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,,,,,,,<img src="data/misc/logo.jpg" height="555" />
You live in Los Angeles, your wife dumped you, your son hates you and your daughter barely knows you.
Now you need to clear up your act, get a job, and claim some respect. It will not come fast, cheap or easy, but it will be worth it.
If you have the guts, stomach and a deep throat, click [[here->infoScreen]] to continue, otherwise, [[leave->quit]] and keep on living with the humiliation cast upon you.
<img src="data/misc/18plus.png" height="250" />
<span class = "changeOrange">This game contains graphical and inappropriate content for people under legal age. If you are not 18 years old ( 21yo, depending of the country ) or older, please click [[here->quit]]. Thank you.</span>
[[CHANGELOG]]What is the name of your Character?
Fisrt Name: <<textbox "$fName" "Alan">>
Last Name: <<textbox "$lName" "Jackson">>
Content Settings (All options are ENABLED by default):
* NTR ( Cuckoldry -- both dealing and suffering ): Disable <<checkbox "$ntrDisable" false true unchecked>>
* Incest: Disable <<checkbox "$incDisable" false true unchecked>>
* Gender Swap ( content that changes your sex ): Disable <<checkbox "$swapDisable" false true unchecked>>
* Gender Bend ( content that changes the sex of others ): Disable <<checkbox "$bendDisable" false true unchecked>>
<span class = "changeYellow">( Warning: This settings cannot be altered after this point. Be careful. )</span>
[[START->intro1]]<<script>> window.close() <</script>>You are $fName $lName, a man on his forties, short brown hair, hazel eyes, 5 feet 6 inches tall, 176 lbs of weight and a little out of shape. You found love early in your life, your high-school sweetheart. Both of you were so love-drunk that emmediately after you two came of age, you married. This relationship resulted in two children, a boy and a girl.
You were always a man that acted first and thought second and, for that reason, you lost everything you ever held valuable in your life.
Fifteen year ago you took all of your savings and dumped into superficial and failed investments, with bills pilling on top of each other and several bank loans, you've lost it...
Your wife was always at your side giving support, working two jobs. Just for one day, she comes into the house early and find you, drunk, in the arms of another.
After that, things happened too fast, she took the kids, the boy was 8 and the girl was 3, she went to live with her parents in San Francisco and never talked to you about it, all you got was the divorce papers a couple of weeks later.
[[continue->intro2]]Your son is 23 years old now, and hate your guts. You tried to approach him several times, but it always ended in a fight. You lost all communication with your wife, you haven't seen her for over 15 years, she shielded herself from you. Your daugther was so young to understand what was going on, and so much time has past without contact with you, that she barely sees you as her father now.
At this momment, your life is all about survival, you sold your house and your car to pay the bills, you lived in the streets of Los Angeles for 3 years, because your record got financialy dirty, you couldn't find a job as a investment analyst, that you master in college.
[[continue->intro3]]<<set $tutorial = true>>\
You became a handyman, taking small jobs all over town fixing pipes, sinks, doors, computers, etc... While you where not working, you where at the public library, acquiring the knowledge on how to fix these things. You made enough money to rent a very small appartement.
Now you've but one objective, get your life straight and go back to your family... but life's not done with you just yet.
[[begin your journey->day0_1]]<<set $sideControll = true>>\
<<set $energy = -60>>\
<<set $day0 = true>>\
You wake up early in the morning and scout the very small apartment you have, it smells weird, parts of it are falling apart, but on the upside of things, you have a shower, a bed, electricity and you're not sleeping on the streets anymore.
<img src="data/you/misc/ap1.jpg" height="500"/>
The rent is manageable with the amount of money you make fixing things, but that's all you get to do with it, you don't have enough for anything else besides paying rent and buying food.
[[shower->showerHome]]<<if $sideControll == true>>\
<<date>>
<<statusbar "energy-bar" "$maxEnergy" "$currentEnergy" "$energy">>\
<span class = "sideHoverE">\
<<hovertip "$currentEnergy">>Energy\
<</hovertip>>\
</span>
Money: <span class = "changeLime">$<<print $money>></span>
<<if !$boughtAp>>\
<<if $rentCount eq 0>>\
<<if $deadline>>\
The $<<print ($rent + $overRent + ($overRent * .35)) * -1>> of rent have to be payed <span class = "changeRed">TODAY</span>
<<else>>\
The $<<print $rent * -1>> of rent have to be payed <span class = "changeRed">TODAY</span>
<</if>>\
<<else>>\
<<if $deadline>>\
$<<print ($rent + $overRent + ($overRent * .35)) * -1>> of rent due in $rentCount days.
<<else>>\
$<<print $rent * -1>> of rent due in $rentCount days.
<</if>>\
<</if>>\
<</if>>\
<<if $bill gt 0>>\
Your monthly fees are <span class = "changeLime">$<<print $bill>></span>
<</if>>\
Wealth: <span class = "changeGold">$wealth</span>
Fitness: <span class = "changePurple2">$fitness</span>
Looks: <span class = "changePurple3">$looks</span>
Repair Skill: <span class = "changeLime2">$repairSkill</span>
<<if $food gt 0>>\
Food: <span class = "changeYellow">$food units</span>
<<else>>\
Food: <span class = "changeYellow">//You don't have food//</span>
<</if>>\
<<if !$ownGym>>\
<<if $gymCount gt 0>>\
Gym Membership: <span class = "changeOrange">$gymCount day(s) left</span>
<<else>>\
Gym Membership: <span class = "changeRed">//Expired//</span>
<</if>>\
<<else>>\
Gym Membership: <span class = "changeLime">//Unlimited//</span>
<</if>>\
<<if !$inChar>>\
[[CHARACTERS][$inChar = true]]\
<</if>>
<</if>>\
<<switch $wealth>>\
<<case 0>>\
<<if $hasWall and $hasPlumb and $hasWire and $hasClothes>>\
<<set $wealth += 1>>\
<</if>>\
<<case 1>>\
<<if $hasPWalls and $hasCouch and $hasTables and $hasChairs and $hasTV and $hasPhone>>\
<<set $wealth += 1>>\
<</if>>\
<<case 2>>\
<<if $hasCurtains and $hasBedding and $hasTowels and $hasPlates and $hasFKS and $hasInternet and $hasComputer>>\
<<set $wealth += 1>>\
<</if>>\
<<case 3>>\
<<if $hasBed and $hasNightstand and $hasDresser and $hasCouch2 and $hasTV2 and $hasAC and $hasClothes2>>\
<<set $wealth += 1>>\
<</if>>\
<<case 4>>\
<<if $hasPhone2 and $boughtAp and $boughtHouse and $rentAp>>\
<<set $wealth += 1>>\
<</if>>\
<<case 5>>\
<<if $hasCar and $hasGarden>>\
<<set $wealth += 1>>\
<</if>>\
<<case 6>>\
<<if $hasRedec>>\
<<set $wealth += 1>>\
<</if>>\
<<case 7>>\
<<if $boughtHill and $rentHouse>>\
<<set $wealth += 1>>\
<</if>>\
<<case 8>>\
<<if $hasExpand and $hasMaid>>\
<<set $wealth += 1>>\
<</if>>\
<<case 9>>\
<<if $hasArt and $hasCar2 and $hasDriver>>\
<<set $wealth += 1>>\
<</if>>\
<</switch>>\/*Energy*/
/*to change energy use $energy, negative values increase, use only once per passage*/
<<set $maxEnergy = 100>>
<<set $currentEnergy = $maxEnergy>>
<<set $energy = 0>>
/*Sidebar*/
<<set $sideControll = false>>
/*Break*/
<<set $hadNap = false>>
<<set $hadTV = false>>
<<set $hadGame = false>>
/*Rent*/
<<set $rentCount = 1>>
<<set $rent = -300>>
<<set $overRent = 0>>
/*Bills*/
<<set $bill = 0>>
<<set $paidBills = false>>
/*Stats*/
<<set $fitness = 0>>
<<set $fitCount = 0>>
<<set $looks = 0>>
<<set $looksCount = 0>>
<<set $money = 2000>>
<<set $food = 6>>
<<set $wealth = 0>>
<<set $auxShower = 1>>
/*Escort*/
<<set $escortCycle = 1>>
/*Repair Book*/
<<set $hasRepairBook = false>>
<<set $repairSkill = 0>>
<<set $readCount = 0>>
/*Library*/
<<set $libU = false>>
/*Shop and Wealth*/
<<set $hasWall = false>>
<<set $hasPlumb = false>>
<<set $hasWire = false>>
<<set $hasClothes = false>>
<<set $hasPWalls = false>>
<<set $hasCouch = false>>
<<set $hasTables = false>>
<<set $hasChairs = false>>
<<set $hasTV = false>>
<<set $hasPhone = false>>
<<set $hasCurtains = false>>
<<set $hasBedding = false>>
<<set $hasTowels = false>>
<<set $hasPlates = false>>
<<set $hasFKS = false>>
<<set $hasInternet = false>>
<<set $hasComputer = false>>
<<set $hasBed = false>>
<<set $hasNightstand = false>>
<<set $hasDresser = false>>
<<set $hasCouch2 = false>>
<<set $hasTV2 = false>>
<<set $hasAC = false>>
<<set $hasClothes2 = false>>
<<set $hasPhone2 = false>>
<<set $boughtAp = false>>
<<set $boughtHouse = false>>
<<set $rentAp = false>>
<<set $hasCar = false>>
<<set $hasGarden = false>>
<<set $hasRedec = false>>
<<set $boughtHill = false>>
<<set $rentHouse = false>>
<<set $hasExpand = false>>
<<set $hasMaid = false>>
<<set $hasArt = false>>
<<set $hasCar2 = false>>
<<set $hasDriver = false>>
/*Gym*/
<<set $firstGym = true>>
<<set $hasGymM = false>>
<<set $gymCount = 0>>
<<set $gymU = false>>
<<set $gymCycleG = 1>>
<<set $gymCycleW = 1>>
<<set $ownGym = false>>
/*Sandra*/
<<set $sandraLove = 0>>
<<set $sandraSlave = 0>>
<<set $basePay = 350>>
<<set $trial = false>>
<<set $sandraU = false>>
<<set $sandraState = 0>>
<<set $sandraCount = 1>>
<<set $missWork = true>>
<<set $workCount = -1>>
<<set $poolCount = 0>>
/*Michael*/
<<set $michaelU = false>>
/*Todd*/
<<set $toddU = false>>
/*Camila*/
<<set $camilaU = false>>
/*Clara*/
<<set $claraU = false>>
/*Sam*/
<<set $samU = true>>
<<set $gameDate to new Date("2019-06-23T03:24Z");>>
<<set window.GameDays to ["Sun", "Mon", "Tue",
"Wed", "Thu", "Fri", "Sat"];
window.GameMonths to ["Jan", "Feb", "Mar", "Apr", "May", "Jun",
"Jul", "Aug", "Sep", "Oct", "Nov", "Dec"];>>
<<widget "adddays">>\
<<run $gameDate.setUTCHours($gameDate.getUTCHours() + $args[0] * 24)>>\
<</widget>>
<<widget "date">>\
<<print String.format("{0} {1} {2}, {3}",
GameDays[$gameDate.getDay()],
$gameDate.getDate(),
GameMonths[$gameDate.getMonth()],
$gameDate.getFullYear())>>\
<<set $billCount = $gameDate.getDate()>>\
<</widget>><div id = "charControl">\
<table width="80%">\
<col width="50%"><col width="50%">\
<tr>\
<td>\
<<hovertip `'<img src="data/you/images/portrait.png" height="250"/>'`>>[[YOU]]<</hovertip>>
<<if $michaelU>>\
<<hovertip `'<img src="data/michael/portrait.jpg" height="250"/>'`>>[[MICHAEL]]<</hovertip>>
<</if>>\
<<if $samU>>\
<<hovertip `'<img src="data/sam/portraitM.jpg" height="250"/>'`>>[[SAM]]<</hovertip>>
<</if>>\
<<if $toddU>>\
<<hovertip `'<img src="data/todd/portrait.jpg" height="250"/>'`>>[[TODD]]<</hovertip>>
<</if>>\
</td>\
<td>\
<<if $sandraU>>\
<<hovertip `'<img src="data/sandra/portrait.jpg" height="250"/>'`>>[[SANDRA]]<</hovertip>>
<</if>>\
<<if $camilaU>>\
<<hovertip `'<img src="data/camila/portrait.jpg" height="250"/>'`>>[[CAMILA]]<</hovertip>>
<</if>>\
<<if $claraU>>\
<<hovertip `'<img src="data/clara/receptionist.jpg" height="250"/>'`>>[[CLARA]]<</hovertip>>
<</if>>\
</td>\
</tr>\
</table>\
<<back>>\
</div><<shower "$wealth">>
<<switch $auxShower>>\
<<case 1>>\
[[get out->day0_2]]\
<<set $day0 = false>>\
<<set $auxShower += 1>>\
<<case 2>>\
<<set $tookShower = true>>\
<<set $auxShower += 1>>\
[[sleep->sleepHome]]\
<<case 3>>\
<<set $tookShower = true>>\
[[get out->house]]\
<</switch>>You put on some clothes, that you picked from the nearest thrift shop, and ate some leftovers.
<<set $energy = 30>>\
<span class = "sideHoverE">Energy +<<print $energy>></span>
<<set $food += -1>>\
<span class = "changeYellow">//Food: <<print $food>> units left//</span>
While eating, you're looking at some job postings on the newspaper... and yes, I said newspaper because you are too broke to buy a phone, let alone pay for the data plan... something grabs your attention.
<span class = "playerSpeak">$fName: Someone's in need of a handyman for their new house... wow, this guy is paying $<<print 350>> a week just to look around and see if there's something broken or not working.</span>
<span class = "playerSpeak">$fName: Tomorrow I gotta go there and check this out, maybe this is the opportunity I was looking for.</span>
[[continue->day0_3]]<<if $sandraState eq 4>>\
<<include SandraChoice1>>\
<<else>>\
<<switch $wealth>>\
<<case 0>>\
<img src="data/you/misc/ap1.jpg" height="500"/>
<span class = "playerSpeak">$fName: I need to fix this place. Sometimes I question whether being here is better than going back under the bridge.</span>
<<case 1>>\
<img src="data/you/misc/ap2.jpg" height="500"/>
<span class = "playerSpeak">$fName: I gotta buy some furniture... or a TV.</span>
<<case 2>>\
<img src="data/you/misc/ap3.jpg" height="500"/>
<span class = "playerSpeak">$fName: I can't believe this place's starting to look like a proper home.</span>
<<case 3>>\
<img src="data/you/misc/ap4.jpg" height="500"/>
<span class = "playerSpeak">$fName: I need someone to install an AC unit in here, it's fucking hot, all day.</span>
<<case 4>>\
<img src="data/you/misc/ap5.jpg" height="500"/>
<span class = "playerSpeak">$fName: Man, I turned this place around, too bad the view still sucks...</span>
<<case 5>>\
<img src="data/you/misc/mh1.jpg" height="500"/>
<span class = "playerSpeak">$fName: Home sweet home... it could be sweeter...</span>
<<case 6>>\
<img src="data/you/misc/mh2.jpg" height="500"/>
<span class = "playerSpeak">$fName: The backyard is a mess, need to talk to somebody about it.</span>
<<case 7>>\
<img src="data/you/misc/mh3.jpg" height="500"/>
<span class = "playerSpeak">$fName: I've been thinking... the houses in the hill wouldn't be a bad place to live... but it's just a thought.</span>
<<case 8>>\
<img src="data/you/misc/bh1.jpg" height="500"/>
<span class = "playerSpeak">$fName: I can't believe I'm living in the hills...</span>
<<case 9>>\
<img src="data/you/misc/bh2.jpg" height="500"/>
<span class = "playerSpeak">$fName: I don't know if I can get used to seeing so many celebrities every day... I would be fine seeing less paparazzis, that's for sure.</span>
<<case 10>>\
<img src="data/you/misc/bh3.jpg" height="500"/>
<span class = "playerSpeak">$fName: Is it too snobby to think that I would like to hire a butler? Like, full time.</span>
<</switch>>\
<<if $food lte 0>>\
<span class = "inactive">[[eat->eatHome]] </span>\
-- <span class = "changeYellow">//You don't have Food//</span>\
<<else>>\
[[eat->eatHome]]\
-- <span class = "changeYellow">//Food: $food units left//</span>\
<</if>>
<<if $tookShower eq true>>\
<span class = "inactive">[[shower->showerHome]]</span>\
-- <span class = "changeBlue">//You already took a shower today, or don't feel the need for one//</span>\
<<else>>\
[[shower->showerHome]]\
<</if>>
<<if $hasComputer>>\
[[computer]]
<</if>>\
<<if $hasRepairBook or $wealth gte 1>>\
[[take a break->break]]
<</if>>\
<<if $bill gt 0 and $billCount eq 1 and !$paidBills>>\
<span class = "inactive">[[sleep->sleepHome]]</span>\
-- <span class = "changeRed">//You need to pay the monthly bills first//</span>
[[pay up->payBills]]\
-- <span class = "changeRed">//Pay your monthly fees//</span>\
<<elseif $wealth lt 8 and $rentCount eq 0>>\
<span class = "inactive">[[sleep->sleepHome]]</span>\
-- <span class = "changeRed">//You need to pay the rent first//</span>
[[there's knocking at the door ->rent]]\
-- <span class = "changeRed">//Who could it be?//</span>\
<<else>>\
<<if $tutorial>>\
<span class = "inactive">[[sleep->sleepHome]]</span>\
-- <span class = "changeRed">//You need a job first//</span>
[[now, let's check about that job->sandraTutorial][$trial = true, $tutorial = false, $energy = -40]]\
<<else>>\
[[sleep->sleepHome]]
[[go out->city]]\
<</if>>\
<</if>>\
<</if>>You moved on with your day, finishing the jobs you had schedule for today, and came back home dirty and exhausted.
<<set $energy = -60>>\
<span class = "sideHoverE">Energy <<print $energy>></span>
All you want is a shower and a good night of sleep, especially for tomorrow.
[[shower->showerHome]]<<eat "$wealth">>
[[finish eating->house]]<<adddays 1>>\
<<set $tookShower = false>>\
<<if !$boughtAp>>\
<<set $rentCount += -1>>\
<</if>>\
<<if $paidBills>>\
<<set $paidBills = false>>\
<</if>>\
<<if !$ownGym>>\
<<set $gymCount += -1>>\
<<if $gymCount lte 0>>\
<<set $hasGymM = false>>\
<</if>>\
<</if>>\
<<set $hadNap = false>>\
<<set $hadTV = false>>\
<<set $hadGame = false>>\
<<set $sTalked = false>>\
<<set $sTLoop = false>>\
<<if $trial>>\
<<set $missWork = true>>\
<<set $blockSandra = false>>\
<<if $workCount lt 0>>\
<<set $workCount += 1>>\
<<set $uaxCount = $workCount>>\
<<dreams "$dreamU" "$sPhotoD">>\
<<elseif $uaxCount eq $workCount>>\
<video src="data/misc/surprise.webm" height="200" autoplay muted loop controls/>
[[Uh Oh->missWork]]\
<<set _aux = false>>
<<else>>\
<<set $uaxCount = $workCount>>\
<<set _aux = true>>\
<<dreams "$dreamU" "$sPhotoD">>\
<</if>>\
<<else>>\
<<set $missWork = false>>\
<<dreams "$dreamU" "$sPhotoD">>\
<</if>><<if $money gte $rent * -1>>\
<<set $hasMoney = true>>\
<<else>>\
<<set $hasMoney = false>>\
<</if>>\
Someone's at the door. You look through the peephole.
<video src="data/misc/peephole.webm" height="200" autoplay muted loop controls/>
It's the landlord, Sam, who came to collect the rent. You open the door and greet him.
<img src="data/sam/portraitM.jpg" height="500"/>
<span class = "playerSpeak">$fName: Hey Sam, how are you?</span>
<span class = "samSpeak">Sam: I'm good. Look, you know why I'm here, so let's finish this quickly, I got other tenants to collect.</span>
<span id = "answer">\
<<if $hasMoney>>\
<<link "pay up">>\
<<replace "#answer">>\
<span class = "playerSpeak">$fName: Sure, here's the money.</span>
<<if $deadline>>\
<<set $money += $rent + $overRent + ($overRent * .35)>>\
<<set $deadline = false>>\
<span class = "changeLime">//You lost $<<print ($rent + $overRent + ($overRent * .35)) * -1>>//</span>
<<else>>\
<<set $money += $rent>>\
<span class = "changeLime">//You lost $<<print $rent * -1>>//</span>
<</if>>\
<span class = "samSpeak">Sam: Good. Let me see if everything's in order... hmm yes... it's all here.</span>
He put the money in his back pocket and moved his hand forward to shake yours.
<span class = "samSpeak">Sam: I gotta go, see you in 2 weeks.</span>
You reached for it and say:
<span class = "playerSpeak">$fName: Yeah. Have a good day.</span>\
<<set $rentCount = 14>>\
[[get back inside->house]]\
<</replace>>\
<</link>>\
<<else>>\
<<link "make an excuse, and push it to the next deadline">>\
<<replace "#answer">>\
<<if $deadline>>\
<span class = "playerSpeak">$fName: Yeah right... Sam, my friend, if you could give me one more day I'll have your money...</span>
He cuts you mid sentence.
<span class = "samSpeak">Sam: Alright, that's it. OUT. NOW. By the end of the day, if you're not had been gone, me and the boys, will have a long conversation with you.</span>
He turns around and leaves you. <span class = "changeRed">That's it, everything you'd been fighting for is gone, again.</span>\
<<else>>\
<span class = "playerSpeak">$fName: Look Sam, I don't have all the money today, but I promise you that next time I'll have everything.</span>
<span class = "samSpeak">Sam: God dammit... Okay, listen, next time when I knock on this door you better have it all, or you're OUT, for good, no more chances. And I want 35% of today's rent on top. You understand?</span>
<span class = "playerSpeak">$fName: I understand Sam, I'll have everything. Thank you.</span>
<span class = "samSpeak">Sam: Alright... I gotta go, see you in 2 weeks.</span>
He leaves, and you close the door.
<<set $overRent = $rent>>\
<span class = "changeRed">//Next rent will be $<<print ($rent + $overRent + ($overRent * .35)) * -1>> (thisWeek + nextWeek + 35% of thisWeek)//</span>
<<set $rentCount = 14>>\
<<set $deadline = true>>\
[[get back inside->house]]\
<</if>>\
<</replace>>\
<</link>>\
<</if>>\
</span><video src="data/misc/LA.webm" height="400" autoplay muted loop controls/>
<<if $hasCar>>\
[[buy things->shop]]
<<if $gymU>>\
[[go to the Gym->gym][$firstVisit = true]]
<</if>>\
<<if $libU>>\
[[go to the Library->library][$firstVisit = true]]
<</if>>\
<<if !$blockSandra>>\
[[Sandra/Michael house->sandraHouse]]
<</if>>\
<<else>>\
[[buy things->shop]]
<<if $gymU>>\
<<if $currentEnergy lt 10>>\
<span class = "inactive">[[go to the Gym->gym]]</span>\
-- <span class = "sideHoverE">//(Req: 10 Energy)//</span>
<<else>>\
[[go to the Gym->gym][$energy = -10, $firstVisit = true]]\
-- <span class = "sideHoverE">//(Req: 10 Energy)//</span>
<</if>>\
<</if>>\
<<if $libU>>\
<<if $currentEnergy lt 5>>\
<span class = "inactive">[[go to the Library->library]]</span>\
-- <span class = "sideHoverE">//(Req: 5 Energy)//</span>
<<else>>\
[[go to the Library->library][$energy = -5, $firstVisit = true]]\
-- <span class = "sideHoverE">//(Req: 5 Energy)//</span>
<</if>>\
<</if>>\
<<if !$blockSandra>>\
<<if $trial>>\
<<if $currentEnergy lt 40 or !$missWork>>\
<span class = "inactive">[[Sandra/Michael house->sandraHouse]]</span>\
<<if $currentEnergy lt 40>>\
-- <span class = "sideHoverE">//(Req: 40 Energy)//</span>
<<else>>\
-- <span class = "changeYellow">(You already went to work today)</span>
<</if>>\
<<else>>\
[[Sandra/Michael house->sandraHouse][$energy = -10, $firstVisit = true]]\
-- <span class = "sideHoverE">//(Req: 40 Energy)//</span>
<</if>>\
<<else>>\
<<if $currentEnergy lt 10>>\
<span class = "inactive">[[Sandra/Michael house->sandraHouse]]</span>\
-- <span class = "sideHoverE">//(Req: 10 Energy)//</span>
<<else>>\
[[Sandra/Michael house->sandraHouse][$energy = -10, $firstVisit = true]]\
-- <span class = "sideHoverE">//(Req: 10 Energy)//</span>
<</if>>\
<</if>>\
<</if>>\
<</if>>\
[[go back Home->house]]<video src="data/misc/decisions.webm" height="300" autoplay muted loop controls/>
What are you going to do?
<<if $hasRepairBook>>\
<<if $currentEnergy lt 15 or $repairSkill gte 10>>\
<span class = "inactive">[[read the Repair Book->read]] </span>\
<<if $repairSkill gte 10>>\
-- <span class = "changeYellow">Repair Skill at MAX</span>
<<elseif $currentEnergy lt 15>>\
-- <span class = "changeYellow">Repair Skill: $repairSkill</span>\
<span class = "sideHoverE">You don't have enough Energy.</span>\
<span class = "sideHoverE">//(Req: 15 Energy)//</span>
<</if>>\
<<else>>\
[[read the Repair Book->read][$energy = -15]]\
-- <span class = "changeYellow">Repair Skill: $repairSkill</span>\
<span class = "sideHoverE">//(Req: 15 Energy)//</span>
<</if>>\
<</if>>\
<<if $wealth gte 1>>\
<<if $hadNap>>\
<span class = "inactive">[[take a nap->nap]] </span>\
-- <span class = "changeLime">You already took a nap today</span>
<<else>>\
[[take a nap->nap]]
<</if>>\
<<if $wealth gte 2>>\
<<if $hadTV>>\
<span class = "inactive">[[watch TV->tv]] </span>\
-- <span class = "changeLime">You already watched TV today</span>
<<else>>\
[[watch TV->tv]]
<</if>>\
<<if $wealth gte 3>>\
<<if $hadGame>>\
<span class = "inactive">[[play a videogame->game]] </span>\
-- <span class = "changeLime">You already played today</span>
<<else>>\
[[play a videogame->game]]
<</if>>\
<<if $wealth gte 4>>\
[[call a girl->booty call]]
<</if>>\
<</if>>\
<</if>>\
<</if>>\
[[back->house]]<video src="data/misc/nap.webm" height="250" autoplay muted loop controls/>
<<switch $wealth>>\
<<case 1 2>>\
<<set $energy = 15>>\
<<case 3 4>>\
<<set $energy = (15 * 1.5)>>\
<<case 5 6 7>>\
<<set $energy = (15 * 2)>>\
<<case 8 9 10>>\
<<set $energy = (15 * 3)>>\
<</switch>>\
<span class = "sideHoverE">Energy +<<print $energy>></span>
[[wake up->house]]\
<<set $hadNap = true>><video src="data/misc/watching tv.webm" height="350" autoplay muted loop controls/>
You watch an episode of Glee, because that's what a macho man like you should watch.
<<switch $wealth>>\
<<case 2>>\
<<set $energy = 20>>\
<<case 3 4>>\
<<set $energy = (20 * 1.5)>>\
<<case 5 6 7>>\
<<set $energy = (20 * 2)>>\
<<case 8 9 10>>\
<<set $energy = (20 * 3)>>\
<</switch>>\
<span class = "sideHoverE">Energy +<<print $energy>></span>
[[stop watching->house][$hadTV = true]]<video src="data/misc/playing games.webm" height="350" autoplay muted loop controls/>
You play the latest Call of Duty. The only game out there that it's worth playing because it's made with love and care, not with greed. The developers would never do that... NEVER.
<<switch $wealth>>\
<<case 3 4>>\
<<set $energy = (25 * 1.5)>>\
<<case 5 6 7>>\
<<set $energy = (25 * 2)>>\
<<case 8 9 10>>\
<<set $energy = (25 * 3)>>\
<</switch>>\
<span class = "sideHoverE">Energy +<<print $energy>></span>
[[stop playing->house][$hadGame = true]]<video src="data/misc/dialing.webm" height="350" autoplay muted loop controls/>
Who do you call?
<<if $money gte 1000 and $currentEnergy gte 60>>\
[[call escort->escort]] \
<<else>>\
<span class = "inactive">[[call escort->escort]] </span>\
<</if>>\
-- //You need <span class = "changeLime">$<<print 1000>></span> and <span class = "sideHoverE">60 Energy</span>//
<<back>><<escort "$escortCycle">><img src="data/misc/book.jpg" height="300"/>
You read a chapter of the book and learn a few new tricks.\
<<set $readCount += 1>>
<span class = "sideHoverE">Energy <<print $energy>></span>
<<if $readCount gte 5>>\
<<set $repairSkill += 1>>\
<span class = "changeLime">//Repair Skill Upgraded//</span>
<<if $repairSkill gte 10>>\
<span class = "changeYellow">You've reached MAX level, you don't need to read anymore.</span>\
<<else>>\
<<set $readCount = 0>>\
<span class = "changeYellow">Repair Skill: $repairSkill (Read <<print (5 - $readCount)>> more time(s) to upgrade)</span>\
<</if>>\
<<else>>\
<span class = "changeYellow">Repair Skill: $repairSkill (Read <<print (5 - $readCount)>> more time(s) to upgrade)</span>\
<</if>>
[[close the book->house]]<img src="data/misc/library.jpg" height="350"/>
You arrive at the Central Library, and went to talk to the librarian. She's a very nice old lady that helped you a lot back when you started to put your life back together, her name's Alda.
<img src="data/misc/librarian.jpg" height="300"/>
<span class = "aldaSpeak">Alda: Hello $fName, so good to see you. How can I help you today?</span>
<<if $hasCar>>\
<<set _aux = 0>>\
<<else>>\
<<if $firstVisit>>\
<span class = "sideHoverE">Energy <<print $energy>></span>\
<</if>>\
<<set _aux = 5>>\
<</if>>
<<if $hasRepairBook>>\
<span class = "inactive">[[read Repair Book->readRepair]] </span>\
-- <span class = "changeYellow">You already bought the book, if you want to read it go to your Home</span>\
<<else>>\
<<if ($currentEnergy - _aux) lt 15 or $repairSkill gte 10 or $money lt 30>>\
<span class = "inactive">[[read Repair Book->readRepair]] </span>\
<<if $repairSkill gte 10>>\
-- <span class = "changeYellow">Repair Skill at MAX</span>
<<elseif $money lt 30>>\
-- <span class = "changeYellow">Repair Skill: $repairSkill</span>\
<span class = "changeLime">You don't have the Money //(Req: $<<print 30>>)//</span>
<<elseif ($currentEnergy - _aux) lt 15>>\
-- <span class = "changeYellow">Repair Skill: $repairSkill</span>\
<span class = "sideHoverE">You don't have enough Energy.</span>\
<span class = "sideHoverE">//(Req: 15 Energy)//</span>
<</if>>\
<<else>>\
[[read Repair Book->readRepair][$energy = -15, $money += -30, $firstVisit = false]] \
-- <span class = "changeYellow">Repair Skill: $repairSkill</span>\
<span class = "changeLime">//(Req: $<<print 30>>)//</span>\
<span class = "sideHoverE">//(Req: 15 Energy)//</span>
<</if>>\
[[buy the Repair Book->buyRepair][$firstVisit = false]]\
<</if>>
[[leave->city][$firstVisit = false]]<img src="data/misc/book.jpg" height="300"/>
You grab some paper, a pencil and find a peaceful corner. You study a chapter of the book and take some notes.\
<<set $readCount += 1>>
<span class = "sideHoverE">Energy <<print $energy>></span>
<span class = "changeLime">You lost $<<print 30>></span>
<<if $readCount gte 5>>\
<<set $repairSkill += 1>>\
<span class = "changeLime">//Repair Skill Upgraded//</span>
<<if $repairSkill gte 10>>\
<span class = "changeYellow">You've reached MAX level, you don't need to read anymore.</span>\
<<else>>\
<<set $readCount = 0>>\
<span class = "changeYellow">Repair Skill: (Read <<print (5 - $readCount)>> more time(s) to upgrade)</span>\
<</if>>\
<<else>>\
<span class = "changeYellow">Repair Skill: (Read <<print (5 - $readCount)>> more time(s) to upgrade)</span>\
<</if>>
[[close the book->library]]<span class = "playerSpeak">$fName: Hey Alda, I was thinking, can I buy this Repair Book from you?.</span>
<span class = "aldaSpeak">Alda: Well... you can... but it's not going to be cheap.</span>
<span class = "playerSpeak">$fName: How much that'll be?</span>
<span class = "aldaSpeak">Alda: $1500...</span>
<span class = "playerSpeak">$fName: Haha, nice one, but seriously... how much?</span>
<span class = "aldaSpeak">Alda: ...$1500...</span>
<span class = "playerSpeak">$fName: ...</span>
<span class = "aldaSpeak">Alda: ...</span>
<span class = "playerSpeak">$fName: ...why?</span>
<span class = "aldaSpeak">Alda: It's the only book of it's category that we have, and there's a demand for it, which is why we charge people to use it</span>
<span class = "playerSpeak">$fName: Damn... (That's a lot o money to put in just a book, but is way cheaper than paying the fees to use it. What should I do?)</span>
<span id = "book">\
<<if $money gte 1500>>\
<<link "pay up">>\
<<replace "#book">>\
<span class = "playerSpeak">$fName: You know what, I'll buy it. Here's the money.</span>
<<set $money += -1500>>\
<span class = "changeLime">You lost $<<print 1500>></span>
<span class = "aldaSpeak">Alda: Ok sweetie, I'll prepare it for you.</span>
After a couple of minutes she comes back with a package.
<span class = "aldaSpeak">Alda: Here it is. Take good care of it, a lot of people will miss this little guy.</span>
<span class = "changeYellow">You now own the Repair Book. To read it, go home and take a break.</span>
[[grab the package->library][$hasRepairBook = true]]
<</replace>>\
<</link>>\
-- <span class = "changeLime">//(Req: $<<print 1500>>)//</span>
<<back "think about it some more">>
<<else>>\
<span class = "inactive"><<link "pay up">><</link>></span>\
-- <span class = "changeLime">You don't have the Money //(Req: $<<print 1500>>)//</span>
[[think about it some more->library]]
<</if>>
</span><<if $firstGym>>\
<<set $claraU = true>>\
<span id = "gym">\
You're arriving at the gym, when you look up and see the name of the place...
<img src="data/gym/gym.jpg" height="350"/>
<<if $hasCar>>\
<<set _aux = 0>>\
<<else>>\
<<if $firstVisit>>\
<span class = "sideHoverE">Energy <<print $energy>></span>
<</if>>\
<<set _aux = 10>>\
<</if>>\
<span class = "playerSpeak">$fName: You gotta be kidding me... a gay gym... wow... no surprise, coming from Todd.</span>
You sigh loudly and wonder what are you going to do now, and decide to look through the glass... and you see the unimaginable...
Women...
<video src="data/gym/intro 1.webm" height="400" autoplay muted loop controls/>
Sexy women...
<video src="data/gym/intro 2.webm" height="400" autoplay muted loop controls/>
Jumping...
<video src="data/gym/intro 3.webm" height="400" autoplay muted loop controls/>
And sweating...
<video src="data/gym/intro 4.webm" height="400" autoplay muted loop controls/>
<span class = "playerSpeak">$fName: (ahh fuck... WHAT THE FUCKING FUCK is that...)</span>
<video src="data/gym/intro 5.webm" height="300" autoplay muted loop controls/>
<span class = "playerSpeak">$fName: Right... I remember now... gay gym... (but man, there are so many women, I at least gotta check the prices in here)</span>
<<link "get in">>\
<<replace "#gym">>\
You walk in and approach the reception.
<img src="data/clara/receptionist.jpg" height="400"/>
<span class = "claraSpeak">Receptionist: Hi, how can I help you?</span>
<span class = "playerSpeak">$fName: (Damn, she's hot) Hi, I want to know your prices. Can you show me?</span>
<span class = "claraSpeak">Receptionist: Sure, here they are.</span>
<<if $money lt 40>>\
-- <span class = "inactive"><<link "buy Weekly (7 days) membership -- $<<print 40>>">><</link>></span>
<<else>>\
-- <<link "buy Weekly (7 days) membership -- $<<print 40>>">>\
<<set $hasGymM = true>>\
<<set $firstGym = false>>\
<<replace "#gym">>\
<img src="data/clara/receptionist.jpg" height="400"/>
<span class = "playerSpeak">$fName: I like this weekly plan, can I subscribe to it?</span>
<span class = "claraSpeak">Receptionist: Sure you can, just sign this paper, make the payment and you're good to go.</span>
She hands you a document, you write your signature and put the money on the table.
<<set $gymCount = 7>>\
<<set $money += -40>>\
<span class = "changeLime">You lost $<<print 40>></span>
<span class = "claraSpeak">Receptionist: Okay, your membership is active, it will last for 7 days. When it expires, just talk to me, and we can reactivate it or change the plan.</span>
<span class = "claraSpeak">Receptionist: Oh, and my name is Clara, looking forward to seeing you soon.</span>
<span class = "playerSpeak">$fName: Thanks Clara, bye.</span>
<span class = "claraSpeak">Clara: Bye Bye. </span>
[[leave->city][$firstVisit = false, $firstGym = false]]
<</replace>>\
<</link>>
<</if>>\
<<if $money lt 120>>\
-- <span class = "inactive"><<link "buy Monthly (30 days) membership -- $<<print 120>>">><</link>></span>
<<else>>\
-- <<link "buy Monthly (30 days) membership -- $<<print 120>>">>\
<<set $hasGymM = true>>\
<<set $firstGym = false>>\
<<replace "#gym">>\
<img src="data/clara/receptionist.jpg" height="400"/>
<span class = "playerSpeak">$fName: I like this monthly plan, can I subscribe to it?</span>
<span class = "claraSpeak">Receptionist: Sure you can, just sign this paper, make the payment and you're good to go.</span>
She hands you a document, you write your signature and put the money on the table.
<<set $gymCount = 30>>\
<<set $money += -120>>\
<span class = "changeLime">You lost $<<print 120>></span>
<span class = "claraSpeak">Receptionist: Okay, your membership is active, it will last for 30 days. When it expires, just talk to me, and we can reactivate it or change the plan.</span>
<span class = "claraSpeak">Receptionist: Oh, and my name is Clara, looking forward to seeing you soon.</span>
<span class = "playerSpeak">$fName: Thanks Clara, bye.</span>
<span class = "claraSpeak">Clara: Bye Bye. </span>
[[leave->city][$firstVisit = false, $firstGym = false]]
<</replace>>\
<</link>>
<</if>>\
<<if $money lt 1000>>\
-- <span class = "inactive"><<link "buy Annual (365 day) membership -- $<<print 1000>>">><</link>></span>
<<else>>\
-- <<link "buy Annual (365 day) membership -- $<<print 1000>>">>\
<<set $hasGymM = true>>\
<<set $firstGym = false>>\
<<replace "#gym">>\
<img src="data/clara/receptionist.jpg" height="400"/>
<span class = "playerSpeak">$fName: I like this annual plan, can I subscribe to it?</span>
<span class = "claraSpeak">Receptionist: Sure you can, just sign this paper, make the payment and you're good to go.</span>
She hands you a document, you write your signature and put the money on the table.
<<set $gymCount = 365>>\
<<set $money += -1000>>\
<span class = "changeLime">You lost $<<print 1000>></span>
<span class = "claraSpeak">Receptionist: Okay, your membership is active, it will last for 365 days. When it expires, just talk to me, and we can reactivate it or change the plan.</span>
<span class = "claraSpeak">Receptionist: Oh, and my name is Clara, looking forward to seeing you soon.</span>
<span class = "playerSpeak">$fName: Thanks Clara, bye.</span>
<span class = "claraSpeak">Clara: Bye Bye. </span>
[[leave->city][$firstVisit = false, $firstGym = false]]
<</replace>>\
<</link>>
<</if>>\
<<link "reconsider">>\
<<replace "#gym">>\
<img src="data/clara/receptionist.jpg" height="400"/>
<span class = "playerSpeak">$fName: I can't make a decision right now, I'll come back another time.</span>
<span class = "claraSpeak">Receptionist: Sure, that's fine.</span>
<span class = "claraSpeak">Receptionist: Next time just come and talk to me. I'm Clara, by the way.</span>
<span class = "playerSpeak">$fName: Sure, I'm $fName.</span>
<span class = "playerSpeak">$fName: Thanks Clara, bye.</span>
<span class = "claraSpeak">Clara: Bye Bye. </span>
[[leave->city][$firstVisit = false, $firstGym = false]]
<</replace>>\
<</link>>
<</replace>>\
<</link>>\
</span>\
<<else>>\
<span id = "gym">\
<<if !$ownGym>>
<<if $hasGymM>>\
<img src="data/gym/gym.jpg" height="350"/>
<<if $hasCar>>\
<<set _aux = 0>>\
<<else>>\
<<if $firstVisit>>\
<span class = "sideHoverE">Energy <<print $energy>></span>
<</if>>\
<<set _aux = 10>>\
<</if>>\
You arrive at the gym and greet Clara.
<img src="data/clara/receptionist.jpg" height="400"/>
<span class = "playerSpeak">$fName: Hey Clara.</span>
<span class = "claraSpeak">Clara: Hi $fName.</span>
What do you do?
<span class = "inactive">[[talk to Clara->gymClara]]</span>\
-- <span class = "changeYellow">//WIP//</span>
<<if ($currentEnergy - _aux) lt 35>>\
<span class = "inactive">[[workout->gym workout]]</span>\
-- <span class = "sideHoverE">You don't have enough Energy.</span>\
<span class = "sideHoverE">//(Req: 35 Energy)//</span>\
<<else>>\
[[workout->gym workout][$energy = -35, $firstVisit = false]]\
-- <span class = "sideHoverE">//(Req: 35 Energy)//</span>\
<</if>>
<<if $wealth gte 8>>\
<<if $money gte 125000>>\
[[buy the gym->buyGym][$firstVisit = false]]\
-- <span class = "changeLime">//(Req: $<<print 125000>>)//</span>
<<else>>\
<span class = "inactive">[[buy the gym->buyGym]]</span>\
-- <span class = "changeLime">//(Req: $<<print 125000>>)//</span>
<</if>>\
<</if>>\
[[leave->city][$firstVisit = false]]
<<else>>\
<img src="data/gym/gym.jpg" height="350"/>
<<if !$hasCar>>\
<<if $firstVisit>>\
<span class = "sideHoverE">Energy <<print $energy>></span>\
<</if>>\
<</if>>\
You arrive at the gym and greet Clara.
<img src="data/clara/receptionist.jpg" height="400"/>
<span class = "playerSpeak">$fName: Hey Clara.</span>
<span class = "claraSpeak">Clara: Hi $fName.</span>
<span class = "claraSpeak">Clara: You don't have an active membership. Do you want to buy one?</span>
What do you do?
<<if $money lt 40>>\
-- <span class = "inactive"><<link "buy Weekly (7 days) membership -- $<<print 40>>">><</link>></span>
<<else>>\
-- <<link "buy Weekly (7 days) membership -- $<<print 40>>">>\
<<set $hasGymM = true>>\
<<set $firstGym = false>>\
<<replace "#gym">>\
<img src="data/clara/receptionist.jpg" height="400"/>
<span class = "playerSpeak">$fName: I like this weekly plan, can I subscribe to it?</span>
<span class = "claraSpeak">Clara: Sure you can, just sign this paper, make the payment and you're good to go.</span>
She hands you a document, you write your signature and put the money on the table.
<<set $gymCount = 7>>\
<<set $money += -40>>\
<span class = "changeLime">You lost $<<print 40>></span>
<span class = "claraSpeak">Clara: Okay, your membership is active, it will last for 7 days. When it expires, just talk to me, and we can reactivate it or change the plan.</span>
<span class = "playerSpeak">$fName: Thanks Clara, bye.</span>
<span class = "claraSpeak">Clara: Bye Bye. </span>
[[leave->city][$firstVisit = false, $firstGym = false]]
<</replace>>\
<</link>>
<</if>>\
<<if $money lt 120>>\
-- <span class = "inactive"><<link "buy Monthly (30 days) membership -- $<<print 120>>">><</link>></span>
<<else>>\
-- <<link "buy Monthly (30 days) membership -- $<<print 120>>">>\
<<set $hasGymM = true>>\
<<set $firstGym = false>>\
<<replace "#gym">>\
<img src="data/clara/receptionist.jpg" height="400"/>
<span class = "playerSpeak">$fName: I like this monthly plan, can I subscribe to it?</span>
<span class = "claraSpeak">Clara: Sure you can, just sign this paper, make the payment and you're good to go.</span>
She hands you a document, you write your signature and put the money on the table.
<<set $gymCount = 30>>\
<<set $money += -120>>\
<span class = "changeLime">You lost $<<print 120>></span>
<span class = "claraSpeak">Clara: Okay, your membership is active, it will last for 30 days. When it expires, just talk to me, and we can reactivate it or change the plan.</span>
<span class = "playerSpeak">$fName: Thanks Clara, bye.</span>
<span class = "claraSpeak">Clara: Bye Bye. </span>
[[leave->city][$firstVisit = false, $firstGym = false]]
<</replace>>\
<</link>>
<</if>>\
<<if $money lt 1000>>\
-- <span class = "inactive"><<link "buy Annual (365 day) membership -- $<<print 1000>>">><</link>></span>
<<else>>\
-- <<link "buy Annual (365 day) membership -- $<<print 1000>>">>\
<<set $hasGymM = true>>\
<<set $firstGym = false>>\
<<replace "#gym">>\
<img src="data/clara/receptionist.jpg" height="400"/>
<span class = "playerSpeak">$fName: I like this annual plan, can I subscribe to it?</span>
<span class = "claraSpeak">Clara: Sure you can, just sign this paper, make the payment and you're good to go.</span>
She hands you a document, you write your signature and put the money on the table.
<<set $gymCount = 365>>\
<<set $money += -1000>>\
<span class = "changeLime">You lost $<<print 1000>></span>
<span class = "claraSpeak">Clara: Okay, your membership is active, it will last for 365 days. When it expires, just talk to me, and we can reactivate it or change the plan.</span>
<span class = "playerSpeak">$fName: Thanks Clara, bye.</span>
<span class = "claraSpeak">Clara: Bye Bye. </span>
[[leave->city][$firstVisit = false, $firstGym = false]]
<</replace>>\
<</link>>
<</if>>\
[[no, thank you->city][$firstVisit = false, $firstGym = false]]
<</if>>\
<<else>>
<img src="data/gym/gym.jpg" height="350"/>
<<if $hasCar>>\
<<set _aux = 0>>\
<<else>>\
<<if $firstVisit>>\
<span class = "sideHoverE">Energy <<print $energy>></span>
<</if>>\
<<set _aux = 10>>\
<</if>>\
You arrive at the gym and greet Clara.
<img src="data/clara/receptionist.jpg" height="400"/>
<span class = "playerSpeak">$fName: Hey Clara.</span>
<span class = "claraSpeak">Clara: Hi Boss.</span>
What do you do?
<span class = "inactive">[[talk to Clara->gymClara]]</span>\
-- <span class = "changeYellow">//WIP//</span>
<<if ($currentEnergy - _aux) lt 35>>\
<span class = "inactive">[[workout->gym workout]]</span>\
-- <span class = "sideHoverE">You don't have enough Energy.</span>\
<span class = "sideHoverE">//(Req: 35 Energy)//</span>\
<<else>>\
[[workout->gym workout][$energy = -35, $firstVisit = false]]\
-- <span class = "sideHoverE">//(Req: 35 Energy)//</span>\
<</if>>
[[leave->city][$firstVisit = false]]
<</if>>\
</span>\
<</if>>You start your workout on the treadmill, then you move to weightlifting and finish with a tough round of abs.
<video src="data/gym/workout.webm" height="300" autoplay muted loop controls/>
<span class = "sideHoverE">Energy <<print $energy>></span>
<<switch random(3)>>\
<<case 0 1>>\
In the middle of your workout, you decided to peep at some of the girls around you... and it was a GREAT idea.
<<wGym "$gymCycleW">>
<span class = "playerSpeak">$fName: Holy bejesus, I think I'm in love...</span>
You're so hypnotized by the woman's body that you lost track of time and you need to finish your workout in a hurry.\
<<case 2>>\
In the middle of your workout, some guy decides to train near you, and it was rather uncomfortable...
<<gGym "$gymCycleG">>
<span class = "playerSpeak">$fName: Why are all the dudes in this gym weird?... Can they just be gay instead of fabulous?</span>
You tried to ignore as best you can, but you lose the fight and just rush to finish the workout.\
<<default>>\
The workout was great, you are exhausted, but you're feeling great.\
<</switch>>
<<if $fitness gte 20 and $looks gte 10>>\
<span class = "changeYellow">//You've MAX fitness//</span>
<span class = "changeYellow">//You've MAX looks//</span>\
<<else>>\
<<set $fitCount += 1>>\
<<set $looksCount += 1>>\
<<if $fitCount gte 5>>\
<<set $fitness += 1>>\
<<set $fitCount = 0>>\
<span class = "changeLime">//Fitness Upgraded//</span>\
-- <span class = "sideHoverE">//Max Energy Increased by +10//</span>\
<<set $maxEnergy += 10>>
<span class = "changeYellow">Fitness: $fitness (Workout <<print (5 - $fitCount)>> more time(s) to upgrade your fitness)</span>\
<<else>>\
<span class = "changeYellow">Fitness: $fitness (Workout <<print (5 - $fitCount)>> more time(s) to upgrade your fitness)</span>\
<</if>>
<<if $looksCount gte 10>>\
<<set $looks += 1>>\
<<set $looksCount = 0>>\
<span class = "changeLime">//Looks Upgraded//</span>
<span class = "changeYellow">Looks: $looks (Workout <<print (10 - $looksCount)>> more time(s) to upgrade your looks)</span>\
<<else>>\
<span class = "changeYellow">Looks: $looks (Workout <<print (10 - $looksCount)>> more time(s) to upgrade your looks)</span>\
<</if>>\
<</if>>
[[take a quick shower and leave->city]]\<video src="data/misc/money.webm" height="200" autoplay muted loop controls/>
<table width="80%">\
<col width="50%"><col width="50%">\
<tr>\
<td>\
FOOD:
<<if $money lt 20>>\
<span class = "inactive">[[eat at the Diner across the street->eatOut]]</span>\
-- <span class = "changeLime">//(Req: $<<print 20>>)//</span>
<<else>>\
[[eat at the Diner across the street->eatOut]]\
-- <span class = "changeLime">//(Req: $<<print 20>>)//</span>
<</if>>\
[[buy Food->buyFood]]
<<if $wealth gte 8>>\
<<if $hasFoodDrop>>\
<span class = "inactive">[[buy FoodDrop membership->foodMerbership]]</span>\
-- <span class = "changeYellow">//You already have a membership//</span>
<<else>>\
[[buy FoodDrop membership->foodMerbership]]
<</if>>\
<</if>>
</td>\
<td>\
HOUSE UPGRADES:
<<if $hasPlumb>>\
<span class = "inactive">[[fix the Plumbing->fixPlumb]]</span>\
-- <span class = "changeYellow">//You already fixed it//</span>
<<else>>\
<<if $money lt 500>>\
<span class = "inactive">[[fix the Plumbing->fixPlumb]]</span>\
-- <span class = "changeLime">//(Req: $<<print 500>>)//</span>
<<else>>\
[[fix the Plumbing->fixPlumb]]\
-- <span class = "changeLime">//(Req: $<<print 500>>)//</span>
<</if>>\
<</if>>\
<<if $hasWall>>\
<span class = "inactive">[[fix the Walls->fixWall]]</span>\
-- <span class = "changeYellow">//You already fixed it//</span>
<<else>>\
<<if $money lt 600>>\
<span class = "inactive">[[fix the Walls->fixWall]]</span>\
-- <span class = "changeLime">//(Req: $<<print 600>>)//</span>
<<else>>\
[[fix the Walls->fixWall]]\
-- <span class = "changeLime">//(Req: $<<print 600>>)//</span>
<</if>>\
<</if>>\
<<if $hasWire>>\
<span class = "inactive">[[fix the Electrical System->fixElectric]]</span>\
-- <span class = "changeYellow">//You already fixed it//</span>
<<else>>\
<<if $money lt 350>>\
<span class = "inactive">[[fix the Electrical System->fixElectric]]</span>\
-- <span class = "changeLime">//(Req: $<<print 350>>)//</span>
<<else>>\
[[fix the Electrical System->fixElectric]]\
-- <span class = "changeLime">//(Req: $<<print 350>>)//</span>
<</if>>\
<</if>>\
<<if $wealth gte 1>>\
<<if $hasPWalls>>\
<span class = "inactive">[[Paint the Walls->paintWall]]</span>\
-- <span class = "changeYellow">//You already painted them//</span>
<<else>>\
<<if $money lt 450>>\
<span class = "inactive">[[Paint the Walls->paintWall]]</span>\
-- <span class = "changeLime">//(Req: $<<print 450>>)//</span>
<<else>>\
[[Paint the Walls->paintWall]]\
-- <span class = "changeLime">//(Req: $<<print 450>>)//</span>
<</if>>\
<</if>>\
<</if>>\
<<if $wealth gte 2>>\
<<if $hasInternet>>\
<span class = "inactive">[[get Internet->getInternet]]</span>\
-- <span class = "changeYellow">//You already have internet//</span>
<<else>>\
[[get Internet->getInternet]]
<</if>>\
<</if>>\
<<if $wealth gte 3>>\
<<if $hasAC>>\
<span class = "inactive">[[buy an Air Conditioner->buyAC]]</span>\
-- <span class = "changeYellow">//You already have an air conditioner//</span>
<<else>>\
<<if $money lt 750>>\
<span class = "inactive">[[buy an Air Conditioner->buyAC]]</span>\
-- <span class = "changeLime">//(Req: $<<print 750>>)//</span>
<<else>>\
[[buy an Air Conditioner->buyAC]]\
-- <span class = "changeLime">//(Req: $<<print 750>>)//</span>
<</if>>\
<</if>>\
<</if>>\
<<if $wealth gte 5>>\
<<if $hasGarden>>\
<span class = "inactive">[[Renovate the Garden->renovateGarden]]</span>\
-- <span class = "changeYellow">//You already Renovated the garden//</span>
<<else>>\
<<if $money lt 3000>>\
<span class = "inactive">[[Renovate the Garden->renovateGarden]]</span>\
-- <span class = "changeLime">//(Req: $<<print 3000>>)//</span>
<<else>>\
[[Renovate the Garden->renovateGarden]]\
-- <span class = "changeLime">//(Req: $<<print 3000>>)//</span>
<</if>>\
<</if>>\
<</if>>\
<<if $wealth gte 6>>\
<<if $hasRedec>>\
<span class = "inactive">[[Redecorate the House->redecorateHouse]]</span>\
-- <span class = "changeYellow">//You already redecorated//</span>
<<else>>\
<<if $money lt 10000>>\
<span class = "inactive">[[Redecorate the House->redecorateHouse]]</span>\
-- <span class = "changeLime">//(Req: $<<print 10000>>)//</span>
<<else>>\
[[Redecorate the House->redecorateHouse]]\
-- <span class = "changeLime">//(Req: $<<print 10000>>)//</span>
<</if>>\
<</if>>\
<</if>>\
<<if $wealth gte 8>>\
<<if $hasExpand>>\
<span class = "inactive">[[Expand the House->expandHouse]]</span>\
-- <span class = "changeYellow">//You already expanded the house//</span>
<<else>>\
<<if $money lt 120000>>\
<span class = "inactive">[[Expand the House->expandHouse]]</span>\
-- <span class = "changeLime">//(Req: $<<print 120000>>)//</span>
<<else>>\
[[Expand the House->expandHouse]]\
-- <span class = "changeLime">//(Req: $<<print 120000>>)//</span>
<</if>>\
<</if>>\
<</if>>
</td>\
</tr>\
<tr>\
<td>\
<<if $wealth gte 1>>\
FURNITURE:
<<if $wealth gte 1>>\
<<if $hasCouch>>\
<span class = "inactive">[[buy a Couch->buyCouch]]</span>\
-- <span class = "changeYellow">//You already have a couch//</span>
<<else>>\
<<if $money lt 250>>\
<span class = "inactive">[[buy a Couch->buyCouch]]</span>\
-- <span class = "changeLime">//(Req: $<<print 250>>)//</span>
<<else>>\
[[buy a Couch->buyCouch]]\
-- <span class = "changeLime">//(Req: $<<print 250>>)//</span>
<</if>>\
<</if>>\
<<if $hasTables>>\
<span class = "inactive">[[buy Tables->buyTable]]</span>\
-- <span class = "changeYellow">//You already have tables//</span>
<<else>>\
<<if $money lt 150>>\
<span class = "inactive">[[buy Tables->buyTable]]</span>\
-- <span class = "changeLime">//(Req: $<<print 150>>)//</span>
<<else>>\
[[buy Tables->buyTable]]\
-- <span class = "changeLime">//(Req: $<<print 150>>)//</span>
<</if>>\
<</if>>\
<<if $hasChairs>>\
<span class = "inactive">[[buy Chairs->buyChair]]</span>\
-- <span class = "changeYellow">//You already have chairs//</span>
<<else>>\
<<if $money lt 65>>\
<span class = "inactive">[[buy Chairs->buyChair]]</span>\
-- <span class = "changeLime">//(Req: $<<print 65>>)//</span>
<<else>>\
[[buy Chairs->buyChair]]\
-- <span class = "changeLime">//(Req: $<<print 65>>)//</span>
<</if>>\
<</if>>\
<</if>>\
<<if $wealth gte 2>>\
<<if $hasPlates>>\
<span class = "inactive">[[buy Plates->buyPlate]]</span>\
-- <span class = "changeYellow">//You already have plates//</span>
<<else>>\
<<if $money lt 50>>\
<span class = "inactive">[[buy Plates->buyPlate]]</span>\
-- <span class = "changeLime">//(Req: $<<print 50>>)//</span>
<<else>>\
[[buy Plates->buyPlate]]\
-- <span class = "changeLime">//(Req: $<<print 50>>)//</span>
<</if>>\
<</if>>\
<<if $hasFKS>>\
<span class = "inactive">[[buy Forks, Knives and Spoons->buyFKS]]</span>\
-- <span class = "changeYellow">//You already have a cutlery set//</span>
<<else>>\
<<if $money lt 25>>\
<span class = "inactive">[[buy Forks, Knives and Spoons->buyFKS]]</span>\
-- <span class = "changeLime">//(Req: $<<print 25>>)//</span>
<<else>>\
[[buy Forks, Knives and Spoons->buyFKS]]\
-- <span class = "changeLime">//(Req: $<<print 25>>)//</span>
<</if>>\
<</if>>\
<</if>>\
<<if $wealth gte 3>>\
<<if $hasBed>>\
<span class = "inactive">[[buy a Better Bed and Mattress->buyBed]]</span>\
-- <span class = "changeYellow">//You already have a better bed//</span>
<<else>>\
<<if $money lt 350>>\
<span class = "inactive">[[buy a Better Bed and Mattress->buyBed]]</span>\
-- <span class = "changeLime">//(Req: $<<print 350>>)//</span>
<<else>>\
[[buy a Better Bed and Mattress->buyBed]]\
-- <span class = "changeLime">//(Req: $<<print 350>>)//</span>
<</if>>\
<</if>>\
<<if $hasNightstand>>\
<span class = "inactive">[[buy 2x Nightstands->buyNightstand]]</span>\
-- <span class = "changeYellow">//You already have nightstands//</span>
<<else>>\
<<if $money lt 125>>\
<span class = "inactive">[[buy 2x Nightstands->buyNightstand]]</span>\
-- <span class = "changeLime">//(Req: $<<print 125>>)//</span>
<<else>>\
[[buy 2x Nightstands->buyNightstand]]\
-- <span class = "changeLime">//(Req: $<<print 125>>)//</span>
<</if>>\
<</if>>\
<<if $hasDresser>>\
<span class = "inactive">[[buy a Dresser->buyDresser]]</span>\
-- <span class = "changeYellow">//You already have a dresser//</span>
<<else>>\
<<if $money lt 200>>\
<span class = "inactive">[[buy a Dresser->buyDresser]]</span>\
-- <span class = "changeLime">//(Req: $<<print 200>>)//</span>
<<else>>\
[[buy a Dresser->buyDresser]]\
-- <span class = "changeLime">//(Req: $<<print 200>>)//</span>
<</if>>\
<</if>>\
<<if $hasCouch2>>\
<span class = "inactive">[[buy a Better Couch->buyCouch]]</span>\
-- <span class = "changeYellow">//You already have a better couch//</span>
<<else>>\
<<if $money lt 550>>\
<span class = "inactive">[[buy a Better Couch->buyCouch]]</span>\
-- <span class = "changeLime">//(Req: $<<print 550>>)//</span>
<<else>>\
[[buy a Better Couch->buyCouch]]\
-- <span class = "changeLime">//(Req: $<<print 550>>)//</span>
<</if>>\
<</if>>\
<</if>>\
<</if>>
</td>\
<td>\
<<if $wealth gte 1>>\
ELECTRONICS:
<<if $wealth gte 1>>\
<<if $hasTV>>\
<span class = "inactive">[[buy a TV->buyTV]]</span>\
-- <span class = "changeYellow">//You already have a TV//</span>
<<else>>\
<<if $money lt 150>>\
<span class = "inactive">[[buy a TV->buyTV]]</span>\
-- <span class = "changeLime">//(Req: $<<print 150>>)//</span>
<<else>>\
[[buy a TV->buyTV]]\
-- <span class = "changeLime">//(Req: $<<print 150>>)//</span>
<</if>>\
<</if>>\
<<if $hasPhone>>\
<span class = "inactive">[[buy a Phone->buyPhone]]</span>\
-- <span class = "changeYellow">//You already have a phone//</span>
<<else>>\
[[buy a Phone->buyPhone]]
<</if>>\
<</if>>\
<<if $wealth gte 2>>\
<<if $hasInternet>>\
<<if $hasComputer>>\
<span class = "inactive">[[buy a Computer->buyPC]]</span>\
-- <span class = "changeYellow">//You already have a omputer//</span>
<<else>>\
<<if $money lt 700>>\
<span class = "inactive">[[buy a Computer->buyPC]]</span>\
-- <span class = "changeLime">//(Req: $<<print 700>>)//</span>
<<else>>\
[[buy a Computer->buyPC]]\
-- <span class = "changeLime">//(Req: $<<print 700>>)//</span>
<</if>>\
<</if>>\
<</if>>\
<</if>>\
<<if $wealth gte 3>>\
<<if $hasTV2>>\
<span class = "inactive">[[buy a second TV->buyTV]]</span>\
-- <span class = "changeYellow">//You already have 2 TVs//</span>
<<else>>\
<<if $money lt 300>>\
<span class = "inactive">[[buy a second TV->buyTV]]</span>\
-- <span class = "changeLime">//(Req: $<<print 300>>)//</span>
<<else>>\
[[buy a second TV->buyTV]]\
-- <span class = "changeLime">//(Req: $<<print 300>>)//</span>
<</if>>\
<</if>>\
<</if>>\
<<if $wealth gte 4>>\
<<if $hasPhone2>>\
<span class = "inactive">[[buy a Better Phone->buyPhone]]</span>\
-- <span class = "changeYellow">//You already have a better phone//</span>
<<else>>\
<<if $money lt 650>>\
<span class = "inactive">[[buy a Better Phone->buyPhone]]</span>\
-- <span class = "changeLime">//(Req: $<<print 650>>)//</span>
<<else>>\
[[buy a Better Phone->buyPhone]]\
-- <span class = "changeLime">//(Req: $<<print 650>>)//</span>
<</if>>\
<</if>>\
<</if>>\
<</if>>
</td>\
</tr>\
<tr>\
<td>\
CLOTHES / FABRICS:
<<if $hasClothes>>\
<span class = "inactive">[[buy Good Clothes->buyClothes]]</span>\
-- <span class = "changeYellow">//You already have clothes//</span>
<<else>>\
<<if $money lt 150>>\
<span class = "inactive">[[buy Good Clothes->buyClothes]]</span>\
-- <span class = "changeLime">//(Req: $<<print 150>>)//</span>
<<else>>\
[[buy Good Clothes->buyClothes]]\
-- <span class = "changeLime">//(Req: $<<print 150>>)//</span>
<</if>>\
<</if>>\
<<if $wealth gte 2>>\
<<if $hasCurtains>>\
<span class = "inactive">[[buy a Curtains Set->buyCurtain]]</span>\
-- <span class = "changeYellow">//You already have curtains//</span>
<<else>>\
<<if $money lt 200>>\
<span class = "inactive">[[buy a Curtains Set->buyCurtain]]</span>\
-- <span class = "changeLime">//(Req: $<<print 200>>)//</span>
<<else>>\
[[buy a Curtains Set->buyCurtain]]\
-- <span class = "changeLime">//(Req: $<<print 200>>)//</span>
<</if>>\
<</if>>\
<<if $hasBedding>>\
<span class = "inactive">[[buy a Bedding Set->buyBlanket]]</span>\
-- <span class = "changeYellow">//You already have blankets and sheets//</span>
<<else>>\
<<if $money lt 100>>\
<span class = "inactive">[[buy a Bedding Set->buyBlanket]]</span>\
-- <span class = "changeLime">//(Req: $<<print 100>>)//</span>
<<else>>\
[[buy a Bedding Set->buyBlanket]]\
-- <span class = "changeLime">//(Req: $<<print 100>>)//</span>
<</if>>\
<</if>>\
<<if $hasTowels>>\
<span class = "inactive">[[buy Towels->buyTowel]]</span>\
-- <span class = "changeYellow">//You already have towels//</span>
<<else>>\
<<if $money lt 50>>\
<span class = "inactive">[[buy Towels->buyTowel]]</span>\
-- <span class = "changeLime">//(Req: $<<print 50>>)//</span>
<<else>>\
[[buy Towels->buyTowel]]\
-- <span class = "changeLime">//(Req: $<<print 50>>)//</span>
<</if>>\
<</if>>\
<</if>>\
<<if $wealth gte 3>>\
<<if $hasClothes2>>\
<span class = "inactive">[[buy Good Clothes->buyClothes]]</span>\
-- <span class = "changeYellow">//You already have a suit//</span>
<<else>>\
<<if $money lt 600>>\
<span class = "inactive">[[buy Better Clothes->buyClothes]]</span>\
-- <span class = "changeLime">//(Req: $<<print 600>>)//</span>
<<else>>\
[[buy Better Clothes->buyClothes]]\
-- <span class = "changeLime">//(Req: $<<print 600>>)//</span>
<</if>>\
<</if>>\
<</if>>\
</td>\
<td>\
</td>\
</tr>\
</table>\
[[go back->city]]<<set $blockSandra = true>>\
<<set $michaelU = true>>\
<<set $sandraU = true>>\
<span id = "sIntro">\
You got out of the house and started walking... The address is for a house on the hill, so you have a long way to go.
<<if $hasCar>>\
<<set _auxE = 0>>\
<<else>>\
<span class = "sideHoverE">Energy <<print $energy>></span>\
<<set _auxE = 5>>\
<</if>>
Upon arriving you are surprise by how big this place is...
<img src="data/sandra/misc/hday.jpg" height="450"/>
<span class = "playerSpeak">$fName: (Wow ... this place must've cost a fortune, this guy is no joke) I should have prepared more...</span>
<span class = "playerSpeak">$fName: No time for that now, it's do or die, let's go!</span>
<<link "ring the intercom">>\
<<replace "#sIntro">>\
You wait 5 seconds, and a male voice speaks up...
<span class = "michaelSpeak">Unknown: Yes, who's there?</span>
<span class = "playerSpeak">$fName: Hi, my name is $fName and I'm here for the job opportunity.</span>
<span class = "michaelSpeak">Unknown: Ahh yes, please, wait a moment, I'll come meet you.</span>
You hear footsteps on the other side, then the door opens. A middle age man, bald and fat it's there to greet you.
<img src="data/michael/portrait.jpg" height="250"/>
<span class = "michaelSpeak">Unknown: Hello, welcome. My name's Michael, what did you say yours was?</span>
<span class = "playerSpeak">$fName: Hi, it's $fName.</span>
<<link "get in, and talk to him">>\
<<replace "#sIntro">>\
<img src="data/michael/portrait.jpg" height="250"/>
<span class = "michaelSpeak">Michael: Alright $fName, thank you for coming here.</span>
<span class = "playerSpeak">$fName: No problem.</span>
<span class = "michaelSpeak">Michael: Ok, listen, I bought this place last month and nothing works in here. Sometimes the lights go out, the air conditioner stops working, the water doesn't come out of the sink or shower, basically it's a mess.</span>
<span class = "michaelSpeak">Michael: My wife and I are furious with this situation and we want someone to fix this problems for us.</span>
<span class = "michaelSpeak">Michael: What do you think?</span>
<span class = "playerSpeak">$fName: Michael... I think I'm the guy you're looking for. (Man, THIS IS IT... the opportunity I was looking for)</span>
<span class = "michaelSpeak">Michael: Excellent, when can you and your team start?</span>
<span class = "playerSpeak">$fName: (Team? Fuck... he's going to dismiss me if he learns I work solo, I gotta do something quick)</span>
<span class = "playerSpeak">$fName: Michael, friend, you seem to be a very busy man, and I assume you do not want to be disturbed by noise or by a lot of strangers walking around this place.</span>
<span class = "playerSpeak">$fName: I can take the job on my own. (Please GOD, if you're listening, make him go for it)</span>
<span class = "michaelSpeak">Michael: hmm... it would be a bad thing to have a full construction crew in here, especially now...</span>
<span class = "michaelSpeak">Michael: On the other hand, I would like the problems around here to be resolved quickly.</span>
<span class = "playerSpeak">$fName: Don't worry about speed, it'll be all done in a blink of a eye.</span>
<span class = "michaelSpeak">Michael: I don't know...</span>
<span class = "playerSpeak">$fName: How about this. I work here for a whole week, and at the end of this trial, you judge if it's worth it or not. What do you think?</span>
<span class = "michaelSpeak">Michael: Great idea! I like that.</span>
<<link "continue">>
<<replace "#sIntro">>
You continue to talk to Michael, in the front yard, around the pool, about the details of the trial and some of the problems around the house, when the front gate begins to open and a very expensive car roll through it.
The car parked inside the garage and a woman came walking out of it...
<video src="data/sandra/intro.webm" width="1000" autoplay muted loop controls/>
<span class = "playerSpeak">$fName: (OH. MY. GOD!!! I must be dreaming, this woman isn't real)</span>
<<link "continue">>\
<<replace "#sIntro">>\
<img src="data/sandra/portrait.jpg" height="250"/>
<span class = "michaelSpeak">Michael: There she is. $fName, this is my wife Sandra. Sandra, this is $fName, the handyman that is going to fix all the problems in the house.</span>
<span class = "sandraSpeak">Sandra: Hey...</span>
<span class = "playerSpeak">$fName: Hello, nice to meet you!</span>
Sandra looks bored and completely uninterested in you. She has a killer body, but you feel that her personality can be of a gold digger.
<span class = "michaelSpeak">Michael: See... I told you I was going to find a solution.</span>
<span class = "sandraSpeak">Sandra: Whatever Michael. I'll be upstairs and I don't want to be bothered.</span>
She leaves looking very annoyed and you can't seem to take your eye off her ass.
<span class = "playerSpeak">$fName: (It's out of this world)</span>
<<link "continue">>\
<<replace "#sIntro">>\
<img src="data/michael/portrait.jpg" height="250"/>
<span class = "michaelSpeak">Michael: Don't mind her, she's is very frustrated since I bought the house.</span>
<span class = "michaelSpeak">Michael: She was always talking about a place like this when we married, but she wasn't expecting all the problems, so she's a little on the edge.</span>
<span class = "michaelSpeak">Michael: Which is why I liked your idea, if you can work efficiently around the house, without a lot of people bothering her, it would be the best option.</span>
<span class = "playerSpeak">$fName: Don't worry Michael, everything will be fine, I promise you.</span>
You finish talking with Michael and start going back home.
<<link "leave">>\
<<replace "#sIntro">>\
You agreed with Michael to work in his house for a <span class = "changeRed">whole week</span>. You <span class = "changeYellow">can't skip any day</span> during this trial. He'll pay <span class = "changeLime">$<<print 350>></span> for this service, which will also be the base pay if you get the job, but he's willing to pay more if you improve your performance.
That's your next task, complete the whole week of service to get the job, once you are done, check the <span class = "changeGreen">"CHARACTERS"</span> page on the sidebar to know what to do next.
[[go home->house]]
<</replace>>
<</link>>
<</replace>>
<</link>>
<</replace>>\
<</link>>\
<</replace>>\
<</link>>\
<</replace>>\
<</link>>\
<</replace>>\
<</link>>\
</span><<if $trial>>\
<<set $tookShower = false>>\
<<trial "$workCount">>
<<else>>\
<img src="data/sandra/misc/hday.jpg" height="350"/>
<<if $hasCar>>\
<<set _aux = 0>>\
<<else>>\
<<if $firstVisit>>\
<span class = "sideHoverE">Energy <<print $energy>></span>\
<<set $firstVisit = false>>\
<</if>>\
<<set _aux = 10>>\
<</if>>
You're arrive at Sandra's house, what do you do?
<span class = "inactive">[[talk to Camila->camilaTalk]]</span>\
-- <span class = "changeYellow">//WIP//</span>
<<switch $sandraState>>\
<<case 1>>\
<<if $looks lt 2 or $sTalked>>\
<<if $looks lt 2>>\
<span class = "inactive">[[talk to Sandra->sandraTalk]]</span>\
-- <span class = "changePink">//(Req: 2 Looks)//</span>
<<else>>\
<span class = "inactive">[[talk to Sandra->sandraTalk]]</span>\
-- <span class = "changeYellow">//You already talked to Sandra today.//</span>
<</if>>\
<<else>>\
[[talk to Sandra->sandraTalk]]
<</if>>\
<<case 2>>\
<<if $looks lt 4 or $sTalked>>\
<<if $looks lt 4>>\
<span class = "inactive">[[talk to Sandra->sandraTalk]]</span>\
-- <span class = "changePink">//(Req: 4 Looks)//</span>
<<else>>\
<span class = "inactive">[[talk to Sandra->sandraTalk]]</span>\
-- <span class = "changeYellow">//You already talked to Sandra today.//</span>
<</if>>\
<<else>>\
<<if $sandraCount lt 6 and $poolCount lt 10>>\
[[talk to Sandra->sandraTalk]]
<<elseif $sandraCount lt 6 and $poolCount gte 10>>\
[[talk to Sandra->sandraTalk]]
<<elseif $sandraCount gte 6 and $poolCount lt 10>>\
<span class = "inactive">[[talk to Sandra->sandraTalk]]</span>\
-- <span class = "changeYellow">//Finish the repairs on the pool.//</span>
<<elseif $sandraCount gte 6 and $poolCount gte 10 and !$hasClothes>>\
<span class = "inactive">[[talk to Sandra->sandraTalk]]</span>\
-- <span class = "changeYellow">//Buy some clothes.//</span>
<<elseif $sandraCount gte 6 and $poolCount gte 10 and $hasClothes>>\
[[talk to Sandra->sandraTalk][$auxLoop = 0]]
<</if>>\
<</if>>\
<<case 3>>\
<<if $sandraCount lt 6>>\
<<if $sTLoop>>\
<span class = "inactive">[[talk to Sandra->sandraTalk]]</span>\
-- <span class = "changeYellow">//Go to work, before talking to her again.//</span>
<<elseif $sTalked>>\
<span class = "inactive">[[talk to Sandra->sandraTalk]]</span>\
-- <span class = "changeYellow">//You already talked to Sandra today.//</span>
<<else>>\
[[talk to Sandra->sandraTalk]]
<</if>>\
<<else>>\
[[talk to Sandra->sandraTalk]]\
-- <span class = "changeYellow">//Warning: Important decision ahead. Save before continuing.//</span>
<</if>>\
<</switch>>\
<<if $missWork>>\
<span class = "inactive">[[work->sandraWork]]</span>\
-- <span class = "changeYellow">//You already worked today//</span>
<<else>>\
<<if ($currentEnergy - _aux) lt 30>>\
<span class = "inactive">[[work->sandraWork]]</span>\
-- <span class = "sideHoverE">//(Req: 30 Energy)//</span>
<<else>>\
[[work->sandraWork][$energy = -30, $workCount += 1, $missWork = true]]\
-- <span class = "sideHoverE">//(Req: 30 Energy)//</span>
<</if>>\
<</if>>\
<<set _payControll = false>>\
<<if $gameDate.getDay() eq 0 and $workCount gte 3>>\
<span id = "pay">\
<<link "get payed">>\
<<replace "#pay">>\
<<set $workCount = 0>>\
<<pay "$basePay" "$repairSkill" "_payControll">>
<</replace>>\
<</link>>
</span>\
<</if>>\
[[leave->city]]
<</if>><img src="data/you/images/portrait.png" height="200" />
This is you, $fName $lName.
<table width="80%">\
<col width="50%"><col width="50%">\
<tr>\
<td>\
To upgrade your wealth, you require the following:
<span class = "sideHoverE">\
<<switch $wealth>>\
<<case 0>>\
<<if $hasWall>>\
<span class = "changeLime">✔ </span>Fix the walls of your apartment
<<else>>\
Fix the walls of your apartment
<</if>>\
<<if $hasPlumb>>\
<span class = "changeLime">✔ </span>Fix the plumbing of your apartment
<<else>>\
Fix the plumbing of your apartment
<</if>>\
<<if $hasWire>>\
<span class = "changeLime">✔ </span>Fix the electrical system of your apartment
<<else>>\
Fix the electrical system of your apartment
<</if>>\
<<if $hasClothes>>\
<span class = "changeLime">✔ </span>Buy clothes
<<else>>\
Buy clothes
<</if>>\
<<case 1>>\
<<if $hasPWalls>>\
<span class = "changeLime">✔ </span>Paint the walls of your apartment
<<else>>\
Paint the walls of your apartment
<</if>>\
<<if $hasCouch>>\
<span class = "changeLime">✔ </span>Buy a couch
<<else>>\
Buy a couch
<</if>>\
<<if $hasTables>>\
<span class = "changeLime">✔ </span>Buy tables
<<else>>\
Buy tables
<</if>>\
<<if $hasChairs>>\
<span class = "changeLime">✔ </span>Buy chairs
<<else>>\
Buy chairs
<</if>>\
<<if $hasTV>>\
<span class = "changeLime">✔ </span>Buy a TV
<<else>>\
Buy a TV
<</if>>\
<<if $hasPhone>>\
<span class = "changeLime">✔ </span>Buy a phone
<<else>>\
Buy a phone
<</if>>\
<<case 2>>\
<<if $hasCurtains>>\
<span class = "changeLime">✔ </span>Buy a curtain set
<<else>>\
Buy a curtain set
<</if>>\
<<if $hasBedding>>\
<span class = "changeLime">✔ </span>Buy a bedding set
<<else>>\
Buy a bedding set
<</if>>\
<<if $hasTowels>>\
<span class = "changeLime">✔ </span>Buy towels
<<else>>\
Buy towels
<</if>>\
<<if $hasPlates>>\
<span class = "changeLime">✔ </span>Buy plates
<<else>>\
Buy plates
<</if>>\
<<if $hasFKS>>\
<span class = "changeLime">✔ </span>Buy cutlery
<<else>>\
Buy cutlery
<</if>>\
<<if $hasInternet>>\
<span class = "changeLime">✔ </span>Get internet
<<else>>\
Get internet
<</if>>\
<<if $hasComputer>>\
<span class = "changeLime">✔ </span>Buy a computer
<<else>>\
Buy a computer
<</if>>\
<<case 3>>\
<<if $hasBed>>\
<span class = "changeLime">✔ </span>Buy a better bed
<<else>>\
Buy a better bed
<</if>>\
<<if $hasNightstand>>\
<span class = "changeLime">✔ </span>Buy nightstands
<<else>>\
Buy nightstands
<</if>>\
<<if $hasDresser>>\
<span class = "changeLime">✔ </span>Buy a dresser
<<else>>\
Buy a dresser
<</if>>\
<<if $hasCouch2>>\
<span class = "changeLime">✔ </span>Buy a better couch
<<else>>\
Buy a better couch
<</if>>\
<<if $hasTV2>>\
<span class = "changeLime">✔ </span>Buy a second TV
<<else>>\
Buy a second TV
<</if>>\
<<if $hasAC>>\
<span class = "changeLime">✔ </span>Install an air conditioner
<<else>>\
Install an air conditioner
<</if>>\
<<if $hasClothes2>>\
<span class = "changeLime">✔ </span>Buy better clothes
<<else>>\
Buy better clothes
<</if>>\
<<case 4>>\
<<if $hasPhone2>>\
<span class = "changeLime">✔ </span>Buy a better phone
<<else>>\
Buy a better phone
<</if>>\
<<if $boughtAp>>\
<span class = "changeLime">✔ </span>
<<else>>\
-- <span class = "changeYellow">//WIP//</span>
<</if>>\
<<if $boughtHouse>>\
<span class = "changeLime">✔ </span>
<<else>>\
-- <span class = "changeYellow">//WIP//</span>
<</if>>\
<<if $rentAp>>\
<span class = "changeLime">✔ </span>
<<else>>\
-- <span class = "changeYellow">//WIP//</span>
<</if>>\
<<case 5>>\
<<if $hasCar>>\
<span class = "changeLime">✔ </span>
<<else>>\
-- <span class = "changeYellow">//WIP//</span>
<</if>>\
<<if $hasGarden>>\
<span class = "changeLime">✔ </span>Renovate the backyard garden
<<else>>\
Renovate the backyard garden
<</if>>\
<<case 6>>\
<<if $>>\
<span class = "changeLime">✔ </span>Redecorate the house
<<else>>\
Redecorate the house
<</if>>\
<<if $hasRedec>>\
<</if>>\
<<case 7>>\
<<if $boughtHill>>\
<span class = "changeLime">✔ </span>
<<else>>\
-- <span class = "changeYellow">//WIP//</span>
<</if>>\
<<if $rentHouse>>\
<span class = "changeLime">✔ </span>
<<else>>\
-- <span class = "changeYellow">//WIP//</span>
<</if>>\
<<case 8>>\
<<if $hasExpand>>\
<span class = "changeLime">✔ </span>Expand the house
<<else>>\
Expand the house
<</if>>\
<<if $hasMaid>>\
<span class = "changeLime">✔ </span>
<<else>>\
-- <span class = "changeYellow">//WIP//</span>
<</if>>\
<<case 9>>\
<<if $hasArt>>\
<span class = "changeLime">✔ </span>
<<else>>\
-- <span class = "changeYellow">//WIP//</span>
<</if>>\
<<if $hasCar2>>\
<span class = "changeLime">✔ </span>
<<else>>\
-- <span class = "changeYellow">//WIP//</span>
<</if>>\
<<if $hasDriver>>\
<span class = "changeLime">✔ </span>
<<else>>\
-- <span class = "changeYellow">//WIP//</span>
<</if>>\
<</switch>>\
</span>\
</td>\
<td>\
Money: <span class = "changeLime">$<<print $money>></span>
Wealth: <span class = "changeGold">$wealth</span>
Fitness: <span class = "changePurple2">$fitness</span>
Looks: <span class = "changePurple3">$looks</span>
Repair Skill: <span class = "changeLime2">$repairSkill</span>
<<if $food gt 0>>\
Food: <span class = "changeYellow">$food units</span>
<<else>>\
Food: <span class = "changeYellow">//You don't have food//</span>
<</if>>\
<<if !$ownGym>>\
<<if $gymCount gt 0>>\
Gym Membership: <span class = "changeOrange">$gymCount day(s) left</span>
<<else>>\
Gym Membership: <span class = "changeRed">//Expired//</span>
<</if>>\
<<else>>\
Gym Membership: <span class = "changeLime">//Unlimited//</span>
<</if>>\
</td>\
</tr>\
</table>\
<<back>><<set _payControll = true>>\
<img src="data/sandra/portrait.jpg" height="250" />
This is Sandra, Michael's tropy wife.
<span class = "changeCrimson">Sandra Love = $sandraLove</span>
You can work every day at Sandra's (including the weekends) and <<pay "$basePay" "$repairSkill" "_payControll">>. \
<<if !$hasRepairBook>>\
<span class = "changeYellow">//(To increase your payment, study or buy the repair book at the library)//</span>
<span class = "changePink">HINT: Save money early on in the game, during the trial period. That way, you can buy the book instead of having to pay to use it all the time.</span>
<<else>>\
<span class = "changeYellow">//(To increase your payment, study the repair book at your house)//</span>
<</if>>\
Walkthrough:
<<sandraChar "$sandraState" "$trial" "$looks" "$sandraCount" "$cycleCount" "$sPhotoD">>
<<back>><img src="data/michael/portrait.jpg" height="250"/>
This is Michael, Sandra's husband.
Walkthrough:
<<if $trial>>\
* Finish the trial week you've agreed to, WITHOUT missing any day of work.
<<else>>\
* <span class = "changeYellow">//WIP//</span>
<</if>>\
<<back>><img src="data/sam/portraitM.jpg" height="250"/>
This is Sam, your landlord.
Walkthrough:
* <span class = "changeYellow">//WIP//</span>
<<back>><img src="data/clara/receptionist.jpg" height="250"/>
This is Clara, gym receptionist.
Walkthrough:
* <span class = "changeYellow">//WIP//</span>
<<back>><img src="data/todd/portrait.jpg" height="250"/>
This is Todd, Michael's driver (but he prefers //Chauffeur/).
Walkthrough:
* <span class = "changeYellow">//WIP//</span>
<<back>><img src="data/camila/portrait.jpg" height="250"/>
This is Camila, she's a house maid at Sandra's.
Walkthrough:
* <span class = "changeYellow">//WIP//</span>
<<back>>''Ver 0.0.1c'' -- Sandra Introduction Finished
* Removed "Hunger" mechanic from the game in its totality.
* "Energy" values rebalanced.
* Work payment changed.
* Sandra's Introduction is finished:
** Stage 3 (The First Move)
** Side Mission and Reward
*** Added first dream sequence (Photo Dreams)
**First major decision in the story (Route Selection)
----
''Ver 0.0.1b'' -- The Balance
* Reworked values
** Change to Energy penalties for various activities
** Change to Hunger penalties for various activities
** Change starter money
** Changed prices
----
''Ver 0.0.1a'' -- First release.
* Initial Mechanics
** Gym
** Library
** Rent
** Work
** Shop
** Energy and Hunger Management
** Sleep
** Shower
** Wealth System
** Game Over Endings
* Characters Introductions
** Sam (the Landlord)
** Sandra (1st Story Character)
** Michael (Sandra's rich Husband)
** Camila (the Maid)
** Todd (the Gay Driver)
** Clara (Gym Receptionist)
* Sandra's Story
** Introduction
** Trial
** Stage 1 (Becoming Friends)
** Stage 2 (Growing Feelings)
<<back>><video src="data/misc/workOver.webm" height="250" autoplay muted loop controls/>
You missed a day of work. You lost the <span class = "changeLime">PERFECT</span> opportunity, such a <span class = "changeRed">SHAME</span>.<video src="data/shop/diner.webm" height="350" autoplay muted loop controls/>
You walk to Diner across the street from your apartment, you take a seat and Alice, the waitress, comes to take your order.
<span class = "aliceSpeak">Alice: Hey $fName, how are you? You want the usual?</span>
<span class = "playerSpeak">$fName: Hi Alice. Yeah, the usual.</span>
<span class = "aliceSpeak">Alice: Got you.</span>
She leaves the bill on your table and went to get your order. You check the bill and, to your surprise, it's the same <span class = "changeLime">$<<print 20>></span> bucks as always.
After a minute, Alice comes back with your food.
<span class = "aliceSpeak">Alice: Here you go. Enjoy your food.</span>
<span class = "playerSpeak">$fName: Thanks Alice.</span>
The food is good and cheap, which is the most important part.
<<set $energy = 60>>\
<span class = "sideHoverE">Energy +<<print $energy>></span>
You finish your cup of coffee and got up to pay the bill.
<<set $money += -20>>\
<span class = "changeLime">//You lost $<<print 20>>//</span>
[[leave->city]]<<set _foodCost = 0>>\
<<set _foodCount = 0>>\
<video src="data/shop/food.webm" height="350" autoplay muted loop controls/>
You go to the nearest market to buy some food.
How much food do you buy?
* <<link "buy 2 food units">>\
<<replace "#food">>\
<<set _foodCost += -15>>\
<<set _foodCount += 2>>\
Cart: <span class = "changeYellow"><<print _foodCount>> unit(s)</span>
<<if (_foodCost * -1) gt $money>>\
Cost: <span class = "changeLime">$<<print (_foodCost * -1)>></span>\
-- <span class = "changeRed">//You don't have enough money//</span>
<<else>>\
Cost: <span class = "changeLime">$<<print (_foodCost * -1)>></span>
[[pay and leave->city][$food += _foodCount, $money += _foodCost]]
<</if>>\
<</replace>>\
<</link>> -- <span class = "changeLime">//(Req: $<<print 15>>)//</span>
* <<link "buy 5 food units">>\
<<replace "#food">>\
<<set _foodCost += -35>>\
<<set _foodCount += 5>>\
Cart: <span class = "changeYellow"><<print _foodCount>> unit(s)</span>
<<if (_foodCost * -1) gt $money>>\
Cost: <span class = "changeLime">$<<print (_foodCost * -1)>></span>\
-- <span class = "changeRed">//You don't have enough money//</span>
<<else>>\
Cost: <span class = "changeLime">$<<print (_foodCost * -1)>></span>
[[pay and leave->city][$food += _foodCount, $money += _foodCost]]
<</if>>\
<</replace>>\
<</link>> -- <span class = "changeLime">//(Req: $<<print 35>>)//</span>
* <<link "buy 10 food units">>\
<<replace "#food">>\
<<set _foodCost += -60>>\
<<set _foodCount += 10>>\
Cart: <span class = "changeYellow"><<print _foodCount>> unit(s)</span>
<<if (_foodCost * -1) gt $money>>\
Cost: <span class = "changeLime">$<<print (_foodCost * -1)>></span>\
-- <span class = "changeRed">//You don't have enough money//</span>
<<else>>\
Cost: <span class = "changeLime">$<<print (_foodCost * -1)>></span>
[[pay and leave->city][$food += _foodCount, $money += _foodCost]]
<</if>>\
<</replace>>\
<</link>> -- <span class = "changeLime">//(Req: $<<print 60>>)//</span>
<<link "Clear Cart">>\
<<replace "#food">>\
<<set _foodCost = 0>>\
<<set _foodCount = 0>>\
Cart: <span class = "changeYellow"><<print _foodCount>> unit(s)</span>
Cost: <span class = "changeLime">$<<print (_foodCost * -1)>></span>
[[leave->city][$food += _foodCount, $money += _foodCost]]
<</replace>>\
<</link>>
<span id = "food">\
Cart: <span class = "changeYellow"><<print _foodCount>> unit(s)</span>
Cost: <span class = "changeLime">$<<print (_foodCost * -1)>></span>
[[leave->city][$food += _foodCount, $money += _foodCost]]\
</span><img src="data/shop/foodDrop.jpg" height="400"/>
FoodDrop is a service that deliver meals and groceries to your house every week.
The subscription fee is <span class = "changeLime">$<<print 350>></span>/mo and you'll receive <span class = "changeYellow">14 food units</span> every sunday.
<span id = "sub">\
<<link "subscribe to FoodDrop">>\
<<replace "#sub">>\
<<set $hasFoodDrop = true>>\
<<set $bill += 350>>\
Your subscription has been activated. Every month (1º day of every month) you'll need to pay <span class = "changeLime">$<<print 350>></span>.
[[leave->city]]
<</replace>>\
<</link>>\
[[leave->shop]]
</span>\<img src="data/shop/plumbing.jpg" height="350"/>
You got in contact with a plumber friend of yours, and he can fix your system for <span class = "changeLime">$<<print 500>></span>.
Do you take the deal?
<span id = "plum">\
<<link "yes">>\
<<replace "#plum">>\
<img src="data/shop/plumber.jpg" height="350"/>
You make an appointment with him and he comes to your house to fix it.
<<set $money += -500>>\
<span class = "changeLime">//You lost $<<print 500>>//</span>
[[leave->city][$hasPlumb = true]]\
<</replace>>\
<</link>>
[[no->shop]]\
</span><img src="data/shop/brokenWall.jpg" height="350"/>
You call a construction worker that you know, and ask him, how much would he charge to fix the walls in your house. He says <span class = "changeLime">$<<print 600>></span>.
Do you take the deal?
<span id = "wall">\
<<link "yes">>\
<<replace "#wall">>\
<img src="data/shop/fixingWall.jpg" height="350"/>
You make an appointment with him and he comes to your house to fix it.
<<set $money += -600>>\
<span class = "changeLime">//You lost $<<print 600>>//</span>
[[leave->city][$hasWall = true]]\
<</replace>>\
<</link>>
[[no->shop]]\
</span><img src="data/shop/badWires.jpg" height="350"/>
You talk to your neighbor, who's an electrician, to fix you electrical problems. He does for <span class = "changeLime">$<<print 350>></span>.
Do you take the deal?
<span id = "wire">\
<<link "yes">>\
<<replace "#wire">>\
<img src="data/shop/fixingWires.jpg" height="350"/>
You make an appointment with him and he comes to your house to fix it.
<<set $money += -350>>\
<span class = "changeLime">//You lost $<<print 350>>//</span>
[[leave->city][$hasWire = true]]\
<</replace>>\
<</link>>
[[no->shop]]\
</span><img src="data/shop/paintWall.gif" height="350"/>
You call the same construction worker that fixed your walls to know if he also paints. He says he doesn't, but he put you in contact with a guy that does.
You give this guy a call and he tells he can do it, for <span class = "changeLime">$<<print 450>></span>.
Do you take the deal?
<span id = "wall">\
<<link "yes">>\
<<replace "#wall">>\
<video src="data/shop/paintedWall.webm" height="350" autoplay muted loop controls/>
You make an appointment with him and he comes to paint the house.
<<set $money += -450>>\
<span class = "changeLime">//You lost $<<print 450>>//</span>
[[leave->city][$hasPWalls = true]]\
<</replace>>\
<</link>>
[[no->shop]]\
</span><video src="data/shop/buyInternet.webm" height="350" autoplay muted loop controls/>
You want to put internet in your apartment and it'll cost <span class = "changeLime">$<<print 25>></span>/mo.
<span class = "changeYellow">(Warning: If you don't have enough money to pay your monthly fees you'll go to jail, and its GAME OVER)</span>
Do you take the deal?
<span id = "net">\
<<link "yes">>\
<<replace "#net">>\
<video src="data/shop/hasInternet.webm" height="350" autoplay muted loop controls/>
Unlimited power, unlimited memes.
<<set $bill += 25>>\
[[leave->city][$hasInternet = true]]\
<</replace>>\
<</link>>
[[no->shop]]\
</span>\<video src="data/shop/buyAC.webm" height="350" autoplay muted loop controls/>
You're living in an oven in your apartment. A good air conditioner will cost <span class = "changeLime">$<<print 750>></span>.
Do you take the deal?
<span id = "ac">\
<<link "yes">>\
<<replace "#ac">>\
<img src="data/shop/hasAC.gif" height="350"/>
Now I'm cooler.
<<set $money += -750>>\
<span class = "changeLime">//You lost $<<print 750>>//</span>
[[leave->city][$hasAC = true]]\
<</replace>>\
<</link>>
[[no->shop]]\
</span>\<img src="data/shop/buyGarden.jpg" height="350"/>
Your backyard looks like crap and you want to renovate it.
You call a professional and he can do it for <span class = "changeLime">$<<print 3000>></span>.
Do you take the deal?
<span id = "garden">\
<<link "yes">>\
<<replace "#garden">>\
<video src="data/shop/hasGarden.webm" height="350" autoplay muted loop controls/>
That's what I'm talking about quality service.
<<set $money += -3000>>\
<span class = "changeLime">//You lost $<<print 3000>>//</span>
[[leave->city][$hasGarden = true]]\
<</replace>>\
<</link>>
[[no->shop]]\
</span>\<video src="data/shop/buyDecor.webm" height="350" autoplay muted loop controls/>
You're not feeling the Feng Shui of the house. It's time for a redecoration. You call a interior design company and the total cost will be of <span class = "changeLime">$<<print 10000>></span>.
Do you take the deal?
<span id = "redec">\
<<link "yes">>\
<<replace "#redec">>\
<img src="data/shop/hasDecor.gif" height="350"/>
This was a fun and expensive experience.
<<set $money += -10000>>\
<span class = "changeLime">//You lost $<<print 10000>>//</span>
[[leave->city][$hasRedec = true]]\
<</replace>>\
<</link>>
[[no->shop]]\
</span>\<video src="data/shop/buyExpand.webm" height="350" autoplay muted loop controls/>
Even though the house's already enormous, there's still room for expansion. It'll cost a hefty <span class = "changeLime">$<<print 120000>></span>.
Do you take the deal?
<span id = "expand">\
<<link "yes">>\
<<replace "#expand">>\
<video src="data/shop/hasExpand.webm" height="350" autoplay muted loop controls/>
... okay...
<<set $money += -120000>>\
<span class = "changeLime">//You lost $<<print 120000>>//</span>
[[leave->city][$hasExpand = true]]\
<</replace>>\
<</link>>
[[no->shop]]\
</span>\<<if $hasCouch>>\
<img src="data/shop/buyCouch2.jpg" height="350"/>
The couch you have is good, but isn't the best. You want the best, and it'll cost you <span class = "changeLime">$<<print 550>></span>.
Do you take the deal?
<span id = "couch">\
<<link "yes">>\
<<replace "#couch">>\
<video src="data/shop/hasCouch2.webm" height="350" autoplay muted loop controls/>
The ultimate sitting experience.
<<set $money += -550>>\
<span class = "changeLime">//You lost $<<print 550>>//</span>
[[leave->city][$hasCouch2 = true]]\
<</replace>>\
<</link>>
[[no->shop]]\
</span>\
<<else>>\
<video src="data/shop/buyCouch.webm" height="350" autoplay muted loop controls/>
You go to the nearest furniture store looking for a couch. The one you like cost <span class = "changeLime">$<<print 250>></span>.
Do you take the deal?
<span id = "couch">\
<<link "yes">>\
<<replace "#couch">>\
<video src="data/shop/hasCouch.webm" height="350" autoplay muted loop controls/>
Now you wonder, how are you going to take this up the stairs and into your apartment?
<<set $money += -250>>\
<span class = "changeLime">//You lost $<<print 250>>//</span>
[[leave->city][$hasCouch = true]]\
<</replace>>\
<</link>>
[[no->shop]]\
</span>\
<</if>><video src="data/shop/buyTable.webm" height="350" autoplay muted loop controls/>
You go to the nearest furniture store looking for a table or two. The ones you like cost <span class = "changeLime">$<<print 150>></span>.
Do you take the deal?
<span id = "table">\
<<link "yes">>\
<<replace "#table">>\
<video src="data/shop/hasTable.webm" height="350" autoplay muted loop controls/>
Well, well, well, how the turntables...
<<set $money += -150>>\
<span class = "changeLime">//You lost $<<print 150>>//</span>
[[leave->city][$hasTables = true]]\
<</replace>>\
<</link>>
[[no->shop]]\
</span>\<video src="data/shop/buyChairs.webm" height="350" autoplay muted loop controls/>
You go to the nearest furniture store and look for some chairs. Adding all the ones you like makes a total cost of <span class = "changeLime">$<<print 65>></span>.
Do you take the deal?
<span id = "chair">\
<<link "yes">>\
<<replace "#chair">>\
<video src="data/shop/hasChair.webm" height="350" autoplay muted loop controls/>
Now you have where to sit.
<<set $money += -65>>\
<span class = "changeLime">//You lost $<<print 65>>//</span>
[[leave->city][$hasChairs = true]]\
<</replace>>\
<</link>>
[[no->shop]]\
</span>\<img src="data/shop/buyPlate.jpg" height="350"/>
You only have one plate at home, it will be awful if you get guests. A new set of plates will cost <span class = "changeLime">$<<print 50>></span>.
Do you take the deal?
<span id = "plate">\
<<link "yes">>\
<<replace "#plate">>\
<video src="data/shop/hasPlate.webm" height="350" autoplay muted loop controls/>
Only god knows for how long they'll last...
<<set $money += -50>>\
<span class = "changeLime">//You lost $<<print 50>>//</span>
[[leave->city][$hasPlates = true]]\
<</replace>>\
<</link>>
[[no->shop]]\
</span>\<video src="data/shop/buyFKS.webm" height="350" autoplay muted loop controls/>
Your cutlery is all rusted and you only have one spoon. A new set will cost <span class = "changeLime">$<<print 25>></span>.
Do you take the deal?
<span id = "fks">\
<<link "yes">>\
<<replace "#fks">>\
<video src="data/shop/hasFKS.webm" height="350" autoplay muted loop controls/>
So shiny...
<<set $money += -25>>\
<span class = "changeLime">//You lost $<<print 25>>//</span>
[[leave->city][$hasFKS = true]]\
<</replace>>\
<</link>>
[[no->shop]]\
</span>\<video src="data/shop/buyBed.webm" height="350" autoplay muted loop controls/>
More and more you feel like a king, therefore, you need a king size bed. And the crown will have to pay <span class = "changeLime">$<<print 350>></span> for it.
Do you take the deal?
<span id = "bed">\
<<link "yes">>\
<<replace "#bed">>\
<video src="data/shop/hasBed.webm" height="350" autoplay muted loop controls/>
All you need now is one... no... three things to make the bedroom perfect.
<<set $money += -350>>\
<span class = "changeLime">//You lost $<<print 350>>//</span>
[[leave->city][$hasBed = true]]\
<</replace>>\
<</link>>
[[no->shop]]\
</span>\<video src="data/shop/buyNightstand.webm" height="350" autoplay muted loop controls/>
You need a place to put your phone when you go to sleep, because it looks ridiculous when you need to charge it. A nightstand is the perfect solution, and will cost you <span class = "changeLime">$<<print 125>></span>.
Do you take the deal?
<span id = "stand">\
<<link "yes">>\
<<replace "#stand">>\
<video src="data/shop/hasNightstand.webm" height="350" autoplay muted loop controls/>
Now that looks better.
<<set $money += -125>>\
<span class = "changeLime">//You lost $<<print 125>>//</span>
[[leave->city][$hasNightstand = true]]\
<</replace>>\
<</link>>
[[no->shop]]\
</span>\<img src="data/shop/buyDresser.jpg" height="350"/>
Your clothes are all over the house, you need a place to put them. A dresser cost around <span class = "changeLime">$<<print 200>></span>.
Do you take the deal?
<span id = "dresser">\
<<link "yes">>\
<<replace "#dresser">>\
<video src="data/shop/hasDresser.webm" height="350" autoplay muted loop controls/>
Now you can clean this mess.
<<set $money += -200>>\
<span class = "changeLime">//You lost $<<print 200>>//</span>
[[leave->city][$hasDresser = true]]\
<</replace>>\
<</link>>
[[no->shop]]\
</span>\<<if $hasTV>>\
<video src="data/shop/buyTV2.webm" height="350" autoplay muted loop controls/>
You want to buy a second screen, to put in your bedroom. The one you like will cost <span class = "changeLime">$<<print 300>></span>.
Do you take the deal?
<span id = "tv">\
<<link "yes">>\
<<replace "#tv">>\
<video src="data/shop/hasTV2.webm" height="350" autoplay muted loop controls/>
Now you're Pimping.
<<set $money += -300>>\
<span class = "changeLime">//You lost $<<print 300>>//</span>
[[leave->city][$hasTV2 = true]]\
<</replace>>\
<</link>>
[[no->shop]]\
</span>\
<<else>>\
<video src="data/shop/buyTV.webm" height="350" autoplay muted loop controls/>
You need a TV. The one you find cost <span class = "changeLime">$<<print 150>></span>.
Do you take the deal?
<span id = "tv">\
<<link "yes">>\
<<replace "#tv">>\
<video src="data/shop/hasTV.webm" height="350" autoplay muted loop controls/>
Let's hope it lasts.
<<set $money += -150>>\
<span class = "changeLime">//You lost $<<print 150>>//</span>
[[leave->city][$hasTV = true]]\
<</replace>>\
<</link>>
[[no->shop]]\
</span>\
<</if>>\<<if $hasPhone>>\
<video src="data/shop/buyPhone2.webm" height="350" autoplay muted loop controls/>
Your current phone is too slow and the battery is almost dead. Time for an upgrade. And it'll cost you <span class = "changeLime">$<<print 650>></span>.
Do you take the deal?
<span id = "phone">\
<<link "yes">>\
<<replace "#phone">>\
<video src="data/shop/hasPhone2.webm" height="350" autoplay muted loop controls/>
Gotta buy a stronger case for this thing.
<<set $money += -650>>\
<span class = "changeLime">//You lost $<<print 650>>//</span>
[[leave->city][$hasPhone2 = true]]\
<</replace>>\
<</link>>
[[no->shop]]\
</span>\
<<else>>\
<<if $money lt 250>>\
You need to buy a phone. The device you like, will cost <span class = "changeLime">$<<print 250>></span>. But you also need a data plan, that will be <span class = "changeLime">$<<print 100>></span>/mo.
You don't have the money to buy the phone, and you also need to consider the data plan fee.
[[go back->shop]]\
<<else>>\
<video src="data/shop/buyPhone.webm" height="350" autoplay muted loop controls/>
You need to buy a phone. The device you like will cost <span class = "changeLime">$<<print 250>></span>. But you also need a data plan, that will be <span class = "changeLime">$<<print 100>></span>/mo.
Do you take the deal?
<span id = "phone">\
<<link "yes">>\
<<replace "#phone">>\
<video src="data/shop/hasPhone.webm" height="350" autoplay muted loop controls/>
Gotta buy a case for this thing.
<<set $money += -250>>\
<<set $bill += 100>>\
<span class = "changeLime">//You lost $<<print 250>>//</span>
<span class = "changeYellow">//(The data plan fees need to be paid monthly (day 1 of every month), make sure to have the money, otherwise, you go to jail and it's GAME OVER)//</span>
[[leave->city][$hasPhone = true]]\
<</replace>>\
<</link>>
[[no->shop]]\
</span>\
<</if>>\
<</if>>\<video src="data/shop/buyPC.webm" height="350" autoplay muted loop controls/>
What's the point of having internet without a computer? It'll cost <span class = "changeLime">$<<print 700>></span>.
Do you take the deal?
<span id = "pc">\
<<link "yes">>\
<<replace "#pc">>\
<video src="data/shop/hasPC.webm" height="350" autoplay muted loop controls/>
All the porn in the world at the tip of your fingers.
<<set $money += -700>>\
<span class = "changeLime">//You lost $<<print 700>>//</span>
[[leave->city][$hasComputer = true]]\
<</replace>>\
<</link>>
[[no->shop]]\
</span>\<<if $hasClothes>>\
<video src="data/shop/buySuit.webm" height="350" autoplay muted loop controls/>
You go to a tailor, to get a suit for you. Out of all the options, you find one that suits you, no pun intended. It'll cost <span class = "changeLime">$<<print 600>></span>.
Do you take the deal?
<span id = "clothes">\
<<link "yes">>\
<<replace "#clothes">>\
<video src="data/shop/gotSuit.webm" height="350" autoplay muted loop controls/>
You're looking fresh and your pockets are lighter.
<<set $money += -600>>\
<span class = "changeLime">//You lost $<<print 600>>//</span>
[[leave->city][$hasClothes2 = true]]\
<</replace>>\
<</link>>
[[no->shop]]\
</span>\
<<else>>\
<video src="data/shop/buyClothes.webm" height="350" autoplay muted loop controls/>
You go to the nearest clothes store to buy some decent stuff, because the ones you have are pathetic. You find some pieces you like, and it'll cost you <span class = "changeLime">$<<print 150>></span>.
Do you take the deal?
<span id = "clothes">\
<<link "yes">>\
<<replace "#clothes">>\
<video src="data/shop/gotClothes.webm" height="350" autoplay muted loop controls/>
You grab all the stuff and pay at the cashier.
<<set $money += -150>>\
<span class = "changeLime">//You lost $<<print 150>>//</span>
[[leave->city][$hasClothes = true]]\
<</replace>>\
<</link>>
[[no->shop]]\
</span>\
<</if>>\<img src="data/shop/buyCurtain.jpg" height="350"/>
Your windows are completely expose, anyone can see inside your house. You want some privacy. A curtain set will cost <span class = "changeLime">$<<print 200>></span>.
Do you take the deal?
<span id = "curtain">\
<<link "yes">>\
<<replace "#curtain">>\
<video src="data/shop/hasCurtain.webm" height="350" autoplay muted loop controls/>
Now nobody can peep on you, right...
<<set $money += -200>>\
<span class = "changeLime">//You lost $<<print 200>>//</span>
[[leave->city][$hasCurtains = true]]\
<</replace>>\
<</link>>
[[no->shop]]\
</span>\<img src="data/shop/buyBlanket.jpg" height="350"/>
You're sleeping on a bare mattress and you're using only a hair thin blanket to cover yourself, you don't even have a pillow.
You need beddings, ASAP. A new set will cost <span class = "changeLime">$<<print 100>></span>.
Do you take the deal?
<span id = "blanket">\
<<link "yes">>\
<<replace "#blanket">>\
<video src="data/shop/hasBlanket.webm" height="350" autoplay muted loop controls/>
Imagine the things you're going to do on top of these sheets...
<<set $money += -100>>\
<span class = "changeLime">//You lost $<<print 100>>//</span>
[[leave->city][$hasBedding = true]]\
<</replace>>\
<</link>>
[[no->shop]]\
</span>\<img src="data/shop/buyTowel.png" height="350"/>
You need some new towels, the old ones developed a weird smell. A fresh new set will cost <span class = "changeLime">$<<print 50>></span>.
Do you take the deal?
<span id = "towel">\
<<link "yes">>\
<<replace "#towel">>\
<video src="data/shop/hasTowel.webm" height="350" autoplay muted loop controls/>
...I love Rocky...
<<set $money += -50>>\
<span class = "changeLime">//You lost $<<print 50>>//</span>
[[leave->city][$hasTowels = true]]\
<</replace>>\
<</link>>
[[no->shop]]\
</span>\<img src="data/misc/payBills.jpg" height="350"/>
<<if $money lt $bill>>\
You don't have the money to pay your bills. YOU ARE FUCKED.
<img src="data/misc/arrested.jpg" height="350"/>\
<<else>>\
You pay your monthly fees.
<<set $money += ($bill * -1)>>\
<span class = "changeLime">//You lost $<<print $bill>>//</span>
[[go back->house][$paidBills = true]]\
<</if>><video src="data/computer/computer.webm" height="400" autoplay muted loop controls/>
<span class = "inactive">[[check your e-mail->email]]</span> -- <span class = "changeYellow">//WIP//</span>
[[watch porn->porn]]
[[go back->house]]You scout the internet for some quality content and, after you find it, you went to work.
<<porn>>
<span class = "playerSpeak">$fName: Nice...</span>
<<set $energy = 25>>\
<span class = "sideHoverE">Energy +<<print $energy>></span>
[[clean up->house]]<<sandraTalk "$sandraState" "$sandraCount" "$loopCount">><span id = "work">\
<<if $sandraState eq 2 and $poolCount lt 10>>\
<<set $poolCount += 1>>\
<img src="data/sandra/workPool.jpg" height="450"/>
<<if $poolCount lt 10>>\
You work on the pool. There's a lot to be done, but you can handle it.
<<else>>\
You give the finishing touches and the repairs are complete. All you need to do now is to tell Sandra the good news.
<span class = "changeYellow">//You finished the repairs, the next event will only trigger after you've finished all the dialogs with Sandra. Check the //</span>\
<span class = "changeGreen">//"CHARACTERS"//</span>\
<span class = "changeYellow">// page to review your progress.//</span>
<</if>>\
<<else>>\
<video src="data/sandra/work.webm" height="350" autoplay muted loop controls/>
It's not difficult for you to find work around here.
<</if>>\
<span class = "sideHoverE">Energy <<print $energy>></span>
<<workEvent "$sandraState" "$looks" "$sandraCount">>\
<<if $sandraState eq 3>>\
<<if $auxLoop eq 0>>\
<<set $auxLoop = 1>>\
<</if>>\
<<set $sTLoop = false>>\
<</if>>\
</span><<hovertip "Follow me on PATREON!!!">>\
<a href="https://www.patreon.com/The_Vision" target = "_blank">\
<img src="data/misc/logo.png" height = "100" alt = "https://www.patreon.com/The_Vision"/>\
</a>\
<</hovertip>>\You're having a nasty hangover, your head is about to blow, your mouth is drier than the Sahara desert in the summer, but you remember all the details from last night.
<span class = "playerSpeak">$fName: Man... it's been almost ten years since I had this much booze in my system. I'm surprised I'm not dead...</span>
<span class = "playerSpeak">$fName: Last night was wild. I can't believe I fucked Sandra, she was so hot and dirty... I don't know how she's going to react to what happened, \
but the wheels of fate are in motion and I need to decide how am I going to tackle this.</span>
You've an important decision to make. How are you going to approach your relationship with Sandra:
<<if $ntrDisable>>\
> <span><<radiobutton "$sandraState" "slave" checked>> Submissive Route</span>
>> <span>In this path, you'll push Sandra to be very submissive towards you. She won't be your slave, but she'll be close to being one.
<span class = "changeYellow">//Warning: The NTR (Cuckoldry) content (images, videos, events, dialogues...) in this Route will be replaced with normal non-NTR content, according to your setting.//</span></span>\
<<else>>\
> <span><<radiobutton "$sandraState" "slave" checked>> Submissive Route -- <span class = "changeYellow">//Canon Route//</span></span>
>> <span>In this path, you'll push Sandra to be very submissive towards you. She won't be your slave, but she'll be close to being one.
<span class = "changeYellow">//Warning: There is NTR (Cuckoldry) content (images, videos, events, dialogues...) in this Route.//</span></span>\
<</if>>\
<<if $ntrDisable>>\
> <span><<radiobutton "$sandraState" "love">> Love Route</span>
>> <span>In this path, you'll exploit Sandra's feelings towards you. You'll conquer her heart. And who knows, maybe, she'll conquer yours.
<span class = "changeYellow">//Warning: The NTR (Cuckoldry) content (images, videos, events, dialogues...) in this Route will be replaced with normal non-NTR content, according to your setting.//</span></span>\
<<else>>\
> <span><<radiobutton "$sandraState" "love">> Love Route</span>
>> <span>In this path, you'll exploit Sandra's feelings towards you. You'll conquer her heart. And who knows, maybe, she'll conquer yours.
<span class = "changeYellow">//Warning: There is NTR (Cuckoldry) content (images, videos, events, dialogues...) in this Route.//</span></span>\
<</if>>\
<span class = "changeRed">This is the end of Sandra's content so far. You can keep playing and exploring other parts and characters of the game. \
If you want to know what and when the next update will be released or if you want to participate in the development, check my Patreon for more info.</span>
[[move on with your life->house][$cycleCount = 0]]