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,,,,,,,,,,,,,,,<div class="image100">
<img src="resources/ui/titlecard.webp" alt="titlecard.webp"/>
</div>
<hr>
Community Service - Build $game.version<br>
[[Changelog]]
<br><br>
"Community Service" is a game inspired by the characters and events of the British TV Series "Misfits".
<br><br>
During your first day on Community Service, you and your fellow young offenders are caught in an unusual lightning storm. Shortly after, you discover that the storm has given you and those around you unique abilities, called Powers. But with the world rapidly adjusting to the change, and a dark vision of the future, what will you do?
<br><br>
Cast, Scene Sources, and Image/Video credits can be found [[here|Credits]]. Images/Videos are properties of their respective owners. Where possible, details have been given as to the sources. Further attribution details can be found in text files in the "resources" folder/sub-folders.
<br><br>
Please note: Community Service is a Work In Progress. The game is frequently updated but may not contain all the content you are looking for in this build. Information about current content can be found in the [[Changelog]].
<br><br>
Additionally, due to the addition of characters, variables, and events, new content will likely break certain aspects of your save game. Whilst starting fresh will usually result in the best experience of the game, the option to update an old save file with the new variables has been added to the sidebar.
<br><br>
This game contains adult imagery and themes, and should only be played by those over the age of 18 or your countries' equivalent. All actors and characters portrayed in this game are over the age of 18.
<br><br>
[[Start Game|HUD]]
<hr>
$game.version
[[Changelog]]
<hr>
<<date>>
<<time24hr>>
<hr>
<img src="resources/avatars/player.webp" width="100" />
<<if $event.introstorm is true>>Phone:
[img[resources/ui/buttons/NOTEPAD-small.webp][Notepad]]
[img[resources/ui/buttons/HINTS-small.webp][Hints]]
[img[resources/ui/buttons/CHARACTERS-small.webp][Characters]]
[img[resources/ui/buttons/CHOICES-small.webp][Choices]]
<</if>><hr>
[img[resources/ui/buttons/TUTORIAL-small.webp][Tutorial]]
[img[resources/ui/buttons/CREDITS-small.webp][Credits]]
[img[resources/ui/buttons/discord.webp][https://discord.gg/knGtyTB]]/* General Variables */
<<set $game = {
version: "v1.8.1",
resortguest: null,
introcomplete: false,
chapter1complete: false,
visithospital: false,
}>>
<<set $porngame = {
jennifercorrupt: 0,
pipercorrupt: 0,
}>>
<<set $event = {
introstorm: false,
intro0: false,
introA: false,
introB: false,
introC: false,
introD: false,
introhide: "ndef",
carolinaintroblowjob: "ndef",
luciustoldlauren: "ndef",
chanelsample: "ndef",
allitoldtruth: "ndef",
allipry: "ndef",
allibond: "ndef",
alessaguard: "ndef",
alessaconfront: "ndef",
alessaforgive: "ndef",
lexihonest: "ndef",
lexitell: "ndef",
lexitruth: "ndef",
carolinamall: "ndef",
carolinatruth: "ndef",
carolinapractice: "ndef",
meganinvite: "ndef",
meganask: "ndef",
rileyusepower: "ndef",
skinanima: "ndef",
skinapology: "ndef",
skingang: "ndef",
}>>
/* MC Family */
<<set $player = {
name: "Player",
mirrormet: false,
power: false,
}>>
<<set $alli = {
name: "Alli",
hasmet: false,
power: false,
event: 1,
footjob: false,
blowjob: false,
sex: false,
trustprogress: 0,
trust: false,
templock: false,
sexscene01: 1,
sexscene02: 1,
sexscene03: 1,
event03scene: 1,
event04scene: 1,
event05scene: 1,
}>>
<<set $carolina = {
name: "Carolina",
hasmet: false,
power: false,
event: 1,
sexscene01: 0,
bathroomscene: 0,
bedroomscene: 0,
kitchenscene: 0,
livingscene: 0,
trustprogress: 0,
trust: false,
templock: false,
}>>
<<set $lexi = {
name: "Lexi",
hasmet: false,
power: false,
event: 1,
sexscene01: 1,
sexscene02: 1,
poolscene: 1,
bathscene: 1,
yogascene: 1,
kitchenscene: 1,
bedroomscene: 1,
kitchenevent: 0,
trustprogress: 0,
trust: false,
templock: false,
}>>
<<set $cory = {
name: "Cory",
hasmet: false,
power: false,
event: 1,
trustprogress: 0,
trust: false,
templock: false,
}>>
<<set $haley = {
name: "Haley",
hasmet: false,
power: false,
event: 1,
trustprogress: 0,
trust: false,
templock: false,
}>>
/* Community Service */
<<set $alessa = {
name: "Alessa",
hasmet: false,
hasaddress: false,
power: false,
event: 1,
sexscene01: 1,
sexscene02: 1,
homeevent: 1,
communityevent: 1,
trustprogress: 0,
trust: false,
templock: false,
}>>
<<set $skin = {
name: "Skin",
hasmet: false,
hasaddress: false,
power: false,
event: 1,
sexscene01: 0,
homeevent: 0,
communityevent: 0,
trustprogress: 0,
trust: false,
templock: false,
}>>
<<set $kristen = {
name: "Kristen",
hasmet: false,
hasaddress: false,
power: false,
event: 1,
trustprogress: 0,
trust: false,
templock: false,
}>>
<<set $megan = {
name: "Megan",
hasmet: false,
hasaddress: false,
power: false,
event: 1,
sexscene01: 0,
homeevent: 0,
communityevent: 0,
trustprogress: 0,
trust: false,
templock: false,
}>>
/* Extra Characters */
<<set $lauren = {
name: "Lauren",
hasmet: false,
hasaddress: false,
power: false,
event: 1,
trustprogress: 0,
trust: false,
templock: false,
}>>
<<set $siri = {
name: "Siri",
hasmet: false,
hasaddress: false,
power: false,
event: 1,
trustprogress: 0,
trust: false,
templock: false,
}>>
<<set $chanel = {
name: "Chanel",
hasmet: false,
hasaddress: false,
power: false,
event: 1,
trust: false,
templock: false,
sexscene01: 1,
}>>
<<set $veruca = {
name: "Veruca",
hasmet: false,
hasaddress: false,
power: false,
event: 1,
trust: false,
templock: false,
}>>
<<set $lena = {
name: "Lena",
hasmet: false,
hasaddress: false,
power: false,
event: 1,
trustprogress: 0,
trust: false,
templock: false,
}>>
<<set $alex = {
name: "Alex",
hasmet: false,
hasaddress: false,
power: false,
event: 1,
trustprogress: 0,
trust: false,
templock: false,
}>>
<<set $riley = {
name: "Riley",
hasmet: false,
hasaddress: false,
power: false,
event: 1,
trustprogress: 0,
trust: false,
templock: false,
}>>
<<set $ava = {
name: "Ava",
hasmet: false,
hasaddress: false,
power: false,
event: 1,
trustprogress: 0,
trust: false,
templock: false,
}>>
<<set $peta = {
name: "Peta",
hasmet: false,
hasaddress: false,
power: false,
event: 1,
trustprogress: 0,
trust: false,
templock: false,
}>>/*
Date & Time Widget Setup
*/
<<set
window.GameDays to [
"Sun", "Mon", "Tue", "Wed", "Thu", "Fri", "Sat"
];
window.GameMonths to [
"Jan", "Feb", "Mar", "Apr", "May", "Jun",
"Jul", "Aug", "Sep", "Oct", "Nov", "Dec"
];
/*
Below we have to use the multi-parameter version of the Date
constructor, rather than the date string version, because the
date string version treats a missing timezone offset as UTC.
While there are ways to determine players' timezone offsets,
so they could be added to a date string, it's more convenient
simply to use the multi-parameter constructor.
The point of this is so that you can simply initialize the game
world clock to whatever date and time you wish without having to
worry about the players' timezone offsets, while still ensuring
that they all see the same game world dates and times.
*/
/* params: year , month(0-based) , day , hour(24H) , minute [, second ] */
$gameDate to new Date(2020, 6, 6, 12, 30); /* e.g. Mar 17, 2015 03:24 */
>>
/*
Date & Time Advancement Widget Definitions
*/
/* Adds the specified number of minutes. */
<<widget "addmins">>\
<<run $gameDate.setMinutes($gameDate.getMinutes() + $args[0])>>\
<</widget>>
/* Adds the specified number of hours. */
<<widget "addhours">>\
<<run $gameDate.setHours($gameDate.getHours() + $args[0])>>\
<</widget>>
/* Adds the specified number of days. */
<<widget "adddays">>\
<<run $gameDate.setHours($gameDate.getHours() + $args[0] * 24)>>\
<</widget>>
/*
Date & Time Printing Widget Definitions
*/
/* Prints the current date ("{weekday} {month} {day}, {year}"). */
<<widget "date">>\
<<print String.format("{0} {1} {2}, {3}",
GameDays[$gameDate.getDay()],
GameMonths[$gameDate.getMonth()],
$gameDate.getDate(),
$gameDate.getFullYear()
)>>\
<</widget>>
/* Prints the current time (12H). */
<<widget "time12hr">>\
<<if $gameDate.getHours() eq 0>>\
12\
<<elseif $gameDate.getHours() gt 12>>\
<<print $gameDate.getHours() - 12>>\
<<else>>\
<<print $gameDate.getHours()>>\
<</if>>:\
<<if $gameDate.getMinutes() lt 10>>0<</if>><<print $gameDate.getMinutes()>> \
<<if $gameDate.getHours() gte 12>>PM<<else>>AM<</if>>\
<</widget>>
/* Prints the current time (24H). */
<<widget "time24hr">>\
<<if $gameDate.getHours() lt 10>>0<</if>><<print $gameDate.getHours()>>:\
<<if $gameDate.getMinutes() lt 10>>0<</if>><<print $gameDate.getMinutes()>>\
<</widget>>
/* Prints the current date and time (12H). */
<<widget "datetime">><<date>> <<time12hr>> (<<time24hr>>)<</widget>><div class="image100">
<img src="resources/locations/livingroom.webp" alt="livingroom.webp"/>
</div>
You are in the Living Room of your home.
<<nobr>>
<<if $gameDate.getHours() gte 22 or $gameDate.getHours() lt 7>>
//You cannot wait at this time.//
<<else>>
<<link[[Wait an Hour|mc-home]]>><<addhours 1>><</link>>
<</if>>
<</nobr>>
Characters present at this location:
<<nobr>>
<<if $gameDate.getHours() gte 19 and $gameDate.getHours() lt 21>>
[img[resources/avatars/lexi.webp][lexi-hub-home]]
<</if>>
<<if $gameDate.getHours() gte 16 and $gameDate.getHours() lt 18 or $gameDate.getHours() gte 18 and $gameDate.getHours() lt 19 and $gameDate.getMinutes() gte 0 and $gameDate.getMinutes() lt 30 or $gameDate.getHours() gte 19 and $gameDate.getHours() lt 20>>
[img[resources/avatars/alli.webp][alli-hub-home]]
<</if>>
<<if $gameDate.getHours() gte 14 and $gameDate.getHours() lt 17 or $gameDate.getHours() gte 19 and $gameDate.getHours() lt 20>>
[img[resources/avatars/carolina.webp][carolina-hub-home]]
<</if>>
<</nobr>>
Here you can find:
<<link[[The Kitchen|home-kitchen]]>><<addmins 5>><</link>>
<<link[[The Bathroom|home-bathroom]]>><<addmins 5>><</link>>
<<link[[Your Bedroom|home-mc-room]]>><<addmins 5>><</link>>
<<link[[Carolina's Bedroom|home-carolina-room]]>><<addmins 5>><</link>>
<<link[[Alli's Bedroom|home-alli-room]]>><<addmins 5>><</link>>
<<nobr>>
<<if $gameDate.getHours() gte 21 and $gameDate.getHours() lt 22>>
<<if $lexi.event is 3>>
[[Check on Mom|lexi-event-03a]]
<<else>>
<<link[[Mom's Bedroom|home-mom-room]]>>
<<addmins 5>>
<</link>>
<</if>>
<<else>>
<<link[[Mom's Bedroom|home-mom-room]]>>
<<addmins 5>>
<</link>>
<</if>><</nobr>>
Where would you like to go?
<<link[[Travel to the Estate|estate]]>><<addmins 20>><</link>>
<<link[[Travel into Town|town]]>><<addmins 20>><</link>>
<<nobr>>
<<if $gameDate.getHours() gte 7 and $gameDate.getHours() lt 15>>
<<if $gameDate.getDay() is 1 or $gameDate.getDay() is 2 or $gameDate.getDay() is 3 or $gameDate.getDay() is 4 or $gameDate.getDay() is 5>>
<<link[[Travel to the Community Centre|community-centre]]>><<addmins 20>><</link>>
<<elseif $gameDate.getDay() is 0 or $gameDate.getDay() is 6>>
The Community Centre is closed.
<</if>>
<<else>>
The Community Centre is Closed.
<</if>>
<</nobr>>
<div class="image100">
<img src="resources/locations/mainlobby.webp" alt="mainlobby.webp"/>
</div>
You are in the Main Lobby of the Community Centre.
<<if $gameDate.getHours() gte 9 and $gameDate.getHours() lt 15>>Here you can find:
<<link[[The Staff Office|office]]>><<addmins 10>><</link>>
<<link[[The Mezzanine|mezzanine]]>><<addmins 10>><</link>>
<<link[[The Locker Room|locker-room]]>><<addmins 10>><</link>>
<<link[[The Storage Room|storage-room]]>><<addmins 10>><</link>>
<<link[[The Roof|roof]]>><<addmins 10>><</link>>
<<link[[Wait an Hour|community-centre]]>><<addhours 1>><</link>>
<<link[[Skip to 3pm|community-centre]]>><<set $gameDate.setHours(15)>><<set $gameDate.setMinutes(0)>><</link>><<else>><<link[[Travel to your Home|mc-home]]>><<addmins 20>><</link>>
<<link[[Travel to the Estate|estate]]>><<addmins 20>><</link>>
<<link[[Travel into Town|town]]>><<addmins 20>><</link>><</if>><div class="image100">
<img src="resources/locations/estate.webp" alt="estate.webp"/>
</div>
You are in standing in the Estate.
<<nobr>>
<<if $gameDate.getHours() gte 22 or $gameDate.getHours() lt 7>>
//You cannot wait at this time.//
<<else>>
<<link[[Wait an Hour|estate]]>><<addhours 1>><</link>>
<</if>>
<<if $megan.event is 3>><br>
You spot Megan walking on the Estate.<br>
[[Approach her|megan-event-03a]]
<</if>>
<</nobr>>
Here you can find:
<<nobr>><<if $game.visitbar is true>>
<<if $riley.hasmet is true and $riley.event is 1>>
[[Meet Riley at the Bar|riley-event-01a-CHOICE]]
<<else>>
[[The Bar|bar]]
<</if>>
<</if>><</nobr>>
<<nobr>><<if $alessa.hasaddress is true>>
<<if $gameDate.getHours() gte 22 or $gameDate.getHours() lt 7>>
It is too late to visit Alessa.
<<elseif $gameDate.getHours() gte 7 or $gameDate.getHours() lt 22>>
<<link[[Alessa's Home|alessa-home]]>><<addmins 10>><</link>>
<</if>>
<<elseif $alessa.hasaddress is false>>
<span title="Continue further with Alessa's questline">
Undiscovered Location
</span>
<</if>><</nobr>>
<<nobr>><<if $skin.hasaddress is true>>
<<if $gameDate.getHours() gte 22 or $gameDate.getHours() lt 7>>
It is too late to visit Skin.
<<elseif $gameDate.getHours() gte 7 or $gameDate.getHours() lt 22>>
<<link[[Skin's Home|skin-home]]>><<addmins 10>><</link>>
<</if>>
<<elseif $skin.hasaddress is false>>
<span title="Continue further iwth Skin's questline">
Undiscovered Location
</span>
<</if>><</nobr>>
<<nobr>><<if $kristen.hasaddress is true>>
<<if $gameDate.getHours() gte 22 or $gameDate.getHours() lt 7>>
It is too late to visit Kristen.
<<elseif $gameDate.getHours() gte 7 or $gameDate.getHours() lt 22>>
<<link[[Kristen's Home|kristen-home]]>><<addmins 10>><</link>>
<</if>>
<<elseif $kristen.hasaddress is false>>
<span title="Continue further with Kristen's questline">
Undiscovered Location
</span>
<</if>><</nobr>>
<<nobr>><<if $megan.hasaddress is true>>
<<if $gameDate.getHours() gte 22 or $gameDate.getHours() lt 7>>
It is too late to visit Megan.
<<elseif $gameDate.getHours() gte 7 or $gameDate.getHours() lt 22>>
<<link[[Megan's Home|megan-home]]>><<addmins 10>><</link>>
<</if>>
<<elseif $megan.hasaddress is false>>
<span title="Continue further with Megan's questline">
Undiscovered Location
</span>
<</if>><</nobr>>
<<nobr>><<if $alex.hasaddress is true>>
<<if $gameDate.getHours() gte 22 or $gameDate.getHours() lt 7>>
It is too late to visit Alex.
<<elseif $gameDate.getHours() gte 7 or $gameDate.getHours() lt 22>>
<<link[[Alex's Home|alex-home]]>><<addmins 10>><</link>>
<</if>>
<<elseif $alex.hasaddress is false>>
<span title="Continue further with Carolina's questline">
Undiscovered Location
</span>
<</if>><</nobr>>
Where would you like to go?
<<link[[Travel Home|mc-home]]>><<addmins 20>><</link>>
<<link[[Travel into Town|town]]>><<addmins 20>><</link>>
<<nobr>>
<<if $gameDate.getHours() gte 7 and $gameDate.getHours() lt 15>>
<<if $gameDate.getDay() is 1 or $gameDate.getDay() is 2 or $gameDate.getDay() is 3 or $gameDate.getDay() is 4 or $gameDate.getDay() is 5>>
<<link[[Travel to the Community Centre|community-centre]]>><<addmins 20>><</link>>
<<elseif $gameDate.getDay() is 0 or $gameDate.getDay() is 6>>
The Community Centre is closed.
<</if>>
<<else>>
The Community Centre is Closed.
<</if>>
<</nobr>><div class="image100">
<img src="resources/locations/mezzanine.webp" alt="mezzanine.webp"/>
</div>
You are on the Mezzanine.
Characters present at this location:
[img[resources/avatars/skin.webp][skin-hub-community]]
<<link[[Leave|community-centre]]>><<addmins 10>><</link>><div class="image100">
<img src="resources/locations/storageroom.webp" alt="storageroom.webp"/>
</div>
You are in the Storage Room.
Characters present at this location:
[img[resources/avatars/kristen.webp][kristen-hub-community]]
<<link[[Leave|community-centre]]>><<addmins 10>><</link>><div class="image100">
<img src="resources/locations/roof.webp" alt="roof.webp"/>
</div>
You are on the Roof.
Characters present at this location:
[img[resources/avatars/megan.webp][megan-hub-community]]
<<link[[Leave|community-centre]]>><<addmins 10>><</link>><div class="image100">
<img src="resources/locations/lockerroom.webp" alt="lockerroom.webp"/>
</div>
You are in the Locker Room.
Characters present at this location:
[img[resources/avatars/alessa.webp][alessa-hub-community]]
<<link[[Leave|community-centre]]>><<addmins 10>><</link>><div class="image100">
<img src="resources/locations/mcroom.webp" alt="mcroom.webp"/>
</div>
You are in your bedroom.
<<link[[Use Computer|mc-pc]]>><<addmins 5>><</link>>
<<link[[Skip the day|home-mc-room]]>><<set $gameDate.setHours(22)>><<set $gameDate.setMinutes(0)>><</link>>
<<nobr>>
<<if $gameDate.getHours() gte 22>>
<<link[[Go to Sleep|sleep]]>><<set $gameDate.setHours(7)>><<set $gameDate.setMinutes(30)>><<adddays 1>><</link>>
<<elseif $gameDate.getHours() lt 7>>
<<link[[Go to Sleep|sleep]]>><<set $gameDate.setHours(7)>><<set $gameDate.setMinutes(30)>><</link>>
<<elseif $gameDate.getHours() gte 7 and $gameDate.getHours() lt 22>>
<<link[[Rest for an Hour|home-mc-room]]>><<addhours 1>><</link>>
<</if>>
<</nobr>>
Characters present at this location:
<<link[[Leave|mc-home]]>><<addmins 5>><</link>><div class="image100">
<img src="resources/locations/carolinaroom.webp" alt="carolinaroom.webp"/>
</div>
You are in Carolina's Bedroom.
Characters present at this location:
<<nobr>>
<<if $gameDate.getHours() gte 22 or $gameDate.getHours() lt 7>>
//Carolina is asleep.//
<<elseif $gameDate.getHours() gte 7 and $gameDate.getHours() lt 8 or $gameDate.getHours() gte 17 and $gameDate.getHours() lt 18 or $gameDate.getHours() gte 20 and $gameDate.getHours() lt 22>>
[img[resources/avatars/carolina.webp][carolina-hub-home]]<br>
<</if>>
<</nobr>>
<<link[[Leave|mc-home]]>><<addmins 5>><</link>>
<div class="image100">
<img src="resources/locations/alliroom.webp" alt="alliroom.webp"/>
</div>
You are in Alli's Bedroom.
Characters present at this location:
<<nobr>>
<<if $gameDate.getHours() gte 22 or $gameDate.getHours() lt 7>>
//Alli is asleep.//
<<elseif $gameDate.getHours() gte 7 and $gameDate.getHours() lt 8 and $gameDate.getMinutes() gte 30 and $gameDate.getMinutes() lt 60 or $gameDate.getHours() gte 8 and $gameDate.getHours() lt 9 and $gameDate.getMinutes() gte 0 and $gameDate.getMinutes() lt 30 or $gameDate.getHours() gte 9 and $gameDate.getHours() lt 11 or $gameDate.getHours() gte 20 and $gameDate.getHours() lt 21 and $gameDate.getMinutes() gte 30 and $gameDate.getMinutes() lt 60 or $gameDate.getHours() gte 21 and $gameDate.getHours() lt 22>>
[img[resources/avatars/alli.webp][alli-hub-home]]
<</if>>
<</nobr>>
<<link[[Leave|mc-home]]>><<addmins 5>><</link>><div class="image100">
<img src="resources/locations/momroom.webp" alt="momroom.webp"/>
</div>
You are in Mom's Bedroom.
Characters present at this location:
<<nobr>>
<<if $gameDate.getHours() gte 22 or $gameDate.getHours() lt 7>>
//Mom is asleep.//
<<if $lexi.trust is true>>
[[Mom Bedroom Event|lexi-bedroom-event-01]]
<</if>>
<<elseif $gameDate.getHours() gte 7 and $gameDate.getHours() lt 8 and $gameDate.getMinutes() gte 0 and $gameDate.getMinutes() lt 30 or $gameDate.getHours() gte 15 and $gameDate.getHours() lt 16 and $gameDate.getMinutes() gte 30 and $gameDate.getMinutes() lt 60 or $gameDate.getHours() gte 16 and $gameDate.getHours() lt 18 or $gameDate.getHours() gte 21 and $gameDate.getHours() lt 22>>
[img[resources/avatars/lexi.webp][lexi-hub-home]]
<</if>><</nobr>>
<<link[[Leave|mc-home]]>><<addmins 5>><</link>>
<div class="image100">
<img src="resources/locations/kitchen.webp" alt="kitchen.webp"/>
</div>
You are in the Kitchen.
Characters present at this location:
<<nobr>>
<<if $gameDate.getHours() gte 8 and $gameDate.getHours() lt 9 or $gameDate.getHours() gte 18 and $gameDate.getHours() lt 19>>
[img[resources/avatars/lexi.webp][lexi-hub-home]]
<</if>>
<<if $gameDate.getHours() gte 8 and $gameDate.getHours() lt 9 and $gameDate.getMinutes() gte 30 and $gameDate.getMinutes() lt 60 or $gameDate.getHours() gte 11 and $gameDate.getHours() lt 12 or $gameDate.getHours() gte 18 and $gameDate.getHours() lt 19 and $gameDate.getMinutes() gte 30 and $gameDate.getMinutes() lt 60>>
[img[resources/avatars/alli.webp][alli-hub-home]]
<</if>>
<<if $gameDate.getHours() gte 8 and $gameDate.getHours() lt 9 and $gameDate.getMinutes() gte 30 and $gameDate.getMinutes() lt 60 or $gameDate.getHours() gte 13 and $gameDate.getHours() lt 14 or $gameDate.getHours() gte 18 and $gameDate.getHours() lt 19 and $gameDate.getMinutes() gte 30 and $gameDate.getMinutes() lt 60>>
[img[resources/avatars/carolina.webp][carolina-hub-home]]
<</if>>
<</nobr>>
<<link[[Leave|mc-home]]>><<addmins 5>><</link>><div class="image100">
<img src="resources/locations/alessahome.webp" alt="alessahome.webp"/>
</div>
You are in Alessa's Home.
Characters present at this location:
<<nobr>>
<<if $gameDate.getHours() gte 22 or $gameDate.getHours() lt 7>>
//Alessa is asleep.//
<<else>>
[img[resources/avatars/alessa.webp][alessa-hub-home]]
<</if>>
<</nobr>>
<<link[[Leave|estate]]>><<addmins 10>><</link>><div class="image100">
<img src="resources/locations/skinhome.webp" alt="skinhome.webp"/>
</div>
You are in Skin's Home.
Characters present at this location:
<<nobr>>
<<if $gameDate.getHours() gte 22 or $gameDate.getHours() lt 7>>
//Skin is asleep.//
<<else>>
[img[resources/avatars/skin.webp][skin-hub-home]]
<</if>>
<</nobr>>
<<link[[Leave|estate]]>><<addmins 10>><</link>><div class="image100">
<img src="resources/locations/kristenhome.webp" alt="kristenhome.webp"/>
</div>
You are in Kristen's Home.
Characters present at this location:
<<nobr>>
<<if $gameDate.getHours() gte 22 or $gameDate.getHours() lt 7>>
//Kristen is asleep.//
<<else>>
[img[resources/avatars/kristen.webp][kristen-hub-home]]
<</if>>
<</nobr>>
<<link[[Leave|estate]]>><<addmins 10>><</link>><div class="image100">
<img src="resources/locations/meganhome.webp" alt="meganhome.webp"/>
</div>
You are in Megan's Home.
Characters present at this location:
<<nobr>>
<<if $gameDate.getHours() gte 22 or $gameDate.getHours() lt 7>>
//Megan is asleep.//
<<else>>
[img[resources/avatars/megan.webp][megan-hub-home]]
<</if>>
<</nobr>>
<<link[[Leave|estate]]>><<addmins 10>><</link>>Here you can see your goals and any notes you acquire throughout the game. You can also see hints about how to progress with specific characters quest line.
<br>
<h3>Character Hints</h3>
<h3>Family</h3>
<b>Lexi:</b>
<<if $lexi.event is 1>>
Talk to Mom in the Kitchen.
<<elseif $lexi.event is 2>>
Talk to Mom in the Living Room.
<<elseif $lexi.event is 3>>
Go to Mom's Room after 9pm.
<<elseif $lexi.event is 4>>
Talk to Mom whilst she's alone in the Kitchen.
<<elseif $lexi.event is 5>>
Talk to Mom whilst she's alone in the Living Room.
<<elseif $lexi.event is 6>>
Talk to Mom in the Kitchen.
<<elseif $lexi.event is 7>>
Meet Mom in the Living Room on Friday.
<<elseif $lexi.event is 8>>
Talk to Mom at the Pool whilst at the resort.
<<elseif $lexi.event is 9>>
Talk to Mom whilst she's alone in the Living Room.
<<elseif $lexi.event gte 10>>
I have reached the end of content for this version.
<</if>>
<br>
<b>Alli:</b>
<<if $alli.event is 1>>
Talk to Alli in her Bedroom.
<<elseif $alli.event is 2>>
Talk to Alli in her Bedroom.
<<elseif $alli.event is 3>>
<<if $alli.templock is true>>
Apologise to Alli in her Bedroom.
<<elseif $alli.templock is false>>
Talk to Alli whilst she's alone in the Living Room.
<</if>>
<<elseif $alli.event is 4>>
Talk to Alli whilst she's alone in the Living Room.
<<elseif $alli.event is 5>>
Talk to Alli in her Bedroom after 9pm.
<<elseif $alli.event gte 6>>
I have reached the end of content for this version.
<</if>>
<br>
<b>Carolina:</b>
<<if $carolina.event is 1>>
Talk to Carolina in the Living Room.
<<elseif $carolina.event is 2>>
Talk to Carolina in her Bedroom.
<<elseif $carolina.event is 3>>
I should look in the forest for a spot for Carolina to practice.
<<elseif $carolina.event is 4>>
Talk to Carolina in her Bedroom.
<<elseif $carolina.event is 5>>
Join Carolina in the Bathroom.
<<elseif $carolina.event is 6>>
Talk to Carolina in her Bedroom.
<<elseif $carolina.event is 7>>
Talk to Carolina in her Bedroom.
<<elseif $carolina.event gte 8>>
I have reached the end of content for this version.
<</if>>
<br>
<h3>Community Service</h3>
<b>Alessa:</b>
<<if $alessa.event is 1>>
Talk to Alessa at the Community Center.
<<elseif $alessa.event is 2>>
Talk to Alessa at the Community Center.
<<elseif $alessa.event is 3>>
Talk to Alessa at her flat on the Estate.
<<elseif $alessa.event is 4>>
Talk to Alessa at her flat on the Estate after 7pm.
<<elseif $alessa.event is 5>>
Talk to Alessa at the Community Centre
<<elseif $alessa.event is 6>>
Talk to Alessa at her flat on the Estate.
<<elseif $alessa.event is 7>>
Talk to Alessa at the Community Centre
<<elseif $alessa.event is 8>>
Talk to Alessa at her flat on the Estate.
<<elseif $alessa.event is 9>>
Talk to Alessa at her flat on the Estate.
<<elseif $alessa.event gte 10>>
I have reached the end of content for this version.
<</if>>
<br>
<b>Skin:</b>
<<if $skin.event is 1>>
Talk to Skin at the Community Center.
<<elseif $skin.event is 2>>
Talk to Skin at the Community Center.
<<elseif $skin.event is 3>>
Talk to Skin at her flat on the Estate.
<<elseif $skin.event is 4>>
Talk to Skin at her flat on the Estate.
<<elseif $skin.event is 5>>
Talk to Skin at the Community Center.
<<elseif $skin.event is 6>>
Talk to Skin at the Community Center.
<<elseif $skin.event is 7>>
Talk to Skin at her flat on the Estate.
<<elseif $skin.event gte 8>>
I have reached the end of content for this version.
<</if>>
<br>
<b>Kristen:</b>
<<if $kristen.event is 1>>
Talk to Kristen at the Community Center.
<<elseif $kristen.event is 2>>
Talk to Kristen at the Community Center.
<<elseif $kristen.event gte 3>>
I have reached the end of content for this version.
<</if>>
<br>
<b>Megan:</b>
<<if $megan.event is 1>>
Talk to Megan at the Community Center.
<<elseif $megan.event is 2>>
Talk to Megan at the Community Center.
<<elseif $megan.event is 3>>
I should wander around the estate.
<<elseif $megan.event is 4>>
Talk to Megan at the Community Center.
<<elseif $megan.event is 5>>
Talk to Megan at the Community Center.
<<elseif $megan.event is 6>>
Meet Megan at the Hospital.
<<elseif $megan.event is 7>>
Talk to Megan at the Community Center.
<<elseif $megan.event is 8>>
I should meet Riley at the Bar before talking to Megan at the Community Center.
<<elseif $megan.event is 9>>
Talk to Megan at her home on the Estate.
<<elseif $megan.event gte 10>>
I have reached the end of content for this version.
<</if>>
<br>
<h3>Other Characters</h3>
<b>Lauren:</b>
<<if $lauren.event is 1>>
Talk to Lauren at the Community Center.
<<elseif $megan.event gte 2>>
I have reached the end of content for this version.
<br><</if>>
<<if $chanel.hasmet is true>>
<b>Doctor Preston:</b>
<<if $chanel.event is 1>>
Talk to Doctor Preston at the Hospital.
<<elseif $chanel.event gte 2>>
I have reached the end of content for this version.
<</if>>
<br><</if>>
<<if $riley.hasmet is true>>
<b>Riley:</b>
<<if $riley.event is 1>>
Meet Riley at the Bar on the Estate.
<<elseif $riley.event gte 2>>
I have reached the end of content for this version.
<</if>>
<br><</if>>
<hr>
<h3>Other Notes</h3>
<<if $alessa.event gt 2>>
When applied to me, some societal norms do not apply, such as the taboo regarding incest.
<</if>><br>
<br>
<<if $skin.event gt 2>>
By changing reality, I should be able to acquire new abilities, and possibly more powers.
<</if>><br>
<br>
<<if $kristen.event gt 2>>
It's normal for me to date or sleep with multiple women, with those women seeing it as a normal thing to do. Additionally, those standards don't apply to the women, and they see me as their exclusive partner.
<</if>><br>
<br>
<<back>>This is the easter-egg.
This passage is not accessible through normal gameplay. It has no links to or from it, and as such ...
What are you doing here?Here you can see profiles and descriptions for the characters you encounter throughout your time on Community Service.
[img[resources/avatars/player.webp][mc-profile]]
Family Members:
<<if $lexi.hasmet is true>>[img[resources/avatars/lexi.webp][lexi-profile]]<</if>><<if $alli.hasmet is true>>[img[resources/avatars/alli.webp][alli-profile]]<</if>><<if $carolina.hasmet is true>>[img[resources/avatars/carolina.webp][carolina-profile]]<</if>><<if $cory.hasmet is true>>[img[resources/avatars/cory.webp][cory-profile]]<</if>><<if $haley.hasmet is true>>[img[resources/avatars/haley.webp][haley-profile]]<</if>>
Community Service Group:
<<if $alessa.hasmet is true>>[img[resources/avatars/alessa.webp][alessa-profile]]<</if>><<if $skin.hasmet is true>>[img[resources/avatars/skin.webp][skin-profile]]<</if>><<if $kristen.hasmet is true>>[img[resources/avatars/kristen.webp][kristen-profile]]<</if>><<if $megan.hasmet is true>>[img[resources/avatars/megan.webp][megan-profile]]<</if>>
Other Characters:
<<if $player.mirrormet is true>>[img[resources/avatars/mirror.webp][mirror-profile]]<</if>><<if $lauren.hasmet is true>>[img[resources/avatars/lauren.webp][lauren-profile]]<</if>><<if $chanel.hasmet is true>>[img[resources/avatars/chanel.webp][chanel-profile]]<</if>><<if $veruca.hasmet is true>>[img[resources/avatars/veruca.webp][veruca-profile]]<</if>><<if $lena.hasmet is true>>[img[resources/avatars/lena.webp][lena-profile]]<</if>><<if $alex.hasmet is true>>[img[resources/avatars/alex.webp][alex-profile]]<</if>><<if $riley.hasmet is true>>[img[resources/avatars/riley.webp][riley-profile]]<</if>><<if $ava.hasmet is true>>[img[resources/avatars/ava.webp][ava-profile]]<</if>><<if $peta.hasmet is true>>[img[resources/avatars/peta.webp][peta-profile]]<</if>>
<<back>><div class="image100">
<img src="resources/characters/mc/profile.webp" alt="profile.webp"/>
</div>
!!!You
Power: <<if $player.power is true>>Reality Warping<<else>>Unknown<</if>>
Reason for Community Service: Accomplice to Burglary
Description:
One night, a close friend called in a favour you owed them. They led you to a quiet neighbourhood, around the back of somebody's house, and broke in through a window. You realised that they had called you to help them break in and rob the property, and as such promptly left the scene.
A few days later, the police showed up at your door. CCTV from a house in the neighbourhood placed you at the scene the night of the burglary. You were placed under arrest and your house searched, however, in the absence of the stolen property and your claims of your friend being the main perpetrator, you were given community service instead of jail time.
During your first day on community service, a freak storm appeared over the estate, and lightning struck close by to you and your fellow young offenders. <<if $player.power is true>>Following the storm, you discovered that you had developed a strange power: the world around you changed in an instant, and you could suddenly learn new skills with relative ease.
But just how friendly will this new world be?<</if>>
<<back>><div class="image100">
<img src="resources/characters/alessasavage/profile.webp" alt="profile.webp"/>
</div>
!!!Alessa
Power: <<if $alessa.power is true>>Mind Reading<<else>>Unknown<</if>>
Reason for Community Service: Assault
Description:
After correctly suspecting that her (now ex) partner was cheating on her with another woman, Alessa confronted the other woman in a public place. After a short and heated argument, the conversation turned violent. Both parties emerged physically unharmed, and as the instigator, Alessa was given community service for the assault.
During her first day on community service, a freak storm appeared over the estate, and lightning struck close by to her and the fellow young offenders. <<if $alessa.power is true>>Following the storm, Alessa discovered that she was able to hear the thoughts of those around her, and to a certain extent identify when a person was lying.<</if>>
Timetable:
<b>07:00 - 09:00</b> : At Home
<b>09:00 - 17:00</b> : Community Service (Weekday only)
<b>17:00 - 22:00</b> : At Home
<b>22:00 - 07:00</b> : Asleep
<<back>><div class="image100">
<img src="resources/characters/skindiamond/profile.webp" alt="profile.webp"/>
</div>
!!!Skin
Power: <<if $skin.power is true>>Bring graffiti art to life<<else>>Unknown<</if>>
Reason for Community Service: Vandalism via Graffiti
Description:
Since she was young, Skin always had an affinity for art, and as she grew into her teen years, naturally gravitated towards Graffiti art. For some time she had managed to stealthily put her art up around the estate. Unfortunately, her luck had to run out at one point, and she was caught before her last painting could be finished.
During her first day on community service, a freak storm appeared over the estate, and lightning struck close by to her and the fellow young offenders. <<if $skin.power is true>>Following the Storm, whilst practicing her graffiti art at home, Skin discovered she now had the power to bring her art to life, animating the subjects.<</if>>
Timetable:
<b>07:00 - 09:00</b> : At Home
<b>09:00 - 17:00</b> : Community Service (Weekday only)
<b>17:00 - 22:00</b> : At Home
<b>22:00 - 07:00</b> : Asleep
<<back>><div class="image100">
<img src="resources/characters/kristenscott/profile.webp" alt="profile.webp"/>
</div>
!!!Kristen
Power: <<if $kristen.power is true>>Future Visions<<else>>Unknown<</if>>
Reason for Community Service: Shoplifting
Description:
After several months of verbal and physical abuse from her mother's new partner, her step-dad finally had enough with Kristen and kicked her out of her own home. Life on the streets was tough, and soon Kristen attempted to steal a small amount of food in order to survive. However, her attempt was unsuccessful, and due to the minor severity of the crime, was given community service.
During her first day on community service, a freak storm appeared over the estate, and lightning struck close by to her and the fellow young offenders. <<if $kristen.power is true>>Immediately following the storm, Kristen uncontrollably experiences a vision of the future: a dark reality in which the sky has turned red, the sun is permanently eclipsed, and a shadowy group actively killed people in the street.<</if>>
Timetable:
<b>07:00 - 09:00</b> : At Home
<b>09:00 - 17:00</b> : Community Service (Weekday only)
<b>17:00 - 22:00</b> : At Home
<b>22:00 - 07:00</b> : Asleep
<<back>><div class="image100">
<img src="resources/characters/meganrain/profile.webp" alt="profile.webp"/>
</div>
!!!Megan
Power: <<if $megan.power is true>>Misfortune<<else>>Unknown<</if>>
Reason for Community Service: Driving on a suspended license
Description:
Having been in trouble in the past, Megan had already had her driver's license suspended and was given a 2 year driving ban. However, her mother's health had over previous weeks been getting worse and worse, and when Megan got the call to say her mother had been rushed to hospital, Megan's driving ban was the least of her worries. Unfortunately Megan never reached the hospital, and due to her driving ban, was given community service.
During her first day on community service, a freak storm appeared over the estate, and lightning struck close by to her and the fellow young offenders. <<if $megan.power is true>>Following the storm, Megan began to experience a lot of bad luck, and eventually realised her misfortune was a result of her new power.<</if>>
Timetable:
<b>07:00 - 09:00</b> : At Home
<b>09:00 - 17:00</b> : Community Service (Weekday only)
<b>17:00 - 22:00</b> : At Home
<b>22:00 - 07:00</b> : Asleep
<<back>><div class="image100">
<img src="resources/characters/laurenphillips/profile.webp" alt="profile.webp"/>
</div>
!!!Lauren
Power: <<if $lauren.power is true>>X-Ray Vision<<else>>Unknown<</if>>
Description:
Lauren is the primary Probation Worker at the Estate's Community Centre. Having worked there for several years, she has monitored and rehabilitated dozens of groups of young offenders.
During the first day of community service for a new group, a freak storm appeared over the estate, and lightning struck close by to her and the young offenders.<<if $lauren.power is true>> Following the storm, Lauren fell ill for some time. However, once she recovered, Lauren discovered she now had the power of X-Ray Vision, allowing her to see through walls, clothing, and other solid objects.<</if>>
<<back>><div class="image100">
<img src="resources/characters/allirae/profile.webp" alt="profile.webp"/>
</div>
!!!Alli
Power: Unknown
Description:
During your initial arrest, your older sister began to doubt her trust in you. During your trial, your Mom and younger sister both came to accept your side of the story. However, your older sister was not so supportive, and has ignored and avoided you ever since.
<<if $alli.power is false>>During the storm, Alli was not at home, and it is not determined if she was caught up in the storm.<<elseif $alli.power is true>>During the Storm, Alli was caught out in the open and was struck with nearby lightning. Following the storm, Alli reveals that she discovered she now had a power. Activated by negative emotions, she describes it as being able to cause untold amounts of damage, but does not elaborate further.
<</if>>
Timetable:
<b>07:00 - 07:30</b> : The Bathroom
<b>07:30 - 08:30</b> : Her Bedroom
<b>08:30 - 09:00</b> : The Kitchen
<b>09:00 - 11:00</b> : Her Bedroom
<b>11:00 - 12:00</b> : The Kitchen
<b>12:00 - 16:00</b> : Not at Home
<b>16:00 - 18:30</b> : The Living Room
<b>18:30 - 19:00</b> : The Kitchen
<b>19:00 - 20:00</b> : The Living Room
<b>20:00 - 20:30</b> : The Bathroom
<b>20:30 - 22:00</b> : Her Bedroom
<b>22:00 - 07:00</b> : Asleep
<<back>>
<div class="image100">
<img src="resources/characters/lexiluna/profile.webp" alt="profile.webp"/>
</div>
!!!Mom
Power: None
Description:
During your initial arrest, your Mom began to doubt her trust in you. However, during your trial, she and your younger sister Carolina both came to accept your side of the story, and now support you as you complete your community service.
<<if $game.introcomplete is true>>During the storm, your Mom was indoors all day, and as such was not exposed to the storms unique properties. Your Mom remains one of the few individuals in your life who doesn't possess any Power of their own.<</if>>
Timetable:
<b>07:00 - 07:30</b> : Her Bedroom
<b>07:30 - 08:00</b> : The Bathroom
<b>08:00 - 09:00</b> : The Kitchen
<b>09:00 - 15:00</b> : At Work
<b>15:00 - 15:30</b> : The Bathroom
<b>15:30 - 18:00</b> : Her Bedroom
<b>18:00 - 19:00</b> : The Kitchen
<b>19:00 - 21:00</b> : The Living Room
<b>21:00 - 22:00</b> : Her Bedroom
<b>22:00 - 07:00</b> : Asleep
<<back>>Here you will find list of creditation and sources for all the images and videos used within this game.
Cast:
Family Members:
<img src="resources/ui/credits/lexi.webp" alt="lexi.webp"/><img src="resources/ui/credits/carolina.webp" alt="carolina.webp"/><img src="resources/ui/credits/alli.webp" alt="alli.webp"/><img src="resources/ui/credits/cory.webp" alt="alli.webp"/><img src="resources/ui/credits/haley.webp" alt="alli.webp"/>
Community Service Group:
<img src="resources/ui/credits/alessa.webp" alt="alessa.webp"/><img src="resources/ui/credits/skin.webp" alt="skin.webp"/><img src="resources/ui/credits/kristen.webp" alt="kristen.webp"/><img src="resources/ui/credits/megan.webp" alt="megan.webp"/>
Other Characters:
<img src="resources/ui/credits/lauren.webp" alt="lauren.webp"/><img src="resources/ui/credits/chanel.webp" alt="chanel.webp"/><img src="resources/ui/credits/veruca.webp" alt="veruca.webp"/><img src="resources/ui/credits/lena.webp" alt="lena.webp"/><img src="resources/ui/credits/alex.webp" alt="alex.webp"/><img src="resources/ui/credits/riley.webp" alt="alex.webp"/><img src="resources/ui/credits/ava.webp" alt="alex.webp"/><img src="resources/ui/credits/peta.webp" alt="alex.webp"/>
<hr>
Background images and event images have been taken from unsplash.com under the Unsplash License. Further attribution details can be found in the game files.
Event gifs and webms have been taken from giphy.com. Since some of this content originated in other media, all content is property of their respective owners.
Scene Images and Videos are properties of their respective production houses. Further attribution details can be found in the game files.
<<back>><<set $gameDate.setHours(9)>>
<<set $gameDate.setMinutes(0)>>
<div class="thought">
I should never have picked up the phone.
</div>
<br>
<<speech "Stranger">>
Mate, I need to call in that favour you owe me.
<</speech>>
<br>
<div class="thought">
I should never have agreed to go.
</div>
<br>
<<speech "You">>
Sure man, what do you need?
<</speech>>
<br>
<div class="thought">
I should never have trusted him.
</div>
<br>
<<speech "Stranger">>
I can explain later. I'll pick you up in an hour.
<</speech>>
<br>
<div class="thought">
I should have realised what was going on.
</div>
<br>
<<speech "You">>
Whose house is this? What are we doing here?
<</speech>>
<br>
<div class="thought">
I should've known long before the window broke.
</div>
<br>
<div class="action">
//SMASH//
</div>
<br>
<<speech "Stranger">>
Look, just keep quiet and keep watch.
<</speech>>
<br>
<div class="thought">
By then it was too late.
</div>
<br>
<<speech "You">>
Nah, I'm out. This is too much.
<</speech>>
<br>
<div class="thought">
They came by a few days later.
</div>
<br>
<div class="action">
//KNOCK KNOCK//
</div>
<br>
<<speech "Stranger">>
Young man, I'm placing you under arrest for breaking & entering and attempted burglary.
<</speech>>
<br>
<div class="thought">
In court I professed my innocence.
</div>
<br>
<<speech "You">>
I was led there by a friend. I didn't take anything.
<</speech>>
<br>
<div class="thought">
They believed the story, but I was still accessory to burglary.
</div>
<br>
<<speech "Stranger">>
By order of the court you are to serve your sentence on community service.
<</speech>>
<br>
<div class="thought">
And so, that led me [[here|intro-2-COMM]].
</div><<set $lauren.hasmet to true>>
<div class="image100">
<img src="resources/characters/laurenphillips/Intro/intro-01.webp" alt="intro-01.webp"/>
</div>
<hr>
<<speech "Lauren">>
Welcome to community service.
<</speech>>
<br>
<div class="thought">
She must be the probation worker, the one in charge of keeping all of us in line.
</div>
<br>
<<speech "Lauren">>
This is your chance to do something positive. A chance to really contribute and give something back to the community. You can help people and make a difference to the lives of others. That's what community service is all about.
<</speech>>
<br>
<div class="thought">
//sigh// This is not what I need first thing Monday morning.
</div>
<br>
<<speech "Megan">>
And how does pickin' up litter do that?
<</speech>>
<br>
<div class="action">
You turn to see who spoke.
</div>
<br>
<<set $megan.hasmet to true>>
<div class="image50">
<img src="resources/characters/Meganrain/Intro/intro-01.webp" alt="intro-01.webp"/>
</div>
<br>
<div class="thought">
Wow.
</div>
<br>
<<speech "Lauren">>
Picking up litter is only one aspect. Throughout your time I'm sure you'll also participate in some volunteer events. And besides, a clean community is a happy community. There are people who think you're, for lack of a better word, scum. It's up to you to prove them wrong.
<</speech>>
<br>
<<speech "Skin">>
What if they're right though? No offense, but maybe some of us are just criminals at heart.
<</speech>>
<br>
<div class="action">
The girl gestures towards one of the others on community service.
</div>
<br>
<<speech "Alessa">>
Did you want me to break your nose?
<</speech>>
<br>
<<speech "Skin">>
You see what I mean.
<</speech>>
<br>
<div class="action">
You check out the two girls who have joined the conversation.
</div>
<br>
<<set $skin.hasmet to true>>
<<set $alessa.hasmet to true>>
<div class="image50">
<img src="resources/characters/skindiamond/Intro/intro-01.webp" alt="intro-01.webp"/>
</div>
<br>
<div class="image50">
<img src="resources/characters/alessasavage/Intro/intro-01.webp" alt="intro-01.webp"/>
</div>
<br>
<div class="thought">
Is everyone on community service just hot girls?
</div>
<br>
<div class="link">
[[Continue|intro-3-NAME]]
</div><<speech "Lauren">>
Alright that's enough out of you two. I'm here to keep all of you in line, and along the way ensure that you are all rehabilitated into society.
<</speech>>
<br>
<div class="action">
Looking around, you spot that there is indeed a fifth member of your community service group.
</div>
<br>
<<set $kristen.hasmet to true>>
<div class="image50">
<img src="resources/characters/kristenscott/Intro/intro-01.webp" alt="intro-01.webp"/>
</div>
<br>
<div class="thought">
She seems a lot more shy than the others. Even if you barely talked to each other, you feel like you'll get along better with her than any of the others.
</div>
<br>
<<speech "Lauren">>
Today your job is simple. The benches outside of the community centre need repainting.
<</speech>>
<br>
<<speech "Megan">>
Are we just doing the jobs the council can't be arsed with?
<</speech>>
<br>
<div class="thought">
Looks like we're painting benches.
</div>
<br>
<div class="image75">
<img src="resources/events/bench.webp" alt="bench.webp"/>
</div>
<br>
<div class="action">
You and the others on community service are painting the benches outside of the Community Centre. After basic introductions, you've learned the names of the girls. Alessa and Skin are still arguing after earlier. Megan is lazily painting whilst on her phone. So it's just you and Kristen to talk.
</div>
<br>
<<speech "Kristen">>
So, what was your name again?
<</speech>>
<br>
<<speech "You">>
Call me <<textbox "$player.name" "John">>
<</speech>>
<br>
<div class="link">
[[Continue|intro-4-TALK]]
</div><<speech "You" "$player.name">>
My name is $player.name. So, what did you get done for?
<</speech>>
<br>
<<speech "Kristen">>
Shoplifting. I'd rather not say more than that. What did you do?
<</speech>>
<br>
<<speech "You" "$player.name">>
My friend tricked me into helping him break into somebody's house. I left very quickly but they got me on CCTV.
<</speech>>
<br>
<<speech "Kristen">>
Shit. That's some friend.
<</speech>>
<br>
<<speech "You" "$player.name">>
Not anymore.
<</speech>>
<br>
<div class="action">
The conversation between Alessa and Skin seems to be more civil so you and Kristen listen in to see what they're talking about as you continue painting.
</div>
<br>
<<speech "Skin">>
Wait let me guess. You seem like an assault kind of girl Alessa.
<</speech>>
<br>
<<speech "Alessa">>
Yeah, and you seem like a bitch.
<</speech>>
<br>
<<speech "Skin">>
So, am I wrong?
<</speech>>
<br>
<div class="action">
Alessa stays silent.
</div>
<br>
<<speech "Skin">>
Was it on reality TV?
<</speech>>
<br>
<<speech "Alessa">>
No it was at the supermarket.
<</speech>>
<br>
<div class="action">
Megan finishes her phone call and decides to join the conversation.
</div>
<br>
<<speech "Megan">>
All this talk and you haven't even told us what you did yet.
<</speech>>
<br>
<<speech "Skin">>
Me? I'm an artist. I draw works of art all across the city and get told off for the improvement.
<</speech>>
<br>
<<speech "Megan">>
So graffiti then. You know we have to clean up that shit.
<</speech>>
<br>
<<speech "Skin">>
It's art, not graffiti.
<</speech>>
<br>
<<speech "Megan">>
It's a shit stain on the wall, and we have to clean it up.
<</speech>>
<br>
<div class="action">
Skin storms up and fronts on Megan, knocking over a can of paint in the process.
</div>
<br>
<<speech "Skin">>
Call it shit one more time. Go on, say it to my face you slut.
<</speech>>
<br>
<div class="action">
At that moment Lauren emerges to break up the fight.
</div>
<br>
<<speech "Lauren">>
Break it up you two.
<</speech>>
<br>
<div class="link">
[[Continue|intro-5-STORM]]
</div><<speech "Lauren">>
You've only been here five minutes and you're already causing trouble.
<</speech>>
<br>
<div class="action">
You feel the temperature get a little colder.
</div>
<br>
<<speech "Lauren">>
And what about that? How did that fall over?
<</speech>>
<br>
<div class="action">
Lauren points at the fallen paint pot.
</div>
<br>
<div class="action">
Above, a formation of grey clouds move in.
</div>
<br>
<div class="image75">
<img src="resources/events/storm.webp" alt="storm.webp"/>
</div>
<br>
<div class="action">
This weather has certainly taken a turn.
</div>
<br>
<div class="action">
//SMASH//
</div>
<br>
<<speech "Lauren">>
That's my car!
<</speech>>
<br>
<div class="action">
Lightning struck down, the shockwave breaking the windows on Lauren's parked car.
</div>
<br>
<<speech "Lauren">>
Come on, we all need to get inside.
<</speech>>
<br>
<div class="action">
Lauren leads you and the group back up to the Community Centre. Lightning increases in frequency, striking down every few seconds, getting closer and closer.
</div>
<br>
<div class="action">
Outside the door, Lauren fumbles with her keys attempting to unlock the door.
</div>
<br>
<div class="video75">
<video src="resources/events/lightning.webm" alt="lightning.webm" autoplay loop/>
</div>
<br>
<div class="action">
You and the group are sent flying as lightning strikes nearby. You feel the surge of electricity move throughout your body.
</div>
<br>
<div class="link">
[[Later that day...|intro-6-HOME]]
</div><div class="action">
After the lightning storm earlier, Lauren fell ill and decided to give you and the rest of the group the rest of the day as she would be unable to supervise you.
</div>
<br>
<div class="action">
Even though you are certain you were struck by lightning, you know that can't be what happened. After all, a direct hit usually means death. But that's something to worry about another time.
</div>
<br>
<div class="image75">
<img src="resources/events/computer.webp" alt="computer.webp"/>
</div>
<br>
<div class="action">
For now though, you decide to relax on your laptop. You open up a new incognito tab, and browse the new updates on your favourite porn games.
</div>
<br>
<<speech "Mom">>
$player.name, dinner's ready.
<</speech>>
<br>
<div class="thought">
Oh well, the porn games can wait.
</div>
<br>
<div class="link">
[[Time to eat|intro-7-FAMILY]]
</div><<set $lexi.hasmet to true>>
<div class="image100">
<img src="resources/characters/lexiluna/Intro/intro-01.webp" alt="intro-01.webp"/>
</div>
<hr>
<<speech "Mom">>
You took your time. What were you doing up there?
<</speech>>
<br>
<<speech "You" "$player.name">>
Same old stuff, just browsing the internet. Is it just us today?
<</speech>>
<br>
<<speech "Mom">>
Your sisters should be along shortly.
<</speech>>
<br>
<div class="action">
You hear footsteps from the stairs behind you before your sisters both join you at the dinner table.
</div>
<br>
<<set $carolina.hasmet to true>>
<div class="image50">
<img src="resources/characters/carolinasweets/Intro/intro-01.webp" alt="intro-01.webp"/>
</div>
<br>
<div class="action">
Carolina is your younger sister. Always full of energy, you and her have always got on well with each other.
</div>
<br>
<<set $alli.hasmet to true>>
<div class="image50">
<img src="resources/characters/allirae/Intro/intro-01.webp" alt="intro-01.webp"/>
</div>
<br>
<div class="action">
Alli is your older sister. Unlike your relationship with Carolina, you and Alli rarely seem to see eye to eye. You remain civil with each other, but you lack the deep connection that you and Carolina share. This has become worse in recent weeks after your arrest.
</div>
<br>
<<speech "Mom">>
You two better sit and eat before the food goes cold.
<</speech>>
<br>
<div class="link">
[[Continue.|intro-8-DINNER]]
</div><div class="image75">
<img src="resources/events/pizza.webp" alt="pizza.webp"/>
</div>
<hr>
<div class="action">
You and your family are eating dinner.
</div>
<br>
<<speech "Carolina">>
So bro, how was community service?
<</speech>>
<br>
<<speech "You" "$player.name">>
I wasn't there that long. The probation worker fell ill after that storm.
<</speech>>
<br>
<<speech "Carolina">>
Yeah, me and my friend Alex got caught out in it. We barely got inside before it sent us flying off our feet.
<</speech>>
<br>
<<speech "Mom">>
Was it really that bad?
<</speech>>
<br>
<<speech "You" "$player.name">>
It was crazy. Appeared and disappeared within moments.
<</speech>>
<br>
<<speech "Carolina">>
And more lightning than I've ever seen.
<</speech>>
<br>
<div class="action">
The conversation changed to another topic, and dinner continued on as normal.
</div>
<br>
<<speech "Mom">>
$player.name, help your sister with the washing up.
<</speech>>
<br>
<<speech "Alli">>
I don't need his help, I can handle it.
<</speech>>
<br>
<<speech "Mom">>
It'll go quicker with two of you. Never look a gift horse in the mouth.
<</speech>>
<br>
<div class="action">
Mom ushered you into the kitchen.
</div>
<br>
<div class="video75">
<video src="resources/events/washingdishes.webm" alt="washingdishes.webm" autoplay loop muted/>
</div>
<br>
<div class="action">
You and your sister wash up quietly for a few minutes. The silence is agonizing.
</div>
<br>
<<speech "You" "$player.name">>
So... How has your day been?
<</speech>>
<br>
<<speech "Alli">>
Fine.
<</speech>>
<br>
<<speech "You" "$player.name">>
You're still not speaking to me?
<</speech>>
<br>
<<speech "Alli">>
Nope.
<</speech>>
<br>
<<speech "You" "$player.name">>
C'mon, what is your problem with me?
<</speech>>
<br>
<div class="action">
Alli stayed silent. The rest of the washing up was finished in silence, after which you returned to your room.
</div>
<br>
<div class="image75">
<img src="resources/events/computer.webp" alt="computer.webp"/>
</div>
<br>
<div class="action">
You spend the rest of the evening browsing the internet, playing video games, and reading news about the storm, before turning in for the night.
</div>
<br>
<div class="link">
[[Sleep|intro-9-DREAM]]
</div><div class="video75">
<video src="resources/events/lightning.webm" alt="lightning.webm" autoplay loop muted/>
</div>
<hr>
<div class="action">
During the night you dream of the storm. You dream of the lightning, and the surge of electricity. You dream of community service, and painting benches. You dream of the other young offenders, studying each of their perfect figures. You dream of porn games, and the hours you've spent late at night picturing your fantasies in your mind.
</div>
<br>
<div class="action">
You dream of a lot of things, but eventually you have to <<link[[wake up|intro-10-WAKE]]>>
<<set $gameDate.setHours(7)>>
<<set $gameDate.setMinutes(0)>>
<<adddays 1>>
<</link>>.
</div><<set $event.introstorm to true>>
<div class="action">
//BEEP BEEP BEEP//
</div>
<br>
<div class="action">
Your morning alarm brings you back to reality. Still groggy, you lie in bed a few more minutes.
</div>
<br>
<div class="action">
//KNOCK KNOCK//
</div>
<br>
<<speech "Mom">>
Wake up honey, you don't want to be late.
<</speech>>
<br>
<div class="action">
You turn to your bedroom door to respond.
</div>
<br>
<div class="image50">
<img src="resources/characters/lexiluna/Intro/intro-02.webp" alt="intro-02.webp"/>
</div>
<br>
<div class="action">
After a moment of shock you manage to stumble a response.
</div>
<br>
<<speech "You" "$player.name">>
Mom... Don't you want to put some clothes on?
<</speech>>
<br>
<div class="thought">
Mom was never very conservative with clothes, but she would never stroll around the house in only her underwear.
</div>
<br>
<<speech "Mom">>
Just trying something new. Besides, I don't see any problem with my clothing choice.
<</speech>>
<br>
<div class="thought">
Something really weird is going on.
</div>
<br>
<<speech "Mom">>
Now come on, get up or you'll be late to your community service.
<</speech>>
<br>
<div class="action">
You decide to do as she says, and she leaves the room as you climb out of bed. You start the day as you usually do, with a <<link[[morning shower|intro-11-CHOICE]]>>
<<addmins 10>>
<</link>>.
</div><div class="image100">
<img src="resources/characters/carolinasweets/profile.webp" alt="profile.webp"/>
</div>
!!!Carolina
Power: <<if $carolina.power is true>>Pyrokinesis<<else>>Unknown<</if>>
Description:
During your initial arrest, your younger sister began to doubt her trust in you. However, during your trial, she and your Mom both came to accept your side of the story, and now support you as you complete your community service.
During the storm, Carolina and her friend were struck with nearby lightning.<<if $carolina.power is true>> Following the storm, Carolina discovered that she now had the ability to create fire. However, her inability to gain control over the fire led her to live in fear of her ability.<</if>>
Timetable:
<b>07:00 - 08:00</b> : Her Bedroom
<b>08:00 - 08:30</b> : The Bathroom
<b>08:30 - 09:00</b> : The Kitchen
<b>09:00 - 13:00</b> : At College
<b>13:00 - 14:00</b> : The Kitchen
<b>14:00 - 17:00</b> : The Living Room
<b>17:00 - 18:00</b> : Her Bedroom
<b>18:00 - 18:30</b> : The Bathroom
<b>18:30 - 19:00</b> : The Kitchen
<b>19:00 - 20:00</b> : The Living Room
<b>20:00 - 22:00</b> : Her Bedroom
<b>22:00 - 07:00</b> : Asleep
<<back>>
<div class="action">
You are lost in thought as you walk to the bathroom to shower. Mom seemed to be acting quite strange, but it wasn't just that. You have this feeling that something else was off. You were so zoned out that you walked into the bathroom without knocking, and were faced with Carolina getting undressed.
</div>
<br>
<div class="image50">
<img src="resources/characters/carolinasweets/Intro/intro-02.webp" alt="intro-02.webp"/>
</div>
<br>
<<speech "You" "$player.name">>
Oops. Sorry sis, I didn't know you were in here.
<</speech>>
<br>
<div class="thought">
I should probably avert my eyes.
</div>
<br>
<<speech "Carolina">>
It's okay. I guess I just forgot to lock the door.
<</speech>>
<br>
<div class="image50">
<img src="resources/characters/carolinasweets/Intro/intro-03.webp" alt="intro-03.webp"/>
</div>
<br>
<div class="thought">
I should definitely avert my eyes.
</div>
<br>
<<speech "You" "$player.name">>
Well, just remember in future so I don't walk in on you again.
<</speech>>
<br>
<<speech "Carolina">>
Why? There's not really anything wrong with it.
<</speech>>
<br>
<div class="action">
It's weird that she's not freaking out about this right now.
</div>
<br>
<div class="image50">
<img src="resources/characters/carolinasweets/Intro/intro-04.webp" alt="intro-04.webp"/>
</div>
<br>
<<speech "Carolina">>
Besides, if you want we can always share.
<</speech>>
<br>
<div class="link">
<<link[[Freak out and leave.|intro-11a-LEAVE]]>>
<<addmins 5>>
<</link>>
<br>
<<link[[Share the shower.|intro-11b-STAY]]>>
<<addmins 5>>
<</link>>
</div>
<<speech "You" "$player.name">>
Okay, you're on. Let's share the shower.
<</speech>>
<br>
<<speech "Carolina">>
The shower seems to be acting up, is a bath okay?
<</speech>>
<br>
<<speech "You" "$player.name">>
A bath is fine as well.
<</speech>>
<br>
<div class="action">
As you start getting undressed, Carolina climbs into the bathtub and starts washing herself. You decide to check her out.
</div>
<br>
<div class="image100">
<img src="resources/characters/carolinasweets/Intro/intro-05.webp" alt="intro-05.webp"/>
</div>
<br>
<div class="action">
If this is a dream, you don't want to wake up. You can't deny that you've had this exact fantasy in the past. You would never have acted on it, but when opportunity knocks...
</div>
<br>
<<speech "Carolina">>
C'mon bro, what's taking you so long?
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/carolinasweets/Intro/intro-06.webp" alt="intro-06.webp"/>
</div>
<br>
<<speech "You" "$player.name">>
Sorry, just got lost in thought for a moment there.
<</speech>>
<br>
<<speech "Carolina">>
Well don't leave me all alone here.
<</speech>>
<br>
<div class="action">
You waste no more time undressing, and are in the tub within seconds. You and Carolina are separately washing yourselves. You can't help but admire her figure, whilst also thinking about how the fuck you came to be in this position. After a moment of thought you wonder whether you should try and push it further.
</div>
<br>
<div class="link">
<<link[[Push it further.|intro-11b1-PUSH]]>>
<<addmins 5>>
<</link>>
<br>
<<link[[Finish your bath.|intro-11a-LEAVE]]>>
<<addmins 5>>
<</link>>
</div> <<set $event.carolinaintroblowjob to false>>
<<set $event.intro0 to true>>
<div class="action">
You decide the situation was too weird and leave as quick as you can. Carolina looked a little confused as you left but you were not prepared to go any further. Shortly after you were back in your bedroom.
</div>
<br>
<div class="action">
As you get dressed for the day, you begin to think over the weird things that had already happened today.
</div>
<br>
<div class="thought">
First Mom wakes me up in nothing but her underwear, then Carolina undresses in front of me and even invites me to join her.
</div>
<br>
<div class="action">
You get the feeling that this won't be last of the weirdness.
</div>
<br>
<div class="action">
Before heading downstairs you decide to check your phone, which is where you spot several new apps that weren't there yesterday.
</div>
<br>
<center>
Phone:<br>
[img[resources/ui/buttons/NOTEPAD-large.webp][Notepad]]<br>
[img[resources/ui/buttons/HINTS-large.webp][Hints]]<br>
[img[resources/ui/buttons/CHARACTERS-large.webp][Characters]]<br>
[img[resources/ui/buttons/CHOICES-large.webp][Choices]]<br>
[img[resources/ui/buttons/TUTORIAL-large.webp][Tutorial]]<br>
[img[resources/ui/buttons/CREDITS-large.webp][Credits]]
</center>
<br>
<div class="thought">
How is this possible? Choices and Credits? And the Characters screen showed information that I haven't even learned yet.
</div>
<br>
<div class="action">
It all seemed very reminiscent of the porn games you frequented. You made a mental note to look into it later, for now, you had something more important on your mind: <<link[[breakfast|intro-12-BREAKFAST]]>>
<<addmins 10>>
<</link>>
</div><div class="image100">
<img src="resources/characters/lexiluna/Intro/intro-03.webp" alt="intro-03.webp"/>
</div>
<br>
<div class="action">
You took a seat at the kitchen table and wait as Mom fries up some eggs for breakfast. She was still dressed in only her underwear, but this didn't seem to bother her.
</div>
<br>
<<speech "Alli">>
Hey $player.name, could I speak to you for a moment?
<</speech>>
<br>
<div class="action">
You turn to face Alli, wondering what she has to say.
</div>
<br>
<div class="image50">
<img src="resources/characters/allirae/Intro/intro-02.webp" alt="intro-02.webp"/>
</div>
<br>
<div class="thought">
Alli as well, what is going on around here?
</div>
<br>
<<speech "You" "$player.name">>
Oh, so you decided to talk to me now?
<</speech>>
<br>
<<speech "Alli">>
Yes, I... I wanted to apologise for how I've been acting. I've been such a bitch to you and I just want you to know that I've had a sort of epiphany and I want to right some wrongs starting with how I've treated you.
<</speech>>
<br>
<div class="action">
She's speaking so fast you can barely keep up.
</div>
<br>
<<speech "You" "$player.name">>
Woah, slow down, breath. What's this about.?
<</speech>>
<br>
<<speech "Alli">>
Okay. //phew//. Last night I started thinking about everything going on right now. I was thinking about how you've got this community service thing and I was never supportive of you like everyone else was.
<</speech>>
<br>
<<speech "You" "$player.name">>
You made it clear from the start that you didn't believe my side of the story.
<</speech>>
<br>
<<speech "Alli">>
No, I didn't. Not until last night. Mom and Carolina have been beside you all the way and I just feel really bad that I turned my back on you. I mean, I'm your sister why did I do that?
<</speech>>
<br>
<div class="action">
You sit speechless, unable to comprehend this sudden change of heart.
</div>
<br>
<<speech "Alli">>
So, what I'm looking for is a fresh start between us two. Do you think that is possible? Can you forgive me?
<</speech>>
<br>
<<speech "You" "$player.name">>
I never held any grudge against you, so of course I can forgive you. Where is all this coming from anyway?
<</speech>>
<br>
<<speech "Alli">>
Like I said I was just thinking about it all last night, and this morning I woke up and realised I needed to change.
<</speech>>
<br>
<div class="action">
You made another mental note to add this to the growing list of weird shit going on today. Mom dishes up the eggs and breakfast continues normally, except for the increased amount of skin on show. By the end of the meal Alli had apologised almost a dozen different ways, you forgiving her each time.
</div>
<br>
<div class="action">
Whilst you wanted to stay at home and investigate further into all the strange stuff going on, you still had to attend your <<link[[community service|intro-13-LUCIUS]]>>
<<set $gameDate.setHours(9)>>
<<set $gameDate.setMinutes(0)>>
<</link>>.
</div><div class="thought">
Even if I go to hell, the price was worth it.
</div>
<br>
<div class="action">
You take the opportunity to try and push things further and take Carolina in your arms.
</div>
<br>
<div class="image100">
<img src="Resources/Characters/CarolinaSweets/Intro/intro-07.webp" alt="intro-07.webp"/>
</div>
<br>
<div class="action">
//whimper//
</div>
<br>
<div class="action">
You hear Carolina react to your touch. As you caress her, you feel your dick harden between her legs.
</div>
<br>
<div class="image100">
<img src="resources/characters/carolinasweets/Intro/intro-08.webp" alt="intro-08.webp"/>
</div>
<br>
<<speech "Carolina">>
Oh, maybe I should take care of that?
<</speech>>
<br>
<<speech "You" "$player.name">>
Go ahead sis.
<</speech>>
<br>
<div class="action">
You move to sit up on the rim of the bathtub as Carolina leans in front of you.
</div>
<br>
<<set $event.carolinaintroblowjob to true>>
<div class="image100">
<img src="resources/characters/carolinasweets/Intro/intro-09.webp" alt="intro-09.webp"/>
</div>
<br>
<div class="video100">
<video src="resources/characters/carolinasweets/Intro/intro-blowjob.webm" alt="intro-blowjob.webm" autoplay loop muted/>
</div>
<br>
<<speech "You" "$player.name">>
If I'd known you were this good sis, I would've done this a long time ago.
<</speech>>
<br>
<div class="action">
Carolina moaned in response and quickened her pace, enjoying you in her mouth.
</div>
<br>
<div class="action">
As you were getting close, you stood and pushed Carolina to her knees, emptying yourself down her throat.
</div>
<br>
<div class="video100">
<video src="resources/characters/carolinasweets/Intro/intro-cumshot.webm" alt="intro-cumshot.webm" autoplay loop muted/>
</div>
<br>
<<speech "Carolina">>
We should do that more often.
<</speech>>
<br>
<<speech "You" "$player.name">>
Definitely.
<</speech>>
<br>
<div class="action">
After cleaning yourself up, you dry off and return to <<link[[your room|intro-11b2-FINISH]]>>
<<addmins 15>>
<</link>>.
</div> <<set $event.intro0 to true>>
<div class="action">
Soon you are back in your bedroom, still in disbelief about what just happened. Not that you didn't enjoy it, and not that you didn't want more, but something strange is going on.
</div>
<br>
<div class="action">
As you got dressed for the day, you began to think over the weird things that had already happened.
</div>
<br>
<div class="thought">
First Mom wakes me up in nothing but her underwear, then Carolina undresses in front of me and even invites me to join her.<<if $event.carolinaintroblowjob is true>> And after I accept, and push the situation further, she sucks me off there and then.<</if>>
</div>
<br>
<div class="action">
You get the feeling that this won't be last of the weirdness for today.
</div>
<br>
<div class="action">
Before heading downstairs you decide to check your phone, which is where you spot several new apps that weren't there yesterday.
</div>
<br>
<center>
Phone:<br>
[img[resources/ui/buttons/NOTEPAD-large.webp][Notepad]]<br>
[img[resources/ui/buttons/HINTS-large.webp][Hints]]<br>
[img[resources/ui/buttons/CHARACTERS-large.webp][Characters]]<br>
[img[resources/ui/buttons/CHOICES-large.webp][Choices]]<br>
[img[resources/ui/buttons/TUTORIAL-large.webp][Tutorial]]<br>
[img[resources/ui/buttons/CREDITS-large.webp][Credits]]
</center>
<br>
<div class="thought">
How is this possible? Choices and Credits? And the Characters screen showed information that I haven't even learned yet.
</div>
<br>
<div class="action">
It all seemed very reminiscent of the porn games you frequented. You made a mental note to look into it later, for now, you had something more important on your mind: <<link[[breakfast|intro-12-BREAKFAST]]>>
<<addmins 10>>
<</link>>.
</div><div class="action">
You arrive at the Community Centre on time at 9am. The rest of your community service group are already there. A figure appears and greets you.
</div>
<br>
<div class="image50">
<img src="resources/characters/extra/lucius.webp" alt="lucius.webp"/>
</div>
<br>
<<speech "Stranger">>
Good morning.
<</speech>>
<br>
<<speech "Megan">>
Who are you? Where's the woman from yesterday?
<</speech>>
<br>
<<speech "Stranger">>
Lauren? Out sick I'm afraid. I'm the replacement probation worker that the council has sent to oversee you until she recovers.
<</speech>>
<br>
<div class="action">
He has a strange manner. His speech is slow and calm, and yet unnerving.
</div>
<br>
<<speech "Skin">>
So what do we call you then?
<</speech>>
<br>
<<speech "Stranger" "Lucius">>
You may refer to me as Lucius, though I doubt you'll see much of me. I prefer to monitor you from a distance.
<</speech>>
<br>
<<speech "Megan">>
That's creepy.
<</speech>>
<br>
<<speech "Stranger" "Lucius">>
I don't care much for what you think of me.
<</speech>>
<br>
<div class="action">
Your skin crawled as he spoke, so you decided to move the conversation along.
</div>
<br>
<<speech "You" "$player.name">>
So what are we doing today then?
<</speech>>
<br>
<<speech "Stranger" "Lucius">>
There are a variety of tasks around the community centre that require your attention. Divide it up between you and get it done. Remember, just because you can't see me, it doesn't mean I'm not there keeping an eye on you.
<</speech>>
<br>
<div class="action">
Lucius retreats into the staff office, leaving you a list of jobs. After assigning one to each person, you go about doing what you <<link[[need to do|intro-14-HUB]]>>
<<set $gameDate.setHours(12)>>
<<set $gameDate.setMinutes(0)>>
<</link>>.
</div><div class="action">
After a few hours, you complete the task assigned to you.
</div>
<br>
<div class="action">
Given all of the weird stuff happening at home, you decide to talk to the other members of the group to see if anything similar is happening. You also think it best to try and avoid Lucius if at all possible.
</div>
<br>
<div class="interaction">
Where would you like to go?<br>
<<if $event.introA is false>>
<<link[[The Mezzanine|intro-14a-SKIN]]>>
<<addmins 10>>
<</link>>
<<elseif $event.introA is true>>
You have visited the Mezzanine.
<</if>><br>
<<if $event.introB is false>>
<<link[[The Locker Room|intro-14b-ALESSA]]>>
<<addmins 10>>
<</link>>
<<elseif $event.introB is true>>
You have visited the Locker Room.
<</if>><br>
<<if $event.introC is false>>
<<link[[The Storage Room|intro-14c-KRISTEN]]>>
<<addmins 10>>
<</link>>
<<elseif $event.introC is true>>
You have visited the Storage Room.
<</if>><br>
<<if $event.introD is false>>
<<link[[The Roof|intro-14d-MEGAN]]>>
<<addmins 10>>
<</link>>
<<elseif $event.introD is true>>
You have visited the Roof.
<</if>><br>
<<if $event.introA is true>>
<<if $event.introB is true>>
<<if $event.introC is true>>
<<if $event.introD is true>>
<<link[[Continue.|intro-15-SUMMARY]]>>
<<addmins 15>>
<</link>>
<</if>>
<</if>>
<</if>>
<</if>>
</div>
<<set $event.introA to true>>
<div class="action">
You head over to the Mezzanine.
</div>
<br>
<div class="action">
The upper floor of the Community Centre, the Mezzanine contains a more relaxed meeting environment. There is a small games room, cafe, and several smaller meeting rooms.
</div>
<br>
<div class="action">
You spot Skin taking a break in one of the meeting rooms, and go in to speak to her.
</div>
<br>
<div class="image100">
<img src="resources/characters/skindiamond/Intro/intro-02.webp" alt="intro-02.webp"/>
</div>
<br>
<<speech "You" "$player.name">>
Hey. I see you're taking a break as well.
<</speech>>
<br>
<<speech "Skin">>
May as well, the creep isn't around to bother us.
<</speech>>
<br>
<<speech "You" "$player.name">>
Yeah, something is definitely off with that guy.
<</speech>>
<br>
<<speech "Skin">>
Y'know, I never did catch your name yesterday.
<</speech>>
<br>
<<speech "You" "$player.name">>
$player.name. And your name was Skin, right?
<</speech>>
<br>
<<speech "Skin">>
Yep. Skin's the name, and skin's the game.
<</speech>>
<br>
<div class="action">
Skin takes the opportunity to unbutton her shirt and give you a peek.
</div>
<br>
<div class="image50">
<img src="resources/characters/skindiamond/Intro/intro-03.webp" alt="intro-03.webp"/>
</div>
<br>
<<speech "You" "$player.name">>
Nice.
<</speech>>
<br>
<div class="action">
Despite this, you decide to stay on topic and try to determine if anything weird has happened to Skin.
</div>
<br>
<<speech "You" "$player.name">>
So, anything interesting happen to you after yesterday?
<</speech>>
<br>
<<speech "Skin">>
How do you mean?
<</speech>>
<br>
<<speech "You" "$player.name">>
After that storm yesterday, I don't know I was just curious if anymore weird shit was going on around here.
<</speech>>
<br>
<<speech "Skin">>
Maybe something did happen, and maybe something didn't.
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/skindiamond/Intro/intro-04.webp" alt="intro-04.webp"/>
</div>
<br>
<div class="action">
Skin undresses further. You suspect that something did happen to her, but she seems a little distracted to divulge any more information.
</div>
<br>
<<speech "You" "$player.name">>
Not that I don't appreciate the show, but what is going on here?
<</speech>>
<br>
<<speech "Skin">>
Can't I enjoy being appreciated by a man such as yourself.
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/skindiamond/Intro/intro-05.webp" alt="intro-05.webp"/>
</div>
<br>
<div class="action">
Skin starts rubbing herself, visibly enjoying the experience.
</div>
<br>
<<speech "Skin">>
If you play your cards right, in the future you might get to do more than just watch.
<</speech>>
<br>
<<speech "You" "$player.name">>
I'll keep it in mind.
<</speech>>
<br>
<div class="action">
Skin barely hears your response as she quickens her pace. You decide to leave her to it, but as you leave you take one last look.
</div>
<br>
<div class="image50">
<img src="resources/characters/skindiamond/Intro/intro-06.webp" alt="intro-06.webp"/>
</div>
<br>
<div class="link">
<<link[[Leave|intro-14-HUB]]>>
<<addmins 15>>
<</link>>
</div><<set $event.introB to true>>
<div class="action">
You head over to the Locker Room.
</div>
<br>
<div class="action">
The Community Centre is often used for group activites, and acts as a central hub for much of the estate. The locker room is the main stop for staff at the facility, and as such has a few function rooms attached to it. Rooms such as a staff canteen, shower room, and the locker room itself provide a variety of services for people at the Community Centre.
</div>
<br>
<div class="action">
You see Alessa relaxing in the staff canteen, and go over to speak with her.
</div>
<br>
<div class="image50">
<img src="resources/characters/alessasavage/Intro/intro-02.webp" alt="intro-02.webp"/>
</div>
<br>
<<speech "Alessa">>
Hey. I see you found your way here as well.
<</speech>>
<br>
<<speech "You" "$player.name">>
Yeah, is this some kind of canteen?
<</speech>>
<br>
<<speech "Alessa">>
It's pretty much an entire kitchen. Though if you leave food in the fridge, don't expect it to stay there long.
<</speech>>
<br>
<<speech "You" "$player.name">>
I'll keep that in mind. I'm $player.name by the way. I don't think we spoke much yesterday.
<</speech>>
<br>
<div class="action">
You extend your hand, and Alessa returns the introduction. You notice that it seems as though she's checking you out.
</div>
<br>
<div class="image100">
<img src="resources/characters/alessasavage/Intro/intro-03.webp" alt="intro-03.webp"/>
</div>
<br>
<<speech "Alessa">>
None of us did very much after that freak storm.
<</speech>>
<br>
<<speech "You" "$player.name">>
That's underselling it, I can't say I've ever been struck by lightning before.
<</speech>>
<br>
<<speech "Alessa">>
Trust me, that shit will be bragging rights for years.
<</speech>>
<br>
<div class="action">
Alessa pauses for a moment, almost hesitantly, before speaking again.
</div>
<br>
<<speech "Alessa">>
Listen, did anything weird happen to you after yesterday?
<</speech>>
<br>
<<speech "You" "$player.name">>
Why do you ask?
<</speech>>
<br>
<<speech "Alessa">>
I don't know, just some freaky stuff going on at the moment. Forget I mentioned it.
<</speech>>
<br>
<<speech "You" "$player.name">>
You sure? I won't tell anyone if that's what you're worried about.
<</speech>>
<br>
<<speech "Alessa">>
I know, I mean, I trust you. Just need to get my head straight first.
<</speech>>
<br>
<<speech "You" "$player.name">>
Okay, well you know where to find me.
<</speech>>
<br>
<div class="action">
You spend a few more minutes talking about idle topics, before excusing yourself and returning to the <<link[[main lobby|intro-14-HUB]]>>
<<addmins 20>>
<</link>>.
</div><<set $event.introC to true>>
<div class="action">
You head over to the Storage Rooms.
</div>
<br>
<div class="action">
Since the Community Centre hosts a variety of different events and functions, a large amount of stuff has to be stored away to be used later. Anything from sports equipment, cafe food, or community service tools need a place to be organised and kept. As such, the Community Centre had a variety of rooms set aside to store everything.
</div>
<br>
<div class="action">
You find Kristen in one of the storage rooms, and go over to speak with her.
</div>
<br>
<div class="image50">
<img src="resources/characters/kristenscott/Intro/intro-02.webp" alt="intro-02.webp"/>
</div>
<br>
<<speech "Kristen">>
Hey $player.name.
<</speech>>
<br>
<<speech "You" "$player.name">>
Hey Kristen, how are you doing today?
<</speech>>
<br>
<<speech "Kristen">>
I'm doing okay I guess.
<</speech>>
<br>
<div class="action">
You don't believe her; she seems disheartened about something.
</div>
<br>
<<speech "You" "$player.name">>
Is something wrong? You can talk to me you know.
<</speech>>
<br>
<<speech "Kristen">>
I know.
<</speech>>
<br>
<<speech "You" "$player.name">>
So, was there something you wanted to talk about?
<</speech>>
<br>
<<speech "Kristen">>
Do you remember that storm yesterday?
<</speech>>
<br>
<<speech "You" "$player.name">>
How could I forget? Freak storm appears and disappears in minutes. Not to mention us getting struck by lightning.
<</speech>>
<br>
<<speech "Kristen">>
Well, some really weird stuff has been going on since then. I guess I'm still freaked out about the whole thing.
<</speech>>
<br>
<<speech "You" "$player.name">>
Why, what's been happening?
<</speech>>
<br>
<<speech "Kristen">>
I don't really want to talk about it right now.
<</speech>>
<br>
<div class="action">
Kristen turns away and resumes sorting through the boxes in the store room. You decide to try and ease the situation and push her to reveal more.
</div>
<br>
<<speech "You" "$player.name">>
What if I told you that weird crap has been happening to me as well.
<</speech>>
<br>
<<speech "Kristen">>
Really? Like what?
<</speech>>
<br>
<<speech "You" "$player.name">>
Hey, I asked first.
<</speech>>
<br>
<<speech "Kristen">>
You show me yours and I'll show you mine. I'll talk when you talk.
<</speech>>
<br>
<div class="action">
You stop and think for a second.
</div>
<br>
<div class="thought">
How much do I want to reveal about today so far. It might not be best to publicly discuss Mom and Carolina being much more provocative.
</div>
<br>
<div class="action">
After a moment, you respond.
</div>
<br>
<<speech "You" "$player.name">>
Well, yesterday my older sister was giving me the cold shoulder. She hasn't exactly been nice to me after I got arrested. But this morning, it's like she was a completely different person, talking about starting over and wanting forgiveness.
<</speech>>
<br>
<div class="action">
You manage to tell the story without revealing that your family are now openly walking around in their underwear.
</div>
<br>
<<speech "Kristen">>
Maybe she really has turned over a new leaf.
<</speech>>
<br>
<<speech "You" "$player.name">>
You don't know my sister. God himself would have to climb down from the heavens to change her mind.
<</speech>>
<br>
<<speech "Kristen">>
In that case maybe it is a little weird.
<</speech>>
<br>
<<speech "You" "$player.name">>
So, I've told my story. What's yours?
<</speech>>
<br>
<<speech "Kristen">>
It's hard to explain. It might be nothing. But I've been having hallucinations or seeing stuff that isn't there. Maybe I'm just tired.
<</speech>>
<br>
<<speech "You" "$player.name">>
What kind of things have you been seeing?
<</speech>>
<br>
<<speech "Kristen">>
It's hard to remember. Mostly like flashes of people or objects or stuff. Do you think I should go to the doctor?
<</speech>>
<br>
<<speech "You" "$player.name">>
If you think that's the best thing to do?
<</speech>>
<br>
<<speech "Kristen">>
Alright then.
<</speech>>
<br>
<div class="action">
Kristen turns to leave, as she does so she turns back to say one last thing.
</div>
<br>
<<speech "Kristen">>
Thanks $player.name. It's good to have somebody here that I can actually talk to.
<</speech>>
<br>
<div class="action">
Kristen exits, leaving you alone in the storeroom. You don't have anything else to do here so your return to the <<link[[main lobby|intro-14-HUB]]>>
<<addmins 25>>
<</link>>.
</div><<set $event.introD to true>>
<div class="action">
You head over to the roof.
</div>
<br>
<div class="action">
The roof of the Community Centre had been converted to a sort of indoor garden. It was likely designed to be a sort of chill hang-out spot to get away from the noisier parts of the centre. Up here you had access to the open sky, sun, and are constantly surrounding by all manner of plants.
</div>
<br>
<div class="action">
You spot Megan relaxing and taking in the sun, and decide to go talk to her.
</div>
<br>
<div class="image100">
<img src="resources/characters/meganrain/Intro/intro-02.webp" alt="intro-02.webp"/>
</div>
<br>
<<speech "You" "$player.name">>
You seem to be enjoying yourself.
<</speech>>
<br>
<<speech "Megan">>
Why shouldn't I. We may have to do all these bullshit little jobs but it doesn't mean I can't come up here and top up my tan.
<</speech>>
<br>
<<speech "You" "$player.name">>
That's an interesting way of looking at things.
<</speech>>
<br>
<<speech "Megan">>
Damn straight. What was your name again?
<</speech>>
<br>
<<speech "You" "$player.name">>
$player.name. And you're Megan right? We didn't speak much yesterday before that storm.
<</speech>>
<br>
<<speech "Megan">>
That's right. And that storm was a godsend, got us a day off from this shit.
<</speech>>
<br>
<<speech "You" "$player.name">>
Oh yeah, and how did you spend that day off?
<</speech>>
<br>
<<speech "Megan">>
I had fun, what else are we supposed to do. Y'know, you should come out with us someday. I can show you a good time.
<</speech>>
<br>
<div class="action">
You're pretty certain nothing out of the ordinary happened to Megan, and decide to not even ask.
</div>
<br>
<<speech "You" "$player.name">>
I'll have to take a rain check on that one.
<</speech>>
<br>
<<speech "Megan">>
Noted. But here's a preview for what happens when you do.
<</speech>>
<br>
<div class="image50">
<img src="resources/characters/meganrain/Intro/intro-03.webp" alt="intro-03.webp"/>
</div>
<br>
<div class="action">
Megan raises her top and flashes you, enjoying the reactions on your face.
</div>
<br>
<<speech "Megan">>
See you around $player.name.
<</speech>>
<br>
<div class="action">
You take your leave and return to the <<link[[main lobby|intro-14-HUB]]>>
<<addmins 15>>
<</link>>.
</div><div class="action">
Talking to everyone had mixed results.
</div>
<br>
<div class="thought">
Skin certainly seemed to indicate something out of the ordinary had happened, but she was more interested in getting herself off than talking about it. Something is definitely going on with Alessa, but she doesn't want to talk about it at all. Kristen has had some weirdness go on, but after our talk she thinks that there is a normal explanation for it. And Megan is acting as if nothing has changed, so everything must be normal with her.
</div>
<br>
<div class="action">
It's been a while since you last saw the probation worker, and since you've been inside all day, you decide to take the chance without him looking to go outside and take a breath of fresh air to try and get away from it all.
</div>
<br>
<div class="link">
<<link[[Go outside.|intro-16-OUTSIDE]]>>
<<addmins 10>>
<</link>>
</div><div class="action">
Outside the wind is calm and the air is cool. Just what you needed in order to chill for a second. You close your eyes, taking in the moment.
</div>
<br>
<div class="image75">
<img src="resources/events/sky.webp" alt="sky.webp"/>
</div>
<br>
<div class="action">
You hear muttering nearby.
</div>
<br>
<div class="action">
Lucius is sat on a park bench, head down, whispering to himself. From where you're standing, it doesn't look like he's seen you, and unless he turns around, he wouldn't even know you were there.
</div>
<br>
<div class="action">
You forget about Lucius for a moment and try to return to the calm state of mind. Unfortunately you ended up getting a little distraction.
</div>
<br>
<div class="video75">
<video src="resources/events/reddress.webm" alt="red dress" autoplay loop muted/>
</div>
<br>
<div class="action">
You watch the woman in the red dress saunter past you towards the benches. You eyes are glued to her as she passes by Lucius.
</div>
<br>
<div class="action">
//AARGH//
</div>
<br>
<div class="action">
You stand in disbelief as Lucius pounces on the woman. She's thrown to the ground and he climbs above, thrashing away with his fists. You want more than anything to rush to her aid, but fear holds you back. You can't remain silent however, and let out a //gasp//.
</div>
<br>
<div class="video75">
<video src="resources/events/blackeyes.webm" alt="blackeyes.webm" autoplay loop muted/>
</div>
<br>
<div class="action">
Lucius turns and faces you, black eyes on full display. Not wanting to face that right now, you turn and run back into the <<link[[Community Centre|intro-17-A.POWER]]>>
<<addmins 15>>
<</link>>.
</div><div class="action">
You rush into the main lobby of the community centre, locking the door behind you. Lucius slams the full force of his weight at the door. You push against it, trying to hold him back.
</div>
<br>
<div class="action">
Hearing the commotion, the rest of the group appear in front of you.
</div>
<br>
<img src="resources/characters/alessasavage/Intro/intro-01.webp" alt="intro-01.webp" width="300"/>
<img src="resources/characters/skindiamond/Intro/intro-01.webp" alt="intro-01.webp" width="300"/>
<img src="resources/characters/kristenscott/Intro/intro-01.webp" alt="intro-01.webp" width="300"/>
<img src="resources/characters/meganrain/Intro/intro-01.webp" alt="intro-01.webp" width="300"/>
<br><br>
<<speech "Alessa">>
What the fuck is going on?
<</speech>>
<br>
<<speech "You" "$player.name">>
The probation worker, Lucius...
<</speech>>
<br>
<div class="action">
You struggle to get the words out.
</div>
<br>
<<speech "Skin">>
What about him?
<</speech>>
<br>
<<speech "You" "$player.name">>
I've just seen him kill someone, then he chased me here.
<</speech>>
<br>
<<speech "Megan">>
Bullshit!
<</speech>>
<br>
<<speech "You" "$player.name">>
It's true. I was standing behind him, a woman walked past, and he lashed out at her.
<</speech>>
<br>
<div class="action">
Lucius rams the door several more times before quietening down again.
</div>
<br>
<<speech "Skin">>
How do you know it was the probation worker?
<</speech>>
<br>
<<speech "You" "$player.name">>
He turned to face me and I got a good look at his face. I looked at him and he looked back at me with black eyes.
<</speech>>
<br>
<<speech "Skin">>
Black eyes?
<</speech>>
<br>
<<speech "Megan">>
I'll say it again: Bullshit!
<</speech>>
<br>
<<speech "You" "$player.name">>
It's not bullshit!
<</speech>>
<br>
<<speech "Alessa">>
He's telling the truth.
<</speech>>
<br>
<div class="action">
Everyone turns to look at Alessa.
</div>
<br>
<div class="image50">
<img src="resources/characters/alessasavage/Intro/intro-04.webp" alt="intro-04.webp"/>
</div>
<br>
<<speech "Skin">>
And how could you possibly know that?
<</speech>>
<br>
<<speech "Alessa">>
It's complicated.
<</speech>>
<br>
<<speech "Megan">>
Well fucking un-complicate it then.
<</speech>>
<br>
<<set $alessa.power to true>>
<<speech "Alessa">>
After that storm yesterday, it's like I can hear what people are thinking and tell when they're lying to me.
<</speech>>
<br>
<<speech "Megan">>
You can hear people's thoughts? Alright, what am I thinking right now?
<</speech>>
<br>
<<speech "Alessa">>
You think it's bullshit.
<</speech>>
<br>
<<speech "Megan">>
Of course I think it's bullshit. You don't need to read my thoughts to know that.
<</speech>>
<br>
<div class="link">
<<link[[Continue|intro-18-K.POWER]]>>
<<addmins 10>>
<</link>>
</div><div class="action">
Alessa turns and points at Kristen.
</div>
<br>
<div class="image50">
<img src="resources/characters/kristenscott/Intro/intro-01.webp" alt="intro-01.webp"/>
</div>
<br>
<<speech "Alessa">>
Did something happen to you?
<</speech>>
<br>
<<speech "Kristen">>
I didn't say anything.
<</speech>>
<br>
<<speech "Alessa">>
Yeah, but you were thinking about saying something, and I could hear you thinking about it.
<</speech>>
<br>
<div class="action">
Kristen is uncomfortable being put on the spot, but backed into a corner she realises that there is no choice but to talk.
</div>
<br>
<<set $kristen.power to true>>
<<speech "Kristen">>
During that storm yesterday, when the lightning struck us, I had a sort of vision.
<</speech>>
<br>
<<speech "You" "$player.name">>
What kind of vision?
<</speech>>
<br>
<<speech "Kristen">>
A vision of the future. It's like I was actually there, living it out. It felt so real.
<</speech>>
<br>
<<speech "Alessa">>
What did you see?
<</speech>>
<br>
<<speech "Kristen">>
I didn't see much, but what I did see wasn't good. The sky was red, the sun was eclipsed, lightning was everywhere. It was like hell on earth.
<</speech>>
<br>
<div class="action">
Kristen was visibly agitated, but otherwise continues with the story.
</div>
<br>
<<speech "Kristen">>
There was this group. I couldn't see their faces. They were killing people in the street. Right outside the Community Centre. I thought for a moment that I'd be next.
<</speech>>
<br>
<<speech "You" "$player.name">>
What happened then?
<</speech>>
<br>
<<speech "Kristen">>
The last thing I saw after that... was you.
<</speech>>
<br>
<div class="action">
Kristen points at you. The rest of the group turn to look at you.
</div>
<br>
<<speech "You" "$player.name">>
Me?
<</speech>>
<br>
<<speech "Kristen">>
You. After that I woke up, exactly where I had been.
<</speech>>
<br>
<<speech "Alessa">>
She's telling the truth.
<</speech>>
<br>
<<speech "Megan">>
So we're supposed to just believe that you can read minds and she can see the future? Nah, that's just too weird.
<</speech>>
<br>
<div class="action">
Skin, who had remained silent through Kristen's speech, suddenly spoke up.
</div>
<br>
<<speech "Skin">>
Yeah, weird. About that.
<</speech>>
<br>
<div class="link">
<<link[[Continue|intro-19-S.POWER]]>>
<<addmins 10>>
<</link>>
</div><<speech "Megan">>
I don't fucking believe this. I suppose you have some crazy new power as well do ya?
<</speech>>
<br>
<div class="image50">
<img src="resources/characters/skindiamond/Intro/intro-01.webp" alt="intro-01.webp"/>
</div>
<br>
<<set $skin.power to true>>
<<speech "Skin">>
Last night at my flat, I was experimenting with some new designs.
<</speech>>
<br>
<<speech "Alessa">>
You mean practicing your graffiti?
<</speech>>
<br>
<div class="action">
Skin gives Alessa a brief death stare before continuing.
</div>
<br>
<<speech "Skin">>
I was painting randomly, and ended up with a design of a small rabbit.
<</speech>>
<br>
<<speech "You" "$player.name">>
Sounds pretty normal so far.
<</speech>>
<br>
<<speech "Skin">>
After I finished painting, for a brief moment, the rabbit came to life.
<</speech>>
<br>
<<speech "Kristen">>
What do you mean "came to life"?
<</speech>>
<br>
<<speech "Skin">>
As in it hopped off the fucking page and around my flat for a minute or so before vanishing. Even the original painting vanished as well.
<</speech>>
<br>
<<speech "Megan">>
This is even crazier than those two. What the hell are you all smoking?
<</speech>>
<br>
<<speech "Alessa">>
She's telling the truth as well.
<</speech>>
<br>
<<speech "Megan">>
For fucks sake. And what about you?
<</speech>>
<br>
<div class="action">
Megan directs her attention towards you.
</div>
<br>
<<speech "Megan">>
I suppose you have something to tell us as well?
<</speech>>
<br>
<<speech "You" "$player.name">>
Ha, most certainly. But I couldn't even try to explain it.
<</speech>>
<br>
<div class="thought">
Once again it's probably best not to reveal everything about today, not until I've got a good understanding myself.
</div>
<br>
<<speech "Alessa">>
Try us.
<</speech>>
<br>
<<speech "You" "$player.name">>
Oh trust me, once I work out what the fuck is happening to me you'll all be the first to know. But before that we have another problem.
<</speech>>
<br>
<<speech "Skin">>
And what's that then?
<</speech>>
<br>
<<speech "You" "$player.name">>
I don't know how long we've been talking, but Lucius is being real quiet trying to break down that door.
<</speech>>
<br>
<div class="action">
Your attention then returns to the locked door to the Community Centre. It had been some time since Lucius last lunged at the door.
</div>
<br>
<div class="link">
<<link[[Outside was silent|intro-20-KNIFE]]>>
<<addmins 10>>
<</link>>
</div><div class="image100">
<img src="resources/events/computer.webp" alt="computer.webp"/>
</div>
<hr>
<div class="thought">
What a day.
</div>
<br>
<div class="action">
To try and explain what happened today would probably break your brain. superpowers, black-eyed monsters, not to mention all the weird stuff going on with your Mom and sisters.
</div>
<br>
<div class="action">
As you idly browse away on your laptop, you begin to put the pieces together. You quickly identify that the Storm must have been the catalyst that gave people powers. Alessa reading minds, Kristen seeing the future, Skin bringing paintings to life, and Megan with seemingly no power at all.
</div>
<br>
<div class="thought">
Wait, so what's my power?
</div>
<br>
<div class="action">
You review all the information you've seen today:<br>
- Mom waking me up in just her underwear<br>
- Carolina getting undressed in front of me<br>
- Carolina inviting me to join her getting washed<<if $event.carolinaintroblowjob is true>>, then giving me a blowjob during our bath.<</if>><br>
- Mom making breakfast, still in just her underwear<br>
- Alli approaching me, in just her underwear<br>
- Alli wanting a fresh start<br>
- The mere existence of Lucius<br>
- The Powers
</div>
<br>
<div class="action">
You try to apply any sort of logic you can think of to the situation, but you draw a blank. Rather than face the issue now, you decide to spend some time with some porn games. You look through the latest updates and download one to your liking.
</div>
<br>
<div class="link">
<<link[[A short while later|intro-29-CONC]]>>
<<addhours 1>>
<<addmins 30>>
<</link>>
</div>How does the numbering system work?
The version numbers follow the format: CHAPTER - UPDATE - FIX
For example: version v4.12.3 would be Chapter 4, Update 12, Bug Fix 3.
<<back>>
<hr>
Changelog - v1.8.1 - The Skin Update
//You will need to sleep in-game in order to update your save file//
* Skin's Questline Complete
** (5 new events, 3 story choices, 1 free-mode menu, 2 background events)
* New Location : Underpass
** (Featured in Skin's Questline, no current free-mode content)
* New Location : Community Centre Basement
** (Featured in Skin's Background Event, not currently accessible in free-roam)
* 48 New Images, 31 New Videos
* Approx 10'000 additional words (Includes code)
* Changed the method of updating old saves
** Old save files are updated when the MC sleeps. Sleep before playing any new content. Has been backdated to saves from v1.6.1. Saves from before v1.6.1 cannot be updated.
* Added hints to the undiscovered locations
** (Hover over the text to view the hint)
* Replaced the missing events-credits.txt file
* Added the extra-characters.txt file
<hr>
Changelog - v1.7.2 Hotfix
* Added the update advisory message to changelogs
* Modified the text in the update advisory passage to avoid further confusion
* Fixed a typo
* Fixed an error with the background image on the MC's Computer
* Fixed a formatting error in the notepad
* Fixed the image errors in the Jen & Eric Porngame
<hr>
Changelog - v1.7.1 - The Megan Update
* Megan's Questline Complete
** (7 new events, 2 story choices, 1 free-mode menu, 2 background events)
* New Character: Riley
** (Included in Megan's questline, 1 character event, 1 story choice, no other free mode content)
* New Character: Peta
** (Included in Megan's questline, no current free-mode content)
* New Character: Ava
** (Included in Megan's questline, no current free-mode content)
* New Location: Bar
** (Featured in Riley's Event, no other current free-mode content)
* 51 New Images, 24 New Videos
* Approx 20'000 additional words
* All images re-sourced and resized to approximately 720p
* All images converted to webp format
* All gifs converted to webm format
* All videos trimmed to approximately 10 seconds and resized to approximately 720p
** (Except in cases where a different length is more appropriate)
* Game File size significantly reduced from 1.21GB to 744MB
* Jen & Eric Porn Game removed from intro
** (This was added during a version with less content, and now that the game has expanded, the game has been removed from the intro. The game is still accessible in the MC's Computer)
<hr>
Changelog - v1.6.2
* Community Service now finishes at 3pm
* Free-Roam Community Service now starts at 9am
* Changed the timetables for Lexi(Mom), Alli, and Carolina
** (Updated their profiles with the new timetable)
* Updated Alessa Events, Lexi(Mom) Events, and Alli Events to new format
* Changed the opacity of text boxes to reduce brightness and make it easier to read
* Added code to change Lexi(Mom) and Carolina Hub images after quest completion that was missing from previous updates
* Changed the name of Alessa's Ex from Alex to Harry to avoid any potential confusion
* General Grammar Fixes
* General Bug Fixes
<hr>
Changelog - v1.6.1 - The Carolina Update
* Carolina's Questline Complete
** (7 new Events, 3 story choices, 1 free-mode menu, 4 Background Events)
* Added 3 new Background Events for Lexi(Mom)
* 90 New Images, 59 New Videos
* Approx 20'000 additional words
** (Includes code, which has been greatly expanded in this update)
* New Character: Alex
** (Included in Carolina's Questline, no current free-mode content)
* New Free-Mode Location: The Mall
** (May be used in a future update)
* New Free-Mode Location: Alex's Home
** (Will be used in a future update)
* New Free-Mode Location: The Forest
** (Part of Carolina's Questline, No other current free-mode actions)
* New Free-Mode Location: Abandoned Warehouse
** (No current free-mode actions)
* Updated the way I write game code, has no in-game effect
* Updated game text. Text now displays inside a text box.
** (Converted: Intro, Chanel Events, Lauren Events, Megan Events, Kristen Events, Skin Events, & Carolina Events only at present)
* Updated character dialogue colors
** (Colors are specifically chosen for the character and, where it applies, reflects the power that the character possesses)
* Updated character avatars to reflect new colors
<hr>
Changelog - v1.5.2
* Fixed a Bug with a free-mode option not appearing for Lexi(Mom)
<hr>
Changelog - v1.5.1 - The Lexi Update
* Lexi(Mom)'s Questline Complete
** (9 new Events, 3 story choices, 2 Free-mode menus, 1 Background event)
* New Character: Aunt Cory
** (Included in Lexi's Questline, no current free-mode content)
* New Character: Haley
** (Included in Lexi's Questline, no current free-mode content)
* 92 New Images, 51 New Videos
* Approx 10'000 additional words
** (Including Code)
* New Location: Aunt's Home
** (Will be used in a future update)
* New Location: Resort
** (Featured in Lexi's Questline, can be revisited with Lexi, will be used in a future update)
* Updated the display for the MC's internal thoughts
* Updated "Update" button
<hr>
Changelog - v1.4.4 Hotfix
* Fixed the Skip to 5pm Link in the Community Centre
* Added End Of Content passages at the end of character questlines
<hr>
Changelog - v1.4.3 Hotfix
* Fixed the Skip the Day Link in the MC's bedroom
* Fixed the display error to display correct version number
<hr>
Changelog - v1.4.2 Hotfix
* Fixed Alessa's Background events to allow them to be replayed
* Fixed an issue with the avatars in the Jen & Eric Porn Game
* Added the ability to skip the day from the MC's bedroom
* Added the ability to skip to 5pm during Community Service
<hr>
Changelog - v1.4.1 - The Alessa Update
* Alessa's Questline Complete
** (7 new Events, 3 story Choices, 2 Free-Mode Menus, 2 Background Events)
* New Character: Doctor Preston
** (1 Main Event, 1 choice, 1 Free-Mode Interaction)
* New Character: Nurse James
** (Included in Doctor Preston Event, no current free-mode actions)
* New Character: Lena
** (Included in Alessa's Questline, no current free-mode actions)
* 89 new Images, 38 new Videos
* Approx 13'000 additional words
** (Including Code)
* New Feature: Update Button. Use the Update button on the sidebar to upgrade to the latest version of the game.
* New Hub Location: Town
* New Location: Hospital
** (Located in Town)
* Alli Event 3, 4, 5 reworked slightly
* Alteration to the format for sex scenes and interactive sex menus
* Updated the Titlecard
* Updated the Character Profile Page
* Updated the Notepad and Hints Pages
* Updated Game Variables
* Fixed an error with Alli not disappearing at certain times
* Fixed an error with Alli's second choice not updating the tracker
* Fixed several errors in the Jen & Eric Porn Game
<hr>
Changelog - v1.3.2 Hotfix
* Fixed an issue with Alli's blowjob option dissapearing
* Fixed an issue with images not loading on itch.io
* Fixed several spelling and grammatical errors
<hr>
Changelog - v1.3.1 - The Alli Update
* Alli's Quest Line Complete
** (5 Events, 3 Story Choices, 3 Free-Mode interactions, 3 Background Events)
* 70 new Images, 40 new videos
* Approx 8'000 additional words
* Updated the Titlecard
* Updated general UI images
* Updated the Notepad to include character event hints
* Added a general Hints passage
* Added a basic Tutorial passage
* Removed the Mirror background events
* Altered code relating to images to match HTML standard
* Reduced dimensions of source images for better implementation into game code and reduced overall file size.
<hr>
Changelog - v1.2.4 Hotfix
* Updated the Date/Time widget to the most up to date version
* Fixed my errors in the code based on old information
* Slight alteration to text stylescript to improve clarity against background.
* Background code added in preparation for next major update
<hr>
Changelog - v1.2.3 Hotfix
* Reworked Sleep Code: You can sleep between 10pm and 7am. If the option to sleep is unavailable, you will be prompted to rest for an hour.
<hr>
Changelog - v1.2.2 Hotfix
* Removed passages that redirect player
** (These forced "goto" passages removed the player's ability to undo/go back
* Reworked Sleep: After choosing to sleep, the player will wake up and, if it is a weekday, will only be given the option to attend Community Service. On the weekend, the option takes the player back to free-roam
* Reworked all code regarding time of day
* Fixed an issue with a broken link
<hr>
Changelog - v1.2.1
* Altered the version format to CHAPTER - UPDATE - FIX
* Approx 10'000 additional words
* 2 Alessa Events, plus 3 background interactions
* 2 Skin Events, plus 3 background interactions
* 2 Kristen Events, plus 3 background interactions
* 2 Megan Events, plus 3 background interactions
* 3 background interactions for Lauren, Lexi, Carolina, and Alli
* Rewritten the latter half of the intro
* Adjusted the side bar buttons and passage links
* Re-invented the character of The Storm
* Added a porn game within the porn game
* Background images darkened and font size increased in an attempt to improve readability and clarity of text
* Fixed an issue with the UI Bar
* Fixed an issue with the notes not updating
* Changed technical handling of events
* Changed technical handling of sleep event
* Changed name of html file to avoid confusion with another game
<hr>
Changelog - v0.1 - First Release
* Prologue
* Introduction to the Core Characters
* Functional Free-Mode Map
* Just over 10'000 words
** (Twine count includes code, so number may not be accurate)<<if $alessa.trust is false>>
<div class="image100">
<img src="resources/characters/alessasavage/hub-home.webp" alt="hub-home.webp"/>
</div>
<<elseif $alessa.trust is true>>
<div class="image100">
<img src="resources/characters/alessasavage/(trust)hub-home.webp" alt="(trust)hub-home.webp"/>
</div>
<</if>>
<hr>
<div class="interaction">
<<if $alessa.event is 3>>
[[Talk to Alessa|alessa-event-03]]
<<elseif $alessa.event is 4>>
<<if $gameDate.getHours() gte 19>>
[[Talk to Alessa|alessa-event-04a]]
<<elseif $gameDate.getHours() lt 19>>
<<link "Talk to Alessa">>
<<goto `either("alessa-home-talk-01", "alessa-home-talk-02", "alessa-home-talk-03")`>>
<</link>>
<</if>>
<<elseif $alessa.event is 6>>
[[Talk to Alessa|alessa-event-06a]]
<<elseif $alessa.event is 8>>
[[Talk to Alessa|alessa-event-08a]]
<<elseif $alessa.event is 9>>
[[Talk to Alessa|alessa-event-09a]]
<<else>>
<<link "Talk to Alessa">>
<<goto `either("alessa-home-talk-01", "alessa-home-talk-02", "alessa-home-talk-03")`>>
<</link>>
<</if>><br>
<<if $alessa.trust is true>>
[[Alessa Home Sex Menu|alessa-sexscene-02]]<br>
[[Alessa Home Event|alessa-home-event]]
<</if>>
</div>
<br>
<div class="link">
<<link[[Leave|alessa-home]]>>
<<addmins 5>>
<</link>>
</div>
<<if $alessa.trust is false>>
<div class="image100">
<img src="resources/characters/alessasavage/hub-community.webp" alt="hub-community.webp"/>
</div>
<<elseif $alessa.trust is true>>
<div class="image100">
<img src="resources/characters/alessasavage/(trust)hub-community.webp" alt="(trust)hub-community.webp"/>
</div>
<</if>>
<hr>
<div class="interaction">
<<if $alessa.event is 1>>
[[Talk to Alessa|alessa-event-01]]
<<elseif $alessa.event is 2>>
[[Talk to Alessa|alessa-event-02]]
<<elseif $alessa.event is 5>>
[[Talk to Alessa|alessa-event-05a]]
<<elseif $alessa.event is 7>>
[[Talk to Alessa|alessa-event-07a]]
<<else>>
<<link "Talk to Alessa">>
<<goto `either("alessa-comm-talk-01", "alessa-comm-talk-02", "alessa-comm-talk-03")`>>
<</link>>
<</if>><br>
<<if $alessa.trust is true>>
[[Alessa Community Centre Sex Menu|alessa-sexscene-01]]<br>
[[Alessa Community Event|alessa-community-event]]
<</if>>
</div>
<br>
<div class="link">
<<link[[Leave|locker-room]]>>
<<addmins 5>>
<</link>>
</div><div class="image100">
<img src="resources/characters/skindiamond/hub-home.webp" alt="hub-home.webp"/>
</div>
<hr>
<div class="interaction">
<<if $skin.event is 3>>
[[Talk to Skin|skin-event-03a]]
<<elseif $skin.event is 4>>
[[Talk to Skin|skin-event-04a]]
<<elseif $skin.event is 7>>
[[Talk to Skin|skin-event-07a]]
<<else>>
<<link "Talk to Skin">>
<<goto `either("skin-home-talk-01", "skin-home-talk-02", "skin-home-talk-03")`>>
<</link>>
<</if>><br>
<<if $skin.trust is true>>
[[Skin Home Sex Menu|skin-sexscene-01]]<br>
[[Skin Home Event|skin-home-event-01a]]
<</if>>
</div>
<br>
<div class="link">
<<link[[Leave|skin-home]]>>
<<addmins 5>>
<</link>>
</div><div class="image100">
<img src="resources/characters/skindiamond/hub-community.webp" alt="hub-community.webp"/>
</div>
<hr>
<div class="interaction">
<<if $skin.event is 1>>
[[Talk to Skin|skin-event-01]]
<<elseif $skin.event is 2>>
[[Talk to Skin|skin-event-02]]
<<elseif $skin.event is 5>>
[[Talk to Skin|skin-event-05a-CHOICE]]
<<elseif $skin.event is 6>>
[[Talk to Skin|skin-event-06a]]
<<else>>
<<link "Talk to Skin">>
<<goto `either("skin-comm-talk-01", "skin-comm-talk-02", "skin-comm-talk-03")`>>
<</link>>
<</if>><br>
<<if $skin.trust is true>>
[[Skin Community Event|skin-community-event-01a]]
<</if>>
</div>
<br>
<div class="link">
<<link[[Leave|mezzanine]]>>
<<addmins 5>>
<</link>>
</div><div class="image100">
<img src="resources/characters/kristenscott/hub-home.webp" alt="hub-home.webp"/>
</div>
<hr>
<div class="interaction">
<<link "Talk to Kristen">>
<<goto `either("kristen-home-talk-01", "kristen-home-talk-02", "kristen-home-talk-03")`>>
<</link>>
</div>
<br>
<div class="link">
<<link[[Leave|kristen-home]]>>
<<addmins 5>>
<</link>>
</div><div class="image10">
<img src="resources/characters/kristenscott/hub-community.webp" alt="hub-community.webp"/>
</div>
<hr>
<div class="interaction">
<<if $kristen.event is 1>>
[[Talk to Kristen|kristen-event-01]]
<<elseif $kristen.event is 2>>
[[Talk to Kristen|kristen-event-02]]
<<else>>
<<link "Talk to Kristen">>
<<goto `either("kristen-comm-talk-01", "kristen-comm-talk-02", "kristen-comm-talk-03")`>>
<</link>>
<</if>>
</div>
<br>
<div class="link">
<<link[[Leave|storage-room]]>>
<<addmins 5>>
<</link>>
</div><<if $megan.trust is false>>
<div class="image100">
<img src="resources/characters/meganrain/hub-home.webp" alt="hub-home.webp"/>
</div>
<<elseif $megan.trust is true>>
<div class="image100">
<img src="resources/characters/meganrain/(trust)hub-home.webp" alt="(trust)hub-home.webp"/>
</div>
<</if>>
<hr>
<div class="interaction">
<<if $megan.event is 9>>
[[Talk to Megan|megan-event-09a]]
<<else>>
<<link "Talk to Megan">>
<<if $megan.power is true>>
<<goto `either("megan-home-talk-01", "megan-home-talk-02", "megan-home-talk-03")`>>
<<elseif $megan.power is false>>
<<goto "megan-home-talk-02">>
<</if>>
<</link>>
<</if>><br>
<<if $megan.trust is true>>
[[Megan Home Sex Menu|megan-sexscene-01]]<br>
[[Megan Home Event|megan-home-event]]
<</if>>
</div>
<br>
<div class="link">
<<link[[Leave|megan-home]]>>
<<addmins 5>>
<</link>>
</div><<if $megan.trust is false>>
<div class="image100">
<img src="resources/characters/meganrain/hub-community.webp" alt="hub-community.webp"/>
</div>
<<elseif $megan.trust is true>>
<div class="image100">
<img src="resources/characters/meganrain/(trust)hub-community.webp" alt="(trust)hub-community.webp"/>
</div>
<</if>>
<hr>
<div class="interaction">
<<if $megan.event is 1>>
[[Talk to Megan|megan-event-01]]
<<elseif $megan.event is 2>>
[[Talk to Megan|megan-event-02]]
<<elseif $megan.event is 4>>
[[Talk to Megan|megan-event-04a]]
<<elseif $megan.event is 5>>
[[Talk to Megan|megan-event-05a]]
<<elseif $megan.event is 7>>
[[Talk to Megan|megan-event-07a]]
<<elseif $megan.event is 8>>
<<if $riley.event gte 2>>
<<if $event.rileyusepower is true>>
[[Talk to Megan|megan-event-08a-CONTINUE]]
<<elseif $event.rileyusepower is false>>
[[Talk to Megan|megan-event-08a-STOP]]
<</if>>
<<else>>
<<link "Talk to Megan">>
<<if $megan.power is true>>
<<goto `either("megan-comm-talk-01", "megan-comm-talk-02", "megan-comm-talk-03")`>>
<<elseif $megan.power is false>>
<<goto "megan-comm-talk-02">>
<</if>>
<</link>>
<</if>>
<<else>>
<<link "Talk to Megan">>
<<if $megan.power is true>>
<<goto `either("megan-comm-talk-01", "megan-comm-talk-02", "megan-comm-talk-03")`>>
<<elseif $megan.power is false>>
<<goto "megan-comm-talk-02">>
<</if>>
<</link>>
<</if>><br>
<<if $megan.trust is true>>
[[Megan Community Event|megan-community-event]]
<</if>>
</div>
<br>
<div class="link">
<<link[[Leave|roof]]>>
<<addmins 5>>
<</link>>
</div>
<<if $carolina.trust is false>>
<div class="image100">
<img src="resources/characters/carolinasweets/hub-home.webp" alt="hub-home.webp"/>
</div>
<<elseif $carolina.trust is true>>
<div class="image100">
<img src="resources/characters/carolinasweets/(trust)hub-home.webp" alt="(trust)hub-home.webp"/>
</div>
<</if>>
<hr>
<div class="interaction">
<<if $carolina.event is 1>>
<<if $gameDate.getHours() gte 14 and $gameDate.getHours() lt 17 or $gameDate.getHours() gte 19 and $gameDate.getHours() lt 20>>
[[Talk to Carolina|carolina-event-01a]]
<<else>>
<<link "Talk to Carolina">>
<<goto `either("carolina-home-talk-01", "carolina-home-talk-02", "carolina-home-talk-03")`>>
<</link>>
<</if>>
<<elseif $carolina.event is 2>>
<<if $gameDate.getHours() gte 7 and $gameDate.getHours() lt 8 or $gameDate.getHours() gte 8 and $gameDate.getHours() lt 9 and $gameDate.getMinutes() gte 0 and $gameDate.getMinutes() lt 30 or $gameDate.getHours()gte 17 and $gameDate.getHours() lt 18 or $gameDate.getHours() gte 18 and $gameDate.getHours() lt 19 and $gameDate.getMinutes() gte 0 and $gameDate.getMinutes() lt 30 or $gameDate.getHours() gte 20 and $gameDate.getHours() lt 22>>
[[Talk to Carolina|carolina-event-02a]]
<<else>>
<<link "Talk to Carolina">>
<<goto `either("carolina-home-talk-01", "carolina-home-talk-02", "carolina-home-talk-03")`>>
<</link>>
<</if>>
<<elseif $carolina.event is 4>>
<<if $gameDate.getHours() gte 7 and $gameDate.getHours() lt 8 or $gameDate.getHours() gte 8 and $gameDate.getHours() lt 9 and $gameDate.getMinutes() gte 0 and $gameDate.getMinutes() lt 30 or $gameDate.getHours()gte 17 and $gameDate.getHours() lt 18 or $gameDate.getHours() gte 18 and $gameDate.getHours() lt 19 and $gameDate.getMinutes() gte 0 and $gameDate.getMinutes() lt 30 or $gameDate.getHours() gte 20 and $gameDate.getHours() lt 22>>
[[Talk to Carolina|carolina-event-04a]]
<<else>>
<<link "Talk to Carolina">>
<<goto `either("carolina-home-talk-01", "carolina-home-talk-02", "carolina-home-talk-03")`>>
<</link>>
<</if>>
<<elseif $carolina.event is 5>>
<<if $gameDate.getHours() gte 8 and $gameDate.getHours() lt 9 and $gameDate.getMinutes() gte 0 and $gameDate.getMinutes() lt 30 or $gameDate.getHours() gte 18 and $gameDate.getHours() lt 19 and $gameDate.getMinutes() gte 0 and $gameDate.getMinutes() lt 30>>
[[Join Carolina in the bath|carolina-event-05a]]
<<else>>
<<link "Talk to Carolina">>
<<goto `either("carolina-home-talk-01", "carolina-home-talk-02", "carolina-home-talk-03")`>>
<</link>>
<</if>>
<<elseif $carolina.event is 6>>
<<if $gameDate.getHours() gte 7 and $gameDate.getHours() lt 8 or $gameDate.getHours() gte 8 and $gameDate.getHours() lt 9 and $gameDate.getMinutes() gte 0 and $gameDate.getMinutes() lt 30 or $gameDate.getHours()gte 17 and $gameDate.getHours() lt 18 or $gameDate.getHours() gte 18 and $gameDate.getHours() lt 19 and $gameDate.getMinutes() gte 0 and $gameDate.getMinutes() lt 30 or $gameDate.getHours() gte 20 and $gameDate.getHours() lt 22>>
[[Talk to Carolina|carolina-event-06a]]
<<else>>
<<link "Talk to Carolina">>
<<goto `either("carolina-home-talk-01", "carolina-home-talk-02", "carolina-home-talk-03")`>>
<</link>>
<</if>>
<<elseif $carolina.event is 7>>
<<if $gameDate.getHours() gte 7 and $gameDate.getHours() lt 8 or $gameDate.getHours() gte 8 and $gameDate.getHours() lt 9 and $gameDate.getMinutes() gte 0 and $gameDate.getMinutes() lt 30 or $gameDate.getHours()gte 17 and $gameDate.getHours() lt 18 or $gameDate.getHours() gte 18 and $gameDate.getHours() lt 19 and $gameDate.getMinutes() gte 0 and $gameDate.getMinutes() lt 30 or $gameDate.getHours() gte 20 and $gameDate.getHours() lt 22>>
[[Talk to Carolina|carolina-event-07a]]
<<else>>
<<link "Talk to Carolina">>
<<goto `either("carolina-home-talk-01", "carolina-home-talk-02", "carolina-home-talk-03")`>>
<</link>>
<</if>>
<<elseif $carolina.event gte 8>>
<<link "Talk to Carolina">>
<<goto `either("carolina-home-talk-01", "carolina-home-talk-02", "carolina-home-talk-03")`>>
<</link>>
<</if>><br>
<<if $carolina.trust is true>>
[[Have some fun with Carolina|carolina-sexscene-01]]<br>
<<if $gameDate.getHours() gte 13 and $gameDate.getHours() lt 14>>
[[Carolina Kitchen Event|carolina-kitchen-event]]
<<elseif $gameDate.getHours() gte 14 and $gameDate.getHours() lt 16>>
[[Carolina Living Room Event|carolina-living-event]]
<<elseif $gameDate.getHours() gte 17 and $gameDate.getHours() lt 18>>
[[Join Carolina in the Bath|carolina-bathroom-event]]
<<elseif $gameDate.getHours() gte 16 and $gameDate.getHours() lt 17 or $gameDate.getHours() gte 20 and $gameDate.getHours() lt 22>>
[[Carolina Bedroom Event|carolina-bedroom-event]]
<</if>>
<</if>>
</div>
<br>
<div class="link">
<<link[[Leave|mc-home]]>>
<<addmins 5>>
<</link>>
</div>
<hr><<if $alli.trust is false>>
<div class="image100">
<img src="resources/characters/allirae/hub-home.webp" alt="hub-home.webp"/>
</div>
<<elseif $alli.trust is true>>
<div class="image100">
<img src="resources/characters/allirae/(trust)hub-home.webp" alt="(trust)hub-home.webp"/>
</div>
<</if>>
<hr>
<div class="interaction">
<<if $alli.event is 1>>
<<if $gameDate.getHours() gte 7 and $gameDate.getHours() lt 8 and $gameDate.getMinutes() gte 30 and $gameDate.getMinutes() lt 60 or $gameDate.getHours() gte 8 and $gameDate.getHours() lt 9 and $gameDate.getMinutes() gte 0 and $gameDate.getMinutes() lt 30 or $gameDate.getHours() gte 9 and $gameDate.getHours() lt 11 or $gameDate.getHours() gte 20 and $gameDate.getHours() lt 21 and $gameDate.getMinutes() gte 30 and $gameDate.getMinutes() lt 60 or $gameDate.getHours() gte 21 and $gameDate.getHours() lt 22>>
[[Talk to Alli|alli-event-01a]]
<<else>>
<<link "Talk to Alli">>
<<goto `either("alli-home-talk-01", "alli-home-talk-02", "alli-home-talk-03")`>>
<</link>>
<</if>>
<<elseif $alli.event is 2>>
<<if $gameDate.getHours() gte 7 and $gameDate.getHours() lt 8 and $gameDate.getMinutes() gte 30 and $gameDate.getMinutes() lt 60 or $gameDate.getHours() gte 8 and $gameDate.getHours() lt 9 and $gameDate.getMinutes() gte 0 and $gameDate.getMinutes() lt 30 or $gameDate.getHours() gte 9 and $gameDate.getHours() lt 11 or $gameDate.getHours() gte 20 and $gameDate.getHours() lt 21 and $gameDate.getMinutes() gte 30 and $gameDate.getMinutes() lt 60 or $gameDate.getHours() gte 21 and $gameDate.getHours() lt 22>>
<<if $event.allitoldtruth is true>>
[[Talk to Alli|alli-event-02a-TRUTH]]
<<elseif $event.allitoldtruth is false>>
[[Talk to Alli|alli-event-02a-LIE]]
<<else>>
<<link "Talk to Alli">>
<<goto `either("alli-home-talk-01", "alli-home-talk-02", "alli-home-talk-03")`>>
<</link>>
<</if>>
<<else>>
<<link "Talk to Alli">>
<<goto `either("alli-home-talk-01", "alli-home-talk-02", "alli-home-talk-03")`>>
<</link>>
<</if>>
<<elseif $alli.event is 3>>
<<if $gameDate.getHours() gte 7 and $gameDate.getHours() lt 8 and $gameDate.getMinutes() gte 30 and $gameDate.getMinutes() lt 60 or $gameDate.getHours() gte 8 and $gameDate.getHours() lt 9 and $gameDate.getMinutes() gte 0 and $gameDate.getMinutes() lt 30 or $gameDate.getHours() gte 9 and $gameDate.getHours() lt 11 or $gameDate.getHours() gte 20 and $gameDate.getHours() lt 21 and $gameDate.getMinutes() gte 30 and $gameDate.getMinutes() lt 60 or $gameDate.getHours() gte 21 and $gameDate.getHours() lt 22>>
<<if $alli.templock is true>>
[[Apologise to Alli|alli-event-02e-apologise]]
<</if>>
<<elseif $gameDate.getHours() gte 17 and $gameDate.getHours() lt 18 or $gameDate.getHours() gte 18 and $gameDate.getHours() lt 19 and $gameDate.getMinutes() gte 0 and $gameDate.getMinutes() lt 30>>
<<if $alli.templock is false>>
[[Talk to Alli|alli-event-03a]]
<</if>>
<<else>>
<<link "Talk to Alli">>
<<goto `either("alli-home-talk-01", "alli-home-talk-02", "alli-home-talk-03")`>>
<</link>>
<</if>>
<<elseif $alli.event is 4>>
<<if $gameDate.getHours() gte 17 and $gameDate.getHours() lt 18 or $gameDate.getHours() gte 18 and $gameDate.getHours() lt 19 and $gameDate.getMinutes() gte 0 and $gameDate.getMinutes() lt 30>>
[[Talk to Alli|alli-event-04a-choice]]
<<else>>
<<link "Talk to Alli">>
<<goto `either("alli-home-talk-01", "alli-home-talk-02", "alli-home-talk-03")`>>
<</link>>
<</if>>
<<elseif $alli.event is 5>>
<<if $gameDate.getHours() gte 21 and $gameDate.getHours() lt 22>>
[[Talk to Alli|alli-event-05a]]
<<else>>
<<link "Talk to Alli">>
<<goto `either("alli-home-talk-01", "alli-home-talk-02", "alli-home-talk-03")`>>
<</link>>
<</if>>
<<elseif $alli.event is 6>>
<<link "Talk to Alli">>
<<goto `either("alli-home-talk-01", "alli-home-talk-02", "alli-home-talk-03")`>>
<</link>>
<</if>><br>
<<if $alli.blowjob is true>>
<<if $alli.event is 3 or $alli.event is 4>>
[[Get a Blowjob|alli-blowjob-01]]
<<elseif $alli.event is 5>>
<<link "Get a Blowjob">>
<<goto `either("alli-blowjob-01", "alli-blowjob-02")`>>
<</link>>
<<elseif $alli.event gte 6>>
<<link "Get a Blowjob">>
<<goto `either("alli-blowjob-01", "alli-blowjob-02", "alli-blowjob-03")`>>
<</link>>
<</if>>
<</if>><br>
<<if $alli.footjob is true>>
[[Get a Footjob|alli-footjob]]
<</if>><br>
<<if $alli.sex is true>>
<<link "Have Sex with Alli">>
<<goto `either("alli-sex-01", "alli-sex-02", "alli-sex-03")`>>
<</link>>
<</if>><br>
<<if $alli.trust is true>>
<<if $gameDate.getHours() gte 7 and $gameDate.getHours() lt 8 or $gameDate.getHours() gte 9 and $gameDate.getHours() lt 11 or $gameDate.getHours() gte 19 and $gameDate.getHours() lt 22>>
[[Bedroom Sex Event|alli-bedroom-event]]
<<elseif $gameDate.getHours() gte 8 and $gameDate.getHours() lt 9 or $gameDate.getHours() gte 18 and $gameDate.getHours() lt 19>>
[[Kitchen Sex Event|alli-kitchen-event]]
<<elseif $gameDate.getHours() gte 11 and $gameDate.getHours() lt 12 or $gameDate.getHours() gte 16 and $gameDate.getHours() lt 19>>
[[Living Room Sex Event|alli-living-event]]
<</if>>
<</if>><br>
</div>
<div class="link">
<<link[[Leave|mc-home]]>>
<<addmins 5>>
<</link>>
</div>
<<if $lexi.trust is false>>
<div class="image100">
<img src="resources/characters/lexiluna/hub-home.webp" alt="hub-home.webp"/>
</div>
<<elseif $lexi.trust is true>>
<div class="image100">
<img src="resources/characters/lexiluna/(trust)hub-home.webp" alt="(trust)hub-home.webp"/>
</div>
<</if>>
<hr>
<div class="interaction">
<<if $lexi.event is 1>>
<<if $gameDate.getHours() gte 8 and $gameDate.getHours() lt 9 or $gameDate.getHours() gte 18 and $gameDate.getHours() lt 19>>
[[Talk to Mom|lexi-event-01a-CHOICE]]
<<else>>
<<link "Talk to Mom">>
<<goto `either("lexi-home-talk-01", "lexi-home-talk-02", "lexi-home-talk-03")`>>
<</link>>
<</if>>
<<elseif $lexi.event is 2>>
<<if $gameDate.getHours() gte 19 and $gameDate.getHours() lt 21>>
[[Talk to Mom|lexi-event-02a]]
<<else>>
<<link "Talk to Mom">>
<<goto `either("lexi-home-talk-01", "lexi-home-talk-02", "lexi-home-talk-03")`>>
<</link>>
<</if>>
<<elseif $lexi.event is 4>>
<<if $gameDate.getHours() gte 8 and $gameDate.getHours() lt 9 and $gameDate.getMinutes() gte 0 and $gameDate.getMinutes() lt 30 or $gameDate.getHours() gte 18 and $gameDate.getHours() lt 19 and $gameDate.getMinutes() gte 0 and $gameDate.getMinutes() lt 30>>
[[Talk to Mom|lexi-event-04a-CHOICE]]
<<else>>
<<link "Talk to Mom">>
<<goto `either("lexi-home-talk-01", "lexi-home-talk-02", "lexi-home-talk-03")`>>
<</link>>
<</if>>
<<elseif $lexi.event is 5>>
<<if $gameDate.getHours() gte 20 and $gameDate.getHours() lt 21>>
[[Talk to Mom|lexi-event-05a]]
<<else>>
<<link "Talk to Mom">>
<<goto `either("lexi-home-talk-01", "lexi-home-talk-02", "lexi-home-talk-03")`>>
<</link>>
<</if>>
<<elseif $lexi.event is 6>>
<<if $gameDate.getHours() gte 8 and $gameDate.getHours() lt 9 or $gameDate.getHours() gte 18 and $gameDate.getHours() lt 19>>
[[Talk to Mom|lexi-event-06a]]
<<else>>
<<link "Talk to Mom">>
<<goto `either("lexi-home-talk-01", "lexi-home-talk-02", "lexi-home-talk-03")`>>
<</link>>
<</if>>
<<elseif $lexi.event is 7>>
<<if $gameDate.getHours() gte 19 and $gameDate.getHours() lt 21 and $gameDate.getDay() is 5>>
[[Go to the resort with Mom|lexi-event-07a]]
<<else>>
<<link "Talk to Mom">>
<<goto `either("lexi-home-talk-01", "lexi-home-talk-02", "lexi-home-talk-03")`>>
<</link>>
<</if>>
<<elseif $lexi.event is 9>>
<<if $gameDate.getHours() gte 20 and $gameDate.getHours() lt 21>>
[[Talk to Mom|lexi-event-09a]]
<<else>>
<<link "Talk to Mom">>
<<goto `either("lexi-home-talk-01", "lexi-home-talk-02", "lexi-home-talk-03")`>>
<</link>>
<</if>>
<<elseif $lexi.event gte 10>>
<<link "Talk to Mom">>
<<goto `either("lexi-home-talk-01", "lexi-home-talk-02", "lexi-home-talk-03")`>>
<</link>>
<</if>><br>
<<if $lexi.trust is true>>
[[Go to the Living Room with Mom|lexi-sexscene-02]]<br>
<<if $gameDate.getHours() gte 18 and $gameDate.getHours() lt 19>>
[[Mom Kitchen Event|lexi-kitchen-event]]
<<elseif $gameDate.getHours() gte 19 and $gameDate.getHours() lt 21>>
[[Mom Living Room Event|lexi-living-event]]<br>
<<if $gameDate.getDay() is 5>>
[[Ask Mom is she wants to go to the resort|lexi-resort-pre]]
<</if>>
<<elseif $gameDate.getHours() gte 21 and $gameDate.getHours() lt 22>>
[[Peek on Mom and Aunt Cory|lexi-sexscene-01]]
<</if>>
<</if>>
</div>
<br>
<div class="link">
<<link[[Leave|mc-home]]>>
<<addmins 5>>
<</link>>
</div>
<center><span style="font-size: 80px"><<timed 1s transition>>__Chapter 1__<</timed>></span></center><center><span style="font-size: 40px"><<timed 2s transition>>The Storm<</timed>></span></center>
<center><h4><<timed 4s transition>>[[Continue|home-mc-room]]<</timed>></h4></center>v1.8.1 - The Skin Update
- Skin Questline (7 Events) - COMPLETE
- 1 / 2 / 3 / 4 / 5 / 6 / 7
- Skin Home Event
- Skin Community Event
- Investigate bugs
- Discord #bug-report
- Investigate typos
- Discord message - Google Doc
- F95 message
- Update Alessa / Kristen / Megan / Skin Events 1 / 2
- Finish with Main lobby of Community Centre
- Not character hubs
FUTURE
- Add combination character events
- Update wake-up system to include free-roam house
- Side/Background Character Hubs
- Tweak Alessa Background Events to add small story elements
- Update ALL html code
- Update ALL relevant Sex events to new format
- Activites
- General activities around the game-world
- Change trustprogress method
- Rely on choices
- NO trust progress stat
- Update all Sex Events to include 00start image
- Update code set to 0 instead of 1
- Unify all Sex Events under one variable
- For new dialogue system
- Use variables to alter same page dialogue
- Similar to sex events
- e.g: "if $alli.dialogue is 1A" for first option
- Add code to send Player home after 10pm
- Hub locations to avoid glitches
- Add option to ignore community service
- Add code to record absence
- Add punishment
- Add goto code in StoryCaption for old saves
ADD COMMENTS
<!-- This is a Comment for HTML code in Twine -->
/* This is a Comment for CSS code */
Admin Skip Link Storage:
[[Skip Intro|intro-skip]]<<set $lauren.event += 1>>
<div class="action">
You are completing tasks around the community centre when you hear voices in the probation worker's office.
</div>
<br>
<div class="action">
You peek your head around the door and see Lauren standing by her desk.
</div>
<br>
<div class="image100">
<img src="resources/characters/laurenphillips/hub-community.webp" alt="hub-community.webp"/>
</div>
<br>
<<speech "Lauren">>
Good morning $player.name.
<</speech>>
<br>
<<speech "You" "$player.name">>
Good morning, I thought you were off sick?
<</speech>>
<br>
<<speech "Lauren">>
After that storm I needed a day to rest. Fortunately I recover quickly.
<</speech>>
<br>
<div class="thought">
I wonder if the storm has affected her in any way.
</div>
<br>
<<speech "You" "$player.name">>
Well it's good to have you back. How are you feeling now then?
<</speech>>
<br>
<<speech "Lauren">>
Better than ever. I haven't had a day off in such a long time so it's done me the world of good.
<</speech>>
<br>
<div class="thought">
Either she's good at hiding it or she doesn't have a power.
</div>
<br>
<<speech "Lauren">>
Whilst I've got you here, I've been meaning to talk to each of you about yesterday. What did you all get up to without me here?
<</speech>>
<br>
<div class="thought">
Oh shit! Maybe don't mention the murder that you covered up.
</div>
<br>
<<speech "You" "$player.name">>
The usual, we just got on with our community service.
<</speech>>
<br>
<<speech "Lauren">>
Really? I wouldn't have expected a group of unsupervised community service members to actually do the community service.
<</speech>>
<br>
<div class="thought">
She doesn't know about Lucius, the replacement probation worker. Should I tell her?
</div>
<br>
<div class="link">
Do you want to tell Lauren about Lucius?<br>
[[Yes|lauren-event-01a]]<br>
[[No|lauren-event-01b]]
</div><<set $event.luciustoldlauren to true>>
<div class="action">
You decide to tell Lauren about Lucius.
</div>
<br>
<<speech "You" "$player.name">>
We were supervised. The council sent a replacement probation worker.
<</speech>>
<br>
<<speech "Lauren">>
Hmm, that's not right. Usually they can't get somebody on such short notice. What was their name?
<</speech>>
<br>
<<speech "You" "$player.name">>
His name was Lucius, he didn't give us a last name. He gave us our tasks and spent the rest of the day in the office.
<</speech>>
<br>
<<speech "Lauren">>
Lucius? I don't recognise it. I'll check with the council; this situation is quite irregular. You ought to run along now, you have your community service after all.
<</speech>>
<br>
<div class="action">
You leave and head off to the locker room.
</div>
<br>
<div class="link">
<<link[[Continue|community-centre]]>>
<<addmins 10>>
<</link>>
</div><<set $event.luciustoldlauren to false>>
<div class="action">
You decided not to tell Lauren about Lucius.
</div>
<br>
<<speech "You" "$player.name">>
Maybe we're different than the other groups you've had in the past.
<</speech>>
<br>
<<speech "Lauren">>
That remains to be seen, but so far, you have impressed me. Now run along now, you've got your community service to do after all.
<</speech>>
<br>
<div class="action">
You leave and head off to the locker room.
</div>
<br>
<div class="link">
<<link[[Continue|community-centre]]>>
<<addmins 10>>
<</link>>
</div>
<div class="image100">
<img src="resources/locations/office.webp" alt="office.webp"/>
</div>
You are in the Staff Office.
Characters present at this location:
[img[resources/avatars/lauren.webp][lauren-hub-community]]
<<link[[Leave|community-centre]]>><<addmins 10>><</link>><div class="image100">
<img src="resources/characters/laurenphillips/hub-community.webp" alt="hub-community.webp"/>
</div>
<hr>
<div class="interaction">
<<if $lauren.event is 1>>
[[Talk to Lauren|lauren-event-01-choice]]
<<else>>
<<link "Talk to Lauren">>
<<goto `either("lauren-comm-talk-01", "lauren-comm-talk-02", "lauren-comm-talk-03")`>>
<</link>>
<</if>>
</div>
<br>
<div class="link">
<<link[[Leave|office]]>>
<<addmins 5>>
<</link>>
</div>by Blue Phantom<div class="action">
You turn your attention back to the door. You unlock it, opening it slightly to survey the outside world.
</div>
<br>
<div class="thought">
Nothing.
</div>
<br>
<div class="action">
There was no sound, and Lucius was nowhere in sight.
</div>
<br>
<<speech "Megan">>
Anything there?
<</speech>>
<br>
<<speech "You" "$player.name">>
He's disappeared.
<</speech>>
<br>
<<speech "Skin">>
That's problem solved then, isn't it?
<</speech>>
<br>
<<speech "You" "$player.name">>
Probably not.
<</speech>>
<br>
<div class="action">
A disturbing thought suddenly occurs to you.
</div>
<br>
<<speech "You" "$player.name">>
Are there any other entrances to the building apart from the main door.
<</speech>>
<br>
<<speech "Kristen">>
There's a side door they have for staff and deliveries.
<</speech>>
<br>
<div class="action">
You turn back to the group, realising that whilst you have all been discussing the powers, Lucius must have entered the building another way.
</div>
<br>
<div class="action">
Your realisation came a little too late however, as Lucius now stood a few feet behind the group, brandishing a large knife.
</div>
<br>
<div class="video75">
<video src="resources/events/knife.webm" alt="knife.webm" autoplay loop muted/>
</div>
<br>
<<speech "You" "$player.name">>
Everybody, run.
<</speech>>
<br>
<div class="link">
<<link[[Run|intro-21-CHOICE]]>>
<<addmins 5>>
<</link>>
</div><div class="action">
You are separated from the group as you run from Lucius. You look back to see his eyes glued to you. It seems you are his intended target.
</div>
<br>
<div class="interaction">
There are only so many places in the Community Centre you can run to. Where do you go?<br>
<<link[[The Mezzanine|intro-21a-SKIN]]>>
<<addmins 5>>
<</link>><br>
<<link[[The Locker Room|intro-21b-ALESSA]]>>
<<addmins 5>>
<</link>><br>
<<link[[The Storage Room|intro-21c-KRISTEN]]>>
<<addmins 5>>
<</link>><br>
<<link[[The Roof|intro-21d-MEGAN]]>>
<<addmins 5>>
<</link>>
</div>
<<set $event.introhide to "Skin">>
<div class="action">
You decide to run up to the mezzanine level and try to hide among the various offices. You find a secluded room in the corner and barricade yourself inside. Much to your surprise, Skin is here as well.
</div>
<br>
<<speech "You" "$player.name">>
Fancy meeting you here.
<</speech>>
<br>
<<speech "Skin">>
Yeah we should really stop meeting like this, people might talk.
<</speech>>
<br>
<<speech "You" "$player.name">>
Does people talking bother you?
<</speech>>
<br>
<<speech "Skin">>
No, you?
<</speech>>
<br>
<<speech "You" "$player.name">>
Not in the slightest.
<</speech>>
<br>
<div class="action">
You both hear footsteps coming from the hallway outside.
</div>
<br>
<<speech "Skin">>
Be honest with me, is this a bad time for flirting.
<</speech>>
<br>
<<speech "You" "$player.name">>
Probably, but it's a good moment to have since we're probably about to be violently killed by a man with black eyes.
<</speech>>
<br>
<<speech "Skin">>
It's typical, I discover I can bring graffiti to life and I don't even get the chance to try it out.
<</speech>>
<br>
<<speech "You" "$player.name">>
Do you think your power could help us? Can you paint a weapon or an escape hatch?
<</speech>>
<br>
<<speech "Skin">>
I don't really know how it works but I'd need paint before I could do that.
<</speech>>
<br>
<div class="action">
The footsteps gradually get closer and closer.
</div>
<br>
<<speech "You" "$player.name">>
So we're stuck here with no way out and no way of defending ourselves?
<</speech>>
<br>
<<speech "Skin">>
I think I preferred it when we were flirting.
<</speech>>
<br>
<<speech "You" "$player.name">>
Me too.
<</speech>>
<br>
<div class="action">
The footsteps stop outside the door. For a moment there is silence.
</div>
<br>
<div class="video75">
<video src="resources/events/doorbreak.webm" alt="doorbreak.webm" autoplay loop muted/>
</div>
<br>
<<speech "Stranger" "Lucius">>
Found you.
<</speech>>
<br>
<div class="link">
<<link[[Continue|intro-21a1]]>>
<<addmins 10>>
<</link>>
</div><<set $event.introhide to "Alessa">>
<div class="action">
You decide to run to the locker room and try to hide among the various staff rooms. You find a secluded room in the corner and barricade yourself inside. Much to your surprise, Alessa is here as well.
</div>
<br>
<<speech "You" "$player.name">>
Fancy meeting you here.
<</speech>>
<br>
<<speech "Alessa">>
Yeah yeah, what the fuck is going on?
<</speech>>
<br>
<<speech "You" "$player.name">>
The new probation worker is some kind of mental serial killer.
<</speech>>
<br>
<<speech "Alessa">>
How the hell did we end up in this situation? Nothing this interesting ever happens around here.
<</speech>>
<br>
<div class="action">
You both hear footsteps coming from the hallway outside.
</div>
<br>
<<speech "You" "$player.name">>
I get the feeling things are going to be a bit more interesting around here from now on.
<</speech>>
<br>
<<speech "Alessa">>
Even if we survive this, the whole mind reading thing is gonna change a lot around here.
<</speech>>
<br>
<<speech "You" "$player.name">>
At least you know what your power is, mine is a bit of a mystery at the moment.
<</speech>>
<br>
<<speech "Alessa">>
Well, we'll probably die violently long before you get to work it out.
<</speech>>
<br>
<div class="action">
The footsteps gradually get closer and closer.
</div>
<br>
<<speech "You" "$player.name">>
So we're stuck here with no way out and no way of defending ourselves?
<</speech>>
<br>
<<speech "Alessa">>
That's the gist of it.
<</speech>>
<br>
<<speech "You" "$player.name">>
Fuck's sake.
<</speech>>
<br>
<div class="action">
The footsteps stop outside the door. For a moment there is silence.
</div>
<br>
<div class="video75">
<video src="resources/events/doorbreak.webm" alt="doorbreak.webm" autoplay loop muted/>
</div>
<br>
<<speech "Stranger" "Lucius">>
Found you.
<</speech>>
<br>
<div class="link">
<<link[[Continue|intro-21b1]]>>
<<addmins 10>>
<</link>>
</div><<set $event.introhide to "Kristen">>
<div class="action">
You decide to run to the storage room and try to hide among the various boxes and cabinets. You find a secluded room in the corner and barricade yourself inside. Much to your surprise, Kristen is here as well.
</div>
<br>
<<speech "You" "$player.name">>
Fancy meeting you here.
<</speech>>
<br>
<<speech "Kristen">>
It seemed like the best hiding place.
<</speech>>
<br>
<<speech "You" "$player.name">>
My thoughts exactly.
<</speech>>
<br>
<<speech "Kristen">>
So what do we do now?
<</speech>>
<br>
<div class="action">
You both hear footsteps coming from the hallway outside.
</div>
<br>
<<speech "You" "$player.name">>
We stay calm and quiet, and hope that he walks past us.
<</speech>>
<br>
<<speech "Kristen">>
Good plan. I'm pretty certain we make it out of here alive anyway.
<</speech>>
<br>
<<speech "You" "$player.name">>
What gives you that idea?
<</speech>>
<br>
<<speech "Kristen">>
My vision of the future. It may not of looked great, but you were there, alive. You can't be alive in the future if you die here.
<</speech>>
<br>
<<speech "You" "$player.name">>
True.
<</speech>>
<br>
<div class="action">
The footsteps gradually get closer and closer.
</div>
<br>
<<speech "You" "$player.name">>
So for the time being, we're stuck here with no way out and no way of defending ourselves?
<</speech>>
<br>
<<speech "Kristen">>
It looks that way, but I think we'll get out.
<</speech>>
<br>
<<speech "You" "$player.name">>
Here's hoping.
<</speech>>
<br>
<div class="action">
The footsteps stop outside the door. For a moment there is silence.
</div>
<br>
<div class="video75">
<video src="resources/events/doorbreak.webm" alt="doorbreak.webm" autoplay loop muted/>
</div>
<br>
<<speech "Stranger" "Lucius">>
Found you.
<</speech>>
<br>
<div class="link">
<<link[[Continue|intro-22c1]]>>
<<addmins 10>>
<</link>>
</div><<set $event.introhide to "Megan">>
<div class="action">
You decide to run to the roof and try to hide among the roof garden. You find a secluded shed-like room in the corner and barricade yourself inside. Much to your surprise, Megan is here as well.
</div>
<br>
<<speech "You" "$player.name">>
Fancy meeting you here.
<</speech>>
<br>
<<speech "Megan">>
Ha, funny. What the fuck is going on?
<</speech>>
<br>
<<speech "You" "$player.name">>
The new probation worker is some kind of mental serial killer.
<</speech>>
<br>
<<speech "Megan">>
Why the fuck is a serial killer our probation worker?
<</speech>>
<br>
<div class="action">
You both hear footsteps coming from the roof garden outside.
</div>
<br>
<<speech "You" "$player.name">>
It's just been that kind of day.
<</speech>>
<br>
<<speech "Megan">>
What does that mean?
<</speech>>
<br>
<<speech "You" "$player.name">>
You know, all the weird shit with powers and stuff. Being hunted to death just gets added to the list of fucked up stuff today.
<</speech>>
<br>
<<speech "Megan">>
Why didn't I get a power like you lot?
<</speech>>
<br>
<<speech "You" "$player.name">>
Maybe you dodged a bullet. Since that storm and these powers the world is all fucked up.
<</speech>>
<br>
<<speech "Megan">>
Maybe.
<</speech>>
<br>
<div class="action">
The footsteps gradually get closer and closer.
</div>
<br>
<<speech "You" "$player.name">>
So for the time being, we're stuck here with no way out and no way of defending ourselves?
<</speech>>
<br>
<<speech "Megan">>
For fuck's sake.
<</speech>>
<br>
<<speech "You" "$player.name">>
My thoughts exactly.
<</speech>>
<br>
<div class="action">
The footsteps stop outside the door. For a moment there is silence.
</div>
<br>
<div class="video75">
<video src="resources/events/doorbreak.webm" alt="doorbreak.webm" autoplay loop muted/>
</div>
<br>
<<speech "Stranger" "Lucius">>
Found you.
<</speech>>
<br>
<div class="link">
<<link[[Continue|intro-22d1]]>>
<<addmins 10>>
<</link>>
</div><div class="action">
Lucius enters the room, each step slow and methodical.
</div>
<br>
<<speech "Stranger" "Lucius">>
Before I kill you, I want you to know: this was not my intention. Well, I had no intention of killing you today, I would have killed you all at some point.
<</speech>>
<br>
<div class="action">
Lucius continues pacing forwards. You and Skin retreat until your back is against the wall.
</div>
<br>
<<speech "Stranger" "Lucius">>
But you've seen too much and you've had a glimpse behind the mask. I cannot allow you to continue living. And besides, nobody will miss a bunch of petty criminals.
<</speech>>
<br>
<div class="action">
Knife in hand, Lucius lunges at you.
</div>
<br>
<div class="action">
The fight itself is a blur. You managed to block his lunge. He punched back. You threw a jab. He blocked it. At some point he thrust the knife forward, and you directed it into his chest.
</div>
<br>
<div class="action">
This, however, didn't seem to phase him, and he shrugged off the stab wound.
</div>
<br>
<<speech "You" "$player.name">>
What the fuck are you?
<</speech>>
<br>
<<speech "Stranger" "Lucius">>
I'm a demon.
<</speech>>
<br>
<div class="video75">
<video src="resources/events/iamdemon.webm" alt="iamdemon.webm" autoplay loop muted/>
</div>
<br>
<div class="action">
With fighting out of the picture, you push Lucius off of you, grab the knife with one hand, Skin with the other hand, and run out of the door, heading back to the exit in the <<link[[main lobby|intro-22-IDEA]]>>
<<addmins 10>>
<</link>>.
</div><div class="action">
You and $event.introhide return to the main lobby and join up with the rest of the group. During the panic, Skin had picked up a fire extinguisher, and Alessa had grabbed a broken bottle, both with the likely intentions of using them as defensive weapons. You still had the knife from before, still dripping with fresh blood.
</div>
<br>
<<speech "Megan">>
Oh for fuck's sake, we're back where we started.
<</speech>>
<br>
<<speech "Skin">>
We have to fight back. We have to defend ourselves.
<</speech>>
<br>
<<speech "You" "$player.name">>
I already stabbed him in the chest and he shrugged it off like it was nothing.
<</speech>>
<br>
<<speech "Megan">>
We should just leg it.
<</speech>>
<br>
<<speech "Alessa">>
You think he'll stop? He will not stop. Either he kills us...
<</speech>>
<br>
<<speech "Skin">>
Or we kill him.
<</speech>>
<br>
<<speech "Kristen">>
Maybe there's another option?
<</speech>>
<br>
<<speech "You" "$player.name">>
I hate to admit it, but no, there's no time for a discussion. He's going to be here any second. If we're not ready when he gets here, we will die.
<</speech>>
<br>
<<speech "Megan">>
So what's the plan then?
<</speech>>
<br>
<div class="action">
You pause, and pace back and forth, trying to think up some strategy. The four girls all look on and wait; it's up to you to figure out what to do.
</div>
<br>
<div class="action">
After a moment, you have an idea.
</div>
<br>
<<speech "You" "$player.name">>
Here's the plan. The probation worker seems to be going for me specifically, so in this instance, I'm the bait.
<</speech>>
<br>
<div class="action">
You pause and hand the bloodied knife to Megan.
</div>
<br>
<<speech "You" "$player.name">>
You four will separate around and hide. He'll enter the lobby, see me, and go towards me. Once he's close, you all spring out and jump him.
<</speech>>
<br>
<<speech "Kristen">>
An what happens to you in this plan?
<</speech>>
<br>
<<speech "You" "$player.name">>
If all goes well I'll be fine.
<</speech>>
<br>
<<speech "Alessa">>
And if all doesn't go well?
<</speech>>
<br>
<<speech "You" "$player.name">>
//sigh// Then I die.
<</speech>>
<br>
<div class="action">
The group disperses. Each of the girls finds a place to hide whilst you stand in the centre of the room. Hopefully the plan works.
</div>
<br>
<div class="action">
You'll find out soon enough, as Lucius <<link[[enters the room|intro-23-TAUNT]]>>
<<addmins 10>>
<</link>>.
</div><div class="action">
Lucius enters the room, each step slow and methodical.
</div>
<br>
<<speech "Stranger" "Lucius">>
Before I kill you, I want you to know: this was not my intention. Well, I had no intention of killing you today, I would have killed you all at some point.
<</speech>>
<br>
<div class="action">
Lucius continues pacing forwards. You and Alessa retreat until your back is against the wall.
</div>
<br>
<<speech "Stranger" "Lucius">>
But you've seen too much and you've had a glimpse behind the mask. I cannot allow you to continue living. And besides, nobody will miss a bunch of petty criminals.
<</speech>>
<br>
<div class="action">
Knife in hand, Lucius lunges at you.
</div>
<br>
<div class="action">
The fight itself is a blur. You managed to block his lunge. He punched back. You threw a jab. He blocked it. At some point he thrust the knife forward, and you directed it into his chest.
</div>
<br>
<div class="action">
This, however, didn't seem to phase him, and he shrugged off the stab wound.
</div>
<br>
<<speech "You" "$player.name">>
What the fuck are you?
<</speech>>
<br>
<<speech "Stranger" "Lucius">>
I'm a demon.
<</speech>>
<br>
<div class="video75">
<video src="resources/events/iamdemon.webm" alt="iamdemon.webm" autoplay loop muted/>
</div>
<br>
<div class="action">
With fighting out of the picture, you push Lucius off of you, grab the knife with one hand, Alessa with the other hand, and run out of the door, heading back to the exit in the <<link[[main lobby|intro-22-IDEA]]>>
<<addmins 10>>
<</link>>.
</div><div class="action">
Lucius enters the room, each step slow and methodical.
</div>
<br>
<<speech "Stranger" "Lucius">>
Before I kill you, I want you to know: this was not my intention. Well, I had no intention of killing you today, I would have killed you all at some point.
<</speech>>
<br>
<div class="action">
Lucius continues pacing forwards. You and Kristen retreat until your back is against the wall.
</div>
<br>
<<speech "Stranger" "Lucius">>
But you've seen too much and you've had a glimpse behind the mask. I cannot allow you to continue living. And besides, nobody will miss a bunch of petty criminals.
<</speech>>
<br>
<div class="action">
Knife in hand, Lucius lunges at you.
</div>
<br>
<div class="action">
The fight itself is a blur. You managed to block his lunge. He punched back. You threw a jab. He blocked it. At some point he thrust the knife forward, and you directed it into his chest.
</div>
<br>
<div class="action">
This, however, didn't seem to phase him, and he shrugged off the stab wound.
</div>
<br>
<<speech "You" "$player.name">>
What the fuck are you?
<</speech>>
<br>
<<speech "Stranger" "Lucius">>
I'm a demon.
<</speech>>
<br>
<div class="video75">
<video src="resources/events/iamdemon.webm" alt="iamdemon.webm" autoplay loop muted/>
</div>
<br>
<div class="action">
With fighting out of the picture, you push Lucius off of you, grab the knife with one hand, Kristen with the other hand, and run out of the door, heading back to the exit in the <<link[[main lobby|intro-22-IDEA]]>>
<<addmins 10>>
<</link>>.
</div><div class="action">
Lucius enters the room, each step slow and methodical.
</div>
<br>
<<speech "Stranger" "Lucius">>
Before I kill you, I want you to know: this was not my intention. Well, I had no intention of killing you today, I would have killed you all at some point.
<</speech>>
<br>
<div class="action">
Lucius continues pacing forwards. You and Megan retreat until your back is against the wall.
</div>
<br>
<<speech "Stranger" "Lucius">>
But you've seen too much and you've had a glimpse behind the mask. I cannot allow you to continue living. And besides, nobody will miss a bunch of petty criminals.
<</speech>>
<br>
<div class="action">
Knife in hand, Lucius lunges at you.
</div>
<br>
<div class="action">
The fight itself is a blur. You managed to block his lunge. He punched back. You threw a jab. He blocked it. At some point he thrust the knife forward, and you directed it into his chest.
</div>
<br>
<div class="action">
This, however, didn't seem to phase him, and he shrugged off the stab wound.
</div>
<br>
<<speech "You" "$player.name">>
What the fuck are you?
<</speech>>
<br>
<<speech "Stranger" "Lucius">>
I'm a demon.
<</speech>>
<br>
<div class="video75">
<video src="resources/events/iamdemon.webm" alt="iamdemon.webm" autoplay loop muted/>
</div>
<br>
<div class="action">
With fighting out of the picture, you push Lucius off of you, grab the knife with one hand, Megan with the other hand, and run out of the door, heading back to the exit in the <<link[[main lobby|intro-22-IDEA]]>>
<<addmins 10>>
<</link>>.
</div><div class="video75">
<video src="Resources/Events/knife.webm" alt="knife.webm" autoplay loop muted/>
</div>
<br>
<div class="action">
You put the plan into effect: drawing Lucius to the centre of the room.
</div>
<br>
<<speech "You" "$player.name">>
Well, you wanted me, so here I am.
<</speech>>
<br>
<<speech "Stranger" "Lucius">>
Yes, here you are.
<</speech>>
<br>
<<speech "You" "$player.name">>
The others will be long gone by the time you're finished with me. So I'd call that a success.
<</speech>>
<br>
<<speech "Stranger" "Lucius">>
Very noble of you. You don't think I'll hunt them down after I've finished with you.
<</speech>>
<br>
<div class="action">
Lucius takes a few steps forward.
</div>
<br>
<<speech "You" "$player.name">>
What can I say, I'm a noble guy. And besides, once they're out it's only a matter of time before they reach the police.
<</speech>>
<br>
<<speech "Stranger" "Lucius">>
//haha// I may not be a real probation worker, but even I know that the police won't believe their story.
<</speech>>
<br>
<<speech "You" "$player.name">>
That's true, it's not a very believable story. But then again, that's why CCTV cameras exist. This Community Centre is full of them.
<</speech>>
<br>
<div class="action">
Lucius takes a few more steps forward, now halfway towards you.
</div>
<br>
<<speech "Stranger" "Lucius">>
I think they'll be in for quite a surprise when they find out the camera footage is 'conveniently' corrupted.
<</speech>>
<br>
<<speech "You" "$player.name">>
Still, even without CCTV, my dead body and the body of the woman outside is enough evidence for them to start looking into it.
<</speech>>
<br>
<<speech "Stranger" "Lucius">>
That will be dealt with. With no body left for evidence, there is no evidence that a crime took place.
<</speech>>
<br>
<div class="action">
Lucius moves ever forward. With the girls out of his line of sight, they emerge silently from their hiding places, ready to strike.
</div>
<br>
<<speech "You" "$player.name">>
Shit, I suppose you really did think of everything.
<</speech>>
<br>
<<speech "Stranger" "Lucius">>
That's part of the job.
<</speech>>
<br>
<<speech "You" "$player.name">>
Oh, but there was one part you missed.
<</speech>>
<br>
<<speech "Stranger" "Lucius">>
What did I miss?
<</speech>>
<br>
<div class="action">
The girls are within striking distance. You close the gap between you and Lucius.
</div>
<br>
<<speech "You" "$player.name">>
You didn't consider the possibility that I was lying.
<</speech>>
<br>
<div class="link">
<<link[[Jump Him|intro-24-KILL]]>>
<<addmins 20>>
<</link>>
</div><div class="action">
On command and in sync, you all punch, strike, and lunge at Lucius. Within seconds he drops to the floor.
</div>
<br>
<div class="action">
You and Kristen kick him senselessly.
</div>
<br>
<div class="action">
Skin bashes on his skull with the fire extinguisher.
</div>
<br>
<div class="action">
Alessa and Megan repeatedly stab him in the chest.
</div>
<br>
<div class="action">
After a while, long after his body has stopped moving, you all ease up on the mutilation of Lucius' corpse.
</div>
<br>
<div class="action">
You all stop and catch your breath.
</div>
<br>
<div class="video75">
<video src="resources/events/demonexit.webm" alt="demonexit.webm" autoplay loop muted/>
</div>
<br>
<div class="action">
Lucius' lifeless body convulses, a black smokey storm erupts from his mouth, trailing off into the air vents and out onto the estate.
</div>
<br>
<<speech "You" "$player.name">>
I think we did it.
<</speech>>
<br>
<div class="link">
<<link[[Continue|intro-25-SHOCK]]>>
<<addmins 5>>
<</link>>
</div><div class="action">
You are all standing over the body of Lucius. His features are almost unrecognisable after the attack. His skull and ribcage has caved in, the skin on his chest is in ribbons, and his body is covered in slashes and bruises.
</div>
<br>
<<speech "Megan">>
Did we just kill the probation worker?
<</speech>>
<br>
<<speech "You" "$player.name">>
It wasn't the probation worker. The smoke and the black eyes aren't normal.
<</speech>>
<br>
<<speech "Alessa">>
So, what do we do with the body? I mean, he was seriously messed up in the head but he's right; the police would never believe our story.
<</speech>>
<br>
<<speech "You" "$player.name">>
Not to mention the fact he ruined the CCTV.
<</speech>>
<br>
<<speech "Megan">>
Maybe he was lying about the CCTV?
<</speech>>
<br>
<<speech "Alessa">>
He wasn't. I could tell with my power.
<</speech>>
<br>
<<speech "Skin">>
Didn't he say he was going to get rid of the bodies. If there's no body no crime or something like that?
<</speech>>
<br>
<<speech "Alessa">>
So, how do we get rid of the bodies?
<</speech>>
<br>
<<speech "Kristen">>
There's a small forest off from the estate. If we bury them out there nobody will ever know.
<</speech>>
<br>
<<speech "Megan">>
I don't like this. It doesn't feel right.
<</speech>>
<br>
<<speech "Skin">>
Oh, so beating him to death felt fine but covering it up doesn't feel right. Because let's be clear: we did this, we killed him.
<</speech>>
<br>
<<speech "You" "$player.name">>
We're all in this together now. This is a secret we all have to keep. Nobody can know the truth.
<</speech>>
<br>
<<speech "Kristen">>
There's some shovels in the storage room. I know where they are so I'll go get them.
<</speech>>
<br>
<div class="action">
After Kristen returns you split into two groups. One group takes the bodies out to the forest to be buried discreetly, whilst the other group cleans the Community Centre of evidence.
</div>
<br>
<div class="action">
You join Kristen and Alessa on the <<link[[forest group|intro-26-BURY]]>>
<<addmins 10>>
<</link>>.
</div><div class="image100">
<img src="resources/locations/forest.webp" alt="forest.webp"/>
</div>
<hr>
<div class="action">
Kristen was right, the forest outside of the estate was very much off the beaten path. Using some wheelbarrows and garden equipment, you transported the bodies to the forest without raising any suspicions.
</div>
<br>
<div class="action">
It takes a while to dig the holes needed, but after a couple of hours the job is done. By burying both Lucius and the woman in the red dress, you hope that the issue goes away. It may be difficult to keep a secret such as this, but at least you don't have to do it alone.
</div>
<br>
<div class="action">
When they talk about team bonding exercises, they likely didn't have group murder on the agenda, but nonetheless, your little community service group were bound by more than just the petty crimes. Time will tell how this event would shape the future for your group.
</div>
<br>
<div class="action">
After some time, you and the forest group return to the Community Centre. With no probation worker left to supervise you, and since it was long past 5pm, you each go your separate ways, agreeing on the story that today was an ordinairy day on community service, and that the event should never be talked about again.
</div>
<br>
<div class="action">
Some time later, you are <<link[[back in your room|intro-27-REVIEW]]>> <<addhours 1>>
<<addmins 30>>
<</link>>.
</div><div class="action">
You finish up with Jen & Eric Porn Game and take a break from your computer. And then, lost in thought, you have an epiphany.
</div>
<br>
<div class="thought">
Hold up, when I was corrupting the characters in the game, they were more receptive to my advances and overall wore less clothing. This morning, my mom and sisters were both more receptive towards me, and wore less clothing. It almost sounds stupid to say.
</div>
<br>
<<speech "You" "$player.name">>
My life has become a porn game.
<</speech>>
<br>
<div class="action">
It sounds absurd, but the facts line up. You'd already worked out that the storm had given everybody their powers, so why couldn't your power be that you turned the world into a porn game.
</div>
<br>
<div class="thought">
Usually in games like this there's some kind of hint system or nudge in the right direction. If life is truly a porn game, then where is my hint or helper?
</div>
<br>
<div class="action">
You turn to look into the mirror of your room. In the past, you've often stared blankly at your reflection whilst in deep thought, as if seeing yourself think would make you smarter.
</div>
<br>
<div class="action">
But as you looked out into your own eyes, you began to realise your reflection wasn't quite mirroring your movements, and it almost didn't seem like they were your eyes.
</div>
<br>
<<speech "You" "$player.name">>
What is going on here?
<</speech>>
<br>
<div class="action">
You are quite surprised when your reflection speaks back.
</div>
<br>
<<speech "Mirror" "Mirror $player.name">>
It's just one of those days.
<</speech>>
<br>
<div class="link">
<<link[[Continue|intro-30-MIRROR]]>>
<<addmins 10>>
<</link>>
</div><<set $player.mirrormet to true>>
<<speech "You" "$player.name">>
So, I'm hearing voices now? I must be going crazy.
<</speech>>
<br>
<<speech "Mirror" "Mirror $player.name">>
You're not going crazy.
<</speech>>
<br>
<<speech "You" "$player.name">>
I must be crazy, how can I not be?
<</speech>>
<br>
<<speech "Mirror" "Mirror $player.name">>
Crazy people don't think they're going crazy; they think they're getting saner. You're not going crazy. I'm in that head of yours, and all is mostly fine up here.
<</speech>>
<br>
<<speech "You" "$player.name">>
So, you're a voice inside my head. This has to have something to do with the storm right?
<</speech>>
<br>
<<speech "Mirror" "Mirror $player.name">>
You're beginning to put the pieces together, that's good, but I can explain a little more.
<</speech>>
<br>
<<speech "Mirror" "Mirror $player.name">>
You've already worked out that the storm has affected people in different ways. During the storm, pieces of the storm's power imbued itself into people caught by the lightning. Since then, your reality has started to change around you. When that happened, I was created. I am the part of your subconscious that connected with the storms power.
<</speech>>
<br>
<<speech "You" "$player.name">>
So, you know what's going on then?
<</speech>>
<br>
<<speech "Mirror" "Mirror $player.name">>
I only know what you know, but now that I am a separate voice I can assist you in navigating the changes that are happening. For example, what do you think your power is?
<</speech>>
<br>
<<speech "You" "$player.name">>
I think that my experience with porn games has changed my reality and that everything weird since is because of weird game logic.
<</speech>>
<br>
<<speech "Mirror" "Mirror $player.name">>
That sounds about right, but let me ask you this. If your power can change reality around you, can you do it again?
<</speech>>
<br>
<<speech "You" "$player.name">>
Are you saying I might be able to alter things even more?
<</speech>>
<br>
<<speech "Mirror" "Mirror $player.name">>
It's just a theory based on the information we have, remember, I only have access to the information that you know yourself. I can't conjure information from thin air.
<</speech>>
<br>
<<speech "You" "$player.name">>
I need to try this out, but we need more information to work with. I'll look around and speak to the others, see what I can learn.
<</speech>>
<br>
<<speech "Mirror" "Mirror $player.name">>
Go for it. And if you want to speak with me again, just focus on the mirror.
<</speech>>
<br>
<div class="action">
Your reflection goes back to normal as you look away from the mirror. You decide that you need to learn as much as you can about your power, and how it has affected the world around you. You take a nearby notepad to jot down any information that may be useful in the future.
</div>
<br>
<<set $player.power to true>>
<div class="action">
With that, you go about your day.
</div>
<br>
<div class="link">
<<link[[Continue|intro-chapter1]]>>
<<addmins 30>>
<<set $game.introcomplete to true>>
<</link>>
</div><hr>
<center><h3>Intro:</h3></center>
<ul>
<<if $event.carolinaintroblowjob is true>>
<li>You received a blowjob from Carolina during the intro.</li>
<<elseif $event.carolinaintroblowjob is false>>
<li>You did not receive a blowjob from Carolina during the intro.</li>
<</if>><br>
<<if $event.introhide is "Skin">>
<li>You hid from Lucius with Skin.</li>
<<elseif $event.introhide is "Alessa">>
<li>You hid from Lucius with Alessa.</li>
<<elseif $event.introhide is "Kristen">>
<li>You hid from Lucius with Kristen.</li>
<<elseif $event.introhide is "Megan">>
<li>You hid from Lucius with Megan.</li><</if>></ul>
<hr>
<center><h3>World Choices:</h3></center>
<ul>
<<if $event.luciustoldlauren is true>>
<li>You told Lauren about Lucius.</li>
<<elseif $event.luciustoldlauren is false>>
<li>You did not tell Lauren about Lucius.</li>
<</if>><br>
<<if $event.chanelsample is true>>
<li>You provided a sperm sample to Doctor Preston.</li>
<<elseif $event.chanelsample is false>>
<li>You did not provide a sperm sample to Doctor Preston.</li>
<</if>><br>
<<if $event.rileyusepower is true>>
<li>You advised Riley to continue using her power on Ava.</li>
<<elseif $event.rileyusepower is false>>
<li>You advised Riley to stop using her power on Ava.</li>
<</if>>
</ul>
<hr>
<center><h3>Character Choices:</h3></center>
<center><h3>Alessa:</h3></center>
<ul>
<<if $event.alessaguard is "pursuade">>
<li>You tried to pursuade the guard to unhand Alessa.</li>
<<elseif $event.alessaguard is "threaten">>
<li>You tried to threaten the guard to unhand Alessa.</li>
<</if>><br>
<<if $event.alessaconfront is "now">>
<li>You chose to go immediately to confront Alessa's Ex.</li>
<<elseif $event.alessaconfront is "later">>
<li>You chose to wait to confront Alessa's Ex.</li>
<</if>><br>
<<if $event.alessaforgive is true>>
<li>You chose to advise Alessa to forgive Lena.</li>
<<elseif $event.alessaforgive is false>>
<li>You chose to advise Alessa to not forgive Lena.</li>
<</if>>
</ul>
<hr>
<center><h3>Skin:</h3></center>
<hr>
<center><h3>Kristen:</h3></center>
<hr>
<center><h3>Megan:</h3></center>
<ul>
<<if $event.meganinvite is true>>
<li>You accepted Megan's invite into her house.</li>
<<elseif $event.meganinvite is false>>
<li>You declined Megan's invite into her house.</li>
<</if>><br>
<<if $event.meganask is true>>
<li>You asked Megan about how Ava ended up in hospital.</li>
<<elseif $event.meganask is false>>
<li>You didn't ask Megan about how Ava ended up in hospital.</li>
<</if>><br>
<<if $event.rileyusepower is true>>
<li>Ava's health improved after your chat with Riley.</li>
<<elseif $event.rileyusepower is false>>
<li>Ava's health deteriorated after your chat with Riley.</li>
<</if>>
</ul>
<hr>
<center><h3>Lauren:</h3></center>
<hr>
<center><h3>Lexi:</h3></center>
<ul>
<<if $event.lexihonest is true>>
<li>You were honest with Mom about how community service is.</li>
<<elseif $event.lexihonest is false>>
<li>You tried to avoid the topic of community service.</li>
<</if>><br>
<<if $event.lexitell is true>>
<li>You told Mom about seeing her being intimate with Aunt Cory.</li>
<<elseif $event.lexitell is false>>
<li>You did not tell Mom about seeing her being intimate with Aunt Cory.</li>
<</if>><br>
<<if $event.lexitruth is true>>
<li>You told Mom about your powers.</li>
<<elseif $event.lexitruth is false>>
<li>You did not tell Mom about your powers.</li>
<</if>>
</ul>
<hr>
<center><h3>Carolina:</h3></center>
<ul>
<<if $event.carolinamall is "go">>
<li>You went with Carolina and Alex to the Mall.</li>
<<elseif $event.carolinamall is "stay">>
<li>You did not go with Carolina and Alex to the Mall.</li>
<</if>><br>
<<if $event.carolinatruth is true>>
<li>You told Carolina the truth about your Power.</li>
<<elseif $event.carolinatruth is false>>
<li>You hid the truth about your Power from Carolina.</li>
<</if>><br>
<<if $event.carolinapractice is "encourage">>
<li>You encouraged Carolina to demonstrate the limit of her Power.</li>
<<elseif $event.carolinapractice is "prevent">>
<li>You prevented Carolina from going to the limit of her Power.</li>
<</if>>
</ul>
<hr>
<center><h3>Alli:</h3></center>
<ul>
<<if $event.allitoldtruth is true>>
<li>You told Alli the truth about your Power.</li>
<<elseif $event.allitoldtruth is false>>
<li>You hid the truth about your Power from Alli.</li>
<</if>><br>
<<if $event.allipry is true>>
<li>You pushed Alli for information about her power.</li>
<<elseif $event.allipry is false>>
<li>You did not push Alli for information about her power.</li>
<</if>><br>
<<if $event.allibond is true>>
<li>You bonded with Alli before fucking her.</li>
<<elseif $event.allibond is false>>
<li>You did not bond with Alli before fucking her.</li>
<</if>>
</ul>
<hr>
<<back>>
<div class="image100">
<img src="resources/characters/mc/mirror.webp" alt="mirror.webp"/>
</div>
!!!Your reflection
During the storm, remnants of the storms power attached itself to the people caught outside by the lightning. This power manifests in different ways. Some people can read minds, and some people can see the future. For you, in addition to your ability to alter reality, it had a strange side effect. A part of your subconscious has attached itself to the storms power and split off from you.
Accessed through mirrors, your mirror self is able to assist with reviewing information, and can give their own opinion on the matter. However, since they are still a part of you, they only have access to your memory and information you have acquired. Over time, as you gain more knowledge, your mirror self will likely be more helpful in giving advice on current events, and can help you to better understand your own power.
<<back>><div class="image100">
<img src="resources/events/computer.webp" alt="computer.webp"/>
</div>
You start up your PC.
What would you like to do?
[[Jen & Eric Porn Game|porngame]]
<<link[[Turn off PC|home-mc-room]]>><<addmins 5>><</link>><<set $alessa.event +=1>>
<div class="action">
Alessa is chilling out in the staff canteen. You decide to go over and talk to her.
</div>
<br>
<div class="image100">
<img src="resources/characters/alessasavage/hub-community.webp" alt="hub-community.webp"/>
</div>
<br>
<<speech "You" "$player.name">>
Hey, how are you doing after what happened?
<</speech>>
<br>
<<speech "Alessa">>
Are you referring to the incident with Lucius, or the fact that I can hear what people are thinking?
<</speech>>
<br>
<<speech "You" "$player.name">>
The incident with Lucius. Just figured I ought to check in and make sure you were alright.
<</speech>>
<br>
<<speech "Alessa">>
We did what we had to do. It was us or him, so it may as well have been him.
<</speech>>
<br>
<<speech "You" "$player.name">>
So, you don't feel guilty over what happened.
<</speech>>
<br>
<div class="action">
Alessa pauses for a moment, you think she may be deciding whether or not to trust you.
</div>
<br>
<<speech "Alessa">>
Honestly, I do feel guilty over what we did. But there's so much about the whole situation that I can't begin to understand. I mean, the black eyes, the smoke, all the powers. It's a lot to take in you know.
<</speech>>
<br>
<<speech "You" "$player.name">>
I know what you mean. But at least you know what your power is. Reading minds and being able to tell when people are lying to you, that's cool.
<</speech>>
<br>
<<speech "Alessa">>
Honestly, it's a bit of a nightmare. I can't really control what I hear or even when I hear it. I'll just be walking down the street and people silently judge me, but to me it isn't silent. I'm subjected to the things people say when they're not listening.
<</speech>>
<br>
<<speech "You" "$player.name">>
It must be hard, not being able to tune out from it.
<</speech>>
<br>
<<speech "Alessa">>
It is, but it's because of what I hear all the time. People are a bunch of bastards. I've had people smile and be nice to me, but in their heads it's like they're a different person. I see people for who they truly are, and not who they pretend to be.
<</speech>>
<br>
<<speech "You" "$player.name">>
What's your impression of me?
<</speech>>
<br>
<div class="action">
Alessa looks into your eyes, reading you, judging you. You sense she can see everything going on in your head.
</div>
<br>
<<speech "Alessa">>
It's strange, as if there are two voices in your head. One is very matter of fact, depends on information, and good at working things out. The other, which I think is your main voice, has had a lot change so suddenly and is confused about their place in all of this, but otherwise is somebody trying to do the right thing, and acts more on instinct than the first voice.
<</speech>>
<br>
<<speech "You" "$player.name">>
Wow, that's very deep.
<</speech>>
<br>
<<speech "Alessa">>
I've never tried to look that deeply before. Perhaps in the future I might be able to see more; I only really got a glimpse of what was going on in your head.
<</speech>>
<br>
<<speech "You" "$player.name">>
So, with more practice you think you can do more with your power?
<</speech>>
<br>
<<speech "Alessa">>
Maybe, would you be up for helping with that?
<</speech>>
<br>
<<speech "You" "$player.name">>
Sure.
<</speech>>
<br>
<div class="action">
You and Alessa talk for a little while more about idle topics. You think it's only a matter of time before Alessa learns everything that has happened to you since the storm. After, it's not like you can lie to her.
</div>
<br>
<div class="link">
<<link[[Continue|community-centre]]>>
<<addmins 20>>
<</link>>
</div> <<set $alessa.event +=1>>
<div class="action">
Alessa is hanging out in the staff canteen. Since it's only a matter of time before Alessa hears your thoughts and works out what has happened to you since the storm, you decide to come clean and see if she has any input on your situation.
</div>
<br>
<div class="image100">
<img src="resources/characters/alessasavage/hub-community.webp" alt="hub-community.webp"/>
</div>
<br>
<<speech "You" "$player.name">>
Hey Alessa, you free to chat?
<</speech>>
<br>
<<speech "Alessa">>
Sure, what did you want to talk about?
<</speech>>
<br>
<<speech "You" "$player.name">>
Well, I figured before you hear me thinking about it I may as well tell you anyway.
<</speech>>
<br>
<<speech "Alessa">>
Tell me what?
<</speech>>
<br>
<div class="action">
You come clean to Alessa. You explain about how your family are all acting out of character, wearing less clothing and making it no big deal.
<<if $event.carolinaintroblowjob is true>>
You talk about getting a blowjob from your sister in the bathtub.
<</if>>
You talk about how everyone on community service has just been acting more provocative, and that both Skin and Megan had already flashed you. You explain that you know that the storm gave you some kind of power, and that your power must have done this, but you don't know how you did it or how it works.
</div>
<br>
<div class="action">
Alessa pauses after your explanation, attempting to process everything.
</div>
<br>
<<speech "You" "$player.name">>
So, what do you think?
<</speech>>
<br>
<<speech "Alessa">>
So, you mentioned how your family has been acting. The weird thing is, is that it isn't weird. At least not to me.
<</speech>>
<br>
<<speech "You" "$player.name">>
What do you mean?
<</speech>>
<br>
<<speech "Alessa">>
It's hard to explain. When I think about other families acting that way, it seems weird and taboo, like incest is totally not alright. But when I think about it with you, I don't know, it almost seems normal.
<</speech>>
<br>
<<speech "You" "$player.name">>
So stuff like incest is weird for other families, but it isn't weird with me.
<</speech>>
<br>
<<speech "Alessa">>
That's right. If a family member tried it on with me, I'd be freaked the fuck out, but if I think about you getting it on with a family member, it's just one of those things. It's normal.
<</speech>>
<br>
<<speech "You" "$player.name">>
That is strange, almost as if the logic of what is and isn't considered normal gets twisted when the same logic is applied to me.
<</speech>>
<br>
<div class="action">
Feeling this to be important information, you jot a note down in your notepad.
</div>
<br>
<div class="thought">
"When applied to me, some societal norms do not apply, such as the taboo regarding incest."
</div>
<br>
<div class="action">
You thank Alessa for the chat, feeling relieved that the uncomfortable situation you are with your family is now put at ease since it's considered normal from an outside perspective.
</div>
<br>
<div class="action">
Before you leave however, Alessa has one last thing to say.
</div>
<br>
<<speech "Alessa">>
I don't often do this, but since you opened up and trusted me, I thought I would trust you back with something.
<</speech>>
<br>
<div class="action">
Alessa takes your notebook, writing down her address and phone number.
</div>
<br>
<<set $alessa.hasaddress to true>>
<div class="thought">
//You can now visit Alessa outside of Community service.//
</div>
<br>
<<speech "You" "$player.name">>
What's this?
<</speech>>
<br>
<<speech "Alessa">>
This is me. My phone number and home address. Feel free to visit anytime, my door is always open to you.
<</speech>>
<br>
<<speech "You" "$player.name">>
Thank you Alessa.
<</speech>>
<br>
<<speech "Alessa">>
No problem $player.name.
<</speech>>
<br>
<div class="action">
With that, you take your leave.
</div>
<br>
<div class="link">
<<link[[Continue|community-centre]]>>
<<addmins 20>>
<</link>>
</div><center><h1>Jen & Eric Porn Game</h1></center>
You are Eric. About a year ago you met and fell in love with singel mother Jennifer. After 6 months, you proposed to her, and last month you were married. Now a family, you, Jennifer, and your now step-daughter Piper. However, now that you are all living under one roof, you have found yourself getting attracted to Piper.
In this game you corrupt the two girls, progressing through scenes, until they are both prepared enough to accept you as their master.
<nobr><div class="image50"><img src="resources/avatars/jennifer.webp" alt="jennifer.webp"/></div>
<center>
<h3>[[Jennifer White|porngame-jennifer]]</h3>
<h5>Current Corruption: $porngame.jennifercorrupt</h5>
</center></nobr>
<nobr><div class="image50"><img src="resources/avatars/piper.webp" alt="piper.webp"/></div>
<center>
<h3>[[Piper Perri|porngame-piper]]</h3>
<h5>Current Corruption: $porngame.pipercorrupt</h5>
</center></nobr>
<<if $porngame.jennifercorrupt gte 100 and $porngame.pipercorrupt gte 100>>[[Threesome|porngame-threesome]]<</if>>
<<link[[Exit Game|mc-pc]]>><<addmins 20>><</link>><div class="image50"><img src="resources/avatars/jennifer.webp" alt="jennifer.webp"/></div>
<center><h3>Jennifer White</h3></center>
<<link[[Increase Corruption|porngame-jennifer]]>><<set $porngame.jennifercorrupt += 1>><</link>>
Current Corruption: $porngame.jennifercorrupt
Scenes:
<center><h3>Non-Nude:</h3></center>
<img src="resources/characters/jenniferwhite/00start.webp" alt="00start.webp" height="500"/>
<<if $porngame.jennifercorrupt gte 5>><center><h3>Nude:</h3></center>
<img src="resources/characters/jenniferwhite/01nude (1).webp" alt="01nude (1).webp" height="500"/>
<img src="resources/characters/jenniferwhite/01nude (2).webp" alt="01nude (2)webp" height="500"/><</if>>
<<if $porngame.jennifercorrupt gte 15>><center><h3>Blowjob:</h3></center>
<img src="resources/characters/jenniferwhite/02blowjob (1).webp" alt="02blowjob (1).webp" height="500"/>
<img src="resources/characters/jenniferwhite/02blowjob (2).webp" alt="02blowjob (2).webp" height="500"/>
<img src="resources/characters/jenniferwhite/02blowjob (3).webp" alt="02blowjob (3).webp" height="500"/><</if>>
<<if $porngame.jennifercorrupt gte 30>><center><h3>Over the counter:</h3></center>
<img src="resources/characters/jenniferwhite/03overcounter (1).webp" alt="03overcounter (1).webp" height="500"/>
<img src="resources/characters/jenniferwhite/03overcounter (2).webp" alt="03overcounter (2).webp" height="500"/><</if>>
<<if $porngame.jennifercorrupt gte 45>><center><h3>On the Chair:</h3></center>
<img src="resources/characters/jenniferwhite/04onchair (1).webp" alt="04onchair (1).webp" height="500"/>
<img src="resources/characters/jenniferwhite/04onchair (2).webp" alt="04onchair (2).webp" height="500"/>
<img src="resources/characters/jenniferwhite/04onchair (3).webp" alt="04onchair (3).webp" height="500"/><</if>>
<<if $porngame.jennifercorrupt gte 60>><center><h3>Cowgirl:</h3></center>
<img src="resources/characters/jenniferwhite/05cowgirl (1).webp" alt="05cowgirl (1).webp" height="500"/>
<img src="resources/characters/jenniferwhite/05cowgirl (2).webp" alt="05cowgirl (2).webp" height="500"/>
<img src="resources/characters/jenniferwhite/05cowgirl (3).webp" alt="05cowgirl (3).webp" height="500"/><</if>>
<<if $porngame.jennifercorrupt gte 75>><center><h3>Reverse Cowgirl:</h3></center>
<img src="resources/characters/jenniferwhite/06reversecowgirl (1).webp" alt="06reversecowgirl (1).webp" height="500"/>
<img src="resources/characters/jenniferwhite/06reversecowgirl (2).webp" alt="06reversecowgirl (2).webp" height="500"/><</if>>
<<if $porngame.jennifercorrupt gte 90>><center><h3>Cumshot:</h3></center>
<img src="resources/characters/jenniferwhite/07cumshot (1).webp" alt="07cumshot (1).webp" height="500"/>
<img src="resources/characters/jenniferwhite/07cumshot (2).webp" alt="07cumshot (2).webp" height="500"/><</if>>
<<if $porngame.jennifercorrupt gte 100 and $porngame.pipercorrupt gte 100>>[[Threesome|porngame-threesome]]<</if>>
[[Back|porngame]]<div class="image50"><img src="resources/avatars/piper.webp" alt="piper.webp"/></div>
<center><h3>Piper Perri</h3></center>
<<link[[Increase Corruption|porngame-piper]]>><<set $porngame.pipercorrupt += 1>><</link>>
Current Corruption: $porngame.pipercorrupt
Scenes:
<center><h3>Non-Nude:</h3></center>
<img src="resources/characters/piperperri/00start.webp" alt="00start.webp" height="750"/>
<<if $porngame.pipercorrupt gte 5>><center><h3>Nude:</h3></center>
<img src="resources/characters/piperperri/01nude (1).webp" alt="01nude (1).webp" height="500"/>
<img src="resources/characters/piperperri/01nude (2).webp" alt="01nude (2).webp" height="500"/>
<img src="resources/characters/piperperri/01nude (3).webp" alt="01nude (3).webp" height="500"/><</if>>
<<if $porngame.pipercorrupt gte 15>><center><h3>Prone Bone:</h3></center>
<img src="resources/characters/piperperri/02prone (1).webp" alt="02prone (1).webp" height="500"/>
<img src="resources/characters/piperperri/02prone (2).webp" alt="02prone (2).webp" height="500"/>
<img src="resources/characters/piperperri/02prone (3).webp" alt="02prone (3).webp" height="500"/><</if>>
<<if $porngame.pipercorrupt gte 30>><center><h3>Doggystyle:</h3></center>
<img src="resources/characters/piperperri/03doggy (1).webp" alt="03doggy (1).webp" height="500"/>
<img src="resources/characters/piperperri/03doggy (2).webp" alt="03doggy (2).webp" height="500"/><</if>>
<<if $porngame.pipercorrupt gte 45>><center><h3>Blowjob:</h3></center>
<img src="resources/characters/piperperri/04blowjob (1).webp" alt="04blowjob (1).webp" height="500"/>
<img src="resources/characters/piperperri/04blowjob (2).webp" alt="04blowjob (2).webp" height="500"/><</if>>
<<if $porngame.pipercorrupt gte 60>><center><h3>Reverse Cowgirl:</h3></center>
<img src="resources/characters/piperperri/05reversecowgirl (1).webp" alt="05reversecowgirl (1).webp" height="500"/>
<img src="resources/characters/piperperri/05reversecowgirl (2).webp" alt="05reversecowgirl (2).webp" height="500"/><</if>>
<<if $porngame.pipercorrupt gte 75>><center><h3>Cowgirl:</h3></center>
<img src="resources/characters/piperperri/06cowgirl (1).webp" alt="06cowgirl (1).webp" height="500"/>
<img src="resources/characters/piperperri/06cowgirl (2).webp" alt="06cowgirl (2).webp" height="500"/><</if>>
<<if $porngame.pipercorrupt gte 90>><center><h3>Cumshot:</h3></center>
<img src="resources/characters/piperperri/07cumshot (1).webp" alt="07cumshot (1).webp" height="500"/>
<img src="resources/characters/piperperri/07cumshot (2).webp" alt="07cumshot (2).webp" height="500"/><</if>>
<<if $porngame.jennifercorrupt gte 100 and $porngame.pipercorrupt gte 100>>[[Threesome|porngame-threesome]]<</if>>
[[Back|porngame]]<img src="resources/characters/group/porngame/threesome-01.webp" alt="threesome-01.webp" height="500"/>
<img src="resources/characters/group/porngame/threesome-02.webp" alt="threesome-02.webp" height="500"/>
<img src="resources/characters/group/porngame/threesome-03.webp" alt="threesome-03.webp" height="500"/>
<img src="resources/characters/group/porngame/threesome-04.webp" alt="threesome-04.webp" height="500"/>
<img src="resources/characters/group/porngame/threesome-05.webp" alt="threesome-05.webp" height="500"/>
<img src="resources/characters/group/porngame/threesome-06.webp" alt="threesome-06.webp" height="500"/>
<img src="resources/characters/group/porngame/threesome-07.webp" alt="threesome-07.webp" height="500"/>
<img src="resources/characters/group/porngame/threesome-08.webp" alt="threesome-08.webp" height="500"/>
<img src="resources/characters/group/porngame/threesome-09.webp" alt="threesome-09.webp" height="500"/>
<img src="resources/characters/group/porngame/threesome-10.webp" alt="threesome-10.webp" height="500"/>
<img src="resources/characters/group/porngame/threesome-11.webp" alt="threesome-11.webp" height="500"/>
<img src="resources/characters/group/porngame/threesome-12.webp" alt="threesome-12.webp" height="500"/>
[[Go Back|porngame]]<<speech "You" "$player.name">>
Hey, heard any interesting thoughts recently?
<</speech>>
<br>
<<speech "Alessa">>
A man at the supermarket was thinking about how he was going to use his power to seduce women.
<</speech>>
<br>
<<speech "You" "$player.name">>
What was his power?
<</speech>>
<br>
<<speech "Alessa">>
He could move milk with his mind.
<</speech>>
<br>
<<speech "You" "$player.name">>
Milk? What a shit power.
<</speech>>
<br>
<<speech "Alessa">>
Bet he could make a mean cup of tea though.
<</speech>>
<br>
<div class="link">
<<link[[Continue|alessa-hub-community]]>>
<<addmins 5>>
<</link>>
</div><<speech "You" "$player.name">>
Hey, up to much?
<</speech>>
<br>
<<speech "Alessa">>
Not really, just thinking about ways to use my power.
<</speech>>
<br>
<<speech "You" "$player.name">>
What have you come up with so far?
<</speech>>
<br>
<<speech "Alessa">>
I could be a private detective, sussing out the lies from the truth.
<</speech>>
<br>
<<speech "You" "$player.name">>
You a private detective?
<</speech>>
<br>
<div class="thought">
Yeah, right?
</div>
<br>
<<speech "Alessa">>
Whatever you're thinking right now, remember I can hear it, and I disagree.
<</speech>>
<br>
<div class="link">
<<link[[Continue|alessa-hub-community]]>>
<<addmins 5>>
<</link>>
</div><<speech "You" "$player.name">>
Hey, what number am I thinking right now?
<</speech>>
<br>
<div class="thought">
69
</div>
<br>
<<speech "Alessa">>
You know, I'm not some toy that you wind up and let it go.
<</speech>>
<br>
<<speech "You" "$player.name">>
Sorry.
<</speech>>
<br>
<<speech "Alessa">>
Apology accepted. Also, nice choice of number.
<</speech>>
<br>
<div class="link">
<<link[[Continue|alessa-hub-community]]>>
<<addmins 5>>
<</link>>
</div><<speech "You" "$player.name">>
Hey, heard any interesting thoughts recently?
<</speech>>
<br>
<<speech "Alessa">>
A man at the supermarket was thinking about how he was going to use his power to seduce women.
<</speech>>
<br>
<<speech "You" "$player.name">>
What was his power?
<</speech>>
<br>
<<speech "Alessa">>
He could move milk with his mind.
<</speech>>
<br>
<<speech "You" "$player.name">>
Milk? What a shit power.
<</speech>>
<br>
<<speech "Alessa">>
Bet he could make a mean cup of tea though.
<</speech>>
<br>
<div class="link">
<<link[[Continue|alessa-hub-home]]>>
<<addmins 5>>
<</link>>
</div><<speech "You" "$player.name">>
Hey, up to much?
<</speech>>
<br>
<<speech "Alessa">>
Not really, just thinking about ways to use my power.
<</speech>>
<br>
<<speech "You" "$player.name">>
What have you come up with so far?
<</speech>>
<br>
<<speech "Alessa">>
I could be a private detective, sussing out the lies from the truth.
<</speech>>
<br>
<<speech "You" "$player.name">>
You a private detective?
<</speech>>
<br>
<div class="thought">
Yeah, right?
</div>
<br>
<<speech "Alessa">>
Whatever you're thinking right now, remember I can hear it, and I disagree.
<</speech>>
<br>
<div class="link">
<<link[[Continue|alessa-hub-home]]>>
<<addmins 5>>
<</link>>
</div><<speech "You" "$player.name">>
Hey, what number am I thinking right now?
<</speech>>
<br>
<div class="thought">
69
</div>
<br>
<<speech "Alessa">>
You know, I'm not some toy that you wind up and let it go.
<</speech>>
<br>
<<speech "You" "$player.name">>
Sorry.
<</speech>>
<br>
<<speech "Alessa">>
Apology accepted. Also, nice choice of number.
<</speech>>
<br>
<div class="link">
<<link[[Continue|alessa-hub-home]]>>
<<addmins 5>>
<</link>>
</div><<set $skin.event += 1>>
<div class="action">
Skin is relaxing in on of the meeting rooms on the mezzanine level. You decide to go over and talk to her.
</div>
<br>
<div class="image100">
<img src="resources/characters/skindiamond/hub-community.webp" alt="hub-community.webp"/>
</div>
<br>
<<speech "You" "$player.name">>
Hey, how are you doing after what happened?
<</speech>>
<br>
<<speech "Skin">>
You mean with that psycho probation worker. It was a bad situation, and what we did was a bad act, but that doesn't make us bad people.
<</speech>>
<br>
<<speech "You" "$player.name">>
So, you don't feel guilty over what happened.
<</speech>>
<br>
<<speech "Skin">>
Look, something important you need to know about me is that I don't sit around wallowing in grief and guilt. We did what we had to do, and now we move on.
<</speech>>
<br>
<<speech "You" "$player.name">>
Don't get me wrong, I agree with you. If we hadn't acted the way we had, he would have killed all of us.
<</speech>>
<br>
<<speech "Skin">>
Exactly.
<</speech>>
<br>
<<speech "You" "$player.name">>
Changing the topic, have you made much progress with your power. You can bring drawings to life or something like that?
<</speech>>
<br>
<<speech "Skin">>
Well, I've only managed small stuff so far, and it only seems to work on graffiti.
<</speech>>
<br>
<<speech "You" "$player.name">>
What kind of stuff have you made so far?
<</speech>>
<br>
<<speech "Skin">>
A few spiders, a toy robot, and two very horny rabbits. Y'know, you should come round my place sometime and I can show you what I've been working on. Here, I'll give you the details.
<</speech>>
<br>
<div class="action">
You pass Skin your notepad and she jots down her address and contact details.
</div>
<br>
<<set $skin.hasaddress to true>>
<div class="thought">
//You can now visit Skin outside of Community service.//
</div>
<br>
<<speech "Skin">>
Now you'd better come visit, you hear.
<</speech>>
<br>
<<speech "You" "$player.name">>
If I'm in the area I'll be sure to stop by.
<</speech>>
<br>
<div class="action">
You and Skin talk a little more about idle topics, after which you take your leave.
</div>
<br>
<div class="link">
<<link[[Continue|community-centre]]>>
<<addmins 20>>
<</link>>
</div><<set $skin.event += 1>>
<div class="action">
Skin is chilling in one of the meeting rooms on the mezzanine level. You decide to talk to her to see if you can learn more about your own power.
</div>
<br>
<div class="image100">
<img src="resources/characters/skindiamond/hub-community.webp" alt="hub-community.webp"/>
</div>
<br>
<<speech "You" "$player.name">>
Hey, up to much at the moment.
<</speech>>
<br>
<<speech "Skin">>
Not really, I just come up here for some peace and quiet.
<</speech>>
<br>
<<speech "You" "$player.name">>
Maybe you can help me then. I'm trying to learn more about what my power is exactly.
<</speech>>
<br>
<<speech "Skin">>
Alright then. So what do you know so far.
<</speech>>
<br>
<div class="action">
You explain everything you've found so far. You explain about how your family are all acting out of character, wearing less clothing and making it no big deal.
<<if $event.carolinaintroblowjob is true>>
You talk about getting a blowjob from your sister in the bathtub.
<</if>>
</div>
<br>
<div class="action">
You talk about how everyone on community service has just been acting more provocative, and that both Skin and Megan had already flashed you. You explain that you know that the storm gave you some kind of power, and that your power must have twisted reality in some way, but you don't know how you did it or how it works.
</div>
<br>
<<speech "Skin">>
So, basically, your power can allow you to change reality and shit.
<</speech>>
<br>
<<speech "You" "$player.name">>
That seems to be the common theme. The part of me that connected with the storm's power also seemed to work out that I can change things around me.
<</speech>>
<br>
<<speech "Skin">>
What if it's not just the stuff around you though?
<</speech>>
<br>
<<speech "You" "$player.name">>
What do you mean?
<</speech>>
<br>
<<speech "Skin">>
Well when your power started, it gave you the voice in your head, a sort of ability you can use to help deduce shit from the stuff you know. Maybe, once you really understand how your power works, you can get new abilities.
<</speech>>
<br>
<<speech "You" "$player.name">>
I don't quite get what you're saying.
<</speech>>
<br>
<<speech "Skin">>
Think of it this way. With my power, at the moment I can only make small stuff like rabbits come to life, but as I understand more and practice more, I should be able to make bigger stuff. So, logically, as you learn more and practice more, you should be able to do more stuff with your own power.
<</speech>>
<br>
<<speech "You" "$player.name">>
Maybe. If I can alter reality by gaining new abilities, then perhaps I may even be able to gain more powers.
<</speech>>
<br>
<<speech "Skin">>
Just don't take mine, I rather like what I can do.
<</speech>>
<br>
<<speech "You" "$player.name">>
Don't worry, I don't exactly want to steal powers from others, just do the same thing as other people.
<</speech>>
<br>
<div class="action">
Sensing that this information would be important later, you jot down what you've learned in your notepad.
</div>
<br>
<div class="thought">
"By changing reality, I should be able to acquire new abilities, and possibly more powers."
</div>
<br>
<div class="action">
After this, you say goodbye to Skin and leave.
</div>
<br>
<div class="link">
<<link[[Continue|community-centre]]>>
<<addmins 20>>
<</link>>
</div><<speech "You" "$player.name">>
Hey, made any more interesting stuff lately?
<</speech>>
<br>
<<speech "Skin">>
I wanted to test to see if what I brought to life had to exist in the real world, and so I decided to paint a dinosaur.
<</speech>>
<br>
<<speech "You" "$player.name">>
Did it work?
<</speech>>
<br>
<<speech "Skin">>
Oh yeah, it worked.
<</speech>>
<br>
<<speech "You" "$player.name">>
Well, what dinosaur did you paint?
<</speech>>
<br>
<<speech "Skin">>
A Velociraptor, only a small one though.
<</speech>>
<br>
<<speech "You" "$player.name">>
A Velociraptor! Aren't they the ones that killed a bunch of people in that dinosaur film?
<</speech>>
<br>
<<speech "Skin">>
Well, I figured I could take on a small one. In the end I didn't have to, it seems my creations can't harm me.
<</speech>>
<br>
<<speech "You" "$player.name">>
That's good to hear.
<</speech>>
<br>
<div class="thought">
So, among everything else, we now have to deal with the possibility of dinosaurs running around.
</div>
<br>
<div class="link">
<<link[[Continue|skin-hub-community]]>>
<<addmins 5>>
<</link>>
</div><<speech "You" "$player.name">>
Hey, what's your impression of all this community service stuff.
<</speech>>
<br>
<<speech "Skin">>
It's just a thing we've got to do, so let's just get it done.
<</speech>>
<br>
<<speech "You" "$player.name">>
So nothing about it gets to you?
<</speech>>
<br>
<<speech "Skin">>
I didn't say that.
<</speech>>
<br>
<<speech "You" "$player.name">>
So, what's the worst part of this for you?
<</speech>>
<br>
<<speech "Skin">>
The fact we've painted over and washed off several of my own paintings around the estate. I put the time and effort into painting it only to have to come along later and wash it off.
<</speech>>
<br>
<<speech "You" "$player.name">>
Have you ever thought about portraying your art in a less illegal way?
<</speech>>
<br>
<div class="action">
Skin gives you a death glare, and you take that as your cue to leave.
</div>
<br>
<div class="link">
<<link[[Continue|skin-hub-community]]>>
<<addmins 5>>
<</link>>
</div><<speech "You" "$player.name">>
Hey, how are you getting along with the others.
<</speech>>
<br>
<<speech "Skin">>
Megan's a bitch, Kristen doesn't talk much, and Alessa knows everything I'm thinking. It could be worse.
<</speech>>
<br>
<<speech "You" "$player.name">>
How could it be worse?
<</speech>>
<br>
<<speech "Skin">>
For all their flaws, with these powers around it's a lot more interesting around here. Can you imagine having to go about community service as ordinairy people.
<</speech>>
<br>
<<speech "You" "$player.name">>
Now that you mention it, that does seem like life could certainly be a lot shitter.
<</speech>>
<br>
<div class="link">
<<link[[Continue|skin-hub-community]]>>
<<addmins 5>>
<</link>>
</div><<speech "You" "$player.name">>
Hey, made any more interesting stuff lately?
<</speech>>
<br>
<<speech "Skin">>
I wanted to test to see if what I brought to life had to exist in the real world, and so I decided to paint a dinosaur.
<</speech>>
<br>
<<speech "You" "$player.name">>
Did it work?
<</speech>>
<br>
<<speech "Skin">>
Oh yeah, it worked.
<</speech>>
<br>
<<speech "You" "$player.name">>
Well, what dinosaur did you paint?
<</speech>>
<br>
<<speech "Skin">>
A Velociraptor, only a small one though.
<</speech>>
<br>
<<speech "You" "$player.name">>
A Velociraptor! Aren't they the ones that killed a bunch of people in that dinosaur film?
<</speech>>
<br>
<<speech "Skin">>
Well, I figured I could take on a small one. In the end I didn't have to, it seems my creations can't harm me.
<</speech>>
<br>
<<speech "You" "$player.name">>
That's good to hear.
<</speech>>
<br>
<div class="thought">
So, among everything else, we now have to deal with the possibility of dinosaurs running around.
</div>
<br>
<div class="link">
<<link[[Continue|skin-hub-home]]>>
<<addmins 5>>
<</link>>
</div><<speech "You" "$player.name">>
Hey, what's your impression of all this community service stuff.
<</speech>>
<br>
<<speech "Skin">>
It's just a thing we've got to do, so let's just get it done.
<</speech>>
<br>
<<speech "You" "$player.name">>
So nothing about it gets to you?
<</speech>>
<br>
<<speech "Skin">>
I didn't say that.
<</speech>>
<br>
<<speech "You" "$player.name">>
So, what's the worst part of this for you?
<</speech>>
<br>
<<speech "Skin">>
The fact we've painted over and washed off several of my own paintings around the estate. I put the time and effort into painting it only to have to come along later and wash it off.
<</speech>>
<br>
<<speech "You" "$player.name">>
Have you ever thought about portraying your art in a less illegal way?
<</speech>>
<br>
<div class="action">
Skin gives you a death glare, and you take that as your cue to leave.
</div>
<br>
<div class="link">
<<link[[Continue|skin-hub-home]]>>
<<addmins 5>>
<</link>>
</div><<speech "You" "$player.name">>
Hey, how are you getting along with the others.
<</speech>>
<br>
<<speech "Skin">>
Megan's a bitch, Kristen doesn't talk much, and Alessa knows everything I'm thinking. It could be worse.
<</speech>>
<br>
<<speech "You" "$player.name">>
How could it be worse?
<</speech>>
<br>
<<speech "Skin">>
For all their flaws, with these powers around it's a lot more interesting around here. Can you imagine having to go about community service as ordinairy people.
<</speech>>
<br>
<<speech "You" "$player.name">>
Now that you mention it, that does seem like life could certainly be a lot shitter.
<</speech>>
<br>
<div class="link">
<<link[[Continue|skin-hub-home]]>>
<<addmins 5>>
<</link>>
</div><<set $kristen.event += 1>>
<div class="action">
Kristen is sorting through the never-ending pile of boxes and junk in the storage rooms. You approach her.
</div>
<br>
<div class="image100">
<img src="resources/characters/kristenscott/hub-community.webp" alt="hub-community.webp"/>
</div>
<br>
<<speech "You" "$player.name">>
Hey, how are you doing after what happened?
<</speech>>
<br>
<<speech "Kristen">>
Oh, hey, I'm fine.
<</speech>>
<br>
<div class="action">
Kristen responds, but turns away to return to her task, you sense something more is going on.
</div>
<br>
<<speech "You" "$player.name">>
Are you sure you're alright? You can talk to me you know.
<</speech>>
<br>
<<speech "Kristen">>
It's just... We killed someone, and everyone else feels fine just moving on like it never happened. But it did happen, and I can't just ignore it like everyone else.
<</speech>>
<br>
<div class="action">
Kristen's voice trails off as she begins to cry. You take her your arms, holding her tight and giving her comfort. She surprises you by suddenly planting a kiss on your lips.
</div>
<br>
<div class="image100">
<img src="resources/characters/kristenscott/Event01/event01-01.webp" alt="event01-01.webp"/>
</div>
<br>
<<speech "You" "$player.name">>
What was that for?
<</speech>>
<br>
<<speech "Kristen">>
I just wanted to do that. And around you, I feel comfortable, able to take risks. I've never felt this way with anyone. Do you feel the same way?
<</speech>>
<br>
<div class="action">
You answer, but not with words, returning a passionate kiss.
</div>
<br>
<div class="image100">
<img src="resources/characters/kristenscott/Event01/event01-02.webp" alt="event01-02.webp"/>
</div>
<br>
<<speech "You" "$player.name">>
I do feel the same way. The relationship I have with you is not the same as I have with anyone else. This is different. This is special.
<</speech>>
<br>
<div class="action">
Kristen doesn't respond; she only smiles.
</div>
<br>
<<speech "You" "$player.name">>
Can I get your address and phone number. I want to be able to see you outside of our community service.
<</speech>>
<br>
<<speech "Kristen">>
Sure.
<</speech>>
<br>
<div class="action">
Kristen takes your notepad and writes down her address and contact details.
</div>
<br>
<<set $kristen.hasaddress to true>>
<div class="thought">
//You can now visit Kristen outside of Community service.//
</div>
<br>
<<speech "Kristen">>
I hope you don't mind but I've got to get back to my task before the probation worker comes to check on me.
<</speech>>
<br>
<<speech "You" "$player.name">>
That's okay. I'll talk to you later.
<</speech>>
<br>
<div class="action">
Kristen turns back to the mountain of boxes. You take your leave.
</div>
<br>
<div class="link">
<<link[[Continue|community-centre]]>>
<<addmins 20>>
<</link>>
</div><<set $kristen.event += 1>>
<div class="action">
Kristen is checking a list of stock against the dozens of cans and bottles in the storage room. Since a unique kind of relationship is forming between the two of you, you decide to come clean regarding what your already know about your power, and how things are changing around you.
</div>
<br>
<div class="image100">
<img src="resources/characters/kristenscott/hub-community.webp" alt="hub-community.webp"/>
</div>
<br>
<<speech "Kristen">>
Hey, did you want something?
<</speech>>
<br>
<<speech "You" "$player.name">>
Hey, do you have a moment to talk.
<</speech>>
<br>
<div class="action">
You tell Kristen about everything you know. You tell Kristen what you have worked out about your power, and the changes it has made. You talk about the way your family is acting.
<<if $event.carolinaintroblowjob is true>>
You talk about getting a blowjob from your sister in the bathtub.
<</if>>
</div>
<br>
<div class="action">
You talk about how everyone on community service has just been acting more provocative, and that both Skin and Megan had already flashed you. You expect that sooner or later, the other women in your life will try to escalate things, and that it might cause an issue on the relationship developing between the two of you.
</div>
<br>
<<speech "You" "$player.name">>
Something great is happening with us, and I just feel like something is going to come along and mess it up.
<</speech>>
<br>
<<speech "Kristen">>
You mean, like somebody else trying to sleep with you whilst your seeing me.
<</speech>>
<br>
<<speech "You" "$player.name">>
Exactly.
<</speech>>
<br>
<<speech "Kristen">>
Look, you don't need to worry. It sounds weird, but it's okay for you to see and sleep with multiple people.
<</speech>>
<br>
<<speech "You" "$player.name">>
Wait, you mean you don't have a problem with me sleeping around and dating different women?
<</speech>>
<br>
<<speech "Kristen">>
It's strange, for any other guy I'd say it was wrong, but for you it almost seems normal. And although it's okay for you to do so, know that I would be exclusive to you. I wouldn't date other guys; that doesn't sit right with me.
<</speech>>
<br>
<div class="action">
You feel as though your power has had a more profound effect on people around you than you initially suspected. Knowing this information to be important, you jot it down in your notepad.
</div>
<br>
<div class="thought">
"It's normal for me to date or sleep with multiple women, with those women seeing it as a normal thing to do. Additionally, those standards don't apply to the women, and they see me as their exclusive partner."
</div>
<br>
<<speech "Kristen">>
At the end of the day, your relationship with me is not going to be same as one you have with another girl. It's special.
<</speech>>
<br>
<<speech "You" "$player.name">>
This situation is a lot more complicated than I originally thought.
<</speech>>
<br>
<<speech "Kristen">>
You do realise you're speaking to someone who can see the future, right?
<</speech>>
<br>
<<speech "You" "$player.name">>
Speaking of which, what do you see regarding us?
<</speech>>
<br>
<<speech "Kristen">>
I don't really get to choose what I see, but I hope that that special thing we have continues in the future.
<</speech>>
<br>
<<speech "You" "$player.name">>
Me too.
<</speech>>
<br>
<div class="action">
You and Kristen talk idly for a few more minutes before she returns to her task. You excuse yourself and take your leave.
</div>
<br>
<div class="link">
<<link[[Continue|community-centre]]>>
<<addmins 20>>
<</link>>
</div><<speech "You" "$player.name">>
Hey.
<</speech>>
<br>
<<speech "Kristen">>
Hey, did you need something.
<</speech>>
<br>
<<speech "You" "$player.name">>
No, I just wanted to see you.
<</speech>>
<br>
<<speech "Kristen">>
Oh, really?
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/kristenscott/kiss.webp" alt="kiss.webp"/>
</div>
<br>
<div class="link">
<<link[[Continue|kristen-hub-community]]>>
<<addmins 5>>
<</link>>
</div><<speech "You" "$player.name">>
Hey, have you had any more visions of the future?
<</speech>>
<br>
<<speech "Kristen">>
I tend to forget most of them. It's like a dream; it's real when I'm there, but the memory fades when I wake up.
<</speech>>
<br>
<<speech "You" "$player.name">>
I'm sure one day you'll be able to see things more clearly.
<</speech>>
<br>
<<speech "Kristen">>
Maybe, then this power might actually come in handy.
<</speech>>
<br>
<div class="link">
<<link[[Continue|kristen-hub-community]]>>
<<addmins 5>>
<</link>>
</div><<speech "You" "$player.name">>
You know what you should do? You should use your power to see next weeks lottery numbers.
<</speech>>
<br>
<<speech "Kristen">>
I don't really get to choose what I see. But I've dreamed of winning the lottery one day.
<</speech>>
<br>
<<speech "You" "$player.name">>
Maybe one day you will. You can run off and be a millionaire.
<</speech>>
<br>
<<speech "Kristen">>
If I do, you're coming with me.
<</speech>>
<br>
<div class="link">
<<link[[Continue|kristen-hub-community]]>>
<<addmins 5>>
<</link>>
</div><<speech "You" "$player.name">>
Hey.
<</speech>>
<br>
<<speech "Kristen">>
Hey, did you need something.
<</speech>>
<br>
<<speech "You" "$player.name">>
No, I just wanted to see you.
<</speech>>
<br>
<<speech "Kristen">>
Oh, really?
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/kristenscott/kiss.webp" alt="kiss.webp"/>
</div>
<br>
<div class="link">
<<link[[Continue|kristen-hub-home]]>>
<<addmins 5>>
<</link>>
</div><<speech "You" "$player.name">>
Hey, have you had any more visions of the future?
<</speech>>
<br>
<<speech "Kristen">>
I tend to forget most of them. It's like a dream; it's real when I'm there, but the memory fades when I wake up.
<</speech>>
<br>
<<speech "You" "$player.name">>
I'm sure one day you'll be able to see things more clearly.
<</speech>>
<br>
<<speech "Kristen">>
Maybe, then this power might actually come in handy.
<</speech>>
<br>
<div class="link">
<<link[[Continue|kristen-hub-home]]>>
<<addmins 5>>
<</link>>
</div><<speech "You" "$player.name">>
You know what you should do? You should use your power to see next weeks lottery numbers.
<</speech>>
<br>
<<speech "Kristen">>
I don't really get to choose what I see. But I've dreamed of winning the lottery one day.
<</speech>>
<br>
<<speech "You" "$player.name">>
Maybe one day you will. You can run off and be a millionaire.
<</speech>>
<br>
<<speech "Kristen">>
If I do, you're coming with me.
<</speech>>
<br>
<div class="link">
<<link[[Continue|kristen-hub-home]]>>
<<addmins 5>>
<</link>>
</div><<set $megan.event += 1>>
<div class="action">
Megan is sunbathing on a terrace in the roof garden. You go over to talk to her.
</div>
<br>
<div class="image100">
<img src="resources/characters/meganrain/hub-community.webp" alt="hub-community.webp"/>
</div>
<br>
<<speech "You" "$player.name">>
Hey, how are you doing after what happened?
<</speech>>
<br>
<<speech "Megan">>
I still think we should've gone to the police, but it seems like nobody listens to me.
<</speech>>
<br>
<<speech "You" "$player.name">>
We do listen, but you know why we couldn't talk to the police.
<</speech>>
<br>
<<speech "Megan">>
It was self defense.
<</speech>>
<br>
<<speech "You" "$player.name">>
Let's review the event. Kristen and I kicked him, repeatedly. Skin hit him on the head, repeatedly. You and Alessa stabbed him, repeatedly.
<</speech>>
<br>
<<speech "Megan">>
So?
<</speech>>
<br>
<<speech "You" "$player.name">>
So, if it was self defense he would've been stabbed once, maybe twice. People acting in self defense don't cave in their attackers skulls with fire extinguishers. We look pretty guilty of murder.
<</speech>>
<br>
<<speech "Megan">>
I suppose you're right.
<</speech>>
<br>
<<speech "You" "$player.name">>
Besides, how would we explain to the police about the black eyes, the smoke, and all our powers.
<</speech>>
<br>
<<speech "Megan">>
//Your// powers you mean? Everybody can do something special except me. I was caught up in that storm as well, so where's my power?
<</speech>>
<br>
<<speech "You" "$player.name">>
Maybe you have one, it just hasn't unlocked yet.
<</speech>>
<br>
<<speech "Megan">>
What do you mean?
<</speech>>
<br>
<<speech "You" "$player.name">>
Well, Kristen said she had the vision of the future immediately after the storm, and Skin said her power started when she was painting. The powers seem to appear at different times, so maybe you have one, it just hasn't appeared yet.
<</speech>>
<br>
<<speech "Megan">>
Either that, or maybe, they just can't improve on perfection.
<</speech>>
<br>
<div class="action">
Megan strikes a pose to emphasise her point.
</div>
<br>
<div class="image50">
<img src="resources/characters/meganrain/Event01/event01-01.webp" alt="event01-01.webp"/>
</div>
<br>
<<speech "You" "$player.name">>
Alright then, I'll leave you to your sunbathing.
<</speech>>
<br>
<<speech "Megan">>
Sure. Come back and see me sometime.
<</speech>>
<br>
<div class="action">
Megan lies back down on the terrace as you take your leave.
</div>
<br>
<div class="link">
<<link[[Continue|community-centre]]>>
<<addmins 20>>
<</link>>
</div><<set $megan.event += 1>>
<div class="action">
Megan is relaxing in the roof garden. You doubt that talking with her will give you any insight on your power, but you decide to talk to her anyway.
</div>
<br>
<div class="image100">
<img src="resources/characters/meganrain/hub-community.webp" alt="hub-community.webp"/>
</div>
<br>
<<speech "You" "$player.name">>
Hey, up to much?
<</speech>>
<br>
<<speech "Megan">>
No, not really. Up here is the once place the probation worker doesn't check, so I get some time to myself.
<</speech>>
<br>
<<speech "You" "$player.name">>
Do you mind if I join you?
<</speech>>
<br>
<<speech "Megan">>
Go for it.
<</speech>>
<br>
<div class="action">
You take a seat nearby.
</div>
<br>
<<speech "You" "$player.name">>
By the way, what did you do to get you put on community service?
<</speech>>
<br>
<<speech "Megan">>
It wasn't anything special. I was caught driving on a suspended license.
<</speech>>
<br>
<<speech "You" "$player.name">>
If your license was suspended, why drive anywhere in the first place? Where were you going that was so important?
<</speech>>
<br>
<<speech "Megan">>
I... There was somewhere I needed to be. I'm not going to say any more than that.
<</speech>>
<br>
<<speech "You" "$player.name">>
That's fine, I won't pry further. Well, you're here now, so what do you think of this community service stuff?
<</speech>>
<br>
<<speech "Megan">>
It's basically all bullshit. Other people graffiti, and we clean it up. What's that about?
<</speech>>
<br>
<<speech "You" "$player.name">>
Somebody has to do it.
<</speech>>
<br>
<<speech "Megan">>
And that somebody is us? Other people get paid to do the jobs we do for free.
<</speech>>
<br>
<<speech "You" "$player.name">>
That's why it's a punishment. We didn't do enough to go to prison, but we did enough that we can't be let off scott free, so they put us here to take jobs away from the council.
<</speech>>
<br>
<<speech "Megan">>
Yeah. But I've said it once and I'll say it a thousand times more: It's bullshit.
<</speech>>
<br>
<div class="action">
Not wanting to get involved in an argument, you excuse yourself and take your leave.
</div>
<br>
<div class="link">
<<link[[Continue|community-centre]]>>
<<addmins 20>>
<</link>>
</div><<speech "You" "$player.name">>
Hey, how are you finding your power?
<</speech>>
<br>
<<speech "Megan">>
It's still a bit shit to be honest.
<</speech>>
<br>
<<speech "You" "$player.name">>
Maybe things will improve.
<</speech>>
<br>
<<speech "Megan">>
I don't think so. First opportunity I get, I'm getting rid of it.
<</speech>>
<br>
<<speech "You" "$player.name">>
I don't know if that will be possible.
<</speech>>
<br>
<div class="link">
<<link[[Continue|megan-hub-community]]>>
<<addmins 5>>
<</link>>
</div><<speech "You" "$player.name">>
Hey, I think Lauren was looking for you earlier.
<</speech>>
<br>
<<speech "Megan">>
Shit, what does she want now?
<</speech>>
<br>
<<speech "You" "$player.name">>
Do you get in trouble with Lauren often?
<</speech>>
<br>
<<speech "Megan">>
Whatever it is, I didn't do it, and if I did, it wasn't my fault.
<</speech>>
<br>
<<speech "You" "$player.name">>
If I see Lauren, I'll be sure to pass on that remark.
<</speech>>
<br>
<div class="action">
Megan sarcastically flips you off as you leave.
</div>
<br>
<div class="link">
<<link[[Continue|megan-hub-community]]>>
<<addmins 5>>
<</link>>
</div><<speech "You" "$player.name">>
Hey, how is your mom doing?
<</speech>>
<br>
<<speech "Megan">>
Same as ever. I just hate seeing her like this.
<</speech>>
<br>
<<speech "You" "$player.name">>
You can't lose hope. She'll come around in the end.
<</speech>>
<br>
<<speech "Megan">>
I hope so.
<</speech>>
<br>
<div class="link">
<<link[[Continue|megan-hub-community]]>>
<<addmins 5>>
<</link>>
</div>
<<speech "You" "$player.name">>
Hey, how are you finding your power?
<</speech>>
<br>
<<speech "Megan">>
It's still a bit shit to be honest.
<</speech>>
<br>
<<speech "You" "$player.name">>
Maybe things will improve.
<</speech>>
<br>
<<speech "Megan">>
I don't think so. First opportunity I get, I'm getting rid of it.
<</speech>>
<br>
<<speech "You" "$player.name">>
I don't know if that will be possible.
<</speech>>
<br>
<div class="link">
<<link[[Continue|megan-hub-home]]>>
<<addmins 5>>
<</link>>
</div><<speech "You" "$player.name">>
Hey, I think Lauren was looking for you earlier.
<</speech>>
<br>
<<speech "Megan">>
Shit, what does she want now?
<</speech>>
<br>
<<speech "You" "$player.name">>
Do you get in trouble with Lauren often?
<</speech>>
<br>
<<speech "Megan">>
Whatever it is, I didn't do it, and if I did, it wasn't my fault.
<</speech>>
<br>
<<speech "You" "$player.name">>
If I see Lauren, I'll be sure to pass on that remark.
<</speech>>
<br>
<div class="action">
Megan sarcastically flips you off as you leave.
</div>
<br>
<div class="link">
<<link[[Continue|megan-hub-home]]>>
<<addmins 5>>
<</link>>
</div><<speech "You" "$player.name">>
Hey, how is your mom doing?
<</speech>>
<br>
<<speech "Megan">>
Same as ever. I just hate seeing her like this.
<</speech>>
<br>
<<speech "You" "$player.name">>
You can't lose hope. She'll come around in the end.
<</speech>>
<br>
<<speech "Megan">>
I hope so.
<</speech>>
<br>
<div class="link">
<<link[[Continue|megan-hub-home]]>>
<<addmins 5>>
<</link>>
</div>PLAYTEST
Is the game working as intended, have you created any bugs?
If YES, fix bugs, or start work on bug fix update
If NO, all is well
CHANGELOG
Have you updated the in-game changelog?
If NO, update changelog
If YES, all is well
UPDATE SLEEP
Have you updated the in-game update passage in [[sleep]]?
If NO, update the button with latest StoryInit
If YES, all is well
NOTEPAD
Have you updated the hints in the in-game Notepad?
If NO, update Notepad
If YES, all is well
SPELLING/GRAMMAR
Is everything spelled correctly?
If NO, correct spelling
If YES, all is well
LINKS/CODE
Are there any broken links?
If YES, fix links, or start work on bug fix update
If NO, all is well
SOURCE TEXTS
Have you updated the .txt files with new image source details?
If NO, update .txt files with new details
If YES, all is well
ADMIN SKIPS
Have you removed the Admin Skip links on the start page?
If NO, remove the skip links
If YES, all is well
PROMISES
Have you delivered what you promised to deliver?
If NO, what have you missed, can you add it to the game?
If YES, all is well
FILE FORMAT
Does the resources folder contain future content?
Have you renamed the .html to index.html?
Have you sent the resources and .html to .zip, rather than the whole folder?
If NO, what future content is not needed yet, rename the .html, and ensure proper format of the .zip.
If YES, all is wellYou have accessed the Admin Intro Skip Passage.
Here you can select your choices from the intro, before proceeding direct to Chapter 1.
What is your name:<<textbox "$player.name" "John">>
Choices:
Carolina Intro Blowjob (Current: $event.carolinaintroblowjob)<<link [[True|intro-skip]]>><<set $event.carolinaintroblowjob to true>><<set $event.intro0 to true>><</link>>|<<link [[False|intro-skip]]>><<set $event.carolinaintroblowjob to false>><<set $event.intro0 to true>><</link>>
Who did you hide with? (Current: $event.introhide)
<<link [[Skin|intro-skip]]>><<set $event.introhide to "Skin">><</link>>
<<link [[Alessa|intro-skip]]>><<set $event.introhide to "Alessa">><</link>>
<<link [[Kristen|intro-skip]]>><<set $event.introhide to "Kristen">><</link>>
<<link [[Megan|intro-skip]]>><<set $event.introhide to "Megan">><</link>>
<<set $event.introstorm to true>><<set $game.introcomplete to true>><<set $skin.hasmet to true>><<set $skin.power to true>><<set $alessa.hasmet to true>><<set $alessa.power to true>><<set $kristen.hasmet to true>><<set $kristen.power to true>><<set $megan.hasmet to true>><<set $lauren.hasmet to true>><<set $lexi.hasmet to true>><<set $carolina.hasmet to true>><<set $alli.hasmet to true>><<set $player.power to true>><<set $player.mirrormet to true>>
<<link[[Continue|intro-chapter1]]>><<adddays 1>><<set $gameDate.setHours(21)>><<set $gameDate.setMinutes(0)>><</link>><<speech "Lauren">>
Hello $player.name, have you seen Megan around?
<</speech>>
<br>
<<speech "You" "$player.name">>
Not since this morning, did you need her for something?
<</speech>>
<br>
<<speech "Lauren">>
Yes, if you see her tell her I was looking for her.
<</speech>>
<br>
<<speech "You" "$player.name">>
Will do.
<</speech>>
<br>
<div class="link">
<<link[[Continue|lauren-hub-community]]>>
<<addmins 5>>
<</link>>
</div><<speech "You" "$player.name">>
Hello Ms Phillips, how are you today.
<</speech>>
<br>
<<speech "Lauren">>
I may be your probation worker $player.name, but that doesn't mean we have to be that formal with each other.
<</speech>>
<br>
<<speech "You" "$player.name">>
Okay then, Lauren.
<</speech>>
<br>
<<speech "Lauren">>
See, that's much better.
<</speech>>
<br>
<div class="link">
<<link[[Continue|lauren-hub-community]]>>
<<addmins 5>>
<</link>>
</div><<speech "Lauren">>
Hello $player.name. Was there something you wanted?
<</speech>>
<br>
<<speech "You" "$player.name">>
Not really, just checking in to see if there was anything that needed doing.
<</speech>>
<br>
<<speech "Lauren">>
No specific tasks come to mind, try to find a job to do around the Community Centre.
<</speech>>
<br>
<<speech "You" "$player.name">>
Will do.
<</speech>>
<br>
<div class="link">
<<link[[Continue|lauren-hub-community]]>>
<<addmins 5>>
<</link>>
</div>
<<speech "Mom">>
Hey sweety, how are you today?
<</speech>>
<br>
<<speech "You" "$player.name">>
Hey Mom, I'm doing alright I guess.
<</speech>>
<br>
<<speech "Mom">>
Okay then, well you know, if you ever need to talk, you know where to find me.
<</speech>>
<br>
<<speech "You" "$player.name">>
I know Mom.
<</speech>>
<br>
<div class="link">
<<link[[Continue|lexi-hub-home]]>>
<<addmins 5>>
<</link>>
</div><<speech "Mom">>
Hey $player.name. I've noticed you and Alli seem to be getting along better lately.
<</speech>>
<br>
<<speech "You" "$player.name">>
Yeah, we decided to give our relationship a fresh start and get to know each other properly again.
<</speech>>
<br>
<<speech "Mom">>
That's great to hear. I don't want my children falling out so much they stop talking to each other.
<</speech>>
<br>
<<speech "You" "$player.name">>
You don't have to worry about that, we all get along quite well nowadays.
<</speech>>
<br>
<div class="link">
<<link[[Continue|lexi-hub-home]]>>
<<addmins 5>>
<</link>>
</div><<speech "You" "$player.name">>
Hey Mom, are you up to much.
<</speech>>
<br>
<<speech "Mom">>
Nothing that can't wait a few minutes. I always have time for you honey.
<</speech>>
<br>
<<speech "You" "$player.name">>
Okay, well I was just checking in to see how you were.
<</speech>>
<br>
<<speech "Mom">>
I'm doing great. Things have changed so much recently, but we're all the better for it.
<</speech>>
<br>
<div class="link">
<<link[[Continue|lexi-hub-home]]>>
<<addmins 5>>
<</link>>
</div><<speech "You" "$player.name">>
Hey sis, how's college going so far?
<</speech>>
<br>
<<speech "Carolina">>
Great, we just got a new tutor, they know everything about the course.
<</speech>>
<br>
<<speech "You" "$player.name">>
It's good you've got somebody that knowledgable teaching you.
<</speech>>
<br>
<<speech "Carolina">>
She's also quite hot, I'm sure you'd like her too.
<</speech>>
<br>
<div class="link">
<<link[[Continue|carolina-hub-home]]>>
<<addmins 5>>
<</link>>
</div><<speech "You" "$player.name">>
Hey sis, having fun?
<</speech>>
<br>
<<speech "Carolina">>
Not really, I've got a load of coursework to do for college.
<</speech>>
<br>
<<speech "You" "$player.name">>
Did you want any help?
<</speech>>
<br>
<<speech "Carolina">>
That's okay, but come back later once I've finished so we can hang out.
<</speech>>
<br>
<div class="link">
<<link[[Continue|carolina-hub-home]]>>
<<addmins 5>>
<</link>>
</div><<speech "Carolina">>
Hey bro, do you wanna hang out later?
<</speech>>
<br>
<<speech "You" "$player.name">>
Sure, what did you have in mind?
<</speech>>
<br>
<<speech "Carolina">>
Ultimate Combat. Best of three. Winner takes all.
<</speech>>
<br>
<<speech "You" "$player.name">>
You're on. Bet I win though, as usual.
<</speech>>
<br>
<div class="link">
<<link[[Continue|carolina-hub-home]]>>
<<addmins 5>>
<</link>>
</div><<speech "Alli">>
Hey $player.name. How are you today?
<</speech>>
<br>
<<speech "You" "$player.name">>
Hey Alli, I'm alright I guess. Was there something on your mind?
<</speech>>
<br>
<<speech "Alli">>
I guess I'm still getting used to us talking.
<</speech>>
<br>
<<speech "You" "$player.name">>
We just need to talk more often, then you'll get used to it.
<</speech>>
<br>
<<speech "Alli">>
I'd like that.
<</speech>>
<br>
<div class="link">
<<link[[Continue|mc-home]]>>
<<addmins 5>>
<</link>>
</div><<speech "You" "$player.name">>
Hey Alli, are you doing anything later.
<</speech>>
<br>
<<speech "Alli">>
Nothing set in stone, why?
<</speech>>
<br>
<<speech "You" "$player.name">>
I just thought it'd be good if we hanged out more, now that things are better between us.
<</speech>>
<br>
<<speech "Alli">>
That would be nice.
<</speech>>
<br>
<<speech "You" "$player.name">>
Okay then, I'll pop back later then.
<</speech>>
<br>
<div class="link">
<<link[[Continue|mc-home]]>>
<<addmins 5>>
<</link>>
</div><<speech "Alli">>
Hey bro, can I ask you something?
<</speech>>
<br>
<<speech "You" "$player.name">>
Of course, what did you need?
<</speech>>
<br>
<<speech "Alli">>
Do you really forgive me for what I did, not being supportive and all that.
<</speech>>
<br>
<<speech "You" "$player.name">>
Alli, I've told you this countless times now. You're my sister, so of course I forgive you.
<</speech>>
<br>
<div class="link">
<<link[[Continue|mc-home]]>>
<<addmins 5>>
<</link>>
</div>You fall into a deep sleep.
<hr>
<<if $game.version is "v1.6.1" or $game.version is "v1.6.2">>
/* General Variables */
<<set $game.version to "v1.7.2">>
<<set $event.meganinvite to "ndef">>
<<set $event.meganask to "ndef">>
<<set $event.rileyusepower to "ndef">>
/* MC Family */
/* Community Service */
<<set $megan.sexscene01 to 0>>
<<set $megan.homeevent to 0>>
<<set $megan.communityevent to 0>>
/* Extra Characters */
<<set $riley = {
name: "Riley",
hasmet: false,
hasaddress: false,
power: false,
event: 1,
trustprogress: 0,
trust: false,
templock: false,
}>>
<<set $ava = {
name: "Ava",
hasmet: false,
hasaddress: false,
power: false,
event: 1,
trustprogress: 0,
trust: false,
templock: false,
}>>
<<set $peta = {
name: "Peta",
hasmet: false,
hasaddress: false,
power: false,
event: 1,
trustprogress: 0,
trust: false,
templock: false,
}>>
<div class="action">
You recall a dream during the night. "v1.6.1" flashes before your eyes. You knew this wasn't right. New opportunities had opened since this time. You felt that the world contained places and characters you were unaware of before.
</div>
<br>
<div class="action">
In the dream you reach out and change the words. "v1.7.1" now appears before you.
</div>
<br>
<div class="thought">
New variables have been updated in game.
</div>
<</if>>
<hr>
<<if $game.version is "v1.7.1" or $game.version is "v1.7.2">>
/* General Variables */
<<set $game.version to "v1.8.1">>
<<set $event.skinanima to "ndef">>
<<set $event.skinapology to "ndef">>
<<set $event.skingang to "ndef">>
/* MC Family */
/* Community Service */
<<set $skin.sexscene01 to 0>>
<<set $skin.homeevent to 0>>
<<set $skin.communityevent to 0>>
/* Extra Characters */
<div class="action">
You recall a dream during the night. "v1.7.1" flashes before your eyes. You knew this wasn't right. New opportunities had opened since this time. You felt that the world contained places and characters you were unaware of before.
</div>
<br>
<div class="action">
In the dream you reach out and change the words. "v1.8.1" now appears before you.
</div>
<br>
<div class="thought">
New variables have been updated in game.
</div>
<</if>>
<hr>
[[Wake Up|wake-up]]You wake up at your usual time of 7:30am.
You go about your usual routine of showering, getting dressed, and eating breakfast.
After that, you look at your calendar and see what today holds in store for you.
<<nobr>>
<<if $gameDate.getDay() is 1 or $gameDate.getDay() is 2 or $gameDate.getDay() is 3 or $gameDate.getDay() is 4 or $gameDate.getDay() is 5>>
<<link[[Go to your Community Service|community-centre]]>><<set $gameDate.setHours(9)>><<set $gameDate.setMinutes(0)>><</link>>
<<elseif $gameDate.getDay() is 0 or $gameDate.getDay() is 6>>
[[Enjoy your day off|home-mc-room]]
<</if>>
<</nobr>>This is the basic guide to playing the game, and understanding the core mechanics at work.
<hr>
<h3>Navigation:</h3>
Community Service currently features three "hub" locations:
* The Main Character's Home
* The Estate
* The Community Centre
At these locations, you will see a variety of options of locations within these hubs.
<div class="image100"><img src="resources/ui/tutorial/tutorial-01.webp" alt="tutorial-01.webp"/></div>
Moving around these passages will pass time in the game. Some internal locations may need to be unlocked by interacting with characters, or may only be available at certain times of day.
<div class="image100"><img src="resources/ui/tutorial-02.webp" alt="tutorial-02.webp"/></div>
In internal locations, characters will be present at certain times of day. Interacting with the character will take you to that character's hub menu.
<hr>
<h3>Character Interaction:</h3>
Each character has a "hub menu", with some having several to accomodate the characters being in multiple locations. These hub menus are dynamic, and will change over the course of the game, whether this be changes to the images on screen, or more options available.
<div class="image100"><img src="resources/ui/tutorial-03.webp" alt="tutorial-03.webp"/></div>
Regardless of progress in the game, one option will always be available: talking to the character. If there is a new event with that character, you will then play through that event. If there is currently no new content with that character, it will play a random background event.
<div class="image100"><img src="resources/ui/tutorial-04.webp" alt="tutorial-04.webp"/></div>
Over time, more events will become available with each character. Each character will have a specific list of events in their respective quest line. Once their quest line is complete, you will have access to the widest array of actions with that character, and new background events.
<hr>
<h3>Time:</h3>
The time of day is important in Community Service. (And took time to perfect in the early days, as some are aware). Community Service is an activity that must be completed every weekday, and lasts from 9am to 5pm. During this time you are limited to the Community Centre, but can interact with the characters present at that time.
Outside of that time, the Community Centre is closed, but other options are available. You can travel freely between the Estate and the Main Character's home, particularly over the weekend, when you don't have to attend Community Service.
It is important to note however, that at this stage in development, the NPCs of the game go to sleep at 10pm. After this time, you can still navigate the map, but it is advised that you return home to sleep to the following day.
As the game progresses, and more options become available, the game world will become more populated, and there will be more to do at specific times of day. <<set $alli.event +=1>>
<div class="action">
Alli is relaxing in her bedroom. After her change of heart, you decide to make an effort to get to know her better.
</div>
<br>
<div class="image100">
<img src="resources/characters/allirae/event01/event01-01.webp" alt="event01-01.webp"/>
</div>
<br>
<<speech "You" "$player.name">>
Hey Alli.
<</speech>>
<br>
<<speech "Alli">>
Oh, hey $player.name, what are you doing here?
<</speech>>
<br>
<<speech "You" "$player.name">>
I came to spend time with you. You wanted a fresh start after all so I figured we should hang out for a bit.
<</speech>>
<br>
<<speech "Alli">>
Yeah, that sounds great.
<</speech>>
<br>
<div class="action">
Alli's tone sounds unenthusiastic and despondent.
</div>
<br>
<<speech "You" "$player.name">>
Are you sure? Because I can come back at another time.
<</speech>>
<br>
<<speech "Alli">>
No, please don't. It's just... I'm having a bit of a bad day.
<</speech>>
<br>
<<speech "You" "$player.name">>
Why, what's wrong?
<</speech>>
<br>
<div class="action">
You both go and sit down on Alli's bed.
</div>
<br>
<<speech "Alli">>
I don't know if I should say.
<</speech>>
<br>
<<speech "You" "$player.name">>
You can trust me. You know that, don't you? Even after everything, you're still my sister and I'm still your brother; we can trust each other.
<</speech>>
<br>
<<speech "Alli">>
I do know that, it's just... complicated.
<</speech>>
<br>
<<speech "You" "$player.name">>
I understand if you don't want to tell me, but whatever it is, it won't do you any good to keep it bottled up inside of you.
<</speech>>
<br>
<div class="action">
Alli pauses for a moment, contemplating all that you've said before responding.
</div>
<br>
<<speech "Alli">>
Do you remember that storm?
<</speech>>
<br>
<div class="thought">
How could I forget?
</div>
<br>
<div class="link">
[[Continue|alli-event-01b-choice]]
</div><<speech "You" "$player.name">>
I know about the storm. What happened to you?
<</speech>>
<br>
<<speech "Alli">>
I was out and about in the park. I had gone for a run and stopped to do some stretches...
<</speech>>
<br>
<div class="image50">
<img src="resources/characters/allirae/Event01/event01-02.webp" alt="event01-02.webp"/>
</div>
<br>
<<speech "Alli">>
...It was good weather y'know, no sign of rain at all.
<</speech>>
<br>
<<speech "You" "$player.name">>
I remember. The storm appeared to come out of nowhere.
<</speech>>
<br>
<<speech "Alli">>
I saw it quickly cover the estate in darkness. Everything went cold.
<</speech>>
<br>
<div class="image50">
<img src="resources/characters/allirae/Event01/event01-03.webp" alt="event01-03.webp"/>
</div>
<br>
<<speech "You" "$player.name">>
Let me guess, that's when the lightning struck.
<</speech>>
<br>
<<speech "Alli">>
Knocked me clean off my feet.
<</speech>>
<br>
<div class="video75">
<video src="resources/events/lightning.webm" alt="lightning.webm" autoplay loop/>
</div>
<br>
<<speech "Alli">>
After that I ran straight home, you arrived not long after.
<</speech>>
<br>
<<speech "You" "$player.name">>
But that's not the end of the story is it?
<</speech>>
<br>
<<speech "Alli">>
How do you know that?
<</speech>>
<br>
<div class="action">
How much should I say about the things that have changed? I could tell the truth, since we are trying to bond and develop trust between us. Or I could hide the truth about what I've changed, and talk about seeing other people's powers.
</div>
<br>
<div class="interaction">
[[Tell the whole truth|alli-event-01c-TRUTH]]<br>
[[Avoid the whole truth|alli-event-01c-LIE]]
</div> <<set $event.allitoldtruth to true>>
<<set $alli.trustprogress += 1>>
<div class="action">
You decide to tell Alli the whole truth regarding the storm and the new reality you've created.
</div>
<br>
<<speech "You" "$player.name">>
People caught in the storm, they get affected by it. Changed by it.
<</speech>>
<br>
<<speech "Alli">>
Wait, what did it do to you?
<</speech>>
<br>
<<speech "You" "$player.name">>
When I woke up the following morning, it's like the people around me have changed. Mom, Carolina, even you. You're acting differently. It's like my power has altered reality, into this...
<</speech>>
<br>
<<speech "Alli">>
What do you mean? What has reality changed into?
<</speech>>
<br>
<div class="thought">
The moment of truth, let's see how she reacts.
</div>
<br>
<<speech "You" "$player.name">>
It's like a porn game. All three of you are acting more provocatively, wearing less clothing. The girls on community service are acting more flirtatious and are more attracted to me. Even you, it was that morning that you decided to start over.
<</speech>>
<br>
<<speech "Alli">>
Before that morning, I wouldn't have thought of trying to mend things with you. Are you saying that your power did this? Did this to me? Made me act and feel the way I have around you.
<</speech>>
<br>
<<speech "You" "$player.name">>
I didn't have any control over it. It just happened. Things have only gotten weirder since that storm.
<</speech>>
<br>
<div class="action">
Alli doesn't respond as she thinks about what you've revealed.
</div>
<br>
<<speech "You" "$player.name">>
I can understand if you've changed your mind and don't want anything to do with me. Who knows how much of you is the same as before and how much has been changed by my power. If I could change it back I would.
<</speech>>
<br>
<div class="action">
You don't know if you really mean that. This new reality has the making of being a great gift or a terrible curse.
</div>
<br>
<<speech "Alli">>
I don't want to go back to the way I was.
<</speech>>
<br>
<<speech "You" "$player.name">>
Really? But what if your thoughts aren't even your own thoughts? It could just be my power manipulating me.
<</speech>>
<br>
<<speech "Alli">>
Your power may have changed the way I think, but it's still me having those thoughts. These past few weeks, I've had so much pent up anger and frustration. At any moment I felt like exploding, and I knew that all hell would break loose. But ever since the storm, I've felt better than ever.
<</speech>>
<br>
<<speech "You" "$player.name">>
So, you're not at all disturbed by the idea that the world is closer to a porn game than reality?
<</speech>>
<br>
<<speech "Alli">>
Maybe it should, but it doesn't. All I know is I'm happier than I was before. Does it disturb you? The idea of girls, even your own family, being attracted to you? Wanting to be with you.
<</speech>>
<br>
<div class="action">
Alli tugs on her t-shirt, letting her breasts free, a feast for your eyes.
</div>
<br>
<<set $alli.trustprogress += 1>>
<div class="image100">
<img src="resources/characters/allirae/Event01/event01-04.webp" alt="event01-04.webp"/>
</div>
<br>
<<speech "You" "$player.name">>
I suppose when you put it that way, I suppose it isn't too bad.
<</speech>>
<br>
<div class="action">
You and Alli close in on each other and lock in a tender kiss.
</div>
<br>
<div class="image100">
<img src="resources/characters/allirae/event01/event01-05.webp" alt="event01-05.webp"/>
</div>
<br>
<<speech "Alli">>
If we had more time, perhaps we could go further.
<</speech>>
<br>
<<speech "You" "$player.name">>
What do you mean, we've got all the time in the world.
<</speech>>
<br>
<<speech "Alli">>
No, I've got work to do. We'll have to pick this up another time.
<</speech>>
<br>
<<speech "You" "$player.name">>
You'd better not make a habit out of teasing me.
<</speech>>
<br>
<<speech "Alli">>
Don't worry, I'll make it up to you.
<</speech>>
<br>
<div class="action">
You give Alli one last peck on the lips before getting up to leave her to her work. You think back on your choice to reveal the whole truth about your ability to Alli.
</div>
<br>
<div class="action">
Time will tell if you made the right decision.
</div>
<br>
<div class="link">
<<link[[Continue|mc-home]]>>
<<addmins 30>>
<</link>>
</div> <<set $event.allitoldtruth to false>>
<div class="action">
You decide not to tell Alli the whole truth, instead focusing your response on the abilites of others.
</div>
<br>
<<speech "You" "$player.name">>
People caught in the storm, they get affected by it. Changed by it. I've seen it at my community service, nearly everyone has been affected.
<</speech>>
<br>
<<speech "Alli">>
What do you mean affected?
<</speech>>
<br>
<<speech "You" "$player.name">>
Well one of them can read minds, another can bring her art to life, and the other had a vision of the future.
<</speech>>
<br>
<<speech "Alli">>
A vision of the future?
<</speech>>
<br>
<<speech "You" "$player.name">>
Yeah, apparently in the future she said it was like hell on earth.
<</speech>>
<br>
<div class="action">
Alli appears to shudder at the mention of the vision of the future. You feel you need to move the conversation past it.
</div>
<br>
<<speech "You" "$player.name">>
Speaking of the storm, did it do something to you?
<</speech>>
<br>
<<speech "Alli">>
I... I can't really talk about it.
<</speech>>
<br>
<div class="action">
Alli is visibly agitated, shaking uncontrollably. You take her in your arms in a tight hug to try and calm her down.
</div>
<br>
<<speech "You" "$player.name">>
I can tell it's not a great subject, so I won't pry anymore right now. But if you ever want to talk about it, I'm here for you.
<</speech>>
<br>
<<speech "Alli">>
I want to tell you, but I can't talk about it. It's too dangerous.
<</speech>>
<br>
<<speech "You" "$player.name">>
I can protect you, if that's what you're worried about.
<</speech>>
<br>
<<speech "Alli">>
That's not what I mean; it's too dangerous for you if I say anymore.
<</speech>>
<br>
<div class="action">
You don't know how to respond, so you just stay silent. You hold Alli in your arms a little longer, and she seems to relax after a few minutes.
</div>
<br>
<<speech "Alli">>
I would love for us to just stay like this, but I've got work I need to do.
<</speech>>
<br>
<<speech "You" "$player.name">>
Okay then, well I'll come and check in on you later.
<</speech>>
<br>
<div class="action">
You leave Alli to her work. It seems that her power causes her a great deal of stress, and you make a mental note not to mention it in future. You think back on your choice to keep the truth about your power from her.
</div>
<br>
<div class="action">
Time will tell if you made the right decision.
</div>
<br>
<div class="link">
<<link[[Continue|mc-home]]>>
<<addmins 30>>
<</link>>
</div> <<set $alli.event +=1>>
<<set $event.allipry to false>>
<div class="action">
Things went well with Alli last time you spoke, and she promised to make it up to you for cutting things short last time. As you enter her room, Alli appears to be waiting for you.
</div>
<br>
<div class="image100">
<img src="resources/characters/allirae/Event02/event02-01.webp" alt="event02-01.webp"/>
</div>
<br>
<<speech "Alli">>
Hey $player.name, like what you see?
<</speech>>
<br>
<<speech "You" "$player.name">>
Very much so.
<</speech>>
<br>
<<speech "Alli">>
After our last talk, I wanted let loose a little and just chill out. Clothes tend to get in the way of that.
<</speech>>
<br>
<<speech "You" "$player.name">>
Well, you did say you'd make it up to me.
<</speech>>
<br>
<<speech "Alli">>
Oh yes, and I intend to.
<</speech>>
<br>
<<set $alli.trustprogress += 1>>
<div class="action">
Alli smiles, and seductively pulls her bra to one side.
</div>
<br>
<div class="image50">
<img src="resources/characters/allirae/Event02/event02-02.webp" alt="event02-02.webp"/>
</div>
<br>
<div class="action">
Shortly after her top is off completely.
</div>
<br>
<div class="image50">
<img src="resources/characters/allirae/Event02/event02-03.webp" alt="event02-03.webp"/>
</div>
<br>
<div class="action">
You stare intently, feasting your eyes on her figure.
</div>
<br>
<div class="image50">
<img src="resources/characters/allirae/Event02/event02-04.webp" alt="event02-04.webp"/>
</div>
<br>
<div class="action">
Alli pauses as she removes her panties.
</div>
<br>
<<speech "You" "$player.name">>
So, what happens now?
<</speech>>
<br>
<div class="action">
Alli motions you to approach her.
</div>
<br>
<div class="action">
You take a seat on the sofa.
</div>
<br>
<div class="link">
[[Continue|alli-event-02c]]
</div> <<set $alli.event +=1>>
<div class="action">
Alli seemed quite disturbed after you last conversation, so you decide to return to check up on her. You find Alli in her room, wearing only her underwear.
</div>
<br>
<div class="image100">
<img src="resources/characters/allirae/event02/event02-01.webp" alt="event02-01.webp"/>
</div>
<br>
<<speech "You" "$player.name">>
Hey Alli, just thought I'd check in on you after our last conversation.
<</speech>>
<br>
<<speech "Alli">>
Thanks, I feel much better now. I was having a bad day the last time we spoke, but you helped relax me.
<</speech>>
<br>
<<speech "You" "$player.name">>
Is that the reason for your change in wardrobe? You're more relaxed now?
<</speech>>
<br>
<<speech "Alli">>
Definitely. In the past I've been holding on to a lot of anger and pent up emotions. Now, I've decided to take a step back, chill out, and have some time to myself.
<</speech>>
<br>
<<speech "You" "$player.name">>
That's good to hear. Mind if I join you.
<</speech>>
<br>
<<speech "Alli">>
Be my guest.
<</speech>>
<br>
<div class="action">
You take a seat on the sofa next to Alli, and instinctively put your arm around her. At your touch, the tension is released from her body, as if your presence is a comfort to her.
</div>
<br>
<<speech "Alli">>
It feels good to be held by you.
<</speech>>
<br>
<<speech "You" "$player.name">>
It feels good to hold you.
<</speech>>
<br>
<<speech "Alli">>
What if we just stayed like this? Hover in this moment forever.
<</speech>>
<br>
<<speech "You" "$player.name">>
I'd like that.
<</speech>>
<br>
<div class="action">
You spend a few more minutes holding each other. Over time, the holding starts to turn to feeling, and before long you're both feeling caressing each other gently.
</div>
<br>
<<set $alli.trustprogress += 1>>
<<speech "Alli">>
I don't know if I thanked you, for before.
<</speech>>
<br>
<<speech "You" "$player.name">>
It doesn't matter. That's what brothers do for their sisters.
<</speech>>
<br>
<<speech "Alli">>
It matters to me. I've not felt this comfortable with somebody in a long time. So thank you, for being there for me.
<</speech>>
<br>
<<speech "You" "$player.name">>
I'll always be there for you.
<</speech>>
<br>
<div class="action">
You spend some more time, caressing each other in silence. Your thoughts turn to your last conversation concerning Alli's power. Alli told you her power was dangerous, and that she can't talk about it, but you suspect that you need to know what it is in order to keep her safe.
</div>
<br>
<div class="action">
In her relaxed state, you suspect she may be more open to revealing more information. But on the other hand, you are enjoying a nice moment, and talking about something that upsets her may spoil it slightly.
</div>
<br>
<div class="interaction">
[[Ask about Alli's Power|alli-event-02b-PRY]]<br>
[[Continue the moment|alli-event-02c]]
</div>This is a page of general hints and tips for playing Community Service.
<br><br>
Character specific hints regarding events can be found in the [[Notepad]].
<ul>
<li>NPCs go to sleep at 10pm, with the exception of Hospital staff.</li><br>
<li>NPCs move around the map, check their profile to see their timetable (Note: Only characters with quest-line updates will reflect this change).</li><br>
<li>You should regularly update the MC's PC in order to take full advantage of new content.</li><br>
<li>If you keep seeing the same background events, it's likely that character currently has no new content.</li><br>
<li>You can see what actions are available with a character in their hub menu.</li><br>
<li>Each character has their own quest line of events. How do you access these events? Talk to the characters. Check the Notepad if you're stuck.</li><br>
<li>Your relationships with different people will evolve differently. You may have a physical connection with one person, but a more emotional connection with another.</li><br>
<li>Not every character was caught in the storm, and as such not every character has a Power. But unless you know for certain if a character does/does not possess a power, it will remain as unknown in their profile.</li><br>
<li>Different choices will have different outcomes in future content, be sure to choose wisely.</li><br>
<li>If an option/location hasn't been unlocked yet, there may be a story-related reason behind it.</li><br>
<li>Check the changelog for information about how much content there is for a specific character.</li><br>
<li>Jen & Eric porn games can be quick fix for sex content.</li><br>
<li>Feedback is important. If something is great about this game, or if something is broken. Tell us, so that we can improve.</li><br>
</ul>
<<back>> <<set $alli.trustprogress += 1>>
<div class="action">
You and Alli are sat on the sofa, caressing each other.
</div>
<br>
<div class="action">
After a few minutes, Alli takes the initiative, and releases your cock from you trousers. You are taken aback by this turn of events. Unprompted, Alli starts sucking you off.
</div>
<br>
<div class="image100">
<img src="resources/characters/allirae/Event02/event02-05.webp" alt="event02-05.webp"/>
</div>
<br>
<div class="video100">
<video src="resources/characters/allirae/Event02/event02-blowjob.webm" autoplay loop muted/>
</div>
<br>
<div class="action">
After some time, Alli decides to mix things up, and starts getting you off with her feet.
</div>
<br>
<div class="image100">
<img src="resources/characters/allirae/Event02/event02-06.webp" alt="event02-06.webp"/>
</div>
<br>
<div class="video100">
<video src="resources/characters/allirae/Event02/event02-footjob.webm" autoplay loop muted />
</div>
<br>
<div class="action">
You feel yourself getting close. You decide to warn Alli.
</div>
<br>
<<speech "You" "$player.name">>
Alli, I'm gonna cum.
<</speech>>
<br>
<<speech "Alli">>
Just let it go. Cover my feet.
<</speech>>
<br>
<div class="action">
You waste no time, and let loose.
</div>
<br>
<div class="video100">
<video src="resources/characters/allirae/Event02/event02-cumshot.webm" autoplay loop muted />
</div>
<br>
<div class="image100">
<img src="resources/characters/allirae/Event02/event02-07.webp" alt="event02-07.webp"/>
</div>
<br>
<<speech "You" "$player.name">>
We need to do this more often.
<</speech>>
<br>
<<speech "Alli">>
We can do that anytime you want.
<</speech>>
<br>
<<set $alli.footjob to true>>
<<set $alli.blowjob to true>>
<div class="thought">
//New actions have been unlocked in Free-Roam.//
</div>
<br>
<div class="action">
After spending a few mintues with Alli in post orgasm bliss, you leave the room, remarking that you'll be back to see Alli later.
</div>
<br>
<div class="link">
<<link[[Continue|mc-home]]>>
<<addmins 30>>
<</link>>
</div> <<set $event.allipry to true>>
<div class="action">
You decide to take advantage of the moment and ask Alli about her Power.
</div>
<br>
<<speech "You" "$player.name">>
Alli, about our last conversation. I want to be able to help you, and protect you.
<</speech>>
<br>
<<speech "Alli">>
I know that you will. I trust you $player.name.
<</speech>>
<br>
<<speech "You" "$player.name">>
And I trust you too. But in order to protect you, I need to know about the dangers that would look to hurt you.
<</speech>>
<br>
<div class="action">
Alli tenses at the touch, but nonetheless lets you speak.
</div>
<br>
<<speech "You" "$player.name">>
I know you said that you can't talk about your Power, and that it's too dangerous for me to know. But if I knew more, I can help you more, and I can protect you.
<</speech>>
<br>
<div class="action">
Alli pulls back from your arms, visibly worried. She stands up and starts pacing the room as she responds.
</div>
<br>
<<speech "Alli">>
I told you, I can't talk about it.
<</speech>>
<br>
<<speech "You" "$player.name">>
I know you don't want to, but I can help. We trust each other don't we, so why not trust me with this.
<</speech>>
<br>
<<speech "Alli">>
You don't understand! It's not that I don't //want// to talk about it, I //can't// talk about it.
<</speech>>
<br>
<<speech "You" "$player.name">>
But what does that mean exactly?
<</speech>>
<br>
<<speech "Alli">>
Listen to me, please don't ask me about it. Please don't make me think about it. You have no idea how dangerous it is.
<</speech>>
<br>
<<speech "You" "$player.name">>
So help me understand.
<</speech>>
<br>
<div class="action">
You stand up to join Alli, attempting to wrap your arms around her in a hug, but she shrugs you off.
</div>
<br>
<<speech "Alli">>
No. I can't say anything, and right now, I need you to leave.
<</speech>>
<br>
<div class="action">
You stay silent, stunned at the sudden change that's occurred, and stand still in place.
</div>
<br>
<<speech "Alli">>
Did you not hear me $player.name? You need to leave, right now.
<</speech>>
<br>
<div class="action">
Alli rushes you out of the room, never giving you the chance to respond. Shortly after you are in the living room.
</div>
<br>
<<set $alli.trustprogress -= 2>>
<<set $alli.templock to true>>
<div class="action">
Time will tell if you made the right decision.
</div>
<br>
<div class="link">
<<link[[Continue|mc-home]]>>
<<addmins 30>>
<</link>>
</div> <<set $alli.templock to false>>
<div class="action">
After upsetting Alli during your last conversation, you resolve to apologise for your action. Clearly, something about her Power scares her, and she will adamantly refuse to divulge any details to you.
</div>
<br>
<div class="action">
You return to Alli after a short while has passed. She seems to have calmed down, and you find her in the same outfit as before.
</div>
<br>
<div class="image100">
<img src="resources/characters/allirae/Event02/event02-01.webp" alt="event02-01.webp"/>
</div>
<br>
<<speech "Alli">>
$player.name, you're back?
<</speech>>
<br>
<<speech "You" "$player.name">>
Yes, I wanted to apologise for last time. I didn't understand the situation correctly.
<</speech>>
<br>
<<speech "Alli">>
That's okay. I know my reaction was a little over the top. Maybe we could just forget about all of that?
<</speech>>
<br>
<<speech "You" "$player.name">>
That sound's like a good idea. If I'm not mistaken, we were in the middle of a great moment.
<</speech>>
<br>
<<speech "Alli">>
Yes, we were.
<</speech>>
<br>
<<speech "You" "$player.name">>
Maybe we should pick up where we left off?
<</speech>>
<br>
<div class="action">
Alli nods. You approach and sit beside her on the sofa. You are unsure if she'll let you put your arms around her like last time, given the intensity of your last conversation.
</div>
<br>
<div class="action">
After a few awkward minutes, Alli begins to nudge her head against you, and you take it as a cue to get more comfortable with her.
</div>
<br>
<<speech "Alli">>
This is better.
<</speech>>
<br>
<<speech "You" "$player.name">>
Well, you did say you wanted to hover in this moment forever.
<</speech>>
<br>
<<speech "Alli">>
Yes, nowadays, when I'm near you, I just feel so comfortable. I feel relaxed... and happy.
<</speech>>
<br>
<<speech "You" "$player.name">>
I feel it too.
<</speech>>
<br>
<div class="action">
You both spend some time together, relaxing in each others arms. You slowly return to the same way as before, lightly caressing each other.
</div>
<br>
<div class="link">
[[Continue|alli-event-02c]]
</div><<set $alli.event +=1>>
<div class="action">
You return to Alli, looking for some more sibling bonding time.
</div>
<br>
<div class="image100">
<img src="resources/characters/allirae/Event03/event03-01.webp" alt="event03-01.webp"/>
</div>
<br>
<<speech "You" "$player.name">>
Hey Alli, what are you up to?
<</speech>>
<br>
<<speech "Alli">>
Watching some TV. Want to join me?
<</speech>>
<br>
<<speech "You" "$player.name">>
Sure, what are you watching?
<</speech>>
<br>
<<speech "Alli">>
That new Jen & Eric film that came out.
<</speech>>
<br>
<<speech "You" "$player.name">>
I didn't know you were into that kind of film.
<</speech>>
<br>
<<speech "Alli">>
There's a lot you don't know about me.
<</speech>>
<br>
<div class="action">
You take a seat on the sofa next to Alli. She puts on the film, which you recognise as being based on the Jen & Eric series of games.
</div>
<br>
<div class="video100">
<video src="resources/characters/jenniferwhite/movie01.webm" autoplay loop muted />
</div>
<br>
<div class="action">
The movie gets raunchier and raunchier, and you spot that Alli has started to impulsively undress, feeling herself up as she does.
</div>
<br>
<div class="image50">
<img src="resources/characters/allirae/Event03/event03-02.webp" alt="event03-02.webp"/>
</div>
<br>
<div class="action">
In response, you begin to undress as well.
</div>
<br>
<<speech "You" "$player.name">>
Care to help me out over here?
<</speech>>
<br>
<div class="action">
Alli leans over and takes you cock in her mouth.
</div>
<br>
<div class="image100">
<img src="resources/characters/allirae/Event02/event02-05.webp" alt="event02-05.webp"/>
</div>
<br>
<div class="video100">
<video src="resources/characters/allirae/Event02/event02-blowjob.webm" autoplay loop muted />
</div>
<br>
<div class="action">
After a few minutes, Alli decides to repeat last time and begins jerking you off with her feet.
</div>
<br>
<div class="video100">
<video src="resources/characters/allirae/Event02/event02-footjob.webm" autoplay loop muted />
</div>
<br>
<div class="image100">
<img src="resources/characters/allirae/Event02/event02-06.webp" alt="event02-06.webp"/>
</div>
<br>
<div class="action">
This continues for some time, until Alli abruptly stops.
</div>
<br>
<div class="link">
[[Continue|alli-event-03b]]
</div><<speech "You" "$player.name">>
Is there something wrong?
<</speech>>
<br>
<<speech "Alli">>
No, nothing's wrong.
<</speech>>
<br>
<<speech "You" "$player.name">>
What is it then?
<</speech>>
<br>
<<speech "Alli">>
Close you eyes and lie down for me.
<</speech>>
<br>
<div class="action">
You do as Alli asks, lying flat along the sofa, eyes closed.
</div>
<br>
<div class="action">
You feel Alli climb on top of you, lowering herself onto your cock. She holds there for a brief moment, getting herself comfortable.
</div>
<br>
<<set $alli.trustprogress += 1>>
<<speech "Alli">>
You can open your eyes now.
<</speech>>
<br>
<div class="video100">
<video src="resources/characters/allirae/Event03/event03-cowgirl01.webm" autoplay loop muted />
</div>
<br>
<<speech "Alli">>
Like what you see?
<</speech>>
<br>
<div class="action">
You pause a moment before responding, enjoying the new sensation.
</div>
<br>
<<speech "You" "$player.name">>
We should have done this sooner.
<</speech>>
<br>
<<speech "Alli">>
I agree.
<</speech>>
<br>
<div class="action">
You continue fucking Alli.
</div>
<br>
<div class="video100">
<video src="resources/characters/allirae/Event03/event03-cowgirl02.webm" autoplay loop muted />
</div>
<br>
<div class="action">
Over the course of the next hour, you and Alli enjoy each other in several different positions.
</div>
<br>
<center><h3>
Doggy
</h3></center>
<br>
<div class="image100">
<img src="resources/characters/allirae/Event03/event03-03.webp" alt="event03-03.webp"/>
</div>
<br>
<div class="video100">
<video src="resources/characters/allirae/Event03/event03-doggy.webm" autoplay loop muted />
</div>
<br>
<center><h3>
Sidefuck
</h3></center>
<br>
<div class="image100">
<img src="resources/characters/allirae/Event03/event03-04.webp" alt="event03-04.webp"/>
</div>
<br>
<div class="video100">
<video src="resources/characters/allirae/Event03/event03-sidefuck.webm" autoplay loop muted />
</div>
<br>
<center><h3>
Over the Sofa
</h3></center>
<br>
<div class="video100">
<video src="resources/characters/allirae/Event03/event03-oversofa.webm" autoplay loop muted />
</div>
<br>
<center><h3>
Missionary
</h3></center>
<br>
<div class="video100">
<video src="resources/characters/allirae/Event03/event03-missionary.webm" autoplay loop muted />
</div>
<br>
<div class="image100">
<img src="resources/characters/allirae/Event03/event03-05.webp" alt="event03-05.webp"/>
</div>
<br>
<div class="action">
Getting close to cumming, you pull out of Alli and release your load all over her feet.
</div>
<br>
<div class="video100">
<video src="resources/characters/allirae/Event03/event03-cumshot.webm" autoplay loop muted />
</div>
<br>
<div class="link">
[[Continue|alli-event-03c]]
</div><div class="action">
You and Alli relax. Exhausted after your intense fuck session, you both hover in post orgasm bliss.
</div>
<br>
<<speech "You" "$player.name">>
That was...
<</speech>>
<br>
<<speech "Alli">>
That was amazing!
<</speech>>
<br>
<<speech "You" "$player.name">>
Yes it was. You do realise that we're gonna do that all the time from now on.
<</speech>>
<br>
<<speech "Alli">>
Oh, I know.
<</speech>>
<br>
<<speech "You" "$player.name">>
How do you think Mom and Carolina will react though, when they see us like this.
<</speech>>
<br>
<<speech "Alli">>
Can we just keep it a secret? Not forever, just for a little while.
<</speech>>
<br>
<<speech "You" "$player.name">>
Yeah sure, of course we can keep it a secret, as long as we keep going.
<</speech>>
<br>
<<speech "Alli">>
I have no intention of stopping.
<</speech>>
<br>
<div class="action">
You and Alli continue chatting for a while, idly talking about the sex before moving on to other topics.
</div>
<br>
<div class="action">
After a while, you leave Alli to clean up whilst you head back to your room.
</div>
<br>
<div class="link">
<<link[[Continue|home-mc-room]]>>
<<addmins 90>>
<</link>>
</div> <<set $alli.event +=1>>
<div class="action">
You return to Alli, looking for more sibling bonding time.
</div>
<br>
<div class="image50">
<img src="resources/characters/allirae/Event04/event04-01.webp" alt="event04-01.webp"/>
</div>
<br>
<<speech "You" "$player.name">>
Hey Alli, up to much at the moment?
<</speech>>
<br>
<<speech "Alli">>
Just waiting for you.
<</speech>>
<br>
<<speech "You" "$player.name">>
You don't waste any time.
<</speech>>
<br>
<<speech "Alli">>
Last time was amazing. I want more of it.
<</speech>>
<br>
<div class="image50">
<img src="resources/characters/allirae/Event04/event04-02.webp" alt="event04-02.webp"/>
</div>
<br>
<<speech "Alli">>
But if you wanted to talk a little beforehand, I'd be happy to do that as well.
<</speech>>
<br>
<div class="action">
What do you want to do? Talk with Alli a little or forget talking and go straight to fucking.
</div>
<br>
<div class="interaction">
<<link[[Talk|alli-event-04b-BOND]]>>
<<set $event.allibond to true>>
<</link>><br>
<<link[[Fuck|alli-event-04b-FUCK]]>>
<<set $event.allibond to false>>
<</link>>
</div><div class="action">
You decide to talk to Alli first.
</div>
<br>
<<speech "You" "$player.name">>
How about we chat a little first, we need to make up for all the lost conversations over the years.
<</speech>>
<br>
<<speech "Alli">>
Sure, did you want to talk about something specific.
<</speech>>
<br>
<div class="action">
You take a seat next to Alli.
</div>
<br>
<<speech "You" "$player.name">>
Well, why don't we talk about us. I mean, how do you think things are at the moment.
<</speech>>
<br>
<<speech "Alli">>
Well, things couldn't be better. I've felt far better since that storm rolled through than I ever did before. And I have you to thank for that.
<</speech>>
<br>
<<speech "You" "$player.name">>
I can't take all the credit, you also helped make this relationship what it is.
<</speech>>
<br>
<<speech "Alli">>
But if it wasn't for you, I wouldn't have found the comfort I needed, the love I hope I deserve. I dread to think what could've happened if we hadn't got together.
<</speech>>
<br>
<<speech "You" "$player.name">>
I know what we've got going is great but if we didn't it's not like everything would be awful. It would hardly have been the end of the world if we didn't hook up.
<</speech>>
<br>
<div class="action">
Your response seems to unsettle Alli, and she begins to shake. You put your arms around her to try to calm her.
</div>
<br>
<<speech "You" "$player.name">>
Is something wrong?
<</speech>>
<br>
<div class="action">
Alli takes a deep breath and sighs before responding.
</div>
<br>
<<speech "Alli">>
There's something I need to tell you.
<</speech>>
<br>
<div class="link">
[[Continue|alli-event-04c]]
</div> <<set $alli.trustprogress += 1>>
<<speech "You" "$player.name">>
What is it?
<</speech>>
<br>
<<speech "Alli">>
I told you before about how I got caught up in the storm, but I never told you about the effect the storm had on me.
<</speech>>
<br>
<<if $event.allipry is true>>
<<speech "You" "$player.name">>
I asked before and it upset you. So why talk about it now?
<</speech>>
<br>
<<speech "Alli">>
Things have changed since that conversation. The trust between us has grown and I feel more comfortable around you.
<</speech>>
<</if>>
<br>
<<speech "You" "$player.name">>
The storm gave you a power, didn't it?
<</speech>>
<br>
<<speech "Alli">>
Yes, but I can't talk specifically about what it is; it's too dangerous.
<</speech>>
<br>
<<speech "You" "$player.name">>
Why is it dangerous to talk about it?
<</speech>>
<br>
<<speech "Alli">>
That day, when I came home after the storm, I felt this rush of emotions. I was just so angry. Anger activated my power.
<</speech>>
<br>
<<speech "You" "$player.name">>
So when you get angry your power activates, but you can't tell me what happened.
<</speech>>
<br>
<<speech "Alli">>
Anger was just the start. Fear, jealousy, anger. Every negative emotion fed into the power, making it stronger. You have to understand, my power is dangerous. The first and last time I used it, it erupted out of me, and could have caused untold amounts of damage.
<</speech>>
<br>
<<speech "You" "$player.name">>
But if negative emotions fed into your power, how did you stop it? And how come it hasn't activated since then?
<</speech>>
<br>
<<speech "Alli">>
I managed to calm myself down, and have been using meditation ever since to moderate my emotional state. The only reason I feel safe to talk a little more about it now is because you're here. You make me feel safe.
<</speech>>
<br>
<<speech "You" "$player.name">>
You're scared of your power, aren't you. And that same fear gives it strength.
<</speech>>
<br>
<<speech "Alli">>
If I talk in riddles and about the emotional effect, I can avoid thinking about the power itself. But if I were to tell you what the power was, even now I couldn't hold it back.
<</speech>>
<br>
<<speech "You" "$player.name">>
In that case, it's probably best not to tell me. Not yet anyway. Maybe one day it'll be safe to say out loud.
<</speech>>
<br>
<div class="action">
You sit with Alli for a few minutes, arm around her shoulder, processing the information she's given you.
</div>
<br>
<<speech "Alli">>
You know, I have found one other way of calming down enough not to think about it.
<</speech>>
<br>
<<speech "You" "$player.name">>
What's that?
<</speech>>
<br>
<<speech "Alli">>
Getting fucked by you.
<</speech>>
<br>
<<speech "You" "$player.name">>
Let's not waste any more time then.
<</speech>>
<br>
<div class="link">
<<link[[Fuck Alli|alli-event-04b-FUCK]]>>
<<addmins 30>>
<<set $alli.power to true>>
<</link>>
</div> <<set $alli.trustprogress += 1>>
<<set $alli.event +=1>>
<div class="action">
As per her request, you return to Alli to see what she wanted to discuss.
</div>
<br>
<div class="image100">
<img src="resources/characters/allirae/Event05/event05-01.webp" alt="event05-01.webp"/>
</div>
<br>
<<speech "You" "$player.name">>
Hey Alli, what did you want to talk to me about?
<</speech>>
<br>
<<speech "Alli">>
Sit with me.
<</speech>>
<br>
<div class="action">
You follow her instruction and sit with Alli on the bed.
</div>
<br>
<<speech "Alli">>
I've been thinking a lot about us. About how you've been there for me. I wanted to thank you for everything you've done.
<</speech>>
<br>
<<if $event.allitoldtruth is true>>
<<speech "Alli">>
I know you took a risk telling me about your power, and I know you were worried about whether your power was affecting who I am.
<</speech>>
<br>
<<speech "You" "$player.name">>
Yeah, to be fair I was a bit worried about how much of you was still you.
<</speech>>
<br>
<<speech "Alli">>
It's still me in here. Your power just opened my eyes to what our relationship could become.
<</speech>>
<</if>>
<br>
<<if $event.allibond is true>>
<<speech "Alli">>
And once our relationship took off, I'm glad you still wanted to talk. You didn't treat me like a body to fuck, but a person to talk to before fucking. I appreciated that.
<</speech>>
<br>
<<speech "You" "$player.name">>
And I'm glad you revealed what you did about your power. I know that was hard for you to talk about.
<</speech>>
<br>
<<speech "Alli">>
It was, but it just goes to show how much we've come to care for and trust each other.
<</speech>>
<</if>>
<br>
<<speech "You" "$player.name">>
I'll always be there for you Alli.
<</speech>>
<br>
<<speech "Alli">>
I know that.
<</speech>>
<br>
<div class="action">
You and Alli pull towards each other for a kiss.
</div>
<br>
<div class="image100">
<img src="resources/characters/allirae/Event05/event05-02.webp" alt="event05-02.webp"/>
</div>
<br>
<div class="action">
This kiss feels different than the others; more passionate, more loving. Whatever happens today, will have a long lasting effect on your relationship.
</div>
<br>
<<speech "You" "$player.name">>
Let's go to bed.
<</speech>>
<br>
<<speech "Alli">>
Oh, are we going to sleep already?
<</speech>>
<br>
<<speech "You" "$player.name">>
Not exactly.
<</speech>>
<br>
<div class="link">
<<link[[Continue|alli-event-05b]]>>
<<set $alli.trustprogress += 1>>
<</link>>
</div><<set $alli.trustprogress += 2>>
<div class="action">
It is early in the morning. You and Alli are still laid on the bed after a night of fucking.
</div>
<br>
<<speech "You" "$player.name">>
Don't you think we ought to tell Mom and Carolina about us?
<</speech>>
<br>
<<speech "Alli">>
I'll tell them. They'll understand.
<</speech>>
<br>
<<speech "You" "$player.name">>
So, once they know, does that mean we'll be able to do this around the house?
<</speech>>
<br>
<<speech "Alli">>
You bet it does.
<</speech>>
<br>
<<if $alli.trustprogress gte 10>>
<<speech "Alli">>
Hey, $player.name.
<</speech>>
<br>
<<speech "You" "$player.name">>
Yes Alli.
<</speech>>
<br>
<<speech "Alli">>
How do you feel about me?
<</speech>>
<br>
<<speech "You" "$player.name">>
Well, it's hard to describe. Our relationship is complicated. But I care and love you.
<</speech>>
<br>
<<speech "Alli">>
How would you feel if I told you I love you, but not in the brother sister way, it's more than that now.
<</speech>>
<br>
<<speech "You" "$player.name">>
Then I'd say I love you back, in the same way. Things have developed far more than I could have dreamed, and after last night I feel more for you than just a brother sister relationship. It's deeper than that.
<</speech>>
<br>
<<speech "Alli">>
You have no idea how happy that makes me.
<</speech>>
<br>
<div class="action">
Alli kisses you passionately, sealing the love between you.
</div>
<</if>><br>
<<set $alli.sex to true>>
<<set $alli.trust to true>>
<div class="thought">
//New Actions have been unlocked in free-roam.//<br>
//New Background Events have been unlocked.//<br>
//Alli now trusts you implicitly.//
</div>
<br>
<div class="action">
You leave Alli before your alarm is due to go off. You manage to get a few more hours of sleep in, and at 7:30, you wake with your alarm, ready to start the day.
</div>
<br>
<div class="link">
[[Continue|alli-endofcontent]]
</div><div class="action">
Alli is in the Kitchen, getting herself something to eat.
</div>
<br>
<div class="image50">
<img src="resources/characters/allirae/KitchenEvent/kitchen-01.webp" alt="kitchen-01.webp"/>
</div>
<br>
<div class="action">
You sneak up behind her, hoping to surprise her.
</div>
<br>
<div class="image100">
<img src="resources/characters/allirae/KitchenEvent/kitchen-02.webp" alt="kitchen-02.webp"/>
</div>
<br>
<<speech "Alli">>
What the fuck? $player.name, don't scare me like that.
<</speech>>
<br>
<<speech "You" "$player.name">>
What, aren't you happy to see me?
<</speech>>
<br>
<<speech "Alli">>
You know I am, but I don't like surprises.
<</speech>>
<br>
<div class="action">
Alli walks over to the fridge. You follow closely behind.
</div>
<br>
<div class="video100">
<video src="resources/characters/allirae/KitchenEvent/kitchen-01.webm" autoplay loop muted />
</div>
<br>
<<speech "You" "$player.name">>
Up for some fun?
<</speech>>
<br>
<<speech "Alli">>
What, here, in the kitchen?
<</speech>>
<br>
<<speech "You" "$player.name">>
Yeah. You and me, right here and now.
<</speech>>
<br>
<div class="action">
Alli pauses for a second, considering her options.
</div>
<br>
<<speech "Alli">>
Okay then, but be quick, Mom or Carolina could come back around at any minute.
<</speech>>
<br>
<<speech "You" "$player.name">>
Yeah, it might be a bit awkward for them to find us like this.
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/allirae/KitchenEvent/kitchen-03.webp" alt="kitchen-03.webp"/>
</div>
<br>
<div class="video100">
<video src="resources/characters/allirae/KitchenEvent/kitchen-02.webm" autoplay loop muted />
</div>
<br>
<div class="image100">
<img src="resources/characters/allirae/KitchenEvent/kitchen-04.webp" alt="kitchen-04.webp"/>
</div>
<br>
<div class="action">
You come inside Alli. However, in your moment of bliss, your mother enters the kitchen.
</div>
<br>
<div class="image100">
<img src="resources/characters/lexiluna/kitchen.webp" alt="kitchen.webp"/>
</div>
<br>
<<speech "Mom">>
Alli? $player.name? What are you two doing in here?
<</speech>>
<br>
<<speech "You" "$player.name">>
Mom? We can explain.
<</speech>>
<br>
<div class="action">
Suddenly Mom's expression changes from concern to joy.
</div>
<br>
<<speech "Mom">>
It's good to see you two finally getting along. But try not to make a mess in the kitchen. There is food around after all.
<</speech>>
<br>
<<speech "Alli">>
Okay Mom, we'll be sure to remember in future.
<</speech>>
<br>
<div class="action">
Alli gives you a wink: you're sure there'll be plenty more fun in the kitchen in future.
</div>
<br>
<div class="link">
<<link[[Continue|mc-home]]>>
<<addmins 20>>
<</link>>
</div><div class="action">
Alli is watching TV in the Living Room.
</div>
<br>
<<speech "You" "$player.name">>
What are you watching?
<</speech>>
<br>
<<speech "Alli">>
Whatever's on.
<</speech>>
<br>
<div class="action">
You take a seat next to Alli.
</div>
<br>
<<speech "Alli">>
Now that you're here though, why don't we do something more interesting.
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/allirae/LivingEvent/living-01.webp" alt="living-01.webp"/>
</div>
<br>
<<speech "You" "$player.name">>
What about the others?
<</speech>>
<br>
<<speech "Alli">>
They're all busy elsewhere.
<</speech>>
<br>
<<speech "You" "$player.name">>
Okay then, what did you have in mind?
<</speech>>
<br>
<center><h3>
Blowjob
</h3></center>
<br>
<div class="image100">
<img src="resources/characters/allirae/LivingEvent/living-02.webp" alt="living-02.webp"/>
</div>
<br>
<div class="video100">
<video src="resources/characters/allirae/LivingEvent/living-blowjob.webm" autoplay loop muted/>
</div>
<br>
<div class="image100">
<img src="resources/characters/allirae/LivingEvent/living-03.webp" alt="living-03.webp"/>
</div>
<br>
<center><h3>
Sidefuck
</h3></center>
<br>
<div class="image100">
<img src="resources/characters/allirae/LivingEvent/living-04.webp" alt="living-04.webp"/>
</div>
<br>
<div class="video100">
<video src="resources/characters/allirae/LivingEvent/living-sidefuck.webm" autoplay loop muted/>
</div>
<br>
<center><h3>
Reverse Cowgirl
</h3></center>
<br>
<div class="image100">
<img src="resources/characters/allirae/LivingEvent/living-05.webp" alt="living-05.webp"/>
</div>
<br>
<div class="video100">
<video src="resources/characters/allirae/LivingEvent/living-reversecowgirl.webm" autoplay loop muted/>
</div>
<br>
<div class="image100">
<img src="resources/characters/allirae/LivingEvent/living-06.webp" alt="living-06.webp"/>
</div>
<br>
<center><h3>
Cowgirl
</h3></center>
<br>
<div class="image100">
<img src="resources/characters/allirae/LivingEvent/living-07.webp" alt="living-07.webp"/>
</div>
<br>
<div class="video100">
<video src="resources/characters/allirae/LivingEvent/living-cowgirl.webm" autoplay loop muted/>
</div>
<br>
<div class="image100">
<img src="resources/characters/allirae/LivingEvent/living-08.webp" alt="living-08.webp"/>
</div>
<br>
<center><h3>
Doggy
</h3></center>
<br>
<div class="image100">
<img src="resources/characters/allirae/LivingEvent/living-09.webp" alt="living-09.webp"/>
</div>
<br>
<div class="video100">
<video src="resources/characters/allirae/LivingEvent/living-doggy.webm" autoplay loop muted/>
</div>
<br>
<center><h3>
Cumshot
</h3></center>
<br>
<div class="video100">
<video src="resources/characters/allirae/LivingEvent/living-cumshot.webm" autoplay loop muted/>
</div>
<br>
<div class="image100">
<img src="resources/characters/allirae/LivingEvent/living-10.webp" alt="living-10.webp"/>
</div>
<br>
<div class="image100">
<img src="resources/characters/allirae/LivingEvent/living-11.webp" alt="living-11.webp"/>
</div>
<br>
<div class="action">
You cum all over Alli's face. A noise catches your attention and you look across the room to see Carolina watching you both from a distance.
</div>
<br>
<div class="image50">
<img src="resources/characters/carolinasweets/living-01.webp" alt="living-01.webp"/>
</div>
<br>
<div class="action">
She doesn't say anything, but you can tell she was enjoying the show you gave. Once she spots you looking her way, she rushes to her room, embarrassed to have been found out.
</div>
<br>
<div class="action">
You and Alli clean up your mess in the Living Room, and you decide not to hang around too long.
</div>
<br>
<div class="link">
<<link[[Continue|mc-home]]>>
<<addmins 30>>
<</link>>
</div><div class="action">
Alli is in her room. You enter, hoping for some fun time together.
</div>
<br>
<<speech "Alli">>
Hey Bro.
<</speech>>
<br>
<<speech "You" "$player.name">>
Hey Sis. You busy?
<</speech>>
<br>
<<speech "Alli">>
Not really, why?
<</speech>>
<br>
<<speech "You" "$player.name">>
Because I have something here that's much more fun that whatever your doing right now.
<</speech>>
<br>
<<speech "Alli">>
Is that so.
<</speech>>
<br>
<div class="action">
You lie down on Alli's bed, leaving her to unzip your fly, releasing your cock.
</div>
<br>
<<speech "Alli">>
You're right; this will be much more fun.
<</speech>>
<br>
<center><h3>
Blowjob
</h3></center>
<br>
<div class="image100">
<img src="resources/characters/allirae/BedroomEvent/bedroom-01.webp" alt="bedroom-01.webp/>
</div>
<br>
<div class="video100">
<video src="resources/characters/allirae/BedroomEvent/bedroom-blowjob.webm" autoplay loop muted/>
</div>
<br>
<div class="image100">
<img src="resources/characters/allirae/BedroomEvent/bedroom-02.webp" alt="bedroom-02.webp"/>
</div>
<br>
<center><h3>
Doggy
</h3></center>
<br>
<div class="image100">
<img src="resources/characters/allirae/BedroomEvent/bedroom-03.webp" alt="bedroom-03.webp"/>
</div>
<br>
<div class="video100">
<video src="resources/characters/allirae/BedroomEvent/bedroom-doggy.webm" autoplay loop muted/>
</div>
<br>
<div class="image100">
<img src="resources/characters/allirae/BedroomEvent/bedroom-04.webp" alt="bedroom-04.webp"/>
</div>
<br>
<center><h3>
Reverse Cowgirl
</h3></center>
<br>
<div class="image100">
<img src="resources/characters/allirae/BedroomEvent/bedroom-05.webp" alt="bedroom-05.webp/>
</div>
<br>
<div class="video100">
<video src="resources/characters/allirae/BedroomEvent/bedroom-reversecowgirl.webm" autoplay loop muted/>
</div>
<br>
<div class="image100">
<img src="resources/characters/allirae/BedroomEvent/bedroom-06.webp" alt="bedroom-06.webp"/>
</div>
<br>
<center><h3>
Cowgirl
</h3></center>
<br>
<div class="image100">
<img src="resources/characters/allirae/BedroomEvent/bedroom-07.webp" alt="bedroom-07.webp"/>
</div>
<br>
<div class="video100">
<video src="resources/characters/allirae/BedroomEvent/bedroom-cowgirl.webm" autoplay loop muted/>
</div>
<br>
<div class="image100">
<img src="resources/characters/allirae/BedroomEvent/bedroom-08.webp" alt="bedroom-08.webp"/>
</div>
<br>
<center><h3>
Sidefuck
</h3></center>
<br>
<div class="image100">
<img src="resources/characters/allirae/BedroomEvent/bedroom-09.webp" alt="bedroom-09.webp"/>
</div>
<br>
<div class="video100">
<video src="resources/characters/allirae/BedroomEvent/bedroom-sidefuck.webm" autoplay loop muted/>
</div>
<br>
<center><h3>
Missionary
</h3></center>
<br>
<div class="image100">
<img src="resources/characters/allirae/BedroomEvent/bedroom-10.webp" alt="bedroom-10.webp"/>
</div>
<br>
<div class="video100">
<video src="resources/characters/allirae/BedroomEvent/bedroom-missionary.webm" autoplay loop muted/>
</div>
<br>
<center><h3>
Cumshot
</h3></center>
<br>
<div class="video100">
<video src="resources/characters/allirae/BedroomEvent/bedroom-cumshot.webm" autoplay loop muted/>
</div>
<br>
<div class="image100">
<img src="resources/characters/allirae/BedroomEvent/bedroom-11.webp" alt="bedroom-11.webp"/>
</div>
<br>
<div class="action">
You cum all over Alli. You then hear a knocking on the wall, followed by Carolina shouting out.
</div>
<br>
<<speech "Carolina">>
Can you two keep it down? I'm trying to study in here.
<</speech>>
<br>
<<speech "You" "$player.name">>
Sorry Sis, we'll try and be quieter.
<</speech>>
<br>
<div class="action">
You look down at Alli, who smiles and giggles back.
</div>
<br>
<div class="action">
You leave Alli to get cleaned up as you return to your room.
</div>
<br>
<div class="link">
<<link[[Continue|home-mc-room]]>>
<<addmins 30>>
<</link>>
</div><div class="image100">
<img src="resources/characters/allirae/Event02/event02-05.webp" alt="event02-05.webp"/>
</div>
<br>
<div class="video100">
<video src="resources/characters/allirae/Event02/event02-blowjob.webm" autoplay loop/>
</div>
<br>
<<back>><div class="image100">
<img src="resources/characters/allirae/Event02/event02-06.webp" alt="event02-06.webp"/>
</div>
<br>
<div class="centered-video">
<video src="resources/characters/allirae/Event02/event02-footjob.webm" autoplay loop/>
</div>
<br>
<<back>><center><h3>
Doggy
</h3></center>
<br>
<div class="image100">
<img src="resources/characters/allirae/Event03/event03-03.webp" alt="event03-03.webp"/>
</div>
<br>
<div class="video100">
<video src="resources/characters/allirae/Event03/event03-doggy.webm" autoplay loop muted/>
</div>
<br>
<center><h3>
Sidefuck
</h3></center>
<br>
<div class="image100">
<img src="resources/characters/allirae/Event03/event03-04.webp" alt="event03-04.webp"/>
</div>
<br>
<div class="video100">
<video src="resources/characters/allirae/Event03/event03-sidefuck.webm" autoplay loop muted/>
</div>
<br>
<center><h3>
Over the Sofa
</h3></center>
<br>
<div class="video100">
<video src="resources/characters/allirae/Event03/event03-oversofa.webm" autoplay loop muted/>
</div>
<br>
<center><h3>
Missionary
</h3></center>
<br>
<div class="video100">
<video src="resources/characters/allirae/Event03/event03-missionary.webm" autoplay loop muted/>
</div>
<br>
<div class="image100">
<img src="resources/characters/allirae/Event03/event03-05.webp" alt="event03-05.webp"/>
</div>
<br>
<center><h3>
Cumshot
</h3></center>
<br>
<div class="video100">
<video src="resources/characters/allirae/Event03/event03-cumshot.webm" autoplay loop muted/>
</div>
<br>
<div class="image100">
<img src="resources/characters/allirae/Event02/event02-07.webp" alt="event02-07.webp"/>
</div>
<br>
<<back>><div class="image50">
<img src="resources/characters/allirae/Event04/event04-03.webp" alt="event04-03.webp"/>
</div>
<br>
<div class="video100">
<video src="resources/characters/allirae/Event04/event04-blowjob.webm" autoplay loop/>
</div>
<br>
<<back>><div class="image100">
<img src="resources/characters/allirae/Event05/event05-03.webp" alt="event05-03.webp"/>
</div>
<br>
<div class="video100">
<video src="resources/characters/allirae/Event05/event05-blowjob.webm" autoplay loop/>
</div>
<br>
<<back>><center><h3>
Cowgirl
</h3></center>
<br>
<div class="image100">
<img src="resources/characters/allirae/Event04/event04-04.webp" alt="event04-04.webp"/>
</div>
<br>
<div class="video100">
<video src="resources/characters/allirae/Event04/event04-cowgirl.webm" autoplay loop muted/>
</div>
<br>
<center><h3>
Missionary
</h3></center>
<br>
<div class="video100">
<video src="resources/characters/allirae/Event04/event04-missionary01.webm" autoplay loop muted/>
</div>
<br>
<center><h3>
Sidefuck
</h3></center>
<br>
<div class="image100">
<img src="resources/characters/allirae/Event04/event04-05.webp" alt="event04-05.webp"/>
</div>
<br>
<div class="video100">
<video src="resources/characters/allirae/Event04/event04-sidefuck.webm" autoplay loop muted/>
</div>
<br>
<center><h3>
Reverse Cowgirl
</h3></center>
<br>
<div class="image50">
<img src="resources/characters/allirae/Event04/event04-06.webp" alt="event04-06.webp"/>
</div>
<br>
<div class="video100">
<video src="resources/characters/allirae/Event04/event04-reversecowgirl.webm" autoplay loop muted/>
</div>
<br>
<center><h3>
Doggy
</h3></center>
<br>
<div class="image100">
<img src="resources/characters/allirae/Event04/event04-07.webp" alt="event04-07.webp"/>
</div>
<br>
<div class="video100">
<video src="resources/characters/allirae/Event04/event04-doggy.webm" autoplay loop muted/>
</div>
<br>
<center><h3>
Missionary Again
</h3></center>
<br>
<div class="video100">
<video src="resources/characters/allirae/Event04/event04-missionary02.webm" autoplay loop muted/>
</div>
<br>
<center><h3>
Creampie
</h3></center>
<br>
<div class="video100">
<video src="resources/characters/allirae/Event04/event04-creampie.webm" autoplay loop muted/>
</div>
<br>
<div class="image100">
<img src="resources/characters/allirae/Event04/event04-08.webp" alt="event04-08.webp"/>
</div>
<br>
<<back>><center><h3>
Blowjob
</h3></center>
<br>
<div class="image100">
<img src="resources/characters/allirae/Event05/event05-03.webp" alt="event05-03.webp"/>
</div>
<br>
<div class="video100">
<video src="resources/characters/allirae/Event05/event05-blowjob.webm" autoplay loop muted/>
</div>
<br>
<div class="image100">
<img src="resources/characters/allirae/Event05/event05-04.webp" alt="event05-04.webp"/>
</div>
<br>
<center><h3>
Doggy
</h3></center>
<br>
<div class="image100">
<img src="resources/characters/allirae/Event05/event05-05.webp" alt="event05-05.webp"/>
</div>
<br>
<div class="video100">
<video src="resources/characters/allirae/Event05/event05-doggy.webm" autoplay loop muted/>
</div>
<br>
<div class="image100">
<img src="resources/characters/allirae/Event05/event05-06.webp" alt="event05-06.webp"/>
</div>
<br>
<center><h3>
Cowgirl
</h3></center>
<br>
<div class="image100">
<img src="resources/characters/allirae/Event05/event05-07.webp" alt="event05-07.webp"/>
</div>
<br>
<div class="video100">
<video src="resources/characters/allirae/Event05/event05-cowgirl.webm" autoplay loop muted/>
</div>
<br>
<div class="image100">
<img src="resources/characters/allirae/Event05/event05-08.webp" alt="event05-08.webp"/>
</div>
<br>
<center><h3>
Reverse Cowgirl
</h3></center>
<br>
<div class="image100">
<img src="resources/characters/allirae/Event05/event05-09.webp" alt="event05-09.webp"/>
</div>
<br>
<div class="video100">
<video src="resources/characters/allirae/Event05/event05-reversecowgirl.webm" autoplay loop muted/>
</div>
<br>
<center><h3>
Sidefuck
</h3></center>
<br>
<div class="image100">
<img src="resources/characters/allirae/Event05/event05-10.webp" alt="event05-10.webp"/>
</div>
<br>
<div class="video100">
<video src="resources/characters/allirae/Event05/event05-sidefuck.webm" autoplay loop muted/>
</div>
<br>
<center><h3>
Missionary
</h3></center>
<br>
<div class="image100">
<img src="resources/characters/allirae/Event05/event05-11.webp" alt="event05-11.webp"/>
</div>
<br>
<div class="video100">
<video src="resources/characters/allirae/Event05/event05-missionary.webm" autoplay loop muted/>
</div>
<br>
<div class="image100">
<img src="resources/characters/allirae/Event05/event05-12.webp" alt="event05-12.webp"/>
</div>
<br>
<center><h3>
Creampie
</h3></center>
<br>
<div class="video100">
<video src="resources/characters/allirae/Event05/event05-creampie.webm" autoplay loop muted/>
</div>
<br>
<div class="image100">
<img src="resources/characters/allirae/Event05/event05-13.webp" alt="event05-13.webp"/>
</div>
<br>
<<back>> <<set $alessa.event +=1>>
<<set $alessa.trustprogress += 1>>
<div class="action">
After being given her address details, you decide to go over and visit Alessa. You knock and the door. After a few minutes with, you knock again and call out to see if she's home.
</div>
<br>
<<speech "You" "$player.name">>
Alessa, it's $player.name, I was wondering if you were home?
<</speech>>
<br>
<div class="action">
From inside, you barely make out a muffled response.
</div>
<br>
<<speech "Alessa">>
$player.name, I'm in the bedroom. The door's unlocked so just come straight through.
<</speech>>
<br>
<div class="action">
You enter Alessa's apartment passing a small living room filled with cardboard boxes and into Alessa's bedroom. Alessa is lying on the bed.
</div>
<br>
<div class="image100">
<img src="resources/characters/alessasavage/Event03/event03-01.webp" alt="event03-01.webp"/>
</div>
<br>
<<speech "Alessa">>
So, you decided to come and visit then?
<</speech>>
<br>
<<speech "You" "$player.name">>
Well I was in the area and decided I couldn't pass on the opportunity to check out your flat.
<</speech>>
<br>
<<speech "Alessa">>
Is that all you're here to check out?
<</speech>>
<br>
<<speech "You" "$player.name">>
I guess that remains to be seen.
<</speech>>
<br>
<<speech "Alessa">>
Well what do you think?
<</speech>>
<br>
<div class="action">
You take a good look at Alessa, taking in the view.
</div>
<br>
<div class="image100">
<img src="resources/characters/alessasavage/Event03/event03-02.webp" alt="event03-02.webp"/>
</div>
<br>
<<speech "You" "$player.name">>
I think I ought to come around more often.
<</speech>>
<br>
<<speech "Alessa">>
I'll take that as a compliment, though I was in fact referring to the flat.
<</speech>>
<br>
<<speech "You" "$player.name">>
You keep a tidy home, though I couldn't help but spot all the boxes in the living area. You moving out or something?
<</speech>>
<br>
<<speech "Alessa">>
Moving in actually. I needed a change of scenery from my last place.
<</speech>>
<br>
<<speech "You" "$player.name">>
I'm guessing your last flat wasn't a nice as this one.
<</speech>>
<br>
<<speech "Alessa">>
Actually no; the flat was fine, it's the people I had to get away from.
<</speech>>
<br>
<<speech "You" "$player.name">>
What do you mean? Did you have really noisy neighbours?
<</speech>>
<br>
<div class="action">
Alessa pauses for a moment before responding.
</div>
<br>
<<speech "Alessa">>
The flat belonged to my now ex-boyfriend. We had a bad breakup, and I needed somewhere new to live.
<</speech>>
<br>
<<speech "You" "$player.name">>
Sorry, sounds rough.
<</speech>>
<br>
<<speech "Alessa">>
Yeah, but I'm past that now.
<</speech>>
<br>
<div class="action">
You suspect that Alessa hasn't exactly moved past it yet, given her tone and hesitation to talk about it. You decide to change topic to improve the mood.
</div>
<br>
<<speech "You" "$player.name">>
Well, speaking of new experiences, how are you getting along with your power?
<</speech>>
<br>
<<speech "Alessa">>
Sometimes I just wish I could turn it off. You know, people think the most bitchy things just cause they think you can't hear it.
<</speech>>
<br>
<<speech "You" "$player.name">>
In their defense, people usually can't hear their innermost thoughts and desires.
<</speech>>
<br>
<<speech "Alessa">>
Would you like to hear what people think about you?
<</speech>>
<br>
<<speech "You" "$player.name">>
//hmm// Probably not.
<</speech>>
<br>
<<speech "Alessa">>
Exactly.
<</speech>>
<br>
<<speech "You" "$player.name">>
But what about detecting people's lies? Surely that must come in handy?
<</speech>>
<br>
<<speech "Alessa">>
From time to time it does. //huh//
<</speech>>
<br>
<div class="action">
Alessa loses herself in deep thought. You're about to try and get her attention when she jumps up.
</div>
<br>
<div class="image50">
<img src="resources/characters/alessasavage/Event03/event03-03.webp" alt="event03-03.webp"/>
</div>
<br>
<<speech "Alessa">>
That's it!
<</speech>>
<br>
<<speech "You" "$player.name">>
That's what? I don't follow you.
<</speech>>
<br>
<<speech "Alessa">>
I've just had an idea about how I can get something good out of this power.
<</speech>>
<br>
<<speech "You" "$player.name">>
What's that then?
<</speech>>
<br>
<div class="action">
Alessa smiles in response. It's a smile of cunning and mischief. You don't know whether you should be excited or worried.
</div>
<br>
<<speech "Alessa">>
Just come back around sometime in the evening. I'll tell you then.
<</speech>>
<br>
<<speech "You" "$player.name">>
Alright, I look forward to hearing it.
<</speech>>
<br>
<div class="action">
Alessa practically rushes you out of the door as she hurries off to seemingly put together her dastardly plan.
</div>
<br>
<div class="link">
<<link[[Continue|estate]]>>
<<addmins 20>>
<</link>>
</div> <<set $alessa.event +=1>>
<div class="action">
You return to Alessa's flat late in the evening to hear her idea. You wonder what kind of trouble you're about to sign yourself up for.
</div>
<br>
<div class="action">
You knock on the door, which is promptly opened by Alessa.
</div>
<br>
<div class="image50">
<img src="resources/characters/alessasavage/Event04/event04-01.webp" alt="event04-01.webp"/>
</div>
<br>
<<speech "Alessa">>
$player.name, you made it! You know, in future you can just come in, you don't need to knock.
<</speech>>
<br>
<div class="action">
Alessa seems excited to see you. She invites you in but quickly rushes off into her flat.
</div>
<br>
<<speech "Alessa">>
Sorry I'm in such a rush. I've never really been on for getting ready on time.
<</speech>>
<br>
<<speech "You" "$player.name">>
Are you heading out somewhere?
<</speech>>
<br>
<<speech "Alessa">>
//We// are heading out. Tonight we might actually be able to use my power for something useful.
<</speech>>
<br>
<<speech "You" "$player.name">>
Is reading minds not useful enough already?
<</speech>>
<br>
<<speech "Alessa">>
It depends on //whose// mind I'm reading. Don't worry, you'll understand when we get there.
<</speech>>
<br>
<<speech "You" "$player.name">>
Can't you at least tell me where we're going.
<</speech>>
<br>
<<speech "Alessa">>
That would ruin the surprise.
<</speech>>
<br>
<div class="action">
Alessa finishes up getting herself ready, and you both head out. You walk for some time across the estate, but as your destination comes into view, you begin to think you know what Alessa is planning.
</div>
<br>
<div class="link">
<<link[[We've arrived|alessa-event-04b]]>>
<<set $gameDate.setHours(22)>>
<<set $gameDate.setMinutes(0)>>
<</link>>
</div><div class="image75">
<img src="resources/events/roulette.webp" alt="roulette.webp"/>
</div>
<br>
<<speech "You" "$player.name">>
A Casino?
<</speech>>
<br>
<div class="action">
Alessa smiles.
</div>
<br>
<<speech "Alessa">>
A Casino!
<</speech>>
<br>
<div class="action">
You and Alessa enter the Casino. As you glance around the room you see; bars, slot machines, poker tables, and no shortage of security.
</div>
<br>
<<speech "You" "$player.name">>
Perhaps now you'd like to let me in on your plan?
<</speech>>
<br>
<<speech "Alessa">>
Isn't it obvious, we're going to cheat at gambling, or more specifically: Poker.
<</speech>>
<br>
<<speech "You" "$player.name">>
I get it now. Because you can read minds you'll know what your opponents hand is.
<</speech>>
<br>
<<speech "Alessa">>
Yeah, how could I lose?
<</speech>>
<br>
<<speech "You" "$player.name">>
Seems risky.
<</speech>>
<br>
<<speech "Alessa">>
How can it be risky when we //can't// lose?
<</speech>>
<br>
<<speech "You" "$player.name">>
Because if somebody looking the way you do starts winning loads at Poker, people are gonna start asking questions.
<</speech>>
<br>
<<speech "Alessa">>
What's wrong with the way I look?
<</speech>>
<br>
<div class="action">
Alessa strikes a pose.
</div>
<br>
<div class="image50">
<img src="resources/characters/alessasavage/Event04/event04-02.webp" alt="event04-02.webp"/>
</div>
<br>
<<speech "Alessa">>
Don't I look like a Poker expert? Or do I look more like an innocent, young, sexy little thing that's wandered in off the streets?
<</speech>>
<br>
<div class="action">
You fail to respond; you're lost in the view.
</div>
<br>
<<speech "Alessa">>
I'll be turning heads this evening don't you think?
<</speech>>
<br>
<<speech "You" "$player.name">>
Absolutely, but it won't be because of your Poker skills.
<</speech>>
<br>
<<speech "Alessa">>
Well, that was the intention. C'mon, let's go find us a table.
<</speech>>
<br>
<div class="action">
[[Sit at the Poker Table|alessa-event-04c-choice]]
</div><div class="action">
You and Alessa take a seat near each other at one of the Poker tables. Including the two of you, 6 people started out in the game. You very quickly get into the routine of repeating the thoughts of your cards in your head, in order to make it easier for Alessa to understand when she reads your mind.
</div>
<br>
<div class="action">
Over the course of the next hour, Alessa slowly builds up her pile of chips. Every now and then she'll intentionally lose a hand, and you even manage to win here and there. But it's clear to everybody at the table that their initial impression of Alessa is wrong, and she sweeps the floor with the majority of the players.
</div>
<br>
<div class="action">
Around an hour and a half after you sat down, the only two still in the game are Alessa and well dressed man in a suit. Their game has gathered quite a crowd, and from the whispers around you, you suspect that the man is quite well known in the casino.
</div>
<br>
<<speech "Stranger" "Well-Dressed Man">>
Let's see what you have pretty lady.
<</speech>>
<br>
<div class="image75">
<img src="resources/events/poker.webp" alt="poker.webp"/>
</div>
<br>
<<speech "Stranger" "Dealer">>
The gentleman finishes on a full house, queens full of eights.
<</speech>>
<br>
<<speech "Alessa">>
Get a load of this.
<</speech>>
<br>
<<speech "Stranger" "Dealer">>
The lady finishes with four kings, a four of a kind.
<</speech>>
<br>
<div class="action">
Alessa smiles excitedly as she pulls her chips towards. The stranger slams his hand on the table in anger, having been cleaned out of chips, and is now bust.
</div>
<br>
<div class="action">
Alessa beckons to the room for somebody to challenge her as the stranger approaches a nearby security guard. Having been watching Alessa for some time, most of the room is hesitant to play against her. The stranger and the security guard then approach Alessa.
</div>
<br>
<div class="action">
You get a good look at the guard; a giant of a man, muscles the size of your head, and tall, with a straight stance that screams military.
</div>
<br>
<<speech "Stranger" "Guard">>
I think it's time for you to be heading out now little miss.
<</speech>>
<br>
<<speech "Alessa">>
For what reason?
<</speech>>
<br>
<<speech "Stranger" "Guard">>
That is not for me to discuss. I advise that you cash in your chips, and exit the building.
<</speech>>
<br>
<div class="action">
Alessa stands up to confront the guard.
</div>
<br>
<<speech "Alessa">>
I'm not leaving until you tell me why I need to leave.
<</speech>>
<br>
<<speech "Stranger" "Guard">>
Again, that is not for me to discuss. Now you can leave of your own accord, or you will be forcibly removed.
<</speech>>
<br>
<<speech "Alessa">>
Until I get told why I need to leave, I will be right here.
<</speech>>
<br>
<div class="action">
Alessa turns to sit back down at the poker table. Frustrated, the security guard grabs Alessa's arm. Alessa winces in pain, as she is dragged to the entrance.
</div>
<br>
<div class="action">
You decide to step in to help her. Do you want to pursuade the Guard to unhand Alessa, or do you want to threaten him instead?
</div>
<br>
<div class="interaction">
[[Pursuade|alessa-event-04d-PURSUADE]]<br>
[[Threaten|alessa-event-04d-THREATEN]]
</div> <<set $event.alessaguard to "pursuade">>
<<set $alessa.trustprogress += 2>>
<div class="action">
You approach the Guard, and decide to try and pursuade him to unhand Alessa.
</div>
<br>
<<speech "You" "$player.name">>
Excuse me, guard?
<</speech>>
<br>
<<speech "Stranger" "Guard">>
What do you want?
<</speech>>
<br>
<<speech "You" "$player.name">>
I'm a friend of hers, and I'd like it if you weren't so violent with her.
<</speech>>
<br>
<<speech "Stranger" "Guard">>
Oh yeah, and why should I do a thing like that?
<</speech>>
<br>
<<speech "You" "$player.name">>
We'll leave peacefully, and won't cause any more trouble. You get what you want with us leaving, and my friend doesn't get harmed in the process.
<</speech>>
<br>
<<speech "Stranger" "Guard">>
Still, this ones caused a lot of trouble for some powerful people in this casino, and it's my responsibility to personally escort her to the entrance.
<</speech>>
<br>
<<speech "You" "$player.name">>
Does this escort usually include violence and bruises?
<</speech>>
<br>
<<speech "Stranger" "Guard">>
What are you going to do to stop me?
<</speech>>
<br>
<<speech "You" "$player.name">>
I'm asking nicely to let us leave peacefully.
<</speech>>
<br>
<div class="action">
The guard scoffs, and punches you square in the head.
</div>
<br>
<<speech "Alessa">>
$player.name!
<</speech>>
<br>
<div class="action">
You fall to the ground, and quickly pass out from your injuries.
</div>
<br>
<div class="link">
<<link[[Later that day|alessa-event-04e]]>>
<<set $gameDate.setHours(2)>>
<<set $gameDate.setMinutes(30)>>
<<adddays 1>>
<</link>>
</div> <<set $event.alessaguard to "threaten">>
<<set $alessa.trustprogress += 1>>
<div class="action">
You approach the Guard, and decide to try and threaten him to unhand Alessa.
</div>
<br>
<<speech "You" "$player.name">>
Hey, guard?
<</speech>>
<br>
<<speech "Stranger" "Guard">>
What do you want?
<</speech>>
<br>
<<speech "You" "$player.name">>
I'm a friend of hers, and I want you to let go of her.
<</speech>>
<br>
<<speech "Stranger" "Guard">>
Oh yeah, and why should I do a thing like that?
<</speech>>
<br>
<<speech "You" "$player.name">>
I don't want this to resort to violence, but if you don't unhand my friend, I'm going to get angry with you, and then I can't be held accountable for my actions.
<</speech>>
<br>
<<speech "Stranger" "Guard">>
//ha// Are you threatening me little man?
<</speech>>
<br>
<<speech "You" "$player.name">>
I suppose that depends on whether you're going to stop hurting my friend here.
<</speech>>
<br>
<<speech "Stranger" "Guard">>
I hadn't planned on it. So what are you going to do to stop me?
<</speech>>
<br>
<div class="action">
You take a swing at the Guard, aiming at his head. The guard releases Alessa from his grasp and blocks your attack.
</div>
<br>
<div class="action">
The guard scoffs, and violently punches you square in the head.
</div>
<br>
<<speech "Alessa">>
$player.name!
<</speech>>
<br>
<div class="action">
You fall to the ground, and quickly pass out from your injuries.
</div>
<br>
<div class="link">
<<link[[Later that day|alessa-event-04e]]>>
<<set $gameDate.setHours(2)>>
<<set $gameDate.setMinutes(30)>>
<<adddays 1>>
<</link>>
</div><div class="image100">
<img src="resources/locations/hospital.webp" alt="hospital.webp"/>
</div>
<br>
<div class="action">
You wake up several hours later in a hospital room with a massive headache. You look around the room, and see Alessa sitting by your bed. She appears to have dozed off waiting for you to wake up.
</div>
<br>
<<speech "You" "$player.name">>
Alessa?
<</speech>>
<br>
<div class="action">
As she hears your name, Alessa wakes up.
</div>
<br>
<<speech "Alessa">>
$player.name, you're awake. Doc, he's woken up?
<</speech>>
<br>
<div class="action">
Alessa calls a nearby doctor over to look at you.
</div>
<br>
<<set $chanel.hasmet to true>>
<div class="image50">
<img src="resources/characters/chanelpreston/Meet/meet-01.webp" alt="meet.webp"/>
</div>
<br>
<<speech "Chanel" "Doctor Preston">>
$player.name, I'm Doctor Preston. How are you feeling?
<</speech>>
<br>
<<speech "You" "$player.name">>
I've got a massive headache, but other than that I feel fine.
<</speech>>
<br>
<<speech "Chanel" "Doctor Preston">>
And what do you remember?
<</speech>>
<br>
<<if $event.alessaguard is "pursuade">>
<<speech "You" "$player.name">>
The Casino guard was being quite aggressive with Alessa, so I tried to pursuade him to let us leave peacefully.
<</speech>>
<br>
<<elseif $event.alessaguard is "threaten">>
<<speech "You" "$player.name">>
The Casino guard was being quite aggressive with Alessa, so I confronted him and tried to make him let her go.
<</speech>>
<br>
<</if>>
<<speech "Chanel" "Doctor Preston">>
And what happened after that?
<</speech>>
<br>
<<speech "You" "$player.name">>
After that he punched me in the face and I woke up here. How did I get here by the way?
<</speech>>
<br>
<<speech "Alessa">>
After we were kicked out of the Casino I called an ambulance.
<</speech>>
<br>
<<speech "Chanel" "Doctor Preston">>
And after you arrived I've been overseeing you. You've only been out for a couple of hours.
<</speech>>
<br>
<<speech "You" "$player.name">>
He must have hit me pretty hard, was there any damage.
<</speech>>
<br>
<<speech "Chanel" "Doctor Preston">>
We ran a few tests whilst you were out. We couldn't have known the full extent until after you'd woken up. But as far as the tests go: physically you're fine, no damage at all.
<</speech>>
<br>
<<speech "Alessa">>
There's not even a black eye or bruise.
<</speech>>
<br>
<<speech "You" "$player.name">>
Really, I was knocked flat out and I don't even have a mark on me.
<</speech>>
<br>
<<speech "Chanel" "Doctor Preston">>
We don't really know how to explain it. Given the information from your friend regarding the size and strength of the Guard, and the fact you were almost instantly knocked unconscious, it's a mystery that you're received no real injury as a result.
<</speech>>
<br>
<div class="action">
Doctor Preston diverts her attention towards filling out some froms, meanwhile Alessa whispers into your ear.
</div>
<br>
<<speech "Alessa">>
Maybe this has something to do with all the Power stuff.
<</speech>>
<br>
<<speech "You" "$player.name">>
Maybe, I still don't know the extent of what my power can do.
<</speech>>
<br>
<div class="action">
Doctor Preston finishes up her forms and returns to the conversation.
</div>
<br>
<<speech "Chanel" "Doctor Preston">>
This prescription should help you deal with the headaches, and they should pass naturally after a few days.
<</speech>>
<br>
<<speech "You" "$player.name">>
So I'm fine to leave?
<</speech>>
<br>
<<speech "Chanel" "Doctor Preston">>
You're healthy enough to leave...
<</speech>>
<br>
<div class="action">
Doctor Preston puts her hand on your shoulder.
</div>
<br>
<<speech "Chanel" "Doctor Preston">>
...But if you're up to it, I'd like to run some more tests. Just return when it's convenient for you.
<</speech>>
<br>
<<speech "You" "$player.name">>
I'll come when I can.
<</speech>>
<br>
<<speech "Chanel" "Doctor Preston">>
I look forward to it.
<</speech>>
<br>
<<if $game.visithospital is false>>
<<set $game.visithospital to true>>
<div class="thought">
You can now visit the Hospital
</div>
<br>
<</if>>
<div class="thought">
You can now visit the Hospital
</div>
<br>
<div class="action">
[[Outside the Hospital|alessa-event-04f]]
</div><div class="image100">
<img src="resources/locations/town.webp" alt="town.webp"/>
</div>
You are in standing in the middle of Town.
<<nobr>>
<<if $gameDate.getHours() gte 22 or $gameDate.getHours() lt 7>>
//You cannot wait at this time.//
<<else>>
<<link[[Wait an Hour|town]]>><<addhours 1>><</link>>
<</if>>
<</nobr>>
Here you can find:
<<nobr>><<if $game.visithospital is true>>
<<link[[The Hospital|hospital]]>><<addmins 10>><</link>>
<<elseif $game.visithospital is false>>
<span title="Continue with the main character's questlines">
Undiscovered Location
</span>
<</if>><</nobr>>
<<nobr>><<if $cory.hasmet is true>>
<<link[[Your Aunt's House|aunt-home]]>><<addmins 10>><</link>>
<<elseif $cory.hasmet is false>>
<span title="Continue further with Mom's questline">
Undiscovered Location
</span>
<</if>><</nobr>>
<<link[[The Forest|forest]]>><<addmins 10>><</link>>
Where would you like to go?
<<link[[Travel Home|mc-home]]>><<addmins 20>><</link>>
<<link[[Travel to the Estate|estate]]>><<addmins 20>><</link>>
<<nobr>>
<<if $gameDate.getHours() gte 7 and $gameDate.getHours() lt 15>>
<<if $gameDate.getDay() is 1 or $gameDate.getDay() is 2 or $gameDate.getDay() is 3 or $gameDate.getDay() is 4 or $gameDate.getDay() is 5>>
<<link[[Travel to the Community Centre|community-centre]]>><<addmins 20>><</link>>
<<elseif $gameDate.getDay() is 0 or $gameDate.getDay() is 6>>
The Community Centre is closed.
<</if>>
<<else>>
The Community Centre is Closed.
<</if>>
<</nobr>><div class="image100">
<img src="resources/locations/town.webp" alt="town.webp"/>
</div>
<br>
<div class="action">
You and Alessa are standing outside the Hospital in the middle of town.
</div>
<br>
<<speech "Alessa">>
$player.name. I wanted to say thank you.
<</speech>>
<br>
<<speech "You" "$player.name">>
Shouldn't I be the one thanking you? After all, it was you who called the ambulance that got me here.
<</speech>>
<br>
<<speech "Alessa">>
But, before, when I was being grabbed by the guard, you stood up for me. You stepped in. Nobody has done that for me before.
<</speech>>
<br>
<<speech "You" "$player.name">>
Nobody?
<</speech>>
<br>
<div class="action">
Alessa shakes her head.
</div>
<br>
<<speech "Alessa">>
People are bastards. This bullshit power has only proven that to me. I've always had to fight my own battles and I've never had anybody by my side backing me up.
<</speech>>
<br>
<div class="action">
You see Alessa getting upset talking about her past and so you pull her into a hug. She seems to relax in your arms.
</div>
<br>
<<speech "You" "$player.name">>
You've got me now. I'll be there by your side.
<</speech>>
<br>
<<speech "Alessa">>
I suppose I do. Thank you, for everything.
<</speech>>
<br>
<div class="action">
You and Alessa pull away, ending the hug.
</div>
<br>
<div class="action">
You walk Alessa back to her flat, and shortly after arrive back at your own home. You're asleep within minutes of laying down in your bed.
</div>
<br>
<div class="link">
<<link[[Sleep|sleep]]>>
<<set $gameDate.setHours(7)>>
<<set $gameDate.setMinutes(30)>>
<</link>>
</div><div class="image100">
<img src="resources/characters/chanelpreston/profile.webp" alt="profile.webp"/>
</div>
!!!Doctor Preston
Power: Unknown
Description:
Doctor Preston is one of the doctors at the hospital in town. She has well respected in her role, and is considered one of the best doctors on staff at the unit.
During an altercation with a Security Guard at the Casino, you were knocked unconscious and taken to the hospital. Doctor Preston was the attending doctor that attended to you, and invited you along for further testing.<<if $event.chanelsample is true>> You later returned to Doctor Preston to complete these follow up tests. During the testing, Doctor Preston and Nurse James were very hands on in retrieving a sperm sample for analysis.<</if>>
<<back>><div class="image100">
<img src="resources/characters/verucajames/profile.webp" alt="profile.webp"/>
</div>
!!!Nurse James
Power: Unknown
Description:
Nurse James is one of the nurses at the Hospital in town. She is rather young and is quite new to the staff, and can often be found close by to Doctor Preston as she learns the ins and outs of the role.
<<nobr>>
<<if $event.chanelsample is true>>After returning to Doctor Preston to complete some follow up tests, Doctor Preston and Nurse James were very hands on in retrieving a sperm sample for analysis.<</if>>
<</nobr>>
<<back>><div class="image100">
<img src="resources/characters/lenapaul/profile.webp" alt="profile.webp"/>
</div>
!!!Lauren
Power: <<if $lena.power is true>>Super Strength<<else>>Unknown<</if>>
Description:
During the course of Alessa's relationship with her now Ex partner, her Ex began an affair with Lena. For several months, the two remained unaware of each other.
It is unclear who was first to discover the affair, but the outcome was an altercation between Alessa and Lena that turned physical. As a result, Alessa was sentenced to community service for instigating the assault.
<<if $lena.power is true>>During the confrontation between Alessa & the MC versus Lena & Alessa's Ex, it was discovered that Lena had been in the storm and had developed a power. She had gained superhuman strength, able to hit harder, take hits harder, and lift weights that a normal human cannot.<</if>>
<<back>><<if $chanel.trust is false>>
<div class="image100">
<img src="resources/characters/chanelpreston/hub-hospital.webp" alt="hub-hospital.webp"/>
</div>
<<elseif $chanel.trust is true>>
<div class="image100">
<img src="resources/characters/chanelpreston/(trust)hub-hospital.webp" alt="(trust)hub-hospital.webp"/>
</div>
<</if>>
<hr>
<div class="interaction">
<<if $chanel.event is 1>>
[[Talk to Doctor Preston|chanel-event-01a]]
<<else>>
You cannot talk to Doctor Preston at this time.
<</if>><br>
<<if $chanel.trust is true>>
[[Donate another sample to Doctor Preston and Nurse James|chanel-sexscene01]]
<</if>>
</div>
<br>
<div class="link">
<<link[[Leave|hospital]]>>
<<addmins 5>>
<</link>>
</div><div class="image100">
<img src="resources/locations/hospital.webp" alt="hospital.webp"/>
</div>
You are in the Hospital.
Characters present at this location:
<<if $chanel.hasmet is true>>[img[resources/avatars/chanel.webp][chanel-hub-hospital]]<</if>>
<<if $megan.event is 6>>[[Wait for Megan to arrive|megan-event-06a-CHOICE]]<</if>>
<<link[[Leave|town]]>><<addmins 5>><</link>> <<set $chanel.event +=1>>
<div class="action">
You return to Doctor Preston at the Hospital in order to run some more tests.
</div>
<br>
<div class="image50">
<img src="resources/characters/chanelpreston/Event01/event01-01.webp" alt="event01-01.webp"/>
</div>
<br>
<<speech "Chanel" "Doctor Preston">>
$player.name, I was rather hoping you would return.
<</speech>>
<br>
<<speech "You" "$player.name">>
You said you had a few more tests you wanted to run?
<</speech>>
<br>
<<speech "Chanel" "Doctor Preston">>
Yes, if you would like to follow me.
<</speech>>
<br>
<div class="action">
Doctor Preston leads you into a nearby testing room. You look around and see various machines and pieces of equipment. You wonder what these tests will cover.
</div>
<br>
<<speech "Chanel" "Doctor Preston">>
Make yourself comfortable.
<</speech>>
<br>
<div class="action">
Doctor Preston gestures towards the bed at the side of the room. You sit on the edge as there is a knock at the door.
</div>
<br>
<div class="action">
//knock knock//
</div>
<br>
<div class="action">
Doctor Preston opens the door and nurse walks in.
</div>
<br>
<<set $veruca.hasmet to true>>
<div class="image50">
<img src="resources/characters/verucajames/Meet/meet-01.webp" alt="meet-01.webp"/>
</div>
<br>
<<speech "Chanel" "Doctor Preston">>
$player.name, this is Nurse James. I've asked her to come along and help with the testing.
<</speech>>
<br>
<<speech "Veruca" "Nurse James">>
$player.name, Doctor Preston has already briefed me on the events that transpired the other night, and the mystery surrounding your lack of injury.
<</speech>>
<br>
<<speech "You" "$player.name">>
Is that the nature of these tests, to investigate the lack of an injury.
<</speech>>
<br>
<<speech "Chanel" "Doctor Preston">>
It is, we need to be sure that there has been no damage that we've been unaware of. Now that you've rested for a few days we should be able to see the full extent of any damage. Tell me, how have your headaches been?
<</speech>>
<br>
<<speech "You" "$player.name">>
They cleared up pretty much overnight, though I've continued to take the medication as you instructed.
<</speech>>
<br>
<<speech "Chanel" "Doctor Preston">>
Indeed it's important that you complete the course of medication.
<</speech>>
<br>
<<speech "Veruca" "Nurse James">>
It's strange though that the headaches cleared up that quickly.
<</speech>>
<br>
<<speech "Chanel" "Doctor Preston">>
Very strange indeed, we should commence with the testing.
<</speech>>
<br>
<div class="link">
<<link[[Testing time|chanel-event-01b]]>>
<<addmins 60>>
<</link>>
</div><div class="image100">
<img src="resources/characters/chanelpreston/Event01/event01-02.webp" alt="event01-02.webp"/>
</div>
<br>
<div class="action">
Doctor Preston and Nurse James conduct various tests over the course of the next hour. They check your pulse, heart rate, blood pressure, and take several blood samples for further testing.
</div>
<br>
<<speech "Chanel" "Doctor Preston">>
Okay then $player.name, we only have one test left to complete. Now, for this test we are going to need you to fully strip down for us.
<</speech>>
<br>
<<speech "You" "$player.name">>
You want me to strip naked?
<</speech>>
<br>
<<speech "Chanel" "Doctor Preston">>
Yes, all clothing must be removed please. Nurse James will lock the door, but the two of us will remain in the room for testing.
<</speech>>
<br>
<div class="action">
You follow the Doctor's instructions and start to strip down whilst Nurse James locks the door to the testing room.
</div>
<br>
<<speech "You" "$player.name">>
Okay, so what now?
<</speech>>
<br>
<<speech "Chanel" "Doctor Preston">>
We need to retrieve a sperm sample from you for testing.
<</speech>>
<br>
<<speech "You" "$player.name">>
A sperm sample? But isn't it a bit much for me to be naked and for you both to be here?
<</speech>>
<br>
<<speech "Veruca" "Nurse James">>
For an ordinary patient yes, but you are not an ordinary patient.
<</speech>>
<br>
<<speech "Chanel" "Doctor Preston">>
What Nurse James means is that given the unique nature of your case, we both felt it necessary to assist you in retrieving the sample.
<</speech>>
<br>
<<speech "Veruca" "Nurse James">>
We need to ensure that great care is taken in this test, and that no damage comes to you as a result.
<</speech>>
<br>
<div class="action">
As you sit, stunned at what you're hearing, Doctor Preston and Nurse James begin to undress each other. You suspect that much of what they've been saying isn't exactly true. But you don't really care.
</div>
<br>
<div class="image100">
<img src="resources/characters/chanelpreston/Event01/event01-03.webp" alt="event01-03.webp"/>
</div>
<br>
<div class="action">
You can either stay and let them assist with retrieving a sperm sample from you, or you can leave.
</div>
<br>
<div class="link">
<<link[[Stay|chanel-sexscene01]]>>
<<set $event.chanelsample to true>>
<<set $chanel.trust to true>>
<</link>><br>
<<link[[Leave|hospital]]>>
<<set $event.chanelsample to false>>
<<set $chanel.templock to true>>
<</link>>
</div><<if $chanel.sexscene01 is 1>>
<div class="video100">
<video src="resources/characters/chanelpreston/Sex01/01chanelblowjob.webm" autoplay loop/>
</div><br>
<div class="image100">
<img src="resources/characters/chanelpreston/Sex01/01chanelblowjob.webp" alt="01chanelblowjob.webp"/>
</div>
<br>
<center><h3>
<<link[[Doctor Preston Blowjob|chanel-sexscene01]]>>
<<set $chanel.sexscene01 to 1>>
<</link>>
</h3></center>
<center><h3>
<<link[[Nurse James Blowjob|chanel-sexscene01]]>>
<<set $chanel.sexscene01 to 2>>
<</link>>
</h3></center>
<center><h3>
<<link[[Double Blowjob|chanel-sexscene01]]>>
<<set $chanel.sexscene01 to 3>>
<</link>>
</h3></center>
<center><h3>
<<link[[Nurse James Missionary|chanel-sexscene01]]>>
<<set $chanel.sexscene01 to 4>>
<</link>>
</h3></center>
<center><h3>
<<link[[Doctor Preston Doggy|chanel-sexscene01]]>>
<<set $chanel.sexscene01 to 5>>
<</link>>
</h3></center>
<center><h3>
<<link[[Nurse James Doggy|chanel-sexscene01]]>>
<<set $chanel.sexscene01 to 6>>
<</link>>
</h3></center>
<center><h3>
<<link[[Double Doggy|chanel-sexscene01]]>>
<<set $chanel.sexscene01 to 7>>
<</link>>
</h3></center>
<center><h3>
<<link[[Cumshot|chanel-sexscene01]]>>
<<set $chanel.sexscene01 to 8>>
<</link>>
</h3></center>
<<elseif $chanel.sexscene01 is 2>>
<div class="video100">
<video src="resources/characters/chanelpreston/Sex01/02verucablowjob.webm" autoplay loop/>
</div><br>
<div class="image100">
<img src="resources/characters/chanelpreston/Sex01/02verucablowjob.webp" alt="02verucablowjob.webp"/>
</div>
<br>
<center><h3>
<<link[[Doctor Preston Blowjob|chanel-sexscene01]]>>
<<set $chanel.sexscene01 to 1>>
<</link>>
</h3></center>
<center><h3>
<<link[[Nurse James Blowjob|chanel-sexscene01]]>>
<<set $chanel.sexscene01 to 2>>
<</link>>
</h3></center>
<center><h3>
<<link[[Double Blowjob|chanel-sexscene01]]>>
<<set $chanel.sexscene01 to 3>>
<</link>>
</h3></center>
<center><h3>
<<link[[Nurse James Missionary|chanel-sexscene01]]>>
<<set $chanel.sexscene01 to 4>>
<</link>>
</h3></center>
<center><h3>
<<link[[Doctor Preston Doggy|chanel-sexscene01]]>>
<<set $chanel.sexscene01 to 5>>
<</link>>
</h3></center>
<center><h3>
<<link[[Nurse James Doggy|chanel-sexscene01]]>>
<<set $chanel.sexscene01 to 6>>
<</link>>
</h3></center>
<center><h3>
<<link[[Double Doggy|chanel-sexscene01]]>>
<<set $chanel.sexscene01 to 7>>
<</link>>
</h3></center>
<center><h3>
<<link[[Cumshot|chanel-sexscene01]]>>
<<set $chanel.sexscene01 to 8>>
<</link>>
</h3></center>
<<elseif $chanel.sexscene01 is 3>>
<div class="video100">
<video src="resources/characters/chanelpreston/Sex01/03doubleblowjob.webm" autoplay loop/>
</div><br>
<div class="image100">
<img src="resources/characters/chanelpreston/Sex01/03doubleblowjob.webm" alt="03doubleblowjob.webm"/>
</div>
<br>
<center><h3>
<<link[[Doctor Preston Blowjob|chanel-sexscene01]]>>
<<set $chanel.sexscene01 to 1>>
<</link>>
</h3></center>
<center><h3>
<<link[[Nurse James Blowjob|chanel-sexscene01]]>>
<<set $chanel.sexscene01 to 2>>
<</link>>
</h3></center>
<center><h3>
<<link[[Double Blowjob|chanel-sexscene01]]>>
<<set $chanel.sexscene01 to 3>>
<</link>>
</h3></center>
<center><h3>
<<link[[Nurse James Missionary|chanel-sexscene01]]>>
<<set $chanel.sexscene01 to 4>>
<</link>>
</h3></center>
<center><h3>
<<link[[Doctor Preston Doggy|chanel-sexscene01]]>>
<<set $chanel.sexscene01 to 5>>
<</link>>
</h3></center>
<center><h3>
<<link[[Nurse James Doggy|chanel-sexscene01]]>>
<<set $chanel.sexscene01 to 6>>
<</link>>
</h3></center>
<center><h3>
<<link[[Double Doggy|chanel-sexscene01]]>>
<<set $chanel.sexscene01 to 7>>
<</link>>
</h3></center>
<center><h3>
<<link[[Cumshot|chanel-sexscene01]]>>
<<set $chanel.sexscene01 to 8>>
<</link>>
</h3></center>
<<elseif $chanel.sexscene01 is 4>>
<div class="video100">
<video src="resources/characters/chanelpreston/Sex01/04verucamissionary.webm" autoplay loop/>
</div><br>
<div class="image100">
<img src="resources/characters/chanelpreston/Sex01/04verucamissionary.webp" alt="04verucamissionary.webp"/>
</div>
<br>
<center><h3>
<<link[[Doctor Preston Blowjob|chanel-sexscene01]]>>
<<set $chanel.sexscene01 to 1>>
<</link>>
</h3></center>
<center><h3>
<<link[[Nurse James Blowjob|chanel-sexscene01]]>>
<<set $chanel.sexscene01 to 2>>
<</link>>
</h3></center>
<center><h3>
<<link[[Double Blowjob|chanel-sexscene01]]>>
<<set $chanel.sexscene01 to 3>>
<</link>>
</h3></center>
<center><h3>
<<link[[Nurse James Missionary|chanel-sexscene01]]>>
<<set $chanel.sexscene01 to 4>>
<</link>>
</h3></center>
<center><h3>
<<link[[Doctor Preston Doggy|chanel-sexscene01]]>>
<<set $chanel.sexscene01 to 5>>
<</link>>
</h3></center>
<center><h3>
<<link[[Nurse James Doggy|chanel-sexscene01]]>>
<<set $chanel.sexscene01 to 6>>
<</link>>
</h3></center>
<center><h3>
<<link[[Double Doggy|chanel-sexscene01]]>>
<<set $chanel.sexscene01 to 7>>
<</link>>
</h3></center>
<center><h3>
<<link[[Cumshot|chanel-sexscene01]]>>
<<set $chanel.sexscene01 to 8>>
<</link>>
</h3></center>
<<elseif $chanel.sexscene01 is 5>>
<div class="video100">
<video src="resources/characters/chanelpreston/Sex01/05chaneldoggy.webm" autoplay loop/>
</div><br>
<div class="image100">
<img src="resources/characters/chanelpreston/Sex01/05chaneldoggy.webp" alt="05chaneldoggy.webp"/>
</div>
<br>
<center><h3>
<<link[[Doctor Preston Blowjob|chanel-sexscene01]]>>
<<set $chanel.sexscene01 to 1>>
<</link>>
</h3></center>
<center><h3>
<<link[[Nurse James Blowjob|chanel-sexscene01]]>>
<<set $chanel.sexscene01 to 2>>
<</link>>
</h3></center>
<center><h3>
<<link[[Double Blowjob|chanel-sexscene01]]>>
<<set $chanel.sexscene01 to 3>>
<</link>>
</h3></center>
<center><h3>
<<link[[Nurse James Missionary|chanel-sexscene01]]>>
<<set $chanel.sexscene01 to 4>>
<</link>>
</h3></center>
<center><h3>
<<link[[Doctor Preston Doggy|chanel-sexscene01]]>>
<<set $chanel.sexscene01 to 5>>
<</link>>
</h3></center>
<center><h3>
<<link[[Nurse James Doggy|chanel-sexscene01]]>>
<<set $chanel.sexscene01 to 6>>
<</link>>
</h3></center>
<center><h3>
<<link[[Double Doggy|chanel-sexscene01]]>>
<<set $chanel.sexscene01 to 7>>
<</link>>
</h3></center>
<center><h3>
<<link[[Cumshot|chanel-sexscene01]]>>
<<set $chanel.sexscene01 to 8>>
<</link>>
</h3></center>
<<elseif $chanel.sexscene01 is 6>>
<div class="video100">
<video src="resources/characters/chanelpreston/Sex01/06verucadoggy.webm" autoplay loop/>
</div><br>
<div class="image100">
<img src="resources/characters/chanelpreston/Sex01/06verucadoggy.webp" alt="06verucadoggy.webp"/>
</div>
<br>
<center><h3>
<<link[[Doctor Preston Blowjob|chanel-sexscene01]]>>
<<set $chanel.sexscene01 to 1>>
<</link>>
</h3></center>
<center><h3>
<<link[[Nurse James Blowjob|chanel-sexscene01]]>>
<<set $chanel.sexscene01 to 2>>
<</link>>
</h3></center>
<center><h3>
<<link[[Double Blowjob|chanel-sexscene01]]>>
<<set $chanel.sexscene01 to 3>>
<</link>>
</h3></center>
<center><h3>
<<link[[Nurse James Missionary|chanel-sexscene01]]>>
<<set $chanel.sexscene01 to 4>>
<</link>>
</h3></center>
<center><h3>
<<link[[Doctor Preston Doggy|chanel-sexscene01]]>>
<<set $chanel.sexscene01 to 5>>
<</link>>
</h3></center>
<center><h3>
<<link[[Nurse James Doggy|chanel-sexscene01]]>>
<<set $chanel.sexscene01 to 6>>
<</link>>
</h3></center>
<center><h3>
<<link[[Double Doggy|chanel-sexscene01]]>>
<<set $chanel.sexscene01 to 7>>
<</link>>
</h3></center>
<center><h3>
<<link[[Cumshot|chanel-sexscene01]]>>
<<set $chanel.sexscene01 to 8>>
<</link>>
</h3></center>
<<elseif $chanel.sexscene01 is 7>>
<div class="video100">
<video src="resources/characters/chanelpreston/Sex01/07doubledoggy.webm" autoplay loop/>
</div><br>
<div class="image100">
<img src="resources/characters/chanelpreston/Sex01/07doubledoggy01.webp" alt="07doubledoggy01.webp"/>
</div><br>
<div class="image100">
<img src="resources/characters/chanelpreston/Sex01/07doubledoggy02.webp" alt="07doubledoggy02.webp"/>
</div>
<br>
<center><h3>
<<link[[Doctor Preston Blowjob|chanel-sexscene01]]>>
<<set $chanel.sexscene01 to 1>>
<</link>>
</h3></center>
<center><h3>
<<link[[Nurse James Blowjob|chanel-sexscene01]]>>
<<set $chanel.sexscene01 to 2>>
<</link>>
</h3></center>
<center><h3>
<<link[[Double Blowjob|chanel-sexscene01]]>>
<<set $chanel.sexscene01 to 3>>
<</link>>
</h3></center>
<center><h3>
<<link[[Nurse James Missionary|chanel-sexscene01]]>>
<<set $chanel.sexscene01 to 4>>
<</link>>
</h3></center>
<center><h3>
<<link[[Doctor Preston Doggy|chanel-sexscene01]]>>
<<set $chanel.sexscene01 to 5>>
<</link>>
</h3></center>
<center><h3>
<<link[[Nurse James Doggy|chanel-sexscene01]]>>
<<set $chanel.sexscene01 to 6>>
<</link>>
</h3></center>
<center><h3>
<<link[[Double Doggy|chanel-sexscene01]]>>
<<set $chanel.sexscene01 to 7>>
<</link>>
</h3></center>
<center><h3>
<<link[[Cumshot|chanel-sexscene01]]>>
<<set $chanel.sexscene01 to 8>>
<</link>>
</h3></center>
<<elseif $chanel.sexscene01 is 8>>
<div class="video100">
<video src="resources/characters/chanelpreston/Sex01/08cumshot.webm" autoplay loop/>
</div><br>
<div class="image100">
<img src="resources/characters/chanelpreston/Sex01/08cumshot.webp" alt="08cumshot.webp"/>
</div>
<br>
<div class="action">
You cum over the faces of Doctor Preston and Nurse James. Nurse James scoops a portion of your semen into a petri dish, whilst Doctor Preston proceeds to lick up the rest from their faces.
</div>
<br>
<<speech "Chanel" "Doctor Preston">>
Thank you for providing us with a sample $player.name.
<</speech>>
<br>
<<speech "You" "$player.name">>
Will you be needing any further samples in the future?
<</speech>>
<br>
<<speech "Chanel" "Doctor Preston">>
Maybe we will, so feel free to return anytime.
<</speech>>
<br>
<<link[[Leave|hospital]]>>
<<addmins 30>>
<<set $chanel.sexscene01 to 1>>
<</link>>
<</if>>Red : Hub / Sex
Orange : Intro
Yellow : Notes / Location
Green : Event
Blue : Choice
Purple : IMPORTANTDouble-click this passage to edit it.Double-click this passage to edit it.Double-click this passage to edit it.Double-click this passage to edit it.Double-click this passage to edit it.Double-click this passage to edit it.<<if $alli.event05scene is 1>>
<div class="action">
You and Alli go to the bed, and it isn't long before you start having some fun.
</div>
<br>
<center><h3>
<<link[[Blowjob|alli-event-05b]]>>
<<set $alli.event05scene to 2>>
<</link>>
</h3></center>
<center><h3>
<<link[[Doggy|alli-event-05b]]>>
<<set $alli.event05scene to 3>>
<</link>>
</h3></center>
<center><h3>
<<link[[Cowgirl|alli-event-05b]]>>
<<set $alli.event05scene to 4>>
<</link>>
</h3></center>
<center><h3>
<<link[[Reverse Cowgirl|alli-event-05b]]>>
<<set $alli.event05scene to 5>>
<</link>>
</h3></center>
<center><h3>
<<link[[Sidefuck|alli-event-05b]]>>
<<set $alli.event05scene to 6>>
<</link>>
</h3></center>
<center><h3>
<<link[[Missionary|alli-event-05b]]>>
<<set $alli.event05scene to 7>>
<</link>>
</h3></center>
<center><h3>
<<link[[Creampie|alli-event-05b]]>>
<<set $alli.event05scene to 8>>
<</link>>
</h3></center>
<<elseif $alli.event05scene is 2>>
<div class="image100">
<img src="resources/characters/allirae/Event05/event05-03.webp" alt="event05-03.webp"/>
</div>
<br>
<div class="video100">
<video src="resources/characters/allirae/Event05/event05-blowjob.webm" autoplay loop/>
</div>
<br>
<div class="image100">
<img src="resources/characters/allirae/Event05/event05-04.webp" alt="event05-04.webp"/>
</div>
<br>
<center><h3>
<<link[[Blowjob|alli-event-05b]]>>
<<set $alli.event05scene to 2>>
<</link>>
</h3></center>
<center><h3>
<<link[[Doggy|alli-event-05b]]>>
<<set $alli.event05scene to 3>>
<</link>>
</h3></center>
<center><h3>
<<link[[Cowgirl|alli-event-05b]]>>
<<set $alli.event05scene to 4>>
<</link>>
</h3></center>
<center><h3>
<<link[[Reverse Cowgirl|alli-event-05b]]>>
<<set $alli.event05scene to 5>>
<</link>>
</h3></center>
<center><h3>
<<link[[Sidefuck|alli-event-05b]]>>
<<set $alli.event05scene to 6>>
<</link>>
</h3></center>
<center><h3>
<<link[[Missionary|alli-event-05b]]>>
<<set $alli.event05scene to 7>>
<</link>>
</h3></center>
<center><h3>
<<link[[Creampie|alli-event-05b]]>>
<<set $alli.event05scene to 8>>
<</link>>
</h3></center>
<<elseif $alli.event05scene is 3>>
<div class="image100">
<img src="resources/characters/allirae/Event05/event05-05.webp" alt="event05-05.webp"/>
</div>
<br>
<div class="video100">
<video src="resources/characters/allirae/Event05/event05-doggy.webm" autoplay loop/>
</div>
<br>
<div class="image100">
<img src="resources/characters/allirae/Event05/event05-06.webp" alt="event05-06.webp"/>
</div>
<br>
<center><h3>
<<link[[Blowjob|alli-event-05b]]>>
<<set $alli.event05scene to 2>>
<</link>>
</h3></center>
<center><h3>
<<link[[Doggy|alli-event-05b]]>>
<<set $alli.event05scene to 3>>
<</link>>
</h3></center>
<center><h3>
<<link[[Cowgirl|alli-event-05b]]>>
<<set $alli.event05scene to 4>>
<</link>>
</h3></center>
<center><h3>
<<link[[Reverse Cowgirl|alli-event-05b]]>>
<<set $alli.event05scene to 5>>
<</link>>
</h3></center>
<center><h3>
<<link[[Sidefuck|alli-event-05b]]>>
<<set $alli.event05scene to 6>>
<</link>>
</h3></center>
<center><h3>
<<link[[Missionary|alli-event-05b]]>>
<<set $alli.event05scene to 7>>
<</link>>
</h3></center>
<center><h3>
<<link[[Creampie|alli-event-05b]]>>
<<set $alli.event05scene to 8>>
<</link>>
</h3></center>
<<elseif $alli.event05scene is 4>>
<div class="image100">
<img src="resources/characters/allirae/Event05/event05-07.webp" alt="event05-07.webp"/>
</div>
<br>
<div class="video100">
<video src="resources/characters/allirae/Event05/event05-cowgirl.webm" autoplay loop/>
</div>
<br>
<div class="image100">
<img src="resources/characters/allirae/Event05/event05-08.webp" alt="event05-08.webp"/>
</div>
<br>
<center><h3>
<<link[[Blowjob|alli-event-05b]]>>
<<set $alli.event05scene to 2>>
<</link>>
</h3></center>
<center><h3>
<<link[[Doggy|alli-event-05b]]>>
<<set $alli.event05scene to 3>>
<</link>>
</h3></center>
<center><h3>
<<link[[Cowgirl|alli-event-05b]]>>
<<set $alli.event05scene to 4>>
<</link>>
</h3></center>
<center><h3>
<<link[[Reverse Cowgirl|alli-event-05b]]>>
<<set $alli.event05scene to 5>>
<</link>>
</h3></center>
<center><h3>
<<link[[Sidefuck|alli-event-05b]]>>
<<set $alli.event05scene to 6>>
<</link>>
</h3></center>
<center><h3>
<<link[[Missionary|alli-event-05b]]>>
<<set $alli.event05scene to 7>>
<</link>>
</h3></center>
<center><h3>
<<link[[Creampie|alli-event-05b]]>>
<<set $alli.event05scene to 8>>
<</link>>
</h3></center>
<<elseif $alli.event05scene is 5>>
<div class="image100">
<img src="resources/characters/allirae/Event05/event05-09.webp" alt="event05-09.webp"/>
</div>
<br>
<div class="video100">
<video src="resources/characters/allirae/Event05/event05-reversecowgirl.webm" autoplay loop/>
</div>
<br>
<center><h3>
<<link[[Blowjob|alli-event-05b]]>>
<<set $alli.event05scene to 2>>
<</link>>
</h3></center>
<center><h3>
<<link[[Doggy|alli-event-05b]]>>
<<set $alli.event05scene to 3>>
<</link>>
</h3></center>
<center><h3>
<<link[[Cowgirl|alli-event-05b]]>>
<<set $alli.event05scene to 4>>
<</link>>
</h3></center>
<center><h3>
<<link[[Reverse Cowgirl|alli-event-05b]]>>
<<set $alli.event05scene to 5>>
<</link>>
</h3></center>
<center><h3>
<<link[[Sidefuck|alli-event-05b]]>>
<<set $alli.event05scene to 6>>
<</link>>
</h3></center>
<center><h3>
<<link[[Missionary|alli-event-05b]]>>
<<set $alli.event05scene to 7>>
<</link>>
</h3></center>
<center><h3>
<<link[[Creampie|alli-event-05b]]>>
<<set $alli.event05scene to 8>>
<</link>>
</h3></center>
<<elseif $alli.event05scene is 6>>
<div class="image100">
<img src="resources/characters/allirae/Event05/event05-10.webp" alt="event05-10.webp"/>
</div>
<br>
<div class="video100">
<video src="resources/characters/allirae/Event05/event05-sidefuck.webm" autoplay loop/>
</div>
<br>
<center><h3>
<<link[[Blowjob|alli-event-05b]]>>
<<set $alli.event05scene to 2>>
<</link>>
</h3></center>
<center><h3>
<<link[[Doggy|alli-event-05b]]>>
<<set $alli.event05scene to 3>>
<</link>>
</h3></center>
<center><h3>
<<link[[Cowgirl|alli-event-05b]]>>
<<set $alli.event05scene to 4>>
<</link>>
</h3></center>
<center><h3>
<<link[[Reverse Cowgirl|alli-event-05b]]>>
<<set $alli.event05scene to 5>>
<</link>>
</h3></center>
<center><h3>
<<link[[Sidefuck|alli-event-05b]]>>
<<set $alli.event05scene to 6>>
<</link>>
</h3></center>
<center><h3>
<<link[[Missionary|alli-event-05b]]>>
<<set $alli.event05scene to 7>>
<</link>>
</h3></center>
<center><h3>
<<link[[Creampie|alli-event-05b]]>>
<<set $alli.event05scene to 8>>
<</link>>
</h3></center>
<<elseif $alli.event05scene is 7>>
<div class="image100">
<img src="resources/characters/allirae/Event05/event05-11.webp" alt="event05-11.webp"/>
</div>
<br>
<div class="video100">
<video src="resources/characters/allirae/Event05/event05-missionary.webm" autoplay loop/>
</div>
<br>
<div class="image100">
<img src="resources/characters/allirae/Event05/event05-12.webp" alt="event05-12.webp"/>
</div>
<br>
<center><h3>
<<link[[Blowjob|alli-event-05b]]>>
<<set $alli.event05scene to 2>>
<</link>>
</h3></center>
<center><h3>
<<link[[Doggy|alli-event-05b]]>>
<<set $alli.event05scene to 3>>
<</link>>
</h3></center>
<center><h3>
<<link[[Cowgirl|alli-event-05b]]>>
<<set $alli.event05scene to 4>>
<</link>>
</h3></center>
<center><h3>
<<link[[Reverse Cowgirl|alli-event-05b]]>>
<<set $alli.event05scene to 5>>
<</link>>
</h3></center>
<center><h3>
<<link[[Sidefuck|alli-event-05b]]>>
<<set $alli.event05scene to 6>>
<</link>>
</h3></center>
<center><h3>
<<link[[Missionary|alli-event-05b]]>>
<<set $alli.event05scene to 7>>
<</link>>
</h3></center>
<center><h3>
<<link[[Creampie|alli-event-05b]]>>
<<set $alli.event05scene to 8>>
<</link>>
</h3></center>
<<elseif $alli.event05scene is 8>>
<div class="video100">
<video src="resources/characters/allirae/Event05/event05-creampie.webm" autoplay loop/>
</div>
<br>
<div class="image100">
<img src="resources/characters/allirae/Event05/event05-13.webp" alt="event05-13.webp"/>
</div>
<br>
<div class="action">
You and Alli spend the rest of the day and night enjoying each others bodies. The sex is no longer just about pleasure, but there is a passion behind it.
</div>
<br>
<div class="link">
<<link[[Next Morning|alli-event-05c]]>>
<<set $alli.event05scene to 1>>
<<set $gameDate.setHours(7)>>
<<set $gameDate.setMinutes(30)>>
<<adddays 1>>
<</link>>
</div>
<</if>><<if $alli.event04scene is 1>>
<div class="action">
Alli gets down on her knees as you release your cock.
</div>
<br>
<div class="image50">
<img src="resources/characters/allirae/Event04/event04-03.webp" alt="event04-03.webp"/>
</div>
<br>
<div class="video100">
<video src="resources/characters/allirae/Event04/event04-blowjob.webm" autoplay loop/>
</div>
<br>
<div class="action">
Alli spends the next few minutes sucking your cock.
</div>
<br>
<<speech "Alli">>
Fuck me $player.name
<</speech>>
<br>
<center><h3>
<<link[[Cowgirl|alli-event-04b-FUCK]]>>
<<set $alli.event04scene to 2>>
<</link>>
</h3></center>
<center><h3>
<<link[[Missionary 01|alli-event-04b-FUCK]]>>
<<set $alli.event04scene to 3>>
<</link>>
</h3></center>
<center><h3>
<<link[[Sidefuck|alli-event-04b-FUCK]]>>
<<set $alli.event04scene to 4>>
<</link>>
</h3></center>
<center><h3>
<<link[[Reverse Cowgirl|alli-event-04b-FUCK]]>>
<<set $alli.event04scene to 5>>
<</link>>
</h3></center>
<center><h3>
<<link[[Doggy|alli-event-04b-FUCK]]>>
<<set $alli.event04scene to 6>>
<</link>>
</h3></center>
<center><h3>
<<link[[Missionary 02|alli-event-04b-FUCK]]>>
<<set $alli.event04scene to 7>>
<</link>>
</h3></center>
<center><h3>
<<link[[Cum|alli-event-04b-FUCK]]>>
<<set $alli.event04scene to 8>>
<</link>>
</h3></center>
<<elseif $alli.event04scene is 2>>
<div class="image100">
<img src="resources/characters/allirae/Event04/event04-04.webp" alt="event04-04.webp"/>
</div>
<br>
<div class="video100">
<video src="resources/characters/allirae/Event04/event04-cowgirl.webm" autoplay loop/>
</div>
<br>
<center><h3>
<<link[[Cowgirl|alli-event-04b-FUCK]]>>
<<set $alli.event04scene to 2>>
<</link>>
</h3></center>
<center><h3>
<<link[[Missionary 01|alli-event-04b-FUCK]]>>
<<set $alli.event04scene to 3>>
<</link>>
</h3></center>
<center><h3>
<<link[[Sidefuck|alli-event-04b-FUCK]]>>
<<set $alli.event04scene to 4>>
<</link>>
</h3></center>
<center><h3>
<<link[[Reverse Cowgirl|alli-event-04b-FUCK]]>>
<<set $alli.event04scene to 5>>
<</link>>
</h3></center>
<center><h3>
<<link[[Doggy|alli-event-04b-FUCK]]>>
<<set $alli.event04scene to 6>>
<</link>>
</h3></center>
<center><h3>
<<link[[Missionary 02|alli-event-04b-FUCK]]>>
<<set $alli.event04scene to 7>>
<</link>>
</h3></center>
<center><h3>
<<link[[Cum|alli-event-04b-FUCK]]>>
<<set $alli.event04scene to 8>>
<</link>>
</h3></center>
<<elseif $alli.event04scene is 3>>
<div class="video100">
<video src="resources/characters/allirae/Event04/event04-missionary01.webm" autoplay loop/>
</div>
<br>
<center><h3>
<<link[[Cowgirl|alli-event-04b-FUCK]]>>
<<set $alli.event04scene to 2>>
<</link>>
</h3></center>
<center><h3>
<<link[[Missionary 01|alli-event-04b-FUCK]]>>
<<set $alli.event04scene to 3>>
<</link>>
</h3></center>
<center><h3>
<<link[[Sidefuck|alli-event-04b-FUCK]]>>
<<set $alli.event04scene to 4>>
<</link>>
</h3></center>
<center><h3>
<<link[[Reverse Cowgirl|alli-event-04b-FUCK]]>>
<<set $alli.event04scene to 5>>
<</link>>
</h3></center>
<center><h3>
<<link[[Doggy|alli-event-04b-FUCK]]>>
<<set $alli.event04scene to 6>>
<</link>>
</h3></center>
<center><h3>
<<link[[Missionary 02|alli-event-04b-FUCK]]>>
<<set $alli.event04scene to 7>>
<</link>>
</h3></center>
<center><h3>
<<link[[Cum|alli-event-04b-FUCK]]>>
<<set $alli.event04scene to 8>>
<</link>>
</h3></center>
<<elseif $alli.event04scene is 4>>
<div class="image100">
<img src="resources/characters/allirae/Event04/event04-05.webp" alt="event04-05.webp"/>
</div>
<br>
<div class="video100">
<video src="resources/characters/allirae/Event04/event04-sidefuck.webm" autoplay loop/>
</div>
<br>
<center><h3>
<<link[[Cowgirl|alli-event-04b-FUCK]]>>
<<set $alli.event04scene to 2>>
<</link>>
</h3></center>
<center><h3>
<<link[[Missionary 01|alli-event-04b-FUCK]]>>
<<set $alli.event04scene to 3>>
<</link>>
</h3></center>
<center><h3>
<<link[[Sidefuck|alli-event-04b-FUCK]]>>
<<set $alli.event04scene to 4>>
<</link>>
</h3></center>
<center><h3>
<<link[[Reverse Cowgirl|alli-event-04b-FUCK]]>>
<<set $alli.event04scene to 5>>
<</link>>
</h3></center>
<center><h3>
<<link[[Doggy|alli-event-04b-FUCK]]>>
<<set $alli.event04scene to 6>>
<</link>>
</h3></center>
<center><h3>
<<link[[Missionary 02|alli-event-04b-FUCK]]>>
<<set $alli.event04scene to 7>>
<</link>>
</h3></center>
<center><h3>
<<link[[Cum|alli-event-04b-FUCK]]>>
<<set $alli.event04scene to 8>>
<</link>>
</h3></center>
<<elseif $alli.event04scene is 5>>
<div class="image50">
<img src="resources/characters/allirae/Event04/event04-06.webp" alt="event04-06.webp"/>
</div>
<br>
<div class="video100">
<video src="resources/characters/allirae/Event04/event04-reversecowgirl.webm" autoplay loop/>
</div>
<br>
<center><h3>
<<link[[Cowgirl|alli-event-04b-FUCK]]>>
<<set $alli.event04scene to 2>>
<</link>>
</h3></center>
<center><h3>
<<link[[Missionary 01|alli-event-04b-FUCK]]>>
<<set $alli.event04scene to 3>>
<</link>>
</h3></center>
<center><h3>
<<link[[Sidefuck|alli-event-04b-FUCK]]>>
<<set $alli.event04scene to 4>>
<</link>>
</h3></center>
<center><h3>
<<link[[Reverse Cowgirl|alli-event-04b-FUCK]]>>
<<set $alli.event04scene to 5>>
<</link>>
</h3></center>
<center><h3>
<<link[[Doggy|alli-event-04b-FUCK]]>>
<<set $alli.event04scene to 6>>
<</link>>
</h3></center>
<center><h3>
<<link[[Missionary 02|alli-event-04b-FUCK]]>>
<<set $alli.event04scene to 7>>
<</link>>
</h3></center>
<center><h3>
<<link[[Cum|alli-event-04b-FUCK]]>>
<<set $alli.event04scene to 8>>
<</link>>
</h3></center>
<<elseif $alli.event04scene is 6>>
<div class="image100">
<img src="resources/characters/allirae/Event04/event04-07.webp" alt="event04-07.webp"/>
</div>
<br>
<div class="video100">
<video src="resources/characters/allirae/Event04/event04-doggy.webm" autoplay loop/>
</div>
<br>
<center><h3>
<<link[[Cowgirl|alli-event-04b-FUCK]]>>
<<set $alli.event04scene to 2>>
<</link>>
</h3></center>
<center><h3>
<<link[[Missionary 01|alli-event-04b-FUCK]]>>
<<set $alli.event04scene to 3>>
<</link>>
</h3></center>
<center><h3>
<<link[[Sidefuck|alli-event-04b-FUCK]]>>
<<set $alli.event04scene to 4>>
<</link>>
</h3></center>
<center><h3>
<<link[[Reverse Cowgirl|alli-event-04b-FUCK]]>>
<<set $alli.event04scene to 5>>
<</link>>
</h3></center>
<center><h3>
<<link[[Doggy|alli-event-04b-FUCK]]>>
<<set $alli.event04scene to 6>>
<</link>>
</h3></center>
<center><h3>
<<link[[Missionary 02|alli-event-04b-FUCK]]>>
<<set $alli.event04scene to 7>>
<</link>>
</h3></center>
<center><h3>
<<link[[Cum|alli-event-04b-FUCK]]>>
<<set $alli.event04scene to 8>>
<</link>>
</h3></center>
<<elseif $alli.event04scene is 7>>
<div class="video100">
<video src="resources/characters/allirae/Event04/event04-missionary02.webm" autoplay loop/>
</div>
<br>
<center><h3>
<<link[[Cowgirl|alli-event-04b-FUCK]]>>
<<set $alli.event04scene to 2>>
<</link>>
</h3></center>
<center><h3>
<<link[[Missionary 01|alli-event-04b-FUCK]]>>
<<set $alli.event04scene to 3>>
<</link>>
</h3></center>
<center><h3>
<<link[[Sidefuck|alli-event-04b-FUCK]]>>
<<set $alli.event04scene to 4>>
<</link>>
</h3></center>
<center><h3>
<<link[[Reverse Cowgirl|alli-event-04b-FUCK]]>>
<<set $alli.event04scene to 5>>
<</link>>
</h3></center>
<center><h3>
<<link[[Doggy|alli-event-04b-FUCK]]>>
<<set $alli.event04scene to 6>>
<</link>>
</h3></center>
<center><h3>
<<link[[Missionary 02|alli-event-04b-FUCK]]>>
<<set $alli.event04scene to 7>>
<</link>>
</h3></center>
<center><h3>
<<link[[Cum|alli-event-04b-FUCK]]>>
<<set $alli.event04scene to 8>>
<</link>>
</h3></center>
<<elseif $alli.event04scene is 8>>
<<speech "You" "$player.name">>
I'm going to cum soon.
<</speech>>
<br>
<<speech "Alli">>
Cum inside me.
<</speech>>
<br>
<div class="video100">
<video src="resources/characters/allirae/Event04/event04-creampie.webm" autoplay loop/>
</div>
<br>
<div class="image100">
<img src="resources/characters/allirae/event04/event04-08.webp" alt="event04-08.webp"/>
</div>
<br>
<<speech "Alli">>
I love the feeling of your cum inside of me.
<</speech>>
<br>
<<speech "You" "$player.name">>
Well, we can do that whenever you want.
<</speech>>
<br>
<<speech "Alli">>
I have to go and get cleaned up, but come back and see to me later. Theres something else I want to talk to you about.
<</speech>>
<br>
<<speech "You" "$player.name">>
Will do.
<</speech>>
<br>
<div class="action">
You both leave to clean each other up, and soon you are back in your room.
</div>
<br>
<div class="link">
<<link[[Continue|home-mc-room]]>>
<<set $alli.event04scene to 1>>
<<addmins 60>>
<</link>>
</div>
<</if>> <<set $alessa.event +=1>>
<<set $alessa.trustprogress += 1>>
<div class="action">
After the events at the Casino, you return to talk more with Alessa.
</div>
<br>
<div class="image100">
<img src="resources/characters/alessasavage/Event05/event05-01.webp" alt="event05-01.webp"/>
</div>
<br>
<<speech "You" "$player.name">>
Hey Alessa, you free to chat for a while.
<</speech>>
<br>
<<speech "Alessa">>
Sit down here.
<</speech>>
<br>
<div class="action">
Alessa gestures towards a nearby chair.
</div>
<br>
<<speech "You" "$player.name">>
Why, what do you have planned?
<</speech>>
<br>
<<speech "Alessa">>
No talking. Sit down.
<</speech>>
<br>
<div class="action">
You follow Alessa's instruction and sit in the chair.
</div>
<br>
<<speech "Alessa">>
I want to thank you for what you did for me the other night.
<</speech>>
<br>
<<speech "You" "$player.name">>
It was nothing, I...
<</speech>>
<br>
<<speech "Alessa">>
No talking, just enjoy the show.
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/alessasavage/Event05/event05-02.webp" alt="event05-02.webp"/>
</div>
<br>
<div class="action">
Alessa drops to her knees...
</div>
<br>
<div class="image100">
<img src="resources/characters/alessasavage/Event05/event05-03.webp" alt="event05-03.webp"/>
</div>
<br>
<div class="action">
And starts to crawl towards you.
</div>
<br>
<<speech "Alessa">>
Ready for the main event?
<</speech>>
<br>
<<speech "You" "$player.name">>
Oh yes.
<</speech>>
<br>
<div class="link">
[[Continue|alessa-event-05b]]
</div><div class="video100">
<video src="resources/characters/alessasavage/Sex01/01blowjob.webm" autoplay loop/>
</div>
<br>
<div class="image100">
<img src="resources/characters/alessasavage/Sex01/01blowjob.webp" alt="01blowjob.webp"/>
</div>
<br>
<<speech "You" "$player.name">>
Alessa, I'm coming.
<</speech>>
<br>
<div class="action">
Alessa doesn't respond, but starts furiously sucking you off. You come in her mouth, and she swallows your load.
</div>
<br>
<<speech "You" "$player.name">>
You have a good way of saying thank you.
<</speech>>
<br>
<<speech "Alessa">>
Well, you deserved it.
<</speech>>
<br>
<div class="action">
You both clean yourselves up. As short time later you're back in the main lobby of the Community Centre.
</div>
<br>
<div class="link">
<<link[[Main Lobby|community-centre]]>>
<<addmins 20>>
<</link>>
</div> <<set $alessa.event +=1>>
<div class="action">
You are walking through the Estate on your way to Alessa's flat when you are stopped in the street by woman you've never met before.
</div>
<br>
<<set $lena.hasmet to true>>
<div class="image100">
<img src="resources/characters/lenapaul/Meet/meet-01.webp" alt="meet-01.webp"/>
</div>
<br>
<<speech "You" "$player.name">>
Can I help you?
<</speech>>
<br>
<<speech "Lena" "Stranger">>
You're $player.name, right?
<</speech>>
<br>
<<speech "You" "$player.name">>
Yeah I'm $player.name. Did you want something?
<</speech>>
<br>
<<speech "Lena" "Stranger">>
I need you to pass on a message to Alessa for me.
<</speech>>
<br>
<<speech "You" "$player.name">>
And why can't you just give her the message yourself.
<</speech>>
<br>
<<speech "Lena" "Stranger">>
Because trust me when I say that would go poorly.
<</speech>>
<br>
<<speech "You" "$player.name">>
Alright then, so what's the message?
<</speech>>
<br>
<<speech "Lena" "Stranger">>
Tell her that her //Ex// wants her to back off. She confronted him the other night and he didn't appreciate the things she said.
<</speech>>
<br>
<<speech "You" "$player.name">>
Was that all?
<</speech>>
<br>
<<speech "Lena" "Stranger">>
That's her Ex's message, but tell her something from me: If she wants a rematch, she knows where to find me.
<</speech>>
<br>
<div class="action">
The woman begins to walk away down the street.
</div>
<br>
<<speech "You" "$player.name">>
I didn't catch your name. Who should I say gave the message?
<</speech>>
<br>
<<speech "Lena">>
My name is Lena; I'm the girl her Ex chose over her.
<</speech>>
<br>
<div class="action">
Lena walks away.
</div>
<br>
<div class="image100">
<img src="resources/characters/lenapaul/Meet/meet-02.webp" alt="meet-02.webp"/>
</div>
<br>
<div class="action">
After getting a good look at her, you contine on to Alessa's flat.
</div>
<br>
<div class="link">
[[Continue|alessa-event-06b]]
</div><div class="action">
You knock and enter Alessa's flat. She calls out from the bedroom.
</div>
<br>
<div class="image100">
<img src="resources/characters/alessasavage/Event06/event06-01.webp" alt="event06-01.webp"/>
</div>
<br>
<<speech "You" "$player.name">>
I've just run into somebody you might know.
<</speech>>
<br>
<<speech "Alessa">>
Oh, and who's that then.
<</speech>>
<br>
<<speech "You" "$player.name">>
A girl named Lena.
<</speech>>
<br>
<div class="action">
Alessa's tone and demeanour changes. She stands up and starts pacing around the room.
</div>
<br>
<<speech "Alessa">>
Lena! What did that bitch want?
<</speech>>
<br>
<<speech "You" "$player.name">>
She asked me to pass on a message.
<</speech>>
<br>
<<speech "Alessa">>
Alright, out with it then. What's the message?
<</speech>>
<br>
<<speech "You" "$player.name">>
She said that your Ex wants you to back off because he doesn't appreciate what you said to him when you confronted him the other night, and that if you and her want a rematch, you know where to find her.
<</speech>>
<br>
<<speech "Alessa">>
I should have known that bastard would have something to do with this.
<</speech>>
<br>
<<speech "You" "$player.name">>
Could you explain what the hell is going on.
<</speech>>
<br>
<div class="action">
Alessa sits back down on her bed and begins to relax.
</div>
<br>
<<speech "Alessa">>
A few days ago when I was leaving the Community Centre, my Ex was there. I tried to ignore him, but he just kept on and on. So I snapped back. We had an argument, and I walked away.
<</speech>>
<br>
<<speech "You" "$player.name">>
So, where does Lena fit into all this?
<</speech>>
<br>
<<speech "Alessa">>
Lena is my Ex's new girlfriend. Or should I say, the girlfriend he was seeing whilst he was seeing me.
<</speech>>
<br>
<<speech "You" "$player.name">>
He cheated on you?
<</speech>>
<br>
<<speech "Alessa">>
They were going at it for months behind my back.
<</speech>>
<br>
<<speech "You" "$player.name">>
That bastard. So what did Lena mean when she mentioned a rematch.
<</speech>>
<br>
<<speech "Alessa">>
When I found out about the two of them, I was angry. I confronted Lena in public to try and get the truth out of her. Things turned ugly, and I was arrested for assault.
<</speech>>
<br>
<<speech "You" "$player.name">>
So that's why you're on Community Service, for assaulting the girl your Ex cheated on you with.
<</speech>>
<br>
<<speech "Alessa">>
Yeah. And I tried to move past it. I thought I'd put it all behind me, but then he turned up outside the Community Centre and I just lost it.
<</speech>>
<br>
<<speech "You" "$player.name">>
Well, what're you going to do now?
<</speech>>
<br>
<<speech "Alessa">>
I don't know. Give me some time to think.
<</speech>>
<br>
<<speech "You" "$player.name">>
Okay then. I'm going to head out but I'll catch up with you during our community service.
<</speech>>
<br>
<div class="action">
You get up and get ready to leave when Alessa speaks up.
</div>
<br>
<<speech "Alessa">>
$player.name, it was good to talk. I'm glad I can share this stuff with you.
<</speech>>
<br>
<<speech "You" "$player.name">>
Like I said before, I'll always be there, by your side, backing you up.
<</speech>>
<br>
<div class="action">
You leave Alessa to think and soon find yourself back on the Estate.
</div>
<br>
<div class="link">
<<link[[Leave|estate]]>>
<<addmins 40>>
<</link>>
</div> <<set $alessa.event +=1>>
<<set $alessa.trustprogress += 1>>
<div class="action">
Given your last conversation, you go to talk to Alessa at the Community Centre to see what she plans do next after hearing the message from Lena.
</div>
<br>
<div class="image50">
<img src="resources/characters/alessasavage/Event07/event07-01.webp" alt="event07-01.webp"/>
</div>
<br>
<<speech "Alessa">>
Hey $player.name.
<</speech>>
<br>
<<speech "You" "$player.name">>
Hey Alessa, have you thought more about what you want to do now?
<</speech>>
<br>
<<speech "Alessa">>
I have to confront them.
<</speech>>
<br>
<<speech "You" "$player.name">>
What do you mean confront them?
<</speech>>
<br>
<<speech "Alessa">>
I mean I go over there and we talk it out. Get the truth out in the open.
<</speech>>
<br>
<<speech "You" "$player.name">>
If I remember correctly, your last conversation with your Ex didn't go very well. What will be different this time?
<</speech>>
<br>
<<speech "Alessa">>
Firstly, I'll have you there to back me up, and secondly, did you forget that I can detect lies and read minds?
<</speech>>
<br>
<<speech "You" "$player.name">>
Yeah, I get that, but what is it that //you// want from confronting your Ex.
<</speech>>
<br>
<<speech "Alessa">>
The truth. All I ever wanted was the truth. And now, I'm going to get it one way or another.
<</speech>>
<br>
<<speech "You" "$player.name">>
Alright, well when do you want to head over there?
<</speech>>
<br>
<<speech "Alessa">>
We'll head out at five after our community service is over.
<</speech>>
<br>
<<speech "You" "$player.name">>
Alright, well what did you want to do until then.
<</speech>>
<br>
<<speech "Alessa">>
I can think of a few ideas.
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/alessasavage/Event07/event07-02.webp" alt="event07-02.webp"/>
</div>
<br>
<div class="action">
Alessa begins to undress, and you do the same.
</div>
<br>
<div class="link">
[[Continue|alessa-event-07b]]
</div>
<<set $event.alessaconfront to "now">>
<<set $alessa.trustprogress -= 1>>
<div class="action">
You decide to advise Alessa to go over to confront Alessa's Ex now.
</div>
<br>
<<speech "You" "$player.name">>
This seems too important to put off, let's head over now.
<</speech>>
<br>
<<speech "Alessa">>
You're right. If we didn't go now I would keep putting it off.
<</speech>>
<br>
<<speech "You" "$player.name">>
Are you ready to head out?
<</speech>>
<br>
<<speech "Alessa">>
Yeah, let's go.
<</speech>>
<br>
<div class="action">
You and Alessa sneak out of the Community Centre, and manage to evade detection from Lauren. A short while later you arrive at the Estate.
</div>
<br>
<div class="link">
<<link[[Continue|alessa-event-08b]]>>
<<set $alessa.event +=1>>
<<addmins 40>>
<</link>>
</div>
<<set $event.alessaconfront to "later">>
<<set $alessa.trustprogress += 1>>
<div class="action">
You decide to advise Alessa to wait and think a little more before going over to confront Alessa's Ex.
</div>
<br>
<<speech "You" "$player.name">>
Perhaps we should wait a while. This is too important to just rush into it.
<</speech>>
<br>
<<speech "Alessa">>
You're right. It's probably best to think things over and know exactly what I want before we go over.
<</speech>>
<br>
<<speech "You" "$player.name">>
How much time do you think you'll need before you're ready?
<</speech>>
<br>
<<speech "Alessa">>
I won't need very long. Come and find me at my flat when you're ready to head over.
<</speech>>
<br>
<div class="action">
You and Alessa spend a few more minutes talking idly before you decide to head out. Shortly after you arrive back in the main lobby of the Community Centre.
</div>
<br>
<div class="link">
<<link[[Main Lobby|community-centre]]>>
<<addmins 40>>
<</link>>
</div> <<set $alessa.event +=1>>
<div class="action">
You return to Alessa in order for you both to go and confront her Ex. You knock to announce your arrival and enter her flat.
</div>
<br>
<div class="image50">
<img src="resources/characters/alessasavage/Event08/event08-01.webp" alt="event08-01.webp"/>
</div>
<br>
<<speech "Alessa">>
Thank you for coming.
<</speech>>
<br>
<<speech "You" "$player.name">>
No problem, are you ready to head out.
<</speech>>
<br>
<<speech "Alessa">>
Almost. There was something I wanted to say first.
<</speech>>
<br>
<<speech "You" "$player.name">>
Sure, what is it.
<</speech>>
<br>
<<speech "Alessa">>
I've had a little bit of time to think and I've realised that perhaps I never really moved on. The lies and pain that bastard put me through is still as strong today as it was when we broke up, and I've had to deal with that on my own for so long.
<</speech>>
<br>
<<speech "You" "$player.name">>
You're not alone anymore; you've got me.
<</speech>>
<br>
<<speech "Alessa">>
Exactly. What I'm trying to say is that... being with you has helped me come to terms with my own issues. I can't forgive what they both did to me, but now I can start looking forward to the future, rather than live in the past.
<</speech>>
<br>
<div class="action">
You and Alessa embrace in a hug.
</div>
<br>
<<speech "You" "$player.name">>
Do you still think it's a good idea to confront your Ex? Maybe you don't need the truth to move on.
<</speech>>
<br>
<<speech "Alessa">>
It's not just about truth anymore. I need closure. I can't go on being angry. I need this thing between us to be over for good.
<</speech>>
<br>
<<speech "You" "$player.name">>
Well then, let's go over there then.
<</speech>>
<br>
<div class="action">
You and Alessa head out. A short while later you arrive at the Estate.
</div>
<br>
<div class="link">
[[Continue|alessa-event-08b]]
</div><<if $alessa.sexscene01 is 1>>
<div class="video100">
<video src="resources/characters/alessasavage/Sex01/01blowjob.webm" autoplay loop/>
</div>
<br>
<div class="image100">
<img src="resources/characters/alessasavage/Sex01/01blowjob.webp" alt="01blowjob.webp"/>
</div>
<br>
<center><h3>
<<link[[Blowjob|alessa-event-07b]]>>
<<set $alessa.sexscene01 to 1>>
<</link>>
</h3></center>
<center><h3>
<<link[[Doggy|alessa-event-07b]]>>
<<set $alessa.sexscene01 to 2>>
<</link>>
</h3></center>
<center><h3>
<<link[[Cowgirl|alessa-event-07b]]>>
<<set $alessa.sexscene01 to 3>>
<</link>>
</h3></center>
<center><h3>
<<link[[Reverse Cowgirl|alessa-event-07b]]>>
<<set $alessa.sexscene01 to 4>>
<</link>>
</h3></center>
<center><h3>
<<link[[Missionary|alessa-event-07b]]>>
<<set $alessa.sexscene01 to 5>>
<</link>>
</h3></center>
<center><h3>
<<link[[Cumshot|alessa-event-07b]]>>
<<set $alessa.sexscene01 to 6>>
<</link>>
</h3></center>
<<elseif $alessa.sexscene01 is 2>>
<div class="video100">
<video src="resources/characters/alessasavage/Sex01/02doggy.webm" autoplay loop/>
</div>
<br>
<div class="image100">
<img src="resources/characters/alessasavage/Sex01/02doggy.webp" alt="02doggy.webp"/>
</div>
<br>
<center><h3>
<<link[[Blowjob|alessa-event-07b]]>>
<<set $alessa.sexscene01 to 1>>
<</link>>
</h3></center>
<center><h3>
<<link[[Doggy|alessa-event-07b]]>>
<<set $alessa.sexscene01 to 2>>
<</link>>
</h3></center>
<center><h3>
<<link[[Cowgirl|alessa-event-07b]]>>
<<set $alessa.sexscene01 to 3>>
<</link>>
</h3></center>
<center><h3>
<<link[[Reverse Cowgirl|alessa-event-07b]]>>
<<set $alessa.sexscene01 to 4>>
<</link>>
</h3></center>
<center><h3>
<<link[[Missionary|alessa-event-07b]]>>
<<set $alessa.sexscene01 to 5>>
<</link>>
</h3></center>
<center><h3>
<<link[[Cumshot|alessa-event-07b]]>>
<<set $alessa.sexscene01 to 6>>
<</link>>
</h3></center>
<<elseif $alessa.sexscene01 is 3>>
<div class="video100">
<video src="resources/characters/alessasavage/Sex01/03cowgirl.webm" autoplay loop/>
</div>
<br>
<div class="image100">
<img src="resources/characters/alessasavage/Sex01/03cowgirl.webp" alt="03cowgirl.webp"/>
</div>
<br>
<center><h3>
<<link[[Blowjob|alessa-event-07b]]>>
<<set $alessa.sexscene01 to 1>>
<</link>>
</h3></center>
<center><h3>
<<link[[Doggy|alessa-event-07b]]>>
<<set $alessa.sexscene01 to 2>>
<</link>>
</h3></center>
<center><h3>
<<link[[Cowgirl|alessa-event-07b]]>>
<<set $alessa.sexscene01 to 3>>
<</link>>
</h3></center>
<center><h3>
<<link[[Reverse Cowgirl|alessa-event-07b]]>>
<<set $alessa.sexscene01 to 4>>
<</link>>
</h3></center>
<center><h3>
<<link[[Missionary|alessa-event-07b]]>>
<<set $alessa.sexscene01 to 5>>
<</link>>
</h3></center>
<center><h3>
<<link[[Cumshot|alessa-event-07b]]>>
<<set $alessa.sexscene01 to 6>>
<</link>>
</h3></center>
<<elseif $alessa.sexscene01 is 4>>
<div class="video100">
<video src="resources/characters/alessasavage/Sex01/04reversecowgirl.webm" autoplay loop/>
</div>
<br>
<div class="image100">
<img src="resources/characters/alessasavage/Sex01/04reversecowgirl.webp" alt="04reversecowgirl.webp"/>
</div>
<br>
<center><h3>
<<link[[Blowjob|alessa-event-07b]]>>
<<set $alessa.sexscene01 to 1>>
<</link>>
</h3></center>
<center><h3>
<<link[[Doggy|alessa-event-07b]]>>
<<set $alessa.sexscene01 to 2>>
<</link>>
</h3></center>
<center><h3>
<<link[[Cowgirl|alessa-event-07b]]>>
<<set $alessa.sexscene01 to 3>>
<</link>>
</h3></center>
<center><h3>
<<link[[Reverse Cowgirl|alessa-event-07b]]>>
<<set $alessa.sexscene01 to 4>>
<</link>>
</h3></center>
<center><h3>
<<link[[Missionary|alessa-event-07b]]>>
<<set $alessa.sexscene01 to 5>>
<</link>>
</h3></center>
<center><h3>
<<link[[Cumshot|alessa-event-07b]]>>
<<set $alessa.sexscene01 to 6>>
<</link>>
</h3></center>
<<elseif $alessa.sexscene01 is 5>>
<div class="video100">
<video src="resources/characters/alessasavage/Sex01/05missionary.webm" autoplay loop/>
</div>
<br>
<div class="image100">
<img src="resources/characters/alessasavage/Sex01/05missionary.webp" alt="05missionary.webp"/>
</div>
<br>
<center><h3>
<<link[[Blowjob|alessa-event-07b]]>>
<<set $alessa.sexscene01 to 1>>
<</link>>
</h3></center>
<center><h3>
<<link[[Doggy|alessa-event-07b]]>>
<<set $alessa.sexscene01 to 2>>
<</link>>
</h3></center>
<center><h3>
<<link[[Cowgirl|alessa-event-07b]]>>
<<set $alessa.sexscene01 to 3>>
<</link>>
</h3></center>
<center><h3>
<<link[[Reverse Cowgirl|alessa-event-07b]]>>
<<set $alessa.sexscene01 to 4>>
<</link>>
</h3></center>
<center><h3>
<<link[[Missionary|alessa-event-07b]]>>
<<set $alessa.sexscene01 to 5>>
<</link>>
</h3></center>
<center><h3>
<<link[[Cumshot|alessa-event-07b]]>>
<<set $alessa.sexscene01 to 6>>
<</link>>
</h3></center>
<<elseif $alessa.sexscene01 is 6>>
<div class="video100">
<video src="resources/characters/alessasavage/Sex01/06cumshot.webm" autoplay loop/>
</div>
<br>
<div class="image100">
<img src="resources/characters/alessasavage/Sex01/06cumshot.webp" alt="06cumshot.webp"/>
</div>
<br>
<div class="action">
You pull out and release you load all over Alessa. You both relax for a few minutes in post-orgasm bliss before cleaning yourselves up.
</div>
<br>
<div class="link">
<<link[[Continue|alessa-event-07c-CHOICE]]>>
<<set $alessa.sexscene01 to 1>>
<</link>>
</div>
<</if>><div class="image100">
<img src="resources/characters/alessasavage/Event07/event07-03.webp" alt="event07-03.webp"/>
</div>
<br>
<<speech "You" "$player.name">>
So, did you still want to head over to confront your Ex.
<</speech>>
<br>
<<speech "Alessa">>
Maybe it can wait. After all, I'm a little worn out now. What do you think?
<</speech>>
<br>
<div class="action">
How do you want to advise Alessa. You could go with her now to confront her Ex, or wait until later.
</div>
<br>
<div class="interaction">
[[Go Now|alessa-event-07-NOW]]<br>
[[Go Later|alessa-event-07-LATER]]
</div><div class="action">
You and Alessa enter the block of flats where her Ex lives. Alessa leads you up to her old flat, and you knock on the door.
</div>
<br>
<div class="action">
The door opens to reveal Lena.
</div>
<br>
<div class="image50">
<img src="resources/characters/lenapaul/Meet/meet-03.webp" alt="meet-03.webp"/>
</div>
<br>
<<speech "Lena">>
So, you came after all. Ready for round two?
<</speech>>
<br>
<<speech "Alessa">>
I don't have time for this Lena, where's Harry?
<</speech>>
<br>
<<speech "Lena">>
Follow me.
<</speech>>
<br>
<div class="action">
Lena leads you through the apartment and into a large living area. Across the room you see Harry, Alessa's ex-boyfriend.
</div>
<br>
<div class="image50">
<img src="resources/characters/extra/harry.webp" alt="hary.webp"/>
</div>
<br>
<div class="action">
Lena leaves the three of you in the room alone, and closes the door behind her.
</div>
<br>
<<speech "Stranger" "Harry">>
I see you ignored my advice to back off. What is it you want Alessa? And who is this poor bastard that you've dragged along to cater to your every word.
<</speech>>
<br>
<<speech "Alessa">>
He's a friend, not some guy off the street. And I just want to talk.
<</speech>>
<br>
<<speech "Stranger" "Harry">>
A friend? Could you not stand to be alone so much that you've found a guy to replace me? Well I can't say I'm impressed by your choice.
<</speech>>
<br>
<div class="action">
Harry looks directly at you as he insults you, and you wonder how he and Alessa ever got along in the first place.
</div>
<br>
<<speech "You" "$player.name">>
I'm not so much of a replacement and am more like... an upgrade.
<</speech>>
<br>
<div class="action">
Your jab back catches Harry off guard, and you can see that the insult hit harder than you thought it would.
</div>
<br>
<<speech "Stranger" "Harry">>
How much did she tell you, about us?
<</speech>>
<br>
<<speech "You" "$player.name">>
You were together, and you cheated on her with Lena.
<</speech>>
<br>
<<speech "Stranger" "Harry">>
So she didn't tell you about how she cheated on me?
<</speech>>
<br>
<<speech "Alessa">>
You bastard, that's not important.
<</speech>>
<br>
<<speech "Stranger" "Harry">>
Isn't it? Tell him Alessa. Tell him how you slept with my brother in our bed.
<</speech>>
<br>
<<speech "You" "$player.name">>
Alessa, what is he talking about?
<</speech>>
<br>
<div class="action">
You can see Alessa is getting upset thinking about it, but given the situation, you can hardly stop her. Harry is in control.
</div>
<br>
<<speech "Alessa">>
About 3 months after we got together, I was out at a party. Harry's brother was there, and they look very much alike. At some point, somebody must have slipped something into my drink, because I started feeling dizzy and drowsy.
<</speech>>
<br>
<div class="action">
Alessa pauses.
</div>
<br>
<<speech "Stranger" "Harry">>
Alessa, please continue, you're getting to the good part.
<</speech>>
<br>
<<speech "Alessa">>
I don't remember what happened that night, but the next morning I woke up and Harry's brother had told Harry what I'd done.
<</speech>>
<br>
<div class="action">
Alessa pauses again. But as you look, it seems as if she is listening to something. You think perhaps she is hearing Harry's thoughts.
</div>
<br>
<<speech "Stranger" "Harry">>
How convenient that you...
<</speech>>
<br>
<<speech "Alessa">>
Shut the fuck up. It was you.
<</speech>>
<br>
<<speech "Stranger" "Harry">>
It was me what?
<</speech>>
<br>
<<speech "Alessa">>
You spiked my drink. You told your brother to come onto me. And you told him to sleep with me, even after I'd passed out.
<</speech>>
<br>
<<speech "Stranger" "Harry">>
Where do you even come up with these mad ideas?
<</speech>>
<br>
<<speech "You" "$player.name">>
Alessa, how do you know that?
<</speech>>
<br>
<div class="action">
Alessa turns to look at Harry, and deviously smiles.
</div>
<br>
<<speech "Alessa">>
I read his mind. While I was giving my perspective, he was thinking about the truth.
<</speech>>
<br>
<<speech "Stranger" "Harry">>
So you're a mind reader now? Am I really supposed to believe that?
<</speech>>
<br>
<<speech "You" "$player.name">>
Yeah, you are. Do you remember that storm?
<</speech>>
<br>
<div class="action">
At the mention of the storm Harry tenses up.
</div>
<br>
<<speech "Stranger" "Harry">>
I remember the storm. But I think we've had enough talk. Lena, could you come in here please?
<</speech>>
<br>
<div class="link">
[[Continue|alessa-event-08c]]
</div><div class="action">
Lena comes back into the room.
</div>
<br>
<div class="image50">
<img src="resources/characters/lenapaul/Meet/meet-03.webp" alt="meet-03.webp"/>
</div>
<br>
<<speech "Lena">>
Are these two bothering you Master?
<</speech>>
<br>
<<speech "Alessa">>
Master? I didn't realise you two were into that kind of kinky roleplay.
<</speech>>
<br>
<div class="action">
Harry ignores Alessa entirely and talks directly to Lena.
</div>
<br>
<<speech "Stranger" "Harry">>
Lena, if you could take care of him I can manage Alessa.
<</speech>>
<br>
<<speech "Lena">>
Yes Master.
<</speech>>
<br>
<<speech "You" "$player.name">>
Look Lena, we don't have to fight; I don't want to hurt you or anyone else today.
<</speech>>
<br>
<<speech "Lena">>
I wouldn't worry about that.
<</speech>>
<br>
<div class="action">
In one swift motion, Lena picks you up and launches you across the room.
</div>
<br>
<div class="video75">
<video src="resources/events/thrown.webm" alt="thrown.webm" autoplay loop/>
</div>
<br>
<div class="action">
You look up, dazed and confused. Alessa prepares to punch Lena.
</div>
<br>
<<speech "Alessa">>
You bitch. What the fuck do you think you're doing?
<</speech>>
<br>
<<speech "Stranger" "Harry">>
Alessa look at me.
<</speech>>
<br>
<div class="action">
Alessa turns to face Harry.
</div>
<br>
<<speech "Stranger" "Harry">>
//Alessa. Be still. Listen to my voice.//
<</speech>>
<br>
<div class="action">
Alessa freezes, as if under a spell. You try to get up, but Lena hit you quite hard and you barely have any strength left.
</div>
<br>
<<speech "Stranger" "Harry">>
//Obey all orders.<br>
You live to serve.<br>
I am in control.<br>
Do not attempt to escape.<br>
Defiance will not be tolerated.<br>
I am your Master.<br>
Your Master is your world.<br>
Your Master is your life.<br>
Submission. Conformity. Obedience.<br>
I am your Master.//
<</speech>>
<br>
<<speech "Alessa">>
Yes, you are my Master.
<</speech>>
<br>
<<speech "You" "$player.name">>
Alessa? What did you do to her you bastard?
<</speech>>
<br>
<<speech "Stranger" "Harry">>
The same thing I'm going to do to you.
<</speech>>
<br>
<div class="link">
[[Continue|alessa-event-08d]]
</div><div class="action">
You manage to stand and walk over to face off with Harry.
</div>
<br>
<<speech "Stranger" "Harry">>
//Be still. Listen to my voice.//
<</speech>>
<br>
<<speech "You" "$player.name">>
What did you do to her?
<</speech>>
<br>
<<speech "Stranger" "Harry">>
//Stop speaking. Stop moving. Focus on my voice.//
<</speech>>
<br>
<<speech "You" "$player.name">>
I don't think so.
<</speech>>
<br>
<div class="action">
You take the opportunity to land a punch square in Harry's face. Something he apparently didn't see coming.
</div>
<br>
<<set $lena.power to true>>
<div class="video75">
<video src="resources/events/punch.webm" alt="punch.webm" autoplay loop/>
</div>
<br>
<div class="action">
Harry falls to the ground, but still conscious.
</div>
<br>
<<speech "Stranger" "Harry">>
What the fuck? Why doesn't it work on you?
<</speech>>
<br>
<<speech "You" "$player.name">>
Why doesn't what work on me? What is it you did to them?
<</speech>>
<br>
<div class="action">
You grab Harry by the scruff of his neck. Lena begins to approach you from behind.
</div>
<br>
<<speech "You" "$player.name">>
And before you do anything Lena, remember who's currently holding your 'Master' by his neck.
<</speech>>
<br>
<div class="action">
At that threat, Lena backs off. You turn back towards Harry.
</div>
<br>
<<speech "You" "$player.name">>
Go on.
<</speech>>
<br>
<<speech "Stranger" "Harry">>
After that storm, I found I could control people, give them orders and stuff, just by talking to them.
<</speech>>
<br>
<<speech "You" "$player.name">>
And that's why they call you Master?
<</speech>>
<br>
<<speech "Stranger" "Harry">>
It was just for fun at first, then I kind of liked being called it.
<</speech>>
<br>
<<speech "You" "$player.name">>
You bastard. And you tried to use it on me?
<</speech>>
<br>
<div class="action">
You tighten your grip on Harry's collar.
</div>
<br>
<<speech "Stranger" "Harry">>
Yes, but it didn't work. I don't know how or why, but it didn't.
<</speech>>
<br>
<<speech "You" "$player.name">>
I guess it's my lucky day.
<</speech>>
<br>
<<speech "Stranger" "Harry">>
So what happens now?
<</speech>>
<br>
<<speech "You" "$player.name">>
What happens now is you release those two from whatever spell they're under, and then you get lost.
<</speech>>
<br>
<div class="action">
Harry frees Alessa and Lena from his power. Alessa stumbles slightly, but otherwise regains her balance. Lena on the other hand, drops to the ground.
</div>
<br>
<<speech "Stranger" "Harry">>
I did what you wanted, so you'll let me go?
<</speech>>
<br>
<<speech "You" "$player.name">>
Go on, fuck off. And if either myself or Alessa sees you again, well, remember how today turned out.
<</speech>>
<br>
<div class="action">
Harry runs out of the flat, and you rush over to check on Alessa.
</div>
<br>
<div class="link">
[[Continue|alessa-event-08e-CHOICE]]
</div><div class="action">
Alessa seems a little drowsy, but otherwise unharmed.
</div>
<br>
<<speech "You" "$player.name">>
Alessa, are you okay?
<</speech>>
<br>
<<speech "Alessa">>
What happened?
<</speech>>
<br>
<<speech "You" "$player.name">>
Harry used his power to control you. I fought back and forced him to let you go.
<</speech>>
<br>
<<speech "Alessa">>
Why didn't he try using his power on you?
<</speech>>
<br>
<<speech "You" "$player.name">>
He did, but it didn't work on me. But that's a mystery for another time. I think it's time we got out of here.
<</speech>>
<br>
<<speech "Alessa">>
Yeah you're probably right. Thank you for saving me.
<</speech>>
<br>
<<speech "You" "$player.name">>
I'm always by your side, remember.
<</speech>>
<br>
<div class="action">
You and Alessa start to walk towards the exit when Lena regains consciousness. She's still rather weak however, and only just brings herself up to sit on the floor.
</div>
<br>
<<speech "You" "$player.name">>
What do we do about her?
<</speech>>
<br>
<<speech "Alessa">>
I don't really know. What could I do that would make up for all the pain she and Harry caused me.
<</speech>>
<br>
<<speech "Lena">>
Please, don't hurt me. I haven't been in control for some time.
<</speech>>
<br>
<<speech "You" "$player.name">>
She's not wrong. Harry had you both under his spell, who knows how long ago he used his power on Lena.
<</speech>>
<br>
<<speech "Alessa">>
I know she's not lying. But she wasn't under his spell when they had their affair. She wasn't under his spell in all the times we spoke before the storm. There's still a lot of stuff she did without being under the control of Harry.
<</speech>>
<br>
<<speech "Lena">>
I'm sorry for everything I did. Turns out we were both victims to Harry. I know I don't exactly deserve your forgiveness, but can you forgive me.
<</speech>>
<br>
<div class="action">
Alessa turns to talk to you directly.
</div>
<br>
<<speech "Alessa">>
What do you think?
<</speech>>
<br>
<<speech "You" "$player.name">>
This is your choice to make. It's you who has to choose whether to forgive her.
<</speech>>
<br>
<<speech "Alessa">>
You've been there for me all the way, and I trust your opinion. Do you think I should forgive her?
<</speech>>
<br>
<div class="action">
How do you want to advise Alessa? You can advise her to forgive or resent Lena for her past actions against Alessa.
</div>
<br>
<div class="interaction">
[[Advise to Forgive|alessa-event-08f-FORGIVE]]<br>
[[Advise to Resent|alessa-event-08f-RESENT]]
</div> <<set $event.alessaforgive to true>>
<<set $alessa.trustprogress += 1>>
<<set $lena.trustprogress += 1>>
<div class="action">
You decide to advise Alessa to forgive Lena for her past actions.
</div>
<br>
<<speech "You" "$player.name">>
The past is the past. I think you should forgive Lena. After all, she's right, she was as much a victim to Harry as you were.
<</speech>>
<br>
<<speech "Alessa">>
I agree, it feels like the right course to forgive her and move on.
<</speech>>
<br>
<div class="action">
Alessa lends a hand down to Lena, helping her to her feet.
</div>
<br>
<<speech "Alessa">>
It'll take a while for me to truly come to terms with things, but I forgive you Lena.
<</speech>>
<br>
<<speech "Lena">>
Thank you. I'm so sorry for how things happened between us, and I'll find some way to make it up to you in the future.
<</speech>>
<br>
<<speech "You" "$player.name">>
What will you do now?
<</speech>>
<br>
<<speech "Lena">>
I don't know. It's been a long time since my thoughts were my own. I'll probably need some time to recover.
<</speech>>
<br>
<<speech "Alessa">>
Well, good luck with that.
<</speech>>
<br>
<div class="action">
The three of you exit Harry's flat. Lena heads off into town, likely to check herself into a hospital to recover. Alessa tells you that she wants to be alone for a while, and so you each head your separate ways. Not long later you find yourself on the estate.
</div>
<br>
<div class="link">
<<link[[Continue|estate]]>>
<<addhours 2>>
<</link>>
</div> <<set $event.alessaforgive to false>>
<<set $alessa.trustprogress -= 1>>
<<set $lena.templock to true>>
<div class="action">
You decide to advise Alessa not to forgive Lena for her past actions.
</div>
<br>
<<speech "You" "$player.name">>
She caused you a lot of pain of her own accord before she was under the influence of Harry. That type of thing can't just be forgotten.
<</speech>>
<br>
<<speech "Alessa">>
You're right. She had her own free-will when she knowingly got with Harry behind my back.
<</speech>>
<br>
<div class="action">
Alessa turns back towards Lena.
</div>
<br>
<<speech "Lena">>
Please. I'll do anything. I'm sorry for what happened.
<</speech>>
<br>
<<speech "Alessa">>
I know, but you still deserve this.
<</speech>>
<br>
<div class="action">
Alessa punches Lena in the head, knocking her out cold.
</div>
<br>
<<speech "You" "$player.name">>
Was that really necessary?
<</speech>>
<br>
<<speech "Alessa">>
It was to me.
<</speech>>
<br>
<div class="action">
You and Alessa leave Lena in Harry's flat. After arriving outside, Alessa tells you that she wants to be alone for a while, and so you both head your separate ways. Not long later you find yourself on the estate.
</div>
<br>
<div class="link">
<<link[[Continue|estate]]>>
<<addhours 2>>
<</link>>
</div> <<set $alessa.event +=1>>
<div class="action">
After the events at Harry's flat, you return to check on Alessa. You knock to announce your arrival and enter her flat.
</div>
<br>
<div class="image50">
<img src="resources/characters/alessasavage/Event09/event09-01.webp" alt="event09-01.webp"/>
</div>
<br>
<<speech "You" "$player.name">>
Hey Alessa, just thought I'd come by and see how you were doing.
<</speech>>
<br>
<<speech "Alessa">>
I'm okay I guess.
<</speech>>
<br>
<<speech "You" "$player.name">>
How do you feel about how things went down?
<</speech>>
<br>
<<speech "Alessa">>
I feel relieved that it's all over now. I can finally just relax and move on.
<</speech>>
<br>
<<speech "You" "$player.name">>
Yeah, it's all in the past now, and Harry knows what'll happen if he shows his face near us again.
<</speech>>
<br>
<<speech "Alessa">>
I still can't believe what that bastard did to me and Lena.
<</speech>>
<br>
<<speech "You" "$player.name">>
Speaking of Lena, how do you feel about your decision?
<</speech>>
<br>
<<if $event.alessaforgive is true>>
<<speech "Alessa">>
Don't take this the wrong way; I'm glad I forgave her, but she seems to have gotten away with everything. There was no punishment for her actions.
<</speech>>
<br>
<<speech "You" "$player.name">>
I would have thought that being subjected as a mind controlled slave to Harry was torture enough.
<</speech>>
<br>
<<speech "Alessa">>
That's true. Still, I'm happy for how I treated her in the end.
<</speech>>
<br>
<<elseif $event.alessaforgive is false>>
<<speech "Alessa">>
Don't take this the wrong way; I'm glad I gave her what she deserved, but maybe I was a little harsh on her.
<</speech>>
<br>
<<speech "You" "$player.name">>
Maybe, she'd been under Harry's power for so long she wasn't in control of her own mind anymore, it must have been torture for her.
<</speech>>
<br>
<<speech "Alessa">>
That's true. Still, I'm glad I treated her the way she deserved.
<</speech>>
<br>
<</if>>
<<speech "You" "$player.name">>
At least you can now look forward, and stop living in the past.
<</speech>>
<br>
<<speech "Alessa">>
Indeed I can. Thank you, for everything you've done for me.
<</speech>>
<br>
<div class="action">
Alessa starts to undress for you.
</div>
<br>
<div class="image50">
<img src="resources/characters/alessasavage/Event09/event09-02.webp" alt="event09-02.webp"/>
</div>
<br>
<<speech "You" "$player.name">>
I like where this is going.
<</speech>>
<br>
<<speech "Alessa">>
I'm sure you do.
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/alessasavage/Event09/event09-03.webp" alt="event09-03.webp"/>
</div>
<br>
<div class="link">
[[Continue|alessa-event-09b]]
</div><<if $alessa.sexscene02 is 1>>
<div class="video100">
<video src="resources/characters/alessasavage/Sex02/01blowjob.webm" autoplay loop/>
</div>
<br>
<div class="image100">
<img src="resources/characters/alessasavage/Sex02/01blowjob.webp" alt="01blowjob.webp"/>
</div>
<br>
<center><h3>
<<link[[Blowjob|alessa-event-09b]]>>
<<set $alessa.sexscene02 to 1>>
<</link>>
</h3></center>
<center><h3>
<<link[[Footjob|alessa-event-09b]]>>
<<set $alessa.sexscene02 to 2>>
<</link>>
</h3></center>
<center><h3>
<<link[[Missionary 01|alessa-event-09b]]>>
<<set $alessa.sexscene02 to 3>>
<</link>>
</h3></center>
<center><h3>
<<link[[Anal Side-Fuck|alessa-event-09b]]>>
<<set $alessa.sexscene02 to 4>>
<</link>>
</h3></center>
<center><h3>
<<link[[Anal Missionary|alessa-event-09b]]>>
<<set $alessa.sexscene02 to 5>>
<</link>>
</h3></center>
<center><h3>
<<link[[Carry Fuck|alessa-event-09b]]>>
<<set $alessa.sexscene02 to 6>>
<</link>>
</h3></center>
<center><h3>
<<link[[Missionary 02|alessa-event-09b]]>>
<<set $alessa.sexscene02 to 7>>
<</link>>
</h3></center>
<center><h3>
<<link[[Cumshot|alessa-event-09b]]>>
<<set $alessa.sexscene02 to 8>>
<</link>>
</h3></center>
<<elseif $alessa.sexscene02 is 2>>
<div class="video100">
<video src="resources/characters/alessasavage/Sex02/02footjob.webm" autoplay loop/>
</div>
<br>
<center><h3>
<<link[[Blowjob|alessa-event-09b]]>>
<<set $alessa.sexscene02 to 1>>
<</link>>
</h3></center>
<center><h3>
<<link[[Footjob|alessa-event-09b]]>>
<<set $alessa.sexscene02 to 2>>
<</link>>
</h3></center>
<center><h3>
<<link[[Missionary 01|alessa-event-09b]]>>
<<set $alessa.sexscene02 to 3>>
<</link>>
</h3></center>
<center><h3>
<<link[[Anal Side-Fuck|alessa-event-09b]]>>
<<set $alessa.sexscene02 to 4>>
<</link>>
</h3></center>
<center><h3>
<<link[[Anal Missionary|alessa-event-09b]]>>
<<set $alessa.sexscene02 to 5>>
<</link>>
</h3></center>
<center><h3>
<<link[[Carry Fuck|alessa-event-09b]]>>
<<set $alessa.sexscene02 to 6>>
<</link>>
</h3></center>
<center><h3>
<<link[[Missionary 02|alessa-event-09b]]>>
<<set $alessa.sexscene02 to 7>>
<</link>>
</h3></center>
<center><h3>
<<link[[Cumshot|alessa-event-09b]]>>
<<set $alessa.sexscene02 to 8>>
<</link>>
</h3></center>
<<elseif $alessa.sexscene02 is 3>>
<div class="video100">
<video src="resources/characters/alessasavage/Sex02/03missionary.webm" autoplay loop/>
</div>
<br>
<div class="image100">
<img src="resources/characters/alessasavage/Sex02/03missionary.webp" alt="03missionary.webp"/>
</div>
<br>
<center><h3>
<<link[[Blowjob|alessa-event-09b]]>>
<<set $alessa.sexscene02 to 1>>
<</link>>
</h3></center>
<center><h3>
<<link[[Footjob|alessa-event-09b]]>>
<<set $alessa.sexscene02 to 2>>
<</link>>
</h3></center>
<center><h3>
<<link[[Missionary 01|alessa-event-09b]]>>
<<set $alessa.sexscene02 to 3>>
<</link>>
</h3></center>
<center><h3>
<<link[[Anal Side-Fuck|alessa-event-09b]]>>
<<set $alessa.sexscene02 to 4>>
<</link>>
</h3></center>
<center><h3>
<<link[[Anal Missionary|alessa-event-09b]]>>
<<set $alessa.sexscene02 to 5>>
<</link>>
</h3></center>
<center><h3>
<<link[[Carry Fuck|alessa-event-09b]]>>
<<set $alessa.sexscene02 to 6>>
<</link>>
</h3></center>
<center><h3>
<<link[[Missionary 02|alessa-event-09b]]>>
<<set $alessa.sexscene02 to 7>>
<</link>>
</h3></center>
<center><h3>
<<link[[Cumshot|alessa-event-09b]]>>
<<set $alessa.sexscene02 to 8>>
<</link>>
</h3></center>
<<elseif $alessa.sexscene02 is 4>>
<div class="video100">
<video src="resources/characters/alessasavage/Sex02/04analsidefuck.webm" autoplay loop/>
</div>
<br>
<div class="image100">
<img src="resources/characters/alessasavage/Sex02/04analsidefuck.webp" alt="04analsidefuck.webp"/>
</div>
<br>
<center><h3>
<<link[[Blowjob|alessa-event-09b]]>>
<<set $alessa.sexscene02 to 1>>
<</link>>
</h3></center>
<center><h3>
<<link[[Footjob|alessa-event-09b]]>>
<<set $alessa.sexscene02 to 2>>
<</link>>
</h3></center>
<center><h3>
<<link[[Missionary 01|alessa-event-09b]]>>
<<set $alessa.sexscene02 to 3>>
<</link>>
</h3></center>
<center><h3>
<<link[[Anal Side-Fuck|alessa-event-09b]]>>
<<set $alessa.sexscene02 to 4>>
<</link>>
</h3></center>
<center><h3>
<<link[[Anal Missionary|alessa-event-09b]]>>
<<set $alessa.sexscene02 to 5>>
<</link>>
</h3></center>
<center><h3>
<<link[[Carry Fuck|alessa-event-09b]]>>
<<set $alessa.sexscene02 to 6>>
<</link>>
</h3></center>
<center><h3>
<<link[[Missionary 02|alessa-event-09b]]>>
<<set $alessa.sexscene02 to 7>>
<</link>>
</h3></center>
<center><h3>
<<link[[Cumshot|alessa-event-09b]]>>
<<set $alessa.sexscene02 to 8>>
<</link>>
</h3></center>
<<elseif $alessa.sexscene02 is 5>>
<div class="video100">
<video src="resources/characters/alessasavage/Sex02/05analmissionary.webm" autoplay loop/>
</div>
<br>
<div class="image100">
<img src="resources/characters/alessasavage/Sex02/05analmissionary.webp" alt="05analmissionary.webp"/>
</div>
<br>
<center><h3>
<<link[[Blowjob|alessa-event-09b]]>>
<<set $alessa.sexscene02 to 1>>
<</link>>
</h3></center>
<center><h3>
<<link[[Footjob|alessa-event-09b]]>>
<<set $alessa.sexscene02 to 2>>
<</link>>
</h3></center>
<center><h3>
<<link[[Missionary 01|alessa-event-09b]]>>
<<set $alessa.sexscene02 to 3>>
<</link>>
</h3></center>
<center><h3>
<<link[[Anal Side-Fuck|alessa-event-09b]]>>
<<set $alessa.sexscene02 to 4>>
<</link>>
</h3></center>
<center><h3>
<<link[[Anal Missionary|alessa-event-09b]]>>
<<set $alessa.sexscene02 to 5>>
<</link>>
</h3></center>
<center><h3>
<<link[[Carry Fuck|alessa-event-09b]]>>
<<set $alessa.sexscene02 to 6>>
<</link>>
</h3></center>
<center><h3>
<<link[[Missionary 02|alessa-event-09b]]>>
<<set $alessa.sexscene02 to 7>>
<</link>>
</h3></center>
<center><h3>
<<link[[Cumshot|alessa-event-09b]]>>
<<set $alessa.sexscene02 to 8>>
<</link>>
</h3></center>
<<elseif $alessa.sexscene02 is 6>>
<div class="video100">
<video src="resources/characters/alessasavage/Sex02/06carryfuck.webm" autoplay loop/>
</div>
<br>
<center><h3>
<<link[[Blowjob|alessa-event-09b]]>>
<<set $alessa.sexscene02 to 1>>
<</link>>
</h3></center>
<center><h3>
<<link[[Footjob|alessa-event-09b]]>>
<<set $alessa.sexscene02 to 2>>
<</link>>
</h3></center>
<center><h3>
<<link[[Missionary 01|alessa-event-09b]]>>
<<set $alessa.sexscene02 to 3>>
<</link>>
</h3></center>
<center><h3>
<<link[[Anal Side-Fuck|alessa-event-09b]]>>
<<set $alessa.sexscene02 to 4>>
<</link>>
</h3></center>
<center><h3>
<<link[[Anal Missionary|alessa-event-09b]]>>
<<set $alessa.sexscene02 to 5>>
<</link>>
</h3></center>
<center><h3>
<<link[[Carry Fuck|alessa-event-09b]]>>
<<set $alessa.sexscene02 to 6>>
<</link>>
</h3></center>
<center><h3>
<<link[[Missionary 02|alessa-event-09b]]>>
<<set $alessa.sexscene02 to 7>>
<</link>>
</h3></center>
<center><h3>
<<link[[Cumshot|alessa-event-09b]]>>
<<set $alessa.sexscene02 to 8>>
<</link>>
</h3></center>
<<elseif $alessa.sexscene02 is 7>>
<div class="video100">
<video src="resources/characters/alessasavage/Sex02/07missionary.webm" autoplay loop/>
</div>
<br>
<center><h3>
<<link[[Blowjob|alessa-event-09b]]>>
<<set $alessa.sexscene02 to 1>>
<</link>>
</h3></center>
<center><h3>
<<link[[Footjob|alessa-event-09b]]>>
<<set $alessa.sexscene02 to 2>>
<</link>>
</h3></center>
<center><h3>
<<link[[Missionary 01|alessa-event-09b]]>>
<<set $alessa.sexscene02 to 3>>
<</link>>
</h3></center>
<center><h3>
<<link[[Anal Side-Fuck|alessa-event-09b]]>>
<<set $alessa.sexscene02 to 4>>
<</link>>
</h3></center>
<center><h3>
<<link[[Anal Missionary|alessa-event-09b]]>>
<<set $alessa.sexscene02 to 5>>
<</link>>
</h3></center>
<center><h3>
<<link[[Carry Fuck|alessa-event-09b]]>>
<<set $alessa.sexscene02 to 6>>
<</link>>
</h3></center>
<center><h3>
<<link[[Missionary 02|alessa-event-09b]]>>
<<set $alessa.sexscene02 to 7>>
<</link>>
</h3></center>
<center><h3>
<<link[[Cumshot|alessa-event-09b]]>>
<<set $alessa.sexscene02 to 8>>
<</link>>
</h3></center>
<<elseif $alessa.sexscene02 is 8>>
<div class="video100">
<video src="resources/characters/alessasavage/Sex02/08cumshot.webm" autoplay loop/>
</div>
<br>
<div class="image100">
<img src="resources/characters/alessasavage/Sex02/08cumshot.webp" alt="08cumshot.webp"/>
</div>
<br>
<div class="action">
You pull out and cum all over Alessa. You both hover for a few moments in post-orgasm bliss.
</div>
<br>
<div class="link">
<<link[[Continue|alessa-event-09c]]>>
<<set $alessa.sexscene02 to 1>>
<</link>>
</div>
<</if>> <<set $alessa.trustprogress += 3>>
<div class="image100">
<img src="resources/characters/alessasavage/Event09/event09-04.webp" alt="event09-04.webp"/>
</div>
<br>
<<speech "Alessa">>
You know, we should do this more often.
<</speech>>
<br>
<<speech "You" "$player.name">>
I couldn't agree more.
<</speech>>
<br>
<<if $alessa.trustprogress gte 10>>
<<speech "Alessa">>
Hey, $player.name?
<</speech>>
<br>
<<speech "You" "$player.name">>
Yes Alessa.
<</speech>>
<br>
<<speech "Alessa">>
Thank you again, for always being there for me.
<</speech>>
<br>
<<speech "You" "$player.name">>
I'll always be there for you.
<</speech>>
<br>
<<speech "Alessa">>
There's more to it than that. My last relationship was a complete disaster, but being with you has shown me what it's like to have a normal healthy relationship.
<</speech>>
<br>
<<speech "You" "$player.name">>
Are you asking to be my girlfriend?
<</speech>>
<br>
<<speech "Alessa">>
No that just sounds childish. But perhaps, I do see you as more than just a friend.
<</speech>>
<br>
<<speech "You" "$player.name">>
I feel the same about you. I know that, when it comes to our future, we'll always be there for each other, and have each other's backs.
<</speech>>
<br>
<div class="action">
You and Alessa kiss. It is the first kiss out of love for each other, and you are excited to see where this relationship will go in future.
</div>
<br>
<</if>>
<<set $alessa.trust to true>>
<div class="thought">
//New Actions have been unlocked in free-roam.//<br>
//New Background Events have been unlocked.//<br>
//Alessa now trusts you implicitly.//
</div>
<br>
<div class="action">
Sometime later, you decide to head out. You let Alessa know and shortly after find yourself back on the estate.
</div>
<br>
<div class="link">
<<link[[Continue|alessa-endofcontent]]>>
<<addmins 60>>
<</link>>
</div><<if $alessa.sexscene01 is 1>>
<div class="video100">
<video src="resources/characters/alessasavage/Sex01/01blowjob.webm" autoplay loop/>
</div>
<br>
<div class="image100">
<img src="resources/characters/alessasavage/Sex01/01blowjob.webp" alt="01blowjob.webp"/>
</div>
<br>
<center><h3>
<<link[[Blowjob|alessa-sexscene-01]]>>
<<set $alessa.sexscene01 to 1>>
<</link>>
</h3></center>
<center><h3>
<<link[[Doggy|alessa-sexscene-01]]>>
<<set $alessa.sexscene01 to 2>>
<</link>>
</h3></center>
<center><h3>
<<link[[Cowgirl|alessa-sexscene-01]]>>
<<set $alessa.sexscene01 to 3>>
<</link>>
</h3></center>
<center><h3>
<<link[[Reverse Cowgirl|alessa-sexscene-01]]>>
<<set $alessa.sexscene01 to 4>>
<</link>>
</h3></center>
<center><h3>
<<link[[Missionary|alessa-sexscene-01]]>>
<<set $alessa.sexscene01 to 5>>
<</link>>
</h3></center>
<center><h3>
<<link[[Cumshot|alessa-sexscene-01]]>>
<<set $alessa.sexscene01 to 6>>
<</link>>
</h3></center>
<<elseif $alessa.sexscene01 is 2>>
<div class="video100">
<video src="resources/characters/alessasavage/Sex01/02doggy.webm" autoplay loop/>
</div>
<br>
<div class="image100">
<img src="resources/characters/alessasavage/Sex01/02doggy.webp" alt="02doggy.webp"/>
</div>
<br>
<center><h3>
<<link[[Blowjob|alessa-sexscene-01]]>>
<<set $alessa.sexscene01 to 1>>
<</link>>
</h3></center>
<center><h3>
<<link[[Doggy|alessa-sexscene-01]]>>
<<set $alessa.sexscene01 to 2>>
<</link>>
</h3></center>
<center><h3>
<<link[[Cowgirl|alessa-sexscene-01]]>>
<<set $alessa.sexscene01 to 3>>
<</link>>
</h3></center>
<center><h3>
<<link[[Reverse Cowgirl|alessa-sexscene-01]]>>
<<set $alessa.sexscene01 to 4>>
<</link>>
</h3></center>
<center><h3>
<<link[[Missionary|alessa-sexscene-01]]>>
<<set $alessa.sexscene01 to 5>>
<</link>>
</h3></center>
<center><h3>
<<link[[Cumshot|alessa-sexscene-01]]>>
<<set $alessa.sexscene01 to 6>>
<</link>>
</h3></center>
<<elseif $alessa.sexscene01 is 3>>
<div class="video100">
<video src="resources/characters/alessasavage/Sex01/03cowgirl.webm" autoplay loop/>
</div>
<br>
<div class="image100">
<img src="resources/characters/alessasavage/Sex01/03cowgirl.webp" alt="03cowgirl.webp"/>
</div>
<br>
<center><h3>
<<link[[Blowjob|alessa-sexscene-01]]>>
<<set $alessa.sexscene01 to 1>>
<</link>>
</h3></center>
<center><h3>
<<link[[Doggy|alessa-sexscene-01]]>>
<<set $alessa.sexscene01 to 2>>
<</link>>
</h3></center>
<center><h3>
<<link[[Cowgirl|alessa-sexscene-01]]>>
<<set $alessa.sexscene01 to 3>>
<</link>>
</h3></center>
<center><h3>
<<link[[Reverse Cowgirl|alessa-sexscene-01]]>>
<<set $alessa.sexscene01 to 4>>
<</link>>
</h3></center>
<center><h3>
<<link[[Missionary|alessa-sexscene-01]]>>
<<set $alessa.sexscene01 to 5>>
<</link>>
</h3></center>
<center><h3>
<<link[[Cumshot|alessa-sexscene-01]]>>
<<set $alessa.sexscene01 to 6>>
<</link>>
</h3></center>
<<elseif $alessa.sexscene01 is 4>>
<div class="video100">
<video src="resources/characters/alessasavage/Sex01/04reversecowgirl.webm" autoplay loop/>
</div>
<br>
<div class="image100">
<img src="resources/characters/alessasavage/Sex01/04reversecowgirl.webp" alt="04reversecowgirl.webp"/>
</div>
<br>
<center><h3>
<<link[[Blowjob|alessa-sexscene-01]]>>
<<set $alessa.sexscene01 to 1>>
<</link>>
</h3></center>
<center><h3>
<<link[[Doggy|alessa-sexscene-01]]>>
<<set $alessa.sexscene01 to 2>>
<</link>>
</h3></center>
<center><h3>
<<link[[Cowgirl|alessa-sexscene-01]]>>
<<set $alessa.sexscene01 to 3>>
<</link>>
</h3></center>
<center><h3>
<<link[[Reverse Cowgirl|alessa-sexscene-01]]>>
<<set $alessa.sexscene01 to 4>>
<</link>>
</h3></center>
<center><h3>
<<link[[Missionary|alessa-sexscene-01]]>>
<<set $alessa.sexscene01 to 5>>
<</link>>
</h3></center>
<center><h3>
<<link[[Cumshot|alessa-sexscene-01]]>>
<<set $alessa.sexscene01 to 6>>
<</link>>
</h3></center>
<<elseif $alessa.sexscene01 is 5>>
<div class="video100">
<video src="resources/characters/alessasavage/Sex01/05missionary.webm" autoplay loop/>
</div>
<br>
<div class="image100">
<img src="resources/characters/alessasavage/Sex01/05missionary.webp" alt="05missionary.webp"/>
</div>
<br>
<center><h3>
<<link[[Blowjob|alessa-sexscene-01]]>>
<<set $alessa.sexscene01 to 1>>
<</link>>
</h3></center>
<center><h3>
<<link[[Doggy|alessa-sexscene-01]]>>
<<set $alessa.sexscene01 to 2>>
<</link>>
</h3></center>
<center><h3>
<<link[[Cowgirl|alessa-sexscene-01]]>>
<<set $alessa.sexscene01 to 3>>
<</link>>
</h3></center>
<center><h3>
<<link[[Reverse Cowgirl|alessa-sexscene-01]]>>
<<set $alessa.sexscene01 to 4>>
<</link>>
</h3></center>
<center><h3>
<<link[[Missionary|alessa-sexscene-01]]>>
<<set $alessa.sexscene01 to 5>>
<</link>>
</h3></center>
<center><h3>
<<link[[Cumshot|alessa-sexscene-01]]>>
<<set $alessa.sexscene01 to 6>>
<</link>>
</h3></center>
<<elseif $alessa.sexscene01 is 6>>
<div class="video100">
<video src="resources/characters/alessasavage/Sex01/06cumshot.webm" autoplay loop/>
</div>
<br>
<div class="image100">
<img src="resources/characters/alessasavage/Sex01/06cumshot.webp" alt="06cumshot.webp"/>
</div>
<br>
<div class="action">
You pull out and release you load all over Alessa. You both relax for a few minutes in post-orgasm bliss before cleaning yourselves up.
</div>
<br>
<div class="link">
<<link[[Continue|alessa-hub-community]]>>
<<set $alessa.sexscene01 to 1>>
<</link>>
</div>
<</if>><<if $alessa.sexscene02 is 1>>
<div class="video100">
<video src="resources/characters/alessasavage/Sex02/01blowjob.webm" autoplay loop/>
</div>
<br>
<div class="image100">
<img src="resources/characters/alessasavage/Sex02/01blowjob.webp" alt="01blowjob.webp"/>
</div>
<br>
<center><h3>
<<link[[Blowjob|alessa-sexscene-02]]>>
<<set $alessa.sexscene02 to 1>>
<</link>>
</h3></center>
<center><h3>
<<link[[Footjob|alessa-sexscene-02]]>>
<<set $alessa.sexscene02 to 2>>
<</link>>
</h3></center>
<center><h3>
<<link[[Missionary 01|alessa-sexscene-02]]>>
<<set $alessa.sexscene02 to 3>>
<</link>>
</h3></center>
<center><h3>
<<link[[Anal Side-Fuck|alessa-sexscene-02]]>>
<<set $alessa.sexscene02 to 4>>
<</link>>
</h3></center>
<center><h3>
<<link[[Anal Missionary|alessa-sexscene-02]]>>
<<set $alessa.sexscene02 to 5>>
<</link>>
</h3></center>
<center><h3>
<<link[[Carry Fuck|alessa-sexscene-02]]>>
<<set $alessa.sexscene02 to 6>>
<</link>>
</h3></center>
<center><h3>
<<link[[Missionary 02|alessa-sexscene-02]]>>
<<set $alessa.sexscene02 to 7>>
<</link>>
</h3></center>
<center><h3>
<<link[[Cumshot|alessa-sexscene-02]]>>
<<set $alessa.sexscene02 to 8>>
<</link>>
</h3></center>
<<elseif $alessa.sexscene02 is 2>>
<div class="video100">
<video src="resources/characters/alessasavage/Sex02/02footjob.webm" autoplay loop/>
</div>
<br>
<center><h3>
<<link[[Blowjob|alessa-sexscene-02]]>>
<<set $alessa.sexscene02 to 1>>
<</link>>
</h3></center>
<center><h3>
<<link[[Footjob|alessa-sexscene-02]]>>
<<set $alessa.sexscene02 to 2>>
<</link>>
</h3></center>
<center><h3>
<<link[[Missionary 01|alessa-sexscene-02]]>>
<<set $alessa.sexscene02 to 3>>
<</link>>
</h3></center>
<center><h3>
<<link[[Anal Side-Fuck|alessa-sexscene-02]]>>
<<set $alessa.sexscene02 to 4>>
<</link>>
</h3></center>
<center><h3>
<<link[[Anal Missionary|alessa-sexscene-02]]>>
<<set $alessa.sexscene02 to 5>>
<</link>>
</h3></center>
<center><h3>
<<link[[Carry Fuck|alessa-sexscene-02]]>>
<<set $alessa.sexscene02 to 6>>
<</link>>
</h3></center>
<center><h3>
<<link[[Missionary 02|alessa-sexscene-02]]>>
<<set $alessa.sexscene02 to 7>>
<</link>>
</h3></center>
<center><h3>
<<link[[Cumshot|alessa-sexscene-02]]>>
<<set $alessa.sexscene02 to 8>>
<</link>>
</h3></center>
<<elseif $alessa.sexscene02 is 3>>
<div class="video100">
<video src="resources/characters/alessasavage/Sex02/03missionary.webm" autoplay loop/>
</div>
<br>
<div class="image100">
<img src="resources/characters/alessasavage/Sex02/03missionary.webp" alt="03missionary.webp"/>
</div>
<br>
<center><h3>
<<link[[Blowjob|alessa-sexscene-02]]>>
<<set $alessa.sexscene02 to 1>>
<</link>>
</h3></center>
<center><h3>
<<link[[Footjob|alessa-sexscene-02]]>>
<<set $alessa.sexscene02 to 2>>
<</link>>
</h3></center>
<center><h3>
<<link[[Missionary 01|alessa-sexscene-02]]>>
<<set $alessa.sexscene02 to 3>>
<</link>>
</h3></center>
<center><h3>
<<link[[Anal Side-Fuck|alessa-sexscene-02]]>>
<<set $alessa.sexscene02 to 4>>
<</link>>
</h3></center>
<center><h3>
<<link[[Anal Missionary|alessa-sexscene-02]]>>
<<set $alessa.sexscene02 to 5>>
<</link>>
</h3></center>
<center><h3>
<<link[[Carry Fuck|alessa-sexscene-02]]>>
<<set $alessa.sexscene02 to 6>>
<</link>>
</h3></center>
<center><h3>
<<link[[Missionary 02|alessa-sexscene-02]]>>
<<set $alessa.sexscene02 to 7>>
<</link>>
</h3></center>
<center><h3>
<<link[[Cumshot|alessa-sexscene-02]]>>
<<set $alessa.sexscene02 to 8>>
<</link>>
</h3></center>
<<elseif $alessa.sexscene02 is 4>>
<div class="video100">
<video src="resources/characters/alessasavage/Sex02/04analsidefuck.webm" autoplay loop/>
</div>
<br>
<div class="image100">
<img src="resources/characters/alessasavage/Sex02/04analsidefuck.webp" alt="04analsidefuck.webp"/>
</div>
<br>
<center><h3>
<<link[[Blowjob|alessa-sexscene-02]]>>
<<set $alessa.sexscene02 to 1>>
<</link>>
</h3></center>
<center><h3>
<<link[[Footjob|alessa-sexscene-02]]>>
<<set $alessa.sexscene02 to 2>>
<</link>>
</h3></center>
<center><h3>
<<link[[Missionary 01|alessa-sexscene-02]]>>
<<set $alessa.sexscene02 to 3>>
<</link>>
</h3></center>
<center><h3>
<<link[[Anal Side-Fuck|alessa-sexscene-02]]>>
<<set $alessa.sexscene02 to 4>>
<</link>>
</h3></center>
<center><h3>
<<link[[Anal Missionary|alessa-sexscene-02]]>>
<<set $alessa.sexscene02 to 5>>
<</link>>
</h3></center>
<center><h3>
<<link[[Carry Fuck|alessa-sexscene-02]]>>
<<set $alessa.sexscene02 to 6>>
<</link>>
</h3></center>
<center><h3>
<<link[[Missionary 02|alessa-sexscene-02]]>>
<<set $alessa.sexscene02 to 7>>
<</link>>
</h3></center>
<center><h3>
<<link[[Cumshot|alessa-sexscene-02]]>>
<<set $alessa.sexscene02 to 8>>
<</link>>
</h3></center>
<<elseif $alessa.sexscene02 is 5>>
<div class="video100">
<video src="resources/characters/alessasavage/Sex02/05analmissionary.webm" autoplay loop/>
</div>
<br>
<div class="image100">
<img src="resources/characters/alessasavage/Sex02/05analmissionary.webp" alt="05analmissionary.webp"/>
</div>
<br>
<center><h3>
<<link[[Blowjob|alessa-sexscene-02]]>>
<<set $alessa.sexscene02 to 1>>
<</link>>
</h3></center>
<center><h3>
<<link[[Footjob|alessa-sexscene-02]]>>
<<set $alessa.sexscene02 to 2>>
<</link>>
</h3></center>
<center><h3>
<<link[[Missionary 01|alessa-sexscene-02]]>>
<<set $alessa.sexscene02 to 3>>
<</link>>
</h3></center>
<center><h3>
<<link[[Anal Side-Fuck|alessa-sexscene-02]]>>
<<set $alessa.sexscene02 to 4>>
<</link>>
</h3></center>
<center><h3>
<<link[[Anal Missionary|alessa-sexscene-02]]>>
<<set $alessa.sexscene02 to 5>>
<</link>>
</h3></center>
<center><h3>
<<link[[Carry Fuck|alessa-sexscene-02]]>>
<<set $alessa.sexscene02 to 6>>
<</link>>
</h3></center>
<center><h3>
<<link[[Missionary 02|alessa-sexscene-02]]>>
<<set $alessa.sexscene02 to 7>>
<</link>>
</h3></center>
<center><h3>
<<link[[Cumshot|alessa-sexscene-02]]>>
<<set $alessa.sexscene02 to 8>>
<</link>>
</h3></center>
<<elseif $alessa.sexscene02 is 6>>
<div class="video100">
<video src="resources/characters/alessasavage/Sex02/06carryfuck.webm" autoplay loop/>
</div>
<br>
<center><h3>
<<link[[Blowjob|alessa-sexscene-02]]>>
<<set $alessa.sexscene02 to 1>>
<</link>>
</h3></center>
<center><h3>
<<link[[Footjob|alessa-sexscene-02]]>>
<<set $alessa.sexscene02 to 2>>
<</link>>
</h3></center>
<center><h3>
<<link[[Missionary 01|alessa-sexscene-02]]>>
<<set $alessa.sexscene02 to 3>>
<</link>>
</h3></center>
<center><h3>
<<link[[Anal Side-Fuck|alessa-sexscene-02]]>>
<<set $alessa.sexscene02 to 4>>
<</link>>
</h3></center>
<center><h3>
<<link[[Anal Missionary|alessa-sexscene-02]]>>
<<set $alessa.sexscene02 to 5>>
<</link>>
</h3></center>
<center><h3>
<<link[[Carry Fuck|alessa-sexscene-02]]>>
<<set $alessa.sexscene02 to 6>>
<</link>>
</h3></center>
<center><h3>
<<link[[Missionary 02|alessa-sexscene-02]]>>
<<set $alessa.sexscene02 to 7>>
<</link>>
</h3></center>
<center><h3>
<<link[[Cumshot|alessa-sexscene-02]]>>
<<set $alessa.sexscene02 to 8>>
<</link>>
</h3></center>
<<elseif $alessa.sexscene02 is 7>>
<div class="video100">
<video src="resources/characters/alessasavage/Sex02/07missionary.webm" autoplay loop/>
</div>
<br>
<center><h3>
<<link[[Blowjob|alessa-sexscene-02]]>>
<<set $alessa.sexscene02 to 1>>
<</link>>
</h3></center>
<center><h3>
<<link[[Footjob|alessa-sexscene-02]]>>
<<set $alessa.sexscene02 to 2>>
<</link>>
</h3></center>
<center><h3>
<<link[[Missionary 01|alessa-sexscene-02]]>>
<<set $alessa.sexscene02 to 3>>
<</link>>
</h3></center>
<center><h3>
<<link[[Anal Side-Fuck|alessa-sexscene-02]]>>
<<set $alessa.sexscene02 to 4>>
<</link>>
</h3></center>
<center><h3>
<<link[[Anal Missionary|alessa-sexscene-02]]>>
<<set $alessa.sexscene02 to 5>>
<</link>>
</h3></center>
<center><h3>
<<link[[Carry Fuck|alessa-sexscene-02]]>>
<<set $alessa.sexscene02 to 6>>
<</link>>
</h3></center>
<center><h3>
<<link[[Missionary 02|alessa-sexscene-02]]>>
<<set $alessa.sexscene02 to 7>>
<</link>>
</h3></center>
<center><h3>
<<link[[Cumshot|alessa-sexscene-02]]>>
<<set $alessa.sexscene02 to 8>>
<</link>>
</h3></center>
<<elseif $alessa.sexscene02 is 8>>
<div class="video100">
<video src="resources/characters/alessasavage/Sex02/08cumshot.webm" autoplay loop/>
</div>
<br>
<div class="image100">
<img src="resources/characters/alessasavage/Sex02/08cumshot.webp" alt="08cumshot.webp"/>
</div>
<br>
<div class="action">
You pull out and cum all over Alessa. You both hover for a few moments in post-orgasm bliss.
</div>
<br>
<div class="link">
<<link[[Continue|alessa-hub-home]]>>
<<set $alessa.sexscene02 to 1>>
<</link>>
</div>
<</if>><<if $alessa.homeevent is 1>>
<div class="image100">
<img src="resources/characters/alessasavage/HomeEvent/alessa-homeevent-01.webp" alt="alessa-homeevent-01.webp"/>
</div>
<br>
<div class="image100">
<img src="resources/characters/alessasavage/HomeEvent/alessa-homeevent-02.webp" alt="alessa-homeevent-02.webp"/>
</div>
<br>
<div class="image100">
<img src="resources/characters/alessasavage/HomeEvent/alessa-homeevent-03.webp" alt="alessa-homeevent-03.webp"/>
</div>
<br>
<center><h3>
<<link[[Blowjob|alessa-home-event]]>>
<<set $alessa.homeevent to 2>>
<</link>>
</h3></center>
<center><h3>
<<link[[Doggy|alessa-home-event]]>>
<<set $alessa.homeevent to 3>>
<</link>>
</h3></center>
<center><h3>
<<link[[Missionary|alessa-home-event]]>>
<<set $alessa.homeevent to 4>>
<</link>>
</h3></center>
<center><h3>
<<link[[Sidefuck|alessa-home-event]]>>
<<set $alessa.homeevent to 5>>
<</link>>
</h3></center>
<center><h3>
<<link[[Reverse Cowgirl|alessa-home-event]]>>
<<set $alessa.homeevent to 6>>
<</link>>
</h3></center>
<center><h3>
<<link[[Pile Driver|alessa-home-event]]>>
<<set $alessa.homeevent to 7>>
<</link>>
</h3></center>
<center><h3>
<<link[[Standing Doggy|alessa-home-event]]>>
<<set $alessa.homeevent to 8>>
<</link>>
</h3></center>
<center><h3>
<<link[[Cumshot|alessa-home-event]]>>
<<set $alessa.homeevent to 9>>
<</link>>
</h3></center>
<<elseif $alessa.homeevent is 2>>
<div class="video100">
<video src="resources/characters/alessasavage/HomeEvent/01blowjob.webm" autoplay loop/>
</div>
<br>
<div class="image100">
<img src="resources/characters/alessasavage/HomeEvent/01blowjob.webp" alt="01blowjob.webp"/>
</div>
<br>
<center><h3>
<<link[[Blowjob|alessa-home-event]]>>
<<set $alessa.homeevent to 2>>
<</link>>
</h3></center>
<center><h3>
<<link[[Doggy|alessa-home-event]]>>
<<set $alessa.homeevent to 3>>
<</link>>
</h3></center>
<center><h3>
<<link[[Missionary|alessa-home-event]]>>
<<set $alessa.homeevent to 4>>
<</link>>
</h3></center>
<center><h3>
<<link[[Sidefuck|alessa-home-event]]>>
<<set $alessa.homeevent to 5>>
<</link>>
</h3></center>
<center><h3>
<<link[[Reverse Cowgirl|alessa-home-event]]>>
<<set $alessa.homeevent to 6>>
<</link>>
</h3></center>
<center><h3>
<<link[[Pile Driver|alessa-home-event]]>>
<<set $alessa.homeevent to 7>>
<</link>>
</h3></center>
<center><h3>
<<link[[Standing Doggy|alessa-home-event]]>>
<<set $alessa.homeevent to 8>>
<</link>>
</h3></center>
<center><h3>
<<link[[Cumshot|alessa-home-event]]>>
<<set $alessa.homeevent to 9>>
<</link>>
</h3></center>
<<elseif $alessa.homeevent is 3>>
<div class="video100">
<video src="resources/characters/alessasavage/HomeEvent/02doggy.webm" autoplay loop/>
</div>
<br>
<div class="image100">
<img src="resources/characters/alessasavage/HomeEvent/02doggy.webp" alt="02doggy.webp"/>
</div>
<br>
<center><h3>
<<link[[Blowjob|alessa-home-event]]>>
<<set $alessa.homeevent to 2>>
<</link>>
</h3></center>
<center><h3>
<<link[[Doggy|alessa-home-event]]>>
<<set $alessa.homeevent to 3>>
<</link>>
</h3></center>
<center><h3>
<<link[[Missionary|alessa-home-event]]>>
<<set $alessa.homeevent to 4>>
<</link>>
</h3></center>
<center><h3>
<<link[[Sidefuck|alessa-home-event]]>>
<<set $alessa.homeevent to 5>>
<</link>>
</h3></center>
<center><h3>
<<link[[Reverse Cowgirl|alessa-home-event]]>>
<<set $alessa.homeevent to 6>>
<</link>>
</h3></center>
<center><h3>
<<link[[Pile Driver|alessa-home-event]]>>
<<set $alessa.homeevent to 7>>
<</link>>
</h3></center>
<center><h3>
<<link[[Standing Doggy|alessa-home-event]]>>
<<set $alessa.homeevent to 8>>
<</link>>
</h3></center>
<center><h3>
<<link[[Cumshot|alessa-home-event]]>>
<<set $alessa.homeevent to 9>>
<</link>>
</h3></center>
<<elseif $alessa.homeevent is 4>>
<div class="video100">
<video src="resources/characters/alessasavage/HomeEvent/03missionary.webm" autoplay loop/>
</div>
<br>
<div class="image100">
<img src="resources/characters/alessasavage/HomeEvent/03missionary.webp" alt="03missionary.webp"/>
</div>
<br>
<center><h3>
<<link[[Blowjob|alessa-home-event]]>>
<<set $alessa.homeevent to 2>>
<</link>>
</h3></center>
<center><h3>
<<link[[Doggy|alessa-home-event]]>>
<<set $alessa.homeevent to 3>>
<</link>>
</h3></center>
<center><h3>
<<link[[Missionary|alessa-home-event]]>>
<<set $alessa.homeevent to 4>>
<</link>>
</h3></center>
<center><h3>
<<link[[Sidefuck|alessa-home-event]]>>
<<set $alessa.homeevent to 5>>
<</link>>
</h3></center>
<center><h3>
<<link[[Reverse Cowgirl|alessa-home-event]]>>
<<set $alessa.homeevent to 6>>
<</link>>
</h3></center>
<center><h3>
<<link[[Pile Driver|alessa-home-event]]>>
<<set $alessa.homeevent to 7>>
<</link>>
</h3></center>
<center><h3>
<<link[[Standing Doggy|alessa-home-event]]>>
<<set $alessa.homeevent to 8>>
<</link>>
</h3></center>
<center><h3>
<<link[[Cumshot|alessa-home-event]]>>
<<set $alessa.homeevent to 9>>
<</link>>
</h3></center>
<<elseif $alessa.homeevent is 5>>
<div class="video100">
<video src="resources/characters/alessasavage/HomeEvent/04sidefuck.webm" autoplay loop/>
</div>
<br>
<div class="image100">
<img src="resources/characters/alessasavage/HomeEvent/04sidefuck.webp" alt="04sidefuck.webp"/>
</div>
<br>
<center><h3>
<<link[[Blowjob|alessa-home-event]]>>
<<set $alessa.homeevent to 2>>
<</link>>
</h3></center>
<center><h3>
<<link[[Doggy|alessa-home-event]]>>
<<set $alessa.homeevent to 3>>
<</link>>
</h3></center>
<center><h3>
<<link[[Missionary|alessa-home-event]]>>
<<set $alessa.homeevent to 4>>
<</link>>
</h3></center>
<center><h3>
<<link[[Sidefuck|alessa-home-event]]>>
<<set $alessa.homeevent to 5>>
<</link>>
</h3></center>
<center><h3>
<<link[[Reverse Cowgirl|alessa-home-event]]>>
<<set $alessa.homeevent to 6>>
<</link>>
</h3></center>
<center><h3>
<<link[[Pile Driver|alessa-home-event]]>>
<<set $alessa.homeevent to 7>>
<</link>>
</h3></center>
<center><h3>
<<link[[Standing Doggy|alessa-home-event]]>>
<<set $alessa.homeevent to 8>>
<</link>>
</h3></center>
<center><h3>
<<link[[Cumshot|alessa-home-event]]>>
<<set $alessa.homeevent to 9>>
<</link>>
</h3></center>
<<elseif $alessa.homeevent is 6>>
<div class="video100">
<video src="resources/characters/alessasavage/HomeEvent/05reversecowgirl.webm" autoplay loop/>
</div>
<br>
<div class="image100">
<img src="resources/characters/alessasavage/HomeEvent/05reversecowgirl.webp" alt="05reversecowgirl.webp"/>
</div>
<br>
<center><h3>
<<link[[Blowjob|alessa-home-event]]>>
<<set $alessa.homeevent to 2>>
<</link>>
</h3></center>
<center><h3>
<<link[[Doggy|alessa-home-event]]>>
<<set $alessa.homeevent to 3>>
<</link>>
</h3></center>
<center><h3>
<<link[[Missionary|alessa-home-event]]>>
<<set $alessa.homeevent to 4>>
<</link>>
</h3></center>
<center><h3>
<<link[[Sidefuck|alessa-home-event]]>>
<<set $alessa.homeevent to 5>>
<</link>>
</h3></center>
<center><h3>
<<link[[Reverse Cowgirl|alessa-home-event]]>>
<<set $alessa.homeevent to 6>>
<</link>>
</h3></center>
<center><h3>
<<link[[Pile Driver|alessa-home-event]]>>
<<set $alessa.homeevent to 7>>
<</link>>
</h3></center>
<center><h3>
<<link[[Standing Doggy|alessa-home-event]]>>
<<set $alessa.homeevent to 8>>
<</link>>
</h3></center>
<center><h3>
<<link[[Cumshot|alessa-home-event]]>>
<<set $alessa.homeevent to 9>>
<</link>>
</h3></center>
<<elseif $alessa.homeevent is 7>>
<div class="video100">
<video src="resources/characters/alessasavage/HomeEvent/06piledriver.webm" autoplay loop/>
</div>
<br>
<center><h3>
<<link[[Blowjob|alessa-home-event]]>>
<<set $alessa.homeevent to 2>>
<</link>>
</h3></center>
<center><h3>
<<link[[Doggy|alessa-home-event]]>>
<<set $alessa.homeevent to 3>>
<</link>>
</h3></center>
<center><h3>
<<link[[Missionary|alessa-home-event]]>>
<<set $alessa.homeevent to 4>>
<</link>>
</h3></center>
<center><h3>
<<link[[Sidefuck|alessa-home-event]]>>
<<set $alessa.homeevent to 5>>
<</link>>
</h3></center>
<center><h3>
<<link[[Reverse Cowgirl|alessa-home-event]]>>
<<set $alessa.homeevent to 6>>
<</link>>
</h3></center>
<center><h3>
<<link[[Pile Driver|alessa-home-event]]>>
<<set $alessa.homeevent to 7>>
<</link>>
</h3></center>
<center><h3>
<<link[[Standing Doggy|alessa-home-event]]>>
<<set $alessa.homeevent to 8>>
<</link>>
</h3></center>
<center><h3>
<<link[[Cumshot|alessa-home-event]]>>
<<set $alessa.homeevent to 9>>
<</link>>
</h3></center>
<<elseif $alessa.homeevent is 8>>
<div class="video100">
<video src="resources/characters/alessasavage/HomeEvent/07standingdoggy.webm" autoplay loop/>
</div>
<br>
<center><h3>
<<link[[Blowjob|alessa-home-event]]>>
<<set $alessa.homeevent to 2>>
<</link>>
</h3></center>
<center><h3>
<<link[[Doggy|alessa-home-event]]>>
<<set $alessa.homeevent to 3>>
<</link>>
</h3></center>
<center><h3>
<<link[[Missionary|alessa-home-event]]>>
<<set $alessa.homeevent to 4>>
<</link>>
</h3></center>
<center><h3>
<<link[[Sidefuck|alessa-home-event]]>>
<<set $alessa.homeevent to 5>>
<</link>>
</h3></center>
<center><h3>
<<link[[Reverse Cowgirl|alessa-home-event]]>>
<<set $alessa.homeevent to 6>>
<</link>>
</h3></center>
<center><h3>
<<link[[Pile Driver|alessa-home-event]]>>
<<set $alessa.homeevent to 7>>
<</link>>
</h3></center>
<center><h3>
<<link[[Standing Doggy|alessa-home-event]]>>
<<set $alessa.homeevent to 8>>
<</link>>
</h3></center>
<center><h3>
<<link[[Cumshot|alessa-home-event]]>>
<<set $alessa.homeevent to 9>>
<</link>>
</h3></center>
<<elseif $alessa.homeevent is 9>>
<div class="video100">
<video src="resources/characters/alessasavage/HomeEvent/08cumshot.webm" autoplay loop/>
</div>
<br>
<div class="image100">
<img src="resources/characters/alessasavage/HomeEvent/08cumshot.webp" alt="08cumshot.webp"/>
</div>
<br>
<div class="link">
<<link[[Continue|alessa-home]]>>
<<addmins 20>>
<<set $alessa.homeevent to 1>>
<</link>>
</div>
<</if>><<if $alessa.communityevent is 1>>
<div class="image100">
<img src="resources/characters/alessasavage/CommunityEvent/alessa-communityevent-01.webp" alt="alessa-communityevent-01.webp"/>
</div>
<br>
<div class="image100">
<img src="resources/characters/alessasavage/CommunityEvent/alessa-communityevent-02.webp" alt="alessa-communityevent-02.webp"/>
</div>
<br>
<div class="image100">
<img src="resources/characters/alessasavage/CommunityEvent/alessa-communityevent-03.webp" alt="alessa-communityevent-03.webp"/>
</div>
<br>
<center><h3>
<<link[[Blowjob|alessa-community-event]]>>
<<set $alessa.communityevent to 2>>
<</link>>
</h3></center>
<center><h3>
<<link[[Doggy|alessa-community-event]]>>
<<set $alessa.communityevent to 3>>
<</link>>
</h3></center>
<center><h3>
<<link[[On the Counter|alessa-community-event]]>>
<<set $alessa.communityevent to 4>>
<</link>>
</h3></center>
<center><h3>
<<link[[Doggy Over Counter|alessa-community-event]]>>
<<set $alessa.communityevent to 5>>
<</link>>
</h3></center>
<center><h3>
<<link[[Against the Wall|alessa-community-event]]>>
<<set $alessa.communityevent to 6>>
<</link>>
</h3></center>
<center><h3>
<<link[[Sidefuck|alessa-community-event]]>>
<<set $alessa.communityevent to 7>>
<</link>>
</h3></center>
<center><h3>
<<link[[Back on the Counter|alessa-community-event]]>>
<<set $alessa.communityevent to 8>>
<</link>>
</h3></center>
<center><h3>
<<link[[Cumshot|alessa-community-event]]>>
<<set $alessa.communityevent to 9>>
<</link>>
</h3></center>
<<elseif $alessa.communityevent is 2>>
<div class="video100">
<video src="resources/characters/alessasavage/CommunityEvent/01blowjob.webm" autoplay loop/>
</div>
<br>
<div class="image100">
<img src="resources/characters/alessasavage/HomeEvent/01blowjob.webp" alt="01blowjob.webp"/>
</div>
<br>
<center><h3>
<<link[[Blowjob|alessa-community-event]]>>
<<set $alessa.communityevent to 2>>
<</link>>
</h3></center>
<center><h3>
<<link[[Doggy|alessa-community-event]]>>
<<set $alessa.communityevent to 3>>
<</link>>
</h3></center>
<center><h3>
<<link[[On the Counter|alessa-community-event]]>>
<<set $alessa.communityevent to 4>>
<</link>>
</h3></center>
<center><h3>
<<link[[Doggy Over Counter|alessa-community-event]]>>
<<set $alessa.communityevent to 5>>
<</link>>
</h3></center>
<center><h3>
<<link[[Against the Wall|alessa-community-event]]>>
<<set $alessa.communityevent to 6>>
<</link>>
</h3></center>
<center><h3>
<<link[[Sidefuck|alessa-community-event]]>>
<<set $alessa.communityevent to 7>>
<</link>>
</h3></center>
<center><h3>
<<link[[Back on the Counter|alessa-community-event]]>>
<<set $alessa.communityevent to 8>>
<</link>>
</h3></center>
<center><h3>
<<link[[Cumshot|alessa-community-event]]>>
<<set $alessa.communityevent to 9>>
<</link>>
</h3></center>
<<elseif $alessa.communityevent is 3>>
<div class="video100">
<video src="resources/characters/alessasavage/CommunityEvent/02doggy.webm" autoplay loop/>
</div>
<br>
<div class="image100">
<img src="resources/characters/alessasavage/HomeEvent/02doggy.webp" alt="02doggy.webp"/>
</div>
<br>
<center><h3>
<<link[[Blowjob|alessa-community-event]]>>
<<set $alessa.communityevent to 2>>
<</link>>
</h3></center>
<center><h3>
<<link[[Doggy|alessa-community-event]]>>
<<set $alessa.communityevent to 3>>
<</link>>
</h3></center>
<center><h3>
<<link[[On the Counter|alessa-community-event]]>>
<<set $alessa.communityevent to 4>>
<</link>>
</h3></center>
<center><h3>
<<link[[Doggy Over Counter|alessa-community-event]]>>
<<set $alessa.communityevent to 5>>
<</link>>
</h3></center>
<center><h3>
<<link[[Against the Wall|alessa-community-event]]>>
<<set $alessa.communityevent to 6>>
<</link>>
</h3></center>
<center><h3>
<<link[[Sidefuck|alessa-community-event]]>>
<<set $alessa.communityevent to 7>>
<</link>>
</h3></center>
<center><h3>
<<link[[Back on the Counter|alessa-community-event]]>>
<<set $alessa.communityevent to 8>>
<</link>>
</h3></center>
<center><h3>
<<link[[Cumshot|alessa-community-event]]>>
<<set $alessa.communityevent to 9>>
<</link>>
</h3></center>
<<elseif $alessa.communityevent is 4>>
<div class="video100">
<video src="resources/characters/alessasavage/CommunityEvent/03oncounter01.webm" autoplay loop/>
</div>
<br>
<div class="image100">
<img src="resources/characters/alessasavage/HomeEvent/03oncounter.webp" alt="03oncounter.webp"/>
</div>
<br>
<center><h3>
<<link[[Blowjob|alessa-community-event]]>>
<<set $alessa.communityevent to 2>>
<</link>>
</h3></center>
<center><h3>
<<link[[Doggy|alessa-community-event]]>>
<<set $alessa.communityevent to 3>>
<</link>>
</h3></center>
<center><h3>
<<link[[On the Counter|alessa-community-event]]>>
<<set $alessa.communityevent to 4>>
<</link>>
</h3></center>
<center><h3>
<<link[[Doggy Over Counter|alessa-community-event]]>>
<<set $alessa.communityevent to 5>>
<</link>>
</h3></center>
<center><h3>
<<link[[Against the Wall|alessa-community-event]]>>
<<set $alessa.communityevent to 6>>
<</link>>
</h3></center>
<center><h3>
<<link[[Sidefuck|alessa-community-event]]>>
<<set $alessa.communityevent to 7>>
<</link>>
</h3></center>
<center><h3>
<<link[[Back on the Counter|alessa-community-event]]>>
<<set $alessa.communityevent to 8>>
<</link>>
</h3></center>
<center><h3>
<<link[[Cumshot|alessa-community-event]]>>
<<set $alessa.communityevent to 9>>
<</link>>
</h3></center>
<<elseif $alessa.communityevent is 5>>
<div class="video100">
<video src="resources/characters/alessasavage/CommunityEvent/04doggyovercounter.webm" autoplay loop/>
</div>
<br>
<center><h3>
<<link[[Blowjob|alessa-community-event]]>>
<<set $alessa.communityevent to 2>>
<</link>>
</h3></center>
<center><h3>
<<link[[Doggy|alessa-community-event]]>>
<<set $alessa.communityevent to 3>>
<</link>>
</h3></center>
<center><h3>
<<link[[On the Counter|alessa-community-event]]>>
<<set $alessa.communityevent to 4>>
<</link>>
</h3></center>
<center><h3>
<<link[[Doggy Over Counter|alessa-community-event]]>>
<<set $alessa.communityevent to 5>>
<</link>>
</h3></center>
<center><h3>
<<link[[Against the Wall|alessa-community-event]]>>
<<set $alessa.communityevent to 6>>
<</link>>
</h3></center>
<center><h3>
<<link[[Sidefuck|alessa-community-event]]>>
<<set $alessa.communityevent to 7>>
<</link>>
</h3></center>
<center><h3>
<<link[[Back on the Counter|alessa-community-event]]>>
<<set $alessa.communityevent to 8>>
<</link>>
</h3></center>
<center><h3>
<<link[[Cumshot|alessa-community-event]]>>
<<set $alessa.communityevent to 9>>
<</link>>
</h3></center>
<<elseif $alessa.communityevent is 6>>
<div class="video100">
<video src="resources/characters/alessasavage/CommunityEvent/05againstthewall.webm" autoplay loop/>
</div>
<br>
<center><h3>
<<link[[Blowjob|alessa-community-event]]>>
<<set $alessa.communityevent to 2>>
<</link>>
</h3></center>
<center><h3>
<<link[[Doggy|alessa-community-event]]>>
<<set $alessa.communityevent to 3>>
<</link>>
</h3></center>
<center><h3>
<<link[[On the Counter|alessa-community-event]]>>
<<set $alessa.communityevent to 4>>
<</link>>
</h3></center>
<center><h3>
<<link[[Doggy Over Counter|alessa-community-event]]>>
<<set $alessa.communityevent to 5>>
<</link>>
</h3></center>
<center><h3>
<<link[[Against the Wall|alessa-community-event]]>>
<<set $alessa.communityevent to 6>>
<</link>>
</h3></center>
<center><h3>
<<link[[Sidefuck|alessa-community-event]]>>
<<set $alessa.communityevent to 7>>
<</link>>
</h3></center>
<center><h3>
<<link[[Back on the Counter|alessa-community-event]]>>
<<set $alessa.communityevent to 8>>
<</link>>
</h3></center>
<center><h3>
<<link[[Cumshot|alessa-community-event]]>>
<<set $alessa.communityevent to 9>>
<</link>>
</h3></center>
<<elseif $alessa.communityevent is 7>>
<div class="video100">
<video src="resources/characters/alessasavage/CommunityEvent/06sidefuck.webm" autoplay loop/>
</div>
<br>
<center><h3>
<<link[[Blowjob|alessa-community-event]]>>
<<set $alessa.communityevent to 2>>
<</link>>
</h3></center>
<center><h3>
<<link[[Doggy|alessa-community-event]]>>
<<set $alessa.communityevent to 3>>
<</link>>
</h3></center>
<center><h3>
<<link[[On the Counter|alessa-community-event]]>>
<<set $alessa.communityevent to 4>>
<</link>>
</h3></center>
<center><h3>
<<link[[Doggy Over Counter|alessa-community-event]]>>
<<set $alessa.communityevent to 5>>
<</link>>
</h3></center>
<center><h3>
<<link[[Against the Wall|alessa-community-event]]>>
<<set $alessa.communityevent to 6>>
<</link>>
</h3></center>
<center><h3>
<<link[[Sidefuck|alessa-community-event]]>>
<<set $alessa.communityevent to 7>>
<</link>>
</h3></center>
<center><h3>
<<link[[Back on the Counter|alessa-community-event]]>>
<<set $alessa.communityevent to 8>>
<</link>>
</h3></center>
<center><h3>
<<link[[Cumshot|alessa-community-event]]>>
<<set $alessa.communityevent to 9>>
<</link>>
</h3></center>
<<elseif $alessa.communityevent is 8>>
<div class="video100">
<video src="resources/characters/alessasavage/CommunityEvent/07oncounter02.webm" autoplay loop/>
</div>
<br>
<center><h3>
<<link[[Blowjob|alessa-community-event]]>>
<<set $alessa.communityevent to 2>>
<</link>>
</h3></center>
<center><h3>
<<link[[Doggy|alessa-community-event]]>>
<<set $alessa.communityevent to 3>>
<</link>>
</h3></center>
<center><h3>
<<link[[On the Counter|alessa-community-event]]>>
<<set $alessa.communityevent to 4>>
<</link>>
</h3></center>
<center><h3>
<<link[[Doggy Over Counter|alessa-community-event]]>>
<<set $alessa.communityevent to 5>>
<</link>>
</h3></center>
<center><h3>
<<link[[Against the Wall|alessa-community-event]]>>
<<set $alessa.communityevent to 6>>
<</link>>
</h3></center>
<center><h3>
<<link[[Sidefuck|alessa-community-event]]>>
<<set $alessa.communityevent to 7>>
<</link>>
</h3></center>
<center><h3>
<<link[[Back on the Counter|alessa-community-event]]>>
<<set $alessa.communityevent to 8>>
<</link>>
</h3></center>
<center><h3>
<<link[[Cumshot|alessa-community-event]]>>
<<set $alessa.communityevent to 9>>
<</link>>
</h3></center>
<<elseif $alessa.communityevent is 9>>
<div class="video100">
<video src="resources/characters/alessasavage/CommunityEvent/08cumshot.webm" autoplay loop/>
</div>
<br>
<div class="image100">
<img src="resources/characters/alessasavage/HomeEvent/08cumshot.webp" alt="08cumshot.webp"/>
</div>
<br>
<div class="link">
<<link[[Continue|locker-room]]>>
<<addmins 20>>
<<set $alessa.communityevent to 2>>
<</link>>
</div>
<</if>><h3>You have reached the end of content for this version.</h3>
<div class="image100">
<img src="resources/characters/lexiluna/(trust)profile.webp" alt="(trust)profile.webp"/>
</div>
[[Continue|home-mc-room]]<h3>You have reached the end of content for this version.</h3>
<div class="image100">
<img src="resources/characters/carolinasweets/(trust)profile.webp" alt="(trust)profile.webp"/>
</div>
<div class="link"><<link[[Continue|home-mc-room]]>><<addmins 60>><</link>></div><h3>You have reached the end of content for this version.</h3>
<div class="image100">
<img src="resources/characters/allirae/(trust)profile.webp" alt="(trust)profile.webp"/>
</div>
[[Wake Up|wake-up]]<h3>You have reached the end of content for this version.</h3>
<div class="image100">
<img src="resources/characters/alessasavage/(trust)profile.webp" alt="(trust)profile.webp"/>
</div>
[[Continue|estate]]<h3>You have reached the end of content for this version.</h3>
<div class="image100">
<img src="resources/characters/skindiamond/(trust)profile.webp" alt="(trust)profile.webp"/>
</div>
[[Continue|estate]]<h3>You have reached the end of content for this version.</h3>
image of character
[[Continue|estate]]<h3>You have reached the end of content for this version.</h3>
<img src="resources/characters/meganrain/(trust)profile.webp" alt="(trust)profile.webp"/>
[[Continue|estate]]<<set $lexi.event +=1>>
<div class="action">
You walk into the kitchen and find you Mom cooking something.
</div>
<br>
<div class="image100">
<img src="resources/characters/lexiluna/Event01/event01-01.webp" alt="event01-01.webp"/>
</div>
<br>
<<speech "You" "$player.name">>
Hey Mom, what are you cooking?
<</speech>>
<br>
<<speech "Mom">>
Just frying some eggs for myself, did you want some?
<</speech>>
<br>
<<speech "You" "$player.name">>
Sure. I could never turn down your cooking.
<</speech>>
<br>
<<speech "Mom">>
Fried eggs, coming up.
<</speech>>
<br>
<div class="action">
Mom cracks two more eggs on the side of the frying pan and lets them sizzle for a while.
</div>
<br>
<<speech "Mom">>
So, how's your Community Service coming along? Anything interesting happen.
<</speech>>
<br>
<div class="action">
How do you want to respond. You don't know how she'll react to talk about powers, so either option you'll be quite conservative with the details. You can either be honest and say how you really feel about it, or you can gloss over the truth and dismiss the question.
</div>
<br>
<div class="interaction">
[[Say it how it is|lexi-event-01-TRUTH]]<br>
[[Gloss over it|lexi-event-01-LIE]]
</div> <<set $event.lexihonest to true>>
<<set $lexi.trustprogress += 2>>
<div class="action">
You decide to be honest and say it how it is with regards to community service.
</div>
<br>
<<speech "You" "$player.name">>
It's okay I guess. The people there are alright, though some of the tasks we have to do seem a bit pointless.
<</speech>>
<br>
<<speech "Mom">>
What do you mean?
<</speech>>
<br>
<<speech "You" "$player.name">>
Well, we often have to clean graffiti off of the walls around the estate, but as soon as we clean it, somebody else comes and paints it again. It just seems like a pointless exercise.
<</speech>>
<br>
<<speech "Mom">>
That does sound a little unfair. Do they ever catch the people painting the graffiti?
<</speech>>
<br>
<<speech "You" "$player.name">>
I wouldn't know. I've not seen it happen so far.
<</speech>>
<br>
<div class="action">
Mom finishes cooking the eggs and serves them up for you.
</div>
<br>
<<speech "Mom">>
By the way, I have some news. Your Aunt and Cousin are moving back into town.
<</speech>>
<br>
<div class="action">
You know your Mom has kept in touch with Aunt Cory, and you've received birthday and christmas cards over the past few years, but it's been a long time since you all met face-to-face.
</div>
<br>
<<speech "You" "$player.name">>
Aunt Cory and Haley? I thought they'd moved halfway across the country.
<</speech>>
<br>
<<speech "Mom">>
They did, they've been up north for four or five years now. But your Aunt has been offered a job in town, so they're moving back.
<</speech>>
<br>
<<speech "You" "$player.name">>
That's great, it's been so long since we've seen them. When are they moving back?
<</speech>>
<br>
<<speech "Mom">>
Sometime soon I should imagine. They've promised to come and visit once they're settled in. Now eat up before it goes cold.
<</speech>>
<br>
<div class="action">
You spend the next few minutes eating your eggs whilst the conversation moves to more idle topics. After you finish you take your leave and shortly arrive back in the living room.
</div>
<br>
<div class="link">
<<link[[Continue|mc-home]]>>
<<addmins 30>>
<</link>>
</div> <<set $event.lexihonest to false>>
<<set $lexi.trustprogress += 1>>
<div class="action">
You decide to gloss over the details and try to move away from the subject.
</div>
<br>
<<speech "You" "$player.name">>
It's fine I suppose, I don't really see it as that big of a deal.
<</speech>>
<br>
<<speech "Mom">>
Not that big of a deal? This is supposed to be a punishment.
<</speech>>
<br>
<<speech "You" "$player.name">>
Technically it's not even a punishment I deserve, so I just want to turn up and get it done.
<</speech>>
<br>
<<speech "Mom">>
Look sweetie, I know you were just caught in the wrong place at the wrong time and that you don't really deserve this, but at the same time it's not just a chore you can turn up to do. It's supposed to be a way of serving time without going to prison.
<</speech>>
<br>
<<speech "You" "$player.name">>
I know Mom. I'm just trying to get through it one day at a time.
<</speech>>
<br>
<<speech "Mom">>
I understand.
<</speech>>
<br>
<div class="action">
Mom finishes cooking the eggs and serves them up for you.
</div>
<br>
<<speech "Mom">>
By the way, I have some news. Your Aunt and Cousin are moving back into town.
<</speech>>
<br>
<div class="action">
You know your Mom has kept in touch with Aunt Cory, and you've received birthday and christmas cards over the past few years, but it's been a long time since you all met face-to-face.
</div>
<br>
<<speech "You" "$player.name">>
Aunt Cory and Haley? I thought they'd moved halfway across the country.
<</speech>>
<br>
<<speech "Mom">>
They did, they've been up north for four or five years now. But your Aunt has been offered a job in town, so they're moving back.
<</speech>>
<br>
<<speech "You" "$player.name">>
That's great, it's been so long since we've seen them. When are they moving back?
<</speech>>
<br>
<<speech "Mom">>
Sometime soon I should imagine. They've promised to come and visit once they're settled in. Now eat up before it goes cold.
<</speech>>
<br>
<div class="action">
You spend the next few minutes eating your eggs whilst the conversation moves to more idle topics. After you finish you take your leave and shortly arrive back in the living room.
</div>
<br>
<div class="link">
<<link[[Continue|mc-home]]>>
<<addmins 30>>
<</link>>
</div><div class="image100">
<img src="resources/characters/corychase/profile.webp" alt="profile.webp"/>
</div>
!!!Aunt Cory
Power: None
Description:
Your Aunt and Cousin moved north around four of five years ago, and outside of the exchange of birthday and christmas cards, you had largely lost contact with them.
Recently, your Aunt was offered a new job in town, and your Aunt and Cousin have made the choice to move back to be closer to you and your family.
As they were not present on the estate during the storm, they were not exposed to the storm's effects, and do not have powers.
<<back>><div class="image100">
<img src="resources/characters/haleyreed/profile.webp" alt="profile.webp"/>
</div>
!!!Haley
Power: None
Description:
Your Aunt and Cousin moved north around four of five years ago, and outside of the exchange of birthday and christmas cards, you had largely lost contact with them.
Recently, your Aunt was offered a new job in town, and your Aunt and Cousin have made the choice to move back to be closer to you and your family.
As they were not present on the estate during the storm, they were not exposed to the storm's effects, and do not have powers.
<<back>><div class="image100">
<img src="resources/locations/aunthome.webp" alt="aunthome.webp"/>
</div>
You are in your Aunt's House.
Characters present at this location:
<<link[[Leave|town]]>><<addmins 5>><</link>> <<set $lexi.event +=1>>
<div class="action">
Your Aunt and Cousin are due to visit today, so your Mom gathers you and your sisters in the living room.
</div>
<br>
<div class="image50">
<img src="resources/characters/lexiluna/living.webp" alt="living.webp"/>
</div>
<div class="image50">
<img src="resources/characters/allirae/living.webp" alt="living.webp"/>
</div>
<div class="image50">
<img src="resources/characters/carolinasweets/living-02.webp" alt="living-02.webp"/>
</div>
<br>
<<speech "Mom">>
Okay so I tidied the living room, kitchen, the bathrooms. Oh no, that doesn't go there.
<</speech>>
<br>
<div class="action">
Mom frantically goes around the room, cleaning, tidying and organising every little detail.
</div>
<br>
<<speech "You" "$player.name">>
Mom, I know you want to give a good impression, but you don't have to obsess over everything out of place.
<</speech>>
<br>
<<speech "Mom">>
I know. It's just we haven't seen your Aunt and Cousin in a long time, so I want to make sure everything is perfect when they arrive.
<</speech>>
<br>
<<speech "Alli">>
When are they getting here?
<</speech>>
<br>
<<speech "You" "$player.name">>
Should be any minute now.
<</speech>>
<br>
<<speech "Carolina">>
How long has it been since we were all in the same room?
<</speech>>
<br>
<<speech "Mom">>
It's got to be a few years at this point.
<</speech>>
<br>
<div class="thought">
knock knock
</div>
<br>
<div class="link">
[[Continue|lexi-event-02b]]
</div><div class="action">
There is a knock at the door, and Mom goes to answer it. After a few giddy giggles from Lexi, your Aunt and Cousin are let into the house.
</div>
<br>
<<set $cory.hasmet to true>>
<<set $haley.hasmet to true>>
<div class="image50">
<img src="resources/characters/corychase/Meet/meet-01.webp" alt="meet-01.webp"/>
</div>
<div class="image50">
<img src="resources/characters/haleyreed/Meet/meet-01.webp" alt="meet-01.webp"/>
</div>
<br>
<<speech "Cory" "Aunt Cory">>
Hey guys, long time no see.
<</speech>>
<br>
<<speech "Carolina">>
Aunt Cory!
<</speech>>
<br>
<div class="action">
Carolina rushes up to Aunt Cory and practically throws herself in for a hug.
</div>
<br>
<<speech "Cory" "Aunt Cory">>
//oof// Carolina, when did you get so big.
<</speech>>
<br>
<<speech "Alli">>
I guess we've all grown up a lot since we were all together.
<</speech>>
<br>
<div class="action">
Alli is next to hug your Aunt as Carolina embraces Haley in an energetic hug.
</div>
<br>
<<speech "Haley">>
You always were the energetic one Carolina.
<</speech>>
<br>
<<speech "You" "$player.name">>
Hey Haley, it's been a long time.
<</speech>>
<br>
<<speech "Haley">>
Yeah, we've got a lot to catch up on.
<</speech>>
<br>
<div class="action">
You and Haley hug each other after Carolina let's go. After you finish, you go over to your Aunt.
</div>
<br>
<div class="link">
[[Continue|lexi-event-02c]]
</div><<speech "You" "$player.name">>
Hey Aunt Cory.
<</speech>>
<br>
<<speech "Cory" "Aunt Cory">>
$player.name! My god how you've grown; you're not a kid anymore.
<</speech>>
<br>
<<speech "You" "$player.name">>
Yeah, I guess it's been too long since we all met up.
<</speech>>
<br>
<<speech "Cory" "Aunt Cory">>
Far too long. Fortunately, fate has fallen in our favour and I got a good job in town.
<</speech>>
<br>
<<speech "You" "$player.name">>
Where will you be working?
<</speech>>
<br>
<<speech "Cory" "Aunt Cory">>
Oh it's just some office manager job. It's nothing special, but the pay is a lot better than where we were, and it had the added benefit of being closer to family. You know, you're welcome to visit anytime.
<</speech>>
<br>
<<speech "You" "$player.name">>
Really, your employer will just allow personal visits like that?
<</speech>>
<br>
<<speech "Cory" "Aunt Cory">>
Sure. My new position carries a lot of weight. That offer extends to Alli and Carolina too.
<</speech>>
<br>
<<speech "Carolina">>
So, we can just come and visit you at your work?
<</speech>>
<br>
<<speech "Cory" "Aunt Cory">>
Of course. I can even show you how we do things and teach you a trick or two.
<</speech>>
<br>
<<speech "You" "$player.name">>
And what about you Haley, what are you going to be?
<</speech>>
<br>
<<speech "Haley">>
I'm not quite sure yet. I'll probably just look for a little job to start saving some money up and to pass the time.
<</speech>>
<br>
<<speech "You" "$player.name">>
Well if you're ever in town and come by the Community Centre, be sure to pop in and say hi.
<</speech>>
<br>
<<speech "Haley">>
Yeah your Mom mentioned the whole community service ordeal. It seems a bit shitty how you got wrapped up in everything.
<</speech>>
<br>
<<speech "You" "$player.name">>
Yeah it's not exactly a great situation, but I'm making the most of it.
<</speech>>
<br>
<div class="action">
The five of you sit in the living room and talk for a few hours. You talk about community service, your Aunt's job, and your sisters' studies. After a while, you Aunt and Cousin leave, but they give you their new address and contact details and invite you to come visit at anytime.
</div>
<br>
<div class="link">
<<link[[Continue|mc-home]]>>
<<addhours 2>>
<</link>>
</div> <<set $lexi.event +=1>>
<div class="action">
Late at night, you're on your way back to your room when you hear noise coming from your Mom's room. She's often asleep by this time, and is mostly silent.
</div>
<br>
<div class="action">
Curious you sneak up to her room, and find the door slightly open.
</div>
<br>
<div class="action">
[[Peek inside|lexi-event-03b]]
</div><<if $lexi.sexscene01 is 1>>
<div class="video100">
<video src="resources/characters/group/lexicory/01fingering.webm" autoplay loop/>
</div>
<br>
<div class="image100">
<img src="resources/characters/group/lexicory/01fingering.webp" alt="01fingering.webp"/>
</div>
<br>
<div class="action">
You peek into your Moms room and see your Mom and Aunt being very intimate with each other. Without thinking, you grab your dick and start jerking off to the sight in front of you.
</div>
<br>
<center><h3>
<<link[[Fingering|lexi-event-03b]]>>
<<set $lexi.sexscene01 to 1>>
<</link>>
</h3></center>
<center><h3>
<<link[[Strap-On Missionary|lexi-event-03b]]>>
<<set $lexi.sexscene01 to 2>>
<</link>>
</h3></center>
<center><h3>
<<link[[Strap-On Doggy|lexi-event-03b]]>>
<<set $lexi.sexscene01 to 3>>
<</link>>
</h3></center>
<center><h3>
<<link[[Mom eating Aunt's pussy|lexi-event-03b]]>>
<<set $lexi.sexscene01 to 4>>
<</link>>
</h3></center>
<center><h3>
<<link[[Mom eating Aunt's ass|lexi-event-03b]]>>
<<set $lexi.sexscene01 to 5>>
<</link>>
</h3></center>
<center><h3>
<<link[[Scissoring 01|lexi-event-03b]]>>
<<set $lexi.sexscene01 to 6>>
<</link>>
</h3></center>
<center><h3>
<<link[[Aunt eating Mom out|lexi-event-03b]]>>
<<set $lexi.sexscene01 to 7>>
<</link>>
</h3></center>
<center><h3>
<<link[[Scissoring 02|lexi-event-03b]]>>
<<set $lexi.sexscene01 to 8>>
<</link>>
</h3></center>
<<elseif $lexi.sexscene01 is 2>>
<div class="video100">
<video src="resources/characters/group/lexicory/02strapmissionary.webm" autoplay loop/>
</div>
<br>
<div class="image100">
<img src="resources/characters/group/lexicory/02strapmissionary.webp" alt="02strapmissionary.webp"/>
</div>
<br>
<center><h3>
<<link[[Fingering|lexi-event-03b]]>>
<<set $lexi.sexscene01 to 1>>
<</link>>
</h3></center>
<center><h3>
<<link[[Strap-On Missionary|lexi-event-03b]]>>
<<set $lexi.sexscene01 to 2>>
<</link>>
</h3></center>
<center><h3>
<<link[[Strap-On Doggy|lexi-event-03b]]>>
<<set $lexi.sexscene01 to 3>>
<</link>>
</h3></center>
<center><h3>
<<link[[Mom eating Aunt's pussy|lexi-event-03b]]>>
<<set $lexi.sexscene01 to 4>>
<</link>>
</h3></center>
<center><h3>
<<link[[Mom eating Aunt's ass|lexi-event-03b]]>>
<<set $lexi.sexscene01 to 5>>
<</link>>
</h3></center>
<center><h3>
<<link[[Scissoring 01|lexi-event-03b]]>>
<<set $lexi.sexscene01 to 6>>
<</link>>
</h3></center>
<center><h3>
<<link[[Aunt eating Mom out|lexi-event-03b]]>>
<<set $lexi.sexscene01 to 7>>
<</link>>
</h3></center>
<center><h3>
<<link[[Scissoring 02|lexi-event-03b]]>>
<<set $lexi.sexscene01 to 8>>
<</link>>
</h3></center>
<<elseif $lexi.sexscene01 is 3>>
<div class="video100">
<video src="resources/characters/group/lexicory/03strapdoggy.webm" autoplay loop/>
</div>
<br>
<div class="image100">
<img src="resources/characters/group/lexicory/03strapdoggy.webp" alt="03strapdoggy.webp"/>
</div>
<br>
<center><h3>
<<link[[Fingering|lexi-event-03b]]>>
<<set $lexi.sexscene01 to 1>>
<</link>>
</h3></center>
<center><h3>
<<link[[Strap-On Missionary|lexi-event-03b]]>>
<<set $lexi.sexscene01 to 2>>
<</link>>
</h3></center>
<center><h3>
<<link[[Strap-On Doggy|lexi-event-03b]]>>
<<set $lexi.sexscene01 to 3>>
<</link>>
</h3></center>
<center><h3>
<<link[[Mom eating Aunt's pussy|lexi-event-03b]]>>
<<set $lexi.sexscene01 to 4>>
<</link>>
</h3></center>
<center><h3>
<<link[[Mom eating Aunt's ass|lexi-event-03b]]>>
<<set $lexi.sexscene01 to 5>>
<</link>>
</h3></center>
<center><h3>
<<link[[Scissoring 01|lexi-event-03b]]>>
<<set $lexi.sexscene01 to 6>>
<</link>>
</h3></center>
<center><h3>
<<link[[Aunt eating Mom out|lexi-event-03b]]>>
<<set $lexi.sexscene01 to 7>>
<</link>>
</h3></center>
<center><h3>
<<link[[Scissoring 02|lexi-event-03b]]>>
<<set $lexi.sexscene01 to 8>>
<</link>>
</h3></center>
<<elseif $lexi.sexscene01 is 4>>
<div class="video100">
<video src="resources/characters/group/lexicory/04eatingpussy.webm" autoplay loop/>
</div>
<br>
<div class="image100">
<img src="resources/characters/group/lexicory/04eatingpussy.webp" alt="04eatingpussy.webp"/>
</div>
<br>
<center><h3>
<<link[[Fingering|lexi-event-03b]]>>
<<set $lexi.sexscene01 to 1>>
<</link>>
</h3></center>
<center><h3>
<<link[[Strap-On Missionary|lexi-event-03b]]>>
<<set $lexi.sexscene01 to 2>>
<</link>>
</h3></center>
<center><h3>
<<link[[Strap-On Doggy|lexi-event-03b]]>>
<<set $lexi.sexscene01 to 3>>
<</link>>
</h3></center>
<center><h3>
<<link[[Mom eating Aunt's pussy|lexi-event-03b]]>>
<<set $lexi.sexscene01 to 4>>
<</link>>
</h3></center>
<center><h3>
<<link[[Mom eating Aunt's ass|lexi-event-03b]]>>
<<set $lexi.sexscene01 to 5>>
<</link>>
</h3></center>
<center><h3>
<<link[[Scissoring 01|lexi-event-03b]]>>
<<set $lexi.sexscene01 to 6>>
<</link>>
</h3></center>
<center><h3>
<<link[[Aunt eating Mom out|lexi-event-03b]]>>
<<set $lexi.sexscene01 to 7>>
<</link>>
</h3></center>
<center><h3>
<<link[[Scissoring 02|lexi-event-03b]]>>
<<set $lexi.sexscene01 to 8>>
<</link>>
</h3></center>
<<elseif $lexi.sexscene01 is 5>>
<div class="video100">
<video src="resources/characters/group/lexicory/05eatingass.webm" autoplay loop/>
</div>
<br>
<div class="image100">
<img src="resources/characters/group/lexicory/05eatingass.webp" alt="05eatingass.webp"/>
</div>
<br>
<center><h3>
<<link[[Fingering|lexi-event-03b]]>>
<<set $lexi.sexscene01 to 1>>
<</link>>
</h3></center>
<center><h3>
<<link[[Strap-On Missionary|lexi-event-03b]]>>
<<set $lexi.sexscene01 to 2>>
<</link>>
</h3></center>
<center><h3>
<<link[[Strap-On Doggy|lexi-event-03b]]>>
<<set $lexi.sexscene01 to 3>>
<</link>>
</h3></center>
<center><h3>
<<link[[Mom eating Aunt's pussy|lexi-event-03b]]>>
<<set $lexi.sexscene01 to 4>>
<</link>>
</h3></center>
<center><h3>
<<link[[Mom eating Aunt's ass|lexi-event-03b]]>>
<<set $lexi.sexscene01 to 5>>
<</link>>
</h3></center>
<center><h3>
<<link[[Scissoring 01|lexi-event-03b]]>>
<<set $lexi.sexscene01 to 6>>
<</link>>
</h3></center>
<center><h3>
<<link[[Aunt eating Mom out|lexi-event-03b]]>>
<<set $lexi.sexscene01 to 7>>
<</link>>
</h3></center>
<center><h3>
<<link[[Scissoring 02|lexi-event-03b]]>>
<<set $lexi.sexscene01 to 8>>
<</link>>
</h3></center>
<<elseif $lexi.sexscene01 is 6>>
<div class="video100">
<video src="resources/characters/group/lexicory/06scissoring.webm" autoplay loop/>
</div>
<br>
<div class="image100">
<img src="resources/characters/group/lexicory/06scissoring.webp" alt="06scissoring.webp"/>
</div>
<br>
<center><h3>
<<link[[Fingering|lexi-event-03b]]>>
<<set $lexi.sexscene01 to 1>>
<</link>>
</h3></center>
<center><h3>
<<link[[Strap-On Missionary|lexi-event-03b]]>>
<<set $lexi.sexscene01 to 2>>
<</link>>
</h3></center>
<center><h3>
<<link[[Strap-On Doggy|lexi-event-03b]]>>
<<set $lexi.sexscene01 to 3>>
<</link>>
</h3></center>
<center><h3>
<<link[[Mom eating Aunt's pussy|lexi-event-03b]]>>
<<set $lexi.sexscene01 to 4>>
<</link>>
</h3></center>
<center><h3>
<<link[[Mom eating Aunt's ass|lexi-event-03b]]>>
<<set $lexi.sexscene01 to 5>>
<</link>>
</h3></center>
<center><h3>
<<link[[Scissoring 01|lexi-event-03b]]>>
<<set $lexi.sexscene01 to 6>>
<</link>>
</h3></center>
<center><h3>
<<link[[Aunt eating Mom out|lexi-event-03b]]>>
<<set $lexi.sexscene01 to 7>>
<</link>>
</h3></center>
<center><h3>
<<link[[Scissoring 02|lexi-event-03b]]>>
<<set $lexi.sexscene01 to 8>>
<</link>>
</h3></center>
<<elseif $lexi.sexscene01 is 7>>
<div class="video100">
<video src="resources/characters/group/lexicory/07eatingass.webm" autoplay loop/>
</div>
<br>
<center><h3>
<<link[[Fingering|lexi-event-03b]]>>
<<set $lexi.sexscene01 to 1>>
<</link>>
</h3></center>
<center><h3>
<<link[[Strap-On Missionary|lexi-event-03b]]>>
<<set $lexi.sexscene01 to 2>>
<</link>>
</h3></center>
<center><h3>
<<link[[Strap-On Doggy|lexi-event-03b]]>>
<<set $lexi.sexscene01 to 3>>
<</link>>
</h3></center>
<center><h3>
<<link[[Mom eating Aunt's pussy|lexi-event-03b]]>>
<<set $lexi.sexscene01 to 4>>
<</link>>
</h3></center>
<center><h3>
<<link[[Mom eating Aunt's ass|lexi-event-03b]]>>
<<set $lexi.sexscene01 to 5>>
<</link>>
</h3></center>
<center><h3>
<<link[[Scissoring 01|lexi-event-03b]]>>
<<set $lexi.sexscene01 to 6>>
<</link>>
</h3></center>
<center><h3>
<<link[[Aunt eating Mom out|lexi-event-03b]]>>
<<set $lexi.sexscene01 to 7>>
<</link>>
</h3></center>
<center><h3>
<<link[[Scissoring 02|lexi-event-03b]]>>
<<set $lexi.sexscene01 to 8>>
<</link>>
</h3></center>
<<elseif $lexi.sexscene01 is 8>>
<div class="video100">
<video src="resources/characters/group/lexicory/08scissoring.webm" autoplay loop/>
</div>
<br>
<div class="image100">
<img src="resources/characters/group/lexicory/08scissoring.webp" alt="08scissoring.webp"/>
</div>
<br>
<div class="action">
You cum in time with your Aunt and Mom. You release a load of spunk over the carpet in front of you, and let out a small sigh of pleasure. Still recovering from their own orgasms, your Aunt and Mom seem to hear the noise, and turn to look in your direction.
</div>
<br>
<div class="image100">
<img src="resources/characters/group/lexicory/09caught.webp" alt="09caught.webp"/>
</div>
<br>
<div class="action">
You bail out and rush back to your room. You don't think that they saw you.
</div>
<br>
<div class="action">
<<link[[Continue|home-mc-room]]>>
<<addmins 60>>
<<set $lexi.sexscene01 to 1>>
<</link>>
</div>
<</if>> <<set $lexi.event +=1>>
<div class="action">
You walk through the kitchen and notice you Mom sat at the table. You decide to go and talk to her.
</div>
<br>
<div class="image100">
<img src="resources/characters/lexiluna/Event04/event04-01.webp" alt="event04-01.webp"/>
</div>
<br>
<<speech "You" "$player.name">>
Hey Mom, you busy?
<</speech>>
<br>
<<speech "Mom">>
Never to busy for you honey. Did you need something?
<</speech>>
<br>
<<speech "You" "$player.name">>
Not really, just thought you might want to chat a bit.
<</speech>>
<br>
<<speech "Mom">>
Sure, we can talk a while. I've got some news anyway.
<</speech>>
<br>
<<speech "You" "$player.name">>
Oh, what is it?
<</speech>>
<br>
<<speech "Mom">>
Well, I never told you or your sisters but I lost my job a few months back.
<</speech>>
<br>
<<speech "You" "$player.name">>
What? Why didn't you tell us?
<</speech>>
<br>
<<speech "Mom">>
You had a lot on with your arrest and then there was the trial and community service. The longer I left it the harder it was.
<</speech>>
<br>
<<speech "You" "$player.name">>
Now that I think about it you have been at home more than usual. So why tell me now?
<</speech>>
<br>
<<speech "Mom">>
I've been looking for work, but you know how it is around here. Anyway, your Aunt Cory said she'd put a good word in for me at her company. They called me earlier today and want me to come in for an interview.
<</speech>>
<br>
<<speech "You" "$player.name">>
That's great news. It's really good for Aunt Cory to do that for you.
<</speech>>
<br>
<<speech "Mom">>
Yeah, your Aunt has been very kind to me over the years.
<</speech>>
<br>
<div class="thought">
Oh I know how kind she's been.
</div>
<br>
<div class="action">
This seems like a good opportunity to talk about what you saw the other night between Mom and Aunt Cory, should you want to.
</div>
<br>
<div class="action">
You can choose to be honest and tell Mom about what you saw, or you can avoid the topic and not tell her.
</div>
<br>
<div class="interaction">
[[Tell Mom|lexi-event-04a-TELL]]<br>
[[Don't Tell Mom|lexi-event-04a-NOTELL]]
</div>
<<set $event.lexitell to true>>
<<set $lexi.trustprogress += 1>>
<div class="action">
You decide to tell Mom about the interaction you saw the other night.
</div>
<br>
<<speech "You" "$player.name">>
So Mom, speaking of Aunt Cory, I kind of saw the two of you the other day in your bedroom at night. And I saw what you were doing.
<</speech>>
<br>
<<speech "Mom">>
I'm not quite sure what you are getting at? What do you mean by "you saw what we were doing"?
<</speech>>
<br>
<<speech "You" "$player.name">>
Well, how do I put this, I saw you... and Aunt Cory... being intimate with each other.
<</speech>>
<br>
<<speech "Mom">>
Intimate?
<</speech>>
<br>
<<speech "You" "$player.name">>
You were being very intimate with each other.
<</speech>>
<br>
<<speech "Mom">>
Did you enjoy it?
<</speech>>
<br>
<div class="thought">
Hold up, did she say what I think she said?
</div>
<br>
<<speech "You" "$player.name">>
Did I what?
<</speech>>
<br>
<<speech "Mom">>
Enjoy it. Did you enjoy watching me and you Aunt being intimate with each other.
<</speech>>
<br>
<div class="image100">
<img src="resources/characters/lexiluna/Event04/event04-02.webp" alt="event04-02.webp"/>
</div>
<br>
<div class="action">
Mom starts to get worked up talking about that night, and starts teasing you.
</div>
<br>
<div class="link">
[[Continue|lexi-event-04b]]
</div> <<set $event.lexitell to false>>
<div class="action">
You decide not to tell Mom about the interaction you saw the other night. You instead try to shift topics.
</div>
<br>
<<speech "You" "$player.name">>
Is it just me or do we rarely see each other nowadays.
<</speech>>
<br>
<<speech "Mom">>
I suppose with you off at community service all day during the week we don't tend to spend as much time together as we used to.
<</speech>>
<br>
<<speech "You" "$player.name">>
We should really do something together sometime, just the two of us.
<</speech>>
<br>
<<speech "Mom">>
We could always have a movie night. We can get a film up on the TV in the living room and just have a mother-son evening.
<</speech>>
<br>
<<speech "You" "$player.name">>
That sounds like a good idea. When should we do it?
<</speech>>
<br>
<<speech "Mom">>
I'm free most afternoons so just come down and find me when you want to.
<</speech>>
<br>
<div class="action">
You make a mental note to meet Mom in the living room during the evening to have your movie night. The conversation between you moves to more idle topics, and a short while later you are back in the living room.
</div>
<br>
<div class="link">
<<link[[Continue|mc-home]]>>
<<addmins 30>>
<</link>>
</div><<speech "You" "$player.name">>
What are you doing?
<</speech>>
<br>
<<speech "Mom">>
I know you enjoyed it. I know you're enjoying it now.
<</speech>>
<br>
<div class="thought">
She's not wrong; I am enjoying this.
</div>
<br>
<div class="image100">
<img src="resources/characters/lexiluna/Event04/event04-03.webp" alt="event04-03.webp"/>
</div>
<br>
<<speech "Mom">>
Do you like what you see?
<</speech>>
<br>
<div class="action">
Left speechless, you can only nod in response.
</div>
<br>
<<speech "Mom">>
Should I keep going?
<</speech>>
<br>
<div class="action">
You nod again.
</div>
<br>
<div class="image100">
<img src="resources/characters/lexiluna/Event04/event04-04.webp" alt="event04-04.webp"/>
</div>
<br>
<<speech "Mom">>
Your turn.
<</speech>>
<br>
<<speech "You" "$player.name">>
My turn?
<</speech>>
<br>
<div class="action">
Mom puts her hand to your trousers and slowly releases your hard cock.
</div>
<br>
<div class="image50">
<img src="resources/characters/lexiluna/Event04/event04-05.webp" alt="event04-05.webp"/>
</div>
<br>
<<speech "Mom">>
Want me to take care of this?
<</speech>>
<br>
<<speech "You" "$player.name">>
Oh god yes.
<</speech>>
<br>
<div class="action">
Mom kneels down and eagerly sucks you off.
</div>
<br>
<div class="video100">
<video src="resources/characters/lexiluna/Event04/01blowjob.webm" autoplay loop muted/>
</div>
<br>
<div class="image100">
<img src="resources/characters/lexiluna/Event04/event04-06.webp" alt="event04-06.webp"/>
</div>
<br>
<<speech "You" "$player.name">>
I'm gonna cum Mom!
<</speech>>
<br>
<div class="action">
Mom starts sucking you faster, draining you into her mouth.
</div>
<br>
<div class="video100">
<video src="resources/characters/lexiluna/Event04/02cumshot.webm" autoplay loop muted/>
</div>
<br>
<<speech "You" "$player.name">>
Thanks Mom, I needed that.
<</speech>>
<br>
<<speech "Mom">>
I can tell. I think in the future we'll be spending a lot more time together.
<</speech>>
<br>
<<speech "You" "$player.name">>
God I hope so.
<</speech>>
<br>
<div class="action">
You both leave to clean yourselves up, and after a short while you find yourself in your bedroom.
</div>
<br>
<div class="link">
<<link[[Continue|home-mc-room]]>>
<<addmins 45>>
<</link>>
</div> <<set $lexi.event +=1>>
<div class="action">
You go to the living room and start watching some TV. A short while later, your Mom walks into the living room.
</div>
<br>
<div class="image100">
<img src="resources/characters/lexiluna/Event05/event05-01.webp" alt="event05-01.webp"/>
</div>
<br>
<<speech "Mom">>
Hey $player.name, watching anything interesting.
<</speech>>
<br>
<<speech "You" "$player.name">>
Not really, just browsing through the channels.
<</speech>>
<br>
<<speech "Mom">>
Did you maybe want to watch a movie together?
<</speech>>
<br>
<<speech "You" "$player.name">>
Sure, did you have a film in mind?
<</speech>>
<br>
<<speech "Mom">>
I know just the thing.
<</speech>>
<br>
<div class="action">
Mom loads up a film on the TV. It initially looks like your generic post-apocalypse film.
</div>
<br>
<<speech "You" "$player.name">>
So what is this film about?
<</speech>>
<br>
<<speech "Mom">>
It follows a mother and son as they try to survive after nuclear war has destroyed the world.
<</speech>>
<br>
<<speech "You" "$player.name">>
Sounds interesting.
<</speech>>
<br>
<div class="action">
The film continues, and mainly focuses on the mother and son in their own bunker. After a while however, the film takes a more erotic direction.
</div>
<br>
<div class="video100">
<video src="resources/characters/jenniferwhite/movie02.webm" autoplay loop muted />
</div>
<br>
<<speech "You" "$player.name">>
Mom, what kind of film is this?
<</speech>>
<br>
<div class="action">
Your Mom doesn't respond. You look over and notice that she has started to get herself off after being worked up by the film.
</div>
<br>
<div class="image50">
<img src="resources/characters/lexiluna/Event05/event05-02.webp" alt="event05-02.webp"/>
</div>
<br>
<div class="link">
[[Continue|lexi-event-05b]]
</div> <<set $lexi.trustprogress += 1>>
<div class="action">
Without thinking, you lean down and start to eat your Mom's pussy.
</div>
<br>
<div class="video100">
<video src="resources/characters/lexiluna/Sex01/02eatingpussy.webm" autoplay loop muted />
</div>
<br>
<div class="image100">
<img src="resources/characters/lexiluna/Sex01/02eatingpussy.webp" alt="02eatingpussy.webp"/>
</div>
<br>
<<speech "Mom">>
Oh $player.name, I'm cumming!
<</speech>>
<br>
<div class="action">
Your Mom pushes you head hard against her pussy as she orgasms.
</div>
<br>
<<speech "Mom">>
Your turn!
<</speech>>
<br>
<div class="action">
Mom ravenously frees your cock from your trousers and begins to eagerly suck you off.
</div>
<br>
<div class="video100">
<video src="resources/characters/lexiluna/Sex01/03blowjob.webm" autoplay loop muted />
</div>
<br>
<div class="image100">
<img src="resources/characters/lexiluna/Sex01/03blowjob.webp" alt="03blowjob.webp"/>
</div>
<br>
<div class="action">
Sensing you being close, Mom empties your load over her face.
</div>
<br>
<div class="video100">
<video src="resources/characters/lexiluna/Sex01/12cumshot.webm" autoplay loop muted />
</div>
<br>
<div class="image50">
<img src="resources/characters/lexiluna/Sex01/12cumshot.webp" alt="12cumshot.webp"/>
</div>
<br>
<<speech "You" "$player.name">>
Hey Mom, best movie night ever.
<</speech>>
<br>
<<speech "Mom">>
You know, we should do this all the time.
<</speech>>
<br>
<<speech "You" "$player.name">>
I wholeheartedly agree.
<</speech>>
<br>
<div class="action">
You both leave to go and get cleared up, and shortly after you arrive in your bedroom.
</div>
<br>
<div class="link">
<<link[[Continue|home-mc-room]]>>
<<addmins 60>>
<</link>>
</div> <<set $lexi.event +=1>>
<div class="action">
You walk into the kitchen and find your Mom who seems rather pleased about something.
</div>
<br>
<div class="image100">
<img src="resources/characters/lexiluna/Event06/event06-01.webp" alt="event06-01.webp"/>
</div>
<br>
<<speech "You" "$player.name">>
Hey Mom, you seem to be in a good mood.
<</speech>>
<br>
<<speech "Mom">>
I am. Remember how your Aunt was going to put a recommendation in for me at her company. I had the interview earlier today and I just got the call to say I got the job!
<</speech>>
<br>
<<speech "You" "$player.name">>
That's fantastic, when do you start?
<</speech>>
<br>
<<speech "Mom">>
Sometime in the next few weeks, they still need to get me on the rota.
<</speech>>
<br>
<<speech "You" "$player.name">>
In the meantime, we should do something to celebrate.
<</speech>>
<br>
<<speech "Mom">>
That sounds like a great idea. And you know, I have just the perfect idea. But I'd need your help.
<</speech>>
<br>
<<speech "You" "$player.name">>
Of course, anything, what did you need?
<</speech>>
<br>
<<speech "Mom">>
There's a couples retreat a few miles out of town that your Aunt spotted on her way down. I checked out their website and it is just amazing. There's just one problem...
<</speech>>
<br>
<<speech "You" "$player.name">>
I see the issue. It's a couples retreat and you can't obviously can't go on your own.
<</speech>>
<br>
<<speech "Mom">>
However, if the two of us were to go up there, we could have a fun weekend together.
<</speech>>
<br>
<<speech "You" "$player.name">>
You mean, go as a couple.
<</speech>>
<br>
<<speech "Mom">>
Sure, you don't have a problem with that do you?
<</speech>>
<br>
<<speech "You" "$player.name">>
Not at all. When will we head up there?
<</speech>>
<br>
<<speech "Mom">>
According to their website they provide most of the amenities. If we leave late on Friday then we'll have all day Saturday and Sunday to spend at the resort.
<</speech>>
<br>
<<speech "You" "$player.name">>
Alright then, I'll come and find you on Friday evening.
<</speech>>
<br>
<div class="action">
You leave your Mom in the kitchen as you exit. You make a mental note to visit Mom on Friday evening to visit the couples retreat. You soon find yourself back in the living room.
</div>
<br>
<div class="link">
<<link[[Continue|mc-home]]>>
<<addmins 20>>
<</link>>
</div><div class="image100">
<img src="resources/locations/resortliving.webp" alt="resortliving.webp"/>
</div>
You are in the resort house at the couples retreat.
<<nobr>>
<<if $gameDate.getHours() gte 22 or $gameDate.getHours() lt 7>>
You cannot wait at this time.
<<else>>
<<link[[Rest for an Hour|resort-living]]>><<addhours 1>><</link>>
<</if>>
<</nobr>>
[[Resort Timetable|resort-timetable]]
Where would you like to go?
<<link[[Pool|resort-pool]]>><<addmins 5>><</link>>
<<link[[Kitchen|resort-kitchen]]>><<addmins 5>><</link>>
<<link[[Bedroom|resort-bedroom]]>><<addmins 5>><</link>>
<<link[[Bathroom|resort-bathroom]]>><<addmins 5>><</link>>
<div class="image100">
<img src="resources/locations/resortpool.webp" alt="resortpool.webp"/>
</div>
You are at the Resort House Pool.
Characters present at this location:
<<nobr>><!-- Lexi Pool Scene & Lexi Yoga Scene -->
<<if $game.resortguest is "Lexi">>
<<if $gameDate.getHours() gte 9 and $gameDate.getHours() lt 11 or $gameDate.getHours() gte 15 and $gameDate.getHours() lt 17>>
<<if $lexi.event is 8>>
[img[resources/avatars/lexi.webp][lexi-event-08a]]
<<else>>
[img[resources/avatars/lexi.webp][lexi-resort-pool-event]]
<</if>>
<<elseif $gameDate.getHours() gte 13 and $gameDate.getHours() lt 15>>
[img[resources/avatars/lexi.webp][lexi-resort-yoga-event]]
<</if>>
<</if>><</nobr>>
<<link[[Leave|resort-living]]>><<addmins 5>><</link>><div class="image100">
<img src="resources/locations/resortbedroom.webp" alt="resortbedroom.webp"/>
</div>
You are at the Resort House Bedroom.
<<nobr>>
<<if $gameDate.getDay() is 6>>
<<link[[Sleep|resort-living]]>><<adddays 1>><<set $gameDate.setHours(9)>><<set $gameDate.setMinutes(0)>><</link>>
<<else>>
[[Sleep|resort-exit]] (Warning! Will end weekend event)
<</if>><</nobr>>
Characters present at this location:
<<nobr>>
<<if $game.resortguest is "Lexi">>
<<if $gameDate.getHours() gte 19 and $gameDate.getHours() lt 22>>
[img[resources/avatars/lexi.webp][lexi-resort-bedroom-event]]
<</if>>
<</if>><</nobr>>
<<link[[Leave|resort-living]]>><<addmins 5>><</link>><div class="image100">
<img src="resources/locations/resortbathroom.webp" alt="resortbathroom.webp"/>
</div>
You are at the Resort House Bathroom.
Characters present at this location:
<<nobr>>
<<if $game.resortguest is "Lexi">>
<<if $gameDate.getHours() gte 11 and $gameDate.getHours() lt 13>>
[img[resources/avatars/lexi.webp][lexi-resort-bathroom-event]]
<</if>>
<</if>><</nobr>>
<<link[[Leave|resort-living]]>><<addmins 5>><</link>><div class="image100">
<img src="resources/locations/resortkitchen.webp" alt="resortkitchen.webp"/>
</div>
You are at the Resort House Kitchen.
Characters present at this location:
<<nobr>>
<<if $game.resortguest is "Lexi">>
<<if $gameDate.getHours() gte 17 and $gameDate.getHours() lt 19>>
[img[resources/avatars/lexi.webp][lexi-resort-kitchen-event]]
<</if>>
<</if>><</nobr>>
<<link[[Leave|resort-living]]>><<addmins 5>><</link>> <<set $lexi.event +=1>>
<div class="action">
You meet your Mom before heading out the couple's resort.
</div>
<br>
<div class="image50">
<img src="resources/characters/lexiluna/living.webp" alt="living.webp"/>
</div>
<br>
<<speech "You" "$player.name">>
Hey Mom, are you ready to head?
<</speech>>
<br>
<<speech "Mom">>
Yes, I think I've got everything we'll need. I'm so excited.
<</speech>>
<br>
<<speech "You" "$player.name">>
Me too, it'll be good to just get away for a while.
<</speech>>
<br>
<<speech "Mom">>
Okay, well no sense standing around here all day, let's go.
<</speech>>
<br>
<div class="action">
You and Mom pack the car and drive out of town. After a while of driving through the countryside, you arrive at the resort.
</div>
<br>
<div class="action">
You sign in at the front desk and are taken round to a small resort house; your home for the weekend. Your resort house and pool has all the services stocked that your would require, and offers complete privacy from the other guests and staff at the resort.
</div>
<br>
<div class="action">
Given how late it is, you and your Mom head straight to bed in order to be up early to enjoy all that the resort has to offer.
</div>
<br>
<div class="link">
<<link[[The Next Day|resort-living]]>>
<<set $game.resortguest to "Lexi">>
<<set $gameDate.setHours(9)>>
<<set $gameDate.setMinutes(0)>>
<<adddays 1>>
<</link>>
</div> <<set $lexi.event +=1>>
<div class="action">
You walk out to the pool and spot your Mom applying sunscreen to herself.
</div>
<br>
<div class="image100">
<img src="resources/characters/lexiluna/Event08/event08-01.webp" alt="event08-01.webp"/>
</div>
<br>
<<speech "You" "$player.name">>
Hey Mom, need a hand?
<</speech>>
<br>
<<speech "Mom">>
That would be great, thanks.
<</speech>>
<br>
<div class="action">
Mom turns to lie on her front and you start applying sunscreen to her back.
</div>
<br>
<div class="image100">
<img src="resources/characters/lexiluna/Event08/event08-02.webp" alt="event08-02.webp"/>
</div>
<br>
<div class="action">
You spend a few minutes rubbing the lotion onto your Mom's back. Then, rather unexpectedly, she turns over, exposing her front.
</div>
<br>
<<speech "Mom">>
Can you do my front as well?
<</speech>>
<br>
<div class="action">
You nod in response, and start rubbing the sunscreen lotion into her tits.
</div>
<br>
<div class="image100">
<img src="resources/characters/lexiluna/Event08/event08-03.webp" alt="event08-03.webp"/>
</div>
<br>
<<speech "Mom">>
Are you enjoying this as much as I am?
<</speech>>
<br>
<<speech "You" "$player.name">>
I could do this all day.
<</speech>>
<br>
<<speech "Mom">>
I know what you mean.
<</speech>>
<br>
<div class="action">
You spend the next few minutes massaging the lotion across Mom's tits.
</div>
<br>
<<speech "Mom">>
It's strange, I keep on wondering why we never did something like this sooner. It's like, ever since you started your community service, things have changed between us.
<</speech>>
<br>
<div class="thought">
Maybe I should come clean about my power.
</div>
<br>
<div class="action">
This is a good opportunity to tell you Mom about the storm and your ability. You can choose to tell her the truth about everything, or lie and keep the truth hidden from her.
</div>
<br>
<div class="interaction">
[[Tell Mom about your power|lexi-event-08a-TRUTH]]<br>
[[Don't tell Mom about your power|lexi-event-08a-LIE]]
</div><<if $lexi.poolscene is 1>>
<div class="action">
You find you Mom relaxing at the pool.
</div>
<br>
<div class="image100">
<img src="resources/characters/lexiluna/Resort/PoolScene/00start.webp" alt="00start.webp"/>
</div>
<br>
<div class="action">
You Mom leads you to the Resort Bedroom.
</div>
<br>
<center><h3>
<<link[[Blowjob|lexi-resort-pool-event]]>>
<<set $lexi.poolscene to 2>>
<</link>>
</h3></center>
<center><h3>
<<link[[Titjob|lexi-resort-pool-event]]>>
<<set $lexi.poolscene to 3>>
<</link>>
</h3></center>
<center><h3>
<<link[[Eat Mom's Pussy|lexi-resort-pool-event]]>>
<<set $lexi.poolscene to 4>>
<</link>>
</h3></center>
<center><h3>
<<link[[Standing Fuck|lexi-resort-pool-event]]>>
<<set $lexi.poolscene to 5>>
<</link>>
</h3></center>
<center><h3>
<<link[[Reverse Cowgirl|lexi-resort-pool-event]]>>
<<set $lexi.poolscene to 6>>
<</link>>
</h3></center>
<center><h3>
<<link[[Missionary|lexi-resort-pool-event]]>>
<<set $lexi.poolscene to 7>>
<</link>>
</h3></center>
<center><h3>
<<link[[Cowgirl|lexi-resort-pool-event]]>>
<<set $lexi.poolscene to 8>>
<</link>>
</h3></center>
<center><h3>
<<link[[Cumshot|lexi-resort-pool-event]]>>
<<set $lexi.poolscene to 9>>
<</link>>
</h3></center>
<<elseif $lexi.poolscene is 2>>
<div class="video100">
<video src="resources/characters/lexiluna/Resort/PoolScene/01blowjob.webm" autoplay loop/>
</div>
<br>
<div class="image100">
<img src="resources/characters/lexiluna/Resort/PoolScene/01blowjob.webp" alt="01blowjob.webp"/>
</div>
<br>
<center><h3>
<<link[[Blowjob|lexi-resort-pool-event]]>>
<<set $lexi.poolscene to 2>>
<</link>>
</h3></center>
<center><h3>
<<link[[Titjob|lexi-resort-pool-event]]>>
<<set $lexi.poolscene to 3>>
<</link>>
</h3></center>
<center><h3>
<<link[[Eat Mom's Pussy|lexi-resort-pool-event]]>>
<<set $lexi.poolscene to 4>>
<</link>>
</h3></center>
<center><h3>
<<link[[Standing Fuck|lexi-resort-pool-event]]>>
<<set $lexi.poolscene to 5>>
<</link>>
</h3></center>
<center><h3>
<<link[[Reverse Cowgirl|lexi-resort-pool-event]]>>
<<set $lexi.poolscene to 6>>
<</link>>
</h3></center>
<center><h3>
<<link[[Missionary|lexi-resort-pool-event]]>>
<<set $lexi.poolscene to 7>>
<</link>>
</h3></center>
<center><h3>
<<link[[Cowgirl|lexi-resort-pool-event]]>>
<<set $lexi.poolscene to 8>>
<</link>>
</h3></center>
<center><h3>
<<link[[Cumshot|lexi-resort-pool-event]]>>
<<set $lexi.poolscene to 9>>
<</link>>
</h3></center>
<<elseif $lexi.poolscene is 3>>
<div class="video100">
<video src="resources/characters/lexiluna/Resort/PoolScene/02titjob.webm" autoplay loop/>
</div>
<br>
<div class="image100">
<img src="resources/characters/lexiluna/Resort/PoolScene/02titjob.webp" alt="02titjob.webp"/>
</div>
<br>
<center><h3>
<<link[[Blowjob|lexi-resort-pool-event]]>>
<<set $lexi.poolscene to 2>>
<</link>>
</h3></center>
<center><h3>
<<link[[Titjob|lexi-resort-pool-event]]>>
<<set $lexi.poolscene to 3>>
<</link>>
</h3></center>
<center><h3>
<<link[[Eat Mom's Pussy|lexi-resort-pool-event]]>>
<<set $lexi.poolscene to 4>>
<</link>>
</h3></center>
<center><h3>
<<link[[Standing Fuck|lexi-resort-pool-event]]>>
<<set $lexi.poolscene to 5>>
<</link>>
</h3></center>
<center><h3>
<<link[[Reverse Cowgirl|lexi-resort-pool-event]]>>
<<set $lexi.poolscene to 6>>
<</link>>
</h3></center>
<center><h3>
<<link[[Missionary|lexi-resort-pool-event]]>>
<<set $lexi.poolscene to 7>>
<</link>>
</h3></center>
<center><h3>
<<link[[Cowgirl|lexi-resort-pool-event]]>>
<<set $lexi.poolscene to 8>>
<</link>>
</h3></center>
<center><h3>
<<link[[Cumshot|lexi-resort-pool-event]]>>
<<set $lexi.poolscene to 9>>
<</link>>
</h3></center>
<<elseif $lexi.poolscene is 4>>
<div class="video100">
<video src="resources/characters/lexiluna/Resort/PoolScene/03eatingpussy.webm" autoplay loop/>
</div>
<br>
<div class="image100">
<img src="resources/characters/lexiluna/Resort/PoolScene/03eatingpussy.webp" alt="03eatingpussy.webp"/>
</div>
<br>
<center><h3>
<<link[[Blowjob|lexi-resort-pool-event]]>>
<<set $lexi.poolscene to 2>>
<</link>>
</h3></center>
<center><h3>
<<link[[Titjob|lexi-resort-pool-event]]>>
<<set $lexi.poolscene to 3>>
<</link>>
</h3></center>
<center><h3>
<<link[[Eat Mom's Pussy|lexi-resort-pool-event]]>>
<<set $lexi.poolscene to 4>>
<</link>>
</h3></center>
<center><h3>
<<link[[Standing Fuck|lexi-resort-pool-event]]>>
<<set $lexi.poolscene to 5>>
<</link>>
</h3></center>
<center><h3>
<<link[[Reverse Cowgirl|lexi-resort-pool-event]]>>
<<set $lexi.poolscene to 6>>
<</link>>
</h3></center>
<center><h3>
<<link[[Missionary|lexi-resort-pool-event]]>>
<<set $lexi.poolscene to 7>>
<</link>>
</h3></center>
<center><h3>
<<link[[Cowgirl|lexi-resort-pool-event]]>>
<<set $lexi.poolscene to 8>>
<</link>>
</h3></center>
<center><h3>
<<link[[Cumshot|lexi-resort-pool-event]]>>
<<set $lexi.poolscene to 9>>
<</link>>
</h3></center>
<<elseif $lexi.poolscene is 5>>
<div class="video100">
<video src="resources/characters/lexiluna/Resort/PoolScene/04standingfuck.webm" autoplay loop/>
</div>
<br>
<div class="image100">
<img src="resources/characters/lexiluna/Resort/PoolScene/04standingfuck.webp" alt="04standingfuck.webp"/>
</div>
<br>
<center><h3>
<<link[[Blowjob|lexi-resort-pool-event]]>>
<<set $lexi.poolscene to 2>>
<</link>>
</h3></center>
<center><h3>
<<link[[Titjob|lexi-resort-pool-event]]>>
<<set $lexi.poolscene to 3>>
<</link>>
</h3></center>
<center><h3>
<<link[[Eat Mom's Pussy|lexi-resort-pool-event]]>>
<<set $lexi.poolscene to 4>>
<</link>>
</h3></center>
<center><h3>
<<link[[Standing Fuck|lexi-resort-pool-event]]>>
<<set $lexi.poolscene to 5>>
<</link>>
</h3></center>
<center><h3>
<<link[[Reverse Cowgirl|lexi-resort-pool-event]]>>
<<set $lexi.poolscene to 6>>
<</link>>
</h3></center>
<center><h3>
<<link[[Missionary|lexi-resort-pool-event]]>>
<<set $lexi.poolscene to 7>>
<</link>>
</h3></center>
<center><h3>
<<link[[Cowgirl|lexi-resort-pool-event]]>>
<<set $lexi.poolscene to 8>>
<</link>>
</h3></center>
<center><h3>
<<link[[Cumshot|lexi-resort-pool-event]]>>
<<set $lexi.poolscene to 9>>
<</link>>
</h3></center>
<<elseif $lexi.poolscene is 6>>
<div class="video100">
<video src="resources/characters/lexiluna/Resort/PoolScene/05reversecowgirl.webm" autoplay loop/>
</div>
<br>
<div class="image100">
<img src="resources/characters/lexiluna/Resort/PoolScene/05reversecowgirl.webp" alt="05reversecowgirl.webp"/>
</div>
<br>
<center><h3>
<<link[[Blowjob|lexi-resort-pool-event]]>>
<<set $lexi.poolscene to 2>>
<</link>>
</h3></center>
<center><h3>
<<link[[Titjob|lexi-resort-pool-event]]>>
<<set $lexi.poolscene to 3>>
<</link>>
</h3></center>
<center><h3>
<<link[[Eat Mom's Pussy|lexi-resort-pool-event]]>>
<<set $lexi.poolscene to 4>>
<</link>>
</h3></center>
<center><h3>
<<link[[Standing Fuck|lexi-resort-pool-event]]>>
<<set $lexi.poolscene to 5>>
<</link>>
</h3></center>
<center><h3>
<<link[[Reverse Cowgirl|lexi-resort-pool-event]]>>
<<set $lexi.poolscene to 6>>
<</link>>
</h3></center>
<center><h3>
<<link[[Missionary|lexi-resort-pool-event]]>>
<<set $lexi.poolscene to 7>>
<</link>>
</h3></center>
<center><h3>
<<link[[Cowgirl|lexi-resort-pool-event]]>>
<<set $lexi.poolscene to 8>>
<</link>>
</h3></center>
<center><h3>
<<link[[Cumshot|lexi-resort-pool-event]]>>
<<set $lexi.poolscene to 9>>
<</link>>
</h3></center>
<<elseif $lexi.poolscene is 7>>
<div class="video100">
<video src="resources/characters/lexiluna/Resort/PoolScene/06missionary.webm" autoplay loop/>
</div>
<br>
<div class="image100">
<img src="resources/characters/lexiluna/Resort/PoolScene/06missionary.webp" alt="06missionary.webp"/>
</div>
<br>
<center><h3>
<<link[[Blowjob|lexi-resort-pool-event]]>>
<<set $lexi.poolscene to 2>>
<</link>>
</h3></center>
<center><h3>
<<link[[Titjob|lexi-resort-pool-event]]>>
<<set $lexi.poolscene to 3>>
<</link>>
</h3></center>
<center><h3>
<<link[[Eat Mom's Pussy|lexi-resort-pool-event]]>>
<<set $lexi.poolscene to 4>>
<</link>>
</h3></center>
<center><h3>
<<link[[Standing Fuck|lexi-resort-pool-event]]>>
<<set $lexi.poolscene to 5>>
<</link>>
</h3></center>
<center><h3>
<<link[[Reverse Cowgirl|lexi-resort-pool-event]]>>
<<set $lexi.poolscene to 6>>
<</link>>
</h3></center>
<center><h3>
<<link[[Missionary|lexi-resort-pool-event]]>>
<<set $lexi.poolscene to 7>>
<</link>>
</h3></center>
<center><h3>
<<link[[Cowgirl|lexi-resort-pool-event]]>>
<<set $lexi.poolscene to 8>>
<</link>>
</h3></center>
<center><h3>
<<link[[Cumshot|lexi-resort-pool-event]]>>
<<set $lexi.poolscene to 9>>
<</link>>
</h3></center>
<<elseif $lexi.poolscene is 8>>
<div class="video100">
<video src="resources/characters/lexiluna/Resort/PoolScene/07cowgirl.webm" autoplay loop/>
</div>
<br>
<div class="image100">
<img src="resources/characters/lexiluna/Resort/PoolScene/07cowgirl.webp" alt="07cowgirl.webp"/>
</div>
<br>
<center><h3>
<<link[[Blowjob|lexi-resort-pool-event]]>>
<<set $lexi.poolscene to 2>>
<</link>>
</h3></center>
<center><h3>
<<link[[Titjob|lexi-resort-pool-event]]>>
<<set $lexi.poolscene to 3>>
<</link>>
</h3></center>
<center><h3>
<<link[[Eat Mom's Pussy|lexi-resort-pool-event]]>>
<<set $lexi.poolscene to 4>>
<</link>>
</h3></center>
<center><h3>
<<link[[Standing Fuck|lexi-resort-pool-event]]>>
<<set $lexi.poolscene to 5>>
<</link>>
</h3></center>
<center><h3>
<<link[[Reverse Cowgirl|lexi-resort-pool-event]]>>
<<set $lexi.poolscene to 6>>
<</link>>
</h3></center>
<center><h3>
<<link[[Missionary|lexi-resort-pool-event]]>>
<<set $lexi.poolscene to 7>>
<</link>>
</h3></center>
<center><h3>
<<link[[Cowgirl|lexi-resort-pool-event]]>>
<<set $lexi.poolscene to 8>>
<</link>>
</h3></center>
<center><h3>
<<link[[Cumshot|lexi-resort-pool-event]]>>
<<set $lexi.poolscene to 9>>
<</link>>
</h3></center>
<<elseif $lexi.poolscene is 9>>
<div class="video100">
<video src="resources/characters/lexiluna/Resort/PoolScene/08cumshot.webm" autoplay loop/>
</div>
<br>
<div class="image100">
<img src="resources/characters/lexiluna/Resort/PoolScene/08cumshot.webp" alt="08cumshot.webp"/>
</div>
<br>
<div class="action">
You cum all over Mom's face and tits. You both leave to clean up and you shortly find yourself back in the Resort Living Room.
</div>
<br>
<div class="link">
<<link[[Continue|resort-living]]>>
<<set $lexi.poolscene to 1>>
<<addmins 60>>
<</link>>
</div>
<</if>><<if $lexi.kitchenscene is 1>>
<div class="action">
You go into the Resort House Kitchen and find your Mom cooking dinner.
</div>
<br>
<div class="image100">
<img src="resources/characters/lexiluna/Resort/KitchenScene/00start.webp" alt="00start.webp"/>
</div>
<br>
<div class="action">
You decide to go over and have some fun.
</div>
<br>
<center><h3>
<<link[[Blowjob|lexi-resort-kitchen-event]]>>
<<set $lexi.kitchenscene to 2>>
<</link>>
</h3></center>
<center><h3>
<<link[[Missionary|lexi-resort-kitchen-event]]>>
<<set $lexi.kitchenscene to 3>>
<</link>>
</h3></center>
<center><h3>
<<link[[Cowgirl|lexi-resort-kitchen-event]]>>
<<set $lexi.kitchenscene to 4>>
<</link>>
</h3></center>
<center><h3>
<<link[[Sidefuck|lexi-resort-kitchen-event]]>>
<<set $lexi.kitchenscene to 5>>
<</link>>
</h3></center>
<center><h3>
<<link[[Cumshot|lexi-resort-kitchen-event]]>>
<<set $lexi.kitchenscene to 6>>
<</link>>
</h3></center>
<<elseif $lexi.kitchenscene is 2>>
<div class="video100">
<video src="resources/characters/lexiluna/Resort/KitchenScene/01blowjob.webm" autoplay loop/>
</div>
<br>
<div class="image100">
<img src="resources/characters/lexiluna/Resort/KitchenScene/01blowjob.webp" alt="01blowjob.webp"/>
</div>
<br>
<center><h3>
<<link[[Blowjob|lexi-resort-kitchen-event]]>>
<<set $lexi.kitchenscene to 2>>
<</link>>
</h3></center>
<center><h3>
<<link[[Missionary|lexi-resort-kitchen-event]]>>
<<set $lexi.kitchenscene to 3>>
<</link>>
</h3></center>
<center><h3>
<<link[[Cowgirl|lexi-resort-kitchen-event]]>>
<<set $lexi.kitchenscene to 4>>
<</link>>
</h3></center>
<center><h3>
<<link[[Sidefuck|lexi-resort-kitchen-event]]>>
<<set $lexi.kitchenscene to 5>>
<</link>>
</h3></center>
<center><h3>
<<link[[Cumshot|lexi-resort-kitchen-event]]>>
<<set $lexi.kitchenscene to 6>>
<</link>>
</h3></center>
<<elseif $lexi.kitchenscene is 3>>
<div class="video100">
<video src="resources/characters/lexiluna/Resort/KitchenScene/02missionary.webm" autoplay loop/>
</div>
<br>
<div class="image100">
<img src="resources/characters/lexiluna/Resort/KitchenScene/02missionary.webp" alt="02missionary.webp"/>
</div>
<br>
<center><h3>
<<link[[Blowjob|lexi-resort-kitchen-event]]>>
<<set $lexi.kitchenscene to 2>>
<</link>>
</h3></center>
<center><h3>
<<link[[Missionary|lexi-resort-kitchen-event]]>>
<<set $lexi.kitchenscene to 3>>
<</link>>
</h3></center>
<center><h3>
<<link[[Cowgirl|lexi-resort-kitchen-event]]>>
<<set $lexi.kitchenscene to 4>>
<</link>>
</h3></center>
<center><h3>
<<link[[Sidefuck|lexi-resort-kitchen-event]]>>
<<set $lexi.kitchenscene to 5>>
<</link>>
</h3></center>
<center><h3>
<<link[[Cumshot|lexi-resort-kitchen-event]]>>
<<set $lexi.kitchenscene to 6>>
<</link>>
</h3></center>
<<elseif $lexi.kitchenscene is 4>>
<div class="video100">
<video src="resources/characters/lexiluna/Resort/KitchenScene/03cowgirl.webm" autoplay loop/>
</div>
<br>
<div class="image100">
<img src="resources/characters/lexiluna/Resort/KitchenScene/03cowgirl.webp" alt="03cowgirl.webp"/>
</div>
<br>
<center><h3>
<<link[[Blowjob|lexi-resort-kitchen-event]]>>
<<set $lexi.kitchenscene to 2>>
<</link>>
</h3></center>
<center><h3>
<<link[[Missionary|lexi-resort-kitchen-event]]>>
<<set $lexi.kitchenscene to 3>>
<</link>>
</h3></center>
<center><h3>
<<link[[Cowgirl|lexi-resort-kitchen-event]]>>
<<set $lexi.kitchenscene to 4>>
<</link>>
</h3></center>
<center><h3>
<<link[[Sidefuck|lexi-resort-kitchen-event]]>>
<<set $lexi.kitchenscene to 5>>
<</link>>
</h3></center>
<center><h3>
<<link[[Cumshot|lexi-resort-kitchen-event]]>>
<<set $lexi.kitchenscene to 6>>
<</link>>
</h3></center>
<<elseif $lexi.kitchenscene is 5>>
<div class="video100">
<video src="resources/characters/lexiluna/Resort/KitchenScene/04sidefuck.webm" autoplay loop/>
</div>
<br>
<div class="image100">
<img src="resources/characters/lexiluna/Resort/KitchenScene/04sidefuck.webp" alt="04sidefuck.webp"/>
</div>
<br>
<center><h3>
<<link[[Blowjob|lexi-resort-kitchen-event]]>>
<<set $lexi.kitchenscene to 2>>
<</link>>
</h3></center>
<center><h3>
<<link[[Missionary|lexi-resort-kitchen-event]]>>
<<set $lexi.kitchenscene to 3>>
<</link>>
</h3></center>
<center><h3>
<<link[[Cowgirl|lexi-resort-kitchen-event]]>>
<<set $lexi.kitchenscene to 4>>
<</link>>
</h3></center>
<center><h3>
<<link[[Sidefuck|lexi-resort-kitchen-event]]>>
<<set $lexi.kitchenscene to 5>>
<</link>>
</h3></center>
<center><h3>
<<link[[Cumshot|lexi-resort-kitchen-event]]>>
<<set $lexi.kitchenscene to 6>>
<</link>>
</h3></center>
<<elseif $lexi.kitchenscene is 6>>
<div class="video100">
<video src="resources/characters/lexiluna/Resort/KitchenScene/05cumshot.webm" autoplay loop/>
</div>
<br>
<div class="image100">
<img src="resources/characters/lexiluna/Resort/KitchenScene/05cumshot.webp" alt="05cumshot.webp"/>
</div>
<br>
<div class="action">
You cum all over Mom's face. You both leave to clean up and you shortly find yourself back in the Resort Living Room.
</div>
<br>
<div class="link">
<<link[[Continue|resort-living]]>>
<<set $lexi.kitchenscene to 1>>
<<addmins 60>>
<</link>>
</div>
<</if>>
<<if $lexi.bedroomscene is 1>>
<div class="action">
You find you Mom relaxing in the Resort Bedroom.
</div>
<br>
<div class="image100">
<img src="resources/characters/lexiluna/Resort/BedroomScene/00start.webp" alt="00start.webp"/>
</div>
<br>
<div class="action">
Mom invites you to have some fun.
</div>
<br>
<center><h3>
<<link[[Blowjob|lexi-resort-bedroom-event]]>>
<<set $lexi.bedroomscene to 2>>
<</link>>
</h3></center>
<center><h3>
<<link[[Doggy|lexi-resort-bedroom-event]]>>
<<set $lexi.bedroomscene to 3>>
<</link>>
</h3></center>
<center><h3>
<<link[[Reverse Cowgirl|lexi-resort-bedroom-event]]>>
<<set $lexi.bedroomscene to 4>>
<</link>>
</h3></center>
<center><h3>
<<link[[Cowgirl|lexi-resort-bedroom-event]]>>
<<set $lexi.bedroomscene to 5>>
<</link>>
</h3></center>
<center><h3>
<<link[[Titjob|lexi-resort-bedroom-event]]>>
<<set $lexi.bedroomscene to 6>>
<</link>>
</h3></center>
<center><h3>
<<link[[Missionary|lexi-resort-bedroom-event]]>>
<<set $lexi.bedroomscene to 7>>
<</link>>
</h3></center>
<center><h3>
<<link[[Cumshot|lexi-resort-bedroom-event]]>>
<<set $lexi.bedroomscene to 8>>
<</link>>
</h3></center>
<<elseif $lexi.bedroomscene is 2>>
<div class="video100">
<video src="resources/characters/lexiluna/Resort/BedroomScene/01blowjob.webm" autoplay loop/>
</div>
<br>
<div class="image100">
<img src="resources/characters/lexiluna/Resort/BedroomScene/01blowjob.webp" alt="01blowjob.webp"/>
</div>
<br>
<center><h3>
<<link[[Blowjob|lexi-resort-bedroom-event]]>>
<<set $lexi.bedroomscene to 2>>
<</link>>
</h3></center>
<center><h3>
<<link[[Doggy|lexi-resort-bedroom-event]]>>
<<set $lexi.bedroomscene to 3>>
<</link>>
</h3></center>
<center><h3>
<<link[[Reverse Cowgirl|lexi-resort-bedroom-event]]>>
<<set $lexi.bedroomscene to 4>>
<</link>>
</h3></center>
<center><h3>
<<link[[Cowgirl|lexi-resort-bedroom-event]]>>
<<set $lexi.bedroomscene to 5>>
<</link>>
</h3></center>
<center><h3>
<<link[[Titjob|lexi-resort-bedroom-event]]>>
<<set $lexi.bedroomscene to 6>>
<</link>>
</h3></center>
<center><h3>
<<link[[Missionary|lexi-resort-bedroom-event]]>>
<<set $lexi.bedroomscene to 7>>
<</link>>
</h3></center>
<center><h3>
<<link[[Cumshot|lexi-resort-bedroom-event]]>>
<<set $lexi.bedroomscene to 8>>
<</link>>
</h3></center>
<<elseif $lexi.bedroomscene is 3>>
<div class="video100">
<video src="resources/characters/lexiluna/Resort/BedroomScene/02doggy.webm" autoplay loop/>
</div>
<br>
<div class="image100">
<img src="resources/characters/lexiluna/Resort/BedroomScene/02doggy.webp" alt="02doggy.webp"/>
</div>
<br>
<center><h3>
<<link[[Blowjob|lexi-resort-bedroom-event]]>>
<<set $lexi.bedroomscene to 2>>
<</link>>
</h3></center>
<center><h3>
<<link[[Doggy|lexi-resort-bedroom-event]]>>
<<set $lexi.bedroomscene to 3>>
<</link>>
</h3></center>
<center><h3>
<<link[[Reverse Cowgirl|lexi-resort-bedroom-event]]>>
<<set $lexi.bedroomscene to 4>>
<</link>>
</h3></center>
<center><h3>
<<link[[Cowgirl|lexi-resort-bedroom-event]]>>
<<set $lexi.bedroomscene to 5>>
<</link>>
</h3></center>
<center><h3>
<<link[[Titjob|lexi-resort-bedroom-event]]>>
<<set $lexi.bedroomscene to 6>>
<</link>>
</h3></center>
<center><h3>
<<link[[Missionary|lexi-resort-bedroom-event]]>>
<<set $lexi.bedroomscene to 7>>
<</link>>
</h3></center>
<center><h3>
<<link[[Cumshot|lexi-resort-bedroom-event]]>>
<<set $lexi.bedroomscene to 8>>
<</link>>
</h3></center>
<<elseif $lexi.bedroomscene is 4>>
<div class="video100">
<video src="resources/characters/lexiluna/Resort/BedroomScene/03reversecowgirl.webm" autoplay loop/>
</div>
<br>
<div class="image100">
<img src="resources/characters/lexiluna/Resort/BedroomScene/03reversecowgirl.webp" alt="03reversecowgirl.webp"/>
</div>
<br>
<center><h3>
<<link[[Blowjob|lexi-resort-bedroom-event]]>>
<<set $lexi.bedroomscene to 2>>
<</link>>
</h3></center>
<center><h3>
<<link[[Doggy|lexi-resort-bedroom-event]]>>
<<set $lexi.bedroomscene to 3>>
<</link>>
</h3></center>
<center><h3>
<<link[[Reverse Cowgirl|lexi-resort-bedroom-event]]>>
<<set $lexi.bedroomscene to 4>>
<</link>>
</h3></center>
<center><h3>
<<link[[Cowgirl|lexi-resort-bedroom-event]]>>
<<set $lexi.bedroomscene to 5>>
<</link>>
</h3></center>
<center><h3>
<<link[[Titjob|lexi-resort-bedroom-event]]>>
<<set $lexi.bedroomscene to 6>>
<</link>>
</h3></center>
<center><h3>
<<link[[Missionary|lexi-resort-bedroom-event]]>>
<<set $lexi.bedroomscene to 7>>
<</link>>
</h3></center>
<center><h3>
<<link[[Cumshot|lexi-resort-bedroom-event]]>>
<<set $lexi.bedroomscene to 8>>
<</link>>
</h3></center>
<<elseif $lexi.bedroomscene is 5>>
<div class="video100">
<video src="resources/characters/lexiluna/Resort/BedroomScene/04cowgirl.webm" autoplay loop/>
</div>
<br>
<div class="image100">
<img src="resources/characters/lexiluna/Resort/BedroomScene/04cowgirl.webp" alt="04cowgirl.webp"/>
</div>
<br>
<center><h3>
<<link[[Blowjob|lexi-resort-bedroom-event]]>>
<<set $lexi.bedroomscene to 2>>
<</link>>
</h3></center>
<center><h3>
<<link[[Doggy|lexi-resort-bedroom-event]]>>
<<set $lexi.bedroomscene to 3>>
<</link>>
</h3></center>
<center><h3>
<<link[[Reverse Cowgirl|lexi-resort-bedroom-event]]>>
<<set $lexi.bedroomscene to 4>>
<</link>>
</h3></center>
<center><h3>
<<link[[Cowgirl|lexi-resort-bedroom-event]]>>
<<set $lexi.bedroomscene to 5>>
<</link>>
</h3></center>
<center><h3>
<<link[[Titjob|lexi-resort-bedroom-event]]>>
<<set $lexi.bedroomscene to 6>>
<</link>>
</h3></center>
<center><h3>
<<link[[Missionary|lexi-resort-bedroom-event]]>>
<<set $lexi.bedroomscene to 7>>
<</link>>
</h3></center>
<center><h3>
<<link[[Cumshot|lexi-resort-bedroom-event]]>>
<<set $lexi.bedroomscene to 8>>
<</link>>
</h3></center>
<<elseif $lexi.bedroomscene is 6>>
<div class="video100">
<video src="resources/characters/lexiluna/Resort/BedroomScene/05titjob.webm" autoplay loop/>
</div>
<br>
<div class="image100">
<img src="resources/characters/lexiluna/Resort/BedroomScene/05titjob.webp" alt="05titjob.webp"/>
</div>
<br>
<center><h3>
<<link[[Blowjob|lexi-resort-bedroom-event]]>>
<<set $lexi.bedroomscene to 2>>
<</link>>
</h3></center>
<center><h3>
<<link[[Doggy|lexi-resort-bedroom-event]]>>
<<set $lexi.bedroomscene to 3>>
<</link>>
</h3></center>
<center><h3>
<<link[[Reverse Cowgirl|lexi-resort-bedroom-event]]>>
<<set $lexi.bedroomscene to 4>>
<</link>>
</h3></center>
<center><h3>
<<link[[Cowgirl|lexi-resort-bedroom-event]]>>
<<set $lexi.bedroomscene to 5>>
<</link>>
</h3></center>
<center><h3>
<<link[[Titjob|lexi-resort-bedroom-event]]>>
<<set $lexi.bedroomscene to 6>>
<</link>>
</h3></center>
<center><h3>
<<link[[Missionary|lexi-resort-bedroom-event]]>>
<<set $lexi.bedroomscene to 7>>
<</link>>
</h3></center>
<center><h3>
<<link[[Cumshot|lexi-resort-bedroom-event]]>>
<<set $lexi.bedroomscene to 8>>
<</link>>
</h3></center>
<<elseif $lexi.bedroomscene is 7>>
<div class="video100">
<video src="resources/characters/lexiluna/Resort/BedroomScene/06missionary.webm" autoplay loop/>
</div>
<br>
<div class="image100">
<img src="resources/characters/lexiluna/Resort/BedroomScene/06missionary.webp" alt="06missionary.webp"/>
</div>
<br>
<center><h3>
<<link[[Blowjob|lexi-resort-bedroom-event]]>>
<<set $lexi.bedroomscene to 2>>
<</link>>
</h3></center>
<center><h3>
<<link[[Doggy|lexi-resort-bedroom-event]]>>
<<set $lexi.bedroomscene to 3>>
<</link>>
</h3></center>
<center><h3>
<<link[[Reverse Cowgirl|lexi-resort-bedroom-event]]>>
<<set $lexi.bedroomscene to 4>>
<</link>>
</h3></center>
<center><h3>
<<link[[Cowgirl|lexi-resort-bedroom-event]]>>
<<set $lexi.bedroomscene to 5>>
<</link>>
</h3></center>
<center><h3>
<<link[[Titjob|lexi-resort-bedroom-event]]>>
<<set $lexi.bedroomscene to 6>>
<</link>>
</h3></center>
<center><h3>
<<link[[Missionary|lexi-resort-bedroom-event]]>>
<<set $lexi.bedroomscene to 7>>
<</link>>
</h3></center>
<center><h3>
<<link[[Cumshot|lexi-resort-bedroom-event]]>>
<<set $lexi.bedroomscene to 8>>
<</link>>
</h3></center>
<<elseif $lexi.bedroomscene is 8>>
<div class="video100">
<video src="resources/characters/lexiluna/Resort/BedroomScene/07cumshot.webm" autoplay loop/>
</div>
<br>
<div class="image100">
<img src="resources/characters/lexiluna/Resort/BedroomScene/07cumshot.webp" alt="07cumshot.webp"/>
</div>
<br>
<div class="action">
You cum all over Mom's face. You both leave to clean up and you shortly find yourself back in the Resort Living Room.
</div>
<br>
<div class="link">
<<link[[Continue|resort-living]]>>
<<set $lexi.bedroomscene to 1>>
<<addmins 60>>
<</link>>
</div>
<</if>>
<<if $lexi.bathscene is 1>>
<div class="action">
You find you Mom enjoying a bath.
</div>
<br>
<div class="image100">
<img src="resources/characters/lexiluna/Resort/BathScene/00start.webp" alt="00start.webp"/>
</div>
<br>
<div class="action">
You Mom leads you to the Resort Bedroom.
</div>
<br>
<center><h3>
<<link[[Blowjob|lexi-resort-bathroom-event]]>>
<<set $lexi.bathscene to 2>>
<</link>>
</h3></center>
<center><h3>
<<link[[Titjob|lexi-resort-bathroom-event]]>>
<<set $lexi.bathscene to 3>>
<</link>>
</h3></center>
<center><h3>
<<link[[Footjob|lexi-resort-bathroom-event]]>>
<<set $lexi.bathscene to 4>>
<</link>>
</h3></center>
<center><h3>
<<link[[Standing Fuck|lexi-resort-bathroom-event]]>>
<<set $lexi.bathscene to 5>>
<</link>>
</h3></center>
<center><h3>
<<link[[Doggy|lexi-resort-bathroom-event]]>>
<<set $lexi.bathscene to 6>>
<</link>>
</h3></center>
<center><h3>
<<link[[Reverse Cowgirl|lexi-resort-bathroom-event]]>>
<<set $lexi.bathscene to 7>>
<</link>>
</h3></center>
<center><h3>
<<link[[Over the Tub|lexi-resort-bathroom-event]]>>
<<set $lexi.bathscene to 8>>
<</link>>
</h3></center>
<center><h3>
<<link[[Cowgirl|lexi-resort-bathroom-event]]>>
<<set $lexi.bathscene to 9>>
<</link>>
</h3></center>
<center><h3>
<<link[[Missionary|lexi-resort-bathroom-event]]>>
<<set $lexi.bathscene to 10>>
<</link>>
</h3></center>
<center><h3>
<<link[[Cumshot|lexi-resort-bathroom-event]]>>
<<set $lexi.bathscene to 11>>
<</link>>
</h3></center>
<<elseif $lexi.bathscene is 2>>
<div class="video100">
<video src="resources/characters/lexiluna/Resort/BathScene/01blowjob.webm" autoplay loop/>
</div>
<br>
<div class="image100">
<img src="resources/characters/lexiluna/Resort/BathScene/01blowjob.webp" alt="01blowjob.webp"/>
</div>
<br>
<center><h3>
<<link[[Blowjob|lexi-resort-bathroom-event]]>>
<<set $lexi.bathscene to 2>>
<</link>>
</h3></center>
<center><h3>
<<link[[Titjob|lexi-resort-bathroom-event]]>>
<<set $lexi.bathscene to 3>>
<</link>>
</h3></center>
<center><h3>
<<link[[Footjob|lexi-resort-bathroom-event]]>>
<<set $lexi.bathscene to 4>>
<</link>>
</h3></center>
<center><h3>
<<link[[Standing Fuck|lexi-resort-bathroom-event]]>>
<<set $lexi.bathscene to 5>>
<</link>>
</h3></center>
<center><h3>
<<link[[Doggy|lexi-resort-bathroom-event]]>>
<<set $lexi.bathscene to 6>>
<</link>>
</h3></center>
<center><h3>
<<link[[Reverse Cowgirl|lexi-resort-bathroom-event]]>>
<<set $lexi.bathscene to 7>>
<</link>>
</h3></center>
<center><h3>
<<link[[Over the Tub|lexi-resort-bathroom-event]]>>
<<set $lexi.bathscene to 8>>
<</link>>
</h3></center>
<center><h3>
<<link[[Cowgirl|lexi-resort-bathroom-event]]>>
<<set $lexi.bathscene to 9>>
<</link>>
</h3></center>
<center><h3>
<<link[[Missionary|lexi-resort-bathroom-event]]>>
<<set $lexi.bathscene to 10>>
<</link>>
</h3></center>
<center><h3>
<<link[[Cumshot|lexi-resort-bathroom-event]]>>
<<set $lexi.bathscene to 11>>
<</link>>
</h3></center>
<<elseif $lexi.bathscene is 3>>
<div class="video100">
<video src="resources/characters/lexiluna/Resort/BathScene/02titjob.webm" autoplay loop/>
</div>
<br>
<div class="image100">
<img src="resources/characters/lexiluna/Resort/BathScene/02titjob.webp" alt="02titjob.webp"/>
</div>
<br>
<center><h3>
<<link[[Blowjob|lexi-resort-bathroom-event]]>>
<<set $lexi.bathscene to 2>>
<</link>>
</h3></center>
<center><h3>
<<link[[Titjob|lexi-resort-bathroom-event]]>>
<<set $lexi.bathscene to 3>>
<</link>>
</h3></center>
<center><h3>
<<link[[Footjob|lexi-resort-bathroom-event]]>>
<<set $lexi.bathscene to 4>>
<</link>>
</h3></center>
<center><h3>
<<link[[Standing Fuck|lexi-resort-bathroom-event]]>>
<<set $lexi.bathscene to 5>>
<</link>>
</h3></center>
<center><h3>
<<link[[Doggy|lexi-resort-bathroom-event]]>>
<<set $lexi.bathscene to 6>>
<</link>>
</h3></center>
<center><h3>
<<link[[Reverse Cowgirl|lexi-resort-bathroom-event]]>>
<<set $lexi.bathscene to 7>>
<</link>>
</h3></center>
<center><h3>
<<link[[Over the Tub|lexi-resort-bathroom-event]]>>
<<set $lexi.bathscene to 8>>
<</link>>
</h3></center>
<center><h3>
<<link[[Cowgirl|lexi-resort-bathroom-event]]>>
<<set $lexi.bathscene to 9>>
<</link>>
</h3></center>
<center><h3>
<<link[[Missionary|lexi-resort-bathroom-event]]>>
<<set $lexi.bathscene to 10>>
<</link>>
</h3></center>
<center><h3>
<<link[[Cumshot|lexi-resort-bathroom-event]]>>
<<set $lexi.bathscene to 11>>
<</link>>
</h3></center>
<<elseif $lexi.bathscene is 4>>
<div class="video100">
<video src="resources/characters/lexiluna/Resort/BathScene/03footjob.webm" autoplay loop/>
</div>
<br>
<center><h3>
<<link[[Blowjob|lexi-resort-bathroom-event]]>>
<<set $lexi.bathscene to 2>>
<</link>>
</h3></center>
<center><h3>
<<link[[Titjob|lexi-resort-bathroom-event]]>>
<<set $lexi.bathscene to 3>>
<</link>>
</h3></center>
<center><h3>
<<link[[Footjob|lexi-resort-bathroom-event]]>>
<<set $lexi.bathscene to 4>>
<</link>>
</h3></center>
<center><h3>
<<link[[Standing Fuck|lexi-resort-bathroom-event]]>>
<<set $lexi.bathscene to 5>>
<</link>>
</h3></center>
<center><h3>
<<link[[Doggy|lexi-resort-bathroom-event]]>>
<<set $lexi.bathscene to 6>>
<</link>>
</h3></center>
<center><h3>
<<link[[Reverse Cowgirl|lexi-resort-bathroom-event]]>>
<<set $lexi.bathscene to 7>>
<</link>>
</h3></center>
<center><h3>
<<link[[Over the Tub|lexi-resort-bathroom-event]]>>
<<set $lexi.bathscene to 8>>
<</link>>
</h3></center>
<center><h3>
<<link[[Cowgirl|lexi-resort-bathroom-event]]>>
<<set $lexi.bathscene to 9>>
<</link>>
</h3></center>
<center><h3>
<<link[[Missionary|lexi-resort-bathroom-event]]>>
<<set $lexi.bathscene to 10>>
<</link>>
</h3></center>
<center><h3>
<<link[[Cumshot|lexi-resort-bathroom-event]]>>
<<set $lexi.bathscene to 11>>
<</link>>
</h3></center>
<<elseif $lexi.bathscene is 5>>
<div class="video100">
<video src="resources/characters/lexiluna/Resort/BathScene/04standingfuck.webm" autoplay loop/>
</div>
<br>
<div class="image100">
<img src="resources/characters/lexiluna/Resort/BathScene/04standingfuck.webp" alt="04standingfuck.webp"/>
</div>
<br>
<center><h3>
<<link[[Blowjob|lexi-resort-bathroom-event]]>>
<<set $lexi.bathscene to 2>>
<</link>>
</h3></center>
<center><h3>
<<link[[Titjob|lexi-resort-bathroom-event]]>>
<<set $lexi.bathscene to 3>>
<</link>>
</h3></center>
<center><h3>
<<link[[Footjob|lexi-resort-bathroom-event]]>>
<<set $lexi.bathscene to 4>>
<</link>>
</h3></center>
<center><h3>
<<link[[Standing Fuck|lexi-resort-bathroom-event]]>>
<<set $lexi.bathscene to 5>>
<</link>>
</h3></center>
<center><h3>
<<link[[Doggy|lexi-resort-bathroom-event]]>>
<<set $lexi.bathscene to 6>>
<</link>>
</h3></center>
<center><h3>
<<link[[Reverse Cowgirl|lexi-resort-bathroom-event]]>>
<<set $lexi.bathscene to 7>>
<</link>>
</h3></center>
<center><h3>
<<link[[Over the Tub|lexi-resort-bathroom-event]]>>
<<set $lexi.bathscene to 8>>
<</link>>
</h3></center>
<center><h3>
<<link[[Cowgirl|lexi-resort-bathroom-event]]>>
<<set $lexi.bathscene to 9>>
<</link>>
</h3></center>
<center><h3>
<<link[[Missionary|lexi-resort-bathroom-event]]>>
<<set $lexi.bathscene to 10>>
<</link>>
</h3></center>
<center><h3>
<<link[[Cumshot|lexi-resort-bathroom-event]]>>
<<set $lexi.bathscene to 11>>
<</link>>
</h3></center>
<<elseif $lexi.bathscene is 6>>
<div class="video100">
<video src="resources/characters/lexiluna/Resort/BathScene/05doggy.webm" autoplay loop/>
</div>
<br>
<div class="image100">
<img src="resources/characters/lexiluna/Resort/BathScene/05doggy.webp" alt="05doggy.webp"/>
</div>
<br>
<center><h3>
<<link[[Blowjob|lexi-resort-bathroom-event]]>>
<<set $lexi.bathscene to 2>>
<</link>>
</h3></center>
<center><h3>
<<link[[Titjob|lexi-resort-bathroom-event]]>>
<<set $lexi.bathscene to 3>>
<</link>>
</h3></center>
<center><h3>
<<link[[Footjob|lexi-resort-bathroom-event]]>>
<<set $lexi.bathscene to 4>>
<</link>>
</h3></center>
<center><h3>
<<link[[Standing Fuck|lexi-resort-bathroom-event]]>>
<<set $lexi.bathscene to 5>>
<</link>>
</h3></center>
<center><h3>
<<link[[Doggy|lexi-resort-bathroom-event]]>>
<<set $lexi.bathscene to 6>>
<</link>>
</h3></center>
<center><h3>
<<link[[Reverse Cowgirl|lexi-resort-bathroom-event]]>>
<<set $lexi.bathscene to 7>>
<</link>>
</h3></center>
<center><h3>
<<link[[Over the Tub|lexi-resort-bathroom-event]]>>
<<set $lexi.bathscene to 8>>
<</link>>
</h3></center>
<center><h3>
<<link[[Cowgirl|lexi-resort-bathroom-event]]>>
<<set $lexi.bathscene to 9>>
<</link>>
</h3></center>
<center><h3>
<<link[[Missionary|lexi-resort-bathroom-event]]>>
<<set $lexi.bathscene to 10>>
<</link>>
</h3></center>
<center><h3>
<<link[[Cumshot|lexi-resort-bathroom-event]]>>
<<set $lexi.bathscene to 11>>
<</link>>
</h3></center>
<<elseif $lexi.bathscene is 7>>
<div class="video100">
<video src="resources/characters/lexiluna/Resort/BathScene/06reversecowgirl.webm" autoplay loop/>
</div>
<br>
<div class="image100">
<img src="resources/characters/lexiluna/Resort/BathScene/06reversecowgirl.webp" alt="06reversecowgirl.webp"/>
</div>
<br>
<center><h3>
<<link[[Blowjob|lexi-resort-bathroom-event]]>>
<<set $lexi.bathscene to 2>>
<</link>>
</h3></center>
<center><h3>
<<link[[Titjob|lexi-resort-bathroom-event]]>>
<<set $lexi.bathscene to 3>>
<</link>>
</h3></center>
<center><h3>
<<link[[Footjob|lexi-resort-bathroom-event]]>>
<<set $lexi.bathscene to 4>>
<</link>>
</h3></center>
<center><h3>
<<link[[Standing Fuck|lexi-resort-bathroom-event]]>>
<<set $lexi.bathscene to 5>>
<</link>>
</h3></center>
<center><h3>
<<link[[Doggy|lexi-resort-bathroom-event]]>>
<<set $lexi.bathscene to 6>>
<</link>>
</h3></center>
<center><h3>
<<link[[Reverse Cowgirl|lexi-resort-bathroom-event]]>>
<<set $lexi.bathscene to 7>>
<</link>>
</h3></center>
<center><h3>
<<link[[Over the Tub|lexi-resort-bathroom-event]]>>
<<set $lexi.bathscene to 8>>
<</link>>
</h3></center>
<center><h3>
<<link[[Cowgirl|lexi-resort-bathroom-event]]>>
<<set $lexi.bathscene to 9>>
<</link>>
</h3></center>
<center><h3>
<<link[[Missionary|lexi-resort-bathroom-event]]>>
<<set $lexi.bathscene to 10>>
<</link>>
</h3></center>
<center><h3>
<<link[[Cumshot|lexi-resort-bathroom-event]]>>
<<set $lexi.bathscene to 11>>
<</link>>
</h3></center>
<<elseif $lexi.bathscene is 8>>
<div class="video100">
<video src="resources/characters/lexiluna/Resort/BathScene/07overtub.webm" autoplay loop/>
</div>
<br>
<div class="image100">
<img src="resources/characters/lexiluna/Resort/BathScene/07overtub.webp" alt="07overtub.webp"/>
</div>
<br>
<center><h3>
<<link[[Blowjob|lexi-resort-bathroom-event]]>>
<<set $lexi.bathscene to 2>>
<</link>>
</h3></center>
<center><h3>
<<link[[Titjob|lexi-resort-bathroom-event]]>>
<<set $lexi.bathscene to 3>>
<</link>>
</h3></center>
<center><h3>
<<link[[Footjob|lexi-resort-bathroom-event]]>>
<<set $lexi.bathscene to 4>>
<</link>>
</h3></center>
<center><h3>
<<link[[Standing Fuck|lexi-resort-bathroom-event]]>>
<<set $lexi.bathscene to 5>>
<</link>>
</h3></center>
<center><h3>
<<link[[Doggy|lexi-resort-bathroom-event]]>>
<<set $lexi.bathscene to 6>>
<</link>>
</h3></center>
<center><h3>
<<link[[Reverse Cowgirl|lexi-resort-bathroom-event]]>>
<<set $lexi.bathscene to 7>>
<</link>>
</h3></center>
<center><h3>
<<link[[Over the Tub|lexi-resort-bathroom-event]]>>
<<set $lexi.bathscene to 8>>
<</link>>
</h3></center>
<center><h3>
<<link[[Cowgirl|lexi-resort-bathroom-event]]>>
<<set $lexi.bathscene to 9>>
<</link>>
</h3></center>
<center><h3>
<<link[[Missionary|lexi-resort-bathroom-event]]>>
<<set $lexi.bathscene to 10>>
<</link>>
</h3></center>
<center><h3>
<<link[[Cumshot|lexi-resort-bathroom-event]]>>
<<set $lexi.bathscene to 11>>
<</link>>
</h3></center>
<<elseif $lexi.bathscene is 9>>
<div class="video100">
<video src="resources/characters/lexiluna/Resort/BathScene/08cowgirl.webm" autoplay loop/>
</div>
<br>
<div class="image100">
<img src="resources/characters/lexiluna/Resort/BathScene/08cowgirl.webp" alt="08cowgirl.webp"/>
</div>
<br>
<center><h3>
<<link[[Blowjob|lexi-resort-bathroom-event]]>>
<<set $lexi.bathscene to 2>>
<</link>>
</h3></center>
<center><h3>
<<link[[Titjob|lexi-resort-bathroom-event]]>>
<<set $lexi.bathscene to 3>>
<</link>>
</h3></center>
<center><h3>
<<link[[Footjob|lexi-resort-bathroom-event]]>>
<<set $lexi.bathscene to 4>>
<</link>>
</h3></center>
<center><h3>
<<link[[Standing Fuck|lexi-resort-bathroom-event]]>>
<<set $lexi.bathscene to 5>>
<</link>>
</h3></center>
<center><h3>
<<link[[Doggy|lexi-resort-bathroom-event]]>>
<<set $lexi.bathscene to 6>>
<</link>>
</h3></center>
<center><h3>
<<link[[Reverse Cowgirl|lexi-resort-bathroom-event]]>>
<<set $lexi.bathscene to 7>>
<</link>>
</h3></center>
<center><h3>
<<link[[Over the Tub|lexi-resort-bathroom-event]]>>
<<set $lexi.bathscene to 8>>
<</link>>
</h3></center>
<center><h3>
<<link[[Cowgirl|lexi-resort-bathroom-event]]>>
<<set $lexi.bathscene to 9>>
<</link>>
</h3></center>
<center><h3>
<<link[[Missionary|lexi-resort-bathroom-event]]>>
<<set $lexi.bathscene to 10>>
<</link>>
</h3></center>
<center><h3>
<<link[[Cumshot|lexi-resort-bathroom-event]]>>
<<set $lexi.bathscene to 11>>
<</link>>
</h3></center>
<<elseif $lexi.bathscene is 10>>
<div class="video100">
<video src="resources/characters/lexiluna/Resort/BathScene/09missionary.webm" autoplay loop/>
</div>
<br>
<div class="image100">
<img src="resources/characters/lexiluna/Resort/BathScene/09missionary.webp" alt="09missionary.webp"/>
</div>
<br>
<center><h3>
<<link[[Blowjob|lexi-resort-bathroom-event]]>>
<<set $lexi.bathscene to 2>>
<</link>>
</h3></center>
<center><h3>
<<link[[Titjob|lexi-resort-bathroom-event]]>>
<<set $lexi.bathscene to 3>>
<</link>>
</h3></center>
<center><h3>
<<link[[Footjob|lexi-resort-bathroom-event]]>>
<<set $lexi.bathscene to 4>>
<</link>>
</h3></center>
<center><h3>
<<link[[Standing Fuck|lexi-resort-bathroom-event]]>>
<<set $lexi.bathscene to 5>>
<</link>>
</h3></center>
<center><h3>
<<link[[Doggy|lexi-resort-bathroom-event]]>>
<<set $lexi.bathscene to 6>>
<</link>>
</h3></center>
<center><h3>
<<link[[Reverse Cowgirl|lexi-resort-bathroom-event]]>>
<<set $lexi.bathscene to 7>>
<</link>>
</h3></center>
<center><h3>
<<link[[Over the Tub|lexi-resort-bathroom-event]]>>
<<set $lexi.bathscene to 8>>
<</link>>
</h3></center>
<center><h3>
<<link[[Cowgirl|lexi-resort-bathroom-event]]>>
<<set $lexi.bathscene to 9>>
<</link>>
</h3></center>
<center><h3>
<<link[[Missionary|lexi-resort-bathroom-event]]>>
<<set $lexi.bathscene to 10>>
<</link>>
</h3></center>
<center><h3>
<<link[[Cumshot|lexi-resort-bathroom-event]]>>
<<set $lexi.bathscene to 11>>
<</link>>
</h3></center>
<<elseif $lexi.bathscene is 11>>
<div class="video100">
<video src="resources/characters/lexiluna/Resort/BathScene/10cumshot.webm" autoplay loop/>
</div>
<br>
<div class="image100">
<img src="resources/characters/lexiluna/Resort/BathScene/10cumshot.webp" alt="10cumshot.webp"/>
</div>
<br>
<div class="action">
You cum all over Mom's face and tits. You both leave to clean up and you shortly find yourself back in the Resort Living Room.
</div>
<br>
<div class="link">
<<link[[Continue|resort-living]]>>
<<set $lexi.bathscene to 1>>
<<addmins 60>>
<</link>>
</div>
<</if>><<if $lexi.yogascene is 1>>
<div class="action">
You go around to the pool outside the resort house and spot your Mom doing some yoga.
</div>
<br>
<div class="image100">
<img src="resources/characters/lexiluna/Resort/YogaScene/00start.webp" alt="00start.webp"/>
</div>
<br>
<div class="action">
You decide to go over and have some fun.
</div>
<br>
<center><h3>
<<link[[Blowjob|lexi-resort-yoga-event]]>>
<<set $lexi.yogascene to 2>>
<</link>>
</h3></center>
<center><h3>
<<link[[Titjob|lexi-resort-yoga-event]]>>
<<set $lexi.yogascene to 3>>
<</link>>
</h3></center>
<center><h3>
<<link[[Doggy|lexi-resort-yoga-event]]>>
<<set $lexi.yogascene to 4>>
<</link>>
</h3></center>
<center><h3>
<<link[[Reverse Cowgirl|lexi-resort-yoga-event]]>>
<<set $lexi.yogascene to 5>>
<</link>>
</h3></center>
<center><h3>
<<link[[Cowgirl|lexi-resort-yoga-event]]>>
<<set $lexi.yogascene to 6>>
<</link>>
</h3></center>
<center><h3>
<<link[[Cumshot|lexi-resort-yoga-event]]>>
<<set $lexi.yogascene to 7>>
<</link>>
</h3></center>
<<elseif $lexi.yogascene is 2>>
<div class="video100">
<video src="resources/characters/lexiluna/Resort/YogaScene/01blowjob.webm" autoplay loop/>
</div>
<br>
<div class="image100">
<img src="resources/characters/lexiluna/Resort/YogaScene/01blowjob.webp" alt="01blowjob.webp"/>
</div>
<br>
<center><h3>
<<link[[Blowjob|lexi-resort-yoga-event]]>>
<<set $lexi.yogascene to 2>>
<</link>>
</h3></center>
<center><h3>
<<link[[Titjob|lexi-resort-yoga-event]]>>
<<set $lexi.yogascene to 3>>
<</link>>
</h3></center>
<center><h3>
<<link[[Doggy|lexi-resort-yoga-event]]>>
<<set $lexi.yogascene to 4>>
<</link>>
</h3></center>
<center><h3>
<<link[[Reverse Cowgirl|lexi-resort-yoga-event]]>>
<<set $lexi.yogascene to 5>>
<</link>>
</h3></center>
<center><h3>
<<link[[Cowgirl|lexi-resort-yoga-event]]>>
<<set $lexi.yogascene to 6>>
<</link>>
</h3></center>
<center><h3>
<<link[[Cumshot|lexi-resort-yoga-event]]>>
<<set $lexi.yogascene to 7>>
<</link>>
</h3></center>
<<elseif $lexi.yogascene is 3>>
<div class="video100">
<video src="resources/characters/lexiluna/Resort/YogaScene/02titjob.webm" autoplay loop/>
</div>
<br>
<div class="image100">
<img src="resources/characters/lexiluna/Resort/YogaScene/02titjob.webp" alt="02titjob.webp"/>
</div>
<br>
<center><h3>
<<link[[Blowjob|lexi-resort-yoga-event]]>>
<<set $lexi.yogascene to 2>>
<</link>>
</h3></center>
<center><h3>
<<link[[Titjob|lexi-resort-yoga-event]]>>
<<set $lexi.yogascene to 3>>
<</link>>
</h3></center>
<center><h3>
<<link[[Doggy|lexi-resort-yoga-event]]>>
<<set $lexi.yogascene to 4>>
<</link>>
</h3></center>
<center><h3>
<<link[[Reverse Cowgirl|lexi-resort-yoga-event]]>>
<<set $lexi.yogascene to 5>>
<</link>>
</h3></center>
<center><h3>
<<link[[Cowgirl|lexi-resort-yoga-event]]>>
<<set $lexi.yogascene to 6>>
<</link>>
</h3></center>
<center><h3>
<<link[[Cumshot|lexi-resort-yoga-event]]>>
<<set $lexi.yogascene to 7>>
<</link>>
</h3></center>
<<elseif $lexi.yogascene is 4>>
<div class="video100">
<video src="resources/characters/lexiluna/Resort/YogaScene/03doggy.webm" autoplay loop/>
</div>
<br>
<div class="image100">
<img src="resources/characters/lexiluna/Resort/YogaScene/03doggy.webp" alt="03doggy.webp"/>
</div>
<br>
<center><h3>
<<link[[Blowjob|lexi-resort-yoga-event]]>>
<<set $lexi.yogascene to 2>>
<</link>>
</h3></center>
<center><h3>
<<link[[Titjob|lexi-resort-yoga-event]]>>
<<set $lexi.yogascene to 3>>
<</link>>
</h3></center>
<center><h3>
<<link[[Doggy|lexi-resort-yoga-event]]>>
<<set $lexi.yogascene to 4>>
<</link>>
</h3></center>
<center><h3>
<<link[[Reverse Cowgirl|lexi-resort-yoga-event]]>>
<<set $lexi.yogascene to 5>>
<</link>>
</h3></center>
<center><h3>
<<link[[Cowgirl|lexi-resort-yoga-event]]>>
<<set $lexi.yogascene to 6>>
<</link>>
</h3></center>
<center><h3>
<<link[[Cumshot|lexi-resort-yoga-event]]>>
<<set $lexi.yogascene to 7>>
<</link>>
</h3></center>
<<elseif $lexi.yogascene is 5>>
<div class="video100">
<video src="resources/characters/lexiluna/Resort/YogaScene/04reversecowgirl.webm" autoplay loop/>
</div>
<br>
<div class="image100">
<img src="resources/characters/lexiluna/Resort/YogaScene/04reversecowgirl.webp" alt="04reversecowgirl.webp"/>
</div>
<br>
<center><h3>
<<link[[Blowjob|lexi-resort-yoga-event]]>>
<<set $lexi.yogascene to 2>>
<</link>>
</h3></center>
<center><h3>
<<link[[Titjob|lexi-resort-yoga-event]]>>
<<set $lexi.yogascene to 3>>
<</link>>
</h3></center>
<center><h3>
<<link[[Doggy|lexi-resort-yoga-event]]>>
<<set $lexi.yogascene to 4>>
<</link>>
</h3></center>
<center><h3>
<<link[[Reverse Cowgirl|lexi-resort-yoga-event]]>>
<<set $lexi.yogascene to 5>>
<</link>>
</h3></center>
<center><h3>
<<link[[Cowgirl|lexi-resort-yoga-event]]>>
<<set $lexi.yogascene to 6>>
<</link>>
</h3></center>
<center><h3>
<<link[[Cumshot|lexi-resort-yoga-event]]>>
<<set $lexi.yogascene to 7>>
<</link>>
</h3></center>
<<elseif $lexi.yogascene is 6>>
<div class="video100">
<video src="resources/characters/lexiluna/Resort/YogaScene/05cowgirl.webm" autoplay loop/>
</div>
<br>
<div class="image100">
<img src="resources/characters/lexiluna/Resort/YogaScene/05cowgirl.webp" alt="05cowgirl.webp"/>
</div>
<br>
<center><h3>
<<link[[Blowjob|lexi-resort-yoga-event]]>>
<<set $lexi.yogascene to 2>>
<</link>>
</h3></center>
<center><h3>
<<link[[Titjob|lexi-resort-yoga-event]]>>
<<set $lexi.yogascene to 3>>
<</link>>
</h3></center>
<center><h3>
<<link[[Doggy|lexi-resort-yoga-event]]>>
<<set $lexi.yogascene to 4>>
<</link>>
</h3></center>
<center><h3>
<<link[[Reverse Cowgirl|lexi-resort-yoga-event]]>>
<<set $lexi.yogascene to 5>>
<</link>>
</h3></center>
<center><h3>
<<link[[Cowgirl|lexi-resort-yoga-event]]>>
<<set $lexi.yogascene to 6>>
<</link>>
</h3></center>
<center><h3>
<<link[[Cumshot|lexi-resort-yoga-event]]>>
<<set $lexi.yogascene to 7>>
<</link>>
</h3></center>
<<elseif $lexi.yogascene is 7>>
<div class="video100">
<video src="resources/characters/lexiluna/Resort/YogaScene/06cumshot.webm" autoplay loop/>
</div>
<br>
<div class="image100">
<img src="resources/characters/lexiluna/Resort/YogaScene/06cumshot.webp" alt="06cumshot.webp"/>
</div>
<br>
<div class="action">
You cum all over Mom's face and tits. You both leave to clean up and you shortly find yourself back in the Resort Living Room.
</div>
<br>
<div class="link">
<<link[[Continue|resort-living]]>>
<<set $lexi.yogascene to 1>>
<<addmins 60>>
<</link>>
</div>
<</if>> <<set $event.lexitruth to true>>
<<set $lexi.trustprogress += 3>>
<div class="action">
You decide to tell you Mom the truth about your power.
</div>
<br>
<<speech "You" "$player.name">>
Mom, I have something I need to tell you.
<</speech>>
<br>
<div class="action">
You spend the next few minutes explaining the events leading up to the storm and the effects you experienced afterwards. You explain the change in behaviour you've noticed in Mom and your sisters, and how the reality regarding societal norms has changed in response.
</div>
<br>
<<speech "You" "$player.name">>
So, what do you think?
<</speech>>
<br>
<<speech "Mom">>
That explains a lot actually. I've been wondering for so long why we never did this sooner, and now you're saying that before that storm, these activites between us were wrong.
<</speech>>
<br>
<<speech "You" "$player.name">>
Wrong, immoral, illegal. Something like this could never have happened before the storm. But now, societal norms and taboos don't apply to me, and this kind of relationship is the result.
<</speech>>
<br>
<<speech "Mom">>
I appreciate that you told me, but why tell me now and not before?
<</speech>>
<br>
<<speech "You" "$player.name">>
I guess I was worried about you wanting to stop doing what we've been doing, but I felt I needed to tell you now.
<</speech>>
<br>
<<speech "Mom">>
On the contrary, now that you've told me, I want to do it more.
<</speech>>
<br>
<<speech "You" "$player.name">>
What, why?
<</speech>>
<br>
<<speech "Mom">>
You and your sisters aren't kids anymore, and as such there are few activities that we can do together. With this thing between us, we've connected in a way we never have before. I don't want to give that up.
<</speech>>
<br>
<<speech "You" "$player.name">>
I don't want to stop either.
<</speech>>
<br>
<<speech "Mom">>
Well then, follow me.
<</speech>>
<br>
<div class="link">
[[Continue|lexi-resort-pool-event]]
</div> <<set $event.lexitruth to false>>
<<set $lexi.trustprogress += 1>>
<div class="action">
You decide not to tell you Mom the truth about your power.
</div>
<br>
<<speech "Mom">>
I can tell you're really enjoying this.
<</speech>>
<br>
<<speech "You" "$player.name">>
And I know that you're enjoying this as well.
<</speech>>
<br>
<<speech "Mom">>
Well, I know of something else we can do that we'll both enjoy.
<</speech>>
<br>
<<speech "You" "$player.name">>
Oh, and what's that then.
<</speech>>
<br>
<<speech "Mom">>
Follow me, and you'll find out.
<</speech>>
<br>
<div class="link">
[[Continue|lexi-resort-pool-event]]
</div><<if $game.resortguest is "Lexi">>
This is the timetable for Lexi during the Resort visit:
<b>09:00 - 11:00</b> : Relaxing by the Pool
<b>11:00 - 13:00</b> : Enjoying a Bath
<b>13:00 - 15:00</b> : Doing Yoga by the Pool
<b>15:00 - 17:00</b> : Relaxing by the Pool
<b>17:00 - 19:00</b> : Cooking in the Kitchen
<b>19:00 - 22:00</b> : Chilling in the Bedroom
<</if>>
<<back>>After enjoying the weekend at the resort with $game.resortguest, you both travel back home late on Sunday Night.
You wake up on Monday morning, ready to start your day.
<<link[[Wake Up|wake-up]]>><<adddays 1>><<set $game.resortguest to null>><<set $gameDate.setHours(7)>><<set $gameDate.setMinutes(30)>><</link>> <<set $lexi.event +=1>>
<<set $lexi.trustprogress += 2>>
<div class="action">
You go to the living room and find Mom getting herself off.
</div>
<br>
<div class="image100">
<img src="resources/characters/lexiluna/Sex01/01masturbating.webp" alt="01masturbating.webp"/>
</div>
<br>
<div class="action">
Mom spots you enter the room, but doesn't hide herself, and slows down to talk.
</div>
<br>
<<speech "Mom">>
Hey honey, did you need something?
<</speech>>
<br>
<<speech "You" "$player.name">>
Just came to spend some time with you.
<</speech>>
<br>
<<if $lexi.trustprogress is 10>>
<<speech "Mom">>
Hey $player.name, I just wanted to say thank you for being honest with me these past few weeks. You didn't need to tell me about catching me with your Aunt or telling me about your power thing, but I'm glad that you did. So, thank you.
<</speech>>
<br>
<<speech "You" "$player.name">>
That's okay Mom, I don't want to keep secrets from you..
<</speech>>
<</if>><br>
<<speech "Mom">>
You know, there's something you could help me with right now.
<</speech>>
<br>
<<speech "You" "$player.name">>
I'm on it.
<</speech>>
<br>
<div class="link">
[[Continue|lexi-event-09b]]
</div><<if $lexi.sexscene02 is 1>>
<div class="action">
Your Mom is masturbating in the living room.
</div>
<br>
<div class="video100">
<video src="resources/characters/lexiluna/Sex01/01masturbating.webm" autoplay loop/>
</div>
<br>
<div class="image100">
<img src="resources/characters/lexiluna/Sex01/01masturbating.webp" alt="01masturbating.webp"/>
</div>
<br>
<center><h3>
<<link[[Mom Masturbating|lexi-event-09b]]>>
<<set $lexi.sexscene02 to 1>>
<</link>>
</h3></center>
<center><h3>
<<link[[Eat Mom's Pussy|lexi-event-09b]]>>
<<set $lexi.sexscene02 to 2>>
<</link>>
</h3></center>
<center><h3>
<<link[[Blowjob|lexi-event-09b]]>>
<<set $lexi.sexscene02 to 3>>
<</link>>
</h3></center>
<center><h3>
<<link[[Titjob|lexi-event-09b]]>>
<<set $lexi.sexscene02 to 4>>
<</link>>
</h3></center>
<center><h3>
<<link[[Deepthroat|lexi-event-09b]]>>
<<set $lexi.sexscene02 to 5>>
<</link>>
</h3></center>
<center><h3>
<<link[[Standing Doggy|lexi-event-09b]]>>
<<set $lexi.sexscene02 to 6>>
<</link>>
</h3></center>
<center><h3>
<<link[[Standing Fuck|lexi-event-09b]]>>
<<set $lexi.sexscene02 to 7>>
<</link>>
</h3></center>
<center><h3>
<<link[[Reverse Cowgirl|lexi-event-09b]]>>
<<set $lexi.sexscene02 to 8>>
<</link>>
</h3></center>
<center><h3>
<<link[[Cowgirl|lexi-event-09b]]>>
<<set $lexi.sexscene02 to 9>>
<</link>>
</h3></center>
<center><h3>
<<link[[Table Deepthroat|lexi-event-09b]]>>
<<set $lexi.sexscene02 to 10>>
<</link>>
</h3></center>
<center><h3>
<<link[[Missionary|lexi-event-09b]]>>
<<set $lexi.sexscene02 to 11>>
<</link>>
</h3></center>
<center><h3>
<<link[[Cumshot|lexi-event-09b]]>>
<<set $lexi.sexscene02 to 12>>
<</link>>
</h3></center>
<<elseif $lexi.sexscene02 is 2>>
<div class="video100">
<video src="resources/characters/lexiluna/Sex01/02eatingpussy.webm" autoplay loop/>
</div>
<br>
<div class="image100">
<img src="resources/characters/lexiluna/Sex01/02eatingpussy.webp" alt="02eatingpussy.webp"/>
</div>
<br>
<center><h3>
<<link[[Mom Masturbating|lexi-event-09b]]>>
<<set $lexi.sexscene02 to 1>>
<</link>>
</h3></center>
<center><h3>
<<link[[Eat Mom's Pussy|lexi-event-09b]]>>
<<set $lexi.sexscene02 to 2>>
<</link>>
</h3></center>
<center><h3>
<<link[[Blowjob|lexi-event-09b]]>>
<<set $lexi.sexscene02 to 3>>
<</link>>
</h3></center>
<center><h3>
<<link[[Titjob|lexi-event-09b]]>>
<<set $lexi.sexscene02 to 4>>
<</link>>
</h3></center>
<center><h3>
<<link[[Deepthroat|lexi-event-09b]]>>
<<set $lexi.sexscene02 to 5>>
<</link>>
</h3></center>
<center><h3>
<<link[[Standing Doggy|lexi-event-09b]]>>
<<set $lexi.sexscene02 to 6>>
<</link>>
</h3></center>
<center><h3>
<<link[[Standing Fuck|lexi-event-09b]]>>
<<set $lexi.sexscene02 to 7>>
<</link>>
</h3></center>
<center><h3>
<<link[[Reverse Cowgirl|lexi-event-09b]]>>
<<set $lexi.sexscene02 to 8>>
<</link>>
</h3></center>
<center><h3>
<<link[[Cowgirl|lexi-event-09b]]>>
<<set $lexi.sexscene02 to 9>>
<</link>>
</h3></center>
<center><h3>
<<link[[Table Deepthroat|lexi-event-09b]]>>
<<set $lexi.sexscene02 to 10>>
<</link>>
</h3></center>
<center><h3>
<<link[[Missionary|lexi-event-09b]]>>
<<set $lexi.sexscene02 to 11>>
<</link>>
</h3></center>
<center><h3>
<<link[[Cumshot|lexi-event-09b]]>>
<<set $lexi.sexscene02 to 12>>
<</link>>
</h3></center>
<<elseif $lexi.sexscene02 is 3>>
<div class="video100">
<video src="resources/characters/lexiluna/Sex01/03blowjob.webm" autoplay loop/>
</div>
<br>
<div class="image100">
<img src="resources/characters/lexiluna/Sex01/03blowjob.webp" alt="03blowjob.webp"/>
</div>
<br>
<center><h3>
<<link[[Mom Masturbating|lexi-event-09b]]>>
<<set $lexi.sexscene02 to 1>>
<</link>>
</h3></center>
<center><h3>
<<link[[Eat Mom's Pussy|lexi-event-09b]]>>
<<set $lexi.sexscene02 to 2>>
<</link>>
</h3></center>
<center><h3>
<<link[[Blowjob|lexi-event-09b]]>>
<<set $lexi.sexscene02 to 3>>
<</link>>
</h3></center>
<center><h3>
<<link[[Titjob|lexi-event-09b]]>>
<<set $lexi.sexscene02 to 4>>
<</link>>
</h3></center>
<center><h3>
<<link[[Deepthroat|lexi-event-09b]]>>
<<set $lexi.sexscene02 to 5>>
<</link>>
</h3></center>
<center><h3>
<<link[[Standing Doggy|lexi-event-09b]]>>
<<set $lexi.sexscene02 to 6>>
<</link>>
</h3></center>
<center><h3>
<<link[[Standing Fuck|lexi-event-09b]]>>
<<set $lexi.sexscene02 to 7>>
<</link>>
</h3></center>
<center><h3>
<<link[[Reverse Cowgirl|lexi-event-09b]]>>
<<set $lexi.sexscene02 to 8>>
<</link>>
</h3></center>
<center><h3>
<<link[[Cowgirl|lexi-event-09b]]>>
<<set $lexi.sexscene02 to 9>>
<</link>>
</h3></center>
<center><h3>
<<link[[Table Deepthroat|lexi-event-09b]]>>
<<set $lexi.sexscene02 to 10>>
<</link>>
</h3></center>
<center><h3>
<<link[[Missionary|lexi-event-09b]]>>
<<set $lexi.sexscene02 to 11>>
<</link>>
</h3></center>
<center><h3>
<<link[[Cumshot|lexi-event-09b]]>>
<<set $lexi.sexscene02 to 12>>
<</link>>
</h3></center>
<<elseif $lexi.sexscene02 is 4>>
<div class="video100">
<video src="resources/characters/lexiluna/Sex01/04titjob.webm" autoplay loop/>
</div>
<br>
<div class="image100">
<img src="resources/characters/lexiluna/Sex01/04titjob.webp" alt="04titjob.webp"/>
</div>
<br>
<center><h3>
<<link[[Mom Masturbating|lexi-event-09b]]>>
<<set $lexi.sexscene02 to 1>>
<</link>>
</h3></center>
<center><h3>
<<link[[Eat Mom's Pussy|lexi-event-09b]]>>
<<set $lexi.sexscene02 to 2>>
<</link>>
</h3></center>
<center><h3>
<<link[[Blowjob|lexi-event-09b]]>>
<<set $lexi.sexscene02 to 3>>
<</link>>
</h3></center>
<center><h3>
<<link[[Titjob|lexi-event-09b]]>>
<<set $lexi.sexscene02 to 4>>
<</link>>
</h3></center>
<center><h3>
<<link[[Deepthroat|lexi-event-09b]]>>
<<set $lexi.sexscene02 to 5>>
<</link>>
</h3></center>
<center><h3>
<<link[[Standing Doggy|lexi-event-09b]]>>
<<set $lexi.sexscene02 to 6>>
<</link>>
</h3></center>
<center><h3>
<<link[[Standing Fuck|lexi-event-09b]]>>
<<set $lexi.sexscene02 to 7>>
<</link>>
</h3></center>
<center><h3>
<<link[[Reverse Cowgirl|lexi-event-09b]]>>
<<set $lexi.sexscene02 to 8>>
<</link>>
</h3></center>
<center><h3>
<<link[[Cowgirl|lexi-event-09b]]>>
<<set $lexi.sexscene02 to 9>>
<</link>>
</h3></center>
<center><h3>
<<link[[Table Deepthroat|lexi-event-09b]]>>
<<set $lexi.sexscene02 to 10>>
<</link>>
</h3></center>
<center><h3>
<<link[[Missionary|lexi-event-09b]]>>
<<set $lexi.sexscene02 to 11>>
<</link>>
</h3></center>
<center><h3>
<<link[[Cumshot|lexi-event-09b]]>>
<<set $lexi.sexscene02 to 12>>
<</link>>
</h3></center>
<<elseif $lexi.sexscene02 is 5>>
<div class="video100">
<video src="resources/characters/lexiluna/Sex01/05deepthroat.webm" autoplay loop/>
</div>
<br>
<center><h3>
<<link[[Mom Masturbating|lexi-event-09b]]>>
<<set $lexi.sexscene02 to 1>>
<</link>>
</h3></center>
<center><h3>
<<link[[Eat Mom's Pussy|lexi-event-09b]]>>
<<set $lexi.sexscene02 to 2>>
<</link>>
</h3></center>
<center><h3>
<<link[[Blowjob|lexi-event-09b]]>>
<<set $lexi.sexscene02 to 3>>
<</link>>
</h3></center>
<center><h3>
<<link[[Titjob|lexi-event-09b]]>>
<<set $lexi.sexscene02 to 4>>
<</link>>
</h3></center>
<center><h3>
<<link[[Deepthroat|lexi-event-09b]]>>
<<set $lexi.sexscene02 to 5>>
<</link>>
</h3></center>
<center><h3>
<<link[[Standing Doggy|lexi-event-09b]]>>
<<set $lexi.sexscene02 to 6>>
<</link>>
</h3></center>
<center><h3>
<<link[[Standing Fuck|lexi-event-09b]]>>
<<set $lexi.sexscene02 to 7>>
<</link>>
</h3></center>
<center><h3>
<<link[[Reverse Cowgirl|lexi-event-09b]]>>
<<set $lexi.sexscene02 to 8>>
<</link>>
</h3></center>
<center><h3>
<<link[[Cowgirl|lexi-event-09b]]>>
<<set $lexi.sexscene02 to 9>>
<</link>>
</h3></center>
<center><h3>
<<link[[Table Deepthroat|lexi-event-09b]]>>
<<set $lexi.sexscene02 to 10>>
<</link>>
</h3></center>
<center><h3>
<<link[[Missionary|lexi-event-09b]]>>
<<set $lexi.sexscene02 to 11>>
<</link>>
</h3></center>
<center><h3>
<<link[[Cumshot|lexi-event-09b]]>>
<<set $lexi.sexscene02 to 12>>
<</link>>
</h3></center>
<<elseif $lexi.sexscene02 is 6>>
<div class="video100">
<video src="resources/characters/lexiluna/Sex01/06standingdoggy.webm" autoplay loop/>
</div>
<br>
<div class="image100">
<img src="resources/characters/lexiluna/Sex01/06standingdoggy.webp" alt="06standingdoggy.webp"/>
</div>
<br>
<center><h3>
<<link[[Mom Masturbating|lexi-event-09b]]>>
<<set $lexi.sexscene02 to 1>>
<</link>>
</h3></center>
<center><h3>
<<link[[Eat Mom's Pussy|lexi-event-09b]]>>
<<set $lexi.sexscene02 to 2>>
<</link>>
</h3></center>
<center><h3>
<<link[[Blowjob|lexi-event-09b]]>>
<<set $lexi.sexscene02 to 3>>
<</link>>
</h3></center>
<center><h3>
<<link[[Titjob|lexi-event-09b]]>>
<<set $lexi.sexscene02 to 4>>
<</link>>
</h3></center>
<center><h3>
<<link[[Deepthroat|lexi-event-09b]]>>
<<set $lexi.sexscene02 to 5>>
<</link>>
</h3></center>
<center><h3>
<<link[[Standing Doggy|lexi-event-09b]]>>
<<set $lexi.sexscene02 to 6>>
<</link>>
</h3></center>
<center><h3>
<<link[[Standing Fuck|lexi-event-09b]]>>
<<set $lexi.sexscene02 to 7>>
<</link>>
</h3></center>
<center><h3>
<<link[[Reverse Cowgirl|lexi-event-09b]]>>
<<set $lexi.sexscene02 to 8>>
<</link>>
</h3></center>
<center><h3>
<<link[[Cowgirl|lexi-event-09b]]>>
<<set $lexi.sexscene02 to 9>>
<</link>>
</h3></center>
<center><h3>
<<link[[Table Deepthroat|lexi-event-09b]]>>
<<set $lexi.sexscene02 to 10>>
<</link>>
</h3></center>
<center><h3>
<<link[[Missionary|lexi-event-09b]]>>
<<set $lexi.sexscene02 to 11>>
<</link>>
</h3></center>
<center><h3>
<<link[[Cumshot|lexi-event-09b]]>>
<<set $lexi.sexscene02 to 12>>
<</link>>
</h3></center>
<<elseif $lexi.sexscene02 is 7>>
<div class="video100">
<video src="resources/characters/lexiluna/Sex01/07standingfuck.webm" autoplay loop/>
</div>
<br>
<div class="image100">
<img src="resources/characters/lexiluna/Sex01/07standingfuck.webp" alt="07standingfuck.webp"/>
</div>
<br>
<center><h3>
<<link[[Mom Masturbating|lexi-event-09b]]>>
<<set $lexi.sexscene02 to 1>>
<</link>>
</h3></center>
<center><h3>
<<link[[Eat Mom's Pussy|lexi-event-09b]]>>
<<set $lexi.sexscene02 to 2>>
<</link>>
</h3></center>
<center><h3>
<<link[[Blowjob|lexi-event-09b]]>>
<<set $lexi.sexscene02 to 3>>
<</link>>
</h3></center>
<center><h3>
<<link[[Titjob|lexi-event-09b]]>>
<<set $lexi.sexscene02 to 4>>
<</link>>
</h3></center>
<center><h3>
<<link[[Deepthroat|lexi-event-09b]]>>
<<set $lexi.sexscene02 to 5>>
<</link>>
</h3></center>
<center><h3>
<<link[[Standing Doggy|lexi-event-09b]]>>
<<set $lexi.sexscene02 to 6>>
<</link>>
</h3></center>
<center><h3>
<<link[[Standing Fuck|lexi-event-09b]]>>
<<set $lexi.sexscene02 to 7>>
<</link>>
</h3></center>
<center><h3>
<<link[[Reverse Cowgirl|lexi-event-09b]]>>
<<set $lexi.sexscene02 to 8>>
<</link>>
</h3></center>
<center><h3>
<<link[[Cowgirl|lexi-event-09b]]>>
<<set $lexi.sexscene02 to 9>>
<</link>>
</h3></center>
<center><h3>
<<link[[Table Deepthroat|lexi-event-09b]]>>
<<set $lexi.sexscene02 to 10>>
<</link>>
</h3></center>
<center><h3>
<<link[[Missionary|lexi-event-09b]]>>
<<set $lexi.sexscene02 to 11>>
<</link>>
</h3></center>
<center><h3>
<<link[[Cumshot|lexi-event-09b]]>>
<<set $lexi.sexscene02 to 12>>
<</link>>
</h3></center>
<<elseif $lexi.sexscene02 is 8>>
<div class="video100">
<video src="resources/characters/lexiluna/Sex01/08reversecowgirl.webm" autoplay loop/>
</div>
<br>
<div class="image100">
<img src="resources/characters/lexiluna/Sex01/08reversecowgirl.webp" alt="08reversecowgirl.webp"/>
</div>
<br>
<center><h3>
<<link[[Mom Masturbating|lexi-event-09b]]>>
<<set $lexi.sexscene02 to 1>>
<</link>>
</h3></center>
<center><h3>
<<link[[Eat Mom's Pussy|lexi-event-09b]]>>
<<set $lexi.sexscene02 to 2>>
<</link>>
</h3></center>
<center><h3>
<<link[[Blowjob|lexi-event-09b]]>>
<<set $lexi.sexscene02 to 3>>
<</link>>
</h3></center>
<center><h3>
<<link[[Titjob|lexi-event-09b]]>>
<<set $lexi.sexscene02 to 4>>
<</link>>
</h3></center>
<center><h3>
<<link[[Deepthroat|lexi-event-09b]]>>
<<set $lexi.sexscene02 to 5>>
<</link>>
</h3></center>
<center><h3>
<<link[[Standing Doggy|lexi-event-09b]]>>
<<set $lexi.sexscene02 to 6>>
<</link>>
</h3></center>
<center><h3>
<<link[[Standing Fuck|lexi-event-09b]]>>
<<set $lexi.sexscene02 to 7>>
<</link>>
</h3></center>
<center><h3>
<<link[[Reverse Cowgirl|lexi-event-09b]]>>
<<set $lexi.sexscene02 to 8>>
<</link>>
</h3></center>
<center><h3>
<<link[[Cowgirl|lexi-event-09b]]>>
<<set $lexi.sexscene02 to 9>>
<</link>>
</h3></center>
<center><h3>
<<link[[Table Deepthroat|lexi-event-09b]]>>
<<set $lexi.sexscene02 to 10>>
<</link>>
</h3></center>
<center><h3>
<<link[[Missionary|lexi-event-09b]]>>
<<set $lexi.sexscene02 to 11>>
<</link>>
</h3></center>
<center><h3>
<<link[[Cumshot|lexi-event-09b]]>>
<<set $lexi.sexscene02 to 12>>
<</link>>
</h3></center>
<<elseif $lexi.sexscene02 is 9>>
<div class="video100">
<video src="resources/characters/lexiluna/Sex01/09cowgirl.webm" autoplay loop/>
</div>
<br>
<center><h3>
<<link[[Mom Masturbating|lexi-event-09b]]>>
<<set $lexi.sexscene02 to 1>>
<</link>>
</h3></center>
<center><h3>
<<link[[Eat Mom's Pussy|lexi-event-09b]]>>
<<set $lexi.sexscene02 to 2>>
<</link>>
</h3></center>
<center><h3>
<<link[[Blowjob|lexi-event-09b]]>>
<<set $lexi.sexscene02 to 3>>
<</link>>
</h3></center>
<center><h3>
<<link[[Titjob|lexi-event-09b]]>>
<<set $lexi.sexscene02 to 4>>
<</link>>
</h3></center>
<center><h3>
<<link[[Deepthroat|lexi-event-09b]]>>
<<set $lexi.sexscene02 to 5>>
<</link>>
</h3></center>
<center><h3>
<<link[[Standing Doggy|lexi-event-09b]]>>
<<set $lexi.sexscene02 to 6>>
<</link>>
</h3></center>
<center><h3>
<<link[[Standing Fuck|lexi-event-09b]]>>
<<set $lexi.sexscene02 to 7>>
<</link>>
</h3></center>
<center><h3>
<<link[[Reverse Cowgirl|lexi-event-09b]]>>
<<set $lexi.sexscene02 to 8>>
<</link>>
</h3></center>
<center><h3>
<<link[[Cowgirl|lexi-event-09b]]>>
<<set $lexi.sexscene02 to 9>>
<</link>>
</h3></center>
<center><h3>
<<link[[Table Deepthroat|lexi-event-09b]]>>
<<set $lexi.sexscene02 to 10>>
<</link>>
</h3></center>
<center><h3>
<<link[[Missionary|lexi-event-09b]]>>
<<set $lexi.sexscene02 to 11>>
<</link>>
</h3></center>
<center><h3>
<<link[[Cumshot|lexi-event-09b]]>>
<<set $lexi.sexscene02 to 12>>
<</link>>
</h3></center>
<<elseif $lexi.sexscene02 is 10>>
<div class="video100">
<video src="resources/characters/lexiluna/Sex01/10tabledeepthroat.webm" autoplay loop/>
</div>
<br>
<div class="image100">
<img src="resources/characters/lexiluna/Sex01/10tabledeepthroat.webp" alt="10tabledeepthroat.webp"/>
</div>
<br>
<center><h3>
<<link[[Mom Masturbating|lexi-event-09b]]>>
<<set $lexi.sexscene02 to 1>>
<</link>>
</h3></center>
<center><h3>
<<link[[Eat Mom's Pussy|lexi-event-09b]]>>
<<set $lexi.sexscene02 to 2>>
<</link>>
</h3></center>
<center><h3>
<<link[[Blowjob|lexi-event-09b]]>>
<<set $lexi.sexscene02 to 3>>
<</link>>
</h3></center>
<center><h3>
<<link[[Titjob|lexi-event-09b]]>>
<<set $lexi.sexscene02 to 4>>
<</link>>
</h3></center>
<center><h3>
<<link[[Deepthroat|lexi-event-09b]]>>
<<set $lexi.sexscene02 to 5>>
<</link>>
</h3></center>
<center><h3>
<<link[[Standing Doggy|lexi-event-09b]]>>
<<set $lexi.sexscene02 to 6>>
<</link>>
</h3></center>
<center><h3>
<<link[[Standing Fuck|lexi-event-09b]]>>
<<set $lexi.sexscene02 to 7>>
<</link>>
</h3></center>
<center><h3>
<<link[[Reverse Cowgirl|lexi-event-09b]]>>
<<set $lexi.sexscene02 to 8>>
<</link>>
</h3></center>
<center><h3>
<<link[[Cowgirl|lexi-event-09b]]>>
<<set $lexi.sexscene02 to 9>>
<</link>>
</h3></center>
<center><h3>
<<link[[Table Deepthroat|lexi-event-09b]]>>
<<set $lexi.sexscene02 to 10>>
<</link>>
</h3></center>
<center><h3>
<<link[[Missionary|lexi-event-09b]]>>
<<set $lexi.sexscene02 to 11>>
<</link>>
</h3></center>
<center><h3>
<<link[[Cumshot|lexi-event-09b]]>>
<<set $lexi.sexscene02 to 12>>
<</link>>
</h3></center>
<<elseif $lexi.sexscene02 is 11>>
<div class="video100">
<video src="resources/characters/lexiluna/Sex01/11missionary.webm" autoplay loop/>
</div>
<br>
<div class="image100">
<img src="resources/characters/lexiluna/Sex01/11missionary.webp" alt="11missionary.webp"/>
</div>
<br>
<center><h3>
<<link[[Mom Masturbating|lexi-event-09b]]>>
<<set $lexi.sexscene02 to 1>>
<</link>>
</h3></center>
<center><h3>
<<link[[Eat Mom's Pussy|lexi-event-09b]]>>
<<set $lexi.sexscene02 to 2>>
<</link>>
</h3></center>
<center><h3>
<<link[[Blowjob|lexi-event-09b]]>>
<<set $lexi.sexscene02 to 3>>
<</link>>
</h3></center>
<center><h3>
<<link[[Titjob|lexi-event-09b]]>>
<<set $lexi.sexscene02 to 4>>
<</link>>
</h3></center>
<center><h3>
<<link[[Deepthroat|lexi-event-09b]]>>
<<set $lexi.sexscene02 to 5>>
<</link>>
</h3></center>
<center><h3>
<<link[[Standing Doggy|lexi-event-09b]]>>
<<set $lexi.sexscene02 to 6>>
<</link>>
</h3></center>
<center><h3>
<<link[[Standing Fuck|lexi-event-09b]]>>
<<set $lexi.sexscene02 to 7>>
<</link>>
</h3></center>
<center><h3>
<<link[[Reverse Cowgirl|lexi-event-09b]]>>
<<set $lexi.sexscene02 to 8>>
<</link>>
</h3></center>
<center><h3>
<<link[[Cowgirl|lexi-event-09b]]>>
<<set $lexi.sexscene02 to 9>>
<</link>>
</h3></center>
<center><h3>
<<link[[Table Deepthroat|lexi-event-09b]]>>
<<set $lexi.sexscene02 to 10>>
<</link>>
</h3></center>
<center><h3>
<<link[[Missionary|lexi-event-09b]]>>
<<set $lexi.sexscene02 to 11>>
<</link>>
</h3></center>
<center><h3>
<<link[[Cumshot|lexi-event-09b]]>>
<<set $lexi.sexscene02 to 12>>
<</link>>
</h3></center>
<<elseif $lexi.sexscene02 is 12>>
<div class="video100">
<video src="resources/characters/lexiluna/Sex01/12cumshot.webm" autoplay loop/>
</div>
<br>
<div class="image50">
<img src="resources/characters/lexiluna/Sex01/12cumshot.webp" alt="11cumshot.webp"/>
</div>
<br>
<div class="action">
You cum all over Mom's face and tits.
</div>
<br>
<div class="link">
<<link[[Continue|lexi-event-09c]]>>
<<addmins 60>>
<<set $lexi.sexscene02 to 1>>
<</link>>
</div>
<</if>><div class="action">
You and Mom are hovering in orgasmic bliss when Carolina wanders aimlessly into the room.
</div>
<br>
<div class="image50">
<img src="resources/characters/carolinasweets/living-02.webp" alt="living-02.webp"/>
</div>
<br>
<<speech "Carolina">>
Hey Mom, I was just wondering if...
<</speech>>
<br>
<div class="action">
Carolina pauses as she see's the two of you naked in the living room. However, after the initial shock is over, she continues as normal.
</div>
<br>
<<speech "Carolina">>
I was wondering if I could borrow some money. Alex wants me to meet her in town for a day of shopping but I don't have any money.
<</speech>>
<br>
<<speech "Mom">>
Of course sweetheart, there should be some change in my purse in the kitchen.
<</speech>>
<br>
<<speech "Carolina">>
Thanks Mom, see you later bro.
<</speech>>
<br>
<div class="thought">
Carolina just caught Mom and I after we had sex and just shrugged it off as if it was no big deal. I love this new reality.
</div>
<br>
<<speech "You" "$player.name">>
Hey Mom, I know that we have something going here between us, but how you feel if, hypothetically, I was doing the same thing with Carolina or Alli.
<</speech>>
<br>
<<speech "Mom">>
As long as you're all consenting adults, I see no problem with it. But don't you ever hurt them.
<</speech>>
<br>
<<speech "You" "$player.name">>
Mom, they're my sisters, I would never hurt them.
<</speech>>
<br>
<<speech "Mom">>
Then that's okay then.
<</speech>>
<br>
<div class="action">
Mom leans in to whisper in your ear.
</div>
<br>
<<speech "Mom">>
Just don't forget about me.
<</speech>>
<br>
<<speech "You" "$player.name">>
Don't worry Mom, I won't forget about you.
<</speech>>
<br>
<div class="action">
You and Mom both leave to get yourselves cleaned up.
</div>
<br>
<<set $lexi.trust to true>>
<div class="action">
//New Actions have been unlocked in free-roam.//<