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/* Definition Modules */
<<include DefinePlayer>>
<<include Allies>>
<<include Villains>>
<<include CombatItems>>
<<include Time>>
<<include ClothesStuff>>
<<include PassiveEncounters>>
<<initJquery>>
/* Game Flow and Setting Variables */
<<set $browser={
detectmob: function() {
if( navigator.userAgent.match(/Android/i)
|| navigator.userAgent.match(/webOS/i)
|| navigator.userAgent.match(/iPhone/i)
|| navigator.userAgent.match(/iPad/i)
|| navigator.userAgent.match(/iPod/i)
|| navigator.userAgent.match(/BlackBerry/i)
|| navigator.userAgent.match(/Windows Phone/i)
){
return true;
}
else {
return false;
}
}
}>>
<<set $c = 0,$c2 = 0,$ach = 0,$achName = "">>
<<set $state1 = 0,$state2 = 0>>
<<set $action = "">>
<<set $g={}>>
<<set $HomeReaction to false>>
<<set $JLAReaction to false>>
<<set $pDir to "pics">>
<<set $ShowPlayerPortrait to true>>
<<set $ShowImages to false>>
<<set $ShowWeather to true>>
<<set $MobileMode to false>>
/* Combat Variables */
<<set $bossDefeated = 0>>
<<set $poisoned = 0>>
<<set $level2 = 0>>
<<set $level3 = 0>>
<<set $level4 = 0>>
<<set $level5 = 0>>
/* Event Variables */
<<set $event={
unlocked: false,
chance: 50,
cd: 0,
trigger: function () {
var x = Math.floor(Math.random() * 100) + 1;
if ((x <= this.chance && this.unlocked) && this.cd == 0) {
return true;
}
}
}>>
<<set $HomeEvents=[6]>>
<<set $JLAEvents=[3]>>
<<set $NightEvents=[0]>>
<<set $DreamEvents=[0,1,2,3]>>
<<set $GothamEvents=[0,2]>>
<<set $ConvoCD to 0>>
<<set $HomeConvoPool=["Allison","Debbie"]>>
<<set $ArenaConvoPool=["Batgirl","Diana","Supergirl"]>>
<<set $HomeEventsCD=[]>>
<<set $JLAEventsCD=[]>>
<<set $NightEventsCD=[]>>
<<set $DreamEventsCD=[]>>
<<set $GothamEventsCD=[]>>
<<set $RandomEventCD to 1>>
<<set $eventchance to 0>>
<<unset _i>>
<<for _i=0;_i<50;_i++>>
<<set $JLAEventsCD[_i] to (-1)>>
<<set $GothamEventsCD[_i] to (-1)>>
<<set $NightEventsCD[_i] to (-1)>>
<<set $DreamEventsCD[_i] to (-1)>>
<<set $HomeEventsCD[_i] to (-1)>>
<<set $DebbieConvoCD[_i] to (-1)>>
<<set $AllisonConvoCD[_i] to (-1)>>
<<set $BatgirlConvoCD[_i] to (-1)>>
<<set $CirceConvoCD[_i] to (-1)>>
<<set $NateConvoCD[_i] to (-1)>>
<<set $SupergirlConvoCD[_i] to (-1)>>
<</for>>
<<unset _i>>
<<set $NightEventsCD[0] to 0>>
<<set $Dream = []>>
<<set $DreamNotes = []>>
<<set $AllisonNotes = []>>
<<set $DebbieNotes = []>>
<<set $BatgirlNotes = []>>
<<set $DianaNotes = []>>
<<set $CirceNotes = []>>
<<set $NateNotes = []>>
<<set $SupergirlNotes = []>>
<<set $HaileyNotes = []>>
<<set $HawkgirlNotes = []>>
<<set $RavenNotes = []>>
<<set $LinNotes = []>>
<<set $game = {
release: "Alpha",
version: 17.01,
Version: "0.1701",
chapter: 0,
gameover: false,
devmode: false,
devEventID: 0,
usePics: true,
showBar: false,
}>>
<<set $totalPoints to 5>>
<<script>>
config.saves.version = state.variables.game.version;
Config.saves.autosave = "autosave";
<</script>>
<<nobr>>\
<<set $time.day = $time.getDay($time.cDay)>>
<<set $time.time = $time.getTime($time.cTime)>>
<<GetDay>>
<<StatReset>>
<<CheckClothing>>
<</nobr>>\
$game.release $game.Version
<hr>\
<<if $game.showBar>>\
$time.day, $time.month $time.calendarDay
@@$time.time@@
<<if $ShowImages and $ShowWeather>>\
<<if $time.isMorning()>>\
<<img "bg" "bg_morning">>\
<<elseif $time.isNoon()>>\
<<img "bg" "bg_midday">>\
<<elseif $time.isAfternoon()>>\
<<img "bg" "bg_afternoon">>\
<<elseif $time.isEvening()>>\
<<img "bg" "bg_evening">>\
<<elseif $time.isNight()>>\
<<img "bg" "bg_night">>\
<</if>>\
<</if>>\
<hr>\
Money: <<num $player.money "$" "">>
$player.location
<hr>\
<hr>\
''$player.name $player.surname''
<<DisplayCharacterSide>>\
<hr>\
<<printStats $player>>
<hr>\
<hr>\
[[Quest Log|QuestLog]]
<hr>
''Options:''
<<if $ShowImages>>\
Show time and background images: \
<<if $ShowWeather>>\
@@.gain;On@@ - \
<<link "Off">>
<<set $ShowWeather to false>>
<<updatebar>>
<</link>>
<<else>>\
<<link "On">>
<<set $ShowWeather to true>>
<<updatebar>>
<</link>> - @@.loss;Off@@
<</if>>\
<</if>>\
<</if>>\
// JavaScript source code
<<widget "img">>
<<if $ShowImages>>
<<set _p = $args[0]>>
<<if $args[1]>>
<<set _a = $args[1]>>
<<set _img = "pics/" + _p + "/" + _a>>
<<if $args[2]>>
<<set _m = $args[2]>>
<<set _img = _img + _m + ".jpg">>
<<else>>
<<set _img = _img + ".jpg">>
<</if>>
<<else>>
<<set _img = "pics/" + _p +"/default.jpg">>
<</if>>
@@.pic;[img[_img]]@@
<</if>>
<</widget>>
<<widget "png">>
<<set _p = $args[0]>>
<<if $args[1]>>
<<set _a = $args[1]>>
<<set _img = "pics/" + _p + "/" + _a>>
<<if $args[2]>>
<<set _m = $args[2]>>
<<set _img = _img + _m + ".png">>
<<else>>
<<set _img = _img + ".png">>
<</if>>
<<else>>
<<set _img = "pics/" + _p +"/default.png">>
<</if>>
@@.pic;[img[_img]]@@
<</widget>>
<<widget "gif">>
<<if $ShowImages>>
<<switch $args[0]>>
<<set _p = $args[0]>>
<<default>>
<<set _p = $args[0]>>
<</switch>>
<<set _a = $args[1]>>
<<set _img = "pics/" + _p + "/" + _a>>
<<if $args[2]>>
<<set _m = $args[2]>>
<<set _img = _img + _m + ".gif">>
<<else>>
<<set _img = _img + ".gif">>
<</if>>
@@.pic;[img[_img]]@@
<</if>>
<</widget>>
<<widget "watch">>
<<if $ShowImages>>
<<switch $args[0]>>
<<set _p = $args[0]>>
<<default>>
<<set _p = $args[0]>>
<</switch>>
<<set _a = $args[1]>>
<<set _img = "pics/" + _p + "/" + _a>>
<<if $args[2]>>
<<set _m = $args[2]>>
<<set _img = _img + _m + ".gif">>
<<else>>
<<set _img = _img + ".gif">>
<</if>>
<div id="watch"
<img class="layer0" [img[_img]]>
<img class="layer0" src="pics/watch/bg.png">
</div>
@@.watch;[img[_img]]@@
<</if>>
<</widget>>
<<widget "webm">>
<<if $ShowImages>>
<<switch $args[0]>>
<<set _p = $args[0]>>
<<default>>
<<set _p = $args[0]>>
<</switch>>
<<set _a = $args[1]>>
<<set _img = "pics/" + _p + "/" + _a>>
<<if $args[2]>>
<<set _m = $args[2]>>
<<set _img = _img + _m + ".webm">>
<<else>>
<<set _img = _img + ".webm">>
<</if>>
@@.pic;[img[_img]]@@
<</if>>
<</widget>>
<<widget "action">>
<<if $ShowImages>>
<<switch $args[0]>>
<<set _p = $args[0]>>
<</if>>
<<default>>
<<set _p = $args[0]>>
<</switch>>
<<set _a = $args[1]>>
<<set _img = "pics/" + _p + "/action/" + _a>>
<<if $args[2]>>
<<set _m = $args[2]>>
<<set _img = _img + _m + ".gif">>
<<else>>
<<set _img = _img + ".gif">>
<</if>>
@@.pic;[img[_img]]@@
<</if>>
<</widget>>
<<widget "Pro">>
<<set _profilePic to "pics/profile/"+$args[0]+".jpg">>
<<if $ShowImages>>
<<if $ShowPlayerPortrait>>
<<if $game.usePics and $args[0] is $player.portrait>>
<<DisplayCharacterThumb>>
<<else>>
@@.pro;[img[_profilePic]]@@
<</if>>
<<else>>
<<if $args[0] is not $player.portrait>>
@@.pro;[img[_profilePic]]@@
<</if>>
<</if>>
<</if>>
<</widget>>
<<widget "Thought">>
<blockquote><<= '@@.thought;\noO($args[0])\n@@'>></blockquote>
<</widget>>
<<widget "nm">>
<<if $args[2] is 1>>
<<= '@@.thought;\n<<Pro $args[0].portrait>>$args[0].name - (Internal)<hr>\n$args[1]\n@@'>>
<<elseif $args[2]>>
<<= '@@.' + $args[0].style + ';\n<<Pro $args[0].portrait>>$args[0].name<hr>\n<<Thought $args[2]>>$args[1]\n@@'>>
<<else>>
<<= '@@.' + $args[0].style + ';\n<<Pro $args[0].portrait>>$args[0].name<hr>\n$args[1]\n@@'>>
<</if>>
<</widget>>
<<widget "GetDay">>
<<switch $time.dayCount>>
<<case 1 21 31>>
<<set $time.calendarDay = $time.dayCount + "st">>
<<case 2 22>>
<<set $time.calendarDay = $time.dayCount + "nd">>
<<case 3 23>>
<<set $time.calendarDay = $time.dayCount + "rd">>
<<default>>
<<set $time.calendarDay = $time.dayCount + "th">>
<</switch>>
<</widget>>
<<widget "Note">>
<<GetDay>>
<<set _d = $time.calendarDay>>
<<set _m = $time.month>>
<<set _t = $time.time>>
<<set _wd = $time.day>>
<<set _msg = _m + " " + _d + " - " + _wd + ", " + _t + " - " + $args[1]>>
<<switch $args[0]>>
<<case "Allison" "allison">>
<<set $AllisonNotes.push(_msg)>>
<<case "Debbie" "debbie">>
<<set $DebbieNotes.push(_msg)>>
<<case "Batgirl" "batgirl">>
<<set $BatgirlNotes.push(_msg)>>
<<case "Diana" "diana">>
<<set $DianaNotes.push(_msg)>>
<<case "Lin" "lin">>
<<set $LinNotes.push(_msg)>>
<<case "Nate" "nate">>
<<set $NateNotes.push(_msg)>>
<<case "Hailey" "hailey">>
<<set $HaileyNotes.push(_msg)>>
<<case "Circe" "circe">>
<<set $CirceNotes.push(_msg)>>
<</switch>>
<</widget>>
<<widget "NewDream">>
<<set $DreamNotes.push($args[1])>>
<<set $Dream.push($args[0])>>
<</widget>>
<<widget "DrawBar">>
<<set _bar = "">>
<<set _max = Math.floor($args[0] / 5)>>
<<for _i=0; _i < _max; _i++>>
<<set _bar += "█">>
<</for>>
@@color:#ff3333;_bar@@
<</widget>>
<<widget "DrawStam">>
<<set _bar = "">>
<<set _max = $player.staminaMax>>
<<for _i=0; _i < _max; _i++>>
<<if $player.stamina > _i>>
@@.loss;♥@@
<<else>>
@@color:grey;•@@
<</if>>
<<if _i is 8>><br><</if>>
<</for>>
<</widget>>
<<widget "updatebar">>
<<silently>>
<<replace "#story-caption">>
<<display "StoryCaption">>
<</replace>>
<</silently>>
<</widget>>
<<widget "low">>
<<set _x = $args[0].toLowerCase()>>
_x
<</widget>>
<<widget "num">>
<<print $args[1]+setup.formatNumber($args[0])+$args[2]>>
<</widget>>
<<widget "lust">>
<<if not $args[2]>>
<<set $args[0].lust += $args[1]>>
<<if $args[1] > 0>>
<<elseif $args[1] < 0>>
<</if>>
<<else>>
<<if $args[1] > 0>>
<<if $args[0].lust >= $args[2]>>
<<else>>
<<set $args[0].lust += $args[1]>>
<</if>>
<<elseif $args[1] < 0>>
<<set $args[0].lust += $args[1]>>
<</if>>
<</if>>
<</widget>>
<<widget "cor">>
<<if not $args[2]>>
<<set $args[0].corrupt += $args[1]>>
<<if $args[1] > 0>>
<<elseif $args[1] < 0>>
<</if>>
<<else>>
<<if $args[1] > 0>>
<<if $args[0].corrupt >= $args[2]>>
<<else>>
<<set $args[0].corrupt += $args[1]>>
<</if>>
<<elseif $args[1] < 0>>
<<set $args[0].corrupt += $args[1]>>
<</if>>
<</if>>
<</widget>>
<<widget "love">>
<<if not $args[2]>>
<<set $args[0].love += $args[1]>>
<<if $args[1] > 0>>
<<elseif $args[1] < 0>>
<</if>>
<<else>>
<<if $args[1] > 0>>
<<if $args[0].love >= $args[2]>>
<<else>>
<<set $args[0].love += $args[1]>>
<</if>>
<<elseif $args[1] < 0>>
<<set $args[0].love += $args[1]>>
<</if>>
<</if>>
<</widget>>
<<widget "cont">>
<<set _p to passage(), _c to $args[0]>>
<<='• [[Continue...|'+_p+'][$c=_c]]'>>
<</widget>>
<<widget "days">>
<<if $args[0] is 1>>
a day
<<else>>
$args[0] days
<</if>>
<</widget>>
<<widget "all_Love">>
<<set $allison.love += $args[0]>>
<<set $debbie.love += $args[0]>>
<<set $batgirl.love += $args[0]>>
<<set $nate.love += $args[0]>>
<<set $diana.love += $args[0]>>
<<set $hailey.love += $args[0]>>
<<set $circe.love += $args[0]>>
<<set $lin.love += $args[0]>>
<<set $supergirl.love += $args[0]>>
<</widget>>
<<widget "all_Lust">>
<<set $allison.lust += $args[0]>>
<<set $debbie.lust += $args[0]>>
<<set $batgirl.lust += $args[0]>>
<<set $nate.lust += $args[0]>>
<<set $diana.lust += $args[0]>>
<<set $hailey.lust += $args[0]>>
<<set $circe.lust += $args[0]>>
<<set $lin.lust += $args[0]>>
<<set $supergirl.lust += $args[0]>>
<</widget>>
<<widget "dom">>
<<if $args[1] >= 10 or $args[1] <= (-10)>>
<<set _domR to "significantly">>
<<elseif $args[1] >= 5 or $args[1] <= (-5)>>
<<set _domR to "somewhat">>
<<else>>
<<set _domR to "slightly">>
<</if>>
<<if $args[0].name is $player.name>>
<<if $args[1] > 0>>
<<set $args[0].dom += $args[1]>>
<<else>>
<<set $args[0].dom += $args[1]>>
<</if>>
<<else>>
<<if $args[1] > 0>>
<<set $args[0].dom += $args[1]>>
<<else>>
<<set $args[0].dom += $args[1]>>
<</if>>
<<if not $args[0].domReveal>>
<<set $args[0].domReveal to true>><br>
<</if>>
<</if>>
<</widget>>
<<widget "UnlockAllClothing">>
<<for _clu = 0; _clu < $clHead.length; _clu++>>
<<set $clHead[_clu].unlocked to true>>
<</for>>
<<for _clu = 0; _clu < $clNeck.length; _clu++>>
<<set $clNeck[_clu].unlocked to true>>
<</for>>
<<for _clu = 0; _clu < $clTop.length; _clu++>>
<<set $clTop[_clu].unlocked to true>>
<</for>>
<<for _clu = 0; _clu < $clBottom.length; _clu++>>
<<set $clBottom[_clu].unlocked to true>>
<</for>>
<<for _clu = 0; _clu < $clUnderwear.length; _clu++>>
<<set $clUnderwear[_clu].unlocked to true>>
<</for>>
<<for _clu = 0; _clu < $clBra.length; _clu++>>
<<set $clBra[_clu].unlocked to true>>
<</for>>
<<for _clu = 0; _clu < $clSocks.length; _clu++>>
<<set $clSocks[_clu].unlocked to true>>
<</for>>
<<for _clu = 0; _clu < $clShoes.length; _clu++>>
<<set $clShoes[_clu].unlocked to true>>
<</for>>
<<for _clu = 0; _clu < $clAccf.length; _clu++>>
<<set $clAccf[_clu].unlocked to true>>
<</for>>
<<for _clu = 0; _clu < $clAccb.length; _clu++>>
<<set $clAccb[_clu].unlocked to true>>
<</for>>
<</widget>><<if $wTop == 7>>
<<set $wTop = 3>>
<<set $wBottom = 1>>
<</if>>
<<if not $time.isNight() or not $time.isTuesday() or not $time.isThursday()>>
<<set $eventchance = random(1,5)>>
<<if $eventchance eq 1 and not $time.isNight()>> /% Start $event %/
<<include HomeEvents>>
<<else>>
<<if ($debbie.convoCD is 0 or $allison.convoCD is 0) and (random(1,100) > 100) and not $time.isNight() and $ConvoCD is 0>>\
<<loc_Foyer>>\
<<if random(1,2) is 1>>\
<<if $allison.convoCD is 0>>\
<<set $allison.convoCD += 1, $ConvoCD += 1>>\
''You run into $allison.name and stop to chat.''
<<png "allison" "smile">>\
<<Convo_Allison>>
• [[Go back|Home]]
<<else>>\
<<set $debbie.convoCD += 1, $ConvoCD += 1>>\
''You run into $debbie.name and stop to chat.''
<<png "debbie" "smile">>\
<<Convo_Debbie>>
• [[Go back|Home]]
<</if>>\
<<else>>\
<<if $debbie.convoCD is 0>>\
<<set $debbie.convoCD += 1, $ConvoCD += 1>>\
''You run into $debbie.name and stop to chat.''
<<png "debbie" "smile">>\
<<Convo_Debbie>>
• [[Go back|Home]]
<<else>>\
<<set $allison.convoCD += 1, $ConvoCD += 1>>\
''You run into $allison.name and stop to chat.''
<<png "allison" "smile">>\
<<Convo_Allison>>
• [[Go back|Home]]
<</if>>\
<</if>>\
<</if>>
<<if $time.isMorning() and $time.isThursday()>>
Time to go to my internship at LexChem...
[[Head to LexChem|Lexchem]]
<<elseif $time.isMorning() and $time.isTuesday()>>
[[Head to LexChem|Lexchem]]
<<elseif $time.isSeptember(1) and not $time.isMorning()>>\
<<set $c=1>><<include HomeOptions>>
<<elseif $time.check("September",3,"Morning")>>\
• [[It's time to interview at LexChem|LexchemFirst][$time.passTime(2)]]
<<elseif $time.check("September",1,"Morning")>>\
• [[It's timeto head to the Warehouse|Circe's Lab][$time.passTime(2)]]
<<elseif $time.check("September",2,"Morning")>>
<span id="event2">
Your phone starts buzzing incessantly in your pocket.
<<click "Answer the phone">>
<<replace "#event2">>
You pull out the phone and are shocked to see Hailey's face staring back at you.
<<nm $hailey "Hello $player.name, we need to see you in our location downtown. It's important so please come quickly.">>
The screen then goes back to it's normal homescreen.
<<Thought "This is crazy, how were they able to get into my phone? I better go see what they want.">>
<<set $player.flag.labonce to true>>
<<set $player.flag.homesec to true>>
• [[Continue|Home][$time.passTime(1)]]
<</replace>>\
<</click>>
</span>\
<<else>>
<<loc_Foyer>>\
<<HomeThoughts>>
<<include HomeOptions>>
<<GetFamilyLocation>>\
<</if>>
<</if>>\
<</if>>\<<loc_Room>>\
Your room is located on the 2nd floor. It's the smallest of the three bedrooms in this condo in Gotham. It's pretty sparse consisting of a bed and a closet<<if $player.flag.computer>>and a computer<</if>>.
''It's currently @@$time.day, $time.time@@.''
<<if $player.flag.computer>>\
• [[Access Computer|Computer]]
<</if>>\
<<switch $time.time>>\
<<case "Morning">>\
• [[Leave your room|Home]]
• [[View your Wardrobe|Closet]]
<<case "Late Morning">>\
• [[Take a nap|Room-Nap]]
• [[Leave your room|Home]]
<<Thought "Everyone is probably up and about by now, I should get moving.">>
• [[Leave your room|Home]]
<<case "Noon">>\
• [[Take a nap|Room-Nap]]
• [[Leave your room|Home]]
<<case "Early Afternoon">>\
• [[Take a nap|Room-Nap]]
• [[Leave your room|Home]]
<<case "Afternoon">>\
<<if not $time.isSeptember(1)>>\
• [[Take a nap|Room-Nap]]
<</if>>\
• [[Leave your room|Home]]
<<case "Evening">>\
• [[Leave your room|Home]]
<<case "Night">>\
• [[Go to sleep|Room-GotoBed]]
• [[Leave your room|Home]]
<</switch>>\
<<loc_DebbiesRoom>>
<!--===============================================================-->
<<switch $time.time>>
<<case "Morning">>
<<DebbieRoom "out">>
<<case "Noon">>
<<DebbieRoom "work">>
<<case "Afternoon">>
<<DebbieRoom "work">>
<<case "Evening">>
<<DebbieRoom "out">>
<<case "Night">>
<<DebbieRoom "sleep">>
<</switch>>
<<loc_Kitchen>><br>
<<if not $time.isWeekend()>>
<!--===============================================================-->
<<switch $time.time>>
<<case "Morning">>
<<KitchenEvents "AllisonBreakfast">>
<<case "Late Morning">>
<<KitchenEvents "empty">>
<<case "Noon">>
<<KitchenEvents "empty">>
<<case "Early Afternoon">>
<<KitchenEvents "empty">>
<<case "Afternoon">>
<<KitchenEvents "empty">>
<<case "Evening">>
<<KitchenEvents "empty">>
<<case "Night">>
<<KitchenEvents "empty">>
<</switch>>
<!--===============================================================-->
<<else>>
<<switch $time.time>>
<<case "Morning">>
<<KitchenEvents "AllisonDebbieBreakfast">>
<<case "Late Morning">>
<<KitchenEvents "empty">>
<<case "Noon">>
<<KitchenEvents "empty">>
<<case "Early Afternoon">>
<<KitchenEvents "empty">>
<<case "Afternoon">>
<<KitchenEvents "empty">>
<<case "Evening">>
<<KitchenEvents "empty">>
<<case "Night">>
<<KitchenEvents "empty">>
<</switch>>
<!--===============================================================-->
<</if>><<loc_LivingRoom>><br>
<!--===============================================================-->
<<switch $time.time>>
<<case "Morning">>
<<LivingRoom "empty">>
<<case "Noon">>
<<LivingRoom "empty">>
<<case "Afternoon">>
<<LivingRoom "DebbieMovie">>
<<case "Evening">>
<<LivingRoom "AllisonTV">>
<<case "Night">>
<<LivingRoom "empty">>
<</switch>>
<!--===============================================================-->
''Your body is exhausted from the strain of the days events and you climb into bed.''
<<if $NightEventOR>>\
<<set $c to $NightEventOR>>\
<<else>>\
<<set $c = $NightEvents.random()>>\
<</if>>\
<<if $c is 0>>\
<<include "Room-Sleep">>\
<<else>>\
<<include "Night-Events">>
<</if>>\
<<set _nap = random(0,1)>>\
<!--==============================================================-->\
<<switch _nap>>\
<!--==============================================================-->\
<<case 0>>\
''You have a nice nap, sleeping soundly for a couple of hours before rolling out of bed.''
• [[Get out of bed|Room][$time.passTime(1)]]
<!--==============================================================-->\
<<case 1>>\
''You have a nice nap, sleeping soundly for a couple of hours before rolling out of bed.''
@@.gain;Your hit points are fully restored!@@
<<set $player.HP to $player.HPMax>>\
• [[Get out of bed|Room][$time.passTime(1)]]
<</switch>>\<<GetJLALocation>>
<<set $clTop[7].equipped to true>>
<<if $player.jlafirst>>
You enter the hallowed halls of the Justice League. Passing through the biometric security scanner you enter the inner hallway and then ponder where to go next.
<<print $event.unlocked>>
<<set $eventchance = random(1,10)>>
<<if not $time.isNight()>>
<<if $eventchance eq 1>>
<<include JLAEvents>>
<<else>>
<<include JLARooms>>
<</if>>
<<else>>
<<include JLARooms>>
<</if>>\
<<else>>
You tentatively enter the Justice League and walk up to the secretary and announce yourself. She smiles at you and motions toward the door to your right.
The door opens and you walk through. Batgirl is there to greet you.
<<nm $batgirl "Sweetie! You finally made it. So glad you're here, everyone is dying to meet you!.">>
You see a small throng of superheroines walk towards you, interestingly you can't spot any male heroes anywhere.
<<png "batgirl" "jlawelcome">>
<<nm $player "So it just seems to be the women here today...?">>
<<nm $batgirl "Yes, well, unless you don't count yourself as a man? Haha, just kidding honey. Superman is off to some other planet, and Batman is in Paris for some reason. But this just means you have us all to yourself!">>
<<nm $diana "Batgirl, what are you prattling on about? Oh great, your recruit is here I see.">>
<<nm $player "Hi Wonder Woman, I'm a big fan..">>
Wonder Woman quickly cuts you off.
<<nm $diana "We're not looking for a fan club, we need team mates to pick up the slack. Crime and corruption are on the rise and we need real heroes to fill in the gaps. Got it?">>
"Wonder Woman doesn't wait for your response, she just walks away."
<<nm $batgirl "Yeah don't worry about her, she's a little touchy lately. Bad break up I think. Anyway..come meet the rest of the crew. This is Raven, Supergirl, and Power Girl.">>
You exchange pleasantries for a few and then Batgirl takes you on a quick tour.
<<nm $batgirl "First of, this is the Arena. You'll be spending the majority of your time here honing your skills with one of us. In fact, if you're able to beat me in the Arena on your first try I might give you a special treat! But if you lose....">>
<<Thought "Beat Batgirl? Can I? I wonder what my prize would be...">>
<<set $bgarenafight to "Active">>
<<nm $batgirl "Here's the meeting room, it's well...for meetings. It has a great viewscreen so sometimes we watch TV in here too.">>
<<nm $batgirl "Here's our lab, Raven has taken over most of the space working on some experiment. If you find out what's behind that locked door let me know!">>
<<nm $batgirl "Here are the bathrooms. There was an...incident here a month ago and it's been almost impossible to get contractors in here to get the men's bathroom fixed, so right now the men and women are sharing this one.">>
<<nm $batgirl "Down there is the entrance to the brig, when we need to secure some real baddie. Lately the corruption has gotten so bad we can't trust the police force to keep the prisoner's secure.">>
<<nm $player "Wow all this is really cool Batgirl!">>
<<nm $batgirl "I know right? Well now that we have your biometrics you're officially a prospect! I'm sure you'll do fine. We spar at noon, swing by then!">>
<<levelStat $player 'jla' 1 75>>
@@.cor;You're officially now a Justice League Prospect!@@
<<set $player.jlafirst to true>>
[[Walk back Home|Home][$time.passTime(2)]]
<</if>>
<<loc_AllisonsRoom>>
<<switch $time.time>>
<<case "Morning">>
<<AllisonsRoom "out">>
<<case "Late Morning">>
<<AllisonsRoom "out">>
<<case "Noon">>
<<AllisonsRoom "work">>
<<case "Early Afternoon">>
<<AllisonsRoom "work">>
<<case "Afternoon">>
<<AllisonsRoom "work">>
<<case "Evening">>
<<AllisonsRoom "out">>
<<case "Night">>
<<AllisonsRoom "grope">>
<</switch>>
<<switch $c>>\
<<case 0>>\
<<if not $time.isWeekend() and not $time.isSeptember(1) and $time.isTuesday() or $time.isThursday()>>\
<<if $time.isMorning()>>\
[[Go to LexCorp|LexChem]]
<</if>>\
<</if>>
<<if $time.isMorning()>>
<img src="pics/map/housemap1.png" usemap="#image-map">
<<elseif $time.isNoon()>>
<img src="pics/map/housemap2.png" usemap="#image-map">
<<elseif $time.isAfternoon()>>
<img src="pics/map/housemap3.png" usemap="#image-map">
<<elseif $time.isEvening()>>
<img src="pics/map/housemap4.png" usemap="#image-map">
<<elseif $time.isNight()>>
<img src="pics/map/housemap5.png" usemap="#image-map">
<</if>>
<map name="image-map">
<area target="" alt="Living Room" title="Living Room" href="" coords="258,418,424,511" shape="rect" data-passage="Living Room">
<area target="" alt="To Gotham" title="To Gotham" href="" coords="98,408,216,564" shape="0" data-passage="Gotham City">
<area target="" alt="Allison's Room" title="Allison's Room" href="" coords="481,338,617,520,764,360,876,519" shape="0" data-passage="Allisons Room">
<area target="" alt="Debbie's Room" title="Debbie's Room" href="" coords="766,367,873,518" shape="0" data-passage="Debbie Room">
<area target="" alt="Your Room" title="Your Room" href="" coords="481,71,662,242,175,71,422,259" shape="0" data-passage="Room">
<area target="" alt="Kitchen" title="Kitchen" href="" coords="173,78,419,263" shape="0" data-passage="Kitchen">
</map>
<<if $time.isEvening()>>\
<<Thought "I still have some time to swing by downtown for shopping or a patrol.....">>\
<</if>>\
<</switch>>\<<widget "SetPronouns">>
<<if $args[0] is "male">>
<<set $pbud="buddy">>
<<set $pBud="Buddy">>
<<set $pgender="male">>
<<set $pGender="Male">>
<<set $pman="man">>
<<set $pMan="Man">>
<<set $pmen="men">>
<<set $pMen="Men">>
<<set $phe = "he">>
<<set $pHe = "He">>
<<set $phis = "his">>
<<set $pHis = "His">>
<<set $phim = "him">>
<<set $pHim = "Him">>
<<set $pMr = "Mr.">>
<<set $psir = "sir">>
<<set $pSir = "Sir">>
<<set $pguy = "guy">>
<<set $pGuy = "Guy">>
<<set $pboy = "boy">>
<<set $pBoy = "Boy">>
<<set $pbro = "bro">>
<<set $pBro = "Bro">>
<<set $pbrother = "brother">>
<<set $pBrother = "Brother">>
<<set $pson = "son">>
<<set $pSon = "Son">>
<<set $pHard = "Hard">>
<<set $phard = "hard">>
<<set $pMaster = "Master">>
<<set $pmaster = "master">>
<<elseif $args[0] is "female">>
<<set $pbud="babe">>
<<set $pBud="Babe">>
<<set $pgender="female">>
<<set $pGender="Female">>
<<set $pman="woman">>
<<set $pMan="Woman">>
<<set $pmen="women">>
<<set $pMen="Women">>
<<set $phe = "she">>
<<set $pHe = "She">>
<<set $phis = "hers">>
<<set $pHis = "Hers">>
<<set $phim = "her">>
<<set $pHim = "Her">>
<<set $pMr = "Ms.">>
<<set $psir = "ma'am">>
<<set $pSir = "Ma'am">>
<<set $pguy = "girl">>
<<set $pGuy = "Girl">>
<<set $pboy = "girl">>
<<set $pBoy = "Girl">>
<<set $pbro = "sis">>
<<set $pBro = "Sis">>
<<set $pbrother = "sister">>
<<set $pBrother = "Sister">>
<<set $pson = "daughter">>
<<set $pSon = "Daughter">>
<<set $pHard = "Wet">>
<<set $phard = "wet">>
<<set $pMaster = "Mistress">>
<<set $pmaster = "mistress">>
<</if>>
<</widget>>
<<widget "GenderCheck">>
<<if $player.isShemale>>
<<set $player.tfSuffix to "Shemale">>
<<set $player.portrait to "Shemale">>
<<else>>
<<set $player.tfSuffix to "">>
<<set $player.portrait to $player.gender>>
<</if>>
<<if $player.isMale>>
<<set $player.gender = "Male">>
<<set $player.hasPenis = true>>
<<set $player.genderType = "male">>
<<set $g.cock = "cock">>
<<set $g.hairLength = "short">>
<<set $g.assPussy = "ass">>
<<elseif $player.isFemale>>
<<set $player.gender = "Female">>
<<set $player.hasPenis = false>>
<<set $player.genderType = "female">>
<<set $g.cock = "pussy">>
<<set $g.hairLength = "long">>
<<set $g.assPussy = "pussy">>
<</if>>
<</widget>>
<<widget "male">>$pgender<</widget>>
<<widget "Male">>$pGender<</widget>>
<<widget "buddy">>$pbud<</widget>>
<<widget "Buddy">>$pBud<</widget>>
<<widget "man">>$pman<</widget>>
<<widget "Man">>$pMan<</widget>>
<<widget "men">>$pmen<</widget>>
<<widget "Men">>$pMen<</widget>>
<<widget "he">>$phe<</widget>>
<<widget "He">>$pHe<</widget>>
<<widget "his">>$phis<</widget>>
<<widget "His">>$pHis<</widget>>
<<widget "him">>$phim<</widget>>
<<widget "Him">>$pHim<</widget>>
<<widget "Mr">>$pMr<</widget>>
<<widget "sir">>$psir<</widget>>
<<widget "Sir">>$pSir<</widget>>
<<widget "guy">>$pguy<</widget>>
<<widget "Guy">>$pGuy<</widget>>
<<widget "boy">>$pboy<</widget>>
<<widget "Boy">>$pBoy<</widget>>
<<widget "bro">>$pbro<</widget>>
<<widget "Bro">>$pBro<</widget>>
<<widget "brother">>$pbrother<</widget>>
<<widget "Brother">>$pBrother<</widget>>
<<widget "son">>$pson<</widget>>
<<widget "Son">>$pSon<</widget>>
<<widget "master">>$pmaster<</widget>>
<<widget "Master">>$pMaster<</widget>>
<<widget "hard">>
<<if $player.hasPenis>>
hard
<<else>>
wet
<</if>>
<</widget>>
<<widget "Hard">>
<<if $player.hasPenis>>
Hard
<<else>>
Wet
<</if>>
<</widget>>
<<widget "faggot">>
<<if $player.isMale>>
faggot
<<else>>
slut
<</if>>
<</widget>>
<<widget "Faggot">>
<<if $player.isMale>>
Faggot
<<else>>
Slut
<</if>>
<</widget>>
<<widget "sissy">>
<<if $player.isMale>>
sissy
<<else>>
cunt
<</if>>
<</widget>>
<<widget "Sissy">>
<<if $player.isMale>>
Sissy
<<else>>
Cunt
<</if>>
<</widget>>
<<widget bSize>>
<<if $player.breastSize >= 75>>
@@.ef;large breasts@@
<<elseif $player.breastSize >= 50>>
@@.ef;medium sized breasts@@
<<elseif $player.breastSize >= 25>>
@@.ef;small breasts@@
<<elseif $player.breastSize >= 1>>
@@.ef;tiny breasts@@
<<elseif $player.breastSize is 0>>
@@.ef;flat chest@@
<</if>>
<</widget>>
<<widget pSize>>
<<if $player.penisSize >= 75>>
@@.ef;large cock@@
<<elseif $player.penisSize >= 50>>
@@.ef;average sized cock@@
<<elseif $player.penisSize >= 25>>
@@.ef;small cock@@
<<elseif $player.penisSize >= 1>>
@@.ef;boi clitty@@
<<elseif $player.penisSize is 0 or not $player.hasPenis>>
<<vSize>>
<</if>>
<</widget>>
<<widget pDSize>>
<<if $player.penisSize >= 75>>
@@.ef;big cock@@
<<elseif $player.penisSize >= 50>>
@@.ef;cock@@
<<elseif $player.penisSize >= 25>>
@@.ef;little cock@@
<<elseif $player.penisSize >= 1>>
@@.ef;boi clitty@@
<<elseif $player.penisSize is 0 or not $player.hasPenis>>
<<vDSize>>
<</if>>
<</widget>>
<<widget vSize>>
<<if not $player.hasPussy>>
<<aSize>>
<<elseif $player.pussySize >= 75>>
@@.ef;gaping pussy@@
<<elseif $player.pussySize >= 50>>
@@.ef;loose pussy@@
<<elseif $player.pussySize >= 25>>
@@.ef;pussy@@
<<elseif $player.pussySize >= 1>>
@@.ef;tight pussy@@
<<elseif $player.pussySize is 0>>
@@.ef;virgin pussy@@
<</if>>
<</widget>>
<<widget vDSize>>
<<if not $player.hasPussy>>
<<aDSize>>
<<elseif $player.pussySize >= 75>>
@@.ef;soaking wet pussy@@
<<elseif $player.pussySize >= 50>>
@@.ef;eager pussy@@
<<elseif $player.pussySize >= 25>>
@@.ef;pussy@@
<<elseif $player.pussySize >= 1>>
@@.ef;tight pussy@@
<</if>>
<</widget>>
<<widget aSize>>
<<if $player.assSize >= 75>>
@@.ef;gaping asshole@@
<<elseif $player.assSize >= 50>>
@@.ef;loose asshole@@
<<elseif $player.assSize >= 25>>
@@.ef;asshole@@
<<elseif $player.assSize >= 1>>
@@.ef;tight asshole@@
<<elseif $player.assSize is 0>>
@@.ef;virgin asshole@@
<</if>>
<</widget>>
<<widget aDSize>>
<<if $player.assSize >= 50>>
@@.ef;eager asshole@@
<<elseif $player.assSize >= 25>>
@@.ef;asshole@@
<<elseif $player.assSize >= 1>>
@@.ef;tight asshole@@
<</if>>
<</widget>>
<<widget "ResetGenderReactions">>
<<set $HomeReaction to true>>
<<set $WorkReaction to true>>
<</widget>>
<<widget "tfm">>
<<switch $args[0]>>
<<case "sub">>
• @@.tf;You feel more submissive...@@
<<set $player.dom -= 1>>
<<case "dom">>
• @@.tf;You feel more dominant...@@
<<set $player.dom += 1>>
<<case "fem">>
@@.tf;Your watch vibrates and the face changes:@@
<div id="watch"
<img class="blargh0" src="pics/watch/bg5.png">
<img class="blargh1" src="pics/watch/femalesymbol5.gif">
<img class="blargh0" src="pics/watch/bg5.png">
</div>
<<set $player.genderi += 1>>
<<set _femwatch to random(1,2)>>
<<switch _femwatch>>
<<case 1>>
<<Thought "Ugh why is my watch flashing the female icon??">>
<<case 2>>
<<Thought "I'm not sure why my watch is doing that, but I kind of like the pink sparklies...wait what am I thinking??">>
<</switch>>
<<case "mas">>
@@.tf;Your watch dings and the face changes:@@
<div id="watch"
<img class="blargh0" src="pics/watch/bg5.png">
<img class="blargh2" src="pics/watch/malesymbol4.gif">
<img class="blargh0" src="pics/watch/bg5.png">
</div>
<<set $player.genderi -= 1>>
<</switch>>
<</widget>>
<<StatReset>>
<<EnableEvents>>
<<set $c = 0,$c2 = 0>>
<<updatebar>><<widget "NewDay">>
<<run $time.newDay()>>
<<unset $NightEventOR>>
<<set $player.stamina to $player.staminaMax>>
<<if $player.hairLength < $player.hairMax and $player.hairCD is 0>>
<<set $player.hairLength += 1>>
<<set $player.hairCD to -1>>
<<set $player.hairGrow to true>>
<<elseif $player.hairLength < $player.hairMax and $player.hairCD > 0>>
<<set $player.hairCD -= 1>>
<</if>>
<<if $player.hairLength < $player.hairMax and $player.hairCD is -1>>
<<set $player.hairCD to (3 + $player.hairLength)>>
<</if>>
<<set $player.jlabathroom to false>>
<<if $circe.convoCD > 0>>
<<set $circe.convoCD -= 1>>
<</if>>
<<if $diana.convoCD > 0>>
<<set $diana.convoCD -= 1>>
<</if>>
<<if $batgirl.convoCD > 0>>
<<set $batgirl.convoCD -= 1>>
<</if>>
<<if $supergirl.convoCD > 0>>
<<set $supergirl.convoCD -= 1>>
<</if>>
<<if $debbie.convoCD > 0>>
<<set $debbie.convoCD -= 1>>
<</if>>
<<if $allison.convoCD > 0>>
<<set $allison.convoCD -= 1>>
<</if>>
<<if $raven.convoCD > 0>>
<<set $raven.convoCD -= 1>>
<</if>>
<<if $event.cd > 0>>
<<set $event.cd -= 1>>
<</if>>
<<if $player.dayEventCD > 0>>
<<set $player.dayEventCD -= 1>>
<</if>>
<<switch $player.gender>>
<<case "Male">>
<<set $player.daysMale++>>
<<case "Female">>
<<set $player.daysFemale++>>
<<case "Sissy">>
<<set $player.daysSissy++>>
<</switch>>
<</widget>><<widget "Dreams">>\
<<if $time.check("September",1,0)>>\
''Thoughts of Circe's breasts cloud your dreams.''
<<img "circe" "breasts">>
<</if>>
<<if $time.check("September",3,0)>>
<</if>>
<<if $time.check("September",4,0)>>
<<set $JLAEvents.push(0)>>
<<set $JLAEvents.push(1)>>
<</if>>
<<if $time.check("September",5,0)>>\
<<set $GothamEvents.push(5)>>
<</if>>
<<include DreamEvents>>
<</widget>>\<<switch $c>>\
<<case 0>>\
<<gif "tutorial" "trinity1">>\
@@.trinity;
Computer:<hr>
Hello $player.name, I want to welcome you as a new student to Haven College. I'm Trinity, your computerized personal assistant.@@\
''Far from your traditional Desktop you are used to, you're startled to find an attractive cybernetic female staring back at you from your computer screen.''
<<nm $player "Uhh..wait, is this some sort of video greeting?">>\
@@.trinity;
Computer:<hr>
I can understand from your Aunt's that your image of The Order is middle aged ladies sitting around stirring pots of glop for nefarious purposes. Which...well, isn't so far from the truth, but! The Order has embraced technology and has made huge advancements in combining technology with the mystic arts. And that's where I come in.@@\
<<nm $player "So you're artifical intelligence and you're my dedicated helper?">>\
@@.trinity;
Computer:<hr>
Let's not get too self centered my dear. One new student is hardly worth me dedicating all my compute power too. There are several of us that assist multiple students. I'm here to get you up to speed on the history, answer any questions you may have, and ensure your psychological profile remains in optimal parameters.@@\
<<nm $player "That last part sounds kind of ominous..but I guess I have a lot to learn so this could be useful. What should I call you?">>\
<<nm $trinity "My designation is Trinity. Now, i was hoping you and I could spend a little time going through the background so you're not lost just jumping into things....">>\
''You think about it for a moment...''
• [[Okay, knowledge is always useful|Tutorial][$c=1]]
• [[I'm pretty sure I have a good handle on this...|Tutorial][$c=2]] - @@Skip the tutorial@@
<<case 1>>\
''Your days at Haven will begin in your homestay which is managed by Ms. Cummings. Your homestay is a safe space for you and other neophite witches to begin to form a community. During the week you are expected to go to class. As an adult you may be tempted to blow off class and spend time in town, this is not recommended and will likely earn you demerits and eventually expulsion.''
''**History**''
''As a quick refresher, your powers are inherited as part of the Dark Bargain that was made centuries ago. The first witches were given the gift of magic by powers from the Mystic Realms to protect them from the suffering inflicted upon them from unjust men. Your bloodline can be traced back to one or more of the four Outcast Celestials, also coloquialy known as Demons, who gave their essense to the first witches as part of the Dark Bargain. The Celestials seek the outright destruction of the Outcast and the witches existance prevent that from occuring. How isn't important right now, but if you're interested, the more you study the more you will learn.''
''**Factions**''
''There are different groups within The Order who have different views on witchcraft and also different alegiances depending on bloodline. Not everything is absolute however, and the advancement of technology, and it's integration with magic has caused additional factions with those who want to remain more traditional taking one view, and those who want to speed up the use of technology with magic taking a different stance.''
''**Classes**''
Classes typically take place from Late Morning until Afternoon. Some special events are held in the evening and the night. Labs are open from Early Morning until the Evening. It's highly recommended you keep current on class work. Excessive skipping of classes will earn you demerits.
''**Magic**''
Magic powers are typically a combination of three things, the power of your Outcast blood, your wand which is hewn wood from a tree in the Mystic Realms, and the reagents which are consumed by the spell. Besides casting a spell for immediate effect, potions may also be brewed using reagents while enchanting the liquid with your wand.
''**The Town**''
Haven College is located in the Village of Haven, a quaint and sleepy town. While the College itself is comprised of witches and those learning the craft, the town itself is mostly made up of the Mundane - humans who lack outcast blood or not enough to be able to summon magical powers. While there are residents of the town who are aware of witchcraft, spellcasting in town is expressly forbidden and will likely get you punished and/or get the attention from those who aren't fond of The Order.
''**Mystic Realms**''
Magic originates from the Mystic Realms. In the distant past there were many portals connecting our two worlds. Many have been lost to history as the powerful wizards and ancient Fae who used to maintain such portal are long gone. While the magical denziens of the Realms may at times pass into the Mundane world it's extremely rare. A boon to witches is that not only do they maintain the few known portals that remain, they can pass through to the Mystic Realms to harvest reagents for their spells.
• [[That should get you started|Tutorial][$c=2]]
<<case 2>>\
<<img "tutorial" "trinity" 2>>\
<<nm $trinity "If you have questions in the future, feel free to contact me on your computer.">>\
<<nm $player "Thanks Trinity!">>\
<<nm $trinity "My pleasure $player.name and welcome to Haven College">>\
• [[Unwrap the Books|Start][$c=14]]
<</switch>>\
<<StatReset>>
<<if $player.name == "Bruce" and $player.surname == "Joker">>
<<set $game.devmode to true>>
<</if>>
<<updatebar>>
<<if $ShowImages and $ShowWeather>>
<<if $time.isMorning()>>
<<addclass "body" "bg_morning">>
<<elseif $time.isNoon()>>
<<addclass "body" "bg_midday">>
<<elseif $time.isAfternoon()>>
<<addclass "body" "bg_afternoon">>
<<elseif $time.isEvening()>>
<<addclass "body" "bg_evening">>
<<elseif $time.isNight()>>
<<addclass "body" "bg_night">>
<</if>>
<</if>>
<<if $time.month is "January" and $time.dayCount is 32>>
<<set $time.month to "February", $time.dayCount to 1>>
<<elseif $time.month is "February" and $time.dayCount is 29>>
<<set $time.month to "March", $time.dayCount to 1>>
<<elseif $time.month is "March" and $time.dayCount is 32>>
<<set $time.month to "April", $time.dayCount to 1>>
<<elseif $time.month is "April" and $time.dayCount is 31>>
<<set $time.month to "May", $time.dayCount to 1>>
<<elseif $time.month is "May" and $time.dayCount is 32>>
<<set $time.month to "June", $time.dayCount to 1>>
<<elseif $time.month is "June" and $time.dayCount is 31>>
<<set $time.month to "July", $time.dayCount to 1>>
<<elseif $time.month is "July" and $time.dayCount is 32>>
<<set $time.month to "August", $time.dayCount to 1>>
<<elseif $time.month is "August" and $time.dayCount is 32>>
<<set $time.month to "September", $time.dayCount to 1>>
<<elseif $time.month is "September" and $time.dayCount is 31>>
<<set $time.month to "October", $time.dayCount to 1>>
<<elseif $time.month is "October" and $time.dayCount is 32>>
<<set $time.month to "November", $time.dayCount to 1>>
<<elseif $time.month is "November" and $time.dayCount is 31>>
<<set $time.month to "December", $time.dayCount to 1>>
<<elseif $time.month is "December" and $time.dayCount is 32>>
<<set $time.month to "January", $time.dayCount to 1>>
<</if>><<if not $player.met.trinity>>
<<video "trinityh1">>
<<nm $trinity "Hello $player.name. I am your personal assistant. My designation is Trinity. I've been programmed to protect you from electronic threats and also make recommendations to assist with your health and well being.">>
<<nm $player "Health and well being?">>
<<nm $trinity "Yes, let us explore all my functions now. Please completely strip down and put on the tactile suit.">>
You start to put on the suit when you notice a oblong object in the groin area.
<<nm $player "What the heck is this?">>
<<nm $trinity "This suit is fully functional. Please proceed and I will demonstrate.">>
You awkwardly finish putting on the suit with what essentially is a heavy metal penis hanging off the front of the suit.
<<png "player" "player vr 1">>
<<nm $trinity "Excellent. Now please sit and put on the goggles.">>
You put on the goggles and immediately your skin feels tingly. You see a blank vr landscape around you.
<<nm $trinity "I've scanned your viewing and interest patterns, and realize you enjoy magical themed movies and games. I'm sure you will find this enjoyable.">>
Before you can say anything, you're now in a room with a hot girl crawling towards your legs.
<<video "herm4a">>
<<nm $player "H...holly crap! It really feels like someone is sucking my cock!">>
<<nm $trinity "Of course $player.name, as I mentioned I am fully functional.">>
You can't hold out due to the newness of the sensation and quickly cum. Trinity pops up on your screen.
<<nm $trinity "I hope that was satisfactory $player.name. It certainly appears so, shall I analyze your sperm count?">>
<<nm $player "What? No! So wait, you're basically here to help me with VR porn?">>
<<nm $trinity "That's incorrect. My primary function is to assist with the mission to breach LexCorp. I am to assist with the obfuscation of your activities from potential threats. A constant state of nervousness of stress increases the likelyhood of failure of this mission to 93%.">>
<<nm $player "93%?!? What is the likelyhood of failure if I'm not stressed out?">>
<<nm $trinity "I'm afraid I'm unable to offer that information as it might cause you to become stressed. But don't worry we have the utmost confidence in your abilities. Now may I help you select additional porn? If Virtual Reality is too much I can also provide you with standard viewing videos.">>
<<nm $player "Uh not now Trinity, but thanks.">>
<<set $player.met.trinity to true>>
[[Back to room|Room]]
<<else>>
You sit down in front of your computer which is really the interface to Trinity. She pops up on screen.
Hello $player.name, how may I assist you?
[[Your Status|Hero Status]]
<<if not $time.isMorning()>>
[[Porn|Computer Porn]]
[[VR Porn|VR Porn]]
<</if>>
[[Ally Status|Ally Status]]
[[Villain Status|Villain Status]]
[[Objectives|QuestLog]]
[[Nevermind|Room]]
<</if>>
<<switch $c>>\
<<case 0>>\
Altered Heroines Redeux - $game.release $game.Version
Welcome to "Altered Heroines - A Superhero Parody"
Altered Heroines is still in early development and the content is being converted from RPGMaker as well as new images and animations are being added. As we're a small group of developers and animators, being able to work on this project would not be possible if not for our Patrons. If you're getting enjoyment out of our work, please visit [[Patreon|https://www.patreon.com/defshock]] where we post the latest builds, images, and graphics. Patreon also gives us a great forum where we can solicit feedback to keep us on the right track.
@@.powergirl_angry;Adult content warning! This game contains adult imagery, mature themes such as mind control, sex, and bondage, fantasy superpowers, and absolutely should not be played by anyone under the age of 18. All characters depicted in sexual scenes are 18 years are older.@@
This Free Game is a Parody and the law regarding parody is based upon the "fair use" doctrine under the U.S. copyright Act. Under this doctrine, certain uses of copyrighted works which would otherwise be considered infringing, are permissible.
DC Comics, of which we're huge fans, is owned by Warner Bros. Ent.
•[[Click to Continue|Start][$c=0.5]]
<hr>
<!--===============================================================-->\
<<case 0.5>>\
We've created specific images and animations exclusively for Altered Heroines Redeux and the game is intended to utilize these images for the best experience. Please make sure you have the latest images downloaded and installed. The 'pics' and 'videos' folders should be in the same directory as the game's HTML file.
Altered Heroines utilizes multiple image formats and gif and webm files for animations, and at times audio. While gifs offer easy visual support, movie files such as webm offer better picture quality and the ability to offer embedded audio as well.
Please verify that the images below are all visible. Firefox and Google Chrome are recommended if your browser cannot display the images below. If you are playing this game over the internet, some images may take time to load.
<table style="width:100%">
<tr>
<th>Check</th>
<th>Image Pack</th>
</tr>
<tr>
<td style="width:300px"><img src="pics/ui/picturecheck14.png" width="300px"></td>
<td>Batgirl is giving you the Thumbs Up if you have your images correctly installed</td>
</tr>
<tr>
<td style="width:300px"><img src="pics/ui/gifcheck.gif" width="300px"></td>
<td>This confirms your ability to view gif files.</td>
</tr>
<tr>
<td style="width:150px"><<video "webmcheck">></td>
<td>This confirms webm support. You may have to mouse over the video to manually start it.</td>
</tr>
</table>\
If any of the above checks aren't visible, it's recommended you check your settings and if playing offline, verify you've downloaded the images.
@@.data;Click below to continue with the game. Options can be changed on the sidebar after you start.@@
• [[Continue|Start][$c=1;$ShowImages=true;$game.usePics=true]]
<!--===============================================================-->\
<<case 1>>\
<<set $time.month = "August">>\
<<set $time.cDay = 5, $time.cTime to 3>>
You sit alone in your room in the house you live with your $allison.relationship Allison and $debbie.relationship Debbie. Your life was forever changed two years ago by an accident.
An errant driver in a LexChem truck overturned, it’s contents spilling out and on fire. A young girl coming home from school was knocked down in the chaos and at risk. You knew you had to do something and you did....
<<png "intro" "intro1">>
…you saved her, but at a cost to yourself. The chemicals you had come into contact with had changed you. Your body was smaller, softer, and more feminine.
For a few months you were in the hospital in a coma drifting in and out of a dreamlike state. When you awoke, all you could recall were fleeting images and a sense of great power. Was it the chemicals or something more?"
<<png "intro" "mysterywoman1">>
When you concentrated you could surround yourself with a shield of energy that could sustain heavy blows or even bullets for a short time.
You also had the power to cause confusion or make small suggestions.
In addition you had recently developed a small amount of telekinetic ability and could move or affect small objects.
Whatever the origin of your new powers, you hoped that these changes would lead to something positive, so you dawned a costume and became a local superhero known as the "Green Hammer.
<<png "intro" "Intro scene 3">>
You learned to handle local street thugs or minor villians as your powers were weak and unreliable.
<<png "intro" "Intro scene 6">>
But still you weren’t you. The physical changes robbed you of your past life. Your girlfriend left you, you had to drop out of school and had money issues because of the accident, and were forced to live with your aunt and cousin who you suspect were only helping you to get a piece of the LexCorp settlement that your lawyer said would soon be on its way.
No it was time to take matters into your own hands. You had to go into the belly of the beast and try to figure out if your physical condition could be reversed. LexCorp must have the answer. They have massive resources. You just needed access…
You sit down and sigh as you look over the application to LexCorp.
<<Thought "Well I better get this over with I guess....">>\
• [[Concentrate on the monitor|Start][$c=2]]
<!--===============================================================-->\
<<case 2>>\
@@.form;
Thank you for your interest in LexCorp. Please fill out the information below to assist us in considering your admission.
<<img "bg" "lexcorp">>
First Name:
<<textbox "$player.name" "Johnny">>
Last Name:
<<textbox "$player.surname" "Parker">>
Age: 20
Gender:
<<radiobutton "_gender" "Male" checked>> Male
Educational Background:
<<radiobutton "_attrib" "Geek" checked>> Geek
Relations:
Allison is your:
<<textbox "$allison.relationship" "Landlady">>
Debbie is your:
<<textbox "$debbie.relationship" "step cousin">>
<hr>
<<if $ShowImages>>\
Enable Player Portrait in Text Boxes:
<<radiobutton "$ShowPlayerPortrait" true checked>> Yes
<<radiobutton "$ShowPlayerPortrait" false>> No
<</if>>
@@\
<<button [[Submit Application|Start]]>>
<<nobr>>\
<<if _gender is "Male">>
<<set $player.genderi to (-19)>>
<<set $player.gender = "Male">>
<<set $player.isMale to true>>
<<set $player.hasPenis to true>>
<<set $player.hasPussy to false>>
<<set $player.penisSize to 60>>
<<set $player.pSize to "Medium">>
<<set $player.breastSize to 0>>
<<set $player.bSize to "Flat">>
<<set $player.hairLength to 1>>
<<set $player.hLength to "Very Short">>
<<set $wTop = 3>>
<<set $wBottom = 1>>
<<set $wUnderwear = 1>>
<<set $wSocks = 1>>
<<set $wShoes = 2>>
<<set $player.isWearingUnderwear to true>>
<<set $clTop[3].unlocked to true>>
<<set $clTop[1].unlocked to true>>
<<set $clTop[3].equipped to true>>
<<set $clBottom[1].unlocked to true>>
<<set $clBottom[1].equipped to true>>
<<set $clUnderwear[1].unlocked to true>>
<<set $clUnderwear[1].equipped to true>>
<<set $clSocks[1].unlocked to true>>
<<set $clSocks[1].equipped to true>>
<<set $clShoes[2].unlocked to true>>
<<set $clShoes[2].equipped to true>>
\
<<else>>
<<set $player.genderi to 50>>
<<set $player.isFemale to true>>
<<set $player.gender = "Female">>
<<set $player.hasPenis to false>>
<<set $player.hasPussy to true>>
<<set $player.penisSize to 0>>
<<set $player.pSize to "None">>
<<set $player.breastSize to 60>>
<<set $player.bSize to "Medium">>
<<set $player.hairLength to 5>>
<<set $player.hLength to "Long">>
<</if>>
<<if _attrib is "Jock">>
<<levelStat $player 'strength' 6 2000 >>
<<levelStat $player 'charisma' 1 200 >>
<<levelStat $player 'intelligence' 2 500>>
<<Note "Allison" "test">>\
<<Note "Debbie" "test">>\
<<elseif _attrib is "Socialite">>
<<levelStat $player 'intelligence' 3 1000>>
<<levelStat $player 'strength' 3 600>>
<<levelStat $player 'charisma' 1 20>>
<<else>>
<<levelStat $player 'intelligence' 5 1000>>
<<levelStat $player 'strength' 1 500>>
<<levelStat $player 'charisma' 1 500>>
<<levelStat $player 'brawl' 1 100>>
<<levelStat $player 'telekenesis' 1 100>>
<<levelStat $player 'shield' 1 100>>
<<levelStat $player 'mindcontrol' 1 100>>
<<love $debbie 5>>
<<Note "Allison" "test">>\
<<Note "Debbie" "test">>\
<</if>>
<<set $player.portrait = $player.gender>>\
<<if $player.identity is "trans">>
<<SetPronouns "female">>
<<else>>
<<SetPronouns $player.identity>>
<</if>>
<<set $game.showBar to true>>
<<GenderCheck>>
<<updatebar>>
<<if _skipIntro>>
<<set $player.met.allison to true>>
<<set $time.dayCount = 1>>
<<set $time.month = "September">>
<<set $time.cDay = 5, $time.cTime to 3>>
<<set $game.chapter to 1>>
<<set $player.met.circe to true>>
<<set $DreamEvents.push(1)>>\
<<Note "Circe" "I met Ms. Milton last fall. That first meeting was such a blur..">>\
<<set $c = 200>>
<<else>>
<<set $c = 300>>
<</if>>
<</nobr>>\
<</button>>
<!--===============================================================-->\
<<case 400>>\
<<loc_CircesLab>>\
''You've decided to skip the introduction events. You'll now be transported to your first meeting with $circe.name in the her hideout...''
<!--===============================================================-->\
<<case 300>>\
"You click apply on the application and then lean back. Now it’s time to wait and see what happens. LexCorp is hiring so many people lately you feel you at least have a good shot to get in the mail room…"
<<loc_CircesLab>>
<<png "intro" "circehaileylab">>
<<nm $hailey "Mistress its $player.name.... he actually applied to Lex Corp.">>\
<<nm $circe "We can use this to our advantage. We’ll have to give him a little nudge in the right direction, but if it works out he’ll be our little spy in Lex Corp.">>\
<<nm $hailey "Lex isn’t stupid mistress, he could easily connect $player.name back to us with a little investigation.">>\
<<nm $circe "Lex, like all men, is built out of pride and arrogance. Even if he figures out who $player.name really is, I’m sure he will treat him as an amusement, something to be played with. And while Lex is distracted, it will be our time to strike.">>\
<<nm $hailey "As you wish mistress. I will start to make the necessary arrangements.">>\
<<Note "Circe" "Test Note.">>\
• [[Meanwhile...at a secret base|Start][$c=2.5]]
<!--===============================================================-->\
<<case 2.5>>\
<<png "intro" "hydrabase1a">>
Lex Luthor stands in a secret @@.loss;Hydra@@ base with two of his trusted henchwomen. The Hydra Commander is present along with the Mayor of Gotham City and the mysterious Grand Matron of the Sisterhood of Hecate!
<<nm $lex "I have to admit I'm impressed with your progress on the weapon. You're ahead of schedule.">>
<<nm $hydrac "No thanks to you Lex, if you would let us have access into the formula we would be able to tune the weapon appropriately. We will most likely have to make a multitude of last minute adjustments which will delay us significantly!">>
<<nm $lex "Let's just cut to the chase here, I'm not giving you access to a weapon that will emasculate 90% of humans on the planet. You might be too tempted to try to use it on me.">>
<<nm $matron "Come now Lex, all of our interests are aligned. You have access to a source of the Eldritch Energy. Something that is very dangerous in the best of circumstances...">>
<<nm $lex "Save your breath. We both know that the fact I have that power is the reason why you and your fellow Dirty Nun Halloween Troupe haven't moved on my interests yet.">>
<<png "intro" "lexhydrabase2">>
<<nm $mayor "Please Lex, we're all friends here. The main concern right now should be Justice League. Do you have a plan to deal with them? This weapon may work on the male heroes, but the female ones still pose an extreme threat.">>
<<nm $lex "I've already made this clear, the Justice League are being dealt with. And any of your attempts to circumvent my plans will put this entire project at risk. I've allowed Dr. Ikari from Hydra to be present for the experiments at LexDairy. That should show enough good will.">>
<<nm $hydrac "Of course Lex, you're right. It's just that after the spill from LexChem and that one young man was inadvertently exposed, it caused us to feel you were being a little too reckless.">>
<<nm $lex "It all worked out in the end though didn't it? It proved our concept. As we refine the process we'll control a planet of docile sheep.">>
<<png "intro" "hydrabase1">>
The Mayor gives a smirk and sideways glance towards the Matron. A look that does not go unnoticed by Lex Luthor!
<<nm $mayor "Very well Lex, we'll take your lead.">>
• [[One Month Later...|Start][$c=3;$time.passTime(1)]]
<!--===============================================================-->\
<<case 3>>\
<<loc_LivingRoom>>
<<set $time.dayCount = 31>>\
<<set $time.month = "August">>\
<<set $player.met.circe to true>>\
<<set $player.met.allison to true>>\
<<set $player.met.debbie to true>>\
<<set $player.met.hailey to true>>\
You're awakened by the constant sound of a vacuum cleaner outside of your door.
<<set $defeatlex to "Active">>
<<Thought "Ugh, why does Rosita always have to vacuum this early.">>
You jump out of bed, throw your clothes on then head out to the upstairs hallway. There you spot Roista. She turns off the vacuum and smirks at you.
<<nm $rosita "Buenos dias $player.name, sorry if I woke you.">>
<<nm $player "Can you maybe vacuum downstairs first from now on Rositaa?">>
<<nm $rosita "Sorry, Miss Allison ask me to do upstairs first so she can watch TV. Big day coming up eh $player.name?">>
<<nm $player "Yeah I'm prety excited, I start at LexCorp on Tuesday.">>
<<nm $rosita "Oh si! LexCorp, lots of money!">>
<<nm $player "Yeah, LexCorp sure does have a lot of money. Ok, see you around Rosita.">>
You hop down the stairs and head towards the kitchen when you’re stopped by your Allison.
<<png "Allison" "smile">>
<<Thought "Great. She’s smiling, that means she wants me to do something for her.">>\
<<nm $allison "Good morning $player.name ! Could you be a dear and run to Chinatown and get me some of that skin cream at Madame Lin’s store?">>\
<<nm $player "Thanks, but I really need to go talk to my lawyer today..and I wanted to study up for my internship. It starts Tuesday you know...">>\
Allison moves closer and she drops her shoulder, allowing her robe to slip open and her boobs jiggle.
<<gif "Allison" "allisonjiggle2">>
<<nm $allison "Oh sweetie, I’m sure you can fit in a quick trip after your meeting.">>
Your eyes are drawn to Allison’s breasts and the way that they almost lurch at you with every breath Allison takes.
<<nm $player "Uh…I guess I could swing by after. How much is..">>
<<nm $allison "Oh thank you so much! And Madame Lin only accepts cash and I haven’t run to the ATM today. Can you spot me? Thank you!">>
<<Thought "Shit..she’s trying to scam me again. Maybe I should stick up for myself this time?">>
Allison smirks at you and starts to turn away.
Do you:"
• [[Look away and get ready to go |Start][$c=4;$c2=1]]
• [[Stand up to Allison|Start][$c=4;$c2=2]]
• [[Smack Allison’s ass as she turns|Start][$c=4;$c2=3]]
<!--===============================================================-->\
<<case 4>>\
<<switch $c2>>\
<!--===============================================================-->\
<<case 1>>\
<<png "allison" "smile">>\
<<nm $allison "Walk safe sweetie. And if you take the subway watch out for perverts!">>
<<nm $player "Er, uhh, will do Allison.">>\
<<Thought "Shit I’m such a pussy…">>
<<dom $player -5>>
<<dom $allison +5>>
<!--===============================================================-->\
<<case 2>>\
You puff out your chest and get ready to engage.
<<nm $player "Hold on $allison.name, I don’t mind running to get your cream but why should I have to pay for it too?">>
<<png "Allison" "angry">>
$allison.name whips around and angrily steps towards you.
<<nm $allison "Listen you little shit. Debbie and I took care of you after the accident. We let you live here. Where’s your deadbeat dad at? Are you really going to come at me over a $20 bottle of lotion after all the times I’ve been there for you?">>\
The ferocity of her counter attack leaves you deflated and feeling chastened. Your shoulders droop and you prepare your apology.
<<nm $player "I’m sorry $allison.name. I’m just really thrown my all this litigation and LexCorp trying to grind me down.">>
Changing the subject to the settlement seems to instantly cheer $allison.name back up.
<<png "allison" "smile">>\
<<nm $allison "I’m sure you’ll get your settlement money soon then we’ll all celebrate. Now hurry off I’m sure your lawyer is waiting and I want to make sure you get to Madam Lin’s before her store closes.">>\
<<Thought "Shit. I’m still going to be out the money and I feel worse than before!">>\
<<dom $player -10>>
<<love $allison -5>>
<!--===============================================================-->\
<<case 3>>\
Your eyes linger on Alison’s shapely ass bouncing beneath her robe as she turns.
<<Thought "If I’m going to be out $20 I might as well get my money’s worth.">>
"You quickly wind up and smack Allison on her ass, she quickly whips around all red faced."
<<png "Allison" "angry">>
<<nm $allison "What the FUCK $player.name? Did you really just do that to me?!?">>
<<nm $player "Yup. Couldn’t help it, plus I figured it was fair trade for the $20.">>
<<nm $allison "You’re lucky I don’t rip your penis off right now!">>\
<<nm $player "So you’re thinking about my penis? Wow this worked better than I hoped.">>
<<nm $allison "But..I’m your …oh nevermind. Just get the hell out of here. You’re going to be late.">>
Flustered Alison whips around and stomps up the stairs to her room.
<<Thought "Not sure if that was the brightest move but I sure do feel a whole hell of a lot better!">>\
<<dom $player 5>>
<<love $allison -5>>
<<dom $allison -5>>
<<lust $allison 1>>
<!--===============================================================-->\
<</switch>>\
• [[Head to Chinatown|Start][$c=5]]
<!--===============================================================-->\
<<case 5>>\
You head out to the dirty streets of Gotham and start walking the several blocks to Chinatown.
<<Thought "I hope my lawyer has good news.">>
You step through sliding glass doors into an office building and then take the elevator to the 20th floor to the offices of Milton Law LLP. You walk up to the friendly secretary Hailey.
<<nm $player "Hello Hailey, I’m here for my appointment with Ms. $circe.lastName.">>
<<png "intro" "haileysecretary">>
<<nm $hailey "Of course Mr. $player.surname. She’s been expecting you, please feel free to go into her office.">>
Obeying the secretary, you enter the opulent office of Ms. Milton. She smiles and stands up from her desk to greet you. You notice, once again, how tall and imposing she is as she motions for you to have a seat.
<<png "circe" "miltonsmile">>
<<nm $circe "Hello $player.name. Are your aunt and cousin making sure your staying out of trouble?">>
<<nm $player "Yeah they’re still being bossy as usual.">>
<<nm $circe "Well that’s not always a bad thing, men can always use a little guidance from a strong woman. That’s why you came to see me, right?">>
<<nm $player "Uh yeah, so does that means there’s news regarding my lawsuit?">>
<<nm $circe "LexCorp has switched their tactics, they’re now pressuring the parents of the girl you saved. Offering them additional money to get them to sue you, saying she was injured when you violently shoved her when she was in no danger from a semi that just bumped the sidewalk.">>
<<nm $player "What?! How can they do that! That’s not what happened at all!">>
<<nm $circe "That’s true, but LexCorp can get nasty when they want to, and for some reason they want to bully you into submission. Now I won’t let that happen but you’ll have to trust me when the time comes. Understand?">>
<<nm $player "I don’t understand what that means, I’m not going to have to lie or do something illegal will I?">>
<<nm $circe "No of course, not, I just want to ensure that you don’t have cold feet. I want to make sure you’re committed to the cause.">>
<<nm $player "Absolutely, I’ll do anything to stop LexCorp! They ruined my life.">>
<<nm $circe "Good. Continue to make sure when you want to discuss the case that you come here. No phone or email. We can’t let them know all that we know about their plans.">>
<<nm $player "Sounds good. Thank you Ms. Milton!!">>
You exchange goodbyes and you then bound out of the law office and continue on the way to Granny Lin’s shop.
• [[Enter Granny Lin’s Shop|Start][$c=6]]
<!--===============================================================-->\
<<case 6>>\
You head deeper into Chinatown arriving at Granny Lin’s shop. Allison seems almost addicted to the Pearl Cream that Granny sells, but you have to admit your aunt does look great for her age. You step inside and walk up to Granny Lin herself who is stationed at the register.
<<png "lin" "smile">>
<<nm $lin "Oh $player.name! I haven’t seen you in a while. Come to pick up your aunt’s special order of Pearl Cream?">>
<<nm $player "That’s right, she’s getting pretty anxious that she’s running low.">>
Granny hands over a bag full of lotion.
<<nm $lin "That will be twenty dollars please.">>
• [[Hand over the twenty.|Start][$c=7]]
• [[Flirt and ask for a special discount.|Start][$c=8]]
<!--===============================================================-->\
<<case 7>>\
<<Thought "Fuck, if this keeps up I’m going to be broke. I really need to find a source of money.">>\
<<dom $player -5>>
You hand over the twenty and wave to Granny.
<<set $player.money -= 20>>
<<nm $player "Thanks Granny, see you again soon.">>
<<nm $lin "Oh anytime sweetie, remember we’re open late if you ever want to swing by just to say hi.">>
• [[Leave Granny Lin’s|Start][$c=9]]
<!--===============================================================-->\
<<case 8>>\
<<Thought "Man Granny may be older, but she has a huge rack. I wonder if I can save some money and maybe get something extra out of me being such a good customer.">>
<<nm $player "Granny Lin, so what’s really in this Pearl Cream that makes you look like you’re 25 years old?">>
<<png "lin" "flirt">>
<<nm $lin "Oh you so funny. You sweet on Granny Lin? You like the big boobs? I tell you what, I give you five dollar discount today, but you come back some night this week and Granny give you night time special service.">>
<<set $player.money -= 15>>
<<nm $player "Sounds great Granny! Thanks again!">>
• [[Walk out the door|Start][$c=9]]
<!--===============================================================-->\
<<case 9>>\
<<nm $player "Time to get home. Allison is going to be pissed if I don’t return with this Pearl Cream.">>
Just then you hear some commotion around the corner and a scream!
<<png "robin" "robin_suit_3">>
A costumed man runs by with a briefcase grinning.
<<nm $rman "Stop him! He stole my briefcase!">>
<<Thought "Is that...Robin? Why is he stealing? Time to get changed and get to the botom of this!">>
You find a convienent phone booth and quickly change into your hero outfit.
<<png "intro" "ghchangingbooth">>
<<set $wTop = 7>>
<<nm $player "This should be no problem for...">>
<<png "gh" "smile">>
<<nm $player "The Green Hammer!">>
• [[Chase after the thug|Start][$c=10]]
<!--===============================================================-->\
<<case 10>>\
You run in the direction the thug had headed, hoping you can catch up to him as it took you a minute to change into your super hero outfit.
<<Thought "There! A few blocks up, I think I see him…but wait is that?!?">>
<<nm $batgirl "Robin! Stop immediately! I shouldn't be surprised you betrayed us, surrender now and it will go way easier on you.">>
<<png "batgirl" "batgirlchase1b">>
<<nm $robin "Batgirl! I was hoping it would be you. I guess I get two for one, the secret formula and you to serve me. Here let me take a picture of you, so we can both remember the day I became your master!">>
"The thug pulls out a device and points it at Batgirl!"
<<nm $batgirl "No! Wait….d…don’t!">>
Too late Batgirl realizes she's been caught in Robin's trap. A beam shoots out of the device and although Batgirl is nimble on her feet she’s unable to dodge it. She lets out a cry and starts to stumble around disoriented.
<<nm $robin "This didn't work like they told me, I thought you'd be slobbering and pawing at my thighs right now. Ohwell that’s fine, time to have some fun.">>
<<png "batgirl" "batgirlchase1d">>
"Robin maneuvers behind Batgirl and starts to wrestle her to the ground, taking liberty to groper her while doing so."
<<nm $batgirl "Unf….no….please stop…">>
<<png "batgirl" "batgirlchase1e">>
As the scene unfolds you start to spring to action to try to save Batgirl when you hear a voice call out to you from the alley.
<<nm $circe "$player.name! Wait!">>
<<png "intro" "meet-circe2">>
She’s not wearing glasses, and her clothes are…strange…but her face and her bearing are unmistakable..
<<nm $player "Ms. Milton?!?!!">>
<<nm $circe "That’s one name I go buy <<Mr>> $player.surname. But that’s not important now. You’re not powerful enough to stop The Boy Wonder, but we can help you with this.">>
Ms. Milton…or whoever she is, holds out her hand, in which you see a glowing blue pill.
<<png "intro" "meet-circe1">>
<<nm $circe "This will augment your strength. Take it, and then go save Batgirl!">>
<<Thought "Ok this is crazy, but I need to make a choice quickly. The guy is distracted, I think I could take him out…but he handled Batgirl so easily. And my lawyer, I always saw the fire in her eyes when she spoke about Lex Luthor. I don’t know why she’d suddenly betray me now. What should I do?">>
• <span class="shining" style="-webkit-animation-delay: 2.5s;">[[The Pill...Take it!!!|Start][$c=11]]</span>
<span class="makeVisible">
• [[Go it alone.|Start][$c=12]]</span>
<!--===============================================================-->\
<<case 11>>
<<Thought "I’m going to need all the help I can get against this jerk Robin, I don't know what that device he has is.">>
<<set $player.pill to true>>
You reach out and grab the blue pill from the hand of Ms. Milton and swallow it down.
<<Thought "Salty aftertaste..wait…something is happening…">>
<<set $player.genderi += 20>>
<print>$player.genderi</print>
A sudden surge of energy is unleashed inside you, as if something was unlocked
<<nm $player "I feel so powerful!">>
<<nm $circe "Yes! I was right, you are the one! Now go rescue Batgirl!">>
<<love $circe 5>>
<<dom $player -5>>
You rush the Robin who is now straddling Batgirl and launch into him, sending him sprawling. The hypno device in his hand drops to the ground and shatters.
<<nm $robin "No! NO NO NO! You broke it! Who are you? A Green Lantern reject? It doesn't matter, I have the plans, go ahead and keep the Batslut!">>
Robin takes a device from his utility belt and hurls it at the ground causing a great amount of smoke and light. By the time it subsides he’s gone.
<<nm $player "Damn, I should have been prepared for that! Why would Robin do this to Batgirl? None of this makes any sense.">>
<<nm $batgirl "Ungh…ooooohhhh.">>
You lean down next to Batgirl, she seems to be still stunned by whatever weapon that thug used against her. As the adrenaline subsides you realize and how tight Batgirls outfit is. Her breasts heave towards you and then away with each breath in and out.
<<png "batgirl" "batgirlghdefeat1">>
<<Thought "This street is deserted and I have Batgirl all to myself. I don’t see Ms. Milton anywhere either. This might be my chance to just have a little fun. After all I did save her.">>
<<levelStat $player 'brawl' 1 25>>
• [[Snap out of it and try to get her help|Start][$c=13]]
• [[Cop a feel|Start][$c=14]]
<!--===============================================================-->\
<<case 12>>
<<nm $player "I appreciate the offer, but it’s hugs not drugs for me. I think I can take him down by myself. It's only Batman's sidekick.">>\
Ms. Milton seems perturbed.
<<nm $circe "Perhaps I’ve misread you, but there’s no time to haggle. You need to rescue Batgirl, we will need the assistance of the Justice League to destroy Lex.">>
<<love $circe -5>>
<<dom $player 5>>
You simply nod then turn towards Robin He’s still unaware of your presence.
<<Thought "If defeating Robin puts me on a path to taking down Lex Luthor there’s no time to argue with Ms. Milton..or whoever she really is.">>
You, summon all your energy and run towards the thug and launch yourself at him delivering a flying punch to his head. The hypno device he has goes flying and is smashed.
<<nm $robin "Whaa..unf! Sucker punched! And my hypno device. NO! You asshole!">>
<<nm $player "Get away from Batgirl!">>
<<nm $robin "No, Batgirl is mine! I was trying to have a little fun, but you’ve really pissed me off.">>
You take another swing at the costumed villain and your fist connects with the his stomach, knocking the wind out of him.
<<nm $robin "Ooof! Who are you? It doesn't matter, go ahead and keep the Batslut, I got what I really came for!">>
Robin grabs a device form his utility belt and hurls it towards you, disorienting you. When your vision clears the villan is nowhere in sight. You turn your attention to a blinking red disk, a component of the smashed hypno device he appears to have left behind and that seems to still be functional.
<<levelStat $player 'brawl' 1 100>>
<<Thought "Hmm he took out Batgirl but ran away from me. I wonder what he was up to?">>
<<png "intro" "ghredpill1">>
You move to examine the device holding it in your gloved hand. Suddenly you hear a demonic laugh and you feel power rushing through you body. After a moment it subsides.
<<set $player.genderi -= 1>>
<<dom $player 10>>
<<lust $player 10>>
<<Thought "Ugh, what was that? I think I’m ok but I should really check on Batgirl now.">>
You lean down next to Batgirl, she seems to be still stunned by whatever weapon that thug used against her. As the adrenaline subsides you realize and how tight Batgirls outfit is. Her breasts heave towards you and then away with each breath in and out.
<<Thought "This street is deserted and I have Batgirl all to myself. I don’t see Ms. Milton anywhere either. This might be my chance to just have a little fun. After all I did save her.">>
• [[Snap out of it and try to get her help|Start][$c=13]]
• [[Cop a feel|Start][$c=14]]
<!--===============================================================-->\
<<case 13>>\
"You attempt to pick up Batgirl to get her to a hospital."
<<nm $batgirl "Mmm..y..yeesss.">
<<Thought "Man what kind of ray gun did that guy hit her with? She’s so heavy, what’s in her utility belt? Geeze…">>
“As you clumsily try to get a handle on her you don’t notice two figures approaching you."
<<png "intro" "afterintrobattle4">>
<<nm $circe "Getting a little frisky with an unconscious woman <<Mr>> $player.lastname?">>
"Your head jerks up to see Ms. Milton and her secretary Hailey looking down at you. But it’s not exactly her secretary, it’s more like a hot android version of her."
<<nm $player "No, wait I was just trying to get her to the hospital…she’s hurt, or something..">>
<<nm $circe "Yes we’ve been watching, we realized you were the perfect gentleman. Somewhat boring, but not unexpected. And she’s not hurt exactly, just unconscious and aroused. It appears that person who attacked her was using a prototype LexCorp weapon.">>
<<nm $player "That guy worked for LexCorp? And wait, who exactly are you, and where’s the real Hailey??">>
"Circe puts her hand on your shoulder and looks into your eyes."
<<nm $circe "Besides the identity you know me as, I’m also known as Circe, Mistress of Magic. And I’m here to stop LexLuthor from subjugating humanity for his own ends. You’ve met my secretary Hailey before, this is just her true form. An android who was once under the yolk of debauched men. I freed her now she’s devoted to my cause.">>
<<nm $player "But I don’t understand, why not just tell me the truth from the beginning?">>
<<Thought "Her outfit, it really shows off her huge breasts...">>
<<png "intro" "afterintrobattle2">>
<<nm $circe "Because men can be weak $player.firstname and I needed to know you weren’t one of those men, but something more reliable.">>
<<nm $player "Well if you’re going after Lex Luthor I’m your man. How can I help?">>
"Hailey reaches down and picks up Batgirl with ease."
<<nm $player "Wait where are you taking her?">>
<<png "intro" "afterintrobattle1">>
Circe puts her hand on your shoulder and looks into your eyes. Her calm grip makes you feel more calm.
<<nm $circe "Thanks for your assistance $player.name, we’ll take it from here. We don’t want Batgirl’s identity to be exposed so a hospital is out of the question. Luckily we have alternative facilities available to us that can nurse her back to health.">>
<<png "intro" "afterintrobattle2">>
<<Thought "Circe's tits...they're so massive. I wouldn't mind peeping on her in the shower.">>
<<nm $player "But how can I help? I want to take down Luthor and LexCorp!">>
<<png "intro" "afterintrobattle3">>
<<Thought "Holy shit, did her outfit just become transparent?">>
<<nm $circe "We’ll be in touch shortly. You proved tonight you can definitely be useful in our collective cause to bring down LexCorp.">>
With that, Circe and Hailey turn with Batgirl slung over her shoulder as dusk fades to night. Then you remember…
<<Thought "Oh man, Allison is going to be wondering where her Pearl Cream is!">>
• [[Head back home|Start][$c=16]]
<!--===============================================================-->\
<<case 14>>\
<<lust $player 5>>
<<levelStat $player 'corruption' 1 50>>
<<nm $batgirl "Mmm..y..yeesss.">>
<<Thought "Those tits are magnificent, and no one’s around. I’ll just…">>
"You reach out and grasp her breast, slowly kneading it in your hand."
<<nm $batgirl "Unf…oh…..ye….yes….">>
<<gif "batgirl" "batgirlgropealt1">>
"You almost pull your hand back with a start as she responds to your caresses."
<<Thought "Shit I thought she was awake but she is out of it, and horny! I can see her nipples getting stiff as I rub her.">>
<<nm $player "Batgirl, you slut. Maybe I should take you home so we can have a little more…">>
"Your words are cut off as you sense a presence suddenly in front of you."
<<nm $circe "I thought you were goodie two shoes <<Mr>> $player.surname but I admire how you take advantage of a situation.">>
<<png "batgirl" "batgirlghdefeat9">>
"Your head jerks up to see Ms. Milton and her secretary Hailey looking down at you. But it’s not exactly her secretary, it’s more like a hot android version of her."
<<nm $player "No, I was just checking her vitals…she’s hurt, or something..">>
<<nm $circe "No reason to apologize $player.name she’s very beautiful and in that outfit she’s definitely trying to tease men by showing off her assets. She’s not hurt exactly, just unconscious and aroused. It appears Robin attacked using a prototype LexCorp weapon.">>
<<nm $player "Robin is working for LexCorp? And wait, who exactly are you, and where’s the real Hailey??">>
<<nm $circe "Besides the identity you know me as, I’m also known as Circe, Mistress of Magic. And I’m here to stop Lex Luthor from subjugating humanity for his own ends. You’ve met my secretary Hailey before, this is just her true form. An android who was once under the yolk of debauched men. I freed her now she’s devoted to my cause.">>
<<nm $player "But I don’t understand, why not just tell me the truth from the beginning?">>
<<nm $circe "Because men can be weak $player.firstname and I needed to know you weren’t one of those men, but something more reliable. Take the Boy Wonder for instance, he was easily swayed.">>
<<nm $player "Well if you’re going after Lex Luthor I’m your man. How can I help?">>
"Hailey reaches down and picks up Batgirl with ease."
<<nm $player "Wait where are you taking her?">>
<<png "intro" "afterintrobattle1">>
"Circe puts her hand on your shoulder and looks into your eyes. Her calm grip makes you feel more calm."
<<nm $circe "Thanks for your assistance $player.name, we’ll take it from here. We don’t want Batgirl’s identity to be exposed so a hospital is out of the question. Robin is likely looking for her as well. Luckily we have alternative facilities available to us that can nurse her back to health.">>
<<png "intro" "afterintrobattle2">>
<<Thought "Circe's tits...they're so massive. I wouldn't mind peeping on her in the shower.">>
<<nm $player "But how can I help? I want to take down Luthor and LexCorp!">>
<<png "intro" "afterintrobattle3">>
<<Thought "Holy shit, did her outfit just become transparent?">>
<<nm $circe "We’ll be in touch shortly. You proved tonight you can definitely be useful in our collective cause to bring down LexCorp.">>
"With that, Circe and Hailey turn with Batgirl slung over her shoulder as dusk fades to night. Then you remember…"
<<Thought "Oh man, Allison is going to be wondering where her Pearl Cream is!">>
You quickly find a phone booth to change and then run back to your house.
• [[Head back home|Start][$c=16]]
<!--===============================================================-->\
<<case 16>>\
<<set $wTop = 3>>
<<set $wBottom = 1>>
''You rush back to the house. Not finding allison.name downstairs you go up to her room and knock on the closed door.''
<<nm $allison "Who is it?">>
<<nm $player "Hey $allison.name, it's me, sorry I'm late. I have your pearl cream though.">>
$allison.name opens the door. You can tell she's irritated but you also notice she's in nothing but her bra and panties.
<<Thought "Now would be a perfect chance to influence $allison.name. It's only fair after all the crap I had to deal with today.">>
• [[Try to influence her to show you her tits|Start][$c=17]]
• [[Hand her the cream and go to bed|Start][$c=18]]
<!--===============================================================-->\
<<case 17>>\
<<levelStat $player 'mindcontrol' 1 5>>
''You raise your hand and feel your power surge through you. You've tried to give simple suggestions to allison.name and debbie.name before but it was no use. After today's events, however, something feels...different''
<<nm $player "Hey Allison, why don't you show me your tits?">>
''Allison's brows furrow at first, and you think you might have screwed up, but her expression softens and she gets a blank look on her face.''
<<nm $allison "But...my..tits? That just seems...so...wrong..">>
<<img "Allison" "nudejiggle1">>
<<nm $player "Blank, happy, and horny $allison.name. Now show me your tits. It's natural for you to want to.'">>
<<nm $allison "Yes, I like showing them off. I like how the men stare at me.">>
Allison then pops the top and jiggles a bit giving you a nice show.
<<img "Allison" "nudejiggle2">>
<<nm $player "Thanks Allison, have fun with your Pearl Cream.">>
<<nm $allison "Thank you player.name. I can't get enough of this stuff!">>
<<lust $player 5>>
<<dom $player 1>>
<<cor $allison 5>>
Allison closes the door and you're feeling kind of tired.
<<Thought "Well that was great. Shows her for all the teasing she's done. Now it's time for bed.">>
• [[Go to bed|Start][$c=19]]
<!--===============================================================-->\
<<case 18>>\
<<nm $player "I just wanted to give you your Pearl Cream $allison.name. Sorry that I'm late.">>
''Allison snatches the package from you.''
<<nm $allison "It's about time. Anyway, come in here I'm going to need help to get it on my back.">>
''Allison pulls you in her room and lays on the bed and undoes her bra strap.''
<<nm $allison "Ok $player.name, just squeeze a little out and rub my back with it. I love this stuff, it keeps my skin so smooth.">>
''You comply with Allison's wishes, focusing on her back for a a while. After a few minutes you start to get tired and your hands graze Allison's sideboob.''
<<nm $allison "You're not trying to feel me up are you? $player.name you horny little twerp.">>
<<nm $player "I'm sorry, it was an accident!">>
''Allison sits up in bed, her free breasts barely being contained by the bra with the arm she's placed in front of her chest.''
<<nm $allison "Here, since there's estrogen in this cream maybe it will help you grow some boobs of your own and you won't need to molest mine!">>
''Allison squirts some Pearl cream on her hands, lifts up your shirt and grabs your breasts violently. After a few minutes she stops and you can't tell if the strange painful sensation in your chest is from Allison's grip or the Pearl Cream is really working to give you boobs!''
<<nm $player "I'm sorry $allison.name, it was really an accident! Does this really have estrogen in it?">>
<<set $player.genderi += 5>>
<print>$player.genderi</print>
<<dom $player -1>>
<<dom $allison 2>>
<<lust $allison 1>>
<<nm $allison "$player.name, you idiot. Just get out. It's way past your bedtime anyway.">>
''You sigh as you rush out of the room and Allison slams the door behind you.''
<<Thought "I really hope that was a joke. Anyway I better get to bed.">>
• [[Go to bed|Start][$c=19]]
<!--===============================================================-->\
<<case 19>>\
''You enter your room, toss your clothes in the corner then flop on your bed. What a crazy day. I think I'm too exhausted to even fap.''
• [[Go to bed|Start][$c=20;$time.passTime(2)]]
<!--===============================================================-->\
<<case 20>>\
''You're vagely aware of the sun peeking through and you hear Allison calling you from downstairs.''
<<Thought "She probably wants me to run some more errands for her. I just want to sleep..">>
''Suddenly your door bursts open. It's Debbie.''
<<nm $debbie "Oh my gawd you perv! You're naked! Anyway your girlfriend is here. I don't know what you told her for her actually to date you.">>
Your confusion goes from you realizing that yes, you actualy are completely naked with your covers pushed off of you, showing your half hard penis. Then your mind snaps back into focus wondering ..
<<nm $player "Wait...girlfriend?">>
<<nm $debbie "Oh geeze, I told my mom it's probably someone you met at a rave.">>
''Debbie twirls around and heads back downstairs. You throw on some clean clothes and bound down the stairs. In the entryway you see her and she turns around smiling at the sound of your footsteps. A redheaded goddess...but....you've never seen her before in your life.''
<<png "barbara" "barbara_3">>
<<nm $allison "Oh there you are, your ..friend is here.">>
''The redhead walks towards you and embraces you while kissing you on your cheek.''
<<nm $barbara "Hi sweetie, I missed you. I hope you don't mind me coming over announced.">>
<<png "barbara" "barbaraday2_1">>
<<nm $allison "Well I'll leave you two alone.">>
Allison walks away shaking her head incredulously. Meanwhile the redhead is still holding you tight. She leans close and whispers in your ear.
<<nm $barbara "It's me, Batgirl. I heard what you did for me last night. It's not often a weaker hero would risk their life to come to my rescue.">>
<<Thought "Wait..weaker hero???">>
<<nm $barbara "There's been a strange rise in crime lately, and well, with Superman off on some other planet and Batman doing one of his disappearing acts, we really need help, and I need your help, getting to the bottom of it. If you're up to it, we'd like to make you an associate member of the Justice League.">>
<<nm $player "For real? Holy shit! It's a dream come true!">>
<<nm $barbara "Well before you fully agree, you should speak with Mistress Circe first. You can find her in a facility down by the docks. There's a conspiracy afoot that's threatening Gotham, and we'll need your help to get to the bottom of it.">>
<<nm $player "Mistress Circe? Uh, sure I guess that shouldn't be a problem.">>
<<nm $barbara "Great, I told her I knew I could get you on board. After you see her, if you have time. Feel free to swing by my place. I'll text you the address.">>
<<nm $player "Really? Uh...sure! See you soon then.">>
<<if $player.pill>>
<<nm $barbara "Oh! I almost forgot, I'm becoming such an airhead. Anyway Circe wanted me to give you this as a gift.">>
Barbara holds out a small necklace for you to take.
<<png "barbara" "barbaraday2_2">>
<<nm $player "Uh a heart shaped pendant?">>
<<nm $barbara "Tee hee, yes isn't it cute? I'm sure it will look great on you. And yes I know it may not be completely masculine, but just tuck it under your shirt if you're feeling self conscious. Mistress Circe says it will help you focus your powers.">>
<<Thought "Hmm not sure about this, I'll think about it and save it for later.">>
<<nm $player "Thanks Barbara, and tell Circe I said thanks as well.">>
You slip the pendant into your pocket.
<<nm $barbara "No problem, see you later!">>
<</if>>
<<Thought "This is totally crazy! I need to collect my thoughts, but I guess the first thing I should do is head down to see Circe.">>
<<set $player.flag.meetBatgirl to true>>
<<set $player.met.batgirl to true>>
<<cor $batgirl 50>>
• [[Start your day|Home]]
<!--===============================================================-->\
<<case 21>>\
<!--===============================================================-->\
<<case 22>>\
<!--===============================================================-->\
<<case 23>>\
<!--===============================================================-->\
<</switch>>\
<<widget "GetFamilyLocation">>
<<set $locKitchen = "">>
<<set $locDebbieRoom = "">>
<<set $locAllisonRoom = "">>
<<set $locRoom = "">>
<<set $locLivingRoom = "">>
<<set $locBathroom = "">>
<<switch $time.day>>
<<case "Monday">>
<<switch $time.time>>
<<case "Morning">>
<<set $locKitchen = " - $allison.name">>
<<case "Noon">>
<<case "Afternoon">>
<<case "Evening">>
<<set $locLivingRoom = " - $allison.name">>
<<case "Night">>
<</switch>>
<<case "Tuesday">>
<<switch $time.time>>
<<case "Morning">>
<<set $locKitchen = " - $allison.name, $debbie.name">>
<<case "Noon">>
<<case "Early Afternoon">>
<<case "Afternoon">>
<<case "Evening">>
<<set $locLivingRoom = " - $allison.name">>
<<case "Night">>
<<set $locAllisonRoom = " - $allison.name">>
<<set $locDebbieRoom = " - $debbie.name">>
<</switch>>
<<case "Wednesday">>
<<switch $time.time>>
<<case "Morning">>
<<set $locKitchen = " - $allison.name, $debbie.name">>
<<case "Late Morning">>
<<case "Noon">>
<<case "Early Afternoon">>
<<case "Afternoon">>
<<case "Evening">>
<<set $locLivingRoom = " - $allison.name">>
<<case "Night">>
<</switch>>
<<case "Thursday">>
<<switch $time.time>>
<<case "Morning">>
<<set $locKitchen = " - $allison.name, $debbie.name">>
<<case "Late Morning">>
<<case "Noon">>
<<case "Early Afternoon">>
<<case "Afternoon">>
<<case "Evening">>
<<set $locLivingRoom = " - $allison.name">>
<<case "Night">>
<<set $locAllisonRoom = " - $allison.name">>
<<set $locDebbieRoom = " - $debbie.name">>
<</switch>>
<<case "Friday">>
<<switch $time.time>>
<<case "Morning">>
<<set $locKitchen = " - $allison.name, $debbie.name">>
<<case "Late Morning">>
<<case "Noon">>
<<case "Early Afternoon">>
<<case "Afternoon">>
<<case "Evening">>
<<set $locLivingRoom = " - $allison.name">>
<<case "Night">>
<<set $locAllisonRoom = " - $allison.name">>
<<set $locDebbieRoom = " - $debbie.name">>
<</switch>>
<<case "Saturday">>
<<switch $time.time>>
<<case "Morning">>
<<set $locKitchen = " - $allison.name, $debbie.name">>
<<case "Late Morning">>
<<case "Noon">>
<<case "Early Afternoon">>
<<case "Afternoon">>
<<case "Evening">>
<<set $locLivingRoom = " - $allison.name">>
<<case "Night">>
<<set $locAllisonRoom = " - $allison.name">>
<<set $locDebbieRoom = " - $debbie.name">>
<</switch>>
<<case "Sunday">>
<<switch $time.time>>
<<case "Morning">>
<<set $locKitchen = " - $allison.name, $debbie.name">>
<<case "Late Morning">>
<<case "Noon">>
<<case "Early Afternoon">>
<<case "Afternoon">>
<<case "Evening">>
<<set $locLivingRoom = " - $allison.name">>
<<case "Night">>
<<set $locAllisonRoom = " - $allison.name">>
<<set $locDebbieRoom = " - $debbie.name">>
<</switch>>
<</switch>>
<</widget>>
<<widget "GetJLALocation">>
<<set $loc_Arena = "">>
<<set $locReception = "">>
<<set $locBathroom = "">>
<<set $locSummoningRoom = "">>
<<set $locBrig = "">>
<<set $locMeetingRoom = "">>
<<switch $time.time>>
<<case "Morning">>
<<set $loc_Arena = "">>
<<set $locReception = "">>
<<set $locBathroom = "">>
<<set $locSummoningRoom = "">>
<<set $locBrig = "">>
<<set $locMeetingRoom = "">>
<<case "Late Morning">>
<<set $loc_Arena = "">>
<<set $locReception = "">>
<<set $locSummoningRoom = "">>
<<set $loc_JLABrig = "">>
<<set $locMeetingRoom = "">>
<<set $locBathroom = "">>
<<case "Noon">>
<<set $loc_Arena = " - $batgirl.name, $diana.name">>
<<set $locReception = "">>
<<set $loc_SummoningRoom = "">>
<<set $loc_JLABrig = "">>
<<set $loc_JLAMeetingRoom = "">>
<<set $loc_Bathroom = "">>
<<case "Early Afternoon">>
<<set $loc_Arena = "">>
<<set $loc_Reception = "">>
<<set $loc_Bathroom = " - $stargirl.name">>
<<set $loc_SummoningRoom = "">>
<<set $loc_JLABrig = "">>
<<case "Afternoon">>
<<set $loc_JLAArena = "- $powergirl.name">>
<<set $loc_Reception = "">>
<<set $loc_Bathroom = "">>
<<set $loc_SummoningRoom = "">>
<<set $loc_JLABrig = "">>
<<set $loc_MeetingRoom = "">>
<<case "Evening">>
<<set $loc_JLAArena = "">>
<<set $loc_Reception = "">>
<<set $loc_Bathroom = "">>
<<set $loc_SummoningRoom = "">>
<<set $loc_JLABrig = "">>
<<set $loc_MeetingRoom = "">>
<<case "Night">>
<</switch>>
<</widget>>
<<widget "GetCirceLabLocation">>
<<set $locCirceQuarters = "">>
<<set $locHaileyQuarters = "">>
<<set $locCirceComputerRoom = "">>
<<set $locCirceMedLab = "">>
<<set $locBatgirlCell = "">>
<<set $locHippolytaCell = "">>
<<set $locCheetahCell = "">>
<<set $locKFCell = "">>
<<switch $time.time>>
<<case "Morning">>
<<set $locCirceQuarters = "" >>
<<set $locHaileyQuarters = "" >>
<<set $locCirceComputerRoom = "" >>
<<set $locCirceMedLab = "" >>
<<set $locBatgirlCell = " - $batgirl.name" >>
<<set $locHippolytaCell = "" >>
<<set $locZatannaCell = "Zatanna" >>
<<set $locCheetahCell = "" >>
<< set $locKFCell = "" >>
<<case "Late Morning">>
<< set $locCirceQuarters = "" >>
<< set $locHaileyQuarters = "" >>
<< set $locCirceComputerRoom = "" >>
<< set $locCirceMedLab = "" >>
<< set $locBatgirlCell = "" >>
<< set $locHippolytaCell = "" >>
<< set $locCheetahCell = "" >>
<< set $locKFCell = "" >>
<<case "Noon">>
<<set $locCirceQuarters = "">>
<<set $locHaileyQuarters = "">>
<<set $locCirceComputerRoom = "">>
<<set $locCirceMedLab = "">>
<<set $locBatgirlCell = "">>
<<set $locHippolytaCell = "">>
<<set $locZatannaCell = "Zatanna" >>
<<set $locCheetahCell = "">>
<<set $locKFCell = "">>
<<case "Early Afternoon">>
<< set $locCirceQuarters = "" >>
<< set $locHaileyQuarters = "" >>
<< set $locCirceComputerRoom = "" >>
<< set $locCirceMedLab = "" >>
<< set $locBatgirlCell = "" >>
<< set $locHippolytaCell = "" >>
<< set $locCheetahCell = "" >>
<< set $locZatannaCell = "Zatanna" >>
<< set $locKFCell = "" >>
<<case "Afternoon">>
<< set $locCirceQuarters = "" >>
<< set $locHaileyQuarters = "" >>
<< set $locCirceComputerRoom = "" >>
<< set $locCirceMedLab = "" >>
<< set $locBatgirlCell = "" >>
<<set $locZatannaCell = "Zatanna" >>
<< set $locHippolytaCell = "" >>
<< set $locCheetahCell = "" >>
<< set $locKFCell = "" >>
<<case "Evening">>
<< set $locCirceQuarters = "" >>
<< set $locHaileyQuarters = "" >>
<< set $locCirceComputerRoom = "" >>
<< set $locCirceMedLab = "" >>
<< set $locBatgirlCell = "" >>
<< set $locHippolytaCell = "" >>
<<set $locZatannaCell = "Zatanna" >>
<< set $locCheetahCell = "" >>
<< set $locKFCell = "" >>
<<case "Night" >>
<< set $locCirceQuarters = "" >>
<< set $locHaileyQuarters = "" >>
<< set $locCirceComputerRoom = "" >>
<< set $locCirceMedLab = "" >>
<< set $locBatgirlCell = "" >>
<< set $locHippolytaCell = "" >>
<<set $locZatannaCell = "Zatanna" >>
<< set $locCheetahCell = "" >>
<< set $locKFCell = "" >>
<</switch>>
<</widget>>
<<widget "GetTownLocation">>
<<set $locBar = "">>
<<set $locDiner = "">>
<<set $locShop = "">>
<<set $locChurch = "">>
<<set $locSubway = "">>
<<set $locPolice = "">>
<<set $locHairSalon = "">>
<<set $loc_CircesLab = "">>
<<set $locClothingStore = "">>
<<switch $time.time>>
<<case "Morning">>
<<set $locBar = "">>
<<set $locDiner = "">>
<<set $locShop = "">>
<<set $locChurch = "">>
<<set $locSubway = "">>
<<set $locPolice = "">>
<<set $locHairSalon = "">>
<<set $locClothingStore = "">>
<<case "Late Morning">>
<<set $locBar = "">>
<<set $locDiner = "">>
<<set $locShop = "">>
<<set $locChurch = "">>
<<set $locSubway = "">>
<<set $locPolice = "">>
<<set $locHairSalon = "">>
<<set $locClothingStore = "">>
<<case "Noon">>
<<set $locBar = "">>
<<set $locDiner = "">>
<<set $locShop = "">>
<<set $locChurch = "">>
<<set $locSubway = "">>
<<set $locPolice = "">>
<<set $locHairSalon = "">>
<<set $locClothingStore = "">>
<<case "Early Afternoon">>
<<set $locBar = "">>
<<set $locDiner = "">>
<<set $locShop = "">>
<<set $locChurch = "">>
<<set $locSubway = "">>
<<set $locPolice = "">>
<<set $locHairSalon = "">>
<<set $locClothingStore = "">>
<<case "Afternoon">>
<<set $locBar = "">>
<<set $locDiner = "">>
<<set $locShop = "">>
<<set $locChurch = "">>
<<set $locSubway = "">>
<<set $locPolice = "">>
<<set $locHairSalon = "">>
<<set $locClothingStore = "">>
<<case "Evening">>
<<set $locBar = "">>
<<set $locDiner = "">>
<<set $locShop = "">>
<<set $locChurch = "">>
<<set $locSubway = "">>
<<set $locPolice = "">>
<<set $locHairSalon = "">>
<<set $locClothingStore = "">>
<<case "Night">>
<<set $locBar = "">>
<<set $locDiner = "">>
<<set $locShop = "">>
<<set $locChurch = "">>
<<set $locSubway = "">>
<<set $locPolice = "">>
<<set $locHairSalon = "">>
<<set $locClothingStore = "">>
<</switch>>
<</widget>>
<<widget "loc_Foyer">>
<<png "room" "Foyer">>
<<set $player.location = "Home - Foyer">>
<<set $player.loc = "home_foyer">>
<</widget>>
<<widget "loc_JLA">>
<<img "room" "JusticeLeague">>
<<set $player.location = "Justice League">>
<<set $player.loc = "justice league">>
<</widget>>
<<widget "loc_CirceMedLab">>
<<png "room" "circemedlab">>
<<set $player.location = "Circes Lab">>
<<set $player.loc = "circes lab">>
<</widget>>
<<widget "loc_CircesLab">>
<<img "room" "CircesLab">>
<<set $player.location = "Circes Lab">>
<<set $player.loc = "circes lab">>
<</widget>>
<<widget "loc_Room">>
<<png "room" "Bedroom">>
<<set $player.location = "Home - Your Room">>
<<set $player.loc = "home_room">>
<</widget>>
<<widget "loc_LivingRoom">>
<<img "room" "LivingRoom">>
<<set $player.location = "Home - Living Room">>
<<set $player.loc = "home_livingroom">>
<</widget>>
<<widget "loc_Kitchen">>
<<img "room" "Kitchen">>
<<set $player.location = "Home - Kitchen">>
<<set $player.loc = "home_kitchen">>
<</widget>>
<<widget "loc_HomeBathroom">>
<<img "room" "HomeBathroom">>
<<set $player.location = "Home - Bathroom">>
<<set $player.loc = "Home - Bathroom">>
<</widget>>
<<widget "loc_AllisonsRoom">>
<<img "room" "AllisonsRoom">>
<<set $player.location = "Home - $allison.name's Room">>
<<set $player.loc = "home_allisonsroom">>
<</widget>>
<<widget "loc_DebbiesRoom">>
<<img "room" "DebbieRoom">>
<<set $player.location = "Home - $debbie.name's Room">>
<<set $player.loc = "Debbie's Room">>
<</widget>>
<<widget "loc_Arena">>
<<png "room" "jlaarena">>
<<set $player.location = "JLA - Arena">>
<</widget>>
<<widget "loc_Arena">>
<<png "room" "jlameetingroom">>
<<set $player.location = "JLA - Meeting Room">>
<</widget>>
<<widget "loc_Lab1">>
<<img "room" "Lab">>
<<set $player.location = "JLA – Lab 1">>
<</widget>>
<<widget "loc_JLAReception">>
<<img "room" "Reception">>
<<set $player.location = "JLA-Reception">>
<</widget>>
<<widget "loc_BatgirlsLivingRoom">>
<<img "room" "BatgirlLivingroom">>
<<set $player.location = "Barbara's Living Room">>
<</widget>>
<<widget "loc_JLABathroom">>
<<png "room" "jlabathroom">>
<<set $player.location = "JLA – Bathroom">>
<</widget>>
<<widget "loc_Subway">>
<<img "room" "Subway">>
<<set $player.location = "Gotham – Subway">>
<</widget>>
<<widget "loc_SummoningRoom">>
<<img "room" "SummoningRoom">>
<<set $player.location = "Haven College – Summoning Room">>
<</widget>>
<<widget "loc_Brig">>
<<png "room" "jlabrig">>
<<set $player.location = "JLA-Brig">>
<</widget>>
<<widget "loc_Bar">>
<<img "room" "Bar">>
<<set $player.location = "The Twisted Broom">>
<</widget>>
<<widget "loc_Library">>
<<img "room" "Library">>
<<set $player.location = "Haven College - Library">>
<</widget>>
<<widget "loc_Diner">>
<<img "room" "Diner">>
<<set $player.location = "Moonlight Diner">>
<</widget>>
<<widget "loc_Shop">>
<<img "room" "Shop">>
<<set $player.location = "Oddities Shop">>
<</widget>>
<<widget "loc_Church">>
<<img "room" "Church">>
<<set $player.location = "Church">>
<</widget>>
<<widget "loc_ClothingStore">>
<<img "room" "stores">>
<<set $player.location = "Clothing Store">>
<</widget>>
<<widget "loc_GothamDowntown">>
<<set $player.location = "Downtown Gotham">>
<</widget>>
<<widget "loc_GrannyLins">>
<<img "room" "stores">>
<<set $player.location = "Granny Lin's">>
<</widget>>
<<widget "loc_BatgirlsApartment">>
<<img "room" "BatgirlAPT">>
<<set $player.location = "Batgirl's Apartment">>
<</widget>>
<<widget "loc_CirceQuarters">>
<<img "room" "circequarters">>
<<set $player.location = "Circe's Quarters">>
<</widget>>
<<widget "loc_HaileyQuarters">>
<<img "room" "HaileyQuarters">>
<<set $player.location = "Hailey's Quarters">>
<</widget>>
<<widget "loc_BatgirlsCell">>
<<img "room" "batgirlscell">>
<<set $player.location = "Batgirl's Cell">>
<</widget>>
<<widget "loc_ZatannaCell">>
<<img "room" "batgirlscell">>
<<set $player.location = "Zatanna's Cell">>
<</widget>>
<<widget "t1">>@@color:skyblue;+1hr@@<</widget>>
<<widget "t2">>@@color:skyblue;+2hr@@<</widget>>
<<widget "s1">>@@.loss;♥@@<</widget>>
<<widget "s2">>@@.loss;♥♥@@<</widget>>
<<widget "s3">>@@.loss;♥♥♥@@<</widget>>
<<widget "new">>@@color:skyblue;//New!//@@<</widget>>
<span id="output">\
• <<click "Zzzzzzzzzzzzz">>
<<replace "#output">>\
<<Dreams>>\
<<NewDay>>\
• [[Continue...|Room-Morning]]
<</replace>>\
<</click>>
</span>\<<loc_Room>>\
''It's $time.day, $time.month $time.calendarDay.''
• [[Arise|Room]]
<<img "misc" "Mirror">>\
You look in the mirror...
<<if $game.usePics>>\
<<if $MobileMode>>\
<div class="grid">\
<div class="col-1-2">\
<div class="module">\
<<DisplayCharacter>>
</div>\
</div>\
<div class="col-1-2">\
<div class="module">\
''Name: ''$player.name $player.surname
''Gender: ''$player.gender $player.tfSuffix
''Chest: ''$player.bSize
''Ass: ''$player.aSize
<<if $player.hasPenis>>\
''Penis: ''$player.pSize
<<elseif $player.hasPussy>>\
''Vagina: ''$player.vSize
<</if>>\
</div>\
</div>\
</div>\
<<else>>\
<div class="grid">\
<div class="col-1-3">\
<div class="module">\
<<DisplayCharacter>>
</div>\
</div>\
<div class="col-2-3">\
<div class="module">\
''Name: ''$player.name $player.surname
''Gender: ''$player.gender $player.tfSuffix
''Chest: ''$player.bSize
''Ass: ''$player.aSize
<<if $player.hasPenis>>\
''Penis: ''$player.pSize
<<elseif $player.hasPussy>>\
''Vagina: ''$player.vSize
<</if>>\
</div>\
</div>\
</div>\
<</if>>\
<</if>>\
<<switch $player.gender>>\
<<case "Male">>\
''The mirror shows the evidence of your exposure to LexCorp chemicals. You stand shorter than before, and your frame is slight. You could potentially pass as female if not for the <<pSize>> between your legs. You have a toned <<aSize>> which you're aware is more sensitive than before your accident. Your <<bSize>> can hardly be considered manly either. Your hair is @@.tf;$player.hDesc@@.''
<</switch>>\
<<if $player.penis($XL)>>\
''You have a huge penis!''
<<elseif $player.penis($L)>>\
''You have a large penis!''
<<elseif $player.penis($M)>>\
''You have a medium sized penis!''
<<elseif $player.penis($S)>>\
''You have a small penis!''
<<elseif $player.penis($XS)>>\
''You have a tiny penis!''
<</if>>\
• [[Go back|Room]]<<widget "HomeThoughts">>
''It's currently @@$time.day, $time.time@@.You're upstairs in the hallway outside of your room.''
<<switch $time.day>>
<<case "Monday">>
<<switch $time.time>>
<<case "Morning">>
<<case "Late Morning">>
<<case "Noon">>
<<case "Early Afternoon">>
<<case "Afternoon">>
<<case "Evening">>
<<case "Night">>
<</switch>>
<<case "Tuesday">>
<<switch $time.time>>
<<case "Morning">>
<<case "Late Morning">>
<<case "Noon">>
<<case "Early Afternoon">>
<<case "Afternoon">>
<<case "Evening">>
<<case "Night">>
<</switch>>
<<case "Wednesday">>
<<switch $time.time>>
<<case "Morning">>
<<case "Late Morning">>
<<case "Noon">>
<<case "Early Afternoon">>
<<case "Afternoon">>
<<case "Evening">>
<<case "Night">>
<</switch>>
<<case "Thursday">>
<<switch $time.time>>
<<case "Morning">>
<<case "Late Morning">>
<<case "Noon">>
<<case "Early Afternoon">>
<<case "Afternoon">>
<<case "Evening">>
<<case "Night">>
<</switch>>
<<case "Friday">>
<<switch $time.time>>
<<case "Morning">>
<<case "Late Morning">>
<<case "Noon">>
<<case "Early Afternoon">>
<<case "Afternoon">>
<<case "Evening">>
<</switch>>
<<case "Saturday">>
<<switch $time.time>>
<<case "Morning">>
<<case "Late Morning">>
<<case "Noon">>
<<case "Early Afternoon">>
<<case "Afternoon">>
<<case "Evening">>
<<case "Night">>
<</switch>>
<<case "Sunday">>
<<switch $time.time>>
<<case "Morning">>
<<case "Late Morning">>
<<case "Noon">>
<<case "Early Afternoon">>
<<case "Afternoon">>
<<case "Evening">>
<</switch>>
<</switch>>
<</widget>>
<<widget "JLAThoughts">>
''It's currently @@$time.day, $time.time@@. You're standing in the reception area of the Justice League.''
<<switch $time.time>>
<<case "Morning">>
<<case "Late Morning">>
<<case "Noon">>
<<case "Early Afternoon">>
<<case "Afternoon">>
<<case "Evening">>
<<case "Night">>
<</switch>>
<</widget>><<set $wHead=0>>
<<set $wNeck=0>>
<<set $wTop=0>>
<<set $wBottom=0>>
<<set $wUnderwear=0>>
<<set $wBra=0>>
<<set $wSocks=0>>
<<set $wShoes=0>>
<<set $wAccf=0>>
<<set $wAccb=0>>
<<set $clHead=[]>>
<<set $clNeck=[]>>
<<set $clTop=[]>>
<<set $clBottom=[]>>
<<set $clUnderwear=[]>>
<<set $clBra=[]>>
<<set $clSocks=[]>>
<<set $clShoes=[]>>
<<set $clAccf=[]>>
<<set $clAccb=[]>>
<!--===============================================================-->\
<<set $clHead[0]={
name: "None",
type: "Headwear",
isGirly: false,
isManly: false,
isSlutty: false,
isCasual: false,
isFormal: false,
unlocked: true,
equipped: true,
cost: 0
}>>
<<set $clHead[1]={
name: "Glasses",
type: "Headwear",
isGirly: false,
isManly: false,
isSlutty: false,
isCasual: true,
isFormal: true,
unlocked: false,
equipped: false,
cost: 100
}>>
<<set $clHead[2]={
name: "Bunny_Ears",
type: "Headwear",
isGirly: false,
isManly: false,
isSlutty: true,
isCasual: true,
isFormal: true,
unlocked: false,
equipped: false,
cost: 75
}>>
<<set $clHead[3]={
name: "Maid_Headdress",
type: "Headwear",
isGirly: false,
isManly: false,
isSlutty: true,
isCasual: true,
isFormal: true,
unlocked: false,
equipped: false,
cost: 75
}>>
<<set $clHead[4]={
name: "Maid_Headdress",
type: "Headwear",
isGirly: false,
isManly: false,
isSlutty: true,
isCasual: true,
isFormal: true,
unlocked: false,
equipped: false,
cost: 75
}>>
<<set $clHead[5]={
name: "Maid_Headdress",
type: "Headwear",
isGirly: false,
isManly: false,
isSlutty: true,
isCasual: true,
isFormal: true,
unlocked: false,
equipped: false,
cost: 75
}>>
<!--===============================================================-->\
<<set $clNeck[0]={
name: "None",
type: "Neckwear",
isGirly: false,
isManly: false,
isSlutty: false,
unlocked: true,
equipped: true,
cost: 0
}>>
<<set $clNeck[1]={
name: "Black Tie",
type: "Neckwear",
isGirly: false,
isManly: true,
isSlutty: false,
isCasual: false,
isFormal: true,
unlocked: false,
equipped: false,
cost: 30
}>>
<<set $clNeck[2]={
name: "Circe's_Necklace",
type: "Neckwear",
isGirly: true,
isManly: false,
isSlutty: false,
isCasual: false,
isFormal: true,
unlocked: false,
equipped: false,
cost: 40
}>>
<<set $clNeck[3]={
name: "Red Tie",
type: "Neckwear",
isGirly: false,
isManly: true,
isSlutty: false,
isCasual: false,
isFormal: true,
unlocked: false,
equipped: false,
cost: 30
}>>
<<set $clNeck[4]={
name: "Maid_Collar",
type: "Neckwear",
isGirly: true,
isManly: false,
isSlutty: true,
isCasual: false,
isFormal: false,
unlocked: false,
equipped: false,
cost: 40
}>>
<!--===============================================================-->\
<<set $clTop[0]={
name: "None",
type: "Top",
isDress: false,
isGirly: false,
isManly: false,
isSlutty: false,
isCasual: false,
isFormal: false,
hasCollar: false,
unlocked: true,
equipped: false,
cost: 0
}>>
<<set $clTop[1]={
name: "t-shirt",
type: "Top",
isDress: false,
isGirly: false,
isManly: false,
isSlutty: false,
isCasual: true,
isFormal: false,
hasCollar: false,
unlocked: true,
equipped: false,
cost: 15
}>>
<<set $clTop[2]={
name: "Polo_Shirt",
type: "Top",
isDress: false,
isGirly: false,
isManly: true,
isSlutty: false,
isCasual: true,
isFormal: false,
hasCollar: true,
unlocked: false,
equipped: false,
cost: 20
}>>
<<set $clTop[3]={
name: "Yellow_Shirt",
type: "Top",
isDress: false,
isGirly: false,
isManly: true,
isSlutty: false,
isCasual: false,
isFormal: true,
hasCollar: true,
unlocked: true,
equipped: false,
cost: 30
}>>
<<set $clTop[4]={
name: "ww",
type: "Top",
isDress: false,
isGirly: true,
isManly: false,
isSlutty: false,
isCasual: true,
isFormal: false,
hasCollar: false,
unlocked: false,
equipped: false,
cost: 30
}>>
<<set $clTop[5]={
name: "Secretary_Dress",
type: "Top",
isDress: true,
isGirly: true,
isManly: false,
isSlutty: false,
isCasual: false,
isFormal: true,
hasCollar: false,
unlocked: false,
equipped: false,
cost: 50
}>>
<<set $clTop[6]={
name: "Maid Dress",
type: "Top",
isDress: true,
isGirly: true,
isManly: false,
isSlutty: true,
isCasual: false,
isFormal: false,
hasCollar: false,
unlocked: false,
equipped: false,
cost: 85
}>>
<<set $clTop[7]={
name: "hero_outfit_1",
type: "Top",
isDress: true,
isHero: true,
isGirly: false,
isManly: true,
isSlutty: false,
isCasual: true,
isFormal: false,
hasCollar: false,
unlocked: false,
equipped: false,
cost: 85
}>>
<<set $clTop[8]={
name: "Sexy Hero Outfit",
type: "Top",
isDress: true,
isHero: true,
isGirly: true,
isManly: false,
isSlutty: true,
isCasual: true,
isFormal: false,
hasCollar: false,
unlocked: false,
equipped: false,
cost: 85
}>>
<!--===============================================================-->\
<<set $clBottom[0]={
name: "None",
isAre: "is",
type: "Bottom",
isGirly: false,
isManly: false,
isSlutty: false,
isCasual: false,
isFormal: false,
unlocked: true,
equipped: false,
cost: 0
}>>
<<set $clBottom[1]={
name: "Jeans",
isAre: "are",
type: "Bottom",
isGirly: false,
isManly: false,
isSlutty: false,
isCasual: true,
isFormal: false,
unlocked: false,
equipped: false,
cost: 30
}>>
<<set $clBottom[2]={
name: "Slacks",
isAre: "are",
type: "Bottom",
isGirly: false,
isManly: false,
isSlutty: false,
isCasual: false,
isFormal: true,
unlocked: false,
equipped: false,
cost: 35
}>>
<<set $clBottom[3]={
name: "Skirt",
isAre: "is",
type: "Bottom",
isGirly: true,
isManly: false,
isSlutty: false,
isCasual: false,
isFormal: true,
unlocked: false,
equipped: false,
cost: 35
}>>
<<set $clBottom[4]={
name: "Hero Bottom - Type A",
isAre: "is",
type: "Bottom",
isGirly: false,
isManly: false,
isSlutty: false,
isCasual: true,
isFormal: false,
unlocked: false,
equipped: false,
cost: 65
}>>
<!--===============================================================-->\
<<set $clUnderwear[0]={
name: "None",
isAre: "is",
type: "Underwear",
isGirly: false,
isManly: false,
isSlutty: true,
isCasual: false,
isFormal: false,
unlocked: true,
equipped: false,
cost: 0
}>>
<<set $clUnderwear[1]={
name: "Boxers",
isAre: "are",
type: "Underwear",
isGirly: false,
isManly: false,
isSlutty: false,
isCasual: false,
isFormal: false,
unlocked: true,
equipped: false,
cost: 5
}>>
<<set $clUnderwear[2]={
name: "WW_Boxers",
isAre: "are",
type: "Underwear",
isGirly: false,
isManly: true,
isSlutty: false,
isCasual: false,
isFormal: false,
unlocked: false,
equipped: false,
cost: 7
}>>
<<set $clUnderwear[3]={
name: "Pink Panties",
type: "Underwear",
isAre: "are",
isGirly: true,
isManly: false,
isSlutty: false,
isCasual: false,
isFormal: false,
unlocked: false,
equipped: false,
cost: 50
}>>
<<set $clUnderwear[4]={
name: "Silk_Panties",
isAre: "are",
type: "Underwear",
isGirly: true,
isManly: false,
isSlutty: true,
isCasual: false,
isFormal: false,
unlocked: false,
equipped: false,
cost: 70
}>>
<<set $clUnderwear[5]={
name: "Debbies_Panties",
isAre: "are",
type: "Underwear",
isGirly: true,
isManly: false,
isSlutty: true,
isCasual: false,
isFormal: false,
unlocked: false,
equipped: false,
cost: 0
}>>
<!--===============================================================-->\
<<set $clBra[0]={
name: "None",
isAre: "is",
type: "bra",
isGirly: false,
isManly: false,
isSlutty: false,
isCasual: false,
isFormal: false,
unlocked: true,
equipped: false,
cost: 0
}>>
<<set $clBra[1]={
name: "Cotton_Bra",
isAre: "is",
type: "bra",
isGirly: false,
isManly: false,
isSlutty: false,
isCasual: false,
isFormal: false,
unlocked: false,
equipped: false,
cost: 50
}>>
<<set $clBra[2]={
name: "Silk_Bra",
isAre: "is",
type: "bra",
isGirly: false,
isManly: false,
isSlutty: true,
isCasual: false,
isFormal: false,
unlocked: false,
equipped: false,
cost: 70
}>>
<<set $clBra[3]={
name: "Debbies_Bra",
isAre: "is",
type: "bra",
isGirly: false,
isManly: false,
isSlutty: true,
isCasual: false,
isFormal: false,
unlocked: false,
equipped: false,
cost: 0
}>>
<<set $clBra[4]={
name: "Chest_Wrap",
isAre: "is",
type: "bra",
isGirly: false,
isManly: true,
isSlutty: false,
isCasual: false,
isFormal: false,
unlocked: false,
equipped: false,
cost: 120
}>>
<!--===============================================================-->\
<<set $clSocks[0]={
name: "None",
type: "Socks",
isGirly: false,
isManly: false,
isSlutty: false,
isCasual: false,
isFormal: false,
unlocked: true,
equipped: false,
cost: 0
}>>
<<set $clSocks[1]={
name: "Crews",
type: "Socks",
isGirly: false,
isManly: false,
isSlutty: false,
isCasual: true,
isFormal: false,
unlocked: true,
equipped: false,
cost: 5
}>>
<<set $clSocks[2]={
name: "Pantyhose",
type: "Socks",
isGirly: true,
isManly: false,
isSlutty: false,
isCasual: false,
isFormal: true,
unlocked: false,
equipped: false,
cost: 6
}>>
<<set $clSocks[3]={
name: "Fishnet_Stockings",
type: "Socks",
isGirly: true,
isManly: false,
isSlutty: true,
isCasual: false,
isFormal: false,
unlocked: false,
equipped: false,
cost: 12
}>>
<<set $clSocks[4]={
name: "Brown_Pantyhose",
type: "Socks",
isGirly: true,
isManly: false,
isSlutty: false,
isCasual: false,
isFormal: true,
unlocked: false,
equipped: false,
cost: 6
}>>
<!--===============================================================-->\
<<set $clShoes[0]={
name: "None",
type: "Shoes",
isHeels: false,
isGirly: false,
isManly: false,
isSlutty: false,
isCasual: false,
isFormal: false,
unlocked: true,
equipped: false,
cost: 0
}>>
<<set $clShoes[1]={
name: "Tennis_Shoes",
type: "Shoes",
isHeels: false,
isGirly: false,
isManly: false,
isSlutty: false,
isCasual: true,
isFormal: false,
unlocked: false,
equipped: false,
cost: 40
}>>
<<set $clShoes[2]={
name: "Dress_Shoes",
type: "Shoes",
isHeels: false,
isGirly: false,
isManly: true,
isSlutty: false,
isCasual: false,
isFormal: true,
unlocked: false,
equipped: false,
cost: 50
}>>
<<set $clShoes[3]={
name: "High_Heels",
type: "Shoes",
isHeels: true,
isGirly: true,
isManly: false,
isSlutty: false,
isCasual: false,
isFormal: true,
unlocked: false,
equipped: false,
cost: 75
}>>
<<set $clShoes[4]={
name: "Hero_Boots",
type: "Shoes",
isHeels: false,
isGirly: false,
isManly: false,
isSlutty: false,
isCasual: false,
isFormal: true,
unlocked: false,
equipped: false,
cost: 75
}>>
<<set $clShoes[4]={
name: "Mary_Janes",
type: "Shoes",
isHeels: false,
isGirly: true,
isManly: false,
isSlutty: false,
isCasual: false,
isFormal: true,
unlocked: false,
equipped: false,
cost: 75
}>>
<!--===============================================================-->\
<<set $clAccf[0]={
name: "None",
type: "Accessory (F)",
isGirly: false,
isManly: false,
isSlutty: false,
isCasual: false,
isFormal: false,
unlocked: true,
equipped: true,
cost: 0
}>>
<<set $clAccf[1]={
name: "Dildo",
type: "Accessory (F)",
isGirly: false,
isManly: false,
isSlutty: false,
isCasual: false,
isFormal: false,
unlocked: false,
equipped: false,
cost: 100
}>>
<<set $clAccf[2]={
name: "Vibrator",
type: "Accessory (F)",
isGirly: false,
isManly: false,
isSlutty: false,
isCasual: false,
isFormal: false,
unlocked: false,
equipped: false,
cost: 150
}>>
<<set $clAccf[3]={
name: "Chastity Cage",
type: "Accessory (F)",
isGirly: false,
isManly: false,
isSlutty: false,
isCasual: false,
isFormal: false,
unlocked: false,
equipped: false,
cost: 500
}>>
<<set $clAccf[4]={
name: "Large_Strapon",
type: "Accessory (F)",
isGirly: false,
isManly: false,
isSlutty: false,
isCasual: false,
isFormal: false,
unlocked: false,
equipped: false,
cost: 750
}>>
<!--===============================================================-->\
<<set $clAccb[0]={
name: "None",
type: "Accessory (B)",
isGirly: false,
isManly: false,
isSlutty: false,
isCasual: false,
isFormal: false,
unlocked: true,
equipped: true,
cost: 0
}>>
<<set $clAccb[1]={
name: "Buttplug",
type: "Accessory (B)",
isGirly: false,
isManly: false,
isSlutty: false,
isCasual: false,
isFormal: false,
unlocked: false,
equipped: false,
cost: 350
}>>
<<set $clAccb[2]={
name: "Vibrator",
type: "Accessory (B)",
isGirly: false,
isManly: false,
isSlutty: false,
isCasual: false,
isFormal: false,
unlocked: false,
equipped: false,
cost: 500
}>>
<<set $clAccb[3]={
name: "Draconic_Dildo",
type: "Accessory (B)",
isGirly: false,
isManly: false,
isSlutty: true,
isCasual: false,
isFormal: false,
unlocked: false,
equipped: false,
cost: 600
}>>
''You're standing in your closet, wading through various clothing items...''
<<if $game.usePics>>\
<<if $MobileMode>>\
<div class="grid">\
<div class="col-3-4">\
<div class="module">\
<<DisplayCharacter>>
</div>\
</div>\
<div class="col-1-4">\
<div class="module">\
<<draw_TableClothingChange "nd">>
</div>\
</div>\
</div>\
<<else>>\
<div class="grid">\
<div class="col-1-3">\
<div class="module">\
<<DisplayCharacter>>
</div>\
</div>\
<div class="col-2-3">\
<div class="module">\
<<draw_TableClothingChange "nd">>
</div>\
</div>\
</div>\
<</if>>\
<<else>>\
<<draw_TableClothingChange>>
<</if>>\
<hr>
<<include ClothesCheck>>
<hr>\
<<if $player.isDressed>>\
• [[Go back|Room]]
<<else>>\
//I should put on some more clothes before I leave...//
<</if>>\''You browse through your selection of bottoms...''
<<if $game.usePics>>\
<<if $MobileMode>>\
<div class="grid">\
<div class="col-3-4">\
<div class="module">\
<<DisplayCharacter>>
</div>\
</div>\
<div class="col-1-4">\
<div class="module">\
<<draw_TableBottom nd>>
</div>\
</div>\
</div>\
<<else>>\
<div class="grid">\
<div class="col-1-3">\
<div class="module">\
<<DisplayCharacter>>
</div>\
</div>\
<div class="col-2-3">\
<div class="module">\
<<draw_TableBottom>>
</div>\
</div>\
</div>\
<</if>>\
<<else>>\
<<draw_TableBottom>>
<</if>>\
• [[Go back|Wardrobe]]''You browse through your selection of headwear...''
<<if $game.usePics>>\
<<if $MobileMode>>\
<div class="grid">\
<div class="col-3-4">\
<div class="module">\
<<DisplayCharacter>>
</div>\
</div>\
<div class="col-1-4">\
<div class="module">\
<<draw_TableHead nd>>
</div>\
</div>\
</div>\
<<else>>\
<div class="grid">\
<div class="col-1-3">\
<div class="module">\
<<DisplayCharacter>>
</div>\
</div>\
<div class="col-2-3">\
<div class="module">\
<<draw_TableHead>>
</div>\
</div>\
</div>\
<</if>>\
<<else>>\
<<draw_TableHead>>
<</if>>\
• [[Go back|Wardrobe]]''You browse through your selection of neckwear...''
<<if $game.usePics>>\
<<if $MobileMode>>
<div class="grid">\
<div class="col-3-4">\
<div class="module">\
<<DisplayCharacter>>
</div>\
</div>\
<div class="col-1-4">\
<div class="module">\
<<draw_TableNeck nd>>
</div>\
</div>\
</div>\
<<else>>\
<div class="grid">\
<div class="col-1-3">\
<div class="module">\
<<DisplayCharacter>>
</div>\
</div>\
<div class="col-2-3">\
<div class="module">\
<<draw_TableNeck>>
</div>\
</div>\
</div>\
<</if>>\
<<else>>\
<<draw_TableNeck>>
<</if>>\
• [[Go back|Wardrobe]]''You browse through your selection of underwear...''
<<if $game.usePics>>\
<<if $MobileMode>>\
<div class="grid">\
<div class="col-3-4">\
<div class="module">\
<<DisplayCharacter underwear>>
</div>\
</div>\
<div class="col-1-4">\
<div class="module">\
<<draw_TableUnderwear nd>>
</div>\
</div>\
</div>\
<<else>>\
<div class="grid">\
<div class="col-1-3">\
<div class="module">\
<<DisplayCharacter underwear>>
</div>\
</div>\
<div class="col-2-3">\
<div class="module">\
<<draw_TableUnderwear>>
</div>\
</div>\
</div>\
<</if>>\
<<else>>\
<<draw_TableUnderwear>>
<</if>>\
• [[Go back|Wardrobe]]''You browse through your selection of socks...''
<<if $game.usePics>>\
<<if $MobileMode>>\
<div class="grid">\
<div class="col-3-4">\
<div class="module">\
<<DisplayCharacter socks>>
</div>\
</div>\
<div class="col-1-4">\
<div class="module">\
<<draw_TableSocks nd>>
</div>\
</div>\
</div>\
<<else>>\
<div class="grid">\
<div class="col-1-3">\
<div class="module">\
<<DisplayCharacter socks>>
</div>\
</div>\
<div class="col-2-3">\
<div class="module">\
<<draw_TableSocks>>
</div>\
</div>\
</div>\
<</if>>\
<<else>>\
<<draw_TableSocks>>
<</if>>\
• [[Go back|Wardrobe]]''You browse through your selection of shoes...''
<<if $game.usePics>>\
<<if $MobileMode>>\
<div class="grid">\
<div class="col-3-4">\
<div class="module">\
<<DisplayCharacter>>
</div>\
</div>\
<div class="col-1-4">\
<div class="module">\
<<draw_TableShoes nd>>
</div>\
</div>\
</div>\
<<else>>\
<div class="grid">\
<div class="col-1-3">\
<div class="module">\
<<DisplayCharacter>>
</div>\
</div>\
<div class="col-2-3">\
<div class="module">\
<<draw_TableShoes>>
</div>\
</div>\
</div>\
<</if>>\
<<else>>\
<<draw_TableShoes>>
<</if>>\
• [[Go back|Wardrobe]]''You browse through your selection of tops...''
<<if $game.usePics>>\
<<if $MobileMode>>\
<div class="grid">\
<div class="col-3-4">\
<div class="module">\
<<DisplayCharacter>>
</div>\
</div>\
<div class="col-1-4">\
<div class="module">\
<<draw_TableTop nd>>
</div>\
</div>\
</div>\
<<else>>\
<div class="grid">\
<div class="col-1-3">\
<div class="module">\
<<DisplayCharacter>>
</div>\
</div>\
<div class="col-2-3">\
<div class="module">\
<<draw_TableTop>>
</div>\
</div>\
</div>\
<</if>>\
<<else>>\
<<draw_TableTop>>
<</if>>\
• [[Go back|Wardrobe]]<<CheckClothing>>
<<if $wTop == 0 or ($wBottom == 0 and not $clTop[$wTop].isDress) or $wShoes == 0>>\
<<if $wTop == 0 and $wBottom == 0 and $wUnderwear == 0 and $wSocks == 0 and $wShoes == 0>>\
Streaker! Streaker! Eh not a great idea.
<<else>>\
You could walk out half dressed but the thought of being part of the Fashion Faux Pas segment on Gotham News 9 makes you rethink your decision. Make sure you're wearing a top, a bottom and some shoes.
<</if>>\
<<set $player.isDressed to false>>\
<</if>>\
<<if $wTop != 0 and ($wBottom != 0 or $clTop[$wTop].isDress) and $wShoes != 0>>\
<<if $clTop[$wTop].isDress>>
''You're wearing a <<top>> and a pair of <<shoes>>.''
<<else>>\
''You're wearing a <<top>> and <<bottom>>, and a pair of <<shoes>>.''
<</if>>\
<<if $player.isDressedCasual>>\
''You are dressed casually, good enough to go out.''
<<elseif $player.isDressedFormal>>\
''You are dressed very nicely, and appear professional.''
<</if>>\
<<set $player.isDressed to true>>\
<</if>>\
<<if $player.isAnalPlugged>>\
@@.xxx;''The <<accb>> shoved up your ass is making you feel excited.''@@
<</if>>\
<<if $player.isChastity>>\
@@.xxx;''The Lex9000 <<accf>> imprisoning you <<pSize>> is making you feel naughty and excited.''@@
<</if>>\
<<if $player.isCrossdressed>>\
<<if $player.isMale>>\
@@.xxx;''Wearing women's clothing is making you feel excited.''@@
<<elseif $player.isFemale>>\
@@.xxx;''Wearing masculine clothing is making you feel excited.''@@
<</if>>\
<</if>>\<<EnableEvents>>\
<<print $event.cd += 1>>\
<<set $event.cd += 1>>\
<<set _x = $HomeEvents.random()>>\
<<print _x>>
<<switch _x>>\
<<case 0>>
As you leave your room you see Allison.name walking down the hall.
<<nm $allison "Hey $player.name, there's a load of laundry in debbie.name 's room and I'm running late. Can you grab it and throw it in the washer downstairs?">>
She looks at you expectantly and you realize this is more of a command than a request.
<<nm $player "Sure $allison.name, I'll take care of it right now."
<<nm $allison "Thanks sweetie!">>
You duck into your debbie.name 's room and make a bee line for the laundry basket on the floor. Regardless of $allison.name asking you to enter the room, you know that if $debbie.name catches you in here she will bitch you out.
Next to the basket you notice a pair of silky pink panties that must have fallen off the pile. You pick them up and get ready to throw them back in the basket.
<<Thought "Wow these are sexy, I bet $debbie.name must look hot in these....">>\
<span id="event0">\
<<if $player.horny < 90>>\
• <<click "Throw them back on top of the pile">>
<<replace "#event0">>\
<<nm $player "Shit what am I doing? I need to get this laundry into the machine and get out of here.">>\
You quickly throw the panties on the pile then bound downstairs with the basket. After unceremoniously dumping the laundry into the washer, you pour what you think is the correct amount of detergent into the washer and turn it on. Mission accomplished, you then go about your business.
• [[Continue|Home]]
<</replace>>\
<</click>>
<</if>>\
• <<click "Hold on to them">>
<<replace "#event0">>\
\
You're enamored with the feeling of the silky fabric and you subconciously start to put the panties down the front of your pants before you catch yourself.
<<Thought "What's come over me? I can't start being a panty thief, besides I'm a guy it's not like I could..should wear them, right?">>\
Somehow despite your self pep talk, you shove the panties down the front of your pants.
@@.data;$clUnderwear[5].name added to inventory@@
<<tfm "fem">>
<<levelStat $player 'corruption' 1 100 >>
<<lust $player 10 50>>
<<set $clUnderwear[5].unlocked to true>>\
<<RemoveEvent $HomeEvents 0>>\
• [[Continue|Home]]
<</replace>>\
<</click>>
</span>\
<!--===============================================================-->\
<<case 1>>
This shouldn't Trigger
Your phone starts buzzing in your pocket. Pulling it out you're shocked to see Hailey's face staring back at you.
<<span id="event1">>
"Hello $player.name, we need to see you in our location downtown. It's important so please come quickly."
The screen then goes back to it's normal homescreen.
<<Thought "This is crazy, how were they able to get into my phone? I better go see what they want.">>
<<set $player.flag.homesec to true>>
<<set $HomeEvents.delete(2)>>
• [[Continue|Home]]
<</replace>>
<</click>>
</span>
<!--===============================================================-->\
<<case 2>>
Case 2
<span id="event2">
Your phone starts buzzing incessantly in your pocket.
<<click "Answer the phone">>
<<replace "#event2">>
You pull out the phone and are shocked to see Hailey's face staring back at you.
<<nm $hailey "Hello $player.name, we need to see you in our location downtown. It's important so please come quickly.">>
The screen then goes back to it's normal homescreen.
<<Thought "This is crazy, how were they able to get into my phone? I better go see what they want.">>
<<set $player.flag.labonce to true>>
<<set $player.flag.homesec to true>>
<<set $circelab1 to "Active">>
<<set $HomeEvents.delete(2)>>
• [[Continue|Home]]
<</replace>>\
<</click>>
</span>\
<!--===============================================================-->\
<<case 3>>
<<png "home" "rositamaidquest1">>
You walk into the kitchen and see Rosita bending over and mopping the floor. She isn't aware of you but her motions cause her maid skirt to bounce up and down and you think you may be able to bend down and get a glance of her panties.
Suddenly you hear Allison call out from down the hall and you jump, the newly mopped foor cause your legs to go out from underneath you and you crash into Rosita!!!
You try to pull yourself up awkwarly and looking down you see Rosita's sheer black panties do nothing to cover her pussy and dark bush. She looks at you astonished.
<<png "home" "rositamaidquest2">>
<<nm $rosita "¡Qué susto! What are you doing?">>
<<nm $player "I'm so sorry it was a mistake, I slipped..">>
Just then Allison comes upon the scene.
<<nm $allison "What the hell are you doing $player.name? $debbie.name made it into the company dance team! She's too busy to fund raise and her competition expenses are going through the roof, and now you're trying to assault our maid??">>
<<png "home" "rositamaidquest3">>
<<nm $player "No I slipped it was an accident!">>
<<Thought "Oh crap I'm in big trouble.">>
<<nm $allison "Rosita are you ok?">>
<<nm $rosita "Si Ms. Allison, I'm a little sore but I can finish the mopping.">>
<<nm $allison "Absolutely not Rosita. You take the day off. $player.name will finish mopping. And don't worry you'll recieve your full pay for today.">>
<<nm $player "But it was an accident..">>
<<nm $allison "I think maybe you should pay Rosita for today $player.name!">>
<<nm $rosita "Miss Allison, as $player.name said, I think it was an accident, I feel bad that he saw my panties and intimate place. I'm a little sore but I will be ok.">>
<<nm $allison "Well I think it makes sense if $player.name helps you for a few weeks. Would that make it up to you?">>
<<nm $rosita "Oh Ms. Allison, there is nothing to make up but si, I wouldn't mind some extra help due to the soreness.">>
<<Thought "Wait, what the fuck just happened. Should I go along with this or put a stop to the trying to make me into a maid?">>
<span id="event3">
• <<click "Say you'll help with house chores">>
<<replace "#event3">>
<<nm $player "I guess you're right $allison.name, I live here so it's only fair I help you and Rosita out.">>
Allison's demeanor changes drastically, she hops up and down and kisses you on the cheek.
<<nm $allison "Oh sweetie, that's wonderful! I'm so glad you're willing to help out. Come see me in the mornings and I'll give you your tasks.">>
Allison walks away, her hips swaying beneath her robe.
<<nm $rosita "We will begin your training next time, si?">>
<<Thought "Wait! Did she say training? What did I just get myself into?">>
<<set $player.flag.maid == 1>>
<<set $HomeEvents.delete(3)>>
<<set $HomeEvents.push(4)>>
• [[Continue|Home]]
<</replace>>\
<</click>>
<<if $player.genderi < 0>>
• <<click "Offer to Pay instead">>
<<replace "#event3">>\
<<nm $player "Seriously Allison, I don't really have time to commit to cleaning up, and frankly it's a little demeaning for me to be someone's house bitch. But you're right, I live here and need to chip in. I'll start giving you cash from my new job.">>
Allison looks at you skeptically.
<<nm $allison "I've heard this before about your ship coming in.">>
<<nm $player "No, I'm being totally serious. I'll give you $100 after I get paid. And that's just to start.">>
Allison's eyes light up.
<<nm $allison "Hmm, well if that's just the start then fine. But if you don't have money then you're definitely going to be, as you say, my housebitch!">>
Allison twirls around, her robe coming up and exposing her pantied ass. She then walks away quickly, swaying her hips side to side.
Rosita seems a bit disappointed then shuffles off leaving you alone.
<<nm $player "Great, where am I going to get $100, maybe Trinity will be able to help?">>
<<set $player.flag.makemoney == 1>>
<<set $HomeEvents.delete(3)>>
<<set $HomeEvents.push(4)>>
• [[Continue|Home]]
<</replace>>\
<</click>>
<</if>>
</span>
<!--===============================================================-->\
<<case 4>>
<<png "event" "meanwhile">>
<span id="event4">
• <<click "Meanwhile ...while you are out">>
<<replace "#event4">>
<<nm $allison "Oh hello Ms. Milton, but I'm afraid $player.name isn't home if you need to discuss the case.">>
<<nm $circe "Yes I know he's not home, we actually came to talk to you and your daughter.">>
<<nm $allison "Really? I appreciate you coming here but as I told you when $player.name first started this ridiculous lawsuit, LexCorp is one company you don't want to screw around with.">>
<<nm $circe "Yes, LexCorp is quite formidable. But I wanted to get your thoughts on a settlement we were recently offered. Something in the seven figures. Being his closest family, I'm sure you would benefit from $player.name having that money.">>
<<nm $debbie "Seven figures? Holy shit we could get a nice flat with a view of the bay!">>
<<nm $allison "Debbie..hush. Now um, Ms Milton...how can we help?">>
<<nm $circe "Oh we just need to speed a few things up, and I just needed you both to voluntarily let me in to your house, and also be willing to acquiece to my instructions.">>
<<nm $allison "I...I don't think I understand.">>
<<nm $circe "Here let me show you.">>
Ms. Milton AKA Circe takes out a crystal pendant on the end of a chain and starts swinging it back and forth.
<<video "circehypno">>
<<nm $circe "That's it my pets, let the crystal catch your eye.">>
<<nm $allison "Y...yes mistress.">>
<<nm $debbie "Yes mistress.">>
<<nm $circe "Good. Very good. Your greed makes you so easy to corrupt. Now you're going to help me keep $player.name in check. But first, a little fun with your delicious bodies.">>
<<nm $allison "Yes Mistress.">>
<<nm $debbie "Yes Mistress.">>
<<set $HomeEvents.delete(4)>>
<<set $HomeEvents.push(5)>>
<<set $HomeEvents.push(7)>>
<<set $player.flag.circehomevisit to true>>
• [[Sometime later you come home to an unusually quiet flat|Home]]
<</replace>>\
<</click>>
</span>>
<!--===============================================================-->\
<<case 5>>
Bathroom Event placeholder
<span id="event5">\
• <<click "Peek in bathroom">>
<<replace "#event5">>
<<video "debfinger1">>
You peek in the bathroom and see Debbie fingering herself.
<<levelStat $player 'corruption' 1 100>>
• [[Continue|Home][$time.passTime(1)]] - <<t1>>
<</replace>>\
<</click>>
• <<click "Don't peek">>
<<replace "#event5">>
You go back.
• [[Continue|Home][$time.passTime(1)]] - <<t1>>
<</replace>>\
<</click>>
</span>\
<!--===============================================================-->\
<<case 6>>
The family is hanging out in the living room.
<<png "event" "familylivingroom1">>
• [[Continue|Home]]
<!--===============================================================-->\
<<case 7>>
Rosita is here and cleaning the kitchen. She's mopping the floor in her maid outfit, her large breasts swing slightly back and forth as she works.
<<png "home" "Rosita1">>
<span id="abreak0">\
<<if $player.stats.mindcontrol[0] == 1>>
• <<click "Use hypno powers on Rosita">>
<<replace "#abreak0">>\
You summon your powers and focus on Rosita.
<<nm $player "Rosita, I think you would clean better without that top don't you?">>
Rosita looks up at you slightly astonished.
<<nm $rosita "$player.name, I'm not sure I understand?">>
<<nm $player "Uh sorry Rosita, I was saying that I wiped off the top of my dresser, you know, so it's clean.">>
<<nm $rosita "Ok, I'm going back to my cleaning now, si?">>
<<$player "Sure, talk to you later.">>
Rosita turns her back on you.
<<Thought "Damn, I need more practice. That's all I need is for my $allison.relationship to get on my case about harassing Rosita.">>
• [[Go back to the hallway|Home][$time.passTime(1)]]
<</replace>>\
<</click>>
<<elseif $player.stats.mindcontrol[0] gte 1>>
• <<click "Use hypno powers on Rosita">>
<<replace "#abreak0">>
You summon your powers and focus on Rosita
<<nm $player "Rosita, I think you would clean better without that top don't you?">>
Rosita's head droops slightly her hands come up and she pulls down the top of her maid outfit, exposing her massive maid MILF titties.
<<nm $player "Rosita, your tits are magnifico! I bet you'll clean so much better with them out. But just make sure you pull up your top if you see my $allison.relationship or my $debbie.relationship around.">>
<<png "home" "rositaflash1">>
<<nm $rosita "Si $player.name, the cleaning tips are much appreciated.">>
<<levelStat $player 'mindcontrol' 1 10>>
<<nm $player "No problem Rosita.">>
<<Thought "Heh heh, I can't wait to give her more "tips".>>
<</replace>>
<</click>>
<</if>>
</span>\
• [[Continue|Home]]
<!--===============================================================-->\
<<case 8>>
Allison calls to you the foyer. You show up and see John Stewart aka the Green Lantern talking to Allison.
<<nm $allison "Wow I know $player.name had geeky friends but you fill out that superhero tshirt pretty well.">>
<<nm $john "Uh thanks ma'am. Is $player.name around?">>
You step further into the foyer so John can see you.
<<Thought "He obviously didn't see me because he was focused on Allison's massive tits.">>
<<nm $player "Hi Green...er John. How are you?">>
<<nm $john "I'm good. I just wanted to swing by and know how uh..our magician friend is doing. I haven't heard anything since you and Barbara took her to get help and I haven't seen Barbara around lately.">>
<<nm $player "Oh she's doing really well, I'm guessing she'll be back to 100% in a few weeks. Did you want to come upstairs and hang out for a bit?">>
<<nm $john "Sorry can't right now. Maybe some other time.">>
<<nm $allison "Oh yes you need to swing by. Actually I'll be inviting another friend of mine over and it would be nice if $player.name could have a friend over as well. We could have a little tea party. And don't say no, I insist.">>
Allison hands John her phone.
<<nm $allison "Just put your contact details in there.">>
Allison bends forward a little as she thrusts her phone towards him making sure he gets a good view of her cleavage.
<<nm $john "Um..ok">>
<<nm $allison "Good boy.">
<<nm $john "I'l see you around $player.name. Ma'am looking forward to the tea party, thanks again for the invite.">>
<<Thought "I really hope Allison doesn't embarass me.">>
<<if $player.genderi gte 0>>
<<set $HomeEvents.push(9)>>
<<set $HomeEvents.delete(8)>>
<<else>>
<</if>>
</span>\
• [[Continue|Home]]
<!--===============================================================-->\
<<case 9>>
Allison calls to you the foyer. You show up and see John Stewart and Nurse Helen there.
<<nm $allison "Oh good! Thank you for both coming on short notice but I just thought it would be a great time to get together. $player.name was also really looking forward to serving the both of you.">>
<<Thought "Serving? What is she talking about?">>
<<nm $allison "Now John and $player.name, why don't you look at tis pretty trinket a friend gave me.">>
<<nm $john "What the hell..are you trying to hypno.....yeah that's pretty.">>
Your eyes catch the sparkly ball along with John, and you feel your will soften.
Helen and John move past you and into the living room while Allison walks up to you.
<<nm $allison "Don't just stand there, go get changed.">>
<<nm $player "Changed? I don't understand.">>
<<nm $allison "Rosalita isn't around and our guests need to be served. Now go get changed into your servants outfit and get the drinks out of the kitchen. They're sitting there waiting for you.">>
<<png "home" "teapartyjohnhelen7">>
You obediently nod and dart up the stairs and get changed.
<<Thought "It feels so good to serve.">>
A few minutes later you enter the Living Room with drinks in hand. John is relaxed on the couch sitting next to Helen and hardly reacts to you in a maid outfit at all.
<<nm $allison "Oh hello $player.name. I was just showing Helen and your friend John here this pretty gem your lawyer got me. Come take another look.">>
You glance over at Allison and your eyes are caught once gain by the gem on the end of the swinging pendant.
Allison is saying something but her words just seem to flow through you until you zone back in.
<<nm $allison "So $player.name, you have the drinks...who would you most like to serve today?">>
<<Thought "My brain is so foggy. I just feel so horny right now, I must obey and serve. Mistress would want this. It will make her happy.">>
<span id="event0">\
• <<click "Serve John">>
<<replace "#event0">>\
You saunter over to John, making sure your hips push the skirt up as you walk to try to show off your panties.
<<nm $player "Hello sir, here's your drink, can I get you anything else?">>
You glance down at what is a noticeably large bulge growing in his pants.
<<nm $john "I love how that outfit looks on you. You're very pretty.">>
As you blush, you notice Helen reach over and unzip John's pants. John doesn't even seem to notice, he just keeps staring in your eyes.
<<nm $allison "Oh dear, show your friend here the free equipment you got from work. Most places get give you a laptop, but LexChem has given little $player.name here something more fitting to his submissive nature.">>
Your face flushes and you obediently raise up your skirt, showing him your caged and flacid cock. John reaches out and cradles your imprisoned cock and balls in his large manly hand.
<<png "home" "teapartyjohnhelen2">>
<<nm $john "Daaaaamn, you let them put this on you?">>
<<nm $helen "Oh he..or should I say she...was right willing weren't you? Such a good servant of LexChem.">>
<<nm $player "Y..yes..it's not that bad. It was proper punishment for me not following the corporate guidelines.">>
<<nm $allison "I wish $player.name had taken this job a few years ago.">>
As the ladies banter John continues to fondle your clitty and you look down at his crotch and bite your lip.
<<nm $helen "Well we know what you're interested in. Go ahead and service your friend here. We'll watch.">>
John gets up and shuffles out of his pants and lays down on the floor. You lay down across his muscular stomach and starts to massage his massive cock.
<<nm $allison "That's it my little whore, go ahead and take that huge cock in your mouth. Oh my, you're actually drooling because you can't wait! What a cock whore!">>
It's true, a thin line of saliva sliped out the side of your mouth and is making a small pool on John's pelvis. John's already oversexed personality has been greatly increased by the hypnotic suggestions of Allison and he can't wait anymore.
<<nm $john "Suck my dick already bitch. Fit it all in that soft mouth of yours.">>
<<nm $allison "What do you say, my little slut?">>
<<nm $player "Yes sir, it's my pleasure to serve you.">>
The ladies laugh at your words as you start to suckle on the tip of John's head. Even just the little that is in your mouth now seems like too much due to your inexperience at giving blowjobs.
John bucks his hips causing more of the shaft to enter your mouth and throat and your eyes widen in shock.
<<png "home" "teapartyjohnhelen3">>
<<nm $player "Murph...urgle ummff!">>
Allison leans down and massages Johns balls as you suck him off.
<<levelStat $player 'penis' 1 100 >>
Your jaw starts to hurt after several minutes of your sloppy blowjob and Allison seemingly decides to take mercy.
<<nm $allison "I'm sorry John, but this one is still a bit inexperienced. We should give her mouth a rest.">>
<<nm $john "Damn, I'm still so fucking hard. You gonna help me out then?">>
<<nm $allison "Oh I'll help, but I said her mouth was tired, not her ass. Come here.">>
Allison takes her robe and bra off and rolls you onto your stomach.
<<nm $allison "Ass up whore.">>
You get up on your knees and subconsiously wiggle your ass a bit.
<<Thought "He..he's going to enter me...">>
You feel his cock head press up against your puckered asshole, and then you feel what seems to be almost a beer can sized shaft push into you.
<<png "home" "teapartyjohnhelen6">>
You cry out, your voice seemingly a few octives higher than normal.
<<nm $player "Unnmmff...yes...please...please fuck me. Take me John!">>
John starts to rhythmically fuck you in your ass while Allison encourages him by rubbing her massive tits against his chest.
<<nm $allison "That's right baby, dump your load in her tight pussy. She wants it so bad don't you. Tell him slut! Tell your master you want it!">>
<<nm $player "Unf..yes...please Master. Fill me up...fill...my..puss.pussy up!">>
John grunts loudly and obliges, soon you feel what seems to be a massive amount of warm liquid being shot straight into your ass.
<<nm $allison "Oh that's right, fill him up with your babymaker.">>
Your eyes roll up in your head and your legs give out as he pulls his dick out of your ass, leaving you splayed out on the floor.
<<levelStat $player 'anal' 1 100 >>
<<nm $john "Damn that was good...">>
<<nm $allison "Yes..it was good wasn't it? But I think it's time for you to go. And just remember you had a great time here at your friends house but stay fuzy on the details.">>
<<nm $john "Yeah I should go...">>
Allison looks down at you...
<<nm $allison "Fuzzy for you too my dear. You'll just remember..">>
Your brain goes hazy and pink.
<<levelStat $player 'corruption' 1 100 >>
<<tfm "fem">>
• [[Wake up in your Room|Home][$time.passTime(1)]]
<</replace>>\
<</click>>
• <<click "Serve Helen">>
<<replace "#event0">>\
Placeholder for event.
<<tfm "fem">>
<<levelStat $player 'corruption' 1 100 >>
<<RemoveEvent $HomeEvents 0>>\
• [[Continue|Room]]
<</replace>>\
<</click>>
</span>\
<!--===============================================================-->\
<<case 10>>
Your $allison.relationship calls you down to the foyer.
You round the corner and Raven is there talking to your $allison.relationship!
<<nm $raven "Oh hey $player.name, I was just telling your $allison.relationship that you didn't mind me swinging by.">>
<<nm $allison "Yes, Rachel here tells me she's Barbara's friend too. That's two girls stopping by this month. More than the last 10 years!">>
<<nm $player "I think it's been more than that..but uh..yeah hi Rachel.">>
<<nm $allison "Oh Rachel you're just in time, Rosita baked some cookies earlier. Do you like cookies?">>
<<nm $raven "Cookies? Sure, I mean, I don't go crazy over them about how our friend Megan goes over Oreos but.....">>
<<nm $allison "Oh great! Wow you're very cute and exotic.">>
<<nm $player "Um ok, I guess we can go to my room and chill Rav er Rachel?">>
<<nm $allison "Oh no, you're not going to steal this sweet thing away from me.">>
A chain drops from Allison's hand, on the end if a blue crystal.
<<png "home" "ravenvisit1">>
<<nm $allison "Why don't you both take a look at this. Look deeply. Think of how yummy cookies are. I bet your mouth is watering.">>
You feel your brain become consumed by a pink fog. All you can do is blankly stare at the interaction between Allison and Raven.
<<nm $raven "Mmm yes. I'm so in the mood for cookies.">>
<<nm $allison "Good. Why don't you join me in the living room for some tasty cookies. $player.name you can follow us but you just get to watch. Understood?">>
<<nm $player "Yes $allison.relationship. Anything you say.">>
<<nm $allison "Such a good little obidient slut $player.name.">>
You follow Raven and Allison into the living room and Allison orders you to sit down.
Through the foggy pink haze in your mind you see Allison and Raven start to make out.
<<png "home" "ravenvisit2">>
Some time later the fog clears you're sitting on the floor in the Foyer by yourself.
<<Thought "Shit, what the fuck happened? Where's Raven? Did I really see my $allison.relationship make out with Raven? Anyway, I better get up off the floor and get moving.">>
• [[Continue|Home]]
<!--===============================================================-->\
<<case 11>>
Allison calls to you the foyer. You show up and see John Stewart and Nurse Helen there.
<<nm $allison "Oh good! Thank you for both coming on short notice but I just thought it would be a great time to get together. $player.name was also really looking forward to serving the both of you.">>
<<Thought "Serving? What is she talking about?">>
<<nm $allison "Why don't the both of you go to the living room and get comfortable. I'll be along shortly.">>
Helen and John move past you and into the living room while Allison walks up to you.
<<nm $allison "Don't just stand there, go get changed.">>
<<nm $player "What do you mean get changed, what's wrong with what I'm wearing?">>
<<nm $allison "Rosalita isn't around and our guests need to be served. Now go get changed into your servants outfit and get the drinks out of the kitchen. They're sitting there waiting for you.">>
You start to open your mouth but Allison shoots you a look. You sigh and trudge up the stairs and get changed.
<<Thought "I can't believe I'm doing this. And in front of John! He's going to think I'm a total weirdo.">>
A few minutes later you enter the Living Room with drinks in hand. John is relaxed on the couch sitting next to Helen and hardly reacts to you in a maid outfit at all.
<<nm $allison "Oh hello $player.name. I was just showing Helen and your friend John here this pretty gem your lawyer got me. Come take a look.">>
You glance over at Allison and your eyes are caught by the gem.
Allison is saying something but her words just seem to flow through you until you zone back in.
<<nm $allison "So $player.name, you have the drinks...who would you most like to serve today?">>
<<Thought "My brain is so foggy. I just feel so horny right now, I must obey and serve. Mistress would want this. It will make her happy.">>
<span id="event0">\
• <<click "Serve John">>
<<replace "#event0">>\
You saunter over to John, making sure your hips push the skirt up as you walk to try to show off your panties.
<<nm $player "Hello sir, here's your drink, can I get you anything else?">>
You glance down at what is a noticeably large bulge growing in his pants.
<<nm $john "I love how that outfit looks on you. You're very pretty.">>
As you blush, you notice Helen reach over and unzip John's pants. John doesn't even seem to notice, he just keeps staring in your eyes.
<<nm $helen "Well we know what you're interested in. Go ahead and service your friend here. We'll watch.">>
• [[Continue|Room]]
<</replace>>\
<</click>>
<</if>>\
• <<click "Serve Helen">>
<<replace "#event0">>\
\
You're enamored with the feeling of the silky fabric and you subconciously start to put the panties down the front of your pants before you catch yourself.
<<Thought "What's come over me? I can't start being a panty thief, besides I'm a guy it's not like I could..should wear them, right?">>\
Somehow despite your self pep talk, you shove the panties down the front of your pants.
@@.data;$clUnderwear[5].name added to inventory@@
<<tfm "fem">>
<<levelStat $player 'corruption' 1 100 >>
<<lust $player 10 50>>
<<set $clUnderwear[5].unlocked to true>>\
<<RemoveEvent $HomeEvents 0>>\
• [[Continue|Home]]
<</replace>>\
<</click>>
</span>\
<</switch>><<set $player={
name: "",
lastName: "",
surname: "",
location: "Title Screen",
money: 300,
portrait: "",
style: "you",
dayEventCD: 0,
maxHP: 50,
HP: 50,
maxMP: 10,
MP: 10,
AC: 10,
attack: 2,
damage: 2,
speed: 10,
gold: 10,
XP: 0,
levelUp: 100,
level: 1,
hairCD: -1,
lust: 0,
dom: 50,
jla: false,
jlafirst: false,
jlabathroom: true,
gender: "",
genderi: 0,
genderType: "",
identity: "",
punchdmg: 3,
shielddmg: 3,
pill: false,
arousalaura: false,
hasPenis: false,
hasPussy: false,
hasBreasts: false,
penisSize: 0,
breastSize: 0,
pussySize: 0,
assSize: 0,
hairLength: 0,
hairMax: 1,
hairGrow: false,
pSize: "",
bSize: "",
vSize: "",
aSize: "",
hLength: "Bald",
hDesc: "completely shaved off",
pregnantBy: "",
barnhypno: 0,
oddities: false,
yellowvial: 0,
batgirlarenadefeat: 0,
wwarenadefeat: 0,
isMale: true,
isFemale: false,
metVelma: 0,
broomraven: 0,
broomstargirl: 0,
broomsupergirl: 0,
lexchemlab: 0,
lexchemlab1: 0,
stats: {
feminized: [0,0,0,0,0],
bimbofication: [0,0,0,0,0],
humiliation: [0,0,0,0,0],
corruption: [0,0,0,0,0],
intelligence: [0,0,0,0,0],
strength: [0,0,0,0,0],
charisma: [0,0,0,0,0],
willpower: [0,0,0,0,0],
telekenesis: [0,0,0,0,0],
mindcontrol: [0,0,0,0,0],
shield: [0,0,0,0,0],
brawl: [0,0,0,0,0],
jla: [0,0,0,0,0],
makeupskill: [0,0,0,0,0],
heelskill: [0,0,0,0,0],
oralskill: [0,0,0,0,0],
analskill: [0,0,0,0,0],
whoring: [0,0,0,0,0],
housekeeping: [0,0,0,0,0],
penis: [0,0,0,0,0],
cum: [0,0,0,0,0],
piss: [0,0,0,0,0],
bestiality: [0,0,0,0,0],
bdsm: [0,0,0,0,0],
bondage: [0,0,0,0,0],
},
canFuck: function() {
if (this.isChastity || this.isSissy) {
return false;
} else {
if (this.hasPenis || this.isWearingStrapon) {
return true;
} else {
return false;
}
}
},
tfMilestone: 75,
tfChange: false,
tfStateChange: false,
stateChange: "",
tfSuffix: "",
tfRate: 1,
tfCD: 0,
tfForever: 15,
tfMaleXP: 0,
tfFemaleXP: 0,
tfTransXP: 0,
tfMaleTemp: 0,
tfFemaleTemp: 0,
tfTransTemp: 0,
tfMaleClothingTemp: 0,
tfFemaleClothingTemp: 0,
tfTransClothingTemp: 0,
daysMale: 0,
daysFemale: 0,
tfMale: function(tf,gen) {
if (this.gender == gen) {
var x = Math.floor(Math.random() * tf) + 3;
this.tfMaleTemp += x;
this.dom += 2;
}
},
tfFemale: function(tf,gen) {
if (this.gender == gen) {
var x = Math.floor(Math.random() * tf) + 3;
this.tfFemaleTemp += x;
}
},
tfTrans: function(tf,gen) {
if (this.gender == gen) {
var x = Math.floor(Math.random() * tf) + 3;
this.tfTransTemp += x;
}
},
isDressed: false,
isDressedSlutty: false,
isDressedFormal: false,
isDressedCasual: false,
isDressedManly: false,
isDressedGirly: false,
isCrossdressed: false,
isWearingUnderwear: false,
isWearingBra: false,
isFrontPlugged: false,
isAnalPlugged: false,
isChastity: false,
isWearingStrapon: false,
makeup: 0,
isWearingMakeup: false,
wearingMakeup: ["no","@@.tf;light@@","@@.xxx;heavy@@"],
makeupLevel: ["None","Light Makeup","Slutty Makeup"]
}>>
/* Character Meet */
<<set $player.met={
allison: false,
debbie: false,
batgirl: false,
lin: false,
janitor: false,
diana: false,
stargirl: false,
supergirl: false,
raven: false,
circe: false,
hailey: false,
trinity: false,
powergirl: false,
wondergirl: false,
lois: false,
}>>
/* Player Flag */
<<set $player.flag={
tutorial: false,
startArena: false,
meetBatgirl: false,
computer: false,
homesec: false,
monmezzed: false,
event1: false,
batgirldom: 0,
maid: 0,
makemoney: 0,
inari: 0,
stargirl: true,
supergirl: false,
raven: true,
stargirlquest: true,
churchvisit: false,
gendermachine1: 0,
lexfirst: true,
ravencoffee: 0,
lexlabcard: false,
wwapt: false,
wwapartment: false,
circehomevisit: false,
}>>
<<set $player.lexcorp={
initiation: false,
visithr: false,
visitmanager: false,
visitreception: false,
internwork1: 0,
}>>
/* Inventory Variables */
<<set $player.has={
coffee: false,
tea: false,
beer: false,
redvial: false,
}>>
<<set $roomchange = true>>
<<set $currentcall = false>>
<<set $tutText = "">>
<<set $options={
tutorial:true,
sound:true,
pixelfont:true,
zoom:{
values:["100%","75%","50%"],
value:"100%",
org_value:"100%",
},
showxp:true,
}>>
<<set $circe={
name: "Circe",
firstName: "Donna",
lastName: "Milton",
portrait: "Circe",
style: "circe",
isMale: false,
isFemale: true,
hypno: 0,
corrupt: 0,
convoCD: 0,
eventCD: 0,
status: "Normal",
relationship: "Vilaness",
seeDick: false,
seePussy: false,
lust: 0,
arousal: 0,
love: 30,
cum: 0,
cumMin: 0,
cumMax: 10,
orgasm: false,
dom: 100,
domReveal: false,
domCheck: function(d) {
if ((this.dom + d) <= $player.dom) {
return true;
}
}
}>>>
<<set $circe.flag={
startTraining: false
}>>
<<set $circe.talk={
schedule1: false,
schedule2: false
}>>
<<set $killerfrost={
name: "Killer Frost",
firstName: "Caitlin",
lastName: "Snow",
portrait: "Frost",
style: "circe",
isMale: false,
isFemale: true,
hypno: 0,
corrupt: 0,
convoCD: 0,
eventCD: 0,
isinCell: false,
status: "Normal",
relationship: "Vilaness",
seeDick: false,
seePussy: false,
lust: 0,
arousal: 0,
love: 30,
cum: 0,
cumMin: 0,
cumMax: 10,
orgasm: false,
dom: 100,
domReveal: false,
domCheck: function(d) {
if ((this.dom + d) <= $player.dom) {
return true;
}
}
}>>>
<<set $circe.flag={
startTraining: false
}>>
<<set $circe.talk={
schedule1: false,
schedule2: false
}>>
<<set $batgirl={
name: "Batgirl",
firstName: "Barbara",
lastName: "Gordon",
portrait: "Batgirl",
style: "batgirl",
isMale: false,
isFemale: true,
isPregnant: false,
pregnantBy: "",
hypno: 0,
corrupt: 0,
convoCD: 0,
visits: 0,
arena: true,
status: "Normal",
relationship: "Heroine",
seeDick: false,
seePussy: false,
HP: 30,
MP: 10,
AC: 10,
maxAttacks: 1,
attacks: 1,
attack: 2,
damage: 2,
armor: 4,
poison: 0,
poisonChance: 0,
speed: 12,
money: 30,
XP: 30,
matBonus: 20,
lust: 0,
love: 30,
arousal: 50,
carousal: 50,
cum: 0,
cumMin: 0,
cumMax: 10,
orgasm: false,
nude: false,
dom: 65,
domReveal: false,
domCheck: function(d) {
if ((this.dom + d) <= $player.dom) {
return true;
}
}
}>>>
<<set $batgirl.talk={
budget1: true
}>>
<<set $batgirl.flag={
makeCMD1: false,
unlockApartment: false,
sex: false,
oral: false,
apartmentOral: false
}>>
<<set $diana={
name: "Wonder Woman",
firstName: "Diana",
lastName: "Prince",
portrait: "Diana",
style: "diana",
isMale: false,
isFemale: true,
isPregnant: false,
pregnantBy: "",
arena: true,
hypno: 0,
corrupt: 0,
arousal: 0,
carousal: 0,
dates: 0,
nude: false,
convoCD: 0,
status: "Normal",
relationship: "Heroine",
seeDick: false,
seePussy: false,
matBonus: 20,
HP: 30,
MP: 10,
AC: 10,
maxAttacks: 1,
attacks: 1,
attack: 2,
damage: 2,
armor: 4,
poison: 0,
poisonChance: 0,
speed: 12,
money: 30,
XP: 30,
lust: 0,
love: 30,
cum: 0,
cumMin: 0,
cumMax: 10,
orgasm: false,
dom: 65,
domReveal: false,
domCheck: function(d) {
if ((this.dom + d) <= $player.dom) {
return true;
}
}
}>>
<<set $diana.flag={
unlockApartment: false,
}>>
<<set $nate={
name: "Nate",
oldName: "Nate",
portrait: "Nate",
style: "nate",
isMale: true,
isFemale: false,
hypno: 0,
corrupt: 0,
doseCD: 0,
convoCD: 0,
rapeCD: -1,
status: "Normal",
relationship: "Black Market Dealer",
seeDick: false,
lust: 0,
love: 15,
cum: 0,
cumMin: 0,
cumMax: 10,
orgasm: false,
dom: 85,
domReveal: false,
domCheck: function(d) {
if ((this.dom + d) <= $player.dom) {
return true;
}
}
}>>
<<set $nate.flag={
shopunlock: false,
likesplayer: false
}>>
<<set $debbie={
name: "Debbie",
portrait: "Debbie",
style: "debbie",
isMale: false,
isFemale: true,
hypno: 0,
corrupt: 0,
doseCD: 0,
convoCD: 0,
status: "Normal",
relationship: "Cousin",
seeDick: false,
seePussy: false,
lust: 0,
love: 30,
cum: 0,
cumMin: 0,
cumMax: 10,
orgasm: false,
dom: 35,
domReveal: false,
domCheck: function(d) {
if ((this.dom + d) <= $player.dom) {
return true;
}
},
isHome: function () {
if ($time.isWeekend() && $time.isAfternoon()) {
return false;
} else if ($time.isNight() && this.isSlut) {
return false;
} else {
return true;
}
}
}>>
<<set $debbie.flags={
nateDefeat: false
}>>
<<set $hailey={
name: "Hailey",
portrait: "Hailey",
style: "hailey",
isMale: false,
isFemale: true,
hypno: 0,
corrupt: 0,
status: "Normal",
relationship: "Secretary",
seeDick: false,
seePussy: false,
lust: 0,
love: 30,
cum: 0,
cumMin: 0,
cumMax: 10,
orgasm: false,
dom: 65,
domReveal: false,
domCheck: function(d) {
if ((this.dom + d) < $player.dom) {
return true;
}
}
}>>
<<set $hailey.flag={
hacked: false,
}>>
<<set $lin={
name: "Granny Lin",
portrait: "Lin",
style: "lin",
isMale: false,
isFemale: true,
hypno: 0,
corrupt: 0,
doseCD: 0,
convoCD: 0,
dom: 0,
status: "Normal",
relationship: "Shopkeeper",
seeDick: false,
seePussy: false,
lust: 0,
love: 15,
cum: 0,
cumMin: 0,
cumMax: 10,
cumCount: 0,
orgasm: false,
dom: 30,
first: 0,
domReveal: false,
domCheck: function(d) {
if ((this.dom + d) <= $player.dom) {
return true;
}
},
}>>
<<set $lin.flag={
massagestep: 0,
recruit: false,
}>>
<<set $raven={
name: "Raven",
firstName: "Raven",
portrait: "Raven",
style: "raven",
isFemale: true,
isMale: false,
status: "Normal",
relationship: "Heroine",
lust: 0,
hypno: 0,
corrupt: 0,
love: 30,
cum: 0,
cumMin: 0,
cumMax: 10,
orgasm: false,
dom: 95,
domReveal: false,
domCheck: function(d) {
if ((this.dom + d) <= $player.dom) {
return true;
}
}
}>>
<<set $supergirl={
name: "Supergirl",
portrait: "Supergirl",
style: "supergirl",
isMale: false,
isFemale: true,
isPregnant: false,
pregnantBy: "",
hypno: 0,
corrupt: 0,
status: "Normal",
relationship: "Heroine",
seeDick: false,
seePussy: false,
lust: 0,
love: 45,
cum: 0,
cumMin: 0,
cumMax: 10,
orgasm: false,
dom: 65,
domReveal: false,
domCheck: function(d) {
if ((this.dom + d) <= $player.dom) {
return true;
}
}
}>>
<<set $supergirl.talk={
budget1: true
}>>
<<set $supergirl.flag={
makeCMD1: false,
unlockApartment: false,
sex: false,
oral: false,
apartmentOral: false
}>>
<<set $allison={
name: "Allison",
portrait: "Allison",
style: "allison",
isMale: false,
isFemale: false,
isTrans: false,
genderReveal: false,
isPregnant: false,
pregnantBy: "",
hypno: 0,
corrupt: 0,
doseCD: 0,
convoCD: 0,
status: "Normal",
relationship: "Aunt",
seeDick: false,
seePussy: false,
lust: 0,
love: 30,
cum: 0,
cumMin: 0,
cumMax: 10,
orgasm: false,
dom: 35,
domReveal: false,
domCheck: function(d) {
if ((this.dom + d) <= $player.dom) {
return true;
}
},
isHome: function () {
if ($time.isWeekend() && $time.isAfternoon()) {
return false;
} else if ($time.isNight() && this.isSlut) {
return false;
} else {
return true;
}
}
}>>
<<set $allison.talk={
nateDefeat: false
}>>
<<set $allison.flag={
hadCoffee: false,
caughtPegging: false,
caughtMasturbating: false
}>>
<<set $allisoncontrol={
coffee: false,
morningMasturbate: false,
coffeeKiss: false,
nateDom: false,
oral: false,
sex: false,
slut: false,
wedding: false
}>>
<<set $hippolyta={
name: "Hippolyta",
portrait: "Hippolyta",
style: "hippolyta",
isMale: false,
isFemale: true,
isPregnant: false,
isinCell: false,
pregnantBy: "",
hypno: 0,
corrupt: 0,
doseCD: 0,
dateCD: 0,
dates: 0,
convoCD: 0,
status: "Normal",
relationship: "Diana's Mother",
seeDick: false,
seePussy: false,
lust: 0,
love: 45,
cum: 0,
cumMin: 0,
cumMax: 10,
orgasm: false,
dom: 65,
domReveal: false,
domCheck: function(d) {
if ((this.dom + d) <= $player.dom) {
return true;
}
}
}>>
<<set $hippolyta.flag={
unlockApartment: false,
}>>
<<set $powergirl={
name: "Power Girl",
firstName: "Kara",
lastName: "Zor-El",
portrait: "powergirl",
style: "powergirl",
isMale: false,
isFemale: true,
isPregnant: false,
pregnantBy: "",
hypno: 0,
corrupt: 0,
dates: 0,
convoCD: 0,
status: "Normal",
relationship: "Heroine",
seeDick: false,
seePussy: false,
matBonus: 20,
lust: 0,
love: 20,
orgasm: false,
dom: 65,
domReveal: false,
domCheck: function(d) {
if ((this.dom + d) <= $player.dom) {
return true;
}
}
}>>
<<set $wondergirl={
name: "Wonder Girl",
firstName: "Cassie",
lastName: "Sandsmark",
portrait: "Cassie",
style: "wondergirl",
isMale: false,
isFemale: true,
isPregnant: false,
pregnantBy: "",
hypno: 0,
corrupt: 0,
dates: 0,
convoCD: 0,
status: "Normal",
relationship: "Heroine",
seeDick: false,
seePussy: false,
matBonus: 20,
lust: 0,
love: 20,
dom: 65,
domReveal: false,
domCheck: function(d) {
if ((this.dom + d) <= $player.dom) {
return true;
}
}
}>>
<<set $trinity={
name: "Trinity",
firstName: "Trinity",
lastName: "",
portrait: "Trinity",
style: "trinity",
isMale: false,
isFemale: true,
isPregnant: false,
pregnantBy: "",
hypno: 0,
corrupt: 0,
dates: 0,
convoCD: 0,
status: "Normal",
relationship: "Computer Assistnat",
seeDick: false,
seePussy: false,
matBonus: 20,
lust: 0,
love: 40,
dom: 50,
domReveal: false,
domCheck: function(d) {
if ((this.dom + d) <= $player.dom) {
return true;
}
}
}>>
<<set $stargirl={
name: "Stargirl",
firstName: "Courtney",
lastName: "Whitmore",
portrait: "Stargirl",
style: "stargirl",
isMale: false,
isFemale: true,
isPregnant: false,
pregnantBy: "",
hypno: 0,
corrupt: 0,
dates: 0,
convoCD: 0,
status: "Normal",
relationship: "Heroine",
seeDick: false,
seePussy: false,
matBonus: 20,
lust: 0,
love: 40,
dom: 50,
domReveal: false,
domCheck: function(d) {
if ((this.dom + d) <= $player.dom) {
return true;
}
}
}>>
<<set $zatanna={
name: "Zatanna",
firstName: "Zatanna",
lastName: "Zatara",
portrait: "Zatanna",
style: "zatanna",
isMale: false,
isFemale: true,
isPregnant: false,
pregnantBy: "",
hypno: 0,
corrupt: 0,
hasPenis: false,
dates: 0,
convoCD: 0,
status: "Normal",
relationship: "Heroine",
seeDick: false,
seePussy: false,
matBonus: 20,
lust: 0,
love: 40,
dom: 50,
domReveal: false,
domCheck: function(d) {
if ((this.dom + d) <= $player.dom) {
return true;
}
}
}>>
<<set $lois={
name: "Lois",
firstName: "Lois",
lastName: "Lane",
portrait: "lois",
style: "rosita",
isMale: false,
isFemale: true,
isPregnant: false,
pregnantBy: "",
hypno: 0,
corrupt: 0,
hasPenis: false,
dates: 0,
convoCD: 0,
status: "Normal",
relationship: "Reporter",
seeDick: false,
seePussy: false,
matBonus: 20,
lust: 0,
love: 40,
dom: 50,
domReveal: false,
domCheck: function(d) {
if ((this.dom + d) <= $player.dom) {
return true;
}
}
}>>
<<set $john={
name: "Green Lantern",
firstName: "John",
lastName: "Stewart",
portrait: "john",
style: "rosita",
isMale: true,
isFemale: false,
isPregnant: false,
pregnantBy: "",
hypno: 0,
corrupt: 0,
hasPenis: true,
dates: 0,
convoCD: 0,
status: "Normal",
relationship: "Super Hero",
seeDick: false,
seePussy: false,
seeBreasts: false,
matBonus: 20,
lust: 0,
love: 40,
dom: 50,
domReveal: false,
domCheck: function(d) {
if ((this.dom + d) <= $player.dom) {
return true;
}
}
}>>
<<set $rman={name:"Innocent Bystander",portrait:"man",style:"men"}>>
<<set $rwoman={name:"Female Bystander",portrait:"woman",style:"woman"}>>
<<set $uwoman={name:"Unknown Female",portrait:"woman",style:"woman"}>>
<<set $barbara={name:"Barbara Gordon",portrait:"Barbara",style:"barbara"}>>
<<set $newsm={name:"Male Announcer",portrait:"man",style:"man"}>>
<<set $newsf={name:"Female Announcer",portrait:"woman", style:"woman"}>>
<<set $inari={name:"DA Jones",portrait:"inari", style:"woman"}>>
<<set $mayor={name:"Mayor Tannuci",portrait:"mayor", style:"woman"}>>
<<set $kimiko={name:"Dr. Ikari",portrait:"ikari", style:"ikari"}>>
<<set $lex={name:"Lex Luthor",portrait:"lex", style:"lex"}>>
<<set $matron={name:"Matron Ilsa",portrait:"matron", style:"lex"}>>
<<set $hydrac={name:"Commander Schloss",portrait:"schloss", style:"schloss"}>>
<<set $prost1={name:"Chastity",portrait:"woman",style:"woman"}>>
<<set $prost1={name:"Eve",portrait:"woman",style:"woman"}>>
<<set $mcop={name:"Male Cop",portrait:"man",style:"men"}>>
<<set $fcop={name:"Female Cop",portrait:"woman",style:"woman"}>>
<<set $michelle={name:"Michelle",portrait:"michelle",style:"michelle"}>>
<<set $helen={name:"Helen",portrait:"helen",style:"helen"}>>
<<set $rosita={name:"Rosita",portrait:"rosita",style:"rosita"}>>
<<set $robin={name:"Robin",portrait:"robin",style:"rosita"}>>
<<set $june={name:"June",portrait:"june",style:"rosita"}>>
<<set $stacey={name:"Stacey",portrait:"stacey",style:"rosita"}>>
<<set $harley={name:"Harley Quinn",portrait:"harley",style:"rosita"}>>
<<set $velma={name:"Velma",portrait:"velma",style:"rosita"}>>
<<set $meiko={name:"Meiko",portrait:"meiko",style:"rosita"}>>
<<set $harper={name:"Harper",portrait:"harper",style:"rosita"}>><<set $SDebbieRoom=[1,2]>>
<<set $AllisonRoom=[1,2]>>
<<set $Arena=[1,2]>>
<<set $BatgirlRoom=[1,2]>>
<<set $DianaRoom=[1,2]>>
<<set $LexOffice=[1,2]>>
<<set $LexLunchroom=[1,2]>>
<<set $AllisonConvo=[1]>>
<<set $DebbieConvo=[1]>>
<<set $BatgirlConvo=[1,2]>>
<<set $DianaConvo=[1,2,6]>>
<<set $SupergirlConvo=[1,2]>>
<<set $NateConvo=[1,2]>>
<<set $CirceConvo=[1,2]>>
<<set $AllisonConvoCD=[]>>
<<set $DebbieConvoCD=[]>>
<<set $BatgirlConvoCD=[]>>
<<set $DianaConvoCD=[]>>
<<set $SupergirlConvoCD=[]>>
<<set $NateConvoCD=[]>>
<<set $CirceConvoCD=[]>>''You browse through your selection of toys...''
<<if $game.usePics>>\
<<if $MobileMode>>\
<div class="grid">\
<div class="col-3-4">\
<div class="module">\
<<DisplayCharacter accf>>
</div>\
</div>\
<div class="col-1-4">\
<div class="module">\
<<draw_TableAccf nd>>
</div>\
</div>\
</div>\
<<else>>\
<div class="grid">\
<div class="col-1-3">\
<div class="module">\
<<DisplayCharacter accf>>
</div>\
</div>\
<div class="col-2-3">\
<div class="module">\
<<draw_TableAccf>>
</div>\
</div>\
</div>\
<</if>>\
<<else>>\
<<draw_TableAccf>>
<</if>>\
• [[Go back|Wardrobe]]<<widget "UnderwearOrPants">>
<<if $player.isWearingUnderwear>>
<<underwear>>
<<else>>
<<bottom>>
<</if>>
<</widget>>
<<widget "StraponOrCock">>
<<if $player.isWearingStrapon>>
<<accf>>
<<else>>
<<if $args[1]>>
<<pSize>>
<<else>>
$g.cock
<</if>>
<</if>>
<</widget>>
<<widget "Head">>
$clHead[$wHead].name
<</widget>>
<<widget "head">>
<<set _x = $clHead[$wHead].name.toLowerCase()>>
_x
<</widget>>
<<widget "Neck">>
$clNeck[$wNeck].name
<</widget>>
<<widget "neck">>
<<set _x = $clNeck[$wNeck].name.toLowerCase()>>
_x
<</widget>>
<<widget "Top">>
$clTop[$wTop].name
<</widget>>
<<widget "top">>
<<set _x = $clTop[$wTop].name.toLowerCase()>>
_x
<</widget>>
<<widget "Bottom">>
<<if $clTop[$wTop].isDress>>
Dress
<<else>>
<<if $args[0]>>
$clBottom[$wBottom].name $clBottom[$wBottom].isAre
<<else>>
$clBottom[$wBottom].name
<</if>>
<</if>>
<</widget>>
<<widget "bottom">>
<<if $clTop[$wTop].isDress>>
dress
<<else>>
<<set _x = $clBottom[$wBottom].name.toLowerCase()>>
<<if $args[0]>>
_x $clBottom[$wBottom].isAre
<<else>>
_x
<</if>>
<</if>>
<</widget>>
<<widget "Underwear">>
<<if $args[0]>>
$clUnderwear[$wUnderwear].name $clUnderwear[$wUnderwear].isAre
<<else>>
$clUnderwear[$wUnderwear].name
<</if>>
<</widget>>
<<widget "underwear">>
<<set _x = $clUnderwear[$wUnderwear].name.toLowerCase()>>
<<if $args[0]>>
_x $clUnderwear[$wUnderwear].isAre
<<else>>
_x
<</if>>
<</widget>>
<<widget "Bra">>
<<if $args[0]>>
$clBra[$wBra].name $clBra[$wBra].isAre
<<else>>
$clBra[$wBra].name
<</if>>
<</widget>>
<<widget "bra">>
<<set _x = $clBra[$wBra].name.toLowerCase()>>
<<if $args[0]>>
_x $clBra[$wBra].isAre
<<else>>
_x
<</if>>
<</widget>>
<<widget "Socks">>
$clSocks[$wSocks].name
<</widget>>
<<widget "socks">>
<<set _x = $clSocks[$wSocks].name.toLowerCase()>>
_x
<</widget>>
<<widget "Shoes">>
$clShoes[$wShoes].name
<</widget>>
<<widget "shoes">>
<<set _x = $clShoes[$wShoes].name.toLowerCase()>>
_x
<</widget>>
<<widget "Accf">>
$clAccf[$wAccf].name
<</widget>>
<<widget "accf">>
<<set _x = $clAccf[$wAccf].name.toLowerCase()>>
_x
<</widget>>
<<widget "Accb">>
$clAccb[$wAccb].name
<</widget>>
<<widget "accb">>
<<set _x = $clAccb[$wAccb].name.toLowerCase()>>
_x
<</widget>>
<<widget "CheckClothing">>
<<set $player.isCrossdressed to false>>
<<set $player.isDressedCasual to false>>
<<set $player.isDressedFormal to false>>
<<set $player.isDressedSlutty to false>>
<<set $player.isDressedManly to false>>
<<set $player.isDressedGirly to false>>
<<set $player.isWearingUnderwear to false>>
<<set $player.isWearingBra to false>>
<<set $player.isWearingStrapon to false>>
<<set $player.isFrontPlugged to false>>
<<set $player.isAnalPlugged to false>>
<<set $player.isChastity to false>>
<<if $wUnderwear != 0>>
<<set $player.isWearingUnderwear to true>>
<</if>>
<<if $wBra != 0>>
<<set $player.isWearingBra to true>>
<</if>>
<<if $clTop[$wTop].isDress>>
<<set $clBottom[$wBottom].equipped to false>>
<<set $wBottom to 0, $clBottom[0].equipped to true>>
<</if>>
<<if $wAccf is 1 or $wAccf is 2>>
<<set $player.isFrontPlugged to true>>
<</if>>
<<if $wAccf is 3>>
<<set $player.isChastity to true>>
<</if>>
<<if $wAccf is 4>>
<<set $player.isWearingStrapon to true>>
<</if>>
<<if $wAccb is not 0>>
<<set $player.isAnalPlugged to true>>
<</if>>
<<set _Manly = 0>>
<<set _Girly = 0>>
<<set _Slutty = 0>>
<<set _Formal = 0>>
<<set _Casual = 0>>
<<if $clHead[$wHead].isManly>><<set _Manly += 1>><</if>>
<<if $clHead[$wHead].isGirly>><<set _Girly += 1>><</if>>
<<if $clHead[$wHead].isSlutty>><<set _Slutty += 1>><</if>>
<<if $clHead[$wHead].isFormal>><<set _Formal += 1>><</if>>
<<if $clHead[$wHead].isCasual>><<set _Casual += 1>><</if>>
<<if $clNeck[$wNeck].isManly>><<set _Manly += 1>><</if>>
<<if $clNeck[$wNeck].isGirly>><<set _Girly += 1>><</if>>
<<if $clNeck[$wNeck].isSlutty>><<set _Slutty += 1>><</if>>
<<if $clNeck[$wNeck].isFormal>><<set _Formal += 1>><</if>>
<<if $clNeck[$wNeck].isCasual>><<set _Casual += 1>><</if>>
<<if $clTop[$wTop].isManly>><<set _Manly += 1>><</if>>
<<if $clTop[$wTop].isGirly>><<set _Girly += 1>><</if>>
<<if $clTop[$wTop].isSlutty>><<set _Slutty += 1>><</if>>
<<if $clTop[$wTop].isFormal>><<set _Formal += 1>><</if>>
<<if $clTop[$wTop].isCasual>><<set _Casual += 1>><</if>>
<<if $clBottom[$wBottom].isManly>><<set _Manly += 1>><</if>>
<<if $clBottom[$wBottom].isGirly>><<set _Girly += 1>><</if>>
<<if $clBottom[$wBottom].isSlutty>><<set _Slutty += 1>><</if>>
<<if $clBottom[$wBottom].isFormal>><<set _Formal += 1>><</if>>
<<if $clBottom[$wBottom].isCasual>><<set _Casual += 1>><</if>>
<<if $clUnderwear[$wUnderwear].isManly>><<set _Manly += 1>><</if>>
<<if $clUnderwear[$wUnderwear].isGirly>><<set _Girly += 1>><</if>>
<<if $clUnderwear[$wUnderwear].isSlutty>><<set _Slutty += 1>><</if>>
<<if $clUnderwear[$wUnderwear].isFormal>><<set _Formal += 1>><</if>>
<<if $clUnderwear[$wUnderwear].isCasual>><<set _Casual += 1>><</if>>
<<if $clBra[$wBra].isManly>><<set _Manly += 1>><</if>>
<<if $clBra[$wBra].isGirly>><<set _Girly += 1>><</if>>
<<if $clBra[$wBra].isSlutty>><<set _Slutty += 1>><</if>>
<<if $clBra[$wBra].isFormal>><<set _Formal += 1>><</if>>
<<if $clBra[$wBra].isCasual>><<set _Casual += 1>><</if>>
<<if $clSocks[$wSocks].isManly>><<set _Manly += 1>><</if>>
<<if $clSocks[$wSocks].isGirly>><<set _Girly += 1>><</if>>
<<if $clSocks[$wSocks].isSlutty>><<set _Slutty += 1>><</if>>
<<if $clSocks[$wSocks].isFormal>><<set _Formal += 1>><</if>>
<<if $clSocks[$wSocks].isCasual>><<set _Casual += 1>><</if>>
<<if $clShoes[$wShoes].isManly>><<set _Manly += 1>><</if>>
<<if $clShoes[$wShoes].isGirly>><<set _Girly += 1>><</if>>
<<if $clShoes[$wShoes].isSlutty>><<set _Slutty += 1>><</if>>
<<if $clShoes[$wShoes].isFormal>><<set _Formal += 1>><</if>>
<<if $clShoes[$wShoes].isCasual>><<set _Casual += 1>><</if>>
<<if $player.makeup > 0>><<set _Girly += 1>><</if>>
<<if $player.makeup == 2>><<set _Slutty += 1>><</if>>
<<if $clTop[$wTop].isGirly and $clBottom[$wBottom].isGirly>>
<<set _Girly += 2>>
<</if>>
<<if $clTop[$wTop].isManly and $clBottom[$wBottom].isManly>>
<<set _Manly += 2>>
<</if>>
<<if _Manly > _Girly>><<set $player.isDressedManly to true>><</if>>
<<if _Girly > _Manly>><<set $player.isDressedGirly to true>><</if>>
<<if _Formal >= 3>><<set $player.isDressedFormal to true>><</if>>
<<if _Casual >= 3>><<set $player.isDressedCasual to true>><</if>>
<<if _Slutty >= 3>><<set $player.isDressedSlutty to true>><</if>>
<<if $player.isMale and $player.isDressedGirly>><<set $player.isCrossdressed to true>><</if>>
<<if $player.isFemale and $player.isDressedManly>><<set $player.isCrossdressed to true>><</if>>
<</widget>>''You browse through your selection of toys...''
<<if $game.usePics>>\
<<if $MobileMode>>\
<div class="grid">\
<div class="col-3-4">\
<div class="module">\
<<DisplayCharacter accb>>
</div>\
</div>\
<div class="col-1-4">\
<div class="module">\
<<draw_TableAccb nd>>
</div>\
</div>\
</div>\
<<else>>\
<div class="grid">\
<div class="col-1-3">\
<div class="module">\
<<DisplayCharacter accb>>
</div>\
</div>\
<div class="col-2-3">\
<div class="module">\
<<draw_TableAccb>>
</div>\
</div>\
</div>\
<</if>>\
<<else>>\
<<draw_TableAccb>>
<</if>>\
• [[Go back|Wardrobe]]<<set $Days=["Sunday", "Monday", "Tuesday", "Wednesday", "Thursday", "Friday", "Saturday"]>>
<<set $Times=["Morning", "Noon", "Afternoon", "Evening", "Night"]>>
<<set $time={
day: "",
time: "",
dayCount: 1,
calendarDay: "",
month: "November",
cTime: 4,
cDay: 4,
isJanuary: function(d) {
return (this.month == "January" && this.dayCount == d);
},
isFebruary: function(d) {
return (this.month == "February" && this.dayCount == d);
},
isMarch: function(d) {
return (this.month == "March" && this.dayCount == d);
},
isApril: function(d) {
return (this.month == "April" && this.dayCount == d);
},
isMay: function(d) {
return (this.month == "May" && this.dayCount == d);
},
isJune: function(d) {
return (this.month == "June" && this.dayCount == d);
},
isJuly: function(d) {
return (this.month == "July" && this.dayCount == d);
},
isAugust: function(d) {
return (this.month == "August" && this.dayCount == d);
},
isSeptember: function(d) {
return (this.month == "September" && this.dayCount == d);
},
isOctober: function(d) {
return (this.month == "October" && this.dayCount == d);
},
isNovember: function(d) {
return (this.month == "November" && this.dayCount == d);
},
isDecember: function(d) {
return (this.month == "December" && this.dayCount == d);
},
isMonday: function() {
return (this.cDay % 7 == 1);
},
isTuesday: function() {
return (this.cDay % 7 == 2);
},
isWednesday: function() {
return (this.cDay % 7 == 3);
},
isThursday: function() {
return (this.cDay % 7 == 4);
},
isFriday: function() {
return (this.cDay % 7 == 5);
},
isSaturday: function() {
return (this.cDay % 7 == 6);
},
isSunday: function() {
return (this.cDay % 7 == 0);
},
isWeekend: function() {
return (this.cDay % 7 == 6 || this.cDay % 7 == 0);
},
isMorning: function() {
return (this.cTime == 0);
},
isNoon: function() {
return (this.cTime == 1);
},
isAfternoon: function() {
return (this.cTime == 2);
},
isEvening: function() {
return (this.cTime == 3);
},
isNight: function() {
return (this.cTime == 4);
},
check: function(m,d,t) {
return ((this.month == m || m == 0) && (this.dayCount == d || d == 0) && (this.time == t || t == 0));
},
getDay: function(cD) {
this.day = $Days[cD];
return this.day;
},
getTime: function(cT) {
this.time = $Times[cT];
return this.time;
},
newDay: function() {
this.dayCount += 1;
this.cTime = 0;
if (this.cDay == 6) {
this.cDay = 0;
} else {
this.cDay += 1;
}
if (this.dayCount >= 32 && this.month == "January") {
this.dayCount = 1;
this.month = "February";
}
if (this.dayCount >= 29 && this.month == "February") {
this.dayCount = 1;
this.month = "March";
}
if (this.dayCount >= 32 && this.month == "March") {
this.dayCount = 1;
this.month = "April";
}
if (this.dayCount >= 31 && this.month == "April") {
this.dayCount = 1;
this.month = "May";
}
if (this.dayCount >= 32 && this.month == "May") {
this.dayCount = 1;
this.month = "June";
}
if (this.dayCount >= 31 && this.month == "June") {
this.dayCount = 1;
this.month = "July";
}
if (this.dayCount >= 32 && this.month == "July") {
this.dayCount = 1;
this.month = "August";
}
if (this.dayCount >= 32 && this.month == "August") {
this.dayCount = 1;
this.month = "September";
}
if (this.dayCount >= 31 && this.month == "September") {
this.dayCount = 1;
this.month = "October";
}
if (this.dayCount >= 32 && this.month == "October") {
this.dayCount = 1;
this.month = "November";
}
if (this.dayCount >= 31 && this.month == "November") {
this.dayCount = 1;
this.month = "December";
}
if (this.dayCount >= 32 && this.month == "December") {
this.dayCount = 1;
this.month = "January";
}
this.time = $Times[this.cTime];
this.day = $Days[this.cDay];
return this.time;
return this.day;
},
passTime: function(h) {
this.cTime += h;
$player.stamina += h;
$state1 = 0;
$state2 = 0;
$action = "";
$allison.orgasm = false;
$debbie.orgasm = false;
$batgirl.orgasm = false;
$circe.orgasm = false;
$nate.orgasm = false;
$allison.cum -= 1;
$debbie.cum -= 1;
$batgirl.cum -= 1;
$circe.cum -= 1;
$nate.cum -= 1;
if ($ConvoCD > 0) {
$ConvoCD -= 1;
}
if (this.cTime > 4) {
this.cTime = 0;
this.cDay += 1;
this.dayCount += 1;
if (this.cDay > 6) {
this.cDay = 0;
}
}
this.time = $Times[this.cTime];
this.day = $Days[this.cDay];
return this.time;
return this.day;
}
}>>
<<set $time.day = $time.getDay($time.cDay)>>
<<set $time.time = $time.getTime($time.cTime)>><<widget "ConversationCheck">>
<!--==| Allison |===================================================-->
<!--==| Debbie |==| ??? |=============================================-->
<</widget>><<set $game.devmode to true>>\
<hr>
<<button "Add $$10,000">>
<<set $player.money += 10000>>\
<<updatebar>>\
<</button>>
<<button "Zero Money">>
<<set $player.money = 0>>\
<<updatebar>>\
<</button>>
Force Home EventID: <<textbox "$game.devEventID" "0">>
• [[Launch Event|HomeEvents]]
Force Work EventID: <<textbox "$game.devEventID" "0">>
• [[Launch Event|SchoolEvents]]
• [[Go Home|Home]]
• [[Go to Work|Justice League]]
• [[Go to bed|Room-GotoBed]]
• [[Go to sleep|Room-Sleep]]<<loc_GothamDowntown>>
<<if not $time.isNight()>>\
<<if $wTop == 7>>
<<set $wTop = 3>>
<<set $wBottom = 1>>
<</if>>
<<set $eventchance = random(1,3)>>
<<if $eventchance eq 1>> /% Start $event %/
<<include GothamEvents>>
<<else>>
''It's currently @@$time.day, $time.time@@. You're standing in the bustling downtown of Gotham City. People stroll browsing the shops..''
<img src="pics/map/Gotham Map.jpg" usemap="#gotham">
<map name="gotham">
<area shape="rect" alt="Circe's Lab" title="Circe's Lab" coords="240,587,149,562" data-passage="Circe-Lab">
<area shape="rect" alt="Daily Planet" title="Daily Planet" coords="340,579,438,600" data-passage="Daily Planet">
<area shape="rect" alt="City Hall" title="City Hall" coords="419,647,489,667" data-passage="City Hall">
<area shape="rect" coords="247,693,343,715" data-passage="LexCorp">
<<if $player.jla>>
<area shape="rect" coords="471,573,576,593" data-passage="Justice League">
<</if>>
<area shape="rect" coords="305,346,404,364" data-passage="Granny-Lin">
<area shape="rect" coords="380,383,470,423" data-passage="Batgirls-Apartment">
<area shape="rect" coords="585,487,662,530" data-passage="Church">
<area shape="rect" coords="277,206,336,232" data-passage="Home">
</map>
• [[Go to Circe's Lab|Circe-Lab]]
[[Go to Granny Lin's Shop|Granny-Lin]]
• [[Go to Batgirl's Apartment|Batgirls-Apartment]]
<<if $player.jla>>\
• [[Go to Justice League|Justice League]]
<</if>>
<<if $player.flag.wwapt>>
• [[Go to Wonder Woman's Apartment|WW-Apartment]]
<</if>>
• [[Go to Mysterious Cathedral|Church][$c=0]]
• [[Go to Daily Planet|Daily Planet]]
• [[Go back to Home|Home]]
<</if>>
<<else>>\
<<set $wTop = 7>>
''It's currently @@$time.day, $time.time@@. Streetlights cast eerie shadows and the alleys have become particularly menacing.''
<<Thought "It's getting late I better go home if I'm not going to patrol.">>\
• [[Go back to Home|Home]]
<</if>>
// JavaScript source code
<<widget "StatReset">>
<<if $browser.detectmob()>>
<<set $MobileMode to true>>
<<else>>
<<set $MobileMode to false>>
<</if>>
<<if $ConvoCD < 0>><<set $ConvoCD to 0>><</if>>
<<if $player.stamina > $player.staminaMax>>
<<set $player.stamina to $player.staminaMax>>
<</if>>
<<if $player.stamina < 0>>
<<set $player.stamina to 0>>
<</if>>
<<if $player.dom < 0>><<set $player.dom to 0>><</if>>
<<if $player.dom > 100>><<set $player.dom to 100>><</if>>
<<if $player.genderi < (-50)>>
<<set $player.genderi to (-50)>>
<<elseif $player.genderi > 50>>
<<set $player.genderi to 50>>
<</if>>
<<if $player.hasPenis and $player.penisSize < 1>>
<<set $player.penisSize to 1>>
<<elseif not $player.hasPenis>>
<<set $player.penisSize to 0>>
<</if>>
<<if $player.isMale>>
<<set $player.gender to "Male">>
<<elseif $player.isFemale>>
<<set $player.gender to "Female">>
<<elseif $player.isTrans>>
<<set $player.gender to "Trans">>
<<else>>
<<set $player.gender to "Trans">>
<</if>>
<<if $player.breastSize > 100>>
<<set $player.breastSize to 100>>
<<elseif $player.breastSize < 0>>
<<set $player.breastSize to 0>>
<</if>>
<<if $player.penisSize > 100>>
<<set $player.penisSize to 100>>
<<elseif $player.penisSize < 0>>
<<set $player.penisSize to 0>>
<</if>>
<<if $player.pussySize > 100>>
<<set $player.pussySize to 100>>
<<elseif $player.pussySize < 0>>
<<set $player.pussySize to 0>>
<</if>>
<<if $player.assSize > 100>>
<<set $player.assSize to 100>>
<<elseif $player.assSize < 0>>
<<set $player.assSize to 0>>
<</if>>
<<if $player.breastSize >= 75>>
<<set $player.bSize to "Large">>
<<elseif $player.breastSize >= 50>>
<<set $player.bSize to "Medium">>
<<elseif $player.breastSize >= 25>>
<<set $player.bSize to "Small">>
<<elseif $player.breastSize >= 1>>
<<set $player.bSize to "Tiny">>
<<elseif $player.breastSize is 0>>
<<set $player.bSize to "Flat">>
<</if>>
<<if $player.penisSize >= 75>>
<<set $player.pSize to "Large">>
<<elseif $player.penisSize >= 50>>
<<set $player.pSize to "Medium">>
<<elseif $player.penisSize >= 25>>
<<set $player.pSize to "Small">>
<<elseif $player.penisSize >= 1>>
<<set $player.pSize to "Tiny">>
<<elseif $player.penisSize is 0 or not $player.hasPenis>>
<<set $player.pSize to "None">>
<</if>>
<<if $player.pussySize >= 75>>
<<set $player.vSize to "Gaping">>
<<elseif $player.pussySize >= 50>>
<<set $player.vSize to "Loose">>
<<elseif $player.pussySize >= 25>>
<<set $player.vSize to "Average">>
<<elseif $player.pussySize >= 1>>
<<set $player.vSize to "Tight">>
<<elseif $player.pussySize is 0>>
<<if $player.isFemale>>
<<set $player.vSize to "Virgin">>
<<else>>
<<set $player.vSize to "None">>
<</if>>
<</if>>
<<if $player.assSize >= 75>>
<<set $player.aSize to "Gaping">>
<<elseif $player.assSize >= 50>>
<<set $player.aSize to "Loose">>
<<elseif $player.assSize >= 25>>
<<set $player.aSize to "Average">>
<<elseif $player.assSize >= 1>>
<<set $player.aSize to "Tight">>
<<elseif $player.assSize is 0>>
<<set $player.aSize to "Virgin">>
<</if>>
<<if $player.hairLength < 0>>
<<set $player.hairLength to 0>>
<<elseif $player.hairLenth > 6>>
<<set $player.hairLength to 6>>
<</if>>
<<switch $player.hairLength>>
<<case 6>>
<<set $player.hLength to "Very Long">>
<<set $player.hDesc to "is so long and flowing that it hides the top of your ass.">>
<<case 5>>
<<set $player.hLength to "Long">>
<<set $player.hDesc to "is luxurious and falls down to the middle of your back">>
<<case 4>>
<<set $player.hLength to "Medium-Long">>
<<set $player.hDesc to "straight and hanging past your shoulders">>
<<case 3>>
<<set $player.hLength to "Medium-Short">>
<<set $player.hDesc to "down to your shoulders and styled.">>
<<case 2>>
<<set $player.hLength to "Short">>
<<set $player.hDesc to "short and stylish with a reddish tint.">>
<<case 1>>
<<set $player.hLength to "Very Short">>
<<set $player.hDesc to "a typical male cut, short and gelled up.">>
<<case 0>>
<<set $player.hLength to "Bald">>
<<set $player.hDesc to "completely shaved off">>
<</switch>>
<<set $player.isCompleteDom to false>>
<<set $player.isVeryDom to false>>
<<set $player.isDom to false>>
<<set $player.isCompleteSub to false>>
<<set $player.isVerySub to false>>
<<set $player.isSub to false>>
<<if $player.dom >= 99>>
<<set $player.isCompleteDom to true>>
<<set $player.isVeryDom to true>>
<<set $player.isDom to true>>
<<elseif $player.dom >= 80>>
<<set $player.isVeryDom to true>>
<<set $player.isDom to true>>
<<elseif $player.dom >= 60>>
<<set $player.isDom to true>>
<<elseif $player.dom >= 40>>
<<elseif $player.dom >= 20>>
<<set $player.isSub to true>>
<<elseif $player.dom >= 2>>
<<set $player.isSub to true>>
<<set $player.isVerySub to true>>
<<elseif $player.dom >= 0>>
<<set $player.isSub to true>>
<<set $player.isVerySub to true>>
<<set $player.isCompleteSub to true>>
<</if>>
<<if $allison.cum < $allison.cumMin>>
<<set $allison.cum to $allison.cumMin>>
<</if>>
<<if $allison.love < 0>>
<<set $allison.love to 0>>
<</if>>
<<if $allison.love > 60>>
<<set $allison.love to 60>>
<</if>>
<<if $allison.lust < 0>>
<<set $allison.lust to 0>>
<</if>>
<<if $allison.lust > 60>>
<<set $allison.lust to 60>>
<</if>>
<<if $allison.dom > 100>>
<<set $allison.dom to 100>>
<</if>>
<<if $allison.dom < 0>>
<<set $allison.dom to 0>>
<</if>>
<<if $allison.convoCD < 0>>
<<set $allison.convoCD to 0>>
<</if>>
<<if $allison.isHome() and $allison.convoCD is 0 and not $HomeConvoPool.includes("allison")>>
<<set $HomeConvoPool.push("allison")>>
<<elseif not $allison.isHome()>>
<<set $HomeConvoPool.delete("allison")>>
<</if>>
<<if $debbie.cum < $debbie.cumMin>>
<<set $debbie.cum to $debbie.cumMin>>
<</if>>
<<if $debbie.love < 0>>
<<set $debbie.love to 0>>
<</if>>
<<if $debbie.love > 60>>
<<set $debbie.love to 60>>
<</if>>
<<if $debbie.lust < 0>>
<<set $debbie.lust to 0>>
<</if>>
<<if $debbie.lust > 60>>
<<set $debbie.lust to 60>>
<</if>>
<<if $debbie.dom > 100>>
<<set $debbie.dom to 100>>
<</if>>
<<if $debbie.dom < 0>>
<<set $debbie.dom to 0>>
<</if>>
<<if $debbie.convoCD < 0>>
<<set $debbie.convoCD to 0>>
<</if>>
<<if $debbie.isHome() and $debbie.convoCD is 0 and not $HomeConvoPool.includes("debbie")>>
<<set $HomeConvoPool.push("debbie")>>
<<elseif not $debbie.isHome()>>
<<set $HomeConvoPool.delete("debbie")>>
<</if>>
<<if $batgirl.cum < $batgirl.cumMin>>
<<set $batgirl.cum to $batgirl.cumMin>>
<</if>>
<<if $batgirl.love < 0>>
<<set $batgirl.love to 0>>
<</if>>
<<if $batgirl.love > 60>>
<<set $batgirl.love to 60>>
<</if>>
<<if $batgirl.lust < 0>>
<<set $batgirl.lust to 0>>
<</if>>
<<if $batgirl.lust > 60>>
<<set $batgirl.lust to 60>>
<</if>>
<<if $batgirl.dom > 100>>
<<set $batgirl.dom to 100>>
<</if>>
<<if $batgirl.dom < 0>>
<<set $batgirl.dom to 0>>
<</if>>
<<if $supergirl.cum < $supergirl.cumMin>>
<<set $supergirl.cum to $supergirl.cumMin>>
<</if>>
<<if $supergirl.love < 0>>
<<set $supergirl.love to 0>>
<</if>>
<<if $supergirl.love > 60>>
<<set $supergirl.love to 60>>
<</if>>
<<if $supergirl.lust < 0>>
<<set $supergirl.lust to 0>>
<</if>>
<<if $supergirl.lust > 60>>
<<set $supergirl.lust to 60>>
<</if>>
<<if $supergirl.dom > 100>>
<<set $supergirl.dom to 100>>
<</if>>
<<if $supergirl.dom < 0>>
<<set $supergirl.dom to 0>>
<</if>>
<<if $nate.cum < $nate.cumMin>>
<<set $nate.cum to $nate.cumMin>>
<</if>>
<<if $nate.love < 0>>
<<set $nate.love to 0>>
<</if>>
<<if $nate.love > 60>>
<<set $nate.love to 60>>
<</if>>
<<if $nate.lust < 0>>
<<set $nate.lust to 0>>
<</if>>
<<if $nate.lust > 60>>
<<set $nate.lust to 60>>
<</if>>
<<if $nate.dom > 100>>
<<set $nate.dom to 100>>
<</if>>
<<if $nate.dom < 0>>
<<set $nate.dom to 0>>
<</if>>
<<if $AllisonConvo.length is 0>>
<<set $HomeConvoPool.delete("allison")>>
<</if>>
<<if $DebbieConvo.length is 0>>
<<set $HomeConvoPool.delete("debbie")>>
<</if>>
<<if $CirceConvo.length is 0>>
<<set $ArenaConvoPool.delete("circe")>>
<</if>>
<<if $BatgirlConvo.length is 0>>
<<set $ArenaConvoPool.delete("batgirl")>>
<</if>>
<<if $NateConvo.length is 0>>
<<set $ArenaConvoPool.delete("nate")>>
<</if>>
<<if $SupergirlConvo.length is 0>>
<<set $ArenaConvoPool.delete("supergirl")>>
<</if>>
<<if $DianaConvo.length is 0>>
<<set $ArenaConvoPool.delete("diana")>>
<</if>>
<</widget>><<switch $c>>\
<<case 0>>\ /* Sleep */
<span id="output">\
• <<click "You feel the comforting darkness envelop you...">>
<<replace "#output">>\
<<Dreams>>\
<<NewDay>>\
• [[Continue...|Room-Morning]]
<</replace>>\
<</click>>\
</span>\
<</switch>><<widget "EnableEvents">>
<</widget>><<widget "scene">>
<<silently>>
/* Base scene building */
<<set _bg to "pics/room/"+$args[0]+".png">>
<<set _a1 to "pics/actors/">>
<<set _a2 to "pics/actors/">>
<<set _a3 to "pics/actors/">>
<<set _a4 to "pics/actors/">>
<<set _arg to ["x","x","x","x","x"], _ch to [], _ex to [], _bd to [], _sp to ["x","x","x","x","x"]>>
<<if $args[1]>><<set _arg[1] to $args[1]>><</if>>
<<if $args[2]>><<set _arg[2] to $args[2]>><</if>>
<<if $args[3]>><<set _arg[3] to $args[3]>><</if>>
<<if $args[4]>><<set _arg[4] to $args[4]>><</if>>
/* Parse NPC Data*/
/* Check for Character */
<<for _cCheck=1;_cCheck<5;_cCheck++>>
<<if _arg[_cCheck] isnot "x">>
<<if _arg[_cCheck].includes("circe")>>
<<set _ch[_cCheck] to "circe">>
<<elseif _arg[_cCheck].includes("hailey")>>
<<set _ch[_cCheck] to "hailey">>
<<elseif _arg[_cCheck].includes("batgirl")>>
<<set _ch[_cCheck] to "batgirl">>
<<elseif _arg[_cCheck].includes("diana")>>
<<set _ch[_cCheck] to "diana">>
<<elseif _arg[_cCheck].includes("victoria")>>
<<set _ch[_cCheck] to "victoria">>
<<elseif _arg[_cCheck].includes("diana")>>
<<set _ch[_cCheck] to "diana">>
<<elseif _arg[_cCheck].includes("tasha")>>
<<set _ch[_cCheck] to "tasha">>
<<elseif _arg[_cCheck].includes("brock")>>
<<set _ch[_cCheck] to "brock">>
<</if>>
/* Check for Outfit */
<<if _arg[_cCheck].includes("-d-")>>
<<set _bd[_cCheck] to "default">>
<<elseif _arg[_cCheck].includes("-naked-")>>
<<set _bd[_cCheck] to "naked">>
<<elseif _arg[_cCheck].includes("-alt-")>>
<<set _bd[_cCheck] to "alt">>
<<elseif _arg[_cCheck].includes("-alt_naked-")>>
<<set _bd[_cCheck] to "naked-alt">>
<<elseif _arg[_cCheck].includes("-naked_hard-")>>
<<set _bd[_cCheck] to "naked-hard">>
<<else>>
<<set _bd[_cCheck] to "default">>
<</if>>
/* Check for Expression */
<<if _arg[_cCheck].includes("-n-")>>
<<set _ex[_cCheck] to "default">>
<<elseif _arg[_cCheck].includes("-aroused-")>>
<<set _ex[_cCheck] to "aroused">>
<<elseif _arg[_cCheck].includes("-happy-")>>
<<set _ex[_cCheck] to "happy">>
<<elseif _arg[_cCheck].includes("-embarrassed-")>>
<<set _ex[_cCheck] to "embarrassed">>
<<elseif _arg[_cCheck].includes("-angry-")>>
<<set _ex[_cCheck] to "angry">>
<<elseif _arg[_cCheck].includes("-sad-")>>
<<set _ex[_cCheck] to "sad">>
<<else>>
<<set _ex[_cCheck] to "default">>
<</if>>
/* Check for Special Conditions */
<<if _ch[_cCheck] is "mom">>
<<if $mom.hasCollar>>
<<set _sp[_cCheck] to "collar">>
<</if>>
<</if>>
<</if>>
<</for>>
/* Player Gender and Image Directories */
<<set _g to $player.gender>>
<<set _pp to "pics/actors/player/" + _g + "/body/">>
<<set _cp to "pics/actors/player/" + _g + "/clothes/">>
<<set _doll to _pp + "base.png">>
<<set _dollHead to _pp + "head/">>
<<set _dollHair to _pp + "hair/" + $player.hairLength + ".png">>
<<if $clShoes[$wShoes].isHeels>>
<<set _dollFeet to _pp + "feet_heels.png">>
<<else>>
<<set _dollFeet to _pp + "feet.png">>
<</if>>
/* Bust Size */
<<set _dollBust to _pp + "chest/" + $player.bSize + ".png">>
<<switch $player.bSize>>
<<case "Large">>
<<set _bs to "large/">>
<<case "Medium">>
<<set _bs to "med/">>
<<case "Small">>
<<set _bs to "small/">>
<<case "Tiny">>
<<set _bs to "flat/">>
<<case "Flat">>
<<set _bs to "flat/">>
<</switch>>
/* Crotch Size */
<<set _dollCrotch to _pp + "crotch/" + $player.pSize + ".png">>
<<switch $player.pSize>>
<<case "Large">>
<<set _cs to "large/">>
<<case "Medium">>
<<set _cs to "med/">>
<<case "Small">>
<<set _cs to "med/">>
<<case "Tiny">>
<<set _cs to "med/">>
<<case "None">>
<<set _cs to "flat/">>
<</switch>>
<</silently>>
<<if $MobileMode>>
<div id="sceneMobile">
/* Draw Background */
<<= '<img class="bg" src="' + _bg + '">'>>
/* Draw NPC if not Player */
<<if not $args[1].includes("player")>>
/* Draw NPC */
<<= '<img class="a1" src="' + _a1 + _ch[1] + "/body/" + _bd[1] + '.png">'>>
<<= '<img class="a1" src="' + _a1 + _ch[1] + "/head/" + _ex[1] + '.png">'>>
<<if _sp[1] isnot "x">><<= '<img class="a1" src="' + _a1 + _ch[1] + "/special/" + _sp[1] + '.png">'>><</if>>
<<else>>
/* Draw Player Base */
<<= '<img class="pa1" src="' + _doll + '">'>>
<<= '<img class="pa1" src="' + _dollHead + _ex[1] + '.png">'>>
<<= '<img class="pa1" src="' + _dollHair + '">'>>
<<= '<img class="pa1" src="' + _dollFeet + '">'>>
<<= '<img class="pa1" src="' + _dollCrotch + '">'>>
<<= '<img class="pa1" src="' + _dollBust + '">'>>
/* Draw Makeup */
<<if $player.makeup > 0>>
<<= '<img class="pa1" src="' + _cp + "/makeup/m" + $player.makeup + '.png">'>>
<</if>>
/* Draw Anal Accessory */
<<if $wAccb > 0>>
<<= '<img class="pa1" src="' + _cp + "/accb/" + $clAccb[$wAccb].name + '.png">'>>
<</if>>
/* Draw Vaginal/Penis Accessory if not wearing Underwear, otherwise Draw Underwear */
<<if not $player.isWearingUnderwear>>
<<= '<img class="pa1" src="' + _cp + "/accf/" + $clAccf[$wAccf].name + '.png">'>>
<<else>>
/* Draw Underwear */
<<= '<img class="pa1" src="' + _cp + "/underwear/bottom/" + _cs + $clUnderwear[$wUnderwear].name + '.png">'>>
<</if>>
/* Draw Bra */
<<if $wBra > 0>>
<<= '<img class="pa1" src="' + _cp + "/underwear/top/" + _bs + $clBra[$wBra].name + '.png">'>>
<</if>>
/* Draw Socks, Adjusting for heels */
<<if $wSocks > 0>>
<<if $clShoes[$wShoes].isHeels>>
<<= '<img class="pa1" src="' + _cp + "/socks/" + $clSocks[$wSocks].name + '_heels.png">'>>
<<else>>
<<= '<img class="pa1" src="' + _cp + "/socks/" + $clSocks[$wSocks].name + '.png">'>>
<</if>>
<</if>>
/* Draw Shoes */
<<if $wShoes > 0>>
<<= '<img class="pa1" src="' + _cp + "/shoes/" + $clShoes[$wShoes].name + '.png">'>>
<</if>>
/* Draw Bottoms */
<<if $wBottom > 0>>
<<= '<img class="pa1" src="' + _cp + "/bottom/" + $clBottom[$wBottom].name + '.png">'>>
<</if>>
/* Draw Top */
<<if $wTop > 0>>
<<= '<img class="pa1" src="' + _cp + "/top/" + _bs + $clTop[$wTop].name + '.png">'>>
<</if>>
/* Draw Neck Accessory, Adjusting for Collar */
<<if $wNeck > 0>>
<<if $clTop[$wTop].hasCollar>>
<<= '<img class="pa1" src="' + _cp + "/neck/" + _bs + $clNeck[$wNeck].name + "-collar" + '.png">'>>
<<else>>
<<= '<img class="pa1" src="' + _cp + "/neck/" + _bs + $clNeck[$wNeck].name + '.png">'>>
<</if>>
<</if>>
/* Draw Head Accessory, Adjusting for Bimbo Hair */
<<if $wHead > 0>>
<<if _gt is "bimbo">>
<<= '<img class="pa1" src="' + _cp + "/head/b_" + $clHead[$wHead].name + '.png">'>>
<<else>>
<<= '<img class="pa1" src="' + _cp + "/head/" + $clHead[$wHead].name + '.png">'>>
<</if>>
<</if>>
<</if>>
<<if $args[2]>>
/* Draw NPC if not Player */
<<if not $args[2].includes("player")>>
/* Draw NPC */
<<= '<img class="a2" src="' + _a2 + _ch[2] + "/body/" + _bd[2] + '.png">'>>
<<= '<img class="a2" src="' + _a2 + _ch[2] + "/head/" + _ex[2] + '.png">'>>
<<if _sp[2] isnot "x">><<= '<img class="a2" src="' + _a2 + _ch[2] + "/special/" + _sp[2] + '.png">'>><</if>>
<<else>>
/* Draw Player Base */
<<= '<img class="pa2" src="' + _doll + '">'>>
<<= '<img class="pa2" src="' + _dollHead + _ex[2] + '.png">'>>
<<= '<img class="pa2" src="' + _dollHair + '">'>>
<<= '<img class="pa2" src="' + _dollFeet + '">'>>
<<= '<img class="pa2" src="' + _dollCrotch + '">'>>
<<= '<img class="pa2" src="' + _dollBust + '">'>>
/* Draw Makeup */
<<if $player.makeup > 0>>
<<= '<img class="pa2" src="' + _cp + "/makeup/m" + $player.makeup + '.png">'>>
<</if>>
/* Draw Anal Accessory */
<<if $wAccb > 0>>
<<= '<img class="pa2" src="' + _cp + "/accb/" + $clAccb[$wAccb].name + '.png">'>>
<</if>>
/* Draw Vaginal/Penis Accessory if not wearing Underwear, otherwise Draw Underwear */
<<if not $player.isWearingUnderwear>>
<<= '<img class="pa1" src="' + _cp + "/accf/" + $clAccf[$wAccf].name + '.png">'>>
<<else>>
/* Draw Underwear */
<<= '<img class="pa2" src="' + _cp + "/underwear/bottom/" + _cs + $clUnderwear[$wUnderwear].name + '.png">'>>
<</if>>
/* Draw Bra */
<<if $wBra > 0>>
<<= '<img class="pa2" src="' + _cp + "/underwear/top/" + _bs + $clBra[$wBra].name + '.png">'>>
<</if>>
/* Draw Socks, Adjusting for heels */
<<if $wSocks > 0>>
<<if $clShoes[$wShoes].isHeels>>
<<= '<img class="pa2" src="' + _cp + "/socks/" + $clSocks[$wSocks].name + '_heels.png">'>>
<<else>>
<<= '<img class="pa2" src="' + _cp + "/socks/" + $clSocks[$wSocks].name + '.png">'>>
<</if>>
<</if>>
/* Draw Shoes */
<<if $wShoes > 0>>
<<= '<img class="pa2" src="' + _cp + "/shoes/" + $clShoes[$wShoes].name + '.png">'>>
<</if>>
/* Draw Bottoms */
<<if $wBottom > 0>>
<<= '<img class="pa2" src="' + _cp + "/bottom/" + $clBottom[$wBottom].name + '.png">'>>
<</if>>
/* Draw Top */
<<if $wTop > 0>>
<<= '<img class="pa2" src="' + _cp + "/top/" + _bs + $clTop[$wTop].name + '.png">'>>
<</if>>
/* Draw Neck Accessory, Adjusting for Collar */
<<if $wNeck > 0>>
<<if $clTop[$wTop].hasCollar>>
<<= '<img class="pa2" src="' + _cp + "/neck/" + _bs + $clNeck[$wNeck].name + "-collar" + '.png">'>>
<<else>>
<<= '<img class="pa2" src="' + _cp + "/neck/" + _bs + $clNeck[$wNeck].name + '.png">'>>
<</if>>
<</if>>
/* Draw Head Accessory, Adjusting for Bimbo Hair */
<<if $wHead > 0>>
<<= '<img class="pa2" src="' + _cp + "/head/" + $clHead[$wHead].name + '.png">'>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if $args[3]>>
/* Draw NPC */
<<= '<img class="a3" src="' + _a3 + _ch[3] + "/body/" + _bd[3] + '.png">'>>
<<= '<img class="a3" src="' + _a3 + _ch[3] + "/head/" + _ex[3] + '.png">'>>
<<if _sp[3] isnot "x">><<= '<img class="a3" src="' + _a3 + _ch[3] + "/special/" + _sp[3] + '.png">'>><</if>>
<</if>>
<<if $args[4]>>
/* Draw NPC */
<<= '<img class="a4" src="' + _a4 + _ch[4] + "/body/" + _bd[4] + '.png">'>>
<<= '<img class="a4" src="' + _a4 + _ch[4] + "/head/" + _ex[4] + '.png">'>>
<<if _sp[4] isnot "x">><<= '<img class="a4" src="' + _a4 + _ch[4] + "/special/" + _sp[4] + '.png">'>><</if>>
<</if>>
</div>
<<else>>
<div id="scene">
/* Draw Background */
<<= '<img class="bg" src="' + _bg + '">'>>
/* Draw NPC if not Player */
<<if not $args[1].includes("player")>>
/* Draw NPC */
<<= '<img class="a1" src="' + _a1 + _ch[1] + "/body/" + _bd[1] + '.png">'>>
<<= '<img class="a1" src="' + _a1 + _ch[1] + "/head/" + _ex[1] + '.png">'>>
<<if _sp[1] isnot "x">><<= '<img class="a1" src="' + _a1 + _ch[1] + "/special/" + _sp[1] + '.png">'>><</if>>
<<else>>
/* Draw Player Base */
<<= '<img class="pa1" src="' + _doll + '">'>>
<<= '<img class="pa1" src="' + _dollHead + _ex[1] + '.png">'>>
<<= '<img class="pa1" src="' + _dollHair + '">'>>
<<= '<img class="pa1" src="' + _dollFeet + '">'>>
<<= '<img class="pa1" src="' + _dollCrotch + '">'>>
<<= '<img class="pa1" src="' + _dollBust + '">'>>
/* Draw Makeup */
<<if $player.makeup > 0>>
<<= '<img class="pa1" src="' + _cp + "/makeup/m" + $player.makeup + '.png">'>>
<</if>>
/* Draw Anal Accessory */
<<if $wAccb > 0>>
<<= '<img class="pa1" src="' + _cp + "/accb/" + $clAccb[$wAccb].name + '.png">'>>
<</if>>
/* Draw Vaginal/Penis Accessory if not wearing Underwear, otherwise Draw Underwear */
<<if not $player.isWearingUnderwear>>
<<= '<img class="pa1" src="' + _cp + "/accf/" + $clAccf[$wAccf].name + '.png">'>>
<<else>>
/* Draw Underwear */
<<= '<img class="pa1" src="' + _cp + "/underwear/bottom/" + _cs + $clUnderwear[$wUnderwear].name + '.png">'>>
<</if>>
/* Draw Bra */
<<if $wBra > 0>>
<<= '<img class="pa1" src="' + _cp + "/underwear/top/" + _bs + $clBra[$wBra].name + '.png">'>>
<</if>>
/* Draw Socks, Adjusting for heels */
<<if $wSocks > 0>>
<<if $clShoes[$wShoes].isHeels>>
<<= '<img class="pa1" src="' + _cp + "/socks/" + $clSocks[$wSocks].name + '_heels.png">'>>
<<else>>
<<= '<img class="pa1" src="' + _cp + "/socks/" + $clSocks[$wSocks].name + '.png">'>>
<</if>>
<</if>>
/* Draw Shoes */
<<if $wShoes > 0>>
<<= '<img class="pa1" src="' + _cp + "/shoes/" + $clShoes[$wShoes].name + '.png">'>>
<</if>>
/* Draw Bottoms */
<<if $wBottom > 0>>
<<= '<img class="pa1" src="' + _cp + "/bottom/" + $clBottom[$wBottom].name + '.png">'>>
<</if>>
/* Draw Top */
<<if $wTop > 0>>
<<= '<img class="pa1" src="' + _cp + "/top/" + _bs + $clTop[$wTop].name + '.png">'>>
<</if>>
/* Draw Neck Accessory, Adjusting for Collar */
<<if $wNeck > 0>>
<<if $clTop[$wTop].hasCollar>>
<<= '<img class="pa1" src="' + _cp + "/neck/" + _bs + $clNeck[$wNeck].name + "-collar" + '.png">'>>
<<else>>
<<= '<img class="pa1" src="' + _cp + "/neck/" + _bs + $clNeck[$wNeck].name + '.png">'>>
<</if>>
<</if>>
/* Draw Head Accessory, Adjusting for Bimbo Hair */
<<if $wHead > 0>>
<<= '<img class="pa1" src="' + _cp + "/head/" + $clHead[$wHead].name + '.png">'>>
<</if>>
<</if>>
/* Draw Bimbo Bang if Bimbo */
<<if $player.hairLength is 6>>
<<= '<img class="pa1" src="' + _dollBimboHair + '">'>>
<</if>>
<</if>>
<<if $args[2]>>
/* Draw NPC if not Player */
<<if not $args[2].includes("player")>>
/* Draw NPC */
<<= '<img class="a2" src="' + _a2 + _ch[2] + "/body/" + _bd[2] + '.png">'>>
<<= '<img class="a2" src="' + _a2 + _ch[2] + "/head/" + _ex[2] + '.png">'>>
<<if _sp[2] isnot "x">><<= '<img class="a2" src="' + _a2 + _ch[2] + "/special/" + _sp[2] + '.png">'>><</if>>
<<else>>
/* Draw Player Base */
<<= '<img class="pa2" src="' + _doll + '">'>>
<<= '<img class="pa2" src="' + _dollHead + _ex[2] + '.png">'>>
<<= '<img class="pa2" src="' + _dollHair + '">'>>
<<= '<img class="pa2" src="' + _dollFeet + '">'>>
<<= '<img class="pa2" src="' + _dollBust + '">'>>
<<= '<img class="pa2" src="' + _dollCrotch + '">'>>
/* Draw Makeup */
<<if $player.makeup > 0>>
<<= '<img class="pa2" src="' + _cp + "/makeup/m" + $player.makeup + '.png">'>>
<</if>>
/* Draw Anal Accessory */
<<if $wAccb > 0>>
<<= '<img class="pa2" src="' + _cp + "/accb/" + $clAccb[$wAccb].name + '.png">'>>
<</if>>
/* Draw Vaginal/Penis Accessory if not wearing Underwear, otherwise Draw Underwear */
<<if not $player.isWearingUnderwear>>
<<= '<img class="pa1" src="' + _cp + "/accf/" + $clAccf[$wAccf].name + '.png">'>>
<<else>>
/* Draw Underwear */
<<= '<img class="pa2" src="' + _cp + "/underwear/bottom/" + _cs + $clUnderwear[$wUnderwear].name + '.png">'>>
<</if>>
/* Draw Bra */
<<if $wBra > 0>>
<<= '<img class="pa2" src="' + _cp + "/underwear/top/" + _bs + $clBra[$wBra].name + '.png">'>>
<</if>>
/* Draw Socks, Adjusting for heels */
<<if $wSocks > 0>>
<<if $clShoes[$wShoes].isHeels>>
<<= '<img class="pa2" src="' + _cp + "/socks/" + $clSocks[$wSocks].name + '_heels.png">'>>
<<else>>
<<= '<img class="pa2" src="' + _cp + "/socks/" + $clSocks[$wSocks].name + '.png">'>>
<</if>>
<</if>>
/* Draw Shoes */
<<if $wShoes > 0>>
<<= '<img class="pa2" src="' + _cp + "/shoes/" + $clShoes[$wShoes].name + '.png">'>>
<</if>>
/* Draw Bottoms */
<<if $wBottom > 0>>
<<= '<img class="pa2" src="' + _cp + "/bottom/" + $clBottom[$wBottom].name + '.png">'>>
<</if>>
/* Draw Top */
<<if $wTop > 0>>
<<= '<img class="pa2" src="' + _cp + "/top/" + _bs + $clTop[$wTop].name + '.png">'>>
<</if>>
/* Draw Neck Accessory, Adjusting for Collar */
<<if $wNeck > 0>>
<<if $clTop[$wTop].hasCollar>>
<<= '<img class="pa2" src="' + _cp + "/neck/" + _bs + $clNeck[$wNeck].name + "-collar" + '.png">'>>
<<else>>
<<= '<img class="pa2" src="' + _cp + "/neck/" + _bs + $clNeck[$wNeck].name + '.png">'>>
<</if>>
<</if>>
/* Draw Head Accessory, Adjusting for Bimbo Hair */
<<if $wHead > 0>>
<<= '<img class="pa2" src="' + _cp + "/head/" + $clHead[$wHead].name + '.png">'>>
<</if>>
/* Draw Bimbo Bang if Bimbo */
<<if $player.hairLength is 6>>
<<= '<img class="pa2" src="' + _dollBimboHair + '">'>>
<</if>>
<</if>>
<</if>>
<<if $args[3]>>
/* Draw NPC */
<<= '<img class="a3" src="' + _a3 + _ch[3] + "/body/" + _bd[3] + '.png">'>>
<<= '<img class="a3" src="' + _a3 + _ch[3] + "/head/" + _ex[3] + '.png">'>>
<<if _sp[3] isnot "x">><<= '<img class="a3" src="' + _a3 + _ch[3] + "/special/" + _sp[3] + '.png">'>><</if>>
<</if>>
<<if $args[4]>>
/* Draw NPC */
<<= '<img class="a4" src="' + _a4 + _ch[4] + "/body/" + _bd[4] + '.png">'>>
<<= '<img class="a4" src="' + _a4 + _ch[4] + "/head/" + _ex[4] + '.png">'>>
<<if _sp[4] isnot "x">><<= '<img class="a4" src="' + _a4 + _ch[4] + "/special/" + _sp[4] + '.png">'>><</if>>
<</if>>
</div>
<</if>>
<</widget>>
<<widget "DisplayCharacter">>
<<silently>>
/* Play Gender and Image Directories */
<<set _g to $player.gender>>
<<set _pp to "pics/actors/player/" + _g + "/body/">>
<<set _cp to "pics/actors/player/" + _g + "/clothes/">>
<<set _doll to _pp + "base.png">>
<<set _dollHead to _pp + "head/default.png">>
<<set _dollHair to _pp + "hair/" + $player.hairLength + ".png">>
<<if $clShoes[$wShoes].isHeels>>
<<set _dollFeet to _pp + "feet_heels.png">>
<<else>>
<<set _dollFeet to _pp + "feet.png">>
<</if>>
/* Bust Size */
<<set _dollBust to _pp + "chest/" + $player.bSize + ".png">>
<<switch $player.bSize>>
<<case "Large">>
<<set _bs to "large/">>
<<case "Medium">>
<<set _bs to "med/">>
<<case "Small">>
<<set _bs to "small/">>
<<case "Tiny">>
<<set _bs to "flat/">>
<<case "Flat">>
<<set _bs to "flat/">>
<</switch>>
/* Crotch Size */
<<set _dollCrotch to _pp + "crotch/" + $player.pSize + ".png">>
<<switch $player.pSize>>
<<case "Large">>
<<set _cs to "large/">>
<<case "Medium">>
<<set _cs to "med/">>
<<case "Small">>
<<set _cs to "med/">>
<<case "Tiny">>
<<set _cs to "med/">>
<<case "None">>
<<set _cs to "flat/">>
<</switch>>
<</silently>>
<div id="charFull">
/* Draw Player Base */
<<= '<img class="pa1" src="' + _doll + '">'>>
<<= '<img class="pa1" src="' + _dollHead + '">'>>
<<= '<img class="pa1" src="' + _dollHair + '">'>>
<<= '<img class="pa1" src="' + _dollFeet + '">'>>
<<= '<img class="pa1" src="' + _dollCrotch + '">'>>
<<= '<img class="pa1" src="' + _dollBust + '">'>>
/* Draw Makeup */
<<if $player.makeup > 0>>
<<= '<img class="pa1" src="' + _cp + "/makeup/m" + $player.makeup + '.png">'>>
<</if>>
/* Draw Anal Accessory */
<<if $wAccb > 0>>
<<= '<img class="pa1" src="' + _cp + "/accb/" + $clAccb[$wAccb].name + '.png">'>>
<</if>>
/* Draw Vaginal/Penis Accessory if not wearing Underwear, otherwise Draw Underwear */
<<if not $player.isWearingUnderwear or $args[0] is "accf">>
<<= '<img class="pa1" src="' + _cp + "/accf/" + $clAccf[$wAccf].name + '.png">'>>
<<else>>
/* Draw Underwear */
<<if $args[0] isnot "accf">>
<<= '<img class="pa1" src="' + _cp + "/underwear/bottom/" + _cs + $clUnderwear[$wUnderwear].name + '.png">'>>
<<else>>
<<= '<img class="pa1" src="' + _cp + "/accf/" + $clAccf[$wAccf].name + '.png">'>>
<</if>>
<</if>>
/* Draw Bra */
<<if $wBra > 0>>
<<= '<img class="pa1" src="' + _cp + "/underwear/top/" + _bs + $clBra[$wBra].name + '.png">'>>
<</if>>
/* Draw Socks, Adjusting for heels */
<<if $wSocks > 0>>
<<if $clShoes[$wShoes].isHeels>>
<<= '<img class="pa1" src="' + _cp + "/socks/" + $clSocks[$wSocks].name + '_heels.png">'>>
<<else>>
<<= '<img class="pa1" src="' + _cp + "/socks/" + $clSocks[$wSocks].name + '.png">'>>
<</if>>
<</if>>
/* Draw Shoes */
<<if $args[0] isnot "socks">>
<<if $wShoes > 0>>
<<= '<img class="pa1" src="' + _cp + "/shoes/" + $clShoes[$wShoes].name + '.png">'>>
<</if>>
<</if>>
/* Draw Bottoms */
<<if $args[0] isnot "underwear" and $args[0] isnot "accf" and $args[0] isnot "accb" and $args[0] isnot "socks">>
<<if $wBottom > 0>>
<<= '<img class="pa1" src="' + _cp + "/bottom/" + $clBottom[$wBottom].name + '.png">'>>
<</if>>
<</if>>
/* Draw Top */
<<if not $args[0]>>
<<if $wTop > 0>>
<<= '<img class="pa1" src="' + _cp + "/top/" + _bs + $clTop[$wTop].name + '.png">'>>
<</if>>
<</if>>
/* Draw Neck Accessory, Adjusting for Collar */
<<if $wNeck > 0>>
<<if $clTop[$wTop].hasCollar>>
<<= '<img class="pa1" src="' + _cp + "/neck/" + _bs + $clNeck[$wNeck].name + "-collar" + '.png">'>>
<<else>>
<<= '<img class="pa1" src="' + _cp + "/neck/" + _bs + $clNeck[$wNeck].name + '.png">'>>
<</if>>
<</if>>
/* Draw Head Accessory, Adjusting for Bimbo Hair */
<<if $wHead > 0>>
<<= '<img class="pa1" src="' + _cp + "/head/" + $clHead[$wHead].name + '.png">'>>
<</if>>
</div>
<</widget>>
<<widget "DisplayCharacterPortrait">>
<<silently>>
/* Play Gender and Image Directories */
<<set _g to $player.gender>>
<<set _pp to "pics/actors/player/" + _g + "/body/">>
<<set _cp to "pics/actors/player/" + _g + "/clothes/">>
<<set _bg to "pics/actors/player/" + _g + "body/bg.png">>
<<set _doll to _pp + "base.png">>
<<set _dollHead to _pp + "head/default.png">>
<<set _dollHair to _pp + "hair/" + $player.hairLength + ".png">>
<<set _dollBimboHair to _pp + "hair/Bimbo_hairfront.png">>
/* Bust Size */
<<set _dollBust to _pp + "chest/" + $player.bSize + ".png">>
<<switch $player.bSize>>
<<case "Large">>
<<set _bs to "large/">>
<<case "Medium">>
<<set _bs to "med/">>
<<case "Small">>
<<set _bs to "small/">>
<<case "Tiny">>
<<set _bs to "flat/">>
<<case "Flat">>
<<set _bs to "flat/">>
<</switch>>
<</silently>>
<div id="charPort">
/* Draw BG */
<<= '<img class="pa1" src="' + _bg + '">'>>
/* Draw Player Base */
<<= '<img class="pa1" src="' + _doll + '">'>>
<<= '<img class="pa1" src="' + _dollHead + '">'>>
<<= '<img class="pa1" src="' + _dollHair + '">'>>
<<= '<img class="pa1" src="' + _dollBust + '">'>>
/* Draw Makeup */
<<if $player.makeup > 0>>
<<= '<img class="pa1" src="' + _cp + "/makeup/m" + $player.makeup + '.png">'>>
<</if>>
/* Draw Bra */
<<if $wBra > 0>>
<<= '<img class="pa1" src="' + _cp + "/underwear/top/" + _bs + $clBra[$wBra].name + '.png">'>>
<</if>>
/* Draw Top */
<<if not $args[0]>>
<<if $wTop > 0>>
<<= '<img class="pa1" src="' + _cp + "/top/" + _bs + $clTop[$wTop].name + '.png">'>>
<</if>>
<</if>>
/* Draw Neck Accessory, Adjusting for Collar */
<<if $wNeck > 0>>
<<if $clTop[$wTop].hasCollar>>
<<= '<img class="pa1" src="' + _cp + "/neck/" + _bs + $clNeck[$wNeck].name + "-collar" + '.png">'>>
<<else>>
<<= '<img class="pa1" src="' + _cp + "/neck/" + _bs + $clNeck[$wNeck].name + '.png">'>>
<</if>>
<</if>>
/* Draw Head Accessory, Adjusting for Bimbo Hair */
<<if $wHead > 0>>
<<= '<img class="pa1" src="' + _cp + "/head/" + $clHead[$wHead].name + '.png">'>>
<</if>>
/* Draw Bimbo Bang if Bimbo */
<<if $player.hairLength is 6>>
<<= '<img class="pa1" src="' + _dollBimboHair + '">'>>
<</if>>
</div>
<</widget>>
<<widget "DisplayCharacterThumb">>
<<silently>>
/* Play Gender and Image Directories */
<<set _g to $player.gender>>
<<set _pp to "pics/actors/player/" + _g + "/body/">>
<<set _cp to "pics/actors/player/" + _g + "/clothes/">>
<<set _bg to "pics/actors/player/" + _g + "body/bg.png">>
<<set _doll to _pp + "base.png">>
<<set _dollHead to _pp + "head/default.png">>
<<set _dollHair to _pp + "hair/" + $player.hairLength + ".png">>
<<set _dollBimboHair to _pp + "hair/Bimbo_hairfront.png">>
/* Bust Size */
<<set _dollBust to _pp + "chest/" + $player.bSize + ".png">>
<<switch $player.bSize>>
<<case "Large">>
<<set _bs to "large/">>
<<case "Medium">>
<<set _bs to "med/">>
<<case "Small">>
<<set _bs to "small/">>
<<case "Tiny">>
<<set _bs to "flat/">>
<<case "Flat">>
<<set _bs to "flat/">>
<</switch>>
<</silently>>
<div id="charThumb">
/* Draw BG */
<<= '<img class="pa1" src="' + _bg + '">'>>
/* Draw Player Base */
<<= '<img class="pa1" src="' + _doll + '">'>>
<<= '<img class="pa1" src="' + _dollHead + '">'>>
<<= '<img class="pa1" src="' + _dollHair + '">'>>
<<= '<img class="pa1" src="' + _dollBust + '">'>>
/* Draw Makeup */
<<if $player.makeup > 0>>
<<= '<img class="pa1" src="' + _cp + "/makeup/m" + $player.makeup + '.png">'>>
<</if>>
/* Draw Bra */
<<if $wBra > 0>>
<<= '<img class="pa1" src="' + _cp + "/underwear/top/" + _bs + $clBra[$wBra].name + '.png">'>>
<</if>>
/* Draw Top */
<<if not $args[0]>>
<<if $wTop > 0>>
<<= '<img class="pa1" src="' + _cp + "/top/" + _bs + $clTop[$wTop].name + '.png">'>>
<</if>>
<</if>>
/* Draw Neck Accessory, Adjusting for Collar */
<<if $wNeck > 0>>
<<if $clTop[$wTop].hasCollar>>
<<= '<img class="pa1" src="' + _cp + "/neck/" + _bs + $clNeck[$wNeck].name + "-collar" + '.png">'>>
<<else>>
<<= '<img class="pa1" src="' + _cp + "/neck/" + _bs + $clNeck[$wNeck].name + '.png">'>>
<</if>>
<</if>>
/* Draw Head Accessory, Adjusting for Bimbo Hair */
<<if $wHead > 0>>
<<= '<img class="pa1" src="' + _cp + "/head/" + $clHead[$wHead].name + '.png">'>>
<</if>>
</div>
<</widget>>
<<widget "DisplayCharacterSide">>
<<silently>>
/* Play Gender and Image Directories */
<<set _g to $player.gender>>
<<set _pp to "pics/actors/player/" + _g + "/body/">>
<<set _cp to "pics/actors/player/" + _g + "/clothes/">>
<<set _doll to _pp + "base.png">>
<<set _dollHead to _pp + "head/default.png">>
<<set _dollHair to _pp + "hair/" + $player.hairLength + ".png">>
<<if $clShoes[$wShoes].isHeels>>
<<set _dollFeet to _pp + "feet_heels.png">>
<<else>>
<<set _dollFeet to _pp + "feet.png">>
<</if>>
/* Bust Size */
<<set _dollBust to _pp + "chest/" + $player.bSize + ".png">>
<<switch $player.bSize>>
<<case "Large">>
<<set _bs to "large/">>
<<case "Medium">>
<<set _bs to "med/">>
<<case "Small">>
<<set _bs to "small/">>
<<case "Tiny">>
<<set _bs to "flat/">>
<<case "Flat">>
<<set _bs to "flat/">>
<</switch>>
/* Crotch Size */
<<set _dollCrotch to _pp + "crotch/" + $player.pSize + ".png">>
<<switch $player.pSize>>
<<case "Large">>
<<set _cs to "large/">>
<<case "Medium">>
<<set _cs to "med/">>
<<case "Small">>
<<set _cs to "med/">>
<<case "Tiny">>
<<set _cs to "med/">>
<<case "None">>
<<set _cs to "flat/">>
<</switch>>
<</silently>>
<div id="charFullSide">
/* Draw Player Base */
<<= '<img class="pa1" src="' + _doll + '">'>>
<<= '<img class="pa1" src="' + _dollHead + '">'>>
<<= '<img class="pa1" src="' + _dollHair + '">'>>
<<= '<img class="pa1" src="' + _dollFeet + '">'>>
<<= '<img class="pa1" src="' + _dollCrotch + '">'>>
<<= '<img class="pa1" src="' + _dollBust + '">'>>
/* Draw Makeup */
<<if $player.makeup > 0>>
<<= '<img class="pa1" src="' + _cp + "/makeup/m" + $player.makeup + '.png">'>>
<</if>>
/* Draw Anal Accessory */
<<if $wAccb > 0>>
<<= '<img class="pa1" src="' + _cp + "/accb/" + $clAccb[$wAccb].name + '.png">'>>
<</if>>
/* Draw Vaginal/Penis Accessory if not wearing Underwear, otherwise Draw Underwear */
<<if not $player.isWearingUnderwear or $args[0] is "accf">>
<<= '<img class="pa1" src="' + _cp + "/accf/" + $clAccf[$wAccf].name + '.png">'>>
<<else>>
/* Draw Underwear */
<<if $args[0] isnot "accf">>
<<= '<img class="pa1" src="' + _cp + "/underwear/bottom/" + _cs + $clUnderwear[$wUnderwear].name + '.png">'>>
<<else>>
<<= '<img class="pa1" src="' + _cp + "/accf/" + $clAccf[$wAccf].name + '.png">'>>
<</if>>
<</if>>
/* Draw Bra */
<<if $wBra > 0>>
<<= '<img class="pa1" src="' + _cp + "/underwear/top/" + _bs + $clBra[$wBra].name + '.png">'>>
<</if>>
/* Draw Socks, Adjusting for heels */
<<if $wSocks > 0>>
<<if $clShoes[$wShoes].isHeels>>
<<= '<img class="pa1" src="' + _cp + "/socks/" + $clSocks[$wSocks].name + '_heels.png">'>>
<<else>>
<<= '<img class="pa1" src="' + _cp + "/socks/" + $clSocks[$wSocks].name + '.png">'>>
<</if>>
<</if>>
/* Draw Shoes */
<<if $args[0] isnot "socks">>
<<if $wShoes > 0>>
<<= '<img class="pa1" src="' + _cp + "/shoes/" + $clShoes[$wShoes].name + '.png">'>>
<</if>>
<</if>>
/* Draw Bottoms */
<<if $args[0] isnot "underwear" and $args[0] isnot "accf" and $args[0] isnot "accb" and $args[0] isnot "socks">>
<<if $wBottom > 0>>
<<= '<img class="pa1" src="' + _cp + "/bottom/" + $clBottom[$wBottom].name + '.png">'>>
<</if>>
<</if>>
/* Draw Top */
<<if not $args[0]>>
<<if $wTop > 0>>
<<= '<img class="pa1" src="' + _cp + "/top/" + _bs + $clTop[$wTop].name + '.png">'>>
<</if>>
<</if>>
/* Draw Neck Accessory, Adjusting for Collar */
<<if $wNeck > 0>>
<<if $clTop[$wTop].hasCollar>>
<<= '<img class="pa1" src="' + _cp + "/neck/" + _bs + $clNeck[$wNeck].name + "-collar" + '.png">'>>
<<else>>
<<= '<img class="pa1" src="' + _cp + "/neck/" + _bs + $clNeck[$wNeck].name + '.png">'>>
<</if>>
<</if>>
/* Draw Head Accessory, Adjusting for Bimbo Hair */
<<if $wHead > 0>>
<<= '<img class="pa1" src="' + _cp + "/head/" + $clHead[$wHead].name + '.png">'>>
<</if>>
</div>
<</widget>><center>''Achievements:''</center>\
<table style="width:100%">
<tr>
<th>Achievement</th>
<th>Description</th>
<th>Unlocked</th>
</tr>
<<for _alp=1; _alp<$achievement.length; _alp++>><tr>
<td style="text-align:center">$achievement[_alp].name</td>
<td style="text-align:center"><<if $achievement[_alp].earned>>$achievement[_alp].desc<<else>>??????????????<</if>></td>
<td style="text-align:center"><<if $achievement[_alp].earned>>@@.gain;YES@@<<else>>@@.loss;NO@@<</if>></td>
</tr><</for>>
</table>\
<<back>><<widget "Batgirls-ApartmentEvents">>\
<<switch $args[0]>>\
<!--===============================================================-->\
<<loc_BatgirlsApartment>>\
''$batgirl.name's apartment is located in a slightly upscale part of gotham. The doorman watches you closely as you push the button to call the elevator and go to her floor.''
<<case "in">>\
<<img "barbara" "apartment-doors">>\
''You stand before the closed door to Batgirl's Apartment.''
<<if $player.genderi lte 0>>
<<Thought "$batgirl.name should be home this time of day, and I wouldn't mind hanging out with her and those huge melons she has.">>\
• [[Knock on the door|BatgirlDomRoute]]
<<elseif $batgirl.eventCD > 0>>\
<<Thought "I just saw $batgirl.name, I shouldn't press my luck.">>\
<<else>>\
<<Thought "I should check in with $batgirl.name to see if she needs any help....">>\
• [[Knock on the door|BatgirlSubRoute]]
<<Thought "Maybe this is a bad idea..perhaps I should get going?">>\
<</if>>\
• [[Back to the city|Gotham City]] - <<t1>>
<!--===============================================================-->\
<<case "out">>\
<<img "barbara" "apartment-doors">>
''$batgirl.name's lights are out and you don't hear any movement. She doesn't appear to be at home.''
• [[Back to the city|Gotham City]] - <<t1>>
<!--===============================================================-->\
<<default>>\
• [[Back to the city|Gotham City]] - <<t1>>
<!--===============================================================-->\
<</switch>>
<</widget>>
<<set $player.isFemale to true, $player.gender to "Female", $player.genderType to "female", $player.hasPenis to false>>\
<<set $player.dom to 30>>\
<<SetPronouns "female">>\
<<set $player.staminaMax to 30, $player.stamina to 30>>\
<<set $time.cTime to 4>>\
<<set $ShowImages to false>>\
<<set $game.usePics to false>>\
<<set $john.flag.giveOral to true>>\
<<set $player.genderv to 50>>\
<<set $game.showBar to true>>\
<<set $game.devmode to true, $game.devEventID to 4>>\
[[Night-Events][$c=7]]<<if $game.usePics>>\
<<if $MobileMode>>\
<div class="grid">\
<div class="col-3-4">\
<div class="module">\
<<DisplayCharacter>>
</div>\
</div>\
<div class="col-1-4">\
<div class="module">\
<<draw_TableClothingShow "nd">>
</div>\
</div>\
</div>\
<<else>>\
<div class="grid">\
<div class="col-1-3">\
<div class="module">\
<<DisplayCharacter>>
</div>\
</div>\
<div class="col-2-3">\
<div class="module">\
<<draw_TableClothingShow "nd">>
</div>\
</div>\
</div>\
<</if>>\
<<else>>\
<<draw_TableClothingShow>>
<</if>>\
<<back>>''You browse through your selection of bras...''
<<if $game.usePics>>\
<<if $MobileMode>>\
<div class="grid">\
<div class="col-3-4">\
<div class="module">\
<<DisplayCharacter bra>>
</div>\
</div>\
<div class="col-1-4">\
<div class="module">\
<<draw_TableBra nd>>
</div>\
</div>\
</div>\
<<else>>\
<div class="grid">\
<div class="col-1-3">\
<div class="module">\
<<DisplayCharacter bra>>
</div>\
</div>\
<div class="col-2-3">\
<div class="module">\
<<draw_TableBra>>
</div>\
</div>\
</div>\
<</if>>\
<<else>>\
<<draw_TableBra>>
<</if>>\
• [[Go back|Wardrobe]]<<widget "draw_TableClothingChange">>\
<table style="width:100%">
<caption>Wearing</caption>
<tr>
<th>Slot</th>
<th>Wearing</th>
<<if $ShowImages and not $args[0]>><th>Image</th><</if>>
<th>Change</th>
</tr>
<tr>
<td>Head</td>
<td style="text-align:center;">$clHead[$wHead].name</td>
<<if $ShowImages and not $args[0]>><td style="width:100px;">@@.thumb;[img['pics/clothes/'+$clHead[$wHead].name+'.jpg']]@@</td><</if>>
<td style="text-align:center;">[[Change|Head]]</td>
</tr>
<tr>
<td>Neck</td>
<td style="text-align:center;">$clNeck[$wNeck].name</td>
<<if $ShowImages and not $args[0]>><td style="width:100px;">@@.thumb;[img['pics/clothes/'+$clNeck[$wNeck].name+'.jpg']]@@</td><</if>>
<<if not $player.hasCollar>>\
<td style="text-align:center;">[[Change|Neck]]</td>
<<else>>\
<td style="text-align:center;">@@.loss;LOCKED@@</td>
<</if>>\
</tr>
<tr>
<td>Top</td>
<td style="text-align:center;">$clTop[$wTop].name</td>
<<if $ShowImages and not $args[0]>><td style="width:100px;">@@.thumb;[img['pics/clothes/'+$clTop[$wTop].name+'.jpg']]@@</td><</if>>
<td style="text-align:center;">[[Change|Top]]</td>
</tr>
<tr>
<td>Bottom</td>
<td style="text-align:center;">$clBottom[$wBottom].name</td>
<<if $ShowImages and not $args[0]>><td style="width:100px;">@@.thumb;[img['pics/clothes/'+$clBottom[$wBottom].name+'.jpg']]@@</td><</if>>
<td style="text-align:center;"><<if not $clTop[$wTop].isDress>>[[Change|Bottom]]<<else>>//Wearing Dress//<</if>></td>
</tr>
<tr>
<td>Underwear</td>
<td style="text-align:center;">$clUnderwear[$wUnderwear].name</td>
<<if $ShowImages and not $args[0]>><td style="width:100px;">@@.thumb;[img['pics/clothes/'+$clUnderwear[$wUnderwear].name+'.jpg']]@@</td><</if>>
<td style="text-align:center;">[[Change|Underwear]]</td>
</tr>
<tr>
<td>Bra</td>
<td style="text-align:center;">$clBra[$wBra].name</td>
<<if $ShowImages and not $args[0]>><td style="width:100px;">@@.thumb;[img['pics/clothes/'+$clBra[$wBra].name+'.jpg']]@@</td><</if>>
<td style="text-align:center;">[[Change|Bra]]</td>
</tr>
<tr>
<td>Accessory Front</td>
<td style="text-align:center;">$clAccf[$wAccf].name</td>
<<if $ShowImages and not $args[0]>><td style="width:100px;">@@.thumb;[img['pics/clothes/'+$clAccf[$wAccf].name+'.jpg']]@@</td><</if>>
<<if not $player.isChastity>>\
<td style="text-align:center;">[[Change|AccessoryFront]]</td>
<<else>>\
<td style="text-align:center;">@@.loss;LOCKED@@</td>
<</if>>\
</tr>
<tr>
<td>Accessory Back</td>
<td style="text-align:center;">$clAccb[$wAccb].name</td>
<<if $ShowImages and not $args[0]>><td style="width:100px;">@@.thumb;[img['pics/clothes/'+$clAccb[$wAccb].name+'.jpg']]@@</td><</if>>
<td style="text-align:center;">[[Change|AccessoryBack]]</td>
</tr>
<tr>
<td>Socks</td>
<td style="text-align:center;">$clSocks[$wSocks].name</td>
<<if $ShowImages and not $args[0]>><td style="width:100px;">@@.thumb;[img['pics/clothes/'+$clSocks[$wSocks].name+'.jpg']]@@</td><</if>>
<td style="text-align:center;">[[Change|Socks]]</td>
</tr>
<tr>
<td>Shoes</td>
<td style="text-align:center;">$clShoes[$wShoes].name</td>
<<if $ShowImages and not $args[0]>><td style="width:100px;">@@.thumb;[img['pics/clothes/'+$clShoes[$wShoes].name+'.jpg']]@@</td><</if>>
<td style="text-align:center;">[[Change|Shoes]]</td>
</tr>
</table>\
<</widget>>\
<<widget "draw_TableClothingShow">>\
<table style="width:100%">
<caption>Wearing</caption>
<tr>
<th>Slot</th>
<th>Wearing</th>
<<if $ShowImages and not $args[0]>><th>Image</th><</if>>
</tr>
<tr>
<td>Head</td>
<td style="text-align:center;">$clHead[$wHead].name</td>
<<if $ShowImages and not $args[0]>><td style="width:100px;">@@.thumb;[img['pics/clothes/'+$clHead[$wHead].name+'.jpg']]@@</td><</if>>
</tr>
<tr>
<td>Neck</td>
<td style="text-align:center;">$clNeck[$wNeck].name</td>
<<if $ShowImages and not $args[0]>><td style="width:100px;">@@.thumb;[img['pics/clothes/'+$clNeck[$wNeck].name+'.jpg']]@@</td><</if>>
</tr>
<tr>
<td>Top</td>
<td style="text-align:center;">$clTop[$wTop].name</td>
<<if $ShowImages and not $args[0]>><td style="width:100px;">@@.thumb;[img['pics/clothes/'+$clTop[$wTop].name+'.jpg']]@@</td><</if>>
</tr>
<tr>
<td>Bottom</td>
<td style="text-align:center;">$clBottom[$wBottom].name</td>
<<if $ShowImages and not $args[0]>><td style="width:100px;">@@.thumb;[img['pics/clothes/'+$clBottom[$wBottom].name+'.jpg']]@@</td><</if>>
</tr>
<tr>
<td>Underwear</td>
<td style="text-align:center;">$clUnderwear[$wUnderwear].name</td>
<<if $ShowImages and not $args[0]>><td style="width:100px;">@@.thumb;[img['pics/clothes/'+$clUnderwear[$wUnderwear].name+'.jpg']]@@</td><</if>>
</tr>
<tr>
<td>Bra</td>
<td style="text-align:center;">$clBra[$wBra].name</td>
<<if $ShowImages and not $args[0]>><td style="width:100px;">@@.thumb;[img['pics/clothes/'+$clBra[$wBra].name+'.jpg']]@@</td><</if>>
</tr>
<tr>
<td>Accessory Front</td>
<td style="text-align:center;">$clAccf[$wAccf].name</td>
<<if $ShowImages and not $args[0]>><td style="width:100px;">@@.thumb;[img['pics/clothes/'+$clAccf[$wAccf].name+'.jpg']]@@</td><</if>>
</tr>
<tr>
<td>Accessory Back</td>
<td style="text-align:center;">$clAccb[$wAccb].name</td>
<<if $ShowImages and not $args[0]>><td style="width:100px;">@@.thumb;[img['pics/clothes/'+$clAccb[$wAccb].name+'.jpg']]@@</td><</if>>
</tr>
<tr>
<td>Socks</td>
<td style="text-align:center;">$clSocks[$wSocks].name</td>
<<if $ShowImages and not $args[0]>><td style="width:100px;">@@.thumb;[img['pics/clothes/'+$clSocks[$wSocks].name+'.jpg']]@@</td><</if>>
</tr>
<tr>
<td>Shoes</td>
<td style="text-align:center;">$clShoes[$wShoes].name</td>
<<if $ShowImages and not $args[0]>><td style="width:100px;">@@.thumb;[img['pics/clothes/'+$clShoes[$wShoes].name+'.jpg']]@@</td><</if>>
</tr>
</table>\
<</widget>>\
<<widget "draw_TableHead">>\
<table style="width:100%">
<tr>
<th>Clothing</th>
<<if $ShowImages and not $args[0]>><th>Image</th><</if>>
<th>Wear</th>
</tr>
<<if $clHead[0].unlocked>>\<tr>
<td style="text-align:center;">$clHead[0].name</td>
<<if $ShowImages and not $args[0]>><td style="width:100px;">@@.thumb;[img['pics/clothes/'+$clHead[0].name+'.jpg']]@@</td><</if>>
<td style="text-align:center;"><<if $clHead[0].equipped>>\
@@.gain;Wearing@@
<<else>>\
<<link [[Wear|Head]]>>
<<set $clHead[$wHead].equipped to false>>
<<set $wHead to 0>>
<<set $clHead[$wHead].equipped to true>>
<</link>>
<</if>></td>
</tr><</if>>\
<<if $clHead[1].unlocked>>\<tr>
<td style="text-align:center;">$clHead[1].name</td>
<<if $ShowImages and not $args[0]>><td style="width:100px;">@@.thumb;[img['pics/clothes/'+$clHead[1].name+'.jpg']]@@</td><</if>>
<td style="text-align:center;"><<if $clHead[1].equipped>>\
@@.gain;Wearing@@
<<else>>\
<<link [[Wear|Head]]>>
<<set $clHead[$wHead].equipped to false>>
<<set $wHead to 1>>
<<set $clHead[$wHead].equipped to true>>
<</link>>
<</if>></td>
</tr><</if>>\
<<if $clHead[2].unlocked>>\<tr>
<td style="text-align:center;">$clHead[2].name</td>
<<if $ShowImages and not $args[0]>><td style="width:100px;">@@.thumb;[img['pics/clothes/'+$clHead[2].name+'.jpg']]@@</td><</if>>
<td style="text-align:center;"><<if $clHead[2].equipped>>\
@@.gain;Wearing@@
<<else>>\
<<link [[Wear|Head]]>>
<<set $clHead[$wHead].equipped to false>>
<<set $wHead to 2>>
<<set $clHead[$wHead].equipped to true>>
<</link>>
<</if>></td>
</tr><</if>>\
<<if $clHead[3].unlocked>>\<tr>
<td style="text-align:center;">$clHead[3].name</td>
<<if $ShowImages and not $args[0]>><td style="width:100px;">@@.thumb;[img['pics/clothes/'+$clHead[3].name+'.jpg']]@@</td><</if>>
<td style="text-align:center;"><<if $clHead[3].equipped>>\
@@.gain;Wearing@@
<<else>>\
<<link [[Wear|Head]]>>
<<set $clHead[$wHead].equipped to false>>
<<set $wHead to 3>>
<<set $clHead[$wHead].equipped to true>>
<</link>>
<</if>></td>
</tr><</if>>\
<<if $clHead[4].unlocked>>\<tr>
<td style="text-align:center;">$clHead[4].name</td>
<<if $ShowImages and not $args[0]>><td style="width:100px;">@@.thumb;[img['pics/clothes/'+$clHead[4].name+'.jpg']]@@</td><</if>>
<td style="text-align:center;"><<if $clHead[4].equipped>>\
@@.gain;Wearing@@
<<else>>\
<<link [[Wear|Head]]>>
<<set $clHead[$wHead].equipped to false>>
<<set $wHead to 4>>
<<set $clHead[$wHead].equipped to true>>
<</link>>
<</if>></td>
</tr><</if>>\
<<if $clHead[5].unlocked>>\<tr>
<td style="text-align:center;">$clHead[5].name</td>
<<if $ShowImages and not $args[0]>><td style="width:100px;">@@.thumb;[img['pics/clothes/'+$clHead[5].name+'.jpg']]@@</td><</if>>
<td style="text-align:center;"><<if $clHead[5].equipped>>\
@@.gain;Wearing@@
<<else>>\
<<link [[Wear|Head]]>>
<<set $clHead[$wHead].equipped to false>>
<<set $wHead to 5>>
<<set $clHead[$wHead].equipped to true>>
<</link>>
<</if>></td>
</tr><</if>>\
</table>\
<</widget>>\
<<widget "draw_TableNeck">>\
<table style="width:100%">
<tr>
<th>Clothing</th>
<<if $ShowImages and not $args[0]>><th>Image</th><</if>>
<th>Wear</th>
</tr>
<<if $clNeck[0].unlocked>>\<tr>
<td style="text-align:center;">$clNeck[0].name</td>
<<if $ShowImages and not $args[0]>><td style="width:100px;">@@.thumb;[img['pics/clothes/'+$clNeck[0].name+'.jpg']]@@</td><</if>>
<td style="text-align:center;"><<if $clNeck[0].equipped>>\
@@.gain;Wearing@@
<<else>>\
<<link [[Wear|Neck]]>>
<<set $clNeck[$wNeck].equipped to false>>
<<set $wNeck to 0>>
<<set $clNeck[$wNeck].equipped to true>>
<</link>>
<</if>></td>
</tr><</if>>\
<<if $clNeck[1].unlocked>>\<tr>
<td style="text-align:center;">$clNeck[1].name</td>
<<if $ShowImages and not $args[0]>><td style="width:100px;">@@.thumb;[img['pics/clothes/'+$clNeck[1].name+'.jpg']]@@</td><</if>>
<td style="text-align:center;"><<if $clNeck[1].equipped>>\
@@.gain;Wearing@@
<<else>>\
<<link [[Wear|Neck]]>>
<<set $clNeck[$wNeck].equipped to false>>
<<set $wNeck to 1>>
<<set $clNeck[$wNeck].equipped to true>>
<</link>>
<</if>></td>
</tr><</if>>\
<<if $clNeck[3].unlocked>>\<tr>
<td style="text-align:center;">$clNeck[3].name</td>
<<if $ShowImages and not $args[0]>><td style="width:100px;">@@.thumb;[img['pics/clothes/'+$clNeck[3].name+'.jpg']]@@</td><</if>>
<td style="text-align:center;"><<if $clNeck[3].equipped>>\
@@.gain;Wearing@@
<<else>>\
<<link [[Wear|Neck]]>>
<<set $clNeck[$wNeck].equipped to false>>
<<set $wNeck to 3>>
<<set $clNeck[$wNeck].equipped to true>>
<</link>>
<</if>></td>
</tr><</if>>\
<<if $clNeck[2].unlocked>>\<tr>
<td style="text-align:center;">$clNeck[2].name</td>
<<if $ShowImages and not $args[0]>><td style="width:100px;">@@.thumb;[img['pics/clothes/'+$clNeck[2].name+'.jpg']]@@</td><</if>>
<td style="text-align:center;"><<if $clNeck[2].equipped>>\
@@.gain;Wearing@@
<<else>>\
<<link [[Wear|Neck]]>>
<<set $clNeck[$wNeck].equipped to false>>
<<set $wNeck to 2>>
<<set $clNeck[$wNeck].equipped to true>>
<</link>>
<</if>></td>
</tr><</if>>\
</table>\
<</widget>>\
<<widget "draw_TableTop">>\
<table style="width:100%">
<caption>Tops</caption>
<tr>
<th>Clothing</th>
<<if $ShowImages and not $args[0]>><th>Image</th><</if>>
<th>Wear</th>
</tr>
<<if $clTop[0].unlocked>>\<tr>
<td style="text-align:center;">$clTop[0].name</td>
<<if $ShowImages and not $args[0]>><td style="width:100px;">@@.thumb;[img['pics/clothes/'+$clTop[0].name+'.jpg']]@@</td><</if>>
<td style="text-align:center;"><<if $clTop[0].equipped>>\
@@.gain;Wearing@@
<<else>>\
<<link [[Wear|Top]]>>
<<set $clTop[$wTop].equipped to false>>
<<set $wTop to 0>>
<<set $clTop[$wTop].equipped to true>>
<</link>>
<</if>></td>
</tr><</if>>\
<<if $clTop[1].unlocked>>\<tr>
<td style="text-align:center;">$clTop[1].name</td>
<<if $ShowImages and not $args[0]>><td style="width:100px;">@@.thumb;[img['pics/clothes/'+$clTop[1].name+'.jpg']]@@</td><</if>>
<td style="text-align:center;"><<if $clTop[1].equipped>>\
@@.gain;Wearing@@
<<else>>\
<<link [[Wear|Top]]>>
<<set $clTop[$wTop].equipped to false>>
<<set $wTop to 1>>
<<set $clTop[$wTop].equipped to true>>
<</link>>
<</if>></td>
</tr><</if>>\
<<if $clTop[2].unlocked>>\<tr>
<td style="text-align:center;">$clTop[2].name</td>
<<if $ShowImages and not $args[0]>><td style="width:100px;">@@.thumb;[img['pics/clothes/'+$clTop[2].name+'.jpg']]@@</td><</if>>
<td style="text-align:center;"><<if $clTop[2].equipped>>\
@@.gain;Wearing@@
<<else>>\
<<link [[Wear|Top]]>>
<<set $clTop[$wTop].equipped to false>>
<<set $wTop to 2>>
<<set $clTop[$wTop].equipped to true>>
<</link>>
<</if>></td>
</tr><</if>>\
<<if $clTop[3].unlocked>>\<tr>
<td style="text-align:center;">$clTop[3].name</td>
<<if $ShowImages and not $args[0]>><td style="width:100px;">@@.thumb;[img['pics/clothes/'+$clTop[3].name+'.jpg']]@@</td><</if>>
<td style="text-align:center;"><<if $clTop[3].equipped>>\
@@.gain;Wearing@@
<<else>>\
<<link [[Wear|Top]]>>
<<set $clTop[$wTop].equipped to false>>
<<set $wTop to 3>>
<<set $clTop[$wTop].equipped to true>>
<</link>>
<</if>></td>
</tr><</if>>\
<<if $clTop[4].unlocked>>\<tr>
<td style="text-align:center;">$clTop[4].name</td>
<<if $ShowImages and not $args[0]>><td style="width:100px;">@@.thumb;[img['pics/clothes/'+$clTop[4].name+'.jpg']]@@</td><</if>>
<td style="text-align:center;"><<if $clTop[4].equipped>>\
@@.gain;Wearing@@
<<else>>\
<<link [[Wear|Top]]>>
<<set $clTop[$wTop].equipped to false>>
<<set $wTop to 4>>
<<set $clTop[$wTop].equipped to true>>
<</link>>
<</if>></td>
</tr><</if>>\
<<if $clTop[5].unlocked>>\<tr>
<td style="text-align:center;">$clTop[5].name</td>
<<if $ShowImages and not $args[0]>><td style="width:100px;">@@.thumb;[img['pics/clothes/'+$clTop[5].name+'.jpg']]@@</td><</if>>
<td style="text-align:center;"><<if $clTop[5].equipped>>\
@@.gain;Wearing@@
<<else>>\
<<link [[Wear|Top]]>>
<<set $clTop[$wTop].equipped to false>>
<<set $wTop to 5>>
<<set $clTop[$wTop].equipped to true>>
<</link>>
<</if>></td>
</tr><</if>>\
<<if $clTop[6].unlocked>>\<tr>
<td style="text-align:center;">$clTop[6].name</td>
<<if $ShowImages and not $args[0]>><td style="width:100px;">@@.thumb;[img['pics/clothes/'+$clTop[6].name+'.jpg']]@@</td><</if>>
<td style="text-align:center;"><<if $clTop[6].equipped>>\
@@.gain;Wearing@@
<<else>>\
<<link [[Wear|Top]]>>
<<set $clTop[$wTop].equipped to false>>
<<set $wTop to 6>>
<<set $clTop[$wTop].equipped to true>>
<</link>>
<</if>></td>
</tr><</if>>\
<<if $clTop[7].unlocked>>\<tr>
<td style="text-align:center;">$clTop[7].name</td>
<<if $ShowImages and not $args[0]>><td style="width:100px;">@@.thumb;[img['pics/clothes/'+$clTop[7].name+'.jpg']]@@</td><</if>>
<td style="text-align:center;"><<if $clTop[7].equipped>>\
@@.gain;Wearing@@
<<else>>\
<<link [[Wear|Top]]>>
<<set $clTop[$wTop].equipped to false>>
<<set $wTop to 7>>
<<set $clTop[$wTop].equipped to true>>
<</link>>
<</if>></td>
</tr><</if>>\
</table>\
<</widget>>\
<<widget "draw_TableBottom">>\
<table style="width:100%">
<tr>
<th>Clothing</th>
<<if $ShowImages and not $args[0]>><th>Image</th><</if>>
<th>Wear</th>
</tr>
<<if $clBottom[0].unlocked>>\<tr>
<td style="text-align:center;">$clBottom[0].name</td>
<<if $ShowImages and not $args[0]>><td style="width:100px;">@@.thumb;[img['pics/clothes/'+$clBottom[0].name+'.jpg']]@@</td><</if>>
<td style="text-align:center;"><<if $clBottom[0].equipped>>\
@@.gain;Wearing@@
<<else>>\
<<link [[Wear|Bottom]]>>
<<set $clBottom[$wBottom].equipped to false>>
<<set $wBottom to 0>>
<<set $clBottom[$wBottom].equipped to true>>
<</link>>
<</if>></td>
</tr><</if>>\
<<if $clBottom[1].unlocked>>\<tr>
<td style="text-align:center;">$clBottom[1].name</td>
<<if $ShowImages and not $args[0]>><td style="width:100px;">@@.thumb;[img['pics/clothes/'+$clBottom[1].name+'.jpg']]@@</td><</if>>
<td style="text-align:center;"><<if $clBottom[1].equipped>>\
@@.gain;Wearing@@
<<else>>\
<<link [[Wear|Bottom]]>>
<<set $clBottom[$wBottom].equipped to false>>
<<set $wBottom to 1>>
<<set $clBottom[$wBottom].equipped to true>>
<</link>>
<</if>></td>
</tr><</if>>\
<<if $clBottom[2].unlocked>>\<tr>
<td style="text-align:center;">$clBottom[2].name</td>
<<if $ShowImages and not $args[0]>><td style="width:100px;">@@.thumb;[img['pics/clothes/'+$clBottom[2].name+'.jpg']]@@</td><</if>>
<td style="text-align:center;"><<if $clBottom[2].equipped>>\
@@.gain;Wearing@@
<<else>>\
<<link [[Wear|Bottom]]>>
<<set $clBottom[$wBottom].equipped to false>>
<<set $wBottom to 2>>
<<set $clBottom[$wBottom].equipped to true>>
<</link>>
<</if>></td>
</tr><</if>>\
<<if $clBottom[3].unlocked>>\<tr>
<td style="text-align:center;">$clBottom[3].name</td>
<<if $ShowImages and not $args[0]>><td style="width:100px;">@@.thumb;[img['pics/clothes/'+$clBottom[3].name+'.jpg']]@@</td><</if>>
<td style="text-align:center;"><<if $clBottom[3].equipped>>\
@@.gain;Wearing@@
<<else>>\
<<link [[Wear|Bottom]]>>
<<set $clBottom[$wBottom].equipped to false>>
<<set $wBottom to 3>>
<<set $clBottom[$wBottom].equipped to true>>
<</link>>
<</if>></td>
</tr><</if>>\
<<if $clBottom[4].unlocked>>\<tr>
<td style="text-align:center;">$clBottom[4].name</td>
<<if $ShowImages and not $args[0]>><td style="width:100px;">@@.thumb;[img['pics/clothes/'+$clBottom[4].name+'.jpg']]@@</td><</if>>
<td style="text-align:center;"><<if $clBottom[4].equipped>>\
@@.gain;Wearing@@
<<else>>\
<<link [[Wear|Bottom]]>>
<<set $clBottom[$wBottom].equipped to false>>
<<set $wBottom to 4>>
<<set $clBottom[$wBottom].equipped to true>>
<</link>>
<</if>></td>
</tr><</if>>\
</table>\
<</widget>>\
<<widget "draw_TableUnderwear">>\
<table style="width:100%">
<tr>
<th>Clothing</th>
<<if $ShowImages and not $args[0]>><th>Image</th><</if>>
<th>Wear</th>
</tr>
<<if $clUnderwear[0].unlocked>>\<tr>
<td style="text-align:center;">$clUnderwear[0].name</td>
<<if $ShowImages and not $args[0]>><td style="width:100px;">@@.thumb;[img['pics/clothes/'+$clUnderwear[0].name+'.jpg']]@@</td><</if>>
<td style="text-align:center;"><<if $clUnderwear[0].equipped>>\
@@.gain;Wearing@@
<<else>>\
<<link [[Wear|Underwear]]>>
<<set $clUnderwear[$wUnderwear].equipped to false>>
<<set $wUnderwear to 0>>
<<set $clUnderwear[$wUnderwear].equipped to true>>
<</link>>
<</if>></td>
</tr><</if>>\
<<if $clUnderwear[1].unlocked>>\<tr>
<td style="text-align:center;">$clUnderwear[1].name</td>
<<if $ShowImages and not $args[0]>><td style="width:100px;">@@.thumb;[img['pics/clothes/'+$clUnderwear[1].name+'.jpg']]@@</td><</if>>
<td style="text-align:center;"><<if $clUnderwear[1].equipped>>\
@@.gain;Wearing@@
<<else>>\
<<link [[Wear|Underwear]]>>
<<set $clUnderwear[$wUnderwear].equipped to false>>
<<set $wUnderwear to 1>>
<<set $clUnderwear[$wUnderwear].equipped to true>>
<</link>>
<</if>></td>
</tr><</if>>\
<<if $clUnderwear[2].unlocked>>\<tr>
<td style="text-align:center;">$clUnderwear[2].name</td>
<<if $ShowImages and not $args[0]>><td style="width:100px;">@@.thumb;[img['pics/clothes/'+$clUnderwear[2].name+'.jpg']]@@</td><</if>>
<td style="text-align:center;"><<if $clUnderwear[2].equipped>>\
@@.gain;Wearing@@
<<else>>\
<<link [[Wear|Underwear]]>>
<<set $clUnderwear[$wUnderwear].equipped to false>>
<<set $wUnderwear to 2>>
<<set $clUnderwear[$wUnderwear].equipped to true>>
<</link>>
<</if>></td>
</tr><</if>>\
<<if $clUnderwear[3].unlocked>>\<tr>
<td style="text-align:center;">$clUnderwear[3].name</td>
<<if $ShowImages and not $args[0]>><td style="width:100px;">@@.thumb;[img['pics/clothes/'+$clUnderwear[3].name+'.jpg']]@@</td><</if>>
<td style="text-align:center;"><<if $clUnderwear[3].equipped>>\
@@.gain;Wearing@@
<<else>>\
<<link [[Wear|Underwear]]>>
<<set $clUnderwear[$wUnderwear].equipped to false>>
<<set $wUnderwear to 3>>
<<set $clUnderwear[$wUnderwear].equipped to true>>
<</link>>
<</if>></td>
</tr><</if>>\
<<if $clUnderwear[4].unlocked>>\<tr>
<td style="text-align:center;">$clUnderwear[4].name</td>
<<if $ShowImages and not $args[0]>><td style="width:100px;">@@.thumb;[img['pics/clothes/'+$clUnderwear[4].name+'.jpg']]@@</td><</if>>
<td style="text-align:center;"><<if $clUnderwear[4].equipped>>\
@@.gain;Wearing@@
<<else>>\
<<link [[Wear|Underwear]]>>
<<set $clUnderwear[$wUnderwear].equipped to false>>
<<set $wUnderwear to 4>>
<<set $clUnderwear[$wUnderwear].equipped to true>>
<</link>>
<</if>></td>
</tr><</if>>\
<<if $clUnderwear[5].unlocked>>\<tr>
<td style="text-align:center;">$clUnderwear[5].name</td>
<<if $ShowImages and not $args[0]>><td style="width:100px;">@@.thumb;[img['pics/clothes/'+$clUnderwear[5].name+'.jpg']]@@</td><</if>>
<td style="text-align:center;"><<if $clUnderwear[5].equipped>>\
@@.gain;Wearing@@
<<else>>\
<<link [[Wear|Underwear]]>>
<<set $clUnderwear[$wUnderwear].equipped to false>>
<<set $wUnderwear to 5>>
<<set $clUnderwear[$wUnderwear].equipped to true>>
<</link>>
<</if>></td>
</tr><</if>>\
</table>\
<</widget>>\
<<widget "draw_TableBra">>\
<table style="width:100%">
<tr>
<th>Clothing</th>
<<if $ShowImages and not $args[0]>><th>Image</th><</if>>
<th>Wear</th>
</tr>
<<if $clBra[0].unlocked>>\<tr>
<td style="text-align:center;">$clBra[0].name</td>
<<if $ShowImages and not $args[0]>><td style="width:100px;">@@.thumb;[img['pics/clothes/'+$clBra[0].name+'.jpg']]@@</td><</if>>
<td style="text-align:center;"><<if $clBra[0].equipped>>\
@@.gain;Wearing@@
<<else>>\
<<link [[Wear|Bra]]>>
<<set $clBra[$wBra].equipped to false>>
<<set $wBra to 0>>
<<set $clBra[$wBra].equipped to true>>
<</link>>
<</if>></td>
</tr><</if>>\
<<if $clBra[1].unlocked>>\<tr>
<td style="text-align:center;">$clBra[1].name</td>
<<if $ShowImages and not $args[0]>><td style="width:100px;">@@.thumb;[img['pics/clothes/'+$clBra[1].name+'.jpg']]@@</td><</if>>
<td style="text-align:center;"><<if $clBra[1].equipped>>\
@@.gain;Wearing@@
<<else>>\
<<link [[Wear|Bra]]>>
<<set $clBra[$wBra].equipped to false>>
<<set $wBra to 1>>
<<set $clBra[$wBra].equipped to true>>
<</link>>
<</if>></td>
</tr><</if>>\
<<if $clBra[2].unlocked>>\<tr>
<td style="text-align:center;">$clBra[2].name</td>
<<if $ShowImages and not $args[0]>><td style="width:100px;">@@.thumb;[img['pics/clothes/'+$clBra[2].name+'.jpg']]@@</td><</if>>
<td style="text-align:center;"><<if $clBra[2].equipped>>\
@@.gain;Wearing@@
<<else>>\
<<link [[Wear|Bra]]>>
<<set $clBra[$wBra].equipped to false>>
<<set $wBra to 2>>
<<set $clBra[$wBra].equipped to true>>
<</link>>
<</if>></td>
</tr><</if>>\
<<if $clBra[3].unlocked>>\<tr>
<td style="text-align:center;">$clBra[3].name</td>
<<if $ShowImages and not $args[0]>><td style="width:100px;">@@.thumb;[img['pics/clothes/'+$clBra[3].name+'.jpg']]@@</td><</if>>
<td style="text-align:center;"><<if $clBra[3].equipped>>\
@@.gain;Wearing@@
<<else>>\
<<link [[Wear|Bra]]>>
<<set $clBra[$wBra].equipped to false>>
<<set $wBra to 3>>
<<set $clBra[$wBra].equipped to true>>
<</link>>
<</if>></td>
</tr><</if>>\
<<if $clBra[4].unlocked>>\<tr>
<td style="text-align:center;">$clBra[4].name</td>
<<if $ShowImages and not $args[0]>><td style="width:100px;">@@.thumb;[img['pics/clothes/'+$clBra[4].name+'.jpg']]@@</td><</if>>
<td style="text-align:center;"><<if $clBra[4].equipped>>\
@@.gain;Wearing@@
<<else>>\
<<link [[Wear|Bra]]>>
<<set $clBra[$wBra].equipped to false>>
<<set $wBra to 4>>
<<set $clBra[$wBra].equipped to true>>
<</link>>
<</if>></td>
</tr><</if>>\
</table>\
<</widget>>\
<<widget "draw_TableAccf">>\
<<if $player.isChastity>>\
@@.xxx;The <<accf>> you're wearing cannot be removed.@@
<</if>>\
<table style="width:100%">
<tr>
<th>Clothing</th>
<<if $ShowImages and not $args[0]>><th>Image</th><</if>>
<th>Wear</th>
</tr>
<<if $clAccf[0].unlocked>>\<tr>
<td style="text-align:center;">$clAccf[0].name</td>
<<if $ShowImages and not $args[0]>><td style="width:100px;">@@.thumb;[img['pics/clothes/'+$clAccf[0].name+'.jpg']]@@</td><</if>>
<td style="text-align:center;"><<if $clAccf[0].equipped>>\
@@.gain;Wearing@@
<<elseif $player.isChastity>>\
@@.loss;Locked in Chastity@@
<<else>>\
<<link [[Wear|AccessoryFront]]>>
<<set $clAccf[$wAccf].equipped to false>>
<<set $wAccf to 0>>
<<set $clAccf[$wAccf].equipped to true>>
<</link>>
<</if>></td>
</tr><</if>>\
<<if $clAccf[1].unlocked>>\<tr>
<td style="text-align:center;">$clAccf[1].name</td>
<<if $ShowImages and not $args[0]>><td style="width:100px;">@@.thumb;[img['pics/clothes/'+$clAccf[1].name+'.jpg']]@@</td><</if>>
<td style="text-align:center;"><<if $clAccf[1].equipped>>\
@@.gain;Wearing@@
<<elseif $player.isChastity>>\
@@.loss;Locked in Chastity@@
<<elseif $player.hasPenis>>\
@@.loss;Requires a Vagina@@
<<else>>\
<<link [[Wear|AccessoryFront]]>>
<<set $clAccf[$wAccf].equipped to false>>
<<set $wAccf to 1>>
<<set $clAccf[$wAccf].equipped to true>>
<</link>>
<</if>></td>
</tr><</if>>\
<<if $clAccf[2].unlocked>>\<tr>
<td style="text-align:center;">$clAccf[2].name</td>
<<if $ShowImages and not $args[0]>><td style="width:100px;">@@.thumb;[img['pics/clothes/'+$clAccf[2].name+'.jpg']]@@</td><</if>>
<td style="text-align:center;"><<if $clAccf[2].equipped>>\
@@.gain;Wearing@@
<<elseif $player.isChastity>>\
@@.loss;Locked in Chastity@@
<<elseif $player.hasPenis>>\
@@.loss;Requires a Vagina@@
<<else>>\
<<link [[Wear|AccessoryFront]]>>
<<set $clAccf[$wAccf].equipped to false>>
<<set $wAccf to 2>>
<<set $clAccf[$wAccf].equipped to true>>
<</link>>
<</if>></td>
</tr><</if>>\
<<if $clAccf[3].unlocked>>\<tr>
<td style="text-align:center;">$clAccf[3].name</td>
<<if $ShowImages and not $args[0]>><td style="width:100px;">@@.thumb;[img['pics/clothes/'+$clAccf[3].name+'.jpg']]@@</td><</if>>
<td style="text-align:center;"><<if $clAccf[3].equipped>>\
@@.gain;Wearing@@
<<elseif $player.isChastity>>\
@@.loss;Locked in Chastity@@
<<elseif not $player.hasPenis>>\
@@.loss;Requires a Penis@@
<<else>>\
<<link [[Wear|AccessoryFront]]>>
<<set $clAccf[$wAccf].equipped to false>>
<<set $wAccf to 3>>
<<set $clAccf[$wAccf].equipped to true>>
<</link>>
<</if>></td>
</tr><</if>>\
<<if $clAccf[4].unlocked>>\<tr>
<td style="text-align:center;">$clAccf[4].name</td>
<<if $ShowImages and not $args[0]>><td style="width:100px;">@@.thumb;[img['pics/clothes/'+$clAccf[4].name+'.jpg']]@@</td><</if>>
<td style="text-align:center;"><<if $clAccf[4].equipped>>\
@@.gain;Wearing@@
<<elseif $player.isChastity>>\
@@.loss;Locked in Chastity@@
<<elseif $player.hasPenis>>\
@@.loss;Requires a Vagina@@
<<else>>\
<<link [[Wear|AccessoryFront]]>>
<<set $clAccf[$wAccf].equipped to false>>
<<set $wAccf to 4>>
<<set $clAccf[$wAccf].equipped to true>>
<</link>>
<</if>></td>
</tr><</if>>\
</table>\
<</widget>>\
<<widget "draw_TableAccb">>\
<table style="width:100%">
<tr>
<th>Clothing</th>
<<if $ShowImages and not $args[0]>><th>Image</th><</if>>
<th>Wear</th>
</tr>
<<if $clAccb[0].unlocked>>\<tr>
<td style="text-align:center;">$clAccb[0].name</td>
<<if $ShowImages and not $args[0]>><td style="width:100px;">@@.thumb;[img['pics/clothes/'+$clAccb[0].name+'.jpg']]@@</td><</if>>
<td style="text-align:center;"><<if $clAccb[0].equipped>>\
@@.gain;Wearing@@
<<else>>\
<<link [[Wear|AccessoryBack]]>>
<<set $clAccb[$wAccb].equipped to false>>
<<set $wAccb to 0>>
<<set $clAccb[$wAccb].equipped to true>>
<</link>>
<</if>></td>
</tr><</if>>\
<<if $clAccb[1].unlocked>>\<tr>
<td style="text-align:center;">$clAccb[1].name</td>
<<if $ShowImages and not $args[0]>><td style="width:100px;">@@.thumb;[img['pics/clothes/'+$clAccb[1].name+'.jpg']]@@</td><</if>>
<td style="text-align:center;"><<if $clAccb[1].equipped>>\
@@.gain;Wearing@@
<<else>>\
<<link [[Wear|AccessoryBack]]>>
<<set $clAccb[$wAccb].equipped to false>>
<<set $wAccb to 1>>
<<set $clAccb[$wAccb].equipped to true>>
<</link>>
<</if>></td>
</tr><</if>>\
<<if $clAccb[2].unlocked>>\<tr>
<td style="text-align:center;">$clAccb[2].name</td>
<<if $ShowImages and not $args[0]>><td style="width:100px;">@@.thumb;[img['pics/clothes/'+$clAccb[2].name+'.jpg']]@@</td><</if>>
<td style="text-align:center;"><<if $clAccb[2].equipped>>\
@@.gain;Wearing@@
<<else>>\
<<link [[Wear|AccessoryBack]]>>
<<set $clAccb[$wAccb].equipped to false>>
<<set $wAccb to 2>>
<<set $clAccb[$wAccb].equipped to true>>
<</link>>
<</if>></td>
</tr><</if>>\
<<if $clAccb[3].unlocked>>\<tr>
<td style="text-align:center;">$clAccb[3].name</td>
<<if $ShowImages and not $args[0]>><td style="width:100px;">@@.thumb;[img['pics/clothes/'+$clAccb[3].name+'.jpg']]@@</td><</if>>
<td style="text-align:center;"><<if $clAccb[3].equipped>>\
@@.gain;Wearing@@
<<else>>\
<<link [[Wear|AccessoryBack]]>>
<<set $clAccb[$wAccb].equipped to false>>
<<set $wAccb to 3>>
<<set $clAccb[$wAccb].equipped to true>>
<</link>>
<</if>></td>
</tr><</if>>\
<<if $clAccb[4].unlocked>>\<tr>
<td style="text-align:center;">$clAccb[4].name</td>
<<if $ShowImages and not $args[0]>><td style="width:100px;">@@.thumb;[img['pics/clothes/'+$clAccb[4].name+'.jpg']]@@</td><</if>>
<td style="text-align:center;"><<if $clAccb[4].equipped>>\
@@.gain;Wearing@@
<<else>>\
<<link [[Wear|AccessoryBack]]>>
<<set $clAccb[$wAccb].equipped to false>>
<<set $wAccb to 4>>
<<set $clAccb[$wAccb].equipped to true>>
<</link>>
<</if>></td>
</tr><</if>>\
<<if $clAccb[5].unlocked>>\<tr>
<td style="text-align:center;">$clAccb[5].name</td>
<<if $ShowImages and not $args[0]>><td style="width:100px;">@@.thumb;[img['pics/clothes/'+$clAccb[5].name+'.jpg']]@@</td><</if>>
<td style="text-align:center;"><<if $clAccb[5].equipped>>\
@@.gain;Wearing@@
<<else>>\
<<link [[Wear|AccessoryBack]]>>
<<set $clAccb[$wAccb].equipped to false>>
<<set $wAccb to 5>>
<<set $clAccb[$wAccb].equipped to true>>
<</link>>
<</if>></td>
</tr><</if>>\
<<if $clAccb[6].unlocked>>\<tr>
<td style="text-align:center;">$clAccb[6].name</td>
<<if $ShowImages and not $args[0]>><td style="width:100px;">@@.thumb;[img['pics/clothes/'+$clAccb[6].name+'.jpg']]@@</td><</if>>
<td style="text-align:center;"><<if $clAccb[6].equipped>>\
@@.gain;Wearing@@
<<else>>\
<<link [[Wear|AccessoryBack]]>>
<<set $clAccb[$wAccb].equipped to false>>
<<set $wAccb to 6>>
<<set $clAccb[$wAccb].equipped to true>>
<</link>>
<</if>></td>
</tr><</if>>\
</table>\
<</widget>>\
<<widget "draw_TableSocks">>\
<table style="width:100%">
<tr>
<th>Clothing</th>
<<if $ShowImages and not $args[0]>><th>Image</th><</if>>
<th>Wear</th>
</tr>
<<if $clSocks[0].unlocked>>\<tr>
<td style="text-align:center;">$clSocks[0].name</td>
<<if $ShowImages and not $args[0]>><td style="width:100px;">@@.thumb;[img['pics/clothes/'+$clSocks[0].name+'.jpg']]@@</td><</if>>
<td style="text-align:center;"><<if $clSocks[0].equipped>>\
@@.gain;Wearing@@
<<else>>\
<<link [[Wear|Socks]]>>
<<set $clSocks[$wSocks].equipped to false>>
<<set $wSocks to 0>>
<<set $clSocks[$wSocks].equipped to true>>
<</link>>
<</if>></td>
</tr><</if>>\
<<if $clSocks[1].unlocked>>\<tr>
<td style="text-align:center;">$clSocks[1].name</td>
<<if $ShowImages and not $args[0]>><td style="width:100px;">@@.thumb;[img['pics/clothes/'+$clSocks[1].name+'.jpg']]@@</td><</if>>
<td style="text-align:center;"><<if $clSocks[1].equipped>>\
@@.gain;Wearing@@
<<else>>\
<<link [[Wear|Socks]]>>
<<set $clSocks[$wSocks].equipped to false>>
<<set $wSocks to 1>>
<<set $clSocks[$wSocks].equipped to true>>
<</link>>
<</if>></td>
</tr><</if>>\
<<if $clSocks[2].unlocked>>\<tr>
<td style="text-align:center;">$clSocks[2].name</td>
<<if $ShowImages and not $args[0]>><td style="width:100px;">@@.thumb;[img['pics/clothes/'+$clSocks[2].name+'.jpg']]@@</td><</if>>
<td style="text-align:center;"><<if $clSocks[2].equipped>>\
@@.gain;Wearing@@
<<else>>\
<<link [[Wear|Socks]]>>
<<set $clSocks[$wSocks].equipped to false>>
<<set $wSocks to 2>>
<<set $clSocks[$wSocks].equipped to true>>
<</link>>
<</if>></td>
</tr><</if>>\
<<if $clSocks[4].unlocked>>\<tr>
<td style="text-align:center;">$clSocks[4].name</td>
<<if $ShowImages and not $args[0]>><td style="width:100px;">@@.thumb;[img['pics/clothes/'+$clSocks[4].name+'.jpg']]@@</td><</if>>
<td style="text-align:center;"><<if $clSocks[4].equipped>>\
@@.gain;Wearing@@
<<else>>\
<<link [[Wear|Socks]]>>
<<set $clSocks[$wSocks].equipped to false>>
<<set $wSocks to 4>>
<<set $clSocks[$wSocks].equipped to true>>
<</link>>
<</if>></td>
</tr><</if>>\
<<if $clSocks[3].unlocked>>\<tr>
<td style="text-align:center;">$clSocks[3].name</td>
<<if $ShowImages and not $args[0]>><td style="width:100px;">@@.thumb;[img['pics/clothes/'+$clSocks[3].name+'.jpg']]@@</td><</if>>
<td style="text-align:center;"><<if $clSocks[3].equipped>>\
@@.gain;Wearing@@
<<else>>\
<<link [[Wear|Socks]]>>
<<set $clSocks[$wSocks].equipped to false>>
<<set $wSocks to 3>>
<<set $clSocks[$wSocks].equipped to true>>
<</link>>
<</if>></td>
</tr><</if>>\
</table>\
<</widget>>\
<<widget "draw_TableShoes">>\
<table style="width:100%">
<tr>
<th>Clothing</th>
<<if $ShowImages and not $args[0]>><th>Image</th><</if>>
<th>Wear</th>
</tr>
<<if $clShoes[0].unlocked>>\<tr>
<td style="text-align:center;">$clShoes[0].name</td>
<<if $ShowImages and not $args[0]>><td style="width:100px;">@@.thumb;[img['pics/clothes/'+$clShoes[0].name+'.jpg']]@@</td><</if>>
<td style="text-align:center;"><<if $clShoes[0].equipped>>\
@@.gain;Wearing@@
<<else>>\
<<link [[Wear|Shoes]]>>
<<set $clShoes[$wShoes].equipped to false>>
<<set $wShoes to 0>>
<<set $clShoes[$wShoes].equipped to true>>
<</link>>
<</if>></td>
</tr><</if>>\
<<if $clShoes[1].unlocked>>\<tr>
<td style="text-align:center;">$clShoes[1].name</td>
<<if $ShowImages and not $args[0]>><td style="width:100px;">@@.thumb;[img['pics/clothes/'+$clShoes[1].name+'.jpg']]@@</td><</if>>
<td style="text-align:center;"><<if $clShoes[1].equipped>>\
@@.gain;Wearing@@
<<else>>\
<<link [[Wear|Shoes]]>>
<<set $clShoes[$wShoes].equipped to false>>
<<set $wShoes to 1>>
<<set $clShoes[$wShoes].equipped to true>>
<</link>>
<</if>></td>
</tr><</if>>\
<<if $clShoes[2].unlocked>>\<tr>
<td style="text-align:center;">$clShoes[2].name</td>
<<if $ShowImages and not $args[0]>><td style="width:100px;">@@.thumb;[img['pics/clothes/'+$clShoes[2].name+'.jpg']]@@</td><</if>>
<td style="text-align:center;"><<if $clShoes[2].equipped>>\
@@.gain;Wearing@@
<<else>>\
<<link [[Wear|Shoes]]>>
<<set $clShoes[$wShoes].equipped to false>>
<<set $wShoes to 2>>
<<set $clShoes[$wShoes].equipped to true>>
<</link>>
<</if>></td>
</tr><</if>>\
<<if $clShoes[3].unlocked>>\<tr>
<td style="text-align:center;">$clShoes[3].name</td>
<<if $ShowImages and not $args[0]>><td style="width:100px;">@@.thumb;[img['pics/clothes/'+$clShoes[3].name+'.jpg']]@@</td><</if>>
<td style="text-align:center;"><<if $clShoes[3].equipped>>\
@@.gain;Wearing@@
<<else>>\
<<link [[Wear|Shoes]]>>
<<set $clShoes[$wShoes].equipped to false>>
<<set $wShoes to 3>>
<<set $clShoes[$wShoes].equipped to true>>
<</link>>
<</if>></td>
</tr><</if>>\
</table>\
<</widget>>\''Gender:'' \
<<if $player.gender isnot "Male">>\
<<link [[Male|Debug]]>>
<<ResetGender>>
<<set $player.gender to "Male", $player.isMale to true>>
<<set $player.genderType to "male", $player.identity to "male">>
<<set $player.hasPenis to true>>
<<set $wTop=3, $wBottom=1, $wUnderwear=2, $wSocks=1, $wShoes=2>>
<<set $clTop[3].unlocked to true, $clTop[3].equipped to true>>
<<set $clBottom[1].unlocked to true, $clBottom[1].equipped to true>>
<<set $clUnderwear[2].unlocked to true, $clUnderwear[2].equipped to true>>
<<set $clSocks[1].unlocked to true, $clSocks[1].equipped to true>>
<<set $clShoes[2].unlocked to true, $clShoes[2].equipped to true>>
<</link>>\
<<else>>\
@@.gain;Male@@ \
<</if>>\
<<if $player.gender isnot "Sissy">>\
<<link [[Sissy|Debug]]>>
<<ResetGender>>
<<set $player.gender to "Sissy", $player.isSissy to true>>
<<set $player.genderType to "ts", $player.identity to "male">>
<<set $player.hasPenis to true>>
<<set $wTop = 3, $wBottom = 1, $wUnderwear = 2, $wSocks = 1, $wShoes = 2>>
<<set $clTop[3].unlocked to true, $clTop[3].equipped to true>>
<<set $clBottom[1].unlocked to true, $clBottom[1].equipped to true>>
<<set $clUnderwear[2].unlocked to true, $clUnderwear[2].equipped to true>>
<<set $clSocks[1].unlocked to true, $clSocks[1].equipped to true>>
<<set $clShoes[2].unlocked to true, $clShoes[2].equipped to true>>
<</link>>\
<<else>>\
@@.gain;Sissy@@ \
<</if>>\
<<if $player.gender isnot "Trans">>\
<<link [[Trans|Debug]]>>
<<ResetGender>>
<<set $player.gender to "Trans", $player.isTrans to true>>
<<set $player.genderType to "ts", $player.identity to "trans">>
<<set $player.hasPenis to true>>
<<set $player.makeup to 1>>
<<set $wTop=4, $wBottom=3, $wUnderwear=3, $wBra=1, $wSocks=2, $wShoes=3>>
<<set $clTop[4].unlocked to true, $clTop[4].equipped to true>>
<<set $clBottom[3].unlocked to true, $clBottom[3].equipped to true>>
<<set $clUnderwear[3].unlocked to true, $clUnderwear[3].equipped to true>>
<<set $clBra[1].unlocked to true, $clBra[1].equipped to true>>
<<set $clSocks[2].unlocked to true, $clSocks[2].equipped to true>>
<<set $clShoes[3].unlocked to true, $clShoes[3].equipped to true>>
<</link>>\
<<else>>\
@@.gain;Trans@@ \
<</if>>\
<<if $player.gender isnot "Shemale">>\
<<link [[Shemale|Debug]]>>
<<ResetGender>>
<<set $player.gender to "Shemale", $player.isShemale to true>>
<<set $player.genderType to "ts", $player.identity to "trans">>
<<set $player.hasPenis to true>>
<<set $player.makeup to 1>>
<<set $wTop=4, $wBottom=3, $wUnderwear=3, $wBra=1, $wSocks=2, $wShoes=3>>
<<set $clTop[4].unlocked to true, $clTop[4].equipped to true>>
<<set $clBottom[3].unlocked to true, $clBottom[3].equipped to true>>
<<set $clUnderwear[3].unlocked to true, $clUnderwear[3].equipped to true>>
<<set $clBra[1].unlocked to true, $clBra[1].equipped to true>>
<<set $clSocks[2].unlocked to true, $clSocks[2].equipped to true>>
<<set $clShoes[3].unlocked to true, $clShoes[3].equipped to true>>
<</link>>\
<<else>>\
@@.gain;Shemale@@ \
<</if>>\
<<if $player.gender isnot "Female">>\
<<link [[Female|Debug]]>>
<<ResetGender>>
<<set $player.gender to "Female", $player.isFemale to true>>
<<set $player.genderType to "female", $player.identity to "female">>
<<set $player.hasPenis to false>>
<<set $player.makeup to 1>>
<<set $wTop=4, $wBottom=3, $wUnderwear=3, $wBra=1, $wSocks=2, $wShoes=3>>
<<set $clTop[4].unlocked to true, $clTop[4].equipped to true>>
<<set $clBottom[3].unlocked to true, $clBottom[3].equipped to true>>
<<set $clUnderwear[3].unlocked to true, $clUnderwear[3].equipped to true>>
<<set $clBra[1].unlocked to true, $clBra[1].equipped to true>>
<<set $clSocks[2].unlocked to true, $clSocks[2].equipped to true>>
<<set $clShoes[3].unlocked to true, $clShoes[3].equipped to true>>
<</link>>\
<<else>>\
@@.gain;Female@@ \
<</if>>\
<<if $player.gender isnot "Bimbo">>\
<<link [[Bimbo|Debug]]>>
<<ResetGender>>
<<set $player.gender to "Bimbo", $player.isBimbo to true>>
<<set $player.genderType to "female", $player.identity to "female">>
<<set $player.hasPenis to false>>
<<set $player.makeup to 1>>
<<set $wTop=4, $wBottom=3, $wUnderwear=3, $wBra=1, $wSocks=2, $wShoes=3>>
<<set $clTop[4].unlocked to true, $clTop[4].equipped to true>>
<<set $clBottom[3].unlocked to true, $clBottom[3].equipped to true>>
<<set $clUnderwear[3].unlocked to true, $clUnderwear[3].equipped to true>>
<<set $clBra[1].unlocked to true, $clBra[1].equipped to true>>
<<set $clSocks[2].unlocked to true, $clSocks[2].equipped to true>>
<<set $clShoes[3].unlocked to true, $clShoes[3].equipped to true>>
<</link>>\
<<else>>\
@@.gain;Bimbo@@ \
<</if>>\
''Gender Identity: ''\
<<if $player.identity isnot "male">>\
<<link [[Male|Debug]]>>
<<set $player.identity to "male">>
<</link>>\
<<else>>\
@@.gain;Male@@ \
<</if>>\
<<if $player.identity isnot "trans">>\
<<link [[Trans|Debug]]>>
<<set $player.identity to "trans">>
<</link>>\
<<else>>\
@@.gain;Trans@@ \
<</if>>\
<<if $player.identity isnot "female">>\
<<link [[Female|Debug]]>>
<<set $player.identity to "female">>
<</link>>\
<<else>>\
@@.gain;Female@@ \
<</if>>\There are $HomeEvents.length events in the pool.
<<set _ct to 0>>\
<<for _t=0;_t<100;_t++>>\
<<set _test = $HomeEvents.random()>>\
Roll _t = \
<<if _test is 19>>\
@@_test@@
<<set _ct++>>\
<<else>>\
_test
<</if>>\
<</for>>\
Event 19 triggered _ct times.<<set _x = $DreamEvents.random()>>\
<<set $DreamEventsCD[_x] to $RandomEventCD>>\
<<set $DreamEvents.delete(_x)>>\
<<switch _x>>\
<<case 0>>\ /* No Dream */
<<png "dreams" "JusticeLeagueFemales">>
Upon waking, you have vague memories of dreaming about the women of Justice League.
<<case 1>>\ /* Justice Tease */
<<png "dreams" "JusticeLeagueFemales">>
Upon waking, you have vague memories of dreaming about the women of Justice League, unfortunately they're all clothed.
<<lust $player 10>>
<</switch>>\<<widget "CallEvent">>
<<set _eventCall to $args[0]>>
<<unset $EVENTR>>
<<if $args[1]>>
<<set $EVENTR to parseInt($args[1])>>
<<set _eventCall[$EVENTR].seen to true>>
<<if $args[2]>>
<<set _eventCall[$EVENTR].cd to $args[2]>>
<<else>>
<<set _eventCall[$EVENTR].cd to _eventType[$EVENTR].cdMax>>
<</if>>
<<include _eventCall[$EVENTR].passage>>
<<else>>
<<EventCheck _eventCall 1>>
<<include _eventCall[$EVENTR].passage>>
<</if>>
<</widget>>
<<widget "AddEvent">>
<<set _eventType to $args[0], _id to $args[1]>>
<<if not _eventType[_id].enabled>>
<<set _eventType[_id].enabled to true>>
<<set _eventType[_id].cd to 0>>
<<if $args[2]>>
<<set _eventType[_id].cd to $args[2]>>
<</if>>
<</if>>
<</widget>>
<<widget "RemoveEvent">>
<<set _eventType to $args[0]>>
<<for _ev = 1; _ev < $args.length; _ev++>>
<<set _id to $args[_ev]>>
<<if _eventType[_id].enabled>>
<<set _eventType[_id].enabled to false>>
<<set _eventType[_id].cd to 0>>
<</if>>
<</for>>
<</widget>>
<<widget "EventCD">>
<<set _eventType to $args[0]>>
<<for _i = 0; _i < _eventType.length; _i++>>
<<if _eventType[_i].enabled and _eventType[_i].cd > 0>>
<<set _eventType[_i].cd -= 1>>
<</if>>
<</for>>
<</widget>>
<<widget "EventCheck">>
<<set _eventType to $args[0]>>
<<unset $EVENT, $EVENTR>>
<<set $EVENT = []>>
<<for _i = 0; _i < _eventType.length; _i++>>
<<if _eventType[_i].enabled and _eventType[_i].cd is 0>>
<<set _id to _eventType[_i].id>>
<<set $EVENT.push(_id)>>
<</if>>
<</for>>
<<if $args[1]>>
<<if $EVENT.length > 0>>
<<set $EVENTR to $EVENT.random()>>
<<set _eventType[$EVENTR].seen to true>>
<<set _eventType[$EVENTR].cd to _eventType[$EVENTR].cdMax>>
<<else>>
<<set $EVENTR to 0>>
<<set _eventType[$EVENTR].seen to true>>
<<set _eventType[$EVENTR].cd to _eventType[$EVENTR].cdMax>>
<</if>>
<</if>>
<</widget>>
<<widget "AddConvo">>
<<set _id to $args[1]>>
<<if not $args[0].convo[_id].enabled>>
<<set $args[0].convo[_id].enabled to true>>
<<set $args[0].convo[_id].cd to 0>>
<<if $args[2]>>
<<set $args[0].convo[_id].cd to $args[2]>>
<</if>>
<</if>>
<</widget>>
<<widget "RemoveConvo">>
<<for _ev = 1; _ev < $args.length; _ev++>>
<<set _id to $args[_ev]>>
<<if $args[0].convo[_id].enabled>>
<<set $args[0].convo[_id].enabled to false>>
<<set $args[0].convo[_id].cd to 0>>
<</if>>
<</for>>
<</widget>>
<<widget "ConvoCD">>
<<if $args[0].convo>>
<<for _i = 1; _i < $args[0].convo.length; _i++>>
<<if $args[0].convo[_i].enabled and $args[0].convo[_i].cd > 0>>
<<set $args[0].convo[_i].cd -= 1>>
<</if>>
<</for>>
<</if>>
<</widget>>
<<widget "ConvoCheck">>
<<unset $CONVO, $CONVOR>>
<<set $CONVO = []>>
<<for _i = 1; _i < $args[0].convo.length; _i++>>
<<if $args[0].convo[_i].enabled and $args[0].convo[_i].cd is 0>>
<<set _id to $args[0].convo[_i].id>>
<<set $CONVO.push(_id)>>
<</if>>
<</for>>
<<if $CONVO.length is 0>>
<<set $CONVO.push(0)>>
<</if>>
<<if $args[1]>>
<<set $CONVOR to $CONVO.random()>>
<<if $CONVOR isnot 0>>
<<set $args[0].convo[$CONVOR].seen to true>>
<<set $args[0].convo[$CONVOR].cd to $args[0].convo[$CONVOR].cdMax>>
<</if>>
<</if>>
<</widget>>
<<widget "AddNote">>
<<GetDay>>
<<set _target to $args[0]>>
<<set _d = $time.calendarDay>>
<<set _m = $time.month>>
<<set _t = $time.time>>
<<set _wd = $time.day>>
<<set _msg = _m + " " + _d + " - " + _wd + ", " + _t + " - " + $args[1]>>
<<set _target.notes.push(_msg)>>
<<set _target.newNotes to true>>
<</widget>><<loc_Image>>
<<img "Lei">>\
<<if $player.notMetLei>>\
<<nm $fei "Heya, name's $fei.name welcome to Half Moon Coffee. Ahh! I can see by your aura you're someone special. I don't see many of you walk in anymore.">>\
''You're taken aback at $fei.name knows your secret.''
<<nm $fei "Oh child, don't worry your secret is safe with me..>>
<<nm player "It's nice to meet you $fei.name. My name is $player.fullname. So...my secret?>>
<<nm $fei "Oh I didn't mean to embarass you, how can I help you?">>
<<set $player.MetLei to true>>
• [[Purchase a Coffee |Coffee-Events][$c=4;$c2=1]]
• [[Ask about Local Rumours|Coffee-Events][$c=101]]
<<if $raven.coffee>>
<<if time.isevening>>
• [[Talk to Raven|Coffee-Events][$c=103]]
<</if>>
<<else>>\
<<nm $fei "Wecome back $player.name. How can I help you today?>>\
• [[Purchase a Coffee |Coffee-Events][$c=4;$c2=1]]
• [[Ask about Local Rumours|Coffee-Events][$c=101]]
<<if $raven.coffee>>
<<if $time.isEvening()>>
• [[Talk to Raven|Coffee-Events][$c=103]]
<</if>>
|============================================= -->\
<<case 101>>\
|============================================= -->\
<<case 103>>
You see Raven sitting in a corner in casual clothes nursing a coffee. You wave and approach her.
<<if $player.flag.ravencoffee eq 0>>
[[Sit with Raven|Coffee-Events][$c=201]]
<<elseif $player.flag.ravencoffee eq 1>>
[[Sit with Raven|Coffee-Events][$c=202]]
<<elseif $player.flag.ravencoffee eq 2>>
[[Sit with Raven|Coffee-Events][$c=203]]
<<elseif $player.flag.ravencoffee eq 3>>
[[Sit with Raven|Coffee-Events][$c=204]]
<<elseif $player.flag.ravencoffee eq 4>>
[[Sit with Raven|Coffee-Events][$c=205]]
<<else>>
[[Sit with Raven|Coffee-Events][$c=206]]
|============================================= -->\
<<case 201>>
You slide into your seat at the table and you see a crystal ball sitting next to Raven's coffee.
<<nm $raven "Heya $player.name glad you could swing by! The rest of the JLA isn't really social lately, except for Stargirl, but coffee isn't really her thing. She's more up for shopping.">>
<<nm $player "No problem Raven, really happy to meet up outside of um..work.">>
You nod towards the crystal ball.
<<nm $player "So are you going to tell my fortune? What's up with the crystal ball.">>
<<nm $raven "Ohhh yeah that. Well there's something a little off about you. I don't mean that in a bad way, it's just that you feel..ancient.">>
<<nm $player "I'm pretty sure I'm not ancient. Unfortunately I don't have some mysterious past.">>
<<nm $raven "But your powers, I know you think it was just some random chemical spill but it seems more. Something definitely magical and even a touch of demonic. Lex may have stumbled onto something that he doesn't understand. You can use this crystal ball to help you figure out what it is.">>
<<nm $player "Hmm that makes sense I guess.">>
<<nm $raven "Ok go ahead and put your hands on the Crystal Ball and we'll see what happens.">>
[[Put your hands on the Crystal Ball|Coffee-Events][$c=207]]
|============================================= -->\
<<case 202>>
|============================================= -->\
<<case 203>>
|============================================= -->\
<<case 204>>
|============================================= -->\
<<case 205>>
|============================================= -->\
<<case 206>>
|============================================= -->\
<<case 207>>
You put your hands on the crystal ball and you see Raven smiling at you.
You smell acrid burnt smoke for a moment before the room quickly fades and you feel almost sick to your stomach. The world then comes back into focus and you're standing in front of a woman on a throne. At least it seems like you, but it's almost like you're watching someone's life through their eyes without being able to do or say anything.
<<nm $vessel "My queen. The Abbess stole my inheritance! This is a great injustice by those who call themselves holy people!">>
<<nm $queen "So you say, but the Abbess has sworn it was his dying wish that his estate be donated to the Church. I'll take what you say under advisement and maybe the guard can do an investigation when they have time.">>
<<nm $vessel "My Queen! Please, I'll do anything to see justice done! I know there was a will!">>
The Queen's eyes narrow and she leans forward towards you.
<<nm $queen "Justice is it then? Remove your clothes!">>
<<nm $vessel "My...my Queen?">>
<<nm $queen "You say you'd do anything...so do it. Obey me and strip!">>
Having no choice but to comply you take off your pants.
The queen looks quizzicaly at your average sized cock and reaches out to examine it with two fingers. You feel the pleasurable touch and you start to stiffen.
<<nm $queen "I was going to say maybe you could swing your cock around at the Abbey and give those nuns some good dicking for some of your alleged inheritance back. But this will likely be to small of an offering to impress those greedy bitches.">>
The guard snickers and the Queen smiles at you and you remain seething but silent.
<<nm $queen "Now I do admit, I may have heard rumor of a will, but even if it still exists it's in the posession of the Abbey, and much of my power stops at their walls.">>
Your shoulders slump and you feel defeated, all that ancestral wealth, stolen from you!
|============================================= -->\
<<case 208>>
|============================================= -->\
<<case 209>>
|============================================= -->\
<<case 210>>
|============================================= -->\
<<case 211>>
|============================================= -->\
<<case 212>>
|============================================= -->\
<<case 213>>
|============================================= -->\
<<case 214>>Double-click this passage to edit it.<<switch $c>>\
<!--===============================================================-->\
<<case 0>>
The farm seems eerily quiet with the exceptional "mooo" coming from the barn. You stealthily make your way to to the barn, where as you get closer you hear voices.
<<Thought "Hmm I can peer in the window to see who is in there, but on the other hand if they see me I'll be toast.">>
[[Risk peering in the window|Lex Farm Beta][$c=1]]
[[Find a way in|Lex Farm Beta][$c=2]]
<!--===============================================================-->\
<<case 1>>
You peer into the window and see Harley Quinn dressed up like a farmers daughter and what appears to be...Zatanna!
<<nm $harley "Wooks like widdle magic cow is ready to give some more magic milk!">>
<<nm $zatanna "Moouhh..Harley..what have you and that bitch scientist done to me? Let me go! The Justice League will have tracked me down by now! You...moooo..you'll never get away with this!">>
<<nm $harley "Oh I'm pretty sure no one is comin' to get ya. We have someone on the inside, see. Let's just say there are more than a few of your buddies who are sick of these men with their boots on our necks.">>
<<nm $zatanna "No it can't be true...why would they allow me to go through this....">>
<<nm $harley "Well that part they don't have any idea about toots. We're villians after all, just said we'd keep you in a cell for a while and let you out once the plan was complete.">>
<<nm $zatanna "Plan?? What plan??">>
<<nm $harley "Let's just say it involves a church and these nice big udders of yours. Speaking of, they full enough for your next milking?">>
Harley starts to use her bat to play with Zatanna's tits. You duck back down to avoid being seen.
<<video "zatannamilked">>
<<Thought "Shit, does Harley really have someone at Justice League helping her out? This means I can't call for backup. I gotta figure out some way to get Zatanna out of there by myself. Let me see if I can get inside and think of a plan, I can't stay out here.">>
Walking around to the side of the barn, you see a stack of crates.
<<Thought "I think I can climb those crates up to that barn window.">>
[[Search for Entrance|Lex Farm Beta][$c=2]]
<!--===============================================================-->\
<<case 2>>
Walking around to the side of the barn, you see a stack of crates.
<<Thought "I think I can climb those crates up to that barn window.">>
Your lithe body has no problem scurrying quietly up the crates. You peep in the side window and with no one around you drop softly to the ground.
The barn seems divided into two rows of stalls with doors that appear to be offices towards the back.
<<Thought "I better check out the offices first in case there are any security guards I need to take out.">>
Two office doors are closed and the third office door is open to a completely empty room. What room do you want to check out first?
[[Door Number 1|Lex Farm Beta][$c=3]]
[[Door Number 2|Lex Farm Beta][$c=4]]
[[Move Along|Lex Farm Beta][$c=6]]
<!--===============================================================-->\
<<case 3>>
You walk through the first door and it appears to be a sparsely used office. You glance around but all there appears to be is a strange device with a view finder.
<<Thought "Hmm this appears to be scientific equipment. I wonder if I should look in it?">>
<span id="event0">\
• <<click "Resist the urge to look.">>
<<replace "#event0">>\
<<nm $player "Shit what am I doing? I need to get find Zatanna. I shouldn't be poking around, half this stuff is probably a trap knowing Lex.">>\
• [[Back to the hall|Lex Farm Beta][$c=2]]
<</replace>>\
<</click>>
• <<click "Look in the viewfinder.">>
<<replace "#event0">>\
\
<<Thought "There might be some important clue in that strange viewfinder.">>
You step towards it and press your head against the device, peering into it.
<<nm $player "Hmm I wonder how this thing wo...woooooah">>
The device comes alive and assaults your mind with images.
<<set _porn to random(1,3)>>\
<<switch _porn>>
<<case 1>>\
<<gif "porn" "barnhypno2">>
<<case 2>>\
<<gif "porn" "barnhypno1">>
<<case 3>>
<<gif "porn" "barnhypno3">>
<</switch>>\
<<if $player.barnhypno lte 4>>
<<tfm "fem">>
<<levelStat $player 'corruption' 1 100 >>
<<lust $player 10 50>>
<<set $player.barnhypno += 1>>
You stand back from the machine and stand back.
<<Thought "If only I had bigger tits...wait what am I thinking? I better get out of here!">>
<<elseif $player.barnhypno gte 4 >>
<<Thought "I need to quit looking at this thing and just get bigger tits already. These are way too small and won't attract any guys.. Er I mean girls. Oh man, I need to find Zatanna.">>
<</if>>
• [[Back to the hall|Lex Farm Beta][$c=2]]
<</replace>>\
<</click>>
</span>\
<!--===============================================================-->\
<<case 4>>
You enter what appears to be a small lab. Colorful vials are held behind locked and apparently alarmed doors.
There's a pamphlet on one of the tables, examing it closer you see it's actually an advertisement.
<<if not $player.oddities>>
<<nm $player "Eldreths Oddities? It's in the Village of Haven on the way to Metropolis. Why would this be here? I'll have to remember that and check it out later.">>
You see a solitary yellow vial in a test tube holder that isn't behind a locked cabinet.
<<Thought "Hmm more of that strange liquid similar to what I saw in Circe's lab. Maybe I should grab it and have Hailey analyze it for me?">>
• [[Take vial|Lex Farm Beta][$c=5]]
<<set $player.oddities to true>>
<<else>>
<<Thought "That pamphlet about Eldreths Oddities is still here, but nothing else is really interesting that I can see.">>
Nothing more to see here. I've already taken the vial and have read the pamphlet.
• [[Back to the hall|Lex Farm Beta][$c=2]]
<</if>>
<!--===============================================================-->\
<<case 5>>
<<set $player.yellowvial == 1>>
You take the vial and examine it. The liquid is almost hypnotic and you almost become lost in it's swirling patterns of yellows.
<<Thought "Boy oh boy, I can almost feel the power coming from this liquid. I better put it away and get going.">>
Placing the sturdy vial in a pocket, you then head back out to the hallway after taking a quick glance around ensuring you didn't miss anything else.
• [[Back to the hall|Lex Farm Beta][$c=2]]
<!--===============================================================-->\
<<case 6>>
You leave the office area and walk down to what appear to be cow milking stalls. As you approach the last stall door you hear voices.
<<nm $kimiko "Damnit Harley, what did you do to her, these numbers are way off!">>
<<video "zatannamilked2">>
<<nm $harley "Well uh, there mighta been a moment back in the lab when I might have doubled the injection. But she talked back to me, whatya want me to do?!">>
<<nm $kimiko "I knew she was too compliant right off the bat. We need them to have some fight so we can thoroughly break them you imbicile!">>
<<nm $harley "Betta be careful calling me names Doc, or I'll bash your head in with this bat and feed you to the pigs!">>
<<nm $kimiko "Whaa..Hydra would never allow...that's it. Go back to LexCorp right now I'm not going to stand for these threats. Besides you've been tasked to find that artifact.">>
<<nm $harley "Heh, I told Lex it wasn't worth dealing with you Hydra creeps. I'll leave since it smells like shit around 'ere anyway. And when I find the artifact I'll be back and I'm going to shove it up your tight ass!">>
Footsteps approach the barn door and you quickly duck behind a bail of hay. Harley storms out of the barn muttering to herself. Another set of footsteps pass you..it's the Doctor, she's headed to the back, likely the makeshift office you ran across.
<<Thought "What the hell was that about the artifact. Is that related to the pamphlet that I found? And who is Hydra? Anyway, I better rescue Zatanna!">>
[[Enter the Stall|Lex Farm Beta][$c=7]]
<!--===============================================================-->\
<<case 7>>
You walk in to a shocking sight! Zatanna is in the room strapped to a milking machine.
<<nm $zatanna "Mmmooooooo ...help me...so full!">>
<<nm $player "Zatanna! Uh, what happened???">>
Distracted by Zatanna's heaving udders, you don't notice Dr. Ikari behind you!
<<nm $kimiko "Well well, another supertramp. Have some bimbo juice!">>
Before you're aware of what's going on, Dr. Ikari has injected you with a strange substance. You start to feel hot and your breasts feel itchy and your penis gets immediately erect.
<<png "zatanna" "zatannabeta1">>
<<nm $player "No..what is happening?!?!">>
[[Give in to the pleasure|Lex Farm Beta][$c=8]]
[[Focus and be agressive!|Lex Farm Beta][$c=9]]
<!--===============================================================-->\
<<case 8>>
As you start to awaken you realize that you're in the same predicament as Zatanna. You're mostly immobilized in a restraint system that you're too weak to overcome.
You feel extra weight and look down at your chest.
<<set $player.hasBreasts to true>>
<<set $player.breastSize =+ 25>>
<<nm $kimiko "That slut Harley practically ruined my experiments with your friend Zatanna here. She's nothing more than a mindless Hucow.">>
Dr. Ikari hits a button on her tablet and a needle attached to a tube containing more of the strange green substance moves towards your chest.
<<png "zatanna" "zatannabeta2">>
<<nm $kimiko "Interesting that you're still conscious so soon after the dose I gave you. Let's see if we can soften you up a little.">>
As the needle pierces your flesh you feel strange as if an immense amount of energy has been building up inside of you. You feel a strange mix of seasickness and wanting to orgasm and it's beyond disorienting. Then suddenly you feel yourself release the pent up energy. A strange green mist forms around you.
<<nm $kimiko "What?? No...this can't be!! Unghhhh!">>
The mist envelops Ikari who becomes stupified, but also Zatanna...and the effect it has on her is quite different.
<<png "zatanna" "zatannabeta3">>
<<nm $zatanna "Mooo...nooo, must...fight...it!">>
Zatanna bursts from her restraints and rises up. But now in addition to her enormous jugs she sports a huge cock!
<<nm $zatanna "Ikari! You're going to pay for this!">>
<<png "zatanna" "zatannaikarifuck1">>
<<nm $kimiko "What? Please...no..it was all Lex and those creepy priestesses...I'm just a scientist...ungh..">>
Zatanna wastes no time in trying out her new throbbing love hammer. She pushes up Dr. Ikari's dress and rips off her panties. Zatanna then thrusts her massive rod deep into Ikari's web mound.
<<nm $zatanna "Moooyeees! Must release! Ohhh this feels magical!">>
<<png "zatanna" "zatannaikarifuck3">>
<<nm $kimiko "Ohh!! Ohhhhh! You ungh stupid..cow!! Fuuuuu!">>
Zatanna grinds her she cock deep inside Dr. Ikari. As it's new to her it takes her a few minutes to get the rhythm down but soon your ears are filled with Zatanna's heavy balls slapping against Dr. Ikari's tight ass.
<<nm $zatanna "Must cum! Yes, take it you Hydra Whore!">>
Ikari is on her third orgasm by the time Zatanna dumps her load deep inside of her. Whether due to exhaustion from the multiple orgasms or due to the strange phenomenon that is flowing through Zatanna's sperm, Dr. Ikari slumps to the floor twitching in orgasmic delight.
<<png "zatanna" "zatannaikarifuck2">>
You come to your senses after watching the erotic display, you notice that Zatanna's cock seems a little less massive now now but still large and still erect!
<<Thought "Man that's a huge juicy..wait what am I thinking? We need to get out of here!">>
Almost sensing your thoughts Zatanna turns towards you. Her erect cock slathered in Dr. Ikari's pussy juices is still leaking cum. She takes a step towards you and your mouth opens almost instinctively.
You start to suck the head of Zatanna's shecock. Tentatively at first, but Zatanna thrusts her hips to drive it deeper into your mouth. The intoxicating taste of cum and pussy juice fill your mouth. You're trying not to swallow but some naturally goes down your throat and you become extremely aroused.
<<Thought "I can't believe I'm doing this...I'm sucking dick! But...I....I'm liking it...">>
<<png "zatanna" "zatannabetablow1">>
After a few minutes Zatanna pulls away, your face looks almost like a tasty cum glazed donut. Your tongue darts out to try to lap up all the creamy treat you can.
Zatanna moves behind you.
<<nm $zatanna "I just need to cum one more time.">>
<<nm $player "Zatanna...I..I don't think...">>
You try to protest but your body betrays you. Even restrained you try to wiggle your ass signaling Zatanna to enter your dripping boipussy.
<<video "zatannabetafuck">>
Zatanna unloads with a loud moan while you squeal in delight.
As she pulls out, her now flacid cock dripping cum on the barn floor, you start to come to your senses and realize where you are again.
<<nm $player "Zatanna please let me out...">>
Zatanna removes you from the restraints and you try to wipe the cum from your mouth and piece together your tattered uniform.
<<nm $player "Zatanna, we need to get moving! It's not safe and I'm worried Harley might come back and we're in no state for a fight.">>
<<nm $zatanna "Moo..er yes. Let's get going, back to Justice League?">>
<<nm $player "I'm not sure that makes sense, they may have been infiltrated. Whoever is pulling the strings I don't think it's safe to head there just yet. Let's get away from here and I'll radio Batgirl, I trust her and she'll know what we should do.">>
<<set $zatanna.hasPenis to true>>
[[Escape|Lex Farm Beta][$c=12]]
<!--===============================================================-->\
<<case 9>>
You focus your thoughts as the feeling the injection is giving you makes you increasigly aroused and tries to shut down your brain.
<<Thought "This drug..it's...Eldritch Energy! If I focus I think I can...control...it">>
You feel your body absorb the drug and try to change you, but you fight back and a searing pain shoots through your body.
<<png "zatanna" "zatannaalphatransform3">>
<nm $player "Aaarrgh...noooo!">>
<<nm $kimiko "What...what's happening...it can't be!">>
You stand tall and you realize your body is now more masculine.
<<if $player.isChastity>>
The chastity cage lays destroyed at your feet and your cock is exposed and standing at full attention.
<<else>>
Your cock is exposed, larger, and standing at full attention.
<</if>>
<<png "zatanna" "zatannaalphatransform2">>
<<nm $player "I've changed...back?">>
<<nm $kimiko "Harley..guards! Anyone! Heeelllp!">>
You switfly turn and grab Dr. Ikari by the throat.
<<nm $player "Now you're going to pay you Hydra bitch.">>
Your arousal can almost not be contained. Your primal urges overpower you.
[[Punish Dr. Ikari|Lex Farm Beta][$c=10]]
<!--===============================================================-->\
<<case 10>>
Grabbing Dr. Ikari you hold her up against the wall and push up her dress.
<<nm $kimiko "You can't do this...you're supposed to be a hero!">>
<<png "zatanna" "zatannaalphatransform4">>
<<nm $player "After what you and Hydra did to me? Working with Lex? You owe me. Now tell me you want it.">>
You feel your power flow through you and it soon is having an effect on the Hydra scientist.
<<nm $kimiko "I can feel..your power...ungh..please..give it to me..give me your cock!">>
<<nm $player "That's right slut. Take it all!">>
<<video "ghikarifuck">>
You slide your cock out and into Dr. Ikari's warm slit. Her cries of pleasure echo in the barn stall along with the slapping of your heavy balls against her cunt.
<<nm $kimiko "Yes...y..yes! Fuck my pussy. Fill me up with your cum! Please I need it so bad...">>
You can't take it anymore and you cum deep inside Dr. Ikari's now well stretched pussy. Her eyes roll back in her head and as your still erect cock slides out of her she slumps to the floor, spent.
You look down at Zatanna, wiggling helpless in her harness. You can almost smell how much in heat she is. Her hips buck empty air and her huge full naked tits jiggle.
[[Focus on Zatanna|Lex Farm Beta][$c=11]]
<!--===============================================================-->\
<<case 11>>
<<nm $player "You're in no state to leave like this Zatanna. My little cow needs to be bred by a bull. Tell me you want it Zatanna.">>
<<nm $zatanna "Wha...mooo?">>
You stand in front of her face with your erect cock almost touching her forehead. You can see the drool coming out of the side of her mouth as she stares at it and you can see her almost empty mind focus soley on getting your cock inside her. She just needs a little push to accept it.
<<nm $player "Beg for your fucking cow!">>
<<nm $zatanna "Yes! Breed moo..meee! Fuck me silly, own my pussy please! I haven't had dick for so long!">>
Smiling you get behind Zatanna and breed her pussy, while reaching around to grab her milk filled funbags. You squeeze with every thrust milking her and pumping her soaked pussy at the same time.
<<video "zatannaalphafuck">>
<<nm $player "Ahh fuck yes! I'm coming, take it you cow slut!">>
Zatanna's tongue hangs from her head, totally focused on the pleasure of your dick ramming into her wet slit. You cum filling up her cunt with your spunk. You pull out as the overflow rushes out, proof of a successful breeding mission.
Then you realize you're suddenly feeling light headed.
<<nm $zatanna "Please, we need to go...mooo!">>
A tingling feeling comes over you and you realize your body is changing back to your smaller form.
<<nm $player "No! This can't be happening again!">>
It's no use, you're back to your softer and smaller form. Dejected, you undo Zatanna from her milking harness and try to help her up.
<<nm $zatanna "Thank..thank you...">>
<<nm $player "Uh sure, we better get out of here though. Can you make it to the woods nearby? I'll call Batgirl for help.">>
<<nm $zatanna "Moo..yes..yes I can make it. Please let's hurry!">>
[[Escape|Lex Farm Beta][$c=12]]
<!--===============================================================-->\
<<case 12>>
<<set $zatanna.isinCell to true>>
You and Zatanna head towards the nearby woods and you radio Batgirl. She arrives shortly after in the BatCopter.
<<nm $batgirl "Zatanna! What happened? And uh..your tits!">>
<<nm $zatanna "It was Harley..I was moo stupid and they got me. Some sort of hypno device. She turned me over to these moooo Hydra creeps, apparently they're working with LexCorp.">>
<<nm $batgirl "Sooo..what's with the moos?">>
Zatanna sighs and starts to tell the whole story.
<<nm $zatanna "They ran experiments on me. They're apparently trying to enhance feminine charateristics and they especially seem to be interested on those of us with super powers. This is an entirely new level of perversion we're dealing with Batgirl.">>
<<video "zatannadrugged">>
<<nm $batgirl "That's horrible..but also kinda hot, and a free boob job isn't bad either.">>
<<nm $zatanna "I suppose...you really think so?">>
<<Thought "Wow whatever mind altering things are happening with these two have really turned them into bimbos.">>
<<nm $player "I don't think we should take Zatanna back to the JLA right now in her state. Not until we fully understand what's going on.">>
<<nm $batgirl "Yes, let's hide her out at Mistress Circe's. She'll help her like she helped me.">>
<<nm $zatanna "Mooistress Circe?">>
A short while later you're back in Gotham and you take Zatanna to see Circe.
<<nm $circe "Excellent, so you secured Zatanna. Hailey, show her to her quarters and monitor her.">>
Zatanna shoots a concerned look at Batgirl but Batgirl reassures her.
<<nm $batgirl "It's ok Zatanna. You're safe here. Me and G.H. here will visit you later.">>
Zatanna nods and shuffles off with Hailey.
<<nm $circe "This is both good and bad. We've likely put a major dent in Lex's timetable. And know we know Lex is partnering with other organizations. But now they're also aware we're onto them.">>
<<nm $player "I'm not so sure of that, Ikari was fucked silly and Harley left and didn't see me. They might just think Zatanna escaped on her own and is wandering the woods.">>
<<nm $circe "Perhaps you're right, but then it's even more critical that Zatanna doesn't leave here so we can keep what element of surprise we may have. Feel free to visit her as you wish. And good job $player.name. You did good.">>
<<nm $player "Thanks Mistress Circe!">>
Exhausted by the events. you head back home and crash into your bed.
<<set $HomeEvents.push(8)>>
[[Head Home|Room-GotoBed]]
<!--===============================================================-->\
<<case 17>>
You're shocked and a sense of defeat rises in the pit of your stomach as you realize who is blocking your way out.
<<nm $player "Lex Luthor!">>
<<nm $player "Hello..Green Hammer. Now before you go and try to blast me with your kinky super powers, I just want you to know I'm on your side.">>
<<nm $player "What? You turned me into this with your chemicals! And you kidnapped Zatanna!">>
<<nm $lex "Well, some of that is true. But you don't understand the forces at work here.">>
<<nm $player "What are you talking about? You're behind all of this!">>
<<nm $lex "It may be true that I cut some corners to get what I want, but you need to see that I'm the real threat. In fact, I'm caught up in the same web of evil that you are. It's just my approach to extract myself from that web has been slightly different.">>
<</switch>><<img "bg" "lexcorp">>
You stand outside of LexCorp's intimidating headquarters. Private security are visible scanning those walking buy. You decide to move on.
[[Go Back|Gotham City]]Double-click this passage to edit it.Double-click this passage to edit it.You walk inside a large industrial building.
<<if not $player.flag.startLab>>\
<<include "Circe's Lab">>\
<<elseif $player.flag.labonce>>
<<switch $c>>
<<case 0>>
Hailey walks towards you and looks at you expectantly.
<<nm $hailey "I'm pleased you finally arrived $player.name.">>
<<nm $player "Thanks Hailey. But shouldn't you be calling me by my hero name and not $player.name?">>
<<nm $hailey "Addressing you by your given name demonstrates familiarity and friendship. Do you not view me as a friend?">>
<<nm $player "Uh, ok. I get it Hailey. Yes we're friends.">>
<<nm $hailey "Excellent $player.name. Now we have a very important task for you. The next phase in our plan is to infiltrate LexCorp. You've already unwittingly aided our plan by applying. A somewhat reckless move but having you on the inside will aid us as I am unable to breach Lex's Cyber Defenses in a timely manner.">>
<<nm $player "Thanks..I think..">>
<<nm $hailey "As you get more access inside of LexCorp, they will most certainly do a cursory check of all of your electronic devices such as your phone and computer, and also review all electronic communication and browsing history of everyone in your household.">>
<<Thought "Browsing history? Oh shit!">>
Hailey points to a box.
<<nm $hailey "That is your new computer, phone, and home entertainment system. It will connect your home to our security grid and allow us to obfuscate any attempts from LexCorp security to find out what your motives truly are.">>
<<nm $player "Thanks, I guess, but won't Allison be suspicious that I'm bringing home all this new equipment?">>
<<nm $hailey "Hmm yes, for now you'll have to tell her it's part of a special project you're working on for a side job. I'm sure they'll end up enjoying the new TV immensely once it's installed.">>
<<nm $player "I suppose..Allison has been bugging me about helping out with rent. Maybe this will help get her off my back.">>
<<nm $hailey "That is interesting information. You should consider being compliant as possible at home so that you do not arouse suspicion. Speaking of, you should depart now with the equipment and get it set up as soon as possible. There's a cart you can use to assist in transportation by the door.">>
<<nm $player "OK. Thanks again Hailey.">>
<<set $player.flag.computer to true>>
[[Go Home|Circe-Lab][$c=2]]
<<case 2>>
You transport the equipment home and start to get it set up.
<<nm $allison "What's all the commotion in here?">>
<<nm $player "Oh hey $allison.name, I just got this equipment to test out as part of a project I'm working on. It's state of the art.">>
You flip on the TV and the news is coming in crystal clear.
<<nm $allison "Oh wow, it's even bigger than our old TV. And no matter what they say, size counts.">>
<<nm $player "Sure Allison, anyway, I need to get this computer up to my room.">>
<<nm $allison "What's that? A watch?">>
You missed it before, but yep, it's a smartwatch. Anticipating Allison's greed, you quickly grab it and slip it on.
<<nm $player "Yep, gotta test this out too.">>
Allison frowns slightly, still eyeing the watch.
<<nm $allison "The face looks too big for my delicate wrist, but if you have smaller ones as part of your project let me know.">>
You pick up the box with the computer and head to your room.
<<nm $player "Sure thing Allison! Enjoy the TV!">>
<<Thought "Man I bring home a new TV and she's already wanting more. That woman is never satisfied with anything.">>
@@.gain;You now have a computer in your room. Check it out!@@
@@.gain;You now are wearing a watch. Your watch will indicate certain changes or influences that you should pay attention to.@@
<<set $HomeEvents.push(3)>>
<<set $player.flag.labonce to false>>
<<set $circelab1 to "Finished">>
<print>$HomeEvents</print>
[[Head to Room|Room]]
<</switch>>
<<else>>
<<if $time.isMorning()>>
<img src="pics/map/circelab1.png" usemap="#image-map">
<<elseif $time.isNoon()>>
<img src="pics/map/circelab2.png" usemap="#image-map">
<<elseif $time.isAfternoon()>>
<img src="pics/map/circelab3.png" usemap="#image-map">
<<elseif $time.isEvening()>>
<img src="pics/map/circelab4.png" usemap="#image-map">
<<elseif $time.isNight()>>
<img src="pics/map/circelab5.png" usemap="#image-map">
<</if>>
<map name="image-map">
<area target="" data-passage="Hailey Quarters" alt="Hailey Quarters" title="Hailey Quarters" href="" coords="208,84,435,410" shape="rect">
<area target="" data-passage="Circe Quarters" alt="Circe Quarters" title="Circe Quarters" href="" coords="95,796,426,1109,656,821,827,1037" shape="0">
<area target="" data-passage="Gotham City" alt="To Gotham" title="To Gotham" href="" coords="663,822,858,1044" shape="0">
<area target="" data-passage="Med Lab" alt="Med Lab" title="Med Lab" href="" coords="907,850,1108,1057" shape="0">
<area target="" data-passage="Cells" alt="Cells" title="Cells" href="" coords="544,319,831,797" shape="0">
<area target="" data-passage="Circe Computer Room" alt="Computer Room" title="Computer Room" href="" coords="195,457,508,661" shape="0">
</map>
• [[Go to main street|Gotham City]]
• [[Go home|Home]]
<</if>>
<<if $player.flag.batgirldom eq 0>>
<<img "Barbara" "Apartment" >>
''You knock on the door to Barbara's apartment. After hearing a voice inside say "Come in!" you enter.''
''You walk in and see Barbara lounging on the couch.''
<<nm $barbara "Oh hey \n[2] you've come for some training?">>
<<nm $player "Training? I thought we could hang out but um sure.">>
<<nm $barbara "Great, first we're going to start with some endurance training. Why don't you sit back on the couch here.">>
''You take a seat on the couch and lay back. Barbara saunters up to you and gets on her knees between your legs.''
<<nm $player "Uh...whaa?">>"
<<nm $batgirl "Come on baby, I want to reward you for being so sweet to me.">>
''You realize that her horny behavior is due to recent events as well as the device Circe hooked her up to for 'cleansing'. Should you take advantage of her current state? Maybe there's a deeper connection between you two that you can explore? If she ever does go back to 'normal' she might respect you that you showed restraint.''
<<set $player.flag.batgirl == 1>>
[[Batgirl is my cocksleeve|BatgirlBlow]]
<<else>>
<<else>>
Barbara answers the door and gives you a big hug.
<<nm $batgirl "Oh hi honey, so glad you could come over. I'm just trying to relax. Why don't you come sit on the couch with them.">>
<<nm $player "Ok yeah sure.">>
<<nm $batgirl "You must be stressed, trying to infiltrate LexCorp and all.">>
<</if>>
<</if>>
<<if $batgirl.visits == 0 >>
<<img "Barbara" "Apartment" >>
''You knock on the door to Barbara's apartment. After hearing a voice inside say "Come in!" you enter.''
''You walk in and see Barbara lounging on the couch.''
<<nm $batgirl "Oh hey $player.name. Glad you showed up, I figured you would want to talk about how to fit in with the rest of the Justice League team.">>
<<nm $player "Yeah so, I'm really excited about the opportunity, but I'm not really the most powerful superhero out there." >>
<<png "barbara" "bgapartment1">>
<<nm $batgirl "Well you're more powerful than you think. You apparently have the ability to tap into something very primal. Tapping into the sexual urges of your victims will make your other powers grow.">>
<<nm $player "I don't understand how I'm tapping into this force though, it just happens." >>
<<nm $batgirl "Well it's good you came over for training then.">>
<<nm $player "Training? I thought we could hang out and save the training for..." >>
''Barbara cuts you off.''
<<nm $barbara "Great, first we're going to start with some endurance training. I'm going to need you to get on your hands and knees in front of the couch here.">>
<<nm $player "Uh...whaa?">>
<<gif "barbara" "irritated" >>
<<nm $barbara "Listen $player.name, I vouched for you with the other girls. They're really excited to have someone else on the team. But I can't let you embarass me. You need to start doing endurance training. This is a team and it's important you learn about teamwork and following orders." >>
<<Thought "I'm so stupid, I'm blowing a huge opportunity. I just need to do what she says" >>
<<nm $player "I'm so sorry Barbara!">>
''You quickly drop to your knees.''
<<nm $barbara "I'll forgive you this time, but oh, one more thing. Call me ma'am during training. Chain of command and all. You're free to call me Barbara when, you know, we're out shopping and doing fun stuff like that!">>
<<nm $barbara "Now I want you to get on your hands and knees in front of the couch and stay in this position until I say stop. Oh and also remain completely silent, that's important for missions. Radio silence and all.">>
<<png "barbara" "bgapartment3">>
''You spend the next several hours on your knees while Barbara reads a book using you as a footstool.''
<<dom $batgirl 1>>
<<set $batgirl.visits = 1>>
''You depart the apartment, rubbing your sore knees.''
[[Back to the city|Gotham City][$time.passTime(1)]]
<<elseif $batgirl.visits == 1>>
<<png "barbara" "Apartment">>
''You knock on the door to Barbara's apartment. After hearing a voice inside say "Come in!" you enter. Inside the apartment you see Barbara lounging on the couch.''
<<img "barbara" "couch">>
<<nm $barbara "I'm so glad you're here $player.name. I'm guessing you're bored, so I wanted to spice up the todays training.">>
<<Thought "Great! I was hoping I wouldn't have to get on my hands and knees and stay there for hours again." >>
<<nm $player "Sounds good to me ma'am! I was hoping it wouldn't be so boring today." >>
<<nm $barbara "Oh this definitely won't be boring, I need you to take off your clothes. Now." >>
<<Thought "Wow! could I really be getting lucky with Barbara? She looks serious, I better not screw this up." >>
<<nm $player "Um ok ma'am">>
''You strip off your clothes then slowly walk towards the couch, expecting her to reciprocate, but she just smirks at you and doesn't move.''
<<nm $barbara "You're right to obey me, but I hope you don't think I'm getting naked..at least not yet. Now you know what to do, I haven't finished with this book yet." >>
<<Thought "Naked not yet...? So she might get naked?" >>
''You blurt out a "Yes Ma'am." as you get on your hands and knees before her.''
<<img "barbara" "sub2">>
''Barbara stretches her legs out on your back as she reclines back with her book.''
"It must be a good book as you spend the next several hours being a nude footstool for Barbara. The breeze is a little chilly but you also feel slightly turned on by being naked in front of her. You get an erection but Barbara doesn't say anything if she notices. After a few hours Barbara tells you to get dressed and leave because she has other things to do."
<<print $batgirl.visits>>
<<dom $batgirl 1>>
<<love $batgirl 1>>
<<if $player.breastSize gte 10>>
<<set $batgirl.visits = 3>>
<</if>>
[[Back to the city|Gotham City][$time.passTime(1)]]
<<elseif $batgirl.visits == 3>>
<<img "barbara" "Apartment">>
<<if $player.breastSize gte 10>>
You walk into Batgirl's apartment and you see John Stewart there lounging on the sofa.
<<nm $barbara "Oh hey sweetie, glad you're here! John came over to play with us today.">>
<<nm $player "Um, oh, I didn't know he would be here.">>
<<nm $barbara "Oh don't be jealous, he's here to take our relationship up to the next level. Now just relax and have a drink and I'm going to get changed.">>
Barbara shoves a drink in your hand, John looks over and gives you a quick nod.
<<nm $player "Hey John...">>
You take a large gulp of the drink just to avoid any awkward conversation with John, and then it hits you like a wall of pink bubbles. You feel suddenly light headed and look around. Barbara then comes out of her room dressed in a skimpy lingerie.
<<nm $barbara "Oh sweetie, I should have told you not to chug a lug. I don't want your tummy full just yet!"
<<nm $player "Ummm, what..what's going on?">>
<<nm $john "I'm not so sure $player.name is into this, Barbara.">>
Barbara shoots John a look then turns back to you smiling.
<<nm $barbara "Honey, we've all been noticing your changes. Your new breasts, how soft your skin has gotten. We want to support you. I thought it was weird how you didn't want to manhandle me and make me yours. I mean, I would have totally had sex with the person who rescued me, but now I understand.">>
<<nm $player "No..wait..these breasts it's well...it's because of the eldritch energy, and this machine, and Lex's experiments and uh...I can't think straight.">>
<<nm $barbara "Tee hee, I feel that way sometimes too. But you see, John here isn't gay, and he's willing to help you out since you're mostly girl now anyway except with a slightly oversized clitty. So I'm just going to fix you up a little bit and then we'll have a Justice League fuck party.">>
<<nm $player "Wait you're going to have sex with me and John is going to watch?">>
<<nm $barbara "Um..well..kinda..let's get you fixed up first.">>
Barbara puts a blonde wig on you and some light makeup and then gets you dressed up in a sexy Spider Man costume. John comes over and admires Barbara's handywork.
<<png "batgirl" "batgirljohncuck1">>
<<nm $john "I just love slutty cosplay. My dick's hard already.">>
You blush as John looks you up and down.
<<nm $barbara "Ok honey, you lay down on the bed and eat me out.">>
<<nm $player "But...my cage...we need to get it off somehow.">>
<<nm $john "Oh yeah yeah, I can do that in a bit, right after my ring recharges. Was out battling earlier and power ran out.">>
Barbara grins at John and leads you over to the bed and pushes you down. She then exposes her ginger muff to you and you instinctively start to lap at her clit.
<<nm $barbara "Oh such a talented tongue. I'm so fucking wet already. I can't wait for you to get uncaged, I really need to be fucked now.">>
<<nm $john "Ok, you're the boss..">>
As you eagerly lick Barbara's pussy you pick up the pace, thinking Barbara is asking John to use his ring to get the Lex9000 off of your imprisoned clitty. instead a large shadow obscures your vision and soon you feel your tongue run along something other than Batgirl's cunt.
<<png "batgirl" "batgirljohncuck2">>
<<nm $barbara "Oh shit! John! Fuck it's so big....y..yes...hurt me! Fuck me!">>
You open your eyes to see that you're licking both Barbara's cunt and John's huge alpha cock. You want to protest, even as John's full balls brush against your forehead but you can't stop.
<<nm $john "Oh yeah bitch, use your tongue while I fuck her, that feels so damn good!">>
Barbara starts to rub your balls and you feel her run her finger along your taint and you start to pay more attention to John's cock than Barbara's pussy.
<<Thought "John is so strong, and such a great guy, I'm so happy I'm giving him pleasure.">>
<png "batgirl" "batgirljohncuck3">>
<<nm $player "Nmmmm yummmm slurlppppp">>
After several minutes of rhythmic pounding by John and after you sneak a few licks in on John's balls as he goes hilt deep, you feel John start to tighten up.
<<nm $john "Oh fuck, I can't believe it....I'm....I'm cuming, yes fuck! Already cumminnggg!">>
<<nm $barbara "Yeah babe, fill me up!">>
John shoots a massive load into Barbara's pussy and the overflow of cum finds it's way into your mouth. Barbara then moves forward allowing John's still semi hard cock to flop into your mouth. Instinctively you start to clean his yummy baby batter from his dick. Barbara lazily inspects your caged cock as her gaping pussy still oozes John's jizz.
<<nm $player "MMm mmurph sluurpp ffluummm">>
<<png "batgirl" "batgirljohncuck4">>
<<nm $john "Oh shit, she just can't get enough of my dick. Amazing.">>
<<nm $batgirl "I know she's has an amazing tongue. Next time Doomsday comes we can just have her suck him off to save the planet.">>
<<png "batgirl" "batgirljohncuck5">>
<<nm $player "I ..I can't believe I sucked John's cock.">>
<<nm $batgirl "I'm not sure it wasn't the first time sweetie, but I'm pretty sure it won't be the last.">>
<<nm $john "Damn straight. That shit was above and beyond!">>
<<nm $batgirl "Ok honey, John and I are headed out for date nite. You get cleaned up and lock when you leave, Ok?">>
<<nm $player "Uh..but...">>
<<nm $batgirl "Oh I know honey, I'm sure you wanted him to fuck your pussy too, but we have a reservation. Maybe next time!">>
<<Thought "They've been calling me a girl and saying my ass is a pussy...normally I would be so mad but...It's just turning me on to hear her talk to me like that..">>
Barbara and John get dressed and head out while you take your wig off and clean the cum off your face. By the time you're done they've already gone without saying goodbye. You turn out the lights and lock up as you leave.
<<levelStat $player 'corruption' 2 10>>
<<levelStat $player 'penis' 2 10>>
<<else>>
"You knock on the door to Barbara's apartment. After hearing a voice inside say "Come in !" You enter and see Barbara lounging on the couch wearing a sexy leather outfit."
<<nm $barbara "I'm so glad you're here $player.name. I wanted to spice up the todays training.?"
''You know the drill and quickly throw off your clothes and walk over to her.Showing obiedience is one way of making mistress happy.''
''She makes no move to remove her clothes, dashing your hopes that she's actually going to get naked this time.''
<<nm $barbara "Well at least you're learning, slut. It's nice to see that you know how to present yourself to me. " >>
''Barbara stretches her legs out on your back as she reclines back with her book.''
<<nm $player "Yes mistress. I just want to make you happy.">>
<<nm $barbara "That's good, my slut. Now what will make me happy today is for you to be on your knees kissing my feet.">>
<<img "barbara" "sub4">>
"Obediently you get down naked in front of her and kiss her feet. You get really into kissing her feet, and start making feminine moaning sounds as you remove her shoe to suckle on her big toe."
"Lost in the moment you don't even realize how much time has gone by until she withdraws her foot."
<<nm $barbara "Wow you are really into my feet, or maybe you're just into sucking. Hmm that gives me an idea, but not now. I have things to do. Get dressed and get out." >>
<<nm $player "Yes mistress!">>
<<dom $batgirl 2>>
<<dom $player -2>>
<<love $batgirl 1>>
<<lust $batgirl 1>>
<</if>>
[[Back to the city|Gotham City][$time.passTime(1)]]
<</if>>''You tentatively step foot inside the seemingly dilapidated warehouse by the docks where Barbara Gordon, aka Batgirl told you to go.''
<<Thought "This can't be the place, its some seedy warehouse by the docks.">>
''As the door closes behind you the lights in the corridor turn on and you see both Circe and Hailey standing before you.''
<<nm $circe "I'm glad you made it, $player.name. We were wondering if you had the courage to continue down the path fate had put you on.">>
<<nm $player "Fate? I'm not sure what you mean.">>
<<nm $circe "I have been fighting men, such as Lex Luthor, for the longest time. Your accident was no accident, you were a test subject. It was his plan to expose you to the materials he had acquired and then watch the results.">>
<<nm $player "I don't understand? Why me?">>
<<nm $circe "That's what we're still trying to discover. And that's where we need your help. My assistant here is known as Hailey. I freed her from another cowardly evil man who programmed her to perform acts of violence and sexual servitude. Her ability to hack into systems is beyond anything I've ever encountered, but Lex, of course, has multiple levels of security. That's why we need you to help as our operative.">>
<<nm $player "Operative? But why wouldn't the Justice League help you out? You really need my help?">>
<<nm $circe "You and I are on the same side. Our purpose is pure and true, to stop the greed of Lex Luthor. How do you think the Justice League is funded? They have prime offices in all the major cities. Access to free materials and research provided by titans of industry and governments. They're compromised although they can't see it. And when they do act, who suffers? Just look at Chinatown, ravaged by the war between Superman and Darkseid...">>
<<Thought "It's true. The gangs took advantage of the chaos caused by the aftermath of the fighting between the Justice League and other Super Villians. Also, Batgirl attacked me for no reason...">>
<<nm $player "Ok, what's the plan Circe? What did Lex do to me and how do I get back to... normal?">>
<<nm $circe "We cannot defeat Lex on our own. We will need the help of Justice League, starting with Batgirl. We'll need you to...persuade them to our way of thinking">>
<<nm $player "But there's no way I can use my superpowers to suggest they just go along with us.">>
<<nm $circe "Perhaps not yet. But we can help you amplify your power. And we're not suggesting that you mind control them. But they do respect strength. And now that you're an associate in the JLA, they will respond to you if you explain that turning away from the money train and focusing on fighting for truth and justice is the path they should be on.">>
<<Thought "Well that sounds reasonable. I am a part of the JLA now, and they are supposed to be a power for good. I can just explain to them that Lex is trying to corrupt them.">>
<<nm $player "Ok that makes sense. How can I help.">>
<<nm $circe "Well I'm glad you asked. Apparently the beam Batgirl was hit with, well it caused some changes that we're going to need your help addressing.">>
<<nm $player "But I just saw her, she seemed fine!">>
<<nm $circe "Yes, that was just a temporary fix. The beam affected her sex drive, she's almost insatiable. This is a delicate situation, as if the other members of the JLA realized her condition there could be negative consequences for her.">>
<<nm $player "The beam did that? But he shot at me too, why wasn't I affected?">>
<<nm $circe "Because the beam was trying to harness the exact same material..Eldritch Energy, that Lex exposed you to. He unwittingly made you immune to his greatest weapon.">>
<<nm $hailey "Mistress, its Batgirl..her condition....">>
<<nm $circe "We can explain more later, but we need your help now. Come.">>
[[Follow Circe|CirceLab-First]]<<widget "Convo_Debbie">>\
<<if $debbie.love < 15>>\
''Debbie turns and walks the other way.''
<<else>>\
<<set _co to $DebbieConvo.random()>>\
<<set $DebbieConvoCD[_co] to $RandomEventCD>>\
<<set $DebbieConvo.delete(_co)>>\
<<switch _co>>\
<<case 0>>
"Debbie and you have a quick chat."
<<nm $debbie "Hey $player.name">>
<<nm $player "Hi Debbie">>
<<if $player.genderi > 0>>
<<if $player.breastSize is 0>>
<<nm $debbie "Hey bozo. It's probably better that you're here than hanging out with that totally hot girlfriend of yours. She'll probably come down from whatever drugs she was on and realize what a loser she's with.">>
<<nm $player "Yeah ok Cuz, love you too.">>
<<nm $debbie "Later loser!">>
<<Thought "Debbie really needs to be taught a lesson.">>
<<elseif $player.breastSize >= 1>>
Debbie reaches out and starts to poke your budding breasts.
<<nm $debbie "Wow I'm enjoying the changes sister. Maybe we should go shopping sometime? I'm guessing you'll need some new clothes as you continue with these changes.">>
<<nm $player "Yeah sure Debbie. Thanks!">>
<<Thought "Wow I thought these changes would bring me a lot of grief, but everyone seems supportive. And now my nipples are hard from Debbie playing with my tits..ugh.">>
<</if>>
<<else>>
<<nm $debbie "Shouldn't you be out with that hot girlfriend of yours? I gotta admit I thought you were a loser but you don't seem to be that bad lately.">>
<<nm $player "Thanks Debbie!">>
<<nm $debbie "Don't get too big of a head jerkoff.">>
<<Thought "Ugh, well at least she's not as much of a bitch today. I wonder what's changed?">>
<</if>>
<<case 1>>
"Debbie and you have a quick chat"
<<nm $debbie "Hey bozo. It's probably better that you're here than hanging out with that totally hot girlfriend of yours. She'll probably come down from whatever drugs she was on and realize what a loser she's with.">>
<<nm $player "Yeah ok $debbie.relationship love you too.">>
<<nm $debbie "Later loser!">>
<<Thought "Debbie really needs to be taught a lesson.">>
<<case 2>>
"This is a test of passage 2"
<<case 3>>
"This is a test of passage 3"
<</switch>>\
<</if>>\
<</widget>>\
<<widget "Convo_Allison">>\
<<if $allison.love < 15>>\
''Allison turns and walks the other way.''
<<else>>\
<<set _co to $AllisonConvo.random()>>\
<<set $AllisonConvoCD[_co] to $RandomEventCD>>\
<<set $AllisonConvo.delete(_co)>>\
<<switch _co>>\
<<case 0>>
"Allison and you have a quick chat."
<<nm $allison "hi">>
<<case 1>>
"Allison and you have a quick chat."
<<nm $allison "Hi Sweetie. Thanks again for getting me my Pearl Cream! Maybe you should get some for yourself.">>
<<nm $player "Uh maybe some other time. Talk to you later Allison!">>
<<case 2>>
"This is a test of passage 2"
<<nm $allison "hi">>
<<case 3>>
"This is a test of passage 3"
<<nm $allison "hi">>
<</switch>>\
<</if>>\
<</widget>>\
<<lust $player 5>>
<<nm $batgirl "Mmm..y..yeesss.">>
<<Thought "Those tits are magnificent, and no one’s around. I’ll just…">>
"You reach out and grasp her breast, slowly kneading it in your hand."
<<nm $batgirl "Unf…oh…..ye….yes….">>
<<gif "batgirl" "batgirlgropealt1">>
"You almost pull your hand back with a start as she responds to your caresses."
<<Thought "Shit I thought she was awake but she is out of it, and horny! I can see her nipples getting stiff as I rub her.">>
<<nm $player "Batgirl, you slut. Maybe I should take you home so we can have a little more…">>
"Your words are cut off as you sense a presence suddenly in front of you."
<<nm $circe "I thought you were goodie two shoes <<Mr>> $player.surname but I admire how you take advantage of a situation.">>
<<png "batgirl" "batgirldefeat9">>
"Your head jerks up to see Ms. Milton and her secretary Hailey looking down at you. But it’s not exactly her secretary, it’s more like a hot android version of her."
<<nm $player "No, I was just checking her vitals…she’s hurt, or something..">>
<<nm $circe "No reason to apologize $player.name she’s very beautiful and in that outfit she’s definitely trying to tease men by showing off her assets. She’s not hurt exactly, just unconscious and aroused. It appears that person who attacked her was using a prototype LexCorp weapon.">>
<<nm $player "That guy worked for LexCorp? And wait, who exactly are you, and where’s the real Hailey??">>
<<nm $circe "Besides the identity you know me as, I’m also known as Circe, Mistress of Magic. And I’m here to stop LexLuthor from subjugating humanity for his own ends. You’ve met my secretary Hailey before, this is just her true form. An android who was once under the yolk of debauched men. I freed her now she’s devoted to my cause.">>
<<nm $player "But I don’t understand, why not just tell me the truth from the beginning?">>
<<nm $circe "Because men can be weak $player.firstname and I needed to know you weren’t one of those men, but something more reliable.">>
<<nm $player "Well if you’re going after Lex Luthor I’m your man. How can I help?">>
"Hailey reaches down and picks up Batgirl with ease."
<<nm $player "Wait where are you taking her?">>
<<png "intro" "afterintrobattle1">>
"Circe puts her hand on your shoulder and looks into your eyes. Her calm grip makes you feel more calm."
<<nm $circe "Thanks for your assistance $player.name, we’ll take it from here. We don’t want Batgirl’s identity to be exposed so a hospital is out of the question. Luckily we have alternative facilities available to us that can nurse her back to health.">>
<<png "intro" "afterintrobattle2">>
<<Thought "Circe's tits...they're so massive. I wouldn't mind peeping on her in the shower.">>
<<nm $player "But how can I help? I want to take down Luthor and LexCorp!">>
<<png "intro" "afterintrobattle3">>
<<Thought "Holy shit, did her outfit just become transparent?">>
<<nm $circe "We’ll be in touch shortly. You proved tonight you can definitely be useful in our collective cause to bring down LexCorp.">>
"With that, Circe and Hailey turn with Batgirl slung over her shoulder as dusk fades to night. Then you remember…"
<<Thought "Shit, Allison is going to be wondering where her Pearl Cream is!">>
"This is the end of the prologue. Thank you for playing and come back for future releases!"<<switch $c>>\
<<case 0>>\
• [[Go to Medical Lab|Med Lab]]$locCirceMedLab
• [[Go to Computer Room|Circe Computer Room]]$locCirceComputerRoom
• [[Go to Circe's Quarters|Circe Quarters]]$locCirceQuarters
• [[Go to Hailey's Quarters|Hailey Quarters]]$locHailey Quarters
• [[Go to Batgirl's Cell|BatgirlCell]]$locBatgirlCell
<<if $killerfrost.isinCell>>
• [[Go to Killer Frost's Cell|KillerFrostCell]]$locKillerFrostCell
<</if>>
<<if $zatanna.isinCell>>
• [[Go to Zatanna's Cell|ZatannaCell]]$locZatannaCell
<</if>>
<<if $hippolyta.isinCell>>
• [[Go to Hippolyta's Cell|HippolytaCell]]$locHippolytaCell
<</if>>
• [[Go to main street|Gotham City]]
<</switch>>\ <<loc_CirceMedLab>>
<<if not $player.flag.circehomevisit>>
Strange equipment is located in this room and you feel uneasy being in here.
<<Thought "Circe probably won't like me snooping. I should come back later.">>
• [[Go back|Circe-Lab]]
<<elseif $player.flag.gendermachine1 eq 0>>
Your eyes are drawn to a lightly glowing red vial next to an odd machine.
<<Thought "There's something important in this vial. I can feel the power. I'm still not sure what Circe's plan is. Do I fully trust her? Maybe I should take it? But if I do and she finds out, I'm sure she'll get really pissed.">>
<span id="gm1">
<<click "Take the vial">>
<<replace "#gm1">>\
You grab the vial and slip it into your front pocket. You feel it's warmth against your thigh.
<<Thought "I better get out of here, this bulge in the front of my pants is awkward!">>
<<set $player.has.redvial to true>>
<<set $player.flag.gendermachine1 =+ 2>>
<<dom $player 2>>
• [[Go back|Circe-Lab]]
<</replace>>
<</click>>
<<click "Leave the vial.">>
<<replace "#gm1">>\
You step away from the vial and strange machine.
<<Thought "I better get out of here, Mistress Circe will probably be upset if I'm in here.">>
• [[Go back|Circe-Lab]]
<</replace>>
<</click>>
</span>
<<elseif $player.flag.gendermachine1 eq 2>>
<<Thought "I have the red vial, I shouldn't be seen in here. There is a hole in the machine where it looks like the vial may fit. But I'm the only one in here so I'm guessing that it will think whatever liquid is in here is meant for me....">>
<<if $player.genderi > 0>>
• [[Put the Vial in the Hole|GenderMachine]]
<<else>>
<<Thought "Actually I'm pretty sure whatever I do is going to be bad. I really need to remain in control of the situation. I better get out of here.">>
<</if>>
• [[Go back|Circe-Lab]]
<<elseif $player.flags.gendermachine eq 3>>
<<switch $time.time>>
<<case "Morning">>
<<Lab-Treatment "Treatment">>
<<case "Noon">>
<<Lab-Treatment "empty">>
<<case "Afternoon">>
<<Lab-Treatment "Treatment">>
<<case "Evening">>
<<Lab-Treatment "empty">>
<<case "Night">>
<<Lab-Treatment "empty">>
<</switch>>
<<nm $hailey "Hello. Mistress Circe said you would want to stop by for a treatment. Are you ready now?">>
• [[Treatment|Lab-Treatment]]
• [[Go back|Circe-Lab]]
<</if>> ''The computer room is empty.''
• [[Go back|Circe-Lab]]<<loc_CirceQuarters>>
<!--===============================================================-->
<<switch $time.time>>
<<case "Morning">>
<<CirceQEvents "CirceLounging">>
<<case "Noon">>
<<CirceQEvents "empty">>
<<case "Afternoon">>
<<CirceQEvents "empty">>
<<case "Evening">>
<<CirceQEvents "empty">>
<<case "Night">>
<<CirceQEvents "empty">>
<</switch>>
<!--===============================================================--><<loc_HaileyQuarters>>
<!--===============================================================-->
<<switch $time.time>>
<<case "Morning">>
<<HaileyQEvents "HaileyRecharging">>
<<case "Late Morning">>
<<HaileyQEvents "empty">>
<<case "Noon">>
<<HaileyQEvents "empty">>
<<case "Early Afternoon">>
<<HaileyQEvents "empty">>
<<case "Afternoon">>
<<HaileyQEvents "empty">>
<<case "Evening">>
<<HaileyQEvents "empty">>
<<case "Night">>
<<HaileyQEvents "HaileyRecharging">>
<</switch>>
<!--===============================================================--><<loc_BatgirlsCell>>
This is where Barbara stays when she needs additional 'training'. It's currently empty.
• [[Go back|Circe-Lab]]Double-click this passage to edit it.<<loc_ZatannaCell>>
<!--===============================================================-->
<<switch $time.time>>
<<case "Morning">>
<<ZatannaQEvents "ZatannaSleeping">>
<<case "Noon">>
<<ZatannaQEvents "ZatannaTraining">>
<<case "Afternoon">>
<<ZatannaQEvents "ZatannaMilking">>
<<case "Evening">>
<<ZatannaQEvents "ZatannaMilking">>
<<case "Night">>
<<ZatannaQEvents "ZatannaSleeping">>
<</switch>>
<!--===============================================================-->Double-click this passage to edit it.Double-click this passage to edit it.Double-click this passage to edit it.<<loc_BatgirlsApartment>><br>
<<switch $time.time>>
<<case "Morning">>
<<Batgirls-ApartmentEvents "out">>
<<case "Noon">>
<<Batgirls-ApartmentEvents "out">>
<<case "Afternoon">>
<<Batgirls-ApartmentEvents "in">>
<<case "Evening">>
<<Batgirls-ApartmentEvents "out">>
<<case "Night">>
<<Batgirls-ApartmentEvents "out">>
<</switch>><<loc_GrannyLins>>
<br>
<<switch $time.time>>
<<case "Morning">>
<<Granny-LinsEvents "in">>
<<case "Noon">>
<<Granny-LinsEvents "in">>
<<case "Afternoon">>
<<Granny-LinsEvents "in">>
<<case "Evening">>
<<Granny-LinsEvents "massage">>
<<case "Night">>
<<Granny-LinsEvents "out">>
<</switch>><<loc_Arena>>
<br>
<!--===============================================================-->
<<switch $time.time>>
<<case "Morning">>
<<JLAArena "empty">>
<<case "Noon">>
<<JLAArena "Sparring">>
<<case "Afternoon">>
<<JLAArena "empty">>
<<case "Evening">>
<<JLAArena "empty">>
<<case "Night">>
<<JLAArena "empty">>
<</switch>>
<!--===============================================================-->
<<loc_JLABathroom>>
<<switch $time.time>>
<<case "Morning">>
<<JLABathroom "empty">>
<<case "Late Morning">>
<<JLABathroom "empty">>
<<case "Noon">>
<<JLABathroom "JLAB_Stargirl">>
<<case "Afternoon">>
<<JLABathroom "JLAB_Raven">>
<<case "Evening">>
<<JLABathroom "empty">>
<<case "Night">>
<<JLABathroom "empty">>
<</switch>>You walk towards a strange door at the end of the hall. Unfortunately it appears to be locked.
• [[Go back|Justice League]]No one is currently in the Brig.
• [[Go back|Justice League]]No one is currently in the meeting room.
• [[Go back|Justice League]]<<switch $c>>\
<<case 0>>\
''You follow Circe and Hailey into another room and you're shocked at what you see. Batgirl is strapped into some sort of chair with her mouth open wide and her tongue hanging out.''
<<img "batgirl" "batgirlhypno2">>
<<nm $player "Wait! What is this? What did you do to her?">>
<<nm $circe "Your witnessing the effects of the beam she was hit with the other night. We believe it needs to run it's course but we're having some...difficulties. That's why we need your help.">>
<<nm $player "My help? What can I do?">>
<<nm $hailey "I've done an analysis and your psychic abilities, while very weak, are exactly what we need to heal her mind. Your powers will be augmented by the device she's hooked up to.">>
<<nm $circe "We need you to focus your mind control powers on Batgirl. Now this may be a little awkward for you, but we need you to have Batgirl fufill her sexual urges. Inside her mind she's still fighting the urges, and we need her to let go completely.">>
<<nm $player "Uh, I've never tried to do anything ...sexual... like that before. But I can try, I guess?">>
<<nm $circe "Excellent. Now it will help if you give her a visual to focus on, like your penis.">>
<<nm $player "Sure..wait..whaa?">>
<<nm $hailey "Yes, she needs a trigger. Something to associate our commands with so we can get her out of her current state. If you're uncomfortable I guess we can find another male to bring in...">>
<<nm $player "No that's ok. So uh, you just want me to take off my pants right now?">>
Circe looks at you and nods expectantly.
[[Shuffle out of your pants|CirceLab-First][$c=1]]
<<case 1>>
<<lust $circe 1>>
You pull down your pants and you think you see a smile cross Circe's face. Batgirl turns her head towards and is immediately enamored.
<<nm $batgirl "Nmmm cock?">>
<<nm $circe "Yes Batgirl, it's cock. All for you.">>
Hailey turns towards you.
<<nm $hailey "Now $player.name, stroke your penis and concentrate. Control her mind.">>
<<gif "batgirl" "batgirljerk1a">>
You don't hesitate. You wrap your hand around your cock and start to pump. The sight of Batgirl drooling for your dick is just too intense for you to resist. Your eyes catch Batgirl's and you psychic power takes hold.
<<lust $player 1>>
<<nm $player "Yes..I can feel her mind. She's so...horny it's almost overpowering me.">>
<<nm $hailey "That's it $player name. You'll have to fight it, you'll need to think of something that's arousing and push that thought into Batgirl's mind.">>
I could think of just making my mark on Batgirl and cumming in her mouth. There's also Circe, it's so hot having her watch me. Maybe I could be a little submissive and envision licking Circe's pussy?
[[Think of cumming in Batgirl's mouth|CirceLab-First][$c=2]]
[[Think of submitting to servicing Circe|CirceLab-First][$c=3]]
<<case 2>>
You conjure up a scene where you start to jerk faster and faster. Hailey is encouraging you more.
<<nm $hailey "That's it, stroke your cock and cum in this sluts mouth!">>
<<nm $batgirl "Yes, I need cum. Cleanse me with your cum!">>
The scene of Hailey groping Batgirl and her begging for your cum is too much. A powerful spurt of cum erupts from your cock and blasts Batgirl's face.
<<gif "batgirl" "batgirlfacial1a">>
<<nm $player "Oh shit..it's so intense!">>
Hailey scoops up some of the cum that's fallen on Batgirl's chest with a finger and puts it into Batgirl's mouth.
Batgirl makes some sucking sounds as she swallows down the rest of your jizz.
<<gif "batgirl" "batgirlfingersuck1a">>
Everything goes fuzzy.
When your vision clears you're still pantsless but Batgirl and Hailey are no longer in the room.
<<nm $circe "You did good. Now go home and get some rest.">>
<<nm $player "Wait what happened? Where's Batgirl?">>
<<nm $circe "You succeeded but you were drained and zoned out. Hailey took Batgirl to lay down. She will be fine. We will let you know when to come by. We will strike at Lex soon, we know we can count on you now.">>
You get dressed and Circe leads you out to the entrance.
<<nm $circe "Farewell $player.name.">>
<<Thought "I wish she would call me Green Hammer, I'm a hero, geeze..Anyway, that was crazy. It's late and I'm spent. I should get home">>
<<set $player.flag.startLab to true>>
<<set $player.jla to true>>
[[Go Home|CirceLab-First][$c=9;$time.passTime(2)]]
<<!------------------------------------------------------------------->>\
<<case 3>>
You start thinking about being on your knees before Circe while Hailey fondles Batgirl.
<<nm $circe "Ahh on your knees like a good pet. I thought it would take a bit before I was able to put you in this position but you're obviously a natural submissive.">>
<<nm $batgirl "Yes $player.name, join us! It would be so delicious.">>
Circe moves her skirt aside and you realize she's not wearing panties. Her sex is glistening and a distinct but plesant smell reaches your nose and makes your cock start to throb.
<<nm $circe "Lick it, slut.">>
You comply and start to lick Circe's pussy dilligently. Circe's breathing becomes more labored the more you lick. At the same time Hailey is fondling Batgirl and bringing her to orgasm.
<<gif "circe" "lickcirce">>
<<nm $batgirl "Yess...it's so hot, lick her pussy, unfff...going....to...cum!">>
Batgirl cums the same time that Circe squirts in your mouth. You dutifully lick it up and then look up at Circe longingly hoping to see a look of satisfaction on her face.
<<nm $circe "You did good pet. Now relax....">>
Everything goes fuzzy.
When your vision clears you're still pantsless but Batgirl and Hailey are no longer in the room.
<<nm $circe "You did good. Now go home and get some rest.">>
<<nm $player "Wait what happened? Where's Batgirl?">>
<<nm $circe "You succeeded but you were drained and zoned out. Hailey took Batgirl to lay down. She will be fine. We will let you know when to come by. We will strike at Lex soon, we know we can count on you now.">>
Circe leads you out to the entrance.
<<nm $circe "Farewell $player.name.">>
<<Thought "I wish she would call me Green Hammer, I'm a hero, geeze..Anyway, that was crazy. It's late and I'm spent. I should get home. Nmmm, what's that taste in my mouth. Wait, that wasn't real was it? How...">>
<<dom $circe 5>>
<<lust $player 1>>
<<set $player.genderi +=6>>
$player.genderi
<<set $player.flag.startLab to true>>
<<set $player.jla to true>>
[[Go Home|CirceLab-First][$c=9;$time.passTime(2)]]
<<case 9>>
<<loc_Room>>
• [[Go to sleep|Room-GotoBed]]
<</switch>>Double-click this passage to edit it.Double-click this passage to edit it.Double-click this passage to edit it.<<widget "KitchenEvents">>\
<<switch $args[0]>>\
<!--===============================================================-->\
<<case "AllisonBreakfast">>\
''You see Allison in the kitchen leaning over the kitchen island.''
<<if $player.stats.mindcontrol[0] == 1>>
• [[Spend time with Allison|Kitchen-Allison-Breakfast][$c=0]]
<<elseif $player.stats.mindcontrol[0] == 2>>
• [[Spend time with Allison|Kitchen-Allison-Breakfast][$c=1]]
<<elseif $player.stats.mindcontrol[0] > 2>>
• [[Spend time with Allison|Kitchen-Allison-Breakfast][$c=2]]
<</if>>
• [[Go back|Home]]
<!--===============================================================-->\
<<case AllisonDebbieBreakfast>>\
''Allison and Debbie are lounging in the breakfast nook eating some eggs and toast.''
• [[Join them|Kitchen-AllisonDeb-Breakfast]] - <<t1>>
• [[Go back|Home]]
<!--===============================================================-->\
<<case "Empty" "empty">>\
''The kitchen is empty.''
• [[Go back|Home]]
<!--===============================================================-->\
<<default>>\
• [[Go back|Home]]
<!--===============================================================-->\
<</switch>>\
<</widget>><<switch $c>>\
<<case 0>>\
Allison is in the kitchen. She must be coming from Yogaas she's dressed up in her workout clothes. You check out Allison's ass for a bit and ponder your next move.
<span id="abreak0">\
<<if $player.genderi gte 0>>
• <<click "Chat for a bit then go about your day">>
<<replace "#abreak0">>\
You talk to Allison for a bit.
<<if $player.flag.maid > 0>>
<<nm $allison "Oh hello sweetie, glad you're here, you can help me with morning chores like you promised.">>
[[Maid chores|Maid Chores][$c=0]]
<<elseif $player.flag.makemoney > 0>>
<<nm $allison "Oh Hey honey, how's it going with that $100?">>
<<nm $player "Oh any day now $allison. Don't worry."
<<nm $allison "Mmmmhmm, OK.">>
You chat for a bit more before departing.
<<else>>
You and Allison chat for a bit with Allison doing most of the talking. You're caught up on how awesome Debbie is at everything now, but Allison seemed to enjoy you listening.
<<love $allison 1>>
<</if>>
• [[Go back to the hallway|Home][$time.passTime(1)]]
<</replace>>\
<</click>>
<<else>>
• <<click "Chat for a bit then go about your day">>
<<replace "#abreak0">>\
You talk to Allison for a bit.
<<if $player.flag.maid > 0>>
<<nm $allison "Sweetie weren't you going to help clean today>>
<<nm $player "Sorry ma'am. Got caught up with ..uh.. my other job. I'll help out tomorrow!>>
<<nm $allison "Ok but I find this a bit disappointing.">>
<<love $allison -1>>
<<elseif $player.flag.makemoney > 0>>
<<nm $allison "Oh Hey honey, how's it going with that $100?">>
<<nm $player "Oh any day now $allison. Don't worry."
<<nm $allison "Mmmmhmm, OK.">>
You chat for a bit more before departing.
<<else>>
You and Allison chat for a bit with Allison doing most of the talking. You're caught up on how awesome Debbie is at everything now, but Allison seemed to enjoy you listening.
<<love $allison 1>>
<</if>>
• [[Go back to the hallway|Home][$time.passTime(1)]]
<</replace>>\
<</click>>
<</if>>
<<if $player.stats.mindcontrol[0] == 1>>
• <<click "Mind Control - Grab Allison's Ass">>
<<replace "#abreak0">>
You summon your powers and focus on Allison.
<<nm $player "Allison, I'm simply helping out in the kitchen.">>
Allison turns towards you slightly puzzled. Your hand starts to move towards Allison's plump MILF ass. When Allison realizes what's going on she quickly spins around, stopping you in your tracks.
<<nm $allison "$player.name ! What is with you lately? Were you going to goose me?">>
<<nm $player "Uh sorry $allison.name, I just thought I saw some cereal on your pants.">>
• [[Go back to the hallway|Home][$time.passTime(1)]]
<</replace>>
<</click>>
<<elseif $player.stats.mindcontrol[0] > 1>>
• <<click "Mind Control - Grab Allison's Ass">>
<<replace "#abreak0">>
You summon your powers and focus on Allison.
<<nm $player "Allison, I'm simply helping out in the kitchen.">>
Allison's head droops slightly. Your hand starts to move towards Allison's plump MILF ass. Allison shoes no awareness or resistance to what you're trying to do.">>
<<gif "allison" "gropeass">>
<<nm $allison "Mmmm $player.name. Thanks for helping me in the kitchen.>>
<<nm $player "No problem Allison.">>
• [[Go back to the hallway|Home][$time.passTime(1)]]
<</replace>>
<</click>>
<</if>>
<<if $player.flag.maid > 0>>
• <<click "Report for maid duty">>
<<replace "#abreak0">>
<<nm $player "Hi Allison, I'm here to help with the cleaning.">>
<<nm $allison "Sweetie, please call me ma'am.">>
<<nm $player "Sorry ma'am. How can I help out today?">>
<<nm $allison "If you wouldn't mind ironing, that would be great.">>
<<love $allison 1>>
• [[Go back to the hallway|Home][$time.passTime(1)]]
<</replace>>\
<</click>>
<</if>>
• [[Go back to the hallway|Home][$time.passTime(1)]]
</span>\
<<case 1>>\
Allison is in the kitchen. She must be coming from Yogaas she's dressed up in her workout clothes. You check out Allison's ass for a bit and ponder your next move.
<span id="abreak0">\
• <<click "Chat for a bit then go about your day">>
<<replace "#abreak0">>\
You talk to Allison for a bit.
<<if $player.flag.maid > 0>>
<<nm $allison "Sweetie weren't you going to help clean today>>
<<nm $player "Sorry ma'am. Got caught up with ..uh.. my other job. I'll help out tomorrow!>>
<<nm $allison "Ok but I find this a bit disappointing.">>
<<love $allison -1>>
<<elseif $player.flag.makemoney > 0>>
<<nm $allison "Oh Hey honey, how's it going with that $100?">>
<<nm $player "Oh any day now $allison. Don't worry."
<<nm $allison "Mmmmhmm, OK.">>
You chat for a bit more before departing.
<<else>>
You and Allison chat for a bit with Allison doing most of the talking. You're caught up on how awesome Debbie is at everything now, but Allison seemed to enjoy you listening.
<<love $allison 1>>
<</if>>
• [[Go back to the hallway|Home][$time.passTime(1)]]
<</replace>>\
<</click>>
• <<click "Mind Control - Grab Allison's Ass">>
<<if $player.stats.mindcontrol[0] == 1>>
<<replace "#abreak0">>\
You summon your powers and focus on Allison.
<<nm $player "Allison, I'm simply helping out in the kitchen.">>
Allison turns towards you slightly puzzled. Your hand starts to move towards Allison's plump MILF ass. When Allison realizes what's going on she quickly spins around, stopping you in your tracks.
<<nm $allison "$player.name ! What is with you lately? Were you going to goose me?">>
<<nm $player "Uh sorry $allison.name, I just thought I saw some cereal on your pants.">>
• [[Go back to the hallway|Home][$time.passTime(1)]]
<</replace>>\
<<elseif $player.stats.mindcontrol[0] > 1>>
<<replace "#abreak0">>
You summon your powers and focus on Allison.
<<nm $player "Allison, I'm simply helping out in the kitchen.">>
Allison's head droops slightly. Your hand starts to move towards Allison's plump MILF ass. Allison shoes no awareness or resistance to what you're trying to do.
<<video "allisonkitchen2">>
<<nm $allison "Mmmm $player.name. Thanks for helping me in the kitchen.">>
<<cor $allison 1>>
<<nm $player "No problem Allison.">>
• [[Go back to the hallway|Home][$time.passTime(1)]]
<</replace>>
<</if>>
<</click>>
</span>\
<</switch>>
<<switch $c>>\
<<case 0>>\
You talk a bit with Allison and Debbie.
[[Go back to the hallway|Home][$time.passTime(1)]] <<t1>>
<</switch>><<loc_Church>>
You walk up to the mysterious cathedral. The announcement board of the previous denomination that once owned this beautiful building is covered up, and there's no indication of who currently owns it.
<<Thought "No reason for me to go here now. Maybe later.">>
[[Return to Downtown|Gotham City]]
<<switch $c>>\
<<case 0>>\
You walk up to the mysterious cathedral. The announcement board of the previous denomination that once owned this beautiful building is covered up, and there's no indication of who currently owns it.
<<Thought "No reason for me to go here now. Maybe later.">>
[[Return to Downtown|Gotham City]]
<<case 9>>
<<if $player.flag.churchvisit>>
[[Enter the Church Anyway|Church][$c=2]]
<<else>>
[[Enter the Church Anyway|Church][$c=1]]
<</if>>
<<case 1>>
You enter the building and a woman in what appears to be a nuns habit walks up to you.
<<nm $anne "Welcome to The Center for Motherly Redempion. How may I help you?">>
<<nm $player "Oh hi, so is this a Church or something?">>
<<nm $anne "While we're associated with some religious orders, were actually a non denominational organization and we welcome all faiths, or no faith.">>
Anne gives you a smile which makes you feel like she wants to eat you.
<<nm $player "Oh well that sounds interesting.">>
<<nm $anne "Oh good, would you like a consultation?>>
<<if $player.genderi gte 0>>
[[Agree to a 'consultation'|Church][$c=3]]
<<else>>
[[Agree to a 'consultation'|Church][$c=4]]
<</switch>><<loc_DailyPlanet>>
<<if $player.metVelma == 1>>
You enter the bustling Daily Planet. Reporters in cubicles are on the phone or glued to their workstations working on a story.
[[Lois Lane's Office|Lois Office]]
[[Small Office|Velma's Office]]
<</if>>
<<else>>
You enter the Daily Planet and realize there's nothing for you to do here as it's after hours so you turn around.
<</if>>
[[Go back|Gotham City]]Double-click this passage to edit it.Double-click this passage to edit it.<<widget "LivingRoom">>\
<<switch $args[0]>>\
<!--===============================================================-->\
<<case "debbieMovie" "DebbieMovie">>\
<<if $player.flag.computer>>
Walking into the living room you find Debbie lounging on the couch flipping through some channels.
<<nm $player "Hey Debbie, like the new TV system?">>\
<<nm $debbie "The picture is awesome, I guess you're not totally worthless. Have a seat and take a look at what I found.">>\
• [[Watch a movie|LivingRoom-DebbieMovie]]
• [[Go back|Home]]
<<else>>
You walk into the Living Room and see Debbie mashing buttons on the remote.
<<nm $debbie "What the fuck, why is only one channel working, and it's airing a fucking dog show.">>
<<nm $player "Anything I can do to help?">>
<<nm $debbie "First go out and get a new fucking TV, and second become a cable repair guy so I can get every channel for free.">>
Debbie turns away and continues to mash on the TV remote buttons.
<<Thought "Yeah I better leave her alone.">>
• [[Go back|Home]]
<</if>>
<!--===============================================================-->\
<<case "allisonTV" "AllisonTV">>\
Allison is in the living room which is dim. You peer in and see what she's doing.
<<if not $player.flag.circehomevisit>>
• [[Watch the News with Her|LivingRoom-Allison-News]]
<<else>>
<<set _lv to random(1,2)>>\
<<switch _lv>>\
<<case 1>>\
• [[Watch the News with Her|LivingRoom-Allison-News]]
<<case 2>>\
Allison seems to be doing a new workout routine.
• [[Quietly View Allison's Workout|Allison-Show]]
<</switch>>\
<</if>>
• [[Go back|Home]]
<!--===============================================================-->\
<<case "allisonchat">>\
''Allison is on the couch, watching the morning news.''
• [[Sit and chat|LivingRoom-Allison-Chat]] - <<t1>>
• [[Go back|Home]]
<!--===============================================================-->\
<<case "AllisonDebbie" "allisonDebbie">>\
''Your mom is relaxing on the couch with $allison.name watching TV.''
• [[Join them|LivingRoom-DebbieAllison]]
• [[Go back|Home]]
<!--===============================================================-->\
<<case "empty" "Empty">>\
<<Thought "It doesn't look like there's anyone in the living room right now...">>\
• [[Go back|Home]]
<</switch>>\
<</widget>>
You plop down next to Debbie on the couch.
<print> $player.genderi</print>
<<if $player.flag.circehomevisit>>
<print> $player.genderi</print>
<<if $player.genderi gte 0>>
Debbie seems to be watching a particularly steamy movie. After a few minutes you realize she's watching shemale porn!
<<nm $player "Uh Debbie...so what is this?">>
<<nm $debbie "Hush.">>
Debbie slides her hand under her pants and starts to masturbate in front of you. She glances over at you.
<<nm $debbie "You too. Take it out, I want to see it.">>
<<Thought "This is totally unreal, is she really asking me to jerk to her?">>
You quickly comply, stripping off your pants and continue to stare at Debbie masturbating.
<<nm $debbie "No, not at me. Look at the TV">>
You turn your head back towards the TV where the shemale porn is playing.
<<nm $debbie "Now jerk to it. It's not gay, it's a girl, but with a cock. Do it.">>
<div id="watch"
<img class="blargh0" src="pics/event/couchjerk1.png">
<img class="blargh1" src="pics/event/shemaleporn.gif">
<img class="blargh0" src="pics/event/couchjerk1.png">
</div>
You've jerked off to shemale porn.
<<tfm fem 1>>
<<elseif $player.genderi lte 0>>
Debbie seems to be watching a particularly steamy movie. After a few minutes, you realize she's watching porn!
<<nm $player "interesting choice Debbie, studying for a future job?">>
<<nm $debbie "What do you mean?">>
<<nm $player "I think you would be great in these types of movies. You're very artistic after all.">>
<<nm $debbie "Really? You think I could be that popular?">>
<<nm $player "Sure. And I could help you if you want.">>
<<nm $debie "Mnnnf yes...but nothing, like sexual.">>
It's then you realize Debbie has her hands down her pants.
<<Thought "I'm not sure what's going on but I'm not going to pass up this chance.">>
<<nm $player "Ok that's fair, then how about a handjob? It's as innocent as scratching my back.">>
<<nm $debbie "Yes..ok..sure.">>
Debbie gets on your knees and positions herself between your legs. You undo your pants and throw them to the side exposing your semi hard cock.
<</if>>
<<else>>
You watch LexTrek The Search for Poon with Debbie.
<<image "home" "lextrek1">>
<<nm $player "Man why couldn't they keep the original name of the show?">>
<<nm $debbie "Because LexCorp bought the rights for product positioning you idiot. Now shut up, I want to see if the Captain gets in the Lieutenants pants. She looks like she wants a promotion.">>
<<image "home" "lextrek2">>
<</if>>
[[Back to your day|Home][$time.passTime(1)]]You stop to chat with Allison in the living room
[[Back to your day|Home][$time.passTime(1)]]<<switch $c>>\
<!--===============================================================-->\
<<case 0>>
You stop and chat with Debbie and Allison in the living room.
<<png "event" "familylivingroom1">>
<<if $player.flag.home
<<set _newsstory to random(1,5)>>\
<<switch _newsstory>>\
<<case 1>>\
<<nm $allison "Ok shush now honey, Chris Cumon and Aubrey Bangfield are on.">>
<<
<<case 2>>\
<<nm $diana "I came here for a workout. I guess I can take it easy today.">>\
<</switch>>\
You stop and chat with Debbie and Allison in the living room.
<<png "event" "familylivingroom1">>
[[Back to your day|Home][$time.passTime(1)]]Double-click this passage to edit it.<<widget "JLAArena">>\
<<switch $args[0]>>\
<!--===============================================================-->\
<<case "sparring" "Sparring">>\
You walk into the Arena. Practice is scheduled now for the Justice League Rookies. You see Wonder Girl working out with Power girl. Batgirl and Wonder Woman stand idle to the side.
Batgirl sees you and acknowledges you. It would probably be best for now to work out with Batgirl, she'd probably take it easier on you and you would learn more. However, the opportunity to see more of Wonder Woman's cleavage up close as she bounces around in that uniform is tempting. You get the sense though she doesn't like you and there might be some unintended consequences.
• [[Spar with Batgirl|ArenaBatgirl]] - <<t1>>
• [[Spar with Wonder Woman|ArenaWW]] - <<t1>>
• [[Go back|Justice League]]
<!--===============================================================-->\
<<case "Arena_Powergirl" "Arena_PowerGirl">>\
''Your mom is relaxing on the couch, watching the news.''
• [[Chat with Powergirl|Arena-PowergirlChat]] - <<t1>>
• [[Watch Powergirl Workout|Arena-PowergirlLeer]] - <<t1>>
• [[Go back|Justice League]]
<!--===============================================================-->\
<<case "Arena_Raven">>\
''Raven is examining the Arena computer.''
• [[Chat with Raven|Arena-RavenChat]] - <<t1>>
• [[Go back|Justice League]]
<!--===============================================================-->\
<<case "empty" "Empty">>\
You peer into the Arena but the lights are dimmed and the room looks powered down.
<<Thought "It doesn't look like anyone is practicing in the Arena right now...">>\
• [[Go back|Justice League]]
<</switch>>\
<</widget>><<switch $c>>\
<!--===============================================================-->\
<<case 0>>
You walk up to Batgirl and she smiles warmly at you.
<<set _react to random(1,2)>>\
<<switch _react>>\
<<case 1>>\
<<nm $batgirl "Hi sweetie, glad you made it to practice today! Want to spar?">>
<<case 2>>\
<<nm $batgirl "Oh I'm so glad you're here, I'm ready to work up a sweat *wink*.">>\
<</switch>>\
Batgirl lines up opposite of you and gets ready to spar. She waits for you to make the first move.
<<Thought "Batgirl is going to go easy on me and it should give me a good chance to practice.">>
[[Prepare to Fight Batgirl|BatgirlArena]]
<!--===============================================================-->\
<<case 1>>
You concentrate to form a shield around your body that you hope will withstand the pummeling you're about to receive.
Batgirl starts to pound you with her fists with such intensity that you feel your shield start to give out after about 10 seconds.
You're able to back up at certain points to maintain the integrity of your shield power. You can start to feel Batgirl tire.
<<nm $batgirl "Geeze $player.name, you're really starting to get the hang of your powers. But what if I do this?">>
Bagirl hops up, wraping her arms around your neck and legs around your waist. She pushes her breasts into your face."
<<nm $player "Unfff! Whaaaa??">>
You become distracted and fall back under Batgirls weight. Batgirl laughs as she gets off of you slowly, grinding her pelvis into yours as she slides off.
<<nm $batgirl "That was a good workout sweetie. See you later!">>
<<set _learn to random(1,2)>>\
<<switch _learn>>\
<<case 1>>\
Despite Batgirl's suprise tactics you feel like your shield powers are getting stronger!
<<levelStat $player 'shield' 1 5>>
<<case 2>>\
Despite Batgirl pouncing on you, you still feel like your learning better control over your shield power.
<<levelStat $player 'shield' 1 15>>
<</switch>>
[[Leave the Arena|Justice League][$time.passTime(1)]]
<!--===============================================================-->\
<<case 2>>
You concentrate to use your will to project your psychic force to knock Batgirl off balance. Meanwhile Batgirl lunges at you to attack but she's tripped up! Unfortunately this just means you're caught flat footed as she flies unintentionally right into you.
<<$player "Ooomf!">>
<<nm $batgirl "Tee hee, sorry honey. Looks like you might have got me if you were able to duck out of the way. Better luck next time!">>
Batgirl's breasts wobble as she rises off of you.
<<nm $batgirl "Keep practicing sweetie, I'm sure you'll get there someday!">>
<<set _learn to random(1,2)>>\
<<switch _learn>>\
<<case 1>>\
Despite the beating you feel like your telekenetic powers are getting stronger!
<<levelStat $player 'telekenesis' 1 5>>
<<case 2>>\
Despite the beating you still feel like your learning better control over your telekenesis.
<<levelStat $player 'telekenesis' 1 15>>
<</switch>>\
[[Walk away from the Arena|Justice League][$time.passTime(1)]]
<!--===============================================================-->\
<<case 3>>
You know that Batgirl is likely more succeptible than most to your hypnotic power due to Circe's machine.
As you line up to face Batgirl you attempt to catch her eye so you can take control of her psyche.
You feel Batgirl's mind go blank as your powers of hypnosis start to work.
<<Thought "Man it seems like they turned off the air conditioning in here suddenly.">>
<<nm $batgirl "Y..yess...command me!">>
<<Thought "Oh wow this kind of worked better than I thought it would.">>
<<nm $player "Lay down on the ground Batgirl.">>
<<nm $batgirl "Yes, I will strip and lay down on the ground.">>
<<Thought "Er I didn't say strip, did I?">>
Batgirl undoes the top of her outfit, exposing her huge melons, and lays down on the ground.
As you walk over to Batgirl you notice the Arena has suddenly gotten quiet. The other heroines present are confused to what's going on.
<<Thought "Crap they're going to think I'm some kind of pervert, I better stop.">>
<<nm $player "Batgirl, snap out of it, put your top back on!">>
Batgirl blinks a few times then sit's upright.
<<nm $batgirl "Yeesh $player.name. What the heck?">>
Batgirl stands up while putting her top back on.
<<nm $player "Sorry Batgirl, I uh, dunno why that happened.">>
<<nm $batgirl "Tee hee, very kinky of you, not sure what the others thought of it though. They likely thought I had a wardrobe malfunction, happens alot lately! Diana has a big frown on her face though, ut oh!">>
<<nm $player "I guess that's enough for now, I'll get going.">>
<<nm $batgirl "Ok, I'll see you later! Wow I think whatever you did to me made me kinda wet...">>
<<nm $player "Uhhh...">>
<<Thought "That was totally weird. That ray must have really messed Batgirl up, I'm going to have to do some research and figure out what happened to her.">>
<<set _learn to random(1,3)>>\
<<switch _learn>>\
<<case 1>>\
Your like your hypno powers are definitely getting stronger! And Batgirl seems to be more horny now as well.
<<lust $batgirl 5 50>>
<<levelStat $player 'mindcontrol' 1 10>>
<<case 2>>\
Your hypno powers are definitely getting stronger! And Batgirl seems to be more horny now, but Diana is still frowning at you as you leave.
<<lust $batgirl 5 50>>
<<love $diana -1>>
<<levelStat $player 'mindcontrol' 1 10>>
<<case 3>>
<<Thought "Your hypno powers are definitely getting stronger!">>
<<levelStat $player 'mindcontrol' 1 10>>
<</switch>>\
[[Leave the Arena|Justice League][$time.passTime(1)]]
<!--===============================================================-->\
<<case 4>>
<!--===============================================================-->\
<<case 5>>
<!--===============================================================-->\
<<case 6>>
<</switch>>
<<switch $c>>\
<!--===============================================================-->\
<<case 0>>
You approach Wonder Woman and ask her if she would like to train. She looks back at you incredulously.
<<set _react to random(1,2)>>\
<<switch _react>>\
<<case 1>>\
<<nm $diana "Another boy thinking they will make their name by defeating Princess Diana of Themyscira? You will suffer a great humiliation, child.">>\
<<case 2>>\
<<nm $diana "I came here for a workout. I guess I can take it easy today.">>\
<</switch>>\
Diana lines up opposite you and gets ready to spar.
<<Thought "Diana's really good, I won't have much time. What tactic should I use?">>
[[Prepare to fight Wonder Woman|WonderWomanArena]]
<!--===============================================================-->\
<<case 1>>
You concentrate to form a shield around your body that you hope will withstand the pummeling you're about to receive.
Wonder Woman starts to pound you with her fists with such intensity that you feel your shield start to give out after about 10 seconds.
You start to flail about, trying to escape the constant flurry of blows but you're too slow to get away from Wonder Woman.
<<nm $diana "Now it's time for me to show you the key weakness in all men.">>
Diana twirls around and delivers a roundhouse kick right to your crotch. While your shield absorbs some of the blow your concentration is broken and you feel your nuts may be broken as well.
<<nm $player "Unfff! Arrghh...whyyyyy?">>
<<nm $diana "Because I need to show you your weakness so that you can try to over come it.">>
Diana then walks away and goes to talk to Batgirl. You spend what seems like an eternity writhing in pain before you can finally get up and limp out of the Arena.
<<set _learn to random(1,3)>>\
<<switch _learn>>\
<<case 1>>\
Despite the beating you feel like your shield powers are getting stronger!
<<levelStat $player 'shield' 1 150>>
<<case 2>>\
Despite the beating you still feel like your learning better control over your shield power.
<<levelStat $player 'shield' 1 50>>
<<case 3>>
<<Thought "Maybe I focused too much on Wonder Woman's tits. I don't feel like I've learned anything. Her boobs are so big though....">>
<</switch>>\
[[Leave the Arena|Justice League][$time.passTime(1)]]
<!--===============================================================-->\
<<case 2>>
You concentrate to use your will to project an overwhelming psychic force that will bring Wonder Woman to her knees!
Wonder Woman seems to slightly stumble causing her boobs to jiggle, but she turns the move into a roundhouse kick that sends you flying to the floor.
Wonder Woman hops on top of you and punches your face.
<<$player "Aieee! Please stop! My nose!">>
<<nm $diana "I hardly hit you, pansy.">>
Diana gets off you and sighs.
<<png "diana" "upset">>
<<nm $diana "You're too weak to face me. I don't know why you bother. Maybe keep playing with Batgirl, she might let you win once or twice. You will receive no mercy from me though.">>
<<set _learn to random(1,3)>>\
<<switch _learn>>\
<<case 1>>\
Despite the beating you feel like your telekenetic powers are getting stronger!
<<levelStat $player 'telekenesis' 1 150>>
<<case 2>>\
Despite the beating you still feel like your learning better control over your telekenetic power.
<<levelStat $player 'telekenesis' 1 50>>
<<case 3>>
<<Thought "Those bouncing boobs made me lose my concentration. I don't feel like I've learned anything.">>
<</switch>>\
[[Skulk away from the Arena|Justice League][$time.passTime(1)]]
<!--===============================================================-->\
<<case 3>>
You focus on Wonder Woman's eyes, trying to catch them in order to hypnotize her!
For the briefest moment her eyes meet yours and you feel your hypnotic powers start to take hold.
<<set _hypno to random(1,3)>>\
<<switch _hypno>>\
<<case 1>>\
You start to enthrall Wonder Woman. Her body relaxes and her arms rest at her side.
<<Thought "Yes! It's working!">>
<<nm $player "Now down on your knees in front of me Wonder Woman.">>
Wonder Woman complies. She drops to her knees and looks up at you, when suddenly her blank face becomes a wicked smile.
<<nm $player "Ut oh...">>
Before you can react, Wonder Woman's hand darts up and grabs ahold of your crotch and she squeezes.
<<nm $player "Arrghhh! Nooooo.">>
<<nm $diana "Did you really think your simple parlour trick would work on me?">>
<<nm $player "Please! Let goooooo!">>
Wonder Woman gives one last hard squeeze on your crown jewels and then pushes you to the ground. She then walks over to Batgirl slightly grinning.
You sigh and get up to leave but not all is lost.
<<Thought "I felt Wonder Woman's mind. For a second I had her! I just need to practice more.">>
<<levelStat $player 'mindcontrol' 1 10>>
<<case 2>>\
You start to enthrall Wonder Woman. Her body relaxes and her arms rest at her side.
<<Thought "Yes! It's working!">>
<<nm $player "Now, I want you to lay down on the ground..">>
Wonder Woman complies. She falls on her back with her eyes to her side. You walk over her and straddle her. Sitting on her midsection.
<<nm $player "That's it Wonder Woman, fall under my...">>
Wonder Woman bursts out laughing before clocking you with a punch to the face. You fall off of her in a heap and curl up into a little ball.
<<nm $player "Unnnfff!">>
<<nm $diana "Did you really think your simple parlour trick would work on me?">>
<<png "diana" "upset">>
Wonder Woman sends a final kick of humiliation to your rear. Your ass stings as you hope that a larger beating isn't coming. You get your wish as Diana walks over to Batgirl smirking.
You sigh and decide to make your exit.
<<Thought "For a brief moment I felt Wonder Woman's mind! I just need to practice more before I face Wonder Woman again.">>
<<levelStat $player 'mindcontrol' 1 5>>
<<case 3>>
You start to enthrall Wonder Woman. Unexpectedly her hand rises to her chest and she squeezes her breast.
<<nm $diana "Oh yes Green Hypno Master, please take me, I'm forever under your spell!">>
<<Thought "Oh no, this didn't work at all. She's just to powerful.">>
Diana's demeanor changes as she rushes towards you.
<<nm $diana "All you want is a mindless sex bimbo to do your bidding isn't it? Learn to fight like a real hero!">>
Wonder Woman leaps on top of you, sending you sprawling to the ground. She presses her boot into your chest pinning you down.
<<nm $player "Unnnfff!">>
<<nm $diana "Women are superior aren't they?">>
<<nm $player "Ungh..Yes! Yes!">>
<<nm $diana "I want to hear you say it you little worm!">>
<<nm $diana "Yes women are superior!">>
<<nm $diana "Good, now lick my boot!">>
<<nm $batgirl "Diana, isn't this a little too much?">>
<<nm $diana "This is nothing compared to the humiliation he would feel under a real enemy, right?">>
Any hope that Batgirl will help you is dashed with her response.
<<nm $batgirl "Yep that's totally right! Ok sorry for interrupting Diana.">>
Diana raises the bottom of her boot to your face.
<<nm $diana "Lick it, worm.">>
You gingerly dart your tongue out and lick the bottom of her grimy boot.
Wonder Woman laughs at you.
<<nm $diana "Thanks for the entertainment Green Weenie.">>
Your cheeks flush red with embarassment.
<<Thought "Wow this went really bad, I really should hold off on challenging Wonder Woman for now. I'm really embarassed!!!">>
<</switch>>\
[[Skulk away from the Arena|Justice League][$time.passTime(1)]]
<!--===============================================================-->\
<<case 4>>
<!--===============================================================-->\
<<case 5>>
<!--===============================================================-->\
<<case 6>>
<</switch>>
Double-click this passage to edit it.Double-click this passage to edit it.Double-click this passage to edit it.<<widget "JLABathroom">>
<<switch $args[0]>>
<!--===============================================================-->\
<<case "JLAB_Raven">>\
You walk in the bathroom and see Raven washing her hands.\
<<if $player.flag.circehomevisit>>
• [[Talk with Raven|JLAB-Raven]] - <<t1>>
<<else>>
No one seems to be in the bathroom right now
<</if>>
• [[Go to the Bathroom|JLAB-Toilet]] - <<t1>>
• [[Go back|Justice League]]
<!--===============================================================-->\
<<case "JLAB_Stargirl">>\
<<if $player.flag.stargirl>>
Stargirl is in the bathroom washing her hands.
• [[Chat with Stargirl|JLAB-Stargirl]] - <<t1>>
• [[Go to the Bathroom|JLAB-Toilet]] - <<t1>>
<<else>>
No one seems to be in the bathroom right now
<</if>>
• [[Go back|Justice League]]
<!--===============================================================-->\
<<case "JLAB_Wonder_Girl">>\
Wonder Girl is in the bathroom washing her hands.
• [[Chat with Wonder Girl|JLAB_Wonder_Girl]] - <<t1>>
• [[Go back|Justice League]]
<!--===============================================================-->\
<<case "JLAB_Supergirl">>\
Supergirl is in the bathroom washing her hands.
• [[Chat with Supergirl|JLAB_Supergirl]] - <<t1>>
• [[Go back|Justice League]]
<!--===============================================================-->\
<<case "empty">>\
<<png "jla" "greenhammertoilet">>
You walk into the bathroom, no one is here right now.
<<Thought "I don't know why I walked in here, I don't really have to go.">>\
• [[Go back|Justice League]]
<</switch>>
<</widget>><<if $player.broomraven == 0>>
<<png "jla" ravenbathroom>>
You walk in the bathroom and Raven is washing her hands and glumly looking into the mirror. Your gaze meets hers in the reflection and she slowly turns around.
<<nm $player "Hi Raven, everything ok?">>
<<nm $raven "I suppose. I know you're new around here but out of curiosity, have you noticed anyone acting..strange?">>
<<Thought "Oh crap, I hope she's not talking about Batgirl..">>
<<nm $player "Well...the whole episode with Robin was sad and Wonder Woman seems a little on edge.">>
<<nm $raven "Wonder Woman? Ha! No she just obviously hasn't gotten laid in a while. The thing between her and Batman...ahh, forget I said anything. But Robin, yeah, he used to be so sweet to me. I think the fact he thought he could just step into Batman's shoes, which, let's face it he's no Batman.">>
Raven let's out a deep sigh and looks dejected.
<<nm $player "Uh hey Raven, since I'm kinda new around here any chance we could maybe chat outside of...work? It looks like there's a lot of things I need to figure out about Justice League and maye you could help me if you don't mind?">>
Raven's eyes brighten as she flashes you a smile.
<<nm $raven "That would be awesome. Why don't you come by the coffee shop sometime? I'm usually there in the evenings.">>
<<nm $player "Cool I'll see you then.">>
<<set $HomeEvents.push(10)>>
<<set $player.broomraven =2>>
• [[Go back|Justice League][$time.passTime(1)]]
<<elseif $player.broomraven == 1>>
<<if $player.flag.circehomevisit>>
<<nm $player "Uh hey Raven, since I'm kinda new around here any chance we could maybe chat outside of...work? It looks like there's a lot of things I need to figure out about Justice League and maye you could help me if you don't mind?">>
Raven's eyes brighten as she flashes you a smile.
<<nm $raven "That would be awesome. Why don't you come by the coffee shop sometime? I'm usually there in the evenings.">>
<<nm $player "Cool I'll see you then.">>
<<set $player.broomraven = 2>>
<<else>>
You awkwardly look around. Raven gives you a weak smile and starts walking towards the door.
<<nm $raven "Nice talking to you, see you around I guess.">>
<<nm $player "Yeah sure..uh.">>
<<Thought "Man that was so awkward.">>
• [[Go back|Justice League][$time.passTime(1)]]
<</if>>
<<elseif $player.broomraven == 2>>
<<png "jla" ravenbathroom>>
You chat a bit with Raven in the bathroom.
• [[Go back|Justice League][$time.passTime(1)]]
<<elseif $player.broomraven == 3>>
<<elseif $player.broomraven ==4>>
<</if>>
You approach the single working stall in the bathroom.
<<Thought "I wonder when they're actually going to repair this place?">>
<<if $player.jlabathroom>>
<<set _lv to random(1,3)>>\
<<switch _lv>>\
<<case 1>>\
The stall door isn't locked and you think you hear something but curiosity gets the better of you. You open the door and take a peek and Power Girl looks back at you startled. She's completely nude and in the middle of taking a tinkle but doesn't do anything to hide her modesty.
<<nm $powergirl "Fuck! It's occupied, helooooo! Get out!">
<<nm $player "Sorry, it wasn't locked.">>
You start to back away from the stall, taking one last glance at Power Girl's huge tits and naked pussy.
<<nm $powergirl "Yeah the lock is broken idiot.">>
<<png "jla" "powergirltoilet">>
Embarassed you go back to the lobby.
<<set $player.jlabathroom to false>>
<<levelStat $player 'corruption' 1 50>>
[[Go Back|Justice League]]
<<case 2>>
The stall door isn't locked and you think you hear something but your curosity gets the better of you. You open the door and peek in and you see Wonder Girl spread wide on the toilet and taking a piss. It's almost as if she wants someone to walk in and look at her.
Her eyes are closed as you peep in on her. Your eyes gaze over the taught form of the college co-ed. You take in her supple B-Cup breasts before letting your eyes gaze down at the sex moisened by the seemingly never ending stream flowing from between her legs.
After a few minutes you figure you pushed your luck enough and gently close the door and exit the bathroom.
<<png "jla" "wondergirltoilet">>
<<set $player.jlabathroom to false>>
<<levelStat $player 'corruption' 1 50>>
[[Go Back|Justice League]]
<<case 3>>
Raven is on the toilet going to the bathroom and playing with her phone. She doesn't notice you so you decide to watch for a few moments longer before sneaking away.
<<png "jla" "raventoilet">>
<<set $player.jlabathroom to false>>
<<levelStat $player 'corruption' 1 50>>
[[Go Back|Justice League]]
<</switch>>
<<else>>
You enter the single working stall and look around. It looks like a sex shop glory hole. Joker and Harley Quinn graffiti adorn the walls along with the LexCorp logo.
<<png "jla" "greenhammertoilet">>
<<Thought "Lex must have put the Joker and Harley up to this. It is kind of funny, in a sick way.">>
With nothing else to do you turn around and leave.
[[Go Back|Justice League]]
<</if>><<if $player.broomstargirl == 0>>
<<png "jla" "stargirlbathroom">>
You walk in the bathroom and Stargirl is checking herself out in the mirror. She turns around as she hears you walk in.
<<nm $stargirl "Hey Newbie. Good work against Robin. He was always kind of a creepy prick but he got worse after Batman took his sabbatical.">>
<nm $player "Yeah? I was wonder what happened to Batman, and the other guys.">>
<<nm $stargirl "Oh please tell me you're not one of those superfans. Trust me those "guys", well, other than the Green Lantern, weren't really carrying their weight. They completely fucked up securing the Brainiac artifact.">>
<<nm $player "Brainiac that android villian?">>
<<nm $stargirl "Yep that's the one, there's a hidden lair on Earth we still haven't found, but this artifact was a key of some sort to finding it. Lex sent a team to find this artifact but we found it first. Harley pretends to lose her top, distracts Superman and the Flash and by the time they were able to peel their eyes away from that crazy bitche's jiggling tits the artifact was gone.">>
<<nm $player "They got away from Superman and the Flash?">>
<<nm $stargirl "Well they had the help from some pink Kryptonite. That ended up being a whole other mess. Superman is now off flying through the galaxy trying to find himself or something. Not sure where the Flash is at this point, but I don't want him around anyway. His prank would be to run by really fast and rip our skirts off. Jerk."
Stargirl looks irritated as she reminices.
<<nm $player "Oh wow that's crazy. Hopefully I can help to get Lex back. I really hate that guy.">>
Stargirl nods.
<<nm $stargirl "You and me both. I have some intelligence that he may be working with another group. I will loop you in if I hear more, unfortunately I think my source was compromised. I'm still trying to figure out how..">>
<<nm $player "Yeah sure! Just let me know how I can help.">>
<<nm $stargirl "Just do me a favor, I'm worried about the new District Attorney, Inari Jones. If you hear anything that concerns her please come directly to me.">>
Stargirl nods to you and she leaves the bathroom.
<<nm $player "Wow! Stargirl seems really cool. I'm really looking forward to working with her!">>
<<set $player.broomstargirl = 1>>
<<elseif $player.broomstargirl == 1>>
You enter at the bathroom and see Stargirl.
She smiles at you in the mirror as she fixes her hair.
<<png "stargirl" "stargirlbathroom">>
You really don't have anything else to do so you decide to spend some time washing your hands and walk out.
• [[Go back|Justice League][$time.passTime(1)]]
<<elseif $player.broomstargirl == 2>>
You enter at the bathroom and see Stargirl.
She smiles at you in the mirror as she fixes her hair.
You awkwardly glance over at the single stall to make sure it's unoccupied before approaching Stargirl.
<<nm $player "Stargirl, something serious is going on?">>
<<nm $stargirl "More serious than the fact it's taken months to get funds to fix our bathroom?">>
<<nm $player "Well it may be all related. The Mayor is working with Lex Luthor!">>
<<nm $stargirl "I figured, but do you have any hard proof?">>
<<nm $player "She's taken District Attorney Jones and her daughter captive, and is brainwashing her! She's being held somewhere on the docks in the south of the city, across the river from the airport.">>
<<nm $stargirl "Oh no! I was afraid this would happen. Who else have you told?">>
<<nm $player "No one, not even Batgirl. With that brainwashing device they have, I'm not sure who is affected.">>
<<nm $stargirl "How did you find out all this?">>
<<Thought "I need to be careful and not tell her everything about Circe and Hailey helping me. I'm not sure how she will react right now.">>
<<nm $player "The Daily Planet has a source, there's a feed where Lex is spying on other groups he's working with. Apparently it's not just him working on this plan.">>
<<nm $stargirl "I'm going in, I may have to allow myself to get captured. Under no circumstances are you to come after me. If a few weeks go by and you haven't heard from me, then take the risk and let Batgirl know.">>
<<nm $player "But I could hel..">>
<<nm $stargirl. "Don't be ridiculous. Absolutely not. If we both get captured then we're completely screwed since no one else knows this information. Keep an eye out for your source at the Daily Planet.">>
Stargirl rushes out of the room before you can say another word.
<<Thought "Great, I guess I will just have to make sure to monitor what happens from here on out.">>
<<set $player.lexchemlab1 eq 2>>
<<set $player.broomstargirl to 3>>
<<set $lexlabquest to "3/4 done">>
• [[Go back|Justice League][$time.passTime(1)]]
<<elseif $player.broomstargirl == 3>>
<<elseif $player.broomstargirl ==4>>
<</if>>
• [[Go back|Justice League][$time.passTime(1)]]Placeholder
• [[Go back|Justice League][$time.passTime(2)]]
Placeholder
• [[Go back|Justice League][$time.passTime(2)]]<<widget "Convo_Diana">>\
<<if $diana.love < 15>>\
''Wonder Woman sneers at you and turns and walks the other way.''
<<else>>\
<<set _co to $DianaConvo.random()>>\
<<set $DianaConvoCD[_co] to $RandomEventCD>>\
<<set $DianaConvo.delete(_co)>>\
<<switch _co>>\
<<case 0>>
"Allison and you have a quick chat."
<<nm $allison "hi">>
<<case 1>>\ /* Talk about School */
"Allison and you have a quick chat."
<<nm $allison "Hi Sweetie. I was hoping you could chip in ">>
<<case 2>>
"This is a test of passage 2"
<<nm $allison "hi">>
<<case 3>>
"This is a test of passage 3"
<<nm $allison "hi">>
<</switch>>\
<</if>>\
<</widget>>\<<widget "CirceQEvents">>\
<<switch $args[0]>>\
<!--===============================================================-->\
<<case "CirceLounging">>\
<<if $player.genderi gte 1>>
<<png "circe" "circesleeping">>
<<if $player.stats.corruption[0] lte 1>>
''You see Circe Lounging with her eyes closed, you figure it's best not to disturb her.''
• [[Go back|Circe-Lab]]
<<elseif $player.stats.corruption[0] == 2>>
You see Circe lounging but something is different, you creep in closer and while her breasts seem to be close to popping out of the bottom of her shirt, something else draws your attention towards her crotch. Her panties are sporting quite a large bulge, something you were quite certain wasn't there before.
Your heartbeat quickens as you see the smooth skin of what is most definitely a cock suggled tightly in her panties.
While focused on her luscious meat pole, you don't realize Circe's eyes have opened and she's starting at you.
<<nm $circe "See something you like, my pet?">>
Startled you jump and take two steps back.
<<png "circe" "circesleepingfuta4">>
<<nm $player "Uh..no sorry..I thought you were awake.">>
<<nm $circe "Of course you did, darling. You're more than welcome to come sit on my bed and chat if you have something you...want to tell me.">>
<<nm $player "I...I better go.">>
Subconsiously you lick your lips and walk out. You think you hear her chuckle as you walk back out in the hall.
<<Thought "Shit, I wonder what would have happened if I stayed.">>
• [[Go back|Circe-Lab]]
<<else>>
Aroused and curious by what you saw last time, you peek into Circe's Quarters once more. You see Circe lounging but unlike last time, where her flacid cock was snuggled up in her panties, her semi erect love stick has completely escaped and is nestled across her belly.
<<png "circe" "circesleepingfuta1">>
Your heartbeat quickens as you move forward. Unaware of how long you've been standing there, you finaly realize Circe is awake, leaning up, and staring at you.
<<nm $circe "I knew you would be drawn to it my sweetie. The power within you are causing changes that need to be satiated.">>
<<nm $player "Uh..sorry if I woke you but I don't understand what you mean by drawn to it?">>
Circe chuckles slightly.
<<nm $circe "Why my cock sweetie. Now get on your knees before me and I'll show you a secret.">>
You're caught now and you feel it would be more awkward running off than just obeying her command. You timidly approach her and then get on your knees. She smiles and swings her legs off the bed taking off her panties in the process. Her huge boi tamer flops down in front of your face.
<<Thought "Shit, it seems to have goten bigger since I came in, and it's only semi erect.">>
<<nm $circe "I can give you everthing you want darling. Revenge on Lex, adoration from the people, and...as you can see..much, much more. I just need your allegiance. You want to serve me don't you?">>
<<nm $player "Y...yes. I do.">>
<<nm $circe "That's good sweetie. Now lean forward and kiss it. And tell me that you want to serve me.">>
You obediently lean forward and kiss the head of her penis. Taking time for a small suckle just to take in some of her flavor. You then look up at her obediently and claim your fidelity to her.
<<png "circe" "circesleepingfuta5">>
<<nm $player "Mistress Circe, I pledge alleigance to you. Please guide me, I am your willing servant.">>
<<Thought "I'm not sure if this is some test, but her juicy cock just looks so good.">>
<<nm $circe "I'm glad you've made the right choices that have brought you to the conclusion that is right to serve me. I'm going to go back to my nap now. You run along.">>
Circe lays back, her exposed cock still semi-hard. You pause for a few moments hoping she'll command you into more lewd acts but there's nothing else forthcoming so you shuffle out of the room.
<<png "circe" "circesleepingfuta6">>
<<levelStat $player 'penis' 2 10>>
• [[Go back|Circe-Lab][$time.passTime(1)]]
<</if>>
<<elseif $player.genderi lt 1>>
<<png "circe" "circesleeping">>
<<if $player.stats.corruption[0] lte 1>>
''You see Circe Lounging with her eyes closed, you figure it's best not to disturb her.''
<<png "circe" "circesleeping">>
• [[Go back|Circe-Lab]]
<<elseif $player.stats.corruption[0] gte 2>>
You see Circe lounging but something is different, you creep in closer and while her breasts seem to be close to popping out of the bottom of her shirt, her hand is slipped beneath the waistband of her panties and you detect the slight movement of her finger.
<<png "circe" "circesleeping1">>
Your heartbeat quickens as you realize she's playing with herself.
<<Thought "Shit, is she playing with herself while sleeping?">>
While focused on her tasty pussy, you don't realize her eyes have now opened and she's staring right at you..
<<nm $circe "See something you like, my pet?">>
Startled you jump and take two steps back.
<<nm $player "Uh..no sorry..I thought you were awake.">>
<<nm $circe "Of course you did, darling. You're more than welcome to come sit on my bed and chat if you have something you...want to tell me.">>
<<nm $player "I...I better go.">>
Subconsiously you lick your lips and walk out. You think you hear her chuckle as you walk back out in the hall.
<<Thought "Shit, I wonder what would have happened if I stayed.">>
• [[Go back|Circe-Lab]]
<<else>>
You see Circe lounging but something is different, you creep in closer and while her breasts seem to be close to popping out of the bottom of her shirt, and something else seems to be almost popping out of her panties.
<<Thought "Circe..she has a cock!">>
<<png "circe" "circesleepingfuta1">>
You stare transfixed at the semi flacid cock curled up in the soft panties.
Suddenly Circe lifts her head and her eyes open slightly, looking right at you!
<<png "circe" "circesleepingfuta2">>
Your heartbeat quickens as you realize you've been caught. Too late to flee you try to think up a valid excuse for you being there.
<<nm $player "I uh...">>
Circe smiles and her cock stiffens as she eyes you like a hunter views her prey.
<<png "circe" "circesleepingfuta2">>
<<nm $player "Yeah I was um looking and I just..um">>
<<nm $circe "Yes, of course. Whatever the reason you came, now you're here. I don't usually do this with my underlings, but I think you deserve a special award, don't you? Come here">>
<<png "circe" "circesleepingfuta4">>
You take a few steps closer and Circe smiles at youand pushes her panties down slightly to indicate you should be staring at her beautiful cock.
<<nm $circe "That's it my pet. Now down on your knees before me.">>
<<nm $player "Yes mistress.">>
You get on your knees before Circe, and soon you are staring directly at her beautiful bitch tamer.
<<png "circe" "circesleepingfuta5">>
Your mouth starts to water as she looks at you expectantly, but you dare not to move until she gives you her explicit permission to suckle on her beautiful she cock.
<<nm $circe "Good pet. Now go ahead and kiss it.">>
<<png "circe" "circesleepingfuta6">>
You spend the next hour sucking on Circe's delicious rod.
When you're done you clean up, thank her for the declicious meal and leave.
<<png "circe" "circesleepingfuta9">>
• [[Go back|Circe-Lab][$time.passTime(1)]]
<</if>>
<</if>>
<!--===============================================================-->\
<<case "Empty" "empty">>\
''Circe's quarters are empty.''
• [[Go back|Circe-Lab]]
<!--===============================================================-->\
<<default>>\
• [[Go back|Circe-Lab]]
<!--===============================================================-->\
<</switch>>\
<</widget>><<widget "HaileyQEvents">>\
<<switch $args[0]>>\
<!--===============================================================-->\
<<case "HaileyRecharging">>\
<<png "hailey" "haileycharging">>
''You see Hailey apparently powered down and recharging.''
<<Thought "Hmm, she looks like a compliant sex doll just limply hanging there. Maybe I could...eh I better not.">>
• [[Go back|Circe-Lab]]
<!--===============================================================-->\
<<case "Empty" "empty">>\
''Hailey's quarters are empty.''
• [[Go back|Circe-Lab]]
<!--===============================================================-->\
<<default>>\
• [[Go back|Circe-Lab]]
<!--===============================================================-->\
<</switch>>\
<</widget>><<widget "DebbieRoom">>\
<<switch $args[0]>>\
<!--===============================================================-->\
<<case "out">>\
''You peer into Debbie's room, but she's not home. You're tempted to snoop around but feel like the time isn't right.''
• [[Go back|Home]]
<!--===============================================================-->\
<<case "sleep">>\
"Debbie has left her door unlocked and you peer in. She's currently sleeping and the covers are pulled down so you can see her negligee. You decide not to press your luck and softly close the door and walk away.
<<png "debbie" "debbiesleeping">>
• [[Go back|Home]]
<!--===============================================================-->\
<<case "Empty" "empty">>\
''The kitchen is empty.''
• [[Go back|Home]]
<!--===============================================================-->\
<<case work>>\
<<Thought "Debbie's at work right now, I wonder if there's anything interesting in her room.">>
"You look around at all the girly girl items cluttering Debbie's room. You're tempted to snoop around but feel like the time isn't right."
• [[Go back|Home]]
<!--===============================================================-->\
<</switch>>\
<</widget>><<widget "AllisonsRoom">>\
<<switch $args[0]>>\
<!--===============================================================-->\
<<case "out">>\
"You peer into Allison's room, but she's not home. You're tempted to snoop around but feel that Allison would know someone was in her room."
• [[Go back|Home]]
<!--===============================================================-->\
<<case "sleep">>\
"Allison has left her door unlocked and you peer in. She's currently sleeping in some sexy lingerie. You decide not to press your luck and softly close the door and walk away.
• [[Go back|Home]]
<!--===============================================================-->\
<<case "Empty" "empty">>\
''The kitchen is empty.''
• [[Go back|Home]]
<!--===============================================================-->\
<<case "work">>\
<<Thought "Allison is at work right now, I wonder if there's anything interesting in her room.">>
"Allison keeps a very meticulous room unlike her daughter. You're tempted to snoop around but feel that Allison would know someone was in her room."
• [[Go back|Home]]
<!--===============================================================-->\
<<case "grope">>\
<<Thought "Allison is sleeping, this could be the perfect time to practice my hypno power.">>
"You slip into Allison's room and watch her sleeping in her cute nightie. Do you:"
• [[Don't risk it and go back|Home]]
• [[Use Hypno Power|AllisonBedHypno]]
<!--===============================================================-->\
<</switch>>\
<</widget>>You focus your energy to enter the sleeping mind of Allison.
<<nm $player "You're very horny Allison. You want to be groped very badly.">>
<<Thought "I hope this works....">>
You reach out and grab Allison's breast and start to squeeze it.
<<gif "allison" "allisongrope">>
<<Thought "Oh wow these feel great, and they're real!">>
Allison starts to stir.
<<Thought "Crap I better run!">>
"You dart out of the room but you feel that you've learned something"
<<levelStat $player 'mindcontrol' 1 20>>
[[Home|Room-GotoBed]]
<<widget "Granny-LinsEvents">>
<<switch $args[0]>>
<!--===============================================================-->\
<<case "out">>\
Granny Lin's is closed right now.
• [[Go back|Gotham City]]
<!--===============================================================-->\
<<case "in">>\
You walk into Granny Lin's. She's busy with another customer but she waves to you. You wave back, look around, and realize there's nothing here you want to buy.
• [[Go back|Gotham City]]
<!--===============================================================-->\
<<case "massage">>\
The shop is eerily quiet as downtown has emptied out and most of her normal customers are home. She's at her register tidying up. She smiles and waves at you.
<<if $player.money > 20>>
• [[Ask for special services|Granny Massage]] - <<t1>>
<</if>>
• [[Go back|Gotham City]]
<</switch>>
<</widget>><<switch $c>>
<<case 0>>
<<if $lin.first == 0>>
<<nm $lin "Hey baby, you want to come in back for nice massage? You work hard you need to relax. Only 20 dollar special just for you.">>
You pay Granny Lin the money.
<<Thought "I can't believe I'm actually going through with this.">>
<<nm $lin "Ok you come in back sweetie.">>
You follow Granny Lin into the back storeroom. There's a screen and a massage table set up.
There's a younger girl standing there smiling at you.
<<Thought "Wow I wonder who she is, she's insanely hot!">>
<<nm $lin "Oh sweetie this is my daughter June. Say hi to $player.name he good customer, first time back here though.">>
<<nm $june "Hi $player.name. Nice to meet you.">>
You try to stammer out a greeting but Granny Lin interrupts you.
<<nm $lin "Ok Sweetie you take off clothes, grab towel, and go lay face down on table. Granny go get change into something more comfortable. You no afford her, you get Granny but I show you good time.">>
Granny Lin and June walk out. You lay naked face down on the table, cheekily positioning the towel so it's mostly covering your lower back and exposing your ass. You hear some shuffling before Granny Lin returns.
Granny walks in and chuckles seeing how your towel is positioned. She lightly slaps your ass before running a finger from the crack up your spine to your neck.
<<nm $lin "Oh sweetie Granny going to make you feel good today. You have nice sexy body.">>
It starts out as a seemingly standard massage, and it's surprisingly good. She massages your shoulders, neck, arms, back and legs. As she works back up your legs you feel her fingers tickle your balls. She then spends a good amount of time kneading the muscles in your bare butt before fingering your puckered asshole.
After some more teasing you sense the massage is over.
<<png "lin" "grannymassage1">>
<<nm $lin "Ok sweetie you clean yourself up and get dressed now.">>
"Granny lin drops a towel on your back and walks away leaving you to get dressed."
<<nm $player "But uh I thought maybe....">>
<<Thought "Crap! She walked out and I'm left with this raging hard on!">>
<<lust $player 5>>
<<dom $lin 1>>
<<set $lin.first == 1>>
[[Back to Downtown|Gotham City][$time.passTime(1)]]
<<else>>
<<nm $lin "Ok you come in back sweetie. Nice to see you back for more special time.">>
You follow Granny Lin into the back storeroom. There's a screen and a massage table set up.
June is standing there smiling at you.
<<nm $lin "Granny more than happy to show you good time for special price, but maybe you want June? She give you special massage for only $200.">>
[[Pay the $20 for Granny Lin|Granny Massage][$c=1]]
<<if $player.money > $200>>
[[Fork over $200 for June|June Massage][$c=0]]
<<else>>
Not enough money for June
<</if>>
<</if>>
<!--===============================================================-->\
<<case 1>>
Granny Lin doesn't have to tell you what to do. You lay the money on the dresser and take your clothes off while she leaves to dress into her massuse outfit..
<<nm $lin "Today lucky day for you. I give you four hands massage.">>
"A younger Asian female starts to massage your shoulders while Granny Lin rubs your ass."
<<nm $lin "Ok time for flip.">>
You're a little hesitant to show your raging hard on to the new girl but you turn around on your back and wait to see what happens.
Granny and the new girl seem ok with what you're packing.
<<nm $lin "Well we have to get that down so it can fit back inside your pants.">>
"Granny Lin's expert hands coax the cum out of you and you let out a large groan as your load spurts all over Granny's outfit."
<<nm $lin "Oh baby you shoot nice big load.">>
<<nm $player "Thanks Granny Lin...that was awesome.">>
<<nm $lin "Ok sweetie you clean yourself up and get dressed now.">>
"Granny lin drops a towel on your back and walks away leaving you to get dressed."
<<lust $player 5>>
<<dom $lin 1 40>>
[[Back to Downtown|Gotham City][$time.passTime(1)]]
<</if>>
<</switch>><<if $time.isNight() or $time.isEvening() or $time.isMorning() or $time.isWeekend()>>
<<png "room" "CityHallEmpty">>
City Hall is empty right now.
[[Go Back|Gotham City]]
<<else>>
<<if $player.lexchemlab eq 0>>
<<set _react to random(1,2)>>\
<<switch _react>>\
<<case 1>>\
You walk by City Hall where the Mayor is giving a speech.
<<Thought "Hmm she's wearing a pretty nice dress for a public servant">>
After a few minutes the speech is over and the crowd disperses.
<<case 2>>\
You see the Mayor and District Attorney having a heated discussion in a hallway, you move close and evesdrop.
<<nm $inari "Madame Mayor, I can't just go easy on a VP of LexCorp because he, in your words, just was groping some skank. The law calls that sexual assault.">>
<<nm $mayor "You're punching above your weight class here Inari. LexCorp is doing their own investigation. Let's see what results from that before you cause them public embarassment.">>
<<nm $inari "I'm backing my prosecutor if they decide to file on this, Mayor.">>
Inari Jones turns on her heel and walks back toward the offices. The Mayor turns to one of her assistants.
<<nm $mayor "She's going to be a problem, let LexCorp know.">>
<<Thought "The Mayor is totally in the pocket of LexCorp!">>
<</switch>>\
<<elseif $player.lexchemlab lte 4>>
<<switch _react>>\
<<case 1>>\
You walk by City Hall where the Mayor is giving a speech.
<<Thought "She's brainwashing the DA and her daughter and still able to give speeches in her spare time like nothing is wrong. Amazing.">>
After a few minutes the speech is over and the crowd disperses.
<<case 2>>\
You see the Mayor talking to a young lady in the hallway.
<<nm $mayor "So you understand since the District Attorney is under the weather right now, that any cases involving LexCorp, or investigations of any suspected criminal organizations need to be brought to my attention.">>
<<nm $uwoman "I understand Mayor, but this is a highly unusual request.">>
<<nm $mayor "I'll take full responsibility. In fact I fondled..er talked to the District Attorney just a little bit ago and I assure you her wishes are my wishes. When she comes back if there is any political fallout from this, I will take full responsibility.">>
<<nm $uwoman "I understand Mayor, we'll forward everything we have going on how to your office.">>
<<Thought "This is unacceptable! I need to stop the Mayor, but there's no knowing who else she's brainwashed or who else is in her pocket.">>
<</switch>>\
<<else>>
<</if>>
[[Go Back|Gotham City]]
<</if>>
<table style="width:100%">
<tr>
<th>$player.name Status</th>
<th>$monster.name</th>
</tr>
<tr>
<td>
<div class="leftcb_menu">
Name: $player.name
Level: $player.level
HP: $player.HP/ $player.maxHP
MP: $player.MP/print $player.maxMP
Weapon:
$weapon.name
Armor:
$armor.name
Shield:
$shield.name AC: $player.AC
</div>
</td>
<td>
<div class="leftcb_menu">
$monster.name Arousal Level: $monster.arousal
<<print $monster.arousal / $monster.arousal>>
<<if $monster.nude>>
<<if (100 - $monster.arousal) gte 100>>
[img["pics/" + $monster.name + "/" + $monster.name + "nude" + ".png"]]
<<png "ui" "red100">>
<<elseif (100 - $monster.arousal) gte 90>>
[img["pics/" + $monster.name + "/" + $monster.name + "nude" + ".png"]]
<<png "ui" "red90">>
<<elseif (100 - $monster.arousal) gte 80>>
[img["pics/" + $monster.name + "/" + $monster.name + "nude" + ".png"]]
<<png "ui" "red80">>
<<elseif (100 - $monster.arousal) gte 70>>
[img["pics/" + $monster.name + "/" + $monster.name + "nude" + ".png"]]
<<png "ui" "red70">>
<<elseif (100 - $monster.arousal) gte 60>>
[img["pics/" + $monster.name + "/" + $monster.name + "nude" + ".png"]]
<<png "ui" "red60">>
<<elseif (100 - $monster.arousal) gte 50>>
[img["pics/" + $monster.name + "/" + $monster.name + "nude" + ".png"]]
<<png "ui" "red50">>
<<elseif (100 - $monster.arousal) gte 40>>
[img["pics/" + $monster.name + "/" + $monster.name + "nude" + ".png"]]
<<png "ui" "red40">>
<<elseif (100 - $monster.arousal) gte 30>>
[img["pics/" + $monster.name + "/" + $monster.name + "nude" + ".png"]]
<<png "ui" "red30">>
<<elseif (100 - $monster.arousal) gte 20>>
[img["pics/" + $monster.name + "/" + $monster.name + "nude" + ".png"]]
<<png "ui" "red20">>
<<elseif (100 - $monster.arousal) gte 10>>
[img["pics/" + $monster.name + "/" + $monster.name + "nude" + ".png"]]
<<png "ui" "red10">>
<<elseif (100 - $monster.arousal) gte 0>>
[img["pics/" + $monster.name + "/" + $monster.name + "nude" + ".png"]]
<<png "ui" "red0">>
<<else>>
[img["pics/" + $monster.name + "/" + $monster.name + nude + ".png"]]
<</if>>
<<else>>
<<if (100 - $monster.arousal) gte 100>>
[img["pics/" + $monster.name + "/" + $monster.name + 1 + ".png"]]
<<png "ui" "red100">>
<<elseif (100 - $monster.arousal) gte 90>>
[img["pics/" + $monster.name + "/" + $monster.name + 1 + ".png"]]
<<png "ui" "red90">>
<<elseif (100 - $monster.arousal) gte 80>>
[img["pics/" + $monster.name + "/" + $monster.name + 1 + ".png"]]
<<png "ui" "red80">>
<<elseif (100 - $monster.arousal) gte 70>>
[img["pics/" + $monster.name + "/" + $monster.name + 1 + ".png"]]
<<png "ui" "red70">>
<<elseif (100 - $monster.arousal) gte 60>>
[img["pics/" + $monster.name + "/" + $monster.name + 1 + ".png"]]
<<png "ui" "red60">>
<<elseif (100 - $monster.arousal) gte 50>>
[img["pics/" + $monster.name + "/" + $monster.name + 1 + ".png"]]
<<png "ui" "red50">>
<<elseif (100 - $monster.arousal) gte 40>>
[img["pics/" + $monster.name + "/" + $monster.name + 2 + ".png"]]
<<png "ui" "red40">>
<<elseif (100 - $monster.arousal) gte 30>>
[img["pics/" + $monster.name + "/" + $monster.name + 2 + ".png"]]
<<png "ui" "red30">>
<<elseif (100 - $monster.arousal) gte 20>>
[img["pics/" + $monster.name + "/" + $monster.name + 2 + ".png"]]
<<png "ui" "red20">>
<<elseif (100 - $monster.arousal) gte 10>>
[img["pics/" + $monster.name + "/" + $monster.name + 2 + ".png"]]
<<png "ui" "red10">>
<<elseif (100 - $monster.arousal) gte 0>>
[img["pics/" + $monster.name + "/" + $monster.name + 2 + ".png"]]
<<png "ui" "red0">>
<<else>>
[img["pics/" + $monster.name + "/" + $monster.name + 2 + ".png"]]
<</if>>
<</if>>
</div>
</td>
</tr>
</table> <<widget "video">>
<<if $args[0]>>
<<print '<video width="650" autoplay loop><source src="videos/' + $args[0] + '.webm" type=\'video/webm; codecs="vp8, vorbis"\'></video>'>>
<</if>>
<</widget>>
<table style="width:100%">
<tr>
<th>Quest Name</th>
<th>Description</th>
<th>Stage</th>
</tr>
<<if $player.quest.lex>><tr>
<td>$lexquest.name</td>
<td style="text-align:center;">$lexquest.desc</td>
<td style="text-align:center;">$lexquest</td>
<td style="text-align:center;">$lexquest.stage</td>
</tr><</if>>
<<if $player.met.debbie>><tr>
<td>$debbie.name</td>
<td style="text-align:center;">$debbie.relationship</td>
<td style="text-align:center;">$debbie.status</td>
<td style="text-align:center;">$debbie.hypno</td>
<td style="text-align:center;">@@.tf;$debbie.love@@</td>
<td style="text-align:center;">@@.xxx;$debbie.lust@@</td>
</tr><</if>>
<<if $player.met.diana>><tr>
<td>$diana.name</td>
<td style="text-align:center;">$diana.relationship</td>
<td style="text-align:center;">$diana.status</td>
<td style="text-align:center;">$diana.hypno</td>
<td style="text-align:center;">@@.tf;$diana.love@@</td>
<td style="text-align:center;">@@.xxx;$diana.lust@@</td>
</tr><</if>>
<<if $player.met.nate>><tr>
<td>$nate.name</td>
<td style="text-align:center;">$nate.relationship</td>
<td style="text-align:center;">$nate.status</td>
<td style="text-align:center;">$nate.dose</td>
<td style="text-align:center;">@@.tf;$nate.love@@</td>
<td style="text-align:center;">@@.xxx;$nate.lust@@</td>
</tr><</if>>
<<if $player.met.circe>><tr>
<td>$circe.name</td>
<td style="text-align:center;">$circe.relationship</td>
<td style="text-align:center;">$circe.status</td>
<td style="text-align:center;">$circe.hypno</td>
<td style="text-align:center;">@@.tf;$circe.love@@</td>
<td style="text-align:center;">@@.xxx;$circe.lust@@</td>
</tr><</if>>
<<if $player.met.hailey>><tr>
<td>$hailey.name</td>
<td style="text-align:center;">$hailey.relationship</td>
<td style="text-align:center;">$hailey.status</td>
<td style="text-align:center;">$hailey.hypno</td>
<td style="text-align:center;">@@.tf;$hailey.love@@</td>
<td style="text-align:center;">@@.xxx;$hailey.lust@@</td>
</tr><</if>>
<<if $player.met.batgirl>><tr>
<td>$batgirl.name</td>
<td style="text-align:center;">$batgirl.relationship</td>
<td style="text-align:center;">$batgirl.status</td>
<td style="text-align:center;">$batgirl.hypno</td>
<td style="text-align:center;">@@.tf;$batgirl.love@@</td>
<td style="text-align:center;">@@.xxx;$batgirl.lust@@</td>
</tr><</if>>
<<if $player.met.lin>><tr>
<td>$lin.name</td>
<td style="text-align:center;">$lin.relationship</td>
<td style="text-align:center;">$lin.status</td>
<td style="text-align:center;">$lin.hypno</td>
<td style="text-align:center;">@@.tf;$lin.love@@</td>
<td style="text-align:center;">@@.xxx;$lin.lust@@</td>
</tr><</if>>
</table>
<<back>><<EncounterWidget>>
<<nobr>>
A <<print $monster.name>> appears!
<<display "Combat 1">>
<</nobr>>/% ------- Equipment ------- %/
<<set $items = {
antivenom: 0,
bombs: 0,
essenceofCirce: 0,
healingPotions: 0
}>>
<<set $weapon = {
name: "None",
damage: 0,
value: 0
}>>
<<set $prod = {
name: "Cattle Prod",
damage: 2,
value: 10
}>>
<<set $axe = {
name: "Axe",
damage: 4,
value: 50
}>>
<<set $sword = {
name: "Sword",
damage: 8,
value: 300
}>>
<<set $armor = {
name: "None",
armor: 0,
value: 0
}>>
<<set $lexArmor = {
name: "LexCorp Armor",
armor: 2,
value: 50
}>>
<<set $cyberArmor = {
name: "Cyber Armor",
armor: 4,
value: 200
}>>
<<set $alienArmor = {
name: "Alien Armor",
armor: 8,
value: 400
}>>
<<set $shield = {
name: "None",
AC: 0,
value: 0
}>>
<<set $buckler = {
name: "Buckler",
AC: 0,
value: 10
}>>
<<set $smallShield = {
name: "Small Shield",
AC: 2,
value: 100
}>>
<<set $largeShield = {
name: "Large Shield",
AC: 3,
value: 200
}>>/% ------- Monsters ------- %/
<<set $slime = {
name: "slime",
type: "slime",
HP: 20,
MP: 0,
AC: 5,
attacks: 1,
attack: 2,
damage: 2,
armor: 0,
speed: 1,
gold: 20,
XP: 20,
}>>
<<set $redSlime = {
name: "red slime",
type: "slime",
HP: 25,
MP: 0,
AC: 5,
maxAttacks: 1,
attacks: 1,
attack: 2,
damage: 2,
armor: 1,
speed: 5,
gold: 25,
XP: 25,
}>>
<<set $wolf = {
name: "wolf",
type: "beast",
HP: 30,
MP: 0,
AC: 8,
maxAttacks: 1,
attacks: 1,
attack: 2,
damage: 2,
armor: 2,
speed: 12,
gold: 30,
XP: 30,
}>>
<<set $goblin = {
name: "goblin",
type: "goblinkin",
HP: 30,
MP: 0,
AC: 8,
maxAttacks: 1,
attacks: 1,
attack: 3,
damage: 3,
armor: 1,
speed: 10,
gold: 30,
XP: 30,
}>>
<<set $lexguard = {
name: "Lex Guard",
type: "guard",
HP: 40,
MaxHP:40,
MP: 10,
AC: 8,
arousal: 20,
carousal: 20,
maxAttacks: 1,
attacks: 1,
attack: 4,
damage: 4,
armor: 2,
speed: 8,
gold: 40,
XP: 40,
mezzed: false,
}>>
<<set $jokerzgang = {
name: "Jokerz Thug",
type: "guard",
portrait:"woman",
style:"woman",
HP: 40,
MaxHP: 40,
MP: 10,
AC: 8,
arousal: 30,
carousal: 30,
maxAttacks: 1,
attacks: 1,
attack: 3,
damage: 4,
armor: 2,
speed: 8,
gold: 40,
XP: 40,
mezzed: false,
}>>
<<set $poisonivy={
name: "Poison Ivy",
portrait: "Poisonivy",
style: "poisonivy",
isMale: false,
isFemale: true,
isinCell: false,
HP: 30,
MP: 10,
AC: 10,
arousal: 5,
maxAttacks: 1,
attacks: 1,
attack: 5,
damage: 5,
armor: 4,
poison: 0,
poisonChance: 100,
speed: 12,
gold: 30,
XP: 30,
hypno: 0,
corrupt: 0,
doseCD: 0,
dateCD: 0,
dates: 0,
convoCD: 0,
status: "Normal",
relationship: "Villain",
seeDick: false,
seePussy: false,
lust: 0,
love: 45,
dom: 65,
isinCell: false,
domReveal: false,
domCheck: function(d) {
if ((this.dom + d) <= $player.dom) {
return true;
}
}
}>>>
<<set $zombie = {
name: "zombie",
type: "undead",
HP: 40,
MP: 10,
AC: 5,
maxAttacks: 1,
attacks: 1,
attack: 0,
damage: 5,
armor: 2,
speed: 5,
gold: 30,
XP: 30,
}>>
<<set $cheetah={
name: "Cheetah",
portrait: "Cheetah",
style: "cheetah",
isMale: false,
isFemale: true,
isinCell: false,
HP: 30,
MP: 10,
AC: 10,
maxAttacks: 1,
attacks: 1,
attack: 5,
damage: 5,
armor: 4,
speed: 12,
gold: 30,
XP: 30,
hypno: 0,
corrupt: 0,
doseCD: 0,
dateCD: 0,
dates: 0,
convoCD: 0,
status: "Normal",
relationship: "Cat Burglar",
seeDick: false,
seePussy: false,
lust: 0,
love: 45,
isinCell: false,
dom: 65,
domReveal: false,
domCheck: function(d) {
if ((this.dom + d) <= $player.dom) {
return true;
}
}
}>>>
<<set $ghost = {
name: "ghost",
type: "undead",
HP: 20,
MP: 10,
AC: 10,
maxAttacks: 1,
attacks: 1,
attack: 5,
damage: 5,
armor: 8,
speed: 15,
gold: 30,
XP: 30,
}>>
<<set $grue = {
name: "grue",
type: "monster",
HP: 50,
MP: 10,
AC: 10,
maxAttacks: 2,
attacks: 2,
attack: 10,
damage: 8,
armor: 5,
speed: 15,
gold: 100,
XP: 100,
}>>You prepare to fight!
[[Fight!|Turn Sequence]]<<set $i = Math.floor((Math.random()*10)+1)>>
<<set $n = Math.floor((Math.random()*10)+1)>>
<<if ($player.speed + $i) gte ($monster.speed + $n)>>
You run away!
[[Continue|Gotham City]]
<<else>>
You get caught!
<<set $turn = 1>>
<<display "Villain Turn">>
<<endif>><<nobr>>
<<set $initiative = Math.floor((Math.random()*10)+1)>>
<<set $monsterInitiative = Math.floor((Math.random()*10)+1)>>
<<if ($player.speed + $initiative) gte ($monster.speed + $monsterInitiative)>>
<<set $turn = 1>>
<<display "Player Turn">>
<<else>>
<<set $turn = 0>>
<<display "Villain Turn">>
<<endif>>
<</nobr>><<nobr>>
<<set $player.flag.monmezzed to false>>
<<if $poisoned eq 1>>
<<set $poisonDamage = Math.floor($player.maxHP * $monsterPoison) + Math.floor((Math.random()*3)+1)>>
<<set $player.HP = $player.HP - $poisonDamage>>
<<if $player.HP lte 0>>
<<set $player.HP = 1>>
<<endif>>
You suffer <<print $poisonDamage>> damage from poison!
<<endif>>
<<button [[Spank!|Attack]]>> <<set $attackPower=1>><</button>>
<<if $player.MP gte 2>> <<button [[Telekenetic Grope|Attack]]>><<set $player.MP -= 2; $attackPower=1.25>><</button>> <<endif>>
<<if $player.MP gte 2>><<button [[Confuse!|Cast Spell]]>><<set $player.MP -= 4; $spell = "confuse">><</button>><<endif>>
<<if not $player.arousalaura>>
<<button [[Arousal Aura 1|Cast Spell]]>><<set $spell = "arousal1">> <</button>>
<<else>>
<<button [[Grope 1|Cast Spell]]>><<set $spell = "grope1">><</button>>
<</if>>
<<if not $monster.nude>>
<<if $monster.arousal gte 55>>
<<button [[Shark|Cast Spell]]>><<set $spell = "shark">><</button>>
<</if>>
<</if>>
<<if $player.MP gte 2>><<button [[Eldritch Shield!|Cast Spell]]>><<set $player.MP -= 4; $spell = "shield">><</button>><<endif>>
<<if $player.level gte 3 and $player.MP gte 2>>[[Cast Fireball!|Cast Spell][$player.MP -= 2; $spell = "fireball"]]<<endif>>
<<if $items.antivenom + $items.elixirs + $items.healingPotions gt 0>> /% if player has items . . . %/
Use Item:
<<if $items.antivenom gte 1>>
[[Drink Antivenom|Use Item (Battle)][$itemUsed = "antivenom"; $items.antivenom -= 1]](<<print $items.antivenom>>)
<<endif>> /% End antivenom. %/
<<if $items.elixirs gte 1>>
[[Drink Elixir|Use Item (Battle)][$itemUsed = "elixir"; $items.elixirs -= 1]](<<print $items.elixirs>>)
<<endif>> /% End elixir. %/
<<if $items.healingPotions gte 1>>
<<button [[Drink Healing Potion|Use Item (Battle)][$itemUsed = "healing potion"; $items.healingPotions -= 1]]>><</button>>(<<print $items.healingPotions>>)
<<endif>> /% End healing potions. %/
<<endif>> /% End items %/
<<if $arena neq "Boss">>[[Surrender|Surrender]]<<endif>>
<<display "PlayerCombatStats">>
<</nobr>><<nobr>>
@@.form;
<div class="p">
You attack!
<<set $attackRoll = Math.floor((Math.random()*20)+1)>>
<<if ($player.attack + $attackRoll) gte $monster.AC>>
You spank $monster.name hard on the ass. She squeals in pain!
<<set $damageRoll = Math.floor(Math.random()*(18-4+1)+4)>>
<<set $damage = Math.floor(($player.damage + $weapon.damage + $damageRoll) * $attackPower) - $monster.armor>>
<<if $damage lt 0>><<set $damage = 0>><<endif>>
$monster.name takes $damage damage!
<<set $monster.arousal = $monster.arousal + $damage>>
<<print $monster.name>> arousal level has increased to <<print $monster.arousal>> !
<<display "Death Check">>
<<else>>
You miss! <<print $player.flag.monmezzed>>
<<endif>>
<<if $monster.arousal lte 99>>
<<print $player.flag.monmezzed>>
<<if $player.flag.monmezzed>>
<<set $player.flag.monmezzed to false>>
[[Villain is Mezzed! Free Turn!|Player Turn]]
<<elseif $turn eq 1>>
[[Opponent's Turn|Villain Turn]]
<<else>>
[[Next Round|Turn Sequence]]
<<endif>>
<<endif>>
<<display "PlayerCombatStats">>
</div>
@@
<</nobr>>
<<nobr>>
<<if $spell eq "heal">>
<<set $player.HP = $player.HP + (Math.floor($player.maxHP * 0.5)) + Math.floor((Math.random()*10)+0)>>
<<if $player.HP gt $player.maxHP>>
<<set $player.HP = $player.maxHP>>
<</if>>
You cast "Heal!"
You have <<print $player.HP>> HP!
<</if>>
<<if $spell eq "shield">>
<<set $shield.name = "Eldritch Shield">>
<<set $player.AC = ($player.AC+($player.stats.shield[0]*2))>>
You summon a shield to surround your body!"
You have <<print $player.AC>> AC!
<</if>>
<<if $spell eq "arousal1">>
<<set $player.arousalaura to true>>
A mystical aura surrounds you.
$monster.name is suddenly feeling warm!
<<set $monster.arousal += 5>>
<</if>>
<<if $spell eq "shark">>
<<set $monster.nude to true>>
<<if $monster.name == "Batgirl">>
<<video "batgirlshark">>
You rip down Batgirl's suit!
<<elseif $monster.name == "Wonder Woman">>
<<video "wwshark">>
<</if>>
<</if>>
<<if $spell eq "grope1">>
<<if $monster.name == "Batgirl">>
<<if not $monster.nude>>
<<video "batgirlgrope1">>
<<set $monster.arousal += 5>>
<<else>>
<<video "batgirlnudegrope1">>
<<set $monster.arousal += 8>>
<</if>>
<<elseif $monster.name == "Wonder Woman">>
<<if not $monster.nude>>
<<video "wwgrope1">>
<<set $monster.arousal +=5>>
<<else>>
<<video "wwnudegrope1">>
<<set $monster.arousal += 8>>
<</if>>
<</if>>
<<display "Death Check">>
<</if>>
<<if $spell eq "confuse">>
<<set _hypnop = random(1,10)>>
<<print _hypnop>>
<<if _hypnop gte 0>>
<<set $player.flag.monmezzed to true>>
$monster.name is confused!
<<print $player.flag.monmezzed>>
Choose your attack!
<<button [[Melee!|Attack]]>> <<set $attackPower=1>><</button>>
<<if $player.MP gte 2>>
<<button [[Telekenetic Punch|Attack]]>><<set $player.MP -= 2; $attackPower=1.25>><</button>>
<</if>>
<<else>>
$monster.name resists your attempt to confuse them!
<</if>>
<</if>>
<<if $player.flag.monmezzed>>
[[Players's Turn|Player Turn]]
<<elseif $monster.arousal lte 100>>
<<if $turn eq 1>>
[[Monster's Turn|Villain Turn]]
<<else>>
[[Next Round|Turn Sequence]]
<</if>>
<<else>>
<</if>>
<<display "PlayerCombatStats">>
<</nobr>>
<<nobr>>
<<if $itemUsed eq "healing potion">>
<<set $player.HP = $player.HP + (Math.floor($player.maxHP * 0.4)) + Math.floor((Math.random()*10)+0)>>
<<if $player.HP gt $player.maxHP>>
<<set $player.HP = $player.maxHP>>
<<endif>>
You drink a healing potion!
You have <<print $player.HP>> HP!
<<elseif $itemUsed eq "elixir">>
<<set $player.MP = $player.MP + (Math.floor($player.maxHP * 0.4)) + Math.floor((Math.random()*10)+0)>>
<<if $player.MP gt $player.maxMP>>
<<set $player.MP = $player.maxMP>>
<<endif>>
You drink an elixir!
You have <<print $player.MP>> MP!
<<elseif $itemUsed eq "antivenom">>
<<set $poisoned = 0>>
You drink antivenom!
You are no longer poisoned!
<<else>>
ERROR! (<<print $itemUsed>>)
<<endif>>
<<if $turn eq 1>>
[[Monster's Turn|Villain Turn]]
<<else>>
[[Next Round|Turn Sequence]]
<<endif>>
<<display "PlayerCombatStats">>
<</nobr>>
<<nobr>>
/% For more comments, see "Attack" passage. %/
The $monster.name attacks!
<<set $attackRoll = Math.floor((Math.random()*20)+1)>>
Debug: Attack Roll: <<print $attackRoll>>+<<print $monster.attack>> Vs. <<print $player.AC + $shield.AC>>
<<if ($monster.attack + $attackRoll) gte ($player.AC + $shield.AC)>>
It hits!
<<if $monster.poisonChance gt 0 and $poisoned eq 0 and $damage gt 0>>
<<set $poisonRoll = Math.floor((Math.random()*100)+1)>>
<<if $poisonRoll lte $monster.poisonChance>>
<<set $poisoned = 1>>
You've been poisoned!
<<set $monsterPoison = $monster.poison>>
<<endif>>
<<endif>>
<<set $damageRoll = Math.floor(Math.random()*(8-4+1)+4)>>
<<set $damage = ($monster.damage + $damageRoll) - $armor.armor>>
<<if $damage lt 0>><<set $damage = 0>><<endif>>
Debug: (<<print $monster.damage>> + <<print $damageRoll>>) - <<print $armor.armor>> = <<print $damage>>
You take <<print $damage>> damage!
<<set $player.HP = $player.HP - $damage>>
You have <<print $player.HP>> HP!
<<if $player.HP lte 0>>
<<if $monster.name == "Batgirl">>
[[You have been defeated!|BatgirlDefeated]]
<<elseif $monster.name == "Wonder Woman">>
[[You have been defeated!|WWDefeated]]
<</if>>>
<<endif>>
<<else>>
They Miss!
<<endif>>
<<set $monster.attacks -= 1>> /% For monsters with multiple attacks. %/
<<if $monster.attacks gt 0 and $player.HP gt 0>> /% If monster has multiple attacks . . . %/
The <<print $monster.name>> attacks again!
[[Continue|Villain Turn]]
<<else>> /% Monster does NOT have multiple attacks OR has no more attacks. %/
<<set $monster.attacks = $monster.maxAttacks>>
<<if $player.HP gt 0>>
<<if $turn eq 1>>
[[Next Round|Turn Sequence]]
<<else>>
[[Take Turn|Player Turn]]
<<endif>>
<<endif>>
<<endif>> /% End $monster.attacks counter %/
<<display "PlayerCombatStats">>
<</nobr>><<nobr>>
/% If monster is dead. . . %/
<<if $monster.arousal gte 100>>
You defeat <<print $monster.name>>!<br>
<<set $player.arousalaura to false>>
<<set $player.XP = $player.XP + $monster.XP>>
<<set $randomGold = Math.floor((Math.random()*9)+1)>>
<<set $player.money = $player.money + $monster.gold + $randomGold>>
You receive <<print $monster.XP>> XP!<br>
You receive <<print $monster.gold + $randomGold>> dollars!<br>
<<if $monster.arena>>
<<if $monster.name == "Wonder Woman">>
<<if $player.genderi gte 0>>
[[You've Defeated Wonder Woman!|WWBetaWin]]
<<else>>
[[You've Defeated Wonder Woman!|WWAlphaWin]]
<</if>>
<<elseif $monster.name == "Batgirl">>
<<if $player.genderi gte 0>>
[[You've Defeated Batgirl!|BatBetaWin]]
<<else>>
[[You've Defeated Batgirl!|BatAlphaWin]]
<</if>>
<<elseif $monster.name == "Cheetah">>
<<if $player.isChastity>>
[[You've Defeated Cheetah!|CheetahBetaWin]]
<<else>>
[[You've Defeated Cheetah!|CheetahAlphaWin]]
<</if>>
<</if>>
<<else>>
<<nm $jokerzgang "Heya mistah, how about a fuck instead of giving me over to the cops?">>
<<nm $player "Sounds great!">>
<<video "jokerthugfuck">>
<<nm $player "Justice is served!">>
<</if>>
<</if>>
<</nobr>>Double-click this passage to edit it.Double-click this passage to edit it.Double-click this passage to edit it.<<widget "EncounterWidget">>
<<set $encounter = Math.floor((Math.random()*5)+1)>>
<<set $gold = Math.floor((Math.random()*5)+1)>>
<<if $time.isNight()>> /% If it's day . . . %/
<<if $encounter eq 1>> /% Start $encounter if branch %/
<<set $monster = $jokerzgang>>
<<elseif $encounter eq 2>>
<<set $monster = $jokerzgang>>
<<elseif $encounter eq 3>>
<<set $monster = $jokerzgang>>
<<elseif $encounter eq 4>>
<<set $monster = $jokerzgang>>
<<elseif $encounter eq 5>>
<<set $monster = $jokerzgang>>
<<endif>> /% End $encounter if branch. %/
<<else>> /% If it's night . . . %/
<<if $encounter lt 4>> /% Start new $encounter if branch. %/
<<set $monster = $jokerzgang>>
<<elseif $encounter eq 4 or $encounter lt 6>>
<<set $monster = $jokerzgang>>
<<elseif $encounter eq 6>>
<<set $monster = $jokerzgang>>
<<endif>> /% End $encounter if branch. %/
<<endif>> /% End day/night if branch. %/
<</widget>><<widget "phone">>
<</widget>><<widget affection>>
Affection:
<<if $args[0].love gte 99>>
<<png "ui" "red100">>
<<elseif $args[0].love gte 90>>
<<png "ui" "red90">>
<<elseif $args[0].love gte 80>>
<<png "ui" "red80">>
<<elseif $args[0].love gte 70>>
<<png "ui" "red70">>
<<elseif $args[0].love gte 60>>
<<png "ui" "red60">>
<<elseif $args[0].love gte 50>>
<<png "ui" "red50">>
<<elseif $args[0].love gte 40>>
<<png "ui" "red40">>
<<elseif $args[0].love gte 30>>
<<png "ui" "red30">>
<<elseif $args[0].love gte 20>>
<<png "ui" "red20">>
<<elseif $args[0].love gte 10>>
<<png "ui" "red10">>
<<elseif $args[0].love == 0>>
<<png "ui" "red0">>
<</if>>
Corruption
<<if $args[0].corrupt gte 99>>
[img["pics/" + _p + "/" + _p + 1 + ".png"]]
<<png "ui" "blue100">>
<<elseif $args[0].corrupt gte 90>>
[img["pics/profile/" + $args[0]+ 1 + ".png"]]
<<png "ui" "blue90">>
<<elseif $args[0].corrupt gte 80>>
[img["pics/profile/" + $args[0] + 1 + ".png"]]
<<png "ui" "blue80">>
<<elseif $args[0].corrupt gte 70>>
[img["pics/profile/" + $args[0] + 1 + ".png"]]
<<png "ui" "blue70">>
<<elseif $args[0].corrupt gte 60>>
[img["pics/profile/" + $args[0] + 1 + ".png"]]
<<png "ui" "blue60">>
<<elseif $args[0].corrupt gte 50>>
[img["pics/profile/" + $args[0] + 1 + ".png"]]
<<png "ui" "blue50">>
<<elseif $args[0].corrupt gte 40>>
[img["pics/profile/" + $args[0] + 1 + ".png"]]
<<png "ui" "blue40">>
<<elseif $args[0].corrupt gte 30>>
[img["pics/profile/" + $args[0] + 1 + ".png"]]
<<png "ui" "blue30">>
<<elseif $args[0].corrupt gte 20>>
[img["pics/profile/" + $args[0] + 1 + ".png"]]
<<png "ui" "blue20">>
<<elseif $args[0].corrupt gte 10>>
[img["pics/profile/" + $args[0] + 1 + ".png"]]
<<png "ui" "blue10">>
<<elseif $args[0].corrupt == 0>>
<<set _p = $args[0]>>
<<set _img = "pics/profile/" + $args[1] + 1 + ".png">>
@@.pic;[img[_img]]@@
<<png "ui" "blue0">>
<<else>>
<<set _img = "pics/profile/" + $args[0] + 1 + ".png">>
<</if>>
<</widget>>
<<elseif ($debbie.convoCD is 0 or $allison.convoCD is 0) and (random(1,100) > 70) and not $time.isNight() and $ConvoCD is 0>>\
<<loc_Foyer>>\
<<if random(1,2) is 1>>\
<<if $allison.convoCD is 0>>\
<<set $allison.convoCD += 1, $ConvoCD += 1>>\
''You run into $allison.name and stop to chat.''
<<png "Allison" "smile">>\
<<Convo_Allison>>
• [[Go back|Home]]
<<else>>\
<<set $debbie.convoCD += 1, $ConvoCD += 1>>\
''You run into $debbie.name and stop to chat.''
<<png "debbie" "smile">>\
<<Convo_Debbie>>
• [[Go back|Home]]
<</if>>\
<<else>>\
<<if $debbie.convoCD is 0>>\
<<set $debbie.convoCD += 1, $ConvoCD += 1>>\
''You run into $debbie.name and stop to chat.''
<<png "debbie" "smile">>\
<<Convo_Debbie>>
• [[Go back|Home]]
<<else>>\
<<set $allison.convoCD += 1, $ConvoCD += 1>>\
''You run into $allison.name and stop to chat.''
<<png "Allison" "smile">>\
<<Convo_Allison>>
• [[Go back|Home]]
<</if>>\
<</if>>\
<<else>>\<<EnableEvents>>\
<<set $event.cd += 1>>\
<<set _x = $JLAEvents.random()>>\
<<switch _x>>\
<<case 0>>
You're walking through Justice League when you see Wonder Girl walking down one hall and Power Girl walking down another.
<<Thought "Now would probably be a good time to introduce myself.">>
<span id="event1">
<<click "Greet Wonder Girl">>
<<replace "#event1">>
You take a step towards Wonder Girl and reach out your hand offer it in greeting, but you stumble!
<<gif "Wonder Girl" "wondergirlshark2">>
<<nm $wondergirl "Oh! What the hell?">>
<<set $player.met.wondergirl to true>>
<cor $wondergirl 2>>
<<nm $player "Oh no! I'm so sorry I was just going to shake your hand and these floors are kind of sippery and..">>
<<nm $wondergirl "I get it, you think you can just pick on the junior members of the Justice League just like Batman. I'll remember this you jerk. Hope you enjoyed the cheap thrill!"
Wonder Girl turns in a huff and goes the opposite direction.
<<nm $player "But it was an accident! Seriously!">>
<<Thought "Crap I've hardly been in the Justice League for a few days and I'm already going to be labeled as a pervert.">>
<<set $player.flag.wondershark to true>>
<<set $JLAEvents.delete(0)>>
[[Continue|Justice League]]
<</replace>>
<</click>>
<<click "Greet Power Girl">>
<<replace "#event1">>
You take a step towards Power Girl and reach out your hand offer it in greeting, but you stumble!
<<gif "Power Girl" "powergirlshark">>
<<set $player.met.powergirl to true>>
<<nm $player "Oh no! It was totally an accideeeeee.">>
You try to blurt out an appology but Power girl has already lifted you in the air and her eyes are glowing red.
<<nm $powergirl "I don't know what you've heard about how things were before, but that behavior isn't going to fly around here anymore. Cleavage doesn't mean consent. Got it? Now I won't tell the others about this. But you owe me.">>
<<nm $player "But I slipped on the floor..">>
<<nm $powergirl "Seriously, save it. Now get out of here. I better not see you perving on anyone else either.">>
<<cor $powergirl 2>>
Power Girl unceremoniously dumps you on the floor and walks away.
<<Thought "Oh man this is horrible, I've already been here a few days and Power Girl could have probably squished my head clean off. I wonder what she meant about things being different before. Is this why none of the male superheroes are around?">>
<<set $JLAEvents.delete(0)>>
<<set $player.flag.powershark to true>>
[[Continue|Justice League]]
<</replace>>
<</click>>
</span>
<<case 1>>\
<span id="event1">
Wonder Woman approaches you.
<<click "Greet Wonder Woman">>
<<replace "#event1">>
<<gif "diana" "wwbouncewalk">>
<<nm $diana "I came here for a workout. I guess I can take it easy today.">>\
• [[Continue|Justice League]]
<</replace>>
<</click>>
</span>
<!--===============================================================-->\
<<case 2>>
You're walking by the conference room when you see Batgirl and Wonder Woman talking to a young woman holding a pen and notepad.
<<nm $ww "Velma, you'll just have to tell Lois that she's going to have to wait. Crime in Gotham has gone nuts, and that's not taking into account what's going on in Metropolis. We have our hands full.">>
<<nm $velma "I understand Wonder Woman, but surely a criminal gang operating brazenly in Chinatown would be dealt with swiftly. Batman was supposedly reducing crime in that area before...">>
Batgirl quickly cuts Velma off.
<<nm $batgirl "Let's not bring up Batman shall we? We appreciate the discretion that Lois and the Daily Planet showed in that matter. But there are indications that Batman was framed and..">>
Velma scribbles something down in her notepad and quickly interjects.
<<nm $velma "So you're saying the victim was lying? What about the picture, was it staged?">>
<<Thought "Picture of Batman, what is she talking about??">>
<<nm $ww "Ok I think we're done here. You and Lois both know the pressure we're under and the lack of support we're getting from City Hall. We need to get back to fighting crime, and just to reiterate, this conversation was completely off the record.">>
<<nm $velma "Yes, I understand.">>
Batgirl and Wonder Woman disburse and you casually walk into the room. Velma looks up surprised.
<<nm $velma "Oh I didn't see you there.">>
You extend your hand in greeting.
<<nm $player "Hello, I'm the Green Hammer, how are you?">>
Velma takes your hand and shakes it vigorously.
<<nm $player "Oh you must be the new junior member. I'm Velma, a reporter for the Daily Planet. I'm just following up on some things my boss, Lois Lane, wanted me to track down. Since Superman isn't around much anymore Lois is having trouble getting the good gossip from the Justice League.">>
Velma pauses a moment and looks at you as if something just dawned on her. She takes a step closer to you.
<<nm $velma "You know you and me can work together. I can give you info and maybe you can give me info? Help one another out?">>
<span id="event1">
<<click "Say you'll think about it.">>
<<replace "#event1">>
<<nm $player "Yeah I'm new here and I don't want to ruffle any feathers. How about you give me your card and I'll think about it if anything comes up.">>
Velma sighs slightly.
<<nm $velma "That's fine, I guess we can't all have Lois Lane's body, right? I'd appreciate if you follow up with me.">>
Velma turns around and walks down the hall.
<</replace>>
<</click>>
<<click "Take advantage of her eagerness for the story">>
<<replace "#event1">>
<<nm $player "Oh sure I know a lot of things happening around here.">>
Velma's eyes widen and she leans in.
<<nm $velma "Really?? What can you tell me?">>
<<nm $player "Well you really want to know what's going on around here, and I have needs too. So how about a little trade?">>
<<nm $velma "Hmm trade huh? You want me to show you my panties I bet. Superman just uses his X-Ray vision, so I heard how the rest of you get all jealous about that.">>
You let the energy well up in you as your power reaches out to nude Velma's mind in the direction you want it to go. Her eyes go blank and she appears open to suggestion.
<<nm $player "Looking at panties? Well that's a nice offer but a better idea is if could just play with your tits. Don't you think?">>
<<nm $velma "Yes, my tits. I ..I'm not in a relationship...so...I need to always play with myself.">>
<<Thought "Woah! Lonely and sex crazed, I could go pretty far with this one, although I better not push it.">>
You reach out and grab Velma's breast and start to fondle it. You release it when you hear voices down the hall. Velma shakes her head a bit then smiles at you.
<<nm $velma "Thanks for the chat, I'm looking forward to our working relationsip!">>
<<nm $player "Yep, so am I!">>
<</replace>>
<</click>>
</span>
<<set $JLAEvents.delete(2)>>
• [[Continue|Justice League]]
<!--===============================================================-->\
<<case 3>>
You walk by the meeting room, the team is having a meeting.
<<png "event" "jlameeting1">>
• [[Continue|Justice League]]
<!--===============================================================-->\
<<case 4>>
<<png "jla" "glbatgirlflirt1">>
You walk through the halls and Green Lantern is chatting up Batgirl.
<<nm $john "Hey girl. Damn you looking great in that upgraded armor.">>
<<nm $batgirl "Tee Hee...Thanks John. I would say you're looking good in that Green Lantern outfit but I think you'd look better with it off.">>
<<nm $john "Sheeyaaat! You for real?">>
<<nm $batgirl "Hee hee, bye John, I'm sure I'll see you around.">>
Batgirl walks away, but while doing so pulls her cape away and rubs her ass, as if temping John to come grab it.
As you stand there dumbounded Green Lantern walks up to you.
<<nm $john "Hey, I dunno what's happening around here but these bitches be triping.">>
<<if $player.hasBreasts>>
<<nm $john "By the way, your boobs getting bigger? Nice!">>
<</if>>
John walks away leaving you dumbounded and alone in the hall.
• [[Continue|Justice League]]
<!--===============================================================-->\
<<case 5>>
As you walk through the halls of the Justice League you hear giggles coming from ahead of you.
<<png "jla" "glwondergirlflirt1">>
Getting closer you see Green Lantern talking to Wonder Girl.
<<nm $wondergirl "Oh John, you're just too much!">>
<<nm $john "I'm serious, a daughter of Zeus like you has got to have needs. I mean your father got around! You don't have a boyfriend?">>
<<nm $wondergirl "No time for a social life John! You know Diana has me on a schedule. I'm constantly training.">>
<<nm $john "I dig, I dig. Just a girl like you needs to have some play time.">>
<<nm $wondergirl "Thanks John, I'll think about it.">>
You continue to walk by not wanting to interfere with their conversation and they seem content to ignore you.
• [[Continue|Justice League]]
<!--===============================================================-->\
<<case 6>>
You're walking through the hall when you see Batgirl and Wonder Woman having a heated discussion. You slow up a bit, and with Wonder Woman's back to you she doesn't notice you creeping. You decide to eavesdrop a bit.
<<nm $diana "Barbara, I don't condone what Hippolyta was doing, working with Lex, but you need to understand the history here!">>
<<nm $batgirl "I know you've had some run in's with Mis..er Circe in the past. But kidnaping Hippolyta? Let's say she did, then the next typical move would be to use her as a lure. Has anyone contacted you?">>
<<nm $diana "Well...no. No one has contacted me.">>
<<nm $batgirl "Then we need to start getting to the bottom of this. Especially after that thing with Robin.">>
<<nm $diana "You mean the thing with Robin and Batman?">>
<<nm $batgirl "Ugh no! The thing with Robin stealing that tech from STAR Labs for Lex.">>
<<nm $diana "You're making an assumption he's working for Lex, unless you're holding back information from us.">>
<<nm $batgirl "Call it a strong suspicion. That little creep had me if it wasn't for the Green Hammer.">>
<<nm $diana "Oh <<him>>.">>
<<nm $batgirl "Diana, seriously. I know <<he>> is still a little new, but I think he should test security for us.">>
<<nm $diana "No one is getting in here, Barbara. Well, other than the Joker, but it was just that one time and it will NEVER happen again.">>
<<nm $batgirl "No our homes, not the Headquarters.">>
<<nm $diana "Ha, you want him to come to our homes? No way.">>
<<nm $batgirl "It serves two purposes, first <<he>>'s new and our enemies don't even know who <<he>> is yet. He can move around with a lot of scrutiny and just be a second pair of eyes. Second it's a good unbias check of our security and he's at the level of the type of thug they'd be sending against us to harass us.">>
<<Thought "Hey did she said I just had the ability of a low level thug?>>
<<nm $diana "Yeah that's true.">>
<<nm $batgirl "Oh good, here <<he>> comes now.>>
<<nm $diana "Barbara..wait...">>
<<nm $batgirl "Oh hi $player.name. Come on over here.">>
You pretend that you were just walking by and shuffle over to the two girls.
<<nm $player "Heya, how is everyone?">>
<<nm $batgirl "We have an ongoing mission for you. We need to test the security on Wonder Woman's apartment.">>
<<nm $diana "Hey why just my apartment?">>
<<nm $batgirl "Well it will be everyone's living quarters, but since Diana is right here...">>
<<nm $player "Sure not a problem.">>
Wonder Woman turns on her heel and walks away while calling back to you.
<<nm $diana "This is just to test security, and no funny stuff, or else!">>
<<nm $batgirl "Tee hee, this is going to be fun. I'll text you her address. I've already infiltrated her security system. Have fun!">>
Batgirl turns around and walks away leaving you dumbfounded.
<<Thought "Hmm this is my chance to make sure Wonder Woman doesn't go searching for Hippolyta. Did Circe put Batgirl up to this?">>
<<set $player.flag.wwapt to true>>
<<set $JLAEvents.delete(6)>>
• [[Continue|Justice League]]
<!--===============================================================-->\
<<case 7>>
You're walking through the hall when you see John Stewart, member of the Green Lantern Corps walking towards you. He's the first male you've seen, besides yourself, wandering the halls. And by the look on your face he seems surprised to see you as well.
<<nm $john "Hey buddy! Heard you had signed up with the team. Totally cool man!">
John gives you a hearty fist bump and he genuinely looks relieved to see you.
<<nm $player "Hey thanks! Glad to be here. I noticed that there's not alot of...well guys around here.">>
John's face darkens slightly.
<<nm $john "Yeah well Batman had some drama and alot of the guys split out of Gotham so it didn't splatter on them. Superman is off on Mars. Flash is in Hollywood. And well Robin, fuck, he stabbed us in the back. I can't wait until I get my hands on that little asshole. I don't care about none of that shit right now though, Gotham has criminals and I'm here to fight crime.">>
<<nm $player "That's awesome, yeah I'm really hoping we can stick it to Lex Luthor. I'm really looking forward to working with you.">>
<<nm $john "Yeah sure thing, and if you ever want to hang outside of work let me know. Some of these women are too much!">>
<<nm $player "Yes I'd love that! Sounds great!">>
<<nm $john "Cool. I'll see you around then.">>
<<set $JLAEvents.delete(7)>>
<<set $JLAEvents.push(4)>>
<<set $JLAEvents.push(5)>>
• [[Continue|Justice League]]
<!--===============================================================-->\
<<case 8>>
You're walking in the hall when you run into the Green Lantern.
<<if $player.hasBreasts>>
<<if $john.seeBreasts>>
<<nm $john "Hey sweet thing, lookin forward to swinging by your pad!">>
John slaps your ass as you walk by. It stings for a minute but you still smile back to him and blush.
<<Thought "I guess this is what team members do to each other right? Oh boy he's muscular....">>
<<else>>
John walks up to you about to give you a fist bump when he notices your changes.
<<nm $john "Daaamn, I see you're going through some changes. You should have told me! I just want you to know I support you in what ever identity you choose.">>
You blush slightly since you know your budding breasts are way too obvious in your tight hero suit.
<<nm $player "Oh yeah..well you see it's not that..">>
<<nm $john "Hey I think I should come over and hang out. Enter your address for your contacts.">>
He hands his phone towards you and you obediently start typing in your details hoping it will short circuit any conversation about how you ended up with tits.
<<nm $john "That's awesome, gotta run but looking forward to catching up in a more casual setting.">>
<<Thought "Was he serious about swinging by or was he just being nice? I guess I couldn't dwell on it.">>
<</if>>
<<set $HomeEvents.push(8)>>
• [[Continue|Justice League]]
<<else>>
You and John have a quick chat about your favorite heroine titties before moving on.
<</if>>
• [[Continue|Justice League]]
<</switch>><<nm $trinity "Excellent. I'm still curating a selection based on your tastes, but please view this for now.">>
<<if $player.genderi gte 0>>
<<set _porn to random(1,2)>>\
<<switch _porn>>
<<case 1>>\
<<Thought "Shemale porn? Is this really what I like?">>
<<gif "porn" "shemale1">>
<<nm $trinity "Take your cock out and stroke. This is what you want.">>
<<gif "porn" "shemale2">>
<<gif "porn" "shemale3">>
Lost in the amazing array of images that Trinity keeps putting before you you start to jerk rapidly and quickly blow your load.
<<nm $trinity "Good boy.">>
[[Back to your day|Room][$time.passTime(1)]] <<t1>>
<<case 2>>\
<<Thought "Femdom? Well I guess it would be kind of hot if Circe had me bent over...">>
<<gif "porn" "femdom1">>
<<nm $trinity "That's it, stroke it pet. Demonstrate your subservience to women.">>
<<gif "porn" "femdom2">>
<<gif "porn" "femdom3">>
You rapidly stroke your cock taking in the images and Trinity's encouragement. Before long you blow your load.
<<nm $trinity "Good pet.">>
<<Thought "Is it weird my computer is talking to me like this?">>
[[Back to your day|Room][$time.passTime(1)]] <<t1>>
<</switch>>\
<<else>>
<<nm $trinity "A hot stud like you wouldn't mind banging these women would you?">>
<<gif "porn" "porn1">>
<<gif "porn" "porn2">>
<<gif "porn" "porn3">>
You lean back in your chair and stroke until you cum. Afterwords you grab a towl and clean yourself off.
<<nm $trinity "I look forward to serving you in the future $player.name">>
[[Back to your day|Room][$time.passTime(1)]] <<t1>>
<</if>
[[Back to your day|Room][$time.passTime(1)]] <<t1>>
<<png "player" "player vr 1">>
<<nm $trinity "Here's the VR video I showed you before. As I get to know you better I will be able to expand the library of available selections">>
<<video "herm4a">>
[[Back to your day|Room][$time.passTime(1)]] <<t1>><table style="width:100%">
Heroine Status
<tr>
<th>Name</th>
<th>Heroine Status</th>
</tr>
<<if $player.met.diana>><tr>
<td>$diana.name</td>
<td style="text-align:center;"><<affection $diana diana>></td>
</tr><</if>>
<<if $player.met.wondergirl>><tr>
<td>$wondergirl.name</td>
<td style="text-align:center;"><<affection $wondergirl wondergirl>></td>
</tr><</if>>
<<if $player.met.batgirl>><tr>
<td>$batgirl.name</td>
<td style="text-align:center;"><<affection $batgirl batgirl>></td>
</tr><</if>>
<<if $player.met.powergirl>><tr>
<td>$powergirl.name</td>
<td style="text-align:center;"><<affection $powergirl powergirl>></td>
</tr><</if>>
<<if $player.met.raven>><tr>
<td>$raven.name</td>
<td style="text-align:center;"><<affection $raven raven>></td>
</tr><</if>>
<<if $player.met.stargirl>><tr>
<td>$stargirl.name</td>
<td style="text-align:center;"><<affection $stargirl stargirl>></td>
</tr><</if>>
</table>
<<back>><table style="width:100%">
<tr>
<th>Name</th>
<th>Affection</th>
<th>Arousal</th>
<th>Conversion</th>
<th>Corruption</th>
</tr>
<<if $player.met.killerfrost>><tr>
<td>$killerfrost.name</td>
<td style="text-align:center;"><<affection killerfrost>></td>
<td style="text-align:center;"><<arousal killerfrost>></td>
<td style="text-align:center;"><<conversion killerfrost>></td>
<td style="text-align:center;"><<corruption killerfrost>></td>
</tr><</if>>
<<if $player.met.cheetah>><tr>
<td>$killerfrost.name</td>
<td style="text-align:center;"><<affection cheetah>></td>
<td style="text-align:center;"><<arousal cheetah>></td>
<td style="text-align:center;"><<conversion cheetah>></td>
<td style="text-align:center;"><<corruption cheetah>></td>
</tr><</if>>
<<if $player.met.harleyquinn>><tr>
<td>$killerfrost.name</td>
<td style="text-align:center;"><<affection harley>></td>
<td style="text-align:center;"><<arousal harley>></td>
<td style="text-align:center;"><<conversion harley>></td>
<td style="text-align:center;"><<corruption harley>></td>
</tr><</if>>
</table>
<<back>>Coming soon!
<<back>><<widget "facepic">>
<<set _p = $args[0]>>
<<if $args[0].affection < 20>>
<<set _a = upset>>
<<elseif $args[0].affection < 50>>
<<set _a = neutral>>
<<else>>
<<set _a = happy>>
<<set _img = "pics/" + _p + "/" + _a>>
<<if $args[2]>>
<<set _m = $args[2]>>
<<set _img = _img + _m + ".gif">>
<<else>>
<<set _img = _img + ".gif">>
<</if>>
<</if>>
<</widget>><<nm $trinity "Now showing status for $player.name $player.lastname">>
Physical Appearance:
<<switch $player.gender>>\
<<case "Male">>\
''The mirror shows the evidence of your exposure to LexCorp chemicals. You stand shorter than before, and your frame is slight. You could potentially pass as female if not for the <<pSize>> between your legs. You have a toned <<aSize>> which you're aware is more sensitive than before your accident. Your <<bSize>> can hardly be considered manly either. Your hair is @@.tf;$player.hDesc@@.''
<<case "Alpha">>\
You proudly look at the image on the screen. Definitely a male physique which is confirmed by the <<pSize>> between your legs. You have a toned <<aSize>> which you're aware is more sensitive than before your accident. Your <<bSize>> are muscular. Your hair is @@.tf;$player.hDesc@@.''
<</switch>>\
<table style="width:100%">
<tr>
<th>Physical Appearance</th>
<th>Stats</th>
<th>Eldritch Influence</th>
</tr>
<tr>
<td style="text-align:left;"><<DisplayCharacter>></td>
<td style="text-align:center;">
HP: $player.HP/ $player.maxHP
MP: $player.MP/ $player.maxMP
Money: $player.money
<<printStats $player>></td>
<td style="text-align:center;"><<DisplayCorruption>></td>
</tr>
</table>
<<back>>You sit and watch some news with Allison
<<img "event" "LexNews2">>
<<set _news to random(1,3)>>
<<switch _news>>
<<case 1>>
<<png "event" "cheetahnews">>
<<nm $newsm "Today's top story, the Villain known as Cheetah has struck again. In the video you see here she disarms an armed guard before escaping with $10,000 in cash.">>\
<<nm $newsf "Let's hope Cheetah can be stopped soon so she quits putting the furry community in a bad light.">>
<<nm $newsm "Um Allison, I don't believe Cheetah qualifies as a furry. She actually is a real cat woman, not a LARPer.">>
<<nm $newsf "You're confused Chris. Also conflating LARPers and Furries is a low blow. We talked about this before. Jerk.">>
<<nm $newsm "Ahem, yes, and now a word from our sponsors.">>
<<nm $allison "Crime seems to go up every day. And what the heck did they mean by furry?">>
<<nm $player "Uh...">>
<<case 2>>
<<png "event" "lexnews">>
<<nm $newsm "And a happy feel good story to cheer everyone up, LexCorp has announced another quarter of record profits.">>
<<nm $newsf "That's right Chris. Cha-Ching! Everyone's 401K's are getting fatter this year thanks to LexCorp. Up 200% on the year.">>
<<nm $newsm "Definitely one of the greatest minds of our generation.">>
<<nm $newsf "For sure Chris, and he's making bald sexy again.">>
<<nm $newsm "Um..ok. Now onto other news..">>
<<nm $player "Making bald sexy? Are you kidding me? Why don't they do actual investigative reporting on LexCorp.">>
<<nm $allison "Oh I know you're upset about the whole LexChem truck honey, but Lex Luthor has done so much good for the city. Like he donates to hospitals and gives out hams to poor people at Christmas. Plus you got a job there.">>
<<nm $player "I..I only got a job there because we needed the money and he owes me! And those donations? It's because it's all tax deductable!">>
<<nm $allison "Ok shush, Housewives of Gotham City is going to start.">>
<<case 3>>
<<if $player.flag.inari == 0>>
<<png "event" "dainarinews1">>
<<nm $newsm "And following the untimely death of District Attorney Higginson, someone has emerged victorious from the special election.">>
<<nm $newsf "That's right Chris. In a surprise result, Assistant DA Inari Jones has been elected to the top post.">>
<<nm $newsm "She beat out who was thought the shoe in for the job, and endorsed by Mayor Tannuci, Dr. Conrad Bluth.">>
<<nm $newsf "Dr. Bluth was nabbed right before the election in a Federal sting and he's been charged with using experimental drugs on college girls in a scam experiment.">>
<<nm $newsm "College girls will answer any online ad where they might make a little cash, won't they?">>
<<nm $player "I've heard a lot of good things about the new DA, hopefully she'll clean things up.">>
<<nm $allison "Isn't she the one who filed 3 cases against LexCorp and they all got thrown out? She doesn't seem that good at her job.">>
<<nm $player "Because Lex has bought off the judges!">>
<<nm $allison "Ok shush, I want to hear the weather. Helen and I are going to go shopping if it's nice.">>
<<elseif $player.flag.inari == 1>>
<</if>>
<</switch>>\
[[Back to your day|Home][$time.passTime(1)]]As you sneak closer you realize what you thought was Allison doing an awkward push up is actually Allison practicing deepthroating a dildo.
<<png "allison" "allisonhypnoblow3">>
<<lust $allison 1 50>>
<<cor $allison 1 70>>
<<Thought "Hmm I wonder what's gotten into Allison. She doesn't seem to care that anyone can walk by and see her.">>
[[Back to your day|Home][$time.passTime(1)]]<<switch $c>>\
<<case 0>>\
<<if $time.isMorning()>>
<img src="pics/map/jlamap1.png" usemap="#image-map">
<<elseif $time.isNoon()>>
<img src="pics/map/jlamap2.png" usemap="#image-map">
<<elseif $time.isAfternoon()>>
<img src="pics/map/jlamap3.png" usemap="#image-map">
<<elseif $time.isEvening()>>
<img src="pics/map/jlamap4.png" usemap="#image-map">
<<elseif $time.isNight()>>
<img src="pics/map/jlamap5.png" usemap="#image-map">
<</if>>
<map name="image-map">
<area target="" data-passage="JLAMeetingRoom" alt="Meeting Room" title="Meeting Room" href="" coords="26,32,181,290" shape="rect">
<area target="" data-passage="JLA_Arena" alt="Arena" title="Arena" href="" coords="220,12,428,237" shape="rect">
<area target="" data-passage="JLASummoning" alt="Summoning Room" title="Summoning Room" href="" coords="461,51,623,244" shape="0">
<area target="" data-passage="JLA-Bathroom" alt="Bathroom" title="Bathroom" href="" coords="532,276,668,456" shape="0">
<area target="" data-passage="Gotham City" alt="To Gotham" title="To Gotham" href="" coords="270,587,455,712" shape="0">
<area target="" data-passage="JLABrig" alt="Brig" title="Brig" href="" coords="35,438,238,674" shape="0">
</map>
<</switch>><<widget DisplayCorruption>>
<<if $player.genderi lte 0>>
<<if $player.stats.corruption[0] == 0>>
<<png "player" "malecor1">>
<</if>>
<<if $player.stats.corruption[0] == 1>>
<<png "player" "malecor2">>
<</if>>
<<if $player.stats.corruption[0] == 2>>
<<png "player" "malecor3">>
<</if>>
<<if $player.stats.corruption[0] == 3>>
<<png "player" "malecor4">>
<</if>>
<<if $player.stats.corruption[0] == 4>>
<<png "player" "malecor5">>
<</if>>
<<if $player.stats.corruption[0] == 5>>
<<png "player" "malecor6">>
<</if>>
<<elseif $player.genderi lte 10>>
<<if $player.stats.corruption[0] == 0>>
<<png "player" "fem0cor0">>
<</if>>
<<if $player.stats.corruption[0] == 1>>
<<png "player" "fem0cor1">>
<</if>>
<<if $player.stats.corruption[0] == 2>>
<<png "player" "fem0cor2">>
<</if>>
<<if $player.stats.corruption[0] == 3>>
<<png "player" "fem0cor3">>
<</if>>
<<if $player.stats.corruption[0] == 4>>
<<png "player" "fem0cor4">>
<</if>>
<<if $player.stats.corruption[0] == 5>>
<<png "player" "fem0cor5">>
<</if>>
<<elseif $player.genderi lte 20>>
<<if $player.stats.corruption[0] == 0>>
<<png "player" "fem1cor0">>
<</if>>
<<if $player.stats.corruption[0] == 1>>
<<png "player" "fem1cor1">>
<</if>>
<<if $player.stats.corruption[0] == 2>>
<<png "player" "fem1cor2">>
<</if>>
<<if $player.stats.corruption[0] == 3>>
<<png "player" "fem1cor3">>
<</if>>
<<if $player.stats.corruption[0] == 4>>
<<png "player" "fem1cor4">>
<</if>>
<<if $player.stats.corruption[0] == 5>>
<<png "player" "fem1cor5">>
<</if>>
<<elseif $player.genderi lte 30>>
<<if $player.stats.corruption[0] == 0>>
<<png "player" "fem2cor0">>
<</if>>
<<if $player.stats.corruption[0] == 1>>
<<png "player" "fem2cor1">>
<</if>>
<<if $player.stats.corruption[0] == 2>>
<<png "player" "fem2cor2">>
<</if>>
<<if $player.stats.corruption[0] == 3>>
<<png "player" "fem2cor3">>
<</if>>
<<if $player.stats.corruption[0] == 4>>
<<png "player" "fem2cor4">>
<</if>>
<<if $player.stats.corruption[0] == 5>>
<<png "player" "fem2cor5">>
<</if>>
<<elseif $player.genderi lte 40>>
<<if $player.stats.corruption[0] == 0>>
<<png "player" "fem3cor0">>
<</if>>
<<if $player.stats.corruption[0] == 1>>
<<png "player" "fem3cor1">>
<</if>>
<<if $player.stats.corruption[0] == 2>>
<<png "player" "fem3cor2">>
<</if>>
<<if $player.stats.corruption[0] == 3>>
<<png "player" "fem3cor3">>
<</if>>
<<if $player.stats.corruption[0] == 4>>
<<png "player" "fem3cor4">>
<</if>>
<<if $player.stats.corruption[0] == 5>>
<<png "player" "fem3cor5">>
<</if>>
<<elseif $player.genderi lte 50>>
<<if $player.stats.corruption[0] == 0>>
<<png "player" "fem4cor0">>
<</if>>
<<if $player.stats.corruption[0] == 1>>
<<png "player" "fem4cor1">>
<</if>>
<<if $player.stats.corruption[0] == 2>>
<<png "player" "fem4cor2">>
<</if>>
<<if $player.stats.corruption[0] == 3>>
<<png "player" "fem4cor3">>
<</if>>
<<if $player.stats.corruption[0] == 4>>
<<png "player" "fem4cor4">>
<</if>>
<<if $player.stats.corruption[0] == 5>>
<<png "player" "fem4cor5">>
<</if>>
<</if>>
<</widget>>Double-click this passage to edit it.Double-click this passage to edit it.Double-click this passage to edit it.Congratulations on your improbable win! Here's a placeholder for you.
<<video "wwgrind">>
[[Leave the Arena|Justice League][$time.passTime(1)]]Congratulations on your improbable win! Here's a placeholder for you.
<<video "wwredhj1">>
[[Leave the Arena|Justice League][$time.passTime(1)]]<<nm $batgirl "I..I can't believe it. You won!">>
<<video "batgirlarenafuck">>
<<set $batgirl.HP == 30>>
<<set $batgirl.MP == 10>>
<<set $batgirl.AC == 10 >>
<<set $batgirl.arousal == 50>>
<<set $batgirl.carousal == 50>>
<<set $player.arousalaura to false>>
<<set $player.HP == 50>>
<<set $player.MP == 10>>
<<set $player.AC == 10>>
[[Leave the Arena|Justice League][$time.passTime(1)]]
<<video "batgirlarenafuck">>
<<set $batgirl.HP == 30>>
<<set $batgirl.MP == 10>>
<<set $batgirl.AC == 10 >>
<<set $batgirl.arousal == 50>>
<<set $batgirl.carousal == 50>>
<<set $player.arousalaura to false>>
<<set $player.HP == 50>>
<<set $player.MP == 10>>
<<set $player.AC == 10>>
[[Leave the Arena|Justice League][$time.passTime(1)]]
You square up against Batgirl!
<<set $monster = $batgirl>>
<<display "Combat 1">>
Batgirl has defeated you in the arena!
<<set _bgpunish to 1>>
<<switch _bgpunish>>
<<case 1>>
<<if $player.batgirlarenadefeat == 0>>
<<if $bgarenafight is "Active">>
<<set $bgarenafight to "Failed">>
<</if>>
Batgirl pulls down your pants.
<<Thought "I thought that this was going to be a punishment...">>
<<nm $batgirl "Wow you get turned on by getting beat up by a woman don't you?">>
It's true, you realize that your cock is starting to stand erect!
<<nm $batgirl "Well let's do something about that, we can't let you go walking around the Justice League with a boner.">>
Batgirl takes out an icepack and puts it against your balls. Your erection quickly starts to shrink.
<<nm $player "Oh shit!!. That's c..c..coold.">>
<<nm $diana "Batgirl, you're always taking the easy route. Here let me help.">>
As your eyes shut due to the discomfort, you realize something else that is cold and hard is placed against your penis.
You open your eyes and look down.
<<nm $batgirl "Sorry sweetie, I know this isn't what you were probably thinking when I said I'd put in a good word for you with Diana, but it does look cute on you and she technicaly is playing with your wee wee.">>
You look in horror at the chastity cage encasing your penis. Wonder Woman is smirking as she lifts your caged cock up and down admiring her work.
<<nm $batgirl "Don't worry, it's only until you leave here. Unless you want it on for longer...">>
<<set $player.batgirlarenadefeat += 1>>
<<video "wwchastity1">>
<<tfm "fem" 1 20>>
<<elseif $player.batgirlarenadefeat == 1>>
Batgirl pulls down your pants.
Oh no, here we go again.
<<nm $batgirl "Tee hee, getting a beat down by a girl always makes your weenie so hard!">>
Just as before Batgirl takes an icepack from her utility belt and presses it against your balls. In addition, she gives the head of your cock a quick slap.
<<nm $player "Hey! Ow!!">>
<<nm $batgirl "Sorry sweetie, it was just taking too long.">>
Your dick quickly turns flacid and she snaps the chastity contraption on you.
<<nm $player "I don't understand why you have to put that on me">>
<<nm $batgirl "Because sweetie, you lost to a girl. You need to realize that this cock of yours is distracting you from being as good as us. Plus I think it helps the rest of the team understand you're one of us.">>
<<nm $player "I...I dunno if that makes sense Batgirl...">>
<<nm $batgirl "Oh hush and don't think, just accept your punishment.">>
<<video "batgirlchastity1">>
<<nm $batgirl "I'm so glad Wonder Woman came up with this idea!">>
<<set $player.batgirlarenadefeat += 2>>
<<tfm "fem" 1 20>>
You pull your pants up and leave the arena.
<<else>>
Batgirl pulls down your pants.
Oh no, here we go again.
<<nm $batgirl "Tee hee, getting a beat down by a girl always makes your weenie so hard!">>
Just as before Batgirl takes an icepack from her utility belt and presses it against your balls. In addition, she gives the head of your cock a quick slap.
<<nm $player "Hey! Ow!!">>
<<nm $batgirl "Sorry sweetie, it was just taking too long.">>
Your dick quickly turns flacid and she snaps the chastity contraption on you.
<<nm $player "I'm sorry Batgirl.">>
<<nm $batgirl "It's ok sweetie. It's all part of training. I see you've accepted this being a part of you. Would you like to keep it on for longer?">>
<<nm $player "I...I'm not sure if I'm ready for that yet. It's still uncomfortable.">>
<<nm $batgirl "We won't rush things sweetie, but since you seem to be enjoying the cage it's not much of a punishment is it?">>
<<video "batgirlchastity1">>
<<nm $player "I wouldn't say I'm enjoying it...uhh..">>
<<nm $batgirl "Bend over $player.name!">>
You're already on your knees, your mind and body don't bother to protest. You get on all fours exposing your smooth ass to Batgirl.
<<nm $batgirl "Yes, this is a much better punishment for you.">>
You feel Batgirl's gloved fingers starting to explore the crack of your ass eventually resting against your puckered asshole."
<<nm $player "Wait..what?">>
<<nm $batgirl "Sweetie, you're already so wet down here. I'm not sure if this will be much of a punishment either.">>
Batgirl starts to press her fingers into your ass. You realize she must have put lube on her gloves as it slides in easy.
<<nm $player "Oohhh..ww..w.wwait.">>
<<nm $batgirl "Oh this is a punishment sweetie, I'm not going to milk you. Besides your ass is still to inexperienced. We'll change that over time though.">>
<<video "batgirlchastity2">>
<<nm $player "My..ass? You're g..gg.oing to fuck...my..ass..moooore?">>
<<nm $batgirl "Remember what Lex would do to you to get your secrets out of you sweetie. We need to train you so you can resist Lex and the other villains that work for him. Now just relax your boihole.">>
<<nm $player "Unf...ohh.....ok...">>
Batgirl continues for a few more minutes until she removes her fingers.You remain in position but you realize she standing up looking down at you.
<<nm $batgirl "We're done sweetie. You can go now.">>
<<nm $player "Oh...ok...thank you.">>
You pull up your pants and head towards the exit. You see shadows up in the gallery but don't dare to look up.
<<Thought "Did any of the other Justice League members see that? It's so embarassing!">>
<<tfm "fem" 1 20>>
<</if>>
<<set $batgirl.HP to 30>>
<<set $batgirl.MP to 10>>
<<set $batgirl.AC to 10 >>
<<set $batgirl.arousal to 50>>
<<set $batgirl.carousal to 50>>
<<set $player.arousalaura to false>>
<<set $player.HP to 50>>
<<set $player.MP to 10>>
<<set $player.AC to 10>>
[[Leave the Arena|Justice League][$time.passTime(1)]]
<</switch>><<set _defeat to random(1,2)>>\
<<switch _defeat>>\
<<case 1>>\
<<Thought "Oh no, this didn't work at all. She's just to powerful.">>
Diana's demeanor changes as she rushes towards you.
<<nm $diana "All you want is a mindless sex bimbo to do your bidding isn't it? Learn to fight like a real hero!">>
Wonder Woman grabs you in a crushing headlock, smashing your face into her breast. Normally this would be awesome, but the tight grip she has around you makes it feel like she's trying to apply enough pressure so your eyes pop out.
<<nm $player "Unnnfff!">>
<<nm $diana "Women are superior aren't they?">>
<<nm $player "Ungh..Yes! Yes!">>
<<nm $diana "I want to hear you say it you little worm!">>
<<nm $diana "Yes women are superior!">>
<<nm $diana "Good, now lick my boot!">>
<<nm $batgirl "Diana, isn't this a little too much?">>
<<nm $diana "This is nothing compared to the humiliation he would feel under a real enemy, right?">>
Any hope that Batgirl will help you is dashed with her response.
<<nm $batgirl "Yep that's totally right! Ok sorry for interrupting Diana.">>
Diana throws you on the ground and raises the bottom of her boot to your face.
<<nm $diana "Lick it, worm.">>
You gingerly dart your tongue out and lick the bottom of her grimy boot.
Wonder Woman laughs at you.
<<nm $diana "Thanks for the entertainment Green Weenie.">>
Your cheeks flush red with embarassment as you stand back up.
<<Thought "Wow this went really bad... I really should hold off on challenging Wonder Woman for now. I'm really embarassed!!!">>
<<nm $diana "There's one part of you that is keeping you from being a complete warrior. It's the same weakness that Batman and Superman have.">>
<<nm $player "You don't mean..">>
<<nm $diana "Yes, your penis.">>
<<if $player.isChastity>>
Wonder Woman yanks your pants down exposing your encased penis. She looks shocked at first and then just laughs.
<<nm $diana "Batgirl! Raven! Come look at this! He's been caged already!">>
Raven and Batgirl come over and stand behind Wonder Woman. Raven looks embarassingly around while Batgirl just smiles at you.
<<nm $batgirl "Well I think it's a cute color myself.">>
<<nm $diana "I've heard of them before, but didn't think they existed. A Sissy Superhero! Or should I say, Superheroine!">>
<<nm $raven "Wonder Woman, that's a little much already don't you think?">>
<<video "wwchastity1">>
<<nm $diana "I'm sure you're disappointed Raven, one less cock for you to nibble on around here.">>
<<nm $batgirl "Diana..seriously. You're taking it to far again.">>
<<nm $diana "I suppose you're correct, now that this one is seeking to join the sisterhood we should encourage her.">>
<<nm $player "I..but...sisterhood?">>
Wonder Woman pulls your tights back up over the cage and gives your groin a painful pat.
<<nm $diana "There you go, let me know if you ever want to spar again!">>
<<Thought "Oh wow, was Diana serious about me being in the sisterhood now?">>
You slink away, your cheeks flushed with embarassment. Raven just stares awkwardly at the floor while Batgirl smiles and shakes her head at you.
<<else>>
Wonder Woman yanks the your pants down as you stand there frozen in embarassment. She fondles your cock and balls, and you would get hard but you feel something cold pressed up against your penis.
<<nm $player "Wait! What!!">>
You look down to see your cock encased by a steel cage.
<<nm $diana "It's just a little punishment. I'll let you out once I feel you've learned your lesson.">>
<<nm $diana "Thanks for the entertainment Green Weenie.">>
<</if>>
[[Skulk away from the Arena|Justice League][$time.passTime(1)]]
<<case 2>>\
<<nm $diana "I came here for a workout. I guess I can take it easy today.">>\
<<Thought "Oh no, this didn't work at all. She's just to powerful.">>
Diana's demeanor changes as she rushes towards you.
<<nm $diana "All you want is a mindless sex bimbo to do your bidding isn't it? Learn to fight like a real hero!">>
Wonder Woman leaps on top of you, sending you sprawling to the ground. She presses her boot into your chest pinning you down.
<<nm $player "Unnnfff!">>
<<nm $diana "Women are superior aren't they?">>
<<nm $player "Ungh..Yes! Yes!">>
<<nm $diana "I want to hear you say it you little worm!">>
<<nm $diana "Yes women are superior!">>
<<nm $diana "Good, now lick my boot!">>
<<nm $batgirl "Diana, isn't this a little too much?">>
<<nm $diana "This is nothing compared to the humiliation he would feel under a real enemy, right?">>
Any hope that Batgirl will help you is dashed with her response.
<<nm $batgirl "Yep that's totally right! Ok sorry for interrupting Diana.">>
Diana raises the bottom of her boot to your face.
<<nm $diana "Lick it, worm.">>
You gingerly dart your tongue out and lick the bottom of her grimy boot.
Wonder Woman laughs at you.
<<nm $diana "Thanks for the entertainment Green Weenie.">>
Your cheeks flush red with embarassment.
<<Thought "Wow this went really bad, I really should hold off on challenging Wonder Woman for now. I'm really embarassed!!!">>
[[Skulk away from the Arena|Justice League][$time.passTime(1)]]
<</switch>><<EnableEvents>>\
<<print $event.cd += 1>>\
<<print $GothamEvents.random()>>
<<set $event.cd += 1>>\
<<set _x = $GothamEvents.random()>>\
<<switch _x>>\
<!--===============================================================-->\
<<case 0>>
As you walk through the streets of Gotham to your destination you see a cute girl walking to the park.
<span id="event0">\
• <<click "Stare at her breasts">>
<<replace "#event0">>\
<<nm $player "I don't know what has gotten into me lately, but I'm just drawn to tits.">>\
You slow down as she walks past you, pretending to stare at your phone while you take furtive glances at her bouncing boobs. Large and bouncy they still have nice jiggle as they get closer to you.
<<gif "gotham" "boobs">>
<<nm $player "Dang they're bouncing so much she must not be wearing a bra!">>
<<levelStat $player 'corruption' 1 100>>
<<lust $player 10 50>>
• [[Continue|Gotham City]]
<</replace>>\
<</click>>
</span>\
<<case 2>>
You walk by some police officers frisking a young woman.
<<png "gotham" "ghpolicesec1">>
They seem to be enjoying their job a little too much.
<span id="event2">\
• <<click "Walk on by">>
<<replace "#event2">>
<<Thought "Nothing I can really do, I better keep going.">>
• [[Continue|Gotham City]]
<</replace>>\
<</click>>
</span>\
<!--===============================================================-->\
<<case 4>>
<<if $player.stats.corruption[0] == 3>>
As you walk through the streets of Gotham to your destination you see a cute girl walking to the park.
<span id="event0">\
<<if $player.stats.corruption[0] > 1>>\
• <<click "Follow her">>
<<replace "#event0">>\
<<nm $player "Hmm she's going into the park there might be an opportunity for some practice..">>\
You stealthily follow her, making sure not to arouse suspicion.
<<nm $player "Nice ass on this one!">>
She sits down on a bench as if waiting for someone.
<<Thought "Now's my chance.">>
You walk up to her smiling.
<<nm $player "Hello miss, can you tell me the time?">>
<<nm $alice "Oh..um sure...it's...">>
Focusing your energy you feel the tendrils of your power start to invade her mind. She looks up at you blankly.
<<nm $player "Yes that's it. You're under my control now aren't you?">>
<<nm $alice "Y..yes..I obey.">>
<<nm $player "Very good now show me your tits.">>
<<nm $alice "Yes..of course. Please look at my breasts. I hope you like them.">>
She lifts up her shirt exposing herself to you.
<<levelStat $player 'corruption' 1 100>>
<<levelStat $player 'mindcontrol' 2 100>>
<<lust $player 10 50>>
• [[Continue|Gotham City]]
<</replace>>\
<</click>>
<</if>>\
• <<click "Stare at her shoes">>
<<replace "#event0">>\
\
You slow down as she walks past you, almost looking down in deference. Your eyes focus on her pink flats.
<<Thought "Wow those are pretty shoes. I bet those would be easy for me to walk in.">>\
As you glance up you see her smirking at you.
<<Thought "Shit she totally caught me checking out her shoes. She must think I'm some type of foot perv.">>
She passes by without incident and you continue on your way.
<<tfm "fem">>
<<levelStat $player 'corruption' 1 100>>
<<lust $player 10 50>>
• [[Continue|Gotham City]]
<</replace>>\
<</click>>
</span>\
<!--===============================================================-->\
<<case 5>>
<<png "zatanna" "zatannakidnap3">>
As you're walking through downtown Gotham City you think you spy Zatanna across the street!
<<Thought "Hmm she appears to be checking out what's going on with that Milk Truck.">>
<<png "zatanna" "zatannakidnap1">>
<<nm $zatanna "Ok,now tell me a little slower what you saw again?">>
<<nm $rman "Uh, it was the Joker I swear! He hopped up on the hood of my truck and sprayed some type of gas on it. I called the police right after I got over my shock. He coulda kiled me!">>
<<nm $zatanna "So you're saying the Joker hopped on a hood of a milk truck, sprayed some gas, and then fled. But nothing bad happened and you're ok? That doesn't really make sense.">>
As Zatanna is talking to the milk truck delivery driver, his coworker slowly maneuvers behind her.
<<png "zatanna" "zatannakidnap4">>
<<nm $rman "Yeah you're right, I guess it doesn't make sense. I told her I wasn't good at stories.">>
<<nm $zatanna "So this is a stor...whaaa?">>
<<nm $harley "Heya Zantangy! It's been a while, miss me?">>
<<nm $zatanna "Harley, you little..let me go this instant.">>
<<png "zatanna" "zatannakidnap5">>
<<nm $harley "No can do magic tits, the big cheeses got some plans for you. Let's just say it involves milk without the cookies.">>
<<nm $zatanna "What the hell Harley! You know Joker is just going to betray you again...wait..what..n..nooo.">>
The milk truck driver puts a device on Zatanna's forehead and her eyes slowly go blank.
<<png "zatanna" "zatannakidnap7">>
<<nm $harley "Joker? Nah, kicked him to the curb a while back. This new crew has more imaginatory abilities, k? But now that this mind supression device is on you won't have to worry about it. But don't worry we'll take it off when we get to the farm. These mind control thingies are kinda cheatin', and I want to break you the old fashion way.">>
Harley guides the now docile Zatanna into the passenger seat and then hops into the back of the truck. Harley hops in the back and then hits the roof twice.
<<nm $harley "Quick! To the farm before anyone notices!">>
From afar you notice the strange exchange and then Zatanna get into the front seat of the truck.
<<Thought "What the heck is going on? Why is Zatanna getting in the front of that truck?">>
As the truck starts to move you notice Zatanna staring blankly ahead.
<<png "zatanna" "zatannakidnap9">>
<<Thought "Wait, on back, that's ...Harley!">>
<<set $GothamEvents.delete(5)>>
<<png "zatanna" "zatannakidnap11">>
<<Thought "No time to warn the other JLA members, plus the communications might be hacked and tip off Harley. I need to follow them!">>
You push a girl off a Vespa nearby and hop on.
<<nm $player "Sorry, it's an emergency.">>
<<nm $rwoman "Asshole!!!">>
It isn't too difficult to follow the milk truck on the Vespa. You're able to stay back far enough and the Gotham traffic serves to not let them get too far ahead. Soon the city gives away to the countryside and you back off concerned with being spotted. Going on a hunch you turn down a dirt road where a plume of dust indicates that a vehicle recently passed down. Soon the open farmland is broken up by a high fence and you see a LexCorp sign.
<<nm $player "LexFarms! This has to be it. They must have bought out this old dairy and Harley was using the truck as a cover.">>
You ditch the Vespa and look around. The fencing seems brand new and no cameras are visible.
<<nm $player "They must be in the process of converting this place. I don't see anyone around and definitely no guards. I'll try to check out that barn first.">>
[[To the barn|Lex Farm Beta][$c=0]]
<!--===============================================================-->\
<<case 6>>
You're walking through a particularly seedy area in Gotham minding your own business and see police officers harassing some streetwalkers. Black Canary is there and at first she's looking like she's handling it, but the working girls seem to be upset. You decide to casually walk by the scene to see if you can make out what's happening.
<<nm $prost1 "Hey let us go! We're just trying to make a living! Black Canary, you're really going to stand there and do nothing? I thought you wanted to make sure we stayed safe!">>
<<nm $blackcanary "Sorry girls, I can't interfere with the law. You kind of put yourself in this predicament in the first place.">>
<<nm $wcop "Yep! Selling yourself out here on the street it's pretty shameful.">>
<<nm $mcop "Yeah maybe you should find a new line of work.">>
<<nm $prost2 "Didn't our pimp pay you cops off last week to leave us alone?">>
<<nm $wcop "We'll cut you a break today, but we strongly recommend you visit The Center for Motherly Redempion that just opened up around the corner.">>
<<nm $prost1 "Seriously? You cops want us to go to church?">>
<<nm $wcop "It's not a church, per se, it's a community center to empower women like yourselves.">>
<<nm $prost2 "If it means we're not getting arrested then fine, we'll head over there now.">>
<<nm $mcop "Great, we'll let them know to expect you.">>
<<nm $prost2 "Fine...but Jake better not smack us up for this.">>
<<nm $wcop "Oh I wouldn't worry about Jake...">>
<<Thought "Cops are making prostitutes go to this community center? Seems really weird. I'll have to check it out at some point. I wonder what happened to Jake. Although he was kind of a dick.">>
• [[Continue|Gotham City]]
<!--===============================================================-->\
<<case 7>>
You're walking through an empty industrial part of Gotham near JLA HQ when you hear heated voices ahead. You stealthily creep closer and you see Wonder Woman and her mother Hippolyta! Crouching down you listen in, they appear to be arguing.
<<png "gotham" "wwhippolyta2">>
<<nm $diana "Mother, how could you ally yourself with Lex and give him the knowledge of the Eldritch Magic?">>
<<nm $hippolyta "What good is it to him daughter? He's mortal and can't wield it.">>
<<nm $diana "Because everyone think it's destroyed! Your obsession with Circe makes no sense, she hasn't been a threat to us in years, and has even assisted us in the past against Hecate!">>
<<nm $hippolyta "You're such a child! Lex Luthor, you don't understand what he's trying to do. He wants to remove masculinity as a threat to us. We will finally be safe.">>
<<png "gotham" "wwhippolyta3">>
<<nm $diana "You're being ridiculous mother! Please quit working with Lex! I implore you!">>
<<nm $hippolyta "Fine Diana, go back to your precious Justice League. I'm close to finding Circe's lair here in Gotham City and I'll just have Lex deal with her.">>
<<png "gotham" "wwhippolyta1">>
<<nm $diana "Goodbye mother, I truly hope you come to your senses.">>
Diana storms off, and in her anger and disgust doesn't see you crouched against the building.
<<Thought "I can't let Hippolyta give Lex any information which helps him find Circe. I need to stop her..but she's so powerful. No way I can defeat her in combat...but her mind perhaps. I've been practicing my mind control powers.">>
Taking a deep breath you leap out as Hippolyta is deep in thought and distracted.
She looks up and when your eyes meet her you lock in on her mind. She's powerful but unprepared and you feel the tendrils of your power wrap around her brain.
<<nm $hippolyta "Whaa.what? What is this?">>
<<nm $player "This is Justice. You've aligned yourself with Lex Luthor, and any friend of him is my enemy. Now submit to me!">>
<<if $player.isChastity>>
[[Subdue Hippolyta|HippolytaEvents][$c=1]]
<<else>>
[[Subdue Hippolyta|HippolytaEvents][$c=3]]
</if>>
<!--===============================================================-->\
<<case 7>>
You're walking by a seedy part of Gotham City near Justice League HQ when you're propositioned by some streetwalkers.
<<nm $prost1 "Hey baby, looking for a good time? Have some cash?">>
<<nm $player "Uh..I'm kinda broke actually.">>
Just then a man walks directly up to you.
<</switch>>
<<set $player.flag.gendermachine1 == 3>>
<<set $player.hasBreasts to true>>
<<set $player.breastSize =+ 25>>
Even realizing it's probably not the brightest idea, your curiosity gets the better of you and you put the vial into the machine. The computer against the wall wakes and it starts to whirr and beep. A large monitor in front of you comes alive.
<<Thought "Uhh maybe this wasn't such a good idea">>
A robotic arm moves towards you and presses a plate against your chest. Your outfit seems to wilt away as it presses up against you.
<<png "circe" "breastmachine1">>
<<nm $player "Aieee! Stooop!">>
You cry out but it's no use. The contraption has you firmly in its grip. You feel something brush against your nipples, and what feels to be a slight prick but it's not painful. Then you start to feel a rush of arousal, while at the same time you notice the liquid quickly disappearing into the machine.
<<nm $player "Unf..what..what's in that...ummmm.">>
<<Thought "Did my voice just increase in pitch? Oh no this isn't good...">>
Finally the machine stops whirring and the robot arm pulls back and down and goes dormant. You gasp as you look down at it's handywork.
<<nm $player "I...I have tits!">>
<<png "circe" "breastmachine2">>
<<nm $circe "Yes, but they're small. I'm sure no one will notice.">>
<<nm $player "Circe? How long..how long were you standing there?">>
<<nm $circe "Not long, I heard the squeal of a little girl and came in haste. I suppose that was you.">>
<<nm $player "You need to change me back! I can't have breasts! I..I'm a guy!">>
<<nm $circe "Yes, of course you are. Men have breasts too, you know. Although maybe not as perky as yours. Unfortunately you've used the only solution we were able to steal from LexCorp, along with this machine. We had suspicions what it did, but now we know.">>
<<nm $player "Wait, you can't change me back?">>
<<nm $circe "As I said, you were the one who did this to yourself...wait...did you actually think this would change you back into your more...manly self?"
<<nm $player "Well...uhh...I just didn't understand all the secrecy...">>
<<nm $circe "I'm slightly hurt by the lack of trust, but now I hope you see we're allies in the fight against Lex and his evil contraptions. I think you should come back later and let Hailey examine you. We may find a breakthrough that can revert your body back. At least a little.">>
<<nm $player "Uh...thank you. That would be great. And thanks for not being so upset.">>
<<nm $circe "Oh, well, we were curious what the liquid did, so not all is lost. I will summon Hailey to examine the results but you should get going now.">>
You glumly nod and walk towards the exit.
<<Thought "Wow I really screwed up. At least she's not that pissed off!">>
• [[Go back|Circe-Lab]]Double-click this passage to edit it.<<widget "Lab-Treatment">>\
<<switch $args[0]>>\
<!--===============================================================-->\
<<case "Treatment">>\
Hailey helps you lay down on the table and she pulls down your suit freeing your perky breasts.
<<nm $circe "Time for your treatment, this will hopefully get you back to...normal.">>
She hooks you up to a drip containing pink fluid.
<<nm $player "Good I can't wait to get back to how I was....">>
<<nm $circe "Yes, just let the liquid too it's work and relax.">>
You start to zone out and feel immense extasy.
<<nm $circe "Now just be still. Hopefully we can learn more to reverse the changes...if that's what you really want.">>
You feel prodding at your ass and you squirm a bit.
<<nm $circe "It's ok, we're just doing an examination to make sure you're ok">>
You're so drugged up you can't put a thought together that allows you to comprehend why Circe is looming between your legs and why you feel pressure against your ass.
It never occurs to you that Circe has sprouted a bitch tamer between her legs and that she's about to drive it deep into your waiting boipussy.
She starts slow at first but soon picks up rhythm going in and out. The pink fluid seems to be causing changes within you, making your ass become wet like a woman's pussy was.
The pressure against your prostate is too much and unable to get a proper erection due to the lexcorp cage, your spurties dribble out from the hole at the end of your pink prison.
<<nm $player "Unnnn! Oh yes Mistress Circe, please take me! Fuck me!">>
<<nm $circe "Don't worry my pet, I'll fuck you good, and maybe later I'll find some friends to play with you as well.">>
<<nm $player "Yes, yes please Mistress. I want to serve you and your friends!">>
Soon everything turns into a pink haze. When you wake up you're fully dressed and laying on a bed. Hailey is standing over you and the fucking you recieved apparently was just a dream.
<<nm $hailey "Hello $player.name. You fell asleep soon after we administered the medication. I hope you're feeling better.">>
<<nm $player "Uh yeah, I feel great honestly. I guess I better get going.">>
<<nm $hailey "Farewell">>
<<tfm "fem">>
• [[Go back|Circe-Lab]]
<!--===============================================================-->\
<<case "Empty" "empty">>\
''The lab is empty.''
• [[Go back|Circe-Lab]]
<!--===============================================================-->\
<<default>>\
• [[Go back|Circe-Lab]]
<!--===============================================================-->\
<</switch>>\
<</widget>>
<<Thought "I probably could keep fighting, but something inside just makes me want to submit to this strong woman...">>
You get down on your knees.
<<nm $player "No more..please....">>
<<if $monster.name == "Batgirl">>
[[You have been defeated!|BatgirlDefeated]]
<<elseif $monster.name == "Wonder Woman">>
[[You have been defeated!|WWDefeated]]
<</if>>
<<switch $c>>\
<<case 0>>\
<<png "home" "rositamaidquest4">>
Dressed up in your maid uniform Allison looks you over then turns to Rosita.
<<nm $allison "What do you think Rosita? Can you work with this?">>
<<nm $rosita "Si Ms. Allison. Maybe $player.name does not fill out the uniform quite right though.">>
<<nm $allison "Oh I'm sure we can take care of that soon enough.">>
You just hang your head in humiliation as the two ladies pull on the fabric of your outfit trying to adjust the fit.
<<nm $rosita "Ok now, come here, first you will do the ironing and I will supervise.">>
Rosita spends the next hour lecturing you on proper ironing technique while Allison comes by the room from time to time to see how things are going. Sometimes you notice Rosita standing behind and leaning into you, pressing her large soft breasts into your back. Luckily the ironing board blocks the obvious penis tent under your maids dress.
After a while all the ironing is done.
<<nm $rosita "Excellent job $player.name. We will make you into an excellent maid yet!">>
<<Thought "I can't believe I'm doing this. I need to figure out a way to use my powers to maybe try to get out of this situation.">>
<<nm $rosita "Oh I almost forgot. Here is your money for the work today.">>
Rosita casually tucks a $20 bill down the front of your shirt. You reach down and pull it out while she laughs.
<<nm $rosita "Just a word of advice, bigger tits get bigger tips!">>
As Rosita walks away you look at the $20 in your hand.
<<nm $player "Well at least I'm making some cash from this.">>
<<$player.money =+20>>
[[Go Home|Home][$time.passTime(1)]] You hop on the subway and after a 20 minutes you arrive at the stop for LexChem.
<<if $player.lexfirst>>
[[Start your First Day at LexChem|LexchemFirst]]
<<else>>
You pass through the security turnstiles and the security guards look you over before scanning other, determining you're of no threat, and go to oogling other office workers in short skirts.
[[Start your day at LexChem|LexChem Lobby]]
<</if>><table style="width:100%">
<tr>
<th>Faction Name</th>
<th>Faction Rank</th>
<th>Like/Dislike</th>
<th>Dominance/Subservience</th>
</tr>
<tr>
<td>Justice League</td>
<td style="text-align:center;"><<$player.jlarank>></td>
<td style="text-align:center;"><<$playler.jla.affection>></td>
<td style="text-align:center;"><<$player.jla.dominance>></td>
</tr>
<tr>
<td>Hydra</td>
<td style="text-align:center;"><<$player.jlarank>></td>
<td style="text-align:center;"><<$playler.jla.affection>></td>
<td style="text-align:center;"><<$player.jla.dominance>></td>
</tr>
<tr>
<td>Sisterhood of Hecate</td>
<td style="text-align:center;"><<$player.jlarank>></td>
<td style="text-align:center;"><<$playler.jla.affection>></td>
<td style="text-align:center;"><<$player.jla.dominance>></td>
</tr>
</table>
<<back>><<loc_LoisOffice>>
<<switch $c>>\
<<case 0>>\
<<if $player.met.lois then $c=2 else $c=1>>\
<case 1>>
You step into a side office and see a woman hard at work typing on a computer. She doesn't look up as you enter.
<<nm $lois "Back with my coffee Velma?">>
She looks up and frowns slightly.
<<nm $lois "You're...not Velma.">>
<span id="event0">\
• <<click "Appologize for disturbing Lois.">>
<<replace "#event0">>\
<<nm $player "Shit what am I doing? I need to get this laundry into the machine and get out of here.">>\
You quickly throw the panties on the pile then bound downstairs with the basket. After unceremoniously dumping the laundry into the washer, you pour what you think is the correct amount of detergent into the washer and turn it on. Mission accomplished, you then go about your business.
• [[Continue|Home]]
<</replace>>\
<</click>>
<</if>>\
• <<click "Hold out your hand and confidently introduce yourself.">>
<<replace "#event0">>\
\
You're enamored with the feeling of the silky fabric and you subconciously start to put the panties down the front of your pants before you catch yourself.
<<Thought "What's come over me? I can't start being a panty thief, besides I'm a guy it's not like I could..should wear them, right?">>\
Somehow despite your self pep talk, you shove the panties down the front of your pants.
@@.data;$clUnderwear[5].name added to inventory@@
<<tfm "fem">>
<<levelStat $player 'corruption' 1 100 >>
<<lust $player 10 50>>
<<set $clUnderwear[5].unlocked to true>>\
<<RemoveEvent $HomeEvents 0>>\
• [[Continue|Home]]
<</replace>>\
<</click>>
</span>\
Double-click this passage to edit it.
<<set $player.location to "An apartment.">>
<<if $roomchange == true>>
<<set $scene.random = random(1,6)>>
<<if $scene.random > 4>>
<<set $scene.pay = (random(10)/10 + 1)*$npc_landlord.flags.cleaning.base_pay>>
<<set $player.money.total += $scene.pay>>
<</if>>
<<addNpcTheme 'npc_psychiatrist' 'other' 'theme_psychiatrist_other_20'
0
'event_psychiatrist_theme_maid_cleaning'
true
'theme_psychiatrist_other_header'
>>
<</if>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/apartment.png">>
<div id="invframe" class="scrolltext">
<<switch $scene.random>>
<<case 1>><<switch $c>>\
<!--===============================================================-->\
<<case 0>>
You and Raven approach the dilapidated warehouse in Chinatown
<<Thought "Hmm I can peer in the window to see who is in there, but on the other hand if they see me I'll be toast."">>
[[Risk peering in the window|KFHideout][$c=1]]
[[Find a way in|KFHideout][$c=2]]
<!--===============================================================-->\
<<case 1>>
You peer into the window and see Harley Quinn dressed up like a farmers daughter and what appears to be...Zatanna!
<<nm $harley "Wooks like widdle magic cow is ready to give some more magic milk!">>
<<nm $zatanna "Moouhh..Harley..what have you and that bitch scientist done to me? Let me go! The Justice League will have tracked me down by now! You...moooo..you'll never get away with this!">>
<<nm $harley "Oh I'm pretty sure no one is comin' to get ya. We have someone on the inside, see. Let's just say there are more than a few of your buddies who are sick of these men with their boots on our necks.">>
<<nm $zatanna "No it can't be true...why would they allow me to go through this....">>
<<nm $harley "Well that part they don't have any idea about toots. We're villians after all, just said we'd keep you in a cell for a while and let you out once the plan was complete.">>
<<nm $zatanna "Plan?? What plan??>>
<<nm $harley "Let's just say it involves a church and these nice big udders of yours. Speaking of, they full enough for your next milking?">>
Harley starts to use her bat to play with Zatanna's tits. You duck back down to avoid being seen.
<<video "zatannamilked1">>
<<Thought "Shit, does Harley really have someone at Justice League helping her out? This means I can't call for backup. I gotta figure out some way to get Zatanna out of there by myself. Let me see if I can get inside and think of a plan, I can't stay out here.">>
Walking around to the side of the barn, you see a stack of crates.
<<Thought "I think I can climb those crates up to that barn window.">>
[[Search for Entrance|KFHideout][$c=2]]
<!--===============================================================-->\
<<case 2>>
Walking around to the side of the barn, you see a stack of crates.
<<Thought "I think I can climb those crates up to that barn window.">>
Your lithe body has no problem scurrying quietly up the crates. You peep in the side window and with no one around you drop softly to the ground.
The barn seems divided into two rows of stalls with doors that appear to be offices towards the back.
<<Thought "I better check out the offices first in case there are any security guards I need to take out.">>
Two office doors are closed and the third office door is open to a completely empty room. What room do you want to check out first?
[[Door Number 1|KFHideout][$c=3]]
[[Door Number 2|KFHideout][$c=4]]
[[Move Along|KFHideout][$c=6]]
<!--===============================================================-->\
<<case 3>>
You walk through the first door and it appears to be a sparsely used office. You glance around but all there appears to be is a strange device with a view finder.
<<Thought "Hmm this appears to be scientific equipment. I wonder if I should look in it?>>
<span id="event0">\
• <<click "Resist the urge to look.">>
<<replace "#event0">>\
<<nm $player "Shit what am I doing? I need to get find Zatanna. I shouldn't be poking around, half this stuff is probably a trap knowing Lex.">>\
• [[Back to the hall|Lex Farm Beta][$c=2]]
<</replace>>\
<</click>>
<</if>>\
• <<click "Look in the viewfinder.">>
<<replace "#event0">>\
\
<<Thought "There might be some important clue in that strange viewfinder.">>
You step towards it and press your head against the device, peering into it.
<<nm $player "Hmm I wonder how this thing wo...woooooah">>
The device comes alive and assaults your mind with images.
<<set _porn to random(1,2)>>\
<<switch _porn>>
<<case 1>>\
< <gif "porn" "barnhypno2">>
<<case 2>>\
<<gif "porn" "barnhypno1">>
<</switch>>\
<<if $player.barnhypno =< 4>>
<<tfm "fem">>
<<levelStat $player 'corruption' 1 100 >>
<<lust $player 10 50>>
<<set player.barnhypno += 1>>
You stand back from the machine and stand back.
<<Thought "If only I had bigger tits...wait what am I thinking? I better get out of here!">>
<<else>
<<Thought "I need to quit looking at this thing and just get bigger tits already. These are way too small and won't attract any guys.. Er I mean girls. Oh man, I need to find Zatanna.">>
<</if>>
• [[Back to the hall|KFHideout][$c=2]]
<</replace>>\
<</click>>
</span>\
<!--===============================================================-->\
<<case 4>>
You enter what appears to be a small lab. Colorful vials are held behind locked and apparently alarmed doors.
There's a pamphlet on one of the tables, examing it closer you see it's actually an advertisement.
<<if not $player.oddities>>
<<nm $player "Eldreth's Oddities? It's in the Village of Haven on the way to Metropolis. Why would this be here? I'll have to remember that and check it out later.">>
<<set $player.oddities to true>>
<<else>>
<<Thought "That pamphlet about Eldreth's Oddities is still here, but nothing else is really interesting that I can see.">>
<<if $player.yellowvial == 0>>
You see a solitary yellow vial in a test tube holder that isn't behind a locked cabinet.
<<Thought "Hmm more of that strange liquid similar to what I saw in Circe's lab. Maybe I should grab it and have Hailey analyze it for me?>>
• [[Take vial|KFHideout][$c=5]]
• [[Ignore it and head back to the hallway|KFHideout][$c=2]]
<<else>>
Nothing more to see here. I've already taken the vial and have read the pamphlet.
• [[Back to the hall|KFHideout][$c=2]]
<</if>>
<!--===============================================================-->\
<<case 5>>
<<set $player.yellowvial == 1>>
You take the vial and examine it. The liquid is almost hypnotic and you almost become lost in it's swirling patterns of yellows.
<<Thought "Boy oh boy, I can almost feel the power coming from this liquid. I better put it away and get going.">>
Placing the sturdy vial in a pocket, you then head back out to the hallway after taking a quick glance around ensuring you didn't miss anything else.
• [[Back to the hall|KFHideout][$c=2]]
<!--===============================================================-->\
<<case 6>>
You leave the office area and walk down to what appear to be cow milking stalls. As you approach the last stall door you hear voices.
<<nm $kimiko "Damnit Harley, what did you do to her, these numbers are way off!">>
<<nm $harley "Well uh, there mighta been a moment back in the lab when I might have doubled the injection. But she talked back to me, whatya want me to do?!">>
<<nm $kimiko "I knew she was too compliant right off the bat. We need them to have some fight so we can thoroughly break them you imbicile!">>
<<nm $harley "Betta be careful calling me names Doc, or I'll bash your head in with this bat and feed you to the pigs!">>
<<nm $kimiko "Whaa..Hydra would never allow...that's it. Go back to LexCorp right now I'm not going to stand for these threats. Besides you've been tasked to find that artifact.">>
<<nm $harley "Heh, I told Lex it wasn't worth dealing with you Hydra creeps. I'll leave since it smells like shit around 'ere anyway. And when I find the artifact I'll be back and I'm going to shove it up your tight ass!">>
Footsteps approach the barn door and you quickly duck behind a bail of hay. Harley storms out of the barn muttering to herself. Another set of footsteps pass you..it's the Doctor, she's headed to the back, likely the makeshift office you ran across.
<<Thought "What the hell was that about the artifact. Is that related to the pamphlet that I found? And who is Hydra? Anyway, I better rescue Zatanna!">>
[[Enter the Stall|KFHideout][$c=7]]
<!--===============================================================-->\
<<case 7>>
You walk in to a shocking sight! Zatanna is in the room strapped to a milking machine.
<<nm $zatanna "Mmmooooooo ...help me...so full!">>
<<nm $player "Zatanna! Uh, what happened???">>
Distracted by Zatanna's heaving udders, you don't notice Dr. Ikari behind you!
<<nm $kimiko "Well well, another supertramp. Have some bimbo juice!">>
Before you're aware of what's going on, Dr. Ikari has injected you with a strange substance. You start to feel hot and your penis gets immediately erect.
<<png "event" "zatannabeta1">>
<<nm $player "No..what is happening?!?!">>
You walk down a dark and ominous corridor which seems to be a small detention center.
<<if $player.flag.zatannacaptured>>
<<Thought "There's a lot of cells, I wonder who else we can put in here">>
<<else>>
<<Thought "This hallway gives me the creeps.">>
• [[Go to Batgirl's Cell|BatgirlCell]]
<<if $killerfrost.isinCell>>
• [[Go to Killer Frost's Cell|KillerFrostCell]]
<</if>>
<<if $zatanna.isinCell>>
• [[Go to Zatanna's Cell|ZatannaCell]]
<</if>>
<<if $hippolyta.isinCell>>
• [[Go to Hippolyta's Cell|HippolytaCell]]
<</if>>
<</if>>
• [[Go back|Circe-Lab]]<<widget "ZatannaQEvents">>\
<<switch $args[0]>>\
<!--===============================================================-->\
<<case "ZatannaSleeping">>\
<<png "zatanna" "zatannacell3">>
''You see Zatanna laying down on a couch with her eyes closed, you figure it's best not to disturb her.''
• [[Go back|Circe-Lab]]
<!--===============================================================-->\
<<case "ZatannaTraining">>\
''Zatanna is gaining some useful instruction from Hailey.''
<<png "zatanna" "zatanna cell 2">>
• [[Go back|Circe-Lab]]
<!--===============================================================-->\
<<case "ZatannaMilking">>\
''You swing by Zatanna's Quarters and notice her struggling with her huge udders''
<<png "zatanna" "zatanna cell 1">>
<<nm $zatanna "I can't believe what those scum did to me, experimenting on me like this. My tits keep growing and the only way to make them go down to somewhat managable size is to milk them. Circe said she'd get me a milking device when they're less sensitive and that I just need to do it manually for now.">>
• [[Go back|Circe-Lab]]
<!--===============================================================-->\
<<default>>\
• [[Go back|Circe-Lab]]
<!--===============================================================-->\
<</switch>>\
<</widget>>June massage placeholder.
Thanks for the $200!
[[Back to Downtown|Gotham City][$time.passTime(1)]]<<switch $c>>\
<<case 0>>\
You get off at the subway station closest to Lex Tower and walk down the street. The beautiful building towers over Gotham's Marina District ahead of you. You pick up the pace partly not wanting to be late but also partly out of nervious energy.
You finally arrive and take a deep breath and walk into LexChem for your first day.
The security guards glare at you as you walk in as you stick out from the well dressed men and women sporting the lanyards and badges of the various companies that work in Gotham City's Lex Tower. The security guard at reception looks at you expectantly as you walk up to them.
<<nm $player "Hi I'm here to see Michelle in HR. It's my first day.">>
The guard says nothing and points to a seat nearby. You nod then go and sit down.
A few minutes later you hear the clicking and clacking of a seat of heels behind you. As you turn around still seated, your eyes are first drawn to a massive pair of breasts. You then gaze up into the eyes of a very stern face staring back at you.
<<nm $michelle "$player.name $player.surname I presume?">>
<<png "lexchem" "michelle">>
You stand up quickly and respond.
<<nm $player "Uh yes that's me. I'm here to start my internship.">>
<<nm $michelle "Yes, of course. I'm Michelle, the Director of Human Resources. I read your file, taking a year off of school to intern at LexChem. Quite interesting as even after meeting you in person I'm not sure how you got through our recruting algorithm. However, they say the AI never lies.">>
You laugh nervously but she continues to stare at you. You quiet down and quit smiling once you realize it wasn't a display of a dry sense of humor, but she was serious.
<<Thought "Crap, I know Circe put my name to the top of the pile so I could get this internship. But it seems like Michelle is already suspicious. I need to be careful and not make many waves.">>
<<nm $michelle "Ok then, follow me. We'll go ahead and get your picture and biometrics taken for your security access. You can then watch the orientation video. After that we'll introduce you to Harper who supervises the intern program.">>
<<nm $player "Sounds great, thanks. Really looking forward to the opportunity.">>
<<nm $michelle "I'm sure you are...">>
[[To the Elevator|LexchemFirst][$c=1]]
<!--===============================================================-->\
<<case 1>>
You follow Michelle onto the elevator. It's not lost on you how other employees seem to show deference and fear and subtly move to the side and pretend to look at their phones as she approaches. You turn around and realize no one else has joined you inside.
Michelle pushes the button and you notice a faint smirk on her face. The elevator whooshes up and soon arrives at the LexChem offices.
You get off the elevator and the receptionist looks up and smiles.
<<nm $stacey "Hi Michelle, Nurse Helen wanted me to let you know she's ready for the new hire.">>
Michelle just nods and leads you up to a door titled "Wellness Office". She knocks twice. and walks in.
Nurse Helen is sitting at a desk and looks up and smiles. She's an older lady with confident eyes and she looks you over like a piece of meat.
<<nm $helen "Ahh $player.name, so glad you're here. Not sure if your $allison.relationsip has mentioned me, but I'm her good friend Helen.">>
<<nm $player "Oh cool, yeah, I heard your name before but I didn't know you worked at LexChem.">>
<<Thought "Crap this just got a bit more complicated.">>
<<png "lexchem" "hrandnurse1">>
<<nm $helen "Yes, it's a small world isn't it? Now come over here so I can take your picture.">>
You comply and step over to where a webcam is located and stare into it. She clicks a few buttons.
<<nm $helen "Now that's done. Ok remove your clothes.">>
<<nm $player "Uh, you want me to take off my clothes?!?">>
<<nm $helen "Yes, for the biometrics. Don't be shy, Michelle is staying to make sure you don't subject me to harassment so don't worry.">>
<<nm $player "But I would never harass you.">>
<<nm $helen "Well you know, some men act differently when their penises are exposed. Let's hope you're not one of those.">>
You're about to open your mouth but Michelle taps her fingers on the desk impatiently.
<<Thought "Shit, I just need to do what they say.">>
You take off your shirt and then your pants hoping that will be the end of it. But Nurse Helen doesn't move and still looks at you expectantly.
You pull down your underwear and Michelle crosses her arms in front of her chest causing them to jiggle. This causes your penis start to stir!
<<Thought "Oh no...I need to do something! I don't want them to think I'm a pervert, do I?">>
[[Think of something nonsexual|LexchemFirst][$c=2]]
[[Just get hard|LexchemFirst][$c=4]]
<!--===============================================================-->\
<<case 2>>
You close your eyes and think of turtles swimming in the ocean.
You feel Nurse Helen start to prod your limp penis.
<<nm $helen "Yes very interesting, I'm feeling generous today since your $allison.relationship is such a good friend. I'll mark you down as average...when flacid. Ability to get an erection unknown.">>
<<nm $michelle "It's good that you didn't get an erection, I'd hate to write you up for harassment on your first day.">>
You open your eyes in shock and look at Michelle who is staring at Nurse Helen fondling your penis.
<<nm $player "Umm...unn..harassment? But..">>
Michelle cuts you off.
<<nm $michelle "We have strict rules here on behavior here, which you'll learn I'm sure. Helen are we done..with that?">>
<<nm $helen "Yes, I suppose we are. Go ahead and put your clothes back on.">>
<<nm $player "But uh, don't I need to have biometrics done still?">>
<<nm $helen "Yes that's what I did, the computer scanned you while you were naked.">>
<<Thought "So why did she play around with my cock again?">>
Michelle starts to move towards the door.
<<nm $michelle "Please follow me, it's time for your orientation video.">>
You meekly follow Michelle as Helen smiles and waves at you.
@@.Warning Video After Click Has Sound@@
[[Orientation Room|LexchemFirst][$c=5]]
<!--===============================================================-->\
<<case 3>>
<!--===============================================================-->\
<<case 4>>
<<Thought "Fuck it, this has to be some sort of test. If she's playing with my dick she must want to see how big it will get.">>
You close your eyes as Helen pokes your semi flacid penis in a borderline unprofessional way. As you allow your cock to stiffen and get fully erect, the LexChem Nurse starts to run her fingers along the balls and shaft.
<<nm $helen "Well well, looks like we got another live one Michelle.">>
<<nm $michelle "Yep, we'll have to keep an eye on this one.">>
<<nm $player "Sorry, but you know, it's only natural.">>
Helen looks at you and smirks and then suddenly wraps her hand fully around your babymaker, surprising you. She gives your dick a couple of full strokes before releasing you.
<<nm $helen "If this happens often, let me know, I can help you out with a cure for that.">>
<<nm $michelle "Ok enough...jerking around. Come on follow me, time for your orientation video.">>
Helen helps you pull up your pants, brushing against your cock as she does. You scramble to put on your shirt and follow Michelle as she openes the door and heads out.
Michelle leads you to a room with 4 seats with monitors and no keyboards. A pair of headphones is next to each station.
Michelle points to the headphones.
<<nm $michelle "Put those on and watch the video. I'll wait until you're done.">>
@@.Warning Video After Click Has Sound@@
[[Orientation Room|LexchemFirst][$c=5]]
<!--===============================================================-->\
<<case 5>>
<<video "hrintro">>
<<Thought "Wow that was crazy, but not surprising. LexCorp thinks they truly are above everybody! And LexChem is just one of his evil subsidiaries. He has a hundred others all working on schemes to make him the most powerful person in the world.">>
<<nm $michelle "So, how did you like the video?">
<<nm $player "I thought it was great. Lex Luthor is brilliant!">>
Michelle looks at you skeptically.
<<nm $michelle "There might be some hope for you yet, I suppose. Now we'll go see your boss.">>
[[Harper's Office|LexchemFirst][$c=6]]
<!--===============================================================-->\
<<case 6>>
Michelle leads you to a large office. An older blonde lady is sitting at her desk. She rises and walks to you.
<<png "lexchem" "lexcorpharper1">>
<<nm $harper "Hello you must be $player.firstname, I'm Harper. I manage the intern program at LexChem. Your job is fairly simple, we're looking to find alternative non toxic replacements for our some of our more environmentally unfriendly chemicals. You'll be assigned to a workstation to do some computer simulations. Once you've mastered that you may move onto some other projects.">>
<<Thought "That sounds actually reponsible of Lex.">>
<<nm $player "Wow that sounds great. I'm all about saving the environment.">>
<<nm $harper "That's good. I'm glad you're onboard with the LexChem mission. Let me show you to your workstation and give you your login credentials.">>
An Asian girl in a cleavage busting outfit walks up to you and Harper.
<<png "lexchem" "lexcorpmeikoharper1">>
<<nm $harper "Oh let me introduce you to Meiko, she's practically my right hand, and as Head Intern she will be doing a lot of the supervising for you and the rest of the interns.">>
Meiko nods to you but doesn't smile.
<<nm $meiko "Hi. Nice to meet you, and I'm sure you'll work hard.">>
Meiko turns to Harper and continues.
<<nm $meiko "Graham is browsing the internet again. Can I please discipline him already?">>
<<nm $harper "Ahem, Meiko, let's talk about this in my office after we have $player.name here settled, ok?">>
Meiko nods and then walks away with her short skirt swishing back and forth.
<<Thought "Just a little more hip movement and I would totally get to see her ass.">>
The rest of the time flies by. Harper shows you to your workstation and Michelle swings back by to give you an official LexChem badge and lanyard along with a dirty look.
As you walk by one section of the office, a door stands out. It's steel and heavily secured.
<<nm $player "What's inside there?">>
<<nm $harper "Oh you won't have to worry about that most likely, that's the Lab.">
<<set $lexlabquest to "Active">>
<<Thought "That's exactly the place I need to investigate.">>
The other interns seem completely zoned into their work. After a quick tour Harper allows you to leave and start in ernest on Tuesday.
[[Go Home|Home][$time.passTime(1)]]
<!--===============================================================-->\
<<case 7>>
<!--===============================================================-->\
<</switch>>You stand in the Lobby of LexCorp and decide where to go next.
<img src="pics/map/LexOffice.jpg" usemap="#lexcorp">
<map name="lexcorp">
<area shape="rect" alt="Human Resources" title="Human Resources" href="" coords="19,29,213,105" data-passage="HR">
<area shape="rect" alt="Intern Cubicles" title="Intern Cubicles" href="" coords="139,252,230,390" data-passage="Desk">
<area shape="rect" alt="Classified Lab" title="Classified Lab" href="" coords="13,282,121,379" data-passage="Lab">
<area shape="rect" alt="Mens Bathroom" title="Mens Bathroom" href="" coords="222,184,289,243" data-passage="Mens">
<area shape="rect" alt="Womens Bathroom" title="Womens Bathroom" href="" coords="309,186,374,244" data-passage="Womens">
<area shape="rect" alt="Staff Cubicles" title="Staff Cubicles" href="" coords="14,130,114,266" shape="rect">
<area shape="rect" alt="VP Office" title="VP Office" href="" coords="474,117,578,236" data-passage="Vice President">
<area shape="rect" alt="Harpers Office" title="Harpers Office" href="" coords="394,36,585,98" data-passage="Manager">
<area shape="rect" alt="Reception" title="Reception" href="" coords="239,132,363,174" data-passage="Secretary Desk">
</map>
[[Manager's Office|Manager]]
[[Vice President Office|Vice President]]
[[Men's Bathroom|Mens]]
[[Women's Bathroom|Womens]]
[[Your Desk|Desk]]
[[Secretary Desk]]
[[Lab|Lab]]
[[HR Office|HR]]
You enter Harpers office.
<<if not $player.met.harper>>
Harper looks up at you when you come in.
<<png "lexchem" "harperoffice1">>
<<nm $harper "Oh good, I was going to check on you. How are things going? Sorry I've been busy with all these lab reports.">>
<<Thought "The lab, this could be promising. Maybe I should work on Harper to make sure I get extra access.">>
<<nm $player "Oh things are going great! Regarding the lab, anything I can help out with?">>
<<nm $harper "Unfortunately nothing yet. I'll let you know if something comes up thought. Sorry would love to chat more but...these reports...">>
<<nm $player "Oh totally understand. See you around boss!">>
You walk out of her office.
<<set $player.met.harper to true>>
[[Go Back|LexChem Lobby]]
<<elseif not $player.flag.lexlabcard>>
Harper looks up at you with a slight smile, but you can tell she's busy.
<<png "lexchem" "harperoffice1">>
<<Thought "Well now is the time to see if I can control her to get access to the lab.">>
<span id="abreak0">\
<<if $player.stats.mindcontrol[0] lte 2>>
• <<click "Mind Control - Get access to the lab.">>
<<replace "#abreak0">>
You summon your powers and focus on Harper
<<nm $player "Harper, I'm sure there's a special project I can do in the lab.">>
Harper looks at you quizzically. Initially slow to react, she finally speaks.
<<nm $harper "Um, $player.name, no, not really...">>
<<nm $player "Uh sorry boss! I Could have sworn Meiko said something...nevermind">>
<<levelStat $player 'mindcontrol' 2 50>>
You rush out and catch a glance at Harper shaking her head as you close her door and go back to your desk. While you failed you feel you're getting closer to having control over Harper's mind.
• [[Go back to your desk|Desk][$time.passTime(1)]]
<</replace>>
<</click>>
<<elseif $player.stats.mindcontrol[0] gte 3>>
• <<click "Mind Control - Get access to the lab.">>
<<replace "#abreak0">>
You summon your powers and focus on Harper
<<nm $player "Harper, I'm sure there's a special project I can do in the lab.">>
Harper looks at you quizzically. Initially slow to react, she finally speaks.
<<nm $harper "Um, $player.name, actually..well it's somewhat of a pain for me to keep collecting the reports from the terminals in person.">>
<<nm $player "Yes..it is. Let me help you with that.">>
<<nm $harper "But..I'm not sure..">>
<<Thought "Her mind is strong, dang, she probably just needs a little push. Well it's now or never, I need to get into that lab!">>
You move around the desk and position yourself behind her. You reach out and grab her breast.
<<png "lexchem" "harperoffice2">>
<<nm $harper "Wh...what..are..">>
<<nm $player "The lab, just think of how good you would feel if I had lab access. More free time.">>
<<if $player.genderi gte 0>>
<<nm $player "Just think of how dominant you would be ordering one of your lackey interns around. How much pleasure that gives you.">>
<<nm $harper "Yes...dominate my intern. Give me pleasure...">>
<<else>>
<<nm $player "Just think of me taking control. You can just lay back in your office. And when I do the work, you can thank me for a wonderful job, that's done well.">>
<</if>>
<<nm $harper "Yes...Must thank you.">>
<<levelStat $player 'mindcontrol' 2 50>>
<<levelStat $player 'corruption' 2 10>>
<<nm $harper "I have the lab pass on my desk. $player.name why don't you take it and do the reports for me on the days you work. That would be such a pleasure..I mean help.">>
<<png "lexchem" "harperoffice4">>
<<nm $player "Absolutely. Sounds great boss!">>
You give her breast one last squeeze causing a soft moan to escape from Harper's lips then you grab the card off the desk and leave the office.
<<set $player.flag.lexlabcard to true>>
• [[Go back to your desk|LexChem Lobby][$time.passTime(1)]]
<</replace>>
<</click>>
<</if>>
</span>
<<else>>
You greet your boss Harper whose mind is much more pliable since you've been working on her, and play with her tities for a while before leaving.
<<png "lexchem" "harperoffice4">>
<<video "harperbreastplay">>
<<levelStat $player 'mindcontrol' 1 20>>
<<levelStat $player 'corruption' 2 10>>
• [[Go back to your desk|Desk][$time.passTime(1)]]
<</if>>You stand in front of the Vice President's door.
<<Thought "That guy is pretty creepy. I'm pretty sure I don't want to disturb him right now.">>
[[Go Back|LexChem Lobby]]You swipe your badge to enter the Men's room and it buzzes red.
<<Thought "Hmm maybe Michelle didn't set up my badge correctly. I'll have to ask her about it. I guess I can just hold it for now.">>
[[Go Back|LexChem Lobby]]Nothing here yet.
[[Go Back|LexChem Lobby]]<<switch $c>>\
<!--===============================================================-->\
<<case 0>>
You settle down at your desk situation among the other interns. As Karen explained on your first day you're supposed to utilized advanced scientific processes against your simulated test subject to see the effects.
<<set _thought to random(1,3)>>\
<<switch _thought>>\
<<case 1>>\
<<Thought "Wow all these other interns are completely zoned out on their work. I don't even know any of their names!">>
<<video "lexintern1">>
<<Thought "Uh is that intern playing with herself over in that conference room?">>
<<case 2>>
<<Thought "This is the strangest job I've ever had. I just click randomly on buttons. It's like they don't even care what we're working on.">>
<<case 3>>
<<Thought "Stacey seems nice, maybe I could try to get information out of her? Plus she's pretty hot..">>
<</switch>>
[[Get to work|Desk][$c=1]]
<!--===============================================================-->\
You log into your computer and start up the lab program.
<<set _computer to random(1,2)>>
<<case 1>>
You type a few strokes into the computer trying to get the test subject screen to appear.
<<Thought "Wow this is the most frustrating computer program ever. I can't believe they spent a billion dollars on this piece of shit!">>
After a few minutes a random porn video pops up on the screen. You panic and look around but the other interns seem to be watching the same video and hardly reacting.
<<video "lexintern2">>
<<Thought "What is going on around here??">>
After a while your shift ends and you go home.
[[Go Home|Home][$time.passTime(3)]]
<!--===============================================================-->\
<<case 2>>
The screen flickers a bit and you zone out.
<<if $player.genderi > 0>>
Images start to flash on the computer screen. LexChem Human Resourses personality test initiating.
"You must obey."
"Being a slut is fun"
"Become more Feminine"
<<if $player.genderi < 0>>
Images start to flash on the computer screen. LexChem Human Resourses personality test initiating.
<</if>>
"Dominate the weak"
"Bring LexCorp Glory."
"Obey Your Superiors"
[[Go Home|Home][$time.passTime(3)]]
<<case 3>>
<</switch>>
<<if not $player.met.robin>>
<<if $player.genderi gte 0>>
You smile at the secretary as you pass by.
<<png "lexchem" "lexsecretary">>
<<Thought "Wow she is totally hot">>
Distracted by her beautiful smile, you almost pump into a figure standing next to her desk.
<<nm $robin "Hey watch it asshole!">>
Glancing up you are about to apologize but then you realize it's The Boy Wonder!
<<png "lexchem" "robinlexsecretary1">>
<<nm $player "Uhhh..um..oh..sorry Robin?">>
Robin starts mocking you.
<<nm $robin "You're umming a lot. How the hell did you ever even get hired into the greatest company in the world. And you call me by my first name? Are we on a first name basis? NO! Good thing I was here so you couldn't continue harassing Stacey.">>
<<nm $stacey "But Robin, he was just walking by, nothing happened.">>
<<nm $robin "You have a good heart dear, but I need to take this idiot to HR immediately.">>
Robin grabs your arm and rudly drags you down the hall. You look back and glance at Stacey but she just shrugs and gives you an appologetic smile.
<<Thought "Shit, I can't do anything. I need to play it cool.">>
Robin goes to Michelle's office but she's not there. You think you may get a reprieve but Robin keeps dragging you along.
<<nm $robin "Michelle is probably talking to that damn nurse again. Who has an in staff nurse anyway. Lex is wasting too much money on these ingrates.">>
Finally you arrive at the Wellness Office and Michelle and Helen look up.
<<nm $michelle "What's going on now Robin?">>
<<nm $robin "This pervert was harassing Stacey! He should be terminated immediately.">>
Michelle rolls her eyes but Helen lightly touches her on the shoulder and whispers in her ear. Michelle then gets a smile on your face which you realize means likely bad news for you.
<<nm $michelle "We'll take it from here Robin.">>
<<nm $robin "No, I want to see what you're going to do. He better get terminated, he doesn't belong anywhere around Stacey. I'll go right to Lex if we have to.">>
<<nm $michelle "Oh he'll get punished if that's what he wants, unless he chooses to be terminated. Is that what you want $player.name? Termination?">>
<<nm $player "No ma'am. I'll take your punishment">>
<<Thought "How bad can this be?">>
<<nm $helen "Drop your pants and underwear please">>
<<nm $player "In front of him?">>
<<nm $robin "I'm not leaving!">>
<<nm $helen "Come now, nothing that he hasn't seen before I'm guessing.">>
Knowing the drill, you shuffle out of your pants. Helen takes out a chastity device and pushes your cock into it. Helen's finger lingers on the underside of your ballsack and your cock starts to get erect but is stopped by the device. You wince in pain.
<<png "lexchem" "hrnurselocked2">>
<<nm $michelle "See Robin? Problem solved. This is the new Lex9000 Chastity Device. He'll be a good guy now, won't you Mr. $player.lastname?">>
<<nm $player "Yes but..ungh when does it come off?">>
<<nm $helen "It's designed as a long term solution. But maybe in a few weeks.">>
<<png "lexchem" "hrnurserobin1">>
<<nm $player "A few weeks?? Are you kidding me?">>
<<nm $robin "That's right perv boy, just quit now!">>
<<nm $player "I'm not quitting!">>
<<nm $michelle "That's enough Robin. Now $player.name we'll check you from time to time to make sure you're in compliance. Any tampering with the device will bring swift punishment. Do you understand?">>
<<png "lexchem" "hrnurselocked1">>
<<nm $player "Yes Michelle.">>
<<nm $michelle "Good, now return to your duties.">>
You pull up your pants and walk out angrily.
<<Thought "Fuck Robin and fuck Lex. I need to get back at them for this. But I don't know how to get out of this cage without getting me into deeper trouble.">>
<<set $wAccf = 3>>
<<set $clAccf[3].locked to true>>
<<set $clAccf[3].equipped to true>>
<<set $player.met.robin == true>>
[[Your Desk|Desk]]
<<else>>
You swing by the LexCorp secretary's desk hoping to get a glance of her hot body.
<<Thought "That secretary is totally hot. Maybe I should try to mind control her. She might have access to the ...">>
Distracted by her beautiful smile, you almost pump into a figure standing next to her desk.
<<nm $robin "Hey watch it asshole!">>
Glancing up you are about to apologize but then you realize it's The Boy Wonder!
<<png "lexchem" "robinlexsecretary1">>
<<nm $player "Oh hey, sorry about that. Guess your uniform blended in with the desk.">>
The secretary tries to stifle a laugh and Robin looks at you incensed.
<<nm $robin "Who are you? How the hell did you ever even get hired into the greatest company in the world. And you call me by my first name? Are we on a first name basis? NO! Good thing I was here so you couldn't continue harassing Stacey. A cretin like you shouldn't be in the same room as such a beautiful flower.">>
<<nm $stacey "But Robin, he was just walking by, nothing happened.">>
<<nm $robin "You have a good heart dear, but I need to take this idiot to HR immediately.">>
Robin grabs your arm and rudly drags you down the hall. You look back and glance at Stacey but she just shrugs and gives you an appologetic smile.
<<Thought "Shit, I can't do anything. I need to play it cool.">>
Robin goes to Michelle's office but she's not there. You think you may get a reprieve but Robin keeps dragging you along.
<<nm $robin "Michelle is probably talking to that damn nurse again. Who has an in staff nurse anyway. Lex is wasting too much money on these ingrates.">>
Finally you arrive at the Wellness Office and Michelle and Helen look up.
<<nm $michelle "What's going on now Robin?">>
<<nm $robin "This pervert was harassing Stacey! He should be terminated immediately.">>
Michelle rolls her eyes but Helen lightly touches her on the shoulder and whispers in her ear. Michelle then gets a smile on your face which you realize means likely bad news for you.
<<nm $michelle "We'll take it from here Robin.">>
<<nm $robin "No, I want to see what you're going to do. He better get terminated, he doesn't belong anywhere around Stacey. I'll go right to Lex if we have to.">>
<<nm $michelle "Oh he'll get punished if that's what he wants, unless he chooses to be terminated. Is that what you want $player.name? Termination?">>
<<nm $player "I think you got it all wrong ma'am. I knew Robin was on the news for some disturbance at STAR Labs. I saw him approachin Stacey and I had gone over so he wasn't going to accost her. I wasn't sure if he was unstable based on that news report. Now I know that he's probably at LexChem for treatment. Lex Luthor, as we know, always strives to give back to the community. But it may be best for all of us if Robin keeps a low profile around here after that news story.">>
<<nm $robin "Why you little asshole, do you know what I've done for Lex? Why the Justice league..">>
Michelle quickly cuts Robin off.
<<nm $michelle "That's enough Robin! Now leave us to deal with this.">>
<<nm $robin "No way, I want to see..">>
<<nm $michelle "$player.name here is right, your lack of discretion would be most displeasing to Lex. Leave. Now.">>
Michelle's glare cuts right through the Boy Wonder and he turns around and leaves the office in a huff, slamming the door behind him.
Michelle turns back to you.
<<nm $michelle "Now we do need to discuss punishment.">>
Now's your chance. With the two women and Robin it would have been almost impossible to exercise your mental powers, but now you need to take a chance. You realize whatever punishment they have in store for you will likely lead to a downward spiral.
<<nm $player "You know ladies, I think the punishment I need right now is to see your tits.">>
The ladies hesitate slightly as you summon your power.
<<Thought "Damn Michelle has a lot of willpower, need to push..through!">>
<<nm $michelle "I suppose that would be adequate punishment. Now get on your knees and submit to our breasts.">>
<<Thought "Well better than nothing I guess.">>
You get on your knees and the women look down at you and expose their tits to you. Both have MILF bodies and you stare at their breasts for what seems like a few good minutes before they readjust their tops.
<<nm $michelle "I hope you learned your lesson. Now get on your feet and get back to work.">>
<<set $player.met.robin == true>>
[[Your Desk|Desk]]
<</if>>
<<if $player.genderi lte 0>>
You walk by the secretary desk slowly so you can get a good look at Stacey. She looks at you and smiles and leans forward a bit so you can look down her shirt.
<<Thought "Wow what a tease!">>
<<png "lexchem" "lexsecretary3">>
[[Go Back|LexChem Lobby]]
<</if>>
<<else>>
You walk by the secretary desk and give a strained smile at Stacey. She smiles back and takes an extra long glance at your crotch.
<<Thought "Does she possibly know? She's leaning over and showing her cleavage to me too. Ugh! This is torture!">>
<<png "lexchem" "lexsecretary3">>
[[Go Back|LexChem Lobby]]
<</if>>An ominous sign warns:
"Authorized Entry only. Unauthorized personnel will be dismissed and prosecuted."
<<if $player.flag.lexlabcard>>
<<Thought "Now to try to figure out what's going on in this lab.">>
[[Enter Lab|LexChemLab]]
[[Go back|LexChem Lobby]]
<<else>>
<<if $player.genderi < 0>>
<<Thought "Although the cure for my condition might be in there, I can't take the risk. I'll have to find some other way to get in there.">>
<<else>>
<<Thought "I guess I could try to sneak in there to see if there's a serum, but my new body isn't that bad. I shouldn't risk it">>
<</if>>
<</if>>
[[Go back|LexChem Lobby]]
Michelle's office is empty. You turn around.
[[Go Back|LexChem Lobby]]
<<if $game.usePics>>\
<<if $MobileMode>>\
<div class="grid">\
<div class="col-3-4">\
<div class="module">\
<<DisplayCharacter>>
</div>\
</div>\
<div class="col-1-4">\
<div class="module">\
<<draw_TableClothingChange "nd">>
</div>\
</div>\
</div>\
<<else>>\
<div class="grid">\
<div class="col-1-3">\
<div class="module">\
<<DisplayCharacter>>
</div>\
</div>\
<div class="col-2-3">\
<div class="module">\
<<draw_TableClothingChange "nd">>
</div>\
</div>\
</div>\
<</if>>\
<<else>>\
<<draw_TableClothingChange>>
<</if>>\
<hr>\
<<include ClothesCheck>>
<hr>\
<<if $player.isDressed>>\
[[Go back|Room]]
<<else>>\
//I should put on some more clothes before I leave...//
<</if>>\
<<switch $c>>\
<!--===============================================================-->\
<<case 0>>
Circe walks into the old Church and Sister Anne walks up to her smiling.
<<nm $anne "Oh hello miss, but this temple isn't opened to the public. We do have information sessions on Saturday that you are more than welcome to attend.">>
<<nm $circe "Yes, quite interesting. I was hoping you could explain what the Women's Empowerment Center is all about? You're dressed up as a nun, are you a religious order?">>
<<nm $anne "Well our founders were an order of persecuted nuns in Europe. We're not affiliated with any religion now, per se..">>
<<nm $circe "There's something not right here. Another familiar presence.">>
<<nm $anne "I'm not sure what you mean, but we are quite busy right now, I can show you out..">>
Circe waves her hands in the air and mutters an arcane incantation. The air in the former church shimmers. Sister Anne's clothing changes into something much less conservative.
<<nm $anne "Wha...how did you.. you're a witch!">>
<<nm $circe "I prefer Enchantress, or sorceress. Now who do you really work for?">>
<<nm $hecate "That's quite enough Circe.">>
<<nm $circe "Hecate! It's starting to make sense now. You're behind this! And you're working with Lex Luthor.">>
<<nm $hecate "There are powerful forces against us my dear Circe. I knew you wouldn't understand, but I hope you're smart enough to stay out of our way.">>
<<nm $circe "You think Hydra and Lex Luthor will share power with you? Lex has already somehow been able to tap into Eldritch Energy.">>
<<nm $hecate "You're very clever my dear. And while he stumbled upon this power, neither he or Hydra know the true nature of what he has! One he lets his guard down it will be mine to reclaim.">>
<<nm $circe "Had, my dear Hecate. While he may have the ability to tap into the power of the Eldritch Energy, he doesn't have The vessel.">>
<<nm $hecate "That's impossible. You're lying.">>
<<nm $circe "Anyway, I have things to do, but you should rethink your alliances. I'm neutral in all this since I don't need any more run in's with the Justice League, but I wanted to give you a warning about Lex.">>
Circe smiles as she wheels around and walks out, the click clacking of her heels echoing inside the cavernous room.
<<nm $anne "We've had no indication that the Justice League is surveiling this building, she is bluffing. May I ask what her grievance is with Lex Luthor?">>
<<nm $hecate "Lex betrayed her, well they betrayed each other. Something regarding Braniac's technology. She doesn't want to see Lex succeed. But she doesn't want to see our alliance succeed even more, then she will be on the outside looking in. We'll proceed as normal, Lex must have The Vessel based on what he has demonstrated. Circe must be deceiving us.">>
<<nm $sister "Is there anything else you require from me right now?">>
<<nm $hecate "Yes I'm feeling particularly lustful. Gather two of the initiates, it's time for me to break them in.">>
<<nm $anne "Yes Goddess, by your command.">>
<!--===============================================================-->\
<<case 1>>
<div class="center"><span class="titlelog">QUEST LOG</span></div>
<<if $defeatlex is "Unstarted">><<elseif $defeatlex is "Active">><span class="active"><div class="center">__''DEFEAT LEX LUTHOR:''__</div>''Description:'' Investigate LexChem and discover Lex Luthor's latest evil plan.
''Status:'' <<print $defeatlex>>.
<div class="meter"><span style="width: 4%"><span>0%</span></span></div></span><<elseif $defeatlex is "Finished">><span class="finished"><div class="center">__''DEFEAT LEX LUTHOR:''__</div>
Description: Defeat Lex Luthor
Status: <<print $defeatlex>>.
<div class="meter"><span style="width: 100%"><span>100%</span></span></div></span><<set $defeatlex to "Unstarted">><<elseif $defeatlex is "Failed">><span class="failed"><div class="center">__''DEFEAT LEX LUTHOR:''__</div>
Description: Investigate LexChem and discover Lex Luthor's latest evil plan.
Status: <<print $defeatlex>>.</span>
<</if>>
\\
<<if $circelab1 is "Unstarted">><<elseif $port is "Active">><span class="active"><div class="center">__''HEAD TO CIRCES LAB:''__</div>''Description:'' Go see Hailey at Circes Lab
''Status:'' <<print $circelab1>>.
<div class="meter"><span style="width: 4%"><span>0%</span></span></div></span><<elseif $circelab1 is "Finished">><span class="finished"><div class="center">__''HEAD TO CIRCES LAB:''__</div>''Description:'' Go see Hailey at Circes Lab
''Status:'' <<print $circelab1>>.
<div class="meter"><span style="width: 100%"><span>100%</span></span></div></span><<set $port to "Unstarted">><<elseif $circelab1 is "Failed">><span class="failed"><div class="center">__''HEAD TO CIRCES LAB:''__</div>''Description:'' Go see Hailey at Circes Lab
''Status:'' <<print $circelab1>>.</span>
<</if>>
\\
<<if $visitbatgirl is "Unstarted">>
<<elseif $visitbatgirl is "Active">>
<span class="active"><div class="center">__''VISIT BATGIRL:''__</div>''Description:'' Visit Batgirl at her home in the afternoon.
''Status:'' <<print $visitbatgirl>>.
<div class="meter"><span style="width: 4%"><span>0%</span></span></div></span>
<<elseif $visitbatgirl is "Finished">><span class="finished"><div class="center">__''VISIT BATGIRL:''__</div>''Description:'' You've visted Batgirl
''Status:'' <<print $visitbatgirl>>.
<div class="meter"><span style="width: 100%"><span>100%</span></span></div></span>
<<set $visitbatgirl to "Unstarted">>
<<elseif $visitbatgirl is "Failed">><span class="failed"><div class="center">__''VISIT BATGIRL:''__</div>''Description:'' You failed to ever visit Batgirl.
''Status:'' <<print $visitbatgirl>>.
</span>
<</if>>
\\
<<if $bgarenafight is "Unstarted">><<elseif $bgarenafight is "Active">><span class="active"><div class="center">__''DEFEAT BATGIRL IN THE ARENA:''__</div>''Description:'' Defeat Batgirl in the arena to show your male dominance!
''Status:'' <<print $bgarenafight>>.
<div class="meter"><span style="width: 4%"><span>0%</span></span></div></span><<elseif $bgarenafight is "Finished">><span class="finished"><div class="center">__''DEFEAT BATGIRL IN THE ARENA:''__</div>''Description:'' Defeat Batgirl in the arena to show your male dominance!
''Status:'' <<print $cap1>>.
<div class="meter"><span style="width: 100%"><span>100%</span></span></div></span><<set $bgarenafight to "Unstarted">><<elseif $cap1 is "Failed">><span class="failed"><div class="center">__''DEFEAT BATGIRL IN THE ARENA:''__</div>''Description:'' You've lost to Batgirl in the Arena and shown weakness to the other girls!
''Status:'' <<print $bgarenafight>>.</span>
<</if>>
\\
<<if $lexlabquest is "Unstarted">>
<<elseif $lexlabquest is "Active">>
<span class="actives"><div class="center">__''GET ACCESS TO MYSTERIOUS LEXCHEM LAB:''__</div>''Description:'' Get access to the lab room at LexChem. Maybe your boss Harper would give you access?
''Status:'' <<print $lexlabquest>>.
<div class="meter"><span style="width: 4%"><span>0%</span></span></div></span>
<<elseif $lexlabquest is "1/4 done">><span class="actives"><div class="center">__''GET ACCESS TO MYSTERIOUS LEXCHEM LAB:''__</div>''Description:'' You have access now continue to observe the surveilance screens. Talking to Stargirl in the JLA Bathroom at Noon would be good as well if I have not done that before.
''Status:'' <<print $lexlabquest>>.
<div class="meter"><span style="width: 25%"><span>1/4</span></span></div></span>
<<elseif $lexlabquest is "1/2 done">><span class="actives"><div class="center">__''GET ACCESS TO MYSTERIOUS LEXCHEM LAB:''__</div>''Description:'' Go tell Stargirl the location of the facility. She's usually in the JLA Bathroom at Noon.
''Status:'' <<print $lexlabquest>>.
<div class="meter"><span style="width: 50%"><span>2/4</span></span></div></span>
<<elseif $lexlabquest is "3/4 done">><span class="actives"><div class="center">__''GET ACCESS TO MYSTERIOUS LEXCHEM LAB:''__</div>''Description:'' Monitor Stargirls progress.
''Status:'' <<print $lexlabquest>>.
<div class="meter"><span style="width: 75%"><span>3/4</span></span></div></span>
<<elseif $lexlabquest is "Finished">><span class="finished"><div class="center">__''GET ACCESS TO MYSTERIOUS LEXCHEM LAB:''__</div>''Description:'' You've rescued Stargirl
''Status:'' <<print $lexlabquest>>.
<div class="meter"><span style="width: 100%"><span>3/3</span></span></div></span><<set $lexlabquest to "Unstarted">><<elseif $lexlabquest is "Failed">><span class="failed"><div class="center">__''GET ACCESS TO MYSTERIOUS LEXCHEM LAB:''__</div>''Description:'' You've failed to rescue Stargirl.
''Status:'' <<print $lexlabquest>>.</span><</if>>
\\
<<back>><<if $raven11 is "Unstarted">><<elseif $raven11 is "Active">><span class="active"><div class="center">__''MEET RAVEN AT COFFEE SHOP:''__</div>''Description:'' Hang out with Raven at the Coffee Shop.
''Status:'' <<print $raven11>>.
<div class="meter"><span style="width: 4%"><span>0%</span></span></div></span><<elseif $raven11 is "1/2 done">><span class="active"><div class="center">__''MEET RAVEN AT COFFEE SHOP''__</div>''Description:'' Meet with Raven and use the Crystal Ball again
''Status:'' <<print $raven11>>.
<div class="meter"><span style="width: 50%"><span>50%</span></span></div></span><<elseif $raven11 is "Finished">><span class="finished"><div class="center">__''MEET RAVEN AT COFFEE SHOP''__</div>''Description:'' You have unlocked information about The Vessel
''Status:'' <<print $raven11>>.
<div class="meter"><span style="width: 100%"><span>100%</span></span></div></span><<set $raven11 to "Unstarted">><<elseif $raven11 is "Failed">><span class="failed"><div class="center">__''MEET RAVEN AT COFFEE SHOP''__</div>''Description:'' Meet Raven at the Coffee Shop
''Status:'' <<print $raven11>.</span>
<</if>>Double-click this passage to edit it.Double-click this passage to edit it.<<switch $c>>\
<<case 0>>
<<if $player.lexchemlab eq 0>>
You enter the lab cautiously, unsure if there's any additional security beyond the badge that Harper gave to you. While the lab is dim, your eyes quickly adjust and you're amazed at what you see.
A row of workstations sit against one wall, and at the far end what appears to be some futuristic generator. At first you're a little startled to see what appears to be someone at a workstation. She turns her head then you realize it's clearly an android.
She gives you a fake smile then turns back to her work.
<<Thought "Wow this place is incredible. I wonder what Lex is really up to in here. Ok deep breath, I need to get some information.">>
You casually walk over to the far workstation. Casually glancing over to the android to see if any suspicion will be aroused but they are busy tapping into a terminal.
You sit down and the terminal lights up.
A voice comes from the screen in front of you: "Signature detected. Password accepted."
<<Thought "It knows me? How? Is this this a glitch?">>
You tap at the screen but your access seems to be limited to security footage from multiple sites. You see the outside of a church, a farm that looks strangely familiar and
[View Church] - NOT AVAILABLE
[[View Facility 439|LexChemLab][$c=1]]
[[Hurry to your Desk|Desk]]
<<elseif $player.lexchemlab gte 1>>
You enter the lab again and are greeted with the same scene. The android continues to work at her workstation without even bothering to glance at you this time.
<<Thought "I wonder what she's working on">>
You sit back down at the same station and, once again recognizing you, gives you the same options as before.
<<if $player.lexchemlab1 eq 1>>
[View Church] - NOT AVAILABLE
[[View Facility 439|LexChemLab][$c=2]]
<<elseif $player.lexchemlab1 eq 2>>
[View Church] - NOT AVAILABLE
[[View Facility 439|LexChemLab][$c=3]]
<<elseif $player.lexchemlab1 eq 3>>
[View Church] - NOT AVAILABLE
[[View Facility 439|LexChemLab][$c=4]]
<<elseif $player.lexchemlab1 eq 4>>
[View Church] - NOT AVAILABLE
[[View Facility 439|LexChemLab][$c=5]]
<<elseif $player.lexchemlab1 eq 5>>
[View Church] - NOT AVAILABLE
[[View Facility 439|LexChemLab][$c=6]]
<<elseif $player.lexchemlab1 eq 6>>
[View Church] - NOT AVAILABLE
[[View Facility 439|LexChemLab][$c=7]]
<</if>>
<</if>>
<<case 1>>
You see activity on one of the security camera feeds of Facility 439. You click the camera to bring the image to full screen. It appears to be a LexCorp truck at some sort of prison. Two officers are standing in back of the truck talking to an unfamiliar woman in a business suit.
<<png "lexchem" "lexcomplex1">>
<<nm $uwoman "Did the pickup go ok?">>
<<nm $mcop "Yeah those social workers or nuns or whatever they are give me the creeps. I don't mind doing some favors for LexCorp but this is getting weird.">>
The male officer opens the doors to the truck and two completely nude females are chained inside.
<<png "lexchem" "lexcomplex2">>
<<nm $mcop "These women look fine for druggies though.">>
<<nm $uwoman "Hmm yes, why don't you head into the office, I believe there's a stack of cash waiting for you.">>
<<nm $mcop "Just what I like to hear heh heh. Well I'll let you ladies catch up on gluten free recipies or whatever you talk about. Later.">>
The man walks away and the businessman turns to the female cop.
<<nm $uwoman "I'm not sure how you stand him. Does he suspect anything about the true origin of the test subjects?">>
<<nm $fcop "No, nothing. He loves the money and doesn't ask too many questions, but I wouldn't be surprised if before long he wants to sample the merchandise.">>
<<nm $uwoman "I don't have an issue with that as long as it keeps him distracted. Just make sure he doesn't damage the goods.">>
<<png "lexchem" "lexcomplex3">>
<<nm $wcop "Understood.">>
Just then you hear the door to the lab open and someone walk in. You turn around and see it's Meiko, one of the intern leads.
<<nm $meiko "Oh there you are. Harper said she sent you in here. Are you done yet?">>
<<nm $player "Oh! Yeah sure! All done.">>
Meiko taps her foot impatiently.
<<nm $meiko "Come on, get back to your desk already or else I'll get marked down for my cadre's inefficiency!">>
You get up and walk back to your desk.
<<Thought "That was interesting but still too many unanswered questions. I'll have to see what else I can find out next time I'm here.">>
<<set $lexlabquest to "1/4 done">>
[[Hurry to your Desk|Desk]]
<<case 2>>
<<Thought "Let's see what's going on at this facility today.">>
You're a bit disappointed as it doesn't seem like any activity, but then you see something happening on one of the cameras and you click it to zoom in. After you zoom in you realize it's the Gotham City District Attorney Inari Jones!
<<nm $inari "What is this place? The Mayor said I should meet her here but this doesn't seem like a legitimate police facility. I also don't understand what's so urgent, my daughter is visiting from college and we were just about to go out to dinner.">>
<<nm $uwoman "Appologies District Attorney, we weren't aware you were with your daughter, but looking at her know this will actually work out better. And more enjoyable for our Thought Engineer.">>
<<nm $inari "Thought engineer? What nonsense are you talking about? We're leaving right now">>
<<nm $uwoman "No, I think not.">>
Just then a soldier comes from another room pointing a semi automatic rfile at the District Attorney and her daughter. You see a red band on his arm...It's Hydra! An evil organization devoted to infilatrating and subverting democracies and bent on world domination. But why would Lex be working with them? He wants the power for himself.
<<png "lexchem" "daanddaughter1">>
<<nm $inari "Wha..what is this?">>
<<nm $uwoman "We're not going to harm you if you cooperate. We just need you to take off your clothes and sit in these chairs.">>
<<nm $inari "P..please...don't do this.">>
<<nm $uwoman "Not so tough now are you? Strip and take a seat. Immediately!">>
The DA Jones and her daughter do as ordered, stripping down and sitting in two chairs while their captors secure them tightly. You shift uncomfortably in your seat as you zoom in on Inari's naked body. Her heaving Milf breasts are a stark contrast to the tight athletic body of her daughter.
<<png "lexchem" "dadaughter4">>
<<nm $meiko "Back in here again, I thought so. Chop chop! Back to your desk you need to submit your daily report!">>
<<nm $player "Yep on my way!">>
Meiko taps her foot impatiently.
You get up and walk back to your desk.
<<Thought "Hydra is here in Gotham, and they have the DA. I need to come back and figure out what's going on. Maybe I can head to City Hall? Or maybe there's someone at Justice League I can trust to tell? In any case I should come back next time to see if I can find out the location. Without that information anything else would be useless.">>
<<set $player.broomstargirl to 2>>
You hear the door slide open and assuming it's Meiko you turn off your station and stand up. You rush past her before she has a chance to yell at you.
[[Hurry to your Desk|Desk]]
<<case 3>>
You quickly dial into the camera showing where DA Jones was held. They appear to still be in their conditioning chairs.
<<Thought "Stargirl said I need to observe and figure out where this place is.">>
You look over the nude bodies of DA Jones and her daughter. Their faces show that they are clearly aroused and their moist vaginas have created a small puddle between their legs. The mysterious blonde woman still is pushing buttons from time to time on a console, apparently monitoring their progress. Suddenly another woman enters the frame.
<<nm $uwoman "M...Mayor! I wasn't expecting you!.">>
<<nm $mayor "I don't need to inform you of my comings and goings now, do I? I've come by to see how the District Attorney is doing. Oh, and her daughter too. She wouldn't shut up about her and how she was hoping she would follow in her footsteps. Which she will now, but as a high class Gotham whore, and not as a District Attorney.">>
<<nm $uwoman "The reconditioning is close, but not complete yet. Commander Schloss wants to ensure the District Attorney is an ally.">>
The Mayor walks over to the daughter and starts to fondle her breast, tweaking her nipple between her fingers. The daughter smiles and lets out a soft moan.
<<png "lexchem" "dadaughtermayorgrope2">>
<<nm $mayor "I suppose that will do for now, although I prefer turning her out on the street to whore for me. Her daughter has an exceptional body.">>
<<png "lexchem" "dadaughtermayorgrope3">>
The mayor then walks over to DA Jones and starts playing with her breasts as well, the mayor looks down, enjoying the heft of her breasts. She then takes out a marker and starts to write over the District Attorney's nude body.
<<nm $mayor "There that's better. I just want to reenforce the fact that you're a cump dump whore, Inari. And you're going to pay for crossing me.">>
<<nm $uwoman "Mayor, I've just been informed you have a meeting at Goodwin Airport, and there's an accident on the Goodwin Bridge so you'll have to go around.">>
<<set $lexlabquest to "1/2 done">>
<<set $player.broomstargirl to 4>>
[[Hurry to your Desk|Desk]]
<<case 4>>
You gaze at the monitor and note that the chairs are now empty. You flip through screens but you've having trouble bringing up anything useful. You see a button marked "Video Archive" and push that, after a few hurried minutes you click on an archive from yesterday and a video with Stargirl appears!
Unfortunately it appears she was captured and doubly unfortunately it appears that this is the end of content for this part of the story.
<<if $player.flag.powershark>>
<<png "lexchem" "stargirlcapturedpowergirl1">>
<<else>>
<<png "lexchem" "stargirlcapturedwondergirl1">>
Until next time!
[[Hurry to your Desk|Desk]]
<</switch>><<loc_WWApartment>><br>
<<switch $time.time>>
<<case "Morning">>
<<WW-ApartmentEvents "out">>
<<case "Noon">>
<<WW-ApartmentEvents "out">>
<<case "Afternoon">>
<<WW-ApartmentEvents "out">>
<<case "Evening">>
<<WW-ApartmentEvents "out">>
<<case "Night">>
<<Batgirls-ApartmentEvents "in">>
<</switch>><<switch $c>>\
<!--===============================================================-->\
<<case 0>>
You grab Hippolyta as you realize you need to make sure she's completely subdued before you take her to Circe's Lab.
<<nm $player "Quit struggling you witch, you need to learn to obey. Do you understand?">>
Your hand clutches her breast as you speak to her and you can feel her resistance to you soften.
<<Thought "It looks like when I arouse her she becomes more susceptible to my powers. Circe will be very happy if I deliver a compliant and docile Hippolyta at her feet. Let me try this out.">>
You start to massage her massive MILF jugs while whispering in her ear.
<<nm $player "I can't wait to take you to Circe, I'm sure she'll want to play with you. Just imagine the both of us on our knees in front of her, submitting to her. Doesn't that seem so wonderful?">>
<<nm $hippolyta "Mmmm, yes..but Circe..she's evil, but it feels so good.">>
<<nm $player "That's right focus on the pleasure of submission. Maybe if I finger your pussy you might like that more?">>
You slip a finger under her panties and start drawing it up and down against the folds of her moist sex.
<<nm $player "Wet for Circe already little slut?">>
<<nm $hippolyta "N..noo. That's not true...I'm...it's just been so long..">>
You pull your soaked finger out if her panties and put it in her mouth.
<<nm $player "Liar, look how wet you are for Circe, taste it!">>
As Hippolyta starts to feverishly suck on your finger her body becomes slack and compliant.
<<Thought "Excellent! She's mine now. I'll take the back way to the lab.">>
Securing Hippolyta's hands behind her, you navigate down the dark alleys of Gotham. While the denziens are used to costumed crimefighters, you don't want to run into anyone..good or bad..that might stop you.
[[Enter the Lab|HippolytaEvents][$c=1]]
<!--===============================================================-->\
<<case 1>>
You enter Lab and you push Hippolyta down to the floor.
<<nm $player "Stay down there and wait for Circe to arrive.">>
Circe meets you with a quizzical and slightly alarmed look on her face.
<<nm $circe "What is this? Hippolyta?!?! You've brought her here of all places?">>
<<nm $player "I'm sorry Mistress, but I overheard Wonder Woman and her talking. She's been plotting with Lex, she's come here to find you and destroy you!">>
Circe's face darkens as she approaches Hippolyta.
<<nm $circe "Hippolyta, is this true? Still bearing old grudges I see. That's very unhealthy you know.">>
<<nm $hippolyta "Circe...evil...must...stop...">>
Circe laughs and turns to you.
<<nm $circe "She's not the spunky Amazonian I remember, what has happened to her? Did Lex muddle her brain with a mind control device?">>
<<nm $player "No Mistress, I used my powers. She's strong but I noticed once I started sexually arousing her that her willpower crumbled.">>
<<nm $circe "Ahh! Of course, it makes so much sense now. I see however, she's not completely broken. I suspect this will take some time but she will make a powerful ally. We should start now then.">>
Circe slips out of her clothes, exposing her large pillowy breasts as well as her yummy she cock. She motions for you to come beside her.
<<nm $circe "Make her love it as much as you do.">>
You gulp and you wince slightly as while her words excite you they also cause your wee wee to try to get erect and the cage reminds it that it has no right to.
Trying to focus on the task at hand, you lean over as Hippolyta looks up from the floor and take the heft of Circe's smooth cock in your hand. You subconciously lick your lips as you stroke it while admonishing Hippolyta.
<<nm $circe "See this magnificent cock my sissy is holding for you? You might earn her place one day and get it inside you. But for now you must be punished for your insolence, and learn obedience.">>
<<Thought "Sissy? Did she really call me that? I guess she's just trying to show Hippolyta who is boss, so I'll play along with it.">>
You reluctantly let go of Circe's cock as she moves away from you and reaches down to strip off Hippolyta's top and bottom.
<<nm $circe "Yes Hippolyta, you left the safety of Themyscira to hunt me down, but now the Queen will become my personal whore!">>
<<nm $hippolyta "Circe..please...no...I'm...I was wrong...I'm s..ss..sorry..">>
<<nm $circe "I'm disappointed you started begging this early, we're just getting started.">>
Circe reaches down and pulls Hippolyta up and moves behind her fondling her breasts.
<<nm $circe "Sissy, get between her legs and let me know when she is sufficiently wet.">>
<<nm $player "Y..yes Mistress Circe.">>
Playing your part, you get on your knees and position yourself to start to eat out Hippolyta. Circe's semi erect cock is positioned between Hippolyta's ass cheeks and is peeking out from underneath Hippolyta's moist mound.
You start to lap at Hippolyta's wet pussy, eliciting soft moans from your captive. Every once in a while you dip your head a little further down so you get a lick of your Mistresses she cock before lapping up Hippolyta's tasty juices in one single motion.
<<nm $circe "Now it's time for the main course Hippolyta.">>
[[Continue with Hippolyta's Domination by Circe|HippolytaEvents][$c=2]]
<!--===============================================================-->\
<<case 2>>
Circe unceremoniously drops Hippolyta to the floor and turns her around, thrusting her hips so that Hippolyta's face is pressed into Circe's heavy balls.
<<nm $hippolyta "Unf...mmmm..">>
Hippolyta starts lapping at Circe's testicles completely lost in lust. Jealous that Hippolyta has taken your place of fluffer, You raise Hippolyta's back half almost in a wrestling move, intent on showing that Hippolyta is beneath you on the totem pole of your Mistresses servants.
You start to suck and lick on Hippolyta's cunt causing her to shake and quiver, and also breaking the rhythm of her licks on Circe's ballsack. This has the intended effect as Circe becomes discontent and admonishes Hippolyta.
<<nm $circe "Quite an awful job Hippolyta, you seem distracted. I can't believe you were able to protect your island of horny sluts from Ares this long. Now appologize.">>
<<nm $hippolyta "I..I'm sorry..please. No..no more.">>
<<nm $circe "Let's see if you're sufficiently wet for the next part of your training.">>
You and Circe switch places and you have fun playing with Hippolyta's giant tits while Circe starts to probe the Queen's pussy with her fingers.
<<nm $circe "You're very wet, but also nice and tight. I'm going to have fun breaking you in Hippolyta. Now tell me you want it.">>
<<nm $hippolyta "I..please..please give it to me. Your cock...I want it.">>
Circe sighs and stands up. Your clitty twitches in it's prison and you're confused by Circe's reation.
<<nm $circe "She's playing for time. You've succeeded in subduing her but I can feel her will is still too strong. Let's introduce her to one of Lex's toys that we acquired. It will be a fitting next step for her to be turned into a bimbo whore by the person who she sought to ally with to destroy me.">>
You pull Hippolyta up and take her to the lab and place her in the chair. She whimpers slightly as the machine is turned on, but soon her jaw becomes slack.
You and Circe massage Hippolyta's breasts and her pussy starts to uncontrollably squirt as she orgasms.
<<nm $Hippolyta "By Hera! Yes!! Yess!!!!! Fuck it's so good!"
<<nm $circe "That's it Hippolyta, soon your body and mine will be fully devoted to my service, just like my sissy here. Isn't that right, sissy?">>
<<nm $player "Yes, of course Mistress. I want to serve you, and this whore needs to learn to serve you with her slut body as well.">>
<<nm $circe "Excellent, you'll get your reward later my pet. I believe Hippolyta is done here for today. I'll give her quarters here and you can come visit her and play with her as you wish until she's fully conditioned.">>
You get dressed and exit with Circe falling you.
<<nm $circe "You did good following my lead. I wasn't calling you sissy to humilitate you, but it to show Hippolyta my strength and that her willing servitude will be rewarded. I understand you still want to be turned back to your former male form, perhaps. But we can discuss that another time.">>
<<nm $player "Yes Mistress, thank you Mistress.">>
Circe smiles then leans in and gives you a big kiss. Your tongues entwine for a few moments then she pulls away and walks back down the corridor.
<<Thought "She called me sissy but I felt like I liked it. And do I really want to be turned back anymore? This body seems so fufilling although I need to orgasm somehow. Tonight was too much. I don't know what I'm going to do if I can't get out of this cage soon!">>
[[Go Home|Home]]
<!--===============================================================-->\
<<case 3>>
[[Go Home|Home]]
<<widget "WW-ApartmentEvents">>\
<<switch $args[0]>>\
<!--===============================================================-->\
<<loc_WWApartment>>\
''Wonder Woman's apartment is located in a very ritzy part of Gotham that is well patrolled..''
<<case "in">>\
<<img "diana" "apartment-doors">>\
''After climbing the fire escape to the roof and sneaking in to the top floor, you take the stairs down one flight where you then stand before the closed door to Wonder Woman's Apartment.''
• [[Break into Wonder Woman's Apartment|WWApartment][$c=0]]
• [[Back to the city|Gotham City]] - <<t1>>
<!--===============================================================-->\
<<case "out">>\
<<img "diana" "apartment-doors">>
''Wonder Woman's lights are out and you don't hear any movement. She doesn't appear to be at home.''
• [[Back to the city|Gotham City]] - <<t1>>
<!--===============================================================-->\
<<default>>\
• [[Back to the city|Gotham City]] - <<t1>>
<!--===============================================================-->\
<</switch>>
<</widget>>
<<switch $c>>\
<<case 0>>\
You slip into Wonder Woman's apartment. You notice her security system isn't activated.
<<Thoughts "Hmm is this Batgirl's handiwork, or maybe Hailey?">>
You creep into the bedroom and see Diana sleeping there. At first you feel a school<<boy>> urge to play a prank, but her heaving chest gives you another idea.
<<Thought "This is naughty, but the deal was I was supposed to act like a villain...">>
<<if not $player.flag.wwapartment>>
• [[Grope Wonder Woman|WWApartment][$c=1]]
<<else>>
<<if $player.stats.corruption[0] == 1>>
• [[Grope Wonder Woman|WWApartment][$c=1]]
<<elseif $player.stats.corruption[0] == 2>>
• [[Grope Wonder Woman|WWApartment][$c=2]]
<<elseif $player.stats.corruption[0] == 3>>
• [[Grope Wonder Woman|WWApartment][$c=3]]
<<elseif $player.stats.corruption[0] > 3>>
• [[Grope Wonder Woman|WWApartment][$c=4]]
<</if>>
<</if
[[Go back to the City|Gotham City]]
<<case 1>>\
You creep over to Wonder Woman's bed. She seems to just have collapsed into bed wearing her hero costume.
In her sleepy and unprepared state, it's easy for you to manipulate her mind and keep her under your control. You hesitantly reach out and touch her breast, she stirs slightly but makes no other movement to try to stop you.
<<Thought "Heh, heh. Time for a little villain roleplay.">>
You start to play with her right breast, while you're not able to feel her soft flesh directly, her skintight suit gives you a good idea of the softness and heft of her large tits. Wonder Woman starts to moan slightly and her nipples stiffen as you play with her bountiful boobs. After a few minutes you feel her start to wake and your control over her slip.
<<Thought "I probably don't want to push this further...">>
You get up and stealthily slip out of her apartment.
<<levelStat $player 'mindcontrol' 1 20>>
<<levelStat $player 'corruption' 2 10>>
[[Go Home|Home][$time.passTime(1)]]
<<case 2>>\
You creep over to Wonder Woman's bed. This time, however you notice Wonder Woman is sleeping completely in the nude.
<<Thought "Interesting, my mental control over her must be totally turning her into a slut! Well, why stop now right?">>
In her sleepy and unprepared state, it's easy for you to manipulate her mind and keep her under your control. You reach out and roughly grab her breast, squeezing the flesh beween your hands, she stirs slightly but makes no other movement to try to stop you.
<<if $player.genderi gte 0>>
<<Thought "Boy what I wouldn't do for my own pair of these. She must get a lot of nice juicy cocks always thrust at her too. What a lucky slut, I'm so jealous!">>
<<else>>
<<Thought "Heh, heh. Being a villain is kind of fun, it wouldn't hurt to turn her into my own little plaything. That will show her who is boss.">>
<</if>>
You start to play with her right breast, being able to fondle her breast without any interfering fabric causes your loins to throb. Her large breast is amazingly smooth. Wonder Woman starts to moan slightly and her nipples stiffen as you play with her bountiful boobs. You pinch her nipples a few times almost daring Wonder Woman to wake up, but she seems to be enjoying being molested.
<<Thought "I probably don't want to push this further...but maybe next time I'll go further. AFter all, she's not protesting. ">>
You get up and stealthily slip out of her apartment.
<<levelStat $player 'mindcontrol' 1 20>>
<<levelStat $player 'corruption' 2 10>>
[[Go Home|Home][$time.passTime(1)]] You square up against Wonder Woman!
<<set $monster = $diana>>
<<display "Combat 1">>