Will of the Vampire

Change log
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2020-02-29

Second set of exhibitionist photos for Astrid added. (Living Room)

Added Peek pics for Astrid for all locations. (8)

2020-02-28

First set of exhibitionist photos for Astrid added. (Kitchen)

2020-02-27

Additional content for Astrid Vossen, which unlocks new locations.

Added new locations Country Club and Tennis Courts.

First pass at Vossen Estate map.

2020-02-26

Wide range of bug fixes as noted by Grobi on Hypnopics

2020-02-21

Added more lore to the bookstore owners questions

Updated the asked/unasked question code to remove the need for a print statement.

Changed the colour for Actions to be more distinct from Exits.

Simple first pass for Vossen family.

2020-02-16

Fix to prevent Plasticity being assigned multiple times when mesmerism > 3

2020-02-16

New Images: 22 Adams Sex Scenes

New Locations: 0

First pass at random, user selectable, sex scenes for Kamaria no descriptions at present, only images.

Changed first lesson code so that Uncle is not still in the kitchens in the evening.

Updated the skill increase code to inform the player which skill just gained points.

2020-01-20

New Images: 0

New Locations: 0

Renamed asset files for workers 3 & 4 due to misnamed images for the workplace chats.

2020-01-05

New Images: 0

New Locations: 0

Fix for Adams sex scene

Updated some of the text in the nightly build screen which was no longer necessary.

2020-01-03

New Images: 0

New Locations: 0

Fix for employee review screens

Fixed error in help screen which prevented description of plasticity from showing

2020-01-03

New Images: 9 Sex for Kamaria

New Locations: 0

Added some todo items for the Adams girl to help players progress through the current content.

Added todos to encourage the player to contact the Adams Family and the Devinshire Family once the bookstore has been visited.

Added achievement related to the Office Manager.

First sex scene with Adams girl added, requires completion of a task and high enough horniness. This is a one time scene to open up the option for sex with her. Repeatable events and not yet in the game for Kamaria.

2019-12-09

New Images: 9 Exhibitionist for Kamaria

New Locations: 0

Fixed a few errors in the jumping in points relating to the option to start the US trip.

2019-12-06

New Images: 9 Exhibitionist for Kamaria

New Locations: 0

Further work on the exhibitionism code making it less reliant on hard-coding so it can be applied to random locations.

Large reworking of how characters are created to make future updates somewhat easier and ensure all characters have the required elements. This will make save games previous to this update obsolete.

2019-12-05

New Images: 0

New Locations: 0

Large reworking of the Horniness, Exhibitionism and Dirt increase/decrease routines to aid in future expansions. Now automatically updates all NPCs without needing specific code for each.

New pass of the exhibitionism code getting ready for added Adams Girl code to her home. Pictures selected and code in place ready for testing.

2019-12-02

New Images: 0

New Locations: 0


Buying a drink for a girl now cost $5, as there are systems in place for earning money now I feel this is a nice small drain to give more weight to the option of buying the drink. It only applies once the player is in the US, the local bar at home has a special arrangement with Grandfather.
Additional chat options when talking to Kamaria. Due to the nature of some of the chats they can only be taken when at her private home.
Fixed some missing line breaks during the enthral process.

2019-12-02

New Images: 0

New Locations: 0


Added unlock code for Awe in to Persuasion level up code. This might be the new way to unlock powers now rather than having characters introduce them all.
Added help for traits and powers explaining each one.
Found an error is the Mesmerism study code that made the initial learning curve too steep. Should now be more in line with my plans.

2019-11-29

New Images: 0

New Locations: 0

Began implementing level 3 traits Empowered, Awesome, Visionary & Deep Read. Deep Read required reworking some older code that hinted at female vampires horniness, it now requires this power but also reveals exhibitionism. Still contemplating bringing in a relationship level that would cap both horniness and exhibitionism until you have increased your relationship with the girl.
In relation to the trait Awesome the Awe power requires implementing. The code is in place but as yet there is no way to gain the power.

2019-11-29

New Images: 4 Scry, 4 Character

New Locations: 0

Added images for chatting with Adams girl at her apartment, with peeks shots, and scry shots when she is locked in her room. Still a work in progress, but becoming a more available NPC vamp.
Started adding a help system to explain some of the move involved aspects of the game, starting with the Call Center.

2019-11-22

New Images: 0

New Locations: 0

The map can now be opened using the 'M' key on the keyboard for ease of access/speed.

2019-11-21

New Images: 5 Location

New Locations: 1 Adams Apartment

Began filling out the city locations, and building up the Adams Families apartment locations.

2019-11-20

Reworked the enthral routine again, removed the cumbersome plus and minus interface and replaced with one more in line with the version 2.0 Chat Up system. Having a Mesmerism of 0-1 will unlock the first level stimulations, then Mesmerism 2-3 will make a second level of stimulations open up which will increase the targets lust twice as fast for the same cost (1 stimulation) Additional levels will be added when the game has the ability to raise Mesmerism about 3.

2019-09-06

Added all 5 options for all 5 levels of cum responses to human builds.
Added all 5 options for all 5 levels of pussy responses to human builds.
New power Plasticity added during enthrallment. Allows player to adjust the desires of the girl to better suit their tastes. Cost 2 will per use.
Found bug in mesmerism training where if player was below skill level 2 when practicing they would be sent to the family home even if they were in the city already.
Finally tracked down where the early appearance of the cash stat was coming from. Should now be fixed.
Added splash animation for when a new power is unlocked. Created for the new Plasticity, but also fires for Scry

2019-09-03

Overhaul of the mesmerism mini-game. You can now chose to spend multiple 'interactions' on each attempt. This increases the risk of failure, however also the rewards. Chance of success is 2 X PointsSpent % lower, but success gives Points Spent X Standard Success Score. May require balancing.

2019-09-03

First implementation of the skill buying system. Available from the master bedroom in the office building. Currently only traits for Levels 1 & 2 for each skill.

2019-08-28

Added 4th worker.

2019-08-28

Additional friendly chat options for Callidora, including one that hints at current exhibitionist level.
Additional questions for Kamaria. Added color coding for new questions.
Added head shots to chats for clearer indication of who is talking.
Adjusted some of the longer chats to display over multiple pages rather than creating a scrolling page.
Fixed bug in 'After Final Training' jump-in point where will would never be given resulting in no ability to use powers.
Added an exit option to the chat up code if you want to stop talking with a girl before using up all your options.
Added special chat for after sex with Hadria which allows a choice of routes with differing traits available.
Added second sex scene for Hadria provided the player chose to continue having her as a fuck buddy.

2019-08-27

Added third worker.
Adjusted the concentration bonus when studying to always be at least 1 is Concentration Skill is above 0.
Scrying now actually takes some time, oversight on my part.
Workers now should only turn up to work the following day, not the very second you entice them.

2019-08-23

Added training with Hadria once you have levelled out of Callidora's yoga training.
Added the park location, as used in the training with Hadria, currently no other actions here.

2019-08-22

Hunger is now indicated on the player info, and if hungry will be shown even in it's closed state.
Modified the human creation code to scale difficulty of first 5 humans before it becomes random.
Updated Body Language reads to show information for level 2 players.
Added first level scries to the office bathroom.
Fixed bug were too many workers were created when using a jump in point in the US.

2019-08-21

Fixed bug where taking a girl home for the first time failed to move the sisters story on causing a block in progress.
Added Aunt talk for Skills.
Added Aunt talk for Traits.
If player need to talk to sister about studying she will now appear in the library in the evenings provided not masturbating or showering.
If player need to talk to sister about yoga she will now appear in the conservatory in the afternoons provided not masturbating or showering.
Added a breakfast action to the kitchen with random images and counts as an interaction with either sister or aunt. Dependant on exhibition levels.
Added additional images for practicing yoga for added variety.
When selecting a jumping in point past achievements will now already be unlocked.
Fixed an error in the US welcome routine that was skipping the last page of text.

2019-08-20

Added sound effect, and animation to successful chatup options.
Began creating aunts dining room chats for game help.

2019-08-19

Replaced the in-game ChatUp sections with the new routines, and ensured the tutorial version with the Sisters commentary still worked.
Finally added the bar in the home town to the map.
Ensured Aunts library chats were shown.
Aunt's chats updated to use the asked/unasked color coding on the top level links.
Uncle's chats updated to use the asked/unasked color coding on the top level links.

2019-08-17

Began redesigning the chatup system so streamline and simplify and give more agency to player choices in levelling up skills and name selection. Chat interaction availability now dependant of Persuasion Skill Level. Each interaction lists which aspects of the humans personality they work against (Friendship, Ego or Sexuality) each of which are now reported to the player at various degrees of clarity dependant on their Body Language Skill Level. The behind the scenes rolls are now also shown, and highlight any bonus related to player traits or skill that are applicable.

2019-08-16

Change to chat system so top level items now highlight when new questions are available.
Renamed some of the files that had picked up .JPG extensions rather than .jpg

2019-08-15

Updated the launch screen for the nightly builds to indicated the intended use of these builds.
Added a sunbathing event to the courtyard that also increases concentration.
Fixed bug in sisters chats that prevented the courtyard chats from updating.

2019-08-14

Removed map from the options whilst in the second combat training session to avoid missing of todo list/corrupting the game progress.
Closing the map now respects any time skipping.
Fixed potential bug were jumping to after the bar tutorial would result in there being no humans.
Prevent the training sessions starting at night to avoid time progression issues.
Added peeking options for the sister and aunt in the Family Home, should help to boost exhibitionism growth.
Late night event added to the conservatory
Changed peeking code so it better increases exhibitionism, removed chance for lost progress.
Added an opening screen game guide the help players understand the sort of experience they are in for.
Additional chat options for the Aunt.
Added more detail to the responses given when peeking so the player can better see how much the npc apricated it, or didn't!
Fixed will code during sleep due to typo.

2019-08-13

Moved scry to a widget for more portability. Built in code for 3 levels or scry, though only level 1 is implemented.
Can also scry on Hadria whilst masturbating
Rebuilt the exhibitionism system for the city. Currently can play out whilst studying books.
Adjusted horniness stats for sister and om so masturbation is not fully satisfying.
Added animation effect to scry images.
Adjust z-level for images to pop over todo list when enlarging.
Hadria can get lonely at night and may visit you when she's feeling particularly horny. (Currently only one scene avaiallbe, more to come)
Potential workers are now easier to chatup.
Adjustment to masturbation code to increase desire for interactions.
Workers can now be worked with to increase the speed with which they level up at the cost of will and earnings that day.
Corrects chat code for the bookstore visitors to the new system.
Added combat style choice to start menu.
Initial todos added to the US area to help guide through available locations and options.

2019-08-12

Adjusted the ChatUp routines to reduce the time required to chatup the initial girls to aid in the game introduction.
After feeding on a human for the first time the new hunger mechanic will now come in to effect requiring the player to feed again before too long or begin to suffer will damage. This will become more important as actions that cost will come in to effect.
Added check to the nightly resetHumans routine to only run if any humans actually exist yet.
City map now reports sisters and Hadria's locations correctly when they are in the livingroom/oms bedroom.
Allow player to enter a second name when starting the game.
Updated launch menu to standardise the music selections and allow custom names with quick starts.
Added first stages of new power 'Scry' to allow the player to scry on certain targets, currently only at very close range.

2019-08-09

Map added to the City too.
Added new jump in for after the 'Chat Up' tutorial.
Updated code for arrival in the US to create a worker after update to the createHuman code.
Adjusted movement code to not try and move second level NPCs outside of valid hours.
Added check to the city bar so that is no workers exist it creates the initial one.
Ensured weeklyincome variable is initialised to $ 0
ToDos should now lead player up to the US trip.

2019-08-08

First implementation of a map for speedier and clearer navigation, currently only for the family home, and only after all locations have been opened up. Also tracks where NPCs are (Not the Aunt at present)
Fix for Kick skill not getting added if player fails to damage the punchbag during training.
Fix to ensure the workers and books arrays exist as soon as you get to the US.
Fix added missing storytext tag to the bar in the home town.
Fix to have second human to be added after the first night at the bar.

2019-08-07

Adjusted some code in resetHumans to ensure the array exists and not to run some checks if no humans exist yet.
When forced to sleep the messages about healing now show up.
Aunts chat updated to the new system.
Increased chance that sister will be in the courtyard.
Added some missing color coding to Uncles chats during combat.
Huge number of typos/grammatical corrections.
Update to the chat system as some questions where not being added to the queues.
Updated code in naming ceremony to match the new traits system implementation.
Added a couple of additional ToDos to clear up some points where it was unclear what to do.
Shortened the first training session as was overly long.

2019-08-06

Name selection now has it's original intended effect on game mechanics, as follows:
Atieno - Born at night - Lower chance of being caught peeking
Baldovino - Brave friend - Human level increase bonus
Eligio - To choose - Persuasion bonus
Jareth - To watch - Exhibitionism bonus
Parris - Abductor - Enthral Bonus
Tariq - Night visitor - Horniness bonus
Player Info now lists traits based on the above.
Yoga practice with sister from the Terrace if concentration is level 1 or lower.
Books added to the bookstore for skill levels 2-3
Began work on skill upgrade system

2019-08-05

New characters added, may be seen at the bookstore at certain times of day.
Third human prey added.
Humans no longer return to the bar immediately after you feed upon them.

2019-08-02

Bugfix don't try to update locations when the game time is after late night.
Adjusted the 'Add Todo' code so items are only added once. And stay on the list once completed to avoid being re-added at a later date when already completed.
Added subtle backgrounds to the Exits/Actions boxes so it is easier to see which entries belong to which section.
Added employment system so player can earn cash off girls.
Added start of system to chat with workers to boost their skills, presently just displays pictures appropriate to their skill level.

2019-07-29

Bugfix to the chat system which could allow the player to become stuck if there happened to be no questions to ask the NPC at that point. The 'Return' option is now always available regardless of the number of available questions.
Player now has the option, when enthralling, to extract will or leave the girl be. Extracting will now lowers the girls libido to zero, and she will not return to the bar until it raises above 15. Add a little more strategy to the process of restoring will, and prevents too much farming of a single victim.
Updated the chat system to ensure read mark was set at the correct point to allow response text to reflect if the question has been asked before.
Addition questions for the book store owner added, plus ability to peek at her whilst talking.
Fixed many errors in the enthralment section where sisters help text was staying on the screen.

2019-07-28

Bugfix for if the player enters Grandfathers study after training and doesn't click the link to talk at the first opportunity. Includes fixes for the next two conversations also.
Bugfix where an error would occur if you reached the end of the first year without having ever spoken with your sister.

2019-07-25

Added new code to give the player $100 upon arriving to the US.
Fixed broken code that would return player to Family Home after an enthralment when done from the city.
Player can now entice certain humans to work for them. At present they just move to a holding location. First recruitable human pictures added.
Added chat option for the office manager when in the office for reviewing how any employed girls are performing.
Mesmerism Study can now be performed with your sister at night in her office bedroom.

2019-07-24

Created a bookcase in the living area, and the code for books to be read. Includes new system for book sales from the bookstore or other locations to update the contents of the bookcase.
Added exhibitionism events for the living room for sister and OM. Level 1 only.
Reworked the code for checking if the player has chatted with a character today.
Added 'Peek' option when talking to girls. Has a chance to increase their exhibitionism over time. But getting caught will reduce the girls horniness.
Updated the chat system so the players Body Language skill can give feed back on the girls current horniness levels.
Had the humans for practicing/feeding on moved to the US with the player and updated the story to reflect this.
Moved some of the top right options to the menu. Now only Menu access and Saves are available from the main screen for tidiness.
New start menu for Nightly build, to give jumping in points for return players.
Adjusted the display of images in the Achievement list for clearer visibility of which have been obtained, and obscuring the images whilst locked.

2019-07-18

Finished the Act I introduction speech from the Office Manager and Sister.
Updated sisters locations to allow her to move around the office building also.
Added chat code for Office manager, currently only a single question available but system now in place for expansion.
Added new chat images for the sister for each of the current locations she can be found in.
Ensured player can not enter bedrooms or the bathroom when they are in use for masturbation or showering by the girls.
Added a bar and bookstore to the city, plus a street hub.
Began creation of the bookstore owner.

2019-07-17

Office locations created and images found.
Office manager will move around the building dependant of time of day and needs.

2019-07-16

Created the transition story for the US trip which ends the introduction and sets up the game for Act I.

2019-07-15

Added code to restore health and will when the player sleeps, with on screen notifications.
Humans now slowly reset their libido to 20 over night.

2019-07-10

Moved the version numbering to the Menu screen, main screen now simple has the game title. Also added more detail for versions and builds ahead of the 0.1 release.
Added repeatable training session that will build up 'Combat Training' that will later feed into how you level up Strength/Dexterity and any future Stats.
Created new chat event for the sister for after your first attempt with mesmerism. Required moving sisters library chats over to the new chat system.
Added a general reading action to the library to give a second location where the player can pass time.
You can now study mesmerism from your sister in her room at night.

2019-07-09

Continued on creating response texts for the enthral encounters.

2019-07-08

Fixed bug in human creation code that missed a response for Level 2 G Spot stimulations.
Added link to games thread on Hypnopics for feedback.

2019-07-08

Enthral is now limited to a set number of interactions, depending on the players level of mesmerism.
Began work on creating database of responses girls can give to each stimulus and assigning a random selection to each girl. Bit of a bigger job that I first thought! Perhaps something I can add to over time.
Limited what can be learned from the library to max at level 2 for skills. Further development will come from npcs.
Fitted out ToDo system to follow the main plot to it's current conclusion.
Found bug that was creating too many human prey for the player.

2019-07-04

Added all images for the second human you meet which is all there are in the game just yet.

2019-07-03

Enthralment system in place, though with no image updates yet, but can be used to regain will and then return home again afterwards.
Added all images for the first human you meet. Many missing images if you enthral any other humans just now.

2019-06-04

Completed the chatup system, and ready to move on to enthralment of humans.

2019-05-14

Reworked the chat system for much easier maintenance. Currently active for uncle.

2019-05-14

Finished coding the third training session. Introduces the first vampire power.
Added base images for second human
Added new achievments for some of the recent new tasks
Added more ToDo entires. Still far from complete.

2019-05-13

Began implementing a To Do list to guide the player to the next event.
Updated the location code for simpler maintenance.
Started coding the third training session.

2019-05-10

Some typo/grammar corrections based on feed back from gabriel5864.
Began working on the bar location for return trips to town to try out your chatting skills.

2019-05-10

Another reworking of the learning process. Now a player must study to earn 'Study points' then these are converted into 'Practice Points' when using the skill. This will level up the skill at a rate of 20 points * next level.
Added new CSS class for the level up event so the player is aware they have made progress. 3 second animation over the full screen width.
Rewrote the chat routines for much more flexible unlocking of questions. Required new arrays for all characters.
Added sister performing yoga in the conservatory in the late afternoons. This will be a place to improve concentration in the future.
Added ability to practice yoga with sister to increase concentration stat. Study converts to practice whilst reading books.
Checking out girls in the bar practices reading of body language.

2019-05-09

Worked out more skills to run along side Persuasion, namely Mesmerism, which allow for greater success during 'embraces' and Body Language which allows the player to better gage each humans likely responses (difficulty level)
Reworked the chat code so the player and girl rolls are separated from the code for the actual chats. Far more maintainable and quicker to update. Also added in code to increase likelihood of success based on how well you know the girl. Limited this level to a max of 100.
Have worked out some ideas for the bonuses each name choice will make. Currently not implemented as many would have no effect at this stage.

2019-05-08

Created a first pass at a player stats screen, available from the top of the page in most situations.
Added more to the ending of the Chat Up training with sister. Gives information on how to improve.
Created Quick Start links whilst the game is in testing so it's easier to jump in at certain points in the introduction.
Updated one of sisters questions to adapt after the awakening.

2019-05-07

Recreated changelog to track version number automatically.
Replaced and reorganised fonts for clearer display.
Added feedback to chatting screen to recall known aspects of the human you are talking with.
Added new talk with grandfather for picking a new name. Currently just a name with no additional benefits. Plan to add bonuses based on each name in the future.
Brought in the tutorial for the chat-up stuff. Just a single human to try things out on for now but gives an idea.

2019-05-06

Worked more on the human chat system, added interests for each human and added first image set for testing. Not yet available through game play.

2019-05-05

Fixed bug where exits in the Kitchen would be unavailable on the first full day after speaking with grandfather.
Increases font size to 120%
Removed some dead space at the top of the pages to allow more text per screen. Design based on a 1920x1080 screen as the default.
Began work on the chat system for interacting humans.

2019-05-04

Created ceremony passage with animations for images.
Added chat code for aunt.
Updated sister courtyard chats with chance for exhibitionism trait to kick in.
Females now get slightly hornier if talked to that day.
Added aunt to location code.
Added more images to sisters bath times.
Adjusted masturbation and shower code to reduce frequency.
Updated music code to set volumes to 0 or 0.8 for music on/off so will work with a volume control if added later.
Created new 'Actions' segment, currently just for the library, where the player can read on certain subjects to improve skills. Currently the skills have no in-game use.
Updated the time widget to inform the player of time progressing whilst walking about or undertaking tasks.
Worked out new system to allow chats to involve others in the room at the time. Includes new photo handling.

2019-05-02

Added second training session, year skip.
Added pre ceremony talk and introduction of aunt.
New code to send character to bed at end of day added to each location.

2019-05-01

Added second talk with grandfather.
Updated chat system for sister in the bedroom to fix bug.

2019-04-30

Updated some of the CSS for the headers and images so portrait images are now handled better.

2019-04-29

Added bathroom location to the upstairs hallway.
Added 'peek' pics to bathroom when sister using it. Began work on exhibitionism system.

2019-04-28

Added new time breakdowns. Each time zone (Morning, Afternoon, Evening & Night) now has an Early and Late segment. Also each action taken uses up some 'progress' of time, when this hits 100 the next segment is activated.
Updated the location assignments to take into account new time options. Added a Horniness and Dirtiness stat for NPCs and ability to adjust these. Updated the location code to send NPCs to the shower when dirty, and masturbation when horny.

2019-04-28

Total rework of chat system to be more generic. Allows for common questions and location specific questions to be shown at the same time.

2019-04-24

First training system setup.
Major reworking of combat system as required by first real setup
Reworked achievements to check if already unlocked to avoid code duplication

2019-04-23

Added breakfast with sister.
Added new locations: Library, Conservatory, Courtyard & The Pit.
Created conversation system for grandfather
Created new opening screens with titles and music

2019-04-18

Major changes to the navigation system, now fixed to just under the location name for less travel distance.
Added more story covering breakfast with Uncle.
Added Study
Added Grandfathers reveal.
Reworked version display and change log.

2019-04-17

Began creating story, railroad so far with a little exploration of the family home.
No link to the combat system yet.
Established look for text in the game. Modified first characters for each paragraph. Frames for speech sections.
Fixed Achievements for this game, required some missing style information and then colour coding to this game, plus replaced sound with more appropriate one.

2019-04-16

Working model for combat system complete. Basic attacks working and initiative order updating. Can complete a fight.

2018

Initial setup based on new code example from The Little Shop.

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Nightly Build Menu

This is the nightly build menu for Will of the Vampire Version 0.2 (Build:0082)
Do not use saves from a previous version with this build of the game, it is intended for testing purposes only and saves will most likely contain outdated information which will cause errors. As this is a test build you may well run into bugs and content will appear patchy in places. Use the Start Game option below to start the game. If returning you can use the various other options to jump to later parts of the game, obviously this is only recommended once you have played through the introductions to the various aspects of the game before.
Jump In Options
Music: Yes No | Combat Style: Strength Dexterity
Firstname (Male): Secondname:
Release 0.2 Content. (Alpha ~30% complete)
Meet Grandfather ready for the trip to the US Day 379, ready for introduction to the US.
Jump to US Content (Normal) Day 380, all skills to first level.
Jump to US Content (Easy) Day 380, all skills to second level.

To give feedback please visit : Hypnopics Collective