Your browser lacks required capabilities. Please upgrade it or switch to another to continue.
Loading…
,<<set
$deck=[0,0,0,0,0,0,0,0,-1,-1]
$enemyDeck=[0,1]
$TF=0
$brain=0
$enemyTF=0
$deal=true
$heart=0
$TFLevel=0
$score=0
$turn=0
$TFMax=2
$discard=[]
$draw0=$deck.pluck()
$draw1=$deck.pluck()
$draw2=$deck.pluck()
$draw3=$deck.pluck()
$draw4=$deck.pluck()
$scoreLoss=0
$scoreTotal=0
$test=3
$enemyMod="default"
$avatarMod="default"
$avatarModType="full"
$j=0
$i=0
$cost=0
$cardtmp=0
$gameStart=false
$buyHotKey=0
$endTurnHotKey=32
$playFirstCardHotKey=9
$autoPlayHotKey=65
$sortArray=[0,0,0,0,0]
$sortTmp=0
$relicRand=[]
$endTurnBlock=false
$hotKeyInterupt=0
$subCarryOver=false
$imagePack="none"
$spiritAnimal="NUll"
$gifLocation="bottom"
$display=false
$upgradeCostArray=[35,20,20,18,16,16,35,30,25,32,20,35,20,20,20,22,16,20,21,30,25,25,20,20,20,25,27,20,30,20,15,22,20,20,20,2,20,20,20,20,20,20]
$gifLocation = "playField"
>>
<input type="checkbox" id="fullscreen"><label for="fullscreen" class="gofullscreen"><img @src="setup.ImagePath+'FullScreenGo_white.webp'" alt="Go full screen" title="Go full screen" class="fullscreenImg"></label><label for="fullscreen" class="exitfullscreen"><img @src="setup.ImagePath+'FullScreenExit_white.webp'" alt="Exit full screen" title="Exit full screen" class="fullscreenImg"></label>
<span id="captionContents">
<<include "captionContents">>
</span><span id="loopContents">
<<include "loopContents">>
</span><<nobr>>
<<capture $i>>
<div align="center">
<<set $tmpArray=$deal>>
<<for $i = 0; $i<5; $i++>>
<<if $i==4 and $transformation!="vwAnimal">><<break>><</if>>
<<if $deal[$i]!=1000>>
<<set $tmp = $deal[$i]>>
<<set $cardTmp = setup.cardList[$tmp]>>
<<set $card = setup.cards[$cardTmp]>>
<<if $imagePack is "hentai">>
<<if $deal[$i]<=96 or $deal[$i]>=191 and $deal[$i]<204 or $deal[$i]>230 and $deal[$i]<243 or $deal[$i]>266 and $deal[$i]<279 or $deal[$i]>307 and $deal[$i]<321 or $deal[$i]>329 and $deal[$i]<344>>
<<set _img = "img/cardgame/cards/magicgirl/" + $card.image>>
<<else>>
<<set _img = "img/cardgame/cards/" + $card.image>>
<</if>>
<<else>>
<<set _img = "img/cardgame/cards/" + $card.image>>
<</if>>
<<else>>
<<set _img = "img/cardgame/cards/card1000">>
<</if>>
<<include "imageSet">>
<<if $deal[$i]!=1000>>
<<set $cardTmp=($deal[$i]+8), $rangeTmp1=$rangeArray[$i]-2, $rangeTmp2=$rangeArray[$i]-18>>
<<if $rangeTmp2<0>> <<set $rangeTmp2=0>> <</if>>
<<print '<span title="' + ' Range: ' + $rangeTmp2 + '-' + $rangeTmp1 + '"><<link [img[_img]]>></span>
<<set $tmp=$i>>
<<BuyCard>>
<<if $succubus>>
<<replace "#succubusContents">>
<<include "succubusContents">>
<</replace>>
<<else>>
<<replace "#loopContents">>
<<include "loopContents">>
<</replace>>
<</if>>
<</link>>'>>
<<else>>
[img[_img]]
<</if>>
<</for>>
<<if !$succubus>>
<<set $relicTF=$TF>>
<<if $relics.includes(12)>><<set $relicTF+=15>><</if>>
<<if $relics.includes(13)>><<set $relicTF-=15>><</if>>
<<if $transformation is "vwMaid" or $transformation is "vwSissy" or $transformation is "vwMagic">>
<<set _img = "img/cardgame/cards/card376b.webp", $cardTmp=376>>
<<elseif $transformation is "vwBimbo" or $transformation is "vwSchool" or $transformation is "vwWitch" or $transformation is "vwClub">>
<<set _img = "img/cardgame/cards/card376.webp", $cardTmp=376>>
<<elseif $transformation is "sissy" or $transformation is "servant" or $transformation is "trap">>
<<set _img = "img/cardgame/cards/card">>
<<if $relicTF<35>>
<<if $relics.includes(17)>>
<<set _img += "147ab.webp", $cardTmp=147>>
<<else>>
<<set _img += "147a.webp", $cardTmp=147>>
<</if>>
<<elseif $relicTF<75>>
<<if $relics.includes(17)>>
<<set _img += "147bb.webp", $cardTmp=147>>
<<else>>
<<set _img += "147b.webp", $cardTmp=147>>
<</if>>
<<else>>
<<if $relics.includes(17)>>
<<set _img += "147cb.webp", $cardTmp=147>>
<<else>>
<<set _img += "147c.webp", $cardTmp=147>>
<</if>>
<</if>>
<<elseif $transformation is "animal">>
<<if $animalTurnTmp!=0>>
<<set $tmp=$turn, $turn+=$animalTurnTmp>>
<</if>>
<<set _img = "img/cardgame/cards/card">>
<<if !$animalBuyFlag>>
<<if $spiritAnimal is "bunny">>
<<if $relics.includes(17)>>
<<set _img += "1002b.webp">>
<<else>>
<<set _img += "1002.webp">>
<</if>>
<<elseif $turn%3==2 and $spiritAnimal!="cat" or $spiritAnimal is "dog">>
<<if $relics.includes(17)>>
<<set _img += "1003b.webp">>
<<else>>
<<set _img += "1003.webp">>
<</if>>
<<elseif $turn%3==1 or $spiritAnimal is "cat">>
<<if $relics.includes(17)>>
<<set _img += "1001b.webp">>
<<else>>
<<set _img += "1001.webp">>
<</if>>
<<else>>
<<if $relics.includes(17)>>
<<set _img += "1002b.webp">>
<<else>>
<<set _img += "1002.webp">>
<</if>>
<</if>>
<<if $animalTurnTmp!=0>>
<<set $turn=$tmp>>
<</if>>
<<else>>
<<set _img += "1000.webp">>
<</if>>
<<elseif $transformation is "cow" or $transformation is "vwHucow">>
<<set _img = "img/cardgame/cards/card">>
<<if $animalTurnTmp!=0>>
<<set $tmp=$turn, $turn+=$animalTurnTmp>>
<</if>>
<<if !$animalBuyFlag>>
<<if $spiritAnimal is "cow">>
<<if $relics.includes(17)>>
<<set _img += "1005b.webp">>
<<else>>
<<set _img += "1005.webp">>
<</if>>
<<elseif $turn%4==3 and $spiritAnimal!="cat" and $spiritAnimal!="bunny" or $spiritAnimal is "dog">>
<<if $relics.includes(17)>>
<<set _img += "1003b.webp">>
<<else>>
<<set _img += "1003.webp">>
<</if>>
<<elseif $turn%4==2 or $spiritAnimal is "cat" and $spiritAnima!="bunny">>
<<if $relics.includes(17)>>
<<set _img += "1001b.webp">>
<<else>>
<<set _img += "1001.webp">>
<</if>>
<<elseif $turn%4==1 or $spiritAnimal is "bunny">>
<<if $relics.includes(17)>>
<<set _img += "1002b.webp">>
<<else>>
<<set _img += "1002.webp">>
<</if>>
<<else>>
<<if $relics.includes(17)>>
<<set _img += "1005b.webp">>
<<else>>
<<set _img += "1005.webp">>
<</if>>
<</if>>
<<if $animalTurnTmp!=0>>
<<set $turn=$tmp>>
<</if>>
<<else>>
<<set _img += "1000.webp">>
<</if>>
<<elseif $transformation is "wolf" or $transformation is "vwFuta">>
<<set _img = "img/cardgame/cards/card">>
<<if $animalTurnTmp!=0>>
<<set $tmp=$turn, $turn+=$animalTurnTmp>>
<</if>>
<<if !$animalBuyFlag>>
<<if $spiritAnimal is "wolf">>
<<if $relics.includes(17)>>
<<set _img += "1006b.webp">>
<<else>>
<<set _img += "1006.webp">>
<</if>>
<<elseif $turn%4==3 and $spiritAnimal!="cat" and $spiritAnimal!="bunny" or $spiritAnimal is "dog">>
<<if $relics.includes(17)>>
<<set _img += "1003b.webp">>
<<else>>
<<set _img += "1003.webp">>
<</if>>
<<elseif $turn%4==2 or $spiritAnimal is "cat" and $spiritAnima!="bunny">>
<<if $relics.includes(17)>>
<<set _img += "1001b.webp">>
<<else>>
<<set _img += "1001.webp">>
<</if>>
<<elseif $turn%4==1 or $spiritAnimal is "bunny">>
<<if $relics.includes(17)>>
<<set _img += "1002b.webp">>
<<else>>
<<set _img += "1002.webp">>
<</if>>
<<else>>
<<if $relics.includes(17)>>
<<set _img += "1006b.webp">>
<<else>>
<<set _img += "1006.webp">>
<</if>>
<</if>>
<<if $animalTurnTmp!=0>>
<<set $turn=$tmp>>
<</if>>
<<else>>
<<set _img += "1000.webp">>
<</if>>
<<elseif $transformation is "vwAnimal">>
<<set _img = "img/cardgame/cards/card">>
<<if $animalTurnTmp!=0>>
<<set $tmp=$turn, $turn+=$animalTurnTmp>>
<</if>>
<<if !$animalBuyFlag>>
<<if $spiritAnimal is "cow">>
<<if $relics.includes(17)>>
<<set _img += "1005b.webp">>
<<else>>
<<set _img += "1005.webp">>
<</if>>
<<elseif $turn%5==4 and $spiritAnimal!="cat" and $spiritAnimal!="bunny" and $spiritAnimal!="dog" or $spiritAnimal is "wolf">>
<<if $relics.includes(17)>>
<<set _img += "1006b.webp">>
<<else>>
<<set _img += "1006.webp">>
<</if>>
<<elseif $turn%5==3 and $spiritAnimal!="cat" and $spiritAnimal!="bunny" or $spiritAnimal is "dog">>
<<if $relics.includes(17)>>
<<set _img += "1003b.webp">>
<<else>>
<<set _img += "1003.webp">>
<</if>>
<<elseif $turn%5==2 or $spiritAnimal is "cat" and $spiritAnima!="bunny">>
<<if $relics.includes(17)>>
<<set _img += "1001b.webp">>
<<else>>
<<set _img += "1001.webp">>
<</if>>
<<elseif $turn%5==1 or $spiritAnimal is "bunny">>
<<if $relics.includes(17)>>
<<set _img += "1002b.webp">>
<<else>>
<<set _img += "1002.webp">>
<</if>>
<<else>>
<<if $relics.includes(17)>>
<<set _img += "1005b.webp">>
<<else>>
<<set _img += "1005.webp">>
<</if>>
<</if>>
<<if $animalTurnTmp!=0>>
<<set $turn=$tmp>>
<</if>>
<<else>>
<<set _img += "1000.webp">>
<</if>>
<<elseif $transformation is "magic" or $transformation is "acolyte">>
<<if $corrupt>>
<<set _img = "img/cardgame/cards/magicgirl/card-4ab.webp">>
<<else>>
<<set _img = "img/cardgame/cards/magicgirl/card-4aa.webp">>
<</if>>
<<else>>
<<if $imagePack is "hentai">>
<<set _img = "img/cardgame/cards/magicgirl/card-">>
<<else>>
<<set _img = "img/cardgame/cards/card-">>
<</if>>
<<set $relicTF=$TF>>
<<if $relics.includes(12)>><<set $relicTF+=15>><</if>>
<<if $relics.includes(13)>><<set $relicTF-=15>><</if>>
<<if $relicTF<15>>
<<if $relics.includes(17)>>
<<set _img += "4b.webp", $cardTmp=4>>
<<else>>
<<set _img += "4.webp", $cardTmp=4>>
<</if>>
<<elseif $relicTF<30>>
<<if $relics.includes(17)>>
<<set _img += "5b.webp", $cardTmp=3>>
<<else>>
<<set _img += "5.webp", $cardTmp=3>>
<</if>>
<<elseif $relicTF<45>>
<<if $relics.includes(17)>>
<<set _img += "6b.webp", $cardTmp=2>>
<<else>>
<<set _img += "6.webp", $cardTmp=2>>
<</if>>
<<elseif $relicTF<70>>
<<if $relics.includes(17)>>
<<set _img += "7b.webp", $cardTmp=1>>
<<else>>
<<set _img += "7.webp", $cardTmp=1>>
<</if>>
<<else>>
<<set $cardTmp=0>>
<<if $relics.includes(17)>>
<<if $transformation is "bimbo">>
<<set _img += "8bb.webp">>
<<elseif $transformation is "maid">>
<<set _img += "8cb.webp">>
<<elseif $transformation is "hucow" or $transformation is "hoedown">>
<<set _img += "8db.webp">>
<<elseif $transformation is "school">>
<<set _img += "8eb.webp">>
<<elseif $transformation is "magic" and !$corrupt>>
<<set _img += "8eb.webp">>
<<else>>
<<set _img += "8ab.webp">>
<</if>>
<<else>>
<<if $transformation is "bimbo">>
<<set _img += "8b.webp">>
<<elseif $transformation is "maid">>
<<set _img += "8c.webp">>
<<elseif $transformation is "hucow" or $transformation is "hoedown">>
<<set _img += "8d.webp">>
<<elseif $transformation is "school">>
<<set _img += "8e.webp">>
<<elseif $transformation is "magic" and !$corrupt>>
<<set _img += "8e.webp">>
<<elseif $transformation is "club">>
<<set _img += "8f.webp">>
<<else>>
<<set _img += "8.webp">>
<</if>>
<</if>>
<</if>>
<</if>>
<<if $transformation is "animal" or $transformation is "cow" or $transformation is "wolf" or $transformation is "vwFuta" or $transformation is "vwHucow">>
<<print '<span title="Buying this card adds an animal point. This card is not added to your deck"><<link [img[_img]]>></span>
<<set $tmp=-1>>
<<BuyCard>>
<<if $succubus>>
<<replace "#succubusContents">>
<<include "succubusContents">>
<</replace>>
<<else>>
<<replace "#loopContents">>
<<include "loopContents">>
<</replace>>
<</if>>
<</link>>'>>
<<else>>
<<link [img[_img]]>>
<<set $tmp=-1>>
<<BuyCard>>
<<if $succubus>>
<<replace "#succubusContents">>
<<include "succubusContents">>
<</replace>>
<<else>>
<<replace "#loopContents">>
<<include "loopContents">>
<</replace>>
<</if>>
<</link>>
<</if>>
<</if>>
</div>
<</capture>>
<</nobr>><div align="center">
<<capture $i>> <<set $exileTag=[false,false,false,false,false]>>
<<set $tmpArray=$hand>>
<<for $i = 0; $i<6; $i++>>
<<if $hand[$i]!=1000>>
<<set $cardTmp = setup.cardList[$hand[$i]]>>
<<set $card = setup.cards[$cardTmp]>>
<<if $imagePack is "hentai">>
<<if $hand[$i]<=96 or $hand[$i]>=191 and $hand[$i]<204 or $hand[$i]>230 and $hand[$i]<243 or $hand[$i]>266 and $hand[$i]<279 or $hand[$i]>307 and $hand[$i]<321 or $hand[$i]>329 and $hand[$i]<344>>
<<set _img = "img/cardgame/cards/magicgirl/" + $card.image>>
<<else>>
<<set _img = "img/cardgame/cards/" + $card.image>>
<</if>>
<<else>>
<<set _img = "img/cardgame/cards/" + $card.image>>
<</if>>
<<else>>
<<set _img = "img/cardgame/cards/card1000">>
<</if>>
<<include "imageSet">>
<<if $hand[$i]==212 or $hand[$i]==164 or $hand[$i]==146 or $hand[$i]==128 or $hand[$i]==133 or $hand[$i]==134 or $hand[$i]==135 or $hand[$i]==136 or $hand[$i]==137 or $hand[$i]==39 or $hand[$i]==280 or $hand[$i]==282 or $hand[$i]==291 or $hand[$i]==325>> <<set $exileTag[$i]=true>> <</if>>
<<if $hand[$i]!=1000>>
<<set $cardTmp=($hand[$i]+8)>>
<<link [img[_img]]>></span>
<<if $shuffleNextIn>>
<<set $deck.push($hand[$i]), $shuffleNextIn=false>>
<<elseif !$exileTag[$i]>>
<<set $inplay.push($hand[$i])>>
<</if>>
<<set $tmp=$hand[$i], $hand[$i]=1000>>
<<set $autoPlay=true>>
<<for $i=0;$i<$doublePlay;$i++>>
<<PlayCard>>
<</for>>
<<set $doublePlay=0>>
<<PlayCard>>
<<if $succubus>>
<<replace "#succubusContents">>
<<include "succubusContents">>
<</replace>>
<<elseif $("#loopContents").length>>
<<replace "#loopContents">>
<<include "loopContents">>
<</replace>>
<<elseif $("#battleContents").length>>
<<replace "#battleContents">>
<<include "battleContents">>
<</replace>>
<</if>>
<<set $autoPlay=false>>
<</link>>
<<else>>
[img[_img]]
<</if>>
<</for>>
<</capture>>
<<run UpdateMoment()>>
</div><<silently>>
<<set $shuffleTmp=[], $shuffleMod=0, $overflowTmp=[64,65,66,67,68,69,70,71,72,73,74,75,76,77,78,79,80,81,82,83,84,85,86,87,88,89,90,91,92,93,94,95,96], $rangeArray=[]>>
<<if !$shuffleBlock>>
<<if $TF<0>><<set $TF=0>><</if>>
<<if $succubus>>
<<set $shuffleTmp=[218,219,220,221,222,223,224,225,226,227,228,229]>>
<<for $i=0;$i<4;$i++>>
<<set $deal[$i]=$shuffleTmp.pluck()>>
<</for>>
<<run UpdateMoment()>>
<<elseif $transformation is "vwAnimal">>
<<for $i=0;$i<5;$i++>>
<<set $tmp = $dealDeck[random(0,38)]>>
<<set $deal[$i]=$tmp>>
<</for>>
<<include "animalDeal">>
<<elseif $transformation is "vwClub" or $transformation is "vwBimbo">>
<<for $i=0;$i<4;$i++>>
<<set $tmp = $dealDeck[random(0,53)]>>
<<set $deal[$i]=$tmp>>
<</for>>
<<elseif $transformation is "vwMaid">>
<<for $i=0;$i<4;$i++>>
<<set $tmp = $dealDeck[random(0,57)]>>
<<set $deal[$i]=$tmp>>
<</for>>
<<elseif $transformation is "vwWitch" or $transformation is "vwSchool" or $transformation is "vwSissy" or $transformation is "vwMagic">>
<<for $i=0;$i<4;$i++>>
<<set $tmp = $dealDeck[random(0,61)]>>
<<set $deal[$i]=$tmp>>
<</for>>
<<else>>
<<if $shuffleTmpTF<99999>>
<<set $shuffleTF=$shuffleTmpTF, $shuffleTmpTF=9999999999>>
<<else>>
<<set $shuffleTF=$TF>>
<</if>>
<<if $relics.includes(12)>>
<<set $shuffleMod+=15>>
<</if>>
<<if $relics.includes(13)>>
<<set $shuffleMod-=15>>
<</if>>
<<if $shuffleTF+$shuffleMod<0>>
<<set $shuffleMod=($shuffleTF*-1)>>
<</if>>
<<for $i=($shuffleTF+2+$shuffleMod);$i<($shuffleTF+18+$shuffleMod);$i++>>
<<if $i<10>> <<set $i=10>> <</if>>
<<if $i>=$dealDeck.length>>
<<set $tmp = random($dealDeck.length-32,$dealDeck.length-1)>>
<<set $shuffleTmp.push($tmp)>>
<<else>>
<<set $shuffleTmp.push($i)>>
<</if>>
<</for>>
<<for $i=0;$i<4;$i++>>
<<set $tmp=$shuffleTmp.pluck()>>
<<set $rangeArray[$i] = $tmp>>
<<set $deal[$i]=$dealDeck[$tmp]>>
<</for>>
<<if $transformation is "animal" or $transformation is "cow" or $transformation is "wolf" or $transformation is "vwFuta" or $transformation is "vwHucow" or $transformation is "vwAnimal">> <<include "animalDeal">> <</if>>
<<run UpdateMoment()>>
<</if>>
<</if>>
<</silently>><<silently>>
<<set $relicLeft=[], $storyLevel++, $gameStart=false>>
<<for _i=0; _i<$relicUnlocks.length; _i++>>
<<set $relicLeft.push($relicUnlocks[_i])>>
<</for>>
<<for _i=0; _i<$relics.length; _i++>>
<<set $relicLeft.delete($relics[_i])>>
<</for>>
<<set $relicRand=$relicLeft.pluckMany(4)>>
<</silently>>
<<if $mode is "story">>
<<if $storyLevel==2 and $ascension<1>>
<<goto "characterSelect">>
<<else>>
<<goto "storyWin">>
<</if>>
<<elseif $mode is "endless">>
<<goto "endlessWin">>
<<else>>
<p class="line-1 anim-typewriter">You win</p>
You've defated your opponent. She kneels before you, fully resigned to her fate. It's now up to you to decide what to do with her. Will she be your personal sex slave? Your maid? Will you sell her off to the higest bidder? You grin as your mind swarms with possibilities.
<span class="next">[[Back to the main menu|cardStart]]</span>
<</if>><<set $gameStart=false>>
<<if $mode is "story">><<goto "storyLose">><</if>>
<p class="line-1 anim-typewriter">Game Over</p>
You can't resist any longer. You collapse to your knees, accepting your fate as a slave. You'll live out the rest of your days in whatever ways your opponent wishes, his property.
Will you be his sex slave, will he sell you off to the highest bidder? You shudder as the thought of what your fate might be.
<span class="next">[[Back to the main menu|cardStart]]</span>
<<silently>>
<<set $deck=[8,8,8,8,8,8,8,8,7,7],
$enemyDeck=[0,1],
$TF=0,
$maxTF=100,
$maxTFEnemy=100,
$brain=0,
$oldBrain=0,
$sub=0,
$enemyTF=0,
$enemyTFTotal=0,
$deal=[8,9,10,11],
$dealStatus=true,
$deckBuild=[0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15],
$transformation = "none",
$heart=0,
$TFLevel=0,
$score=0,
$TFDamage=0,
$shield=0,
$shieldTmp=0,
$oldShield=0,
$drawCount=0,
$drawTrigger=false,
$noDrawFlag=false
$turn=0,
$TFMin=1,
$TFMax=2,
$discard=[],
$forget=false,
$inplay=[],
$hand=[],
$bossDeck=[],
$bossDiscard=[],
$damage=0,
$ditzCount=0,
$dirty=100,
$breasts=1,
$breastDoubler=false,
$clean=false,
$hand[0]=$deck.pluck(),
$hand[1]=$deck.pluck(),
$hand[2]=$deck.pluck(),
$hand[3]=$deck.pluck(),
$hand[4]=$deck.pluck(),
$hand[5]=1000,
$scoreLoss=0,
$subLoss=0,
$scoreTotal=0,
$autoPlay=false,
$newTurn=false,
$target=0,
$goal=0,
$battle =false,
$count=0
$cardDisplay=1000,
$level=100,
$difficulty=6,
$battleFlag=true,
$bossHealth=75,
$rainbow=0,
$relics=[],
$relicUnlocks=[1,2,3,4,5,6,7,8,9,18],
$sandBox=false,
$heartAccum=0,
$subAccum=0,
$brainAccum=0,
$TFAccum=0,
$enemyList=[1,2,3,4,5,6,7],
$enemy=$enemyList.pluck(),
$enemyTrait=[]
$reflect=false,
$endlessRound=1,
$memoryCount=0,
$playedCard=9999,
$showDeal3=false,
$chastity=false,
$chastityTurnCount=0,
$notChastityTurnCount=0,
$chastityToggleCount=0,
$chastityImgRand=[0,0,0,0,0],
$doubleSubCarryOver=false,
$bunny=0,
$cat=0,
$dog=0,
$cow=0,
$wolf=0,
$spiritAnimal="none",
$bonusHeart=0,
$bonusTF=0,
$bonusShield=0,
$bonusBrain=0,
$boughtCard=false,
$shieldDelay=-1,
$corrupt=false,
$corruption=0,
$corruptionMod=0,
$spells=[],
$oldSpells=[],
$doubleCast=false,
$blocked=0,
$succubus=false,
$succubusTrigger=false,
$randomFlag=false,
$bossCount=0,
$shuffleBlock=false,
$freeBuy=0,
$brainBoost=0,
$shieldBoost=0,
$TFBoost=0,
$multiBoost=0,
$shuffleNextIn=false,
$deathShield=false,
$gold=0,
$potions=[10000,10000,10000,10000,10000],
$potionsUsed=0,
$potionsUsedLast=0,
$engineerCounter=[1,0,0,0],
$exodia=[false,false,false,false],
$animalTurnTmp=0,
$animalThemeRange=-1,
$flipCorrupt=false,
$noBrain=0,
$noHeart=0,
$noSub=0,
$potionSlots=3,
$forceNoSub=false,
$convertToSpell=false,
$shieldToTF=false,
$exodia=false
>>
<<set $themeCount={
bondage: 0,
slave: 0,
romance: 0,
blowjob: 0,
tease: 0,
seduce: 0,
sex: 0,
cum: 0,
smart: 0,
chemistry: 0,
hypno: 0,
cock: 0,
tech: 0,
fatale: 0,
bimbo: 0,
maid: 0,
hucow: 0,
futa: 0,
school: 0,
sissy: 0,
magic: 0,
tentacles: 0,
witch: 0,
money: 0,
breasts: 0,
lezdom: 0,
surveil: 0,
ass: 0,
prostitution: 0,
engineer: 0,
feet: 0,
latex: 0,
ambition: 0,
purity: 0
}>>
<<include "cardDefine">>
<<script>>
document.body.style.backgroundImage="none";
<</script>>
<</silently>>
<div align="center">
<img src ="img/ui/logoWordmark.webp" class = "story">
[img[img/ui/apolloLogo.webp][https://www.apollosevengames.com]]</div>
TF Card Battle is a deckbuilding card game. You'll have to use cards in your hand in order to add new, more powerful cards to your deck in order to defeat your opponent
<<button "Story Mode">> <<set $mode="story", $transformation="none">> <<goto "story">> <</button>>
The main mode of the game. Play through multiple rounds while earning upgrades.
<<button "Classic">> <<set $mode="classic">> <<goto "classic">> <</button>>
Play a single round.
<<button "Sandbox">> <<set $mode="sandbox", $maxTF=9999, $maxTFEnemy=9999>> <<goto "sandboxIntro">> <</button>>
Play with no fail state, ability to control TF, and add any body modifications you want.
<<button "Endless">> <<set $mode="endless">> <<goto "endless">> <</button>>
Story Mode without the story. Play as many rounds as you can with the difficulty increasing every round.
Gifs location:
<label><<radiobutton "$gifLocation" "playField">>Play Field</label>
<label><<radiobutton "$gifLocation" "bottom">>Sidebar Bottom</label>
<label><<radiobutton "$gifLocation" "top">>Sidebar Top</label>
<label><<radiobutton "$gifLocation" "background">>Background</label>
(You can change this setting and more in the settings tab at any time.)[[Show list of cards|showAllCards]]
<<back [[Back|$return]]>>
In this game, the goal is to transform your opponent before they can transform you. Each turn you draw five cards and can play them to acquire new ones.
You win when you get your opponent to 100 <<nobr>><img src="img/ui/tf.webp">, you lose if you reach 100 <img src="img/ui/tf.webp">.<</nobr>>
To do this, you'll have to play the cards in your hand and use the resources you gain to buy new cards. These new cards are added to your discard pile and later on shuffled into your deck. At that point you draw them like normal cards.
<img src="img/ui/tutorial.webp" class="story">
Flirts are added to your deck once you reach a certain level of TF. These replace a brainstorm. The higher your TF, the more flirts and the fewer brainstorms. This process starts at 18 TF, and another brainstorm gets replaced every 6 TF after. At TF 50, submits are added to replace flirts in the same fashion. Mousing over the TF symbol below the player avatar will display how many brainstorms/flirts/subs are in your deck at that TF level.
When playing a card it goes into the "in play" area. This means it will not be shuffled back into the deck if the deck is empty and you try to draw more cards. At the end of the turn cards in the in-play area are moved to the discard.
<img src="img/ui/tutorialcard.webp" class="story">
What do all these symbols mean?:
<img src="img/ui/brain.webp">
This symbol represents ideas and intelligence. It is used to buy new cards.
<img src="img/ui/tf.webp">
This symbol represents transformations. It is used to defeat your opponent. When either you or your opponent reaches 100 TF, they lose!.
<img src="img/ui/heart.webp">
This symbol represents sex and sexyness. It is also used to buy new cards.
<img src="img/ui/sub.webp">
This symbol represents submission and, you guessed it, is used to buy cards.
<img src="img/ui/card.webp">
This symbol means draw a card. You can only have six cards in hand at a time.
<img src="img/ui/shield.webp">
This symbol blocks incoming <nobr><img src="img/ui/tf.webp"></nobr> from your opponent.
<img src="img/ui/noheart.webp">
Cards with this symbol transform into a worse version if you have any cards that COST <nobr><img src="img/ui/heart.webp"></nobr>in your deck. For example, flirts don't count because they don't cost anything. If you don't meet their requirement, they show a symbol like this: <img src="img/ui/purityfail.webp">
<img src="img/ui/brainDrain.webp">
Cards with this removes the lowest cost non brainstorm <nobr><img src="img/ui/brain.webp"></nobr> card from your deck. The effect is repeatable, occuring everytime you play the card. It only removes cards form your deck, not your discard or inplay areas. This represents losing intelligence.
<<nobr>><img src="img/ui/symbolSmart.webp">
<img src="img/ui/symbolTech.webp">
<img src="img/ui/symbolHypno.webp">
<img src="img/ui/symbolChemistry.webp">
<img src="img/ui/symbolSeduce.webp">
<img src="img/ui/symbolRomance.webp">
<img src="img/ui/symbolTease.webp">
<img src="img/ui/symbolFatale.webp">
<img src="img/ui/symbolBlow.webp">
<img src="img/ui/symbolCock.webp">
<img src="img/ui/symbolSex.webp">
<img src="img/ui/symbolCum.webp">
<img src="img/ui/symbolSlave.webp">
<img src="img/ui/symbolBound.webp"><</nobr>>
These symbols means the card belongs to a theme. Cards in a theme are added or removed to the cards that can be dealt to the buy piles in the deckbuilding screen before a round. In Story Mode and Endless Mode, the more cards of a theme you play in a round the cheaper it's theme upgrade will be in the store.
<img src="img/ui/playfield2.webp" class="story">
Hotkeys:
<img src="img/ui/hotkeys.webp" class="story">
Transformations:
There are three transforamtions. Bimbo, Maid, and Hucow. Selecting a different transformation changes what cards what cards you are dealt.
Bimbo:
<img src="img/cardgame/cards/card31.webp">
Bimbo cards add ditz cards to your deck when you buy them or have effects based on how may ditz cards are in your deck.
<img src="img/cardgame/cards/card-2.webp">
Maid:
<img src="img/cardgame/cards/card91.webp">
Maid cards either "clean" or have effects based on how dirty it is. Every turn the <nobr><img src="img/ui/dirty.webp"></nobr> counter increases by 1. This counter doesn't start until you play a maid card.
Hucow:
<img src="img/cardgame/cards/card104.webp">
Hucow cards either increase your breast size, or have an effect based on how large your breasts are. <nobr><img src="img/ui/breasts.webp"></nobr> indicates your breast size.
Specific cards:
<img src="img/cardgame/cards/card7a.webp">
This card and the cards like it, stop working if you have ANY amount of cards that cost <nobr><img src="img/ui/heart.webp"></nobr> in your deck. Cards that produce <nobr><img src="img/ui/heart.webp"></nobr> but don't cost it don't count. Like flirt for example.
<img src="img/cardgame/cards/card16.webp">
This card doubles the amount of <nobr><img src="img/ui/brain.webp"></nobr> in your resource pool.
<img src="img/cardgame/cards/card31.webp">
This is one of many cards that add the "Ditz" card to your deck. These cards add the ditz on purchase, not when played.
<img src="img/cardgame/cards/card-2.webp">
The ditz card waters down your deck, but the cards that produce it are otherwise undercosted.
<img src="img/cardgame/cards/card39.webp">
This means that the buy piles will be replaced with three new cards, even if you have already bought some.
<img src="img/cardgame/cards/card9.webp">
Cards with the arrow symbol add an amount of the resources on the right equal to the current amount of the resource on the left you have in your pool. This does not use up that resource.
<img src="img/cardgame/cards/card55.webp">
This card adds negative <nobr> <img src="img/ui/shield.webp">. Values below 0 add <img src="img/ui/tf.webp"> rather than subtract it. </nobr>
<img src="img/cardgame/cards/card57a.webp">
Restarts the turn without resetting your resources. Draw five new cards, reset the buy pile, etc.
<img src="img/cardgame/cards/card63.webp">
Basic cards are Brainstorm, Flirt, Submit and Mysterious Pills.
<img src="img/cardgame/cards/card75.webp">
This card and the cards like it have positive effects based on the total amount of ditzes (not cards that add ditz) in your deck. This includes cards in your hand and discard as well.
<img src="img/cardgame/cards/card90.webp">
This card draws until you have 5 cards in your hand. If you started with 3, you'll draw 2 more, for example.
<img src="img/cardgame/cards/card83.webp">
Unlike the other ditz counting cards, this one only includes ditzes in the inplay area. Cards in your hand, discard, or deck don't count.
<img src="img/cardgame/cards/card86.webp">
This card adds <<nobr>> <img src="img/ui/brain.webp"> <img src="img/ui/heart.webp"> and <img src="img/ui/sub.webp"><</nobr>> equal to the amount of ditz in your deck.
<img src="img/cardgame/cards/card92.webp">
Cards with the <<nobr>> <img src="img/ui/clean.webp"><</nobr>> symbol decrement the <<nobr>> <img src="img/ui/dirty.webp"><</nobr>> counter. This counter doesn't start until you play your first <<nobr>> <img src="img/ui/clean.webp"><</nobr>> card.
<img src="img/cardgame/cards/card95.webp">
This card increases <<nobr>> <img src="img/ui/dirty.webp"><</nobr>> <<if $drawBlock>>
<<else>>
<<set $drawCount++>>
<<if $forceDraw!=0>>
<<for _z to 0; _z lt 6; _z++>>
<<if $hand[_z]==1000>>
<<set $hand[_z]=$forceDraw>>
<<if $relics.includes(73)>>
<<if $forceDraw==235>> <<set $heart++>> <</if>>
<<if $forceDraw==236>> <<set $shield++>> <</if>>
<<if $forceDraw==237>> <<set $TFDamage++>> <</if>>
<<if $forceDraw==238>> <<set $heart++, $shield++, $TFDamage++>> <</if>>
<</if>>
<<break>>
<</if>>
<</for>>
<<for _z to 0; _z lt $inplay.length; _z++>>
<<if $inplay[_z]==$forceDraw>>
<<run $inplay.deleteAt(_z)>>
<<break>>
<</if>>
<</for>>
<<set $forceDraw=0>>
<<else>>
<<if $deck.length==0 and $discard.length==0>> <<set $noDrawFlag=true>>
<<else>>
<<for _z to 0; _z lt 6; _z++>>
<<if $hand[_z]==1000>>
<<if $deck.length==0>>
<<for $y to 0; $y < $discard.length; $y++>>
<<set $deck.push($discard[$y])>>
<</for>>
<<set $discard=[]>>
<</if>>
<<set $hand[_z]=$deck.pluck()>>
<<break>>
<</if>>
<</for>>
<</if>>
<</if>>
<</if>>
<<nobr>>
<<set $tmpArray=$deck>>
<<for $i to 0; $i < $deck.length; $i++>>
<<set $tmp = $deck[$i]>>
<<set $cardTmp = setup.cardList[$tmp]>>
<<set $card = setup.cards[$cardTmp]>>
<<if $imagePack is "hentai">>
<<if $deck[$i]<=96 or $deck[$i]>=191 and $deck[$i]<204 or $deck[$i]>230 and $deck[$i]<243 or $deck[$i]>266 and $deck[$i]<279 or $deck[$i]>307 and $deck[$i]<321 or $deck[$i]>329 and $deck[$i]<344>>
<<set _img = "img/cardgame/cards/magicgirl/" + $card.image>>
<<else>>
<<set _img = "img/cardgame/cards/" + $card.image>>
<</if>>
<<else>>
<<set _img = "img/cardgame/cards/" + $card.image>>
<</if>>
<<include "imageSet">>
[img[_img]]
<</for>>
<</nobr>>
<span class="next"><<return "Back">></span><<nobr>>
<<set $tmpArray=$discard>>
<<for $i to 0; $i < $discard.length; $i++>>
<<set $tmp = $discard[$i]>>
<<set $cardTmp = setup.cardList[$tmp]>>
<<set $card = setup.cards[$cardTmp]>>
<<if $imagePack is "hentai">>
<<if $discard[$i]<=96 or $discard[$i]>=191 and $discard[$i]<204 or $discard[$i]>230 and $discard[$i]<243 or $discard[$i]>266 and $discard[$i]<279 or $discard[$i]>307 and $discard[$i]<321 or $discard[$i]>329 and $discard[$i]<344>>
<<set _img = "img/cardgame/cards/magicgirl/" + $card.image>>
<<else>>
<<set _img = "img/cardgame/cards/" + $card.image>>
<</if>>
<<else>>
<<set _img = "img/cardgame/cards/" + $card.image>>
<</if>>
<<include "imageSet">>
[img[_img]]
<</for>>
<</nobr>>
<span class="next"><<return "Back">></span><<silently>>
<<set $j=100, $target=-10>>
<<for $i to 0; $i < $deck.length; $i++>>
<<set $tmp = $deck[$i]>>
<<set $cardTmp = setup.cardList[$tmp]>>
<<set $card = setup.cards[$cardTmp]>>
<<if $card.suit is "brain" or $card.suit is "rainbow">>
<<if $j>$card.cost>>
<<set $target=$i, $j=$card.cost>>
<</if>>
<</if>>
<</for>>
<<if $target>-10>>
<<set $cardDisplay=$deck[$target], $forget=true>>
<<set $deck.deleteAt($target)>>
<</if>>
<</silently>><div id="battleContents"><<include "battleContents">></div>
<<include "modifiers">>
[[What are the rules again?|help]]<<silently>>
<<if $relics.includes(72)>> <<include "bankruptcy">> <</if>>
<<set $maxBossHealth=$bossHealth, $popUpBlock=true, $playedCard=9999, $rainbow=0, $spells=[]>>
<<for $i=0;$i<$discard.length;$i++>>
<<set $deck.push($discard[$i])>>
<</for>>
<<set $discard=[]>>
<<set $gold += Math.max(15,Math.floor(30-($turn/3)))>>
<</silently>>
You've beaten your main opponent, now it's time to face the people behind this!
Unlike your previous opponents, this time you're facing a member of the Shadow Organization that captured you!
Your opponent doesn't care what resource you play, it all adds to the <img src="img/ui/rainbow.webp"> meter. But <img src="img/ui/tf.webp"> does twice as much as other resources, you're still trying to transform them after all! This resource is subtracted directly form the boss's health, so throw everything you've got at them.
There's no buying any more cards, what's in your deck is all you've got!
<<silently>>
<<if $storyLevel==6>>
<<goto "victoryFinale">>
<<elseif $storyLevel==5>>
<<set $bossDeck=[25,26,27,28,29,30], $attack=$bossDeck.pluck(), $boss=4>>
<<elseif $storyLevel==4>>
<<set $bossDeck=[16,17,17,18,18,19,20,21,22,23,24], $attack=$bossDeck.pluck(), $boss=3>>
<<elseif $storyLevel==3>>
<<set $bossDeck=[10,11,12,13,14,15], $attack=$bossDeck.pluck(), $boss=2>>
<<else>>
<<set $bossDeck=[1,2,3,4,5,6,7,8,9], $attack=$bossDeck.pluck(), $boss=1>>
<</if>>
<<if $mode is "endless">>
<<if random(1,3)==1>>
<<set $bossDeck=[16,17,17,18,18,19,20,21,22,23,24], $boss=3>>
<<elseif random(1,2)==1>>
<<set $bossDeck=[10,11,12,13,14,15], $boss=2>>
<<else>>
<<set $bossDeck=[1,2,3,4,5,6,7,8,9], $boss=1>>
<</if>>
<</if>>
<</silently>>
<<if $mode is "sandbox">>
[[Michael|battle][$newTurn=true, $bossDeck=[1,2,3,4,5,6,7,8,9], $attack=$bossDeck.pluck(), $boss=1]]
[[Derek|battle][$newTurn=true, $bossDeck=[10,11,12,13,14,15], $attack=$bossDeck.pluck(), $boss=2]]
[[Veiled Woman|battle][$newTurn=true, $bossDeck=[16,17,17,18,18,19,20,21,22,23,24], $attack=$bossDeck.pluck(), $boss=3]]
[[Sally|battle][$newTurn=true, $bossDeck=[25,26,27,28,29,30], $attack=$bossDeck.pluck(), $boss=4]]
<<else>>
You earned <<print Math.max(15,Math.floor(28-($turn/3)))>> points for beating your opponent in $turn turns.
Before you face your foe, you may spend some of those points on one of the following options. Unspent points can be used in the store afterwards
<<button "Meditate">> <<set $newTurn=true, $attack=$bossDeck.pluck(), $battleChooice="meditate">> <<goto "preBattle">> <</button>> (Clears your mind, removing 4 basic cards from your deck.)
<<button "Rest">> <<set $newTurn=true, $attack=$bossDeck.pluck(), $battleChooice="rest">> <<goto "preBattle">> <</button>> (Rest your eyes, healing 25 <img src="img/ui/tf.webp">.)
<<button "Plan">> <<set $newTurn=true, $attack=$bossDeck.pluck(), $battleChooice="plan">> <<goto "preBattle">> <</button>> (Figure out a plan of attack, starting the boss at 40 less health.)
<<button "Skip">><<set $newTurn=true, $attack=$bossDeck.pluck(), $gold+=5>> <<goto "battle">> <</button>> (Keep up the presssure and go straight for the boss, gain 5 points)
<</if>><<nobr>>
<div class="zoom">
<<set $tmpArray=[0,$cardDisplay], $i=1>>
<<set $tmp = $cardDisplay>>
<<set $cardTmp = setup.cardList[$tmp]>>
<<set $card = setup.cards[$cardTmp]>>
<<if $imagePack is "hentai">>
<<if $cardDisplay<=96 or $cardDisplay>=191 and $cardDisplay<204 or $cardDisplay>230 and $cardDisplay<243 or $cardDisplay>266 and $cardDisplay<279 or $cardDisplay>307 and $cardDisplay<321 or $cardDisplay>329 and $cardDisplay<342>>
<<set _img = "img/cardgame/cards/magicgirl/" + $card.image>>
<<else>>
<<set _img = "img/cardgame/cards/" + $card.image>>
<</if>>
<<else>>
<<set _img = "img/cardgame/cards/" + $card.image>>
<</if>>
<<include "imageSet">>
[img[_img]]
</div>
<</nobr>><<silently>>
<<set $noBrain=true>>
<<capture $i>>
<<for $i to 0; $i < $deck.length; $i++>>
<<set $tmp = $deck[$i]>>
<<set $cardTmp = setup.cardList[$tmp]>>
<<set $card = setup.cards[$cardTmp]>>
<<switch $card.suit>>
<<case "brain">>
<<set $noBrain=false>>
<<case "rainbow">>
<<set $noBrain=false>>
<</switch>>
<</for>>
<<for $i to 0; $i < $discard.length; $i++>>
<<set $tmp = $discard[$i]>>
<<set $cardTmp = setup.cardList[$tmp]>>
<<set $card = setup.cards[$cardTmp]>>
<<switch $card.suit>>
<<case "brain">>
<<set $noBrain=false>>
<<case "rainbow">>
<<set $noBrain=false>>
<</switch>>
<</for>>
<<for $i to 0; $i < $hand.length; $i++>>
<<if $hand[$i]!=1000>>
<<set $tmp = $hand[$i]>>
<<set $cardTmp = setup.cardList[$tmp]>>
<<set $card = setup.cards[$cardTmp]>>
<<switch $card.suit>>
<<case "brain">>
<<set $noBrain=false>>
<<case "rainbow">>
<<set $noBrain=false>>
<</switch>>
<</if>>
<</for>>
<</capture>>
<</silently>>
<<nobr>>
<<set $tmpArray=[0], $i=0>>
<<for $j to 0; $j < 375; $j++>>
<<set $tmpArray[0]=$j>>
<<set $cardTmp = setup.cardList[$j]>>
<<set $card = setup.cards[$cardTmp]>>
<<if $imagePack is "hentai">>
<<if $j<=96 or $j>=191 and $j<204 or $j>230 and $j<243 or $j>266 and $j<279 or $j>307 and $j<321 or $j>329 and $j<344>>
<<set _img = "img/cardgame/cards/magicgirl/" + $card.image>>
<<else>>
<<set _img = "img/cardgame/cards/" + $card.image>>
<</if>>
<<else>>
<<if $j>=191 and $j<204 or $j>230 and $j<243 or $j>266 and $j<279 or $j>307 and $j<321 or $j>329 and $j<344>>
<<set _img = "img/cardgame/cards/magicgirl/" + $card.image>>
<<else>>
<<set _img = "img/cardgame/cards/" + $card.image>>
<</if>>
<</if>>
<<include "imageSet">>
[img[_img]]
<</for>><</nobr>>
/*[[Show theme upgraded cards as well|showAllCardsTheme]]*/
<<back [[Back|$return]]>>
<<nobr>><<if $attack==1>>
<<if $newTurn>><<set $discard.push($hand[4]), $hand[4]=1000, $damage=5>><</if>>
<img src="img/boss/card1.webp">
<<elseif $attack==2>>
<<if $newTurn>><<set $damage=9>><</if>>
<img src="img/boss/card2.webp">
<<elseif $attack==3>>
<<if $newTurn>><<set $damage=6, $brainBlock=true>><</if>>
<img src="img/boss/card3.webp">
<<elseif $attack==4>>
<<if $newTurn>><<set $damage=6, $heartBlock=true>><</if>>
<img src="img/boss/card4.webp">
<<elseif $attack==5>>
<<if $newTurn>><<set $damage=6, $subBlock=true>><</if>>
<img src="img/boss/card5.webp">
<<elseif $attack==6>>
<<if $newTurn>>
<<set $damage=7>>
<<include "forgetRandom">>
<</if>>
<img src="img/boss/card6.webp">
<<elseif $attack==7>>
<<if $newTurn>><<set $damage=8, $discard.push(6), $discard.push(6), $ditzCount+=2>><</if>>
<img src="img/boss/card7.webp">
<<elseif $attack==8>>
<<if $newTurn>><<set $damage=5, $bossHealth+=10>><</if>>
<img src="img/boss/card8.webp">
<<elseif $attack==9>>
<<if $newTurn>><<set $damage=6, $tfBlock=true>><</if>>
<img src="img/boss/card9.webp">
<<elseif $attack==10>>
<<if $newTurn>>
<<set $damage=10>>
<<if $relics.includes(7)>><<else>>
<<if $deck.length<1>>
<<for $i to 0; $i < $discard.length; $i++>>
<<set $deck.push($discard[$i])>>
<</for>>
<<set $discard=[]>>
<</if>>
<<set $hand[5]=$deck.pluck()>>
<</if>>
<</if>>
<img src="img/boss/card10.webp">
<<elseif $attack==11>>
<<if $newTurn>>
<<set $damage=8>>
<<include "forgetBasic">>
<</if>>
<img src="img/boss/card11.webp">
<<elseif $attack==12>>
<<if $newTurn>><<set $damage=16, $doubleShield=true>><</if>>
<img src="img/boss/card12.webp">
<<elseif $attack==13>>
<<if $newTurn>><<set $damage=10, $doubleSub=true>><</if>>
<img src="img/boss/card13.webp">
<<elseif $attack==14>>
<<if $newTurn>><<set $damage=10, $doubleHeart=true>><</if>>
<img src="img/boss/card14.webp">
<<elseif $attack==15>>
<<if $newTurn>><<set $damage=10, $doubleBrain=true>><</if>>
<img src="img/boss/card15.webp">
<<elseif $attack==16>>
<<if $transformation is "bimbo" or $transfromation is "housewife">>
<<if $newTurn>><<set $damage=5+$ditzCount>><</if>>
<img src="img/boss/card16.webp">
<<elseif $transformation is "maid" or $transformation is "servant">>
<<if $newTurn>><<if $dirty<0>><<set $tmpDirty=0>> <<else>> <<set $tmpDirty=$dirty>> <</if>> <<set $damage=15-$tmpDirty>><</if>>
<img src="img/boss/card16b.webp">
<<elseif $transformation is "hucow" or $transformation is "cow">>
<<if $newTurn>><<set $damage=5+$breasts>><</if>>
<img src="img/boss/card16c.webp">
<<elseif $transformation is "futa" or $transformation is "wolf">>
<<if $newTurn>>
<<if $subLoss>0>>
<<set $damage=16>>
<img src="img/boss/card16db.webp">
<<else>>
<<set $damage=8>>
<img src="img/boss/card16da.webp">
<</if>>
<</if>>
<<elseif $transformation is "school" or $transformation is "bully">>
<<if $newTurn>><<set $damage=10, $brainBlock=true>><</if>>
<img src="img/boss/card16e.webp">
<<elseif $transformation is "sissy">>
<<if $newTurn>><<set $damage=10, $lockBlock=true>><</if>>
<img src="img/boss/card16f.webp">
<<elseif $transformation is "animal" or $transformation is "cow" or $transformation is "wolf">>
<<if $newTurn>><<set $damage=$bunny+$cat+$dog>><</if>>
<img src="img/boss/card16g.webp">
<<elseif $transformation is "magic" or $transformation is "trap" or $transformation is "magicaler">>
<<if $corrupt>>
<<if $newTurn>><<set $subBlock=true, $damage=9>><</if>>
<img src="img/boss/card16hb.webp">
<<else>>
<<if $newTurn>><<set $brainBlock=true, $damage=9>><</if>>
<img src="img/boss/card16ha.webp">
<</if>>
<<elseif $transformation is "witch" or $transformation is "acolyte">>
<<if $newTurn>><<set $damage=8, $spellDim=true>><</if>>
<img src="img/boss/card16i.webp">
<<elseif $transformation is "club">>
<<if $newTurn>><<set $damage=5+(3*$potionsUsedLast)>><</if>>
<img src="img/boss/card16j.webp">
<</if>>
<<elseif $attack==17>>
<<if $newTurn>><<set $damage=10, $drawBlock=true>><</if>>
<img src="img/boss/card17.webp">
<<elseif $attack==18>>
<<if $newTurn>><<set $damage=8, $shieldHalf=true>><</if>>
<img src="img/boss/card18.webp">
<<elseif $attack==19>>
<<if $newTurn>>
<<if $relics.includes(59) or $relics.includes(61)>>
<<set $damage=16>>
<<else>>
<<set $damage=8>>
<</if>>
<</if>>
<img src="img/boss/card19.webp">
<<elseif $attack==20>>
<<if $newTurn>>
<<if $relics.includes(50) or $relics.includes(60)>>
<<set $damage=16>>
<<else>>
<<set $damage=8>>
<</if>>
<</if>>
<img src="img/boss/card20.webp">
<<elseif $attack==21>>
<<if $newTurn>>
<<if $relics.includes(54) or $relics.includes(55)>>
<<set $damage=16>>
<<else>>
<<set $damage=8>>
<</if>>
<</if>>
<img src="img/boss/card21.webp">
<<elseif $attack==22>>
<<if $newTurn>>
<<if $relics.includes(53) or $relics.includes(58)>>
<<set $damage=16>>
<<else>>
<<set $damage=8>>
<</if>>
<</if>>
<img src="img/boss/card22.webp">
<<elseif $attack==23>>
<<if $newTurn>>
<<if $relics.includes(56) or $relics.includes(57)>>
<<set $damage=16>>
<<else>>
<<set $damage=8>>
<</if>>
<</if>>
<img src="img/boss/card23.webp">
<<elseif $attack==24>>
<<if $newTurn>>
<<if $relics.includes(51) or $relics.includes(52)>>
<<set $damage=16>>
<<else>>
<<set $damage=8>>
<</if>>
<</if>>
<img src="img/boss/card24.webp">
<<elseif $attack==25>>
<<if $newTurn>>
<<set $damage=10>>
<</if>>
<img src="img/boss/card25.webp">
<<elseif $attack==26>>
<<if $newTurn>>
<<set $damage=5>>
<</if>>
<img src="img/boss/card26.webp">
<<elseif $attack==27>>
<<if $newTurn>>
<<set $damage=10, $bossHealth+=25>>
<</if>>
<img src="img/boss/card27.webp">
<<elseif $attack==28>>
<<if $newTurn>>
<<set $damage=15>>
<</if>>
<img src="img/boss/card28.webp">
<<elseif $attack==29>>
<<if $newTurn>>
<<set $damage=8, $discard.push($hand[3]), $hand[3]=1000, $discard.push($hand[4]), $hand[4]=1000>>
<</if>>
<img src="img/boss/card29.webp">
<<elseif $attack==30>>
<<if $chargeAttack==2>>
<<if $newTurn>> <<set $damage+=50>> <</if>>
<img src="img/boss/card30b.webp">
<<else>>
<<if $newTurn>> <<set $chargeAttack=1, $damage=0>> <</if>>
<img src="img/boss/card30a.webp">
<</if>>
<</if>>
<</nobr>><<if $gifLocation is "background">>
<<include "backGroundGif">>
<</if>>
<<silently>>
<<include "noBrainCheck">>
<<include "noHeartCheck">>
<<include "noSubCheck">>
<<include "themeTriggerCheck">>
<<if $succubus>><<goto "succubus">><</if>>
<<if $battle>><<goto "battle">><</if>>
<</silently>>
<<if $forget>><div style="text-align:center"><<include "cardDisplay">>Forgotten!<<set $forget=false, $cardDisplay=1000>></div><</if>>
<<include "deal">><div align="center"><<if $noDrawFlag>>Deck empty, no more cards to draw<br>
<<set $noDrawFlag=false>><</if>><<if $hand[0]!=1000 and $hand[1]!=1000 and $hand[2]!=1000 and $hand[3]!=1000 and $hand[4]!=1000 and $hand[5]!=1000>><<include "handDrawCheck">><<if $handDrawCheck>><<set $handDrawCheck=false>>At maximum hand size<br>
<</if>><</if>>
<img src="img/ui/tf.webp" class="top"><<set $tmpTFDamage=$TFDamage>><<if $relics.includes(4)>><<set $tmpTFDamage*=2>><</if>>$tmpTFDamage
<img src="img/ui/brain.webp" class="top">$brain
<img src="img/ui/heart.webp" class="top">$heart
<img src="img/ui/sub.webp" class="top">$sub
<img src="img/ui/shield.webp" class="top"><<if $shield<999999999>>$shield <<else>>∞<</if>>
<<if $transformation is "bimbo" or $transformation is "housewife" or $transformation is "rave" or $transformation is "vwMaid" or $transformation is "vwClub" or $transformation is "vwBimbo">> <img src="img/ui/ditz.webp" class="top">$ditzCount<</if>>
<<if $clean>> <img src="img/ui/dirty.webp" class="top">$dirty<</if>>
<<if $transformation is "hucow" or $transformation is "cow" or $transformation is "hoedown" or $transformation is "vwClub" or $transformation is "vwHucow" or $transformation is "vwAnimal">> <img src="img/ui/breasts.webp" class="top"><<include "breastSize">><</if>>
<<if $transformation is "sissy" or $transformation is "servant" or $transformation is "trap" or $transformation is "vwMaid" or $transformation is "vwSissy" or $transformation is "vwMagic">> <<if $chastity>><<HoverTxt 200 'Times toggled: $chastityToggleCount. Turns spent in chastity: $chastityTurnCount' "lock.webp">><<else>><<HoverTxt 200 'Times toggled: $chastityToggleCount. Turns spent in chastity: $chastityTurnCount' "unlock.webp">><</if>><</if>>
<<if $transformation is "animal">> <img src="img/ui/symbolBunny.webp" class="top">$bunny <img src="img/ui/symbolCat.webp" class="top">$cat <img src="img/ui/symbolDog.webp" class="top">$dog<</if>>
<<if $transformation is "magic" or $transformation is "trap" or $transformation is "magicaler" or $transformation is "vwMagic" or $transformation is "vwWitch" or $transformation is "vwSissy">> <img src="img/ui/corruption.webp" class="top"> <<print $corruption.toPrecision(2)>>/10<</if>>
<<if $transformation is "cow" or $transformation is "vwHucow">> <img src="img/ui/symbolCow.webp" class="top">$cow <img src="img/ui/symbolBunny.webp" class="top">$bunny <img src="img/ui/symbolCat.webp" class="top">$cat <img src="img/ui/symbolDog.webp" class="top">$dog<</if>>
<<if $transformation is "wolf" or $transformation is "vwFuta">> <img src="img/ui/symbolWolf.webp" class="top">$wolf <img src="img/ui/symbolBunny.webp" class="top">$bunny <img src="img/ui/symbolCat.webp" class="top">$cat <img src="img/ui/symbolDog.webp" class="top">$dog<</if>>
<<if $transformation is "vwAnimal">> <img src="img/ui/symbolCow.webp" class="top">$cow <img src="img/ui/symbolWolf.webp" class="top">$wolf <img src="img/ui/symbolBunny.webp" class="top">$bunny <img src="img/ui/symbolCat.webp" class="top">$cat <img src="img/ui/symbolDog.webp" class="top">$dog<</if>>
<<include "potions">>
</div>__''Modifiers:''__<<nobr>>
<<if $deckBuild.includes(28)>>
<br>
Drone: <img src="img/ui/brain.webp">$engineerCounter[0] <img src="img/ui/TF.webp"><<print $engineerCounter[1]*2>> <img src="img/ui/shield.webp"><<print $engineerCounter[2]*2>> <img src="img/ui/card.webp">$engineerCounter[3]
<</if>>
<<if $spells.length>0>>
<br>
Spells to be cast:
<<capture $i>>
<<for $i=0;$i<$spells.length;$i++>>
<<set $tmp=$spells[$i]>>
<<include "spellEffects3">>
<</for>>
<</capture>>
<</if>>
<<if $oldSpells.length>0>>
<br>
Spells cast this turn:
<<capture $i>>
<<for $i=0;$i<$oldSpells.length;$i++>>
<<set $tmp=$oldSpells[$i]>>
<<include "spellEffects3">>
<</for>>
<</capture>>
<</if>>
<<for $i to 0; $i < $relics.length; $i++>>
<br>
<<if $relics[$i]<45>>
<<if $relics[$i]==18>>
<<switch $initialTF>>
<<case "bimbo">>
<<set $relicImg = "img/story/relic18a.jpg">>
<<case "maid">>
<<set $relicImg = "img/story/relic18b.jpg">>
<<case "hucow">>
<<set $relicImg = "img/story/relic18c.jpg">>
<<case "futa">>
<<set $relicImg = "img/story/relic18d.jpg">>
<<case "school">>
<<set $relicImg = "img/story/relic18e.jpg">>
<<case "sissy">>
<<set $relicImg = "img/story/relic18f.jpg">>
<<case "animal">>
<<set $relicImg = "img/story/relic18g.jpg">>
<<case "magic">>
<<set $relicImg = "img/story/magicalgirl/relic18h.jpg">>
<<case "witch">>
<<set $relicImg = "img/story/relic18i.jpg">>
<</switch>>
<<elseif $relics[$i]<50>>
<<if $imagePack is "hentai">>
<<set $relicImg = "img/story/magicalgirl/relic" + $relics[$i] + ".jpg">>
<<else>>
<<set $relicImg = "img/story/relic" + $relics[$i] + ".jpg">>
<</if>>
<</if>>
[img[$relicImg]]
<</if>>
<<if $relics[$i]==1>>
Gorgeous face: +25<img src="img/ui/tf.webp">, When you gain <img src="img/ui/heart.webp"> gain one extra.
<<elseif $relics[$i]==2>>
Blonde hair: +10<img src="img/ui/tf.webp">, If you draw 3 extra cards in a turn, gain 3 <img src="img/ui/tf.webp">
<<elseif $relics[$i]==3>>
Smooth skin: +20<img src="img/ui/tf.webp">, When you gain <img src="img/ui/shield.webp"> gain one extra.
<<elseif $relics[$i]==4>>
Suggestible: +40<img src="img/ui/tf.webp">, <img src="img/ui/tf.webp"> damage doubled
<<elseif $relics[$i]==5>>
Hourglass waist: +0<img src="img/ui/tf.webp">, Start with 4 upgraded Mysterious Pills
<<elseif $relics[$i]==6>>
Thick thighs: +10<img src="img/ui/tf.webp">, Gain 1 <img src="img/ui/heart.webp"> at the start of each turn.
<<elseif $relics[$i]==7>>
Fun sized: -15<img src="img/ui/tf.webp">, Your basic iop/lcards are upgraded. You can't draw cards.
<<elseif $relics[$i]==8>>
Breast Implants: +20<img src="img/ui/tf.webp">, When you gain <img src="img/ui/tf.webp"> gain one extra.
<<elseif $relics[$i]==9>>
Permanent collar: +5<img src="img/ui/tf.webp">, Gain 1 <img src="img/ui/sub.webp"> at the start of each turn.
<<elseif $relics[$i]==10>>
Sex Change: +50<img src="img/ui/tf.webp">, Halve all incoming <img src="img/ui/tf.webp"> (rounded down, after <img src="img/ui/shield.webp">).
<<elseif $relics[$i]==11>>
Bubble Butt: +25<img src="img/ui/tf.webp">, Maximum <img src="img/ui/tf.webp"> level increased by 20.
<<elseif $relics[$i]==12>>
Long Legs: +5<img src="img/ui/tf.webp">, Your <img src="img/ui/tf.webp"> level is treated as 15 higher when being dealt cards.
<<elseif $relics[$i]==13>>
Luscious Lashes: +5<img src="img/ui/tf.webp">, Your <img src="img/ui/tf.webp"> level is treated as 15 lower when being dealt cards.
<<elseif $relics[$i]==14>>
Plump Lips: +5<img src="img/ui/tf.webp">, Mysterious Pills give 1 <img src="img/ui/shield.webp">
<<elseif $relics[$i]==15>>
Manicured Nails: +10<img src="img/ui/tf.webp">, The right most card in your hand isn't discarded at the end of the turn.
<<elseif $relics[$i]==16>>
Shopaholic: +15<img src="img/ui/tf.webp">, When you buy a card from the main buypiles, gain 1 <img src="img/ui/tf.webp"> and 1 <img src="img/ui/shield.webp">.
<<elseif $relics[$i]==17>>
Permanent Makeup: +5<img src="img/ui/tf.webp">, Upgrade the permanent buy pile card.
<<elseif $relics[$i]==18>>
<<switch $initialTF>>
<<case "bimbo">>
Stupid Sexy: +10<img src="img/ui/tf.webp">, If you draw 3 extra cards in a turn, gain 2 <img src="img/ui/heart.webp">
<<case "maid">>
Maid Messiah: +10<img src="img/ui/tf.webp">, <img src="img/ui/clean.webp"> can be reduced below 0
<<case "hucow">>
Abundent Assets: +10<img src="img/ui/tf.webp">, Start at 5 <img src="img/ui/breasts.webp">
<<case "futa">>
Chiseled Physique -10<img src="img/ui/tf.webp">
<<case "school">>
Braniac: +10<img src="img/ui/tf.webp">, Gain 1 <img src="img/ui/brain.webp"> at the start of each turn.
<<case "sissy">>
Total Submission: +20<img src="img/ui/tf.webp">, when you gain <img src="img/ui/sub.webp"> gain one extra.
<<case "animal">>
Spirit Animal: +5<img src="img/ui/tf.webp">, The first animal point bought will be offered every turn.
<<case "magic">>
Role Reversal: +0<img src="img/ui/tf.webp">, Start at 20 <img src="img/ui/corruption.webp">. Counts down instead of up.
<<case "witch">>
Demonic Affinity: +5<img src="img/ui/tf.webp">, At the start of each turn, cast a spell that adds a random resource.
<</switch>>
<<elseif $relics[$i]==19>>
Sacrifice: +0<img src="img/ui/tf.webp">, You can't draw cards. You can buy a card without spending resources by gaining 1 <img src="img/ui/tf.webp"> for each missing point.
<<elseif $relics[$i]==20>>
Giggly: +5<img src="img/ui/tf.webp">, The buy piles don't refresh at the end of the turn. You can manually refresh them once per turn.
<<elseif $relics[$i]==21>>
Dainty Feet: +5<img src="img/ui/tf.webp">, Gain two extra consumable slots.
<<elseif $relics[$i]==22>>
Three Boobs: +5<img src="img/ui/tf.webp">, Start each round with your consumable slots filled with random potions.
<<elseif $relics[$i]==45>><br>
<img src="img/ui/symbolAmbition.webp">Ambitious
<<elseif $relics[$i]==46>><br>
<img src="img/ui/symbolPurity.webp">Pure
<<elseif $relics[$i]==59>><br>
<img src="img/ui/symbolSmart.webp">Genius
<<elseif $relics[$i]==61>><br>
<img src="img/ui/symbolTech.webp">L337 Hacker
<<elseif $relics[$i]==50>><br>
<img src="img/ui/symbolHypno.webp">Professional Hypnotist
<<elseif $relics[$i]==60>><br>
<img src="img/ui/symbolChemistry.webp">Master Chemist
<<elseif $relics[$i]==55>><br>
<img src="img/ui/symbolSeduce.webp">Seductress
<<elseif $relics[$i]==62>><br>
<img src="img/ui/symbolRomance.webp">Hopeless Romantic
<<elseif $relics[$i]==54>><br>
<img src="img/ui/symbolTease.webp">Cock Tease
<<elseif $relics[$i]==66>><br>
<img src="img/ui/symbolFatale.webp">Femme Fatale
<<elseif $relics[$i]==57>><br>
<img src="img/ui/symbolBlow.webp">Oral Fixation
<<elseif $relics[$i]==58>><br>
<img src="img/ui/symbolCock.webp">Cock Lust
<<elseif $relics[$i]==56>><br>
<img src="img/ui/symbolSex.webp">Nymphomaniac
<<elseif $relics[$i]==53>><br>
<img src="img/ui/symbolCum.webp">Cum Slut
<<elseif $relics[$i]==52>><br>
<img src="img/ui/symbolSlave.webp">Willing Slave
<<elseif $relics[$i]==51>><br>
<img src="img/ui/symbolBound.webp">Bondage Fetishist
<<elseif $relics[$i]==63>><br>
<img src="img/ui/symbolBimbo.webp">Air Head
<<elseif $relics[$i]==64>><br>
<img src="img/ui/symbolMaid.webp">Neat Freak
<<elseif $relics[$i]==65>><br>
<img src="img/ui/symbolHucow.webp">Swollen Teats
<<elseif $relics[$i]==67>><br>
<img src="img/ui/symbolFuta.webp">Naturally Dominant
<<elseif $relics[$i]==68>><br>
<img src="img/ui/symbolSchool.webp">Straight-A Student
<<elseif $relics[$i]==69>><br>
<img src="img/ui/symbolSissy.webp">Beta Male
<<elseif $relics[$i]==70>><br>
<img src="img/ui/symbolMagic.webp">Beacon Of Purity
<<elseif $relics[$i]==100>><br>
<img src="img/ui/symbolWitch.webp">Promises Of Power
<<elseif $relics[$i]==71>><br>
<img src="img/ui/symbolTentacles.webp">Beacon Of Chaos
<<elseif $relics[$i]==72>><br>
<img src="img/ui/symbolMoney.webp">Rich
<<elseif $relics[$i]==73>><br>
<img src="img/ui/symbolBreasts.webp">Master of Titilation
<<elseif $relics[$i]==74>><br>
<img src="img/ui/symbolLezdom.webp">Bottom
<<elseif $relics[$i]==75>><br>
<img src="img/ui/symbolSurveil.webp">Eyes Everywhere
<<elseif $relics[$i]==76>><br>
<img src="img/ui/symbolAss.webp">Twerking Master
<<elseif $relics[$i]==77>><br>
<img src="img/ui/symbolProstitution.webp">High End Ho
<<elseif $relics[$i]==78>><br>
<img src="img/ui/symbolEngineer.webp">Drone Devotee
<<elseif $relics[$i]==79>><br>
<img src="img/ui/symbolFeet.webp">Pampered and Pedicured
<<elseif $relics[$i]==80>><br>
<img src="img/ui/symbolLatex.webp">Second Skin
<<elseif $relics[$i]==81>><br>
<img src="img/ui/symbolClub.webp">Addicted
<</if>><</for>><</nobr>><<if $storyLevel==5>>
"@@.sally;You know the drill. Pick something, don't pick something, I'm sure you know what you're doing.@@"
<<elseif $relics.includes(71)>>
@@.tentacle;"Don't let it be said I don't keep up my part of the bargain. I'm sure you'll just love the feeling of my energies pouring through you, you sure did last night!"@@
<<elseif $transformation is "magic">>
"@@.pyo;You're too manly as is, we need to get your body and mind more in line with being a magical girl. The closer you are, the less work we'll have to do to get you into fighting shape, pyo pyo! I know this might sound likje a big decision, but hury up please. We don't have much time, pyo pyo!@@"
<<else>>"@@.leader;You may pick one of the following 'modifications'. Unlike what happens in your little battles, these won't go away. But they may help you emerge victorious. What's worse, a boob job, or living in my slave pits for the rest of your life? Choose wisely.@@"<</if>>
[img[img/story/norelic.jpg][pointStore][$relicTmp=0]]Chose none
<<include "getRelic">><<set $enemyDeck=[0,1],
$TF=0,
$maxTF=100,
$brain=0,
$sub=0,
$enemyTF=0,
$maxTFEnemy+=15,
$enemyTFTotal=0,
$dealStatus=true,
$heart=0,
$TFLevel=0,
$score=0,
$TFDamage=0,
$shield=0,
$shieldTmp=0,
$doubleShield=false,
$turn=0,
$TFMin=1,
$TFMax=2,
$discard=[],
$inplay=[],
$hand=[1000,1000,1000,1000,1000,1000],
$ditzCount=0,
$dirty=15,
$breasts=1,
$clean=false,
$scoreLoss=0,
$subLoss=0,
$scoreTotal=0,
$autoPlay=false,
$newTurn=false,
$target=0,
$goal=0,
$battle=false,
$pass=0,
$fail=0,
$forget=false,
$cardDisplay=1000,
$level=100,
$battleFlag=true,
$bossDiscard=[],
$rainbow=0,
$toAttach=-10,
$buyPhase="none",
$drawCount=0,
$drawTrigger=false,
$drawBlock=false,
$enemy=$enemyList.pluck(),
$enemyTrait=[],
$reflect=false,
$memoryCount=0,
$playedCard=9999,
$showDeal3=false,
$chastity=false,
$chastityTurnCount=0,
$notChastityTurnCount=0,
$chastityToggleCount=0,
$chastityImgRand=[],
$bunny=0,
$cat=0,
$dog=0,
$cow=0,
$wolf=0,
$spiritAnimal="none",
$bonusHeart=0,
$bonusTF=0,
$bonusShield=0,
$bonusBrain=0,
$boughtCard=false,
$shieldDelay=-1,
$animalBuyFlag=0,
$corrupt=false,
$corruption=0,
$corruptionMod=0,
$spells=[],
$oldSpells=[],
$doubleCast=false,
$doublePlay=0,
$succubusTrigger=false,
$blocked=0,
$succubus=false,
$shuffleBlock=false,
$freeBuy=0,
$shuffleNextIn=false,
$deathShield=false,
$engineerCounter=[1,0,0,0],
$exodia=[false,false,false,false],
$animalTurnTmp=0,
$flipCorrupt=false,
$noBrain=0,
$noHeart=0,
$noSub=0,
$potionsUsed=0,
$potionsUsedLast=0,
$forceNoSub=false,
$convertToSpell=false,
$shieldToTF=false,
$potionSlots=3,
$exodia=false
>>
<<set $themeCount.bondage=0,
$themeCount.slave=0,
$themeCount.romance=0,
$themeCount.blowjob=0,
$themeCount.tease=0,
$themeCount.seduce=0,
$themeCount.fatale=0,
$themeCount.sex=0,
$themeCount.cum=0,
$themeCount.smart=0,
$themeCount.chemistry=0,
$themeCount.hypno=0,
$themeCount.cock=0,
$themeCount.tech=0,
$themeCount.bimbo=0,
$themeCount.maid=0,
$themeCount.hucow=0,
$themeCount.futa=0,
$themeCount.school=0,
$themeCount.sissy=0,
$themeCount.magic=0,
$themeCount.tentacles=0,
$themeCount.witch=0,
$themeCount.money=0,
$themeCount.breasts=0,
$themeCount.lezdom=0,
$themeCount.surveil=0,
$themeCount.ass=0,
$themeCount.prostitution=0,
$themeCount.engineer=0,
$themeCount.feet=0,
$themeCount.latex=0,
$themeCount.ambition=0,
$themeCount.purity=0
>>
<<if $enemyList.length==0>><<set $enemyList=[1,2,3,4,5,6,7]>><</if>>
<<if $storyLevel==2>>
<<elseif $mode is "story">>
<<set $difficulty-->>
<</if>>
<<if $relics.includes(1)>>
<<set $TF+=25>>
<</if>>
<<if $relics.includes(2)>>
<<set $TF+=10>>
<</if>>
<<if $relics.includes(3)>>
<<set $TF+=20>>
<</if>>
<<if $relics.includes(4)>>
<<set $TF+=40>>
<</if>>
<<if $relics.includes(5)>>
<<set $TF+=0>>
<</if>>
<<if $relics.includes(6)>>
<<set $TF+=10>>
<</if>>
<<if $relics.includes(7)>>
<<set $TF-=15, $drawBlock=true>>
<</if>>
<<if $relics.includes(8)>>
<<set $TF+=20>>
<</if>>
<<if $relics.includes(9)>>
<<set $TF+=5>>
<</if>>
<<if $relics.includes(10)>>
<<set $TF+=50>>
<</if>>
<<if $relics.includes(11)>>
<<set $TF+=25, $maxTF+=20>>
<</if>>
<<if $relics.includes(14)>>
<<set $TF+=5>>
<</if>>
<<if $relics.includes(15)>>
<<set $TF+=10>>
<</if>>
<<if $relics.includes(16)>>
<<set $TF+=15>>
<</if>>
<<if $relics.includes(17)>>
<<set $TF+=5>>
<</if>>
<<if $relics.includes(18)>>
<<switch $initialTF>>
<<case "bimbo">>
<<set $TF+=10>>
<<case "maid">>
<<set $TF+=10>>
<<case "hucow">>
<<set $TF+=10>>
<<set $breasts=5>>
<<case "futa">>
<<set $TF-=10>>
<<case "school">>
<<set $TF+=10>>
<<case "sissy">>
<<set $TF+=20>>
<<case "animal">>
<<set $TF+=5, $spiritAnimal="empty">>
<<case "magic">>
<<if $relics.includes(70)>>
<<set $corruption=10, $corrupt=false>>
<<else>>
<<set $corruption=20, $corrupt=true>>
<</if>>
<<case "witch">>
<<set $TF+=5>>
<</switch>>
<</if>>
<<if $relics.includes(20)>>
<<set $TF+=5, $shuffleBlock=true>>
<<else>>
<<set $shuffleBlock=false>>
<</if>>
<<if $relics.includes(21)>>
<<set $TF+=5>>
<</if>>
<<if $relics.includes(22)>>
<<set $TF+=5>>
<<for $i=0; $i<5; $i++>>
<<if $i>=3 and !$relics.includes(21)>>
<<else>>
<<if $potions[$i]==10000>>
<<set $potions[$i]=random(0,5)>>
<</if>>
<</if>>
<</for>>
<</if>>
<<set $tmpTF=$TF>>
<<if $relics.includes(12)>>
<<set $TF+=5>>
<<set $tmpTF+=20>>
<</if>>
<<if $relics.includes(13)>>
<<set $TF+=5>>
<<set $tmpTF-=10>>
<</if>>
<<if $relics.includes(69)>>
<<set $maxTF+=15>>
<</if>>
<<if $relics.includes(19)>>
<<set $drawBlock=true>>
<</if>>
<<if $relics.includes(71) and !$relics.includes(18)>>
<<set $corruption=10, $corrupt=true>>
<</if>>
<<if $relics.includes(78)>>
<<set $engineerCounter=[2,1,1,1]>>
<</if>>
<<if $TF<0>>
<<set $TF=0>>
<</if>>
<<if $tmpTF<0>>
<<set $tmpTF=0>>
<</if>>
<<if $relics.includes(81)>>
<<set $potionSlots+=1>>
<</if>>
<<if $relics.includes(21)>>
<<set $potionSlots+=2>>
<</if>>
<<if $storyLevel==6>>
<<set $TF = Math.floor($TF/2)>>
<<set $enemyTrait=[]>>
<</if>>
<<if $tmpTF<=10 or relics.includes(46)>>
<<set $TFLevel=0, $deck=[8,8,8,8,8,8,8,8,7,7]>>
<<if $relics.includes(5)>>
<<set $deck=[8,8,8,8,8,8,7,7,7,7]>>
<</if>>
<<elseif $tmpTF<=14>>
<<set $TFLevel=1, $deck=[9,8,8,8,8,8,8,8,7,7]>>
<<if $relics.includes(5)>>
<<set $deck=[9,8,8,8,8,8,7,7,7,7]>>
<</if>>
<<elseif $tmpTF<=18>>
<<set $TFLevel=2, $deck=[9,9,8,8,8,8,8,8,7,7]>>
<<if $relics.includes(5)>>
<<set $deck=[9,9,8,8,8,8,7,7,7,7]>>
<</if>>
<<elseif $tmpTF<=22>>
<<set $TFLevel=3, $deck=[9,9,9,8,8,8,8,8,7,7]>>
<<if $relics.includes(5)>>
<<set $deck=[9,9,9,8,8,8,7,7,7,7]>>
<</if>>
<<elseif $tmpTF<=26>>
<<set $TFLevel=4, $deck=[9,9,9,9,8,8,8,8,7,7]>>
<<if $relics.includes(5)>>
<<set $deck=[9,9,9,9,8,8,7,7,7,7]>>
<</if>>
<<elseif $tmpTF<=30>>
<<set $TFLevel=5, $deck=[9,9,9,9,9,8,8,8,7,7]>>
<<if $relics.includes(5)>>
<<set $deck=[9,9,9,9,9,8,7,7,7,7]>>
<</if>>
<<elseif $tmpTF<=34>>
<<set $TFLevel=6, $deck=[9,9,9,9,9,9,8,8,7,7]>>
<<if $relics.includes(5)>>
<<set $deck=[9,9,9,9,9,9,7,7,7,7]>>
<</if>>
<<elseif $tmpTF<=38>>
<<set $TFLevel=7, $deck=[9,9,9,9,9,9,9,9,7,7]>>
<<if $relics.includes(5)>>
<<set $deck=[9,9,9,9,9,9,7,7,7,7]>>
<</if>>
<<elseif $relics.includes(67)>>
<<set $TFLevel=8, $deck=[9,9,9,9,9,9,9,9,7,7]>>
<<if $relics.includes(5)>>
<<set $deck=[9,9,9,9,9,9,7,7,7,7]>>
<</if>>
<<elseif $tmpTF<=40>>
<<set $TFLevel=8, $deck=[5,9,9,9,9,9,9,9,7,7]>>
<<if $relics.includes(5)>>
<<set $deck=[5,9,9,9,9,9,7,7,7,7]>>
<</if>>
<<elseif $tmpTF<=46>>
<<set $TFLevel=9, $deck=[5,5,9,9,9,9,9,9,7,7]>>
<<if $relics.includes(5)>>
<<set $deck=[5,5,9,9,9,7,7,7,7]>>
<</if>>
<<elseif $tmpTF<=52>>
<<set $TFLevel=10, $deck=[5,5,5,9,9,9,9,9,7,7]>>
<<if $relics.includes(5)>>
<<set $deck=[5,5,5,9,9,9,7,7,7,7]>>
<</if>>
<<elseif $tmpTF<=58>>
<<set $TFLevel=11, $deck=[5,5,5,5,9,9,9,9,7,7]>>
<<if $relics.includes(5)>>
<<set $deck=[5,5,5,5,9,9,7,7,7,7]>>
<</if>>
<<elseif $tmpTF<=64>>
<<set $TFLevel=12, $deck=[5,5,5,5,5,9,9,9,7,7]>>
<<if $relics.includes(5)>>
<<set $deck=[5,5,5,5,5,9,7,7,7,7]>>
<</if>>
<<elseif $tmpTF<=70>>
<<set $TFLevel=13, $deck=[5,5,5,5,5,5,9,9,7,7]>>
<<if $relics.includes(5)>>
<<set $deck=[5,5,5,5,5,5,7,7,7,7]>>
<</if>>
<<elseif $tmpTF<=76>>
<<set $TFLevel=14, $deck=[5,5,5,5,5,5,5,9,7,7]>>
<<if $relics.includes(5)>>
<<set $deck=[5,5,5,5,5,5,7,7,7,7]>>
<</if>>
<<else>>
<<set $TFLevel=15, $deck=[5,5,5,5,5,5,5,5,7,7]>>
<<if $relics.includes(5)>>
<<set $deck=[5,5,5,5,5,5,7,7,7,7]>>
<</if>>
<</if>>
<<for $i=0;$i<5;$i++>>
<<if $deck.length!=0>>
<<set $hand[$i]=$deck.pluck()>>
<</if>>
<</for>>
<<include "relicBugCheck">>
<<if $mode is "endless">>
<<goto "deckBuilder">>
<<elseif $mode is "sandbox">>
<<set $maxTF=999999, $maxTFEnemy=999999>>
<<goto "deckBuilder">>
<<else>>
<<include "ascension">>
<</if>><<capture $i>>
<<for $i = 0; $i<4; $i++>><<silently>>
<<if $ascencion>=8 and $i==3>><<break>><</if>>
<<if $imagePack is "hentai">>
<<set $relicImg = "img/story/magicalgirl/relic">>
<<else>>
<<set $relicImg = "img/story/relic">>
<</if>>
<<set $relicImg+=$relicRand[$i] + ".jpg">>
/*Randomize potions*/
<<if $storyLevel>2>>
<<set $tmpArray=[0,1,2,3,4,5]>>
<<set $rangeArray[0]=$tmpArray.pluck(), $rangeArray[1]=$tmpArray.pluck(), $rangeArray[2]=$tmpArray.pluck()>>
<</if>>
<</silently>><<if $relicRand[$i]==1>>
<<nobr>>[img[$relicImg][pointStore][$relics.push($relicRand[$i]), $relicTmp=$relicRand[$i]]]Gorgeous face: +25<img src="img/ui/tf.webp">, when you gain <img src="img/ui/heart.webp"> gain one extra.<</nobr>>
<<elseif $relicRand[$i]==2>>
<<nobr>>[img[$relicImg][pointStore][$relics.push($relicRand[$i]), $relicTmp=$relicRand[$i]]] Blonde hair: +10<img src="img/ui/tf.webp">, If you draw 3 extra cards in a turn, gain 3 <img src="img/ui/tf.webp"><</nobr>>
<<elseif $relicRand[$i]==3>>
<<nobr>>[img[$relicImg][pointStore][$relics.push($relicRand[$i]), $relicTmp=$relicRand[$i]]]Smooth skin: +20<img src="img/ui/tf.webp">, when you gain <img src="img/ui/shield.webp"> gain one extra.<</nobr>>
<<elseif $relicRand[$i]==4>>
<<nobr>>[img[$relicImg][pointStore][$relics.push($relicRand[$i]), $relicTmp=$relicRand[$i]]]Suggestible: +40<img src="img/ui/tf.webp">, <img src="img/ui/tf.webp"> damage doubled<</nobr>>
<<elseif $relicRand[$i]==5>>
<<nobr>>[img[$relicImg][pointStore][$relics.push($relicRand[$i]), $relicTmp=$relicRand[$i]]]Hourglass waist: +0<img src="img/ui/tf.webp">, Start with 4 upgraded Mysterious Pills<</nobr>>
<<elseif $relicRand[$i]==6>>
<<nobr>>[img[$relicImg][pointStore][$relics.push($relicRand[$i]), $relicTmp=$relicRand[$i]]]Thick thighs: +10<img src="img/ui/tf.webp">, Gain 1 <img src="img/ui/heart.webp"> at the start of each turn.<</nobr>>
<<elseif $relicRand[$i]==7>>
<<nobr>>[img[$relicImg][pointStore][$relics.push($relicRand[$i]), $relics.push(59), $relics.push(55), $relics.push(52), $relicTmp=$relicRand[$i]]]Fun sized: -15<img src="img/ui/tf.webp">, You can't draw cards, your basic cards are upgraded.<</nobr>>
<<elseif $relicRand[$i]==8>>
<<nobr>>[img[$relicImg][pointStore][$relics.push($relicRand[$i]), $relicTmp=$relicRand[$i]]]Breast Implants: +20<img src="img/ui/tf.webp">, When you gain <img src="img/ui/tf.webp"> gain one extra.<</nobr>>
<<elseif $relicRand[$i]<=9>>
<<nobr>>[img[$relicImg][pointStore][$relics.push($relicRand[$i]), $relicTmp=$relicRand[$i]]]Permanent Collar: +5<img src="img/ui/tf.webp">, Gain 1 <img src="img/ui/sub.webp"> at the start of each turn.<</nobr>>
<<elseif $relicRand[$i]<=10 and $relicUnlocks.includes(10)>>
<<nobr>>[img[$relicImg][pointStore][$relics.push($relicRand[$i]), $relicTmp=$relicRand[$i]]]Sex Change: +50<img src="img/ui/tf.webp">, Halve all incoming <img src="img/ui/tf.webp"> (rounded down, after <img src="img/ui/shield.webp">).<</nobr>>
<<elseif $relicRand[$i]<=11 and $relicUnlocks.includes(11)>>
<<nobr>>[img[$relicImg][pointStore][$relics.push($relicRand[$i]), $relicTmp=$relicRand[$i], $maxTF+=20]]Bubble Butt: +25<img src="img/ui/tf.webp">, Maximum <img src="img/ui/tf.webp"> level increased by 20.<</nobr>>
<<elseif $relicRand[$i]<=12 and $relicUnlocks.includes(12)>>
<<nobr>>[img[$relicImg][pointStore][$relics.push($relicRand[$i]), $relicTmp=$relicRand[$i]]]Long Legs: +5<img src="img/ui/tf.webp">, Your <img src="img/ui/tf.webp"> level is treated as 15 higher when being dealt cards.<</nobr>>
<<elseif $relicRand[$i]<=13 and $relicUnlocks.includes(13)>>
<<nobr>>[img[$relicImg][pointStore][$relics.push($relicRand[$i]), $relicTmp=$relicRand[$i]]]Luscious Lashes: +5<img src="img/ui/tf.webp">, Your <img src="img/ui/tf.webp"> level is treated as 15 lower when being dealt cards.<</nobr>>
<<elseif $relicRand[$i]<=14 and $relicUnlocks.includes(14)>>
<<nobr>>[img[$relicImg][pointStore][$relics.push($relicRand[$i]), $relicTmp=$relicRand[$i]]]Plump Lips: +5<img src="img/ui/tf.webp">, Mysterious Pills give 1 <img src="img/ui/shield.webp"><</nobr>>
<<elseif $relicRand[$i]<=15 and $relicUnlocks.includes(15)>>
<<nobr>>[img[$relicImg][pointStore][$relics.push($relicRand[$i]), $relicTmp=$relicRand[$i]]]Manicured Nails: +10<img src="img/ui/tf.webp">, The rightmost card in your hand isn't discarded at the end of the turn.<</nobr>>
<<elseif $relicRand[$i]<=16 and $relicUnlocks.includes(16)>>
<<nobr>>[img[$relicImg][pointStore][$relics.push($relicRand[$i]), $relicTmp=$relicRand[$i]]]Shopaholic: +15<img src="img/ui/tf.webp">, When you buy a card from the main buypiles, gain 1 <img src="img/ui/tf.webp"> and 1 <img src="img/ui/shield.webp">.
<</nobr>>
<<elseif $relicRand[$i]<=17 and $relicUnlocks.includes(17)>>
<<nobr>>[img[$relicImg][pointStore][$relics.push($relicRand[$i]), $relicTmp=$relicRand[$i]]]Permanent Makeup: +5<img src="img/ui/tf.webp">, Upgrade the permanent buypile card.<</nobr>>
<<elseif $relicRand[$i]<=18>>
<<switch $initialTF>>
<<case "bimbo">>
<<nobr>>[img["img/story/relic18a.jpg"][pointStore][$relics.push($relicRand[$i]), $relicTmp=$relicRand[$i]]]Stupid Sexy: +10<img src="img/ui/tf.webp">, If you draw 3 extra cards in a turn, gain 2 <img src="img/ui/heart.webp"><</nobr>>
<<case "maid">>
<<nobr>>[img["img/story/relic18b.jpg"][pointStore][$relics.push($relicRand[$i]), $relicTmp=$relicRand[$i]]]Maid Messiah: +10<img src="img/ui/tf.webp">, <img src="img/ui/clean.webp"> can be reduced below 0<</nobr>>
<<case "hucow">>
<<nobr>>[img["img/story/relic18c.jpg"][pointStore][$relics.push($relicRand[$i]), $relicTmp=$relicRand[$i]]]Abundent Assets: +10<img src="img/ui/tf.webp">, Start at 5 <img src="img/ui/breasts.webp"><</nobr>>
<<case "futa">>
<<nobr>>[img["img/story/relic18d.jpg"][pointStore][$relics.push($relicRand[$i]), $relicTmp=$relicRand[$i]]]:Chiseled Physique: -10<img src="img/ui/tf.webp"><</nobr>>
<<case "school">>
<<nobr>>[img["img/story/relic18e.jpg"][pointStore][$relics.push($relicRand[$i]), $relicTmp=$relicRand[$i]]]:Braniac: +10<img src="img/ui/tf.webp">, Gain 1 <img src="img/ui/brain.webp"> at the start of each turn.<</nobr>>
<<case "sissy">>
<<nobr>>[img["img/story/relic18f.jpg"][pointStore][$relics.push($relicRand[$i]), $relicTmp=$relicRand[$i]]]Total Submission: +20<img src="img/ui/tf.webp">, When you gain <img src="img/ui/sub.webp"> gain one extra.<</nobr>>
<<case "animal">>
<<nobr>>[img["img/story/relic18g.jpg"][pointStore][$relics.push($relicRand[$i]), $relicTmp=$relicRand[$i]]]Spirit Animal: +5<img src="img/ui/tf.webp">, The first animal point boug ht will be offered every turn.<</nobr>>
<<case "magic">>
<<nobr>>[img["img/story/magicalgirl/relic18h.jpg"][pointStore][$relics.push($relicRand[$i]), $relicTmp=$relicRand[$i]]]Role Reversal: +0<img src="img/ui/tf.webp">, Start at 20 <img src="img/ui/corruption.webp">. Counts down instead of up.<</nobr>>
<<case "witch">>
<<nobr>>[img["img/story/relic18i.jpg"][pointStore][$relics.push($relicRand[$i]), $relicTmp=$relicRand[$i]]]Demonic Affinity: +5<img src="img/ui/tf.webp">, At the start of each turn, cast a spell that adds a random resource.<</nobr>>
<</switch>>
<<elseif $relicRand[$i]==19>>
<<nobr>>[img[$relicImg][pointStore][$relics.push($relicRand[$i]), $relicTmp=$relicRand[$i]]]Sacrifice: +0<img src="img/ui/tf.webp">, You can't draw cards. You can buy a card without spending resources by gaining 1 <img src="img/ui/tf.webp"> for each missing point.<</nobr>>
<<elseif $relicRand[$i]==20>>
<<nobr>>[img[$relicImg][pointStore][$relics.push($relicRand[$i]), $relicTmp=$relicRand[$i]]]Giggly: +5<img src="img/ui/tf.webp">, The buy piles don't refresh at the end of the turn. You can manually refresh them once per turn.<</nobr>>
<<elseif $relicRand[$i]==21>>
<<nobr>>[img[$relicImg][pointStore][$relics.push($relicRand[$i]), $relicTmp=$relicRand[$i], $potionSlots+=2]]Dainty Feet: +5<img src="img/ui/tf.webp">, Gain two extra consumable slots.<</nobr>>
<<elseif $relicRand[$i]==22>>
<<nobr>>[img[$relicImg][pointStore][$relics.push($relicRand[$i]), $relicTmp=$relicRand[$i]]]Three Boobs: +5<img src="img/ui/tf.webp">, Start each round with your consumable slots filled with random potions.<</nobr>>
<<else>>
Oops.
<</if>>
<</for>>
<</capture>><<nobr>>
<<if $boss==1>>
<<switch $inplay[($inplay.length-1)]>>
<<case 5>>
"@@.boss2;Good to see you're learning who's the superior mind here.@@"
<<case 6>>
<<if $relics.includes(63)>>
"@@.boss2;Oh god, you're an idiot, aren't you? I guess that makes me feel better about this...@@"
<<else>>
"@@.boss2;Hello? You there?.@@"
<</if>>
<<case 7>>
<<if $relics.includes(60)>>
"@@.boss2;You improved the formula? Mind sharing the details?.@@"
<<else>>
"@@.boss2;Vile stuff, those.@@"
<</if>>
<<case 8>>
<<if $relics.includes(59)>>
"@@.boss2;Your intellect is astounding. If we meet under different circumstances..@@"
<<else>>
"@@.boss2;So far to fall.@@"
<</if>>
<<case 9>>
"@@.boss2;Oh... uh, thanks.@@"
<<case 10>>
"@@.boss2;Luck favors the prepared.@@"
<<case 11>>
"@@.boss2;Ah, a fellow scientist.@@"
<<case 12>>
"@@.boss2;That's a bit below my level of intellect, don't you agree?@@"
<<case 13>>
"@@.boss2;Shoddy work.@@"
<<case 14>>
<<if $scoreLoss<=0>>
"@@.boss2;I'm not a fan of the whole meditation thing myself.@@"
<<else>>
"@@.boss2;Why can't they send me more... intelligent ooponents?@@"
<</if>>
<<case 15>>
"@@.boss2;Easily bypassed.@@"
<<case 19>>
"@@.boss2;You get service in here? I really need to change my provider.@@"
<<case 17>>
"@@.boss2;I know the number of a great therapist. You'll need it if you stick around here.@@"
<<case 18>>
"@@.boss2;More of a graph paper man myself.@@"
<<case 20>>
"@@.boss2;I suppose if people really are out to get you...@@"
<<case 21>>
"@@.boss2;I've seen worse.@@"
<<case 22>>
"@@.boss2;Oh? You know Dr. Xavier too? Bit of a fraud to be honest.@@"
<<case 23>>
"@@.boss2;Oof.@@"
<<case 24>>
"@@.boss2;And...? What were you expecting?@@"
<<case 25>>
<<if $scoreLoss<=0>>
"@@.boss2;Looking for working girl jobs already? Don't worry, I'll find something nice for you.@@"
<<else>>
"@@.boss2;No, the cable in the back. Yes, it needs to be plugged in I... oh forget it..@@"
<</if>>
<<case 19>>
"@@.boss2;The good ol' grad school special, eh?.@@"
<<case 26>>
<<if $scoreLoss<=0>>
"@@.boss2;Mind if I examine some of those gadgets?@@"
<<else>>
"@@.boss2;Yes, yes I can indeed see you. No, I know you can't see me. Yes, that is how it works actually.@@"
<</if>>
<<case 27>>
"@@.boss2;Where's the skip button?@@"
<<case 28>>
"@@.boss2;Quaint. Do you have a plastic whistle as well?@@"
<<case 30>>
"@@.boss2;Damn. Never delegate anything you can do yourself.@@"
<<case 29>>
"@@.boss2;Quite firm. The improved formula is proving to be excellent.@@"
<<case 31>>
"@@.boss2;I like an intelligent woman.@@"
<<case 32>>
"@@.boss2;I appreciate the effort to look your best. Too many of my colleagues let their hygiene slip far below acceptable levels.@@"
<<case 33>>
"@@.boss2;It's quite the shame to destroy a mind as powerful as yours.@@"
<<case 35>>
"@@.boss2;Would you mind acting a bit more appropriately? It's rather... distracting. @@"
<<case 36>>
"@@.boss2;Aw, you think you're a little spy.@@"
<<case 37>>
"@@.boss2;Ugh, repulsive.@@"
<<case 38>>
"@@.boss2;A logical practice. The ratio of women to men must be maintained.@@"
<<case 40>>
"@@.boss2;Romance? Seems a bit pointless to me.@@"
<<case 41>>
"@@.boss2;Oh! No, no, keep going.@@"
<<case 42>>
"@@.boss2;Bleh! This tastes disgusting.@@"
<<case 43>>
<<if $scoreLoss<=0>>
"@@.boss2;True strength comes from the mind.@@"
<<else>>
"@@.boss2;Like punching through a wet paper bag.@@"
<</if>>
<<case 44>>
"@@.boss2;The depths they expect us to lower ourselves to...@@"
<<case 45>>
"@@.boss2;Oh great, //social// sciences.@@"
<<case 46>>
"@@.boss2;How did you know?@@"
<<case 47>>
"@@.boss2;Can't you just give up so I don't have to listen to your insipid babble anymore?@@"
<<case 48>>
"@@.boss2;You're not going anywhere near me with that. But I might watch..@@"
<<case 49>>
"@@.boss2;Yes, that's right. Shake your ass for me.@@"
<<case 50>>
"@@.boss2;Looks comfy.@@"
<<case 51>>
"@@.boss2;Hmmph, not much to be honest.@@"
<<case 52>>
"@@.boss2;I knew you were a slut deep down.@@"
<<case 54>>
"@@.boss2;I know, I know. Brains, good looks, and this monster. Jealous?@@"
<<case 55>>
"@@.boss2;Oh? Have I finally met a worthy for?@@"
<<case 56>>
"@@.boss2;Come on, I know you can take it deeper than that.@@"
<<case 57>>
"@@.boss2;Harlot.@@"
<<case 58>>
"@@.boss2;Lose your train of thought? Not much of a surprise.@@"
<<case 59>>
"@@.boss2;I find plastic surgery dispicable. Now the methods of our mutual tormentor? //That// is interesting.@@"
<<case 60>>
"@@.boss2;Quite the improvement over your old equipment. Let's make sure it's working properly...@@"
<<case 53>>
"@@.boss2;God you're an idiot.@@"
<<case 62>>
"@@.boss2;I can't believe you actually fell for this.@@"
<<case 63>>
"@@.boss2;Faster, you whore! Do I have to do everything myself?@@"
<<case 64>>
"@@.boss2;Extraordinary!@@"
<<case 65>>
"@@.boss2;I won't say I'm a stranger to the more base instincts... but that's a bit much.@@"
<<case 61>>
"@@.boss2;What a distasful profession.@@"
<<case 66>>
"@@.boss2;Can't say I'm a fan of the bimbo act, but that's a hard offer to refuse....@@"
<<case 67>>
"@@.boss2;Don't you dare wipe that off. That's world-class semen I've bestowed upon you.@@"
<<case 68>>
"@@.boss2;Now that's a view.@@"
<<case 69>>
"@@.boss2;You know, your hands are still unoccupied...@@"
<<case 70>>
"@@.boss2;What mental discipline!@@"
<<case 71>>
"@@.boss2;A whore like you should learn her place.@@"
<<case 72>>
"@@.boss2;Stay.@@"
<<case 73>>
"@@.boss2;Quiet, I've almost solved this.@@"
<<case 74>>
"@@.boss2;I'd suggest you use this opportunity for some contemplative thought, but we both know it'd be a waste.@@"
<<case 75>>
"@@.boss2;Adequate.@@"
<<case 66>>
"@@.boss2;Finally some peace and quiet.@@"
<<case 77>>
"@@.boss2;Shit that's tight. Quite the surprise to be honest.@@"
<<case 78>>
"@@.boss2;Are you so far gone that you need... this?@@"
<<case 79>>
<<if $subLoss<=0>>
"@@.boss2;You can crack your whip all you want, but I'm not kneeling.@@"
<<else>>
"@@.boss2;The natural state of morons like you.@@"
<</if>>
<<case 80>>
"@@.boss2;Most women would beg to receive my seed. Consider yourself lucky.@@"
<<case 81>>
"@@.boss2;Everything's sex with you, isn't it?@@"
<<case 82>>
"@@.boss2;God, don't you have //any// standards?@@"
<<case 83>>
"@@.boss2;That's a good girl.@@"
<<case 84>>
"@@.boss2;Ugh, the lower class.@@"
<<case 85>>
"@@.boss2;An accessory perfect for your new status.@@"
<<case 86>>
"@@.boss2;Might as well fill that empty head of yours with something.@@"
<<case 87>>
"@@.boss2;Not sure I see the appeal, to be honest.@@"
<<case 88>>
<<if $noBrain>>
"@@.boss2;God damn it, just shut up! You blathering imbecile!.@@"
<<else>>
"@@.boss2;Cute, you're almost at a fourth grade reading level.@@"
<</if>>
<<case 89>>
"@@.boss2;Take it whore!@@"
<<case 90>>
"@@.boss2;Don't blame me, you're the one who let me do it.@@"
<<case 91>>
"@@.boss;I was simply superior. This was inevitable.@@"
<<case 92>>
"@@.boss2;Gather round ladies and gentlemen! The astounding Brainless Bella, the girl with the single digit IQ!@@"
<<case 93>>
"@@.boss2;Patience is a virtute, you know.@@"
<<case 94>>
"@@.boss2;Barbaric.@@"
<<case 85>>
"@@.boss2;Come on, don't let a drop go to waste.@@"
<<case 96>>
"@@.boss2;I think I'll have to increase your ass size about 20%...@@"
<<case 97>>
"@@.boss2;I must say, creating loyal servants is more useful than the... other products the organization makes. @@"
<<case 98>>
"@@.boss2;Room and board. Quite generous.@@"
<<case 99>>
"@@.boss2;Are you sure that's the standard uniform?@@"
<<case 100>>
"@@.boss2;A rather... enticing postion.@@"
<<case 101>>
"@@.boss2;I'd ask you to get back to work, but that's quite the show.@@"
<<case 102>>
"@@.boss2;Don't mind me. Just enjoying the view.@@"
<<case 103>>
"@@.boss2;Mmm, you love this, don't you?@@"
<<case 104>>
"@@.boss2;If you're really that interested in cleaning, I have something else that could use a thorough polishing.@@"
<<case 105>>
"@@.boss2;This will be so much easier if you learn your betters.@@"
<<case 106>>
"@@.boss2;Just because you're both servants doesn't mean you have the same stature.@@"
<<case 107>>
"@@.boss2;I'm sure your master will be very pleasured at such an obedient servant.@@"
<<case 108>>
"@@.boss2;Well, if you're offering I suppose I won't say no to trying out the entertainment.@@"
<<case 109>>
"@@.boss2;We should make this the standard uniform, don't you think?@@"
<<case 110>>
"@@.boss2;I don't think doing that actually makes your breasts grow, but I appreciate your dedication.@@"
<<case 111>>
"@@.boss2;Ah, working at our farm, eh? The might be a few side effects....@@"
<<case 112>>
"@@.boss2;I can't say they look real, but they're definitely appealing.@@"
<<case 113>>
"@@.boss2;I've read quite a few studies that indicate stimulation can indeed... oh sorry. I didn't intend to distract you.@@"
<<case 114>>
"@@.boss2;I'm not sure injecting yourself with drugs is a good long-term strategy...@@"
<<case 115>>
"@@.boss2;If you keep this up, that soft hand will be replaced by a cold machine. Don't say I didn't warn you..@@"
<<case 116>>
"@@.boss2;Personally, I try to avoid interacting with the cattle whenever possible.@@"
<<case 117>>
"@@.boss2;Not exactly an eloquent manner of speech.@@"
<<case 118>>
"@@.boss2;At least you're docile...@@"
<<case 119>>
"@@.boss2;A revolting place.@@"
<<case 120>>
"@@.boss2;Milk has to come from somewhere I suppose..@@"
<<case 121>>
"@@.boss2;I hope your children prove to be more respectable.@@"
<<case 122>>
"@@.boss2;That's rather... gross to be honest.@@"
<<case 123>>
<<if $subLoss<=0>>
"@@.boss2;Subject seems to be showing signs of enchanced aggression.@@"
<<else>>
"@@.boss2;Hmm, another failure.@@"
<</if>>
<<case 124>>
<<if $subLoss<=0>>
"@@.boss2;Yes, yes, I know it's big. Now close your legs and start acting with some dignity@@"
<<else>>
"@@.boss2;What an inviting hole. No, I mustn't I need to observe impartially.@@"
<</if>>
<<case 125>>
"@@.boss2;Subject showing increased muscle growth.@@"
<<case 126>>
<<if $subLoss<=0>>
"@@.boss2;Alright, alright. Let the poor girl go.@@"
<<else>>
"@@.boss2;Disapointing.@@"
<</if>>
<<case 127>>
"@@.boss2;Ow! Let go! Don't make me sedate you!@@"
<<case 128>>
"@@.boss2;Subject seems to be forgetting basic functions. Need for sex superseding core behaviors.@@"
<<case 129>>
"@@.boss2;Are you ever not erect? No, I suppose not.@@"
<<case 130>>
"@@.boss2;Stop that! Guards, guards!@@"
<<case 131>>
<<if $subLoss<=0>>
"@@.boss2;Well, she's not getting out of that.@@"
<<else>>
"@@.boss2;Full submission. Ah well, I'll have to adjust the dosage next time.@@"
<</if>>
<<case 132>>
"@@.boss2;Get away from me!@@"
<<case 133>>
"@@.boss2;Cute. Not exactly a positive result though.@@"
<<case 134>>
"@@.boss2;Is that all?@@"
<<case 135>>
"@@.boss2;Hmm, subject seems to require excessive stimulation.@@"
<<case 136>>
"@@.boss2;Not good enough I'm afraid.@@"
<<case 137>>
"@@.boss2;Yes! It's a success! She... she... oh god, no!@@"
<<case 138>>
"@@.boss2;Impressive muscle density.@@"
<<case 139>>
<<if $subLoss<=0>>
"@@.boss2;Okay okay! I'll, uh, come back later and leave you to... that.@@"
<<else>>
"@@.boss2;I suppose that muscle mass wasn't much use in the end.@@"
<</if>>
<<case 140>>
"@@.boss2;Yes, forget. Coming to this school was always your dream.@@"
<<case 141>>
"@@.boss2;What a quick learner you are.@@"
<<case 142>>
"@@.boss2;Are you finished yet?@@"
<<case 143>>
"@@.boss2;As you can see, we hire only the best as professors.@@"
<<case 144>>
"@@.boss2;Finally a class for someone of your... aptitude.@@"
<<case 145>>
"@@.boss2;No, no. No payment required. I'm just glad to help.@@"
<<case 147>>
"@@.boss2;Come on, you need more practical experience.@@"
<<case 148>>
"@@.boss2;You could be such a good whore if you just put your mind to it!@@"
<<case 149>>
"@@.boss2;Panties again? That's the second time this week!@@"
<<case 150>>
"@@.boss2;Studant works well with others...@@"
<<case 151>>
"@@.boss2;If you had just put in the effort earlier you this would have been so much less painful. Now take it deeper.@@"
<<case 152>>
"@@.boss2;Behave yourself, we need to put on a good show for the parents. They pay a lot of money to have the perfect daughter slut.@@"
<<case 153>>
"@@.boss2;I knew you had it in you. Congratulations.@@"
<<case 154>>
"@@.boss2;On off, on off, just pick one already.@@"
<<case 155>>
"@@.boss2;Can't have you giving in to your base instincts, now can we?@@"
<<case 156>>
"@@.boss2;The whole point is //not// to orgasm.@@"
<<case 157>>
"@@.boss2;Hmm, you clean up better than I expected.@@"
<<case 158>>
"@@.boss2;You'll be up to real men's cocks in no time.@@"
<<case 159>>
"@@.boss2;I suppose it has been a while...@@"
<<case 160>>
"@@.boss2;If you're all clean, it's time to put the cage back on. Can't have you having any 'accidents'.@@"
<<case 161>>
"@@.boss2;Mmm... maybe you are good for something after all.@@"
<<case 162>>
"@@.boss2;That's it... just keep staring at the screen.@@"
<<case 163>>
"@@.boss2;No, I don't think so. You haven't earned the right to cum.@@"
<<case 165>>
"@@.boss2;See? This notion that you were ever a man is ridiculous.@@"
<<case 166>>
"@@.boss2;Been a while?@@"
<<case 167>>
"@@.boss2;Your little clitty was never a real cock. All that's changed is that you've realised the truth.@@"
<<case 168>>
"@@.boss2;No, on second thought I think we should put it back on.@@"
<<case 169>>
"@@.boss2;Aren't you eager?@@"
<<case 170>>
"@@.boss2;If you insist.@@"
<<case 171>>
"@@.boss2;Again? It's only been an hour!@@"
<<case 172>>
"@@.boss2;Hmm, that's actually pretty athletic.@@"
<<case 173>>
"@@.boss2;Choices, choices...@@"
<<case 174>>
"@@.boss2;Fine, fine. Let me take off my pants...@@"
<<case 175>>
"@@.boss2;What's the problem? She just wants to play too.@@"
<<case 176>>
"@@.boss2;Ow! Jesus, cut your nails!@@"
<<case 177>>
"@@.boss2;Aww, maybe you're a nice kitty after all.@@"
<<case 178>>
"@@.boss2;Alright already, I'll fuck you! Just stop meowing at me.@@"
<<case 179>>
"@@.boss2;All that posturing and you just giving in to your base instincts in the end. Disappointing.@@"
<<case 180>>
"@@.boss2;Hey! I see you there! Stop following me!@@"
<<case 181>>
"@@.boss2;Damn, thought I had you.@@"
<<case 182>>
"@@.boss2;Just make sure you don't hurt her, okay?@@"
<<case 183>>
"@@.boss2;Who's a good girl?@@"
<<case 184>>
"@@.boss2;Damn, where did I put your toy... oh well. Let me teach you a new trick.@@"
<<case 185>>
"@@.boss2;No! Stop humping the table right now! Ugh, get on the bed and let's take care of this...@@"
<<case 186>>
"@@.boss2;I'm far too busy to take you home. Don't give me that look!@@"
<<case 187>>
"@@.boss2;Looks like you found some friends. Good for you.@@"
<<case 188>>
"@@.boss2;Well aren't you a bundle of love?@@"
<<case 189>>
"@@.boss2;Who's a good girl? You are! You are!@@"
<<case 190>>
"@@.boss2;So what, you're some kind of rabbit, cat, dog hybrid or something? Just pick one.@@"
<<case 191>>
<<if $corrupt>>
"@@.boss2;Well aren't you forward...@@"
<<else>>
"@@.boss2;I'm normally pro education, but is this really the time...@@"
<</if>>
<<case 192>>
<<if $corrupt>>
"@@.boss2;I guess if you can't beat them, join them...@@"
<<else>>
"@@.boss2;You're fighting 'evil'? What's 'evil' supposed to mean?@@"
<</if>>
<<case 193>>
<<if $corrupt>>
"@@.boss2;Well you're certainly... exuberant.@@"
<<else>>
"@@.boss2;It's a bit late to be figuring out a strategy.@@"
<</if>>
<<case 194>>
<<if $corrupt>>
"@@.boss2;Cute... cat?@@"
<<else>>
"@@.boss2;Cute cat.@@"
<</if>>
<<case 195>>
<<if $corrupt>>
"@@.boss2;You, uh, might want to cover that up. No? Suit yourself.@@"
<<else>>
"@@.boss2;Please, I work for an organization that makes sex slaves. I've seen it before.@@"
<</if>>
<<case 196>>
<<if $corrupt>>
"@@.boss2;Looks like you're not going to get much sleep...@@"
<<else>>
"@@.boss2;Let me guess, no boys allowed?@@"
<</if>>
<<case 197>>
<<if $corrupt>>
"@@.boss2;Wow. You're really going at it there, huh?@@"
<<else>>
"@@.boss2;How sweet.@@"
<</if>>
<<case 198>>
<<if $corrupt>>
"@@.boss2;I guess they don't really understand 'no'...@@"
<<else>>
"@@.boss2;Very interesting life forms. This merits extensive study.@@"
<</if>>
<<case 199>>
<<if $corrupt>>
"@@.boss2;I'm feeling little light headed...@@"
<<else>>
"@@.boss2;Nice light show.@@"
<</if>>
<<case 200>>
<<if $corrupt>>
"@@.boss2;So is there a line I get in or...@@"
<<else>>
"@@.boss2;Looks nice.@@"
<</if>>
<<case 201>>
<<if $corrupt>>
"@@.boss2;Now this is just distasteful.@@"
<<else>>
"@@.boss2;I hope you're not buying all that on the Organizations dime.@@"
<</if>>
<<case 202>>
<<if $corrupt>>
"@@.boss2;Mind if I observe the birth? Just out of curiosity, you understand.@@"
<<else>>
"@@.boss2;Uh... need some assistance?@@"
<</if>>
<<case 203>>
<<if $corrupt>>
"@@.boss2;Does your cat-thing know about this? Can;t imagine they're very happy.@@"
<<else>>
"@@.boss2;Astounding. I really must learn how to harness the energy of you 'Magical Girls'.@@"
<</if>>
<<case 204>>
"@@.boss2;Bah, magic. What nonesense.@@"
<<case 205>>
"@@.boss2;As if such a thing could give you protection.@@"
<<case 206>>
"@@.boss2;You're not casting a spell, you're just a whore.@@"
<<case 207>>
"@@.boss2;And just what is that supposed to do exactly?@@"
<<case 208>>
"@@.boss2;Simply superstitious babble.@@"
<<case 209>>
"@@.boss2;Ah yest, the ancient magical art of getting tit fucked. Wow.@@"
<<case 210>>
"@@.boss2;At least you're reading a book, even if it is nonesense.@@"
<<case 211>>
"@@.boss2;You're just wasting your time.@@"
<<case 213>>
"@@.boss2;So one little chant and I feel to me knees bfore you? Right...@@"
<<case 214>>
"@@.boss2;I'm sure anyone can find a body double if they put out a job listing.@@"
<<case 215>>
"@@.boss2;Ooo, how spooky! Nothing!@@"
<<case 216>>
"@@.boss2;Huh, that's... not sure how to explain that one.@@"
<<case 217>>
"@@.boss2;Didn't anyone ever tell you not to play with fire?@@"
<<default>>
<<if $bossHealth>=($maxBossHealth-($maxBossHealth*(1/5)))>>
"@@.boss2;Believe me, I find this as distasteful as you do. But I won't lose.@@"
<<elseif $bossHealth>=($maxBossHealth-($maxBossHealth*(2/5)))>>
"@@.boss2;I guess you know what you're doing.@@"
<<elseif $bossHealth>=($maxBossHealth-($maxBossHealth*(3/5)))>>
"@@.boss2;Huh, tits. I should really be taking notes of this. First hand experience and all that.@@"
<<elseif $bossHealth>=($maxBossHealth-($maxBossHealth*(4/5)))>>
"@@.boss2;That's it. Playtimes over, I will not lose to the likes of you.@@"
<<else>>
"@@.boss2;Stop, please! I'm a doctor, I never meant for it to come to this!@@"
<</if>>
<</switch>>
<<elseif $boss==2 or $mode is "classic">>
<<switch $inplay[($inplay.length-1)]>>
<<case 5>>
"@@.boss;Come, kneel at my feet, give in.@@"
<<case 6>>
<<if $relics.includes(10)>>
"@@.boss;You've already lost if you've resorted to that.@@"
<<else>>
"@@.boss;Yes, give in, feel your mind melt away.@@"
<</if>>
<<case 7>>
<<if $relics.includes(5)>>
"@@.boss;You wasted one of our gifts on //that//?.@@"
<<else>>
"@@.boss;That tickles.@@"
<</if>>
<<case 8>>
"@@.boss;You still have the capacity to think clearly? Impressive, let me fix that.@@"
<<case 9>>
"@@.boss;Heh, right back at you princess.@@"
<<case 10>>
"@@.boss;Lucky you.@@"
<<case 11>>
"@@.boss;You're going to need a whole damn lab to beat me.@@"
<<case 12>>
"@@.boss;That's a nice picture of you.@@"
<<case 13>>
"@@.boss;You know I can tell that you sent it, right?.@@"
<<case 14>>
<<if $scoreLoss<=0>>
"@@.boss;Hmph, your mind may be a temple, but I'm a wrecking ball.@@"
<<else>>
"@@.boss;Deep down, I bet you know you couldn't maintain that. Everyone gives in eventually.@@"
<</if>>
<<case 15>>
"@@.boss;I can crack more than just heads you know.@@"
<<case 19>>
"@@.boss;It's a secret organization you idiot. What are you expecting to dig up?.@@"
<<case 17>>
"@@.boss;Almost out of lifelines.@@"
<<case 18>>
"@@.boss;Ooo scary, you know how to use a computer.@@"
<<case 20>>
"@@.boss;So you're one of those "truthers", eh?.@@"
<<case 21>>
"@@.boss;An obvious trap.@@"
<<case 22>>
"@@.boss;Hmmph, I don't need outside help to win.@@"
<<case 23>>
"@@.boss;Cheap shot.@@"
<<case 24>>
"@@.boss;Haha. You poor thing.@@"
<<case 25>>
<<if $scoreLoss<=0>>
"@@.boss;You're going to wish you were less puritan when I'm done with you.@@"
<<else>>
"@@.boss;Your fall was inevitable.@@"
<</if>>
<<case 26>>
<<if $scoreLoss<=0>>
"@@.boss;You're no James Bond.@@"
<<else>>
"@@.boss;Fool.@@"
<</if>>
<<case 27>>
"@@.boss;Better, but not good enough.@@"
<<case 28>>
"@@.boss;Do you have a Guy Fawkes mask and everything?@@"
<<case 30>>
"@@.boss;Gregg, your betrayal will be your doom!.@@"
<<case 29>>
"@@.boss;Hmm, I'm listening.@@"
<<case 31>>
"@@.boss;Why don't we talk this over someplace more private?@@"
<<case 32>>
"@@.boss;How kind of you to make yourself more attractive for me. I'll remember it when I'm pounding you.@@"
<<case 33>>
"@@.boss;Impressive! I'm in this dance until the end if you are.@@"
<<case 35>>
"@@.boss;God bless yoga pants.@@"
<<case 36>>
"@@.boss;Take off that dumb mask, I know it's you.@@"
<<case 37>>
"@@.boss;Aren't you precious?@@"
<<case 38>>
"@@.boss;I'm glad you're learning your body can be used for profit..@@"
<<case 40>>
"@@.boss;He'll want more than just dinner....@@"
<<case 41>>
"@@.boss;Good, now keep going.@@"
<<case 42>>
"@@.boss;I've defeated dozens like you. I know better than to drink out of open containers.@@"
<<case 43>>
<<if $scoreLoss<=0>>
"@@.boss;Oh? Are we doing psychic powers now?@@"
<<else>>
"@@.boss;A chain is only as strong as its weakest link.@@"
<</if>>
<<case 44>>
"@@.boss;Careful, one of them might not be able to contain himself.@@"
<<case 45>>
"@@.boss;Oh, you don't want to know about //my// past.@@"
<<case 46>>
"@@.boss;I suppose your gut doesn't always guide you in the right direction.@@.@@"
<<case 47>>
"@@.boss;Wouldn't this work better if you were a redhead?@@"
<<case 48>>
"@@.boss;Yeah, not into that.@@"
<<case 49>>
"@@.boss;What a good girl you are.@@"
<<case 50>>
"@@.boss;He can't keep you safe for long.@@"
<<case 51>>
"@@.boss;That's... rather impressive.@@"
<<case 52>>
"@@.boss;Yeah, right there. Keep going.@@"
<<case 53>>
"@@.boss;Good girl. No shouldn't be in your vocabulary.@@"
<<case 54>>
"@@.boss;Impressive, eh? You were doomed from the start.@@"
<<case 55>>
"@@.boss;I've got you now... hey!@@"
<<case 56>>
"@@.boss;This is your life now. On your knees, serving your betters.@@"
<<case 57>>
"@@.boss;You'll have to put out eventually...@@"
<<case 58>>
"@@.boss;You were just saying how you'd like to suck my cock, remember?@@"
<<case 59>>
"@@.boss;Sure you don't want to go the other direction? Maybe some nice collagen injections?@@"
<<case 60>>
"@@.boss;Did you really think I'd reciprocate?@@"
<<case 61>>
"@@.boss;Why don't we give your viewers a real show?.@@"
<<case 62>>
"@@.boss;Don't worry, I won't slip in. Not until you start begging at least.@@"
<<case 63>>
"@@.boss;Ride me, bitch!.@@"
<<case 64>>
"@@.boss;Now that's something else.@@"
<<case 65>>
"@@.boss;Eh, You can fit bigger.@@"
<<case 66>>
"@@.boss;It'll be easier this way. Let it happen.@@"
<<case 67>>
"@@.boss;That's a good look for you.@@"
<<case 68>>
"@@.boss;Nice start, now take the bottoms off as well.@@"
<<case 69>>
"@@.boss;I have a few more lined up if you want....@@"
<<case 70>>
"@@.boss;Not quite sure what you're talking about, but it sounds smart.@@"
<<case 71>>
"@@.boss;Good, you're finally learning your place.@@"
<<case 72>>
"@@.boss;Movement is a privalege.@@"
<<case 73>>
"@@.boss;Now give it a kiss.@@"
<<case 74>>
"@@.boss;What am I going to do to you? You'll find out soon enough.@@"
<<case 75>>
"@@.boss;You have a long way to go.@@"
<<case 66>>
"@@.boss;If you're good, I met let you out in an hour or two.@@"
<<case 77>>
"@@.boss;I don't care if it hurts. This is about my pleasure, not yours.@@"
<<case 78>>
"@@.boss;Girls and their toys...@@"
<<case 79>>
<<if $subLoss<=0>>
"@@.boss;You really think you can keep this up? Deep down you know you're a sub.@@"
<<else>>
"@@.boss;Why yes, I would like to pound your ass. How thoughtful of you to ask.@@"
<</if>>
<<case 80>>
"@@.boss;Heh, no turning back now. You lose this, you're giving birth to my child, no way out.@@"
<<case 81>>
"@@.boss;Now that's a happy ending.@@"
<<case 82>>
"@@.boss;I'm sure they're going to just love you. Don't pass out, okay?@@"
<<case 83>>
"@@.boss;By the time I'm done with you, you'll love the taste.@@"
<<case 84>>
"@@.boss;You know, the word "gang" is in "gangbang" for a reason.@@"
<<case 85>>
"@@.boss;The perfect accessory to show your submission.@@"
<<case 86>>
"@@.boss;Choke on it, bitch!@@"
<<case 87>>
"@@.boss;If you want to survive here, you'll need to learn to blur the line between pain and pleasure.@@"
<<case 88>>
<<if $noBrain>>
"@@.boss;I knew you're stupid, but this is something else.@@"
<<else>>
"@@.boss;I'm not impressed.@@"
<</if>>
<<case 89>>
"@@.boss;You're all mine, bitch. Take it!.@@"
<<case 90>>
"@@.boss;This is all your fault, you know. If you weren't such a slut, you could've beaten me. You'll have to settle for me beating my cock into you.@@"
<<case 91>>
"@@.boss;To think you were so proud at the start of this...@@"
<<case 92>>
"@@.boss;Have fun, but don't break her. That's my job.@@"
<<case 93>>
"@@.boss;What a greedy slut you turned out to be.@@"
<<case 94>>
"@@.boss;Even if you win, you'll always know who owns you.@@"
<<case 95>>
"@@.boss;Look at you go! Maybe I'll have to make this your regular dinner.@@"
<<case 96>>
"@@.boss;Now this I can get behind.@@"
<<case 97>>
"@@.boss;A suitable position.@@"
<<case 98>>
"@@.boss;A bit more luxurious than you deserve.@@"
<<case 99>>
"@@.boss;Why not just the pretense and clean naked?@@"
<<case 100>>
"@@.boss;Mind arching your back a bit more? I can't quite make out your whole ass.@@"
<<case 101>>
"@@.boss;Need a helping hand?@@"
<<case 102>>
"@@.boss;What a tease. Don't blame me if your master can't help but pin you down and ravage you.@@"
<<case 103>>
"@@.boss;That's it, take my dick you maid whore!@@"
<<case 104>>
"@@.boss;What a good cocksucker you are.@@"
<<case 105>>
"@@.boss;You're nothing but a maid slut.@@"
<<case 106>>
"@@.boss;Time to realize everyone is your better.@@"
<<case 107>>
"@@.boss;Don't mind if I do.@@"
<<case 108>>
"@@.boss;Don't be shy boys, there's still a hole without a dick in it.@@"
<<case 109>>
"@@.boss;Now that's an improvement.@@"
<<case 110>>
"@@.boss;It's good you're getting used to this. Need to build up to the real milking equipment.@@"
<<case 111>>
"@@.boss;Those cowboys can get a bit rowdy, better watch out.@@"
<<case 112>>
"@@.boss;Can't say I'm a fan of the bolt on look. But maybe I'll change my mind if you let me slip my dick between them.@@"
<<case 113>>
"@@.boss;I think you're enjoying this too much.@@"
<<case 114>>
"@@.boss;I don't know what's in that, but I love the results.@@"
<<case 115>>
"@@.boss;Don't get used to this. You'll be tied up to the yokes soon enough.@@"
<<case 116>>
"@@.boss;You fit right in.@@"
<<case 117>>
"@@.boss;Ha!@@"
<<case 118>>
"@@.boss;Good. It's so much easier when they don't fight.@@"
<<case 119>>
"@@.boss;Right where you belong.@@"
<<case 120>>
"@@.boss;Welcome to your new life.@@"
<<case 121>>
"@@.boss;Time for the highlight of your day!@@"
<<case 122>>
"@@.boss;Is that really sanitary?@@"
<<case 123>>
<<if $subLoss<=0>>
"@@.boss;So you know how to use that thing, eh? No matter, I'll have you on your back soon enough.@@"
<<else>>
"@@.boss;What happened to all that talk about being a top?@@"
<</if>>
<<case 124>>
<<if $subLoss<=0>>
"@@.boss;Hmph, let me show you a real cock.@@"
<<else>>
"@@.boss;I knew you were nothing but a slut. Look at you, pushing out your ass like a common whore.@@"
<</if>>
<<case 125>>
"@@.boss;You can pump as much iron as you want, you'll still be a woman.@@"
<<case 126>>
<<if $subLoss<=0>>
"@@.boss;You're rather aggressive, I like it.@@"
<<else>>
"@@.boss;Let me show you how a real man uses a cock.@@"
<</if>>
<<case 127>>
"@@.boss;Just delaying the inevitable.@@"
<<case 128>>
"@@.boss;Can you even think with all your blood rushing to that cock?@@"
<<case 129>>
"@@.boss;I'm not impressed.@@"
<<case 130>>
"@@.boss;Oh no you don't! Let go of me!@@"
<<case 131>>
<<if $subLoss<=0>>
"@@.boss;Almost as good as a man could do it.@@"
<<else>>
"@@.boss;I'm in control now, you're not going anywhere.@@"
<</if>>
<<case 132>>
"@@.boss;I'll pass.@@"
<<case 133>>
"@@.boss;Hmph. Having trouble getting it up?@@"
<<case 134>>
"@@.boss;What exactly are you planning to do with that.@@"
<<case 135>>
"@@.boss;Closer, but in the end, a worthless effort.@@"
<<case 136>>
"@@.boss;Close, but not good enough.@@"
<<case 137>>
"@@.boss;No! No! get that thing away from me!@@"
<<case 138>>
"@@.boss;Let me show you some real muscle.@@"
<<case 139>>
<<if $subLoss<=0>>
"@@.boss;You can't hold me for long. And when I get free...@@"
<<else>>
"@@.boss;Just a slut after all.@@"
<</if>>
<<case 140>>
"@@.boss;You sure you didn't need that?@@"
<<case 141>>
"@@.boss;Adequate. B+.@@"
<<case 142>>
"@@.boss;Oh, you're doing that? Alright, guess I'll wait.@@"
<<case 143>>
"@@.boss;I hope you're paying attention.@@"
<<case 144>>
"@@.boss;Finally, a class you'll get a passing grade in.@@"
<<case 145>>
"@@.boss;now that looks like a fun job.@@"
<<case 147>>
"@@.boss;Come on, I know you're holding back. Study 'harder'. Ha.@@"
<<case 148>>
"@@.boss;Oh I'm going to enjoy this.@@"
<<case 149>>
"@@.boss;You either respect the uniform, or it's another spanking! Unless that's what you're looking for...@@"
<<case 150>>
"@@.boss;That's some good teamwork.@@"
<<case 151>>
"@@.boss;Oh I can think of something...@@"
<<case 152>>
"@@.boss;I hope our volunteer can give you a good example of our curriculum.@@"
<<case 153>>
"@@.boss;Congrats. Now clean up and report to the bordello for assignment.@@"
<<case 154>>
"@@.boss;You've already lost if you're wearing that.@@"
<<case 155>>
"@@.boss;Maybe I'll let you out sometime next year.@@"
<<case 156>>
"@@.boss;I've got something a lot better than that dildo you can play with...@@"
<<case 157>>
"@@.boss;Meh, fuckable I suppose.@@"
<<case 158>>
"@@.boss;You've got a ways to go before you're ready for my monster.@@"
<<case 159>>
"@@.boss;Fine. Just get it over with already.@@"
<<case 160>>
"@@.boss;Get that thing under control or no cock for you slut.@@"
<<case 161>>
"@@.boss;Finally learning your place in the world, huh? Now choke on it bitch.@@"
<<case 162>>
"@@.boss;If you were a real man this wouldn't have any effect on you.@@"
<<case 163>>
"@@.boss;This is about my pleasure, not yours. Now get back to work slut@@"
<<case 165>>
"@@.boss;Ha! I knew you'd love my fat cock you sissy ass slut.@@"
<<case 166>>
"@@.boss;The only orgasms you're going to get are the ones I fuck out of you.@@"
<<case 167>>
"@@.boss;How could you ever think you were a man with that thing between your legs?@@"
<<case 168>>
"@@.boss;Here, I'll take it off. Nah, on second thought lets put it back on for another month.@@"
<<case 169>>
"@@.boss;Aren't you eager?@@"
<<case 170>>
"@@.boss;I'll give you all the dick your little bunny heart desires.@@"
<<case 171>>
"@@.boss;Again? Alright, bend over.@@"
<<case 172>>
"@@.boss; Now those are some dance moves I can approve of.@@"
<<case 173>>
"@@.boss;Get in a line girls, you'll each get a turn.@@"
<<case 174>>
"@@.boss;Fuck! What a good slut you are.@@"
<<case 175>>
"@@.boss;Now play nice or no more cock today.@@"
<<case 176>>
"@@.boss;So you want to play rough, huh?@@"
<<case 177>>
"@@.boss;Keep going and I'll make sure you get your 'milk'.@@"
<<case 178>>
"@@.boss;You can try to resist all you want, but your body will betray you in the end.@@"
<<case 179>>
"@@.boss;I knew, in the end, you could turn out to be nothing but a slut.@@"
<<case 180>>
"@@.boss;Hmm... now where did she go?@@"
<<case 181>>
"@@.boss;So you know a few tricks. No matter, I'll just have to put in a bit more effort.@@"
<<case 182>>
"@@.boss;When you're done playing top, I'll give you the fucking you really need.@@"
<<case 183>>
"@@.boss;Hey! Drop that this instant, you don't know where it's been!@@"
<<case 184>>
"@@.boss;Oh I'll give you a bone alright...@@"
<<case 185>>
"@@.boss;Aw, is my puppy all hot and bothered? I'll help you out. After all, every dog has her day...@@"
<<case 186>>
"@@.boss;Maybe if you're a good enough fuck I'll let you sleep at the foot of my bed.@@"
<<case 187>>
"@@.boss;You didn't think you were the first slut I took in, did you?@@"
<<case 188>>
"@@.boss;I prefer puppy lust.@@"
<<case 189>>
"@@.boss;If you really need to play, just get on your knees and suck me off. I'm busy.@@"
<<case 190>>
"@@.boss;We all have a bit of beast inside us. Personally, I like to express it by fucking the shit out of bitches like you. But to each their own.@@"
<<case 191>>
<<if $corrupt>>
"@@.boss;Don't mind if I do...@@"
<<else>>
"@@.boss;So... normal school? Not even S.L.U.T. academy? Well that's boring.@@"
<</if>>
<<case 192>>
<<if $corrupt>>
"@@.boss;So you're new friends are all about nonstop sex? I can get behind that.@@"
<<else>>
"@@.boss;Heh, fighting evil? Man you're naive.@@"
<</if>>
<<case 193>>
<<if $corrupt>>
"@@.boss;Once you're done, why don't you take care of me too?@@"
<<else>>
"@@.boss;Why not take a break. I know a way we can have some fun...@@"
<</if>>
<<case 194>>
<<if $corrupt>>
"@@.boss;Huh. That's a weird doll you have.@@"
<<else>>
"@@.boss;I'm more of a dog guy.@@"
<</if>>
<<case 195>>
<<if $corrupt>>
"@@.boss;God bless short skirts.@@"
<<else>>
"@@.boss;Come on, you've got the goods, show them off!@@"
<</if>>
<<case 196>>
<<if $corrupt>>
"@@.boss;Now this is my kind of sleepover!@@"
<<else>>
"@@.boss;Come on, it won't be a party if I'm not there!@@"
<</if>>
<<case 197>>
<<if $corrupt>>
"@@.boss;Come on, what's that tentacle beast have that I haven't got?@@"
<<else>>
"@@.boss;I'm more of a fan of young lust.@@"
<</if>>
<<case 198>>
<<if $corrupt>>
"@@.boss;A beast after my own heart.@@"
<<else>>
"@@.boss;Watch out.@@"
<</if>>
<<case 199>>
<<if $corrupt>>
"@@.boss;That... that was something. I need a minute....@@"
<<else>>
"@@.boss;Ooo, sparkly.@@"
<</if>>
<<case 200>>
<<if $corrupt>>
"@@.boss;Now you're letting off stem the Derek way.@@"
<<else>>
"@@.boss;Mind if I join you?@@"
<</if>>
<<case 201>>
<<if $corrupt>>
"@@.boss;Damn, didn't bring my wallet.@@"
<<else>>
"@@.boss;Fine, I'll hold your bags. But I better be getting some tonight...@@"
<</if>>
<<case 202>>
<<if $corrupt>>
"@@.boss;Ugh, I'm not really into preggo chicks.@@"
<<else>>
"@@.boss;Now that's the kind of holding cells we need to be investing in@@"
<</if>>
<<case 203>>
<<if $corrupt>>
"@@.boss;A girl after my own heart.@@"
<<else>>
"@@.boss;Let's see how long this purity lasts when I get done with you....@@"
<</if>>
<<case 204>>
"@@.boss;Mmm, now that's a good aphrodisiac.@@"
<<case 205>>
"@@.boss;Put up all the wards you want, I'll smash them down.@@"
<<case 206>>
"@@.boss;You can have all the 'materials' you need baby.@@"
<<case 207>>
"@@.boss;That tickles.@@"
<<case 208>>
"@@.boss;Uh... okay?.@@"
<<case 209>>
"@@.boss;Now this is my kind of magic!@@"
<<case 210>>
"@@.boss;Looks like a boring read At least there's pictures.@@"
<<case 211>>
"@@.boss;Be careful not to draw too much attention to yourself...@@"
<<case 213>>
"@@.boss;How about no?@@"
<<case 214>>
"@@.boss;Now we're talking! Let's have some fun girls.@@"
<<case 215>>
"@@.boss;Was something supposed to happen?@@"
<<case 216>>
"@@.boss;Didn't we just have this conversation?@@"
<<case 217>>
"@@.boss; Now that's hot. Literally.@@"
<<default>>
<<if $bossHealth>=($maxBossHealth-($maxBossHealth*(1/5)))>>
"@@.boss;Just give up, I'll make it easy on you..@@"
<<elseif $bossHealth>=($maxBossHealth-($maxBossHealth*(2/5)))>>
"@@.boss;Do you know how long it took to sculpt those muscles? You're dead.@@"
<<elseif $bossHealth>=($maxBossHealth-($maxBossHealth*(3/5)))>>
"@@.boss;Oh fuck, you're not that bad.@@"
<<elseif $bossHealth>=($maxBossHealth-($maxBossHealth*(4/5)))>>
"@@.boss;You're not walking out of here alive you little punk.@@"
<<else>>
"@@.boss;Come on, man! you're taking this too far!@@"
<</if>>
<</switch>>
<<elseif $boss==3>>
<<switch $inplay[($inplay.length-1)]>>
<<default>>
<<if $bossHealth>=($maxBossHealth-($maxBossHealth*(1/5)))>>
"@@.leader;...@@"
<<elseif $bossHealth>=($maxBossHealth-($maxBossHealth*(2/5)))>>
"@@.leader;...@@"
<<elseif $bossHealth>=($maxBossHealth-($maxBossHealth*(3/5)))>>
"@@.leader;...@@"
<<elseif $bossHealth>=($maxBossHealth-($maxBossHealth*(4/5)))>>
"@@.leader;Oh you little.@@"
<<else>>
"@@.leader;Please...@@"
<</if>>
<</switch>>
<</if>>
<</nobr>><<if $relics.includes(6)>>
<<set $heart++>>
<</if>>
<<if $relics.includes(9)>>
<<set $sub++>>
<</if>>
<<if $relics.includes(18) and $initialTF is "school">>
<<set $brain++>>
<</if>>
<<if $relics.includes(79) and $TF>25>>
<<if $deck.length<1>>
<<for $i to 0; $i < $discard.length; $i++>>
<<set $deck.push($discard[$i])>>
<</for>>
<<set $discard=[]>>
<</if>>
<<set $hand[5]=$deck.pluck()>>
<</if>>
<<if $relics.includes(62)>>
<<if $TF>25>>
<<set $shield++>>
<</if>>
<</if>>
<<if $relics.includes(74)>>
<<if $TF>50>>
<<set $TFDamage+=2>>
<</if>>
<</if>>
<<if $relics.includes(20)>>
<<set $shuffleBlock=true>>
<</if>>
<<if $relics.includes(7) or $relics.includes(19)>>
<<set $drawBlock=true>>
<</if>>
<<silently>>
<<if $deck.length>0>>
<<set $target=random(0, $deck.length)>>
<<set $cardDisplay=$deck[$target], $forget=true>>
<<set $deck.deleteAt($target)>>
<<elseif $discard>0>>
<<set $target=random(0, $discard.length)>>
<<set $cardDisplay=$discard[$target], $forget=true>>
<<set $discard.deleteAt($target)>>
<</if>>
<</silently>>"@@.player;Ugh...@@" you groan. Last thing you remember, you were at the bar trying to get laid. Not that you need to //try// to get laid, you're a stud. It just so happens you were a stud in a year-long dry spell you thought might be fixed by a liberal dousing of alcohol.
You open your eyes and see a dark room. Well, you don't really see the room, as it's dark. But since the only information you have at the moment is that you can't see anything, and you are at a place, a dark room is about a good description as you can put together.
"@@.computer;Hellooo!@@' A sugary voice calls out. It sounds like it's coming out of a shoddy speaker somewhere nearby. "@@.computer;Welcome to the competition! A word of advice before we can begin; refusing to take part or attempting to tell the authorities about the competition may result in immediate separation of organs from the body. Please wait while we download the rules into your brain.@@"
"@@.computer;Neuroimplant connection is stable. Initializing connection.@@"
@@.player;//Wait, neuroimplant?//@@
You spasm as images flash before your eyes, Or rather, before your brain. You blink rapidly as you recall the information that you now know.
@@.player;//I have... a target? That I have to... transform? And if I don't...//@@
"@@.player;What the fuck does any of this mean?@@"
"@@.computer;Download complete.@@"
A door opens and light floods into the room. A lone figure is silhouetted by the sudden illumination. As you struggle to adjust your eyes, the figure steps inside. As it does, the rest of the room is bathed in light.
"@@.leader;Welcome, I am sure you have many questions.@@" The figure speaks.
Through squinting eyes, you manage to make out the vague form of a woman.
<span class="next"><<button "Next">> <<goto "storyIntro2">> <</button>></span><<set $gameStart=false>>
<<if $storyLevel==2 and $ascension<1>>
You wake up naked, shivering on the floor of your apartment. @@.player;//Shit I... I'm back to normal.//@@ You quickly inspect yourself. Sure enough, you're back to your normal body.
"@@.leader;Well wasn't that fun?@@"
It takes almost all of your energy to lift your head up from the ground and look at the intruder. Sure enough, it's the Veiled Woman again.
"@@.player;You...@@"
"@@.leader;That's right, me. Good to see you still understand how pronouns work. We've had some... accidents in the past during the reversal process, but you seem alright. Good job out there.@@"
"@@.player;I... this is so fucked up. What happened to me? What happened to the other...@@"
"@@.leader;She's leading her new life as one of our slaves. Don't worry too much about it, she's very happy.@@"
"@@.player;What happens now? I played your damn game, can I...@@"
The Veild Woman wags her finger at you. "@@.leader;Not so fast, you've only won round one.@@"
"@@.player;Round one? How many rounds are there.@@"
You could swear you see the shadow of a smile on your tormentors otherwise inscrutable face. "@@.leader;As many as it takes. But you've proven yourself resourceful, this time you get a choice in determining your fate. You see, we have many different styles of sex slaves. Why you could be anything from a brainless bimbo, to a saucy little schoolgirl. Of course, whatever you choose the one constant will be, well, you'll be a sex slave.@@"
"@@.player;Fuck off.@@"
The Veiled Woman shrugs. "@@.leader;Okay, urinal it is. It's so hard to find volunteers for that one...@@"
//@@.player;Oh, this bitch.@@// "@@.player;Fine! I'll choose something. Just... not that.@@"
"@@.leader;Of course. I think you'll find I run a quite reasonable evil orgnaization.@@"
<span class="next"><<button "Pick a transformation">> <<goto "characterSelect">>
<</button>></span>
<<elseif $storyLevel==2>>
You wake up naked, shivering on the floor of your apartment. @@.player;//Ugh... I'm never going to get used to this. Scratch that, on second thought I better never have to get used to this...//@@ You quickly inspect yourself. Sure enough, you're back to your normal body.
"@@.leader;Well wasn't that fun?@@"
It takes almost all of your energy to lift your head up from the ground and look at the intruder. Sure enough, it's the Veiled Woman again.
"@@.player;No, not you. I beat your game!@@"
"@@.leader;Well, the thing about that is, there's always more game to be played. You may have ended up on top last time, but we don't let one measly game decide such an important question as who is the strongest, the smartest, the best. We need a significant sample size. So we're going to keep playing this game again, and again, and again until you finally realize your place.@@"
"@@.player;That's not fair! I beat you!@@"
"@@.leader;And I've beaten you. Oh, it's so delicious to watch you succumb to your desires, to fall so far into depravity. I've seen it many, many times. You should be thanking me. If I wasn't so fair you'd probably be fucking one off our clients right now. And loving it.@@"
"@@.player;No...@@"
"@@.leader;We've had this conversation before too. And I never get tired of the look on your face. You know the drill by now. Pick what fate I get to watch you succumb to this time.@@"
//@@.player;She's lying.. isn't she? How many times have I done this?@@//
<span class="next"><<button "Pick a transformation">> <<goto "characterSelect">> <</button>></span>
<<else>>
<<goto "bossVictory">>
<</if>>"@@.player;Hell yeah I do. Where the fuck am I? Who are you?@@"
The woman shakes her head, making a soft tut-tut sound. "@@.leader;Now, is that any way to address one's betters.@@"
"@@.player;Fuck you! What makes you think you're better than me.@@"
The woman grins. "@@.leader;Rigorous testing. If you think you can prove me wrong, I'm glad to give you the opportunity. You're about to play a game, a game in which the superior rise to the top and the inferior learn their place.@@"
You can see the woman more clearly now. She's wearing a very strange combo of veil and red blindfold. She's dressed in a combination of purples and blacks, with a lacy top hiding little of her modest breast. Around her neck is a large lace collar, and her pants are She's quite the snazzy dresser, with clothes that cling considerably ripped, revealing fish net stockings underneath.
<div align="center"><img src="img/cardgame/bosses/vw1.webp" class="bossImg"></div>
It's a bizare outfit, but the clothes fit her prefectly. They cling to every bend and curve on to her body as tailored by Zeus himself. @@.player;//Wait, was Zeus a tailor? I mean, Jesus was a carpenter so it's not like such professions aren't in the realm of...//@@
"@@.leader;Are you alright? Sometimes transport can be a bit...@@"
"@@.player;I'm fine. Look you better let me out of here, my father's with the... uh... FDA and when he hears of this he...@@
"@@.leader;Oh yes. The mighty Food and Drug Administration.@@"
"@@.player;Uh... well he works in one of the enforcement divisions. Takes down... food related gangsters.@@"
"@@.leader;If you wouldn't mind, this will be so much easier if you just listen to what I have to say. You cannot escape this, you have no choice in this. What's about to happen to you, is going to happen to you. All you can do now is try to survive.@@"
<span class="next"><<button "Next">> <<goto "storyIntro3">> <</button>></span>"@@.leader;We're going to start out with a preliminary test, see if you can beat another newcomer.@@"
You take a deep breath. "@@.player;Look, I'll admit you have the upper hand here for the moment, seeing as you kidnapped me and locked me in a room. What is this test?@@"
"@@.leader;It's the same as all tests we do here. A trial of cunning and of willpower. One of you will emerge stronger than before, the other shattered.@@"
You swallow hard. "@@.player;Shattered?@@"
"@@.leader;The task is to pierce your opponents' defenses, penetrate their mind, and transform them into a willing slave. Have them kneel and accept defeat.@@"
"@@.player;What the fuck?@@"
The Veiled Woman smirks. "@@.leader;Indeed. I wish you well, should you emerge victorious we will meet again, should you not... well I'm sure you won't care either way in that case.@@" She walks out of the room, leaving you alone.
"@@.player;Wait, what am I supposed to do now?@@"
The Veiled Woman gives a dismissive wave as she continues to walk away from you. "@@.leader;You're going to chose your fate.@@"
<span class="next"><<button "Next">> <<set $imagePack="none">> <<goto "win">> <</button>></span><<if $storyLevel==2>>
"@@.leader;All done? Good. Now that you've proven yourself capable, when... if you lose, you'll join one of out more specialized groups of slaves. No crawling around in the pits for you. Doesn't that sound lovely?@@"
"@@.player;No! What the hell is wrong with you people!@@"
"@@.leader;I'll give you the pleasure of choosing your fate. Choose wisely.@@"
<span class="next"><<button "Pick a relic">> <<goto "pickRelic">> <</button>></span>
<<else>>
<span class="next"><<button "Pick a relic">> <<goto "pickRelic">> <</button>></span>
<</if>><<if $newTrait==50>>
Your dedication to the art of hypnosis has paid off. If you wanted to, you could be a Professional Hypnotist!
The following cards have been upgraded:
<<nobr>>
<<if $imagePack is "hentai">>
<img src="img/cardgame/cards/magicgirl/card4b.webp">
<img src="img/cardgame/cards/magicgirl/card6b.webp">
<img src="img/cardgame/cards/magicgirl/card21b.webp">
<img src="img/cardgame/cards/magicgirl/card38b.webp">
<<else>>
<img src="img/cardgame/cards/card4b.webp">
<img src="img/cardgame/cards/card6b.webp">
<img src="img/cardgame/cards/card21b.webp">
<img src="img/cardgame/cards/card38b.webp">
<</if>>
<</nobr>>
<span class="next"><<button "Continue">> <<goto "loop">> <</button>></span>
<<elseif $newTrait==51>>
Your willingness to submit yourself to bondage has taken its toll on your mind. The idea of being tied up makes your heart pound, your face flush red. You are now a Bondage Fetishist!
The following cards have been upgraded:
<<nobr>>
<<if $imagePack is "hentai">>
<img src="img/cardgame/cards/magicgirl/card65b.webp">
<img src="img/cardgame/cards/magicgirl/card67b.webp">
<img src="img/cardgame/cards/magicgirl/card69b.webp">
<img src="img/cardgame/cards/magicgirl/card78b.webp">
<<else>>
<img src="img/cardgame/cards/card65b.webp">
<img src="img/cardgame/cards/card67b.webp">
<img src="img/cardgame/cards/card69b.webp">
<img src="img/cardgame/cards/card78b.webp">
<</if>>
<</nobr>>
<span class="next"><<button "Continue">> <<goto "loop">> <</button>></span>
<<elseif $newTrait==52>>
Your attempts to placate your would be masters has taken its toll on your mind. What started as a ploy to gain their favor has transformed into real submission. Your rightful place is at your master's feet, their toy to use as they please. You are now a Willing Slave!
Your basic Submit cards have been upgraded:
<<nobr>>
<<if $imagePack is "hentai">>
<img src="img/cardgame/cards/magicgirl/card-3b.webp">
<<else>>
<img src="img/cardgame/cards/card-3b.webp">
<</if>>
<</nobr>>
<span class="next"><<button "Continue">> <<goto "loop">> <</button>></span>
<<elseif $newTrait==53>>
The more dicks you suck, the more natural the process seems to you. You now enjoy the process, relishing the opportunity to please hard, throbbing cocks with your mouth. You now have an Oral Fixation!
The pleasure you gain from being on your knees has made you more willing to go further and the following cards have been upgraded:
<<nobr>>
<<if $imagePack is "hentai">>
<img src="img/cardgame/cards/magicgirl/card56b.webp">
<img src="img/cardgame/cards/magicgirl/card70b.webp">
<img src="img/cardgame/cards/magicgirl/card82b.webp">
<img src="img/cardgame/cards/magicgirl/card90b.webp">
<<else>>
<img src="img/cardgame/cards/card56b.webp">
<img src="img/cardgame/cards/card70b.webp">
<img src="img/cardgame/cards/card82b.webp">
<img src="img/cardgame/cards/card90b.webp">
<</if>>
<</nobr>>
<span class="next"><<button "Continue">> <<goto "loop">> <</button>></span>
<<elseif $newTrait==54>>
What started as an attempt to gain an advantage by teasing men with your body has changed. You're starting to enjoy getting men hard, tantalizing them with flashes of your naked body. You are now a Cock Tease!
The following cards have been upgraded:
<<nobr>>
<<if $imagePack is "hentai">>
<img src="img/cardgame/cards/magicgirl/card23b.webp">
<img src="img/cardgame/cards/magicgirl/card29b.webp">
<img src="img/cardgame/cards/magicgirl/card34b.webp">
<img src="img/cardgame/cards/magicgirl/card42b.webp">
<<else>>
<img src="img/cardgame/cards/card23b.webp">
<img src="img/cardgame/cards/card29b.webp">
<img src="img/cardgame/cards/card34b.webp">
<img src="img/cardgame/cards/card42b.webp">
<</if>>
<</nobr>>
<span class="next"><<button "Continue">> <<goto "loop">> <</button>></span>
<<elseif $newTrait==66>>
Your enemies have tried to force you down a past of lust, but you're too canny for them. Your new female form just serves as another way to achieve your goals. From now on you fight with both seduction and your mind. You are now a Femme Fatale!
Your basic flirts have been upgraded:
<<nobr>>
<<if $imagePack is "hentai">>
<img src="img/cardgame/cards/magicgirl/card1c.webp">
<<else>>
<img src="img/cardgame/cards/card1c.webp">
<</if>>
<</nobr>>
<span class="next"><<button "Continue">> <<goto "loop">> <</button>></span>
<<elseif $newTrait==55>>
You have embraced using your feminine charms to get what you want. Anything you need, you can get by wrapping some hapless man around your finger, stringing him along. You are now a Seductress!
You basic Flirt cards have been upgraded:
<<nobr>>
<<if $imagePack is "hentai">>
<img src="img/cardgame/cards/magicgirl/card1b.webp">
<<else>>
<img src="img/cardgame/cards/card1b.webp">
<</if>>
<</nobr>>
<span class="next"><<button "Continue">> <<goto "loop">> <</button>></span>
<<elseif $newTrait==56>>
Your needy sex aches with desire. You find yourself fantasizing about getting fucked any time you have a spare moment. You are now a Nymphomaniac!
The following cards have been upgraded:
<<nobr>>
<<if $imagePack is "hentai">>
<img src="img/cardgame/cards/magicgirl/card56c.webp">
<img src="img/cardgame/cards/magicgirl/card70c.webp">
<img src="img/cardgame/cards/magicgirl/card82c.webp">
<img src="img/cardgame/cards/magicgirl/card90c.webp">
<<else>>
<img src="img/cardgame/cards/card56c.webp">
<img src="img/cardgame/cards/card70c.webp">
<img src="img/cardgame/cards/card82c.webp">
<img src="img/cardgame/cards/card90c.webp">
<</if>>
<</nobr>>
<span class="next"><<button "Continue">> <<goto "loop">> <</button>></span>
<<elseif $newTrait==57>>
You've started to associate cum with intense pleasure, the idea of a man jacking off onto you sends shivers down your spine. You are now a Cum Slut!
Your lust for seed has your mouth watering at the sight of a hard cock. The following cards have been upgraded:
<<nobr>>
<<if $imagePack is "hentai">>
<img src="img/cardgame/cards/magicgirl/card45b.webp">
<img src="img/cardgame/cards/magicgirl/card49b.webp">
<img src="img/cardgame/cards/magicgirl/card53b.webp">
<img src="img/cardgame/cards/magicgirl/card79b.webp">
<<else>>
<img src="img/cardgame/cards/card45b.webp">
<img src="img/cardgame/cards/card49b.webp">
<img src="img/cardgame/cards/card53b.webp">
<img src="img/cardgame/cards/card79b.webp">
<</if>>
<</nobr>>
<span class="next"><<button "Continue">> <<goto "loop">> <</button>></span>
<<elseif $newTrait==58>>
You find yourself staring at men's bulges in public. Fantasizing about what their cocks must look like. Your pussy gushes at the mere sight of a hard dick, sending in a lust filled haze. You now have a serious case of Cock Lust!
Your need to please cock has made you crave cum as well. The following cards have been upgraded:
<<nobr>>
<<if $imagePack is "hentai">>
<img src="img/cardgame/cards/magicgirl/card60b.webp">
<img src="img/cardgame/cards/magicgirl/card73b.webp">
<img src="img/cardgame/cards/magicgirl/card76b.webp">
<img src="img/cardgame/cards/magicgirl/card89b.webp">
<<else>>
<img src="img/cardgame/cards/card60b.webp">
<img src="img/cardgame/cards/card73b.webp">
<img src="img/cardgame/cards/card76b.webp">
<img src="img/cardgame/cards/card89b.webp">
<</if>>
<</nobr>>
<span class="next"><<button "Continue">> <<goto "loop">> <</button>></span>
<<elseif $newTrait==59>>
Your dedication to honing your mind has paid off. You are now a Genius!
Your basic Brainstorms have been upgraded:
<<nobr>>
<<if $imagePack is "hentai">>
<img src="img/cardgame/cards/magicgirl/card0b.webp">
<<else>>
<img src="img/cardgame/cards/card0b.webp">
<</if>>
<</nobr>>
<span class="next"><<button "Continue">> <<goto "loop">> <</button>></span>
<<elseif $newTrait==60>>
Your dedication to experimenting with the scientific basis of your captors' methods has paid off. You are now a Master Chemist!
Your basic Mysterious Pills have been upgraded:
<<nobr>>
<<if $imagePack is "hentai">>
<img src="img/cardgame/cards/magicgirl/card-1b.webp">
<<else>>
<img src="img/cardgame/cards/card-1b.webp">
<</if>>
<</nobr>>
<span class="next"><<button "Continue">> <<goto "loop">> <</button>></span>
<<elseif $newTrait==61>>
Your dedication to defending yourself through electronic measures has paid off. You are now a L337 Hacker!
The following cards have been upgraded:
<<nobr>>
<<if $imagePack is "hentai">>
<img src="img/cardgame/cards/magicgirl/card8b.webp">
<img src="img/cardgame/cards/magicgirl/card11b.webp">
<img src="img/cardgame/cards/magicgirl/card14b.webp">
<img src="img/cardgame/cards/magicgirl/card22b.webp">
<<else>>
<img src="img/cardgame/cards/card8b.webp">
<img src="img/cardgame/cards/card11b.webp">
<img src="img/cardgame/cards/card14b.webp">
<img src="img/cardgame/cards/card22b.webp">
<</if>>
<</nobr>>
<span class="next"><<button "Continue">> <<goto "loop">> <</button>></span>
<<elseif $newTrait==62>>
You've fallen deeply in love. Your quiet moments are filled with longing stares out the window, thinking of him. You are now a Hopeless Romantic!
Your new boyfriend has pledged himself to help protect you. <<nobr>>As long as you have greater than 25 <img src="img/ui/tf.webp">, gain 1 <img src="img/ui/shield.webp"> at the start of your turn.<</nobr>>
<span class="next"><<button "Continue">> <<goto "loop">> <</button>></span>
<<elseif $newTrait==63>>
Like, why did you try so hard to think and stuff before? You totally know better now! That old stuff was so boring. Now you like boys and looking pretty! You know, fun stuff!. You are now an Airhead!
Your Ditz cards have been upgraded:
<<nobr>>
<img src="img/cardgame/cards/card-2b.webp">
<</nobr>>
<span class="next"><<button "Continue">> <<goto "loop">> <</button>></span>
<<elseif $newTrait==64>>
Your hard work has started to pay off. You find yourself able to finish your duties far faster than you used to. In fact, you've started to take pride in your work, dedicating yourself to being the best maid you can be. You're now a Neat Freak!
Your maid cards now clean twice as fast.
<span class="next"><<button "Continue">> <<goto "loop">> <</button>></span>
<<elseif $newTrait==65>>
Your breasts are constantly leaking, unable to contain the milk inside. You produce so much milk that going without your daily milking is painful. You know have Swollen Teats!
The following cards have been upgraded:
<<nobr>>
<img src="img/cardgame/cards/card104b.webp">
<img src="img/cardgame/cards/card105b.webp">
<img src="img/cardgame/cards/card106b.webp">
<img src="img/cardgame/cards/card107b.webp">
<img src="img/cardgame/cards/card109b.webp">
<</nobr>>
<span class="next"><<button "Continue">> <<goto "loop">> <</button>></span>
<<elseif $newTrait==67>>
While the weaker in this battle fall to submission, you're stronger. You know your place in this world is to take what you want, that you're superior. You're now Naturally Dominant!
Your Flirts will not transition into Submission no matter how high your <<nobr>><img src="img/ui/TF.webp"><</nobr>> (works retroactivley.)
<span class="next"><<button "Continue">> <<goto "loop">> <</button>></span>
<<elseif $newTrait==68>>
While the curriculum may have proved challenging at first, through intense study you've mastered your classes. No matter how big the problem, or the cock, thrown at you you'll succeed. You're now a Straight-A Student!
<<nobr>>As long as you have greater than 25 <img src="img/ui/tf.webp">, Whenever you gain <img src="img/ui/brain.webp"><</nobr>> gain 1 more.
<span class="next"><<button "Continue">> <<goto "loop">> <</button>></span>
<<elseif $newTrait==69>>
You realize now that all your pretenses of being a man were a front. You've always known you were something lesser, something that couldn't compete with real men. It's all so easy now that's you've accepted your place at their feet. After all, in this weird, it's fuck or be fucked. You're now a Beta Male!
<<nobr>>Max <img src="img/ui/tf.webp">increased by 15.<</nobr>>
<span class="next"><<button "Continue">> <<goto "loop">> <</button>></span>
<<elseif $newTrait==70>>
Evil beware, there's a new defender of justice in town! You've come to embrace your roll as this cities protector. No source of evil shall be spared on your watch. You're now a Beacon of Purity!
Gain <img src="img/ui/corruption.webp"> at half speed
<span class="next"><<button "Continue">> <<goto "loop">> <</button>></span>
<<elseif $newTrait==71>>
You're done fighting a losing battle, time to get on the side of the winners. Why fight evil, when you can join it and become unstoppable? Yeah, it involves a lot of tentacle rape, but if you go with the flow, it's just getting laid all the time. By tentacles. You're now a Beacon Of Chaos!
Start at 10 <img src="img/ui/corruption.webp">
<span class="next"><<button "Continue">> <<goto "loop">> <</button>></span>
<<elseif $newTrait==72>>
You don't need smarts, or feminine wiles to get what you want. All you need is a fat stack of cash and the knowledge of how to use it to get what you want. And you've got all the cash you could ever need. You're now Rich!
Before the boss battle, all cards of the <<nobr>><img src="img/ui/symbolMoney.webp"><</nobr>> theme are removed from your deck.
<span class="next"><<button "Continue">> <<goto "loop">> <</button>></span>
<<elseif $newTrait==73>>
Big tits, small tits, white tits, brown tits. It doesn't matter, all that matters is how you use them. And you definitly know how to use them. Time to show the world what you've got! You're now a Master of Titilation!
All transformations now trigger the bonus and if the bonus was already triggered cards <<nobr>><img src="img/ui/symbolBreasts.webp"><</nobr>> are upgraded
<span class="next"><<button "Continue">> <<goto "loop">> <</button>></span>
<<elseif $newTrait==74>>
Men might pretend their the dominant ones, but you know the truth. Nothing is better than submitting to a strong, powerful woman. You've seen the light and are now a Bottom.
At the start of the turn, if you're over 50 <<nobr>><img src="img/ui/tf.webp"><</nobr>>, gain 2 <<nobr>><img src="img/ui/tf.webp"><</nobr>>.
<span class="next"><<button "Continue">> <<goto "loop">> <</button>></span>
<<elseif $newTrait==75>>
Surviellance trait
<span class="next"><<button "Continue">> <<goto "loop">> <</button>></span>
<<elseif $newTrait==76>>
Ass trait
<span class="next"><<button "Continue">> <<goto "loop">> <</button>></span>
<<elseif $newTrait==77>>
Prostitution trait
<span class="next"><<button "Continue">> <<goto "loop">> <</button>></span>
<<elseif $succubusTrigger>>
As you cast the spell, your vision blurs. The voices in the back of your mind grow louder and louder, until all you can hear is the demonic voices.
@@.demonic;T̷̨̨̢̖̝̮̩̻̞̼̹̀̓h̴̡̧̭͖̥͎̩͕͔̠͓͕̎͋̂̇̅̋̌̈́̓̑͌̄̏͗̀͘͝ę̵̺̞̖͇̤̤̝͖̱̘̞̈́͂̌̇͐͑̾̉́̐̄̏̿̽̚͘͘͝͝͝ ̵̨̡̧̢͈͔̥̻̯̦̤̲̣̟̱̭̦͕̩̝̖͇̹̟̪͓͕͈̂̂͜ͅt̸̻͉͈̬̜͈̲̠̥̲͓̻̺̳͈͕̉̈́̇̓͆͜͠͝i̵̡̢͖̹̭̺̟̤̟̪̥̞̰͖͇̲͕͙͓͖͛̔̈́̔͌̔͗̃͐̀̃̐̂̃̔̂̒̎̐̏̇͗̾̚͘͜͠m̶̨̢̨̖͓̯̮͔̱͉͙̙͇̼̄̅̈̄̒́̉͜͝ͅë̴͚̦̤̟̞͓̜̟̪̩̮̦̗̭͙͈̝͖͓͙͚̫̟̺̘͈̲́̇̓͋̔̿͋̌͝ͅ ̸͈͓͔͇̯̱̥̬̝̖͑͛̊̈̑̃́̃̑̈̌̾͑̿̓͑̇̃̾͘̕͠͝͠ḩ̸̤͉͓̬͙̦͎͉̫̦̘͉̼̥̭̐͂̓̔̈̀̐͗̊̆̾́̇̋͝͠͝ą̶̢̹̻̳͈̠̪͈͚̠̯̲̯̫͉̪̋̋͛̈́̍͊͌̀͒͛̂͋͆͊̂͊̅̊̿͗́̂̄̍̽̀͘̕͠͝ͅs̴͇̠̹̤̮̘͔̍́ ̵̛̖͓͖̘̅͐̈́̃̎̄̅͑̈̇͌̿̋̈́͂̉̄̅͂͂̆̓̍͘͠c̴̢̧͙̱͈̣̦̞̗̮̙̭̠̘̮̭̼̞͛̋͒͊̃̌͊ͅǫ̵̡͓̭̤̰̫͖͖̝̫̻̻̖͙̲̭̰̝̥̠͎͓͓̎m̵̛̩̤̭͍̟̬̝̺͖͙̿̀͛̿̀̍̌̏͑͌̈́͊͗̀̄̌͊̓͑̇̽͑̎̕̚͜͠͝ȩ̶̢̛̘̫͓̜̬̬̥̳͕̪̯̗̼͈̩̪͗̏͑̑̓̀̍̿̅͋̃̔̅͐̇̅̇̆̂͆́̀̏̔͒͋̓̕̚͝͝ͅ ̸̦̳̘̭͈͛̈̎̌̓̀̎̏̎̀̇̕͝t̸̛̛̛͔̿͒͑̈́̊̀̿́̅͆̀̾̕̚̕͝͝͠͝ơ̷̧̫̳̖̘̮̝͖̣̥̝͇̦̱͙͎̲̯̻͚͛̓͆̿̓͗̉̑͒̒̓̓̑́͆̍̀̈́̓̄́͆͛̿́̏̊͋̆̚͜͝ ̷̢̧̧̛̰̝̜̤̯̟̳̮̝̖̫̞͍̫̺̜̲̝̼̞̌̒̅̌͑̔̍̽̽͌͒́̀́̏̈́́̀͐̏̔͆̃̆̀̚͠͝͝͠͝ͅc̶̨̙͕̩͓̠̰̮̖̖̥͕͓͍̣͔͖̻͍͓̳͑̅̑̏̈́̓̂͛͆͑́̈͆̇̌̊̋̿͆̓̆̾̚̕͝ͅợ̴̛̰̼͇̰̼͓̩̃̽̐̿͆̾̓̓̆͒͐̅̾̓̓̓̃̈́̃̀̌̀͘̕͜͠͝͝l̵̳͚͈̥͓̱̮͇̘̮͎̝̱̾̃̈́͐̂̈̓͒͆̃̓͒̆̉͝l̷͍̈́̄͌́̽͂͊̃̓̄̍̋̍͛̈̅̿͑͒̑̚͝ͅe̶̛̜̗̓̅͐̓͌͆̌͆̾̍̀͗̋͘͜ç̵̢̢̛̲͇͚̮̼͚͎̋̉͂̀͌ţ̵̛̤̺̥͖͚̜̳͔͐̈́͌̒̈̇͑̐͐̽̍͆͛̂̀̀̋͌̏̂́̌̾͋̉͊̃̈́́̽͒̓ͅ ̷̢͓̥̱͙̩̯͇̘͕̘̭̫͎̘̰͍͖͇̮͈̪̻̟̙͙̻̺͑͐͝ͅy̷̧̛̛̫̜̟̙͈̤̠̟͔͇̝̥̹̪̖̺͕̭̯̥̭̬̹̗͐̔̈̎͌̿̈́͌̓͋̾͛̽̓͐̔̔͛̍͑̈́̏͆͘̕̕͜͜͝͠͝͠ơ̵̧̨̢̙̱͇͈̘̯̥̳̘̮͇̞͉̼͕͍̬̪͇̤̫͍̬̙̓͗̓͌̍͐͊́̀̑́̇͒̒̄̈̿̒͂̋̎͒̑́̐̇͘̚̕͠ͅͅu̷̡̨̧̩̜̩̥̮̭̠̣̣̣̰͖̖̱͖͚͙̰̩̭̪͓͔͈͕̲̿̽̌̓̀̀̊͋͐̓̓͆͑̃͗̓̓̑͗́͆͌͝r̵̨̬̽̏̋̎̉̂̂̈̈́̿̾͋̔̂̓̓̑͘̕͝͠͝͝͝ ̵͚̲̗̞͒̓͒̾̓d̸̠̙͎̬͎̫̟̘̈́̋͂̃̽̌̏̈̿̌̃̋̎̅̊́͑͑̏̎̑́̆̚̚͘͘̕̕̕͝͝ȩ̷̨̢̧͇̬̙̰̬͈̘͚̲̭̠̰̞͕̞̻͇̭͍͉̙̳͍̠̂̇̊̀̍͑̆͋̈́̑́̋̓͂̀͐́̕͘͘͜͠b̸͒͒̌̓̈ͅt̷̼̜͉̩͈̼͓͔͍͎͖͓͓͔̹̱̬̗͔̼̞̻̳̋͒͂̆̋͠ͅͅ.̶͇̗̺͋ ̷̨̡̛̛̹͙̹̯͔̘̘̰͑͑͌̈́͛͒̍̍̑̈͋̂̐͐͋̃́̐͗͆̆̈́͊̈́̓̚͝Y̷̧̡̘̹̝̣̲͍̜̹̦̩͕͎͈̪͔̦͔̝̖̭͕̤̱̝̹͖͉͆̂̅̄̋̄͋̉̔͆̆́́̈́̎̌͑͂̃̒̄̏̂̒̅̊̒̚͘͝͝ơ̴̡̨̡̡̨̢͙̮͈̪͚̪̯̭̣̠̻̥̞͚̺̥̟̇̈̽͋̐́͐͌́̋̋̐̓̊̈̉̏̃͊̄͘͠͝û̵̧̨̼̍͌̌͆̔͑͆̽͘r̵̨̨̳̮̙̯̙̽͊͛̃͐̀̅̓̾̆̃̈́̀͒͂͗́͌̎̽̒̍̏̎ ̸̗͚͎͖̜͇͚͚͉̿̊̋͑̆̈̄͑̌̂̄̃͝s̶̨̟̗̫͔̼̥̫̬͔̮͇̗̹̤̫̫̼̲͗͜͜ͅọ̴̣͈͚̜̞̞̞͍̙̟͚̏̏̈̇͐̇̈͒̚û̴̥̈́͂̿̅̌͑̑͌̀̈́̓̈́́̈̇̈́̉͌͊̇̈̐̔̔̄̚͘̚͝͝͝l̴̢̨̛͚͓͉͕̻̘̥̋͐̈̽̇͒̉̿̔̔͘ͅ ̵̦̦̲͖̻̥͋̓̀̍̇͐͒b̵̢̧͎̩̥̟̻̳̻͚̖͓̫̟̳͔̤̜͚̺̬̼̖̝̖͓͕̰͈̘́̃̈̓́̓̊̾̇̋̏̌͒͜ȩ̴̖͊͋̃̎̎̈́́̍̔͗͑̒̉͒̇̑̓̄̓̊̽͐͑̀̔͂͛̌͛͘͝͝͝l̴̡̩̱̖̩̥͚̗̩̣͍͕̪̫̳͔̫͉̰̖̻̅̍͜͜͜ͅo̵̥̖̲͍̖̯̣͉͎͈̓͗́̾̒̇̇̐̀̈́̚͜n̵̢̡̡̛̼͙̜̖̱͚̝͇͇͖̗̜͕͉̭̘̲̲͉̾̀̈́̍̔̔͊͝ģ̴̡̡͇̜̭̙̘̳̖͔̦̥̙̞̳͎̺̙̣̫̣̙̥̘̤̥͎̩͗́̓͛͗͗͗̆̑̈́̾̄̐͒̓̿̓͋̅̐̃̏́̊̕͘͜͝s̷̛̹̣̤̪͆̅̓̂́͆͑̃́̍̇͌́̊́̔̀̽͐̿̆͆̎̉̌͆̏͠͠͝ ̴̧͍̗͍̺͍͓͖̹̥̜͚̼̗̆̓͑̆̄̍̍̆̎͐̋̌͂̈́͑̋̃̾̅̓̅̕͘ͅṭ̸̋͐̂̎͌͂̇̎̐͛͛̐̀̔̅͋͐̃̓̽̎͐̃̈͊̐̽̇͘̕͠o̵͎̜̳̫̭̺̠͉͓̹͔̫͖̺͈̩̪̫̼̼͖̰͋̊́̌̂̂̈́̏̐͘͝ͅͅ ̷̧̡̨̡̡̨̨̛̩͈̪̘͙̭̞̗̬͍̹̦͙̬̫̫͈͇̖̼̮̩̥͗̑̉̑̓̅̿̇͗̏̄͌̈́͌̈́̒̚͘͝ͅͅų̷̢̡̳͉͇̩̙͎͔̺̱̥͚̤̗͎̫̰͎͚̳̓̔̽͂̾͌̓͋͐̇̊̐́̑̽̈́̀͜͜͝ͅͅͅs̴̤̥̘̞͉̙̣̪̠͔̖̳͉͊̀̌͑̽̄̈̽̒͐͆̔́̉̓̑̌̎̎͗͂̐̚͝.̴̡̡̜̤̘̯̠̩̻̠̼̣͉̿̽̓̾̾̉̃̌̆͊̕͠@@
Your flesh starts to mutate, demonic energies flowing though you. You stare in horror as your skin turns red, your pupils turn into slits and small horns emerge from your skull. Your mind twits as well, your cares and worries flowing away. You have a new mission now, new masters.
<img src="img/cardgame/body/succubus1.webp" class="demon">
<span class="next"><<button "Time to get to work">> <<goto "succubusIntro">> <</button>></span>
<</if>>
<<set $newTrait=0, $endTurnBlock=true>><<silently>>
<<set $basicCount=0>>
<<for _i to 0; _i < $deck.length; _i++>>
<<if $deck[_i]==5 or $deck[_i]==7 or $deck[_i]==8 or $deck[_i]==9 or $deck[_i]==1004>>
<<set $cardDisplay=$deck[_i], $forget=true>>
<<set $deck.deleteAt(_i), $basicCount=1>>
<<break>>
<</if>>
<</for>>
<<if $basicCount==0>>
<<for _i to 0; _i < $discard.length; _i++>>
<<if $discard[_i]==5 or $discard[_i]==7 or $discard[_i]==8 or $discard[_i]==-9 or $discard[_i]==1004>>
<<set $cardDisplay=$discard[_i], $forget=true>>
<<set $discard.deleteAt(_i), $basicCount=1>>
<<break>>
<</if>>
<</for>>
<</if>>
<<if $basicCount==0>>
<<for _i to 0; _i < $inplay.length; _i++>>
<<if $inplay[_i]==5 or $inplay[_i]==7 or $inplay[_i]==8 or $inplay[_i]==9 or $inplay[_i]==1004>>
<<set $cardDisplay=$inplay[_i], $forget=true>>
<<set $inplay.deleteAt(_i), $basicCount=1>>
<<break>>
<</if>>
<</for>>
<</if>>
<<if $basicCount==0>>
<<for _i to 0; _i < $hand.length; _i++>>
<<if $hand[_i]==5 or $hand[_i]==7 or $hand[_i]==8 or $hand[_i]==9 or $hand[_i]==1004>>
<<set $cardDisplay=$hand[_i], $forget=true>>
<<set $hand[_i]=1000>>
<<break>>
<</if>>
<</for>>
<</if>>
<</silently>><<set $gameStart=false>>
<span class="next"><<button "Start">> <<if $transformation is "magic"
or $transformation is "trap" or $transformation is "magicaler">> <<set $imagePack="hentai">> <<else>> <<set $imagePack="none">> <</if>> <<goto "resetGame">> <</button>></span>
<<button "Boss fight">> <<goto "battleIntro">> <<set $battle=true, $newTurn=true, $gameStart=true>> <</button>>
<<button "Pick a body modifier">> <<goto "sandBoxRelic">> <</button>>
<<button "Change transformation">> <<goto "characterSelect">> <</button>>
<<button "Main menu">> <<goto "cardStart">> <</button>>
<<button "Back">> <<goto "sandbox">> <</button>>
<<if $relics.includes(1)>>
<<button "Remove Gorgeous Face">> <<goto "sandBoxRelic">> <<set $relics.delete(1)>> <</button>>
<<else>><<nobr>><img src="img/story/relic1.jpg">Gorgeous face: +20<img src="img/ui/tf.webp">, when you gain <img src="img/ui/heart.webp"> gain one extra.<</nobr>>
<<button "Pick">> <<goto "sandBoxRelic">> <<set $relics.push(1)>><</button>>
<</if>>
<<if $relics.includes(2)>>
<<button "Remove Blonde Hair">> <<goto "sandBoxRelic">> <<set $relics.delete(2)>> <</button>>
<<else>><<nobr>><img src="img/story/relic2.jpg"> Blonde hair: +10<img src="img/ui/tf.webp">, If you draw 3 extra cards in a turn, gain 3 <img src="img/ui/tf.webp"><</nobr>>
<<button "Pick">> <<goto "sandBoxRelic">> <<set $relics.push(2)>><</button>>
<</if>>
<<if $relics.includes(3)>>
<<button "Remove Smooth Skin">> <<goto "sandBoxRelic">> <<set $relics.delete(3)>> <</button>>
<<else>><<nobr>><img src="img/story/relic3.jpg">Smooth skin: +20<img src="img/ui/tf.webp">, when you gain <img src="img/ui/shield.webp"> gain one extra.<</nobr>>
<<button "Pick">> <<goto "sandBoxRelic">> <<set $relics.push(3)>><</button>>
<</if>>
<<if $relics.includes(4)>>
<<button "Remove Suggestible">> <<goto "sandBoxRelic">> <<set $relics.delete(4)>> <</button>>
<<else>><<nobr>><img src="img/story/relic4.jpg">Suggestible: +5<img src="img/ui/tf.webp">, All <img src="img/ui/tf.webp"> gain doubled for eveyone<</nobr>>
<<button "Pick">> <<goto "sandBoxRelic">> <<set $relics.push(4)>><</button>>
<</if>>
<<if $relics.includes(5)>>
<<button "Remove Hourglass Waist">> <<goto "sandBoxRelic">> <<set $relics.delete(5)>> <</button>>
<<else>><<nobr>><img src="img/story/relic5.jpg">Hourglass waist: +0<img src="img/ui/tf.webp">, Start with 4 Bimbo Pills<</nobr>>
<<button "Pick">> <<goto "sandBoxRelic">> <<set $relics.push(5)>><</button>>
<</if>>
<<if $relics.includes(6)>>
<<button "Remove Thick Thighs">> <<goto "sandBoxRelic">> <<set $relics.delete(6)>> <</button>>
<<else>><<nobr>><img src="img/story/relic6.jpg">Thick thighs: +10<img src="img/ui/tf.webp">, Gain 1 <img src="img/ui/heart.webp"> at the start of each turn.<</nobr>>
<<button "Pick">> <<goto "sandBoxRelic">> <<set $relics.push(6)>><</button>>
<</if>>
<<if $relics.includes(7)>>
<<button "Remove Fun Sized">> <<goto "sandBoxRelic">> <<set $relics.delete(7)>> <</button>>
<<else>><<nobr>><img src="img/story/relic7.jpg">Fun sized: -10<img src="img/ui/tf.webp">, Upgrade your basic cards, you can't draw cards.<</nobr>>
<<button "Pick">> <<goto "sandBoxRelic">> <<set $relics.push(7), $relics.push(59), $relics.push(55), $relics.push(52)>><</button>>
<</if>>
<<if $relics.includes(8)>>
<<button "Remove Breast Implants">> <<goto "sandBoxRelic">> <<set $relics.delete(8)>> <</button>>
<<else>><<nobr>><img src="img/story/relic8.jpg">Breast Implants: +25<img src="img/ui/tf.webp">, When you gain <img src="img/ui/tf.webp"> gain one extra.<</nobr>>
<<button "Pick">> <<goto "sandBoxRelic">> <<set $relics.push(8)>><</button>>
<</if>>
<<if $relics.includes(9)>>
<<button "Remove Permanent Collar">> <<goto "sandBoxRelic">> <<set $relics.delete(9)>> <</button>>
<<else>><<nobr>><img src="img/story/relic9.jpg">Permanent Collar: +10<img src="img/ui/tf.webp">, Gain 1 <img src="img/ui/sub.webp"> at the start of each turn.<</nobr>>
<<button "Pick">> <<goto "sandBoxRelic">> <<set $relics.push(9)>><</button>>
<</if>>
<<if $relics.includes(10)>>
<<button "Remove Sex Change">> <<goto "sandBoxRelic">> <<set $relics.delete(10)>> <</button>>
<<else>><<nobr>><img src="img/story/relic10.jpg">Sex Change: +50<img src="img/ui/tf.webp">, Halve all incoming <img src="img/ui/tf.webp"> (rounded down, before <img src="img/ui/shield.webp">).<</nobr>>
<<button "Pick">> <<goto "sandBoxRelic">> <<set $relics.push(10)>><</button>>
<</if>>
<<if $relics.includes(11)>>
<<button "Remove Bubble Butt">> <<goto "sandBoxRelic">> <<set $relics.delete(11)>> <</button>>
<<else>><<nobr>><img src="img/story/relic11.jpg">Bubble Butt: +25<img src="img/ui/tf.webp">, Maximum <img src="img/ui/tf.webp"> level increased by 20.<</nobr>>
<<button "Pick">> <<goto "sandBoxRelic">> <<set $relics.push(11), $maxTF+=20>><</button>>
<</if>>
<<if $relics.includes(12)>>
<<button "Remove Long Legs">> <<goto "sandBoxRelic">> <<set $relics.delete(12)>> <</button>>
<<else>><<nobr>><img src="img/story/relic12.jpg">Long Legs: +5<img src="img/ui/tf.webp">, Your <img src="img/ui/tf.webp"> level is treated as 15 higher when being dealt cards.<</nobr>>
<<button "Pick">> <<goto "sandBoxRelic">> <<set $relics.push(12)>><</button>>
<</if>>
<<if $relics.includes(13)>>
<<button "Remove Luscious Lashes">> <<goto "sandBoxRelic">> <<set $relics.delete(13)>> <</button>>
<<else>><<nobr>><img src="img/story/relic13.jpg">Luscious Lashes: +5<img src="img/ui/tf.webp">, Your <img src="img/ui/tf.webp"> level is treated as 15 lower when being dealt cards.<</nobr>>
<<button "Pick">> <<goto "sandBoxRelic">> <<set $relics.push(13)>><</button>>
<</if>>
<<if $relics.includes(14)>>
<<button "Remove Plump Lips">> <<goto "sandBoxRelic">> <<set $relics.delete(14)>> <</button>>
<<else>><<nobr>><img src="img/story/relic14.jpg">Plump Lips: +10<img src="img/ui/tf.webp">, Mysterious Pills give 1 <img src="img/ui/shield.webp"><</nobr>>
<<button "Pick">> <<goto "sandBoxRelic">> <<set $relics.push(14)>><</button>>
<</if>>
<<if $relics.includes(15)>>
<<button "Remove Manicured Nails">> <<goto "sandBoxRelic">> <<set $relics.delete(15)>> <</button>>
<<else>><<nobr>><img src="img/story/relic15.jpg">Manicured Nails: +10<img src="img/ui/tf.webp">, The rightmost card in your hand isn't discarded at the end of the turn.<</nobr>>
<<button "Pick">> <<goto "sandBoxRelic">> <<set $relics.push(15)>><</button>>
<</if>>
<<if $relics.includes(16)>>
<<button "Remove Shopahoilc">> <<goto "sandBoxRelic">> <<set $relics.delete(16)>> <</button>>
<<else>><<nobr>><img src="img/story/relic16.jpg">Shopaholic: +15<img src="img/ui/tf.webp">, When you buy a card from the main buypiles, gain 1 <img src="img/ui/tf.webp"> and 1 <img src="img/ui/shield.webp">.<</nobr>>
<<button "Pick">> <<goto "sandBoxRelic">> <<set $relics.push(16)>><</button>>
<</if>>
<<if $relics.includes(17)>>
<<button "Remove Permanent Makeup">> <<goto "sandBoxRelic">> <<set $relics.delete(17)>> <</button>>
<<else>><<nobr>><img src="img/story/relic17.jpg">Permanent Makeup: +10<img src="img/ui/tf.webp">, Upgrade the permanent buy pile card.<</nobr>>
<<button "Pick">> <<goto "sandBoxRelic">> <<set $relics.push(17)>><</button>>
<</if>>
<<if $relics.includes(18)>>
<<button "Remove Modifier 18">> <<goto "sandBoxRelic">> <<set $relics.delete(18)>> <</button>>
<<else>><<nobr>><img src="img/story/relic18a.jpg">Modifier 18a: Varies based on transformation.<</nobr>>
<<button "Pick">> <<goto "sandBoxRelic">> <<set $relics.push(18)>><</button>>
<</if>>
<<if $relics.includes(19)>>
<<button "Remove Sacrifice">> <<goto "sandBoxRelic">> <<set $relics.delete(19)>> <</button>>
<<else>><<nobr>><img src="img/story/relic19.jpg">Sacrifice: +0<img src="img/ui/tf.webp">, Start with no cards. You can buy a card without spending resources by gaining 2 <img src="img/ui/tf.webp"> for each missing point.<</nobr>>
<<button "Pick">> <<goto "sandBoxRelic">> <<set $relics.push(19)>><</button>>
<</if>>
<<if $relics.includes(20)>>
<<button "Remove Giggly">> <<goto "sandBoxRelic">> <<set $relics.delete(20)>> <</button>>
<<else>><<nobr>><img src="img/story/relic20.jpg">Giggly: +5<img src="img/ui/tf.webp">, The buy piles don't refresh at the end of the turn. You can manually refresh them once per turn.<</nobr>>
<<button "Pick">> <<goto "sandBoxRelic">> <<set $relics.push(20)>><</button>>
<</if>>
<<if $relics.includes(21)>>
<<button "Remove Dainty Feet">> <<goto "sandBoxRelic">> <<set $relics.delete(21)>> <</button>>
<<else>><<nobr>><img src="img/story/relic21.jpg">Dainty Feet: +5<img src="img/ui/tf.webp">, Gain two extra consumable slots.<</nobr>>
<<button "Pick">> <<goto "sandBoxRelic">> <<set $relics.push(21)>><</button>>
<</if>>
<<if $relics.includes(22)>>
<<button "Remove Three Boobs">> <<goto "sandBoxRelic">> <<set $relics.delete(22)>> <</button>>
<<else>><<nobr>><img src="img/story/relic22.jpg">Three Boobs: +10<img src="img/ui/tf.webp">, Start each round with your consumable slots filled with random potions.<</nobr>>
<<button "Pick">> <<goto "sandBoxRelic">> <<set $relics.push(22)>><</button>>
<</if>>
Theme Traits:
<div align="center">
<<nobr>>
<<if $relics.includes(59)>>[img["img/ui/symbolSmart.webp"][sandBoxRelic][$relics.delete(59)]]✔<<else>>[img["img/ui/symbolSmart.webp"][sandBoxRelic][$relics.push(59)]]X<</if>>
<<if $relics.includes(61)>>[img["img/ui/symbolTech.webp"][sandBoxRelic][$relics.delete(61)]]✔<<else>>[img["img/ui/symbolTech.webp"][sandBoxRelic][$relics.push(61)]]X<</if>>
<<if $relics.includes(50)>>[img["img/ui/symbolHypno.webp"][sandBoxRelic][$relics.delete(50)]]✔<<else>>[img["img/ui/symbolHypno.webp"][sandBoxRelic][$relics.push(50)]]X<</if>>
<<if $relics.includes(60)>>[img["img/ui/symbolChemistry.webp"][sandBoxRelic][$relics.delete(60)]]✔<<else>>[img["img/ui/symbolChemistry.webp"][sandBoxRelic][$relics.push(60)]]X<</if>>
<<if $relics.includes(72)>>[img["img/ui/symbolMoney.webp"][sandBoxRelic][$relics.delete(72)]]✔<<else>>[img["img/ui/symbolMoney.webp"][sandBoxRelic][$relics.push(72)]]X<</if>>
<<if $relics.includes(75)>>[img["img/ui/symbolSurveil.webp"][sandBoxRelic][$relics.delete(75)]]✔<<else>>[img["img/ui/symbolSurveil.webp"][sandBoxRelic][$relics.push(75)]]X<</if>>
<<if $relics.includes(78)>>[img["img/ui/symbolMoney.webp"][sandBoxRelic][$relics.delete(78)]]✔<<else>>[img["img/ui/symbolEngineer.webp"][sandBoxRelic][$relics.push(78)]]X<</if>>
<<if $relics.includes(55)>>[img["img/ui/symbolSeduce.webp"][sandBoxRelic][$relics.delete(55)]]✔<<else>>[img["img/ui/symbolSeduce.webp"][sandBoxRelic][$relics.push(55)]]X<</if>>
<<if $relics.includes(62)>>[img["img/ui/symbolRomance.webp"][sandBoxRelic][$relics.delete(62)]]✔<<else>>[img["img/ui/symbolRomance.webp"][sandBoxRelic][$relics.push(62)]]X<</if>>
<<if $relics.includes(54)>>[img["img/ui/symbolTease.webp"][sandBoxRelic][$relics.delete(54)]]✔<<else>>[img["img/ui/symbolTease.webp"][sandBoxRelic][$relics.push(54)]]X<</if>>
<<if $relics.includes(66)>>[img["img/ui/symbolFatale.webp"][sandBoxRelic][$relics.delete(66)]]✔<<else>>[img["img/ui/symbolFatale.webp"][sandBoxRelic][$relics.push(66)]]X<</if>>
<<if $relics.includes(73)>>[img["img/ui/symbolBreasts.webp"][sandBoxRelic][$relics.delete(73)]]✔<<else>>[img["img/ui/symbolBeasts.webp"][sandBoxRelic][$relics.push(73)]]X<</if>>
<<if $relics.includes(76)>>[img["img/ui/symbolAss.webp"][sandBoxRelic][$relics.delete(76)]]✔<<else>>[img["img/ui/symbolAss.webp"][sandBoxRelic][$relics.push(76)]]X<</if>>
<<if $relics.includes(79)>>[img["img/ui/symbolFeet.webp"][sandBoxRelic][$relics.delete(79)]]✔<<else>>[img["img/ui/symbolFeet.webp"][sandBoxRelic][$relics.push(79)]]X<</if>>
<<if $relics.includes(53)>>[img["img/ui/symbolBlow.webp"][sandBoxRelic][$relics.delete(53)]]✔<<else>>[img["img/ui/symbolBlow.webp"][sandBoxRelic][$relics.push(53)]]X<</if>>
<<if $relics.includes(58)>>[img["img/ui/symbolCock.webp"][sandBoxRelic][$relics.delete(58)]]✔<<else>>[img["img/ui/symbolCock.webp"][sandBoxRelic][$relics.push(58)]]X<</if>>
<<if $relics.includes(56)>>[img["img/ui/symbolSex.webp"][sandBoxRelic][$relics.delete(56)]]✔<<else>>[img["img/ui/symbolSex.webp"][sandBoxRelic][$relics.push(56)]]X<</if>>
<<if $relics.includes(57)>>[img["img/ui/symbolCum.webp"][sandBoxRelic][$relics.delete(57)]]✔<<else>>[img["img/ui/symbolCum.webp"][sandBoxRelic][$relics.push(57)]]X<</if>>
<<if $relics.includes(52)>>[img["img/ui/symbolSlave.webp"][sandBoxRelic][$relics.delete(52)]]✔<<else>>[img["img/ui/symbolSlave.webp"][sandBoxRelic][$relics.push(52)]]X<</if>>
<<if $relics.includes(51)>>[img["img/ui/symbolBound.webp"][sandBoxRelic][$relics.delete(51)]]✔<<else>>[img["img/ui/symbolBound.webp"][sandBoxRelic][$relics.push(51)]]X<</if>>
<<if $relics.includes(74)>>[img["img/ui/symbolLezdom.webp"][sandBoxRelic][$relics.delete(74)]]✔<<else>>[img["img/ui/symbolLezdom.webp"][sandBoxRelic][$relics.push(72)]]X<</if>>
<<if $relics.includes(77)>>[img["img/ui/symbolProstitution.webp"][sandBoxRelic][$relics.delete(77)]]✔<<else>>[img["img/ui/symbolProstitution.webp"][sandBoxRelic][$relics.push(77)]]X<</if>>
<<if $relics.includes(80)>>[img["img/ui/symbolLatex.webp"][sandBoxRelic][$relics.delete(80)]]✔<<else>>[img["img/ui/symbolLatex.webp"][sandBoxRelic][$relics.push(80)]]X<</if>>
<<if $relics.includes(63)>>[img["img/ui/symbolBimbo.webp"][sandBoxRelic][$relics.delete(63)]]✔<<else>>[img["img/ui/symbolBimbo.webp"][sandBoxRelic][$relics.push(63)]]X<</if>>
<<if $relics.includes(64)>>[img["img/ui/symbolMaid.webp"][sandBoxRelic][$relics.delete(59)]]✔<<else>>[img["img/ui/symbolMaid.webp"][sandBoxRelic][$relics.push(64)]]X<</if>>
<<if $relics.includes(65)>>[img["img/ui/symbolHucow.webp"][sandBoxRelic][$relics.delete(65)]]✔<<else>>[img["img/ui/symbolHucow.webp"][sandBoxRelic][$relics.push(65)]]X<</if>>
<<if $relics.includes(67)>>[img["img/ui/symbolFuta.webp"][sandBoxRelic][$relics.delete(67)]]✔<<else>>[img["img/ui/symbolFuta.webp"][sandBoxRelic][$relics.push(67)]]X<</if>>
<<if $relics.includes(68)>>[img["img/ui/symbolSchool.webp"][sandBoxRelic][$relics.delete(68)]]✔<<else>>[img["img/ui/symbolSchool.webp"][sandBoxRelic][$relics.push(68)]]X<</if>>
<<if $relics.includes(69)>>[img["img/ui/symbolSissy.webp"][sandBoxRelic][$relics.delete(69)]]✔<<else>>[img["img/ui/symbolSissy.webp"][sandBoxRelic][$relics.push(69)]]X<</if>>
<<if $relics.includes(70)>>[img["img/ui/symbolMagic.webp"][sandBoxRelic][$relics.delete(70)]]✔<<else>>[img["img/ui/symbolMagic.webp"][sandBoxRelic][$relics.push(70)]]X<</if>>
<<if $relics.includes(71)>>[img["img/ui/symbolTentacles.webp"][sandBoxRelic][$relics.delete(71)]]✔<<else>>[img["img/ui/symbolTentacles.webp"][sandBoxRelic][$relics.push(71)]]X<</if>>
<<if $relics.includes(100)>>[img["img/ui/symbolWitch.webp"][sandBoxRelic][$relics.delete(100)]]✔<<else>>[img["img/ui/symbolWitch.webp"][sandBoxRelic][$relics.push(100)]]X<</if>>
<</nobr>>
</div>
<<button "Back">> <<goto "sandbox">> <</button>>
<<if $maxAscension>0>><<else>><<set $maxAscension=0, $ascension=0>><</if>>
<<if $ascensionPoints>0>><<else>><<set $ascensionPoints=0>><</if>>
<<if $relic10Unlock>><<set $relicUnlocks.push(10)>><</if>>
<<if $relic11Unlock>><<set $relicUnlocks.push(11)>><</if>>
<<if $relic12Unlock>><<set $relicUnlocks.push(12)>><</if>>
<<if $relic13Unlock>><<set $relicUnlocks.push(13)>><</if>>
<<if $relic14Unlock>><<set $relicUnlocks.push(14)>><</if>>
<<if $relic15Unlock>><<set $relicUnlocks.push(15)>><</if>>
<<if $relic16Unlock>><<set $relicUnlocks.push(16)>><</if>>
<<if $relic17Unlock>><<set $relicUnlocks.push(17)>><</if>>
<<if $relic19Unlock>><<set $relicUnlocks.push(19)>><</if>>
<<if $relic20Unlock>><<set $relicUnlocks.push(20)>><</if>>
<<if $relic21Unlock>><<set $relicUnlocks.push(21)>><</if>>
<<if $relic22Unlock>><<set $relicUnlocks.push(22)>><</if>>
In this mode, you play a single round and boss with the transformation and difficulty of your choice.
<<button "How to play">> <<goto "help">> <</button>>
Difficulty:
<<listbox "$difficulty">>
<<option "Cake Walk" 10 `$difficulty == 10 ? "selected" : ""`>>
<<option "Easy" 7 `$difficulty == 7 ? "selected" : ""`>>
<<option "Medium" 6 `$difficulty == 6 ? "selected" : ""`>>
<<option "Hard" 5 `$difficulty == 5 ? "selected" : ""`>>
<<option "Bimbo Factory" 3 `$difficulty == 3 ? "selected" : ""`>>
<</listbox>>
(Difficulty controls how fast your opponent transforms you.)
<<button "Select Transformation">> <<goto "characterSelectAll">> <</button>>
<<button "Back">> <<goto "cardStart">> <</button>>This is the main mode of the game. Play through multiple rounds to earn points to unlock new transformations and cards.
<<set $battleFlag=false, $difficulty=7, $storyMode=true, $storyLevel=1, $maxTFEnemy=75>>
<<script>>state.active.variables["introskip"]=localStorage.getItem("introskip");<</script>>
<<button "Progression and unlocks">> <<goto "progression">> <</button>>
See what content you've unlocked.
<div id="event"><<include "ascensionSet">></div>
<<if $introskip is "true">>
<<button "Skip Intro ">> <<set $gameStart=true>> <<remember $ascension>> <<goto "win">> <</button>>
<<endif>>
<<button "Start">> <<remember $ascension>> <<goto "storyIntro">> <</button>>
<<button "Back">> <<goto "cardStart">> <</button>>In this mode, you control yout TF level, can shuffle the buy piles on command, give yourself free resources and more. Use it to test strategies or just play around.
<<button "How to play">> <<goto "help">> <</button>>
<<button "Select Transformation">> <<goto "characterSelectAll">> <</button>>
<span class="next"><<button "Straight to options menu">> <<goto "sandbox">> <</button>></span>
<<button "Back">> <<goto "cardStart">> <</button>><<nobr>>
<<if $gifLocation!="background" and !$newTurn>>
<<if $playedCard==9999>>
<<set $switchTmp=0>>
<<elseif $playedCard!=1000>>
<<set $switchTmp=$playedCard>>
<<else>>
<<set $switchTmp=$inplay[($inplay.length-1)]>>
<</if>>
<video loop muted autoplay poster="" class="">
<source src="none" id="sideBar" type="video/mp4">
</video>
<<set $cardTmp = setup.cardList[$switchTmp]>>
<<set $card = setup.cards[$cardTmp]>>
<<set $tmp to $card.image>>
<<set $gifTmp = "">>
<<for $i=4;$i<$tmp.length;$i++>>
<<set $gifTmp += $tmp[$i]>>
<</for>>
<<if $switchTmp>376>>
<script>
document.getElementById('sideBar').src = "img/sidebar/vw.mp4";
</script>
<<elseif $imagePack is "hentai">>
<<if $flipCorrupt>> <<if $corrupt>> <<set $corrupt=false>> <<else>> <<set $corrupt=true>> <</if>> <</if>>
<<switch $switchTmp>>
<<case 331>>
<<if $corrupt>>
<<if $randGif==2 or $randGif==3>>
<script>
document.getElementById('sideBar').src = "img/sidebar/magicalgirl/" + SugarCube.State.variables.gifTmp + "c.mp4";
</script>
<<else>>
<script>
document.getElementById('sideBar').src = "img/sidebar/magicalgirl/" + SugarCube.State.variables.gifTmp + "d.mp4";
</script>
<</if>>
<</if>>
<<case 191 192 193 194 195 196 197 198 199 200 201 202 203 332 334 335 336 337 338 339 340 341 342 343>>
<<if $corrupt>>
<<if $randGif==2 or $randGif==3>>
<script>
document.getElementById('sideBar').src = "img/sidebar/magicalgirl/" + SugarCube.State.variables.gifTmp + "c.mp4";
</script>
<<else>>
<script>
document.getElementById('sideBar').src = "img/sidebar/magicalgirl/" + SugarCube.State.variables.gifTmp + "d.mp4";
</script>
<</if>>
<<else>>
<<if $randGif==2 or $randGif==3>>
<script>
document.getElementById('sideBar').src = "img/sidebar/magicalgirl/" + SugarCube.State.variables.gifTmp + "a.mp4";
</script>
<<else>>
<script>
document.getElementById('sideBar').src = "img/sidebar/magicalgirl/" + SugarCube.State.variables.gifTmp + "b.mp4";
</script>
<</if>>
<</if>>
<<default>>
<<if $card.gifType>=1>>
<script>
document.getElementById('sideBar').src = "img/sidebar/magicalgirl/" + SugarCube.State.variables.gifTmp + ".mp4";
</script>
<</if>>
<</switch>>
<<if $flipCorrupt>> <<if $corrupt>> <<set $corrupt=false>> <<else>> <<set $corrupt=true>> <</if>> <</if>>
<<else>>
<<switch $card.gifType>>
<<case 5>>
<<if $randGif==1>>
<script>
document.getElementById('sideBar').src = "img/sidebar/" + SugarCube.State.variables.gifTmp + "a.mp4";
</script>
<<elseif $randGif==2>>
<script>
document.getElementById('sideBar').src = "img/sidebar/" + SugarCube.State.variables.gifTmp + "b.mp4";
</script>
<<elseif $randGif==3>>
<script>
document.getElementById('sideBar').src = "img/sidebar/" + SugarCube.State.variables.gifTmp + "c.mp4";
</script>
<<elseif $randGif==4>>
<script>
document.getElementById('sideBar').src = "img/sidebar/" + SugarCube.State.variables.gifTmp + "d.mp4";
</script>
<<else>>
<script>
document.getElementById('sideBar').src = "img/sidebar/" + SugarCube.State.variables.gifTmp + "e.mp4";
</script>
<</if>>
<<case 4>>
<<if $randGif==1>>
<script>
document.getElementById('sideBar').src = "img/sidebar/" + SugarCube.State.variables.gifTmp + "a.mp4";
</script>
<<elseif $randGif==2>>
<script>
document.getElementById('sideBar').src = "img/sidebar/" + SugarCube.State.variables.gifTmp + "b.mp4";
</script>
<<elseif $randGif==3>>
<script>
document.getElementById('sideBar').src = "img/sidebar/" + SugarCube.State.variables.gifTmp + "c.mp4";
</script>
<<else>>
<script>
document.getElementById('sideBar').src = "img/sidebar/" + SugarCube.State.variables.gifTmp + "d.mp4";
</script>
<</if>>
<<case 3>>
<<if $randGif==1 or $randGif==2>>
<script>
document.getElementById('sideBar').src = "img/sidebar/" + SugarCube.State.variables.gifTmp + "a.mp4";
</script>
<<elseif $randGif==3 or $randGif==5>>
<script>
document.getElementById('sideBar').src = "img/sidebar/" + SugarCube.State.variables.gifTmp + "b.mp4";
</script>
<<else>>
<script>
document.getElementById('sideBar').src = "img/sidebar/" + SugarCube.State.variables.gifTmp + "c.mp4";
</script>
<</if>>
<<case 2>>
<<if $randGif==1 or $randGif==2>>
<script>
document.getElementById('sideBar').src = "img/sidebar/" + SugarCube.State.variables.gifTmp + "a.mp4";
</script>
<<else>>
<script>
document.getElementById('sideBar').src = "img/sidebar/" + SugarCube.State.variables.gifTmp + "b.mp4";
</script>
<</if>>
/* 1 gif */
<<case 1>>
<script>
document.getElementById('sideBar').src = "img/sidebar/" + SugarCube.State.variables.gifTmp + ".mp4";
</script>
/* 4 gif futa */
<<case 14>>
<<if $subLoss<=0>>
<<if $randGif==1 or $randGif==2>>
<script>
document.getElementById('sideBar').src = "img/sidebar/" + SugarCube.State.variables.gifTmp + "a.mp4";
</script>
<<else>>
<script>
document.getElementById('sideBar').src = "img/sidebar/" + SugarCube.State.variables.gifTmp + "b.mp4";
</script>
<</if>>
<<else>>
<<if $randGif==1 or $randGif==2>>
<script>
document.getElementById('sideBar').src = "img/sidebar/" + SugarCube.State.variables.gifTmp + "c.mp4";
</script>
<<else>>
<script>
document.getElementById('sideBar').src = "img/sidebar/" + SugarCube.State.variables.gifTmp + "d.mp4";
</script>
<</if>>
<</if>>
/* 2 gif Futa */
<<case 12>>
<<if $subLoss<=0>>
<script>
document.getElementById('sideBar').src = "img/sidebar/" + SugarCube.State.variables.gifTmp + "a.mp4";
</script>
<<else>>
<script>
document.getElementById('sideBar').src = "img/sidebar/" + SugarCube.State.variables.gifTmp + "b.mp4";
</script>
<</if>>
<</switch>>
<</if>>
<</if>>
<</nobr>><<nobr>>
<<if $playedCard!=1000>>
<<set $switchTmp=$playedCard>>
<<else>>
<<set $switchTmp=$inplay[($inplay.length-1)]>>
<</if>>
<<set $cardTmp = setup.cardList[$switchTmp]>>
<<set $card = setup.cards[$cardTmp]>>
/*<<print $switchTmp>>
<<print $card.name>>*/
<<switch $switchTmp>>
<<case 0 1 2 3 4 5 7 8 9>>
<<case 6 19 20 59 190>>
<<if $thoughtRand==1>>
"@@.player;$card.thought1@@"
<<elseif $thoughtRand==2>>
"@@.player;$card.thought2@@"
<<else>>
"@@.player;$card.thought3@@"
<</if>>
<<case 10>>
<<if $relics.includes(63)>>
<<if $thoughtRand==1>>
"@@.player;$card.thought1@@"
<<elseif $thoughtRand==2>>
"@@.player;$card.thought2@@"
<<else>>
"@@.player;$card.thought3@@"
<</if>>
<<elseif $relics.includes(59)>>
<<if $thoughtRand==1>>
"@@.player;$card.thought4@@"
<<elseif $thoughtRand==2>>
"@@.player;$card.thought5@@"
<<else>>
"@@.player;$card.thought6@@"
<</if>>
<<else>>
<<if $thoughtRand==1>>
"@@.player;$card.thought7@@"
<<elseif $thoughtRand==2>>
"@@.player;$card.thought8@@"
<<else>>
"@@.player;$card.thought9@@"
<</if>>
<</if>>
<<case 23 24 33 64 70>>
<<if $relics.includes(59)>>
<<if $thoughtRand==1>>
"@@.player;$card.thought1@@"
<<elseif $thoughtRand==2>>
"@@.player;$card.thought2@@"
<<else>>
"@@.player;$card.thought3@@"
<</if>>
<<else>>
<<if $thoughtRand==1>>
"@@.player;$card.thought4@@"
<<elseif $thoughtRand==2>>
"@@.player;$card.thought5@@"
<<else>>
"@@.player;$card.thought6@@"
<</if>>
<</if>>
<<case 12 13 27 45>>
<<if $relics.includes(50)>>
<<if $thoughtRand==1>>
"@@.player;$card.thought1@@"
<<elseif $thoughtRand==2>>
"@@.player;$card.thought2@@"
<<else>>
"@@.player;$card.thought3@@"
<</if>>
<<else>>
<<if $thoughtRand==1>>
"@@.player;$card.thought4@@"
<<elseif $thoughtRand==2>>
"@@.player;$card.thought5@@"
<<else>>
"@@.player;$card.thought6@@"
<</if>>
<</if>>
<<case 14 25 26 36>>
<<if $scoreLoss<=0>>
<<if $thoughtRand==1>>
"@@.player;$card.thought1@@"
<<elseif $thoughtRand==2>>
"@@.player;$card.thought2@@"
<<else>>
"@@.player;$card.thought3@@"
<</if>>
<<else>>
<<if $thoughtRand==1>>
"@@.player;$card.thought4@@"
<<elseif $thoughtRand==2>>
"@@.player;$card.thought5@@"
<<else>>
"@@.player;$card.thought6@@"
<</if>>
<</if>>
<<case 15 18 21 29>>
<<if $relics.includes(61)>>
<<if $thoughtRand==1>>
"@@.player;$card.thought1@@"
<<elseif $thoughtRand==2>>
"@@.player;$card.thought2@@"
<<else>>
"@@.player;$card.thought3@@"
<</if>>
<<else>>
<<if $thoughtRand==1>>
"@@.player;$card.thought4@@"
<<elseif $thoughtRand==2>>
"@@.player;$card.thought5@@"
<<else>>
"@@.player;$card.thought6@@"
<</if>>
<</if>>
<<case 11 22 42 51>>
<<if $relics.includes(60)>>
<<if $thoughtRand==1>>
"@@.player;$card.thought1@@"
<<elseif $thoughtRand==2>>
"@@.player;$card.thought2@@"
<<else>>
"@@.player;$card.thought3@@"
<</if>>
<<else>>
<<if $thoughtRand==1>>
"@@.player;$card.thought4@@"
<<elseif $thoughtRand==2>>
"@@.player;$card.thought5@@"
<<else>>
"@@.player;$card.thought6@@"
<</if>>
<</if>>
<<case 17>>
<<if $scoreLoss>=35>>
<<if $thoughtRand==1>>
"@@.player;$card.thought1@@"
<<elseif $thoughtRand==2>>
"@@.player;$card.thought2@@"
<<else>>
"@@.player;$card.thought3@@"
<</if>>
<<else>>
<<if $thoughtRand==1>>
"@@.player;$card.thought4@@"
<<elseif $thoughtRand==2>>
"@@.player;$card.thought5@@"
<<else>>
"@@.player;$card.thought6@@"
<</if>>
<</if>>
<<case 29 35>>
<<if $relics.includes(54)>>
<<if $thoughtRand==1>>
"@@.player;$card.thought1@@"
<<elseif $thoughtRand==2>>
"@@.player;$card.thought2@@"
<<else>>
"@@.player;$card.thought3@@"
<</if>>
<<elseif $scoreLoss>=35>>
<<if $thoughtRand==1>>
"@@.player;$card.thought4@@"
<<elseif $thoughtRand==2>>
"@@.player;$card.thought5@@"
<<else>>
"@@.player;$card.thought6@@"
<</if>>
<<elseif $scoreLoss>=10>>
<<if $thoughtRand==1>>
"@@.player;$card.thought7@@"
<<elseif $thoughtRand==2>>
"@@.player;$card.thought8@@"
<<else>>
"@@.player;$card.thought9@@"
<</if>>
<<else>>
<<if $thoughtRand==1>>
"@@.player;$card.thought10@@"
<<elseif $thoughtRand==2>>
"@@.player;$card.thought11@@"
<<else>>
"@@.player;$card.thought12@@"
<</if>>
<</if>>
<<case 30>>
<<if $relics.includes(55)>>
<<if $thoughtRand==1>>
"@@.player;$card.thought1@@"
<<elseif $thoughtRand==2>>
"@@.player;$card.thought2@@"
<<else>>
"@@.player;$card.thought3@@"
<</if>>
<<elseif $scoreLoss>=35>>
<<if $thoughtRand==1>>
"@@.player;$card.thought4@@"
<<elseif $thoughtRand==2>>
"@@.player;$card.thought5@@"
<<else>>
"@@.player;$card.thought6@@"
<</if>>
<<elseif $scoreLoss>=10>>
<<if $thoughtRand==1>>
"@@.player;$card.thought7@@"
<<elseif $thoughtRand==2>>
"@@.player;$card.thought8@@"
<<else>>
"@@.player;$card.thought9@@"
<</if>>
<<else>>
<<if $thoughtRand==1>>
"@@.player;$card.thought10@@"
<<elseif $thoughtRand==2>>
"@@.player;$card.thought11@@"
<<else>>
"@@.player;$card.thought12@@"
<</if>>
<</if>>
<<case 36>>
<<if $relics.includes(66)>>
<<if $thoughtRand==1>>
"@@.player;$card.thought1@@"
<<elseif $thoughtRand==2>>
"@@.player;$card.thought2@@"
<<else>>
"@@.player;$card.thought3@@"
<</if>>
<<else>>
<<if $thoughtRand==1>>
"@@.player;$card.thought4@@"
<<elseif $thoughtRand==2>>
"@@.player;$card.thought5@@"
<<else>>
"@@.player;$card.thought6@@"
<</if>>
<</if>>
<<case 31 48 55>>
<<if $relics.includes(66)>>
<<if $thoughtRand==1>>
"@@.player;$card.thought1@@"
<<elseif $thoughtRand==2>>
"@@.player;$card.thought2@@"
<<else>>
"@@.player;$card.thought3@@"
<</if>>
<<elseif $scoreLoss>=35>>
<<if $thoughtRand==1>>
"@@.player;$card.thought4@@"
<<elseif $thoughtRand==2>>
"@@.player;$card.thought5@@"
<<else>>
"@@.player;$card.thought6@@"
<</if>>
<<else>>
<<if $thoughtRand==1>>
"@@.player;$card.thought7@@"
<<elseif $thoughtRand==2>>
"@@.player;$card.thought8@@"
<<else>>
"@@.player;$card.thought9@@"
<</if>>
<</if>>
<<case 37 66>>
<<if $relics.includes(63)>>
<<if $thoughtRand==1>>
"@@.player;$card.thought1@@"
<<elseif $thoughtRand==2>>
"@@.player;$card.thought2@@"
<<else>>
"@@.player;$card.thought3@@"
<</if>>
<<elseif $scoreLoss>=35>>
<<if $thoughtRand==1>>
"@@.player;$card.thought4@@"
<<elseif $thoughtRand==2>>
"@@.player;$card.thought5@@"
<<else>>
"@@.player;$card.thought6@@"
<</if>>
<<elseif $scoreLoss>=10>>
<<if $thoughtRand==1>>
"@@.player;$card.thought7@@"
<<elseif $thoughtRand==2>>
"@@.player;$card.thought8@@"
<<else>>
"@@.player;$card.thought9@@"
<</if>>
<<else>>
<<if $thoughtRand==1>>
"@@.player;$card.thought10@@"
<<elseif $thoughtRand==2>>
"@@.player;$card.thought11@@"
<<else>>
"@@.player;$card.thought12@@"
<</if>>
<</if>>
<<case 65 68>>
<<if $relics.includes(63)>>
<<if $thoughtRand==1>>
"@@.player;$card.thought1@@"
<<elseif $thoughtRand==2>>
"@@.player;$card.thought2@@"
<<else>>
"@@.player;$card.thought3@@"
<</if>>
<<elseif $scoreLoss>=35>>
<<if $thoughtRand==1>>
"@@.player;$card.thought4@@"
<<elseif $thoughtRand==2>>
"@@.player;$card.thought5@@"
<<else>>
"@@.player;$card.thought6@@"
<</if>>
<<else>>
<<if $thoughtRand==1>>
"@@.player;$card.thought7@@"
<<elseif $thoughtRand==2>>
"@@.player;$card.thought8@@"
<<else>>
"@@.player;$card.thought9@@"
<</if>>
<</if>>
<<case 78 90 92>>
<<if $relics.includes(63)>>
<<if $thoughtRand==1>>
"@@.player;$card.thought1@@"
<<elseif $thoughtRand==2>>
"@@.player;$card.thought2@@"
<<else>>
"@@.player;$card.thought3@@"
<</if>>
<<elseif $subLoss>=25>>
<<if $thoughtRand==1>>
"@@.player;$card.thought4@@"
<<elseif $thoughtRand==2>>
"@@.player;$card.thought5@@"
<<else>>
"@@.player;$card.thought6@@"
<</if>>
<<else>>
<<if $thoughtRand==1>>
"@@.player;$card.thought7@@"
<<elseif $thoughtRand==2>>
"@@.player;$card.thought8@@"
<<else>>
"@@.player;$card.thought9@@"
<</if>>
<</if>>
<<case 47 53 58>>
<<if $relics.includes(63)>>
<<if $thoughtRand==1>>
"@@.player;$card.thought1@@"
<<elseif $thoughtRand==2>>
"@@.player;$card.thought2@@"
<<else>>
"@@.player;$card.thought3@@"
<</if>>
<<else>>
<<if $thoughtRand==1>>
"@@.player;$card.thought4@@"
<<elseif $thoughtRand==2>>
"@@.player;$card.thought5@@"
<<else>>
"@@.player;$card.thought6@@"
<</if>>
<</if>>
<<case 88 117>>
<<if $noBrain>>
<<if $thoughtRand==1>>
"@@.player;$card.thought1@@"
<<elseif $thoughtRand==2>>
"@@.player;$card.thought2@@"
<<else>>
"@@.player;$card.thought3@@"
<</if>>
<<else>>
<<if $thoughtRand==1>>
"@@.player;$card.thought4@@"
<<elseif $thoughtRand==2>>
"@@.player;$card.thought5@@"
<<else>>
"@@.player;$card.thought6@@"
<</if>>
<</if>>
<<case 32 34>>
<<if $relics.includes(55)>>
<<if $thoughtRand==1>>
"@@.player;$card.thought1@@"
<<elseif $thoughtRand==2>>
"@@.player;$card.thought2@@"
<<else>>
"@@.player;$card.thought3@@"
<</if>>
<<elseif $scoreLoss>=35>>
<<if $thoughtRand==1>>
"@@.player;$card.thought4@@"
<<elseif $thoughtRand==2>>
"@@.player;$card.thought5@@"
<<else>>
"@@.player;$card.thought6@@"
<</if>>
<<elseif $scoreLoss>=10>>
<<if $thoughtRand==1>>
"@@.player;$card.thought7@@"
<<elseif $thoughtRand==2>>
"@@.player;$card.thought8@@"
<<else>>
"@@.player;$card.thought9@@"
<</if>>
<<else>>
<<if $thoughtRand==1>>
"@@.player;$card.thought10@@"
<<elseif $thoughtRand==2>>
"@@.player;$card.thought11@@"
<<else>>
"@@.player;$card.thought12@@"
<</if>>
<</if>>
<<case 38 44 61 84>>
<<if $relics.includes(55)>>
<<if $thoughtRand==1>>
"@@.player;$card.thought1@@"
<<elseif $thoughtRand==2>>
"@@.player;$card.thought2@@"
<<else>>
"@@.player;$card.thought3@@"
<</if>>
<<elseif $scoreLoss>=35>>
<<if $thoughtRand==1>>
"@@.player;$card.thought4@@"
<<elseif $thoughtRand==2>>
"@@.player;$card.thought5@@"
<<else>>
"@@.player;$card.thought6@@"
<</if>>
<<else>>
<<if $thoughtRand==1>>
"@@.player;$card.thought7@@"
<<elseif $thoughtRand==2>>
"@@.player;$card.thought8@@"
<<else>>
"@@.player;$card.thought9@@"
<</if>>
<</if>>
<<case 57>>
<<if $relics.includes(55)>>
<<if $thoughtRand==1>>
"@@.player;$card.thought1@@"
<<elseif $thoughtRand==2>>
"@@.player;$card.thought2@@"
<<else>>
"@@.player;$card.thought3@@"
<</if>>
<<else>>
<<if $thoughtRand==1>>
"@@.player;$card.thought7@@"
<<elseif $thoughtRand==2>>
"@@.player;$card.thought8@@"
<<else>>
"@@.player;$card.thought9@@"
<</if>>
<</if>>
<<case 40 50>>
<<if $relics.includes(62)>>
<<if $thoughtRand==1>>
"@@.player;$card.thought1@@"
<<elseif $thoughtRand==2>>
"@@.player;$card.thought2@@"
<<else>>
"@@.player;$card.thought3@@"
<</if>>
<<elseif $scoreLoss>=35>>
<<if $thoughtRand==1>>
"@@.player;$card.thought4@@"
<<elseif $thoughtRand==2>>
"@@.player;$card.thought5@@"
<<else>>
"@@.player;$card.thought6@@"
<</if>>
<<else>>
<<if $thoughtRand==1>>
"@@.player;$card.thought7@@"
<<elseif $thoughtRand==2>>
"@@.player;$card.thought8@@"
<<else>>
"@@.player;$card.thought9@@"
<</if>>
<</if>>
<<case 46>>
<<if $relics.includes(62)>>
<<if $thoughtRand==1>>
"@@.player;$card.thought1@@"
<<elseif $thoughtRand==2>>
"@@.player;$card.thought2@@"
<<else>>
"@@.player;$card.thought3@@"
<</if>>
<<else>>
<<if $thoughtRand==1>>
"@@.player;$card.thought4@@"
<<elseif $thoughtRand==2>>
"@@.player;$card.thought5@@"
<<else>>
"@@.player;$card.thought6@@"
<</if>>
<</if>>
<<case 41 49>>
<<if $relics.includes(54)>>
<<if $thoughtRand==1>>
"@@.player;$card.thought1@@"
<<elseif $thoughtRand==2>>
"@@.player;$card.thought2@@"
<<else>>
"@@.player;$card.thought3@@"
<</if>>
<<elseif $scoreLoss>=35>>
<<if $thoughtRand==1>>
"@@.player;$card.thought4@@"
<<elseif $thoughtRand==2>>
"@@.player;$card.thought5@@"
<<else>>
"@@.player;$card.thought6@@"
<</if>>
<<else>>
<<if $thoughtRand==1>>
"@@.player;$card.thought7@@"
<<elseif $thoughtRand==2>>
"@@.player;$card.thought8@@"
<<else>>
"@@.player;$card.thought9@@"
<</if>>
<</if>>
<<case 52 56>>
<<if $relics.includes(53)>>
<<if $thoughtRand==1>>
"@@.player;$card.thought1@@"
<<elseif $thoughtRand==2>>
"@@.player;$card.thought2@@"
<<else>>
"@@.player;$card.thought3@@"
<</if>>
<<elseif $scoreLoss>=35>>
<<if $thoughtRand==1>>
"@@.player;$card.thought4@@"
<<elseif $thoughtRand==2>>
"@@.player;$card.thought5@@"
<<else>>
"@@.player;$card.thought6@@"
<</if>>
<<elseif $scoreLoss>=10>>
<<if $thoughtRand==1>>
"@@.player;$card.thought7@@"
<<elseif $thoughtRand==2>>
"@@.player;$card.thought8@@"
<<else>>
"@@.player;$card.thought9@@"
<</if>>
<<else>>
<<if $thoughtRand==1>>
"@@.player;$card.thought10@@"
<<elseif $thoughtRand==2>>
"@@.player;$card.thought11@@"
<<else>>
"@@.player;$card.thought12@@"
<</if>>
<</if>>
<<case 60>>
<<if $relics.includes(53)>>
<<if $thoughtRand==1>>
"@@.player;$card.thought1@@"
<<elseif $thoughtRand==2>>
"@@.player;$card.thought2@@"
<<else>>
"@@.player;$card.thought3@@"
<</if>>
<<elseif $scoreLoss>=35>>
<<if $thoughtRand==1>>
"@@.player;$card.thought4@@"
<<elseif $thoughtRand==2>>
"@@.player;$card.thought5@@"
<<else>>
"@@.player;$card.thought6@@"
<</if>>
<<else>>
<<if $thoughtRand==1>>
"@@.player;$card.thought7@@"
<<elseif $thoughtRand==2>>
"@@.player;$card.thought8@@"
<<else>>
"@@.player;$card.thought9@@"
<</if>>
<</if>>
<<case 86>>
<<if $relics.includes(53)>>
<<if $thoughtRand==1>>
"@@.player;$card.thought1@@"
<<elseif $thoughtRand==2>>
"@@.player;$card.thought2@@"
<<else>>
"@@.player;$card.thought3@@"
<</if>>
<<elseif $subLoss>=35>>
<<if $thoughtRand==1>>
"@@.player;$card.thought4@@"
<<elseif $thoughtRand==2>>
"@@.player;$card.thought5@@"
<<else>>
"@@.player;$card.thought6@@"
<</if>>
<<else>>
<<if $thoughtRand==1>>
"@@.player;$card.thought7@@"
<<elseif $thoughtRand==2>>
"@@.player;$card.thought8@@"
<<else>>
"@@.player;$card.thought9@@"
<</if>>
<</if>>
<<case 54>>
<<if $relics.includes(58)>>
<<if $thoughtRand==1>>
"@@.player;$card.thought1@@"
<<elseif $thoughtRand==2>>
"@@.player;$card.thought2@@"
<<else>>
"@@.player;$card.thought3@@"
<</if>>
<<elseif $scoreLoss>=35>>
<<if $thoughtRand==1>>
"@@.player;$card.thought4@@"
<<elseif $thoughtRand==2>>
"@@.player;$card.thought5@@"
<<else>>
"@@.player;$card.thought6@@"
<</if>>
<<elseif $scoreLoss>=10>>
<<if $thoughtRand==1>>
"@@.player;$card.thought7@@"
<<elseif $thoughtRand==2>>
"@@.player;$card.thought8@@"
<<else>>
"@@.player;$card.thought9@@"
<</if>>
<<else>>
<<if $thoughtRand==1>>
"@@.player;$card.thought10@@"
<<elseif $thoughtRand==2>>
"@@.player;$card.thought11@@"
<<else>>
"@@.player;$card.thought12@@"
<</if>>
<</if>>
<<case 62 93>>
<<if $relics.includes(58)>>
<<if $thoughtRand==1>>
"@@.player;$card.thought1@@"
<<elseif $thoughtRand==2>>
"@@.player;$card.thought2@@"
<<else>>
"@@.player;$card.thought3@@"
<</if>>
<<elseif $scoreLoss>=35>>
<<if $thoughtRand==1>>
"@@.player;$card.thought4@@"
<<elseif $thoughtRand==2>>
"@@.player;$card.thought5@@"
<<else>>
"@@.player;$card.thought6@@"
<</if>>
<<else>>
<<if $thoughtRand==1>>
"@@.player;$card.thought7@@"
<<elseif $thoughtRand==2>>
"@@.player;$card.thought8@@"
<<else>>
"@@.player;$card.thought9@@"
<</if>>
<</if>>
<<case 63 77 89 96>>
<<if $relics.includes(56)>>
<<if $thoughtRand==1>>
"@@.player;$card.thought1@@"
<<elseif $thoughtRand==2>>
"@@.player;$card.thought2@@"
<<else>>
"@@.player;$card.thought3@@"
<</if>>
<<elseif $scoreLoss>=35>>
<<if $thoughtRand==1>>
"@@.player;$card.thought4@@"
<<elseif $thoughtRand==2>>
"@@.player;$card.thought5@@"
<<else>>
"@@.player;$card.thought6@@"
<</if>>
<<else>>
<<if $thoughtRand==1>>
"@@.player;$card.thought7@@"
<<elseif $thoughtRand==2>>
"@@.player;$card.thought8@@"
<<else>>
"@@.player;$card.thought9@@"
<</if>>
<</if>>
<<case 69>>
<<if $relics.includes(56)>>
"@@.player;$card.thought1@@"
<<elseif $scoreLoss>=35>>
"@@.player;$card.thought5@@"
<<else>>
"@@.player;$card.thought3@@"
<</if>>
<<case 67 80 83>>
<<if $relics.includes(57)>>
<<if $thoughtRand==1>>
"@@.player;$card.thought1@@"
<<elseif $thoughtRand==2>>
"@@.player;$card.thought2@@"
<<else>>
"@@.player;$card.thought3@@"
<</if>>
<<elseif $scoreLoss>=35>>
<<if $thoughtRand==1>>
"@@.player;$card.thought4@@"
<<elseif $thoughtRand==2>>
"@@.player;$card.thought5@@"
<<else>>
"@@.player;$card.thought6@@"
<</if>>
<<else>>
<<if $thoughtRand==1>>
"@@.player;$card.thought7@@"
<<elseif $thoughtRand==2>>
"@@.player;$card.thought8@@"
<<else>>
"@@.player;$card.thought9@@"
<</if>>
<</if>>
<<case 95>>
<<if $relics.includes(57)>>
<<if $thoughtRand==1>>
"@@.player;$card.thought1@@"
<<elseif $thoughtRand==2>>
"@@.player;$card.thought2@@"
<<else>>
"@@.player;$card.thought3@@"
<</if>>
<<elseif $subLoss>=25>>
<<if $thoughtRand==1>>
"@@.player;$card.thought4@@"
<<elseif $thoughtRand==2>>
"@@.player;$card.thought5@@"
<<else>>
"@@.player;$card.thought6@@"
<</if>>
<<else>>
<<if $thoughtRand==1>>
"@@.player;$card.thought7@@"
<<elseif $thoughtRand==2>>
"@@.player;$card.thought8@@"
<<else>>
"@@.player;$card.thought9@@"
<</if>>
<</if>>
<<case 71 73 75 87 91 94>>
<<if $relics.includes(52)>>
<<if $thoughtRand==1>>
"@@.player;$card.thought1@@"
<<elseif $thoughtRand==2>>
"@@.player;$card.thought2@@"
<<else>>
"@@.player;$card.thought3@@"
<</if>>
<<elseif $subLoss>=25>>
<<if $thoughtRand==1>>
"@@.player;$card.thought4@@"
<<elseif $thoughtRand==2>>
"@@.player;$card.thought5@@"
<<else>>
"@@.player;$card.thought6@@"
<</if>>
<<else>>
<<if $thoughtRand==1>>
"@@.player;$card.thought7@@"
<<elseif $thoughtRand==2>>
"@@.player;$card.thought8@@"
<<else>>
"@@.player;$card.thought9@@"
<</if>>
<</if>>
<<case 72 74 76 85>>
<<if $relics.includes(51)>>
<<if $thoughtRand==1>>
"@@.player;$card.thought1@@"
<<elseif $thoughtRand==2>>
"@@.player;$card.thought2@@"
<<else>>
"@@.player;$card.thought3@@"
<</if>>
<<elseif $subLoss>=25>>
<<if $thoughtRand==1>>
"@@.player;$card.thought4@@"
<<elseif $thoughtRand==2>>
"@@.player;$card.thought5@@"
<<else>>
"@@.player;$card.thought6@@"
<</if>>
<<else>>
<<if $thoughtRand==1>>
"@@.player;$card.thought7@@"
<<elseif $thoughtRand==2>>
"@@.player;$card.thought8@@"
<<else>>
"@@.player;$card.thought9@@"
<</if>>
<</if>>
<<case 79 123 124 126 131 139 281 282 293 294 295 304 305>>
<<if $subLoss<=0>>
<<if $thoughtRand==1>>
"@@.player;$card.thought1@@"
<<elseif $thoughtRand==2>>
"@@.player;$card.thought2@@"
<<else>>
"@@.player;$card.thought3@@"
<</if>>
<<elseif $subLoss>=25>>
<<if $thoughtRand==1>>
"@@.player;$card.thought4@@"
<<elseif $thoughtRand==2>>
"@@.player;$card.thought5@@"
<<else>>
"@@.player;$card.thought6@@"
<</if>>
<</if>>
<<case 97 98 99 100 101 102 103 107 109 251 252 253 254>>
<<if $relics.includes(64)>>
<<if $thoughtRand==1>>
"@@.player;$card.thought1@@"
<<elseif $thoughtRand==2>>
"@@.player;$card.thought2@@"
<<else>>
"@@.player;$card.thought3@@"
<</if>>
<<elseif $scoreLoss>=35>>
<<if $thoughtRand==1>>
"@@.player;$card.thought4@@"
<<elseif $thoughtRand==2>>
"@@.player;$card.thought5@@"
<<else>>
"@@.player;$card.thought6@@"
<</if>>
<<else>>
<<if $thoughtRand==1>>
"@@.player;$card.thought7@@"
<<elseif $thoughtRand==2>>
"@@.player;$card.thought8@@"
<<else>>
"@@.player;$card.thought9@@"
<</if>>
<</if>>
<<case 104 105 106 108>>
<<if $relics.includes(64)>>
<<if $thoughtRand==1>>
"@@.player;$card.thought1@@"
<<elseif $thoughtRand==2>>
"@@.player;$card.thought2@@"
<<else>>
"@@.player;$card.thought3@@"
<</if>>
<<elseif $scoreLoss>=35>>
<<if $thoughtRand==1>>
"@@.player;$card.thought4@@"
<<elseif $thoughtRand==2>>
"@@.player;$card.thought5@@"
<<else>>
"@@.player;$card.thought6@@"
<</if>>
<<else>>
<<if $thoughtRand==1>>
"@@.player;$card.thought7@@"
<<elseif $thoughtRand==2>>
"@@.player;$card.thought8@@"
<<else>>
"@@.player;$card.thought9@@"
<</if>>
<</if>>
<<case 110 111 112 113 114 115 122 247 248 249 250>>
<<if $relics.includes(65)>>
<<if $thoughtRand==1>>
"@@.player;$card.thought1@@"
<<elseif $thoughtRand==2>>
"@@.player;$card.thought2@@"
<<else>>
"@@.player;$card.thought3@@"
<</if>>
<<elseif $scoreLoss>=35>>
<<if $thoughtRand==1>>
"@@.player;$card.thought4@@"
<<elseif $thoughtRand==2>>
"@@.player;$card.thought5@@"
<<else>>
"@@.player;$card.thought6@@"
<</if>>
<<else>>
<<if $thoughtRand==1>>
"@@.player;$card.thought7@@"
<<elseif $thoughtRand==2>>
"@@.player;$card.thought8@@"
<<else>>
"@@.player;$card.thought9@@"
<</if>>
<</if>>
<<case 115 118 119 120 121>>
<<if $relics.includes(65)>>
<<if $thoughtRand==1>>
"@@.player;$card.thought1@@"
<<elseif $thoughtRand==2>>
"@@.player;$card.thought2@@"
<<else>>
"@@.player;$card.thought3@@"
<</if>>
<<elseif $subLoss>=25>>
<<if $thoughtRand==1>>
"@@.player;$card.thought4@@"
<<elseif $thoughtRand==2>>
"@@.player;$card.thought5@@"
<<else>>
"@@.player;$card.thought6@@"
<</if>>
<<else>>
<<if $thoughtRand==1>>
"@@.player;$card.thought7@@"
<<elseif $thoughtRand==2>>
"@@.player;$card.thought8@@"
<<else>>
"@@.player;$card.thought9@@"
<</if>>
<</if>>
<<case 125 127 128 133 134 135 136 137 138 279 280>>
<<if $relics.includes(67)>>
<<if $thoughtRand==1>>
"@@.player;$card.thought1@@"
<<elseif $thoughtRand==2>>
"@@.player;$card.thought2@@"
<<else>>
"@@.player;$card.thought3@@"
<</if>>
<<else>>
<<if $thoughtRand==1>>
"@@.player;$card.thought4@@"
<<elseif $thoughtRand==2>>
"@@.player;$card.thought5@@"
<<else>>
"@@.player;$card.thought6@@"
<</if>>
<</if>>
<<case 129 130 132>>
<<if $relics.includes(67)>>
<<if $thoughtRand==1>>
"@@.player;$card.thought1@@"
<<elseif $thoughtRand==2>>
"@@.player;$card.thought2@@"
<<else>>
"@@.player;$card.thought3@@"
<</if>>
<<elseif $scoreLoss>=35>>
<<if $thoughtRand==1>>
"@@.player;$card.thought4@@"
<<elseif $thoughtRand==2>>
"@@.player;$card.thought5@@"
<<else>>
"@@.player;$card.thought6@@"
<</if>>
<<else>>
<<if $thoughtRand==1>>
"@@.player;$card.thought7@@"
<<elseif $thoughtRand==2>>
"@@.player;$card.thought8@@"
<<else>>
"@@.player;$card.thought9@@"
<</if>>
<</if>>
<<case 140 141 142 144 145 147 149 150 151 152 153 283 284 285 286>>
<<if $relics.includes(68)>>
<<if $thoughtRand==1>>
"@@.player;$card.thought1@@"
<<elseif $thoughtRand==2>>
"@@.player;$card.thought2@@"
<<else>>
"@@.player;$card.thought3@@"
<</if>>
<<else>>
<<if $thoughtRand==1>>
"@@.player;$card.thought4@@"
<<elseif $thoughtRand==2>>
"@@.player;$card.thought5@@"
<<else>>
"@@.player;$card.thought6@@"
<</if>>
<</if>>
<<case 143>>
<<if $relics.includes(68)>>
<<if $thoughtRand==1>>
"@@.player;$card.thought1@@"
<<elseif $thoughtRand==2>>
"@@.player;$card.thought2@@"
<<else>>
"@@.player;$card.thought3@@"
<</if>>
<<elseif $scoreLoss>=35>>
<<if $thoughtRand==1>>
"@@.player;$card.thought4@@"
<<elseif $thoughtRand==2>>
"@@.player;$card.thought5@@"
<<else>>
"@@.player;$card.thought6@@"
<</if>>
<<else>>
<<if $thoughtRand==1>>
"@@.player;$card.thought7@@"
<<elseif $thoughtRand==2>>
"@@.player;$card.thought8@@"
<<else>>
"@@.player;$card.thought9@@"
<</if>>
<</if>>
<<case 148>>
<<if $relics.includes(68)>>
<<if $thoughtRand==1>>
"@@.player;$card.thought1@@"
<<elseif $thoughtRand==2>>
"@@.player;$card.thought2@@"
<<else>>
"@@.player;$card.thought3@@"
<</if>>
<<elseif $subLoss>=15>>
<<if $thoughtRand==1>>
"@@.player;$card.thought4@@"
<<elseif $thoughtRand==2>>
"@@.player;$card.thought5@@"
<<else>>
"@@.player;$card.thought6@@"
<</if>>
<<else>>
<<if $thoughtRand==1>>
"@@.player;$card.thought7@@"
<<elseif $thoughtRand==2>>
"@@.player;$card.thought8@@"
<<else>>
"@@.player;$card.thought9@@"
<</if>>
<</if>>
<<case 156 163 165>>
<<if $relics.includes(69)>>
<<if $thoughtRand==1>>
"@@.player;$card.thought1@@"
<<elseif $thoughtRand==2>>
"@@.player;$card.thought2@@"
<<else>>
"@@.player;$card.thought3@@"
<</if>>
<<elseif $chastity>>
<<if $thoughtRand==1>>
"@@.player;$card.thought4@@"
<<elseif $thoughtRand==2>>
"@@.player;$card.thought5@@"
<<else>>
"@@.player;$card.thought6@@"
<</if>>
<<else>>
<<if $thoughtRand==1>>
"@@.player;$card.thought7@@"
<<elseif $thoughtRand==2>>
"@@.player;$card.thought8@@"
<<else>>
"@@.player;$card.thought9@@"
<</if>>
<</if>>
<<case 155 159 161 166 197>>
<<if $relics.includes(69)>>
<<if $thoughtRand==1>>
"@@.player;$card.thought1@@"
<<elseif $thoughtRand==2>>
"@@.player;$card.thought2@@"
<<else>>
"@@.player;$card.thought3@@"
<</if>>
<<elseif $chastity>>
<<if $thoughtRand==1>>
"@@.player;$card.thought4@@"
<<elseif $thoughtRand==2>>
"@@.player;$card.thought5@@"
<<else>>
"@@.player;$card.thought6@@"
<</if>>
<<else>>
<<if $thoughtRand==1>>
"@@.player;$card.thought7@@"
<<elseif $thoughtRand==2>>
"@@.player;$card.thought8@@"
<<else>>
"@@.player;$card.thought9@@"
<</if>>
<</if>>
<<case 162 287 288 289 290>>
<<if $relics.includes(69)>>
<<if $thoughtRand==1>>
"@@.player;$card.thought1@@"
<<elseif $thoughtRand==2>>
"@@.player;$card.thought2@@"
<<else>>
"@@.player;$card.thought3@@"
<</if>>
<<elseif $subLoss>=15>>
<<if $thoughtRand==1>>
"@@.player;$card.thought4@@"
<<elseif $thoughtRand==2>>
"@@.player;$card.thought5@@"
<<else>>
"@@.player;$card.thought6@@"
<</if>>
<<else>>
<<if $thoughtRand==1>>
"@@.player;$card.thought7@@"
<<elseif $thoughtRand==2>>
"@@.player;$card.thought6@@"
<<else>>
"@@.player;$card.thought9@@"
<</if>>
<</if>>
<<case 168 299>>
<<if $relics.includes(69)>>
<<if $thoughtRand==1>>
"@@.player;$card.thought1@@"
<<elseif $thoughtRand==2>>
"@@.player;$card.thought2@@"
<<else>>
"@@.player;$card.thought3@@"
<</if>>
<<else>>
<<if $thoughtRand==1>>
"@@.player;$card.thought4@@"
<<elseif $thoughtRand==2>>
"@@.player;$card.thought5@@"
<<else>>
"@@.player;$card.thought6@@"
<</if>>
<</if>>
<<case 169 170 171 172 173 174 175>>
<<if $bunny>=10>>
<<if $thoughtRand==1>>
"@@.player;$card.thought1@@"
<<elseif $thoughtRand==2>>
"@@.player;$card.thought2@@"
<<else>>
"@@.player;$card.thought3@@"
<</if>>
<<else>>
<<if $thoughtRand==1>>
"@@.player;$card.thought4@@"
<<elseif $thoughtRand==2>>
"@@.player;$card.thought5@@"
<<else>>
"@@.player;$card.thought6@@"
<</if>>
<</if>>
<<case 176 177 178 179 180 181 182>>
<<if $cat>=10>>
<<if $thoughtRand==1>>
"@@.player;$card.thought1@@"
<<elseif $thoughtRand==2>>
"@@.player;$card.thought2@@"
<<else>>
"@@.player;$card.thought3@@"
<</if>>
<<elseif $cat>=5>>
<<if $thoughtRand==1>>
"@@.player;$card.thought4@@"
<<elseif $thoughtRand==2>>
"@@.player;$card.thought5@@"
<<else>>
"@@.player;$card.thought6@@"
<</if>>
<<else>>
<<if $thoughtRand==1>>
"@@.player;$card.thought7@@"
<<elseif $thoughtRand==2>>
"@@.player;$card.thought8@@"
<<else>>
"@@.player;$card.thought9@@"
<</if>>
<</if>>
<<case 183 184 185 186 187 188 189>>
<<if $dog>=10>>
<<if $thoughtRand==1>>
"@@.player;$card.thought1@@"
<<elseif $thoughtRand==2>>
"@@.player;$card.thought2@@"
<<else>>
"@@.player;$card.thought3@@"
<</if>>
<<elseif $dog>=5>>
<<if $thoughtRand==1>>
"@@.player;$card.thought4@@"
<<elseif $thoughtRand==2>>
"@@.player;$card.thought5@@"
<<else>>
"@@.player;$card.thought6@@"
<</if>>
<<else>>
<<if $thoughtRand==1>>
"@@.player;$card.thought7@@"
<<elseif $thoughtRand==2>>
"@@.player;$card.thought8@@"
<<else>>
"@@.player;$card.thought9@@"
<</if>>
<</if>>
<<case 191 192 193 194 195 196 197 198 199 200 201 202 203>>
<<if $corrupt>>
<<if $coruption>=20>>
<<if $thoughtRand==1>>
"@@.player;$card.thought1@@"
<<elseif $thoughtRand==2>>
"@@.player;$card.thought2@@"
<<else>>
"@@.player;$card.thought3@@"
<</if>>
<<else>>
<<if $thoughtRand==1>>
"@@.player;$card.thought4@@"
<<elseif $thoughtRand==2>>
"@@.player;$card.thought5@@"
<<else>>
"@@.player;$card.thought6@@"
<</if>>
<</if>>
<<else>>
<<if $corruption>=5>>
<<if $thoughtRand==1>>
"@@.player;$card.thought7@@"
<<elseif $thoughtRand==2>>
"@@.player;$card.thought8@@"
<<else>>
"@@.player;$card.thought9@@"
<</if>>
<<else>>
<<if $thoughtRand==1>>
"@@.player;$card.thought10@@"
<<elseif $thoughtRand==2>>
"@@.player;$card.thought11@@"
<<else>>
"@@.player;$card.thought12@@"
<</if>>
<</if>>
<</if>>
<<case 204 205 206 207 208 209 210 211 215>>
<<if $scoreLoss>=40>>
<<if $thoughtRand==1>>
"@@.player;$card.thought1@@"
<<elseif $thoughtRand==2>>
"@@.player;$card.thought2@@"
<<else>>
"@@.player;$card.thought3@@"
<</if>>
<<elseif $scoreLoss>=20>>
<<if $thoughtRand==1>>
"@@.player;$card.thought4@@"
<<elseif $thoughtRand==2>>
"@@.player;$card.thought5@@"
<<else>>
"@@.player;$card.thought6@@"
<</if>>
<<else>>
<<if $thoughtRand==1>>
"@@.player;$card.thought7@@"
<<elseif $thoughtRand==2>>
"@@.player;$card.thought8@@"
<<else>>
"@@.player;$card.thought9@@"
<</if>>
<</if>>
<<case 213 214 216 217>>
<<if $scoreLoss>=30>>
<<if $thoughtRand==1>>
"@@.player;$card.thought1@@"
<<elseif $thoughtRand==2>>
"@@.player;$card.thought2@@"
<<else>>
"@@.player;$card.thought3@@"
<</if>>
<<elseif $scoreLoss>=15>>
<<if $thoughtRand==1>>
"@@.player;$card.thought4@@"
<<elseif $thoughtRand==2>>
"@@.player;$card.thought5@@"
<<else>>
"@@.player;$card.thought6@@"
<</if>>
<<else>>
<<if $thoughtRand==1>>
"@@.player;$card.thought7@@"
<<elseif $thoughtRand==2>>
"@@.player;$card.thought8@@"
<<else>>
"@@.player;$card.thought9@@"
<</if>>
<</if>>
<<case 231 232 233 234>>
<<if $relics.includes(72)>>
<<if $thoughtRand==1>>
"@@.player;$card.thought1@@"
<<elseif $thoughtRand==2>>
"@@.player;$card.thought2@@"
<<else>>
"@@.player;$card.thought3@@"
<</if>>
<<elseif $chastity>>
<<if $thoughtRand==1>>
"@@.player;$card.thought4@@"
<<elseif $thoughtRand==2>>
"@@.player;$card.thought5@@"
<<else>>
"@@.player;$card.thought6@@"
<</if>>
<<else>>
<<if $thoughtRand==1>>
"@@.player;$card.thought7@@"
<<elseif $thoughtRand==2>>
"@@.player;$card.thought8@@"
<<else>>
"@@.player;$card.thought9@@"
<</if>>
<</if>>
<<case 235 236 237 238>>
<<if $relics.includes(73)>>
<<if $thoughtRand==1>>
"@@.player;$card.thought1@@"
<<elseif $thoughtRand==2>>
"@@.player;$card.thought2@@"
<<else>>
"@@.player;$card.thought3@@"
<</if>>
<<elseif $chastity>>
<<if $thoughtRand==1>>
"@@.player;$card.thought4@@"
<<elseif $thoughtRand==2>>
"@@.player;$card.thought5@@"
<<else>>
"@@.player;$card.thought6@@"
<</if>>
<<else>>
<<if $thoughtRand==1>>
"@@.player;$card.thought7@@"
<<elseif $thoughtRand==2>>
"@@.player;$card.thought8@@"
<<else>>
"@@.player;$card.thought9@@"
<</if>>
<</if>>
<<case 239 240 241 242>>
<<if $relics.includes(74)>>
<<if $thoughtRand==1>>
"@@.player;$card.thought1@@"
<<elseif $thoughtRand==2>>
"@@.player;$card.thought2@@"
<<else>>
"@@.player;$card.thought3@@"
<</if>>
<<elseif $chastity>>
<<if $thoughtRand==1>>
"@@.player;$card.thought4@@"
<<elseif $thoughtRand==2>>
"@@.player;$card.thought5@@"
<<else>>
"@@.player;$card.thought6@@"
<</if>>
<<else>>
<<if $thoughtRand==1>>
"@@.player;$card.thought7@@"
<<elseif $thoughtRand==2>>
"@@.player;$card.thought8@@"
<<else>>
"@@.player;$card.thought9@@"
<</if>>
<</if>>
<<case 243 244 245 246>>
<<if $relics.includes(63)>>
<<if $thoughtRand==1>>
"@@.player;$card.thought1@@"
<<elseif $thoughtRand==2>>
"@@.player;$card.thought2@@"
<<else>>
"@@.player;$card.thought3@@"
<</if>>
<<elseif random(1,2)==1>>
<<if $thoughtRand==1>>
"@@.player;$card.thought4@@"
<<elseif $thoughtRand==2>>
"@@.player;$card.thought5@@"
<<else>>
"@@.player;$card.thought6@@"
<</if>>
<<else>>
<<if $thoughtRand==1>>
"@@.player;$card.thought7@@"
<<elseif $thoughtRand==2>>
"@@.player;$card.thought8@@"
<<else>>
"@@.player;$card.thought9@@"
<</if>>
<</if>>
<<case 255 256>>
<<if $scoreLoss>=30>>
<<if $thoughtRand==1>>
"@@.player;$card.thought1@@"
<<elseif $thoughtRand==2>>
"@@.player;$card.thought2@@"
<<else>>
"@@.player;$card.thought3@@"
<</if>>
<<else>>
<<if $thoughtRand==1>>
"@@.player;$card.thought4@@"
<<elseif $thoughtRand==2>>
"@@.player;$card.thought5@@"
<<else>>
"@@.player;$card.thought6@@"
<</if>>
<</if>>
<<case 257 259>>
<<if $subLoss>=20>>
<<if $thoughtRand==1>>
"@@.player;$card.thought1@@"
<<elseif $thoughtRand==2>>
"@@.player;$card.thought2@@"
<<else>>
"@@.player;$card.thought3@@"
<</if>>
<<else>>
<<if $thoughtRand==1>>
"@@.player;$card.thought4@@"
<<elseif $thoughtRand==2>>
"@@.player;$card.thought5@@"
<<else>>
"@@.player;$card.thought6@@"
<</if>>
<</if>>
<<case 258>>
<<if $noBrain>>
<<if $thoughtRand==1>>
"@@.player;$card.thought1@@"
<<elseif $thoughtRand==2>>
"@@.player;$card.thought2@@"
<<else>>
"@@.player;$card.thought3@@"
<</if>>
<<else>>
<<if $thoughtRand==1>>
"@@.player;$card.thought4@@"
<<elseif $thoughtRand==2>>
"@@.player;$card.thought5@@"
<<else>>
"@@.player;$card.thought6@@"
<</if>>
<</if>>
<<case 260 261 262 263 264 265 266>>
<<if $cow>=10>>
"@@.player;$card.thought1@@"
<<elseif $cow>=5>>
<<if $thoughtRand==1>>
"@@.player;$card.thought2@@"
<<elseif $thoughtRand==2>>
"@@.player;$card.thought3@@"
<<else>>
"@@.player;$card.thought4@@"
<</if>>
<<else>>
<<if $thoughtRand==1>>
"@@.player;$card.thought5@@"
<<elseif $thoughtRand==2>>
"@@.player;$card.thought6@@"
<<else>>
"@@.player;$card.thought7@@"
<</if>>
<</if>>
<<case 301 302 303 306 307>>
<<if $wolf>=10>>
"@@.player;$card.thought1@@"
<<elseif $wolf>=5>>
<<if $thoughtRand==1>>
"@@.player;$card.thought2@@"
<<elseif $thoughtRand==2>>
"@@.player;$card.thought3@@"
<<else>>
"@@.player;$card.thought4@@"
<</if>>
<<else>>
<<if $thoughtRand==1>>
"@@.player;$card.thought5@@"
<<elseif $thoughtRand==2>>
"@@.player;$card.thought6@@"
<<else>>
"@@.player;$card.thought7@@"
<</if>>
<</if>>
<<case 267 268 269 270>>
<<if $relics.includes(75)>>
<<if $thoughtRand==1>>
"@@.player;$card.thought1@@"
<<elseif $thoughtRand==2>>
"@@.player;$card.thought2@@"
<<else>>
"@@.player;$card.thought3@@"
<</if>>
<<else>>
<<if $thoughtRand==1>>
"@@.player;$card.thought4@@"
<<elseif $thoughtRand==2>>
"@@.player;$card.thought5@@"
<<else>>
"@@.player;$card.thought6@@"
<</if>>
<</if>>
<<case 271 272 273 274>>
<<if $relics.includes(76)>>
<<if $thoughtRand==1>>
"@@.player;$card.thought1@@"
<<elseif $thoughtRand==2>>
"@@.player;$card.thought2@@"
<<else>>
"@@.player;$card.thought3@@"
<</if>>
<<elseif $scoreLoss>=30>>
<<if $thoughtRand==1>>
"@@.player;$card.thought4@@"
<<elseif $thoughtRand==2>>
"@@.player;$card.thought5@@"
<<else>>
"@@.player;$card.thought6@@"
<</if>>
<<else>>
<<if $thoughtRand==1>>
"@@.player;$card.thought7@@"
<<elseif $thoughtRand==2>>
"@@.player;$card.thought8@@"
<<else>>
"@@.player;$card.thought9@@"
<</if>>
<</if>>
<<case 275 276 277 278>>
<<if $relics.includes(77)>>
<<if $thoughtRand==1>>
"@@.player;$card.thought1@@"
<<elseif $thoughtRand==2>>
"@@.player;$card.thought2@@"
<<else>>
"@@.player;$card.thought3@@"
<</if>>
<<elseif $ubLoss>=15>>
<<if $thoughtRand==1>>
"@@.player;$card.thought4@@"
<<elseif $thoughtRand==2>>
"@@.player;$card.thought5@@"
<<else>>
"@@.player;$card.thought6@@"
<</if>>
<<else>>
<<if $thoughtRand==1>>
"@@.player;$card.thought7@@"
<<elseif $thoughtRand==2>>
"@@.player;$card.thought8@@"
<<else>>
"@@.player;$card.thought9@@"
<</if>>
<</if>>
<<case 291 292>>
<<if $relics.includes(67) or $relics.includes(68)>>
<<if $thoughtRand==1>>
"@@.player;$card.thought1@@"
<<elseif $thoughtRand==2>>
"@@.player;$card.thought2@@"
<<else>>
"@@.player;$card.thought3@@"
<</if>>
<<else>>
<<if $thoughtRand==1>>
"@@.player;$card.thought4@@"
<<elseif $thoughtRand==2>>
"@@.player;$card.thought5@@"
<<else>>
"@@.player;$card.thought6@@"
<</if>>
<</if>>
<<case 296 298>>
<<if $chastity>>
<<if $thoughtRand==1>>
"@@.player;$card.thought1@@"
<<elseif $thoughtRand==2>>
"@@.player;$card.thought2@@"
<<else>>
"@@.player;$card.thought3@@"
<</if>>
<<else>>
<<if $thoughtRand==1>>
"@@.player;$card.thought4@@"
<<elseif $thoughtRand==2>>
"@@.player;$card.thought5@@"
<<else>>
"@@.player;$card.thought6@@"
<</if>>
<</if>>
<<case 297 300>>
<<if !$chastity>>
<<if $thoughtRand==1>>
"@@.player;$card.thought1@@"
<<elseif $thoughtRand==2>>
"@@.player;$card.thought2@@"
<<else>>
"@@.player;$card.thought3@@"
<</if>>
<<else>>
<<if $thoughtRand==1>>
"@@.player;$card.thought4@@"
<<elseif $thoughtRand==2>>
"@@.player;$card.thought5@@"
<<else>>
"@@.player;$card.thought6@@"
<</if>>
<</if>>
<<case 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 344 345 346 347 348 349 350 351 352 352 354 355 356 357 358 39 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375>>
<<if $thoughtRand==1>>
"@@.player;$card.thought1@@"
<<elseif $thoughtRand==2>>
"@@.player;$card.thought2@@"
<<else>>
"@@.player;$card.thought3@@"
<</if>>
<<case 330 331 332 333 334 335 336 337 338 339 340 341 342 343>>
<<if $corrrupt>>
<<if $thoughtRand==1>>
"@@.player;$card.thought4@@"
<<elseif $thoughtRand==2>>
"@@.player;$card.thought5@@"
<<else>>
"@@.player;$card.thought6@@"
<</if>>
<<else>>
<<if $thoughtRand==1>>
"@@.player;$card.thought1@@"
<<elseif $thoughtRand==2>>
"@@.player;$card.thought2@@"
<<else>>
"@@.player;$card.thought3@@"
<</if>>
<</if>>
<<default>>
<</switch>>
<</nobr>><<if $maxAscension>=$ascension and $maxAscension<10>><<remember $maxAscension++>><</if>>
<<remember $ascensionPoints+=($ascension+1+$bossCount)>>
<<if $randomTF>> <<remember $ascensionPoints++>> <</if>>
<<if $storyLevel == 6>>
<<goto "victoryDual">>
<<elseif $relics.includes(65)>>
<<goto "victoryHucow">>
<<elseif $relics.includes(64)>>
<<goto "victoryMaid">>
<<elseif $relics.includes(63)>>
<<goto "victoryBimbo">>
<<elseif $relics.includes(67)>>
<<goto "victoryFuta">>
<<elseif $relics.includes(68)>>
<<goto "victorySchool">>
<<elseif $relics.includes(69)>>
<<goto "victorySissy">>
<<elseif $bunny>5 or $cat>5 or $dog>5>>
<<goto "victoryAnimal">>
<<elseif $relics.includes(71)>>
<<goto "victoryMagicCorrupt">>
<<elseif $relics.includes(70)>>
<<goto "victoryMagicPure">>
<<elseif $transformation is "witch">>
<<goto "victoryWitch">>
<<elseif $relics.includes(81)>>
<<goto "victoryClub">>
<<elseif $relics.includes(51) or $relics.includes(52)>>
<<goto "victorySub">>
<<elseif $relics.includes(62) or $relics.includes(53) or $relics.includes(54) or $relics.includes(55) or $relics.includes(56) or $relics.includes(57) or $relics.includes(58)>>
<<goto "victoryHeart">>
<<elseif $relics.includes(59) or $relics.includes(60) or $relics.includes(61) or $relics.includes(50)>>
<<goto "victoryBrain">>
<<else>>
You watch as the woman you know only as the leader of your tormenters collapses to the ground. "@@.leader;This can't be happening! I can't lose! Who the hell do you think you are?@@"
You stare down at the woman. Watching as she writhes on the ground. "@@.player;I'm better than you. Wasn't that the whole point of this sick game? To determine who was superior?@@"
The woman staggers to her feet. "@@.leader;You cheated! You... You... get this miserable wretch out of my sight!@@"
She gestures to the crowd, motioning for them to take you away. But the onlookers don't move. "@@.leader;What are you waiting for!@@" She glances around. "@@.leader;No... it was all a fluke! It wasn't real! I'm still in charge here!@@"
But the crowd ignores her pleas, turning to face you.
"@@.player;Take her to the pit.@@"
Two towering men walk out of the crowd and grab the woman who used to be their leader. Not bothering to even look at her as they drag the screaming woman away.
"@@.boss2;Sir?@@"
You turn around at the sound of a voice behind you. A strange man bows slightly towards you.
"@@.boss2;This organization is yours to command, sir.@@"
You look around you at the assembly. You've done it. You've defeated your captors, and in the process gained control of them. What happens next is up to you. Will you continue in their ways? Will you stop the games, but continue the organization as your own private harem? Or will you shut it down, freeing those enslaved?
You grin. "@@.player;Thank you. I'll make good use of it.@@"
The end.
<span class="next"><<button "Next?">> <<set $level=100, $difficulty=5, $endTmp="generic">> <<goto "epilouge">> <</button>></span>
<</if>>You watch as the woman you know only as the leader of your tormentors collapses to the ground. "@@.leader;Fuck. Alright, you win. I bow to your prowess.@@'
"@@.player;Uh, like, what?@@" You stare at her.
"@@.leader;I said, you win.@@"
"@@.player;Yay! Win what?@@"
"@@.leader;Alright, fuck this. This is obviously some sort of fluke...@@" The woman starts to get up but is stopped by a firm hand on her shoulder.
"@@.man;No, you know the rules. It's over.@@"
"@@.leader;Come on, look at her! She's a complete idiot! Let me go immediately!@@"
The crowd looks at you, waiting.
"@@.player;Uh... I think we should like, uh... fuck and stuff! I'm kinda horny...@@"
You watch as the woman is pinned to the ground, the mob ripping off her clothes.
"@@.leader;No! You can't do this to me! You can't...@@"
She's cut off as a cock is shoved into her mouth.
"@@.player;Yay!@@" You giggle as you throw off your clothes and join the orgy.
The end.
<span class="next"><<button "Next?">> <<set $level=100, $difficulty=5, $endTmp="bimbo">> <<goto "epilouge">> <</button>></span>
<<remember $ascensionPoints+=$bossCount>>
<<if $transformation.substring(0,2) is "vw">>
<<goto "loseVW">>
<<elseif $transformation is "housewife">>
<<goto "loseHousewife">>
<<elseif $transformation is "cow">>
<<goto "loseHucow">>
<<elseif $relics.includes(65)>>
<<goto "loseHucow">>
<<elseif $relics.includes(64)>>
<<goto "loseMaid">>
<<elseif $relics.includes(63)>>
<<goto "loseBimbo">>
<<elseif $relics.includes(67)>>
<<goto "loseFuta">>
<<elseif $relics.includes(68)>>
<<goto "loseSchool">>
<<elseif $relics.includes(69)>>
<<goto "loseSissy">>
<<elseif $relics.includes(70)>>
<<goto "loseMagicPure">>
<<elseif $relics.includes(71)>>
<<goto "loseMagicCorrupt">>
<<elseif $relics.includes(91)>>
<<goto "loseMagicClub">>
<<elseif $transformation is "witch">>
<<goto "loseWitch">>
<<elseif $bunny>5 or $cat>5 or $dog>5>>
<<goto "loseAnimal">>
<<elseif $relics.includes(51) or $relics.includes(52)>>
<<goto "loseSub">>
<<elseif $relics.includes(62) or $relics.includes(53) or $relics.includes(54) or $relics.includes(55) or $relics.includes(56) or $relics.includes(57) or $relics.includes(58)>>
<<goto "loseHeart">>
<<elseif $relics.includes(59) or $relics.includes(60) or $relics.includes(61) or $relics.includes(50)>>
<<goto "loseBrain">>
<<else>>
<<goto "loseGeneric">>
<</if>><<nobr>>
<img src= "img/cardgame/cards/card-8.webp">
<img src= "img/cardgame/cards/card-7.webp">
<img src= "img/cardgame/cards/card-6.webp">
<img src= "img/cardgame/cards/card-5.webp">
<img src= "img/cardgame/cards/card-4.webp">
<img src= "img/cardgame/cards/card-3b.webp">
<img src= "img/cardgame/cards/card-3.webp">
<img src= "img/cardgame/cards/card-2b.webp">
<img src= "img/cardgame/cards/card-2.webp">
<img src= "img/cardgame/cards/card-1b.webp">
<img src= "img/cardgame/cards/card-1.webp">
<img src= "img/cardgame/cards/card0b.webp">
<img src= "img/cardgame/cards/card0.webp">
<img src= "img/cardgame/cards/card1d.webp">
<img src= "img/cardgame/cards/card1c.webp">
<img src= "img/cardgame/cards/card1b.webp">
<img src= "img/cardgame/cards/card1.webp">
<img src= "img/cardgame/cards/card1.webp">
<img src= "img/cardgame/cards/card2.webp">
<img src= "img/cardgame/cards/card3.webp">
<img src= "img/cardgame/cards/card4b.webp">
<img src= "img/cardgame/cards/card4.webp">
<img src= "img/cardgame/cards/card5.webp">
<img src= "img/cardgame/cards/card6b.webp">
<img src= "img/cardgame/cards/card6.webp">
<img src= "img/cardgame/cards/card7a.webp">
<img src= "img/cardgame/cards/card7b.webp">
<img src= "img/cardgame/cards/card8b.webp">
<img src= "img/cardgame/cards/card8.webp">
<img src= "img/cardgame/cards/card9.webp">
<img src= "img/cardgame/cards/card10.webp">
<img src= "img/cardgame/cards/card11b.webp">
<img src= "img/cardgame/cards/card11.webp">
<img src= "img/cardgame/cards/card12.webp">
<img src= "img/cardgame/cards/card13.webp">
<img src= "img/cardgame/cards/card14b.webp">
<img src= "img/cardgame/cards/card14.webp">
<img src= "img/cardgame/cards/card15.webp">
<img src= "img/cardgame/cards/card16.webp">
<img src= "img/cardgame/cards/card17.webp">
<img src= "img/cardgame/cards/card18a.webp">
<img src= "img/cardgame/cards/card18b.webp">
<img src= "img/cardgame/cards/card19.webp">
<img src= "img/cardgame/cards/card20a.webp">
<img src= "img/cardgame/cards/card20b.webp">
<img src= "img/cardgame/cards/card21b.webp">
<img src= "img/cardgame/cards/card21.webp">
<img src= "img/cardgame/cards/card22b.webp">
<img src= "img/cardgame/cards/card22.webp">
<img src= "img/cardgame/cards/card23.webp">
<img src= "img/cardgame/cards/card24b.webp">
<img src= "img/cardgame/cards/card24.webp">
<img src= "img/cardgame/cards/card25.webp">
<img src= "img/cardgame/cards/card26.webp">
<img src= "img/cardgame/cards/card27.webp">
<img src= "img/cardgame/cards/card28.webp">
<img src= "img/cardgame/cards/card29b.webp">
<img src= "img/cardgame/cards/card29.webp">
<img src= "img/cardgame/cards/card30.webp">
<img src= "img/cardgame/cards/card31.webp">
<img src= "img/cardgame/cards/card32.webp">
<img src= "img/cardgame/cards/card33.webp">
<img src= "img/cardgame/cards/card34b.webp">
<img src= "img/cardgame/cards/card34.webp">
<img src= "img/cardgame/cards/card35.webp">
<img src= "img/cardgame/cards/card36a.webp">
<img src= "img/cardgame/cards/card36b.webp">
<img src= "img/cardgame/cards/card37.webp">
<img src= "img/cardgame/cards/card38b.webp">
<img src= "img/cardgame/cards/card38.webp">
<img src= "img/cardgame/cards/card39.webp">
<img src= "img/cardgame/cards/card40.webp">
<img src= "img/cardgame/cards/card41.webp">
<img src= "img/cardgame/cards/card42b.webp">
<img src= "img/cardgame/cards/card42.webp">
<img src= "img/cardgame/cards/card43.webp">
<img src= "img/cardgame/cards/card44b.webp">
<img src= "img/cardgame/cards/card44.webp">
<img src= "img/cardgame/cards/card58b.webp">
<img src= "img/cardgame/cards/card58.webp">
<img src= "img/cardgame/cards/card46.webp">
<img src= "img/cardgame/cards/card47.webp">
<img src= "img/cardgame/cards/card48.webp">
<img src= "img/cardgame/cards/card49b.webp">
<img src= "img/cardgame/cards/card49.webp">
<img src= "img/cardgame/cards/card50.webp">
<img src= "img/cardgame/cards/card51.webp">
<img src= "img/cardgame/cards/card52.webp">
<img src= "img/cardgame/cards/card53b.webp">
<img src= "img/cardgame/cards/card53.webp">
<img src= "img/cardgame/cards/card54.webp">
<img src= "img/cardgame/cards/card55.webp">
<img src= "img/cardgame/cards/card56d.webp">
<img src= "img/cardgame/cards/card56c.webp">
<img src= "img/cardgame/cards/card56b.webp">
<img src= "img/cardgame/cards/card56.webp">
<img src= "img/cardgame/cards/card57a.webp">
<img src= "img/cardgame/cards/card57b.webp">
<img src= "img/cardgame/cards/card58.webp">
<img src= "img/cardgame/cards/card59.webp">
<img src= "img/cardgame/cards/card60b.webp">
<img src= "img/cardgame/cards/card60.webp">
<img src= "img/cardgame/cards/card61.webp">
<img src= "img/cardgame/cards/card62.webp">
<img src= "img/cardgame/cards/card64b.webp">
<img src= "img/cardgame/cards/card64.webp">
<img src= "img/cardgame/cards/card65b.webp">
<img src= "img/cardgame/cards/card65.webp">
<img src= "img/cardgame/cards/card66.webp">
<img src= "img/cardgame/cards/card67b.webp">
<img src= "img/cardgame/cards/card67.webp">
<img src= "img/cardgame/cards/card68.webp">
<img src= "img/cardgame/cards/card69b.webp">
<img src= "img/cardgame/cards/card69.webp">
<img src= "img/cardgame/cards/card70d.webp">
<img src= "img/cardgame/cards/card70c.webp">
<img src= "img/cardgame/cards/card70b.webp">
<img src= "img/cardgame/cards/card70.webp">
<img src= "img/cardgame/cards/card71.webp">
<img src= "img/cardgame/cards/card72a.webp">
<img src= "img/cardgame/cards/card72b.webp">
<img src= "img/cardgame/cards/card73b.webp">
<img src= "img/cardgame/cards/card73.webp">
<img src= "img/cardgame/cards/card74.webp">
<img src= "img/cardgame/cards/card75.webp">
<img src= "img/cardgame/cards/card76b.webp">
<img src= "img/cardgame/cards/card76.webp">
<img src= "img/cardgame/cards/card77.webp">
<img src= "img/cardgame/cards/card78.webp">
<img src= "img/cardgame/cards/card79b.webp">
<img src= "img/cardgame/cards/card79.webp">
<img src= "img/cardgame/cards/card80.webp">
<img src= "img/cardgame/cards/card81a.webp">
<img src= "img/cardgame/cards/card81b.webp">
<img src= "img/cardgame/cards/card82d.webp">
<img src= "img/cardgame/cards/card82c.webp">
<img src= "img/cardgame/cards/card82b.webp">
<img src= "img/cardgame/cards/card82.webp">
<img src= "img/cardgame/cards/card83.webp">
<img src= "img/cardgame/cards/card84b.webp">
<img src= "img/cardgame/cards/card84.webp">
<img src= "img/cardgame/cards/card85.webp">
<img src= "img/cardgame/cards/card86.webp">
<img src= "img/cardgame/cards/card87.webp">
<img src= "img/cardgame/cards/card88.webp">
<img src= "img/cardgame/cards/card89b.webp">
<img src= "img/cardgame/cards/card89.webp">
<img src= "img/cardgame/cards/card90d.webp">
<img src= "img/cardgame/cards/card90c.webp">
<img src= "img/cardgame/cards/card90b.webp">
<img src= "img/cardgame/cards/card90.webp">
<img src= "img/cardgame/cards/card91.webp">
<img src= "img/cardgame/cards/card92.webp">
<img src= "img/cardgame/cards/card93.webp">
<img src= "img/cardgame/cards/card94.webp">
<img src= "img/cardgame/cards/card95.webp">
<img src= "img/cardgame/cards/card96.webp">
<img src= "img/cardgame/cards/card97.webp">
<img src= "img/cardgame/cards/card98.webp">
<img src= "img/cardgame/cards/card99.webp">
<img src= "img/cardgame/cards/card100.webp">
<img src= "img/cardgame/cards/card101.webp">
<img src= "img/cardgame/cards/card102.webp">
<img src= "img/cardgame/cards/card103.webp">
<img src= "img/cardgame/cards/card104b.webp">
<img src= "img/cardgame/cards/card104.webp">
<img src= "img/cardgame/cards/card105b.webp">
<img src= "img/cardgame/cards/card105.webp">
<img src= "img/cardgame/cards/card106b.webp">
<img src= "img/cardgame/cards/card106.webp">
<img src= "img/cardgame/cards/card107b.webp">
<img src= "img/cardgame/cards/card107.webp">
<img src= "img/cardgame/cards/card108.webp">
<img src= "img/cardgame/cards/card109b.webp">
<img src= "img/cardgame/cards/card109.webp">
<img src= "img/cardgame/cards/card110.webp">
<img src= "img/cardgame/cards/card111a.webp">
<img src= "img/cardgame/cards/card111b.webp">
<img src= "img/cardgame/cards/card112.webp">
<img src= "img/cardgame/cards/card113.webp">
<img src= "img/cardgame/cards/card114.webp">
<img src= "img/cardgame/cards/card115.webp">
<img src= "img/cardgame/cards/card116.webp">
<img src= "img/cardgame/cards/card117a.webp">
<img src= "img/cardgame/cards/card117b.webp">
<img src= "img/cardgame/cards/card118a.webp">
<img src= "img/cardgame/cards/card118b.webp">
<img src= "img/cardgame/cards/card119.webp">
<img src= "img/cardgame/cards/card120a.webp">
<img src= "img/cardgame/cards/card120b.webp">
<img src= "img/cardgame/cards/card121.webp">
<img src= "img/cardgame/cards/card122.webp">
<img src= "img/cardgame/cards/card123.webp">
<img src= "img/cardgame/cards/card124.webp">
<img src= "img/cardgame/cards/card125a.webp">
<img src= "img/cardgame/cards/card125b.webp">
<img src= "img/cardgame/cards/card126.webp">
<img src= "img/cardgame/cards/card127.webp">
<img src= "img/cardgame/cards/card128.webp">
<img src= "img/cardgame/cards/card129.webp">
<img src= "img/cardgame/cards/card130.webp">
<img src= "img/cardgame/cards/card131.webp">
<img src= "img/cardgame/cards/card132.webp">
<img src= "img/cardgame/cards/card133a.webp">
<img src= "img/cardgame/cards/card133b.webp">
<img src= "img/cardgame/cards/card134.webp">
<img src= "img/cardgame/cards/card135.webp">
<img src= "img/cardgame/cards/card136.webp">
<img src= "img/cardgame/cards/card137.webp">
<img src= "img/cardgame/cards/card138.webp">
<img src= "img/cardgame/cards/card139.webp">
<img src= "img/cardgame/cards/card140.webp">
<img src= "img/cardgame/cards/card141.webp">
<img src= "img/cardgame/cards/card142.webp">
<img src= "img/cardgame/cards/card143.webp">
<img src= "img/cardgame/cards/card144.webp">
<img src= "img/cardgame/cards/card145.webp">
<img src= "img/cardgame/cards/card146.webp">
<img src= "img/cardgame/cards/card147.webp">
<img src= "img/cardgame/cards/card148.webp">
<img src= "img/cardgame/cards/card149.webp">
<img src= "img/cardgame/cards/card150.webp">
<img src= "img/cardgame/cards/card151.webp">
<img src= "img/cardgame/cards/card152.webp">
<img src= "img/cardgame/cards/card153.webp">
<img src= "img/cardgame/cards/card154.webp">
<img src= "img/cardgame/cards/card155.webp">
<img src= "img/cardgame/cards/card156.webp">
<img src= "img/cardgame/cards/card157.webp">
<img src= "img/cardgame/cards/card158.webp">
<img src= "img/cardgame/cards/card159.webp">
<img src= "img/cardgame/cards/card160.webp">
<</nobr>>
<<back [[Back|$return]]>><<nobr>>
<<if $breasts<1>>
AAA-Cup ($breasts)
<<elseif $breasts<2>>
AA-Cup ($breasts)
<<elseif $breasts<3>>
A-Cup ($breasts)
<<elseif $breasts<4>>
B-Cup ($breasts)
<<elseif $breasts<5>>
C-Cup ($breasts)
<<elseif $breasts<6>>
D-Cup ($breasts)
<<elseif $breasts<7>>
DD-Cup ($breasts)
<<elseif $breasts<8>>
E-Cup ($breasts)
<<elseif $breasts<9>>
F-Cup ($breasts)
<<elseif $breasts<10>>
G-Cup ($breasts)
<<elseif $breasts<11>>
H-Cup ($breasts)
<<elseif $breasts<12>>
I-Cup ($breasts)
<<elseif $breasts<13>>
J-Cup ($breasts)
<<elseif $breasts<14>>
K-Cup ($breasts)
<<elseif $breasts<15>>
L-Cup ($breasts)
<<elseif $breasts<16>>
M-Cup ($breasts)
<<elseif $breasts<17>>
N-Cup ($breasts)
<<elseif $breasts<18>>
O-Cup ($breasts)
<<elseif $breasts<19>>
P-Cup ($breasts)
<<elseif $breasts<20>>
Q-Cup ($breasts)
<<elseif $breasts<21>>
R-Cup ($breasts)
<<elseif $breasts<22>>
S-Cup ($breasts)
<<elseif $breasts<23>>
T-Cup ($breasts)
<<elseif $breasts<24>>
U-Cup ($breasts)
<<elseif $breasts<25>>
V-Cup ($breasts)
<<elseif $breasts<26>>
W-Cup ($breasts)
<<elseif $breasts<27>>
X-Cup ($breasts)
<<elseif $breasts<28>>
Y-Cup ($breasts)
<<elseif $breasts<29>>
Z-Cup ($breasts)
<<else>>
Too big to measure! ($breasts)
<</if>><</nobr>>
<<if $storyLevel==2>>
<<goto "pickRelic">>
<span class="Pick Relic"><<button "Next">> <<goto "pickRelic">> <</button>></span>
<<elseif $storyLevel==3>>
<<goto "pickRelic">>
<span class="Pick Relic"><<button "Next">> <<goto "pickRelic">> <</button>></span>
<<elseif $storyLevel==4>>
<<goto "pickRelic">>
<span class="Pick Relic"><<button "Next">> <<goto "pickRelic">> <</button>></span>
<<elseif $storyLevel==5>>
Dual transformation time!
Housewife (Maid) or Rave Slut (Club Girl)?
<<button "Housewife!">> <<set $transformation="housewife">> <<goto "pickRelic">> <</button>>
<<button "Rave Slut!">> <<set $transformation="rave">> <<goto "pickRelic">> <</button>>
<<else>>
Oops.
<</if>><<if $storyLevel==2>>
<<goto "pickRelic">>
<span class="Pick Relic"><<button "Next">> <<goto "pickRelic">> <</button>></span>
<<elseif $storyLevel==3>>
<<goto "pickRelic">>
<span class="Pick Relic"><<button "Next">> <<goto "pickRelic">> <</button>></span>
<<elseif $storyLevel==4>>
<<goto "pickRelic">>
<span class="Pick Relic"><<button "Next">> <<goto "pickRelic">> <</button>></span>
<<elseif $storyLevel==5>>
Dual transformation time!
Cow (Animal Girl) or Hoedown Ho (Club Girl)?
<<button "Cow!">> <<set $transformation="cow">> <<goto "pickRelic">> <</button>>
<<button "howdown Ho!">> <<set $transformation="hoedown">> <<goto "pickRelic">> <</button>>
<<else>>
Oops.
<</if>><<if $storyLevel==2>>
<<goto "pickRelic">>
<span class="Pick Relic"><<button "Next">> <<goto "pickRelic">> <</button>></span>
<<elseif $storyLevel==3>>
<<goto "pickRelic">>
<span class="Pick Relic"><<button "Next">> <<goto "pickRelic">> <</button>></span>
<<elseif $storyLevel==4>>
<<goto "pickRelic">>
<span class="Pick Relic"><<button "Next">> <<goto "pickRelic">> <</button>></span>
<<elseif $storyLevel==5>>
Dual transformation time!
Housewife (Bimbo) or Servant (Sissy)?
<<button "Housewife!">> <<set $transformation="housewife">> <<goto "pickRelic">> <</button>>
<<button "Servant!">> <<set $transformation="servant">> <<goto "pickRelic">> <</button>>
<<else>>
Oops.
<</if>> <p class="line-1 anim-typewriter">Game Over</p>
You awaken to find yourself bound to a bench, unable to move.
@@.player;//What happened? Wasn't.... what was I doing?//@@
<video autoplay loop src="img/story/end11.mp4"></video>
Your thoughts are interrupted by the sound of footsteps. You try to turn your head to see who's coming, but your head is tied in place.
"@@.leader;Pity. I thought she would put up more of a fight.@@"
"@@.player;Hello? Where am I? What's going on?@@"
A woman strides out in front of you, hip cocked to the side. "@@.leader;You lost honey. Looks like you're not the man you thought you were.@@"
"@@.playr;Fuck you! Do you know who you're messing with here? I...@@"
"@@.leader;Yes, yes. You think you're the next Bill Gates. Frankly, that should just make you more ashamed that you lost. If you were who you say you are, you wouldn't be tied down right now.@@'
@@.player;//No! I have to get free!//@@ You struggle in vain to lossen your bonds.
The woman looms over you. Smirking as she watches your feeble attempts to escape.
"@@.leader;I do admit however, you have a certain spark of genius in you. I'll put it to good work.@@"
She reaches down and jabs a needle into your shoulder. Your stuggles fade as you start to lose conciousness.
<span class="next"><<button "Next">> <<goto "loseBrain2">> <</button>></span>
<p class="line-1 anim-typewriter">Game Over</p>
You awaken to find yourself bound to a bench, unable to move.
@@.player;//What happened? Wasn't.... what was I doing?//@@
<video autoplay loop src="img/story/end11.mp4"></video>
Your thoughts are interrupted by the sound of footsteps. You try to turn your head to see who's coming, but your head is tied in place.
"@@.leader;Pity. I thought she would put up more of a fight.@@"
"@@.player;Hello? Where am I? What's going on?@@"
A woman strides out in front of you, hip cocked to the side. "@@.leader;You lost honey. Looks like you're not of a man after all. You were a world-class flirt out there.@@"
"@@.player;I...@@" You start to protest, but can't think of anything to say. @@.player;//She's right. I was practically throwing myself at men to try and win. And what did it get me?//@@
"@@.leader;I know what you're thinking, but the good news is that your willingness to whore yourself out does have a reward.@@"
"@@.player;Huh?@@"
"@@.leader;Most of those who fail go straight to the pits, to live a life of slavery, to serve their betters. But those with special talents have another route.@@'
You stare at the woman. @@.player;//Another route?//@@
<span class="next"><<button "Next">> <<goto "loseHeart2">> <</button>></span>
<p class="line-1 anim-typewriter">Game Over</p>
You awaken to find yourself in an empty room. It's furnished quite nicely, with a red velvet theme.
@@.player;//What happened? Wasn't I having some sort of.... battle?//@@
Your thoughts are interrupted by the door opening. You watch as the woman walks inside, radiating confidence. She stands in front of you hips cocked. You don't dare to say anything.
"@@.leader;Kneel, slave.@@"
You instantly obey. No doubt in your mind as to your place. @@.player;//Yes, I am her slave.//@@
"@@.leader;Put this on.@@"
She hands you a black collar. You eagerly put it around your neck. It locks in place with a loud click.
Your gaze up at your mistress, heart pounding in anticipation.
<span class="next"><<button "Next">> <<goto "loseSub2">> <</button>></span>
<p class="line-1 anim-typewriter">Game Over</p>
You awaken to find yourself tied to a bed, unable to move.
@@.player;//Huh? Like, what's happening?//@@
<video autoplay loop src="img/story/bimbo1.mp4"></video>
Your thoughts are interrupted by the sound of footsteps. You try to turn your head to see who's coming, but your head is tied in place.
"@@.leader;Pity. I thought she would put up more of a fight. But in the end, there wasn't anything special about you after all.@@"
"@@.player;Hello?@@"
A woman strides out in front of you, hip cocked to the side. "@@.leader;You lost honey. Looks like you're not the man you thought you were.@@"
"@@.player;Um, I don't know what you're talking about, but is this, like, a scary kidnapping, or a sexy one?@@"
"@@.leader;Hmm?@@"
"@@.player;'Cause I'm all tied up and stuff. I totally want to fuck you too, and I like kinky stuff, but just ask, okay?@@"
The woman laughs. "@@.leader;Well, aren't you far gone. I wish the old you could see what you've become. Oh yes, I'm going to fuck you. And my friends are going to fuck you. And paying customers are going to fuck you. Every moment you're not sleeping, or eating, you're going to be fucking.@@"
You grin. "@@.player;Yay!@@"
The end.
You gained $bossCount Ascension points from the number of bosses you defeated.
<span class="next"><<button "Try again?">> <<set $level=100, $difficulty=5, $gameStart=false>> <<goto "cardStart">> <</button>></span>
<p class="line-1 anim-typewriter">Game Over</p>
@@.player;//Ugh... my head.//@@
Groggily you get up, examining your surroundings. You seem to be in some sort of house.
@@.player;//Oh my god. This place is filthy!//@@
You get down on your hands and knees, grabbing a convenient wash bucket and set to work.
@@.player;//Does no one ever clean this place?//@@
You frown as you wipe down the cabinets, paying no mind to the fact that you're naked.
<video autoplay loop src="img/story/maid1.mp4"></video>
You're so enthralled in your work, you nearly jump in surprise at the sound of a cough.
You get up and turn to see a man sitting naked in a chair. Staring at you.
You quickly try to cover yourself, your eyes locked on his hard cock. "@@.player;Who... who are you?@@"
"@@.boss;Your master.@@"
<span class="next"><<button "Next">> <<goto "loseMaid2">> <</button>></span>
<p class="line-1 anim-typewriter">Game Over</p>
@@.player;//Ugh.... my head.//@@ Grimacing, you look around you. You're in a dark room. From what you can make out, it seems to be empty.
You pull yourself off the ground and make for the small beam of light coming out from under what you assume is the door.
The door doesn't budge, if it is indeed the door. @@.player;//Okay... so what know. What's going on here? I was losing, wasn't I? Does that mean...//@@
You're interrupted by confirmation that what you were tugging on was indeed the door as light spills into the room.
"@@.leader;Hello. How are you feeling, loser?@@"
"@@.player;I... I lost?@@"
"@@.leader;You sure did. Now come along, it's time we got started.@@"
You take a step back. "@@.player;Get away from me! Come any closer and I'll...@@"
"@@.leader;You poor thing, you don't understand. We're your friends, you need us. You need us to take care of those swollen teets of yours.@@" She reaches forward and grabs your left breast, gently massaging it.
"@@.player;Moo...@@"
"@@.leader;That's right. Now come along, we need to get started.@@"
You nod slowly and follow the woman out of the room.
<span class="next"><<button "Next">> <<goto "loseHucow2">> <</button>></span>
<p class="line-1 anim-typewriter">Game Over</p>
You awaken to find yourself bound to a bench, unable to move.
@@.player;//What happened? Wasn't.... what was I doing?//@@
<video autoplay loop src="img/story/end11.mp4"></video>
Your thoughts are interrupted by the sound of footsteps. You try to turn your head to see who's coming, but your head is tied in place.
"@@.leader;Pity. I thought she would put up more of a fight. But in the end, there wasn't anything special about you after all.@@"
"@@.player;Hello? Where am I? What's going on?@@"
A woman strides out in front of you, hip cocked to the side. "@@.leader;You lost honey. Looks like you're not the man you thought you were.@@"
@@.player;//No!//@@ You struggle against your bonds, trying to find some way to escape.
The woman looms over you. Smirking as she watches your feeble attempts to escape.
<span class="next"><<button "Next">> <<goto "loseGeneric2">> <</button>></span>
"@@.player;You won't get away with this!@@"
"@@.leader;We already have gotten away with it. And trust me, you won't be struggling much longer.@@" The woman snaps her fingers and walks out of field of vision.
She's replaced by a man, naked from the waist down. You stop moving and stare at his erect cock. It bobs as he walks towards you. All thoughts of escape washing away.
"@@.boss;What do you want, slave?@@"
You start salivating. "@@.player;I... I want your cock. Please, please fuck me!@@"
"@@.boss;No. Why should I give you that pleasure? You're nothing, you're a weakling.@@"
"@@.player;I need it! I need to serve your cock, please!@@"
"@@.boss;Stop begging and tell me why I should, bitch.@@"
"@@.player;Yes, I'm your pathetic slave, only good for pleasing your cock. Please, please fuck me! I'll do anything!@@"
You push yourself down in your bonds, trying to thrust your ass higher into the air.
<span class="next"><<button "Next">> <<goto "loseGeneric3">> <</button>></span>
"@@.boss;Good enough.@@"
He pushes his cock into you, and you moan. The sensation of him filling you your entire world, everything else is gone. Your old life, the competition, none of it matters. All that matters is his cock. His beautiful cock.
<video autoplay loop src="img/story/end12.mp4"></video>
"@@.player;Thank you! Thank you sir!@@"
The woman moves in front of you, looking you over. "@@.leader;I'm glad you're happy. You are happy aren't you?@@"
"@@.player;Yes, I never want to stop being fucked! More cocks, more cocks!@@"
"@@.woman;I'll see what I can do@@"
<span class="next"><<button "Next">> <<goto "loseGeneric4">> <</button>></span>
"@@.boss2;Yes Ma'am. She's proving very popular indeed.@@"
The woman puts her hands on her hips, watching the display before her. A girl is thrusting herself up and down on a cock, forcefully fucking herself. In each hand she holds another cock, jerking them off as she bounces up and down.
"@@.player;More! More cock! I need it!@@
<video autoplay loop src="img/story/end13.mp4"></video>
The girl catches sight of the woman and grins. "@@.player;Mistress, thank you! It's so good, thank you!@@
The woman smiles slightly. "@@.leader;It's nice to know I'm appreciated. Next.@@"
The woman walks away, leaving the girl behind to continue wallowing in her lust.
The end.
You gained $bossCount Ascension points from the number of bosses you defeated.
<span class="next"><<button "Try again?">> <<set $level=100, $difficulty=5, $gameStart=false>> <<goto "cardStart">> <</button>></span>You watch as the woman you know only as the leader of your tormentors collapses to the ground. "@@.leader;This can't be happening! I can't lose! Who the hell do you think you are?@@"
You stare down at the woman. Watching as she writhes on the ground. "@@.player;I'm better than you. Wasn't that the whole point of this sick game? To determine who was superior?@@"
The woman staggers to her feet. "@@.leader;You cheated! You... You... get this miserable wretch out of my sight!@@"
She gestures to the crowd, motioning for them to take you away. But the onlookers don't move. "@@.leader;What are you waiting for!@@" She glances around. "@@.leader;No... it was all a fluke! It wasn't real! I'm still in charge here!@@"
But the crowd ignores her pleas, turning to face you.
"@@.player;Take her to the pit.@@"
Two towering men walk out of the crowd and grab the woman who used to be their leader. Not bothering to even look at her as they drag the screaming woman away.
"@@.boss2;Sir?@@"
You turn around at the sound of a voice behind you. A strange man bows slightly towards you.
"@@.boss2;This organization is yours to command, sir.@@"
You look around you at the assembly.
"@@.player;Umm... this is great and all... but my nipples are getting really sore. Can we talk about this at my milking?@@"
The man grins. "@@.boss2;Of course. Why you can get milked any time you want, you're in charge after all.@@"
Your eyes light up. "@@.player;Really?@@"
"@@.boss2;Really. Now, why don't I go lock you back up in the cattle pens and I'll worry about running the organization. You concentrate on your milking.@@"
Your grin as the man leads you away.
The end.
<span class="next"><<button "Next?">> <<set $level=100, $difficulty=5, $endTmp="hucow">> <<goto "epilouge">> <</button>></span>
You watch as the woman you know only as the leader of your tormentors collapses to the ground. "@@.leader;This can't be happening! I can't lose! Who the hell do you think you are?@@"
You stare down at the woman. Watching as she writhes on the ground. "@@.player;I'm better than you. Wasn't that the whole point of this sick game? To determine who was superior?@@"
The woman staggers to her feet. "@@.leader;You cheated! You... You... get this miserable wretch out of my sight!@@"
She gestures to the crowd, motioning for them to take you away. But the onlookers don't move. "@@.leader;What are you waiting for!@@" She glances around. "@@.leader;No... it was all a fluke! It wasn't real! I'm still in charge here!@@"
But the crowd ignores her pleas, turning to face you.
"@@.player;Take her to the pit.@@"
Two towering men walk out of the crowd and grab the woman who used to be their leader. Not bothering to even look at her as they drag the screaming woman away.
"@@.boss2;Sir?@@"
You turn around at the sound of a voice behind you. A strange man bows slightly towards you.
"@@.boss2;This organization is yours to command, sir.@@"
You look around you at the assembly. Your grin slowly turns into a frown.
"@@.boss2;Sir? What's wrong?@@"
"@@.player;This place is filthy! Don't you ever clean?@@"
"@@.boss2;Um...@@"
You roll up your sleeves. "@@.player;Come on, we've got a lot of work to do. I want this place spotless.@@"
The end.
<span class="next"><<button "Next?">> <<set $level=100, $difficulty=5, $endTmp="maid">> <<goto "epilouge">> <</button>></span>You watch as the woman you know only as the leader of your tormentors collapses to the ground. "@@.leader;This can't be happening! I can't lose! Who the hell do you think you are?@@"
You stare down at the woman. Watching as she writhes on the ground. "@@.player;I'm better than you. Wasn't that the whole point of this sick game? To determine who was superior?@@"
The woman staggers to her feet. "@@.leader;You cheated! You... You... get this miserable wretch out of my sight!@@"
She gestures to the crowd, motioning for them to take you away. But the onlookers don't move. "@@.leader;What are you waiting for!@@" She glances around. "@@.leader;No... it was all a fluke! It wasn't real! I'm still in charge here!@@"
But the crowd ignores her pleas, turning to face you.
"@@.player;Take her to the pit.@@"
Two towering men walk out of the crowd and grab the woman who used to be their leader. Not bothering to even look at her as they drag the screaming woman away.
"@@.boss2;Sir?@@"
You turn around at the sound of a voice behind you. A strange man bows slightly towards you.
"@@.boss2;This organization is yours to command, sir.@@"
You look around you at the assembly. You've done it. You've defeated your captors, and in the process gained control of them.
You shake your head. "@@.player;You've built this entire secret organization, developed advanced, body altering drugs and use it for what, a tacky sex ring?@@"
"@@.boss2;Well...@@"
You shake your head. "@@.player;You've been thinking so small. I can do so much more with you. Just you wait.@@"
The end.
<span class="next"><<button "Next?">> <<set $level=100, $difficulty=5, $endTmp="brain">> <<goto "epilouge">> <</button>></span>
You watch as the woman you know only as the leader of your tormenters collapses to the ground. "@@.leader;This can't be happening! I can't lose! Who the hell do you think you are?@@"
You stare down at the woman. Watching as she writhes on the ground. "@@.player;I'm better than you. Wasn't that the whole point of this sick game? To determine who was superior?@@"
The woman staggers to her feet. "@@.leader;You cheated! You... You... get this miserable wretch out of my sight!@@"
She gestures to the crowd, motioning for them to take you away. But the onlookers don't move. "@@.leader;What are you waiting for!@@" She glances around. "@@.leader;No... it was all a fluke! It wasn't real! I'm still in charge here!@@"
But the crowd ignores her pleas, turning to face you.
"@@.player;Take her to the pit.@@"
Two towering men walk out of the crowd and grab the woman who used to be their leader. Not bothering to even look at her as they drag the screaming woman away.
"@@.boss2;Ma'am@@"
You turn around at the sound of a voice behind you. A strange man bows slightly towards you.
"@@.boss2;This organization is yours to command.@@"
You look around you at the assembly, taking in your new followers.
You smile. "@@.player;You know, you're pretty cute.@@"
"@@.boss2;I...@@"
"@@.player;What are you, my second in command?@@"
"@@.boss2;Yes ma'am.@@"
"@@.player;Let's go someplace more private and get better acquainted.@@'"
The end.
<span class="next"><<button "Next?">> <<set $level=100, $difficulty=5, $endTmp="heart">> <<goto "epilouge">> <</button>></span>You watch as the woman you know only as the leader of your tormenters collapses to the ground. "@@.leader;This can't be happening! I can't lose! Who the hell do you think you are?@@"
You stare down at the woman. Watching as she writhes on the ground. "@@.player;I'm better than you. Wasn't that the whole point of this sick game? To determine who was superior?@@"
The woman staggers to her feet. "@@.leader;You cheated! You... You... get this miserable wretch out of my sight!@@"
She gestures to the crowd, motioning for them to take you away. But the onlookers don't move. "@@.leader;What are you waiting for!@@" She glances around. "@@.leader;No... it was all a fluke! It wasn't real! I'm still in charge here!@@"
But the crowd ignores her pleas, turning to face you.
"@@.player;Take her to the pit.@@"
Two towering men walk out of the crowd and grab the woman who used to be their leader. Not bothering to even look at her as they drag the screaming woman away.
"@@.boss2;Ma'am@@"
You turn around at the sound of a voice behind you. A strange man bows slightly towards you.
"@@.boss2;This organization is yours to command.@@"
You look around you at the assembly, taking in your new followers.
"@@.player;I... no... I don't want to command anyone.@@"
"@@.boss2;You don't?@@"
You fall to your knees, staring up at the man. "@@.player;I... I live to serve,@@"
The man stares down at you, grinning. "@@.boss2;I see. Don't worry my pet. I'll take care of everything.@@"
You embrace the man's leg, clinging tight. "@@.player;Thank you, Master.@@'"
The end.
<span class="next"><<button "Next?">> <<set $level=100, $difficulty=5, $endTmp="sub">> <<goto "epilouge">> <</button>></span>You awaken to find yourself strapped face up to a table. Your arms are secured by metal latches near your head.
@@.player;I just need to stay calm, find a way out of this. There must be something I can...@@
Your thoughts are interrupted by the sound a voice coming from a speaker somewhere behind you.
"@@.leader;I've decided to have you improve some of our automated pleasure machines. In other words, you'll be a fucking machine designer. Now I know what you're thinking, 'I'm not qualified for that! I'm not even really a girl!' Believe me, I've heard it a million times before. That's why I'm going to give you an intensive training course. By the time you're through, I'm sure you'll be bursting with ideas on how to improve your new toys.@@"
A whirring sound draws your attention down towards your crotch. Sure enough, there's a dildo on a piston slowly pushing forward towards your pussy.
"@@.player;No! Please! You can't do this to me!@@"
"@@.leader;I can, and I will. Have fun.@@"
You squirm, trying desperately to free yourself.
@@.player;This can't be happening!@@
The dildo penetrates you, the mechanical thrusting pushing inside with ease.
<video autoplay loop src="img/story/tech1.mp4"></video>
@@.player;Ow! Why doesn't this damn thing self lubricate? Fuck!@@
You can do nothing but let the machine fuck you.
<span class="next"><<button "Next">> <<goto "loseBrain3">> <</button>></span>
"@@.leader;Is this the new model?@@"
"@@.boss2;Yes Ma'am. As you can see, it's quite effective.@@"
"@@.leader;Indeed.@@"
The woman watches as a girl moans in ecstasy, bouncing up and down on a vibrating dildo. A string of rubber faux tounges lap at her clit as the spin around on a belt.
<video autoplay loop src="img/story/tech2.mp4"></video>
"@@.leader;I have to say, this is one of the best investments we've ever made.@@"
"@@.boss2;Ye Ma'am. Now if you would follow me, there's been an interesting development in the che