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,,,,<<set $Player = {
Name: "",
Money: 500,
Strength: 5,
Attraction: 15,
Visits: 0,
Trust: 0,
Energy: 100,
Police: 0,
Weapon: "None",
Clothes: "Tracksuit",
Car: "None",
Pet: "None",
}>>
What's your name?
<<textbox "$Player.Name" "" "SexPassage">>
<<button "Continue">>
<<goto "SexPassage">>
<</button>>
<<set $KatePhone to 0>>
<<set $VisitJob to 0>>
<div align="center">[img[media/images/hideoutBackground.jpg]]</div>
You wake up in the Hideout.
After your father passed away you lost all your privileges in his mafia business.
It's time to make a name for yourself.
You'll have to start by doing small jobs, first of which is collecting the protection fee from coffee shop.
[[Map]]
<<set $Sidebar to 1>>
<<set $Quest = {
Building: "Coffee Shop",
Reward: 250,
Trust: 3,
Wanted: 10,
}>>
<<set $Drug = {
Name: "",
Price: 0,
Trust: 5,
Wanted: 15,
}>>
<<set $Teacher = {
Like: 0,
Sex: 0,
Dislike: 0,
}>>
<<set $StripReward to 200>>
<<set $PassiveIncome to 2000>>
<<set $StripOwned to 1>>
<<set $GameStage = 0>>
<<set $Strip = 0>>
<<set $Class = 0>>
<<set $Meet = 0>>
<<set $Coffee = 0>>
<<set $MaxEnergy = 100>>
<<set $Emily to 0>>
<<set $Mia to 0>>
<<set $Jessica to 0>>
<<set $KatePhone to 0>>
<<set $MainQuest to 0>>
<<set $QuestProgress to 0>>
<<set $Day to 1>>
<<set $Phone to 0>>
<<set $Collections to 4>>
<<set $Collection to 0>><div align="center">[img[media/images/GameCover.jpg]]</div>
Welcome to Nakau City.
<<button "Start the game">>
<<goto "Create Character">>
<</button>>
<<if $GameStage is 0>>
<img src="media/images/gamemap.png" usemap="#image-map">
<map name="image-map">
<area target="" data-passage="University" alt="University" title="University" href="" coords="269,149,271,89,321,64,363,88,381,81,408,56,432,53,406,55,404,24,454,0,548,42,554,100,496,148,448,171,365,197" shape="poly">
<area target="" data-passage="The Hideout" alt="The Hideout" title="The Hideout" href="" coords="359,361,360,339,382,306,447,340,470,350,472,375,428,397,392,378" shape="poly">
<area target="" data-passage="Coffee Shop" alt="Coffee Shop" title="Coffee Shop" href="" coords="473,273,473,200,496,154,544,177,571,202,568,273,522,295,495,283" shape="poly">
<area target="" data-passage="Pizza Shop" alt="Pizza Shop" title="Pizza Shop" href="" coords="188,272,188,206,253,175,318,207,316,274,253,305" shape="poly">
</map>
<<elseif $GameStage is 1>>
<img src="media/images/gamemap2.png" usemap="#image-map">
<map name="image-map">
<area target="" data-passage="The Gym" alt="The Gym" title="The Gym" href="" coords="626,197,625,157,694,121,826,190,825,227,759,265" shape="poly">
<area target="" data-passage="University" alt="The University" title="The University" href="" coords="269,149,271,89,321,64,363,88,381,81,408,56,432,53,406,55,404,24,454,0,548,42,554,100,496,148,448,171,365,197" shape="poly">
<area target="" data-passage="Coffee Shop" alt="The Coffee Shop" title="The Coffee Shop" href="" coords="473,273,473,200,496,154,544,177,571,202,568,273,522,295,495,283" shape="poly">
<area target="" data-passage="The Hideout" alt="The Hideout" title="The Hideout" href="" coords="356,358,361,331,379,308,451,340,477,353,471,381,428,396,386,375,370,369" shape="poly">
<area target="" data-passage="Pizza Shop" alt="The Pizza Shop" title="The Pizza Shop" href="" coords="188,272,188,206,253,175,318,207,316,274,253,305" shape="poly">
<area target="" data-passage="Strip Club" alt="The Strip Club" title="The Strip Club" href="" coords="10,208,12,159,66,130,124,158,124,208,67,238" shape="poly">
</map>
<<set $Strip to random(1,5)>>
<<if $Strip is 1>>
<<set $Player.Money += $StripReward * $StripOwned>>
<<endif>>
<<elseif $GameStage is 2>>
<img src="media/images/gamemap3.png" usemap="#image-map">
<map name="image-map">
<area target="" alt="Coffee Shop" data-passage="Coffee Shop" title="Coffee Shop" href="" coords="473,273,473,200,496,154,544,177,571,202,568,273,522,295,495,283" shape="poly">
<area target="" alt="The Hideout" data-passage="The Hideout" title="The Hideout" href="" coords="376,382,375,349,406,335,450,314,476,353,476,388,435,409" shape="poly">
<area target="" alt="Bus Station" data-passage="Bus Station" title="Bus Station" href="" coords="630,327,629,286,666,268,703,283,740,301,752,308,761,312,800,334,799,374,762,392,728,375,712,379,657,351,644,339" shape="poly">
<area target="" alt="Pizza Shop" data-passage="Pizza Shop" title="Pizza Shop" href="" coords="188,272,188,206,253,175,318,207,316,274,253,305" shape="poly">
<area target="" alt="The Gym" data-passage="The Gym" title="The Gym" href="" coords="626,197,625,157,694,121,826,190,825,227,759,265" shape="poly">
<area target="" alt="The University" data-passage="University" title="The University" href="" coords="269,149,271,89,321,64,363,88,381,81,408,56,432,53,406,55,404,24,454,0,548,42,554,100,496,148,448,171,365,197" shape="poly">
<area target="" alt="The Strip Club" data-passage="Strip Club" title="The Strip Club" href="" coords="10,208,12,159,66,130,124,158,124,208,67,238" shape="poly">
</map>
<<set $Strip to random(1,5)>>
<<if $Strip is 1>>
<<set $Player.Money += $StripReward * $StripOwned>>
<<endif>>
<<endif>>
<<set $Building = {
Name: "",
}>>
<<if $Player.Police is 100 or $Player.Police > 100>>
<<goto [[Police]]>>
<<elseif $Player.Police < 100 and $Player.Police > 75>>
<<set $Caught to random(1,3)>>
<<if $Caught is 1>>
<<goto [[Police]]>>
<<endif>>
<<elseif $Player.Police <=75 and $Player.Police > 50>>
<<set $Caught to random(1,6)>>
<<if $Caught is 1>>
<<goto [[Police]]>>
<<endif>>
<<elseif $Player.Police <=50 and $Player.Police > 25>>
<<set $Caught to random(1,8)>>
<<if $Caught is 1>>
<<goto [[Police]]>>
<<endif>>
<<endif>>
<<if $Player.Energy is 0 or $Player.Energy < 0>>
<<goto "Sleep">>
<<endif>><div align="center">[img[media/images/hideoutBackground.jpg]]</div>
<<if $Player.Trust < 15>>
Complete more jobs to raise your Trust.
Next upgrade unlocks at <span style="color: yellow;">15 Trust</span>.
[[Jobs]]
[[Go to Sleep]]
[[Market]]
[[Map]]
<<else>>
<<if $Player.Visits is 0>>
You unlocked new upgrades:
You can now build a Strip Club in the city.
Keep gaining Trust and you'll unlock more features.
<<set $Player.Visits += 1>>
<<endif>>
<<if $GameStage is 0>>
What would you like to do?
[[Jobs]]
[[Go to Sleep]]
[[Market]]
[[Map]]
[[Build a Strip Club]]
<<elseif $GameStage is 1>>
<<if $Player.Trust < 35>>
Next upgrade unlocks at <span style="color: yellow;">35 Trust</span>.
[[Jobs]]
[[Go to Sleep]]
[[Market]]
[[Map]]
<<else>>
[[Jobs]]
[[Upgrade the Hideout]]
[[Go to Sleep]]
[[Market]]
[[Map]]
<<endif>>
<<elseif $GameStage is 2>>
[[Jobs]]
[[Go to Sleep]]
[[Market]]
[[Map]]
[[Collect the passive income]]
<<endif>>
<<if $QuestProgress is 7>>
[[Meet The Boss]]
<<endif>>
<<endif>>
[[Protection Fee jobs]]
[[Dealing jobs]]
[[Protection jobs]]
[[Map]]
<<if $Player.Trust >= 10 and $VisitJob is 0>>
You unlocked a new Protection job.
<<set $VisitJob to 1>>
<<endif>><<if $Coffee is 0>>
<div align="center">[img[media/images/CoffeeShop/coffeeBackground.jpg]]
</div>
[[Collect the protection fee]]
[[Map]]
<<if $QuestProgress is 1 and $Day is 4>>[[Confront Jackson]]
<<endif>>
<<elseif $Coffee is 1>>
<div align="center">[img[media/images/University/teacherCoffee.jpg]]</div>
Hey, nice to meet you outside of school, $Player.Name!
So, how you're doing? I'm guessing you invited me out not because you are in love with me?
[[Nah, I'm just looking for someone to fuck]]
[[I'm not sure, I guess you're pretty attractive?]]
<<set $Coffee to 0>>
<<endif>>
<<set $Building.Name to "Coffee Shop">>
<<set $Owner to random(1, 2)>>
<div align="center">[img[media/images/pizzaStock.jpg]]</div>
<<if $MeetPeter is "Pizza" and $Day is 5>>
[[Meet Peter]]
<<endif>>
<<if $Owner is 2>>
The owner has barely any money to make the payment today.
You can leave and go back to the Map.
[[Map]]
Or you can keep threatening him.
[[Threaten]]
<<else>>
[[Collect the protection fee]]
[[Map]]
<<endif>>
<<set $Building.Name to "Pizza Shop">><div align="center">[img[media/images/University/uniBackground.jpg]]
</div>
[[Deal Drugs]]
[[Map]]
[[Go to class]]
<<if $Meet >= 1>>
[[Meet Kate]]
<<endif>>
<<if $MeetPeter is "University" and $Day is 2>>
[[Meet Peter]]
<<endif>>
<<if $QuestProgress is 5>>
[[Library]]
<<endif>>
<<set $Building.Name to "University">>
<div align="center">[img[media/images/money.jpg]]</div>
<<if $Collections is 0>>
You already made 4 Collections today, try again tommorow.
[[Map]]
<<else>>
<<if $Building.Name is $Quest.Building>>
You succesufully took the money. You gained
$Quest.Trust Trust and $Quest.Reward USD.
[[Map]]
<<set $Quest.Building = "">>
<<set $Player.Trust += $Quest.Trust>>
<<set $Player.Money += $Quest.Reward>>
<<set $Player.Experience += $Quest.Experience>>
<<set $Player.Police += 5>>
<<set $Collections -= 1>>
<<if $Player.Energy <= 10>>
<<set $Player.Energy to 0>>
<<else>>
<<set $Player.Energy -= 10>>
<<endif>>
<<elseif $Building.Name is "Coffee Shop" and $MainQuest is 0>>
Hey, I just noticed, are you the new guy? Usually it's Jackson who does the pick ups.
[[Who the hell is Jackson?]]
<<else>>
You succesfully collected the protection fee. However you did this
without the approval of your organization so you gained no Trust
[[Map]]
<<set $Player.Money += 125>>
<<set $Player.Experience += 10>>
<<set $Player.Police += 5>>
<<set $Collections -= 1>>
<<if $Player.Energy <= 10>>
<<set $Player.Energy to 0>>
<<else>>
<<set $Player.Energy -= 10>>
<<endif>>
<<endif>>
<<endif>>
<<if $Sidebar > 0>>
Name: $Player.Name
<span style="color: green;">Money:</span> $Player.Money USD
<span style="color: yellow">Trust:</span> $Player.Trust
<span style="color: red">Wanted:</span> $Player.Police
Strength: $Player.Strength
Energy: $Player.Energy
Attractiveness: $Player.Attraction
<<if $Day is 1>>Current day: Monday
<<elseif $Day is 2>>Current day: Tuesday
<<elseif $Day is 3>>Current day: Wednesday
<<elseif $Day is 4>>Current day: Thursday
<<elseif $Day is 5>>Current day: Friday
<<elseif $Day is 6>>Current day: Saturday
<<elseif $Day is 7>>Current day: Sunday
<<endif>>
<<button "Inventory">>
<<goto "Inventory">>
<</button>>
<<button "Your Phone">>
<<goto "Phone">>
<</button>>
<<if $MainQuest > 0 and $QuestProgress is not 8>>
<<button "Progress">>
<<goto "MainProgress">>
<</button>>
<<endif>>
<<if $Drug.Name is not "">>
You have $Drug.Price worth of $Drug.Name left to sell.
<<endif>>
<<if $Quest.Building is not "">>
Your current target is $Quest.Building
<<endif>>
<<if $Strip is 1>>
Your Strip Club earned you <span style="color: green;"><<print $StripReward * $StripOwned>> USD</span>
<<endif>>
<<endif>>
The owner is scared and conflicted.
He offers you a compromise - you can fuck one of the waitresses
or his wife.
What will you choose?
If you choose to take his offer you will have to pay the protection fee
yourself, so no one finds out. (250 USD)
<<if $Player.Money < 250>>
You can't afford to let him off the hook.
[[Keep asking for money]]
<<else>>
[[Keep asking for money]]
[[Wife]]
[[Waitress]]
[[Map]]
<<endif>><div align="center">[img[media/images/pizzaWife.jpg]]</div>
My husband couldn't make the payment again huh?
Well let's get on with this.
[[Make her blow you]]
[[Fuck her from behind]]
<<set $Player.Money -= 250>>
<<if $Player.Energy <= 15>>
<<set $Player.Energy to 0>>
<<else>>
<<set $Player.Energy -= 15>>
<<endif>><<if $Building.Name is $Quest.Building>>
You successfuly collected the protection fee. You gained
$Quest.Trust Trust and $Quest.Reward USD.
<<set $Quest.Building = "">>
<<set $Player.Trust += $Quest.Trust>>
<<set $Player.Money += $Quest.Reward>>
<<set $Player.Experience += $Quest.Experience>>
<<set $Player.Police += 5>>
<<set $Player.Energy -= 10>>
[[Map]]
<<else>>
You succesfully collected the protection fee. However you did this
without the approval of your organization so you gained no Trust. <<set $Player.Money += 125>>
<<set $Player.Experience += 10>>
<<set $Player.Police += 5>>
<<set $Player.Energy -= 10>>
[[Map]]
<<endif>>
<div align="center">[img[media/images/Waitress/waitressPic.jpg]]</div>
The boss told me to fuck you?!
I am NOT doing that, I have a boyfriend!
[[You'll get fired if you don't]]
[[Leave her alone|Map]]
<div align="center">[img[media/images/pizzaBJ.gif]]</div>
[[Fuck her from behind]]
[[Make her lick your balls]]
[[Fuck her in missionary]]
[[Get her on top of you]]
[[Go back to the Map|Map]]<div align="center">[img[media/images/pizzaBehind.gif]]</div>
[[Make her blow you]]
[[Tell her to lick your balls|Make her lick your balls]]
[[Fuck her in missionary]]
[[Get her on top of you]]
[[Go back to the Map|Map]]<div align="center">[img[media/images/pizzaBalls.gif]]</div>
[[Fuck her from behind]]
[[Make her blow you]]
[[Fuck her in missionary]]
[[Get her on top of you]]
[[Go back to the Map|Map]]<div align="center">[img[media/images/pizzaFront.gif]]</div>
[[Make her blow you]]
[[Tell her to lick your balls|Make her lick your balls]]
[[Fuck her from behind]]
[[Get her on top of you]]
[[Go back to the Map|Map]]<div align="center">[img[media/images/pizzaTop.gif]]</div>
[[Make her blow you]]
[[Tell her to lick your balls|Make her lick your balls]]
[[Fuck her from behind]]
[[Fuck her in missionary]]
[[Go back to the Map|Map]]<div align="center">[img[media/images/Waitress/waitressPic2.jpg]]</div>
God fucking damn it, okay just get it over with, please.
[[Make her suck your dick]]
[[Finger her]]
<<set $Player.Money -= 250>>
<<if $Player.Energy <= 15>>
<<set $Player.Energy to 0>>
<<else>>
<<set $Player.Energy -= 15>>
<<endif>><div align="center">[img[media/images/waitressBJ.gif]]</div>
[[Finger her]]
[[Make her ride you]]
[[Cum on her face]]
[[Fuck her from behind|Doggystyle]]
[[Leave|Map]]
<div align="center">[img[media/images/Waitress/waitressFinger.gif]]</div>
[[Make her suck your dick]]
[[Fuck her from behind|Doggystyle]]
[[Make her ride you]]
[[Leave|Map]]<div align="center">[img[media/images/Waitress/waitressDoggy.gif]]</div>
[[Cum on her face]]
[[Make her suck your dick]]
[[Finger her]]
[[Make her ride you]]
[[Leave|Map]]<div align="center">[img[media/images/Waitress/waitressFacial.gif]]</div>
[[Leave|Map]]<div align="center">[img[media/images/Waitress/waitressRiding.gif]]</div>
[[Cum on her face]]
[[Make her suck your dick]]
[[Finger her]]
[[Fuck her from behind|Doggystyle]]
[[Leave|Map]]<<set $Quest = {
Building: "",
Reward: 250,
Trust: 3,
Experience: 25,
}>>
<<set $Quest.Building to either("Coffee Shop", "Pizza Shop")>>
<span style="color: red;">$Quest.Building</span> is your new target. They owe us protection money, go there and collect the money.
[[The Hideout]]
[[Map]] <<if $Drug.Price > 0>>
You still have some drugs left to sell.
<<else>>
<<set $Drug.Name to either("Weed")>>
<<set $Drug.Price = 300>>
You got $Drug.Price USD worth of <span style="color: red;">$Drug.Name</span>.
<<if $Drug.Name is "Weed">>
You should try selling this at <span style="color: yellow;">The University</span>.
Lots of students like getting high and it's a pretty cheap drug.
<<elseif $Drug.Name is "Cocaine">>
You might want to sell this at the <span style="color: yellow;">The Pizza Shop</span>.
It gets the waiters and chefs going for the day.
<<else>>
This will sell the best at <span style="color: yellow;">The Brothel</span>.
Many workers developed an addiction to it and will pay a nice price.
<<endif>>
<<endif>>
[[The Hideout]]
[[Map]] <<set $Buyer to either("John", "Sophia")>>
<<if $Drug.Name is "" or $Drug.Price is 0>>
You don't have anything to sell, visit The Hideout to get some supplies.
<<elseif $Buyer is "John" and $Drug.Name is "Weed">>
<div align="center">[img[media/images/University/john.jpg]]
</div>
Hey, you got some of that Kush, bro?!
I want some so me and my nephew can watch some show about pickle scientist or something.
[[Sell]]
<<elseif $Buyer is "Sophia" and $Drug.Name is "Weed">>
<div align="center">[img[media/images/University/sophiaFace.jpg]]
</div>
Hello, I was wondering whether you had some weed to sell?
I'm going to a party tonight and I promised I'd have some.
[[Sell]]
<<else>>
You won't have any luck selling $Drug.Name here.
<<endif>>
[[Map]] <<if $Buyer is "John">>
<<set $Drug.Price -= 50>>
<<set $Player.Money += 40>>
<div align="center">[img[media/images/University/jonhSold.jpg]]</div>
Thanks, Champ! Have a good one.
<<set $Player.Police += 2>>
<<set $Player.Trust += 1>>
<<set $Player.Energy -= 5>>
[[University]]
[[Map]]
<<elseif $Buyer is "Sophia">>
<<set $Sophia to either("Buy", "No money")>>
<<if $Sophia is "Buy">>
<<set $Drug.Price -= 50>>
<<set $Player.Money += 30>>
<<set $Player.Energy -= 5>>
Thanks! See you next time!
[[Map]]
<<set $Player.Police += 2>>
<<set $Player.Trust += 1>>
<<elseif $Sophia is "No money">>
However, I'm kinda broke right now, maybe we could work out a deal?
<<if $Player.Money >= 50>>
[[Sure]]
[[Nah, I need the money]]
<<else>>
[[Nah, I need the money]]
<<endif>>
<<endif>>
<<endif>><div align="center">[img[media/images/University/sophiaBend.gif]]</div>
Thanks, you're so kind!
What else would you like?
[[Fuck her doggystyle]]
[[Make her suck your cock]]
[[Leave|Map]]
<<set $Player.Money -= 50>>
<<set $Drug.Price -= 50>>You sold some of the Weed.
[[University]]
[[Map]]
<<set $Player.Money += 40>>
<<set $Drug.Price -= 50>>
<<set $Player.Police += 2>>
<<set $Player.Trust += 1>>
<<set $Player.Energy -= 5>><div align="center">[img[media/images/University/sophiaBehind.gif]]</div>
[[Make her suck your cock]]
[[Make her taste her own pussy]]
[[Leave|Map]]<div align="center">[img[media/images/University/sophiaBj.gif]]</div>
[[Fuck her doggystyle]]
[[Get on top of her]]
[[Leave|Map]]
<div align="center">[img[media/images/University/sophiaCum.gif]]</div>
[[Make her suck your cock]]
[[Fuck her doggystyle]]
[[Leave|Map]]
<div align="center">[img[media/images/University/sophiaFront.gif]]</div>
[[Fuck her doggystyle]]
[[Make her suck your cock]]
[[Make her taste her own pussy]]
[[Leave|Map]]<<if $Player.Money < 200>>
You don't have enough money to bribe them.
[[Fuck the Police]]
<<else>>
You successfully bribed The Police.
[[Map]]
<<set $Player.Police to 0>>
<<set $Player.Money -= 200>>
<<endif>><div align="center">[img[media/images/police/policeFace.jpg]]</div>
You got caught by the Police!
You can either pay the bribe - 200 USD, or fuck the Officer.
[[Bribe]]
[[Fuck the Police]]<div align="center">[img[media/images/police/policeIntro.gif]]</div>
<<set $Coom to 1>>
<<set $Player.Police to 0>>
[[Cover her face in cum]]
[[Fuck her from behind|PoliceDoggy]]
[[Fuck her throat]]
[[Spread her legs and fuck her]]
[[Leave|Map]] <div align="center">[img[media/images/police/policeFacial.gif]]</div>
You are completely spent, you are free to go.
[[Leave|Map]] <div align="center">[img[media/images/police/policeDoggy.gif]]</div>
<<if $Coom is 1>>
You are aroused but far from climaxing.
<<set $Coom += 1>>
<<elseif $Coom is 2>>
You are very turned on and can feel the orgasm building up.
<<set $Coom +=1>>
<<elseif $Coom is 3>>
You are incredibly hard and will soon cum.
<<set $Coom +=1>>
<<elseif $Coom is 4>>
You won't last any longer, you are going to cum all over her face.
<<set $Coom +=1>>
<<elseif $Coom is 5>>
<<goto "Cover her face in cum">>
<<endif>>
[[Cover her face in cum]]
[[Fuck her throat]]
[[Spread her legs and fuck her]]
[[Leave|Map]] <div align="center">[img[media/images/police/policeThroat.gif]]</div>
<<if $Coom is 1>>
You are aroused but far from climaxing.
<<set $Coom += 1>>
<<elseif $Coom is 2>>
You are very turned on and can feel the orgasm building up.
<<set $Coom +=1>>
<<elseif $Coom is 3>>
You are incredibly hard and will soon cum.
<<set $Coom +=1>>
<<elseif $Coom is 4>>
You won't last any longer, you are going to cum all over her face.
<<set $Coom +=1>>
<<elseif $Coom is 5>>
<<goto "Cover her face in cum">>
<<endif>>
[[Cover her face in cum]]
[[Fuck her from behind|PoliceDoggy]]
[[Spread her legs and fuck her]]
[[Leave|Map]] <div align="center">[img[media/images/police/policeFront.gif]]</div>
<<if $Coom is 1>>
You are aroused but far from climaxing.
<<set $Coom += 1>>
<<elseif $Coom is 2>>
You are very turned on and can feel the orgasm building up.
<<set $Coom +=1>>
<<elseif $Coom is 3>>
You are incredibly hard and will soon cum.
<<set $Coom +=1>>
<<elseif $Coom is 4>>
You won't last any longer, you are going to cum all over her face.
<<set $Coom +=1>>
<<elseif $Coom is 5>>
<<goto "Cover her face in cum">>
<<endif>>
[[Cover her face in cum]]
[[Fuck her from behind|PoliceDoggy]]
[[Fuck her throat]]
[[Leave|Map]] <<script>>
$("img[usemap]").maphilight({
fill: true, // Fill the area?
fillColor: 'dd319b', // HEX format without the starting "#"
fillOpacity: 0.5, // Opacity of the filled area
stroke: true, // Outline the area?
strokeColor: 'ef9ace',
strokeOpacity: 1,
strokeWidth: 3, // Outline width
fade: true, // Animate when hovered with a fade?
alwaysOn: false, // Always show the areas?
neverOn: false,
groupBy: false,
wrapClass: true,
shadow: false,
shadowX: 0,
shadowY: 0,
shadowRadius: 6,
shadowColor: '000000',
shadowOpacity: 0.8,
shadowPosition: 'outside',
shadowFrom: false
});
<</script>><div align="center">[img[media/images/StripClub/stripBackground.jpg]]
</div>
<<if $Strip is 0>>
Welcome.
The Strip Club will generate you passive income while you are away doing other jobs, to increase the income you can hire more strippers.
[[Map]]
<<set $Strip +=1>>
<<else>>
[[Hire Strippers]]
[[Map]]
<<endif>>
<<if $Class is 0>>
<div align="center">[img[media/images/University/teacherIntro.jpg]]</div>
Hello everyone, my name is Kate.
I am going to be teaching you the Statistics course this year.
Would anyone like to present themselves and tell us a little bit about their hobbies, goals or expectations for the course?
[[Present yourself and tell Kate you're an IT student]]
[[Present yourself and tell her you're in mafia]]
[[Stay silent]]
<<set $Class += 1>>
<<elseif $Class >= 1 and $Meet is not 0>>
Hey, $Player.Name, wanna stay after class?
[[Map]]
<<elseif $Class >= 1 and $Meet is 0>>
Hey, let's pick up where we left off last class!
[[Continue the lecture]]
[[Map]]
<<endif>><div align="center">[img[media/images/University/teacherOK.jpg]]</div>
<<set $Teacher.Like += 1>>
Okay, nice to meet you $Player.Name.
Thanks for breaking the ice!
You did not make a big impression, however Kate likes you for being active in the class.
You gained +1 Respect from Kate (Current: $Teacher.Like)
[[Continue the lecture]] <div align="center">[img[media/images/University/teacherInterested.jpg]]</div>
<<set $Teacher.Sex += 1>>
Everyone looks at you unsure whether that was a joke, few laughs can be heard.
However Kate seems intrigued.
You gain +1 attraction from Kate (Currently you have: $Teacher.Sex)
[[Continue the lecture]]
<div align="center">[img[media/images/University/teacherNot.jpg]]</div>
Oh well, feeling shy?
That's okay, let's get on with the class!
[[Continue the lecture]]
Okay, now let's if anyone has a grasp of basics in here.
What is the most common data distribution called?
[[Parabolic Distribution]]
[[The Not Normal Distribution]]
[[Normal Distribution]]
<div align="center">[img[media/images/University/teacherOK.jpg]]</div>
Nice try, $Player.Name - however that is not correct!
<<set $Teacher.Like += 1>>
You were incorrect, but Kate admires your activity and respects you even more.
You gain +1 Respect. (Current: $Teacher.Like)
[[Proceed]]<div align="center">[img[media/images/University/teacherInterested.jpg]]</div>
Your answers makes her laugh - in a good way!
Kate sees you as a confident student and is starting to feel attracted to you.
<<set $Teacher.Sex += 1>>
You gain +1 Attraction (Current: $Teacher.Sex)
[[Proceed]] <div align="center">[img[media/images/University/teacherOK.jpg]]</div>
Correct, $Player.Name!
<<set $Teacher.Like += 1>>
Seems like you have interest in the subject, I like that!
You gain +1 Respect (Current: $Teacher.Like)
[[Proceed]] Okay class we had a nice first lecture, I think it's time to let you go.
[[Map]]
[[Stay after class]]
<<if $Teacher.Sex >= 1 and $Teacher.Like >= 1>>
Hey, $Player.Name.
How you're doing? I have to admit you are one of the more interesting students.
[[Ask her out]]
[[Suggest a hook up]]
[[Map]]
<<elseif $Teacher.Sex is 2>>
Hey, $Player.Name.
How you're doing? I have to admit you are one of the more interesting students.
[[Ask her out]]
[[Suggest a hook up]]
[[Map]]
<<else>>
Sorry, I have a lecture very soon, I have to go. Talk to you next time!
[[Map]]
<<endif>><div align="center">[img[media/images/University/teacherInterested.jpg]]</div>
Whoa, okay, sure!
I usually don't do this with students, but you're not a usual student, are you?
Tell you what, let's meet up at the Coffee Shop - whenever you're ready.
Also here's my phone number, feel free to text me!
<<set $Coffee to 1>>
<<if $Phone is 4>>
<<set $Phone to 2>>
<<else>>
<<set $Phone to 1>>
<<endif>>
[[Map]] <div align="center">[img[media/images/University/teacherNot.jpg]]</div>
Whoa, whoa atleast ask me to a date first!
<<set $Teacher.Like -= 1>>
You tried to be too fast with Kate, you lost -1 Respect from her. (Current: $Teacher.Like)
[[Map]] <div align="center">[img[media/images/University/teacherMeet2.jpg]]</div>
Well you'll have to be more sure, $Player.Name.
Meet me at university when you're feel like it and maybe I'll help you make up your mind.
<<set $Meet to 2>>
[[Map]]
<<if $Meet is 1>>
<div align="center">[img[media/images/University/teacherTable.jpg]]</div>
Hey, so you made it?
Well as promised, I'm all yours.
[[Make Kate suck your dick|teacherBJ]]
[[Fuck Kate in the ass]]
[[Map]]
<<set $Meet to 3>>
<<elseif $Meet is 2>>
<div align="center">[img[media/images/University/teacherTable.jpg]]</div>
Oh, look who decided to show up.
Well as a reward, I'll give you a little treat and you can tell me if you're into me.
[[Continue|teacherBlow]]
[[Map]]
<<set $Meet to 3>>
<<elseif $Meet is 3>>
<div align="center">[img[media/images/University/teacherTable.jpg]]</div>
Hey, welcome back, missed you!
[[Make Kate suck your dick|teacherBJ]]
[[Fuck Kate in the ass]]
[[Map]]
<<endif>><div align="center">[img[media/images/University/teacherMeet.jpg]]</div>
Huh, straight to the point, I like that.
Meet me at University next time you're there and you can use me all you want.
<<set $Meet to 1>>
[[Map]] <div align="center">[img[media/images/University/teacherBJ.gif]]</div>
[[Fuck Kate in the ass]]
[[Make Kate ride you]]
[[Leave|Map]]<div align="center">[img[media/images/University/teacherAnal.gif]]</div>
[[Make Kate suck your dick|teacherBJ]]
[[Make Kate ride you]]
[[Leave|Map]] <div align="center">[img[media/images/University/teacherBJ.gif]]</div>
Well, do you like me now?
[[Fuck Kate in the ass]]
[[Make Kate ride you]]
[[Leave|Map]] <div align="center">[img[media/images/University/teacherRide.gif]]</div>
[[Make Kate suck your dick|teacherBJ]]
[[Fuck Kate in the ass]]
[[Leave|Map]]The Strip Club will bring you passive income.
<<if $Player.Money < 2999>>
You currently can't afford the building fee - 2999 USD.
[[The Hideout]]
<<else>>
You can build the Strip Club for 2999 USD.
[[Build]]
<<endif>>You have built a Strip Club in your city.
The city has grown and there's a new Gym in town.
<<set $Player.Money -= 2999>>
<<set $GameStage to 1>>
[[Map]] You fell asleep in the middle of the street!
You were picked up by your friends, but have lost some money and will wake up with only half the energy.
<<set $Player.Energy = $MaxEnergy/2>>
[[The Hideout]]
<<if $Day is 7>>
<<set $Day to 1>>
<<else>>
<<set $Day += 1>>
<<endif>>
<<set $Collections to 4>>
<<if $Player.Money > 500>>
<<set $Player.Money -= 500>>
<<else>>
<<set $Player.Money to 0>>
<<endif>><div align="center">[img[media/images/hideoutBed.jpg]]</div>
You had a full night's sleep, you are feeling refreshed and your wanted levels fell!
[[Map]]
<<set $Player.Energy to $MaxEnergy>>
<<if $Player.Police <= 20>>
<<set $Player.Police to 0>>
<<else>>
<<set $Player.Police -= 20>>
<<endif>>
<<if $Day is 7>>
<<set $Day to 1>>
<<else>>
<<set $Day += 1>>
<<endif>>
<<set $Collections to 4>><div align="center">[img[media/images/Gym/gymBackground.jpg]]</div>
Here you can workout and gain attractiveness, also you might meet some fit local girls.
[[Workout]]
[[Chat up girls]]
<<if $QuestProgress is 3 and $Player.Trust >= 30>>
[[Meet John]]
<<endif>>
<<if $QuestProgress is 6>>
[[Give the book to John]]
<<endif>>
<<if $MeetAmber is 1>>[[Meet up with Amber]]
<<endif>>
[[Map]] Here's a list of current applicants:
<<if $Emily is 0>>[[Emily]]
<<endif>>
<<if $Mia is 0>>[[Mia]]
<<endif>>
<<if $Jessica is 0>>[[Jessica]]
<<endif>>
[[Map]] <div align="center">[img[media/images/StripClub/Emily/emilyFace.jpg]]</div>
Emily is a senior college student who has turned to stripping to make the ends meet, however she got fired from her last job and she's been looking for a new place ever since.
Emily will take an initial 1500 USD advance.
[[Hire Emily]]
[[Strip Club]]
[[Map]] <<if $Player.Money < 15000>>
You don't have enough money, come back later.
[[Map]]
<<else>>
You now own the Coffee Shop!
You will decide who to hire and the Coffee Shop will bring you in some passive income!
<<set $Player.Money -= 15000>>
[[Coffee Shop]]
[[Map]]
<<endif>><<if $Player.Energy < 25>>
You are too tired to exercise now.
[[Map]]
<<else>>
You lift some weights and immediately feel more sexy and durable.
You gain:
+2 Attraction
+2 Max Energy
<<set $Player.Attraction += 2>>
<<set $MaxEnergy += 2>>
<<set $Player.Energy -= 25>>
[[Map]]
<<endif>>You see one girl working out, her backpack nearby has a name tag - Amber, will you approach her?
[[Approach Amber|Amber]]
[[Leave|Map]]
<div align="center">[img[media/images/Gym/Amber/amberIntro.jpg]]</div>
<<if $Player.Attraction <= 25>>
Hey, can't you see I'm working out?
Leave me alone!
Amber is not attracted to you, you might want to work out until you have <span style="color: yellow;">25 Attractiveness</span>.
[[The Gym]]
<<else>>
Oh, hi!
What's up?
[[Ask her out|AmberDate]]
[[Leave|Map]]
<<endif>>Upgrading the hideout:
Brings more passive income.
Unlocks the Bus Station.
The price of the upgrade is 4000 USD.
[[Upgrade]]
[[The Hideout]]<<if $Player.Money < 4000>>
You do not have enough money, come back later.
[[The Hideout]]
<<else>>
You succesfully upgraded the Hideout!
[[Map]]
<<set $GameStage to 2>>
<<set $Player.Money -= 4000>>
<<endif>><table class="darkTable">
<tbody>
<tr>
<td>Weapon</td>
<td>$Player.Weapon</td>
</tr>
<tr>
<td>Clothes</td>
<td>$Player.Clothes</td>
</tr>
<tr>
<td>Car</td>
<td>$Player.Car</td>
</tr>
<tr>
<td>Pet</td>
<td>$Player.Pet</td>
</tr>
</tbody>
</table>
[[Map]]
<form action="https://www.patreon.com/nakaucity">
<input type="submit" value="Become a Patron" />
</form>Various people come to our city and for various reasons they need some protection or someone to keep an eye on their belongings.
Here you can find a list of contracts of such jobs.
As your Trust increases you will be able to protect more important targets.
[[Music Band]]
[[Real Estate investor]]
<<if $Player.Trust > 10>>[[A model]]
<<endif>>
[[The Hideout]]
[[Map]] <div align="center">[img[media/images/Market/marketBackground.jpg]]</div>
What would you like to buy?
More items will be unlocked as you progress in the game.
[[Weapons]]
[[Cars]]
[[Pets]]
<<if $QuestProgress is 4>>[[Lockpick]]
<<endif>>
[[The Hideout]]
[[Map]] <div align="center">[img[media/images/Market/gunMarket.jpg]]</div>
[[Brass Knuckles]]
[[Knife]]
[[A pistol]]
[[Market]]<div align="center">[img[media/images/Market/carMarket.jpg]]</div>
[[Old car]]
[[Market]] <div align="center">[img[media/images/Market/petMarket.jpg]]</div>
[[A cat]]
[[A dog]]
[[A snake]]
[[Market]] <div align="center">[img[media/images/Market/catOne.jpg]]</div>
Buying this pet will grant you +3 Attractiveness!
The cat costs 200 USD
[[Buy the Cat]]
[[Market]]<div align="center">[img[media/images/Market/dogOne.jpg]]</div>
Buying this pet will grant you +3 Strength!
The dog costs 200 USD
[[Buy the Dog]]
[[Market]]<div align="center">[img[media/images/Market/snakeOne.jpg]]</div>
Buying this pet will grant you +3 Attractiveness!
The snake costs 350 USD
[[Buy the Snake]]
[[Market]]<<if $Player.Money < 200>>
Sorry, the Cat costs 200 and you don't have enough money to buy it.
[[Market]]
[[The Hideout]]
[[Map]]
<<else>>
You succesfully bought the cat!
You gain +3 Attractiveness.
[[Market]]
[[The Hideout]]
[[Map]]
<<if $Player.Pet is "Cat">>
<<set $Player.Attraction -= 3>>
<<elseif $Player.Pet is "Dog">>
<<set $Player.Strength -= 3>>
<<elseif $Player.Pet is "Snake">>
<<set $Player.Strength -=3>>
<<endif>>
<<set $Player.Pet to "Cat">>
<<set $Player.Money -= 200>>
<<set $Player.Attraction += 3>>
<<endif>> <<if $Player.Money < 200>>
Sorry, the Dog costs 200 and you don't have enough money to buy it.
[[Market]]
<<else>>
You succesfully bought the dog!
You gain +3 Strength.
[[Market]]
<<if $Player.Pet is "Cat">>
<<set $Player.Attraction -= 3>>
<<elseif $Player.Pet is "Dog">>
<<set $Player.Strength -= 3>>
<<elseif $Player.Pet is "Snake">>
<<set $Player.Strength -=3>>
<<endif>>
<<set $Player.Pet to "Dog">>
<<set $Player.Money -= 200>>
<<set $Player.Strength += 3>>
<<endif>> <<if $Player.Money < 350>>
Sorry, the Snake costs 350 and you don't have enough money to buy it.
[[Market]]
<<else>>
You succesfully bought the Snake!
You gain +3 Strength.
[[Market]]
<<if $Player.Pet is "Cat">>
<<set $Player.Attraction -= 3>>
<<elseif $Player.Pet is "Dog">>
<<set $Player.Strength -= 3>>
<<elseif $Player.Pet is "Snake">>
<<set $Player.Strength -=3>>
<<endif>>
<<set $Player.Pet to "Snake">>
<<set $Player.Money -= 350>>
<<set $Player.Strength += 3>>
<<endif>> <div align="center">[img[media/images/Market/carOld.jpg]]</div>
It's not much, but it will help you get around and thus increase your max energy by 30.
The car costs 1500 USD
[[Buy the old car]]
[[Market]] <<if $Player.Money < 1500>>
Sorry, the Car costs 1500 and you don't have enough money to buy it.
[[Market]]
[[The Hideout]]
[[Map]]
<<else>>
You succesfully bought the Car!
You gain +30 Max Energy!
[[Market]]
[[The Hideout]]
[[Map]]
<<if $Player.Car is "Old Car">>
<<set $MaxEnergy -= 30>>
<<endif>>
<<set $Player.Car to "Old Car">>
<<set $Player.Money -= 1500>>
<<set $MaxEnergy += 30>>
<<endif>> <div align="center">[img[media/images/Market/brassKnuckles.jpg]]</div>
These will give you +3 Strength.
Brass Knuckles cost 150 USD.
[[Buy the Brass Knuckles]]
[[Market]] <div align="center">[img[media/images/Market/knife.jpg]]</div>
This will give you +5 Strength.
The knife costs 300 USD.
[[Buy the Knife]]
[[Market]] <div align="center">[img[media/images/Market/handgun.jpg]]</div>
This will give you +7 Strength.
The pistol costs 900 USD.
[[Buy the Pistol]]
[[Market]] <<if $Player.Money < 150>>
Sorry, the Brass Knuckles cost 150 and you don't have enough money to buy them.
[[Market]]
[[The Hideout]]
[[Map]]
<<else>>
You succesfully bought the Brass Knuckles!
You gain +3 Strength.
[[Market]]
[[The Hideout]]
[[Map]]
<<if $Player.Weapon is "Brass Knuckles">>
<<set $Player.Strength -= 3>>
<<elseif $Player.Pet is "Knife">>
<<set $Player.Strength -= 5>>
<<elseif $Player.Pet is "Pistol">>
<<set $Player.Strength -= 7>>
<<endif>>
<<set $Player.Weapon to "Brass Knuckles">>
<<set $Player.Money -= 150>>
<<set $Player.Strength += 3>>
<<endif>> <<if $Player.Money < 300>>
Sorry, the Knife costs 300 and you don't have enough money to buy it.
[[Market]]
[[The Hideout]]
[[Map]]
<<else>>
You succesfully bought the Knife!
You gain +5 Strength.
[[Market]]
[[The Hideout]]
[[Map]]
<<if $Player.Weapon is "Brass Knuckles">>
<<set $Player.Strength -= 3>>
<<elseif $Player.Weapon is "Knife">>
<<set $Player.Strength -= 5>>
<<elseif $Player.Weapon is "Pistol">>
<<set $Player.Strength -= 7>>
<<endif>>
<<set $Player.Weapon to "Knife">>
<<set $Player.Money -= 300>>
<<set $Player.Strength += 5>>
<<endif>> <<if $Player.Money < 900>>
Sorry, the Pistol costs 900 and you don't have enough money to buy it.
[[Market]]
[[The Hideout]]
[[Map]]
<<else>>
You succesfully bought the Pistol!
You gain +7 Strength.
[[Market]]
[[The Hideout]]
[[Map]]
<<if $Player.Weapon is "Brass Knuckles">>
<<set $Player.Strength -= 3>>
<<elseif $Player.Weapon is "Knife">>
<<set $Player.Strength -= 5>>
<<elseif $Player.Weapon is "Pistol">>
<<set $Player.Strength -= 7>>
<<endif>>
<<set $Player.Weapon to "Pistol">>
<<set $Player.Money -= 900>>
<<set $Player.Strength += 7>>
<<endif>> <<if $Player.Money < 1500>>
You can't afford to hire Emily, come back when you have 1500 USD.
[[Strip Club]]
[[Map]]
<<else>>
You hired Emily.
[[Strip Club]]
[[Map]]
<<set $Player.Money -= 1500>>
<<set $StripOwned += 1>>
<<set $Emily to 1>>
<<endif>>What's up?
We're touring and have a show in your city, we'll need someone to watch our equipment so nothing gets stolen.
You'll get 100 USD per job.
[[Do the Job]]
[[Map]] Hey, I need someone to help me check out some real estate in the city.
The reward is 300 USD per job, however you need to have your own car, as I don't own one here.
<<if $Player.Car is "None">>
You do not have a car right now, come back later.
[[Map]]
<<else>>
[[Accept the Job]]
<<endif>><div align="center">[img[media/images/hideoutModel.jpg]]</div>
Hello!
I'm visiting the city to do some photoshoots, however I'll need someone to accompany me and keep all the creeps away.
You'll get 400 USD per job, however you need to have a Pistol to protect the model.
<<if $Player.Weapon is "Pistol">>
[[Take the Job]]
<<else>>
You do not have an appopriate weapon for this job, come back later.
[[Map]]
<<endif>><<if $Player.Energy < 30>>
You are too tired for this job right now, come back when you have at least 30 Energy.
<<else>>
You earned 300 USD and 1 Trust.
[[Map]]
<<set $Player.Trust += 1>>
<<set $Player.Money += 300>>
<<set $Player.Police += 1>>
<<set $Player.Energy -= 30>>
<<endif>><<if $Player.Energy < 40>>
You are too tired for this job right now, come back when you have at least 40 Energy.
<<else>>
You earned 400 USD and 2 Trust.
[[Map]]
<<set $Player.Trust += 1>>
<<set $Player.Money += 400>>
<<set $Player.Police += 1>>
<<set $Player.Energy -= 40>>
<<endif>><<if $Player.Energy < 20>>
You are too tired for this job right now, come back when you have at least 20 Energy.
<<else>>
You earned 100 USD and 1 Trust.
[[Map]]
<<set $Player.Trust += 1>>
<<set $Player.Money += 100>>
<<set $Player.Police += 1>>
<<set $Player.Energy -= 20>>
<<endif>>[[Map]]
<<if $Phone is 0>>
<img src="media/images/Phone/no_contacts.png" usemap="#image-map">
<<elseif $Phone is 1>>
<img src="media/images/Phone/phone1.png" usemap="#image-map">
<map name="image-map">
<area target="" alt="Kate" data-passage="KateMob" title="Kate" href="" coords="31,187,334,147" shape="rect">
</map>
<<elseif $Phone is 2>>
<img src="media/images/Phone/phone2.png" usemap="#image-map">
<map name="image-map">
<area target="" alt="Kate" data-passage="KateMob" title="Kate" href="" coords="34,189,338,146" shape="rect">
<area target="" alt="Peter" data-passage="PeterMob" title="Peter" href="" coords="34,238,338,199" shape="rect">
</map>
<<elseif $Phone is 3>>
<img src="media/images/Phone/phone2.png" usemap="#image-map">
<map name="image-map">
<area target="" alt="Kate" data-passage="KateMob" title="Kate" href="" coords="36,187,338,146" shape="rect">
<area target="" alt="Peter" title="Peter" href="" coords="36,244,338,200" shape="rect">
<area target="" alt="Amber" title="Amber" data-passage="AmberMob" href="" coords="36,289,339,252" shape="rect">
</map>
<<elseif $Phone is 4>>
<img src="media/images/Phone/peter.png" usemap="#image-map">
<map name="image-map">
<area target="" alt="Peter" data-passage="PeterMob" title="Peter" href="" coords="31,187,334,147" shape="rect">
</map>
<<endif>>Hey, $Player.Name
I think you're pretty hot, wanna give me some workout tips?
[[Sure|AmberNude]]
[[Map]]
<div align="center">[img[media/images/University/katePhone.jpg]]</div>
[[Ask Kate for nudes]]
[[Map]]
<<if $Meet is 0>>
You do not know Kate well enough to do that, meet with her first.
[[Map]]
<<else>>
<div align="center">[img[media/images/University/kateNude.jpg]]</div>
Oh wow okay, $Player.Name, what do you want to see?
[[Your pussy]]
[[Your tits]]
[[Suprise me]]
<<endif>><div align="center">[img[media/images/University/katePussy.jpg]]</div>
Okay, I'll get back to work, I'm an the university right now, feel free to visit me, miss you!
[[Map]]
<div align="center">[img[media/images/University/kateTits.jpg]]</div>
Okay, I'll get back to work, I'm an the university right now, feel free to visit me, miss you!
[[Map]]
<<set $KateRoll to random(1,4)>>
<<if $KateRoll is 1>>
<div align="center">[img[media/images/University/kate1.jpg]]</div>
<<elseif $KateRoll is 2>>
<div align="center">[img[media/images/University/kate2.jpg]]</div>
<<elseif $KateRoll is 3>>
<div align="center">[img[media/images/University/kate3.jpg]]</div>
<<elseif $KateRoll is 4>>
<div align="center">[img[media/images/University/kate4.jpg]]</div>
<<endif>>
Okay, I'll get back to work, I'm an the university right now, feel free to visit me, miss you!
[[Map]]
Hmm, okay!
Here's my phone number, text me when you're ready!
<<set $AmberPhone to 1>>
[[Leave|Map]]
<div align="center">[img[media/images/Gym/Amber/amberNude.jpg]]</div>
Maybe we can be more than workout buddies?
Meet me at the gym whenever you're ready.
<<set $MeetAmber to 1>>
[[Map]]
<div align="center">[img[media/images/Gym/Amber/amberWorkout.gif]]</div>
Oh, you made it!
Feel free to join me!
[[Join the workout]]
[[Leave|Map]]<<if $Energy < 80>>
You do not have enough energy to complete the workout, come again when you're well rested.
<<else>>
<div align="center">[img[media/images/Gym/Amber/amberWorkout.gif]]</div>
Hey, keep up, stop staring at me!
[[Continue|workout]]
<<set $Player.Energy -= 80>>
<<endif>><div align="center">[img[media/images/Gym/Amber/amberPanties.gif]]</div>
Well, good job!
I think you deserve a reward
[[Why don't you suck my dick?]]
[[Leave|Map]]<div align="center">[img[media/images/Gym/Amber/amberBJ1.gif]]</div>
I like a man who knows what he wants
[[Keep going|AmberSucc]]
[[Leave|Map]]<div align="center">[img[media/images/Gym/Amber/1_bj2.gif]]</div>
Wanna fuck me in the ass, $Player.Name?
[[Sure, let's do it]]
[[Leave|Map]]<div align="center">[img[media/images/Gym/Amber/1_anal3.gif]]</div>
[[Keep fucking Amber]]
[[Make Amber ride you]]
[[Leave|Map]]<div align="center">[img[media/images/Gym/Amber/amberAnal1.gif]]</div>
[[Make Amber ride you]]
[[Leave|Map]]<div align="center">[img[media/images/Gym/Amber/1_ride_anal2.gif]]</div>
[[Leave|Map]]Here you can explore all the progress you made on the enemy gang.
[[Map]]
<<if $QuestProgress is 0>>
<<elseif $QuestProgress is 1>>
<img src="media/images/progress1.png" usemap="#image-map">
<map name="image-map">
<area target="" alt="Jackson" data-passage="Jackson" title="Jackson" href="" coords="45,313,147,281" shape="rect">
</map>
<<elseif $QuestProgress is 2>>
<img src="media/images/progress2.png" usemap="#image-map">
<map name="image-map">
<area target="" alt="Jackson" data-passage="Jackson" title="Jackson" href="" coords="47,309,141,281" shape="rect">
<area target="" alt="Peter" data-passage="PeterInfo" title="Peter" href="" coords="46,241,138,212" shape="rect">
</map>
<<elseif $QuestProgress is 3>>
<img src="media/images/progress3.png" usemap="#image-map">
<map name="image-map">
<area target="" alt="Jackson" data-passage="Jackson" title="Jackson" href="" coords="48,310,143,285" shape="rect">
<area target="" alt="Peter" data-passage="PeterInfo" title="Peter" href="" coords="46,240,140,215" shape="rect">
<area target="" alt="John" data-passage="John" title="John" href="" coords="48,173,142,141" shape="rect">
</map>
<<elseif $QuestProgress is 7>>
<img src="media/images/progress4.png" usemap="#image-map">
<map name="image-map">
<area target="" alt="" data-passage="Boss" title="" href="" coords="308,181,404,152" shape="rect">
<area target="" alt="Jackson" data-passage="Jackson" title="Jackson" href="" coords="48,310,143,285" shape="rect">
<area target="" alt="Peter" data-passage="PeterInfo" title="Peter" href="" coords="46,240,140,215" shape="rect">
<area target="" alt="John" data-passage="John" title="John" href="" coords="48,173,142,141" shape="rect">
</map>
<<endif>>
He comes here every few days to collect some money I owe them.
[[Them?]]Jackson seems like the enforcer of the gang.
He comes by the coffee shop every Thursday.
[[Map]] I needed the money to start my coffee shop, after being rejected by all the banks, I got reffered to Jackson, he said he knew some people who could help me out.
Now they demand the money every week, I paid my debt off years ago.
[[I can help you]]Really?
Well I don't know how much you can do against Jackson, but he comes by here every Thursday, maybe you can convince him to leave me alone?
[[Sure, see you Thursday]]You unlocked some information on Jackson, you can check it out in the "Progress" section.
[[Map]]
<<set $QuestProgress to 1>>
<<set $MainQuest to 1>>Who the hell are you?
I'm busy, get lost.
[[You'll have to stop coming here]]Oh yea? Why should I?
[[You're in my territory, I'm protecting this place]]You territory? Fuck off, I'm here to do a job.
[[Use force]]
[[Try to talk it out]]Fuck, alright.
Look I don't know who's the boss, we never interact with him.
I have a manager - John, he's the underboss in the organization I believe.
[[Okay, thanks]]Look man, I don't know who are you, and you're pissing me off.
If you want to talk to someone, why don't you talk to my boss - Peter.
Here let me give you his number.
[[Okay, sure]]Peters' number has been added to your phone, you can set up a meet with him.
[[Coffee Shop]]
[[Map]]
<<set $QuestProgress to 2>>
<<if $Phone is 1>>
<<set $Phone to 2>>
<<else>>
<<set $Phone to 4>>
<<endif>>[[Map]] Peter seems to be higher up in the organization, however it's not likely
he has direct contact with the top, it was too easy to get to him.
You can set up a meet with Peter using your phone.
[[Map]] You have now have some information on John, you can check it out in the Progress tab.
[[Coffee Shop]]
[[Map]]
<<set $QuestProgress to 3>>John seems to be a higher up in the organization.
To meet John you have to be known in the underworld.
You'll require:
30 Trust,
Unlocked Gym.
[[Map]] Every monday you can collect money here.
[[Collect]]In the upcoming updates you'll be able to travel to different cities using the Bus Station!
[[Map]] <<if $QuestProgress is 2>>
Yo, who gave you my number?
[[It was Jackson, we need to talk]]
<<elseif $QuestProgress is 2.5>>
You got the money?
[[Yes, when can we meet?]]
<<else>>
I already told you all I know, leave me alone.
<<endif>>
[[Map]] <<if $Day is 1 and $Collection is 0>>
You gained $PassiveIncome USD.
<<set $Player.Money += $PassiveIncome>>
<<set $Collection to 1>>
<<elseif $Day is 1 and $Collection is 1>>
You already made the collection.
<<elseif $Day is not 1>>
Comeback when it's Monday.
<<endif>>
[[The Hideout]]
[[Map]] <div align="center">[img[media/images/StripClub/MiaFace.jpeg]]</div>
Mia is a recently divorced mom. Her ex-husband refuses to help her out financially so she turned to stripping to make the ends meet and keep her kids in school.
Mia will work for you for an initial payment of 2750 USD.
[[Hire Mia]]
[[Strip Club]]
[[Map]]
<<if $Player.Money < 2750>>
You can't afford to hire Mia, come back when you have 2750 USD.
[[Strip Club]]
[[Map]]
<<else>>
You hired Mia.
[[Strip Club]]
[[Map]]
<<set $Player.Money -= 2750>>
<<set $StripOwned += 1>>
<<set $Mia to 1>>
<<endif>>Uhh okay, when and where?
[[Friday, the pizza place]]
[[Tuesday, near the university]]Alright, see you on Friday.
[[Map]]
<<set $MeetPeter to "Pizza">>
Cool, see ya Tuesday.
[[Map]]
<<set $MeetPeter to "University">>
Double-click this passage to edit it.Hey, I'm Peter, so what did you want?
[[Are you the boss of Jackson?]]The boss? God no, did he tell you that?
Whatever, what's the point of this meeting?
[[I need information on your organization]]
Are you kidding me? Why should I risk talking about that with a stranger?
[[I can make it worth it for you]]
[[Dude, just help me out here, okay?]]Really? I'm listening.
[[I'll give you 2500]]Fuck off, either give me 5000 or we're done here.
[[Give Peter the money]]
[[Leave|Map]] <<if $Player.Money < 5000>>
Seems like you don't have that kind of money.
Hit me up when you do though, we'll talk then.
<<set $QuestProgress to 2.5>>
<<set $Payment to 2>>
<<else>>
Alright, I'll only tell you this once.
Our Underboss is John, he is the owner of the Gym, however not everyone is allowed in there so you'll need to make a name for yourself in the streets.
<<set $Player.Money -= 5000>>
<<set $QuestProgress to 3>>
<<endif>>
[[Map]]
<<if $Player.Money < 2500>>
Seems like you don't have that kind of money.
Hit me up when you do though, we'll talk then.
<<set $QuestProgress to 2.5>>
<<set $Payment to 1>>
<<else>>
Alright, I'll only tell you this once.
Our Underboss is John, he is the owner of the Gym, however not everyone is allowed in there so you'll need to make a name for yourself in the streets.
<<set $Player.Money -= 2500>>
<<set $QuestProgress to 3>>
<<endif>>
[[Map]] No need for that, you can just send me the money through the bank app.
[[Send the money]]
[[Map]] <<if $Payment is 2>>
<<if $Player.Money < 5000>>
Seems like you don't have that kind of money.
Hit me up when you do though, we'll talk then.
<<else>>
Alright, I'll only tell you this once.
Our Underboss is John, he is the owner of the Gym, however not everyone is allowed in there so you'll need to make a name for yourself in the streets.
<<set $Player.Money -= 5000>>
<<set $QuestProgress to 3>>
<<endif>>
<<elseif $Payment is 1>>
<<if $Player.Money < 2500>>
Seems like you don't have that kind of money.
Hit me up when you do though, we'll talk then.
<<else>>
Alright, I'll only tell you this once.
Our Underboss is John, he is the owner of the Gym, however not everyone is allowed in there so you'll need to make a name for yourself in the streets.
<<set $Player.Money -= 2500>>
<<set $QuestProgress to 3>>
<<endif>>
<<endif>>
[[Map]] Hey, $Player.Name, I've heard you'd come visit me.
What's your goal here? Why all the work to get to me?
[[I need to know who's the boss]]<div align="center">[img[media/images/StripClub/jessicaFace.jpeg]]</div>
Jessica has never done this before, she just finished first year of her studies and is looking for extra money. Since she's new to the scene you'll have to convince her with a nice first payment.
Jessica will work for you for an initial 5000 USD payment.
[[Hire Jessica]]
[[Strip Club]]
[[Map]]
<<if $Player.Money < 5000>>
You can't afford to hire Jessica, come back when you have 500 USD.
[[Strip Club]]
[[Map]]
<<else>>
You hired Jessica.
[[Strip Club]]
[[Map]]
<<set $Player.Money -= 5000>>
<<set $StripOwned += 1>>
<<set $Jessica to 1>>
<<endif>>Why would I reveal that?
[[I can work for you]]Alright, I have a job I need done, but I need someone trustworthy and you seem motivated.
I need a book in the university's library. Once you get there you'll know which one I'm talking about.
Bring me the book and maybe I can let you know more about the boss.
[[Okay, see you soon]]You accepted a job from John.
The university is least guarded during saturday.
To complete the job you'll need a lockpick kit - you can find one in the market.
[[Map]]
<<set $QuestProgress to 4>>
<div align="center">[img[media/images/Market/lockpick.jpeg]]</div>
This kit costs 500 USD.
It will allow you to bypass various doors.
[[Buy]]
[[Map]]<<if $Player.Money < 500>>
You do not have enough money.
<<else>>
You bought the lockpicking kit.
<<set $Player.Money -= 500>>
<<set $QuestProgress to 5>>
<<endif>>
[[Market]]
[[The Hideout]]
[[Map]] <div align="center">[img[media/images/University/library.jpeg]]</div>
<<if $Day is not 6>>
It's not safe here today, come back during a saturday.
[[Map]]
<<else>>
[[Look for the book]]
<<endif>><img src="media/images/University/books.jpeg" usemap="#image-map">
<map name="image-map">
<area target="" alt="The Book" data-passage="Book" title="The Book" href="" coords="339,245,367,91" shape="rect">
</map>Double-click this passage to edit it.You acquired The Book.
[[Run|Map]]
<<set $QuestProgress to 6>>Oh, you got it huh.
[[Yep, but why the book?]]It's a dead drop, some guys left money for me in it and we collect it every saturday.
[[Alright, can you give me more information on the boss now?]]Okay, look I know what you're trying to do here.
You'll get only one chance to meet him so you better come prepared.
I'm going out of town for a few days.
Good luck.
[[Thanks, good luck]] You unlocked the final stage of the quest.
You can meet the boss at The Hideout, you need to bring a pistol with you.
[[Map]]
<<set $QuestProgress to 7>>The Boss is in town and is waiting for a meeting at The Hideout.
Not much is known about him, but you better bring a gun.
[[Map]] <<if $Player.Weapon is "Pistol">>
Hello, $Player.Name, not many are lucky enough to meet me.
John put in a good word for you, we had a rocky month or two but it's nice to see John is getting back to his senses.
Well, how may I help you?
[[I'm sorry, but you and your people have to leave]]
<<else>>
You do not have a weapon to eliminate the boss with, comeback when you're ready.
[[Map]]
<<endif>>Trying to take the city to yourself? Can't say I don't respect that, however you say that again and you're dead.
[[Shoot The Boss]]You killed him, the few guards are shocked and you can make a run for the escape.
[[Escape]]<div align="center">[img[media/images/hideoutBackground.jpg]]</div>
You succesfully escaped.
Few days after the death of the boss have been strangely quiet in the city.
The coffee shop is not being bothered anymore, people feel more safe at night and small businesses might be more likely to open.
You tracked the enemy hideout and found:
10k USD,
Boss' notebook (using his strategies, you increase your passive income by 1000),
You found keys and a new car.
[[Map]]
<<set $MaxEnergy += 50>>
<<set $Player.Money += 10000>>
<<set $QuestProgress to 8>>
<<set $PassiveIncome += 1000>>
<<set $Player.Car to "New Car">>