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<div class="nav" style="nav"></div>\ <div id='nav' class='navBar' style='navBar'>\ <ul id='navList'>\ <li><<navHallway>></li> <li><<navComputer>></li> <li><<navSleep>></li> <li><<navSleepQuick>></li> <<if $charPc.napToday == false>><li><<navNap>></li><</if>> </ul>\ </div> <div id='action' class='dialog links' style='dialog links'><<include "pcBedroomOptions">></div>\ <div id='dialog' class='vice' style='vice'></div>\ <div id='subAction' class='dialog links' style='dialog links'></div>\ <div id='dialog1' class='vice' style='vice'></div>\ <div id='storyEventLinks' class="dialog links" style="dialog links"></div>\ <div id='scriptDiv' class='divHidden' style='divHidden'></div>\ <<if $devMode == true>><<link "Tester Passage" "testerPassage">><</link>><</if>>\ <<silently>> <<if $time[0] >= 18 || ($time[0] >= 0 && $time[0] < 6)>> <<addclass "body" "pcbedroomnight">> <<else>> <<addclass "body" "pcbedroomday">> <</if>> <</silently>> <<silently>><<script>> $(document).one(':passagedisplay', function (ev) { $('#scriptDiv').wiki("<<loveStoryEventLink>><<lewdStoryEventLink>><<charMMiscEventLinks>><<disableLinks>><<energyCostInit>>"); }); <</script>><</silently>>
<div id='options' class='nav' style='nav'> <<link "Look for a job." jobPage>> <</link>> <<link "Check your progress" "goalTracker">><</link>> <<link "Photo gallery" "pcComputerGallery">><</link>> <<link "Change Names/Relations" "pcSettings">><</link>> <<link "Help/Tutorial" "helpPage">><</link>> <<link "Character Notes" "characterNotes">><</link>> <<if $charMLewdGoals.modelling2.active == true && $charMLewdGoals.modelling2.unlocked == false>>\ <<link "Try to find your $charM.relation a job">><<replace '#dialog'>><<set _choice to 'modellingJobResearch'>><<include 'pcComputerContent'>><</replace>><<replace '#options'>><</replace>><</link>><br><</if>>\ <<if $charMEventObj.buyToyS1 != null>><<if $charMEventObj.buyToyS1.unlocked == true && $charMEventObj.buyToyS1.viewed == false>>\ <<link "Buy a toy for $charM.name">><<set _temp to sexToyInit()>>\<<replace '#dialog'>>\ <<storeGeneralItem _temp[0]>> <<if $charPc.money >= _temp[0].price>><span class='minorNav'><<button "Buy">><<set _c to _temp[1].price * -1>><<gainMoney _c>><<set $charMEventObj.buyToyS1.viewed = true>><<replace '#dialog'>><<dialogDesc "Your purchase should arrive tomorrow. Hopefully they are discreet.">><</replace>><<replace '#options'>><</replace>><<set $ownedItems.vibrator to 'purchased'>><</button>></span><br><</if>> <<storeGeneralItem _temp[1]>> <<if $charPc.money >= _temp[1].price>><span class='minorNav'><<button "Buy">><<set _c to _temp[1].price * -1>><<gainMoney _c>><<set $charMEventObj.buyToyS1.viewed = true>><<replace '#dialog'>><<dialogDesc "Your purchase should arrive tomorrow. Hopefully they are discreet.">><</replace>><<replace '#options'>><</replace>><<set $ownedItems.dildo to 'purchased'>><</button>></span><</if>> <</replace>><</link>>\ <</if>><</if>>\ </div>\ <div id='dialog'></div>\ <div id='leave'><span class='minorNav'><<button 'Turn Off' 'pcBedroom'>><</button>></span></div>
<<nobr>> /* autosave code */<<if $tempStoryVar != 'quick'>><<script>>Save.autosave.save("Autosave")<</script>><</if>> <<set $tempStoryVar to null>> /* job miss tracking */ <<if $pcJobRef.title == 'Tech Support'>><<if $charPcEventObj.officeFirstDay.viewed == true && $charPc.workedToday == false && $currDay[1] < 4>><<set $charPcEventObj.officeMissed.unlocked to true>><<if $managerStats != null>><<script>>UI.alert("You missed work today! - 3 Performance");<</script>><<set $managerStats.performance -= 3>><<if $managerStats.performance < 0>><<set $managerStats.performance = 0>><</if>><</if>><</if>><</if>><<set $charPc.workedToday to false>> <<silently>><<set _temp to timeDiffSleep($time, [7,0])>> <<addTime _temp[0] _temp[1]>> <<set $charM.outfit to getFromTodaysOutfits('Everyday')>> <<set _index to findOutfitIndex($charM.outfit)>> <<set $charMClothing[_index] to $charM.outfit>> <<set $charM.outfitProgressToday = false>> <<set $charM.todaysOutfits to todaysClothes()>> <<if $charPc.rentDay < $totalDays>> <<set $charPc.rentMissed to true>> <</if>> <<set $characters to []>> <<set $characters[0] to $charPc>> <<set $characters[1] to $charM>> <<set $pcChoreTrack.yardWork to false>> <<set $pcChoreTrack.cleanRoom = false>> <<set $charPc.sip to false>> /* should trigger every monday? - shortage event reset */ <<if $currDay[1] == 0>> <<set $charMEventObj.shortageLwdS0.unlocked to true>> <<set $charMEventObj.shortageLvS0.unlocked to true>> <</if>> <</silently>> <div id='dialog' class='dialog desc' style='dialog desc'>You drift off to sleep..</div><br> <video autoplay loop muted class="center"> <source src="img/misc/sunrise.mp4" type="video/mp4"> </video><br> <<gainEnergy 70>><<set $charPc.workoutToday to false>><<set $charPc.napToday to false>><br> <<if $charPc.rentMissed == true>> <div class='dialog info' style='dialog info'>You didn't pay this weeks rent, and $charM.name is very upset with you. This is sure to hamper your progress.</div> <<charMMissedRent 100>> <<silently>> <<set $charPc.rentDay += 7>> <<set $charPc.rentMissed to false>> <</silently>> <</if>> <span class='minorNav'><<button 'Morning..'>><<if $charPcEventObj.officeInterview != null>><<if $charPcEventObj.officeInterview.unlocked == true && $charPcEventObj.officeInterview.viewed == false && $currDay[1] < 5>> <<goto "officeJobStart">> <<elseif $charPcEventObj.officeJobOffer.unlocked == true && $charPcEventObj.officeJobOffer.viewed == false>> <<silently>><<set $newMessage to true>><</silently>> <<goto "pcBedroom">> <<else>> <<goto "pcBedroom">> <</if>> <<else>> <<goto "pcBedroom">> <</if>><</button>></span> /* modeling job goal text trigger */ <<silently>> <<if $charM.clothingStage >= 3>> <<set $charMLewdGoals.modelling0.unlocked to true>> <<set $charMLewdGoals.modelling1.active to true>> <</if>><</silently>> <<run goalCompleteTriggers()>> <<run modellingJobTriggers()>> /* charMWorkEvents file*/ <<stageCatchUpTrigger>> <div id='scriptDiv' class='divHidden' style='divHidden'></div> /* sex toy orders arriving */ <<silently>><<script>> $(document).one(':passagedisplay', function (ev) { $('#scriptDiv').wiki("<<if $charMEventObj.buyToyS1 != null>><<if $charMEventObj.buyToyS1.viewed == true && $ownedItems.vibrator == 'purchased'>><<append '#dialog'>><br><br>The vibrator you ordered arrived this morning! Better leave it in $charM.name’s room when she’s occupied.<</append>><<set $ownedItems.vibrator to true>><<set $charMEventObj.giftToyS1.unlocked to true>><</if>><<if $charMEventObj.buyToyS1.viewed == true && $ownedItems.dildo == 'purchased'>><<append '#dialog'>><br><br>The dildo you ordered arrived this morning! Better leave it in $charM.name’s room when she’s occupied<</append>><<set $ownedItems.dildo to true>><<set $charMEventObj.giftToyS1.unlocked to true>><</if>><</if>>"); }); <</script>><</silently>> <</nobr>>
<div class='dialog desc' style='dialog desc'>You take a nap.</div><br> <video autoplay loop muted class="center"> <source src="img/misc/sunrise.mp4" type="video/mp4"> </video> <<gainEnergy 'm'>><<set $charPc.napToday to true>><br> <span class='minorNav'><<button 'Leave' 'pcBedroom'>><</button>></span>
<<silently>><<checkChars "home">><</silently>> <<if $charsHere == 'charM'>><<updateActivity>> <div id='description' class='dialog info' style='dialog info'>Jen is here. <<mActivityDesc>></div>\ <</if>>\ <div id ='action' class='dialog links' style='dialog links'></div>\ <div id ='dialog' class='vice' style='vice'></div>\ <div id ='choice' class='dialog links' style='dialog links'></div>\ <div id ='dialog1' class='vice' style='vice'></div>\ <div id ='choice1' class='dialog links' style='dialog links'></div>\ <div id ='dialog2' class='vice' style='vice'></div>\ <div id ='choice2' class='dialog links' style='dialog links'></div>\ <div id='subAction' class='dialog links' style='dialog links'></div>\ <div id='subAction2' class='dialog links' style='dialog links'></div>\ <div id='dialog' class='dialog links' style='dialog links'></div>\ <div id='navExit' class='nav' style='nav'></div>\ <div id='nav' class='navBar' style='navBar'>\ <ul id='navList'>\ <li><<navPcBedroom>></li> <li><<navKitchen>></li> <li><<navLivingRoom>></li> <li><<navOutside>></li> </ul>\ </div> <div id='scriptDiv' class='divHidden' style='divHidden'></div>\ <<silently>><<script>> $(document).one(':passagedisplay', function (ev) { $('#scriptDiv').wiki("<<include 'homeOptions'>>"); $('#scriptDiv').wiki("<<disableLinks>><<energyCostInit>><<linkIconsInit>>"); $('#scriptDiv').wiki("<<if $charM.location != 'homeBathroom'>><<append '#navList'>><li><<navBathroom>></li><</append>><</if>>"); $('#scriptDiv').wiki("<<if $charM.location != 'homeMroom'>><<silently>><<set _tString to $charM.name + 's Room'>><</silently>><<append '#navList'>><li><<navCharMRoom>></li><</append>><</if>>"); $('#scriptDiv').wiki("<<if $charPcEventObj.officeJobOffer != null && $time[0] >= 6 and $time[0] <= 9 and $charPcEventObj.officeJobOffer.viewed == true && $currDay[1] < 4>><<append '#navList'>><li><<navHeadToOffice>></li><</append>><</if>>"); }); <</script>><</silently>>
<div id="homeKitchenContent"><<checkChars 'homeKitchen'>>\ <<if $charsHere == 'charM'>><<updateActivity>>\ <div class='dialog info' style='dialog info'>Jen is here. <<mActivityDesc>></div>\ <div id='options' class='dialog links' style='dialog links'></div>\ <<else>> <div id='payRent' class='dialog links' style='dialog style'>\ <<if $charPc.rentDay - $totalDays <= 7>>\ <<if $charPc.money >= $charPc.rent>>\ <<link "Leave this week's rent">><<replace '#payRent'>>You leave this weeks rent money on the table.<<run rentPayment()>><<updateMoneyDisplay>><</replace>><</link>> <<else>>\ You could leave this week's rent money, but you don't have enough. <</if>><</if>><<if $charPc.sip == false && $charsHere == ''>>\ <<linkreplace "Have an energy drink">>\ <<replace "#action">><<dialogDesc "You enjoy a few sips of energy drink. So many vitamins can only do you good right?">><img @src="setup.ImagePath+'misc/sippy.jpg'" class='center picRounded'> <<gainEnergy 's'>><<set $charPc.sip to true>><</replace>>\ <</linkreplace>>\ <<elseif $charPc.sip == true && $charsHere == ''>>\ You’ve had enough fluorescent liquid for one day. <</if>></div><</if>> <div id ='action' class="vice" style="vice"></div>\ <div id='choice1' class='dialog links' style='dialog links'></div>\ <div id='rewardOption'></div>\ <div id='dialog' class='vice' style='vice'></div>\ <div id='choice' class='dialog links' style='dialog links'></div>\ <div id='dialog1' class='vice' style='vice'></div>\ <div id='choice1' class='dialog links' style='dialog links'></div>\ <div id='dialog2' class='vice' style='vice'></div>\ <div id='choice2' class='dialog links' style='dialog links'></div>\ <div id='navExtra' class='nav' style='nav'></div>\ <div id='scriptDiv' class='divHidden' style='divHidden'><<include "homeKitchenOptions">></div>\ <div id='leave' class='navBar' style='navBar'>\ <ul id='navList'>\ <li><<navHallway>></li> <li><<navLivingRoom>></li> </ul></div> <<if $time[0] >= 6 && $time[0] < 19>> <<addclass "body" "homekitchen">> <video autoplay loop muted id="kitchenDay"> <source src="img/locations/kitchenDay.mp4" type="video/mp4"> </video><<else>><<addclass "body" "homekitchennight">><</if>> <<silently>><<script>> $(document).one(':passagedisplay', function (ev) { $('#scriptDiv').wiki("<<include 'homeKitchenOptions'>><<disableLinks>><<energyCostInit>><<linkIconsInit>>"); }); <</script>><</silently>>
<<silently>><<checkChars "homeLiving">><</silently>> <<if $charsHere == 'charM'>><<updateActivity>> <div id='description' class='dialog info' style='dialog info'>Jen is here. <<mActivityDesc>></div> <div id ='action' class="dialog links" style='dialog links'><<include "homeLivingOptions">></div>\ <</if>>\ <div id ='dialog' class='vice' style='vice'></div>\ <div id ='choice' class='dialog links' style='dialog links'></div>\ <div id ='dialog1' class='vice' style='vice'></div>\ <div id ='choice1' class='dialog links' style='dialog links'></div>\ <div id ='dialog2' class='vice' style='vice'></div>\ <div id ='choice2' class='dialog links' style='dialog links'></div>\ <div id='subAction' class='dialog links' style='dialog links'></div>\ <div id='subAction2' class='dialog links' style='dialog links'></div>\ <div id='scriptDiv' class='divHidden' style='divHidden'></div>\ <div id='nav' class='navBar' style='navBar'><ul id='navList'> <li><<navHallway>></li> <li><<navKitchen>></li> </ul></div>\ <<silently>><<script>> $(document).one(':passagedisplay', function (ev) { $('#scriptDiv').wiki("<<disableLinks>><<energyCostInit>><<linkIconsInit>>"); }); <</script>><</silently>>
<<silently>><<checkChars "homeBathroom">><</silently>> <<if $charsHere == 'charM'>><<updateActivity>> <div id='description' class='dialog info' style='dialog info'>Jen is here. <<mActivityDesc>></div> <div id='action' class='dialog links' style='dialog links'><<include "homeBathroomOptions">></div> <</if>> <div id='nav' class='nav' style='nav'>[[Leave|home]]</div>
<<silently>><<checkChars "homeMroom">><</silently>>\ <<if $charsHere == 'charM'>><<updateActivity>> <div id='description' class='dialog info' style='dialog info'>Jen is here. <<mActivityDesc>></div>\ <</if>>\ <div id='action' class='dialog links' style='dialog links'></div>\ <div id='dialog1' class='vice' style='vice'></div>\ <div id='choice1' class='dialog links' style='dialog links'></div>\ <div id='dialog2' class='vice' style='vice'></div>\ <div id='choice2' class='dialog links' style='dialog links'></div>\ <div id='dialog3' class='vice' style='vice'></div>\ <div id='choice3' class='dialog links' style='dialog links'></div>\ <div id='dialog4' class='vice' style='vice'></div>\ <div id='choice4' class='dialog links' style='dialog links'></div>\ <div id='nav' class='nav' style='nav'><<link "Leave" "home">><<set $currEvent to null>><</link>></div> <div id='scriptDiv' class='divHidden' style='divHidden'></div>\ <<silently>><<script>> $(document).one(':passagedisplay', function (ev) { $('#scriptDiv').wiki("<<include 'homeMRoomOptions'>><<disableLinks>><<energyCostInit>><<linkIconsInit>>"); }); <</script>><</silently>>
<<if $devMode == true>><<link "DEBUG: Skip Intro" "pcBedroom">><</link>><</if>>\ <div id='dialog0' class='vice' style='vice'></div>\ <div id='choice0' class='dialog links' style='dialog links'></div>\ <div id='dialog1' class='vice' style='vice'></div>\ <div id='choice1' class='dialog links' style='dialog links'></div>\ <div id='dialog2' class='vice' style='vice'></div>\ <div id='choice2' class='dialog links' style='dialog links'></div>\ <div id='dialog3' class='vice' style='vice'></div>\ <div id='choice3' class='dialog links' style='dialog links'></div>\ <div id='dialog4' class='vice' style='vice'></div>\ <div id='choice4' class='dialog links' style='dialog links'></div>\ <div id='dialog5' class='vice' style='vice'></div>\ <div id='choice5' class='dialog links' style='dialog links'></div>\ <div id='options'></div>\ <div id='scriptDiv' class='divHidden' style='divHidden'></div>\ <<silently>><<script>> $(document).one(':passagedisplay', function (ev) { $('#scriptDiv').wiki("<<include 'introContent'>>"); }); <</script>><</silently>> <<if $tempStoryVar == 'intro2' || $tempStoryVar == 'intro6'>><<addclass "body" "homekitchen">> <video autoplay loop muted id="kitchenDay"><source src="img/locations/kitchenDay.mp4" type="video/mp4"></video> <</if>>
/*to be called when time needs to change: h and min as args */ <<widget "addTime">><<nobr>> <<set _t to $time[0]>> /* temp storage of old time */ <<set $time[0] to $time[0] + $args[0]>> <<set $time[1] to $time[1] + $args[1]>> <<if $time[1] >= 60>> <<set $time[1] to $time[1] - 60>> <<set $time[0] to $time[0] + 1>> <</if>> <<if $time[0] >= 24>> /*moving to next day*/ <<set $newDay to true>> /*for location check */ <<set $totalDays += 1>> <<set $time[0] = $time[0] - 24>> <<set _i to $currDay[1]>> <<if _i == 6>> <<set $currDay = [$days[0], 0]>> <<else>> <<set $currDay = [$days[_i + 1], _i + 1]>> <</if>><</if>> <<convertTime>> <<timeToSlot>> <<updateLocation>><</nobr>> <</widget>> /* convert numeric time to string for display */ <<widget "convertTime">><<nobr>> <<set $cnvTime[0] to _n = String($time[0])>> <<if $time[1] == 0>> <<set $cnvTime[1] to '00'>> <<else>> <<set $cnvTime[1] to _n = String($time[1])>> <</if>><</nobr>> <</widget>> /* changes the current time into its corresponding time slot */ <<widget "timeToSlot">> <<set $timeSlot to $time[0] * 6 + $time[1] / 10>> <</widget>> <<widget "updateLocation">> <<set _l to locationENUM($schedules[$currDay[1]][$timeSlot])>> <<set $charM.location to _l>> <<updateActivity>> <</widget>> <<widget "homeExitLink10m">><<replace #nav>><ul id='navList'><li><<link [img[img/locations/bedroomDayResized2.jpg][pcBedroom]]>><<addTime 0 10>><</link>><span class='navButton'><<button "My Room" "pcBedroom">><<addTime 0 10>><</button>></span></li></ul><</replace>><</widget>> /* https://twinery.org/questions/41512/how-to-convert-textbox-variable-value-to-an-integer */ <<widget "customTime">><<nobr>> <<set _t0 to 0>><<set _t1 to 0>> <<set _ct0 to Math.trunc(_ct0)>> <<set _ct1 to Math.trunc(_ct1)>> <<if Number.isInteger(_ct0)>> <<if _ct0 <= 16 && _ct0 >= 0>><<set _t0 to _ct0>> <</if>> <</if>> <<if Number.isInteger(_ct1)>> <<if _ct1 <= 60 && _ct1 >= 0>><<set _t1 to _ct1>> <<else>><<set _t1 to 0>> <</if>> <</if>> <<addTime _t0 _t1>> <</nobr>><</widget>>
/*<<if !tags().includes('disableClock')>><<link "Inventory" "Inventory">><<set $passageTemp to passage()>><</link>><</if>>\ <<if !tags().includes('disableClock')>><<link "Phone" "Phone">><<set $passageTemp to passage()>><</link>><</if>>\*/
<<nobr>><span id='topNav' class='minorNav'><<button 'Back' $passageTemp>><</button>></span> <div id='itemArea' class='dialog links' style='dialog links'> <<if $ownedItems.smallTowel == true>> <<set _temp to smallTowel()>> <<storeGeneralItem _temp>> <</if>> <<if $ownedItems.smartClothes == true>> <div id='smartClothes' class="dialog clothing" style="dialog clothing"> <img @src="setup.ImagePath+'misc/smartClothes.jpg'" class="clothingPic"> <div> Smart Clothes. Suitable for a fancy date. </div><</if>> <<if $ownedItems.charMPassword == true>> <div class="dialog clothing" style="dialog clothing"> <img @src="setup.ImagePath+'misc/note.jpg'" class="clothingPic"> <div> <<print "Your " +$charM.relation + "'s phone password.">></div> <</if>> <<if $giftList[0].owned == true>> <<storeGeneralItem $giftList[0]>> <</if>> <<if $giftList[1].owned == true>> <<storeGeneralItem $giftList[1]>> <</if>> <<if $giftList[2].owned == true>> <<storeGeneralItem $giftList[2]>> <</if>> <<if $giftList[3].owned == true>> <<storeGeneralItem $giftList[3]>> <</if>> <<if $giftList[4].owned == true>> <<storeGeneralItem $giftList[4]>> <</if>> <<if $giftList[5].owned == true>> <<storeGeneralItem $giftList[5]>> <</if>> </div> <span id='topNav' class='minorNav'><<button 'Back' $passageTemp>><</button>></span> <div id='scriptDiv' class='divHidden' style='divHidden'></div> <</nobr>>
<div id='gameTime'><<print $cnvTime[0] + ':' + $cnvTime[1]>> <<print $currDay[0] + ", Day "+ $totalDays>></div>\ <div id='pcMoney'><<print '$' + $charPc.money>></div>\ <<rentDisplay>> <<newMessageNotification>> <<if !tags().includes('disableClock')>><div id='clock'><<button "10 M >">><<addTime 0 10>><<set _passage to passage()>><<goto _passage>><</button>>\ <<button "20 M >">><<addTime 0 20>><<set _passage to passage()>><<goto _passage>><</button>>\ <<button "30 M >">><<addTime 0 30>><<set _passage to passage()>><<goto _passage>><</button>> <<button "1 HR >">><<addTime 1 0>><<set _passage to passage()>><<goto _passage>><</button>>\ <<button "3 HR >">><<addTime 3 0>><<set _passage to passage()>><<goto _passage>><</button>>\ <<button "12 Hr >">><<addTime 12 0>><<set _passage to passage()>><<goto _passage>><</button>> <<textbox "_ct0" "Hr">><<textbox "_ct1" "Min">><<button ">>">><<customTime>><<set _passage to passage()>><<goto _passage>><</button>> <<button "$charM.name >>">><<set _t to charMNextActivity()>><<addTime _t[0] _t[1]>><<set _passage to passage()>><<goto _passage>><</button>></div><</if>>\ <div class='center' style='center'><img @src="setup.ImagePath+'UI/energy.png'"></div>\ <div id="energyBarContainer"><div id='energyBar'></div></div><<silently>><<run energyBarDisplay($charPc.energy)>><</silently>>\ <div id='statBars' class='barHidden'>My Stats <div class='center' style='center'><img @src="setup.ImagePath+'UI/fit.png'"></div> Level $charPc.fitLvl <div id="fitBarContainer"><div id='fitBar'><<print $charPc.fitProg +"%">></div></div><div class='center' style='center'><img @src="setup.ImagePath+'UI/workIcon.png'"></div><div id="jobBarContainer"><div id='jobBar'><<print $pcJobRef.progress +"%">></div></div><<run fitBarDisplay($charPc.fitProg)>><<run jobBarDisplay($pcJobRef.progress)>></div>\ <div id='pcStatReveal'><<link "My Stats">><<pcStatBarDisplayToggle>><<script>>$("#story-caption").find("#statBars").toggleClass("barHidden");<</script>><<run fitBarDisplay($charPc.fitProg)>><<run jobBarDisplay($pcJobRef.progress)>><</link>></div>\ <div id='charMStatLink'><<link "$charM.name Stats">><<charMStatBarDisplayToggle>><<script>>$("#story-caption").find("#charMStats").toggleClass("divHidden");<</script>><</link>></div>\ <div id='charMStats' class='divHidden' style='divHidden'><<print $charM.name + ":">> <<charMStageDisplay>> <<print "Love: " + $charM.love +"/"+ $charM.loveMax>> <<print "Lewd: " + $charM.corruption +"/"+ $charM.lewdMax>> <<print "Clothing Level: " + $charM.clothingStage>> <<print 'Rewards:'>> <<for _i = 0; _i < $charPc.rewards; _i++>><img @src="setup.ImagePath+'UI/reward.png'"><</for>> <<locationConv $charM.location>></div>\ <<if !tags().includes('disableClock')>><div id='badButtons'><<link "Inventory" "Inventory">><<set $passageTemp to passage()>><</link>>\ <<link "Phone" "Phone">><<set $passageTemp to passage()>><</link>><<link "Credits" "credits">><<set $passageTemp to passage()>><</link>></div><</if>>\ <div id='captionScriptDiv' class='divHidden'></div>\ <<silently>><<script>>$(document).one(':passageend', function (ev) { $('#captionScriptDiv').wiki("<<if $statBarToggle.pc == true>><<toggleclass '#statBars' 'barHidden'>><<run fitBarDisplay($charPc.fitProg)>><<run jobBarDisplay($pcJobRef.progress)>><</if>><<if $statBarToggle.charM == true>><<toggleclass '#charMStats' 'divHidden'>><</if>><<run fitBarDisplay($charPc.fitProg)>><<run jobBarDisplay($pcJobRef.progress)>>"); }); <</script>><</silently>>
/*<<set $devMode to true>> */ <<set $tempStoryVar to 'intro0'>> <<set $statBarToggle to false>> <<set $statBarToggle = {"pc": false, "charM": false }>> <<set $charM = { "name" : "Jen", "age" : 38, "location": 'homeKitchen', "corruption" : 0, "love" : 0, "activity" : 'cook', "loveStage" : 'No Interest', "corrStage" : 'Chaste', "relation" : 'Landlady', "loveStageNum" : 0, "corrStageNum" : 0, "loveMax" : 300, "lewdMax" : 300, "clothingStage" : 1, "outfit" : null, "rewardOutfit": null, "outfitProgressToday" : false, "todaysOutfits": null, "loveGoals": null, "lewdGoals": null, "dinerProgress": 0, "modellingProgress": 0, "officeProgress": 0 }>> /* tracks the chores the pc has done today */ <<set $pcChoreTrack = { "cleanRoom": false, "cleanLiving": false, "cleanBathroom": false, "roomCleaned": '', "yardWork": false }>> <<set $charPc = { "name" : 'John', "rewards": 0, "rentDue": true, "rent" : 30, "rentDay": 6, "money" : 50, "rentMissed" : false, "charMRelation" : 'Tenant', "energy": 70, "sip": false, "fitLvl": 0, "fitProg": 0, "workoutToday": false, "eventTracking": null, "workedToday": false, "napToday": false }>> <<set $ownedItems = { "smallTowel" : false, "smartClothes" : false, "charMPassword" : false, "giftBook" : false, "giftFlowers" : false, "giftChocolate" : false, "giftChoker" : false, "giftWomenMag" : false, "giftSexyUnderwear" : false, "stage0CharMPhotos" : false }>> <<set $newMessage to false>> <<set $characters to []>> <<set $characters[0] to $charPc>> <<set $characters[1] to $charM>> /* test to see if this doesn't break anything :^) */ <<set $characters to null>> <<set $currEvent to null>> <<set $time = [7,0]>> <<timeToSlot>> <<set $newDay = false>> <<set $cnvTime = ['','']>> <<convertTime>> <<set $days = ['Mon', 'Tues', 'Wed', 'Thurs', 'Fri', 'Sat', 'Sun']>> <<set $currDay = [$days[0], 0]>> <<set $totalDays to 0>> <<set $pcJobs to { "unemployed" : new Job("Unemployed", 0), "criminal" : new Job("Criminal", 20), "office" : new Job("Tech Support", 25) }>> <<pcJobInit>> <<set $schedules = []>> <<setupArray>> /* day, timeslot (10mins each), location */ /* //////////////////////////////////m work day///////////////// */ <<for _i to 0; _i < 7; _i++>> <<for _j to 0; _j < 42; _j++>> <<fillTimeSlot _i _j 1>> <</for>><</for>> <<for _i to 0; _i < 7; _i++>> <<for _j to 42; _j < 48; _j++>> <<fillTimeSlot _i _j 2>> <</for>><</for>> <<for _i to 0; _i < 7; _i++>> <<for _j to 48; _j < 51; _j++>> <<fillTimeSlot _i _j 3>> <</for>><</for>> <<for _i to 0; _i < 7; _i++>> <<for _j to 51; _j < 52; _j++>> <<fillTimeSlot _i _j 0>> <</for>><</for>> <<for _i to 0; _i < 7; _i++>> <<for _j to 52; _j < 53; _j++>> <<fillTimeSlot _i _j 1>> <</for>><</for>> <<for _i to 0; _i < 7; _i++>> <<for _j to 53; _j < 54; _j++>> <<fillTimeSlot _i _j 0>> <</for>><</for>> <<for _i to 54; _i < 96; _i++>> <<fillTimeSlot 1 _i 4>> <<fillTimeSlot 3 _i 4>> <<fillTimeSlot 4 _i 4>> <</for>> <<for _i to 96; _i < 97; _i++>> <<fillTimeSlot 1 _i 0>> <<fillTimeSlot 3 _i 0>> <<fillTimeSlot 4 _i 0>> <</for>> <<for _i to 97; _i < 102; _i++>> <<fillTimeSlot 1 _i 3>> <<fillTimeSlot 3 _i 3>> <<fillTimeSlot 4 _i 3>> <</for>> <<for _i to 102; _i < 103; _i++>> <<fillTimeSlot 1 _i 0>> <<fillTimeSlot 3 _i 0>> <<fillTimeSlot 4 _i 0>> <</for>> <<for _i to 103; _i < 108; _i++>> <<fillTimeSlot 1 _i 1>> <<fillTimeSlot 3 _i 1>> <<fillTimeSlot 4 _i 1>> <</for>> <<for _i to 108; _i < 120; _i++>> <<fillTimeSlot 1 _i 2>> <<fillTimeSlot 3 _i 2>> <<fillTimeSlot 4 _i 2>> <</for>> <<for _i to 120; _i < 132; _i++>> <<fillTimeSlot 1 _i 6>> <<fillTimeSlot 3 _i 6>> <<fillTimeSlot 4 _i 6>> <</for>> <<for _i to 132; _i < 144; _i++>> <<fillTimeSlot 1 _i 1>> <<fillTimeSlot 3 _i 1>> <<fillTimeSlot 4 _i 1>> <</for>> /* ////////////// day off ///////////////////////////////////// */ <<for _i to 54; _i < 66; _i++>> <<fillTimeSlot 0 _i 10>> <<fillTimeSlot 2 _i 10>> <<fillTimeSlot 5 _i 10>> <<fillTimeSlot 6 _i 10>> <</for>> <<for _i to 66; _i < 69; _i++>> <<fillTimeSlot 0 _i 7>> <<fillTimeSlot 2 _i 7>> <<fillTimeSlot 5 _i 7>> <<fillTimeSlot 6 _i 7>> <</for>> <<for _i to 69; _i < 84; _i++>> <<fillTimeSlot 0 _i 5>> <<fillTimeSlot 2 _i 5>> <<fillTimeSlot 5 _i 5>> <<fillTimeSlot 6 _i 5>> <</for>> <<for _i to 84; _i < 96; _i++>> <<fillTimeSlot 0 _i 6>> <<fillTimeSlot 2 _i 6>> <<fillTimeSlot 5 _i 6>> <<fillTimeSlot 6 _i 6>> <</for>> <<for _i to 96; _i < 99; _i++>> <<fillTimeSlot 0 _i 3>> <<fillTimeSlot 2 _i 3>> <<fillTimeSlot 5 _i 3>> <<fillTimeSlot 6 _i 3>> <</for>> <<for _i to 99; _i < 100; _i++>> <<fillTimeSlot 0 _i 0>> <<fillTimeSlot 2 _i 0>> <<fillTimeSlot 5 _i 0>> <<fillTimeSlot 6 _i 0>> <</for>> <<for _i to 100; _i < 102; _i++>> <<fillTimeSlot 0 _i 1>> <<fillTimeSlot 2 _i 1>> <<fillTimeSlot 5 _i 1>> <<fillTimeSlot 6 _i 1>> <</for>> <<for _i to 102; _i < 114; _i++>> <<fillTimeSlot 0 _i 2>> <<fillTimeSlot 2 _i 2>> <<fillTimeSlot 5 _i 2>> <<fillTimeSlot 6 _i 2>> <</for>> <<for _i to 114; _i < 132; _i++>> <<fillTimeSlot 0 _i 6>> <<fillTimeSlot 2 _i 6>> <<fillTimeSlot 5 _i 6>> <<fillTimeSlot 6 _i 6>> <</for>> <<for _i to 132; _i < 144; _i++>> <<fillTimeSlot 0 _i 1>> <<fillTimeSlot 2 _i 1>> <<fillTimeSlot 5 _i 1>> <<fillTimeSlot 6 _i 1>> <</for>> /* /////////////////// activitys @ locations setup */////////// <<set $mActs =[]>> <<for _i to 0; _i < 7; _i++>> <<set $mActs.push([])>> <</for>> <<mActsInit>>
<<widget "setupArray">> /*make and setup 2d */ <<for _i to 0; _i < 7; _i++>> <<set $schedules.push([])>> <</for>> <</widget>> /* day, timeslot (10m each), location */ <<widget "fillTimeSlot">> <<set $schedules[$args[0]][$args[1]] to $args[2]>> <</widget>> /* <<widget "updateActivity">><<for _i to 0; _i < $mActs.length; _i++>> find activity that overlaps with curr time slot<<if $timeSlot >= $mActs[_i].start and $timeSlot < $mActs[_i].end and $mActs[_i].enabled == true and $mActs[_i].day.includes($currDay[1])>> found an activity, and its enabled<<set $charM.activity to $mActs[_i].activity>><</if>><</for>><</widget>> */ <<widget updateActivity>><<nobr>> <<set _a to actENUM($mActs[$currDay[1]][$timeSlot])>> <<set $charM.activity = _a>> <</nobr>><</widget>> <<widget "fillActSlot">> <<set $mActs[$args[0]][$args[1]] to $args[2]>> <</widget>> /* insert modelling job, to work alongside diner job */ <<widget "charMModellingInit">> /* locations */ <<for _i to 60; _i < 84; _i++>> <<fillTimeSlot 0 _i 8>> <<fillTimeSlot 2 _i 8>> <</for>> <<fillTimeSlot 0 84 0>> <<fillTimeSlot 2 84 0>> /* <<set _a to [0,2]>> <<addMActs 84 85 'modellingJobReturn' true _a>> <<addMActs 84 85 'modellingJobReturn' true _a>> */ <<fillActSlot 0 84 17>> <<fillActSlot 2 84 17>> <</widget>> /* inserts charM office assistant */ <<widget charMAssistantSchedInit>><<nobr>><<silently>> /* remove the old work location, change every work day into day off */ <<for _i to 54; _i < 66; _i++>> <<fillTimeSlot 1 _i 10>> <<fillTimeSlot 3 _i 10>> <<fillTimeSlot 4 _i 10>> <</for>> <<for _i to 66; _i < 69; _i++>> <<fillTimeSlot 1 _i 7>> <<fillTimeSlot 3 _i 7>> <<fillTimeSlot 4 _i 7>> <</for>> <<for _i to 69; _i < 84; _i++>> <<fillTimeSlot 1 _i 5>> <<fillTimeSlot 3 _i 5>> <<fillTimeSlot 4 _i 5>> <</for>> <<for _i to 84; _i < 96; _i++>> <<fillTimeSlot 1 _i 6>> <<fillTimeSlot 3 _i 6>> <<fillTimeSlot 4 _i 6>> <</for>> <<for _i to 96; _i < 99; _i++>> <<fillTimeSlot 1 _i 3>> <<fillTimeSlot 3 _i 3>> <<fillTimeSlot 4 _i 3>> <</for>> <<for _i to 99; _i < 100; _i++>> <<fillTimeSlot 1 _i 0>> <<fillTimeSlot 3 _i 0>> <<fillTimeSlot 4 _i 0>> <</for>> <<for _i to 100; _i < 102; _i++>> <<fillTimeSlot 1 _i 1>> <<fillTimeSlot 3 _i 1>> <<fillTimeSlot 4 _i 1>> <</for>> <<for _i to 102; _i < 114; _i++>> <<fillTimeSlot 1 _i 2>> <<fillTimeSlot 3 _i 2>> <<fillTimeSlot 4 _i 2>> <</for>> <<for _i to 114; _i < 132; _i++>> <<fillTimeSlot 1 _i 6>> <<fillTimeSlot 3 _i 6>> <<fillTimeSlot 4 _i 6>> <</for>> <<for _i to 132; _i < 144; _i++>> <<fillTimeSlot 1 _i 1>> <<fillTimeSlot 3 _i 1>> <<fillTimeSlot 4 _i 1>> <</for>> /* turn all weekdays into day off acts (after morning routine)*/ <<for _j = 0; _j < 7; _j++>> <<for _i = 53; _i < 54; _i++>> <<fillActSlot _j _i 13>> /* going to town */ <</for>><</for>> <<for _j = 0; _j < 7; _j++>> <<for _i = 54; _i < 66; _i++>> <<fillActSlot _j _i 14>> /* shopping */ <</for>><</for>> <<for _j = 0; _j < 7; _j++>> <<for _i = 66; _i < 69; _i++>> <<fillActSlot _j _i 15>> /* travel */ <</for>><</for>> <<for _j = 0; _j < 7; _j++>> <<for _i = 69; _i < 78; _i++>> <<fillActSlot _j _i 11>> /* travel */ <</for>><</for>> <<for _j = 0; _j < 7; _j++>> <<for _i = 78; _i < 81; _i++>> <<fillActSlot _j _i 1>> /* cook */ <</for>><</for>> <<for _j = 0; _j < 7; _j++>> <<for _i = 81; _i < 84; _i++>> <<fillActSlot _j _i 2>> /* eat */ <</for>><</for>> <<for _j = 0; _j < 7; _j++>> <<for _i = 84; _i < 96; _i++>> <<fillActSlot _j _i 16>> /* exercise */ <</for>><</for>> <<for _j = 0; _j < 7; _j++>> <<for _i = 96; _i < 99; _i++>> <<fillActSlot 0 _i 9>> /* bath */ <</for>><</for>> <<for _j = 0; _j < 7; _j++>> <<for _i = 99; _i < 100; _i++>> <<fillActSlot _j _i 4>> /* leaving bathroom */ <</for>><</for>> <<for _j = 0; _j < 7; _j++>> <<for _i = 100; _i < 102; _i++>> <<fillActSlot _j _i 5>> /* changing */ <</for>><</for>> <<for _j = 0; _j < 7; _j++>> <<for _i = 102; _i < 105; _i++>> <<fillActSlot _j _i 1>> /* cook */ <</for>><</for>> <<for _j = 0; _j < 7; _j++>> <<for _i = 105; _i < 108; _i++>> <<fillActSlot _j _i 2>> /* eat */ <</for>><</for>> <<for _j = 0; _j < 7; _j++>> <<for _i = 108; _i < 114; _i++>> <<fillActSlot _j _i 11>> /* chores */ <</for>><</for>> <<for _j = 0; _j < 7; _j++>> <<for _i = 114; _i < 132; _i++>> <<fillActSlot _j _i 12>> /* tv */ <</for>><</for>> /* insert new shit */ /* locations */ <<for _i to 54; _i < 96; _i++>> <<fillTimeSlot 0 _i 9>> <<fillTimeSlot 1 _i 9>> <<fillTimeSlot 2 _i 9>> <<fillTimeSlot 3 _i 9>> <</for>> <<for _j = 0; _j < 4; _j++>> <<fillTimeSlot _j 53 0>> <<fillTimeSlot _j 96 0>> <</for>> /*<<set _a to [0, 1, 2, 3]>> <<addMActs 96 97 'officeJobReturn' true _a>> <<addMActs 53 54 'officeJobLeave' true _a>> <<addMActs 54 96 'officeJob' true _a>> */ <<fillActSlot 0 96 18>> /*officeJobReturn */ <<fillActSlot 1 96 18>> <<fillActSlot 2 96 18>> <<fillActSlot 3 96 18>> <<fillActSlot 0 53 19>> /*officeJobLeave */ <<fillActSlot 1 53 19>> <<fillActSlot 2 53 19>> <<fillActSlot 3 53 19>> <<fillActSlot 0 102 4>> /*leaving bathroom */ <<fillActSlot 1 102 4>> <<fillActSlot 2 102 4>> <<fillActSlot 3 102 4>> <<for _i = 54; _i < 96; _i++>> <<fillActSlot 0 _i 20>> /*office job */ <<fillActSlot 1 _i 20>> <<fillActSlot 2 _i 20>> <<fillActSlot 3 _i 20>> <</for>> /* shift modelling shit to weekend */ <<if $charMLewdGoals.modelling7 != null && $charMLewdGoals.modelling7.unlocked == true>> /* locations */ <<for _i to 60; _i < 84; _i++>> <<fillTimeSlot 5 _i 8>> <<fillTimeSlot 6 _i 8>> <</for>> <<fillTimeSlot 5 84 0>> <<fillTimeSlot 6 84 0>> /* <<set _a to [5,6]>> <<addMActs 84 85 'modellingJobReturn' true _a>> <<addMActs 84 85 'modellingJobReturn' true _a>> */ <<fillActSlot 5 84 17>> <<fillActSlot 6 84 17>> <</if>> <</silently>><</nobr>><</widget>> <<widget "modellingWeekendInit">><<nobr>><<silently>>/* shift modelling shit to weekend */ <<if $charMLewdGoals.modelling7 != null && $charMLewdGoals.modelling7.unlocked == true>> /* locations */ <<for _i to 60; _i < 84; _i++>> <<fillTimeSlot 5 _i 8>> <<fillTimeSlot 6 _i 8>> <</for>> <<fillTimeSlot 5 84 0>> <<fillTimeSlot 6 84 0>> /* OLD <<set _a to [5,6]>> <<addMActs 84 85 'modellingJobReturn' true _a>> <<addMActs 84 85 'modellingJobReturn' true _a>> */ <<fillActSlot 5 84 17>> <<fillActSlot 6 84 17>> <</if>><</silently>><</nobr>><</widget>>
<<widget "checkChars">> <<set $charsHere to ''>> <<if $charM.location == $args[0]>> <<set $charsHere = 'charM'>> <</if>> <</widget>> /* add to m's kitchen activities, start slot, end slot, activity, enabled (true/false), day */ <<widget "addMActs">> <<set _t to { "start" : $args[0], "end" : $args[1], "activity": $args[2], "enabled": $args[3], "day": $args[4]}>> <<set $mActs.push(_t)>> <</widget>> /* checks what jen is doing here, and returns the correct message */ <<widget "mActivityDesc">>\ <<switch $charM.activity>>\ <<case "cook">>\ <<switch $time[0]>>\ <<case 7>>\ <<morningCookScript>>\ <<case 13>>\ <<lunchCookDesc>>\ <<case 17>>\ <<cookDinnerDesc>>\ <<case 18>>\ <<cookDinnerDesc>>\ <</switch>> <<case "eat">>\ <<switch $time[0]>>\ <<case 7>>\ <<morningBreakfastScript>>\ <<case 13>>\ <<lunchEatDesc>>\ <<case 17>>\ <<eatDinnerDesc>>\ <<case 18>>\ <<eatDinnerDesc>>\ <</switch>>\ <<case "shower">>\ <<if $time[0] >= 8 and $time[0] < 9 and $time[1] < 30>>\ <<showerScript>>\ <</if>> <<case "changing">>\ <<switch $time[0]>>\ <<case 22>>\ <<readySleepDesc>>\ <<default>>\ <<bedroomChangeScript>>\ <</switch>>\ <<case "leaving bathroom">>\ <<leavingBathroomDesc>>\ <<case "leaving for work" "officeJobLeave">>\ <<leavingWorkDesc>>\ <<case "going to town">>\ <<goingTownDesc>>\ <<case "chores">>\ <<mChoresDesc>>\ <<case "exercise">>\ <<exerciseDesc>>\ <<case "bath">>\ <<bathDesc>>\ <<case "tv">>\ <<watchTvDesc>>\ <<case "sleep">>\ <<sleepDesc>> <<case "return from work" "officeJobReturn">> <<returnWorkDesc>> <<case "relax">> <<roomRelaxDesc>> <<case "modellingJobReturn">> <<modellingReturnDesc>> <<default>>\ <<print "She should be doing something, but seems lost">><</switch>><</widget>> <<widget "testPrint">><<print "The widget printed this text">><</widget>> <<widget "bedroomChangeScript">><<print "She is getting dressed">><</widget>> <<widget "morningCookScript">><<print "She's standing at the stove, facing away from you. Cooking what smells like a great breakfast.">> <</widget>> <<widget "morningBreakfastScript">><<print "She's sat at the table, eating her breakfast. Your own plate sits opposite her.">><</widget>> <<widget "showerScript">><<print "She is taking a shower.">><</widget>> <<widget "leavingBathroomDesc">><<print "You've caught her as she is leaving the bathroom.">><</widget>> <<widget "leavingWorkDesc">><<print "She’s putting on her shoes and gathering her things. Getting ready for work.">><</widget>> <<widget "goingTownDesc">><<print "Looks like she is getting ready to go somewhere.">><</widget>> <<widget "mChoresDesc">><<print "She is cleaning up the kitchen.">><</widget>> <<widget "bathDesc">><<print "You can hear her washing herself in the bath">><</widget>> <<widget "lunchCookDesc">><<print "She is making lunch.">><</widget>> <<widget "lunchEatDesc">><<print "She is eating lunch.">><</widget>> <<widget "exerciseDesc">><<print "She's doing some yoga.">><</widget>> <<widget "cookDinnerDesc">><<print "She's making dinner.">><</widget>> <<widget "eatDinnerDesc">><<print "She is eating her dinner.">><</widget>> <<widget "watchTvDesc">><<print "She is watching TV.">><</widget>> <<widget "readySleepDesc">><<print "She is changing into her sleepwear.">><</widget>> <<widget "sleepDesc">><<print "She is sleeping peacefully.">><</widget>> <<widget "returnWorkDesc">><<print "She just got in, and is taking off her shoes.">><</widget>> <<widget "roomRelaxDesc">><<print "She is relaxing on her bed.">><</widget>> <<widget "modellingReturnDesc">><<print "Looks like she just got back from a modelling shoot.">> <</widget>> <<widget "locationConv">>\ <<print "Location: ">>\ <<switch $args[0]>>\ <<case 'homeKitchen'>>\ <<print "Kitchen">>\ <<case 'homeLiving'>> <<print "Living Room">>\ <<case 'homeBathroom'>>\ <<print "Bathroom">>\ <<case 'home'>>\ <<print "Hallway">>\ <<case 'homeMroom'>>\ <<print "Her room">>\ <<case 'town'>>\ <<print "Town">>\ <<case 'travelHome'>>\ <<print "On her way home">>\ <<case 'mWork'>>\ <<print "Work">>\ <<case 'modellingJob'>> <<print "Modelling Job">>\ <<case 'officeJob'>>\ <<print "The Office">>\ <</switch>>\ <</widget>>
<div class='vice' style='vice'><<officeJobAd>>\ <<if $pcJobRef.title == 'Unemployed' and $charPcEventObj.officeApp.viewed == false>>\ <div class='dialog desc' style='dialog desc'>You can see this is a job about helping Karen plug in her printer. It fits your skills perfectly and you are sure you could bullshit your way through the interview no problem. But the prospect of the nine to five fills you with dread. But who knows what opportunities could arise? Maybe it’s time to just bite the bullet?</div>\ <div class='dialog links' style='dialog links'><<linkreplace "You make an application.">>Kiss your time goodbye. You quickly write up a CV and fill out the application form. Now to just wait for the reply.<<run pcEventTrackingObjOfficeInit($charPcEventObj)>><<set $charPcEventObj.officeApp.viewed to true>><<set $charPcEventObj.officeAppMessage.unlocked to true>><<set $charPcEventObj.officeApp.count += 1>><<set $pcJobRef to $pcJobs.office>><<replace '#nav'>><<button "Onto more important things" pcComputer>><<set $newMessage to true>><</button>><</replace>><</linkreplace>></div> <<elseif $charPcEventObj.officeApp.viewed == true>><div class='dialog desc' style='dialog desc'>\ You have already applied.</div> <<else>><div class='dialog desc' style='dialog desc'>\ You will have to quit your current job before applying.</div> <</if>></div>\ <span id='nav' class='minorNav'><<button 'Perhaps not' 'pcComputer'>><</button>></span>\
<<widget "rentDisplay">>\ <<if $charPc.rentDue == true>><<print "Rent due: $" + $charPc.rent>> <<print "Due Mon, day " + $charPc.rentDay>><</if>> <</widget>> <<widget "charMAddLovePoints">><<nobr>> <<silently>> <<switch $args[0]>> <<case 'l'>> <<set _r to charMLoveP(20)>> <<case 'm'>> <<set _r to charMLoveP(15)>> <<case 's'>> <<set _r to charMLoveP(10)>> <<default>> <<set _r to charMLoveP($args[0])>> <</switch>> <</silently>> <<if _r == 0>> <span id='loveGain'><<linkIconDisplay 0>> Maxed! Check the goals screen!</span> <<else>> <span id='loveGain'>$charM.name +_r <<linkIconDisplay 0>></span> <</if>><</nobr>> <</widget>> <<widget "charMAddLewdPoints">><<nobr>> <<silently>> <<switch $args[0]>> <<case 'l'>> <<set _r to charMLewdP(20)>> <<case 'm'>> <<set _r to charMLewdP(15)>> <<case 's'>> <<set _r to charMLewdP(10)>> <<default>> <<set _r to charMLewdP($args[0])>> <</switch>> <</silently>> <<if _r == 0>> <span id='lewdGain'><img @src="setup.ImagePath+'UI/lewdIcon.png'"> Maxed! Check the goals screen!</span> <<else>> <span id='lewdGain'>$charM.name +_r <img @src="setup.ImagePath+'UI/lewdIcon.png'"></span> <</if>><</nobr>> <</widget>> <<widget "charMMissedRent">> <<set _r to charMLosePoints($args[0], 'love')>> <<set _r2 to charMLosePoints($args[0], 'lewd')>> Lost _r love points! Lost _r2 lewd points! <</widget>> /* https://twinery.org/forum/discussion/8129/is-there-a-way-to-force-the-sidebar-to-update-via-click-link-timed-macros */ <<widget "updateBar">><<silently>> <<replace "#story-caption">><<include "StoryCaption">><</replace>> <</silently>><<updateStatBars>><</widget>> <<widget "updateTime">><<silently>><<replace '#gameTime'>><<print $cnvTime[0] + ':' + $cnvTime[1]>> <<print $currDay[0] + ", Day "+ $totalDays>><</replace>><</silently>><</widget>> <<widget "updateMoneyDisplay">><<silently>><<replace '#pcMoney'>><<print '$' + $charPc.money>><</replace>><</silently>><</widget>> <<widget "updateStatBars">><<silently>><<run fitBarUpdate($charPc.fitProg)>><<run jobBarUpdate($pcJobRef)>><<run energyBarUpdate($charPc.energy)>><</silently>><</widget>> <<widget "spendEnergy">><<nobr>> <<silently>> <<switch $args[0]>> <<case 'l'>> <<set _r to 40>> <<set $charPc.energy -= 40>> <<case 'm'>> <<set _r to 30>> <<set $charPc.energy -= 30>> <<case 's'>> <<set _r to 10>> <<set $charPc.energy -= 10>> <<default>> <<set _r to $args[0]>> <<set $charPc.energy -= $args[0]>> <</switch>> <<if $charPc.energy < 0>><<set $charPc.energy to 0>><</if>> <</silently>> <span id='energySpend'>-_r <img @src="setup.ImagePath+'UI/energy.png'"></span><<run energyBarUpdate($charPc.energy)>> <</nobr>><</widget>> <<widget "displayEnergy">>\ <<print $charPc.energy + " / 100">>\ <</widget>> <<widget "gainEnergy">>\ <<silently>> <<switch $args[0]>> <<case 'l'>> <<set _r to 40>> <<set $charPc.energy += 50>> <<case 'm'>> <<set _r to 30>> <<set $charPc.energy += 30>> <<case 's'>> <<set _r to 20>> <<set $charPc.energy += 20>> <<default>> <<set _r to $args[0]>> <<set $charPc.energy += $args[0]>> <</switch>> <<if $charPc.energy > 100>><<set $charPc.energy to 100>><</if>> <</silently>>\ <span id='energySpend'>+_r <img @src="setup.ImagePath+'UI/energy.png'"></span><<run energyBarUpdate($charPc.energy)>>\ <</widget>> <<widget "energyCost">><<nobr>> <<switch $args[0]>>\ <<case 'l'>> 40<img @src="setup.ImagePath+'UI/energy.png'"> <<case 'm'>> 30<img @src="setup.ImagePath+'UI/energy.png'"> <<case 's'>> 10<img @src="setup.ImagePath+'UI/energy.png'"> <<default>> $args[0]<img @src="setup.ImagePath+'UI/energy.png'"> <</switch>>\ <</nobr>><</widget>> <<widget "energyCostInit">><<nobr>> <<script>> $("div").find(".eventLinkL").wiki('<<energyCost "l">>'); $("div").find(".eventLinkM").wiki('<<energyCost "m">>'); $("div").find(".eventLinkS").wiki('<<energyCost "s">>'); <</script>>\ <</nobr>><</widget>> <<widget "charMLoveMaxProg">> <<set $charM.loveMax += $args[0]>>\ <span id='loveGain'><<print "" + $charM.name + "'s love max increased to " + $charM.loveMax + "!">></span>\ <</widget>> <<widget "charMLewdMaxProg">> <<set $charM.lewdMax += $args[0]>>\ <span id='lewdGain'><<print "" + $charM.name + "'s lewd max increased to " + $charM.lewdMax + "!">></span>\ <</widget>> <<widget charMLoveMaxSet>><<nobr>> <<if $args[0] != null && $charM.loveMax < $args[0]>> <<set $charM.loveMax = $args[0]>> <span id='loveGain'><<print "" + $charM.name + "'s love max increased to " + $charM.loveMax + "!">></span> <</if>> <</nobr>><</widget>> <<widget charMLewdMaxSet>><<nobr>> <<if $args[0] != null && $charM.lewdMax < $args[0]>> <<set $charM.lewdMax = $args[0]>> <span id='lewdGain'><<print "" + $charM.name + "'s lewd max increased to " + $charM.lewdMax + "!">></span> <</if>> <</nobr>><</widget>> <<widget "gainFitProg">><<nobr>> <<silently>> <<if $args[0] != null>> <<set _gains to $args[0]>> <<else>> <<set _gains to 25>> <</if>><</silently>> <<if $charPc.fitProg == 100>> Fitness Maxed! <<else>> <<set $charPc.fitProg += _gains>> <br><span id='gainFit'><<print "+" + _gains + "%">><img @src="setup.ImagePath+'UI/fit.png'"></span> <br><span id='gainFit'><<print "Fitness Progression: " +$charPc.fitProg+"%">></span> <<if $charPc.fitProg == 100>> <<gainFitLvl>> <</if>> <</if>> <</nobr>><</widget>> <<widget "workoutText">><<nobr>> <<switch $charPc.fitLvl>> <<case 0>> You do some bodyweight exercises in your room. You don’t really know what you are doing, but at least it’s something. <<case 1>> Your workouts are getting a lot easier. Every day you are able to push yourself more and more. <<case 2>> <</switch>> <</nobr>><</widget>> <<widget "gainFitLvl">> <<switch $charPc.fitLvl>> <<case 0>> This is really starting to click. Your form has improved and you feel better than ever. Your fitness level is now 1! <<case 1>> Triumphantly you have reached a level of repetitions you thought impossible only a short while ago. Already your body shows positive signs of your efforts. Though it seems you may have to take this a little more seriously if you want to continue making progress. Better start hitting the gym. (this is the max level for this stat for now) Your fitness level is now 2! <<case 2>> <</switch>> <<set $charPc.fitLvl += 1>><<set $charPc.fitProg to 0>> <</widget>> <<widget "linkIconsInit">><<nobr>> <<script>> $("div").find(".loveLink").wiki('<<linkIconDisplay 0>>'); $("div").find(".lewdLink").wiki('<<linkIconDisplay 1>>'); <</script>>\ <</nobr>><</widget>> <<widget "linkIconDisplay">><<nobr>> <<switch $args[0]>> <<case 0>> <img @src="setup.ImagePath+'UI/loveIcon.png'"> <<case 1>> <img @src="setup.ImagePath+'UI/lewdIcon.png'"> <</switch>> <</nobr>><</widget>> <<widget "fitnessIconDisplay">><img @src="setup.ImagePath+'UI/fit.png'"><</widget>> <<widget "fitProgressBar">> <div id="fitBarContainer"><div id='fitBar'><<print $charPc.fitProg +"%">></div></div><<run fitBarDisplay($charPc.fitProg)>> <</widget>> <<widget "moneyIconDisplay">><img @src="setup.ImagePath+'UI/munay.png'"><</widget>> <<widget "gainMoney">><<if $args[0] > 0>><span id='moneyChange'>+ $args[0]<<moneyIconDisplay>></span><<else>><span id='moneyChange'> $args[0]<<moneyIconDisplay>></span><</if>><<set $charPc.money += $args[0]>><</widget>> <<widget "workIconDisplay">><img @src="setup.ImagePath+'UI/workIcon.png'"> <</widget>> <<widget "rewardSpend">><<nobr>> <span id='reward'><<print "-" + $args[0] + " Reward!">><img @src="setup.ImagePath+'UI/reward.png'"></span> <</nobr>><</widget>> <<widget "rewardGain">><<nobr>> <span id='reward'><<print "+" + $args[0] + " Reward!">><img @src="setup.ImagePath+'UI/reward.png'"></span> <</nobr>><</widget>> <<widget 'deptFunds'>><<nobr>> <<for _i = 0; _i < Math.trunc($managerStats.funds / 10); _i++>> <<moneyIconDisplay>> <</for>><<silently>><<set _f to ($managerStats.fundsCap / 10)>><</silently>><span class='fundsSpend'>(Cap: _f)</span> <</nobr>><</widget>> <<widget 'giftCatchUp'>><<nobr>> <<switch $args[0].type>> <<case 'love'>> <<if $args[0].stage < $charM.corrStageNum>> <<set _b to $args[0].points * 10>> <span id='loveGain'>BONUS CATCHUP: </span><<charMAddLovePoints _b>> <</if>> <<case 'lewd'>> <<if $args[0].stage < $charM.loveStageNum>> <<set _b to $args[0].points * 10>> <span id='lewdGain'>BONUS CATCHUP: </span><<charMAddLewdPoints _b>> <</if>> <</switch>> <</nobr>><</widget>> <<widget charMStageDisplay>><<nobr>> <<silently>> <<switch $charM.loveStageNum>> <<case 0>> <<set _s0 to 'Platonic'>> <<case 1>> <<set _s0 to 'Confused'>> <<case 2>> <<set _s0 to 'Exploring'>> <<case 3>> <<set _s0 to 'Relationship'>> <<case 4>> <<set _s0 to 'Lovers'>> <<case 5>> <<set _s0 to 'Yours.'>> <</switch>> <<switch $charM.corrStageNum>> <<case 0>> <<set _s1 to 'Chaste'>> <<case 1>> <<set _s1 to 'Curious'>> <<case 2>> <<set _s1 to 'Embracing'>> <<case 3>> <<set _s1 to 'Naughty Milf'>> <<case 4>> <<set _s1 to 'Slut'>> <<case 5>> <<set _s1 to 'Depraved'>> <</switch>> <</silently>> <span class='loveStageDisplay'><<print "Love Stage: " + _s0>></span><br><span class='lewdStageDisplay'><<print "Lewd Stage: " + _s1>></span> <</nobr>><</widget>>
<div id='options' style='dialog links' class='dialog links'></div>\ <div id='dialog' style='vice' class='vice'></div>\ <div id='choice' style='dialog links' class='dialog links'></div>\ <div id='dialog1' style='vice' class='vice'></div>\ <div id='choice1' style='dialog links' class='dialog links'></div>\ <div id='nav' style='navBar' class='navBar'><ul id='navList'>\ <li><<link [img[img/locations/hallway.jpg][home]]>><</link>><span class='navButton'><<button "Head Inside" "home">><</button>></span></li> <li><<navCatchBusToTown>></li> </ul></div>\ <div id='scriptDiv' class='divHidden' style='divHidden'></div>\ <<script>> $(document).one(':passagedisplay', function (ev) { $('#scriptDiv').wiki("<<set _temp to mAtHome()>><<if _temp == true>><<if $pcChoreTrack.yardWork == false && $time[0] >= 12 && $time[0] <= 18>><<replace '#options'>>It’s a nice day, and you could spend some time working on the outside of the house.<br><span class='eventLinkM'><<link 'Do yard work (1hr)'>><<replace '#dialog'>><<set _choice to 'yardWorkS0'>><<include 'homeEvents'>><</replace>><<replace '#options'>><</replace>><<set $pcChoreTrack.yardWork to true>><<toggleclass '#clock' 'divHidden'>><<toggleclass '#badButtons' 'divHidden'>><</link>><<fitnessIconDisplay>></span><</replace>><</if>><<elseif _temp == false>><<replace '#options'>>You could do some yard work if your $charM.relation was around the house.<</replace>><</if>><<disableLinks>><<energyCostInit>>"); }); <</script>>
<div class='navBar' style='navBar'>\ <ul id='navList'>\ <li><<navStoreHub>></li> <li><<navOffice>></li> <li><<navJasons>></li>\ <<if $charMLewdGoals.modelling4.active == true>>\ <li><<navModelAgency>></li><</if>> <li><<link [img[img/locations/hallway.jpg][home]]>><</link>><span class='navButton'><<button "Head Home" "home">><</button>></span></li> </ul>\ </div> <<if $time[0] <= 6 || $time[0] > 19>> <<addclass "body" "townnight">> <<else>><<addclass "body" "townlocation">><</if>>
<div id='start' class='dialog links' style='dialog links'><<nobr>> <<if $currDay[1] < 4>> <<switch $pcJobRef.stage>> <<case 0>> <<if $charPcEventObj.officeFirstDay.viewed == false and $charPcEventObj.officeFirstDay.unlocked == true and $time[0] >= 9 and $time[0] <= 10>> <span class='eventLinkL'><<link "Your first day.">><<replace '#dialog'>><<set _choice to 'firstDay'>><<include 'officeWork'>><</replace>><<replace '#start'>><</replace>><</link>></span> <<elseif $charPcEventObj.officeFirstDay.viewed == true and $time[0] >= 9 and $time[0] <= 15>> <span class='eventLinkL'><<link "Start Work">><<replace '#dialog'>><<if $time[0] > 10>><<set _choice to 'late'>><<elseif $charPcEventObj.officeMissed.unlocked == true>><<set _choice to 'missed'>><<else>><<set _choice to 'workday'>><</if>><<include 'officeWork'>><</replace>><<replace '#start'>><</replace>><</link>></span> <</if>> <<case 1>> <<if $charPcEventObj.officeTeamLeadPromo != null>><<if $charPcEventObj.officeTeamLeadPromo.unlocked == true and $charPcEventObj.officeTeamLeadPromo.viewed == false and $time[0] >= 9 and $time[0] <= 15>>\ <<link "Another day...">><<replace '#dialog'>><<set _choice to 'teamLeadPromo'>><<include 'officeWork'>><</replace>><<replace '#start'>><</replace>><</link>><</if>><</if>> <<if $charPcEventObj.officeTeamLeadIntro != null>> <<if $charPcEventObj.officeTeamLeadIntro.unlocked == true and $charPcEventObj.officeTeamLeadIntro.viewed == false and $time[0] >= 9 and $time[0] <= 15>> <<link 'Your first day as team leader'>><<replace '#dialog'>><<set _choice to 'teamLeadJobIntro'>><<include 'officeWork'>><</replace>><<replace '#start'>><</replace>><</link>><</if>><</if>> <<if $charPcEventObj.officeTeamLeadJob.unlocked == true>> <<link "Start Work">><<replace '#dialog'>><<if $time[0] > 10>><<set _choice to 'late'>><<elseif $charPcEventObj.officeMissed.unlocked == true>><<set _choice to 'missed'>><<else>><<set _choice to 'workdayS1'>><</if>><<include 'officeWork'>><</replace>><<replace '#start'>><</replace>><</link>> <</if>> <<case 2>> <<if $charPcEventObj.officeManagerPromo0.unlocked == true && $charPcEventObj.officeManagerPromo0.viewed == false && $time[0] >= 9 && $time[0] <= 15>> <<link "Today is a special day.">><<replace '#dialog'>><<set _choice to 'managerPromo0'>><<include 'officeWork'>><</replace>><<replace '#start'>><</replace>><</link>> <<elseif $charPcEventObj.officeManagerPromo1.unlocked == true && $charPcEventObj.officeManagerPromo1.viewed == false && $time[0] >= 9 && $time[0] <= 15>> <<link "Just another day?">><<replace '#dialog'>><<set _choice to 'managerPromo1'>><<include 'officeWork'>><</replace>><<replace '#start'>><</replace>><</link>> <<elseif $charPcEventObj.officeManagerTutorial.unlocked == true && $charPcEventObj.officeManagerTutorial.viewed == false && $time[0] >= 9 && $time[0] <= 15>> <<link "Your first day as a manager!">><<replace '#dialog'>><<set _choice to 'managerTut'>><<include 'officeWork'>><</replace>><<replace '#start'>><</replace>><</link>> <<elseif $charPcEventObj.officeManagerTutorial.viewed == true && $charPcEventObj.officeCharMFirstDay.unlocked == true && $charPcEventObj.officeCharMFirstDay.viewed == false>> <<link "Get started.">><<replace '#dialog'>><<set _choice to 'charMFirstDay'>><<include 'officeWork'>><</replace>><<replace '#start'>><</replace>><</link>> <<elseif $charPcEventObj.officeManagerJob.unlocked == true && $time[0] >= 9 && $time[0] <= 15>><<goto "managerGameplay">> <</if>> <</switch>><</if>><</nobr>></div>\ <div id ='dialog' class='vice' style='vice'></div>\ <div id ='choice' class='dialog links' style='dialog links'></div>\ <div id ='dialog1' class='vice' style='vice'></div>\ <div id ='choice1' class='dialog links' style='dialog links'></div>\ <div id ='dialog2' class='vice' style='vice'></div>\ <div id ='choice2' class='dialog links' style='dialog links'></div>\ <div id='dialog3' class='dialog links' style='dialog links'></div>\ <div id='choice3' class='dialog links' style='dialog links'></div>\ <div id='dialog' class='dialog links' style='dialog links'></div>\ <div id ='nav' class='nav' style='nav'>[[Leave|town]]</div>\ <div id='scriptDiv' class='divHidden'></div>\
Double-click this passage to edit it.
<div class='navBar' style='navBar'>\ <ul id='navList'>\ <li><<navGeneralStore>></li> <li><<navClothingStore>></li> <li><<link [img[img/locations/town.jpg][town]]>><</link>><span class='navButton'><<button "Back to town" "town">><</button>></span></li> </ul>\ </div>
<<widget "pcJobInit">> <<set $pcJobRef = $pcJobs.unemployed>> <</widget>> /* wow amazing widget nerd */ <<widget "setPcJobRef">> <<set $pcJobRef = $args[0]>> <</widget>> <<widget "addJProgress">>\ <<silently>> <<set $pcJobRef.progress += $args[0]>> <<if $pcJobRef.progress >= 100>> <<set $pcJobRef.progress to 100>><<officePromo>> <</if>> <</silently>>\ <span id='jobProgress'><<print "+"+$args[0] + "% ">><<workIconDisplay>></span> <span id='jobProgress'><<print "Progress: " + $pcJobRef.progress + "%">></span>\ <</widget>> <<widget "loseJProgress">><<nobr>> <<silently>><<set $pcJobRef.progress -= $args[0]>> <<if $pcJobRef.progress < 0>><<set $pcJobRef.progress = 0>><</if>><</silently>> <span id='jobProgress'>The boss is not happy.</span><br> <span id='jobProgress'><<print "-"+$args[0] + "% ">><<workIconDisplay>></span> <span id='jobProgress'><<print "Progress: " + $pcJobRef.progress + "%">></span>\ <</nobr>><</widget>> <<widget "payPc">><<nobr>> <<gainMoney $pcJobRef.pay>> <</nobr>><</widget>> <<widget "officeJobAd">> <div class="dialog clothing" style="dialog clothing"> <img @src="setup.ImagePath+'misc/officelogo.png'" class="clothingPic" style="clothingPic"><div> Junior Tech Support Gen & Eric Co. 9am - 5pm, Mon - Thurs, $25 per day Here at Gen & Eric, we are always looking for bright young talent to join our team. If you are a recent high school graduate looking to start a career in IT we have the perfect position for you! In this role, you will be supporting your fellow colleagues with all their IT needs… blah blah (It goes on for some time about random corporate nonsense) </div></div> <</widget>> <<widget officePromo>><<nobr>> <<switch $pcJobRef.stage>> <<case 0>> <<set $pcJobRef.stage = 1>><<set $pcJobRef.progress = 0>><<set $pcJobRef.pay to 30>> <<set $charPcEventObj.officeTeamLeadPromo.unlocked to true>> <<case 1>> <<set $pcJobRef.stage = 2>><<set $pcJobRef.progress = 0>><<set $pcJobRef.pay to 50>> <<set $charPcEventObj.officeManagerPromo0.unlocked to true>> <</switch>> <</nobr>><</widget>> <<widget "modellingSets">><<nobr>> <<silently>> <<if $charMEventObj.modelling0.viewed == false>> <<set $charMEventObj.modelling0.viewed to true>><<set $charMEventObj.modelling1.unlocked to true>><<set $newMessage to true>> <<elseif $charMEventObj.modelling1.viewed == false && $charMEventObj.modelling1.unlocked == true>> <<set $charMEventObj.modelling1.viewed to true>><<set $charMEventObj.modelling2.unlocked to true>><<set $newMessage to true>> <<elseif $charMEventObj.modelling2.viewed == false && $charMEventObj.modelling2.unlocked == true>> <<set $charMEventObj.modelling2.viewed to true>><<set $newMessage to true>> <</if>> <<if $charM.corrStageNum >= 1 && $charMEventObj.modellingS1Message != null>> <<if $charMEventObj.modellingS1Shoot3.unlocked == true && $charMEventObj.modellingS1Shoot3.viewed == false>> <<set $charMEventObj.modellingS1Shoot3.viewed to true>><<set $charMEventObj.modellingS1Shoot4.unlocked to true>><<set $newMessage to true>> <<elseif $charMEventObj.modellingS1Shoot4.unlocked == true && $charMEventObj.modellingS1Shoot4.viewed == false>> <<set $charMEventObj.modellingS1Shoot4.viewed to true>><<set $charMEventObj.modellingS1Shoot5.unlocked to true>><<set $newMessage to true>> <<elseif $charMEventObj.modellingS1Shoot5.unlocked == true && $charMEventObj.modellingS1Shoot5.viewed == false>> <<set $charMEventObj.modellingS1Shoot5.viewed to true>><<set $newMessage to true>> <</if>> <</if>> <</silently>> <</nobr>><</widget>> <<widget addDinerProg>><<nobr>> <<silently>> <<if $args[0] != null>> <<set $charM.dinerProgress += $args[0]>> <<set _prog to $args[0]>> <<else>> <<set $charM.dinerProgress += 15>> <<set _prog to 15>> <</if>> <<if $charM.dinerProgress > 100>><<set $charM.dinerProgress to 100>><</if>> <</silently>> <span id='gainFit'><<print _prog + "% Diner Progress Gained!">></span><br> <span id='gainFit'><<print "Progress: " + $charM.dinerProgress + "%">></span><br> <</nobr>><</widget>> <<widget addModellingProg>><<nobr>> <<silently>> <<if $args[0] != null>> <<set $charM.modellingProgress += $args[0]>> <<set _prog to $args[0]>> <<else>> <<set $charM.modellingProgress += 15>> <<set _prog to 15>> <</if>> <<if $charM.modellingProgress > 100>><<set $charM.modellingProgress to 100>><</if>> <</silently>> <span id='gainFit'><<print _prog + "% Modelling Progress Gained!">></span><br> <span id='gainFit'><<print "Progress: " + $charM.modellingProgress + "%">></span><br> <</nobr>><</widget>> <<widget addOfficeProg>><<nobr>> <<silently>> <<if $args[0] != null>> <<set $charM.officeProgress += $args[0]>> <<set _prog to $args[0]>> <<else>> <<set $charM.officeProgress += 15>> <<set _prog to 15>> <</if>> <<if $charM.officeProgress > 100>><<set $charM.officeProgress to 100>><</if>> <</silently>> <span id='gainFit'><<print _prog + "% Office Progress Gained!">></span><br> <span id='gainFit'><<print "Progress: " + $charM.officeProgress + "%">></span><br> <</nobr>><</widget>> <<widget managerGameplayInit>><<nobr>> <<set $managerStats = { 'performance' : 10, 'performanceCap' : 20, 'morale' : 20, 'moraleCap' : 30, 'funds' : 10, 'fundsCap': 20, 'pcAction': null, 'pcSubAction': null, 'assAction': null, 'assSubAction': null }>> <</nobr>><</widget>> <<widget managerActionMemory>><<nobr>> <<switch $managerStats.pcAction>> <<case 'performance'>> <<set _p to '#performanceBtn'>> <<case 'morale'>> <<set _p to '#moraleBtn'>> <<case 'funds'>> <<set _p to '#fundsBtn'>> <<case 'assistant'>> <<set _p to '#assistantBtn'>> <<case 'auto'>> <<set _p to '#autoBtn'>> <</switch>> <<run managerActionToggle(_p)>> <<if $charPcEventObj.officeCharMAssistant.unlocked == true>> <<switch $managerStats.assAction>> <<case 'performance'>> <<set _p to '#assPerformanceBtn'>> <<case 'morale'>> <<set _p to '#assMoraleBtn'>> <<case 'funds'>> <<set _p to '#assFundsBtn'>> <</switch>> <<run assActionToggle(_p)>> <</if>> <</nobr>><</widget>> <<widget managerDay>><<nobr>> <<set _perfGain = 1>><<set _moraleGain = 0>><<set _fundGain = 0>> <<if $time[0] > 9>><<set _perfGain -= 3>><</if>> <<switch $managerStats.pcAction>> <<case 'performance'>> <<set _perfGain += 1>><<set _perfGain += Number.parseInt($managerStats.funds / 10)>> <<case 'morale'>> <<set _moraleGain += 1>><<set _moraleGain += Number.parseInt($managerStats.funds / 10)>> <<case 'funds'>> <<set _fundGain += 1>> <<case 'assistant'>> <<case 'auto'>> <<set _t to either(0, 1, 2)>> <<switch _t>> <<case 0>> <<set _moraleGain += 1>><<set _moraleGain += Number.parseInt($managerStats.funds / 10)>> <<case 1>> <<set _perfGain += 1>><<set _perfGain += Number.parseInt($managerStats.funds / 10)>> <<case 2>> <<set _fundGain += 1>> <</switch>> <</switch>> <<switch $managerStats.assAction>> <<case 'performance'>> <<set _perfGain += 1>> <<case 'morale'>> <<set _moraleGain += 1>> <<case 'funds'>> <<set _fundGain += 2>> <</switch>> <<set $managerStats.performance += _perfGain>> <<if $managerStats.performance > $managerStats.performanceCap>><<set $managerStats.performance = $managerStats.performanceCap>><</if>> <<set $managerStats.morale += _moraleGain>> <<if $managerStats.morale > $managerStats.moraleCap>><<set $managerStats.morale = $managerStats.moraleCap>><</if>> <<set $managerStats.performanceCap = $managerStats.morale>> <<run managerBarUpdate($managerStats.performance, $managerStats.morale)>> <<set $managerStats.funds += _fundGain>> <<if $managerStats.funds > $managerStats.fundsCap>><<set $managerStats.funds = $managerStats.fundsCap>><</if>> <<managerGainsDisplay _perfGain _moraleGain _fundGain>> <</nobr>><</widget>> <<widget managerGainsDisplay>><<nobr>> <<replace '#managerStatGains'>> <span id='performanceBarTitle'>+$args[0] Performance!</span><br> <span id='moraleBarTitle'>+$args[1] Morale!</span><br> <<silently>><<set _f to ($args[2] / 10)>><</silently>> <span id='managerFunds'>+_f Funds!</span><br> <</replace>> <</nobr>><</widget>> <<widget managerUpgradesInit>><<nobr>><<silently>> <<set $managerStats.breakroom to false>> <<set $managerStats.terminal to false>> <<set $managerStats.furniture to false>> <</silently>><</nobr>><</widget>> <<widget managerLate>><<nobr>> <span id='#performanceBarTitle'>You turned up late and your department suffered as a result. - 3 Performance!</span> <</nobr>><</widget>> <<widget 'managerPayIncrease'>><<nobr>> <<if $managerStats.performance >= 40 && $pcJobRef.pay < 60>> <<replace '#promoDialog'>> <<set $currEvent to managerPayIncrease0($characters)>> <<playEvent $currEvent.dialogArr>> <<set $pcJobRef.pay = 60>> <span id='moneyChange'>You now earn $pcJobRef.pay<<moneyIconDisplay>> each day</span> <<set $currEvent to null>> <</replace>> <</if>> <</nobr>><</widget>>
<<nobr>><<set $currEvent to officeJobTechSupport($characters)>> <<silently>><<set _temp to timeDiffSleep($time, [17,0])>> <<addTime _temp[0] _temp[1]>> <</silently>><<replace '#nav'>>Another day finished. <<link "Head Home" "home">><</link>> | <<link "Stay in town" "town">><</link>><</replace>> <<switch _choice>> <<case 'workday'>> <<set _temp to either('ts1', 'ts2', 'ts3', 'ts4')>> <<switch _temp>> <<case 'ts1'>> <<dialogDesc $currEvent.dialogArr[0].dialog>> <img @src="setup.ImagePath+'misc/officeAss.jpg'" class="center picRounded"> <<case 'ts2'>> <<dialogDesc $currEvent.dialogArr[1].dialog>> <img @src="setup.ImagePath+'misc/workEating.jpg'" class="center picRounded"> <<case 'ts3'>> <<dialogDesc $currEvent.dialogArr[2].dialog>> <<mrBellDialog $currEvent.dialogArr[3].dialog>> <<pcDialog $currEvent.dialogArr[4].dialog>> <<dialogDesc $currEvent.dialogArr[5].dialog>> <img @src="setup.ImagePath+'misc/popup.jpg'" class="center picRounded"> <<mrBellDialog $currEvent.dialogArr[6].dialog>> <<case 'ts4'>> <<dialogDesc $currEvent.dialogArr[7].dialog>> <<npcDialog $currEvent.dialogArr[8].dialog>> <<dialogDesc $currEvent.dialogArr[9].dialog>> <</switch>> <<set $currEvent to null>> <<spendEnergy 'l'>> <<payPc>> <<addJProgress 20>><<set $charPc.workedToday to true>> <<case 'late'>> <<set _temp to either('ts1', 'ts2')>> <<switch 'ts1'>> <<case 'ts1'>> <<dialogDesc $currEvent.dialogArr[10].dialog>> <<npcDialog $currEvent.dialogArr[11].dialog>> <<pcDialog $currEvent.dialogArr[12].dialog>> <<case 'ts2'>> <<dialogDesc $currEvent.dialogArr[13].dialog>> <<mrBellDialog $currEvent.dialogArr[14].dialog>> <<pcDialog $currEvent.dialogArr[15].dialog>> <</switch>> <<spendEnergy 'l'>> <<payPc>> <<addJProgress 20>><<set $currEvent to null>><<set $charPc.workedToday to true>> <<case 'missed'>> <<dialogDesc $currEvent.dialogArr[16].dialog>> <<mrBellDialog $currEvent.dialogArr[17].dialog>> <<pcDialog $currEvent.dialogArr[18].dialog>> <<spendEnergy 'l'>><br> <<loseJProgress 20>><br> <<payPc>><<set $currEvent to null>><<set $charPcEventObj.officeMissed.count += 1>><<set $charPcEventObj.officeMissed.unlocked to false>><<set $charPc.workedToday to true>> <<case "firstDay">> <<set $currEvent to officeJobInterview($characters)>> <<dialogDesc $currEvent.dialogArr[26].dialog>> <img @src="setup.ImagePath+'misc/paperwork.jpg'" class="center picRounded"> <<dialogDesc $currEvent.dialogArr[27].dialog>> <<npcDialog $currEvent.dialogArr[28].dialog>> <<pcDialog $currEvent.dialogArr[29].dialog>> <<dialogDesc $currEvent.dialogArr[30].dialog>> <<payPc>> <<set $currEvent to null>><<silently>><<set $charPcEventObj.officeFirstDay.viewed to true>><<set $charPc.workedToday to true>><</silently>> <<case "teamLeadPromo">> <<set $currEvent to officeJobTeamLeadPromo0($characters)>> <<playEvent $currEvent.dialogArr>> <<set $currEvent to null>> <<replace '#choice1'>><<link 'You wait for word'>><<replace '#dialog2'>><<set $currEvent to officeJobTeamLeadPromo1($characters)>> <<playEvent $currEvent.dialogArr>> <span id='jobProgress'>You are now a team leader. Hooray?</span> <span id='moneyChange'>You now earn $pcJobRef.pay<<moneyIconDisplay>> each day</span> <<payPc>><<set $charPc.workedToday to true>> <span id='moneyChange'>Promo bonus!</span><<gainMoney 100>> <<spendEnergy 'l'>> <<set $currEvent to null>><<replace '#nav'>>Hooray indeed. <<link "Head Home" "home">><</link>> | <<link "Stay in town" "town">><</link>><</replace>><<set $charPcEventObj.officeTeamLeadPromo.viewed to true>><<set $charPcEventObj.officeTeamLeadIntro.unlocked to true>> <</replace>><<replace '#choice1'>><</replace>><</link>><</replace>> <<replace '#nav'>><</replace>> <<case "teamLeadJobIntro">> <<set $currEvent to officeJobTeamLead($characters)>> <<playEvent $currEvent.dialogArr 0 3>> <<set $currEvent to null>><<set $charPcEventObj.officeTeamLeadIntro.viewed to true>><<set $charPcEventObj.officeTeamLeadJob.unlocked to true>> <<set $charPc.workedToday to true>> <<spendEnergy 'l'>> <<payPc>> <<addJProgress 20>> <<case "workdayS1">> <<set $currEvent to officeJobTeamLead($characters)>> <<set _temp to either('ts1', 'ts2', 'ts3')>> <<switch _temp>> <<case 'ts1'>> <<playEvent $currEvent.dialogArr 3 5>> <<case 'ts2'>> <<playEvent $currEvent.dialogArr 5 7>> <<case 'ts3'>> <<playEvent $currEvent.dialogArr 7 9>> <</switch>> <<set $currEvent to null>> <<set $charPc.workedToday to true>> <<spendEnergy 'l'>> <<payPc>> <<addJProgress 20>> <<case "managerPromo0">> <<set $currEvent to officeJobManagerPromo0($characters)>> <<playEvent $currEvent.dialogArr>> <<set $charPc.workedToday to true>> <<spendEnergy 'l'>> <<payPc>><<set $charPcEventObj.officeManagerPromo0.viewed to true>><<set $charPcEventObj.officeManagerPromo1.unlocked to true>> <<set $currEvent to null>> <<case "managerPromo1">> <<set $currEvent to officeJobManagerPromo1($characters)>> <<playEvent $currEvent.dialogArr>> <<set $charPc.workedToday to true>> <<spendEnergy 'l'>> <<payPc>><span id='moneyChange'>Promo bonus!</span><<gainMoney 150>><<set $charPcEventObj.officeManagerPromo1.viewed to true>><<set $charPcEventObj.officeManagerTutorial.unlocked to true>><<set $charPcEventObj.officeOfferCharMAssistant.unlocked to true>><<managerGameplayInit>> <<set $currEvent to null>> <<case "managerTut">> <<dialogDesc "Sitting at your new desk, you cast your eyes around the office. It’s still pretty spartan, but you should be able to fix it up in your spare time. For now, you have everything you need. You bring up your documents on your computer and arrange some papers on your desk. Quickly you go over them, refreshing your memory on how this is all going to work.">> <<include 'officeManagerHelp'>> <<dialogDesc "You rub your face. For a moment wondering if you have bit off more than you can chew. Hopefully it will all be worth it right? You could definitely use some help. Perhaps you should ask your <<charMRelation>> if she is willing to come work for you. ">> <<dialogDesc "You spend the rest of the day going through your documents and entertaining some visits from your staff. Putting their worries at ease and already distributing some tasks to them. Your next work day should be all steam ahead.">> <<timed 100ms>><<run managerBarDisplay(State.variables.managerStats.performance, State.variables.managerStats.morale)>><</timed>> <<set $charPc.workedToday to true>> <<spendEnergy 'l'>> <<payPc>><<set $charPcEventObj.officeManagerTutorial.viewed to true>><<set $charPcEventObj.officeManagerJob.unlocked to true>> <<set $currEvent to null>> <<case "charMFirstDay">> <<set $currEvent to officeJobManagerCharMFirstDay($characters)>> <<playEvent $currEvent.dialogArr>> <<set $charPc.workedToday to true>> <<spendEnergy 'l'>> <<payPc>> <<if $charM.love > $charM.corruption>><<charMAddLovePoints 'l'>><<else>><<charMAddLewdPoints 'l'>><</if>> <<set $currEvent to null>><<set $charPcEventObj.officeCharMFirstDay.viewed to true>><<set $charPcEventObj.officeCharMAssistant.unlocked to true>><<charMAssistantSchedInit>> <</switch>><</nobr>>
<div id='description' class='dialog info' style='dialog info'>This is Jason's home. Its a bit worn on the outside, but you are surprised he has a place like this.</div><br> <div id='description' class='dialog links' style='dialog links'><<if $time[0] >= 10 && $time[0] <= 17>> <<if $charPcEventObj.criminalApp.unlocked == true && $charPcEventObj.criminalApp.viewed == false && $charPcEventObj.officeApp.viewed == false>> <div class='minorNav'><<button "Ask about the job" "jasonHome">><<set $tempStoryVar to "crimStart">><</button>></div> <<elseif $charPcEventObj.jasonWork != null && $charPcEventObj.jasonWork.unlocked == true>> <div class='minorNav'><<button "Head Inside" "jasonHome">><</button>></div> <<else>> You should come back when you have quit your job. <</if>> <<elseif $time[0] < 10>> It's a bit early, I'd better come back after 10am <<elseif $time[0] > 17>> It's a bit late to do anything with Jason today. I'll have to come back another time. <</if>></div><br> <div class='minorNav'><<button "Back to town" "town">><</button>></div>
<div id ='dialog' class='vice' style='vice'></div>\ <div id ='choice' class='dialog links' style='dialog links'></div>\ <div id ='dialog1' class='vice' style='vice'></div>\ <div id ='choice1' class='dialog links' style='dialog links'></div>\ <div id ='dialog2' class='vice' style='vice'></div>\ <div id ='choice2' class='dialog links' style='dialog links'></div>\ <div id='subAction' class='dialog links' style='dialog links'></div>\ <div id='subAction2' class='dialog links' style='dialog links'></div>\ <div id='dialog' class='vice' style='vice'></div>\ <div id='nav' class='nav' style='nav'>[[Leave|town]]</div> <div id='scriptDiv' class='divHidden' style='divHidden'></div> <<silently>><<script>> $(document).one(':passagedisplay', function (ev) { $('#scriptDiv').wiki("<<if $pcJobRef.title == 'Criminal'>><<replace '#choice'>><<if $charPc.workedToday == false>><<link 'Work for Jason'>><<set _choice to 'crimWork'>><<replace '#dialog'>><<include 'jasonJobOffer'>><</replace>><</link>><</if>><</replace>><<elseif $tempStoryVar == 'crimStart'>><<set _choice to 'crimStart'>><<set $tempStoryVar = null>><<replace '#dialog'>><<include 'jasonJobOffer'>><</replace>><<replace '#nav'>><</replace>><</if>>");}); <</script>><</silently>>
<<nobr>><<switch _choice>> <<case "crimStart">> <<set $currEvent to crimJobStart()>> <<dialogDesc $currEvent.dialogArr[0].dialog>> <<pcDialog $currEvent.dialogArr[1].dialog>> <<dialogDesc $currEvent.dialogArr[2].dialog>> <<jasonDialog $currEvent.dialogArr[3].dialog>> <<pcDialog $currEvent.dialogArr[4].dialog>> <<jasonDialog $currEvent.dialogArr[5].dialog>> <<dialogDesc $currEvent.dialogArr[6].dialog>> <<dialogDesc $currEvent.dialogArr[7].dialog>> <img @src="setup.ImagePath+'misc/passedout.jpg'" class="center picRounded"> <<pcDialog $currEvent.dialogArr[8].dialog>> <<jasonDialog $currEvent.dialogArr[9].dialog>> <<dialogDesc $currEvent.dialogArr[10].dialog>> <<jasonDialog $currEvent.dialogArr[11].dialog>> <<dialogDesc $currEvent.dialogArr[12].dialog>> <<pcDialog $currEvent.dialogArr[13].dialog>> <<dialogDesc $currEvent.dialogArr[14].dialog>> <<pcDialog $currEvent.dialogArr[15].dialog>> <<jasonDialog $currEvent.dialogArr[16].dialog>> <<dialogDesc $currEvent.dialogArr[17].dialog>> <<jasonDialog $currEvent.dialogArr[18].dialog>> <<dialogDesc $currEvent.dialogArr[19].dialog>> <<jasonDialog $currEvent.dialogArr[20].dialog>> <<dialogDesc $currEvent.dialogArr[21].dialog>> <<set $currEvent to null>> <<replace '#choice'>> <<link "Fuck it, alright">><<set $pcJobRef to $pcJobs.criminal>><<set _choice to "crimAccept">><<replace '#dialog1'>><<include "jasonJobOffer">><</replace>><<replace '#choice'>><</replace>><</link>><br> <<link "This is too risky">><<set _choice to "crimDecline">><<replace '#dialog1'>><<include "jasonJobOffer">><</replace>><<replace '#choice'>><</replace>><</link>> <</replace>> <<case "crimDecline">> <<replace '#choice'>><</replace>> <<set $currEvent to crimJobStart()>> <<dialogDesc $currEvent.dialogArr[22].dialog>> <<pcDialog $currEvent.dialogArr[23].dialog>> <<dialogDesc $currEvent.dialogArr[24].dialog>> <<jasonDialog $currEvent.dialogArr[25].dialog>> <<dialogDesc $currEvent.dialogArr[26].dialog>> <<set $currEvent to null>> <<replace '#choice1'>><<link "Leave" "jasonsOutside">><</link>><</replace>> <<case "crimAccept">> <<replace '#choice1'>><</replace>> <<set $currEvent to crimJobStart()>> <<dialogDesc $currEvent.dialogArr[27].dialog>> <<pcDialog $currEvent.dialogArr[28].dialog>> <<jasonDialog $currEvent.dialogArr[29].dialog>> <<dialogDesc $currEvent.dialogArr[30].dialog>> <<pcDialog $currEvent.dialogArr[31].dialog>> <<jasonDialog $currEvent.dialogArr[32].dialog>> <<pcDialog $currEvent.dialogArr[33].dialog>> <<jasonDialog $currEvent.dialogArr[34].dialog>> <<dialogDesc $currEvent.dialogArr[35].dialog>> <<jasonDialog $currEvent.dialogArr[36].dialog>> <<pcDialog $currEvent.dialogArr[37].dialog>> <<jasonDialog $currEvent.dialogArr[38].dialog>> <<pcDialog $currEvent.dialogArr[39].dialog>> <<jasonDialog $currEvent.dialogArr[40].dialog>> <<dialogDesc $currEvent.dialogArr[41].dialog>> <<dialogDesc $currEvent.dialogArr[42].dialog>> <<jasonDialog $currEvent.dialogArr[43].dialog>> <<pcDialog $currEvent.dialogArr[44].dialog>> <<jasonDialog $currEvent.dialogArr[45].dialog>> <<pcDialog $currEvent.dialogArr[46].dialog>> <<jasonDialog $currEvent.dialogArr[47].dialog>> <<pcDialog $currEvent.dialogArr[48].dialog>> <<jasonDialog $currEvent.dialogArr[49].dialog>> <<pcDialog $currEvent.dialogArr[50].dialog>> <<jasonDialog $currEvent.dialogArr[51].dialog>> <<dialogDesc $currEvent.dialogArr[52].dialog>> <<dialogDesc $currEvent.dialogArr[53].dialog>> <<set $currEvent to null>><<gainMoney 40>><<set $charPc.workedToday to true>><<set _t to timeDiffSleep($time, [17,0])>><<set $charPcEventObj.criminalApp.viewed = true>><<run pcEventTrackingObjCriminalInit($charPcEventObj)>><<set $charPcEventObj.jasonWork.unlocked = true>> <<replace '#choice2'>> <<link "You arrive home.." "home">><<addTime _t[0] _t[1]>><</link>> <</replace>> <<case "crimWork">> <<set $currEvent to crimJobStart()>> <<set _temp to getRndInt(0,10)>> <<replace '#choice'>><</replace>> <<if _temp == 10>> <<dialogDesc $currEvent.dialogArr[55].dialog>> <<jasonDialog $currEvent.dialogArr[56].dialog>> <<else>> <<dialogDesc $currEvent.dialogArr[54].dialog>> <</if>> <<set $currEvent to null>> <<spendEnergy 'l'>> <<payPc>> <<addJProgress 10>><<set $charPc.workedToday to true>> <span id='jobProgress'>(This is currently the end of the content for this job)</span> <<replace '#choice1'>><<link "You're done for the day" "jasonsOutside">><<addTime 4 0>><</link>><</replace>><<replace '#nav'>><</replace>> <</switch>><</nobr>>
<<silently>><<set _pOptions to createActionArray($charM)>><</silently>>\ <<nobr>> <<if _pOptions.includes("Eat")>><<nobr>> <<append '#options'>><span class='eventLink'><<link "Eat your food">> <<replace #options>><</replace>> <<replace '#dialog'>> <<dialogDesc "You eat your breakfast in silence. Just enjoying each other's company.">> <<gainEnergy 'm'>> <</replace>><<replace '#navExtra'>><<link "You finish" "homeKitchen">><<addTime 0 30>><</link>><</replace>><<replace '#leave'>><</replace>> <<toggleclass '#clock' 'divHidden'>><<toggleclass '#badButtons' 'divHidden'>><<replace '#choice1'>><</replace>><<replace '#action'>><</replace>><</link>></span><br><</append>> <</nobr>><</if>> <<if _pOptions.includes("EatLD")>><<nobr>> <<append '#options'>><span class='eventLink'><<link "Eat your food">> <<replace #options>><</replace>> <<replace '#dialog'>> <<dialogDesc "You eat your food in silence. Just enjoying each other's company.">> <<gainEnergy 's'>> <</replace>><<replace '#navExtra'>><<link "Leave" "home">><<addTime 0 30>><</link>><</replace>><<replace '#leave'>><</replace>> <<toggleclass '#clock' 'divHidden'>><<toggleclass '#badButtons' 'divHidden'>><</link>></span><br><</append>> <</nobr>><</if>> /* manager assistant offer */$charPcEventObj.officeOfferCharMAssistant <<if $charPcEventObj.officeOfferCharMAssistant.unlocked == true && $charPcEventObj.officeOfferCharMAssistant.viewed == false>> <<append '#options'>><<nobr>><span class='eventLink'><<link "Career: Ask her to be your assistant">> <<replace #options>><</replace>> <<set _choice to 'charMAskAssistant'>> <<replace '#dialog'>> <<include "homeKitchenEvents">> <<gainEnergy 's'>> <</replace>> <<replace '#navExtra'>><<link "Leave" "home">><<addTime 0 30>><</link>><</replace>><<replace '#leave'>><</replace>> <<toggleclass '#clock' 'divHidden'>><<toggleclass '#badButtons' 'divHidden'>><</link>></span><br><</nobr>><</append>><</if>> <</if>> <<if _pOptions.includes('modellingIntro')>><<nobr>> <<append '#options'>><<link "Special: She seems worried..">><<replace '#dialog'>><<set _choice to 'modellingIntro'>><<include 'homeKitchenEvents'>><</replace>><<replace '#options'>><</replace>><<toggleclass '#clock' 'divHidden'>><<toggleclass '#badButtons' 'divHidden'>><</link>> <</append>><</nobr>><</if>> <<if _pOptions.includes('modellingConvince')>><<nobr>> <<append '#options'>><<link "Special: Tell her about the modelling interview">><<replace '#dialog'>><<set _choice to 'modellingConvince'>><<include 'homeKitchenEvents'>><</replace>><<replace '#options'>><</replace>><<toggleclass '#clock' 'divHidden'>><<toggleclass '#badButtons' 'divHidden'>><<set $charMLewdGoals.modelling4.active = false>><</link>><br> <</append>><</nobr>><</if>> /* extra modelling interview shit */ <<if _pOptions.includes('modellingInterview')>><<append '#options'>> <span class='eventLink'><<link "Special: Seems she has something to tell you">><<set _choice to "modellingInterview">><<replace "#dialog">><<include "homeKitchenEvents">><</replace>><<replace '#options'>><</replace>><<toggleclass '#clock' 'divHidden'>><<toggleclass '#badButtons' 'divHidden'>><</link>></span><br> <</append>><</if>> <<if $charM.loveStageNum < 1 && $charM.corrStageNum < 1>> <<if _pOptions.includes("Good Morning")>><<nobr>><<append '#options'>> <span class='eventLinkS loveLink'><<link "Good Morning">> <<replace '#navExtra'>><<link [[Sit Down and wait|homeKitchen]]>><<addTime 0 30>><</link>><</replace>><<replace '#dialog'>><<set _choice to 'good morning'>><<include 'homeKitchenEvents'>><</replace>><<replace '#options'>><</replace>><<replace '#leave'>><</replace>> <<toggleclass '#clock' 'divHidden'>><<toggleclass '#badButtons' 'divHidden'>><</link>></span><br><</append>> <</nobr>><</if>> <<if _pOptions.includes("Compliment")>><<nobr>> <<append '#options'>><span class='eventLinkS loveLink'><<link "Compliment her">> <<replace '#navExtra'>><<link [[Sit Down and wait|homeKitchen]]>><<addTime 0 30>><</link>><</replace>><<replace '#dialog1'>><<set _choice to 'complimentL'>><<include 'homeKitchenEvents'>><</replace>><<replace '#options'>><</replace>><<replace '#leave'>><</replace>><<toggleclass '#clock' 'divHidden'>><<toggleclass '#badButtons' 'divHidden'>><</link>></span><</append>> <<append '#options'>><span class='eventLinkS lewdLink'><<link "Compliment her">> <<replace '#navExtra'>><<link [[Sit Down and wait|homeKitchen]]>><<addTime 0 30>><</link>><</replace>><<replace '#dialog1'>><<set _choice to 'complimentC'>><<include 'homeKitchenEvents'>><</replace>><<replace '#options'>><</replace>><<replace '#leave'>><</replace>><<toggleclass '#clock' 'divHidden'>><<toggleclass '#badButtons' 'divHidden'>><</link>></span><br><</append>> <</nobr>><</if>> <<if _pOptions.includes("Chat")>><<nobr>> <<append '#options'>><span class='eventLink'><<link "Chat as you eat">> <<replace #options>><</replace>> <<replace '#dialog'>><<set _choice to 'breakfast talk'>><<include homeKitchenEvents>> <</replace>><<replace '#navExtra'>><<link "Leave" "home">><<addTime 0 30>><</link>><</replace>><<replace '#leave'>><</replace>> <<toggleclass '#clock' 'divHidden'>><<toggleclass '#badButtons' 'divHidden'>><</link>></span><br><</append>> <</nobr>><</if>> <<if _pOptions.includes("Gratitude")>><<nobr>> <<append '#options'>><span class='eventLinkM loveLink'><<link "Thank her">><<replace '#dialog'>><<set _choice to 'gratitudeL'>><<include 'homeKitchenEvents'>><</replace>><<replace '#choice'>><<set _choice to 'gratitudeLSubLinks'>><<include 'homeKitchenEvents'>><</replace>><<replace '#leave'>><</replace>><<replace '#options'>><</replace>><<toggleclass '#clock' 'divHidden'>><<toggleclass '#badButtons' 'divHidden'>><</link>></span><</append>> <<append '#options'>><span class='eventLinkM lewdLink'><<link "Thank her">><<replace '#dialog'>><<set _choice to 'gratitudeC'>><<include 'homeKitchenEvents'>><</replace>><<replace '#choice'>><<set _choice to 'gratitudeCSubLinks'>><<include 'homeKitchenEvents'>><</replace>><<replace '#leave'>><</replace>><<replace '#options'>><</replace>><<toggleclass '#clock' 'divHidden'>><<toggleclass '#badButtons' 'divHidden'>><</link>></span><br><</append>> <</nobr>><</if>> <<if _pOptions.includes('Reward')>><<nobr>> <<if $charPc.rewards < 1>> Not enough points to ask for a reward! <<else>> <<append '#options'>><span class='eventLink'><<link "Ask for a reward">><<set _choice to 'askReward'>><<include "homeKitchenEvents">><<toggleclass '#clock' 'divHidden'>><</link>></span> <</append>> <</if>> <</nobr>><</if>> <<if _pOptions.includes('give gift')>><<nobr>> <<append '#options'>> <<linkreplace "Give her a gift">> <<if $giftList[0].owned == true>><<link "Book">><<replace '#dialog'>><<set _choice to 'giveGiftBook'>><<include 'homeKitchenEvents'>><</replace>><<replace '#options'>><</replace>><<set $giftList[0].owned = false>><</link>><</if>> <<if $giftList[1].owned == true>><<link "Flowers">><<replace '#dialog'>><<set _choice to 'giveGiftFlowers'>><<include 'homeKitchenEvents'>><</replace>><<replace '#options'>><</replace>><<set $giftList[1].owned = false>><</link>><</if>> <<if $giftList[2].owned == true>><<link "Chocolates">><<replace '#dialog'>><<set _choice to 'giveGiftChocolates'>><<include 'homeKitchenEvents'>><</replace>><<replace '#options'>><</replace>><<set $giftList[2].owned = false>><</link>><</if>> <<if $giftList[3].owned == true>><<link "Choker">><<replace '#dialog'>><<set _choice to 'giveGiftChoker'>><<include 'homeKitchenEvents'>><</replace>><<replace '#options'>><</replace>><<set $giftList[3].owned = false>><</link>><</if>> <<if $giftList[4].owned == true>><<link "Womens Magazine">><<replace '#dialog'>><<set _choice to 'giveGiftWomenMag'>><<include 'homeKitchenEvents'>><</replace>><<replace '#options'>><</replace>><<set $giftList[4].owned = false>><</link>><</if>> <<if $giftList[5].owned == true>><<link "Sexy Underwear">><<replace '#dialog'>><<set _choice to 'giveGiftSexyUnderwear'>><<include 'homeKitchenEvents'>><</replace>><<replace '#options'>><</replace>><<set $giftList[5].owned = false>><</link>><</if>> <</linkreplace>><</append>> <</nobr>><</if>> <<if _pOptions.includes("Sit Down")>><<nobr>> <<append '#options'>><br><span class='eventLink'><<link "Sit down and wait">> <<replace #options>><</replace>> <<replace '#dialog'>> <<dialogDesc "You sit down at the table and watch her as you wait.">> <</replace>> <<replace '#choice'>><<link "You wait.." "homeKitchen">><<addTime 0 30>><</link>><</replace>><<replace '#leave'>><</replace>><<toggleclass '#clock' 'divHidden'>><<toggleclass '#badButtons' 'divHidden'>><</link>></span><br> <</append>><</nobr>><</if>> <<if _pOptions.includes('everydayOutfitCook')>><<nobr>> <<set _outfitTemp to getFromTodaysOutfits('Everyday')>> <<switch _outfitTemp.id>> <<case 1>> <<append '#options'>><span class='eventLinkS'><<outfitEventIcon>><<link "Check her out as she cooks">><<replace '#dialog'>><<set _choice to 'jeansAdmire'>><<include 'homeKitchenEvents'>><</replace>><<replace '#options'>><</replace>><<replace '#leave'>><</replace>><<toggleclass '#clock' 'divHidden'>><<toggleclass '#badButtons' 'divHidden'>><</link>></span><br><</append>> <<case 2>> <<append '#options'>><span class='eventLinkS'><<outfitEventIcon>><<link "Sit and watch as she cooks">><<replace '#dialog'>><<set _choice to 'leggingsAdmire'>><<include 'homeKitchenEvents'>><</replace>><<replace '#options'>><</replace>><<replace '#leave'>><</replace>><<toggleclass '#clock' 'divHidden'>><<toggleclass '#badButtons' 'divHidden'>><</link>><<linkIconDisplay 0>><<linkIconDisplay 1>></span><br><</append>> <<case 3>> <<append '#options'>><span class='eventLinkM'><<outfitEventIcon>><<link "Get a view up her skirt">><<replace '#dialog'>><<set _choice to 'leatherSkirtAdmire'>><<include 'homeKitchenEvents'>><</replace>><<replace '#options'>><</replace>><<replace '#leave'>><</replace>><<toggleclass '#clock' 'divHidden'>><<toggleclass '#badButtons' 'divHidden'>><</link>><<linkIconDisplay 1>></span><br><</append>> <<append '#options'>><span class='eventLinkS'><<outfitEventIcon>><<link "Wait for a good view">><<replace '#dialog'>><<set _choice to 'leatherSkirtSit'>><<include 'homeKitchenEvents'>><</replace>><<replace '#options'>><</replace>><<replace '#leave'>><</replace>><<toggleclass '#clock' 'divHidden'>><<toggleclass '#badButtons' 'divHidden'>><</link>><<linkIconDisplay 1>></span><br><</append>> <<case 4>> <<append '#options'>><span class='eventLinkS'><<outfitEventIcon>><<link "Check her out">><<replace '#dialog'>><<set _choice to 'denimShortsAdmire'>><<include 'homeKitchenEvents'>><</replace>><<replace '#options'>><</replace>><<replace '#leave'>><</replace>><<toggleclass '#clock' 'divHidden'>><<toggleclass '#badButtons' 'divHidden'>><</link>><<linkIconDisplay 0>><<linkIconDisplay 1>></span><br><</append>> <<append '#options'>><span class='eventLinkS'><<outfitEventIcon>><<link "Get close to her">><<replace '#dialog'>><<set _choice to 'denimShortsHug'>><<include 'homeKitchenEvents'>><</replace>><<replace '#options'>><</replace>><<replace '#leave'>><</replace>><<toggleclass '#clock' 'divHidden'>><<toggleclass '#badButtons' 'divHidden'>><</link>><<linkIconDisplay 1>></span><br><</append>> <</switch>> <</nobr>><</if>> <<if _pOptions.includes('pjOutfit')>><<nobr>> <<set _outfitTemp to getFromTodaysOutfits('Sleepwear')>> <<switch _outfitTemp.id>> <<case 11 12>> <<append '#options'>><span class='eventLinkS'><<outfitEventIcon>><<link "Check her out as she cooks">><<replace '#dialog'>><<set _choice to 'pjAdmire'>><<include 'homeKitchenEvents'>><</replace>><<replace '#options'>><</replace>><<replace '#leave'>><</replace>><<toggleclass '#clock' 'divHidden'>><<toggleclass '#badButtons' 'divHidden'>><</link>><<linkIconDisplay 0>><<linkIconDisplay 1>></span><br><</append>> <<case 13>> <<append '#options'>><span class='eventLinkS'><<outfitEventIcon>><<link "Check her out as she cooks">><<replace '#dialog'>><<set _choice to 'shortRobeAdmire'>><<include 'homeKitchenEvents'>><</replace>><<replace '#options'>><</replace>><<replace '#leave'>><</replace>><<toggleclass '#clock' 'divHidden'>><<toggleclass '#badButtons' 'divHidden'>><</link>><<linkIconDisplay 0>><<linkIconDisplay 1>></span><br><</append>> <<append '#options'>><span class='eventLinkS'><<outfitEventIcon>><<link "Wait for a good view">><<replace '#dialog'>><<set _choice to 'shortRobeWait'>><<include 'homeKitchenEvents'>><</replace>><<replace '#options'>><</replace>><<replace '#leave'>><</replace>><<toggleclass '#clock' 'divHidden'>><<toggleclass '#badButtons' 'divHidden'>><</link>><<linkIconDisplay 1>></span><br><</append>> <<case 14>> <<append '#options'>><span class='eventLinkS'><<outfitEventIcon>><<link "Try to get a good view">><<replace '#dialog'>><<set _choice to 'tankPantiesView'>><<include 'homeKitchenEvents'>><</replace>><<replace '#options'>><</replace>><<replace '#leave'>><</replace>><<toggleclass '#clock' 'divHidden'>><<toggleclass '#badButtons' 'divHidden'>><</link>><<linkIconDisplay 1>></span><br><</append>> <</switch>> <</nobr>><</if>> <</if>> <<if $charM.loveStageNum == 1>><<nobr>> <<if _pOptions.includes("Chat")>> <<append '#options'>><span class='eventLink loveLink'><<link "Chat as you eat">> <<replace #options>><</replace>> <<replace '#dialog'>><<set _choice to 'eatConvoLv'>><<include homeKitchenEvents>> <</replace>><<replace '#navExtra'>><<link "Leave" "home">><<addTime 0 30>><</link>><</replace>><<replace '#leave'>><</replace>> <<toggleclass '#clock' 'divHidden'>><<toggleclass '#badButtons' 'divHidden'>><<replace '#choice1'>><</replace>><<replace '#action'>><</replace>><</link>></span><br><</append>> <</if>> <<if _pOptions.includes("Gratitude")>> <<append '#options'>><span class='eventLinkM loveLink'><<link "Thank her">><<replace '#dialog'>><<set _choice to 'gratitudeLvS1'>><<include 'homeKitchenEvents'>><</replace>><<replace '#leave'>><</replace>><<replace '#options'>><</replace>><<toggleclass '#clock' 'divHidden'>><<toggleclass '#badButtons' 'divHidden'>><<kitchenEventsEndLink>><</link>></span><br><</append>> <</if>> <<if _pOptions.includes('everydayOutfitCook')>><<nobr>> <<silently>><<set _outfitTemp to getFromTodaysOutfits('Everyday')>><</silently>> <<switch _outfitTemp.id>> <<case 3 4>> <<append '#options'>><span class='eventLinkS loveLink'><<outfitEventIcon>><<link "Check her out as she cooks">><<replace '#dialog'>><<set _choice to 'outfitEveryDayLvS1'>><<include 'homeKitchenEvents'>><</replace>><<replace '#options'>><</replace>><<replace '#leave'>><</replace>><<toggleclass '#clock' 'divHidden'>><<toggleclass '#badButtons' 'divHidden'>><</link>></span><br><</append>> <</switch>> <</nobr>><</if>> <</nobr>><</if>> <<if $charM.corrStageNum == 1>><<nobr>> <<if _pOptions.includes("Chat")>> <<append '#options'>><span class='eventLink lewdLink'><<link "Dig Into your food">> <<replace #options>><</replace>> <<replace '#dialog'>><<set _choice to 'eatConvoLwd'>><<include homeKitchenEvents>> <</replace>><<replace '#navExtra'>><<link "Leave" "home">><<addTime 0 30>><</link>><</replace>><<replace '#leave'>><</replace>> <<toggleclass '#clock' 'divHidden'>><<toggleclass '#badButtons' 'divHidden'>><<replace '#choice1'>><</replace>><<replace '#action'>><</replace>><</link>></span><br><</append>> <</if>> <<if _pOptions.includes("Gratitude")>> <<append '#options'>><span class='eventLinkM lewdLink'><<link "Thank her">><<replace '#dialog'>><<set _choice to 'gratitudeLwdS1'>><<include 'homeKitchenEvents'>><</replace>><<replace '#leave'>><</replace>><<replace '#options'>><</replace>><<toggleclass '#clock' 'divHidden'>><<toggleclass '#badButtons' 'divHidden'>><<kitchenEventsEndLink>><</link>></span><br><</append>> <</if>> <<if _pOptions.includes('everydayOutfitCook')>><<nobr>> <<silently>><<set _outfitTemp to getFromTodaysOutfits('Everyday')>><</silently>> <<switch _outfitTemp.id>> <<case 5 6>> <<append '#options'>><span class='eventLinkS lewdLink'><<outfitEventIcon>><<link "Check her out as she cooks">><<replace '#dialog'>><<set _choice to 'outfitEveryDayLwdS1'>><<include 'homeKitchenEvents'>><</replace>><<replace '#options'>><</replace>><<replace '#leave'>><</replace>><<toggleclass '#clock' 'divHidden'>><<toggleclass '#badButtons' 'divHidden'>><</link>></span><br><</append>> <</switch>> <</nobr>><</if>> <</nobr>><</if>> <<if $charM.corrStageNum == 1 || $charM.loveStageNum == 1>> <<if _pOptions.includes('Reward')>><<nobr>> <<if $charPc.rewards < 1>> Not enough points to ask for a reward! <<else>> <<append '#options'>><span class='eventLink'><<link "Ask for a reward">><<set _choice to 'askRewardS1'>><<include "homeKitchenEvents">><<toggleclass '#clock' 'divHidden'>><</link>></span> <</append>> <</if>> <</nobr>><</if>> <<if _pOptions.includes("Sit Down")>><<nobr>> <<append '#options'>><br><span class='eventLink'><<link "Sit down and wait">> <<replace #options>><</replace>> <<replace '#dialog'>> <<dialogDesc "You sit down at the table and watch her as you wait.">> <</replace>> <<replace '#choice'>><<link "You wait.." "homeKitchen">><<addTime 0 30>><</link>><</replace>><<replace '#leave'>><</replace>><<toggleclass '#clock' 'divHidden'>><<toggleclass '#badButtons' 'divHidden'>><</link>></span><br> <</append>><</nobr>><</if>> <<if _pOptions.includes('pjOutfit')>> <<set _outfitTemp to getFromTodaysOutfits('Sleepwear')>> <<switch _outfitTemp.id>> <<case 11 12>> <<append '#options'>><span class='eventLinkS'><<outfitEventIcon>><<link "Check her out as she cooks">><<replace '#dialog'>><<set _choice to 'pjAdmire'>><<include 'homeKitchenEvents'>><</replace>><<replace '#options'>><</replace>><<replace '#leave'>><</replace>><<toggleclass '#clock' 'divHidden'>><<toggleclass '#badButtons' 'divHidden'>><</link>><<linkIconDisplay 0>><<linkIconDisplay 1>></span><br><</append>> <<case 13 14>> <<append '#options'>><span class='eventLinkS loveLink'><<outfitEventIcon>><<link "Check her out as she cooks">><<replace '#dialog'>><<set _choice to 'pjAdmireLvS1'>><<include 'homeKitchenEvents'>><</replace>><<replace '#options'>><</replace>><<replace '#leave'>><</replace>><<toggleclass '#clock' 'divHidden'>><<toggleclass '#badButtons' 'divHidden'>><</link>></span><br><</append>> <<case 16>> <<append '#options'>><span class='eventLinkS lewdLink'><<outfitEventIcon>><<link "Check her out as she cooks">><<replace '#dialog'>><<set _choice to 'pjAdmireLwdS1'>><<include 'homeKitchenEvents'>><</replace>><<replace '#options'>><</replace>><<replace '#leave'>><</replace>><<toggleclass '#clock' 'divHidden'>><<toggleclass '#badButtons' 'divHidden'>><</link>></span><br><</append>> <</switch>> <</if>> <<if _pOptions.includes('give gift')>><<nobr>> <<append '#options'>> <<linkreplace "Give her a gift">> <<loveGiftsStage>> <<lewdGiftsStage>> <</linkreplace>><</append>> <</nobr>><</if>> <</if>> <</if>> <</nobr>>
<<nobr>><<switch _choice>> <<case 'good morning'>> <<set _d to "Morning " + $charM.relation + ".">> <<pcDialog _d>> <<mDialog "Good morning dear. It’s really nice to see you up this early. Breakfast is almost ready.">> <img @src="setup.ImagePath+'chars/m/kitchen/mKitchenGoodMorning.jpg'" class='center picRounded' height="600" width=auto><br> <<charMAddLovePoints 's'>> <<spendEnergy 's'>> <<case 'complimentL'>> <<set _temp to either(0,1)>> <<set $currEvent to kitchenCookingComplimentS0($characters)>> <<switch _temp>> <<case 0>> <<displayDialog $currEvent.dialogArr[0]>> <<displayDialog $currEvent.dialogArr[1]>> <img @src="setup.ImagePath+'chars/m/kitchen/mKitchenSmile.jpg'" class='center picRounded' height="450" width=auto><br> <<displayDialog $currEvent.dialogArr[2]>> <<displayDialog $currEvent.dialogArr[3]>> <<case 1>> <<displayDialog $currEvent.dialogArr[4]>> <<displayDialog $currEvent.dialogArr[5]>> <img @src="setup.ImagePath+'chars/m/kitchen/mKitchenCompliment.jpg'" class='center picRounded' height="600" width=auto><br> <<displayDialog $currEvent.dialogArr[6]>> <<displayDialog $currEvent.dialogArr[7]>> <</switch>> <<set $currEvent to null>> <<charMAddLovePoints 'm'>> <<spendEnergy 's'>> <<case 'complimentC'>> <<set _temp to either(0,1)>> <<set $currEvent to kitchenCookingComplimentS0($characters)>> <<switch _temp>> <<case 0>> <<displayDialog $currEvent.dialogArr[8]>> <<displayDialog $currEvent.dialogArr[9]>> <<displayDialog $currEvent.dialogArr[10]>> <img @src="setup.ImagePath+'chars/m/kitchen/mKitchenLewdComp.jpg'" class='center picRounded'><br> <<displayDialog $currEvent.dialogArr[11]>> <<displayDialog $currEvent.dialogArr[12]>> <<case 1>> <<displayDialog $currEvent.dialogArr[13]>> <<displayDialog $currEvent.dialogArr[14]>> <img @src="setup.ImagePath+'chars/m/kitchen/mKitchenLewdComp1.jpg'" class='center picRounded'><br> <<displayDialog $currEvent.dialogArr[15]>> <<displayDialog $currEvent.dialogArr[16]>> <<displayDialog $currEvent.dialogArr[17]>> <</switch>> <<set $currEvent to null>> <<charMAddLewdPoints 'm'>> <<spendEnergy 's'>> <<case 'gratitudeL'>> <<set $currEvent to kitchenCookingratitudeS0($characters)>> <<for _i = 0; _i < 3; _i++>> <<if _i == 0 && ($time[0] == 13 || $time[0] == 17 || $time[0] == 18)>><<displayDialog $currEvent.dialogArr[17]>><<else>><<displayDialog $currEvent.dialogArr[_i]>><</if>> <</for>> <img @src="setup.ImagePath+'chars/m/kitchen/mKitchenHug.jpg'" class='center picRounded'><br> <<set $currEvent to null>> <<charMAddLovePoints 'm'>> <<spendEnergy 'm'>> <<case 'gratitudeC'>> <<set $currEvent to kitchenCookingratitudeS0($characters)>> <<for _i = 6; _i < 9; _i++>> <<displayDialog $currEvent.dialogArr[_i]>> <</for>> <<set $currEvent to null>> <<charMAddLewdPoints 'm'>> <<spendEnergy 'm'>> <<case 'gratitudeLSub1'>> <<set $currEvent to kitchenCookingratitudeS0($characters)>> <<for _i = 3; _i < 5; _i++>> <<displayDialog $currEvent.dialogArr[_i]>> <</for>> <<set $currEvent to null>> <<charMAddLovePoints 's'>> <<case 'gratitudeLSub2'>> <<set $currEvent to kitchenCookingratitudeS0($characters)>> <<displayDialog $currEvent.dialogArr[5]>> <<set $currEvent to null>> <<charMAddLovePoints 's'>> <<case 'gratitudeCSub1'>> <<set $currEvent to kitchenCookingratitudeS0($characters)>> <<for _i = 9; _i < 12; _i++>> <<displayDialog $currEvent.dialogArr[_i]>> <</for>> <img @src="setup.ImagePath+'chars/m/kitchen/mKitchenUnease.jpg'" class='center picRounded'><br> <<set $currEvent to null>> <<charMAddLewdPoints 's'>> <<case 'gratitudeCSub2'>> /* c grat, c sub option */ <<set $currEvent to kitchenCookingratitudeS0($characters)>> <<displayDialog $currEvent.dialogArr[12]>> <img @src="setup.ImagePath+'chars/m/kitchen/mKitchenSmile1.jpg'" class='center picRounded'><br> <<displayDialog $currEvent.dialogArr[13]>> <<set $currEvent to null>> <<charMAddLewdPoints 's'>> <<case 'gratitudeCSub3'>> <<set $currEvent to kitchenCookingratitudeS0($characters)>> <<displayDialog $currEvent.dialogArr[14]>> <img @src="setup.ImagePath+'chars/m/kitchen/mKitchenShock.jpg'" class='center picRounded'><br> <<displayDialog $currEvent.dialogArr[15]>> <<displayDialog $currEvent.dialogArr[16]>> <<set $currEvent to null>> <<charMAddLewdPoints 'm'>> <<case 'gratitudeLSubLinks'>> <span class='loveLink'><<link "Rub the small of her back">><<replace '#dialog1'>><<set _choice to 'gratitudeLSub1'>><<include 'homeKitchenEvents'>><</replace>><<kitchenEventsEndLink>><<replace '#choice'>><</replace>><</link>></span><br> <span class='loveLink'><<link "Place a hand on her hip">><<replace '#dialog1'>><<set _choice to 'gratitudeLSub2'>><<include 'homeKitchenEvents'>><</replace>><<kitchenEventsEndLink>><<replace '#choice'>><</replace>><</link>></span><br> <<case 'gratitudeCSubLinks'>> <span class='lewdLink'><<link "Lewd Compliment">><<replace '#dialog1'>><<set _choice to 'gratitudeCSub1'>><<include 'homeKitchenEvents'>><</replace>><<kitchenEventsEndLink>><<replace '#choice'>><</replace>><</link>></span><br> <span class='lewdLink'><<link "Get close to her ass">><<replace '#dialog1'>><<set _choice to 'gratitudeCSub2'>><<include 'homeKitchenEvents'>><</replace>><<kitchenEventsEndLink>><<replace '#choice'>><</replace>><</link>></span><br> <span class='lewdLink'><<link "Run your hand over her butt">><<replace '#dialog1'>><<set _choice to 'gratitudeCSub3'>><<include 'homeKitchenEvents'>><</replace>><<kitchenEventsEndLink>><<replace '#choice'>><</replace>><</link>></span><br> <<case 'post event wait link'>> <<replace '#choice2'>><<link "Wait for your food" "homeKitchen">><<addTime 0 30>><</link>><</replace>> <<case 'breakfast talk'>> <<set $currEvent to kitchenBreakfastTalkS0($characters)>> <<set _o to either(0,1)>> <<switch _o>> <<case 0>> <<switch $currDay[1]>> <<case 1 3 4>> <<displayDialog $currEvent.dialogArr[0]>> <<displayDialog $currEvent.dialogArr[1]>> <<displayDialog $currEvent.dialogArr[2]>> <<displayDialog $currEvent.dialogArr[3]>> <<case 0 2 5 6>> <<displayDialog $currEvent.dialogArr[0]>> <<displayDialog $currEvent.dialogArr[4]>> <<displayDialog $currEvent.dialogArr[5]>> <<displayDialog $currEvent.dialogArr[6]>> <</switch>> <<case 1>> /* college talk */ <<for _i = 7; _i < 17; _i++>> <<displayDialog $currEvent.dialogArr[_i]>> <</for>> <</switch>> <<set $currEvent to null>> <<charMAddLovePoints 's'>> <<gainEnergy 'm'>> <<case 'askReward'>> <<replace '#action'>> <<pcDialog "I’ve been doing a lot around here. How that reward we talked about?">> <<mDialog "I suppose I could do something for you, what did you have in mind?">> <</replace>> <<replace '#choice1'>> <<linkreplace "Ask her to start wearing an outfit">>You can buy new outfits by going shopping with her!<<set _clothing to ownedClothes("Everyday")>><<displayClothingList _clothing>><<replace '#rIcon'>><</replace>><<replace '#kissLink'>><</replace>><</linkreplace>><span id='rIcon'><img @src="setup.ImagePath+'UI/reward.png'"></span><br> <span id='kissLink'><<link "Ask for a kiss">><<replace '#dialog2'>><<set _choice to 'rewardKiss'>><<include 'homeKitchenEvents'>><</replace>><<replace '#choice1'>><</replace>><</link>><<linkIconDisplay 0>><span id='rIcon'><img @src="setup.ImagePath+'UI/reward.png'"></span><br></span> <</replace>> <<case 'rewardKiss'>> <<set $currEvent to breakfastAskRewardLove($characters)>> <<displayDialog $currEvent.dialogArr[0]>> <<displayDialog $currEvent.dialogArr[1]>> <<displayDialog $currEvent.dialogArr[2]>> <<displayDialog $currEvent.dialogArr[3]>> <<displayDialog $currEvent.dialogArr[4]>> <img @src="setup.ImagePath+'chars/m/kitchen/mRewardKiss.jpg'" class="center picRounded"> <<displayDialog $currEvent.dialogArr[5]>> <<displayDialog $currEvent.dialogArr[6]>> <<charMAddLovePoints 'l'>> <<rewardSpend 1>><<set $charPc.rewards -= 1>> <<set $currEvent to null>> <<case 'choseOutfit'>> <<replace '#choice1'>><</replace>> <<set $currEvent to breakfastAskRewardClothing($characters)>> <<pcDialog $currEvent.dialogArr[0].dialog>> <<mDialog $currEvent.dialogArr[1].dialog>> <<pcDialog $currEvent.dialogArr[2].dialog>> <<dialogDesc $currEvent.dialogArr[3].dialog>> <<mDialog $currEvent.dialogArr[4].dialog>> <<pcDialog $currEvent.dialogArr[5].dialog>> <<rewardSpend 1>><<set $charPc.rewards -= 1>> <<set $currEvent to null>> <<case 'giveGiftBook'>> <<set $currEvent to charMGiftGivingS0($characters)>> <<for _i = 0; _i < 6; _i++>> <<displayDialog $currEvent.dialogArr[_i]>> <</for>> <<set $currEvent to null>> <<set _p to $giftList[0].points>> <<charMAddLovePoints _p>> <<giftCatchUp $giftList[0]>> <<case 'giveGiftFlowers'>> <<set $currEvent to charMGiftGivingS0($characters)>> <<for _i = 6; _i < 11; _i++>> <<displayDialog $currEvent.dialogArr[_i]>> <</for>> <<set $currEvent to null>> <<set _p to $giftList[1].points>> <<charMAddLovePoints _p>> <<giftCatchUp $giftList[1]>> <<case 'giveGiftChocolates'>> <<set $currEvent to charMGiftGivingS0($characters)>> <<for _i = 11; _i < 16; _i++>> <<displayDialog $currEvent.dialogArr[_i]>> <</for>> <<set $currEvent to null>> <<set _p to $giftList[2].points>> <<charMAddLovePoints _p>> <<giftCatchUp $giftList[2]>> <<case 'giveGiftChoker'>> <<set $currEvent to charMGiftGivingS0($characters)>> <<for _i = 16; _i < 25; _i++>> <<displayDialog $currEvent.dialogArr[_i]>> <</for>> <<set $currEvent to null>> <<set _p to $giftList[3].points>> <<charMAddLewdPoints _p>> <<giftCatchUp $giftList[3]>> <<case 'giveGiftWomenMag'>> <<set $currEvent to charMGiftGivingS0($characters)>> <<for _i = 25; _i < 28; _i++>> <<displayDialog $currEvent.dialogArr[_i]>> <</for>> <<set $currEvent to null>> <<set _p to $giftList[4].points>> <<charMAddLewdPoints _p>> <<giftCatchUp $giftList[4]>> <<case 'giveGiftSexyUnderwear'>> <<set $currEvent to charMGiftGivingS0($characters)>> <<for _i = 28; _i < 37; _i++>> <<displayDialog $currEvent.dialogArr[_i]>> <</for>> <<set $currEvent to null>> <<set _p to $giftList[5].points>> <<charMAddLewdPoints _p>> <<giftCatchUp $giftList[5]>> <<case 'jeansAdmire'>> <<replace '#leave'>><</replace>> <<set $currEvent to kitchenCookEverydayOutfit($characters)>> <<displayDialog $currEvent.dialogArr[0]>> <<displayDialog $currEvent.dialogArr[1]>> <<displayDialog $currEvent.dialogArr[2]>> <<displayDialog $currEvent.dialogArr[3]>> <img @src="setup.ImagePath+'chars/m/kitchen/mKitchenJeans.jpg'" class='center picRounded'><br> <<set $currEvent to null>> <<replace '#choice'>> <span class='loveLink'><<link "You contine to stare">><<replace '#dialog1'>><<set _choice to 'jeansAdmireLv'>><<include 'homeKitchenEvents'>><</replace>><<replace '#choice'>><</replace>><</link>><<linkIconDisplay 0>></span><br> <span class='lewdLink'><<link "Make a comment">><<replace '#dialog1'>><<set _choice to 'jeansAdmireLwd'>><<include 'homeKitchenEvents'>><</replace>><<replace '#choice'>><</replace>><</link>><<linkIconDisplay 1>></span><br> <</replace>> <<case 'jeansAdmireLv'>> <<set $currEvent to kitchenCookEverydayOutfit($characters)>> <<displayDialog $currEvent.dialogArr[4]>> <<set $currEvent to null>> <<charMAddLovePoints 'm'>> <<clothingProg>> <<spendEnergy 's'>> <<replace '#navExtra'>><<link "Time to eat" "homeKitchen">><<addTime 0 30>><</link>><</replace>> <<case 'jeansAdmireLwd'>> <<set $currEvent to kitchenCookEverydayOutfit($characters)>> <<displayDialog $currEvent.dialogArr[5]>> <<displayDialog $currEvent.dialogArr[6]>> <<displayDialog $currEvent.dialogArr[7]>> <<displayDialog $currEvent.dialogArr[8]>> <<displayDialog $currEvent.dialogArr[9]>> <<set $currEvent to null>> <<charMAddLewdPoints 'm'>> <<clothingProg>> <<spendEnergy 's'>> <<replace '#navExtra'>><<link "Time to eat" "homeKitchen">><<addTime 0 30>><</link>><</replace>> <<case 'leggingsAdmire'>> <<set $currEvent to kitchenCookEverydayOutfit($characters)>> <<displayDialog $currEvent.dialogArr[10]>> <img @src="setup.ImagePath+'chars/m/kitchen/mKitchenLeggings.gif'" class='center picRounded'><br> <<set $currEvent to null>> <<charMAddLovePoints 's'>> <<charMAddLewdPoints 's'>> <<clothingProg>> <<spendEnergy 's'>> <<replace '#navExtra'>><<link "Time to eat" "homeKitchen">><<addTime 0 30>><</link>><</replace>> <<case 'leatherSkirtAdmire'>> <<set $currEvent to kitchenCookEverydayOutfit($characters)>> <<displayDialog $currEvent.dialogArr[11]>> <<displayDialog $currEvent.dialogArr[12]>> <<displayDialog $currEvent.dialogArr[13]>> <<displayDialog $currEvent.dialogArr[14]>> <img @src="setup.ImagePath+'chars/m/kitchen/mSkirtKitchen.jpg'" class='center picRounded'><br> <<displayDialog $currEvent.dialogArr[15]>> <<set $currEvent to null>> <<charMAddLewdPoints 'm'>> <<clothingProg>> <<spendEnergy 'm'>> <<replace '#navExtra'>><<link "Time to eat" "homeKitchen">><<addTime 0 30>><</link>><</replace>> <<case 'leatherSkirtSit'>> <<set $currEvent to kitchenCookEverydayOutfit($characters)>> <<displayDialog $currEvent.dialogArr[16]>> <img @src="setup.ImagePath+'chars/m/kitchen/mKitchenCleavage.jpg'" class='center picRounded'> <<displayDialog $currEvent.dialogArr[17]>> <<set $currEvent to null>> <<clothingProg>> <<replace '#navExtra'>><<link "Time to eat" "homeKitchen">><<addTime 0 30>><</link>><</replace>> <<case 'denimShortsAdmire'>> <<set $currEvent to kitchenCookEverydayOutfit($characters)>> <<displayDialog $currEvent.dialogArr[29]>> <img @src="setup.ImagePath+'chars/m/kitchen/mKitchenShorts.jpg'" class='center picRounded'><br> <<set $currEvent to null>> <<charMAddLewdPoints 's'>> <<charMAddLovePoints 's'>> <<clothingProg>> <<spendEnergy 's'>> <<replace '#navExtra'>><<link "Time to eat" "homeKitchen">><<addTime 0 30>><</link>><</replace>> <<case 'denimShortsHug'>> <<set $currEvent to kitchenCookEverydayOutfit($characters)>> <<displayDialog $currEvent.dialogArr[18]>> <img @src="setup.ImagePath+'chars/m/kitchen/mKitchenShorts1.jpg'" class='center picRounded'><br> <<displayDialog $currEvent.dialogArr[19]>> <<displayDialog $currEvent.dialogArr[20]>> <<displayDialog $currEvent.dialogArr[21]>> <<displayDialog $currEvent.dialogArr[22]>> <<displayDialog $currEvent.dialogArr[23]>> <<displayDialog $currEvent.dialogArr[24]>> <<displayDialog $currEvent.dialogArr[25]>> <<displayDialog $currEvent.dialogArr[26]>> <<displayDialog $currEvent.dialogArr[27]>> <<displayDialog $currEvent.dialogArr[28]>> <<set $currEvent to null>> <<charMAddLewdPoints 'm'>> <<clothingProg>> <<spendEnergy 's'>> <<replace '#navExtra'>><<link "Time to eat" "homeKitchen">><<addTime 0 30>><</link>><</replace>> <<case 'pjAdmire'>> <<set $currEvent to kitchenCookPjOutfit($characters)>> <<displayDialog $currEvent.dialogArr[0]>> <<if $charM.todaysOutfits[3].id == 11>> <img @src="setup.ImagePath+'chars/m/kitchen/mKitchenPj.jpg'" class='center picRounded'><br> <<else>> <video autoplay loop class="center"> <source src="img/chars/m/kitchen/mKitchenShorts.mp4" type="video/mp4"> </video><br> <</if>> <<set $currEvent to null>> <<charMAddLovePoints 's'>> <<charMAddLewdPoints 's'>> <<clothingProg>> <<spendEnergy 's'>> <<replace '#navExtra'>><<link "Time to eat" "homeKitchen">><<addTime 0 30>><</link>><</replace>> <<case 'shortRobeAdmire'>> <<set $currEvent to kitchenCookPjOutfit($characters)>> <<displayDialog $currEvent.dialogArr[1]>> <img @src="setup.ImagePath+'chars/m/kitchen/mKitchenRobe.jpg'" class='center picRounded'><br> <<set $currEvent to null>> <<charMAddLovePoints 's'>> <<charMAddLewdPoints 's'>> <<clothingProg>> <<spendEnergy 's'>> <<replace '#navExtra'>><<link "Time to eat" "homeKitchen">><<addTime 0 30>><</link>><</replace>> <<case 'shortRobeWait'>> <<set $currEvent to kitchenCookPjOutfit($characters)>> <<displayDialog $currEvent.dialogArr[2]>> <img @src="setup.ImagePath+'chars/m/kitchen/mKitchenCleavageRobe.jpg'" class='center picRounded'><br> <<displayDialog $currEvent.dialogArr[3]>> <<set $currEvent to null>> <<charMAddLewdPoints 'm'>> <<clothingProg>> <<spendEnergy 's'>> <<replace '#navExtra'>><<link "Time to eat" "homeKitchen">><<addTime 0 30>><</link>><</replace>> <<case 'tankPantiesView'>> <<set $currEvent to kitchenCookPjOutfit($characters)>> <<displayDialog $currEvent.dialogArr[4]>> <<displayDialog $currEvent.dialogArr[5]>> <<displayDialog $currEvent.dialogArr[6]>> <<displayDialog $currEvent.dialogArr[7]>> <video width="744" height="538" autoplay loop muted class="center picRounded"> <source src="img/chars/m/kitchen/mKitchenBendOver.webm" type="video/webm"> </video> <<displayDialog $currEvent.dialogArr[8]>> <img @src="setup.ImagePath+'chars/m/kitchen/mKitchenPanties.jpg'" class='center picRounded'><br> <<set $currEvent to null>> <<charMAddLewdPoints 'm'>> <<clothingProg>> <<spendEnergy 's'>> <<replace '#navExtra'>><<link "Time to eat" "homeKitchen">><<addTime 0 30>><</link>><</replace>> <<case 'modellingIntro'>> <<set $currEvent to charMModellingIntro($characters)>><<replace '#leave'>><</replace>> <<displayDialog $currEvent.dialogArr[0]>> <img @src="setup.ImagePath+'chars/m/misc/mConcern.jpg'" class='center picRounded'><br> <<displayDialog $currEvent.dialogArr[1]>> <<displayDialog $currEvent.dialogArr[2]>> <<displayDialog $currEvent.dialogArr[3]>> <<displayDialog $currEvent.dialogArr[4]>> <<displayDialog $currEvent.dialogArr[5]>> <<displayDialog $currEvent.dialogArr[6]>> <<displayDialog $currEvent.dialogArr[7]>> <<displayDialog $currEvent.dialogArr[8]>> <<displayDialog $currEvent.dialogArr[9]>> <<displayDialog $currEvent.dialogArr[10]>> <<displayDialog $currEvent.dialogArr[11]>> <<displayDialog $currEvent.dialogArr[12]>> <<displayDialog $currEvent.dialogArr[13]>> <<displayDialog $currEvent.dialogArr[14]>> <<displayDialog $currEvent.dialogArr[15]>> <img @src="setup.ImagePath+'chars/m/misc/mHappy.jpg'" class='center picRounded'><br> <<set $currEvent to null>> <<charMAddLovePoints 'm'>> <<set $charMLewdGoals.modelling1.unlocked to true>> <<set $charMLewdGoals.modelling2.active to true>> <<replace '#navExtra'>><<link "Better hit the computer" "homeKitchen">><<addTime 0 30>><</link>><</replace>> <<case 'modellingConvince'>> <<set $currEvent to charMModellingIntro($characters)>><<replace '#leave'>><</replace>> <<displayDialog $currEvent.dialogArr[50]>> <<displayDialog $currEvent.dialogArr[51]>> <<displayDialog $currEvent.dialogArr[52]>> <<displayDialog $currEvent.dialogArr[53]>> <<displayDialog $currEvent.dialogArr[54]>> <<displayDialog $currEvent.dialogArr[55]>> <<displayDialog $currEvent.dialogArr[56]>> <<displayDialog $currEvent.dialogArr[57]>> <<displayDialog $currEvent.dialogArr[58]>> <<displayDialog $currEvent.dialogArr[59]>> <<displayDialog $currEvent.dialogArr[60]>> <<displayDialog $currEvent.dialogArr[61]>> <<displayDialog $currEvent.dialogArr[62]>> <img @src="setup.ImagePath+'chars/m/tv/concern0.png'" class="center picRounded"> <<displayDialog $currEvent.dialogArr[63]>> <<displayDialog $currEvent.dialogArr[64]>> <<displayDialog $currEvent.dialogArr[65]>> <<displayDialog $currEvent.dialogArr[66]>> <<displayDialog $currEvent.dialogArr[67]>> <<displayDialog $currEvent.dialogArr[68]>> <<displayDialog $currEvent.dialogArr[69]>> <<displayDialog $currEvent.dialogArr[70]>> <<displayDialog $currEvent.dialogArr[71]>> <<set $currEvent to null>> <<charMAddLewdPoints 30>> <<set $charMLewdGoals.modelling5.unlocked to true>> <<set $charMLewdGoals.modelling6.active to true>> <<replace '#navExtra'>><<link "Time to wait" "homeKitchen">><<addTime 0 30>><</link>><</replace>> <<case "eatConvoLv">> <<set $currEvent to kitchenEatLvS1($characters)>> <<playEvent $currEvent.dialogArr>> <<set $currEvent to null>> <<charMAddLovePoints 's'>> <<gainEnergy 'm'>> <<case "eatConvoLwd">> <<set $currEvent to kitchenEatLwdS1($characters)>> <<playEvent $currEvent.dialogArr>> <<set $currEvent to null>> <<charMAddLewdPoints 's'>> <<gainEnergy 'm'>> <<case "gratitudeLvS1">> <<set $currEvent to kitchenGratitudeLvS1($characters)>> <<playEvent $currEvent.dialogArr>> <<set $currEvent to null>> <<charMAddLovePoints 'l'>> <<spendEnergy 'm'>> <<case "gratitudeLwdS1">> <<set $currEvent to kitchenGratitudeLwdS1($characters)>> <<playEvent $currEvent.dialogArr>> <<set $currEvent to null>> <<charMAddLewdPoints 'l'>> <<spendEnergy 'm'>> <<case "charMAskAssistant">> <<set $currEvent to officeJobManagerOfferCharM($characters)>> <<playEvent $currEvent.dialogArr>> <<set $currEvent to null>> <<if $charM.love > $charM.corruption>><<charMAddLovePoints 'l'>><<else>><<charMAddLewdPoints 'l'>><</if>><<set $charPcEventObj.officeOfferCharMAssistant.viewed to true>><<set $charPcEventObj.officeCharMFirstDay.unlocked to true>> <<case "askRewardS1">> <<replace '#action'>> <<pcDialog "I’ve been doing a lot around here. How that reward we talked about?">> <<mDialog "I suppose I could do something for you, what did you have in mind?">> <</replace>> <<replace '#choice1'>> <<linkreplace "Ask her to start wearing an outfit">><<set _clothing to ownedClothes("Everyday")>><<displayClothingList _clothing>><<replace '#rIcon'>><</replace>><<replace '#kissLink'>><</replace>><</linkreplace>><span id='rIcon'><img @src="setup.ImagePath+'UI/reward.png'"></span><br> <<if $charM.loveStageNum == 1>> <span id='kissLink'><<linkreplace "Ask for a kiss">><<if $charPc.rewards >= 1>><<replace '#dialog2'>><<set _choice to 'rewardKissS1'>><<include 'homeKitchenEvents'>><</replace>><<replace '#choice1'>><</replace>><<else>>Not enough reward points!<</if>><</linkreplace>><<linkIconDisplay 0>><span id='rIcon'><img @src="setup.ImagePath+'UI/reward.png'"></span><br></span> <span id='kissLink'><<linkreplace "Ask her to pose for you">><<if $charPc.rewards >= 2>><<replace '#dialog2'>><<set _choice to 'rewardPoseS1'>><<include 'homeKitchenEvents'>><</replace>><<replace '#choice1'>><</replace>><<else>>Not enough reward points!<</if>><</linkreplace>><<linkIconDisplay 0>><span id='rIcon'><img @src="setup.ImagePath+'UI/reward.png'"><img @src="setup.ImagePath+'UI/reward.png'"></span><br></span> <<if $ownedItems.charMRewardPhotoS1 == null>><span id='kissLink'><<linkreplace "Ask for a photo">><<if $charPc.rewards >= 2>><<replace '#dialog2'>><<set _choice to 'rewardPhotoLvS1'>><<include 'homeKitchenEvents'>><</replace>><<replace '#choice1'>><</replace>><<set $ownedItems.charMRewardPhotoS1 to 'requested'>><<set $newMessage to true>><<else>>Not enough reward points!<</if>><</linkreplace>><<linkIconDisplay 0>><span id='rIcon'><img @src="setup.ImagePath+'UI/reward.png'"><span id='rIcon'><img @src="setup.ImagePath+'UI/reward.png'"></span><br></span><</if>> <</if>> <<if $charM.corrStageNum == 1>> <span id='kissLink'><<linkreplace "Bend over for me">><<if $charPc.rewards >= 2>><<replace '#dialog2'>><<set _choice to 'rewardBendOverS1'>><<include 'homeKitchenEvents'>><</replace>><<replace '#choice1'>><</replace>><<else>>Not enough reward points!<</if>><</linkreplace>><<linkIconDisplay 1>><span id='rIcon'><img @src="setup.ImagePath+'UI/reward.png'"><img @src="setup.ImagePath+'UI/reward.png'"></span><br></span> <span id='kissLink'><<linkreplace "Bend forwards for me">><<if $charPc.rewards >= 2>><<replace '#dialog2'>><<set _choice to 'rewardBendForwardS1'>><<include 'homeKitchenEvents'>><</replace>><<replace '#choice1'>><</replace>><<else>>Not enough reward points!<</if>><</linkreplace>><<linkIconDisplay 1>><span id='rIcon'><img @src="setup.ImagePath+'UI/reward.png'"><img @src="setup.ImagePath+'UI/reward.png'"></span><br></span> <span id='kissLink'><<linkreplace "Show me your bra">><<if $charPc.rewards >= 2>><<replace '#dialog2'>><<set _choice to 'rewardShowBraS1'>><<include 'homeKitchenEvents'>><</replace>><<replace '#choice1'>><</replace>><<else>>Not enough reward points!<</if>><</linkreplace>><<linkIconDisplay 1>><span id='rIcon'><img @src="setup.ImagePath+'UI/reward.png'"><img @src="setup.ImagePath+'UI/reward.png'"></span><br></span> <span id='kissLink'><<linkreplace "Show me your panties">><<if $charPc.rewards >= 3>><<replace '#dialog2'>><<set _choice to 'rewardShowPantiesS1'>><<include 'homeKitchenEvents'>><</replace>><<replace '#choice1'>><</replace>><<else>>Not enough reward points!<</if>><</linkreplace>><<linkIconDisplay 1>><span id='rIcon'><img @src="setup.ImagePath+'UI/reward.png'"><img @src="setup.ImagePath+'UI/reward.png'"><img @src="setup.ImagePath+'UI/reward.png'"></span><br></span> <</if>> <</replace>> <<case "rewardKissS1">> <<set $currEvent to rewardS1KissLv($characters)>> <<playEvent $currEvent.dialogArr>> <<set $currEvent to null>> <<charMAddLovePoints 'm'>> <<rewardSpend 1>><<set $charPc.rewards -= 1>> <<case "rewardPoseS1">> <<set $currEvent to rewardS1PoseLv($characters)>> <<playEvent $currEvent.dialogArr>> <<set $currEvent to null>> <<charMAddLovePoints 'l'>> <<rewardSpend 2>><<set $charPc.rewards -= 2>> <<case "rewardPhotoLvS1">> <<set $currEvent to rewardS1PhotoLv($characters)>> <<playEvent $currEvent.dialogArr>> <<set $currEvent to null>> <<charMAddLovePoints 'l'>> <<rewardSpend 2>><<set $charPc.rewards -= 2>> <<case "rewardBendOverS1">> <<set $currEvent to rewardS1BendOverLwd($characters)>> <<playEvent $currEvent.dialogArr>> <<set $currEvent to null>> <<charMAddLewdPoints 'm'>> <<rewardSpend 2>><<set $charPc.rewards -= 2>> <<case "rewardBendForwardS1">> <<set $currEvent to rewardS1BendForwardLwd($characters)>> <<playEvent $currEvent.dialogArr>> <<set $currEvent to null>> <<charMAddLewdPoints 'm'>> <<rewardSpend 2>><<set $charPc.rewards -= 2>> <<case "rewardShowBraS1">> <<set $currEvent to rewardS1ShowBraLwd($characters)>> <<playEvent $currEvent.dialogArr>> <<set $currEvent to null>> <<charMAddLewdPoints 'l'>> <<rewardSpend 2>><<set $charPc.rewards -= 2>> <<case "rewardShowPantiesS1">> <<set $currEvent to rewardS1PantiesLwd($characters)>> <<playEvent $currEvent.dialogArr>> <<set $currEvent to null>> <<charMAddLewdPoints 'l'>> <<rewardSpend 3>><<set $charPc.rewards -= 3>> <<case 'pjAdmireLvS1'>> <<switch activityClothing('sleep').id>> <<case 13>> /* short robe */ <<set $currEvent to kitchenShortRobeLv($characters)>> <<playEvent $currEvent.dialogArr>> <<charMAddLovePoints 's'>> <<clothingProg>> <<spendEnergy 's'>> <<set $currEvent to null>> <<case 14>>/* tank panties */ <<set $currEvent to kitchenTankPantiesLv($characters)>> <<playEvent $currEvent.dialogArr>> <<charMAddLovePoints 's'>> <<clothingProg>> <<spendEnergy 's'>> <<set $currEvent to null>> <</switch>> <<replace '#navExtra'>><<link "Time to eat" "homeKitchen">><<addTime 0 30>><</link>><</replace>> <<case 'pjAdmireLwdS1'>> <<switch activityClothing('sleep').id>> <<case 16>> /* lewd robe */ <<set $currEvent to kitchenRevealingRobeLwd($characters)>> <<playEvent $currEvent.dialogArr>> <<charMAddLewdPoints 's'>> <<clothingProg>> <<spendEnergy 's'>> <<set $currEvent to null>> <</switch>> <<replace '#navExtra'>><<link "Time to eat" "homeKitchen">><<addTime 0 30>><</link>><</replace>> <<case 'outfitEveryDayLwdS1'>> <<switch activityClothing('cook').id>> <<case 5>> /* tight dress */ <<set $currEvent to kitchenOutfitTightDressLwd($characters)>> <<playEvent $currEvent.dialogArr>> <<charMAddLewdPoints 's'>> <<clothingProg>> <<spendEnergy 's'>> <<replace '#navExtra'>><<link "Time to eat" "homeKitchen">><<addTime 0 30>><</link>><</replace>> <<case 6>> /* short skirt */ <<set $currEvent to kitchenOutfitShortSkirtLwdS1($characters)>> <<playEvent $currEvent.dialogArr>> <<charMAddLewdPoints 's'>> <<clothingProg>> <<gainEnergy 's'>> <<replace '#navExtra'>><<link "An interesting meal" "homeKitchen">><<addTime 1 0>><</link>><</replace>> <</switch>> <<set $currEvent to null>> <<case 'giveGiftNecklace'>> <<set $currEvent to charMGiftNecklaceS1($characters)>> <<playEvent $currEvent.dialogArr>> <<set $currEvent to null>> <<set _p to $giftList[6].points>> <<charMAddLovePoints _p>> <<giftCatchUp $giftList[6]>> <<case 'giveGiftFancyStockings'>> <<set $currEvent to charMGiftStockingsS1($characters)>> <<playEvent $currEvent.dialogArr>> <<set $currEvent to null>> <<set _p to $giftList[7].points>> <<charMAddLewdPoints _p>> <<giftCatchUp $giftList[7]>> <<case 'outfitEveryDayLvS1'>> <<switch activityClothing('cook').id>> <<case 4>> /* denim shorts */ <<set $currEvent to kitchenDenimShortsLv($characters)>> <<playEvent $currEvent.dialogArr>> <<charMAddLovePoints 's'>> <<clothingProg>> <<spendEnergy 's'>> <<replace '#navExtra'>><<link "Time to eat" "homeKitchen">> <<addTime 0 30>><</link>><</replace>> <<case 3>> /* leather skirt */ <<set $currEvent to kitchenCookEverydayOutfit($characters)>> <<displayDialog $currEvent.dialogArr[11]>> <<displayDialog $currEvent.dialogArr[12]>> <<displayDialog $currEvent.dialogArr[13]>> <<displayDialog $currEvent.dialogArr[14]>> <img @src="setup.ImagePath+'chars/m/kitchen/mSkirtKitchen.jpg'" class='center picRounded'><br> <<displayDialog $currEvent.dialogArr[15]>> <<charMAddLovePoints 's'>> <<clothingProg>> <<spendEnergy 's'>> <<replace '#navExtra'>><<link "Time to eat" "homeKitchen">> <<addTime 0 30>><</link>><</replace>> <</switch>> <<set $currEvent to null>> /* extra for when giving her modelling job when she is working in the office */ <<case 'modellingInterview'>> <<set $currEvent to charMModellingIntro($characters)>><<addclass "body" "disableClock">> <<displayDialog $currEvent.dialogArr[72]>> <<displayDialog $currEvent.dialogArr[73]>> <<displayDialog $currEvent.dialogArr[74]>> <<displayDialog $currEvent.dialogArr[75]>> <<displayDialog $currEvent.dialogArr[76]>> <<displayDialog $currEvent.dialogArr[77]>> <<displayDialog $currEvent.dialogArr[78]>> <<displayDialog $currEvent.dialogArr[79]>> <<displayDialog $currEvent.dialogArr[80]>> <<displayDialog $currEvent.dialogArr[81]>> <<displayDialog $currEvent.dialogArr[82]>> <<displayDialog $currEvent.dialogArr[83]>> <<charMAddLewdPoints 30>> <<set $currEvent to null>> <<set $charMLewdGoals.modelling6.unlocked to true>><<set $newMessage to true>> <<replace '#leave'>><span class='minorNav'><<button "Better check my messages" "home">><<addTime 0 10>><</button>></span><</replace>> <</switch>><</nobr>>
<<widget "pcDialog">>\ <div class="dialog pc" style="dialog pc"><img @src="setup.ImagePath+'chars/pc/avatar/pcAvatar.jpg'" class="avatar" style="avatar"><div class='textContainer'>$args[0]</div></div><</widget>> <<widget "pcThots">>\ <div class="dialog pcThots" style="dialog pcThots"><img @src="setup.ImagePath+'chars/pc/avatar/pcAvatar.jpg'" class="avatar" style="avatar"><div class='textContainer'>$args[0]</div></div><</widget>> <<widget "mDialog">>\ <div class="dialog m" style="dialog m"><img @src="setup.ImagePath+'chars/m/avatar/mAvatar0.jpg'" class="avatar" style="avatar"><div class='textContainer'>$args[0]</div></div><</widget>> <<widget "dialogDesc">>\ <div class="dialog desc" style="dialog desc"><div class='textContainer'>$args[0]</div></div><</widget>> <<widget "jasonDialog">>\ <div class="dialog jason" style="dialog jason"><img @src="setup.ImagePath+'chars/jason/avatar/jasonAvatar.jpg'" class="avatar" style="avatar"><div class='textContainer'>$args[0]</div></div><</widget>> <<widget "mrBellDialog">>\ <div class="dialog mrBell" style="dialog mrBell"><img @src="setup.ImagePath+'chars/misc/mrBell.png'" class="avatar" style="avatar"><div class='textContainer'>$args[0]</div></div><</widget>> <<widget "npcDialog">>\ <div class="dialog npc" style="dialog npc"><img @src="setup.ImagePath+'chars/misc/maleNpc.png'" class="avatar" style="avatar"><div class='textContainer'>$args[0]</div></div><</widget>> <<widget "femNpcDialog">>\ <div class="dialog npc" style="dialog npc"><img @src="setup.ImagePath+'chars/misc/femNpc.png'" class="avatar" style="avatar"><div class='textContainer'>$args[0]</div></div><</widget>> <<widget "phonePc">>\ <div class="phonePcStyle">$args[0]</div><</widget>> <<widget "phoneNpc">>\ <div class="phoneNpcStyle">$args[0]</div><</widget>> <<widget "clothingOption">> <div class="dialog clothing" style="dialog clothing"> <img src=$args[0].pic class="clothingPic" style="clothingPic"><div class="clothingStats" style="clothingStats"> <<print $args[0].name>> <<print "Cost: "+ $args[0].cost>> <<print "Type: "+ $args[0].catagory>> <<print "Lewd Level: "+ $args[0].lewd>> </div></div> <</widget>> <<widget "charMRelation">><<print $charM.relation>><</widget>> <<widget "pcCharMRelation">><<print $charPc.charMRelation>><</widget>> <<widget "pcName">><<print $charPc.name>><</widget>> <<widget "charMName">><<print $charM.name>><</widget>> /* select the correct dialog widget to use for this dialog object */ <<widget "displayDialog">><<nobr>> <<set _d to $args[0].dialog>> <<switch $args[0].name>> <<case "pc">> <<pcDialog _d>> <<case "charM">> <<mDialog _d>> <<case "npc">> <<npcDialog _d>> <<case "mrBell">> <<mrBellDialog _d>> <<case "desc">> <<dialogDesc _d>> <<case "jason">> <<jasonDialog _d>> <<case "femNpc">> <<femNpcDialog _d>> <<case "pic">> _d <<case "marvin">> <<npcDialog _d>> <<case "phonePc">> <<phonePc _d>> <<case "phoneNpc">> <<phoneNpc _d>> <<case "pcThots">> <<pcThots _d>> <</switch>> <</nobr>><</widget>> /* dialogArr, start index, end Index */ <<widget "playEvent">><<nobr>> <<if $args[1] == null>><<set $args[1] to 0>><</if>><<if $args[2] == null>><<set $args[2] to $args[0].length>><</if>> <<for _i = $args[1]; _i < $args[2]; _i++>> <<displayDialog $args[0][_i]>> <</for>> <</nobr>><</widget>>
<<nobr>><<silently>><<set _pOptions to createActionArray($charM)>><</silently>> <<if $charM.loveStageNum < 1 && $charM.corrStageNum < 1>> <<if _pOptions.includes('shortageEvent')>> <<set $currEvent to shortageEvent($characters)>> <<replace '#dialog1'>><<displayDialog $currEvent.dialogArr[0]>><</replace>> <<replace '#choice1'>><<link "Intervene">><<set _choice to 'shortageHelp'>><<replace '#dialog2'>><<include homeMRoomEvents>><</replace>><<replace '#choice1'>><</replace>><</link>><span id='moneyChange'>20<<moneyIconDisplay>></span><</replace>><br> <</if>> <<if _pOptions.includes('snoopBedroom')>><<replace '#action'>> <div id='snoopLink'><span class='eventLinkS'><<link "Snoop around in her room">><<replace '#action'>><</replace>><<set _choice to 'roomSnoopS0'>><<include 'homeMRoomEvents'>><</link>></span></div><br> <</replace>><</if>> <<if _pOptions.includes('sleep play')>><<replace '#action'>> <<link "Mess with her while she sleeps">><</link>><br> <</replace>><</if>> <</if>> <<if $charM.loveStageNum == 1>> <<if $tempStoryVar == 'askSleepS1Lv'>> <<set $currEvent to askToSleepS1Lv($characters)>> <<replace '#dialog1'>><<playEvent $currEvent.dialogArr>> <<charMAddLovePoints 's'>> <<spendEnergy 's'>> <</replace>> <<set $currEvent to null>><<set $tempStoryVar to null>> <<replace '#nav'>><<link "Leave" "pcBedroom">><<addTime 0 30>><</link>><</replace>><</if>> <</if>> <<if $charM.corrStageNum == 1>> <<if $tempStoryVar == 'askSleepS1Lwd'>> <<set $currEvent to askToSleepS1Lwd($characters)>> <<replace '#dialog1'>><<playEvent $currEvent.dialogArr>> <<charMAddLewdPoints 's'>> <<spendEnergy 's'>> <</replace>> <<set $currEvent to null>><<set $tempStoryVar to null>> <<replace '#nav'>><<link "Leave" "pcBedroom">><<addTime 0 30>><</link>><</replace>><</if>> <<if $tempStoryVar == 'outfitSlipLwd'>> <<set $currEvent to outfitSlipLwd($characters)>> <<replace '#dialog1'>><<playEvent $currEvent.dialogArr>> <<charMAddLewdPoints 's'>> <<spendEnergy 's'>><br> <<clothingProg>> <</replace>> <<set $currEvent to null>><<set $tempStoryVar to null>> <<replace '#nav'>><<link "Leave" "pcBedroom">><<addTime 0 30>><</link>><</replace>> <</if>> <</if>> <<if $charM.loveStageNum == 1 || $charM.corrStageNum == 1>> <<if _pOptions.includes('snoopBedroom')>><<if $charMEventObj.roomSnoopS1.viewed == false>><<append '#action'>> <div id='snoopLink'><span class='eventLinkS'><<link "Snoop around in her room">><<replace '#action'>><</replace>><<set _choice to 'roomSnoopS1'>><<include 'homeMRoomEvents'>><</link>></span></div> <</append>><<elseif $ownedItems.stage0CharMPhotos == null || $ownedItems.stage0CharMPhotos == false>><<append '#action'>><div id='snoopLink'><span class='eventLinkS'><<link "Snoop around in her room">><<replace '#action'>><</replace>><<set _choice to 'roomSnoopS0'>><<include 'homeMRoomEvents'>><</link>></span></div><br><</append>><</if>><</if>> <<if $charMEventObj.giftToyS1.unlocked == true && $charMEventObj.giftToyS1.viewed == false && $charM.location != 'homeMroom'>> <<append '#action'>> <<if $ownedItems.vibrator == true>><<link "Leave her the vibrator">><<replace '#dialog1'>><<dialogDesc "You leave the vibrator on her bed, ready to use, with a little note.">><<pcDialog "Thought you could use one of these. Enjoy!">><<dialogDesc "Now all you have to do is wait and keep an eye out for her making use of it.">><</replace>><<replace '#action'>><</replace>><<set $charMEventObj.giftToyS1.viewed to true>><<set $charMEventObj.toyListenVib.unlocked to true>><</link>><</if>> <<if $ownedItems.dildo == true>><<link "Leave her the dildo">><<replace '#dialog1'>><<dialogDesc "Hopefully this is the last time you have to hide a fake dick in your clothing. You plop it down on her bed with a little note.">><<pcDialog "You seemed a bit worked up lately. Hopefully this will help you work it out. Try to not make too much noise.">><<dialogDesc "Now all you have to do is wait and keep an eye out for her making use of it.">><</replace>><<replace '#action'>><</replace>><<set $charMEventObj.giftToyS1.viewed to true>><<set $charMEventObj.toyListendDildo.unlocked to true>><</link>><</if>> <</append>> <</if>> <</if>> <</nobr>>
<<nobr>><<silently>><<set _pOptions to createActionArray($charM)>><</silently>> <<if $charM.loveStageNum < 1 && $charM.corrStageNum < 1>> <<if _pOptions.includes("comment")>><<append '#action'>> <<nobr>> <span id='bathroomComment' class='eventLinkM loveLink'><<link "Make a comment">> <<silently>><<set _choice to 'comment'>><</silently>> <<replace '#action'>><</replace>> <<replace '#dialog'>> <<include "homeEvents">> <</replace>> <<toggleclass '#clock' 'divHidden'>><<toggleclass '#badButtons' 'divHidden'>><</link>></span><br> <span id='bathroomLewd' class='eventLinkM lewdLink'><<link "Make a lewd comment">> <<silently>><<set _choice to 'lewdComment'>><</silently>> <<replace '#action'>><</replace>> <<replace '#dialog'>> <<include "homeEvents">> <</replace>> <<toggleclass '#clock' 'divHidden'>><<toggleclass '#badButtons' 'divHidden'>><</link>></span> <</nobr>> <</append>><</if>> <<if _pOptions.includes("say goodbye")>><<append '#action'>> <<nobr>> <span id='sayGoodbye' class='eventLinkS'><<link "See her off">> <<silently>><<set _choice to 'say goodbye'>><<addTime 0 10>><<updateTime>><</silently>> <<replace '#dialog'>> <<include "homeEvents">> <</replace>><<replace '#action'>><</replace>><<toggleclass '#clock' 'divHidden'>><<toggleclass '#badButtons' 'divHidden'>><</link>></span> <</nobr>> <</append>><</if>> <<if _pOptions.includes("short towel")>><<append '#action'>> <span id='shortTowel' class='eventLinkM'><<link "Check her out">><<set _choice to "shortTowelS0">><<replace "#dialog">><<include "homeEvents">><</replace>><<replace '#action'>><</replace>><<toggleclass '#clock' 'divHidden'>><<toggleclass '#badButtons' 'divHidden'>><</link>></span> <</append>><</if>> <<if _pOptions.includes("short towel defiant")>><<append '#action'>> <span class='eventLinkM lewdLink'><<link "Check her out">><<set _choice to "shortTowelDefiant">><<include "homeEvents">><<replace '#action'>><</replace>><<toggleclass '#clock' 'divHidden'>><<toggleclass '#badButtons' 'divHidden'>><</link>></span> <</append>><</if>> <<if _pOptions.includes("peep")>><<append '#action'>> $charM.name is in her room.<br> <span class='eventLinkS'><<link "Try and spy on her.">><<set _choice to "peepChangingS0">><<replace "#dialog">><<include "homeEvents">><</replace>><<replace '#action'>><</replace>><<toggleclass '#clock' 'divHidden'>><<toggleclass '#badButtons' 'divHidden'>><</link>></span><br> <</append>><</if>> <<if _pOptions.includes("peepShower")>><<append '#action'>> $charM.name is in the bathroom.<br> <span class='eventLinkS'><<link "Try and spy on her">><<set _choice to "peepShowerS0">><<replace "#dialog">><<include "homeEvents">><</replace>><<replace '#action'>><</replace>><<toggleclass '#clock' 'divHidden'>><<toggleclass '#badButtons' 'divHidden'>><</link>></span> <</append>><</if>> <<if _pOptions.includes("shortageEvent")>><<append '#action'>> $charM.name is in her room.<br> <span class='eventLinkS loveLink lewdLink'><<link "She sounds a little panicked" "homeMroom">><</link>></span> <</append>><</if>> <<if _pOptions.includes('modellingInterview')>><<append '#action'>> <span class='eventLink'><<link "Special: Seems she has something to tell you">><<set _choice to "modellingInterview">><<replace "#dialog">><<include "homeEvents">><</replace>><<replace '#action'>><</replace>><<toggleclass '#clock' 'divHidden'>><<toggleclass '#badButtons' 'divHidden'>><</link>></span><br> <</append>><</if>> <<if _pOptions.includes('shopping')>><<append '#action'>> <span class='eventLinkM'><<link "Find out what she is up to." "clothingStoreEvent">><</link>></span> <</append>><</if>> <<if _pOptions.includes('outfitEveryday')>><<append '#action'>> <<if $charM.todaysOutfits[0].id == 2>> <span class='eventLinkS'><<outfitEventIcon>><<link "Spy on her">><<set _choice to "peepChangingOutfitS0">><<replace "#dialog">><<include "homeEvents">><</replace>><<toggleclass '#clock' 'divHidden'>><<toggleclass '#badButtons' 'divHidden'>><<replace '#action'>><</replace>><</link>></span> <</if>> <</append>><</if>> <<if _pOptions.includes('modellingReturn')>><<append '#action'>> <span class='eventLinkS'><<link "Ask her how it went">><<set _choice to 'modellingReturn'>><<replace "#dialog">><<include "homeEvents">><</replace>><<replace '#action'>><</replace>><<replace '#nav'>><</replace>><<toggleclass '#clock' 'divHidden'>><<toggleclass '#badButtons' 'divHidden'>><</link>></span> <</append>><</if>> <<if _pOptions.includes('workReturn')>><<append '#action'>> <span class='eventLinkS'><<link "Ask her about her day">><<set _choice to 'dinerReturn'>><<replace "#dialog">><<include "homeEvents">><</replace>><<replace '#action'>><</replace>><<replace '#nav'>><</replace>><<toggleclass '#clock' 'divHidden'>><<toggleclass '#badButtons' 'divHidden'>><</link>></span> <</append>><</if>> <</if>> <<if $charM.loveStageNum == 1>> <<if _pOptions.includes("comment")>><<append '#action'>> <<nobr>> <span id='bathroomComment' class='eventLinkM loveLink'><<link "Make a comment">> <<silently>><<set _choice to 'commentLvS1'>><</silently>> <<replace '#action'>><</replace>> <<replace '#dialog'>> <<include "homeEvents">> <</replace>> <<toggleclass '#clock' 'divHidden'>><<toggleclass '#badButtons' 'divHidden'>><</link>></span><br> <</nobr>> <</append>><</if>> <<if _pOptions.includes("askSleep")>><<append '#action'>> <span class='eventLinkS loveLink'><<link "Ask to sleep with her" "homeMroom">><<set $tempStoryVar to 'askSleepS1Lv'>><</link>></span><br><</append>> <</if>> <<if _pOptions.includes("peep")>><<append '#action'>> <span class='eventLinkS loveLink'><<link "Try and spy on her.">><<set _choice to "peepChangingLvS1">><<replace "#dialog">><<include "homeEvents">><</replace>><<replace '#action'>><</replace>><<toggleclass '#clock' 'divHidden'>><<toggleclass '#badButtons' 'divHidden'>><</link>></span><br> <</append>><</if>> <</if>> <<if $charM.corrStageNum == 1>> <<if _pOptions.includes("comment")>><<append '#action'>> <<nobr>> <span id='bathroomLewd' class='eventLinkM lewdLink'><<link "Check her out">> <<silently>><<set _choice to 'commentLwdS1'>><</silently>> <<replace '#action'>><</replace>> <<replace '#dialog'>> <<include "homeEvents">> <</replace>> <<toggleclass '#clock' 'divHidden'>><<toggleclass '#badButtons' 'divHidden'>><</link>></span> <</nobr>> <</append>><</if>> <<if _pOptions.includes("peepShower")>><<append '#action'>> $charM.name is in the bathroom.<br> <span class='eventLinkM lewdLink'><<link "Barge In">><<set _choice to "showerTogetherS1">><<replace "#dialog">><<include "homeEvents">><</replace>><<replace '#action'>><</replace>><<toggleclass '#clock' 'divHidden'>><<toggleclass '#clock' 'divHidden'>><<toggleclass '#badButtons' 'divHidden'>><</link>></span> <</append>><</if>> <<if _pOptions.includes("askSleep")>><<append '#action'>> <span class='eventLinkS lewdLink'><<link "Ask to sleep with her" "homeMroom">><<set $tempStoryVar to 'askSleepS1Lwd'>><</link>></span><br><</append>> <</if>> <<if _pOptions.includes("peep")>><<append '#action'>> <span class='eventLinkS lewdLink'><<link "Try and spy on her.">><<set _choice to "peepChangingLwdS1">><<replace "#dialog">><<include "homeEvents">><</replace>><<replace '#action'>><</replace>><<toggleclass '#clock' 'divHidden'>><<toggleclass '#badButtons' 'divHidden'>><</link>></span><br> <</append>><</if>> <<if _pOptions.includes("say goodbye")>><<append '#action'>> <<nobr>> <span class='lewdLink'><<link "See her off">> <<silently>><<set _choice to 'dinerLeaveS1'>><</silently>> <<replace '#dialog'>> <<include "homeEvents">> <</replace>><<replace '#action'>><</replace>><<toggleclass '#clock' 'divHidden'>><<toggleclass '#badButtons' 'divHidden'>><</link>></span> <</nobr>> <</append>><</if>> <<if _pOptions.includes('workReturn')>><<append '#action'>> <<if $charM.workTask != null>><span class='lewdLink'><<link "Ask her about her day">><<set _choice to 'dinerReturnS1'>><<replace "#dialog">><<include "homeEvents">><</replace>><<replace '#action'>><</replace>><<replace '#nav'>><</replace>><<toggleclass '#clock' 'divHidden'>><<toggleclass '#badButtons' 'divHidden'>><<homeExitLink10m>><</link>></span> <</if>><</append>><</if>> <</if>> <</if>> <<if $charM.corrStageNum == 1 || $charM.loveStageNum == 1>> <<if _pOptions.includes("mListen")>> <<if $charMEventObj.masterbateListenS1.viewed == false && $charMEventObj.masterbateListenS1.unlocked == true>><<append '#action'>> <span class='eventLink'><<link "A sound catches your attention">><<set _choice to "charMMasterbate">><<replace "#dialog">><<include "homeEvents">><</replace>><<replace '#action'>><</replace>><<toggleclass '#clock' 'divHidden'>><<toggleclass '#clock' 'divHidden'>><<toggleclass '#badButtons' 'divHidden'>><</link>></span> <</append>><</if>> <<if $charMEventObj.toyListenVib.unlocked == true>><<append '#action'>> <span class='eventLink loveLink'><<link "A sound catches your attention">><<set _choice to "charMMasterbateVibrator">><<replace "#dialog">><<include "homeEvents">><</replace>><<replace '#action'>><</replace>><<toggleclass '#clock' 'divHidden'>><<toggleclass '#clock' 'divHidden'>><<toggleclass '#badButtons' 'divHidden'>><<replace '#nav'>><</replace>><</link>></span> <</append>><</if>> <<if $charMEventObj.toyListendDildo.unlocked == true>><<append '#action'>> <span class='eventLink lewdLink'><<link "A sound catches your attention">><<set _choice to "charMMasterbateDildo">><<replace "#dialog">><<include "homeEvents">><</replace>><<replace '#action'>><</replace>><<toggleclass '#clock' 'divHidden'>><<toggleclass '#clock' 'divHidden'>><<toggleclass '#badButtons' 'divHidden'>><<replace '#nav'>><</replace>><</link>></span> <</append>><</if>> <</if>> <<if _pOptions.includes('shopping')>><<append '#action'>> <span class='eventLinkM'><<link "Find out what she is up to." "clothingStoreEvent">><</link>></span> <</append>><</if>> <<if _pOptions.includes("outfitSleep")>><<append '#action'>> <<if $charM.todaysOutfits[3].id == 15>><span class='eventLinkS lewdLink'><<outfitEventIcon>><<link "Barge in" "homeMroom">><<set $tempStoryVar to 'outfitSlipLwd'>><</link>></span><br><</if>><</append>> <</if>> <<if _pOptions.includes("peepShower")>><<append '#action'>> $charM.name is in the bathroom.<br> <span class='eventLinkS lewdLink loveLink'><<link "Spy on her">><<set _choice to "showerPeepS1">><<replace "#dialog">><<include "homeEvents">><</replace>><<replace '#action'>><</replace>><<toggleclass '#clock' 'divHidden'>><<toggleclass '#badButtons' 'divHidden'>><<replace '#nav'>><</replace>><</link>></span> <</append>><</if>> <<if _pOptions.includes('modellingReturn')>><<append '#action'>> <span class='eventLinkS'><<link "Ask her how it went">><<set _choice to 'modellingReturnS1'>><<replace "#dialog">><<include "homeEvents">><</replace>><<replace '#action'>><</replace>><<replace '#nav'>><</replace>><<toggleclass '#clock' 'divHidden'>><<toggleclass '#badButtons' 'divHidden'>><</link>></span> <</append>><</if>> <</if>> <</nobr>>
<<nobr>><<silently>><<set _pOptions to createActionArray($charM)>><</silently>> <<if $charM.loveStageNum < 1 && $charM.corrStageNum < 1>> <<if _pOptions.includes("exercise help")>>\ <span class='eventLinkM'><<link "Try to help her.">> <<set _choice to either ('exerciseHelp2', 'exerciseHelp1')>> <<replace '#dialog'>>\ <<include "homeLivingEvents">> <</replace>> <<replace #action>><</replace>> <<replace #nav>><ul id='navList'> <li><<link [img[img/locations/hallway.jpg][home]]>><<addTime 0 30>><</link>><span class='navButton'><<button "Hallway" "home">><<addTime 0 30>><</button>></span></li> </ul><</replace>><<toggleclass '#clock' 'divHidden'>><<toggleclass '#badButtons' 'divHidden'>><</link>></span><br> <</if>> <<if _pOptions.includes('rent') && $charPc.money >= $charPc.rent && $charPc.rentDay - $totalDays <= 7>> <span class='loveLink'><<link "Pay the rent">><<run rentPayment()>><<set _choice to 'payRentL'>><<replace '#dialog'>><<include "homeLivingEvents">><</replace>><<replace #action>><</replace>><<toggleclass '#clock' 'divHidden'>><</link>></span> <span class='lewdLink'><<link "Pay the rent">><<run rentPayment()>><<set _choice to 'payRentC'>><<replace '#dialog'>><<include "homeLivingEvents">><</replace>><<replace #action>><</replace>><<toggleclass '#clock' 'divHidden'>><<toggleclass '#badButtons' 'divHidden'>><</link>></span><br> <<elseif _pOptions.includes('rent') && $charPc.money < $charPc.rent && $charPc.rentDay - $totalDays <= 7>> Not enough money to pay the rent!<br> <</if>> <<if _pOptions.includes('tv')>> <span class='eventLinkM loveLink lewdLink'><<link "Watch TV with her." "charMWatchTv">><<toggleclass '#clock' 'divHidden'>><</link>></span><br> <</if>> <<if _pOptions.includes('yogaOutfit')>> /* switch statement for later outfits needing different links */ <<switch activityClothing('exercise').id>> <<case 19 20 21 22>> <span class='eventLinkS loveLink lewdLink'><<outfitEventIcon>><<link "Watch her do her yoga">><<set _choice to 'yogaOutfitWatch'>><<include "homeLivingEvents">><<replace #action>><</replace>><<replace #nav>><ul id='navList'> <li><<link [img[img/locations/hallway.jpg][home]]>><<addTime 0 30>><</link>><span class='navButton'><<button "Hallway" "home">><<addTime 0 30>><</button>></span></li> </ul>\<</replace>> <<toggleclass '#clock' 'divHidden'>><<toggleclass '#badButtons' 'divHidden'>><</link>></span><br> <</switch>> <</if>> <</if>> <<if $charM.loveStageNum == 1>> <<if _pOptions.includes("exercise help")>> <span class='eventLinkM loveLink'><<link "Try to help her.">> <<set _choice to 'exerciseHelpS1Lv'>> <<replace '#dialog'>> <<include "homeLivingEvents">> <</replace>> <<replace #action>><</replace>> <<replace #nav>><ul id='navList'> <li><<link [img[img/locations/hallway.jpg][home]]>><<addTime 0 30>><</link>><span class='navButton'><<button "Hallway" "home">><<addTime 0 30>><</button>></span></li> </ul><</replace>> <<toggleclass '#clock' 'divHidden'>><<toggleclass '#badButtons' 'divHidden'>><</link>></span><br> <</if>> <<if _pOptions.includes('yogaOutfit')>> /* switch statement for later outfits needing different links */ <<switch activityClothing('exercise').id>> <<case 21 22>> <span class='eventLinkS loveLink'><<outfitEventIcon>><<link "Watch her do her yoga">><<set _choice to 'yogaOutfitS1Lv'>><<include "homeLivingEvents">><<replace #action>><</replace>><<replace #nav>><ul id='navList'> <li><<link [img[img/locations/hallway.jpg][home]]>><<addTime 0 30>><</link>><span class='navButton'><<button "Hallway" "home">><<addTime 0 30>><</button>></span></li> </ul>\<</replace>> <<toggleclass '#clock' 'divHidden'>><<toggleclass '#badButtons' 'divHidden'>><</link>></span><br> <</switch>> <</if>> <</if>> <<if $charM.corrStageNum == 1>> <<if _pOptions.includes("exercise help")>> <span class='eventLinkM lewdLink'><<link "Try to help her.">> <<set _choice to 'exerciseHelpS1Lwd'>> <<replace '#dialog'>> <<include "homeLivingEvents">> <</replace>> <<replace #action>><</replace>> <<replace #nav>><ul id='navList'> <li><<link [img[img/locations/hallway.jpg][home]]>><<addTime 0 30>><</link>><span class='navButton'><<button "Hallway" "home">><<addTime 0 30>><</button>></span></li> </ul><</replace>> <<toggleclass '#clock' 'divHidden'>><<toggleclass '#badButtons' 'divHidden'>><</link>></span><br> <</if>> <<if _pOptions.includes('yogaOutfit')>> <<switch activityClothing('exercise').id>> <<case 23 24>> <span class='eventLinkS lewdLink'><<outfitEventIcon>><<link "Watch her do yoga">><<set _choice to 'yogaOutfitS1Lwd'>><<include "homeLivingEvents">><<replace #action>><</replace>><<replace #nav>><ul id='navList'> <li><<link [img[img/locations/hallway.jpg][home]]>><<addTime 0 30>><</link>><span class='navButton'><<button "Hallway" "home">><<addTime 0 30>><</button>></span></li> </ul>\<</replace>> <<toggleclass '#clock' 'divHidden'>><<toggleclass '#badButtons' 'divHidden'>><</link>></span><br> <</switch>> <</if>> <</if>> <<if $charM.loveStageNum == 1 || $charM.corrStageNum == 1>> <<if _pOptions.includes('tv')>> <span class='eventLinkM loveLink lewdLink'><<link "Watch TV with her." "charMWatchTv">><<toggleclass '#clock' 'divHidden'>><</link>></span><br> <</if>> <<if _pOptions.includes('rent') && $charPc.money >= $charPc.rent && $charPc.rentDay - $totalDays <= 7>> <span class='loveLink'><<link "Pay the rent">><<run rentPayment()>><<set _choice to 'payRentLvS1'>><<replace '#dialog'>><<include "homeLivingEvents">><</replace>><<replace #action>><</replace>><<toggleclass '#clock' 'divHidden'>><</link>></span><br> <span class='lewdLink'><<link "Pay the rent">><<run rentPayment()>><<set _choice to 'payRentLwdS1'>><<replace '#dialog'>><<include "homeLivingEvents">><</replace>><<replace #action>><</replace>><<toggleclass '#clock' 'divHidden'>><<toggleclass '#badButtons' 'divHidden'>><</link>></span><br> <</if>> <</if>> <</nobr>>
<<nobr>><<switch _choice>> <<case 'comment'>> <<set $currEvent to leavingBathroomCommentLvS0($characters)>><br> <img @src="setup.ImagePath+'chars/m/bathroom/mHallTowel.jpg'" class='center picRounded picRounded' height="500" width="400"> <<pcDialog $currEvent.dialogArr[0].dialog>> <<mDialog $currEvent.dialogArr[1].dialog>> <<pcDialog $currEvent.dialogArr[2].dialog>> <<mDialog $currEvent.dialogArr[3].dialog>> <<pcDialog $currEvent.dialogArr[4].dialog>> <<dialogDesc $currEvent.dialogArr[5].dialog>> <<set $currEvent to null>> <<charMAddLovePoints 'm'>> <<spendEnergy 'm'>><<homeExitLink10m>> <<case 'lewdComment'>> <<set $currEvent to leavingBathroomCommentLwdS0($characters)>><br> <img @src="setup.ImagePath+'chars/m/bathroom/mHallTowel.jpg'" class='center picRounded picRounded' height="500" width="400"> <<set _temp to either(0, 1)>> <<switch _temp>> <<case 0>> <<pcDialog $currEvent.dialogArr[0].dialog>> <<mDialog $currEvent.dialogArr[1].dialog>> <<dialogDesc $currEvent.dialogArr[2].dialog>> <<case 1>> <<pcDialog $currEvent.dialogArr[3].dialog>> <<mDialog $currEvent.dialogArr[4].dialog>> <<dialogDesc $currEvent.dialogArr[5].dialog>> <</switch>> <<set $currEvent to null>> <<charMAddLewdPoints 'm'>> <<spendEnergy 'm'>><<homeExitLink10m>> <<case 'say goodbye'>> <<set $currEvent to leavingForWorkS0($characters)>> <<displayDialog $currEvent.dialogArr[0]>> <<set _t to either(1,2)>> <<displayDialog $currEvent.dialogArr[_t]>> <img @src="setup.ImagePath+'chars/m/misc/mDinerOutfit.jpg'" class='center picRounded'> <<set $currEvent to null>> <<replace '#choice'>> <<link "Put her at ease">><<replace '#choice'>><</replace>><<replace '#dialog1'>><<set _choice to 'putAtEaseL'>><<include 'homeEvents'>><</replace>><</link>><<linkIconDisplay 0>><br> <<link "Give her a lewd compliment">><<replace '#choice'>><</replace>><<replace '#dialog1'>><<set _choice to 'lewdComplimentC'>><<include 'homeEvents'>><</replace>><</link>><<linkIconDisplay 1>><br> <<link "Reinforce the idea of serving others">><<replace '#choice'>><</replace>><<replace '#dialog1'>><<set _choice to 'serveOthersC'>><<include 'homeEvents'>><</replace>><</link>><<linkIconDisplay 1>><br> <</replace>> <<case 'putAtEaseL'>> <<set $currEvent to leavingForWorkS0($characters)>> <<set _t to either(3,4)>> <<displayDialog $currEvent.dialogArr[_t]>> <<displayDialog $currEvent.dialogArr[5]>> <<displayDialog $currEvent.dialogArr[6]>> <<displayDialog $currEvent.dialogArr[7]>> <<displayDialog $currEvent.dialogArr[8]>> <<displayDialog $currEvent.dialogArr[9]>> <<set $currEvent to null>> <<charMAddLovePoints 'm'>> <<spendEnergy 's'>> <<case 'lewdComplimentC'>> <<set $currEvent to leavingForWorkS0($characters)>> <<displayDialog $currEvent.dialogArr[10]>> <<displayDialog $currEvent.dialogArr[11]>> <<displayDialog $currEvent.dialogArr[12]>> <<set $currEvent to null>> <<charMAddLewdPoints 'm'>> <<spendEnergy 's'>> <<case 'serveOthersC'>> <<set $currEvent to leavingForWorkS0($characters)>> <<displayDialog $currEvent.dialogArr[13]>> <<displayDialog $currEvent.dialogArr[14]>> <<displayDialog $currEvent.dialogArr[15]>> <<set $currEvent to null>> <<charMAddLewdPoints 'm'>> <<spendEnergy 's'>> <<case 'shortTowelS0'>> <<set $currEvent to leavingBathroomShortTowelS0($characters)>> <<dialogDesc $currEvent.dialogArr[0].dialog>> <video autoplay loop muted class="center"> <source src="img/chars/m/bathroom/mShortTowel.mp4" type="video/mp4"> </video> <<dialogDesc $currEvent.dialogArr[1].dialog>> <<pcDialog $currEvent.dialogArr[2].dialog>> <<mDialog $currEvent.dialogArr[3].dialog>> <<homeExitLink10m>> <<replace '#choice'>> <<link "Compliment her">><<set _choice to 'shortTowelS0L'>><<replace '#dialog1'>><<include 'homeEvents'>><</replace>><<replace '#choice'>><</replace>><</link>><<linkIconDisplay 0>><br> <<link "Check her out">><<set _choice to 'shortTowelS0C'>><<replace '#dialog1'>><<include 'homeEvents'>><</replace>><<replace '#choice'>><</replace>><</link>><<linkIconDisplay 1>> <</replace>> <<case 'shortTowelS0L'>> <<dialogDesc $currEvent.dialogArr[4].dialog>> <img @src="setup.ImagePath+'chars/m/bathroom/mTowelBehind.jpg'" class='center picRounded' height="500" width=auto> <<pcDialog $currEvent.dialogArr[5].dialog>> <<dialogDesc $currEvent.dialogArr[6].dialog>> <<set $currEvent to null>> <<charMAddLovePoints 'l'>> <<spendEnergy 'm'>><<homeExitLink10m>> <<set $charMEventObj.shortTowelComment1LvS0.count += 1>> <<case 'shortTowelS0C'>> <<dialogDesc $currEvent.dialogArr[7].dialog>> <img @src="setup.ImagePath+'chars/m/bathroom/mTowelCleavage.jpg'" class='center picRounded' height="400" width=auto> <<mDialog $currEvent.dialogArr[8].dialog>> <<dialogDesc $currEvent.dialogArr[9].dialog>> <img @src="setup.ImagePath+'chars/m/bathroom/mTowelAss.jpg'" class='center picRounded' height="600" width=auto> <<pcDialog $currEvent.dialogArr[10].dialog>> <<set $currEvent to null>> <<charMAddLewdPoints 'l'>> <<spendEnergy 'm'>><<homeExitLink10m>> <<set $charMEventObj.shortTowelComment1LwdS0.count += 1>> <<case 'peepChangingS0'>> <<set $currEvent to peepChangingMorningS0($characters)>> <<dialogDesc $currEvent.dialogArr[0].dialog>> <<dialogDesc $currEvent.dialogArr[1].dialog>> <video autoplay loop muted class="center"> <source src="img/chars/m/peep/mChangingTowelDrop.mp4" type="video/mp4"> </video> <<dialogDesc $currEvent.dialogArr[2].dialog>> <img @src="setup.ImagePath+'chars/m/peep/mChangingPanties.jpg'" class='center picRounded' height="600" width=auto> <<set $currEvent to null>> <<spendEnergy 's'>><<homeExitLink10m>> <<case 'peepShowerS0'>> <<set $currEvent to peepShowerMorningS0($characters)>> <<dialogDesc $currEvent.dialogArr[0].dialog>> <video autoplay loop muted class="center"> <source src="img/chars/m/bathroom/mShowerPeep.webm" type="video/webm"> </video> <<dialogDesc $currEvent.dialogArr[1].dialog>> <<dialogDesc $currEvent.dialogArr[2].dialog>> <<set $currEvent to null>> <<spendEnergy 's'>> <<replace #nav>><ul id='navList'><li><<link [img[img/locations/bedroomDayResized2.jpg][pcBedroom]]>><<addTime 0 10>><</link>><span class='navButton'><<button "My Room" "pcBedroom">><<addTime 0 10>><</button>></span></li></ul><</replace>> <<case 'shortTowelDefiant'>> <<set $currEvent to leavingBathroomPostExposureEventS0($characters)>> <<replace '#dialog'>> <<dialogDesc $currEvent.dialogArr[0].dialog>> <<dialogDesc $currEvent.dialogArr[1].dialog>> <<dialogDesc $currEvent.dialogArr[2].dialog>> <img @src="setup.ImagePath+'chars/m/bathroom/mTowelDefiant.jpg'" class='center picRounded'> <<mDialog $currEvent.dialogArr[3].dialog>> <<pcDialog $currEvent.dialogArr[4].dialog>> <<dialogDesc $currEvent.dialogArr[5].dialog>> <</replace>> <<set $currEvent to null>> <<charMAddLewdPoints 'l'>> <<spendEnergy 'm'>><<homeExitLink10m>> <<case 'yardWorkS0'>> <<replace '#nav'>><ul id='navList'> <li><<link [img[img/locations/hallway.jpg][home]]>><<addTime 1 0>><</link>><span class='navButton'><<button "Head Inside" "home">><<addTime 1 0>><</button>></span></li> </ul><</replace>> <<set $currEvent to yardWorkEventS0($characters)>> <<displayDialog $currEvent.dialogArr[0]>> <<displayDialog $currEvent.dialogArr[1]>> <img @src="setup.ImagePath+'chars/m/misc/mWindow.jpg'" class='center picRounded' height="500" width=auto><br> <<replace '#choice'>> <<link "Blow a kiss back (Lv)">><<replace '#choice'>><</replace>><<replace '#dialog1'>><<set _choice to 'yardWorkS0Lv'>><<include 'homeEvents'>><</replace>><</link>><<linkIconDisplay 0>> <<link "Show off (Lwd)">><<replace '#choice'>><</replace>><<replace '#dialog1'>><<set _choice to 'yardWorkS0Lwd'>><<include 'homeEvents'>><</replace>><</link>><<linkIconDisplay 1>> <</replace>> <<set $currEvent to null>> <<case 'yardWorkS0Lv'>> <<set $currEvent to yardWorkEventS0($characters)>> <<displayDialog $currEvent.dialogArr[2]>> <<set $currEvent to null>> <<charMAddLovePoints 'm'>> <<spendEnergy 'm'>><br> <<rewardGain 1>><<run addReward(1)>> <<if $charPc.workoutToday == false && $charPc.fitLvl < 2 && $charPc.fitProg < 75>><<gainFitProg>><<set $charPc.workoutToday to true>><</if>> <<case 'yardWorkS0Lwd'>> <<set $currEvent to yardWorkEventS0($characters)>> <<displayDialog $currEvent.dialogArr[3]>> <<set $currEvent to null>> <<charMAddLewdPoints 'm'>> <<spendEnergy 'm'>><br> <<rewardGain 1>><<run addReward(1)>> <<if $charPc.workoutToday == false && $charPc.fitLvl < 2 && $charPc.fitProg < 75>><<gainFitProg>><<set $charPc.workoutToday to true>><</if>> <<case 'modellingInterview'>> <<set $currEvent to charMModellingIntro($characters)>><<addclass "body" "disableClock">> <<displayDialog $currEvent.dialogArr[72]>> <<displayDialog $currEvent.dialogArr[73]>> <<displayDialog $currEvent.dialogArr[74]>> <<displayDialog $currEvent.dialogArr[75]>> <<displayDialog $currEvent.dialogArr[76]>> <<displayDialog $currEvent.dialogArr[77]>> <<displayDialog $currEvent.dialogArr[78]>> <<displayDialog $currEvent.dialogArr[79]>> <<displayDialog $currEvent.dialogArr[80]>> <<displayDialog $currEvent.dialogArr[81]>> <<displayDialog $currEvent.dialogArr[82]>> <<displayDialog $currEvent.dialogArr[83]>> <<charMAddLewdPoints 30>> <<set $currEvent to null>><<replace '#nav'>><</replace>> <<set $charMLewdGoals.modelling6.unlocked to true>><<set $newMessage to true>> <<replace '#navExit'>><<link "Better check my messages" "home">><<addTime 0 10>><</link>><</replace>> <<case 'peepChangingOutfitS0'>> <<set $currEvent to charMPeepLeggingsS0($characters)>> <<displayDialog $currEvent.dialogArr[0]>> <video controls autoplay loop muted class="center"> <source src="img/chars/m/peep/mChangingLeggings.mp4" type="video/mp4"> </video> <<displayDialog $currEvent.dialogArr[1]>> <<set $currEvent to null>> <<spendEnergy 's'>> <<case 'modellingReturn'>> <<set $currEvent to charMModellingDialogS0($characters)>> <<modellingSets>> <<set _s to either(0, 1, 2)>> <<displayDialog $currEvent.dialogArr[0]>> <<switch _s>> <<case 0>> <<displayDialog $currEvent.dialogArr[1]>> <<replace '#choice'>> <<link "Encourage her">><<replace '#dialog1'>> <<displayDialog $currEvent.dialogArr[2]>> <<displayDialog $currEvent.dialogArr[3]>><<charMAddLovePoints 'm'>><<spendEnergy 's'>><</replace>><<replace '#choice'>><</replace>><</link>><<linkIconDisplay 0>> <<link "Manipulate her">><<replace '#dialog1'>> <<displayDialog $currEvent.dialogArr[4]>> <<displayDialog $currEvent.dialogArr[5]>> <<displayDialog $currEvent.dialogArr[6]>><<charMAddLewdPoints 'm'>><<spendEnergy 's'>><</replace>><<replace '#choice'>><</replace>><</link>><<linkIconDisplay 1>> <</replace>> <<case 1>> <<displayDialog $currEvent.dialogArr[7]>> <<replace '#choice'>> <<link "Encourage her">><<replace '#dialog1'>> <<displayDialog $currEvent.dialogArr[8]>> <<displayDialog $currEvent.dialogArr[9]>> <<displayDialog $currEvent.dialogArr[10]>> <<displayDialog $currEvent.dialogArr[11]>><<charMAddLovePoints 'm'>><<spendEnergy 's'>><</replace>><<replace '#choice'>><</replace>><</link>><<linkIconDisplay 0>> <<link "Manipulate her">><<replace '#dialog1'>> <<displayDialog $currEvent.dialogArr[12]>> <<displayDialog $currEvent.dialogArr[13]>> <<displayDialog $currEvent.dialogArr[14]>><<charMAddLewdPoints 'm'>><<spendEnergy 's'>><</replace>><<replace '#choice'>><</replace>><</link>><<linkIconDisplay 1>> <</replace>> <<case 2>> <<displayDialog $currEvent.dialogArr[15]>> <<replace '#choice'>> <<link "Encourage her">><<replace '#dialog1'>> <<displayDialog $currEvent.dialogArr[16]>> <<displayDialog $currEvent.dialogArr[17]>><<charMAddLovePoints 'm'>><<spendEnergy 's'>><</replace>><<replace '#choice'>><</replace>><</link>><<linkIconDisplay 0>> <<link "Manipulate her">><<replace '#dialog1'>><<displayDialog $currEvent.dialogArr[18]>><<displayDialog $currEvent.dialogArr[19]>><<charMAddLewdPoints 'm'>><<spendEnergy 's'>><</replace>><<replace '#choice'>><</replace>><</link>><<linkIconDisplay 1>> <</replace>> <</switch>> <<replace '#navExit'>><<link "Let her to get settled" "home">><<set $currEvent to null>><<addTime 0 10>><</link>><</replace>> <<case 'dinerReturn'>> <<set $currEvent to charMDinerDialog($characters)>> <<set _s to either(0, 1, 2)>> <<displayDialog $currEvent.dialogArr[0]>> <<switch _s>> <<case 0>> <<displayDialog $currEvent.dialogArr[1]>> <<replace '#choice'>> <<link "Encourage her">><<replace '#dialog1'>><<displayDialog $currEvent.dialogArr[2]>><<displayDialog $currEvent.dialogArr[3]>><<charMAddLovePoints 'm'>><<spendEnergy 's'>><br><</replace>><<replace '#choice'>><</replace>><</link>><<linkIconDisplay 0>><br> <<link "Manipulate her">><<replace '#dialog1'>><<displayDialog $currEvent.dialogArr[4]>><<displayDialog $currEvent.dialogArr[5]>><<displayDialog $currEvent.dialogArr[6]>><<displayDialog $currEvent.dialogArr[7]>><<charMAddLewdPoints 'm'>><<spendEnergy 's'>><br><</replace>><<replace '#choice'>><</replace>><</link>><<linkIconDisplay 1>> <</replace>> <<case 1>> <<displayDialog $currEvent.dialogArr[8]>> <<replace '#choice'>> <<link "Encourage her">><<replace '#dialog1'>><<displayDialog $currEvent.dialogArr[9]>><<displayDialog $currEvent.dialogArr[10]>><<displayDialog $currEvent.dialogArr[11]>><<displayDialog $currEvent.dialogArr[12]>><<charMAddLovePoints 'm'>><<spendEnergy 's'>><br><</replace>><<replace '#choice'>><</replace>><</link>><<linkIconDisplay 0>><br> <<link "Manipulate her">><<replace '#dialog1'>><<displayDialog $currEvent.dialogArr[13]>><<displayDialog $currEvent.dialogArr[14]>><<charMAddLewdPoints 'm'>><<spendEnergy 's'>><br><</replace>><<replace '#choice'>><</replace>><</link>><<linkIconDisplay 1>> <</replace>> <<case 2>> <<displayDialog $currEvent.dialogArr[15]>> <<replace '#choice'>> <<link "Encourage her">><<replace '#dialog1'>><<displayDialog $currEvent.dialogArr[16]>><<displayDialog $currEvent.dialogArr[17]>><<charMAddLovePoints 'm'>><<spendEnergy 's'>><br><</replace>><<replace '#choice'>><</replace>><</link>><<linkIconDisplay 0>><br> <<link "Manipulate her">><<replace '#dialog1'>><<displayDialog $currEvent.dialogArr[18]>><<displayDialog $currEvent.dialogArr[19]>><<displayDialog $currEvent.dialogArr[20]>><<displayDialog $currEvent.dialogArr[21]>><<displayDialog $currEvent.dialogArr[22]>><<charMAddLewdPoints 'm'>><<spendEnergy 's'>><br><</replace>><<replace '#choice'>><</replace>><</link>><<linkIconDisplay 1>> <</replace>> <</switch>> <<replace '#navExit'>><<link "Let her to get settled" "home">><<set $currEvent to null>><<addTime 0 10>><</link>><</replace>> <<case "commentLvS1">> <<set $currEvent to leavingBathroomCommentLvS1($characters)>> <<playEvent $currEvent.dialogArr>> <<set $currEvent to null>> <<charMAddLovePoints 'm'>> <<spendEnergy 'm'>><<homeExitLink10m>> <<case "commentLwdS1">> <<set $currEvent to leavingBathroomCommentLwdS1($characters)>> <<playEvent $currEvent.dialogArr>> <<set $currEvent to null>> <<charMAddLewdPoints 'm'>> <<spendEnergy 'm'>><<homeExitLink10m>> <<case "showerTogetherS1">> <<set $currEvent to showerTogetherS1($characters)>> <<playEvent $currEvent.dialogArr>> <<set $currEvent to null>> <<charMAddLewdPoints 'm'>> <<spendEnergy 'm'>><<homeExitLink10m>> <<case "charMMasterbate">> <<set $currEvent to charMMasterbationS1PreToy($characters)>> <<playEvent $currEvent.dialogArr>> <<set $currEvent to null>> <<homeExitLink10m>> <<set $charMEventObj.masterbateListenS1.viewed to true>><<set $charMEventObj.roomSnoopS1.unlocked to true>> <<case "charMMasterbateVibrator">> <<set $currEvent to charMMasterbationS1Vibrator($characters)>> <<playEvent $currEvent.dialogArr>> <<charMAddLovePoints 'l'>> <<set $currEvent to null>> <<replace "#choice">><<link "You head to bed" "pcSleep">><</link>><</replace>> <<case "charMMasterbateDildo">> <<set $currEvent to charMMasterbationS1Dildo($characters)>> <<playEvent $currEvent.dialogArr>> <<charMAddLewdPoints 'l'>> <<set $currEvent to null>> <<replace "#choice">><<link "You head to bed" "pcSleep">><</link>><</replace>> <<case "peepChangingLvS1">> <<set $currEvent to changingPeepLvS1($characters)>> <<playEvent $currEvent.dialogArr>> <<charMAddLovePoints 'm'>> <<spendEnergy 's'>> <<set $currEvent to null>> <<homeExitLink10m>> <<case "peepChangingLwdS1">> <<set $currEvent to changingPeepLwdS1($characters)>> <<playEvent $currEvent.dialogArr>> <<charMAddLewdPoints 's'>> <<spendEnergy 's'>> <<set $currEvent to null>> <<homeExitLink10m>> <<case 'modellingReturnS1'>> <<if $charMEventObj.modellingS1Shoot3 != null && $charMEventObj.modellingS1Shoot3.unlocked == true && $charMEventObj.modellingS1Shoot3.viewed == false>> <<set $currEvent to modellingS1Return0($characters)>> <<playEvent $currEvent.dialogArr>> <<charMAddLewdPoints 'm'>> <<spendEnergy 's'>> <<set $currEvent to null>> <<elseif $charMEventObj.modellingS1Shoot4 != null && $charMEventObj.modellingS1Shoot4.unlocked == true && $charMEventObj.modellingS1Shoot4.viewed == false>> <<set $currEvent to modellingS1Return1($characters)>> <<playEvent $currEvent.dialogArr>> <<charMAddLewdPoints 'm'>> <<spendEnergy 's'>> <<set $currEvent to null>> <<elseif $charMEventObj.modellingS1Shoot5 != null && $charMEventObj.modellingS1Shoot5.unlocked == true && $charMEventObj.modellingS1Shoot5.viewed == false>> <<set $currEvent to modellingS1Return2($characters)>> <<playEvent $currEvent.dialogArr>> <<charMAddLewdPoints 'm'>> <<spendEnergy 's'>> <<set $currEvent to null>> <<else>> <<set $currEvent to modellingS1Return3($characters)>> <<playEvent $currEvent.dialogArr>> <<charMAddLewdPoints 's'>> <<spendEnergy 's'>> <<set $currEvent to null>> <</if>> <<modellingSets>> <<replace '#navExit'>><<link "Let her to get settled" "home">><<set $currEvent to null>><<addTime 0 10>><</link>><</replace>> <<case 'showerPeepS1'>> <<set $currEvent to showerPeepS1($characters)>> <<playEvent $currEvent.dialogArr 0 5>> <<replace '#choice'>> <span class='eventLinkM'><<link "Love Response">><<replace '#dialog1'>><<playEvent $currEvent.dialogArr 5 11>><<charMAddLovePoints 's'>><<spendEnergy 's'>><</replace>><<replace '#choice'>><</replace>><</link>><<linkIconDisplay 0>></span><br> <span class='eventLinkM'><<link "Lewd Response">><<replace '#dialog1'>><<playEvent $currEvent.dialogArr 11 19>><<charMAddLewdPoints 's'>><<spendEnergy 's'>><</replace>><<replace '#choice'>><</replace>><</link>><<linkIconDisplay 1>></span> <</replace>> <<replace '#navExit'>><<link "Continue" "pcBedroom">><<set $currEvent to null>><<addTime 0 10>><</link>><</replace>> <<case 'dinerLeaveS1'>> <<set $currEvent to dinerLeaveS1($characters)>> <<playEvent $currEvent.dialogArr 0 3>> <<replace '#choice'>> <span><<link "Flirt with customers">><<replace '#dialog1'>><<playEvent $currEvent.dialogArr 3 9>><<set $currEvent to null>><</replace>><<replace '#choice'>><</replace>><<set $charM.workTask = 'flirt'>><<homeExitLink10m>><</link>><<linkIconDisplay 1>>[img[NTR/Sharing|img/UI/ntrIcon.png]]</span><br> <span><<link "Show off some cleavage">><<replace '#dialog1'>><<playEvent $currEvent.dialogArr 9 17>><<set $currEvent to null>><</replace>><<replace '#choice'>><</replace>><<set $charM.workTask = 'cleavage'>><<homeExitLink10m>><</link>><<linkIconDisplay 1>>[img[NTR/Sharing|img/UI/ntrIcon.png]]</span> <</replace>> <<case 'dinerReturnS1'>> <<set $currEvent to dinerReturnS1($characters)>> <<switch $charM.workTask>> <<case 'flirt'>> <<playEvent $currEvent.dialogArr 0 5>> <<charMAddLewdPoints 'm'>> <<case 'cleavage'>> <<playEvent $currEvent.dialogArr 5 15>> <<charMAddLewdPoints 'm'>> <<default>> <<playEvent $currEvent.dialogArr 0 5>> <br><<charMAddLewdPoints 'm'>> <</switch>> <<homeExitLink10m>> <<set $charM.workTask = null>> <<set $currEvent to null>> <</switch>> <</nobr>>
<<nobr>><<switch _choice>> <<case "exerciseHelp1">> <<set $currEvent to yogaHelp1S0($characters)>> <<displayDialog $currEvent.dialogArr[0]>> <<displayDialog $currEvent.dialogArr[1]>> <video autoplay loop muted class="center" width="300" height=auto> <source src="img/chars/m/yoga/mYogaS0.mp4" type="video/mp4"> </video> <<displayDialog $currEvent.dialogArr[2]>> <<displayDialog $currEvent.dialogArr[3]>> <<displayDialog $currEvent.dialogArr[4]>> <<set $currEvent to null>> <<replace '#choice'>> <<link "Help her">><<set _choice to "exercise1SubL">><<replace '#dialog1'>><<include "homeLivingEvents">><</replace>><<replace '#choice'>><</replace>><</link>><<linkIconDisplay 0>><br> <<link "Take advantage">><<set _choice to "exercise1SubC">><<replace '#dialog1'>><<include "homeLivingEvents">><</replace>><<replace '#choice'>><</replace>><</link>><<linkIconDisplay 1>><br><</replace>> <<case "exercise1SubL">> <<set $currEvent to yogaHelp1S0($characters)>> <<displayDialog $currEvent.dialogArr[5]>> <<displayDialog $currEvent.dialogArr[6]>> <<displayDialog $currEvent.dialogArr[7]>> <video autoplay loop muted class="center" width="500" height=auto> <source src="img/chars/m/yoga/mYogaPose.mp4" type="video/mp4"> </video> <<displayDialog $currEvent.dialogArr[8]>> <<displayDialog $currEvent.dialogArr[9]>> <<displayDialog $currEvent.dialogArr[10]>> <<displayDialog $currEvent.dialogArr[11]>> <<set $currEvent to null>> <<charMAddLovePoints 'm'>> <<spendEnergy 'm'>> <<case "exercise1SubC">> <<set $currEvent to yogaHelp1S0($characters)>> <<displayDialog $currEvent.dialogArr[12]>> <<displayDialog $currEvent.dialogArr[13]>> <<displayDialog $currEvent.dialogArr[14]>> <video autoplay loop muted class="center"> <source src="img/chars/m/yoga/mYogaGrab.mp4" type="video/mp4"> </video> <<displayDialog $currEvent.dialogArr[15]>> <<displayDialog $currEvent.dialogArr[16]>> <<displayDialog $currEvent.dialogArr[17]>> <<displayDialog $currEvent.dialogArr[18]>> <<displayDialog $currEvent.dialogArr[19]>> <<displayDialog $currEvent.dialogArr[20]>> <<displayDialog $currEvent.dialogArr[21]>> <<set $currEvent to null>> <<charMAddLewdPoints 'm'>> <<spendEnergy 'm'>> <<case "exerciseHelp2">> <<set $currEvent to yogaHelp2S0($characters)>> <<displayDialog $currEvent.dialogArr[0]>> <video autoplay loop muted class="center"> <source src="img/chars/m/yoga/mYogaBent.webm" type="video/webm"> </video> <<for _i = 1; _i < 8; _i++>> <<displayDialog $currEvent.dialogArr[_i]>> <</for>> <<set $currEvent to null>> <<replace '#choice'>> <<link "Help her">><<set _choice to "exerciseHelp2SubL">><<replace '#dialog1'>><<include "homeLivingEvents">><</replace>><<replace '#choice'>><</replace>><</link>><<linkIconDisplay 0>><br> <<link "Take advantage">><<set _choice to "exerciseHelp2SubC">><<replace '#dialog1'>><<include "homeLivingEvents">><</replace>><<replace '#choice'>><</replace>><</link>><<linkIconDisplay 1>><</replace>> <<case "exerciseHelp2SubL">> <<set $currEvent to yogaHelp2S0($characters)>> <<displayDialog $currEvent.dialogArr[8]>> <img @src="setup.ImagePath+'chars/m/yoga/mYogaHug.jpg'" class='center picRounded' height="500" width=auto> <<for _i = 9; _i < 14; _i++>> <<displayDialog $currEvent.dialogArr[_i]>> <</for>> <<set $currEvent to null>> <<charMAddLovePoints 'l'>> <<spendEnergy 'm'>> <<case "exerciseHelp2SubC">> <<set $currEvent to yogaHelp2S0($characters)>> <<displayDialog $currEvent.dialogArr[14]>> <video autoplay loop muted class="center"> <source src="img/chars/m/yoga/mYogaThrust.mp4" type="video/mp4"> </video> <<for _i = 15; _i < 23; _i++>> <<displayDialog $currEvent.dialogArr[_i]>> <</for>> <<set $currEvent to null>> <<charMAddLewdPoints 'l'>> <<spendEnergy 'm'>> <<case "tv">> <<case "payRentL">> <<set $currEvent to rentPaymentEvent($characters)>> <<pcDialog $currEvent.dialogArr[0].dialog>> <<mDialog $currEvent.dialogArr[1].dialog>> <<pcDialog $currEvent.dialogArr[2].dialog>> <<mDialog $currEvent.dialogArr[3].dialog>> <<pcDialog $currEvent.dialogArr[4].dialog>> <<dialogDesc $currEvent.dialogArr[5].dialog>> <<mDialog $currEvent.dialogArr[6].dialog>> <<dialogDesc $currEvent.dialogArr[7].dialog>> <video autoplay loop muted class="center"> <source src="img/chars/m/tv/tvCuddleLv.mp4" type="video/mp4"> </video> <<replace '#choice2'>><span class='eventLinkM loveLink lewdLink'><<link "Watch TV with her." "charMWatchTv">><</link>><<energyCost 'm'>></span><</replace>> <<set $currEvent to null>> <<charMAddLovePoints 'l'>> <<case "payRentC">> <<set $currEvent to rentPaymentEvent($characters)>> <<pcDialog $currEvent.dialogArr[8].dialog>> <<dialogDesc $currEvent.dialogArr[9].dialog>> <img @src="setup.ImagePath+'chars/m/misc/holdingMoney.jpg'" class="center picRounded"> <<pcDialog $currEvent.dialogArr[10].dialog>> <<mDialog $currEvent.dialogArr[11].dialog>> <<set $currEvent to null>> <<replace '#choice'>> <<link "Make her stick out her tongue">><<set _choice to 'payRentC1'>><<replace '#dialog1'>><<include 'homeLivingEvents'>><</replace>><<replace '#choice'>><</replace>><</link>><<linkIconDisplay 1>><br> <<link "Ask for a kiss">><<set _choice to 'payRentC2'>><<replace '#dialog1'>><<include 'homeLivingEvents'>><</replace>><<replace '#choice'>><</replace>><</link>><<linkIconDisplay 1>><br><</replace>> <<case "payRentC1">> <<set $currEvent to rentPaymentEvent($characters)>> <<replace '#choice1'>><</replace>> <<pcDialog $currEvent.dialogArr[12].dialog>> <<dialogDesc $currEvent.dialogArr[13].dialog>> <<mDialog $currEvent.dialogArr[14].dialog>> <<dialogDesc $currEvent.dialogArr[15].dialog>> <<dialogDesc $currEvent.dialogArr[16].dialog>> <<pcDialog $currEvent.dialogArr[17].dialog>> <<dialogDesc $currEvent.dialogArr[18].dialog>> <video autoplay loop muted class="center"> <source src="img/chars/m/misc/shortageTongue.mp4" type="video/mp4"> </video> <<mDialog $currEvent.dialogArr[19].dialog>> <<dialogDesc $currEvent.dialogArr[20].dialog>> <<pcDialog $currEvent.dialogArr[21].dialog>> <<replace '#choice2'>><span class='eventLinkM loveLink lewdLink'><<link "Watch TV with her." "charMWatchTv">><</link>></span><<energyCost 'm'>><</replace>> <<set $currEvent to null>> <<charMAddLewdPoints 'l'>> <<case "payRentC2">> <<set $currEvent to rentPaymentEvent($characters)>> <<replace '#choice1'>><</replace>> <<pcDialog $currEvent.dialogArr[22].dialog>> <<dialogDesc $currEvent.dialogArr[23].dialog>> <img @src="setup.ImagePath+'chars/m/misc/rentKissLwd.jpg'" class="center picRounded"> <<mDialog $currEvent.dialogArr[24].dialog>> <<pcDialog $currEvent.dialogArr[25].dialog>> <<dialogDesc $currEvent.dialogArr[26].dialog>> <<mDialog $currEvent.dialogArr[27].dialog>> <<pcDialog $currEvent.dialogArr[28].dialog>> <<dialogDesc $currEvent.dialogArr[29].dialog>> <<pcDialog $currEvent.dialogArr[30].dialog>> <<mDialog $currEvent.dialogArr[31].dialog>> <<replace '#choice2'>><span class='eventLinkM loveLink lewdLink'><<link "Watch TV with her." "charMWatchTv">><</link>><<energyCost 'm'>></span><</replace>> <<set $currEvent to null>> <<charMAddLewdPoints 'm'>> <<case 'yogaOutfitWatch'>> <<set $currEvent to yogaOutfitEventsS0($characters)>> <<replace '#dialog'>> <<switch activityClothing('exercise').id>> <<case 19>> /* yoga pants tank */ <<displayDialog $currEvent.dialogArr[0]>> <img @src="setup.ImagePath+'chars/m/yoga/mYogaLeggings.jpg'" class='center picRounded'> <<charMAddLovePoints 's'>> <<charMAddLewdPoints 's'>> <<clothingProg>> <<spendEnergy 's'>> <<case 20>> /* loose tank */ <<displayDialog $currEvent.dialogArr[1]>> <img @src="setup.ImagePath+'chars/m/yoga/mYogaTank.jpg'" class='center picRounded' style="width:500px;height:500px;"> <<charMAddLovePoints 's'>> <<charMAddLewdPoints 's'>> <<clothingProg>> <<spendEnergy 's'>> <<case 21>> /* bodysuit */ <<displayDialog $currEvent.dialogArr[2]>> <img @src="setup.ImagePath+'chars/m/yoga/mYogaBodysuit0.jpg'" class='center picRounded'><br> <img @src="setup.ImagePath+'chars/m/yoga/mYogaBodysuit1.jpg'" class='center picRounded'> <<charMAddLovePoints 's'>> <<charMAddLewdPoints 's'>> <<clothingProg>> <<spendEnergy 's'>> <<case 22>> /* sport bra yoga pants*/ <<displayDialog $currEvent.dialogArr[3]>> <img @src="setup.ImagePath+'chars/m/yoga/mYogaSportBra0.jpg'" class='center picRounded'> <<displayDialog $currEvent.dialogArr[4]>> <<replace '#choice'>> <<link "Nice Comment">><<replace '#dialog1'>><<set _choice to 'yogaOutfitWatchSportBraLv'>><<include 'homeLivingEvents'>><</replace>><<replace '#choice'>><</replace>><</link>><<linkIconDisplay 0>><br> <<link "Lewd Comment">><<replace '#dialog1'>><<set _choice to 'yogaOutfitWatchSportBraLwd'>><<include 'homeLivingEvents'>><</replace>><<replace '#choice'>><</replace>><</link>><<linkIconDisplay 1>><br> <</replace>> <</switch>> <</replace>> <<set $currEvent to null>> <<case 'yogaOutfitWatchSportBraLv'>> <<set $currEvent to yogaOutfitEventsS0($characters)>> <img @src="setup.ImagePath+'chars/m/yoga/mYogaSportBra1.jpg'" class='center picRounded'> <<displayDialog $currEvent.dialogArr[5]>> <<displayDialog $currEvent.dialogArr[6]>> <<displayDialog $currEvent.dialogArr[7]>> <<displayDialog $currEvent.dialogArr[8]>> <<displayDialog $currEvent.dialogArr[9]>> <<displayDialog $currEvent.dialogArr[10]>> <<displayDialog $currEvent.dialogArr[11]>> <<displayDialog $currEvent.dialogArr[12]>> <<displayDialog $currEvent.dialogArr[13]>> <<displayDialog $currEvent.dialogArr[14]>> <<displayDialog $currEvent.dialogArr[15]>> <img @src="setup.ImagePath+'chars/m/yoga/mYogaSportBra5.jpg'" class='center picRounded'> <<displayDialog $currEvent.dialogArr[16]>> <<displayDialog $currEvent.dialogArr[17]>> <<displayDialog $currEvent.dialogArr[18]>> <<displayDialog $currEvent.dialogArr[19]>> <<displayDialog $currEvent.dialogArr[20]>> <img @src="setup.ImagePath+'chars/m/yoga/mYogaSportBra2.jpg'" class='center picRounded'> <<set $currEvent to null>> <<charMAddLovePoints 'l'>> <<clothingProg>> <<spendEnergy 'm'>> <<case 'yogaOutfitWatchSportBraLwd'>> <<set $currEvent to yogaOutfitEventsS0($characters)>> <<displayDialog $currEvent.dialogArr[21]>> <<displayDialog $currEvent.dialogArr[22]>> <<displayDialog $currEvent.dialogArr[23]>> <<displayDialog $currEvent.dialogArr[24]>> <<displayDialog $currEvent.dialogArr[25]>> <img @src="setup.ImagePath+'chars/m/yoga/mYogaSportBra3.jpg'" class='center picRounded'> <<displayDialog $currEvent.dialogArr[26]>> <<displayDialog $currEvent.dialogArr[27]>> <<displayDialog $currEvent.dialogArr[28]>> <<displayDialog $currEvent.dialogArr[29]>> <<displayDialog $currEvent.dialogArr[30]>> <<displayDialog $currEvent.dialogArr[31]>> <<displayDialog $currEvent.dialogArr[32]>> <img @src="setup.ImagePath+'chars/m/yoga/mYogaSportBra4.jpg'" class='center picRounded'> <<set $currEvent to null>> <<charMAddLewdPoints 'l'>> <<clothingProg>> <<spendEnergy 'm'>> <<case 'exerciseHelpS1Lv'>> <<set $currEvent to yogaHelpS1Lv($characters)>> <<playEvent $currEvent.dialogArr>> <<charMAddLovePoints 'm'>> <<spendEnergy 'm'>> <<set $currEvent to null>> <<case 'exerciseHelpS1Lwd'>> <<set $currEvent to yogaHelpS1Lwd($characters)>> <<playEvent $currEvent.dialogArr>> <<charMAddLewdPoints 'm'>> <<spendEnergy 'm'>> <<set $currEvent to null>> <<case 'yogaOutfitS1Lv'>> <<replace '#dialog'>> <<switch activityClothing('exercise').id>> <<case 21>> /* bodysuit */ <<set $currEvent to yogaBodysuitLv($characters)>> <<playEvent $currEvent.dialogArr>> <<charMAddLovePoints 's'>> <<clothingProg>> <<spendEnergy 's'>> <<set $currEvent to null>> <<case 22>> /* yoga pants sport bra */ <<set $currEvent to yogaOutfitSportBraLv($characters)>> <<playEvent $currEvent.dialogArr>> <<charMAddLovePoints 's'>> <<clothingProg>> <<spendEnergy 's'>> <<set $currEvent to null>> <</switch>> <</replace>> <<case 'yogaOutfitS1Lwd'>> <<replace '#dialog'>> <<switch activityClothing('exercise').id>> <<case 23>> /* shorts */ <<set $currEvent to yogaOutfitshortsBraLwd($characters)>> <<playEvent $currEvent.dialogArr>> <<charMAddLewdPoints 's'>> <<clothingProg>> <<spendEnergy 's'>> <<set $currEvent to null>> <<case 24>> /* mesh top */ <<set $currEvent to yogaOutfitMeshTopLwd($characters)>> <<playEvent $currEvent.dialogArr>> <<charMAddLewdPoints 's'>> <<clothingProg>> <<spendEnergy 's'>> <<set $currEvent to null>> <</switch>> <</replace>> <<case 'payRentLvS1'>> <<set $currEvent to rentPaymentLvS1($characters)>> <<playEvent $currEvent.dialogArr 0 4>> <<replace '#choice'>> <<link "Ask for a kiss">> <<replace '#dialog1'>> <<playEvent $currEvent.dialogArr 4 10>> <<charMAddLovePoints 'l'>><<set $currEvent to null>> <</replace>> <<replace '#choice2'>><span class='eventLinkM loveLink lewdLink'><<link "Watch TV with her." "charMWatchTv">><</link>><<energyCost 'm'>></span><</replace>> <<replace '#choice'>><</replace>><</link>><<linkIconDisplay 0>><br> <<link "Ask for a reward">> <<replace '#dialog1'>> <<playEvent $currEvent.dialogArr 10 12>> <<set $currEvent to null>> <<rewardGain 1>> <</replace>> <<replace '#choice2'>><span class='eventLinkM loveLink lewdLink'><<link "Watch TV with her." "charMWatchTv">><<replace '#choice'>><</replace>><</link>><<energyCost 'm'>></span><</replace>> <<replace '#choice'>><</replace>><</link>><img @src="setup.ImagePath+'UI/reward.png'"> <</replace>> <<case 'payRentLwdS1'>> <<set $currEvent to rentPaymentLwdS1($characters)>> <<playEvent $currEvent.dialogArr 0 6>> <<replace '#choice'>> <<link "Get her close">> <<replace '#dialog1'>> <<playEvent $currEvent.dialogArr 6 15>> <<charMAddLewdPoints 'l'>><<set $currEvent to null>> <</replace>> <<replace '#choice2'>><span class='eventLinkM loveLink lewdLink'><<link "Watch TV with her." "charMWatchTv">><</link>><<energyCost 'm'>></span><</replace>><<replace '#choice'>><</replace>><</link>><<linkIconDisplay 1>><br> <<link "Ask for a reward">> <<replace '#dialog1'>> <<playEvent $currEvent.dialogArr 15 18>> <<rewardGain 1>><<set $currEvent to null>> <</replace>> <<replace '#choice2'>><span class='eventLinkM loveLink lewdLink'><<link "Watch TV with her." "charMWatchTv">><</link>><<energyCost 'm'>></span><</replace>><<replace '#choice'>><</replace>><</link>><img @src="setup.ImagePath+'UI/reward.png'"> <</replace>> <</switch>><</nobr>>
<<nobr>><<if $pcChoreTrack.cleanRoom == false and $time[0] >= 9>> <span class='eventLinkM'><<link "Clean your room (1 hr)">><<replace '#action'>>You spend some time cleaning up your room.<</replace>><<if $charM.loveStageNum == 1 || $charM.corrStageNum == 1>><<set _choice to 'pcCleaningS1'>><<elseif $charM.loveStageNum == 0 && $charM.corrStageNum == 0>><<set _choice to 'pcCleaning'>><</if>><<set $pcChoreTrack.cleanRoom = true>><<addTime 1 0>><<include "choreEvents">><<updateBar>><<toggleclass '#clock' 'divHidden'>><<toggleclass '#badButtons' 'divHidden'>><</link>><img @src="setup.ImagePath+'UI/reward.png'"></span><br> <</if>> <<if $charPc.workoutToday == false && ($time[0] >= 9 && $time[0] < 22) && $charPc.fitLvl < 2>> <span class='eventLinkS'><<link "Workout (1hr)">><<replace '#action'>><video controls autoplay loop muted class="center"> <source src="img/misc/pushups.mp4" type="video/mp4"> </video><<workoutText>><<gainFitProg>><<spendEnergy 's'>><<set $charPc.workoutToday to true>><</replace>><<addTime 1 0>><</link>><img @src="setup.ImagePath+'UI/fit.png'"></span><br> <<else>> <<if $charPc.workoutToday == true>> You already had a workout today. Time to rest!<br> <<elseif $time[0] < 9 || $time[0] > 22>> You could workout here during the day. <</if>><</if>> <</nobr>>
<<nobr>> <<switch _choice>> <<case "pcCleaning">> <<nobr>> <<set _temp to mAtHome()>> <<set $currEvent to choreEventS0($characters)>> <<if _temp == true>> <<replace '#dialog'>> <<displayDialog $currEvent.dialogArr[0]>> <<displayDialog $currEvent.dialogArr[1]>> <</replace>> <<replace '#subAction'>> <<link "Positive response">><<set _choice to "cleaningResponseL">><<include "choreEvents">><<replace '#subAction'>><</replace>><</link>><<linkIconDisplay 0>><br> <<link "Lewder response">><<set _choice to "cleaningResponseC">><<include "choreEvents">><<replace '#subAction'>><</replace>><</link>><<linkIconDisplay 1>><br> <<link "Ask for a reward">><<set _choice to "cleaningReward">><<include "choreEvents">><<replace '#subAction'>><</replace>><</link>><<linkIconDisplay 1>><img @src="setup.ImagePath+'UI/reward.png'"><br> <</replace>> <<set $currEvent to null>> <<elseif _temp == false>> <<append '#action'>> <div class='dialog info' style='dialog info'>Your $charM.relation wasn’t around to see, but she should notice later. Hopefully she appreciates you looking after your space.<br> <<rewardGain 1>><<run addReward(1)>><<spendEnergy 'm'>></div> <</append>> <</if>> <<set $currEvent to null>> <</nobr>> <<case "cleaningResponseL">> <<set $currEvent to choreEventS0($characters)>> <<replace '#dialog1'>> <<displayDialog $currEvent.dialogArr[2]>> <<displayDialog $currEvent.dialogArr[3]>> <<displayDialog $currEvent.dialogArr[4]>> <<charMAddLovePoints 'm'>> <<spendEnergy 'm'>> <</replace>> <<set $currEvent to null>> <<case "cleaningResponseC">> <<set $currEvent to choreEventS0($characters)>> <<replace #dialog1>> <<displayDialog $currEvent.dialogArr[5]>> <<displayDialog $currEvent.dialogArr[6]>> <<displayDialog $currEvent.dialogArr[7]>> <<displayDialog $currEvent.dialogArr[8]>> <<charMAddLewdPoints 'm'>> <<spendEnergy 'm'>> <</replace>> <<set $currEvent to null>> <<case 'cleaningReward'>> <<set $currEvent to choreEventS0($characters)>> <<replace #dialog1>> <<displayDialog $currEvent.dialogArr[9]>> <<displayDialog $currEvent.dialogArr[10]>> <<displayDialog $currEvent.dialogArr[11]>> <<displayDialog $currEvent.dialogArr[12]>> <<spendEnergy 'm'>> <<rewardGain 1>><<run addReward(1)>> <</replace>> <<set $currEvent to null>> <<case 'pcCleaningS1'>> <<set _temp to mAtHome()>> <<if _temp == true>> <<set $currEvent to choreBedroomS1($characters)>> <<replace '#dialog'>> <<displayDialog $currEvent.dialogArr[0]>> <</replace>> <<replace '#subAction'>> <<if $charM.loveStageNum >= 1>><<link "Positive response">><<set _choice to "pcCleaningS1Lv">><<include "choreEvents">><<replace '#subAction'>><</replace>><</link>><<linkIconDisplay 0>><br><</if>> <<if $charM.corrStageNum >= 1>><<link "Lewder response">><<set _choice to "pcCleaningS1Lwd">><<include "choreEvents">><<replace '#subAction'>><</replace>><</link>><<linkIconDisplay 1>><br><</if>> <</replace>> <<set $currEvent to null>> <<else>> <<replace '#dialog'>> <div class='dialog info' style='dialog info'>Your $charM.relation wasn’t around to see, but she should notice later. Hopefully she appreciates you looking after your space.<br> <<rewardGain 1>><<run addReward(1)>><<spendEnergy 'm'>></div> <</replace>> <</if>> <<case 'pcCleaningS1Lv'>> <<set $currEvent to choreBedroomS1($characters)>> <<replace '#dialog1'>> <<playEvent $currEvent.dialogArr 1 6>> <<spendEnergy 'm'>><br> <<charMAddLovePoints 's'>> <<rewardGain 1>><<run addReward(1)>> <<set $currEvent to null>> <</replace>> <<case 'pcCleaningS1Lwd'>> <<set $currEvent to choreBedroomS1($characters)>> <<replace '#dialog1'>> <<playEvent $currEvent.dialogArr 6 13>> <<spendEnergy 'm'>><br> <<charMAddLewdPoints 's'>> <<rewardGain 1>><<run addReward(1)>> <<set $currEvent to null>> <</replace>> <</switch>> <</nobr>>
<<nobr>><<switch _choice>> <<case 'shortageHelp'>> <<pcDialog $currEvent.dialogArr[1].dialog>> <img @src="setup.ImagePath+'chars/m/misc/shortageConcern.jpg'" class="center picRounded"> <<dialogDesc $currEvent.dialogArr[2].dialog>> <<mDialog $currEvent.dialogArr[3].dialog>> <<replace '#choice2'>> <<if $charPc.money >= 20>><<link "Help her out">> <<set _choice to 'shortageHelpL1'>><<replace '#choice2'>><<gainMoney -20>><</replace>> <<replace '#dialog3'>><<include 'homeMRoomEvents'>><</replace>><<run shortageEventTracking()>><</link>><<linkIconDisplay 0>><br> <<link "Help her out, but take advantage">><<set _choice to 'shortageHelpC1'>><<replace '#choice2'>><<gainMoney -20>><</replace>> <<replace '#dialog3'>><<include 'homeMRoomEvents'>><</replace>><<run shortageEventTracking()>><</link>><<linkIconDisplay 1>><br> <<link "Make her work for it">><<set _choice to 'shortageHelpC2'>><<replace '#choice2'>><<gainMoney -20>><</replace>> <<replace '#dialog3'>><<include 'homeMRoomEvents'>><</replace>><<run shortageEventTracking()>><</link>><<linkIconDisplay 1>><br> <<else>>Not enough cash to help her!<</if>><</replace>> <<case 'shortageHelpL1'>> <<set _d to either ($currEvent.dialogArr[4].dialog, $currEvent.dialogArr[5].dialog, $currEvent.dialogArr[6].dialog)>> <<pcDialog _d>> <<dialogDesc $currEvent.dialogArr[7].dialog>> <<set _d to either ($currEvent.dialogArr[8].dialog, $currEvent.dialogArr[10].dialog, $currEvent.dialogArr[11].dialog)>> <<mDialog _d>> <<dialogDesc $currEvent.dialogArr[12].dialog>> <img @src="setup.ImagePath+'chars/m/misc/shortageKiss.jpg'" class="center picRounded"> <<set _d to either ($currEvent.dialogArr[13].dialog, $currEvent.dialogArr[14].dialog)>> <<pcDialog _d>> <<dialogDesc $currEvent.dialogArr[15].dialog>> <<mDialog $currEvent.dialogArr[16].dialog>> <<charMAddLovePoints 'm'>> <<case 'shortageHelpC1'>> <<dialogDesc $currEvent.dialogArr[7].dialog>> <<set _d to either ($currEvent.dialogArr[17].dialog, $currEvent.dialogArr[18].dialog)>> <<pcDialog _d>> <<mDialog $currEvent.dialogArr[19].dialog>> <<dialogDesc $currEvent.dialogArr[12].dialog>> <<dialogDesc $currEvent.dialogArr[20].dialog>> <video autoplay loop muted class="center"> <source src="img/chars/m/misc/shortageGrab.mp4" type="video/mp4"> </video> <<replace '#choice3'>> <<link "Feel her ass.">><<set _choice to 'shortageHelpC11'>><<replace '#choice3'>><</replace>><<replace '#dialog4'>><<include 'homeMRoomEvents'>><</replace>><</link>><<linkIconDisplay 1>><br> <<link "Give her a flirty kiss on the cheek.">><<set _choice to 'shortageHelpC12'>><<replace '#choice3'>><</replace>><<replace '#dialog4'>><<include 'homeMRoomEvents'>><</replace>><</link>><<linkIconDisplay 1>><br> <<link "Kiss her neck.">><<set _choice to 'shortageHelpC13'>><<replace '#choice3'>><</replace>><<replace '#dialog4'>><<include 'homeMRoomEvents'>><</replace>><</link>><<linkIconDisplay 1>><br> <</replace>> <<case 'shortageHelpC2'>> <<pcDialog $currEvent.dialogArr[31].dialog>> <<mDialog $currEvent.dialogArr[32].dialog>> <<dialogDesc $currEvent.dialogArr[33].dialog>> <video autoplay loop muted class="center"> <source src="img/chars/m/misc/moni.mp4" type="video/mp4"> </video> <<replace '#choice3'>> <<link "Play it safe">><<set _choice to 'shortageHelpC21'>><<replace '#choice3'>><</replace>><<replace '#dialog4'>><<include 'homeMRoomEvents'>><</replace>><</link>><<linkIconDisplay 1>><br> <<link "Make her do something lewd">><<set _choice to 'shortageHelpC22'>><<replace '#choice3'>><</replace>><<replace '#dialog4'>><<include 'homeMRoomEvents'>><</replace>><</link>><<linkIconDisplay 1>><br> <</replace>> <<case 'shortageHelpC11'>> <<dialogDesc $currEvent.dialogArr[21].dialog>> <<pcDialog $currEvent.dialogArr[49].dialog>> <video autoplay loop muted class="center"> <source src="img/chars/m/misc/shortageAss.mp4" type="video/mp4"> </video> <<dialogDesc $currEvent.dialogArr[22].dialog>> <<mDialog $currEvent.dialogArr[23].dialog>> <<charMAddLewdPoints 'm'>> <<case 'shortageHelpC12'>> <<dialogDesc $currEvent.dialogArr[24].dialog>> <img @src="setup.ImagePath+'chars/m/misc/shortageKiss1.jpg'" class="center picRounded"> <<mDialog $currEvent.dialogArr[25].dialog>> <<dialogDesc $currEvent.dialogArr[26].dialog>> <<charMAddLewdPoints 'm'>> <<case 'shortageHelpC13'>> <<dialogDesc $currEvent.dialogArr[27].dialog>> <img @src="setup.ImagePath+'chars/m/misc/shortageNeckKiss.jpg'" class="center picRounded"> <<mDialog $currEvent.dialogArr[28].dialog>> <<pcDialog $currEvent.dialogArr[29].dialog>> <<dialogDesc $currEvent.dialogArr[30].dialog>> <<charMAddLewdPoints 'm'>> <<case 'shortageHelpC21'>> <<set _temp to either(1,2)>> <<switch _temp>> <<case 1>> <<set _d to either($currEvent.dialogArr[34].dialog, $currEvent.dialogArr[35].dialog)>> <<pcDialog _d>> <<mDialog $currEvent.dialogArr[36].dialog>> <img @src="setup.ImagePath+'chars/m/misc/shortageLwdCompliment.jpg'" class="center picRounded"> <<case 2>> <<pcDialog $currEvent.dialogArr[37].dialog>> <<dialogDesc $currEvent.dialogArr[38].dialog>> <img @src="setup.ImagePath+'chars/m/misc/shortageLwdCompliment.jpg'" class="center picRounded"> <<mDialog $currEvent.dialogArr[39].dialog>> <<dialogDesc $currEvent.dialogArr[40].dialog>> <</switch>> <<charMAddLewdPoints 'm'>> <<case 'shortageHelpC22'>> <<pcDialog $currEvent.dialogArr[41].dialog>> <<dialogDesc $currEvent.dialogArr[42].dialog>> <<pcDialog $currEvent.dialogArr[43].dialog>> <<dialogDesc $currEvent.dialogArr[44].dialog>> <video autoplay loop muted class="center"> <source src="img/chars/m/misc/shortageTongue.mp4" type="video/mp4"> </video> <<pcDialog $currEvent.dialogArr[45].dialog>> <<mDialog $currEvent.dialogArr[46].dialog>> <<dialogDesc $currEvent.dialogArr[47].dialog>> <<pcDialog $currEvent.dialogArr[48].dialog>> <<charMAddLewdPoints 'm'>> <<case 'roomSnoopS0'>> <<set $currEvent to charMBedroomSnoopS0($characters)>>\ <<replace '#dialog1'>> <<displayDialog $currEvent.dialogArr[0]>> <<spendEnergy 's'>> <</replace>> <<set $currEvent to null>> <<set _actions to 2>> <<replace '#choice1'>> <div id='clothesLink'><<link "Check the clothes on the bed">><<set _choice to 'roomSnoopS0Clothes'>><<include 'homeMRoomEvents'>><</link>></div> <div id='drawersLink'><<link "Check her drawers">><<set _choice to 'roomSnoopS0Drawers'>><<include 'homeMRoomEvents'>><</link>></div> <div id='bedsideLink'><<link "Look over her bedside table">><<set _choice to 'roomSnoopS0BedsideTable'>><<include 'homeMRoomEvents'>><</link>></div> <</replace>> <<case 'roomSnoopS0Clothes'>> <<set $currEvent to charMBedroomSnoopS0($characters)>> <<replace '#dialog1'>> <<displayDialog $currEvent.dialogArr[1]>> <img @src="setup.ImagePath+'misc/pantiesBed.jpg'" class="center picRounded"><br> <</replace>> <<set $currEvent to null>> <<replace '#clothesLink'>> <<link "Look through the phone">><<if $ownedItems.charMPassword == true>><<set _choice to 'roomSnoopS0Phone'>><<include 'homeMRoomEvents'>><</if>><</link>><br> <<link "Check out the panties">><<set _choice to 'roomSnoopS0Panties'>><<include 'homeMRoomEvents'>><</link>> <</replace>> <<case 'roomSnoopS0Phone'>> <<set $currEvent to charMBedroomSnoopS0($characters)>> <<replace '#dialog1'>> <<displayDialog $currEvent.dialogArr[2]>> <div id='snoopSelfies'><img @src="setup.ImagePath+'chars/m/misc/selfie0.jpg'" class="picRounded"> <img @src="setup.ImagePath+'chars/m/misc/selfie1.jpg'" class="picRounded"></div> <<displayDialog $currEvent.dialogArr[3]>> <<displayDialog $currEvent.dialogArr[4]>> <</replace>><<replace '#choice1'>><</replace>><<replace '#nav'>><</replace>> <<set $currEvent to null>> <<set $ownedItems.stage0CharMPhotos to true>> <<replace '#choice2'>><<link "Your room" "pcBedroom">><</link>><</replace>> <<case 'roomSnoopS0Drawers'>> <<set _actions += 1>> <<set $currEvent to charMBedroomSnoopS0($characters)>> <<replace '#dialog1'>> <<displayDialog $currEvent.dialogArr[9]>> <img @src="setup.ImagePath+'misc/drawers.jpg'" class="center picRounded"><br> <</replace>> <<set $currEvent to null>> <<case 'roomSnoopS0BedsideTable'>> <<set _actions += 1>> <<set $currEvent to charMBedroomSnoopS0($characters)>> <<replace '#dialog1'>> <<displayDialog $currEvent.dialogArr[10]>> <img @src="setup.ImagePath+'misc/note.jpg'" class="center picRounded"> <</replace>> <<set $currEvent to null>> <<set $ownedItems.charMPassword to true>> <<case 'roomSnoopS0Panties'>> <<set $currEvent to charMBedroomSnoopS0($characters)>> <<replace '#dialog1'>> <<displayDialog $currEvent.dialogArr[5]>> <<displayDialog $currEvent.dialogArr[6]>> <video autoplay loop muted class="center"> <source src="img/chars/m/peep/pantySniff.mp4" type="video/mp4"> </video> <<displayDialog $currEvent.dialogArr[7]>> <<displayDialog $currEvent.dialogArr[8]>> <</replace>> <<set $currEvent to null>> <<replace '#choice2'>><<link "With that taken care of..." "pcBedroom">><</link>><</replace>> <<replace '#nav'>><</replace>> <<replace '#choice1'>><</replace>> <<case 'roomSnoopS0NoActions'>> <<set $currEvent to charMBedroomSnoopS0($characters)>> <<replace '#dialo12'>> <<displayDialog $currEvent.dialogArr[11]>> <</replace>> <<set $currEvent to null>> <<replace '#choice2'>><<link "At least you got out of there" "homeLiving">><</replace>> <<replace '#nav'>><</replace>> <<case 'roomSnoopS1'>> <<set $currEvent to charMRoomSnoopS1($characters)>>\ <<replace '#dialog1'>> <<displayDialog $currEvent.dialogArr[0]>> <<spendEnergy 's'>> <</replace>> <<set $currEvent to null>> <<replace '#choice1'>> <div id='clothesLink'><<link "Check the clothes on the bed">><<set _choice to 'roomSnoopS1Clothes'>><<include 'homeMRoomEvents'>><</link>></div> <div id='drawersLink'><<link "Check her drawers">><<set _choice to 'roomSnoopS1Drawers'>><<include 'homeMRoomEvents'>><</link>></div> <div id='bedsideLink'><<link "Look over her bedside table">><<set _choice to 'roomSnoopS1BedsideTable'>><<include 'homeMRoomEvents'>><</link>></div> <</replace>> <<case 'roomSnoopS1Clothes'>> <<set $currEvent to charMRoomSnoopS1($characters)>> <<replace '#dialog1'>> <<displayDialog $currEvent.dialogArr[1]>><br> <</replace>> <<set $currEvent to null>> <<replace '#clothesLink'>> <<if $ownedItems.charMPassword == true>><<link "Look through the phone">><<set _choice to 'roomSnoopS1Phone'>><<include 'homeMRoomEvents'>><</link>><br> <<else>> You need to find her phone pin. <</if>> <</replace>> <<case 'roomSnoopS1Drawers'>> <<set $currEvent to charMRoomSnoopS1($characters)>> <<replace '#dialog1'>> <<displayDialog $currEvent.dialogArr[5]>> <img @src="setup.ImagePath+'misc/drawers.jpg'" class="center picRounded"><br> <</replace>> <<set $currEvent to null>> <<case 'roomSnoopS1BedsideTable'>> <<if $ownedItems.charMPassword == false>> <<set $currEvent to charMBedroomSnoopS0($characters)>> <<replace '#dialog1'>> <<displayDialog $currEvent.dialogArr[10]>> <img @src="setup.ImagePath+'misc/note.jpg'" class="center picRounded"><<set $currEvent to null>><<set $ownedItems.charMPassword to true>><<replace '#clothesLink'>><<link "Look through the phone">><<set _choice to 'roomSnoopS1Phone'>><<include 'homeMRoomEvents'>><</link>><</replace>><</replace>> <<else>> <<set $currEvent to charMRoomSnoopS1($characters)>> <<replace '#dialog1'>> <<displayDialog $currEvent.dialogArr[6]>> <</replace>><<replace '#clothesLink'>><<link "Look through the phone">><<set _choice to 'roomSnoopS1Phone'>><<include 'homeMRoomEvents'>><</link>><</replace>> <<set $currEvent to null>><</if>> <<case 'roomSnoopS1Phone'>> <<set $currEvent to charMRoomSnoopS1($characters)>> <<replace '#dialog1'>> <<displayDialog $currEvent.dialogArr[2]>> <<displayDialog $currEvent.dialogArr[3]>> <</replace>><<replace '#choice1'>><</replace>><<replace '#nav'>><</replace>> <<set $currEvent to null>> <<set $charMEventObj.roomSnoopS1.viewed to true>><<set $charMEventObj.buyToyS1.unlocked to true>> <<replace '#choice2'>><<link "You got what you came for">> <<replace '#dialog1'>> <<set $currEvent to charMRoomSnoopS1($characters)>> <<displayDialog $currEvent.dialogArr[7]>> <<displayDialog $currEvent.dialogArr[8]>> <<set $currEvent to null>> <<replace '#choice2'>><<link "Your room" "pcBedroom">><<addTime 0 30>><</link>><</replace>> <</replace>><</link>><</replace>> <</switch>><</nobr>>
<<set $currEvent to clothingShopEvent($characters)>>\ <<set _choice to 'clothesShopping'>>\ <div id='dialog1' class='vice' style='vice'></div>\ <div id='choice1' class='dialog links' style='dialog links'></div>\ <div id='dialog2' class='vice' style='vice'></div>\ <div id='choice2' class='dialog links' style='dialog links'></div>\ <div id='dialog3' class='vice' style='vice'></div>\ <div id='choice3' class='dialog links' style='dialog links'></div>\ <div id='cCatagorys' class='dialog desc' style='dialog desc'></div>\ <div id='clothingList' class='dialog desc' style='dialog desc'></div>\ <div id='dialog4' class='vice' style='vice'></div>\ <div id='choice4' class='dialog links' style='dialog links'></div>\ <div id='dialog5' class='vice' style='vice'></div>\ <div id='choice5' class='nav' style='nav'></div>\ <div id='sciptDiv'></div>\ <<script>> $(document).one(':passagedisplay', function (ev) { $('#sciptDiv').wiki("<<include 'clothingStoreContent'>>"); }); <</script>>
<<nobr>><<switch _choice>> <<case "clothesShopping">> <<set $currEvent to clothingShopEvent($characters)>> <<replace '#dialog1'>> <<displayDialog $currEvent.dialogArr[0]>> <img @src="setup.ImagePath+'chars/m/misc/mShopping.jpg'" class='center picRounded'> <<pcDialog $currEvent.dialogArr[1].dialog>> <<mDialog $currEvent.dialogArr[2].dialog>> <<pcDialog $currEvent.dialogArr[3].dialog>> <<mDialog $currEvent.dialogArr[4].dialog>> <<set $currEvent to null>> <</replace>> <<replace '#choice1'>> <<link "Join her">><<replace '#dialog2'>><<set _choice to "clothesShoppingL">><<include "clothingStoreContent">><</replace>><<replace '#choice1'>><</replace>><</link>><<linkIconDisplay 0>><br> <<link "Join her">><<replace '#dialog2'>><<set _choice to "clothesShoppingC">><<include "clothingStoreContent">><</replace>><<replace '#choice1'>><</replace>><</link>><<linkIconDisplay 1>><br> <<link "You have other things to do" "home">><</link>> <</replace>> <<case "clothesShoppingL">> <<set $currEvent to clothingShopEvent($characters)>> <<pcDialog $currEvent.dialogArr[5].dialog>> <<dialogDesc $currEvent.dialogArr[6].dialog>> <<mDialog $currEvent.dialogArr[7].dialog>> <<set $currEvent to null>> <<charMAddLovePoints 's'>> <<set _choice to "clothesShopping1">><<include "clothingStoreContent">> <<case "clothesShoppingC">> <<set $currEvent to clothingShopEvent($characters)>> <<pcDialog $currEvent.dialogArr[8].dialog>> <<dialogDesc $currEvent.dialogArr[9].dialog>> <<mDialog $currEvent.dialogArr[10].dialog>> <<set $currEvent to null>> <<charMAddLewdPoints 's'>> <<set _choice to "clothesShopping1">><<include "clothingStoreContent">> <<case "clothesShopping1">> <<set $currEvent to clothingShopEvent($characters)>> <<replace '#dialog3'>> <<dialogDesc $currEvent.dialogArr[11].dialog>> <</replace>> <<replace '#choice3'>><<set $currEvent = null>> <<link "Point her towards something nice">><<set $avClothes to availableClothes("l")>><<replace '#cCatagorys'>><<include "clothingStoreOptions">><</replace>><<replace '#choice3'>><</replace>><<replace '#choice5'>><<link "Leave" "town">><</link>><</replace>><</link>><<linkIconDisplay 0>><br> <<link "Point her towards something lewd">><<set $avClothes to availableClothes("c")>><<replace '#cCatagorys'>><<include "clothingStoreOptions">><</replace>><<replace '#choice3'>><</replace>><<replace '#choice5'>><<link "Leave" "town">><</link>><</replace>><</link>><<linkIconDisplay 1>> <</replace>> <<case "clothesShoppingL2">> <<case "clothesShoppingC2">> <<case "tryOnOutfit">> <<switch _clothesChoice.name>> <<case "Jeans and Tee">> <<set $currEvent to clothingShopEventJeans($characters)>> <<replace '#dialog4'>> <<displayDialog $currEvent.dialogArr[0]>> <<displayDialog $currEvent.dialogArr[1]>> <<displayDialog $currEvent.dialogArr[2]>> <<displayDialog $currEvent.dialogArr[3]>> <<displayDialog $currEvent.dialogArr[4]>> <<displayDialog $currEvent.dialogArr[5]>> <img @src="setup.ImagePath+'chars/m/shopping/outfitShopJeans.jpg'" class="center picRounded"> <</replace>> <<set $currEvent to null>> <<replace '#choice4'>><<offerToBuyOutfit _clothesChoice>><</replace>> <<case 'Tank and Leggings'>> <<set $currEvent to clothingShopEventTankLeggings($characters)>> <<replace '#dialog4'>> <<if $charM.clothingStage == 1>> <<displayDialog $currEvent.dialogArr[6]>> <<displayDialog $currEvent.dialogArr[1]>> <<displayDialog $currEvent.dialogArr[7]>> <<displayDialog $currEvent.dialogArr[8]>> <<displayDialog $currEvent.dialogArr[9]>> <img @src="setup.ImagePath+'chars/m/shopping/outfitShopLeggings.jpg'" class="center picRounded"> <<displayDialog $currEvent.dialogArr[10]>> <<displayDialog $currEvent.dialogArr[11]>> <<else>> <<displayDialog $currEvent.dialogArr[0]>> <<displayDialog $currEvent.dialogArr[1]>> <<displayDialog $currEvent.dialogArr[2]>> <<displayDialog $currEvent.dialogArr[3]>> <<displayDialog $currEvent.dialogArr[4]>> <<displayDialog $currEvent.dialogArr[5]>> <img @src="setup.ImagePath+'chars/m/shopping/outfitShopLeggings.jpg'" class="center picRounded"> <</if>> <</replace>> <<set $currEvent to null>> <<replace '#choice4'>><<offerToBuyOutfit _clothesChoice>><</replace>> <<case 'Leather Skirt and Tank'>> <<set $currEvent to clothingShopEventLeatherSkirt($characters)>> <<replace '#dialog4'>> <<if $charM.clothingStage < 3>> <<displayDialog $currEvent.dialogArr[15]>> <<displayDialog $currEvent.dialogArr[1]>> <<displayDialog $currEvent.dialogArr[17]>> <<displayDialog $currEvent.dialogArr[18]>> <<displayDialog $currEvent.dialogArr[19]>> <<displayDialog $currEvent.dialogArr[20]>> <<displayDialog $currEvent.dialogArr[21]>> <img @src="setup.ImagePath+'chars/m/shopping/outfitShopSkirt.jpg'" class="center picRounded"> <<displayDialog $currEvent.dialogArr[22]>> <<else>> <<playEvent $currEvent.dialogArr 0 15>> <</if>> <</replace>> <<set $currEvent to null>> <<replace '#choice4'>><<offerToBuyOutfit _clothesChoice>><</replace>> <<case 'Denim Shorts'>> <<set $currEvent to clothingShopEventDenimShorts($characters)>> <<replace '#dialog4'>> <<if $charM.clothingStage < 4>> <<displayDialog $currEvent.dialogArr[10]>> <<displayDialog $currEvent.dialogArr[1]>> <<displayDialog $currEvent.dialogArr[11]>> <img @src="setup.ImagePath+'chars/m/shopping/outfitShopDenimShortsLewd.jpg'" class="center picRounded"> <<displayDialog $currEvent.dialogArr[12]>> <<displayDialog $currEvent.dialogArr[13]>> <<displayDialog $currEvent.dialogArr[14]>> <<displayDialog $currEvent.dialogArr[15]>> <<displayDialog $currEvent.dialogArr[16]>> <<displayDialog $currEvent.dialogArr[17]>> <<else>> <<displayDialog $currEvent.dialogArr[0]>> <<displayDialog $currEvent.dialogArr[1]>> <<displayDialog $currEvent.dialogArr[2]>> <<displayDialog $currEvent.dialogArr[3]>> <<displayDialog $currEvent.dialogArr[4]>> <<displayDialog $currEvent.dialogArr[5]>> <<displayDialog $currEvent.dialogArr[6]>> <<displayDialog $currEvent.dialogArr[7]>> <<displayDialog $currEvent.dialogArr[8]>> <img @src="setup.ImagePath+'chars/m/shopping/outfitShopDenimShortsLove.jpg'" class="center picRounded"> <<displayDialog $currEvent.dialogArr[9]>> <</if>> <</replace>> <<set $currEvent to null>> <<replace '#choice4'>><<offerToBuyOutfit _clothesChoice>><</replace>> <<case 'Fitting Full Length Dress'>> <<set $currEvent to clothingShopEventFittingDress($characters)>> <<replace '#dialog4'>> <<displayDialog $currEvent.dialogArr[0]>> <<displayDialog $currEvent.dialogArr[1]>> <<displayDialog $currEvent.dialogArr[2]>> <<displayDialog $currEvent.dialogArr[3]>> <<displayDialog $currEvent.dialogArr[4]>> <<displayDialog $currEvent.dialogArr[5]>> <img @src="setup.ImagePath+'chars/m/shopping/outfitShopFittingDress.jpg'" class="center picRounded"> <<displayDialog $currEvent.dialogArr[6]>> <<displayDialog $currEvent.dialogArr[7]>> <<displayDialog $currEvent.dialogArr[8]>> <<displayDialog $currEvent.dialogArr[9]>> <<displayDialog $currEvent.dialogArr[10]>> <<displayDialog $currEvent.dialogArr[11]>> <<displayDialog $currEvent.dialogArr[12]>> <<displayDialog $currEvent.dialogArr[13]>> <<displayDialog $currEvent.dialogArr[14]>> <<displayDialog $currEvent.dialogArr[15]>> <<displayDialog $currEvent.dialogArr[16]>> <<displayDialog $currEvent.dialogArr[17]>> <<displayDialog $currEvent.dialogArr[18]>> <</replace>> <<set $currEvent to null>> <<set $charMClothing[27].owned to true>> <<set $charPc.money -= $charMClothing[27].cost>> <<replace '#choice4'>><<link "You both head home" "home">><<addTime 1 0>><</link>><</replace>> <<case 'Split Dress'>> <<set $currEvent to clothingShopEventSplitDress($characters)>> <<replace '#dialog4'>> <<if $charM.clothingStage > 3>> <<displayDialog $currEvent.dialogArr[0]>> <<displayDialog $currEvent.dialogArr[1]>> <<displayDialog $currEvent.dialogArr[2]>> <<displayDialog $currEvent.dialogArr[3]>> <<displayDialog $currEvent.dialogArr[4]>> <<displayDialog $currEvent.dialogArr[5]>> <<displayDialog $currEvent.dialogArr[6]>> <img @src="setup.ImagePath+'chars/m/shopping/outfitShopSplitDress.jpg'" class="center picRounded"> <<displayDialog $currEvent.dialogArr[7]>> <<displayDialog $currEvent.dialogArr[8]>> <<displayDialog $currEvent.dialogArr[9]>> <<displayDialog $currEvent.dialogArr[10]>> <<displayDialog $currEvent.dialogArr[11]>> <<displayDialog $currEvent.dialogArr[12]>> <<displayDialog $currEvent.dialogArr[13]>> <<displayDialog $currEvent.dialogArr[14]>> <<displayDialog $currEvent.dialogArr[15]>> <<displayDialog $currEvent.dialogArr[43]>> <<else>> <<displayDialog $currEvent.dialogArr[16]>> <<displayDialog $currEvent.dialogArr[17]>> <<displayDialog $currEvent.dialogArr[18]>> <<displayDialog $currEvent.dialogArr[19]>> <<displayDialog $currEvent.dialogArr[20]>> <<displayDialog $currEvent.dialogArr[21]>> <<displayDialog $currEvent.dialogArr[22]>> <<displayDialog $currEvent.dialogArr[23]>> <<displayDialog $currEvent.dialogArr[24]>> <<displayDialog $currEvent.dialogArr[5]>> <<displayDialog $currEvent.dialogArr[25]>> <<displayDialog $currEvent.dialogArr[26]>> <<displayDialog $currEvent.dialogArr[27]>> <<displayDialog $currEvent.dialogArr[28]>> <<displayDialog $currEvent.dialogArr[29]>> <<displayDialog $currEvent.dialogArr[30]>> <<displayDialog $currEvent.dialogArr[31]>> <<displayDialog $currEvent.dialogArr[32]>> <img @src="setup.ImagePath+'chars/m/shopping/outfitShopSplitDress.jpg'" class="center picRounded"> <<displayDialog $currEvent.dialogArr[33]>> <<displayDialog $currEvent.dialogArr[34]>> <<displayDialog $currEvent.dialogArr[35]>> <<displayDialog $currEvent.dialogArr[36]>> <<displayDialog $currEvent.dialogArr[37]>> <<displayDialog $currEvent.dialogArr[38]>> <<displayDialog $currEvent.dialogArr[39]>> <<displayDialog $currEvent.dialogArr[40]>> <<displayDialog $currEvent.dialogArr[41]>> <<displayDialog $currEvent.dialogArr[42]>> <<displayDialog $currEvent.dialogArr[43]>> <</if>> <</replace>> <<set $currEvent to null>> <<set $charMClothing[28].owned to true>> <<set $charPc.money -= $charMClothing[28].cost>> <<replace '#choice4'>><<link "You both head home" "home">><<addTime 1 0>><</link>><</replace>> <<case 'Tight Dress'>> <<set $currEvent to clothingShopEventTightDressLwd($characters)>> <<replace '#dialog4'>> <<playEvent $currEvent.dialogArr>> <</replace>> <<replace '#choice4'>><<offerToBuyOutfit _clothesChoice>><</replace>> <<set $currEvent to null>> <<case 'Short Skirt'>> <<set $currEvent to clothingShopEventShortSkirtLwd($characters)>> <<replace '#dialog4'>> <<playEvent $currEvent.dialogArr>> <</replace>> <<replace '#choice4'>><<offerToBuyOutfit _clothesChoice>><</replace>> <<set $currEvent to null>> <</switch>> <<case "clothesShoppingEnd">> <<set $currEvent to clothingShopEventEnd($characters)>> <<replace '#dialog5'>> <<switch _endChoice>> <<case "buyOfferLv">> <<silently>><<set _clothesChoice.owned to true>><<run autoPurchaseOutfits(_clothesChoice.lewd)>> <<set $charPc.money -= _clothesChoice.cost>><</silently>> <<displayDialog $currEvent.dialogArr[0]>> <<displayDialog $currEvent.dialogArr[1]>> <<displayDialog $currEvent.dialogArr[2]>> <<displayDialog $currEvent.dialogArr[3]>> <<displayDialog $currEvent.dialogArr[4]>> <<displayDialog $currEvent.dialogArr[5]>> <<displayDialog $currEvent.dialogArr[12]>> <<charMAddLovePoints 'l'>> <<spendEnergy 'l'>> <<case "buyOfferLwd">> <<silently>><<set _clothesChoice.owned to true>><<run autoPurchaseOutfits(_clothesChoice.lewd)>> <<set $charPc.money -= _clothesChoice.cost>><</silently>> <<displayDialog $currEvent.dialogArr[6]>> <<displayDialog $currEvent.dialogArr[7]>> <<displayDialog $currEvent.dialogArr[8]>> <<displayDialog $currEvent.dialogArr[9]>> <<displayDialog $currEvent.dialogArr[10]>> <<displayDialog $currEvent.dialogArr[11]>> <<displayDialog $currEvent.dialogArr[12]>> <<charMAddLewdPoints 'l'>> <<spendEnergy 'l'>><<set $avClothes to null>> <<case "mBuy">> <<silently>><<set _clothesChoice.owned to true>><<set $tempStoryVar to _clothesChoice.lewd>><<run autoPurchaseOutfits($tempStoryVar)>><</silently>> <<displayDialog $currEvent.dialogArr[13]>> <<displayDialog $currEvent.dialogArr[14]>> <<spendEnergy 'l'>><<set $avClothes to null>> <<case "mReject">> <<displayDialog $currEvent.dialogArr[13]>> <<displayDialog $currEvent.dialogArr[15]>> <<spendEnergy 'l'>> <</switch>> <</replace>> <<set $currEvent to null>> <<replace '#choice5'>><<link "The two of you head home..." "home">><<addTime 1 0>><<set $avClothes to null>><</link>><</replace>> <<case "mensClothing">>\ <<if $ownedItems.smartClothes == false>> <div id='smartClothes' class="dialog clothing" style="dialog clothing"> <img @src="setup.ImagePath+'misc/smartClothes.jpg'" class="clothingPic"> <div class="clothingStats" style="clothingStats"> Smart Clothes<br> $50<br> Suitable for a fancy date.<br> </div></div> <<linkreplace "Buy">><<if $charPc.money >= 50>><<set $ownedItems.smartClothes to true>><<gainMoney -50>><<updateMoneyDisplay>><<else>>Not enough money!>><</if>><</linkreplace>><</if>> <</switch>><</nobr>>
<div id='catagories' class='description' style='description'> <<link "Everyday">><<set _clothingCat to gatherClothingCatagory($avClothes, "Everyday")>><<replace '#clothingList'>><<clothingStoreDisplay _clothingCat>><</replace>><</link>> /* <<link "Fitness">><<set _clothingCat to gatherClothingCatagory($avClothes, "Fitness")>><<replace '#clothingList'>><<clothingStoreDisplay _clothingCat>><</replace>><</link>> <<link "Sleepwear">><<set _clothingCat to gatherClothingCatagory($avClothes, "Sleepwear")>><<replace '#clothingList'>><<clothingStoreDisplay _clothingCat>><</replace>><</link>> */ <<if $charM.loveStageNum < 1 && $charM.corrStageNum < 1>><br><<link "Formal">><<set _clothingCat to gatherClothingCatagory($avClothes, "Formal")>><<replace '#clothingList'>><<clothingStoreDisplay _clothingCat>><</replace>><</link>><</if>> </div>
/*used to display a clothing list in the clothing store */ <<widget "clothingStoreDisplay">>\ <<for _i to 0; _i < $args[0].length; _i++>>\ <<itemOption $args[0][_i]>>\ <<if $args[0][_i].catagory != 'Formal'>>\ <<clothingSelection $args[0][_i]>>\ <<else>>\ <<formalSelection $args[0][_i]>>\ <</if>>\ <</for>>\ <</widget>> <<widget "clothingSelection">>\ <<if ($args[0].lewd - 2 <= $charM.clothingStage && $args[0].lewd <= 3 ) || ($args[0].lewd > 3 && $args[0].lewd - 1 <= $charM.clothingStage)>>\ <<capture $args[0]>>\ <span class='storeBuyLink'><<link "Select">><<set _clothesChoice to $args[0]>><<replace '#cCatagorys'>><</replace>><<replace '#clothingList'>><<set _choice to 'tryOnOutfit'>><<include "clothingStoreContent">><</replace>><<script>>$("div").find("#clothingList").addClass("divHidden");document.getElementById( 'dialog4' ).scrollIntoView();<</script>>><<replace '#choice5'>><</replace>><</link>></span>\ <</capture>>\ <<else>>Clothing Level too low to buy!<</if>>\ <</widget>> <<widget "formalSelection">>\ <<capture $args[0]>>\ <<if $args[0].cost <= $charPc.money>><<link "Select">><<set _clothesChoice to $args[0]>><<replace '#cCatagorys'>><</replace>><<replace '#clothingList'>><<set _choice to 'tryOnOutfit'>><<include "clothingStoreContent">><</replace>><<script>>$("div").find("#clothingList").addClass("divHidden");document.getElementById( 'dialog4' ).scrollIntoView();<</script>><<replace '#choice5'>><</replace>><</link>>\<<else>>You will need to buy this for her, but lack the funds<</if>> <</capture>>\ <</widget>> <<widget "itemOption">><<capture $args[0]>> <div class="dialog clothing" style="dialog clothing"><img @src="setup.ImagePath+$args[0].pic" class="clothingPic" style="clothingPic"> <div class="clothingStats" style="clothingStats"> <<print "Name: " + $args[0].name>> <<print "Price: $" + $args[0].cost>> <<outfitProgWear $args[0]>> </div></div>\ <</capture>><</widget>> /* list of clothes passed as args, iterate through and display */ <<widget "displayClothingList">><<nobr>> <<for _i to 0; _i < $args[0].length; _i++>> <<if $args[0][_i].lewd <= $charM.clothingStage + 2 && $args[0][_i].risky == true>> <<ownedClothingOption $args[0][_i]>><br> <<ownedClothingSelection $args[0][_i]>><br><</if>> <</for>> <</nobr>><</widget>> <<widget "ownedClothingOption">>\ <div class="dialog clothing" style="dialog clothing"> <img @src="setup.ImagePath+$args[0].pic" class="clothingPic" style="clothingPic"> <div class="clothingStats" style="clothingStats"> <<print "Name: " + $args[0].name>> <<print "Lewd: " + $args[0].lewd>> <<clothingRewardHelp $args[0]>> </div></div><</widget>> <<widget "ownedClothingSelection">><<nobr>> <<capture $args[0]>> <<link "Select">><<set $args[0].risky to false>><<run setRisky($args[0].lewd)>><<run maxProgress($args[0].lewd - 1)>><<run autoPurchaseOutfits($args[0].lewd)>><<replace '#options'>><</replace>><<replace '#rewardOption'>><</replace>><<replace '#dialog'>><<set _choice to "choseOutfit">><<include "homeKitchenEvents">><</replace>><<script>>document.getElementById('dialog').scrollIntoView();<</script>><</link>><br> <</capture>> <</nobr>><</widget>> /* displays the outfit being worn and extra flavour shit */ <<widget "mOutfitInfo">><<nobr>> <<set $charM.outfit to activityClothing($charM.activity)>> <<silently>> <<if $charM.outfit.catagory == 'Everyday'>> <<if $charM.rewardOutfit != null>> <<set _c to $charM.rewardOutfit>> <<else>> <<set _c to $charM.outfit>> <</if>> <<else>> <<set _c to $charM.outfit>> <</if>> <</silently>> <div id='outfitBtn'><<button "Check out her outfit">><<replace '#outfitBtn'>><<print "She's wearing: " + _c.name>><<if $charM.outfit.catagory == 'Everyday' && $charM.outfitProgressToday == false>><<clothingAttitude _c>><</if>><</replace>><</button>></div> <</nobr>><</widget>> /* displays text to indicate if you can progress her clothing stage with this */ <<widget "clothingProgressHelp">> <<if $args[0].lewd >= $charM.clothingStage + 2 && $args[0].progress < 3>> She considers this risqué. Wearing it will help her loosen up. <</if>> <</widget>> <<widget "clothingRewardHelp">><<nobr>> <<if $args[0].risky == true && $args[0].progress < 3>> She considers this risqué. Wearing it will help her loosen up. <</if>> <</nobr>><</widget>> /* widget for clothing observations and making progress */ <<widget "clothingAttitude">> <<if $args[0].risky == true>> <<switch $args[0].progress>> <<case 0>> <<print "She’s wearing the outfit you asked for. She seems to be uncomfortable with you looking at her.">> <<case 1>> <<print "She’s wearing the outfit you asked for. She still seems tense but isn’t trying to hide herself as much.">> <<case 2>> <<print "She’s wearing the outfit you asked for. She seems to have gotten used to being seen like this. Perhaps she will wear this herself from now on?">> <<case 3>> <<print "She’s completely comfortable wearing this around you.">> <</switch>> <<else>> <<switch $args[0].progress>> <<case 0>> <<print "She’s just started to wear this and will need a few days to get used to it.">> <<case 1>> <<print "She’s getting used to wearing this kind of thing.">> <<case 2 3>> <<print "Looks like she’s completely comfortable wearing this. Perhaps she will start to try others?">> <</switch>> <</if>> <<if $charM.outfitProgressToday == true>> You don't think you can make any more progress with this today. <<elseif $charM.outfitProgressToday == false && $args[0].progress < 3>> <<set $charM.outfitProgressToday = true>> <<run addOutfitProgress($args[0])>> <</if>> <</widget>> /* displays info for an outfit - state of wearable and progress */ <<widget "outfitProgWear">> <<silently>> <<if $args[0].lewd <= $charM.clothingStage>> <<set _wear to "She will wear this without issue.">> <<elseif $args[0].lewd - 2 <= $charM.clothingStage>> <<set _wear to "You could convince her to wear this sometimes.">> <<else>> <<set _wear to "There’s no way you can get her to wear this right now.">> <</if>> <<if $charM.clothingStage + 1 <= $args[0].lewd>> <<set _prog to "This outfit will make her lewder.">> <<elseif $args[0].lewd == $charM.clothingStage>> <<set _prog to "This outfit will make her love you more.">> <<else>> <<set _prog to "This outfit won’t change her.">> <</if>> <</silently>> <<print "Wearable: " + _wear>> <<print "Progress: " + _prog>> <</widget>> /* displays a generic item for sale, pass object into */ <<widget "storeGeneralItem">>\ <div class="dialog clothing" style="dialog clothing">\ <img @src="setup.ImagePath+$args[0].pic" class="clothingPic" style="clothingPic"> <div class="clothingStats" style="clothingStats"> <<print "Name: " + $args[0].name>> <<print "Price: $" + $args[0].price>> <<if $args[0].type != null>><<print "Type: " + $args[0].type>><</if>> <<print "Desc: " + $args[0].description>> </div></div>\ <</widget>> <<widget "storeGeneralItemSelection">><<nobr>> <<capture $args[0]>> <span class='storeBuyLink'><<linkreplace "Buy">><<if $charPc.money >= $args[0].price>>Purchased! <<set _m to $args[0].price * -1>><<gainMoney _m>> <<set $args[0].owned to true>> <<else>> Not enough money! <</if>><<updateMoneyDisplay>><</linkreplace>></span><br> <</capture>> <</nobr>><</widget>> <<widget "offerToBuyOutfit">> <<nobr>> <<if $args[0].cost <= $charPc.money>> <<link "Offer to buy it for her">><<replace '#choice4'>><</replace>><<if $args[0].lewd > $charM.clothingStage>><<set _endChoice to 'buyOfferLwd'>><<else>><<set _endChoice to 'buyOfferLv'>><</if>><<set _choice to 'clothesShoppingEnd'>><<include 'clothingStoreContent'>><</link>><br> <<else>> You don't have enough money to buy this for her. <</if>> <<link "See if she will buy it herself (50%)">><<replace '#choice4'>><</replace>><<set _endChoice to either('mBuy', 'mReject')>><<set _choice to 'clothesShoppingEnd'>><<include 'clothingStoreContent'>><</link>> <</nobr>> <</widget>> <<widget "outfitEventIcon">><img @src="setup.ImagePath+'UI/outfitIcon.png'"> <</widget>> <<widget "statBarToggle">><<nobr>><<silently>> <<if $statBarToggle == true>> <<set $statBarToggle to false>> <<elseif $statBarToggle == false>> <<set $statBarToggle to true>><</if>> <</silently>><</nobr>><</widget>> <<widget "statBarVis">><<silently>> <<if $statBarToggle == false>> <<script>> $("#story-caption").find("#statBars").addClass("barHidden"); <</script>> <<elseif $statBarToggle == true>><<script>> $("#story-caption").find("#statBars").removeClass("barHidden");<</script>> <</if>> <</silently>><</widget>> <<widget "clothingProg">><<nobr>> <<set _oTemp to getFromTodaysOutfits('Everyday')>> <<if $charM.outfitProgressToday == false && _oTemp.progress < 3>><<run addOutfitProgress(_oTemp)>>/*<<set $charM.outfitProgressToday = true>>*/ <span id='gainFit'><<print $charM.name +" Gained Clothing Progress!">></span><br> <span id='gainFit'><<print "Clothing Progress: " + _oTemp.progress + "/3">></span><br> <<if _oTemp.progress == 3>><<run setClothingStage(_oTemp.lewd)>> <span id='gainFit'><<print $charM.name +" Gained A Clothing Level! Clothing Level: " + $charM.clothingStage>></span> <</if>> <</if>> <</nobr>><</widget>> /* taken from sleep passage */ <<widget charMClothing>><<nobr>> <<set $charM.outfit to getFromTodaysOutfits('Everyday')>> <<set _index to findOutfitIndex($charM.outfit)>> <<set $charMClothing[_index] to $charM.outfit>> <<set $charM.outfitProgressToday = false>> <<set $charM.todaysOutfits to todaysClothes()>> <<set $charM.outfit to getFromTodaysOutfits('Everyday')>> <</nobr>><</widget>>
<div class='dialog desc' style='dialog desc'>\ <<if $ownedItems.smallTowel == false>>\ <<set _temp to smallTowel()>>\ <<storeGeneralItem _temp>>\ <span class='storeBuyLink'><<linkreplace "Buy">><<if $charPc.money >= _temp.price>>Purchased! <<set _m to _temp.price * -1>><<gainMoney _m>><<updateMoneyDisplay>>\ <<set $ownedItems.smallTowel to true>>\ <<else>>\ Not enough money!\ <</if>><</linkreplace>></span><br>\ <</if>>\ <<for _i = 0; _i < $giftList.length; _i++>>\ <<if ($giftList[_i].type == 'love' && $giftList[_i].stage == $charM.loveStageNum) || ($giftList[_i].type == 'lewd' && $giftList[_i].stage == $charM.corrStageNum)>>\ <<storeGeneralItem $giftList[_i]>>\ <<if $giftList[_i].owned == false>><<storeGeneralItemSelection $giftList[_i]>><<else>>You already have one of these.<</if>>\ <</if>>\ <</for>></div>\ <div class='nav' style='nav'><<link "Leave" "townStoreHub">><</link>></div>
<div class='phoneDiv'>\ <div id= 'phoneContentDiv' class='phoneContent'>\ <div class='phoneLink'><<link "Messages">><<replace '#phoneContentDiv'>><<include "phoneMessages">><</replace>><</link>></div>\ </div>\ </div>\ <div id='phoneBackBtn'><span class='minorNav'><<button 'Back' $passageTemp>><</button>></span></div>
<<widget "newMessageNotification">>\ <<if $newMessage == true>>\ <span id='newMessageNote'>New Message!</span>\ <</if>>\ <</widget>> <<nobr>> <<widget "navPcBedroom">> <<link [img[img/locations/bedroomDayResized2.jpg][pcBedroom]]>><</link>><span class='navButton'><<button "My Room" "pcBedroom">><</button>></span> <</widget>> <<widget "navKitchen">><<link [img[img/locations/kitchenStill.png][homeKitchen]]>><</link>><span class='navButton'><<button "Kitchen" "homeKitchen">><</button>></span><</widget>> <<widget "navLivingRoom">><<link [img[img/locations/livingroom.png][homeLiving]]>><</link>><span class='navButton'><<button "Living Room" "homeLiving">><</button>></span><</widget>> <<widget "navOutside">><<link [img[img/locations/palms.jpg][homeOutside]]>><</link>><span class='navButton'><<button "Outside" "homeOutside">><</button>></span><</widget>> <<widget "navHallway">><<link [img[img/locations/hallway.jpg][home]]>><</link>><span class='navButton'><<button "Hallway" "home">><</button>></span><</widget>> <<widget "navComputer">><<link [img[img/locations/computer.png][pcComputer]]>><</link>><span class='navButton'><<button "Computer" "pcComputer">><</button>></span><</widget>> <<widget "navSleep">><<link [img[img/locations/bedroomDayResized2.jpg][pcSleep]]>><</link>><span class='navButton'><<button "Sleep" "pcSleep">><</button>></span><</widget>> <<widget "navSleepQuick">><<link [img[img/locations/bedroomDayResized2.jpg][pcSleep]]>><<set $tempStoryVar to 'quick'>><</link>><span class='navButton'><<button "Sleep (No Save)" "pcSleep">><<set $tempStoryVar to 'quick'>><</button>></span><</widget>> <<widget "navNap">><<link [img[img/locations/bedroomDayResized2.jpg][pcNap]]>><<addTime 3 0>><</link>><span class='navButton'><<button "Take a Nap" "pcNap">><<addTime 3 0>><</button>></span><</widget>> <<widget "navBathroom">><<link [img[img/locations/bathroom.png][homeBathroom]]>><</link>><span class='navButton'><<button 'Bathroom' 'homeBathroom'>><</button>></span><</widget>> <<widget "navCharMRoom">><<link [img[img/locations/bedroom2.jpg][homeMroom]]>><</link>><span class='navButton'><<button _tString 'homeMroom'>><</button>></span><</widget>> <<widget "navHeadToOffice">><<link [img[img/locations/officeScuffed.jpg][townOffice]]>><<officeTravel>><</link>><span class='navButton'><<button 'Head to the Office' 'townOffice'>><<officeTravel>><</button>></span><</widget>> <<widget "navCatchBusToTown">><<link [img[img/locations/town.jpg][town]]>><</link>><span class='navButton'><<button "Catch a bus into town" "town">><</button>></span><</widget>> <<widget "navStoreHub">><<link [img[img/locations/street.jpg][townStoreHub]]>><</link>><span class='navButton'><<button "Stores" "townStoreHub">><</button>></span><</widget>> <<widget "navOffice">><<link [img[img/locations/officeScuffed.jpg][townOffice]]>><</link>><span class='navButton'><<button "The Office" "townOffice">><</button>></span><</widget>> <<widget "navJasons">><<link [img[img/locations/jfrontdoor.jpg][jasonsOutside]]>><</link>><span class='navButton'><<button "Head to Jason's" "jasonsOutside">><</button>></span><</widget>> <<widget "navModelAgency">><<link [img[img/locations/officeScuffed.jpg][townModellingAgency]]>><</link>><span class='navButton'><<button "Modelling Agency" "townModellingAgency">><</button>></span><</widget>> <<widget "navHeadHome">><<link [img[img/locations/hallway.jpg][home]]>><</link>><span class='navButton'><<button "Head Home" "home">><</button>></span><</widget>> <<widget "navGeneralStore">><<link [img[img/locations/genStore.jpeg][generalStore]]>><</link>><span class='navButton'><<button "General Store" "generalStore">><</button>></span><</widget>> <<widget "navClothingStore">><<link [img[img/locations/storeInterior.jpg][clothingStore]]>><</link>><span class='navButton'><<button "Clothing Store" "clothingStore">><</button>></span><</widget>> <<widget pcStatBarDisplayToggle>><<nobr>><<silently>> <<if $statBarToggle.pc == false>> <<set $statBarToggle.pc = true>> <<else>> <<set $statBarToggle.pc = false>> <</if>> <</silently>><</nobr>><</widget>> <<widget charMStatBarDisplayToggle>><<nobr>><<silently>> <<if $statBarToggle.charM == false>> <<set $statBarToggle.charM = true>> <<else>> <<set $statBarToggle.charM = false>> <</if>> <</silently>><</nobr>><</widget>> <</nobr>>
<<nobr>><<if $charPcEventObj.officeAppMessage != null>><<if $charPcEventObj.officeAppMessage.unlocked == true and $newMessage == true and $charPcEventObj.officeAppMessage.viewed == false>> <div class='phoneLink'><<linkreplace "Message From Gen & Eric">><<replace '#phoneContentDiv'>><<phoneNpc "Hello $charPc.name, we are so glad you decided to apply for the position at Gen & Eric. We’d like to invite you to an interview tomorrow at 10am at our offices. Simply talk to reception when you arrive. We look forward to meeting you. Our address is attached below.">> <<dialogDesc "Looks like you are in. Just got to make a decent impression, turn up on time and you should be set. Better get a good night's sleep and head in tomorrow morning.">> <<silently>><<set $charPcEventObj.officeAppMessage.viewed to true>><<set $newMessage to false>><<set $charPcEventObj.officeInterview.unlocked to true>> <</silently>> <</replace>><</linkreplace>></div> <<elseif $charPcEventObj.officeJobOffer.unlocked == true && $charPcEventObj.officeJobOffer.viewed == false and $newMessage == true>> <div class='phoneLink'><<linkreplace "Message From Gen & Eric">><<replace '#phoneContentDiv'>><<phoneNpc "$charPc.name, we would like to inform you that your application to join us been successful! We look forward to working with you. Please remember your work hours are 9am – 5pm, Mon to Thurs. You start with us on your next work day.">> <<dialogDesc "Good job, it’s settled. Hopefully you can turn this into something more than just an entry level job. Make sure you turn up on time!">> <<silently>><<set $newMessage to false>><<set $charPcEventObj.officeJobOffer.viewed to true>><<set $charPcEventObj.officeFirstDay.unlocked to true>><</silently>> <</replace>><</linkreplace>></div>\ <</if>><</if>> <<if $charMLewdGoals.modelling6.unlocked == true && $charMLewdGoals.modelling7.unlocked == false>> <div class='phoneLink'><<linkreplace "Message From Dereck">><<replace '#phoneContentDiv'>> <<set $currEvent to charMModellingIntro($characters)>> <<displayDialog $currEvent.dialogArr[84]>> <<displayDialog $currEvent.dialogArr[85]>> <<displayDialog $currEvent.dialogArr[86]>> <<set $currEvent to false>> <<silently>><<set $charMLewdGoals.modelling7.unlocked to true>><<if $charPcEventObj.officeOfferCharMAssistant != null && $charPcEventObj.officeOfferCharMAssistant.viewed == true>><<modellingWeekendInit>><<else>><<modellingWeekendInit>><</if>><<set $newMessage to false>><</silently>> <</replace>><</linkreplace>></div> <</if>> <<if $ownedItems.charMRewardPhotoS1 != null>><<if $ownedItems.charMRewardPhotoS1 == 'requested'>> <div class='phoneLink'><<linkreplace "Message from $charM.name">><<replace '#phoneContentDiv'>> <div class='vice' style='vice'> <<phoneNpc "Here you go honey :)">> <img @src="setup.ImagePath+'chars/m/misc/rewardPhotoLv.jpg'" class='center picRounded' height='300' width='auto'> <<phonePc "You look great, thanks!">> </div><<set $ownedItems.charMRewardPhotoS1 = true>><<set $newMessage to false>> <</replace>><</linkreplace>></div><</if>><</if>> /* modelling set messages */ <<if $charMEventObj.modelling0.count == 0 && $charMEventObj.modelling0.viewed == true>> <div class='phoneLink'><<linkreplace "Message From Dereck">><<replace '#phoneContentDiv'>> <<phoneNpc "Hey $charPc.name. Here’s some shots from her first shoot, as requested.">> <img @src="setup.ImagePath+'chars/m/work/shoot0p0.jpg'" class='center picRounded' height='300' width='auto'><img @src="setup.ImagePath+'chars/m/work/shoot0p1.jpg'" class='center picRounded' height='300' width='auto'><img @src="setup.ImagePath+'chars/m/work/shoot0p2.jpg'" class='center picRounded' height='300' width='auto'> <<silently>><<set $charMEventObj.modelling0.count += 1>><<set $newMessage to false>><</silently>> <</replace>><</linkreplace>></div> <<elseif $charMEventObj.modelling1.count == 0 && $charMEventObj.modelling1.viewed == true>> <div class='phoneLink'><<linkreplace "Message From Dereck">><<replace '#phoneContentDiv'>> <<phoneNpc "Some more photos for you. She’s getting more comfortable working on different sets.">> <img @src="setup.ImagePath+'chars/m/work/shoot1p0.jpg'" class='center picRounded' height='300' width='auto'><img @src="setup.ImagePath+'chars/m/work/shoot1p1.jpg'" class='center picRounded' height='300' width='auto'> <<silently>><<set$charMEventObj.modelling1.count += 1>><<set $newMessage to false>><</silently>> <</replace>><</linkreplace>></div> <<elseif $charMEventObj.modelling2.count == 0 && $charMEventObj.modelling2.viewed == true>> <div class='phoneLink'><<linkreplace "Message From Dereck">><<replace '#phoneContentDiv'>> <<phoneNpc "Her latest shoot. I was able to find an outfit that gets her to show off some more skin. She’s going to go far if she keeps this up.">> <img @src="setup.ImagePath+'chars/m/work/shoot2p0.jpg'" class='center picRounded' height='300' width='auto'><img @src="setup.ImagePath+'chars/m/work/shoot2p1.jpg'" class='center picRounded' height='300' width='auto'> <<silently>><<set $charMEventObj.modelling1.count += 1>><<set $newMessage to false>><</silently>> <</replace>><</linkreplace>></div> <</if>> /* stage 1 modelling work promo */ <<if $charMEventObj.modellingS1Message != null>><<if $charMEventObj.modellingS1Message.unlocked == true && $charMEventObj.modellingS1Message.viewed == false>> <div class='phoneLink'><<linkreplace "Message From Dereck">> <<replace '#phoneContentDiv'>> <<phoneNpc "Hey <<pcName>>. $charM.name's modelling work is coming along great but she seems hesitant to take things any further. I have some work coming up - bikini and maybe some lingerie that she’d be perfect for. Really get that body of hers on show. Could you maybe give her a little nudge?">> <<phonePc "Sure thing. I’m confident I can get her to agree. Just let me work my magic.">> <<dialogDesc "Looks like it’s time to take the modelling job to the next level. Perhaps she will be more comfortable doing a practice run with you first? Best put things in motion during the evening in your room.">><<set $charMEventObj.modellingS1Message.viewed = true>><<set $charMEventObj.modellingS1Practice.unlocked to true>> <<set $newMessage to false>><</replace>><</linkreplace>></div><</if>><</if>> /* stage 1 modelling sets */ <<if $charMEventObj.modellingS1Message != null>> <<if $charMEventObj.modellingS1Shoot3.viewed == true && $charMEventObj.modellingS1Shoot3.count < 1>> <div class='phoneLink'><<linkreplace "Message From Dereck">> <<replace '#phoneContentDiv'>> <<phoneNpc "Hey <<pcName>>. Great news, she agreed to do her first bikini shoot. Whatever you did worked wonders. See for yourself. I’ll have a few more lined up for her soon. Enjoy.">> <img @src="setup.ImagePath+'chars/m/work/modelling30.jpg'" class='center picRounded' height='300' width='auto'> <img @src="setup.ImagePath+'chars/m/work/modelling31.jpg'" class='center picRounded' height='300' width='auto'> <img @src="setup.ImagePath+'chars/m/work/modelling32.jpg'" class='center picRounded' height='300' width='auto'> <img @src="setup.ImagePath+'chars/m/work/modelling33.jpg'" class='center picRounded' height='300' width='auto'> <<set $newMessage to false>><<set $charMEventObj.modellingS1Shoot3.count += 1>> <</replace>> <</linkreplace>></div> <</if>> <<if $charMEventObj.modellingS1Shoot4.viewed == true && $charMEventObj.modellingS1Shoot4.count < 1>> <div class='phoneLink'><<linkreplace "Message From Dereck">> <<replace '#phoneContentDiv'>> <<phoneNpc "Hey <<pcName>>, got another set for you. Even managed to get her to tease the camera a bit today.">> <img @src="setup.ImagePath+'chars/m/work/modelling40.jpg'" class='center picRounded' height='300' width='auto'> <img @src="setup.ImagePath+'chars/m/work/modelling41.jpg'" class='center picRounded' height='300' width='auto'> <img @src="setup.ImagePath+'chars/m/work/modelling42.jpg'" class='center picRounded' height='300' width='auto'> <img @src="setup.ImagePath+'chars/m/work/modelling43.jpg'" class='center picRounded' height='300' width='auto'> <<set $newMessage to false>><<set $charMEventObj.modellingS1Shoot4.count += 1>> <</replace>> <</linkreplace>></div> <</if>> <<if $charMEventObj.modellingS1Shoot5.viewed == true && $charMEventObj.modellingS1Shoot5.count < 1>> <div class='phoneLink'><<linkreplace "Message From Dereck">> <<replace '#phoneContentDiv'>> <<phoneNpc "Another set for you pcname. She wasn’t quite as eager to be seen in this kind of thing. I hope you can help her loosen up a little. (End of modelling content for now)">> <img @src="setup.ImagePath+'chars/m/work/modelling50.jpg'" class='center picRounded' height='300' width='auto'> <img @src="setup.ImagePath+'chars/m/work/modelling51.jpg'" class='center picRounded' height='300' width='auto'> <img @src="setup.ImagePath+'chars/m/work/modelling52.jpg'" class='center picRounded' height='300' width='auto'> <img @src="setup.ImagePath+'chars/m/work/modelling53.jpg'" class='center picRounded' height='300' width='auto'> <<set $newMessage to false>><<set $charMEventObj.modellingS1Shoot5.count += 1>> <</replace>> <</linkreplace>></div> <</if>> <</if>> <</nobr>>
<<nobr>><<set $currEvent to officeJobInterview($characters)>> <div id='dialog' class='vice' style='vice'> <<dialogDesc $currEvent.dialogArr[0].dialog>> <<mDialog $currEvent.dialogArr[1].dialog>> <<pcDialog $currEvent.dialogArr[2].dialog>> <<mDialog $currEvent.dialogArr[3].dialog>> <<dialogDesc $currEvent.dialogArr[4].dialog>> <img @src="setup.ImagePath+'chars/m/story/charMIntroCheek.jpg'" class="center picRounded"> <<mDialog $currEvent.dialogArr[5].dialog>> <<pcDialog $currEvent.dialogArr[6].dialog>> <<dialogDesc $currEvent.dialogArr[7].dialog>> <img @src="setup.ImagePath+'locations/officeOutside.jpg'" class="center picRounded"> <<dialogDesc $currEvent.dialogArr[8].dialog>> <<mrBellDialog $currEvent.dialogArr[9].dialog>> <<pcDialog $currEvent.dialogArr[10].dialog>> <<mrBellDialog $currEvent.dialogArr[11].dialog>> <<dialogDesc $currEvent.dialogArr[12].dialog>> <<mrBellDialog $currEvent.dialogArr[13].dialog>> <<dialogDesc $currEvent.dialogArr[14].dialog>> <<mrBellDialog $currEvent.dialogArr[15].dialog>> <<dialogDesc $currEvent.dialogArr[16].dialog>> <<mrBellDialog $currEvent.dialogArr[17].dialog>> <<dialogDesc $currEvent.dialogArr[18].dialog>> <<dialogDesc $currEvent.dialogArr[19].dialog>> <<mrBellDialog $currEvent.dialogArr[20].dialog>> <<dialogDesc $currEvent.dialogArr[21].dialog>> <<mrBellDialog $currEvent.dialogArr[22].dialog>> <<dialogDesc $currEvent.dialogArr[23].dialog>> <<mrBellDialog $currEvent.dialogArr[24].dialog>> <<dialogDesc $currEvent.dialogArr[25].dialog>> <img @src="setup.ImagePath+'misc/interviewShake.jpg'" class="center picRounded"> </div> <<set $currEvent to null>> <div class='nav' style='nav'><<link "Fingers crossed." "town">><<set $charPcEventObj.officeInterview.viewed = true>><<set $charPcEventObj.officeJobOffer.unlocked to true>><<addTime 2 0>><</link>></div><</nobr>>
<<link "pcbedrooom" "pcBedroom">><</link>> <<link "Set Love stage to 1" "pcBedroom">> <<script>> var gl = State.variables.charMLoveGoals; for (let prop in gl) { gl[prop].unlocked = true; } State.variables.charM.loveMax = 1000; State.variables.charM.love = 1050; //State.variables.charM.loveStageNum = 1; State.variables.charM.clothingStage = 3; setRisky(3); maxProgress(2); State.variables.ownedItems.smartClothes = true; State.variables.ownedItems.smallTowel = true; State.variables.charPc.fitLvl = 2; charMLoveGoalsS1Init(State.variables.charMLoveGoals); for (var i = 0; i < 3; i++) { State.variables.charMClothing[i].owned = true; } State.variables.charMClothing[27].owned = true; autoPurchaseOutfits(2); var gl = State.variables.charMEventObj; for (let prop in gl) { if (gl[prop].lvLwd == 'love') { gl[prop].unlocked = true; gl[prop].viewed = true; gl[prop].count += 1; } } <</script>> <</link>> <<link "Set Lewd stage to 1" "pcBedroom">> <<script>> var gl = State.variables.charMLewdGoals; for (let prop in gl) { gl[prop].unlocked = true; } State.variables.charM.lewdMax = 1000; State.variables.charM.corruption = 1050; //State.variables.charM.corrStageNum = 1; State.variables.charM.clothingStage = 4; setRisky(4); maxProgress(4); State.variables.ownedItems.smartClothes = true; State.variables.ownedItems.smallTowel = true; State.variables.charPc.fitLvl = 2; charMLewdGoalsS1Init(State.variables.charMLewdGoals); for (var i = 0; i < 5; i++) { State.variables.charMClothing[i].owned = true; } State.variables.charMClothing[27].owned = true; State.variables.charMClothing[28].owned = true; autoPurchaseOutfits(4); var gl = State.variables.charMEventObj; for (let prop in gl) { if (gl[prop].lvLwd == 'lewd') { gl[prop].unlocked = true; gl[prop].viewed = true; gl[prop].count += 1; } } <</script>> <<charMModellingInit>> <</link>> <<link "run love dinner date" "charMStoryEvent">><<set $tempStoryVar to 'love dinner date'>><</link>> <<link "run lewd bar date" "charMStoryEvent">><<set $tempStoryVar to 'lewd bar night'>><</link>> <<link "GOTO shopping event" "clothingStoreEvent">><</link>> <<link "Test time add 24hr" "home">><<addTime 24 0>><</link>> <<link "Test: movie date trigger" "pcBedroom">><<set $charM.love += 600>><<set $charM.clothingStage += 3>><<set $charMClothing[11].owned = true>><</link>> <<link "Test: lewd pc exposure event" "charMStoryEvent">><<set $tempStoryVar to "lewd pc exposure">><</link>> <<link "Test pc exposure trigger" "pcBedroom">><<set $charM.lewdGoals[0].unlocked to true>><</link>> <<link "Test 2/3 lewd event trigger">><<set $tempStoryVar to null>><<set $charM.lewdGoals[3].unlocked to true>><<set $charM.lewdGoals[4].unlocked to true>><<set $charM.lewdGoals[5].unlocked to true>><<set $charM.lewdGoals[6].unlocked to true>> <</link>> <<link "Test lewd bar night" "charMStoryEvent">><<set $tempStoryVar to "lewd bar night">><</link>> <<link "Test 3/3 lewd event trigger">><<set $tempStoryVar to null>><<set $charM.lewdGoals[8].unlocked to true>><<set $charM.lewdGoals[9].unlocked to true>><<set $charM.lewdGoals[10].unlocked to true>><<set $charM.lewdGoals[11].unlocked to true>> <</link>> <<link "Test add lewd macro" "pcBedroom">><<run charMLewdP(5)>><</link>> <<link "Test add love macro + 295" "pcBedroom">><<run charMLoveP(295)>><</link>> <<link "Test lp widget">><<replace "#test">><<charMAddLovePoints 5>><</replace>><</link>> <div id='test'></div> <<link "Test defiant event" "home">><<set $charM.lewdGoals[7].unlocked to true>><<set $ownedItems.smallTowel to true>><</link>> <<link "Test rent system" "pcBedroom">><<set _temp to rentPayment()>><</link>> <<link "test Rent missed" "pcBedroom">><<set $charPc.rentDay to 0>><</link>> <<link "test lose love points">><<set _temp to charMLosePoints(5, 'love')>><<replace '#testOutput'>><<print _temp + " love points lost">><</replace>><</link>> <<link "test lose lewd points">><<set _temp to charMLosePoints(5, 'lewd')>><<replace '#testOutput'>><<print _temp + " lewd points lost">><</replace>><</link>> <<link "test watch tv" "charMWatchTv">><</link>> <<link "test watch tv CHODE" "pcBedroom">><<set $currEvent to tvCommentS0($characters)>><</link>> <<link "test event tracking init" "pcBedroom">><<set $test to charMEventTrackingInit()>><</link>> <<link "test event tracking access" "pcBedroom">><<set $test to $charM.eventTracking[18]>><</link>> <<link "test shortage event" "homeMroom">><</link>> <<link "add time for shortage event" "pcBedroom">><<addTime 10 10>><</link>> <<link "test general store" "generalStore">><</link>> <<link "test gifts" "homeKitchen">><<addTime 6 0>> <<for _i = 0; _i < 6; _i++>> <<set $giftList[_i].owned to true>> <</for>><</link>> <<link "test night play trigger" "pcBedroom">><<set $charM.clothingStage to 2>><<set $charMClothing[11].owned to true>><</link>> <<link "Test todays clothes cat return" "pcBedroom">><<set $charM.todaysOutfits to todaysClothes()>><<set $test to todaysClothesCat("Formal")>><</link>> <<link "test nightplay content" "testerPassage">><</link>> <div id='testOutput'></div> <<link "test nightplay" "home">><<set $charM.eventTracking[29].unlocked to true>><<set $charM.eventTracking[28].unlocked to true>><<set $charM.eventTracking[28].viewed to true>><<set $charM.todaysOutfits[3] to $charMClothing[14]>><<addTime 16 0>><</link>> <<link "test outfit event" "homeKitchen">><<set $charM.todaysOutfits[1] to $charMClothing[11]>><</link>> <<link "add clothing stage + 2" "pcBedroom">><<set $charM.clothingStage += 2>><</link>> <<link "Test Modelling agency intro" "townModellingAgency">><<set $charM.lewdGoals[16].active to true>><</link>> <<link "Test modelling convince" "homeKitchen">><<set $charM.lewdGoals[16].unlocked to true>><</link>> <<link "Test modelling did interview" "home">><<set $charM.lewdGoals[17].unlocked to true>><</link>> <<link "Test modelling dereck message" "home">><<set $charM.lewdGoals[18].unlocked to true>><</link>> <<link "Test modelling sched" "pcBedroom">><<charMModellingInit>><</link>> <<link "Test formal dresses buying" "home">><<addTime 1 0>><<set $charM.clothingStage += 1>><</link>> <<link "Test yoga outfit events" "homeLiving">><<addTime 6 0>><<set $charM.clothingStage +=1>><<set $charM.todaysOutfits[1] to $charMClothing[22]>><</link>> /*[img['img/chars/m/avatar/mAvatar0.jpg']] */ /*<img src="setup.ImagePath+'chars/m/avatar/mAvatar0.jpg'" class="avatar" style="avatar">*/ <<link "Test bathroom short towel" "home">><<set $ownedItems.smallTowel to true>><</link>> <<linkreplace "test prog widget">><<addDinerProg 8>><</linkreplace>> <<link "pcbedrooom" "pcBedroom">><</link>> <<link "test owned photos">><<set $ownedItems.stage0CharMPhotos to true>><</link>> <<link "Test link classes">><<set _r to linkDisable("#testerLink link", 80)>><<print _r>><</link>> <<link "Test link disable new">><<run $("#testerLink a").prop("disabled", true)>><</link>> <span id='testerLink' class='testerLink'><<link "This should disable" "home">><</link>></span> <<link "run script">> <<addclass ".enabled" "testerLink">> <</link>> <span class='enabled'><<link "This should disable after running the script" "home">><</link>></span> <span class='enabled'><<link "This should disable after running the script" "home">><</link>></span> <span class='enabled'><<link "This should disable after running the script" "home">><</link>></span> <<link "Test event link disable" "home">><<addTime 1 0>><<set $charPc.energy to 20>><</link>> <<link "Test park story event" "pcBedroom">><<set $charM.love += 300>><</link>> <<link "Test movie date story event" "pcBedroom">><<addTime 12 0>><<set $charM.love += 600>><<set $charMClothing[11].owned = true>><<set $charM.clothingStage to 2>><</link>> <<link "Test lewd story event pc exposure" "pcSleep">><<set $charM.corruption += 300>><<set $charM.lewdGoals[0].unlocked to true>><<set $charM.lewdGoals[1].unlocked to true>><</link>> <<link "Test 2/3 lewd event trigger" "pcBedroom">><<set $tempStoryVar to null>><<set $charM.lewdGoals[3].unlocked to true>><<set $charM.lewdGoals[4].unlocked to true>><<set $charM.lewdGoals[5].unlocked to true>><<set $charM.lewdGoals[6].unlocked to true>> <</link>> <<link "Add clothing Stage +1">><<set $charM.clothingStage += 1>><<run setRisky($charM.clothingStage)>><</link>> <<link "Unlock small towel and leather skirt outfit">><<set $ownedItems.smallTowel to true>><<set $charMClothing[3].owned to true>><</link>> <<link "Add lewd points +100">><<charMAddLewdPoints 100>><</link>> <<link "Add money +500">><<set $charPc.money += 500>><</link>> <<link "Add love points +100">><<charMAddLovePoints 100>><</link>> <<link "Gain fitness level">><<set $charPc.fitLvl += 1>><</link>> <<link "Gain Reward">><<run addReward(1)>><</link>> <<link "Gain outfits">><<for _i = 1; _i < 5; _i++>><<set $charMClothing[_i].owned to true>><</for>><<run autoPurchaseOutfits(4)>><</link>> <<link "Add pc job progress">><<set $pcJobRef.progress to 100>><</link>> <<link "Get stage 2 outfit dress">><<set $charMClothing[5].owned to true>><<set $charMClothing[5].risky to false>><<run autoPurchaseOutfits(5)>><</link>> <<link "get stage 2 outfit skirt">><<set $charMClothing[6].owned to true>><<set $charMClothing[6].risky to false>><<run autoPurchaseOutfits(6)>><</link>> <<link "Get stage 1 outfit leather skirt">><<set $charMClothing[3].owned to true>><<set $charMClothing[3].risky to false>><<run autoPurchaseOutfits(3)>><</link>> <<link "get stage 2 outfit skirt">><<set $charMClothing[4].owned to true>><<set $charMClothing[4].risky to false>><<run autoPurchaseOutfits(4)>><</link>> <<link "test energy bar update">><<run energyBarUpdate(70)>><</link>> <<link "test energy bar update to 50">><<run energyBarUpdate(50)>><</link>> <<link "test energy bar update to 20">><<run energyBarUpdate(20)>><</link>> <<link "test energy bar update to 10">><<run energyBarUpdate(10)>><</link>> <<link "test fit bar update to 10">><<run fitBarUpdate(10)>><</link>> <<link "spend 10 energy">><<spendEnergy 10>><</link>> <<link "test fit bar display js">><<run fitBarDisplay($charPc.fitProg)>><</link>> <<link "test fit bar display js 25%">><<run fitBarDisplay(25)>><</link>> <<link "test job bar display js 0%">><<run fitBarDisplay(0)>><</link>> <<link "set pc job to office job">><<set $charPc.eventTracking[4].viewed to true>><<set $charPc.eventTracking[3].viewed to true>><<set $pcJobRef to $pcJobs.office>><</link>> <<link "test inventory" "Inventory">><<set $passageTemp to passage()>><<script>> for(var i in State.variables.giftList) State.variables.giftList[i].owned = true; <</script>><</link>> <<link "test auto purchase outfits" "pcBedroom">><<run autoPurchaseOutfits(5)>><</link>> <<link "test dinner date s0" "charMStoryEvent">><<set $tempStoryVar to "love dinner date">><</link>> <<link "test sched button" "pcBedroom">><<set _t to charMNextActivity()>><<addTime _t[0] _t[1]>><</link>> <<link "test office promo widget" "pcBedroom">><<officePromo>><</link>> <<link "goto manager tester" "managerGameplayTester">><<managerGameplayInit>><<run pcEventTrackingOfficeInit($charPc.eventTracking)>><<run pcEventTrackingOfficeInit1($charPc.eventTracking)>><<set $charPc.eventTracking[17].unlocked to true>><</link>> <<linkreplace "testRelationWidget">><<set $currEvent to charMRoomSnoopS1($characters)>><<playEvent $currEvent.dialogArr>><</linkreplace>> <<link "test masterbate listen" "home">><<addTime 12 0>><<run charMEventTrackingS1($charM.eventTracking)>><</link>> <<linkreplace "test tv talk mp4">> <div class='vice' style='vice'> <<set $currEvent to tvCaressLegLwdS1($characters)>> <<playEvent $currEvent.dialogArr>> <<set $currEvent to null>> </div> <</linkreplace>> <<link "replace tube top outfit">><<set $charMClothing[6].pic to 'chars/m/clothing/everyday/shortSkirt.jpg'>><<set $charMClothing[6].name to 'Short Skirt'>><</link>> <<link "test phone messages">><<set $charM.eventTracking[33].count = 0>><<set $charM.eventTracking[33].viewed to true>><</link>> <<link "gifts init">><<set $giftList to giftItemInit()>><</link>> <<link "get s1 gifts" "homeKitchen">><<set $giftList[6].owned to true>><<set $giftList[7].owned to true>><</link>> <<linkreplace "Test event track test">><<set $testEvents to eventTrackTest()>><<print $testEvents.event1.name>><</linkreplace>> <<link "test new event tracking init" "home">><<set $charMEventObj to charMEventTrackingObjInit()>><</link>> <<link "test new charPc office event tracking" "home">><<set $testObj to {}>><<run pcEventTrackingObjOfficeInit($testObj)>><</link>> /* big work */ <<link "test object iteration" "home">><<script>> var g = State.variables.charMEventObj; for (let prop in g) { g[prop].unlocked = true; } <</script>><</link>> <<link "test text message event" "charMStoryEvent">><<set $tempStoryVar to 'loveS1Texts1'>><</link>> <<link "ofice pay increase test">><<set $managerStats.performance = 50>><</link>> <<link "office assitant actions locking test">><<set $charM.loveStageNum to 1>><</link>> <<link "office assistant shed test" "pcBedroom">><<charMAssistantSchedInit>><</link>> <<link "fix lunch">><<for _i to 69; _i < 84; _i++>> <<fillTimeSlot 0 _i 5>> <<fillTimeSlot 2 _i 5>> <<fillTimeSlot 5 _i 5>> <<fillTimeSlot 6 _i 5>> <</for>><</link>>
/* https://twinery.org/questions/41026/loading-external-local-javascript-files-sugarcube-2 */ <<script>> var IntervalID = 0; if (setup.JSLoaded) { SomeFunction(); } else { clearInterval(IntervalID); IntervalID = setInterval(JSWait, 100); // Starts waiting for external JavaScript to load. } function JSWait() { // Checks to see if JavaScript has loaded yet. if (setup.JSLoaded) { clearInterval(IntervalID); // Stop waiting SomeFunction(); } } function SomeFunction() { // Your code that depends on the loaded JavaScript here. clothingInit(); //State.variables.charM.loveGoals = goalsInitcharMLove(); //State.variables.charM.lewdGoals = goalsInitcharMLewd(); //old event tracking //State.variables.charM.eventTracking = charMEventTrackingInit(); State.variables.giftList = giftItemInit(); //State.variables.charPc.eventTracking = pcEventTrackingInit(); //NEW EVENT TRACKING State.variables.charMEventObj = charMEventTrackingObjInit(); State.variables.charPcEventObj = pcEventTrackingObjInit(); State.variables.charMLoveGoals = charMLoveGoalsInit0(); State.variables.charMLewdGoals = charMLewdGoalsInit0(); energyBarUpdate(70); fitBarUpdate(0); Engine.play("warningPassage"); } <</script>>
<div id='catagories' class='dialog desc' style='dialog desc'> <<link "Everyday">><<set _clothing to ownedClothes("Everyday")>><<replace '#options2'>><<displayClothingList _clothing>><</replace>><</link>> </div> <div id='options2' class='dialog desc' style='dialog desc'></div>
<div class='dialog info'>Note: Once goals are finished you may need to sleep for events to trigger or unlock</div> <div id='charMGoals'> <div id='charMLove' class='dialog desc' style='dialog desc'><<set _stageLv to $charM.loveStageNum>><<include "goalTrackerContentLv">></div> <div id='charMLewd' class='dialog desc' style='dialog desc'><<set _stageLwd to $charM.corrStageNum>><<include "goalTrackerContentLwd">></div> <div id='charMOptional' class='dialog desc' style='dialog desc'><<set _stageLv to 'optional'>><<include "goalTrackerContentLv">></div>\ </div>\ <span class='minorNav'><<button 'Back' 'pcComputer'>><</button>></span>\
<<nobr>><<switch _stageLv>> <<case 0>> <span id='loveGoalsButton'><<button 'Love Goals [img[img/UI/loveIcon.png]]'>><<toggleclass "#loveGoals0" "divHidden">><</button>></span> <div id='loveGoals0' class='divHidden'> <<if $charM.corrStageNum >= 1>><span id='loveGain'>This route is currently inactive due to being behind the lewd route. If you wish to switch routes, you’ll have to reach the next love level by gathering enough love points via gifts (they should provide bonus points to make it quick). Simply max out the stat and you should get a message while sleeping that she levelled up.</span><</if>><br> I need to get more intimate with her and find the right moment to make my intentions known. I should build up to it by doing some things I know she will want to do.<br><br> <span id='loveGoalsButton'><<button 'Spend a day with her.'>><<toggleclass "#lvStageGoal0" "divHidden">><</button>></span><br> <div id='lvStageGoal0' class='divHidden'> <div id='lvGoal0'> <span id='goalTitle'><<print $charMLoveGoals.park0.goalText + $charM.love + "/300">><<goalStatusIcon 'park0'>></span><br><br> <<print $charMLoveGoals.park0.hintText>><br><br> </div></div> <span id='loveGoalsButton'><<button 'Cuddle up together with a movie.'>><<toggleclass "#lvStageGoal1" "divHidden">><</button>></span><br> <div id='lvStageGoal1' class='divHidden'> <div id='lvGoal1'> <span id='goalTitle'><<print $charMLoveGoals.movieNight0.goalText + $charM.love + "/600">><<goalStatusIcon 'movieNight0'>></span><br><br> <<print $charMLoveGoals.movieNight0.hintText>><br><br> </div> <div id='lvGoal2'> <span id='goalTitle'><<print $charMLoveGoals.movieNight1.goalText + $charM.clothingStage + "/2">></span><<goalStatusIcon 'movieNight1'>><br><br> <<print $charMLoveGoals.movieNight1.hintText>><br><br> </div> <div id='lvGoal3'> <span id='goalTitle'><<print $charMLoveGoals.movieNight2.goalText+ "Pj Bottoms/Pj Shorts/Short Robe/Tank and Panties">></span><<goalStatusIcon 'movieNight2'>><br><br> <<print $charMLoveGoals.movieNight2.hintText>><br><br> </div></div> <span id='loveGoalsButton'><<button 'The Big Date.'>><<toggleclass "#LvStageGoal2" "divHidden">><</button>></span><br> <div id='LvStageGoal2' class='divHidden'> <div id='lvGoal4'> <span id='goalTitle'><<print $charMLoveGoals.dinnerDate0.goalText + $charM.love + "/1000">></span><<goalStatusIcon 'dinnerDate0'>><br><br> <<print $charMLoveGoals.dinnerDate0.hintText>><br><br> </div> <div id='lvGoal5'> <span id='goalTitle'><<print $charMLoveGoals.dinnerDate1.goalText + '$' + $charPc.money +"/$200">></span><<goalStatusIcon 'dinnerDate1'>><br><br> <<print $charMLoveGoals.dinnerDate1.hintText>><br><br> </div> <div id='lvGoal6'> <span id='goalTitle'><<print $charMLoveGoals.dinnerDate2.goalText>></span><<goalStatusIcon 'dinnerDate2'>><br><br> <<print $charMLoveGoals.dinnerDate2.hintText>><br><br> </div> <div id='lvGoal7'> <span id='goalTitle'><<print $charMLoveGoals.dinnerDate3.goalText + "Full Length Dress/Split Dress">></span><<goalStatusIcon 'dinnerDate3'>><br><br> <<print $charMLoveGoals.dinnerDate3.hintText>><br><br> </div></div></div> <<case "optional">> <span id='optionalGoalsButton'><<button 'Optional Goals'>><<toggleclass "#modellingGoalsButton" "divHidden">><</button>></span> <span id='modellingGoalsButton' class='divHidden optionalGoalButton'><<button 'Find her a lewd job.'>><<toggleclass "#optionalGoalModelling" "divHidden">><</button>></span> <div id='optionalGoalModelling' class='divHidden'> <span id='goalTitle'>Optional: Find her a lewd job.</span><br> With money being tight, perhaps I could convince her to do some things outside of her comfort zone for some extra cash?<br><br> <div id='opGoal0'> <span id='goalTitle'><<print $charMLewdGoals.modelling0.goalText + $charM.clothingStage + '/3'>></span><<goalStatusIcon 'modelling0'>><br><br> <<print $charMLewdGoals.modelling0.hintText>><br><br> </div> <div id='opGoal1'> <span id='goalTitle'><<print $charMLewdGoals.modelling1.goalText>></span><<goalStatusIcon 'modelling1'>><br><br> <<print $charMLewdGoals.modelling1.hintText>><br><br> </div> <div id='opGoal2'> <span id='goalTitle'><<print $charMLewdGoals.modelling2.goalText>></span><<goalStatusIcon 'modelling2'>><br><br> <<print $charMLewdGoals.modelling2.hintText>><br><br> </div> <div id='opGoal3'> <<if $ownedItems.stage0CharMPhotos != true>> <span id='goalTitle'><<print $charMLewdGoals.modelling3.goalText>></span><<goalStatusIcon 'modelling3'>><br><br> <<print $charMLewdGoals.modelling3.hintText>> <<else>> <<set $charMLewdGoals.modelling3.unlocked to true>> <<set $charMLewdGoals.modelling4.active to true>> <</if>> </div> <div id='opGoal3'> <span id='goalTitle'><<print $charMLewdGoals.modelling4.goalText>></span><<goalStatusIcon 'modelling4'>><br><br> <<print $charMLewdGoals.modelling4.hintText>><br><br> </div> <div id='opGoal3'> <span id='goalTitle'><<print $charMLewdGoals.modelling5.goalText>></span><<goalStatusIcon 'modelling5'>><br><br> <<print $charMLewdGoals.modelling5.hintText>><br><br> </div> <div id='opGoal3'> <span id='goalTitle'><<print $charMLewdGoals.modelling6.goalText>></span><<goalStatusIcon 'modelling6'>><br><br> <<print $charMLewdGoals.modelling6.hintText>><br><br> </div></div> <<case 1>> <span id='loveGoalsButton'><<button 'Love Goals [img[img/UI/loveIcon.png]]'>><<toggleclass "#loveGoals1" "divHidden">><</button>></span> <div id='loveGoals1' class='divHidden'> Despite her reluctance, you are sure you are on the right path. Not much point in subtly now, but the wrong move could make her put up even more barriers. Best take it slow and let her come to terms with what’s going on. <span id='loveGoalsButton'><<button 'Flirty Texts 1'>><<toggleclass "#lvS1StageGoal0" "divHidden">><</button>></span><br> <div id='lvS1StageGoal0' class='divHidden'> Perhaps a little electronic back and forth might reveal some things that are too awkward to say in person. <div id='lvS1Goal0'> <span id='goalTitle'><<print $charMLoveGoals.flirtyTextS1Lp.goalText + $charM.love + "/1100">></span><<goalStatusIcon 'flirtyTextS1Lp'>><br><br></div> <div id='lvS1Goal1'> <span id='goalTitle'><<print $charMLoveGoals.flirtyTextS11Event.goalText>></span><<goalStatusIcon 'flirtyTextS11Event'>><br><br> <<print $charMLoveGoals.flirtyTextS11Event.hintText>><br><br> </div></div> <span id='loveGoalsButton'><<button 'Flirty Texts 2'>><<toggleclass "#lvS1StageGoal1" "divHidden">><</button>></span><br> <div id='lvS1StageGoal1' class='divHidden'> Maybe she will reciprocate your messages. <div id='lvS1Goal2'><span id='goalTitle'><<print $charMLoveGoals.flirtyTextS12Lp.goalText + $charM.love + "/1200">></span><<goalStatusIcon 'flirtyTextS12Lp'>><br><br></div> <div id='lvS1Goal3'><span id='goalTitle'><<print $charMLoveGoals.flirtyTextS12Cl.goalText + $charM.clothingStage + "/4">></span><<goalStatusIcon 'flirtyTextS12Cl'>><br><br></div> <<print $charMLoveGoals.flirtyTextS12Cl.hintText>><br><br> <div id='lvS1Goal4'><span id='goalTitle'><<print $charMLoveGoals.flirtyTextS12Event.goalText>></span><<goalStatusIcon 'flirtyTextS12Event'>><br><br></div> <<print $charMLoveGoals.flirtyTextS12Event.hintText>><br><br> </div> <span id='loveGoalsButton'><<button 'Flirty Texts 3'>><<toggleclass "#lvS1StageGoal2" "divHidden">><</button>></span><br> <div id='lvS1StageGoal2' class='divHidden'> <div id='lvS1Goal5'><span id='goalTitle'><<print $charMLoveGoals.flirtyTextS13Lp.goalText + $charM.love + "/1300">></span><<goalStatusIcon 'flirtyTextS13Lp'>><br><br></div> <div id='lvS1Goal6'><span id='goalTitle'><<print $charMLoveGoals.flirtyTextS13Event.goalText>></span><<goalStatusIcon 'flirtyTextS13Event'>><br><br></div> <<print $charMLoveGoals.flirtyTextS13Event.hintText>><br><br> </div> <span id='loveGoalsButton'><<button 'Wait for a sign'>><<toggleclass "#lvS1StageGoal3" "divHidden">><</button>></span><br> <div id='lvS1StageGoal3' class='divHidden'> It’s only a matter of time before she starts to act on these strange feelings she has. <div id='lvS1Goal7'><span id='goalTitle'><<print $charMLoveGoals.nightVisitS1Lp.goalText + $charM.love + "/1600">></span><<goalStatusIcon 'nightVisitS1Lp'>><br><br></div> <div id='lvS1Goal8'><span id='goalTitle'><<print $charMLoveGoals.nightVisitS1Cl.goalText + $charM.clothingStage + "/5">></span><<goalStatusIcon 'nightVisitS1Cl'>><br><br></div> <div id='lvS1Goal9'><span id='goalTitle'><<print $charMLoveGoals.nightVisitS1Event.goalText>></span><<goalStatusIcon 'nightVisitS1Event'>><br> <<print $charMLoveGoals.nightVisitS1Event.hintText>><br></div> </div> </div> <</switch>> <</nobr>>
<div id='dialog0' class='vice' style='vice'></div>\ <div id='choice0' class='dialog links' style='dialog links'></div>\ <div id='dialog1' class='vice' style='vice'></div>\ <div id='choice1' class='dialog links' style='dialog links'></div>\ <div id='dialog2' class='vice' style='vice'></div>\ <div id='choice2' class='dialog links' style='dialog links'></div>\ <div id='dialog3' class='vice' style='vice'></div>\ <div id='choice3' class='dialog links' style='dialog links'></div>\ <div id='dialog4' class='vice' style='vice'></div>\ <div id='choice4' class='dialog links' style='dialog links'></div>\ <div id='dialog5' class='vice' style='vice'></div>\ <div id='choice5' class='dialog links' style='dialog links'></div>\ <div id='options'></div>\ <div id='scriptDiv' class='divHidden' style='divHidden'></div>\ <div id='phoneDiv' class='divHidden'><div id= 'phoneContentDiv' class='phoneContent'></div></div>\ <div id='dialog6' class='vice' style='vice'></div>\ <div id='choice6' class='dialog links' style='dialog links'></div>\ <<silently>><<script>> $(document).one(':passagedisplay', function (ev) { $('#scriptDiv').wiki("<<include 'charMStoryEventContent'>>"); }); <</script>><</silently>>
<<nobr>><<switch $tempStoryVar>> <<case "love park date">> <<silently>><<addclass "body" "park">><</silently>>\ <<replace '#dialog0'>> <<set $currEvent to charMParkDate($characters)>> <<dialogDesc $currEvent.dialogArr[0].dialog>> <<dialogDesc $currEvent.dialogArr[1].dialog>> <<pcDialog $currEvent.dialogArr[2].dialog>> <<mDialog $currEvent.dialogArr[3].dialog>> <<pcDialog $currEvent.dialogArr[4].dialog>> <<dialogDesc $currEvent.dialogArr[5].dialog>> <<dialogDesc $currEvent.dialogArr[6].dialog>> <<dialogDesc $currEvent.dialogArr[7].dialog>> <img @src="setup.ImagePath+'chars/m/story/lvDateParkDress.jpg'" class="center picRounded"> <<pcDialog $currEvent.dialogArr[8].dialog>> <<dialogDesc $currEvent.dialogArr[9].dialog>> <<mDialog $currEvent.dialogArr[10].dialog>> <<pcDialog $currEvent.dialogArr[11].dialog>> <img @src="setup.ImagePath+'chars/m/story/lvDateParkDress2.jpg'" class="center picRounded"> <<dialogDesc $currEvent.dialogArr[12].dialog>> <<dialogDesc $currEvent.dialogArr[13].dialog>> <video autoplay loop muted class="center"> <source src="img/chars/m/story/parkHands.mp4" type="video/mp4"> </video> <<mDialog $currEvent.dialogArr[14].dialog>> <<pcDialog $currEvent.dialogArr[15].dialog>> <<mDialog $currEvent.dialogArr[16].dialog>> <<pcDialog $currEvent.dialogArr[17].dialog>> <<dialogDesc $currEvent.dialogArr[18].dialog>> <<mDialog $currEvent.dialogArr[19].dialog>> <<dialogDesc $currEvent.dialogArr[20].dialog>> <<dialogDesc $currEvent.dialogArr[21].dialog>> <<pcDialog $currEvent.dialogArr[22].dialog>> <<dialogDesc $currEvent.dialogArr[23].dialog>> <<pcDialog $currEvent.dialogArr[24].dialog>> <<dialogDesc $currEvent.dialogArr[25].dialog>> <img @src="setup.ImagePath+'chars/m/story/lvDateParkSmile.jpg'" class="center picRounded"> <<dialogDesc $currEvent.dialogArr[26].dialog>> <<dialogDesc $currEvent.dialogArr[27].dialog>> <<mDialog $currEvent.dialogArr[28].dialog>> <<pcDialog $currEvent.dialogArr[29].dialog>> <<dialogDesc $currEvent.dialogArr[30].dialog>> <<mDialog $currEvent.dialogArr[31].dialog>> <<dialogDesc $currEvent.dialogArr[32].dialog>> <<mDialog $currEvent.dialogArr[33].dialog>> <<pcDialog $currEvent.dialogArr[34].dialog>> <<mDialog $currEvent.dialogArr[35].dialog>> <<dialogDesc $currEvent.dialogArr[36].dialog>> <<set $currEvent to null>> <<charMLoveMaxProg 300>><br> <<charMAddLovePoints 40>> <<spendEnergy 'l'>> <<silently>><<addTime 3 0>><<set $charMEventObj.loveStory1.viewed to true>><</silently>> <</replace>> <<replace '#choice0'>> <<link "A good day." "home">><</link>> <</replace>> <<case "love movie date">> <<silently>><<addclass "body" "homelivingroom">><</silently>>\ <<replace '#dialog0'>> <<set $currEvent to charMMovieDate($characters)>> <<dialogDesc $currEvent.dialogArr[0].dialog>> <<mDialog $currEvent.dialogArr[1].dialog>> <<pcDialog $currEvent.dialogArr[2].dialog>> <<mDialog $currEvent.dialogArr[3].dialog>> <<pcDialog $currEvent.dialogArr[4].dialog>> <<mDialog $currEvent.dialogArr[5].dialog>> <<dialogDesc $currEvent.dialogArr[6].dialog>> <<dialogDesc $currEvent.dialogArr[7].dialog>> <video autoplay loop muted class="center"> <source src="img/chars/m/story/sofaHug.mp4" type="video/mp4"> </video> <<mDialog $currEvent.dialogArr[8].dialog>> <<pcDialog $currEvent.dialogArr[9].dialog>> <<mDialog $currEvent.dialogArr[10].dialog>> <<pcDialog $currEvent.dialogArr[11].dialog>> <<dialogDesc $currEvent.dialogArr[12].dialog>> <<mDialog $currEvent.dialogArr[13].dialog>> <<dialogDesc $currEvent.dialogArr[14].dialog>> <<dialogDesc $currEvent.dialogArr[15].dialog>> <<dialogDesc $currEvent.dialogArr[16].dialog>> <<dialogDesc $currEvent.dialogArr[17].dialog>> <img @src="setup.ImagePath+'chars/m/story/morning.jpg'" class="center picRounded"> <<dialogDesc $currEvent.dialogArr[18].dialog>> <<pcDialog $currEvent.dialogArr[19].dialog>> <<mDialog $currEvent.dialogArr[20].dialog>> <<pcDialog $currEvent.dialogArr[21].dialog>> <<dialogDesc $currEvent.dialogArr[22].dialog>> <video autoplay loop muted class="center"> <source src="img/chars/m/story/grope.mp4" type="video/mp4"> </video> <<mDialog $currEvent.dialogArr[23].dialog>> <<dialogDesc $currEvent.dialogArr[24].dialog>> <<pcDialog $currEvent.dialogArr[25].dialog>> <<dialogDesc $currEvent.dialogArr[26].dialog>> <<mDialog $currEvent.dialogArr[27].dialog>> <<pcDialog $currEvent.dialogArr[28].dialog>> <<mDialog $currEvent.dialogArr[29].dialog>> <<pcDialog $currEvent.dialogArr[30].dialog>> <<mDialog $currEvent.dialogArr[31].dialog>> <<dialogDesc $currEvent.dialogArr[32].dialog>> <<set $currEvent to null>> <<charMLoveMaxProg 400>><br> <<charMAddLovePoints 30>> <<spendEnergy 'l'>><<set $charMEventObj.loveStory2.viewed to true>> <</replace>> <<replace '#choice0'>> <<link "Hopefully I can wake up like that again." "pcSleep">><</link>> <</replace>> <<case "love dinner date">> <<silently>><<addclass "body" "dinnerDate">><</silently>>\ <<replace '#dialog0'>> <<set $currEvent to charMLoveDinnerDate($characters)>> <<dialogDesc $currEvent.dialogArr[0].dialog>> <<dialogDesc $currEvent.dialogArr[1].dialog>> <<pcDialog $currEvent.dialogArr[2].dialog>> <<mDialog $currEvent.dialogArr[3].dialog>> <<pcDialog $currEvent.dialogArr[4].dialog>> <<mDialog $currEvent.dialogArr[5].dialog>> <<pcDialog $currEvent.dialogArr[6].dialog>> <<mDialog $currEvent.dialogArr[7].dialog>> <<pcDialog $currEvent.dialogArr[8].dialog>> <<mDialog $currEvent.dialogArr[9].dialog>> <<dialogDesc $currEvent.dialogArr[10].dialog>> <<pcDialog $currEvent.dialogArr[11].dialog>> <<dialogDesc $currEvent.dialogArr[12].dialog>> <<mDialog $currEvent.dialogArr[13].dialog>> <<dialogDesc $currEvent.dialogArr[14].dialog>> <<dialogDesc $currEvent.dialogArr[15].dialog>> <img @src="setup.ImagePath+'chars/m/story/lvDate3Dress.jpg'" class="center picRounded"> <<mDialog $currEvent.dialogArr[16].dialog>> <<dialogDesc $currEvent.dialogArr[17].dialog>> <<pcDialog $currEvent.dialogArr[18].dialog>> <<dialogDesc $currEvent.dialogArr[19].dialog>> <<mDialog $currEvent.dialogArr[20].dialog>> <<dialogDesc $currEvent.dialogArr[21].dialog>> <<pcDialog $currEvent.dialogArr[22].dialog>> <<dialogDesc $currEvent.dialogArr[23].dialog>> <video autoplay loop muted class="center"> <source src="img/chars/m/story/handhold.mp4" type="video/mp4"> </video> <<dialogDesc $currEvent.dialogArr[24].dialog>> <<pcDialog $currEvent.dialogArr[25].dialog>> <<mDialog $currEvent.dialogArr[26].dialog>> <<dialogDesc $currEvent.dialogArr[27].dialog>> <div id='transistion'><<dialogDesc $currEvent.dialogArr[28].dialog>></div> <<dialogDesc $currEvent.dialogArr[29].dialog>> <<mDialog $currEvent.dialogArr[30].dialog>> <video controls autoplay loop muted class="center"> <source src="img/chars/m/story/lvDate3Kiss.mp4" type="video/mp4"> </video> <<dialogDesc $currEvent.dialogArr[31].dialog>> <video controls autoplay loop muted class="center"> <source src="img/chars/m/story/lvDate3Kiss2.mp4" type="video/mp4"> </video> <<dialogDesc $currEvent.dialogArr[32].dialog>> <video controls autoplay loop muted class="center"> <source src="img/chars/m/story/lvDate3Kiss3.mp4" type="video/mp4"> </video> <<dialogDesc $currEvent.dialogArr[33].dialog>> <<pcDialog $currEvent.dialogArr[34].dialog>> <<mDialog $currEvent.dialogArr[35].dialog>> <<pcDialog $currEvent.dialogArr[36].dialog>> <<dialogDesc $currEvent.dialogArr[37].dialog>> <<gainMoney -200>> <<set $charMEventObj.loveStory3.viewed to true>> <<set $currEvent to null>> <</replace>> <<replace '#choice0'>> <<link "Sleep claims you" "pcSleep">><<s1LoveTransistion>><</link>> <</replace>> <<case "lewd pc exposure">> <<silently>><<addclass "body" "homekitchennight">><</silently>>\ <<replace '#dialog0'>> <<set $currEvent to charMPcExposureS0($characters)>> <<dialogDesc $currEvent.dialogArr[0].dialog>> <<dialogDesc $currEvent.dialogArr[1].dialog>> <<dialogDesc $currEvent.dialogArr[2].dialog>> <<dialogDesc $currEvent.dialogArr[3].dialog>> <img @src="setup.ImagePath+'chars/m/story/lwd1expose1.jpg'" class="center picRounded"> <<mDialog $currEvent.dialogArr[4].dialog>> <<dialogDesc $currEvent.dialogArr[5].dialog>> <<pcDialog $currEvent.dialogArr[6].dialog>> <<mDialog $currEvent.dialogArr[7].dialog>> <<pcDialog $currEvent.dialogArr[8].dialog>> <<mDialog $currEvent.dialogArr[9].dialog>> <<pcDialog $currEvent.dialogArr[10].dialog>> <<dialogDesc $currEvent.dialogArr[11].dialog>> <<mDialog $currEvent.dialogArr[12].dialog>> <<dialogDesc $currEvent.dialogArr[13].dialog>> <<pcDialog $currEvent.dialogArr[14].dialog>> <<mDialog $currEvent.dialogArr[15].dialog>> <<dialogDesc $currEvent.dialogArr[16].dialog>> <img @src="setup.ImagePath+'chars/m/story/lwd1expose3.jpg'" class="center picRounded"> <<pcDialog $currEvent.dialogArr[17].dialog>> <<mDialog $currEvent.dialogArr[18].dialog>> <<pcDialog $currEvent.dialogArr[19].dialog>> <<mDialog $currEvent.dialogArr[20].dialog>> <<pcDialog $currEvent.dialogArr[21].dialog>> <<dialogDesc $currEvent.dialogArr[22].dialog>> <<mDialog $currEvent.dialogArr[23].dialog>> <<pcDialog $currEvent.dialogArr[24].dialog>> <<dialogDesc $currEvent.dialogArr[25].dialog>> <<mDialog $currEvent.dialogArr[26].dialog>> <<dialogDesc $currEvent.dialogArr[27].dialog>> <<mDialog $currEvent.dialogArr[28].dialog>> <<pcDialog $currEvent.dialogArr[29].dialog>> <<dialogDesc $currEvent.dialogArr[30].dialog>> <img @src="setup.ImagePath+'chars/m/story/lwd1expose2.jpg'" class="center picRounded"> <<pcDialog $currEvent.dialogArr[31].dialog>> <<mDialog $currEvent.dialogArr[32].dialog>> <<dialogDesc $currEvent.dialogArr[33].dialog>> <<mDialog $currEvent.dialogArr[34].dialog>> <<set $currEvent to null>> <<charMLewdMaxProg 300>><br> <<charMAddLewdPoints 30>> <<spendEnergy 'l'>><<set $charMEventObj.lewdStory1.viewed to true>> <</replace>> <<replace '#choice0'>> <<link "A good start to the day." "pcSleep">><</link>> <</replace>> <<case "lewd bathroom exposure">> <<silently>><<addclass "body" "homebathroom">><</silently>> <<replace '#dialog0'>> <<set $currEvent to charMBathroomExposureS0($characters)>> <<for _i = 0; _i < 43; _i++>> <<if _i == 2>> <video controls autoplay loop muted class="center"> <source src="img/chars/m/story/lwd2shower.mp4" type="video/mp4"> </video> <<elseif _i == 24>> <img @src="setup.ImagePath+'chars/m/story/lwd2exposed.jpg'" class="center picRounded"> <<elseif _i == 26>> <img @src="setup.ImagePath+'chars/m/story/lwd2exposed2.jpg'" class="center picRounded"> <<elseif _i == 37>> <img @src="setup.ImagePath+'chars/m/story/lwd2exposed3.jpg'" class="center picRounded"> <</if>> <<displayDialog $currEvent.dialogArr[_i]>> <</for>> <<set $currEvent to null>> <<charMLewdMaxProg 400>><br> <<charMAddLewdPoints 30>> <<spendEnergy 'l'>> <<silently>><<addTime 0 30>><<set $charMEventObj.lewdStory2.viewed to true>><</silently>> <</replace>> <<replace '#choice0'>> <<link "A productive way to start the day." "pcBedroom">><<set $charMLewdGoals.exposeHer4.unlocked to true>><</link>> <</replace>> <<case "lewd bar night">> <<silently>><<addclass "body" "homelivingroom">><</silently>> <<replace '#dialog0'>> <<set $currEvent to charMBarNightS0($characters)>> <<for _i = 0; _i < 73; _i++>> <<if _i == 14>> <img @src="setup.ImagePath+'chars/m/story/lwd3baroutfit.jpg'" class="center picRounded"> <<elseif _i == 17>> <video autoplay loop muted class="center"> <source src="img/chars/m/story/taxi.mp4" type="video/mp4"> </video> <<elseif _i == 26>> <img @src="setup.ImagePath+'chars/m/story/lwd3bar1.jpg'" class="center picRounded"> <<elseif _i == 38>> <img @src="setup.ImagePath+'chars/m/story/lwd3bar2.jpg'" class="center picRounded"> <<elseif _i == 59>> <video controls autoplay loop muted class="center"> <source src="img/chars/m/story/lwd3barkiss.mp4" type="video/mp4"> </video> <<elseif _i == 63>> <video controls autoplay loop muted class="center"> <source src="img/chars/m/story/lwd3barkiss2.mp4" type="video/mp4"> </video> <</if>> <<displayDialog $currEvent.dialogArr[_i]>> <</for>> <<charMAddLewdPoints 30>> <<gainMoney -70>> <<set $currEvent to null>><<set $charMEventObj.lewdStory3.viewed to true>> <</replace>> <<replace '#choice0'>> <<link "You sleep." "pcSleep">><<s1LewdTransistion>><</link>> <</replace>> <<case 'ModellingS1Practice'>> <<silently>><<addclass "body" "homelivingroom">><</silently>> <<replace '#dialog0'>> <<set $currEvent to charMModellingS1Practice($characters)>> <<playEvent $currEvent.dialogArr>> <<charMAddLewdPoints 'l'>> <<set $currEvent to null>> <<set $charMEventObj.modellingS1Practice.viewed to true>><<set $charMEventObj.modellingS1Shoot3.unlocked = true>> <</replace>> <<replace '#choice0'>> <<link "A good evening." "pcBedroom">><<set _temp to timeDiffSleep($time, [23,0])>> <<addTime _temp[0] _temp[1]>><</link>> <</replace>> <<case 'loveS1Intro'>> <<silently>><<addclass "body" "homekitchendaystill">><</silently>> <<replace '#dialog0'>> <<set $currEvent to charMS1LvIntro($characters)>> <<playEvent $currEvent.dialogArr>> <<gainEnergy 'm'>> <<charMLoveMaxProg 300>><br> <<set $charM.loveStageNum = 1>> <span id='loveGain'>$charM.name gained a love level: Confused!</span><br> <<charMLewdMaxSet 1000>><br> <<if $charM.lewdMax == 1000 && $charM.corruption < 1000>><<dialogDesc "(Lewd gifts now offer bonus points if you want to catch up)">><</if>> <<set $currEvent to null>> <<set $charMEventObj.lvStoryIntroS1.viewed to true>> <</replace>> <<replace '#choice0'>><<link "No more bright ideas. Right." "home">><<addTime 1 0>><</link>><</replace>> <<case 'lewdS1Intro'>> <<silently>><<addclass "body" "homekitchendaystill">><</silently>> <<replace '#dialog0'>> <<set $currEvent to charMS1LwdIntro($characters)>> <<playEvent $currEvent.dialogArr>> <<gainEnergy 'm'>> <<charMLewdMaxProg 300>><br> <<set $charM.corrStageNum = 1>> <span id='lewdGain'>$charM.name gained a lewd level: Curious!</span><br> <<charMLoveMaxSet 1000>><br> <<if $charM.loveMax == 1000 && $charM.love < 1000>><<dialogDesc "(Love gifts now offer bonus points if you want to catch up)">><</if>> <<set $currEvent to null>> <<set $charMEventObj.lwdStoryIntroS1.viewed to true>> <</replace>> <<replace '#choice0'>><<link "Better spend it wisely" "home">><<addTime 1 0>><</link>><</replace>> <<case 'loveS1Texts1'>> <<silently>><<addclass "body" "phonebg">><<toggleclass '#phoneDiv' 'divHidden'>><<toggleclass '#phoneDiv' 'phoneDiv'>> <</silently>> <<set $currEvent to charMS1LvTexts1($characters)>> <<append '#phoneContentDiv'>><div id='textEventCont'> <<playEvent $currEvent.dialogArr 0 2>> <<linkreplace "[img[img/UI/replyIcon.png]]">> <<playEvent $currEvent.dialogArr 2 4>> <<linkreplace "[img[img/UI/replyIcon.png]]">> <<playEvent $currEvent.dialogArr 4 8>> <<linkreplace "[img[img/UI/replyIcon.png]]">> <<playEvent $currEvent.dialogArr 8 11>> <<linkreplace "[img[img/UI/replyIcon.png]]">> <<playEvent $currEvent.dialogArr 11 14>> <br><<charMAddLovePoints 'm'>><br> <<set $currEvent to null>><<set $charMEventObj.lvStoryTextMessagesS1.unlocked to true>><<set $charMEventObj.lvStoryTextMessagesS1.viewed to true>><<set $charMEventObj.lvStoryTextMessagesS1.count += 1>> <<replace '#choice6'>><<link "A good start." "pcBedroom">><<addTime 1 0>><</link>><</replace>> <</linkreplace>><</linkreplace>><</linkreplace>><</linkreplace>> </div><</append>> <<case 'loveS1Texts2'>> <<silently>><<addclass "body" "phonebg">><<toggleclass '#phoneDiv' 'divHidden'>><<toggleclass '#phoneDiv' 'phoneDiv'>> <</silently>> <<set $currEvent to charMS1LvTexts2($characters)>> <<append '#phoneContentDiv'>><div id='textEventCont'> <<playEvent $currEvent.dialogArr 0 2>> <<linkreplace "[img[img/UI/replyIcon.png]]">> <<playEvent $currEvent.dialogArr 2 5>> <<linkreplace "[img[img/UI/replyIcon.png]]">> <<playEvent $currEvent.dialogArr 5 9>> <br><<charMAddLovePoints 'm'>><br> <<set $currEvent to null>><<set $charMEventObj.lvStoryTextMessages2S1.unlocked to true>><<set $charMEventObj.lvStoryTextMessages2S1.viewed to true>><<set $charMEventObj.lvStoryTextMessages2S1.count += 1>> <<replace '#choice6'>><<link "Making progress." "pcBedroom">><<addTime 1 0>><</link>><</replace>> <</linkreplace>><</linkreplace>> </div><</append>> <<case 'loveS1Texts3'>> <<silently>><<addclass "body" "phonebg">><<toggleclass '#phoneDiv' 'divHidden'>><<toggleclass '#phoneDiv' 'phoneDiv'>> <</silently>> <<set $currEvent to charMS1LvTexts3($characters)>> <<append '#phoneContentDiv'>><div id='textEventCont'> <<playEvent $currEvent.dialogArr 0 1>> <<linkreplace "[img[img/UI/replyIcon.png]]">> <<playEvent $currEvent.dialogArr 1 4>> <<linkreplace "[img[img/UI/replyIcon.png]]">> <<playEvent $currEvent.dialogArr 4 7>> <<linkreplace "[img[img/UI/replyIcon.png]]">> <<playEvent $currEvent.dialogArr 7 9>> <<set $currEvent to null>><<set $charMEventObj.lvStoryTextMessages3S1.unlocked to true>><<set $charMEventObj.lvStoryTextMessages3S1.viewed to true>><<set $charMEventObj.lvStoryTextMessages3S1.count += 1>> <<replace '#choice6'>><<link "Make your way to her" "charMStoryEvent">><<set $tempStoryVar to 'charMS1LvTexts4'>><</link>><</replace>> <</linkreplace>><</linkreplace>><</linkreplace>> </div><</append>> <<case 'charMS1LvTexts4'>> <<silently>><<addclass "body" "homemroom">><</silently>> <<replace '#dialog0'>> <<set $currEvent to charMS1LvTexts4($characters)>> <<playEvent $currEvent.dialogArr>> <<set $currEvent to null>> <</replace>> <<replace '#choice0'>><<link "You sleep peacefully until morning" "charMStoryEvent">><<set $tempStoryVar to 'charMS1LvTexts5'>><</link>><</replace>> <<case 'charMS1LvTexts5'>> <<silently>><<addclass "body" "intro0">><</silently>> <<replace '#dialog0'>> <<set $currEvent to charMS1LvTexts5($characters)>> <<playEvent $currEvent.dialogArr>> <<set $currEvent to null>> <<charMLoveMaxProg 300>><br> <<charMAddLovePoints 40>> <<replace '#choice0'>><<link "But first a little lie in" "pcSleep">><</link>><</replace>> <</replace>> <<case 'loveS1NightVisit'>> <<silently>><<addclass "body" "pcbedroomnight">><</silently>> <<replace '#dialog0'>> <<set $currEvent to charMLv5NightVisit($characters)>> <<playEvent $currEvent.dialogArr>> <div class='dialog info'>End of current love route content!</div> <<set $currEvent to null>><<set $charMEventObj.lvStoryIntroS2.unlocked to true>> <</replace>> <<replace '#choice0'>><<link "You fall asleep" "pcSleep">><</link>> <</replace>> <<case 'lewdS1Texts1'>> <<silently>><<addclass "body" "phonebg">><<toggleclass '#phoneDiv' 'divHidden'>><<toggleclass '#phoneDiv' 'phoneDiv'>> <</silently>> <<set $currEvent to charMS1LwdTexts1($characters)>> <<append '#phoneContentDiv'>><div id='textEventCont'> <<playEvent $currEvent.dialogArr 0 2>> <<linkreplace "[img[img/UI/replyIcon.png]]">> <<playEvent $currEvent.dialogArr 2 7>> <<linkreplace "[img[img/UI/replyIcon.png]]">> <<playEvent $currEvent.dialogArr 7 11>> <<linkreplace "[img[img/UI/replyIcon.png]]">> <<playEvent $currEvent.dialogArr 11 12>> <br><<charMAddLewdPoints 'm'>><br> <<set $currEvent to null>><<set $charMEventObj.lwdStoryTextMessagesS1.unlocked to true>><<set $charMEventObj.lwdStoryTextMessagesS1.viewed to true>><<set $charMEventObj.lwdStoryTextMessagesS1.count += 1>> <<replace '#choice6'>><<link "It's a start." "pcBedroom">><<addTime 1 0>><</link>><</replace>> <</linkreplace>><</linkreplace>><</linkreplace>> </div><</append>> <<case 'lewdS1Texts2'>> <<silently>><<addclass "body" "phonebg">><<toggleclass '#phoneDiv' 'divHidden'>><<toggleclass '#phoneDiv' 'phoneDiv'>> <</silently>> <<set $currEvent to charMS1LwdTexts2($characters)>> <<append '#phoneContentDiv'>><div id='textEventCont'> <<playEvent $currEvent.dialogArr 0 2>> <<linkreplace "[img[img/UI/replyIcon.png]]">> <<playEvent $currEvent.dialogArr 2 5>> <<linkreplace "[img[img/UI/replyIcon.png]]">> <<playEvent $currEvent.dialogArr 5 7>> <<linkreplace "[img[img/UI/replyIcon.png]]">> <<playEvent $currEvent.dialogArr 7 10>> <<linkreplace "[img[img/UI/replyIcon.png]]">> <<playEvent $currEvent.dialogArr 10 12>> <<linkreplace "[img[img/UI/replyIcon.png]]">> <<playEvent $currEvent.dialogArr 12 15>> <<linkreplace "[img[img/UI/replyIcon.png]]">> <<playEvent $currEvent.dialogArr 15 17>> <<linkreplace "[img[img/UI/replyIcon.png]]">> <<playEvent $currEvent.dialogArr 17 20>> <br><<charMAddLewdPoints 'm'>><br> <<set $currEvent to null>><<set $charMEventObj.lwdStoryTextMessagesS11.unlocked to true>><<set $charMEventObj.lwdStoryTextMessagesS11.viewed to true>><<set $charMEventObj.lwdStoryTextMessagesS11.count += 1>> <<replace '#choice6'>><<link "Making progress." "pcBedroom">><<addTime 1 0>><</link>><</replace>> <</linkreplace>><</linkreplace>><</linkreplace>><</linkreplace>><</linkreplace>><</linkreplace>><</linkreplace>> </div><</append>> <<case 'lewdS1Texts3'>> <<silently>><<addclass "body" "phonebg">><<toggleclass '#phoneDiv' 'divHidden'>><<toggleclass '#phoneDiv' 'phoneDiv'>> <</silently>> <<set $currEvent to charMS1LwdTexts3($characters)>> <<append '#phoneContentDiv'>><div id='textEventCont'> <<playEvent $currEvent.dialogArr 0 2>> <<linkreplace "[img[img/UI/replyIcon.png]]">> <<playEvent $currEvent.dialogArr 2 3>> <<linkreplace "[img[img/UI/replyIcon.png]]">> <<playEvent $currEvent.dialogArr 3 7>> <<linkreplace "[img[img/UI/replyIcon.png]]">> <<playEvent $currEvent.dialogArr 7 11>> <<linkreplace "[img[img/UI/replyIcon.png]]">> <<playEvent $currEvent.dialogArr 11 14>> <<linkreplace "[img[img/UI/replyIcon.png]]">> <<playEvent $currEvent.dialogArr 14 15>> <<linkreplace "[img[img/UI/replyIcon.png]]">> <<replace '#dialog6'>><<playEvent $currEvent.dialogArr 15 19>> <<charMLewdMaxProg 300>><br> <<charMAddLewdPoints 40>> <<set $currEvent to null>><<set $charMEventObj.lwdStoryTextMessagesS12.unlocked to true>><<set $charMEventObj.lwdStoryTextMessagesS12.viewed to true>><<set $charMEventObj.lwdStoryTextMessagesS12.count += 1>> <<replace '#choice6'>><<link "Nice work." "pcSleep">><</link>><</replace>> <</replace>> <</linkreplace>> <</linkreplace>><</linkreplace>><</linkreplace>><</linkreplace>><</linkreplace>> </div><</append>> <<case 'lewdS1MutualMast'>> <<silently>><<addclass "body" "pcbedroomnight">><</silently>> <<replace '#dialog0'>> <<set $currEvent to charMS1LwdMutualMasterbation($characters)>> <<playEvent $currEvent.dialogArr>> <div class='dialog info'>End of current lewd route content!</div> <<set $currEvent to null>><<set $charMEventObj.lwdStoryIntroS2.unlocked to true>> <</replace>> <<replace '#choice0'>><<link "You fall asleep" "pcSleep">><</link>> <</replace>> <</switch>><</nobr>>
<<widget "loveStoryEventLink">><<nobr>> <<switch $charM.loveStageNum>> <<case 0>> <<set _e0 to charMLoveParkDateTrigger()>> <<if _e0 == true && $charMEventObj.loveStory1.viewed == false>><<if $time[0] >= 11 && $time[0] <= 16>><<append '#storyEventLinks'>><span class='eventLinkL'><<link "Event: Walk in the park" "charMStoryEvent">><<set $tempStoryVar to "love park date">><</link>><<linkIconDisplay 0>></span><</append>><</if>><</if>> <<set _e1 to charMLoveMovieDateTrigger()>> <<if _e1 == true && $charMEventObj.loveStory2.viewed == false>><<if $time[0] >= 19 && $time[0] <= 21>><<append '#storyEventLinks'>><span class='eventLinkL'><<link "Event: Movie Night" "charMStoryEvent">><<set $tempStoryVar to "love movie date">><</link>><<linkIconDisplay 0>></span><</append>><</if>><</if>> <<set _e2 to charMLoveDinnerDateTrigger()>> <<if _e2 == true && $charMEventObj.loveStory3.viewed == false>><<if $time[0] >= 17 && $time[0] <= 18>><<if $charPc.money >= 200>><<append '#storyEventLinks'>><span class='eventLinkL'><<link "Event: Date Night" "charMStoryEvent">><<set $tempStoryVar to "love dinner date">><</link>><<linkIconDisplay 0>></span><</append>><<else>><<append '#storyEventLinks'>>You will need $200 to take $charM.name on a date.<</append>><</if>><</if>><</if>> <<if $charMEventObj.lvStoryIntroS1 != null && $charMEventObj.lvStoryIntroS1.unlocked == true && $charMEventObj.lvStoryIntroS1.viewed == false>> <<append '#storyEventLinks'>><span class='eventLink'><<link "$charM.name Level Up: An awkward morning" "charMStoryEvent">><<set $tempStoryVar to "loveS1Intro">><</link>><<linkIconDisplay 0>></span><</append>> <</if>> <<case 1>> <<if $charMEventObj.lvStoryIntroS1 != null && $charMEventObj.lvStoryIntroS1.unlocked == true && $charMEventObj.lvStoryIntroS1.viewed == false>> <<append '#storyEventLinks'>><span class='eventLink'><<link "$charM.name Level Up: An awkward morning" "charMStoryEvent">><<set $tempStoryVar to "loveS1Intro">><</link>><<linkIconDisplay 0>></span><</append>> <</if>> <<if $charMLoveGoals.flirtyTextS1Lp != null && $charMEventObj.lvStoryTextMessagesS1 != null>> <<if $charMLoveGoals.flirtyTextS11Event.unlocked == true && $charMEventObj.lvStoryTextMessagesS1.viewed == false && $time[0] >= 19 && $time[0] < 22>> <<append '#storyEventLinks'>><span class='eventLink'><<link "Event: Text your <<charMRelation>>" "charMStoryEvent">><<set $tempStoryVar to "loveS1Texts1">><</link>><<linkIconDisplay 0>></span><</append>> <</if>> <<if $charMLoveGoals.flirtyTextS12Event.unlocked == true && $charMEventObj.lvStoryTextMessages2S1.viewed == false && $time[0] >= 19 && $time[0] < 22>> <<append '#storyEventLinks'>><span class='eventLink'><<link "Event: A text from your <<charMRelation>>" "charMStoryEvent">><<set $tempStoryVar to "loveS1Texts2">><</link>><<linkIconDisplay 0>></span><</append>> <</if>> <<if $charMLoveGoals.flirtyTextS13Event.unlocked == true && $charMEventObj.lvStoryTextMessages3S1.viewed == false && $time[0] >= 19 && $time[0] < 22>> <<append '#storyEventLinks'>><span class='eventLink'><<link "Event: A special text from your <<charMRelation>>" "charMStoryEvent">><<set $tempStoryVar to "loveS1Texts3">><</link>><<linkIconDisplay 0>></span><</append>> <</if>> <<if $charMLoveGoals.nightVisitS1Event.unlocked == true && $charMEventObj.lvStoryNightVisitS1.viewed == false && $time[0] >= 19 && $time[0] < 22>> <<append '#storyEventLinks'>><span class='eventLink'><<link "Event: A special visit" "charMStoryEvent">><<set $tempStoryVar to "loveS1NightVisit">><</link>><<linkIconDisplay 0>></span><</append>> <</if>> <</if>> <</switch>> <</nobr>> <</widget>> <<widget "lewdStoryEventLink">><<nobr>> <<switch $charM.corrStageNum>> <<case 0>> <<set _e2 to charMPcExposureS0Trigger()>> <<if _e2 == true && $charMEventObj.lewdStory1.viewed == false>><<if $time[0] >= 21 && $time[0] <= 23>><<append '#storyEventLinks'>><span class='eventLinkL'><<link "Event: Morning Exposure (Sleep)" "charMStoryEvent">><<set $tempStoryVar to "lewd pc exposure">><</link>><<linkIconDisplay 1>></span><</append>><</if>><</if>> <<set _e2 to charMBathroomExposureS0Trigger()>> <<if _e2 == true && $charMEventObj.lewdStory2.viewed == false>><<if $time[0] >= 8 && $time[0] <= 9>><<append '#storyEventLinks'>><span class='eventLinkL'><<link "Event: Bathroom Exposure" "charMStoryEvent">><<set $tempStoryVar to "lewd bathroom exposure">><</link>><<linkIconDisplay 1>></span><</append>><</if>><</if>> <<set _e2 to charMBarNightS0Trigger()>> <<if _e2 == true && $charMEventObj.lewdStory3.viewed == false>><<if $time[0] >= 19 && $time[0] <= 21>><<if $charPc.money >= 70>><<append '#storyEventLinks'>><span class='eventLinkL'><<link "Event: A few Drinks" "charMStoryEvent">><<set $tempStoryVar to "lewd bar night">><</link>><<linkIconDisplay 1>></span><</append>><<else>>I'll need $70 to take $charM.name out for some drinks (Story Event)<</if>><</if>><</if>> <<if $charMEventObj.lwdStoryIntroS1 != null && $charMEventObj.lwdStoryIntroS1.unlocked == true && $charMEventObj.lwdStoryIntroS1.viewed == false>> <<append '#storyEventLinks'>><span class='eventLink'><<link "$charM.name Level Up: An awkward morning" "charMStoryEvent">><<set $tempStoryVar to "lewdS1Intro">><</link>><<linkIconDisplay 1>></span><</append>> <</if>> <<case 1>> <<if $charMEventObj.lwdStoryIntroS1 != null && $charMEventObj.lwdStoryIntroS1.unlocked == true && $charMEventObj.lwdStoryIntroS1.viewed == false>> <<append '#storyEventLinks'>><span class='eventLink'><<link "$charM.name Level Up: An awkward morning" "charMStoryEvent">><<set $tempStoryVar to "lewdS1Intro">><</link>><<linkIconDisplay 1>></span><</append>> <</if>> <<if $charMLewdGoals.flirtyTextsS10Lp != null && $charMEventObj.lwdStoryTextMessagesS1 != null>> /* flirty texts 1 */ <<if $charMLewdGoals.flirtyTextsS10Event.unlocked == true && $charMEventObj.lwdStoryTextMessagesS1.viewed == false && $time[0] >= 19 && $time[0] < 22>> <<append '#storyEventLinks'>><span class='eventLink'><<link "Event: Text your <<charMRelation>>" "charMStoryEvent">><<set $tempStoryVar to "lewdS1Texts1">><</link>><<linkIconDisplay 1>></span><</append>> <</if>> /* flirty texts 2 */ <<if $charMLewdGoals.flirtyTextsS11Event.unlocked == true && $charMEventObj.lwdStoryTextMessagesS11.viewed == false && $time[0] >= 19 && $time[0] < 22>> <<append '#storyEventLinks'>><span class='eventLink'><<link "Event: You recieve a text from your <<charMRelation>>" "charMStoryEvent">><<set $tempStoryVar to "lewdS1Texts2">><</link>><<linkIconDisplay 1>></span><</append>> <</if>> /* flirty texts 3 */ <<if $charMLewdGoals.flirtyTextsS12Event.unlocked == true && $charMEventObj.lwdStoryTextMessagesS12.viewed == false && $time[0] >= 19 && $time[0] < 22>> <<append '#storyEventLinks'>><span class='eventLink'><<link "Event: A special text" "charMStoryEvent">><<set $tempStoryVar to "lewdS1Texts3">><</link>><<linkIconDisplay 1>></span><</append>> <</if>> /* mutual masterbation*/ <<if $charMLewdGoals.masterbationS1Event.unlocked == true && $charMEventObj.lwdStoryMutualMastS1.viewed == false && $time[0] >= 19 && $time[0] < 22>> <<append '#storyEventLinks'>><span class='eventLink'><<link "Event: A special visit" "charMStoryEvent">><<set $tempStoryVar to "lewdS1MutualMast">><</link>><<linkIconDisplay 1>></span><</append>> <</if>> <</if>> <</switch>> <</nobr>> <</widget>> <<widget "charMWatchTvPhysicalLinksS0">><<nobr>> <<replace '#choice1'>> <<set _choice to "physical links s0">><<include 'charMWatchTvContent'>> <</replace>> <</nobr>><</widget>> <<widget "charMWatchTvPhysicalLinksS0Part2">><<nobr>> <<replace '#choice2'>> <<set _choice to "physical part2 links s0">><<include 'charMWatchTvContent'>> <</replace>> <</nobr>><</widget>> <<widget "charMWatchTvPhysicalLinksS0Part3">><<nobr>> <<replace '#choice3'>> <<set _choice to "goodnight kiss links">><<include 'charMWatchTvContent'>> <</replace>> <</nobr>><</widget>> <<widget "charMWatchTvTimeProgress">><<nobr>> <<silently>><<addTime 0 30>><<updateTime>><</silently>> <</nobr>><</widget>> <<widget "kitchenEventsEndLink">> <<set _choice to 'post event wait link'>><<include 'homeKitchenEvents'>> <</widget>> <<widget "checkSnoopActionsS0">> <<nobr>> <<if _actions >= 2>> <<replace '#choice1'>><</replace>> <<replace '#dialog1>><</replace>> <<set _choice to 'roomSnoopS0NoActions'>><<include 'homeMRoomEvents'>> <</if>> <</nobr>> <</widget>> /* adds classes to event link spans for disabling them when low energy */ <<widget "disableLinks">> <<silently>><<script>> if (State.variables.charPc.energy < 40) { $("div").find(".eventLinkL").addClass("eventLinkDisabled"); } if (State.variables.charPc.energy < 30) { $("div").find(".eventLinkM").addClass("eventLinkDisabled"); } if (State.variables.charPc.energy < 10) { $("div").find(".eventLinkS").addClass("eventLinkDisabled"); } <</script>> <</silently>> <</widget>> <<widget "officeTravel">> <<silently>><<set _temp to timeDiffSleep($time, [9,0])>><<addTime _temp[0] _temp[1]>><</silently>> <</widget>>
<div id="genderChoice" class="dialog links" style="dialog links"> <<link "Men's Clothing">><<set _choice to "mensClothing">><<replace '#clothingOptions'>><<include "clothingStoreContent">><</replace>><</link>>\ </div>\ <div id='catagories' class='dialog links' style='dialog links'></div>\ <div id='clothingOptions' class='dialog links' style='dialog links'></div>\ <div class='nav' style='nav'><<link "Leave" "townStoreHub">><<set $avClothes to null>><</link>></div>\
<div id ='dialog' class='vice' style='vice'> <<silently>><<set $currEvent to tvWatchIntroS0($characters)>>\<</silently>>\ <<for _i = 0; _i < 3; _i++>>\ <<displayDialog $currEvent.dialogArr[_i]>>\ <</for>>\ <video autoplay loop muted class="center"> <source src="img/misc/tv.mp4" type="video/mp4"> </video>\ <<silently>><<set $currEvent to null>><</silently>> <<spendEnergy 'm'>> </div>\ <<nobr>><div id ='choice' class='dialog links linkFlex' style='dialog links linkFlex'> </div><</nobr>> <div id ='dialog1' class='vice' style='vice'></div>\ <div id ='choice1' class='dialog links' style='dialog links'></div>\ <div id ='dialog2' class='vice' style='vice'></div>\ <div id ='choice2' class='dialog links' style='dialog links'></div>\ <div id ='dialog3' class='vice' style='vice'></div>\ <div id ='choice3' class='dialog links' style='dialog links'></div>\ <div id ='dialog4' class='vice' style='vice'></div>\ <div id ='choice4' class='dialog links' style='dialog links'></div>\ <div id ='nav' class='navBar' style='navBar'><ul id='navList'> <li><<navHallway>></li> <li><<navKitchen>></li> </ul></div>\ <<silently>><<script>> $(document).one(':passagedisplay', function (ev) { $('#action').wiki("<<disableLinks>><<energyCostInit>><<linkIconsInit>>"); $('#choice').wiki("<<include 'charMWatchTvOpeners'>>"); }); <</script>><</silently>>
<<nobr>><<switch _choice>> <<case "talk">> <<set $currEvent to tvTalkS0($characters)>> <br> <video autoplay loop muted class="center"> <source src="img/chars/m/tv/tvTalking.mp4" type="video/mp4"> </video> <<for _i = 0; _i < 10; _i++>> <<displayDialog $currEvent.dialogArr[_i]>> <</for>> <img @src="setup.ImagePath+'chars/m/tv/smile0.jpg'" class="center picRounded"> <<set $currEvent to null>> <<charMAddLovePoints 's'>> <<charMWatchTvPhysicalLinksS0>> <<case "compliment love">> <<set $currEvent to tvComplimentS0($characters)>> <<for _i = 0; _i < 2; _i++>> <<displayDialog $currEvent.dialogArr[_i]>> <</for>> <img @src="setup.ImagePath+'chars/m/tv/compliment0.jpg'" class="center picRounded"> <<set $currEvent to null>> <<charMAddLovePoints 's'>> <<charMWatchTvPhysicalLinksS0>> <<case "compliment lewd">> <<set $currEvent to tvComplimentS0($characters)>> <<for _i = 2; _i < 7; _i++>> <<displayDialog $currEvent.dialogArr[_i]>> <</for>> <img @src="setup.ImagePath+'chars/m/tv/compliment1.jpg'" class="center picRounded"> <<charMAddLewdPoints 's'>> <<charMWatchTvPhysicalLinksS0>> <<case "comment love">> <<set $currEvent to tvCommentS0($characters)>> <<for _i = 0; _i < 5; _i++>> <<if _i == 3>> <video autoplay loop muted class="center"> <source src="img/chars/m/tv/tvCommentLv.mp4" type="video/mp4"> </video> <</if>> <<displayDialog $currEvent.dialogArr[_i]>> <</for>> <<set $currEvent to null>> <<charMAddLovePoints 's'>> <<charMWatchTvPhysicalLinksS0>> <<case "comment lewd">> <<set $currEvent to tvCommentS0($characters)>> <<for _i = 5; _i < 11; _i++>> <<displayDialog $currEvent.dialogArr[_i]>> <</for>> <img @src="setup.ImagePath+'chars/m/tv/mild0.jpg'" class="center picRounded"> <<set $currEvent to null>> <<charMAddLewdPoints 's'>> <<charMWatchTvPhysicalLinksS0>> <<case "physical links s0">> <<if $time[0] < 22>><<link "Hold her hand">><<charMWatchTvTimeProgress>><<replace '#dialog2'>><<set _choice to "hold hand love">><<include 'charMWatchTvContent'>><</replace>><<replace '#choice1'>><</replace>><</link>><<linkIconDisplay 0>> <<link "Hold her hand">><<charMWatchTvTimeProgress>><<replace '#dialog2'>><<set _choice to "hold hand lewd">><<include 'charMWatchTvContent'>><</replace>><<replace '#choice1'>><</replace>><</link>><<linkIconDisplay 1>><br> <<link "Hand on leg">><<charMWatchTvTimeProgress>><<replace '#dialog2'>><<set _choice to "hand on leg love">><<include 'charMWatchTvContent'>><</replace>><<replace '#choice1'>><</replace>><</link>><<linkIconDisplay 0>> <<link "Hand on leg">><<charMWatchTvTimeProgress>><<replace '#dialog2'>><<set _choice to "hand on leg lewd">><<include 'charMWatchTvContent'>><</replace>><<replace '#choice1'>><</replace>><</link>><<linkIconDisplay 1>><br> <<link "Massage her">><<charMWatchTvTimeProgress>><<replace '#dialog2'>><<set _choice to "massage love">><<include 'charMWatchTvContent'>><</replace>><<replace '#choice1'>><</replace>><</link>><<linkIconDisplay 0>> <<link "Massage her">><<charMWatchTvTimeProgress>><<replace '#dialog2'>><<set _choice to "massage lewd">><<include 'charMWatchTvContent'>><</replace>><<replace '#choice1'>><</replace>><</link>><<linkIconDisplay 1>> <<else>> Its getting late. She says goodnight and leaves you. <</if>> <<case "hold hand love">> <<set $currEvent to tvHoldHandS0($characters)>> <<displayDialog $currEvent.dialogArr[0]>> <video autoplay loop muted class="center"> <source src="img/chars/m/tv/handhold1.mp4" type="video/mp4"> </video> <<displayDialog $currEvent.dialogArr[1]>> <img @src="setup.ImagePath+'chars/m/tv/smile1.jpg'" class="center picRounded"> <<set $currEvent to null>> <<charMAddLovePoints 's'>> <<charMWatchTvPhysicalLinksS0Part2>> <<case "hold hand lewd">> <<set $currEvent to tvHoldHandS0($characters)>> <<for _i = 2; _i < 8; _i++>> <<displayDialog $currEvent.dialogArr[_i]>> <</for>> <img @src="setup.ImagePath+'chars/m/tv/concern0.png'" class="center picRounded"> <<set $currEvent to null>> <<charMAddLewdPoints 's'>> <<charMWatchTvPhysicalLinksS0Part2>> <<case "hand on leg love">> <<set $currEvent to tvHandOnLegS0($characters)>> <<displayDialog $currEvent.dialogArr[0]>> <video autoplay loop muted class="center"> <source src="img/chars/m/tv/handLeg.mp4" type="video/mp4"> </video> <<set $currEvent to null>> <<charMAddLovePoints 's'>> <<charMWatchTvPhysicalLinksS0Part2>> <<case "hand on leg lewd">> <<set $currEvent to tvHandOnLegS0($characters)>> <<for _i = 1; _i < 16; _i++>> <<if _i == 10>><video autoplay loop muted class="center"> <source src="img/chars/m/tv/handLeg.mp4" type="video/mp4"> </video><</if>> <<displayDialog $currEvent.dialogArr[_i]>> <</for>> <<set $currEvent to null>> <<charMAddLewdPoints 's'>> <<charMWatchTvPhysicalLinksS0Part2>> <<case "massage love">> <<set $currEvent to tvMassageS0($characters)>> <<for _i = 0; _i < 18; _i++>> <<if _i == 9>> <video autoplay loop muted class="center"> <source src="img/chars/m/tv/massage1.mp4" type="video/mp4"> </video> <</if>> <<displayDialog $currEvent.dialogArr[_i]>> <</for>> <<set $currEvent to null>> <<charMAddLovePoints 's'>> <<charMWatchTvPhysicalLinksS0Part2>> <<case "massage lewd">> <<set $currEvent to tvMassageS0($characters)>> <<for _i = 18; _i < 34; _i++>> <<if _i == 26>> <video autoplay loop muted class="center"> <source src="img/chars/m/tv/massage1.mp4" type="video/mp4"> </video> <<elseif _i == 30>><video autoplay loop muted class="center"> <source src="img/chars/m/tv/neckGrab.mp4" type="video/mp4"> </video><</if>> <<displayDialog $currEvent.dialogArr[_i]>> <</for>> <<set $currEvent to null>> <<charMAddLewdPoints 's'>> <<charMWatchTvPhysicalLinksS0Part2>> <<case "physical part2 links s0">> <<if $time[0] < 22>><<link "Snuggle up">><<charMWatchTvTimeProgress>><<replace '#dialog3'>><<set _choice to "snuggle love">><<include 'charMWatchTvContent'>><</replace>><<replace '#choice2'>><</replace>><</link>><<linkIconDisplay 0>> <<link "Snuggle up">><<charMWatchTvTimeProgress>><<replace '#dialog3'>><<set _choice to "snuggle lewd">><<include 'charMWatchTvContent'>><</replace>><<replace '#choice2'>><</replace>><</link>><<linkIconDisplay 1>> <<else>> Its getting late. She says goodnight and leaves you. <</if>> <<case "snuggle love">> <<set $currEvent to tvSnuggleS0($characters)>> <<for _i = 0; _i < 7; _i++>> <<if _i == 1>> <video autoplay loop muted class="center"> <source src="img/chars/m/tv/tvCuddleLv.mp4" type="video/mp4"> </video><</if>> <<displayDialog $currEvent.dialogArr[_i]>> <</for>> <<set $currEvent to null>> <<charMAddLovePoints 's'>> <<charMWatchTvPhysicalLinksS0Part3>> <<case "snuggle lewd">> <<set $currEvent to tvSnuggleS0($characters)>> <<for _i = 7; _i < 16; _i++>> <<if _i == 8>> <video autoplay loop muted class="center"> <source src="img/chars/m/tv/tvMassageLwd.mp4" type="video/mp4"> </video><<elseif _i == 15>><video autoplay loop muted class="center"> <source src="img/chars/m/tv/tvCuddleLv.mp4" type="video/mp4"> </video><</if>> <<displayDialog $currEvent.dialogArr[_i]>> <</for>> <<set $currEvent to null>> <<charMAddLewdPoints 's'>> <<charMWatchTvPhysicalLinksS0Part3>> <<case "goodnight kiss links">> <<if $time[0] < 22>> <<link "Kiss her goodnight">><<charMWatchTvTimeProgress>><<replace '#dialog4'>><<set _choice to "kiss goodnight love">><<include 'charMWatchTvContent'>><</replace>><<replace '#choice3'>><</replace>><</link>><<linkIconDisplay 0>> <<link "Kiss her goodnight">><<charMWatchTvTimeProgress>><<replace '#dialog4'>><<set _choice to "kiss goodnight lewd">><<include 'charMWatchTvContent'>><</replace>><<replace '#choice3'>><</replace>><</link>><<linkIconDisplay 1>> <<else>> Its getting late. She says goodnight and leaves you. <</if>> <<case "kiss goodnight love">> <<set $currEvent to tvGoodnightKissS0($characters)>> <<for _i = 0; _i < 8; _i++>> <<if _i == 6>><video autoplay loop muted class="center"> <source src="img/chars/m/tv/kissCheek.mp4" type="video/mp4"> </video><</if>> <<displayDialog $currEvent.dialogArr[_i]>> <</for>> <<charMAddLovePoints 'm'>> <<set $currEvent to null>> <<silently>><<if $time[0] < 22>><<set _temp to timeDiffSleep($time, [22,0])>> <<addTime _temp[0] _temp[1]>><</if>><</silently>> <<case "kiss goodnight lewd">> <<set $currEvent to tvGoodnightKissS0($characters)>> <<for _i = 8; _i < 14; _i++>> <<if _i == 12>><video autoplay loop muted class="center"> <source src="img/chars/m/tv/kissCheekLwd.mp4" type="video/mp4"> </video><</if>> <<displayDialog $currEvent.dialogArr[_i]>> <</for>> <<charMAddLewdPoints 'm'>> <<set $currEvent to null>> <<silently>><<if $time[0] < 22>><<set _temp to timeDiffSleep($time, [22,0])>> <<addTime _temp[0] _temp[1]>><</if>><</silently>> /* controller for the stage context */ <<case 'watchTvLinks'>> <<if $charM.loveStageNum == 1 || $charM.corrStageNum == 1>> <<append '#choice'>><<set _choice to 'part1S1'>><<include 'charMWatchTvContent'>><</append>> <</if>> <<case 'part1S1'>> <div id='tvLinks'> <div id='loveContainer'><<if $charM.loveStageNum == 1>><span class='loveLink'><<link "Talk">><<charMWatchTvTimeProgress>><<replace '#dialog1'>><<set _choice to "talkLvS1">><<include 'charMWatchTvContent'>><</replace>><<replace '#choice'>><</replace>><<replace '#choice1'>><<set _choice to 'part2S1'>><<include 'charMWatchTvContent'>><</replace>><</link>><<linkIconDisplay 0>></span><br> <span class='loveLink'><<link "Comment">><<charMWatchTvTimeProgress>><<replace '#dialog1'>><<set _choice to "commentLvS1">><<include 'charMWatchTvContent'>><</replace>><<replace '#choice'>><</replace>><<replace '#choice1'>><<set _choice to 'part2S1'>><<include 'charMWatchTvContent'>><</replace>><</link>><<linkIconDisplay 0>></span><br> <span class='loveLink'><<link "Compliment">><<charMWatchTvTimeProgress>><<replace '#dialog1'>><<set _choice to "complimentLvS1">><<include 'charMWatchTvContent'>><</replace>><<replace '#choice'>><</replace>><<replace '#choice1'>><<set _choice to 'part2S1'>><<include 'charMWatchTvContent'>><</replace>><</link>><<linkIconDisplay 0>></span><br><</if>> </div> <div id='lewdContainer'><<if $charM.corrStageNum == 1>><span class='lewdLink'><<link "Talk">><<charMWatchTvTimeProgress>><<replace '#dialog1'>><<set _choice to "talkLwdS1">><<include 'charMWatchTvContent'>><</replace>><<replace '#choice'>><</replace>><<replace '#choice1'>><<set _choice to 'part2S1'>><<include 'charMWatchTvContent'>><</replace>><</link>><<linkIconDisplay 1>></span><br> <span class='lewdLink'><<link "Comment">><<charMWatchTvTimeProgress>><<replace '#dialog1'>><<set _choice to "commentLwdS1">><<include 'charMWatchTvContent'>><</replace>><<replace '#choice'>><</replace>><<replace '#choice1'>><<set _choice to 'part2S1'>><<include 'charMWatchTvContent'>><</replace>><</link>><<linkIconDisplay 1>></span><br> <span class='lewdLink'><<link "Compliment">><<charMWatchTvTimeProgress>><<replace '#dialog1'>><<set _choice to "complimentLwdS1">><<include 'charMWatchTvContent'>><</replace>><<replace '#choice'>><</replace>><<replace '#choice1'>><<set _choice to 'part2S1'>><<include 'charMWatchTvContent'>><</replace>><</link>><<linkIconDisplay 1>></span><br><</if>> </div> </div> <<case 'part2S1'>> <div id='tvLinks'> <div id='loveContainer'> <<if $charM.loveStageNum == 1>> <span class='loveLink'><<link "Foot Massage">><<charMWatchTvTimeProgress>><<replace '#dialog2'>><<set _choice to "footMassageLvS1">><<include 'charMWatchTvContent'>><</replace>><<replace '#choice1'>><</replace>><<replace '#choice2'>><<set _choice to 'part3S1'>><<include 'charMWatchTvContent'>><</replace>><</link>><<linkIconDisplay 0>></span><br> <span class='loveLink'><<link "Caress Her Leg">><<charMWatchTvTimeProgress>><<replace '#dialog2'>><<set _choice to "caressLegLvS1">><<include 'charMWatchTvContent'>><</replace>><<replace '#choice1'>><</replace>><<replace '#choice2'>><<set _choice to 'part3S1'>><<include 'charMWatchTvContent'>><</replace>><</link>><<linkIconDisplay 0>></span><br> <span class='loveLink'><<link "Check Her Out">><<charMWatchTvTimeProgress>><<replace '#dialog2'>><<set _choice to "checkoutLvS1">><<include 'charMWatchTvContent'>><</replace>><<replace '#choice1'>><</replace>><<replace '#choice2'>><<set _choice to 'part3S1'>><<include 'charMWatchTvContent'>><</replace>><</link>><<linkIconDisplay 0>></span><br> <</if>></div> <div id='lewdContainer'> <<if $charM.corrStageNum == 1>> <span class='lewdLink'><<link "Caress Her Leg">><<charMWatchTvTimeProgress>><<replace '#dialog2'>><<set _choice to "caressLegLwdS1">><<include 'charMWatchTvContent'>><</replace>><<replace '#choice1'>><</replace>><<replace '#choice2'>><<set _choice to 'part3S1'>><<include 'charMWatchTvContent'>><</replace>><</link>><<linkIconDisplay 1>></span><br> <span class='lewdLink'><<link "Check Her Out">><<charMWatchTvTimeProgress>><<replace '#dialog2'>><<set _choice to "checkoutLwdS1">><<include 'charMWatchTvContent'>><</replace>><<replace '#choice1'>><</replace>><<replace '#choice2'>><<set _choice to 'part3S1'>><<include 'charMWatchTvContent'>><</replace>><</link>><<linkIconDisplay 1>></span><br> <</if>> </div></div> <<case 'part3S1'>> <div id='tvLinks'> <div id='loveContainer'> <<if $charM.loveStageNum == 1>> <span class='loveLink'><<link "Kiss Her Neck">><<charMWatchTvTimeProgress>><<replace '#dialog3'>><<set _choice to "kissNeckLvS1">><<include 'charMWatchTvContent'>><</replace>><<replace '#choice2'>><</replace>><<replace '#choice3'>><<set _choice to 'part4S1'>><<include 'charMWatchTvContent'>><</replace>><</link>><<linkIconDisplay 0>></span><br> <</if>></div> <div id='lewdContainer'> <<if $charM.corrStageNum == 1>> <span class='lewdLink'><<link "Expose Her">><<charMWatchTvTimeProgress>><<replace '#dialog3'>><<set _choice to "exposeHerLwdS1">><<include 'charMWatchTvContent'>><</replace>><<replace '#choice2'>><</replace>><<replace '#choice3'>><<set _choice to 'part4S1'>><<include 'charMWatchTvContent'>><</replace>><</link>><<linkIconDisplay 1>></span><br> <</if>> </div></div> <<case 'part4S1'>> <div id='tvLinks'> <div id='loveContainer'> <<if $charM.loveStageNum == 1>> <span class='loveLink'><<link "Goodnight Kiss">><<charMWatchTvTimeProgress>><<replace '#dialog4'>><<set _choice to "kissGoodnightLvS1">><<include 'charMWatchTvContent'>><</replace>><<replace '#choice3'>><</replace>><</link>><<linkIconDisplay 0>></span><br> <</if>></div> <div id='lewdContainer'> <<if $charM.corrStageNum == 1>> <span class='lewdLink'><<link "Goodnight Kiss">><<charMWatchTvTimeProgress>><<replace '#dialog4'>><<set _choice to "kissGoodnightLwdS1">><<include 'charMWatchTvContent'>><</replace>><<replace '#choice3'>><</replace>><</link>><<linkIconDisplay 1>></span><br> <</if>> </div></div> <<case 'talkLvS1'>> <<set _temp to []>> <<if $charPcEventObj.officeCharMAssistant != null>><<if $charPcEventObj.officeCharMAssistant.unlocked == true>> <<set _temp.push('o')>> <<else>><<set _temp.push('d')>> <</if>> <<else>> <<set _temp.push('d')>> <</if>> <<set _t to either(_temp)>> <<switch _t>> <<case 'o'>> <<set $currEvent to tvOfficeTalkLvS1($characters)>> <<playEvent $currEvent.dialogArr>> <<set $currEvent to null>> <<case 'd'>> <<set $currEvent to tvDinerTalkLvS1($characters)>> <<playEvent $currEvent.dialogArr>> <<set $currEvent to null>> <</switch>> <<charMAddLovePoints 's'>> <<case 'talkLwdS1'>> <<set _temp to []>> <<if $charMEventObj.masterbateListenS1.viewed == true>> <<set _temp.push('m')>> <</if>> <<if $charPcEventObj.officeCharMAssistant != null>><<if $charPcEventObj.officeCharMAssistant.unlocked == true>> <<set _temp.push('o')>> <<else>><<set _temp.push('d')>> <</if>> <<else>> <<set _temp.push('d')>> <</if>> <<set _t to either(_temp)>> <<switch _t>> <<case 'm'>> <<set $currEvent to tvModellingTalkLwdS1($characters)>> <<playEvent $currEvent.dialogArr>> <<set $currEvent to null>> <<case 'o'>> <<set $currEvent to tvOfficeTalkLwdS1($characters)>> <<playEvent $currEvent.dialogArr>> <<set $currEvent to null>> <<case 'd'>> <<set $currEvent to tvDinerTalkLwdS1($characters)>> <<playEvent $currEvent.dialogArr>> <<set $currEvent to null>> <</switch>> <<charMAddLewdPoints 's'>> <<case 'commentLvS1'>> <<set $currEvent to tvCommentLvS1($characters)>> <<playEvent $currEvent.dialogArr>> <<set $currEvent to null>> <<charMAddLovePoints 's'>> <<case 'commentLwdS1'>> <<set $currEvent to tvCommentLwdS1($characters)>> <<playEvent $currEvent.dialogArr>> <<set $currEvent to null>> <<charMAddLewdPoints 's'>> <<case 'complimentLvS1'>> <<set $currEvent to tvComplimentS0($characters)>> <<for _i = 0; _i < 2; _i++>> <<displayDialog $currEvent.dialogArr[_i]>> <</for>> <img @src="setup.ImagePath+'chars/m/tv/compliment0.jpg'" class="center picRounded"> <<set $currEvent to null>> <<charMAddLovePoints 's'>> <<case 'complimentLwdS1'>> <<set $currEvent to tvComplimentS0($characters)>> <<for _i = 2; _i < 7; _i++>> <<displayDialog $currEvent.dialogArr[_i]>> <</for>> <img @src="setup.ImagePath+'chars/m/tv/compliment1.jpg'" class="center picRounded"> <<charMAddLewdPoints 's'>> <<case 'footMassageLvS1'>> <<set $currEvent to tvFootMassageLvS1($characters)>> <<playEvent $currEvent.dialogArr>> <<set $currEvent to null>> <<charMAddLovePoints 'm'>> <<case 'caressLegLvS1'>> <<set $currEvent to tvCaressLegLvS1($characters)>> <<playEvent $currEvent.dialogArr>> <<set $currEvent to null>> <<charMAddLovePoints 'm'>> <<case 'checkoutLvS1'>> <<set $currEvent to tvCheckoutLvS1($characters)>> <<playEvent $currEvent.dialogArr>> <<set $currEvent to null>> <<charMAddLovePoints 'm'>> <<case 'caressLegLwdS1'>> <<set $currEvent to tvCaressLegLwdS1($characters)>> <<playEvent $currEvent.dialogArr>> <<set $currEvent to null>> <<charMAddLewdPoints 'm'>> <<case 'checkoutLwdS1'>> <<set $currEvent to tvCheckoutLwdS1($characters)>> <<playEvent $currEvent.dialogArr>> <<set $currEvent to null>> <<charMAddLewdPoints 'm'>> <<case 'kissNeckLvS1'>> <<set $currEvent to tvKissNeckLvS1($characters)>> <<playEvent $currEvent.dialogArr>> <<set $currEvent to null>> <<charMAddLovePoints 'm'>> <<case 'exposeHerLwdS1'>> <<set $currEvent to tvExposeHerLwdS1($characters)>> <<playEvent $currEvent.dialogArr>> <<set $currEvent to null>> <<charMAddLewdPoints 'm'>> <<case 'kissGoodnightLvS1'>> <<set $currEvent to tvKissGoodnightLvS1($characters)>> <<playEvent $currEvent.dialogArr>> <<set $currEvent to null>> <<charMAddLovePoints 'm'>> <<silently>><<if $time[0] < 22>><<set _temp to timeDiffSleep($time, [22,0])>> <<addTime _temp[0] _temp[1]>><</if>><</silently>> <<case 'kissGoodnightLwdS1'>> <<set $currEvent to tvKissGoodnightLwdS1($characters)>> <<playEvent $currEvent.dialogArr>> <<set $currEvent to null>> <<charMAddLewdPoints 'm'>> <<silently>><<if $time[0] < 22>><<set _temp to timeDiffSleep($time, [22,0])>> <<addTime _temp[0] _temp[1]>><</if>><</silently>> <</switch>><</nobr>>
<<switch _choice>> <<case 'modellingJobResearch'>> <div class='vice' style='vice'> <<set $currEvent to charMModellingIntro($characters)>> <<displayDialog $currEvent.dialogArr[16]>> <<displayDialog $currEvent.dialogArr[17]>> <img @src="setup.ImagePath+'misc/modelingLogo.png'" class='center picRounded'><br> <<set $currEvent to null>>\ <<set $charMLewdGoals.modelling2.unlocked to true>>\ <<set $charMLewdGoals.modelling3.active to true>>\ <<set $charMLewdGoals.modelling4.active to true>></div>\ <<replace '#leave'>><span class='minorNav'><<button "Time well spent" "pcBedroom">><<addTime 1 0>><</button>></span><</replace>>\ <</switch>>
<div id='dialog' class='vice' style='vice'></div>\ <div id='leave' class='nav' style='nav'><<link "Leave" "town">><</link>></div>\ <<script>> $(document).one(':passagedisplay', function (ev) { $('#dialog').wiki("<<if $charMLewdGoals.modelling4.active == true && $charMLewdGoals.modelling4.unlocked == false && $ownedItems.stage0CharMPhotos == true>><<replace '#dialog'>><<set _choice to 'modellingIntro'>><<include 'townModellingAgencyContent'>><</replace>><</if>>"); }); <</script>>
<<switch _choice>> <<case 'modellingIntro'>><<nobr>> <<set $currEvent to charMModellingIntro($characters)>> <<displayDialog $currEvent.dialogArr[18]>> <<displayDialog $currEvent.dialogArr[19]>> <img @src="setup.ImagePath+'misc/sec.jpg'" class="center picRounded"> <<displayDialog $currEvent.dialogArr[20]>> <<displayDialog $currEvent.dialogArr[21]>> <<displayDialog $currEvent.dialogArr[22]>> <<displayDialog $currEvent.dialogArr[23]>> <<displayDialog $currEvent.dialogArr[24]>> <<displayDialog $currEvent.dialogArr[25]>> <<displayDialog $currEvent.dialogArr[26]>> <<displayDialog $currEvent.dialogArr[27]>> <<displayDialog $currEvent.dialogArr[28]>> <img @src="setup.ImagePath+'misc/wallArt.jpg'" class="center picRounded"> <<displayDialog $currEvent.dialogArr[29]>> <<displayDialog $currEvent.dialogArr[30]>> <<displayDialog $currEvent.dialogArr[31]>> <<displayDialog $currEvent.dialogArr[32]>> <<displayDialog $currEvent.dialogArr[33]>> <<displayDialog $currEvent.dialogArr[34]>> <<displayDialog $currEvent.dialogArr[35]>> <<displayDialog $currEvent.dialogArr[36]>> <<displayDialog $currEvent.dialogArr[37]>> <<displayDialog $currEvent.dialogArr[38]>> <<displayDialog $currEvent.dialogArr[39]>> <<displayDialog $currEvent.dialogArr[40]>> <<displayDialog $currEvent.dialogArr[41]>> <<displayDialog $currEvent.dialogArr[42]>> <<displayDialog $currEvent.dialogArr[43]>> <<displayDialog $currEvent.dialogArr[44]>> <<displayDialog $currEvent.dialogArr[45]>> <<displayDialog $currEvent.dialogArr[46]>> <<displayDialog $currEvent.dialogArr[47]>> <<displayDialog $currEvent.dialogArr[48]>> <<displayDialog $currEvent.dialogArr[49]>> <img @src="setup.ImagePath+'misc/handshake.jpg'" class="center picRounded"> <<set $currEvent to null>> <<set $charMLewdGoals.modelling4.unlocked to true>> <<set $charMLewdGoals.modelling5.active to true>> <<replace '#leave'>><<link "The hard part is over at least" "town">><<addTime 1 0>><</link>><</replace>> <</nobr>><</switch>>
<<nobr>><div class='dialog links'><<if $ownedItems.stage0CharMPhotos == true>> <<linkreplace "Phone Photos 1">><div class='vice' style='vice'><img @src="setup.ImagePath+'chars/m/misc/selfie0.jpg'" class="center picRounded"> <img @src="setup.ImagePath+'chars/m/misc/selfie1.jpg'" class="center picRounded"></div><</linkreplace>><br> <</if>> <<if $ownedItems.charMRewardPhotoS1 == true>> <<linkreplace "Reward Photo 1">><div class='vice' style='vice'><img @src="setup.ImagePath+'chars/m/misc/rewardPhotoLv.jpg'" class='center picRounded' height='500' width='auto'> </div><</linkreplace>><br> <</if>> <<if $charMEventObj.modelling0.viewed == true && $charMEventObj.modelling0.count > 0>> <<linkreplace "Modelling Set 1">><img @src="setup.ImagePath+'chars/m/work/shoot0p0.jpg'" class='center picRounded' height="40%" width="40%"><img @src="setup.ImagePath+'chars/m/work/shoot0p1.jpg'" class='center picRounded' height="40%" width="40%"><img @src="setup.ImagePath+'chars/m/work/shoot0p2.jpg'" class='center picRounded' height="40%" width="40%"><</linkreplace>><br> <</if>> <<if $charMEventObj.modelling1.viewed == true && $charMEventObj.modelling1.count > 0>> <<linkreplace "Modelling Set 2">><img @src="setup.ImagePath+'chars/m/work/shoot1p0.jpg'" class='center picRounded' height="40%" width="40%"><img @src="setup.ImagePath+'chars/m/work/shoot1p1.jpg'" class='center picRounded' height="40%" width="40%"><</linkreplace>><br> <</if>> <<if $charMEventObj.modelling2.viewed == true && $charMEventObj.modelling2.count > 0>> <<linkreplace "Modelling Set 3">><img @src="setup.ImagePath+'chars/m/work/shoot2p0.jpg'" class='center picRounded' height="40%" width="40%"><img @src="setup.ImagePath+'chars/m/work/shoot2p1.jpg'" class='center picRounded' height="40%" width="40%"><</linkreplace>><br> <</if>> <<if $charMEventObj.modellingS1Practice != null && $charMEventObj.modellingS1Practice.viewed == true>> <<linkreplace "Modelling Practice Shoot">> <img @src="setup.ImagePath+'chars/m/work/s1Practice0.jpg'" class='center picRounded' height='600' width='auto'> <img @src="setup.ImagePath+'chars/m/work/s1Practice1.jpg'" class='center picRounded' height='600' width='auto'><br> <img @src="setup.ImagePath+'chars/m/work/s1Practice2.jpg'" class='center picRounded' height='600' width='auto'> <img @src="setup.ImagePath+'chars/m/work/s1Practice3.jpg'" class='center picRounded' height='600' width='auto'> <</linkreplace>><br> <</if>> /* stage 1 modelling sets */ <<if $charMEventObj.modellingS1Message != null>> <<if $charMEventObj.modellingS1Shoot3.count >= 1>> <<linkreplace "Modelling Set 4">> <img @src="setup.ImagePath+'chars/m/work/modelling30.jpg'" class='center picRounded' height='500' width='auto'> <img @src="setup.ImagePath+'chars/m/work/modelling31.jpg'" class='center picRounded' height='500' width='auto'> <img @src="setup.ImagePath+'chars/m/work/modelling32.jpg'" class='center picRounded' height='500' width='auto'> <img @src="setup.ImagePath+'chars/m/work/modelling33.jpg'" class='center picRounded' height='500' width='auto'> <</linkreplace>><br> <</if>> <<if $charMEventObj.modellingS1Shoot4.count >= 1>> <<linkreplace "Modelling Set 5">> <img @src="setup.ImagePath+'chars/m/work/modelling40.jpg'" class='center picRounded' height='500' width='auto'> <img @src="setup.ImagePath+'chars/m/work/modelling41.jpg'" class='center picRounded' height='500' width='auto'> <img @src="setup.ImagePath+'chars/m/work/modelling42.jpg'" class='center picRounded' height='500' width='auto'> <img @src="setup.ImagePath+'chars/m/work/modelling43.jpg'" class='center picRounded' height='500' width='auto'> <</linkreplace>><br> <</if>> <<if $charMEventObj.modellingS1Shoot5.count >= 1>> <<linkreplace "Modelling Set 6">> <img @src="setup.ImagePath+'chars/m/work/modelling50.jpg'" class='center picRounded' height='500' width='auto'> <img @src="setup.ImagePath+'chars/m/work/modelling51.jpg'" class='center picRounded' height='500' width='auto'> <img @src="setup.ImagePath+'chars/m/work/modelling52.jpg'" class='center picRounded' height='500' width='auto'> <img @src="setup.ImagePath+'chars/m/work/modelling53.jpg'" class='center picRounded' height='500' width='auto'> <</linkreplace>><br> <</if>> <</if>> /* stage 1 text story events */ <<if $charMEventObj.masterbateListenS1 != null>> <<if $charMEventObj.lvStoryTextMessages3S1.viewed == true>> <<linkreplace "$charM.name confused selfies">> <img @src="setup.ImagePath+'chars/m/story/lvStory40.jpg'" class='center picRounded' height='500' width='auto'> <img @src="setup.ImagePath+'chars/m/story/lvStory41.jpg'" class='center picRounded' height='500' width='auto'> <img @src="setup.ImagePath+'chars/m/story/lvStory42.jpg'" class='center picRounded' height='500' width='auto'> <img @src="setup.ImagePath+'chars/m/story/storyTxtTowel.jpg'" class='center picRounded' height='500' width='auto'><</linkreplace>><br><</if>> <<if $charMEventObj.lwdStoryTextMessagesS12.viewed == true>> <<linkreplace "$charM.name curious selfies">> <img @src="setup.ImagePath+'chars/m/story/lwdStory40.jpg'" class='center picRounded' height='500' width='auto'> <img @src="setup.ImagePath+'chars/m/story/lwdStory41.jpg'" class='center picRounded' height='auto' width='500'> <img @src="setup.ImagePath+'chars/m/story/lwdStory42.jpg'" class='center picRounded' height='500' width='auto'> <img @src="setup.ImagePath+'chars/m/story/lwdStory43.jpg'" class='center picRounded' height='500' width='auto'> <</linkreplace>><br><</if>> <</if>> <span class='minorNav'><<button 'Back' 'pcComputer'>><</button>></span></div><</nobr>>
<<nobr>><<switch $tempStoryVar>> <<case 'intro0'>> <<set $currEvent to gameIntro($characters)>><<addclass "body" "intro0">> <<replace '#dialog0'>> <<displayDialog $currEvent.dialogArr[0]>> <<displayDialog $currEvent.dialogArr[1]>> <img @src="setup.ImagePath+'misc/alarm.jpg'" class="center picRounded"> <<displayDialog $currEvent.dialogArr[2]>> <<displayDialog $currEvent.dialogArr[3]>> <</replace>> <<replace '#choice0'>> <div class='relationInfo' style='relationInfo'> <img @src="setup.ImagePath+'chars/m/story/charMIntro.jpg'" class="center picRounded"> <p>This is her. You’ve lived together for as long as you can remember. But who is she really to you?</p> Name: <<textbox "$charM.name" "Jen">><br> She is your: <<textbox "$charM.relation" "Landlady">><br> You are her: <<textbox "$charPc.charMRelation" "Tenant">><br><br> Speaking of which, who are you exactly? <img @src="setup.ImagePath+'chars/pc/avatar/pcAvatar.jpg'" class="center picRounded" height=250px width=auto><br> Name: <<textbox "$charPc.name" "John">><br> <span class='minorNav'><<button 'Continue' 'welcome'>><<set $tempStoryVar to 'intro1'>><</button>></span><br> <span class='minorNav'><<button 'Skip Intro' 'welcome'>><<set $tempStoryVar to 'introSkip'>><</button>></span> </div> <</replace>> <<set $currEvent to null>> <<case 'intro1'>> <<set $currEvent to gameIntro($characters)>><<addclass "body" "homehallway">> <<replace '#dialog0'>> <<displayDialog $currEvent.dialogArr[4]>> <img @src="setup.ImagePath+'chars/m/story/charMIntro1.jpg'" class="center picRounded"> <<displayDialog $currEvent.dialogArr[5]>> <<displayDialog $currEvent.dialogArr[6]>> <<displayDialog $currEvent.dialogArr[7]>> <</replace>> <<replace '#choice0'>> <<link "Worried, you head to the kitchen" "welcome">><<set $tempStoryVar to 'intro2'>><</link>> <</replace>> <<set $currEvent to null>> <<case 'intro2'>> <<set $currEvent to gameIntro($characters)>> <<replace '#dialog0'>> <<for _i = 8; _i < 24; _i++>> <<if _i == 9>> <img @src="setup.ImagePath+'chars/m/story/charMIntro3.jpg'" class="center picRounded"> <</if>> <<if _i == 21>> <img @src="setup.ImagePath+'chars/m/story/charMIntro2.jpg'" class="center picRounded"><</if>> <<displayDialog $currEvent.dialogArr[_i]>> <</for>> <</replace>> <<replace '#choice0'>> <<link "You part for now" "welcome">><<set $tempStoryVar to 'intro3'>><</link>> <</replace>> <<set $currEvent to null>> <<case 'intro3'>> <<set $currEvent to gameIntro($characters)>><<addclass "body" "pcbedroomday">> <<replace '#dialog0'>> <<for _i = 24; _i < 33; _i++>> <<if _i == 27>> <img @src="setup.ImagePath+'chars/m/story/charMIntro4.jpg'" class="center picRounded"><</if>> <<displayDialog $currEvent.dialogArr[_i]>> <</for>> <video autoplay loop muted class="center"> <source src="img/misc/bus1.mp4" type="video/mp4"> </video><br> <</replace>> <<replace '#choice0'>> <<link "You arrive." "welcome">><<set $tempStoryVar to 'intro4'>><</link>> <</replace>> <<set $currEvent to null>> <<case 'intro4'>> <<set $currEvent to gameIntro($characters)>><<addclass "body" "generalstore">> <<replace '#dialog0'>> <<for _i = 33; _i < 57; _i++>> <<if _i == 37>> <img @src="setup.ImagePath+'chars/jason/jasonIntro.jpg'" class="center picRounded"><</if>> <<if _i == 49>> <img @src="setup.ImagePath+'misc/holdingPhone.jpg'" class="center picRounded"><</if>> <<displayDialog $currEvent.dialogArr[_i]>> <</for>> <video controls autoplay loop muted class="center"> <source src="img/misc/bus0.mp4" type="video/mp4"> </video> <</replace>> <<replace '#choice0'>> <<link "Home." "welcome">><<set $tempStoryVar to 'intro5'>><</link>> <</replace>> <<set $currEvent to null>> <<case 'intro5'>> <<set $currEvent to gameIntro($characters)>><<addclass "body" "pcbedroomday">> <<replace '#dialog0'>> <<for _i = 57; _i < 66; _i++>> <<if _i == 62>> <img @src="setup.ImagePath+'misc/officelogo.png'" class="center picRounded"><</if>> <<displayDialog $currEvent.dialogArr[_i]>> <</for>> <</replace>> <<replace '#choice0'>> <<link "You head to the kitchen." "welcome">><<set $tempStoryVar to 'intro6'>><</link>> <</replace>> <<set $currEvent to null>> <<case 'intro6'>> <<set $currEvent to gameIntro($characters)>> <<replace '#dialog0'>> <<for _i = 66; _i < 83; _i++>> <<if _i == 67>> <img @src="setup.ImagePath+'chars/m/story/charMIntroKitchen.jpg'" class="center picRounded"><</if>> <<if _i == 80>> <img @src="setup.ImagePath+'chars/m/story/charMIntroCheek.jpg'" class="center picRounded"><</if>> <<displayDialog $currEvent.dialogArr[_i]>> <</for>> <</replace>> <<replace '#choice0'>> <<link "Time to relax." "welcome">><<set $tempStoryVar to 'intro7'>><</link>> <</replace>> <<set $currEvent to null>> <<case 'intro7'>> <<set $currEvent to gameIntro($characters)>><<addclass "body" "pcbedroomday">> <<replace '#dialog0'>> <<for _i = 83; _i < 97; _i++>> <<if _i == 84>> <img @src="setup.ImagePath+'chars/m/story/charMIntroSmile.jpg'" class="center picRounded"><</if>> <<if _i == 89>> <img @src="setup.ImagePath+'chars/m/story/charMIntroLove.jpg'" class="center picRounded"> <<dialogDesc "Love Options: <<linkIconDisplay 0>>">> <</if>> <<if _i == 93>> <img @src="setup.ImagePath+'chars/m/story/charMIntroLewd.jpg'" class="center picRounded"> <<dialogDesc "Lewd Options: <<linkIconDisplay 1>>">> <</if>> <<displayDialog $currEvent.dialogArr[_i]>> <</for>> <img @src="setup.ImagePath+'chars/m/story/charMIntroDream.jpg'" class="center picRounded"> <</replace>> <<replace '#choice0'>> <<link "A new beginning." "pcSleep">><<set $tempStoryVar to null>><</link>> <</replace>> <<set $currEvent to null>> <<case 'introSkip'>> <<addclass "body" "pcbedroomday">> <<replace '#dialog0'>> <<dialogDesc "TLDR: Your <<charMRelation>> now has a crappy job and things are not as peachy as a result. You met your old acquaintance Jason who offered you a job but he’s a shady fucker so you might want to consider the tech support job on your computer instead. After working out your options you decided you would try to explore your feelings for your <<charMRelation>>.">> <<dialogDesc "Love route: [img[img/UI/loveIcon.png]]<br> (Romance/Positive style content)<br> Lewd route: [img[img/UI/lewdIcon.png]]<br> (Corruption and a more negative/dickhead way of doing things)<br> You can play both routes if you want but it will make more sense if you choose to follow one.<br> You can find your overall goals on your computer for guidance on how to progress the story.<br> More info about all of this can be found in the help section on the computer.">> <</replace>> <<replace '#choice0'>> <<link "Got it." "pcSleep">><<set $tempStoryVar to null>><</link>> <</replace>> <</switch>><</nobr>>
<div class='dialog links' class='dialog links'>\ <div class='relationInfo' style='relationInfo'>\ <img @src="setup.ImagePath+'chars/m/story/charMIntro.jpg'" class="center picRounded"> Name: <<textbox "$charM.name" $charM.name>><br> She is your: <<textbox "$charM.relation" $charM.relation>><br></div></div> <span class='minorNav'><<button 'Back' 'pcComputer'>><</button>></span>
<div class='dialog desc' style='dialog desc'>\ <span id='optionalGoalsButton'><<button 'Love/Lewd Stats'>><<toggleclass "#loveLewdHelp" "divHidden">><</button>></span>\ <div id='loveLewdHelp' class='divHidden'>These stats represent your progress down the two available paths with characters. Ultimately your goal is to grind enough points to unlock the next story event on a path (consult the goal page on the computer to guide you). You are free to go down both paths, however some story events will be locked off by viewing events on the other path. Eg: Love story event 3 will lock you out of any of the lewd story events 1, 2 or 3 that you have not yet viewed. While you can do both if you wish, whatever you focus the most attention on will be the more “dominate” path. You can also change your mind on what path you wish to focus on simply by acquiring more points in the other path. <<linkIconDisplay 0>><span id='loveGain'>- Love</span> The “romance” stat. A positive and more traditional relationship story. <<linkIconDisplay 1>><span id='lewdGain'>- Lewd</span> The corruption path, featuring highly sexual content.</div>\ <span id='optionalGoalsButton'><<button 'Love/Lewd Max'>><<toggleclass "#loveLewdMaxHelp" "divHidden">><</button>></span>\ <div id='loveLewdMaxHelp' class='divHidden'>The current cap on stat progression. Generally corresponds to the requirement for the next story event to be available. Story events grant increases to this cap so you can continue to the next event. <img @src="setup.ImagePath+'misc/statMaxHelp.jpg'" class='center picRounded'></div>\ <span id='optionalGoalsButton'><<button 'Character Stages'>><<toggleclass "#stageHelp" "divHidden">><</button>></span>\ <div id='stageHelp' class='divHidden'>The routes are divided into “stages”, each stage consists of a number of story events to progress through. Each stage generally has its own events and things to do. Finish a stage by progressing through the story events. Finishing a stage will also lock you out of the story events in the other route at the same stage level.</div>\ <span id='optionalGoalsButton'><<button 'Gifts'>><<toggleclass "#giftHelp" "divHidden">><</button>></span>\ <div id='giftHelp' class='divHidden'>Gifts can be found at the general store in town. They contribute progression toward either the love or lewd stat. Allowing you to convent some of your excess cash into progression. $charM.name: Gifts can be given to her in the kitchen when she is making lunch and dinner.</div>\ <span id='optionalGoalsButton'><<button '$charM.name Clothing System'>><<toggleclass "#clothingHelp" "divHidden">><</button>></span>\ <div id='clothingHelp' class='divHidden'>$charM.name features a clothing system tied into her progression. It works a little differently depending on which route you are taking. You can go shopping with her at 8:50am in the hallway on her days off to buy new outfits. Outfits unlock extra events you can trigger. <span id='gainFit'>Clothing Level</span> Represents what clothing she is willing to wear, with risky and revealing outfits being higher levels than normal clothing. <span id='loveGain'>Love Progression</span> Simply buy the next everyday outfit marked as helping love progression. She will automatically start wearing it on the following days. Trigger an event marked with the outfit icon <<outfitEventIcon>> to start gathering progress towards the next clothing level, which in turn will unlock the next outfit. <span id='lewdGain'>Lewd Progression</span> Lewd progression initially allows you to skip some of the early outfits to those that are more revealing. However, you must unlock a new outfit for her to wear by exchanging reward points. You can do this while eating with her, the ask reward option. You will of course need to buy the outfit first. Clothing level progression works the same way as love progression, view outfit events to progress her to the next level. Buy outfit -> unlock with reward points -> view outfit events until level up, repeat.</div>\ <span id='optionalGoalsButton'><<button 'Reward Points'>><<toggleclass "#rewardHelp" "divHidden">><</button>></span>\ <div id='rewardHelp' class='divHidden'> You can gather good b-, ahem, reward points by being helpful. Keep an eye out for the reward icon. <img @src="setup.ImagePath+'UI/reward.png'"> You can have a maximum of 3, and are generally exchanged when eating with $charM.name. </div>\ <span id='optionalGoalsButton'><<button 'Money'>><<toggleclass "#moneyHelp" "divHidden">><</button>></span>\ <div id='moneyHelp' class='divHidden'>Get a job. You can find an opportunity on your computer, or at your friend Jason’s place in town. </div>\ <span id='optionalGoalsButton'><<button 'Fitness'>><<toggleclass "#fitnessHelp" "divHidden">><</button>></span>\ <div id='fitnessHelp' class='divHidden'>This stat can be trained in your room during the day, or while doing chores outside. But can only be trained once a day.</div>\ <span id='optionalGoalsButton'><<button 'Energy'>><<toggleclass "#energyHelp" "divHidden">><</button>></span>\ <div id='energyHelp' class='divHidden'>Your main resource for triggering events. Energy can be gained by eating with $charM.name, sleeping and each day you can nap and have an energy drink in the kitchen.</div>\ </div>\ <span class='minorNav'><<button 'Back' 'pcComputer'>><</button>></span>\
<<nobr>> <<replace '#choice'>> <div id='managerStats'> <span id='performanceBarTitle'>Department Performance</span> <div id="performanceBarContainer"><div id='performanceBar'></div></div> <span id='moraleBarTitle'>Staff Morale</span> <div id="moraleBarContainer"><div id='moraleBar'></div></div><br> <span id='managerFunds'>Funds: <<deptFunds>></span> </div> <span id='departmentUpgradesBtn'><<button "Department Upgrades">><<if $managerStats.breakroom == null>><<managerUpgradesInit>><</if>><<toggleclass '#managerUpgrades' 'divHidden'>><</button>></span><span id='managerHelpBtn'><<button "<img @src=\"setup.ImagePath+'UI/helpBig.png'\">">><<replace '#helpText'>><<include 'officeManagerHelp'>><<script>>document.getElementById('helpText').scrollIntoView();<</script>><</replace>><</button>></span> <div id='managerUpgrades' class='divHidden'> <<if $managerStats.breakroom != true>><<linkreplace "Break Room Upgrade <<moneyIconDisplay>>">> <<if $managerStats.funds >= 10>> <span class='moraleCapGain'>Purchased! +10 Morale Cap!</span><span class='fundsSpend'> -1<<moneyIconDisplay>></span><<set $managerStats.funds -= 10>><<set $managerStats.breakroom to true>><<set $managerStats.moraleCap += 10>> <<else>> <span class='fundsSpend'>Not Enough Funds!</span> <</if>> <</linkreplace>> <br><</if>> <<if $managerStats.terminal != true>><<linkreplace "Terminal Upgrades <<moneyIconDisplay>><<moneyIconDisplay>>">> <<if $managerStats.funds >= 20>> <span class='moraleCapGain'>Purchased! +10 Morale Cap!</span><span class='fundsSpend'> -2<<moneyIconDisplay>></span><<set $managerStats.funds -= 20>><<set $managerStats.terminal to true>><<set $managerStats.moraleCap += 10>> <<else>> <span class='fundsSpend'>Not Enough Funds!</span> <</if>> <</linkreplace>> <br><</if>> <<if $managerStats.furniture != true>><<linkreplace "Furniture Upgrade <<moneyIconDisplay>><<moneyIconDisplay>><<moneyIconDisplay>>">> <<if $managerStats.funds >= 30>> <span class='moraleCapGain'>Purchased! +10 Morale Cap!</span><span class='fundsSpend'> -3<<moneyIconDisplay>></span><<set $managerStats.funds -= 30>><<set $managerStats.furniture to true>><<set $managerStats.moraleCap += 10>> <<else>> <span class='fundsSpend'>Not Enough Funds!</span> <</if>> <</linkreplace>><br><</if>> </div> <div id='managerStatGains'></div> <</replace>> <<replace '#pcAction'>><span id='performanceBtn' class='pcActionBtn'><<button "Performance">><<run managerActionToggle('#performanceBtn')>><<set $managerStats.pcAction = 'performance'>><<replace '#pcSubAction'>><</replace>><</button>></span> <span id='moraleBtn' class='pcActionBtn'><<button "Morale">><<run managerActionToggle('#moraleBtn')>><<set $managerStats.pcAction = 'morale'>><<replace '#pcSubAction'>><</replace>><</button>></span> <span id='fundsBtn' class='pcActionBtn'><<button "Funds">><<run managerActionToggle('#fundsBtn')>><<set $managerStats.pcAction = 'funds'>><<replace '#pcSubAction'>><</replace>><</button>></span><</replace>> <<if $charPcEventObj.officeCharMAssistant.unlocked == true>><<append '#pcAction'>><span id='assistantBtn' class='pcActionBtn'><<button "Assistant">><<run managerActionToggle('#assistantBtn')>><<replace '#pcSubAction'>><</replace>><<set $managerStats.pcAction = 'assistant'>><<replace '#scriptDiv1'>><<set _choice to 'pcAssistantEventSubs'>><<include 'managerGameplayEvents'>><</replace>><</button>></span><</append>><</if>> <<append '#pcAction'>><span id='autoBtn' class='pcActionBtn'><<button "Auto">><<run managerActionToggle('#autoBtn')>><<set $managerStats.pcAction = 'auto'>><<replace '#pcSubAction'>><</replace>><</button>></span><</append>> <<if $charPcEventObj.officeCharMAssistant.unlocked == true>><<replace '#assAction'>><span id='assPerformanceBtn' class='pcActionBtn'><<button "Performance">><<run assActionToggle('#assPerformanceBtn')>><<set $managerStats.assAction = 'performance'>><<replace '#assSubAction'>><</replace>><</button>></span> <span id='assMoraleBtn' class='pcActionBtn'><<button "Morale">><<run assActionToggle('#assMoraleBtn')>><<replace '#assSubAction'>><</replace>><<replace '#scriptDiv1'>><<set _choice to 'assMoraleSubs'>><<include 'managerGameplayEvents'>><</replace>><<set $managerStats.assAction = 'morale'>><</button>></span> <span id='assFundsBtn' class='pcActionBtn'><<button "Funds">><<run assActionToggle('#assFundsBtn')>><<replace '#assSubAction'>><</replace>><<replace '#scriptDiv1'>><<set _choice to 'assFundsSubs'>><<include 'managerGameplayEvents'>><</replace>><<set $managerStats.assAction = 'funds'>><</button>></span> <</replace>><</if>> <</nobr>>
<div id ='dialog' class='vice' style='vice'></div>\ <div id ='choice' class='dialog links' style='dialog links'></div>\ <div id='characterCont'> <div id='pvAva'><img @src="setup.ImagePath+'chars/pc/avatar/pcAvatar.jpg'" class="avatar picRounded" style="avatar"></div>\ <div id ='pcAction' class='navBar managerActions' style='navBar managerActions'></div>\ <div id='pcSubAction' class='navBar managerActions' style='navBar managerActions'></div>\ <span id='assAvatarCont'></span><div id ='assAction' class='navBar managerActions assActions' style='navBar managerActions'></div>\ <div id ='assSubAction' class='navBar managerActions assActions' style='navBar managerActions'></div></div>\ <div id ='dialog1' class='vice' style='vice'></div>\ <div id ='choice1' class='dialog links' style='dialog links'></div>\ <div id ='dialogExtra' class='vice' style='vice'></div>\ <div id ='dialog2' class='vice' style='vice'></div>\ <div id ='choice2' class='dialog links' style='dialog links'></div>\ <div id='dialog3' class='vice' style='vice'></div>\ <div id='choice3' class='dialog links' style='dialog links'></div>\ <div id='dialog' class='dialog links' style='dialog links'></div>\ <div id='promoDialog' class='vice' style='vice'></div>\ <<if $devMode == true>><div id ='nav' class='nav' style='nav'><<link "Begin test!">><<managerDay>><<replace '#dialog1'>><<set _choice to 'pcActions'>><<include 'managerGameplayEvents'>><<if $managerStats.assAction != null>><<set _choice to 'assActions'>><<include 'managerGameplayEvents'>><</if>><</replace>><</link>></div><</if>>\ <div id='startDay'><<button "Start your day!">><<if $managerStats.pcAction == null>><<set $managerStats.pcAction to 'auto'>><</if>><<if $charPcEventObj.officeCharMAssistant.unlocked == true && $managerStats.assAction == null>><<set $managerStats.assAction to 'performance'>><</if>><<managerDay>><<replace '#dialog1'>><<set _choice to 'pcActions'>><<include 'managerGameplayEvents'>><<if $managerStats.assAction != null>><<set _choice to 'assActions'>><<include 'managerGameplayEvents'>><</if>><</replace>><<if $time[0] > 9>><<append '#managerStatGains'>><<managerLate>><</append>><</if>><<append '#dialog1'>><<payPc>><<silently>><<set _t to timeDiffSleep($time, [17,0])>><<addTime _t[0] _t[1]>><<updateTime>><<set $charPc.workedToday to true>><</silently>><</append>><<replace '#startDay'>><</replace>><<replace '#characterCont'>><</replace>><</button>></div> <div id ='nav' class='nav' style='nav'><<link "Head Home" "home">><</link>> | <<link "Stay in town" "town">><</link>></div>\ <div id='scriptDiv' class='divHidden' style='divHidden'></div>\ <div id='scriptDiv1' class='divHidden' style='divHidden'></div>\ <div id='helpText' class='vice' style='vice'></div>\ <<silently>><<script>> $(document).one(':passagedisplay', function (ev) { $('#scriptDiv').wiki("<<include 'officeManagerGameplay'>><<run managerBarDisplay(State.variables.managerStats.performance, State.variables.managerStats.morale)>><<managerActionMemory>><<if $charPcEventObj.officeCharMAssistant.unlocked == true>><<replace '#assAvatarCont'>><img @src=\"setup.ImagePath+'chars/m/avatar/mAvatar0.jpg'\" class=\"avatar picRounded\" style=\"avatar\"><</replace>><</if>><<managerPayIncrease>>"); }); <</script>><</silently>>
<<nobr>><<switch _choice>> <<case 'pcActions'>> <<set $currEvent to officeJobManagerPcActions($characters)>> <<switch $managerStats.pcAction>> <<case 'performance'>> <<playEvent $currEvent.dialogArr 0 1>> <<case 'morale'>> <<playEvent $currEvent.dialogArr 1 2>> <<case 'funds'>> <<playEvent $currEvent.dialogArr 2 3>> <<case 'auto'>> <<playEvent $currEvent.dialogArr 3 4>> <<case 'assistant'>> <<set $currEvent to null>> <<set _choice to 'pcAssistantEvents'>> <<include 'managerGameplayEvents'>> <</switch>> <<set $currEvent to null>> <<case 'assActions'>> <<switch $managerStats.assAction>> <<case 'performance'>> <<set $currEvent to officeJobManagerAssPerformance0($characters)>> <<replace '#dialog2'>><<playEvent $currEvent.dialogArr>><</replace>> <<set $currEvent to null>> <<case 'morale'>> <<set _choice to 'assMoraleEvents'>><<replace '#dialog2'>><<include 'managerGameplayEvents'>><</replace>> <<case 'funds'>> <<set _choice to 'assFundsEvents'>><<replace '#dialog2'>><<include 'managerGameplayEvents'>><</replace>> <<default>>/*auto*/ <</switch>> <<case 'assMoraleSubs'>> <<append '#assSubAction'>><span id='assMoraleSocialBtn' class='pcActionBtn'><<button "Be Friendly">><<run assSubActionToggle('#assMoraleSocialBtn')>><<set $managerStats.assSubAction = 'moraleSocial'>><</button>></span><</append>> <<if $charM.loveStageNum >= 1 || $charM.corrStageNum >= 1>><<append '#assSubAction'>><span id='assMoraleFlirtBtn' class='pcActionBtn'><<button "Flirt<br>[img[NTR/Sharing|img/UI/ntrIcon.png]]">><<run assSubActionToggle('#assMoraleFlirtBtn')>><<set $managerStats.assSubAction = 'moraleFlirt'>><</button>></span> <span id='assMoraleExhibBtn' class='pcActionBtn'><<button "Exhibition<br>[img[NTR/Sharing|img/UI/ntrIcon.png]]">><<run assSubActionToggle('#assMoraleExhibBtn')>><<set $managerStats.assSubAction = 'moraleExhib'>><</button>></span><</append>><</if>> <<case 'assFundsSubs'>> <<append '#assSubAction'>><span id='assFundsSocialBtn' class='pcActionBtn'><<button "Be Friendly">><<run assSubActionToggle('#assFundsSocialBtn')>><<set $managerStats.assSubAction = 'fundsSocial'>><</button>></span><</append>> <<if $charM.loveStageNum >= 1 || $charM.corrStageNum >= 1>><<append '#assSubAction'>><span id='assFundsFlirtBtn' class='pcActionBtn'><<button "Flirt<br>[img[NTR/Sharing|img/UI/ntrIcon.png]]">><<run assSubActionToggle('#assFundsFlirtBtn')>><<set $managerStats.assSubAction = 'fundsFlirt'>><</button>></span><</append>><</if>> <<case 'pcAssistantEventSubs'>> <<append '#pcSubAction'>> <span id='pcAssChatBtn' class='pcActionBtn'><<button "Chat">><<run managerSubActionToggle('#pcAssChatBtn')>><<set $managerStats.pcSubAction = 'pcAssChat'>><</button>></span> <span id='pcAssFlirtBtn' class='pcActionBtn'><<button "Flirt">><<run managerSubActionToggle('#pcAssFlirtBtn')>><<set $managerStats.pcSubAction = 'pcAssFlirt'>><</button>></span><</append>> <<if $charM.loveStageNum >= 1 || $charM.corrStageNum >= 1>><<append '#pcSubAction'>> <span id='pcAssCheckoutBtn' class='pcActionBtn'><<button "Check Her Out">><<run managerSubActionToggle('#pcAssCheckoutBtn')>><<set $managerStats.pcSubAction = 'pcAssCheckout'>><</button>></span> <span id='pcAssKissBtn' class='pcActionBtn'><<button "Kiss">><<run managerSubActionToggle('#pcAssKissBtn')>><<set $managerStats.pcSubAction = 'pcAssKiss'>><</button>></span> <</append>><</if>> <<case 'assMoraleEvents'>> <<switch $managerStats.assSubAction>> <<case 'moraleSocial'>> <<set $currEvent to officeJobManagerAssMoraleSocial0($characters)>> <<playEvent $currEvent.dialogArr>> <<case 'moraleFlirt'>> <<set $currEvent to officeJobManagerAssMoraleFlirt0($characters)>> <<playEvent $currEvent.dialogArr>> <<charMAddLewdPoints 'm'>> <<if $managerStats.assCapRewardFlirt != true>><<append '#managerStatGains'>><span id='moraleBarTitle'>+5 Morale Cap!</span><</append>><<set $managerStats.moraleCap += 5>><<set $managerStats.assCapRewardFlirt to true>><</if>> <<case 'moraleExhib'>> <<set $currEvent to officeJobManagerAssMoraleExhib0($characters)>> <<playEvent $currEvent.dialogArr>> <<charMAddLewdPoints 'm'>> <<if $managerStats.assCapRewardExhib != true>><<append '#managerStatGains'>><span id='moraleBarTitle'>+5 Morale Cap!</span><</append>><<set $managerStats.moraleCap += 5>><<set $managerStats.assCapRewardExhib to true>><</if>> <<default>> <<set $currEvent to officeJobManagerAssMoraleSocial0($characters)>> <<playEvent $currEvent.dialogArr>> <</switch>> <<set $currEvent to null>> <<case 'assFundsEvents'>> <<switch $managerStats.assSubAction>> <<case 'fundsSocial'>> <<set $currEvent to officeJobManagerAssFundsStandard0($characters)>> <<playEvent $currEvent.dialogArr>> <<case 'fundsFlirt'>> <<set $currEvent to officeJobManagerFundsFlirt0($characters)>> <<playEvent $currEvent.dialogArr>> <<charMAddLewdPoints 'm'>> <<if $managerStats.assFundCapFlirt != true>><<append '#managerStatGains'>><span id='managerFunds'>+1 Funds Cap!</span><</append>><<set $managerStats.fundsCap += 10>><<set $managerStats.assFundCapFlirt to true>><</if>> <<default>> <<set $currEvent to officeJobManagerAssFundsStandard0($characters)>> <<playEvent $currEvent.dialogArr>> <</switch>> <<set $currEvent to null>> <<case 'pcAssistantEvents'>> <<switch $managerStats.pcSubAction>> <<case 'pcAssChat'>> <<set $currEvent to officeJobAssitantChat($characters)>> <<playEvent $currEvent.dialogArr 0 2>> <<replace '#choice1'>> <<link "You've been a huge help">><<replace '#dialogExtra'>><<set $currEvent to officeJobAssitantChat($characters)>><<playEvent $currEvent.dialogArr 2 4>><<charMAddLovePoints 'm'>><</replace>><<replace '#choice1'>><</replace>><<set $currEvent to null>><</link>><<linkIconDisplay 0>><br> <<link "I have big plans for you">><<replace '#dialogExtra'>><<set $currEvent to officeJobAssitantChat($characters)>><<playEvent $currEvent.dialogArr 4 7>><<charMAddLewdPoints 'm'>><</replace>><<replace '#choice1'>><</replace>><<set $currEvent to null>><</link>><<linkIconDisplay 1>> <</replace>> <<case 'pcAssFlirt'>> <<set $currEvent to officeJobAssitantFlirt($characters)>> <<playEvent $currEvent.dialogArr 0 3>> <<replace '#choice1'>> <<link "Assure her">><<replace '#dialogExtra'>><<set $currEvent to officeJobAssitantFlirt($characters)>><<playEvent $currEvent.dialogArr 3 5>><<charMAddLovePoints 'm'>><</replace>><<replace '#choice1'>><</replace>><<set $currEvent to null>><</link>><<linkIconDisplay 0>><br> <<link "Suggest something more daring">><<replace '#dialogExtra'>><<set $currEvent to officeJobAssitantFlirt($characters)>><<playEvent $currEvent.dialogArr 5 8>><<charMAddLewdPoints 'm'>><</replace>><<replace '#choice1'>><</replace>><<set $currEvent to null>><</link>><<linkIconDisplay 1>> <</replace>> <<case 'pcAssCheckout'>> <<set $currEvent to officeJobAssitantCheckOut($characters)>> <<playEvent $currEvent.dialogArr 0 3>> <<replace '#choice1'>> <<link "Just Mirin">><<replace '#dialogExtra'>><<set $currEvent to officeJobAssitantCheckOut($characters)>><<playEvent $currEvent.dialogArr 3 6>><<charMAddLovePoints 'm'>><</replace>><<replace '#choice1'>><</replace>><<set $currEvent to null>><</link>><<linkIconDisplay 0>><br> <<link "Just thinking">><<replace '#dialogExtra'>><<set $currEvent to officeJobAssitantCheckOut($characters)>><<playEvent $currEvent.dialogArr 6 10>><<charMAddLewdPoints 'm'>><</replace>><<replace '#choice1'>><</replace>><<set $currEvent to null>><</link>><<linkIconDisplay 1>> <</replace>> <<case 'pcAssKiss'>> <<set $currEvent to officeJobAssitantKiss($characters)>> <<playEvent $currEvent.dialogArr 0 5>> <<replace '#choice1'>> <<link "I need you here">><<replace '#dialogExtra'>><<set $currEvent to officeJobAssitantKiss($characters)>><<playEvent $currEvent.dialogArr 5 13>><<charMAddLovePoints 'm'>><</replace>><<replace '#choice1'>><</replace>><<set $currEvent to null>><</link>><<linkIconDisplay 0>><br> <<link "Ask for a kiss">><<replace '#dialogExtra'>><<set $currEvent to officeJobAssitantKiss($characters)>><<playEvent $currEvent.dialogArr 13 21>><<charMAddLewdPoints 'm'>><</replace>><<replace '#choice1'>><</replace>><<set $currEvent to null>><</link>><<linkIconDisplay 1>> <</replace>> <</switch>> <</switch>><</nobr>>
<<nobr>><<if $charM.loveStageNum < 1 && $charM.corrStageNum < 1>><span class='loveLink'><<link "Talk to her">><<charMWatchTvTimeProgress>><<replace '#dialog1'>><<set _choice to "talk">><<include 'charMWatchTvContent'>><</replace>><<replace '#choice'>><</replace>><</link>><<linkIconDisplay 0>></span><br> <span class='loveLink'><<link "Make a comment">><<charMWatchTvTimeProgress>><<replace '#dialog1'>><<set _choice to "comment love">><<include 'charMWatchTvContent'>><</replace>><<replace '#choice'>><</replace>><</link>><<linkIconDisplay 0>></span> <span class='lewdLink'><<link "Make a comment">><<charMWatchTvTimeProgress>><<replace '#dialog1'>><<set _choice to "comment lewd">><<include 'charMWatchTvContent'>><</replace>><<replace '#choice'>><</replace>><</link>><<linkIconDisplay 1>></span><br> <span class='loveLink'><<link "Compliment her">><<charMWatchTvTimeProgress>><<replace '#dialog1'>><<set _choice to "compliment love">><<include 'charMWatchTvContent'>><</replace>><<replace '#choice'>><</replace>><</link>><<linkIconDisplay 0>></span> <span class='lewdLink'><<link "Compliment her">><<charMWatchTvTimeProgress>><<replace '#dialog1'>><<set _choice to "compliment lewd">><<include 'charMWatchTvContent'>><</replace>><<replace '#choice'>><</replace>><</link>><<linkIconDisplay 1>></span> <<else>><<set _choice to 'watchTvLinks'>><<include 'charMWatchTvContent'>><</if>><</nobr>>
<<widget "stageZeroLvGifts">><<nobr>> <<if $giftList[0].owned == true>><<link "Book">><<replace '#dialog'>><<set _choice to 'giveGiftBook'>><<include 'homeKitchenEvents'>><</replace>><<replace '#options'>><</replace>><<set $giftList[0].owned = false>><</link>><</if>> <<if $giftList[1].owned == true>><<link "Flowers">><<replace '#dialog'>><<set _choice to 'giveGiftFlowers'>><<include 'homeKitchenEvents'>><</replace>><<replace '#options'>><</replace>><<set $giftList[1].owned = false>><</link>><</if>> <<if $giftList[2].owned == true>><<link "Chocolates">><<replace '#dialog'>><<set _choice to 'giveGiftChocolates'>><<include 'homeKitchenEvents'>><</replace>><<replace '#options'>><</replace>><<set $giftList[2].owned = false>><</link>><</if>> <</nobr>><</widget>> <<widget "stageZeroLwdGifts">><<nobr>> <<if $giftList[3].owned == true>><<link "Choker">><<replace '#dialog'>><<set _choice to 'giveGiftChoker'>><<include 'homeKitchenEvents'>><</replace>><<replace '#options'>><</replace>><<set $giftList[3].owned = false>><</link>><</if>> <<if $giftList[4].owned == true>><<link "Womens Magazine">><<replace '#dialog'>><<set _choice to 'giveGiftWomenMag'>><<include 'homeKitchenEvents'>><</replace>><<replace '#options'>><</replace>><<set $giftList[4].owned = false>><</link>><</if>> <<if $giftList[5].owned == true>><<link "Sexy Underwear">><<replace '#dialog'>><<set _choice to 'giveGiftSexyUnderwear'>><<include 'homeKitchenEvents'>><</replace>><<replace '#options'>><</replace>><<set $giftList[5].owned = false>><</link>><</if>> <</nobr>><</widget>> <<widget "stageOneLvGifts">><<nobr>> <<if $giftList[6].owned == true>><<link "Necklace">><<replace '#dialog'>><<set _choice to 'giveGiftNecklace'>><<include 'homeKitchenEvents'>><</replace>><<replace '#options'>><</replace>><<set $giftList[6].owned = false>><</link>><</if>> <</nobr>><</widget>> <<widget "stageOneLwdGifts">><<nobr>> <<if $giftList[7].owned == true>><<link "Fancy Stockings">><<replace '#dialog'>><<set _choice to 'giveGiftFancyStockings'>><<include 'homeKitchenEvents'>><</replace>><<replace '#options'>><</replace>><<set $giftList[7].owned = false>><</link>><</if>> <</nobr>><</widget>> <<widget "loveGiftsStage">><<nobr>> <<switch $charM.loveStageNum>> <<case 0>> <<stageZeroLvGifts>> <<case 1>> <<stageOneLvGifts>> <</switch>> <</nobr>><</widget>> <<widget "stage0LwdGifts">> <</widget>> <<widget "lewdGiftsStage">><<nobr>> <<switch $charM.corrStageNum>> <<case 0>> <<stageZeroLwdGifts>> <<case 1>> <<stageOneLwdGifts>> <</switch>> <</nobr>><</widget>> <<widget "charMMiscEventLinks">><<nobr>> <<if $charMEventObj.modellingS1Practice != null>><<if $charMEventObj.modellingS1Practice.unlocked == true && $charMEventObj.modellingS1Practice.viewed == false && $time[0] > 18 && $time[0] <= 21>> <<append '#storyEventLinks'>> <span class='eventLink'><<link "Career Event: Modelling Practice" "charMStoryEvent">><<set $tempStoryVar to "ModellingS1Practice">><</link>><<linkIconDisplay 1>></span> <</append>> <</if>><</if>> <</nobr>><</widget>> <<widget 'goalStatusIcon'>><<nobr>> <<set _t to goalCheck($args[0])>> <<if $args[0] != null>> <<if _t != null && _t == true>> [img[img/UI/unlockedGoal.png]] <<elseif _t != null && _t == false>> [img[img/UI/lockedGoal.png]] <</if>> <</if>> <</nobr>><</widget>>
<<nobr>><div class='dialog desc'>You are now in charge of an entire depart. A lot of work lies in front of you to get things running optimally. Your department has a number of stats for you to grow through your actions.</div> <div class='dialog desc'><span id='performanceBarTitle'><i>Performance</i></span><br> <div id="performanceBarContainer"><div id='performanceBar'></div></div> A measure of your department’s day to day operation. Ultimately the goal is to get this as high as you can. Your staff will contribute to this every workday, and you can get extra gains by focusing your own efforts on it.</div> <div class='dialog desc'><span id='moraleBarTitle'><i>Staff Morale</i></span> <div id="moraleBarContainer"><div id='moraleBar'></div></div><br> It’s your job to keep the staff happy. This acts as a cap on your performance, so the higher the staff morale, the higher your performance can get to.</div><br> <div class='dialog desc'><span id='managerFunds'><i>Funds</i></span> <span id='managerFunds'>Funds: <<deptFunds>></span><br> A measure of your department budget. Various department upgrades will become available as you progress. Funds are how you acquire them. Funds also act as a bonus to your performance and morale stat gains. It’s pretty slow to acquire, but perhaps you could find somebody else to help you?<br> Eg: With funds level 1, you will gain a bonus 1 performance per day if you focus on performance.</div><br> <div class='dialog desc'><span id='performanceBarTitle'><i>Stat Caps</i></span><br> Performance, morale and funds all have a cap. Each has its own way of increasing it.<br> <img @src="setup.ImagePath+'misc/managerTutCap.png'"></div> <div class='dialog desc'><span id='performanceBarTitle'><i>Performance Cap</i></span><br> The performance cap is set based on staff morale. Increase staff morale to increase the performance cap.</div> <div class='dialog desc'><span id='moraleBarTitle'><i>Morale Cap</i></span><br> Can be increased through department upgrades, keep an eye out for them becoming available. An assistant can also generate a one-time increase to the cap through certain actions, but more on this in a moment.</div> <div class='dialog desc'><span id='managerFunds'><i>Funds Cap</i></span><br> You will need to get your assistant to help you increase this.</div> <div class='dialog desc'><span id='performanceBarTitle'><i>The day to day</i></span><br> Each day you can set your focus by selecting a button. Or if you wish, use auto mode. Auto mode applies a random focus, but due to its random nature will be less efficient. Some of the options contain sub options that can be selected, more of these will be unlocked as you progress.<br> <img @src="setup.ImagePath+'misc/managerTutFocus.jpg'"><br><br> If you have an assistant, you can also select a focus for her for the day. You can also choose to have her help increase your staff morale cap. Or send her to your boss to help generate funds and increase your fund cap. Though she might need some convincing to do some more lewder things, which you can unlock by progressing her love and lewd stats. <br><br> Based on the focuses set, you will gain department stat increases. Got all that? Great. Don’t worry, after a few days it should make sense. You can always revisit this help info by selecting the help button.</div> <div id='scriptDiv' class='divHidden'></div> <<silently>><<script>> $(document).one(':passagedisplay', function (ev) { $('#scriptDiv').wiki("<<run managerBarDisplay(State.variables.managerStats.performance, State.variables.managerStats.morale)>>"); }); <</script>><</silently>><</nobr>>
<<widget charMDefaultSched>> /* day, timeslot (10mins each), location */ /* //////////////////////////////////m work day///////////////// */ <<for _i to 0; _i < 7; _i++>> <<for _j to 0; _j < 42; _j++>> <<fillTimeSlot _i _j 1>> <</for>><</for>> <<for _i to 0; _i < 7; _i++>> <<for _j to 42; _j < 48; _j++>> <<fillTimeSlot _i _j 2>> <</for>><</for>> <<for _i to 0; _i < 7; _i++>> <<for _j to 48; _j < 51; _j++>> <<fillTimeSlot _i _j 3>> <</for>><</for>> <<for _i to 0; _i < 7; _i++>> <<for _j to 51; _j < 52; _j++>> <<fillTimeSlot _i _j 0>> <</for>><</for>> <<for _i to 0; _i < 7; _i++>> <<for _j to 52; _j < 53; _j++>> <<fillTimeSlot _i _j 1>> <</for>><</for>> <<for _i to 0; _i < 7; _i++>> <<for _j to 53; _j < 54; _j++>> <<fillTimeSlot _i _j 0>> <</for>><</for>> <<for _i to 54; _i < 96; _i++>> <<fillTimeSlot 1 _i 4>> <<fillTimeSlot 3 _i 4>> <<fillTimeSlot 4 _i 4>> <</for>> <<for _i to 96; _i < 97; _i++>> <<fillTimeSlot 1 _i 0>> <<fillTimeSlot 3 _i 0>> <<fillTimeSlot 4 _i 0>> <</for>> <<for _i to 97; _i < 102; _i++>> <<fillTimeSlot 1 _i 3>> <<fillTimeSlot 3 _i 3>> <<fillTimeSlot 4 _i 3>> <</for>> <<for _i to 102; _i < 103; _i++>> <<fillTimeSlot 1 _i 0>> <<fillTimeSlot 3 _i 0>> <<fillTimeSlot 4 _i 0>> <</for>> <<for _i to 103; _i < 108; _i++>> <<fillTimeSlot 1 _i 1>> <<fillTimeSlot 3 _i 1>> <<fillTimeSlot 4 _i 1>> <</for>> <<for _i to 108; _i < 120; _i++>> <<fillTimeSlot 1 _i 2>> <<fillTimeSlot 3 _i 2>> <<fillTimeSlot 4 _i 2>> <</for>> <<for _i to 120; _i < 132; _i++>> <<fillTimeSlot 1 _i 6>> <<fillTimeSlot 3 _i 6>> <<fillTimeSlot 4 _i 6>> <</for>> <<for _i to 132; _i < 144; _i++>> <<fillTimeSlot 1 _i 1>> <<fillTimeSlot 3 _i 1>> <<fillTimeSlot 4 _i 1>> <</for>> /* ////////////// day off ///////////////////////////////////// */ <<for _i to 54; _i < 66; _i++>> <<fillTimeSlot 0 _i 10>> <<fillTimeSlot 2 _i 10>> <<fillTimeSlot 5 _i 10>> <<fillTimeSlot 6 _i 10>> <</for>> <<for _i to 66; _i < 69; _i++>> <<fillTimeSlot 0 _i 7>> <<fillTimeSlot 2 _i 7>> <<fillTimeSlot 5 _i 7>> <<fillTimeSlot 6 _i 7>> <</for>> <<for _i to 69; _i < 84; _i++>> <<fillTimeSlot 0 _i 5>> <<fillTimeSlot 2 _i 5>> <<fillTimeSlot 5 _i 5>> <<fillTimeSlot 6 _i 5>> <</for>> <<for _i to 84; _i < 96; _i++>> <<fillTimeSlot 0 _i 6>> <<fillTimeSlot 2 _i 6>> <<fillTimeSlot 5 _i 6>> <<fillTimeSlot 6 _i 6>> <</for>> <<for _i to 96; _i < 99; _i++>> <<fillTimeSlot 0 _i 3>> <<fillTimeSlot 2 _i 3>> <<fillTimeSlot 5 _i 3>> <<fillTimeSlot 6 _i 3>> <</for>> <<for _i to 99; _i < 100; _i++>> <<fillTimeSlot 0 _i 0>> <<fillTimeSlot 2 _i 0>> <<fillTimeSlot 5 _i 0>> <<fillTimeSlot 6 _i 0>> <</for>> <<for _i to 100; _i < 102; _i++>> <<fillTimeSlot 0 _i 1>> <<fillTimeSlot 2 _i 1>> <<fillTimeSlot 5 _i 1>> <<fillTimeSlot 6 _i 1>> <</for>> <<for _i to 102; _i < 114; _i++>> <<fillTimeSlot 0 _i 2>> <<fillTimeSlot 2 _i 2>> <<fillTimeSlot 5 _i 2>> <<fillTimeSlot 6 _i 2>> <</for>> <<for _i to 114; _i < 132; _i++>> <<fillTimeSlot 0 _i 6>> <<fillTimeSlot 2 _i 6>> <<fillTimeSlot 5 _i 6>> <<fillTimeSlot 6 _i 6>> <</for>> <<for _i to 132; _i < 144; _i++>> <<fillTimeSlot 0 _i 1>> <<fillTimeSlot 2 _i 1>> <<fillTimeSlot 5 _i 1>> <<fillTimeSlot 6 _i 1>> <</for>> <</widget>> <<widget mActsInit>><<nobr>> /* mornings, every day*/ <<for _i = 0; _i < 7; _i++>> <<for _j = 0; _j < 42; _j++>> <<fillActSlot _i _j 0>> /* sleep */ <</for>><</for>> <<for _i = 0; _i < 7; _i++>> <<for _j = 42; _j < 45; _j++>> <<fillActSlot _i _j 1>> /* cook */ <</for>><</for>> <<for _i = 0; _i < 7; _i++>> <<for _j = 45; _j < 48; _j++>> <<fillActSlot _i _j 2>> /* eat */ <</for>><</for>> <<for _i = 0; _i < 7; _i++>> <<for _j = 48; _j < 51; _j++>> <<fillActSlot _i _j 3>> /* shower */ <</for>><</for>> <<for _i = 0; _i < 7; _i++>> <<for _j = 51; _j < 52; _j++>> <<fillActSlot _i _j 4>> /* leaving bathroom */ <</for>><</for>> <<for _i = 0; _i < 7; _i++>> <<for _j = 52; _j < 53; _j++>> <<fillActSlot _i _j 5>> /* changing */ <</for>><</for>> /* work days */ <<for _i = 53; _i < 54; _i++>> <<fillActSlot 1 _i 6>> /* leaving for work */ <<fillActSlot 3 _i 6>> <<fillActSlot 4 _i 6>> <</for>> <<for _i = 54; _i < 96; _i++>> <<fillActSlot 1 _i 7>> /* working */ <<fillActSlot 3 _i 7>> <<fillActSlot 4 _i 7>> <</for>> <<for _i = 96; _i < 97; _i++>> <<fillActSlot 1 _i 8>> /* return from work */ <<fillActSlot 3 _i 8>> <<fillActSlot 4 _i 8>> <</for>> <<for _i = 97; _i < 102; _i++>> <<fillActSlot 1 _i 9>> /* bath */ <<fillActSlot 3 _i 9>> <<fillActSlot 4 _i 9>> <</for>> <<for _i = 102; _i < 103; _i++>> <<fillActSlot 1 _i 4>> /* leaving bathroom */ <<fillActSlot 3 _i 4>> <<fillActSlot 4 _i 4>> <</for>> <<for _i = 103; _i < 108; _i++>> <<fillActSlot 1 _i 10>> /* relax */ <<fillActSlot 3 _i 10>> <<fillActSlot 4 _i 10>> <</for>> <<for _i = 108; _i < 111; _i++>> <<fillActSlot 1 _i 1>> /* cook */ <<fillActSlot 3 _i 1>> <<fillActSlot 4 _i 1>> <</for>> <<for _i = 111; _i < 114; _i++>> <<fillActSlot 1 _i 2>> /* eat */ <<fillActSlot 3 _i 2>> <<fillActSlot 4 _i 2>> <</for>> <<for _i = 114; _i < 120; _i++>> <<fillActSlot 1 _i 11>> /* chores */ <<fillActSlot 3 _i 11>> <<fillActSlot 4 _i 11>> <</for>> <<for _i = 120; _i < 132; _i++>> <<fillActSlot 1 _i 12>> /* tv */ <<fillActSlot 3 _i 12>> <<fillActSlot 4 _i 12>> <</for>> /* days off */ <<for _i = 53; _i < 54; _i++>> <<fillActSlot 0 _i 13>> /* going to town */ <<fillActSlot 2 _i 13>> <<fillActSlot 5 _i 13>> <<fillActSlot 6 _i 13>> <</for>> <<for _i = 54; _i < 66; _i++>> <<fillActSlot 0 _i 14>> /* shopping */ <<fillActSlot 2 _i 14>> <<fillActSlot 5 _i 14>> <<fillActSlot 6 _i 14>> <</for>> <<for _i = 66; _i < 69; _i++>> <<fillActSlot 0 _i 15>> /* travel */ <<fillActSlot 2 _i 15>> <<fillActSlot 5 _i 15>> <<fillActSlot 6 _i 15>> <</for>> <<for _i = 69; _i < 78; _i++>> <<fillActSlot 0 _i 11>> /* travel */ <<fillActSlot 2 _i 11>> <<fillActSlot 5 _i 11>> <<fillActSlot 6 _i 11>> <</for>> <<for _i = 78; _i < 81; _i++>> <<fillActSlot 0 _i 1>> /* cook */ <<fillActSlot 2 _i 1>> <<fillActSlot 5 _i 1>> <<fillActSlot 6 _i 1>> <</for>> <<for _i = 81; _i < 84; _i++>> <<fillActSlot 0 _i 2>> /* eat */ <<fillActSlot 2 _i 2>> <<fillActSlot 5 _i 2>> <<fillActSlot 6 _i 2>> <</for>> <<for _i = 84; _i < 96; _i++>> <<fillActSlot 0 _i 16>> /* exercise */ <<fillActSlot 2 _i 16>> <<fillActSlot 5 _i 16>> <<fillActSlot 6 _i 16>> <</for>> <<for _i = 96; _i < 99; _i++>> <<fillActSlot 0 _i 9>> /* bath */ <<fillActSlot 2 _i 9>> <<fillActSlot 5 _i 9>> <<fillActSlot 6 _i 9>> <</for>> <<for _i = 99; _i < 100; _i++>> <<fillActSlot 0 _i 4>> /* leaving bathroom */ <<fillActSlot 2 _i 4>> <<fillActSlot 5 _i 4>> <<fillActSlot 6 _i 4>> <</for>> <<for _i = 100; _i < 102; _i++>> <<fillActSlot 0 _i 5>> /* changing */ <<fillActSlot 2 _i 5>> <<fillActSlot 5 _i 5>> <<fillActSlot 6 _i 5>> <</for>> <<for _i = 102; _i < 105; _i++>> <<fillActSlot 0 _i 1>> /* cook */ <<fillActSlot 2 _i 1>> <<fillActSlot 5 _i 1>> <<fillActSlot 6 _i 1>> <</for>> <<for _i = 105; _i < 108; _i++>> <<fillActSlot 0 _i 2>> /* eat */ <<fillActSlot 2 _i 2>> <<fillActSlot 5 _i 2>> <<fillActSlot 6 _i 2>> <</for>> <<for _i = 108; _i < 114; _i++>> <<fillActSlot 0 _i 11>> /* chores */ <<fillActSlot 2 _i 11>> <<fillActSlot 5 _i 11>> <<fillActSlot 6 _i 11>> <</for>> <<for _i = 114; _i < 132; _i++>> <<fillActSlot 0 _i 12>> /* tv */ <<fillActSlot 2 _i 12>> <<fillActSlot 5 _i 12>> <<fillActSlot 6 _i 12>> <</for>> /* all days, day end */ <<for _i = 0; _i < 7; _i++>> <<for _j = 132; _j < 135; _j++>> <<fillActSlot _i _j 5>> /* changing */ <</for>><</for>> <<for _i = 0; _i < 7; _i++>> <<for _j = 135; _j < 144; _j++>> <<fillActSlot _i _j 0>> /* sleep */ <</for>><</for>> <</nobr>><</widget>>
<<widget 'park0'>>I’ll have to make our relationship more intimate. Just about any kind of romantic action should work toward this.<br>Start: Mon, Wed, Sat, Sun 11am – 4pm Your bedroom.<</widget>> <<widget 'movieNight0'>>I’ll have to make our relationship more intimate. Just about any kind of romantic action should work toward this.<</widget>> <<widget 'movieNight1'>>She seems to lack confidence in her choice of attire. I should help her loosen up a bit, purely for her own benefit of course. I should start by buying her new everyday outfits to wear around the house.<</widget>> <<widget 'movieNight2'>>She’ll need something more comfortable than her robe if she is going to cuddle up with me. I should buy her a new everyday outfit of at least level 1 and she should take care of the rest.<br>Start: Any Day, 7pm – 9pm Your bedroom.<</widget>> <<widget 'dinnerDate0'>>For this date to work, I’ll have to put in as much work as possible before hand. Just about any kind of romantic action should work toward this.<</widget>> <<widget 'dinnerDate1'>>This is going to be expensive. I better get to work and watch my spending.<</widget>> <<widget 'dinnerDate2'>>I’ll need to dress for the occasion. I should visit the clothing store by myself.<</widget>> <<widget 'dinnerDate3'>>I should visit the clothing store with her. It will all be worth it... right?<br>Start: Any Day, 5pm – 6pm Your bedroom.<</widget>> <<widget 'exposeSelf0'>>I need to start getting her used to sexual behaviour. Any lewd actions should work towards this.<</widget>> <<widget 'exposeSelf1'>>Better make sure I look good for this. Working out in my room should suffice.<</widget>> <<widget 'exposeSelf2'>>With everything else taken care of, all I need is a good time and place. Perhaps I should plan this when I go to bed.<br>Start: Any Day, 9pm – 11pm Your bedroom.<</widget>> <<widget 'exposeHer0'>>I have made good progress and should keep up the pressure. Any lewd actions should work towards this.<</widget>> <<widget 'exposeHer1'>>She usually changes in her room, wearing a towel between the bathroom and her room. Perhaps if I swap them out for something smaller, I’ll get a better view. A store in town should have some.<</widget>> <<widget 'exposeHer2'>>For this to work, I’ll have to make sure she will actually try to wear them. Once I have them in place, I should catch her coming out of the bathroom.<</widget>> <<widget 'exposeHer3'>>I should ease her in by getting her used to showing off a bit more around the house. I should buy some lewd outfits and convince her to wear them until she is used to it.<</widget>> <<widget 'exposeHer4'>>With everything in place, all I need to do is wait for her to take a shower. The morning before she goes to work would be a good time – the rush to get to work is sure to make things go smoother for you.<br>Start: Any Day, 8am – 9pm Your bedroom.<</widget>> <<widget 'barDate0'>>I should put in as much work as possible before making a move. Any lewd actions should work towards this.<</widget>> <<widget 'barDate1'>>She’ll need something appropriate to wear. I should visit the clothing store with her.<</widget>> <<widget 'barDate2'>>If she is going to wear that outfit in public, I’ll need to get her used to wearing lewder outfits first. Convincing her to wear lewd outfits around the house should be a good way to go about this.<</widget>> <<widget 'barDate3'>>I’ll need to make sure I have some cash to spend. Better get to work.<br>Start: Any Day, 7pm – 9pm Your bedroom.<</widget>> <<widget 'modelling0'>>I should get her to loosen up a bit first. Convincing her to wear lewder outfits around the house should be the way to go.<</widget>> <<widget 'modelling1'>>She’s bound to mention money troubles at some point. Perhaps at dinner?<</widget>> <<widget 'modelling2'>>With help offered, I should do some research to find a good starting point. The computer should have everything I need.<</widget>> <<widget 'modelling3'>>I’ll need some photos of her to provide the agency. Perhaps she has some on her phone? Maybe I should try to sneak into her room while she is in the shower and take a look.<</widget>> <<widget 'modelling4'>>I should visit the agency in town and try to work something out.<</widget>> <<widget 'modelling5'>>I should talk to her about this at dinner.<</widget>> <<widget 'modelling6'>>It’s out of your hands now. Perhaps you should greet her when she returns home one day, she might have news for you.<</widget>> <<widget 'modelling7'>>Dereck should have sent you a message about the interview. Better check your phone.<</widget>> <<widget 'flirtyTextS11Event'>>Once her love points are high enough you should send her a text.<br> (Your bedroom, 7pm – 10pm)<</widget>> <<widget 'flirtyTextS12Cl'>>You’ll need to work on her confidence. Better go clothes shopping with her and look for any new outfits.<</widget>> <<widget 'flirtyTextS12Event'>>Once everything else is done, you should receive a message from her.<br> (Your bedroom, 7pm – 10pm)<</widget>> <<widget 'flirtyTextS13Event'>>With her love high enough, you should receive a special message from her. <br> (Your bedroom, 7pm – 10pm)<</widget>> <<widget 'flirtyTextsLwdS10Event'>>Once her lewd points are high enough you should send her a text.<br> (Your bedroom, 7pm – 10pm) <</widget>> <<widget 'flirtyTextsLwdS11Cl'>>Go shopping with her for some new lewd outfits.<</widget>> <<widget 'flirtyTextsLwdS11Event'>>(Your bedroom, 7pm – 10pm)<</widget>>
<<widget "s1LoveTransistion">><<nobr>> <<if $charMEventObj.masterbateListenS1 == null>> <<run charMEventTrackingObjStage1Init($charMEventObj)>> <</if>> <<set $charMEventObj.lvStoryIntroS1.unlocked = true>><<set $charMEventObj.loveStory3.viewed = true>> <<run charMLoveGoalsS1Init($charMLoveGoals)>> /* modelling job check */ <<if $charMEventObj.modelling0.viewed == true && $charMEventObj.modellingS1Message == null>> <<run charMEventTrackingObjStage1ModellingInit($charMEventObj)>> <</if>> /* lock other route story */ <<set $charMLewdGoals.exposeSelf2.viewed to true>><<set $charMLewdGoals.exposeHer4.viewed to true>> <<set $charMEventObj.lewdStory3.viewed = true>><<set $charMEventObj.lewdStory1.viewed = true>><<set $charMEventObj.lewdStory2.viewed = true>> <</nobr>><</widget>> <<widget "s1LewdTransistion">><<nobr>> <<if $charMEventObj.masterbateListenS1 == null>> <<run charMEventTrackingObjStage1Init($charMEventObj)>> <</if>> <<set $charMEventObj.lwdStoryIntroS1.unlocked = true>><<set $charMEventObj.lewdStory3.viewed = true>> <<run charMLewdGoalsS1Init($charMLewdGoals)>> /* modelling job check */ <<if $charMEventObj.modelling0.viewed == true && $charMEventObj.modellingS1Message == null>> <<run charMEventTrackingObjStage1ModellingInit($charMEventObj)>> <</if>> /* lock other route story */ <<set $charMEventObj.loveStory3.viewed = true>><<set $charMEventObj.loveStory2.viewed = true>><<set $charMEventObj.loveStory1.viewed = true>> <</nobr>><</widget>> <<widget 'stageCatchUpTrigger'>><<nobr>> /* stage catch up detection */ <<if $charM.loveStageNum == 1 && $charM.corrStageNum == 0>> <<if $charM.corruption >= 1000>> <<timed 100ms>><<append '#dialog'>><br> <span id='lewdGain'>$charM.name gained a lewd level: Curious!</span><br> <span id='lewdGain'>New actions and goals unlocked!</span><br> <<charMLewdMaxSet 1300>><<set $charM.corrStageNum = 1>><<run charMLewdGoalsS1Init($charMLewdGoals)>><<set $charMEventObj.lwdStoryIntroS1.viewed to true>><<set $charMEventObj.lwdStoryIntroS1.unlocked to true>> <</append>><</timed>><</if>><</if>> <<if $charM.loveStageNum == 0 && $charM.corrStageNum == 1>> <<if $charM.love >= 1000>> <<timed 100ms>><<append '#dialog'>><br> <span id='loveGain'>$charM.name gained a love level: Confused!</span><br> <span id='loveGain'>New actions and goals unlocked!</span><br> <<charMLoveMaxSet 1300>><<set $charM.loveStageNum = 1>><<run charMLoveGoalsS1Init($charMLoveGoals)>><<set $charMEventObj.lvStoryIntroS1.viewed to true>><<set $charMEventObj.lvStoryIntroS1.unlocked to true>> <</append>><</timed>><</if>><</if>> <</nobr>><</widget>>
<<switch _stageLwd>> <<case 0>> <span id='lewdGoalsButton'><<button 'Lewd Goals [img[img/UI/lewdIcon.png]]'>><<toggleclass "#lewdGoals0" "divHidden">><</button>></span> <div id='lewdGoals0' class='divHidden'> <<if $charM.loveStageNum >= 1>><span id='loveGain'>This route is currently inactive due to being behind the love route. If you wish to switch routes, you’ll have to reach the next lewd level by gathering enough lewd points via gifts (they should provide bonus points to make it quick). Simply max out the stat and you should get a message while sleeping that she levelled up.</span><</if>><br> Time to start her training and have some fun along the way. I’ll need to loosen her up, and getting some nudity going in the house will be a good start. I’ll have to reveal my intentions before I start doing anything too crazy, but all that with time.<br><br> <span id='lewdGoalsButton'><<button 'Let her see you naked.'>><<toggleclass "#lwdStageGoal0" "divHidden">><</button>></span> <div id='lwdStageGoal0' class='divHidden'> <div id='lwdGoal0'> <span id='goalTitle'><<print $charMLewdGoals.exposeSelf0.goalText + $charM.corruption +'/300'>><<goalStatusIcon 'exposeSelf0'>></span><br><br> <<print $charMLewdGoals.exposeSelf0.hintText>><br><br> </div> <div id='lwdGoal1'> <span id='goalTitle'><<print $charMLewdGoals.exposeSelf1.goalText +$charPc.fitLvl +'/1'>></span><<goalStatusIcon 'exposeSelf1'>><br><br> <<print $charMLewdGoals.exposeSelf1.hintText>><br><br> </div> <div id='lwdGoal2'> <span id='goalTitle'><<print $charMLewdGoals.exposeSelf2.goalText>></span><<goalStatusIcon 'exposeSelf2'>><br><br> <<print $charMLewdGoals.exposeSelf2.hintText>><br><br> </div> </div> <span id='lewdGoalsButton'><<button 'Get her naked.'>><<toggleclass "#lwdStageGoal1" "divHidden">><</button>></span> <div id='lwdStageGoal1' class='divHidden'> <div id='lwdGoal3'> <span id='goalTitle'><<print $charMLewdGoals.exposeHer0.goalText + $charM.corruption +'/600'>></span><<goalStatusIcon 'exposeHer0'>><br><br> <<print $charMLewdGoals.exposeHer0.hintText>><br><br> </div> <div id='lwdGoal4'> <span id='goalTitle'><<print $charMLewdGoals.exposeHer1.goalText>></span><<goalStatusIcon 'exposeHer1'>><br><br> <<print $charMLewdGoals.exposeHer1.hintText>><br><br> </div> <div id='lwdGoal5'> <span id='goalTitle'><<print $charMLewdGoals.exposeHer2.goalText>></span><<goalStatusIcon 'exposeHer2'>><br><br> <<print $charMLewdGoals.exposeHer2.hintText>><br><br> </div> <div id='lwdGoal6'> <span id='goalTitle'><<print $charMLewdGoals.exposeHer3.goalText + $charM.clothingStage +'/3'>></span><<goalStatusIcon 'exposeHer3'>><br><br> <<print $charMLewdGoals.exposeHer3.hintText>><br><br> </div> <div id='lwdGoal7'> <span id='goalTitle'><<print $charMLewdGoals.exposeHer4.goalText>></span><<goalStatusIcon 'exposeHer4'>><br><br> <<print $charMLewdGoals.exposeHer4.hintText>><br><br> </div> </div> <span id='lewdGoalsButton'><<button 'Take her out and make your move.'>><<toggleclass "#lwdStageGoal2" "divHidden">><</button>></span> <div id='lwdStageGoal2' class='divHidden'> <div id='lwdGoal8'> <span id='goalTitle'><<print $charMLewdGoals.barDate0.goalText + $charM.corruption +'/1000'>></span><<goalStatusIcon 'barDate0'>><br><br> <<print $charMLewdGoals.barDate0.hintText>><br><br> </div> <div id='lwdGoal9'> <span id='goalTitle'><<print $charMLewdGoals.barDate1.goalText>></span><<goalStatusIcon 'barDate1'>><br><br> <<print $charMLewdGoals.barDate1.hintText>><br><br> </div> <div id='lwdGoal10'> <span id='goalTitle'><<print $charMLewdGoals.barDate2.goalText +$charM.clothingStage +'/4'>></span><<goalStatusIcon 'barDate2'>><br><br> <<print $charMLewdGoals.barDate2.hintText>><br><br> </div> <div id='lwdGoal11'> <span id='goalTitle'><<print $charMLewdGoals.barDate3.goalText + '$' + $charPc.money +'/$70'>></span><<goalStatusIcon 'barDate3'>><br><br> <<print $charMLewdGoals.barDate3.hintText>><br><br> </div></div> </div> <<case 1>> <span id='lewdGoalsButton'><<button 'Lewd Goals [img[img/UI/lewdIcon.png]]'>><<toggleclass "#lewdGoals1" "divHidden">><</button>></span> <div id='lewdGoals1' class='divHidden'> Now she knows what you are up to. A lot of progress has been made but you still have a ways to go before you can get physical. <span id='lewdGoalsButton'><<button 'Flirty Texts 1'>><<toggleclass "#lwdS1StageGoal0" "divHidden">><</button>></span> <div id='lwdS1StageGoal0' class='divHidden'> Perhaps it would be best to test her new confidence by asking for some selfies. <div id='lwdGoal12'> <span id='goalTitle'><<print $charMLewdGoals.flirtyTextsS10Lp.goalText + $charM.corruption +'/1100'>></span><<goalStatusIcon 'flirtyTextsS10Lp'>><br><br> <span id='goalTitle'><<print $charMLewdGoals.flirtyTextsS10Event.goalText>></span><<goalStatusIcon 'flirtyTextsS10Event'>><br><br> <<print $charMLewdGoals.flirtyTextsS10Event.hintText>><br><br> </div></div> <span id='lewdGoalsButton'><<button 'Flirty Texts 2'>><<toggleclass "#lwdS1StageGoal1" "divHidden">><</button>></span> <div id='lwdS1StageGoal1' class='divHidden'> With a bit of work she might fulfil your request. <div id='lwdGoal13'> <span id='goalTitle'><<print $charMLewdGoals.flirtyTextsS11Lp.goalText + $charM.corruption +'/1200'>></span><<goalStatusIcon 'flirtyTextsS11Lp'>><br><br> <span id='goalTitle'><<print $charMLewdGoals.flirtyTextsS11Cl.goalText + $charM.clothingStage +'/5'>></span><<goalStatusIcon 'flirtyTextsS11Cl'>><br><br> <<print $charMLewdGoals.flirtyTextsS11Cl.hintText>><br><br> <span id='goalTitle'><<print $charMLewdGoals.flirtyTextsS11Event.goalText>></span><<goalStatusIcon 'flirtyTextsS11Event'>><br><br> <<print $charMLewdGoals.flirtyTextsS11Event.hintText>><br><br> </div></div> <span id='lewdGoalsButton'><<button 'Flirty Texts 3'>><<toggleclass "#lwdS1StageGoal2" "divHidden">><</button>></span> <div id='lwdS1StageGoal2' class='divHidden'> Who knows what she’ll send you next? <div id='lwdGoal14'> <span id='goalTitle'><<print $charMLewdGoals.flirtyTextsS12Lp.goalText + $charM.corruption +'/1300'>></span><<goalStatusIcon 'flirtyTextsS12Lp'>><br><br> <span id='goalTitle'><<print $charMLewdGoals.flirtyTextsS12Cl.goalText + $charM.clothingStage +'/6'>></span><<goalStatusIcon 'flirtyTextsS12Cl'>><br><br> <<print $charMLewdGoals.flirtyTextsS12Cl.hintText>><br><br> <span id='goalTitle'><<print $charMLewdGoals.flirtyTextsS12Event.goalText>></span><<goalStatusIcon 'flirtyTextsS12Event'>><br><br> <<print $charMLewdGoals.flirtyTextsS12Event.hintText>><br><br> </div></div> <span id='lewdGoalsButton'><<button 'Wait for an Opportunity'>><<toggleclass "#lwdS1StageGoal3" "divHidden">><</button>></span> <div id='lwdS1StageGoal3' class='divHidden'> It’s only a matter of time before she loses control. <div id='lwdGoal15'> <span id='goalTitle'><<print $charMLewdGoals.masterbationS1Lp.goalText + $charM.corruption +'/1600'>></span><<goalStatusIcon 'masterbationS1Lp'>><br><br> <span id='goalTitle'><<print $charMLewdGoals.masterbationS1Event.goalText>></span><<goalStatusIcon 'masterbationS1Event'>><br><br> <<print $charMLewdGoals.masterbationS1Event.hintText>><br><br> </div></div> </div> <</switch>>
<<dialogDesc "WARNING: This game contains adult and pornographic content. It is only intended to be viewed by those old enough to legally view such content.">> [img[img/misc/warning.jpg]] <span class='minorNav'><<button "I am over 18, or the legal age in my country" "welcome">><</button>></span>
<div id='charMNotes' class='vice'> <img @src="setup.ImagePath+'chars/m/story/charMIntro.jpg'" class='center picRounded' height='400' width='auto'> <<if $charPcEventObj.officeCharMAssistant == null>><<dialogDesc "She currently works Tuesday, Thursday and Friday from 9am to 4pm.<br>She can be found in the hall 10 minutes before she leaves and for 10 minutes after she returns.">><</if>> <<if $charPcEventObj.officeCharMAssistant != null && $charPcEventObj.officeCharMAssistant.unlocked == true>><<dialogDesc "She currently works at the office as my assistant. Mon – Thurs 9am – 4pm.">><</if>> <<dialogDesc "On her days off, I can go shopping with her at 8:50am in the hall.">> <<dialogDesc "Once I have bought her some new outfits, I should be able to find her wearing them around the house. Particularly in the kitchen while cooking and in the living room while she exercises. ">> <<dialogDesc "If I want to snoop around in her room, I should wait until she is in the shower.">> <<dialogDesc "I can pay the rent by leaving the money in the kitchen, or directly to her in the living room during the evening. ">> <<dialogDesc "If I have any reward points to spend, I should ask when we are eating together in the kitchen.">> <<if $charMLewdGoals.modelling7.unlocked == true && $charPcEventObj.officeCharMAssistant == null>><<dialogDesc "She’ll do modelling work on Saturday and Sunday. I should catch her returning at 2pm in the hall to find out how things went.">><</if>> <<if $charMLewdGoals.modelling7.unlocked == true && $charPcEventObj.officeCharMAssistant != null && $charPcEventObj.officeCharMAssistant.unlocked == true>><<dialogDesc "She’ll do modelling work on Saturday and Sunday. I should catch her returning at 2pm in the hall to find out how things went.">><</if>> <span class='minorNav'><<button "Back" "pcComputer">><</button>></span> </div>
<div id='alexis'> <img @src="setup.ImagePath+'chars/m/story/charMIntro.jpg'" class="center picRounded"> <<dialogDesc "Model: Alexis Fawx<br><a href=\"https://twitter.com/alexisfawx?lang=en\">Twitter</a><br><a href=\"https://www.pornhub.com/pornstar/alexis-fawx\">Porn Hub</a> ">> </div> <div id='misc' class='dialog desc'> <span id='loveGain'>Misc Credits/Arbitrations</span> <a href="https://www.pxfuel.com">pxfuel</a> - various images <a href="https://www.piqsels.com">piqsels</a> - various images <a href="https://www.pexels.com">pexels</a> - various images <a href="https://pixabay.com">pixabay</a> - various images <a href="https://www.wallpaperflare.com">wallpaper flare</a> - various images <a href="https://icons8.com">icons8</a> - various game icons <a href="https://www.deviantart.com/lemmino/art/Cinemagraph-Rainy-Days-475366802">Player Bedroom night image - Artist's deviant art</a> <a href="https://www.reddit.com/r/outrun/comments/7roddp/outrun_inspired_interior_render_that_i_did/">Living Room Background - Artist's reddit post</a> <a href="https://www.deviantart.com/batou01/art/Neon-bathroom-769228276">Bathroom Background - Artist's deviant art</a> </div> <div id='devShit' class='dialog desc'> Made by MakinWaves :) <img @src="setup.ImagePath+'misc/devLogo.jpg'" class='center picRounded' height='300' width='auto'> </div> <span class='minorNav'><<button 'Back' $passageTemp>><</button>></span>