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<td colspan = "3" align="center"><img src="img/logo1.png" width="30%">
<img src="img/logo.png" width="100%">
This game is currently in active development.
v0.2.5
Please check out my [[Patreon Page|https://www.patreon.com/bawdybaron]] for updates and other games.
!!! If you like this game, please share it and spread the word!
<h1>[[Play Game]]</h1>
[[Credits|credits]]
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</table><h2 style="color:#b30000">CONTENT WARNING</h2>
The following story is a work of Adult Interactive Fiction (AIF). This story contains graphic, sexual material and is intended for adults. The characters and situations in this story are entirely fictional.
You must be of legal age to play this game in your region of the planet.
The game also allows the use of mind altering effects. These are depicted as pure fantasy and in no way endorses or glamorises the use of such things, should they exist, in reality.
I make no claims to copyright on the images used in this game. All were found free of charge on the internet and thus treated as public domain.
This game is, and always will be free of charge.
[[I am 18 years of age or older, I understand, and I wish to continue.|Name]]What is your name?
<<textbox "$playerName" "Peter" autofocus>>
<<button "Confirm">>
<<script>>
postdisplay["textboxMaxlength"] = function (taskName) {
/* Limit textbox input elements to 12 characters. */
$(".macro-textbox").attr("maxlength", 12);
/* Make this a single-use task.*/
delete postdisplay[taskName];
};
<</script>>
<<if $playerName is "">>
<<set $playerName to "Peter">>
<<goto "Intro skip">>
<<else>>
<<goto "Intro skip">>
<</if>>
<</button>>
<!--[[Next|Intro skip]]--><table class="overTable">
<tbody>
<tr>
<td><<if $player.misc.introStage is 2 or $player.misc.introStage is 3>><img src="img/people/melissa/melissa_restaurant.jpg"><<elseif $player.misc.introStage >= 4>><img src="img/people/zeus/zeus.jpg"><</if>></td>
<td colspan = "2" align="left">
<<if $player.misc.introStage is 0>><span style="color:#3366ff">''Belief.''
In this world, belief has power. Belief //is// power.</span>
"Beep...beep...beep...beep."
Your alarm clock wakes you up from a deep sleep. You're sure you had some dramatic and unusual dreams last night - the crash of thunder and flash of lightning still reverberate through your head - but already the details are fading from memory.
You rub the sleep from your eyes, get out of bed, and groggily make your way to the bathroom.
As you shower, you think about the events of the past few weeks that led you to be here:
You graduated from university about a month ago. After the graduation ceremony you did what you had done every summer after classes ended: went home.
But it wasn't really home anymore. Of course your parents were welcoming, but after four years away at school it just didn't feel the same. Not to mention that you had gotten used to living in a big city, and your tiny hometown just couldn’t hold your interest the way it once had.
You spent a couple of weeks looking for a job that fit, but got nowhere.
Then, out of the blue, you received a call from a friend from university. Alex wasn’t your //best// friend, but you got along well. After graduation he stayed in the city, got a job, and was now looking for a roommate.
You had barely hung up the phone before you started packing your things.
Your parents understood.
“Take care of yourself. Call me lots,” mom had said, as she hugged you goodbye.
Your dad drove you into the city and helped you bring your things up to the apartment. He hugged you, then slipped you a little money before saying goodbye and starting the long drive home.
That was last night. After a long day of packing and driving you barely managed to eat some pizza with Alex before you went to bed, exhausted.
It's been a hectic few weeks but you have a feeling that the excitement has just begin.
You rinse off and step out of the shower, dry yourself off, and get ready for a new day, a new life.<<elseif $player.misc.introStage is 1>>Alex has already left for work. You eat some breakfast, then sit down at your computer and start to look for a job.
The job market here in Okenas isn’t great, but it’s significantly better than in your little hometown.
You spend a few hours applying for jobs then, somewhat drained, you switch to playing video games.
Time flies while you’re playing and it feels like only a few moments have passed before you hear Alex come home from work.
“Hey $playerName! You home!?" he calls out.
"In here!"
He walks into your bedroom, watching over your shoulder as you play.
"Once you're done that round, get dressed; we're going out tonight. TGIF man!"
"Where are we going?"
"A little get-together I've planned. I've rounded up a few friends to come out to the pub to meet you, welcome you back to the city."
"Nice."
You finish your game, put on some nicer clothes, and head out to the living room where Alex is waiting.
"You ready to go?" he asks as he gets up from the couch.<<elseif $player.misc.introStage is 2>>The pub where you are all meeting up isn't far from your apartment, so you decide to walk there. Just as you get to the pub it starts to rain. You enter the pub and Alex quickly spots his friends and makes his way to their table with you in tow.
"Hey guys. This is $playerName. $playerName, this is Melissa, Lisa, Jason, and his wife Jesse," He points to each in turn, and you shake their hands.
You've seen Melissa before, but never formally met: she's a few years younger than you, but you shared at least one class together at university. And if you remember correctly, she's brilliant. She's in her early twenties and has long brown hair, big brown eyes, and a petite figure.
Lisa is in her mid-twenties and of Asian decent. She's a friend of Melissa's.
Jason is in his late-thirties, balding, with a goatee. He's a little on the overweight side, but you wouldn't call him "fat". Jason is Alex's boss' boss, a director at his office, but they've become fast friends over a shared love of golf.
Jesse, Jason's wife, is your stereotypical blonde bimbo of the MILF persuasion. You mean that with no disrespect, but she fits the description perfectly: mid-thirties, big fake tits, and not a lot going on between her ears. She's super friendly though...
"The first one's on me!" Jason says, "welcome back to Okenas $playerName!"<<elseif $player.misc.introStage is 3>>Thus began a pretty awesome night.
The six of you get along pretty well.
You buy the fourth round and clink glasses with everyone just as the weather outside turns from "rainy" to "stormy". You see the flash of lightning through the windows and the crash of thunder seems to shake the building.
Jason puts down his drink, "woah, that one seemed close."
"Yeah, you better watch out on your way home tonight." you say, "seems like Zeus is out for blood."
Melissa laughs. "Zeus? Not Thor?"
"Or Leishen?" Lisa adds.
You chuckle. "I don't know. Zeus is just what came to mind."
You all get back to drinking and socializing as the storm rages outside. You all get along quite well and the conversation (not to mention the drinks) flows smoothly.
After some time Jason and Jesse start saying their goodbyes.
"Be careful Zeus doesn't get you!" you call out as they head towards the door.
A few of the others laugh.
Over the next hour or so the group dwindles, one by one, until you're all alone with Melissa.
You chat for some time, the relatively large amount of alcohol that you've both imbibed smoothing out the interaction.
"This has been a lot of fun, but I should get going as well." Melissa stands up to leave.
"Yeah, it has been fun. We should do this again sometime."
She smiles.
"For sure!"
You make a celabratory fist pump. "Praise Zeus!"
She chuckles at your drunken exclamation, then pulls you in for a hug.
"Goodnight $playerName. See you later."
"Later Melissa."<<elseif $player.misc.introStage is 4>>You leave right after Melissa, walking out into the storm, doing your best to take cover under the awning of the building. A taxi approaches and you flag it down.
You give the driver directions to the apartment as you slouch in the back seat, soaked from head to toe.
A few minutes later, as the cab rounds the last corner before your apartment building, the cabbie slams on the breaks causing you to slide off the seat.
"Woah, what gives?"
The driver just points out the windshield.
A large tree has fallen across the road blocking the way home.
"That's ok. I'll walk from here."
You pay the driver, get out of the car, and start the short walk home, giving the fallen tree a wide berth.
"Hey you! Come here!"
Someone calls out to you from the shadows under the awning of a nearby apartment building.
You keep walking.
"Hey! Over here!" The man waves as he calls out once more.
Doing the bidding of a random stranger, at night, in the rain doesn't seem like a good idea. You continue on.
"Hey $playerName! Come here!"
What!? You stop dead in your tracks, then turn to face the man.
"Good. Now come over here."
You walk towards the man, squinting through the darkness to try and get a better look at him.
"Do I know you sir?"
"You should... you've been invoking me all night."
"What?"
The man steps forward into the light, giving you your first good look at him.
He seems old and yet somehow ageless. His great, bushy beard is pure white, but his face is unwrinkled and his body is solid.
"What do you mean "invoking"?
He spreads his arms wide and the rain stops almost instantly.
"I'm Zeus. Nice to meet you."<<elseif $player.misc.introStage is 5>>"Zeus... right..." The stopping of the rain was weird, but could just be a coincidence. You're not convinced.
"Wow. You ''are'' a skeptical one, aren't you?"
He points behind you. You look over your shoulder to where he is pointing: the tree laying across the street.
"What? You saying that you did tha..."
''BOOOM''
You're cut off by a blazing flash and a crash that almost knocks you off your feet. Lighting has struck the tree, which is now burning in the road.
You mutter under your breath: "What...the...fuck?"
"Do you believe me ''now''?"
"Uhh... I think so..." is all you manage to respond.
He just looks at you, as if measuring you up.
"But what do you want with me?"
"Come inside with me. Let's get out of the rain."<<elseif $player.misc.introStage is 6>>You follow Zeus into the building. He's silent as he leads you to a room on the 6th floor, unlocks the door, and steps inside.
The apartment is clean and modern. A little on the sparse side.
"AirBnB" he says.
"AirBnB?"
"Yeah. I don't live here, just staying the night. My house is across town. Would you like something to drink? Coffee, tea?"
"No, I'm fine."
He indicates for you to sit on the couch as he sits down on the armchair.
"Here's the thing," he starts, "I need your help."
"My help? You just blew up a tree with lightning, what kind of help could I provide?"
"I'm afraid to say, that was pretty much the very last of my power. I'm spent, dying - insomuch as a god can die. You see, this world is based on belief: what people believe exists, and there aren't any people who believe in Zeus anymore.”
"Well you got me to believe in you, that's a start."
"Unfortunately it usually doesn't work that way. The vast majority of people cannot see or interact with me. You are one of the very rare people who can. I would never have been able to get your attention had it been otherwise. I picked this place for a reason, I knew you might be my last hope. I ''chose'' you."
"But," you start, "there are plenty of crackpots out there, people who believe in Odin, or Ra, or... ''you'', why did you choose me?"
"Have you met these people? Either they are atheists having some fun with an ancient culture or they're, well, crackpots. I need someone with a good head on his shoulders, someone who hasn't discredited themselves by believing something so preposterous. And that person is you."
"So what do you need me to do?"
"I need a new High Priest, someone who can build up belief, give me new power. But I don't want you standing on the street corner exclaiming my virtues; no one listens to a street preacher. I need you to build a following, ingratiate yourself to people, find good companions to also spread the word. Slow and steady is the aim of the game."
"Well... no offence, but why should people follow you? Instead of any other god, I mean."
“Look, we can go over the details later. Do you want the job? If you do well, I can promise you experiences and riches beyond what you’ve ever expected.”
“And if I don’t do well?”
“You’ll have to live with the fact that you let a god die, but otherwise you’ll still be better off than you are now. So, what do you say? Will you be the new High Priest of Zeus?”
"I think so. Sounds like an interesting adventure, if nothing else."
“Excellent,” he smiles brightly, a twinkle in his eye. “Here’s the address to my home,” he hands you a slip of paper, “come by once you’ve sobered up and we’ll go over the details.”
You get up to leave and Zeus follows you towards the door.
You're almost at the door when Zeus pauses. He seems to sniff the air, closes his eyes, and moves his head around as if trying to locate the source of the smell.
"What is it?" you ask.
He opens his eyes and moves close to you, then closes them again and appears to look you up and down, but with his eyes still closed.
"//Moírai//"
"What?"
"You were with someone tonight, someone touched by fate. I'll have to think about this, there seems to be more at work than just an old god trying to get back in the game." He pauses, in thought, for a second, then shakes his head and smiles.
“A problem for anther time. Thanks $playerName, you’ve given an old god some new hope.” He holds out his hand and you shake it. It occurs to you that shaking a god's hand seems like a very personal thing to do but, as the High Priest, you're just going to have to get used to it.
You stumble home then wash up and go to bed.<</if>>
<div id=selectButton><<if $player.misc.introStage is 0>><<button [[Next|Intro]]>><<set $player.misc.introStage to 1>><</button>><<elseif $player.misc.introStage is 1>><<button [[Absolutely!|Intro]]>><<set $player.misc.introStage to 2>><</button>><<elseif $player.misc.introStage is 2>><<button [[Excellent!|Intro]]>><<set $player.misc.introStage to 3>><</button>><<elseif $player.misc.introStage is 3>><<button [[Things are looking good!|Intro]]>><<set $player.misc.introStage to 4>><</button>><<elseif $player.misc.introStage is 4>><<button [[What the...|Intro]]>><<set $player.misc.introStage to 5>><</button>><<elseif $player.misc.introStage is 5>><<button [[Follow Zeus inside|Intro]]>><<set $player.misc.introStage to 6>><</button>><<elseif $player.misc.introStage is 6>><<button [[Go to sleep|intro8]]>><<set $player.misc.introStage to 7>><</button>><</if>></div>
</td>
<td><<if $player.misc.introStage is 2 or $player.misc.introStage is 3>><img src="img/people/lisa/lisa.jpg"><br><img src="img/people/jesse/jesse.jpg"><</if>></td>
</tr>
</tbody>
</table>
Day | <<day>>
<<nobr>>
<<if $gameDate.getHours() < 5>>[img[img/night.png]]
<<elseif $gameDate.getHours() >= 5 and $gameDate.getHours() < 8>>[img[img/sunrise.png]]
<<elseif $gameDate.getHours() >= 8 and $gameDate.getHours() < 18>>[img[img/day.png]]
<<elseif $gameDate.getHours() >= 18 and $gameDate.getHours() < 20>>[img[img/sunset.png]]
<<elseif $gameDate.getHours() >= 20>>[img[img/night.png]]<</if>><</nobr>>
Time | <<time24h>>
<span style="color:green">Money</span> | """$"""$player.main.Money
<span style="color:cyan">Mana</span> | $player.main.Mana
Converts | $zeus.followers<img src="img/people/melissa/melissa.jpg">
You shared at least one class together at university. And if you remember correctly, she's brilliant. She's in her early twenties and has long brown hair, big brown eyes, and a petite figure. She still attends the university.<<if $melissa.main.storyStage >= 12>>
Melissa is now the High Priestess of Zeus, your second-in-command in the service of Zeus. Living with you now, she pays you $60 per week for rent.
<</if>><<if $melissa.misc.YogaTime is true>><br>She does yoga in the park on Saturdays and Sundays from 10:00 to 11:00<</if>><<if $melissa.misc.StudyGroup >= 1>><br>She meets with friends at Monica's Diner on Tuesday and Thursday nights.<</if>> <<if $melissa.main.storyStage is 4>> She studies at the University Library most Monday and Wednesday afternoons.<</if>>
<<back>><img src="img/people/jesse/jesse.jpg">
Jesse is Jason's wife. Your stereotypical blonde bimbo of the MILF persuasion. You mean that with no disrespect, but she fits the description perfectly: mid-thirties, big fake tits, and not a lot going on between her ears. She's super friendly though...
<<if $jesse.misc.GymTime is true>><br>She works out at the gym on weekdays from 11:00 to 12:00.<</if>> <<if $jesse.main.storyStage >= 4>> She can sometimes be found window-shopping on weekdays between 13:00 and 18:00.<</if>>
<<back>><img src="img/people/lisa/lisa.jpg">
Lisa is in her mid-twenties and a grad student at the University. A friend of Melissa's.<<if $lisa.misc.StudyGroup >= 1>><br>She usually meets with friends at Monica's Diner on Thursday nights.<</if>> <<if $lisa.misc.massaged >= 1>>She makes some extra cash by working at the massage parlour most days.<</if>>
<<back>><table class="overTable">
<tbody>
<tr>
<td>3310 Sexsmith Road - Unit 226</td>
<td></td>
<td>People Here</td>
</tr>
<tr>
<td><img src="img/locations/home.jpg"></td>
<td>
<table class="mainTable">
<tr>
<td colspan = "2">Home sweet home. You currently stand in the main room of the apartment, a wide open space containing the entryway, the dining room, and the living room. There is an open doorway to your kitchen. Your bedroom is just past the kitchen. Alex's bedroom is across the hall from your own.<<if $julie.misc.goPlayerHome and ($gameDate.getHours() >= 21 or $gameDate.getHours() < 3)>><br><br>You hear noise coming from your bedroom.<</if>><<if $ainsley.misc.goPlayerHome and ($gameDate.getHours() >= 18 or $gameDate.getHours() < 3)>><br><br>You hear noise coming from your bedroom.<</if>><<if $dana.misc.goPlayerHome and ($gameDate.getHours() >= 17 or $gameDate.getHours() < 3)>><br><br>You hear noise coming from your bedroom.<</if>><<if $taylor.misc.goPlayerHome and ($gameDate.getHours() >= 23 or $gameDate.getHours() < 3)>><br><br>You hear a knock on the door.<<script>>UI.alert("You hear a knock on the door. You should probably answer it.");<</script>><</if>><<if $elena.text.one is 2 and $elena.main.storyStage is 0 and $gameDate.getHours() >= 19>><br><br>You hear a knock on the door.<<script>>UI.alert("You hear a knock on the door. You should probably answer it.");<</script>><</if>><<if $liv.text.one is 2 and $liv.main.storyStage is 0 and $gameDate.getHours() >= 19>><br><br>You hear a knock on the door.<<script>>UI.alert("You hear a knock on the door. You should probably answer it.");<</script>><</if>></td>
</tr>
<tbody><<nobr>>
<tr>
<td colspan = "2"><div id="selectButton">
<<if $elena.text.one is 2 and $elena.main.storyStage is 0 and $gameDate.getHours() >= 19>>
<<button [[Answer the door|elena_visit]]>>
<<addmins 5>>
<</button>>
<<elseif $liv.text.one is 2 and $liv.main.storyStage is 0 and $gameDate.getHours() >= 19>>
<<button [[Answer the door|liv_visit]]>>
<<addmins 5>>
<</button>>
<</if>>
</div></td></tr>
<tr>
<td colspan = "2"><div id="selectButton">
<<if $taylor.misc.goPlayerHome and ($gameDate.getHours() >= 23 or $gameDate.getHours() < 3)>>
<<button [[Answer the door|bedroom_taylor]]>>
<<addmins 5>>
<<set $taylor.misc.goPlayerHome to false>>
<</button>>
<</if>>
</div></td></tr>
<tr>
<td colspan = "2"><div id="selectButton">
<<if $julie.misc.goPlayerHome and ($gameDate.getHours() >= 21 or $gameDate.getHours() < 3)>>
<<button [[Bedroom|bedroom_julie]]>>
<<addmins 5>>
<</button>>
<<elseif $ainsley.misc.goPlayerHome and ($gameDate.getHours() >= 18 or $gameDate.getHours() < 3)>>
<<button [[Bedroom|bedroom_ainsley]]>>
<<addmins 5>>
<</button>>
<<elseif $dana.misc.goPlayerHome and ($gameDate.getHours() >= 17 or $gameDate.getHours() < 3)>>
<<button [[Bedroom|bedroom_dana]]>>
<<addmins 5>><</button>>
<<else>>
<<button [[Bedroom|bedroom]]>>
<<addmins 5>>
<</button>>
<</if>></div></td></tr>
<tr>
<td colspan = "2"><div id="moveButton"><<button [[Living Room|living room]]>><<addmins 5>><</button>></div></td></tr>
<tr>
<td colspan = "2">
<<if _isWeekend and _isWeeknight and $gameDate.getHours() gte 22>>
<div id="moveButton"><<button 'Alex\'s Room'>><<script>>UI.alert("Alex is sleeping. Don't wake him up.");<</script>><</button>></div>
<<elseif not _isWeekend and not _isWeeknight and $gameDate.getHours() gte 16>><div id="moveButton"><<button [[Alex's Room|alex room empty]]>><<addmins 5>><</button>></div>
<<elseif not _isWeekend and $gameDate.getHours() gte 8 and $gameDate.getHours() lte 16>>
<div id="moveButton"><<button [[Alex's Room|alex room empty]]>><<addmins 5>><</button>></div>
<<elseif _isWeeknight and $gameDate.getHours() gte 16 and $gameDate.getHours() lte 22>><div id="moveButton"><<button 'Alex\'s Room'>>
<<script>>UI.alert("Alex is in the living room. He probably wouldn't appreciate you snooping around.");<</script>><</button>></div>
<<elseif not _isWeekend and $gameDate.getHours() lte 7>>
<div id="moveButton"><<button 'Alex\'s Room'>><<script>>UI.alert("Alex is sleeping. Don't wake him up.");<</script>><</button>></div>
<<elseif not _isWeekend and $gameDate.getHours() gte 21>>
<div id="moveButton"><<button 'Alex\'s Room'>><<script>>UI.alert("Alex is sleeping. Don't wake him up.");<</script>><</button>></div>
<<elseif _isWeekend and $gameDate.getHours() < 8>>
<div id="moveButton"><<button 'Alex\'s Room'>><<script>>UI.alert("Alex is sleeping. Don't wake him up.");<</script>><</button>></div>
<<elseif _isWeekend and $gameDate.getHours() >= 8 and $gameDate.getHours() < 12>>
<div id="moveButton"><<button 'Alex\'s Room'>><<script>>UI.alert("Alex is in the living room. He probably wouldn't appreciate you snooping around.");<</script>><</button>></div>
<<elseif _isWeekend and $gameDate.getHours() gte 12>>
<div id="moveButton"><<button [[Alex's Room|alex room empty]]>><<addmins 5>><</button>></div>
<</if>></td>
</tr>
<tr>
<td colspan = "2"><div id="moveButton"><<button [[Leave your apartment|sexsmith road]]>><<addmins 5>><</button>></div></td></tr>
<</nobr>></tbody>
</table>
</td>
<td><img src="img/empty_small.png">
<br><img src="img/empty_small.png"></td>
</tr>
</tbody>
</table><<set $gameDayCounter to 0>>
<<set $weeklyPay to false>>
<<set $dormAccess to false>>
<<set $sleepTime to 8>>
/* PLAYER STUFF */
<<set $main_quest_progress to 0>>
<<set $player ={
main: {
Money: 100,
Mana: 10,
WeeklyPay: 0,
},
misc: {
correct: 0,
churchSurmount: false,
dateLocation: "none",
discChoice: 0,
drink: "none",
GMO: false,
graveyardPassage: 0,
guns: false,
happyending: 0,
hasHotelReservation: false,
hasReservations: false,
hell: false,
hermesmult: 0,
hermesmeet: false,
hermesmeetloc: "none",
hotelbargirl1: 0,
hotelbargirl2: 0,
hotelbargirl3: 0,
hotelbargirl4: 0,
hotelpickup: 0,
hotelpickupCounter: 0,
hotelRoomRental: false,
hotelRoomRentalDay: 0,
introStage: 0,
massage: 0,
prison: 0,
quizCounter: 0,
quizPercentage: 0,
quizScore: 0,
quizTotalAsked: 0,
quizTotalCorrect: 0,
reservations: 0,
reservationFilled: false,
sleeping: false,
thief: 0,
tutoring: 0,
uniWander: false
},
building: {
lot: false,
office: false,
salon: false,
pub: false,
house: false,
},
spells: {
enthrall: 0,
surmount: 0,
}
}>>
<<set $pInv ={
yoga: 0,
yogaStolen: 0,
gym: 0,
gymStolen: 0,
picnic: 0,
picnicStolen: 0,
scissors: 0,
scissorsStolen: 0,
balaclava: 0,
balaclavaStolen: 0,
hoodie: 0,
hoodieStolen: 0,
pants: 0,
pantsStolen: 0,
flashlight: 0,
flashlightStolen: 0,
melPhone: 0,
melBrush: 0,
melPanties: 0,
melToy: 0,
lawnmower: 0,
lawnmowerStolen: 0,
fertilizer: 0,
fertilizerStolen: 0,
}>>
/* Zeus Stuff */
<<set $zeus ={
followers: 0,
givemoney: false,
}>>
/* MELISSA STUFF */
<<set $melissa ={
main: {
name: "Melissa Williams",
age: "22",
influence: 0,
fit: 3,
int: 7,
char: 3,
storyStage: 0,
},
misc: {
YogaTime: false,
Chatted: false,
dateOneTopic: "none",
dateTwoTopic: "none",
dateThreeTopic: "none",
dateStage: 0,
firstDate: 0,
firstKiss: false,
lastNameKnown: 0,
missedDate: 0,
restaurantDate: 0,
roomNumberKnown: 0,
StudyGroup: 0,
sexStage: 0,
hasNumber: false,
Yoga: 0,
waitTime: 0,
payments: false,
},
text: {
one: 0,
two: 0,
three: 0,
four: 0,
five: 0,
six: 0,
seven: 0,
eight: 0,
nine: 0,
ten: 0,
},
hint: {
one: 0,
two: 0,
three: 0,
four: 0,
five: 0,
},
kidnapped: {
start: 0,
parkChecked: 0,
libraryChecked: 0,
studyGroupChecked: 0,
roomChecked: 0,
roomSearched: 0,
policeTold: 0,
balaclava: 0,
priestSneak: 0,
date: 0,
rescuedAlone: 0,
rescueWait: 0,
rescueWaited: 0,
rescueDelayed: 0,
},
}>>
/* JESSE STUFF */
<<set $jesse ={
main: {
name: "Jesse Mitchels",
age: "36",
influence: 0,
fit: 4,
int: 1,
char: 5,
storyStage: 0,
},
misc: {
Chatted: false,
GymTime: false,
Gym: 0,
jessemult: 0,
restaurantDate: 0,
shoppingTrip: false,
waitTime: 0,
sexStage: 0,
dateStage: 0,
},
text: {
one: 0,
two: 0,
three: 0,
four: 0,
five: 0,
six: 0,
seven: 0,
eight: 0,
nine: 0,
ten: 0,
}
}>>
/* LISA STUFF */
<<set $lisa ={
main: {
name: "Lisa Li",
age: "25",
influence: 0,
fit: 3,
int: 6,
char: 4,
},
misc: {
Compliment: false,
happyending: 0,
Impress: false,
Chatted: false,
massaged: 0,
restaurantDate: 0,
waitTime: 0,
sexStage: 0,
dateStage: 0,
},
text: {
one: 0,
two: 0,
three: 0,
four: 0,
five: 0,
six: 0,
seven: 0,
eight: 0,
nine: 0,
ten: 0,
}
}>>
/* JULIE STUFF */
<<set $julie ={
main: {
name: "Julie Reynolds",
age: "19",
influence: 0,
fit: 3,
int: 3,
char: 6,
storyStage: 0,
playerTitle: "none",
follower: false,
},
misc: {
hasNumber: false,
Introduce: false,
payments: false,
Compliment: 0,
goPlayerHome: false,
restaurantDate: 0,
sexStage: 0,
dateStage: 0,
waitTime: 0,
},
text: {
one: 0,
two: 0,
three: 0,
four: 0,
five: 0,
six: 0,
seven: 0,
eight: 0,
nine: 0,
ten: 0,
}
}>>
/* JASON STUFF */
<<set $jason ={
main: {
name: "Jason Mitchels",
age: "39",
influence: 0,
fit: 4,
int: 6,
char: 2,
},
misc: {
}
}>>
/* ALEX STUFF */
<<set $alex ={
main: {
name: "Alex Phillipson",
age: "23",
fit: 7,
influence: 0,
int: 6,
char: 5,
},
misc: {
}
}>>
/* ZOE STUFF */
<<set $zoe ={
main: {
name: "Zoe Morrissey",
age: "43",
fit: 5,
influence: 0,
int: 9,
char: 5,
},
misc: {
restaurantDate: 0,
waitTime: 0,
sexStage: 0,
dateStage: 0,
},
text: {
one: 0,
two: 0,
three: 0,
four: 0,
five: 0,
six: 0,
seven: 0,
eight: 0,
nine: 0,
ten: 0,
}
}>>
/* MELINA STUFF */
<<set $melina ={
main: {
name: "Melina",
age: "35",
influence: 0,
fit: 4,
int: 5,
char: 7,
storyStage: 0,
playerTitle: "none",
follower: false,
},
misc: {
hasNumber: false,
intro: false,
payments: false,
chatDayCounter: 0,
chatCounterRunning: false,
dateStage: 0,
dateStage1: 0,
goPlayerHotelroom: false,
restaurantDate: 0,
sexStage: 0,
waitTime: 0,
},
text: {
one: 0,
two: 0,
three: 0,
four: 0,
five: 0,
six: 0,
seven: 0,
eight: 0,
nine: 0,
ten: 0,
}
}>>
/* AINSLEY STUFF */
<<set $ainsley ={
main: {
name: "Ainsley",
age: "27",
influence: 0,
storyStage: 0,
playerTitle: "none",
follower: false,
},
misc: {
sexStage: 0,
dateStage: 0,
hasNumber: false,
payments: false,
goPlayerHome: false,
restaurantDate: 0,
waitTime: 0,
},
text: {
one: 0,
two: 0,
three: 0,
four: 0,
five: 0,
six: 0,
seven: 0,
eight: 0,
nine: 0,
ten: 0,
}
}>>
/* SOPHIA STUFF */
<<set $sophia ={
main: {
name: "Sophia",
age: "37",
influence: 0,
storyStage: 0,
playerTitle: "none",
follower: false,
},
misc: {
sexStage: 0,
dateStage: 0,
hasNumber: false,
payments: false,
goPlayerHome: false,
waitTime: 0,
pickupAttempt: 0,
restaurantDate: 0,
bookRead: 0,
hotelStay: false,
},
text: {
one: 0,
two: 0,
three: 0,
four: 0,
five: 0,
six: 0,
seven: 0,
eight: 0,
nine: 0,
ten: 0,
}
}>>
/* DANA STUFF */
<<set $dana ={
main: {
name: "Dana",
age: "38",
influence: 0,
storyStage: 0,
playerTitle: "none",
follower: false,
},
misc: {
sexStage: 0,
dateStage: 0,
hasNumber: false,
payments: false,
goPlayerHome: false,
restaurantDate: 0,
waitTime: 0,
},
text: {
one: 0,
two: 0,
three: 0,
four: 0,
five: 0,
six: 0,
seven: 0,
eight: 0,
nine: 0,
ten: 0,
}
}>>
/* NIHAL STUFF */
<<set $nihal ={
main: {
name: "Nihal",
age: "31",
influence: 0,
storyStage: 0,
playerTitle: "none",
follower: false,
},
misc: {
sexStage: 0,
dateStage: 0,
hasNumber: false,
payments: false,
goPlayerHome: false,
restaurantDate: 0,
waitTime: 0,
firstPraise: 0,
secondPraise: 0,
thirdPraise: 0,
intro: false,
},
text: {
one: 0,
two: 0,
three: 0,
four: 0,
five: 0,
six: 0,
seven: 0,
eight: 0,
nine: 0,
ten: 0,
}
}>>
/* ELENA STUFF */
<<set $elena ={
main: {
name: "Elena",
age: "25",
influence: 0,
storyStage: 0,
playerTitle: "none",
follower: false,
},
misc: {
sexStage: 0,
dateStage: 0,
hasNumber: false,
payments: false,
goPlayerHome: false,
restaurantDate: 0,
waitTime: 0,
},
text: {
one: 0,
two: 0,
three: 0,
four: 0,
five: 0,
six: 0,
seven: 0,
eight: 0,
nine: 0,
ten: 0,
}
}>>
/* LIV STUFF */
<<set $liv ={
main: {
name: "Liv",
age: "37",
influence: 0,
storyStage: 0,
playerTitle: "none",
follower: false,
},
misc: {
sexStage: 0,
dateStage: 0,
hasNumber: false,
payments: false,
goPlayerHome: false,
restaurantDate: 0,
waitTime: 0,
},
text: {
one: 0,
two: 0,
three: 0,
four: 0,
five: 0,
six: 0,
seven: 0,
eight: 0,
nine: 0,
ten: 0,
}
}>>
/* HOLLY STUFF */
<<set $holly ={
main: {
name: "Holly",
age: "22",
influence: 0,
storyStage: 0,
playerTitle: "none",
follower: false,
},
misc: {
sexStage: 0,
dateStage: 0,
hasNumber: false,
payments: false,
goPlayerHome: false,
restaurantDate: 0,
waitTime: 0,
TotalScore: 0,
},
text: {
one: 0,
two: 0,
three: 0,
four: 0,
five: 0,
six: 0,
seven: 0,
eight: 0,
nine: 0,
ten: 0,
}
}>>
/* KAYLEY STUFF */
<<set $kayley ={
main: {
name: "Kayley",
age: "21",
influence: 0,
storyStage: 0,
playerTitle: "none",
follower: false,
},
misc: {
sexStage: 0,
dateStage: 0,
hasNumber: false,
payments: false,
goPlayerHome: false,
restaurantDate: 0,
waitTime: 0,
TotalScore: 0,
},
text: {
one: 0,
two: 0,
three: 0,
four: 0,
five: 0,
six: 0,
seven: 0,
eight: 0,
nine: 0,
ten: 0,
}
}>>
/* CHERYL STUFF */
<<set $cheryl ={
main: {
name: "Cheryl",
age: "21",
influence: 0,
storyStage: 0,
playerTitle: "none",
follower: false,
},
misc: {
sexStage: 0,
dateStage: 0,
hasNumber: false,
payments: false,
goPlayerHome: false,
restaurantDate: 0,
waitTime: 0,
TotalScore: 0,
},
text: {
one: 0,
two: 0,
three: 0,
four: 0,
five: 0,
six: 0,
seven: 0,
eight: 0,
nine: 0,
ten: 0,
}
}>>
/* SIENNA STUFF */
<<set $sienna ={
main: {
name: "Sienna",
age: "18",
influence: 0,
storyStage: 0,
playerTitle: "none",
follower: false,
},
misc: {
sexStage: 0,
dateStage: 0,
hasNumber: false,
payments: false,
goPlayerHome: false,
restaurantDate: 0,
waitTime: 0,
TotalScore: 0,
},
text: {
one: 0,
two: 0,
three: 0,
four: 0,
five: 0,
six: 0,
seven: 0,
eight: 0,
nine: 0,
ten: 0,
}
}>>
/* NIA STUFF */
<<set $nia ={
main: {
name: "Nia",
age: "19",
influence: 0,
storyStage: 0,
playerTitle: "none",
follower: false,
},
misc: {
sexStage: 0,
dateStage: 0,
hasNumber: false,
payments: false,
goPlayerHome: false,
restaurantDate: 0,
waitTime: 0,
TotalScore: 0,
},
text: {
one: 0,
two: 0,
three: 0,
four: 0,
five: 0,
six: 0,
seven: 0,
eight: 0,
nine: 0,
ten: 0,
}
}>>
/* CHARLOTTE STUFF */
<<set $charlotte ={
main: {
name: "Charlotte",
age: "21",
influence: 0,
storyStage: 0,
playerTitle: "none",
follower: false,
},
misc: {
sexStage: 0,
dateStage: 0,
hasNumber: false,
payments: false,
goPlayerHome: false,
restaurantDate: 0,
waitTime: 0,
TotalScore: 0,
},
text: {
one: 0,
two: 0,
three: 0,
four: 0,
five: 0,
six: 0,
seven: 0,
eight: 0,
nine: 0,
ten: 0,
}
}>>
/* TAYLOR STUFF */
<<set $taylor ={
main: {
name: "Taylor",
age: "19",
influence: 0,
storyStage: 0,
playerTitle: "none",
follower: false,
},
misc: {
sexStage: 0,
dateStage: 0,
payments: false,
goPlayerHome: false,
restaurantDate: 0,
waitTime: 0,
parkSeen: 0,
intro: false,
},
text: {
one: 0,
two: 0,
three: 0,
four: 0,
five: 0,
six: 0,
seven: 0,
eight: 0,
nine: 0,
ten: 0,
}
}>>
/* ABBY STUFF */
<<set $abby ={
main: {
name: "Abby",
age: "19",
influence: 0,
storyStage: 0,
playerTitle: "none",
follower: false,
},
misc: {
sexStage: 0,
dateStage: 0,
payments: false,
goPlayerHome: false,
restaurantDate: 0,
waitTime: 0,
parkSeen: 0,
intro: false,
totalTip: 0,
},
text: {
one: 0,
two: 0,
three: 0,
four: 0,
five: 0,
six: 0,
seven: 0,
eight: 0,
nine: 0,
ten: 0,
}
}>>
/* PATRICIA STUFF */
<<set $patricia ={
main: {
name: "Patricia",
age: "23",
influence: 0,
storyStage: 0,
playerTitle: "none",
follower: false,
},
misc: {
sexStage: 0,
dateStage: 0,
payments: false,
goPlayerHome: false,
restaurantDate: 0,
waitTime: 0,
intro: 0,
lawnMowed: 0,
demeterSetup: 0,
melissaTold: 0,
},
text: {
one: 0,
two: 0,
three: 0,
four: 0,
five: 0,
six: 0,
seven: 0,
eight: 0,
nine: 0,
ten: 0,
}
}>>
/* VERITY STUFF */
<<set $verity ={
main: {
name: "Verity",
age: "22",
influence: 0,
storyStage: 0,
playerTitle: "none",
follower: false,
},
misc: {
sexStage: 0,
dateStage: 0,
payments: false,
goPlayerHome: false,
restaurantDate: 0,
waitTime: 0,
intro: 0,
melissaTold: 0,
},
text: {
one: 0,
two: 0,
three: 0,
four: 0,
five: 0,
six: 0,
seven: 0,
eight: 0,
nine: 0,
ten: 0,
}
}>>
/* PRIEST STUFF */
<<set $priest ={
misc: {
waitTime: 0,
intro: 0,
dead: false,
tomb: 0,
bush: 0,
roomFound: 0,
deathLie: 0,
},
text: {
one: 0,
two: 0,
three: 0,
four: 0,
five: 0,
six: 0,
seven: 0,
eight: 0,
nine: 0,
ten: 0,
}
}>>
/* Tutoring Stuff */
<<set $tutorRandom to "None">>
<<set $tutorRandomSet to ["Holly", "Kayley", "Cheryl", "Frank", "Rob", "Griffon"]>>
<<set $tutorRandomLocation to "None">>
<<set $tutorRandomSubject to "None">>
<<set $frankTotalScore to 0>>
<<set $robTotalScore to 0>>
<<set $griffonTotalScore to 0>><table class="overTable">
<tbody>
<tr>
<td>3310 Sexsmith Road - Unit 226 - Bedroom</td>
<td></td>
<td>People Here</td>
</tr>
<tr>
<td><img src="img/locations/bedroom.jpg"></td>
<td>
<table class="mainTable">
<tr>
<td colspan = "2"><<if $player.misc.sleeping>><<sleep>>How long would you like to sleep?<br><<numberslider "$sleepTime" 8 1 12 1>><<else>>How long would you like to sleep?<br><<numberslider "$sleepTime" 8 1 12 1>><</if>></td>
</tr>
<tbody>
<tr>
<td colspan = "2"><div id="selectButton"><<button "Sleep" "Sleep">><<set $player.misc.sleeping to true>><</button>></div></td></tr>
<tr>
<td colspan = "2"><div id="moveButton"><<button [[Leave your bedroom|apartment]]>><<addmins 5>><</button>></div></td></tr>
</tbody>
</table>
</td>
<td><<if $melissa.main.storyStage < 11 or ($gameDate.getHours() is 10 and _isWeekend) or ($gameDate.getHours() >= 9 and $gameDate.getHours() < 15 and _isWeekend is false) or (((GameDays[$gameDate.getDay()] is "Tuesday") or (GameDays[$gameDate.getDay()] is "Thursday")) and ($gameDate.getHours() >= 18 and $gameDate.getHours() < 21)) or (((GameDays[$gameDate.getDay()] is "Monday") or (GameDays[$gameDate.getDay()] is "Wednesday")) and $gameDate.getHours() gte 15 and $gameDate.getHours() lte 17)>><img src="img/empty_small.png"><<else>><img src="img/people/melissa/melissa_casual_small.jpg"><</if>>/* Pic of Melissa, if she's not at Uni, Yoga, Discussion, or Library.*/
<br><img src="img/empty_small.png"></td>
</tr>
</tbody>
</table>/*
Date & Time Widget Setup
*/
<<set
window.GameDays to [
"Sunday", "Monday", "Tuesday", "Wednesday", "Thursday", "Friday", "Saturday"
];
window.GameMonths to [
"Jan", "Feb", "Mar", "Apr", "May", "Jun",
"Jul", "Aug", "Sep", "Oct", "Nov", "Dec"
];
/*
Below we have to use the multi-parameter version of the Date
constructor, rather than the date string version, because the
date string version treats a missing timezone offset as UTC.
While there are ways to determine players' timezone offsets,
so they could be added to a date string, it's more convenient
simply to use the multi-parameter constructor.
The point of this is so that you can simply initialize the game
world clock to whatever date and time you wish without having to
worry about the players' timezone offsets, while still ensuring
that they all see the same game world dates and times.
*/
/* params: year , month(0-based) , day , hour(24H) , minute [, second ] */
$gameDate to new Date(2018, 4, 19, 12, 0); /* e.g. May 18, 2018 12:00 */
>>
/*
Date & Time Advancement Widget Definitions
*/
/* Adds the specified number of minutes. */
<<widget "addmins">>\
<<run $gameDate.setMinutes($gameDate.getMinutes() + $args[0])>>\
<</widget>>
/* Adds the specified number of hours. */
<<widget "addhours">>\
<<run $gameDate.setHours($gameDate.getHours() + $args[0])>>\
<</widget>>
/* Adds the specified number of days. */
<<widget "adddays">>\
<<run $gameDate.setHours($gameDate.getHours() + $args[0] * 24)>>\
<</widget>>
/*
Date & Time Printing Widget Definitions
*/
/* Prints the current date ("{weekday} {month} {day}, {year}"). */
<<widget "date">>\
<<print String.format("{0} {1} {2}, {3}",
GameDays[$gameDate.getDay()],
GameMonths[$gameDate.getMonth()],
$gameDate.getDate(),
$gameDate.getFullYear()
)>>\
<</widget>>
/* Prints the current time (12H). */
<<widget "time12hr">>\
<<if $gameDate.getHours() eq 0>>\
12\
<<elseif $gameDate.getHours() gt 12>>\
<<print $gameDate.getHours() - 12>>\
<<else>>\
<<print $gameDate.getHours()>>\
<</if>>:\
<<if $gameDate.getMinutes() lt 10>>0<</if>><<print $gameDate.getMinutes()>> \
<<if $gameDate.getHours() gte 12>>PM<<else>>AM<</if>>\
<</widget>>
/* Prints the current time (24H). */
<<widget "time24h">>\
<<if $gameDate.getHours() lt 10>>0<</if>><<print $gameDate.getHours()>>:\
<<if $gameDate.getMinutes() lt 10>>0<</if>><<print $gameDate.getMinutes()>>\
<</widget>>
/* Prints the current date and time (12H). */
<<widget "datetime">><<date>> <<time12hr>> (<<time24hr>>)<</widget>>
/* Sets day */
<<widget "day">><<print GameDays[$gameDate.getDay()]>><</widget>>
<<widget "greeting">><<if $gameDate.getHours() lt 12>><<print "morning">><<elseif $gameDate.getHours() gte 12 and $gameDate.getHours() lt 18>><<print "afternoon">><<elseif $gameDate.getHours() gte 18>><<print "evening">><</if>><</widget>><<if (GameDays[$gameDate.getDay()] is "Saturday") or (GameDays[$gameDate.getDay()] is "Sunday")>>
<<set _isWeekend to true>>
<<else>>
<<set _isWeekend to false>>
<</if>>
<<if (GameDays[$gameDate.getDay()] is "Friday") or (GameDays[$gameDate.getDay()] is "Saturday")>>
<<set _isWeeknight to false>>
<<else>>
<<set _isWeeknight to true>>
<</if>>
/* Game Day Counter */
<<set _oneDay to 1000*60*60*24>>
<<set _counterDate1 to new Date(2018, 4, 19, 12, 0)>>
<<set _counterDate2 to $gameDate>>
<<set _dateDifference to _counterDate2 - _counterDate1>>
<<set $gameDayCounter to Math.round(_dateDifference/_oneDay)>>
/* Payday */
<<if $zeus.followers >= 1>>
<<if GameDays[$gameDate.getDay()] is "Friday" and $weeklyPay is false>>
<<payday>>
<</if>>
<<if GameDays[$gameDate.getDay()] is "Saturday">>
<<set $weeklyPay to false>>
<</if>>
<</if>>
/* Main Quest Tracking */
<<if $zeus.followers is 1>><<set $main_quest_progress to 1>><<elseif $zeus.followers is 2>><<set $main_quest_progress to 2>><<elseif $main_quest_progress is 2 and $zeus.followers is 3>><<set $main_quest_progress to 3>><<elseif $main_quest_progress is 5 and $zeus.followers >= 6>><<set $main_quest_progress to 6>><</if>>
/* Hotel Checkout */
<<if $player.misc.hotelRoomRentalDay == $gameDayCounter and $gameDate.getHours() >= 12>><<set $player.misc.hotelRoomRental to false>><</if>>
<<if $player.misc.hotelRoomRentalDay < $gameDayCounter>><<set $player.misc.hotelRoomRental to false>><</if>>
<<if $gameDate.getHours() >= 12 and $sophia.misc.hotelStay>><<set $sophia.misc.hotelStay to false>><</if>>
/* Melina Chat Progression */
<<if $melina.misc.chatDayCounter == $gameDayCounter and $melina.misc.chatCounterRunning>>
<<set $melina.main.storyStage += 1>><<set $melina.misc.chatCounterRunning to false>><</if>>
/* Progress Hotel Bar Girls */
<<if $player.misc.hotelbargirl1 is 99 and $player.misc.hotelbargirl2 is 0 and $player.misc.hotelbargirl3 is 0 and $player.misc.hotelpickupCounter === $gameDayCounter>><<set $player.misc.hotelpickup to 1>><<set $player.misc.hotelpickupCounter to 0>>
<<elseif $player.misc.hotelbargirl1 is 99 and $player.misc.hotelbargirl2 is 99 and $player.misc.hotelbargirl3 is 0 and $player.misc.hotelpickupCounter === $gameDayCounter>><<set $player.misc.hotelpickup to 2>><<set $player.misc.hotelpickupCounter to 0>>
<<elseif $player.misc.hotelbargirl1 is 99 and $player.misc.hotelbargirl2 is 99 and $player.misc.hotelbargirl3 is 99 and $player.misc.hotelpickupCounter === $gameDayCounter>><<set $player.misc.hotelpickup to 3>><<set $player.misc.hotelpickupCounter to 0>><</if>>
/* Tutoring Ratio */
<<if $player.misc.quizTotalAsked >= 5>>
<<set _tempquizPercentage to ($player.misc.quizTotalCorrect / $player.misc.quizTotalAsked)*100>><<set $player.misc.quizPercentage to Math.round(_tempquizPercentage)>><</if>>
/* Text Message Triggers */
/* MELISSA */
<<if $melissa.text.one is 1 and $gameDate.getHours() >= 18>>
<<set $melissa.text.one to 2>>
<<set $melissa.misc.hasNumber to true>>
<<script>>
Dialog.setup("You've received a text message!");
Dialog.wiki(Story.get("melissa_message").processText());
Dialog.open();
<</script>>
<</if>>
<<if $melissa.misc.firstDate is 1 and $gameDate.getHours() > 19 and (GameDays[$gameDate.getDay()] is "Friday")>>
<<set $melissa.text.two to 2>>
<<set $melissa.misc.firstDate to 3>>
<<set $melissa.main.influence -= 25>>
<<set $melissa.main.storyStage to 4>>
<<set $melissa.misc.missedDate to 1>>
<<script>>
Dialog.setup("You've received a text message!");
Dialog.wiki(Story.get("melissa_message").processText());
Dialog.open();
<</script>>
<</if>>
<<if $melissa.text.three is 1 and $gameDate.getHours() >= 18>> /* Recovery from missed date */
<<set $melissa.text.three to 2>>
<<set $melissa.misc.missedDate to 2>>
<<script>>
Save.autosave.save()
<</script>>
<<script>>
Dialog.setup("You've received a text message!");
Dialog.wiki(Story.get("melissa_message").processText());
Dialog.open();
<</script>>
<</if>>
<<if $melissa.misc.missedDate >= 2 and $gameDate.getHours() > 19 and (GameDays[$gameDate.getDay()] is "Friday")>>
<<set $melissa.misc.missedDate to 1>>
<<goto melissa_game_over>>
<</if>>
<<if $main_quest_progress is 6 and $melissa.main.storyStage is 8 and (GameDays[$gameDate.getDay()] is "Sunday") and $gameDate.getHours() >= 20>>
<<set $melissa.main.storyStage to 9>>
<<set $melissa.kidnapped.start to 1>>
<<script>>
Dialog.setup("You've received a text message!");
Dialog.wiki(Story.get("melissa_kidnapped_message").processText());
Dialog.open();
<</script>>
<</if>>
/* Melissa Hints*/
<<if $main_quest_progress is 6 and $melissa.main.storyStage < 8 and $gameDate.getHours() > 10>>
<<if $melissa.main.storyStage is 0 and $melissa.hint.one is 0>>
<<set $melissa.hint.one to 1>>
<<script>>
Dialog.setup("You've received a text message!");
Dialog.wiki(Story.get("melissa_message").processText());
Dialog.open();
<</script>>
<<elseif $melissa.main.storyStage is 2 and $melissa.hint.two is 0 and $gameDate.getHours() > 9 and ((GameDays[$gameDate.getDay()] is "Tuesday") or (GameDays[$gameDate.getDay()] is "Thursday"))>>
<<set $melissa.hint.two to 1>>
<<script>>
Dialog.setup("You've received a text message!");
Dialog.wiki(Story.get("melissa_message").processText());
Dialog.open();
<</script>>
<<elseif $melissa.main.storyStage is 3 and $melissa.hint.three is 0 and $gameDate.getHours() > 9 and ((GameDays[$gameDate.getDay()] is "Wednesday") or (GameDays[$gameDate.getDay()] is "Friday"))>>
<<set $melissa.hint.three to 1>>
<<script>>
Dialog.setup("You've received a text message!");
Dialog.wiki(Story.get("melissa_message").processText());
Dialog.open();
<</script>>
<<elseif $melissa.main.storyStage is 4 and $melissa.hint.four is 0 and $gameDate.getHours() > 10 and ((GameDays[$gameDate.getDay()] is "Wednesday") or (GameDays[$gameDate.getDay()] is "Friday"))>>
<<set $melissa.hint.four to 1>>
<<script>>
Dialog.setup("You've received a text message!");
Dialog.wiki(Story.get("melissa_message").processText());
Dialog.open();
<</script>>
<</if>>
<</if>>
/* JULIE */
<<if $julie.text.one is 1 and $gameDate.getHours() >= 21 and $gameDate.getHours() <= 23>>
<<set $julie.text.one to 2>>
<<script>>
Dialog.setup("You've received a text message!");
Dialog.wiki(Story.get("julie_message").processText());
Dialog.open();
<</script>>
<</if>>
<<if $julie.text.two is 1 and $gameDate.getHours() >= 12 and $gameDate.getHours() <= 16>>
<<set $julie.text.two to 2>>
<<script>>
Dialog.setup("You've received a text message!");
Dialog.wiki(Story.get("julie_message").processText());
Dialog.open();
<</script>>
<</if>>
<<if $julie.text.three is 1 and $julie.misc.waitTime <= $gameDayCounter and $gameDate.getHours() >= 12>>
<<set $julie.text.three to 2>>
<<script>>
Dialog.setup("You've received a text message!");
Dialog.wiki(Story.get("julie_message").processText());
Dialog.open();
<</script>>
<</if>>
/* AINSLEY */
<<if $ainsley.text.one is 1 and $gameDate.getHours() >= 10 and $gameDate.getHours() <= 14>>
<<set $ainsley.text.one to 2>>
<<script>>
Dialog.setup("You've received a text message!");
Dialog.wiki(Story.get("ainsley_message").processText());
Dialog.open();
<</script>>
<</if>>
<<if $ainsley.text.two is 1 and $ainsley.misc.waitTime <= $gameDayCounter and $gameDate.getHours() <= 10>>
<<set $ainsley.text.two to 2>>
<<script>>
Dialog.setup("You've received a text message!");
Dialog.wiki(Story.get("ainsley_message").processText());
Dialog.open();
<</script>>
<</if>>
/* MELINA */
<<if $melina.text.one is 1 and $pInv.picnic is 1 and $gameDate.getHours() >= 8 and $gameDate.getHours() <= 11>>
<<set $melina.text.one to 2>>
<<script>>
Dialog.setup("You've received a text message!");
Dialog.wiki(Story.get("melina_message").processText());
Dialog.open();
<</script>>
<</if>>
<<if $melina.text.two is 1 and $gameDate.getHours() >= 9>>
<<set $melina.text.two to 2>>
<<script>>
Dialog.setup("You've received a text message!");
Dialog.wiki(Story.get("melina_message").processText());
Dialog.open();
<</script>>
<</if>>
/* DANA */
<<if $dana.text.one is 1 and $gameDate.getHours() >= 20>>
<<set $dana.text.one to 2>>
<<script>>
Dialog.setup("You've received a text message!");
Dialog.wiki(Story.get("dana_message").processText());
Dialog.open();
<</script>>
<</if>>
<<if $dana.text.two is 1 and $dana.misc.waitTime <= $gameDayCounter and $gameDate.getHours() >= 11>>
<<set $dana.text.two to 2>>
<<script>>
Dialog.setup("You've received a text message!");
Dialog.wiki(Story.get("dana_message").processText());
Dialog.open();
<</script>>
<</if>>
/* SOPHIA */
<<if $sophia.text.one is 1 and $gameDate.getHours() >= 13 and (GameDays[$gameDate.getDay()] is "Saturday")>>
<<set $sophia.text.one to 2>>
<<set $sophia.text.two to 1>>
<<script>>
Dialog.setup("You've received a text message!");
Dialog.wiki(Story.get("sophia_message").processText());
Dialog.open();
<</script>>
<</if>>
<<if $sophia.text.two is 1 and (GameDays[$gameDate.getDay()] is "Thursday") and $gameDate.getHours() >= 9>>
<<set $sophia.text.two to 2>>
<<script>>
Dialog.setup("You've received a text message!");
Dialog.wiki(Story.get("sophia_message").processText());
Dialog.open();
<</script>>
<</if>>
<<if $sophia.text.three is 1 and $gameDate.getHours() >= 13 and (GameDays[$gameDate.getDay()] is "Saturday")>>
<<set $sophia.text.three to 2>>
<<script>>
Dialog.setup("You've received a text message!");
Dialog.wiki(Story.get("sophia_message").processText());
Dialog.open();
<</script>>
<</if>>
/* HOLLY */
<<if $holly.text.one is 1 and $gameDate.getHours() >= 18 and $gameDate.getHours() <= 20>>
<<set $holly.text.one to 2>>
<<script>>
Dialog.setup("You've received a text message!");
Dialog.wiki(Story.get("holly_message").processText());
Dialog.open();
<</script>>
<</if>>
<<if $holly.text.two is 1 and $gameDate.getHours() >= 13>>
<<set $holly.text.two to 2>>
<<script>>
Dialog.setup("You've received a text message!");
Dialog.wiki(Story.get("holly_message").processText());
Dialog.open();
<</script>>
<</if>>
/* KAYLEY */
<<if $kayley.text.one is 1 and $gameDate.getHours() >= 16 and $gameDate.getHours() <= 18>>
<<set $kayley.text.one to 2>>
<<script>>
Dialog.setup("You've received a text message!");
Dialog.wiki(Story.get("kayley_message").processText());
Dialog.open();
<</script>>
<</if>>
<<if $kayley.text.two is 1 and $gameDate.getHours() >= 14>>
<<set $kayley.text.two to 2>>
<<script>>
Dialog.setup("You've received a text message!");
Dialog.wiki(Story.get("kayley_message").processText());
Dialog.open();
<</script>>
<</if>>
/* CHERYL */
<<if $cheryl.text.one is 1 and $gameDate.getHours() >= 14 and $gameDate.getHours() <= 16>>
<<set $cheryl.text.one to 2>>
<<script>>
Dialog.setup("You've received a text message!");
Dialog.wiki(Story.get("cheryl_message").processText());
Dialog.open();
<</script>>
<</if>>
<<if $cheryl.text.two is 1 and $gameDate.getHours() >= 15>>
<<set $cheryl.text.two to 2>>
<<script>>
Dialog.setup("You've received a text message!");
Dialog.wiki(Story.get("cheryl_message").processText());
Dialog.open();
<</script>>
<</if>>
/* SIENNA */
<<if $sienna.text.one is 1 and $gameDate.getHours() >= 20 and $gameDate.getHours() <= 22>>
<<set $sienna.text.one to 2>>
<<script>>
Dialog.setup("You've received a text message!");
Dialog.wiki(Story.get("sienna_message").processText());
Dialog.open();
<</script>>
<</if>>
<<if $sienna.text.two is 1 and $gameDate.getHours() >= 17>>
<<set $sienna.text.two to 2>>
<<script>>
Dialog.setup("You've received a text message!");
Dialog.wiki(Story.get("sienna_message").processText());
Dialog.open();
<</script>>
<</if>>
/* NIA */
<<if $nia.text.one is 1 and $gameDate.getHours() >= 16 and $gameDate.getHours() <= 18>>
<<set $nia.text.one to 2>>
<<script>>
Dialog.setup("You've received a text message!");
Dialog.wiki(Story.get("nia_message").processText());
Dialog.open();
<</script>>
<</if>>
<<if $nia.text.two is 1 and $gameDate.getHours() >= 14>>
<<set $nia.text.two to 2>>
<<script>>
Dialog.setup("You've received a text message!");
Dialog.wiki(Story.get("nia_message").processText());
Dialog.open();
<</script>>
<</if>>
/* CHARLOTTE */
<<if $charlotte.text.one is 1 and $gameDate.getHours() >= 14 and $gameDate.getHours() <= 16>>
<<set $charlotte.text.one to 2>>
<<script>>
Dialog.setup("You've received a text message!");
Dialog.wiki(Story.get("charlotte_message").processText());
Dialog.open();
<</script>>
<</if>>
<<if $charlotte.text.two is 1 and $gameDate.getHours() >= 15>>
<<set $charlotte.text.two to 2>>
<<script>>
Dialog.setup("You've received a text message!");
Dialog.wiki(Story.get("charlotte_message").processText());
Dialog.open();
<</script>>
<</if>>
/* TAYLOR */
<<if $taylor.text.one is 1 and $gameDate.getHours() >= 10 and $gameDate.getMinutes() >= 30>>
<<set $taylor.text.one to 2>>
<<script>>
Dialog.setup("You've received a text message!");
Dialog.wiki(Story.get("taylor_message").processText());
Dialog.open();
<</script>>
<</if>>
/* ELENA */
<<if $elena.text.one is 1 and $elena.misc.waitTime == $gameDayCounter and $gameDate.getHours() >= 10>>
<<set $elena.text.one to 2>>
<<script>>
Dialog.setup("You've received a text message!");
Dialog.wiki(Story.get("elena_message").processText());
Dialog.open();
<</script>>
<</if>>
/* LIV */
<<if $liv.text.one is 1 and $liv.misc.waitTime == $gameDayCounter and $gameDate.getHours() >= 10>>
<<set $liv.text.one to 2>>
<<script>>
Dialog.setup("You've received a text message!");
Dialog.wiki(Story.get("liv_message").processText());
Dialog.open();
<</script>>
<</if>><table class="overTable">
<tbody>
<tr>
<td>3310 Sexsmith Road - Unit 226 - Bedroom</td>
<td></td>
<td>People Here</td>
</tr>
<tr>
<td><img src="img/locations/bedroom.jpg"></td>
<td>
<table class="mainTable">
<tr><<nobr>>
<td colspan = "2"><span id="bedroomtext">
<<if $melissa.misc.sexStage is 5555>>You wake up not long later, Melissa asleep next to you. She wakes up as you stir.<br>
<<set $melissa.misc.sexStage to 0>>
<</if>>
<<if $julie.misc.sexStage is 5555>>You wake up some hours later. Julie's gone. Probably back to work.<br>
<<set $julie.misc.goPlayerHome to false>>
<<set $julie.misc.sexStage to 0>>
<</if>>
<<if $ainsley.misc.sexStage is 5555>>You wake up some hours later. Ainsley's gone. Probably back to work.<br>
<<set $ainsley.misc.goPlayerHome to false>>
<<set $ainsley.misc.sexStage to 0>>
<</if>>
<<if $dana.misc.sexStage is 5555>>You wake up some hours later. Dana's gone. Probably back to work.<br>
<<set $dana.misc.goPlayerHome to false>>
<<set $dana.misc.sexStage to 0>>
<</if>>
<<if $nihal.misc.sexStage is 5555>>You wake up some hours later, your time with Nihal still on your mind.<br>
<<set $nihal.misc.sexStage to 0>>
<</if>>
<<if $taylor.misc.sexStage is 5555>>You wake up some hours later. Taylor is gone.<br>
<<set $taylor.misc.sexStage to 0>>
<</if>>
<<if $ainsley.misc.sexStage is 6 and $ainsley.main.storyStage is 1>>
<<set $ainsley.misc.sexStage to 0>>You wake up some hours later. Ainsley is gone but she left you a souvenir: her panties, hanging on the headboard, and her phone number on your phone.
<<elseif $taylor.main.storyStage is 3 and $taylor.misc.sexStage is 5555>>
<<set $taylor.misc.sexStage to 0>>You wake up some hours later. Taylor is gone but she left you a souvenir: her panties, hanging on the headboard, and her phone number on your phone.
<<elseif $elena.main.storyStage is 2 and $elena.misc.sexStage is 5555>>
<<set $elena.misc.sexStage to 0>>
<<set $liv.misc.waitTime to $gameDayCounter + 2>>You wake up some hours later. Elena is gone but she left you a souvenir: her panties, hanging on the headboard, and her phone number on your phone.
<<elseif $liv.main.storyStage is 2 and $liv.misc.sexStage is 5555>>
<<set $liv.misc.sexStage to 0>>
<<set $elena.misc.waitTime to $gameDayCounter + 2>>You wake up some hours later. Liv is gone but she left you a souvenir: her panties, hanging on the headboard, and her phone number on your phone.
<<elseif $melissa.kidnapped.priestSneak is 99>>
<<set $melissa.kidnapped.priestSneak to 0>>You wake up some hours later, your run still fresh on your mind. That was close! You're going to have to be more careful.
<<else>>Your bedroom. Where the magic happens.
<</if>>
</span></td><</nobr>>
</tr>
<tbody>
<tr>
<td colspan = "2"><<if $main_quest_progress is 7 and $melissa.main.storyStage is 10>><div id="selectButton"><<button "Summon Hermes" "bedroom_melissa_help_ritual">><<set $main_quest_progress to 8>><</button>></div><<elseif $melissa.main.storyStage is 11>><div id="selectButton"><<button "Talk to Melissa" "bedroom_melissa_talk">><</button>></div><</if>></td></tr>
<tr>
<td colspan = "2"><<if $melissa.main.storyStage < 11 or ($gameDate.getHours() is 10 and _isWeekend) or ($gameDate.getHours() >= 9 and $gameDate.getHours() < 15 and _isWeekend is false) or (((GameDays[$gameDate.getDay()] is "Tuesday") or (GameDays[$gameDate.getDay()] is "Thursday")) and ($gameDate.getHours() >= 18 and $gameDate.getHours() < 21)) or (((GameDays[$gameDate.getDay()] is "Monday") or (GameDays[$gameDate.getDay()] is "Wednesday")) and $gameDate.getHours() gte 15 and $gameDate.getHours() lte 17)>><<else>><<if $player.misc.hotelpickup is 2 and $player.misc.hotelbargirl3 is 0 and $melissa.misc.restaurantDate is 0>><div id="selectButton"><<button "Ask Melissa to be your wingman" "melissa_bedroom_wingman">><</button>></div><</if>><</if>></td></tr>
<tr>
<td colspan = "2"><<if $melissa.main.storyStage < 11 or ($gameDate.getHours() is 10 and _isWeekend) or ($gameDate.getHours() >= 9 and $gameDate.getHours() < 15 and _isWeekend is false) or (((GameDays[$gameDate.getDay()] is "Tuesday") or (GameDays[$gameDate.getDay()] is "Thursday")) and ($gameDate.getHours() >= 18 and $gameDate.getHours() < 21)) or (((GameDays[$gameDate.getDay()] is "Monday") or (GameDays[$gameDate.getDay()] is "Wednesday")) and $gameDate.getHours() gte 15 and $gameDate.getHours() lte 17)>><<else>><div id="selectButton"><<button "Have sex with Melissa" "melissa_home9">><</button>></div><</if>></td></tr>
<tr>
<td colspan = "2"><div id="selectButton"><<button "Sleep" "Sleep">><</button>></div></td></tr>
<tr>
<td colspan = "2"><div id="moveButton"><<button [[Leave your bedroom|apartment]]>><<addmins 5>><</button>></div></td></tr>
</tbody>
</table>
</td>
<td><<if $melissa.main.storyStage < 11 or ($gameDate.getHours() is 10 and _isWeekend) or ($gameDate.getHours() >= 9 and $gameDate.getHours() < 15 and _isWeekend is false) or (((GameDays[$gameDate.getDay()] is "Tuesday") or (GameDays[$gameDate.getDay()] is "Thursday")) and ($gameDate.getHours() >= 18 and $gameDate.getHours() < 21)) or (((GameDays[$gameDate.getDay()] is "Monday") or (GameDays[$gameDate.getDay()] is "Wednesday")) and $gameDate.getHours() gte 15 and $gameDate.getHours() lte 17)>><img src="img/empty_small.png"><<else>><img src="img/people/melissa/melissa_casual_small.jpg"><</if>>/* Pic of Melissa, if she's not at Uni, Yoga, Discussion, or Library.*/
<br><img src="img/empty_small.png"></td>
</tr>
</tbody>
</table>
<!--[[bedroom with girls in it|bedroom_julie]]-->
<!--[[bedroom with girls in it|bedroom_ainsley]]-->
<!--[[Summon Hermes|bedroom_melissa_help_ritual]]-->
<!--[[Talk to Melissa|bedroom_melissa_talk]]-->
<!--[[Ask Melissa to be your wingman|melissa_bedroom_wingman]]--><table class="overTable">
<tbody>
<tr>
<td>Sexsmith Road</td>
<td></td>
<td>People Here</td>
</tr>
<tr>
<td><<sexsmithpic>></td>
<td>
<table class="mainTable">
<tr>
<td colspan = "2">Sexsmith Road is a small side-street not far from the main business district of the city. The apartments aren't the nicest in town, but they're not very expensive. Your apartment building, 3310 Sexsmith Road, is right in the middle of the block.</td>
</tr>
<tbody>
<tr>
<td colspan = "2"><div id=selectButton><<button [[Enter your home|apartment]]>><<addmins 5>><</button>></div></td></tr>
<tr>
<td colspan = "2"><div id=moveButton><<button [[Walk to the shopping district|shopping]]>><<addmins 10>><</button>></div></td></tr>
<tr>
<td colspan = "2"><div id=moveButton><<button [[Walk to the Park|park]]>><<addmins 10>><</button>></div></td></tr>
<tr>
<td colspan = "2"><div id=moveButton><<button [[Walk to Syngros Avenue|syngros avenue]]>><<addmins 10>><</button>></div></td></tr>
<tr>
<td colspan = "2"><div id=moveButton><<button [[Walk to Bow Street|bow street]]>><<addmins 10>><</button>></div></td></tr>
<tr>
<td></td><td></td></tr>
</tbody>
</table>
</td>
<td><img src="img/empty_small.png">
<br><img src="img/empty_small.png"></td>
</tr>
</tbody>
</table><table class="overTable">
<tbody>
<tr>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td>3310 Sexsmith Road - Unit 226 - Living Room</td>
<td></td>
<td>People Here</td>
</tr>
<tr>
<td><img src="img/locations/livingroom.jpg"></td>
<td>
<table class="mainTable">
<tr>
<td colspan = "2">Your living room is pretty basic: just a couch and a large TV.<<if _isWeeknight and $gameDate.getHours() gte 16 and $gameDate.getHours() lte 22>> Alex is sitting on the couch watching TV.<</if>> <<if _isWeekend and $gameDate.getHours() >= 8 and $gameDate.getHours() < 12>>Alex is sitting on the couch watching TV.<</if>></td>
</tr>
<tbody>
<tr>
<td colspan = "2"><<nobr>>
<<if _isWeeknight and $gameDate.getHours() gte 16 and $gameDate.getHours() lte 22>><div id="selectButton"><<button [[Chat with Alex|alex living room]]>><</button>></div>
<<elseif _isWeekend and $gameDate.getHours() >= 8 and $gameDate.getHours() < 12>><div id="selectButton"><<button [[Chat with Alex|alex living room]]>><</button>></div><</if>>
<</nobr>></td></tr>
<tr>
<td colspan = "2"><div id="selectButton"><<button [[Watch TV|TV]]>><</button>></div></td></tr>
<tr>
<td colspan = "2"><div id="moveButton"><<button [[Leave the living room|apartment]]>><<addmins 5>><</button>></div></td></tr>
<tr>
<td></td></tr>
</tbody>
</table>
</td>
<td><<nobr>>
<<if _isWeeknight and $gameDate.getHours() gte 16 and $gameDate.getHours() lte 22>><img src="img/alex_small.png">
<<elseif _isWeekend and $gameDate.getHours() >= 8 and $gameDate.getHours() < 12>><img src="img/alex_small.png">
<<else>><img src="img/empty_small.png"><</if>><</nobr>>
<br><img src="img/empty_small.png"></td>
</tr>
</tbody>
</table>You watch TV for an hour.
<<addhours 1>>
<div id="selectButton"><<button [[Watch more TV|TV]]>><</button>></div>
<div id="moveButton"><<button [[Stop watching TV|living room]]>><</button>></div><table class="overTable">
<tbody>
<tr>
<td>Shopping District</td>
<td></td>
<td>People Here</td>
</tr>
<tr>
<td><<shoppingpic>></td>
<td>
<table class="mainTable">
<tr>
<td colspan = "2"><<if $julie.misc.Compliment is 99>>Not able to come up with a compliment for Julie you panic and just walk out. She watches you leave, a look of utter confusion on her face.
@@color:red;Julie didn't like that.@@ <<set $julie.main.influence -= 10>><<set $julie.misc.Compliment to 0>>
<</if>>The main shopping area of town is a pedestrian-friendly area with stores lining the main street. <<nobr>>
<<if $gameDate.getHours() >= 8 and $gameDate.getHours() < 18>>People casually walk the streets, window shopping and otherwise going about their business.
<<elseif $gameDate.getHours() >= 18 and $gameDate.getHours() < 23>> The streets are quiet but some people are still out and about, either going to the restaurants and bars or walking home from a late night at the office.
<<else>>The streets are pretty much deserted at this time of day.
<</if>><<if $main_quest_progress is 4 and ($gameDate.getHours() >= 23 or $gameDate.getHours() < 4)>><<set _hermRand to random(100)>><<if _hermRand + $player.misc.hermesmult >= 70>><<set $player.misc.hermesmeet to true>><br><br>Something catches your eye in the shadows across the street. Looking more closely, you see a young man who appears to be closely inspecting the door of a closed shop.<<else>><<set $player.misc.hermesmult += 10>><</if>><</if>><<if $jesse.main.storyStage >= 3 and $jesse.main.influence >= 15 and ($gameDate.getHours() >= 13 and $gameDate.getHours() < 18) and not _isWeekend>><<set _jesseRand to random(100)>><<if _jesseRand + $jesse.misc.jessemult >= 85>><<set $jesse.misc.shoppingTrip to true>><<set $jesse.misc.jessemult to 0>><br>You see Jesse window shopping close by.<<else>><<set $jesse.misc.jessemult += 5>><</if>><</if>>
<</nobr>></td>
</tr>
<tr><td colspan = "2"><<if $player.misc.hermesmeet>><div id=selectButton><<button [[Watch the young man more closely|hermes meet]]>><<set $player.misc.hermesmeetloc to "shopping">><<set $main_quest_progress to 5>><</button>></div><</if>></td></tr>
<tr><td colspan = "2"><<if $jesse.misc.shoppingTrip>><div id=selectButton><<button [[Talk to Jesse|jesse shopping]]>><<set $jesse.misc.shoppingTrip to false>><</button>></div><</if>></td></tr>
<tr><td colspan = "2"><<if $gameDate.getHours() gte 8 and $gameDate.getHours() lte 17>><div id=selectButton><<button [[Enter the general store|general store]]>><<addmins 5>><<set $jesse.misc.shoppingTrip to false>><</button>></div><<else>><div id="selectButtonDisabled"><<button "The general store is closed">><</button>></div><</if>></td></tr>
<tr><td colspan = "2"><<if $gameDate.getHours() >= 11 and $gameDate.getHours() < 21>><div id=selectButton><<button [[Enter Monica's Diner|restaurant]]>><<addmins 5>><<set $jesse.misc.shoppingTrip to false>><</button>></div><<else>><div id="selectButtonDisabled"><<button "The restaurant is closed">><</button>></div><</if>></td></tr>
<tr><td colspan = "2"><<if $ainsley.main.storyStage >= 2 or $player.misc.hotelpickup >= 1>><<if $gameDate.getHours() gte 8 and $gameDate.getHours() lte 17>><div id=selectButton><<button [[Enter the hair salon|hairsalon]]>><<addmins 5>><<set $jesse.misc.shoppingTrip to false>><</button>></div><<else>><div id="selectButtonDisabled"><<button "The general store is closed">><</button>></div><</if>><</if>></td></tr>
<tr><td colspan = "2"><div id=moveButton><<button [[Walk to Sexsmith Road|sexsmith road]]>><<addmins 10>><<set $jesse.misc.shoppingTrip to false>><</button>></div></td></tr>
<tr>
<td colspan = "2"><div id=moveButton><<button [[Walk to Orban Lane|orban lane]]>><<addmins 10>><<set $jesse.misc.shoppingTrip to false>><</button>></div></td></tr>
<tr>
<td colspan = "2"><div id=moveButton><<button [[Walk to the University|university]]>><<addmins 10>><<set $jesse.misc.shoppingTrip to false>><</button>></div></td></tr>
</table>
</td>
<td><<if $jesse.misc.shoppingTrip>><img src="img/people/jesse/jesse_shopping_small.jpg"><<else>><img src="img/empty_small.png"><</if>><br><img src="img/empty_small.png"></td></tr>
</tbody>
</table>
<!--[[General Store Closed|general store closed]]-->
<!--[[Monica's Diner Closed|restaurant closed]]-->
<!--[[Hair Salon Closed|hairsalon closed]]--><table class="overTable">
<tbody>
<tr>
<td>General Store</td>
<td></td>
<td>People Here</td>
</tr>
<tr>
<td><img src="img/locations/store.jpg"></td>
<td>
<table class="mainTable">
<tr>
<td colspan = "2">The general store sells a little of everything, from food, to housewares, to clothing. It may not have the low prices of the big box stores, but it's much more convenient.
The girl who runs the store smiles as you enter.
"Hello! What can I get for you today?"</td></tr><<nobr>>
<tr>
<td>
<<if $melissa.misc.Yoga is 1>>
<<if $player.main.Money >= 100>>
<<link [img[img/inventory/yoga.png][general store]]>>
<<set $pInv.yoga to 1>>
<<set $melissa.misc.Yoga to 2>>
<<set $player.main.Money -=100>>
<</link>>
<<else>>
<div id="imageButtonDisabled">
[img[img/inventory/yoga.png]]
</div>
<</if>>
<</if>>
</td>
<td>
<<if $jesse.misc.Gym is 1>>
<<if $player.main.Money >= 100>>
<<link [img[img/inventory/gym.png][general store]]>>
<<set $pInv.gym to 1>>
<<set $jesse.misc.Gym to 2>>
<<set $player.main.Money -=100>>
<<set $jesse.main.storyStage to 2>>
<</link>>
<<else>>
<div id="imageButtonDisabled">
[img[img/inventory/gym.png]]
</div>
<</if>>
<</if>>
</td>
</tr>
<tr>
<td>
<<if $melissa.misc.Yoga is 1>>
<<if $player.main.Money >= 100>>
<<link "Yoga Mat: -$100" "general store">>
<<set $pInv.yoga to 1>>
<<set $melissa.misc.Yoga to 2>>
<<set $player.main.Money -=100>>
<</link>>
<<else>>
<div class="isDisabled">
<<link "Yoga Mat: -$100">>
<</link>>
</div>
<</if>>
<</if>>
</td>
<td>
<<if $jesse.misc.Gym is 1>>
<<if $player.main.Money >= 100>>
<<link "Gym Clothes: -$100" "general store">>
<<set $pInv.gym to 1>>
<<set $jesse.misc.Gym to 2>>
<<set $player.main.Money -=100>>
<<set $jesse.main.storyStage to 2>>
<</link>>
<<else>>
<div class="isDisabled">
<<link "Gym Clothes: -$100">>
<</link>>
</div>
<</if>>
<</if>>
</td>
</tr>
<tr>
<td>
<<if $melina.main.storyStage is 4 and $pInv.picnic is 0>>
<<if $player.main.Money >= 50>>
<<link [img[img/inventory/picnic.png][general store]]>>
<<set $pInv.picnic to 1>><<set $player.main.Money -=50>>
<</link>>
<<else>>
<div id="imageButtonDisabled">
[img[img/inventory/picnic.png]]
</div>
<</if>>
<</if>>
</td>
<td>
<<if $ainsley.main.storyStage is 0 and $pInv.scissors is 0 and $ainsley.misc.sexStage is 8855>>
<<if $player.main.Money >= 100>>
<<link [img[img/inventory/scissors.png][general store]]>>
<<set $pInv.scissors to 1>>
<<set $player.main.Money -=100>>
<</link>>
<<else>>
<div id="imageButtonDisabled">
[img[img/inventory/scissors.png]]
</div>
<</if>>
<</if>>
</td>
</tr>
<tr>
<td>
<<if $melina.main.storyStage is 4 and $pInv.picnic is 0>>
<<if $player.main.Money >= 50>>
<<link "Picnic Supplies: -$50" "general store">>
<<set $pInv.picnic to 1>>
<<set $player.main.Money -=50>>
<</link>>
<<else>>
<div class="isDisabled">
<<link "Picnic Supplies: -$50">>
<</link>>
</div>
<</if>>
<</if>>
</td>
<td>
<<if $ainsley.main.storyStage is 0 and $pInv.scissors is 0 and $ainsley.misc.sexStage is 8855>>
<<if $player.main.Money >= 100>>
<<link "Hairdressing scissors: -$100" "general store">>
<<set $pInv.scissors to 1>>
<<set $player.main.Money -=100>>
<</link>>
<<else>>
<div class="isDisabled">
<<link "Hairdressing scissors: -$100">>
<</link>>
</div>
<</if>>
<</if>>
</td>
</tr>
<tr>
<td>
<<if $pInv.balaclava is 0>>
<<if $player.main.Money >= 50>>
<<link [img[img/inventory/balaclava.png][general store]]>>
<<set $pInv.balaclava to 1>>
<<set $player.main.Money -=50>>
<</link>>
<<else>>
<div id="imageButtonDisabled">
[img[img/inventory/balaclava.png]]
</div>
<</if>>
<</if>>
</td>
<td>
<<if $pInv.hoodie is 0>>
<<if $player.main.Money >= 100>>
<<link [img[img/inventory/hoodie.png][general store]]>>
<<set $pInv.hoodie to 1>>
<<set $player.main.Money -=100>>
<</link>>
<<else>>
<div id="imageButtonDisabled">
[img[img/inventory/hoodie.png]]
</div>
<</if>>
<</if>>
</td>
</tr>
<tr>
<td>
<<if $pInv.balaclava is 0>>
<<if $player.main.Money >= 50>>
<<link "Balaclava: -$50" "general store">>
<<set $pInv.balaclava to 1>>
<<set $player.main.Money -=50>>
<</link>>
<<else>>
<div class="isDisabled">
<<link "Balaclava: -$50">>
<</link>>
</div>
<</if>>
<</if>>
</td>
<td>
<<if $pInv.hoodie is 0>>
<<if $player.main.Money >= 100>>
<<link "Hoodie: -$100" "general store">>
<<set $pInv.hoodie to 1>>
<<set $player.main.Money -=100>>
<</link>>
<<else>>
<div class="isDisabled">
<<link "Hoodie: -$100">>
<</link>>
</div>
<</if>>
<</if>>
</td>
</tr>
<tr>
<td>
<<if $pInv.pants is 0>>
<<if $player.main.Money >= 100>>
<<link [img[img/inventory/pants.png][general store]]>>
<<set $pInv.pants to 1>>
<<set $player.main.Money -=100>>
<</link>>
<<else>>
<div id="imageButtonDisabled">
[img[img/inventory/pants.png]]
</div>
<</if>>
<</if>>
</td>
<td>
<<if $pInv.flashlight is 0>>
<<if $player.main.Money >= 100>>
<<link [img[img/inventory/flashlight.png][general store]]>>
<<set $pInv.flashlight to 1>>
<<set $player.main.Money -=100>>
<</link>>
<<else>>
<div id="imageButtonDisabled">
[img[img/inventory/flashlight.png]]
</div>
<</if>>
<</if>>
</td>
</tr>
<tr>
<td>
<<if $pInv.pants is 0>>
<<if $player.main.Money >= 100>>
<<link "Black Pants: -$100" "general store">>
<<set $pInv.pants to 1>>
<<set $player.main.Money -=100>>
<</link>>
<<else>>
<div class="isDisabled">
<<link "Black pants: -$100">>
<</link>>
</div>
<</if>>
<</if>>
</td>
<td>
<<if $pInv.flashlight is 0>>
<<if $player.main.Money >= 100>>
<<link "Flashlight: -$100" "general store">>
<<set $pInv.flashlight to 1>>
<<set $player.main.Money -=100>>
<</link>>
<<else>>
<div class="isDisabled">
<<link "Flashlight: -$100">>
<</link>>
</div>
<</if>>
<</if>>
</td>
</tr>
<tr>
<td>
<<if $patricia.main.storyStage is 1>>
<<if $player.main.Money >= 300>>
<<link [img[img/inventory/lawnmower.png][general store]]>>
<<set $pInv.lawnmower to 1>>
<<set $patricia.main.storyStage to 2>>
<<set $player.main.Money -=300>>
<</link>>
<<else>>
<div id="imageButtonDisabled">
[img[img/inventory/lawnmower.png]]
</div>
<</if>>
<</if>>
</td>
<td>
<<if $patricia.main.storyStage is 5>>
<<if $player.main.Money >= 25>>
<<link [img[img/inventory/fertilizer.png][general store]]>>
<<set $pInv.fertilizer to 1>>
<<set $patricia.main.storyStage to 6>>
<<set $player.main.Money -=25>>
<</link>>
<<else>>
<div id="imageButtonDisabled">
[img[img/inventory/fertilizer.png]]
</div>
<</if>>
<</if>>
</td>
</tr>
<tr>
<td>
<<if $patricia.main.storyStage is 1>>
<<if $player.main.Money >= 300>>
<<link "Lawnmower: -$300" "general store">>
<<set $pInv.lawnmower to 1>>
<<set $patricia.main.storyStage to 2>>
<<set $player.main.Money -=300>>
<</link>>
<<else>>
<div class="isDisabled">
<<link "Lawnmower: -$300">>
<</link>>
</div>
<</if>>
<</if>>
</td>
<td>
<<if $patricia.main.storyStage is 5>>
<<if $player.main.Money >= 25>>
<<link "Fertilizer: -$25" "general store">>
<<set $pInv.fertilizer to 1>>
<<set $patricia.main.storyStage to 6>>
<<set $player.main.Money -=25>>
<</link>>
<<else>>
<div class="isDisabled">
<<link "Fertilizer: -$25">>
<</link>>
</div>
<</if>>
<</if>>
</td>
</tr>
<tr>
<td>
<<if $verity.main.storyStage is 1>>
<<if $player.main.Money >= 300>>
<<link [img[img/inventory/pressurewasher.png][general store]]>>
<<set $pInv.pressureWasher to 1>>
<<set $verity.main.storyStage to 2>>
<<set $player.main.Money -=300>>
<</link>>
<<else>>
<div id="imageButtonDisabled">
[img[img/inventory/pressurewasher.png]]
</div>
<</if>>
<</if>>
</td>
</tr>
<tr>
<td>
<<if $verity.main.storyStage is 1>>
<<if $player.main.Money >= 300>>
<<link "Pressure Washer: -$300" "general store">>
<<set $pInv.pressureWasher to 1>>
<<set $verity.main.storyStage to 2>>
<<set $player.main.Money -=300>>
<</link>>
<<else>>
<div class="isDisabled">
<<link "Pressure Washer: -$300">>
<</link>>
</div>
<</if>>
<</if>>
</td>
</tr>
<tr><td colspan = "2"><div id=moveButton><<button [[Exit the store|shopping]]>><<addmins 5>><</button>></div></td></tr><</nobr>>
</table>
</td>
<td><img src="img/people/storeclerk/storeclerk_small.jpg">
<br><img src="img/empty_small.png"></td>
</tr>
</tbody>
</table>
<table class="overTable">
<tbody>
<tr>
<td>Restaurant</td>
<td></td>
<td>People Here</td>
</tr>
<tr>
<td><img src="img/locations/diner.jpg"></td>
<td>
<table class="mainTable">
<tr>
<td colspan = "2">Monica's is a local favorite with a 50s Diner Theme.
You enter the restaurant, find yourself a table, and take a look through the menu.<<if $gameDate.getHours() is 12 and _isWeekend>><br>You notice Alex on the other side of the restaurant, eating with a friend you don't know. He waves to you in a friendly manner when he notices you, but doesn't signal for you to join them.<br><</if>><<if $melissa.main.storyStage >= 2 and ($melissa.main.storyStage < 9 or $melissa.main.storyStage >= 12) and $gameDate.getHours() >= 18 and (GameDays[$gameDate.getDay()] is "Tuesday") or (GameDays[$gameDate.getDay()] is "Thursday") and $gameDate.getHours() >= 18>> Melissa and her friends from university are sitting together at a large round table. Melissa waves at you.<</if>><<if $julie.main.storyStage < 1>><br>The waitress approaches your table.<<else>><br>Julie approaches your table.<</if>></td></tr>
<tr>
<td colspan = "2"><<if $julie.main.storyStage is 0>><div id=selectButton><<button [[Talk to the waitress|waitress]]>><</button>></div><<else>><div id=selectButton><<button [[Talk to Julie|waitress]]>><</button>></div><</if>></td></tr>
<tr>
<td colspan = "2"><<if $melissa.main.storyStage >= 2 and ($melissa.main.storyStage < 9 or $melissa.main.storyStage >= 12) and $gameDate.getHours() >= 18 and $gameDate.getHours() < 20 and ((GameDays[$gameDate.getDay()] is "Tuesday") or (GameDays[$gameDate.getDay()] is "Thursday"))>><div id=selectButton><<button [[Go see Melissa and her friends|melissa_restaurant]]>><</button>></div><<elseif $melissa.main.storyStage is 9 and $melissa.kidnapped.studyGroupChecked is 0 and $gameDate.getHours() >= 18 and $gameDate.getHours() < 20 and ((GameDays[$gameDate.getDay()] is "Tuesday") or (GameDays[$gameDate.getDay()] is "Thursday"))>><div id=selectButton><<button [[Check with Melissa's study group|restaurant_mel_look]]>><<if $melissa.kidnapped.studyGroupChecked is 0>><<set $melissa.kidnapped.studyGroupChecked to 1>><</if>><</button>></div><</if>></td></tr>
<tr>
<td colspan = "2"><div id=moveButton><<button [[Exit the restaurant|shopping]]>><<addmins 5>><</button>></div></td></tr>
</table>
</td>
<td><img src="img/people/julie/julie_small.jpg"><br><<nobr>><<if $gameDate.getHours() is 12 and _isWeekend>><img src="img/alex_small.png"><<elseif $melissa.main.storyStage >= 2 and ($melissa.main.storyStage < 9 or $melissa.main.storyStage >= 12) and $gameDate.getHours() >= 18 and (GameDays[$gameDate.getDay()] is "Tuesday") or (GameDays[$gameDate.getDay()] is "Thursday") and $gameDate.getHours() >= 18>><img src="img/people/melissa/melissa_restaurant_small.jpg"><br><img src="img/people/zoe/zoe_small.jpg"><br><<elseif $melissa.main.storyStage is 9 and $melissa.kidnapped.studyGroupChecked is 0 and $gameDate.getHours() >= 18 and (GameDays[$gameDate.getDay()] is "Tuesday") or (GameDays[$gameDate.getDay()] is "Thursday") and $gameDate.getHours() >= 18>><img src="img/people/zoe/zoe_small.jpg"><br><img src="img/people/lisa/lisa_restaurant_small.jpg"><<else>><img src="img/empty_small.png"><</if>><</nobr>><<if (GameDays[$gameDate.getDay()] is "Thursday") and $melissa.main.storyStage >= 2 and $melissa.main.storyStage isnot 9 and $gameDate.getHours() >= 18>><img src="img/people/lisa/lisa_restaurant_small.jpg"><</if>></td>
</tr>
</tbody>
</table><table class="overTable">
<tbody>
<tr>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td><img src="img/people/julie/julie.jpg"></td>
<td>
<table class="mainTable">
<tr>
<td colspan = "2" align="left"><<if $julie.main.storyStage is 0>>"Hi! Welcome to Monica's. I'm Julie. What can I get for you?"
The waitress is a cute brunette with a noticable gap between her two front teeth. She's dressed in an outfit reminiscent of the 1950's - to fit the diner-style restaurant - but obviously updated to modern sensibilities. She looks at you expectantly.<<elseif $julie.main.storyStage is 1>>"Hi $playerName! What can I get for you?"<<elseif $julie.misc.goPlayerHome>>"Yes $julie.main.playerTitle. I'm off at 9. In the mean time, can I get you anything?"<<elseif $julie.misc.restaurantDate is 1>>"I've got reservations to Sceau Brisé for two on Saturday. Would you like to join me Julie?"
"Sceau Brisé!? That place is super-fancy isn't it? I'd love to join you."
"Great. I'll see you there on Saturday at 7 PM."
"Sounds good! In the mean time, can I get you anything?"<<set $julie.misc.restaurantDate to 2>><<else>>"Hi $julie.main.playerTitle! What can I get for you?"<</if>></td></tr>
<<nobr>>
<tr><td colspan = "2">
<<if $player.main.Money >= 5>>
<div id="selectButton">
<<button "Order Coffee: -$5" "waitress_coffee">>
<<set $player.main.Money -= 5>>
<</button>>
</div>
<<else>>
<div id="selectButtonDisabled">
<<button "Order Coffee: -$5">>
<</button>>
</div>
<</if>>
</td></tr>
<tr><td colspan = "2">
<div id="selectButton">
<<if $julie.misc.Introduce is false>>
<<button "Introduce yourself" "waitress_introduce">>
<</button>>
<</if>>
</div>
</td></tr>
<tr><td colspan = "2">
<div id="selectButton">
<<if $julie.main.storyStage is 0>>
<<if $julie.misc.Introduce is false>>
<<button "Hit on her" "waitress_compliment0">>
<</button>>
<<else>>
<<button "Compliment her" "waitress_compliment0">>
<</button>>
<</if>>
<<elseif $julie.main.storyStage is 4>>
<<button "Talk to her about donating money" "julie_donate">>
<</button>>
<<elseif $julie.main.storyStage >= 5 and $julie.misc.goPlayerHome is false and $ainsley.misc.goPlayerHome is false and $dana.misc.goPlayerHome is false and $taylor.misc.goPlayerHome is false>>
<<button "Meet me at my place tonight after work." "waitress">>
<<set $julie.misc.goPlayerHome to true>>
<</button>>
<</if>>
</div>
</td></tr>
<tr><td colspan = "2">
<div id="selectButton">
<<if $julie.main.follower>>
<<if $player.misc.reservations is 2 and $player.misc.reservationFilled is false>>
<<button "Ask Julie out to Sceau Brisé on Saturday" "waitress">>
<<set $player.misc.reservationFilled to true>>
<<set $julie.misc.restaurantDate to 1>>
<</button>>
<</if>>
<</if>>
</div></td></tr>
<tr><td colspan = "2"><div id="moveButton"><<button "Nothing" "restaurant">><</button>></div></td></tr><</nobr>>
</table>
</td>
<td><img src="img/empty_small.png">
<br><img src="img/empty_small.png"></td>
</tr>
</tbody>
</table>
<!--[[Compliment her|waitress_compliment0]]-->
<!--[[Introduce yourself|waitress_introduce]]-->
<!--[[Order Coffee|waitress_coffee]]-->
<!--[[Meet me at my place tonight after work.|waitress]]-->
<!--[[Talk to her about donating money|julie_donate]]--><img src="img/people/julie/julie.jpg">
Julie is the waitress at Monica's Diner, a restaurant downtown. <<if $julie.main.storyStage < 2>>You don't know much about her right now.<<elseif $julie.main.storyStage is 2>>You've arranged to go out with her.<<else>>You've made her one of your loyal followers and had your way with her.<</if>> <<if $julie.misc.payments>>She has agreed to pay you a tithe of $53 per week.<</if>>
<<back>><table class="overTable">
<tbody>
<tr>
<td>3310 Sexsmith Road - Unit 226</td>
<td></td>
<td>People Here</td>
</tr>
<tr>
<td><img src="img/locations/home.jpg"></td>
<td>
<table class="mainTable">
<tr>
<td colspan = "2">You gradually come-to, your head pounding slightly from all the beer you drank last night. You're about to roll over and go back to sleep when you remember your encounter after leaving the pub.
At first you're not sure that it really happened, but then you notice the piece of paper with Zeus' address on it sitting on your nightstand.
"I guess I'd best get up and get to it."
You look closely at the piece of paper. In elegant handwriting it says "801 Roxbury Drive". You've never been there, but you know it's in a pretty nice area of town, past the Police Station on Bow Street.
You drag yourself out of bed, take a few painkillers for the headache, get washed up and dressed, and head out to the living room.</td>
</tr>
<tbody>
<tr>
<td colspan = "2"><div id="moveButton"><<button "Bedroom">><<script>>UI.alert("You should probably go visit Zeus before you do anything else.");<</script>><</button>></div></td></tr>
<tr>
<td colspan = "2"><div id="moveButton"><<button "Living Room">><<script>>UI.alert("You should probably go visit Zeus before you do anything else.");<</script>><</button>></div></td></tr>
<tr>
<td colspan = "2"><div id="moveButton"><<button "Alex's Room">><<script>>UI.alert("You should probably go visit Zeus before you do anything else.");<</script>><</button>></div></td></tr>
<tr>
<td colspan = "2"><div id="moveButton"><<button [[Leave your apartment|intro sexsmith road]]>><<addmins 5>><</button>></div></td></tr>
</tbody>
</table>
</td>
<td><img src="img/empty_small.png">
<br><img src="img/empty_small.png"></td>
</tr>
</tbody>
</table><table class="overTable">
<tbody>
<tr>
<td>Sexsmith Road</td>
<td></td>
<td>People Here</td>
</tr>
<tr>
<td><img src="img/locations/sexsmith.jpg"></td>
<td>
<table class="mainTable">
<tr>
<td colspan = "2">Sexsmith Road is a small side-street not far from the main business district of the city. The apartments aren't the nicest in town, but they're not very expensive. Your apartment building, 3310 Sexsmith Road, is right in the middle of the block.</td>
</tr>
<tbody>
<tr>
<td colspan = "2"><div id=selectButton><<button "Enter your home">><<script>>UI.alert("You should probably go visit Zeus before you do anything else.");<</script>><</button>></div></td></tr>
<tr>
<td colspan = "2"><div id=moveButton><<button "Walk to the shopping district">><<script>>UI.alert("You should probably go visit Zeus before you do anything else.");<</script>><</button>></div></td></tr>
<tr>
<td colspan = "2"><div id=moveButton><<button [[Walk to Bow Street|intro bow street]]>><</button>></div></td></tr>
<td></td><td></td>
</tbody>
</table>
</td>
<td><img src="img/empty_small.png">
<br><img src="img/empty_small.png"></td>
</tr>
</tbody>
</table><table class="overTable">
<tbody>
<tr>
<td>Bow Street</td>
<td></td>
<td>People Here</td>
</tr>
<tr>
<td><<bowpic>></td>
<td>
<table class="mainTable">
<tr>
<td colspan = "2">Bow Street is home to the Okenas' police headquarters. The city is one of the safest in the country and there is little debate that it is thanks to the stellar, progressive police force.</td>
</tr>
<tbody>
<tr>
<td colspan = "2"><div id=moveButton><<button "Walk to Sexsmith Road">><<script>>UI.alert("You should probably go visit Zeus before you do anything else.");<</script>><</button>></div></td></tr>
<tr>
<td colspan = "2"><div id=moveButton><<button "Walk to the shopping district">><<script>>UI.alert("You should probably go visit Zeus before you do anything else.");<</script>><</button>></div></td></tr>
<tr>
<td colspan = "2"><div id=moveButton><<button [[Walk to Roxbury Drive|intro roxbury drive]]>><</button>></div></td></tr>
</tbody>
</table>
</td>
<td><img src="img/empty_small.png">
<br><img src="img/empty_small.png"></td>
</tr>
</tbody>
</table><table class="overTable">
<tbody>
<tr>
<td>Roxbury Drive</td>
<td></td>
<td>People Here</td>
</tr>
<tr>
<td><img src="img/locations/roxbury.jpg"></td>
<td>
<table class="mainTable">
<tr>
<td colspan = "2">Roxbury Drive is one of the older and more prestigious neighboorhoods in the city. It's not terribly surprising that Zeus would live here, as most of the people living here seem to think of themselves as gods anyway.</td>
</tr>
<tbody>
<tr>
<td colspan = "2"><div id=selectButton><<button [[Zeus' House|intro zeus house]]>><</button>></div></td></tr>
<tr>
<td colspan = "2"><div id=moveButton><<button "Walk to Bow Street">><<script>>UI.alert("You should probably go visit Zeus before you do anything else.");<</script>><</button>></div></td></tr>
<tr>
<td></td></tr>
</tbody>
</table>
</td>
<td><img src="img/empty_small.png">
<br><img src="img/empty_small.png"></td>
</tr>
</tbody>
</table><table class="overTable">
<tbody>
<tr>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td><img src="img/people/zeus/zeus.jpg"></td>
<td>
<table class="mainTable">
<tr>
<td colspan = "2" align="left"><<if $player.misc.introStage is 7>>You walk up the long driveway towards the front door of Zeus' impressively large, but somewhat old-fashioned, house.
Just as you're about to ring the bell the door opens and Zeus stands in the doorway.
"Wow. Did you magically know I was here?"
"Nope. Just looked out the window and saw you walking up the driveway." He chuckles. "Come on in."
You follow him inside and he closes the door behind you.
He leads you down a hall and into a large living room that faces a great hearth.
"This is a beautiful house."
"Thank you. It could use some updating, some modern conveniences, but it has been a good place to live. I purchased it back when I had more power, more followers."
He motions for you to sit down on the couch as he sits in a large chair.
"So," he starts, "how is my High Priest feeling this morning?"
"A little worse for wear, but alright," you reply.
"Ready to go over the details of our arrangement?"<<elseif $player.misc.introStage is 8>>"Definitely."
"Great. Where would you like to start?"
"Well... I still don't know why anyone would follow you when they could follow any other god, or none."
"That's largely up to you. As my High Priest it'll be your job to come up with the doctrine that my believers will follow. I can provide some input, but, as you're one of the very rare humans who can see and interact with me, I just have to trust that you'll pass on the right stuff."
"Ok, but how do I convince people?"
"I can give you a tip: women are almost always the answer to that. Have you ever read about the Christianization of Europe? It's almost always because of women. A woman converts her husband, the king, and ''poof'' you have a Christian kingdom. Or she raises her son as a Christian and the kingdom is Christian on his ascension. Plus, most of the famous monks, holy men, and missionaries travelled with groups of women. That started quite a few salacious rumors, but it worked. You see, men may have led the church, but women spread it. And you should do likewise."
"So meet women, convince them of your existence...profit?"
He laughs. "Something like that. Also... we're going to cheat a little."
"Cheat? How?"
"Yep. Following the rules has never been my strong suit. That's for gods who are "All-Good" or who have promised people free will. That's not my style. As my High Priest you will have access to a portion of my power. With this power you will be able to cast various spells. As you build my power, more spells will be available to you. This should come in handy when it comes to converting people. Come closer, I'll unlock your potential."<<elseif $player.misc.introStage is 9>>Not completely sure what to do, you get off the couch and kneel in front of him. He reaches out to you and you bow, allowing him to place his hand on the top of your head.
There are no magic words, no hum of power, no flash of light. But, as he takes his hand off of your head, a feeling washes over you. The words "cool" and "soft" come close, but don't do the feeling justice. It simply feels...magical.
"That should do it."
The feeling fades quickly. And you don't feel any different from normal.
"I think the only spell you'd be able to use at this point - the only one either of us have enough power for - is a basic Enthrall spell. It won't work on everyone, particularly those with strong contrary beliefs, but, when it does, it forces a person to follow your commands. They're still themselves - with their own strengths, weaknesses, and preferences - but they'll follow most of your commands without question."
Zeus spends the next few minutes teaching you the spell.<<set $player.spells.enthrall to 1>><<removeclass "#right-ui-bar2" "stowed">><<addclass "#right-ui-bar" "stowed">>
"That's all there is to it. Just keep in mind that the timing of the Enthrall spell is crucial. Use it at the wrong time and it will do nothing, but still cost you mana. Use it at the right time and, depending on the person's constitution, it could make them follow your every command."
"When's the right time?"
"That's hard to say, but usually the individual has to trust you to an extent. You'll just have to give it a shot sometimes. Other than the cost of mana, there's really no downside to trying it."
"Got it."
"You can return to me from time to time to learn more spells. Now, as far as casting them goes, you'll need the power - the mana - to cast it. The most common way of gaining mana is just sleeping; you will gain mana in proportion to how many followers I have. But you wanna know the best way to gain mana?"
"Sure."
"There's a reason all of the old stories about me are rather... risqué."
He winks at you.
"So sex increases mana? That sounds almost too good to be true."
"It does, doesn't it? I'm sure you'll discover other ways to build up mana, but that should get you started."<<elseif $player.misc.introStage is 10>><<set $player.spells.enthrall to 2>>"What about money. It's going to be hard to go around gaining followers if I have to spend most days in an office somewhere."
"Don't worry about money too much. I've already arranged for your rent to be paid and you can visit me from time to time if you need extra spending money; I've kept some squirreled away. That said, I'd like for my "church" to be self sufficient too, so keep an eye out for money-making opportunities. And don't forget to get contributions from followers. Any other questions?"
"I don't think so... go out, live my life, have sex, and convince or brainwash people into believing in you? I think I can do that."
You get up to leave.
"I'm glad to hear it. Remember $playerName, I'm counting on you."
He walks you to the door, shakes your hand, and says goodbye.
Just as he's about to close the door behind you he calls out:
"I almost forgot. @@color:red;Check out Monica's Diner in the shopping district.@@ The waitress there is particularly - let's just say - 'open to suggestion'"
With that, he shuts the door.<</if>></td></tr>
<tr>
<td colspan = "2"><div id="selectButton"><<if $player.misc.introStage is 7>><<button "Definitely" "intro zeus house">><<set $player.misc.introStage to 8>><</button>><<elseif $player.misc.introStage is 8>><<button "Move closer" "intro zeus house">><<set $player.misc.introStage to 9>><</button>><<elseif $player.misc.introStage is 9>><<button "Something else..." "intro zeus house">><<set $player.misc.introStage to 10>><</button>><<elseif $player.misc.introStage is 10>><<button "Back to the apartment" "apartment">><<set $player.misc.introStage to 99>><<set $introComplete to true>><</button>><</if>></div></td></tr>
</table>
</td>
<td><img src="img/empty_small.png">
<br><img src="img/empty_small.png"></td>
</tr>
</tbody>
</table><<if $player.spells.enthrall > 0>><<link [img[Enthrall|img/enthrall.png]]>><<enthrall>><</link>><</if>> /* link to Cast widget*/
<<if $player.spells.surmount > 0>><<if (passage() is "uni dorm hall") or (passage() is "graveyard" and $verity.main.storyStage >= 6)>><div class="pulseEffect"><<link [img[Surmount|img/surmount.png]]>><<surmount>><</link>></div><<else>><<link [img[Surmount|img/surmount.png]]>><<surmount>><</link>><</if>><</if>> /* link to Cast widget*/<<if $player.spells.enthrall > 0>><<link [img[Enthrall|img/enthrall.png]]>><<enthrall>><</link>> <<link "Enthrall">><<enthrall>><</link>><</if>><<if $player.spells.enthrall is 1>>
↑
Your new spell is here on your spellbar. Click it anytime to attempt to cast the spell.
FYI: spells are castable with this bar minimized.<</if>>
<<if $player.spells.surmount > 0>><<if (passage() is "uni dorm hall") or (passage() is "graveyard" and $verity.main.storyStage >= 6)>><div class="pulseEffect"><<link [img[Surmount|img/surmount.png]]>><<surmount>><</link>><<link "Surmount">><<surmount>><</link>></div><<else>><<link [img[Surmount|img/surmount.png]]>><<surmount>><</link>><<link "Surmount">><<surmount>><</link>><</if>><</if>><table class="overTable">
<tbody>
<tr>
<td>3310 Sexsmith Road - Unit 226 - Alex's Bedroom</td>
<td></td>
<td>People Here</td>
</tr>
<tr>
<td><img src="img/locations/alexbedroom.jpg"></td>
<td>
<table class="mainTable">
<tr>
<td colspan = "2">Alex's bedroom. He probably wouldn't appreciate you snooping around.</td>
</tr>
<tbody>
<tr>
<td colspan = "2"><div id="moveButton"><<button [[Leave the room|apartment]]>><<addmins 5>><</button>></div></td></tr>
</tbody>
</table>
</td>
<td><img src="img/empty_small.png">
<br><img src="img/empty_small.png"></td>
</tr>
</tbody>
</table><table class="overTable">
<tbody>
<tr>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td><img src="img/alex.png"></td>
<td>
<table class="mainTable">
<tr>
<td colspan = "2" align="left"><<if _isWeeknight and $gameDate.getHours() gte 16 and $gameDate.getHours() lte 22>>"Hey Alex, how was work today?" you ask as you sit down on the other end of the couch from him.
"You know how it is, "another day, another dollar"," he replies.
"Have any plans for tonight?"
"Nah, just going to watch some TV, then go to bed."
<<elseif _isWeekend and $gameDate.getHours() >= 8 and $gameDate.getHours() lte 12>>"Morning Alex. Did you sleep alright?" you ask as you sit down on the other end of the couch from him.
"Not bad," he replies.
"Any plans for the day?"
"I'll probably head out around noon; get some lunch, play some squash, then meet up with some friends for the evening."
"Cool," you reply, "maybe I'll see you out and about later."
"That'd be great!"<</if>></td>
</tr>
<tr>
<td colspan = "2"><<nobr>>
<div id="moveButton"><<button [[Return|living room]]>><<addmins 10>><</button>></div><</nobr>></td></tr>
<tr>
<td></td>
</tr>
</table>
</td>
<td><img src="img/empty_small.png">
<br><img src="img/empty_small.png"></td>
</tr>
</tbody>
</table>
Do you want to skip the introduction? You may miss important information if you do.
[[This is my first time, take me to the introduction|Intro]]
<<link [[I've played before. Skip the intro|apartment]]>><<set $introComplete to true>><<set $player.spells.enthrall to 2>><</link>>Change
Config.history.maxStates = 100;
to
Config.history.maxStates = 3;
in story javascript<table class="overTable">
<tbody>
<tr>
<td>Bow Street</td>
<td></td>
<td>People Here</td>
</tr>
<tr>
<td><<bowpic>></td>
<td>
<table class="mainTable">
<tr>
<td colspan = "2">Bow Street is home to Okenas' police headquarters. The city is one of the safest in the country and there is little debate that it is thanks to the stellar, progressive police force.</td>
</tr>
<tbody>
<tr>
<td colspan = "2"><div id="selectButton"><<button [[Enter the Police Station|police station]]>><<addmins 5>><</button>></div></td></tr>
<tr>
<td colspan = "2"><<if $gameDate.getHours() gte 8 and $gameDate.getHours() lte 17>><div id="selectButton"><<button [[Enter the Office Building|office building]]>><<addmins 5>><</button>></div><<else>><div id="selectButtonDisabled"><<button "The office building is closed">><</button>></div><</if>></td></tr>
<tr>
<td colspan = "2"><<if $gameDate.getHours() gte 6 and $gameDate.getHours() lte 21>><div id="selectButton"><<button [[Enter the massage parlor|massage_parlor]]>><<addmins 5>><</button>></div><<else>><div id="selectButtonDisabled"><<button "The massage parlor is closed">><</button>></div><</if>></td></tr>
<tr>
<td colspan = "2"><div id="moveButton"><<button [[Walk to Sexsmith Road|sexsmith road]]>><<addmins 10>><</button>></div></td></tr>
<tr>
<td colspan = "2"><div id=moveButton><<button [[Walk to Syngros Avenue|syngros avenue]]>><<addmins 10>><</button>></div></td></tr>
<tr>
<td colspan = "2"><div id="moveButton"><<button [[Walk to Roxbury Drive|roxbury drive]]>><<addmins 10>><</button>></div></td></tr>
</tbody>
</table>
</td>
<td><img src="img/empty_small.png">
<br><img src="img/empty_small.png"></td>
</tr>
</tbody>
</table><table class="overTable">
<tbody>
<tr>
<td>Roxbury Drive</td>
<td></td>
<td>People Here</td>
</tr>
<tr>
<td><<roxburypic>></td>
<td>
<table class="mainTable">
<tr>
<td colspan = "2">Roxbury Drive is one of the older and more prestigious neighboorhoods in the city. It's not terribly surprising that Zeus would live here, as most of the people living here seem to think of themselves as gods anyway.</td>
</tr>
<tbody>
<tr>
<td colspan = "2"><div id="selectButton"><<button [[Enter Zeus' House|zeus house]]>><<addmins 5>><</button>></div></td></tr>
<tr>
<td colspan = "2"><div id="moveButton"><<button [[Walk to Bow Street|bow street]]>><<addmins 10>><</button>></div></td></tr>
<tr>
<td></td><td></td></tr>
<tr>
<td></td><td></td></tr>
</tbody>
</table>
</td>
<td><img src="img/empty_small.png">
<br><img src="img/empty_small.png"></td>
</tr>
</tbody>
</table><table class="overTable">
<tbody>
<tr>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td><img src="img/people/zeus/zeus.jpg"></td>
<td>
<table class="mainTable">
<tr><td colspan = "2" align="left"><<if $zeus.givemoney>>"I'm running a bit low on funds," you reply, "are you able to help me out a bit?"
"Absolutely." He pulls out his phone and e-transfers you some money.
"Thank you very much."<<set $zeus.givemoney to false>><<else>>"Welcome $playerName, welcome," Zeus booms as he comes to greet you. <<if $main_quest_progress is 1>>"Congratulations on your first conversion! I knew I was putting my faith," he winks as you recognize the pun, "in the right person."<<elseif $main_quest_progress is 2>>"Congratulations on bringing a second person into our fold! You're doing great. Keep it up."<<elseif $main_quest_progress is 3>>"Congratulations on adding a third person to my... to //our// flock!" Zeus smiles as he shakes your hand vigorously, "I can feel the power of their belief flowing through me and so I think it's time you learned a new spell."
"Excellent!" You smile at the thought of having a new power under your control.
"Unfortunately I can't teach it to you..."
"Oh..." You feel as though the wind has been completely taken out of your sails.
"...but I know someone who can. And it just so happens that he's been seen in town."
You brighten up, "who is it? Where can I find this person?"
"Those are more difficult questions than you know. Even I don't know exactly where he'll be, but he has a strong connection to commerce and trade, so I might suggest to watch the shopping district closely. Then again, he's a big sports fan, so he's bound to visit anywhere fitness related. Oh... and graveyards... you might want to check them too."
"Uhh, ok. Check the shopping district, sports places, and graveyards... How do I know I have the right person?"
"You're my chosen. You'll recognize him when you see him. And he should recognize you."
You say goodbye to Zeus and head out to find this mysterious individual.<<set $main_quest_progress to 4>><<elseif $main_quest_progress is 4>>"Have you learned the new spell yet?" he asks.
"Not yet. Where am I supposed to find this person again?"
"Places of commerce and trade, fitness places, and graveyards."
"Right."<<elseif $main_quest_progress is 5>>"You've learned the spell! I can feel it. That means you've met my son, Hermes."
"Yeah. You could have told me that I was looking for another god."
He laughs and claps you on the shoulder. "Where would be the fun in that!? Besides, you'd just ask more questions. Much easier this way, haha."<</if>>
<</if>></td></tr>
<tr>
<td colspan = "2"><<if $player.main.Money <= 20>><div id="selectButton"><<button "I need some money" "zeus house">><<set $zeus.givemoney to true>><<set $player.main.Money += 100>><</button>></div><<else>><div id="selectButtonDisabled"><<button "I need some money">><</button>></div><</if>></td></tr>
<tr>
<td colspan = "2"><<if $main_quest_progress is 6 and $melissa.kidnapped.policeTold >=2>><div id="selectButton"><<button "I need help finding someone." "zeus_melissa_help"]]>><<set $main_quest_progress to 7>><</button>></div><</if>></td></tr>
<tr>
<td colspan = "2"><<if $patricia.main.storyStage is 8>><div id="selectButton"><<button "I need help with some flowers." "zeus_patricia_help"]]>><</button>></div><</if>></td></tr>
<tr>
<td colspan = "2"><div id="moveButton"><<button "Leave Zeus' House" "roxbury drive"]]>><<addmins 5>><</button>></div></td></tr>
<tr>
<td colspan = "2"></td>
</tr>
</table>
</td>
<td><img src="img/empty_small.png">
<br><img src="img/empty_small.png"></td>
</tr>
</tbody>
</table>
<!--[[Leave Zeus' House|roxbury drive]]-->
<!--[[I need help finding someone|zeus_melissa_help]]-->
<!--[[I need help with some flowers|zeus_patricia_help]]--><<if $introComplete>>[[Phone|Phone]]
[[Quests|Quests]][[Inventory|Inventory]]<</if>><<nobr>>
<<if $pInv.yoga is 1>>
<table class="invTable">
<tbody>
<tr>
<td>[img[img/inventory/yoga.png]]</td>
</tr>
<tr>
<td>Yoga Mat</td>
</tr>
</tbody>
</table>
<</if>>
<<if $pInv.gym is 1>>
<table class="invTable">
<tbody>
<tr>
<td>[img[img/inventory/gym.png]]</td>
</tr>
<tr>
<td>Gym Clothes</td>
</tr>
</tbody>
</table>
<</if>>
<<if $pInv.picnic is 1>>
<table class="invTable">
<tbody>
<tr>
<td>[img[img/inventory/picnic.png]]</td>
</tr>
<tr>
<td>Picnic Supplies</td>
</tr>
</tbody>
</table>
<</if>>
<<if $pInv.scissors is 1>>
<table class="invTable">
<tbody>
<tr>
<td>[img[img/inventory/scissors.png]]</td>
</tr>
<tr>
<td>Hairdressing Scissors</td>
</tr>
</tbody>
</table>
<</if>>
<<if $pInv.balaclava is 1>>
<table class="invTable">
<tbody>
<tr>
<td>[img[img/inventory/balaclava.png]]</td>
</tr>
<tr>
<td>Balaclava</td>
</tr>
</tbody>
</table>
<</if>>
<<if $pInv.hoodie is 1>>
<table class="invTable">
<tbody>
<tr>
<td>[img[img/inventory/hoodie.png]]</td>
</tr>
<tr>
<td>Hoodie</td>
</tr>
</tbody>
</table>
<</if>>
<<if $pInv.pants is 1>>
<table class="invTable">
<tbody>
<tr>
<td>[img[img/inventory/pants.png]]</td>
</tr>
<tr>
<td>Black Pants</td>
</tr>
</tbody>
</table>
<</if>>
<<if $pInv.flashlight is 1>>
<table class="invTable">
<tbody>
<tr>
<td>[img[img/inventory/flashlight.png]]</td>
</tr>
<tr>
<td>Flashlight</td>
</tr>
</tbody>
</table>
<</if>>
<<if $pInv.melPhone >= 1>>
<table class="invTable">
<tbody>
<tr>
<td>[img[img/inventory/melphone.png]]</td>
</tr>
<tr>
<td>Melissa's Phone</td>
</tr>
</tbody>
</table>
<</if>>
<<if $pInv.melBrush >= 1>>
<table class="invTable">
<tbody>
<tr>
<td>[img[img/inventory/melbrush.png]]</td>
</tr>
<tr>
<td>Melissa's Hairbrush</td>
</tr>
</tbody>
</table>
<</if>>
<<if $pInv.melPanties >= 1>>
<table class="invTable">
<tbody>
<tr>
<td>[img[img/inventory/melpanties.png]]</td>
</tr>
<tr>
<td>Melissa's Panties</td>
</tr>
</tbody>
</table>
<</if>>
<<if $pInv.melToy >= 1>>
<table class="invTable">
<tbody>
<tr>
<td>[img[img/inventory/meltoy.png]]</td>
</tr>
<tr>
<td>Melissa's Vibrator</td>
</tr>
</tbody>
</table>
<</if>>
<<if $pInv.lawnmower is 1>>
<table class="invTable">
<tbody>
<tr>
<td>[img[img/inventory/lawnmower.png]]</td>
</tr>
<tr>
<td>Lawnmower</td>
</tr>
</tbody>
</table>
<</if>>
<<if $pInv.fertilizer is 1>>
<table class="invTable">
<tbody>
<tr>
<td>[img[img/inventory/fertilizer.png]]</td>
</tr>
<tr>
<td>Fertilizer</td>
</tr>
</tbody>
</table>
<</if>>
<<if $pInv.pressureWasher is 1>>
<table class="invTable">
<tbody>
<tr>
<td>[img[img/inventory/pressurewasher.png]]</td>
</tr>
<tr>
<td>Pressure Washer</td>
</tr>
</tbody>
</table>
<</if>>
<br><br>[[Return|$return]] /* This link must not go anywhere. This is to maintain the return widget (noreturn tagged pages)*/
<</nobr>><<widget "enthrall">>
<<if $player.main.Mana >= 10>> /* Mana Cost */
<<set $player.main.Mana -= 10>>
<<updatebar>>
<<if passage() is "julie_story4">> /* If player on correct passage*/
<<set $zeus.followers += 1>>
<<set $julie.main.follower to true>>
<<goto julie_story5>> /* Do the action */
<<elseif passage() is "hotelbargirl1b">> /* Ainsley at bar */
<<if $player.misc.hotelbargirl1 is 122 or $player.misc.hotelbargirl1 is 1112>>
<<set $zeus.followers += 1>>
<<goto hotelbargirl1d>>
<<set $nihal.main.storyStage to 1>>
<<else>>
<<script>>UI.alert("You cast the spell, but nothing happens.");<</script>>
<</if>>
<<elseif passage() is "hotelbarainsley">> /* Ainsley at bar 2nd attempt */
<<if $ainsley.misc.sexStage is 113 or $ainsley.misc.sexStage is 123 or $ainsley.misc.sexStage is 131 or $ainsley.misc.sexStage is 132 or $ainsley.misc.sexStage is 133 or $ainsley.misc.sexStage is 213 or $ainsley.misc.sexStage is 223 or $ainsley.misc.sexStage is 231 or $ainsley.misc.sexStage is 232 or $ainsley.misc.sexStage is 233 or $ainsley.misc.sexStage is 311 or $ainsley.misc.sexStage is 312 or $ainsley.misc.sexStage is 313 or $ainsley.misc.sexStage is 321 or $ainsley.misc.sexStage is 322 or $ainsley.misc.sexStage is 323 or $ainsley.misc.sexStage is 331 or $ainsley.misc.sexStage is 332>>
<<set $zeus.followers += 1>>
<<set $ainsley.main.storyStage to 2>>
<<set $ainsley.misc.sexStage to 0>>
<<set $nihal.main.storyStage to 1>>
<<goto hotelbargirl1d>>
<<else>>
<<script>>UI.alert("You cast the spell, but nothing happens.");<</script>>
<</if>>
<<elseif passage() is "hotelbargirl1c">> /* Ainsley at home/hotel */
<<set $zeus.followers += 1>>
<<goto hotelbargirl1e>>
<<elseif passage() is "hairsalon" and $ainsley.main.follower is false>>
<<set $zeus.followers += 1>>
<<goto hairsalon_ainsley_enthrall>>
<<elseif passage() is "melina_park" and $melina.main.follower is false and $melina.misc.dateStage is 1>>
<<set $zeus.followers += 1>>
<<goto melina_park1>>
<<elseif passage() is "uni admin2" and $player.misc.quizTotalAsked >= 70 and $player.misc.quizPercentage >= 80 and $dana.main.follower is false>> /* Dana */
<<set $zeus.followers += 1>>
<<set $dana.main.storyStage to 2>>
<<set $tutorRandomSet to ["Holly", "Kayley", "Cheryl", "Sienna", "Nia", "Charlotte"]>>
<<goto "dana_enthrall0">>
<<elseif passage() is "hotelbargirl2b" and $player.misc.hotelbargirl2 is 231 and $sophia.main.follower is false>> /* Sophia at bar*/
<<set $zeus.followers += 1>>
<<set $sophia.main.storyStage to 4>>
<<set $sophia.misc.sexStage to 0>>
<<set $nihal.main.storyStage to 3>>
<<goto hotelbargirl2d>>
<<elseif passage() is "hotelbargirl2c" and $sophia.main.follower is false>> /* Sophia in hotel room */
<<set $zeus.followers += 1>>
<<goto hotelbargirl2e>>
<<elseif passage() is "hotelroom_sophia" and $sophia.main.follower is false>> /* Sophia in hotel room x2 */
<<set $zeus.followers += 1>>
<<goto hotelroom_sophia_enthrall>>
<<elseif passage() is "hotelrestaurant_taylor" and ($taylor.misc.dateStage is 212 or $taylor.misc.dateStage is 2111 or $taylor.misc.dateStage is 21111 or $taylor.misc.dateStage is 21112)>> /* Taylor at restaurant */
<<set $zeus.followers += 1>>
<<goto hotelrestaurant_taylor_enthrall>>
<<elseif passage() is "hotelrestaurant_taylor_home">>
<<set $zeus.followers += 1>>
<<goto hotelrestaurant_taylor_home_enthrall>>
<<elseif passage() is "hotelrestaurant0" and $taylor.main.storyStage >= 3 and $taylor.main.follower is false>> /* Taylor at restaurant lobby (if didn't Enthrall during date) */
<<set $zeus.followers += 1>>
<<goto hotelrestaurant_lobby_taylor_enthrall>>
<<elseif passage() is "hotelbargirl3d" and ($elena.misc.dateStage is 111 or $elena.misc.dateStage is 1234)>>/* Elena in restaurant */
<<set $zeus.followers += 1>>
<<set $elena.main.storyStage to 2>>
<<goto hotelbargirl3f>>
<<elseif passage() is "hotelbargirl3c_melissa" and ($elena.misc.dateStage is 111 or $elena.misc.dateStage is 1234)>>/* Elena in bar */
<<set $zeus.followers += 1>>
<<set $elena.main.storyStage to 2>>
<<goto hotelbargirl3d_melissa>>
<<elseif passage() is "hotelbargirl3e">>/* Elena in bedroom */
<<set $zeus.followers += 1>>
<<set $elena.main.storyStage to 2>>
<<goto hotelbargirl3g>>
<<elseif passage() is "elena_visit1">>/* Elena at house (Liv first) */
<<set $zeus.followers += 1>>
<<set $elena.main.storyStage to 2>>
<<goto elena_visit1a>>
<<elseif (passage() is "police station" or passage() is "police_chat0") and $elena.main.storyStage >= 2 and $elena.main.follower is false>>/* Elena at police station */
<<set $zeus.followers += 1>>
<<set $elena.misc.dateStage to 0>>
<<goto elena_police_enthrall>>
<<elseif passage() is "hotelbargirl4d" and ($liv.misc.dateStage is 111 or $liv.misc.dateStage is 1234)>>/* Liv in restaurant */
<<set $zeus.followers += 1>>
<<set $liv.main.storyStage to 2>>
<<goto hotelbargirl4f>>
<<elseif passage() is "hotelbargirl4c_melissa" and ($liv.misc.dateStage is 111 or $liv.misc.dateStage is 1234)>>/* Liv in bar */
<<set $zeus.followers += 1>>
<<set $liv.main.storyStage to 2>>
<<goto hotelbargirl4d_melissa>>
<<elseif passage() is "hotelbargirl4e">>/* Liv at house */
<<set $zeus.followers += 1>>
<<set $liv.main.storyStage to 2>>
<<goto hotelbargirl4g>>
<<elseif passage() is "liv_visit1">>/* Liv at house (Elena first) */
<<set $zeus.followers += 1>>
<<set $liv.main.storyStage to 2>>
<<goto liv_visit1a>>
<<elseif passage() is "police_liv0" and $liv.main.storyStage >= 2 and $liv.main.follower is false>>/* Liv at police station */
<<set $zeus.followers += 1>>
<<set $liv.misc.dateStage to 0>>
<<goto liv_police_enthrall>>
<<elseif passage() is "nihal4" and $gameDate.getHours() is 3>> /* Nihal (first bar sex) */
<<set $zeus.followers += 1>>
<<set $nihal.main.storyStage to 7>>
<<goto nihal4a>>
<<elseif passage() is "nihal3" and $nihal.main.storyStage is 6>> /* Nihal (bar after sex) */
<<set $zeus.followers += 1>>
<<set $nihal.main.storyStage to 7>>
<<goto nihal3a>>
<<elseif passage() is "patricia_graveyard" and ($patricia.main.storyStage is 10 or $patricia.main.storyStage is 11)>> /* Patricia */
<<set $zeus.followers += 1>>
<<set $patricia.main.storyStage to 12>>
<<goto patricia_graveyard_enthrall>>
<<elseif passage() is "verity_graveyard" and ($verity.main.storyStage is 9 or $verity.main.storyStage is 10)>> /* Verity */
<<set $zeus.followers += 1>>
<<set $verity.main.storyStage to 11>>
<<goto verity_graveyard_enthrall>>
<<else>>
<<script>>UI.alert("You cast the spell, but nothing happens.");<</script>>
<</if>>
<<else>>
<<script>>UI.alert("You don't have enough mana.");<</script>>
<</if>><</widget>>
<<widget "surmount">>
<<if $player.main.Mana >= 15>> /* Mana Cost */
<<if passage() is "shopping" and ($gameDate.getHours() < 11 or $gameDate.getHours() > 17)>>
<<set $player.main.Mana -= 15>>
<<updatebar>>
<<script>>
Dialog.setup("Which Location Do You Enter?");
Dialog.wiki(Story.get("ShoppingPassSpellPassage").processText());
Dialog.open();
<</script>>
<<elseif passage() is "general store closed" or passage() is "restaurant closed" or passage() is "hairsalon closed">>
<<set $player.main.Mana -= 15>>
<<goto "shopping">>
<<elseif passage() is "orban lane" and ($gameDate.getHours() >= 3 and $gameDate.getHours() < 11)>>
<<set $player.main.Mana -= 15>>
<<goto "pub closed">>
<<elseif passage() is "pub closed">>
<<set $player.main.Mana -= 15>>
<<goto "orban lane">>
<<elseif passage() is "church" and ($gameDate.getHours() < 8 or $gameDate.getHours() >= 20)>>
<<script>>UI.alert("You cast the spell, but a strange force repells you.");<</script>>
<<set $player.main.Mana -= 15>>
<<set $player.misc.churchSurmount to true>>
<<updatebar>>
<<elseif passage() is "bow street" and ($gameDate.getHours() < 6 or $gameDate.getHours() > 17)>>
<<set $player.main.Mana -= 15>>
<<updatebar>>
<<script>>
Dialog.setup("Which Location Do You Enter?");
Dialog.wiki(Story.get("BowStreetPassSpellPassage").processText());
Dialog.open();
<</script>>
<<elseif passage() is "office building closed" or passage() is "massage parlor closed">>
<<set $player.main.Mana -= 15>>
<<goto "bow street">>
<<elseif passage() is "university" and ($gameDate.getHours() < 8 or $gameDate.getHours() >= 17)>>
<<set $player.main.Mana -= 15>>
<<updatebar>>
<<script>>
Dialog.setup("Which Location Do You Enter?");
Dialog.wiki(Story.get("UniversityPassSpellPassage").processText());
Dialog.open();
<</script>>
<<elseif passage() is "university" and ($gameDate.getHours() >= 8 or $gameDate.getHours() < 17)>>
<<set $player.main.Mana -= 15>>
<<goto "uni dorms">>
<<elseif passage() is "uni dorm hall">>
<<set $player.main.Mana -= 15>>
<<if $melissa.kidnapped.roomChecked is 0>>
<<set $melissa.kidnapped.roomChecked to 1>>
<</if>>
<<goto "uni mel room">>
<<elseif passage() is "uni mel room">>
<<set $player.main.Mana -= 15>>
<<if $melissa.main.storyStage is 9>><<set $melissa.main.storyStage to 10>><</if>>
<<goto "uni dorm hall">>
<<elseif passage() is "uni mel room search">>
<<set $player.main.Mana -= 15>>
<<if $melissa.main.storyStage is 9>><<set $melissa.main.storyStage to 10>><</if>>
<<goto "uni dorm hall">>
<<elseif passage() is "uni library closed" or passage() is "uni academic closed" or passage() is "uni admin closed" or passage() is "uni dorms closed">>
<<set $player.main.Mana -= 15>>
<<goto "university">>
<<elseif passage() is "verity_graveyard" and $verity.main.storyStage is 7>>
<<set $player.main.Mana -= 15>>
<<goto "driscoll tomb">>
<<set $verity.main.storyStage to 8>>
<<elseif passage() is "graveyard" and $verity.main.storyStage > 8>>
<<set $player.main.Mana -= 15>>
<<goto "driscoll tomb">>
<<else>><<script>>UI.alert("You cast the spell, but nothing happens.");<</script>>
<<set $player.main.Mana -= 15>>
<<updatebar>>
<</if>>
<<else>><<script>>UI.alert("You don't have enough mana.");<</script>>
<</if>>
<</widget>><table class="overTable">
<tbody>
<tr>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td><img src="img/people/julie/julie.jpg"></td>
<td>
<table class="mainTable">
<tr><td colspan = "2" align="left"><<if $julie.misc.Compliment is 1>><<if $julie.misc.Introduce is false>>"Girl," you start, "you've got a smokin' hot body."
@@color:red;Julie didn't like that.@@ <<set $julie.main.influence -= 15>>
Her "customer service smile" fades from her face.
"What can I get for you?" she asks, considerably less cheerfully than she did before.
<<else>>"Julie," you start, "you've got a great body."
@@color:red;Julie didn't like that.@@ <<set $julie.main.influence -= 5>>
Her "customer service smile" fades from her face.
"What can I get for you?" she asks, noticably less cheerfully than she did before.<</if>>
<<elseif $julie.misc.Compliment is 2>>
<<if $julie.misc.Introduce is false>>"Girl," you start, "I really like that outfit."
@@color:red;Julie didn't like that.@@ <<set $julie.main.influence -= 15>>
Her "customer service smile" fades from her face.
"What can I get for you?" she asks, considerably less cheerfully than she did before.
<<else>>"Julie," you start, "I really like that outfit."
@@color:red;Julie didn't like that.@@ <<set $julie.main.influence -= 5>>
Her "customer service smile" fades from her face.
"What can I get for you?" she asks, noticable less cheerfully than she did before.<</if>>
<<elseif $julie.misc.Compliment is 3>>
<<if $julie.misc.Introduce is false>>"Girl," you start, "I like those shoes."
@@color:red;Julie didn't like that.@@ <<set $julie.main.influence -= 5>>
Her "customer service smile" fades from her face.
"What can I get for you?" she asks, considerably less cheerfully than she did before.
<<else>>"Hey Julie?" you start, "those are some really nice shoes."
@@color:aqua;Julie liked that.@@ <<set $julie.main.influence += 10>>
"Really? Thanks!" she replies, her smile beaming. "Our shoes are the only things they let us pick out ourselves. Everything else is mandatory. I like to show a little personality with my shoes."
"Well, it shows. They look great."
"Thanks. Damn, you've made my day."
"I'm glad to hear that. Do you know what would make //my// day even better?"
"What's that?"
"If I could get your number."
She smiles even more brightly.
"Sure, here." She pulls out a pen and writes her phone number on a napkin. <<set $julie.misc.hasNumber to true>>
"Excellent. Today just keeps getting better and better."
"I'm off at 9. I'll text you," she says, "but in the mean time, what can I get for you?"<<if $julie.main.storyStage < 1>><<set $julie.main.storyStage to 1>><<set $julie.text.one to 1>><</if>><</if>>
<</if>></td></tr>
<tr>
<td colspan = "2"><<nobr>>
<<if $player.main.Money >= 5>><div id=selectButton><<button "Order Coffee: -$5" "waitress_coffee">><<set $player.main.Money -= 5>><</button>></div>
<<else>><div id="selectButtonDisabled"><<button "Order Coffee: -$5">><</button>></div><</if>>
<</nobr>></td></tr>
<tr>
<td colspan = "2"><div id=moveButton><<button "Nothing" restaurant>><</button>></div></td>
</tr>
</table>
</td>
<td><img src="img/empty_small.png">
<br><img src="img/empty_small.png"></td>
</tr>
</tbody>
</table>
<!--[[Order Coffee|waitress_coffee]]-->
<!--[[Julie Message|julie_message]]-->
<!--[[Back to the restaurant|restaurant]]--><table class="overTable">
<tbody>
<tr>
<td>Orban Lane</td>
<td></td>
<td>People Here</td>
</tr>
<tr>
<td><<orbanpic>></td>
<td>
<table class="mainTable">
<tr>
<td colspan = "2">Orban Lane is a major road into the center of town. Along the road are the Lalane Rec Center, a number of large hotels, and some of the more popular bars and clubs.</td>
</tr>
<tbody>
<tr>
<td colspan = "2"><div id="selectButton"><<button [[Enter the hotel|hotel]]>><<addmins 5>><</button>></div></td></tr>
<tr>
<td colspan = "2"><div id="selectButton"><<button [[Enter the rec center|rec center]]>><<addmins 5>><</button>></div></td></tr>
<tr>
<td colspan = "2"><<if $gameDate.getHours() >= 11>><div id="selectButton"><<button [[Enter the pub|pub]]>><<addmins 5>><</button>></div><<elseif $gameDate.getHours() <= 2>><div id="selectButton"><<button [[Enter the pub|pub]]>><<addmins 5>><</button>></div><<else>><div id="selectButtonDisabled"><<button "The pub is closed">><</button>></div><</if>></td></tr>
<tr>
<td colspan = "2"><div id="moveButton"><<button [[Walk to the university|university]]>><<addmins 10>><</button>></div></td></tr>
<tr>
<td colspan = "2"><div id="moveButton"><<button [[Walk to the shopping district|shopping]]>><<addmins 10>><</button>></div></td></tr>
<tr>
<td colspan = "2"><div id="moveButton"><<button [[Walk to the Park|park]]>><<addmins 10>><</button>></div></td></tr>
</tbody>
</table>
</td>
<td><img src="img/empty_small.png">
<br><img src="img/empty_small.png"></td>
</tr>
</tbody>
</table>
<table class="overTable">
<tbody>
<tr>
<td>Lalane Rec Center</td>
<td></td>
<td>People Here</td>
</tr>
<tr>
<td><img src="img/locations/gym.jpg"></td>
<td>
<table class="mainTable">
<tr>
<td colspan = "2"><span id="workout"><<if $jesse.misc.Chatted is true>><<set $jesse.misc.Chatted to false>>You say goodbye to Jesse and leave her to her workout.<br><br><</if>>The Lalane Rec Center is the city's largest and most popular recreation center. Featuring a fully equipped gym, an Olympic-sized swimming pool, squash and racquetball courts, and various activity rooms, it is the perfect place for citizens eager to enhance their physical fitness.<<if $main_quest_progress is 4 and ($gameDate.getHours() >= 23 or $gameDate.getHours() < 4)>><<set _hermRand to random(100)>><<if _hermRand + $player.misc.hermesmult >= 70>><<set $player.misc.hermesmeet to true>><br><br>You enter the change room which, at first glance, appears to be empty. Not surprising considering the late hour. But, as you round a corner you see a young man who appears to be closely inspecting the door of a locked locker.<<else>><<set $player.misc.hermesmult += 10>><</if>><</if>></span></td>
</tr>
<tbody>
<tr><td colspan = "2"><<if $player.misc.hermesmeet is true>><div id=selectButton><<button [[Watch the young man more closely|hermes meet]]>><<addmins 5>><<set $player.misc.hermesmeetloc to "rec center">><<set $main_quest_progress to 5>><</button>></div><</if>></td></tr>
<tr>
<td colspan = "2"><<if $gameDate.getHours() >= 11 and $gameDate.getHours() < 13 and not _isWeekend>><div id="selectButton"><<button [[Talk to Jesse|jesse_gym]]>><</button>></div><</if>></td></tr>
<tr>
<td colspan = "2"><div id="moveButton"><<button [[Leave the rec center|orban lane]]>><<addmins 5>><</button>></div></td></tr>
<tr>
<td></td></tr>
</tbody>
</table>
</td>
<td><<if $gameDate.getHours() >= 11 and $gameDate.getHours() < 13 and not _isWeekend>><img src="img/people/jesse/jesse_gym_small.jpg"><<else>><img src="img/empty_small.png"><</if>>
<br><img src="img/empty_small.png"></td>
</tr>
</tbody>
</table>
<!--[[Random chance to meet Hermes|hermes meet]]--><table class="overTable">
<tbody>
<tr>
<td>Abingdon University</td>
<td></td>
<td>People Here</td>
</tr>
<tr>
<td><<unipic>></td>
<td>
<table class="mainTable">
<tr>
<td colspan = "2"><span id ="university"><<if $melissa.misc.Chatted is true>><<set $melissa.misc.Chatted to false>>You say goodbye to Melissa and leave her to her classes.<br><br><</if>>Abingdon University is a well-regarded center of higher learning. You're proud to call it your alma matter. <<nobr>>
<<if $gameDate.getHours() >= 8 and $gameDate.getHours() < 18>>Students, professors, and staff wander the grounds and lounge in the quad.
<<elseif $gameDate.getHours() >= 18 and $gameDate.getHours() < 23>> The quad and buildings are quiet but some people are still out and about, either studying late or walking home to their dorms after an evening out.
<<else>>The university campus is pretty much deserted at this time of day.
<</if>><</nobr>></span><<nobr>><<if $player.misc.uniWander>><br><br>
<<set _uniRandom to random(100)>>
<<if _uniRandom >= 90>>
<<if ($melissa.main.storyStage < 9 or $melissa.main.storyStage >= 12) and $gameDate.getHours() >= 9 and $gameDate.getHours() < 15>>
<<set $player.misc.uniWander to false>>
<<goto uniRandMel>>
<</if>>
<<else>>
<<if $gameDate.getHours() >= 8 and $gameDate.getHours() < 20>>
You wander around campus for half an hour, but it's huge, with thousands of students, and you don't see anyone you recognize.
<<elseif $gameDate.getHours() >= 20 and $gameDate.getHours() < 23>>
You wander around campus for half an hour, but the campus is pretty quiet right now, and you don't see anyone you recognize.
<<else>>
You wander around campus for half an hour, but it's pretty much deserted this time of night and you don't see anyone you recognize.
<</if>>
<<set $player.misc.uniWander to false>>
<</if>>
<</if>><br>
<<if $priest.text.one is 1>>
<<set $priest.text.one to 2>>
<<script>>
Dialog.setup("You've received a text message!");
Dialog.wiki(Story.get("priest_message").processText());
Dialog.open();
<</script>>
<</if>><</nobr>></td>
</tr>
<tr>
<td colspan = "2"><div id=selectButton><<button "Wander around campus" "university">><<addmins 30>><<set $player.misc.uniWander to true>><</button>></div></td></tr>
<tr>
<td colspan = "2"><<if $gameDate.getHours() gte 8 and $gameDate.getHours() lte 18>><div id=selectButton><<button [[Enter the library|uni library]]>><<addmins 5>><</button>></div><<else>><div id="selectButtonDisabled"><<button "The library is closed">><</button>></div><</if>></td></tr>
<tr>
<td colspan = "2"><<if $gameDate.getHours() gte 8 and $gameDate.getHours() < 17>><div id=selectButton><<button [[Enter the main academic building|uni academic]]>><<addmins 5>><</button>></div><<else>><div id="selectButtonDisabled"><<button "The main academic building is closed">><</button>></div><</if>></td></tr>
<tr>
<td colspan = "2"><<if $gameDate.getHours() >= 8 and $gameDate.getHours() < 17>><div id=selectButton><<button [[Enter the administration building|uni admin]]>><<addmins 5>><</button>></div><<else>><div id="selectButtonDisabled"><<button "The administration building is closed">><</button>></div><</if>></td></tr>
<tr>
<td colspan = "2"><<if $dormAccess is true>><div id=selectButton><<button [[Enter the dorms|uni dorms]]>><<addmins 5>><</button>></div><<else>><div id=selectButtonDisabled><<button "Only residents can access the dorms.">><</button>></div><</if>></td></tr>
<tr>
<td colspan = "2"><div id="moveButton"><<button [[Walk to the shopping district|shopping]]>><<addmins 10>><</button>></div></td></tr>
<tr>
<td colspan = "2"><div id=moveButton><<button [[Walk to Orban Lane|orban lane]]>><<addmins 10>><</button>></div></td></tr>
</table>
</td>
<td><img src="img/empty_small.png">
<br><img src="img/empty_small.png"></td>
</tr>
</tbody>
</table><table class="overTable">
<tbody>
<tr>
<td>The Park</td>
<td></td>
<td>People Here</td>
</tr>
<tr>
<td><<parkpic>></td>
<td>
<table class="mainTable">
<tr>
<td colspan = "2"><span id="run"><<if $melissa.misc.Chatted is true>><<set $melissa.misc.Chatted to false>>You say goodbye to Melissa and leave her to her yoga.<br><br><</if>>Officially the B.J. Harkin Memorial Park, everyone in town just calls it "The Park" due to its size and location near the center of town. With running and cycling trails, a small lake, picnic tables, and a large open space for events, you'll commonly find citizens of all ages enjoying themselves here.</span> <<if $gameDate.getHours() is 12 and $melina.main.storyStage is 5>> You see Melina waiting for you near a picnic table.<</if>><<if $gameDate.getHours() is 10 and _isWeekend is false and $taylor.misc.parkSeen is 0>><br>There's a cute blonde walking briskly down the path towards Orban Lane.<<elseif $gameDate.getHours() is 10 and _isWeekend is false and $taylor.misc.parkSeen is 1>><br>The cute blonde you saw before is walking towards Orban Lane again. She seems pretty focused on her destination and appears to be listening to music.<<elseif $gameDate.getHours() is 10 and _isWeekend is false and $taylor.misc.parkSeen >= 2 and $taylor.misc.intro is false>><br>That cute blonde is walking, rather quickly, down the path. There are earbuds in her ears and she's sipping on some kind of iced coffee.<<elseif $gameDate.getHours() is 10 and _isWeekend is false and $taylor.misc.parkSeen >= 3 and $taylor.misc.intro>><br><br>Taylor is walking through the park on her way to work at Sceau Brisé.<</if>><<if $patricia.misc.demeterSetup is 1 and $gameDate.getHours() >= 6 and $gameDate.getHours() < 12>><br><br>A striking, mature woman catches your eye from a fair distance away. You feel drawn to her, like she's trying to get your attention, even though she is just standing among some trees.<</if>></td>
</tr>
<tbody>
<tr>
<td colspan = "2"><<if $gameDate.getHours() is 10 and _isWeekend and ($melissa.main.storyStage < 9 or $melissa.main.storyStage >= 12)>><div id="selectButton"><<button [[Talk to Melissa|melissa_yoga]]>><</button>></div><<elseif $gameDate.getHours() is 10 and _isWeekend and $melissa.main.storyStage is 9>><div id="selectButton"><<button [[Look for Melissa|park_mel_look]]>><<addhours 1>><<if $melissa.kidnapped.parkChecked is 0>><<set $melissa.kidnapped.parkChecked to 1>><</if>><</button>></div><</if>></td></tr>
<tr>
<td colspan = "2"><<if $gameDate.getHours() is 12 and $melina.main.storyStage is 5>><div id="selectButton"><<button [[Talk to Melina|melina_park]]>><<set $pInv.picnic to 2>><</button>></div><</if>></td></tr>
<tr>
<td colspan = "2"><<if $gameDate.getHours() is 10 and _isWeekend is false and $taylor.misc.parkSeen >= 2 and $taylor.misc.intro is false>><div id="selectButton"><<button [[Approach the girl|taylor_park]]>><<set $taylor.misc.intro to true>><</button>></div><</if>></td></tr>
<tr>
<td colspan = "2"><<if $patricia.misc.demeterSetup is 1 and $gameDate.getHours() >= 6 and $gameDate.getHours() < 12>><div id="selectButton"><<button [[Approach the woman|demeter_park]]>><<set $patricia.misc.demeterSetup to 2>><</button>></div><</if>></td></tr>
<tr>
<td colspan = "2"><div id="moveButton"><<button [[Walk to Sexsmith Road|sexsmith road]]>><<addmins 10>><</button>></div></td></tr>
<tr>
<td colspan = "2"><div id="moveButton"><<button [[Walk to the Church|church]]>><<addmins 10>><</button>></div></td></tr>
<tr>
<td colspan = "2"><div id="moveButton"><<button [[Walk to Orban Lane|orban lane]]>><<addmins 10>><</button>></div></td></tr>
<tr>
<td></td></tr>
</tbody>
</table>
</td>
<td><<if $gameDate.getHours() is 10 and _isWeekend and $melissa.main.storyStage < 9>><img src="img/people/melissa/melissa_yoga_small.jpg"><br><</if>><<if $gameDate.getHours() is 12 and $melina.main.storyStage is 5>><img src="img/people/melina/melina_park_small.jpg"><br><</if>><<if $gameDate.getHours() is 10 and _isWeekend is false>><<set $taylor.misc.parkSeen += 1>><img src="img/people/taylor/taylor_park_small.jpg"><br><</if>><<if $patricia.misc.demeterSetup is 1 and $gameDate.getHours() >= 6 and $gameDate.getHours() < 12>><img src="img/people/demeter/demeter.jpg"><</if>><img src="img/empty_small.png"></td>
</tr>
</tbody>
</table><table class="phonebg"><td><img src="img/phoneblank.png"><table class="phonebginner"><tbody><tr><td>[img[img/textpos.png][phonemessages]]<br>[[Messages|phonemessages]]</td>
<td>[img[img/contacts.png][phonecontacts]]<br>[[Contacts|phonecontacts]]</td>
<td>[img[img/map.png][phonemap]]<br>[[Maps|phonemap]]</td>
<td></td>
</tr>
<tr>
<td> </td>
<td> </td>
<td> </td>
<td> </td>
</tr>
<tr>
<td> </td>
<td> </td>
<td> </td>
<td> </td>
</tr>
<tr>
<td> </td>
<td> </td>
<td> </td>
<td> </td>
</tr>
<tr>
<td> </td>
<td> </td>
<td> </td>
<td> </td>
</tr>
<tr>
<td> </td>
<td> </td>
<td> </td>
<td> </td>
</tr>
<tr>
<td> </td>
<td> </td>
<td> </td>
<td> </td>
</tr>
</tbody>
</table>
</td>
</table>
[[Return|$return]] /* This link must not go anywhere. This is to maintain the return widget (noreturn tagged pages)*/<table class="phonebg"><td><img src="img/phoneblank.png"><table class="phonebginner" style="display:block"><tbody>
<<if $ainsley.text.one >= 2>><tr>
<td>[img[img/people/ainsley/ainsley_avatar.jpg][ainsley_message]]</td>
<td>[[Ainsley|ainsley_message]]</td>
<td> </td>
<td> </td>
</tr><</if>>
<<if $charlotte.text.one >= 2>><tr>
<td>[img[img/people/charlotte/charlotte_avatar.jpg][charlotte_message]]</td>
<td>[[Charlotte|charlotte_message]]</td>
<td> </td>
<td> </td>
</tr><</if>>
<<if $cheryl.text.one >= 2>><tr>
<td>[img[img/people/cheryl/cheryl_avatar.jpg][cheryl_message]]</td>
<td>[[Cheryl|cheryl_message]]</td>
<td> </td>
<td> </td>
</tr><</if>>
<<if $dana.text.one >= 2>><tr>
<td>[img[img/people/dana/dana_avatar.jpg][dana_message]]</td>
<td>[[Dana|dana_message]]</td>
<td> </td>
<td> </td>
</tr><</if>>
<<if $elena.text.one >= 2>><tr>
<td>[img[img/people/elena/elena_avatar.jpg][elena_message]]</td>
<td>[[Elena|elena_message]]</td>
<td> </td>
<td> </td>
</tr><</if>>
<<if $holly.text.one >= 2>><tr>
<td>[img[img/people/holly/holly_avatar.jpg][holly_message]]</td>
<td>[[Holly|holly_message]]</td>
<td> </td>
<td> </td>
</tr><</if>>
<<if $julie.misc.hasNumber>><<if $julie.main.storyStage is 2>><tr>
<td><<link [img[img/people/julie/julie_avatar.jpg]]>><<script>>UI.alert("Julie is waiting at the Bell and Bush Pub.");<</script>><</link>></td>
<td><<link "Julie">><<script>>UI.alert("Julie is waiting at the Bell and Bush Pub.");<</script>><</link>></td>
<td></td>
<td></td>
</tr>
<<else>>
<tr>
<td><<link [img[img/people/julie/julie_avatar.jpg][julie_message]]>><</link>></td>
<td><<link "Julie" "julie_message">><</link>></td>
<td> </td>
<td> </td>
</tr><</if>><</if>>
<<if $kayley.text.one >= 2>><tr>
<td>[img[img/people/kayley/kayley_avatar.jpg][kayley_message]]</td>
<td>[[Kayley|kayley_message]]</td>
<td> </td>
<td> </td>
</tr><</if>>
<<if $liv.text.one >= 2>><tr>
<td>[img[img/people/liv/liv_avatar.jpg][liv_message]]</td>
<td>[[Liv|liv_message]]</td>
<td> </td>
<td> </td>
</tr><</if>>
<<if $melina.text.one >= 2>><tr>
<td>[img[img/people/melina/melina_avatar.jpg][melina_message]]</td>
<td>[[Melina|melina_message]]</td>
<td> </td>
<td> </td>
</tr><</if>>
<<if $melissa.text.one >= 2 or $melissa.hint.one >= 2 or $melissa.hint.two >= 2 or $melissa.hint.three >= 2 or $melissa.hint.four >= 2 or $melissa.hint.five >= 2>>
<tr>
<td>[img[img/people/melissa/melissa_avatar.jpg][melissa_message]]</td>
<td>[[Melissa|melissa_message]]</td>
<td> </td>
<td> </td>
</tr><</if>>
<<if $nia.text.one >= 2>><tr>
<td>[img[img/people/nia/nia_avatar.jpg][nia_message]]</td>
<td>[[Nia|nia_message]]</td>
<td> </td>
<td> </td>
</tr><</if>>
<<if $sienna.text.one >= 2>><tr>
<td>[img[img/people/sienna/sienna_avatar.jpg][sienna_message]]</td>
<td>[[Sienna|sienna_message]]</td>
<td> </td>
<td> </td>
</tr><</if>>
<<if $sophia.text.one >= 2>><tr>
<td><<link [img[img/people/sophia/sophia_avatar.jpg][sophia_message]]>><</link>></td>
<td><<link "Sophia" "sophia_message">><</link>></td>
<td> </td>
<td> </td>
</tr><</if>>
</tbody>
</table>
</td>
</table>
<<return [[Phone]]>><table class="phonebg"><td><img src="img/phoneblank.png"><table class="phonebginner" style="display:block"><tbody>
<<if $ainsley.main.storyStage >= 1>><tr>
<td><<link [img[img/people/ainsley/ainsley_avatar.jpg][ainsley]]>><</link>></td>
<td><<link "Ainsley" "ainsley">><</link>></td>
<td> </td>
<td> </td>
</tr><</if>>
<<if $dana.main.storyStage >= 1>><tr>
<td><<link [img[img/people/dana/dana_avatar.jpg][dana]]>><</link>></td>
<td><<link "Dana" "dana">><</link>></td>
<td> </td>
<td> </td>
</tr><</if>>
<<if $elena.main.storyStage >= 1>><tr>
<td><<link [img[img/people/elena/elena_avatar.jpg][elena]]>><</link>></td>
<td><<link "Elena" "elena">><</link>></td>
<td> </td>
<td> </td>
</tr><</if>>
<tr>
<td>[img[img/people/jesse/jesse_avatar.jpg][jesse]]</td>
<td>[[Jesse|jesse]]</td>
<td> </td>
<td> </td>
</tr>
<<if $julie.main.storyStage >= 1>><tr>
<td><<link [img[img/people/julie/julie_avatar.jpg][julie]]>><</link>></td>
<td><<link "Julie" "julie">><</link>></td>
<td> </td>
<td> </td>
</tr><</if>>
<tr>
<td>[img[img/people/lisa/lisa_avatar.jpg][lisa]]</td>
<td>[[Lisa|lisa]]</td>
<td></td>
<td></td>
</tr>
<<if $liv.main.storyStage >= 1>><tr>
<td><<link [img[img/people/liv/liv_avatar.jpg][liv]]>><</link>></td>
<td><<link "Liv" "liv">><</link>></td>
<td> </td>
<td> </td>
</tr><</if>>
<<if $melina.main.storyStage >= 4>><tr>
<td><<link [img[img/people/melina/melina_avatar.jpg][melina]]>><</link>></td>
<td><<link "Melina" "melina">><</link>></td>
<td> </td>
<td> </td>
</tr><</if>>
<tr>
<td>[img[img/people/melissa/melissa_avatar.jpg][melissa]]</td>
<td>[[Melissa|melissa]]</td>
<td> </td>
<td> </td>
</tr>
<<if $nihal.misc.intro>><tr>
<td><<link [img[img/people/nihal/nihal_avatar.jpg][nihal]]>><</link>></td>
<td><<link "Nihal" "nihal">><</link>></td>
<td> </td>
<td> </td>
</tr><</if>>
<<if $patricia.main.storyStage >= 1>><tr>
<td><<link [img[img/people/patricia/patricia_avatar.jpg][patricia]]>><</link>></td>
<td><<link "Patricia" "patricia">><</link>></td>
<td> </td>
<td> </td>
</tr><</if>>
<<if $sophia.main.storyStage >= 4>><tr>
<td><<link [img[img/people/sophia/sophia_avatar.jpg][sophia]]>><</link>></td>
<td><<link "Sophia" "sophia">><</link>></td>
<td> </td>
<td> </td>
</tr><</if>>
<<if $taylor.main.storyStage >= 3>><tr>
<td><<link [img[img/people/taylor/taylor_avatar.jpg][taylor]]>><</link>></td>
<td><<link "Taylor" "taylor">><</link>></td>
<td> </td>
<td> </td>
</tr><</if>>
<<if $verity.main.storyStage >= 1>><tr>
<td><<link [img[img/people/verity/verity_avatar.jpg][verity]]>><</link>></td>
<td><<link "Verity" "verity">><</link>></td>
<td> </td>
<td> </td>
</tr><</if>>
</tbody>
</table>
</td>
</table>
<<return [[Phone]]>>
<!--[[Julie|julie]]-->
<!--[[Melina|melina]]-->
<!--[[Sophia|sophia]]--><table class="mapTable">
<tr><td>
<img src="img/map.jpg"></td></tr>
<tr>
<td><<return [[Phone]]>></td>
</tr>
</table>
<table class="overTable">
<tbody>
<tr>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td><img src="img/people/julie/julie.jpg"></td>
<td>
<table class="mainTable">
<tr>
<td colspan = "2" align="left"><span id="coffee">"I'll just have a cup of coffee please."
"Sure thing. Coming right up."
She leaves your table and returns a minute later with your coffee, then walks away to help other customers.
You sit and drink your coffee for a little while.<<addmins 10>></span></td></tr>
<tr>
<td colspan = "2"><div id=selectButton><<button "Wait here for a while">><<addmins 10>><<replace "#coffee">>You sit and drink your coffee for a little while longer.<</replace>><<updatebar>><</button>></div></td>
</tr>
<tr>
<td colspan = "2"><div id=moveButton><<button "Leave the restaurant" shopping>><</button>></div></td>
</tr>
</table>
</td>
<td><img src="img/empty_small.png">
<br><img src="img/empty_small.png"></td>
</tr>
</tbody>
</table>
<!--[[Leave the restaurant|shopping]]--><<widget "updatebar">><<silently>>
<<replace "#story-caption">><<display "StoryCaption">><</replace>>
<</silently>><</widget>><table class="overTable">
<tbody>
<tr>
<td>Police Station</td>
<td></td>
<td>People Here</td>
</tr>
<tr>
<td><img src="img/locations/policestation.jpg"></td>
<td>
<table class="mainTable">
<tr>
<td colspan = "2">You walk into the police station and approach the front desk. <<if $elena.main.storyStage >= 1 or $liv.main.storyStage >= 1>>Elena <<else>>The officer manning the desk <</if>>greets you in a professional manner.
"Good <<greeting>><<if $elena.main.storyStage >= 1 or $liv.main.storyStage >= 1>><<if $elena.main.follower>> $elena.main.playerTitle<<else>> $playerName<</if>><</if>>, how can I help you?"</td>
</tr>
<tbody>
<tr><td colspan = "2"><<if $melissa.kidnapped.start is 1>><div id=selectButton><<button "Report a crime" "police_report0">><</button>></div><<else>><div id="selectButtonDisabled"><<button "Report a crime">><</button>></div><</if>></td></tr>
<tr>
<td colspan = "2"><div id="selectButton"><<if $elena.main.storyStage >= 1 or $liv.main.storyStage >= 1>><<button [[Chat with Elena|police_chat0]]>><</button>><<else>><<button [[Chat with the officer|police_chat0]]>><</button>><</if>></div></td></tr>
<tr>
<td colspan = "2"><div id="selectButton"><<if $liv.main.storyStage >= 2>><<button [[Go see Liv|police_liv0]]>><</button>><</if>></div></td></tr>
<tr>
<td colspan = "2"><div id="moveButton"><<button [[Exit the Police Station|bow street]]>><<addmins 5>><</button>></div></td></tr>
</tbody>
</table>
</td>
<td><img src="img/people/elena/elena_small.jpg">
<br><img src="img/empty_small.png"></td>
</tr>
</tbody>
</table>
<!--[[Report a crime|police_report0]]--><table class="overTable">
<tbody>
<tr>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td><img src="img/people/melissa/melissa_yoga.jpg"></td>
<td>
<table class="mainTable">
<tr>
<td colspan = "2" align="left"><span id ="meltext">You walk over to where Melissa is doing yoga. Seeing you approach, she stands up and waves.
"Hey $playerName! How are you today?"
"Not bad, you?"
"I'm doing great; it's a beautiful day for yoga in the park."</span></td></tr>
<tr>
<td colspan = "2"><div id="selectButton"><span id="mbutton"><<melissaStory>></span></div></td></tr>
<tr>
<td colspan = "2"><<if $melissa.misc.Yoga is 0>><div id="selectButton"><<button "Do you do yoga in the park often?" "melissa_yoga_chat0">><</button>></div><<elseif $melissa.misc.Yoga >= 2>><div id="selectButton"><<button "Mind if I join you?" "melissa_yoga_chat3">><</button>></div><</if>></td></tr>
<tr>
<td colspan = "2"><div id="moveButton"><<button "Leave her to her yoga" park>><<set $melissa.misc.Chatted to true>><</button>></div></td></tr>
<tr>
<td colspan = "2"></td></tr>
<tr>
<td colspan = "2"></td></tr>
</table>
</td>
<td><img src="img/empty_small.png">
<br><img src="img/empty_small.png"></td>
</tr>
</tbody>
</table>
<!--[[Do you do yoga in the park often?|melissa_yoga_chat0]]-->
<!--[[Do you do yoga in the park often?|melissa_yoga_chat3]]-->
<!--[[Leave her to her yoga|park]]-->
<table class="overTable">
<tbody>
<tr>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td><img src="img/people/melissa/melissa_yoga.jpg"></td>
<td>
<table class="mainTable">
<tr>
<td colspan = "2" align="left">"Do you do yoga in the park often?" you ask.
"Unless something comes up, I'm usually here Saturdays and Sundays around this time."
You make a mental note of that. <<set $melissa.misc.YogaTime to true>>
"I don't get much exercise otherwise," she continues, "my weekdays are too busy."
</td></tr>
<tr>
<td colspan = "2"><div id="selectButton"><<button "I've thought about doing yoga." "melissa_yoga_chat1">><<set $melissa.misc.Yoga to 1>><</button>></div></td></tr>
<tr>
<td colspan = "2"><div id="moveButton"><<button "Leave her to her yoga" park>><<set $melissa.misc.Chatted to true>><</button>></div></td>
</tr>
</table>
</td>
<td><img src="img/empty_small.png">
<br><img src="img/empty_small.png"></td>
</tr>
</tbody>
</table>
<!--[[I've thought about doing yoga|melissa_yoga_chat1]]-->
<!--[[Leave her to her yoga|park]]--><table class="overTable">
<tbody>
<tr>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td><img src="img/people/melissa/melissa_yoga.jpg"></td>
<td>
<table class="mainTable">
<tr>
<td colspan = "2" align="left">"I've thought about doing yoga," you say, "it definitely looks like it keeps you in shape."
"Thank you. Hey, if you get yourself a yoga mat sometime, feel free to join me."
"Will do!" you reply excitedly, "in the mean time, I'll just leave you to it. Later."
"See you later $playerName."
</td></tr>
<tr>
<td colspan = "2"><div id="moveButton"><<button "Leave her to her yoga" park>><<set $melissa.misc.Chatted to true>><</button>></div></td>
</tr>
</table>
</td>
<td><img src="img/empty_small.png">
<br><img src="img/empty_small.png"></td>
</tr>
</tbody>
</table>
<!--[[Leave her to her yoga|park]]--><table class="overTable">
<tbody>
<tr>
<td>Iero Hotel</td>
<td></td>
<td>People Here</td>
</tr>
<tr>
<td><img src="img/locations/hotel.jpg"></td>
<td>
<table class="mainTable">
<tr>
<td colspan = "2"><<set $player.misc.drink to "none">><<if $taylor.misc.dateStage is 111>><<set $taylor.misc.dateStage to 0>>You quietly pay your bill and leave the restaurant. That date definitely didn't go very well.<br><</if>><<if $elena.misc.dateStage is 99>><<set $elena.misc.dateStage to 0>>You get up from the table and walk out to the hotel lobby with Elena. You say goodnight and she leaves alone. That date didn't go very well.<br><br><</if>><<if $liv.misc.dateStage is 99>><<set $liv.misc.dateStage to 0>>You get up from the table and walk out to the hotel lobby with Liv. You say goodnight and she leaves alone. That date didn't go very well.<br><br><</if>>The upscale Iero Hotel is one of the more popular places to stay for visitors from out of town, whether travelling for business or tourism.
Its prime location downtown connects guests with a wide array of arts, dining, and entertainment, and its event facilities are second-to-none in the city.
Its restaurant, while pricey, is award-winning and highly praised.
You enter the hotel. To the right is the check-in desk, currently manned by <<if $melina.misc.intro>>Melina.<<else>>a gorgeous, mature blonde.<</if>> Ahead is the hotel bar. To the left is the entrace to the hotel's restaurant.
<<if $player.misc.reservations is 2 and $gameDate.getHours() >= 18 and $player.misc.reservationsDay is (GameDays[$gameDate.getDay()])>><<if $player.misc.reservationFilled>><<if $julie.misc.restaurantDate >= 1>>You see Julie waiting for you in the lobby.
<p align="left">"Hi Julie!"
"Hi $julie.main.playerTitle! How's it going?"
"Great."</p><<elseif $dana.misc.restaurantDate >= 1>>You see Dana waiting for you in the lobby.
<p align="left">"Hi Dana!"
"Hello $dana.main.playerTitle! How are you?"
"I'm great."</p><<elseif $ainsley.misc.restaurantDate >= 1>>You see Ainsley waiting for you in the lobby.
<p align="left">"Hi Aisley!"
"Hello $ainsley.main.playerTitle! How ya doing?"
"I'm great."</p><<elseif $taylor.misc.restaurantDate >= 1>>You see Taylor waiting for you in the lobby.
<p align="left">"Hi Taylor!"
"Hello $taylor.main.playerTitle! How are you?"
"I'm great."</p><</if>><</if>><<elseif $melissa.misc.restaurantDate is 69 and $gameDate.getHours() >= 18 and (GameDays[$gameDate.getDay()] is "Saturday")>>You see Melissa waiting for you in the lobby.
<p align="left">"Hi Melissa!"
"Hi $playerName! How's it going?"
"Great."
"Ready to play wingman?"
"Sounds like fun!"</p><</if>>
</td></tr>
<tr><td colspan = "2"><<if $player.misc.hotelRoomRental>><div id=selectButton><<button [[Go to your room|hotelroom]]>><</button>></div><</if>></td></tr>
<tr><td colspan = "2"><<if $sophia.main.storyStage >= 5 and $gameDate.getHours() >= 17 and ((GameDays[$gameDate.getDay()] is "Thursday") or (GameDays[$gameDate.getDay()] is "Friday"))>><div id=selectButton><<button [[Go to Sophia's room|hotelroom_sophia]]>><<set $sophia.misc.sexStage to 0>><</button>></div><</if>></td></tr>
<tr><td colspan = "2"><div id=selectButton><<button [[Approach the check-in desk|hotelcheckin0]]>><</button>></div></td></tr>
<tr><td colspan = "2"><<if $gameDate.getHours() lte 2 or $gameDate.getHours() gte 12>><div id=selectButton><<button [[Approach the bar|hotelbar]]>><</button>></div><<elseif $gameDate.getHours() is 3 and $nihal.main.storyStage is 5>><div id=selectButton><<button [[Visit Nihal at the bar|nihal4]]>><<set $nihal.main.storyStage to 6>><</button>></div><<elseif $nihal.main.follower and $nihal.misc.dateStage is 69 and $gameDate.getHours() is 3>><div id=selectButton><<button [[Visit Nihal at the bar|nihal_bar_sex]]>><<set $nihal.misc.dateStage to 0>><</button>></div><<else>><div id="selectButtonDisabled"><<button "The bar is closed">><</button>></div><</if>></td></tr>
<tr><td colspan = "2"><<if $gameDate.getHours() gte 12 and $gameDate.getHours() lte 22>><div id=selectButton><<button [[Enter the restaurant|hotelrestaurant0]]>><</button>></div><<else>><div id="selectButtonDisabled"><<button "The restaurant is closed">><</button>></div><</if>></td></tr>
<tr><td colspan = "2"><div id=moveButton><<button [[Exit the hotel|orban lane]]>><<addmins 5>><</button>></div></td></tr>
</table>
</td>
<td><img src="img/people/melina/melina_small.jpg"><br><<restaurantpic2>></td>
</tr>
</tbody>
</table><table class="overTable">
<tbody>
<tr>
<td>The Bell and Bush Pub</td>
<td></td>
<td>People Here</td>
</tr>
<tr>
<td><img src="img/locations/pub.jpg"></td>
<td>
<table class="mainTable">
<tr>
<td colspan = "2">The Bell and Bush Pub is a popular gastropub near the center of town. Depending on the time of day, The Bell and Bush may be full of lawyers getting lunch, businessmen on their way home from the office, or university students out for the night. Either way, it's always packed.<<if $gameDate.getHours() >= 21 and $julie.main.storyStage is 2>><br>Moments after you enter the pub you see Julie waving to you from a small table at the back.<</if>><<if $melissa.misc.firstDate is 1 and $gameDate.getHours() is 19 and (GameDays[$gameDate.getDay()] is "Friday")>>You enter the pub and immediately see Melissa seated at a table.<</if>></td>
</tr>
<tbody>
<tr>
<td colspan = "2"><<if $gameDate.getHours() >= 21 and $julie.main.storyStage is 2>><div id="selectButton"><<button [[Sit with Julie|julie_story2]]>><</button>></div><</if>></td></tr>
<tr>
<td colspan = "2"><<if ($melissa.misc.firstDate is 1 or $melissa.misc.missedDate >= 2) and $gameDate.getHours() is 19 and (GameDays[$gameDate.getDay()] is "Friday")>><div id="selectButton"><<button [[Sit with Melissa|melissa_pub]]>><<set $melissa.misc.dateStage to 0>><<set $melissa.misc.firstDate to 2>><<set $melissa.misc.missedDate to 1>><</button>></div><</if>></td></tr>
<tr>
<td colspan = "2"><div id="moveButton"><<button [[Leave the pub|orban lane]]>><<addmins 5>><</button>></div></td></tr>
</tbody>
</table>
</td>
<td><<if $gameDate.getHours() >= 21 and $julie.main.storyStage is 2>><img src="img/people/julie/julie_pub_small.jpg"><<elseif ($melissa.misc.firstDate is 1 or $melissa.misc.missedDate >= 2) and $gameDate.getHours() is 19 and (GameDays[$gameDate.getDay()] is "Friday")>><img src="img/people/melissa/melissa_pub_small.jpg"><<else>><img src="img/empty_small.png"><</if>>
<br><img src="img/empty_small.png"></td>
</tr>
</tbody>
</table><<widget "melissaStory">><<if $melissa.main.storyStage is 0>><span id="mbutton"><<button "Tell her about meeting Zeus">><<set $melissa.main.storyStage to 1>><<replace "#meltext">>"You'll never guess what happened to me after I left the bar the other night," you say.<br><br>"What?"<br><br>"You know how I mentioned Zeus a few times?"<br><br>"Yeah...?"<br><br>"Well, I met him."<br><br>She laughs, obviously not believing you.<br><br>"No, really. I was on my way home and he called out to me, he even stopped the rain and made a bolt of lightning hit a nearby tree."<br><br>"Wow," she looks utterly unconvinced, "I've heard of people seeing pink elephants, but how drunk do you have to be to see thunder gods?"<br><br>She clearly doesn't believe you.<</replace>></span><<replace "#mbutton">><<button "Ask her out to dinner.">><<set $melissa.main.storyStage to 2>><<replace "#meltext">>"Well, anyway... I had a really good time chatting with you at the bar and I was wondering if you'd like to go to dinner with me sometime," you ask.<br><br>"Aww, you're really sweet $playerName, and I enjoyed myself as well, but I'm just so busy with my studies that I'm not really dating right now."<br><br>"Oh, ok." You attempt to keep the disappointment from your voice.<br><br>"But," she continues, "a few friends and I meet on Tuesday and Thursday nights at Monica's Diner for a few hours to discuss our classes and vent about our projects. You're welcome to join us if that interests you."<br><br>"That sounds great, I'll drop in some time!"<br><br>She smiles brightly. "Great!"<</replace>><<set $melissa.misc.StudyGroup to 1>><<replace "#mbutton">><</replace>><</button>><</replace>><</button>><<nobr>>
<</nobr>><<elseif $melissa.main.storyStage is 1>><span id="mbutton"><<button "Ask her out to dinner">></span><<set $melissa.main.storyStage to 2>><<replace "#meltext">>"Well, anyway... I had a really good time chatting with you at the bar and I was wondering if you'd like to go to dinner with me sometime," you ask.<br><br>"Aww, you're really sweet $playerName, and I enjoyed myself as well, but I'm just so busy with my studies that I'm not really dating right now."<br><br>"Oh, ok." You attempt to keep the disappointment from your voice.<br><br>"But," she continues, "a few friends and I meet on Tuesday and Thursday nights at Monica's Diner for a few hours to discuss our classes and vent about our projects. You're welcome to join us if that interests you."<br><br>"That sounds great, I'll drop in some time!"<br><br>She smiles brightly. "Great!"<</replace>><<set $melissa.misc.StudyGroup to 1>><<replace "#mbutton">><</replace>><</button>><</if>><</widget>><<nobr>><h2>''__Main Quest:__''</h2>
<ul id="questList"><li><<main_quest>></li></ul>
<h2>''__Side Quests:__''</h2>
<<restaurant_quest>>
<<ainsley_quest>>
<<dana_quest>>
<<elena_quest>>
<<jesse_quest>>
<<julie_quest>>
<<liv_quest>>
<<melina_quest>>
<<melissa_quest>>
<<nihal_quest>>
<<patricia_quest>>
<<sophia_quest>>
<<taylor_quest>>
<<verity_quest>>
<</nobr>>
<br><br><h3>[[Return|$return]] /* This link must not go anywhere. This is to maintain the return widget (noreturn tagged pages)*/</h3><<widget "main_quest">><<if $main_quest_progress is 0>>Convert your first follower.<<elseif $main_quest_progress is 1>>Convert a second follower.<<elseif $main_quest_progress is 2>>Convert a third follower.<<elseif $main_quest_progress is 3>>Visit Zeus.<<elseif $main_quest_progress is 4>>Look for the mysterious individual. Check the Shopping District, the Rec Center, and the Graveyard at night.<<elseif $main_quest_progress is 5>>Complete more side quests.<<elseif $main_quest_progress is 6 and $melissa.main.storyStage <= 8>>Complete more side quests.<<elseif $main_quest_progress is 6 and $melissa.main.storyStage is 9>>Find Melissa.<<elseif $main_quest_progress is 7 and $melissa.main.storyStage < 10>>Aquire a personal item of Melissa's.<<elseif $main_quest_progress is 7 and $melissa.main.storyStage is 10>>Go home and summon Hermes.<<elseif $main_quest_progress is 8>>Rescue Melissa<<elseif $main_quest_progress is 9>>You've completed the main quest of this version of the game! Check out my [[Patreon|https://www.patreon.com/BawdyBaron]] for further updates!
<</if>>
<</widget>>
<<widget "melissa_quest">><<if $melissa.main.storyStage is 2>>''[[Melissa:|melissa]]''<br><ul id="questList"><li>Meet up with Melissa's study group. They meet Tuesday and Thursday evenings in Monica's Diner.</li></ul><<elseif $melissa.main.storyStage is 3>>''[[Melissa:|melissa]]''<br><ul id="questList"><li>Raise your influence over Melissa.</li></ul><<elseif $melissa.main.storyStage is 4>>''[[Melissa:|melissa]]''<br><ul id="questList"><li>Help Melissa study.</li></ul><<elseif $melissa.main.storyStage is 5>>''[[Melissa:|melissa]]''<br><ul id="questList"><li>Meet Melissa at the Main Academic Building at noon.</li></ul><<elseif $melissa.main.storyStage is 6>>''[[Melissa:|melissa]]''<br><ul id="questList"><li>Continue to interact with Melissa.</li></ul><<elseif $melissa.main.storyStage is 7>>''[[Melissa:|melissa]]''<br><ul id="questList"><li>Meet Melissa at the pub on Friday at 19:00.</li></ul><<elseif $melissa.main.storyStage is 8>>''[[Melissa:|melissa]]''<br><ul id="questList"><li>Complete more side quests.</li></ul><<elseif $melissa.main.storyStage is 9 and $melissa.kidnapped.start is 1 and $melissa.kidnapped.policeTold < 2>>''[[Melissa:|melissa]]''<br><ul id="questList"><li>Look for Melissa.</li></ul><<elseif $melissa.main.storyStage is 9 and $melissa.kidnapped.start is 1 and $melissa.kidnapped.policeTold is 2 and $main_quest_progress is 6>>''[[Melissa:|melissa]]''<br><ul id="questList"><li>Talk to Zeus.</li></ul><<elseif $melissa.main.storyStage is 9 and $main_quest_progress is 7>>''[[Melissa:|melissa]]''<br><ul id="questList"><li>Aquire a personal item of Melissa's.</li></ul><<elseif $melissa.main.storyStage is 10 and $main_quest_progress is 7>>''[[Melissa:|melissa]]''<br><ul id="questList"><li>Go home and summon Hermes.</li></ul><<elseif $melissa.main.storyStage is 10>>''[[Melissa:|melissa]]''<br><ul id="questList"><li>Rescue Melissa.</li></ul><<elseif $melissa.main.storyStage is 11>>''[[Melissa:|melissa]]''<br><ul id="questList"><li>Talk to Melissa.</li></ul><<elseif $melissa.main.storyStage is 12>>''[[Melissa:|melissa]]''<br><ul id="questList"><li>There are no more quests for Melissa at this time.</li></ul>
<</if>>
<</widget>>
<<widget "julie_quest">><<if $julie.main.storyStage is 0>>''Waitress at Monica's:''<br><ul id="questList"><li>Visit Monica's Diner in the shopping district and meet the waitress.</li></ul><<elseif $julie.main.storyStage is 1>>''[[Julie:|julie]]''<br><ul id="questList"><li>Text Julie after 21:00.</li></ul><<elseif $julie.main.storyStage is 2>>''[[Julie:|julie]]''<br><ul id="questList"><li>Meet Julie at the pub.</li></ul><<elseif $julie.main.storyStage is 3>>''[[Julie:|julie]]''<br><ul id="questList"><li>Have your way with Julie.</li></ul><<elseif $julie.main.storyStage is 4>>''[[Julie:|julie]]''<br><ul id="questList"><li>Talk to Julie about donating money.</li></ul><<elseif $julie.main.storyStage is 5>>''[[Julie:|julie]]''<br><ul id="questList"><li>There are no more quests for Julie at this time.</li></ul>
<</if>>
<</widget>>
<<widget "jesse_quest">><<if $jesse.main.storyStage is 1>>''[[Jesse:|jesse]]''<br><ul id="questList"><li>Purchase gym clothes.</li></ul><<elseif $jesse.main.storyStage is 2>>''[[Jesse:|jesse]]''<br><ul id="questList"><li>Workout with Jesse at the Rec Center. She's usually there weekdays at 11:00.</li></ul><<elseif $jesse.main.storyStage is 3>>''[[Jesse:|jesse]]''<br><ul id="questList"><li>Find Jesse shopping.</li></ul><<elseif $jesse.main.storyStage is 4>>''[[Jesse:|jesse]]''<br><ul id="questList"><li>There are no more quests for Jesse at this time.</li></ul>
<</if>>
<</widget>>
<<widget "melina_quest">><<if $melina.main.storyStage is 0 and $melina.misc.chatCounterRunning>>''[[Melina:|melina]]''<br><ul id="questList"><li>Chat with Melina again in a couple of days.</li></ul><<elseif $melina.main.storyStage is 1>>''[[Melina:|melina]]''<br><ul id="questList"><li>Chat with Melina again in a couple of days.</li></ul><<elseif $melina.main.storyStage is 2>>''[[Melina:|melina]]''<br><ul id="questList"><li>Chat with Melina again in a couple of days.</li></ul><<elseif $melina.main.storyStage is 3>>''[[Melina:|melina]]''<br><ul id="questList"><li>Wait a few days and chat with Melina again.</li></ul><<elseif $melina.main.storyStage is 4>>''[[Melina:|melina]]''<br><ul id="questList"><li>Buy picnic supplies from the General Store.</li></ul><<elseif $melina.main.storyStage is 5>>''[[Melina:|melina]]''<br><ul id="questList"><li>Meet Melina at The Park at noon.</li></ul><<elseif $melina.main.storyStage is 6>>''[[Melina:|melina]]''<br><ul id="questList"><li>Book a hotel room and meet Melina in your room after midnight.</li></ul><<elseif $melina.main.storyStage is 7>>''[[Melina:|melina]]''<br><ul id="questList"><li>Talk to Melina about donating some money to the cause.</li></ul><<elseif $melina.main.storyStage is 8>>''[[Melina:|melina]]''<br><ul id="questList"><li>There are no more quests for Melina at this time.</li></ul>
<</if>>
<</widget>>
<<widget "ainsley_quest">><<if $ainsley.main.storyStage is 0 and $ainsley.misc.sexStage is 8855 and $pInv.scissors is 0>>''[[Ainsley:|ainsley]]''<br><ul id="questList"><li>Buy some hairdressing scissors for Ainsley.</li></ul><<elseif $ainsley.main.storyStage is 0 and $ainsley.misc.sexStage is 8855 and $pInv.scissors is 1>>''[[Ainsley:|ainsley]]''<br><ul id="questList"><li>Bring the scissors to Ainsley.</li></ul><<elseif $ainsley.main.storyStage is 0 and $pInv.scissors is 2>>''[[Ainsley:|ainsley]]''<br><ul id="questList"><li>Meet Ainsley at the hotel bar after 18:00.</li></ul><<elseif $ainsley.main.storyStage is 1>>''[[Ainsley:|ainsley]]''<br><ul id="questList"><li>Contact Ainsley.</li></ul><<elseif $ainsley.main.storyStage is 2 and $ainsley.main.follower is false>>''[[Ainsley:|ainsley]]''<br><ul id="questList"><li>Visit Ainsley at the hair salon in the shopping district.</li></ul><<elseif $ainsley.main.storyStage is 2 and $ainsley.main.follower>>''[[Ainsley:|ainsley]]''<br><ul id="questList"><li>Talk to Ainsley about donating to the cause.</li></ul><<elseif $ainsley.main.storyStage is 3>>''[[Ainsley:|ainsley]]''<br><ul id="questList"><li>There are no more quests for Ainsley at this time.</li></ul><</if>><</widget>>
<<widget "dana_quest">><<if $dana.main.storyStage is 1 and $player.misc.quizTotalAsked < 70 and $player.misc.quizPercentage < 80>>''[[Dana:|dana]]''<br><ul id="questList"><li>Continue to tutor university students.</li></ul><<elseif $dana.main.storyStage is 1 and $player.misc.quizTotalAsked >= 70 and $player.misc.quizPercentage >= 80>>''[[Dana:|dana]]''<br><ul id="questList"><li>Attempt to enthrall Dana.</li></ul><<elseif $dana.main.storyStage is 2>>''[[Dana:|dana]]''<br><ul id="questList"><li>Talk to Dana about donating money.</li></ul><<elseif $dana.main.storyStage is 3>>''[[Dana:|dana]]''<br><ul id="questList"><li>There are no more quests for Dana at this time.</li></ul><</if>><</widget>>
<<widget "nihal_quest">><<if $nihal.main.storyStage is 1>>''[[Nihal:|nihal]]''<br><ul id="questList"><li>Talk to the bartender at Iero Hotel.</li></ul><<elseif $nihal.main.storyStage is 2>>''[[Nihal:|nihal]]''<br><ul id="questList"><li>Go to the Iero Hotel bar on Thursdays or Fridays between 20:00 and 21:00.</li></ul><<elseif $nihal.main.storyStage is 3 and $nihal.misc.secondPraise is 0>>''[[Nihal:|nihal]]''<br><ul id="questList"><li>Talk to Nihal, the bartender at Iero Hotel.</li></ul><<elseif $nihal.main.storyStage is 3 and $nihal.misc.secondPraise is 1 and ($elena.main.storyStage is 0 or $liv.main.storyStage is 0)>>''[[Nihal:|nihal]]''<br><ul id="questList"><li>Bring a date to the Iero Hotel bar on Saturdays after 18:00.</li></ul><<elseif $nihal.main.storyStage is 3 and $nihal.misc.secondPraise is 1 and ($elena.main.storyStage >= 2 or $liv.main.storyStage >= 2)>>''[[Nihal:|nihal]]''<br><ul id="questList"><li>Talk with Nihal.</li></ul><<elseif $nihal.main.storyStage is 4>>''[[Nihal:|nihal]]''<br><ul id="questList"><li>Hit on Nihal.</li></ul><<elseif $nihal.main.storyStage is 5>>''[[Nihal:|nihal]]''<br><ul id="questList"><li>Meet Nihal at the hotel bar between 03:00 and 04:00.</li></ul><<elseif $nihal.main.storyStage is 6>>''[[Nihal:|nihal]]''<br><ul id="questList"><li>Attempt to enthrall Nihal.</li></ul><<elseif $nihal.main.storyStage is 7>>''[[Nihal:|nihal]]''<br><ul id="questList"><li>Talk to Nihal about donating money.</li></ul><<elseif $nihal.main.storyStage is 8>>''[[Nihal:|nihal]]''<br><ul id="questList"><li>There are no more quests for Nihal at this time.</li></ul><</if>><</widget>>
<<widget "sophia_quest">><<if $sophia.main.storyStage is 1>>''Woman at bar:''<br><ul id="questList"><li>Pursue the woman at the bar at Iero Hotel.</li></ul><<elseif $sophia.main.storyStage is 2>>''Woman at bar:''<br><ul id="questList"><li>Research the book the woman at the bar was reading.</li></ul><<elseif $sophia.main.storyStage is 3>>''Woman at bar:''<br><ul id="questList"><li>Go back to the bar and talk with the woman.</li></ul><<elseif $sophia.main.storyStage is 4>>''[[Sophia:|sophia]]''<br><ul id="questList"><li>Wait until you hear from Sophia again.</li></ul><<elseif $sophia.main.storyStage is 5>>''[[Sophia:|sophia]]''<br><ul id="questList"><li>Meet up with Sophia<<if $sophia.main.follower>> and talk to her about donating money<<else>> and consider Enthralling her<</if>>.</li></ul><<elseif $sophia.main.storyStage is 6>>''[[Sophia:|sophia]]''<br><ul id="questList"><li><<if $sophia.main.follower>>There are no more quests for Sophia at this time.<<else>>Enthrall Sophia.<</if>>.</li></ul><</if>><</widget>>
<<widget "taylor_quest">><<if $taylor.main.storyStage is 1>>''[[Taylor:|taylor]]''<br><ul id="questList"><li>Visit Taylor at Sceau Brisé, the restaurant in Iero Hotel.</li></ul><<elseif $taylor.main.storyStage is 2>>''[[Taylor:|taylor]]''<br><ul id="questList"><li>Meet Taylor at Sceau Brisé, the restaurant in Iero Hotel, on Saturday at 19:00.</li></ul><<elseif $taylor.main.storyStage is 3>>''[[Taylor:|taylor]]''<br><ul id="questList"><li>Meet up with Taylor<<if $taylor.main.follower>> and talk to her about donating money<<else>> and consider Enthralling her<</if>>.</li></ul><<elseif $taylor.main.storyStage is 99>>''[[Taylor:|taylor]]''<br><ul id="questList"><li>You've destroyed your chance at getting to know Taylor... For now at least.</li></ul>
<</if>>
<</widget>>
<<widget "restaurant_quest">><<nobr>>
<<if $player.misc.hasReservations and $player.misc.reservations is 2 and $player.misc.reservationFilled is false>>
''Sceau Brisé''<br><ul id="questList"><li>You have reservations for two at Sceau Brisé, the restaurant in Iero Hotel, for Saturday at 19:00. Ask someone to join you.</li></ul>
<<elseif $player.misc.hasReservations and $player.misc.reservations is 2 and $player.misc.reservationFilled>>
<<if $julie.misc.restaurantDate >= 1>>
''Sceau Brisé''<br><ul id="questList"><li>Meet Julie at Sceau Brisé, the restaurant in Iero Hotel, on Saturday at 19:00.</li></ul>
<<elseif $dana.misc.restaurantDate >= 1>>
''Sceau Brisé''<br><ul id="questList"><li>Meet Dana at Sceau Brisé, the restaurant in Iero Hotel, on Saturday at 19:00.</li></ul>
<<elseif $ainsley.misc.restaurantDate >= 1>>
''Sceau Brisé''<br><ul id="questList"><li>Meet Ainsley at Sceau Brisé, the restaurant in Iero Hotel, on Saturday at 19:00.</li></ul>
<</if>>
<</if>>
<<widget "elena_quest">><<if $elena.main.storyStage is 0 and $elena.text.one >= 2>>''[[Elena:|elena]]''<br><ul id="questList"><li>Be at your apartment at 19:00.</li></ul><<elseif $elena.main.storyStage is 1>>''[[Elena:|elena]]''<br><ul id="questList"><li>Enthrall Elena.</li></ul><<elseif $elena.main.storyStage is 2>>''[[Elena:|elena]]''<br><ul id="questList"><li>Talk to Elena<<if $elena.main.follower>> about donating money<<else>> and consider Enthralling her<</if>>.</li></ul><<elseif $elena.main.storyStage is 3>>''[[Elena:|elena]]''<br><ul id="questList"><li>There are no more quests for Elena at this time.</li></ul><<elseif $elena.main.storyStage is 99>><<set $liv.main.storyStage to 99>>''[[Elena:|elena]]''<br><ul id="questList"><li>There are no more quests for Elena at this time.</li></ul>
<</if>>
<</widget>>
<<widget "liv_quest">><<if $liv.main.storyStage is 0 and $liv.text.one >= 2>>''[[Liv:|liv]]''<br><ul id="questList"><li>Be at your apartment at 19:00<<elseif $liv.main.storyStage is 1>>''[[Liv:|liv]]''<br><ul id="questList"><li>Enthrall Liv.</li></ul><<elseif $liv.main.storyStage is 2>>''[[Liv:|liv]]''<br><ul id="questList"><li>Talk to Liv<<if $liv.main.follower>> about donating money<<else>> and consider Enthralling her<</if>>.</li></ul><<elseif $liv.main.storyStage is 3>>''[[Liv:|liv]]''<br><ul id="questList"><li>There are no more quests for Liv at this time.</li></ul><<elseif $liv.main.storyStage is 99>><<set $elena.main.storyStage to 99>>''[[Liv:|liv]]''<br><ul id="questList"><li>There are no more quests for Liv at this time.</li></ul>
<</if>>
<</widget>>
<<widget "patricia_quest">><<if $patricia.main.storyStage is 1>>''[[Patricia:|patricia]]''<br><ul id="questList"><li>Buy a lawnmower for Patricia.</li></ul><<elseif $patricia.main.storyStage is 2>>''[[Patricia:|patricia]]''<br><ul id="questList"><li>Bring the lawnmower to Patricia.</li></ul><<elseif $patricia.main.storyStage is 3>>''[[Patricia:|patricia]]''<br><ul id="questList"><li>Visit Patricia again.</li></ul><<elseif $patricia.main.storyStage is 4>>''[[Patricia:|patricia]]''<br><ul id="questList"><li>Continue to visit Patricia.</li></ul><<elseif $patricia.main.storyStage is 5>>''[[Patricia:|patricia]]''<br><ul id="questList"><li>Buy some fertilizer.</li></ul><<elseif $patricia.main.storyStage is 6>>''[[Patricia:|patricia]]''<br><ul id="questList"><li>Return to Patricia with the fertilizer.</li></ul><<elseif $patricia.main.storyStage is 7>>''[[Patricia:|patricia]]''<br><ul id="questList"><li>Visit Patricia.</li></ul><<elseif $patricia.main.storyStage is 8 and $patricia.misc.demeterSetup is 0>>''[[Patricia:|patricia]]''<br><ul id="questList"><li>Visit Zeus and ask him about the flowers in the graveyard.</li></ul><<elseif $patricia.main.storyStage is 8 and $patricia.misc.demeterSetup is 1>>''[[Patricia:|patricia]]''<br><ul id="questList"><li>Look for Demeter in the Park in the morning.</li></ul><<elseif $patricia.main.storyStage is 9>>''[[Patricia:|patricia]]''<br><ul id="questList"><li>Visit Patricia.</li></ul><<elseif $patricia.main.storyStage is 10>>''[[Patricia:|patricia]]''<br><ul id="questList"><li>Visit Patricia.</li></ul><<elseif $patricia.main.storyStage is 11>>''[[Patricia:|patricia]]''<br><ul id="questList"><li>Enthrall Patricia.</li></ul><<elseif $patricia.main.storyStage is 12>>''[[Patricia:|patricia]]''<br><ul id="questList"><li>Help Patricia cast off her old morality - and her clothing.</li></ul><<elseif $patricia.main.storyStage is 13>>''[[Patricia:|patricia]]''<br><ul id="questList"><li>Help Patricia cast off her old morality - and her clothing.</li></ul><<elseif $patricia.main.storyStage is 14>>''[[Patricia:|patricia]]''<br><ul id="questList"><li>There are no more quests for Patricia at this time.</li></ul>
<</if>>
<</widget>>
<<widget "verity_quest">><<if $verity.main.storyStage is 1>>''[[Verity:|verity]]''<br><ul id="questList"><li>Meet with Verity again or find a way to speed up her cleaning chores.</li></ul><<elseif $verity.main.storyStage is 2>>''[[Verity:|verity]]''<br><ul id="questList"><li>Return to Verity with the pressure washer.</li></ul><<elseif $verity.main.storyStage is 3 or $verity.main.storyStage is 4>>''[[Verity:|verity]]''<br><ul id="questList"><li>Return to Verity.</li></ul><<elseif $verity.main.storyStage is 5>>''[[Verity:|verity]]''<br><ul id="questList"><li>Look into the matter of the unidentified mausoleum.</li></ul><<elseif $verity.main.storyStage is 6>>''[[Verity:|verity]]''<br><ul id="questList"><li>Return to Verity.</li></ul><<elseif $verity.main.storyStage is 7 and $player.spells.surmount is 0>>''[[Verity:|verity]]''<br><ul id="questList"><li>Progress along the main quest further.</li></ul><<elseif $verity.main.storyStage is 7 and $player.spells.surmount is 1>>''[[Verity:|verity]]''<br><ul id="questList"><li>Get into the Mausoleum.</li></ul><<elseif $verity.main.storyStage is 8>>''[[Verity:|verity]]''<br><ul id="questList"><li>Return to Verity.</li></ul><<elseif $verity.main.storyStage is 9>>''[[Verity:|verity]]''<br><ul id="questList"><li>Enthrall Verity.</li></ul><<elseif $verity.main.storyStage is 10>>''[[Verity:|verity]]''<br><ul id="questList"><li>Enthrall Verity.</li></ul><<elseif $verity.main.storyStage is 11>>''[[Verity:|verity]]''<br><ul id="questList"><li>Help Verity to feel truly alive.</li></ul><<elseif $verity.main.storyStage is 12>>''[[Verity:|verity]]''<br><ul id="questList"><li>Help Verity to feel truly alive.</li></ul><<elseif $verity.main.storyStage is 13>>''[[Verity:|verity]]''<br><ul id="questList"><li>There are no more quests for Verity at this time.</li></ul>
<</if>>
<</widget>>
<</nobr>>
<</widget>><<if $melissa.main.storyStage >= 9>>
<<ScrollTo "bottomElement" false>>
/* If had hints */
<<if $melissa.hint.four >= 1>>
<<if $melissa.hint.one >= 1>>
<div class="container darker" style="max-width: 420px">
<img src="img/people/melissa/melissa_avatar.jpg" alt="Avatar" class="right">
<p>Hey $playerName. It's Melissa. We met at the bar with Alex?</p>
</div>
<div class="container" style="max-width: 420px">
<img src="img/player_avatar.png" alt="Avatar">
<p>Oh. Hi Melissa 😀.</p>
</div>
<div class="container" style="max-width: 420px">
<img src="img/player_avatar.png" alt="Avatar">
<p> How are you?</p>
</div>
<div class="container darker" style="max-width: 420px">
<img src="img/people/melissa/melissa_avatar.jpg" alt="Avatar" class="right">
<p>I'm good, thanks.</p><br>
</div>
<div class="container darker" style="max-width: 420px">
<img src="img/people/melissa/melissa_avatar.jpg" alt="Avatar" class="right">
<p>I had a really good time at the bar. Maybe we could meet up sometime?</p><br>
</div>
<div class="container" style="max-width: 420px">
<img src="img/player_avatar.png" alt="Avatar">
<p>That sounds great! When/where would you like to meet?</p>
</div>
<div class="container darker" style="max-width: 420px">
<img src="img/people/melissa/melissa_avatar.jpg" alt="Avatar" class="right">
<p>Well, you can usually find me at the university during the day. Though you might have to wander around a while to find me.</p><br>
</div>
<div class="container darker" style="max-width: 420px">
<img src="img/people/melissa/melissa_avatar.jpg" alt="Avatar" class="right">
<p>Otherwise, I do yoga in the park on weekends. Usually around 10 AM.</p><br>
</div>
<div class="container" style="max-width: 420px">
<img src="img/player_avatar.png" alt="Avatar">
<p>Awesome. I'll keep an eye out for you!</p>
</div>
<</if>>
<<if $melissa.hint.two >= 1>>
<div class="container darker" style="max-width: 420px">
<img src="img/people/melissa/melissa_avatar.jpg" alt="Avatar" class="right">
<p>Hey $playerName. I'm looking forward to seeing you at the study group. 😀</p>
</div>
<div class="container darker" style="max-width: 420px">
<img src="img/people/melissa/melissa_avatar.jpg" alt="Avatar" class="right">
<p>We meet at Monica's restaurant on Tuesdays and Thursdays at 6 PM.</p>
</div>
<div class="container" style="max-width: 420px">
<img src="img/player_avatar.png" alt="Avatar">
<p>Cool. I'll see if I can meet you then.</p>
</div>
<</if>>
<<if $melissa.hint.three >= 1>>
<div class="container darker" style="max-width: 420px">
<img src="img/people/melissa/melissa_avatar.jpg" alt="Avatar" class="right">
<p>Hey $playerName! I really appreciated your input at the study group!</p>
</div>
<div class="container darker" style="max-width: 420px">
<img src="img/people/melissa/melissa_avatar.jpg" alt="Avatar" class="right">
<p>We may not always agree on everything, but healthy debate and discourse are super important.</p>
</div>
<div class="container" style="max-width: 420px">
<img src="img/player_avatar.png" alt="Avatar">
<p>Thanks! It was fun.</p>
</div>
<div class="container darker" style="max-width: 420px">
<img src="img/people/melissa/melissa_avatar.jpg" alt="Avatar" class="right">
<p>Yeah. Hopefully I'll see you next time!</p>
</div>
<div class="container" style="max-width: 420px">
<img src="img/player_avatar.png" alt="Avatar">
<p>Sure!</p>
</div>
<</if>>
<<if $melissa.hint.four >= 1>>
<div class="container darker" style="max-width: 420px">
<img src="img/people/melissa/melissa_avatar.jpg" alt="Avatar" class="right">
<p>Hey $playerName! I'd love some help with my studying.</p>
</div>
<div class="container darker" style="max-width: 420px">
<img src="img/people/melissa/melissa_avatar.jpg" alt="Avatar" class="right">
<p>I'm normally at the library on Mondays and Wednesdays between 3 and 6 PM.</p>
</div>
<div class="container" style="max-width: 420px">
<img src="img/player_avatar.png" alt="Avatar">
<p>Sure. I'll see if I can get some time to stop by and help out.</p>
</div>
<div class="container darker" style="max-width: 420px">
<img src="img/people/melissa/melissa_avatar.jpg" alt="Avatar" class="right">
<p>Awesome!</p>
</div>
<</if>>
<</if>>
/* End of Hints */
<div class="container darker" style="max-width: 420px">
<img src="img/people/melissa/melissa_avatar.jpg" alt="Avatar" class="right">
<p>Hey $playerName! It was so nice meeting up with you for coffee.</p>
</div>
<div class="container" style="max-width: 420px">
<img src="img/player_avatar.png" alt="Avatar">
<p>Yeah, it was nice.</p>
</div>
<div class="container" style="max-width: 420px">
<img src="img/player_avatar.png" alt="Avatar">
<p>Maybe I could take you out for supper sometime?</p>
</div>
<div class="container darker" style="max-width: 420px">
<img src="img/people/melissa/melissa_avatar.jpg" alt="Avatar" class="right">
<p>That would be great! How about next Friday. I'll meet you at the pub at Orban Lane at 7?</p><br>
</div>
<div class="container" style="max-width: 420px">
<img src="img/player_avatar.png" alt="Avatar">
<p>That sounds great. See you then.</p>
</div>
<div class="container darker" style="max-width: 420px">
<img src="img/people/melissa/melissa_avatar.jpg" alt="Avatar" class="right">
<p>😊</p><br>
</div>
<<if $melissa.misc.firstDate is 3 or $melissa.misc.missedDate >= 0>>
<div class="container darker" style="max-width: 420px">
<img src="img/people/melissa/melissa_avatar.jpg" alt="Avatar" class="right">
<p>Hey $playerName. You better be dead or in the hospital. 😡</p>
</div>
<div class="container" style="max-width: 420px">
<img src="img/player_avatar.png" alt="Avatar">
<p>Oh shit! I forgot about our date! I'm so sorry.</p>
</div>
<div class="container darker" style="max-width: 420px">
<img src="img/people/melissa/melissa_avatar.jpg" alt="Avatar" class="right">
<p>I thought you were better than that.</p>
</div>
<div class="container" style="max-width: 420px">
<img src="img/player_avatar.png" alt="Avatar">
<p>I am! Give me another chance.</p>
</div>
<div class="container darker" style="max-width: 420px">
<img src="img/people/melissa/melissa_avatar.jpg" alt="Avatar" class="right">
<p>We'll see.</p>
</div>
<</if>>
<<if $melissa.text.three >= 2>>
<div class="container darker" style="max-width: 420px">
<img src="img/people/melissa/melissa_avatar.jpg" alt="Avatar" class="right">
<p>Hey $playerName! I enjoyed meeting up with you for coffee again.</p>
</div>
<div class="container" style="max-width: 420px">
<img src="img/player_avatar.png" alt="Avatar">
<p>Yeah, it was nice. I'm really sorry about missing our earlier date.</p>
</div>
<div class="container darker" style="max-width: 420px">
<img src="img/people/melissa/melissa_avatar.jpg" alt="Avatar" class="right">
<p>I see that. Do you want to try again? Next Friday at the pub at Orban Lane at 7?</p><br>
</div>
<div class="container" style="max-width: 420px">
<img src="img/player_avatar.png" alt="Avatar">
<p>Absolutely. You wont regret giving me another chance!</p>
</div>
<</if>>
<div class="container darker" style="max-width: 420px">
<img src="img/people/melissa/melissa_avatar.jpg" alt="Avatar" class="right">
<p>Hey $playerName! I had a wonderful time Friday night.</p>
</div>
<div class="container" style="max-width: 420px">
<img src="img/player_avatar.png" alt="Avatar">
<p>Me too! I really like hanging out with you.</p>
</div>
<div class="container darker" style="max-width: 420px">
<img src="img/people/melissa/melissa_avatar.jpg" alt="Avatar" class="right">
<p>I've really enjoyed our time together too.</p><br>
</div>
<div class="container" style="max-width: 420px">
<img src="img/player_avatar.png" alt="Avatar">
<p>So... when can I see you again?</p>
</div>
<div class="container darker" style="max-width: 420px">
<img src="img/people/melissa/melissa_avatar.jpg" alt="Avatar" class="right">
<p>I'm not sure.</p><br>
</div>
<div class="container darker" style="max-width: 420px">
<img src="img/people/melissa/melissa_avatar.jpg" alt="Avatar" class="right">
<p>One sec</p><br>
</div>
<div class="container darker" style="max-width: 420px">
<img src="img/people/melissa/melissa_avatar.jpg" alt="Avatar" class="right">
<p>It sounds like someones trying to get into my room</p><br>
</div><div class="container darker" style="max-width: 420px">
<img src="img/people/melissa/melissa_avatar.jpg" alt="Avatar" class="right">
<p>HELP</p><br>
</div>
<div class="container" style="max-width: 420px">
<img src="img/player_avatar.png" alt="Avatar">
<p>Melissa?</p>
</div>
<div class="container" style="max-width: 420px">
<img src="img/player_avatar.png" alt="Avatar">
<p>Hello?</p>
</div>
@@#bottomElement;@@
<<elseif $melissa.text.three >= 2>>
<<ScrollTo "bottomElement" false>>
/* If had hints */
<<if $melissa.hint.four >= 1>>
<<if $melissa.hint.one >= 1>>
<div class="container darker" style="max-width: 420px">
<img src="img/people/melissa/melissa_avatar.jpg" alt="Avatar" class="right">
<p>Hey $playerName. It's Melissa. We met at the bar with Alex?</p>
</div>
<div class="container" style="max-width: 420px">
<img src="img/player_avatar.png" alt="Avatar">
<p>Oh. Hi Melissa 😀.</p>
</div>
<div class="container" style="max-width: 420px">
<img src="img/player_avatar.png" alt="Avatar">
<p> How are you?</p>
</div>
<div class="container darker" style="max-width: 420px">
<img src="img/people/melissa/melissa_avatar.jpg" alt="Avatar" class="right">
<p>I'm good, thanks.</p><br>
</div>
<div class="container darker" style="max-width: 420px">
<img src="img/people/melissa/melissa_avatar.jpg" alt="Avatar" class="right">
<p>I had a really good time at the bar. Maybe we could meet up sometime?</p><br>
</div>
<div class="container" style="max-width: 420px">
<img src="img/player_avatar.png" alt="Avatar">
<p>That sounds great! When/where would you like to meet?</p>
</div>
<div class="container darker" style="max-width: 420px">
<img src="img/people/melissa/melissa_avatar.jpg" alt="Avatar" class="right">
<p>Well, you can usually find me at the university during the day. Though you might have to wander around a while to find me.</p><br>
</div>
<div class="container darker" style="max-width: 420px">
<img src="img/people/melissa/melissa_avatar.jpg" alt="Avatar" class="right">
<p>Otherwise, I do yoga in the park on weekends. Usually around 10 AM.</p><br>
</div>
<div class="container" style="max-width: 420px">
<img src="img/player_avatar.png" alt="Avatar">
<p>Awesome. I'll keep an eye out for you!</p>
</div>
<</if>>
<<if $melissa.hint.two >= 1>>
<div class="container darker" style="max-width: 420px">
<img src="img/people/melissa/melissa_avatar.jpg" alt="Avatar" class="right">
<p>Hey $playerName. I'm looking forward to seeing you at the study group. 😀</p>
</div>
<div class="container darker" style="max-width: 420px">
<img src="img/people/melissa/melissa_avatar.jpg" alt="Avatar" class="right">
<p>We meet at Monica's restaurant on Tuesdays and Thursdays at 6 PM.</p>
</div>
<div class="container" style="max-width: 420px">
<img src="img/player_avatar.png" alt="Avatar">
<p>Cool. I'll see if I can meet you then.</p>
</div>
<</if>>
<<if $melissa.hint.three >= 1>>
<div class="container darker" style="max-width: 420px">
<img src="img/people/melissa/melissa_avatar.jpg" alt="Avatar" class="right">
<p>Hey $playerName! I really appreciated your input at the study group!</p>
</div>
<div class="container darker" style="max-width: 420px">
<img src="img/people/melissa/melissa_avatar.jpg" alt="Avatar" class="right">
<p>We may not always agree on everything, but healthy debate and discourse are super important.</p>
</div>
<div class="container" style="max-width: 420px">
<img src="img/player_avatar.png" alt="Avatar">
<p>Thanks! It was fun.</p>
</div>
<div class="container darker" style="max-width: 420px">
<img src="img/people/melissa/melissa_avatar.jpg" alt="Avatar" class="right">
<p>Yeah. Hopefully I'll see you next time!</p>
</div>
<div class="container" style="max-width: 420px">
<img src="img/player_avatar.png" alt="Avatar">
<p>Sure!</p>
</div>
<</if>>
<<if $melissa.hint.four >= 1>>
<div class="container darker" style="max-width: 420px">
<img src="img/people/melissa/melissa_avatar.jpg" alt="Avatar" class="right">
<p>Hey $playerName! I'd love some help with my studying.</p>
</div>
<div class="container darker" style="max-width: 420px">
<img src="img/people/melissa/melissa_avatar.jpg" alt="Avatar" class="right">
<p>I'm normally at the library on Mondays and Wednesdays between 3 and 6 PM.</p>
</div>
<div class="container" style="max-width: 420px">
<img src="img/player_avatar.png" alt="Avatar">
<p>Sure. I'll see if I can get some time to stop by and help out.</p>
</div>
<div class="container darker" style="max-width: 420px">
<img src="img/people/melissa/melissa_avatar.jpg" alt="Avatar" class="right">
<p>Awesome!</p>
</div>
<</if>>
<</if>>
/* End of Hints */
<div class="container darker" style="max-width: 420px">
<img src="img/people/melissa/melissa_avatar.jpg" alt="Avatar" class="right">
<p>Hey $playerName! It was so nice meeting up with you for coffee.</p>
</div>
<div class="container" style="max-width: 420px">
<img src="img/player_avatar.png" alt="Avatar">
<p>Yeah, it was nice.</p>
</div>
<div class="container" style="max-width: 420px">
<img src="img/player_avatar.png" alt="Avatar">
<p>Maybe I could take you out for supper sometime?</p>
</div>
<div class="container darker" style="max-width: 420px">
<img src="img/people/melissa/melissa_avatar.jpg" alt="Avatar" class="right">
<p>That would be great! How about next Friday. I'll meet you at the pub at Orban Lane at 7?</p><br>
</div>
<div class="container" style="max-width: 420px">
<img src="img/player_avatar.png" alt="Avatar">
<p>That sounds great. See you then.</p>
</div>
<div class="container darker" style="max-width: 420px">
<img src="img/people/melissa/melissa_avatar.jpg" alt="Avatar" class="right">
<p>😊</p><br>
</div>
<<if $melissa.misc.firstDate is 3 or $melissa.misc.missedDate >= 0>>
<div class="container darker" style="max-width: 420px">
<img src="img/people/melissa/melissa_avatar.jpg" alt="Avatar" class="right">
<p>Hey $playerName. You better be dead or in the hospital. 😡</p>
</div>
<div class="container" style="max-width: 420px">
<img src="img/player_avatar.png" alt="Avatar">
<p>Oh shit! I forgot about our date! I'm so sorry.</p>
</div>
<div class="container darker" style="max-width: 420px">
<img src="img/people/melissa/melissa_avatar.jpg" alt="Avatar" class="right">
<p>I thought you were better than that.</p>
</div>
<div class="container" style="max-width: 420px">
<img src="img/player_avatar.png" alt="Avatar">
<p>I am! Give me another chance.</p>
</div>
<div class="container darker" style="max-width: 420px">
<img src="img/people/melissa/melissa_avatar.jpg" alt="Avatar" class="right">
<p>We'll see.</p>
</div>
<</if>>
<div class="container darker" style="max-width: 420px">
<img src="img/people/melissa/melissa_avatar.jpg" alt="Avatar" class="right">
<p>Hey $playerName! I enjoyed meeting up with you for coffee again.</p>
</div>
<div class="container" style="max-width: 420px">
<img src="img/player_avatar.png" alt="Avatar">
<p>Yeah, it was nice. I'm really sorry about missing our earlier date.</p>
</div>
<div class="container darker" style="max-width: 420px">
<img src="img/people/melissa/melissa_avatar.jpg" alt="Avatar" class="right">
<p>I see that. Do you want to try again? Next Friday at the pub at Orban Lane at 7?</p><br>
</div>
<div class="container" style="max-width: 420px">
<img src="img/player_avatar.png" alt="Avatar">
<p>Absolutely. You wont regret giving me another chance!</p>
</div>
@@#bottomElement;@@
<<elseif $melissa.text.two >= 2>>
<<ScrollTo "bottomElement" false>>
/* If had hints */
<<if $melissa.hint.four >= 1>>
<<if $melissa.hint.one >= 1>>
<div class="container darker" style="max-width: 420px">
<img src="img/people/melissa/melissa_avatar.jpg" alt="Avatar" class="right">
<p>Hey $playerName. It's Melissa. We met at the bar with Alex?</p>
</div>
<div class="container" style="max-width: 420px">
<img src="img/player_avatar.png" alt="Avatar">
<p>Oh. Hi Melissa 😀.</p>
</div>
<div class="container" style="max-width: 420px">
<img src="img/player_avatar.png" alt="Avatar">
<p> How are you?</p>
</div>
<div class="container darker" style="max-width: 420px">
<img src="img/people/melissa/melissa_avatar.jpg" alt="Avatar" class="right">
<p>I'm good, thanks.</p><br>
</div>
<div class="container darker" style="max-width: 420px">
<img src="img/people/melissa/melissa_avatar.jpg" alt="Avatar" class="right">
<p>I had a really good time at the bar. Maybe we could meet up sometime?</p><br>
</div>
<div class="container" style="max-width: 420px">
<img src="img/player_avatar.png" alt="Avatar">
<p>That sounds great! When/where would you like to meet?</p>
</div>
<div class="container darker" style="max-width: 420px">
<img src="img/people/melissa/melissa_avatar.jpg" alt="Avatar" class="right">
<p>Well, you can usually find me at the university during the day. Though you might have to wander around a while to find me.</p><br>
</div>
<div class="container darker" style="max-width: 420px">
<img src="img/people/melissa/melissa_avatar.jpg" alt="Avatar" class="right">
<p>Otherwise, I do yoga in the park on weekends. Usually around 10 AM.</p><br>
</div>
<div class="container" style="max-width: 420px">
<img src="img/player_avatar.png" alt="Avatar">
<p>Awesome. I'll keep an eye out for you!</p>
</div>
<</if>>
<<if $melissa.hint.two >= 1>>
<div class="container darker" style="max-width: 420px">
<img src="img/people/melissa/melissa_avatar.jpg" alt="Avatar" class="right">
<p>Hey $playerName. I'm looking forward to seeing you at the study group. 😀</p>
</div>
<div class="container darker" style="max-width: 420px">
<img src="img/people/melissa/melissa_avatar.jpg" alt="Avatar" class="right">
<p>We meet at Monica's restaurant on Tuesdays and Thursdays at 6 PM.</p>
</div>
<div class="container" style="max-width: 420px">
<img src="img/player_avatar.png" alt="Avatar">
<p>Cool. I'll see if I can meet you then.</p>
</div>
<</if>>
<<if $melissa.hint.three >= 1>>
<div class="container darker" style="max-width: 420px">
<img src="img/people/melissa/melissa_avatar.jpg" alt="Avatar" class="right">
<p>Hey $playerName! I really appreciated your input at the study group!</p>
</div>
<div class="container darker" style="max-width: 420px">
<img src="img/people/melissa/melissa_avatar.jpg" alt="Avatar" class="right">
<p>We may not always agree on everything, but healthy debate and discourse are super important.</p>
</div>
<div class="container" style="max-width: 420px">
<img src="img/player_avatar.png" alt="Avatar">
<p>Thanks! It was fun.</p>
</div>
<div class="container darker" style="max-width: 420px">
<img src="img/people/melissa/melissa_avatar.jpg" alt="Avatar" class="right">
<p>Yeah. Hopefully I'll see you next time!</p>
</div>
<div class="container" style="max-width: 420px">
<img src="img/player_avatar.png" alt="Avatar">
<p>Sure!</p>
</div>
<</if>>
<<if $melissa.hint.four >= 1>>
<div class="container darker" style="max-width: 420px">
<img src="img/people/melissa/melissa_avatar.jpg" alt="Avatar" class="right">
<p>Hey $playerName! I'd love some help with my studying.</p>
</div>
<div class="container darker" style="max-width: 420px">
<img src="img/people/melissa/melissa_avatar.jpg" alt="Avatar" class="right">
<p>I'm normally at the library on Mondays and Wednesdays between 3 and 6 PM.</p>
</div>
<div class="container" style="max-width: 420px">
<img src="img/player_avatar.png" alt="Avatar">
<p>Sure. I'll see if I can get some time to stop by and help out.</p>
</div>
<div class="container darker" style="max-width: 420px">
<img src="img/people/melissa/melissa_avatar.jpg" alt="Avatar" class="right">
<p>Awesome!</p>
</div>
<</if>>
<</if>>
/* End of Hints */
<div class="container darker" style="max-width: 420px">
<img src="img/people/melissa/melissa_avatar.jpg" alt="Avatar" class="right">
<p>Hey $playerName! It was so nice meeting up with you for coffee.</p>
</div>
<div class="container" style="max-width: 420px">
<img src="img/player_avatar.png" alt="Avatar">
<p>Yeah, it was nice.</p>
</div>
<div class="container" style="max-width: 420px">
<img src="img/player_avatar.png" alt="Avatar">
<p>Maybe I could take you out for supper sometime?</p>
</div>
<div class="container darker" style="max-width: 420px">
<img src="img/people/melissa/melissa_avatar.jpg" alt="Avatar" class="right">
<p>That would be great! How about next Friday. I'll meet you at the pub at Orban Lane at 7?</p><br>
</div>
<div class="container" style="max-width: 420px">
<img src="img/player_avatar.png" alt="Avatar">
<p>That sounds great. See you then.</p>
</div>
<div class="container darker" style="max-width: 420px">
<img src="img/people/melissa/melissa_avatar.jpg" alt="Avatar" class="right">
<p>😊</p><br>
</div>
<<if $melissa.misc.firstDate is 3 or $melissa.misc.missedDate >= 0>>
<<set $melissa.misc.firstDate to 0>>
<div class="container darker" style="max-width: 420px">
<img src="img/people/melissa/melissa_avatar.jpg" alt="Avatar" class="right">
<p>Hey $playerName. You better be dead or in the hospital. 😡</p>
</div>
<div class="container" style="max-width: 420px">
<img src="img/player_avatar.png" alt="Avatar">
<p>Oh shit! I forgot about our date! I'm so sorry.</p>
</div>
<div class="container darker" style="max-width: 420px">
<img src="img/people/melissa/melissa_avatar.jpg" alt="Avatar" class="right">
<p>I thought you were better than that.</p>
</div>
<div class="container" style="max-width: 420px">
<img src="img/player_avatar.png" alt="Avatar">
<p>I am! Give me another chance.</p>
</div>
<div class="container darker" style="max-width: 420px">
<img src="img/people/melissa/melissa_avatar.jpg" alt="Avatar" class="right">
<p>We'll see.</p>
</div>
<</if>>
@@#bottomElement;@@
<<elseif $melissa.text.one >= 2>>
<<ScrollTo "bottomElement" false>>
/* If had hints */
<<if $melissa.hint.four >= 1>>
<<if $melissa.hint.one >= 1>>
<div class="container darker" style="max-width: 420px">
<img src="img/people/melissa/melissa_avatar.jpg" alt="Avatar" class="right">
<p>Hey $playerName. It's Melissa. We met at the bar with Alex?</p>
</div>
<div class="container" style="max-width: 420px">
<img src="img/player_avatar.png" alt="Avatar">
<p>Oh. Hi Melissa 😀.</p>
</div>
<div class="container" style="max-width: 420px">
<img src="img/player_avatar.png" alt="Avatar">
<p> How are you?</p>
</div>
<div class="container darker" style="max-width: 420px">
<img src="img/people/melissa/melissa_avatar.jpg" alt="Avatar" class="right">
<p>I'm good, thanks.</p><br>
</div>
<div class="container darker" style="max-width: 420px">
<img src="img/people/melissa/melissa_avatar.jpg" alt="Avatar" class="right">
<p>I had a really good time at the bar. Maybe we could meet up sometime?</p><br>
</div>
<div class="container" style="max-width: 420px">
<img src="img/player_avatar.png" alt="Avatar">
<p>That sounds great! When/where would you like to meet?</p>
</div>
<div class="container darker" style="max-width: 420px">
<img src="img/people/melissa/melissa_avatar.jpg" alt="Avatar" class="right">
<p>Well, you can usually find me at the university during the day. Though you might have to wander around a while to find me.</p><br>
</div>
<div class="container darker" style="max-width: 420px">
<img src="img/people/melissa/melissa_avatar.jpg" alt="Avatar" class="right">
<p>Otherwise, I do yoga in the park on weekends. Usually around 10 AM.</p><br>
</div>
<div class="container" style="max-width: 420px">
<img src="img/player_avatar.png" alt="Avatar">
<p>Awesome. I'll keep an eye out for you!</p>
</div>
<</if>>
<<if $melissa.hint.two >= 1>>
<div class="container darker" style="max-width: 420px">
<img src="img/people/melissa/melissa_avatar.jpg" alt="Avatar" class="right">
<p>Hey $playerName. I'm looking forward to seeing you at the study group. 😀</p>
</div>
<div class="container darker" style="max-width: 420px">
<img src="img/people/melissa/melissa_avatar.jpg" alt="Avatar" class="right">
<p>We meet at Monica's restaurant on Tuesdays and Thursdays at 6 PM.</p>
</div>
<div class="container" style="max-width: 420px">
<img src="img/player_avatar.png" alt="Avatar">
<p>Cool. I'll see if I can meet you then.</p>
</div>
<</if>>
<<if $melissa.hint.three >= 1>>
<div class="container darker" style="max-width: 420px">
<img src="img/people/melissa/melissa_avatar.jpg" alt="Avatar" class="right">
<p>Hey $playerName! I really appreciated your input at the study group!</p>
</div>
<div class="container darker" style="max-width: 420px">
<img src="img/people/melissa/melissa_avatar.jpg" alt="Avatar" class="right">
<p>We may not always agree on everything, but healthy debate and discourse are super important.</p>
</div>
<div class="container" style="max-width: 420px">
<img src="img/player_avatar.png" alt="Avatar">
<p>Thanks! It was fun.</p>
</div>
<div class="container darker" style="max-width: 420px">
<img src="img/people/melissa/melissa_avatar.jpg" alt="Avatar" class="right">
<p>Yeah. Hopefully I'll see you next time!</p>
</div>
<div class="container" style="max-width: 420px">
<img src="img/player_avatar.png" alt="Avatar">
<p>Sure!</p>
</div>
<</if>>
<<if $melissa.hint.four >= 1>>
<div class="container darker" style="max-width: 420px">
<img src="img/people/melissa/melissa_avatar.jpg" alt="Avatar" class="right">
<p>Hey $playerName! I'd love some help with my studying.</p>
</div>
<div class="container darker" style="max-width: 420px">
<img src="img/people/melissa/melissa_avatar.jpg" alt="Avatar" class="right">
<p>I'm normally at the library on Mondays and Wednesdays between 3 and 6 PM.</p>
</div>
<div class="container" style="max-width: 420px">
<img src="img/player_avatar.png" alt="Avatar">
<p>Sure. I'll see if I can get some time to stop by and help out.</p>
</div>
<div class="container darker" style="max-width: 420px">
<img src="img/people/melissa/melissa_avatar.jpg" alt="Avatar" class="right">
<p>Awesome!</p>
</div>
<</if>>
<</if>>
/* End of Hints */
<div class="container darker" style="max-width: 420px">
<img src="img/people/melissa/melissa_avatar.jpg" alt="Avatar" class="right">
<p>Hey $playerName! It was so nice meeting up with you for coffee.</p>
</div>
<div class="container" style="max-width: 420px">
<img src="img/player_avatar.png" alt="Avatar">
<p>Yeah, it was nice.</p>
</div>
<div class="container" style="max-width: 420px">
<img src="img/player_avatar.png" alt="Avatar">
<p>Maybe I could take you out for supper sometime?</p>
</div>
<div class="container darker" style="max-width: 420px">
<img src="img/people/melissa/melissa_avatar.jpg" alt="Avatar" class="right">
<p>That would be great! How about next Friday. I'll meet you at the pub on Orban Lane at 7?</p><br>
</div>
<div class="container" style="max-width: 420px">
<img src="img/player_avatar.png" alt="Avatar">
<p>That sounds great. See you then.</p>
</div>
<div class="container darker" style="max-width: 420px">
<img src="img/people/melissa/melissa_avatar.jpg" alt="Avatar" class="right">
<p>😊</p><br>
</div>
<<if $melissa.firstDate is 3>>
<div class="container darker" style="max-width: 420px">
<img src="img/people/melissa/melissa_avatar.jpg" alt="Avatar" class="right">
<p>Hey $playerName. You better be dead or in the hospital. 😡</p>
</div>
<div class="container" style="max-width: 420px">
<img src="img/player_avatar.png" alt="Avatar">
<p>Oh shit! I forgot about our date! I'm so sorry.</p>
</div>
<div class="container darker" style="max-width: 420px">
<img src="img/people/melissa/melissa_avatar.jpg" alt="Avatar" class="right">
<p>I thought you were better than that.</p>
</div>
<div class="container" style="max-width: 420px">
<img src="img/player_avatar.png" alt="Avatar">
<p>I am! Give me another chance.</p>
</div>
<div class="container darker" style="max-width: 420px">
<img src="img/people/melissa/melissa_avatar.jpg" alt="Avatar" class="right">
<p>We'll see.</p>
</div>
<</if>>
@@#bottomElement;@@
<<if $melissa.main.storyStage is 6>><<set $melissa.main.storyStage to 7>><</if>><<if $melissa.misc.firstDate is 0>><<set $melissa.misc.firstDate to 1>><</if>>
<</if>>
/* HINTS before other texts */
<<if $melissa.text.one is 0>>
<<if $melissa.hint.four >= 1>>
<<ScrollTo "bottomElement" false>>
<<set $melissa.hint.four to 2>>
<<if $melissa.hint.one >= 1>>
<div class="container darker" style="max-width: 420px">
<img src="img/people/melissa/melissa_avatar.jpg" alt="Avatar" class="right">
<p>Hey $playerName. It's Melissa. We met at the bar with Alex?</p>
</div>
<div class="container" style="max-width: 420px">
<img src="img/player_avatar.png" alt="Avatar">
<p>Oh. Hi Melissa 😀.</p>
</div>
<div class="container" style="max-width: 420px">
<img src="img/player_avatar.png" alt="Avatar">
<p> How are you?</p>
</div>
<div class="container darker" style="max-width: 420px">
<img src="img/people/melissa/melissa_avatar.jpg" alt="Avatar" class="right">
<p>I'm good, thanks.</p><br>
</div>
<div class="container darker" style="max-width: 420px">
<img src="img/people/melissa/melissa_avatar.jpg" alt="Avatar" class="right">
<p>I had a really good time at the bar. Maybe we could meet up sometime?</p><br>
</div>
<div class="container" style="max-width: 420px">
<img src="img/player_avatar.png" alt="Avatar">
<p>That sounds great! When/where would you like to meet?</p>
</div>
<div class="container darker" style="max-width: 420px">
<img src="img/people/melissa/melissa_avatar.jpg" alt="Avatar" class="right">
<p>Well, you can usually find me at the university during the day. Though you might have to wander around a while to find me.</p><br>
</div>
<div class="container darker" style="max-width: 420px">
<img src="img/people/melissa/melissa_avatar.jpg" alt="Avatar" class="right">
<p>Otherwise, I do yoga in the park on weekends. Usually around 10 AM.</p><br>
</div>
<div class="container" style="max-width: 420px">
<img src="img/player_avatar.png" alt="Avatar">
<p>Awesome. I'll keep an eye out for you!</p>
</div>
<</if>>
<<if $melissa.hint.two >= 1>>
<div class="container darker" style="max-width: 420px">
<img src="img/people/melissa/melissa_avatar.jpg" alt="Avatar" class="right">
<p>Hey $playerName. I'm looking forward to seeing you at the study group. 😀</p>
</div>
<div class="container darker" style="max-width: 420px">
<img src="img/people/melissa/melissa_avatar.jpg" alt="Avatar" class="right">
<p>We meet at Monica's restaurant on Tuesdays and Thursdays at 6 PM.</p>
</div>
<div class="container" style="max-width: 420px">
<img src="img/player_avatar.png" alt="Avatar">
<p>Cool. I'll see if I can meet you then.</p>
</div>
<</if>>
<<if $melissa.hint.three >= 1>>
<div class="container darker" style="max-width: 420px">
<img src="img/people/melissa/melissa_avatar.jpg" alt="Avatar" class="right">
<p>Hey $playerName! I really appreciated your input at the study group!</p>
</div>
<div class="container darker" style="max-width: 420px">
<img src="img/people/melissa/melissa_avatar.jpg" alt="Avatar" class="right">
<p>We may not always agree on everything, but healthy debate and discourse are super important.</p>
</div>
<div class="container" style="max-width: 420px">
<img src="img/player_avatar.png" alt="Avatar">
<p>Thanks! It was fun.</p>
</div>
<div class="container darker" style="max-width: 420px">
<img src="img/people/melissa/melissa_avatar.jpg" alt="Avatar" class="right">
<p>Yeah. Hopefully I'll see you next time!</p>
</div>
<div class="container" style="max-width: 420px">
<img src="img/player_avatar.png" alt="Avatar">
<p>Sure!</p>
</div>
<</if>>
<div class="container darker" style="max-width: 420px">
<img src="img/people/melissa/melissa_avatar.jpg" alt="Avatar" class="right">
<p>Hey $playerName! I'd love some help with my studying.</p>
</div>
<div class="container darker" style="max-width: 420px">
<img src="img/people/melissa/melissa_avatar.jpg" alt="Avatar" class="right">
<p>I'm normally at the library on Mondays and Wednesdays between 3 and 6 PM.</p>
</div>
<div class="container" style="max-width: 420px">
<img src="img/player_avatar.png" alt="Avatar">
<p>Sure. I'll see if I can get some time to stop by and help out.</p>
</div>
<div class="container darker" style="max-width: 420px">
<img src="img/people/melissa/melissa_avatar.jpg" alt="Avatar" class="right">
<p>Awesome!</p>
</div>
@@#bottomElement;@@
<<elseif $melissa.hint.three >= 1>>
<<ScrollTo "bottomElement" false>>
<<set $melissa.hint.three to 2>>
<<if $melissa.hint.one >= 1>>
<div class="container darker" style="max-width: 420px">
<img src="img/people/melissa/melissa_avatar.jpg" alt="Avatar" class="right">
<p>Hey $playerName. It's Melissa. We met at the bar with Alex?</p>
</div>
<div class="container" style="max-width: 420px">
<img src="img/player_avatar.png" alt="Avatar">
<p>Oh. Hi Melissa 😀.</p>
</div>
<div class="container" style="max-width: 420px">
<img src="img/player_avatar.png" alt="Avatar">
<p> How are you?</p>
</div>
<div class="container darker" style="max-width: 420px">
<img src="img/people/melissa/melissa_avatar.jpg" alt="Avatar" class="right">
<p>I'm good, thanks.</p><br>
</div>
<div class="container darker" style="max-width: 420px">
<img src="img/people/melissa/melissa_avatar.jpg" alt="Avatar" class="right">
<p>I had a really good time at the bar. Maybe we could meet up sometime?</p><br>
</div>
<div class="container" style="max-width: 420px">
<img src="img/player_avatar.png" alt="Avatar">
<p>That sounds great! When/where would you like to meet?</p>
</div>
<div class="container darker" style="max-width: 420px">
<img src="img/people/melissa/melissa_avatar.jpg" alt="Avatar" class="right">
<p>Well, you can usually find me at the university during the day. Though you might have to wander around a while to find me.</p><br>
</div>
<div class="container darker" style="max-width: 420px">
<img src="img/people/melissa/melissa_avatar.jpg" alt="Avatar" class="right">
<p>Otherwise, I do yoga in the park on weekends. Usually around 10 AM.</p><br>
</div>
<div class="container" style="max-width: 420px">
<img src="img/player_avatar.png" alt="Avatar">
<p>Awesome. I'll keep an eye out for you!</p>
</div>
<</if>>
<<if $melissa.hint.two >= 1>>
<div class="container darker" style="max-width: 420px">
<img src="img/people/melissa/melissa_avatar.jpg" alt="Avatar" class="right">
<p>Hey $playerName. I'm looking forward to seeing you at the study group. 😀</p>
</div>
<div class="container darker" style="max-width: 420px">
<img src="img/people/melissa/melissa_avatar.jpg" alt="Avatar" class="right">
<p>We meet at Monica's restaurant on Tuesdays and Thursdays at 6 PM.</p>
</div>
<div class="container" style="max-width: 420px">
<img src="img/player_avatar.png" alt="Avatar">
<p>Cool. I'll see if I can meet you then.</p>
</div>
<</if>>
<div class="container darker" style="max-width: 420px">
<img src="img/people/melissa/melissa_avatar.jpg" alt="Avatar" class="right">
<p>Hey $playerName! I really appreciated your input at the study group!</p>
</div>
<div class="container darker" style="max-width: 420px">
<img src="img/people/melissa/melissa_avatar.jpg" alt="Avatar" class="right">
<p>We may not always agree on everything, but healthy debate and discourse are super important.</p>
</div>
<div class="container" style="max-width: 420px">
<img src="img/player_avatar.png" alt="Avatar">
<p>Thanks! It was fun.</p>
</div>
<div class="container darker" style="max-width: 420px">
<img src="img/people/melissa/melissa_avatar.jpg" alt="Avatar" class="right">
<p>Yeah. Hopefully I'll see you next time!</p>
</div>
<div class="container" style="max-width: 420px">
<img src="img/player_avatar.png" alt="Avatar">
<p>Sure!</p>
</div>
@@#bottomElement;@@
<<elseif $melissa.hint.two >= 1>>
<<ScrollTo "bottomElement" false>>
<<set $melissa.hint.two to 2>>
<<if $melissa.hint.one >= 1>>
<div class="container darker" style="max-width: 420px">
<img src="img/people/melissa/melissa_avatar.jpg" alt="Avatar" class="right">
<p>Hey $playerName. It's Melissa. We met at the bar with Alex?</p>
</div>
<div class="container" style="max-width: 420px">
<img src="img/player_avatar.png" alt="Avatar">
<p>Oh. Hi Melissa 😀.</p>
</div>
<div class="container" style="max-width: 420px">
<img src="img/player_avatar.png" alt="Avatar">
<p> How are you?</p>
</div>
<div class="container darker" style="max-width: 420px">
<img src="img/people/melissa/melissa_avatar.jpg" alt="Avatar" class="right">
<p>I'm good, thanks.</p><br>
</div>
<div class="container darker" style="max-width: 420px">
<img src="img/people/melissa/melissa_avatar.jpg" alt="Avatar" class="right">
<p>I had a really good time at the bar. Maybe we could meet up sometime?</p><br>
</div>
<div class="container" style="max-width: 420px">
<img src="img/player_avatar.png" alt="Avatar">
<p>That sounds great! When/where would you like to meet?</p>
</div>
<div class="container darker" style="max-width: 420px">
<img src="img/people/melissa/melissa_avatar.jpg" alt="Avatar" class="right">
<p>Well, you can usually find me at the university during the day. Though you might have to wander around a while to find me.</p><br>
</div>
<div class="container darker" style="max-width: 420px">
<img src="img/people/melissa/melissa_avatar.jpg" alt="Avatar" class="right">
<p>Otherwise, I do yoga in the park on weekends. Usually around 10 AM.</p><br>
</div>
<div class="container" style="max-width: 420px">
<img src="img/player_avatar.png" alt="Avatar">
<p>Awesome. I'll keep an eye out for you!</p>
</div>
<</if>>
<div class="container darker" style="max-width: 420px">
<img src="img/people/melissa/melissa_avatar.jpg" alt="Avatar" class="right">
<p>Hey $playerName. I'm looking forward to seeing you at the study group. 😀</p>
</div>
<div class="container darker" style="max-width: 420px">
<img src="img/people/melissa/melissa_avatar.jpg" alt="Avatar" class="right">
<p>We meet at Monica's restaurant on Tuesdays and Thursdays at 6 PM.</p>
</div>
<div class="container" style="max-width: 420px">
<img src="img/player_avatar.png" alt="Avatar">
<p>Cool. I'll see if I can meet you then.</p>
</div>
@@#bottomElement;@@
<<elseif $melissa.hint.one >= 1>>
<<ScrollTo "bottomElement" false>>
<<set $melissa.hint.one to 2>>
<div class="container darker" style="max-width: 420px">
<img src="img/people/melissa/melissa_avatar.jpg" alt="Avatar" class="right">
<p>Hey $playerName. It's Melissa. We met at the bar with Alex?</p>
</div>
<div class="container" style="max-width: 420px">
<img src="img/player_avatar.png" alt="Avatar">
<p>Oh. Hi Melissa 😀.</p>
</div>
<div class="container" style="max-width: 420px">
<img src="img/player_avatar.png" alt="Avatar">
<p> How are you?</p>
</div>
<div class="container darker" style="max-width: 420px">
<img src="img/people/melissa/melissa_avatar.jpg" alt="Avatar" class="right">
<p>I'm good, thanks.</p><br>
</div>
<div class="container darker" style="max-width: 420px">
<img src="img/people/melissa/melissa_avatar.jpg" alt="Avatar" class="right">
<p>I had a really good time at the bar. Maybe we could meet up sometime?</p><br>
</div>
<div class="container" style="max-width: 420px">
<img src="img/player_avatar.png" alt="Avatar">
<p>That sounds great! When/where would you like to meet?</p>
</div>
<div class="container darker" style="max-width: 420px">
<img src="img/people/melissa/melissa_avatar.jpg" alt="Avatar" class="right">
<p>Well, you can usually find me at the university during the day. Though you might have to wander around a while to find me.</p><br>
</div>
<div class="container darker" style="max-width: 420px">
<img src="img/people/melissa/melissa_avatar.jpg" alt="Avatar" class="right">
<p>Otherwise, I do yoga in the park on weekends. Usually around 10 AM.</p><br>
</div>
<div class="container" style="max-width: 420px">
<img src="img/player_avatar.png" alt="Avatar">
<p>Awesome. I'll keep an eye out for you!</p>
</div>
@@#bottomElement;@@
<</if>>
<</if>>
<<link [[Return|$return]]>>
<<script>>
if (Dialog.isOpen()) {
Dialog.close();
}
<</script>><</link>><<if $julie.text.three >= 2>>
<<ScrollTo "bottomElement" false>>
<div class="container darker" style="max-width: 420px">
<img src="img/people/julie/julie_avatar.jpg" alt="Avatar" class="right">
<p>Hey $playerName 😊 its Julie from Monicas diner how are you?</p>
</div>
<div class="container" style="max-width: 420px">
<img src="img/player_avatar.png" alt="Avatar">
<p>Hey Julie! I'm good. How are you?</p>
</div>
<div class="container darker" style="max-width: 420px">
<img src="img/people/julie/julie_avatar.jpg" alt="Avatar" class="right">
<p>I'm good</p>
</div>
<div class="container darker" style="max-width: 420px">
<img src="img/people/julie/julie_avatar.jpg" alt="Avatar" class="right">
<p>Just got off work</p>
</div>
<div class="container" style="max-width: 420px">
<img src="img/player_avatar.png" alt="Avatar">
<p>Nice. Would you like to meet up for a drink?</p>
</div>
<div class="container darker" style="max-width: 420px">
<img src="img/people/julie/julie_avatar.jpg" alt="Avatar" class="right">
<p>That would be great 🍷🍷🍷</p>
</div>
<div class="container darker" style="max-width: 420px">
<img src="img/people/julie/julie_avatar.jpg" alt="Avatar" class="right">
<p>See you at bell and bush pub in 30?</p>
</div>
<div class="container" style="max-width: 420px">
<img src="img/player_avatar.png" alt="Avatar">
<p>Excellent. See you there! 😁</p>
</div>
<div class="container darker" style="max-width: 420px">
<img src="img/people/julie/julie_avatar.jpg" alt="Avatar" class="right">
<p>Hey $julie.main.playerTitle!!! I had a great time last night!!!!</p>
</div>
<div class="container darker" style="max-width: 420px">
<img src="img/people/julie/julie_avatar.jpg" alt="Avatar" class="right">
<p>So I took this for you:</p>
</div>
<div class="container darker" style="max-width: 420px">
<img src="img/people/julie/julie_avatar.jpg" alt="Avatar" class="right">
<div class="phonesext"><img src="img/people/julie/explicit/julie_sext1.jpg"></div>
</div>
<div class="container" style="max-width: 420px">
<img src="img/player_avatar.png" alt="Avatar">
<p>Woah! That's hot. Keep 'em coming!</p>
</div>
<div class="container darker" style="max-width: 420px">
<img src="img/people/julie/julie_avatar.jpg" alt="Avatar" class="right">
<p>😜</p>
</div>
<div class="container darker" style="max-width: 420px">
<img src="img/people/julie/julie_avatar.jpg" alt="Avatar" class="right">
<p>You said to keep em coming so heres another</p>
</div>
<div class="container darker" style="max-width: 420px">
<img src="img/people/julie/julie_avatar.jpg" alt="Avatar" class="right">
<div class="phonesext"><img src="img/people/julie/explicit/julie_sext2.jpg"></div>
</div>
<div class="container" style="max-width: 420px">
<img src="img/player_avatar.png" alt="Avatar">
<p>Nice!</p>
</div>
@@#bottomElement;@@
<<elseif $julie.text.two >= 2>>
<<ScrollTo "bottomElement" false>>
<div class="container darker" style="max-width: 420px">
<img src="img/people/julie/julie_avatar.jpg" alt="Avatar" class="right">
<p>Hey $playerName 😊 its Julie from Monicas diner how are you?</p>
</div>
<div class="container" style="max-width: 420px">
<img src="img/player_avatar.png" alt="Avatar">
<p>Hey Julie! I'm good. How are you?</p>
</div>
<div class="container darker" style="max-width: 420px">
<img src="img/people/julie/julie_avatar.jpg" alt="Avatar" class="right">
<p>I'm good</p>
</div>
<div class="container darker" style="max-width: 420px">
<img src="img/people/julie/julie_avatar.jpg" alt="Avatar" class="right">
<p>Just got off work</p>
</div>
<div class="container" style="max-width: 420px">
<img src="img/player_avatar.png" alt="Avatar">
<p>Nice. Would you like to meet up for a drink?</p>
</div>
<div class="container darker" style="max-width: 420px">
<img src="img/people/julie/julie_avatar.jpg" alt="Avatar" class="right">
<p>That would be great 🍷🍷🍷</p>
</div>
<div class="container darker" style="max-width: 420px">
<img src="img/people/julie/julie_avatar.jpg" alt="Avatar" class="right">
<p>See you at bell and bush pub in 30?</p>
</div>
<div class="container" style="max-width: 420px">
<img src="img/player_avatar.png" alt="Avatar">
<p>Excellent. See you there! 😁</p>
</div>
<div class="container darker" style="max-width: 420px">
<img src="img/people/julie/julie_avatar.jpg" alt="Avatar" class="right">
<p>Hey $julie.main.playerTitle!!! I had a great time last night!!!!</p>
</div>
<div class="container darker" style="max-width: 420px">
<img src="img/people/julie/julie_avatar.jpg" alt="Avatar" class="right">
<p>So I took this for you:</p>
</div>
<div class="container darker" style="max-width: 420px">
<img src="img/people/julie/julie_avatar.jpg" alt="Avatar" class="right">
<div class="phonesext"><img src="img/people/julie/explicit/julie_sext1.jpg"></div>
</div>
<div class="container" style="max-width: 420px">
<img src="img/player_avatar.png" alt="Avatar">
<p>Woah! That's hot. Keep 'em coming!</p>
</div>
<div class="container darker" style="max-width: 420px">
<img src="img/people/julie/julie_avatar.jpg" alt="Avatar" class="right">
<p>😜</p>
</div>
@@#bottomElement;@@
<<elseif $julie.text.one >= 2>>
<div class="container darker" style="max-width: 420px">
<img src="img/people/julie/julie_avatar.jpg" alt="Avatar" class="right">
<p>Hey $playerName 😊 its Julie from Monicas diner how are you?</p>
</div>
<div class="container" style="max-width: 420px">
<img src="img/player_avatar.png" alt="Avatar">
<p>Hey Julie! I'm good. How are you?</p>
</div>
<div class="container darker" style="max-width: 420px">
<img src="img/people/julie/julie_avatar.jpg" alt="Avatar" class="right">
<p>I'm good</p>
</div>
<div class="container darker" style="max-width: 420px">
<img src="img/people/julie/julie_avatar.jpg" alt="Avatar" class="right">
<p>Just got off work</p>
</div>
<div class="container" style="max-width: 420px">
<img src="img/player_avatar.png" alt="Avatar">
<p>Nice. Would you like to meet up for a drink?</p>
</div>
<div class="container darker" style="max-width: 420px">
<img src="img/people/julie/julie_avatar.jpg" alt="Avatar" class="right">
<p>That would be great 🍷🍷🍷</p>
</div>
<div class="container darker" style="max-width: 420px">
<img src="img/people/julie/julie_avatar.jpg" alt="Avatar" class="right">
<p>See you at bell and bush pub in 30?</p>
</div>
<div class="container" style="max-width: 420px">
<img src="img/player_avatar.png" alt="Avatar">
<p>Excellent. See you there! 😁</p>
</div>
<<if $julie.main.storyStage < 2>><<set $julie.main.storyStage to 2>><</if>>
<<else>>
<</if>>
<<link [[Return|$return]]>>
<<script>>
if (Dialog.isOpen()) {
Dialog.close();
}
<</script>><</link>><table class="overTable">
<tbody>
<tr>
<td><img src="img/people/julie/julie_pub.jpg"></td>
<td>
<table class="mainTable">
<tr>
<td colspan = "2" align="left">You walk over to Julie and sit down across the small circular table from her.
"Hey Julie. You look amazing."
"Thanks!" she smiles brightly.
"Can I buy you a drink?"
"Sure, I'll just have a glass of red wine."
"Sure. Be right back."
You get up, walk to the bar, and get the attention of the bartender.
"Evening mate, what can I get for you?"
</td></tr>
<tr>
<td colspan = "2"><<if $player.main.Money >= 5>><div id="selectButton"><<button "Cheap wine: -$5" "julie_story3">><<set $player.main.Money -= 5>><</button>></div><<else>>"Cheap wine: -"""$5"""<</if>></td></tr>
<tr>
<td colspan = "2"><<if $player.main.Money >= 20>><div id="selectButton"><<button "Expensive wine: -$20" "julie_story3">><<set $player.main.Money -= 20>><</button>></div><<else>>"Expensive Wine: -"""$20"""<</if>></td></tr>
<tr>
<td colspan = "2"><div id="selectButton"><<button [[Leave the pub|orban lane]]>><</button>></div></td></tr>
</table>
</td>
<td><img src="img/empty_small.png">
<br><img src="img/empty_small.png"></td>
</tr>
</tbody>
</table>
<!--[[Buy her a drink|julie_story3]]--><table class="overTable">
<tbody>
<tr>
<td><img src="img/people/julie/julie_pub.jpg"></td>
<td>
<table class="mainTable">
<tr>
<td colspan = "2" align="left">The bartender gets you your drinks and takes your money. You head back to Julie, setting her drink in front of her before you take your seat.
She takes a sip.
"Mmm, thanks for the drink."
"My pleasure. So, do you come to The Bell and Bush often?"
"Pretty often. It's a good place to get a drink after my long shift at the diner."
"I bet."
The two of you chat for a while. The date, and the wine, is going down quite smoothly. <<addhours 1>><<updatebar>>A few glasses of wine later and she's getting quite animated and flirty.
"I just realized," she interjects in the middle of a story about the diner, "I haven't asked what //you// do."
</td></tr>
<tr>
<td colspan = "2"><div id="selectButton"><<button "I'm the High Priest of Zeus" "julie_story4">><</button>></div></td></tr>
<tr>
<td colspan = "2"></td></tr>
<tr>
<td colspan = "2"></td></tr>
</table>
</td>
<td><img src="img/empty_small.png">
<br><img src="img/empty_small.png"></td>
</tr>
</tbody>
</table>
<!--[[Buy her a drink|julie_story4]]--><table class="overTable">
<tbody>
<tr>
<td><img src="img/people/julie/julie_pub.jpg"></td>
<td>
<table class="mainTable">
<tr>
<td colspan = "2" align="left">"I'm the High Priest of Zeus," you reply.
"Zeus? Like the greek god?"
"Yep. Zeus has recruited me to rebuild his following."
Whether it's because of the wine, or she's just unusually open-minded, she doesn't seem particularly surprised.
"That's cool."
Things are going pretty well - and no one is paying attention to you - you figure it can't hurt to try to cast Enthrall on her while spirits are high.<<removeclass "#right-ui-bar2" "stowed">><<addclass "#right-ui-bar" "stowed">>
</td></tr>
<tr>
<td colspan = "2"><div id="selectButton"><<button "End the date without Enthralling Julie" "julie_story_pub_no_mana">><</button>></div></td></tr>
<tr>
<td colspan = "2"></td></tr>
<tr>
<td colspan = "2"></td></tr>
</table>
</td>
<td><img src="img/empty_small.png">
<br><img src="img/empty_small.png"></td>
</tr>
</tbody>
</table>
<!--[[Cast Enthrall|julie_story5]]-->
<!--[[End the date|julie_story_pub_no_mana]]--><table class="overTable">
<tbody>
<tr>
<td><img src="img/people/julie/julie_pub.jpg"></td>
<td>
<table class="mainTable">
<tr>
<td colspan = "2" align="left"><<if $julie.main.storyStage is 2>><<set $julie.main.storyStage to 3>><</if>>You cast the spell and her eyes glaze over as it takes hold.
"Wha... what was..."
She shakes her head.
"Had a weird feeling for a second there. What were you saying?"
You decide to test the waters, to make sure the spell took effect:
"I was just about to ask you if you'd be one of my disciples in the service of Zeus."
"That, and anything else you ask my High Priest. What do you command?"
Success!
</td></tr>
<tr>
<td colspan = "2"><div id="selectButton"><<button "I want to have //you//." "julie_story6">><</button>></div></td></tr>
<tr>
<td colspan = "2"></td></tr>
<tr>
<td colspan = "2"></td></tr>
</table>
</td>
<td><img src="img/empty_small.png">
<br><img src="img/empty_small.png"></td>
</tr>
</tbody>
</table>
<!--[[I want to have you|julie_story6]]-->
<table class="overTable">
<tbody>
<tr>
<td><img src="img/people/julie/julie_pub.jpg"></td>
<td>
<table class="mainTable">
<tr>
<td colspan = "2" align="left">You change the subject and continue to chat with her for a little while.
Eventually it is time to call it a night. You say goodnight to Julie.
</td></tr>
<tr>
<td colspan = "2"><div id="selectButton"><<button "Leave the pub" "orban lane">><</button>></div></td></tr>
</table>
</td>
<td><img src="img/empty_small.png">
<br><img src="img/empty_small.png"></td>
</tr>
</tbody>
</table>
<!--[[Leave the pub|orban lane]]--><table class="overTable">
<tbody>
<tr>
<td><img src="img/people/julie/julie_pub.jpg"></td>
<td>
<table class="mainTable">
<tr>
<td colspan = "2" align="left">She starts to take off her clothes.
"Nonono, not right here."
You have to be more careful with your words when someone is under your control.
"When we get back to my place."
"As you wish."
</td></tr>
<tr>
<td colspan = "2"><div id="selectButton"><<button "Take her home" "julie_story7">><</button>></div></td></tr>
<tr>
<td colspan = "2"></td></tr>
<tr>
<td colspan = "2"></td></tr>
</table>
</td>
<td><img src="img/empty_small.png">
<br><img src="img/empty_small.png"></td>
</tr>
</tbody>
</table>
<!--[[Take her home|julie_story7]]--><table class="overTable">
<tbody>
<tr>
<td><img src="img/people/julie/julie_pub.jpg"></td>
<td>
<table class="mainTable">
<tr>
<td colspan = "2" align="left">You leave the pub together and hail a cab.
As you buckle your seatbelt she leans over and whispers in your ear:
"I can't wait to prove to you my devotion my High Priest."
You smile at her, but you're not sure about her calling you "High Priest". Maybe it just takes some time to get used to, or maybe there is something else you'd like her to call you.
</td></tr>
<tr>
<td colspan = "2"><div id="selectButton"><<button "High Priest is fine" "julie_story8">><<set $julie.main.playerTitle to "High Priest">><</button>></div></td></tr>
<tr>
<td colspan = "2"><div id="selectButton"><<button "Master sounds better" "julie_story8">><<set $julie.main.playerTitle to "Master">><</button>></div></td></tr>
<tr>
<td colspan = "2"><div id="selectButton"><<button "She can call me by my name" "julie_story8">><<set $julie.main.playerTitle to $playerName>><</button>></div></td></tr>
</table>
</td>
<td><img src="img/empty_small.png">
<br><img src="img/empty_small.png"></td>
</tr>
</tbody>
</table>
<!--[[Call me ...|julie_story8]]--><table class="overTable">
<tbody>
<tr>
<td><img src="img/people/julie/julie_pub.jpg"></td>
<td>
<table class="mainTable">
<tr>
<td colspan = "2" align="left"><<addmins 10>><<if $julie.main.playerTitle isnot "High Priest">>"Julie? I'd like you to call me $julie.main.playerTitle from now on, ok?"
"Yes $julie.main.playerTitle."
"Great."<</if>>
The taxi pulls up at your apartment building shortly after. You pay the driver, get out of the cab and lead Julie up to your apartment.
</td></tr>
<tr>
<td colspan = "2"><div id="selectButton"><<button "Enter your apartment" "julie_story9">><</button>></div></td></tr>
<tr>
<td colspan = "2"></td></tr>
<tr>
<td colspan = "2"></td></tr>
</table>
</td>
<td><img src="img/empty_small.png">
<br><img src="img/empty_small.png"></td>
</tr>
</tbody>
</table>
<!--[[Enter your apartment|julie_story9]]-->
<table class="overTable">
<tbody>
<tr>
<td><img src="img/people/julie/explicit/julie_pub2.jpg"></td>
<td>
<table class="mainTable">
<tr>
<td colspan = "2" align="left">As you cross the threshold she's on you like a sex-starved beast. You realize that you told her "when we get back to my place" back at the bar; she's been holding back for exactly this moment.
You're so turned on by her urgency that you don't even bother leading her to your room, only making it as far as the living room before she has your shirt off and has pulled her own down to her waist.
"Let me please<<if $julie.main.playerTitle isnot $playerName>> my $julie.main.playerTitle<<else>> you<</if>>," she says, as she drops to her knees, her hands grasping at your belt."
</td></tr>
<tr>
<td colspan = "2"><div id="selectButton"><<button "By all means, please me" "julie_story10">><</button>></div></td></tr>
<tr>
<td colspan = "2"></td></tr>
<tr>
<td colspan = "2"></td></tr>
</table>
</td>
<td><img src="img/empty_small.png">
<br><img src="img/empty_small.png"></td>
</tr>
</tbody>
</table>
<!--[[By all means, please me|julie_story10]]-->
<table class="overTable">
<tbody>
<tr>
<td><img src="img/people/julie/explicit/julie_pub3.jpg"></td>
<td>
<table class="mainTable">
<tr>
<td colspan = "2" align="left">She quickly unbuckles your belt and pulls down your pants and underwear, releasing your hard cock from their confines.
She takes your member in her hand and begins to lick along your shaft, her lips grazing your head. You feel the hardness of her tongue piercing sliding along your skin as she licks you, then takes you in her mouth.
At first she sucks slowly, gently, but then she picks up the pace, sucking harder, her head bobbing forward and backward. You tilt your head back and close your eyes, relishing the sensations of your servant's ministrations.
Her cock sucking skills are excellent, but it's time for the main event.
</td></tr>
<tr>
<td colspan = "2"><div id="selectButton"><<button "Lie down on the couch Julie, I want to fuck you" "julie_story11">><</button>></div></td></tr>
<tr>
<td colspan = "2"></td></tr>
<tr>
<td colspan = "2"></td></tr>
</table>
</td>
<td><img src="img/empty_small.png">
<br><img src="img/empty_small.png"></td>
</tr>
</tbody>
</table>
<!--[[Lie down on the couch Julie, I want to fuck you|julie_story11]]-->
<table class="overTable">
<tbody>
<tr>
<td><img src="img/people/julie/explicit/julie_pub4.jpg"></td>
<td>
<table class="mainTable">
<tr>
<td colspan = "3" align="left">Her response to your command is immediate: she spits out your cock, lies down on the couch, and pulls up her skirt, revealing her pussy in all its glory.
She looks deep into your eyes as you spread her legs and line your cock up with her wet slit. She moans gently as you slide yourself inside.
"Oh $julie.main.playerTitle! You feel so good inside me."
You start to thrust in and out as you explore her body with your free hand. You gently sqeeze her cute, perky breasts as she moans beneath you, your cock pounding her hairless pussy.
"Oh yes, oh yes, fuck me $julie.main.playerTitle!"
You hammer into her harder and harder. You're so close.
</td></tr>
<tr>
<td colspan = "3"><div id="selectButton"><<button "Cum on her" "julie_story12">><</button>></div></td></tr>
<tr>
<td colspan = "3"></td></tr>
<tr>
<td colspan = "3"></td></tr>
</table>
</td>
</tr>
</tbody>
</table>
<!--[[Cum on her|julie_story12]]--><table class="overTable">
<tbody>
<tr>
<td><img src="img/people/julie/explicit/julie_pub7.jpg"></td>
<td>
<table class="mainTable">
<tr>
<td colspan = "3" align="left"><<addhours 2>><<if $julie.main.storyStage is 3>><<set $julie.main.storyStage to 4>><</if>>You give her a few more thrusts then pull out just in time to unload on her tits. She smiles and moans as you glaze her chest with your cum.<<set $player.main.Mana += random(8, 12)>>
"Oh $julie.main.playerTitle, I'm so glad I could give you release."
Finally, spent, you get out from between her legs and sit down on the couch. She sits there, plastered with your cum, and stares at your adoringly.
As you sit there on the couch, naked with your cum-covered servant, you realize Alex could be home any minute.
"Julie? I'm going to bed, why don't you get dressed and head home?"
"Yes $julie.main.playerTitle, I've got to be up early tomorrow anyway." She hops up and throws on her clothes, not even bothering to wipe off your cum, "I'll see you later $julie.main.playerTitle."
She leaves the apartment and you pick up your clothes and make your way to your room. You toss the clothes into the laundry and get into bed.
"Not a bad day," you think to yourself as you fall asleep.</td></tr>
<tr>
<td colspan = "3"><div id="selectButton"><<button "Zzzzzzz" "bedroom">><<sleep>><<set $julie.text.two to 1>><</button>></div></td></tr>
<tr>
<td colspan = "2"></td></tr>
</table>
</td>
<td></td>
</tr>
</tbody>
</table>
<!--[[Zzzzzzz|bedroom]]--><<widget "sleep">>
<<if passage() is "hotelroomsleep">>
<<if $player.misc.hotelRoomRentalDay == $gameDayCounter>>
<<set _currentTime to $gameDate.getHours()>>
<<if _currentTime + $sleepTime >= 12>>
Sleeping that long would take you past checkout time.<br>
<<set $player.misc.sleeping to false>>
<<else>>
<<addhours $sleepTime>>
<<set _tempMana to $sleepTime * .7>>
<<set _manaMath to Math.round(_tempMana *= $zeus.followers)>>
<<set _manaMath += random(4, 8)>>
<<set $player.main.Mana += _manaMath>>
You sleep for $sleepTime hours.<br>
<<set $player.misc.sleeping to false>>
<<set $sleepTime to 8>>
<</if>>
<<elseif $sophia.misc.hotelStay>>
<<set _currentTime to $gameDate.getHours()>>
<<if _currentTime + $sleepTime >= 12>>
Sleeping that long would take you past checkout time.<br>
<<set $player.misc.sleeping to false>>
<<else>>
<<addhours $sleepTime>>
<<set _tempMana to $sleepTime * .7>>
<<set _manaMath to Math.round(_tempMana *= $zeus.followers)>>
<<set _manaMath += random(4, 8)>>
<<set $player.main.Mana += _manaMath>>
You sleep for $sleepTime hours.<br>
<<set $player.misc.sleeping to false>>
<<set $sleepTime to 8>>
<</if>>
<<else>>
<<addhours $sleepTime>>
<<set _tempMana to $sleepTime * .7>>
<<set _manaMath to Math.round(_tempMana *= $zeus.followers)>>
<<set _manaMath += random(4, 8)>>
<<set $player.main.Mana += _manaMath>>
You sleep for $sleepTime hours.<br>
<<set $player.misc.sleeping to false>>
<<set $sleepTime to 8>>
<</if>>
<<else>>
<<addhours $sleepTime>>
<<set _tempMana to $sleepTime * .7>>
<<set _manaMath to Math.round(_tempMana *= $zeus.followers)>>
<<set _manaMath += random(4, 8)>>
<<set $player.main.Mana += _manaMath>>
You sleep for $sleepTime hours.<br>
<<set $player.misc.sleeping to false>>
<<set $sleepTime to 8>>
<</if>>
<</widget>><table class="overTable">
<tbody>
<tr>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td><img src="img/people/julie/julie.jpg"></td>
<td>
<table class="mainTable">
<tr>
<td colspan = "2" align="left">"Hey Julie, as one of my disciples, I require a tithe from you, to help grow the organization."
"Tithe?" she asks, not sure what you mean.
"It means "one tenth"; I need you to donate one tenth of your earnings to me."
"Oh," she smiles with understanding, "of course $julie.main.playerTitle. I'll send it to you each Friday."<<if $julie.main.storyStage is 4>><<set $julie.main.storyStage to 5>><<set $julie.misc.payments to true>><</if>></td>
</tr>
<tr>
<td colspan = "2"><div id="moveButton"><<button "Back to restaurant" restaurant>><</button>></div></td></tr>
<tr>
<td colspan = "2"></td>
</tr>
</table>
</td>
<td><img src="img/empty_small.png">
<br><img src="img/empty_small.png"></td>
</tr>
</tbody>
</table>
<!--[[Back to the restaurant|restaurant]]--><<widget "payday">>
<<set $player.main.WeeklyPay to 0>>
<<if $julie.misc.payments>><<set $player.main.WeeklyPay += 53>><</if>>
<<if $ainsley.misc.payments>><<set $player.main.WeeklyPay += 68>><</if>>
<<if $dana.misc.payments>><<set $player.main.WeeklyPay += 115>><</if>>
<<if $melina.misc.payments>><<set $player.main.WeeklyPay += 62>><</if>>
<<if $sophia.misc.payments>><<set $player.main.WeeklyPay += 211>><</if>>
<<if $taylor.misc.payments>><<set $player.main.WeeklyPay += 49>><</if>>
<<if $elena.misc.payments>><<set $player.main.WeeklyPay += 110>><</if>>
<<if $liv.misc.payments>><<set $player.main.WeeklyPay += 190>><</if>>
<<if $nihal.misc.payments>><<set $player.main.WeeklyPay += 65>><</if>>
<<if $melissa.misc.payments>><<set $player.main.WeeklyPay += 60>><</if>>
<<set $player.main.Money += $player.main.WeeklyPay>>
<<script>>
Dialog.setup("Your Weekly Pay", "weeklypay");
Dialog.wiki(Story.get("WeeklyPayPassage").processText());
Dialog.open();
<</script>>
<<set $weeklyPay to true>>
<</widget>>Payments from followers have been deposited into your account.
You've been paid """$"""$player.main.WeeklyPay.<<widget "sexsmithpic">><<if $gameDate.getHours() >= 8 and $gameDate.getHours() < 20>><img src="img/locations/sexsmith.jpg"><<else>><img src="img/locations/sexsmith_night.jpg"><</if>><</widget>>
<<widget "shoppingpic">><<if $gameDate.getHours() >= 8 and $gameDate.getHours() < 20>><img src="img/locations/shopping.jpg"><<else>><img src="img/locations/shopping_night.jpg"><</if>><</widget>>
<<widget "parkpic">><<if $gameDate.getHours() >= 8 and $gameDate.getHours() < 20>><img src="img/locations/park.jpg"><<else>><img src="img/locations/park_night.jpg"><</if>><</widget>>
<<widget "orbanpic">><<if $gameDate.getHours() >= 8 and $gameDate.getHours() < 20>><img src="img/locations/orban.jpg"><<else>><img src="img/locations/orban_night.jpg"><</if>><</widget>>
<<widget "bowpic">><<if $gameDate.getHours() >= 8 and $gameDate.getHours() < 20>><img src="img/locations/bow.jpg"><<else>><img src="img/locations/bow_night.jpg"><</if>><</widget>>
<<widget "unipic">><<if $gameDate.getHours() >= 8 and $gameDate.getHours() < 20>><img src="img/locations/uni.jpg"><<else>><img src="img/locations/uni_night.jpg"><</if>><</widget>>
<<widget "syngrospic">><<if $gameDate.getHours() >= 8 and $gameDate.getHours() < 20>><img src="img/locations/syngros.jpg"><<else>><img src="img/locations/syngros_night.jpg"><</if>><</widget>>
<<widget "graveyardpic">><<if $gameDate.getHours() >= 8 and $gameDate.getHours() < 20>><img src="img/locations/graveyard.jpg"><<else>><img src="img/locations/graveyard_night.jpg"><</if>><</widget>>
<<widget "churchpic">><<if $gameDate.getHours() >= 8 and $gameDate.getHours() < 20>><img src="img/locations/church.jpg"><<else>><img src="img/locations/church_night.jpg"><</if>><</widget>>
<<widget "roxburypic">><<if $gameDate.getHours() >= 8 and $gameDate.getHours() < 20>><img src="img/locations/roxbury.jpg"><<else>><img src="img/locations/roxbury_night.jpg"><</if>><</widget>>
<<widget "hotelroompic">><<if $gameDate.getHours() >= 8 and $gameDate.getHours() < 21>><img src="img/locations/hotelroom.jpg"><<else>><img src="img/locations/hotelroom_night.jpg"><</if>><</widget>><table class="overTable">
<tbody>
<tr>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td><img src="img/people/jesse/jesse_gym.jpg"></td>
<td>
<table class="mainTable">
<tr>
<td colspan = "2" align="left">You walk over to where Jesse is working out. Seeing you approach, she stands up and waves.
"Hey $playerName!"
"Hey, how's it going?"
"Good! Feelin' the burn!"</td></tr>
<tr>
<td colspan = "2"><<if $jesse.misc.Gym < 2>><div id=selectButton><<button "Looks like you keep yourself in pretty good shape?" "jesse_gym_chat0">><<set $jesse.misc.Gym to 1>><</button>></div><<else>><div id=selectButton><<button "Would you like some company?" "jesse_gym_chat1">><</button>></div><</if>></td></tr>
<tr>
<td colspan = "2"><div id=moveButton><<button "Leave her to her workout" "rec center">><<set $lisa.misc.Chatted to true>><</button>></div></td>
</tr>
</table>
</td>
<td><img src="img/empty_small.png">
<br><img src="img/empty_small.png"></td>
</tr>
</tbody>
</table>
<!--[[Do you do workout often?|jesse_gym_chat0]]-->
<!--[[Do you do workout often?|jesse_gym_chat1]]-->
<!--[[Leave her to her workout|rec center]]--><table class="overTable">
<tbody>
<tr>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td><img src="img/people/jesse/jesse_gym.jpg"></td>
<td>
<table class="mainTable">
<tr>
<td colspan = "2" align="left">"Looks like you keep yourself in pretty good shape."
She smiles brightly at the compliment."
"Thank you. I like to keep fit for my Jason. I'm here most weekdays at this time."<<set $jesse.misc.GymTime to true>></td></tr>
<tr>
<td colspan = "2"><div id=selectButton><<button "Would you like some company?" "jesse_gym_chat1">><<set $jesse.misc.Gym to 1>><</button>></div></td></tr>
<tr>
<td colspan = "2"><div id=moveButton><<button "Leave her to her workout" "rec center">><<set $jesse.misc.Chatted to true>><</button>></div></td>
</tr>
</table>
</td>
<td><img src="img/empty_small.png">
<br><img src="img/empty_small.png"></td>
</tr>
</tbody>
</table>
<!--[[Do you do workout often?|jesse_gym_chat1]]-->
<!--[[Leave her to her workout|rec center]]--><table class="overTable">
<tbody>
<tr>
<td>Abingdon University Library</td>
<td></td>
<td>People Here</td>
</tr>
<tr>
<td><img src="img/locations/library.jpg"></td>
<td>
<table class="mainTable">
<tr>
<td colspan = "2"><<if $melissa.misc.Chatted is true>><<set $melissa.misc.Chatted to false>>You say goodbye to Melissa and leave her to her studying.<br><br><<else>>You've spent many hours in this library, some studying, some just admiring the impressive collection of books.<</if>></td></tr>
<tr>
<td colspan = "2"><div id=selectButton><<button [[Talk to the librarian|librarian_chat]]>><</button>></div></td></tr>
<tr>
<td colspan = "2"><div id=selectButton><<if ((GameDays[$gameDate.getDay()] is "Monday") or (GameDays[$gameDate.getDay()] is "Wednesday")) and $melissa.main.storyStage gte 4 and ($melissa.main.storyStage < 9 or $melissa.main.storyStage >= 12) and $gameDate.getHours() gte 15 and $gameDate.getHours() lte 17>><<button [[Look for Melissa|uni library_mel0]]>><<addmins 5>><</button>><<elseif ((GameDays[$gameDate.getDay()] is "Monday") or (GameDays[$gameDate.getDay()] is "Wednesday")) and $melissa.main.storyStage is 9 and $gameDate.getHours() gte 15 and $gameDate.getHours() lte 17>><<button [[Look for Melissa|uni library_mel_look]]>><<addhours 1>><<if $melissa.kidnapped.libraryChecked is 0>><<set $melissa.kidnapped.libraryChecked to 1>><</if>><</button>><</if>></div></td></tr>
<tr>
<td colspan = "2"><<if $sophia.main.storyStage is 3>><div id="selectButton"><<button "Look for 'An Essay on the Principle of Population'" "library_sophia_book2">><</button>></div><</if>></td></tr>
<tr>
<td colspan = "2"><<if $verity.main.storyStage is 5>><div id="selectButton"><<button "Ask about local history" "library_verity_mausoleum">><</button>></div><</if>></td></tr>
<tr>
<td colspan = "2"><div id=moveButton><<button [[Leave the library|university]]>><<addmins 5>><</button>></div></td></tr>
</table>
</td>
<td><img src="img/people/librarian/librarian_small.jpg">
<br><img src="img/empty_small.png"></td>
</tr>
</tbody>
</table>
<!--[[Look for 'An Essay on the Principle of Population|library_sophia_book2]]-->
<!--[[Ask about local history|library_verity_mausoleum]]--><table class="overTable">
<tbody>
<tr>
<td>Academic Building</td>
<td></td>
<td>People Here</td>
</tr>
<tr>
<td><img src="img/locations/academicbuilding.jpg"></td>
<td>
<table class="mainTable">
<tr>
<td colspan = "2">You walk into the main academic building, one of the newer buildings on campus, and where many lectures are held. Students come and go, a flow of youthful humanity all around you.<<if $melissa.main.storyStage is 5 and $melissa.misc.waitTime <= $gameDayCounter and $gameDate.getHours() is 12>>
You see Melissa sitting at a table at the coffee shop.<</if>></td>
</tr>
<tbody>
<tr><td colspan = "2"><<if $melissa.main.storyStage is 5 and $melissa.misc.waitTime <= $gameDayCounter and $gameDate.getHours() is 12>><div id="selectButton"><<button [[Sit with Melissa|uni_aca_mel_coffee]]>><</button>></div><</if>></td></tr>
<tr>
<td colspan = "2"><div id="moveButton"><<button [[Exit the Academic Building|university]]>><<addmins 5>><</button>></div></td></tr>
</tbody>
</table>
</td>
<td><<if $melissa.main.storyStage is 5 and $melissa.misc.waitTime <= $gameDayCounter and $gameDate.getHours() is 12>><img src="img/people/melissa/melissa_coffee_small.jpg"><<else>><img src="img/empty_small.png"><</if>>
<br><img src="img/empty_small.png"></td>
</tr>
</tbody>
</table>
<!--[[Poster|uni admin1]]-->
<!--[[Investigate tutoring|uni admin2]]--><table class="overTable">
<tbody>
<tr>
<td>Administration Building</td>
<td></td>
<td>People Here</td>
</tr>
<tr>
<td><img src="img/locations/adminbuilding.jpg"></td>
<td>
<table class="mainTable">
<tr>
<td colspan = "2">You walk into the administration building, the oldest building on campus. In front of you is an elegant staircase leading to the second floor, on either side of you are hallways (the east and west wings) leading to various administrative offices.
<<if $player.misc.tutoring is 0>>On the wall next to the staircase is a bright, eye-catching poster.<</if>></td>
</tr>
<tbody>
<tr><td colspan = "2"><<if $player.misc.tutoring is 0>><div id=selectButton><<button "Look at the poster" "uni admin1">><</button>></div><<elseif $player.misc.tutoring is 1>><div id=selectButton><<button "Investigate tutoring opportunity" "uni admin2">><</button>></div><<elseif $player.misc.tutoring >= 2>><div id=selectButton><<button "Go to the tutoring office" "uni admin2">><</button>></div><</if>></td></tr>
<tr>
<td colspan = "2"><div id="moveButton"><<button [[Exit the Administration Building|university]]>><<addmins 5>><</button>></div></td></tr>
</tbody>
</table>
</td>
<td><img src="img/empty_small.png">
<br><img src="img/empty_small.png"></td>
</tr>
</tbody>
</table>
<!--[[Poster|uni admin1]]-->
<!--[[Investigate tutoring|uni admin2]]--><table class="overTable">
<tbody>
<tr>
<td>University Dorms</td>
<td></td>
<td>People Here</td>
</tr>
<tr>
<td><img src="img/locations/dormlobby.jpg"></td>
<td>
<table class="mainTable">
<tr>
<td colspan = "2" align="left">You cast Surmount and walk through the card-locked main doors of the dorm. A young man sitting at the front desk stands up as you walk in.
"Hey! I don't recognize you. You're not a student. How did you get in here?"
"Oh, umm, the door wasn't closed all the way."
"Well access to the dorms is only for current residents."
<<if $melissa.kidnapped.start is 1>>"I'm looking for a friend of mine," you say<<if $melissa.misc.roomNumberKnown is 0>>, just as you realize that you have no idea what room is Melissa's<</if>>.<br><br>"I don't care," he replies, "residents only."<</if>></td>
</tr>
<tbody>
<tr>
<td colspan = "2"><div id="moveButton"><<button [[Exit the Dorms|university]]>><</button>></div></td></tr>
</tbody>
</table>
</td>
<td><img src="img/people/resassist/resassist_small.jpg">
<br><img src="img/empty_small.png"></td>
</tr>
</tbody>
</table><table class="overTable">
<tbody>
<tr>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td><img src="img/people/melissa/melissa_restaurant.jpg"></td>
<td>
<table class="mainTable">
<tr>
<td colspan = "2" align="left"><<if $melissa.misc.StudyGroup is 1>>Melissa stands up as you approach.
"Hi $playerName! You want to join us?"
"Sure."
"Cool. Everyone, this is $playerName, $playerName, this is Giles", she gestures to a geeky-looking man who appears to be in his early thirties, "Cynthia," she indicates a twenty-something blonde, "Zoe," a middle-aged redhead, "and Thomas," a fit, blond guy who looks barely out of high school.<<if (GameDays[$gameDate.getDay()] is "Thursday")>>"Usually Lisa is here on Thursdays too, but she couldn't make it today."<<set $lisa.misc.StudyGroup to 1>><</if>>
"Hi everyone. Nice to meet you." You take a seat next to Melissa.
"So, how do you all know each other?" you ask.
"Zoe is a professor at the university and is our Academic Advisor," Melissa says, "well, not Thomas'."
"He's my son," Zoe adds, "he's going to be starting university in the fall and has been joining me at some of my meetings with students to get an idea of what to expect."
"He's been joining us for a few weeks now and I can tell he's going to have no trouble at all," Thomas blushes slighly at this compliment from Cynthia.<<else>>Melissa smiles as you approach.
"Hi $playerName, going to join today's discussion?<</if>>
</td></tr>
<tr>
<td colspan = "2"><div id="selectButton"><<if $melissa.misc.StudyGroup is 1>><<button "So what are you discussing today?" "melissa_restaurant_discussion1q">><</button>><<else>><<melissa_studyGroup_question>><</if>></div></td></tr>
<tr>
<td colspan = "2"></td>
</tr>
</table>
</td>
<td><<if (GameDays[$gameDate.getDay()] is "Thursday")>><img src="img/people/lisa/lisa_restaurant.jpg"><br><</if>><img src="img/people/zoe/zoe_small.jpg"><br><img src="img/empty_small.png"></td>
</tr>
</tbody>
</table>
<!--[[Sure, what are we discussing?|melissa_restaurant_discussion1q]]--><table class="overTable">
<tbody>
<tr>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td><img src="img/people/melissa/melissa_restaurant.jpg"></td>
<td>
<table class="mainTable">
<tr>
<td colspan = "2" align="left">"We //had been// discussing some of Melissa's research and had just gotten side-tracked on a tangent regarding Genetically Modified Organisms," Zoe says.
"What are your thoughts on GMOs $playerName?" Melissa asks.</td></tr>
<tr>
<td colspan = "2"><div id="selectButton"><<button "I think they're too dangerous. We shouldn't be playing God." "melissa_restaurant_discussion1a">><<set $player.misc.discChoice to 0>><</button>></div></td></tr>
<tr>
<td colspan = "2"><div id="selectButton"><<button "I think we should proceed with caution." "melissa_restaurant_discussion1a">><<set $player.misc.discChoice to 1>><</button>></div></td>
</tr>
<tr>
<td colspan = "2"><div id="selectButton"><<button "I completely support all forms of genetic manipulation, regulations and safety be damned!" "melissa_restaurant_discussion1a">><<set $player.misc.discChoice to 2>><</button>></div></td>
</tr>
</table>
</td>
<td><<if (GameDays[$gameDate.getDay()] is "Thursday")>><img src="img/people/lisa/lisa_restaurant.jpg"><br><</if>><img src="img/people/zoe/zoe_small.jpg"><br><img src="img/empty_small.png"></td>
</tr>
</tbody>
</table>
<!--[[GMO Question|melissa_restaurant_discussion1a]]--><table class="overTable">
<tbody>
<tr>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td><img src="img/people/julie/julie.jpg"></td>
<td>
<table class="mainTable">
<tr>
<td colspan = "2" align="left">Julie looks at you expectantly. You've decided that you want to compliment her, but now that you're in the moment, you don't know what to say.
You rack your brain, trying to come up with something to compliment her on, while she stares at you.</td>
</tr>
<tr>
<td colspan = "2"><div id=selectButton><<button "Compliment her body" "waitress_compliment1">><<set $julie.misc.Compliment to 1>><</button>></div></td></tr>
<tr>
<td colspan = "2"><div id=selectButton><<button "Compliment her clothes" "waitress_compliment1">><<set $julie.misc.Compliment to 2>><</button>></div></td></tr>
<tr>
<td colspan = "2"><div id=selectButton><<button "Compliment her shoes" "waitress_compliment1">><<set $julie.misc.Compliment to 3>><</button>></div></td></tr>
<tr>
<td colspan = "2"><div id=moveButton><<button "Panic and leave the restaurant" shopping>><<set $julie.misc.Compliment to 99>><</button>></div></td>
</tr>
</table>
</td>
<td><img src="img/empty_small.png">
<br><img src="img/empty_small.png"></td>
</tr>
</tbody>
</table>
<!--[[Compliment|waitress_compliment1]]-->
<!--[[Panic and leave the restaurant|shopping]]--><table class="overTable">
<tbody>
<tr>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td><img src="img/people/julie/julie.jpg"></td>
<td>
<table class="mainTable">
<tr>
<td colspan = "2" align="left">"Hey Julie, I'm $playerName. <<set $julie.misc.Introduce to true>>How has your day been so far?" <<set $julie.main.influence += 5>>
@@color:aqua;Julie liked that.@@
She smiles at you.
"Not bad. How about yours?"
"I can't complain."
</td>
</tr>
<tr>
<td colspan = "2"><<nobr>>
<<if $player.main.Money >= 5>><div id=selectButton><<button "Order Coffee: -$5" "waitress_coffee">><<set $player.main.Money -= 5>><</button>></div>
<<else>><div id="selectButtonDisabled"><<button "Order Coffee: -$5">><</button>></div><</if>>
<</nobr>></td></tr>
<tr>
<td colspan = "2"><<if $julie.main.storyStage is 0>><div id="selectButton"><<button "Compliment her" "waitress_compliment0">><</button>></div><</if>></td></tr>
<tr>
<td colspan = "2"><div id=moveButton><<button "Nothing" restaurant>><</button>></div></td>
</tr>
</table>
</td>
<td><img src="img/empty_small.png">
<br><img src="img/empty_small.png"></td>
</tr>
</tbody>
</table>
<!--[[Order Coffee|waitress_coffee]]-->
<!--[[Compliment her|waitress_compliment0]]-->
<!--[[Back to the restaurant|restaurant]]--><table class="overTable">
<tbody>
<tr>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td><img src="img/people/melissa/melissa_restaurant.jpg"></td>
<td>
<table class="mainTable">
<tr>
<td colspan = "2" align="left"><<set $melissa.misc.StudyGroup to 2>>
<<if $player.misc.discChoice is 0>>"I think they are just too dangerous," you respond, "we shouldn't be playing God."
@@color:red;Melissa didn't like that.@@ <<set $melissa.main.influence -= 5>>
@@color:red;Zoe didn't like that.@@ <<set $zoe.main.influence -= 5>>
@@color:red;Giles really didn't like that.@@
@@color:aqua;Cynthia liked that.@@
<<if (GameDays[$gameDate.getDay()] is "Thursday")>>@@color:red;Lisa didn't like that.@@<<set $lisa.main.influence -= 5>><br><</if>>
Giles gives you a dark look. "We've been //'playing god'// for thousands of years through selective breeding. Now we have tools to do it better, faster, safer. It's insane to be against GMOs."<<if (GameDays[$gameDate.getDay()] is "Thursday")>>
"Yes, we should use every tool at our disposal to improve our lives," Lisa says, "and genetic modification may be one of the most powerful tools available."<br><</if>>"I agree with $playerName," Cynthia interjects, "it starts with food, then ends with designer babies, or worse. No thanks!"
Melissa shakes her head. "I understand wanting to be careful, but genetically modified food has the potential to save billions from hunger, and human genetic manipulation - if done safely - might save people from terrible conditions like Huntingtons, or even some cancers."
"Exactly," Zoe says, nodding her head, "it's a technology that may be essential to improving human existance. It has its dangers, but it's not alone in that among our technological advances. The internet was originally meant to facilitate military communication - even during nuclear war. Nuclear power, for that matter, has both pros and cons. As do numerous advances we've made in all branches of science. Just because they have dangers doesn't mean we should ignore the benefits."<<elseif $player.misc.discChoice is 1>><<set $player.misc.GMO to true>>"I think we should proceed with caution," you respond, "they have a lot of potential for good, but a lot for bad too."
@@color:aqua;Melissa really liked that.@@ <<set $melissa.main.influence += 10>>
@@color:aqua;Zoe really liked that.@@ <<set $zoe.main.influence += 10>>
@@color:aqua;Giles liked that.@@
@@color:red;Cynthia didn't like that.@@
<<if (GameDays[$gameDate.getDay()] is "Thursday")>>@@color:aqua;Lisa liked that.@@<<set $lisa.main.influence += 5>><br><</if>>
"Exactly," Zoe says, nodding her head, "it's a technology that may be essential to improving human existance. It has its dangers, but it's not alone in that among our technological advances. The internet was originally meant to facilitate military communication - even during nuclear war. Nuclear power, for that matter, has both pros and cons. As do numerous advances we've made in all branches of science. Just because they have dangers doesn't mean we should ignore the benefits."
"I disagree," Cynthia interjects, "it starts with food, then ends with designer babies, or worse. We shouldn't be playing God!"
Giles gives her a dark look. "We've been //'playing god'// for thousands of years through selective breeding. Now we have tools to do it better, faster, safer. It's insane to be against GMOs."
<<if (GameDays[$gameDate.getDay()] is "Thursday")>><br>"Yes, we should use every tool at our disposal to improve our lives," Lisa says, "and genetic modification may be one of the most powerful tools available."<br><</if>>
Melissa nods her head. "Yeah. I understand wanting to be careful, but genetically modified food has the potential to save billions from hunger, and human genetic manipulation - if done safely - might save people from terrible conditions like Huntingtons, or even some cancers."
<<else>><<set $player.misc.GMO to true>>"I completely support all forms of genetic manipulation," you respond, "regulations and safety be damned!"
@@color:red;Melissa didn't like that.@@ <<set $melissa.main.influence -= 5>>
@@color:red;Zoe didn't like that.@@ <<set $zoe.main.influence -= 5>>
@@color:aqua;Giles liked that.@@
@@color:red;Cynthia really didn't like that.@@
<<if (GameDays[$gameDate.getDay()] is "Thursday")>>@@color:aqua;Lisa liked that.@@<<set $lisa.main.influence += 10>><br><</if>>
"I disagree," Cynthia interjects, "it starts with food, then ends with designer babies, or worse. We shouldn't be playing God!"
Giles gives her a dark look. "We've been //'playing god'// for thousands of years through selective breeding. Now we have tools to do it better, faster, safer. It's insane to be against GMOs."<<if (GameDays[$gameDate.getDay()] is "Thursday")>>
"Yes, we should use every tool at our disposal to improve our lives," Lisa says, "and genetic modification may be one of the most powerful tools available."
<</if>>Melissa looks thoughtful. "We need to be careful, but genetically modified food has the potential to save billions from hunger, and human genetic manipulation - if done safely - might save people from terrible conditions like Huntingtons, or even some cancers."
"Exactly," Zoe says, nodding her head, "it's a technology that may be essential to improving human existance. It has its dangers, but it's not alone in that among our technological advances. The internet was originally meant to facilitate military communication - even during nuclear war. Nuclear power, for that matter, has both pros and cons. As do numerous advances we've made in all branches of science. Just because they have dangers doesn't mean we should ignore the benefits."<</if>>
The group spends an hour or so discussing the matter further, no one making significant changes to their original stance.
<<addhours 2>>
Finally Zoe calls the meeting to a close.
"Well, it's been a lively discussion, but it's getting late. Thanks everyone for coming. It was nice to meet you $playerName."
"Yeah, it was nice meeting you all. Thanks for the interesting discussion."
The group says their goodbyes and they all go their separate ways.<<set $melissa.main.storyStage to 3>>
</td></tr>
<tr>
<td colspan = "2"><div id=moveButton><<button [[Exit the restaurant|shopping]]>><<addmins 5>><<set $player.misc.discChoice to 0>><</button>></div></td></tr>
</table>
</td>
<td><<if (GameDays[$gameDate.getDay()] is "Thursday")>><img src="img/people/lisa/lisa_restaurant.jpg"><br><</if>><img src="img/people/zoe/zoe_small.jpg"><br><img src="img/empty_small.png"></td>
</tr>
</tbody>
</table>
<!--[[Exit the restaurant|shopping]]--><table class="overTable">
<tbody>
<tr>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td><img src="img/people/melissa/melissa_yoga.jpg"></td>
<td>
<table class="mainTable">
<tr>
<td colspan = "2" align="left"><<if $melissa.misc.Yoga is 2>>"Mind if I join you?" you ask, "you inspired me to buy a yoga mat of my own."<<elseif $melissa.misc.Yoga > 2>>"Mind if I join you?" you ask."<</if>>
@@color:aqua;Melissa liked that.@@ <<set $melissa.main.influence += 5>>
"That'd be great!" she smiles and motions for you to lay your mat down beside hers.
"Excellent!"
Melissa walks you through a number of basic yoga poses. By the time you're finished, you're definitely feeling the burn.
"I've gotta get going now," she says, "thanks for joining me. We'll have to do it again sometime."
"For sure."
<<addhours 1>><<if $melissa.misc.Yoga < 3>><<set $melissa.misc.Yoga to 3>><</if>>
</td></tr>
<tr>
<td colspan = "2"><div id="moveButton"><<button "Roll up your yoga mat" park>><</button>></div></td>
</tr>
</table>
</td>
<td><img src="img/empty_small.png">
<br><img src="img/empty_small.png"></td>
</tr>
</tbody>
</table>
<!--[[Leave her to her yoga|park]]--><table class="overTable">
<tbody>
<tr>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td><img src="img/people/jesse/jesse_gym.jpg"></td>
<td>
<table class="mainTable">
<tr>
<td colspan = "2" align="left">"Would you like some company?" you ask.<<if $jesse.misc.Gym is 1>>
"Sure, it can be boring working out alone, but you need to get some proper workout clothes."
"That's a good point. I'll have to buy some. I'll just leave you to it for today. Later."<<addmins 30>><<set $jesse.main.storyStage to 1>>
"Bye $playerName!"<<elseif $jesse.misc.Gym >= 2>>
@@color:aqua;Jesse liked that.@@
"Sure! It can be boring working out alone."
You change into your workout clothes then spend some time working out with Jesse. She's incredibly fit and definitely pushes you to your limits.
Finally she stands up from the last workout machine in her rotation and gives you a hug.
"Thanks for working out with me today $playerName! I've got to go now."
You say goodbye to Jesse and get showered and changed.<<addhours 2>><<if $jesse.main.storyStage is 2>><<set $jesse.main.storyStage to 3>><</if>><<if $jesse.misc.Gym is 2>><<set $jesse.misc.Gym to 3>><</if>><</if>></td></tr>
<tr>
<td colspan = "2"><<if $jesse.misc.Gym is 1>><div id=moveButton><<button "Leave her to her workout" "rec center">><</button>></div><<elseif $jesse.misc.Gym >= 2>><div id=moveButton><<button "Leave the gym" "rec center">><<set $jesse.main.influence += 5>><</button>></div><</if>></td>
</tr>
</table>
</td>
<td><img src="img/empty_small.png">
<br><img src="img/empty_small.png"></td>
</tr>
</tbody>
</table>
<!--[[Leave her to her workout|rec center]]--><table class="overTable">
<tbody>
<tr>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td><img src="img/people/melina/melina.jpg"></td>
<td>
<table class="mainTable">
<tr>
<td colspan = "2" align="left">You approach the check-in desk.
"Good <<greeting>> <<if $melina.main.follower>>$melina.main.playerTitle<<elseif $melina.misc.intro>>$playerName<<else>>sir<</if>>. <<if not $player.misc.hotelRoomRental>>Do you have a reservation<<if $melina.misc.intro>> with us tonight<</if>>?<</if>>"
</td></tr>
<tr><td colspan = "2"><<if not $player.misc.hotelRoomRental>><<if $player.misc.hasHotelReservation>><div id=selectButton><<button "Yes" "hotelcheckin_res">><</button>></div><<else>><div id="selectButtonDisabled"><<button "Yes">><</button>></div><</if>><</if>></td></tr>
<tr><td colspan = "2"><<if not $player.misc.hotelRoomRental>><<if not $player.misc.hasHotelReservation>><div id=selectButton><<button "No" "hotelcheckin_nores0">><</button>></div><<else>><div id="selectButtonDisabled"><<button "No">><</button>></div><</if>><</if>></td></tr>
<tr><td colspan = "2"><<if $melina.misc.chatCounterRunning is false>><div id=selectButton><<button [[Chat with the receptionist|hotelcheckin_chat0]]>><</button>></div><</if>></td></tr>
<tr><td colspan = "2"><div id=moveButton><<button [[Back|hotel]]>><</button>></div></td></tr>
<tr><td colspan = "2"><div id=moveButton><<button [[Exit the hotel|orban lane]]>><<addmins 5>><</button>></div></td></tr>
</table>
</td>
<td><img src="img/empty_small.png">
<br><img src="img/empty_small.png"></td>
</tr>
</tbody>
</table>
<!--[[Yes|hotelcheckin_res]]-->
<!--[[No|hotelcheckin_nores0]]-->
<!--[[Chat|hotelcheckin_chat0]]--><table class="overTable">
<tbody>
<tr>
<td>Iero Hotel Bar</td>
<td></td>
<td>People Here</td>
</tr>
<tr>
<td><img src="img/locations/hotelbar.jpg"></td>
<td>
<table class="mainTable">
<tr>
<td colspan = "2"><<if $player.misc.reservations is 2 and $gameDate.getHours() >= 18 and $player.misc.reservationsDay is (GameDays[$gameDate.getDay()])>><<if $player.misc.reservationFilled>><p align="left">"Why don't we have a drink before our meal?" you ask as you lead <<if $julie.misc.restaurantDate >= 1>>Julie <<elseif $dana.misc.restaurantDate >= 1>>Dana <<elseif $ainsley.misc.restaurantDate >= 1>>Ainsley <</if>>to the hotel bar.</p><</if>><</if>>You enter the bar and take a look around. Ahead of you <<if $nihal.misc.intro>>Nihal <<else>>the voluptuous, brunette bartender <</if>>is currently serving drinks to a couple of asian businesmen. <<hotelbargirlintro>><<if $ainsley.main.storyStage is 0 and $pInv.scissors is 2 and $gameDate.getHours() >= 18>><br> Ainsley is sitting at a table by herself.<</if>></td></tr>
<tr><td colspan = "2"><div id=selectButton><<button [[Talk to the bartender|nihal1]]>><</button>></div></td></tr>
<tr><td colspan = "2"><div id=selectButton><<if $ainsley.main.storyStage is 0 and $pInv.scissors is 2 and $gameDate.getHours() >= 18>><<button [[Sit with Ainsley|hotelbarainsley]]>><<set $pInv.scissors to 3>><</button>><</if>></div></td></tr>
<tr><td colspan = "2"><<hotelbargirllink>></td></tr>
<tr><td colspan = "2"><div id=moveButton><<button [[Back to the hotel|hotel]]>><</button>></div></td></tr>
<tr><td colspan = "2"><div id=moveButton><<button [[Exit the hotel|orban lane]]>><<addmins 5>><</button>></div></td></tr>
</table>
</td>
<td><img src="img/people/nihal/nihal_small.jpg"><br><<restaurantpic2>><br><<hotelbargirlpic>><br><<if $ainsley.main.storyStage is 0 and $pInv.scissors is 2>><img src="img/people/ainsley/ainsley_small.jpg"><</if>></td>
</tr>
</tbody>
</table>
<!--[[Try to pickup the girl|hotelbargirl widget]]--><table class="overTable">
<tbody>
<tr>
<td>Sceau Brisé</td>
<td></td>
<td>People Here</td>
</tr>
<tr>
<td><img src="img/locations/hotelrestaurant.jpg"></td>
<td>
<table class="mainTable">
<tr>
<td colspan = "2">Sceau Brisé is one of the most romantic restaurants in town. It's also among the most expensive, with a meal for two likely setting you back more than $200.
<<if $taylor.main.storyStage is 0>><p align="left">As you approach the restaurant the hostess greets you with a smile.
"Welcome to Sceau Brisé, do you have reservations?"</p><<elseif $taylor.main.storyStage is 1 and $player.misc.hasReservations is false>><p align="left">As you approach the restaurant Taylor, the hostess, greets you with a smile.
"$playerName, right? I'm glad you came! I really am sorry about your shirt."
"It's not a big deal. How are you?"
"I'm good. You?"
"I'm doing well."
"Good," she smiles, "I was wondering... do you think reservations here at Sceau Brisé would be a worthwhile repayment for the shirt? Normally they are booked months in advance, but I can pull some strings and get you a table sometime if you'd like."
"That would be great."
She smiles even more brightly.
"Great! I can actually get you in on Saturday if that works for you."
"Sure."
"Excellent!" she types something into the restaurant's tablet, "will that be a table for one, or two?"</p><<elseif $taylor.main.storyStage is 1 and $player.misc.hasReservations is true and $gameDate.getHours() >= 18 and $player.misc.reservationsDay is (GameDays[$gameDate.getDay()])>><p align="left">As you approach the restaurant Taylor greets you with a smile.
Hi $playerName! Here for your reservation?"
"Yeah."
"Excellent, please follow me."</p><<elseif $taylor.main.storyStage is 2 and $gameDate.getHours() >= 18 and $player.misc.reservationsDay is (GameDays[$gameDate.getDay()])>><p align="left">As you approach the restaurant Taylor, who was chatting with today's hostess, sees you and smiles.
"Hi $playerName!"
"Hi Taylor. How are you?"
"Good, though it feels a little unusual: waiting here with reservations when normally I'm the one manning the front desk."
"I bet."
"You're table is ready, if you'll follow me," the replacement hostess interjects.</p><<elseif $taylor.main.storyStage >= 3>><<if $taylor.misc.restaurantDate >= 1>><p align="left">You approach the restaurant, Taylor on your arm. Today's hostess greets you with a smile.
"Hi Taylor. How are you?"
"I'm good, you?"
"Good, it's been a pretty good night. Are you eating here tonight?"
"Yep, the reservation will be under $playerName."
The hostess looks at her tablet. Ahh, here it is. Follow me."</p><<else>><p align="left">As you approach the restaurant Taylor greets you with a broad smile.
"Hi <<if $taylor.main.follower>>$taylor.main.playerTitle!<<else>>$playerName!<</if>>
"Hi Taylor. How are you?"
"Good, and you?"
"I'm good."
"Good. Do you have reservations? Or would you like to make some?"</p><</if>><<else>><p align="left">As you approach the restaurant Taylor, the hostess, greets you with a smile.
"Welcome to Sceau Brisé $playerName, do you have reservations?"</p><</if>></td></tr><<nobr>>
<tr><td colspan = "2">
<<if $taylor.main.storyStage is 0>>
<<if $player.main.Money >= 100 and $player.misc.hasReservations>>
<div id=selectButton>
<<button "Yes: -$100" "hotelrestaurant1">>
<</button>>
</div>
<<else>>
<div id="selectButtonDisabled">
<<button "Yes: -$100">>
<</button>>
</div>
<</if>>
<<elseif $taylor.main.storyStage is 1 and $player.misc.hasReservations is false>>
<<if $player.main.Money >= 100>>
<div id=selectButton>
<<button "For one: -$100" "hotelrestaurant2">>
<<set $player.misc.reservations to 1>>
<<set $taylor.main.storyStage to 50>> /* Temp for getting retry if dind't invite first time. */
<</button>>
</div>
<<else>>
<div id="selectButtonDisabled">
<<button "For one: -$100">>
<</button>>
</div>
<</if>>
<<elseif $taylor.main.storyStage is 1 and $player.misc.hasReservations is true and $gameDate.getHours() >= 18 and $player.misc.reservationsDay is (GameDays[$gameDate.getDay()])>>
<div id=selectButton>
<<button "Follow Taylor" "hotelrestaurant_meal">>
<<set $player.misc.hasReservations to false>>
<<set $player.misc.reservations to 0>>
<</button>>
</div>
<<elseif $taylor.main.storyStage is 2 and $gameDate.getHours() >= 18 and $player.misc.reservationsDay is (GameDays[$gameDate.getDay()])>>
<div id=selectButton>
<<button "Follow the hostess" "hotelrestaurant_taylor">>
<<set $taylor.misc.dateStage to 0>>
<<set $player.misc.hasReservations to false>>
<<set $player.misc.reservations to 0>>
<</button>>
</div>
<<elseif $taylor.main.storyStage >= 3>>
<<if $taylor.misc.restaurantDate >= 1 and $gameDate.getHours() >= 18 and $player.misc.reservationsDay is (GameDays[$gameDate.getDay()])>>
<div id=selectButton>
<<button "Follow the hostess" "hotelrestaurant_taylor_follower">>
<<set $taylor.misc.dateStage to 0>>
<<set $player.misc.hasReservations to false>>
<<set $player.misc.reservations to 0>>
<<set $taylor.misc.restaurantDate to 0>>
<</button>>
</div>
<<elseif $player.main.Money >= 100 and $player.misc.hasReservations and $player.misc.reservationsDay is (GameDays[$gameDate.getDay()]) and $gameDate.getHours() >= 18>>
<div id=selectButton>
<<if $player.misc.reservations is 1>>
<<button "Yes, I have reservations: -$100" "hotelrestaurant1">>
<</button>>
<<else>>
<<button "Yes, I have reservations: -$200" "hotelrestaurant1">>
<</button>>
<</if>>
</div>
<<else>>
<div id="selectButtonDisabled">
<<button "Yes, I have reservations: -$100">>
<</button>>
</div>
<</if>>
<</if>>
</td></tr>
<tr><td colspan = "2">
<<if $taylor.main.storyStage is 0>>
<<if $player.main.Money >= 100 and not $player.misc.hasReservations>>
<div id=selectButton>
<<button "No: -$100" "hotelrestaurant1">>
<</button>>
</div>
<<else>>
<div id="selectButtonDisabled">
<<button "No: -$100">>
<</button>>
</div>
<</if>>
<<elseif $taylor.main.storyStage is 1 and $player.misc.hasReservations is false>>
<<if $player.main.Money >= 200>>
<div id=selectButton>
<<button "For two: -$200" "hotelrestaurant2">>
<<set $player.misc.reservations to 2>>
<<set $player.misc.reservationFilled to false>>
<<set $taylor.main.storyStage to 50>> /* Temp for getting retry if dind't invite first time. */
<</button>>
</div>
<<else>>
<div id="selectButtonDisabled">
<<button "For two: -$200">>
<</button>>
</div>
<</if>>
<<elseif $taylor.main.storyStage >= 3>>
<<if $player.main.Money >= 100 and not $player.misc.hasReservations>>
<div id=selectButton>
<<button "No, I don't have reservations: -$100" "hotelrestaurant1">>
<</button>>
</div>
<<else>>
<div id="selectButtonDisabled">
<<button "No, I don't have reservations: -$100">>
<</button>>
</div>
<</if>>
<</if>>
</td></tr>
<tr><td colspan = "2">
<<if $taylor.main.storyStage is 1 and $player.misc.hasReservations is false>>
<<if $player.main.Money >= 200>>
<div id=selectButton>
<<button "Invite Taylor: -$200" "hotelrestaurant2">>
<<set $player.misc.reservations to 3>>
<<set $taylor.main.storyStage to 2>>
<</button>>
</div>
<<else>>
<div id="selectButtonDisabled">
<<button "Invite Taylor: -$200">>
<</button>>
</div>
<</if>>
<<elseif $taylor.main.follower and $player.misc.hasReservations is false>>
<<if $player.main.Money >= 100>>
<div id=selectButton>
<<button "I'd like to make a reservation for Saturday for one: -$100" "hotelrestaurant3">>
<<set $player.misc.reservations to 1>>
<</button>>
</div>
<<else>>
<div id="selectButtonDisabled">
<<button "I'd like to make a reservation for Saturday for one: -$100">>
<</button>>
</div>
<</if>>
<</if>>
</td></tr>
<tr><td colspan = "2">
<<if $taylor.main.follower and $player.misc.hasReservations is false>>
<<if $player.main.Money >= 200>>
<div id=selectButton>
<<button "I'd like to make a reservation for Saturday for two: -$200" "hotelrestaurant3">>
<<set $player.misc.reservations to 2>>
<<set $player.misc.reservationFilled to false>>
<</button>>
</div>
<<else>>
<div id="selectButtonDisabled">
<<button "I'd like to make a reservation for Saturday for two: -$200">>
<</button>>
</div>
<</if>>
<</if>>
</td></tr>
<tr><td colspan = "2">
<<if $taylor.main.follower and $player.misc.hasReservations is false and $taylor.misc.restaurantDate is 0>>
<<if $player.main.Money >= 200>>
<div id=selectButton>
<<button "Invite Taylor to dinner on Saturday: -$200" "hotelrestaurant3">>
<<set $player.misc.reservations to 2>>
<<set $player.misc.reservationFilled to true>>
<<set $taylor.misc.restaurantDate to 1>>
<</button>>
</div>
<<else>>
<div id="selectButtonDisabled">
<<button "Invite Taylor for dinner on Saturday: -$200">>
<</button>>
</div>
<</if>>
<</if>>
</td></tr>
<tr><td colspan = "2">
<<if $taylor.main.storyStage >= 3 and $taylor.main.follower and $taylor.misc.payments is false>>
<div id=selectButton>
<<button "Talk to her about donating money" "taylor_donate">>
<</button>>
</div>
<</if>>
</td></tr>
<tr><td colspan = "2">
<<if $taylor.main.follower and $taylor.misc.goPlayerHome is false and $julie.misc.goPlayerHome is false and $ainsley.misc.goPlayerHome is false and $dana.misc.goPlayerHome is false>>
<div id=selectButton>
<<button "Meet me at my place tonight after work." "hotelrestaurant_taylor_invite">>
<<set $taylor.misc.goPlayerHome to true>>
<</button>>
</div>
<</if>>
</td></tr>
<tr><td colspan = "2">
<<if $taylor.main.storyStage is 50 and $player.misc.hasReservations is false>>
<<if $player.main.Money >= 200>>
<div id=selectButton>
<<button "Invite Taylor: -$200" "hotelrestaurant2">>
<<set $player.misc.reservations to 3>>
<<set $taylor.main.storyStage to 2>>
<</button>>
</div>
<<else>>
<div id="selectButtonDisabled">
<<button "Invite Taylor: -$200">>
<</button>>
</div>
<</if>>
<</if>>
</td></tr>
<tr><td colspan = "2"><div id=moveButton><<button [[Back to the hotel|hotel]]>><</button>></div></td></tr>
<tr><td colspan = "2"><div id=moveButton><<button [[Exit the hotel|orban lane]]>><<addmins 5>><</button>></div></td></tr><</nobr>>
</table>
</td>
<td><<restaurantpic1>>
<br><<restaurantpic2>></td>
</tr>
</tbody>
</table>
<!--[[Yes/No|hotelrestaurant1]]-->
<!--[[Reservations|hotelrestaurant2]]-->
<!--[[Follow the hostess|hotelrestaurant_taylor]]-->
<!--[[Follow the hostess|hotelrestaurant_taylor_follower]]-->
<!--[[Meet me at my place tonight after work.|hotelrestaurant_taylor_invite]]--><table class="overTable">
<tbody>
<tr>
<td>Sceau Brisé</td>
<td></td>
<td>People Here</td>
</tr>
<tr>
<td><img src="img/locations/hotelrestaurant.jpg"></td>
<td>
<table class="mainTable">
<tr>
<td colspan = "2" align="left"><<if $player.misc.hasReservations and $player.misc.reservationsDay is (GameDays[$gameDate.getDay()])>><<if $taylor.main.storyStage <=2>>"Yes," you reply, "it should be under $playerName."
She glances quickly at her tablet.
"Of course, follow me."<<else>>"Yes, I do."
She glances quickly at her tablet.
"Of course, follow me."<</if>><<else>>"No," you reply, "do you have a table for one?"
<<if $taylor.main.storyStage <=2>>"I'm sorry sir, but Sceau Brisé is booked months in advance. You'll have to come back when you have a reservation."<<else>><<if $taylor.main.follower>>"Absolutely $taylor.main.playerTitle. We're usually booked months in advance, but I've set aside a table for you."
"Excellent."
"Follow me please."<<else>>"I'm sorry $playerName, but we're booked months in advance. There's not much I can do to get you in. You'll have to make reservations."<</if>><</if>><</if>>
</td></tr><<nobr>>
<tr><td colspan = "2"></td></tr>
<tr><td colspan = "2">
<<if $player.misc.hasReservations and $player.misc.reservationsDay is (GameDays[$gameDate.getDay()])>>
<div id=selectButton>
<<if $julie.misc.restaurantDate >= 1>>
<<button "Follow Taylor" "hotelrestaurant_julie">>
<<set $player.misc.hasReservations to false>>
<<set $player.misc.reservations to 0>>
<<set $player.misc.reservationFilled to false>>
<<set $julie.misc.restaurantDate to 0>>
<<set $julie.misc.dateStage to 0>>
<</button>>
<<elseif $dana.misc.restaurantDate >= 1>>
<<button "Follow Taylor" "hotelrestaurant_dana">>
<<set $player.misc.hasReservations to false>>
<<set $player.misc.reservations to 0>>
<<set $player.misc.reservationFilled to false>>
<<set $dana.misc.restaurantDate to 0>>
<</button>>
<<elseif $ainsley.misc.restaurantDate >= 1>>
<<button "Follow Taylor" "hotelrestaurant_ainsley">>
<<set $player.misc.hasReservations to false>>
<<set $player.misc.reservations to 0>>
<<set $player.misc.reservationFilled to false>>
<<set $ainsley.misc.restaurantDate to 0>>
<</button>>
<<else>>
<<button "Follow Taylor" "hotelrestaurant_meal">>
<<set $player.misc.hasReservations to false>>
<<set $player.misc.reservations to 0>>
<<set $player.misc.reservationFilled to false>>
<</button>>
<</if>>
</div>
<<elseif $taylor.main.follower>>
<div id=selectButton>
<<button "Follow Taylor" "hotelrestaurant_meal">>
<<set $player.misc.hasReservations to false>>
<<set $player.misc.reservations to 0>>
<<set $player.misc.reservationFilled to false>>
<</button>>
</div>
<</if>>
</td></tr>
<tr><td colspan = "2"><div id=moveButton><<button [[Back to the hotel|hotel]]>><<set $player.misc.hasReservations to false>><</button>></div></td></tr>
<tr><td colspan = "2"><div id=moveButton><<button [[Exit the hotel|orban lane]]>><<set $player.misc.hasReservations to false>><<addmins 5>><</button>></div></td></tr><</nobr>>
</table>
</td>
<td><<restaurantpic1>><br><<restaurantpic2>></td>
</tr>
</tbody>
</table><table class="overTable">
<tbody>
<tr>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td><img src="img/people/nihal/nihal.jpg"></td>
<td>
<table class="mainTable">
<tr>
<td colspan = "2" align="left">You take a seat at the bar. The bartender - a voluptuous brunette - sets down a coaster in front of you.
"What'll you have?"
</td></tr>
<tr><td colspan = "2"><<if $player.main.Money >= 5>><div id="selectButton"><<button "Beer: -$5" "nihal2">><<set $player.main.Money -= 5>><<set $player.misc.drink to "beer">><</button>></div><<else>><div id="selectButtonDisabled"><<button "Beer: -$5">><</button>></div><</if>></td></tr>
<tr><td colspan = "2"><<if $player.main.Money >= 10>><div id="selectButton"><<button "Wine: -$10" "nihal2">><<set $player.main.Money -= 10>><<set $player.misc.drink to "wine">><</button>></div><<else>><div id="selectButtonDisabled"><<button "Wine: -$10">><</button>></div><</if>></td></tr>
<tr><td colspan = "2"><<if $player.main.Money >= 15>><div id="selectButton"><<button "Scotch: -$15" "nihal2">><<set $player.main.Money -= 15>><<set $player.misc.drink to "scotch">><</button>></div><<else>><div id="selectButtonDisabled"><<button "Scotch: -$15">><</button>></div><</if>></td></tr>
<tr><td colspan = "2"><<if $player.main.Money >= 15>><div id="selectButton"><<button "Martini: -$15" "nihal2">><<set $player.main.Money -= 15>><<set $player.misc.drink to "martini">><</button>></div><<else>><div id="selectButtonDisabled"><<button "Martini: -$15">><</button>></div><</if>></td></tr>
<tr><td colspan = "2"><div id=selectButton><<if $nihal.main.follower>><<button [[Chat with the bartender|nihal3]]>><</button>><<else>><<button [[Chat with the bartender|nihal2]]>><</button>><</if>></div></td></tr>
<tr><td colspan = "2"><div id=moveButton><<button [[Back|hotelbar]]>><</button>></div></td></tr>
<tr><td colspan = "2"><div id=moveButton><<button [[Exit the hotel|orban lane]]>><<addmins 5>><</button>></div></td></tr>
</table>
</td>
<td><<restaurantpic2>>
<br><img src="img/empty_small.png"></td>
</tr>
</tbody>
</table>
<!--[[Drink|nihal2]]--><table class="overTable">
<tbody>
<tr>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td><img src="img/people/nihal/nihal.jpg"></td>
<td>
<table class="mainTable">
<tr>
<td colspan = "2" align="left"><<if $player.misc.reservations is 2 and $gameDate.getHours() >= 18 and $player.misc.reservationsDay is (GameDays[$gameDate.getDay()]) and $player.misc.reservationFilled>><<if $player.misc.drink is "beer">>"Two beers please."
"Comin' right up."
She grabs two glasses, fills them from the tap, and sets them down on the coaster in front of each of you.
<<elseif $player.misc.drink is "wine">>"Two glasses of your house red please."
"Comin' right up."
She sets a wine glass down on the coaster in front of each of you, grabs a bottle of red wine, pops it open, and pours out a healthy measure into each glass."
<<elseif $player.misc.drink is "scotch">>"Scotch, neat."
"Comin' right up."
She grabs two tulip-shaped Glencairn whisky glasses, pours a healthy measure of scotch into each, and places them on the coasters in front of you.
<<elseif $player.misc.drink is "martini">>"Two gin martinis please, dry, with a twist."
"Comin' right up."
"She scoops some ice into a cocktail shaker, pours in the gin and vermouth, then gives it a vigorous shake (which is quite mesmerizing to behold), then pours it into two martini glasses before setting them down on the coasters in front of you."
<<elseif $player.misc.drink is "none">>"I don't mind chatting with you, but you're going to have to buy a drink. So what's it going to be?"<</if>><<else>><<if $player.misc.drink is "beer">>"A beer please."
"Comin' right up."
She grabs a glass, pours you a beer from the tap, and sets it down on the coaster in front of you.
<<elseif $player.misc.drink is "wine">>"A glass of your house red please."
"Comin' right up."
She sets a wine glass down on the coaster in front of you, grabs a bottle of red wine, pops it open, and pours out a healthy measure."
<<elseif $player.misc.drink is "scotch">>"Scotch, neat."
"Comin' right up."
She grabs a tulip-shaped Glencairn whisky glass, pours a healthy measure of scotch into it, and places it on the coaster in front of you.
<<elseif $player.misc.drink is "martini">>"A gin martini please, dry, with a twist."
"Comin' right up."
"She scoops some ice into a cocktail shaker, pours in the gin and vermouth, then gives it a vigorous shake (which is quite mesmerizing to behold), then pours it into a martini glass before setting it down on the coaster in front of you."
<<elseif $player.misc.drink is "none">>"I don't mind chatting with you, but you're going to have to buy a drink. So what's it going to be?"<</if>><</if>>
</td></tr>
<tr><td colspan = "2"><<if $player.main.Money >= 5>><div id="selectButton"><<button "Beer: -$5" "nihal2">><<set $player.main.Money -= 5>><<set $player.misc.drink to "beer">><</button>></div><<else>><div id="selectButtonDisabled"><<button "Beer: -$5">><</button>></div><</if>></td></tr>
<tr><td colspan = "2"><<if $player.main.Money >= 10>><div id="selectButton"><<button "Wine: -$10" "nihal2">><<set $player.main.Money -= 10>><<set $player.misc.drink to "wine">><</button>></div><<else>><div id="selectButtonDisabled"><<button "Wine: -$10">><</button>></div><</if>></td></tr>
<tr><td colspan = "2"><<if $player.main.Money >= 15>><div id="selectButton"><<button "Scotch: -$15" "nihal2">><<set $player.main.Money -= 15>><<set $player.misc.drink to "scotch">><</button>></div><<else>><div id="selectButtonDisabled"><<button "Scotch: -$15">><</button>></div><</if>></td></tr>
<tr><td colspan = "2"><<if $player.main.Money >= 15>><div id="selectButton"><<button "Martini: -$15" "nihal2">><<set $player.main.Money -= 15>><<set $player.misc.drink to "martini">><</button>></div><<else>><div id="selectButtonDisabled"><<button "Martini: -$15">><</button>></div><</if>></td></tr>
<tr><td colspan = "2"><<if $player.misc.drink isnot "none">><div id="selectButton"><<button "Chat with the bartender" "nihal3">><</button>></div><</if>></td></tr>
<tr><td colspan = "2"><div id=moveButton><<button [[Back|hotelbar]]>><<set $player.misc.drink to "none">><</button>></div></td></tr>
<tr><td colspan = "2"><div id=moveButton><<button [[Exit the hotel|orban lane]]>><<addmins 5>><<set $player.misc.drink to "none">><</button>></div></td></tr>
</table>
</td>
<td><<restaurantpic2>>
<br><img src="img/empty_small.png"></td>
</tr>
</tbody>
</table>
<!--[[Drink|nihal2]]-->
<!--[[Chat with the bartender|nihal3]]--><table class="overTable">
<tbody>
<tr>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td><img src="img/people/melina/melina.jpg"></td>
<td>
<table class="mainTable">
<tr>
<td colspan = "2" align="left"><<if $melina.misc.intro>>"Yep."
She taps away at her computer for a second."<<else>>"I do. It should be under $playerName?"<</if>>
"Ahh yes, here it is," she pulls out a keycard and slides it across the desk towards you, "room 619. The elevators are to your left, 6th floor. I hope you have a good stay."<<set $player.misc.hotelRoomRentalDay to $gameDayCounter + 1>></td></tr>
<tr><td colspan = "2"><<if $player.misc.hotelRoomRental>><div id=selectButton><<button [[Go to your room|hotelroom]]>><</button>></div><</if>></td></tr>
<tr><td colspan = "2"><<if $melina.misc.chatCounterRunning is false>><div id=selectButton><<button [[Chat with the receptionist|hotelcheckin_chat0]]>><</button>></div><</if>></td></tr>
<tr><td colspan = "2"><div id=moveButton><<button [[Back|hotel]]>><</button>></div></td></tr>
<tr><td colspan = "2"><div id=moveButton><<button [[Exit the hotel|orban lane]]>><<addmins 5>><</button>></div></td></tr>
</table>
</td>
<td><img src="img/empty_small.png">
<br><img src="img/empty_small.png"></td>
</tr>
</tbody>
</table><table class="overTable">
<tbody>
<tr>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td><img src="img/people/melina/melina.jpg"></td>
<td>
<table class="mainTable">
<tr>
<td colspan = "2" align="left"><<if $melina.misc.intro is false>>"Actually," you start, "I just wanted to chat with you."
<<if $player.misc.hotelRoomRental>>She smiles. "Oh? What about?"
"Well, for starters, my name's $playerName, what's yours?"
"Melina," she responds as she extends her hand for you to shake.
"Nice to meet you Melina."<<set $melina.misc.intro to true>><<else>>She smiles, but in a placating manner, clearly not interested in chatting with you.
"Sorry sir, but I'm rather busy. I've got customers to attend to."<</if>><<elseif $melina.main.storyStage is 7 and $melina.misc.payments is true>><<set $melina.main.storyStage to 8>>"Melina, as one of my disciples, I require a tithe from you, to help grow the organization."
"Of course $melina.main.playerTitle! I'll send it to you each Friday."<<elseif $melina.main.storyStage >= 8 and $melina.misc.goPlayerHotelroom is true and $player.misc.hotelRoomRental and $gameDate.getHours() >= 12>>"Yes $melina.main.playerTitle. I'm off at midnight. In the mean time, anything I can do for you?"<<else>><<melinaStory>><</if>>
</td></tr>
<tr><td colspan = "2"><<if $melina.misc.intro and $melina.misc.chatCounterRunning is false and $melina.main.storyStage < 4>><div id=selectButton><<button "Continue chatting with Melina" "hotelcheckin_chat0">><</button>></div><<elseif $melina.main.storyStage is 7 and $melina.misc.payments is false>><div id=selectButton><<button "Ask her about donating money" "hotelcheckin_chat0">><<set $melina.misc.payments to true>><</button>></div><<elseif $melina.main.storyStage >= 8 and $melina.misc.goPlayerHotelroom is false and $player.misc.hotelRoomRental and $gameDate.getHours() >= 12>><div id=selectButton><<button "Meet me in the hotelroom tonight after work." "hotelcheckin_chat0">><<set $melina.misc.goPlayerHotelroom to true>><</button>></div><</if>></td></tr>
<tr><td colspan = "2"><div id=moveButton><<button [[Back|hotel]]>><</button>></div></td></tr>
<tr><td colspan = "2"><div id=moveButton><<button [[Exit the hotel|orban lane]]>><<addmins 5>><</button>></div></td></tr>
<tr><td colspan = "2"></td></tr>
</table>
</td>
<td><img src="img/empty_small.png">
<br><img src="img/empty_small.png"></td>
</tr>
</tbody>
</table>
<!--[[Yes|hotelcheckin_res]]-->
<!--[[No|hotelcheckin_nores0]]-->
<!--[[Chat|hotelcheckin_chat0]]--><table class="overTable">
<tbody>
<tr>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td><img src="img/people/melina/melina.jpg"></td>
<td>
<table class="mainTable">
<tr>
<td colspan = "2" align="left">"No, I don't."
<<if $melina.main.follower>>"Would you like to have a room for the night $melina.main.playerTitle? I can give it to you half-off."<<else>>"Would you like to have a room for the night?"<</if>></td></tr>
<tr><td colspan = "2"><<if $melina.main.follower>><<if $player.main.Money >= 175>><div id="selectButton"><<button "Yes: -$175" "hotelcheckin_nores1">><<set $player.main.Money -= 175>><</button>></div><<else>><div id="selectButtonDisabled"><<button "Yes: -$175">><</button>></div><</if>><<else>><<if $player.main.Money >= 350>><div id="selectButton"><<button "Yes: -$350" "hotelcheckin_nores1">><<set $player.main.Money -= 350>><</button>></div><<else>><div id="selectButtonDisabled"><<button "Yes: -$350">><</button>></div><</if>><</if>></td></tr>
<tr><td colspan = "2"><div id=moveButton><<button [[No, nevermind|hotel]]>><<addmins 5>><</button>></div></td></tr>
<tr><td colspan = "2"><<if $melina.misc.chatCounterRunning is false>><div id=selectButton><<button [[I'd just like to chat with you|hotelcheckin_chat0]]>><</button>></div><</if>></td></tr>
<tr><td colspan = "2"><div id=moveButton><<button [[Exit the hotel|orban lane]]>><<addmins 5>><</button>></div></td></tr>
</table>
</td>
<td><img src="img/empty_small.png">
<br><img src="img/empty_small.png"></td>
</tr>
</tbody>
</table>
<!--[[No|hotelcheckin_nores1]]--><table class="overTable">
<tbody>
<tr>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td><img src="img/people/melina/melina.jpg"></td>
<td>
<table class="mainTable">
<tr>
<td colspan = "2" align="left">"Yes, a single. With a king-size bed please."
<<if $melina.misc.intro>>Melina<<else>>The receptionist<</if>> taps away at the computer for a minute.
"...aaaand, done." She slides a keycard across the counter to you. "Room 619. The elevators are to your left, 6th floor. I hope you have a good stay. Checkout is at noon tomorrow."<<set $player.misc.hotelRoomRental to true>><<set $player.misc.hotelRoomRentalDay to $gameDayCounter + 1>></td></tr>
<tr><td colspan = "2"><div id=selectButton><<button [[Go to your room|hotelroom]]>><<addmins 5>><</button>></div></td></tr>
<tr><td colspan = "2"><<if $melina.misc.chatCounterRunning is false>><div id=selectButton><<button [[Chat with the receptionist|hotelcheckin_chat0]]>><</button>></div><</if>></td></tr>
<tr><td colspan = "2"><div id=moveButton><<button [[Back|hotel]]>><</button>></div></td></tr>
<tr><td colspan = "2"><div id=moveButton><<button [[Exit the hotel|orban lane]]>><<addmins 5>><</button>></div></td></tr>
</table>
</td>
<td><img src="img/empty_small.png">
<br><img src="img/empty_small.png"></td>
</tr>
</tbody>
</table>
<!--[[Go to hotel room|hotelroom]]--><table class="overTable">
<tbody>
<tr>
<td>Iero Hotel - <<if $sophia.misc.hotelStay>>Sophia's Room<<else>>Your Room<</if>></td>
<td></td>
<td>People Here</td>
</tr>
<tr>
<td><<hotelroompic>></td>
<td>
<table class="mainTable">
<tr>
<td colspan = "2"><<if $player.misc.hotelRoomRental is false and $sophia.misc.hotelStay is false>><<goto hotel>><</if>><<if $ainsley.misc.sexStage is 6 and $ainsley.main.storyStage is 1>><<set $ainsley.misc.sexStage to 0>>You wake up some hours later. Ainsley is gone but she left you a souvenir: her panties, hanging on the headboard, and her phone number on your phone.<</if>><<if $melina.misc.sexStage is 5555>>You wake up some hours later. Melina's gone. Probably back to work.<<set $melina.misc.sexStage to 0>><<set $melina.misc.goPlayerHotelroom to false>><</if>><<if $melina.main.storyStage >= 6 and $melina.misc.goPlayerHotelroom and $gameDate.getHours() < 1 and $melina.misc.sexStage isnot 5555>>You're just hanging out in your hotel room when you hear a knock on the door.<</if>><<if $sophia.misc.hotelStay and $sophia.misc.sexStage is 5555>><<if $gameDate.getHours() < 7>>You wake up some hours later. Sophia sleeps next to you.<<else>>You wake up some hours later. Sophia has gone to work.<</if>><</if>>
</td></tr>
<<if $melina.main.storyStage >= 6 and $gameDate.getHours() < 1>><tr><td colspan = "2"><div id="selectButton"><<button "Answer the door" "hotelroom_melina">><<set $melina.misc.sexStage to 0>><</button>></div></td></tr><</if>>
<tr><td colspan = "2"><div id="selectButton"><<button "Sleep" "hotelroomsleep">><</button>></div></td></tr>
<tr><td colspan = "2"><div id="selectButton"><<button [[Wait an hour|hotelroom]]>><<addhours 1>><</button>></div></td></tr>
<tr><td colspan = "2"><div id=moveButton><<button [[Back to the lobby|hotel]]>><<set $sophia.misc.sexStage to 0>><</button>></div></td></tr>
<tr><td colspan = "2"><div id=moveButton><<button [[Exit the hotel|orban lane]]>><<set $sophia.misc.sexStage to 0>><<addmins 5>><</button>></div></td></tr>
</table>
</td>
<td><img src="img/empty_small.png">
<br><img src="img/empty_small.png"></td>
</tr>
</tbody>
</table><table class="overTable">
<tbody>
<tr>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td><img src="img/people/elena/elena.jpg"></td>
<td>
<table class="mainTable">
<tr>
<td colspan = "2" align="left"><<if $elena.main.storyStage < 2>>"Actually, I was just hoping that I could chat with you," you reply.
"I'm sorry, but I'm pretty busy. Is something actually the matter?"
"No, I just wanted to get to know you."
"Well I have work to do, so you should probably leave."<<else>><<if $elena.main.follower>>"I'm just here to see you and to say 'hi'."
She smiles. "Aww, that's sweet $elena.main.playerTitle. 'Hi' yourself."<<else>>"I'm just here to see you and to say 'hi'."
She smiles. "Aww, that's sweet $playerName. 'Hi' yourself."<</if>><</if>></td>
</tr>
<tr>
<td colspan = "2"><div id=selectButton><<if $elena.main.storyStage is 2 and $elena.main.follower>><<button "Talk to her about donating money" "elena_donate">><</button>><</if>></div></td></tr>
<tr>
<td colspan = "2"><div id=selectButton><<if $elena.main.storyStage >= 3>><<button "Wanna fuck?" "elena_office_fuck">><<set $elena.misc.sexStage to 0>><</button>><</if>></div></td></tr>
<tr>
<td colspan = "2"><div id=moveButton><<button "Leave the police station" "bow street">><</button>></div></td>
</tr>
</table>
</td>
<td><img src="img/empty_small.png">
<br><img src="img/empty_small.png"></td>
</tr>
</tbody>
</table><table class="overTable">
<tbody>
<tr>
<td>Police Station</td>
<td></td>
<td>People Here</td>
</tr>
<tr>
<td><img src="img/locations/policestation.jpg"></td>
<td>
<table class="mainTable">
<tr>
<td colspan = "2" align="left"><<if $melissa.main.storyStage is 10 and $main_quest_progress is 8 and ($patricia.misc.melissaTold is 0 and $verity.misc.melissaTold is 0)>>"<<if $elena.main.storyStage >= 1 or $liv.main.storyStage >= 1>>Elena!<<else>>Officer!<</if>> I've figured out where Melissa is!"
"You have? Where is she?"
"She's being held at the Church."
<<if $elena.main.follower>><<set $melissa.kidnapped.policeTold to 3>>You see a flash of suspicion in Elena's face - a residual effect of being a police officer - before her eyes light up. "The Church? What is she doing there?"
"She was kidnapped by the priest! We have to go rescue her!"
"It would be highly unusual for a civilian to join us on a raid like this $elena.main.playerTitle... but I'll make the arrangements. Just stay behind us when we go in ok? We can't risk things going sideways."
"Sure, I'll follow your lead."<<else>><<if $elena.main.storyStage >= 1 or $liv.main.storyStage >= 1>>Elena<<else>>The officer<</if>> immediately look suspicious. "The Church? That doesn't sound right. Do you have any proof of this?"
"Well... no, but I know it's true."
"We can't just barge into a prominent place of worship and accuse them of kidnapping because you 'know it's true'. We'll see if your tip pans out, but unless there's more proof, there's not much more we can do."<</if>><<elseif $melissa.main.storyStage is 10 and $main_quest_progress is 8 and ($patricia.misc.melissaTold is 1 or $verity.misc.melissaTold is 1)>><<set $melissa.kidnapped.policeTold to 3>>"$playerName!" <<if $elena.main.storyStage >= 1 or $liv.main.storyStage >= 1>>Elena<<else>>the officer<</if>> calls out to you as you enter, "we've receieved multiple reports as to the whereabouts of your friend Melissa. We're heading to investigate //now//."
"That's great news! I //have to// come with you."
<<if $elena.main.follower>>"That would be highly unusual $elena.main.playerTitle, but I'll make the arrangements. Just stay behind us when we go in ok? We can't risk things going sideways."
"Sure. I'll follow your lead."<<else>>"There's no way that could happen. You wait here and we'll be back with Melissa soon, if she's there."
"Alright," you say to placate her. There's no way you'd just wait here while they go rescue Melissa.<</if>><<elseif $melissa.kidnapped.policeTold is 0>><<if $elena.main.storyStage >= 1 or $liv.main.storyStage >= 1>>Hi Elena, <<else>>Hi, <</if>>I need to report a crime... I think.
"You think?"
"Yeah. I was texting with my friend," you respond as you pull out your phone, "and she wrote that someone was trying to get into her room. Then just 'help'." You show <<if $elena.main.storyStage >= 1 or $liv.main.storyStage >= 1>>Elena <<else>>the officer <</if>>Melissa's last messages.
"Ok. I can see how that would be concerning. Her name is Melissa? What's her last name?"<<elseif $melissa.kidnapped.policeTold is 1>>"I'd like to give an update on my missing friend."<<elseif $melissa.kidnapped.policeTold is 2>>"Has there been any progress on finding my friend?"
<<if $elena.main.storyStage >= 1 or $liv.main.storyStage >= 1>>Elena<<else>>The officer<</if>> frowns. "We're doing everything we can to find Melissa, but we don't have a lot to go on; we can't track her phone, as it was left in her room, and it doesn't seem that there was anyone who wished her harm. If you have any other information, or know of any way to find her, now's the time."<</if>></td>
</tr>
<tbody>
<tr><td colspan = "2"><div id=selectButton><<if $melissa.kidnapped.policeTold is 0>><<if $melissa.misc.lastNameKnown>><<button "Williams" "police_report1">><</button>><<else>><<button "I don't know" "police_report1">><</button>><</if>><</if>></div></td></tr>
<tr><td colspan = "2"><<if $melissa.kidnapped.policeTold > 0>><<if $melissa.misc.lastNameKnown is 1>><div id=selectButton><<button "Her last name is Williams" "police_report3">><</button>></div><<else>><div id="selectButtonDisabled"><<button "I don't know her last name">><</button>></div><</if>><</if>></td></tr>
<tr><td colspan = "2"><<if $melissa.kidnapped.policeTold > 0>><<if $melissa.misc.roomNumberKnown is 1>><div id=selectButton><<button "Her room number is 353" "police_report3">><</button>></div><<else>><div id="selectButtonDisabled"><<button "I don't know her room number">><</button>></div><</if>><</if>></td></tr>
<tr><td colspan = "2"><<if $melissa.kidnapped.policeTold > 0>><<if $melissa.kidnapped.parkChecked is 1>><div id=selectButton><<button "I checked the park" "police_report3">><</button>></div><<else>><div id="selectButtonDisabled"><<button "I checked the park">><</button>></div><</if>><</if>></td></tr>
<tr><td colspan = "2"><<if $melissa.kidnapped.policeTold > 0>><<if $melissa.kidnapped.libraryChecked is 1>><div id=selectButton><<button "I checked the library" "police_report3">><</button>></div><<else>><div id="selectButtonDisabled"><<button "I checked the library">><</button>></div><</if>><</if>></td></tr>
<tr><td colspan = "2"><<if $melissa.kidnapped.policeTold > 0>><<if $melissa.kidnapped.studyGroupChecked is 1>><div id=selectButton><<button "I checked the study group" "police_report3">><</button>></div><<else>><div id="selectButtonDisabled"><<button "I checked the study group">><</button>></div><</if>><</if>></td></tr>
<tr><td colspan = "2"><<if $melissa.kidnapped.policeTold > 0>><<if $melissa.kidnapped.roomChecked is 1>><div id=selectButton><<button "I checked her room" "police_report3">><</button>></div><<else>><div id="selectButtonDisabled"><<button "I checked her room">><</button>></div><</if>><</if>></td></tr>
<tr><td colspan = "2"><<if $melissa.kidnapped.policeTold is 3>><<if $elena.main.follower>><div id=selectButton><<button "Leave with Elena" "melissa_police_rescue">><</button>></div><</if>><</if>></td></tr>
<tr><td colspan = "2"><div id="moveButton"><<if $melissa.kidnapped.policeTold > 0 and $melissa.kidnapped.policeTold < 3>><<button [[Exit the Police Station|bow street]]>><<addmins 5>><</button>><</if>></div></td></tr>
<tr><td colspan = "2"><div id="moveButton"><<if $melissa.kidnapped.policeTold is 3 and $elena.main.follower is false>><<button [[Exit the Police Station and go to Melissa's rescue|bow street]]>><<addmins 5>><<script>>Save.autosave.save()<</script>><<set $melissa.kidnapped.policeTold to 4>><<set $melissa.kidnapped.rescueWait to $gameDayCounter>><</button>><</if>></div></td></tr>
</tbody>
</table>
</td>
<td><img src="img/people/elena/elena_small.jpg">
<br><img src="img/empty_small.png"></td>
</tr>
</tbody>
</table>
<!--[[Report a crime|police_report1]]-->
<!--[[Leave with Elena|melissa_police_rescue]]--><table class="overTable">
<tbody>
<tr>
<td>Office Building</td>
<td></td>
<td>People Here</td>
</tr>
<tr>
<td><img src="img/locations/officebuilding.jpg"></td>
<td>
<table class="mainTable">
<tr>
<td colspan = "2">You walk into the office building. Next to the elevator, which is front and center, is a building directory.
Where would you like to go?</td>
</tr>
<tbody>
<tr><td colspan = "2"><div id=selectButton><<button "Realty Office" "realtyoffice">><</button>></div></td></tr>
<tr>
<td colspan = "2"><div id="selectButton"><<if $player.building.office>><<button [[Your Office|camgirl office]]>><<addmins 5>><</button>><</if>></div></td></tr>
<tr>
<td colspan = "2"><div id="moveButton"><<button [[Exit the Office Building|bow street]]>><<addmins 5>><</button>></div></td></tr>
</tbody>
</table>
</td>
<td><img src="img/empty_small.png">
<br><img src="img/empty_small.png"></td>
</tr>
</tbody>
</table>
<!--[[Realty Office|realtyoffice]]--><<widget "melinaStory">><<if $melina.main.storyStage is 0>>"So, have you worked here long?" you ask.
"A few years," she replies. "What about you $playerName? What do you do? Wait! Let me guess." She pauses in thought for a few seconds, then begins to talk it out. "Most of our customers are businessmen from out of town... but you don't really fit //that// description. You don't seem to be a tourist either... And we don't get a lot of locals staying here... except for salacious rendezvous," she smiles slyly and winks at you. "But you don't look //that// part either. Hmmm." She pauses again, her hand holding her chin in a look of contemplation. "Aha! I've got it! You're a secret shopper, here to evaluate the hotel!"
You chuckle. "Nope, not a secret shopper, though that sounds like an interesting job."
"Darn. Well what //do// you do?"
"It's way too much fun watching you try to guess. Keep thinking about it and we'll see if you guess it right next time."<<set $melina.misc.chatDayCounter to $gameDayCounter + 2>><<set $melina.misc.chatCounterRunning to true>><<elseif $melina.main.storyStage is 1>>"Actually, I was just coming to see how you're doing."
"Aww, that's sweet," she smiles brightly.
"Have you given any more thought to my potential occupation?"
She laughs. "Oh, I get it. You're //actually// here to watch me squirm."
"Ohh, that would be fun to watch," you comment suggestively.
She gives you an "oh you" look, then goes back to her pensive pose.
"Not a secret shopper. Not a tourist or businessman. Hmm... Are you an entertainer of some kind? Maybe you're putting on a show nearby and, after a long night of being on stage, you'd rather treat yourself to a nice, nearby hotel room than go all the way back home."
"Interesting guess. But no."
"Darn. Can you give me a hint?"
Now it's your turn to look thoughtful.
"Well, it's a pretty uncommon job... and I work closely with people."
She nods her head. "Interesting."
"I'll leave you to think about it. It's been nice chatting with you. See you."
"Bye $playerName!"<<set $melina.misc.chatDayCounter to $gameDayCounter + 2>><<set $melina.misc.chatCounterRunning to true>><<elseif $melina.main.storyStage is 2>>"Actually, I was dropping in to say 'hi'."
"Hello yourself $playerName," she says, a genuine smile on her face, "how are you today?"
"Not bad, better now that I'm talking with you."
"Haha."
"So, have you given my occupation any further thought?"
"Yep. You're a con man."
"What!?"
"Well, it makes sense to me; I think you're coming to a fancy hotel, even though you're a local, to impress someone... or give them the //wrong// impression anyway."
"I assure you, I am //not// a con man."
"Really? Damn, I thought I got it that time."
"Nope. You'll have to keep thinking."
"Will do. I gotta get back to work for now though. Thanks for stopping by $playerName. Talk to you later."
"Later."<<set $melina.misc.chatDayCounter to $gameDayCounter + 2>><<set $melina.misc.chatCounterRunning to true>><<elseif $melina.main.storyStage is 3>>"Hi Melina, how are you doing today?"
"Good! How are you $playerName?"
"I'm good. So? Let's hear your latest theory."
"I decided to try a different tack: maybe you aren't staying here because of your job at all. I think maybe you come to the hotel to escape a stressful home. Maybe your wife and kids are draining you and you need to relax alone for a bit?"
"Haha, nope, no wife, no kids," you chuckle, "anyway, you set the challenge yourself, and it was to guess my profession."
"True, but I give up. What do you do?"
"I'll tell you... if you go out with me."
"Ooh, setting terms are we? Haha, of course. What do you have in mind?"
"Why don't we meet at the Park for a picnic?"
"That sounds great! Why don't you get some picnic supplies. I'll message you and we'll work out a time. What's your number?"
You take her offered phone and input your number. "Awesome. You get some picnic supplies and I'll message you later."
"Will do. Talk to you later!<<set $melina.main.storyStage to 4>><<set $melina.text.one to 1>><<elseif $melina.main.storyStage is 4 and $pInv.picnic is 0>>"Hey $playerName. I'm a bit busy right now. I'll message you later. Meanwhile, get some picnic supplies."<<elseif $melina.main.storyStage is 4 and $pInv.picnic is 1>>"Hey $playerName. I'm a bit busy right now."<<elseif $melina.main.storyStage is 5 and $melina.misc.dateStage is 0>>You make your way over to Melina, whose looking amazing in tight, ripped, jeans and a loose, white, cut-off blouse. Her eyes light up as you approach.
"Hi $playerName!"
"Hey Melina. Ready for lunch?"
"Absolutely. I'm starving."
You set the picnic basket on the table and begin to unpack it.
"Let me help," she says as she moves closer to you, reaching into the basket and pulling out a bottle of wine and two glasses. The smell of her perfume wafts into your nose as she reaches past you once more to take the corkscrew out of the basket. She expertly uncorks the wine and pours you each a glass as you lay out a spread of meats, cheeses, fruit, and crackers. She hands you your glass just as you close up the basket and set it down on the ground.
"Cheers," she clinks her glass against yours and you both take a sip.
"Well... dig in," you say as you hand her a small paper plate. The two of you load up your plates with the various offerings and begin eating. After a few mouthfuls Melina speaks up:
"Well? It's killing me."
"What?"
"What do you do for work? You said you'd tell me on our date."<<elseif $melina.main.storyStage is 5 and $melina.misc.dateStage is 1>>/* Tell her the truth */"Ok. But you're probably not going to believe me. I'm a priest..."
"A priest?" she interrupts, "you're right. I don't believe you."
"As I was about to say," you give her a friendly, yet chastising look for the interruption, "I'm the High Priest of Zeus." She gives you a blank stare.
"I don't know if I now believe you more, or less." She shakes her head. "I mean, that would be a pretty silly thing to make up. But it's still pretty unbelievable."
"Oh, I get it. It was hard for me to believe at first too."
"Ok, saying I believe you, what do you do as High Priest of Zeus. You have a church? You give sermons? Baptize new converts?"
"Umm... Not yet, no, and... kind of?" you reply to her individual questions. She thinks your answer over for a few seconds with a puzzled look on her face.
"Ok, maybe we need to start from the beginning; how did you get the job?"
"Zeus appeared to me one night..."
"Zeus?" she interrupts again, "appeared to you?"
"If you'd let me finish," you chide, "Zeus appeared to me and told me that I was his last hope for rebuilding his faith. He was //very// persuasive."
"And how are you supposed to do that? Rebuild his faith, I mean."
"It's what I'm doing right now. Meeting people, befriending them, and bringing them into the fold."
"Ahh, so you're trying to 'bring me into the fold'?"
"Definitely. We can always use more hot women."
She laughs. "Smooth."
"So? Gonna join me? Become one of my disciples in the service of Zeus?"
"I don't think so," she chuckles at the thought, "but don't get me wrong: I like you. We can still hang out, but I don't think I'll join your little group."
"Ok."<<elseif $melina.main.storyStage is 5 and $melina.misc.dateStage is 2>>/* Stall */"You sure you don't want to take a few more guesses?"
"Bartender?"
"Nope."
"Massage therapist?"
"Nope."
"Flight surgeon?"
"Nope. Wait, flight surgeon?"
"I don't know, it just came to mind. Anyway, I give up, what do you do?"<<elseif $melina.misc.dateStage is 11>>/* Change the subject */"You must meet some pretty interesting characters working at the front desk of the hotel."
"You mean, other than High Priests of mythical gods?"
"Of course."
"Yeah, some. I've checked in rock stars, politicians, actors. I once checked in an entire convention of moon landing conspiracy people. And a bus-load of circus performers. At different times, of course."
"Those last two might explain why you're so nonchalant about my 'revelation'."
"Haha, something like that." The two of you continue to eat your picnic and discuss numerous topics from crazy hotel guests to favorite restaurants to musical and cinematic tastes. Finally Melina gets up from the table.
"Thanks for the picnic $playerName, I really enjoyed hanging out with you. I gotta get to work."
"Can I see you again sometime?"<<if $melina.main.follower>>
"Sometime? How about tonight? Book a room at the hotel and I'll meet you after my shift." She winks, gives you a peck on the cheek, then leaves the park.<<addhours 1>><<else>>
"Definitely. You know where to find me." She gives you a peck on the cheek, then leaves the park.<<addhours 1>><</if>><<elseif $melina.main.storyStage >= 6 and passage() is "hotelcheckin_chat0">>"Is there anything I can do for you <<if $melina.main.follower>>$melina.main.playerTitle?<<else>>$playerName?<</if>>"<</if>><</widget>><table class="overTable">
<tbody>
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<td colspan = "2" align="left">"I'm not sure how we got on this topic, but we were just discussing gun control. What are your thoughts?"</td></tr>
<tr>
<td colspan = "2"><div id="selectButton"><<button "Guns should be completely banned." "melissa_restaurant_discussion2a">><<set $player.misc.discChoice to 0>><</button>></div></td></tr>
<tr>
<td colspan = "2"><div id="selectButton"><<button "We should be careful about who gets them, but guns should be available." "melissa_restaurant_discussion2a">><<set $player.misc.discChoice to 1>><</button>></div></td>
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<td colspan = "2"><div id="selectButton"><<button "We shouldn't restrict access to guns." "melissa_restaurant_discussion2a">><<set $player.misc.discChoice to 2>><</button>></div></td>
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</table>
</td>
<td><<if (GameDays[$gameDate.getDay()] is "Thursday")>><img src="img/people/lisa/lisa_restaurant.jpg"><br><</if>><img src="img/people/zoe/zoe_small.jpg"><br><img src="img/empty_small.png"></td>
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<!--[[Gun Question|melissa_restaurant_discussion2a]]--><<widget "melissa_studyGroup_question">><<if $melissa.misc.StudyGroup is 2>><<button "Sure, what are we discussing?" "melissa_restaurant_discussion2q">><</button>><<elseif $melissa.misc.StudyGroup is 3>><<button "Sure, what are we discussing?" "melissa_restaurant_discussion3q">><</button>><<elseif $melissa.misc.StudyGroup is 4>><<button "Sure, what are we discussing?" "melissa_restaurant_discussion4q">><</button>><<else>><<button "Sure, what are we discussing?" "melissa_restaurant_discussionNone">><</button>><</if>><</widget>><table class="overTable">
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<td colspan = "2" align="left"><<set $melissa.misc.StudyGroup to 3>><<if $player.misc.discChoice is 0>>"I don't think there is any reason for normal, law-abiding people to have guns," you respond, "they should be banned."
@@color:red;Melissa didn't like that.@@ <<set $melissa.main.influence -= 5>>
@@color:aqua;Zoe liked that.@@ <<set $zoe.main.influence += 5>>
@@color:red;Giles really didn't like that.@@
@@color:red;Cynthia didn't like that.@@
<<if (GameDays[$gameDate.getDay()] is "Thursday")>>@@color:red;Lisa didn't like that.@@<<set $lisa.main.influence -= 5>><</if>>
Giles gives you a dark look. "We //need// guns to be available. How else are we to defend ourselves from a tyrannical government?"
"I agree with $playerName," Zoe interjects, "do you really think a bunch of normal people with their personal firearms can stand up against the government? Meanwhile hundreds die each year to those same guns! No one actually //needs// them!"<<if (GameDays[$gameDate.getDay()] is "Thursday")>>
"I think people should have what they need to have happier lives," Lisa says, "if that means owning a gun, they should be able to."
<</if>>Cynthia shakes her head. "I agree with Giles, we should be able to have guns to protect ourselves from criminals and stuff. Zoe, do you really want to wait 10 minutes for the police to arrive if a crazy rapist breaks into your house? I don't. But I //do// think there should be //some// control over who gets them. There are plenty of mentally ill people out there who shouldn't have access to dangerous weapons."
"Exactly," Melissa says, nodding her head, "they have to be closely controlled to make sure they aren't in the hands of criminals, but I think they should be available to responsible and law-abiding citizens. Besides the safety aspect, they are really fun to shoot."<<elseif $player.misc.discChoice is 1>><<set $player.misc.guns is true>>"I think we should be careful about who has access to guns," you respond, "but they should be available to responsible, law-abiding citizens."
@@color:aqua;Melissa really liked that.@@ <<set $melissa.main.influence += 10>>
@@color:red;Zoe didn't like that.@@ <<set $zoe.main.influence -= 5>>
@@color:aqua;Giles liked that.@@
@@color:aqua;Cynthia really liked that.@@
<<if (GameDays[$gameDate.getDay()] is "Thursday")>>@@color:aqua;Lisa liked that.@@<<set $lisa.main.influence += 5>><</if>>
"I disagree," Zoe says, "Hundreds die each year to guns that were bought by supposedly responsible law-abiding citizens! No one actually //needs// them!"
Cynthia shakes her head. "I agree with $playerName, we should be able to have guns to protect ourselves from criminals and stuff. Zoe, do you really want to wait 10 minutes for the police to arrive if a crazy rapist breaks into your house? I don't. But there should be some control over who gets them. There are plenty of mentally ill people out there who shouldn't have access to dangerous weapons."
"Exactly," Melissa says, nodding her head, "they have to be closely controlled to make sure they aren't in the hands of criminals, but I think we should be able to get them. Besides the safety aspect, they are really fun to shoot."<<if (GameDays[$gameDate.getDay()] is "Thursday")>>
"I think people should have what they need to have happier lives," Lisa says, "if that means owning a gun, they should be able to."
<</if>>Giles pipes up: "We actually should reduce restrictions on guns. How else are we to defend ourselves from a tyrannical government other than a well-armed populace?"
"Do you really think a bunch of normal people with their personal firearms can stand up against the government Giles?" Zoe interjects, "that just seems naive."
Melissa nods her head. "Yeah. I understand wanting to have access to guns, but there definitely need to be controls."<<else>><<set $player.misc.guns is true>>"We shouldn't restrict access to guns," you respond, "that is the first step towards taking away the rest of our freedoms!"
@@color:red;Melissa didn't like that.@@ <<set $melissa.main.influence -= 5>>
@@color:red;Zoe really didn't like that.@@ <<set $zoe.main.influence -= 10>>
@@color:aqua;Giles liked that.@@
@@color:red;Cynthia didn't like that.@@
<<if (GameDays[$gameDate.getDay()] is "Thursday")>>@@color:aqua;Lisa liked that.@@<<set $lisa.main.influence += 5>><</if>>
"Do you really think a bunch of normal people with their personal firearms can stand up against the government Giles?" Zoe interjects, "that just seems naive. Meanwhile hundreds die each year to those same guns! No one actually //needs// them!"
Melissa nods her head. "Yeah. I understand wanting to have access to guns, but there definitely need to be controls."
Cynthia shakes her head. "I agree with $Melissa, we should be able to have guns to protect ourselves from criminals and stuff. Zoe, do you really want to wait 10 minutes for the police to arrive if a crazy rapist breaks into your house? I don't. But there should be some control over who gets them. There are plenty of mentally ill people out there who shouldn't have access to dangerous weapons."<<if (GameDays[$gameDate.getDay()] is "Thursday")>>
"I think people should have what they need to have happier lives," Lisa says, "if that means owning a gun, they should be able to."
<</if>>"Exactly," Melissa says, nodding her head, "they have to be closely controlled to make sure they aren't in the hands of criminals, but I think we should be able to get them. Besides the safety aspect, they are really fun to shoot."
<</if>>
The group spends an hour or so discussing the matter further, no one making significant changes to their original stance.
<<addhours 2>>
Finally Zoe calls the meeting to a close.
"Well, it's been a lively discussion, but it's getting late. Thanks everyone for coming."
"Yeah, thanks everyone for the interesting discussion."
The group says their goodbyes and they all go their separate ways.
</td></tr>
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<td colspan = "2"><div id=moveButton><<button [[Exit the restaurant|shopping]]>><<addmins 5>><</button>></div></td></tr>
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<td><<if (GameDays[$gameDate.getDay()] is "Thursday")>><img src="img/people/lisa/lisa_restaurant.jpg"><br><</if>><img src="img/people/zoe/zoe_small.jpg"><br><img src="img/empty_small.png"></td>
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<td colspan = "2" align="left">"Cynthia raised an interesting question today: how essential is a 'place of punishment' to ideas of the afterlife? Whether you believe in it or not, do you think a 'hell' is necessary in a religious context?"</td></tr>
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<td colspan = "2"><div id="selectButton"><<button "Hell must exist, as both a deterrent in life and a punishment in death." "melissa_restaurant_discussion3a">><<set $player.misc.discChoice to 0>><</button>></div></td></tr>
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<td colspan = "2"><div id="selectButton"><<button "The concept has its uses, but I don't think it's essential." "melissa_restaurant_discussion3a">><<set $player.misc.discChoice to 1>><</button>></div></td>
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<td colspan = "2"><div id="selectButton"><<button "I don't think it's an effective deterrent and eternal punishment is immoral." "melissa_restaurant_discussion3a">><<set $player.misc.discChoice to 2>><</button>></div></td>
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</td>
<td><<if (GameDays[$gameDate.getDay()] is "Thursday")>><img src="img/people/lisa/lisa_restaurant.jpg"><br><</if>><img src="img/people/zoe/zoe_small.jpg"><br><img src="img/empty_small.png"></td>
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<!--[[Hell Question|melissa_restaurant_discussion3a]]--><table class="overTable">
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<td colspan = "2" align="left"><<set $melissa.misc.StudyGroup to 4>><<if $player.misc.discChoice is 0>>"I think the idea of hell is a great concept," you respond, "it works as both a deterrent in life, as well as a punishment for wrongdoers afterwards. Without it people can commit all kinds of wrongs with impunity, no worry about punishment."
@@color:red;Melissa didn't like that.@@ <<set $melissa.main.influence -= 5>>
@@color:red;Zoe really didn't like that.@@ <<set $zoe.main.influence -= 10>>
@@color:aqua;Giles liked that.@@
@@color:aqua;Cynthia liked that.@@<<if (GameDays[$gameDate.getDay()] is "Thursday")>>
@@color:red;Lisa didn't like that.@@<<set $lisa.main.influence -= 5>><</if>>
Zoe frowns. "Firstly, it //doesn't// work as a deterrent. Religious, hell-believing, people commit just as many crimes as those who don't believe. And secondly, justice - and punishment, if necessary - are the responsibility of society, not the afterlife."
"I agree with $playerName," Cynthia interjects, "God can't abide sinners, so they have to be separated from him forever after death, and Hell is the place for that."<<if (GameDays[$gameDate.getDay()] is "Thursday")>>
"I think it's such an asinine concept," Lisa says, "I don't see how a belief in hell could possibly improve someone's life."
<</if>>"For once I agree with Cynthia," Giles says, "I don't believe in God, but I sometimes //do// wish there was a Hell. Criminals, terrorists, et cetera, should be punished - more than just put in a jail or something - and it's unfortunate that so many horrible people will forever get away with their crimes."
"I disagree," Melissa says, shaking her head, "wishing Hell on other people seems wrong to me. The concept itself may have its theological, and even social, uses, but it's not a necessary belief. There are plenty of religions, alive and dead, that don't have a Hell. And I think they might be better off for it. It's clearly not a deterrent"
"I think it goes even beyond that Melissa," Zoe says, "I think the very concept of eternal damnation is immoral. To worship a god, or gods, who would sentence someone to that is wrong. Hell is not just unnecessary, it's an evil concept in and of itself.<<elseif $player.misc.discChoice is 1>><<set $player.misc.hell to true>>"I think the idea of hell has its uses," you respond, "but it's not essential. It might be used as a form of social control in certain cases, but there are also plenty of societies without the belief in hell and they are doing just fine."
@@color:aqua;Melissa really liked that.@@ <<set $melissa.main.influence += 10>>
@@color:aqua;Zoe liked that.@@ <<set $zoe.main.influence += 5>>
@@color:red;Giles didn't like that.@@
@@color:red;Cynthia didn't like that.@@
<<if (GameDays[$gameDate.getDay()] is "Thursday")>>@@color:red;Lisa didn't like that.@@<<set $lisa.main.influence -= 5>>
<</if>>"I think it goes even beyond that $playerName," Zoe says, "I think the very concept of eternal damnation is immoral. To worship a god, or gods, who would sentence someone to that is wrong. Hell is not just unnecessary, it's an evil concept in and of itself.
"I disagree," Cynthia says, "God can't abide sinners, so they have to be separated from him forever after death, and Hell is the place for that."<<if (GameDays[$gameDate.getDay()] is "Thursday")>>
"I think it's such an asinine concept," Lisa says, "I don't see how a belief in hell could possibly improve someone's life."
<</if>>"For once I agree with Cynthia," Giles says, "I don't believe in God, but I sometimes //do// wish there was a Hell. Criminals, terrorists, et cetera, should be punished - more than just put in a jail or something - and it's unfortunate that so many horrible people will forever get away with their crimes."
"I disagree," Melissa says, shaking her head, "wishing Hell on other people seems wrong to me. The concept itself may have its theological, and even social, uses, but it's not a necessary belief. There are plenty of religions, alive and dead, that don't have a Hell. And I think they might be better off for it. It's clearly not a deterrent."<<else>><<set $player.misc.hell to true>>"I don't think it's essential at all," you respond, "in fact, I think it's a positively immoral belief. Eternal damnation? That's a punishment that fits zero crimes."
@@color:aqua;Melissa liked that.@@ <<set $melissa.main.influence += 5>>
@@color:aqua;Zoe really liked that.@@ <<set $zoe.main.influence += 10>>
@@color:red;Giles didn't like that.@@
@@color:red;Cynthia didn't like that.@@
<<if (GameDays[$gameDate.getDay()] is "Thursday")>>@@color:aqua;Lisa liked that.@@<<set $lisa.main.influence += 5>>
<</if>>"I disagree," Cynthia interjects, "God can't abide sinners, so they have to be separated from him forever after death, and Hell is the place for that."<<if (GameDays[$gameDate.getDay()] is "Thursday")>>
"I think it's such an asinine concept," Lisa says, "I don't see how a belief in hell could possibly improve someone's life."
<</if>>"For once I agree with Cynthia," Giles says, "though for a different reason. I don't believe in God, but I sometimes //do// wish there was a Hell. Criminals, terrorists, et cetera, should be punished - more than just put in a jail or something - and it's unfortunate that so many horrible people will forever get away with their crimes."
"I disagree," Melissa says, shaking her head, "wishing Hell on other people seems wrong to me. The concept itself may have its theological, and even social, uses, but it's not a necessary belief. There are plenty of religions, alive and dead, that don't have a Hell. And I think they might be better off for it. It's clearly not a deterrent."
"I agree with $playerName and think it goes even beyond that Melissa," Zoe says, "I too think the very concept of eternal damnation is immoral. To worship a god, or gods, who would sentence someone to that is wrong. Hell is not just unnecessary, it's an evil concept in and of itself."
<</if>>
The group spends an hour or so discussing the matter further, no one making significant changes to their original stance.
<<addhours 2>>
Finally Zoe calls the meeting to a close.
"Well, it's been a lively discussion, but it's getting late. Thanks everyone for coming."
"Yeah, thanks everyone for the interesting discussion."
The group says their goodbyes and they all go their separate ways.
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<td colspan = "2"><<if $melissa.main.influence >= 15 and $melissa.main.storyStage < 4>><div id=moveButton><<button [[Exit the restaurant|melissa_restaurant_discussionMel]]>><<set $melissa.main.storyStage to 4>><</button>></div><<else>><div id=moveButton><<button [[Exit the restaurant|shopping]]>><<addmins 5>><</button>></div><</if>></td></tr>
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<td><<if (GameDays[$gameDate.getDay()] is "Thursday")>><img src="img/people/lisa/lisa_restaurant.jpg"><br><</if>><img src="img/people/zoe/zoe_small.jpg"><br><img src="img/empty_small.png"></td>
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<!--[[Exit the restaurant|shopping]]--><table class="overTable">
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<td>Office Building</td>
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<td>People Here</td>
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<td><img src="img/locations/realty.jpg"></td>
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<td colspan = "2" align="left">You walk into the realty office. A classy-looking, and very busty, blonde woman greets you.
"Hi! I'm Stella Landon," she extends her hand for you to shake it, "are you looking to buy some property?"</td>
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<td colspan = "2"><div id=selectButton><<button "Buy property" "realtyoffice1">><<set $propertyQuestion to 0>><</button>></div></td></tr>
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<td colspan = "2"><div id=selectButton><<button "Chat with the realtor" "realtyoffice_chat">><</button>></div></td></tr>
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<td colspan = "2"><div id="moveButton"><<button [[Back to the lobby|office building]]>><<addmins 5>><</button>></div></td></tr>
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<td colspan = "2"><div id="moveButton"><<button [[Exit the Office Building|bow street]]>><<addmins 5>><</button>></div></td></tr>
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<td><img src="img/people/stella/stella_small.jpg">
<br><img src="img/empty_small.png"></td>
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</table>
<!--[[Buy property|realtyoffice1]]-->
<!--[[Chat with the realtor|realtyoffice_chat]]--><img src="img/people/melina/melina.jpg">
Melina is the front desk clerk at Iero Hotel, where she has worked for a few years. She's in her mid-thirties and has blonde hair, green eyes, and a petite figure.
<<if $melina.misc.payments>>She has agreed to pay you a tithe of $62 per week.<</if>>
<<back>><<widget "hotelbargirlintro">><<if $player.misc.hotelpickup is 0 and $player.misc.hotelbargirl1 is 0 and $gameDate.getHours() >= 18 and $gameDate.getHours() <= 22>>Sitting at a table alone - a nearly-empty drink in front of her - is a good-looking young woman with auburn hair.<<elseif $player.misc.hotelpickup is 1 and $player.misc.hotelbargirl2 is 0 and $pInv.scissors isnot 2 and $gameDate.getHours() >= 20 and $gameDate.getHours() < 21 and $sophia.misc.pickupAttempt isnot $gameDayCounter and ((GameDays[$gameDate.getDay()] is "Thursday") or (GameDays[$gameDate.getDay()] is "Friday"))>>Sitting at a table alone is a mature, professional-looking woman with glasses and dirty-blonde hair.<<elseif $player.misc.hotelpickup is 2 and $player.misc.hotelbargirl3 is 0 and (GameDays[$gameDate.getDay()] is "Saturday") and $gameDate.getHours() >= 18 and $gameDate.getHours() < 20>>Two attractive women having a drink together catch your eye.<</if>><</widget>>
<<widget "hotelbargirllink">><<if $player.misc.hotelpickup is 0 and $player.misc.hotelbargirl1 is 0 and $gameDate.getHours() >= 18 and $gameDate.getHours() <= 22>><div id=selectButton><<button [[Try to pickup the girl |hotelbargirl1]]>><</button>></div><<elseif $sophia.main.storyStage is 2>><div id=selectButton><<button "Try to pickup the girl">><<script>>UI.alert("You should probably investigate the book she is reading before you make another attempt.");<</script>><</button>></div><<elseif $player.misc.hotelpickup is 1 and $player.misc.hotelbargirl2 is 0 and $pInv.scissors isnot 2 and $nihal.misc.intro and $gameDate.getHours() >= 20 and $gameDate.getHours() < 21 and $sophia.misc.pickupAttempt isnot $gameDayCounter and ((GameDays[$gameDate.getDay()] is "Thursday") or (GameDays[$gameDate.getDay()] is "Friday"))>><div id=selectButton><<button [[Try to pickup the girl |hotelbargirl2]]>><<if $sophia.main.storyStage is 0>><<set $sophia.main.storyStage to 1>><</if>><</button>></div><<elseif $player.misc.hotelpickup is 2 and $player.misc.hotelbargirl3 is 0 and (GameDays[$gameDate.getDay()] is "Saturday") and $gameDate.getHours() >= 18 and $gameDate.getHours() < 20>><div id=selectButton><<button [[Talk to Nihal about the women|hotelbargirl3]]>><</button>></div><</if>><</widget>>
<<widget "hotelbargirlpic">><<if $player.misc.hotelpickup is 0 and $player.misc.hotelbargirl1 isnot 99 and $gameDate.getHours() >= 18 and $gameDate.getHours() <= 22>><img src="img/people/ainsley/ainsley_small.jpg"><<elseif $player.misc.hotelpickup is 1 and $player.misc.hotelbargirl2 >= 0 and $player.misc.hotelbargirl2 isnot 99 and $pInv.scissors isnot 2 and $gameDate.getHours() >= 20 and $gameDate.getHours() < 21 and $sophia.misc.pickupAttempt isnot $gameDayCounter and ((GameDays[$gameDate.getDay()] is "Thursday") or (GameDays[$gameDate.getDay()] is "Friday"))>><img src="img/people/sophia/sophia_small.jpg"><<elseif $player.misc.hotelpickup is 2 and $player.misc.hotelbargirl3 is 0 and (GameDays[$gameDate.getDay()] is "Saturday") and $gameDate.getHours() >= 18 and $gameDate.getHours() < 20>><img src="img/people/elena/elena_restaurant_small.jpg"><br><img src="img/people/liv/liv_restaurant_small.jpg"><<else>><img src="img/empty_small.png"><</if>><</widget>>
<<widget "ainsleybigpic">><<if passage() is "hotelbargirl1d">><img src="img/people/ainsley/ainsleyg.jpg"><<elseif $player.misc.hotelbargirl1 is 11 or $player.misc.hotelbargirl1 is 12 or $player.misc.hotelbargirl1 is 21 or $player.misc.hotelbargirl1 is 211>><img src="img/people/ainsley/ainsleyb.jpg"><<elseif $player.misc.hotelbargirl1 is 111 or $player.misc.hotelbargirl1 is 2111>><img src="img/people/ainsley/ainsleye.jpg"><<elseif $player.misc.hotelbargirl1 is 112 or $player.misc.hotelbargirl1 is 122 or $player.misc.hotelbargirl1 is 2112 or $player.misc.hotelbargirl1 is 1112>><img src="img/people/ainsley/ainsleyc.jpg"><<elseif $player.misc.hotelbargirl1 is 22 or $player.misc.hotelbargirl1 is 1111>><img src="img/people/ainsley/ainsleyf.jpg"><<elseif $player.misc.hotelbargirl1 is 212 or $player.misc.hotelbargirl1 is 221 or $player.misc.hotelbargirl1 is 222>><img src="img/people/ainsley/ainsleyd.jpg"><</if>><</widget>>
<table class="overTable">
<tbody>
<tr>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td><img src="img/locations/hotelbar.jpg"></td>
<td>
<table class="mainTable">
<tr>
<td colspan = "2" align="left">You sneak another glance at the girl sitting by herself. You're not sure, but you feel like she seems a little down. How do you want to approach this?</td></tr>
<tr><td colspan = "2"><div id="selectButton"><<button "Send her a drink" "hotelbargirl1a">><<set $player.misc.hotelbargirl1 to 1>><</button>></div></td></tr>
<tr><td colspan = "2"><div id="selectButton"><<button "Go talk to her" "hotelbargirl1a">><<set $player.misc.hotelbargirl1 to 2>><</button>></div></td></tr>
<tr><td colspan = "2"><div id=moveButton><<button [[Back|hotelbar]]>><</button>></div></td></tr>
<tr><td colspan = "2"><div id=moveButton><<button [[Exit the bar|hotel]]>><</button>></div></td></tr>
<tr><td colspan = "2"></td></tr>
</table>
</td>
<td><img src="img/people/nihal/nihal_small.jpg">
<br><<hotelbargirlpic>></td>
</tr>
</tbody>
</table>
<!--[[Hotelbargirl1a|hotelbargirl1a]]--><table class="overTable">
<tbody>
<tr>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td><img src="img/locations/hotelbar.jpg"></td>
<td>
<table class="mainTable">
<tr>
<td colspan = "2" align="left">You sneak another glance at the woman sitting by herself. Between sips of her drink - what looks to be a martini - she is reading a book. How do you want to approach this?</td></tr>
<tr><td colspan = "2"><div id="selectButton"><<if $sophia.main.storyStage < 3>><<button "Talk to the bartender about her" "hotelbargirl2a">><<set $player.misc.hotelbargirl2 to 1>><</button>><</if>></div></td></tr>
<tr><td colspan = "2"><div id="selectButton"><<button "Go talk to her" "hotelbargirl2a">><<set $player.misc.hotelbargirl2 to 2>><</button>></div></td></tr>
<tr><td colspan = "2"><div id=moveButton><<button [[Back|hotelbar]]>><</button>></div></td></tr>
<tr><td colspan = "2"><div id=moveButton><<button [[Exit the bar|hotel]]>><</button>></div></td></tr>
<tr><td colspan = "2"></td></tr>
</table>
</td>
<td><img src="img/people/nihal/nihal_small.jpg">
<br><<hotelbargirlpic>></td>
</tr>
</tbody>
</table>
<!--[[Hotelbargirl1a|hotelbargirl1a]]--><table class="overTable">
<tbody>
<tr>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td><img src="img/locations/hotelbar.jpg"></td>
<td>
<table class="mainTable">
<tr>
<td colspan = "2" align="left">/* Ask the bartender about the women */You wave <<if $nihal.misc.intro>>Nihal<<else>>the bartender<</if>> over.
"What can you tell me about those two?" you ask, indicating the women sitting together at a small round table.
"They're here most Saturdays," she says, "blowing off steam from a hard work-week I think. I've seen plenty of guys approach them, but all of them were unsuccessful. You'll definitely need a good wingman for this one."
</td></tr>
<tr><td colspan = "2"><div id="selectButton"><<if $player.misc.reservations is 2 and $gameDate.getHours() >= 18 and $player.misc.reservationsDay is (GameDays[$gameDate.getDay()]) and $player.misc.reservationFilled>><<if $julie.misc.restaurantDate >= 1>><<button "Send Julie to talk to them" "hotelbargirl3a">><</button>><<elseif $dana.misc.restaurantDate >= 1>><<button "Send Dana to talk to them" "hotelbargirl3a">><</button>><<elseif $ainsley.misc.restaurantDate >= 1>><<button "Send Ainsley to talk to them" "hotelbargirl3a">><</button>><<elseif $taylor.misc.restaurantDate >= 1>><<button "Send Taylor to talk to them" "hotelbargirl3a">><</button>><</if>><<elseif $melissa.misc.restaurantDate is 69 and $gameDate.getHours() >= 18 and (GameDays[$gameDate.getDay()] is "Saturday")>><<button "Send Melissa to talk to them" "hotelbargirl3a">><</button>><</if>></div></td></tr>
<tr><td colspan = "2"><div id="selectButton"></div></td></tr>
<tr><td colspan = "2"><div id=moveButton><<button [[Back to the hotel|hotel]]>><</button>></div></td></tr>
</table>
</td>
<td><img src="img/people/nihal/nihal_small.jpg"><br><<restaurantpic2>>
<br><<hotelbargirlpic>></td>
</tr>
</tbody>
</table>
<!--[[Hotelbargirl3a|hotelbargirl3a]]--><table class="overTable">
<tbody>
<tr>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td><<if $player.misc.hotelbargirl1 is 1>><img src="img/locations/hotelbar.jpg"><<else>><img src="img/people/ainsley/ainsley.jpg"><</if>></td>
<td>
<table class="mainTable">
<tr>
<td colspan = "2" align="left"><<if $player.misc.hotelbargirl1 is 1>>/* Buy her a drink path */<<set $ainsley.main.influence += 10>>You wave the bartender over.
"What's she drinking?" you ask, indicating the girl.
"Just the house red, her second one. I think she's been stood up."
"Why don't you send her a glass, on me, of..."<<elseif $player.misc.hotelbargirl1 is 2>>/* Just walk up to her path */You get up from your seat and begin to walk over to the girl. You make eye contact with her as you approach.
"Hi..."<</if>>
</td></tr>
<tr><td colspan = "2"><div id="selectButton"><<if $player.misc.hotelbargirl1 is 1>><<if $player.main.Money >= 10>><<button "House red: -$10" "hotelbargirl1b">><<set $player.misc.hotelbargirl1 to 11>><<set $player.main.Money -=10>><</button>><<else>><div id="selectButtonDisabled"><<button "House red: -$10">><</button>></div><</if>><<elseif $player.misc.hotelbargirl1 is 2>><<button "Introduce yourself" "hotelbargirl1b">><<set $player.misc.hotelbargirl1 to 21>><</button>><</if>></div></td></tr>
<tr><td colspan = "2"><div id="selectButton"><<if $player.misc.hotelbargirl1 is 1>><<if $player.main.Money >= 30>><<button "Something nicer: -$30" "hotelbargirl1b">><<set $player.misc.hotelbargirl1 to 12>><<set $player.main.Money -=30>><</button>><<else>><div id="selectButtonDisabled"><<button "Something nicer: -$30">><</button>></div><</if>><<elseif $player.misc.hotelbargirl1 is 2>><<button "Compliment her" "hotelbargirl1b">><<set $player.misc.hotelbargirl1 to 22>><</button>><</if>></div></td></tr>
<tr><td colspan = "2"><div id="selectButton"><<if $player.misc.hotelbargirl1 is 1>><<button "Nevermind. Just go talk to her" "hotelbargirl1a">><<set $player.misc.hotelbargirl1 to 2>><</button>><</if>></div></td></tr>
<tr><td colspan = "2"></td></tr>
</table>
</td>
<td><<if $player.misc.hotelbargirl1 is 1>><img src="img/people/nihal/nihal_small.jpg">
<br><<hotelbargirlpic>><<else>><img src="img/empty_small.png">
<br><img src="img/empty_small.png"><</if>></td>
</tr>
</tbody>
</table>
<!--[[Hotelbargirl1a|hotelbargirl1b]]--><table class="overTable">
<tbody>
<tr>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td><<ainsleybigpic>></td>
<td>
<table class="mainTable">
<tr>
<td colspan = "2" align="left"><<if $player.misc.hotelbargirl1 is 11>>/* bought house red */"Sure thing."
"And one for me too," you add.
The bartender pours two glasses of wine, setting one on the coaster in front of you, then delivers the other to the girl's table. You watch, then give a little wave, as the bartender points in your direction.
The girl smiles, and you take that as your cue to head over.
"Hi, my name's $playerName." You extend your hand for her to shake.
"Nice to meet you. I'm Ainsley," she says as she shakes your hand, "thanks for the wine, I needed it."
"Oh? Your day's not going very well?"
"I've been stood up. I was supposed to meet someone here, but they never showed."
You frown. "I'm sorry to hear that. But, from my perspective, it looks like it's their loss."
She smiles and raises her glass. "Thanks."<<elseif $player.misc.hotelbargirl1 is 111>>/* drink, house, compliment her body*/<<set $ainsley.main.influence -= 5>>"I really have to say," you start, "your sexiness caught my eye from the moment I walked in."
@@color:red;Ainsley didn't like that.@@
She rolls her eyes. "Uh, thanks?"
"I just mean," you try to recover, "I'm amazed that anyone would stand you up. It just doesn't make sense."
She raises her eyebrows at you, but smiles and shrugs her shoulders. "There's no accounting for taste I guess, hehe."
Your faux pas recovered from, you press on. "So, I gotta ask, what kind of person stands //you// up?"
"I don't know who they are really. We were set up by a mutual friend who thought we'd really get along. The only time we communicated was setting up this date."<<elseif $player.misc.hotelbargirl1 is 112>>/* drink, house, compliment her style */<<set $ainsley.main.influence += 5>>"It's my pleasure, really. I saw you from across the bar and immediately thought that you had an amazing sense of style. That dress, with those those shoes," you kiss your fingers like an italian chef, "wonderful."
@@color:aqua;Ainsley liked that.@@
She smiles, blushing slightly, and looks down at her feet in embarrassment. "Thanks $playerName."
"So, I gotta ask, what kind of person stands //you// up?"
"I don't know who they are really. We were set up by a mutual friend who thought we'd really get along. The only time we communicated was setting up this date."<<elseif $player.misc.hotelbargirl1 is 12>>/* bought nice wine */<<set $ainsley.main.influence += 10>>"Sure thing."
"And one for me too," you add.
The bartender pours two glasses of wine, setting one on the coaster in front of you, then delivers the other to the girl's table. You watch, then give a little wave, as the bartender points in your direction.
The girl smiles, and you take that as your cue to head over.
"Hi, my name's $playerName." You extend your hand for her to shake.
"Nice to meet you. I'm Ainsley," she says as she shakes your hand, "thanks for the wine, I needed it."
"Oh? Your day's not going very well?"
"I've been stood up. I was supposed to meet someone here, but they never showed."
You frown. "I'm sorry to hear that. But, from my perspective, it looks like it's their loss."
She smiles and raises her glass. "Thanks." She takes a sip and then looks at her glass in surprise. "Mmm, that's good."
"I thought you could use an upgrade from the house wine."
@@color:aqua;Ainsley really liked that.@@
"Wow, that's //really// good. Thanks."<<elseif $player.misc.hotelbargirl1 is 1111>>/* drink, house, compliment body, lucky me */<<set $ainsley.main.influence -= 5>>"Lucky me! That means I can spend some time with you instead."
@@color:red;Ainsley didn't like that.@@
"That's a bit presumptuous, isn't it? I mean, I appreciate you buying me a drink, but you haven't even asked if you could join me. Just because I got stood up doesn't mean the next guy to buy me a drink gets to take their place."
"Ouch, you're right. Mind if I join you?"
"You seem like a nice guy $playerName, but I'm just going to go." She swallows down the last of her wine, gets up, and leaves the bar.
You go back to your seat at the bar.
"Struck out eh?" the bartender asks.<<elseif $player.misc.hotelbargirl1 is 1112>>/* drink, house, compliment body, mind if I join? */<<set $ainsley.main.influence += 5>>"I realize that you aren't necessarily looking for a replacement date, but it seems to me like they made a huge mistake not showing up. Mind if I join you?"
@@color:aqua;Ainsley liked that.@@
"Aww, you're sweet," she says, before she takes another sip of her wine, "that sounds nice. Say, what do you know about wine?"
The two of you discuss wine for a while - she's something of a vinophile and her knowledge of the subject is definitely superior to yours - then turn to other topics. With more discussion comes more wine which leads to even more discussion. Finally, during a rare moment of silence she pipes up:
"So, you gonna take me home tonight, or what?"<<elseif $player.misc.hotelbargirl1 is 122>>/* drink, compliment her taste */<<set $ainsley.main.influence += 10>>"It really is perfect," she continues, "a Beaujolais?"
"Wow, yeah, Marcel Lapierre's Morgon. You have amazing taste!"
@@color:aqua;Ainsley really liked that.@@
"Ha, I could say the same to you. You picked it out!"
"But to know right away that it's a Beaujolais? Amazing."
She smiles. "Or I just drink too much." She laughs and raises her glass, clinks it against your own, then takes another sip.
The two of you discuss wine for a little while longer - her knowledge of the subject is definitely superior to yours - then turn to other topics. With more discussion comes more wine which leads to even more discussion. Finally, during a rare moment of silence she pipes up:
"So, you gonna take me home tonight, or what?"<<elseif $player.misc.hotelbargirl1 is 21>>/* no drink, introduce yourself */<<set $ainsley.main.influence -= 5>>"...my name's $playerName." You extend your hand for her to shake.
"Ainsley," she says as she shakes your hand.
"How are you doing today?" you ask.
"Not great. I've been stood up. I was supposed to meet someone here, but they never showed."
You frown. "I'm sorry to hear that. But, from my perspective, it looks like it's their loss. And my gain, so to speak."
"Oh?"<<elseif $player.misc.hotelbargirl1 is 22>>/* no drink, compliment her */<<set $ainsley.main.influence -= 15>>"... I couldn't resist coming over here to tell you: you're pretty hot."
@@color:red;Ainsley really didn't like that.@@
She rolls her eyes. "Uh, thanks?"
"I just mean," you try to recover, "I'm amazed that such a pretty girl is here alone. It just doesn't make sense."
She cocks her head, thoroughly unimpressed with your attempt so far.<<elseif $player.misc.hotelbargirl1 is 211>>/* no drink, intro, drink */<<set $ainsley.main.influence += 10>>"Yeah, it gives //me// the chance to buy you a drink. May I?"
@@color:aqua;Ainsley liked that.@@
She looks at her phone, then gives you a close look. "Sure. I don't think my date is showing. I'm just drinking the house red."
"Ok, I'll be right back."
You walk up to the bar and signal the bartender.
"What'll it be?"<<elseif $player.misc.hotelbargirl1 is 212>>/* no drink, intro, compliment */<<set $ainsley.main.influence -= 5>>"Yeah, it gives //me// a shot at the hottest girl in the room."
@@color:red;Ainsley didn't like that.@@
She rolls her eyes. "What makes you think you've got a shot?"
"Well, I got you talking to me. That's a start, isn't it?"
She looks at her phone, whether checking the time or looking for a message, you're not sure. "You seem like a nice guy $playerName, but I'm just going to go." She swallows down the last of her wine, gets up, and leaves the bar.
You go back to your seat at the bar.
"Struck out eh?" the bartender asks.<<elseif $player.misc.hotelbargirl1 is 221>>/* no drink, compliments, intro */"I guess what I'm trying to say is, 'I'm $playerName, what's your name?'"
She looks at her phone, whether checking the time or looking for a message, you're not sure. "Sorry $playerName, but I'm just going to go." She swallows down the last of her wine, gets up, and leaves the bar.
You go back to your seat at the bar.
"Struck out eh?" the bartender asks.<<elseif $player.misc.hotelbargirl1 is 222>>/* no drink, compliment, drink */"I guess what I'm trying to say is, 'can I buy you a drink?'"
She looks at her phone, whether checking the time or looking for a message, you're not sure. "Thanks for the offer, but I'm just going to go." She swallows down the last of her wine, gets up, and leaves the bar.
You go back to your seat at the bar.
"Struck out eh?" the bartender asks.<<elseif $player.misc.hotelbargirl1 is 2111>>/* no drink, intro, drink, house wine */You order two glasses of the house red wine and bring them back to Ainsley's table.
"Cheers." She holds up her glass and clinks it against your own, then takes a deep sip. "Thanks for the wine. I needed this."<<elseif $player.misc.hotelbargirl1 is 2112>>/* no drink, intro, drink, something nicer */<<set $ainsley.main.influence += 10>>You order two glasses of quality red wine and bring them back to Ainsley's table.
"Cheers." She holds up her glass and clinks it against your own, then takes a deep sip. She swallows her sip and looks at her glass. "Mmm, that's good."
"I thought you could use an upgrade from the house wine."
@@color:aqua;Ainsley really liked that.@@
"Wow, that's //really// good. Thanks."<</if>>
</td></tr>
<tr><td colspan = "2"><div id="selectButton"><<if $player.misc.hotelbargirl1 is 11 or $player.misc.hotelbargirl1 is 12 or $player.misc.hotelbargirl1 is 2111 or $player.misc.hotelbargirl1 is 2112>><<button "Compliment her body" "hotelbargirl1b">><<set $player.misc.hotelbargirl1 to 111>><</button>><<elseif $player.misc.hotelbargirl1 is 111>><<button "'Lucky me!'" "hotelbargirl1b">><<set $player.misc.hotelbargirl1 to 1111>><</button>><<elseif $player.misc.hotelbargirl1 is 21>><<if $player.main.Money >= 10>><<button "Order her a drink: -$10" "hotelbargirl1b">><<set $player.misc.hotelbargirl1 to 211>><</button>><<else>><div id="selectButtonDisabled"><<button "Order her a drink: -$10">><</button>></div><</if>><<elseif $player.misc.hotelbargirl1 is 22>><<button "Introduce yourself" "hotelbargirl1b">><<set $player.misc.hotelbargirl1 to 221>><</button>><<elseif $player.misc.hotelbargirl1 is 211>><<if $player.main.Money >= 10>><<button "House red: -$10" "hotelbargirl1b">><<set $player.misc.hotelbargirl1 to 2111>><<set $player.main.Money -=10>><</button>><<else>><div id="selectButtonDisabled"><<button "House red: -$10">><</button>></div><</if>><<elseif $player.misc.hotelbargirl1 is 222 or $player.misc.hotelbargirl1 is 221 or $player.misc.hotelbargirl1 is 212 or $player.misc.hotelbargirl1 is 1111>><<button "Yep" "hotelbar">><<set $player.misc.hotelbargirl1 to 99>><<set $player.misc.hotelpickupCounter to $gameDayCounter + 4>><</button>><<elseif $player.misc.hotelbargirl1 is 122 or $player.misc.hotelbargirl1 is 1112>><<button "Let's go to my place" "hotelbargirl1c">><<set $player.misc.hotelbargirl1 to 99>><<set $player.misc.hotelpickupCounter to $gameDayCounter + 4>><<set $player.misc.dateLocation to "home">><<set $nihal.main.storyStage to 1>><</button>><</if>></div></td></tr>
<tr><td colspan = "2"><div id="selectButton"><<if $player.misc.hotelbargirl1 is 11 or $player.misc.hotelbargirl1 is 2111>><<button "Compliment her style" "hotelbargirl1b">><<set $player.misc.hotelbargirl1 to 112>><</button>><<elseif $player.misc.hotelbargirl1 is 111 or $player.misc.hotelbargirl1 is 112>><<button "'Mind if I join you?'" "hotelbargirl1b">><<set $player.misc.hotelbargirl1 to 1112>><</button>><<elseif $player.misc.hotelbargirl1 is 12 or $player.misc.hotelbargirl1 is 2112>><<button "Compliment her taste" "hotelbargirl1b">><<set $player.misc.hotelbargirl1 to 122>><</button>><<elseif $player.misc.hotelbargirl1 is 21>><<button "Compliment her" "hotelbargirl1b">><<set $player.misc.hotelbargirl1 to 212>><</button>><<elseif $player.misc.hotelbargirl1 is 22>><<if $player.main.Money >= 10>><<button "Order her a drink: -$10" "hotelbargirl1b">><<set $player.misc.hotelbargirl1 to 222>><<set $player.main.Money -= 10>><</button>><<else>><div id="selectButtonDisabled"><<button "Order her a drink: -$10">><</button>></div><</if>><<elseif $player.misc.hotelbargirl1 is 211>><<if $player.main.Money >= 30>><<button "Something nicer: -$30" "hotelbargirl1b">><<set $player.misc.hotelbargirl1 to 2112>><<set $player.main.Money -=30>><</button>><<else>><div id="selectButtonDisabled"><<button "Something nicer: -$30">><</button>></div><</if>><<elseif ($player.misc.hotelbargirl1 is 122 and $player.misc.hotelRoomRental) or ($player.misc.hotelbargirl1 is 1112 and $player.misc.hotelRoomRental)>><<button "Let's go to my hotel room" "hotelbargirl1c">><<set $player.misc.hotelbargirl1 to 99>><<set $player.misc.hotelpickupCounter to $gameDayCounter + 4>><<set $player.misc.dateLocation to "hotel">><<set $nihal.main.storyStage to 1>><</button>><</if>></div></td></tr>
<tr><td colspan = "2"></td></tr>
<tr><td colspan = "2"></td></tr>
</table>
</td>
<td><<if $player.misc.hotelbargirl1 is 222 or $player.misc.hotelbargirl1 is 221 or $player.misc.hotelbargirl1 is 212 or $player.misc.hotelbargirl1 is 1111>><img src="img/people/nihal/nihal_small.jpg"><<else>><img src="img/empty_small.png">
<br><img src="img/empty_small.png"><</if>></td>
</tr>
</tbody>
</table>
<!--[[Hotelbargirl1a|hotelbargirl1b]]-->
<!--[[Hotelbargirl1a|hotelbargirl1c]]--><table class="overTable">
<tbody>
<tr>
<td><<ainsleysexpic1>></td>
<td>
<table class="mainTable">
<tr>
<td colspan = "2" align="left">
<<if $ainsley.misc.sexStage is 0>><<if $player.misc.dateLocation is "home">>You arrive back at your apartment and waste no time in leading her to your bedroom.<<else>>You lead her up to your hotel room and go inside, making your way to the bed.<</if>>She pulls you in for a kiss, then pushes you away and begins to strip off her clothes. You do the same, removing your shirt as she pulls her dress over her head and drops it to the floor. She reaches behind her, unclasps her bra, and tosses it aside, revealing her perfectly round breasts.
"Oh my." An exclamation of wonder escapes your lips. She just smiles and begins to peel off her leggings as you watch, entranced.<<elseif $ainsley.misc.sexStage is 1>>Before you can recover your wits, she has her leggings off and has jumped onto the bed, signalling for you to join her. You eagerly drop your pants and hop onto the bed, positioning yourself between her legs, and kiss her deeply. She responds back warmly, her hands running through your hair as your tongues intertwine.
You make out for a few minutes, your warm bodies pressed together, your erection straining against your underwear. Finally you break the kiss and slide down between her legs. You pull the crotch of her panties aside and, as you look up into her eyes, you gently slide a finger inside her moist pussy.
"Oooohh..." she moans, grabbing one of her breasts and squeezing it gently as her head rolls back. You pull your finger back, then thrust it in again, eliciting another moan from Ainsley. You finger her, slowly at first, but with rising vigor, adding another finger as she becomes accustomed to your attention. You begin to slide your thumb along her clit with each thrust of your fingers, and she coos and moans in response. Before long she starts to quiver, her pussy noticably squeezing down on your fingers.
"Oh yes, oh yes, oh yes!" she calls out repeatedly as you finger her through the orgasm.<<elseif $ainsley.misc.sexStage is 2>>The orgasm doesn't seem to have quenched her thirst for you as she quickly rolls over onto all fours and pushes you towards the edge of the bed.
"Your turn!"
You get off the bed, following her urging, and almost fall over as she pulls at your underwear. As she pulls it down your cock springs out into her face. Forgetting the underwear, she takes your member into her hand and gives it a few strokes. You let your underwear slide down and step out of it just in time for her to take you into her mouth.
"Uuuhh." You make a guttural sound of pure pleasure as her tongue flicks back and forth along the head of your penis. She strokes the base of your cock as her mouth envelopes it, her tongue tickling the underside.
"Yes, just like that, mmmm." You give a few involuntary thrusts of your hips as she sucks, your knees threatening to buckle with each bob of her head. You look down, running your hands through her hair, and watch; the sight of her sucking you off turning you on even more. Turning you on too much, even.<<elseif $ainsley.misc.sexStage is 3>>You take a step back, pulling yourself from her mouth. She takes the cue immediately and wipes her mouth with the back of her hand as she turns away from you.
"Fuck me $playerName."
"With pleasure."
Still on all fours, she presents herself to you. You kneel behind her, line your cock up with her ready slit, and slide yourself inside.
"Oooohhh."
"Oohhhh." You both moan in unision as you bury yourself inside her. You begin to thrust in and out, getting faster and faster with each thrust, the pleasure pushing you on like an itch that needs scratching. You grab her hips for leverage as you drive yourself deep into her pussy, her moaning almost constant at this point. You feel yourself getting close. Too close. You want to prolong this moment in heaven a little longer.<<elseif $ainsley.misc.sexStage is 4>>You pull out of her and tell her to lie down on her back. She complies eagerly, rolling over and spreading her legs wide. You take ahold of her legs and slide inside her once more. She begins to play with her clit as your thrust into her. From time to time you feel her fingernails brush against the base of your cock as she rubs herself vigorously. You put one of her legs over your shoulder and lean into it with each thrust.
"Oooohhh, ohhh," she calls out, the pleasure building within her. "Yes, yes, yes $playerName, mmmm," she calls out as you pound her harder and harder, "oooohhh." Her pussy clenches down on your member and she stops rubbing her clit as the orgasm shakes her body. "Oh fuck, yes, ooooh yes." She quivers below you for a few more seconds, then looks up at you with her big blue eyes.<<elseif $ainsley.misc.sexStage is 5>>"Oooh, I'm gonna cum!" You pull out of her and she slips down onto her knees in front of you. She takes your cock in her hand and gives it one stroke before you explode, your cum splashing against her chin. She continues to stroke and you continue to paint her with your cum, spurts landing on her neck and tits. As the spurting stops she leans forward and gives the tip of your cock a little kiss and stands up.
"That was wonderful $playerName."
"Yeah, you're amazing." You flop down onto the bed, spent, while she grabs a tissue from the end table and wipes herself off. She climbs onto the bed beside you and cuddles up to you.<</if>>
</td></tr>
<tr><td colspan = "2"><div id="selectButton"><<if $ainsley.misc.sexStage is 0>><<button "You're under her spell" "hotelbargirl1c">><<set $ainsley.misc.sexStage to 1>><</button>><<elseif $ainsley.misc.sexStage is 1>><<button "Get some for yourself" "hotelbargirl1c">><<set $ainsley.misc.sexStage to 2>><</button>><<elseif $ainsley.misc.sexStage is 2>><<button "Fuck her" "hotelbargirl1c">><<set $ainsley.misc.sexStage to 3>><</button>><<elseif $ainsley.misc.sexStage is 3>><<button "Change positions" "hotelbargirl1c">><<set $ainsley.misc.sexStage to 4>><</button>><<elseif $ainsley.misc.sexStage is 4>><<button "Cum" "hotelbargirl1c">><<set $ainsley.misc.sexStage to 5>><</button>><<elseif $ainsley.misc.sexStage is 5>><<if $player.misc.dateLocation is "home">><<button "Zzzzzz" "bedroom">><<set $ainsley.misc.sexStage to 6>><<if $ainsley.main.storyStage < 1>><<set $ainsley.main.storyStage to 1>><</if>><<set $ainsley.text.one to 1>><<set _tempMana to 8 * .7>><<set _manaMath to Math.round(_tempMana *= $zeus.followers)>><<set _manaMath += random(4, 8)>><<set $player.main.Mana += _manaMath>><<addhours 8>><</button>><<else>><<button "Zzzzzz" "hotelroom">><<set $ainsley.misc.sexStage to 6>>><<if $ainsley.main.storyStage < 1>><<set $ainsley.main.storyStage to 1>><</if>><<set $ainsley.text.one to 1>><<set _tempMana to 8 * .7>><<set _manaMath to Math.round(_tempMana *= $zeus.followers)>><<set _manaMath += random(4, 8)>><<set $player.main.Mana += _manaMath>><<addhours 8>><</button>><</if>><</if>></div></td></tr>
<tr>
<td colspan = "2"></td></tr>
<tr>
<td colspan = "2"></td></tr>
</table>
</td>
<td><<ainsleysexpic1a>></td>
</tr>
</tbody>
</table>
<!--[[progress|hotelbargirl1c]]--><<widget "ainsleysexpic1">>
<<if $ainsley.misc.sexStage is 0>><img src="img/people/ainsley/explicit/ainsley0.jpg"><<elseif $ainsley.misc.sexStage is 1>><img src="img/people/ainsley/explicit/ainsley1.jpg"><<elseif $ainsley.misc.sexStage is 2>><img src="img/people/ainsley/explicit/ainsley2.jpg"><<elseif $ainsley.misc.sexStage is 3>><img src="img/people/ainsley/explicit/ainsley3.jpg"><<elseif $ainsley.misc.sexStage is 4>><img src="img/people/ainsley/explicit/ainsley4.jpg"><<elseif $ainsley.misc.sexStage is 5>><img src="img/people/ainsley/explicit/ainsley5.jpg">
<</if>>
<</widget>>
<<widget "ainsleysexpic1a">>
<<if $ainsley.misc.sexStage is 0>><img src="img/people/ainsley/explicit/ainsley0a.jpg"><<elseif $ainsley.misc.sexStage is 1>><img src="img/people/ainsley/explicit/ainsley1a.jpg"><<elseif $ainsley.misc.sexStage is 2>><<elseif $ainsley.misc.sexStage is 3>><<elseif $ainsley.misc.sexStage is 4>><<elseif $ainsley.misc.sexStage is 5>><img src="img/people/ainsley/explicit/ainsley5a.jpg">
<</if>>
<</widget>><table class="overTable">
<tbody>
<tr>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td><<if $ainsley.main.follower is false>><<ainsleybigpic>><<else>><<ainsleysexpic1>><</if>></td>
<td>
<table class="mainTable">
<tr>
<td colspan = "2" align="left"><<if $ainsley.main.playerTitle is "none">>Ainsley's eyes glaze over slightly as the spell takes hold.
"Uhh... did... was I just saying something?"
"You were suggesting that we get out of here. And that you're one of my disciples in the service of Zeus, under my complete control, willing to bend to my every whim."
"Oh yeah! Where are we headed my High Priest?"
You smile at her, but you're not sure about her calling you "High Priest". Maybe it just takes some time to get used to, or maybe there is something else you'd like her to call you.<<elseif $ainsley.main.follower is false>>"Ainsley? I'd like you to call me $ainsley.main.playerTitle from now on, ok?"
"Yes $ainsley.main.playerTitle."
"Great."
"So, where to?"<<elseif $ainsley.misc.sexStage is 0>><<if $player.misc.dateLocation is "home">>You arrive back at your apartment and waste no time in leading her to your bedroom.<<else>>You lead her up to your hotel room and go inside, making your way to the bed.<</if>>She pulls you in for a kiss, then pushes you away and begins to strip off her clothes. You do the same, removing your shirt as she pulls her dress over her head and drops it to the floor. She reaches behind her, unclasps her bra, and tosses it aside, revealing her perfectly round breasts.
"Oh my." An exclamation of wonder escapes your lips. She just smiles and begins to peel off her leggings as you watch, entranced.<<elseif $ainsley.misc.sexStage is 1>>Before you can recover your wits, she has her leggings off and has jumped onto the bed, signalling for you to join her. You eagerly drop your pants and hop onto the bed, positioning yourself between her legs, and kiss her deeply. She responds back warmly, her hands running through your hair as your tongues intertwine.
You make out for a few minutes, your warm bodies pressed together, your erection straining against your underwear. Finally you break the kiss and slide down between her legs. You pull the crotch of her panties aside and, as you look up into her eyes, you gently slide a finger inside her moist pussy.
"Oooohh..." she moans, grabbing one of her breasts and squeezing it gently as her head rolls back. You pull your finger back, then thrust it in again, eliciting another moan from Ainsley. You finger her, slowly at first, but with rising vigor, adding another finger as she becomes accustomed to your attention. You begin to slide your thumb along her clit with each thrust of your fingers, and she coos and moans in response. Before long she starts to quiver, her pussy noticably squeezing down on your fingers.
"Oh yes, oh yes, oh yes!" she calls out repeatedly as you finger her through the orgasm.<<elseif $ainsley.misc.sexStage is 2>>The orgasm doesn't seem to have quenched her thirst for you as she quickly rolls over onto all fours and pushes you towards the edge of the bed.
"Your turn!"
You get off the bed, following her urging, and almost fall over as she pulls at your underwear. As she pulls it down your cock springs out into her face. Forgetting the underwear, she takes your member into her hand and gives it a few strokes. You let your underwear slide down and step out of it just in time for her to take you into her mouth.
"Uuuhh." You make a guttural sound of pure pleasure as her tongue flicks back and forth along the head of your penis. She strokes the base of your cock as her mouth envelopes it, her tongue tickling the underside.
"Yes, just like that, mmmm." You give a few involuntary thrusts of your hips as she sucks, your knees threatening to buckle with each bob of her head. You look down, running your hands through her hair, and watch; the sight of her sucking you off turning you on even more. Turning you on too much, even.<<elseif $ainsley.misc.sexStage is 3>>You take a step back, pulling yourself from her mouth. She takes the cue immediately and wipes her mouth with the back of her hand as she turns away from you.
"Fuck me $ainsley.main.playerTitle."
"With pleasure."
Still on all fours, she presents herself to you. You kneel behind her, line your cock up with her ready slit, and slide yourself inside.
"Oooohhh."
"Oohhhh." You both moan in unision as you bury yourself inside her. You begin to thrust in and out, getting faster and faster with each thrust, the pleasure pushing you on like an itch that needs scratching. You grab her hips for leverage as you drive yourself deep into her pussy, her moaning almost constant at this point. You feel yourself getting close. Too close. You want to prolong this moment in heaven a little longer.<<elseif $ainsley.misc.sexStage is 4>>You pull out of her and tell her to lie down on her back. She complies eagerly, rolling over and spreading her legs wide. You take ahold of her legs and slide inside her once more. She begins to play with her clit as your thrust into her. From time to time you feel her fingernails brush against the base of your cock as she rubs herself vigorously. You put one of her legs over your shoulder and lean into it with each thrust.
"Oooohhh, ohhh," she calls out, the pleasure building within her. "Yes, yes, yes $ainsley.main.playerTitle, mmmm," she calls out as you pound her harder and harder, "oooohhh." Her pussy clenches down on your member and she stops rubbing her clit as the orgasm shakes her body. "Oh fuck, yes, ooooh yes." She quivers below you for a few more seconds, then looks up at you with her big blue eyes.<<elseif $ainsley.misc.sexStage is 5>>"Oooh, I'm gonna cum!" You pull out of her and she slips down onto her knees in front of you. She takes your cock in her hand and gives it one stroke before you explode, your cum splashing against her chin. She continues to stroke and you continue to paint her with your cum, spurts landing on her neck and tits. As the spurting stops she leans forward and gives the tip of your cock a little kiss and stands up.<<set $player.main.Mana += random(8, 12)>>
"That was wonderful $ainsley.main.playerTitle."
"Yeah, you're amazing." You flop down onto the bed, spent, while she grabs a tissue from the end table and wipes herself off. She climbs onto the bed beside you and cuddles up to you.<</if>>
</td></tr>
<tr><td colspan = "2"><div id="selectButton"><<if $ainsley.main.playerTitle is "none">><<button "High Priest is fine" "hotelbargirl1d">><<set $ainsley.main.playerTitle to "High Priest">><</button>><<elseif $ainsley.main.follower is false>><<button "Let's go to my place" "hotelbargirl1d">><<set $ainsley.main.follower to true>><<set $player.misc.hotelbargirl1 to 99>><<set $player.misc.hotelpickupCounter to $gameDayCounter + 4>><<set $player.misc.dateLocation to "home">><</button>><<elseif $ainsley.misc.sexStage is 0>><<button "Watch her strip" "hotelbargirl1d">><<set $ainsley.misc.sexStage to 1>><</button>><<elseif $ainsley.misc.sexStage is 1>><<button "Get some for yourself" "hotelbargirl1d">><<set $ainsley.misc.sexStage to 2>><</button>><<elseif $ainsley.misc.sexStage is 2>><<button "Fuck her" "hotelbargirl1d">><<set $ainsley.misc.sexStage to 3>><</button>><<elseif $ainsley.misc.sexStage is 3>><<button "Change positions" "hotelbargirl1d">><<set $ainsley.misc.sexStage to 4>><</button>><<elseif $ainsley.misc.sexStage is 4>><<button "Cum" "hotelbargirl1d">><<set $ainsley.misc.sexStage to 5>><</button>><<elseif $ainsley.misc.sexStage is 5>><<if $player.misc.dateLocation is "home">><<button "Zzzzzz" "bedroom">><<set $ainsley.misc.sexStage to 6>><<if $ainsley.main.storyStage < 1>><<set $ainsley.main.storyStage to 1>><</if>><<set $ainsley.text.one to 1>><<set _tempMana to 8 * .7>><<set _manaMath to Math.round(_tempMana *= $zeus.followers)>><<set _manaMath += random(4, 8)>><<set $player.main.Mana += _manaMath>><<addhours 8>><</button>><<else>><<button "Zzzzzz" "hotelroom">><<set $ainsley.misc.sexStage to 6>><<if $ainsley.main.storyStage < 1>><<set $ainsley.main.storyStage to 1>><</if>><<set $ainsley.text.one to 1>><<set _tempMana to 8 * .7>><<set _manaMath to Math.round(_tempMana *= $zeus.followers)>><<set _manaMath += random(4, 8)>><<set $player.main.Mana += _manaMath>><<addhours 8>><</button>><</if>><</if>></div></td></tr>
<tr><td colspan = "2"><div id="selectButton"><<if $ainsley.main.playerTitle is "none">><<button "Master sounds better" "hotelbargirl1d">><<set $ainsley.main.playerTitle to "Master">> <</button>><<elseif $ainsley.main.follower is false>><<if $player.misc.hotelRoomRental>><<button "Let's go to my hotel room" "hotelbargirl1d">><<set $ainsley.main.follower to true>><<set $player.misc.hotelbargirl1 to 99>><<set $player.misc.hotelpickupCounter to $gameDayCounter + 4>><<set $player.misc.dateLocation to "hotel">><</button>><</if>><</if>></div></td></tr>
<tr><td colspan = "2"><div id="selectButton"><<if $ainsley.main.playerTitle is "none">><<button "She can call me by my name" "hotelbargirl1d">><<set $ainsley.main.playerTitle to $playerName>><</button>><</if>></div></td></tr>
<tr><td colspan = "2"></td></tr>
</table>
</td>
<td><<if $ainsley.main.follower is false>><img src="img/empty_small.png"><<else>><<ainsleysexpic1a>><</if>></td>
</tr>
</tbody>
</table>
<!--[[Hotelbargirl1a|hotelbargirl1d]]--><table class="overTable">
<tbody>
<tr>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td><<ainsleysexpic1>></td>
<td>
<table class="mainTable">
<tr>
<td colspan = "2" align="left"><<if $ainsley.main.playerTitle is "none">><<set $player.misc.hotelbargirl1 to 99>><<set $player.misc.hotelpickupCounter to $gameDayCounter + 4>>Ainsley's eyes glaze over slightly as the spell takes hold.
"Uhh... did... was I just saying something?"
"You were telling me how you're one of my disciples in the service of Zeus, under my complete control, willing to bend to my every whim."
"Yes my High Priest."
You smile at her, but you're not sure about her calling you "High Priest". Maybe it just takes some time to get used to, or maybe there is something else you'd like her to call you.<<elseif $ainsley.main.follower is false>><<set $ainsley.main.follower to true>>"Ainsley? I'd like you to call me $ainsley.main.playerTitle from now on, ok?"
"Yes $ainsley.main.playerTitle."
"Great."<<elseif $ainsley.misc.sexStage is 1>>You watch in wonder as she peels her leggings off and jumps onto the bed, signalling for you to join her. You eagerly drop your pants and hop onto the bed, positioning yourself between her legs, and kiss her deeply. She responds back warmly, her hands running through your hair as your tongues intertwine.
You make out for a few minutes, your warm bodies pressed together, your erection straining against your underwear. Finally you break the kiss and slide down between her legs. You pull the crotch of her panties aside and, as you look up into her eyes, you gently slide a finger inside her moist pussy.
"Oooohh..." she moans, grabbing one of her breasts and squeezing it gently as her head rolls back. You pull your finger back, then thrust it in again, eliciting another moan from Ainsley. You finger her, slowly at first, but with rising vigor, adding another finger as she becomes accustomed to your attention. You begin to slide your thumb along her clit with each thrust of your fingers, and she coos and moans in response. Before long she starts to quiver, her pussy noticably squeezing down on your fingers.
"Oh yes, oh yes, oh yes!" she calls out repeatedly as you finger her through the orgasm.<<elseif $ainsley.misc.sexStage is 2>>The orgasm doesn't seem to have quenched her thirst for you as she quickly rolls over onto all fours and pushes you towards the edge of the bed.
"Your turn!"
You get off the bed, following her urging, and almost fall over as she pulls at your underwear. As she pulls it down your cock springs out into her face. Forgetting the underwear, she takes your member into her hand and gives it a few strokes. You let your underwear slide down and step out of it just in time for her to take you into her mouth.
"Uuuhh." You make a guttural sound of pure pleasure as her tongue flicks back and forth along the head of your penis. She strokes the base of your cock as her mouth envelopes it, her tongue tickling the underside.
"Yes, just like that, mmmm." You give a few involuntary thrusts of your hips as she sucks, your knees threatening to buckle with each bob of her head. You look down, running your hands through her hair, and watch; the sight of her sucking you off turning you on even more. Turning you on too much, even.<<elseif $ainsley.misc.sexStage is 3>>You take a step back, pulling yourself from her mouth. She takes the cue immediately and wipes her mouth with the back of her hand as she turns away from you.
"Fuck me $ainsley.main.playerTitle."
"With pleasure."
Still on all fours, she presents herself to you. You kneel behind her, line your cock up with her ready slit, and slide yourself inside.
"Oooohhh."
"Oohhhh." You both moan in unision as you bury yourself inside her. You begin to thrust in and out, getting faster and faster with each thrust, the pleasure pushing you on like an itch that needs scratching. You grab her hips for leverage as you drive yourself deep into her pussy, her moaning almost constant at this point. You feel yourself getting close. Too close. You want to prolong this moment in heaven a little longer.<<elseif $ainsley.misc.sexStage is 4>>You pull out of her and tell her to lie down on her back. She complies eagerly, rolling over and spreading her legs wide. You take ahold of her legs and slide inside her once more. She begins to play with her clit as your thrust into her. From time to time you feel her fingernails brush against the base of your cock as she rubs herself vigorously. You put one of her legs over your shoulder and lean into it with each thrust.
"Oooohhh, ohhh," she calls out, the pleasure building within her. "Yes, yes, yes $ainsley.main.playerTitle, mmmm," she calls out as you pound her harder and harder, "oooohhh." Her pussy clenches down on your member and she stops rubbing her clit as the orgasm shakes her body. "Oh fuck, yes, ooooh yes." She quivers below you for a few more seconds, then looks up at you with her big blue eyes.<<elseif $ainsley.misc.sexStage is 5>>"Oooh, I'm gonna cum!" You pull out of her and she slips down onto her knees in front of you. She takes your cock in her hand and gives it one stroke before you explode, your cum splashing against her chin. She continues to stroke and you continue to paint her with your cum, spurts landing on her neck and tits. As the spurting stops she leans forward and gives the tip of your cock a little kiss and stands up.<<set $player.main.Mana += random(8, 12)>>
"That was wonderful $ainsley.main.playerTitle."
"Yeah, you're amazing." You flop down onto the bed, spent, while she grabs a tissue from the end table and wipes herself off. She climbs onto the bed beside you and cuddles up to you.<</if>>
</td></tr>
<tr><td colspan = "2"><div id="selectButton"><<if $ainsley.main.playerTitle is "none">><<button "High Priest is fine" "hotelbargirl1e">><<set $ainsley.main.playerTitle to "High Priest">><</button>><<elseif $ainsley.misc.sexStage is 0>><<button "Watch her strip" "hotelbargirl1e">><<set $ainsley.misc.sexStage to 1>><</button>><<elseif $ainsley.misc.sexStage is 1>><<button "Get some for yourself" "hotelbargirl1e">><<set $ainsley.misc.sexStage to 2>><</button>><<elseif $ainsley.misc.sexStage is 2>><<button "Fuck her" "hotelbargirl1e">><<set $ainsley.misc.sexStage to 3>><</button>><<elseif $ainsley.misc.sexStage is 3>><<button "Change positions" "hotelbargirl1e">><<set $ainsley.misc.sexStage to 4>><</button>><<elseif $ainsley.misc.sexStage is 4>><<button "Cum" "hotelbargirl1e">><<set $ainsley.misc.sexStage to 5>><</button>><<elseif $ainsley.misc.sexStage is 5>><<if $player.misc.dateLocation is "home">><<button "Zzzzzz" "bedroom">><<set $ainsley.misc.sexStage to 6>><<if $ainsley.main.storyStage < 1>><<set $ainsley.main.storyStage to 1>><</if>><<set $ainsley.text.one to 1>><<set _tempMana to 8 * .7>><<set _manaMath to Math.round(_tempMana *= $zeus.followers)>><<set _manaMath += random(4, 8)>><<set $player.main.Mana += _manaMath>><<addhours 8>><</button>><<else>><<button "Zzzzzz" "hotelroom">><<set $ainsley.misc.sexStage to 6>><<if $ainsley.main.storyStage < 1>><<set $ainsley.main.storyStage to 1>><</if>><<set $ainsley.text.one to 1>><<set _tempMana to 8 * .7>><<set _manaMath to Math.round(_tempMana *= $zeus.followers)>><<set _manaMath += random(4, 8)>><<set $player.main.Mana += _manaMath>><<addhours 8>><</button>><</if>><</if>></div></td></tr>
<tr><td colspan = "2"><div id="selectButton"><<if $ainsley.main.playerTitle is "none">><<button "Master sounds better" "hotelbargirl1e">><<set $ainsley.main.playerTitle to "Master">><</button>><</if>></div></td></tr>
<tr><td colspan = "2"><div id="selectButton"><<if $ainsley.main.playerTitle is "none">><<button "She can call me by my name" "hotelbargirl1e">><<set $ainsley.main.playerTitle to $playerName>><</button>><</if>></div></td></tr>
<tr><td colspan = "2"></td></tr>
</table>
</td>
<td><<ainsleysexpic1a>></td>
</tr>
</tbody>
</table>
<!--[[Hotelbargirl1a|hotelbargirl1e]]--><img src="img/people/ainsley/ainsleymain.jpg">
You met Ainsley at the bar at Iero Hotel. She's in her mid-to-late twenties and has auburn hair, blue eyes, and a great body.
<<if $ainsley.main.storyStage >= 1>>You've made her one of your loyal followers and had your way with her.<</if>> <<if $ainsley.misc.payments>>She has agreed to pay you a tithe of $68 per week.<</if>>
<<back>><table class="overTable">
<tbody>
<tr>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td><img src="img/people/melina/melina_park.jpg"></td>
<td>
<table class="mainTable">
<tr>
<td colspan = "2" align="left"><<melinaStory>></td></tr>
<tr><td colspan = "2"><div id=selectButton><<if $melina.main.storyStage is 5 and $melina.misc.dateStage is 0 or $melina.misc.dateStage is 2>><<button "Tell her the truth" "melina_park">><<set $melina.misc.dateStage to 1>><</button>><<elseif $melina.main.storyStage is 5 and $melina.misc.dateStage is 1>><<button "Change the subject" "melina_park">><<set $melina.misc.dateStage to 11>><</button>><<elseif $melina.main.storyStage is 5 and $melina.misc.dateStage is 11>><<button "Leave" "park">><<set $melina.main.storyStage to 6>><<set $melina.misc.dateStage to 0>><</button>><</if>></div></td></tr>
<tr><td colspan = "2"><div id=selectButton><<if $melina.main.storyStage is 5 and $melina.misc.dateStage is 0>><<button "Stall" "melina_park">><<set $melina.misc.dateStage to 2>><</button>><</if>></div></td></tr>
<tr><td colspan = "2"></td></tr>
<tr><td colspan = "2"></td></tr>
</table>
</td>
<td><img src="img/empty_small.png">
<br><img src="img/empty_small.png"></td>
</tr>
</tbody>
</table><<if $melina.text.two is 2>>
<<ScrollTo "bottomElement" false>>
<div class="container darker" style="max-width: 420px">
<img src="img/people/melina/melina_avatar.jpg" alt="Avatar" class="right">
<p>Hey $playerName. It's Melina. Do you have the picnic supplies yet?</p>
</div>
<div class="container" style="max-width: 420px">
<img src="img/player_avatar.png" alt="Avatar">
<p>Hey Melina. Yep, got the supplies. When would you like to meet up?</p>
</div>
<div class="container darker" style="max-width: 420px">
<img src="img/people/melina/melina_avatar.jpg" alt="Avatar" class="right">
<p>How about noon at The Park?</p>
</div>
<div class="container" style="max-width: 420px">
<img src="img/player_avatar.png" alt="Avatar">
<p>Excellent. See you there! 😁</p>
</div>
<div class="container darker" style="max-width: 420px">
<img src="img/people/melina/melina_avatar.jpg" alt="Avatar" class="right">
<p>Hey $playerName. It's Melina. Do you have the picnic supplies yet?</p>
</div>
<div class="container" style="max-width: 420px">
<img src="img/player_avatar.png" alt="Avatar">
<p>Hey Melina. Yep, got the supplies. When would you like to meet up?</p>
</div>
<div class="container darker" style="max-width: 420px">
<img src="img/people/melina/melina_avatar.jpg" alt="Avatar" class="right">
<p>How about noon at The Park?</p>
</div>
<div class="container" style="max-width: 420px">
<img src="img/player_avatar.png" alt="Avatar">
<p>Excellent. See you there! 😁</p>
</div>
<div class="container darker" style="max-width: 420px">
<img src="img/people/melina/melina_avatar.jpg" alt="Avatar" class="right">
<p>Hey $melina.main.playerTitle. Last night was amazing!</p>
</div>
<div class="container darker" style="max-width: 420px">
<img src="img/people/melina/melina_avatar.jpg" alt="Avatar" class="right">
<p>I took this pic before my shower this morning. Hope you like it.</p>
</div>
<div class="container darker" style="max-width: 420px">
<img src="img/people/melina/melina_avatar.jpg" alt="Avatar" class="right">
<p><div class="phonesext"><img src="img/people/melina/explicit/melina_sext1.jpg"></div></p>
</div>
@@#bottomElement;@@
<<elseif $melina.text.one is 2>>
<div class="container darker" style="max-width: 420px">
<img src="img/people/melina/melina_avatar.jpg" alt="Avatar" class="right">
<p>Hey $playerName. It's Melina. Do you have the picnic supplies yet?</p>
</div>
<div class="container" style="max-width: 420px">
<img src="img/player_avatar.png" alt="Avatar">
<p>Hey Melina. Yep, got the supplies. When would you like to meet up?</p>
</div>
<div class="container darker" style="max-width: 420px">
<img src="img/people/melina/melina_avatar.jpg" alt="Avatar" class="right">
<p>How about noon at The Park?</p>
</div>
<div class="container" style="max-width: 420px">
<img src="img/player_avatar.png" alt="Avatar">
<p>Excellent. See you there! 😁</p>
</div>
<<if $melina.main.storyStage < 5>><<set $melina.main.storyStage to 5>><</if>>
<</if>>
<<link [[Return|$return]]>>
<<script>>
if (Dialog.isOpen()) {
Dialog.close();
}
<</script>><</link>><table class="overTable">
<tbody>
<tr>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td><<if $melina.misc.dateStage is 52>><img src="img/people/melina/explicit/melina_park_strip1.jpg"><<else>><img src="img/people/melina/melina_park.jpg"><</if>></td>
<td>
<table class="mainTable">
<tr>
<td colspan = "2" align="left"><<set $melina.main.follower to true>><<set $melina.main.storyStage to 6>><<if $melina.misc.dateStage is 0>>You cast the Enthrall spell. Melina's eyes flutter and glaze over for a second.
"What do I do? Well, I'm the High Priest of Zeus. And you're my disciple."
"Yes my High Priest."
You smile at her, but you're not sure about her calling you "High Priest". Maybe it just takes some time to get used to, or maybe there is something else you'd like her to call you.<<elseif $melina.misc.dateStage is 1>>You cast the Enthrall spell. Melina's eyes flutter and glaze over for a second.
"But //I// think you //will// join."
"Yes my High Priest."
You smile at her, but you're not sure about her calling you "High Priest". Maybe it just takes some time to get used to, or maybe there is something else you'd like her to call you.<<elseif $melina.misc.dateStage is 11>><<set $melina.misc.dateStage1 to 1>>"Actually, before you go..." You cast the Enthrall spell. Melina's eyes flutter and glaze over for a second. "I'd like you as one of my disciples."
"Yes my High Priest."
You smile at her, but you're not sure about her calling you "High Priest". Maybe it just takes some time to get used to, or maybe there is something else you'd like her to call you.
<<elseif $melina.misc.dateStage is 2>>You cast the Enthrall spell. Melina's eyes flutter and glaze over for a second.
"What do I do? Well, I'm the High Priest of Zeus. And you're my disciple."
"Yes my High Priest."
You smile at her, but you're not sure about her calling you "High Priest". Maybe it just takes some time to get used to, or maybe there is something else you'd like her to call you.<<elseif $melina.misc.dateStage is 50>><<if $melina.main.playerTitle isnot "High Priest">>"Melina? I'd like you to call me $melina.main.playerTitle from now on, ok?"
"Yes $melina.main.playerTitle."
"Great."
<</if>>You've got her under your control and a number of potential ideas spring to mind. You have this nice picnic, it would be a shame for it to go to waste. But then again, she's hot and completely under your spell. Or you could just leave her for now and meet up with her another time.<<elseif $melina.misc.dateStage is 51>>/* Have a picnic */The two of you continue to eat your picnic and discuss numerous topics from crazy hotel guests to favorite restaurants to musical and cinematic tastes. Finally Melina gets up from the table.
"Thanks for the picnic $melina.main.playerTitle. I'm supposed to be at work soon. May I go?"
"Of course. I'll see you later."
"Tonight? Book a room at the hotel and I'll meet you after my shift." She winks, gives you a peck on the cheek, then leaves the park.<<addhours 1>><<elseif $melina.misc.dateStage is 52>>/* Have her take off her clothes */You weigh the risks of having her take off some clothes and decide to go for it. You don't want to go too far; a public indecency charge could greatly hinder your quest at this stage but, if you're cautious, a little show with your meal shouldn't be a problem.
"Melina? Open your shirt for me. I want to see those tits."
"Yes $melina.main.playerTitle." She carefully unbuttons her shirt and opens it, revealing her perky breasts."
"Perfect." You step closer to her and take a breast in your hand as you kiss her deeply. "I wish I could just take you right now, but I'll have to settle for some great scenery while we eat."
The two of you continue to eat your picnic and discuss numerous topics from crazy hotel guests to favorite restaurants to musical and cinematic tastes. Finally Melina gets up from the table.
"Thanks for the picnic $melina.main.playerTitle. I'm supposed to be at work soon. May I go?"
"Of course. I'll see you later."
"Tonight? Book a room at the hotel and I'll meet you after my shift." She winks, does up her shirt, gives you a peck on the cheek, then leaves the park.<<addhours 1>><<elseif $melina.misc.dateStage is 53>>/* Leave her */<<if $melina.misc.dateStage1 is 0>>"I'm going to go. Feel free to eat the rest of the picnic."
"Yes $melina.main.playerTitle."<<else>>"Feel free to head to work now Melina. I'm going to head out too."
"Yes $melina.main.playerTitle."<</if>><</if>></td></tr>
<tr><td colspan = "2"><div id=selectButton><<if $melina.main.playerTitle is "none">><<button "High Priest is fine" "melina_park1">><<set $melina.main.playerTitle to "High Priest">><<set $melina.misc.dateStage to 50>><</button>><<elseif $melina.misc.dateStage is 50 and $melina.misc.dateStage1 is 0>><<button "Have a picnic" "melina_park1">><<set $melina.misc.dateStage to 51>><</button>><<elseif $melina.misc.dateStage is 51 or $melina.misc.dateStage is 52 or $melina.misc.dateStage is 53>><<button "Leave" "park">><<set $melina.misc.dateStage to 0>><<set $melina.misc.goPlayerHotelroom to true>><</button>><</if>></div></td></tr>
<tr><td colspan = "2"><div id=selectButton><<if $melina.main.playerTitle is "none">><<button "Master sounds better" "melina_park1">><<set $melina.main.playerTitle to "Master">><<set $melina.misc.dateStage to 50>><</button>><<elseif $melina.misc.dateStage is 50>><<button "Have her take off her clothes" "melina_park1">><<set $melina.misc.dateStage to 52>><</button>><</if>></div></td></tr>
<tr><td colspan = "2"><div id=selectButton><<if $melina.main.playerTitle is "none">><<button "She can call me by my name" "melina_park1">><<set $melina.main.playerTitle to $playerName>><<set $melina.misc.dateStage to 50>><</button>><<elseif $melina.misc.dateStage is 50>><<button "Leave" "melina_park1">><<set $melina.misc.dateStage to 53>><</button>><</if>></div></td></tr>
<tr><td colspan = "2"></td></tr>
</table>
</td>
<td><img src="img/empty_small.png">
<br><img src="img/empty_small.png"></td>
</tr>
</tbody>
</table><table class="overTable">
<tbody>
<tr>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td><img src="img/people/melissa/melissa_restaurant.jpg"></td>
<td>
<table class="mainTable">
<tr>
<td colspan = "2" align="left">Before she leaves, Melissa comes over to you.
"Hey $playerName. I've really liked you joining us for our discussions. I was wondering if you'd be interested in helping me study sometime?"
"I'd love to!"
"Great. Meet me at the University Library. I'm usually there on Monday and Wednesday afternoons."
"Will do."
</td></tr>
<tr>
<td colspan = "2"><div id=moveButton><<button [[Exit the restaurant|shopping]]>><<addmins 5>><</button>></div></td></tr>
</table>
</td>
<td><img src="img/empty_small.png">
<br><img src="img/empty_small.png"></td>
</tr>
</tbody>
</table>
<!--[[Exit the restaurant|shopping]]--><table class="overTable">
<tbody>
<tr>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td><img src="img/people/melissa/melissa_library.jpg"></td>
<td>
<table class="mainTable">
<tr>
<td colspan = "2" align="left">You walk over to where Melissa is studying. Seeing you approach, she stands up and gives you a hug.
"Hey $playerName! How are you today?"
"Not bad, you?"
"I'm doing alright; just doing some studying."
"Need a hand?"
"Sure!"
You take a seat across from her as she hands you her notes.
"Why don't you just ask me a question, I'll try to answer it, and you let me know if I'm right or wrong."
"Sounds good."</td></tr>
<tr>
<td colspan = "2"><div id="selectButton"><<button "Study with Melissa" "uni library_mel1">><</button>></div></td></tr>
<tr>
<td colspan = "2"></td></tr>
<tr>
<td colspan = "2"><div id="moveButton"><<button "Leave her to her studying" "uni library">><<set $melissa.misc.Chatted to true>><</button>></div></td></tr>
<tr>
<td colspan = "2"></td></tr>
<tr>
<td colspan = "2"></td></tr>
</table>
</td>
<td><img src="img/empty_small.png">
<br><img src="img/empty_small.png"></td>
</tr>
</tbody>
</table>
<!--[[Leave her to her studying|uni library]]-->
<!--[[Leave her to her studying|uni library_mel1]]--><table class="overTable">
<tbody>
<tr>
<td>Abingdon University</td>
<td></td>
<td>People Here</td>
</tr>
<tr>
<td><img src="img/people/melissa/melissa_uni.jpg"></td>
<td>
<table class="mainTable">
<tr>
<td colspan = "2" align="left"><span id ="meltext">As you aimlessly wander the university campus you randomly stumble upon Melissa.
<<if $melissa.main.storyStage >= 4>>Seeing you approach, she smiles and gives you a hug.<<else>>Seeing you approach, she smiles and waves.<</if>>
"Hey $playerName! How are you today?"
"Not bad, you?"
"I'm doing alright; just between classes."</span></td>
</tr>
<tr>
<td colspan = "2"><div id="selectButton"><span id="mbutton"><<melissaStory>></span></div></td></tr>
<tr>
<td colspan = "2"><div id="moveButton"><<button "Leave her to her classes" "university">><<set $melissa.misc.Chatted to true>><</button>></div></td></tr>
</table>
</td>
<td><img src="img/empty_small.png">
<br><img src="img/empty_small.png"></td>
</tr>
</tbody>
</table><table class="overTable">
<tbody>
<tr>
<td>Office Building</td>
<td></td>
<td>People Here</td>
</tr>
<tr>
<td><img src="img/locations/realty.jpg"></td>
<td>
<table class="mainTable">
<tr>
<td colspan = "2" align="left"><<if $propertyQuestion is 0>>"Yeah, what kind of property is up for sale?"
"There are a number of properties on the market right now," she hands you a binder, "why don't you take a look."<<elseif $propertyQuestion is 1>>"Tell me about the vacant office."
"Absolutely! As chance would have it, it's in this building, one floor down. It's a large office space, completely unfurnished, perfect for any new startup business. Do you own a business? Interested in purchasing the office space?"<<elseif $propertyQuestion is 2>>"Tell me about the empty lot on Syngros Avenue."
"Absolutely. This large lot on Syngros Avenue, between Bow Street and Sexsmith Road, is zoned RRL, which is primarily for large religious assemblies, you know, churches, mosques, et cetera. This particular zoning allows for the construction of a manse or rectory alongside the religious building."
"A manse or rectory?"
"The residence of the minister, priest, or whatever."
"Ok, so whoever buys the lot has to build a church? How much does //that// cost?"
"Depends on the size and plans of the building itself. We would refer the purchaser to an appropriate builder who could draw up the plans. So? Interested?"<<elseif $propertyQuestion is 3>>"Tell me about the hair salon."
"Sure! The hair salon is downtown, along the main shopping street, a prime location! I've heard that the seller is facing some financial difficulties unrelated to the salon, so they're very motivated to sell."
"So I'd be buying just the building, or the whole business?"
"The whole business. It will continue to operate as usual, just with the new purchaser at the helm."<<elseif $propertyQuestion is 4>>"What about the pub?"
"Ahh, yes, the Bell and Bush Pub on Orban Lane! Very exciting opportunity! The owner is moving back to his home country and is looking to pass it off to someone to carry the torch. The purchaser will be buying the whole business."<<elseif $propertyQuestion is 5>>"What about the house?"
"A very exciting listing! A large house on Roxbury Drive. Its owner recently passed away without an heir so it is being sold off by the executor of his estate. It's a spacious 5 bedroom, 5.5 bathroom house, fully furnished. It has an in-ground pool and a large, beautifully landscaped backyard."<<elseif $propertyQuestion is 1001>>"""[Developer's Note: Future Content]"""<<elseif $propertyQuestion is 1002>>"""[Developer's Note: Future Content]"""<<set $player.building.lot to true>>"I'd like to buy the empty lot on Syngros Avenue."
"Really? Remember, it's zoned RRL, so the only thing you could build there would be a religious building of some sort."
"Yep, that's the plan."
"Very well," she says as she pulls some paperwork out of a folder on the desk, "just sign this and the lot is yours."
You sign the page.
"Now, I imagine you'll be needing a builder. We recommend Cossutius Construction on Orban Lane."<<elseif $propertyQuestion is 1003>>"""[Developer's Note: Future Content]"""<<elseif $propertyQuestion is 1004>>"""[Developer's Note: Future Content]"""<<elseif $propertyQuestion is 1005>>"""[Developer's Note: Future Content]"""
<</if>>
</td>
</tr>
<tbody>
<tr>
<td colspan = "2"><<nobr>>
<<if $propertyQuestion is 1>>
<<if $player.main.Money >= 8000>><div id="selectButton"><<button "Purchase vacant office: -$8,000" "realtyoffice1">><<set $player.main.Money -= 8000>><<set $propertyQuestion to 1001>><<set $player.building.office to true>><</button>></div>
<<else>><div id="selectButtonDisabled"><<button "Purchase vacant office: -$8000">><</button>></div>
<</if>>
<<elseif $propertyQuestion is 2>>
<<if $player.main.Money >= 10000>><div id="selectButton"><<button "Purchase empty lot: -$10,000" "realtyoffice1">><<set $player.main.Money -= 10000>><<set $propertyQuestion to 1002>><<set $player.building.lot to true>><</button>></div>
<<else>><div id="selectButtonDisabled"><<button "Purchase empty lot: -$10000">><</button>></div>
<</if>>
<<elseif $propertyQuestion is 3>>
<<if $player.main.Money >= 50000>><div id="selectButton"><<button "Purchase hair salon: -$50,000" "realtyoffice1">><<set $player.main.Money -= 50000>><<set $propertyQuestion to 1003>><<set $player.building.salon to true>><</button>></div>
<<else>><div id="selectButtonDisabled"><<button "Purchase hair salon: -$50000">><</button>></div>
<</if>>
<<elseif $propertyQuestion is 4>>
<<if $player.main.Money >= 150000>><div id="selectButton"><<button "Purchase pub: -$150,000" "realtyoffice1">><<set $player.main.Money -= 150000>><<set $propertyQuestion to 1004>><<set $player.building.pub to true>><</button>></div>
<<else>><div id="selectButtonDisabled"><<button "Purchase pub: -$150000">><</button>></div>
<</if>>
<<elseif $propertyQuestion is 5>>
<<if $player.main.Money >= 1500000>><div id="selectButton"><<button "Purchase large house: -$1,500,000" "realtyoffice1">><<set $player.main.Money -= 1500000>><<set $propertyQuestion to 1005>><<set $player.building.house to true>><</button>></div>
<<else>><div id="selectButtonDisabled"><<button "Purchase large house: -$1,500,000">><</button>></div><</if>><</if>><</nobr>></td></tr>
<tr><td colspan = "2"><<if $player.building.office is false>><<if $propertyQuestion neq 1 and $propertyQuestion neq 1001>><div id=selectButton><<button "Ask about the vacant office" "realtyoffice1">><<set $propertyQuestion to 1>><</button>></div><</if>><</if>></td></tr>
<tr><td colspan = "2"><<if $player.building.lot is false>><<if $propertyQuestion neq 2 and $propertyQuestion neq 1002>><div id=selectButton><<button "Ask about the empty lot." "realtyoffice1">><<set $propertyQuestion to 2>><</button>></div><</if>><</if>></td></tr>
<tr><td colspan = "2"><<if $player.building.salon is false>><<if $propertyQuestion neq 3 and $propertyQuestion neq 1003>><div id=selectButton><<button "Ask about the hair salon" "realtyoffice1">><<set $propertyQuestion to 3>><</button>></div><</if>><</if>></td></tr>
<tr><td colspan = "2"><<if $player.building.pub is false>><<if $propertyQuestion neq 4 and $propertyQuestion neq 1004>><div id=selectButton><<button "Ask about the pub" "realtyoffice1">><<set $propertyQuestion to 4>><</button>></div><</if>><</if>></td></tr>
<tr><td colspan = "2"><<if $player.building.house is false>><<if $propertyQuestion neq 5 and $propertyQuestion neq 1005>><div id=selectButton><<button "Ask about the large house" "realtyoffice1">><<set $propertyQuestion to 5>><</button>></div><</if>><</if>></td></tr>
<tr><td colspan = "2"><div id="moveButton"><<button [[Don't buy anything|realtyoffice]]>><<addmins 5>><</button>></div></td></tr>
<tr><td colspan = "2"><div id="moveButton"><<button [[Back to the lobby|office building]]>><<addmins 5>><</button>></div></td></tr>
</tbody>
</table>
</td>
<td><img src="img/people/stella/stella_small.jpg">
<br><img src="img/empty_small.png"></td>
</tr>
</tbody>
</table>
<!--[[Buy property|realtyoffice1]]-->
<!--[[Chat with the realtor|realtyoffice_chat]]--><table class="overTable">
<tbody>
<tr>
<td>Office Building</td>
<td></td>
<td>People Here</td>
</tr>
<tr>
<td><img src="img/locations/realty.jpg"></td>
<td>
<table class="mainTable">
<tr>
<td colspan = "2" align="left">"Actually," you reply, "I was just hoping to chat with you."
<<if $player.building.office or $player.building.lot or $player.building.salon or $player.building.pub or $player.building.house>>"""[Developer's Note: Future Content]"""<<else>>"Well, unless it's a chat about you buying some property, I've got other things to do."<</if>></td>
</tr>
<tbody>
<tr>
<td colspan = "2"><div id=selectButton><<button "Buy property" "realtyoffice1">><<set $propertyQuestion to 0>><</button>></div></td></tr>
<tr>
<td colspan = "2"><div id="moveButton"><<button [[Back to the lobby|office building]]>><<addmins 5>><</button>></div></td></tr>
<tr>
<td colspan = "2"><div id="moveButton"><<button [[Exit the Office Building|bow street]]>><<addmins 5>><</button>></div></td></tr>
</tbody>
</table>
</td>
<td><img src="img/people/stella/stella_small.jpg">
<br><img src="img/empty_small.png"></td>
</tr>
</tbody>
</table>
<!--[[Buy property|realtyoffice1]]-->
<!--[[Chat with the realtor|realtyoffice_chat]]--><table class="overTable">
<tbody>
<tr>
<td>Iero Hotel - <<if $sophia.misc.hotelStay>>Sophia's Room<<else>>Your Room<</if>></td>
<td></td>
<td>People Here</td>
</tr>
<tr>
<td><<hotelroompic>></td>
<td>
<table class="mainTable">
<tr>
<td colspan = "2"><<if $player.misc.hotelRoomRental is false and $sophia.misc.hotelStay is false>><<goto hotel>><</if>><<if $player.misc.sleeping>><<sleep>>How long would you like to sleep?<br><<numberslider "$sleepTime" 8 1 12 1>><<else>>How long would you like to sleep?<br><<numberslider "$sleepTime" 8 1 12 1>><</if>>
</td></tr>
<tr><td colspan = "2"><div id="selectButton"><<button "Sleep" "hotelroomsleep">><<set $player.misc.sleeping to true>><</button>></div></td></tr>
<tr><td colspan = "2"><div id="selectButton"><<button [[Wait an hour|hotelroom]]>><<addhours 1>><</button>></div></td></tr>
<tr><td colspan = "2"><div id=moveButton><<button [[Back|hotel]]>><</button>></div></td></tr>
<tr><td colspan = "2"><div id=moveButton><<button [[Exit the hotel|orban lane]]>><<addmins 5>><</button>></div></td></tr>
</table>
</td>
<td><img src="img/empty_small.png">
<br><img src="img/empty_small.png"></td>
</tr>
</tbody>
</table><table class="overTable">
<tbody>
<tr>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td><img src="img/people/melissa/melissa_restaurant.jpg"></td>
<td>
<table class="mainTable">
<tr>
<td colspan = "2" align="left">"We've been discussing whether prisons should be primarily retributive, incapacitative, or rehabilitative."</td></tr>
<tr>
<td colspan = "2"><div id="selectButton"><<button "Prisons are for punishment and deterrence." "melissa_restaurant_discussion4a">><<set $player.misc.discChoice to 0>><</button>></div></td></tr>
<tr>
<td colspan = "2"><div id="selectButton"><<button "Prisons are for keeping dangerous people away from those they could harm." "melissa_restaurant_discussion4a">><<set $player.misc.discChoice to 1>><</button>></div></td>
</tr>
<tr>
<td colspan = "2"><div id="selectButton"><<button "Prisons are for turning criminals into productive members of society." "melissa_restaurant_discussion4a">><<set $player.misc.discChoice to 2>><</button>></div></td>
</tr>
</table>
</td>
<td><<if (GameDays[$gameDate.getDay()] is "Thursday")>><img src="img/people/lisa/lisa_restaurant.jpg"><br><</if>><img src="img/people/zoe/zoe_small.jpg"><br><img src="img/empty_small.png"></td>
</tr>
</tbody>
</table>
<!--[[Prison Question|melissa_restaurant_discussion4a]]--><table class="overTable">
<tbody>
<tr>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td><img src="img/people/melissa/melissa_restaurant.jpg"></td>
<td>
<table class="mainTable">
<tr>
<td colspan = "2" align="left"><<set $melissa.misc.StudyGroup to 5>><<if $player.misc.discChoice is 0>><<set $player.misc.prison to 1>>"Prisons are for punishment and deterrence," you respond, "they are a place we put people to be punished for their transgressions and to be examples to others who would commit the same crimes."
@@color:aqua;Melissa liked that.@@ <<set $melissa.main.influence += 5>>
@@color:red;Zoe really didn't like that.@@ <<set $zoe.main.influence -= 10>>
@@color:aqua;Giles liked that.@@
@@color:red;Cynthia didn't like that.@@
<<if (GameDays[$gameDate.getDay()] is "Thursday")>>@@color:red;Lisa didn't like that.@@<<set $lisa.main.influence -= 5>><</if>>
Zoe frowns. "Firstly, it //doesn't// work as a deterrent. If cutting the hands off of thieves in Saudi Arabia doesn't deter thieves, why would locking someone up for a while stop crimes? People who are committing crimes aren't thinking about getting caught so //someone else// having gone to prison doesn't stop them."<<if (GameDays[$gameDate.getDay()] is "Thursday")>>
"Yeah, it doesn't seem to be a deterrent or a path to improving the lives of those they wronged," Lisa says, "we need to follow the path that bests promotes improved life-outcomes."
<</if>>"I agree with $playerName to an extent," Melissa interjects, "while I think the main point is separation, criminals do need to be punished for their crimes. Rehabilitation sounds nice, I used to think that was what prisons should be for, but now I believe that society //needs// the retribution that prison offers while keeping them away from law-abiding citizens."
"I think that punishment is an essential part of it," Giles says, "I think the schadenfreude from seeing criminals punished is good. It's almost like a small amount of reparation from the wrongdoer. It's good that they're separated from the populace, but the real bread and butter is the shittiness of being locked up like the animals they are."
"No," Cynthia starts, shaking her head, "punishment and judgment is for God alone. Sometimes we have to separate ourselves from those who would do us harm, but we shouldn't be punishing them."
"We shouldn't just be separating ourselves from criminals," Zoe says, "we should be doing what we can to improve their lives, help them to become productive members of society. Look at places like Norway or Sweden where they're having to close down prisons because they are running out of prisoners. Sure, there are always some who can't be rehabilitated, but we should do what we can for those who can be."<<elseif $player.misc.discChoice is 1>><<set $player.misc.prison to 2>>"I think prisons are for keeping dangerous people away from those they could harm," you respond, "there may be some punishment or rehabilitation involved, but if those were really the point there'd be better ways to do them. Prisons primarily keep bad people away from good people."
@@color:aqua;Melissa liked that.@@ <<set $melissa.main.influence += 5>>
@@color:aqua;Zoe liked that.@@ <<set $zoe.main.influence += 5>>
@@color:red;Giles didn't like that.@@
@@color:aqua;Cynthia liked that.@@
<<if (GameDays[$gameDate.getDay()] is "Thursday")>>@@color:aqua;Lisa liked that.@@<<set $lisa.main.influence += 5>><</if>>
"I think it goes even beyond that $playerName," Zoe says, "we should be doing what we can to improve their lives, help them to become productive members of society. Look at places like Norway or Sweden where they're having to close down prisons because they are running out of prisoners. Sure, there are always some who can't be rehabilitated, but we should do what we can for those who can be."<<if (GameDays[$gameDate.getDay()] is "Thursday")>>
"Yeah, keeping someone locked up is not a path to improving the lives of those they wronged," Lisa says, "we need to follow the path that bests promotes improved life-outcomes."
<</if>>"I don't think so," Cynthia says, "we shouldn't be wasting resources on evil people. We should just lock them away so we're safe."
"I think that punishment is an essential part of it," Giles says, "I think the schadenfreude from seeing criminals punished is good. It's almost like a small amount of reparation from the wrongdoer. It's good that they're separated from the populace, but the real bread and butter is the shittiness of being locked up like the animals they are."
"I agree with $playerName," Melissa interjects, "while I think the main point is separation, criminals do need to be punished for their crimes. Rehabilitation sounds nice, I used to think that was what prisons should be for, but now I believe that society //needs// the retribution that prison offers while keeping them away from law-abiding citizens."<<else>><<set $player.misc.prison to 3>>"Prisons should be for turning criminals into productive members of society," you respond, "you just have to look at places like Norway or Sweden where they're having to close down prisons because they are running out of prisoners. Sure, there are always some who can't be rehabilitated, but we should do what we can for those who can be."
@@color:aqua;Melissa liked that.@@ <<set $melissa.main.influence += 5>>
@@color:aqua;Zoe really liked that.@@ <<set $zoe.main.influence += 10>>
@@color:red;Giles really didn't like that.@@
@@color:red;Cynthia didn't like that.@@
<<if (GameDays[$gameDate.getDay()] is "Thursday")>>@@color:aqua;Lisa liked that.@@<<set $lisa.main.influence += 5>><</if>><<if (GameDays[$gameDate.getDay()] is "Thursday")>>
"Yeah, that creates a path to improving the lives of those that criminals have wronged," Lisa says, "we need to follow the path that bests promotes improved life-outcomes."
<</if>>"I disagree," Cynthia interjects, "we shouldn't be wasting resources on evil people. We should just lock them away so we're safe."
"I agree with Cynthia," Giles says, "though for a different reason: I think that punishment is an essential part of it. I think the schadenfreude from seeing criminals punished is good. It's almost like a small amount of reparation from the wrongdoer. It's good that they're separated from the populace, but the real bread and butter is the shittiness of being locked up like the animals they are."
"I disagree," Zoe says, shaking her head, "$playerName is right that we should do everything we can to //improve// the lives of convicts. We can help people so that they have no reason to commit further crimes."
"I get what you and $playerName are saying," Melissa says, "I get that we should stop further crimes by improving the lives of those who would commit them but, at the same time, I feel there needs to be some form of punishment. Society needs to feel avenged in some way."
<</if>>
The group spends an hour or so discussing the matter further, no one making significant changes to their original stance.
<<addhours 2>>
Finally Zoe calls the meeting to a close.
"Well, it's been a lively discussion, but it's getting late. Thanks everyone for coming."
"Yeah, thanks everyone for the interesting discussion."
The group says their goodbyes and they all go their separate ways.
</td></tr>
<tr>
<td colspan = "2"><<if $melissa.main.influence >= 15 and $melissa.main.storyStage < 4>><div id=moveButton><<button [[Exit the restaurant|melissa_restaurant_discussionMel]]>><<set $melissa.main.storyStage to 4>><</button>></div><<else>><div id=moveButton><<button [[Exit the restaurant|shopping]]>><<addmins 5>><</button>></div><</if>></td></tr>
</table>
</td>
<td><<if (GameDays[$gameDate.getDay()] is "Thursday")>><img src="img/people/lisa/lisa_restaurant.jpg"><br><</if>><img src="img/people/zoe/zoe_small.jpg"><br><img src="img/empty_small.png"></td>
</tr>
</tbody>
</table>
<!--[[Exit the restaurant|shopping]]--><table class="overTable">
<tbody>
<tr>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td><img src="img/people/melissa/melissa_restaurant.jpg"></td>
<td>
<table class="mainTable">
<tr>
<td colspan = "2" align="left"><<set $melissa.main.influence += 5>>You join the group as they discuss various issues, primarily related to their studies.</td></tr>
<tr>
<td colspan = "2"><<if $melissa.main.influence >= 15 and $melissa.main.storyStage < 4>><div id=moveButton><<button [[Exit the restaurant|melissa_restaurant_discussionMel]]>><</button>></div><<else>><div id=moveButton><<button [[Exit the restaurant|shopping]]>><<addmins 5>><</button>></div><</if>></td></tr>
<tr>
<td colspan = "2"></td></tr>
<tr>
<td colspan = "2"></td></tr>
</table>
</td>
<td><img src="img/people/zoe/zoe_small.jpg">
<br><img src="img/empty_small.png"></td>
</tr>
</tbody>
</table><table class="overTable">
<tbody>
<tr>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td><img src="img/people/ainsley/ainsley_salon.jpg"></td>
<td>
<table class="mainTable">
<tr>
<td colspan = "2" align="left"><<set _hairRand to random(100)>><<if $ainsley.misc.goPlayerHome>>"Yes $ainsley.main.playerTitle. I'm off at 6. In the mean time, anything I can do for you?"<<elseif $ainsley.misc.restaurantDate is 1>>"I've got reservations to Sceau Brisé for two on Saturday. Would you like to join me Ainsley?"
"Sceau Brisé!? At Iero Hotel? That would be wonderful!"
"Great. I'll see you there on Saturday at 7 PM."
"Excellent!"<<set $ainsley.misc.restaurantDate to 2>><<elseif $pInv.scissors is 1>>You walk into the salon, scissors in hand. Ainsley sees you with them and smiles.
"Wow, you actually went out and bought me, a total stranger, scissors. Even though I shot you down?"
"I needed to make it up to you," you reply as you hand them to her.
"Well consider us even then. Thank you $playerName."
"My pleasure."
"Oh, and if you still want to go on a date..."
"Of course! Should we meet back at the hotel bar? Pretend that the other night never happened?"
"Haha, that's a great idea. I'm off work at 6, I'll meet you there after that."
"Excellent. See you then."<<set $ainsley.main.influence to 0>><<elseif $ainsley.main.storyStage is 99>>You walk into the hair salon. Ainsley is busy cutting hair. She sees you come in, but you know she really wants nothing to do with you.<<elseif $ainsley.main.storyStage is 0>>You walk into the hair salon and are surprised to see the girl you struck out with at the hotel bar.<<elseif $ainsley.main.storyStage is 2 and $ainsley.main.follower is false>>You walk into the hairsalon and Ainsley smiles upon recognizing you.
"$playerName! It's nice to see you!"
"You too. Thanks for the 'souvenir'," you wink at her, referencing the panties she left behind at your place.
She laughs, blushing. "Is there something I can do for you?"<<elseif $ainsley.main.follower>>You walk into the hair salon. Hearing you enter, Ainsley<<if _hairRand > 80>> and her coworker look up from their work<<else>> looks up from her work<</if>>.
"$ainsley.main.playerTitle! It's nice to see you!"<</if>></td>
</tr><<nobr>>
<tr><td colspan = "2"><div id=selectButton>
<<if $ainsley.main.storyStage is 0 and $pInv.scissors is 0>>
<<button "Introduce yourself and apologize" "hairsalon_apologize">>
<</button>>
<<elseif $ainsley.main.storyStage is 2 and $ainsley.main.follower>>
<<button "Talk to her about donating money" "ainsley_donate">>
<</button>>
<<elseif $ainsley.main.storyStage >= 3 and $ainsley.misc.goPlayerHome is false and $julie.misc.goPlayerHome is false and $dana.misc.goPlayerHome is false and $taylor.misc.goPlayerHome is false>>
<<button "Meet me at my place tonight after work." "hairsalon">>
<<set $ainsley.misc.goPlayerHome to true>>
<</button>>
<</if>>
</div></td></tr>
<tr><td colspan = "2"><div id=selectButton>
<<if $ainsley.main.follower>>
<<if $player.misc.reservations is 2 and $player.misc.reservationFilled is false>>
<<button "Ask Ainsley out to Sceau Brisé on Saturday" "hairsalon">>
<<set $player.misc.reservationFilled to true>>
<<set $ainsley.misc.restaurantDate to 1>>
<</button>>
<</if>>
<</if>>
</div></td></tr>
<tr>
<td colspan = "2"><div id="moveButton"><<if $pInv.scissors is 1>><<button [[Exit the salon|shopping]]>><<addmins 5>><<set $pInv.scissors to 2>><<set $ainsley.misc.sexStage to 0>><</button>><<else>><<button [[Exit the salon|shopping]]>><<addmins 5>><</button>><</if>></div></td></tr>
<</nobr>>
</table>
</td>
<td><<if _hairRand > 80>><img src="img/people/brittany/brittany_salon_small.jpg"><</if>>
<br><img src="img/empty_small.png"></td>
</tr>
</tbody>
</table>
<!--[[Exit the salon|shopping]]-->
<!--[[Donating|ainsley_donate]]-->
<!--[[Introduce yourself and apologize|hairsalon_apologize]]-->
<!--[[Enthrall Ainsley|hairsalon_ainsley_enthrall]]--><table class="overTable">
<tbody>
<tr>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td><img src="img/people/ainsley/ainsley_salon.jpg"></td>
<td>
<table class="mainTable">
<tr>
<td colspan = "2" align="left">"Hey Ainsley, as one of my disciples, I require a tithe from you, to help grow the organization."
"Of course $ainsley.main.playerTitle! I'll send it to you each Friday."<<set $ainsley.main.storyStage to 3>><<set $ainsley.misc.payments to true>></td>
</tr>
<tr>
<td colspan = "2"><div id="moveButton"><<button "Back to salon" hairsalon>><</button>></div></td></tr>
<tr>
<td colspan = "2"></td>
</tr>
</table>
</td>
<td><img src="img/empty_small.png">
<br><img src="img/empty_small.png"></td>
</tr>
</tbody>
</table>
<!--[[Back to salon|hairsalon]]--><<if $ainsley.text.two >= 2>>
<<ScrollTo "bottomElement" false>>
<div class="container darker" style="max-width: 420px">
<img src="img/people/ainsley/ainsley_avatar.jpg" alt="Avatar" class="right">
<p>Hey <<if $ainsley.main.follower>>$ainsley.main.playerTitle<<else>>$playerName<</if>>! I had a great time last night!</p>
</div>
<div class="container" style="max-width: 420px">
<img src="img/player_avatar.png" alt="Avatar">
<p>Hey Ainsley. Me too!</p>
</div>
<div class="container darker" style="max-width: 420px">
<img src="img/people/ainsley/ainsley_avatar.jpg" alt="Avatar" class="right">
<p>I took this before I left for work!</p>
</div>
<div class="container darker" style="max-width: 420px">
<img src="img/people/ainsley/ainsley_avatar.jpg" alt="Avatar" class="right">
<div class="phonesext"><img src="img/people/ainsley/explicit/ainsley_sext1.jpg"></div>
</div>
<div class="container" style="max-width: 420px">
<img src="img/player_avatar.png" alt="Avatar">
<p>Wow! I never asked before, what do you do for work?</p>
</div>
<div class="container darker" style="max-width: 420px">
<img src="img/people/ainsley/ainsley_avatar.jpg" alt="Avatar" class="right">
<p>I work at the hair salon, in the shopping district. ✂️</p><br>
</div>
<div class="container" style="max-width: 420px">
<img src="img/player_avatar.png" alt="Avatar">
<p>Ahh, cool.</p>
</div>
<div class="container darker" style="max-width: 420px">
<img src="img/people/ainsley/ainsley_avatar.jpg" alt="Avatar" class="right">
<p>Hey <<if $ainsley.main.follower>>$ainsley.main.playerTitle<<else>>$playerName<</if>>! I was thinking about how you fucked me while I was blindfolded and I got soooo horny.</p><br>
</div>
<div class="container darker" style="max-width: 420px">
<img src="img/people/ainsley/ainsley_avatar.jpg" alt="Avatar" class="right">
<div class="phonesext"><img src="img/people/ainsley/explicit/ainsley_sext2.jpg"></div>
</div>
@@#bottomElement;@@
<<elseif $ainsley.text.one >= 2>>
<<ScrollTo "bottomElement" false>>
<div class="container darker" style="max-width: 420px">
<img src="img/people/ainsley/ainsley_avatar.jpg" alt="Avatar" class="right">
<p>Hey <<if $ainsley.main.follower>>$ainsley.main.playerTitle<<else>>$playerName<</if>>! I had a great time last night!</p>
</div>
<div class="container" style="max-width: 420px">
<img src="img/player_avatar.png" alt="Avatar">
<p>Hey Ainsley. Me too!</p>
</div>
<div class="container darker" style="max-width: 420px">
<img src="img/people/ainsley/ainsley_avatar.jpg" alt="Avatar" class="right">
<p>I took this before I left for work!</p>
</div>
<div class="container darker" style="max-width: 420px">
<img src="img/people/ainsley/ainsley_avatar.jpg" alt="Avatar" class="right">
<div class="phonesext"><img src="img/people/ainsley/explicit/ainsley_sext1.jpg"></div>
</div>
<div class="container" style="max-width: 420px">
<img src="img/player_avatar.png" alt="Avatar">
<p>Wow! I never asked before, what do you do for work?</p>
</div>
<div class="container darker" style="max-width: 420px">
<img src="img/people/ainsley/ainsley_avatar.jpg" alt="Avatar" class="right">
<p>I work at the hair salon, in the shopping district. ✂️</p><br>
</div>
<div class="container" style="max-width: 420px">
<img src="img/player_avatar.png" alt="Avatar">
<p>Ahh, cool.</p>
</div>
@@#bottomElement;@@
<<if $ainsley.main.storyStage < 2>><<set $ainsley.main.storyStage to 2>><</if>
<<else>>
<</if>>
<<link [[Return|$return]]>>
<<script>>
if (Dialog.isOpen()) {
Dialog.close();
}
<</script>><</link>><<widget "melissa_quiz">>
<<set $questions = [
{
prompt: "DNA stands for deoxyribonucleic acid.",
answer: "true"
},
{
prompt: "Mendel developed the theory of natural selection in the 1800's.",
answer: "false"
},
{
prompt: "When a gene pool doesn't change from generation to generation, it has reached equilibrium.",
answer: "true"
},
{
prompt: "Natural Selection can act upon an individual's genotype, the external expression of genes.",
answer: "false"
},
{
prompt: "Mutations are important in evolution because they add new genetic material to the gene pool.",
answer: "true"
},
{
prompt: "One complete DNA molecule consists of a single helix.",
answer: "false"
},
{
prompt: "The production of egg cells by meiosis is called 'oogenesis'.",
answer: "true"
},
{
prompt: "The sugar in DNA is called ribose.",
answer: "false"
},
{
prompt: "With respect to the bases, A binds with T and C binds with G.",
answer: "true"
},
{
prompt: "Four bases in a row make up one codon.",
answer: "false"
},
{
prompt: "Many amino acids bonded together form a protein.",
answer: "true"
},
{
prompt: "All genetic mutations are harmful.",
answer: "false"
},
{
prompt: "Genetic mutations may be harmful, neutral, or beneficial.",
answer: "true"
},
{
prompt: "A genetic mutation always causes the production of a different protein.",
answer: "false"
},
{
prompt: "Humans share 50% of their DNA with a banana.",
answer: "true"
},
{
prompt: "The cells of animals are prokaryotic.",
answer: "false"
},
{
prompt: "Mitosis is a process by which a cell's nucleus divides.",
answer: "true"
},
{
prompt: "The sex chromosomes for males are XX.",
answer: "false"
},
{
prompt: "Asexual reproduction is a process that produces offspring that is/are genetically identical to their parents.",
answer: "true"
},
{
prompt: "Every species has a specific number of chromosomes that increases with the complexity of the organism.",
answer: "false"
},
];>>
<<set _i to random(19)>>
<<if _i == $lastRandom>><<set _i to random(19)>><</if>>
<<set $lastRandom to _i>>
<h2>$questions[_i].prompt</h2>
<</widget>>
<<widget "biology_quiz">>
<<set $questions = [
{
prompt: "DNA stands for deoxyribonucleic acid.",
answer: "true"
},
{
prompt: "Mendel developed the theory of natural selection in the 1800's.",
answer: "false"
},
{
prompt: "When a gene pool doesn't change from generation to generation, it has reached equilibrium.",
answer: "true"
},
{
prompt: "Natural Selection can act upon an individual's genotype, the external expression of genes.",
answer: "false"
},
{
prompt: "Mutations are important in evolution because they add new genetic material to the gene pool.",
answer: "true"
},
{
prompt: "One complete DNA molecule consists of a single helix.",
answer: "false"
},
{
prompt: "The production of egg cells by meiosis is called 'oogenesis'.",
answer: "true"
},
{
prompt: "The sugar in DNA is called ribose.",
answer: "false"
},
{
prompt: "With respect to the bases, A binds with T and C binds with G.",
answer: "true"
},
{
prompt: "Four bases in a row make up one codon.",
answer: "false"
},
{
prompt: "Many amino acids bonded together form a protein.",
answer: "true"
},
{
prompt: "All genetic mutations are harmful.",
answer: "false"
},
{
prompt: "Genetic mutations may be harmful, neutral, or beneficial.",
answer: "true"
},
{
prompt: "A genetic mutation always causes the production of a different protein.",
answer: "false"
},
{
prompt: "Humans share 50% of their DNA with a banana.",
answer: "true"
},
{
prompt: "The cells of animals are prokaryotic.",
answer: "false"
},
{
prompt: "Mitosis is a process by which a cell's nucleus divides.",
answer: "true"
},
{
prompt: "The sex chromosomes for males are XX.",
answer: "false"
},
{
prompt: "Asexual reproduction is a process that produces offspring that is/are genetically identical to their parents.",
answer: "true"
},
{
prompt: "Every species has a specific number of chromosomes that increases with the complexity of the organism.",
answer: "false"
},
];>>
<<set _i to random(19)>>
<<if _i == $lastRandom>><<set _i to random(19)>><</if>>
<<set $lastRandom to _i>>
<h2>$questions[_i].prompt</h2>
<</widget>>
<<widget "arthist_quiz">>
<<set $questions = [
{
prompt: "French artist Jean-Francois Millet painted The Gleaners and was known for his paintings of peasant farmers.",
answer: "true"
},
{
prompt: "The first chamber in caves at Lascaux predominantely features bears.",
answer: "false"
},
{
prompt: "Eugène Delacroix painted Liberty Leading the People.",
answer: "true"
},
{
prompt: "Impression, Sunrise by Claude Monet created a stir at the Salon in 1863 for its depiction of nudity.",
answer: "false"
},
{
prompt: "Vincent Van Gogh's The Starry Night is displayed in the Museum of Modern Art in New York.",
answer: "true"
},
{
prompt: "Salvador Dali was predominantely known for drip paintings.",
answer: "false"
},
{
prompt: "Pablo Picasso's Guernica depicts the Spanish Civil War.",
answer: "true"
},
{
prompt: "Pablo Picasso painted 'The Persistence of Memory,' also known as the 'melting clocks painting'.",
answer: "false"
},
{
prompt: "Andy Warhol's inspiration for his paintings was predominantely pop culture.",
answer: "true"
},
{
prompt: "The Mona Lisa located in the Metropolitan Museum of Modern Art.",
answer: "false"
},
{
prompt: "Architect Walter Gropius founded the Bauhaus school of design.",
answer: "true"
},
{
prompt: "Frank Lloyd Wright designed the Vietnam Veterans Memorial.",
answer: "false"
},
{
prompt: "I.M. Pei designed a pyramid outside the Louvre, in Paris.",
answer: "true"
},
{
prompt: "John Everett Millais' Ophelia depicts Ophelia praying.",
answer: "false"
},
{
prompt: "The process of painting without conscious thought is called Automatism.",
answer: "true"
},
{
prompt: "Gustave Courbet is considered an Impressionist painter.",
answer: "false"
},
{
prompt: "Jacques-Louis David was a Neoclassical painter during the French Revolution.",
answer: "true"
},
{
prompt: "Venus of Urbino is a work of Rembrandt",
answer: "false"
},
{
prompt: "Eugene Delacroix was part of the Romantic movement.",
answer: "true"
},
{
prompt: "Michaelangelo painted the ceiling decoration for the church of Sant'Ignazio.",
answer: "false"
},
];>>
<<set _i to random(19)>>
<<if _i == $lastRandom>><<set _i to random(19)>><</if>>
<<set $lastRandom to _i>>
<h2>$questions[_i].prompt</h2>
<</widget>>
<<widget "hist_quiz">>
<<set $questions = [
{
prompt: "Lutetia was the Roman name for the city we call Paris.",
answer: "true"
},
{
prompt: "English king James VI signed the Magna Carta.",
answer: "false"
},
{
prompt: "Modern-day Mexico City was originally inhabited by the Aztecs",
answer: "true"
},
{
prompt: "Nero was the first Roman emperor born outside of Italy.",
answer: "false"
},
{
prompt: "The Rosetta Stone was discovered in Egypt by Napoleon and his army.",
answer: "true"
},
{
prompt: "Caesar's Wall marked the northern end of Roman territory in Britain.",
answer: "false"
},
{
prompt: "The Battle of the Plains of Abraham took place in Canada in the 1700s.",
answer: "true"
},
{
prompt: "Thomas Becket baptized King Ethelbert of England.",
answer: "false"
},
{
prompt: "William the Conqueror defeated the English at The Battle of Hastings.",
answer: "true"
},
{
prompt: "The Magna Carta took judicial power away from the Church.",
answer: "false"
},
{
prompt: "Thomas Becket was killed for opposing King Henry II.",
answer: "true"
},
{
prompt: "Robert Fitzwalter led the Peasants' Revolt.",
answer: "false"
},
{
prompt: "The First Barons' War resulted from King John ignoring the Magna Carta.",
answer: "true"
},
{
prompt: "Lord Macbeth famously defeated the English at the Battle of Stirling Bridge.",
answer: "false"
},
{
prompt: "Wat Tyler was a leader of the 1381 Peasants' Revolt in England.",
answer: "true"
},
{
prompt: "China's early name for Japan was Gwailand.",
answer: "false"
},
{
prompt: "'Nihon', the name the Japanese gave themselves, means 'land of the sun's origin'.",
answer: "true"
},
{
prompt: "Prince Shotoku introduced Jainism to Japan from mainland Asia in the 5th century BC.",
answer: "false"
},
{
prompt: "Matthew C. Perry intimidated Japan into signing an agreement that opened the nation to trade and visitation.",
answer: "true"
},
{
prompt: "Joe Kennedy negotiated the Treaty of Portsmouth, which ended the Russo-Japanese War.",
answer: "false"
},
];>>
<<set _i to random(19)>>
<<if _i == $lastRandom>><<set _i to random(19)>><</if>>
<<set $lastRandom to _i>>
<h2>$questions[_i].prompt</h2>
<</widget>>
<<widget "chem_quiz">>
<<set $questions = [
{
prompt: "The average adult human body contains about 250 grams of salt.",
answer: "true"
},
{
prompt: "Chlorine is a noble gas.",
answer: "false"
},
{
prompt: "Protium is the most common isotope of hydrogen.",
answer: "true"
},
{
prompt: "Mendel is credited with the invention of the modern periodic table.",
answer: "false"
},
{
prompt: "All organic molecules contain Carbon and Hydrogen.",
answer: "true"
},
{
prompt: "The symbol Ag stands for Gallium.",
answer: "false"
},
{
prompt: "A liquid has a defined volume, but not a defined shape.",
answer: "true"
},
{
prompt: "Most of the iron in the human body is located in the bones.",
answer: "false"
},
{
prompt: "An atom that has more protons than electrons is called a cation.",
answer: "true"
},
{
prompt: "In a solution of saltwater, salt is the solvent.",
answer: "false"
},
{
prompt: "Bromine is a liquid around room temperature.",
answer: "true"
},
{
prompt: "Helium is the lightest element in the periodic table.",
answer: "false"
},
{
prompt: "During chemical reactions, atoms are never broken down into smaller particles.",
answer: "true"
},
{
prompt: "Gold is a rare-earth element.",
answer: "false"
},
{
prompt: "A chemical equation is used to describe how two or more substances interact during a chemical reaction.",
answer: "true"
},
{
prompt: "In a chemical reaction products are on the left and reactants on the right of the reaction arrow.",
answer: "false"
},
{
prompt: "According to the Law of Conservation of Mass the mass of the reactants is equal to the mass of the products.",
answer: "true"
},
{
prompt: "The neutral value on the pH scale is less than 7.",
answer: "false"
},
{
prompt: "Bases have a pH greater than 7.",
answer: "true"
},
{
prompt: "An acidic solution has a greater concentration of hydroxide ions than hydrogen ions.",
answer: "false"
},
];>>
<<set _i to random(19)>>
<<if _i == $lastRandom>><<set _i to random(19)>><</if>>
<<set $lastRandom to _i>>
<h2>$questions[_i].prompt</h2>
<</widget>>
<<widget "physics_quiz">>
<<set $questions = [
{
prompt: "The building blocks that make up protons and neutrons are called quarks.",
answer: "true"
},
{
prompt: "Augustin-Jean Fresnel best remembered for the discovery of the planet Neptune.",
answer: "false"
},
{
prompt: "Wilhelm Rontgen won the Nobel Prize for his discovery of X-ray technology in 1901.",
answer: "true"
},
{
prompt: "Electrons and neutrons make up the nucleus of an atom.",
answer: "false"
},
{
prompt: "Einstein theorized that space-time was curved, not flat.",
answer: "true"
},
{
prompt: "J. Robert Oppenheimer is best known for his discovery of numerous previously unknown stars.",
answer: "false"
},
{
prompt: "A baryon always consists of three quarks.",
answer: "true"
},
{
prompt: "Stephen Hawking's main field of study was quantum mechanics.",
answer: "false"
},
{
prompt: "The 'M' in MASER, the predecessor of the LASER, stands for microwave.",
answer: "true"
},
{
prompt: "The Bernoulli Effect concerns a distribution of charges.",
answer: "false"
},
{
prompt: "Masses are to Newton's Gravitational Law as charges are to Coulomb's Law.",
answer: "true"
},
{
prompt: "Three quarks are in an electron.",
answer: "false"
},
{
prompt: "Henry Cavendish first determined the gravitational constant using two weights and a cantilever.",
answer: "true"
},
{
prompt: "Siemens are a unit of measure used to express reactance in conductors and capacitors.",
answer: "false"
},
{
prompt: "The Pauli Exclusion Principle states that no two particles may occupy the same quantum state simultaneously.",
answer: "true"
},
{
prompt: "The standard unit of measurement for work is the Watt.",
answer: "false"
},
{
prompt: "The fundamental particles of an atom are quarks, gluons and electrons.",
answer: "true"
},
{
prompt: "Fermions are groups of particles with the same charge or mass.",
answer: "false"
},
{
prompt: "Mesons are a type of composite particle produced by high energy.",
answer: "true"
},
{
prompt: "'For every action there is an equal and opposite reaction' is Newton's Second Law of Motion.",
answer: "false"
},
];>>
<<set _i to random(19)>>
<<if _i == $lastRandom>><<set _i to random(19)>><</if>>
<<set $lastRandom to _i>>
<h2>$questions[_i].prompt</h2>
<</widget>>
<<widget "lit_quiz">>
<<set $questions = [
{
prompt: "The Nebula Award is given for Science Fiction writing.",
answer: "true"
},
{
prompt: "Charles Dickens’s novel A Tale of Two Cities concerns the American Revolution.",
answer: "false"
},
{
prompt: "The Rime of the Ancient Mariner was written by Samuel Taylor Coleridge.",
answer: "true"
},
{
prompt: "John Keats is best known for the poetry he wrote in his old age.",
answer: "false"
},
{
prompt: "Percy Bysshe Shelley was married to Mary Shelley, the author of Frankenstein.",
answer: "true"
},
{
prompt: "Walt Whitman was an English Romantic poet.",
answer: "false"
},
{
prompt: "The Marriage of Heaven and Hell is an influential work of prose by William Blake.",
answer: "true"
},
{
prompt: "Cervantes was born in Italy.",
answer: "false"
},
{
prompt: "Shel Silverstein wrote The Giving Tree.",
answer: "true"
},
{
prompt: "Romeo gives a famous speech about a fairy named Queen Mab.",
answer: "false"
},
{
prompt: "Antoine de Saint-Exupéry wrote The Little Prince.",
answer: "true"
},
{
prompt: "Isaac Asimov wrote 2001: A Space Odyssey.",
answer: "false"
},
{
prompt: "The Old Man and the Sea is set in Cuba.",
answer: "true"
},
{
prompt: "The Lottery is a story by Edgar Allan Poe.",
answer: "false"
},
{
prompt: "Wuthering Heights by Emily Brontë concerns Heathcliff and Cathy Earnshaw.",
answer: "true"
},
{
prompt: "The sole survivor of the Pequod in Moby-Dick is Captain Ahab.",
answer: "false"
},
{
prompt: "Edgar Rice Burroughs wrote the Tarzan novels.",
answer: "true"
},
{
prompt: "The Mahabharata is set mostly in Sri Lanka.",
answer: "false"
},
{
prompt: "Starbucks Coffee takes its name from the novel Moby-Dick.",
answer: "true"
},
{
prompt: "The writers of the German Sturm und Drang literary movement disdained emotion.",
answer: "false"
},
];>>
<<set _i to random(19)>>
<<if _i == $lastRandom>><<set _i to random(19)>><</if>>
<<set $lastRandom to _i>>
<h2>$questions[_i].prompt</h2>
<</widget>>
<<widget "population_quiz">>
<<set $questions = [
{
prompt: "T.R. Malthus' most influential writing was titled 'An Essay on the Principle of Population'.",
answer: "true"
},
{
prompt: "According to Malthus, population grows arithmetically.",
answer: "false"
},
{
prompt: "War is a positive check on population growth.",
answer: "true"
},
{
prompt: "Malthus laid out a plan for a possible Utopia in 'An Essay on the Principle of Population'.",
answer: "false"
},
{
prompt: "The work was primarily in opposition to the writings of William Godwin and the Marquis de Condorcet.",
answer: "true"
},
{
prompt: "Malthus thought the solution to the problem of population was widespread celibacy.",
answer: "false"
},
{
prompt: "Malthus proposed that this balance of population and miserable subsistance was part of God's plan to mold matter into mind.",
answer: "true"
},
{
prompt: "Malthus was a Catholic priest.",
answer: "false"
},
{
prompt: "Abortion is a preventive check on population growth.",
answer: "true"
},
{
prompt: "Malthus believed an increase in industrialization was beneficial to the lower classes.",
answer: "false"
},
{
prompt: "'An Essay on the Principle of Population' was initially published anonymously.",
answer: "true"
},
{
prompt: "According to Malthus, food production grows geometrically.",
answer: "false"
},
{
prompt: "According to Malthus, population grows geometrically.",
answer: "true"
},
{
prompt: "Famine is a preventive check on population growth.",
answer: "false"
},
{
prompt: "Malthus believed the Poor Laws - transferring money and food to the poor - were ultimately bad for human happiness.",
answer: "true"
},
{
prompt: "Malthus believed the world's population would continue to grow indefinitely.",
answer: "false"
},
{
prompt: "Malthus failed to account for improvements in technology.",
answer: "true"
},
{
prompt: "Malthus' solution to the population crisis was better contraception.",
answer: "false"
},
{
prompt: "Malthus believed that the only means of easing the poverty of the lower classes was moral restraint and pre-marital chastity.",
answer: "true"
},
{
prompt: "Malthus believed that charity for the poor was a possible solution.",
answer: "false"
},
];>>
<<set _i to random(19)>>
<<if _i == $lastRandom>><<set _i to random(19)>><</if>>
<<set $lastRandom to _i>>
<h2>$questions[_i].prompt</h2>
<</widget>><table class="overTable">
<tbody>
<tr>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td><img src="img/people/melissa/melissa_library.jpg"></td>
<td>
<table class="mainTable">
<tr>
<td colspan = "2">You're studying with Melissa.
<<if $player.misc.correct is 1>>@@color:aqua;<h2>Correct!</h2>@@<<elseif $player.misc.correct is 2>>@@color:red;<h2>Incorrect</h2>@@<</if>>
<<melissa_quiz>>
</td></tr>
<tr>
<td colspan = "2"><div id="selectButton"><<if $player.misc.quizCounter >= 4>><<button "True" "uni library_mel2">><<if $questions[_i].answer is "true">><<set $player.misc.correct to 1>><<set $player.misc.quizScore += 1>><<else>><<set $player.misc.correct to 2>><</if>><<set $player.misc.quizCounter += 1>><</button>><<else>><<button "True" "uni library_mel1">><<if $questions[_i].answer is "true">><<set $player.misc.correct to 1>><<set $player.misc.quizScore += 1>><<else>><<set $player.misc.correct to 2>><</if>><<set $player.misc.quizCounter += 1>><</button>><</if>></div></td></tr>
<tr>
<td colspan = "2"><div id="selectButton"><<if $player.misc.quizCounter >= 4>><<button "False" "uni library_mel2">><<if $questions[_i].answer is "false">><<set $player.misc.correct to 1>><<set $player.misc.quizScore += 1>><<else>><<set $player.misc.correct to 2>><</if>><<set $player.misc.quizCounter += 1>><</button>><<else>><<button "False" "uni library_mel1">><<if $questions[_i].answer is "false">><<set $player.misc.correct to 1>><<set $player.misc.quizScore += 1>><<else>><<set $player.misc.correct to 2>><</if>><<set $player.misc.quizCounter += 1>><</button>><</if>></div></td></tr>
<tr>
<td colspan = "2"></td></tr>
<tr>
<td colspan = "2"><div id="moveButton"><<button "Leave her to her studying" "uni library">><<set $melissa.misc.Chatted to true>><</button>></div></td></tr>
<tr>
<td colspan = "2"></td></tr>
<tr>
<td colspan = "2"></td></tr>
</table>
</td>
<td><img src="img/empty_small.png">
<br><img src="img/empty_small.png"></td>
</tr>
</tbody>
</table>
<!--[[Leave her to her studying|uni library]]--><table class="overTable">
<tbody>
<tr>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td><img src="img/people/melissa/melissa_library.jpg"></td>
<td>
<table class="mainTable">
<tr>
<td colspan = "2" align="left"><<if $player.misc.correct is 1>>@@color:aqua;<h2>Correct!</h2>@@<<elseif $player.misc.correct is 2>>@@color:red;<h2>Incorrect</h2>@@<</if>><<set $player.misc.correct to 0>><<set $player.misc.quizCounter to 0>><<addhours 1>>
<h3>You got $player.misc.quizScore questions correct.</h3><<if $player.misc.quizScore is 5>>@@color:aqua;Melissa really liked that.@@<<set $melissa.main.influence += 10>><<elseif $player.misc.quizScore is 4>>@@color:aqua;Melissa liked that.@@ <<set $melissa.main.influence += 5>><<elseif $player.misc.quizScore is 2>>@@color:red;Melissa didn't like that.@@<<set $melissa.main.influence -= 5>><<elseif $player.misc.quizScore is 1>>@@color:red;Melissa didn't like that.@@<<set $melissa.main.influence -= 5>><<elseif $player.misc.quizScore is 0>>@@color:red;Melissa didn't like that.@@<<set $melissa.main.influence -= 5>><</if>><<set $player.misc.quizScore to 0>>
"Thanks so much for helping me study $playerName!"
"My pleasure."
<<if $melissa.main.storyStage is 4 and $melissa.main.influence >= 50>>"Umm, $playerName?..." she starts, then hesitates.
"Yeah?"
"You've helped me so much with my studies that I actually have some free time. Do you want to get coffee sometime?"
"Yeah! Absolutely."
She smiles brightly. "Great! How about tomorrow at noon? At the coffee shop in the Main Academic Building?"
"Sounds good," you agree.
"Great. See you then." She gives a little wave then leaves the library.<</if>>
</td></tr>
<tr>
<td colspan = "2"><div id="moveButton"><<if $melissa.main.storyStage is 4 and $melissa.main.influence >= 50>><<button "Leave the library" "university">><<set $melissa.main.storyStage to 5>><<set $melissa.misc.waitTime to $gameDayCounter + 1>><</button>><<else>><<button "Leave her to her studying" "uni library">><<set $melissa.misc.Chatted to true>><</button>><</if>></div></td></tr>
<tr>
<td colspan = "2"></td></tr>
<tr>
<td colspan = "2"></td></tr>
</table>
</td>
<td><img src="img/empty_small.png">
<br><img src="img/empty_small.png"></td>
</tr>
</tbody>
</table>
<!--[[Leave her to her studying|uni library]]-->
<!--[[Leave her to her studying|uni library_mel1]]-->
<table class="overTable">
<tbody>
<tr>
<td>Massage Parlor</td>
<td></td>
<td>People Here</td>
</tr>
<tr>
<td><img src="img/locations/massageparlor.jpg"></td>
<td>
<table class="mainTable">
<tr>
<td colspan = "2" align="left">You walk into the massage parlor. A mature asian woman with incredibly long hair greets you.
"Hello. You come for massage?"
"Umm... possibly. How much?"
"30 minute, 40 dollar. 60 minute, 60 dollar."</td>
</tr>
<tbody>
<tr>
<td colspan = "2"><<if $player.main.Money >= 40>><div id="selectButton"><<button "Get 30 minute massage: -$40" "massage_parlor0">><<set $player.main.Money -= 40>><<set $player.misc.massage to 30>><</button>></div><<else>><div id="selectButtonDisabled"><<button "Get 30 minute massage: -$40">><</button>></div><</if>></td></tr>
<tr><td colspan = "2"><<if $player.main.Money >= 60>><div id="selectButton"><<button "Get 60 minute massage: -$60" "massage_parlor0">><<set $player.main.Money -= 40>><<set $player.misc.massage to 60>><</button>></div><<else>><div id="selectButtonDisabled"><<button "Get 30 minute massage: -$60">><</button>></div><</if>></td></tr>
<tr>
<td colspan = "2"><div id="moveButton"><<button [[Exit to Bow Street|bow street]]>><<addmins 5>><</button>></div></td></tr>
</tbody>
</table>
</td>
<td><img src="img/people/mamasan/mamasan_small.jpg">
<br><img src="img/empty_small.png"></td>
</tr>
</tbody>
</table>
<!--[[massage|massage_parlor1]]--><table class="overTable">
<tbody>
<tr>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td><<if (GameDays[$gameDate.getDay()] isnot "Thursday")>><img src="img/people/lisa/lisa_massage.jpg"><<else>><img src="img/people/massage/massage_girl.jpg"><</if>></td>
<td>
<table class="mainTable">
<tr>
<td colspan = "2" align="left">You strip down to your underwear, setting your clothes on the bench along the wall, and lie face down onto the massage bed. You lie in silence for a few minutes, the smell of incense and the sound of waves lapping on the beach helping to put you in a state of relaxation.
You hear the door open and someone step into the room. You look up to see<<if (GameDays[$gameDate.getDay()] isnot "Thursday")>>... Lisa!<<else>> the masseuse, a mature - but cute - Asian woman, close the door behind her and move towards a table laid out with oils, towels, and other massage paraphernalia."<</if>>
<<if (GameDays[$gameDate.getDay()] isnot "Thursday")>>"Lisa!?"<<set $lisa.misc.massaged += 1>>
She looks over at you. "Oh, hi $playerName." She doesn't look the slightest bit surprised to see you and just moves towards a table laid out with oils, towels, and other massage paraphernalia.
"I, uh, I didn't know you worked here."
"Well, I don't exactly publicize it," she says as she squirts some massage oil into her hand, "but I'm not ashamed of it. It pays decent money, and I can set my own hours." She steps close to you. "Head down please."
"Oh, yeah." You put your head back down, resting your face in the hole of the massage chair. "Aren't you worried that this will make things awkward?"
"Not unless you make it awkward. I do this for a living."
"Right." You close your eyes and force yourself to relax as she begins the massage. You have to admit, she does an amazing job; within a few minutes you're approaching pure relaxation, her hands gliding along your skin with the perfect amount of pressure to ease tension from your muscles.
Finally, your time up, and all the standard tense areas tended to, she stops the massage.
"Ok, all done. Happy ending?"
"What!?"
"Would you like a happy ending?"<<else>>She doesn't say anything, just pours some oil in her hands and begins the massage. You have to admit, she does an amazing job; within a few minutes you're approaching pure relaxation, her hands gliding along your skin with the perfect amount of pressure to ease tension from your muscles.
Finally, your time up, and all the standard tense areas tended to, she stops the massage.
"Ok, done. Happy ending?"
"What!?"
"You like a happy ending?"<</if>>
</td>
</tr>
<tr>
<td colspan = "2"><div id="selectButton"><<button "Happy ending" "massage_parlor3">><<set $player.misc.happyending to 1>><</button>></div></td></tr>
<tr>
<td colspan = "2"><div id="selectButton"><<button [[No happy ending|massage_parlor3]]>><<set $player.misc.happyending to 0>><</button>></div></td></tr>
</table>
</td>
<td><img src="img/empty_small.png">
<br><img src="img/empty_small.png"></td>
</tr>
</tbody>
</table><table class="overTable">
<tbody>
<tr>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td><img src="img/locations/massageroom.jpg"></td>
<td>
<table class="mainTable">
<tr>
<td colspan = "2" align="left">"Ok, I'll get the <<if $player.misc.massage is 30>>half-hour<<else>>full hour<</if>>."
You pay the hostess and she leads you down the hallway behind her. She stops at door, opens it, and motions for you to enter.
"Take off clothes. Girl will be with you in a minute."
She shuts the door behind you and you hear her walk back to the lobby.</td>
</tr>
<tr>
<td colspan = "2"><div id="selectButton"><<button "Take off your clothes" "massage_parlor1">><</button>></div></td></tr>
</table>
</td>
<td><img src="img/people/mamasan/mamasan_small.jpg">
<br><img src="img/empty_small.png"></td>
</tr>
</tbody>
</table>
<!--[[massage|massage_parlor1]]--><table class="overTable">
<tbody>
<tr>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td>
<<if $player.misc.happyending is 0>><<if (GameDays[$gameDate.getDay()] isnot "Thursday")>><img src="img/people/lisa/lisa_massage.jpg"><<else>><img src="img/people/massage/massage_girl.jpg"><</if>><<elseif $player.misc.happyending is 1>><<if (GameDays[$gameDate.getDay()] isnot "Thursday")>><img src="img/people/lisa/lisa_massage2.jpg"><<else>><img src="img/people/massage/massage_girl.jpg"><</if>><<elseif $player.misc.happyending is 2>><<if (GameDays[$gameDate.getDay()] isnot "Thursday")>><img src="img/people/lisa/explicit/lisa_massagebj.jpg"><<else>><img src="img/people/massage/explicit/massage_girlbj.jpg"><</if>><<elseif $player.misc.happyending is 3>><<if (GameDays[$gameDate.getDay()] isnot "Thursday")>><img src="img/people/lisa/explicit/lisa_massagefuck.jpg"><<else>><img src="img/people/massage/explicit/massage_girlfuck.jpg"><</if>><</if>></td>
<td>
<table class="mainTable">
<tr>
<td colspan = "2" align="left"><<if $player.misc.happyending is 0>>"No problem. Have a good day!"
"Thanks!"
She leaves the room and you put your clothes back on.<<elseif $player.misc.happyending is 1>>She smiles. "Ok. It's $50 for a blowjob, $100 for the full package."<<elseif $player.misc.happyending is 2>>You pull out your wallet and count out $50.
"A blowjob would be nice."
"Alright!"
With the practiced skill of someone who relieves stress for a living she grasps your member and gives it a few slow strokes, the massage oil on her hands warming and lubricating as she goes. Still stroking with one hand, she spreads your legs slightly and climbs on top of the massage table. She tucks her hair back behind her ears and bends over you and you feel her breath on your cock. She gives it a few kisses, a slow lick, then sucks the tip into her mouth.
"Ooohh yes."
She takes your balls in her free hand and gently massages as she sucks, her other hand wrapped around your shaft.
"Yes, that's so good<<if (GameDays[$gameDate.getDay()] isnot "Thursday")>> Lisa<</if>>."
She pulls back, never stopping with the skillful stroking, and smiles at you. She licks along your shaft again, then goes back to sucking, her head bobbing up and down in your lap.
In moments you're at your limit.
"Ooooh, I'm gonna cum!"
She sucks harder, pushing you over the edge, and you unload into her mouth. As you stop pulsing she comes off with a slurp, cum and saliva dripping down her face. She gets off the table and wipes herself with a towel, then hands you a clean one to wipe yourself off.
"Thanks."
"I hope you're nice a relaxed now. Have a good day<<if (GameDays[$gameDate.getDay()] isnot "Thursday")>> $playerName<</if>>."
"You too."
She steps out of the room, closing the door behind her. You get up and put your clothes back on, tossing the dirty towel into the hamper in the corner.<<elseif $player.misc.happyending is 3>>"Oh, I want the full package," you say, as you count $100 dollars out and hand it to her.
"Alright!"
<<if (GameDays[$gameDate.getDay()] isnot "Thursday")>>She pulls her shirt over her head, folds it, and lays it down on a chair by the door. This is quickly followed by her shorts.<<else>>She undoes her robe and takes it off, folding it and laying it down on a chair by the door. This is quickly followed by her bra and panties.<</if>> She returns to your table, now completely naked and, with the practiced skill of someone who relieves stress for a living, she grasps your member and gives it a few slow strokes, the massage oil on her hands warming and lubricating as she goes.
<<if (GameDays[$gameDate.getDay()] isnot "Thursday")>>"Do you have a preference for position?" she asks.
You think for a second. "Yeah, actually. I'd like to take you from behind, up against this table."
She looks a little shocked. "Interesting. Most people want me to do all the work. You know, so they can relax."
"I guess I'm not most people."
She just smiles and bends over the massage table, presenting her ass to you.
You get up from the table and move behind her. You put one hand on her thin waist as you use the other to line your well-lubricated cock up with her slit. She moans lightly as you press up against her opening, then louder as you push yourself inside.
"Oooh that feels so good," you tell her as you start to thrust in and out. She pushes back against you with each thrust, her instinct to please the customer asserting itself. You pound into her with wild abandon, the thought that it's just a monetary transaction taking all feelings of responsibility from you; you just seek release.
It doesn't take long until you're on the edge.
"Oooooh, I'm gonna cum!"
She pushes back against you even harder, pushing you over the precipice, and you unload inside her. As you stop pulsing you pull out, leaving cum dripping from her pussy. She moves from the table and wipes herself with a towel, then hands you a clean one to wipe yourself off with.
"Thanks."
"I hope you're nice and relaxed now," she says as she pulls on her clothes, "have a good day $playerName."
"You too."
She steps out of the room, closing the door behind her. You put your clothes back on, tossing the dirty towel into the hamper in the corner.<<else>>She climbs up on top of the massage table and stradles you. She reaches between her legs takes hold of your member and lines your well-lubricated cock up with her slit. She moans lightly as you press up against her opening, then louder as she lowers herself onto your cock.
"Oooh that feels so good," you tell her as she starts to slide up and down on your member. You thrust up towards her with each bounce, your instinct to hump asserting itself. The thought that it's just a monetary transaction strikes you and all thought of reciprocation leaves your mind; you just seek release. You lie back, letting her do her job, letting her get you off.
It doesn't take long until you're on the edge.
"Oooooh, I'm gonna cum!"
She rocks back and forth even faster, pushing you over the precipice, and you unload inside her. As you stop pulsing she climbs off of you, leaving cum dripping from her pussy. She moves from the table and wipes herself with a towel, then hands you a clean one to wipe yourself off with.
"Thanks."
"I hope you're nice and relaxed now," she says as she pulls on her clothes, "have a good day."
"You too."
She steps out of the room, closing the door behind her. You put your clothes back on, tossing the dirty towel into the hamper in the corner.<</if>><</if>>
</td>
</tr>
<tr>
<td colspan = "2"><<if $player.misc.happyending is 1>><<if $player.main.Money >= 50>><div id="selectButton"><<button "Blowjob -$50" "massage_parlor3">><<set $player.misc.happyending to 2>><<set $player.main.Money -= 50>><<if (GameDays[$gameDate.getDay()] isnot "Thursday")>><<set $lisa.misc.happyending += 1>><</if>><<set $player.main.Mana += random(8, 12)>><</button>></div><<else>><div id="selectButtonDisabled"><<button "Blowjob -$50">><</button>></div><</if>><<elseif $player.misc.happyending is 0 or $player.misc.happyending is 2 or $player.misc.happyending is 3>><div id="selectButton"><<button "Leave" "bow street">><<set $player.misc.happyending to 0>><</button>></div><</if>></td></tr>
<tr>
<td colspan = "2"><<if $player.misc.happyending is 1>><<if $player.main.Money >= 100>><div id="selectButton"><<button "Full package -$100" "massage_parlor3">><<set $player.misc.happyending to 3>><<set $player.main.Money -= 100>><<if (GameDays[$gameDate.getDay()] isnot "Thursday")>><<set $lisa.misc.happyending += 1>><</if>><<set $player.main.Mana += random(8, 12)>><</button>></div><<else>><div id="selectButtonDisabled"><<button "Full package -$100">><</button>></div><</if>><</if>></td></tr>
<tr>
<td colspan = "2"><div id="selectButton"><<if $player.misc.happyending is 1>><<button "Nevermind" "bow street">><<set $player.misc.happyending to 0>><</button>><</if>></div></td></tr>
</table>
</td>
<td><img src="img/empty_small.png">
<br><img src="img/empty_small.png"></td>
</tr>
</tbody>
</table><table class="overTable">
<tbody>
<tr>
<td>Administration Building - Poster</td>
<td></td>
<td>People Here</td>
</tr>
<tr>
<td><img src="img/locations/adminbuilding.jpg"></td>
<td>
<table class="mainTable">
<tr>
<td colspan = "2">/* MAKE THIS AN IMAGE? */The poster is a pleasing shade of blue with large red letters:
<h1>EARN MONEY</h1>
<h1>MAKE A DIFFERENCE</h1>
<h2>One-on-one Tutoring</h2>
<h3>Visit Admin Building Room 122 for more information.</h3><<set $player.misc.tutoring to 1>></td>
</tr>
<tbody>
<tr><td colspan = "2"><div id="selectButton"><<button "Back" "uni admin">><</button>></div></td></tr>
<tr>
<td colspan = "2"><div id="moveButton"><<button [[Exit the Administration Building|university]]>><<addmins 5>><</button>></div></td></tr>
</tbody>
</table>
</td>
<td><img src="img/empty_small.png">
<br><img src="img/empty_small.png"></td>
</tr>
</tbody>
</table>
<!--[[Back|uni admin]]--><table class="overTable">
<tbody>
<tr>
<td>Administration Building - Room 122</td>
<td></td>
<td></td>
</tr>
<tr>
<td><<if $player.misc.tutoring is 1>><img src="img/people/dana/danaa.jpg"><<elseif $player.misc.tutoring > 1 and $player.misc.quizPercentage < 80 and $player.misc.quizTotalCorrect < 70>><img src="img/people/dana/danab.jpg"><<elseif $dana.main.follower or ($player.misc.tutoring > 1 and $player.misc.quizPercentage >= 80 and $player.misc.quizTotalCorrect >= 70)>><img src="img/people/dana/danac.jpg"><<else>><img src="img/people/dana/danab.jpg"><</if>></td>
<td>
<table class="mainTable">
<tr>
<td colspan = "2" align="left"><<if $dana.misc.restaurantDate is 1>>"I've got reservations to Sceau Brisé for two on Saturday. Would you like to join me Dana?"
"Sceau Brisé!? How romantic. I'd love to join you."
"Great. I'll see you there on Saturday at 7 PM."
"Sounds good! In the mean time, ready for another assignment?"<<set $dana.misc.restaurantDate to 2>><<elseif $player.misc.tutoring is 1>>You head down the east wing of the building towards room 122. The door is open and you walk inside. Sitting at a desk is a voluptuous, mature woman with short, dark hair.
"Hello, can I help you?"
"I'm here about the tutoring opportunity. Can you tell me a bit about the program?"
"Excellent! We've had a shortage of tutors this year and could really use the help," she says excitedly. "Basically, we coordinate tutors and tutees, matching them up with each other. As the tutor, you just have to show up here, get your assignment, meet the student, and - if you've done a good job - get paid."
"How much is the pay?"
"Each session is one hour and we pay fifty dollars."
"Fifty dollars for a one hour session! That's amazing!"
"It's quite good pay, isn't it? A grant was donated to the university specifically for this program. An anonymous donor was very concerned that our tutoring program was falling by the wayside. So? Are you interested?"<<elseif $player.misc.tutoring is 2>>"Absolutely."
"Great," she swivels her chair towards her computer, "I'll just have to get some basic info from you, then I can give you an assignment."
She fills out their employment form as you give her your name, educational history, and a few other vital statistics.
"Oh, and I'm Dana, by the way."
She types a few more things into her computer then looks back to you.
"Excellent. Are you ready for your first assignment?"<<elseif $dana.misc.goPlayerHome>>"Yes $dana.main.playerTitle. I'm off at 5. In the mean time, would you like to do some tutoring?"<<elseif $player.misc.tutoring is 3>>You head down the east wing of the building towards room 122. The door is open and you walk inside. Dana looks up from her computer and smiles.
"<<if $dana.main.follower>>$dana.main.playerTitle!<<else>>$playerName!<</if>> Nice to see you. Ready for another assignment?<<if $dana.main.follower>> Just hot girls, I promise!<</if>>"<<elseif $player.misc.tutoring is 4>>"Hey Dana, as one of my disciples, I require a tithe from you, to help grow the organization."
"Of course $dana.main.playerTitle! I'll send it to you each Friday."<<set $dana.main.storyStage to 3>><<set $dana.misc.payments to true>><</if>></td>
</tr>
<tbody><<nobr>>
<tr><td colspan = "2"><div id=selectButton>
<<if $player.misc.tutoring is 1>>
<<button "Yes" "uni admin2">>
<<set $player.misc.tutoring to 2>>
<</button>>
<<elseif $player.misc.tutoring is 2>>
<<button "Yes" "uni admin3">>
<<set $player.misc.tutoring to 3>>
<<set $dana.main.storyStage to 1>>
<</button>>
<<elseif $player.misc.tutoring is 3>>
<<button "Yes" "uni admin3">>
<</button>>
<<elseif $player.misc.tutoring is 4>>
<<button "Excellent!" "uni admin">>
<<set $player.misc.tutoring to 3>>
<</button>>
<</if>>
</div></td></tr>
<tr><td colspan = "2"><div id=selectButton>
<<if $player.misc.tutoring is 1>>
<<button "No" "uni admin">>
<</button>>
<<elseif $player.misc.tutoring is 2>>
<<button "No" "uni admin">>
<<set $player.misc.tutoring to 3>>
<</button>>
<<elseif $dana.main.storyStage is 2>>
<<button "Ask Dana about donating money" "uni admin2">>
<<set $player.misc.tutoring to 4>>
<</button>>
<</if>>
</div></td></tr>
<tr><td colspan = "2">
<div id="selectButton">
<<if $player.misc.tutoring isnot 4>>
<<if $dana.main.follower>>
<<if $player.misc.reservations is 2 and $player.misc.reservationFilled is false>>
<<button "Ask Dana out to Sceau Brisé on Saturday" "uni admin2">>
<<set $player.misc.reservationFilled to true>>
<<set $dana.misc.restaurantDate to 1>>
<</button>>
<</if>>
<</if>>
<</if>>
</div></td></tr>
<tr><td colspan = "2"><div id=selectButton>
<<if $dana.main.follower>>
<<button "Wanna fuck?" "dana_office_sex">>
<<set $dana.misc.sexStage to 0>>
<</button>>
<</if>>
</div></td></tr>
<tr><td colspan = "2"><div id=selectButton>
<<if $dana.main.storyStage is 3 and $dana.misc.goPlayerHome is false and $julie.misc.goPlayerHome is false and $ainsley.misc.goPlayerHome is falseand $taylor.misc.goPlayerHome is false>>
<<button "Meet me at my place tonight after work." "uni admin2">>
<<set $dana.misc.goPlayerHome to true>>
<</button>>
<</if>>
</div></td></tr>
<tr><td colspan = "2"><div id=selectButton>
<<if $player.misc.tutoring >= 3>>
<<button "How am I doing as a tutor?" "tutor_stats">>
<</button>>
<</if>>
</div></td></tr>
<tr>
<td colspan = "2"><div id="moveButton"><<button [[Exit the Administration Building|university]]>><<addmins 5>><</button>></div></td></tr><</nobr>>
</tbody>
</table>
</td>
<td><img src="img/empty_small.png">
<br><img src="img/empty_small.png"></td>
</tr>
</tbody>
</table>
<!--[[Poster|uni admin]]-->
<!--[[Investigate tutoring|uni admin3]]-->
<!--[[Wanna fuck?|dana_office_sex]]--><table class="overTable">
<tbody>
<tr>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td><<if $player.misc.quizTotalCorrect < 20 or $player.misc.quizPercentage < 80>><img src="img/people/dana/danab.jpg"><<elseif $player.misc.quizTotalCorrect >= 20 and $player.misc.quizPercentage >= 80>><img src="img/people/dana/danac.jpg"><<else>><img src="img/people/dana/danab.jpg"><</if>></td>
<td>
<table class="mainTable">
<tr>
<td colspan = "2" align="left">"Excellent!" She taps at her keyboard for a few seconds then prints a page out and hands it to you. "This is your assignment for the day. I'll message your tutee, they'll be expecting you." <<set $tutorRandom to either($tutorRandomSet)>><<if $tutorRandom is "Holly">><<set $tutorRandomLocation to "at the Library">><<set $tutorRandomSubject to "biology">><<elseif $tutorRandom is "Kayley">><<set $tutorRandomLocation to "in the Quad">><<set $tutorRandomSubject to "art history">><<elseif $tutorRandom is "Cheryl">><<set $tutorRandomLocation to "in the Main Academic Building">><<set $tutorRandomSubject to "history">><<elseif $tutorRandom is "Frank">><<set $tutorRandomLocation to "in the Main Academic Building">><<set $tutorRandomSubject to "chemistry">><<elseif $tutorRandom is "Rob">><<set $tutorRandomLocation to "in the Quad">><<set $tutorRandomSubject to "physics">><<elseif $tutorRandom is "Griffon">><<set $tutorRandomLocation to "at the Library">><<set $tutorRandomSubject to "literature">><<elseif $tutorRandom is "Sienna">><<set $tutorRandomLocation to "in the Main Academic Building">><<set $tutorRandomSubject to "chemistry">><<elseif $tutorRandom is "Nia">><<set $tutorRandomLocation to "in the Main Academic Building">><<set $tutorRandomSubject to "physics">><<elseif $tutorRandom is "Charlotte">><<set $tutorRandomLocation to "in the Quad">><<set $tutorRandomSubject to "literature">><</if>>
You look at the paper. It says to meet $tutorRandom $tutorRandomLocation.
"Thanks Dana. See you later."
"Bye <<if $dana.main.follower>>$dana.main.playerTitle<<else>>$playerName<</if>>!"
</td>
</tr>
<tbody>
<tr><td colspan = "2"><div id=selectButton><<button "Go tutor" "tutoring0">><</button>></div></td></tr>
<tr><td colspan = "2"></td></tr>
<tr>
<td colspan = "2"></td></tr>
</tbody>
</table>
</td>
<td><img src="img/empty_small.png">
<br><img src="img/empty_small.png"></td>
</tr>
</tbody>
</table>
<!--[[Go tutor|tutoring0]]--><table class="overTable">
<tbody>
<tr>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td><<if $tutorRandom is "Holly">><img src="img/people/holly/holly.jpg"><<elseif $tutorRandom is "Kayley">><img src="img/people/kayley/kayley.jpg"><<elseif $tutorRandom is "Cheryl">><img src="img/people/cheryl/cheryl.jpg"><<elseif $tutorRandom is "Frank">><img src="img/people/frank/frank.jpg"><<elseif $tutorRandom is "Rob">><img src="img/people/rob/rob.jpg"><<elseif $tutorRandom is "Griffon">><img src="img/people/griffon/griffon.jpg"><<elseif $tutorRandom is "Sienna">><img src="img/people/sienna/sienna.jpg"><<elseif $tutorRandom is "Nia">><img src="img/people/nia/nia.jpg"><<elseif $tutorRandom is "Charlotte">><img src="img/people/charlotte/charlotte.jpg"><</if>></td>
<td>
<table class="mainTable">
<tr>
<td colspan = "2">You're studying with $tutorRandom.
<<if $player.misc.correct is 1>>@@color:aqua;<h2>Correct!</h2>@@<<elseif $player.misc.correct is 2>>@@color:red;<h2>Incorrect</h2>@@<</if>>
<<if $tutorRandom is "Holly">><<biology_quiz>><<elseif $tutorRandom is "Kayley">><<arthist_quiz>><<elseif $tutorRandom is "Cheryl">><<hist_quiz>><<elseif $tutorRandom is "Frank">><<chem_quiz>><<elseif $tutorRandom is "Rob">><<physics_quiz>><<elseif $tutorRandom is "Griffon">><<lit_quiz>><<elseif $tutorRandom is "Sienna">><<chem_quiz>><<elseif $tutorRandom is "Nia">><<physics_quiz>><<elseif $tutorRandom is "Charlotte">><<lit_quiz>><</if>>
</td></tr>
<tr>
<td colspan = "2"><div id="selectButton"><<if $player.misc.quizCounter >= 4>><<button "True" "tutoring2">><<if $questions[_i].answer is "true">><<set $player.misc.correct to 1>><<set $player.misc.quizScore += 1>><<else>><<set $player.misc.correct to 2>><</if>><<set $player.misc.quizCounter += 1>><</button>><<else>><<button "True" "tutoring1">><<if $questions[_i].answer is "true">><<set $player.misc.correct to 1>><<set $player.misc.quizScore += 1>><<else>><<set $player.misc.correct to 2>><</if>><<set $player.misc.quizCounter += 1>><</button>><</if>></div></td></tr>
<tr>
<td colspan = "2"><div id="selectButton"><<if $player.misc.quizCounter >= 4>><<button "False" "tutoring2">><<if $questions[_i].answer is "false">><<set $player.misc.correct to 1>><<set $player.misc.quizScore += 1>><<else>><<set $player.misc.correct to 2>><</if>><<set $player.misc.quizCounter += 1>><</button>><<else>><<button "False" "tutoring1">><<if $questions[_i].answer is "false">><<set $player.misc.correct to 1>><<set $player.misc.quizScore += 1>><<else>><<set $player.misc.correct to 2>><</if>><<set $player.misc.quizCounter += 1>><</button>><</if>></div></td></tr>
<tr>
<td colspan = "2"></td></tr>
<tr>
<td colspan = "2"></td></tr>
<tr>
<td colspan = "2"></td></tr>
<tr>
<td colspan = "2"></td></tr>
</table>
</td>
<td><img src="img/empty_small.png">
<br><img src="img/empty_small.png"></td>
</tr>
</tbody>
</table>
<table class="overTable">
<tbody>
<tr>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td><<if $tutorRandom is "Holly">><img src="img/people/holly/holly.jpg"><<elseif $tutorRandom is "Kayley">><img src="img/people/kayley/kayley.jpg"><<elseif $tutorRandom is "Cheryl">><img src="img/people/cheryl/cheryl.jpg"><<elseif $tutorRandom is "Frank">><img src="img/people/frank/frank.jpg"><<elseif $tutorRandom is "Rob">><img src="img/people/rob/rob.jpg"><<elseif $tutorRandom is "Griffon">><img src="img/people/griffon/griffon.jpg"><<elseif $tutorRandom is "Sienna">><img src="img/people/sienna/sienna.jpg"><<elseif $tutorRandom is "Nia">><img src="img/people/nia/nia.jpg"><<elseif $tutorRandom is "Charlotte">><img src="img/people/charlotte/charlotte.jpg"><</if>></td>
<td>
<table class="mainTable">
<tr>
<td colspan = "2" align="left">You enter the $tutorRandomLocation and begin to look for $tutorRandom. Seeing you approach, <<if $tutorRandom is "Frank" or $tutorRandom is "Rob" or $tutorRandom is "Griffon">> he<<else>> she<</if>> stands up waves you over.
"$playerName?"
"That's me."
"Great! I need some help with $tutorRandomSubject."
"Alright."
You take a seat across from <<if $tutorRandom is "Frank" or $tutorRandom is "Rob" or $tutorRandom is "Griffon">>him<<else>>her<</if>> as <<if $tutorRandom is "Frank" or $tutorRandom is "Rob" or $tutorRandom is "Griffon">>he<<else>>she<</if>> hands you <<if $tutorRandom is "Frank" or $tutorRandom is "Rob" or $tutorRandom is "Griffon">>his<<else>>her<</if>> notes.
"Why don't you just ask me a question, I'll try to answer it, and you let me know if I'm right or wrong."
"Sounds good."</td></tr>
<tr>
<td colspan = "2"><div id="selectButton"><<button "Tutor $tutorRandom" "tutoring1">><</button>></div></td></tr>
<tr>
<td colspan = "2"></td></tr>
</table>
</td>
<td><img src="img/empty_small.png">
<br><img src="img/empty_small.png"></td>
</tr>
</tbody>
</table>
<!--[[Leave her to her studying|uni library]]-->
<!--[[Leave her to her studying|uni library_mel1]]--><table class="overTable">
<tbody>
<tr>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td><<if $tutorRandom is "Holly">><img src="img/people/holly/holly.jpg"><<elseif $tutorRandom is "Kayley">><img src="img/people/kayley/kayley.jpg"><<elseif $tutorRandom is "Cheryl">><img src="img/people/cheryl/cheryl.jpg"><<elseif $tutorRandom is "Frank">><img src="img/people/frank/frank.jpg"><<elseif $tutorRandom is "Rob">><img src="img/people/rob/rob.jpg"><<elseif $tutorRandom is "Griffon">><img src="img/people/griffon/griffon.jpg"><<elseif $tutorRandom is "Sienna">><img src="img/people/sienna/sienna.jpg"><<elseif $tutorRandom is "Nia">><img src="img/people/nia/nia.jpg"><<elseif $tutorRandom is "Charlotte">><img src="img/people/charlotte/charlotte.jpg"><</if>></td>
<td>
<table class="mainTable">
<tr>
<td colspan = "2" align="left"><<if $player.misc.correct is 1>>@@color:aqua;<h2>Correct!</h2>@@<<elseif $player.misc.correct is 2>>@@color:red;<h2>Incorrect</h2>@@<</if>><<set $player.misc.correct to 0>><<set $player.misc.quizCounter to 0>><<addhours 1>>
<h3>You got $player.misc.quizScore questions correct.</h3><<if $player.misc.quizScore is 5>>@@color:aqua;$tutorRandom really liked that.@@<<elseif $player.misc.quizScore is 4>>@@color:aqua;$tutorRandom liked that.@@<<elseif $player.misc.quizScore is 2>>@@color:red;$tutorRandom didn't like that.@@<<elseif $player.misc.quizScore is 1>>@@color:red;$tutorRandom didn't like that.@@<<elseif $player.misc.quizScore is 0>>@@color:red;$tutorRandom didn't like that.@@<</if>>
"Thanks so much for helping me study $playerName!"
"My pleasure."
You leave them to their studying. As you leave the building your phone notifies you of a message. It's from Dana.
<<if $dana.main.follower>>"Hey $dana.main.playerTitle, $tutorRandom has closed today's tutoring job. They said you <<if $player.misc.quizScore is 5>>were perfect. Good job! You earned the full $75. The money should be in your account momentarily.<<set $player.main.Money += 75>><<elseif $player.misc.quizScore is 4>>did well. Good job! You earned $50. The money should be in your account momentarily.<<set $player.main.Money += 50>><<elseif $player.misc.quizScore is 3>>did alright. You earned $38. The money should be in your account momentarily.<<set $player.main.Money += 38>><<elseif $player.misc.quizScore is 2>>didn't do very well. That's too bad. I can only pay you $25. The money should be in your account momentarily.<<set $player.main.Money += 25>><<elseif $player.misc.quizScore is 1>>didn't do well. Too bad! I can only pay you $12. The money should be in your account momentarily.<<set $player.main.Money += 12>><<elseif $player.misc.quizScore is 0>>did horribly. That is most unfortunate! I can't pay you anything for such poor performance.<</if>><<else>>"Hey <<if $dana.main.follower>>$dana.main.playerTitle<<else>>$playerName<</if>>, $tutorRandom has closed today's tutoring job. They said you <<if $player.misc.quizScore is 5>>were perfect. Good job! You earned the full $50. The money should be in your account momentarily.<<set $player.main.Money += 50>><<elseif $player.misc.quizScore is 4>>did well. Good job! You earned $40. The money should be in your account momentarily.<<set $player.main.Money += 40>><<elseif $player.misc.quizScore is 3>>did alright. You earned $30. The money should be in your account momentarily.<<set $player.main.Money += 30>><<elseif $player.misc.quizScore is 2>>didn't do very well. That's too bad. I can only pay you $20. The money should be in your account momentarily.<<set $player.main.Money += 20>><<elseif $player.misc.quizScore is 1>>didn't do well. Too bad! I can only pay you $10. The money should be in your account momentarily.<<set $player.main.Money += 10>><<elseif $player.misc.quizScore is 0>>did horribly. That is most unfortunate! I can't pay you anything for such poor performance.<</if>><</if>>"<<if $tutorRandom is "Holly">><<set $holly.misc.TotalScore += $player.misc.quizScore>><<if $holly.misc.TotalScore >= 50 and $holly.text.two is 0>><<set $holly.text.two to 1>><<elseif $holly.misc.TotalScore >= 25 and $holly.text.one is 0>><<set $holly.text.one to 1>><</if>><<elseif $tutorRandom is "Kayley">><<set $kayley.misc.TotalScore += $player.misc.quizScore>><<if $kayley.misc.TotalScore >= 50 and $kayley.text.two is 0>><<set $kayley.text.two to 1>><<elseif $kayley.misc.TotalScore >= 25 and $kayley.text.one is 0>><<set $kayley.text.one to 1>><</if>><<elseif $tutorRandom is "Cheryl">><<set $cheryl.misc.TotalScore += $player.misc.quizScore>><<if $cheryl.misc.TotalScore >= 50 and $cheryl.text.two is 0>><<set $cheryl.text.two to 1>><<elseif $cheryl.misc.TotalScore >= 25 and $cheryl.text.one is 0>><<set $cheryl.text.one to 1>><</if>><<elseif $tutorRandom is "Frank">><<set $frankTotalScore += $player.misc.quizScore>><<elseif $tutorRandom is "Rob">><<set $robTotalScore += $player.misc.quizScore>><<elseif $tutorRandom is "Griffon">><<set $griffonTotalScore += $player.misc.quizScore>><<elseif $tutorRandom is "Sienna">><<set $sienna.misc.TotalScore += $player.misc.quizScore>><<if $sienna.misc.TotalScore >= 50 and $sienna.text.two is 0>><<set $sienna.text.two to 1>><<elseif $sienna.misc.TotalScore >= 25 and $sienna.text.one is 0>><<set $sienna.text.one to 1>><</if>><<elseif $tutorRandom is "Nia">><<set $nia.misc.TotalScore += $player.misc.quizScore>><<if $nia.misc.TotalScore >= 50 and $nia.text.two is 0>><<set $nia.text.two to 1>><<elseif $nia.misc.TotalScore >= 25 and $nia.text.one is 0>><<set $nia.text.one to 1>><</if>><<elseif $tutorRandom is "Charlotte">><<set $charlotte.misc.TotalScore += $player.misc.quizScore>><<if $charlotte.misc.TotalScore >= 50 and $charlotte.text.two is 0>><<set $charlotte.text.two to 1>><<elseif $charlotte.misc.TotalScore >= 25 and $charlotte.text.one is 0>><<set $charlotte.text.one to 1>><</if>><</if>><<set $player.misc.quizTotalAsked += 5>><<set $player.misc.quizTotalCorrect += $player.misc.quizScore>><<set $player.misc.quizScore to 0>></td></tr>
<tr>
<td colspan = "2"><div id="moveButton"><<button "Leave" "university">><</button>></div></td></tr>
<tr>
<td colspan = "2"></td></tr>
<tr>
<td colspan = "2"></td></tr>
</table>
</td>
<td><img src="img/empty_small.png">
<br><img src="img/empty_small.png"></td>
</tr>
</tbody>
</table>
<!--[[Leave|university]]-->
<table class="overTable">
<tbody>
<tr>
<td>Administration Building - Room 122</td>
<td></td>
<td></td>
</tr>
<tr>
<td><<if $dana.main.playerTitle is "none" or $dana.main.follower is false>><img src="img/people/dana/danad.jpg"><<elseif $dana.misc.sexStage is 0>><img src="img/people/dana/explicit/danae.jpg"><<elseif $dana.misc.sexStage is 11>><img src="img/people/dana/explicit/danatouch.jpg"><<elseif $dana.misc.sexStage is 12>><img src="img/people/dana/explicit/danablow.jpg"><<elseif $dana.misc.sexStage is 13>><img src="img/people/dana/explicit/danafuck.jpg"><<elseif $dana.misc.sexStage is 111 or $dana.misc.sexStage is 121 or $dana.misc.sexStage is 131>><img src="img/people/dana/explicit/danatouch2.jpg"><<elseif $dana.misc.sexStage is 112 or $dana.misc.sexStage is 122 or $dana.misc.sexStage is 132>><img src="img/people/dana/explicit/danablow2.jpg"><<elseif $dana.misc.sexStage is 113 or $dana.misc.sexStage is 123 or $dana.misc.sexStage is 133>><img src="img/people/dana/explicit/danafuck2.jpg"><<elseif $dana.misc.sexStage is 1111>><img src="img/people/dana/explicit/danatouch3.jpg"><<elseif $dana.misc.sexStage is 2222>><img src="img/people/dana/explicit/danablow3.jpg"><<elseif $dana.misc.sexStage is 3333>><img src="img/people/dana/explicit/danafuck3.jpg"><<else>><img src="img/people/dana/explicit/danadressing.jpg"><</if>></td>
<td>
<table class="mainTable">
<tr>
<td colspan = "2" align="left"><<if $dana.main.playerTitle is "none">>Dana's eyes glaze over slightly as the spell takes hold.
"What did... did you say something?"
"Yeah, I was saying that it's pretty hot in here. Maybe you should take off some clothes." You close and lock the door, completely aware of the dichotomy between your words and your actions.
She steps out from around her desk while unbuttoning her shirt, "Uh-huh. That's a pretty good idea..." She seems about to call you by your first name, but then hesitates, intuitively understanding her new role.<<elseif $dana.main.follower is false>>"Dana? I'd like you to call me $dana.main.playerTitle from now on, ok?"
"Yes $dana.main.playerTitle."
"Great."<<elseif $dana.main.follower and $dana.misc.sexStage is 0>>"Now, why don't you keep removing those clothes?"
"Yes $dana.main.playerTitle." She unzips her skirt and kicks it aside then removes her shirt and bra, tossing them behind her desk. She stands before you, her hands on her hips, showing off her great tits and bald pussy.<<elseif $dana.misc.sexStage is 11>>/* Watch her touch herself */"Dana? I want you to touch yourself for me. Show me how you pleasure yourself when you're alone."
She smiles, "Oooh, naughty." She leans back on her desk and runs her hands along her body, cupping and squeezing her giant breasts, moaning as she gently tweaks her nipples. She closes her eyes as she slides one hand down her torso, gliding across her sheer garter belt towards her hairless slit. She moans as she touches her clit, then opens her eyes and stares deeply into your own as she slips a finger inside herself.
You don't take your eyes off of her as you take your clothes off and begin to stroke yourself. Seeing this urges her on; she spreads her legs wide as she slips another finger inside her pussy and starts to finger herself in earnest.<<elseif $dana.misc.sexStage is 12>>/* blowjob */"Dana? I want you to suck my cock."
She smiles and drops to her knees. "Yes $dana.main.playerTitle!" You step closer to her and drop your pants, your hardening member in her face. She takes hold of your cock and gives it a few pumps then leans forward and presses her lips against its tip. You moan as she sucks you into her mouth, the moist warmth enveloping your full length as she drives her head towards you. Then she pulls back with a slurp, her hand still gripping the base of your shaft.
"Oh yes, Dana, just like that." She bobs forward once more, then again, and again, fucking her own face with your cock. You run your hands through her short hair and moan as her tongue dances against you.
"Nnnnhhhggg," she moans too as she reaches down and fingers herself with her free hand.<<elseif $dana.misc.sexStage is 13>>/* fuck */"Oh Dana! I need to fuck that pussy."
She smiles. "Yes $dana.main.playerTitle! Have your way with me."
You drop your pants, pull up a chair, and sit down. She gets the idea immediately and turns away from you and slowly lowers herself down. You line your cock up with her slit and slip inside her moistness as she sits down in your lap.
"Oooh, that feels so good $dana.main.playerTitle."
"Mmmhmm."
She rocks back and forth, and side to side in your lap for a moment before planting her hands and pushing herself up, almost sliding your whole length out of her, before dropping back down. You reach around and grab her breasts as she bounces in your lap, your hips rising up to meet her ass with each bounce, almost of their own volition.<<elseif $dana.misc.sexStage is 111>>/* Watch her + watch her*/She fingers herself for a few minutes as you watch then, seemingly wanting to give you a better view, she climbs up onto her desk. She kneels on the desk and spreads her legs wide, spreading apart her pussy lips with her fingers, revelling in your erotic attention. Now perched above you, she resumes her masturbation, slipping her fingers inside her now dripping wet pussy, moaning loudly with each pump of her hand.
Her hand moves faster and faster, her thumb never leaving her clit, as she gets closer to orgasm. Finally she lets out almost a growl as she shudders and cums, her eyes fluttering. You're almost there too.<<elseif $dana.misc.sexStage is 112>>/* Watch her + bj*/"Dana? I want you to suck my cock."
She smiles and drops to her knees. "Yes $dana.main.playerTitle!" You step closer to her and drop your pants, your hardening member in her face. She takes hold of your cock and gives it a few pumps then leans forward and presses her lips against its tip. You moan as she sucks you into her mouth, the moist warmth enveloping your full length as she drives her head towards you. Then she pulls back with a slurp, her hand still gripping the base of your shaft.
"Oh yes, Dana, just like that." She bobs forward once more, then again, and again, fucking her own face with your cock. You run your hands through her short hair and moan as her tongue dances against you.
"Nnnnhhhggg," she moans too as she reaches down and fingers herself with her free hand.
The vibration of her moaning adds another dimension to the pleasure of the blow job. You moan loudly, your eyes closed, your head tilted back. You don't even have to look down to know that she's truly finger fucking herself now - her movement below you becomes more and more frenetic, her sucking more and more forceful.
"NNnnnngngngg!" she moans more loudly than you would have expected, considering her mouth is filled with your cock. She momentarily stops sucking as she cums but she's soon back at it with her full attention. She has both hands on your shaft now and is bobbing vigorously. You feel that you're close.<<elseif $dana.misc.sexStage is 113>>/* watch her + fuck*/"Oh Dana! I need to fuck that pussy."
She smiles. "Yes $dana.main.playerTitle! Have your way with me."
You step out of your pants, pull up a chair, and sit down. She gets the idea immediately and turns away from you and slowly lowers herself down. You line your cock up with her slit and slip inside her moistness as she sits down in your lap.
"Oooh, that feels so good $dana.main.playerTitle."
"Mmmhmm."
She rocks back and forth, and side to side in your lap for a moment before planting her hands and pushing herself up, almost sliding your whole length out of her, before dropping back down. You reach around and grab her breasts as she bounces in your lap, your hips rising up to meet her ass with each bounce, almost of their own volition.
In a frenzy of passion she kicks off her shoes and plants her stockinged feet on your thighs. You grab her tight ass for leverage as she repeatedly impales herself on your cock.
"Oh yeah, ooohh," she calls out as you thrust up into her, fucking her from below, "yes $dana.main.playerTitle! Yes, fuck yes." You hammer home a few more times before her screams reach a new level of intensity.
"OOOOhhhhh, yes!" She shudders in your lap as she cums, her spasming causing her pussy to feel tighter with each thrust you give her. You feel that you're getting close yourself.<<elseif $dana.misc.sexStage is 121>>/* BJ + watch */You tap her on the shoulder. "Dana? I want you to touch yourself for me. Show me how you pleasure yourself when you're alone."
She smiles, "Oooh, naughty." She stands up, leans back against her desk and runs her hands along her body, cupping and squeezing her giant breasts, moaning as she gently tweaks her nipples. She closes her eyes as she slides one hand down her torso, gliding across her sheer garter belt towards her hairless slit. She moans as she touches her clit, then opens her eyes and stares deeply into your own as she slips a finger inside herself.
You don't take your eyes off of her as you begin to stroke yourself. Seeing this urges her on; she spreads her legs wide as she slips another finger inside her pussy and starts to finger herself in earnest.
She fingers herself for a few minutes as you watch then, seemingly wanting to give you a better view, she climbs up onto her desk. She kneels on the desk and spreads her legs wide, spreading apart her pussy lips with her fingers, revelling in your erotic attention. Now perched above you, she resumes her masturbation, slipping her fingers inside her now dripping wet pussy, moaning loudly with each pump of her hand.
Her hand moves faster and faster, her thumb never leaving her clit, as she gets closer to orgasm. Finally she lets out almost a growl as she shudders and cums, her eyes fluttering. You're almost there too.<<elseif $dana.misc.sexStage is 122>>/* BJ + BJ */The vibration of her moaning adds another dimension to the pleasure of the blow job. You moan loudly, your eyes closed, your head tilted back. You don't even have to look down to know that she's truly finger fucking herself now - her movement below you becomes more and more frenetic, her sucking more and more forceful.
"NNnnnngngngg!" she moans more loudly than you would have expected, considering her mouth is filled with your cock. She momentarily stops sucking as she cums but she's soon back at it with her full attention. She has both hands on your shaft now and is bobbing vigorously. You feel that you're close.<<elseif $dana.misc.sexStage is 123>>/* BJ + Fuck */"Oh Dana! I need to fuck that pussy."
She smiles. "Yes $dana.main.playerTitle! Have your way with me."
You step out of your pants, pull up a chair, and sit down. She gets the idea immediately and turns away from you and slowly lowers herself down. You line your cock up with her slit and slip inside her moistness as she sits down in your lap.
"Oooh, that feels so good $dana.main.playerTitle."
"Mmmhmm."
She rocks back and forth, and side to side in your lap for a moment before planting her hands and pushing herself up, almost sliding your whole length out of her, before dropping back down. You reach around and grab her breasts as she bounces in your lap, your hips rising up to meet her ass with each bounce, almost of their own volition.
In a frenzy of passion she kicks off her shoes and plants her stockinged feet on your thighs. You grab her tight ass for leverage as she repeatedly impales herself on your cock.
"Oh yeah, ooohh," she calls out as you thrust up into her, fucking her from below, "yes $dana.main.playerTitle! Yes, fuck yes." You hammer home a few more times before her screams reach a new level of intensity.
"OOOOhhhhh, yes!" She shudders in your lap as she cums, her spasming causing her pussy to feel tighter with each thrust you give her. You feel that you're getting close yourself.<<elseif $dana.misc.sexStage is 131>>/* Fuck + Watch */You tap her on the shoulder. "Dana? I want you to touch yourself for me. Show me how you pleasure yourself when you're alone."
She smiles, "Oooh, naughty." She stands up, your cock coming out of her with a slurp, leans back against her desk and runs her hands along her body, cupping and squeezing her giant breasts, moaning as she gently tweaks her nipples. She closes her eyes as she slides one hand down her torso, gliding across her sheer garter belt towards her hairless slit. She moans as she touches her clit, then opens her eyes and stares deeply into your own as she slips a finger inside herself.
You don't take your eyes off of her as you begin to stroke yourself. Seeing this urges her on; she spreads her legs wide as she slips another finger inside her pussy and starts to finger herself in earnest.
She fingers herself for a few minutes as you watch then, seemingly wanting to give you a better view, she climbs up onto her desk. She kneels on the desk and spreads her legs wide, spreading apart her pussy lips with her fingers, revelling in your erotic attention. Now perched above you, she resumes her masturbation, slipping her fingers inside her now dripping wet pussy, moaning loudly with each pump of her hand.
Her hand moves faster and faster, her thumb never leaving her clit, as she gets closer to orgasm. Finally she lets out almost a growl as she shudders and cums, her eyes fluttering. You're almost there too.<<elseif $dana.misc.sexStage is 132>>/* Fuck + BJ */"Dana? I want you to suck my cock."
She smiles and drops to her knees. "Yes $dana.main.playerTitle!" You step closer to her and drop your pants, your hardening member in her face. She takes hold of your cock and gives it a few pumps then leans forward and presses her lips against its tip. You moan as she sucks you into her mouth, the moist warmth enveloping your full length as she drives her head towards you. Then she pulls back with a slurp, her hand still gripping the base of your shaft.
"Oh yes, Dana, just like that." She bobs forward once more, then again, and again, fucking her own face with your cock. You run your hands through her short hair and moan as her tongue dances against you.
"Nnnnhhhggg," she moans too as she reaches down and fingers herself with her free hand.
The vibration of her moaning adds another dimension to the pleasure of the blow job. You moan loudly, your eyes closed, your head tilted back. You don't even have to look down to know that she's truly finger fucking herself now - her movement below you becomes more and more frenetic, her sucking more and more forceful.
"NNnnnngngngg!" she moans more loudly than you would have expected, considering her mouth is filled with your cock. She momentarily stops sucking as she cums but she's soon back at it with her full attention. She has both hands on your shaft now and is bobbing vigorously. You feel that you're close.<<elseif $dana.misc.sexStage is 133>>/* Fuck+ Fuck */In a frenzy of passion she kicks off her shoes and plants her stockinged feet on your thighs. You grab her tight ass for leverage as she repeatedly impales herself on your cock.
"Oh yeah, ooohh," she calls out as you thrust up into her, fucking her from below, "yes $dana.main.playerTitle! Yes, fuck yes." You hammer home a few more times before her screams reach a new level of intensity.
"OOOOhhhhh, yes!" She shudders in your lap as she cums, her spasming causing her pussy to feel tighter with each thrust you give her. You feel that you're getting close yourself.<<elseif $dana.misc.sexStage is 1111>>/* Watch ending */"Oooohh... hop down here Dana. I want to paint you with my cum."
She hops off the desk dutifully and kneels in front of you, presenting her tits as the target of your splooge. She takes your cock in her hand and gives it a few strokes. Her touch is enough to send you over and you blow your load almost immediately, your cum splashing onto her chest.
"Oh yes $dana.main.playerTitle! That's soo hot!<<elseif $dana.misc.sexStage is 2222>>/* BJ ending */"Oooh, I'm gonna cum!"
"NggnHnng," she acknowledges, your cock still deep in her mouth. She bobs back and forth a few times in quick succession, driving you over the edge.
"UUuuhhh!" You blow your load into her mouth, filling it up. She's unable to keep it all in and some squirts out the corner of her mouth and runs down her chin. She slurps and sucks as you spurt into her mouth, until finally she pulls off.
"Oh yes $dana.main.playerTitle! That's sooo good."<<elseif $dana.misc.sexStage is 3333>>/* Fuck ending */You're sooo close but, having just cum, Dana's movement has slowed down. Without pulling out of her you stand up, gripping her by the waist so that she doesn't fall over. You lean her over her desk and, holding one leg high in the air, you fuck her from behind with renewed vigor, chasing your orgasm. Her moaning is constant now, punctuated only when you slam into her particularly hard.
"Oh yes, Dana, ohhhh!" You call out as you blow your load inside her, filling her up with your seed.
"Yes $dana.main.playerTitle! Oh yes!" You drop her leg and slow your thrusts as you come down from your orgasm, finally pulling out with a wet shlorp.<<elseif $dana.misc.sexStage is 5555>>Dana grabs a tissue from behind her desk and wipes herself off before starting to get dressed.
"That was wonderful $dana.main.playerTitle. I think I'm going to like following you."
You put your clothes on and say goodbye, telling her you'll catch up with her later.<</if>></td></tr>
<tbody>
<tr><td colspan = "2"><div id=selectButton><<if $dana.main.playerTitle is "none">><<button "Why don't you call me High Priest?" "dana_enthrall0">><<set $dana.main.playerTitle to "High Priest">><</button>><<elseif $dana.main.follower is false>><<button "Keep taking your clothes off" "dana_enthrall0">> <<set $dana.main.follower to true>><</button>><<elseif $dana.main.follower and $dana.misc.sexStage is 0>><<button "Watch her touch herself" "dana_enthrall0">><<set $dana.misc.sexStage to 11>><</button>><<elseif $dana.misc.sexStage is 11>><<button "Keep watching her touch herself" "dana_enthrall0">> <<set $dana.misc.sexStage to 111>><</button>><<elseif $dana.misc.sexStage is 12>><<button "Watch her touch herself" "dana_enthrall0">><<set $dana.misc.sexStage to 121>><</button>><<elseif $dana.misc.sexStage is 13>><<button "Watch her touch herself" "dana_enthrall0">><<set $dana.misc.sexStage to 131>><</button>><<elseif $dana.misc.sexStage is 111 or $dana.misc.sexStage is 121 or $dana.misc.sexStage is 131>><<button "Cum on her chest" "dana_enthrall0">><<set $dana.misc.sexStage to 1111>><<set $player.main.Mana += random(8, 12)>><</button>><<elseif $dana.misc.sexStage is 112 or $dana.misc.sexStage is 122 or $dana.misc.sexStage is 132>><<button "Cum in her mouth" "dana_enthrall0">><<set $dana.misc.sexStage to 2222>><<set $player.main.Mana += random(8, 12)>><</button>><<elseif $dana.misc.sexStage is 113 or $dana.misc.sexStage is 123 or $dana.misc.sexStage is 133>><<button "Cum in her pussy" "dana_enthrall0">><<set $dana.misc.sexStage to 3333>><<set $player.main.Mana += random(8, 12)>><</button>><<elseif $dana.misc.sexStage is 1111 or $dana.misc.sexStage is 2222 or $dana.misc.sexStage is 3333>><<button "Clean up and get dressed" "dana_enthrall0">><<set $dana.misc.sexStage to 5555>><</button>><<else>><<button "Leave" "uni admin">><<<<set $dana.misc.sexStage to 0>><<set $dana.text.one to 1>><</button>><</if>></div></td></tr>
<tr><td colspan = "2"><div id=selectButton><<if $dana.main.playerTitle is "none">><<button "I think you should call me Master." "dana_enthrall0">><<set $dana.main.playerTitle to "Master">><</button>><<elseif $dana.main.follower and $dana.misc.sexStage is 0>><<button "Have her suck you off" "dana_enthrall0">><<set $dana.misc.sexStage to 12>><</button>><<elseif $dana.misc.sexStage is 11>><<button "Have her suck you off" "dana_enthrall0">><<set $dana.misc.sexStage to 112>><</button>><<elseif $dana.misc.sexStage is 12>><<button "Continue the blow job" "dana_enthrall0">><<set $dana.misc.sexStage to 122>><</button>> <<elseif $dana.misc.sexStage is 13>><<button "Have her suck you off" "dana_enthrall0">><<set $dana.misc.sexStage to 132>><</button>><</if>></div></td></tr>
<tr><td colspan = "2"><div id=selectButton><<if $dana.main.playerTitle is "none">><<button "It's alright. You can call me by my name" "dana_enthrall0">><<set $dana.main.playerTitle to "$playerName">><</button>><<elseif $dana.main.follower and $dana.misc.sexStage is 0>><<button "Fuck her" "dana_enthrall0">><<set $dana.misc.sexStage to 13>><</button>><<elseif $dana.misc.sexStage is 11>><<button "Fuck her" "dana_enthrall0">><<set $dana.misc.sexStage to 113>><</button>><<elseif $dana.misc.sexStage is 12>><<button "Fuck her" "dana_enthrall0">><<set $dana.misc.sexStage to 123>><</button>><<elseif $dana.misc.sexStage is 13>><<button "Keep fucking her" "dana_enthrall0">><<set $dana.misc.sexStage to 133>><</button>><</if>></div></td></tr>
<tr>
<td colspan = "2"></td></tr>
</tbody>
</table>
</td>
<td><img src="img/empty_small.png">
<br><img src="img/empty_small.png"></td>
</tr>
</tbody>
</table>
<!--[[Poster|uni admin]]-->
<!--[[Investigate tutoring|uni admin3]]--><table class="overTable">
<tbody>
<tr>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td><<if $julie.misc.sexStage is 0>><img src="img/people/julie/julie_bedroom.jpg"><<elseif $julie.misc.sexStage is 1>><img src="img/people/julie/explicit/julie_bedrooma.jpg"><<elseif $julie.misc.sexStage is 21>><img src="img/people/julie/explicit/julie_bedroomfuck1.jpg"><<elseif $julie.misc.sexStage is 22>><img src="img/people/julie/explicit/julie_bedroomblow.jpg"><<elseif $julie.misc.sexStage is 212>><img src="img/people/julie/explicit/julie_bedroomblow3.jpg"><<elseif $julie.misc.sexStage is 221>><img src="img/people/julie/explicit/julie_bedroomblow4.jpg"><<elseif $julie.misc.sexStage is 211>><img src="img/people/julie/explicit/julie_bedroomfuck3.jpg"><<elseif $julie.misc.sexStage is 222>><img src="img/people/julie/explicit/julie_bedroomfuck4.jpg"><</if>></td>
<td>
<table class="mainTable">
<tr>
<td colspan = "2" align="left"><<if $julie.misc.sexStage is 0>>You walk into your room to see Julie sitting on the edge of your bed.
"Hi $julie.main.playerTitle! How's it going?"
"I'm doing well, thanks for asking. How was work?"
"Good. Except that I couldn't stop thinking about having your cock inside me. Do you know how hard it is to wait on people when all you can think about is getting railed? So, $julie.main.playerTitle, you gonna fuck me silly or what?"<<elseif $julie.misc.sexStage is 1>>"Absolutely."
She wastes no time, standing up and peeling off her shirt, which is shortly followed by her bra and underwear. She lays back onto the bed and spreads her legs.
"I'm all yours."<<elseif $julie.misc.sexStage is 21>>/* Fuck her */You practically tear off your clothes in your haste to mount the beautiful and willing creature before you. You move to the edge of the bed and grab her legs, pulling her toward you.
"Oh yes, take me $julie.main.playerTitle!" You don't hesitate, pushing yourself into her surprisingly wet pussy. She wasn't lying about being horny and turned on! She moans loudly with delight as you bury your whole length inside her. As you begin to thrust she lies back and grabs one of her pert breasts in each hand, sqeezing and tweaking them. You push one of her hands away, in mock jealousy, and take a breast for yourself, massaging it as you pound her.
"Ooooh, yes," she moans, "yes, yes." You push her legs together and lean forward reaching new depths with each thrust. "OOOOhhh yes, fuck me!"<<elseif $julie.misc.sexStage is 22>>/* BJ first */"You may have been thinking about this all day, but I think I'm gonna need you to get me started... using your mouth."
"Absolutely $julie.main.playerTitle!" she exclaims as she grabs you and pushes you down on the bed. She peels down your pants and pulls your cock out. Holding you gently by the base of your shaft she licks you up and down, treating your member like the tastiest lolipop she's ever had. Finally she dives in, taking you into her mouth with a slurp. She bobs her head up and down, sucking you off like a pro. Her technique, as before, is masterful.<<elseif $julie.misc.sexStage is 211>>/* Fuck + Fuck */You pull out of her and throw yourself onto the bed, your cock sticking up in the air like an obscene flag pole.
"Hop on," you tell her, guiding her into the reverse cowgirl position. She stradles you, a leg on either side of your own, and impales herself on your now well-lubricated cock. She moans loudly as she bottoms out, then raises herself up before dropping down once more.
"MMmmmm, yes," she moans at the new sensations as she fucks you from above. You start to fuck her from below as well, humping upwards to meet her downward slide.
"Oh yes, Julie, ahhh, yes." You're getting close now and you start to pound upward faster and harder.
"Yes $julie.main.playerTitle! Fuck me, fill me up!" she practically screams as you rush to catch your orgasm. Your pounding gives way to shuddering as you empty your balls inside her, a few globs of cum dripping out as you fill her completely.
You lie back on the bed as she dismounts and lies down beside you.
"That was wonderful," you say, already getting quite sleepy.
"Uh huh," she says as she leans over and gives you a kiss on the cheek.<<elseif $julie.misc.sexStage is 212>>/* Fuck + BJ */You pull out of her and let go of her legs.
"I want you to finish me with your mouth Julie."
"My pleasure $julie.main.playerTitle." She leans forward and takes your cock, covered in her own juices, into her mouth. You grab a handful of her hair and help her along, fucking her mouth as you get closer and closer to cumming. She reaches one hand forward and cups your balls as she sucks harder and harder, on a quest to get you off completely. She feels your balls tense up and moans in excitement, the moaning driving you completely over the edge. You empty your balls into her mouth, your cock jerking and spasming against her throat.
You pull out of her and lie down on the bed as she wipes her mouth and lies down beside you.
"That was wonderful," you say, already getting quite sleepy.
"Uh huh," she says as she leans over and gives you a kiss on the cheek.<<elseif $julie.misc.sexStage is 221>>/* BJ + BJ */You tap her on the shoulder and she spits out your cock with a shlorp.
"You're doing great. I just want to change up the position." You kneel on the bed, pushing her down on all fours and pulling her back towards your cock. She takes you into her mouth greedily, sucking deep. You grab a handful of her hair and help her along, fucking her mouth as you get closer and closer to cumming. She reaches one hand forward and cups your balls as she sucks harder and harder, on a quest to get you off completely. She feels your balls tense up and moans in excitement, the moaning driving you completely over the edge. You empty your balls into her mouth, your cock jerking and spasming against her throat.
You pull out of her and lie down on the bed as she wipes her mouth and lies down beside you.
"That was wonderful," you say, already getting quite sleepy.
"Uh huh," she says as she leans over and gives you a kiss on the cheek.<<elseif $julie.misc.sexStage is 222>>/* BJ + Fuck */You tap her on the shoulder and she spits out your cock with a shlorp.
"As great as your blowjob technique is, Julie, I want some of that pussy." You throw yourself onto the bed, your cock sticking up in the air like an obscene flag pole.
"Hop on," you tell her, guiding her into the cowgirl position.
"Absolutely $julie.main.playerTitle!" She stradles you, a leg on either side of your own, and impales herself on your now well-lubricated cock. She moans loudly as she bottoms out, then raises herself up before dropping down once more.
"MMmmmm, yes," she moans at the new sensations as she fucks you from above. You start to fuck her from below as well, humping upwards to meet her downward slide, as you play with her perky tits dangling above you.
"Oh yes, Julie, ahhh, yes." You're getting close now and you start to pound upward faster and harder.
"Yes $julie.main.playerTitle! Fuck me, fill me up!" she practically screams as you rush to catch your orgasm. Your pounding gives way to shuddering as you empty your balls inside her, a few globs of cum dripping out as you fill her completely.
You lie back on the bed as she dismounts and lies down beside you.
"That was wonderful," you say, already getting quite sleepy.
"Uh huh," she says as she leans over and gives you a kiss on the cheek.<</if>></td></tr>
<tbody>
<tr>
<td colspan = "2"><div id="selectButton"><<if $julie.misc.sexStage is 0>><<button "Absolutely" "bedroom_julie">><<set $julie.misc.sexStage to 1>><</button>><<elseif $julie.misc.sexStage is 1>><<button "Fuck her" "bedroom_julie">><<set $julie.misc.sexStage to 21>><</button>><<elseif $julie.misc.sexStage is 21>><<button "Keep fucking her" "bedroom_julie">><<set $julie.misc.sexStage to 211>><</button>><<elseif $julie.misc.sexStage is 22>><<button "Finish in her mouth" "bedroom_julie">><<set $julie.misc.sexStage to 221>><</button>><<elseif $julie.misc.sexStage is 211 or $julie.misc.sexStage is 212 or $julie.misc.sexStage is 221 or $julie.misc.sexStage is 222>><<button "Zzzzzz..." "bedroom">><<set $julie.misc.sexStage to 5555>><<set $player.main.Mana += random(8, 12)>><<set $julie.text.three to 1>><<set $julie.misc.waitTime to $gameDayCounter + 2>><<set _tempMana to 8 * .7>><<set _manaMath to Math.round(_tempMana *= $zeus.followers)>><<set _manaMath += random(4, 8)>><<set $player.main.Mana += _manaMath>><<addhours 8>><</button>><</if>></div></td></tr>
<tr>
<td colspan = "2"><div id="selectButton"><<if $julie.misc.sexStage is 1>><<button "Start with a blowjob" "bedroom_julie">><<set $julie.misc.sexStage to 22>><</button>><<elseif $julie.misc.sexStage is 21>><<button "Finish in her mouth" "bedroom_julie">><<set $julie.misc.sexStage to 212>><</button>><<elseif $julie.misc.sexStage is 22>><<button "Switch to fucking her" "bedroom_julie">><<set $julie.misc.sexStage to 222>><</button>><</if>></div></td></tr>
<tr>
<td colspan = "2"><div id="moveButton"><<button [[Leave your bedroom|apartment]]>><<addmins 5>><</button>></div></td></tr>
</tbody>
</table>
</td>
<td><<if $julie.misc.sexStage is 1>><img src="img/people/julie/explicit/julie_bedroomb.jpg"><<elseif $julie.misc.sexStage is 21>><img src="img/people/julie/explicit/julie_bedroomfuck2.jpg"><</if>></td>
</tr>
</tbody>
</table>
<!--[[bedroom with girls in it|bedroom_julie]]-->
<!--[[Zzzzz...|bedroom]]--><table class="overTable">
<tbody>
<tr>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td><<if $ainsley.misc.sexStage is 0>><img src="img/people/ainsley/explicit/ainsley_bedroom.jpg"><<elseif $ainsley.misc.sexStage is 1>><img src="img/people/ainsley/explicit/ainsley_bedrooma.jpg"><<elseif $ainsley.misc.sexStage is 21>><img src="img/people/ainsley/explicit/ainsley_bedroomfuck1.jpg"><<elseif $ainsley.misc.sexStage is 22>><img src="img/people/ainsley/explicit/ainsley_bedroomblow.jpg"><<elseif $ainsley.misc.sexStage is 212>><img src="img/people/ainsley/explicit/ainsley_bedroomblow3.jpg"><<elseif $ainsley.misc.sexStage is 221>><img src="img/people/ainsley/explicit/ainsley_bedroomblow3.jpg"><<elseif $ainsley.misc.sexStage is 211>><img src="img/people/ainsley/explicit/ainsley_bedroomfuck3.jpg"><<elseif $ainsley.misc.sexStage is 222>><img src="img/people/ainsley/explicit/ainsley_bedroomfuck4.jpg"><</if>></td>
<td>
<table class="mainTable">
<tr>
<td colspan = "2" align="left"><<if $ainsley.misc.sexStage is 0>>You walk into your room to see Ainsley on your bed wearing a black, seethrough chemise.
"Hi $ainsley.main.playerTitle! How's it going?"
"I'm doing well, thanks for asking. How was work?"
"Good. But, you know what? From the second you asked me to come over, being with you was all I could think about. So, $ainsley.main.playerTitle, want to have some fun?"<<elseif $ainsley.misc.sexStage is 1>>"Absolutely."
She stands up, her lingerie slipping off her shoulders as she lifts the hem, giving you a full view of her gorgeous body.
"But... I had an idea to make things a little... different," she says, as she pulls out a black and white scarf, which she quickly ties around her eyes, blindfolding herself. "Do what you will to me!"<<elseif $ainsley.misc.sexStage is 21>>/* Fuck her */You practically tear off your clothes in your haste to mount the beautiful and willing creature before you. You move her to the bed, push her down gentley, then spread her legs wide. You slide your cock up and down her slit a few times, testing the waters, as it were.
"Oh yes, take me $ainsley.main.playerTitle!" You don't hesitate, pushing yourself into her wet pussy. Her comment about thinking of this all day must have been true! She moans loudly with delight as you bury your whole length inside her. As you begin to thrust she lies back and grabs one of her large breasts in each hand, sqeezing and tweaking them. You reach down and play with her clit as you thrust, rubbing her love button as you pound her.
"Ooooh, yes," she moans, "yes, yes." You reposition yourself, rolling over onto your side and fucking her from behind. "OOOOhhh yes, fuck me!"<<elseif $ainsley.misc.sexStage is 22>>/* BJ first */"You may have been thinking about this all day, but I think I'm gonna need you to get me started... using your mouth."
"Absolutely $ainsley.main.playerTitle!" she exclaims, "but I can't see anything. Like I said: 'do with me what you will'." You move her to the bed, laying her down on her back, and unzip your pants, holding your cock out in front of her. She reaches out tentatively, then takes hold of your manhood. Holding you gently by the base of your shaft she licks you up and down, then kisses the tip a few times. Finally she dives in, taking you into her mouth with a slurp. She bobs her head back and forth with enthusiasm.<<elseif $ainsley.misc.sexStage is 211>>/* Fuck + Fuck */You guide her into a new position once again, rolling her onto her hands and knees as you continue to take her from behind.
She moans loudly as your pelvis slaps into her ass, your cock ramming deeply inside her. You grab and squeeze her ass cheeks, spreading them to see your member sliding in and out of her.
"MMmmmm, yes," she moans at the new sensations as you pound her from behind. She starts to push back against you as well, lunging backwards to meet each forward thrust.
"Oh yes, Ainsley, ahhh, yes." You're getting close now and you start to pound upward faster and harder.
"Yes $ainsley.main.playerTitle! Fuck me, fill me up!" she practically screams as you rush to catch your orgasm. Your pounding gives way to shuddering as you empty your balls inside her, a few globs of cum dripping out as you fill her completely.
You pull out and lie back on the bed as she rolls over beside you and takes off the blindfold.
"That was wonderful," you say, already getting quite sleepy.
"Uh huh," she says as she leans over and gives you a kiss on the cheek.<<elseif $ainsley.misc.sexStage is 212>>/* Fuck + BJ */You pull out of her and let go of her legs.
"I want you to finish me with your mouth Ainsley."
"My pleasure $ainsley.main.playerTitle. Like I said: 'do with me what you will'." You move up towards her head and gently push your cock, covered in her own juices, into her mouth. She sucks eagerly, reaching a hand down to finger herself while you fuck her mouth. She blindly grasps at your cock, finally taking hold of its base and begins to stroke as she sucks harder and harder, on a quest to get you off completely. She feels you tense up and moans in excitement, the moaning driving you completely over the edge just as you pull out. You empty your balls onto, and into, her mouth, your cock jerking and spasming in her blindfolded face.
You lie down on the bed as she pulls off the blindfold and wipes her face with it.
"That was wonderful," you say, already getting quite sleepy.
"Uh huh," she says as she leans over and gives you a kiss on the cheek.<<elseif $ainsley.misc.sexStage is 221>>/* BJ + BJ */"Oh, that's so good Ainsley." She sucks eagerly, reaching a hand down to finger herself while you fuck her mouth. She blindly grasps at your cock, finally taking hold of its base and begins to stroke as she sucks harder and harder, on a quest to get you off completely. She feels you tense up and moans in excitement, the moaning driving you completely over the edge just as you pull out. You empty your balls onto, and into, her mouth, your cock jerking and spasming in her blindfolded face.
You lie down on the bed as she pulls off the blindfold and wipes her face with it.
"That was wonderful," you say, already getting quite sleepy.
"Uh huh," she says as she leans over and gives you a kiss on the cheek.<<elseif $ainsley.misc.sexStage is 222>>/* BJ + Fuck */You tap her on the shoulder and she spits out your cock with a shlorp.
"As great as your blowjob technique is, Ainsley, I want some of that pussy." You throw yourself onto the bed, your cock sticking up in the air like an obscene flag pole.
"Hop on," you tell her, guiding her into the cowgirl position.
She stradles you, a leg on either side of your own, and impales herself on your now well-lubricated cock. She moans loudly as she bottoms out, then raises herself up before dropping down once more.
"MMmmmm, yes," she moans at the new sensations as she fucks you from above. You start to fuck her from below as well, humping upwards to meet her downward slide, as you play with her perky tits dangling above you.
"Oh yes, Ainsley, ahhh, yes." You're getting close now and you start to pound upward faster and harder.
"Yes $ainsley.main.playerTitle! Fuck me, fill me up!" she practically screams as you rush to catch your orgasm. Your pounding gives way to shuddering as you empty your balls inside her, a few globs of cum dripping out as you fill her completely.
You lie back on the bed as she dismounts and lies down beside you, taking off her blindfold.
"That was wonderful," you say, already getting quite sleepy.
"Uh huh," she says as she leans over and gives you a kiss on the cheek.<</if>></td></tr>
<tbody>
<tr>
<td colspan = "2"><div id="selectButton"><<if $ainsley.misc.sexStage is 0>><<button "Absolutely" "bedroom_ainsley">><<set $ainsley.misc.sexStage to 1>><</button>><<elseif $ainsley.misc.sexStage is 1>><<button "Fuck her" "bedroom_ainsley">><<set $ainsley.misc.sexStage to 21>><</button>><<elseif $ainsley.misc.sexStage is 21>><<button "Keep fucking her" "bedroom_ainsley">><<set $ainsley.misc.sexStage to 211>><</button>><<elseif $ainsley.misc.sexStage is 22>><<button "Finish in her mouth" "bedroom_ainsley">><<set $ainsley.misc.sexStage to 221>><</button>><<elseif $ainsley.misc.sexStage is 211 or $ainsley.misc.sexStage is 212 or $ainsley.misc.sexStage is 221 or $ainsley.misc.sexStage is 222>><<button "Zzzzzz..." "bedroom">><<set $ainsley.misc.sexStage to 5555>><<set $player.main.Mana += random(8, 12)>><<set $ainsley.text.two to 1>><<set $ainsley.misc.waitTime to $gameDayCounter + 2>><<set _tempMana to 8 * .7>><<set _manaMath to Math.round(_tempMana *= $zeus.followers)>><<set _manaMath += random(4, 8)>><<set $player.main.Mana += _manaMath>><<addhours 8>><</button>><</if>></div></td></tr>
<tr>
<td colspan = "2"><div id="selectButton"><<if $ainsley.misc.sexStage is 1>><<button "Start with a blowjob" "bedroom_ainsley">><<set $ainsley.misc.sexStage to 22>><</button>><<elseif $ainsley.misc.sexStage is 21>><<button "Finish in her mouth" "bedroom_ainsley">><<set $ainsley.misc.sexStage to 212>><</button>><<elseif $ainsley.misc.sexStage is 22>><<button "Switch to fucking her" "bedroom_ainsley">><<set $ainsley.misc.sexStage to 222>><</button>><</if>></div></td></tr>
<tr>
<td colspan = "2"><div id="moveButton"><<button [[Leave your bedroom|apartment]]>><<addmins 5>><</button>></div></td></tr>
</tbody>
</table>
</td>
<td><<if $ainsley.misc.sexStage is 21>><img src="img/people/ainsley/explicit/ainsley_bedroomfuck2.jpg"><</if>></td>
</tr>
</tbody>
</table>
<!--[[bedroom with girls in it|bedroom_ainsley]]-->
<!--[[Zzzzz|bedroom]]--><table class="overTable">
<tbody>
<tr>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td><img src="img/people/ainsley/ainsley_salon.jpg"></td>
<td>
<table class="mainTable">
<tr>
<td colspan = "2" align="left">"Hello. Ainsley right? I'm sorry about the other day; I kind of acted like a jerk."
"Yeah..."
"What I mean to say is, 'is there any way I could make it up to you?'"
"Funnily enough, there is."
"Name it."
"I just broke my favorite pair of scissors. If you can replace them I'll consider things even between us."
"Sure thing."</td>
</tr>
<tr>
<td colspan = "2"></td></tr>
<tr>
<td colspan = "2"><div id="moveButton"><<button [[Exit the salon|shopping]]>><<set $ainsley.misc.sexStage to 8855>><<addmins 5>><</button>></div></td></tr>
</table>
</td>
<td><img src="img/empty_small.png">
<br><img src="img/empty_small.png"></td>
</tr>
</tbody>
</table>
<!--[[Exit the salon|shopping]]--><table class="overTable">
<tbody>
<tr>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td><img src="img/people/ainsley/ainsleyc.jpg"></td>
<td>
<table class="mainTable">
<tr>
<td colspan = "2" align="left"><<if $ainsley.misc.sexStage is 0>>"Hi Ainsley," you greet her as you walk up to her table, "how are you doing?"
"Hi $playerName. I'm good, you?"
"I'm great!" you reply, sitting down across the table from her. A waitress approaches the table.
"Good evening. Can I get you two some drinks?"<<elseif $ainsley.misc.sexStage is 1>>/* House Red */"A glass of the house red for me please," you tell the waitress, remembering that Ainsley was drinking wine we you first met her.
@@color:aqua;Ainsley liked that.@@
"The same for me," she says.
"Coming right up," the waitress makes a note on a pad of paper, then walks away.
"I want to thank you again for buying me those scissors $playerName. I really didn't think you would do it, especially how I shot you down the other day."
"Don't worry about it. It's a small price to pay to have another chance to get to know you." Just then the waitress returns with your drinks, setting them down in front of you. You raise your glass. "Cheers!" Ainsley clinks glasses with you and you both take a sip.
"Their house red here is particularly good," she comments, "better, at least, than most bars. Probably because of it being such a nice hotel."
"Yeah? Are you something of a wine expert?"
"Haha, I don't know if I'm an expert. Maybe I just drink too much." The two of you discuss wine for a while - she's something of a vinophile and her knowledge of the subject is definitely superior to yours. The waitress comes by again, but you've still got about half a glass of wine left.
"Can I get you another drink?"
"Nothing for me, thanks," Ainsley tells the waitress.<<elseif $ainsley.misc.sexStage is 2>>/* Fine Red */You take a quick glance at the wine menu in front of you. "How about... Eternelle? The Chateauneuf-du-Pape."
@@color:aqua;Ainsley really liked that.@@
Ainsley smiles. "The same for me please."
"Coming right up," the waitress makes a note on a pad of paper, then walks away.
"That sounds like a great wine choice. I'm excited to try it," she says, her smile giving away her sincerity.
"Yeah? Are you something of a wine expert?"
"Haha, I don't know if I'm an expert. Maybe I just drink too much." The two of you discuss wine for a while - she's something of a vinophile and her knowledge of the subject is definitely superior to yours. The waitress returns with your drinks, setting them down in front of you.
"Cheers!" Ainsley clinks glasses with you and you both take a sip.
"Mmmm, that //is// good. Good choice $playerName."
"Thanks, I'm glad you like it."
"By the way, I want to thank you again for buying me those scissors. I really didn't think you would do it, especially how I shot you down the other day."
"Don't worry about it. It's a small price to pay to have another chance to get to know you."
"Aww, you're sweet."
She takes another sip of the wine, savoring the flavor as she swishes it around in her mouth. "I know I probably sound like a broken record, but I honestly can't get over how good this wine is!" She tells you about the Chateauneuf-du-Pape wine region, her clear passion for the subject enhancing her already considerable good looks.
Before long the waitress is back, but you've still got about half a glass of wine left.
"Can I get you another drink?"
"Nothing for me, thanks," Ainsley tells the waitress.<<elseif $ainsley.misc.sexStage is 3>>/* Nothing */"Nothing for me, thanks," you tell the waitress.
@@color:red;Ainsley didn't like that.@@
"Just a glass of the house red for me please," she tells the waitress.
"Coming right up," the waitress makes a note on a pad of paper, then walks away.
"Making me drink by myself?" Ainsley asks you, clearly disappointed.
<<if $player.main.Money < 10>>"Sorry," you reply, "I don't have a lot of money right now."<<else>>"I guess I just want to get drunk on the pleasure of your company," you reply."<</if>>
She rolls her eyes. "Sure."
The waitress returns with Ainsley's wine, setting it down in front of her.
"Well, cheers," Ainsley raises her glass to you sarcastically before taking a sip. "Mmmm."
"Is it good?"
"Yeah. Their house red here is particularly good," she comments, "better, at least, than most bars. Probably because of it being such a nice hotel."
"Yeah? Are you something of a wine expert?"
"Haha, I don't know if I'm an expert. Maybe I just drink too much." The two of you discuss wine for a while - she's something of a vinophile and her knowledge of the subject is definitely superior to yours. The waitress comes by again.
"Anything to drink?"
"Nothing for me, thanks," Ainsley tells the waitress, "pointing to her still half-full glass."<<elseif $ainsley.misc.sexStage is 11>>/* House + House */You chug down the remaining wine in your glass. "Sure, another house red."
@@color:red;Ainsley didn't like that.@@
"Wow," she laughs in surprise, "way to savor that wine."
You smile at her sheepishly. "Sorry. I guess I'm just a bit nervous."
She cocks her head and gives you a look as if to say 'bullshit'.
"Really! I must be intimidated by your good looks. Another glass of wine and I'll be able to think more clearly."
She smiles and shakes her head. "That's a lie, but flattery will get you everywhere."
"Ooh, is that a promise?"
You chat, and flirt, back and forth for a while, discussing various topics and shared interests.
Shortly after Ainsley finishes her glass of wine - yours is still half-full - the waitress comes by again.
"Can I get you another drink?"<<elseif $ainsley.misc.sexStage is 12>>/* House + Fine */You chug down the remaining wine in your glass. "Sure! How about..." you take a quick look at the wine list, "Eternelle? The Chateauneuf-du-Pape."
@@color:red;Ainsley didn't like that.@@
"Wow," she laughs in surprise, "I can understand being excited about trying a new wine - and that one does sound great - but way to savor that wine."
You smile at her sheepishly. "Sorry. I guess I'm just a bit nervous."
She cocks her head and gives you a look as if to say 'bullshit'.
"Really! I must be intimidated by your good looks. Another glass of wine and I'll be able to think more clearly."
She smiles and shakes her head. "That's a lie, but flattery will get you everywhere."
"Ooh, is that a promise?"
You chat, and flirt, back and forth for a while, discussing various topics and shared interests.
Shortly after Ainsley finishes her glass of wine - yours is still half-full - the waitress comes by again.
"Can I get you another drink?"<<elseif $ainsley.misc.sexStage is 13>>/* House Red + Nothing */"Not right now," you tell the waitress, "thanks."
The waitress nods and wanders off as you resume your conversation with Ainsley. You discuss a variety of topics and shared interests. She really seems to be getting to like you.
You both finish off your glasses of wine shortly before the waitress returns.
"Another glass?"<<elseif $ainsley.misc.sexStage is 21>>/* Fine Red + House Red */You chug down the remaining wine in your glass. "Sure, I'll get a glass of the house red," you tell her.
@@color:red;Ainsley didn't like that.@@
"Wow," she laughs in surprise, "way to savor a damn good wine."
You smile at her sheepishly. "Sorry. I guess I'm just a bit nervous."
She cocks her head and gives you a look as if to say 'bullshit'.
"Really! I must be intimidated by your good looks. Another glass of wine and I'll be able to think more clearly."
She smiles and shakes her head. "That's a lie, but flattery will get you everywhere."
"Ooh, is that a promise?"
You chat, and flirt, back and forth for a while, discussing various topics and shared interests.
Shortly after Ainsley finishes her glass of wine - yours is still half-full - the waitress comes by again.
"Can I get you another drink?"<<elseif $ainsley.misc.sexStage is 22>>/* Fine Red + Fine Red */You chug down the remaining wine in your glass. "Sure, I'll get another one of these," you tell her.
@@color:red;Ainsley didn't like that.@@
"Wow," she laughs in surprise, "way to savor a damn good wine."
You smile at her sheepishly. "Sorry. I guess I'm just a bit nervous."
She cocks her head and gives you a look as if to say 'bullshit'.
"Really! I must be intimidated by your good looks. Another glass of wine and I'll be able to think more clearly."
She smiles and shakes her head. "That's a lie, but flattery will get you everywhere."
"Ooh, is that a promise?"
You chat, and flirt, back and forth for a while, discussing various topics and shared interests.
Shortly after Ainsley finishes her glass of wine - yours is still half-full - the waitress comes by again.
"Can I get you another drink?"<<elseif $ainsley.misc.sexStage is 23>>/* Fine Red + Nothing*/"Not right now," you tell the waitress, "thanks."
The waitress nods and wanders off as you resume your conversation with Ainsley. You discuss a variety of topics and shared interests. She really seems to be getting to like you.
You both finish off your glasses of wine shortly before the waitress returns.
"Another glass?"<<elseif $ainsley.misc.sexStage is 31>>/* Nothing + House Red*/"I'll get a glass of the house red after all," you tell the waitress. She nods and walks away to get your drink, returning in a few moments. Ainsley just looks at you quizzically, as if to ask: '//now// you get a drink?'
"I didn't feel good about making you drink alone. My bad, sorry." She smiles.
"It's all good. I hope you enjoy it. It really is good wine."
The two of you spend some time discussing various shared interests. Shortly after Ainsley finishes her glass of wine the waitress comes by again.
"Can I get you two anything else?"
You look at your half-full glass.<<elseif $ainsley.misc.sexStage is 32>>/* Nothing + Fine Red*/"I'll get a glass of wine after all," you tell the waitress. You take a quick look at the wine list, "Eternelle? The Chateauneuf-du-Pape."
"Oooh, that sounds good." The waitress nods and walks away to get your drink.
Ainsley looks at you quizzically, as if to ask: '//now// you get a drink?'
"I didn't feel good about making you drink alone. My bad, sorry." She smiles.
"It's all good. It sounds like a really good wine. Maybe worth the wait." Just then, the waitress returns with your wine.
Ainsley clinks glasses with you and you both take a sip.
The two of you spend some time discussing various shared interests. Shortly after Ainsley finishes her glass of wine the waitress comes by again.
"Can I get you two anything else?"
You look at your half-full glass.<<elseif $ainsley.misc.sexStage is 33>>/* Nothing + Nothing*/"Nothing for me, thanks."
@@color:red;Ainsley didn't like that.@@
"You seriously invited me to a bar and you're not going to drink?"
<<if $player.main.Money < 10>>"Like I said, I'm a bit low on funds right now."<<else>>"I guess I just don't need alcohol to enjoy your company."<</if>>
She takes a large gulp of her wine. "I'm quickly finding out that //I'm// gonna need alcohol to enjoy //yours//."
You manage to change the subject and the two of you spend some time discussing various shared interests. Shortly after Ainsley finishes her glass of wine the waitress comes by again.
"What can I get you two?"<<elseif $ainsley.misc.sexStage is 111>>/* House + House + House */"Sure, I'll have another glass of the house red," Ainsley answers her.
You chug down the remaining wine in your glass. "Another for me too."
@@color:red;Ainsley really didn't like that.@@
"Wow," she laughs in surprise, "you're just powering those back, aren't you?"
"Uh, yeah. I guess I like my drinks."
She purses her lips. "I see that."
The waitress returns and sets a drink in front of each of you.
"Cheers!" you announce, a little too loudly, as you clink your glass against hers before taking a swig.
The two of you chat a bit more but you have to admit to yourself that you're finding it a little hard to follow the conversation. You go to take another sip of your wine only to find that you're already finished this glass too.
Finally Ainsley takes the last sip of her own glass. "You know, $playerName, I don't think this is going to work out. Thanks again for the scissors. I'll see you around."
She gets up and walks out of the bar.<<elseif $ainsley.misc.sexStage is 112>>/* House + House + Fine */"Sure, I'll have another glass of the house red," Ainsley answers her.
You chug down the remaining wine in your glass. "And I'll have a glass of the..." you take a quick look at the wine list, "Eternelle? The Chateauneuf-du-Pape."
@@color:red;Ainsley really didn't like that.@@
"Wow," she laughs in surprise, "you're just powering those back, aren't you?"
"Uh, yeah. I guess I like my drinks."
She purses her lips. "I see that."
The waitress returns and sets a drink in front of each of you.
"Cheers!" you announce, a little too loudly, as you clink your glass against hers before taking a swig.
The two of you chat a bit more but you have to admit to yourself that you're finding it a little hard to follow the conversation. You go to take another sip of your wine only to find that you're already finished this glass too.
Finally Ainsley takes the last sip of her own glass. "You know, $playerName, I don't think this is going to work out. Thanks again for the scissors. I'll see you around."
She gets up and walks out of the bar.<<elseif $ainsley.misc.sexStage is 113>>/* House + House + Nothing */"Sure, I'll have another glass of the house red," Ainsley answers her.
You gently tap the side of your half-full glass. "Nothing for me, thanks."
@@color:aqua;Ainsley liked that.@@
Ainsley doesn't comment on your restraint but you can tell that she's pleased. The waitress soon brings out Ainsley's second glass and you resume your conversation. She gets more flirty and open as the conversation continues. You have to admit, so do you.
You've both finished your wine and, during a lull in the conversation, Ainsley pipes up.
"So, you gonna take me home, or what?"<<elseif $ainsley.misc.sexStage is 121>>/* House + Fine + House */"Sure, I'll have another glass of the house red," Ainsley answers her.
You chug down the remaining wine in your glass. "Another for me too."
@@color:red;Ainsley really didn't like that.@@
"Wow," she laughs in surprise, "you're just powering those back, aren't you?"
"Uh, yeah. I guess I like my drinks."
She purses her lips. "I see that."
The waitress returns and sets a drink in front of each of you.
"Cheers!" you announce, a little too loudly, as you clink your glass against hers before taking a swig.
The two of you chat a bit more but you have to admit to yourself that you're finding it a little hard to follow the conversation. You go to take another sip of your wine only to find that you're already finished this glass too.
Finally Ainsley takes the last sip of her own glass. "You know, $playerName, I don't think this is going to work out. Thanks again for the scissors. I'll see you around."
She gets up and walks out of the bar.<<elseif $ainsley.misc.sexStage is 122>>/* House + Fine + Fine */"Sure, I'll have another glass of the house red," Ainsley answers her.
You chug down the remaining wine in your glass. "And I'll have another glass of the good stuff."
@@color:red;Ainsley really didn't like that.@@
"Wow," she laughs in surprise, "you're just powering those back, aren't you?"
"Uh, yeah. I guess I like my drinks."
She purses her lips. "I see that."
The waitress returns and sets a drink in front of each of you.
"Cheers!" you announce, a little too loudly, as you clink your glass against hers before taking a swig.
The two of you chat a bit more but you have to admit to yourself that you're finding it a little hard to follow the conversation. You go to take another sip of your wine only to find that you're already finished this glass too.
Finally Ainsley takes the last sip of her own glass. "You know, $playerName, I don't think this is going to work out. Thanks again for the scissors. I'll see you around."
She gets up and walks out of the bar.<<elseif $ainsley.misc.sexStage is 123>>/* House + Fine + Nothing */"Sure, I'll have another glass of the house red," Ainsley answers her.
You gently tap the side of your half-full glass. "Nothing for me, thanks."
@@color:aqua;Ainsley liked that.@@
Ainsley doesn't comment on your restraint but you can tell that she's pleased. The waitress soon brings out Ainsley's second glass and you resume your conversation. She gets more flirty and open as the conversation continues. You have to admit, so do you.
You've both finished your wine and, during a lull in the conversation, Ainsley pipes up.
"So, you gonna take me home, or what?"<<elseif $ainsley.misc.sexStage is 131>>/* House + Nothing + House */"Sure, I'll have another glass of the house red," Ainsley answers her.
"The same for me, thanks."
@@color:aqua;Ainsley liked that.@@
The waitress soon returns and sets a drink in front of each of you. You and Ainsley resume your conversation. She gets more flirty and open as the conversation continues. You have to admit, so do you.
You've both finished your wine and, during a lull in the conversation, Ainsley pipes up.
"So, you gonna take me home, or what?"<<elseif $ainsley.misc.sexStage is 132>>/* House + Nothing + Fine */"Sure, I'll have a glass of the..." you take a quick look at the wine list, "Eternelle? The Chateauneuf-du-Pape."
@@color:aqua;Ainsley really liked that.@@
Ainsley smiles. "The same for me please."
"Coming right up," the waitress makes a note on a pad of paper, then walks away.
"That sounds like a great wine choice. I'm excited to try it," she says, her smile giving away her sincerity.
The waitress soon returns and sets a drink in front of each of you. You clink glasses and take a sip.
"Mmmm, that //is// good. Good choice $playerName."
"Thanks, I'm glad you like it."
She takes another sip of the wine, savoring the flavor as she swishes it around in her mouth. "I know I probably sound like a broken record, but I honestly can't get over how good this wine is!" She tells you about the Chateauneuf-du-Pape wine region, her clear passion for the subject enhancing her already considerable good looks.
You and Ainsley resume your conversation. She gets more flirty and open as the conversation continues. You have to admit, so do you.
You've both finished your wine and, during a lull in the conversation, Ainsley pipes up.
"So, you gonna take me home, or what?"<<elseif $ainsley.misc.sexStage is 133>>/* House + Nothing + Nothing */"Sure, I'll have another glass of the house red," Ainsley answers her.
"Nothing for me, thanks," you tell her.
Ainsley doesn't comment on your restraint but you can tell that she's curious. The waitress soon brings out Ainsley's second glass and you resume your conversation. She gets more flirty and open as the conversation continues.
During a lull in the conversation, Ainsley pipes up.
"So, you gonna take me home, or what?"<<elseif $ainsley.misc.sexStage is 211>>/* Fine + House + House */"Sure, I'll have another glass of the house red," Ainsley answers her.
You chug down the remaining wine in your glass. "Another for me too."
@@color:red;Ainsley really didn't like that.@@
"Wow," she laughs in surprise, "you're just powering those back, aren't you?"
"Uh, yeah. I guess I like my drinks."
She purses her lips. "I see that."
The waitress returns and sets a drink in front of each of you.
"Cheers!" you announce, a little too loudly, as you clink your glass against hers before taking a swig.
The two of you chat a bit more but you have to admit to yourself that you're finding it a little hard to follow the conversation. You go to take another sip of your wine only to find that you're already finished this glass too.
Finally Ainsley takes the last sip of her own glass. "You know, $playerName, I don't think this is going to work out. Thanks again for the scissors. I'll see you around."
She gets up and walks out of the bar.<<elseif $ainsley.misc.sexStage is 212>>/* Fine + House + Fine */"Sure, I'll have another glass of the house red," Ainsley answers her.
You chug down the remaining wine in your glass. "Another glass of the good stuff for me."
@@color:red;Ainsley really didn't like that.@@
"Wow," she laughs in surprise, "you're just powering those back, aren't you?"
"Uh, yeah. I guess I like my drinks."
She purses her lips. "I see that."
The waitress returns and sets a drink in front of each of you.
"Cheers!" you announce, a little too loudly, as you clink your glass against hers before taking a swig.
The two of you chat a bit more but you have to admit to yourself that you're finding it a little hard to follow the conversation. You go to take another sip of your wine only to find that you're already finished this glass too.
Finally Ainsley takes the last sip of her own glass. "You know, $playerName, I don't think this is going to work out. Thanks again for the scissors. I'll see you around."
She gets up and walks out of the bar.<<elseif $ainsley.misc.sexStage is 213>>/* Fine + House + Nothing */"Sure, I'll have another glass of the house red," Ainsley answers her.
You gently tap the side of your half-full glass. "Nothing for me, thanks."
@@color:aqua;Ainsley liked that.@@
Ainsley doesn't comment on your restraint but you can tell that she's pleased. The waitress soon brings out Ainsley's second glass and you resume your conversation. She gets more flirty and open as the conversation continues. You have to admit, so do you.
You've both finished your wine and, during a lull in the conversation, Ainsley pipes up.
"So, you gonna take me home, or what?"<<elseif $ainsley.misc.sexStage is 221>>/* Fine + Fine + House */"Sure, I'll have another glass," Ainsley answers her.
You chug down the remaining wine in your glass. "Another for me too."
@@color:red;Ainsley really didn't like that.@@
"Wow," she laughs in surprise, "you're just powering those back, aren't you?"
"Uh, yeah. I guess I like my drinks."
She purses her lips. "I see that."
The waitress returns and sets a drink in front of each of you.
"Cheers!" you announce, a little too loudly, as you clink your glass against hers before taking a swig.
The two of you chat a bit more but you have to admit to yourself that you're finding it a little hard to follow the conversation. You go to take another sip of your wine only to find that you're already finished this glass too.
Finally Ainsley takes the last sip of her own glass. "You know, $playerName, I don't think this is going to work out. Thanks again for the scissors. I'll see you around."
She gets up and walks out of the bar.<<elseif $ainsley.misc.sexStage is 222>>/* Fine + Fine + Fine */"Sure, I'll have another glass," Ainsley answers her.
You chug down the remaining wine in your glass. "Another for me too."
@@color:red;Ainsley really didn't like that.@@
"Wow," she laughs in surprise, "you're just powering those back, aren't you?"
"Uh, yeah. I guess I like my drinks."
She purses her lips. "I see that."
The waitress returns and sets a drink in front of each of you.
"Cheers!" you announce, a little too loudly, as you clink your glass against hers before taking a swig.
The two of you chat a bit more but you have to admit to yourself that you're finding it a little hard to follow the conversation. You go to take another sip of your wine only to find that you're already finished this glass too.
Finally Ainsley takes the last sip of her own glass. "You know, $playerName, I don't think this is going to work out. Thanks again for the scissors. I'll see you around."
She gets up and walks out of the bar.<<elseif $ainsley.misc.sexStage is 223>>/* Fine + Fine + Nothing */"Sure, I'll have another glass of the house red," Ainsley answers her.
You gently tap the side of your half-full glass. "Nothing for me, thanks."
@@color:aqua;Ainsley liked that.@@
Ainsley doesn't comment on your restraint but you can tell that she's pleased. The waitress soon brings out Ainsley's second glass and you resume your conversation. She gets more flirty and open as the conversation continues. You have to admit, so do you.
You've both finished your wine and, during a lull in the conversation, Ainsley pipes up.
"So, you gonna take me home, or what?"<<elseif $ainsley.misc.sexStage is 231>>/* Fine + Nothing + House */"Sure, I'll have a glass of the house red," Ainsley answers her.
"The same for me, thanks."
@@color:aqua;Ainsley liked that.@@
The waitress soon returns and sets a drink in front of each of you. You and Ainsley resume your conversation. She gets more flirty and open as the conversation continues. You have to admit, so do you.
You've both finished your wine and, during a lull in the conversation, Ainsley pipes up.
"So, you gonna take me home, or what?"<<elseif $ainsley.misc.sexStage is 232>>/* Fine + Nothing + Fine */"Sure, I'll have another glass," Ainsley answers her.
"The same for me, thanks."
@@color:aqua;Ainsley liked that.@@
The waitress soon returns and sets a drink in front of each of you. You and Ainsley resume your conversation. She gets more flirty and open as the conversation continues. You have to admit, so do you.
You've both finished your wine and, during a lull in the conversation, Ainsley pipes up.
"So, you gonna take me home, or what?"<<elseif $ainsley.misc.sexStage is 233>>/* Fine + Nothing + Nothing */"Sure, I'll have another glass," Ainsley answers her.
"Nothing for me, thanks," you tell her.
Ainsley doesn't comment on your restraint but you can tell that she's curious. The waitress soon brings out Ainsley's second glass and you resume your conversation. She gets more flirty and open as the conversation continues.
During a lull in the conversation, Ainsley pipes up.
"So, you gonna take me home, or what?"<<elseif $ainsley.misc.sexStage is 311>>/* Nothing + House + House */"Sure, I'll have another glass," Ainsley answers her.
You chug down the remaining wine in your glass. "Sure, another for me too."
"Wow," she laughs in surprise, "way to savor that wine."
You smile at her sheepishly. "Sorry. I figured I needed to catch up."
She smiles and shakes her head.
You chat, and flirt, back and forth for a while, discussing various topics and shared interests.
Finally, during a lull in the conversation, Ainsley pipes up.
"So, you gonna take me home, or what?"<<elseif $ainsley.misc.sexStage is 312>>/* Nothing + House + Fine */"Sure, I'll have another glass," Ainsley answers her.
You chug down the remaining wine in your glass. "Sure! How about..." you take a quick look at the wine list, "Eternelle? The Chateauneuf-du-Pape."
"Wow," she laughs in surprise, "I can understand being excited about trying a new wine - and that one does sound great - but way to savor that wine."
You smile at her sheepishly. "Sorry. I figured I needed to catch up."
She smiles and shakes her head.
You chat, and flirt, back and forth for a while, discussing various topics and shared interests.
Finally, during a lull in the conversation, Ainsley pipes up.
"So, you gonna take me home, or what?"<<elseif $ainsley.misc.sexStage is 313>>/* Nothing + House + Nothing */"Sure, I'll have another glass," Ainsley answers her.
You gently tap the side of your half-full glass. "Nothing for me, thanks."
@@color:aqua;Ainsley liked that.@@
Ainsley doesn't comment on your restraint but you can tell that she's pleased. The waitress soon brings out Ainsley's second glass and you resume your conversation. She gets more flirty and open as the conversation continues. You have to admit, so do you.
You've both finished your wine and, during a lull in the conversation, Ainsley pipes up.
"So, you gonna take me home, or what?"<<elseif $ainsley.misc.sexStage is 321>>/* Nothing + Fine + House */"Sure, I'll have a glass of the house red," Ainsley answers her.
You chug down the remaining wine in your glass. "Sure, another for me too."
"Wow," she laughs in surprise, "way to savor that wine."
You smile at her sheepishly. "Sorry. I figured I needed to catch up."
She smiles and shakes her head.
You chat, and flirt, back and forth for a while, discussing various topics and shared interests.
Finally, during a lull in the conversation, Ainsley pipes up.
"So, you gonna take me home, or what?"<<elseif $ainsley.misc.sexStage is 322>>/* Nothing + Fine + Fine */"Sure, I'll have another glass," Ainsley answers her.
You chug down the remaining wine in your glass. "Sure, another for me too."
"Wow," she laughs in surprise, "way to savor that wine."
You smile at her sheepishly. "Sorry. I figured I needed to catch up."
She smiles and shakes her head.
You chat, and flirt, back and forth for a while, discussing various topics and shared interests.
Finally, during a lull in the conversation, Ainsley pipes up.
"So, you gonna take me home, or what?"<<elseif $ainsley.misc.sexStage is 323>>/* Nothing + Fine + Nothing */"Sure, I'll have another glass," Ainsley answers her.
You gently tap the side of your half-full glass. "Nothing for me, thanks."
@@color:aqua;Ainsley liked that.@@
Ainsley doesn't comment on your restraint but you can tell that she's pleased. The waitress soon brings out Ainsley's second glass and you resume your conversation. She gets more flirty and open as the conversation continues. You have to admit, so do you.
You've both finished your wine and, during a lull in the conversation, Ainsley pipes up.
"So, you gonna take me home, or what?"<<elseif $ainsley.misc.sexStage is 331>>/* Nothing + Nothing + House */"Sure, I'll have another glass," Ainsley answers her.
"I'll have a glass too please."
@@color:aqua;Ainsley liked that.@@
Ainsley doesn't comment on your change of heart, but you can tell that she's pleased to not be drinking alone anymore. The waitress soon brings out your wine and you resume your conversation. She gets more flirty and open as the conversation continues. You have to admit, so do you.
You've both finished your wine and, during a lull in the conversation, Ainsley pipes up.
"So, you gonna take me home, or what?"<<elseif $ainsley.misc.sexStage is 332>>/* Nothing + Nothing + Fine */"Sure, I'll have another glass," Ainsley answers her.
"Sure! How about..." you take a quick look at the wine list, "Eternelle? The Chateauneuf-du-Pape."
@@color:aqua;Ainsley liked that.@@
Ainsley doesn't comment on your change of heart, but you can tell that she's pleased to not be drinking alone anymore. The waitress soon brings out your wine and you resume your conversation. She gets more flirty and open as the conversation continues. You have to admit, so do you.
You've both finished your wine and, during a lull in the conversation, Ainsley pipes up.
"So, you gonna take me home, or what?"<<elseif $ainsley.misc.sexStage is 333>>/* Nothing + Nothing + Nothing */"Nothing for me thanks," you answer the waitress."
"No thanks," Ainsley answers her, "I'm done." The waitress leaves the table and Ainsley picks up her purse and stands up.
"You're leaving?" you ask.
"Yeah. Sorry $playerName, this isn't working. Thanks again for the scissors. I'll see you around."
She turns and walks out of the bar."<</if>>
</td></tr>
<tr><td colspan = "2"><<nobr>> /* TOP BUTTON */<<if $ainsley.misc.sexStage is 113 or $ainsley.misc.sexStage is 123 or $ainsley.misc.sexStage is 131 or $ainsley.misc.sexStage is 132 or $ainsley.misc.sexStage is 133 or $ainsley.misc.sexStage is 213 or $ainsley.misc.sexStage is 223 or $ainsley.misc.sexStage is 231 or $ainsley.misc.sexStage is 232 or $ainsley.misc.sexStage is 233 or $ainsley.misc.sexStage is 311 or $ainsley.misc.sexStage is 312 or $ainsley.misc.sexStage is 313 or $ainsley.misc.sexStage is 321 or $ainsley.misc.sexStage is 322 or $ainsley.misc.sexStage is 323 or $ainsley.misc.sexStage is 331 or $ainsley.misc.sexStage is 332>><div id="selectButton"><<button "Let's go to my place" "hotelbargirl1c">><<set $player.misc.dateLocation to "home">><<set $ainsley.misc.sexStage to 0>><</button>></div><<elseif $ainsley.misc.sexStage is 111 or $ainsley.misc.sexStage is 112 or $ainsley.misc.sexStage is 121 or $ainsley.misc.sexStage is 122 or $ainsley.misc.sexStage is 211 or $ainsley.misc.sexStage is 212 or $ainsley.misc.sexStage is 221 or $ainsley.misc.sexStage is 222 or $ainsley.misc.sexStage is 333>><div id="selectButton"><<button "Leave the bar" "hotel">><<set $ainsley.misc.sexStage to 99>> /* Fail State */<<set $ainsley.main.storyStage to 99>> /* Fail State */<</button>></div><<elseif $ainsley.misc.sexStage < 99>><<if $player.main.Money >= 10>><div id="selectButton"><<button "A glass of the house red -$10" "hotelbarainsley">><<set $player.main.Money -= 10>><<if $ainsley.misc.sexStage is 0>>/* First Choice */<<set $ainsley.misc.sexStage to 1>> /* Go to House Red */<<set $ainsley.main.influence += 5>><<elseif $ainsley.misc.sexStage is 1>> /* Second Choice, after first choosing House Red */<<set $ainsley.misc.sexStage to 11>> /* Go to House Red + House Red*/<<set $ainsley.main.influence -= 5>><<elseif $ainsley.misc.sexStage is 2>> /* Second Choice, after first choosing Fine Red */<<set $ainsley.misc.sexStage to 21>> /* Go to Fine Red + House Red*/<<set $ainsley.main.influence -= 5>><<elseif $ainsley.misc.sexStage is 3>> /* Second Choice, after first choosing Nothing */<<set $ainsley.misc.sexStage to 31>> /* Go to Nothing Red + House Red*/<<elseif $ainsley.misc.sexStage is 11>> /* Third Choice, after House Red + House Red */<<set $ainsley.misc.sexStage to 111>> /* Go to House Red + House Red + House Red*/ /*Fail*/
<<set $ainsley.main.influence -= 10>>
<<elseif $ainsley.misc.sexStage is 12>> /* Third Choice, after House Red + Fine Red */
<<set $ainsley.misc.sexStage to 121>> /* Go to House Red + Fine Red + House Red*/ /*Fail*/
<<set $ainsley.main.influence -= 10>>
<<elseif $ainsley.misc.sexStage is 13>> /* Third Choice, after House Red + Nothing */
<<set $ainsley.misc.sexStage to 131>> /* Go to House Red + Nothing + House Red*/ /*Success*/
<<elseif $ainsley.misc.sexStage is 21>> /* Third Choice, after Fine Red + House Red */
<<set $ainsley.misc.sexStage to 211>> /* Go to Fine Red + House Red + House Red*/ /*Fail*/
<<set $ainsley.main.influence -= 10>>
<<elseif $ainsley.misc.sexStage is 22>> /* Third Choice, after Fine Red + Fine Red */
<<set $ainsley.misc.sexStage to 221>> /* Go to Fine Red + Fine Red + House Red*/ /*Fail*/
<<set $ainsley.main.influence -= 10>>
<<elseif $ainsley.misc.sexStage is 23>> /* Third Choice, after Fine Red + Nothing */
<<set $ainsley.misc.sexStage to 231>> /* Go to Fine Red + Nothing + House Red*/ /*Success*/
<<elseif $ainsley.misc.sexStage is 31>> /* Third Choice, after Nothing + House Red */
<<set $ainsley.misc.sexStage to 311>> /* Go to Nothing + House Red + House Red*/ /*Success*/
<<set $ainsley.main.influence -= 5>>
<<elseif $ainsley.misc.sexStage is 32>> /* Third Choice, after Nothing + Fine Red */
<<set $ainsley.misc.sexStage to 321>> /* Go to Nothing + Fine Red + House Red*/ /*Success*/
<<set $ainsley.main.influence -= 10>>
<<elseif $ainsley.misc.sexStage is 33>> /* Third Choice, after Nothing + Nothing */
<<set $ainsley.misc.sexStage to 331>> /* Go to Nothing + Nothing + House Red*/ /*Success*/
<<set $ainsley.main.influence += 5>>
<</if>>
<</button>>
</div>
<<else>>
<div id="selectButtonDisabled">
<<button "A glass of the house red: -$10">><</button>>
</div>
<</if>>
<</if>><</nobr>></td></tr><tr><td colspan = "2"><<nobr>>/* MIDDLE BUTTON */
<<if $ainsley.misc.sexStage is 113 or $ainsley.misc.sexStage is 123 or $ainsley.misc.sexStage is 131 or $ainsley.misc.sexStage is 132 or $ainsley.misc.sexStage is 133 or $ainsley.misc.sexStage is 213 or $ainsley.misc.sexStage is 223 or $ainsley.misc.sexStage is 231 or $ainsley.misc.sexStage is 232 or $ainsley.misc.sexStage is 233 or $ainsley.misc.sexStage is 311 or $ainsley.misc.sexStage is 312 or $ainsley.misc.sexStage is 313 or $ainsley.misc.sexStage is 321 or $ainsley.misc.sexStage is 322 or $ainsley.misc.sexStage is 323 or $ainsley.misc.sexStage is 331 or $ainsley.misc.sexStage is 332>>
<<if $player.misc.hotelRoomRental>>
<div id="selectButton">
<<button "Take Ainsley to your hotel room" "hotelbargirl1c">>
<<set $player.misc.dateLocation to "hotel">>
<<set $ainsley.misc.sexStage to 0>>
<</button>>
</div>
<</if>>
<<elseif $ainsley.misc.sexStage < 99>>
<<if $player.main.Money >= 30>>
<div id="selectButton">
<<button "A glass of fine red wine -$30" "hotelbarainsley">>
<<set $player.main.Money -= 30>>
<<if $ainsley.misc.sexStage is 0>>/* First Choice */
<<set $ainsley.misc.sexStage to 2>> /* Go to Fine Red */
<<set $ainsley.main.influence += 10>>
<<elseif $ainsley.misc.sexStage is 1>> /* Second Choice, after first choosing House Red */
<<set $ainsley.misc.sexStage to 12>> /* Go to House Red + Fine Red*/
<<set $ainsley.main.influence -= 5>>
<<elseif $ainsley.misc.sexStage is 2>> /* Second Choice, after first choosing Fine Red */
<<set $ainsley.misc.sexStage to 22>> /* Go to Fine Red + Fine Red*/
<<set $ainsley.main.influence -= 10>>
<<elseif $ainsley.misc.sexStage is 3>> /* Second Choice, after first choosing Nothing */
<<set $ainsley.misc.sexStage to 32>> /* Go to Nothing + Fine Red*/
<<elseif $ainsley.misc.sexStage is 11>> /* Third Choice, after House Red + House Red */
<<set $ainsley.misc.sexStage to 112>> /* Go to House Red + House Red + Fine Red*/ /*Fail*/
<<set $ainsley.main.influence -= 10>>
<<elseif $ainsley.misc.sexStage is 12>> /* Third Choice, after House Red + Fine Red */
<<set $ainsley.misc.sexStage to 122>> /* Go to House Red + Fine Red + Fine Red*/ /*Fail*/
<<set $ainsley.main.influence -= 10>>
<<elseif $ainsley.misc.sexStage is 13>> /* Third Choice, after House Red + Nothing */
<<set $ainsley.misc.sexStage to 132>> /* Go to House Red + Nothing + Fine Red*/ /*Success*/
<<set $ainsley.main.influence += 10>>
<<elseif $ainsley.misc.sexStage is 21>> /* Third Choice, after Fine Red + House Red */
<<set $ainsley.misc.sexStage to 212>> /* Go to Fine Red + House Red + Fine Red*/ /*Fail*/
<<set $ainsley.main.influence -= 10>>
<<elseif $ainsley.misc.sexStage is 22>> /* Third Choice, after Fine Red + Fine Red */
<<set $ainsley.misc.sexStage to 222>> /* Go to Fine Red + Fine Red + Fine Red*/ /*Fail*/
<<set $ainsley.main.influence -= 10>>
<<elseif $ainsley.misc.sexStage is 23>> /* Third Choice, after Fine Red + Nothing */
<<set $ainsley.misc.sexStage to 232>> /* Go to Fine Red + Nothing + Fine Red*/ /*Success*/
<<set $ainsley.main.influence += 10>>
<<elseif $ainsley.misc.sexStage is 31>> /* Third Choice, after Nothing + House Red */
<<set $ainsley.misc.sexStage to 312>> /* Go to Nothing + House Red + Fine Red*/ /*Success*/
<<set $ainsley.main.influence -= 5>>
<<elseif $ainsley.misc.sexStage is 32>> /* Third Choice, after Nothing + Fine Red */
<<set $ainsley.misc.sexStage to 322>> /* Go to Nothing + Fine Red + Fine Red*/ /*Success*/
<<set $ainsley.main.influence -= 10>>
<<elseif $ainsley.misc.sexStage is 33>> /* Third Choice, after Nothing + Nothing */
<<set $ainsley.misc.sexStage to 332>> /* Go to Nothing + Nothing + Fine Red*/ /*Success*/
<<set $ainsley.main.influence += 10>>
<</if>>
<</button>>
</div>
<<else>>
<div id="selectButtonDisabled">
<<button "A glass of fine red wine -$30">><</button>>
</div>
<</if>>
<</if>><</nobr>></td></tr><tr><td colspan = "2"><<nobr>>
<<if $ainsley.misc.sexStage < 99>>
<div id="selectButton">
<<button "Nothing for me" "hotelbarainsley">>
<<if $ainsley.misc.sexStage is 0>>/* First Choice */
<<set $ainsley.misc.sexStage to 3>> /* Go to Nothing */
<<set $ainsley.main.influence -= 5>>
<<elseif $ainsley.misc.sexStage is 1>> /* Second Choice, after first choosing House Red */
<<set $ainsley.misc.sexStage to 13>> /* Go to House Red + Nothing*/
<<elseif $ainsley.misc.sexStage is 2>> /* Second Choice, after first choosing Fine Red */
<<set $ainsley.misc.sexStage to 23>> /* Go to Fine Red + Nothing*/
<<elseif $ainsley.misc.sexStage is 3>> /* Second Choice, after first choosing Nothing */
<<set $ainsley.misc.sexStage to 33>> /* Go to Nothing + Nothing*/
<<set $ainsley.main.influence -= 10>>
<<elseif $ainsley.misc.sexStage is 11>> /* Third Choice, after House Red + House Red */
<<set $ainsley.misc.sexStage to 113>> /* Go to House Red + House Red + Nothing*/ /*Success*/
<<elseif $ainsley.misc.sexStage is 12>> /* Third Choice, after House Red + Fine Red */
<<set $ainsley.misc.sexStage to 123>> /* Go to House Red + Fine Red + Nothing*/ /*Success*/
<<elseif $ainsley.misc.sexStage is 13>> /* Third Choice, after House Red + Nothing */
<<set $ainsley.misc.sexStage to 133>> /* Go to House Red + Nothing + Nothing*/ /*Success*/
<<set $ainsley.main.influence -= 5>>
<<elseif $ainsley.misc.sexStage is 21>> /* Third Choice, after Fine Red + House Red */
<<set $ainsley.misc.sexStage to 213>> /* Go to Fine Red + House Red + Nothing*/ /*Success*/
<<elseif $ainsley.misc.sexStage is 22>> /* Third Choice, after Fine Red + Fine Red */
<<set $ainsley.misc.sexStage to 223>> /* Go to Fine Red + Fine Red + Nothing*/ /*Success*/
<<elseif $ainsley.misc.sexStage is 23>> /* Third Choice, after Fine Red + Nothing */
<<set $ainsley.misc.sexStage to 233>> /* Go to Fine Red + Nothing + Nothing*/ /*Success*/
<<set $ainsley.main.influence -= 5>>
<<elseif $ainsley.misc.sexStage is 31>> /* Third Choice, after Nothing + House Red */
<<set $ainsley.misc.sexStage to 313>> /* Go to Nothing + House Red + Nothing*/ /*Success*/
<<elseif $ainsley.misc.sexStage is 32>> /* Third Choice, after Nothing + Fine Red */
<<set $ainsley.misc.sexStage to 323>> /* Go to Nothing + Fine Red + Nothing*/ /*Success*/
<<elseif $ainsley.misc.sexStage is 33>> /* Third Choice, after Nothing + Nothing */
<<set $ainsley.misc.sexStage to 333>> /* Go to Nothing + Nothing + Nothing */ /*Fail*/
<<set $ainsley.main.influence -= 10>>
<</if>><</button>></div><</if>><</nobr>></td></tr>
<tr><td colspan = "2"></td></tr>
<tr><td colspan = "2"></td></tr>
<tr><td colspan = "2"></td></tr>
</table>
</td>
<td><img src="img/empty_small.png">
<br><img src="img/empty_small.png"></td>
</tr>
</tbody>
</table><table class="overTable">
<tbody>
<tr>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td><img src="img/people/ainsley/ainsley_salon.jpg"></td>
<td>
<table class="mainTable">
<tr>
<td colspan = "2" align="left"><<if $ainsley.main.playerTitle is "none">><<set $ainsley.main.follower to true>>Her face goes blank for a second as the spell works its magic on her.
"Actually, there //is// something you can do for me. You can become one of my disciples in the service of Zeus."
"Yes..."<<else>>"Yes $ainsley.main.playerTitle."
"Good." The salon is too public to have your way with her right now, but she's under your spell.<</if>></td>
</tr>
<tr><td colspan = "2"><div id=selectButton><<if $ainsley.main.playerTitle is "none">><<button "Why don't you call me High Priest?" "hairsalon_ainsley_enthrall">><<set $ainsley.main.playerTitle to "High Priest">><</button>><<elseif $ainsley.main.storyStage is 2 and $ainsley.main.playerTitle isnot "none">><<button "Talk to her about donating money" "ainsley_donate">><</button>><</if>></div></td></tr>
<tr><td colspan = "2"><div id=selectButton><<if $ainsley.main.playerTitle is "none">><<button "I'd like you to call me Master." "hairsalon_ainsley_enthrall">><<set $ainsley.main.playerTitle to "Master">><</button>><</if>></div></td></tr>
<tr><td colspan = "2"><div id=selectButton><<if $ainsley.main.playerTitle is "none">><<button "Go ahead, you can call me by my name." "hairsalon_ainsley_enthrall">><<set $ainsley.main.playerTitle to $playerName>><</button>><</if>></div></td></tr>
<tr>
<td colspan = "2"><div id="moveButton"><<button [[Exit the salon|shopping]]>><<addmins 5>><</button>></div></td></tr>
</table>
</td>
<td><img src="img/empty_small.png">
<br><img src="img/empty_small.png"></td>
</tr>
</tbody>
</table>
<!--[[Exit the salon|shopping]]-->
<!--[[Donating|ainsley_donate]]--><table class="overTable">
<tbody>
<tr>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td><img src="img/people/librarian/librarian.jpg"></td>
<td>
<table class="mainTable">
<tr>
<td colspan = "2" align="left">You walk over to the librarian's desk. She's a mature woman with glasses and raven-black hair.
"Can I help you?" she asks as you approach.</td></tr>
<tr>
<td colspan = "2"><<if $sophia.main.storyStage is 2>><div id="selectButton"><<button "Ask about the the woman at the hotel bar's book" "library_sophia_book">><</button>></div><</if>></td></tr>
<tr>
<td colspan = "2"></td></tr>
<tr>
<td colspan = "2"><div id="moveButton"><<button "Leave her to her work" "uni library">><</button>></div></td></tr>
<tr>
<td colspan = "2"></td></tr>
<tr>
<td colspan = "2"></td></tr>
</table>
</td>
<td><img src="img/empty_small.png">
<br><img src="img/empty_small.png"></td>
</tr>
</tbody>
</table>
<!--[[Leave her to her studying|uni library]]-->
<!--[[Ask about the the woman at the hotel bar's book|library_sophia_book]]--><table class="overTable">
<tbody>
<tr>
<td>Syngros Avenue</td>
<td></td>
<td>People Here</td>
</tr>
<tr>
<td><<syngrospic>></td>
<td>
<table class="mainTable">
<tr>
<td colspan = "2">Syngros Avenue, between Sexsmith Road and Bow Street, was once the location of a local brewery. The brewery was demolished some years back and the site is now just an empty lot.</td>
</tr>
<tbody>
<tr>
<td colspan = "2"><div id=moveButton><<button [[Walk to Sexsmith Road|sexsmith road]]>><<addmins 10>><</button>></div></td></tr>
<tr>
<td colspan = "2"><div id=moveButton><<button [[Walk to Bow Street|bow street]]>><<addmins 10>><</button>></div></td></tr>
<tr>
<td></td><td></td></tr>
</tbody>
</table>
</td>
<td><img src="img/empty_small.png">
<br><img src="img/empty_small.png"></td>
</tr>
</tbody>
</table><table class="overTable">
<tbody>
<tr>
<td>The Church</td>
<td></td>
<td>People Here</td>
</tr>
<tr>
<td><<churchpic>></td>
<td>
<table class="mainTable">
<tr>
<td colspan = "2">Between The Park and Orban Lane, The Church of the Holy Prepuce of Saint Fiacre has been the center of worship in town since <<if $verity.main.storyStage >= 6>>shortly after <</if>>its founding.<<if $melissa.kidnapped.policeTold is 4>><p style="text-align:left">
<<if $melissa.kidnapped.rescueWaited < 5>>As you approach the Church you see <<if $elena.main.storyStage >= 1 or $liv.main.storyStage >= 1>>Liv and Elena<<else>>two police officers<</if>> enter the church. They told you that you can't come with them. Maybe you should find another way in.<<else>>You wait around a few minutes so that the officers don't notice you.<</if>></p><</if>></td>
</tr>
<tbody>
<tr>
<td colspan = "2"><<if $melissa.kidnapped.policeTold is 4>><div id="selectButton"><<button [[Enter the church|melissa_police_rescue2]]>><<set $melissa.misc.dateStage to 0>><</button>></div><<elseif $priest.misc.dead and $main_quest_progress is 8>><div id="selectButton"><<button [[Enter the church|melissa_solo_rescue]]>><<set $melissa.misc.dateStage to 0>><</button>></div><<else>><<if $gameDate.getHours() gte 8 and $gameDate.getHours() lte 19>><div id="selectButton"><<button [[Enter the Church|church_int]]>><<addmins 5>><</button>></div><<else>><div id="selectButtonDisabled"><div id="selectButton"><<button "The church is closed">><</button>></div><</if>><</if>></td></tr>
<tr>
<td colspan = "2"><<if $melissa.kidnapped.policeTold is 4>><div id="selectButton"><<button [[Wait a few minutes|church]]>><<set $melissa.kidnapped.rescueWaited += 5>><<addmins 5>><</button>></div><</if>></td></tr>
<tr>
<td colspan = "2"><div id="selectButton"><<button [[Go to the graveyard|graveyard]]>><<addmins 5>><</button>></div></td></tr>
<tr>
<td colspan = "2"><div id=moveButton><<if $melissa.kidnapped.policeTold isnot 4>><<button [[Walk to The Park|park]]>><<addmins 10>><</button>><</if>></div></td></tr>
<tr>
<td></td><td></td></tr>
</tbody>
</table>
</td>
<td><img src="img/empty_small.png">
<br><img src="img/empty_small.png"></td>
</tr>
</tbody>
</table><table class="overTable">
<tbody>
<tr>
<td>The Church</td>
<td></td>
<td>People Here</td>
</tr>
<tr>
<td><img src="img/locations/churchint.jpg"></td>
<td>
<table class="mainTable">
<tr>
<td colspan = "2" align="left">You walk into the church. The interior is ostentatious without being gaudy.<<if $main_quest_progress < 9 and $priest.misc.dead is false>>
All of a sudden, the priest starts yelling, walking towards you, cross in hand.
"Begone evil one! Consorter with demons! Spawn of Satan! Get out!"<</if>></td>
</tr>
<tbody>
<tr>
<td colspan = "2"><div id="moveButton"><<button [[Exit the church|church]]>><<addmins 5>><</button>></div></td></tr>
<tr>
<td></td><td></td></tr>
</tbody>
</table>
</td>
<td><<if $main_quest_progress < 9 and $priest.misc.dead is false>><img src="img/people/priest/priest.jpg"><</if>>
<br><img src="img/empty_small.png"></td>
</tr>
</tbody>
</table><table class="overTable">
<tbody>
<tr>
<td>The Graveyard</td>
<td></td>
<td>People Here</td>
</tr>
<tr>
<td><<graveyardpic>></td>
<td>
<table class="mainTable">
<tr>
<td colspan = "2"><<if $patricia.misc.dateStage is 1>><<set $patricia.misc.dateStage to 0>>You say goodbye to Patricia and leave her to her chores.<br><br><</if>><<if $verity.misc.dateStage is 1>><<set $verity.misc.dateStage to 0>>You say goodbye to Verity and leave her to her chores.<br><br><</if>>Around the back of the church is the church's graveyard. Many of the city's most prominent families have sections here.<<nundesc>><<if $main_quest_progress is 4 and ($gameDate.getHours() >= 23 or $gameDate.getHours() < 4)>><<set _hermRand to random(100)>><<if _hermRand + $player.misc.hermesmult >= 70>><<set $player.misc.hermesmeet to true>><br><br>Something catches your eye in the shadows near a large family crypt. Looking more closely, you see a young man who appears to be closely inspecting the sealed door of the crypt.<<else>><<set $player.misc.hermesmult += 10>><</if>><</if>><<if $melissa.main.storyStage is 10 and $main_quest_progress is 8 and $gameDate.getHours() is 23>>You see a figure in the graveyard, near the church. You can't make much out in the darkness, perhaps if you were closer.<br><br><</if>></td>
</tr>
<tbody>
<tr><td colspan = "2"><<if $player.misc.hermesmeet is true>><div id=selectButton><<button [[Watch the young man more closely|hermes meet]]>><<addmins 5>><<set $player.misc.hermesmeetloc to "graveyard">><<set $main_quest_progress to 5>><</button>></div><</if>></td></tr>
<tr>
<td colspan = "2"><<nunlink>></td></tr>
<tr>
<td colspan = "2"><<if $melissa.main.storyStage is 10 and $main_quest_progress is 8 and $gameDate.getHours() is 23>><div id=selectButton><<button [[Creep closer to the figure|priest_graveyard]]>><</button>></div><</if>></td></tr>
<tr>
<td colspan = "2"><div id="moveButton"><<button [[Return to the front of the church|church]]>><<addmins 5>><</button>></div></td></tr>
<tr>
<td></td><td></td></tr>
</tbody>
</table>
</td>
<td><<nunpics>>
<br><img src="img/empty_small.png"></td>
</tr>
</tbody>
</table>
<!--[[Random chance to meet Hermes|hermes meet]]-->
<!--[[Talk to patricia|patricia_graveyard]]-->
<!--[[Talk to Verity|verity_graveyard]]--><table class="overTable">
<tbody>
<tr>
<td>The Graveyard</td>
<td></td>
<td>People Here</td>
</tr>
<tr>
<td><<if $player.misc.hermesmeetloc is "graveyard">><img src="img/locations/graveyard_night.jpg"><<elseif $player.misc.hermesmeetloc is "shopping">><img src="img/locations/shopping_night.jpg"><<elseif $player.misc.hermesmeetloc is "rec center">><img src="img/locations/gym.jpg"><</if>></td>
<td>
<table class="mainTable">
<tr>
<td colspan = "2" align="left"><<if $player.spells.surmount is 0>><<if $player.misc.hermesmeetloc is "graveyard">>You crouch down so as not to be seen as you watch the youth. He appears to be talking to himself as he inspects the great slab of granite that is the door to the crypt. Then, as you watch, he takes a step //through// the door.
"What the fuck?" you can't help but say aloud.
You walk quickly towards the crypt and you're soon standing on the very spot where the young man was when he disappeared. You peer closely at the door but, as you suspected, it's completely solid. There's definitely something supernatural going on.
Not sure what else to do, you take a step back and watch the door closely. A long moment goes by, and you're just about to turn to leave when the youth returns just as he left: straight //through// the door of the crypt.
"Woah!" you yell out it surprise.
"Holy shit!" the youth yells, seemingly more in response to your shout than to seeing you. "You can see me?"
"Yes, I can see you. What are you, some kinda ghost?"
"A ghost!?" he asks incredulously, before seemingly realizing he's in a graveyard and has just walked through solid matter. "Oh... I suppose I can understand why you would think that. No, I'm not a ghost, I'm a //god//." He extends his hand for you to shake. "Hermes, at your service."
"Hermes!" you shake his hand. "I'm $playerName, High Priest of Zeus."
"Ahh, that explains some things. So, what's my old man up to //now//?"
"Well, he's recruited me to rebuild his following. He sent me to find you. Said you could teach me a spell that would come in handy."
"Did he now? Well I suppose I //do// owe you two."
"You do?"
"I assume you're the one who has recently made a few conversions in our favor? I'm not sure how much Zeus has told you, but it's kinda hard to give power to him without some trickling through to the rest of us. We're all kind of a package deal. Zeus may be King, but he's not alone; there's a whole pantheon, so to speak."
"So by converting people to Zeus, I've been helping out the other Greek gods?"
"And goddesses, yep. So, like I said, I owe you. Why don't I teach you what you just saw? To pass through locked doors, to bypass obstacles. I call it Surmount and as the god of thieves, trickery, and travelers - among other things - that is well within my power to grant."<<elseif $player.misc.hermesmeetloc is "shopping">>You slip into the shadows so as not to be seen as you watch the youth. He appears to be talking to himself as he inspects the solid slab of oak that is the door to the shop. Then, as you watch, he takes a step //through// the door.
"What the fuck?" you can't help but say aloud.
You walk quickly across the road and you're soon standing on the very spot where the young man was when he disappeared. You peer closely at the door but, as you suspected, it's completely solid. There's definitely something supernatural going on.
Not sure what else to do, you take a step back and watch the door closely. A long moment goes by, and you're just about to turn to leave when the youth returns just as he left: straight //through// the door of the shop.
"Woah!" you yell out it surprise.
"Holy shit!" the youth yells, seemingly more in response to your shout than to seeing you. "You can see me?"
"Yes, I can see you. What are you, some kinda ghost?"
"A ghost!?" he asks incredulously, before seemingly realizing it's late at night and he has just walked through solid matter. "Oh... I suppose I can understand why you would think that. No, I'm not a ghost, I'm a //god//." He extends his hand for you to shake. "Hermes, at your service."
"Hermes!" you shake his hand. "I'm $playerName, High Priest of Zeus."
"Ahh, that explains some things. So, what's my old man up to //now//?"
"Well, he's recruited me to rebuild his following. He sent me to find you. Said you could teach me a spell that would come in handy."
"Did he now? Well I suppose I //do// owe you two."
"You do?"
"I assume you're the one who has recently made a few conversions in our favor? I'm not sure how much Zeus has told you, but it's kinda hard to give power to him without some trickling through to the rest of us. We're all kind of a package deal. Zeus may be King, but he's not alone; there's a whole pantheon, so to speak."
"So by converting people to Zeus, I've been helping out the other Greek gods?"
"And goddesses, yep. So, like I said, I owe you. Why don't I teach you what you just saw? To pass through locked doors, to bypass obstacles. I call it Surmount and as the god of thieves, trickery, and travelers - among other things - that is well within my power to grant."<<elseif $player.misc.hermesmeetloc is "rec center">>You freeze where you are so as not to be seen as you watch the youth. He appears to be talking to himself as he inspects the locker. Then, as you watch, he slips his hand //through// the door.
"What the fuck?" you can't help but say aloud.
"Holy shit!" the youth yells, pulling his hand back through the locker door, a gold watch seized in his grip. "You can see me?"
"Yes, I can see you. What are you, some kinda ghost?"
"A ghost!?" he asks incredulously, before seemingly realizing that it's late at night and you've seen him pass through solid matter. "Oh... I suppose I can understand why you would think that. No, I'm not a ghost, I'm a //god//." He pockets the watch and extends his hand for you to shake. "Hermes, at your service."
"Hermes!" you shake his hand. "I'm $playerName, High Priest of Zeus."
"Ahh, that explains some things. So, what's my old man up to //now//?"
"Well, he's recruited me to rebuild his following. He sent me to find you. Said you could teach me a spell that would come in handy."
"Did he now? Well I suppose I //do// owe you two."
"You do?"
"I assume you're the one who has recently made a few conversions in our favor? I'm not sure how much Zeus has told you, but it's kinda hard to give power to him without some trickling through to the rest of us. We're all kind of a package deal. Zeus may be King, but he's not alone; there's a whole pantheon, so to speak."
"So by converting people to Zeus, I've been helping out the other Greek gods?"
"And goddesses, yep. So, like I said, I owe you. Why don't I teach you what you just saw? To pass through locked doors, to bypass obstacles. I call it Surmount and as the god of thieves, trickery, and travelers - among other things - that is well within my power to grant."<</if>><<elseif $player.spells.surmount is 1>>Hermes spends a few minutes teaching you the spell.
"There you go. Locks and barriers are now no obstacle to you, as long as you have mana. But remember, the spell doesn't protect you from consequences and there are places even //I// can't get into. So be careful, I'd hate for you to get into trouble that you can't handle."
You thank him for the warning, and for teaching you the spell.
"Not a problem. Thank //you// for the new resurgence in power. Keep it up." He shakes your hand once more and, as if to show off his power, zips away, faster than your eyes can follow.<</if>></td>
</tr>
<tbody>
<tr>
<td colspan = "2"><div id="selectButton"><<if $player.spells.surmount is 0>><<button "Learn Surmount" "hermes meet">><<set $player.spells.surmount to 1>><<set $main_quest_progress to 5>><<set $player.misc.hermesmeet to false>><<addmins 30>><</button>><<elseif $player.spells.surmount is 1>><<if $player.misc.hermesmeetloc is "graveyard">><<button "Continue" "graveyard">><</button>><<elseif $player.misc.hermesmeetloc is "shopping">><<button "Continue" "shopping">><</button>><<elseif $player.misc.hermesmeetloc is "rec center">><<button "Continue" "rec center">><</button>><</if>><</if>></div></td></tr>
<tr>
<td colspan = "2"><div id="moveButton"></div></td></tr>
<tr>
<td></td><td></td></tr>
</tbody>
</table>
</td>
<td><img src="img/people/hermes/hermes_night.jpg">
<br><img src="img/empty_small.png"></td>
</tr>
</tbody>
</table>
<!--[[Random chance to meet Hermes|hermes meet]]--><<if $gameDate.getHours() < 8 or $gameDate.getHours() > 17>><div id=selectButton><<button [[Enter the general store|general store closed]]>><<addmins 5>><<script>>Dialog.close();<</script>><</button>></div><</if>>
<<if $gameDate.getHours() < 11 or $gameDate.getHours() > 20>><div id=selectButton><<button [[Enter Monica's Diner|restaurant closed]]>><<addmins 5>><<script>>Dialog.close();<</script>><</button>></div><</if>>
<<if ($ainsley.main.storyStage >= 2 or $player.misc.hotelpickup >= 1) and ($gameDate.getHours() < 8 or $gameDate.getHours() > 17)>><div id=selectButton><<button [[Enter the hair salon|hairsalon closed]]>><<addmins 5>><<script>>Dialog.close();<</script>><</button>></div><</if>><table class="overTable">
<tbody>
<tr>
<td>General Store</td>
<td></td>
<td>People Here</td>
</tr>
<tr>
<td><img src="img/locations/store.jpg"></td>
<td>
<table class="mainTable">
<tr>
<td colspan = "2">You pass through the locked door of the General Store and take a look around.</td></tr><<nobr>>
<tr>
<td>
<<if $melissa.misc.Yoga is 1>>
<<link [img[img/inventory/yoga.png][general store closed]]>>
<<set $pInv.yoga to 1>>
<<set $melissa.misc.Yoga to 2>>
<<set $pInv.yogaStolen to 1>>
<<if $player.misc.thief < $gameDayCounter>>
<<set $player.misc.thief to $gameDayCounter + 3>>
<</if>>
<</link>>
<</if>>
</td>
<td>
<<if $jesse.misc.Gym is 1>>
<<link [img[img/inventory/gym.png][general store closed]]>>
<<set $pInv.gym to 1>>
<<set $jesse.misc.Gym to 2>>
<<set $jesse.main.storyStage to 2>>
<<set $pInv.gymStolen to 1>>
<<if $player.misc.thief < $gameDayCounter>>
<<set $player.misc.thief to $gameDayCounter + 3>>
<</if>>
<</link>>
<</if>>
</td>
</tr>
<tr>
<td>
<<if $melissa.misc.Yoga is 1>>
<<link "Steal Yoga Mat" "general store closed">>
<<set $pInv.yoga to 1>>
<<set $melissa.misc.Yoga to 2>>
<<set $pInv.yogaStolen to 1>>
<<if $player.misc.thief < $gameDayCounter>>
<<set $player.misc.thief to $gameDayCounter + 3>>
<</if>>
<</link>>
<</if>>
</td>
<td>
<<if $jesse.misc.Gym is 1>>
<<link "Steal Gym Clothes" "general store closed">>
<<set $pInv.gym to 1>>
<<set $jesse.misc.Gym to 2>>
<<set $jesse.main.storyStage to 2>>
<<set $pInv.gymStolen to 1>>
<<if $player.misc.thief < $gameDayCounter>>
<<set $player.misc.thief to $gameDayCounter + 3>>
<</if>>
<</link>>
<</if>>
</td>
</tr>
<tr>
<td>
<<if $melina.main.storyStage is 4 and $pInv.picnic is 0>>
<<link [img[img/inventory/picnic.png][general store closed]]>>
<<set $pInv.picnic to 1>>
<<set $pInv.picnicStolen to 1>>
<<if $player.misc.thief < $gameDayCounter>>
<<set $player.misc.thief to $gameDayCounter + 3>>
<</if>>
<</link>>
<</if>>
</td>
<td>
<<if $ainsley.main.storyStage is 0 and $pInv.scissors is 0 and $ainsley.misc.sexStage is 8855>>
<<link [img[img/inventory/scissors.png][general store closed]]>>
<<set $pInv.scissors to 1>>
<<set $pInv.scissorsStolen to 1>>
<<if $player.misc.thief < $gameDayCounter>>
<<set $player.misc.thief to $gameDayCounter + 3>>
<</if>>
<</link>>
<</if>>
</td>
</tr>
<tr>
<td>
<<if $melina.main.storyStage is 4 and $pInv.picnic is 0>>
<<link "Steal Picnic Supplies" "general store closed">>
<<set $pInv.picnic to 1>>
<<set $pInv.picnicStolen to 1>>
<<if $player.misc.thief < $gameDayCounter>>
<<set $player.misc.thief to $gameDayCounter + 3>>
<</if>>
<</link>>
<</if>>
</td>
<td>
<<if $ainsley.main.storyStage is 0 and $pInv.scissors is 0 and $ainsley.misc.sexStage is 8855>>
<<link "Steal Hairdressing Scissors" "general store closed">>
<<set $pInv.scissors to 1>>
<<set $pInv.scissorsStolen to 1>>
<<if $player.misc.thief < $gameDayCounter>>
<<set $player.misc.thief to $gameDayCounter + 3>>
<</if>>
<</link>>
<</if>>
</td>
</tr>
<tr>
<td>
<<if $pInv.balaclava is 0>>
<<link [img[img/inventory/balaclava.png][general store closed]]>>
<<set $pInv.balaclava to 1>>
<<set $pInv.balaclavaStolen to 1>>
<<if $player.misc.thief < $gameDayCounter>>
<<set $player.misc.thief to $gameDayCounter + 3>>
<</if>>
<</link>>
<</if>>
</td>
<td>
<<if $pInv.hoodie is 0>>
<<link [img[img/inventory/hoodie.png][general store closed]]>>
<<set $pInv.hoodie to 1>>
<<set $pInv.hoodieStolen to 1>>
<<if $player.misc.thief < $gameDayCounter>>
<<set $player.misc.thief to $gameDayCounter + 3>>
<</if>>
<</link>>
<</if>>
</td>
</tr>
<tr>
<td>
<<if $pInv.balaclava is 0>>
<<link "Steal Balaclava" "general store closed">>
<<set $pInv.balaclava to 1>>
<<set $pInv.balaclavaStolen to 1>>
<<if $player.misc.thief < $gameDayCounter>>
<<set $player.misc.thief to $gameDayCounter + 3>>
<</if>>
<</link>>
<</if>>
</td>
<td>
<<if $pInv.hoodie is 0>>
<<link "Steal Hoodie" "general store closed">>
<<set $pInv.hoodie to 1>>
<<set $pInv.hoodieStolen to 1>>
<<if $player.misc.thief < $gameDayCounter>>
<<set $player.misc.thief to $gameDayCounter + 3>>
<</if>>
<</link>>
<</if>>
</td>
</tr>
<tr>
<td>
<<if $pInv.pants is 0>>
<<link [img[img/inventory/pants.png][general store closed]]>>
<<set $pInv.pants to 1>>
<<set $pInv.pantsStolen to 1>>
<<if $player.misc.thief < $gameDayCounter>>
<<set $player.misc.thief to $gameDayCounter + 3>>
<</if>>
<</link>>
<</if>>
</td>
<td>
<<if $pInv.flashlight is 0>>
<<link [img[img/inventory/flashlight.png][general store closed]]>>
<<set $pInv.flashlight to 1>>
<<set $pInv.flashlightStolen to 1>>
<<if $player.misc.thief < $gameDayCounter>>
<<set $player.misc.thief to $gameDayCounter + 3>>
<</if>>
<</link>>
<</if>>
</td>
</tr>
<tr>
<td>
<<if $pInv.pants is 0>>
<<link "Steal Black Pants" "general store closed">>
<<set $pInv.pants to 1>>
<<set $pInv.pantsStolen to 1>>
<<if $player.misc.thief < $gameDayCounter>>
<<set $player.misc.thief to $gameDayCounter + 3>>
<</if>>
<</link>>
<</if>>
</td>
<td>
<<if $pInv.flashlight is 0>>
<<link "Steal Flashlight" "general store closed">>
<<set $pInv.flashlight to 1>>
<<set $pInv.flashlightStolen to 1>>
<<if $player.misc.thief < $gameDayCounter>>
<<set $player.misc.thief to $gameDayCounter + 3>>
<</if>>
<</link>>
<</if>>
</td>
</tr>
<tr>
<td>
<<if $patricia.main.storyStage is 1>>
<<link [img[img/inventory/lawnmower.png][general store]]>>
<<set $pInv.lawnmower to 1>>
<<set $pInv.lawnmowerStolen to 1>>
<<set $patricia.main.storyStage to 2>>
<<if $player.misc.thief < $gameDayCounter>>
<<set $player.misc.thief to $gameDayCounter + 3>>
<</if>>
<</link>>
<</if>>
</td>
<td>
<<if $patricia.main.storyStage is 5>>
<<link [img[img/inventory/fertilizer.png][general store]]>>
<<set $pInv.fertilizer to 1>>
<<set $pInv.fertilizerStolen to 1>>
<<set $patricia.main.storyStage to 6>>
<<if $player.misc.thief < $gameDayCounter>>
<<set $player.misc.thief to $gameDayCounter + 3>>
<</if>>
<</link>>
<</if>>
</td>
</tr>
<tr>
<td>
<<if $patricia.main.storyStage is 1>>
<<link "Steal Lawnmower" "general store">>
<<set $pInv.lawnmower to 1>>
<<set $pInv.lawnmowerStolen to 1>>
<<set $patricia.main.storyStage to 2>>
<<if $player.misc.thief < $gameDayCounter>>
<<set $player.misc.thief to $gameDayCounter + 3>>
<</if>>
<</link>>
<</if>>
</td>
<td>
<<if $patricia.main.storyStage is 5>>
<<link "Steal Fertilizer" "general store">>
<<set $pInv.fertilizer to 1>>
<<set $pInv.fertilizerStolen to 1>>
<<set $patricia.main.storyStage to 6>>
<<if $player.misc.thief < $gameDayCounter>>
<<set $player.misc.thief to $gameDayCounter + 3>>
<</if>>
<</link>>
<</if>>
</td>
</tr>
<tr>
<td>
<<if $verity.main.storyStage is 1>>
<<link [img[img/inventory/pressurewasher.png][general store]]>>
<<set $pInv.pressureWasher to 1>>
<<set $pInv.pressureWasherStolen to 1>>
<<set $verity.main.storyStage to 2>>
<<if $player.misc.thief < $gameDayCounter>>
<<set $player.misc.thief to $gameDayCounter + 3>>
<</if>>
<</link>>
<</if>>
</td>
</tr>
<tr>
<td>
<<if $verity.main.storyStage is 1>>
<<link "Steal Pressure Washer" "general store">>
<<set $pInv.pressureWasher to 1>>
<<set $pInv.pressureWasherStolen to 1>>
<<set $verity.main.storyStage to 2>>
<<if $player.misc.thief < $gameDayCounter>>
<<set $player.misc.thief to $gameDayCounter + 3>>
<</if>>
<</link>>
<</if>>
</td>
</tr>
<tr><td colspan = "2"><div id=moveButton><<button [[Exit the store|shopping]]>><<addmins 5>><</button>></div></td></tr><</nobr>>
</table>
</td>
<td><img src="img/empty_small.png">
<br><img src="img/empty_small.png"></td>
</tr>
</tbody>
</table><table class="overTable">
<tbody>
<tr>
<td>Restaurant</td>
<td></td>
<td>People Here</td>
</tr>
<tr>
<td><img src="img/locations/diner_night.jpg"></td>
<td>
<table class="mainTable">
<tr>
<td colspan = "2">You pass through the locked door of the restaurant and take a look around.</td></tr>
<tr>
<td colspan = "2"></td></tr>
<tr>
<td colspan = "2"></td></tr>
<tr>
<td colspan = "2"><div id=moveButton><<button [[Exit the restaurant|shopping]]>><<addmins 5>><</button>></div></td></tr>
</table>
</td>
<td><img src="img/empty_small.png">
<br><img src="img/empty_small.png"></td>
</tr>
</tbody>
</table><table class="overTable">
<tbody>
<tr>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td><img src="img/locations/hairsalon.jpg"></td>
<td>
<table class="mainTable">
<tr>
<td colspan = "2" align="left">You pass through the locked door of the hair salon and take a look around.</td>
</tr>
<tr>
<td colspan = "2"><div id="moveButton"><<button [[Exit the salon|shopping]]>><<addmins 5>><</button>></div></td></tr>
</table>
</td>
<td><img src="img/empty_small.png">
<br><img src="img/empty_small.png"></td>
</tr>
</tbody>
</table>
<!--[[Exit the salon|shopping]]--><<if $gameDate.getHours() < 8 or $gameDate.getHours() > 17>><div id=selectButton><<button [[Enter the office building|office building closed]]>><<addmins 5>><<script>>Dialog.close();<</script>><</button>></div><</if>>
<<if $gameDate.getHours() < 6 or $gameDate.getHours() > 21>><div id=selectButton><<button [[Enter the massage parlor|massage parlor closed]]>><<addmins 5>><<script>>Dialog.close();<</script>><</button>></div><</if>><table class="overTable">
<tbody>
<tr>
<td>Office Building</td>
<td></td>
<td>People Here</td>
</tr>
<tr>
<td><img src="img/locations/officebuilding.jpg"></td>
<td>
<table class="mainTable">
<tr>
<td colspan = "2">You pass through the locked door of the office building and take a look around.
Where would you like to go?</td>
</tr>
<tbody>
<tr><td colspan = "2"><div id=selectButton><<button "Realty Office" "realtyoffice closed">><</button>></div></td></tr>
<tr>
<td colspan = "2"><div id="selectButton"><<if $player.building.office>><<button [[OTHER OFFICE IF PURCHASED|bow street]]>><<addmins 5>><</button>><</if>></div></td></tr>
<tr>
<td colspan = "2"><div id="moveButton"><<button [[Exit the Office Building|bow street]]>><<addmins 5>><</button>></div></td></tr>
</tbody>
</table>
</td>
<td><img src="img/empty_small.png">
<br><img src="img/empty_small.png"></td>
</tr>
</tbody>
</table>
<!--[[Realty Office|realtyoffice closed]]--><table class="overTable">
<tbody>
<tr>
<td>Massage Parlor</td>
<td></td>
<td>People Here</td>
</tr>
<tr>
<td><img src="img/locations/massageparlor.jpg"></td>
<td>
<table class="mainTable">
<tr>
<td colspan = "2" align="left">You pass through the locked door of the massage parlor and take a look around.</td>
</tr>
<tbody>
<tr><td colspan = "2"></td></tr>
<tr><td colspan = "2"></td></tr>
<tr><td colspan = "2"><div id="moveButton"><<button [[Exit to Bow Street|bow street]]>><<addmins 5>><</button>></div></td></tr>
</tbody>
</table>
</td>
<td><img src="img/empty_small.png"><br><img src="img/empty_small.png"></td>
</tr>
</tbody>
</table><<if $gameDate.getHours() < 8 or $gameDate.getHours() > 18>><div id=selectButton><<button [[Enter the library|uni library closed]]>><<addmins 5>><<script>>Dialog.close();<</script>><</button>></div><</if>>
<<if $gameDate.getHours() < 8 or $gameDate.getHours() > 17>><div id=selectButton><<button [[Enter the main academic building|uni academic closed]]>><<addmins 5>><<script>>Dialog.close();<</script>><</button>></div><</if>>
<<if $gameDate.getHours() < 8 or $gameDate.getHours() > 17>><div id=selectButton><<button [[Enter the administration building|uni admin closed]]>><<addmins 5>><<script>>Dialog.close();<</script>><</button>></div><</if>>
<div id=selectButton><<button [[Enter the dorms|uni dorms closed]]>><<addmins 5>><<script>>Dialog.close();<</script>><</button>></div><table class="overTable">
<tbody>
<tr>
<td>Abingdon University Library</td>
<td></td>
<td>People Here</td>
</tr>
<tr>
<td><img src="img/locations/library.jpg"></td>
<td>
<table class="mainTable">
<tr>
<td colspan = "2">You pass through the locked door of the library and take a look around.</td></tr>
<tr><td colspan = "2"></td></tr>
<tr><td colspan = "2"></td></tr>
<tr><td colspan = "2"><div id=moveButton><<button [[Leave the library|university]]>><<addmins 5>><</button>></div></td></tr>
</table>
</td>
<td><img src="img/empty_small.png"><br><img src="img/empty_small.png"></td>
</tr>
</tbody>
</table><table class="overTable">
<tbody>
<tr>
<td>Academic Building</td>
<td></td>
<td>People Here</td>
</tr>
<tr>
<td><img src="img/locations/academicbuilding_night.jpg"></td>
<td>
<table class="mainTable">
<tr>
<td colspan = "2">You pass through the locked door of the academic building and take a look around. It's eerily quiet without the usual teeming mass of students passing through.</td>
</tr>
<tbody>
<tr><td colspan = "2"></td></tr>
<tr>
<td colspan = "2"><div id="moveButton"><<button [[Exit the Academic Building|university]]>><<addmins 5>><</button>></div></td></tr>
</tbody>
</table>
</td>
<td><img src="img/empty_small.png">
<br><img src="img/empty_small.png"></td>
</tr>
</tbody>
</table>
<!--[[Poster|uni admin1]]-->
<!--[[Investigate tutoring|uni admin2]]--><table class="overTable">
<tbody>
<tr>
<td>Administration Building</td>
<td></td>
<td>People Here</td>
</tr>
<tr>
<td><img src="img/locations/adminbuilding.jpg"></td>
<td>
<table class="mainTable">
<tr>
<td colspan = "2">You pass through the locked door of the admin building and take a look around.</td>
</tr>
<tbody>
<tr><td colspan = "2"><<if $player.misc.tutoring is 0>><div id=selectButton><<button "Look at the poster" "uni admin1 closed">><</button>></div><<elseif $player.misc.tutoring is 1>><div id=selectButton><<button "Investigate tutoring opportunity" "uni admin2 closed">><</button>></div><<elseif $player.misc.tutoring is 3>><div id=selectButton><<button "Go to the tutoring office" "uni admin2 closed">><</button>></div><</if>></td></tr>
<tr>
<td colspan = "2"><div id="moveButton"><<button [[Exit the Administration Building|university]]>><<addmins 5>><</button>></div></td></tr>
</tbody>
</table>
</td>
<td><img src="img/empty_small.png">
<br><img src="img/empty_small.png"></td>
</tr>
</tbody>
</table>
<!--[[Poster|uni admin1 closed]]-->
<!--[[Investigate tutoring|uni admin2 closed]]--><table class="overTable">
<tbody>
<tr>
<td>University Dorms</td>
<td></td>
<td>People Here</td>
</tr>
<tr>
<td><img src="img/locations/dormlobby.jpg"></td>
<td>
<table class="mainTable">
<tr>
<td colspan = "2">You cast Surmount and walk through the locked main doors of the dorm. The lobby and common areas are empty.<<if $melissa.kidnapped.start is 1>><<if $melissa.misc.roomNumberKnown is 0>><br><br>You realize that you have no idea what room is Melissa's. You wander the halls for a while, but you can't see anything out of place.<<addhours 1>><</if>><</if>></td>
</tr>
<tbody>
<tr><td colspan = "2"><<if $melissa.kidnapped.start is 1>><<if $melissa.misc.roomNumberKnown >= 1>><div id=selectButton><<button "Go to Melissa's Room" "uni dorm hall">><</button>></div><</if>><</if>></td></tr>
<tr>
<td colspan = "2"><div id="moveButton"><<button [[Exit the Dorms|university]]>><</button>></div></td></tr>
</tbody>
</table>
</td>
<td><img src="img/empty_small.png">
<br><img src="img/empty_small.png"></td>
</tr>
</tbody>
</table>
<!--[[Go to Melissa's Room|uni dorm hall]]--><table class="overTable">
<tbody>
<tr>
<td>The Bell and Bush Pub</td>
<td></td>
<td>People Here</td>
</tr>
<tr>
<td><img src="img/locations/pub.jpg"></td>
<td>
<table class="mainTable">
<tr>
<td colspan = "2">You pass through the locked door of the pub and take a look around.</td>
</tr>
<tbody>
<tr>
<td colspan = "2"></td></tr>
<tr>
<td colspan = "2"><div id="moveButton"><<button [[Leave the pub|orban lane]]>><<addmins 5>><</button>></div></td></tr>
</tbody>
</table>
</td>
<td><img src="img/empty_small.png"><br><img src="img/empty_small.png"></td>
</tr>
</tbody>
</table><img src="img/people/dana/danac.jpg">
Dana is an administrator at the University. She runs the tutoring program. <<if $dana.main.storyStage < 2>>You don't know much about her right now.<<elseif $dana.main.storyStage >= 2>>You've made her one of your loyal followers and had your way with her.<</if>> <<if $dana.misc.payments>>She has agreed to pay you a tithe of $115 per week.<</if>>
<<back>><table class="overTable">
<tbody>
<tr>
<td>Administration Building - Poster</td>
<td></td>
<td>People Here</td>
</tr>
<tr>
<td><img src="img/locations/adminbuilding.jpg"></td>
<td>
<table class="mainTable">
<tr>
<td colspan = "2">/* MAKE THIS AN IMAGE? */The poster is a pleasing shade of blue with large red letters:
<h1>EARN MONEY</h1>
<h1>MAKE A DIFFERENCE</h1>
<h2>One-on-one Tutoring</h2>
<h3>Visit Admin Building Room 122 for more information.</h3><<set $player.misc.tutoring to 1>></td>
</tr>
<tbody>
<tr><td colspan = "2"><div id="selectButton"><<button "Back" "uni admin closed">><</button>></div></td></tr>
<tr>
<td colspan = "2"><div id="moveButton"><<button [[Exit the Administration Building|university]]>><<addmins 5>><</button>></div></td></tr>
</tbody>
</table>
</td>
<td><img src="img/empty_small.png">
<br><img src="img/empty_small.png"></td>
</tr>
</tbody>
</table>
<!--[[Back|uni admin closed]]--><table class="overTable">
<tbody>
<tr>
<td>Administration Building - Room 122</td>
<td></td>
<td></td>
</tr>
<tr>
<td><img src="img/locations/adminbuilding.jpg"></td>
<td>
<table class="mainTable">
<tr>
<td colspan = "2" align="left">You head down the east wing of the building towards room 122. The door is open and you walk inside the empty office.</td>
</tr>
<tbody>
<tr><td colspan = "2"><div id=selectButton><<button "Leave the room" "uni admin closed">><</button>></div></td></tr>
<tr>
<td colspan = "2"><div id="moveButton"><<button [[Exit the Administration Building|university]]>><<addmins 5>><</button>></div></td></tr>
</tbody>
</table>
</td>
<td><img src="img/empty_small.png">
<br><img src="img/empty_small.png"></td>
</tr>
</tbody>
</table>
<!--[[Leave the room|uni admin closed]]--><table class="overTable">
<tbody>
<tr>
<td>Office Building</td>
<td></td>
<td>People Here</td>
</tr>
<tr>
<td><img src="img/locations/realty.jpg"></td>
<td>
<table class="mainTable">
<tr>
<td colspan = "2" align="left">You walk into the closed and empty realty office.</td>
</tr>
<tbody>
<tr>
<td colspan = "2"><div id="moveButton"><<button [[Back to the lobby|office building closed]]>><<addmins 5>><</button>></div></td></tr>
<tr>
<td colspan = "2"><div id="moveButton"><<button [[Exit the Office Building|bow street]]>><<addmins 5>><</button>></div></td></tr>
</tbody>
</table>
</td>
<td><img src="img/empty_small.png"></td>
</tr>
</tbody>
</table><table class="overTable">
<tbody>
<tr>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td><img src="img/people/nihal/nihal.jpg"></td>
<td>
<table class="mainTable">
<tr>
<td colspan = "2" align="left"><<nobr>><<if $nihal.misc.intro is false>><<set $nihal.misc.intro to true>>"Hi, I'm $playerName."<br><br>
"Nihal," she responds, smiling.<</if>>
<<if $player.misc.reservations is 2 and $gameDate.getHours() >= 18 and $player.misc.reservationsDay is (GameDays[$gameDate.getDay()]) and $player.misc.reservationFilled>>Nihal looks <<if $julie.misc.restaurantDate >= 1>>Julie <<elseif $dana.misc.restaurantDate >= 1>>Dana <<elseif $ainsley.misc.restaurantDate >= 1>>Ainsley <</if>> up and down, then gives you a wink and a smile that says "good job."<<else>>
<<if $ainsley.main.storyStage >= 1 and $ainsley.main.storyStage < 99 and $nihal.misc.firstPraise is 0>><<set $nihal.misc.firstPraise to 1>>"I saw the way to picked up that stood-up chick the other day. Impressive work."<br><br>
"Oh, thanks," you reply, a little surprised by her praise.<br><br>
"Think you could pull something like that off again?" she asks with a wink.<br><br>
"I can definitely try," you laugh.<br><br>
"Then come by on Thursdays or Fridays between 20:00 and 21:00 if you want more of a challenge."<<if $nihal.main.storyStage is 1>><<set $nihal.main.storyStage to 2>><</if>><<elseif $sophia.main.storyStage >= 4 and $sophia.main.storyStage < 99 and $nihal.misc.secondPraise is 0>><<set $nihal.misc.secondPraise to 1>>"Quite the cougar you picked up the other day," Nihal starts with a knowing smile, "it seems you're two for two."<br><br>
"I guess so."<br><br>
"If you want a //real// challenge, be here on Saturday after 6 PM."<<if $nihal.main.storyStage is 2>><<set $nihal.main.storyStage to 3>><</if>><<elseif $nihal.misc.thirdPraise is 0 and ($elena.main.storyStage >= 2 or $liv.main.storyStage >= 2)>>"I might not have believed it if I hadn't seen it with my own eyes... you come in with one girl, and leave with another - who isn't even here alone, I might add."<br><br>
You shrug modestly.<br><br>
"There's more to you than meets the eye $playerName. You've got me pretty curious." Her eyes narrow as she looks you over carefully. "So... you packin' meat that would shame a horse? Or are you just one smooth talker?"<br><br>
"Maybe a bit of both?" you answer flirtatiously.<br><br>
"Well you've picked up damn-near every girl who's come in here, but you've never hit on me. Why is that?"<br><br>
"I just figured you're probably hit on by every guy who comes to the bar. I was just being respectful; I didn't think you needed one more guy bothering you."<br><br>
"What if I gave you permission to...//bother// me?"<<if $nihal.main.storyStage is 3>><<set $nihal.main.storyStage to 4>><</if>><<elseif $nihal.misc.dateStage is 1>>Nihal looks around conspicuously.<br><br>
"I'm kinda busy here... Buuuuut, come back after we close - after 3 AM - and we can have some fun."<<set $nihal.misc.dateStage to 69>><<else>>You chat with the bartender for a minute, but she's got other patrons to deal with.<</if>><</if>><</nobr>>
</td></tr>
<tr><td colspan = "2"><div id=selectButton><<if $nihal.misc.thirdPraise is 0 and ($elena.main.storyStage >= 2 or $liv.main.storyStage >= 2)>><<button [[Hit on Nihal|nihal4]]>><<set $nihal.misc.thirdPraise to 1>><<set $nihal.main.storyStage to 5>><</button>><<elseif $nihal.main.storyStage is 7>><<button [[Ask Nihal about donating money|nihal_donate]]>><<set $nihal.main.storyStage to 8>><</button>><</if>></div></td></tr>
<tr><td colspan = "2"><div id=selectButton><<if $nihal.main.follower and $nihal.misc.dateStage isnot 69>><<button [[Wanna fuck?|nihal3]]>><</button>><<set $nihal.misc.dateStage to 1>><</if>></div></td></tr>
<tr><td colspan = "2"><div id=moveButton><<button [[Back|hotelbar]]>><<set $player.misc.drink to "none">><</button>></div></td></tr>
<tr><td colspan = "2"><div id=moveButton><<button [[Exit the hotel|orban lane]]>><<addmins 5>><<set $player.misc.drink to "none">><</button>></div></td></tr>
</table>
</td>
<td><<restaurantpic2>>
<br><img src="img/empty_small.png"></td>
</tr>
</tbody>
</table><table class="overTable">
<tbody>
<tr>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td><img src="img/people/jesse/jesse_shopping.jpg"></td>
<td>
<table class="mainTable">
<tr>
<td colspan = "2" align="left"><<set $jesse.misc.shoppingTrip to false>>"Hey Jesse!" you call out as you approach.
"$playerName! How are you?"
"I'm good, you?"
"I'm good, just doing some shopping."
"""[Developer's Note: Future Content]"""<<set $jesse.main.storyStage to 4>></td></tr>
<tr>
<td colspan = "2"><div id=moveButton><<button "Leave her to her shopping" "shopping">><</button>></div></td>
</tr>
</table>
</td>
<td><img src="img/empty_small.png">
<br><img src="img/empty_small.png"></td>
</tr>
</tbody>
</table>
<!--[[Leave her to her workout|rec center]]--><table class="overTable">
<tbody>
<tr>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td><<if $dana.misc.sexStage is 0>><img src="img/people/dana/explicit/dana_bedrooma.jpg"><<elseif $dana.misc.sexStage is 1>><img src="img/people/dana/explicit/dana_bedroomb.jpg"><<elseif $dana.misc.sexStage is 21>><img src="img/people/dana/explicit/dana_bedroomfuck1.jpg"><<elseif $dana.misc.sexStage is 22>><img src="img/people/dana/explicit/dana_bedroomblow.jpg"><<elseif $dana.misc.sexStage is 212>><img src="img/people/dana/explicit/dana_bedroomblow2.jpg"><<elseif $dana.misc.sexStage is 221>><img src="img/people/dana/explicit/dana_bedroomblow2.jpg"><<elseif $dana.misc.sexStage is 211>><img src="img/people/dana/explicit/dana_bedroomfuck3.jpg"><<elseif $dana.misc.sexStage is 222>><img src="img/people/dana/explicit/dana_bedroomfuck3.jpg"><</if>></td>
<td>
<table class="mainTable">
<tr>
<td colspan = "2" align="left"><<if $dana.misc.sexStage is 0>>You walk into your room to see Dana on your bed wearing a thin, black housecoat with black lingerie underneath.
"Hi $dana.main.playerTitle! How's it going?"
"I'm doing well, thanks for asking. How was work?"
"It was good. But now, $dana.main.playerTitle, lets make both of our days even better!"<<elseif $dana.misc.sexStage is 1>>"Sure!"
She stands up, her robe slipping off her shoulders, giving you a full view of her gorgeous body.
"What do you want to do first?"<<elseif $dana.misc.sexStage is 21>>/* Fuck her */"I want to fuck you. From behind," you say as you peel off your clothes.
"Oh yes, $dana.main.playerTitle! Take me!" She slips off her panties and assumes the position on the bed. You climb up behind her and rub your cock against her wet slit. She moans loudly with delight, then pushes back against you, forcing you inside. As you begin to thrust she reaches back and spreads her ass cheeks, giving you an even better view of her tight asshole.
"Ooooh, yes," she moans, "yes, yes." You reposition yourself, rolling over onto your side and fucking her in a spooning position. "OOOOhhh yes, fuck me!"<<elseif $dana.misc.sexStage is 22>>/* BJ first */"Why don't you start by going down on me?"
"Absolutely $dana.main.playerTitle!" she exclaims, "Let me please you!" You remove your pants and she guides you onto the bed, laying you down on your back. She leans over you and takes hold of your manhood. Holding you gently by the base of your shaft she licks you up and down, then kisses the tip a few times. Finally she dives in, taking you into her mouth with a slurp. She bobs her head up and down with enthusiasm.<<elseif $dana.misc.sexStage is 211>>/* Fuck + Fuck */You guide her into a new position once again, rolling onto your back and having her mount you in reverse cowgirl.
She moans loudly as your pelvis slaps into her ass, your cock ramming deeply inside her. You grab and squeeze her ass cheeks, spreading them to see your member sliding in and out of her.
"MMmmmm, yes," she moans at the new sensations as you pound her from below. She rocks her hips back and forth, her hands gliding sensually along your thighs, tantalizingly grazing your balls.
"Oh yes, Dana, ahhh, yes." You're getting close now and you start to pound upward faster and harder.
"Yes $dana.main.playerTitle! Fuck me, fill me up!" she practically screams as you rush to catch your orgasm. Your pounding gives way to shuddering as you empty your balls inside her, a few globs of cum dripping out as you fill her completely.
You pull out and lie back on the bed as she rolls over beside you.
"That was wonderful," you say, already getting quite sleepy.
"Uh huh," she says as she leans over and gives you a kiss on the cheek.<<elseif $dana.misc.sexStage is 212>>/* Fuck + BJ */You pull out of her and give her a playful slap on the ass.
"I want you to finish me with your mouth Dana."
"My pleasure $dana.main.playerTitle." You get up from the bed and position her so her head hangs over the edge. You gently push your cock, covered in her own juices, into her mouth. She sucks eagerly, reaching a hand down to finger herself while you fuck her mouth. She grasps at your cock, taking hold of its base and begins to stroke as she sucks harder and harder, on a quest to get you off completely. She feels you tense up and moans in excitement, the moaning driving you completely over the edge just as you pull out. You empty your balls onto, and into, her mouth, your cock jerking and spasming in her face.
You lie down on the bed as she grabs a tissue and wipes her face with it.
"That was wonderful," you say, already getting quite sleepy.
"Uh huh," she says as she leans over and gives you a kiss on the cheek.<<elseif $dana.misc.sexStage is 221>>/* BJ + BJ */"Oh, that's so good Dana, but I want to fuck your face now."
"Please do!" You get up from the bed and position her so her head hangs over the edge. You gently push your cock into her mouth. She sucks eagerly, reaching a hand down to finger herself while you fuck her mouth. She grasps at your cock, taking hold of its base and begins to stroke as she sucks harder and harder, on a quest to get you off completely. She feels you tense up and moans in excitement, the moaning driving you completely over the edge just as you pull out. You empty your balls onto, and into, her mouth, your cock jerking and spasming in her face.
You lie down on the bed as she grabs a tissue and wipes her face with it.
"That was wonderful," you say, already getting quite sleepy.
"Uh huh," she says as she leans over and gives you a kiss on the cheek.<<elseif $dana.misc.sexStage is 222>>/* BJ + Fuck */You tap her on the shoulder and she spits out your cock with a shlorp.
"Oh, that's so good Dana, but I want some of that pussy." She pulls her head back, leaving your cock sticking up in the air like an obscene flag pole.
"Hop on," you tell her, guiding her into the reverse cowgirl position.
She stradles you, a leg on either side of your own, and impales herself on your now well-lubricated cock. She moans loudly as she bottoms out, then raises herself up before dropping down once more.
"MMmmmm, yes," she moans at the new sensations as she fucks you from above. You start to fuck her from below as well, humping upwards to meet her downward slide.
"Oh yes, Dana, ahhh, yes." You're getting close now and you start to pound upward faster and harder.
"Yes $dana.main.playerTitle! Fuck me, fill me up!" she practically screams as you rush to catch your orgasm. Your pounding gives way to shuddering as you empty your balls inside her, a few globs of cum dripping out as you fill her completely.
You lie back on the bed as she dismounts and lies down beside you.
"That was wonderful," you say, already getting quite sleepy.
"Uh huh," she says as she leans over and gives you a kiss on the cheek.<</if>></td></tr>
<tbody>
<tr>
<td colspan = "2"><div id="selectButton"><<if $dana.misc.sexStage is 0>><<button "Sure!" "bedroom_dana">><<set $dana.misc.sexStage to 1>><</button>><<elseif $dana.misc.sexStage is 1>><<button "Fuck her" "bedroom_dana">><<set $dana.misc.sexStage to 21>><</button>><<elseif $dana.misc.sexStage is 21>><<button "Keep fucking her" "bedroom_dana">><<set $dana.misc.sexStage to 211>><</button>><<elseif $dana.misc.sexStage is 22>><<button "Finish in her mouth" "bedroom_dana">><<set $dana.misc.sexStage to 221>><</button>><<elseif $dana.misc.sexStage is 211 or $dana.misc.sexStage is 212 or $dana.misc.sexStage is 221 or $dana.misc.sexStage is 222>><<button "Zzzzzz..." "bedroom">><<set $dana.misc.sexStage to 5555>><<set $player.main.Mana += random(8, 12)>><<set $dana.text.two to 1>><<set $dana.misc.waitTime to $gameDayCounter + 2>><<set _tempMana to 8 * .7>>
<<set _manaMath to Math.round(_tempMana *= $zeus.followers)>><<set _manaMath += random(4, 8)>><<set $player.main.Mana += _manaMath>><<addhours 8>><</button>><</if>></div></td></tr>
<tr>
<td colspan = "2"><div id="selectButton"><<if $dana.misc.sexStage is 1>><<button "Start with a blowjob" "bedroom_dana">><<set $dana.misc.sexStage to 22>><</button>><<elseif $dana.misc.sexStage is 21>><<button "Finish in her mouth" "bedroom_dana">><<set $dana.misc.sexStage to 212>><</button>><<elseif $dana.misc.sexStage is 22>><<button "Switch to fucking her" "bedroom_dana">><<set $dana.misc.sexStage to 222>><</button>><</if>></div></td></tr>
<tr>
<td colspan = "2"><div id="moveButton"><<button [[Leave your bedroom|apartment]]>><<addmins 5>><</button>></div></td></tr>
</tbody>
</table>
</td>
<td><<if $dana.misc.sexStage is 21>><img src="img/people/dana/explicit/dana_bedroomfuck2.jpg"><</if>></td>
</tr>
</tbody>
</table>
<!--[[bedroom with girls in it|bedroom_dana]]-->
<!--[[Leave|apartment]]--><table class="overTable">
<tbody>
<tr>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td><<if $melina.misc.sexStage is 0>><img src="img/people/melina/explicit/melina_hotelroom.jpg"><<elseif $melina.misc.sexStage is 1>><img src="img/people/melina/explicit/melina_hotelrooma.jpg"><<elseif $melina.misc.sexStage is 21>><img src="img/people/melina/explicit/melina_hotelroomfuck1.jpg"><<elseif $melina.misc.sexStage is 22>><img src="img/people/melina/explicit/melina_hotelroomblow.jpg"><<elseif $melina.misc.sexStage is 212>><img src="img/people/melina/explicit/melina_hotelroomblow.jpg"><<elseif $melina.misc.sexStage is 221>><img src="img/people/melina/explicit/melina_hotelroomblow2.jpg"><<elseif $melina.misc.sexStage is 211>><img src="img/people/melina/explicit/melina_hotelroomfuck2.jpg"><<elseif $melina.misc.sexStage is 222>><img src="img/people/melina/explicit/melina_hotelroomfuck3.jpg"><</if>></td>
<td>
<table class="mainTable">
<tr>
<td colspan = "2" align="left"><<if $melina.misc.sexStage is 0>><<if $melina.main.storyStage is 6>><<set $melina.main.storyStage to 7>><</if>>You open the door and Melina practically barges in, wearing only a red babydoll, matching red stockings, and black panties and garters.
"Hehe! Hi $melina.main.playerTitle! Thanks for opening the door for me. I almost got caught out there in this!"
"Haha, what are you doing out there like that?"
"I wanted to surprise you, so I changed before I came up here," she replies as she tosses a small sack containing her work clothes into a corner.
"Well I like the surprise. How was work?"
"Good. Except that I couldn't stop thinking about the fact that you were so close, up here in your room, and I couldn't come to minister to you. So, $melina.main.playerTitle, ready for my attention?"<<elseif $melina.misc.sexStage is 1>>"Absolutely."
She wastes no time, peeling down her top to show you her cute tits.
"I'm all yours $melina.main.playerTitle," she says as she tosses the top aside, "you can do with me as you wish." She peels off her panties and throws them away as well. She climbs onto the bed on her hands and knees, then leans forward sticking her ass in the air while reaching a hand between her legs to spread her pussy lips apart. "So? What do you want first?"<<elseif $melina.misc.sexStage is 21>>/* Fuck her */You can barely imagine a universe in which you'd pass up an offer like that. You strip off your clothes as she lays there, face down, ass up, and plays with herself. Once naked, you grab her by her hips and pull her to the edge of the bed.
"Oh yes, take me $melina.main.playerTitle!" You don't hesitate, pushing yourself into her wet pussy. She moans loudly with delight as you bury your whole length inside her. She looks back at you, over her shoulder, as you begin to thrust.
"Ooooh, yes," she moans, "yes, yes." You grab her ass and fuck harder reaching new depths with each thrust. "OOOOhhh yes, fuck me!"<<elseif $melina.misc.sexStage is 22>>/* BJ first */"You may have been thinking about this all evening, but I think I'm gonna need you to get me started... using your mouth."
"Absolutely $melina.main.playerTitle!" she exclaims as she flips over and positions herself at the edge of the bed. You strip naked and move closer to her, sticking your hardening member in her face. She doesn't hesitate, taking you by the balls and pulling you in while she slurps your member into her mouth. She slirps and sucks as she fondles you, her tongue doing wonderful things. You begin to hump, almost involuntarily, and she moans with delight as you fuck her face.<<elseif $melina.misc.sexStage is 211>>/* Fuck + Fuck */You pull out of her and flip her over, spreading her legs wide.
"Oh yes $melina.main.playerTitle!" she calls out as she wraps an arm around a leg, holding them spread eagle for you to slid inside her. "MMmmmm, yes," she moans at the new sensations as you fuck her in this new position.
"Oh yes, Melina, ahhh, yes." You're getting close now and you start to pound into her faster and harder.
"Yes $melina.main.playerTitle! Fuck me, fill me up!" she practically screams as you rush to catch your orgasm. Your pounding gives way to shuddering as you empty your balls inside her, a few globs of cum spurting out and dripping down her asscrack as you fill her completely.
You flop onto the bed as she crawls over and lies down beside you.
"That was wonderful," you say, already getting quite sleepy.
"Uh huh," she says as she leans over and gives you a kiss on the cheek.<<elseif $melina.misc.sexStage is 212>>/* Fuck + BJ */You pull out of her and give her ass a gentle slap.
"I want you to finish me with your mouth Melina."
"My pleasure $melina.main.playerTitle." She spins around and lays down on her stomach. You hold your cock in her face and she takes it, covered in her own juices, into her mouth. You grab a handful of her hair and help her along, fucking her mouth as you get closer and closer to cumming. She reaches one hand forward and cups your balls as she sucks harder and harder, on a quest to get you off completely. She feels your balls tense up and moans in excitement, the moaning driving you completely over the edge. You empty your balls into her mouth, your cock jerking and spasming against her throat.
You pull out of her and lie down on the bed as she wipes her mouth and lies down beside you.
"That was wonderful," you say, already getting quite sleepy.
"Uh huh," she says as she leans over and gives you a kiss on the cheek.<<elseif $melina.misc.sexStage is 221>>/* BJ + BJ */You lean forward and reach between her ass cheeks and slip a finger into her dripping wet slit. She moans with delight as you finger her, still fucking her mouth as you do so. You grab a handful of her hair with your other hand and help her along as you get closer and closer to cumming. She feels your balls tense up and moans in excitement, the moaning driving you completely over the edge. You empty your balls into her mouth, your cock jerking and spasming against her throat.
You pull out of her and lie down on the bed as she wipes her mouth and lies down beside you.
"That was wonderful," you say, already getting quite sleepy.
"Uh huh," she says as she leans over and gives you a kiss on the cheek.<<elseif $melina.misc.sexStage is 222>>/* BJ + Fuck */You tap her on the shoulder and she spits out your cock with a shlorp.
"As great as this is, Melina, I want some of that pussy." You throw yourself onto the bed beside and behind her, maneuvering her to fuck her spoon-style.
"Mmmhmmm," she moans in agreement as you spread her legs and line yourself up with her dripping wet slit.
"You want me inside you Melina?" you ask as you position yourself at her opening.
"Yes, please yes $melina.main.playerTitle!" she calls out. Without further warning you slide your full length into her. "OOOhhh yes!" she practically screams.
"MMmmmm, yes," you moan as you fuck her from behind, the feeling of her fingers on your shaft as she plays with her clit a pleasant surprise.
"Oh yes, Melina, ahhh, yes." You're getting close now and you start to pound into her faster and harder.
"Yes $melina.main.playerTitle! Fuck me, fuck me!" she yells as you rush to catch your orgasm. Your pounding gives way to shuddering as you empty your balls inside her, a few globs of cum dripping out as you fill her completely.
You lie there, still inside her, as you catch your breath.
"That was wonderful," you say, already getting quite sleepy.
"Uh huh," she says as she leans over and gives you a kiss on the cheek.<</if>></td></tr>
<tbody>
<tr>
<td colspan = "2"><div id="selectButton"><<if $melina.misc.sexStage is 0>><<button "Absolutely" "hotelroom_melina">><<set $melina.misc.sexStage to 1>><</button>><<elseif $melina.misc.sexStage is 1>><<button "Fuck her" "hotelroom_melina">><<set $melina.misc.sexStage to 21>><</button>><<elseif $melina.misc.sexStage is 21>><<button "Keep fucking her" "hotelroom_melina">><<set $melina.misc.sexStage to 211>><</button>><<elseif $melina.misc.sexStage is 22>><<button "Finish in her mouth" "hotelroom_melina">><<set $melina.misc.sexStage to 221>><</button>><<elseif $melina.misc.sexStage is 211 or $melina.misc.sexStage is 212 or $melina.misc.sexStage is 221 or $melina.misc.sexStage is 222>><<button "Zzzzzz..." "hotelroom">><<set $melina.text.two to 1>><<set $melina.misc.sexStage to 5555>><<set $player.main.Mana += random(8, 12)>><<set _tempMana to 8 * .7>><<set _manaMath to Math.round(_tempMana *= $zeus.followers)>><<set _manaMath += random(4, 8)>><<set $player.main.Mana += _manaMath>><<addhours 8>><</button>><</if>></div></td></tr>
<tr>
<td colspan = "2"><div id="selectButton"><<if $melina.misc.sexStage is 1>><<button "Start with a blowjob" "hotelroom_melina">><<set $melina.misc.sexStage to 22>><</button>><<elseif $melina.misc.sexStage is 21>><<button "Finish in her mouth" "hotelroom_melina">><<set $melina.misc.sexStage to 212>><</button>><<elseif $melina.misc.sexStage is 22>><<button "Switch to fucking her" "hotelroom_melina">><<set $melina.misc.sexStage to 222>><</button>><</if>></div></td></tr>
</tbody>
</table>
</td>
<td><<if $melina.misc.sexStage is 1>><img src="img/people/melina/explicit/melina_hotelroomb.jpg"><</if>></td>
</tr>
</tbody>
</table>
<!--[[hotelroom with girls in it|hotelroom_melina]]-->
<!--[[Zzzzz...|hotelroom]]-->
<<if $dana.text.two >= 2>>
<<ScrollTo "bottomElement" false>>
<div class="container darker" style="max-width: 420px">
<img src="img/people/dana/dana_avatar.jpg" alt="Avatar" class="right">
<p>Hey $dana.main.playerTitle! I couldn't stop thinking about you fucking me on my desk!</p>
</div>
<div class="container" style="max-width: 420px">
<img src="img/player_avatar.png" alt="Avatar">
<p>Yeah, that was pretty hot.</p>
</div>
<div class="container darker" style="max-width: 420px">
<img src="img/people/dana/dana_avatar.jpg" alt="Avatar" class="right">
<p>I took this while marking some papers at home 😝</p>
</div>
<div class="container darker" style="max-width: 420px">
<img src="img/people/dana/dana_avatar.jpg" alt="Avatar" class="right">
<div class="phonesext"><img src="img/people/dana/explicit/dana_sext1.jpg"></div>
</div>
<div class="container" style="max-width: 420px">
<img src="img/player_avatar.png" alt="Avatar">
<p>Hot! Soo... you mark papers naked?</p>
</div>
<div class="container darker" style="max-width: 420px">
<img src="img/people/dana/dana_avatar.jpg" alt="Avatar" class="right">
<p>Only when I'm thinking of you 😉.</p><br>
</div>
<div class="container darker" style="max-width: 420px">
<img src="img/people/dana/dana_avatar.jpg" alt="Avatar" class="right">
<p>Just sitting here thinking about the other night.</p>
</div>
</div>
<div class="container darker" style="max-width: 420px">
<img src="img/people/dana/dana_avatar.jpg" alt="Avatar" class="right">
<div class="phonesext"><img src="img/people/dana/explicit/dana_sext2.jpg"></div>
</div>
<div class="container" style="max-width: 420px">
<img src="img/player_avatar.png" alt="Avatar">
<p>Yeah, that was fun.</p>
</div>
@@#bottomElement;@@
<<elseif $dana.text.one >= 2>>
<div class="container darker" style="max-width: 420px">
<img src="img/people/dana/dana_avatar.jpg" alt="Avatar" class="right">
<p>Hey $dana.main.playerTitle! I couldn't stop thinking about you fucking me on my desk!</p>
</div>
<div class="container" style="max-width: 420px">
<img src="img/player_avatar.png" alt="Avatar">
<p>Yeah, that was pretty hot.</p>
</div>
<div class="container darker" style="max-width: 420px">
<img src="img/people/dana/dana_avatar.jpg" alt="Avatar" class="right">
<p>I took this while marking some papers at home 😝</p>
</div>
<div class="container darker" style="max-width: 420px">
<img src="img/people/dana/dana_avatar.jpg" alt="Avatar" class="right">
<div class="phonesext"><img src="img/people/dana/explicit/dana_sext1.jpg"></div>
</div>
<div class="container" style="max-width: 420px">
<img src="img/player_avatar.png" alt="Avatar">
<p>Hot! Soo... you mark papers naked?</p>
</div>
<div class="container darker" style="max-width: 420px">
<img src="img/people/dana/dana_avatar.jpg" alt="Avatar" class="right">
<p>Only when I'm thinking of you 😉.</p><br>
</div>
<<if $dana.main.storyStage < 2>><<set $dana.main.storyStage to 2>><</if>
<<else>>
<</if>><<link [[Return|$return]]>>
<<script>>
if (Dialog.isOpen()) {
Dialog.close();
}
<</script>><</link>><table class="overTable">
<tbody>
<tr>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td><<if $player.misc.hotelbargirl2 is 1>><img src="img/locations/hotelbar.jpg"><<else>><img src="img/people/sophia/sophia.jpg"><</if>></td>
<td>
<table class="mainTable">
<tr>
<td colspan = "2" align="left"><<if $player.misc.hotelbargirl2 is 1>>/* Ask the bartender about her path */<<set $sophia.main.influence += 10>>You wave <<if $nihal.misc.intro>>Nihal<<else>>the bartender<</if>> over.
"What's her deal?" you ask, indicating the woman.
"She's a businesswoman from out of town. Has come in here a couple of nights each week for the past few months. Just has one drink, reads her book, and goes back up to her room."<<elseif $player.misc.hotelbargirl2 is 2>>/* Just walk up to her path */You get up from your seat and begin to walk over to the woman. You make eye contact with her as you approach.
"Hi..."<</if>>
</td></tr>
<tr><td colspan = "2"><div id="selectButton"><<if $player.misc.hotelbargirl2 is 1>><<if $player.main.Money >= 15>><<button "Send her a drink: -$15" "hotelbargirl2b">><<set $player.misc.hotelbargirl2 to 11>><<set $player.main.Money -=15>><</button>><<else>><div id="selectButtonDisabled"><<button "Send her a drink: -$15">><</button>></div><</if>><<elseif $player.misc.hotelbargirl2 is 2>><<button "Introduce yourself" "hotelbargirl2b">><<set $player.misc.hotelbargirl2 to 21>><</button>><</if>></div></td></tr>
<tr><td colspan = "2"><div id="selectButton"><<if $player.misc.hotelbargirl2 is 1>><<button "Try to get more information about her" "hotelbargirl2b">><<set $player.misc.hotelbargirl2 to 12>><<if $sophia.main.storyStage < 2>><<set $sophia.main.storyStage to 2>><</if>><</button>><<elseif $player.misc.hotelbargirl2 is 2 and $sophia.main.storyStage isnot 3>><<button "Compliment her" "hotelbargirl2b">><<set $player.misc.hotelbargirl2 to 22>><</button>><<elseif $sophia.main.storyStage is 3>><<button "Comment about the book" "hotelbargirl2b">><<set $player.misc.hotelbargirl2 to 23>><</button>><</if>></div></td></tr>
<tr><td colspan = "2"><div id="selectButton"><<if $player.misc.hotelbargirl2 is 1>><<button "Just go talk to her" "hotelbargirl2a">><<set $player.misc.hotelbargirl2 to 2>><</button>><</if>></div></td></tr>
<tr><td colspan = "2"></td></tr>
</table>
</td>
<td><<if $player.misc.hotelbargirl2 is 1>><img src="img/people/nihal/nihal_small.jpg">
<br><<hotelbargirlpic>><<else>><img src="img/empty_small.png">
<br><img src="img/empty_small.png"><</if>></td>
</tr>
</tbody>
</table>
<!--[[Hotelbargirl2a|hotelbargirl2b]]--><table class="overTable">
<tbody>
<tr>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td><img src="img/people/sophia/sophia.jpg"></td>
<td>
<table class="mainTable">
<tr>
<td colspan = "2" align="left"><<if $player.misc.hotelbargirl2 is 11>>/* Sent her a drink */"Sure thing."
"And one for me too," you add.
Nihal mixes two martinis, setting one on the coaster in front of you, then delivers the other to the woman's table. You watch, then give a little wave, as the bartender points in your direction.
The woman says something to Nihal who returns to you, drink-in-hand.
"She told me to tell you: 'thanks for the drink, but I'll be leaving when I finish this paragraph.' Sorry $playerName, looks like you struck out today."
"Damn." You frown. There must be some other way to get to know her. You offer your extra drink to Nihal - which she happily accepts - as the woman leaves the bar. You sip your drink and think about how you might approach her next time.<<elseif $player.misc.hotelbargirl2 is 12>>/* Try to get more information about her */"Hey, I know you're busy, but do you think you could play wingman for me for a second?"
"What do you have in mind?"
"Could you find out what book she's reading? Knowing that might be a good way to get things started."
Nihal smiles, "I like your thinking. Be right back." She walks over to the woman and you watch surreptitiously as she has a short conversation with her. Before long she returns to the bar.
"So?" you ask excitedly.
"It sounded like pretty heavy reading to me. It was something like: 'an essay on population' or something. By Mathis? Malthis? Do you know it?"
"I can't say that I'm familiar with it. I'll have to look it up."
"Yeah, well you'll have plenty of time: she just left the bar." She points her chin in the direction of the exit. You turn just in time to see a final glipse of the woman as she walks away.<<elseif $player.misc.hotelbargirl2 is 21>>/* no drink, introduce yourself */"...my name's $playerName." You extend your hand for her to shake.
"I'm just going to stop you there," she says, barely looking up from her book, "I've got one sip of my martini left, and one paragraph to read, then I'm going up to my room. No offence. I just don't want to waste your time."
"Alright... thanks."
You walk back to the bar and sit down.
"Struck out, eh?" Nihal asks.
"Yep," you reply, frowning, "looks like I'm gonna have to find another way to get to know her."<<elseif $player.misc.hotelbargirl2 is 22>>/* no drink, compliment her */<<set $sophia.main.influence -= 15>>"... I couldn't resist coming over here to tell you: you're pretty hot."
@@color:red;Sophia really didn't like that.@@
She rolls her eyes. "I'm just going to stop you there," she says, barely looking up from her book, "I've got one sip of my martini left, and one paragraph to read, then I'm going up to my room. You should move along."
"Alright... have a good night."
You walk back to the bar and sit down.
"Struck out, eh?" Nihal asks.
"Yep," you reply, frowning, "looks like I'm gonna have to find another way to get to know her."<<elseif $player.misc.hotelbargirl2 is 23>>/* Comment about the book */"... I couldn't help but notice that you're reading Malthus' Essay on the Principle of Population. That seems like unusually heavy reading for a hotel bar."
She looks a little surprised.
"I'm $playerName, by the way." You extend your hand, which she shakes.
"Nice to meet you $playerName, I'm Sophia." She pauses, cocking her head as if trying to judge your sincerity. "So, you're familiar with the work? That's a little surprising."<<elseif $player.misc.hotelbargirl2 is 232>>/* "Well, not exactly familiar" */"So you try to use the book I'm reading as an 'in' but you're not even familiar with the book? That's brave, if nothing else." She tosses back the last drops of her martini and closes her book. "It was nice meeting you $playerName, but I'm going to head to my room." She gets up and walks away.
You walk back to the bar and sit down.
"Struck out?" Nihal asks.
"Yep," you reply, frowning, "looks like I'll have to do some more reading before I have a chance with //her//."<<elseif $player.misc.hotelbargirl2 is 231>>/* Quiz passed */You sit down across from her as she waves to the bartender to bring another round of drinks.
"I'm actually a bit surprised that you know anything about this book," she says, "I mean, it's historically important, but it's hardly current."
"I guess I could say the same to you. //You're// reading it, but it's not exactly modern economics."
"You're right," she replies, smiling, "sometimes knowing the past is good for its own sake."
Nihal brings by your drinks and you raise your glass, Sophia clinks hers against yours.
"To the importance of the past," you toast, a sarcastic tone in your voice.
"And an interesting future," she replies with a wink.
The two of you discuss Malthus for a few more minutes before turning to other topics. She's a saleswoman for Adana Inc., a very successful corporation that is looking to expand into Okenas. She's only here Thursdays and Fridays, flying home each Saturday morning.
Finally, an hour - and a couple of drinks - later you make your move."
<</if>>
</td></tr>
<tr><td colspan = "2"><div id="selectButton">
<<if $player.misc.hotelbargirl2 is 11 or $player.misc.hotelbargirl2 is 12 or $player.misc.hotelbargirl2 is 21 or $player.misc.hotelbargirl2 is 22 or $player.misc.hotelbargirl2 is 232>><<button "Leave the bar" "hotel">><<set $player.misc.hotelbargirl2 to 0>><<set $sophia.misc.pickupAttempt to $gameDayCounter>><<addhours 1>><</button>><<elseif $player.misc.hotelbargirl2 is 23>><<button "Try me" "hotelbargirl2quiz1">><</button>><<elseif $player.misc.hotelbargirl2 is 231>><<button "Let's go to your hotel room" "hotelbargirl2c">><<set $player.misc.hotelbargirl2 to 99>><<set $player.misc.hotelpickupCounter to $gameDayCounter + 1>><<set $nihal.main.storyStage to 3>><</button>><</if>></div></td></tr>
<tr><td colspan = "2"><div id="selectButton"><<if $player.misc.hotelbargirl2 is 23>><<button "Well, not exactly familiar" "hotelbargirl2b">><<set $player.misc.hotelbargirl2 to 232>><</button>><</if>></div></td></tr>
<tr><td colspan = "2"></td></tr>
<tr><td colspan = "2"></td></tr>
</table>
</td>
<td><<if $player.misc.hotelbargirl2 is 11 or $player.misc.hotelbargirl2 is 12>><img src="img/people/nihal/nihal_small.jpg"><<else>><img src="img/empty_small.png">
<br><img src="img/empty_small.png"><</if>></td>
</tr>
</tbody>
</table>
<!--[[Hotelbargirl1a|hotelbargirl2b]]-->
<!--[[Hotelbargirl1a|hotelbargirl2c]]-->
<!--[[Hotelbargirl1a|hotelbargirl2quiz1]]--><table class="overTable">
<tbody>
<tr>
<td><<sophiasexpic1>></td>
<td>
<table class="mainTable">
<tr>
<td colspan = "2" align="left"><<if $sophia.misc.sexStage is 0>>She pays the tab and you head up to her hotel room, a large suite paid for by Adana Inc. She leads you into the suite's living room, unbuttons her shirt, then makes a show of turning away from you and slowly sliding down her jeans, revealing her bright blue panties. Her pants off, she sits down on the couch.
"Now you," she says, her shirt slipping off her shoulders giving you a nice view of her frilly bra and excellent cleavage.<<elseif $sophia.misc.sexStage is 1>>You mimic her, removing your shirt before turning your back and slowly sliding your pants off. She chuckles at first, then whistles encouragingly. You decide to go all the way, pulling down your underwear then kicking it asside.
"Mmmm, nice," she comments, then slides off the couch onto her hands and knees and crawls towards you like a prowling animal intent on the hunt.<<elseif $sophia.misc.sexStage is 2>>She slips off her bra as she prowls over to you, making a beeline for your rapidly growing cock. She grasps your shaft and gives it a few strokes.
"Ooohh, so hard," she says seductively, "I like."
She kisses along your shaft then gives you one long lick before wrapping her lips around the tip and sucking deeply.
"Ohh yes," you utter as you reach down and take a breast in your hand, squeezing it gently.
"Mmm hmmm," she moans in agreement. She sucks you masterfully, her tongue flicking along your most sensitive places, her hand stroking the base, keeping the sensation flowing, while she periodically catches her breath. After some time she rolls backwards, your cock slipping out of her mouth, and slides her panties down.
"Fuck me $playerName."<<elseif $sophia.misc.sexStage is 3>>"With pleasure."
You guide her up onto the couch, line your cock up with her ready slit, and slide yourself inside.
"Oooohhh."
"Oohhhh." You both moan in unision as you bury yourself inside her. You begin to thrust in and out, getting faster and faster with each thrust, buring yourself to your hilt. You hold onto her leg as you drive yourself deep into her and she caresses your body with one hand, the other touching herself.
"Oh $playerName! I want to ride you!"
You obligingly pull out of her, somewhat relieved as you were getting pretty close to cumming. She stands up and pushes you down onto the couch. She backs into you and slowly lowers herself onto your throbbing cock. She moans loudly as she bottoms out, your full length inside her. Carefully placing her feet on the couch, on either side of you, she starts to fuck you. You grab her thighs, helping her up and down as she rides you. Trusting you to keep her steady, she reaches forward and starts to trace small circles on her clit. You begin to thrust your hips upward, meeting her as she slides down your pole.
"Ohh yes, yes," she calls out, your fucking and her own touch driving her wild, "just like that, just like that." You maintain your pace, fucking her from below as she plays with herself. "Yes, $playerName, yes!" She shudders and plops into your lap and begins gyrating her hips as she cums.<<elseif $sophia.misc.sexStage is 4>>You wrap your arms around her and hold tight as you lean over and fall to your side, your cock still inside her quivering pussy. You prop yourself up on your elbow then begin to thrust hard into her in your spooning position.
"Yes $playerName! Give it to me good!" she calls out as your chase your own orgasm. She spreads her legs even wider, propping one up on your own, as you pound her from behind. Your hips slap into her ass, beating an erotic rhythm, as you slide in and out. You fuck her harder and faster as you approach and her moaning only gets louder.
"MMMMmmmm," you moan as you finally reach the precipice and drive yourself as deeply as you can and blow your load.
You lay there, spent, your cock periodically twitching inside her as to completely empty yourself inside her.
"That was wonderful," she says as she snuggles into you, pressing her ass against you with a wiggle.
"MmmHmm," you reply in agreement.<</if>>
</td></tr>
<tr><td colspan = "2"><div id="selectButton"><<if $sophia.misc.sexStage is 0>><<button "Take off your clothes" "hotelbargirl2c">><<set $sophia.misc.sexStage to 1>><</button>><<elseif $sophia.misc.sexStage is 1>><<button "Like a cougar" "hotelbargirl2c">><<set $sophia.misc.sexStage to 2>><</button>><<elseif $sophia.misc.sexStage is 2>><<button "Fuck her" "hotelbargirl2c">><<set $sophia.misc.sexStage to 3>><</button>><<elseif $sophia.misc.sexStage is 3>><<button "Cum" "hotelbargirl2c">><<set $sophia.misc.sexStage to 4>><<set $player.main.Mana += random(8, 12)>><</button>><<elseif $sophia.misc.sexStage is 4>><<button "Zzzzzz" "hotelroom">><<set $sophia.misc.sexStage to 6>><<set $sophia.main.storyStage to 4>><<set $sophia.text.one to 1>><<set _tempMana to 8 * .7>><<set _manaMath to Math.round(_tempMana *= $zeus.followers)>><<set _manaMath += random(4, 8)>><<set $player.main.Mana += _manaMath>><<addhours 8>><</button>><</if>></div></td></tr>
<tr>
<td colspan = "2"></td></tr>
<tr>
<td colspan = "2"></td></tr>
</table>
</td>
<td><<sophiasexpic1a>></td>
</tr>
</tbody>
</table>
<!--[[progress|hotelbargirl2c]]--><table class="overTable">
<tbody>
<tr>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td><img src="img/people/librarian/librarian.jpg"></td>
<td>
<table class="mainTable">
<tr>
<td colspan = "2" align="left">"I hope so," you start, "there's a book that I'm looking for information about. But I'm not sure of the author... or the title..."
The librarian smiles. "Oooh, a mystery to solve. Shoot."
"It's called something like 'An Essay on Population' and it's by someone whose name starts with 'M', like 'Mathis' or something."
"Malthus? 'An Essay on the Principle of Population'?"
"You know it?"
"Yeah. Damn, I thought we were going to have a real challenge there," she says, looking a little let down.
"So what can you tell me about it?"
"Where to start? I don't think I'm exaggerating when I say that it's one of the most influential and important pieces of writing; a milestone in economics, population studies, and social thought. It influenced Darwin, Marx and Engels, Keynes, and more."
"Wow. And it's about population?"
"Yes. Malthus argued that human population grows at a geometric rate - like 1, 2, 4, 8, 16 - while food production only grows at an arithmatic one - like 1, 2, 3, 4, 5. The corollary is that - barring war, disease, famine, and abstinence - population growth will outstrip food production, leading to a segment of society always living at the edge of subsitence. In other words, poverty is inescapable."
"Oh wow. That's kinda scary."
"He was wrong of course."
"Oh?"
"Well, the world's population was less than a billion when he wrote - which he considered to be the absolute peak - and now it's approaching eight. We've gotten better at making food. A lot better. Malthus failed to anticipate that."
"Ok, but we'll eventually run out of ways to improve farming, right? Like the population //will// get too big at some point."
"Not necessarily. Another thing that he didn't - maybe //couldn't// - take into account is that the system often works the other way; societies with abundance tend to slow their population growth. Povery often //causes// population growth, and Malthus had it the other way around."
"So food production //doesn't// grow only arithmatically, and the population //doesn't// necessarily grow at a geometric rate. Did he get anything right?"
"Well, he //was// right. It's just that he was only right about the whole of human history right up to his own time. It's actually somewhat ironic: the industrial revolution that allowed the rise of public intellectualism of the sort Malthus was part also allowed for the industrialization of food production. As someone once put it: 'There probably couldn’t have been a Malthus until the world was on the verge of becoming non-Malthusian.'"
"Interesting. Well, thanks for the help."
"No problem. If you want to give the book a read, it's really not that long, and quite an enjoyable read, you can find it in the stacks..." she quickly types on her computer, "HB 861 E7."
"Excellent, thank you."<<set $sophia.main.storyStage to 3>></td></tr>
<tr>
<td colspan = "2"></td></tr>
<tr>
<td colspan = "2"></td></tr>
<tr>
<td colspan = "2"><div id="moveButton"><<button "Leave her to her work" "uni library">><</button>></div></td></tr>
<tr>
<td colspan = "2"></td></tr>
<tr>
<td colspan = "2"></td></tr>
</table>
</td>
<td><img src="img/empty_small.png">
<br><img src="img/empty_small.png"></td>
</tr>
</tbody>
</table>
<!--[[Leave her to her studying|uni library]]-->
<!--[[Ask about the the woman at the hotel bar's book|library_sophia_book]]--><table class="overTable">
<tbody>
<tr>
<td>Abingdon University Library</td>
<td></td>
<td>People Here</td>
</tr>
<tr>
<td><img src="img/locations/library.jpg"></td>
<td>
<table class="mainTable">
<tr>
<td colspan = "2">You navigate to the part of the collection that the librarian directed you to and quickly find the book.</td></tr>
<tr>
<td colspan = "2"><div id=selectButton><<button "Read the book" "library_sophia_book3">><<set $sophia.misc.bookRead to 1>><<addhours 3>><</button>></div></td></tr>
<tr>
<td colspan = "2"><div id=selectButton></div></td></tr>
<tr>
<td colspan = "2"><div id=moveButton><<button [[Leave the library|university]]>><<addmins 5>><</button>></div></td></tr>
</table>
</td>
<td><img src="img/empty_small.png">
<br><img src="img/empty_small.png"></td>
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<!--[[Look for 'An Essay on the Principle of Population|library_sophia_book3]]--><table class="overTable">
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<td colspan = "2" align="left">You take the book off the shelf and take a seat at a nearby reading desk.
As you're reading, certain excerpts and impressions stick in your mind.
----
//An Essay on the Principle of Population//, initially published anonymously, was T.R. Malthus' (an Anglican priest) most influential writing and made him a polarizing figure in his day, and beyond. The work was primarily a response and refutation of the writings of William Godwin and of the Marquis de Condorcet who believed in the "perfectibility of society". Malthus believed that the utopian societies imagined by such "perfectibilists" were impossible.
----
{{{"I think I may fairly make two postulata.
First, That food is necessary to the existence of man.
Secondly, That the passion between the sexes is necessary and will remain nearly in its present state.
These two laws, ever since we have had any knowledge of mankind, appear to have been fixed laws of our nature, and, as we have not hitherto seen any alteration in them, we have no right to conclude that they will ever cease to be what they now are, without an immediate act of power in that Being who first arranged the system of the universe, and for the advantage of his creatures, still executes, according to fixed laws, all its various operations... Assuming then my postulata as granted, I say, that the power of population is indefinitely greater than the power in the earth to produce subsistence for man. Population, when unchecked, increases in a geometrical ratio. Subsistence increases only in an arithmetical ratio. A slight acquaintance with numbers will shew the immensity of the first power in comparison of the second."}}}
----
Over multiple chapters he outlines //positive// and //preventive// checks on population. Positive checks are those that raise the death rate, like war, famine, and disease. Preventive checks are those that lower the birth rate, like abortion, contraception, postponement of marriage, and celibacy.
----
{{{"I should be inclined, therefore, as I have hinted before, to consider the world and this life as the mighty process of God, not for the trial, but for the creation and formation of mind, a process necessary to awaken inert, chaotic matter into spirit, to sublimate the dust of the earth into soul, to elicit an ethereal spark from the clod of clay. And in this view of the subject, the various impressions and excitements which man receives through life may be considered as the forming hand of his Creator, acting by general laws, and awakening his sluggish existence, by the animating touches of the Divinity, into a capacity of superior enjoyment... Necessity has been with great truth called the mother of invention. Some of the noblest exertions of the human mind have been set in motion by the necessity of satisfying the wants of the body...Locke, if I recollect, says that the endeavour to avoid pain rather than the pursuit of pleasure is the great stimulus to action in life: and that in looking to any particular pleasure, we shall not be roused into action in order to obtain it, till the contemplation of it has continued so long as to amount to a sensation of pain or uneasiness under the absence of it. To avoid evil and to pursue good seem to be the great duty and business of man, and this world appears to be peculiarly calculated to afford opportunity of the most unremitted exertion of this kind, and it is by this exertion, by these stimulants, that mind is formed. If Locke’s idea be just, and there is great reason to think that it is, evil seems to be necessary to create exertion, and exertion seems evidently necessary to create mind. The necessity of food for the support of life gives rise, probably, to a greater quantity of exertion than any other want, bodily or mental. The Supreme Being has ordained that the earth shall not produce good in great quantities till much preparatory labour and ingenuity has been exercised upon its surface."}}}
----
Thus, the population would rise until it outstripped the availability of food, which would cause famine, war, and disease which would lower the population in order to start the process all over again. In this way the population is always kept high enough for the efficient production of mind for the Creator, while ensuring that a single disaster doesn't completely shut down the process by killing off all people.
----
{{{"To remedy the frequent distresses of the common people, the poor laws of England have been instituted; but it is to be feared, that though they may have alleviated a little the intensity of individual misfortune, they have spread the general evil over a much larger surface. It is a subject often started in conversation and mentioned always as a matter of great surprise that, notwithstanding the immense sum that is annually collected for the poor in England, there is still so much distress among them...It may at first appear strange, but I believe it is true, that I cannot by means of money raise a poor man and enable him to live much better than he did before, without proportionably depressing others in the same class...The poor laws of England tend to depress the general condition of the poor in these two ways. Their first obvious tendency is to increase population without increasing the food for its support. A poor man may marry with little or no prospect of being able to support a family in independence. They may be said therefore in some measure to create the poor which they maintain, and as the provisions of the country must, in consequence of the increased population, be distributed to every man in smaller proportions, it is evident that the labour of those who are not supported by parish assistance will purchase a smaller quantity of provisions than before and consequently more of them must be driven to ask for support.}}}
----
Similarly to the effect of the Poor Laws and charity, an increase in manufacturing and industry must, he believed, lead to mysery. Those who earned more in the factories would naturally spend more on provisions for them and their families, leaving less for others. Further, the industrialization would draw people from agriculture, further limiting the supply of food.
----
In the end, Malthus' only solution comes in the form of prescribing the moral restraint of late marriage and pre-marital chastity.</td></tr>
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<!--[[Look for 'An Essay on the Principle of Population|library_sophia_book3]]--><table class="overTable">
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<td colspan = "2"><<if $player.misc.correct is 0>>Sophia chuckles, "I think you might regret those words."<</if>>
<<if $player.misc.correct is 1>>@@color:aqua;<h2>Correct!</h2>@@<<elseif $player.misc.correct is 2>>@@color:red;<h2>Incorrect</h2>@@<</if>>
<<population_quiz>>
</td></tr>
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<td colspan = "2" align="left"><<if $player.misc.correct is 1>>@@color:aqua;<h2>Correct!</h2>@@<<elseif $player.misc.correct is 2>>@@color:red;<h2>Incorrect</h2>@@<</if>><<set $player.misc.correct to 0>><<set $player.misc.quizCounter to 0>><<addmins 15>>
<h3>You got $player.misc.quizScore questions correct.</h3><<if $player.misc.quizScore is 5>>@@color:aqua;Sophia really liked that.@@<<set $sophia.main.influence to 20>><<elseif $player.misc.quizScore is 4>>@@color:aqua;Sophia liked that.@@<<set $sophia.main.influence to 15>><<elseif $player.misc.quizScore is 2>>@@color:red;Sophia didn't like that.@@<<set $sophia.main.influence to 0>><<elseif $player.misc.quizScore is 1>>@@color:red;Sophia didn't like that.@@<<set $sophia.main.influence -= 10>><<elseif $player.misc.quizScore is 0>>@@color:red;Sophia didn't like that.@@<<set $sophia.main.influence -= 20>><</if>>
<<if $player.misc.quizScore >= 4>>"Wow, you really know your stuff. Why don't you have a seat, join me for a drink?"<<elseif $player.misc.quizScore is 3>>"So you try to use the book I'm reading as an 'in' but you're not even familiar with the book? That's brave, if nothing else." She tosses back the last drops of her martini and closes her book. "It was nice meeting you $playerName, but I'm going to head to my room." She gets up and walks away.
You walk back to the bar and sit down.
"Struck out?" Nihal asks.
"Yep," you reply, frowning, "looks like I'll have to do some more reading before I have a chance with //her//."<<else>>"Now I'm not sure if you were lying about being familiar with the book, or you're just dumb." She tosses back the last drops of her martini and closes her book. "It was nice meeting you $playerName, but I'm going to head to my room." She gets up and walks away.
You walk back to the bar and sit down.
"Struck out?" Nihal asks.
"Yep," you reply, frowning, "looks like I'll have to do some more reading before I have a chance with //her//.<</if>></td></tr>
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<td colspan = "2"><div id="selectButton"><<if $player.misc.quizScore >= 4>><<button "Join Sophia for a drink" "hotelbargirl2b">><<set $player.misc.hotelbargirl2 to 231>><<set $player.misc.quizScore to 0>><</button>><<else>><<button "Leave the bar" "hotel">><<set $player.misc.quizScore to 0>><<set $player.misc.hotelbargirl2 to 0>><<set $sophia.misc.pickupAttempt to $gameDayCounter>><<addhours 1>><</button>><</if>></div></td></tr>
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<td><<if $player.misc.quizScore <= 3>><img src="img/people/nihal/nihal_small.jpg"><<else>><img src="img/empty_small.png"><</if>>
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<td colspan = "2" align="left"><<if $sophia.main.playerTitle is "none">>Sophia's eyes glaze over slightly as the spell takes hold.
"Uhh... did... did you just say something?"
"I was suggesting that we get out of here. And that you're one of my disciples in the service of Zeus, under my complete control, willing to bend to my every whim."
"Oh! We're going up to my hotel room my High Priest?"
You smile at her, but you're not sure about her calling you "High Priest". Maybe it just takes some time to get used to, or maybe there is something else you'd like her to call you.<<elseif $sophia.main.follower is false>>"Sophia? I'd like you to call me $sophia.main.playerTitle from now on, ok?"
"Yes $sophia.main.playerTitle."
"Great. So, shall we?"<<elseif $sophia.misc.sexStage is 0>>She pays the tab and you head up to her hotel room, a large suite paid for by Adana Inc. She leads you into the suite's living room, unbuttons her shirt, then makes a show of turning away from you and slowly sliding down her jeans, revealing her bright blue panties. Her pants off, she sits down on the couch.
"Now you," she says, her shirt slipping off her shoulders giving you a nice view of her frilly bra and excellent cleavage.<<elseif $sophia.misc.sexStage is 1>>You mimic her, removing your shirt before turning your back and slowly sliding your pants off. She chuckles at first, then whistles encouragingly. You decide to go all the way, pulling down your underwear then kicking it asside.
"Mmmm, nice," she comments, then slides off the couch onto her hands and knees and crawls towards you like a prowling animal intent on the hunt.<<elseif $sophia.misc.sexStage is 2>>She slips off her bra as she prowls over to you, making a beeline for your rapidly growing cock. She grasps your shaft and gives it a few strokes.
"Ooohh, so hard," she says seductively, "I like."
She kisses along your shaft then gives you one long lick before wrapping her lips around the tip and sucking deeply.
"Ohh yes," you utter as you reach down and take a breast in your hand, squeezing it gently.
"Mmm hmmm," she moans in agreement. She sucks you masterfully, her tongue flicking along your most sensitive places, her hand stroking the base, keeping the sensation flowing, while she periodically catches her breath. After some time she rolls backwards, your cock slipping out of her mouth, and slides her panties down.
"Fuck me $sophia.main.playerTitle."<<elseif $sophia.misc.sexStage is 3>>"With pleasure."
You guide her up onto the couch, line your cock up with her ready slit, and slide yourself inside.
"Oooohhh."
"Oohhhh." You both moan in unision as you bury yourself inside her. You begin to thrust in and out, getting faster and faster with each thrust, buring yourself to your hilt. You hold onto her leg as you drive yourself deep into her and she caresses your body with one hand, the other touching herself.
"Oh $sophia.main.playerTitle! I want to ride you!"
You obligingly pull out of her, somewhat relieved as you were getting pretty close to cumming. She stands up and pushes you down onto the couch. She backs into you and slowly lowers herself onto your throbbing cock. She moans loudly as she bottoms out, your full length inside her. Carefully placing her feet on the couch, on either side of you, she starts to fuck you. You grab her thighs, helping her up and down as she rides you. Trusting you to keep her steady, she reaches forward and starts to trace small circles on her clit. You begin to thrust your hips upward, meeting her as she slides down your pole.
"Ohh yes, yes," she calls out, your fucking and her own touch driving her wild, "just like that, just like that." You maintain your pace, fucking her from below as she plays with herself. "Yes, $sophia.main.playerTitle, yes!" She shudders and plops into your lap and begins gyrating her hips as she cums.<<elseif $sophia.misc.sexStage is 4>>You wrap your arms around her and hold tight as you lean over and fall to your side, your cock still inside her quivering pussy. You prop yourself up on your elbow then begin to thrust hard into her in your spooning position.
"Yes $sophia.main.playerTitle! Give it to me good!" she calls out as your chase your own orgasm. She spreads her legs even wider, propping one up on your own, as you pound her from behind. Your hips slap into her ass, beating an erotic rhythm, as you slide in and out. You fuck her harder and faster as you approach and her moaning only gets louder.
"MMMMmmmm," you moan as you finally reach the precipice and drive yourself as deeply as you can and blow your load.
You lay there, spent, your cock periodically twitching inside her as to completely empty yourself inside her.
"That was wonderful," she says as she snuggles into you, pressing her ass against you with a wiggle.
"MmmHmm," you reply in agreement.<</if>>
</td></tr>
<tr><td colspan = "2"><div id="selectButton"><<if $sophia.main.playerTitle is "none">><<button "High Priest is fine" "hotelbargirl2d">><<set $sophia.main.playerTitle to "High Priest">><</button>><<elseif $sophia.main.follower is false>><<button "Let's go to your room" "hotelbargirl2d">><<set $sophia.main.follower to true>><<set $player.misc.hotelbargirl2 to 99>><<set $player.misc.hotelpickupCounter to $gameDayCounter + 1>><</button>><<elseif $sophia.misc.sexStage is 0>><<button "Take off your clothes" "hotelbargirl2d">><<set $sophia.misc.sexStage to 1>><</button>><<elseif $sophia.misc.sexStage is 1>><<button "Like a cougar" "hotelbargirl2d">><<set $sophia.misc.sexStage to 2>><</button>><<elseif $sophia.misc.sexStage is 2>><<button "Fuck her" "hotelbargirl2d">><<set $sophia.misc.sexStage to 3>><</button>><<elseif $sophia.misc.sexStage is 3>><<button "Cum" "hotelbargirl2d">><<set $sophia.misc.sexStage to 4>><<set $player.main.Mana += random(8, 12)>><</button>><<elseif $sophia.misc.sexStage is 4>><<button "Zzzzzz" "hotelroom">><<set $sophia.misc.hotelStay to true>><<set $sophia.misc.sexStage to 5555>><<set $sophia.main.storyStage to 4>><<set $sophia.text.one to 1>><<set _tempMana to 8 * .7>><<set _manaMath to Math.round(_tempMana *= $zeus.followers)>><<set _manaMath += random(4, 8)>><<set $player.main.Mana += _manaMath>><<addhours 8>><</button>><</if>></div></td></tr>
<tr><td colspan = "2"><div id="selectButton"><<if $sophia.main.playerTitle is "none">><<button "Master sounds better" "hotelbargirl2d">><<set $sophia.main.playerTitle to "Master">><</button>><<elseif $sophia.main.follower is false>><</if>></div></td></tr>
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<td><<if $sophia.main.follower is false>><img src="img/empty_small.png"><<else>><<sophiasexpic1a>><</if>></td>
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<!--[[Hotelbargirl1a|hotelbargirl2d]]--><img src="img/people/sophia/sophia0.jpg">
You met Sophia at the bar at Iero Hotel. She's in her late thirties and has blonde hair, brown eyes, and big, fake tits.
Sophia works for Adana Inc. as a saleswoman. She's in town on Thursdays and Fridays for business, then goes home Saturday mornings.
<<if $sophia.main.storyStage >= 4>>You've made her one of your loyal followers and had your way with her.<</if>> <<if $sophia.misc.payments>>She has agreed to pay you a tithe of $211 per week.<</if>>
<<back>><<widget "sophiasexpic1">>
<<if $sophia.misc.sexStage is 0>><img src="img/people/sophia/sophia0.jpg"><<elseif $sophia.misc.sexStage is 1>><img src="img/people/sophia/explicit/sophia1.jpg"><<elseif $sophia.misc.sexStage is 2>><img src="img/people/sophia/explicit/sophia2.jpg"><<elseif $sophia.misc.sexStage is 3>><img src="img/people/sophia/explicit/sophia3.jpg"><<elseif $sophia.misc.sexStage is 4>><img src="img/people/sophia/explicit/sophia4.jpg">
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<td colspan = "2" align="left"><<if $sophia.main.playerTitle is "none">><<set $player.misc.hotelbargirl2 to 99>><<set $player.misc.hotelpickupCounter to $gameDayCounter + 4>>Sophia's eyes glaze over slightly as the spell takes hold.
"Uhh... did... did you just say something?"
"I was just telling you that you're one of my disciples in the service of Zeus, under my complete control, willing to bend to my every whim."
"Oh! Ok High Priest!"
You smile at her, but you're not sure about her calling you "High Priest". Maybe it just takes some time to get used to, or maybe there is something else you'd like her to call you.<<elseif $sophia.main.follower is false>><<set $sophia.main.follower to true>>"Sophia? I'd like you to call me $sophia.main.playerTitle from now on, ok?"
"Yes $sophia.main.playerTitle."
"Great. So, shall we?"<<elseif $sophia.misc.sexStage is 1>>You mimic her, removing your shirt before turning your back and slowly sliding your pants off. She chuckles at first, then whistles encouragingly. You decide to go all the way, pulling down your underwear then kicking it asside.
"Mmmm, nice," she comments, then slides off the couch onto her hands and knees and crawls towards you like a prowling animal intent on the hunt.<<elseif $sophia.misc.sexStage is 2>>She slips off her bra as she prowls over to you, making a beeline for your rapidly growing cock. She grasps your shaft and gives it a few strokes.
"Ooohh, so hard," she says seductively, "I like."
She kisses along your shaft then gives you one long lick before wrapping her lips around the tip and sucking deeply.
"Ohh yes," you utter as you reach down and take a breast in your hand, squeezing it gently.
"Mmm hmmm," she moans in agreement. She sucks you masterfully, her tongue flicking along your most sensitive places, her hand stroking the base, keeping the sensation flowing, while she periodically catches her breath. After some time she rolls backwards, your cock slipping out of her mouth, and slides her panties down.
"Fuck me $sophia.main.playerTitle."<<elseif $sophia.misc.sexStage is 3>>"With pleasure."
You guide her up onto the couch, line your cock up with her ready slit, and slide yourself inside.
"Oooohhh."
"Oohhhh." You both moan in unision as you bury yourself inside her. You begin to thrust in and out, getting faster and faster with each thrust, buring yourself to your hilt. You hold onto her leg as you drive yourself deep into her and she caresses your body with one hand, the other touching herself.
"Oh $sophia.main.playerTitle! I want to ride you!"
You obligingly pull out of her, somewhat relieved as you were getting pretty close to cumming. She stands up and pushes you down onto the couch. She backs into you and slowly lowers herself onto your throbbing cock. She moans loudly as she bottoms out, your full length inside her. Carefully placing her feet on the couch, on either side of you, she starts to fuck you. You grab her thighs, helping her up and down as she rides you. Trusting you to keep her steady, she reaches forward and starts to trace small circles on her clit. You begin to thrust your hips upward, meeting her as she slides down your pole.
"Ohh yes, yes," she calls out, your fucking and her own touch driving her wild, "just like that, just like that." You maintain your pace, fucking her from below as she plays with herself. "Yes, $sophia.main.playerTitle, yes!" She shudders and plops into your lap and begins gyrating her hips as she cums.<<elseif $sophia.misc.sexStage is 4>>You wrap your arms around her and hold tight as you lean over and fall to your side, your cock still inside her quivering pussy. You prop yourself up on your elbow then begin to thrust hard into her in your spooning position.
"Yes $sophia.main.playerTitle! Give it to me good!" she calls out as your chase your own orgasm. She spreads her legs even wider, propping one up on your own, as you pound her from behind. Your hips slap into her ass, beating an erotic rhythm, as you slide in and out. You fuck her harder and faster as you approach and her moaning only gets louder.
"MMMMmmmm," you moan as you finally reach the precipice and drive yourself as deeply as you can and blow your load.
You lay there, spent, your cock periodically twitching inside her as to completely empty yourself inside her.
"That was wonderful," she says as she snuggles into you, pressing her ass against you with a wiggle.
"MmmHmm," you reply in agreement.<</if>>
</td></tr>
<tr><td colspan = "2"><div id="selectButton"><<if $sophia.main.playerTitle is "none">><<button "High Priest is fine" "hotelbargirl2d">><<set $sophia.main.playerTitle to "High Priest">><</button>><<elseif $sophia.main.follower is false>><<button "Let's go to your room" "hotelbargirl2d">><<set $sophia.main.follower to true>><<set $player.misc.hotelbargirl2 to 99>><<set $player.misc.hotelpickupCounter to $gameDayCounter + 1>><</button>><<elseif $sophia.misc.sexStage is 0>><<button "Take off your clothes" "hotelbargirl2d">><<set $sophia.misc.sexStage to 1>><</button>><<elseif $sophia.misc.sexStage is 1>><<button "Like a cougar" "hotelbargirl2d">><<set $sophia.misc.sexStage to 2>><</button>><<elseif $sophia.misc.sexStage is 2>><<button "Fuck her" "hotelbargirl2d">><<set $sophia.misc.sexStage to 3>><</button>><<elseif $sophia.misc.sexStage is 3>><<button "Cum" "hotelbargirl2d">><<set $sophia.misc.sexStage to 4>><<set $player.main.Mana += random(8, 12)>><</button>><<elseif $sophia.misc.sexStage is 4>><<button "Zzzzzz" "hotelroom">><<set $sophia.misc.hotelStay to true>><<set $sophia.misc.sexStage to 5555>><<set $sophia.main.storyStage to 4>><<set $sophia.text.one to 1>><<set _tempMana to 8 * .7>><<set _manaMath to Math.round(_tempMana *= $zeus.followers)>><<set _manaMath += random(4, 8)>><<set $player.main.Mana += _manaMath>><<addhours 8>><</button>><</if>></div></td></tr>
<tr><td colspan = "2"><div id="selectButton"><<if $sophia.main.playerTitle is "none">><<button "Master sounds better" "hotelbargirl2e">><<set $sophia.main.playerTitle to "Master">><</button>><</if>></div></td></tr>
<tr><td colspan = "2"><div id="selectButton"><<if $sophia.main.playerTitle is "none">><<button "She can call me by my name" "hotelbargirl2e">><<set $sophia.main.playerTitle to $playerName>><</button>><</if>></div></td></tr>
<tr><td colspan = "2"></td></tr>
</table>
</td>
<td><<sophiasexpic1a>></td>
</tr>
</tbody>
</table>
<!--[[Hotelbargirl1a|hotelbargirl2e]]--><<if $sophia.text.three >= 2>>
<<ScrollTo "bottomElement" false>>
<div class="container darker" style="max-width: 420px">
<img src="img/people/sophia/sophia_avatar.jpg" alt="Avatar" class="right">
<div class="phonesext"><img src="img/people/sophia/explicit/sophia_sext1.jpg"></div>
</div>
<div class="container darker" style="max-width: 420px">
<img src="img/people/sophia/sophia_avatar.jpg" alt="Avatar" class="right">
<p>Hey <<if $sophia.main.follower>>$sophia.main.playerTitle<<else>>$playerName<</if>>! Just got home, thought I'd send you something to remember me by. Thanks for the great night!</p>
</div>
<div class="container" style="max-width: 420px">
<img src="img/player_avatar.png" alt="Avatar">
<p>Nice! Yeah, it was fun! When can I see you again?</p>
</div>
<div class="container darker" style="max-width: 420px">
<img src="img/people/sophia/sophia_avatar.jpg" alt="Avatar" class="right">
<p>I'll be back on Thursday. I'll message you!</p>
</div>
<div class="container" style="max-width: 420px">
<img src="img/player_avatar.png" alt="Avatar">
<p>Great!</p>
</div>
<div class="container darker" style="max-width: 420px">
<img src="img/people/sophia/sophia_avatar.jpg" alt="Avatar" class="right">
<div class="phonesext"><img src="img/people/sophia/explicit/sophia_sext2.jpg"></div>
</div>
<div class="container darker" style="max-width: 420px">
<img src="img/people/sophia/sophia_avatar.jpg" alt="Avatar" class="right">
<p>Hey <<if $sophia.main.follower>>$sophia.main.playerTitle<<else>>$playerName<</if>>! I'm back in town, staying at Iero Hotel again. I'll be working until about 5. Come and see me then?</p><br>
</div>
<div class="container" style="max-width: 420px">
<img src="img/player_avatar.png" alt="Avatar">
<p>For sure!</p>
</div>
<div class="container darker" style="max-width: 420px">
<img src="img/people/sophia/sophia_avatar.jpg" alt="Avatar" class="right">
<p>Hey <<if $sophia.main.follower>>$sophia.main.playerTitle<<else>>$playerName<</if>>! Back home again. Thanks for the great time!</p>
</div>
<div class="container darker" style="max-width: 420px">
<img src="img/people/sophia/sophia_avatar.jpg" alt="Avatar" class="right">
<div class="phonesext"><img src="img/people/sophia/explicit/sophia_sext3.jpg"></div>
</div>
<div class="container" style="max-width: 420px">
<img src="img/player_avatar.png" alt="Avatar">
<p>Anytime!</p>
</div>@@#bottomElement;@@
<<elseif $sophia.text.two >= 2>>
<<ScrollTo "bottomElement" false>>
<div class="container darker" style="max-width: 420px">
<img src="img/people/sophia/sophia_avatar.jpg" alt="Avatar" class="right">
<div class="phonesext"><img src="img/people/sophia/explicit/sophia_sext1.jpg"></div>
</div>
<div class="container darker" style="max-width: 420px">
<img src="img/people/sophia/sophia_avatar.jpg" alt="Avatar" class="right">
<p>Hey <<if $sophia.main.follower>>$sophia.main.playerTitle<<else>>$playerName<</if>>! Just got home, thought I'd send you something to remember me by. Thanks for the great night!</p>
</div>
<div class="container" style="max-width: 420px">
<img src="img/player_avatar.png" alt="Avatar">
<p>Nice! Yeah, it was fun! When can I see you again?</p>
</div>
<div class="container darker" style="max-width: 420px">
<img src="img/people/sophia/sophia_avatar.jpg" alt="Avatar" class="right">
<p>I'll be back on Thursday. I'll message you!</p>
</div>
<div class="container" style="max-width: 420px">
<img src="img/player_avatar.png" alt="Avatar">
<p>Great!</p>
</div>
<div class="container darker" style="max-width: 420px">
<img src="img/people/sophia/sophia_avatar.jpg" alt="Avatar" class="right">
<div class="phonesext"><img src="img/people/sophia/explicit/sophia_sext2.jpg"></div>
</div>
<div class="container darker" style="max-width: 420px">
<img src="img/people/sophia/sophia_avatar.jpg" alt="Avatar" class="right">
<p>Hey <<if $sophia.main.follower>>$sophia.main.playerTitle<<else>>$playerName<</if>>! I'm back in town, staying at Iero Hotel again. I'll be working until about 5. Come and see me then?</p><br>
</div>
<div class="container" style="max-width: 420px">
<img src="img/player_avatar.png" alt="Avatar">
<p>For sure!</p>
</div>
@@#bottomElement;@@
<<elseif $sophia.text.one >= 2>>
<div class="container darker" style="max-width: 420px">
<img src="img/people/sophia/sophia_avatar.jpg" alt="Avatar" class="right">
<div class="phonesext"><img src="img/people/sophia/explicit/sophia_sext1.jpg"></div>
</div>
<div class="container darker" style="max-width: 420px">
<img src="img/people/sophia/sophia_avatar.jpg" alt="Avatar" class="right">
<p>Hey <<if $sophia.main.follower>>$sophia.main.playerTitle<<else>>$playerName<</if>>! Just got home, thought I'd send you something to remember me by. Thanks for the great night!</p>
</div>
<div class="container" style="max-width: 420px">
<img src="img/player_avatar.png" alt="Avatar">
<p>Nice! Yeah, it was fun! When can I see you again?</p>
</div>
<div class="container darker" style="max-width: 420px">
<img src="img/people/sophia/sophia_avatar.jpg" alt="Avatar" class="right">
<p>I'll be back on Thursday. I'll message you!</p>
</div>
<div class="container" style="max-width: 420px">
<img src="img/player_avatar.png" alt="Avatar">
<p>Great!</p>
</div>
<<if $sophia.main.storyStage < 5>><<set $sophia.main.storyStage to 5>><</if>
<<else>>
<</if>>
<<link [[Return|$return]]>>
<<script>>
if (Dialog.isOpen()) {
Dialog.close();
}
<</script>><</link>><table class="overTable">
<tbody>
<tr>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td><<if $sophia.misc.sexStage is 0>><img src="img/people/sophia/sophia_hotelroom.jpg"><<elseif $sophia.misc.sexStage is 1>><img src="img/people/sophia/explicit/sophia_hotelrooma.jpg"><<elseif $sophia.misc.sexStage is 21>><img src="img/people/sophia/explicit/sophia_hotelroomfuck.jpg"><<elseif $sophia.misc.sexStage is 22>><img src="img/people/sophia/explicit/sophia_hotelroomblow.jpg"><<elseif $sophia.misc.sexStage is 212>><img src="img/people/sophia/explicit/sophia_hotelroomblowa.jpg"><<elseif $sophia.misc.sexStage is 221>><img src="img/people/sophia/explicit/sophia_hotelroomblow2.jpg"><<elseif $sophia.misc.sexStage is 211>><img src="img/people/sophia/explicit/sophia_hotelroomfuck2.jpg"><<elseif $sophia.misc.sexStage is 222>><img src="img/people/sophia/explicit/sophia_hotelroomfuck3.jpg"><</if>></td>
<td>
<table class="mainTable">
<tr>
<td colspan = "2" align="left"><<if $sophia.misc.sexStage is 0>><<if $sophia.main.storyStage is 5>><<set $sophia.main.storyStage to 6>><</if>>You knock on the door to Sophia's room and you hear the click of her heels on the floor as she comes to open it.
"Hey <<if $sophia.main.follower>>$sophia.main.playerTitle<<else>>$playerName<</if>>! You're lucky you came when you did! I had just stepped out for a bit; if you had come any sooner you would have missed me."
"Well lucky me then. How did your day go?"
"Pretty good. I'm so close to scoring another client I can feel it."
"Excellent!"
"So? Want to have some fun?"<<elseif $sophia.misc.sexStage is 1>>"Definitely."
"Great! I was hoping you'd say that." With a flourish she unzips the front of her skirt and tosses it aside, revealing her cute pink panties.<<elseif $sophia.misc.sexStage is 21>>/* Fuck her */She continues to strip for you, popping her tits out of her top, then sitting on the edge of the bed and sexily peeling down her panties.
"Oh man," you say, almost to yourself, "I'm gonna fuck that pussy." She smiles wide as you start tearing off your own clothes. She tosses her panties aside, spreads her legs for you, and watches as you take off the last of your own clothes. She licks her fingers and begins to touch herself in anticipation. Finally naked, you move up to her and she uses her hands to spread her legs wider, inviting you inside.
"Oh yes, take me <<if $sophia.main.follower>>$sophia.main.playerTitle<<else>>$playerName<</if>>!" You don't even use your hands to guide yourself into her, just lining your cock up and slowly pushing yourself into her wet pussy. She moans loudly with delight as you bury your whole length inside her. She looks up at you, her eyes intense with passion, as you begin to thrust.
"Ooooh, yes," she moans, "fuck yes." You grab hold of her ankles, holding her strappy, nude heels up by your shoulders, and fuck harder, slamming more deeply with each thrust. "OOOOhhh yes, fuck me!"<<elseif $sophia.misc.sexStage is 22>>/* BJ first */She starts to take her top off, sliding it down, her tits popping out, but before she can get it all the way off you move to her and guide her to her knees. You unzip your pants and she takes the hint immediately, reaching forward and pulling your cock out. She wraps her hand around your shaft and starts to stroke gently while kissing up and down its length. You run a hand through her blonde hair as she flicks her tongue lightly along the tip of your cock.
"Ooh, that's so good Sophia," you murmur.
She gives your member a few more kisses before slurping it into her mouth. For a few moments she sucks delicately on the head, her tongue fliting along it as she does, but then she pushes forward, sliding you further inside her mouth. She moans as she begins to bob back and forth, her lips wrapped around your shaft. You look down, making eye contact with her as she sucks you off.
"Oh yes, oohh," you moan as she gets into the perfect rhythm.<<elseif $sophia.misc.sexStage is 211>>/* Fuck + Fuck */Her hands now free, she reaches down and rubs her clit while you hammer into her.
"OOoohh, ooohh," she moans, the dual sensations of your fucking and her rubbing clearly pushing her further into ecstasy. Eager for new sensations, a new position, you pull out of her. She moans in disappointment, but smiles as you flop down onto the bed on your back.
"Hop on," you tell her.
<<if $sophia.main.follower>>"Yes $sophia.main.playerTitle!"<<else>>"Mmmhmm!"<</if>> she eagerly complies, climbing up onto the bed and squatting down to impale herself on your hard shaft.
"Oh, that's so good," you moan as she lowers herself. You grab her ass and start to fuck her from below as she matches your rhythm and squats up and down on your cock. She pauses momentarily, grinding in your lap as she does so, to unbuckle and kick off her heels. Once off, she leans back, propping herself up with her hands, and returns to fucking you vigorously.
"Oh yes <<if $sophia.main.follower>>$sophia.main.playerTitle<<else>>$playerName<</if>>! MMmmmm, yes, yes," she moans at the new sensations as she slides up and down your pole.
"Oh yes, Sophia, ahhh, yes." You're getting close now and you start to pound into her faster and harder.
"Yes <<if $sophia.main.follower>>$sophia.main.playerTitle<<else>>$playerName<</if>>! Fuck me, fill me up!" she practically screams as you rush to catch your orgasm. Your pounding gives way to shuddering as you empty your balls inside her, a few globs of cum spurting out and dripping down her asscrack as you fill her completely.
You lie back as she dismounts and lies down beside you.
"That was wonderful," you say, already getting quite sleepy.
"MmmHmm," she says as she leans over and gives you a kiss on the cheek.<<elseif $sophia.misc.sexStage is 212>>/* Fuck + BJ */You give you one last hard thrust, then pull out of her.
"I want you to finish me with your mouth Sophia."
<<if $sophia.main.follower>>"My pleasure $sophia.main.playerTitle!"<<else>>"Mmmhmm!"<</if>> She slides off the edge of the bed onto her knees. You hold your cock in her face and she takes it, covered in her own juices, into her mouth. You put your hand on her head, gently helping her along as you get closer and closer to cumming. With your other hand you reach down and begin to play with her breasts as she sucks your cock. She speeds up the bobbing of her head, truly fucking her own mouth with your cock now, moaning from time to time as you tweak or caress a nipple. Her free hand is now down the front of her panties, vigorously fingering herself as you fuck her face.
"OOOhhh yes, oh yes. Sophia, that's so good," you call out as you get closer to orgasm. "Don't stop, don't stop!" You can't help but hump your hips into her now as you get close, your cock hitting the back of her throat from time to time. She slides backwards on the floor, your thrusts pushing her against the bed.
"Yes! OOooooh!" You cum hard, your load blasting into her mouth and onto her face as your cock slips out of her mouth. She gently strokes the next few spurts out onto her face and chest.
"Oh yes, <<if $sophia.main.follower>>$sophia.main.playerTitle<<else>>$playerName<</if>>, mmmm," she moans, globs of cum dripping down her chin.
You flop down onto the bed as she wipes her face and lies down beside you.
"That was wonderful," you say, already getting quite sleepy.
"Mmmhmm," she agrees as she leans over and gives you a kiss on the cheek.<<elseif $sophia.misc.sexStage is 221>>/* BJ + BJ */You reach down with one hand and begin to play with her breasts as she sucks your cock, the other hand gently guiding her head. She speeds up the bobbing of her head, truly fucking her own mouth with your cock now, moaning from time to time as you tweak or caress a nipple. Her free hand is now down the front of her panties, vigorously fingering herself as you fuck her face.
"OOOhhh yes, oh yes. Sophia, that's so good," you call out as you get closer to orgasm. "Don't stop, don't stop!" You can't help but hump your hips into her now as you get close, your cock hitting the back of her throat from time to time. She slides backwards on the floor, your thrusts pushing her against the bed.
"Yes! OOooooh!" You cum hard, your load blasting into her mouth and onto her face as your cock slips out of her mouth. She gently strokes the next few spurts out onto her face and chest.
"Oh yes, <<if $sophia.main.follower>>$sophia.main.playerTitle<<else>>$playerName<</if>>, mmmm," she moans, globs of cum dripping down her chin.
You flop down onto the bed as she wipes her face and lies down beside you.
"That was wonderful," you say, already getting quite sleepy.
"Mmmhmm," she agrees as she leans over and gives you a kiss on the cheek.<<elseif $sophia.misc.sexStage is 222>>/* BJ + Fuck */You tap her on the shoulder and she spits out your cock with a shlorp.
"As great as this is, Sophia, I want to fuck that pussy." She stands up and you both peel off the last of your clothes before you guide her onto the bed and lay down behind her, maneuvering her to fuck her spoon-style.
"Mmmhmmm," she moans in agreement as you spread her legs and line yourself up with her dripping wet slit.
"You want me inside you Sophia?" you ask as you position yourself at her opening.
"Yes, please yes <<if $sophia.main.follower>>$sophia.main.playerTitle<<else>>$playerName<</if>>!" she calls out. Without further warning you slide your full length into her. "OOOhhh yes!" she practically screams.
"MMmmmm, yes," you moan as you fuck her from behind, the feeling of her fingers on your shaft as she plays with her clit a pleasant surprise.
"Oh yes, Sophia, ahhh, yes." You're getting close now and you start to pound into her faster and harder.
"Yes <<if $sophia.main.follower>>$sophia.main.playerTitle<<else>>$playerName<</if>>! Fuck me, fuck me!" she yells as you rush to catch your orgasm. Your pounding gives way to shuddering as you empty your balls inside her, a few globs of cum dripping out as you fill her completely.
You lie there, still inside her, as you catch your breath.
"That was wonderful," you say, already getting quite sleepy.
"Mmmhmm," she agrees as she leans over and gives you a kiss on the cheek.<</if>></td></tr>
<tbody>
<tr>
<td colspan = "2"><div id="selectButton"><<if $sophia.misc.sexStage is 0>><<button "Definitely" "hotelroom_sophia">><<set $sophia.misc.sexStage to 1>><</button>><<elseif $sophia.misc.sexStage is 1>><<button "Fuck her" "hotelroom_sophia">><<set $sophia.misc.sexStage to 21>><</button>><<elseif $sophia.misc.sexStage is 21>><<button "Keep fucking her" "hotelroom_sophia">><<set $sophia.misc.sexStage to 211>><</button>><<elseif $sophia.misc.sexStage is 22>><<button "Finish in her mouth" "hotelroom_sophia">><<set $sophia.misc.sexStage to 221>><</button>><<elseif $sophia.misc.sexStage is 211 or $sophia.misc.sexStage is 212 or $sophia.misc.sexStage is 221 or $sophia.misc.sexStage is 222>><<button "Zzzzzz..." "hotelroom">><<set $sophia.text.three to 1>><<set $sophia.misc.sexStage to 5555>><<set $sophia.misc.hotelStay to true>><<set $player.main.Mana += random(8, 12)>><<set _tempMana to 8 * .7>><<set _manaMath to Math.round(_tempMana *= $zeus.followers)>><<set _manaMath += random(4, 8)>><<set $player.main.Mana += _manaMath>><<addhours 8>><</button>><</if>></div></td></tr>
<tr>
<td colspan = "2"><div id="selectButton"><<if $sophia.misc.sexStage is 0>><<if $sophia.misc.payments is false and $sophia.main.follower>><<button "Ask about donating money" "hotelroom_sophia_donate">><</button>><</if>><<elseif $sophia.misc.sexStage is 1>><<button "Start with a blowjob" "hotelroom_sophia">><<set $sophia.misc.sexStage to 22>><</button>><<elseif $sophia.misc.sexStage is 21>><<button "Finish in her mouth" "hotelroom_sophia">><<set $sophia.misc.sexStage to 212>><</button>><<elseif $sophia.misc.sexStage is 22>><<button "Switch to fucking her" "hotelroom_sophia">><<set $sophia.misc.sexStage to 222>><</button>><</if>></div></td></tr>
</tbody>
</table>
</td>
<td><<if $sophia.misc.sexStage is 21>><img src="img/people/sophia/explicit/sophia_hotelroomfucka.jpg"><<elseif $sophia.misc.sexStage is 211>><img src="img/people/sophia/explicit/sophia_hotelroomfuck2a.jpg"><<elseif $sophia.misc.sexStage is 22>><img src="img/people/sophia/explicit/sophia_hotelroomblowa.jpg"><<elseif $sophia.misc.sexStage is 221 or $sophia.misc.sexStage is 212>><img src="img/people/sophia/explicit/sophia_hotelroomblow2a.jpg"><<elseif $sophia.misc.sexStage is 222>><img src="img/people/sophia/explicit/sophia_hotelroomfuck3a.jpg"><</if>></td>
</tr>
</tbody>
</table>
<!--[[hotelroom with girls in it|hotelroom_sophia]]-->
<!--[[hotelroom with girls in it|hotelroom_sophia_donate]]-->
<!--[[Zzzzz...|hotelroom]]-->
Double-click this passage to edit it.<table class="overTable">
<tbody>
<tr>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td><img src="img/people/sophia/sophia_hotelroom.jpg"></td>
<td>
<table class="mainTable">
<tr>
<td colspan = "2" align="left">"Hey Sophia, as one of my disciples, I require a tithe from you, to help grow the organization."
"Of course $sophia.main.playerTitle! I'll send it to you each Friday."<<set $sophia.misc.payments to true>></td>
</tr>
<tr>
<td colspan = "2"><div id="moveButton"><<button "Great" "hotelroom_sophia">><</button>></div></td></tr>
<tr>
<td colspan = "2"></td>
</tr>
</table>
</td>
<td><img src="img/empty_small.png">
<br><img src="img/empty_small.png"></td>
</tr>
</tbody>
</table>
<!--[[Great|hotelroom_sophia]]--><table class="overTable">
<tbody>
<tr>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td><<if $sophia.misc.sexStage is 0>><img src="img/people/sophia/sophia_hotelroom.jpg"><<elseif $sophia.misc.sexStage is 1>><img src="img/people/sophia/explicit/sophia_hotelrooma.jpg"><<elseif $sophia.misc.sexStage is 21>><img src="img/people/sophia/explicit/sophia_hotelroomfuck.jpg"><<elseif $sophia.misc.sexStage is 22>><img src="img/people/sophia/explicit/sophia_hotelroomblow.jpg"><<elseif $sophia.misc.sexStage is 212>><img src="img/people/sophia/explicit/sophia_hotelroomblowa.jpg"><<elseif $sophia.misc.sexStage is 221>><img src="img/people/sophia/explicit/sophia_hotelroomblow2.jpg"><<elseif $sophia.misc.sexStage is 211>><img src="img/people/sophia/explicit/sophia_hotelroomfuck2.jpg"><<elseif $sophia.misc.sexStage is 222>><img src="img/people/sophia/explicit/sophia_hotelroomfuck3.jpg"><</if>></td>
<td>
<table class="mainTable">
<tr>
<td colspan = "2" align="left"><<if $sophia.main.playerTitle is "none">>"Uhh... did... did you just say something?"
"I was just telling you that you're one of my disciples in the service of Zeus, under my complete control, willing to bend to my every whim."
"Oh! Ok High Priest!"
You smile at her, but you're not sure about her calling you "High Priest". Maybe it just takes some time to get used to, or maybe there is something else you'd like her to call you.<<elseif $sophia.main.follower is false>><<set $sophia.main.follower to true>>"Sophia? I'd like you to call me $sophia.main.playerTitle from now on, ok?"
"Yes $sophia.main.playerTitle."
"Great."
"$sophia.main.playerTitle?"
"Yes?"
"Want to have some fun?"<<elseif $sophia.misc.sexStage is 0>><<if $sophia.main.storyStage is 5>><<set $sophia.main.storyStage to 6>><</if>>You knock on the door to Sophia's room and you hear the click of her heels on the floor as she comes to open it.
"Hey <<if $sophia.main.follower>>$sophia.main.playerTitle<<else>>$playerName<</if>>! You're lucky you came when you did! I had just stepped out for a bit; if you had come any sooner you would have missed me."
"Well lucky me then. How did your day go?"
"Pretty good. I'm so close to scoring another client I can feel it."
"Excellent!"
"So? Want to have some fun?"<<elseif $sophia.misc.sexStage is 1>>"Definitely."
"Great! I was hoping you'd say that." With a flourish she unzips the front of her skirt and tosses it aside, revealing her cute pink panties.<<elseif $sophia.misc.sexStage is 21>>/* Fuck her */She continues to strip for you, popping her tits out of her top, then sitting on the edge of the bed and sexily peeling down her panties.
"Oh man," you say, almost to yourself, "I'm gonna fuck that pussy." She smiles wide as you start tearing off your own clothes. She tosses her panties aside, spreads her legs for you, and watches as you take off the last of your own clothes. She licks her fingers and begins to touch herself in anticipation. Finally naked, you move up to her and she uses her hands to spread her legs wider, inviting you inside.
"Oh yes, take me <<if $sophia.main.follower>>$sophia.main.playerTitle<<else>>$playerName<</if>>!" You don't even use your hands to guide yourself into her, just lining your cock up and slowly pushing yourself into her wet pussy. She moans loudly with delight as you bury your whole length inside her. She looks up at you, her eyes intense with passion, as you begin to thrust.
"Ooooh, yes," she moans, "fuck yes." You grab hold of her ankles, holding her strappy, nude heels up by your shoulders, and fuck harder, slamming more deeply with each thrust. "OOOOhhh yes, fuck me!"<<elseif $sophia.misc.sexStage is 22>>/* BJ first */She starts to take her top off, sliding it down, her tits popping out, but before she can get it all the way off you move to her and guide her to her knees. You unzip your pants and she takes the hint immediately, reaching forward and pulling your cock out. She wraps her hand around your shaft and starts to stroke gently while kissing up and down its length. You run a hand through her blonde hair as she flicks her tongue lightly along the tip of your cock.
"Ooh, that's so good Sophia," you murmur.
She gives your member a few more kisses before slurping it into her mouth. For a few moments she sucks delicately on the head, her tongue fliting along it as she does, but then she pushes forward, sliding you further inside her mouth. She moans as she begins to bob back and forth, her lips wrapped around your shaft. You look down, making eye contact with her as she sucks you off.
"Oh yes, oohh," you moan as she gets into the perfect rhythm.<<elseif $sophia.misc.sexStage is 211>>/* Fuck + Fuck */Her hands now free, she reaches down and rubs her clit while you hammer into her.
"OOoohh, ooohh," she moans, the dual sensations of your fucking and her rubbing clearly pushing her further into ecstasy. Eager for new sensations, a new position, you pull out of her. She moans in disappointment, but smiles as you flop down onto the bed on your back.
"Hop on," you tell her.
<<if $sophia.main.follower>>"Yes $sophia.main.playerTitle!"<<else>>"Mmmhmm!"<</if>> she eagerly complies, climbing up onto the bed and squatting down to impale herself on your hard shaft.
"Oh, that's so good," you moan as she lowers herself. You grab her ass and start to fuck her from below as she matches your rhythm and squats up and down on your cock. She pauses momentarily, grinding in your lap as she does so, to unbuckle and kick off her heels. Once off, she leans back, propping herself up with her hands, and returns to fucking you vigorously.
"Oh yes <<if $sophia.main.follower>>$sophia.main.playerTitle<<else>>$playerName<</if>>! MMmmmm, yes, yes," she moans at the new sensations as she slides up and down your pole.
"Oh yes, Sophia, ahhh, yes." You're getting close now and you start to pound into her faster and harder.
"Yes <<if $sophia.main.follower>>$sophia.main.playerTitle<<else>>$playerName<</if>>! Fuck me, fill me up!" she practically screams as you rush to catch your orgasm. Your pounding gives way to shuddering as you empty your balls inside her, a few globs of cum spurting out and dripping down her asscrack as you fill her completely.
You lie back as she dismounts and lies down beside you.
"That was wonderful," you say, already getting quite sleepy.
"MmmHmm," she says as she leans over and gives you a kiss on the cheek.<<elseif $sophia.misc.sexStage is 212>>/* Fuck + BJ */You give you one last hard thrust, then pull out of her.
"I want you to finish me with your mouth Sophia."
<<if $sophia.main.follower>>"My pleasure $sophia.main.playerTitle!"<<else>>"Mmmhmm!"<</if>> She slides off the edge of the bed onto her knees. You hold your cock in her face and she takes it, covered in her own juices, into her mouth. You put your hand on her head, gently helping her along as you get closer and closer to cumming. With your other hand you reach down and begin to play with her breasts as she sucks your cock. She speeds up the bobbing of her head, truly fucking her own mouth with your cock now, moaning from time to time as you tweak or caress a nipple. Her free hand is now down the front of her panties, vigorously fingering herself as you fuck her face.
"OOOhhh yes, oh yes. Sophia, that's so good," you call out as you get closer to orgasm. "Don't stop, don't stop!" You can't help but hump your hips into her now as you get close, your cock hitting the back of her throat from time to time. She slides backwards on the floor, your thrusts pushing her against the bed.
"Yes! OOooooh!" You cum hard, your load blasting into her mouth and onto her face as your cock slips out of her mouth. She gently strokes the next few spurts out onto her face and chest.
"Oh yes, <<if $sophia.main.follower>>$sophia.main.playerTitle<<else>>$playerName<</if>>, mmmm," she moans, globs of cum dripping down her chin.
You flop down onto the bed as she wipes her face and lies down beside you.
"That was wonderful," you say, already getting quite sleepy.
"Mmmhmm," she agrees as she leans over and gives you a kiss on the cheek.<<elseif $sophia.misc.sexStage is 221>>/* BJ + BJ */You reach down with one hand and begin to play with her breasts as she sucks your cock, the other hand gently guiding her head. She speeds up the bobbing of her head, truly fucking her own mouth with your cock now, moaning from time to time as you tweak or caress a nipple. Her free hand is now down the front of her panties, vigorously fingering herself as you fuck her face.
"OOOhhh yes, oh yes. Sophia, that's so good," you call out as you get closer to orgasm. "Don't stop, don't stop!" You can't help but hump your hips into her now as you get close, your cock hitting the back of her throat from time to time. She slides backwards on the floor, your thrusts pushing her against the bed.
"Yes! OOooooh!" You cum hard, your load blasting into her mouth and onto her face as your cock slips out of her mouth. She gently strokes the next few spurts out onto her face and chest.
"Oh yes, <<if $sophia.main.follower>>$sophia.main.playerTitle<<else>>$playerName<</if>>, mmmm," she moans, globs of cum dripping down her chin.
You flop down onto the bed as she wipes her face and lies down beside you.
"That was wonderful," you say, already getting quite sleepy.
"Mmmhmm," she agrees as she leans over and gives you a kiss on the cheek.<<elseif $sophia.misc.sexStage is 222>>/* BJ + Fuck */You tap her on the shoulder and she spits out your cock with a shlorp.
"As great as this is, Sophia, I want to fuck that pussy." She stands up and you both peel off the last of your clothes before you guide her onto the bed and lay down behind her, maneuvering her to fuck her spoon-style.
"Mmmhmmm," she moans in agreement as you spread her legs and line yourself up with her dripping wet slit.
"You want me inside you Sophia?" you ask as you position yourself at her opening.
"Yes, please yes <<if $sophia.main.follower>>$sophia.main.playerTitle<<else>>$playerName<</if>>!" she calls out. Without further warning you slide your full length into her. "OOOhhh yes!" she practically screams.
"MMmmmm, yes," you moan as you fuck her from behind, the feeling of her fingers on your shaft as she plays with her clit a pleasant surprise.
"Oh yes, Sophia, ahhh, yes." You're getting close now and you start to pound into her faster and harder.
"Yes <<if $sophia.main.follower>>$sophia.main.playerTitle<<else>>$playerName<</if>>! Fuck me, fuck me!" she yells as you rush to catch your orgasm. Your pounding gives way to shuddering as you empty your balls inside her, a few globs of cum dripping out as you fill her completely.
You lie there, still inside her, as you catch your breath.
"That was wonderful," you say, already getting quite sleepy.
"Mmmhmm," she agrees as she leans over and gives you a kiss on the cheek.<</if>></td></tr>
<tbody>
<tr>
<td colspan = "2"><div id="selectButton"><<if $sophia.main.playerTitle is "none">><<button "High Priest is fine" "hotelroom_sophia_enthrall">><<set $sophia.main.playerTitle to "High Priest">><</button>><<elseif $sophia.main.follower is false>><<button "Definitely" "hotelroom_sophia_enthrall">><<set $sophia.main.follower to true>><<set $sophia.misc.sexStage to 1>><</button>><<elseif $sophia.misc.sexStage is 0>><<button "Definitely" "hotelroom_sophia_enthrall">><<set $sophia.misc.sexStage to 1>><</button>><<elseif $sophia.misc.sexStage is 1>><<button "Fuck her" "hotelroom_sophia_enthrall">><<set $sophia.misc.sexStage to 21>><</button>><<elseif $sophia.misc.sexStage is 21>><<button "Keep fucking her" "hotelroom_sophia_enthrall">><<set $sophia.misc.sexStage to 211>><</button>><<elseif $sophia.misc.sexStage is 22>><<button "Finish in her mouth" "hotelroom_sophia_enthrall">><<set $sophia.misc.sexStage to 221>><</button>><<elseif $sophia.misc.sexStage is 211 or $sophia.misc.sexStage is 212 or $sophia.misc.sexStage is 221 or $sophia.misc.sexStage is 222>><<button "Zzzzzz..." "hotelroom">><<set $sophia.text.three to 1>><<set $sophia.misc.hotelStay to true>><<set $sophia.misc.sexStage to 5555>><<set $player.main.Mana += random(8, 12)>><<set _tempMana to 8 * .7>><<set _manaMath to Math.round(_tempMana *= $zeus.followers)>><<set _manaMath += random(4, 8)>><<set $player.main.Mana += _manaMath>><<addhours 8>><</button>><</if>></div></td></tr>
<tr>
<td colspan = "2"><div id="selectButton"><<if $sophia.main.playerTitle is "none">><<button "Master sounds better" "hotelroom_sophia_enthrall">><<set $sophia.main.playerTitle to "Master">><</button>><<elseif $sophia.misc.sexStage is 0>><<if $sophia.misc.payments is false and $sophia.main.follower>><<button "Ask about donating money" "hotelroom_sophia_donate">><</button>><</if>><<elseif $sophia.misc.sexStage is 1>><<button "Start with a blowjob" "hotelroom_sophia_enthrall">><<set $sophia.misc.sexStage to 22>><</button>><<elseif $sophia.misc.sexStage is 21>><<button "Finish in her mouth" "hotelroom_sophia_enthrall">><<set $sophia.misc.sexStage to 212>><</button>><<elseif $sophia.misc.sexStage is 22>><<button "Switch to fucking her" "hotelroom_sophia_enthrall">><<set $sophia.misc.sexStage to 222>><</button>><</if>></div></td></tr>
<tr><td colspan = "2"><div id="selectButton"><<if $sophia.main.playerTitle is "none">><<button "She can call me by my name" "hotelroom_sophia_enthrall">><<set $sophia.main.playerTitle to $playerName>><</button>><</if>></div></td></tr>
</tbody>
</table>
</td>
<td><<if $sophia.misc.sexStage is 21>><img src="img/people/sophia/explicit/sophia_hotelroomfucka.jpg"><<elseif $sophia.misc.sexStage is 211>><img src="img/people/sophia/explicit/sophia_hotelroomfuck2a.jpg"><<elseif $sophia.misc.sexStage is 22>><img src="img/people/sophia/explicit/sophia_hotelroomblowa.jpg"><<elseif $sophia.misc.sexStage is 221 or $sophia.misc.sexStage is 212>><img src="img/people/sophia/explicit/sophia_hotelroomblow2a.jpg"><<elseif $sophia.misc.sexStage is 222>><img src="img/people/sophia/explicit/sophia_hotelroomfuck3a.jpg"><</if>></td>
</tr>
</tbody>
</table>
<!--[[hotelroom with girls in it|hotelroom_sophia_enthrall]]-->
<!--[[Zzzzz...|hotelroom]]-->
"""[Developer's Note: Future Content]"""<table class="overTable">
<tbody>
<tr>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td><img src="img/people/melissa/melissa_coffee.jpg"></td>
<td>
<table class="mainTable">
<tr>
<td colspan = "2" align="left"><<if $melissa.misc.dateStage is 0>>"Hey Melissa!" you call out as you approach.
"Hi $playerName! How are you?" she asks, getting up from her seat.
"I'm great, you?"
"I'm good!" She gives you a friendly hug. Her petite body pressed up against your own produces a flutter in the pit of your stomach.
"So? What can I get you?" you ask, moving with her to the counter where the barista stands waiting for your order.
"A large coffee, black, please," she tells the barista.
You order your drink, pay, and move to the side.
"A large black coffee? I have to say, I'm a bit surprised."
"What, you think I'm some basic bitch? I should have ordered a caramel macchiato? Or a double chocolaty chip crème frappuccino?"
"No, no, I just mean..." you start to backtrack but she punches your shoulder playfully.
"I'm just kidding! I got hooked on black coffee working nights at a summer job. And being a grad student doesn't help the caffeine addiction any either."
Your orders come up and you walk with Melissa to a table and sit down across from each other.
"A lot of late nights, eh?"
"Yeah, a lot of reading, a lot of writing. Never enough sleep." She's quiet for a few seconds. "That's why I want to thank you for all your help with studying. It's taken a real weight off my shoulders."
"Oh, it's nothing," you assure her, "I've really enjoyed the time we've spent together. I like getting to know you."<<elseif $melissa.misc.dateStage is 1>>/* Ask about her family */"Like," you continue, "what about your family? Any brothers or sisters? Are you close with your parents?"
"One sister," she replies, smiling. "My family gets along pretty well, but they don't live here. I only get to see them on some big holidays."
"Yeah, I know what that's like," you reply.
"Yeah? Your parents are on the other side of the country too?"
"Not exactly. They live in a small town a few hours drive from the city. But I didn't get to see them much while I was in school."
"Ahh, yeah. It can be tough."
You chat for a few more minutes about your respective families. They're surprisingly similar; your dads even work in the same field, though in different capacities.
"What about pets?" she asks, "do you have any pets?"<<elseif $melissa.misc.dateStage is 11>>/* A dog */"Yeah, a dog," you answer.
@@color:aqua;Melissa liked that.@@ <<set $melissa.main.influence += 10>>
"I love dogs!" she gushes, "what kind?"
You tell her all about your dog and she practically squeals with delight when you show her a picture on your phone.
"What about you?" you ask.
"We've had a few dogs over the years. My mom had a beagle, and my dad had a sheltie when they met. And we got an airedale terrier when I was twelve."
"Oh, wow. Lots of dogs."
"Yeah, we're definitely a dog family. My sister is deathly allergic to cats so I've never really been around them. Not that I dislike them, but I //really// like dogs."
The two of you discuss pets, and family, and various other topics for a while longer.<<elseif $melissa.misc.dateStage is 12>>/* A cat */"Yeah, a cat," you answer.
"Aww. What kind? I mean, I don't really know anything about cats. Are there breeds? What's it look like?"
You tell her all about your cat and she coos when you show her a picture on your phone."
"What about you?" you ask.
"We've had a few dogs over the years. My mom had a beagle, and my dad had a sheltie when they met. And we got an airedale terrier when I was twelve."
"Oh, wow. Lots of dogs."
"Yeah, we're definitely a dog family. My sister is deathly allergic to cats so I've never really been around them. Not that I dislike them, but I //really// like dogs."
The two of you discuss pets, and family, and various other topics for a while longer.<<elseif $melissa.misc.dateStage is 13>>/* No pets */"Nope, no pets," you answer, "what about you?"
"We've had a few dogs over the years. My mom had a beagle, and my dad had a sheltie when they met. And we got an airedale terrier when I was twelve."
"Oh, wow. Lots of dogs."
"Yeah, we're definitely a dog family. My sister is deathly allergic to cats so I've never really been around them. Not that I dislike them, but I //really// like dogs."
The two of you discuss pets, and family, and various other topics for a while longer.<<elseif $melissa.misc.dateStage is 2>>/* Ask about her hobbies */"Like," you continue, "what about your hobbies? I know you're busy with school, but what do you do when you're not so busy?"
<<if $melissa.misc.YogaTime is true>>"Well, as you know, I do yoga in The Park on the weekend,<<else>>"Well, I do yoga in The Park on Saturday and Sunday mornings, around 10:00,<<set $melissa.misc.YogaTime to true>><</if>> and like to hit the gym once in a while. Other than that, I read, listen to music, watch movies, you know, the same as everyone."
"I have a feeling that your taste in reading, music, and movies is hardly the "same as everyone."
She gives you a sly look. "You're not putting me on a pedestal now, are you?"
"You tell me. What's the most recent book you've read for pleasure? What music are you listening to? And what was the last movie you saw?"
"Damn," she looks at you with a mock accusation, "you can't judge someone by just their most recent stuff. Hmmm..." she thinks for a second, "book: The Name of the Rose by Umberto Eco..."
"Ok, I'm gonna stop you there; that does //not// sound like an "everyone" book."
"Haha, I guess not. But would you believe I usually read pulp murder mysteries? The Name of the Rose //is// a murder mystery, just a slightly elevated one. And as for music, I usually just listen to the Top 50 on my music app."
You give her some side-eye, as if you don't believe her.
"Seriously! And the last movie I saw was Spiderman: Far From Home! Don't put me on some ivory tower pedestal."
"Ok, ok."
"What about you? What's your favorite thing to do when you have some free time?"<<elseif $melissa.misc.dateStage is 21>>/* Fitness */"I like to keep fit. <<if $jesse.misc.Gym is 3>>I sometimes work out with Jesse, who you met at Alex's party.<</if>><<if $melissa.misc.Yoga is 3>> Obviously there's yoga with you.<</if>> I participate in a variety of strenuous physical activities to keep my body healthy."
@@color:aqua;Melissa liked that.@@ <<set $melissa.main.influence += 5>>
She smiles. "I can tell.<<if $melissa.misc.Yoga < 3>> You really should join me for yoga some time. I think it'd be fun to do together.<</if>>"
You blush slightly at the compliment. The two of you continue to discuss fitness for a little while longer.<<elseif $melissa.misc.dateStage is 22>>/* Video games */"I play a lot of video games. There's a game I like a lot called Devilish Business."
"I don't really know anything about video games," she says, "aren't they mostly for kids?"
"Well Devilish Business sure isn't," you reply with a chuckle. "But seriously, there's a lot of variety: games for kids, games for adults, games for all ages. Action games, //mystery games//, visual novels, puzzle games. Something for everyone."
"Hmm, that does sound interesting, but I just wouldn't know where to start."
"I could definitely help you with that sometime," you offer.
"Yeah, that might be fun." The two of you talk about video games for a little while longer; she wavers at times from seemingly interested, to seemingly bored, but overall you feel you've at least convinced her of the //possibility// of having fun with them.<<elseif $melissa.misc.dateStage is 23>>/* Movies */"There's almost nothing I like better than cuddling up with someone special and watching a good movie. Or a bad one, that can be just as fun."
@@color:aqua;Melissa liked that.@@ <<set $melissa.main.influence += 5>>
"Oooh, that does sound nice," she comments, "what kind of movies do you like?"
"A pretty wide variety. The recent Spiderman movies have been great, but I also like classics, like Lawrence of Arabia or Twelve Angry Men."
"Yeah, I really liked the Spiderman ones. And Lawrence of Arabia is good too. I don't think I've seen Twelve Angry Men though."
"Maybe we should watch it together sometime. It's really great."
"That sounds nice." The two of you talk about movies - favorites, least favorites, guilty pleasures - for a while longer.<<elseif $melissa.misc.dateStage is 24>>/* Reading */"I think there is almost nothing better than curling up on the couch with a good book."
@@color:aqua;Melissa really liked that.@@ <<set $melissa.main.influence += 10>>
"Oooh, I agree," she gushes, "what kind of books do //you// like?"
You tell her about your favorite genre of books, listing some specific favorites. She listens intently, even taking note of a few particular titles. The two of you discuss reading and books for quite a while, the conversation flowing smoothly.<<elseif $melissa.misc.dateStage is 55>>Finally, your coffees long finished, you decide to follow your mother's advice of 'always leaving them wanting more', you wait for a lull in the conversation, then start to wrap things up.
"Well, it was really nice meeting up with you like this Melissa," you say, getting up from your chair.
"Yeah, this was nice. We should do it again sometime."
"Definitely."
She gives you a hug, then you turn to walk away."<</if>></td></tr>
<<nobr>>
<tr>
<td colspan = "2"><div id=selectButton>
<<if $melissa.misc.dateStage is 0>>
<<button "Ask about her family" "uni_aca_mel_coffee">>
<<set $melissa.misc.dateStage to 1>>
<<set $melissa.misc.dateOneTopic to "family">>
<</button>>
<<elseif $melissa.misc.dateStage is 1>>
<<button "A dog" "uni_aca_mel_coffee">>
<<set $melissa.misc.dateStage to 11>>
<</button>>
<<elseif $melissa.misc.dateStage is 2>>
<<button "Fitness" "uni_aca_mel_coffee">>
<<set $melissa.misc.dateStage to 21>>
<</button>>
<<elseif $melissa.misc.dateStage is 11 or $melissa.misc.dateStage is 12 or $melissa.misc.dateStage is 13 or $melissa.misc.dateStage is 21 or $melissa.misc.dateStage is 22 or $melissa.misc.dateStage is 23 or $melissa.misc.dateStage is 24>>
<<button "Wrap things up" "uni_aca_mel_coffee">>
<<set $melissa.misc.dateStage to 55>>
<</button>>
<</if>>
</div></td></tr>
<tr>
<td colspan = "2"><div id=selectButton>
<<if $melissa.misc.dateStage is 0>>
<<button "Ask about her hobbies" "uni_aca_mel_coffee">>
<<set $melissa.misc.dateStage to 2>>
<<set $melissa.misc.dateOneTopic to "hobbies">>
<</button>>
<<elseif $melissa.misc.dateStage is 1>>
<<button "A cat" "uni_aca_mel_coffee">>
<<set $melissa.misc.dateStage to 12>>
<</button>>
<<elseif $melissa.misc.dateStage is 2>>
<<button "Video games" "uni_aca_mel_coffee">>
<<set $melissa.misc.dateStage to 22>>
<</button>>
<</if>>
</div></td></tr>
<tr>
<td colspan = "2"><div id=selectButton>
<<if $melissa.misc.dateStage is 1>>
<<button "No pets" "uni_aca_mel_coffee">>
<<set $melissa.misc.dateStage to 13>>
<</button>>
<<elseif $melissa.misc.dateStage is 2>>
<<button "Movies" "uni_aca_mel_coffee">>
<<set $melissa.misc.dateStage to 23>>
<</button>>
<</if>>
</div></td></tr>
<tr>
<td colspan = "2"><div id=selectButton>
<<if $melissa.misc.dateStage is 2>>
<<button "Reading" "uni_aca_mel_coffee">>
<<set $melissa.misc.dateStage to 24>>
<</button>>
<</if>>
</div></td></tr>
<tr>
<td colspan = "2"><div id=moveButton>
<<if $melissa.misc.dateStage is 55>>
<<button "Exit the Academic Building" "university">>
<<addhours 1>>
<<set $melissa.main.storyStage to 6>>
<<set $melissa.misc.dateStage to 0>>
<<if $melissa.misc.missedDate >= 1>>
<<set $melissa.text.three to 1>>
<<else>>
<<set $melissa.text.one to 1>>
<</if>>
<<set $priest.text.one to 1>>
<</button>>
<</if>>
</div></td>
</tr>
<</nobr>>
</table>
</td>
<td><img src="img/empty_small.png">
<br><img src="img/empty_small.png"></td>
</tr>
</tbody>
</table>
<!--[[Choices|uni_aca_mel_coffee]]-->
<!--[[Exit the Academic Building|university]]--><h1>Credits</h1>
<h3>Plot and Programming</h3>
<a href="https://www.patreon.com/BawdyBaron">Bawdy Baron</a>
<h2>Models used in the game</h2>
<table class="creditsTable">
<thead>
<tr>
<th>Character</th>
<th>Model</th>
</tr>
</thead>
<tbody>
<tr>
<td>Ainsley<br><img src="img/people/ainsley/ainsleymain.jpg" height="320"></td>
<td>Hayden Winters</td>
</tr>
<tr>
<td>Abby<br><img src="img/people/abby/abby.jpg" height="320"></td>
<td>Janice Griffith</td>
</tr>
<tr>
<td>Charlotte<br><img src="img/people/charlotte/charlotte.jpg" height="320"></td>
<td>Karla Kush</td>
</tr>
<tr>
<td>Cheryl<br><img src="img/people/cheryl/cheryl.jpg" height="320"></td>
<td>Emily Kae</td>
</tr>
<tr>
<td>Dana<br><img src="img/people/dana/danac.jpg" height="320"></td>
<td>Dylan Ryder</td>
</tr>
<tr>
<td>Elena<br><img src="img/people/elena/elena.jpg" height="320"></td>
<td>Miya Stone</td>
</tr>
<tr>
<td>Holly<br><img src="img/people/holly/holly.jpg" height="320"></td>
<td>Kendra Sunderland</td>
</tr>
<tr>
<td>Jesse<br><img src="img/people/jesse/jesse.jpg" height="320"></td>
<td>Nicole Aniston</td>
</tr>
<tr>
<td>Julie<br><img src="img/people/julie/julie.jpg" height="320"></td>
<td>Jenna J Ross</td>
</tr>
<tr>
<td>Kayley<br><img src="img/people/kayley/kayley.jpg" height="320"></td>
<td>Kristen Scott</td>
</tr>
<tr>
<td>Librarian<br><img src="img/people/librarian/librarian.jpg" height="320"></td>
<td>Alia Janine</td>
</tr>
<tr>
<td>Lisa<br><img src="img/people/lisa/lisa.jpg" height="320"></td>
<td>Evelyn Lin</td>
</tr>
<tr>
<td>Liv<br><img src="img/people/liv/liv_office.jpg" height="320"></td>
<td>Rachel RoXXX</td>
</tr>
<tr>
<td>Mamasan<br><img src="img/people/mamasan/mamasan.jpg" height="320"></td>
<td>Ange Venus</td>
</tr>
<tr>
<td>Masseuse<br><img src="img/people/massage/massage_girl.jpg" height="320"></td>
<td>Ayumu Kase</td>
</tr>
<tr>
<td>Melina<br><img src="img/people/melina/melina.jpg" height="320"></td>
<td>Mona Wales</td>
</tr>
<tr>
<td>Melissa<br><img src="img/people/melissa/melissa.jpg" height="320"></td>
<td>Emily Willis</td>
</tr>
<tr>
<td>Nia<br><img src="img/people/nia/nia.jpg" height="320"></td>
<td>Gabriella Ford</td>
</tr>
<tr>
<td>Nihal<br><img src="img/people/nihal/nihal.jpg" height="320"></td>
<td>Valerie Kay</td>
</tr>
<tr>
<td>Elena<br><img src="img/people/elena/elena.jpg" height="320"></td>
<td>Miya Stone</td>
</tr>
<tr>
<td>Patricia<br><img src="img/people/patricia/patricia.jpg" height="320"></td>
<td>Lily Adams</td>
</tr>
<tr>
<td>Sienna<br><img src="img/people/sienna/sienna.jpg" height="320"></td>
<td>Miley Cole</td>
</tr>
<tr>
<td>Sophia<br><img src="img/people/sophia/sophia0.jpg" height="320"></td>
<td>Cory Chase</td>
</tr>
<tr>
<td>Stella<br><img src="img/people/stella/stella.jpg" height="320"></td>
<td>Holly Sampson</td>
</tr>
<tr>
<td>Store Clerk<br><img src="img/people/storeclerk/storeclerk.jpg" height="320"></td>
<td>Marisa Diaz</td>
</tr>
<tr>
<td>Taylor<br><img src="img/people/taylor/taylor.jpg" height="320"></td>
<td>Kenna James</td>
</tr>
<tr>
<td>Verity<br><img src="img/people/verity/verity.jpg" height="320"></td>
<td>Charlotte Stokely</td>
</tr>
<tr>
<td>Zoe<br><img src="img/people/zoe/zoe.jpg" height="320"></td>
<td>Lauren Phillips</td>
</tr>
</tbody>
</table>
<<back>><<if $holly.text.two >= 2>>
<<ScrollTo "bottomElement" false>>
<div class="container darker" style="max-width: 420px">
<img src="img/people/holly/holly_avatar.jpg" alt="Avatar" class="right">
<p>Hey $playerName! Thanks for all the tutoring help.</p>
</div>
<div class="container" style="max-width: 420px">
<img src="img/player_avatar.png" alt="Avatar">
<p>Hey Holly. No problem!</p>
</div>
<div class="container darker" style="max-width: 420px">
<img src="img/people/holly/holly_avatar.jpg" alt="Avatar" class="right">
<p>I know you're getting paid, but consider this a tip!</p>
</div>
<div class="container darker" style="max-width: 420px">
<img src="img/people/holly/holly_avatar.jpg" alt="Avatar" class="right">
<div class="phonesext"><img src="img/people/holly/explicit/holly_sext1.jpg"></div>
</div>
<div class="container" style="max-width: 420px">
<img src="img/player_avatar.png" alt="Avatar">
<p>Wow!</p>
</div>
<div class="container darker" style="max-width: 420px">
<img src="img/people/holly/holly_avatar.jpg" alt="Avatar" class="right">
<p>😁</p><br>
</div>
<div class="container darker" style="max-width: 420px">
<img src="img/people/holly/holly_avatar.jpg" alt="Avatar" class="right">
<p>Hey $playerName! I passed a big exam thanks to your tutoring!.</p><br>
</div>
<div class="container" style="max-width: 420px">
<img src="img/player_avatar.png" alt="Avatar">
<p>Congrats!</p>
</div>
<div class="container darker" style="max-width: 420px">
<img src="img/people/holly/holly_avatar.jpg" alt="Avatar" class="right">
<p>Consider this a big "thank you"!</p><br>
</div>
<div class="container darker" style="max-width: 420px">
<img src="img/people/holly/holly_avatar.jpg" alt="Avatar" class="right">
<div class="phonesext"><img src="img/people/holly/explicit/holly_sext2.jpg"></div>
</div>
@@#bottomElement;@@
<<elseif $holly.text.one >= 2>>
<<ScrollTo "bottomElement" false>>
<div class="container darker" style="max-width: 420px">
<img src="img/people/holly/holly_avatar.jpg" alt="Avatar" class="right">
<p>Hey $playerName! Thanks for all the tutoring help.</p>
</div>
<div class="container" style="max-width: 420px">
<img src="img/player_avatar.png" alt="Avatar">
<p>Hey Holly. No problem!</p>
</div>
<div class="container darker" style="max-width: 420px">
<img src="img/people/holly/holly_avatar.jpg" alt="Avatar" class="right">
<p>I know you're getting paid, but consider this a tip!</p>
</div>
<div class="container darker" style="max-width: 420px">
<img src="img/people/holly/holly_avatar.jpg" alt="Avatar" class="right">
<div class="phonesext"><img src="img/people/holly/explicit/holly_sext1.jpg"></div>
</div>
<div class="container" style="max-width: 420px">
<img src="img/player_avatar.png" alt="Avatar">
<p>Wow!</p>
</div>
<div class="container darker" style="max-width: 420px">
<img src="img/people/holly/holly_avatar.jpg" alt="Avatar" class="right">
<p>😁</p><br>
</div>
@@#bottomElement;@@
<</if>>
<<link [[Return|$return]]>>
<<script>>
if (Dialog.isOpen()) {
Dialog.close();
}
<</script>><</link>><<if $kayley.text.two >= 2>>
<<ScrollTo "bottomElement" false>>
<div class="container darker" style="max-width: 420px">
<img src="img/people/kayley/kayley_avatar.jpg" alt="Avatar" class="right">
<p>Hey $playerName! Thanks for tutoring me so thoroughly.</p>
</div>
<div class="container" style="max-width: 420px">
<img src="img/player_avatar.png" alt="Avatar">
<p>Hey Kayley. My pleasure!</p>
</div>
<div class="container darker" style="max-width: 420px">
<img src="img/people/kayley/kayley_avatar.jpg" alt="Avatar" class="right">
<p>Here's an extra "thank you" 😁</p>
</div>
<div class="container darker" style="max-width: 420px">
<img src="img/people/kayley/kayley_avatar.jpg" alt="Avatar" class="right">
<div class="phonesext"><img src="img/people/kayley/explicit/kayley_sext1.jpg"></div>
</div>
<div class="container" style="max-width: 420px">
<img src="img/player_avatar.png" alt="Avatar">
<p>You're //very// welcome!</p>
</div>
<div class="container darker" style="max-width: 420px">
<img src="img/people/kayley/kayley_avatar.jpg" alt="Avatar" class="right">
<p>Hey $playerName! My marks have gone way up. And it's all thanks to you!.</p><br>
</div>
<div class="container" style="max-width: 420px">
<img src="img/player_avatar.png" alt="Avatar">
<p>I'm just glad I could help.</p>
</div>
<div class="container darker" style="max-width: 420px">
<img src="img/people/kayley/kayley_avatar.jpg" alt="Avatar" class="right">
<p>Well maybe this will make you even more glad:</p><br>
</div>
<div class="container darker" style="max-width: 420px">
<img src="img/people/kayley/kayley_avatar.jpg" alt="Avatar" class="right">
<div class="phonesext"><img src="img/people/kayley/explicit/kayley_sext2.jpg"></div>
</div>
@@#bottomElement;@@
<<elseif $kayley.text.one >= 2>>
<<ScrollTo "bottomElement" false>>
<div class="container darker" style="max-width: 420px">
<img src="img/people/kayley/kayley_avatar.jpg" alt="Avatar" class="right">
<p>Hey $playerName! Thanks for tutoring me so thoroughly.</p>
</div>
<div class="container" style="max-width: 420px">
<img src="img/player_avatar.png" alt="Avatar">
<p>Hey Kayley. My pleasure!</p>
</div>
<div class="container darker" style="max-width: 420px">
<img src="img/people/kayley/kayley_avatar.jpg" alt="Avatar" class="right">
<p>Here's an extra "thank you" 😁</p>
</div>
<div class="container darker" style="max-width: 420px">
<img src="img/people/kayley/kayley_avatar.jpg" alt="Avatar" class="right">
<div class="phonesext"><img src="img/people/kayley/explicit/kayley_sext1.jpg"></div>
</div>
<div class="container" style="max-width: 420px">
<img src="img/player_avatar.png" alt="Avatar">
<p>You're //very// welcome!</p>
</div>
@@#bottomElement;@@
<</if>>
<<link [[Return|$return]]>>
<<script>>
if (Dialog.isOpen()) {
Dialog.close();
}
<</script>><</link>><<if $cheryl.text.two >= 2>>
<<ScrollTo "bottomElement" false>>
<div class="container darker" style="max-width: 420px">
<img src="img/people/cheryl/cheryl_avatar.jpg" alt="Avatar" class="right">
<p>Hey $playerName! Your tutoring has been really helpful.</p>
</div>
<div class="container" style="max-width: 420px">
<img src="img/player_avatar.png" alt="Avatar">
<p>Hey Cheryl. Glad I could be of service!</p>
</div>
<div class="container darker" style="max-width: 420px">
<img src="img/people/cheryl/cheryl_avatar.jpg" alt="Avatar" class="right">
<p>Hopefully this is "helpful" too!</p>
</div>
<div class="container darker" style="max-width: 420px">
<img src="img/people/cheryl/cheryl_avatar.jpg" alt="Avatar" class="right">
<div class="phonesext"><img src="img/people/cheryl/explicit/cheryl_sext1.jpg"></div>
</div>
<div class="container" style="max-width: 420px">
<img src="img/player_avatar.png" alt="Avatar">
<p>Hehe, //very//.</p>
</div>
<div class="container darker" style="max-width: 420px">
<img src="img/people/cheryl/cheryl_avatar.jpg" alt="Avatar" class="right">
<p>Hey $playerName! I got an A!.</p><br>
</div>
<div class="container" style="max-width: 420px">
<img src="img/player_avatar.png" alt="Avatar">
<p>Good for you!</p>
</div>
<div class="container darker" style="max-width: 420px">
<img src="img/people/cheryl/cheryl_avatar.jpg" alt="Avatar" class="right">
<p>And good for you!</p><br>
</div>
<div class="container darker" style="max-width: 420px">
<img src="img/people/cheryl/cheryl_avatar.jpg" alt="Avatar" class="right">
<div class="phonesext"><img src="img/people/cheryl/explicit/cheryl_sext2.jpg"></div>
</div>
@@#bottomElement;@@
<<elseif $cheryl.text.one >= 2>>
<<ScrollTo "bottomElement" false>>
<div class="container darker" style="max-width: 420px">
<img src="img/people/cheryl/cheryl_avatar.jpg" alt="Avatar" class="right">
<p>Hey $playerName! Your tutoring has been really helpful.</p>
</div>
<div class="container" style="max-width: 420px">
<img src="img/player_avatar.png" alt="Avatar">
<p>Hey Cheryl. Glad I could be of service!</p>
</div>
<div class="container darker" style="max-width: 420px">
<img src="img/people/cheryl/cheryl_avatar.jpg" alt="Avatar" class="right">
<p>Hopefully this is "helpful" too!</p>
</div>
<div class="container darker" style="max-width: 420px">
<img src="img/people/cheryl/cheryl_avatar.jpg" alt="Avatar" class="right">
<div class="phonesext"><img src="img/people/cheryl/explicit/cheryl_sext1.jpg"></div>
</div>
<div class="container" style="max-width: 420px">
<img src="img/player_avatar.png" alt="Avatar">
<p>Hehe, //very//.</p>
</div>
@@#bottomElement;@@
<</if>>
<<link [[Return|$return]]>>
<<script>>
if (Dialog.isOpen()) {
Dialog.close();
}
<</script>><</link>><<if $sienna.text.two >= 2>>
<<ScrollTo "bottomElement" false>>
<div class="container darker" style="max-width: 420px">
<img src="img/people/sienna/sienna_avatar.jpg" alt="Avatar" class="right">
<p>Hey $playerName! Thanks for being such a great tutor!</p>
</div>
<div class="container" style="max-width: 420px">
<img src="img/player_avatar.png" alt="Avatar">
<p>Hey Sienna. I'm glad you appreciate my service.</p>
</div>
<div class="container darker" style="max-width: 420px">
<img src="img/people/sienna/sienna_avatar.jpg" alt="Avatar" class="right">
<p>Maybe this will service you!</p>
</div>
<div class="container darker" style="max-width: 420px">
<img src="img/people/sienna/sienna_avatar.jpg" alt="Avatar" class="right">
<div class="phonesext"><img src="img/people/sienna/explicit/sienna_sext1.jpg"></div>
</div>
<div class="container" style="max-width: 420px">
<img src="img/player_avatar.png" alt="Avatar">
<p>Nice!</p>
</div>
<div class="container darker" style="max-width: 420px">
<img src="img/people/sienna/sienna_avatar.jpg" alt="Avatar" class="right">
<p>Hey $playerName! I passed!</p><br>
</div>
<div class="container" style="max-width: 420px">
<img src="img/player_avatar.png" alt="Avatar">
<p>Yay!</p>
</div>
<div class="container darker" style="max-width: 420px">
<img src="img/people/sienna/sienna_avatar.jpg" alt="Avatar" class="right">
<p>Consider this a tip for good service:</p><br>
</div>
<div class="container darker" style="max-width: 420px">
<img src="img/people/sienna/sienna_avatar.jpg" alt="Avatar" class="right">
<div class="phonesext"><img src="img/people/sienna/explicit/sienna_sext2.jpg"></div>
</div>
@@#bottomElement;@@
<<elseif $sienna.text.one >= 2>>
<<ScrollTo "bottomElement" false>>
<div class="container darker" style="max-width: 420px">
<img src="img/people/sienna/sienna_avatar.jpg" alt="Avatar" class="right">
<p>Hey $playerName! Thanks for being such a great tutor!</p>
</div>
<div class="container" style="max-width: 420px">
<img src="img/player_avatar.png" alt="Avatar">
<p>Hey Sienna. I'm glad you appreciate my service.</p>
</div>
<div class="container darker" style="max-width: 420px">
<img src="img/people/sienna/sienna_avatar.jpg" alt="Avatar" class="right">
<p>Maybe this will service you!</p>
</div>
<div class="container darker" style="max-width: 420px">
<img src="img/people/sienna/sienna_avatar.jpg" alt="Avatar" class="right">
<div class="phonesext"><img src="img/people/sienna/explicit/sienna_sext1.jpg"></div>
</div>
<div class="container" style="max-width: 420px">
<img src="img/player_avatar.png" alt="Avatar">
<p>Nice!</p>
</div>
@@#bottomElement;@@
<</if>>
<<link [[Return|$return]]>>
<<script>>
if (Dialog.isOpen()) {
Dialog.close();
}
<</script>><</link>><<if $nia.text.two >= 2>>
<<ScrollTo "bottomElement" false>>
<div class="container darker" style="max-width: 420px">
<img src="img/people/nia/nia_avatar.jpg" alt="Avatar" class="right">
<p>$playerName! I wanted to show my appreciation for your tutoring.</p>
</div>
<div class="container" style="max-width: 420px">
<img src="img/player_avatar.png" alt="Avatar">
<p>Hey Nia. Just doing my job, but thanks.</p>
</div>
<div class="container darker" style="max-width: 420px">
<img src="img/people/nia/nia_avatar.jpg" alt="Avatar" class="right">
<p>I //really// appreciate it though!</p>
</div>
<div class="container darker" style="max-width: 420px">
<img src="img/people/nia/nia_avatar.jpg" alt="Avatar" class="right">
<div class="phonesext"><img src="img/people/nia/explicit/nia_sext1.jpg"></div>
</div>
<div class="container" style="max-width: 420px">
<img src="img/player_avatar.png" alt="Avatar">
<p>Wow! And I appreciate that!</p>
</div>
<div class="container darker" style="max-width: 420px">
<img src="img/people/nia/nia_avatar.jpg" alt="Avatar" class="right">
<p>Hey $playerName! One more exam down, and I got an A+ thanks to you!</p><br>
</div>
<div class="container" style="max-width: 420px">
<img src="img/player_avatar.png" alt="Avatar">
<p>Excellent!</p>
</div>
<div class="container darker" style="max-width: 420px">
<img src="img/people/nia/nia_avatar.jpg" alt="Avatar" class="right">
<p>Here's some more appreciation:</p><br>
</div>
<div class="container darker" style="max-width: 420px">
<img src="img/people/nia/nia_avatar.jpg" alt="Avatar" class="right">
<div class="phonesext"><img src="img/people/nia/explicit/nia_sext2.jpg"></div>
</div>
@@#bottomElement;@@
<<elseif $nia.text.one >= 2>>
<<ScrollTo "bottomElement" false>>
<div class="container darker" style="max-width: 420px">
<img src="img/people/nia/nia_avatar.jpg" alt="Avatar" class="right">
<p>$playerName! I wanted to show my appreciation for your tutoring.</p>
</div>
<div class="container" style="max-width: 420px">
<img src="img/player_avatar.png" alt="Avatar">
<p>Hey Nia. Just doing my job, but thanks.</p>
</div>
<div class="container darker" style="max-width: 420px">
<img src="img/people/nia/nia_avatar.jpg" alt="Avatar" class="right">
<p>I //really// appreciate it though!</p>
</div>
<div class="container darker" style="max-width: 420px">
<img src="img/people/nia/nia_avatar.jpg" alt="Avatar" class="right">
<div class="phonesext"><img src="img/people/nia/explicit/nia_sext1.jpg"></div>
</div>
<div class="container" style="max-width: 420px">
<img src="img/player_avatar.png" alt="Avatar">
<p>Wow! And I appreciate that!</p>
</div>
@@#bottomElement;@@
<</if>>
<<link [[Return|$return]]>>
<<script>>
if (Dialog.isOpen()) {
Dialog.close();
}
<</script>><</link>><<if $charlotte.text.two >= 2>>
<<ScrollTo "bottomElement" false>>
<div class="container darker" style="max-width: 420px">
<img src="img/people/charlotte/charlotte_avatar.jpg" alt="Avatar" class="right">
<p>$playerName! I just HAVE to thank you for all your help.</p>
</div>
<div class="container" style="max-width: 420px">
<img src="img/player_avatar.png" alt="Avatar">
<p>Hey Charlotte. It's been my pleasure.</p>
</div>
<div class="container darker" style="max-width: 420px">
<img src="img/people/charlotte/charlotte_avatar.jpg" alt="Avatar" class="right">
<p>As much pleasure as this?:</p>
</div>
<div class="container darker" style="max-width: 420px">
<img src="img/people/charlotte/charlotte_avatar.jpg" alt="Avatar" class="right">
<div class="phonesext"><img src="img/people/charlotte/explicit/charlotte_sext1.jpg"></div>
</div>
<div class="container" style="max-width: 420px">
<img src="img/player_avatar.png" alt="Avatar">
<p>Nope, definitely not as much as //that//!</p>
</div>
<div class="container darker" style="max-width: 420px">
<img src="img/people/charlotte/charlotte_avatar.jpg" alt="Avatar" class="right">
<p>Hey $playerName! Kicked today's quiz's ass!</p><br>
</div>
<div class="container" style="max-width: 420px">
<img src="img/player_avatar.png" alt="Avatar">
<p>Congrats!</p>
</div>
<div class="container darker" style="max-width: 420px">
<img src="img/people/charlotte/charlotte_avatar.jpg" alt="Avatar" class="right">
<p>So here's another ass:</p><br>
</div>
<div class="container darker" style="max-width: 420px">
<img src="img/people/charlotte/charlotte_avatar.jpg" alt="Avatar" class="right">
<div class="phonesext"><img src="img/people/charlotte/explicit/charlotte_sext2.jpg"></div>
</div>
@@#bottomElement;@@
<<elseif $charlotte.text.one >= 2>>
<<ScrollTo "bottomElement" false>>
<div class="container darker" style="max-width: 420px">
<img src="img/people/charlotte/charlotte_avatar.jpg" alt="Avatar" class="right">
<p>$playerName! I just HAVE to thank you for all your help.</p>
</div>
<div class="container" style="max-width: 420px">
<img src="img/player_avatar.png" alt="Avatar">
<p>Hey Charlotte. It's been my pleasure.</p>
</div>
<div class="container darker" style="max-width: 420px">
<img src="img/people/charlotte/charlotte_avatar.jpg" alt="Avatar" class="right">
<p>As much pleasure as this?:</p>
</div>
<div class="container darker" style="max-width: 420px">
<img src="img/people/charlotte/charlotte_avatar.jpg" alt="Avatar" class="right">
<div class="phonesext"><img src="img/people/charlotte/explicit/charlotte_sext1.jpg"></div>
</div>
<div class="container" style="max-width: 420px">
<img src="img/player_avatar.png" alt="Avatar">
<p>Nope, definitely not as much as //that//!</p>
</div>
@@#bottomElement;@@
<</if>>
<<link [[Return|$return]]>>
<<script>>
if (Dialog.isOpen()) {
Dialog.close();
}
<</script>><</link>><table class="overTable">
<tbody>
<tr>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td><img src="img/people/melissa/melissa_pub.jpg"></td>
<td>
<table class="mainTable">
<tr>
<td colspan = "2" align="left"><<if $melissa.misc.dateStage is 0>>"$playerName!" she smiles and calls out as she sees you approach her table.
"Hi Melissa! How are you?" you ask, as she stands up and gives you a hug, "you look great!"
"Aww, thanks. I'm good, you?"
"I'm great!"
You sit down across from each other, your knees almost touching each other under the small circular table.
"So, do you come to The Bell and Bush often?" you ask.
"Not super-often; I'm kinda the stereotypical starving-student, so I'm not able to go out very much. I came here a lot during my first year of school, but the money tends to be less forthcoming as one goes along."
"Ahh, yeah, I get that. I definitely partied and went out more in my first year too."
"But I really like food and the casual atmosphere here," she adds, "I'm glad we could come here together."
"Me too."
Just then a waitress approaches the table and places menus before you.
"Can I get you something to drink while you look over the menu?"
Melissa smiles mischievously.
"What do you think $playerName? You jumped to conclusions about my coffee order earlier," she laughs playfully, "what do you think I'm going to drink today?"<<elseif $melissa.misc.dateStage is 1>>/* Beer */"Well," you start, "you invited me here. It's a casual pub. So the obvious answer is beer, and that's what I'm going with."
@@color:aqua;Melissa liked that.@@ <<set $melissa.main.influence += 10>>
"Very good," she says, then turns to the waitress who is waiting on your orders, "I'll have a pint of Stella please."
"Sure thing. And for you?"
You give the waitress your order and she walks away.
You look over your menus while you wait for your drinks, commenting on favorites, asking each other about preferences.
The waitress returns after a few minutes, sets down your drinks, takes your food orders, then walks away.
The two of you chat, mostly about university, while you wait for your food. You discuss your favorite professors, your experiences with campus residence, and the best parties you went to. Finally your food arrives and you use the opportunity to change the subject.<<elseif $melissa.misc.dateStage is 2>>/* Wine */"Well," you start, "you invited me here. It's a casual pub. So the obvious answer is beer. But you also aren't someone who does the obvious thing..." You pause for a second, thinking. "But you still keep it casual... I think you probably drink wine. Red wine."
"Awww, you were so close," she replies with a mock sad-face, then turns to the waitress, "I'll have a pint of Stella please."
"Sure thing. And for you?"
You give the waitress your order and she walks away.
You look over your menus while you wait for your drinks, commenting on favorites, asking each other about preferences.
The waitress returns after a few minutes, sets down your drinks, takes your food orders, then walks away.
The two of you chat, mostly about university, while you wait for your food. You discuss your favorite professors, your experiences with campus residence, and the best parties you went to. Finally your food arrives and you use the opportunity to change the subject.<<elseif $melissa.misc.dateStage is 3>>/* Cocktail */"Well," you start, "you invited me here. It's a casual pub. So the obvious answer is beer. But you also aren't someone who does the obvious thing..." You pause for a second, thinking. "A cocktail probably. Maybe a cosmopolitan, or a vodka cranberry?"
"Who do you think I am? Carrie Bradshaw? And you were so close," she says with a mock sad-face, then turns to the waitress, "I'll have a pint of Stella please."
"Sure thing. And for you?"
You give the waitress your order and she walks away.
You look over your menus while you wait for your drinks, commenting on favorites, asking each other about preferences.
The waitress returns after a few minutes, sets down your drinks, takes your food orders, then walks away.
The two of you chat, mostly about university, while you wait for your food. You discuss your favorite professors, your experiences with campus residence, and the best parties you went to. Finally your food arrives and you use the opportunity to change the subject.<<elseif $melissa.misc.dateStage is 4>>/* Scotch */"Scotch," you tell the waitress without hesitation. "It has to be scotch. Two Johnnie Walker Blacks please. Neat."
@@color:aqua;Melissa liked that.@@ <<set $melissa.main.influence += 10>>
The waitress looks at Melissa questioningly, and Melissa just smiles and shrugs.
"Coming right up."
As the waitress walks away Melissa breaks her silence.
"By the way, I was just going to order a beer. I don't think I've ever even had scotch."
"Yeah, I kinda just thought of the most outrageous thing I could answer and went with it."
"Well so far it's working," she says with a tantalizing smile.
You look over your menus while you wait for your drinks, commenting on favorites, asking each other about preferences.
The waitress returns after a few minutes, sets down your drinks, takes your food orders, then walks away.
"Well," Melissa says, raising her glass of scotch for a toast, "here goes nothing." She clinks her glass against yours and takes a sip. The face she makes tells you everything you need to know.
"Not your thing, eh?" you ask rhetorically.
"No, I don't think so," she responds, before she waves down the passing waitress and asks for a pint of Stella. "But thanks for the chance to try something new," she adds, with no hint of sarcasm."
"My pleasure. I figured it was worth a shot."
The two of you chat, mostly about university, while you wait for your food. You discuss your favorite professors, your experiences with campus residence, and the best parties you went to. Finally your food arrives and you use the opportunity to change the subject.<<elseif $melissa.misc.dateStage is 11>>/* Ask about family */"What about your family? Any brothers or sisters? Are you close with your parents?"
"One sister," she replies, smiling. "My family gets along pretty well, but they don't live here. I only get to see them on some big holidays."
"Yeah, I know what that's like," you reply.
"Yeah? Your parents are on the other side of the country too?"
"Not exactly. They live in a small town a few hours drive from the city. But I didn't get to see them much while I was in school."
"Ahh, yeah. It can be tough."
You chat for a few more minutes about your respective families. They're surprisingly similar; your dads even work in the same field, though in different capacities.
"What about pets?" she asks, "do you have any pets?"<<elseif $melissa.misc.dateStage is 12>>/* Ask about hobbies */"What about your hobbies? I know you're busy with school, but what do you do when you're not so busy?"
<<if $melissa.misc.YogaTime is true>>"Well, as you know, I do yoga in The Park on the weekend,<<else>>"Well, I do yoga in The Park on Saturday and Sunday mornings, around 10:00,<<set $melissa.misc.YogaTime to true>><</if>> and like to hit the gym once in a while. Other than that, I read, listen to music, watch movies, you know, the same as everyone."
"I have a feeling that your taste in reading, music, and movies is hardly the "same as everyone."
She gives you a sly look. "You're not putting me on a pedestal now, are you?"
"You tell me. What's the most recent book you've read for pleasure? What music are you listening to? And what was the last movie you saw?"
"Damn," she looks at you with a mock accusation, "you can't judge someone by just their most recent stuff. Hmmm..." she thinks for a second, "book: The Name of the Rose by Umberto Eco..."
"Ok, I'm gonna stop you there; that does //not// sound like an "everyone" book."
"Haha, I guess not. But would you believe I usually read pulp murder mysteries? The Name of the Rose //is// a murder mystery, just a slightly elevated one. And as for music, I usually just listen to the Top 50 on my music app."
You give her some side-eye, as if you don't believe her.
"Seriously! And the last movie I saw was Spiderman: Far From Home! Don't put me on some ivory tower pedestal."
"Ok, ok."
"What about you? What's your favorite thing to do when you have some free time?"<<elseif $melissa.misc.dateStage is 111>>/* A dog */"Yeah, a dog," you answer.
@@color:aqua;Melissa liked that.@@ <<set $melissa.main.influence += 10>>
"I love dogs!" she gushes, "what kind?"
You tell her all about your dog and she practically squeals with delight when you show her a picture on your phone.
"What about you?" you ask.
"We've had a few dogs over the years. My mom had a beagle, and my dad had a sheltie when they met. And we got an airedale terrier when I was twelve."
"Oh, wow. Lots of dogs."
"Yeah, we're definitely a dog family. My sister is deathly allergic to cats so I've never really been around them. Not that I dislike them, but I //really// like dogs."
The two of you discuss pets, and family, and various other topics for a while longer.<<elseif $melissa.misc.dateStage is 112>>/* A cat */"Yeah, a cat," you answer.
"Aww. What kind? I mean, I don't really know anything about cats. Are there breeds? What's it look like?"
You tell her all about your cat and she coos when you show her a picture on your phone."
"What about you?" you ask.
"We've had a few dogs over the years. My mom had a beagle, and my dad had a sheltie when they met. And we got an airedale terrier when I was twelve."
"Oh, wow. Lots of dogs."
"Yeah, we're definitely a dog family. My sister is deathly allergic to cats so I've never really been around them. Not that I dislike them, but I //really// like dogs."
The two of you discuss pets, and family, and various other topics for a while longer.<<elseif $melissa.misc.dateStage is 113>>/* No pets */"Nope, no pets," you answer, "what about you?"
"We've had a few dogs over the years. My mom had a beagle, and my dad had a sheltie when they met. And we got an airedale terrier when I was twelve."
"Oh, wow. Lots of dogs."
"Yeah, we're definitely a dog family. My sister is deathly allergic to cats so I've never really been around them. Not that I dislike them, but I //really// like dogs."
The two of you discuss pets, and family, and various other topics for a while longer.<<elseif $melissa.misc.dateStage is 121>>/* Fitness */"I like to keep fit. <<if $jesse.misc.Gym is 3>>I sometimes work out with Jesse, who you met at Alex's party.<</if>><<if $melissa.misc.Yoga is 3>> Obviously there's yoga with you.<</if>> I participate in a variety of strenuous physical activities to keep my body healthy."
@@color:aqua;Melissa liked that.@@ <<set $melissa.main.influence += 5>>
She smiles. "I can tell.<<if $melissa.misc.Yoga < 3>> You really should join me for yoga some time. I think it'd be fun to do together.<</if>>"
You blush slightly at the compliment. The two of you continue to discuss fitness for a little while longer.<<elseif $melissa.misc.dateStage is 122>>/* Video games */"I play a lot of video games. There's a game I like a lot called Devilish Business."
"I don't really know anything about video games," she says, "aren't they mostly for kids?"
"Well Devilish Business sure isn't," you reply with a chuckle. "But seriously, there's a lot of variety: games for kids, games for adults, games for all ages. Action games, //mystery games//, visual novels, puzzle games. Something for everyone."
"Hmm, that does sound interesting, but I just wouldn't know where to start."
"I could definitely help you with that sometime," you offer.
"Yeah, that might be fun." The two of you talk about video games for a little while longer; she wavers at times from seemingly interested, to seemingly bored, but overall you feel you've at least convinced her of the //possibility// of having fun with them.<<elseif $melissa.misc.dateStage is 123>>/* Movies */"There's almost nothing I like better than cuddling up with someone special and watching a good movie. Or a bad one, that can be just as fun."
@@color:aqua;Melissa liked that.@@ <<set $melissa.main.influence += 5>>
"Oooh, that does sound nice," she comments, "what kind of movies do you like?"
"A pretty wide variety. The recent Spiderman movies have been great, but I also like classics, like Lawrence of Arabia or Twelve Angry Men."
"Yeah, I really liked the Spiderman ones. And Lawrence of Arabia is good too. I don't think I've seen Twelve Angry Men though."
"Maybe we should watch it together sometime. It's really great."
"That sounds nice." The two of you talk about movies - favorites, least favorites, guilty pleasures - for a while longer.<<elseif $melissa.misc.dateStage is 124>>/* Reading */"I think there is almost nothing better than curling up on the couch with a good book."
@@color:aqua;Melissa really liked that.@@ <<set $melissa.main.influence += 10>>
"Oooh, I agree," she gushes, "what kind of books do //you// like?"
You tell her about your favorite genre of books, listing some specific favorites. She listens intently, even taking note of a few particular titles. The two of you discuss reading and books for quite a while, the conversation flowing smoothly.<<elseif $melissa.misc.dateStage is 55>>Finally, the hour getting late, you pay the bill and the two of you leave the pub.
"I had a great time $playerName. Thanks for taking me out."
"My pleasure. I hope we can do it again sometime."
"For sure."<<elseif $melissa.misc.dateStage is 551>>/* Kiss her */At first you just stand there awkwardly, trying to gather the courage to kiss her. After what feels like an eternity, you take a step closer to her, lean forward, and give her a tender kiss on her lips. You can feel your heart pounding in your chest as she kisses back, and time seems to stand still. After an infinite second you break the kiss and look her in the eyes.
"Goodnight Melissa."
"Goodnight $playerName."<<elseif $melissa.misc.dateStage is 552>>/* Say goodbye */At first you just stand there awkwardly, not quite sure how to end this interaction. After a few seconds - that feels like an eternity - spread your arms and give Melissa a goodbye hug.
"Goodnight Melissa."
"Goodnight $playerName."<</if>></td></tr>
<<nobr>>
<tr>
<td colspan = "2"><div id=selectButton>
<<if $melissa.misc.dateStage is 0>>
<<button "Beer" "melissa_pub">>
<<set $melissa.misc.dateStage to 1>>
<</button>>
<<elseif $melissa.misc.dateStage is 1 or $melissa.misc.dateStage is 2 or $melissa.misc.dateStage is 3 or $melissa.misc.dateStage is 4>>
<<if $melissa.misc.dateOneTopic is "family">>
<<button "Ask about her hobbies" "melissa_pub">>
<<set $melissa.misc.dateStage to 12>>
<</button>>
<<else>>
<<button "Ask about her family" "melissa_pub">>
<<set $melissa.misc.dateStage to 11>>
<</button>>
<</if>>
<<elseif $melissa.misc.dateStage is 11>>
<<button "A dog" "melissa_pub">>
<<set $melissa.misc.dateStage to 111>>
<</button>>
<<elseif $melissa.misc.dateStage is 12>>
<<button "Fitness" "melissa_pub">>
<<set $melissa.misc.dateStage to 121>>
<</button>>
<<elseif $melissa.misc.dateStage is 111 or $melissa.misc.dateStage is 112 or $melissa.misc.dateStage is 113 or $melissa.misc.dateStage is 121 or $melissa.misc.dateStage is 122 or $melissa.misc.dateStage is 123 or $melissa.misc.dateStage is 124>>
<<button "Wrap things up" "melissa_pub">>
<<set $melissa.misc.dateStage to 55>>
<<addhours 2>>
<<addmins 30>>
<</button>>
<<elseif $melissa.misc.dateStage is 55>>
<<button "Kiss her" "melissa_pub">>
<<set $melissa.misc.dateStage to 551>>
<<set $melissa.misc.firstKiss to true>>
<</button>>
<<elseif $melissa.misc.dateStage is 551 or $melissa.misc.dateStage is 552>>
<<button "Leave" "orban lane">>
<<set $melissa.misc.dateStage to 0>>
<<set $melissa.main.storyStage to 8>>
<</button>>
<</if>>
</div></td></tr>
<tr>
<td colspan = "2"><div id=selectButton>
<<if $melissa.misc.dateStage is 0>>
<<button "Wine" "melissa_pub">>
<<set $melissa.misc.dateStage to 2>>
<</button>>
<<elseif $melissa.misc.dateStage is 11>>
<<button "A cat" "melissa_pub">>
<<set $melissa.misc.dateStage to 112>>
<</button>>
<<elseif $melissa.misc.dateStage is 12>>
<<button "Video games" "melissa_pub">>
<<set $melissa.misc.dateStage to 122>>
<</button>>
<<elseif $melissa.misc.dateStage is 55>>
<<button "Say goodbye" "melissa_pub">>
<<set $melissa.misc.dateStage to 552>>
<</button>>
<</if>>
</div></td></tr>
<tr>
<td colspan = "2"><div id=selectButton>
<<if $melissa.misc.dateStage is 0>>
<<button "Cocktail" "melissa_pub">>
<<set $melissa.misc.dateStage to 3>>
<</button>>
<<elseif $melissa.misc.dateStage is 11>>
<<button "No pets" "melissa_pub">>
<<set $melissa.misc.dateStage to 113>>
<</button>>
<<elseif $melissa.misc.dateStage is 12>>
<<button "Movies" "melissa_pub">>
<<set $melissa.misc.dateStage to 123>>
<</button>>
<</if>>
</div></td></tr>
<tr>
<td colspan = "2"><div id=selectButton>
<<if $melissa.misc.dateStage is 0>>
<<button "Scotch" "melissa_pub">>
<<set $melissa.misc.dateStage to 4>>
<</button>>
<<elseif $melissa.misc.dateStage is 12>>
<<button "Reading" "melissa_pub">>
<<set $melissa.misc.dateStage to 124>>
<</button>>
<</if>>
</div></td></tr>
<</nobr>>
</table>
</td>
<td><img src="img/empty_small.png">
<br><img src="img/empty_small.png"></td>
</tr>
</tbody>
</table>
<!--[[Choices|melissa_pub]]-->
<!--[[Exit the Academic Building|university]]--><table class="overTable">
<tbody>
<tr>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td><img src="img/people/taylor/taylor_park.jpg"></td>
<td>
<table class="mainTable">
<tr>
<td colspan = "2" align="left">The girl walks along the path towards you taking an occasional sip from her drink as she sets a relatively brisk pace towards Orban Lane.
You move towards her confidently, trying to make eye contact as you approach her.
Too late you realize she's not paying attention and walks right into you.
BAM. SPLASH.
As your bodies connect her iced coffee launches out of the cup and soaks the front of your shirt.
"Oh shoot! Sorry!" she exclaims as she takes the earbuds out of her ears.
"My fault," you blurt out, trying to salvage the situation.
"No, it was mine," she says as she starts fishing through her purse, "I wasn't paying attention. Sorry!" She pulls out a few paper napkins and hands them to you. You take them and begin to dry your shirt.
"Darn," she says, pulling out another napkin and dabbing at your shirt, "I think it's ruined. I'm so sorry. I'll pay for it."
"It's not a problem, really," you tell her.
"I'll fix it for you, I promise." She looks at her watch. "Crap. I'm gonna late for work. Like I said, I'll make it up to you. I work at Sceau Brisé, the restaurant in Iero Hotel. Come by sometime and I'll, like, find some way to repay you for the shirt."
"Sounds good. I'm $playerName by the way."
"Taylor. I really gotta go. See you." She tosses her empty coffee cup in a nearby garbage can and walks away.</td></tr>
<tr>
<td colspan = "2"><div id="moveButton"><<button [[Walk to Sexsmith Road|sexsmith road]]>><<addmins 10>><<set $taylor.main.storyStage to 1>><</button>></div></td></tr>
<tr>
<td colspan = "2"><div id="moveButton"><<button [[Walk to the Church|church]]>><<addmins 10>><<set $taylor.main.storyStage to 1>><</button>></div></td></tr>
<tr>
<td colspan = "2"><div id="moveButton"><<button [[Walk to Orban Lane|orban lane]]>><<addmins 10>><<set $taylor.main.storyStage to 1>><</button>></div></td></tr>
</table>
</td>
<td><img src="img/empty_small.png">
<br><img src="img/empty_small.png"></td>
</tr>
</tbody>
</table><table class="overTable">
<tbody>
<tr>
<td>Sceau Brisé</td>
<td></td>
<td>People Here</td>
</tr>
<tr>
<td><img src="img/locations/hotelrestaurant.jpg"></td>
<td>
<table class="mainTable">
<tr>
<td colspan = "2" align="left"><<if $player.misc.reservations is 1>>"For one," you reply. She types a bit more into the tablet.
"Done. A table for one on Saturday at 7 PM under $playerName. See you then!"<<elseif $player.misc.reservations is 2>>"For two," you reply. She types a bit more into the tablet.
"Done. A table for two on Saturday at 7 PM under $playerName. See you then!"<<elseif $player.misc.reservations is 3>>"If I say I'd like reservations for two," you reply, "would //you// join me?"
"Me?" she asks, surprised."
"Yeah, would you join me for dinner? My treat."
"But, the reservations are my way of paying you back..."
"Yeah, you've paid me back with the reservations, and I'd like to take you to dinner. So?"
She smiles, then types a bit more into the tablet.
"Done. A table for two on Saturday at 7 PM under $playerName. See you then!"
"Great!"<</if>></td></tr>
<tr><td colspan = "2"></td></tr>
<tr><td colspan = "2"></td></tr>
<tr><td colspan = "2"><div id=moveButton><<button [[Back to the hotel|hotel]]>><<set $player.misc.hasReservations to true>><<set $player.misc.reservationsDay to "Saturday">><</button>></div></td></tr>
<tr><td colspan = "2"><div id=moveButton><<button [[Exit the hotel|orban lane]]>><<set $player.misc.hasReservations to true>><<set $player.misc.reservationsDay to "Saturday">><<addmins 5>><</button>></div></td></tr>
</table>
</td>
<td><img src="img/people/taylor/taylor_small.jpg">
<br><img src="img/empty_small.png"></td>
</tr>
</tbody>
</table><table class="overTable">
<tbody>
<tr>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td><<if $taylor.misc.dateStage is not 112>><img src="img/people/taylor/taylor_restaurant.jpg"><</if>></td>
<td>
<table class="mainTable">
<tr>
<td colspan = "2" align="left"><<if $taylor.misc.dateStage is 0>>You follow the hostess to your table and sit down. Taylor looks around the place as if seeing it for the first time.
"This is the first time I've sat down in the dining room. It feels so weird."
"You've never eaten here?"
"I can't really afford to eat here on my hostessing wages. Like, obviously I've tried some of the dishes, but actually sitting down for a meal is pretty far out of my price range."
"Well then I'm glad you were able to join me. I love giving people new experiences."
The waitress comes by and sets menus in front of you.
"Hi Taylor," she makes a friendly smile and makes a face as if she's impressed that Taylor is eating at the restaurant instead of working, "looks like I'll be serving you tonight."
"Hey Abby, how's the shift so far?"
"It's good. Can I get you guys some drinks?"
You order drinks and the waitress walks away.<<elseif $taylor.misc.dateStage is 1>>/* Ask about Abby */"So, Abby eh? What can you tell me about her?"
@@color:red;Taylor didn't like that.@@<<set $taylor.main.influence -= 5>>
"Abby? She was hired a little bit before me."
"Yeah? Was she always a waitress?"
"We were hostesses together for a while. She got a waitress position when one opened up."
"Ahh. Did you like working with her?"
"Yeah, I guess so."
Taylor clearly doesn't want to be talking about Abby while you're on a date with her.<<elseif $taylor.misc.dateStage is 11>>/* Ask if Abby is single */"Do you know if she's single?"
@@color:red;Taylor really didn't like that.@@<<set $taylor.main.influence -= 10>>
Taylor frowns.
"As far as I know."
Abby returns with your drinks.
"Are you ready to order food?" she asks.
Before you can tell Abby that you'll need more time to look at the menu Taylor speaks up, ordering her meal. You scan through the menu quickly, looking for something that sounds good.
"And for you...?"
"Umm... I'll have..." your eyes dart from item to item trying to settle on a worthwhile dish, "the chicken supreme please."
"Great." Abby takes your menu and walks away.
The two of you mostly sit in silence while you wait for your food, Taylor's responses to any of your questions are short and without elaboration. Your food arrives and you eat in silence, your chicken supreme fairly underwhelming. Finally, the meal finished, Taylor rises from her seat.
"Thanks for the meal $playerName, but I'm going to head out. See you." She walks out of the restaurant.
Abby comes by a few minutes later with the bill.<<elseif $taylor.misc.dateStage is 112>>/* Pay the bill and flirt with Abby */Abby stands next to the table as you pay the bill.
"So, what are you doing after your shift tonight?" you ask.
@@color:red;Abby didn't like that.@@
Abby frowns.
"Don't even bother." She hands you the receipt and walks away. That definitely didn't go the way you expected.<<elseif $taylor.misc.dateStage is 2>>/* Ask about Taylor */"So, have you worked here very long?"
"A few months. I got hired here right after I graduated. It's a pretty good job, but I'm hoping to become a waitress soon; they make more money than hostesses."
"So that's how it works? You start as a hostess, then move up to waitress?"
"Kind of. You usually need some experience in a restaurant before you can become a server. Especially in a nice place like this. So a lot of the waitresses started as hostesses. Our waitress, Abby, was a hostess with me before she became a waitress. But some of the servers worked at other restaurants first, so they were hired as servers. It just depends."
Abby returns with your drinks.
"Are you ready to order food?" she asks.
"Shoot, I wasn't really looking at the menu," you reply, "I might need a few more minutes."
"No problem," Abby says as she leaves you to your deliberations.
"So... you work here: do you recommend anything in particular?" Taylor goes through the menu with you, recommending a few dishes. It all sounds pretty good.
"Ready to order?" Abby asks as she returns to your table.<<elseif $taylor.misc.dateStage is 21>>/* Order Taylor's recommendation */You order the dish that Taylor had recommended.
@@color:aqua;Taylor liked that.@@<<set $taylor.main.influence += 5>>
"Excellent choice," Abby comments as she writes your order down.
"I'll have that too," Taylor adds.
"Great," Abby says as she takes your menus and leaves the table.
The two of you return to your conversation, with Taylor telling you more about working at the restaurant. She tells you about the high standards that the chef has, how he frets about the specials each morning and how he has each server try them before service starts so they know how to describe each dish to the customers. She also tells you about the front-of-house manager, who is good at his job, but also has a bit of a reputation for being kind of skeevy. He seems to only hire waitresses who he'd like to sleep with, and those that do tend to get preferential treatment. It's something of an open secret, but no one has done anything about it because he otherwise takes the job seriously and keeps customers coming back.
Just as Taylor finishes telling you the story of a particularly crazy customer the food arrives.
"Bon appetit," you say, as you both dig in to your meals.
The food is amazing and for a few minutes your communication is limited to smiles and noises of enjoyment as you both savour the food. Finally she breaks the conversational silence.
"So now I've told you all about what //I// do. What about //you//?"<<elseif $taylor.misc.dateStage is 211>>/* Tell the truth */You chuckle and shake your head as if the answer to her question is something you hardly believe yourself.
"I doubt you'd believe me if I told you."
"It can't be //that// unusual, can it?"
"You tell me: I'm the High Priest of Zeus"
She sits there, a confused look on her face. "Zeus? Like from Greek mythology?"
"Yep. That's the one."
"So, like, are you an actor or something? Like at some kind of historical reenactment place?"
"Nope, I'm the leader of a real church."
"That //is// a bit weird, but whatever floats your boat I guess."
She seems content to leave it at that and changes the subject.
The two of you have pleasant conversation while you finish your meals.
Just as you swallow the last bite of your meal Abby returns to take your plates.
"Save room for dessert?" she asks.
"Absolutely!" Taylor replies with glee. She turns back to you: "the hazelnut torte here is ''amazing!'' Do you want to share one?"
"If it's that good, how could I refuse?"
"The hazelnut torte? Sure thing." Abby turns and walks away.
She returns a few minutes later and sets the beautiful, hazelnut-encrusted dessert between you and Taylor.<<elseif $taylor.misc.dateStage is 212>>/* Lie */"I'm a recruiter. I find useful candidates for open positions, interview them, then induct them into the organization."
"Oh, like for a company? That sounds like an interesting job."
"Yeah. It's not bad."
"I don't suppose you have, like, any openings?"
"Hmmm... I might be able to find a position for you if you're interested."
"Definitely. I'm not planning on working at a restaurant forever."
Taylor changes the subject and the two of you have pleasant conversation while you finish your meals.
Just as you swallow the last bite of your meal Abby returns to take your plates.
"Save room for dessert?" she asks.
"Absolutely!" Taylor replies with glee. She turns back to you: "the hazelnut torte here is ''amazing!'' Do you want to share one?"
"If it's that good, how could I refuse?"
"The hazelnut torte? Sure thing." Abby turns and walks away.
She returns a few minutes later and sets the beautiful, hazelnut-encrusted dessert between you and Taylor.<<elseif $taylor.misc.dateStage is 213>>/* Change the subject */"There's not much to say," you start, "I don't have a //real// job at the moment, just doing some freelance work here and there."
"Must be some pretty good freelance work to be able to bring me //here//."
"Yeah, it pays the bills, but it's not very interesting. I'd be much more interested in hearing about what you do when you're not working."
Taylor smiles and starts to tell you about her hobbies and you relax slightly having avoided what could have been a tricky conversation.
The two of you continue your pleasant conversation while you finish your meals.
Just as you swallow the last bite of your meal Abby returns to take your plates.
"Save room for dessert?" she asks.
"Absolutely!" Taylor replies with glee. She turns back to you: "the hazelnut torte here is ''amazing!'' Do you want to share one?"
"If it's that good, how could I refuse?"
"The hazelnut torte? Sure thing." Abby turns and walks away.
She returns a few minutes later and sets the beautiful, hazelnut-encrusted dessert between you and Taylor.<<elseif $taylor.misc.dateStage is 2111>>/* Dig in */The two of you share the dessert, taking spoonfuls in turns. You find it particularly cute how she closes her eyes, moans, and makes an excited side-to-side jiggling motion each time she takes a bite.
"It's sooo good, isn't it?" she asks you.
"For sure. Not too sweet, not too rich. Just right."
You polish off the dessert together while chatting about various things. Before long Abby returns with the bill.
"Take your time, no rush," she says as she sets it in front of you. You take the bill and take a look; you're surprised to see that a staff discount has been applied.
Taylor must have noticed your surprise: "Did you get my discount? Thanks for taking me out $playerName. I really enjoyed myself."
"Yeah. And it's my pleasure, I had a great time too."<<elseif $taylor.misc.dateStage is 21111>>/* Invite Taylor to your place */"Would you be interested in coming over to my place for an after-dinner drink?" you ask.
Taylor smiles.
"Sure. I'd like that."
"Great." You pay the bill and get up from the table. Taylor follows suit and you leave the restaurant together.<<elseif $taylor.misc.dateStage is 21112>>/* Pay the bill and say goodnight */"We should do this again sometime," you say to her.
"Yeah. I'd like that." You pay the bill and get up from the table. Taylor follows suit and you leave the restaurant together. You stop in the hotel lobby, close to the doors and give her a hug.
"Thanks again for a great evening Taylor. Goodnight."
"Goodnight $playerName."<<elseif $taylor.misc.dateStage is 22>>/* Order something else */You don't order the dish that Taylor recommended, instead ordering another that struck your fancy.
"Good choice," Abby comments as she writes your order down.
Taylor orders the dish she recommended to you.
"Great," Abby says as she takes your menus and leaves the table.
The two of you return to your conversation, with Taylor telling you more about working at the restaurant. She tells you about the high standards that the chef has, how he frets about the specials each morning and how he has each server try them before service starts so they know how to describe each dish to the customers. She also tells you about the front-of-house manager, who is good at his job, but also has a bit of a reputation for being kind of skeevy. He seems to only hire waitresses who he'd like to sleep with, and those that do tend to get preferential treatment. It's something of an open secret, but no one has done anything about it because he otherwise takes the job seriously and keeps customers coming back.
Just as Taylor finishes telling you the story of a particularly crazy customer the food arrives.
"Bon appetit," you say, as you both dig in to your meals.
The food is amazing and for a few minutes your communication is limited to smiles and noises of enjoyment as you both savour the food. Finally she breaks the conversational silence.
"So now I've told you all about what //I// do. What about //you//?"<<elseif $taylor.misc.dateStage is 3>>/* Compliment Taylor */"I wanted to say: I was really impressed with how you took responsibility for spilling your coffee on me the other day."
"Really? I don't think that was anything special."
"I think it was. A lot of people would have blamed me for being in your way. But you immediately apologized and promised to make it up to me. I really appreciate that."
@@color:aqua;Taylor liked that.@@<<set $taylor.main.influence += 5>>
Taylor blushes, clearly flattered at your compliment.
"Aww. I'm glad you think so. And thank //you// for inviting me out for dinner. This is really nice."<</if>></td></tr>
<<nobr>>
<tr>
<td colspan = "2"><div id="selectButton">
<<if $taylor.misc.dateStage is 0 or $taylor.misc.dateStage is 3>>
<<button [[Ask about Abby|hotelrestaurant_taylor]]>>
<<set $taylor.misc.dateStage to 1>>
<</button>>
<<elseif $taylor.misc.dateStage is 1>>
<<button [[Ask if Abby is single|hotelrestaurant_taylor]]>>
<<set $taylor.misc.dateStage to 11>>
<</button>>
<<elseif $taylor.misc.dateStage is 2>>
<<button [[Order Taylor's recommendation|hotelrestaurant_taylor]]>>
<<set $taylor.misc.dateStage to 21>>
<</button>>
<<elseif $taylor.misc.dateStage is 11>>
<<button [[Pay the bill and leave|hotel]]>>
<<set $taylor.misc.dateStage to 111>>
<<set $player.main.Money -= 200>>
<<set $taylor.main.storyStage to 99>>
<</button>>
<<elseif $taylor.misc.dateStage is 112>>
<<button [[Leave|hotel]]>>
<<set $taylor.misc.dateStage to 0>>
<<set $taylor.main.storyStage to 99>>
<</button>>
<<elseif $taylor.misc.dateStage is 21 or $taylor.misc.dateStage is 22>>
<<button [[Tell the truth|hotelrestaurant_taylor]]>>
<<set $taylor.misc.dateStage to 211>>
<</button>>
<<elseif $taylor.misc.dateStage is 211 or $taylor.misc.dateStage is 212 or $taylor.misc.dateStage is 213>>
<<button [[Dig in|hotelrestaurant_taylor]]>>
<<set $taylor.misc.dateStage to 2111>>
<</button>>
<<elseif $taylor.misc.dateStage is 2111>>
<<button [[Invite Taylor to your place|hotelrestaurant_taylor]]>>
<<set $taylor.misc.dateStage to 21111>>
<<set $player.main.Money -= 150>>
<</button>>
<<elseif $taylor.misc.dateStage is 21111>>
<<button [[Go home|hotelrestaurant_taylor_home]]>>
<<set $taylor.misc.dateStage to 0>>
<<set $taylor.misc.sexStage to 0>>
<<addhours 2>>
<</button>>
<<elseif $taylor.misc.dateStage is 21112>>
<<button [[Go home|apartment]]>>
<<addhours 2>>
<<set $taylor.misc.dateStage to 0>>
<</button>>
<</if>>
</div></td></tr>
<tr>
<td colspan = "2"><div id="selectButton">
<<if $taylor.misc.dateStage is 0 or $taylor.misc.dateStage is 1 or $taylor.misc.dateStage is 3>>
<<button [[Ask about Taylor|hotelrestaurant_taylor]]>>
<<set $taylor.misc.dateStage to 2>>
<</button>>
<<elseif $taylor.misc.dateStage is 2>>
<<button [[Order something else|hotelrestaurant_taylor]]>>
<<set $taylor.misc.dateStage to 22>>
<</button>>
<<elseif $taylor.misc.dateStage is 11>>
<<button [[Pay the bill and flirt with Abby|hotelrestaurant_taylor]]>>
<<set $taylor.misc.dateStage to 112>>
<<set $player.main.Money -= 200>>
<</button>>
<<elseif $taylor.misc.dateStage is 21 or $taylor.misc.dateStage is 22>>
<<button [[Lie|hotelrestaurant_taylor]]>>
<<set $taylor.misc.dateStage to 212>>
<</button>>
<<elseif $taylor.misc.dateStage is 2111>>
<<button [[Pay the bill and say goodnight|hotelrestaurant_taylor]]>>
<<set $taylor.misc.dateStage to 21112>>
<<set $player.main.Money -= 150>>
<</button>>
<</if>>
</div></td></tr>
<tr>
<td colspan = "2"><div id="selectButton">
<<if $taylor.misc.dateStage is 0>>
<<button [[Compliment Taylor|hotelrestaurant_taylor]]>>
<<set $taylor.misc.dateStage to 3>>
<</button>>
<<elseif $taylor.misc.dateStage is 21 or $taylor.misc.dateStage is 22>>
<<button [[Change the subject|hotelrestaurant_taylor]]>>
<<set $taylor.misc.dateStage to 213>>
<</button>>
<</if>>
</div></td></tr>
<</nobr>>
</table>
</td>
<td><img src="img/people/abby/abby_small.jpg"><br><img src="img/empty_small.png"></td>
</tr>
</tbody>
</table><table class="overTable">
<tbody>
<tr>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td><<taylorsexpic1>></td>
<td>
<table class="mainTable">
<tr>
<td colspan = "2" align="left"><<if $taylor.misc.sexStage is 0>>The trip to your apartment is quick and uneventful and you walk inside to see that Alex is, thankfully, out and about.
"Why don't you have a seat, get comfortable," you tell Taylor, guiding her to the couch in the living room, "I'll get us something to drink."
"Sure." She sits down on the couch and you go into the kitchen to mix some drinks.
"Anything you like in particular?" you call out to her as you sort through the liquor cabinet, "Gin? Vodka? Rum?"
"Vodka please," she calls back.
You make a vodka cocktail for each of you and walk back to the living room...
...And almost drop them in surprise.
Taylor sits on the back of the couch in just her panties, her dress and bra thrown casually onto a nearby chair.
"You like what you see?" she asks coquettishly.<<elseif $taylor.misc.sexStage is 1>>"Absolutely."
"You //did// tell me to get comfortable, hehe."
You step towards her, a little awkwardly as your pants are feeling a bit tight all of a sudden, and hand her a drink. She raises her glass, and you clink yours against hers, before she tosses it back like a pro. She sets the empty glass on a side table then reaches out, takes hold of your shirt, and pulls you in close. You can taste the cocktail on her breath as she kisses you, her tongue gently flicking along your lips. You wrap your arms around her and kiss her back, your tongues meeting, probing, enticing.
You make out with her for a few minutes, exploring her exposed body with your hands as you kiss; first gliding along her bare back as you hold her close, then sliding downwards along her toned side to grip her tight butt. Your eyes closed while you lock lips, you picture her petite body in your mind's eye, and your excitement builds even further. You feel her slide one hand downwards and you smile internally as you realize that she's rubbing herself through her panties.
Finally she pushes you away gently, giving her room to slowly slide her panties off. She tosses them into the pile with her dress and bra then reaches down to touch herself once more.
"So? You gonna get naked or what?"<<elseif $taylor.misc.sexStage is 2>>You practically tear off your clothes as Taylor scootches down on the couch, her butt hanging over the edge of the cushions, and spreads her hairless pussy lips apart with her fingers. She looks up at you with a lustful expression as you stand above her. You lean over her and kiss her deeply while you line your cock up with her open slit. Taylor reaches one hand around you and pulls you closer, forcing you inside her.
"Ooooh!" she moans as you push inside.
"Oh yes!" you call out, almost involuntarily, as her warmth envelopes your member. You lock lips once more, your tongues fliting playfully against each other. You grab her leg for leverage and begin to truly fuck her.
"Uuuuuhhhh, oh yes, oooohh," she exclaims as you hammer into her moistness, "yes $playerName, yes!"<<elseif $taylor.misc.sexStage is 21>>/* Continue like this */You decide to continue to thrust into her from above, one of her legs resting on your shoulder, the other spread wide to the side.
Taylor looks up at you with passion as she reaches down and begins to rub her clit. She rubs quick circles as you pound her pussy and her moans begin to increase in both volume and frequency: you can tell that she's getting close to orgasm.
Still gripping her leg with one hand, you lean over her even more, pushing her knees down onto the couch beside her head.
"Oh yes, oh yes, so deep, uuuhhh." She speeds up her ministrations to her button, pushing herself closer and closer. "Yes, fuck me, yes, ooooohhh."
She loudly gasps for air between each moan as you slam into her harder and harder.
"YES! FUCK YES!" she practically screams before she begins to shudder, her eyes fluttering, her hand tightly gripping the couch.
"Fuck yes! Uuuh, that's so good," you call out as she orgasms below you. You're getting close yourself, maybe only a few more thrusts away.
"I'm gonna cum! How do you want it!?"
She doesn't even hesitate: "My chest!"<<elseif $taylor.misc.sexStage is 211>>/* Cum */You thrust into her a few more times and then pull out. She quickly slips down onto her knees on the floor.
"My chest and my mouth!" she says, opening her mouth wide while gripping a breast, her other hand still gently petting her pussy.
The sight of this gorgeous girl before you, on her knees waiting for your cum, ensures you only need to stroke yourself once or twice before you blow your load. It splashes onto her waiting tongue, then onto her chin, then her chest as each spurt reduces in pressure. She moves even closer and smiles as she catches your last dribbles of cum on her chest.
"Oooh, that was so good $playerName."
"Uh huh."
She stands up and gives you a kiss. "But now I'm spent. Where's your bed? I'll meet you in there after I... clean up a little." You point out your room, and the bathroom, before picking up both of your clothes and heading to your room. You climb into bed and are almost asleep when she climbs in next to you.<<elseif $taylor.misc.sexStage is 22>>/* Change position */"Turn over," you tell her, "I want you from behind."
You pull out of her and step back and she quickly flips over onto her hands and knees. You climb up onto the couch behind her and line yourself up with her dripping wet slit. Grabbing her hips, you slide yourself inside her and she moans with pleasure.
"Mmmmmm, yes."
You pump into her, your hips smacking her butt with each thrust, her moans getting louder and louder each time you drive your full length into her. Taylor looks over her shoulder at you with passion as she reaches down between her legs and begins to rub her clit. She rubs quick circles as you pound her pussy and her moans begin to increase in both volume and frequency: you can tell that she's getting close to orgasm.
Gripping the back of her neck with one hand, your other on her hip, you lean into her even more, slamming yourself into her harder and harder.
"Oh yes, oh yes, so deep, uuuhhh." She speeds up her ministrations to her button, pushing herself closer and closer. "Yes, fuck me, yes, ooooohhh."
She loudly gasps for air between each moan as you pump into her faster and harder.
"YES! FUCK YES!" she practically screams before she begins to shudder, her eyes fluttering. Her arms, weakened from the orgasm, and no longer able to hold her up under the pressure of your fucking, collapse and she flops face-down onto the couch.
"Fuck yes! Uuuh, that's so good," you call out as she orgasms below you. You're getting close yourself, maybe only a few more thrusts away.
"I'm gonna cum! How do you want it!?"
She doesn't even hesitate: "My chest!"<</if>></td></tr>
<<nobr>>
<tr>
<td colspan = "2"><div id="selectButton">
<<if $taylor.misc.sexStage is 0>>
<<button [[Absolutely|hotelrestaurant_taylor_home]]>>
<<set $taylor.misc.sexStage to 1>>
<</button>>
<<elseif $taylor.misc.sexStage is 1>>
<<button [[Take your clothes off|hotelrestaurant_taylor_home]]>>
<<set $taylor.misc.sexStage to 2>>
<</button>>
<<elseif $taylor.misc.sexStage is 2>>
<<button [[Continue like this|hotelrestaurant_taylor_home]]>>
<<set $taylor.misc.sexStage to 21>>
<</button>>
<<elseif $taylor.misc.sexStage is 21 or $taylor.misc.sexStage is 22>>
<<button [[Cum|hotelrestaurant_taylor_home]]>>
<<set $player.main.Mana += random(8, 12)>>
<<set $taylor.misc.sexStage to 211>>
<</button>>
<<elseif $taylor.misc.sexStage is 211>>
<<button [[Zzzzz...|bedroom]]>>
<<set $taylor.misc.sexStage to 5555>>
<<set $taylor.main.storyStage to 3>>
<<set $taylor.text.one to 1>>
<<set _tempMana to 11 * .7>>
<<set _manaMath to Math.round(_tempMana *= $zeus.followers)>>
<<set _manaMath += random(4, 8)>>
<<set $player.main.Mana += _manaMath>>
<<addhours 11>>
<</button>>
<</if>>
</div></td></tr>
<tr>
<td colspan = "2"><div id="selectButton">
<<if $taylor.misc.sexStage is 2>>
<<button [[Change position|hotelrestaurant_taylor_home]]>>
<<set $taylor.misc.sexStage to 22>>
<</button>>
<</if>>
</div></td></tr>
<tr>
<td colspan = "2"></td></tr>
<</nobr>>
</table>
</td>
<td><<taylorsexpic1a>></td>
</tr>
</tbody>
</table><table class="overTable">
<tbody>
<tr>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td><<taylorsexpic1>></td>
<td>
<table class="mainTable">
<tr>
<td colspan = "2" align="left"><<if $taylor.main.playerTitle is "none">>Taylor's eyes glaze over slightly as the spell takes hold.
"Ummm... did I? Did you?" she shakes her head, "what a weird feeling. Anyway, were you saying something High Priest?"
"Just that you're now one of my disciples in the service of Zeus, under my complete control, willing to bend to my every whim."
"Really? Well what can I do for you my High Priest?"
Is there something else you'd like her to call you?<<elseif $taylor.main.follower is false>><<set $taylor.main.follower to true>>"Taylor? I'd like you to call me $taylor.main.playerTitle from now on, ok?"
"Yes $taylor.main.playerTitle."
"Great."<<if $taylor.misc.sexStage is 0>>
"So? You like what you see?"<</if>><<elseif $taylor.misc.sexStage is 0>>The trip to your apartment is quick and uneventful and you walk inside to see that Alex is, thankfully, out and about.
"Why don't you have a seat, get comfortable," you tell Taylor, guiding her to the couch in the living room, "I'll get us something to drink."
"Sure." She sits down on the couch and you go into the kitchen to mix some drinks.
"Anything you like in particular?" you call out to her as you sort through the liquor cabinet, "Gin? Vodka? Rum?"
"Vodka please," she calls back.
You make a vodka cocktail for each of you and walk back to the living room...
...And almost drop them in surprise.
Taylor sits on the back of the couch in just her panties, her dress and bra thrown casually onto a nearby chair.
"You like what you see?" she asks coquettishly.<<elseif $taylor.misc.sexStage is 1>>"Absolutely."
"You //did// tell me to get comfortable, hehe."
You step towards her, a little awkwardly as your pants are feeling a bit tight all of a sudden, and hand her a drink. She raises her glass, and you clink yours against hers, before she tosses it back like a pro. She sets the empty glass on a side table then reaches out, takes hold of your shirt, and pulls you in close. You can taste the cocktail on her breath as she kisses you, her tongue gently flicking along your lips. You wrap your arms around her and kiss her back, your tongues meeting, probing, enticing.
You make out with her for a few minutes, exploring her exposed body with your hands as you kiss; first gliding along her bare back as you hold her close, then sliding downwards along her toned side to grip her tight butt. Your eyes closed while you lock lips, you picture her petite body in your mind's eye, and your excitement builds even further. You feel her slide one hand downwards and you smile internally as you realize that she's rubbing herself through her panties.
Finally she pushes you away gently, giving her room to slowly slide her panties off. She tosses them into the pile with her dress and bra then reaches down to touch herself once more.
"So? You gonna get naked or what?"<<elseif $taylor.misc.sexStage is 2>>You practically tear off your clothes as Taylor scootches down on the couch, her butt hanging over the edge of the cushions, and spreads her hairless pussy lips apart with her fingers. She looks up at you with a lustful expression as you stand above her. You lean over her and kiss her deeply while you line your cock up with her open slit. Taylor reaches one hand around you and pulls you closer, forcing you inside her.
"Ooooh!" she moans as you push inside.
"Oh yes!" you call out, almost involuntarily, as her warmth envelopes your member. You lock lips once more, your tongues fliting playfully against each other. You grab her leg for leverage and begin to truly fuck her.
"Uuuuuhhhh, oh yes, oooohh," she exclaims as you hammer into her moistness, "yes $taylor.main.playerTitle, yes!"<<elseif $taylor.misc.sexStage is 21>>/* Continue like this */You decide to continue to thrust into her from above, one of her legs resting on your shoulder, the other spread wide to the side.
Taylor looks up at you with passion as she reaches down and begins to rub her clit. She rubs quick circles as you pound her pussy and her moans begin to increase in both volume and frequency: you can tell that she's getting close to orgasm.
Still gripping her leg with one hand, you lean over her even more, pushing her knees down onto the couch beside her head.
"Oh yes, oh yes, so deep, uuuhhh." She speeds up her ministrations to her button, pushing herself closer and closer. "Yes, fuck me, yes, ooooohhh."
She loudly gasps for air between each moan as you slam into her harder and harder.
"YES! FUCK YES!" she practically screams before she begins to shudder, her eyes fluttering, her hand tightly gripping the couch.
"Fuck yes! Uuuh, that's so good," you call out as she orgasms below you. You're getting close yourself, maybe only a few more thrusts away.
"I'm gonna cum! How do you want it!?"
She doesn't even hesitate: "My chest!"<<elseif $taylor.misc.sexStage is 211>>/* Cum */You thrust into her a few more times and then pull out. She quickly slips down onto her knees on the floor.
"My chest and my mouth!" she says, opening her mouth wide while gripping a breast, her other hand still gently petting her pussy.
The sight of this gorgeous girl before you, on her knees waiting for your cum, ensures you only need to stroke yourself once or twice before you blow your load. It splashes onto her waiting tongue, then onto her chin, then her chest as each spurt reduces in pressure. She moves even closer and smiles as she catches your last dribbles of cum on her chest.
"Oooh, that was so good $taylor.main.playerTitle."
"Uh huh."
She stands up and gives you a kiss. "But now I'm spent. Where's your bed? I'll meet you in there after I... clean up a little." You point out your room, and the bathroom, before picking up both of your clothes and heading to your room. You climb into bed and are almost asleep when she climbs in next to you.<<elseif $taylor.misc.sexStage is 22>>/* Change position */"Turn over," you tell her, "I want you from behind."
You pull out of her and step back and she quickly flips over onto her hands and knees. You climb up onto the couch behind her and line yourself up with her dripping wet slit. Grabbing her hips, you slide yourself inside her and she moans with pleasure.
"Mmmmmm, yes."
You pump into her, your hips smacking her butt with each thrust, her moans getting louder and louder each time you drive your full length into her. Taylor looks over her shoulder at you with passion as she reaches down between her legs and begins to rub her clit. She rubs quick circles as you pound her pussy and her moans begin to increase in both volume and frequency: you can tell that she's getting close to orgasm.
Gripping the back of her neck with one hand, your other on her hip, you lean into her even more, slamming yourself into her harder and harder.
"Oh yes, oh yes, so deep, uuuhhh." She speeds up her ministrations to her button, pushing herself closer and closer. "Yes, fuck me, yes, ooooohhh."
She loudly gasps for air between each moan as you pump into her faster and harder.
"YES! FUCK YES!" she practically screams before she begins to shudder, her eyes fluttering. Her arms, weakened from the orgasm, and no longer able to hold her up under the pressure of your fucking, collapse and she flops face-down onto the couch.
"Fuck yes! Uuuh, that's so good," you call out as she orgasms below you. You're getting close yourself, maybe only a few more thrusts away.
"I'm gonna cum! How do you want it!?"
She doesn't even hesitate: "My chest!"<</if>></td></tr>
<<nobr>>
<tr>
<td colspan = "2"><div id="selectButton">
<<if $taylor.main.playerTitle is "none">>
<<button [[High Priest is fine|hotelrestaurant_taylor_home_enthrall]]>>
<<set $taylor.main.playerTitle to "High Priest">>
<</button>>
<<elseif $taylor.main.follower is false>>
<<if $taylor.misc.sexStage is 0>>
<<button [[Continue|hotelrestaurant_taylor_home_enthrall]]>>
<<set $taylor.misc.sexStage to 1>>
<</button>>
<<elseif $taylor.misc.sexStage is 1>>
<<button [[Take your clothes off|hotelrestaurant_taylor_home_enthrall]]>>
<<set $taylor.misc.sexStage to 2>>
<</button>>
<<elseif $taylor.misc.sexStage is 2>>
<<button [[Continue like this|hotelrestaurant_taylor_home_enthrall]]>>
<<set $taylor.misc.sexStage to 21>>
<</button>>
<<elseif $taylor.misc.sexStage is 21 or $taylor.misc.sexStage is 22>>
<<button [[Cum|hotelrestaurant_taylor_home_enthrall]]>>
<<set $player.main.Mana += random(8, 12)>>
<<set $taylor.misc.sexStage to 211>>
<</button>>
<<elseif $taylor.misc.sexStage is 211>>
<<button [[Zzzzz...|bedroom]]>>
<<set $taylor.misc.sexStage to 5555>>
<<set $taylor.main.storyStage to 3>>
<<set $taylor.text.one to 1>>
<<set _tempMana to 11 * .7>>
<<set _manaMath to Math.round(_tempMana *= $zeus.followers)>>
<<set _manaMath += random(4, 8)>>
<<set $player.main.Mana += _manaMath>>
<<addhours 11>>
<</button>>
<</if>>
<<elseif $taylor.misc.sexStage is 0>>
<<button [[Absolutely|hotelrestaurant_taylor_home_enthrall]]>>
<<set $taylor.misc.sexStage to 1>>
<</button>>
<<elseif $taylor.misc.sexStage is 1>>
<<button [[Take your clothes off|hotelrestaurant_taylor_home_enthrall]]>>
<<set $taylor.misc.sexStage to 2>>
<</button>>
<<elseif $taylor.misc.sexStage is 2>>
<<button [[Continue like this|hotelrestaurant_taylor_home_enthrall]]>>
<<set $taylor.misc.sexStage to 21>>
<</button>>
<<elseif $taylor.misc.sexStage is 21 or $taylor.misc.sexStage is 22>>
<<button [[Cum|hotelrestaurant_taylor_home_enthrall]]>>
<<set $player.main.Mana += random(8, 12)>>
<<set $taylor.misc.sexStage to 211>>
<</button>>
<<elseif $taylor.misc.sexStage is 211>>
<<button [[Zzzzz...|bedroom]]>>
<<set $taylor.misc.sexStage to 5555>>
<<set $taylor.main.storyStage to 3>>
<<set $taylor.text.one to 1>>
<<set _tempMana to 11 * .7>>
<<set _manaMath to Math.round(_tempMana *= $zeus.followers)>>
<<set _manaMath += random(4, 8)>>
<<set $player.main.Mana += _manaMath>>
<<addhours 11>>
<</button>>
<</if>>
</div></td></tr>
<tr>
<td colspan = "2"><div id="selectButton">
<<if $taylor.main.playerTitle is "none">>
<<button [[Master sounds better|hotelrestaurant_taylor_home_enthrall]]>>
<<set $taylor.main.playerTitle to "Master">>
<</button>>
<<elseif $taylor.main.follower is false>>
<<if $taylor.misc.sexStage is 2>>
<<button [[Change position|hotelrestaurant_taylor_home_enthrall]]>>
<<set $taylor.misc.sexStage to 22>>
<</button>>
<</if>>
<<elseif $taylor.misc.sexStage is 2>>
<<button [[Change position|hotelrestaurant_taylor_home_enthrall]]>>
<<set $taylor.misc.sexStage to 22>>
<</button>>
<</if>>
</div></td></tr>
<tr>
<td colspan = "2"><div id="selectButton">
<<if $taylor.main.playerTitle is "none">>
<<button [[She can call me by my name|hotelrestaurant_taylor_home_enthrall]]>>
<<set $taylor.main.playerTitle to $playerName>>
<</button>>
<</if>>
</div></td></tr>
<</nobr>>
</table>
</td>
<td><<taylorsexpic1a>></td>
</tr>
</tbody>
</table><table class="overTable">
<tbody>
<tr>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td><<if $taylor.misc.dateStage is not 112>><img src="img/people/taylor/taylor_restaurant.jpg"><</if>></td>
<td>
<table class="mainTable">
<tr>
<td colspan = "2" align="left"><<if $taylor.main.playerTitle is "none">>Taylor's eyes glaze over slightly as the spell takes hold.
"Ummm... did I? Did you?" she shakes her head, "what a weird feeling. Anyway, were you saying something High Priest?"
<<if $taylor.misc.dateStage is 212>>"You know how I was saying I might be able to find you a position? I can actually think of several positions I'd like to see you in."
She chuckles.
"I bet you can my High Priest."
Is there something else you'd like her to call you?<<else>>"Just that you're now one of my disciples in the service of Zeus, under my complete control, willing to bend to my every whim."
"Really? Well what can I do for you my High Priest?"
Is there something else you'd like her to call you?<</if>><<elseif $taylor.main.follower is false>>"Taylor? I'd like you to call me $taylor.main.playerTitle from now on, ok?"
"Yes $taylor.main.playerTitle."
"Great."<<elseif $taylor.misc.dateStage is 2111>>/* Dig in */The two of you share the dessert, taking spoonfuls in turns. You find it particularly cute how she closes her eyes, moans, and makes an excited side-to-side jiggling motion each time she takes a bite.
"It's sooo good, isn't it?" she asks you.
"For sure. Not too sweet, not too rich. Just right."
You polish off the dessert together while chatting about various things. Before long Abby returns with the bill.
"Take your time, no rush," she says as she sets it in front of you. You take the bill and take a look; you're surprised to see that a staff discount has been applied.
Taylor must have noticed your surprise: "Did you get my discount? Thanks for taking me out $taylor.main.playerTitle. I really enjoyed myself."
"Yeah. And it's my pleasure, I had a great time too."<<elseif $taylor.misc.dateStage is 21111>>/* Invite Taylor to your place */"I'd like you to come over to my place," you tell her.
Taylor smiles.
"Sure. I'd like that."
"Great." You pay the bill and get up from the table. Taylor follows suit and you leave the restaurant together.<<elseif $taylor.misc.dateStage is 21112>>/* Pay the bill and say goodnight */"We should do this again sometime," you say to her.
"Yeah. I'd like that." You pay the bill and get up from the table. Taylor follows suit and you leave the restaurant together. You stop in the hotel lobby, close to the doors and give her a hug.
"Thanks again for a great evening Taylor. Goodnight."
"Goodnight $taylor.main.playerTitle."<</if>></td></tr>
<<nobr>>
<tr>
<td colspan = "2"><div id="selectButton">
<<if $taylor.main.playerTitle is "none">>
<<button [[High Priest is fine|hotelrestaurant_taylor_enthrall]]>>
<<set $taylor.main.playerTitle to "High Priest">>
<</button>>
<<elseif $taylor.main.follower is false>>
<<if $taylor.misc.dateStage is 212>>
<<button [[Dig in|hotelrestaurant_taylor_enthrall]]>>
<<set $taylor.misc.dateStage to 2111>>
<<set $taylor.main.follower to true>>
<</button>>
<<elseif $taylor.misc.dateStage is 2111>>
<<button [[Invite Taylor to your place|hotelrestaurant_taylor_enthrall]]>>
<<set $taylor.misc.dateStage to 21111>>
<<set $player.main.Money -= 150>>
<<set $taylor.main.follower to true>>
<</button>>
<<elseif $taylor.misc.dateStage is 21111>>
<<button [[Go home|hotelrestaurant_taylor_home_enthrall]]>>
<<set $taylor.misc.dateStage to 0>>
<<set $taylor.misc.sexStage to 0>>
<<set $taylor.main.follower to true>>
<<addhours 2>>
<</button>>
<<elseif $taylor.misc.dateStage is 21112>>
<<button [[Go home alone|apartment]]>>
<<set $taylor.misc.dateStage to 0>>
<<set $taylor.misc.sexStage to 0>>
<<set $taylor.main.follower to true>>
<<addhours 2>>
<</button>>
<</if>>
<<elseif $taylor.misc.dateStage is 2111>>
<<button [[Invite Taylor to your place|hotelrestaurant_taylor_enthrall]]>>
<<set $taylor.misc.dateStage to 21111>>
<<set $player.main.Money -= 150>>
<</button>>
<<elseif $taylor.misc.dateStage is 21111>>
<<button [[Go home|hotelrestaurant_taylor_home_enthrall]]>>
<<set $taylor.misc.dateStage to 0>>
<<set $taylor.misc.sexStage to 0>>
<<addhours 2>>
<</button>>
<<elseif $taylor.misc.dateStage is 21112>>
<<button [[Go home alone|apartment]]>>
<<set $taylor.misc.dateStage to 0>>
<<set $taylor.misc.sexStage to 0>>
<<addhours 2>>
<</button>>
<</if>>
</div></td></tr>
<tr>
<td colspan = "2"><div id="selectButton">
<<if $taylor.main.playerTitle is "none">>
<<button [[Master sounds better|hotelrestaurant_taylor_enthrall]]>>
<<set $taylor.main.playerTitle to "Master">>
<</button>>
<<elseif $taylor.main.follower is false>>
<<if $taylor.misc.dateStage is 21112>>
<<button [[Bring Taylor home with you|hotelrestaurant_taylor_home_enthrall]]>>
<<set $taylor.misc.dateStage to 0>>
<<set $taylor.misc.sexStage to 0>>
<<set $taylor.main.follower to true>>
<<addhours 2>>
<</button>>
<</if>>
<</if>>
</div></td></tr>
<tr>
<td colspan = "2"><div id="selectButton">
<<if $taylor.main.playerTitle is "none">>
<<button [[She can call me by my name|hotelrestaurant_taylor_enthrall]]>>
<<set $taylor.main.playerTitle to $playerName>>
<</button>>
<</if>>
</div></td></tr>
<</nobr>>
</table>
</td>
<td><img src="img/people/abby/abby_small.jpg"><br><img src="img/empty_small.png"></td>
</tr>
</tbody>
</table><<widget "taylorsexpic1">>
<<if $taylor.misc.sexStage is 0>><img src="img/people/taylor/taylor_home1.jpg"><<elseif $taylor.misc.sexStage is 1>><img src="img/people/taylor/explicit/taylor_home2.jpg"><<elseif $taylor.misc.sexStage is 2>><img src="img/people/taylor/explicit/taylor_home3.jpg"><<elseif $taylor.misc.sexStage is 21>><img src="img/people/taylor/explicit/taylor_home4.jpg"><<elseif $taylor.misc.sexStage is 211>><img src="img/people/taylor/explicit/taylor_home9.jpg"><<elseif $taylor.misc.sexStage is 22>><img src="img/people/taylor/explicit/taylor_home5.jpg">
<</if>>
<</widget>>
<<widget "taylorsexpic1a">>
<<if $taylor.misc.sexStage is 0>><img src="img/people/taylor/explicit/taylor_home1a.jpg"><<elseif $taylor.misc.sexStage is 1>><img src="img/people/taylor/explicit/taylor_home2a.jpg"><<elseif $taylor.misc.sexStage is 2>><img src="img/people/taylor/explicit/taylor_home3a.jpg"><<elseif $taylor.misc.sexStage is 21>><img src="img/people/taylor/explicit/taylor_home4a.jpg"><<elseif $taylor.misc.sexStage is 22>><img src="img/people/taylor/explicit/taylor_home5a.jpg">
<</if>>
<</widget>><img src="img/people/taylor/taylor.jpg">
A hostess at Sceau Brisé, the restaurant in Iero Hotel.
<<if $taylor.main.follower>>You've made her one of your loyal followers and had your way with her.<</if>> <<if $taylor.misc.payments>>She has agreed to pay you a tithe of $49 per week.<</if>>
<<back>><<if $taylor.text.two >= 2>>
<<ScrollTo "bottomElement" false>>
<div class="container darker" style="max-width: 420px">
<img src="img/people/taylor/taylor_avatar.jpg" alt="Avatar" class="right">
<p>Hey <<if $taylor.main.follower>>$taylor.main.playerTitle<<else>>$playerName<</if>>! I had an awesome time last night! 😉</p>
</div>
<div class="container" style="max-width: 420px">
<img src="img/player_avatar.png" alt="Avatar">
<p>Hey Taylor. Yeah, last night was great!</p>
</div>
<div class="container darker" style="max-width: 420px">
<img src="img/people/taylor/taylor_avatar.jpg" alt="Avatar" class="right">
<p>I took this while getting dressed for work! 😜</p>
</div>
<div class="container darker" style="max-width: 420px">
<img src="img/people/taylor/taylor_avatar.jpg" alt="Avatar" class="right">
<div class="phonesext"><img src="img/people/taylor/explicit/taylor_sext1.jpg"></div>
</div>
<div class="container" style="max-width: 420px">
<img src="img/player_avatar.png" alt="Avatar">
<p>Hot!</p>
</div>
@@#bottomElement;@@
<<elseif $taylor.text.one >= 2>>
<<ScrollTo "bottomElement" false>>
<div class="container darker" style="max-width: 420px">
<img src="img/people/taylor/taylor_avatar.jpg" alt="Avatar" class="right">
<p>Hey <<if $taylor.main.follower>>$taylor.main.playerTitle<<else>>$playerName<</if>>! I had an awesome time last night! 😚</p>
</div>
<div class="container" style="max-width: 420px">
<img src="img/player_avatar.png" alt="Avatar">
<p>Hey Taylor. Yeah, last night was great!</p>
</div>
<div class="container darker" style="max-width: 420px">
<img src="img/people/taylor/taylor_avatar.jpg" alt="Avatar" class="right">
<p>I took this while getting dressed for work! 😜</p>
</div>
<div class="container darker" style="max-width: 420px">
<img src="img/people/taylor/taylor_avatar.jpg" alt="Avatar" class="right">
<div class="phonesext"><img src="img/people/taylor/explicit/taylor_sext1.jpg"></div>
</div>
<div class="container" style="max-width: 420px">
<img src="img/player_avatar.png" alt="Avatar">
<p>Hot!</p>
</div>
@@#bottomElement;@@
<<else>>
<</if>>
<<link [[Return|$return]]>>
<<script>>
if (Dialog.isOpen()) {
Dialog.close();
}
<</script>><</link>><img src="img/people/nihal/nihal.jpg">
Nihal is the bartender at Iero Hotel.
<<if $nihal.misc.firstPraise is 1>>She seems to be impressed with your ability to pick up girls. Maybe you should keep visiting the hotel bar.<<elseif $nihal.misc.secondPraise is 2>>She has continued to praise your pickup skills. You might want to keep visiting the hotel bar.<<elseif $nihal.misc.thirdPraise is 1 and $nihal.main.storyStage is 4>>She has continued to express interest in yout pickup skills. Maybe she wants you to hit on //her//.<</if>>
<<if $nihal.main.follower>>You've made her one of your loyal followers and had your way with her.<</if>> <<if $nihal.misc.payments>>She has agreed to pay you a tithe of $65 per week.<</if>>
<<back>><table class="overTable">
<tbody>
<tr>
<td>Sceau Brisé</td>
<td></td>
<td>People Here</td>
</tr>
<tr>
<td><img src="img/locations/hotelrestaurant.jpg"></td>
<td>
<table class="mainTable">
<tr>
<td colspan = "2" align="left"><<if $taylor.main.follower>><<if $player.misc.reservations is 1>>"I'd like to make a reservation for Saturday for one," you reply. She inspects her tablet, then punches a few things in.
"Done. A table for one on Saturday at 7 PM under $playerName. See you then $taylor.main.playerTitle!"
"Perfect."<<elseif $player.misc.reservations is 2>><<if $taylor.misc.restaurantDate is 1>>"Will you join me for dinner on Saturday if I make reservations for two?"
She smiles, then types into the tablet.
"Done. A table for two on Saturday at 7 PM under $playerName. See you then $taylor.main.playerTitle."<<else>>"I'd like to make a reservation for Saturday for two," you reply. She inspects her tablet, then punches a few things in.
"Done. A table for two on Saturday at 7 PM under $playerName. See you then $taylor.main.playerTitle!"
"Perfect."<</if>><</if>><<else>><<if $player.misc.reservations is 1>>"I'd like to make a reservation for Saturday for one," you reply. She frowns slightly, inspects her tablet, then punches a few things in.
"I'm sorry $playerName, but we're booked months in advance and there's nothing I can do to fit you in for Saturday."
"Aww, that's too bad. Don't worry about it then."<<elseif $player.misc.reservations is 2>>"I'd like to make a reservation for Saturday for two," you reply. She frowns slightly, inspects her tablet, then punches a few things in.
"I'm sorry $playerName, but we're booked months in advance and there's nothing I can do to fit you in for Saturday."
"Aww, that's too bad. Don't worry about it then."<</if>><</if>></td></tr><<nobr>>
<tr><td colspan = "2"><div id=moveButton>
<<if $taylor.main.follower>>
<<button [[Back to the hotel|hotel]]>>
<<set $player.misc.hasReservations to true>>
<<set $player.misc.reservationsDay to "Saturday">>
<</button>>
<<else>>
<<button [[Back to the hotel|hotel]]>>
<<set $player.misc.hasReservations to false>>
<<set $player.misc.reservations to 0>>
<</button>>
<</if>>
</div></td></tr>
<tr><td colspan = "2"><div id=moveButton>
<<if $taylor.main.follower>>
<<button [[Exit the hotel|orban lane]]>>
<<set $player.misc.hasReservations to true>>
<<set $player.misc.reservationsDay to "Saturday">>
<<addmins 5>>
<</button>>
<<else>>
<<button [[Exit the hotel|orban lane]]>>
<<set $player.misc.hasReservations to false>>
<<set $player.misc.reservations to 0>>
<<addmins 5>>
<</button>>
<</if>>
</div></td></tr><</nobr>>
</table>
</td>
<td><img src="img/people/taylor/taylor_small.jpg">
<br><img src="img/empty_small.png"></td>
</tr>
</tbody>
</table><table class="overTable">
<tbody>
<tr>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td><img src="img/people/taylor/taylor.jpg"></td>
<td>
<table class="mainTable">
<tr>
<td colspan = "2" align="left"><<if $taylor.main.playerTitle is "none">><<set $taylor.main.follower to true>>Her face goes blank for a second as the spell works its magic on her.
"Actually, there's something else you can do for me. You can become one of my disciples in the service of Zeus."
"Yes..."<<else>>"Yes $taylor.main.playerTitle."
"Good." The restaurant is too public to have your way with her right now, but she's under your spell.<</if>></td>
</tr>
<tr><td colspan = "2"><div id=selectButton><<if $taylor.main.playerTitle is "none">><<button "Why don't you call me High Priest?" "hotelrestaurant_lobby_taylor_enthrall">><<set $taylor.main.playerTitle to "High Priest">><</button>><<elseif $taylor.main.storyStage >=3 and $taylor.main.playerTitle isnot "none">><<button "Talk to her about donating money" "taylor_donate">><</button>><</if>></div></td></tr>
<tr><td colspan = "2"><div id=selectButton><<if $taylor.main.playerTitle is "none">><<button "I'd like you to call me Master." "hotelrestaurant_lobby_taylor_enthrall">><<set $taylor.main.playerTitle to "Master">><</button>><</if>></div></td></tr>
<tr><td colspan = "2"><div id=selectButton><<if $taylor.main.playerTitle is "none">><<button "Go ahead, you can call me by my name." "hotelrestaurant_lobby_taylor_enthrall">><<set $taylor.main.playerTitle to $playerName>><</button>><</if>></div></td></tr>
<tr><td colspan = "2"><div id=moveButton><<button [[Back to the hotel|hotel]]>><</button>></div></td></tr>
<tr><td colspan = "2"><div id=moveButton><<button [[Exit the hotel|orban lane]]>><<addmins 5>><</button>></div></td></tr>
</table>
</td>
<td><img src="img/empty_small.png">
<br><img src="img/empty_small.png"></td>
</tr>
</tbody>
</table><table class="overTable">
<tbody>
<tr>
<td>Sceau Brisé</td>
<td></td>
<td>People Here</td>
</tr>
<tr>
<td><img src="img/locations/hotelrestaurant.jpg"></td>
<td>
<table class="mainTable">
<tr>
<td colspan = "2" align="left"><<if $player.misc.reservations is 0 or $player.misc.reservations is 1>>You follow Taylor to a small table near the back of the restaurant. She hands you a menu as you take a seat.
"Your server will be with you in just a few minutes. Enjoy!" she says, before walking away.
You take a look at the menu, decide on your drink and meal, and set it down before the waitress approaches your table.
"Good evening, I'm Abby, I'll be taking care of you tonight," she starts, "have you had a chance to look at the menu?"
"Yes, I'm ready to order."
"Great!" Abby takes your order and leaves.
You wait for your meal, surreptitiously people-watching the other patrons of the restaurant.
When your meal finally arrives, you're treated to a dazzling array of flavours and textures. It's not for nothing that Sceau Brisé is seen as one of the best restaurants around. When you're finished, and fully satisfied, you signal Abby for the bill.
"I hope you enjoyed your meal," she says as she sets the bill down on the table.
"Definitely."
The meal was great, and Abby's service was impeccable.<<elseif $player.misc.reservations is 100>>You pay the bill without leaving a tip for Abby.
@@color:red;Abby didn't like that.@@
She gives you a joyless, customer service smile, and wishes you a goodnight before walking away.<<elseif $player.misc.reservations is 115>>You pay the bill, leaving a normal tip for Abby.
"Thank you for joining us at Sceau Brisé, I hope to see you again," she says before walking away.<<elseif $player.misc.reservations is 130>>You pay the bill, leaving a generous tip for Abby.
@@color:aqua;Abby liked that.@@
"Thank you very much! And thanks for joining us at Sceau Brisé, I hope to see you again," she says, smiling brightly, before walking away.<</if>></td></tr><<nobr>>
<tr><td colspan = "2">
<div id=selectButton>
<<if $player.misc.reservations is 0 or $player.misc.reservations is 1>>
<<button "Pay, with no tip: -$100" "hotelrestaurant_meal">>
<<set $player.main.Money -= 100>>
<<set $player.misc.reservations to 100>>
<<addhours 2>>
<</button>>
<<elseif $player.misc.reservations >= 100>>
<<button "Leave the restaurant" "hotel">>
<<set $player.misc.reservations to 0>>
<</button>>
<</if>>
</div></td></tr>
<tr><td colspan = "2">
<div id=selectButton>
<<if $player.misc.reservations is 0 or $player.misc.reservations is 1>>
<<button "Pay, with normal tip: -$115" "hotelrestaurant_meal">>
<<set $player.main.Money -= 115>>
<<set $player.misc.reservations to 115>>
<<set $abby.misc.totalTip += 15>>
<<addhours 2>>
<</button>>
<</if>>
</div></td></tr>
<tr><td colspan = "2">
<div id=selectButton>
<<if $player.misc.reservations is 0 or $player.misc.reservations is 1>>
<<button "Pay, with generous tip: -$130" "hotelrestaurant_meal">>
<<set $player.main.Money -= 130>>
<<set $player.misc.reservations to 130>>
<<set $abby.misc.totalTip += 30>>
<<addhours 2>>
<</button>>
<</if>>
</div></td></tr><</nobr>>
</table>
</td>
<td><img src="img/people/abby/abby_small.jpg">
<br><img src="img/empty_small.png"></td>
</tr>
</tbody>
</table><table class="overTable">
<tbody>
<tr>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td><img src="img/people/taylor/taylor.jpg"></td>
<td>
<table class="mainTable">
<tr>
<td colspan = "2" align="left">"Hey Taylor, as one of my disciples, I require a tithe from you, to help grow the organization."
"Of course $taylor.main.playerTitle! I'll send it to you each Friday."<<set $taylor.main.storyStage to 4>><<set $taylor.misc.payments to true>></td>
</tr>
<tr><td colspan = "2"><div id=moveButton><<button [[Back to the hotel|hotel]]>><</button>></div></td></tr>
<tr><td colspan = "2"><div id=moveButton><<button [[Exit the hotel|orban lane]]>><<addmins 5>><</button>></div></td></tr>
<tr>
<td colspan = "2"></td>
</tr>
</table>
</td>
<td><img src="img/empty_small.png">
<br><img src="img/empty_small.png"></td>
</tr>
</tbody>
</table><<widget "restaurantpic1">>
<<if $taylor.main.storyStage is 2 and $gameDate.getHours() >= 18 and $player.misc.reservationsDay is (GameDays[$gameDate.getDay()])>>
<img src="img/people/taylor/taylor_restaurant_small.jpg">
<<else>><<if $taylor.misc.restaurantDate is 0>><img src="img/people/taylor/taylor_small.jpg"><</if>>
<</if>>
<</widget>>
<<widget "restaurantpic2">>
<<if $player.misc.reservations is 2 and $gameDate.getHours() >= 18 and $player.misc.reservationsDay is (GameDays[$gameDate.getDay()])>>
<<if $player.misc.reservationFilled>>
<<if $julie.misc.restaurantDate >= 1>>
<img src="img/people/julie/julie_restaurant_small.jpg">
<<elseif $dana.misc.restaurantDate >= 1>>
<img src="img/people/dana/dana_restaurant_small.jpg">
<<elseif $ainsley.misc.restaurantDate >= 1>>
<img src="img/people/ainsley/ainsley_restaurant_small.jpg">
<<elseif $taylor.misc.restaurantDate >= 1>>
<img src="img/people/taylor/taylor_restaurant_small.jpg">
<</if>>
<</if>>
<<elseif $melissa.misc.restaurantDate is 69 and $gameDate.getHours() >= 18 and (GameDays[$gameDate.getDay()] is "Saturday")>>
<img src="img/people/melissa/melissa_pub_small.jpg">
<</if>>
<</widget>><table class="overTable">
<tbody>
<tr>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td><img src="img/people/julie/julie_restaurant_small.jpg"></td>
<td>
<table class="mainTable">
<tr>
<td colspan = "2" align="left">You follow Taylor to your table and sit down. Julie looks around the restaurant in wonder.
"Wow, this place is beautiful."
"Have you ever eaten here before?"
"You think I can afford one hundred dollars a plate on waitressing at a diner?"
"Ahh, yeah, I didn't think about that. Well, I'm glad you were able to join me then. I hope you enjoy it."
The waitress comes by and sets menus in front of you.
"Hi, I'm Abby," she says, smiling, "I'll be serving you tonight. Can I get you two some drinks?"
You order drinks and Abby walks away.
The meal goes wonderfully; Julie is really impressed with the food and the atmosphere of Sceau Brisé and you enjoy her company.
Finally, your meals - as well as a few drinks - finished, it's time to go.</td></tr>
<<nobr>>
<tr>
<td colspan = "2"><div id="selectButton">
<<button [[Pay the bill and take Julie home with you.|apartment_restaurant_julie]]>>
<<addhours 2>>
<<set $player.main.Money -= 200>>
<<set $julie.misc.dateStage to 0>>
<<set $julie.misc.sexStage to 0>>
<</button>>
</div></td></tr>
<tr>
<td colspan = "2"><div id="selectButton"></div></td></tr>
<tr>
<td colspan = "2"><div id="selectButton"></div></td></tr>
<</nobr>>
</table>
</td>
<td><img src="img/people/abby/abby_small.jpg"><br><img src="img/empty_small.png"></td>
</tr>
</tbody>
</table><table class="overTable">
<tbody>
<tr>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td><<if $julie.misc.sexStage is 0>><img src="img/people/julie/julie_restaurant.jpg"><<elseif $julie.misc.sexStage is 1 or $julie.misc.sexStage is 21>><img src="img/people/julie/explicit/julie_restaurant1.jpg"><<elseif $julie.misc.sexStage is 11>><img src="img/people/julie/explicit/julie_restaurant11.jpg"><<elseif $julie.misc.sexStage is 111 or $julie.misc.sexStage is 122>><img src="img/people/julie/explicit/julie_restaurant111.jpg"><<elseif $julie.misc.sexStage is 112>><img src="img/people/julie/explicit/julie_restaurant112.jpg"><<elseif $julie.misc.sexStage is 12 or $julie.misc.sexStage is 121>><img src="img/people/julie/explicit/julie_restaurant12.jpg"><<elseif $julie.misc.sexStage is 2>><img src="img/people/julie/explicit/julie_restaurant2.jpg"><</if>></td>
<td>
<table class="mainTable">
<tr>
<td colspan = "2" align="left"><<if $julie.misc.sexStage is 0>>You pay the bill and go back to your apartment with Julie.
"Make yourself at home," you tell her as you step inside, "can I get you a drink?"
"A drink? I was thinking that you might prefer some of this," she responds, turning away from you and hiking up her dress to show off her shapely ass.<<elseif $julie.misc.sexStage is 1>>/* Have her strip */"You're right. Forget the drink, I'd like to drink in the sight of your naked body. Why don't you take off your clothes for me?"
"Absolutely $julie.main.playerTitle."
She turns back to face you, reaches back and unzips her dress and slips her arms out, pulling it down in front to reveal her see-through purple bra. She continues to remove the dress, sliding it past her waist then dropping it to the floor and kicking it aside.
Next comes the bra which she quickly unhooks and tosses it with the dress. She stands before you and takes her breasts in her hands and gives them a squeeze before turning around and slowly sliding down her panties, giving you a perfect view of her pussy and asshole.
Still bent over she turns to you.
"What now $julie.main.playerTitle?"<<elseif $julie.misc.sexStage is 11>>/* Eat her pussy */"Man, I want to eat that pussy," you say as you move towards her, drop to your knees and bury your face in her pussy.
"OOohh yes $julie.main.playerTitle! That feels so good," she calls out as you kiss and tongue her clit, your hands squeezing her butt as you do so. After a few moments you pull back and just stare at her glistening pudenda. She lets out a moan of disappointment that you've stopped. In response, you turn her around and guide her down onto the couch. You spread her legs wide as you go down on her once more.
"OOoooohhh, yessss, mmmmmmm," she moans loudly. You slip your fingers beneath your chin and slide one inside her as your tongue her clit. This elicits an even louder moan as you gently press her g-spot.
Without stopping the flicking of your tongue you sneak a peek upwards; she's got both hands on her breasts and is gently pulling on her nipples as you suck her off.
Her hips start to gyrate, letting you know she's getting closer and closer to orgasm but also making it harder to stay latched onto her clit. You're fingering her faster now, two fingers inside her, curling upwards with each flick of your tongue.
"Fuck yes, oh yes, oooooh!" She screams as you push her over the edge, her hips bucking, her pussy squeezing down on your fingers, as she cums.
As she comes down from the orgasm she opens her eyes and looks down at you, your face still between her legs: "what now $julie.main.playerTitle?"<<elseif $julie.misc.sexStage is 111>>/* Fuck her */You get off your knees and grab her by the hips, propping her up on the arm of the couch.
"Now I'm going to fuck your brains out," you say as you line yourself up with her slit.
She gasps in pleasure as you push yourself inside her, your spit and her own flowing juices ensuring you slide in with ease. You both moan as you start to thrust in and out, her legs spread wide, your hands gripping her tightly for leverage.
"Oh yes $julie.main.playerTitle! Yes, fuck me!" she calls out as you speed up, your hips slapping into her butt with each thrust.
You pull her even closer, pushing yourself deeper with each thrust.
"Uhh, yeah, you like that?" you grunt as you bury your cock to the hilt again and again.
"Yes, oh yes, cum for me $julie.main.playerTitle! Cum for me!"
You're so close anyway, and her calls for you to cum wipe any thought of changing position out of your mind. You speed up, pounding her pussy with abandon, fucking her hard and fast.
"Fuck yes, ooooooohhh, fuck!" she screams.
"UUuuhhh, yes, Julie, fuck," you moan as you cum, your muscles twitching and spasming as you unload inside her.
You continue to pump slowly, gently, as you come down from your orgasm. Finally, spent, you pull out of her, then give her a kiss as she sits up on the arm of the couch.
"That was wonderful $julie.main.playerTitle."
"Mmmhmm," you reply as you pick up your clothes and head to the bedroom. Julie follows you and snuggles in close as you get into bed.
"Goodnight $julie.main.playerTitle."
"Goodnight Julie."<<elseif $julie.misc.sexStage is 112>>/* Get a blowjob */"I'd like you to suck my cock," you reply as you get off your knees and guide her to lie back, her shoulders on the armrest of the couch, her head hanging off the side.
You stand over her and she opens her mouth wide, ready for your hard member. You slide yourself inside her mouth and she sucks you in deep. The sensation is different, but as usual, Julie is a master, her tongue dancing along the tip of your cock when you pull back, her throat constricting just right when you bury yourself.
"Oh yes, Julie, that's so good," you moan as you start to thrust more vigorously. She reaches over her head to take your balls in her hand and she plays with them gently as she sucks. From time to time she uses her other free hand to grab your leg and push you deeper into her mouth, sometimes so deep she can't breath.
It's during one of these slower moments, as you're buried to your hilt in her mouth, her throat constricting on your head, that you realize you've passed the point of no return. You pull back, allowing her to breath once more, then begin to truly fuck her face. You thrust back and forth, faster and faster, and and out of her mouth.
Your orgasm comes more quickly than you expected, on an out-stroke, and your spasm cause you to slip out of her mouth.
"UUuuhhh, yes, Julie, fuck," you moan as you cum, your muscles twitching and spasming as you unload on her face.
You stand there, spurting, then dripping, on her face as you come down from your orgasm. Finally, spent, you take a step back as she sits up on the couch.
"That was wonderful $julie.main.playerTitle."
"Mmmhmm," you reply as you pick up your clothes and head to the bedroom. Julie follows you, wiping her face with her dress, and snuggles in close to you as you get into bed.
"Goodnight $julie.main.playerTitle."
"Goodnight Julie."<<elseif $julie.misc.sexStage is 12>>/* Take her from behind */With her still bent over you guide her to the edge of the couch.
"I'm gonna fuck your brains out Julie."
You press your cock against her opening, then slide it up and down her moist slit.
"Oh yes $julie.main.playerTitle, fuck me, please?" she says in a cutesy voice. You tease her a bit, rubbing your member across her clit, then pressing against her opening once more without slipping inside.
"Oh $julie.main.playerTitle! Please!? Fuck me." You feel you've teased her enough, and you push yourself inside her.
"OOOOhhh, yes!" she calls out.
You both moan as you start to thrust in and out, her legs spread, your hands gripping her hips for leverage.
"Oh yes $julie.main.playerTitle! Yes, fuck me!" she calls out as you speed up, your hips slapping into her butt with each thrust.
You pull her even closer, pushing yourself deeper with each thrust.
"Uhh, yeah, you like that?" you grunt as you bury your cock to the hilt again and again.
"Yes, yes, yes! Oh fuck yes!" She reaches down between her legs and begins to rub her clit as you hammer her from behind.<<elseif $julie.misc.sexStage is 121>>/* Continue from behind */You keep pounding into her, faster and faster. Her rubbing of her clit keeps speeding up too, as she pushes herself closer to orgasm.
"Oh yes, just like that, yes!" she calls out as you seemingly hit the perfect speed for her. She rubs herself more vigorously as you maintain the speed of your thrusts. "OOOoooohhh," her moans become almost desperate as she gets closer to cumming. "OOoohhh, yes, fuck me yes!"
You keep the rhythm, sliding in and out as she touches herself, but you feel you're getting close too.
"Oh yes, Julie, oh yes."
"Yes $julie.main.playerTitle, yes, yes, OOOOOHhhhhh." She cums hard, her whole body shaking, her legs clamping tight together. The extra tightness pushes you over the edge as well.
"Fuck yes, fuuuuuck." You moan as you cum, your muscles twitching and spasming as you unload inside her.
You continue to pump slowly, gently, as you come down from your orgasm. Finally, spent, you pull out of her, then give her a kiss over her shoulder as she stands up fully.
"That was wonderful $julie.main.playerTitle."
"Mmmhmm," you reply as you pick up your clothes and head to the bedroom. Julie follows you and snuggles in close as you get into bed.
"Goodnight $julie.main.playerTitle."
"Goodnight Julie."<<elseif $julie.misc.sexStage is 122>>/* Change position */You pull out of her and spin her around, sitting her down on the armrest of the couch. She gasps in pleasure as you push yourself inside her once more, her flowing juices ensuring you slide in with ease. You both moan as you start to thrust in and out, her legs spread wide.
You take over from what she was doing before you switched positions, using a thumb to rub her clit as you fuck her.
"Oh yes $julie.main.playerTitle! Yes, yes!."
You pound into her, faster and faster. The rubbing of her clit speeding up too, as you push her closer to orgasm.
"Oh yes, just like that, yes!" she calls out as you seemingly hit the perfect speed for her. You maintain the speed of your thrusts and your rubbing, urging on her orgasm. "OOOoooohhh," her moans become almost desperate as she gets closer to cumming. "OOoohhh, yes, fuck me yes!"
You keep the rhythm, sliding in and out as you touch her, but you feel you're getting close too.
"Yes $julie.main.playerTitle, yes, yes, OOOOOHhhhhh." She cums hard, her whole body shaking, her legs clamping tight together. The extra tightness pushes you over the edge as well.
"Fuck yes, fuuuuuck." You moan as you cum, your muscles twitching and spasming as you unload inside her.
You continue to pump slowly, gently, as you come down from your orgasm. Finally, spent, you pull out of her, then give her a kiss as she stands up fully.
"That was wonderful $julie.main.playerTitle."
"Mmmhmm," you reply as you pick up your clothes and head to the bedroom. Julie follows you and snuggles in close as you get into bed.
"Goodnight $julie.main.playerTitle."
"Goodnight Julie."<<elseif $julie.misc.sexStage is 2>>/* BJ first */"You're right. Forget the drink," you say as you take a seat on the couch, "maybe there's something else you'd like in your mouth." You undo your pants and slide them down to your ankles.
Julie doesn't hesitate. "Yes $julie.main.playerTitle."
She climbs onto the counch alongside you and reaches out for your cock, gently stroking it as you get hard. Then, holding you gently by the base of your shaft she licks you up and down, treating your member like the tastiest lolipop she's ever had. Finally she dives in, taking you into her mouth with a slurp. She bobs her head up and down, sucking you off like a pro. You reach around her, sliding your hand up the bottom of her dress and fondle her ass. You both moan in pleasure and you tilt your head back against the couch, your fingers slipping under her panties and feeling their way to her warm slit.
"Mmmmmmm," she moans louder as you slip a finger inside her. She sucks while you finger her for a few minutes, your moans in sync with your mutual pleasuring.<<elseif $julie.misc.sexStage is 21>>/* Have her get naked */"Let's take this up a notch Julie. Why don't we get you out of those clothes?"
"Yes $julie.main.playerTitle," she says, after spitting your cock out. She stands up, turns to face you, reaches back and unzips her dress and slips her arms out, pulling it down in front to reveal her see-through purple bra. She continues to remove the dress, sliding it past her waist then dropping it to the floor and kicking it aside.
Next comes the bra which she quickly unhooks and tosses it with the dress. She stands before you and takes her breasts in her hands and gives them a squeeze before turning around and slowly sliding down her panties, giving you a perfect view of her pussy and asshole.
Still bent over she turns to you.
"What now $julie.main.playerTitle?"<</if>></td></tr>
<tbody><<nobr>>
<tr>
<td colspan = "2"><div id="selectButton">
<<if $julie.misc.sexStage is 0>>
<<button "Have her strip for you." "apartment_restaurant_julie">>
<<set $julie.misc.sexStage to 1>>
<</button>>
<<elseif $julie.misc.sexStage is 1 or $julie.misc.sexStage is 21>>
<<button "Eat her pussy" "apartment_restaurant_julie">>
<<set $julie.misc.sexStage to 11>>
<</button>>
<<elseif $julie.misc.sexStage is 11>>
<<button "Fuck her" "apartment_restaurant_julie">>
<<set $julie.misc.sexStage to 111>>
<<addhours 1>>
<</button>>
<<elseif $julie.misc.sexStage is 12>>
<<button "Continue like this" "apartment_restaurant_julie">>
<<set $julie.misc.sexStage to 121>>
<<addhours 1>>
<</button>>
<<elseif $julie.misc.sexStage is 2>>
<<button "Have her get naked" "apartment_restaurant_julie">>
<<set $julie.misc.sexStage to 21>>
<</button>>
<<elseif $julie.misc.sexStage is 111 or $julie.misc.sexStage is 112 or $julie.misc.sexStage is 121 or $julie.misc.sexStage is 122>>
<<button "Zzzzzz..." "bedroom">>
<<set $julie.misc.sexStage to 5555>>
<<set $player.main.Mana += random(8, 12)>>
<<set _tempMana to 8 * .7>>
<<set _manaMath to Math.round(_tempMana *= $zeus.followers)>>
<<set _manaMath += random(4, 8)>>
<<set $player.main.Mana += _manaMath>>
<<addhours 8>>
<</button>>
<</if>>
</div></td></tr>
<tr>
<td colspan = "2"><div id="selectButton">
<<if $julie.misc.sexStage is 0>>
<<button "Start with a blowjob" "apartment_restaurant_julie">>
<<set $julie.misc.sexStage to 2>>
<</button>>
<<elseif $julie.misc.sexStage is 1 or $julie.misc.sexStage is 21>>
<<button "Take her from behind" "apartment_restaurant_julie">>
<<set $julie.misc.sexStage to 12>>
<</button>>
<<elseif $julie.misc.sexStage is 11>>
<<button "Get a blowjob" "apartment_restaurant_julie">>
<<set $julie.misc.sexStage to 112>>
<<addhours 1>>
<</button>>
<<elseif $julie.misc.sexStage is 12>>
<<button "Change position" "apartment_restaurant_julie">>
<<set $julie.misc.sexStage to 122>>
<<addhours 1>>
<</button>>
<</if>>
</div></td></tr>
<tr>
<td colspan = "2"><div id="moveButton"></div></td></tr><</nobr>>
</tbody>
</table>
</td>
<td><<if $julie.misc.sexStage is 0>><img src="img/people/julie/explicit/julie_restaurant0a.jpg"><<elseif $julie.misc.sexStage is 1 or $julie.misc.sexStage is 21>><img src="img/people/julie/explicit/julie_restaurant1a.jpg"><<elseif $julie.misc.sexStage is 11>><img src="img/people/julie/explicit/julie_restaurant11a.jpg"><<elseif $julie.misc.sexStage is 111 or $julie.misc.sexStage is 122>><img src="img/people/julie/explicit/julie_restaurant111a.jpg"><<elseif $julie.misc.sexStage is 112>><img src="img/people/julie/explicit/julie_restaurant112a.jpg"><<elseif $julie.misc.sexStage is 12 or $julie.misc.sexStage is 121>><img src="img/people/julie/explicit/julie_restaurant12a.jpg"><<elseif $julie.misc.sexStage is 2>><img src="img/people/julie/explicit/julie_restaurant2a.jpg"><</if>></td>
</tr>
</tbody>
</table>
<!--[[bedroom with girls in it|apartment_restaurant_julie]]-->
<!--[[Zzzzz...|bedroom]]--><table class="overTable">
<tbody>
<tr>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td><img src="img/people/dana/dana_restaurant_small.jpg"></td>
<td>
<table class="mainTable">
<tr>
<td colspan = "2" align="left">You follow Taylor to your table and sit down.
"I love this restaurant. Thanks for inviting me $dana.main.playerTitle."
"My pleasure. Do you come here often?"
"Not often; it //is// rather expensive. But I've been here a number of times, for special occasions."
The waitress comes by and sets menus in front of you.
"Hi, I'm Abby," she says, smiling, "I'll be serving you tonight. Can I get you two some drinks?"
You order drinks and Abby walks away.
The meal goes wonderfully; Dana is an excellent conversationalist and you enjoy each other's company.
Finally, your meals - as well as a few drinks - finished, it's time to go.</td></tr>
<<nobr>>
<tr>
<td colspan = "2"><div id="selectButton">
<<button [[Pay the bill and take Dana home with you.|apartment_restaurant_dana]]>>
<<addhours 2>>
<<set $player.main.Money -= 200>>
<<set $dana.misc.dateStage to 0>>
<<set $dana.misc.sexStage to 0>>
<</button>>
</div></td></tr>
<tr>
<td colspan = "2"><div id="selectButton"></div></td></tr>
<tr>
<td colspan = "2"><div id="selectButton"></div></td></tr>
<</nobr>>
</table>
</td>
<td><img src="img/people/abby/abby_small.jpg"><br><img src="img/empty_small.png"></td>
</tr>
</tbody>
</table><table class="overTable">
<tbody>
<tr>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td><<if $dana.misc.sexStage is 0>><img src="img/people/dana/dana_restaurant.jpg"><<elseif $dana.misc.sexStage is 1>><img src="img/people/dana/explicit/dana_restaurant1.jpg"><<elseif $dana.misc.sexStage is 11>><img src="img/people/dana/explicit/dana_restaurant11.jpg"><<elseif $dana.misc.sexStage is 111 or $dana.misc.sexStage is 122>><img src="img/people/dana/explicit/dana_restaurant111.jpg"><<elseif $dana.misc.sexStage is 112 or $dana.misc.sexStage is 22>><img src="img/people/dana/explicit/dana_restaurant112.jpg"><<elseif $dana.misc.sexStage is 12>><img src="img/people/dana/explicit/dana_restaurant12.jpg"><<elseif $dana.misc.sexStage is 2>><img src="img/people/dana/explicit/dana_restaurant2.jpg"><<elseif $dana.misc.sexStage is 21>><img src="img/people/dana/explicit/dana_restaurant21.jpg"><</if>></td>
<td>
<table class="mainTable">
<tr>
<td colspan = "2" align="left"><<if $dana.misc.sexStage is 0>>You pay the bill and go back to your apartment with Dana.
"Thanks again for taking me to Sceau Brisé $dana.main.playerTitle. Are you ready for your repayment?"
"Repayment?"
"Yeah, I figured that I could make it up to you with some of this." She slips the straps of her blouse off of her shoulders and reveals her huge, round tits. "Well? You just going to stand there?"<<elseif $dana.misc.sexStage is 1>>/* Have her strip */"Dana? I've been undressing you in my mind all night. Why don't we start with you getting naked?"
"Absolutely $dana.main.playerTitle."
Her tits still hanging out of her top, she reaches back and unzips her skirt and drops it to the floor. Then, oh-so-slowly, she slides down her panties and kicks them aside. She stands before you, bottomless, and playfully gives her clit a gentle rub, closing her eyes and moaning as she does so. With her eyes still closed, she starts to sway her hips side-to-side, dancing slowly to music only she can hear, as she peels off her top.
She opens her eyes and tosses the shirt at you. You catch it as she strikes a pose, standing there in the living room in only her heels.
"So? What now $dana.main.playerTitle?"<<elseif $dana.misc.sexStage is 11>>/* Eat her pussy */You move towards her, envelop her in your arms, and kiss her deeply. Your tongues flick into each other's mouths, sparring and caressing with oral pleasure. You grab her ass cheeks and spread them apart for a moment as you make out, then let them go and give one cheek a smack. Still kissing, you maneuver her backwards to the couch, stopping just as her legs bump into it. You break the kiss and pull back to get another good look at her.
"Now that I've tasted those lips, I'd like to taste //those// ones," you say as you look down at her hairless pussy. She reaches down and teasingly spreads her lips apart with both hands.
"//These?//" she asks rhetorically, "that would be wonderful $dana.main.playerTitle." She sits down on the couch and spreads her legs invitingly as you drop to your knees and begin to kiss up one leg towards her waiting pussy.
"OOohh yes $dana.main.playerTitle!" she coos out as you kiss along the inside of her thigh, your hands sliding along her smooth legs as you do so. You take your time, gently kissing around her waiting cleft, before finally diving in.
"OOoooohhh, yessss, mmmmmmm," she moans loudly as you slide your tongue up her moist slit in one long, smooth motion. She moans even louder as your tongue slides across her clit. You head back down, exploring her delicate folds with your mouth, licking and sucking as you listen for the elicited moans and coos of pleasure.
Slowly you move back up, until you're paying most of your attention in the small area around her clit. She can tell that you're teasing her again.
"OOOhhh, $dana.main.playerTitle, please, do it," she begs. You hold back only a second before you suck her clit into your mouth, flicking your tongue back and forth along the tip as you gently suckle.
She bucks her hips gently and lets out a contented sigh. You reach upwards and grab her breasts in each hand as you eat her out, gently squeezing them, then feeling your way to her nipples and rubbing them tenderly.
"Mmmmm, that's so good $dana.main.playerTitle," she breathes.
You continue like this for a few minutes, pushing her closer and closer to orgasm as you listen to her moaned cues. But, still in a playful mood, you decide to switch things up before she cums.<<elseif $dana.misc.sexStage is 111>>/* Fuck her */You stand up and quickly throw off your clothes before climbing onto the couch between her legs. Dana smiles as she stares at your stiff cock.
"OOooh, $dana.main.playerTitle, am I going to get fucked now? Please say yes."
She gasps in pleasure as you push yourself inside her without answering, your spit and her own flowing juices ensuring you slide in with ease. You both moan as you start to thrust in and out, her legs spread wide, her fingers gently rubbing her clit.
"Oh yes $dana.main.playerTitle! Yes, fuck me!" she calls out as you speed up, her fingers speeding up as well.
You pull her even closer, pushing yourself deeper with each thrust.
"Uhh, yeah, fuck, yes," you grunt as you bury your cock to the hilt again and again.
"Yes, oh yes, oooooooohhhh $dana.main.playerTitle! Fuck, yes!" She sqeezes a breast with her free hand, tweaking her own nipple as she closes her eyes and moans.
You find yourself getting close to cumming, and you can tell that she's on the edge as well. You wipe any thought of changing position out of your mind. You speed up, pounding her pussy with abandon, fucking her hard and fast.
"Fuck yes, ooooooohhh, fuck!" she screams.
"UUuuhhh, yes, Dana, fuck," you moan as you cum, your muscles twitching and spasming as you unload inside her. She moans and shudders as she cums simultaneously.
"Oh $dana.main.playerTitle, oh $dana.main.playerTitle."
You continue to pump slowly, gently, as you come down from your orgasm. Finally, spent, you pull out of her, then give her a kiss as she sits up on the couch.
"That was wonderful $dana.main.playerTitle."
"Mmmhmm," you reply as you pick up your clothes and head to the bedroom. Dana follows you and snuggles in close as you get into bed.
"Goodnight $dana.main.playerTitle."
"Goodnight Dana."<<elseif $dana.misc.sexStage is 112>>/* Get a blowjob */You stand up, quickly throw off your clothes, then stand beside the couch, your hard cock practically in Dana's face. She gets the hint immediately and slides off the couch onto her knees before you. She takes your member into her hand and give you a few slow strokes before beginning to kiss along your shaft. You run a hand through her hair as she kisses and strokes, her warm breath tickling pleasingly.
Finally she opens her mouth wide, and you gently push your hips forward at the same time as she moves towards you. You slide inside her mouth and she sucks greedily.
"Oh yes, Dana, that's so good," you moan as she begins to stroke more vigorously at the base of your shaft, her mouth latched onto your head. She begins to feel up her breast with her free hand, cupping it at first, then squeezing gently, then tweaking her nipples, all the while she's masterfully sucking you off.
Her stroking speeds up yet again, and now she's bobbing her head back and forth, taking more and more of your cock into her mouth with each moment. You can't help but thrust your hips in sync with her movements and you know you're past the point of no return.
"OOooh Dana, ooohh, I'm gonna cum!"
She keeps her pace and, just as she feels you start to spasm, she spits you out and strokes you off onto her face and chest.
"UUuuhhh, yes, Dana, fuck," you moan as you cum, your muscles twitching and spasming as you cover her in seed.
You stand there, spurting, then dripping, on her chest as you come down from your orgasm. Finally, spent, you take a step back as she stands up.
"That was wonderful $dana.main.playerTitle."
"Mmmhmm," you reply as you pick up your clothes and head to the bedroom. Dana follows you, wiping her face with her skirt, and snuggles in close to you as you get into bed.
"Goodnight $dana.main.playerTitle."
"Goodnight Dana."<<elseif $dana.misc.sexStage is 12>>/* Have her ride you */You quickly throw off your own clothes then sit down on the couch.
"I want you to go for a ride Dana."
She stands above you and smiles, biting her lip.
"Facing you? Or away?"
"Facing me."
She climbs onto the couch on top of you, her huge breasts dangling tantalizingly in your face. You kiss her as she straddles you, your tongues flicking into each other's mouths, sparring and caressing with oral pleasure. You grab her ass cheeks and spread them apart for a moment as you make out, then let them go and give one cheek a smack.
Still kissing, you guide your cock against her opening, then slide it up and down her moist slit.
"Mmmmmm" she moans, her tongue flicking into your mouth as the pleasure grips her. You tease her a bit, rubbing your member across her clit, then pressing against her opening once more without slipping inside.
"MMMmmmm," she moans more forcefully, then lowers herself down, impaling herself on your hard cock.
"OOOOhhh, yes!" she calls out, breaking the kiss.
You both moan as she starts to rock her hips back and forth. You sit back, content to let her do most of the work, and begin to play with her tits. She closes her eyes and tilts her head back as you gently tweak her nipples.
"Oh yes $dana.main.playerTitle! That's so good!" she calls out, speeding up slightly.
"Uhh, yeah, fuck me Dana, uhhh," you grunt as she rocks back and forth.
"Yes, yes, yes! Oh fuck yes!" She reaches down between her legs and begins to rub her clit as your bodies grind together.
You find yourself getting close to cumming, and you can tell that she's on the edge as well. You wipe any thought of changing position out of your mind. You plant your feet and begin to hump her from below, pounding her pussy with abandon, fucking her hard and fast.
"Fuck yes, ooooooohhh, fuck!" she screams. She leans forward, resting her arms on the back of the couch, her tits directly in your face, and begins to thrust her hips up and down in time with your fucking. You take a nipple into your mouth and suckle as you hammer into her.
"OOOOhhh, $dana.main.playerTitle, ooooohhh, oh yes, oh yes, ooooooohhh," she calls as she begins to shudder.
"UUuuhhh, yes, Dana, fuck," you moan as you cum simultaneously, your muscles twitching and spasming as you unload inside her.
"Oh $dana.main.playerTitle, oh $dana.main.playerTitle."
She lowers herself and continues to rock her hips gently as you both come down from your orgasm. Finally, spent, she gives you a tender kiss then climbs off of you, cum dripping from her pussy.
"That was wonderful $dana.main.playerTitle."
"Mmmhmm," you reply as you pick up your clothes and head to the bedroom. Dana follows you and snuggles in close as you get into bed.
"Goodnight $dana.main.playerTitle."
"Goodnight Dana."<<elseif $dana.misc.sexStage is 2>>/* BJ first */You move towards her while taking off and tossing your shirt aside. You envelop her in your arms, and kiss her deeply. Your tongues flick into each other's mouths, sparring and caressing with oral pleasure. Still kissing, you undo your pants and let them drop to the floor, your rapidly stiffening cock popping out and pressing against Dana's body. You make out for a few more moments before you break the kiss and then guide her down to her knees, your hard cock in her face. She takes your member into her hand and give you a few slow strokes before beginning to kiss along your shaft. You run a hand through her hair as she kisses and strokes, her warm breath tickling pleasingly.
Finally she opens her mouth wide, and you gently push your hips forward at the same time as she moves towards you. You slide inside her mouth and she sucks greedily.
"Oh yes, Dana, that's so good," you moan as she begins to stroke more vigorously at the base of your shaft, her mouth latched onto your head. She begins to feel up her breast with her free hand, cupping it at first, then squeezing gently, then tweaking her nipples, all the while she's masterfully sucking you off.
Her stroking speeds up yet again, and now she's bobbing her head back and forth, taking more and more of your cock into her mouth with each moment. You can't help but thrust your hips in sync with her movements as you hold the back of her head.<<elseif $dana.misc.sexStage is 21>>/* Have her ride you */"Let's take this up a notch Dana. Why don't you go for a ride?"
"Yes $dana.main.playerTitle," she says, after spitting your cock out. She stands up, reaches back and unzips her skirt, drops it, and kicks it aside.
"Facing you? Or away?"
"Have a seat," you tell her. She gets the idea, turns away from you, then lowers herself towards your cock. You hold your member and line it up with her slit as she slowly squats down. Before you can slip inside, you slide your cock up and down her moist slit, teasing her a bit.
"Mmmmm," she moans as you rub your member across her clit, then pressing against her opening once more without slipping inside.
"MMMmmmm," she moans more forcefully, then lowers herself down, impaling herself on your hard cock.
"OOOOhhh, yes!" she calls out.
You both moan as she starts to rock her hips back and forth. You sit back, content to let her do most of the work, and reach around her to play with her tits. She closes her eyes and tilts her head back as you gently tweak her nipples.
"Oh yes $dana.main.playerTitle! That's so good!" she moans, speeding up slightly.
"Uhh, yeah, fuck me Dana, uhhh," you grunt as she rocks back and forth.
"Yes, yes, yes! Oh fuck yes!" She reaches down between her legs and begins to rub her clit as your bodies grind together.
You find yourself getting close to cumming, and you can tell that she's on the edge as well. You wipe any thought of changing position out of your mind. You plant your feet and begin to hump her from below, pounding her pussy with abandon, fucking her hard and fast.
"Fuck yes, ooooooohhh, fuck!" she screams. She leans back, propping herself up on the back of the couch, and begins to squat up and down in time with your fucking.
"OOOOhhh, $dana.main.playerTitle, ooooohhh, oh yes, oh yes, ooooooohhh," she calls as she begins to shudder.
"UUuuhhh, yes, Dana, fuck," you moan as you cum simultaneously, your muscles twitching and spasming as you unload inside her.
"Oh $dana.main.playerTitle, oh $dana.main.playerTitle."
She lowers herself and continues to rock her hips gently as you both come down from your orgasm. Finally, spent, she leans back and gives you a tender kiss over her shoulder then climbs off of you, cum dripping from her pussy.
"That was wonderful $dana.main.playerTitle."
"Mmmhmm," you reply as you pick up your clothes and head to the bedroom. Dana follows you and snuggles in close as you get into bed.
"Goodnight $dana.main.playerTitle."
"Goodnight Dana."<<elseif $dana.misc.sexStage is 22>>/* Continue the blow job */"Dana?" you start, "take off the rest of your clothes please. I want to see as much of your body as I can while I fuck your mouth."
"Yes $dana.main.playerTitle." She stands up and quickly tosses aside her clothes, then lowers herself down to her knees once more.
"Perfect." You push your cock towards her mouth and she sucks it in without hesitation.
You resume where you left off, her stroking and sucking vigorously as you thrust your hips back and forth, ramming yourself into her mouth. It's not long before you're at the point of no return.
"OOooh Dana, ooohh, I'm gonna cum!"
She keeps her pace and, just as she feels you start to spasm, she spits you out and strokes you off onto her face and chest.
"UUuuhhh, yes, Dana, fuck," you moan as you cum, your muscles twitching and spasming as you cover her in seed.
You stand there, spurting, then dripping, on her chest as you come down from your orgasm. Finally, spent, you take a step back as she stands up.
"That was wonderful $dana.main.playerTitle."
"Mmmhmm," you reply as you pick up your clothes and head to the bedroom. Dana follows you, wiping her face with her skirt, and snuggles in close to you as you get into bed.
"Goodnight $dana.main.playerTitle."
"Goodnight Dana."<</if>></td></tr>
<tbody><<nobr>>
<tr>
<td colspan = "2"><div id="selectButton">
<<if $dana.misc.sexStage is 0>>
<<button "Have her strip for you." "apartment_restaurant_dana">>
<<set $dana.misc.sexStage to 1>>
<</button>>
<<elseif $dana.misc.sexStage is 1>>
<<button "Go down on her." "apartment_restaurant_dana">>
<<set $dana.misc.sexStage to 11>>
<</button>>
<<elseif $dana.misc.sexStage is 11>>
<<button "Fuck her." "apartment_restaurant_dana">>
<<set $dana.misc.sexStage to 111>>
<<addhours 2>>
<</button>>
<<elseif $dana.misc.sexStage is 2>>
<<button "Have her ride you." "apartment_restaurant_dana">>
<<set $dana.misc.sexStage to 21>>
<<addhours 2>>
<</button>>
<<elseif $dana.misc.sexStage is 111 or $dana.misc.sexStage is 112 or $dana.misc.sexStage is 12 or $dana.misc.sexStage is 21 or $dana.misc.sexStage is 22>>
<<button "Zzzzzz..." "bedroom">>
<<set $dana.misc.sexStage to 5555>>
<<set $player.main.Mana += random(8, 12)>>
<<set _tempMana to 8 * .7>>
<<set _manaMath to Math.round(_tempMana *= $zeus.followers)>>
<<set _manaMath += random(4, 8)>>
<<set $player.main.Mana += _manaMath>>
<<addhours 8>>
<</button>>
<</if>>
</div></td></tr>
<tr>
<td colspan = "2"><div id="selectButton">
<<if $dana.misc.sexStage is 0>>
<<button "Start with a blowjob." "apartment_restaurant_dana">>
<<set $dana.misc.sexStage to 2>>
<</button>>
<<elseif $dana.misc.sexStage is 1>>
<<button "Have her ride you." "apartment_restaurant_dana">>
<<set $dana.misc.sexStage to 12>>
<<addhours 2>>
<</button>>
<<elseif $dana.misc.sexStage is 11>>
<<button "Get a blowjob." "apartment_restaurant_dana">>
<<set $dana.misc.sexStage to 112>>
<<addhours 2>>
<</button>>
<<elseif $dana.misc.sexStage is 2>>
<<button "Continue the blow job." "apartment_restaurant_dana">>
<<set $dana.misc.sexStage to 22>>
<<addhours 2>>
<</button>>
<</if>>
</div></td></tr>
<tr>
<td colspan = "2"><div id="moveButton"></div></td></tr><</nobr>>
</tbody>
</table>
</td>
<td><<if $dana.misc.sexStage is 0>><img src="img/people/dana/explicit/dana_restaurant0a.jpg"><<elseif $dana.misc.sexStage is 1>><img src="img/people/dana/explicit/dana_restaurant1a.jpg"><<elseif $dana.misc.sexStage is 11>><img src="img/people/dana/explicit/dana_restaurant11a.jpg"><<elseif $dana.misc.sexStage is 111 or $dana.misc.sexStage is 122>><img src="img/people/dana/explicit/dana_restaurant111a.jpg"><<elseif $dana.misc.sexStage is 112 or $dana.misc.sexStage is 22>><img src="img/people/dana/explicit/dana_restaurant112a.jpg"><<elseif $dana.misc.sexStage is 12>><img src="img/people/dana/explicit/dana_restaurant12a.jpg"><<elseif $dana.misc.sexStage is 2>><img src="img/people/dana/explicit/dana_restaurant2a.jpg"><<elseif $dana.misc.sexStage is 21>><img src="img/people/dana/explicit/dana_restaurant21a.jpg"><</if>></td>
</tr>
</tbody>
</table>
<!--[[bedroom with girls in it|apartment_restaurant_dana]]-->
<!--[[Zzzzz...|bedroom]]--><table class="overTable">
<tbody>
<tr>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td><<if $player.misc.quizTotalCorrect < 20 or $player.misc.quizPercentage < 80>><img src="img/people/dana/danab.jpg"><<elseif $player.misc.quizTotalCorrect >= 20 and $player.misc.quizPercentage >= 80>><img src="img/people/dana/danac.jpg"><<else>><img src="img/people/dana/danab.jpg"><</if>></td>
<td>
<table class="mainTable">
<tr>
<td colspan = "2" align="left">She taps at her keyboard for a few seconds then prints a page out and hands it to you.
You look at the paper. It says you have been asked $player.misc.quizTotalAsked questions, with $player.misc.quizTotalCorrect correct answers for an accuracy of $player.misc.quizPercentage"""%"""
</td>
</tr>
<tbody>
<tr><td colspan = "2"><div id=selectButton><<button "Reset my tutoring stats" "tutor_stats">><<set $player.misc.quizTotalAsked to 0>><<set $player.misc.quizTotalCorrect to 0>><</button>></div></td></tr>
<tr><td colspan = "2"><div id=moveButton><<button "Back" "uni admin2">><</button>></div></td></tr>
<tr>
<td colspan = "2"></td></tr>
</tbody>
</table>
</td>
<td><img src="img/empty_small.png">
<br><img src="img/empty_small.png"></td>
</tr>
</tbody>
</table><table class="overTable">
<tbody>
<tr>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td><img src="img/people/ainsley/ainsley_restaurant_small.jpg"></td>
<td>
<table class="mainTable">
<tr>
<td colspan = "2" align="left">You follow Taylor to your table and sit down.
"This is a beautiful restaurant. Thanks for inviting me $ainsley.main.playerTitle."
"My pleasure. The food is just as beautiful."
"It's so exciting! I've never been to such a fancy place."
The waitress comes by and sets menus in front of you.
"Hi, I'm Abby," she says, smiling, "I'll be serving you tonight. Can I get you two some drinks?"
You order drinks and Abby walks away.
The meal goes wonderfully; Ainsley is thoroughly amazed by the experience and you take equal pleasure in her enjoyment.
Finally, your meals - as well as a few drinks - finished, it's time to go.</td></tr>
<<nobr>>
<tr>
<td colspan = "2"><div id="selectButton">
<<button [[Pay the bill and take Ainsley home with you.|apartment_restaurant_ainsley]]>>
<<addhours 2>>
<<set $player.main.Money -= 200>>
<<set $ainsley.misc.dateStage to 0>>
<<set $ainsley.misc.sexStage to 0>>
<</button>>
</div></td></tr>
<tr>
<td colspan = "2"><div id="selectButton"></div></td></tr>
<tr>
<td colspan = "2"><div id="selectButton"></div></td></tr>
<</nobr>>
</table>
</td>
<td><img src="img/people/abby/abby_small.jpg"><br><img src="img/empty_small.png"></td>
</tr>
</tbody>
</table><table class="overTable">
<tbody>
<tr>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td><<if $ainsley.misc.sexStage is 0>><img src="img/people/ainsley/ainsley_restaurant.jpg"><<elseif $ainsley.misc.sexStage is 1 or $ainsley.misc.sexStage is 21>><img src="img/people/ainsley/explicit/ainsley_restaurant1.jpg"><<elseif $ainsley.misc.sexStage is 11>><img src="img/people/ainsley/explicit/ainsley_restaurant11.jpg"><<elseif $ainsley.misc.sexStage is 111>><img src="img/people/ainsley/explicit/ainsley_restaurant111.jpg"><<elseif $ainsley.misc.sexStage is 112>><img src="img/people/ainsley/explicit/ainsley_restaurant112.jpg"><<elseif $ainsley.misc.sexStage is 12>><img src="img/people/ainsley/explicit/ainsley_restaurant12.jpg"><<elseif $ainsley.misc.sexStage is 121>><img src="img/people/ainsley/explicit/ainsley_restaurant121.jpg"><<elseif $ainsley.misc.sexStage is 122>><img src="img/people/ainsley/explicit/ainsley_restaurant122.jpg"><<elseif $ainsley.misc.sexStage is 2>><img src="img/people/ainsley/explicit/ainsley_restaurant2.jpg"><</if>></td>
<td>
<table class="mainTable">
<tr>
<td colspan = "2" align="left"><<if $ainsley.misc.sexStage is 0>>You pay the bill and go back to your apartment with Ainsley.
"Make yourself at home," you tell her as you step inside." Ainsley immediately starts taking off her dress. Seeing your look of surprise she stops, her dress hiked up showing off her purple panties, and blurts out: "what? You said 'make yourself at home', and at home I tend not to wear clothing."
"Ok," you start, nodding, "then don't stop on my account."<<elseif $ainsley.misc.sexStage is 1>>/* Watch her strip */You stand back and watch her as she lifts her dress over her head and tosses it aside, quickly followed by her bra. She makes a little pose, her hands on her hips, before looping her thumbs into her panties and slowly pulling them downwards.<<elseif $ainsley.misc.sexStage is 11>>/* Interupt her stripping for some cunnilingus */As soon as her cute, hairless pussy appears, you move towards her and practically sweep her off her feet and onto the couch.
"Now //that// is a pussy I can't resist," you whisper into her ear before you move downwards, kissing down her neck, then between her great breasts and down her torso. You push aside her panties and kiss around her cute pudenda, then slide your tongue along her lips.
"OOohh yes $ainsley.main.playerTitle! That feels so good," she calls out. She takes ahold of her panties, holding them to the side for you, as you begin to kiss, then lick, then suck her button. After a few moments you pull back and just stare at her wet pussy. She lets out a moan of disappointment that you've stopped. In response, you grab hold of her panties and slide them down, givng you better access while fully revealing her to you. You spread her legs wide as you go down on her once more.
"OOoooohhh, yessss, mmmmmmm," she moans loudly. You slip your fingers beneath your chin and slide one inside her as your tongue her clit. This elicits an even louder moan as you gently press her g-spot.
Without stopping the flicking of your tongue you sneak a peek upwards; she's got both hands on her breasts and is gently pulling on her nipples as you suck her off.
Her hips start to gyrate, letting you know she's getting closer and closer to orgasm but also making it harder to stay latched onto her clit. You're fingering her faster now, two fingers inside her, curling upwards with each flick of your tongue.
"Fuck yes, oh yes, oooooh!" She screams as you push her over the edge, her hips bucking, her pussy squeezing down on your fingers, as she cums.
As she comes down from the orgasm she opens her eyes and looks down at you, your face still between her legs: "what now $ainsley.main.playerTitle?"<<elseif $ainsley.misc.sexStage is 111>>/* Fuck her */You stand up and practically tear off your clothes before repositioning her on the couch and climbing up between her legs.
"Now I'm going to fuck your brains out," you say as you line yourself up with her slit.
She gasps in pleasure as you push yourself inside her, your spit and her own flowing juices ensuring you slide in with ease. You both moan as you start to thrust in and out, one of her legs over your shoulder.
"Oh yes $ainsley.main.playerTitle! Yes, fuck me!" she calls out as she props herself up on a pillow, her hands squeezing it tightly.
You pull her even closer, pushing yourself deeper with each thrust.
"Uhh, yeah, you like that?" you grunt as you bury your cock to the hilt again and again.
"Yes, oh yes, cum for me $ainsley.main.playerTitle! Cum for me!"
You're so close anyway, and her calls for you to cum wipe any thought of changing position out of your mind. You speed up, pounding her pussy with abandon, fucking her hard and fast.
"Fuck yes, ooooooohhh, fuck!" she screams.
"UUuuhhh, yes, Ainsley, fuck," you moan and pull out just as you cum, your muscles twitching and spasming as you unload on her neck and chest. She tilts her head back and moans as your cum splashes down on her. Finally, spent, you give her a kiss as she sits up on the arm of the couch.
"That was wonderful $ainsley.main.playerTitle."
"Mmmhmm," you reply as you pick up your clothes and head to the bedroom. Ainsley follows you, wiping herself off with her dress, and snuggles in close as you get into bed.
"Goodnight $ainsley.main.playerTitle."
"Goodnight Ainsley."<<elseif $ainsley.misc.sexStage is 112>>/* Get a blowjob */You stand up, drop your pants, and sit down on the couch.
"I'd like you to suck my cock," you reply, pulling her in for a kiss, giving her a taste of herself. She takes your member into her hand and give you a few slow strokes before beginning to kiss along your shaft. You run a hand through her hair as she kisses and strokes, her warm breath tickling pleasingly.
You stand over her and she opens her mouth wide, ready for your hard member. Finally she sets her lips on the tip of your cock and then sucks your head into her mouth. You moan as she begins to suck greedily.
"Oh yes, Ainsley, that's so good," you moan as she begins to stroke more vigorously at the base of your shaft, her mouth latched onto your head. You reach over and cup her breast with her free hand, then squeeze it gently, then tweak her nipples, all the while she's masterfully sucking you off.
Her stroking speeds up, and now she's bobbing her head up and down, taking more and more of your cock into her mouth with each moment. You can't help but thrust your hips in sync with her movements as play with her breast.
It's not long before you realize you've passed the point of no return.
"OOooh Ainsley, ooohh, I'm gonna cum!"
She keeps her pace, sucking harder while stroking you off.
"UUuuhhh, yes, Ainsley, fuck," you moan as you cum, your muscles twitching and spasming as you fill her mouth with your seed. Some cum drips out of the side of her mouth, but she manages to swallow most of it down. Finally the spasming of your cock subsides and she lets you go with a slurp.
"That was wonderful Ainsley."
"Mmmhmm," she replies as she gives you a peck on the cheek. You pick up your clothes and head to the bedroom. Ainsley follows you, daintily wiping her face with her dress, and snuggles in close to you as you get into bed.
"Goodnight $ainsley.main.playerTitle."
"Goodnight Ainsley."<<elseif $ainsley.misc.sexStage is 12>>/* Keep watching */She slides her panties down and off, tossing them with her dress, and stands before you completely naked.
"You just going to stand there and watch $ainsley.main.playerTitle?" she asks.
"That sounds like a good idea to me," you reply, "why don't you put on a little show?" She smiles and begins to dance slowly, her hands exploring her body. She gently squeezes her breasts, tweaking the nipples gently, then slides one hand down her long torso to her pussy and slowly slides a finger along her cleft. She traces small circles on her clit and moans.
"That's beautiful Ainsley," you say to her as she pleasures herself. She continues as if not hearing you, leaning back on the couch and sliding herself down into a squat. She spreads her lips apart, then goes back to her clit for some more stimulation. Looking straight into your eyes, Ainsley slowly slides a finger inside herself and bites her lip cutely.
"Oh $ainsley.main.playerTitle. I want you."<<elseif $ainsley.misc.sexStage is 121>>/* Take her for a ride */You quickly throw off your own clothes then sit down on the couch.
"I want you to go for a ride Ainsley."
She stands above you and smiles, biting her lip.
"Facing you? Or away?"
"Facing me."
She climbs onto the couch on top of you, her perfect breasts dangling tantalizingly in your face. You kiss her as she straddles you, your tongues flicking into each other's mouths, sparring and caressing with oral pleasure. You grab her ass cheeks and spread them apart for a moment as you make out, then let them go and give one cheek a smack.
Still kissing, you guide your cock against her opening, then slide it up and down her moist slit.
"Mmmmmm" she moans, her tongue flicking into your mouth as the pleasure grips her. You tease her a bit, rubbing your member across her clit, then pressing against her opening once more without slipping inside.
"MMMmmmm," she moans more forcefully, then lowers herself down, impaling herself on your hard cock.
"OOOOhhh, yes!" she calls out, breaking the kiss.
You both moan as she starts to rock her hips back and forth. You sit back, content to let her do most of the work, and begin to play with her tits. She closes her eyes and tilts her head back as you gently tweak her nipples.
"Oh yes $ainsley.main.playerTitle! That's so good!" she calls out, speeding up slightly.
"Uhh, yeah, fuck me Ainsley, uhhh," you grunt as she rocks back and forth.
"Yes, yes, yes! Oh fuck yes!" She reaches down between her legs and begins to rub her clit as your bodies grind together.
You find yourself getting close to cumming, and you can tell that she's on the edge as well. You wipe any thought of changing position out of your mind. You plant your feet and begin to hump her from below, pounding her pussy with abandon, fucking her hard and fast.
"Fuck yes, ooooooohhh, fuck!" she screams. She leans forward, resting her arms on the back of the couch, her tits directly in your face, and begins to thrust her hips up and down in time with your fucking. You take a nipple into your mouth and suckle as you hammer into her.
"OOOOhhh, $ainsley.main.playerTitle, ooooohhh, oh yes, oh yes, ooooooohhh," she calls as she begins to shudder.
"UUuuhhh, yes, Ainsley, fuck," you moan as you cum simultaneously, your muscles twitching and spasming as you unload inside her.
"Oh $ainsley.main.playerTitle, oh $ainsley.main.playerTitle."
She lowers herself and continues to rock her hips gently as you both come down from your orgasm. Finally, spent, she gives you a tender kiss then climbs off of you, cum dripping from her pussy.
"That was wonderful $ainsley.main.playerTitle."
"Mmmhmm," you reply as you pick up your clothes and head to the bedroom. Ainsley follows you and snuggles in close as you get into bed.
"Goodnight $ainsley.main.playerTitle."
"Goodnight Ainsley."<<elseif $ainsley.misc.sexStage is 122>>/* Take her from behind */You quickly throw off your own clothes and guide her onto her knees on the couch. She leans on the back of the couch and looks back as you as you line your hard member up with her waiting slit.
"Oh yes, $ainsley.main.playerTitle, give it to me." You don't even hesitate and she gasps in pleasure as you push yourself inside her, her flowing juices ensuring you slide in with ease. You both moan as you start to thrust in and out. She reaches a hand down between her legs and starts to play with herself yet again.
"Oh yes $ainsley.main.playerTitle! Yes, yes!."
You pound into her, faster and faster. Her rubbing of her clit speeds up too, as you push her closer to orgasm.
"Oh yes, just like that, yes!" she calls out as you seemingly hit the perfect speed for her. You maintain the speed of your thrusts, urging on her orgasm. "OOOoooohhh," her moans become almost desperate as she gets closer to cumming. "OOoohhh, yes, fuck me yes!"
You keep the rhythm, sliding in and out as you sqeeze and spread her ass cheeks, but you feel you're getting close too.
"Yes $ainsley.main.playerTitle, yes, yes, OOOOOHhhhhh." She cums hard, her whole body shaking, her asshole visibly tightening. The convulsions of her pussy push you over the edge as well.
"Fuck yes, fuuuuuck." You moan as you cum, your muscles twitching and spasming as you unload inside her.
You continue to pump slowly, gently, as you come down from your orgasm. Finally, spent, you pull out of her, then give her a kiss as she turns around to face you.
"That was wonderful $ainsley.main.playerTitle."
"Mmmhmm," you reply as you pick up your clothes and head to the bedroom. Ainsley follows you and snuggles in close as you get into bed.
"Goodnight $ainsley.main.playerTitle."
"Goodnight Ainsley."<</if>></td></tr>
<tbody><<nobr>>
<tr>
<td colspan = "2"><div id="selectButton">
<<if $ainsley.misc.sexStage is 0>>
<<button "Watch her strip." "apartment_restaurant_ainsley">>
<<set $ainsley.misc.sexStage to 1>>
<</button>>
<<elseif $ainsley.misc.sexStage is 1>>
<<button "Interupt her stripping for some cunnilingus." "apartment_restaurant_ainsley">>
<<set $ainsley.misc.sexStage to 11>>
<</button>>
<<elseif $ainsley.misc.sexStage is 11>>
<<button "Fuck her." "apartment_restaurant_ainsley">>
<<set $ainsley.misc.sexStage to 111>>
<<addhours 1>>
<</button>>
<<elseif $ainsley.misc.sexStage is 12>>
<<button "Take her for a ride." "apartment_restaurant_ainsley">>
<<set $ainsley.misc.sexStage to 121>>
<<addhours 1>>
<</button>>
<<elseif $ainsley.misc.sexStage is 111 or $ainsley.misc.sexStage is 112 or $ainsley.misc.sexStage is 121 or $ainsley.misc.sexStage is 122>>
<<button "Zzzzzz..." "bedroom">>
<<set $ainsley.misc.sexStage to 5555>>
<<set $player.main.Mana += random(8, 12)>>
<<set _tempMana to 8 * .7>>
<<set _manaMath to Math.round(_tempMana *= $zeus.followers)>>
<<set _manaMath += random(4, 8)>>
<<set $player.main.Mana += _manaMath>>
<<addhours 8>>
<</button>>
<</if>>
</div></td></tr>
<tr>
<td colspan = "2"><div id="selectButton">
<<if $ainsley.misc.sexStage is 1>>
<<button "Keep watching." "apartment_restaurant_ainsley">>
<<set $ainsley.misc.sexStage to 12>>
<</button>>
<<elseif $ainsley.misc.sexStage is 11>>
<<button "Get a blowjob." "apartment_restaurant_ainsley">>
<<set $ainsley.misc.sexStage to 112>>
<<addhours 1>>
<</button>>
<<elseif $ainsley.misc.sexStage is 12>>
<<button "Take her from behind." "apartment_restaurant_ainsley">>
<<set $ainsley.misc.sexStage to 122>>
<<addhours 1>>
<</button>>
<</if>>
</div></td></tr>
<tr>
<td colspan = "2"><div id="moveButton"></div></td></tr><</nobr>>
</tbody>
</table>
</td>
<td><<if $ainsley.misc.sexStage is 0>><img src="img/people/ainsley/explicit/ainsley_restaurant0a.jpg"><<elseif $ainsley.misc.sexStage is 1>><img src="img/people/ainsley/explicit/ainsley_restaurant1a.jpg"><<elseif $ainsley.misc.sexStage is 11>><img src="img/people/ainsley/explicit/ainsley_restaurant11a.jpg"><<elseif $ainsley.misc.sexStage is 111>><img src="img/people/ainsley/explicit/ainsley_restaurant111a.jpg"><<elseif $ainsley.misc.sexStage is 112>><img src="img/people/ainsley/explicit/ainsley_restaurant112a.jpg"><<elseif $ainsley.misc.sexStage is 12>><img src="img/people/ainsley/explicit/ainsley_restaurant12a.jpg"><<elseif $ainsley.misc.sexStage is 121>><img src="img/people/ainsley/explicit/ainsley_restaurant121a.jpg"><<elseif $ainsley.misc.sexStage is 122>><img src="img/people/ainsley/explicit/ainsley_restaurant122a.jpg"><<elseif $ainsley.misc.sexStage is 2>><img src="img/people/ainsley/explicit/ainsley_restaurant2a.jpg"><</if>></td>
</tr>
</tbody>
</table>
<!--[[bedroom with girls in it|apartment_restaurant_ainsley]]-->
<!--[[Zzzzz...|bedroom]]--><table class="overTable">
<tbody>
<tr>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td><img src="img/locations/hotelbar.jpg"></td>
<td>
<table class="mainTable">
<tr>
<td colspan = "2" align="left"><<if $melissa.misc.restaurantDate is 69 and $gameDate.getHours() >= 18 and (GameDays[$gameDate.getDay()] is "Saturday")>>"Those are the ones I was talking about Melissa. Why don't you go introduce yourself. Then invite me over if they're receptive."
"Sure. Are you interested in any particular one?"<<else>><<if $julie.misc.restaurantDate >= 1>>"Julie?"<<elseif $dana.misc.restaurantDate >= 1>>"Dana?"<<elseif $ainsley.misc.restaurantDate >= 1>>"Ainsley?"<<elseif $taylor.misc.restaurantDate >= 1>>"Taylor?"<</if>>
"Yes <<if $julie.misc.restaurantDate >= 1>>$julie.main.playerTitle<<elseif $dana.misc.restaurantDate >= 1>>$dana.main.playerTitle<<elseif $ainsley.misc.restaurantDate >= 1>>$ainsley.main.playerTitle<<elseif $taylor.misc.restaurantDate >= 1>>$taylor.main.playerTitle<</if>>?"
"Want to be my wingman tonight? Can you please go over to those girls and, you know, soften em up for me?"
"Sure <<if $julie.misc.restaurantDate >= 1>>$julie.main.playerTitle<<elseif $dana.misc.restaurantDate >= 1>>$dana.main.playerTitle<<elseif $ainsley.misc.restaurantDate >= 1>>$ainsley.main.playerTitle<<elseif $taylor.misc.restaurantDate >= 1>>$taylor.main.playerTitle<</if>>. Which one are you most interested in?"<</if>>
</td></tr>
<tr><td colspan = "2"><div id="selectButton"><<if $melissa.misc.restaurantDate is 69>><<button "The latina in the plaid shirt" "hotelbargirl3b_melissa">><</button>><<else>><<button "The latina in the plaid shirt" "hotelbargirl3b">><</button>><</if>></div></td></tr>
<tr><td colspan = "2"><div id="selectButton"><<if $melissa.misc.restaurantDate is 69>><<button "The mature woman in the pink shirt" "hotelbargirl4b_melissa">><</button>><<else>><<button "The mature woman in the pink shirt" "hotelbargirl4b">><</button>><</if>></div></td></tr>
</table>
</td>
<td><<hotelbargirlpic>><br><<restaurantpic2>>
<br><img src="img/people/nihal/nihal_small.jpg"></td>
</tr>
</tbody>
</table>
<!--[[Hotelbargirl3b|hotelbargirl3b]]-->
<!--[[Hotelbargirl4b|hotelbargirl4b]]-->
<!--[[Hotelbargirl3b|hotelbargirl3b_melissa]]-->
<!--[[Hotelbargirl4b|hotelbargirl4b_melissa]]--><table class="overTable">
<tbody>
<tr>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td><img src="img/people/elena/elena_restaurant.jpg"></td>
<td>
<table class="mainTable">
<tr>
<td colspan = "2" align="left">/* The cop */"Yes <<if $julie.misc.restaurantDate >= 1>>$julie.main.playerTitle<<elseif $dana.misc.restaurantDate >= 1>>$dana.main.playerTitle<<elseif $ainsley.misc.restaurantDate >= 1>>$ainsley.main.playerTitle<<elseif $taylor.misc.restaurantDate >= 1>>$taylor.main.playerTitle<</if>>."
"And keep in mind, we don't have a lot of time; I still have a reservation at Sceau Brisé."
She gets up from the barstool beside you and walks over to the two women. You watch surreptitiously as she talks to them.
You can't make out what she's saying, but things look promising: she gets a few laughs before she introduces herself, shaking their hands as she does so. A few moments later she points to you and you smile and give a little wave as the girls look in your direction. A few more words are exchanged and she waves you over.
"$playerName," she says, "these are Elena," she pauses as you shake the smiling latina's hand, "and Liv." You shake Liv's hand.
"Hi ladies, nice to meet you."
"I was just telling Elena about the reservations. How your date didn't show up, and now you have reservations for two, but no one to go for supper with."
"Yeah, it's a bit unfortunate," you reply, catching on quickly to <<if $julie.misc.restaurantDate >= 1>>Julie's<<elseif $dana.misc.restaurantDate >= 1>>Dana's<<elseif $ainsley.misc.restaurantDate >= 1>>Ainsley's<<elseif $taylor.misc.restaurantDate >= 1>>Taylor's<</if>> ruse, "I don't suppose you'd be willing to join me."
Elena smiles. "It's pretty hard to get reservations to Sceau Brisé, I'd hate for them to go to waste..."
"So...?"
She looks to Liv who gives her a little nod.
"Sure!"
"Excellent!"
"Wonderful!" <<if $julie.misc.restaurantDate >= 1>>Julie<<elseif $dana.misc.restaurantDate >= 1>>Dana<<elseif $ainsley.misc.restaurantDate >= 1>>Ainsley<<elseif $taylor.misc.restaurantDate >= 1>>Taylor<</if>> says. "Like I said: I have to get going," she kisses you on the cheek, "later $playerName. Have fun!" She turns and walks out of the bar without looking back.
"So, shall we?" you ask.
"Absolutely," Elena replies, finishing her drink and standing up. "Later Liv."
"It was nice meeting you Liv," you add as you and Elena head out of the bar, towards the restaurant.</td></tr>
<tr><td colspan = "2"><div id="selectButton"><<button "Go to the restaurant" "hotelbargirl3c">><<set $player.misc.reservations to 0>><<set $player.misc.reservationFilled to false>><<set $julie.misc.restaurantDate to 0>><<set $ainsley.misc.restaurantDate to 0>><<set $dana.misc.restaurantDate to 0>><</button>></div></td></tr>
<tr><td colspan = "2"><div id="selectButton"></div></td></tr>
<tr><td colspan = "2"></td></tr>
<tr><td colspan = "2"></td></tr>
</table>
</td>
<td><img src="img/people/liv/liv_restaurant_small.jpg"><br><<restaurantpic2>></td>
</tr>
</tbody>
</table>
<!--[[Hotelbargirl3c|hotelbargirl3c]]--><table class="overTable">
<tbody>
<tr>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td><img src="img/people/liv/liv_restaurant.jpg"></td>
<td>
<table class="mainTable">
<tr>
<td colspan = "2" align="left">/* The detective */"Yes <<if $julie.misc.restaurantDate >= 1>>$julie.main.playerTitle<<elseif $dana.misc.restaurantDate >= 1>>$dana.main.playerTitle<<elseif $ainsley.misc.restaurantDate >= 1>>$ainsley.main.playerTitle<<elseif $taylor.misc.restaurantDate >= 1>>$taylor.main.playerTitle<</if>>."
"And keep in mind, we don't have a lot of time; I still have a reservation at Sceau Brisé."
She gets up from the barstool beside you and walks over to the two women. You watch surreptitiously as she talks to them.
You can't make out what she's saying, but things look promising: she gets a few laughs before she introduces herself, shaking their hands as she does so. A few moments later she points to you and you smile and give a little wave as the girls look in your direction. A few more words are exchanged and she waves you over.
"$playerName," she says, "these are Liv," she pauses as you shake the busty brunette's hand, "and Elena." You shake Elena's hand.
"Hi ladies, nice to meet you."
"I was just telling Liv about the reservations. How your date didn't show up, and now you have reservations for two, but no one to go for supper with."
"Yeah, it's a bit unfortunate," you reply, catching on quickly to <<if $julie.misc.restaurantDate >= 1>>Julie's<<elseif $dana.misc.restaurantDate >= 1>>Dana's<<elseif $ainsley.misc.restaurantDate >= 1>>Ainsley's<<elseif $taylor.misc.restaurantDate >= 1>>Taylor's<</if>> ruse, "I don't suppose you'd be willing to join me."
Liv smiles. "It's pretty hard to get reservations to Sceau Brisé, I'd hate for them to go to waste..."
"So...?"
She looks to Elena who gives her a little nod.
"Sure!"
"Excellent!"
"Wonderful!" <<if $julie.misc.restaurantDate >= 1>>Julie<<elseif $dana.misc.restaurantDate >= 1>>Dana<<elseif $ainsley.misc.restaurantDate >= 1>>Ainsley<<elseif $taylor.misc.restaurantDate >= 1>>Taylor<</if>> says. "Like I said: I have to get going," she kisses you on the cheek, "later $playerName. Have fun!" She turns and walks out of the bar without looking back.
"So, shall we?" you ask.
"Absolutely," Liv replies, finishing her drink and standing up. "Later Elena."
"It was nice meeting you Elena," you add as you and Liv head out of the bar, towards the restaurant.</td></tr>
<tr><td colspan = "2"><div id="selectButton"><<button "Go to the restaurant" "hotelbargirl4c">><<set $player.misc.reservations to 0>><<set $player.misc.reservationFilled to false>><<set $julie.misc.restaurantDate to 0>><<set $ainsley.misc.restaurantDate to 0>><<set $dana.misc.restaurantDate to 0>><</button>></div></td></tr>
<tr><td colspan = "2"><div id="selectButton"></div></td></tr>
<tr><td colspan = "2"></td></tr>
<tr><td colspan = "2"></td></tr>
</table>
</td>
<td><img src="img/people/elena/elena_restaurant_small.jpg"><br><<restaurantpic2>></td>
</tr>
</tbody>
</table>
<!--[[Hotelbargirl4c|hotelbargirl4c]]--><table class="overTable">
<tbody>
<tr>
<td>Sceau Brisé</td>
<td></td>
<td>People Here</td>
</tr>
<tr>
<td><img src="img/locations/hotelrestaurant.jpg"></td>
<td>
<table class="mainTable">
<tr>
<td colspan = "2">Sceau Brisé is one of the most romantic restaurants in town. It's also among the most expensive, with a meal for two likely setting you back more than $200.
<p align="left">As you approach the restaurant <<if $taylor.main.storyStage >= 1 and $taylor.misc.restaurantDate is 0>>Taylor<<else>>the hostess<</if>> greets you with a smile.
"Welcome <<if $taylor.main.storyStage >= 3>>back<</if>> to Sceau Brisé <<if $taylor.main.storyStage >= 3>>$playerName<</if>>, reservations for two?"
"Yep."
"Excellent, right this way."</p></td></tr>
<tr><td colspan = "2"><div id=selectButton><<button "Follow her" "hotelbargirl3d">><<set $elena.main.storyStage to 1>><<set $player.misc.hasReservations to false>><<set $player.misc.reservations to 0>><</button>></div></td></tr>
</table>
</td>
<td><<restaurantpic1>>
<br><img src="img/people/elena/elena_restaurant_small.jpg"></td>
</tr>
</tbody>
</table>
<!--[[Follow the hostess|hotelbargirl3d]]--><table class="overTable">
<tbody>
<tr>
<td>Sceau Brisé</td>
<td></td>
<td>People Here</td>
</tr>
<tr>
<td><img src="img/locations/hotelrestaurant.jpg"></td>
<td>
<table class="mainTable">
<tr>
<td colspan = "2">Sceau Brisé is one of the most romantic restaurants in town. It's also among the most expensive, with a meal for two likely setting you back more than $200.
<p align="left">As you approach the restaurant <<if $taylor.main.storyStage >= 1 and $taylor.misc.restaurantDate is 0>>Taylor<<else>>the hostess<</if>> greets you with a smile.
"Welcome <<if $taylor.main.storyStage >= 3>>back<</if>> to Sceau Brisé <<if $taylor.main.storyStage >= 3>>$playerName<</if>>, reservations for two?"
"Yep."
"Excellent, right this way."</p></td></tr>
<tr><td colspan = "2"><div id=selectButton><<button "Follow her" "hotelbargirl4d">><<set $liv.main.storyStage to 1>><<set $player.misc.hasReservations to false>><<set $player.misc.reservations to 0>><</button>></div></td></tr>
</table>
</td>
<td><<restaurantpic1>>
<br><img src="img/people/liv/liv_restaurant_small.jpg"></td>
</tr>
</tbody>
</table>
<!--[[Follow the hostess|hotelbargirl4d]]-->f<table class="overTable">
<tbody>
<tr>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td><img src="img/people/elena/elena_restaurant.jpg"></td>
<td>
<table class="mainTable">
<tr>
<td colspan = "2" align="left"><<if $elena.misc.dateStage is 0>>You follow the hostess to your table and sit down. Elena takes her seat and picks up the wine list.
"Have any wine preference?" she asks you.
"Not particularly. Go ahead and order a bottle that you'd like."
Abby, the waitress, arrives shortly.
"Good evening $playerName," she turns to your date, "welcome to Sceau Brisé, my name is Abby and I'll be taking care of you tonight. Can I get you something to drink?"
You detect a hint of surprise in Elena's face as Abby greets you by name, but she covers it up quickly and orders a bottle of wine.
"Excellent choice," Abby comments with a smile before leaving the table.
You make some small talk with Elena while you look over the menu. Abby returns before long and pours a small amount of wine into your glass for you to taste. You take a sip and nod your head.
"Very nice."
She fills your glass, then Elena's, then sets the bottle down on the table.
"Have you decided on what you'd like to eat?" Abby asks.
You look to Elena to ensure she's ready. She nods and you motion for her to go ahead. You're a bit surprised at the size of her order: an appetizer of braised pork cheeks, to be followed by the prime rib - upgraded to the 10oz piece from the standard 6oz - with an extra side of roasted cremini mushrooms.
You give your order to Abby and she walks away.
"I recognize //that// look," Elena says as Abby gets out of earshot.
"What look?"
"You don't think my order was very... lady-like. Well, I'm not always very lady-like so you'll just have to deal with it."<<elseif $elena.misc.dateStage is 1>>/* I think it's hot */"Actually," you start, "I was thinking that it was pretty hot."
She raises an eyebrow and cocks her head in disbelief.
"Seriously. It's refreshing seeing a woman who knows what she likes and goes for it no matter what other people might think."
@@color:aqua;Elena really liked that.@@<<set $elena.main.influence += 10>>
"Besides, you obviously take good care of your body; you can eat whatever the hell you want as far as I'm concerned."
Elena smiles.
"I think I'm going to like you." She raises her glass, then begins to drink down her wine in one long sip.
You smile and take a sip from your own glass just as she finishes hers and reaches for the bottle.
"Oh, and I work hard, so I play hard," she adds as she refills her glass.
"Oh? What do you do?"
She pauses, as if not completely sure she wants to tell you, then gives a little shrug and responds:
"I'm a cop." She watches you closely, presumably to see if you have a problem with that.<<elseif $elena.misc.dateStage is 11>>/* So you'll punish me if I'm a bad boy? */"A cop? So you'll punish me if I'm a bad boy?" you flirt.
@@color:aqua;Elena really liked that.@@<<set $elena.main.influence += 10>>
Elena smiles.
"Punishment is for the Ministry of Justice," she says, before her smile widens and she continues, "but I can detain you... handcuff you... frisk you... lock you up... But only if you've been bad. Have you been bad $playerName?"<<elseif $elena.misc.dateStage is 111>>/* Very */"I've been very bad," you answer salaciously.
"Is that so? Maybe I shouldn't be having dinner with you. Maybe I should just take you in for... questioning."
You put your wrists together as if waiting for her to slap her handcuffs on you. "You've caught your man officer. Take me in."
She looks thoughtful - conflicted - for a moment, then bites her lip and smiles. "Let's get out of here. Forget dinner, let's go straight to dessert."
"You don't want to eat?"
"Right now, I'd rather have //you// fill me up. Let's head to your place before I change my mind."
You quickly wave Abby over, apologize for the disruption caused by leaving after ordering food, and pay for your meal.<<elseif $elena.misc.dateStage is 112>>/* Do I need a lawyer? */"Oooh, my first real interrogation from a cop. Do I need a lawyer?"
"Firstly," she replies with a smile, "we call them interviews now, not interrogations. And second, if you ask for a lawyer, we have to stop talking and I can't get anything... out of you."
She winks before taking another long sip of wine.
"So you're saying that I should wave my rights?"
"Well, I can't officially advise that, but I //am// suggesting that we'll get to the... bottom... of things faster without lawyers involved."
"Noted," you respond with a wink. "In all seriousness," you add, "that's impressive. You being a cop, I mean. No wonder you're so fit; I bet that's a pretty tough job."
@@color:aqua;Elena liked that.@@<<set $elena.main.influence += 5>>
Elena smiles.
"Yeah, it can be pretty tough, hence the work hard, play hard mentality. Liv and I usally go out for drinks on Saturday nights to let off some steam."
"So Liv is a cop too?"
"A detective, yeah. She's something of a mentor. She's been doing this a lot longer than I have."
"Well I'm sorry for interrupting your night of catharsis then."
"Interruping it? What do you think //this// is? I'm a few drinks in, at a fancy restaurant, with a complete stranger, with an orgasmic meal on the way," she pauses for a second, "and potentially //other// orgasmic experiences in the near future. This //is// my 'letting off some steam'."
"Well 'cheers' to that then," you say, smiling, as you raise your glass and clink it against hers.
You share some small talk - largely glossing over the fact that she basically said she's going home with you tonight - while you wait for your meals. When they arrive they are as amazing as expected. Elena 'oohs' and 'ahhs' and 'mmms' with each bite, clearly impressed with the quality of the meal.<<elseif $elena.misc.dateStage is 113>>/* Nope */"Nope, I'm a saint."
Elena makes a pouting face.
"That's too bad. I was getting kind of excited about the prospect of... detaining you."
She winks before taking another long sip of wine.
"Hmm, maybe if you're thinking about detaining an innocent man, maybe //you// should be the one in trouble," you respond flirtatiously.
"Touché."
"In all seriousness though," you add, "that's impressive. You being a cop, I mean. No wonder you're so fit; I bet that's a pretty tough job."
@@color:aqua;Elena liked that.@@<<set $elena.main.influence += 5>>
Elena smiles.
"Yeah, it can be pretty tough, hence the work hard, play hard mentality. Liv and I usally go out for drinks on Saturday nights to let off some steam."
"So Liv is a cop too?"
"A detective, yeah. She's something of a mentor. She's been doing this a lot longer than I have."
"Well I'm sorry for interrupting your night of catharsis then."
"Interruping it? What do you think //this// is? I'm a few drinks in, at a fancy restaurant, with a complete stranger, with an orgasmic meal on the way," she pauses for a second, "and potentially //other// orgasmic experiences in the near future. This //is// my 'letting off some steam'."
"Well 'cheers' to that then," you say, smiling, as you raise your glass and clink it against hers.
You share some small talk - largely glossing over the fact that she basically said she's going home with you tonight - while you wait for your meals. When they arrive they are as amazing as expected. Elena 'oohs' and 'ahhs' and 'mmms' with each bite, clearly impressed with the quality of the meal.<<elseif $elena.misc.dateStage is 12>>/* Impressive */"Oh wow. That's impressive. No wonder you're so fit; I bet that's a pretty tough job."
@@color:aqua;Elena liked that.@@<<set $elena.main.influence += 5>>
Elena smiles.
"Yeah, it can be pretty tough, hence the work hard, play hard mentality. Liv and I usally go out for drinks on Saturday nights to let off some steam."
"So Liv is a cop too?"
"A detective, yeah. She's something of a mentor. She's been doing this a lot longer than I have."
"Well I'm sorry for interrupting your night of catharsis then."
"Interruping it? What do you think //this// is? I'm a few drinks in, at a fancy restaurant, with a complete stranger, with an orgasmic meal on the way," she pauses for a second, "and potentially //other// orgasmic experiences in the near future. This //is// my 'letting off some steam'."
"Well 'cheers' to that then," you say, smiling, as you raise your glass and clink it against hers.
You share some small talk - largely glossing over the fact that she basically said she's going home with you tonight - while you wait for your meals. When they arrive they are as amazing as expected. Elena 'oohs' and 'ahhs' and 'mmms' with each bite, clearly impressed with the quality of the meal.<<elseif $elena.misc.dateStage is 121>>/* You're making a lot of noise over there. */"You're sure making a lot of noise over there," you say flirtingly.
"I told you that I had an orgasmic meal on the way," she replies with a wink.
"Ahh, so I'm gettting a preview of later tonight?"
@@color:aqua;Elena liked that.@@<<set $elena.main.influence += 5>>
"Cheeky. I like that." She takes another bite and closes her eyes and moans, a little louder than before, clearly toying with you.
"Hot."
You continue to flirt back and forth as you finish your meals. Finally, stuffed to the rafters, Abby comes by with the bill and you pay.<<elseif $elena.misc.dateStage is 122>>/* Just wait until you taste what I've got for you... */"Just wait until you get a taste of what //I've// got for you," you say, in a somewhat misguided attempt to flirt.
@@color:red;Elena didn't like that.@@<<set $elena.main.influence -= 5>>
She raises and eyebrow and cocks her head. "Excuse me?"
"Umm, you know, orgasmic meal... orgasms..." you try to explain lamely.
"Yeah, I get it," she says without enthusiasm.
You apoligize and go back to eating your meal. Finally, stuffed to the rafters, Abby comes by with the bill and you pay.<<elseif $elena.misc.dateStage is 123>>/* Save room for dessert */"Don't forget to save room for dessert," you tell her.
"Oh? Is there a particularly tasty dessert here? Or are you insinuating something," she asks with a wink.
"Why not both?"
@@color:aqua;Elena really liked that.@@<<set $elena.main.influence += 10>>
"The hazelnut torte here is amazing," you add.
"Then we should probably get one. And then I can compare it with what comes later."
You order dessert the next time Abby comes by. It does not disappoint. If Elena's moans earlier were orgasmic, her experience with dessert is earth-shattering.
"Wow, I am so glad you talked me into that," she says with a smile.
Finally, stuffed to the rafters, Abby comes by with the bill and you pay.<<elseif $elena.misc.dateStage is 13>>/* Oh... */"Oh..." you respond.
"Oh? You don't sound very happy to hear that. Is there a reason you might not want to be out with a cop?"
"Sorry, maybe you don't fit the stereotype, but I'm just not into women who think they can boss me around."
@@color:red;Elena didn't like that.@@<<set $elena.main.influence -= 5>>
"You think that's what female cops are? Manly, gruff-voiced women who just stomp around telling everyone what to do? Some butch bitch with an authority complex?"
"Ummm, no... I don't know... Stereotypes gotta start somewhere," you shrug. "So your friend Liv is a cop too?"
"A detective, yeah."
Abby arrives with your food, breaking the tension somewhat. The meals are as amazing as expected. Elena 'oohs' and 'ahhs' and 'mmms' with each bite, clearly impressed with the quality of the meal, if not the quality of the company.<<elseif $elena.misc.dateStage is 131>>/* Apologize */After a few more bites you clear your throat.
"I'm sorry about what I said earlier. I //don't// think that you're a 'butch bitch' or anything. I guess I was just intimidated by you."
@@color:aqua;Elena liked that.@@<<set $elena.main.influence += 5>>
"I appreciate the apology," she responds, "I can't say that you're the first guy to react like that."
"So can we pretend it didn't happen?"
"Sure."
The conversation picks up somewhat as you finish your meals. Finally, stuffed to the rafters, Abby comes by with the bill and you pay.<<elseif $elena.misc.dateStage is 132>>/* Flirt */"Sure sounds like you're enjoying yourself over there," you say flirtingly.
@@color:red;Elena didn't like that.@@<<set $elena.main.influence -= 5>>
She raises and eyebrow and cocks her head. "You insult me, then try to flirt with me? Is there something wrong with you?"
"I guess so," you reply, looking down at your meal in shame.
The two of you pick away at your meals in silence. Finally Abby comes by with the bill and you pay.<<elseif $elena.misc.dateStage is 133>>/* Stay quiet */The two of you pick away at your meals in silence. Finally Abby comes by with the bill and you pay.<<elseif $elena.misc.dateStage is 2>>/* No problem */"No problem," you assure her, "I'll admit that I was a bit surprised but what you eat is none of my concern. Besides, it looks like to take pretty good care of yourself anyway."
@@color:aqua;Elena liked that.@@<<set $elena.main.influence += 5>>
Elena smiles
"Good. I know what I like and I go for it, no matter what others might think. I work hard, so I play hard."
As if to prove her point she raises her glass then drinks down her wine in one long sip. After finishing the glass she reaches for the bottle and starts to fill it back up.
"I see that. What do you do, if you don't mind me asking.
She pauses, as if not completely sure she wants to tell you, then gives a little shrug and responds:
"I'm a cop." She watches you closely, presumably to see if you have a problem with that.<<elseif $elena.misc.dateStage is 3>>/* What are you? A lesbian? */"I'll just have to deal with you not being lady-like? What are you? A lesbian?"
@@color:red;Elena didn't like that.@@<<set $elena.main.influence -= 5>>
"And what if I was?"
"I'd wonder what you were doing going out for dinner with //me//."
She laughs.
"Because I do what the fuck I want, when I want." She pauses for a second. "And no: I'm not a lesbian, but I know what I like and I go for it, no matter what others might think."
She raises her glass in a mock toast, then begins to drink down her wine in one long sip.
You nod your head and take a sip from your own glass just as she finishes hers and reaches for the bottle.
"Oh, and I work hard, so I play hard," she adds as she refills her glass.
"Oh? What do you do?"
She pauses, as if not completely sure she wants to tell you, then gives a little shrug and responds:
"I'm a cop." She watches you closely, presumably to see if you have a problem with that.<<elseif $elena.misc.dateStage is 1234>>/* Invite Elena home */You get up from the table.
"So? You coming back to my place tonight?" you ask.
She smiles and takes your arm in hers.
"Lead the way."<</if>></td></tr>
<<nobr>>
<tr>
<td colspan = "2"><div id="selectButton">
<<if $elena.misc.dateStage is 0>>
<<button [[I think it's hot|hotelbargirl3d]]>>
<<set $elena.misc.dateStage to 1>>
<</button>>
<<elseif $elena.misc.dateStage is 1 or $elena.misc.dateStage is 2 or $elena.misc.dateStage is 3>>
<<button [[So you'll punish me if I'm a bad boy?|hotelbargirl3d]]>>
<<set $elena.misc.dateStage to 11>>
<</button>>
<<elseif $elena.misc.dateStage is 11>>
<<button [[Very|hotelbargirl3d]]>>
<<set $elena.misc.dateStage to 111>>
<<set $player.main.Money -= 150>>
<</button>>
<<elseif $elena.misc.dateStage is 12 or $elena.misc.dateStage is 112 or $elena.misc.dateStage is 113>>
<<button [[You're making a lot of noise over there...|hotelbargirl3d]]>>
<<set $elena.misc.dateStage to 121>>
<<set $player.main.Money -= 150>>
<</button>>
<<elseif $elena.misc.dateStage is 13>>
<<button [[Apologize|hotelbargirl3d]]>>
<<set $elena.misc.dateStage to 131>>
<<set $player.main.Money -= 150>>
<</button>>
<<elseif $elena.misc.dateStage is 111 or $elena.misc.dateStage is 1234>>
<<button [[Leave|hotelbargirl3e]]>>
<<set $elena.misc.dateStage to 0>>
<<addhours 2>>
<</button>>
<<elseif $elena.misc.dateStage is 121 or $elena.misc.dateStage is 122 or $elena.misc.dateStage is 123 or $elena.misc.dateStage is 131 or $elena.misc.dateStage is 132 or $elena.misc.dateStage is 133>>
<<if $elena.main.influence >= 10>>
<<button [[Invite Elena home with you|hotelbargirl3d]]>>
<<set $elena.misc.dateStage to 1234>>
<</button>>
<<else>>
<<button [[Say goodnight to Elena and go home|hotel]]>>
<<addhours 2>>
<<set $elena.misc.dateStage to 99>>
<<set $elena.main.storyStage to 99>>
<</button>>
<</if>>
<</if>>
</div></td></tr>
<tr>
<td colspan = "2"><div id="selectButton">
<<if $elena.misc.dateStage is 0>>
<<button [[No problem|hotelbargirl3d]]>>
<<set $elena.misc.dateStage to 2>>
<</button>>
<<elseif $elena.misc.dateStage is 1 or $elena.misc.dateStage is 2 or $elena.misc.dateStage is 3>>
<<button [[Impressive|hotelbargirl3d]]>>
<<set $elena.misc.dateStage to 12>>
<</button>>
<<elseif $elena.misc.dateStage is 11>>
<<button [[Do I need a lawyer?|hotelbargirl3d]]>>
<<set $elena.misc.dateStage to 112>>
<</button>>
<<elseif $elena.misc.dateStage is 12 or $elena.misc.dateStage is 112 or $elena.misc.dateStage is 113>>
<<button [[Just wait until you taste what I've got for you...|hotelbargirl3d]]>>
<<set $elena.misc.dateStage to 122>>
<<set $player.main.Money -= 150>>
<</button>>
<<elseif $elena.misc.dateStage is 13>>
<<button [[Flirt|hotelbargirl3d]]>>
<<set $elena.misc.dateStage to 132>>
<<set $player.main.Money -= 150>>
<</button>>
<</if>>
</div></td></tr>
<tr>
<td colspan = "2"><div id="selectButton">
<<if $elena.misc.dateStage is 0>>
<<button [[That was pretty manly...|hotelbargirl3d]]>>
<<set $elena.misc.dateStage to 3>>
<</button>>
<<elseif $elena.misc.dateStage is 1 or $elena.misc.dateStage is 2 or $elena.misc.dateStage is 3>>
<<button [[Oh...|hotelbargirl3d]]>>
<<set $elena.misc.dateStage to 13>>
<</button>>
<<elseif $elena.misc.dateStage is 11>>
<<button [[Nope|hotelbargirl3d]]>>
<<set $elena.misc.dateStage to 113>>
<</button>>
<<elseif $elena.misc.dateStage is 12 or $elena.misc.dateStage is 112 or $elena.misc.dateStage is 113>>
<<button [[Save room for dessert|hotelbargirl3d]]>>
<<set $elena.misc.dateStage to 123>>
<<set $player.main.Money -= 150>>
<</button>>
<<elseif $elena.misc.dateStage is 13>>
<<button [[Stay quiet|hotelbargirl3d]]>>
<<set $elena.misc.dateStage to 133>>
<<set $player.main.Money -= 150>>
<</button>>
<</if>>
</div></td></tr>
<</nobr>>
</table>
</td>
<td><<if $elena.misc.dateStage is 0>><img src="img/people/abby/abby_small.jpg"><</if>><br><img src="img/empty_small.png"></td>
</tr>
</tbody>
</table><table class="overTable">
<tbody>
<tr>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td><img src="img/people/liv/liv_restaurant.jpg"></td>
<td>
<table class="mainTable">
<tr>
<td colspan = "2" align="left"><<if $liv.misc.dateStage is 0>>You follow the hostess to your table and sit down. Liv takes her seat and picks up the wine list.
"Have any wine preference?" she asks you.
"Not particularly. Go ahead and order a bottle that you'd like."
Abby, the waitress, arrives shortly.
"Good evening $playerName," she turns to your date, "welcome to Sceau Brisé, my name is Abby and I'll be taking care of you tonight. Can I get you something to drink?"
You detect a hint of surprise in Liv's face as Abby greets you by name, but she covers it up quickly and orders a bottle of wine.
"Excellent choice," Abby comments with a smile before leaving the table.
You make some small talk with Liv while you look over the menu. Abby returns before long and pours a small amount of wine into your glass for you to taste. You take a sip and nod your head.
"Very nice."
She fills your glass, then Liv's, then sets the bottle down on the table.
"Have you decided on what you'd like to eat?" Abby asks.
You look to Liv to ensure she's ready. She nods and you motion for her to go ahead. You're a bit surprised at the size of her order: an appetizer of braised pork cheeks, to be followed by the prime rib - upgraded to the 10oz piece from the standard 6oz - with an extra side of roasted cremini mushrooms.
You give your order to Abby and she walks away.
"I recognize //that// look," Liv says as Abby gets out of earshot.
"What look?"
"You don't think my order was very... lady-like. Well, I'm not always very lady-like so you'll just have to deal with it."<<elseif $liv.misc.dateStage is 1>>/* I think it's hot */"Actually," you start, "I was thinking that it was pretty hot."
She raises an eyebrow and cocks her head in disbelief.
"Seriously. It's refreshing seeing a woman who knows what she likes and goes for it no matter what other people might think."
@@color:aqua;Liv really liked that.@@<<set $liv.main.influence += 10>>
"Besides, you obviously take good care of your body; you can eat whatever the hell you want as far as I'm concerned."
Liv smiles.
"I think I'm going to like you." She raises her glass, then begins to drink down her wine in one long sip.
You smile and take a sip from your own glass just as she finishes hers and reaches for the bottle.
"Oh, and I work hard, so I play hard," she adds as she refills her glass.
"Oh? What do you do?"
She pauses, as if not completely sure she wants to tell you, then gives a little shrug and responds:
"I'm a detective with the Okenas Police Department." She watches you closely, presumably to see if you have a problem with that.<<elseif $liv.misc.dateStage is 11>>/* So you'll punish me if I'm a bad boy? */"A cop? So you'll punish me if I'm a bad boy?" you flirt.
@@color:aqua;Liv really liked that.@@<<set $liv.main.influence += 10>>
Liv smiles.
"Punishment is for the Ministry of Justice," she says, before her smile widens and she continues, "but I can detain you... handcuff you... frisk you... lock you up... But only if you've been bad. Have you been bad $playerName?"<<elseif $liv.misc.dateStage is 111>>/* Very */"I've been very bad," you answer salaciously.
"Is that so? Maybe I shouldn't be having dinner with you. Maybe I should just take you in for... questioning."
You put your wrists together as if waiting for her to slap her handcuffs on you. "You've caught your man detective. Take me in."
She looks thoughtful - conflicted - for a moment, then bites her lip and smiles. "Let's get out of here. Forget dinner, let's go straight to dessert."
"You don't want to eat?"
"Right now, I'd rather have //you// fill me up. Let's head to your place before I change my mind."
You quickly wave Abby over, apologize for the disruption caused by leaving after ordering food, and pay for your meal.<<elseif $liv.misc.dateStage is 112>>/* Do I need a lawyer? */"Oooh, my first real interrogation from a cop. Do I need a lawyer?"
"Firstly," she replies with a smile, "we call them interviews now, not interrogations. And second, if you ask for a lawyer, we have to stop talking and I can't get anything... out of you."
She winks before taking another long sip of wine.
"So you're saying that I should wave my rights?"
"Well, I can't officially advise that, but I //am// suggesting that we'll get to the... bottom... of things faster without lawyers involved."
"Noted," you respond with a wink. "In all seriousness," you add, "that's impressive. You being a detective, I mean. No wonder you're so fit; I bet that's a pretty tough job."
@@color:aqua;Liv liked that.@@<<set $liv.main.influence += 5>>
Liv smiles.
"Yeah, it can be pretty tough, hence the work hard, play hard mentality. Elena and I usally go out for drinks on Saturday nights to let off some steam."
"So Elena is a detective too?"
"No, a patrol officer. She hasn't been with the force very long. I'm something of a mentor to her."
"Well I'm sorry for interrupting your night of catharsis then."
"Interruping it? What do you think //this// is? I'm a few drinks in, at a fancy restaurant, with a complete stranger, with an orgasmic meal on the way," she pauses for a second, "and potentially //other// orgasmic experiences in the near future. This //is// my 'letting off some steam'."
"Well 'cheers' to that then," you say, smiling, as you raise your glass and clink it against hers.
You share some small talk - largely glossing over the fact that she basically said she's going home with you tonight - while you wait for your meals. When they arrive they are as amazing as expected. Liv 'oohs' and 'ahhs' and 'mmms' with each bite, clearly impressed with the quality of the meal.<<elseif $liv.misc.dateStage is 113>>/* Nope */"Nope, I'm a saint."
Liv makes a pouting face.
"That's too bad. I was getting kind of excited about the prospect of... detaining you."
She winks before taking another long sip of wine.
"Hmm, maybe if you're thinking about detaining an innocent man, maybe //you// should be the one in trouble," you respond flirtatiously.
"Touché."
"In all seriousness though," you add, "that's impressive. You being a detective, I mean. No wonder you're so fit; I bet that's a pretty tough job."
@@color:aqua;Liv liked that.@@<<set $liv.main.influence += 5>>
Liv smiles.
"Yeah, it can be pretty tough, hence the work hard, play hard mentality. Elena and I usally go out for drinks on Saturday nights to let off some steam."
"So Elena is a detective too?"
"No, a patrol officer. She hasn't been with the force very long. I'm something of a mentor to her."
"Well I'm sorry for interrupting your night of catharsis then."
"Interruping it? What do you think //this// is? I'm a few drinks in, at a fancy restaurant, with a complete stranger, with an orgasmic meal on the way," she pauses for a second, "and potentially //other// orgasmic experiences in the near future. This //is// my 'letting off some steam'."
"Well 'cheers' to that then," you say, smiling, as you raise your glass and clink it against hers.
You share some small talk - largely glossing over the fact that she basically said she's going home with you tonight - while you wait for your meals. When they arrive they are as amazing as expected. Liv 'oohs' and 'ahhs' and 'mmms' with each bite, clearly impressed with the quality of the meal.<<elseif $liv.misc.dateStage is 12>>/* Impressive */"Oh wow. That's impressive. No wonder you're so fit; I bet that's a pretty tough job."
@@color:aqua;Liv liked that.@@<<set $liv.main.influence += 5>>
Liv smiles.
"Yeah, it can be pretty tough, hence the work hard, play hard mentality. Elena and I usally go out for drinks on Saturday nights to let off some steam."
"So Elena is a detective too?"
"No, a patrol officer. She hasn't been with the force very long. I'm something of a mentor to her."
"Well I'm sorry for interrupting your night of catharsis then."
"Interruping it? What do you think //this// is? I'm a few drinks in, at a fancy restaurant, with a complete stranger, with an orgasmic meal on the way," she pauses for a second, "and potentially //other// orgasmic experiences in the near future. This //is// my 'letting off some steam'."
"Well 'cheers' to that then," you say, smiling, as you raise your glass and clink it against hers.
You share some small talk - largely glossing over the fact that she basically said she's going home with you tonight - while you wait for your meals. When they arrive they are as amazing as expected. Liv 'oohs' and 'ahhs' and 'mmms' with each bite, clearly impressed with the quality of the meal.<<elseif $liv.misc.dateStage is 121>>/* You're making a lot of noise over there. */"You're sure making a lot of noise over there," you say flirtingly.
"I told you that I had an orgasmic meal on the way," she replies with a wink.
"Ahh, so I'm gettting a preview of later tonight?"
@@color:aqua;Liv liked that.@@<<set $liv.main.influence += 5>>
"Cheeky. I like that." She takes another bite and closes her eyes and moans, a little louder than before, clearly toying with you.
"Hot."
You continue to flirt back and forth as you finish your meals. Finally, stuffed to the rafters, Abby comes by with the bill and you pay.<<elseif $liv.misc.dateStage is 122>>/* Just wait until you taste what I've got for you... */"Just wait until you get a taste of what //I've// got for you," you say, in a somewhat misguided attempt to flirt.
@@color:red;Liv didn't like that.@@<<set $liv.main.influence -= 5>>
She raises and eyebrow and cocks her head. "Excuse me?"
"Umm, you know, orgasmic meal... orgasms..." you try to explain lamely.
"Yeah, I get it," she says without enthusiasm.
You apoligize and go back to eating your meal. Finally, stuffed to the rafters, Abby comes by with the bill and you pay.<<elseif $liv.misc.dateStage is 123>>/* Save room for dessert */"Don't forget to save room for dessert," you tell her.
"Oh? Is there a particularly tasty dessert here? Or are you insinuating something," she asks with a wink.
"Why not both?"
@@color:aqua;Liv really liked that.@@<<set $liv.main.influence += 10>>
"The hazelnut torte here is amazing," you add.
"Then we should probably get one. And then I can compare it with what comes later."
You order dessert the next time Abby comes by. It does not disappoint. If Liv's moans earlier were orgasmic, her experience with dessert is earth-shattering.
"Wow, I am so glad you talked me into that," she says with a smile.
Finally, stuffed to the rafters, Abby comes by with the bill and you pay.<<elseif $liv.misc.dateStage is 13>>/* Oh... */"Oh..." you respond.
"Oh? You don't sound very happy to hear that. Is there a reason you might not want to be out with a cop?"
"Sorry, maybe you don't fit the stereotype, but I'm just not into women who think they can boss me around."
@@color:red;Liv didn't like that.@@<<set $liv.main.influence -= 5>>
"You think that's what female cops are? Manly, gruff-voiced women who just stomp around telling everyone what to do? Some butch bitch with an authority complex?"
"Ummm, no... I don't know... Stereotypes gotta start somewhere," you shrug. "So your friend Elena is a detective too?"
"No, a patrol officer. She hasn't been with the force very long. I'm something of a mentor to her."
Abby arrives with your food, breaking the tension somewhat. The meals are as amazing as expected. Liv 'oohs' and 'ahhs' and 'mmms' with each bite, clearly impressed with the quality of the meal, if not the quality of the company.<<elseif $liv.misc.dateStage is 131>>/* Apologize */After a few more bites you clear your throat.
"I'm sorry about what I said earlier. I //don't// think that you're a 'butch bitch' or anything. I guess I was just intimidated by you."
@@color:aqua;Liv liked that.@@<<set $liv.main.influence += 5>>
"I appreciate the apology," she responds, "I can't say that you're the first guy to react like that."
"So can we pretend it didn't happen?"
"Sure."
The conversation picks up somewhat as you finish your meals. Finally, stuffed to the rafters, Abby comes by with the bill and you pay.<<elseif $liv.misc.dateStage is 132>>/* Flirt */"Sure sounds like you're enjoying yourself over there," you say flirtingly.
@@color:red;Liv didn't like that.@@<<set $liv.main.influence -= 5>>
She raises and eyebrow and cocks her head. "You insult me, then try to flirt with me? Is there something wrong with you?"
"I guess so," you reply, looking down at your meal in shame.
The two of you pick away at your meals in silence. Finally Abby comes by with the bill and you pay.<<elseif $liv.misc.dateStage is 133>>/* Stay quiet */The two of you pick away at your meals in silence. Finally Abby comes by with the bill and you pay.<<elseif $liv.misc.dateStage is 2>>/* No problem */"No problem," you assure her, "I'll admit that I was a bit surprised but what you eat is none of my concern. Besides, it looks like to take pretty good care of yourself anyway."
@@color:aqua;Liv liked that.@@<<set $liv.main.influence += 5>>
Liv smiles
"Good. I know what I like and I go for it, no matter what others might think. I work hard, so I play hard."
As if to prove her point she raises her glass then drinks down her wine in one long sip. After finishing the glass she reaches for the bottle and starts to fill it back up.
"I see that. What do you do, if you don't mind me asking.
She pauses, as if not completely sure she wants to tell you, then gives a little shrug and responds:
"I'm a detective with the Okenas Police Department." She watches you closely, presumably to see if you have a problem with that.<<elseif $liv.misc.dateStage is 3>>/* What are you? A lesbian? */"I'll just have to deal with you not being lady-like? What are you? A lesbian?"
@@color:red;Liv didn't like that.@@<<set $liv.main.influence -= 5>>
"And what if I was?"
"I'd wonder what you were doing going out for dinner with //me//."
She laughs.
"Because I do what the fuck I want, when I want." She pauses for a second. "And no: I'm not a lesbian, but I know what I like and I go for it, no matter what others might think."
She raises her glass in a mock toast, then begins to drink down her wine in one long sip.
You nod your head and take a sip from your own glass just as she finishes hers and reaches for the bottle.
"Oh, and I work hard, so I play hard," she adds as she refills her glass.
"Oh? What do you do?"
She pauses, as if not completely sure she wants to tell you, then gives a little shrug and responds:
"I'm a detective with the Okenas Police Department." She watches you closely, presumably to see if you have a problem with that.<<elseif $liv.misc.dateStage is 1234>>/* Invite Liv home */You get up from the table.
"So? You coming back to my place tonight?" you ask.
She smiles and takes your arm in hers.
"Lead the way."<</if>></td></tr>
<<nobr>>
<tr>
<td colspan = "2"><div id="selectButton">
<<if $liv.misc.dateStage is 0>>
<<button [[I think it's hot|hotelbargirl4d]]>>
<<set $liv.misc.dateStage to 1>>
<</button>>
<<elseif $liv.misc.dateStage is 1 or $liv.misc.dateStage is 2 or $liv.misc.dateStage is 3>>
<<button [[So you'll punish me if I'm a bad boy?|hotelbargirl4d]]>>
<<set $liv.misc.dateStage to 11>>
<</button>>
<<elseif $liv.misc.dateStage is 11>>
<<button [[Very|hotelbargirl4d]]>>
<<set $liv.misc.dateStage to 111>>
<<set $player.main.Money -= 150>>
<</button>>
<<elseif $liv.misc.dateStage is 12 or $liv.misc.dateStage is 112 or $liv.misc.dateStage is 113>>
<<button [[You're making a lot of noise over there...|hotelbargirl4d]]>>
<<set $liv.misc.dateStage to 121>>
<<set $player.main.Money -= 150>>
<</button>>
<<elseif $liv.misc.dateStage is 13>>
<<button [[Apologize|hotelbargirl4d]]>>
<<set $liv.misc.dateStage to 131>>
<<set $player.main.Money -= 150>>
<</button>>
<<elseif $liv.misc.dateStage is 111 or $liv.misc.dateStage is 1234>>
<<button [[Leave|hotelbargirl4e]]>>
<<set $liv.misc.dateStage to 0>>
<<addhours 2>>
<</button>>
<<elseif $liv.misc.dateStage is 121 or $liv.misc.dateStage is 122 or $liv.misc.dateStage is 123 or $liv.misc.dateStage is 131 or $liv.misc.dateStage is 132 or $liv.misc.dateStage is 133>>
<<if $liv.main.influence >= 10>>
<<button [[Invite Liv home with you|hotelbargirl4d]]>>
<<set $liv.misc.dateStage to 1234>>
<</button>>
<<else>>
<<button [[Say goodnight to Liv and go home|hotel]]>>
<<addhours 2>>
<<set $liv.misc.dateStage to 99>>
<<set $liv.main.storyStage to 99>>
<</button>>
<</if>>
<</if>>
</div></td></tr>
<tr>
<td colspan = "2"><div id="selectButton">
<<if $liv.misc.dateStage is 0>>
<<button [[No problem|hotelbargirl4d]]>>
<<set $liv.misc.dateStage to 2>>
<</button>>
<<elseif $liv.misc.dateStage is 1 or $liv.misc.dateStage is 2 or $liv.misc.dateStage is 3>>
<<button [[Impressive|hotelbargirl4d]]>>
<<set $liv.misc.dateStage to 12>>
<</button>>
<<elseif $liv.misc.dateStage is 11>>
<<button [[Do I need a lawyer?|hotelbargirl4d]]>>
<<set $liv.misc.dateStage to 112>>
<</button>>
<<elseif $liv.misc.dateStage is 12 or $liv.misc.dateStage is 112 or $liv.misc.dateStage is 113>>
<<button [[Just wait until you taste what I've got for you...|hotelbargirl4d]]>>
<<set $liv.misc.dateStage to 122>>
<<set $player.main.Money -= 150>>
<</button>>
<<elseif $liv.misc.dateStage is 13>>
<<button [[Flirt|hotelbargirl4d]]>>
<<set $liv.misc.dateStage to 132>>
<<set $player.main.Money -= 150>>
<</button>>
<</if>>
</div></td></tr>
<tr>
<td colspan = "2"><div id="selectButton">
<<if $liv.misc.dateStage is 0>>
<<button [[That was pretty manly...|hotelbargirl4d]]>>
<<set $liv.misc.dateStage to 3>>
<</button>>
<<elseif $liv.misc.dateStage is 1 or $liv.misc.dateStage is 2 or $liv.misc.dateStage is 3>>
<<button [[Oh...|hotelbargirl4d]]>>
<<set $liv.misc.dateStage to 13>>
<</button>>
<<elseif $liv.misc.dateStage is 11>>
<<button [[Nope|hotelbargirl4d]]>>
<<set $liv.misc.dateStage to 113>>
<</button>>
<<elseif $liv.misc.dateStage is 12 or $liv.misc.dateStage is 112 or $liv.misc.dateStage is 113>>
<<button [[Save room for dessert|hotelbargirl4d]]>>
<<set $liv.misc.dateStage to 123>>
<<set $player.main.Money -= 150>>
<</button>>
<<elseif $liv.misc.dateStage is 13>>
<<button [[Stay quiet|hotelbargirl4d]]>>
<<set $liv.misc.dateStage to 133>>
<<set $player.main.Money -= 150>>
<</button>>
<</if>>
</div></td></tr>
<</nobr>>
</table>
</td>
<td><<if $liv.misc.dateStage is 0>><img src="img/people/abby/abby_small.jpg"><</if>><br><img src="img/empty_small.png"></td>
</tr>
</tbody>
</table><table class="overTable">
<tbody>
<tr>
<td><<elenasexpic1>></td>
<td>
<table class="mainTable">
<tr>
<td colspan = "2" align="left"><<if $elena.misc.sexStage is 0>>You arrive back at your apartment and lead her to your bedroom, leaving a trail of clothes along the way. She pulls you in for a kiss, then pushes you away and tears off the last of her clothes aggressively. You do the same, watching her as she hops onto the bed and spreads her legs, her hands roving over her body.
"You want some of this $playerName?"
"I want //all// of that."<<elseif $elena.misc.sexStage is 1>>/* Go down on her */"And I'm gonna start with a taste of //that//," you add as you point between her legs.
"Oooh, yes please," she coos as she spreads her legs a little wider. You climb up onto the bed and crawl towards her. She moans as you tenderly kiss up the inside of her leg, delibrately taking your time as you slowly move upwards. She tilts her head back and closes her eyes, one hand squeezing a breast, as you get closer and closer to her glistening pudenda. You breath in her feminine musk as your face approaches her hairless pussy and it drives you wild. It takes all of your willpower not to dive in, to build up the anticipation.
But your careful conservation of willpower is all for naught as she reaches down to take a handfull of your hair and pull you in, pushing your face into her pussy. She moans loudly as you latch onto her clit and begin to flick it with your tongue as you suckle gently.
"Ohhh yes, ooohh, that feels so good $playerName!" she calls out.
You awkwardly slide a hand under your chin and she practically screams in pleasure as you slip two fingers inside her. Her grip on your head fails as the pleasure overwhelms her and you pull back for a breath.
"You like that?" you ask as you slide your fingers in and out, your thumb brushing along her clit in place of your tongue. She grips the sheets tightly and moans in response. You lean forward and once more take her into your mouth as you make the 'come here' motion with your fingers, stimulating her g-spot.
"Fuck yes! Fuck, eat me $playerName, ooohhhh!"
You slurp and suck on her clit, your tongue variously tracing circles and flicking back and forth, up and down, on it.
"Yes! Oooohhhhohhhh!" Her legs involuntarily shudder and clamp together, pinning your head between them, as she cums. She pushes you away as she shakes, the sensation too much for her.
You lean back on your knees and smile. "Well. That was quick."
"Theres... more... where that... came from..." she responds, trying to catch her breath.<<elseif $elena.misc.sexStage is 11>>/* Get a blow job (after going down on her) */She lays there for a second, catching her breath, before sitting up and giving you a big smile.
"That was great. Now it's your turn." She practically pushes you off the bed, then scoots herself to the edge and slips down onto her knees in front of you.
Taking your rock-hard member into her hand she begins to kiss along your shaft, tenderly pecking up one side and down the other, gently stroking as she does so.
Once she has kissed all the way around she sits back on her ankles, bites her lip, and looks up at you coyly. Then, without breaking eye contact she leans forward and takes you into her mouth.
"Oh yes," you moan, almost involuntarily, as she wraps her lips around your head and lightly flicks her tongue up and down. She resumes stroking your shaft as she sucks on your head and another moan escapes your mouth.
You tilt your head back and moan as she begins to bob her head back and forth, taking you deeper while increasing the pace of her strokes. She bobs faster and faster, deeper and deeper, and stops stroking as it begins to limit how far she can take you into her mouth. She pushes herself hard, trying to take your whole cock inside her mouth with each forward movement. You feel the tip of your cock impacting on the back of her throat and you know, much more of this and you wont be able to stop yourself from cumming.<<elseif $elena.misc.sexStage is 111>>/* Finish in her mouth */You decide to just keep going.
"Oh yeah Elena. Just like that. Ooohh." You begin to thrust back and forth, slowly at first, then with more force, until you're truly fucking her face. She moans loudly, as excited to be used as you are to use her like this.
She reaches down between her legs and begins to finger herself as you thrust in and out of her mouth.
"Oh fuck, oh fuck, I'm cumming," you call out just as you begin to spurt your seed down her throat. She swallows madly, trying not to choke on the thick cum splashing into her mouth. Finally, emptied, you pull out of her. She stands up, takes your hand, and flops onto the bed, pulling you down beside her.
"That was wonderful Elena."
"Mmmhmm." She leans over and kisses you on the cheek as your eyes get heavy and you fall asleep.<<elseif $elena.misc.sexStage is 112>>/* Fuck her (after going down and bj) */You pull out of her mouth and stand her up.
"If we don't switch things up, I'm not going to get to feel those //other// lips wrapped around this cock," you say as you turn her around and guide her onto the bed. She gets onto the bed on all fours and looks back at you over her shoulder.
"Come on $playerName. Fuck me." As if you need more invitation, she reaches back and spreads open her pussy lips with two fingers, showing you her pink hole. You step forward, line yourself up with her glistening slit then slowly slide your cock inside.
"OOOohhhh," she moans as you push yourself into her, your spit and her juices making things nice and slick. You bury yourself to the hilt then pause to admire her nice round ass, her tight butthole, her lips wrapped around your cock. You're in heaven.
She moans, an exaggerated mix of pleasure and pain, as you give her ass a little slap. You smile, then pull back, almost coming out of her, before sliding yourself home once more.
"Oooh yes $playerName. Fuck me."
"Yes maam," you reply jokingly as you begin to hump back and forth, her dangling tits jiggling back and forth with each thrust. She reaches between her legs and begins to play with her clit as you fuck her, her other hand holding herself up. You reach out and gently squeeze her ass as you pound her pussy.
"Ohh yes, yes," she calls out, your fucking and her own touch driving her wild, "just like that, just like that." You maintain your pace, slamming into her as she plays with herself. "Yes, $playerName, yes!" She shudders and cums again, her pussy clamping down on your cock, her whole body shuddering.
The stimulation is too much for you too and you call out as you blow your load inside her: "oh fuck, oh fuck, I'm cumming!"
"Oh yes... $playerName... fill me up!" she breathlessly calls out. Your pumping slows as your orgasm subsides. You pull out, cum dripping from her slit as you do so, and crawl up the bed to lie down beside her.
"That was wonderful Elena."
"Mmmhmm." She leans over and kisses you on the cheek as your eyes get heavy and you fall asleep.<<elseif $elena.misc.sexStage is 12 or $elena.misc.sexStage is 211>>/* Fuck her (after going down on her)*/"Great. Because it's my turn now," you respond.
You spread her still-spasming legs and pull her towards your rock-hard member, and she lets out a surprised, but not discouraging, squeal. You let go of one leg and line yourself up with her glistening slit then slowly slide your cock inside.
"OOOohhhh," she moans as you push yourself into her, your spit and her juices making things nice and slick. You bury yourself to the hilt then pause to admire the beautiful sight below you: her cute face framed by her dark hair, those great tits with their perfect, brown nipples, her toned midsection, her hard clit just peeking out of its hood, her hairless lips wrapped around your cock, and her long legs spread before you. You're in heaven.
She moans, a mix of pleasure and pain, as you give her still-sensitive clit a teasing, light rub. You smile, then pull back, almost coming out of her, before sliding yourself home once more.
"Oooh yes $playerName. Fuck me."
"Yes maam," you reply jokingly as you begin to hump back and forth, her tits jiggling up and down with each thrust. She reaches down and begins to play with her clit as you fuck her, her other hand caressing her body, playing with her breasts, tweaking her nipples. You reach out and take one of her breasts in your hand and gently squeeze as you pound her pussy.
"Ohh yes, yes," she calls out, your fucking and her own touch driving her wild, "just like that, just like that." You maintain your pace, slamming into her as she plays with herself. "Yes, $playerName, yes!" She shudders and cums again, her pussy clamping down on your cock, her whole body shuddering.
The stimulation is too much for you too and you call out as you blow your load inside her: "oh fuck, oh fuck, I'm cumming!"
"Oh yes... $playerName... fill me up!" she breathlessly calls out. Your pumping slows as your orgasm subsides. You pull out, cum dripping from her slit as you do so, and crawl up the bed to lie down beside her.
"That was wonderful Elena."
"Mmmhmm." She leans over and kisses you on the cheek as your eyes get heavy and you fall asleep.<<elseif $elena.misc.sexStage is 2>>/* Get a blow job */"But first," you add, "I want those pretty lips wrapped around my cock."
You grab her by the ankle and drag her towards you, eliciting a girlish scream from her. She scoots off the edge of the bed and drops to her knees in front of you. Taking your hardening member into her hand she begins to kiss along your shaft, tenderly pecking up one side and down the other, gently stroking as she does so.
Once she has kissed all the way around she sits back on her ankles, bites her lip, and looks up at you coyly. Then, without breaking eye contact she leans forward and takes you into her mouth.
"Oh yes," you moan, almost involuntarily, as she wraps her lips around your head and lightly flicks her tongue up and down. She resumes stroking your shaft as she sucks on your head and another moan escapes your mouth.
You tilt your head back and moan as she begins to bob her head back and forth, taking you deeper while increasing the pace of her strokes. She bobs faster and faster, deeper and deeper, and stops stroking as it begins to limit how far she can take you into her mouth. She pushes herself hard, trying to take your whole cock inside her mouth with each forward movement. You feel the tip of your cock impacting on the back of her throat and you know, much more of this and you wont be able to stop yourself from cumming.<<elseif $elena.misc.sexStage is 21>>/* Go down on her (after BJ) */You pull out of her mouth and stand her up.
"If we don't switch things up, I'm not going to get a taste of //that//," you say as you stand her up and point between her legs.
"Oooh, yes please," she coos as lies back on the back and spreads her legs. You climb up onto the bed and crawl towards her. She moans as you tenderly kiss up the inside of her leg, delibrately taking your time as you slowly move upwards. She tilts her head back and closes her eyes, one hand squeezing a breast, as you get closer and closer to her glistening pudenda. You breath in her feminine musk as your face approaches her hairless pussy and it drives you wild. It takes all of your willpower not to dive in, to build up the anticipation.
But your careful conservation of willpower is all for naught as she reaches down to take a handfull of your hair and pull you in, pushing your face into her pussy. She moans loudly as you latch onto her clit and begin to flick it with your tongue as you suckle gently.
"Ohhh yes, ooohh, that feels so good $playerName!" she calls out.
You awkwardly slide a hand under your chin and she practically screams in pleasure as you slip two fingers inside her. Her grip on your head fails as the pleasure overwhelms her and you pull back for a breath.
"You like that?" you ask as you slide your fingers in and out, your thumb brushing along her clit in place of your tongue. She grips the sheets tightly and moans in response. You lean forward and once more take her into your mouth as you make the 'come here' motion with your fingers, stimulating her g-spot.
"Fuck yes! Fuck, eat me $playerName, ooohhhh!"
You slurp and suck on her clit, your tongue variously tracing circles and flicking back and forth, up and down, on it.
"Yes! Oooohhhhohhhh!" Her legs involuntarily shudder and clamp together, pinning your head between them, as she cums. She pushes you away as she shakes, the sensation too much for her.
You lean back on your knees and smile. "Well. That was quick."
"Theres... more... where that... came from..." she responds, trying to catch her breath.<<elseif $elena.misc.sexStage is 22>>/* Fuck her (after BJ) */You pull out of her mouth and stand her up.
"If we don't switch things up, I'm not going to get to feel those //other// lips wrapped around this cock," you say as you turn her around and guide her onto the bed. She gets onto the bed on all fours and looks back at you over her shoulder.
"Come on $playerName. Fuck me." As if you need more invitation, she reaches back and spreads open her pussy lips with two fingers, showing you her pink hole. You step forward, line yourself up with her glistening slit then slowly slide your cock inside.
"OOOohhhh," she moans as you push yourself into her wet pussy. You bury yourself to the hilt then pause to admire her nice round ass, her tight butthole, her lips wrapped around your cock. You're in heaven.
She moans, an exaggerated mix of pleasure and pain, as you give her ass a little slap. You smile, then pull back, almost coming out of her, before sliding yourself home once more.
"Oooh yes $playerName. Fuck me."
"Yes maam," you reply jokingly as you begin to hump back and forth, her dangling tits jiggling back and forth with each thrust. She reaches between her legs and begins to play with her clit as you fuck her, her other hand holding herself up. You reach out and gently squeeze her ass as you pound her pussy.
"Ohh yes, yes," she calls out, your fucking and her own touch driving her wild, "just like that, just like that." You maintain your pace, slamming into her as she plays with herself. "Yes, $playerName, yes!" She shudders and cums again, her pussy clamping down on your cock, her whole body shuddering.
The stimulation is too much for you too and you call out as you blow your load inside her: "oh fuck, oh fuck, I'm cumming!"
"Oh yes... $playerName... fill me up!" she breathlessly calls out. Your pumping slows as your orgasm subsides. You pull out, cum dripping from her slit as you do so, and crawl up the bed to lie down beside her.
"That was wonderful Elena."
"Mmmhmm." She leans over and kisses you on the cheek as your eyes get heavy and you fall asleep.<</if>>
</td></tr><<nobr>>
<tr><td colspan = "2"><div id="selectButton">
<<if $elena.misc.sexStage is 0>>
<<button "Go down on her" "hotelbargirl3e">>
<<set $elena.misc.sexStage to 1>>
<</button>>
<<elseif $elena.misc.sexStage is 1>>
<<button "Get a blowjob" "hotelbargirl3e">>
<<set $elena.misc.sexStage to 11>>
<</button>>
<<elseif $elena.misc.sexStage is 11>>
<<button "Finish in her mouth" "hotelbargirl3e">>
<<set $elena.misc.sexStage to 111>>
<<set $player.main.Mana += random(8, 12)>>
<</button>>
<<elseif $elena.misc.sexStage is 12 or $elena.misc.sexStage is 111 or $elena.misc.sexStage is 112 or $elena.misc.sexStage is 22 or $elena.misc.sexStage is 211>>
<<button "Zzzzzz" "bedroom">>
<<set $elena.misc.sexStage to 5555>>
<<set $elena.main.storyStage to 2>>
<<set $liv.text.one to 1>>
<<set _tempMana to 8 * .7>>
<<set _manaMath to Math.round(_tempMana *= $zeus.followers)>>
<<set _manaMath += random(4, 8)>>
<<set $player.main.Mana += _manaMath>>
<<addhours 8>>
<</button>>
<<elseif $elena.misc.sexStage is 2>>
<<button "Go down on her" "hotelbargirl3e">>
<<set $elena.misc.sexStage to 21>>
<</button>>
<<elseif $elena.misc.sexStage is 21>>
<<button "Fuck her" "hotelbargirl3e">>
<<set $elena.misc.sexStage to 211>>
<<set $player.main.Mana += random(8, 12)>>
<</button>>
<</if>>
</div></td></tr>
<tr><td colspan = "2"><div id="selectButton">
<<if $elena.misc.sexStage is 0>>
<<button "Get a blow job" "hotelbargirl3e">>
<<set $elena.misc.sexStage to 2>>
<</button>>
<<elseif $elena.misc.sexStage is 1>>
<<button "Fuck her" "hotelbargirl3e">>
<<set $elena.misc.sexStage to 12>>
<<set $player.main.Mana += random(8, 12)>>
<</button>>
<<elseif $elena.misc.sexStage is 11>>
<<button "Fuck her" "hotelbargirl3e">>
<<set $elena.misc.sexStage to 112>>
<<set $player.main.Mana += random(8, 12)>>
<</button>>
<<elseif $elena.misc.sexStage is 2>>
<<button "Fuck her" "hotelbargirl3e">>
<<set $elena.misc.sexStage to 22>>
<<set $player.main.Mana += random(8, 12)>>
<</button>>
<<elseif $elena.misc.sexStage is 3>>
<<button "Cum" "hotelbargirl3e">>
<<set $elena.misc.sexStage to 4>>
<</button>>
<</if>>
</div></td></tr><</nobr>>
</table>
</td>
<td></td>
</tr>
</tbody>
</table>
<!--[[progress|hotelbargirl3e]]--><table class="overTable">
<tbody>
<tr>
<td><<livsexpic1>></td>
<td>
<table class="mainTable">
<tr>
<td colspan = "2" align="left"><<if $liv.misc.sexStage is 0>>As you enter your apartment she jumps you with a flurry of kisses as you close the door. She practically tears off her top before reaching down and undoing your pants and dropping them to the floor. She kisses you deeply, then takes a step back and tosses aside her skirt. She looks at you and glides her hands along her body sensually.
"You want some of this $playerName?"
"I want //all// of that."<<elseif $liv.misc.sexStage is 1>>/* Go down on her */"And I'm gonna start with a taste of //that//," you add as you point between her legs.
"Oooh, yes please," she coos as she quickly pulls down her panties and lies back on a nearby bench. You kneel down onto the floor between her legs while she removes her bra. She moans as you tenderly kiss up the inside of her leg, delibrately taking your time as you slowly move upwards. She looks down at you, her hands squeezing her breasts together, as you get closer and closer to her glistening pudenda. You breath in her feminine musk as your face approaches her pussy and it drives you wild. It takes all of your willpower not to dive in, to build up the anticipation.
But your careful conservation of willpower is all for naught as she reaches down to take a handfull of your hair and pull you in, pushing your face into her pussy. She moans loudly as you latch onto her clit and begin to flick it with your tongue as you suckle gently.
"Ohhh yes, ooohh, that feels so good $playerName!" she calls out.
You awkwardly slide a hand under your chin and she practically screams in pleasure as you slip two fingers inside her. Her grip on your head fails as the pleasure overwhelms her and you pull back for a breath.
"You like that?" you ask as you slide your fingers in and out, your thumb brushing along her clit in place of your tongue. She grips the sheets tightly and moans in response. You lean forward and once more take her into your mouth as you make the 'come here' motion with your fingers, stimulating her g-spot.
"Fuck yes! Fuck, eat me $playerName, ooohhhh!"
You slurp and suck on her clit, your tongue variously tracing circles and flicking back and forth, up and down, on it.
"MMmmm... oohhhh," she moans as you eat her out. After a few minutes she runs her hand through your hair.
"Why don't we switch things up?"
You lean back on your knees and smile. "Absolutely."<<elseif $liv.misc.sexStage is 11>>/* Get a blow job (after going down on her) */She sits up and gives you a big smile.
"That was great. Now it's your turn." Surprisingly spryly she spins around on the bench and kneels before you.
Taking your rock-hard member into her hand she begins to kiss along your shaft, tenderly pecking up one side and down the other, gently stroking as she does so.
Once she has kissed all the way around she brushes her hair back with her free hand and looks up into your eyes. Then, without breaking eye contact she leans forward and takes you into her mouth.
"Oh yes," you moan, almost involuntarily, as she wraps her lips around your head and lightly flicks her tongue up and down. She resumes stroking your shaft as she sucks on your head and another moan escapes your mouth.
You tilt your head back and moan as she begins to bob her head back and forth, taking you deeper while increasing the pace of her strokes. She bobs faster and faster, deeper and deeper, and stops stroking as it begins to limit how far she can take you into her mouth. She pushes herself hard, trying to take your whole cock inside her mouth with each forward movement. You feel the tip of your cock impacting on the back of her throat and you know, much more of this and you wont be able to stop yourself from cumming.<<elseif $liv.misc.sexStage is 111>>/* Finish in her mouth */You decide to just keep going.
"Oh yeah Liv. Just like that. Ooohh." You begin to thrust back and forth, slowly at first, then with more force, until you're truly fucking her face. She moans loudly, as excited to be used as you are to use her like this.
She reaches down between her legs and begins to finger herself as you thrust in and out of her mouth.
"Oh fuck, oh fuck, I'm cumming," you call out just as you begin to spurt your seed down her throat. She swallows madly, trying not to choke on the thick cum splashing into her mouth. Finally, emptied, you pull out of her.
"That was wonderful Liv."
"Mmmhmm."
You pick up your clothes and lead her to the bedroom. You lie down on the bed and she joins you, then leans over and kisses you on the cheek as your eyes get heavy and you fall asleep.<<elseif $liv.misc.sexStage is 112>>/* Fuck her (after going down and bj) */You pull out of her mouth.
"If we don't switch things up, I'm not going to get to feel those //other// lips wrapped around this cock. Hop on," you say as you lie down on the floor. She gets up from the bench and stands above you then slowly squats down towards your waiting rod.
"Just like that Liv. Fuck me." She reaches down and takes hold of your cock, spreads open her pussy lips with two fingers, and lowers herself down. You both take a deep breath as she impales herself on you.
"OOOohhhh," she moans as she bottoms out, your spit and her juices making things nice and slick. You take hold of her hips, and admire her nice round ass, as you appreciate the feeling of her lips wrapped around your cock. You're in heaven.
She moans louder as she begins to slide up and down on your shaft. You moan as you fuck upwards in time with her squats, fucking her from below.
"Oooh yes $playerName. Fuck me."
"Yes maam," you reply jokingly as you speed up, helping her along with your hands on her hips. She reaches between her legs and begins to play with her clit as you fuck.
"Ohh yes, yes," she calls out, your fucking and her own touch driving her wild, "just like that, just like that." You maintain your pace, slamming into her as she plays with herself. "Yes, $playerName, yes!" She shudders and cums, her pussy clamping down on your cock, her whole body dropping into your lap and shuddering.
The stimulation is too much for you too and you call out as you blow your load inside her: "oh fuck, oh fuck, I'm cumming!"
"Oh yes... $playerName... fill me up!" she breathlessly calls out. You pulse inside her for a few moments before she stands up, cum dripping from her slit as she does.
"That was wonderful Liv."
"Mmmhmm."
You pick up your clothes and lead her to the bedroom. You lie down on the bed and she joins you, then leans over and kisses you on the cheek as your eyes get heavy and you fall asleep.<<elseif $liv.misc.sexStage is 12 or $liv.misc.sexStage is 211>>/* Fuck her (after going down on her)*/"Great. Because it's my turn now," you respond.
You spread her legs even wider apart and pull her towards the edge of the bench, and she lets out a surprised, but not discouraging, squeal. You throw one leg over your shoulder and line yourself up with her glistening slit then slowly slide your cock inside.
"OOOohhhh," she moans as you push yourself into her, your spit and her juices making things nice and slick. You bury yourself to the hilt then pause to admire the beautiful sight below you: her mature face framed by her long hair, those huge tits, her toned midsection and belly-ring, her hard clit just peeking out of its hood, her neatly manicured lips wrapped around your cock, and her long, stockinged, legs spread before you. You're in heaven.
She moans in pleasure as you give her clit a teasing, light rub. You smile, then pull back, almost coming out of her, before sliding yourself home once more.
"Oooh yes $playerName. Fuck me."
"Yes maam," you reply jokingly as you begin to hump back and forth, her tits jiggling up and down with each thrust. She reaches down and begins to play with her clit as you fuck her, her other hand caressing her body, playing with her breasts, tweaking her nipples. You reach out and take one of her breasts in your hand and gently squeeze as you pound her pussy.
"Ohh yes, yes," she calls out, your fucking and her own touch driving her wild, "just like that, just like that." You maintain your pace, slamming into her as she plays with herself. "Yes, $playerName, yes!" She shudders and cums, her pussy clamping down on your cock, her whole body shuddering.
The stimulation is too much for you too and you call out as you blow your load inside her: "oh fuck, oh fuck, I'm cumming!"
"Oh yes... $playerName... fill me up!" she breathlessly calls out. Your pumping slows as your orgasm subsides. You pull out, cum dripping from her slit as you do so.
"That was wonderful Liv."
You pick up your clothes and lead her to the bedroom. You lie down on the bed and she joins you, then leans over and kisses you on the cheek as your eyes get heavy and you fall asleep.<<elseif $liv.misc.sexStage is 2>>/* Get a blow job */"But first," you add, "I want those pretty lips wrapped around my cock."
She gives you a big smile and, surprisingly spryly, she hops onto the nearby bench and kneels before you.
Taking your rock-hard member into her hand she begins to kiss along your shaft, tenderly pecking up one side and down the other, gently stroking as she does so.
Once she has kissed all the way around she brushes her hair back with her free hand and looks up into your eyes. Then, without breaking eye contact she leans forward and takes you into her mouth.
"Oh yes," you moan, almost involuntarily, as she wraps her lips around your head and lightly flicks her tongue up and down. She resumes stroking your shaft as she sucks on your head and another moan escapes your mouth.
You tilt your head back and moan as she begins to bob her head back and forth, taking you deeper while increasing the pace of her strokes. She bobs faster and faster, deeper and deeper, and stops stroking as it begins to limit how far she can take you into her mouth. She pushes herself hard, trying to take your whole cock inside her mouth with each forward movement. You feel the tip of your cock impacting on the back of her throat and you know, much more of this and you wont be able to stop yourself from cumming.<<elseif $liv.misc.sexStage is 21>>/* Go down on her (after BJ) */You pull out of her mouth and stand her up.
"If we don't switch things up, I'm not going to get a taste of //that//," you say as you stand her up and point between her legs.
"Oooh, yes please," she coos as she quickly pulls down her panties and lies back on the bench. You kneel down onto the floor between her legs. She moans as you tenderly kiss up the inside of her leg, delibrately taking your time as you slowly move upwards. She looks down at you, her hands squeezing her breasts together, as you get closer and closer to her glistening pudenda. You breath in her feminine musk as your face approaches her pussy and it drives you wild. It takes all of your willpower not to dive in, to build up the anticipation.
But your careful conservation of willpower is all for naught as she reaches down to take a handfull of your hair and pull you in, pushing your face into her pussy. She moans loudly as you latch onto her clit and begin to flick it with your tongue as you suckle gently.
"Ohhh yes, ooohh, that feels so good $playerName!" she calls out.
You awkwardly slide a hand under your chin and she practically screams in pleasure as you slip two fingers inside her. Her grip on your head fails as the pleasure overwhelms her and you pull back for a breath.
"You like that?" you ask as you slide your fingers in and out, your thumb brushing along her clit in place of your tongue. She grips the sheets tightly and moans in response. You lean forward and once more take her into your mouth as you make the 'come here' motion with your fingers, stimulating her g-spot.
"Fuck yes! Fuck, eat me $playerName, ooohhhh!"
You slurp and suck on her clit, your tongue variously tracing circles and flicking back and forth, up and down, on it.
"MMmmm... oohhhh," she moans as you eat her out. After a few minutes she runs her hand through your hair.
"Why don't we switch things up?"
You lean back on your knees and smile. "Absolutely."<<elseif $liv.misc.sexStage is 22>>/* Fuck her (after BJ) */You pull out of her mouth and stand her up.
"If we don't switch things up, I'm not going to get to feel those //other// lips wrapped around this cock. Hop on," you say as you lie down on the floor. She gets up from the bench and stands above you then slowly squats down towards your waiting rod.
"Just like that Liv. Fuck me." She reaches down and takes hold of your cock, spreads open her pussy lips with two fingers, and lowers herself down. You both take a deep breath as she impales herself on you.
"OOOohhhh," she moans as she bottoms out, your spit and her juices making things nice and slick. You take hold of her hips, and admire her nice round ass, as you appreciate the feeling of her lips wrapped around your cock. You're in heaven.
She moans louder as she begins to slide up and down on your shaft. You moan as you fuck upwards in time with her squats, fucking her from below.
"Oooh yes $playerName. Fuck me."
"Yes maam," you reply jokingly as you speed up, helping her along with your hands on her hips. She reaches between her legs and begins to play with her clit as you fuck.
"Ohh yes, yes," she calls out, your fucking and her own touch driving her wild, "just like that, just like that." You maintain your pace, slamming into her as she plays with herself. "Yes, $playerName, yes!" She shudders and cums, her pussy clamping down on your cock, her whole body dropping into your lap and shuddering.
The stimulation is too much for you too and you call out as you blow your load inside her: "oh fuck, oh fuck, I'm cumming!"
"Oh yes... $playerName... fill me up!" she breathlessly calls out. You pulse inside her for a few moments before she stands up, cum dripping from her slit as she does.
"That was wonderful Liv."
"Mmmhmm."
You pick up your clothes and lead her to the bedroom. You lie down on the bed and she joins you, then leans over and kisses you on the cheek as your eyes get heavy and you fall asleep.<</if>>
</td></tr><<nobr>>
<tr><td colspan = "2"><div id="selectButton">
<<if $liv.misc.sexStage is 0>>
<<button "Go down on her" "hotelbargirl4e">>
<<set $liv.misc.sexStage to 1>>
<</button>>
<<elseif $liv.misc.sexStage is 1>>
<<button "Get a blowjob" "hotelbargirl4e">>
<<set $liv.misc.sexStage to 11>>
<</button>>
<<elseif $liv.misc.sexStage is 11>>
<<button "Finish in her mouth" "hotelbargirl4e">>
<<set $liv.misc.sexStage to 111>>
<<set $player.main.Mana += random(8, 12)>>
<</button>>
<<elseif $liv.misc.sexStage is 12 or $liv.misc.sexStage is 111 or $liv.misc.sexStage is 112 or $liv.misc.sexStage is 22 or $liv.misc.sexStage is 211>>
<<button "Zzzzzz" "bedroom">>
<<set $liv.misc.sexStage to 5555>>
<<set $liv.main.storyStage to 2>>
<<set $elena.text.one to 1>>
<<set _tempMana to 8 * .7>>
<<set _manaMath to Math.round(_tempMana *= $zeus.followers)>>
<<set _manaMath += random(4, 8)>>
<<set $player.main.Mana += _manaMath>>
<<addhours 8>>
<</button>>
<<elseif $liv.misc.sexStage is 2>>
<<button "Go down on her" "hotelbargirl4e">>
<<set $liv.misc.sexStage to 21>>
<</button>>
<<elseif $liv.misc.sexStage is 21>>
<<button "Fuck her" "hotelbargirl4e">>
<<set $liv.misc.sexStage to 211>>
<<set $player.main.Mana += random(8, 12)>>
<</button>>
<</if>>
</div></td></tr>
<tr><td colspan = "2"><div id="selectButton">
<<if $liv.misc.sexStage is 0>>
<<button "Get a blow job" "hotelbargirl4e">>
<<set $liv.misc.sexStage to 2>>
<</button>>
<<elseif $liv.misc.sexStage is 1>>
<<button "Fuck her" "hotelbargirl4e">>
<<set $liv.misc.sexStage to 12>>
<<set $player.main.Mana += random(8, 12)>>
<</button>>
<<elseif $liv.misc.sexStage is 11>>
<<button "Fuck her" "hotelbargirl4e">>
<<set $liv.misc.sexStage to 112>>
<<set $player.main.Mana += random(8, 12)>>
<</button>>
<<elseif $liv.misc.sexStage is 2>>
<<button "Fuck her" "hotelbargirl4e">>
<<set $liv.misc.sexStage to 22>>
<<set $player.main.Mana += random(8, 12)>>
<</button>>
<<elseif $liv.misc.sexStage is 3>>
<<button "Cum" "hotelbargirl4e">>
<<set $liv.misc.sexStage to 4>>
<</button>>
<</if>>
</div></td></tr><</nobr>>
</table>
</td>
<td></td>
</tr>
</tbody>
</table>
<!--[[progress|hotelbargirl4e]]--><table class="overTable">
<tbody>
<tr>
<td><<elenasexpic1>></td>
<td>
<table class="mainTable">
<tr>
<td colspan = "2" align="left"><<if $elena.main.playerTitle is "none">><<set $player.misc.hotelbargirl3 to 99>>Elena's eyes glaze over slightly as the spell takes hold.
"Uhh... did... did you just say something?"
"I was just telling you that you're one of my disciples in the service of Zeus, under my complete control, willing to bend to my every whim."
"Oh! Ok...." She hesitates, as if not sure if she can call you by name.<<elseif $elena.main.follower is false>><<set $elena.main.follower to true>>"Elena? I'd like you to call me $elena.main.playerTitle from now on, ok?"
"Yes $elena.main.playerTitle."
"Great. So... where were we?"<<elseif $elena.misc.sexStage is 0>>You arrive back at your apartment and lead her to your bedroom, leaving a trail of clothes along the way. She pulls you in for a kiss, then pushes you away and tears off the last of her clothes aggressively. You do the same, watching her as she hops onto the bed and spreads her legs, her hands roving over her body.
"You want some of this $elena.main.playerTitle?"
"I want //all// of that."<<elseif $elena.misc.sexStage is 1>>/* Go down on her */"And I'm gonna start with a taste of //that//," you add as you point between her legs.
"Oooh, yes please," she coos as she spreads her legs a little wider. You climb up onto the bed and crawl towards her. She moans as you tenderly kiss up the inside of her leg, delibrately taking your time as you slowly move upwards. She tilts her head back and closes her eyes, one hand squeezing a breast, as you get closer and closer to her glistening pudenda. You breath in her feminine musk as your face approaches her hairless pussy and it drives you wild. It takes all of your willpower not to dive in, to build up the anticipation.
But your careful conservation of willpower is all for naught as she reaches down to take a handfull of your hair and pull you in, pushing your face into her pussy. She moans loudly as you latch onto her clit and begin to flick it with your tongue as you suckle gently.
"Ohhh yes, ooohh, that feels so good $elena.main.playerTitle!" she calls out.
You awkwardly slide a hand under your chin and she practically screams in pleasure as you slip two fingers inside her. Her grip on your head fails as the pleasure overwhelms her and you pull back for a breath.
"You like that?" you ask as you slide your fingers in and out, your thumb brushing along her clit in place of your tongue. She grips the sheets tightly and moans in response. You lean forward and once more take her into your mouth as you make the 'come here' motion with your fingers, stimulating her g-spot.
"Fuck yes! Fuck, eat me $elena.main.playerTitle, ooohhhh!"
You slurp and suck on her clit, your tongue variously tracing circles and flicking back and forth, up and down, on it.
"Yes! Oooohhhhohhhh!" Her legs involuntarily shudder and clamp together, pinning your head between them, as she cums. She pushes you away as she shakes, the sensation too much for her.
You lean back on your knees and smile. "Well. That was quick."
"Theres... more... where that... came from..." she responds, trying to catch her breath.<<elseif $elena.misc.sexStage is 11>>/* Get a blow job (after going down on her) */She lays there for a second, catching her breath, before sitting up and giving you a big smile.
"That was great. Now it's your turn." She practically pushes you off the bed, then scoots herself to the edge and slips down onto her knees in front of you.
Taking your rock-hard member into her hand she begins to kiss along your shaft, tenderly pecking up one side and down the other, gently stroking as she does so.
Once she has kissed all the way around she sits back on her ankles, bites her lip, and looks up at you coyly. Then, without breaking eye contact she leans forward and takes you into her mouth.
"Oh yes," you moan, almost involuntarily, as she wraps her lips around your head and lightly flicks her tongue up and down. She resumes stroking your shaft as she sucks on your head and another moan escapes your mouth.
You tilt your head back and moan as she begins to bob her head back and forth, taking you deeper while increasing the pace of her strokes. She bobs faster and faster, deeper and deeper, and stops stroking as it begins to limit how far she can take you into her mouth. She pushes herself hard, trying to take your whole cock inside her mouth with each forward movement. You feel the tip of your cock impacting on the back of her throat and you know, much more of this and you wont be able to stop yourself from cumming.<<elseif $elena.misc.sexStage is 111>>/* Finish in her mouth */You decide to just keep going.
"Oh yeah Elena. Just like that. Ooohh." You begin to thrust back and forth, slowly at first, then with more force, until you're truly fucking her face. She moans loudly, as excited to be used as you are to use her like this.
She reaches down between her legs and begins to finger herself as you thrust in and out of her mouth.
"Oh fuck, oh fuck, I'm cumming," you call out just as you begin to spurt your seed down her throat. She swallows madly, trying not to choke on the thick cum splashing into her mouth. Finally, emptied, you pull out of her. She stands up, takes your hand, and flops onto the bed, pulling you down beside her.
"That was wonderful Elena."
"Mmmhmm." She leans over and kisses you on the cheek as your eyes get heavy and you fall asleep.<<elseif $elena.misc.sexStage is 112>>/* Fuck her (after going down and bj) */You pull out of her mouth and stand her up.
"If we don't switch things up, I'm not going to get to feel those //other// lips wrapped around this cock," you say as you turn her around and guide her onto the bed. She gets onto the bed on all fours and looks back at you over her shoulder.
"Come on $elena.main.playerTitle. Fuck me." As if you need more invitation, she reaches back and spreads open her pussy lips with two fingers, showing you her pink hole. You step forward, line yourself up with her glistening slit then slowly slide your cock inside.
"OOOohhhh," she moans as you push yourself into her, your spit and her juices making things nice and slick. You bury yourself to the hilt then pause to admire her nice round ass, her tight butthole, her lips wrapped around your cock. You're in heaven.
She moans, an exaggerated mix of pleasure and pain, as you give her ass a little slap. You smile, then pull back, almost coming out of her, before sliding yourself home once more.
"Oooh yes $elena.main.playerTitle. Fuck me."
"Yes maam," you reply jokingly as you begin to hump back and forth, her dangling tits jiggling back and forth with each thrust. She reaches between her legs and begins to play with her clit as you fuck her, her other hand holding herself up. You reach out and gently squeeze her ass as you pound her pussy.
"Ohh yes, yes," she calls out, your fucking and her own touch driving her wild, "just like that, just like that." You maintain your pace, slamming into her as she plays with herself. "Yes, $elena.main.playerTitle, yes!" She shudders and cums again, her pussy clamping down on your cock, her whole body shuddering.
The stimulation is too much for you too and you call out as you blow your load inside her: "oh fuck, oh fuck, I'm cumming!"
"Oh yes... $elena.main.playerTitle... fill me up!" she breathlessly calls out. Your pumping slows as your orgasm subsides. You pull out, cum dripping from her slit as you do so, and crawl up the bed to lie down beside her.
"That was wonderful Elena."
"Mmmhmm." She leans over and kisses you on the cheek as your eyes get heavy and you fall asleep.<<elseif $elena.misc.sexStage is 12 or $elena.misc.sexStage is 211>>/* Fuck her (after going down on her)*/"Great. Because it's my turn now," you respond.
You spread her still-spasming legs and pull her towards your rock-hard member, and she lets out a surprised, but not discouraging, squeal. You let go of one leg and line yourself up with her glistening slit then slowly slide your cock inside.
"OOOohhhh," she moans as you push yourself into her, your spit and her juices making things nice and slick. You bury yourself to the hilt then pause to admire the beautiful sight below you: her cute face framed by her dark hair, those great tits with their perfect, brown nipples, her toned midsection, her hard clit just peeking out of its hood, her hairless lips wrapped around your cock, and her long legs spread before you. You're in heaven.
She moans, a mix of pleasure and pain, as you give her still-sensitive clit a teasing, light rub. You smile, then pull back, almost coming out of her, before sliding yourself home once more.
"Oooh yes $elena.main.playerTitle. Fuck me."
"Yes maam," you reply jokingly as you begin to hump back and forth, her tits jiggling up and down with each thrust. She reaches down and begins to play with her clit as you fuck her, her other hand caressing her body, playing with her breasts, tweaking her nipples. You reach out and take one of her breasts in your hand and gently squeeze as you pound her pussy.
"Ohh yes, yes," she calls out, your fucking and her own touch driving her wild, "just like that, just like that." You maintain your pace, slamming into her as she plays with herself. "Yes, $elena.main.playerTitle, yes!" She shudders and cums again, her pussy clamping down on your cock, her whole body shuddering.
The stimulation is too much for you too and you call out as you blow your load inside her: "oh fuck, oh fuck, I'm cumming!"
"Oh yes... $elena.main.playerTitle... fill me up!" she breathlessly calls out. Your pumping slows as your orgasm subsides. You pull out, cum dripping from her slit as you do so, and crawl up the bed to lie down beside her.
"That was wonderful Elena."
"Mmmhmm." She leans over and kisses you on the cheek as your eyes get heavy and you fall asleep.<<elseif $elena.misc.sexStage is 2>>/* Get a blow job */"But first," you add, "I want those pretty lips wrapped around my cock."
You grab her by the ankle and drag her towards you, eliciting a girlish scream from her. She scoots off the edge of the bed and drops to her knees in front of you. Taking your hardening member into her hand she begins to kiss along your shaft, tenderly pecking up one side and down the other, gently stroking as she does so.
Once she has kissed all the way around she sits back on her ankles, bites her lip, and looks up at you coyly. Then, without breaking eye contact she leans forward and takes you into her mouth.
"Oh yes," you moan, almost involuntarily, as she wraps her lips around your head and lightly flicks her tongue up and down. She resumes stroking your shaft as she sucks on your head and another moan escapes your mouth.
You tilt your head back and moan as she begins to bob her head back and forth, taking you deeper while increasing the pace of her strokes. She bobs faster and faster, deeper and deeper, and stops stroking as it begins to limit how far she can take you into her mouth. She pushes herself hard, trying to take your whole cock inside her mouth with each forward movement. You feel the tip of your cock impacting on the back of her throat and you know, much more of this and you wont be able to stop yourself from cumming.<<elseif $elena.misc.sexStage is 21>>/* Go down on her (after BJ) */You pull out of her mouth and stand her up.
"If we don't switch things up, I'm not going to get a taste of //that//," you say as you stand her up and point between her legs.
"Oooh, yes please," she coos as lies back on the back and spreads her legs. You climb up onto the bed and crawl towards her. She moans as you tenderly kiss up the inside of her leg, delibrately taking your time as you slowly move upwards. She tilts her head back and closes her eyes, one hand squeezing a breast, as you get closer and closer to her glistening pudenda. You breath in her feminine musk as your face approaches her hairless pussy and it drives you wild. It takes all of your willpower not to dive in, to build up the anticipation.
But your careful conservation of willpower is all for naught as she reaches down to take a handfull of your hair and pull you in, pushing your face into her pussy. She moans loudly as you latch onto her clit and begin to flick it with your tongue as you suckle gently.
"Ohhh yes, ooohh, that feels so good $elena.main.playerTitle!" she calls out.
You awkwardly slide a hand under your chin and she practically screams in pleasure as you slip two fingers inside her. Her grip on your head fails as the pleasure overwhelms her and you pull back for a breath.
"You like that?" you ask as you slide your fingers in and out, your thumb brushing along her clit in place of your tongue. She grips the sheets tightly and moans in response. You lean forward and once more take her into your mouth as you make the 'come here' motion with your fingers, stimulating her g-spot.
"Fuck yes! Fuck, eat me $elena.main.playerTitle, ooohhhh!"
You slurp and suck on her clit, your tongue variously tracing circles and flicking back and forth, up and down, on it.
"Yes! Oooohhhhohhhh!" Her legs involuntarily shudder and clamp together, pinning your head between them, as she cums. She pushes you away as she shakes, the sensation too much for her.
You lean back on your knees and smile. "Well. That was quick."
"Theres... more... where that... came from..." she responds, trying to catch her breath.<<elseif $elena.misc.sexStage is 22>>/* Fuck her (after BJ) */You pull out of her mouth and stand her up.
"If we don't switch things up, I'm not going to get to feel those //other// lips wrapped around this cock," you say as you turn her around and guide her onto the bed. She gets onto the bed on all fours and looks back at you over her shoulder.
"Come on $elena.main.playerTitle. Fuck me." As if you need more invitation, she reaches back and spreads open her pussy lips with two fingers, showing you her pink hole. You step forward, line yourself up with her glistening slit then slowly slide your cock inside.
"OOOohhhh," she moans as you push yourself into her wet pussy. You bury yourself to the hilt then pause to admire her nice round ass, her tight butthole, her lips wrapped around your cock. You're in heaven.
She moans, an exaggerated mix of pleasure and pain, as you give her ass a little slap. You smile, then pull back, almost coming out of her, before sliding yourself home once more.
"Oooh yes $elena.main.playerTitle. Fuck me."
"Yes maam," you reply jokingly as you begin to hump back and forth, her dangling tits jiggling back and forth with each thrust. She reaches between her legs and begins to play with her clit as you fuck her, her other hand holding herself up. You reach out and gently squeeze her ass as you pound her pussy.
"Ohh yes, yes," she calls out, your fucking and her own touch driving her wild, "just like that, just like that." You maintain your pace, slamming into her as she plays with herself. "Yes, $elena.main.playerTitle, yes!" She shudders and cums again, her pussy clamping down on your cock, her whole body shuddering.
The stimulation is too much for you too and you call out as you blow your load inside her: "oh fuck, oh fuck, I'm cumming!"
"Oh yes... $elena.main.playerTitle... fill me up!" she breathlessly calls out. Your pumping slows as your orgasm subsides. You pull out, cum dripping from her slit as you do so, and crawl up the bed to lie down beside her.
"That was wonderful Elena."
"Mmmhmm." She leans over and kisses you on the cheek as your eyes get heavy and you fall asleep.<</if>>
</td></tr><<nobr>>
<tr><td colspan = "2"><div id="selectButton">
<<if $elena.main.playerTitle is "none">>
<<button "Call me High Priest" "hotelbargirl3g">>
<<set $elena.main.playerTitle to "High Priest">>
<</button>>
<<elseif $elena.misc.sexStage is 0>>
<<button "Go down on her" "hotelbargirl3g">>
<<set $elena.misc.sexStage to 1>>
<</button>>
<<elseif $elena.misc.sexStage is 1>>
<<button "Get a blowjob" "hotelbargirl3g">>
<<set $elena.misc.sexStage to 11>>
<</button>>
<<elseif $elena.misc.sexStage is 11>>
<<button "Finish in her mouth" "hotelbargirl3g">>
<<set $elena.misc.sexStage to 111>>
<<set $player.main.Mana += random(8, 12)>>
<</button>>
<<elseif $elena.misc.sexStage is 12 or $elena.misc.sexStage is 111 or $elena.misc.sexStage is 112 or $elena.misc.sexStage is 22 or $elena.misc.sexStage is 211>>
<<button "Zzzzzz" "bedroom">>
<<set $elena.misc.sexStage to 5555>>
<<set $elena.main.storyStage to 2>>
<<set $liv.text.one to 1>>
<<set _tempMana to 8 * .7>>
<<set _manaMath to Math.round(_tempMana *= $zeus.followers)>>
<<set _manaMath += random(4, 8)>>
<<set $player.main.Mana += _manaMath>>
<<addhours 8>>
<</button>>
<<elseif $elena.misc.sexStage is 2>>
<<button "Go down on her" "hotelbargirl3g">>
<<set $elena.misc.sexStage to 21>>
<</button>>
<<elseif $elena.misc.sexStage is 21>>
<<button "Fuck her" "hotelbargirl3g">>
<<set $elena.misc.sexStage to 211>>
<<set $player.main.Mana += random(8, 12)>>
<</button>>
<</if>>
</div></td></tr>
<tr><td colspan = "2"><div id="selectButton">
<<if $elena.main.playerTitle is "none">>
<<button "Call me Master" "hotelbargirl3g">>
<<set $elena.main.playerTitle to "Master">>
<</button>>
<<elseif $elena.misc.sexStage is 0>>
<<button "Get a blow job" "hotelbargirl3g">>
<<set $elena.misc.sexStage to 2>>
<</button>>
<<elseif $elena.misc.sexStage is 1>>
<<button "Fuck her" "hotelbargirl3g">>
<<set $elena.misc.sexStage to 12>>
<<set $player.main.Mana += random(8, 12)>>
<</button>>
<<elseif $elena.misc.sexStage is 11>>
<<button "Fuck her" "hotelbargirl3g">>
<<set $elena.misc.sexStage to 112>>
<<set $player.main.Mana += random(8, 12)>>
<</button>>
<<elseif $elena.misc.sexStage is 2>>
<<button "Fuck her" "hotelbargirl3g">>
<<set $elena.misc.sexStage to 22>>
<<set $player.main.Mana += random(8, 12)>>
<</button>>
<<elseif $elena.misc.sexStage is 3>>
<<button "Cum" "hotelbargirl3g">>
<<set $elena.misc.sexStage to 4>>
<</button>>
<</if>>
</div></td></tr>
<tr><td colspan = "2"><div id="selectButton">
<<if $elena.main.playerTitle is "none">>
<<button "Call me $playerName" "hotelbargirl3g">>
<<set $elena.main.playerTitle to $playerName>>
<</button>>
<</if>>
</div></td></tr><</nobr>>
</table>
</td>
<td></td>
</tr>
</tbody>
</table>
<!--[[progress|hotelbargirl3g]]--><img src="img/people/elena/elena.jpg">
Elena is a police officer with the Okenas Police Department. You met her at the Iero Hotel bar while she was out with Liv.
<<if $elena.main.storyStage >= 2>>You've made her one of your loyal followers and had your way with her.<</if>> <<if $elena.misc.payments>>She has agreed to pay you a tithe of $110 per week.<</if>>
<<back>><<widget "elenasexpic1">>
<<if $elena.misc.sexStage is 0>><img src="img/people/elena/explicit/elena0.jpg"><<elseif $elena.misc.sexStage is 1 or $elena.misc.sexStage is 21>><img src="img/people/elena/explicit/elena1.jpg"><<elseif $elena.misc.sexStage is 12 or $elena.misc.sexStage is 211>><img src="img/people/elena/explicit/elena12.jpg"><<elseif $elena.misc.sexStage is 112 or $elena.misc.sexStage is 22>><img src="img/people/elena/explicit/elena22.jpg"><<elseif $elena.misc.sexStage is 2 or $elena.misc.sexStage is 11>><img src="img/people/elena/explicit/elena2.jpg"><<elseif $elena.misc.sexStage is 111>><img src="img/people/elena/explicit/elena111.jpg">
<</if>>
<</widget>>
<<widget "elenasexpic2">>
<<if $elena.misc.sexStage is 0>><img src="img/people/elena/explicit/elena_home0.jpg"><<elseif $elena.misc.sexStage is 1 or $elena.misc.sexStage is 21>><img src="img/people/elena/explicit/elena_home1.jpg"><<elseif $elena.misc.sexStage is 12 or $elena.misc.sexStage is 211 or $elena.misc.sexStage is 221>><video id="video" autoplay loop>\
<source src="img/people/elena/explicit/elena_home12.webm" type="video/webm">\
<p>Your browser doesn't support HTML5 video.</p>\
</video><<elseif $elena.misc.sexStage is 112 or $elena.misc.sexStage is 22 or $elena.misc.sexStage is 121>><video id="video" autoplay loop>\
<source src="img/people/elena/explicit/elena_home22.webm" type="video/webm">\
<p>Your browser doesn't support HTML5 video.</p>\
</video><<elseif $elena.misc.sexStage is 122>><img src="img/people/elena/explicit/elena_home122.jpg"><<elseif $elena.misc.sexStage is 2 or $elena.misc.sexStage is 11>><img src="img/people/elena/explicit/elena_home2.jpg"><<elseif $elena.misc.sexStage is 111>><img src="img/people/elena/explicit/elena_home111.jpg">
<</if>>
<</widget>><<if $elena.text.two >= 2>>
<<ScrollTo "bottomElement" false>>
<div class="container darker" style="max-width: 420px">
<img src="img/people/elena/elena_avatar.jpg" alt="Avatar" class="right">
<p>Hey $playerName. Why Liv?</p>
</div>
<div class="container" style="max-width: 420px">
<img src="img/player_avatar.png" alt="Avatar">
<p>Umm... who is this?</p>
</div>
<div class="container darker" style="max-width: 420px">
<img src="img/people/elena/elena_avatar.jpg" alt="Avatar" class="right">
<p>This is Elena. We met at the Iero Hotel bar the other night.</p>
</div>
<div class="container darker" style="max-width: 420px">
<img src="img/people/elena/elena_avatar.jpg" alt="Avatar" class="right">
<p>So why did you ask out Liv?</p>
</div>
<div class="container" style="max-width: 420px">
<img src="img/player_avatar.png" alt="Avatar">
<p>I'm not sure what you mean.</p>
</div>
<div class="container darker" style="max-width: 420px">
<img src="img/people/elena/elena_avatar.jpg" alt="Avatar" class="right">
<p>Why her and not me?</p>
</div>
<div class="container darker" style="max-width: 420px">
<img src="img/people/elena/elena_avatar.jpg" alt="Avatar" class="right">
<p>You know what? Nevermind. Be at your apartment at 7pm.</p>
</div>
<div class="container" style="max-width: 420px">
<img src="img/player_avatar.png" alt="Avatar">
<p>Umm... ok?</p>
</div>
@@#bottomElement;@@
<<elseif $elena.text.one >= 2>>
<<ScrollTo "bottomElement" false>>
<div class="container darker" style="max-width: 420px">
<img src="img/people/elena/elena_avatar.jpg" alt="Avatar" class="right">
<p>Hey $playerName. Why Liv?</p>
</div>
<div class="container" style="max-width: 420px">
<img src="img/player_avatar.png" alt="Avatar">
<p>Umm... who is this?</p>
</div>
<div class="container darker" style="max-width: 420px">
<img src="img/people/elena/elena_avatar.jpg" alt="Avatar" class="right">
<p>This is Elena. We met at the Iero Hotel bar the other night.</p>
</div>
<div class="container darker" style="max-width: 420px">
<img src="img/people/elena/elena_avatar.jpg" alt="Avatar" class="right">
<p>So why did you ask out Liv?</p>
</div>
<div class="container" style="max-width: 420px">
<img src="img/player_avatar.png" alt="Avatar">
<p>I'm not sure what you mean.</p>
</div>
<div class="container darker" style="max-width: 420px">
<img src="img/people/elena/elena_avatar.jpg" alt="Avatar" class="right">
<p>Why her and not me?</p>
</div>
<div class="container darker" style="max-width: 420px">
<img src="img/people/elena/elena_avatar.jpg" alt="Avatar" class="right">
<p>You know what? Nevermind. Be at your apartment at 7pm.</p>
</div>
<div class="container" style="max-width: 420px">
<img src="img/player_avatar.png" alt="Avatar">
<p>Umm... ok?</p>
</div>
@@#bottomElement;@@
<<else>>
<</if>>
<<link [[Return|$return]]>>
<<script>>
if (Dialog.isOpen()) {
Dialog.close();
}
<</script>><</link>><table class="overTable">
<tbody>
<tr>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td><img src="img/people/elena/elena_restaurant.jpg"></td>
<td>
<table class="mainTable">
<tr>
<td colspan = "2" align="left"><<if $elena.main.playerTitle is "none">><<set $player.misc.hotelbargirl3 to 99>>Elena's eyes glaze over slightly as the spell takes hold.
"Uhh... did... did you just say something?"
"I was just telling you that you're one of my disciples in the service of Zeus, under my complete control, willing to bend to my every whim."
"Oh! Ok...." She hesitates, as if not sure if she can call you by name.<<elseif $elena.main.follower is false>><<set $elena.main.follower to true>>"Elena? I'd like you to call me $elena.main.playerTitle from now on, ok?"
"Yes $elena.main.playerTitle."
"Great. So... where were we?"<<elseif $elena.misc.dateStage is 0>>You follow the hostess to your table and sit down. Elena takes her seat and picks up the wine list.
"Have any wine preference?" she asks you.
"Not particularly. Go ahead and order a bottle that you'd like."
Abby, the waitress, arrives shortly.
"Good evening $playerName," she turns to your date, "welcome to Sceau Brisé, my name is Abby and I'll be taking care of you tonight. Can I get you something to drink?"
You detect a hint of surprise in Elena's face as Abby greets you by name, but she covers it up quickly and orders a bottle of wine.
"Excellent choice," Abby comments with a smile before leaving the table.
You make some small talk with Elena while you look over the menu. Abby returns before long and pours a small amount of wine into your glass for you to taste. You take a sip and nod your head.
"Very nice."
She fills your glass, then Elena's, then sets the bottle down on the table.
"Have you decided on what you'd like to eat?" Abby asks.
You look to Elena to ensure she's ready. She nods and you motion for her to go ahead. You're a bit surprised at the size of her order: an appetizer of braised pork cheeks, to be followed by the prime rib - upgraded to the 10oz piece from the standard 6oz - with an extra side of roasted cremini mushrooms.
You give your order to Abby and she walks away.
"I recognize //that// look," Elena says as Abby gets out of earshot.
"What look?"
"You don't think my order was very... lady-like. Well, I'm not always very lady-like so you'll just have to deal with it."<<elseif $elena.misc.dateStage is 1>>/* I think it's hot */"Actually," you start, "I was thinking that it was pretty hot."
She raises an eyebrow and cocks her head in disbelief.
"Seriously. It's refreshing seeing a woman who knows what she likes and goes for it no matter what other people might think."
@@color:aqua;Elena really liked that.@@<<set $elena.main.influence += 10>>
"Besides, you obviously take good care of your body; you can eat whatever the hell you want as far as I'm concerned."
Elena smiles.
"I think I'm going to like you." She raises her glass, then begins to drink down her wine in one long sip.
You smile and take a sip from your own glass just as she finishes hers and reaches for the bottle.
"Oh, and I work hard, so I play hard," she adds as she refills her glass.
"Oh? What do you do?"
She pauses, as if not completely sure she wants to tell you, then gives a little shrug and responds:
"I'm a cop." She watches you closely, presumably to see if you have a problem with that.<<elseif $elena.misc.dateStage is 11>>/* So you'll punish me if I'm a bad boy? */"A cop? So you'll punish me if I'm a bad boy?" you flirt.
@@color:aqua;Elena really liked that.@@<<set $elena.main.influence += 10>>
Elena smiles.
"Punishment is for the Ministry of Justice," she says, before her smile widens and she continues, "but I can detain you... handcuff you... frisk you... lock you up... But only if you've been bad. Have you been bad $playerName?"<<elseif $elena.misc.dateStage is 111>>/* Very */"I've been very bad," you answer salaciously.
"Is that so? Maybe I shouldn't be having dinner with you. Maybe I should just take you in for... questioning."
You put your wrists together as if waiting for her to slap her handcuffs on you. "You've caught your man officer. Take me in."
She looks thoughtful - conflicted - for a moment, then bites her lip and smiles. "Let's get out of here. Forget dinner, let's go straight to dessert."
"You don't want to eat?"
"Right now, I'd rather have //you// fill me up. Let's head to your place before I change my mind."
You quickly wave Abby over, apologize for the disruption caused by leaving after ordering food, and pay for your meal.<<elseif $elena.misc.dateStage is 112>>/* Do I need a lawyer? */"Oooh, my first real interrogation from a cop. Do I need a lawyer?"
"Firstly," she replies with a smile, "we call them interviews now, not interrogations. And second, if you ask for a lawyer, we have to stop talking and I can't get anything... out of you."
She winks before taking another long sip of wine.
"So you're saying that I should wave my rights?"
"Well, I can't officially advise that, but I //am// suggesting that we'll get to the... bottom... of things faster without lawyers involved."
"Noted," you respond with a wink. "In all seriousness," you add, "that's impressive. You being a cop, I mean. No wonder you're so fit; I bet that's a pretty tough job."
@@color:aqua;Elena liked that.@@<<set $elena.main.influence += 5>>
Elena smiles.
"Yeah, it can be pretty tough, hence the work hard, play hard mentality. Liv and I usally go out for drinks on Saturday nights to let off some steam."
"So Liv is a cop too?"
"A detective, yeah. She's something of a mentor. She's been doing this a lot longer than I have."
"Well I'm sorry for interrupting your night of catharsis then."
"Interruping it? What do you think //this// is? I'm a few drinks in, at a fancy restaurant, with a complete stranger, with an orgasmic meal on the way," she pauses for a second, "and potentially //other// orgasmic experiences in the near future. This //is// my 'letting off some steam'."
"Well 'cheers' to that then," you say, smiling, as you raise your glass and clink it against hers.
You share some small talk - largely glossing over the fact that she basically said she's going home with you tonight - while you wait for your meals. When they arrive they are as amazing as expected. Elena 'oohs' and 'ahhs' and 'mmms' with each bite, clearly impressed with the quality of the meal.<<elseif $elena.misc.dateStage is 113>>/* Nope */"Nope, I'm a saint."
Elena makes a pouting face.
"That's too bad. I was getting kind of excited about the prospect of... detaining you."
She winks before taking another long sip of wine.
"Hmm, maybe if you're thinking about detaining an innocent man, maybe //you// should be the one in trouble," you respond flirtatiously.
"Touché."
"In all seriousness though," you add, "that's impressive. You being a cop, I mean. No wonder you're so fit; I bet that's a pretty tough job."
@@color:aqua;Elena liked that.@@<<set $elena.main.influence += 5>>
Elena smiles.
"Yeah, it can be pretty tough, hence the work hard, play hard mentality. Liv and I usally go out for drinks on Saturday nights to let off some steam."
"So Liv is a cop too?"
"A detective, yeah. She's something of a mentor. She's been doing this a lot longer than I have."
"Well I'm sorry for interrupting your night of catharsis then."
"Interruping it? What do you think //this// is? I'm a few drinks in, at a fancy restaurant, with a complete stranger, with an orgasmic meal on the way," she pauses for a second, "and potentially //other// orgasmic experiences in the near future. This //is// my 'letting off some steam'."
"Well 'cheers' to that then," you say, smiling, as you raise your glass and clink it against hers.
You share some small talk - largely glossing over the fact that she basically said she's going home with you tonight - while you wait for your meals. When they arrive they are as amazing as expected. Elena 'oohs' and 'ahhs' and 'mmms' with each bite, clearly impressed with the quality of the meal.<<elseif $elena.misc.dateStage is 12>>/* Impressive */"Oh wow. That's impressive. No wonder you're so fit; I bet that's a pretty tough job."
@@color:aqua;Elena liked that.@@<<set $elena.main.influence += 5>>
Elena smiles.
"Yeah, it can be pretty tough, hence the work hard, play hard mentality. Liv and I usally go out for drinks on Saturday nights to let off some steam."
"So Liv is a cop too?"
"A detective, yeah. She's something of a mentor. She's been doing this a lot longer than I have."
"Well I'm sorry for interrupting your night of catharsis then."
"Interruping it? What do you think //this// is? I'm a few drinks in, at a fancy restaurant, with a complete stranger, with an orgasmic meal on the way," she pauses for a second, "and potentially //other// orgasmic experiences in the near future. This //is// my 'letting off some steam'."
"Well 'cheers' to that then," you say, smiling, as you raise your glass and clink it against hers.
You share some small talk - largely glossing over the fact that she basically said she's going home with you tonight - while you wait for your meals. When they arrive they are as amazing as expected. Elena 'oohs' and 'ahhs' and 'mmms' with each bite, clearly impressed with the quality of the meal.<<elseif $elena.misc.dateStage is 121>>/* You're making a lot of noise over there. */"You're sure making a lot of noise over there," you say flirtingly.
"I told you that I had an orgasmic meal on the way," she replies with a wink.
"Ahh, so I'm gettting a preview of later tonight?"
@@color:aqua;Elena liked that.@@<<set $elena.main.influence += 5>>
"Cheeky. I like that." She takes another bite and closes her eyes and moans, a little louder than before, clearly toying with you.
"Hot."
You continue to flirt back and forth as you finish your meals. Finally, stuffed to the rafters, Abby comes by with the bill and you pay.<<elseif $elena.misc.dateStage is 122>>/* Just wait until you taste what I've got for you... */"Just wait until you get a taste of what //I've// got for you," you say, in a somewhat misguided attempt to flirt.
@@color:red;Elena didn't like that.@@<<set $elena.main.influence -= 5>>
She raises and eyebrow and cocks her head. "Excuse me?"
"Umm, you know, orgasmic meal... orgasms..." you try to explain lamely.
"Yeah, I get it," she says without enthusiasm.
You apoligize and go back to eating your meal. Finally, stuffed to the rafters, Abby comes by with the bill and you pay.<<elseif $elena.misc.dateStage is 123>>/* Save room for dessert */"Don't forget to save room for dessert," you tell her.
"Oh? Is there a particularly tasty dessert here? Or are you insinuating something," she asks with a wink.
"Why not both?"
@@color:aqua;Elena really liked that.@@<<set $elena.main.influence += 10>>
"The hazelnut torte here is amazing," you add.
"Then we should probably get one. And then I can compare it with what comes later."
You order dessert the next time Abby comes by. It does not disappoint. If Elena's moans earlier were orgasmic, her experience with dessert is earth-shattering.
"Wow, I am so glad you talked me into that," she says with a smile.
Finally, stuffed to the rafters, Abby comes by with the bill and you pay.<<elseif $elena.misc.dateStage is 13>>/* Oh... */"Oh..." you respond.
"Oh? You don't sound very happy to hear that. Is there a reason you might not want to be out with a cop?"
"Sorry, maybe you don't fit the stereotype, but I'm just not into women who think they can boss me around."
@@color:red;Elena didn't like that.@@<<set $elena.main.influence -= 5>>
"You think that's what female cops are? Manly, gruff-voiced women who just stomp around telling everyone what to do? Some butch bitch with an authority complex?"
"Ummm, no... I don't know... Stereotypes gotta start somewhere," you shrug. "So your friend Liv is a cop too?"
"A detective, yeah."
Abby arrives with your food, breaking the tension somewhat. The meals are as amazing as expected. Elena 'oohs' and 'ahhs' and 'mmms' with each bite, clearly impressed with the quality of the meal, if not the quality of the company.<<elseif $elena.misc.dateStage is 131>>/* Apologize */After a few more bites you clear your throat.
"I'm sorry about what I said earlier. I //don't// think that you're a 'butch bitch' or anything. I guess I was just intimidated by you."
@@color:aqua;Elena liked that.@@<<set $elena.main.influence += 5>>
"I appreciate the apology," she responds, "I can't say that you're the first guy to react like that."
"So can we pretend it didn't happen?"
"Sure."
The conversation picks up somewhat as you finish your meals. Finally, stuffed to the rafters, Abby comes by with the bill and you pay.<<elseif $elena.misc.dateStage is 132>>/* Flirt */"Sure sounds like you're enjoying yourself over there," you say flirtingly.
@@color:red;Elena didn't like that.@@<<set $elena.main.influence -= 5>>
She raises and eyebrow and cocks her head. "You insult me, then try to flirt with me? Is there something wrong with you?"
"I guess so," you reply, looking down at your meal in shame.
The two of you pick away at your meals in silence. Finally Abby comes by with the bill and you pay.<<elseif $elena.misc.dateStage is 133>>/* Stay quiet */The two of you pick away at your meals in silence. Finally Abby comes by with the bill and you pay.<<elseif $elena.misc.dateStage is 2>>/* No problem */"No problem," you assure her, "I'll admit that I was a bit surprised but what you eat is none of my concern. Besides, it looks like to take pretty good care of yourself anyway."
@@color:aqua;Elena liked that.@@<<set $elena.main.influence += 5>>
Elena smiles
"Good. I know what I like and I go for it, no matter what others might think. I work hard, so I play hard."
As if to prove her point she raises her glass then drinks down her wine in one long sip. After finishing the glass she reaches for the bottle and starts to fill it back up.
"I see that. What do you do, if you don't mind me asking.
She pauses, as if not completely sure she wants to tell you, then gives a little shrug and responds:
"I'm a cop." She watches you closely, presumably to see if you have a problem with that.<<elseif $elena.misc.dateStage is 3>>/* What are you? A lesbian? */"I'll just have to deal with you not being lady-like? What are you? A lesbian?"
@@color:red;Elena didn't like that.@@<<set $elena.main.influence -= 5>>
"And what if I was?"
"I'd wonder what you were doing going out for dinner with //me//."
She laughs.
"Because I do what the fuck I want, when I want." She pauses for a second. "And no: I'm not a lesbian, but I know what I like and I go for it, no matter what others might think."
She raises her glass in a mock toast, then begins to drink down her wine in one long sip.
You nod your head and take a sip from your own glass just as she finishes hers and reaches for the bottle.
"Oh, and I work hard, so I play hard," she adds as she refills her glass.
"Oh? What do you do?"
She pauses, as if not completely sure she wants to tell you, then gives a little shrug and responds:
"I'm a cop." She watches you closely, presumably to see if you have a problem with that.<<elseif $elena.misc.dateStage is 1234>>/* Invite Elena home */You get up from the table.
"So? You coming back to my place tonight?" you ask.
She smiles and takes your arm in hers.
"Lead the way."<</if>></td></tr>
<<nobr>>
<tr>
<td colspan = "2"><div id="selectButton">
<<if $elena.main.playerTitle is "none">>
<<button "Call me High Priest" "hotelbargirl3f">>
<<set $elena.main.playerTitle to "High Priest">>
<</button>>
<<elseif $elena.misc.dateStage is 0>>
<<button [[I think it's hot|hotelbargirl3f]]>>
<<set $elena.misc.dateStage to 1>>
<</button>>
<<elseif $elena.misc.dateStage is 1 or $elena.misc.dateStage is 2 or $elena.misc.dateStage is 3>>
<<button [[So you'll punish me if I'm a bad boy?|hotelbargirl3f]]>>
<<set $elena.misc.dateStage to 11>>
<</button>>
<<elseif $elena.misc.dateStage is 11>>
<<button [[Very|hotelbargirl3f]]>>
<<set $elena.misc.dateStage to 111>>
<<set $player.main.Money -= 150>>
<</button>>
<<elseif $elena.misc.dateStage is 12 or $elena.misc.dateStage is 112 or $elena.misc.dateStage is 113>>
<<button [[You're making a lot of noise over there...|hotelbargirl3f]]>>
<<set $elena.misc.dateStage to 121>>
<<set $player.main.Money -= 150>>
<</button>>
<<elseif $elena.misc.dateStage is 13>>
<<button [[Apologize|hotelbargirl3f]]>>
<<set $elena.misc.dateStage to 131>>
<<set $player.main.Money -= 150>>
<</button>>
<<elseif $elena.misc.dateStage is 111 or $elena.misc.dateStage is 1234>>
<<if $elena.main.follower>>
<<button [[Leave|hotelbargirl3g]]>>
<<set $elena.misc.dateStage to 0>>
<<addhours 2>>
<</button>>
<<else>>
<<button [[Leave|hotelbargirl3e]]>>
<<set $elena.misc.dateStage to 0>>
<<addhours 2>>
<</button>>
<</if>>
<<elseif $elena.misc.dateStage is 121 or $elena.misc.dateStage is 122 or $elena.misc.dateStage is 123 or $elena.misc.dateStage is 131 or $elena.misc.dateStage is 132 or $elena.misc.dateStage is 133>>
<<if $elena.main.influence >= 10>>
<<button [[Invite Elena home with you|hotelbargirl3f]]>>
<<set $elena.misc.dateStage to 1234>>
<</button>>
<<else>>
<<button [[Say goodnight to Elena and go home|hotel]]>>
<<addhours 2>>
<<set $elena.misc.dateStage to 99>>
<<set $elena.main.storyStage to 99>>
<</button>>
<</if>>
<</if>>
</div></td></tr>
<tr>
<td colspan = "2"><div id="selectButton">
<<if $elena.main.playerTitle is "none">>
<<button "Call me Master" "hotelbargirl3f">>
<<set $elena.main.playerTitle to "Master">>
<</button>>
<<elseif $elena.misc.dateStage is 0>>
<<button [[No problem|hotelbargirl3f]]>>
<<set $elena.misc.dateStage to 2>>
<</button>>
<<elseif $elena.misc.dateStage is 1 or $elena.misc.dateStage is 2 or $elena.misc.dateStage is 3>>
<<button [[Impressive|hotelbargirl3f]]>>
<<set $elena.misc.dateStage to 12>>
<</button>>
<<elseif $elena.misc.dateStage is 11>>
<<button [[Do I need a lawyer?|hotelbargirl3f]]>>
<<set $elena.misc.dateStage to 112>>
<</button>>
<<elseif $elena.misc.dateStage is 12 or $elena.misc.dateStage is 112 or $elena.misc.dateStage is 113>>
<<button [[Just wait until you taste what I've got for you...|hotelbargirl3f]]>>
<<set $elena.misc.dateStage to 122>>
<<set $player.main.Money -= 150>>
<</button>>
<<elseif $elena.misc.dateStage is 13>>
<<button [[Flirt|hotelbargirl3f]]>>
<<set $elena.misc.dateStage to 132>>
<<set $player.main.Money -= 150>>
<</button>>
<</if>>
</div></td></tr>
<tr>
<td colspan = "2"><div id="selectButton">
<<if $elena.main.playerTitle is "none">>
<<button "Call me $playerName" "hotelbargirl3f">>
<<set $elena.main.playerTitle to $playerName>>
<</button>>
<<elseif $elena.misc.dateStage is 0>>
<<button [[That was pretty manly...|hotelbargirl3f]]>>
<<set $elena.misc.dateStage to 3>>
<</button>>
<<elseif $elena.misc.dateStage is 1 or $elena.misc.dateStage is 2 or $elena.misc.dateStage is 3>>
<<button [[Oh...|hotelbargirl3f]]>>
<<set $elena.misc.dateStage to 13>>
<</button>>
<<elseif $elena.misc.dateStage is 11>>
<<button [[Nope|hotelbargirl3f]]>>
<<set $elena.misc.dateStage to 113>>
<</button>>
<<elseif $elena.misc.dateStage is 12 or $elena.misc.dateStage is 112 or $elena.misc.dateStage is 113>>
<<button [[Save room for dessert|hotelbargirl3f]]>>
<<set $elena.misc.dateStage to 123>>
<<set $player.main.Money -= 150>>
<</button>>
<<elseif $elena.misc.dateStage is 13>>
<<button [[Stay quiet|hotelbargirl3f]]>>
<<set $elena.misc.dateStage to 133>>
<<set $player.main.Money -= 150>>
<</button>>
<</if>>
</div></td></tr>
<</nobr>>
</table>
</td>
<td><<if $elena.misc.dateStage is 0>><img src="img/people/abby/abby_small.jpg"><</if>><br><img src="img/empty_small.png"></td>
</tr>
</tbody>
</table><img src="img/people/liv/liv_office.jpg">
Liv is a detective with the Okenas Police Department. You met her at the Iero Hotel bar while she was out with Elena.
<<if $liv.main.storyStage >= 2>>You've made her one of your loyal followers and had your way with her.<</if>> <<if $liv.misc.payments>>She has agreed to pay you a tithe of $190 per week.<</if>>
<<back>><table class="overTable">
<tbody>
<tr>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td><img src="img/people/liv/liv_restaurant.jpg"></td>
<td>
<table class="mainTable">
<tr>
<td colspan = "2" align="left"><<if $liv.main.playerTitle is "none">><<set $player.misc.hotelbargirl4 to 99>>Liv's eyes glaze over slightly as the spell takes hold.
"Uhh... did... did you just say something?"
"I was just telling you that you're one of my disciples in the service of Zeus, under my complete control, willing to bend to my every whim."
"Oh! Ok...." She hesitates, as if not sure if she can call you by name.<<elseif $liv.main.follower is false>><<set $liv.main.follower to true>>"Liv? I'd like you to call me $liv.main.playerTitle from now on, ok?"
"Yes $liv.main.playerTitle."
"Great. So... where were we?"<<elseif $liv.misc.dateStage is 0>>You follow the hostess to your table and sit down. Liv takes her seat and picks up the wine list.
"Have any wine preference?" she asks you.
"Not particularly. Go ahead and order a bottle that you'd like."
Abby, the waitress, arrives shortly.
"Good evening $playerName," she turns to your date, "welcome to Sceau Brisé, my name is Abby and I'll be taking care of you tonight. Can I get you something to drink?"
You detect a hint of surprise in Liv's face as Abby greets you by name, but she covers it up quickly and orders a bottle of wine.
"Excellent choice," Abby comments with a smile before leaving the table.
You make some small talk with Liv while you look over the menu. Abby returns before long and pours a small amount of wine into your glass for you to taste. You take a sip and nod your head.
"Very nice."
She fills your glass, then Liv's, then sets the bottle down on the table.
"Have you decided on what you'd like to eat?" Abby asks.
You look to Liv to ensure she's ready. She nods and you motion for her to go ahead. You're a bit surprised at the size of her order: an appetizer of braised pork cheeks, to be followed by the prime rib - upgraded to the 10oz piece from the standard 6oz - with an extra side of roasted cremini mushrooms.
You give your order to Abby and she walks away.
"I recognize //that// look," Liv says as Abby gets out of earshot.
"What look?"
"You don't think my order was very... lady-like. Well, I'm not always very lady-like so you'll just have to deal with it."<<elseif $liv.misc.dateStage is 1>>/* I think it's hot */"Actually," you start, "I was thinking that it was pretty hot."
She raises an eyebrow and cocks her head in disbelief.
"Seriously. It's refreshing seeing a woman who knows what she likes and goes for it no matter what other people might think."
@@color:aqua;Liv really liked that.@@<<set $liv.main.influence += 10>>
"Besides, you obviously take good care of your body; you can eat whatever the hell you want as far as I'm concerned."
Liv smiles.
"I think I'm going to like you." She raises her glass, then begins to drink down her wine in one long sip.
You smile and take a sip from your own glass just as she finishes hers and reaches for the bottle.
"Oh, and I work hard, so I play hard," she adds as she refills her glass.
"Oh? What do you do?"
She pauses, as if not completely sure she wants to tell you, then gives a little shrug and responds:
"I'm a detective with the Okenas Police Department." She watches you closely, presumably to see if you have a problem with that.<<elseif $liv.misc.dateStage is 11>>/* So you'll punish me if I'm a bad boy? */"A cop? So you'll punish me if I'm a bad boy?" you flirt.
@@color:aqua;Liv really liked that.@@<<set $liv.main.influence += 10>>
Liv smiles.
"Punishment is for the Ministry of Justice," she says, before her smile widens and she continues, "but I can detain you... handcuff you... frisk you... lock you up... But only if you've been bad. Have you been bad $playerName?"<<elseif $liv.misc.dateStage is 111>>/* Very */"I've been very bad," you answer salaciously.
"Is that so? Maybe I shouldn't be having dinner with you. Maybe I should just take you in for... questioning."
You put your wrists together as if waiting for her to slap her handcuffs on you. "You've caught your man detective. Take me in."
She looks thoughtful - conflicted - for a moment, then bites her lip and smiles. "Let's get out of here. Forget dinner, let's go straight to dessert."
"You don't want to eat?"
"Right now, I'd rather have //you// fill me up. Let's head to your place before I change my mind."
You quickly wave Abby over, apologize for the disruption caused by leaving after ordering food, and pay for your meal.<<elseif $liv.misc.dateStage is 112>>/* Do I need a lawyer? */"Oooh, my first real interrogation from a cop. Do I need a lawyer?"
"Firstly," she replies with a smile, "we call them interviews now, not interrogations. And second, if you ask for a lawyer, we have to stop talking and I can't get anything... out of you."
She winks before taking another long sip of wine.
"So you're saying that I should wave my rights?"
"Well, I can't officially advise that, but I //am// suggesting that we'll get to the... bottom... of things faster without lawyers involved."
"Noted," you respond with a wink. "In all seriousness," you add, "that's impressive. You being a detective, I mean. No wonder you're so fit; I bet that's a pretty tough job."
@@color:aqua;Liv liked that.@@<<set $liv.main.influence += 5>>
Liv smiles.
"Yeah, it can be pretty tough, hence the work hard, play hard mentality. Elena and I usally go out for drinks on Saturday nights to let off some steam."
"So Elena is a detective too?"
"No, a patrol officer. She hasn't been with the force very long. I'm something of a mentor to her."
"Well I'm sorry for interrupting your night of catharsis then."
"Interruping it? What do you think //this// is? I'm a few drinks in, at a fancy restaurant, with a complete stranger, with an orgasmic meal on the way," she pauses for a second, "and potentially //other// orgasmic experiences in the near future. This //is// my 'letting off some steam'."
"Well 'cheers' to that then," you say, smiling, as you raise your glass and clink it against hers.
You share some small talk - largely glossing over the fact that she basically said she's going home with you tonight - while you wait for your meals. When they arrive they are as amazing as expected. Liv 'oohs' and 'ahhs' and 'mmms' with each bite, clearly impressed with the quality of the meal.<<elseif $liv.misc.dateStage is 113>>/* Nope */"Nope, I'm a saint."
Liv makes a pouting face.
"That's too bad. I was getting kind of excited about the prospect of... detaining you."
She winks before taking another long sip of wine.
"Hmm, maybe if you're thinking about detaining an innocent man, maybe //you// should be the one in trouble," you respond flirtatiously.
"Touché."
"In all seriousness though," you add, "that's impressive. You being a detective, I mean. No wonder you're so fit; I bet that's a pretty tough job."
@@color:aqua;Liv liked that.@@<<set $liv.main.influence += 5>>
Liv smiles.
"Yeah, it can be pretty tough, hence the work hard, play hard mentality. Elena and I usally go out for drinks on Saturday nights to let off some steam."
"So Elena is a detective too?"
"No, a patrol officer. She hasn't been with the force very long. I'm something of a mentor to her."
"Well I'm sorry for interrupting your night of catharsis then."
"Interruping it? What do you think //this// is? I'm a few drinks in, at a fancy restaurant, with a complete stranger, with an orgasmic meal on the way," she pauses for a second, "and potentially //other// orgasmic experiences in the near future. This //is// my 'letting off some steam'."
"Well 'cheers' to that then," you say, smiling, as you raise your glass and clink it against hers.
You share some small talk - largely glossing over the fact that she basically said she's going home with you tonight - while you wait for your meals. When they arrive they are as amazing as expected. Liv 'oohs' and 'ahhs' and 'mmms' with each bite, clearly impressed with the quality of the meal.<<elseif $liv.misc.dateStage is 12>>/* Impressive */"Oh wow. That's impressive. No wonder you're so fit; I bet that's a pretty tough job."
@@color:aqua;Liv liked that.@@<<set $liv.main.influence += 5>>
Liv smiles.
"Yeah, it can be pretty tough, hence the work hard, play hard mentality. Elena and I usally go out for drinks on Saturday nights to let off some steam."
"So Elena is a detective too?"
"No, a patrol officer. She hasn't been with the force very long. I'm something of a mentor to her."
"Well I'm sorry for interrupting your night of catharsis then."
"Interruping it? What do you think //this// is? I'm a few drinks in, at a fancy restaurant, with a complete stranger, with an orgasmic meal on the way," she pauses for a second, "and potentially //other// orgasmic experiences in the near future. This //is// my 'letting off some steam'."
"Well 'cheers' to that then," you say, smiling, as you raise your glass and clink it against hers.
You share some small talk - largely glossing over the fact that she basically said she's going home with you tonight - while you wait for your meals. When they arrive they are as amazing as expected. Liv 'oohs' and 'ahhs' and 'mmms' with each bite, clearly impressed with the quality of the meal.<<elseif $liv.misc.dateStage is 121>>/* You're making a lot of noise over there. */"You're sure making a lot of noise over there," you say flirtingly.
"I told you that I had an orgasmic meal on the way," she replies with a wink.
"Ahh, so I'm gettting a preview of later tonight?"
@@color:aqua;Liv liked that.@@<<set $liv.main.influence += 5>>
"Cheeky. I like that." She takes another bite and closes her eyes and moans, a little louder than before, clearly toying with you.
"Hot."
You continue to flirt back and forth as you finish your meals. Finally, stuffed to the rafters, Abby comes by with the bill and you pay.<<elseif $liv.misc.dateStage is 122>>/* Just wait until you taste what I've got for you... */"Just wait until you get a taste of what //I've// got for you," you say, in a somewhat misguided attempt to flirt.
@@color:red;Liv didn't like that.@@<<set $liv.main.influence -= 5>>
She raises and eyebrow and cocks her head. "Excuse me?"
"Umm, you know, orgasmic meal... orgasms..." you try to explain lamely.
"Yeah, I get it," she says without enthusiasm.
You apoligize and go back to eating your meal. Finally, stuffed to the rafters, Abby comes by with the bill and you pay.<<elseif $liv.misc.dateStage is 123>>/* Save room for dessert */"Don't forget to save room for dessert," you tell her.
"Oh? Is there a particularly tasty dessert here? Or are you insinuating something," she asks with a wink.
"Why not both?"
@@color:aqua;Liv really liked that.@@<<set $liv.main.influence += 10>>
"The hazelnut torte here is amazing," you add.
"Then we should probably get one. And then I can compare it with what comes later."
You order dessert the next time Abby comes by. It does not disappoint. If Liv's moans earlier were orgasmic, her experience with dessert is earth-shattering.
"Wow, I am so glad you talked me into that," she says with a smile.
Finally, stuffed to the rafters, Abby comes by with the bill and you pay.<<elseif $liv.misc.dateStage is 13>>/* Oh... */"Oh..." you respond.
"Oh? You don't sound very happy to hear that. Is there a reason you might not want to be out with a cop?"
"Sorry, maybe you don't fit the stereotype, but I'm just not into women who think they can boss me around."
@@color:red;Liv didn't like that.@@<<set $liv.main.influence -= 5>>
"You think that's what female cops are? Manly, gruff-voiced women who just stomp around telling everyone what to do? Some butch bitch with an authority complex?"
"Ummm, no... I don't know... Stereotypes gotta start somewhere," you shrug. "So your friend Elena is a detective too?"
"No, a patrol officer. She hasn't been with the force very long. I'm something of a mentor to her."
Abby arrives with your food, breaking the tension somewhat. The meals are as amazing as expected. Liv 'oohs' and 'ahhs' and 'mmms' with each bite, clearly impressed with the quality of the meal, if not the quality of the company.<<elseif $liv.misc.dateStage is 131>>/* Apologize */After a few more bites you clear your throat.
"I'm sorry about what I said earlier. I //don't// think that you're a 'butch bitch' or anything. I guess I was just intimidated by you."
@@color:aqua;Liv liked that.@@<<set $liv.main.influence += 5>>
"I appreciate the apology," she responds, "I can't say that you're the first guy to react like that."
"So can we pretend it didn't happen?"
"Sure."
The conversation picks up somewhat as you finish your meals. Finally, stuffed to the rafters, Abby comes by with the bill and you pay.<<elseif $liv.misc.dateStage is 132>>/* Flirt */"Sure sounds like you're enjoying yourself over there," you say flirtingly.
@@color:red;Liv didn't like that.@@<<set $liv.main.influence -= 5>>
She raises and eyebrow and cocks her head. "You insult me, then try to flirt with me? Is there something wrong with you?"
"I guess so," you reply, looking down at your meal in shame.
The two of you pick away at your meals in silence. Finally Abby comes by with the bill and you pay.<<elseif $liv.misc.dateStage is 133>>/* Stay quiet */The two of you pick away at your meals in silence. Finally Abby comes by with the bill and you pay.<<elseif $liv.misc.dateStage is 2>>/* No problem */"No problem," you assure her, "I'll admit that I was a bit surprised but what you eat is none of my concern. Besides, it looks like to take pretty good care of yourself anyway."
@@color:aqua;Liv liked that.@@<<set $liv.main.influence += 5>>
Liv smiles
"Good. I know what I like and I go for it, no matter what others might think. I work hard, so I play hard."
As if to prove her point she raises her glass then drinks down her wine in one long sip. After finishing the glass she reaches for the bottle and starts to fill it back up.
"I see that. What do you do, if you don't mind me asking.
She pauses, as if not completely sure she wants to tell you, then gives a little shrug and responds:
"I'm a detective with the Okenas Police Department." She watches you closely, presumably to see if you have a problem with that.<<elseif $liv.misc.dateStage is 3>>/* What are you? A lesbian? */"I'll just have to deal with you not being lady-like? What are you? A lesbian?"
@@color:red;Liv didn't like that.@@<<set $liv.main.influence -= 5>>
"And what if I was?"
"I'd wonder what you were doing going out for dinner with //me//."
She laughs.
"Because I do what the fuck I want, when I want." She pauses for a second. "And no: I'm not a lesbian, but I know what I like and I go for it, no matter what others might think."
She raises her glass in a mock toast, then begins to drink down her wine in one long sip.
You nod your head and take a sip from your own glass just as she finishes hers and reaches for the bottle.
"Oh, and I work hard, so I play hard," she adds as she refills her glass.
"Oh? What do you do?"
She pauses, as if not completely sure she wants to tell you, then gives a little shrug and responds:
"I'm a detective with the Okenas Police Department." She watches you closely, presumably to see if you have a problem with that.<<elseif $liv.misc.dateStage is 1234>>/* Invite Liv home */You get up from the table.
"So? You coming back to my place tonight?" you ask.
She smiles and takes your arm in hers.
"Lead the way."<</if>></td></tr>
<<nobr>>
<tr>
<td colspan = "2"><div id="selectButton">
<<if $liv.main.playerTitle is "none">>
<<button "Call me High Priest" "hotelbargirl4f">>
<<set $liv.main.playerTitle to "High Priest">>
<</button>>
<<elseif $liv.misc.dateStage is 0>>
<<button [[I think it's hot|hotelbargirl4f]]>>
<<set $liv.misc.dateStage to 1>>
<</button>>
<<elseif $liv.misc.dateStage is 1 or $liv.misc.dateStage is 2 or $liv.misc.dateStage is 3>>
<<button [[So you'll punish me if I'm a bad boy?|hotelbargirl4f]]>>
<<set $liv.misc.dateStage to 11>>
<</button>>
<<elseif $liv.misc.dateStage is 11>>
<<button [[Very|hotelbargirl4f]]>>
<<set $liv.misc.dateStage to 111>>
<<set $player.main.Money -= 150>>
<</button>>
<<elseif $liv.misc.dateStage is 12 or $liv.misc.dateStage is 112 or $liv.misc.dateStage is 113>>
<<button [[You're making a lot of noise over there...|hotelbargirl4f]]>>
<<set $liv.misc.dateStage to 121>>
<<set $player.main.Money -= 150>>
<</button>>
<<elseif $liv.misc.dateStage is 13>>
<<button [[Apologize|hotelbargirl4f]]>>
<<set $liv.misc.dateStage to 131>>
<<set $player.main.Money -= 150>>
<</button>>
<<elseif $liv.misc.dateStage is 111 or $liv.misc.dateStage is 1234>>
<<if $liv.main.follower>>
<<button [[Leave|hotelbargirl4g]]>>
<<set $liv.misc.dateStage to 0>>
<<addhours 2>>
<</button>>
<<else>>
<<button [[Leave|hotelbargirl4e]]>>
<<set $liv.misc.dateStage to 0>>
<<addhours 2>>
<</button>>
<</if>>
<<elseif $liv.misc.dateStage is 121 or $liv.misc.dateStage is 122 or $liv.misc.dateStage is 123 or $liv.misc.dateStage is 131 or $liv.misc.dateStage is 132 or $liv.misc.dateStage is 133>>
<<if $liv.main.influence >= 10>>
<<button [[Invite Liv home with you|hotelbargirl4f]]>>
<<set $liv.misc.dateStage to 1234>>
<</button>>
<<else>>
<<button [[Say goodnight to Liv and go home|hotel]]>>
<<addhours 2>>
<<set $liv.misc.dateStage to 99>>
<<set $liv.main.storyStage to 99>>
<</button>>
<</if>>
<</if>>
</div></td></tr>
<tr>
<td colspan = "2"><div id="selectButton">
<<if $liv.main.playerTitle is "none">>
<<button "Call me Master" "hotelbargirl4f">>
<<set $liv.main.playerTitle to "Master">>
<</button>>
<<elseif $liv.misc.dateStage is 0>>
<<button [[No problem|hotelbargirl4f]]>>
<<set $liv.misc.dateStage to 2>>
<</button>>
<<elseif $liv.misc.dateStage is 1 or $liv.misc.dateStage is 2 or $liv.misc.dateStage is 3>>
<<button [[Impressive|hotelbargirl4f]]>>
<<set $liv.misc.dateStage to 12>>
<</button>>
<<elseif $liv.misc.dateStage is 11>>
<<button [[Do I need a lawyer?|hotelbargirl4f]]>>
<<set $liv.misc.dateStage to 112>>
<</button>>
<<elseif $liv.misc.dateStage is 12 or $liv.misc.dateStage is 112 or $liv.misc.dateStage is 113>>
<<button [[Just wait until you taste what I've got for you...|hotelbargirl4f]]>>
<<set $liv.misc.dateStage to 122>>
<<set $player.main.Money -= 150>>
<</button>>
<<elseif $liv.misc.dateStage is 13>>
<<button [[Flirt|hotelbargirl4f]]>>
<<set $liv.misc.dateStage to 132>>
<<set $player.main.Money -= 150>>
<</button>>
<</if>>
</div></td></tr>
<tr><td colspan = "2"><div id="selectButton">
<<if $liv.main.playerTitle is "none">>
<<button "Call me $playerName" "hotelbargirl4f">>
<<set $liv.main.playerTitle to $playerName>>
<</button>>
<<elseif $liv.misc.dateStage is 0>>
<<button [[That was pretty manly...|hotelbargirl4f]]>>
<<set $liv.misc.dateStage to 3>>
<</button>>
<<elseif $liv.misc.dateStage is 1 or $liv.misc.dateStage is 2 or $liv.misc.dateStage is 3>>
<<button [[Oh...|hotelbargirl4f]]>>
<<set $liv.misc.dateStage to 13>>
<</button>>
<<elseif $liv.misc.dateStage is 11>>
<<button [[Nope|hotelbargirl4f]]>>
<<set $liv.misc.dateStage to 113>>
<</button>>
<<elseif $liv.misc.dateStage is 12 or $liv.misc.dateStage is 112 or $liv.misc.dateStage is 113>>
<<button [[Save room for dessert|hotelbargirl4f]]>>
<<set $liv.misc.dateStage to 123>>
<<set $player.main.Money -= 150>>
<</button>>
<<elseif $liv.misc.dateStage is 13>>
<<button [[Stay quiet|hotelbargirl4f]]>>
<<set $liv.misc.dateStage to 133>>
<<set $player.main.Money -= 150>>
<</button>>
<</if>>
</div></td></tr><</nobr>>
</table>
</td>
<td><<if $liv.misc.dateStage is 0>><img src="img/people/abby/abby_small.jpg"><</if>><br><img src="img/empty_small.png"></td>
</tr>
</tbody>
</table><<widget "livsexpic1">>
<<if $liv.misc.sexStage is 0>><img src="img/people/liv/explicit/liv0.jpg"><<elseif $liv.misc.sexStage is 1 or $liv.misc.sexStage is 21>><img src="img/people/liv/explicit/liv1.jpg"><<elseif $liv.misc.sexStage is 12 or $liv.misc.sexStage is 211 or $liv.misc.sexStage is 221>><img src="img/people/liv/explicit/liv12.jpg"><<elseif $liv.misc.sexStage is 112 or $liv.misc.sexStage is 22 or $liv.misc.sexStage is 121>><img src="img/people/liv/explicit/liv22.jpg"><<elseif $liv.misc.sexStage is 2 or $liv.misc.sexStage is 11>><img src="img/people/liv/explicit/liv2.jpg"><<elseif $liv.misc.sexStage is 111>><img src="img/people/liv/explicit/liv111.jpg"><<elseif $liv.misc.sexStage is 122>><img src="img/people/liv/explicit/liv122.jpg">
<</if>>
<</widget>><<if $liv.text.two >= 2>>
<<ScrollTo "bottomElement" false>>
<div class="container darker" style="max-width: 420px">
<img src="img/people/liv/liv_avatar.jpg" alt="Avatar" class="right">
<p>Hey $playerName. Why Elena?</p>
</div>
<div class="container" style="max-width: 420px">
<img src="img/player_avatar.png" alt="Avatar">
<p>Umm... who is this?</p>
</div>
<div class="container darker" style="max-width: 420px">
<img src="img/people/liv/liv_avatar.jpg" alt="Avatar" class="right">
<p>This is Liv. We met at the Iero Hotel bar the other night.</p>
</div>
<div class="container darker" style="max-width: 420px">
<img src="img/people/liv/liv_avatar.jpg" alt="Avatar" class="right">
<p>So why did you ask out Elena?</p>
</div>
<div class="container" style="max-width: 420px">
<img src="img/player_avatar.png" alt="Avatar">
<p>I'm not sure what you mean.</p>
</div>
<div class="container darker" style="max-width: 420px">
<img src="img/people/liv/liv_avatar.jpg" alt="Avatar" class="right">
<p>Why her and not me?</p>
</div>
<div class="container darker" style="max-width: 420px">
<img src="img/people/liv/liv_avatar.jpg" alt="Avatar" class="right">
<p>You know what? Nevermind. Be at your apartment at 7pm.</p>
</div>
<div class="container" style="max-width: 420px">
<img src="img/player_avatar.png" alt="Avatar">
<p>Umm... ok?</p>
</div>
@@#bottomElement;@@
<<elseif $liv.text.one >= 2>>
<<ScrollTo "bottomElement" false>>
<div class="container darker" style="max-width: 420px">
<img src="img/people/liv/liv_avatar.jpg" alt="Avatar" class="right">
<p>Hey $playerName. Why Elena?</p>
</div>
<div class="container" style="max-width: 420px">
<img src="img/player_avatar.png" alt="Avatar">
<p>Umm... who is this?</p>
</div>
<div class="container darker" style="max-width: 420px">
<img src="img/people/liv/liv_avatar.jpg" alt="Avatar" class="right">
<p>This is Liv. We met at the Iero Hotel bar the other night.</p>
</div>
<div class="container darker" style="max-width: 420px">
<img src="img/people/liv/liv_avatar.jpg" alt="Avatar" class="right">
<p>So why did you ask out Elena?</p>
</div>
<div class="container" style="max-width: 420px">
<img src="img/player_avatar.png" alt="Avatar">
<p>I'm not sure what you mean.</p>
</div>
<div class="container darker" style="max-width: 420px">
<img src="img/people/liv/liv_avatar.jpg" alt="Avatar" class="right">
<p>Why her and not me?</p>
</div>
<div class="container darker" style="max-width: 420px">
<img src="img/people/liv/liv_avatar.jpg" alt="Avatar" class="right">
<p>You know what? Nevermind. Be at your apartment at 7pm.</p>
</div>
<div class="container" style="max-width: 420px">
<img src="img/player_avatar.png" alt="Avatar">
<p>Umm... ok?</p>
</div>
@@#bottomElement;@@
<<else>>
<</if>>
<<link [[Return|$return]]>>
<<script>>
if (Dialog.isOpen()) {
Dialog.close();
}
<</script>><</link>><table class="overTable">
<tbody>
<tr>
<td><<livsexpic1>></td>
<td>
<table class="mainTable">
<tr>
<td colspan = "2" align="left"><<if $liv.main.playerTitle is "none">><<set $player.misc.hotelbargirl4 to 99>>Liv's eyes glaze over slightly as the spell takes hold.
"Uhh... did... did you just say something?"
"I was just telling you that you're one of my disciples in the service of Zeus, under my complete control, willing to bend to my every whim."
"Oh! Ok...." She hesitates, as if not sure if she can call you by name.<<elseif $liv.main.follower is false>><<set $liv.main.follower to true>>"Liv? I'd like you to call me $liv.main.playerTitle from now on, ok?"
"Yes $liv.main.playerTitle."
"Great. So... where were we?"<<elseif $liv.misc.sexStage is 0>>As you enter your apartment she jumps you with a flurry of kisses as you close the door. She practically tears off her top before reaching down and undoing your pants and dropping them to the floor. She kisses you deeply, then takes a step back and tosses aside her skirt. She looks at you and glides her hands along her body sensually.
"You want some of this $liv.main.playerTitle?"
"I want //all// of that."<<elseif $liv.misc.sexStage is 1>>/* Go down on her */"And I'm gonna start with a taste of //that//," you add as you point between her legs.
"Oooh, yes please," she coos as she quickly pulls down her panties and lies back on a nearby bench. You kneel down onto the floor between her legs while she removes her bra. She moans as you tenderly kiss up the inside of her leg, delibrately taking your time as you slowly move upwards. She looks down at you, her hands squeezing her breasts together, as you get closer and closer to her glistening pudenda. You breath in her feminine musk as your face approaches her pussy and it drives you wild. It takes all of your willpower not to dive in, to build up the anticipation.
But your careful conservation of willpower is all for naught as she reaches down to take a handfull of your hair and pull you in, pushing your face into her pussy. She moans loudly as you latch onto her clit and begin to flick it with your tongue as you suckle gently.
"Ohhh yes, ooohh, that feels so good $liv.main.playerTitle!" she calls out.
You awkwardly slide a hand under your chin and she practically screams in pleasure as you slip two fingers inside her. Her grip on your head fails as the pleasure overwhelms her and you pull back for a breath.
"You like that?" you ask as you slide your fingers in and out, your thumb brushing along her clit in place of your tongue. She grips the sheets tightly and moans in response. You lean forward and once more take her into your mouth as you make the 'come here' motion with your fingers, stimulating her g-spot.
"Fuck yes! Fuck, eat me $liv.main.playerTitle, ooohhhh!"
You slurp and suck on her clit, your tongue variously tracing circles and flicking back and forth, up and down, on it.
"MMmmm... oohhhh," she moans as you eat her out. After a few minutes she runs her hand through your hair.
"Why don't we switch things up?"
You lean back on your knees and smile. "Absolutely."<<elseif $liv.misc.sexStage is 11>>/* Get a blow job (after going down on her) */She sits up and gives you a big smile.
"That was great. Now it's your turn." Surprisingly spryly she spins around on the bench and kneels before you.
Taking your rock-hard member into her hand she begins to kiss along your shaft, tenderly pecking up one side and down the other, gently stroking as she does so.
Once she has kissed all the way around she brushes her hair back with her free hand and looks up into your eyes. Then, without breaking eye contact she leans forward and takes you into her mouth.
"Oh yes," you moan, almost involuntarily, as she wraps her lips around your head and lightly flicks her tongue up and down. She resumes stroking your shaft as she sucks on your head and another moan escapes your mouth.
You tilt your head back and moan as she begins to bob her head back and forth, taking you deeper while increasing the pace of her strokes. She bobs faster and faster, deeper and deeper, and stops stroking as it begins to limit how far she can take you into her mouth. She pushes herself hard, trying to take your whole cock inside her mouth with each forward movement. You feel the tip of your cock impacting on the back of her throat and you know, much more of this and you wont be able to stop yourself from cumming.<<elseif $liv.misc.sexStage is 111>>/* Finish in her mouth */You decide to just keep going.
"Oh yeah Liv. Just like that. Ooohh." You begin to thrust back and forth, slowly at first, then with more force, until you're truly fucking her face. She moans loudly, as excited to be used as you are to use her like this.
She reaches down between her legs and begins to finger herself as you thrust in and out of her mouth.
"Oh fuck, oh fuck, I'm cumming," you call out just as you begin to spurt your seed down her throat. She swallows madly, trying not to choke on the thick cum splashing into her mouth. Finally, emptied, you pull out of her.
"That was wonderful Liv."
"Mmmhmm."
You pick up your clothes and lead her to the bedroom. You lie down on the bed and she joins you, then leans over and kisses you on the cheek as your eyes get heavy and you fall asleep.<<elseif $liv.misc.sexStage is 112>>/* Fuck her (after going down and bj) */You pull out of her mouth.
"If we don't switch things up, I'm not going to get to feel those //other// lips wrapped around this cock. Hop on," you say as you lie down on the floor. She gets up from the bench and stands above you then slowly squats down towards your waiting rod.
"Just like that Liv. Fuck me." She reaches down and takes hold of your cock, spreads open her pussy lips with two fingers, and lowers herself down. You both take a deep breath as she impales herself on you.
"OOOohhhh," she moans as she bottoms out, your spit and her juices making things nice and slick. You take hold of her hips, and admire her nice round ass, as you appreciate the feeling of her lips wrapped around your cock. You're in heaven.
She moans louder as she begins to slide up and down on your shaft. You moan as you fuck upwards in time with her squats, fucking her from below.
"Oooh yes $liv.main.playerTitle. Fuck me."
"Yes maam," you reply jokingly as you speed up, helping her along with your hands on her hips. She reaches between her legs and begins to play with her clit as you fuck.
"Ohh yes, yes," she calls out, your fucking and her own touch driving her wild, "just like that, just like that." You maintain your pace, slamming into her as she plays with herself. "Yes, $liv.main.playerTitle, yes!" She shudders and cums, her pussy clamping down on your cock, her whole body dropping into your lap and shuddering.
The stimulation is too much for you too and you call out as you blow your load inside her: "oh fuck, oh fuck, I'm cumming!"
"Oh yes... $liv.main.playerTitle... fill me up!" she breathlessly calls out. You pulse inside her for a few moments before she stands up, cum dripping from her slit as she does.
"That was wonderful Liv."
"Mmmhmm."
You pick up your clothes and lead her to the bedroom. You lie down on the bed and she joins you, then leans over and kisses you on the cheek as your eyes get heavy and you fall asleep.<<elseif $liv.misc.sexStage is 12 or $liv.misc.sexStage is 211>>/* Fuck her (after going down on her)*/"Great. Because it's my turn now," you respond.
You spread her legs even wider apart and pull her towards the edge of the bench, and she lets out a surprised, but not discouraging, squeal. You throw one leg over your shoulder and line yourself up with her glistening slit then slowly slide your cock inside.
"OOOohhhh," she moans as you push yourself into her, your spit and her juices making things nice and slick. You bury yourself to the hilt then pause to admire the beautiful sight below you: her mature face framed by her long hair, those huge tits, her toned midsection and belly-ring, her hard clit just peeking out of its hood, her neatly manicured lips wrapped around your cock, and her long, stockinged, legs spread before you. You're in heaven.
She moans in pleasure as you give her clit a teasing, light rub. You smile, then pull back, almost coming out of her, before sliding yourself home once more.
"Oooh yes $liv.main.playerTitle. Fuck me."
"Yes maam," you reply jokingly as you begin to hump back and forth, her tits jiggling up and down with each thrust. She reaches down and begins to play with her clit as you fuck her, her other hand caressing her body, playing with her breasts, tweaking her nipples. You reach out and take one of her breasts in your hand and gently squeeze as you pound her pussy.
"Ohh yes, yes," she calls out, your fucking and her own touch driving her wild, "just like that, just like that." You maintain your pace, slamming into her as she plays with herself. "Yes, $liv.main.playerTitle, yes!" She shudders and cums, her pussy clamping down on your cock, her whole body shuddering.
The stimulation is too much for you too and you call out as you blow your load inside her: "oh fuck, oh fuck, I'm cumming!"
"Oh yes... $liv.main.playerTitle... fill me up!" she breathlessly calls out. Your pumping slows as your orgasm subsides. You pull out, cum dripping from her slit as you do so.
"That was wonderful Liv."
You pick up your clothes and lead her to the bedroom. You lie down on the bed and she joins you, then leans over and kisses you on the cheek as your eyes get heavy and you fall asleep.<<elseif $liv.misc.sexStage is 2>>/* Get a blow job */"But first," you add, "I want those pretty lips wrapped around my cock."
She gives you a big smile and, surprisingly spryly, she hops onto the nearby bench and kneels before you.
Taking your rock-hard member into her hand she begins to kiss along your shaft, tenderly pecking up one side and down the other, gently stroking as she does so.
Once she has kissed all the way around she brushes her hair back with her free hand and looks up into your eyes. Then, without breaking eye contact she leans forward and takes you into her mouth.
"Oh yes," you moan, almost involuntarily, as she wraps her lips around your head and lightly flicks her tongue up and down. She resumes stroking your shaft as she sucks on your head and another moan escapes your mouth.
You tilt your head back and moan as she begins to bob her head back and forth, taking you deeper while increasing the pace of her strokes. She bobs faster and faster, deeper and deeper, and stops stroking as it begins to limit how far she can take you into her mouth. She pushes herself hard, trying to take your whole cock inside her mouth with each forward movement. You feel the tip of your cock impacting on the back of her throat and you know, much more of this and you wont be able to stop yourself from cumming.<<elseif $liv.misc.sexStage is 21>>/* Go down on her (after BJ) */You pull out of her mouth and stand her up.
"If we don't switch things up, I'm not going to get a taste of //that//," you say as you stand her up and point between her legs.
"Oooh, yes please," she coos as she quickly pulls down her panties and lies back on the bench. You kneel down onto the floor between her legs. She moans as you tenderly kiss up the inside of her leg, delibrately taking your time as you slowly move upwards. She looks down at you, her hands squeezing her breasts together, as you get closer and closer to her glistening pudenda. You breath in her feminine musk as your face approaches her pussy and it drives you wild. It takes all of your willpower not to dive in, to build up the anticipation.
But your careful conservation of willpower is all for naught as she reaches down to take a handfull of your hair and pull you in, pushing your face into her pussy. She moans loudly as you latch onto her clit and begin to flick it with your tongue as you suckle gently.
"Ohhh yes, ooohh, that feels so good $liv.main.playerTitle!" she calls out.
You awkwardly slide a hand under your chin and she practically screams in pleasure as you slip two fingers inside her. Her grip on your head fails as the pleasure overwhelms her and you pull back for a breath.
"You like that?" you ask as you slide your fingers in and out, your thumb brushing along her clit in place of your tongue. She grips the sheets tightly and moans in response. You lean forward and once more take her into your mouth as you make the 'come here' motion with your fingers, stimulating her g-spot.
"Fuck yes! Fuck, eat me $liv.main.playerTitle, ooohhhh!"
You slurp and suck on her clit, your tongue variously tracing circles and flicking back and forth, up and down, on it.
"MMmmm... oohhhh," she moans as you eat her out. After a few minutes she runs her hand through your hair.
"Why don't we switch things up?"
You lean back on your knees and smile. "Absolutely."<<elseif $liv.misc.sexStage is 22>>/* Fuck her (after BJ) */You pull out of her mouth and stand her up.
"If we don't switch things up, I'm not going to get to feel those //other// lips wrapped around this cock. Hop on," you say as you lie down on the floor. She gets up from the bench and stands above you then slowly squats down towards your waiting rod.
"Just like that Liv. Fuck me." She reaches down and takes hold of your cock, spreads open her pussy lips with two fingers, and lowers herself down. You both take a deep breath as she impales herself on you.
"OOOohhhh," she moans as she bottoms out, your spit and her juices making things nice and slick. You take hold of her hips, and admire her nice round ass, as you appreciate the feeling of her lips wrapped around your cock. You're in heaven.
She moans louder as she begins to slide up and down on your shaft. You moan as you fuck upwards in time with her squats, fucking her from below.
"Oooh yes $liv.main.playerTitle. Fuck me."
"Yes maam," you reply jokingly as you speed up, helping her along with your hands on her hips. She reaches between her legs and begins to play with her clit as you fuck.
"Ohh yes, yes," she calls out, your fucking and her own touch driving her wild, "just like that, just like that." You maintain your pace, slamming into her as she plays with herself. "Yes, $liv.main.playerTitle, yes!" She shudders and cums, her pussy clamping down on your cock, her whole body dropping into your lap and shuddering.
The stimulation is too much for you too and you call out as you blow your load inside her: "oh fuck, oh fuck, I'm cumming!"
"Oh yes... $liv.main.playerTitle... fill me up!" she breathlessly calls out. You pulse inside her for a few moments before she stands up, cum dripping from her slit as she does.
"That was wonderful Liv."
"Mmmhmm."
You pick up your clothes and lead her to the bedroom. You lie down on the bed and she joins you, then leans over and kisses you on the cheek as your eyes get heavy and you fall asleep.<</if>>
</td></tr><<nobr>>
<tr><td colspan = "2"><div id="selectButton">
<<if $liv.main.playerTitle is "none">>
<<button "Call me High Priest" "hotelbargirl4g">>
<<set $liv.main.playerTitle to "High Priest">>
<</button>>
<<elseif $liv.misc.sexStage is 0>>
<<button "Go down on her" "hotelbargirl4g">>
<<set $liv.misc.sexStage to 1>>
<</button>>
<<elseif $liv.misc.sexStage is 1>>
<<button "Get a blowjob" "hotelbargirl4g">>
<<set $liv.misc.sexStage to 11>>
<</button>>
<<elseif $liv.misc.sexStage is 11>>
<<button "Finish in her mouth" "hotelbargirl4g">>
<<set $liv.misc.sexStage to 111>>
<<set $player.main.Mana += random(8, 12)>>
<</button>>
<<elseif $liv.misc.sexStage is 12 or $liv.misc.sexStage is 111 or $liv.misc.sexStage is 112 or $liv.misc.sexStage is 22 or $liv.misc.sexStage is 211>>
<<button "Zzzzzz" "bedroom">>
<<set $liv.misc.sexStage to 5555>>
<<set $liv.main.storyStage to 2>>
<<set $elena.text.one to 1>>
<<set _tempMana to 8 * .7>>
<<set _manaMath to Math.round(_tempMana *= $zeus.followers)>>
<<set _manaMath += random(4, 8)>>
<<set $player.main.Mana += _manaMath>>
<<addhours 8>>
<</button>>
<<elseif $liv.misc.sexStage is 2>>
<<button "Go down on her" "hotelbargirl4g">>
<<set $liv.misc.sexStage to 21>>
<</button>>
<<elseif $liv.misc.sexStage is 21>>
<<button "Fuck her" "hotelbargirl4g">>
<<set $liv.misc.sexStage to 211>>
<<set $player.main.Mana += random(8, 12)>>
<</button>>
<</if>>
</div></td></tr>
<tr><td colspan = "2"><div id="selectButton">
<<if $liv.main.playerTitle is "none">>
<<button "Call me Master" "hotelbargirl4g">>
<<set $liv.main.playerTitle to "Master">>
<</button>>
<<elseif $liv.misc.sexStage is 0>>
<<button "Get a blow job" "hotelbargirl4g">>
<<set $liv.misc.sexStage to 2>>
<</button>>
<<elseif $liv.misc.sexStage is 1>>
<<button "Fuck her" "hotelbargirl4g">>
<<set $liv.misc.sexStage to 12>>
<<set $player.main.Mana += random(8, 12)>>
<</button>>
<<elseif $liv.misc.sexStage is 11>>
<<button "Fuck her" "hotelbargirl4g">>
<<set $liv.misc.sexStage to 112>>
<<set $player.main.Mana += random(8, 12)>>
<</button>>
<<elseif $liv.misc.sexStage is 2>>
<<button "Fuck her" "hotelbargirl4g">>
<<set $liv.misc.sexStage to 22>>
<<set $player.main.Mana += random(8, 12)>>
<</button>>
<<elseif $liv.misc.sexStage is 3>>
<<button "Cum" "hotelbargirl4g">>
<<set $liv.misc.sexStage to 4>>
<</button>>
<</if>>
</div></td></tr>
<tr><td colspan = "2"><div id="selectButton">
<<if $liv.main.playerTitle is "none">>
<<button "Call me $playerName" "hotelbargirl4g">>
<<set $liv.main.playerTitle to $playerName>>
<</button>>
<</if>>
</div></td></tr><</nobr>>
</table>
</td>
<td></td>
</tr>
</tbody>
</table>
<!--[[progress|hotelbargirl4g]]--><table class="overTable">
<tbody>
<tr>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td><img src="img/people/elena/elena_restaurant.jpg"></td>
<td>
<table class="mainTable">
<tr>
<td colspan = "2" align="left"><<if $elena.misc.dateStage is 0>>You open the door and Elena practically pushes inside.
"So? Why Liv? Am I not hot enough for you?"
"What...?"
"Maybe my tits aren't big enough? Typical male!"
"No, it's not th..."
"Or you think she's got more experience, so she'd be a better fuck?" she interrupts.
"No, I just..."
"Or her designer clothes! I can't help that she makes more money than me. She's been working longer!"
"I think there's..."
"Well!? Out with it! Why the fuck did you pick Liv over me?" She finally pauses in her diatribe.
"If you'd let me speak," you start, "it's not as big a deal as you're making it out to be."
"I'm still waiting on an explanation," she says, her arms crossed, an expectant look on her face.<<elseif $elena.misc.dateStage is 1>>/* Tits */"I admit," you continue, "it //was// her bigger tits that swayed me in her direction..."
Elena looks ready to blow.
"...''but''... but it's //not// because yours aren't amazing. I was just in a big tit mood."
She cocks her head as if to say: 'a big tit mood?'
"Yeah! Sometimes, as a guy, you just want to play with some big huge jugs. But that's not necessarily //all// the time."
"So..." she seems to calm down quite a bit, "you just picked Liv so you could play with her big boobs? You were in a big tit mood?"
"Yeah, that's all."
"So... what kind of mood are you in //now//?"<<elseif $elena.misc.dateStage is 2>>/* Older */"I admit," you continue, "it //was// her age that swayed me in her direction..."
Elena looks ready to blow.
"...''but''... but it's //not// because I didn't think you'd be a great date. I was just in the mood for a cougar."
She cocks her head as if to say: 'the mood for a cougar?'
"Yeah! Sometimes, as a guy, you just want to spice things up with an older woman. But that's not necessarily //all// the time."
"So..." she seems to calm down quite a bit, "you just picked Liv because you wanted to have fun with an older woman? You were in the mood for a cougar?"
"Yeah, that's all."
"So... what kind of mood are you in //now//?"<<elseif $elena.misc.dateStage is 3>>/* Coinflip */"To be honest," you continue, "I just flipped a coin."
Elena seems completely surprised.
"You flipped a coin!?" she asks incredulously.
"Yeah. You were both looking so hot, there was no way I could have made the choice. So I flipped a coin. Liv just happened to be the lucky one."
"So..." she seems to calm down quite a bit, "you just picked Liv because of a coinflip?"
"Yeah, that's all."
"So... do you want to see what you missed out on?"<</if>>
</td></tr>
<<nobr>><tr><td colspan = "2"><div id="selectButton">
<<if $elena.misc.dateStage is 0>>
<<button "Yeah, it was the tits." "elena_visit">>
<<set $elena.misc.dateStage to 1>>
<</button>>
<<elseif $elena.misc.dateStage is 1 or $elena.misc.dateStage is 2 or $elena.misc.dateStage is 3>>
<<button "Kiss her" "elena_visit1">>
<<set $elena.misc.dateStage to 0>>
<<set $elena.main.storyStage to 1>>
<</button>>
<</if>>
</div></td></tr>
<tr><td colspan = "2"><div id="selectButton">
<<if $elena.misc.dateStage is 0>>
<<button "Yeah, it was her age." "elena_visit">>
<<set $elena.misc.dateStage to 2>>
<</button>>
<</if>>
</div></td></tr>
<tr><td colspan = "2"><div id="selectButton">
<<if $elena.misc.dateStage is 0>>
<<button "I flipped a coin." "elena_visit">>
<<set $elena.misc.dateStage to 3>>
<</button>>
<</if>>
</div></td></tr><</nobr>>
</table>
</td>
<td><img src="img/empty_small.png">
<br><img src="img/empty_small.png"></td>
</tr>
</tbody>
</table><table class="overTable">
<tbody>
<tr>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td><img src="img/people/liv/liv_restaurant.jpg"></td>
<td>
<table class="mainTable">
<tr>
<td colspan = "2" align="left"><<if $liv.misc.dateStage is 0>>You open the door and Liv practically pushes inside.
"So? Why Elena? Am I not hot enough for you?"
"What...?"
"Maybe you were only after her nubile body? Typical male!"
"No, it's not th..."
"Or you think she's got less experience, so she'd be more easily impressed?" she interrupts.
"No, I just..."
"Or her more provacative dress! I'm not going to dress like a slut just for some punk like you!"
"I think there's..."
"Well!? Out with it! Why the fuck did you pick Elena over me?" She finally pauses in her diatribe.
"If you'd let me speak," you start, "it's not as big a deal as you're making it out to be."
"I'm still waiting on an explanation," she says, her arms crossed, an expectant look on her face.<<elseif $liv.misc.dateStage is 1>>/* Tits */"I admit," you continue, "it //was// her body that swayed me in her direction..."
Liv looks ready to blow.
"...''but''... but it's //not// because yours isn't amazing. She just looked pretty petite and I was in the mood for a toss-around fuck."
She cocks her head as if to say: 'a toss-around fuck?'
"Yeah! Sometimes, as a guy, you just want to lift a girl up and fuck her in ever position imaginable. But that's not necessarily //all// the time."
"So..." she seems to calm down quite a bit, "you just picked Elena because she was more petite? So you could toss her around?"
"Yeah, that's all."
"So... what kind of mood are you in //now//?"<<elseif $liv.misc.dateStage is 2>>/* Older */"I admit," you continue, "it //was// her age and lack of experience that swayed me in her direction..."
Liv looks ready to blow.
"...''but''... but it's because I was intimidated by you. I thought I'd have a better chance with her than with a woman of your caliber."
She cocks her head as if to say: 'intimidated by me?'
"Yeah! You are a beautiful woman. I figured your standards would be higher than hers."
"So..." she seems to calm down quite a bit, "you just picked Elena because you didn't think //I// would go out with you?"
"Yeah, that's all."
"So... what about //now//?"<<elseif $liv.misc.dateStage is 3>>/* Coinflip */"To be honest," you continue, "I just flipped a coin."
Liv seems completely surprised.
"You flipped a coin!?" she asks incredulously.
"Yeah. You were both looking so hot, there was no way I could have made the choice. So I flipped a coin. Elena just happened to be the lucky one."
"So..." she seems to calm down quite a bit, "you just picked Elena because of a coinflip?"
"Yeah, that's all."
"So... do you want to see what you missed out on?"<</if>>
</td></tr>
<<nobr>><tr><td colspan = "2"><div id="selectButton">
<<if $liv.misc.dateStage is 0>>
<<button "Yeah, it was her body." "liv_visit">>
<<set $liv.misc.dateStage to 1>>
<</button>>
<<elseif $liv.misc.dateStage is 1 or $liv.misc.dateStage is 2 or $liv.misc.dateStage is 3>>
<<button "Kiss her" "liv_visit1">>
<<set $liv.misc.dateStage to 0>>
<<set $liv.main.storyStage to 1>>
<</button>>
<</if>>
</div></td></tr>
<tr><td colspan = "2"><div id="selectButton">
<<if $liv.misc.dateStage is 0>>
<<button "Yeah, it was her inexperience." "liv_visit">>
<<set $liv.misc.dateStage to 2>>
<</button>>
<</if>>
</div></td></tr>
<tr><td colspan = "2"><div id="selectButton">
<<if $liv.misc.dateStage is 0>>
<<button "I flipped a coin." "liv_visit">>
<<set $liv.misc.dateStage to 3>>
<</button>>
<</if>>
</div></td></tr><</nobr>>
</table>
</td>
<td><img src="img/empty_small.png">
<br><img src="img/empty_small.png"></td>
</tr>
</tbody>
</table><table class="overTable">
<tbody>
<tr>
<td><<elenasexpic2>></td>
<td>
<table class="mainTable">
<tr>
<td colspan = "2" align="left"><<if $elena.misc.sexStage is 0>>You step closer to her confidently, place your hand on the side of her face, and kiss her. She kisses back passionately, then breaks the kiss.
"That's more like it!"
She practically tears open her top before reaching down and undoing your pants and dropping them to the floor. She kisses you again, then takes a step back, looking at you and gliding her hands along her body sensually.
"You ready for this $playerName?"
"I'm //always// ready."<<elseif $elena.misc.sexStage is 1>>/* Go down on her */"And I'm gonna start with a taste of //that//," you add as you point between her legs.
"Oooh, yes please," she coos as you bring her in for another kiss. You peel off the rest of her clothes as you make out. Finally, completely naked, she squats down, her legs spread. You get down on your hands and knees and crawl towards her. She moans as you tenderly kiss up the inside of her leg, delibrately taking your time as you slowly move upwards. She tilts her head back and closes her eyes, one hand squeezing a breast, as you get closer and closer to her glistening pudenda. You breath in her feminine musk as your face approaches her hairless pussy and it drives you wild. It takes all of your willpower not to dive in, to build up the anticipation.
But your careful conservation of willpower is all for naught as she reaches down to take a handfull of your hair and pull you in, pushing your face into her pussy. She moans loudly as you latch onto her clit and begin to flick it with your tongue as you suckle gently.
"Ohhh yes, ooohh, that feels so good $playerName!" she calls out.
You awkwardly slide a hand under your chin and she practically screams in pleasure as you slip two fingers inside her. Her grip on your head fails as the pleasure overwhelms her and you pull back for a breath.
"You like that?" you ask as you slide your fingers in and out, your thumb brushing along her clit in place of your tongue. She grips the sheets tightly and moans in response. You lean forward and once more take her into your mouth as you make the 'come here' motion with your fingers, stimulating her g-spot.
"Fuck yes! Fuck, eat me $playerName, ooohhhh!"
You slurp and suck on her clit, your tongue variously tracing circles and flicking back and forth, up and down, on it.
"Yes! Oooohhhhohhhh!" Her legs involuntarily shudder and clamp together, pinning your head between them, as she cums. She pushes you away as she shakes, the sensation too much for her.
You lean back on your knees and smile. "Well. That was quick."
"Theres... more... where that... came from..." she responds, trying to catch her breath.<<elseif $elena.misc.sexStage is 11>>/* Get a blow job (after going down on her) */She lays there for a second, catching her breath, before rolling onto her knees and giving you a big smile.
"That was great. Now it's your turn." She guides you to stand up, then scootches forward, your hard cock in her face.
Taking your rock-hard member into her hand she begins to kiss along your shaft, tenderly pecking up one side and down the other, gently stroking as she does so.
Once she has kissed all the way around she sits back on her ankles, bites her lip, and looks up at you coyly. Then, without breaking eye contact she leans forward and takes you into her mouth.
"Oh yes," you moan, almost involuntarily, as she wraps her lips around your head and lightly flicks her tongue up and down. She resumes stroking your shaft as she sucks on your head and another moan escapes your mouth.
You tilt your head back and moan as she begins to bob her head back and forth, taking you deeper while increasing the pace of her strokes. She bobs faster and faster, deeper and deeper, and stops stroking as it begins to limit how far she can take you into her mouth. She pushes herself hard, trying to take your whole cock inside her mouth with each forward movement. You feel the tip of your cock impacting on the back of her throat and you know, much more of this and you wont be able to stop yourself from cumming.<<elseif $elena.misc.sexStage is 111>>/* Finish in her mouth */You decide to just keep going.
"Oh yeah Elena. Just like that. Ooohh." You begin to thrust back and forth, slowly at first, then with more force, until you're truly fucking her face. She moans loudly, as excited to be used as you are to use her like this.
She reaches down between her legs and begins to finger herself as you thrust in and out of her mouth.
"Oh fuck, oh fuck, I'm cumming," you call out just as you begin to spurt your seed down her throat. She swallows madly, trying not to choke on the thick cum splashing into her mouth. Finally, emptied, you pull out of her.
"That was wonderful Elena."
"Mmmhmm."
You pick up your clothes and lead her to the bedroom. You lie down on the bed and she joins you, then leans over and kisses you on the cheek as your eyes get heavy and you fall asleep.<<elseif $elena.misc.sexStage is 112>>/* Fuck her (after going down and bj) */You pull out of her mouth and stand her up.
"If we don't switch things up, I'm not going to get to feel those //other// lips wrapped around this cock," you say as you guide her towards a nearby chair. You sit down and signal for her to mount you. She climbs over your legs and slowly lowers herself onto your waiting rod.
"OOOohhhh," she moans as she impales herself on you, your spit and her juices making things nice and slick. She slides down to the hilt then leans forward and kisses you passionately. You make out for a few moments, your cock warmly encased inside her, then, eager to speed things up, you give her ass a little slap.
She moans, an exaggerated mix of pleasure and pain, and breaks the kiss. You smile, then grab her ass cheeks and begin to slide her up and down on your shaft.
"Oooh yes $playerName. That's so good."
You fuck her, her tits jiggling up and down mesmerisingly with each thrust. She reaches between her legs and begins to play with her clit as you fuck her, her other hand playing with her tits. You squeeze and gently slap her ass as you pound her pussy.
"Ohh yes, yes," she calls out, your fucking and her own touch driving her wild, "just like that, just like that." You maintain your pace, slamming into her as she plays with herself. "Yes, $playerName, yes!" She shudders and cums again, her pussy clamping down on your cock, her whole body shuddering.
"Oh fuck, I'm so fucking turned on," she purrs, "I'm gonna offer you something I //know// Liv never did."
She stands up, forcing you to come out of her, then turns around, goes on all fours, and spreads her ass cheeks.
"Want to fuck me in the ass $playerName?"<<elseif $elena.misc.sexStage is 12 or $elena.misc.sexStage is 211>>/* Fuck her (after going down on her)*/"Great. Because it's my turn now," you respond.
You guide her to the nearby couch and lie her down on her back. You spread her legs and pull her towards your rock-hard member, and she lets out a surprised, but not discouraging, squeal. You let go of one leg and line yourself up with her glistening slit then slowly slide your cock inside.
"OOOohhhh," she moans as you push yourself into her, your spit and her juices making things nice and slick. You bury yourself to the hilt then pause to admire the beautiful sight below you: her cute face framed by her dark hair, those great tits with their perfect, brown nipples, her toned midsection, her hard clit just peeking out of its hood, her hairless lips wrapped around your cock, and her long legs spread before you. You're in heaven.
She moans, a mix of pleasure and pain, as you give her still-sensitive clit a teasing, light rub. You smile, then pull back, almost coming out of her, before sliding yourself home once more.
"Oooh yes $playerName. Fuck me."
"Yes maam," you reply jokingly as you begin to hump back and forth, her tits jiggling up and down with each thrust. She reaches down and begins to play with her clit as you fuck her, her other hand caressing her body, playing with her breasts, tweaking her nipples. You reach out and take one of her breasts in your hand and squeeze it as you pound her pussy.
"Ohh yes, yes," she calls out, your fucking and her own touch driving her wild, "just like that, just like that." You maintain your pace, slamming into her as she plays with herself. "Yes, $playerName, yes!" She shudders and cums again, her pussy clamping down on your cock, her whole body shuddering.
"Oh fuck, I'm so fucking turned on," she purrs, "I'm gonna offer you something I //know// Liv never did."
She pushes herself back slightly, forcing you to come out of her, then flips over on the couch and spreads her ass cheeks.
"Want to fuck me in the ass $playerName?"<<elseif $elena.misc.sexStage is 121>>/* More Pussy */"I think I'd like more of that pussy," you reply, "why don't you go for a ride?"
You sit down on the nearby chair without waiting for a response. She gets up from the couch and stands above you then climbs over your legs and slowly lowers herself onto your waiting rod.
"OOOohhhh," she moans as she impales herself on you, your spit and her juices making things nice and slick. She slides down to the hilt then leans forward and kisses you passionately. You make out for a few moments, your cock warmly encased inside her, then, eager to speed things up, you give her ass a little slap.
She moans, an exaggerated mix of pleasure and pain, and breaks the kiss. You smile, then grab her ass cheeks and begin to slide her up and down on your shaft.
"Oooh yes $playerName. That's so good."
You fuck her, her tits jiggling up and down mesmerisingly with each thrust. She reaches between her legs and begins to play with her clit as you fuck her, her other hand playing with her tits. You squeeze and gently slap her ass as you pound her pussy.
"Ohh yes, yes," she calls out, your fucking and her own touch driving her wild, "just like that, just like that." You maintain your pace, slamming into her as she plays with herself. "Yes, $playerName, yes!" She shudders and cums again, her pussy clamping down on your cock, her whole body shuddering.
She reaches behind her and gently grips your balls as she rocks on your cock.
"You gonna cum for me $playerName? You gonna fill me up?"
"Oh yes, you want that? You want me to unload inside you?"
"Give it to me $playerName, ooohhh yes, ooohhh."
You almost immediately blow your load inside her, the pleasure and dirty-talk pushing you over the edge.
"OOoooh, fuck, yes!"
"Oh yes... $playerName... fill me up!" she breathlessly calls out. You pulse inside her for a few moments before she stands up, cum dripping from her slit as she does.
"That was wonderful Elena."
"Mmmhmm."
You pick up your clothes and lead her to the bedroom. You lie down on the bed and she joins you, then leans over and kisses you on the cheek as your eyes get heavy and you fall asleep.<<elseif $elena.misc.sexStage is 122>>/* Fuck her in the ass */"Oh yes!" you reply eagerly. She slides down onto the floor and takes her position on her hands and knees. You kneel behind her and press your slick cock against her back door. She reaches back and takes your member in her hand.
"Here, let me guide you in."
She slides your cock up and down across her asshole a couple of times before pushing you against her tight entrance. You both let out a moan as she guides you forward, your head slowly stretching her open.
"Ohhh, don't stop $playerName, ooohh," she moans and you push forward with a little more force. The head of your cock slips inside her and you pause to appreciate the delightfully tight grip of her ass around your member. She takes her hand off of your cock and rests both elbows on the floor. You feel her asshole relax slightly and you take advantage, sliding yourself deeper into her.
"Ooohhh." You let out a moan, involuntarily, as her asshole tenses, then relaxes, tenses, then relaxes, as you ever so slowly push inside. Finally, buried to your hilt, you both let out a sigh. You pause for a second, knowing it's going to take a lot of willpower to not blow your load too soon. You take a deep breath then start to slowly pull back. You stop with just the tip inside, then push in again. Slow and steady you start to fuck her ass. She moans deeply with each forward thrust and soon she begins to play with her pussy with one hand, the other tasked with keeping her propped up.
Her asshole now thouroughly relaxed you begin to speed up, pounding her backdoor as she rings her doorbell.
"Oooooh, yes, ooooh. I feel sooo full $playerName. Oh yes!"
You grip her hips and use them for leverage as you thrust in and out, your hips slapping into her butt with each inward push. She slips a few fingers into her pussy and moans even louder as both holes are filled.
You can feel your orgasm coming on, the tightness of her ass, and the sensuousness of her moans and dirty-talk pushing you closer and closer with each second.
"Oh Elena, I'm gonna cum."
"MMmmm, yes, fill up my ass $playerName! OOooh, yes."
She thrusts her hips towards you in time with your thrusts, pushing you as deep as you could possibly go, speeding up your thrusts.
"OOOHHH!" you call out as you blow your load, cum pumping into Elena's ass.
"Oh yes! Oh $playerName!" she calls out as you spasm inside her. You kneel there, pulsing inside her, for a few moments, then pull out, cum dripping out of her asshole as you do.
"That was wonderful Elena."
"Mmmhmm."
You pick up your clothes and lead her to the bedroom. You lie down on the bed and she joins you, then leans over and kisses you on the cheek as your eyes get heavy and you fall asleep.<<elseif $elena.misc.sexStage is 2>>/* Get a blow job */"But first," you add, "I want those pretty lips wrapped around my cock."
You grab her by the ankle and drag her towards you, eliciting a girlish scream from her. She scoots off the edge of the bed and drops to her knees in front of you. Taking your hardening member into her hand she begins to kiss along your shaft, tenderly pecking up one side and down the other, gently stroking as she does so.
Once she has kissed all the way around she sits back on her ankles, bites her lip, and looks up at you coyly. Then, without breaking eye contact she leans forward and takes you into her mouth.
"Oh yes," you moan, almost involuntarily, as she wraps her lips around your head and lightly flicks her tongue up and down. She resumes stroking your shaft as she sucks on your head and another moan escapes your mouth.
You tilt your head back and moan as she begins to bob her head back and forth, taking you deeper while increasing the pace of her strokes. She bobs faster and faster, deeper and deeper, and stops stroking as it begins to limit how far she can take you into her mouth. She pushes herself hard, trying to take your whole cock inside her mouth with each forward movement. You feel the tip of your cock impacting on the back of her throat and you know, much more of this and you wont be able to stop yourself from cumming.<<elseif $elena.misc.sexStage is 21>>/* Go down on her (after BJ) */You pull out of her mouth and stand her up.
"If we don't switch things up, I'm not going to get a taste of //that//," you say as you stand her up and point between her legs.
"Oooh, yes please," she coos as lies back on the back and spreads her legs. You climb up onto the bed and crawl towards her. She moans as you tenderly kiss up the inside of her leg, delibrately taking your time as you slowly move upwards. She tilts her head back and closes her eyes, one hand squeezing a breast, as you get closer and closer to her glistening pudenda. You breath in her feminine musk as your face approaches her hairless pussy and it drives you wild. It takes all of your willpower not to dive in, to build up the anticipation.
But your careful conservation of willpower is all for naught as she reaches down to take a handfull of your hair and pull you in, pushing your face into her pussy. She moans loudly as you latch onto her clit and begin to flick it with your tongue as you suckle gently.
"Ohhh yes, ooohh, that feels so good $playerName!" she calls out.
You awkwardly slide a hand under your chin and she practically screams in pleasure as you slip two fingers inside her. Her grip on your head fails as the pleasure overwhelms her and you pull back for a breath.
"You like that?" you ask as you slide your fingers in and out, your thumb brushing along her clit in place of your tongue. She grips the sheets tightly and moans in response. You lean forward and once more take her into your mouth as you make the 'come here' motion with your fingers, stimulating her g-spot.
"Fuck yes! Fuck, eat me $playerName, ooohhhh!"
You slurp and suck on her clit, your tongue variously tracing circles and flicking back and forth, up and down, on it.
"Yes! Oooohhhhohhhh!" Her legs involuntarily shudder and clamp together, pinning your head between them, as she cums. She pushes you away as she shakes, the sensation too much for her.
You lean back on your knees and smile. "Well. That was quick."
"Theres... more... where that... came from..." she responds, trying to catch her breath.<<elseif $elena.misc.sexStage is 22>>/* Fuck her (after BJ) */You pull out of her mouth and stand her up.
"If we don't switch things up, I'm not going to get to feel those //other// lips wrapped around this cock," you say as you guide her towards a nearby chair. You sit down and signal for her to mount you. She climbs over your legs and slowly lowers herself onto your waiting rod.
"OOOohhhh," she moans as she impales herself on you, her wetness making things nice and slick. She slides down to the hilt then leans forward and kisses you passionately. You make out for a few moments, your cock warmly encased inside her, then, eager to speed things up, you give her ass a little slap.
She moans, an exaggerated mix of pleasure and pain, and breaks the kiss. You smile, then grab her ass cheeks and begin to slide her up and down on your shaft.
"Oooh yes $playerName. That's so good."
You fuck her, her tits jiggling up and down mesmerisingly with each thrust. She reaches between her legs and begins to play with her clit as you fuck her, her other hand playing with her tits. You squeeze and gently slap her ass as you pound her pussy.
"Ohh yes, yes," she calls out, your fucking and her own touch driving her wild, "just like that, just like that." You maintain your pace, slamming into her as she plays with herself. "Yes, $playerName, yes!" She shudders and cums again, her pussy clamping down on your cock, her whole body shuddering.
"Oh fuck, I'm so fucking turned on," she purrs, "I'm gonna offer you something I //know// Liv never did."
She stands up, forcing you to come out of her, then turns around, goes on all fours, and spreads her ass cheeks.
"Want to fuck me in the ass $playerName?"<<elseif $elena.misc.sexStage is 221>>/* More Pussy */"I think I'd like more of that pussy," you reply, standing up and guiding her to lie down on the nearby couch. She lies down, spreads her legs, and looks up at your expectantly. You stop to admire the view for a second, then spread her legs even wider apart and pull her towards the edge of the bench, and she lets out a surprised, but not discouraging, squeal. You throw one leg over your shoulder and line yourself up with her glistening slit then slowly slide your cock inside.
"OOOohhhh," she moans as you push yourself into her wetness. You bury yourself to the hilt then pause to admire the beautiful sight below you: her cute face framed by her dark hair, those great tits with their perfect, brown nipples, her toned midsection, her hard clit just peeking out of its hood, her hairless lips wrapped around your cock, and her long legs spread before you. You're in heaven.
She moans in pleasure as you give her still-sensitive clit a teasing, light rub. You smile, then pull back, almost coming out of her, before sliding yourself home once more.
You begin to hump back and forth, her tits jiggling up and down with each thrust. She reaches down and begins to play with her clit as you fuck her, her other hand caressing her body, playing with her breasts, tweaking her nipples. You reach out and take one of her breasts in your hand and squeeze as you pound her pussy.
"Ohh yes, yes," she calls out, your fucking and her own touch driving her wild.
"You gonna cum for me $playerName? You gonna fill me up?"
"Oh yes, you want that? You want me to unload inside you?"
"Give it to me $playerName, ooohhh yes, ooohhh."
You almost immediately blow your load inside her, the pleasure and dirty-talk pushing you over the edge.
"OOoooh, fuck, yes!"
"Oh yes... $playerName... fill me up!" she breathlessly calls out. You pulse inside her for a few moments before you pull out, cum dripping from her slit as she does.
"That was wonderful Elena."
You pick up your clothes and lead her to the bedroom. You lie down on the bed and she joins you, then leans over and kisses you on the cheek as your eyes get heavy and you fall asleep.<</if>>
</td></tr><<nobr>>
<tr><td colspan = "2"><div id="selectButton">
<<if $elena.misc.sexStage is 0>>
<<button "Go down on her" "elena_visit1">>
<<set $elena.misc.sexStage to 1>>
<</button>>
<<elseif $elena.misc.sexStage is 1>>
<<button "Get a blowjob" "elena_visit1">>
<<set $elena.misc.sexStage to 11>>
<</button>>
<<elseif $elena.misc.sexStage is 11>>
<<button "Finish in her mouth" "elena_visit1">>
<<set $elena.misc.sexStage to 111>>
<<set $player.main.Mana += random(8, 12)>>
<</button>>
<<elseif $elena.misc.sexStage is 12 or $elena.misc.sexStage is 211>>
<<button "Get more of that pussy" "elena_visit1">>
<<set $elena.misc.sexStage to 121>>
<<set $player.main.Mana += random(8, 12)>>
<</button>>
<<elseif $elena.misc.sexStage is 112 or $elena.misc.sexStage is 22>>
<<button "Get more of that pussy" "elena_visit1">>
<<set $elena.misc.sexStage to 221>>
<<set $player.main.Mana += random(8, 12)>>
<</button>>
<<elseif $elena.misc.sexStage is 111 or $elena.misc.sexStage is 121 or $elena.misc.sexStage is 122 or $elena.misc.sexStage is 221>>
<<button "Zzzzzz" "bedroom">>
<<set $elena.misc.sexStage to 5555>>
<<set $elena.main.storyStage to 2>>
<<set _tempMana to 8 * .7>>
<<set _manaMath to Math.round(_tempMana *= $zeus.followers)>>
<<set _manaMath += random(4, 8)>>
<<set $player.main.Mana += _manaMath>>
<<addhours 8>>
<</button>>
<<elseif $elena.misc.sexStage is 2>>
<<button "Go down on her" "elena_visit1">>
<<set $elena.misc.sexStage to 21>>
<</button>>
<<elseif $elena.misc.sexStage is 21>>
<<button "Fuck her" "elena_visit1">>
<<set $elena.misc.sexStage to 211>>
<<set $player.main.Mana += random(8, 12)>>
<</button>>
<</if>>
</div></td></tr>
<tr><td colspan = "2"><div id="selectButton">
<<if $elena.misc.sexStage is 0>>
<<button "Get a blow job" "elena_visit1">>
<<set $elena.misc.sexStage to 2>>
<</button>>
<<elseif $elena.misc.sexStage is 1>>
<<button "Fuck her" "elena_visit1">>
<<set $elena.misc.sexStage to 12>>
<<set $player.main.Mana += random(8, 12)>>
<</button>>
<<elseif $elena.misc.sexStage is 11>>
<<button "Fuck her" "elena_visit1">>
<<set $elena.misc.sexStage to 112>>
<<set $player.main.Mana += random(8, 12)>>
<</button>>
<<elseif $elena.misc.sexStage is 12 or $elena.misc.sexStage is 211 or $elena.misc.sexStage is 112 or $elena.misc.sexStage is 22>>
<<button "Fuck her in the ass" "elena_visit1">>
<<set $elena.misc.sexStage to 122>>
<<set $player.main.Mana += random(8, 12)>>
<</button>>
<<elseif $elena.misc.sexStage is 2>>
<<button "Fuck her" "elena_visit1">>
<<set $elena.misc.sexStage to 22>>
<<set $player.main.Mana += random(8, 12)>>
<</button>>
<<elseif $elena.misc.sexStage is 3>>
<<button "Cum" "elena_visit1">>
<<set $elena.misc.sexStage to 4>>
<</button>>
<</if>>
</div></td></tr><</nobr>>
</table>
</td>
<td><<if $elena.misc.sexStage is 12 or $elena.misc.sexStage is 211 or $elena.misc.sexStage is 112 or $elena.misc.sexStage is 22>><img src="img/people/elena/explicit/elena_home12a.jpg"><</if>></td>
</tr>
</tbody>
</table>
<!--[[progress|elena_visit1]]--><table class="overTable">
<tbody>
<tr>
<td><<livsexpic1>></td>
<td>
<table class="mainTable">
<tr>
<td colspan = "2" align="left"><<if $liv.misc.sexStage is 0>>You step closer to her confidently, place your hand on the side of her face, and kiss her. She kisses back passionately, then breaks the kiss.
"That's more like it!"
She practically tears off her top before reaching down and undoing your pants and dropping them to the floor. She kisses you again, then takes a step back and tosses aside her skirt. She looks at you and glides her hands along her body sensually.
"You ready for this $playerName?"
"I'm //always// ready."<<elseif $liv.misc.sexStage is 1>>/* Go down on her */"And I'm gonna start with a taste of //that//," you add as you point between her legs.
"Oooh, yes please," she coos as she quickly pulls down her panties and lies back on a nearby bench. You kneel down onto the floor between her legs while she removes her bra. She moans as you tenderly kiss up the inside of her leg, delibrately taking your time as you slowly move upwards. She looks down at you, her hands squeezing her breasts together, as you get closer and closer to her glistening pudenda. You breath in her feminine musk as your face approaches her pussy and it drives you wild. It takes all of your willpower not to dive in, to build up the anticipation.
But your careful conservation of willpower is all for naught as she reaches down to take a handfull of your hair and pull you in, pushing your face into her pussy. She moans loudly as you latch onto her clit and begin to flick it with your tongue as you suckle gently.
"Ohhh yes, ooohh, that feels so good $playerName!" she calls out.
You awkwardly slide a hand under your chin and she practically screams in pleasure as you slip two fingers inside her. Her grip on your head fails as the pleasure overwhelms her and you pull back for a breath.
"You like that?" you ask as you slide your fingers in and out, your thumb brushing along her clit in place of your tongue. She grips the sheets tightly and moans in response. You lean forward and once more take her into your mouth as you make the 'come here' motion with your fingers, stimulating her g-spot.
"Fuck yes! Fuck, eat me $playerName, ooohhhh!"
You slurp and suck on her clit, your tongue variously tracing circles and flicking back and forth, up and down, on it.
"MMmmm... oohhhh," she moans as you eat her out. After a few minutes she runs her hand through your hair.
"Why don't we switch things up?"
You lean back on your knees and smile. "Absolutely."<<elseif $liv.misc.sexStage is 11>>/* Get a blow job (after going down on her) */She sits up and gives you a big smile.
"That was great. Now it's your turn." Surprisingly spryly she spins around on the bench and kneels before you.
Taking your rock-hard member into her hand she begins to kiss along your shaft, tenderly pecking up one side and down the other, gently stroking as she does so.
Once she has kissed all the way around she brushes her hair back with her free hand and looks up into your eyes. Then, without breaking eye contact she leans forward and takes you into her mouth.
"Oh yes," you moan, almost involuntarily, as she wraps her lips around your head and lightly flicks her tongue up and down. She resumes stroking your shaft as she sucks on your head and another moan escapes your mouth.
You tilt your head back and moan as she begins to bob her head back and forth, taking you deeper while increasing the pace of her strokes. She bobs faster and faster, deeper and deeper, and stops stroking as it begins to limit how far she can take you into her mouth. She pushes herself hard, trying to take your whole cock inside her mouth with each forward movement. You feel the tip of your cock impacting on the back of her throat and you know, much more of this and you wont be able to stop yourself from cumming.<<elseif $liv.misc.sexStage is 111>>/* Finish in her mouth */You decide to just keep going.
"Oh yeah Liv. Just like that. Ooohh." You begin to thrust back and forth, slowly at first, then with more force, until you're truly fucking her face. She moans loudly, as excited to be used as you are to use her like this.
She reaches down between her legs and begins to finger herself as you thrust in and out of her mouth.
"Oh fuck, oh fuck, I'm cumming," you call out just as you begin to spurt your seed down her throat. She swallows madly, trying not to choke on the thick cum splashing into her mouth. Finally, emptied, you pull out of her.
"That was wonderful Liv."
"Mmmhmm."
You pick up your clothes and lead her to the bedroom. You lie down on the bed and she joins you, then leans over and kisses you on the cheek as your eyes get heavy and you fall asleep.<<elseif $liv.misc.sexStage is 112>>/* Fuck her (after going down and bj) */You pull out of her mouth.
"If we don't switch things up, I'm not going to get to feel those //other// lips wrapped around this cock. Hop on," you say as you lie down on the floor. She gets up from the bench and stands above you then slowly squats down towards your waiting rod.
"Just like that Liv. Fuck me." She reaches down and takes hold of your cock, spreads open her pussy lips with two fingers, and lowers herself down. You both take a deep breath as she impales herself on you.
"OOOohhhh," she moans as she bottoms out, your spit and her juices making things nice and slick. You take hold of her hips, and admire her nice round ass, as you appreciate the feeling of her lips wrapped around your cock. You're in heaven.
She moans louder as she begins to slide up and down on your shaft. You moan as you fuck upwards in time with her squats, fucking her from below.
"Oooh yes $playerName. Fuck me."
"Yes maam," you reply jokingly as you speed up, helping her along with your hands on her hips. She reaches between her legs and begins to play with her clit as you fuck.
"Ohh yes, yes," she calls out, your fucking and her own touch driving her wild, "just like that, just like that." You maintain your pace, slamming into her as she plays with herself. "Yes, $playerName, yes!" She shudders and cums, her pussy clamping down on your cock, her whole body dropping into your lap and shuddering.
After a few seconds she gets up, juices dripping from her pussy, and stands above you.
"Oh fuck, I'm so fucking turned on," she purrs, "I'm gonna offer you something I //know// Elena never did."
She climbs onto the nearby bench and reaches back to spread her ass cheeks.
"Want to fuck me in the ass $playerName?"<<elseif $liv.misc.sexStage is 12 or $liv.misc.sexStage is 211>>/* Fuck her (after going down on her)*/"Great. Because it's my turn now," you respond.
You spread her legs even wider apart and pull her towards the edge of the bench, and she lets out a surprised, but not discouraging, squeal. You throw one leg over your shoulder and line yourself up with her glistening slit then slowly slide your cock inside.
"OOOohhhh," she moans as you push yourself into her, your spit and her juices making things nice and slick. You bury yourself to the hilt then pause to admire the beautiful sight below you: her mature face framed by her long hair, those huge tits, her toned midsection and belly-ring, her hard clit just peeking out of its hood, her neatly manicured lips wrapped around your cock, and her long, stockinged, legs spread before you. You're in heaven.
She moans in pleasure as you give her clit a teasing, light rub. You smile, then pull back, almost coming out of her, before sliding yourself home once more.
"Oooh yes $playerName. Fuck me."
"Yes maam," you reply jokingly as you begin to hump back and forth, her tits jiggling up and down with each thrust. She reaches down and begins to play with her clit as you fuck her, her other hand caressing her body, playing with her breasts, tweaking her nipples. You reach out and take one of her breasts in your hand and gently squeeze as you pound her pussy.
"Ohh yes, yes," she calls out, your fucking and her own touch driving her wild, "just like that, just like that." You maintain your pace, slamming into her as she plays with herself. "Yes, $playerName, yes!" She shudders and cums, her pussy clamping down on your cock, her whole body shuddering.
"Oh fuck, I'm so fucking turned on," she purrs, "I'm gonna offer you something I //know// Elena never did."
She pushes herself back slightly, forcing you to come out of her, then flips over on the bench and spreads her ass cheeks.
"Want to fuck me in the ass $playerName?"<<elseif $liv.misc.sexStage is 121>>/* More pussy */"I think I'd like more of that pussy," you reply, "why don't you go for a ride?"
You lie down on the floor without waiting for a response. She gets up from the bench and stands above you then slowly squats down towards your waiting rod.
"Just like that Liv. Fuck me." She reaches down and takes hold of your cock, spreads open her pussy lips with two fingers, and lowers herself down. You both take a deep breath as she impales herself on you.
"OOOohhhh," she moans as she bottoms out on your shaft. You take hold of her hips, and admire her nice round ass, as you appreciate the feeling of her pussy-lips wrapped around your cock.
She moans louder as she begins to slide up and down on your slick shaft.
"Oooh yes Liv. Ride me." You feel her fingers brush against your member as she starts to play with her clit once more.
You let out a moan as she lowers herself all the way and begins to grind in your lap, back and forth, back and forth, her hypnotic hips doing the work.
She reaches down and gently grips your balls as she rocks on your cock.
"You gonna cum for me $playerName? You gonna fill me up?"
"Oh yes, you want that? You want me to unload inside you?"
"Give it to me $playerName, ooohhh yes, ooohhh."
You almost immediately blow your load inside her, the pleasure and dirty-talk pushing you over the edge.
"OOoooh, fuck, yes!"
"Oh yes... $playerName... fill me up!" she breathlessly calls out. You pulse inside her for a few moments before she stands up, cum dripping from her slit as she does.
"That was wonderful Liv."
"Mmmhmm."
You pick up your clothes and lead her to the bedroom. You lie down on the bed and she joins you, then leans over and kisses you on the cheek as your eyes get heavy and you fall asleep.<<elseif $liv.misc.sexStage is 122>>/* Fuck her in the ass */"Oh yes!" you reply eagerly. She slides down onto the floor and takes her position on her hands and knees. You kneel behind her and press your slick cock against her back door. She reaches back and takes your member in her hand.
"Here, let me guide you in."
She slides your cock up and down across her asshole a couple of times before pushing you against her tight entrance. You both let out a moan as she guides you forward, your head slowly stretching her open.
"Ohhh, don't stop $playerName, ooohh," she moans and you push forward with a little more force. The head of your cock slips inside her and you pause to appreciate the delightfully tight grip of her ass around your member. She takes her hand off of your cock and rests both elbows on the floor. You feel her asshole relax slightly and you take advantage, sliding yourself deeper into her.
"Ooohhh." You let out a moan, involuntarily, as her asshole tenses, then relaxes, tenses, then relaxes, as you ever so slowly push inside. Finally, buried to your hilt, you both let out a sigh. You pause for a second, knowing it's going to take a lot of willpower to not blow your load too soon. You take a deep breath then start to slowly pull back. You stop with just the tip inside, then push in again. Slow and steady you start to fuck her ass. She moans deeply with each forward thrust and soon she begins to play with her pussy with one hand, the other tasked with keeping her propped up.
Her asshole now thouroughly relaxed you begin to speed up, pounding her backdoor as she rings her doorbell.
"Oooooh, yes, ooooh. I feel sooo full $playerName. Oh yes!"
You grip her hips and use them for leverage as you thrust in and out, your hips slapping into her butt with each inward push. She slips a few fingers into her pussy and moans even louder as both holes are filled.
You can feel your orgasm coming on, the tightness of her ass, and the sensuousness of her moans and dirty-talk pushing you closer and closer with each second.
"Oh Liv, I'm gonna cum."
"MMmmm, yes, fill up my ass $playerName! OOooh, yes."
She thrusts her hips towards you in time with your thrusts, pushing you as deep as you could possibly go, speeding up your thrusts.
"OOOHHH!" you call out as you blow your load, cum pumping into Liv's ass.
"Oh yes! Oh $playerName!" she calls out as you spasm inside her. You kneel there, pulsing inside her, for a few moments, then pull out, cum dripping out of her asshole as you do.
"That was wonderful Liv."
"Mmmhmm."
You pick up your clothes and lead her to the bedroom. You lie down on the bed and she joins you, then leans over and kisses you on the cheek as your eyes get heavy and you fall asleep.<<elseif $liv.misc.sexStage is 2>>/* Get a blow job */"But first," you add, "I want those pretty lips wrapped around my cock."
She gives you a big smile and, surprisingly spryly, she hops onto the nearby bench and kneels before you.
Taking your rock-hard member into her hand she begins to kiss along your shaft, tenderly pecking up one side and down the other, gently stroking as she does so.
Once she has kissed all the way around she brushes her hair back with her free hand and looks up into your eyes. Then, without breaking eye contact she leans forward and takes you into her mouth.
"Oh yes," you moan, almost involuntarily, as she wraps her lips around your head and lightly flicks her tongue up and down. She resumes stroking your shaft as she sucks on your head and another moan escapes your mouth.
You tilt your head back and moan as she begins to bob her head back and forth, taking you deeper while increasing the pace of her strokes. She bobs faster and faster, deeper and deeper, and stops stroking as it begins to limit how far she can take you into her mouth. She pushes herself hard, trying to take your whole cock inside her mouth with each forward movement. You feel the tip of your cock impacting on the back of her throat and you know, much more of this and you wont be able to stop yourself from cumming.<<elseif $liv.misc.sexStage is 21>>/* Go down on her (after BJ) */You pull out of her mouth and stand her up.
"If we don't switch things up, I'm not going to get a taste of //that//," you say as you stand her up and point between her legs.
"Oooh, yes please," she coos as she quickly pulls down her panties and lies back on the bench. You kneel down onto the floor between her legs. She moans as you tenderly kiss up the inside of her leg, delibrately taking your time as you slowly move upwards. She looks down at you, her hands squeezing her breasts together, as you get closer and closer to her glistening pudenda. You breath in her feminine musk as your face approaches her pussy and it drives you wild. It takes all of your willpower not to dive in, to build up the anticipation.
But your careful conservation of willpower is all for naught as she reaches down to take a handfull of your hair and pull you in, pushing your face into her pussy. She moans loudly as you latch onto her clit and begin to flick it with your tongue as you suckle gently.
"Ohhh yes, ooohh, that feels so good $playerName!" she calls out.
You awkwardly slide a hand under your chin and she practically screams in pleasure as you slip two fingers inside her. Her grip on your head fails as the pleasure overwhelms her and you pull back for a breath.
"You like that?" you ask as you slide your fingers in and out, your thumb brushing along her clit in place of your tongue. She grips the sheets tightly and moans in response. You lean forward and once more take her into your mouth as you make the 'come here' motion with your fingers, stimulating her g-spot.
"Fuck yes! Fuck, eat me $playerName, ooohhhh!"
You slurp and suck on her clit, your tongue variously tracing circles and flicking back and forth, up and down, on it.
"MMmmm... oohhhh," she moans as you eat her out. After a few minutes she runs her hand through your hair.
"Why don't we switch things up?"
You lean back on your knees and smile. "Absolutely."<<elseif $liv.misc.sexStage is 22>>/* Fuck her (after BJ) */You pull out of her mouth and stand her up.
"If we don't switch things up, I'm not going to get to feel those //other// lips wrapped around this cock. Hop on," you say as you lie down on the floor. She gets up from the bench and stands above you then slowly squats down towards your waiting rod.
"Just like that Liv. Fuck me." She reaches down and takes hold of your cock, spreads open her pussy lips with two fingers, and lowers herself down. You both take a deep breath as she impales herself on you.
"OOOohhhh," she moans as she bottoms out, your spit and her juices making things nice and slick. You take hold of her hips, and admire her nice round ass, as you appreciate the feeling of her lips wrapped around your cock. You're in heaven.
She moans louder as she begins to slide up and down on your shaft. You moan as you fuck upwards in time with her squats, fucking her from below.
"Oooh yes $playerName. Fuck me."
"Yes maam," you reply jokingly as you speed up, helping her along with your hands on her hips. She reaches between her legs and begins to play with her clit as you fuck.
"Ohh yes, yes," she calls out, your fucking and her own touch driving her wild, "just like that, just like that." You maintain your pace, slamming into her as she plays with herself. "Yes, $playerName, yes!" She shudders and cums, her pussy clamping down on your cock, her whole body dropping into your lap and shuddering.
After a few seconds she gets up, juices dripping from her pussy, and stands above you.
"Oh fuck, I'm so fucking turned on," she purrs, "I'm gonna offer you something I //know// Elena never did."
She climbs onto the nearby bench and reaches back to spread her ass cheeks.
"Want to fuck me in the ass $playerName?"<<elseif $liv.misc.sexStage is 221>>/* More pussy */"I think I'd like more of that pussy," you reply, standing up and approaching her on the bench. You flip her over onto her back and spread her legs open. You stop to admire the view for a second, then spread her legs even wider apart and pull her towards the edge of the bench, and she lets out a surprised, but not discouraging, squeal. You throw one leg over your shoulder and line yourself up with her glistening slit then slowly slide your cock inside.
"OOOohhhh," she moans as you push yourself into her wetness. You bury yourself to the hilt then pause to admire the beautiful sight below you: her mature face framed by her long hair, those huge tits, her toned midsection and belly-ring, her hard clit just peeking out of its hood, her neatly manicured lips wrapped around your cock, and her long, stockinged, legs spread before you.
She moans in pleasure as you give her clit a teasing, light rub. You smile, then pull back, almost coming out of her, before sliding yourself home once more.
"Oooh yes $playerName."
You begin to hump back and forth, her tits jiggling up and down with each thrust. She reaches down and begins to play with her clit as you fuck her, her other hand caressing her body, playing with her breasts, tweaking her nipples. You reach out and take one of her breasts in your hand and gently squeeze as you pound her pussy.
"Ohh yes, yes," she calls out, your fucking and her own touch driving her wild.
"You gonna cum for me $playerName? You gonna fill me up?"
"Oh yes, you want that? You want me to unload inside you?"
"Give it to me $playerName, ooohhh yes, ooohhh."
You almost immediately blow your load inside her, the pleasure and dirty-talk pushing you over the edge.
"OOoooh, fuck, yes!"
"Oh yes... $playerName... fill me up!" she breathlessly calls out. You pulse inside her for a few moments before you pull out, cum dripping from her slit as she does.
"That was wonderful Liv."
You pick up your clothes and lead her to the bedroom. You lie down on the bed and she joins you, then leans over and kisses you on the cheek as your eyes get heavy and you fall asleep.<</if>>
</td></tr><<nobr>>
<tr><td colspan = "2"><div id="selectButton">
<<if $liv.misc.sexStage is 0>>
<<button "Go down on her" "liv_visit1">>
<<set $liv.misc.sexStage to 1>>
<</button>>
<<elseif $liv.misc.sexStage is 1>>
<<button "Get a blowjob" "liv_visit1">>
<<set $liv.misc.sexStage to 11>>
<</button>>
<<elseif $liv.misc.sexStage is 11>>
<<button "Finish in her mouth" "liv_visit1">>
<<set $liv.misc.sexStage to 111>>
<<set $player.main.Mana += random(8, 12)>>
<</button>>
<<elseif $liv.misc.sexStage is 112 or $liv.misc.sexStage is 22>>
<<button "Get more of that pussy" "liv_visit1">>
<<set $liv.misc.sexStage to 221>>
<<set $player.main.Mana += random(8, 12)>>
<</button>>
<<elseif $liv.misc.sexStage is 12 or $liv.misc.sexStage is 211>>
<<button "Get more of that pussy" "liv_visit1">>
<<set $liv.misc.sexStage to 121>>
<<set $player.main.Mana += random(8, 12)>>
<</button>>
<<elseif $liv.misc.sexStage is 121 or $liv.misc.sexStage is 122 or $liv.misc.sexStage is 111 or $liv.misc.sexStage is 211 or $liv.misc.sexStage is 221 or $liv.misc.sexStage is 222>>
<<button "Zzzzzz" "bedroom">>
<<set $liv.misc.sexStage to 5555>>
<<set $liv.main.storyStage to 2>>
<<set _tempMana to 8 * .7>>
<<set _manaMath to Math.round(_tempMana *= $zeus.followers)>>
<<set _manaMath += random(4, 8)>>
<<set $player.main.Mana += _manaMath>>
<<addhours 8>>
<</button>>
<<elseif $liv.misc.sexStage is 2>>
<<button "Go down on her" "liv_visit1">>
<<set $liv.misc.sexStage to 21>>
<</button>>
<<elseif $liv.misc.sexStage is 21>>
<<button "Fuck her" "liv_visit1">>
<<set $liv.misc.sexStage to 211>>
<<set $player.main.Mana += random(8, 12)>>
<</button>>
<</if>>
</div></td></tr>
<tr><td colspan = "2"><div id="selectButton">
<<if $liv.misc.sexStage is 0>>
<<button "Get a blow job" "liv_visit1">>
<<set $liv.misc.sexStage to 2>>
<</button>>
<<elseif $liv.misc.sexStage is 1>>
<<button "Fuck her" "liv_visit1">>
<<set $liv.misc.sexStage to 12>>
<<set $player.main.Mana += random(8, 12)>>
<</button>>
<<elseif $liv.misc.sexStage is 11>>
<<button "Fuck her" "liv_visit1">>
<<set $liv.misc.sexStage to 112>>
<<set $player.main.Mana += random(8, 12)>>
<</button>>
<<elseif $liv.misc.sexStage is 112 or $liv.misc.sexStage is 22>>
<<button "Fuck her in the ass" "liv_visit1">>
<<set $liv.misc.sexStage to 122>>
<<set $player.main.Mana += random(8, 12)>>
<</button>>
<<elseif $liv.misc.sexStage is 12 or $liv.misc.sexStage is 211>>
<<button "Fuck her in the ass" "liv_visit1">>
<<set $liv.misc.sexStage to 122>>
<<set $player.main.Mana += random(8, 12)>>
<</button>>
<<elseif $liv.misc.sexStage is 2>>
<<button "Fuck her" "liv_visit1">>
<<set $liv.misc.sexStage to 22>>
<<set $player.main.Mana += random(8, 12)>>
<</button>>
<<elseif $liv.misc.sexStage is 3>>
<<button "Cum" "liv_visit1">>
<<set $liv.misc.sexStage to 4>>
<</button>>
<</if>>
</div></td></tr><</nobr>>
</table>
</td>
<td><<if $liv.misc.sexStage is 12 or $liv.misc.sexStage is 211 or $liv.misc.sexStage is 112 or $liv.misc.sexStage is 22>><img src="img/people/liv/explicit/liv12a.jpg"><</if>></td>
</tr>
</tbody>
</table>
<!--[[progress|liv_visit1]]--><table class="overTable">
<tbody>
<tr>
<td><<livsexpic1>></td>
<td>
<table class="mainTable">
<tr>
<td colspan = "2" align="left"><<if $liv.main.playerTitle is "none">><<set $player.misc.hotelbargirl4 to 99>>Liv's eyes glaze over slightly as the spell takes hold.
"Uhh... did... did you just say something?"
"I was just telling you that you're one of my disciples in the service of Zeus, under my complete control, willing to bend to my every whim."
"Oh! Ok...." She hesitates, as if not sure if she can call you by name.<<elseif $liv.main.follower is false>><<set $liv.main.follower to true>>"Liv? I'd like you to call me $liv.main.playerTitle from now on, ok?"
"Yes $liv.main.playerTitle."
"Great. So... where were we?"<<elseif $liv.misc.sexStage is 0>>You step closer to her confidently, place your hand on the side of her face, and kiss her. She kisses back passionately, then breaks the kiss.
"That's more like it!"
She practically tears off her top before reaching down and undoing your pants and dropping them to the floor. She kisses you again, then takes a step back and tosses aside her skirt. She looks at you and glides her hands along her body sensually.
"You ready for this $liv.main.playerTitle?"
"I'm //always// ready."<<elseif $liv.misc.sexStage is 1>>/* Go down on her */"And I'm gonna start with a taste of //that//," you add as you point between her legs.
"Oooh, yes please," she coos as she quickly pulls down her panties and lies back on a nearby bench. You kneel down onto the floor between her legs while she removes her bra. She moans as you tenderly kiss up the inside of her leg, delibrately taking your time as you slowly move upwards. She looks down at you, her hands squeezing her breasts together, as you get closer and closer to her glistening pudenda. You breath in her feminine musk as your face approaches her pussy and it drives you wild. It takes all of your willpower not to dive in, to build up the anticipation.
But your careful conservation of willpower is all for naught as she reaches down to take a handfull of your hair and pull you in, pushing your face into her pussy. She moans loudly as you latch onto her clit and begin to flick it with your tongue as you suckle gently.
"Ohhh yes, ooohh, that feels so good $liv.main.playerTitle!" she calls out.
You awkwardly slide a hand under your chin and she practically screams in pleasure as you slip two fingers inside her. Her grip on your head fails as the pleasure overwhelms her and you pull back for a breath.
"You like that?" you ask as you slide your fingers in and out, your thumb brushing along her clit in place of your tongue. She grips the sheets tightly and moans in response. You lean forward and once more take her into your mouth as you make the 'come here' motion with your fingers, stimulating her g-spot.
"Fuck yes! Fuck, eat me $liv.main.playerTitle, ooohhhh!"
You slurp and suck on her clit, your tongue variously tracing circles and flicking back and forth, up and down, on it.
"MMmmm... oohhhh," she moans as you eat her out. After a few minutes she runs her hand through your hair.
"Why don't we switch things up?"
You lean back on your knees and smile. "Absolutely."<<elseif $liv.misc.sexStage is 11>>/* Get a blow job (after going down on her) */She sits up and gives you a big smile.
"That was great. Now it's your turn." Surprisingly spryly she spins around on the bench and kneels before you.
Taking your rock-hard member into her hand she begins to kiss along your shaft, tenderly pecking up one side and down the other, gently stroking as she does so.
Once she has kissed all the way around she brushes her hair back with her free hand and looks up into your eyes. Then, without breaking eye contact she leans forward and takes you into her mouth.
"Oh yes," you moan, almost involuntarily, as she wraps her lips around your head and lightly flicks her tongue up and down. She resumes stroking your shaft as she sucks on your head and another moan escapes your mouth.
You tilt your head back and moan as she begins to bob her head back and forth, taking you deeper while increasing the pace of her strokes. She bobs faster and faster, deeper and deeper, and stops stroking as it begins to limit how far she can take you into her mouth. She pushes herself hard, trying to take your whole cock inside her mouth with each forward movement. You feel the tip of your cock impacting on the back of her throat and you know, much more of this and you wont be able to stop yourself from cumming.<<elseif $liv.misc.sexStage is 111>>/* Finish in her mouth */You decide to just keep going.
"Oh yeah Liv. Just like that. Ooohh." You begin to thrust back and forth, slowly at first, then with more force, until you're truly fucking her face. She moans loudly, as excited to be used as you are to use her like this.
She reaches down between her legs and begins to finger herself as you thrust in and out of her mouth.
"Oh fuck, oh fuck, I'm cumming," you call out just as you begin to spurt your seed down her throat. She swallows madly, trying not to choke on the thick cum splashing into her mouth. Finally, emptied, you pull out of her.
"That was wonderful Liv."
"Mmmhmm."
You pick up your clothes and lead her to the bedroom. You lie down on the bed and she joins you, then leans over and kisses you on the cheek as your eyes get heavy and you fall asleep.<<elseif $liv.misc.sexStage is 112>>/* Fuck her (after going down and bj) */You pull out of her mouth.
"If we don't switch things up, I'm not going to get to feel those //other// lips wrapped around this cock. Hop on," you say as you lie down on the floor. She gets up from the bench and stands above you then slowly squats down towards your waiting rod.
"Just like that Liv. Fuck me." She reaches down and takes hold of your cock, spreads open her pussy lips with two fingers, and lowers herself down. You both take a deep breath as she impales herself on you.
"OOOohhhh," she moans as she bottoms out, your spit and her juices making things nice and slick. You take hold of her hips, and admire her nice round ass, as you appreciate the feeling of her lips wrapped around your cock. You're in heaven.
She moans louder as she begins to slide up and down on your shaft. You moan as you fuck upwards in time with her squats, fucking her from below.
"Oooh yes $liv.main.playerTitle. Fuck me."
"Yes maam," you reply jokingly as you speed up, helping her along with your hands on her hips. She reaches between her legs and begins to play with her clit as you fuck.
"Ohh yes, yes," she calls out, your fucking and her own touch driving her wild, "just like that, just like that." You maintain your pace, slamming into her as she plays with herself. "Yes, $liv.main.playerTitle, yes!" She shudders and cums, her pussy clamping down on your cock, her whole body dropping into your lap and shuddering.
After a few seconds she gets up, juices dripping from her pussy, and stands above you.
"Oh fuck, I'm so fucking turned on," she purrs, "I'm gonna offer you something I //know// Elena never did."
She climbs onto the nearby bench and reaches back to spread her ass cheeks.
"Want to fuck me in the ass $liv.main.playerTitle?"<<elseif $liv.misc.sexStage is 12 or $liv.misc.sexStage is 211>>/* Fuck her (after going down on her)*/"Great. Because it's my turn now," you respond.
You spread her legs even wider apart and pull her towards the edge of the bench, and she lets out a surprised, but not discouraging, squeal. You throw one leg over your shoulder and line yourself up with her glistening slit then slowly slide your cock inside.
"OOOohhhh," she moans as you push yourself into her, your spit and her juices making things nice and slick. You bury yourself to the hilt then pause to admire the beautiful sight below you: her mature face framed by her long hair, those huge tits, her toned midsection and belly-ring, her hard clit just peeking out of its hood, her neatly manicured lips wrapped around your cock, and her long, stockinged, legs spread before you. You're in heaven.
She moans in pleasure as you give her clit a teasing, light rub. You smile, then pull back, almost coming out of her, before sliding yourself home once more.
"Oooh yes $liv.main.playerTitle. Fuck me."
"Yes maam," you reply jokingly as you begin to hump back and forth, her tits jiggling up and down with each thrust. She reaches down and begins to play with her clit as you fuck her, her other hand caressing her body, playing with her breasts, tweaking her nipples. You reach out and take one of her breasts in your hand and gently squeeze as you pound her pussy.
"Ohh yes, yes," she calls out, your fucking and her own touch driving her wild, "just like that, just like that." You maintain your pace, slamming into her as she plays with herself. "Yes, $liv.main.playerTitle, yes!" She shudders and cums, her pussy clamping down on your cock, her whole body shuddering.
"Oh fuck, I'm so fucking turned on," she purrs, "I'm gonna offer you something I //know// Elena never did."
She pushes herself back slightly, forcing you to come out of her, then flips over on the bench and spreads her ass cheeks.
"Want to fuck me in the ass $liv.main.playerTitle?"<<elseif $liv.misc.sexStage is 121>>/* More pussy */"I think I'd like more of that pussy," you reply, "why don't you go for a ride?"
You lie down on the floor without waiting for a response. She gets up from the bench and stands above you then slowly squats down towards your waiting rod.
"Just like that Liv. Fuck me." She reaches down and takes hold of your cock, spreads open her pussy lips with two fingers, and lowers herself down. You both take a deep breath as she impales herself on you.
"OOOohhhh," she moans as she bottoms out on your shaft. You take hold of her hips, and admire her nice round ass, as you appreciate the feeling of her pussy-lips wrapped around your cock.
She moans louder as she begins to slide up and down on your slick shaft.
"Oooh yes Liv. Ride me." You feel her fingers brush against your member as she starts to play with her clit once more.
You let out a moan as she lowers herself all the way and begins to grind in your lap, back and forth, back and forth, her hypnotic hips doing the work.
She reaches down and gently grips your balls as she rocks on your cock.
"You gonna cum for me $liv.main.playerTitle? You gonna fill me up?"
"Oh yes, you want that? You want me to unload inside you?"
"Give it to me $liv.main.playerTitle, ooohhh yes, ooohhh."
You almost immediately blow your load inside her, the pleasure and dirty-talk pushing you over the edge.
"OOoooh, fuck, yes!"
"Oh yes... $liv.main.playerTitle... fill me up!" she breathlessly calls out. You pulse inside her for a few moments before she stands up, cum dripping from her slit as she does.
"That was wonderful Liv."
"Mmmhmm."
You pick up your clothes and lead her to the bedroom. You lie down on the bed and she joins you, then leans over and kisses you on the cheek as your eyes get heavy and you fall asleep.<<elseif $liv.misc.sexStage is 122>>/* Fuck her in the ass */"Oh yes!" you reply eagerly. She slides down onto the floor and takes her position on her hands and knees. You kneel behind her and press your slick cock against her back door. She reaches back and takes your member in her hand.
"Here, let me guide you in."
She slides your cock up and down across her asshole a couple of times before pushing you against her tight entrance. You both let out a moan as she guides you forward, your head slowly stretching her open.
"Ohhh, don't stop $liv.main.playerTitle, ooohh," she moans and you push forward with a little more force. The head of your cock slips inside her and you pause to appreciate the delightfully tight grip of her ass around your member. She takes her hand off of your cock and rests both elbows on the floor. You feel her asshole relax slightly and you take advantage, sliding yourself deeper into her.
"Ooohhh." You let out a moan, involuntarily, as her asshole tenses, then relaxes, tenses, then relaxes, as you ever so slowly push inside. Finally, buried to your hilt, you both let out a sigh. You pause for a second, knowing it's going to take a lot of willpower to not blow your load too soon. You take a deep breath then start to slowly pull back. You stop with just the tip inside, then push in again. Slow and steady you start to fuck her ass. She moans deeply with each forward thrust and soon she begins to play with her pussy with one hand, the other tasked with keeping her propped up.
Her asshole now thouroughly relaxed you begin to speed up, pounding her backdoor as she rings her doorbell.
"Oooooh, yes, ooooh. I feel sooo full $liv.main.playerTitle. Oh yes!"
You grip her hips and use them for leverage as you thrust in and out, your hips slapping into her butt with each inward push. She slips a few fingers into her pussy and moans even louder as both holes are filled.
You can feel your orgasm coming on, the tightness of her ass, and the sensuousness of her moans and dirty-talk pushing you closer and closer with each second.
"Oh Liv, I'm gonna cum."
"MMmmm, yes, fill up my ass $liv.main.playerTitle! OOooh, yes."
She thrusts her hips towards you in time with your thrusts, pushing you as deep as you could possibly go, speeding up your thrusts.
"OOOHHH!" you call out as you blow your load, cum pumping into Liv's ass.
"Oh yes! Oh $liv.main.playerTitle!" she calls out as you spasm inside her. You kneel there, pulsing inside her, for a few moments, then pull out, cum dripping out of her asshole as you do.
"That was wonderful Liv."
"Mmmhmm."
You pick up your clothes and lead her to the bedroom. You lie down on the bed and she joins you, then leans over and kisses you on the cheek as your eyes get heavy and you fall asleep.<<elseif $liv.misc.sexStage is 2>>/* Get a blow job */"But first," you add, "I want those pretty lips wrapped around my cock."
She gives you a big smile and, surprisingly spryly, she hops onto the nearby bench and kneels before you.
Taking your rock-hard member into her hand she begins to kiss along your shaft, tenderly pecking up one side and down the other, gently stroking as she does so.
Once she has kissed all the way around she brushes her hair back with her free hand and looks up into your eyes. Then, without breaking eye contact she leans forward and takes you into her mouth.
"Oh yes," you moan, almost involuntarily, as she wraps her lips around your head and lightly flicks her tongue up and down. She resumes stroking your shaft as she sucks on your head and another moan escapes your mouth.
You tilt your head back and moan as she begins to bob her head back and forth, taking you deeper while increasing the pace of her strokes. She bobs faster and faster, deeper and deeper, and stops stroking as it begins to limit how far she can take you into her mouth. She pushes herself hard, trying to take your whole cock inside her mouth with each forward movement. You feel the tip of your cock impacting on the back of her throat and you know, much more of this and you wont be able to stop yourself from cumming.<<elseif $liv.misc.sexStage is 21>>/* Go down on her (after BJ) */You pull out of her mouth and stand her up.
"If we don't switch things up, I'm not going to get a taste of //that//," you say as you stand her up and point between her legs.
"Oooh, yes please," she coos as she quickly pulls down her panties and lies back on the bench. You kneel down onto the floor between her legs. She moans as you tenderly kiss up the inside of her leg, delibrately taking your time as you slowly move upwards. She looks down at you, her hands squeezing her breasts together, as you get closer and closer to her glistening pudenda. You breath in her feminine musk as your face approaches her pussy and it drives you wild. It takes all of your willpower not to dive in, to build up the anticipation.
But your careful conservation of willpower is all for naught as she reaches down to take a handfull of your hair and pull you in, pushing your face into her pussy. She moans loudly as you latch onto her clit and begin to flick it with your tongue as you suckle gently.
"Ohhh yes, ooohh, that feels so good $liv.main.playerTitle!" she calls out.
You awkwardly slide a hand under your chin and she practically screams in pleasure as you slip two fingers inside her. Her grip on your head fails as the pleasure overwhelms her and you pull back for a breath.
"You like that?" you ask as you slide your fingers in and out, your thumb brushing along her clit in place of your tongue. She grips the sheets tightly and moans in response. You lean forward and once more take her into your mouth as you make the 'come here' motion with your fingers, stimulating her g-spot.
"Fuck yes! Fuck, eat me $liv.main.playerTitle, ooohhhh!"
You slurp and suck on her clit, your tongue variously tracing circles and flicking back and forth, up and down, on it.
"MMmmm... oohhhh," she moans as you eat her out. After a few minutes she runs her hand through your hair.
"Why don't we switch things up?"
You lean back on your knees and smile. "Absolutely."<<elseif $liv.misc.sexStage is 22>>/* Fuck her (after BJ) */You pull out of her mouth and stand her up.
"If we don't switch things up, I'm not going to get to feel those //other// lips wrapped around this cock. Hop on," you say as you lie down on the floor. She gets up from the bench and stands above you then slowly squats down towards your waiting rod.
"Just like that Liv. Fuck me." She reaches down and takes hold of your cock, spreads open her pussy lips with two fingers, and lowers herself down. You both take a deep breath as she impales herself on you.
"OOOohhhh," she moans as she bottoms out, your spit and her juices making things nice and slick. You take hold of her hips, and admire her nice round ass, as you appreciate the feeling of her lips wrapped around your cock. You're in heaven.
She moans louder as she begins to slide up and down on your shaft. You moan as you fuck upwards in time with her squats, fucking her from below.
"Oooh yes $liv.main.playerTitle. Fuck me."
"Yes maam," you reply jokingly as you speed up, helping her along with your hands on her hips. She reaches between her legs and begins to play with her clit as you fuck.
"Ohh yes, yes," she calls out, your fucking and her own touch driving her wild, "just like that, just like that." You maintain your pace, slamming into her as she plays with herself. "Yes, $liv.main.playerTitle, yes!" She shudders and cums, her pussy clamping down on your cock, her whole body dropping into your lap and shuddering.
After a few seconds she gets up, juices dripping from her pussy, and stands above you.
"Oh fuck, I'm so fucking turned on," she purrs, "I'm gonna offer you something I //know// Elena never did."
She climbs onto the nearby bench and reaches back to spread her ass cheeks.
"Want to fuck me in the ass $liv.main.playerTitle?"<<elseif $liv.misc.sexStage is 221>>/* More pussy */"I think I'd like more of that pussy," you reply, standing up and approaching her on the bench. You flip her over onto her back and spread her legs open. You stop to admire the view for a second, then spread her legs even wider apart and pull her towards the edge of the bench, and she lets out a surprised, but not discouraging, squeal. You throw one leg over your shoulder and line yourself up with her glistening slit then slowly slide your cock inside.
"OOOohhhh," she moans as you push yourself into her wetness. You bury yourself to the hilt then pause to admire the beautiful sight below you: her mature face framed by her long hair, those huge tits, her toned midsection and belly-ring, her hard clit just peeking out of its hood, her neatly manicured lips wrapped around your cock, and her long, stockinged, legs spread before you.
She moans in pleasure as you give her clit a teasing, light rub. You smile, then pull back, almost coming out of her, before sliding yourself home once more.
"Oooh yes $liv.main.playerTitle."
You begin to hump back and forth, her tits jiggling up and down with each thrust. She reaches down and begins to play with her clit as you fuck her, her other hand caressing her body, playing with her breasts, tweaking her nipples. You reach out and take one of her breasts in your hand and gently squeeze as you pound her pussy.
"Ohh yes, yes," she calls out, your fucking and her own touch driving her wild.
"You gonna cum for me $liv.main.playerTitle? You gonna fill me up?"
"Oh yes, you want that? You want me to unload inside you?"
"Give it to me $liv.main.playerTitle, ooohhh yes, ooohhh."
You almost immediately blow your load inside her, the pleasure and dirty-talk pushing you over the edge.
"OOoooh, fuck, yes!"
"Oh yes... $liv.main.playerTitle... fill me up!" she breathlessly calls out. You pulse inside her for a few moments before you pull out, cum dripping from her slit as she does.
"That was wonderful Liv."
You pick up your clothes and lead her to the bedroom. You lie down on the bed and she joins you, then leans over and kisses you on the cheek as your eyes get heavy and you fall asleep.<</if>>
</td></tr><<nobr>>
<tr><td colspan = "2"><div id="selectButton">
<<if $liv.main.playerTitle is "none">>
<<button "Call me High Priest" "liv_visit1a">>
<<set $liv.main.playerTitle to "High Priest">>
<</button>>
<<elseif $liv.misc.sexStage is 0>>
<<button "Go down on her" "liv_visit1a">>
<<set $liv.misc.sexStage to 1>>
<</button>>
<<elseif $liv.misc.sexStage is 1>>
<<button "Get a blowjob" "liv_visit1a">>
<<set $liv.misc.sexStage to 11>>
<</button>>
<<elseif $liv.misc.sexStage is 11>>
<<button "Finish in her mouth" "liv_visit1a">>
<<set $liv.misc.sexStage to 111>>
<<set $player.main.Mana += random(8, 12)>>
<</button>>
<<elseif $liv.misc.sexStage is 112 or $liv.misc.sexStage is 22>>
<<button "Get more of that pussy" "liv_visit1a">>
<<set $liv.misc.sexStage to 221>>
<<set $player.main.Mana += random(8, 12)>>
<</button>>
<<elseif $liv.misc.sexStage is 12 or $liv.misc.sexStage is 211>>
<<button "Get more of that pussy" "liv_visit1a">>
<<set $liv.misc.sexStage to 121>>
<<set $player.main.Mana += random(8, 12)>>
<</button>>
<<elseif $liv.misc.sexStage is 121 or $liv.misc.sexStage is 122 or $liv.misc.sexStage is 111 or $liv.misc.sexStage is 211 or $liv.misc.sexStage is 221 or $liv.misc.sexStage is 222>>
<<button "Zzzzzz" "bedroom">>
<<set $liv.misc.sexStage to 5555>>
<<set $liv.main.storyStage to 2>>
<<set _tempMana to 8 * .7>>
<<set _manaMath to Math.round(_tempMana *= $zeus.followers)>>
<<set _manaMath += random(4, 8)>>
<<set $player.main.Mana += _manaMath>>
<<addhours 8>>
<</button>>
<<elseif $liv.misc.sexStage is 2>>
<<button "Go down on her" "liv_visit1a">>
<<set $liv.misc.sexStage to 21>>
<</button>>
<<elseif $liv.misc.sexStage is 21>>
<<button "Fuck her" "liv_visit1a">>
<<set $liv.misc.sexStage to 211>>
<<set $player.main.Mana += random(8, 12)>>
<</button>>
<</if>>
</div></td></tr>
<tr><td colspan = "2"><div id="selectButton">
<<if $liv.main.playerTitle is "none">>
<<button "Call me Master" "liv_visit1a">>
<<set $liv.main.playerTitle to "Master">>
<</button>>
<<elseif $liv.misc.sexStage is 0>>
<<button "Get a blow job" "liv_visit1a">>
<<set $liv.misc.sexStage to 2>>
<</button>>
<<elseif $liv.misc.sexStage is 1>>
<<button "Fuck her" "liv_visit1a">>
<<set $liv.misc.sexStage to 12>>
<<set $player.main.Mana += random(8, 12)>>
<</button>>
<<elseif $liv.misc.sexStage is 11>>
<<button "Fuck her" "liv_visit1a">>
<<set $liv.misc.sexStage to 112>>
<<set $player.main.Mana += random(8, 12)>>
<</button>>
<<elseif $liv.misc.sexStage is 112 or $liv.misc.sexStage is 22>>
<<button "Fuck her in the ass" "liv_visit1a">>
<<set $liv.misc.sexStage to 122>>
<<set $player.main.Mana += random(8, 12)>>
<</button>>
<<elseif $liv.misc.sexStage is 12 or $liv.misc.sexStage is 211>>
<<button "Fuck her in the ass" "liv_visit1a">>
<<set $liv.misc.sexStage to 122>>
<<set $player.main.Mana += random(8, 12)>>
<</button>>
<<elseif $liv.misc.sexStage is 2>>
<<button "Fuck her" "liv_visit1a">>
<<set $liv.misc.sexStage to 22>>
<<set $player.main.Mana += random(8, 12)>>
<</button>>
<<elseif $liv.misc.sexStage is 3>>
<<button "Cum" "liv_visit1a">>
<<set $liv.misc.sexStage to 4>>
<</button>>
<</if>>
</div></td></tr>
<tr><td colspan = "2"><div id="selectButton">
<<if $liv.main.playerTitle is "none">>
<<button "Call me $playerName" "liv_visit1a">>
<<set $liv.main.playerTitle to $playerName>>
<</button>>
<</if>>
</div></td></tr><</nobr>>
</table>
</td>
<td><<if $liv.misc.sexStage is 12 or $liv.misc.sexStage is 211 or $liv.misc.sexStage is 112 or $liv.misc.sexStage is 22>><img src="img/people/liv/explicit/liv12a.jpg"><</if>></td>
</tr>
</tbody>
</table>
<!--[[progress|liv_visit1a]]--><table class="overTable">
<tbody>
<tr>
<td><<elenasexpic2>></td>
<td>
<table class="mainTable">
<tr>
<td colspan = "2" align="left"><<if $elena.main.playerTitle is "none">><<set $player.misc.hotelbargirl3 to 99>>Elena's eyes glaze over slightly as the spell takes hold.
"Uhh... did... did you just say something?"
"I was just telling you that you're one of my disciples in the service of Zeus, under my complete control, willing to bend to my every whim."
"Oh! Ok...." She hesitates, as if not sure if she can call you by name.<<elseif $elena.main.follower is false>><<set $elena.main.follower to true>>"Elena? I'd like you to call me $elena.main.playerTitle from now on, ok?"
"Yes $elena.main.playerTitle."
"Great. So... where were we?"<<elseif $elena.misc.sexStage is 0>>You step closer to her confidently, place your hand on the side of her face, and kiss her. She kisses back passionately, then breaks the kiss.
"That's more like it!"
She practically tears open her top before reaching down and undoing your pants and dropping them to the floor. She kisses you again, then takes a step back, looking at you and gliding her hands along her body sensually.
"You ready for this $elena.main.playerTitle?"
"I'm //always// ready."<<elseif $elena.misc.sexStage is 1>>/* Go down on her */"And I'm gonna start with a taste of //that//," you add as you point between her legs.
"Oooh, yes please," she coos as you bring her in for another kiss. You peel off the rest of her clothes as you make out. Finally, completely naked, she squats down, her legs spread. You get down on your hands and knees and crawl towards her. She moans as you tenderly kiss up the inside of her leg, delibrately taking your time as you slowly move upwards. She tilts her head back and closes her eyes, one hand squeezing a breast, as you get closer and closer to her glistening pudenda. You breath in her feminine musk as your face approaches her hairless pussy and it drives you wild. It takes all of your willpower not to dive in, to build up the anticipation.
But your careful conservation of willpower is all for naught as she reaches down to take a handfull of your hair and pull you in, pushing your face into her pussy. She moans loudly as you latch onto her clit and begin to flick it with your tongue as you suckle gently.
"Ohhh yes, ooohh, that feels so good $elena.main.playerTitle!" she calls out.
You awkwardly slide a hand under your chin and she practically screams in pleasure as you slip two fingers inside her. Her grip on your head fails as the pleasure overwhelms her and you pull back for a breath.
"You like that?" you ask as you slide your fingers in and out, your thumb brushing along her clit in place of your tongue. She grips the sheets tightly and moans in response. You lean forward and once more take her into your mouth as you make the 'come here' motion with your fingers, stimulating her g-spot.
"Fuck yes! Fuck, eat me $elena.main.playerTitle, ooohhhh!"
You slurp and suck on her clit, your tongue variously tracing circles and flicking back and forth, up and down, on it.
"Yes! Oooohhhhohhhh!" Her legs involuntarily shudder and clamp together, pinning your head between them, as she cums. She pushes you away as she shakes, the sensation too much for her.
You lean back on your knees and smile. "Well. That was quick."
"Theres... more... where that... came from..." she responds, trying to catch her breath.<<elseif $elena.misc.sexStage is 11>>/* Get a blow job (after going down on her) */She lays there for a second, catching her breath, before rolling onto her knees and giving you a big smile.
"That was great. Now it's your turn." She guides you to stand up, then scootches forward, your hard cock in her face.
Taking your rock-hard member into her hand she begins to kiss along your shaft, tenderly pecking up one side and down the other, gently stroking as she does so.
Once she has kissed all the way around she sits back on her ankles, bites her lip, and looks up at you coyly. Then, without breaking eye contact she leans forward and takes you into her mouth.
"Oh yes," you moan, almost involuntarily, as she wraps her lips around your head and lightly flicks her tongue up and down. She resumes stroking your shaft as she sucks on your head and another moan escapes your mouth.
You tilt your head back and moan as she begins to bob her head back and forth, taking you deeper while increasing the pace of her strokes. She bobs faster and faster, deeper and deeper, and stops stroking as it begins to limit how far she can take you into her mouth. She pushes herself hard, trying to take your whole cock inside her mouth with each forward movement. You feel the tip of your cock impacting on the back of her throat and you know, much more of this and you wont be able to stop yourself from cumming.<<elseif $elena.misc.sexStage is 111>>/* Finish in her mouth */You decide to just keep going.
"Oh yeah Elena. Just like that. Ooohh." You begin to thrust back and forth, slowly at first, then with more force, until you're truly fucking her face. She moans loudly, as excited to be used as you are to use her like this.
She reaches down between her legs and begins to finger herself as you thrust in and out of her mouth.
"Oh fuck, oh fuck, I'm cumming," you call out just as you begin to spurt your seed down her throat. She swallows madly, trying not to choke on the thick cum splashing into her mouth. Finally, emptied, you pull out of her.
"That was wonderful Elena."
"Mmmhmm."
You pick up your clothes and lead her to the bedroom. You lie down on the bed and she joins you, then leans over and kisses you on the cheek as your eyes get heavy and you fall asleep.<<elseif $elena.misc.sexStage is 112>>/* Fuck her (after going down and bj) */You pull out of her mouth and stand her up.
"If we don't switch things up, I'm not going to get to feel those //other// lips wrapped around this cock," you say as you guide her towards a nearby chair. You sit down and signal for her to mount you. She climbs over your legs and slowly lowers herself onto your waiting rod.
"OOOohhhh," she moans as she impales herself on you, your spit and her juices making things nice and slick. She slides down to the hilt then leans forward and kisses you passionately. You make out for a few moments, your cock warmly encased inside her, then, eager to speed things up, you give her ass a little slap.
She moans, an exaggerated mix of pleasure and pain, and breaks the kiss. You smile, then grab her ass cheeks and begin to slide her up and down on your shaft.
"Oooh yes $elena.main.playerTitle. That's so good."
You fuck her, her tits jiggling up and down mesmerisingly with each thrust. She reaches between her legs and begins to play with her clit as you fuck her, her other hand playing with her tits. You squeeze and gently slap her ass as you pound her pussy.
"Ohh yes, yes," she calls out, your fucking and her own touch driving her wild, "just like that, just like that." You maintain your pace, slamming into her as she plays with herself. "Yes, $elena.main.playerTitle, yes!" She shudders and cums again, her pussy clamping down on your cock, her whole body shuddering.
"Oh fuck, I'm so fucking turned on," she purrs, "I'm gonna offer you something I //know// Liv never did."
She stands up, forcing you to come out of her, then turns around, goes on all fours, and spreads her ass cheeks.
"Want to fuck me in the ass $elena.main.playerTitle?"<<elseif $elena.misc.sexStage is 12 or $elena.misc.sexStage is 211>>/* Fuck her (after going down on her)*/"Great. Because it's my turn now," you respond.
You guide her to the nearby couch and lie her down on her back. You spread her legs and pull her towards your rock-hard member, and she lets out a surprised, but not discouraging, squeal. You let go of one leg and line yourself up with her glistening slit then slowly slide your cock inside.
"OOOohhhh," she moans as you push yourself into her, your spit and her juices making things nice and slick. You bury yourself to the hilt then pause to admire the beautiful sight below you: her cute face framed by her dark hair, those great tits with their perfect, brown nipples, her toned midsection, her hard clit just peeking out of its hood, her hairless lips wrapped around your cock, and her long legs spread before you. You're in heaven.
She moans, a mix of pleasure and pain, as you give her still-sensitive clit a teasing, light rub. You smile, then pull back, almost coming out of her, before sliding yourself home once more.
"Oooh yes $elena.main.playerTitle. Fuck me."
"Yes maam," you reply jokingly as you begin to hump back and forth, her tits jiggling up and down with each thrust. She reaches down and begins to play with her clit as you fuck her, her other hand caressing her body, playing with her breasts, tweaking her nipples. You reach out and take one of her breasts in your hand and squeeze it as you pound her pussy.
"Ohh yes, yes," she calls out, your fucking and her own touch driving her wild, "just like that, just like that." You maintain your pace, slamming into her as she plays with herself. "Yes, $elena.main.playerTitle, yes!" She shudders and cums again, her pussy clamping down on your cock, her whole body shuddering.
"Oh fuck, I'm so fucking turned on," she purrs, "I'm gonna offer you something I //know// Liv never did."
She pushes herself back slightly, forcing you to come out of her, then flips over on the couch and spreads her ass cheeks.
"Want to fuck me in the ass $elena.main.playerTitle?"<<elseif $elena.misc.sexStage is 121>>/* More Pussy */"I think I'd like more of that pussy," you reply, "why don't you go for a ride?"
You sit down on the nearby chair without waiting for a response. She gets up from the couch and stands above you then climbs over your legs and slowly lowers herself onto your waiting rod.
"OOOohhhh," she moans as she impales herself on you, your spit and her juices making things nice and slick. She slides down to the hilt then leans forward and kisses you passionately. You make out for a few moments, your cock warmly encased inside her, then, eager to speed things up, you give her ass a little slap.
She moans, an exaggerated mix of pleasure and pain, and breaks the kiss. You smile, then grab her ass cheeks and begin to slide her up and down on your shaft.
"Oooh yes $elena.main.playerTitle. That's so good."
You fuck her, her tits jiggling up and down mesmerisingly with each thrust. She reaches between her legs and begins to play with her clit as you fuck her, her other hand playing with her tits. You squeeze and gently slap her ass as you pound her pussy.
"Ohh yes, yes," she calls out, your fucking and her own touch driving her wild, "just like that, just like that." You maintain your pace, slamming into her as she plays with herself. "Yes, $elena.main.playerTitle, yes!" She shudders and cums again, her pussy clamping down on your cock, her whole body shuddering.
She reaches behind her and gently grips your balls as she rocks on your cock.
"You gonna cum for me $elena.main.playerTitle? You gonna fill me up?"
"Oh yes, you want that? You want me to unload inside you?"
"Give it to me $elena.main.playerTitle, ooohhh yes, ooohhh."
You almost immediately blow your load inside her, the pleasure and dirty-talk pushing you over the edge.
"OOoooh, fuck, yes!"
"Oh yes... $elena.main.playerTitle... fill me up!" she breathlessly calls out. You pulse inside her for a few moments before she stands up, cum dripping from her slit as she does.
"That was wonderful Elena."
"Mmmhmm."
You pick up your clothes and lead her to the bedroom. You lie down on the bed and she joins you, then leans over and kisses you on the cheek as your eyes get heavy and you fall asleep.<<elseif $elena.misc.sexStage is 122>>/* Fuck her in the ass */"Oh yes!" you reply eagerly. She slides down onto the floor and takes her position on her hands and knees. You kneel behind her and press your slick cock against her back door. She reaches back and takes your member in her hand.
"Here, let me guide you in."
She slides your cock up and down across her asshole a couple of times before pushing you against her tight entrance. You both let out a moan as she guides you forward, your head slowly stretching her open.
"Ohhh, don't stop $elena.main.playerTitle, ooohh," she moans and you push forward with a little more force. The head of your cock slips inside her and you pause to appreciate the delightfully tight grip of her ass around your member. She takes her hand off of your cock and rests both elbows on the floor. You feel her asshole relax slightly and you take advantage, sliding yourself deeper into her.
"Ooohhh." You let out a moan, involuntarily, as her asshole tenses, then relaxes, tenses, then relaxes, as you ever so slowly push inside. Finally, buried to your hilt, you both let out a sigh. You pause for a second, knowing it's going to take a lot of willpower to not blow your load too soon. You take a deep breath then start to slowly pull back. You stop with just the tip inside, then push in again. Slow and steady you start to fuck her ass. She moans deeply with each forward thrust and soon she begins to play with her pussy with one hand, the other tasked with keeping her propped up.
Her asshole now thouroughly relaxed you begin to speed up, pounding her backdoor as she rings her doorbell.
"Oooooh, yes, ooooh. I feel sooo full $elena.main.playerTitle. Oh yes!"
You grip her hips and use them for leverage as you thrust in and out, your hips slapping into her butt with each inward push. She slips a few fingers into her pussy and moans even louder as both holes are filled.
You can feel your orgasm coming on, the tightness of her ass, and the sensuousness of her moans and dirty-talk pushing you closer and closer with each second.
"Oh Elena, I'm gonna cum."
"MMmmm, yes, fill up my ass $elena.main.playerTitle! OOooh, yes."
She thrusts her hips towards you in time with your thrusts, pushing you as deep as you could possibly go, speeding up your thrusts.
"OOOHHH!" you call out as you blow your load, cum pumping into Elena's ass.
"Oh yes! Oh $elena.main.playerTitle!" she calls out as you spasm inside her. You kneel there, pulsing inside her, for a few moments, then pull out, cum dripping out of her asshole as you do.
"That was wonderful Elena."
"Mmmhmm."
You pick up your clothes and lead her to the bedroom. You lie down on the bed and she joins you, then leans over and kisses you on the cheek as your eyes get heavy and you fall asleep.<<elseif $elena.misc.sexStage is 2>>/* Get a blow job */"But first," you add, "I want those pretty lips wrapped around my cock."
You grab her by the ankle and drag her towards you, eliciting a girlish scream from her. She scoots off the edge of the bed and drops to her knees in front of you. Taking your hardening member into her hand she begins to kiss along your shaft, tenderly pecking up one side and down the other, gently stroking as she does so.
Once she has kissed all the way around she sits back on her ankles, bites her lip, and looks up at you coyly. Then, without breaking eye contact she leans forward and takes you into her mouth.
"Oh yes," you moan, almost involuntarily, as she wraps her lips around your head and lightly flicks her tongue up and down. She resumes stroking your shaft as she sucks on your head and another moan escapes your mouth.
You tilt your head back and moan as she begins to bob her head back and forth, taking you deeper while increasing the pace of her strokes. She bobs faster and faster, deeper and deeper, and stops stroking as it begins to limit how far she can take you into her mouth. She pushes herself hard, trying to take your whole cock inside her mouth with each forward movement. You feel the tip of your cock impacting on the back of her throat and you know, much more of this and you wont be able to stop yourself from cumming.<<elseif $elena.misc.sexStage is 21>>/* Go down on her (after BJ) */You pull out of her mouth and stand her up.
"If we don't switch things up, I'm not going to get a taste of //that//," you say as you stand her up and point between her legs.
"Oooh, yes please," she coos as lies back on the back and spreads her legs. You climb up onto the bed and crawl towards her. She moans as you tenderly kiss up the inside of her leg, delibrately taking your time as you slowly move upwards. She tilts her head back and closes her eyes, one hand squeezing a breast, as you get closer and closer to her glistening pudenda. You breath in her feminine musk as your face approaches her hairless pussy and it drives you wild. It takes all of your willpower not to dive in, to build up the anticipation.
But your careful conservation of willpower is all for naught as she reaches down to take a handfull of your hair and pull you in, pushing your face into her pussy. She moans loudly as you latch onto her clit and begin to flick it with your tongue as you suckle gently.
"Ohhh yes, ooohh, that feels so good $elena.main.playerTitle!" she calls out.
You awkwardly slide a hand under your chin and she practically screams in pleasure as you slip two fingers inside her. Her grip on your head fails as the pleasure overwhelms her and you pull back for a breath.
"You like that?" you ask as you slide your fingers in and out, your thumb brushing along her clit in place of your tongue. She grips the sheets tightly and moans in response. You lean forward and once more take her into your mouth as you make the 'come here' motion with your fingers, stimulating her g-spot.
"Fuck yes! Fuck, eat me $elena.main.playerTitle, ooohhhh!"
You slurp and suck on her clit, your tongue variously tracing circles and flicking back and forth, up and down, on it.
"Yes! Oooohhhhohhhh!" Her legs involuntarily shudder and clamp together, pinning your head between them, as she cums. She pushes you away as she shakes, the sensation too much for her.
You lean back on your knees and smile. "Well. That was quick."
"Theres... more... where that... came from..." she responds, trying to catch her breath.<<elseif $elena.misc.sexStage is 22>>/* Fuck her (after BJ) */You pull out of her mouth and stand her up.
"If we don't switch things up, I'm not going to get to feel those //other// lips wrapped around this cock," you say as you guide her towards a nearby chair. You sit down and signal for her to mount you. She climbs over your legs and slowly lowers herself onto your waiting rod.
"OOOohhhh," she moans as she impales herself on you, her wetness making things nice and slick. She slides down to the hilt then leans forward and kisses you passionately. You make out for a few moments, your cock warmly encased inside her, then, eager to speed things up, you give her ass a little slap.
She moans, an exaggerated mix of pleasure and pain, and breaks the kiss. You smile, then grab her ass cheeks and begin to slide her up and down on your shaft.
"Oooh yes $elena.main.playerTitle. That's so good."
You fuck her, her tits jiggling up and down mesmerisingly with each thrust. She reaches between her legs and begins to play with her clit as you fuck her, her other hand playing with her tits. You squeeze and gently slap her ass as you pound her pussy.
"Ohh yes, yes," she calls out, your fucking and her own touch driving her wild, "just like that, just like that." You maintain your pace, slamming into her as she plays with herself. "Yes, $elena.main.playerTitle, yes!" She shudders and cums again, her pussy clamping down on your cock, her whole body shuddering.
"Oh fuck, I'm so fucking turned on," she purrs, "I'm gonna offer you something I //know// Liv never did."
She stands up, forcing you to come out of her, then turns around, goes on all fours, and spreads her ass cheeks.
"Want to fuck me in the ass $elena.main.playerTitle?"<<elseif $elena.misc.sexStage is 221>>/* More Pussy */"I think I'd like more of that pussy," you reply, standing up and guiding her to lie down on the nearby couch. She lies down, spreads her legs, and looks up at your expectantly. You stop to admire the view for a second, then spread her legs even wider apart and pull her towards the edge of the bench, and she lets out a surprised, but not discouraging, squeal. You throw one leg over your shoulder and line yourself up with her glistening slit then slowly slide your cock inside.
"OOOohhhh," she moans as you push yourself into her wetness. You bury yourself to the hilt then pause to admire the beautiful sight below you: her cute face framed by her dark hair, those great tits with their perfect, brown nipples, her toned midsection, her hard clit just peeking out of its hood, her hairless lips wrapped around your cock, and her long legs spread before you. You're in heaven.
She moans in pleasure as you give her still-sensitive clit a teasing, light rub. You smile, then pull back, almost coming out of her, before sliding yourself home once more.
You begin to hump back and forth, her tits jiggling up and down with each thrust. She reaches down and begins to play with her clit as you fuck her, her other hand caressing her body, playing with her breasts, tweaking her nipples. You reach out and take one of her breasts in your hand and squeeze as you pound her pussy.
"Ohh yes, yes," she calls out, your fucking and her own touch driving her wild.
"You gonna cum for me $elena.main.playerTitle? You gonna fill me up?"
"Oh yes, you want that? You want me to unload inside you?"
"Give it to me $elena.main.playerTitle, ooohhh yes, ooohhh."
You almost immediately blow your load inside her, the pleasure and dirty-talk pushing you over the edge.
"OOoooh, fuck, yes!"
"Oh yes... $elena.main.playerTitle... fill me up!" she breathlessly calls out. You pulse inside her for a few moments before you pull out, cum dripping from her slit as she does.
"That was wonderful Elena."
You pick up your clothes and lead her to the bedroom. You lie down on the bed and she joins you, then leans over and kisses you on the cheek as your eyes get heavy and you fall asleep.<</if>>
</td></tr><<nobr>>
<tr><td colspan = "2"><div id="selectButton">
<<if $elena.main.playerTitle is "none">>
<<button "Call me High Priest" "elena_visit1a">>
<<set $elena.main.playerTitle to "High Priest">>
<</button>>
<<elseif $elena.misc.sexStage is 0>>
<<button "Go down on her" "elena_visit1a">>
<<set $elena.misc.sexStage to 1>>
<</button>>
<<elseif $elena.misc.sexStage is 1>>
<<button "Get a blowjob" "elena_visit1a">>
<<set $elena.misc.sexStage to 11>>
<</button>>
<<elseif $elena.misc.sexStage is 11>>
<<button "Finish in her mouth" "elena_visit1a">>
<<set $elena.misc.sexStage to 111>>
<<set $player.main.Mana += random(8, 12)>>
<</button>>
<<elseif $elena.misc.sexStage is 12 or $elena.misc.sexStage is 211>>
<<button "Get more of that pussy" "elena_visit1a">>
<<set $elena.misc.sexStage to 121>>
<<set $player.main.Mana += random(8, 12)>>
<</button>>
<<elseif $elena.misc.sexStage is 112 or $elena.misc.sexStage is 22>>
<<button "Get more of that pussy" "elena_visit1a">>
<<set $elena.misc.sexStage to 221>>
<<set $player.main.Mana += random(8, 12)>>
<</button>>
<<elseif $elena.misc.sexStage is 111 or $elena.misc.sexStage is 121 or $elena.misc.sexStage is 122 or $elena.misc.sexStage is 221>>
<<button "Zzzzzz" "bedroom">>
<<set $elena.misc.sexStage to 5555>>
<<set $elena.main.storyStage to 2>>
<<set _tempMana to 8 * .7>>
<<set _manaMath to Math.round(_tempMana *= $zeus.followers)>>
<<set _manaMath += random(4, 8)>>
<<set $player.main.Mana += _manaMath>>
<<addhours 8>>
<</button>>
<<elseif $elena.misc.sexStage is 2>>
<<button "Go down on her" "elena_visit1a">>
<<set $elena.misc.sexStage to 21>>
<</button>>
<<elseif $elena.misc.sexStage is 21>>
<<button "Fuck her" "elena_visit1a">>
<<set $elena.misc.sexStage to 211>>
<<set $player.main.Mana += random(8, 12)>>
<</button>>
<</if>>
</div></td></tr>
<tr><td colspan = "2"><div id="selectButton">
<<if $elena.main.playerTitle is "none">>
<<button "Call me Master" "elena_visit1a">>
<<set $elena.main.playerTitle to "Master">>
<</button>>
<<elseif $elena.misc.sexStage is 0>>
<<button "Get a blow job" "elena_visit1a">>
<<set $elena.misc.sexStage to 2>>
<</button>>
<<elseif $elena.misc.sexStage is 1>>
<<button "Fuck her" "elena_visit1a">>
<<set $elena.misc.sexStage to 12>>
<<set $player.main.Mana += random(8, 12)>>
<</button>>
<<elseif $elena.misc.sexStage is 11>>
<<button "Fuck her" "elena_visit1a">>
<<set $elena.misc.sexStage to 112>>
<<set $player.main.Mana += random(8, 12)>>
<</button>>
<<elseif $elena.misc.sexStage is 12 or $elena.misc.sexStage is 211 or $elena.misc.sexStage is 112 or $elena.misc.sexStage is 22>>
<<button "Fuck her in the ass" "elena_visit1a">>
<<set $elena.misc.sexStage to 122>>
<<set $player.main.Mana += random(8, 12)>>
<</button>>
<<elseif $elena.misc.sexStage is 2>>
<<button "Fuck her" "elena_visit1a">>
<<set $elena.misc.sexStage to 22>>
<<set $player.main.Mana += random(8, 12)>>
<</button>>
<<elseif $elena.misc.sexStage is 3>>
<<button "Cum" "elena_visit1a">>
<<set $elena.misc.sexStage to 4>>
<</button>>
<</if>>
</div></td></tr>
<tr><td colspan = "2"><div id="selectButton">
<<if $elena.main.playerTitle is "none">>
<<button "Call me $playerName" "elena_visit1a">>
<<set $elena.main.playerTitle to $playerName>>
<</button>>
<</if>>
</div></td></tr><</nobr>>
</table>
</td>
<td><<if $elena.misc.sexStage is 12 or $elena.misc.sexStage is 211 or $elena.misc.sexStage is 112 or $elena.misc.sexStage is 22>><img src="img/people/elena/explicit/elena_home12a.jpg"><</if>></td>
</tr>
</tbody>
</table>
<!--[[progress|elena_visit1a]]--><table class="overTable">
<tbody>
<tr>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td><img src="img/people/liv/liv_office.jpg"></td>
<td>
<table class="mainTable">
<tr>
<td colspan = "2" align="left"><<if $liv.main.follower>>"Hi Liv! Just dropping in to see you."
She smiles. "Aww, that's sweet $liv.main.playerTitle. It's nice to see you."<<else>>"Hi Liv! Just dropping in to see you."
She smiles. "Aww, that's sweet $playerName. It's nice to see you."<</if>></td>
</tr>
<tr>
<td colspan = "2"><div id=selectButton><<if $liv.main.storyStage is 2 and $liv.main.follower>><<button "Talk to her about donating money" "liv_donate">><</button>><</if>></div></td></tr>
<tr>
<td colspan = "2"><div id=selectButton><<if $liv.main.storyStage >= 3>><<button "Wanna fuck?" "liv_office_fuck">><<set $liv.misc.sexStage to 0>><</button>><</if>></div></td></tr>
<tr>
<td colspan = "2"><div id=moveButton><<button "Back to the lobby" "police station">><</button>></div></td>
</tr>
</table>
</td>
<td><img src="img/empty_small.png">
<br><img src="img/empty_small.png"></td>
</tr>
</tbody>
</table><table class="overTable">
<tbody>
<tr>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td><img src="img/people/elena/elena.jpg"></td>
<td>
<table class="mainTable">
<tr>
<td colspan = "2" align="left"><<if $elena.main.playerTitle is "none">><<set $player.misc.hotelbargirl3 to 99>>Elena's eyes glaze over slightly as the spell takes hold.
"Uhh... did... did you just say something?"
"I was just telling you that you're one of my disciples in the service of Zeus, under my complete control, willing to bend to my every whim."
"Oh! Ok...." She hesitates, as if not sure if she can call you by name.<<elseif $elena.main.follower is false>><<set $elena.main.follower to true>>"Elena? I'd like you to call me $elena.main.playerTitle from now on, ok?"
"Yes $elena.main.playerTitle."
"Great. So... where were we?"<<elseif $elena.misc.dateStage is 0>>"I'm just here to see you and to say 'hi'."
She smiles. "Aww, that's sweet $elena.main.playerTitle. 'Hi' yourself."<</if>></td>
</tr><<nobr>>
<tr>
<td colspan = "2"><div id=selectButton><<if $elena.main.storyStage is 2 and $elena.main.follower>><<button "Talk to her about donating money" "elena_donate">><</button>><</if>></div></td></tr>
<tr>
<td colspan = "2"><div id=moveButton><<if $elena.main.follower>><<button "Leave the police station" "bow street">><</button>><</if>></div></td></tr>
<tr><td colspan = "2"><div id="selectButton">
<<if $elena.main.playerTitle is "none">>
<<button "Call me High Priest" "elena_police_enthrall">>
<<set $elena.main.playerTitle to "High Priest">>
<</button>>
<</if>>
</div></td></tr>
<tr><td colspan = "2"><div id="selectButton">
<<if $elena.main.playerTitle is "none">>
<<button "Call me Master" "elena_police_enthrall">>
<<set $elena.main.playerTitle to "Master">>
<</button>>
<</if>>
</div></td></tr>
<tr><td colspan = "2"><div id="selectButton">
<<if $elena.main.playerTitle is "none">>
<<button "Call me $playerName" "elena_police_enthrall">>
<<set $elena.main.playerTitle to $playerName>>
<</button>>
<</if>>
</div></td></tr><</nobr>>
</table>
</td>
<td><img src="img/empty_small.png">
<br><img src="img/empty_small.png"></td>
</tr>
</tbody>
</table><table class="overTable">
<tbody>
<tr>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td><img src="img/people/elena/elena.jpg"></td>
<td>
<table class="mainTable">
<tr>
<td colspan = "2" align="left">"Hey Elena, as one of my disciples, I require a tithe from you, to help grow the organization."
"Of course $elena.main.playerTitle. I'll send you ten percent of my paycheque each Friday."<<if $elena.main.storyStage is 2>><<set $elena.main.storyStage to 3>><<set $elena.misc.payments to true>><</if>></td>
</tr>
<tr>
<td colspan = "2"><div id=selectButton></div></td></tr>
<tr>
<td colspan = "2"><div id=moveButton><<button "Back" "police station">><</button>></div></td>
</tr>
</table>
</td>
<td><img src="img/empty_small.png">
<br><img src="img/empty_small.png"></td>
</tr>
</tbody>
</table><table class="overTable">
<tbody>
<tr>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td><img src="img/people/liv/liv_office.jpg"></td>
<td>
<table class="mainTable">
<tr>
<td colspan = "2" align="left">"Hey Liv, as one of my disciples, I require a tithe from you, to help grow the organization."
"Of course $liv.main.playerTitle. I'll send you ten percent of my paycheque each Friday."<<if $liv.main.storyStage is 2>><<set $liv.main.storyStage to 3>><<set $liv.misc.payments to true>><</if>></td>
</tr>
<tr>
<td colspan = "2"><div id=selectButton></div></td></tr>
<tr>
<td colspan = "2"><div id=moveButton><<button "Back" "police station">><</button>></div></td>
</tr>
</table>
</td>
<td><img src="img/empty_small.png">
<br><img src="img/empty_small.png"></td>
</tr>
</tbody>
</table><table class="overTable">
<tbody>
<tr>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td><img src="img/people/liv/liv_office.jpg"></td>
<td>
<table class="mainTable">
<tr>
<td colspan = "2" align="left"><<if $liv.main.playerTitle is "none">><<set $player.misc.hotelbargirl4 to 99>>Liv's eyes glaze over slightly as the spell takes hold.
"Uhh... did... did you just say something?"
"I was just telling you that you're one of my disciples in the service of Zeus, under my complete control, willing to bend to my every whim."
"Oh! Ok...." She hesitates, as if not sure if she can call you by name.<<elseif $liv.main.follower is false>><<set $liv.main.follower to true>>"Liv? I'd like you to call me $liv.main.playerTitle from now on, ok?"
"Yes $liv.main.playerTitle."
"Great. So... where were we?"<<elseif $liv.misc.dateStage is 0>>"Hi Liv! Just dropping in to see you."
She smiles. "Aww, that's sweet $liv.main.playerTitle. It's nice to see you."<</if>></td>
</tr><<nobr>>
<tr>
<td colspan = "2"><div id=selectButton><<if $liv.main.storyStage is 2 and $liv.main.follower>><<button "Talk to her about donating money" "liv_donate">><</button>><</if>></div></td></tr>
<tr>
<td colspan = "2"><div id=moveButton><<if $liv.main.follower>><<button "Leave the police station" "bow street">><</button>><</if>></div></td></tr>
<tr><td colspan = "2"><div id="selectButton">
<<if $liv.main.playerTitle is "none">>
<<button "Call me High Priest" "liv_police_enthrall">>
<<set $liv.main.playerTitle to "High Priest">>
<</button>>
<</if>>
</div></td></tr>
<tr><td colspan = "2"><div id="selectButton">
<<if $liv.main.playerTitle is "none">>
<<button "Call me Master" "liv_police_enthrall">>
<<set $liv.main.playerTitle to "Master">>
<</button>>
<</if>>
</div></td></tr>
<tr><td colspan = "2"><div id="selectButton">
<<if $liv.main.playerTitle is "none">>
<<button "Call me $playerName" "liv_police_enthrall">>
<<set $liv.main.playerTitle to $playerName>>
<</button>>
<</if>>
</div></td></tr><</nobr>>
</table>
</td>
<td><img src="img/empty_small.png">
<br><img src="img/empty_small.png"></td>
</tr>
</tbody>
</table><table class="overTable">
<tbody>
<tr>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td><<if $gameDate.getHours() lte 2 or $gameDate.getHours() gte 12>><img src="img/people/nihal/nihal.jpg"><<elseif $nihal.misc.sexStage is 0>><img src="img/people/nihal/nihalbar.jpg"><<elseif $nihal.misc.sexStage is 1>><img src="img/people/nihal/explicit/nihalbar1.jpg"><<elseif $nihal.misc.sexStage is 11>><img src="img/people/nihal/explicit/nihalbar11.jpg"><<elseif $nihal.misc.sexStage is 12>><img src="img/people/nihal/explicit/nihalbar12.jpg"><<else>><img src="img/people/nihal/nihal.jpg"><</if>></td>
<td>
<table class="mainTable">
<tr>
<td colspan = "2" align="left"><<if $gameDate.getHours() lte 2 or $gameDate.getHours() gte 12>>"Well, if you want to know what I'm packing, you just have to come 'round to this side of the bar and see for yourself."
She smiles, then looks around the bar, at the patrons scattered about.
"Tempting, but I'm not in //that// much of a rush. Why don't you come back after we're closed, while I'm still closing up. Between three and four AM?"
"Sure. I'll see you then."<<elseif $nihal.misc.sexStage is 0>>You ignore the "CLOSED" sign and walk into the bar. Nihal is idly wiping down the bar when she sees you approach.
"Hey $playerName! I got things cleaned up extra quick in case you actually showed up."
"There was some doubt?"
"Sure. From what I've seen, you could have tripped into some pussy somewhere along the way and completely forgotten about //me//."
"Got sidetracked by some pussy? Maybe. Forget about you? Never."
"Haha, that's the smooth talking I was expecting!"
"But I bet you're //more// interested in something else," you reply with a wink.
She just smiles in response and walks around the bar.
"Well?" she asks, "what are you waiting for? Get that monster dick out."<<elseif $nihal.misc.sexStage is 1>>/* Take your cock out */You unzip your fly and pull yourself out of your pants. Nihal, without hesitation, drops to her knees in front of you and takes your cock in her hand.
"Now //that// is what I've been expecting!" She grasps your shaft and begins to lick along it, her tongue studs hard against the underside. With her free hand she pops her tits out of her tank top and gently tweaks a nipple.
After giving your cock one more long lick, she pops the head into her mouth and looks up at you. You look down into her eyes as she sucks you, run a hand through her hair, and moan encouragingly.
She flicks her tongue across your head, then takes you deeper into her mouth, sucking vigourously while stroking your shaft with her hand.
"Oh yes, Nihal, that's wonderful," you moan. She begins to bob her head back and forth as she sucks, and you can feel her tongue studs sliding along your cock, then tickling the tip as she flicks her tongue across the head each time she pulls back.
She definitely knows what she's doing and you're not sure how long you can hold out against such masterful sucking.<<elseif $nihal.misc.sexStage is 11>>/* Continue with the blowjob */You realize that you're perfectly happy finishing in her mouth tonight. Gently grasping the back of her head you begin to thrust your hips slighlty in time with her sucking.
"MMmmmmm," she moans, sensing your rising excitement. She speeds up the bobing of her head and you match her with your thrusts. She no longer has time to flick the head of your cock with her tongue, but the feeling of the head hitting the back of her throat makes up for it.
Spit and precum drips from her chin as you fuck her mouth, both of you moaning with pleasure.
"Oooooh, I'm cumming!" you call out as you feel yourself on the precipice.
She speeds up once more then, as she feels you start to spasm, she pushes herself forward, taking you in as deep as she can. You unload, your cum splashing against the back of her throat as she struggles to swallow it down. She sucks greedily as you empty your balls into her.
Finally, drained, you pull yourself out of her mouth.
"That was wonderful Nihal," you tell her.
She smiles. "I'm glad I finally got to see what you're working with. Maybe next time you'll get to see what //I've// got between //my// legs." She winks at you as she stands up and wipes her chin with her hand.
"That sounds like fun," you reply with a smile.
"Well, goodnight $playerName, I've still got a bar to close here.
"Goodnight Nihal."<<elseif $nihal.misc.sexStage is 12>>/* Fuck her */You take a step back, pulling yourself from her mouth, and pull down your pants. She immediately gets the hint and practically tears her top off, quickly followed by her pants. You guide her onto a nearby barstool and spread her legs wide.
"Oh yes $playerName! Give it to me!"
You throw one of her legs over your shoulder and step closer to her, your hard cock lined up with her wet pussy. You press forward and slide yourself inside her.
She takes in a breath as you enter her, then moans loudly as you completely bury yourself. You pause, your whole length inside her, and admire the sight of her hairless lips wrapped around your shaft.
"Ooohhh," she moans once more as you pull back, almost coming out, then slide in once more. You reach out and play with her tits as you begin to fuck her in earnest, sliding in and out as she moans beneath you.
"Oh yes! Oh $playerName!" she calls out from time to time as you pound her pussy.
Still playing with her tits with one hand, you begin to rub her clit with the other. She moans even louder, the pleasure clearly building inside her.
You feel yourself getting close to cumming, but you hold back as she calls out:
"Just like that! Oooh, don't stop!"
Knowing she's so close, you steel yourself and keep fucking, keep rubbing, pushing for her orgasm.
"Oooh yes! Oh yes, oh yes!" she calls out, then begins to spasm, her pussy clamping down on your shaft as she cums.
Just in time too, as you can't hold back anymore, and you explode inside her. She pulls you in for a kiss as you cum together, your balls emptying into her, her pussy milking you for every drop.
Finally, drained, you break the kiss and step back, your cock coming out of her, a little bit of cum dribbling out with it.
"That was wonderful," you tell her.
She smiles. "It was. I'm glad I finally got to see - and experience - what you're working with."
She picks her clothes up from the floor and begins to get dressed.
"Well, goodnight $playerName. I still have a bar to close here."
You put your pants on.
"Goodnight Nihal."<</if>>
</td></tr><<nobr>>
<tr><td colspan = "2"><div id=selectButton>
<<if $nihal.misc.sexStage is 0 and $gameDate.getHours() > 2 and $gameDate.getHours() <= 4>>
<<button [[Take your cock out|nihal4]]>>
<<set $nihal.misc.sexStage to 1>>
<</button>>
<<elseif $nihal.misc.sexStage is 1>>
<<button [[Continue with the blowjob|nihal4]]>>
<<set $nihal.misc.sexStage to 11>>
<<set $player.main.Mana += random(8, 12)>>
<</button>>
<<elseif $nihal.misc.sexStage is 11 or $nihal.misc.sexStage is 12>>
<<button [[Go home and go to bed|bedroom]]>>
<<addhours 8>>
<<set $nihal.misc.sexStage to 5555>>
<</button>>
<</if>>
</div></td></tr>
<tr><td colspan = "2"><div id=selectButton>
<<if $nihal.misc.sexStage is 1>>
<<button [[Fuck her|nihal4]]>>
<<set $nihal.misc.sexStage to 12>>
<<set $player.main.Mana += random(8, 12)>>
<</button>>
<</if>>
</div></td></tr>
<tr><td colspan = "2"><<if $gameDate.getHours() lte 2 or $gameDate.getHours() gte 12>><div id=moveButton><<button [[Exit the hotel|orban lane]]>><<addmins 5>><<set $player.misc.drink to "none">><</button>></div><</if>></td></tr>
<</nobr>></table>
</td>
<td>
<br><<if $gameDate.getHours() > 2 and $gameDate.getHours() <= 4 and $nihal.misc.sexStage is 0>><img src="img/people/nihal/nihalbar0a.jpg"><<elseif $nihal.misc.sexStage is 1>><img src="img/people/nihal/explicit/nihalbar1a.jpg"><<elseif $nihal.misc.sexStage is 11>><img src="img/people/nihal/explicit/nihalbar11a.jpg"><<elseif $nihal.misc.sexStage is 12>><img src="img/people/nihal/explicit/nihalbar12a.jpg"><</if>><br><img src="img/empty_small.png"></td>
</tr>
</tbody>
</table><table class="overTable">
<tbody>
<tr>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td><<if $gameDate.getHours() lte 2 or $gameDate.getHours() gte 12>><img src="img/people/nihal/nihal.jpg"><<elseif $nihal.misc.sexStage is 0>><img src="img/people/nihal/nihalbar.jpg"><<elseif $nihal.misc.sexStage is 1>><img src="img/people/nihal/explicit/nihalbar1.jpg"><<elseif $nihal.misc.sexStage is 11>><img src="img/people/nihal/explicit/nihalbar11.jpg"><<elseif $nihal.misc.sexStage is 12>><img src="img/people/nihal/explicit/nihalbar12.jpg"><<else>><img src="img/people/nihal/nihal.jpg"><</if>></td>
<td>
<table class="mainTable">
<tr>
<td colspan = "2" align="left"><<if $gameDate.getHours() lte 2 or $gameDate.getHours() gte 12>>"Well, if you want to know what I'm packing, you just have to come 'round to this side of the bar and see for yourself."
She smiles, then looks around the bar, at the patrons scattered about.
"Tempting, but I'm not in //that// much of a rush. Why don't you come back after we're closed, while I'm still closing up. Between three and four AM?"
"Sure. I'll see you then."<<elseif $nihal.main.playerTitle is "none">>Nihal's eyes glaze over slightly as the spell takes hold.
"Umm... what... did...?"
"Nothing to worry about Nihal. You're now one of my disciples in the service of Zeus, under my complete control, willing to bend to my every whim."
"Oh, ok...." She hesitates, as if not sure if she can call you by name.<<elseif $nihal.main.follower is false>><<set $nihal.main.follower to true>>"Nihal? I'd like you to call me $nihal.main.playerTitle from now on, ok?"
"Yes $nihal.main.playerTitle."
"Great. So... where were we?"<<elseif $nihal.misc.sexStage is 0>>You ignore the "CLOSED" sign and walk into the bar. Nihal is idly wiping down the bar when she sees you approach.
"Hey $playerName! I got things cleaned up extra quick in case you actually showed up."
"There was some doubt?"
"Sure. From what I've seen, you could have tripped into some pussy somewhere along the way and completely forgotten about //me//."
"Got sidetracked by some pussy? Maybe. Forget about you? Never."
"Haha, that's the smooth talking I was expecting!"
"But I bet you're //more// interested in something else," you reply with a wink.
She just smiles in response and walks around the bar.
"Well?" she asks, "what are you waiting for? Get that monster dick out."<<elseif $nihal.misc.sexStage is 1>>/* Take your cock out */You unzip your fly and pull yourself out of your pants. Nihal, without hesitation, drops to her knees in front of you and takes your cock in her hand.
"Now //that// is what I've been expecting!" She grasps your shaft and begins to lick along it, her tongue studs hard against the underside. With her free hand she pops her tits out of her tank top and gently tweaks a nipple.
After giving your cock one more long lick, she pops the head into her mouth and looks up at you. You look down into her eyes as she sucks you, run a hand through her hair, and moan encouragingly.
She flicks her tongue across your head, then takes you deeper into her mouth, sucking vigourously while stroking your shaft with her hand.
"Oh yes, Nihal, that's wonderful," you moan. She begins to bob her head back and forth as she sucks, and you can feel her tongue studs sliding along your cock, then tickling the tip as she flicks her tongue across the head each time she pulls back.
She definitely knows what she's doing and you're not sure how long you can hold out against such masterful sucking.<<elseif $nihal.misc.sexStage is 11>>/* Continue with the blowjob */You realize that you're perfectly happy finishing in her mouth tonight. Gently grasping the back of her head you begin to thrust your hips slighlty in time with her sucking.
"MMmmmmm," she moans, sensing your rising excitement. She speeds up the bobing of her head and you match her with your thrusts. She no longer has time to flick the head of your cock with her tongue, but the feeling of the head hitting the back of her throat makes up for it.
Spit and precum drips from her chin as you fuck her mouth, both of you moaning with pleasure.
"Oooooh, I'm cumming!" you call out as you feel yourself on the precipice.
She speeds up once more then, as she feels you start to spasm, she pushes herself forward, taking you in as deep as she can. You unload, your cum splashing against the back of her throat as she struggles to swallow it down. She sucks greedily as you empty your balls into her.
Finally, drained, you pull yourself out of her mouth.
"That was wonderful Nihal," you tell her.
She smiles. "I'm glad I finally got to see what you're working with. Maybe next time you'll get to see what //I've// got between //my// legs." She winks at you as she stands up and wipes her chin with her hand.
"That sounds like fun," you reply with a smile.
"Well, goodnight $nihal.main.playerTitle, I've still got a bar to close here.
"Goodnight Nihal."<<elseif $nihal.misc.sexStage is 12>>/* Fuck her */You take a step back, pulling yourself from her mouth, and pull down your pants. She immediately gets the hint and practically tears her top off, quickly followed by her pants. You guide her onto a nearby barstool and spread her legs wide.
"Oh yes $nihal.main.playerTitle! Give it to me!"
You throw one of her legs over your shoulder and step closer to her, your hard cock lined up with her wet pussy. You press forward and slide yourself inside her.
She takes in a breath as you enter her, then moans loudly as you completely bury yourself. You pause, your whole length inside her, and admire the sight of her hairless lips wrapped around your shaft.
"Ooohhh," she moans once more as you pull back, almost coming out, then slide in once more. You reach out and play with her tits as you begin to fuck her in earnest, sliding in and out as she moans beneath you.
"Oh yes! Oh $nihal.main.playerTitle!" she calls out from time to time as you pound her pussy.
Still playing with her tits with one hand, you begin to rub her clit with the other. She moans even louder, the pleasure clearly building inside her.
You feel yourself getting close to cumming, but you hold back as she calls out:
"Just like that! Oooh, don't stop!"
Knowing she's so close, you steel yourself and keep fucking, keep rubbing, pushing for her orgasm.
"Oooh yes! Oh yes, oh yes!" she calls out, then begins to spasm, her pussy clamping down on your shaft as she cums.
Just in time too, as you can't hold back anymore, and you explode inside her. She pulls you in for a kiss as you cum together, your balls emptying into her, her pussy milking you for every drop.
Finally, drained, you break the kiss and step back, your cock coming out of her, a little bit of cum dribbling out with it.
"That was wonderful," you tell her.
She smiles. "It was. I'm glad I finally got to see - and experience - what you're working with."
She picks her clothes up from the floor and begins to get dressed.
"Well, goodnight $nihal.main.playerTitle. I still have a bar to close here."
You put your pants on.
"Goodnight Nihal."<</if>>
</td></tr><<nobr>>
<tr><td colspan = "2"><div id=selectButton>
<<if $nihal.main.playerTitle is "none">>
<<button "Call me High Priest" "nihal4a">>
<<set $nihal.main.playerTitle to "High Priest">>
<</button>>
<<elseif $nihal.misc.sexStage is 0 and $gameDate.getHours() > 2 and $gameDate.getHours() <= 4>>
<<button [[Take your cock out|nihal4a]]>>
<<set $nihal.misc.sexStage to 1>>
<</button>>
<<elseif $nihal.misc.sexStage is 1>>
<<button [[Continue with the blowjob|nihal4a]]>>
<<set $nihal.misc.sexStage to 11>>
<<set $player.main.Mana += random(8, 12)>>
<</button>>
<<elseif $nihal.misc.sexStage is 11 or $nihal.misc.sexStage is 12>>
<<button [[Go home and go to bed|bedroom]]>>
<<addhours 8>>
<<set $nihal.misc.sexStage to 5555>>
<</button>>
<</if>>
</div></td></tr>
<tr><td colspan = "2"><div id=selectButton>
<<if $nihal.main.playerTitle is "none">>
<<button "Call me Master" "nihal4a">>
<<set $nihal.main.playerTitle to "Master">>
<</button>>
<<elseif $nihal.misc.sexStage is 1>>
<<button [[Fuck her|nihal4a]]>>
<<set $nihal.misc.sexStage to 12>>
<<set $player.main.Mana += random(8, 12)>>
<</button>>
<</if>>
</div></td></tr>
<tr><td colspan = "2"><div id=selectButton>
<<if $nihal.main.playerTitle is "none">>
<<button "Call me $playerName" "nihal4a">>
<<set $nihal.main.playerTitle to $playerName>>
<</button>>
<</if>>
</div></td></tr>
<tr><td colspan = "2"><<if $gameDate.getHours() lte 2 or $gameDate.getHours() gte 12>><div id=moveButton><<button [[Exit the hotel|orban lane]]>><<addmins 5>><<set $player.misc.drink to "none">><</button>></div><</if>></td></tr>
<</nobr>></table>
</td>
<td>
<br><<if $gameDate.getHours() > 2 and $gameDate.getHours() <= 4 and $nihal.misc.sexStage is 0>><img src="img/people/nihal/nihalbar0a.jpg"><<elseif $nihal.misc.sexStage is 1>><img src="img/people/nihal/explicit/nihalbar1a.jpg"><<elseif $nihal.misc.sexStage is 11>><img src="img/people/nihal/explicit/nihalbar11a.jpg"><<elseif $nihal.misc.sexStage is 12>><img src="img/people/nihal/explicit/nihalbar12a.jpg"><</if>><br><img src="img/empty_small.png"></td>
</tr>
</tbody>
</table><table class="overTable">
<tbody>
<tr>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td><img src="img/people/nihal/nihal.jpg"></td>
<td>
<table class="mainTable">
<tr>
<td colspan = "2" align="left">"Hey Nihal, as one of my disciples, I require a tithe - a tenth of your paycheque - from you, to help grow the organization."
"Of course $nihal.main.playerTitle. I'll send you ten percent of my paycheque each Friday."<<set $nihal.misc.payments to true>>
</td></tr>
<tr><td colspan = "2"><div id=moveButton><<button [[Back|hotelbar]]>><<set $player.misc.drink to "none">><</button>></div></td></tr>
<tr><td colspan = "2"><div id=moveButton><<button [[Exit the hotel|orban lane]]>><<addmins 5>><<set $player.misc.drink to "none">><</button>></div></td></tr>
</table>
</td>
<td><<restaurantpic2>>
<br><img src="img/empty_small.png"></td>
</tr>
</tbody>
</table><table class="overTable">
<tbody>
<tr>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td><img src="img/people/nihal/nihal.jpg"></td>
<td>
<table class="mainTable">
<tr>
<td colspan = "2" align="left"><<if $nihal.main.playerTitle is "none">>Nihal's eyes glaze over slightly as the spell takes hold.
"Uhh... did... did you just say something?"
"I was just telling you that you're one of my disciples in the service of Zeus, under my complete control, willing to bend to my every whim."
"Oh! Ok...." She hesitates, as if not sure if she can call you by name.<<elseif $nihal.main.follower is false>><<set $nihal.main.follower to true>>"Nihal? I'd like you to call me $nihal.main.playerTitle from now on, ok?"
"Yes $nihal.main.playerTitle."
"Great. So... where were we?"<<elseif $nihal.misc.dateStage is 0>>"I'm just here to see you and to say 'hi'."
She smiles. "Aww, that's sweet $nihal.main.playerTitle. 'Hi' yourself."<</if>></td>
</tr><<nobr>>
<tr>
<td colspan = "2"><div id=selectButton><<if $nihal.main.storyStage is 7 and $nihal.main.follower>><<button "Talk to her about donating money" "nihal_donate">><<set $nihal.main.storyStage to 8>><</button>><</if>></div></td></tr>
<tr><td colspan = "2"><div id="selectButton">
<<if $nihal.main.playerTitle is "none">>
<<button "Call me High Priest" "nihal3a">>
<<set $nihal.main.playerTitle to "High Priest">>
<</button>>
<</if>>
</div></td></tr>
<tr><td colspan = "2"><div id="selectButton">
<<if $nihal.main.playerTitle is "none">>
<<button "Call me Master" "nihal3a">>
<<set $nihal.main.playerTitle to "Master">>
<</button>>
<</if>>
</div></td></tr>
<tr><td colspan = "2"><div id="selectButton">
<<if $nihal.main.playerTitle is "none">>
<<button "Call me $playerName" "nihal3a">>
<<set $nihal.main.playerTitle to $playerName>>
<</button>>
<</if>>
</div></td></tr>
<tr><td colspan = "2"><<if $nihal.main.playerTitle isnot "none">><div id=moveButton><<button [[Back|hotelbar]]>><<set $player.misc.drink to "none">><</button>></div><</if>></td></tr>
<tr><td colspan = "2"><<if $nihal.main.playerTitle isnot "none">><div id=moveButton><<button [[Exit the hotel|orban lane]]>><<addmins 5>><<set $player.misc.drink to "none">><</button>></div><</if>></td></tr><</nobr>>
</table>
</td>
<td><img src="img/empty_small.png">
<br><img src="img/empty_small.png"></td>
</tr>
</tbody>
</table>Out of nowhere a mist forms and envelopes you. You walk about, your arms extended so you don't run into anything, trying to find a way out. But it's to no avail, the mist is so thick that you can barely see your own feet.
As suddenly as it came the mist clears and you are in an utterly black void.
"Hello!?" you call out. There is no answer.
You wait for a time, your heart beating loudly in your chest, your mind racing.
"You! Chosen one! You have failed."
You turn around and there before you are three women: one old, one young, and one middle aged.
"Who are you?"
They reply in unision, their voices in perfect sync, the sound almost musical: "we are The Fates."
"The Fates?"
"Clotho," says the young one.
"Lachesis," says the middle aged one.
"Atropos," says the old one.
"You have failed," they say together.
"Failed? How?"
"Zeus chose you, but you were only a piece of the puzzle. Without Melissa there is no return to glory for Zeus. You failed."
"Melissa?... My date! I forgot again!"
"And your forgetfulness dooms us all! YOU HAVE FAILED!"
<div id=selectButton><<button "Load Autosave">><<script>>Save.autosave.load()<</script>><</button>></div><div class="container darker" style="max-width: 420px">
<img src="img/people/melissa/melissa_avatar.jpg" alt="Avatar" class="right">
<p>Hey $playerName! I had a wonderful time Friday night.</p>
</div>
<div class="container" style="max-width: 420px">
<img src="img/player_avatar.png" alt="Avatar">
<p>Me too! I really like hanging out with you.</p>
</div>
<div class="container darker" style="max-width: 420px">
<img src="img/people/melissa/melissa_avatar.jpg" alt="Avatar" class="right">
<p>I've really enjoyed our time together too.</p><br>
</div>
<div class="container" style="max-width: 420px">
<img src="img/player_avatar.png" alt="Avatar">
<p>So... when can I see you again?</p>
</div>
<div class="container darker" style="max-width: 420px">
<img src="img/people/melissa/melissa_avatar.jpg" alt="Avatar" class="right">
<p>I'm not sure.</p><br>
</div>
<div class="container darker" style="max-width: 420px">
<img src="img/people/melissa/melissa_avatar.jpg" alt="Avatar" class="right">
<p>One sec</p><br>
</div>
<div class="container darker" style="max-width: 420px">
<img src="img/people/melissa/melissa_avatar.jpg" alt="Avatar" class="right">
<p>It sounds like someones trying to get into my room</p><br>
</div><div class="container darker" style="max-width: 420px">
<img src="img/people/melissa/melissa_avatar.jpg" alt="Avatar" class="right">
<p>HELP</p><br>
</div>
<div class="container" style="max-width: 420px">
<img src="img/player_avatar.png" alt="Avatar">
<p>Melissa?</p>
</div>
<div class="container" style="max-width: 420px">
<img src="img/player_avatar.png" alt="Avatar">
<p>Hello?</p>
</div>
<<set $melissa.kidnapped.date to $gameDayCounter>>
<<link [[Return|$return]]>>
<<script>>
if (Dialog.isOpen()) {
Dialog.close();
}
<</script>><</link>><table class="overTable">
<tbody>
<tr>
<td>University Dorms - Room 353 - Melissa's Room</td>
<td></td>
<td>People Here</td>
</tr>
<tr>
<td><img src="img/locations/melroom.jpg"></td>
<td>
<table class="mainTable">
<tr>
<td colspan = "2">You cast Surmount and slip through the door and into Melissa's room.
Your first thought is that the room is messy, but you quickly realize that the mess is more likely the signs of a struggle. The blanket and sheets from the bed are lying in the middle of the room as if Melissa was holding onto them as she was dragged off the bed. Various items are spread about as if they were knocked off of shelves or desperately thrown in an attempt to resist. Something bad definitely happened here.</td>
</tr>
<tbody>
<tr>
<td colspan = "2"><div id="selectButton"><<button [[Search Melissa's Room|uni mel room search]]>><<set $melissa.kidnapped.roomSearched += 1>><</button>></div></td></tr>
<tr>
<td colspan = "2"><div id="moveButton"><<button [[Exit Melissa's Room|uni dorm hall]]>><<if $melissa.main.storyStage is 9>><<set $melissa.main.storyStage to 10>><</if>><</button>></div></td></tr>
</tbody>
</table>
</td>
<td><img src="img/empty_small.png">
<br><img src="img/empty_small.png"></td>
</tr>
</tbody>
</table><table class="overTable">
<tbody>
<tr>
<td>Police Station</td>
<td></td>
<td>People Here</td>
</tr>
<tr>
<td><img src="img/locations/policestation.jpg"></td>
<td>
<table class="mainTable">
<tr>
<td colspan = "2" align="left"><<if $melissa.misc.lastNameKnown >= 1>>"Williams. Melissa Williams."<<else>>"I don't know. We were just getting to know one another."<</if>>
<<if $melissa.misc.lastNameKnown >= 1>><<if $elena.main.storyStage >= 1 or $liv.main.storyStage >= 1>>Elena<<else>>The officer<</if>> takes down Melissa's name in a notepad on the desk.<<else>><<if $elena.main.storyStage >= 1 or $liv.main.storyStage >= 1>>Elena<<else>>The officer<</if>> sighs.
"It's hard to investigate someone without their full name."
"Yeah, I understand that, but surely you can do //something//."<</if>>
"Where does she live?"
"In the dorms at the University."
"Ok, which room?"</td>
</tr>
<tbody>
<tr><td colspan = "2"><div id=selectButton><<if $melissa.misc.roomNumberKnown >= 1>><<button "353" "police_report2">><</button>><<else>><<button "I don't know" "police_report2">><</button>><</if>></div></td></tr>
</tbody>
</table>
</td>
<td><img src="img/people/elena/elena_small.jpg">
<br><img src="img/empty_small.png"></td>
</tr>
</tbody>
</table>
<!--[[Report a crime|police_report2]]--><table class="overTable">
<tbody>
<tr>
<td>Police Station</td>
<td></td>
<td>People Here</td>
</tr>
<tr>
<td><img src="img/locations/policestation.jpg"></td>
<td>
<table class="mainTable">
<tr>
<td colspan = "2" align="left">"Ok, so <<if $melissa.misc.lastNameKnown >= 1>>Melissa Williams<<else>>Melissa Last Name Unknown<</if>> who lives <<if $melissa.misc.roomNumberKnown >= 1>>in room 353<</if>> in the University dorms has sent you an alarming text." <<if $elena.main.storyStage >= 1 or $liv.main.storyStage >= 1>>Elena<<else>>The officer<</if>> purses her lips. <<if $melissa.misc.lastNameKnown is 0 and $melissa.misc.roomNumberKnown is 0>>"I'm not sure that there is anything we can do; there's just too little to go on. At least until someone with more information contacts us. I'm sorry."<<else>>"I can call the university and have them check on her, but until we have more information, there's not a lot we can do. I'm sorry."<</if>>
"That's it?"
"Well, have //you// tried looking for her? Maybe she's just playing a practical joke. If I were you, I'd check her regular hangouts."</td>
</tr>
<tbody>
<tr><td colspan = "2"><<if $melissa.kidnapped.parkChecked >= 1>><div id=selectButton><<button "I checked the park" "police_report3">><<set $melissa.kidnapped.policeTold to 1>><</button>></div><<else>><div id="selectButtonDisabled"><<button "I checked the park">><</button>></div><</if>></td></tr>
<tr><td colspan = "2"><<if $melissa.kidnapped.libraryChecked >= 1>><div id=selectButton><<button "I checked the library" "police_report3">><<set $melissa.kidnapped.policeTold to 1>><</button>></div><<else>><div id="selectButtonDisabled"><<button "I checked the library">><</button>></div><</if>></td></tr>
<tr><td colspan = "2"><<if $melissa.kidnapped.studyGroupChecked >= 1>><div id=selectButton><<button "I checked the study group" "police_report3">><<set $melissa.kidnapped.policeTold to 1>><</button>></div><<else>><div id="selectButtonDisabled"><<button "I checked the study group">><</button>></div><</if>></td></tr>
<tr><td colspan = "2"><div id="moveButton"><<button [[Exit the Police Station|bow street]]>><<if $melissa.kidnapped.policeTold is 0>><<set $melissa.kidnapped.policeTold to 1>><</if>><<addmins 5>><</button>></div></td></tr>
</tbody>
</table>
</td>
<td><img src="img/people/elena/elena_small.jpg">
<br><img src="img/empty_small.png"></td>
</tr>
</tbody>
</table>
<!--[[Report a crime|police_report3]]--><table class="overTable">
<tbody>
<tr>
<td>Police Station</td>
<td></td>
<td>People Here</td>
</tr>
<tr>
<td><img src="img/locations/policestation.jpg"></td>
<td>
<table class="mainTable">
<tr>
<td colspan = "2" align="left"><<if $melissa.kidnapped.policeTold is 1>><<if $melissa.misc.lastNameKnown >= 1>><<set $melissa.misc.lastNameKnown to 2>>"I found out her last name. It's Williams."
"Excellent. I'll add that to the report."<</if>><<if $melissa.misc.roomNumberKnown >=1 >><<set $melissa.misc.roomNumberKnown to 2>><br><br>"I found out her room number. 353 at the university dorms."
"Great," she replies, writing the information down on her pad of paper.<<if $melissa.kidnapped.roomChecked >= 1>><<set $melissa.kidnapped.roomChecked to 2>><br><br>"And I checked it out. There was definitely a struggle in the room. It's trashed."<br><br>"Ok, I'll send someone over to take a look right away."<</if>><</if>><<if $melissa.kidnapped.parkChecked >= 1>><<set $melissa.kidnapped.parkChecked to 2>><br><br>"She //always// does yoga in the park on Saturday and Sunday mornings. I checked and she wasn't there."
"Interesting," says <<if $elena.main.storyStage >= 1 or $liv.main.storyStage >= 1>>Elena<<else>>The officer<</if>> as she takes notes.<</if>><<if $melissa.kidnapped.libraryChecked >= 1>><<set $melissa.kidnapped.libraryChecked to 2>><br><br>"She studies in the university library on Monday and Wednesday afternoons, but I didn't find her there."
"Hmm, interesting, but I need more than that."<</if>><<if $melissa.kidnapped.studyGroupChecked >= 1>><<set $melissa.kidnapped.studyGroupChecked to 2>><br><br>"She meets with her study group on Tuesday and Thursday evenings, but no one there has seen her either."
<<if $elena.main.storyStage >= 1 or $liv.main.storyStage >= 1>>Elena<<else>>The officer<</if>> frowns. "That is the most concerning piece of the puzzle. We've had other reports, I assume from this study group, and all of your stories are matching up. She just seems to have disappeared."
"So you'll look into it?"
"We //are// looking into it. And part of that is gathering information. Thank you for the report. We'll keep looking."<</if>><<nobr>>
<<if $melissa.kidnapped.policeTold >= 1>>
<<set _policeTold to 0>>
<<if $melissa.misc.lastNameKnown is 2>>
<<set _policeTold += 1>>
<</if>>
<<if $melissa.misc.roomNumberKnown is 2>>
<<set _policeTold += 1>>
<</if>>
<<if $melissa.kidnapped.roomChecked is 2>>
<<set _policeTold += 5>>
<</if>>
<<if $melissa.kidnapped.parkChecked is 2>>
<<set _policeTold += 1>>
<</if>>
<<if $melissa.kidnapped.libraryChecked is 2>>
<<set _policeTold += 1>>
<</if>>
<<if $melissa.kidnapped.studyGroupChecked is 2>>
<<set _policeTold += 1>>
<</if>>
<<if _policeTold >= 8>>
<<set $melissa.kidnapped.policeTold to 2>>
<</if>>
<</if>>
<</nobr>><<if $melissa.kidnapped.policeTold is 2>><br><br><<if $elena.main.storyStage >= 1 or $liv.main.storyStage >= 1>>Elena<<else>>The officer<</if>> frowns. "We're doing everything we can to find Melissa, but we don't have a lot to go on; we can't track her phone, as it was left in her room, and it doesn't seem that there was anyone who wished her harm. If you have any other information, or know of any way to find her, now's the time."<</if>><<elseif $melissa.kidnapped.policeTold is 2>><<if $elena.main.storyStage >= 1 or $liv.main.storyStage >= 1>>Elena<<else>>The officer<</if>> frowns. "We're doing everything we can to find Melissa, but we don't have a lot to go on; we can't track her phone, as it was left in her room, and it doesn't seem that there was anyone who wished her harm. If you have any other information, or know of any way to find her, now's the time."<</if>></td>
</tr>
<tbody>
<tr><td colspan = "2"><div id="moveButton"><<button [[Exit the Police Station|bow street]]>><<addmins 5>><</button>></div></td></tr>
</tbody>
</table>
</td>
<td><img src="img/people/elena/elena_small.jpg">
<br><img src="img/empty_small.png"></td>
</tr>
</tbody>
</table><table class="overTable">
<tbody>
<tr>
<td>Abingdon University Library</td>
<td></td>
<td>People Here</td>
</tr>
<tr>
<td><img src="img/locations/library.jpg"></td>
<td>
<table class="mainTable">
<tr>
<td colspan = "2">You spend the next hour looking for Melissa. She's normally here at this time, but she's no where to be found.</td></tr>
<tr>
<td colspan = "2"><div id=moveButton><<button [[Leave the library|university]]>><<addmins 5>><</button>></div></td></tr>
</table>
</td>
<td><img src="img/empty_small.png"></td>
</tr>
</tbody>
</table><table class="overTable">
<tbody>
<tr>
<td>The Park</td>
<td></td>
<td>People Here</td>
</tr>
<tr>
<td><<parkpic>></td>
<td>
<table class="mainTable">
<tr>
<td colspan = "2">You spend the next hour searching the park for Melissa. She's usually her doing yoga, but you can't find her anywhere.</td>
</tr>
<tbody>
<tr>
<td colspan = "2"><div id="moveButton"><<button [[Walk to Sexsmith Road|sexsmith road]]>><<addmins 10>><</button>></div></td></tr>
<tr>
<td colspan = "2"><div id="moveButton"><<button [[Walk to the Church|church]]>><<addmins 10>><</button>></div></td></tr>
<tr>
<td colspan = "2"><div id="moveButton"><<button [[Walk to Orban Lane|orban lane]]>><<addmins 10>><</button>></div></td></tr>
<tr>
<td></td></tr>
</tbody>
</table>
</td>
<td><img src="img/empty_small.png"></td>
</tr>
</tbody>
</table><table class="overTable">
<tbody>
<tr>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td><img src="img/people/zoe/zoe.jpg"></td>
<td>
<table class="mainTable">
<tr>
<td colspan = "2" align="left">Zoe stands up as you approach.
"$playerName! Have you seen or heard from Melissa?"
You shake your head, "no, I think she's been kidnapped."
"Kidnapped!?"
You pull out your phone and explain the situation to her.
"Have you gone to the police?"
<<if $melissa.kidnapped.policeTold is 1>>"Yeah, but they don't have much to go on. I don't know her last name. <<if $melissa.misc.roomNumberKnown is 0>> I don't know her room number.<</if>> They said they'd do what they can but they need more info."
"Her last name is Williams," Zoe says.<<set $melissa.misc.lastNameKnown to 1>>
"And her room number is 353," adds Lisa.<<set $melissa.misc.roomNumberKnown to 1>>
"We'll go talk to the police. Maybe you should check her room."
"Yeah," you agree, "that sounds like a good idea."<<else>>"No," you answer sheepishly, "I didn't think about that. <<if $melissa.misc.lastNameKnown is 0>>Plus, I don't even know her last name.<</if>><<if $melissa.misc.roomNumberKnown is 0>> And I don't know where she lives.<</if>>
"Her last name is Williams," Zoe says.<<set $melissa.misc.lastNameKnown to 1>>
"And her room number is 353," adds Lisa.<<set $melissa.misc.roomNumberKnown to 1>>
"We'll go talk to the police. Maybe you should too. Then maybe check her room."
"Yeah," you agree, "that sounds like a good idea."<</if>></td></tr>
<tr>
<td colspan = "2"><div id=moveButton><<button [[Exit the restaurant|shopping]]>><<addmins 5>><</button>></div></td></tr>
<tr>
<td colspan = "2"></td>
</tr>
</table>
</td>
<td><img src="img/people/lisa/lisa_restaurant.jpg"><br><img src="img/empty_small.png"></td>
</tr>
</tbody>
</table><table class="overTable">
<tbody>
<tr>
<td>University Dorms - Hallway</td>
<td></td>
<td>People Here</td>
</tr>
<tr>
<td><img src="img/locations/dormhall.jpg"></td>
<td>
<table class="mainTable">
<tr>
<td colspan = "2">You follow signs towards room 353, and before long you stand outside Melissa's room. Everything looks fine from here. You try to turn the door handle, but it's locked.</td>
</tr>
<tbody>
<tr>
<td colspan = "2"><div id="moveButton"><<button [[Exit the Dorms|university]]>><<addmins 5>><</button>></div></td></tr>
</tbody>
</table>
</td>
<td><img src="img/empty_small.png">
<br><img src="img/empty_small.png"></td>
</tr>
</tbody>
</table>
<!--[[Go to Melissa's Room|uni mel room]]--><table class="overTable">
<tbody>
<tr>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td><img src="img/people/zeus/zeus.jpg"></td>
<td>
<table class="mainTable">
<tr><td colspan = "2" align="left"><<if $pInv.melPhone is 50>><<set $pInv.melPhone to 51>>You set her phone on the table in front of you.
"Ahh, her phone!" Hermes exclaims, "most people are in contact with their phone more than anything else in the world. This should work nicely."<<elseif $pInv.melBrush is 50>><<set $pInv.melBrush to 51>>You set her hairbrush on the table.
"Her hairbrush. With hair still in the bristles! Perfect. This should help me to narrow down her location quite precisely."<<elseif $pInv.melPanties is 50>><<set $pInv.melPanties to 51>>You toss her panties onto the table.
"Panties $playerName?" Hermes asks, looking at you quizically, "I mean, they might work, but don't you think that's a bit odd?"<<elseif $pInv.melToy is 50>><<set $pInv.melToy to 51>>You set the vibrator on the table.
"I'm not taking //that// from you. I mean, it //might// work for our purposes, but I doubt she really has a strong connection to it."<<else>>"Is there any way you can help me to find someone?" you ask Zeus, "A friend of mine has disappeared. I think she was kidnapped."
"Find someone? Hmmm," she scratches his chin as he thinks, "that's really more Hermes' bailiwick, you should probably speak to him."
"Ok... do you know where he is?"
"He's a difficult one to keep track of," he replies, apologetically. "It used to be as simple as calling his name and Hermes, my herald, appeared before me. But, as we gods have waned in power over the years, our connections to each other have grown weaker."
"So you can't summon him anymore?" you ask.
"I can give it a try, but I haven't had the energy to do that in many, many years. Let's hope that you're recent successes have changed that."
You follow as Zeus walks to the living room. He sits down on his large chair, and you take a seat on the couch.
Zeus claps his hands and rubs them together. "Here's goes nothing..."
"Hermes." He says it quietly, with no fanfare or particular emphasis. There's no booming shout, or crack of thunder.
"That's it?" you ask.
Zeus looks at you, a questioning look on his face.
"What were you expecting?"
"I don't know. I guess something more dramatic."
"Eh, you're my High Priest. Drama is for the masses."
As if on cue, the door opens and Hermes walks in.
"It's been a long time since I've heard your summons father," he says, "it's kinda nice. Nostalgic. Hi $playerName."
"Hi Hermes."
"Hermes, $playerName needs your help," Zeus says, a little more authority in his voice than usual, "in your incarnation of Mastêrios, The Searcher."
"Ahh, you need to find something? What is it?" he asks as he takes a seat next to you on the couch.
"Uhh, it's a person actually, a girl I know, Melissa."
You catch Zeus make a somewhat shocked face, as if he's just remembered something, but then he shakes his head and returns his attention to Hermes.
Hermes closes his eyes.
"Melissa, Melissa, Melissa... Melissa..." he repeats her name, his increasing concentration evident on his face with each repetition. Finally he stops and opens his eyes.
"Sorry $playerName. I can find plenty of Melissas out there, but not the one you're after. She's being hidden by someone with more power than me."
"Hidden? So there's nothing you can do."
"Well, if I had a stronger connection to her I might have more luck. Do you happen have a personal item of hers? Something I can touch that she has touched?"
<<if $melissa.kidnapped.roomSearched >= 1>>"Actually, I //do//!"<<else>>
"No. I can try to get something."
"Great. When you have something, call me and I'll come and help."
"Ok, what's your number."
"Haha, no, just call my name, preferably somewhere private and quiet, like your bedroom."
"Ok, thanks Hermes."
"No problem." He turns and walks out the door.
"And thank you Zeus, I know you probably have bigger matters on your mind, but I appreciate you helping with this."
"Are you kidding? I'm assisting my High Priest and potentially saving someone's life. Those kind of things are bound to help me out in the long term. I'm happy to help." He pauses, as if he has something more to say, but isn't sure if he should say it. "There's something else. I think this person you're looking for is special in some way. She seems to be touched by fate. She might be essential to our cause... or maybe our undoing. I'm not sure. Anyway, keep me posted, this could be more important than you realize."
"Touched by fate? That //does// sound serious. I'll do my best to figure things out."
You walk towards the door, then turn and shake his hand.
"Well, thanks. See you."<</if>><</if>></td></tr>
<tr>
<td colspan = "2"><div id="selectButton"><<if $melissa.kidnapped.roomSearched >= 1>><<if $pInv.melPhone >= 1 and $pInv.melPhone <50>><<button "Hand over Melissa's phone" "zeus_melissa_help">><<set $pInv.melPhone to 50>><</button>><</if>><</if>></div></td></tr>
<tr>
<td colspan = "2"><div id="selectButton"><<if $melissa.kidnapped.roomSearched >= 1>><<if $pInv.melBrush >= 1 and $pInv.melBrush < 50>><<button "Hand over Melissa's hairbrush" "zeus_melissa_help">><<set $pInv.melBrush to 50>><</button>><</if>><</if>></div></td></tr>
<tr>
<td colspan = "2"><div id="selectButton"><<if $melissa.kidnapped.roomSearched >= 1>><<if $pInv.melPanties >= 1 and $pInv.melPanties < 50>><<button "Hand over Melissa's panties" "zeus_melissa_help">><<set $pInv.melPanties to 50>><</button>><</if>><</if>></div></td></tr>
<tr>
<td colspan = "2"><div id="selectButton"><<if $melissa.kidnapped.roomSearched >= 1>><<if $pInv.melToy >= 1 and $pInv.melToy < 50>><<button "Hand over Melissa's vibrator" "zeus_melissa_help">><<set $pInv.melToy to 50>><</button>><</if>><</if>></div></td></tr>
<tr>
<td colspan = "2"><div id="selectButton"><<if $pInv.melPhone is 51 or $pInv.melBrush is 51>><<button "Proceed with the divination" "zeus_melissa_help_ritual">><<set $melissa.main.storyStage to 10>><<set $main_quest_progress to 8>><</button>><</if>></div></td></tr>
<tr>
<td colspan = "2"><div id="moveButton"><<if $melissa.kidnapped.roomSearched is 0>><<button "Leave Zeus' House" "roxbury drive"]]>><<addmins 5>><</button>><</if>></div></td>
</tr>
</table>
</td>
<td><img src="img/people/hermes/hermes.jpg">
<br><img src="img/empty_small.png"></td>
</tr>
</tbody>
</table>
<!--[[Proceed with the ritual|zeus_melissa_help_ritual]]--><table class="overTable">
<tbody>
<tr>
<td>University Dorms - Room 353 - Melissa's Room</td>
<td></td>
<td>People Here</td>
</tr>
<tr>
<td><img src="img/locations/melroom.jpg"></td>
<td>
<table class="mainTable">
<tr>
<td colspan = "2"><<if $pInv.melPanties is 1>>You pick up Melissa's panties and put them in your pocket.<<set $pInv.melPanties to 2>><<elseif $pInv.melToy is 1>>You take the vibrator out of the drawer and put it in your pocket. You momentarily wonder what is wrong with you, but the thought passes.<<set $pInv.melToy to 2>><<elseif $melissa.kidnapped.roomSearched is 1>>You take a quick look around Melissa's room. You quickly find her phone lying on the floor next to her bed, presumably where she dropped it after texting you for help. You pick it up and put it in your pocket.<<if $melissa.main.storyStage is 10>> Hopefully this is enough for Hermes to work with.<</if>><br>[img[img/inventory/melphone.png]]<<set $pInv.melPhone to 1>><<elseif $melissa.kidnapped.roomSearched is 2>>You look around a bit more thouroughly. You find Melissa's hairbrush on the floor next to her desk; it must have fallen in the struggle. You pick it up and put it in your pocket.<<if $melissa.main.storyStage is 10>> You're sure this is enough for Hermes to work with: the brush even has some of her hair still in it.<</if>><br>[img[img/inventory/melbrush.png]]<<set $pInv.melBrush to 1>><<elseif $melissa.kidnapped.roomSearched is 3>>You take another look around the room, but nothing particularly interesting catches your eye.<<elseif $melissa.kidnapped.roomSearched is 4>>While thouroughly searching Melissa's room you uncover a small pile of dirty laundry, including a pair of her panties. It would be a bit weird to take them<<if $melissa.main.storyStage is 10>>, but maybe they'll be even more helpful to Hermes than the brush<</if>>.<br>[img[img/inventory/melpanties.png]]<<elseif $melissa.kidnapped.roomSearched is 5>>You search her room again, but find nothing of interest. You're not even sure what you're looking for.<<elseif $melissa.kidnapped.roomSearched is 6>>Upon opening her bedside table, which was clearly not disturbed during the struggle, you find a small, purple vibrator. You really don't need it.<br>[img[img/inventory/meltoy.png]]<<else>>You search the room very thouroughly, but find nothing of interest.<</if>></td>
</tr>
<tbody>
<tr>
<td colspan = "2"><div id="selectButton"><<if $melissa.kidnapped.roomSearched is 4 and $pInv.melPanties is 0>><<button [[Pick up the panties|uni mel room search]]>><<set $pInv.melPanties to 1>><</button>><<elseif $melissa.kidnapped.roomSearched is 6 and $pInv.melToy is 0>><<button [[Pick up the vibrator|uni mel room search]]>><<set $pInv.melToy to 1>><</button>><</if>></div></td></tr>
<tr>
<td colspan = "2"><div id="selectButton"><<button [[Search Melissa's Room|uni mel room search]]>><<set $melissa.kidnapped.roomSearched += 1>><</button>></div></td></tr>
<tr>
<td colspan = "2"><div id="moveButton"><<button [[Exit Melissa's Room|uni dorm hall]]>><<if $melissa.main.storyStage is 9>><<set $melissa.main.storyStage to 10>><</if>><</button>></div></td></tr>
</tbody>
</table>
</td>
<td><img src="img/empty_small.png">
<br><img src="img/empty_small.png"></td>
</tr>
</tbody>
</table><table class="overTable">
<tbody>
<tr>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td><img src="img/people/zeus/zeus.jpg"></td>
<td>
<table class="mainTable">
<tr><td colspan = "2" align="left">Hermes closes his eyes.
"Melissa... Melissa... Ahh..." he winces slightly, "strong... too strong..." He opens his eyes wide.
"Moírai"
"What?"
"There are other forces at work, even beyond her kidnappers. The Fates are involved here."
"The Fates?"
"The beings - or the force - that controls destiny. Even mighty Zeus cannot control it. I think there is something special about this Melissa."
"So do you know where she is?"
"I do, but this isn't going to be easy."
"Where is she?"
"The church. She's being held there against her will."
"The church? Why there?"
"I don't know, but I would be surprised if it doesn't have something to do with you and your... mission."
A part of you knew that, but hearing it out loud definitely doesn't feel good.
"Yeah. All the more reason why I have to help her. Any suggestions?"
"Well, I don't think the spell I taught you, Surmount, is going to help much. I couldn't even //see// into the church, I don't imagine you can magic your way inside."
<<if $player.misc.churchSurmount>>"Yeah, I already tried that. There's a barrier of some sort."<<else>>"Yeah, I was afraid of that."<</if>>
"But there have to be any number of mundane ways to go about rescuing her. Get the police involved? Or her friends? Find a way to sneak in //without// magic? I'm sure you'll come up with something. I can't imagine Zeus picked a useless idiot as his High Priest."
"I appreciate the vote of confidence," you reply sarcastically. Zeus laughs.
"Just busting your balls, $playerName. Now, unless there's something else I can do for you...?"
"No, you've been a big help. Thanks so much!"
"No problem. Good luck."
Hermes gets up and walks out of the room.
"And thank you, Zeus, for indulging me in this."
"No problem. This is no small thing." He pauses, as if he has something more to say, but isn't sure if he should say it. "As Hermes said, I think this person you're looking for is special in some way. She seems to be touched by fate. She might be essential to our cause... or maybe our undoing. I'm not sure. Anyway, keep me posted, this could be more important than you realize. You'd best get to finding a way to get her out. Good luck $playerName."</td></tr>
<tr><td colspan = "2"><div id="moveButton"><<button "Leave Zeus' House" "roxbury drive"]]>><<addmins 5>><</button>></div></td>
</tr>
</table>
</td>
<td><img src="img/people/hermes/hermes.jpg">
<br><img src="img/empty_small.png"></td>
</tr>
</tbody>
</table>
<!--[[Proceed with the ritual|zeus_melissa_help_ritual]]--><table class="overTable">
<tbody>
<tr>
<td>3310 Sexsmith Road - Unit 226 - Bedroom</td>
<td></td>
<td>People Here</td>
</tr>
<tr>
<td><img src="img/locations/bedroom.jpg"></td>
<td>
<table class="mainTable">
<tr>
<td colspan = "2" align="left"><<if $pInv.melPhone is 50>><<set $pInv.melPhone to 51>>You set her phone on the bed next of you.
"Ahh, her phone!" Hermes exclaims, "most people are in contact with their phone more than anything else in the world. This should work nicely."<<elseif $pInv.melBrush is 50>><<set $pInv.melBrush to 51>>You set her hairbrush on the bed.
"Her hairbrush. With hair still in the bristles! Perfect. This should help me to narrow down her location quite precisely."<<elseif $pInv.melPanties is 50>><<set $pInv.melPanties to 51>>You pull out her panties and drop them on the bed.
"Panties $playerName?" Hermes asks, looking at you quizically, "I mean, they might work, but don't you think that's a bit odd?"<<elseif $pInv.melToy is 50>><<set $pInv.melToy to 51>>You set the vibrator on the bed.
"I'm not taking //that// from you. I mean, it //might// work for our purposes, but I doubt she really has a strong connection to it."<<else>>You sit on the edge of your bed and quietly call out:
"Hermes."
Moments later your door opens and Hermes walks in.
"You called?"
"Yeah, wow. I've seen this happen, but I still had the feeling it wouldn't work."
"Haha, yeah, I can understand that. Anyway, you got the personal item?"<</if>></td>
</tr>
<tbody>
<tr>
<td colspan = "2"><div id="selectButton"><<if $melissa.kidnapped.roomSearched >= 1>><<if $pInv.melPhone >= 1 and $pInv.melPhone <50>><<button "Hand over Melissa's phone" "bedroom_melissa_help_ritual">><<set $pInv.melPhone to 50>><</button>><</if>><</if>></div></td></tr>
<tr>
<td colspan = "2"><div id="selectButton"><<if $melissa.kidnapped.roomSearched >= 1>><<if $pInv.melBrush >= 1 and $pInv.melBrush < 50>><<button "Hand over Melissa's hairbrush" "bedroom_melissa_help_ritual">><<set $pInv.melBrush to 50>><</button>><</if>><</if>></div></td></tr>
<tr>
<td colspan = "2"><div id="selectButton"><<if $melissa.kidnapped.roomSearched >= 1>><<if $pInv.melPanties >= 1 and $pInv.melPanties < 50>><<button "Hand over Melissa's panties" "bedroom_melissa_help_ritual">><<set $pInv.melPanties to 50>><</button>><</if>><</if>></div></td></tr>
<tr>
<td colspan = "2"><div id="selectButton"><<if $melissa.kidnapped.roomSearched >= 1>><<if $pInv.melToy >= 1 and $pInv.melToy < 50>><<button "Hand over Melissa's vibrator" "bedroom_melissa_help_ritual">><<set $pInv.melToy to 50>><</button>><</if>><</if>></div></td></tr>
<tr>
<td colspan = "2"><div id="selectButton"><<if $pInv.melPhone is 51 or $pInv.melBrush is 51>><<button "Proceed with the divination" "bedroom_melissa_help_ritual1">><<set $melissa.main.storyStage to 10>><<set $main_quest_progress to 8>><</button>><</if>></div></td></tr>
</tbody>
</table>
</td>
<td><img src="img/people/hermes/hermes.jpg">
<br><img src="img/empty_small.png"></td>
</tr>
</tbody>
</table>
<!--[[Give items|bedroom_melissa_help_ritual]]-->
<!--[[Begin the divination|bedroom_melissa_help_ritual1]]--><table class="overTable">
<tbody>
<tr>
<td>3310 Sexsmith Road - Unit 226 - Bedroom</td>
<td></td>
<td>People Here</td>
</tr>
<tr>
<td><img src="img/locations/bedroom.jpg"></td>
<td>
<table class="mainTable">
<tr>
<td colspan = "2" align="left">Hermes closes his eyes.
"Melissa... Melissa... Ahh..." he winces slightly, "strong... too strong..." He opens his eyes wide.
"Moírai"
"What?"
"There are other forces at work, even beyond her kidnappers. The Fates are involved here."
"The Fates?"
"The beings - or the force - that controls destiny. Even mighty Zeus cannot control it. I think there is something special about this Melissa."
"So do you know where she is?"
"I do, but this isn't going to be easy."
"Where is she?"
"The church. She's being held there against her will."
"The church? Why there?"
"I don't know, but I would be surprised if it doesn't have something to do with you and your... mission."
A part of you knew that, but hearing it out loud definitely doesn't feel good.
"Yeah. All the more reason why I have to help her. Any suggestions?"
"Well, I don't think the spell I taught you, Surmount, is going to help much. I couldn't even //see// into the church, I don't imagine you can magic your way inside."
<<if $player.misc.churchSurmount>>"Yeah, I already tried that. There's a barrier of some sort."<<else>>"Yeah, I was afraid of that."<</if>>
"But there have to be any number of mundane ways to go about rescuing her. Get the police involved? Or her friends? Find a way to sneak in //without// magic? I'm sure you'll come up with something. I can't imagine Zeus picked a useless idiot as his High Priest."
"I appreciate the vote of confidence," you reply sarcastically.
"Just busting your balls, $playerName. Now, unless there's something else I can do for you...?"
"No, you've been a big help. Thanks so much!"
"No problem. Good luck."
Hermes turns and walks out of the room.</td>
</tr>
<tbody>
<tr>
<td colspan = "2"><div id="moveButton"><<button [[Leave your bedroom|apartment]]>><<addmins 5>><</button>></div></td></tr>
</tbody>
</table>
</td>
<td><img src="img/people/hermes/hermes.jpg">
<br><img src="img/empty_small.png"></td>
</tr>
</tbody>
</table><<widget "nunpics">>
<<if ((GameDays[$gameDate.getDay()] is "Monday") or (GameDays[$gameDate.getDay()] is "Tuesday")) and ($gameDate.getHours() >= 8 and $gameDate.getHours() < 12) and ($patricia.misc.waitTime <= $gameDayCounter)>><img src="img/people/patricia/patricia_small.jpg">
<<elseif ((GameDays[$gameDate.getDay()] is "Thursday") or (GameDays[$gameDate.getDay()] is "Friday")) and ($gameDate.getHours() >= 8 and $gameDate.getHours() < 12) and ($verity.misc.waitTime <= $gameDayCounter)>><img src="img/people/verity/verity_small.jpg">
<</if>>
<</widget>>
<<widget "nunlink">>
<<if ((GameDays[$gameDate.getDay()] is "Monday") or (GameDays[$gameDate.getDay()] is "Tuesday")) and ($gameDate.getHours() >= 8 and $gameDate.getHours() < 12) and ($patricia.misc.waitTime <= $gameDayCounter)>><div id=selectButton><<if $patricia.misc.intro >= 1>><<button [[Talk to Patricia|patricia_graveyard]]>><</button>><<else>><<button [[Talk to the nun|patricia_graveyard]]>><</button>><</if>></div>
<<elseif ((GameDays[$gameDate.getDay()] is "Thursday") or (GameDays[$gameDate.getDay()] is "Friday")) and ($gameDate.getHours() >= 8 and $gameDate.getHours() < 12 and ($verity.misc.waitTime <= $gameDayCounter))>><div id=selectButton><<if $verity.misc.intro >= 1>><<button [[Talk to Verity|verity_graveyard]]>><</button>><<else>><<button [[Talk to the nun|verity_graveyard]]>><</button>><</if>></div>
<</if>>
<</widget>>
<<widget "nundesc">>
<<if ((GameDays[$gameDate.getDay()] is "Monday") or (GameDays[$gameDate.getDay()] is "Tuesday")) and ($gameDate.getHours() >= 8 and $gameDate.getHours() < 12) and ($patricia.misc.waitTime <= $gameDayCounter)>>
<<if $patricia.misc.intro is 0>><br><br>A young, brunette nun is out tending to the flowers in the graveyard.
<<else>><br><br>Patricia is out tending to the flowers in the graveyard.
<</if>>
<<elseif ((GameDays[$gameDate.getDay()] is "Thursday") or (GameDays[$gameDate.getDay()] is "Friday")) and ($gameDate.getHours() >= 8 and $gameDate.getHours() < 12) and ($verity.misc.waitTime <= $gameDayCounter)>>
<<if $verity.misc.intro is 0>><br><br>A young, blonde nun is out cleaning tombstones.
<<else>><br><br>Verity is out cleaning tombstones.
<</if>>
<</if>>
<</widget>><table class="overTable">
<tbody>
<tr>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td><img src="img/people/patricia/patricia.jpg"></td>
<td>
<table class="mainTable">
<tr>
<td colspan = "2" align="left"><<if $patricia.main.storyStage is 0 and $patricia.misc.intro is 0>>You approach the nun as she meanders through the graveyard tending to the flowers.
"The grounds of the graveyard are beautiful," you start, "you must be a very good gardener."
She looks up from her work and smiles at you.
"Thanks, but I can't take the credit; gardening is a chore that I share with others of my order." She pauses for a second, as if hesitating to elaborate, then continues: "and I'm not a very good gardener, to tell you the truth. I've been given the special task of caring for the Moore section of the graveyard but it's not going so well." She points over to an area closer to the church; the flower beds are dull and choked with weeds, the tombstones are unkempt, and the grass needs mowing.<<elseif $patricia.main.storyStage is 0 and $patricia.misc.lawnMowed is 0>>"It's not so bad," you lie, "just needs a bit of attention. Maybe I could help you out."
"Really? You'd do that?"
"Why not? I'm always willing to lend a hand to those who need it."
"That's so sweet of you."
"I'm $playerName, by the way."
"I'm Sister Patricia."
The two of you walk over to the Moore section of the graveyard.
"I think the first priority should be the lawn. Do you have a lawnmower?"
"We do, it's over in the shed, I'll go get it." She returns a moment later with an old, beaten-up, gas-powered lawnmower.
"Another sister showed me how to start it," she says, "but it's pretty intimidating. I grew up in an apartment, so I've never mowed grass before."
"And it looks like this lawnmower has seen better days," you add.
"Yeah, that's a problem too."
You take a closer look at the mower. It looks to be in working order, but it's definitely on its last legs. There's even a hole in the side that dangerously exposes the cutting blade. You swivel the throttle lever to 'high' and pull the starter cord. The motor chugs but fails to start.
"Sister Verity said it only starts if you put it on low, then quickly turn it to high after pulling the cord."
You turn the throttle down, pull the cord, and quickly throttle up. The motor chugs, sounds like it's going to die, then roars to life. The noise is defening. Sister Patricia covers her ears and takes a few scared steps back.
"WOW! IT'S SURE LOUD!" you yell, but Patricia can't hear you, and she's clearly terrified of the machine. You realize that you're not going to be able to show her how to mow the lawn, as you intended, you'll have to do it yourself.<<elseif $patricia.main.storyStage is 0 and $patricia.misc.lawnMowed is 1>>You mow the lawn of the Moore section of the graveyard. It's a small enough area, but between the tempermental mower and the overgrown grass it takes you two hours. Finally finished you shut down the mower; your ears are ringing, your muscles are sore, and you're sweating like a pig. You're absolutely sure you never want to do that again.
"Thank you so much $playerName," Patricia gushes as she walks over to you, "I //never// could have done that."
"Yeah, it's quite the ordeal. You guys should really have a better lawnmower."
"We've long wanted one, but we're a mendicant order: we have taken vows of poverty and rely on alms to survive. We have no money for a lawnmower. The only way we'd ever get a new one is if one was donated to us."
"I see. That's a problem. It'll be very hard to keep the graveyard looking good without a working lawnmower." You wipe your brow and then stretch your back.
"That's true. We'll just have to trust in God; he doesn't give us more than we can handle. And I'm sure He will bless //you// for your kindness today."<<elseif $patricia.main.storyStage is 1 and $pInv.lawnmower is 0 and $patricia.misc.dateStage is 0>>You approach Patricia and she greets you with a friendly smile.
"Good morning $playerName. How are you?"
"I'm good. How are the chores going today?"
"Not well I'm afraid," she answers with a cute frown, "I still can't bring myself to use that lawnmower. And the grass is getting too long again."<<elseif $patricia.main.storyStage is 1 and $pInv.lawnmower is 0 and $patricia.misc.dateStage is 1>>"I can mow the lawn for you again if you need me too."
"Really? That would be just wonderful!"
You start up the beast of a lawnmower and get to work.
Two hours later, tired and sore, you shut it down and push it over to the shed where Patricia is waiting.
"Thank you so much $playerName. You're a real blessing from the Lord."<<elseif $patricia.main.storyStage is 2>>You approach Patricia and she greets you with a friendly smile.
The smile turns to a look of confusion as she notices the lawnmower you're pushing ahead of you.
"Hi $playerName. Did you bring your own lawnmower?"
"No," you reply with a smile, "this is for you!"
"For me? What?"
"For your order. You said that the only way you'd get a new lawnmower is if someone donated one. Well, here is my donation."
"Oh wow. Thank you so much $playerName!"
You spend the next hour showing her how to use it. It's a lightweight, electric model which she finds infinitely less intimidating. She'll definitely be able to mow the lawn herself now. And probably in less time than you were able to do with the old one.<<elseif $patricia.main.storyStage is 3>>You approach Patricia and she greets you with a friendly smile.
"Good morning $playerName. You'll be happy to note that I've already mowed the lawn this morning."
You look around, nodding your head in appreaciation.
"Great job Patricia!"
"Yeah, now that it only takes a short time to mow, I can concentrate on other aspects of the section. Like the flower beds."
You follow her over to a row of flowerbeds on the edge of the Moore section. They're overgrown with weeds and the flowers are dull.
"Like I said before, I grew up in an apartment. I have no idea what I'm doing."
"It's pretty easy," you say, kneeling down beside the flowerbed, "you just grab the weeds," you reach in and grasp a particularly large weed, "and pull it out of the ground, roots and all."
Patricia watches attentively and then tries it herself, grasping a weed and pulling at it, breaking it off at the level of the soil.
"Aww, I didn't get the root. You're really good at this. Do you have a garden?"
"No, but my parents do. I spent a large portion of my summers weeding their vegetable garden."
"I know you probably have better things to do, but would you mind helping me?"
"Sure!"
You spend the next hour or so weeding the flowerbeds with Patricia. You've made good progress, but there's still a lot to do.
"Thanks so much for helping me again $playerName."
"It's my pleasure."<<elseif $patricia.main.storyStage is 4 and $patricia.main.influence < 60 and $patricia.misc.dateStage is 0>>You approach Patricia, who's kneeling in the freshly-mown grass, weeding the flowerbeds.
"Hi Patricia, how's it going today."
"Hi $playerName. Pretty good. I'm so glad to finally be making progress on my section of the graveyard."
"Yeah, it's looking good."
"Thanks. There's still a lot to go though. I kinda feel like I'll never catch up."<<elseif $patricia.main.storyStage is 4 and $patricia.main.influence < 60 and $patricia.misc.dateStage is 1>>You spend the next hour helping Patricia weed the flowerbeds of the Moore section of the graveyard. You're a bit sore from the effort, but things are looking better.
"Thank you again $playerName. You've been such a great help."<<elseif $patricia.main.storyStage is 4 and $patricia.main.influence >= 60>>You approach Patricia, who's kneeling in the freshly-mown grass, weeding the flowerbeds.
"Good morning Patricia. How are you?"
"I'm great! It looks like we've finally caught up on the backlog of weeding. Now that I'm all caught up, I'll just have to spend a few minutes each day after I mow the lawn to keep the flowerbeds weed-free."
"Excellent. It's almost too bad: without the backlog of work, you wont need my help anymore. I was really getting to enjoy our time together working on the garden."
"Aww, that's sweet. I enjoy it too. But it doesn't have to end. In fact, I really do need your help with something else."
"Oh?"
"Take a look at the flowers."
You look at the flowers in the closest bed. They're no longer choked with weeds, but they still look rather dull, kinda worn-out."
"They don't look so good."
"Yeah, I thought that once they were free of weeds they'd pick right up, but they haven't and I have no idea what to do now."
"Have you tried fertilizer? Maybe the soil doesn't have the right nutrients."
"I never even thought of that. Maybe we have some in the shed."
Patrica walks over to the shed and goes inside. She comes out a few minutes later.
"No fertilizer. I don't know what I'm going to do. Mother Superior has been getting on my case about the flowers. The Moore family is pretty important to the town, and to my order, I need this section to be in top shape. Anyway, thanks so much for your help, and for suggesting fertilizer. I'll just have to trust in God that things will work out."<<elseif $patricia.main.storyStage is 5>>Patricia is meandering through the Moore section of the graveyard, casually pulling weeds as she does so.
"Hi $playerName," she says, smiling, as you approach.
"Hi Patricia. Things are looking good."
"Thanks, but the flowers are still so sad looking. I haven't been able to get any fertilizer for them."
"Aww, yeah, that's too bad. I'm sure help will come along sooner or later."
"Yeah. I trust in the Lord. He will provide."<<elseif $patricia.main.storyStage is 6>>You walk over - the bag of fertilizer over your shoulder - to Patricia. She is casually pulling weeds as she meanders through the graveyard.
"Hey Patrica, look what I've got."
She looks up from her gardening.
"Oh wow! Fertilizer! Another donation?"
"Absolutely. I couldn't bear to see the disappointed look on your face each time you looked at the flowers. Hopefully this helps."
"I'm sure it will. Thank you so much!"<<elseif $patricia.main.storyStage is 7>>"Patricia!" you call out as you approach the nun. She's on her knees near a flowerbed, closely inspecting the flowers.
"Oh, hi $playerName," she responds, with considerably less enthusiasm than usual.
"Is something the matter?"
"The flowers. I followed the directions on the fertilizer exactly, but they're not getting better. In fact, I think they're getting worse."
"That's horrible!"
"And I've been told that the Moores are going to be having a formal visit soon. If I don't get these flowers in order, my order could be in a lot of trouble."
"Oh no! Is there anything I can do?"
"You've already done so much. And I don't have a clue what more can be done. I think it would take a miracle to get these flowers to look bright and healthy before the Moores' visit."
"Hmm... You've just given me an idea. I might be able to help, but I'm not sure. I'll see you again soon, ok?"
"Ok, thanks $playerName. I'll be praying for you."<<elseif $patricia.main.storyStage is 8>>Patricia runs up to you as she sees you approach.
"$playerName! Any word? Have you figured out how to help the flowers?"
"Not yet," you say with regret in your voice, "I'm working on it though."<<elseif $patricia.main.storyStage is 9 and $patricia.misc.dateStage is 0>>Patricia runs up to you as she sees you approach.
"$playerName! Any word? Have you figured out how to help the flowers?"
"Yep."
"Is it a different fertilizer or something?" she asks, walking alongside you towards a bed of the grubby-looking flowers.
"Nope."
She looks at you questioningly as you stand over the flowerbed. You seem to remember Zeus once making a comment about the use of drama to convince the masses; that's probably the way to go with this. You close your eyes, spread your arms wide and say, with the most gravitas you can muster:
"Grow."
You open your eyes. Nothing has changed.
"That's it?" Patricia asks. You ignore her and concentrate on looking like you know what you're doing. Seconds go by, feeling like an eternity, then Patricia calls out:
"Oh my!"
The flowers have started to grow and bloom before your very eyes. The colors of the petals brightens to almost unbelievable levels and the green leaves and stems glisten as if coated with silvery dew.
"How... how did you do that?"<<elseif $patricia.main.storyStage is 9 and $patricia.misc.dateStage is 1>>"You said you'd need a miracle, so I've provided one."
"Are you a prophet? An... an angel? A... messenger of God?"
"Come, sit with me," you reply as you walk over to a nearby tree and sit down in the lush grass in its shade. She follows you, somewhat hesitatingly, but with clear curiosity. She sits down and looks at you with a look akin to reverence.
"I am a messenger of //a// god," you start, "but not of //your// god." She doesn't respond, just looks at you as if she has too many questions and not the words to put them together.
"I was given the power to help your flowers by Demeter, the life-giver. She gave me this power because I am the worldly representative of Zeus."
"Zeus? But then why would you help //me//? I'm a nun, committed to God. I mean, //my// god."
"Because you needed help. What does it matter which god we are committed to if we don't help one another?" She opens her mouth as if to respond but closes it again.
"I suppose you're right," she says, a moment later, "but this power... I've never seen anything like it. God never makes things like this happen; flowers growing and blooming before your eyes." She looks back at the flower bed, which is even more beautiful than when you left it. "Why are //you// permitted such power if God rules all?"
"That's not a question I can answer," you say as you stand up and prepare to leave, "I'll be on my way. I hope your visit from the Moores goes well." Patricia doesn't even move, just sits there with a shocked look on her face.
"The Moores... yes."<<elseif $patricia.main.storyStage is 10 and $patricia.misc.dateStage is 0>>You approach Patricia, a little hesitantly considering how shocked she was when you last saw each other.
"$playerName. It's good to see you."
"It's good to see you too," you reply, smiling, "how did the visit from the Moore family go?"
"It went wonderfully! They were so impressed with the section! But..."
"But what?"
"It wasn't me. It was your power that did this."
"My power only made the flowers grow better. It was your hard work that kept the grass short and healthy, and the flowerbeds weed-free. Don't sell yourself short; magic isn't the answer to everything."
She pauses, in thought.
"I guess you're right," she says, brightening up, "it was a lot of hard work. And you helped me a great deal, even before the... magic. Thank you $playerName."
"My pleasure. Like I said before: I'm always willing to lend a hand to those who need it."
"You //did// say that before. And, to tell you the truth, that's the only reason I'm not completely freaked out right now."
"What do you mean?"
"I //should// be shunning you. Condemning you as a vile blasphemer and servant of the devil. But that's just not true. You're really out here, lending a hand to those who need it. You're //not// evil."
"Thanks," you say with a laugh, "I'm glad to hear that I'm not evil."
"I'm serious. I feel like everything I've been taught is a lie. If you - the worldly representative of a god my religion says is an evil demon - are such a good person, what does that say about everything else I've been taught?"
"Another question I cannot answer. But a good question to ask," you respond.
"The Priest would say that those kind of questions are sacreligious. That my faith is weak."
"Well //I// would tell my followers that those are the most important questions. Questions that everyone should be asking of themselves, and their leaders." She looks at you with wonder.
"I've long felt a connection with my God," she says, "but... what you did with the flowers was so clear... so obvious... so //true//."
She pauses again and thinks for a moment.
"If I was to follow //you// would I feel that same connection? Would following Zeus, and Demeter, and... you?... be as clear?"
"Even more so."
She smiles.
"How do I join?"<<elseif $patricia.main.storyStage is 10 and $patricia.misc.dateStage is 1>>"You're welcome to join me, but I can't induct you right this moment. Continue your duties here; I'll return soon."<<elseif $patricia.main.storyStage is 11>>"$playerName! Are you here to bring me into your fold?"<<elseif $patricia.main.storyStage >= 12>>"Hello $patricia.main.playerTitle!"
"Hi Patricia, how are things?"
"Good! I've been getting lots of praise for the beauty of my section of the graveyard."
"That's great. You should be proud of the work you've done."<</if>>
</td></tr>
<<nobr>>
<tr><td colspan = "2">
<<if $patricia.main.storyStage is 0 and $patricia.misc.intro is 0>>
<div id="selectButton">
<<button "Offer to help" "patricia_graveyard">>
<<set $patricia.misc.intro to 1>>
<</button>>
</div>
<<elseif $patricia.main.storyStage is 0 and $patricia.misc.lawnMowed is 0>>
<div id="selectButton">
<<button "Mow the lawn" "patricia_graveyard">>
<<set $patricia.misc.lawnMowed to 1>>
<<set $patricia.main.influence += 10>>
<<addhours 2>>
<</button>>
</div>
<<elseif $patricia.main.storyStage is 0 and $patricia.misc.lawnMowed is 1>>
<div id="moveButton">
<<button "Leave" "graveyard">>
<<set $patricia.main.storyStage to 1>>
<<set $patricia.misc.dateStage to 1>>
<<set $patricia.misc.waitTime to $gameDayCounter + 2>>
<</button>>
</div>
<<elseif $patricia.main.storyStage is 1 and $pInv.lawnmower is 0 and $patricia.misc.dateStage is 0>>
<div id="selectButton">
<<button "Mow the lawn" "patricia_graveyard">>
<<set $patricia.misc.dateStage to 1>>
<<set $patricia.main.influence += 10>>
<<addhours 2>>
<</button>>
</div>
<<elseif $patricia.main.storyStage is 1 and $pInv.lawnmower is 0 and $patricia.misc.dateStage is 1>>
<div id="moveButton">
<<button "Leave" "graveyard">>
<<set $patricia.misc.waitTime to $gameDayCounter + 2>>
<</button>>
</div>
<<elseif $patricia.main.storyStage is 2>>
<div id="moveButton">
<<button "Leave" "graveyard">>
<<set $patricia.main.storyStage to 3>>
<<set $patricia.main.influence += 20>>
<<set $patricia.misc.dateStage to 1>>
<<set $patricia.misc.waitTime to $gameDayCounter + 2>>
<<set $pInv.lawnmower to 3>>
<<addhours 1>>
<</button>>
</div>
<<elseif $patricia.main.storyStage is 3>>
<div id="moveButton">
<<button "Leave" "graveyard">>
<<set $patricia.main.storyStage to 4>>
<<set $patricia.main.influence += 10>>
<<set $patricia.misc.dateStage to 1>>
<<set $patricia.misc.waitTime to $gameDayCounter + 1>>
<<addhours 1>>
<</button>>
</div>
<<elseif $patricia.main.storyStage is 4 and $patricia.main.influence < 60 and $patricia.misc.dateStage is 0>>
<div id="selectButton">
<<button "Help Patricia with weeding the flowerbeds" "patricia_graveyard">>
<<set $patricia.misc.dateStage to 1>>
<<set $patricia.main.influence += 10>>
<<addhours 1>>
<</button>>
</div>
<<elseif $patricia.main.storyStage is 4 and $patricia.main.influence < 60 and $patricia.misc.dateStage is 1>>
<div id="moveButton">
<<button "Leave" "graveyard">>
<<set $patricia.misc.waitTime to $gameDayCounter + 1>>
<<addhours 1>>
<</button>>
</div>
<<elseif $patricia.main.storyStage is 4 and $patricia.main.influence >= 60>>
<div id="moveButton">
<<button "Leave" "graveyard">>
<<set $patricia.main.storyStage to 5>>
<<set $patricia.misc.dateStage to 1>>
<<set $patricia.misc.waitTime to $gameDayCounter + 1>>
<<addhours 1>>
<</button>>
</div>
<<elseif $patricia.main.storyStage is 6>>
<div id="moveButton">
<<button "Leave" "graveyard">>
<<set $patricia.main.storyStage to 7>>
<<set $patricia.misc.dateStage to 1>>
<<set $patricia.misc.waitTime to $gameDayCounter + 2>>
<</button>>
</div>
<<elseif $patricia.main.storyStage is 7>>
<div id="moveButton">
<<button "Leave" "graveyard">>
<<set $patricia.main.storyStage to 8>>
<<set $patricia.misc.dateStage to 1>>
<<set $patricia.misc.waitTime to $gameDayCounter + 1>>
<</button>>
</div>
<<elseif $patricia.main.storyStage is 9 and $patricia.misc.dateStage is 0>>
<div id="selectButton">
<<button "A miracle" "patricia_graveyard">>
<<set $patricia.misc.dateStage to 1>>
<<set $patricia.main.influence += 25>>
<</button>>
</div>
<<elseif $patricia.main.storyStage is 9 and $patricia.misc.dateStage is 1>>
<div id="moveButton">
<<button "Leave" "graveyard">>
<<set $patricia.main.storyStage to 10>>
<<set $patricia.misc.waitTime to $gameDayCounter + 2>>
<</button>>
</div>
<<elseif $patricia.main.storyStage is 10 and $patricia.misc.dateStage is 0 and $player.main.mana < 10>>
<div id="moveButton">
<<button "Return when you have more mana" "patricia_graveyard">>
<<set $patricia.misc.dateStage to 1>>
<</button>>
</div>
<<elseif $patricia.main.storyStage is 10 and $patricia.misc.dateStage is 1>>
<div id="moveButton">
<<button "Leave" "graveyard">>
<<set $patricia.main.storyStage to 11>>
<<set $patricia.misc.waitTime to $gameDayCounter + 1>>
<</button>>
</div>
<<elseif $patricia.main.storyStage is 11>>
<div id="moveButton">
<<button "Leave" "graveyard">>
<<set $patricia.misc.dateStage to 1>>
<<set $patricia.misc.waitTime to $gameDayCounter + 1>>
<</button>>
</div>
<<elseif $patricia.main.storyStage is 12>>
<div id="selectButton">
<<button "Have Patricia show you some skin" "patricia_graveyard2">>
<</button>>
</div>
<<elseif $patricia.main.storyStage is 13>>
<div id="selectButton">
<<button "Have Patricia show you some skin" "patricia_graveyard3">>
<</button>>
</div>
<<elseif $patricia.main.storyStage is 14>>
<div id="selectButton">
<<button "Have Patricia show you some skin" "patricia_graveyard4">>
<</button>>
</div>
<</if>>
</td></tr>
<tr><td colspan = "2">
<<if $patricia.main.follower and $melissa.main.storyStage is 10 and $main_quest_progress is 8 and $patricia.misc.melissaTold is 0>>
<div id="selectButton">
<<button "Ask Patricia about Melissa" "patricia_melissa">>
<</button>>
</div>
<</if>>
</td></tr>
<tr><td colspan = "2">
<<if ($patricia.main.storyStage is 1 and $pInv.lawnmower is 0 and $patricia.misc.dateStage is 0) or ($patricia.main.storyStage is 4 and $patricia.main.influence < 60 and $patricia.misc.dateStage is 0) or ($patricia.main.storyStage is 5) or ($patricia.main.storyStage is 8) or ($patricia.main.storyStage >= 12)>>
<div id="moveButton">
<<button "Leave" "graveyard">>
<<set $patricia.misc.dateStage to 1>>
<</button>>
</div>
<</if>>
</td></tr>
<</nobr>>
</table>
</td>
<td><img src="img/empty_small.png">
<br><img src="img/empty_small.png"></td>
</tr>
</tbody>
</table>
<!--[[Everything|patricia_graveyard]]-->
<!--[[Have Patricia show you some skin|patricia_graveyard2]]-->
<!--[[Have Patricia show you some skin|patricia_graveyard3]]-->
<!--[[Have Patricia show you some skin|patricia_graveyard4]]-->
<!--[[Leave|graveyard]]-->
<!--[[Ask Patricia about Melissa|patricia_melissa]]--><table class="overTable">
<tbody>
<tr>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td><img src="img/people/verity/verity.jpg"></td>
<td>
<table class="mainTable">
<tr>
<td colspan = "2" align="left"><<if $verity.main.storyStage is 0 and $verity.misc.intro is 0>>You approach the nun as she kneels next to a tombstone, scrubbing it clean with a brush.
"The grounds of the graveyard are beautiful," you start, "you must work really hard to keep them that way."
She looks up from her work and smiles at you.
"Thanks, but I can't take all the credit; tending to the graveyard is a chore that I share with others of my order."
"Do you each have specific tasks?" you ask, "or does everyone just do a little of this, a little of that?"
"We all take part in the basics, but sometimes certain tasks are assigned to us. //I'm// responsible for keeping the tombstones and mausoleums clean and maintained."
You look around. Many of the tombstones are badly weathered and most of the mausoleums are worn and dirty.
Much as you try to hide it, Verity sees the look.
"I know it doesn't look great; the graveyard has been neglected for some time and it takes me quite a while to clean a tombstone properly. And I have other duties inside. I'm afraid that I'm not making much headway.<<elseif $verity.main.storyStage is 0 and $verity.misc.intro is 1 and $verity.misc.dateStage is 0>>"I could see how it would be difficult. Maybe I could help you out."
She seems shocked by the suggestion.
"We don't have any money to pay you; we're a mendicant order, vowed to poverty."
"I don't mean for money. Consider it a donation to your order."
"Wow, that's really generous. No one ever offers to help with our chores."
"I'm $playerName, by the way."
"I'm Sister Verity."
"Nice to meet you. So, do you have an extra brush? I could help you clean tombstones. That way it will get done faster and you can move on to other duties."
"Sure, there's one in the shed." Verity walks over to a nearby shed and returns a moment later with a brush and a bucket of soapy water which she hands to you.
"So, clean the tombstones? I'll start at this end, you start at that one?"
She smiles. "That sounds great."<<elseif $verity.main.storyStage is 0 and $verity.misc.intro is 1 and $verity.misc.dateStage is 1>>You kneel next to the tombstone in the far corner of the graveyard and get to work. The large buildup of grime means it takes you over an hour to clean it properly, after which you move on to the next. Finally, after two hours of scrubbing, you go to find Verity; your muscles are tired, and you're sweating, but you can clearly see the difference you've made.
"Thank you so much $playerName," Verity gushes as she walks over to you, "every tombstone you clean is one less for me. I'm making similar progress on my side."
"Yeah, it's quite the ordeal. Hopefully we can get this task done soon, and you can move on to other chores."
"Definitely. You've done me a great service. Thank you again!"
"It was my pleasure. Good luck with the rest."
"Thanks. Have a blessed day $playerName."<<elseif $verity.main.storyStage is 1 and $verity.misc.dateStage is 0>>"Hello Verity," you call out as you approach the nun.
"$playerName! How are you today?"
"I'm good. You?"
"Good. Still scrubbing tombstones."<<elseif $verity.main.storyStage is 1 and $verity.misc.dateStage is 1>>"I can help with that," you offer.
"That would be wonderful!" She grabs you a bucket and a brush and you get started on cleaning.
Two hours later, and a few more tombstones clean, you call it a day.
"Thanks for your help $playerName! We're making painfully slow progress, but progress nonetheless."<<elseif $verity.main.storyStage is 2>>You approach Verity, pulling the pressure washer behind you.
"Hi $playerName. What's that?"
"It's a pressure washer. We'll be able to clean those tombstones in no time with this."
"Really!? That's wonderful."
You plug in the pressure washer, hook it up to the garden hose, and fire it up. You show Verity how to control the spray as you clean the closest tombstone. In seconds it is clean and shiny, work that would have taken nearly an hour before.
"This is amazing!" she squeals, "I'll be able to finish cleaning in no time! Thank you so much $playerName."
"My pleasure. I'll just leave you to it."<<elseif $verity.main.storyStage is 3>>As you approach Verity you chuckle to yourself at the somewhat comical picture of a nun using a pressure washer. She's hard at work, spraying down the tombstones, and has made excellent progress. You try to get her attention but, between the noise of the pressure washer and her attention on the spray, she doesn't notice you.<<elseif $verity.main.storyStage is 4 and $verity.misc.dateStage is 0>>"$playerName! It's good to see you again!"
"Hello Verity, how are you?"
"I'm good. Look at the graveyard," she says, spinning around with her arms outstretched as if to show off the world around her. The tombstones are all clean and bright; she's finished washing them.
"Great job! Things are looking amazing!"
"Thanks. But it's all thanks to you and your donation of the pressure washer. I'd still be scrubbing every day if it wasn't for that."
"It was my pleasure. I'm always willing to lend a hand to those who need it."
She smiles brightly.
"But there was something I noticed while I was cleaning that doesn't sit right with me."
"Oh? What's that?"
"One of the mausoleums. It doesn't have any identifying markings."
"What do you mean?"
"Just that. I don't know who it belongs to, who is interred there. And no one else around here does either."
"Isn't there a log book of things like that?"
"There is, and I checked it, but it's not in there. I think it predates the log book, it's maybe even older than the current church."
"Wow, that's an interesting problem."
"Yeah, and it's been given to me to solve it, but I have no idea what to do. Do you think you could look into the matter?"<<elseif $verity.main.storyStage is 4 and $verity.misc.dateStage is 1>>"Sure. I can do that."
"Wonderful! Thank you so much. Come with me, I'll show you the one I mean." You follow Verity to a large tomb in the corner of the graveyard. It's a large and imposing classically-styled structure and is faced with marble which has cracked here and there revealing the stone beneath. As Verity said, there are no identifying markings anywhere to be seen, just a blank wall where one would imagine a doorway.
"Interesting..." you comment as you slowly circle the mausoleum, looking for clues. A full circle of the tomb gives you no new information; it really is devoid of identifying markings. "Hmmm... this might be tough."<<elseif $verity.main.storyStage is 5>>"Hey $playerName. Any word on the mausoleum?"
"Not yet, sorry Verity."<<elseif $verity.main.storyStage is 6>>"Hey $playerName. Any word on the mausoleum?"
"Actually, yes. With some help from the university librarian I was able to find the diary of the man entombed in that mausoleum."
"Really? That's amazing!"
You tell her all about Truman Driscoll, leaving aside the secret passage from the tomb to the church. Seemingly what most concerns her is Father Dougal; an evil priest seems something she's never considered before.
"So, he didn't want his name attached to the mausoleum?" she asks.
"I think he felt that, if he was a good enough person, and impacted enough lives, he wouldn't //need// to have his name on it. And I think he was right, for a time. But it's been hundreds of years; that's a lot of time to forget someone."
"That's true. Well, //we// wont forget him, will we?"
"I definitely wont."<<elseif $verity.main.storyStage is 7 and $player.spells.surmount is 0>>"Hi $playerName," Verity calls out as she sees you approach. She's standing next to Truman's Tomb, looking at it intently.
"Hi Verity, what's up?"
"We need to get inside."
"What?"
"We need to get inside the tomb somehow."
"Why?
"Well, I told Mother Superior the story of Truman Driscoll<<if $main_quest_progress < 9>>, and //she// told the priest<</if>>. <<if $main_quest_progress < 9>>H<<else>>Sh<</if>>e says there never was a Father Dougal at this church and so the story isn't true. Worse, <<if $main_quest_progress < 9>>h<<else>>sh<</if>>e believes it's a slander against the church. To prove it's not true <<if $main_quest_progress < 9>>h<<else>>sh<</if>>e has arranged for the tomb to be opened, by force if necessary."
"How will that prove it's not true?"
"Well, the diary said there was a place for Truman between likenesses of his wife and daughter. If that's not what's inside, the diary isn't true. Then maybe the Dougal part isn't true."
"And the <<if $main_quest_progress < 9>>priest<<else>>Mother Superior<</if>> would smash it open to find out?"
"As soon as <<if $main_quest_progress < 9>>h<<else>>sh<</if>>e can get a work crew here."
"See if you can stall for time. I'm going to try and figure out a way to get inside without damaging the tomb."
"Okay. Good luck!"<<elseif $verity.main.storyStage is 7 and $player.spells.surmount > 0>>"Hi $playerName," Verity calls out as she sees you approach. She's standing next to Truman's Tomb, looking at it intently.
"Hi Verity, what's up?"
"We need to get inside."
"What?"
"We need to get inside the tomb somehow."
"Why?
"Well, I told Mother Superior the story of Truman Driscoll<<if $main_quest_progress < 9>>, and //she// told the priest<</if>>. <<if $main_quest_progress < 9>>H<<else>>Sh<</if>>e says there never was a Father Dougal at this church and so the story isn't true. Worse, <<if $main_quest_progress < 9>>h<<else>>sh<</if>>e believes it's a slander against the church. To prove it's not true <<if $main_quest_progress < 9>>h<<else>>sh<</if>>e has arranged for the tomb to be opened, by force if necessary."
"How will that prove it's not true?"
"Well, the diary said there was a place for Truman between likenesses of his wife and daughter. If that's not what's inside, the diary isn't true. Then maybe the Dougal part isn't true."
"And the <<if $main_quest_progress < 9>>priest<<else>>Mother Superior<</if>> would smash it open to find out?"
"As soon as <<if $main_quest_progress < 9>>h<<else>>sh<</if>>e can get a work crew here."
Faced with such a situation - not to mention the thought of the work crew discovering the secret passage - you make a risky choice.<<if $pInv.flashlight is 0>><<set $pInv.flashlight to 1>>
"Verity? Could you get me a flashlight?"
"Okay..." She runs off to the shed and returns a few minutes later with a large, metal flashlight. "What do you need with a flashlight?"
<</if>>"I'm going to go inside and get the key. Then I can open it and prove the story true."
"But how..."<<elseif $verity.main.storyStage is 8>>You pop back out of the tomb into the bright light of day. Verity looks at you with a mix of wonder and fear.
"How did... how did you do that?"
"Come with me and I'll explain," you reply as you begin to look for the keyhole that will open the tomb. Sure enough, there is a small keyhole around knee-level on the right side of the door. You insert the key, give it a turn, and the door unlatches and swings outwards with little effort. You walk inside and Verity follows hesitantly. In the full light of day you can see that the tomb is exactly as described: empty save for three marble sarcophagi, the middle unaddorned, the others with life-sized carvings of a woman and a girl in repose.
Verity gasps. "The wife and daughter! It's true!"
"It is."
She looks at you again, as if she just remembered what she watched you do.
"Are you his ghost, looking for someone to remember you?"
You laugh. "No, though that would be an interesting explanation. No, I was given the power to get into secure spaces by Hermes, the herald of the gods, and the god of thieves. He granted me this power because I am the worldly representative of Zeus."
"Zeus? Zeus doesn't exist. He's just a myth."
"And yet, you've seen his power," you reply.
"It must be the power of the devil," she says, though she doesn't sound completely confident in that statement.
"Do I seem like I'd be a servant of the devil?" you ask. "Have I done anything that would support that?"
"No... But why would you... a servant of another god... help //me// so much?"
"Because you needed help. What does it matter which god we are committed to if we don't help one another?" You answer seems to shock her, as if, for a moment, she had never been aware that people of different faiths could ever help one another.
"I guess that's true... but this power... I've committed my whole life to God and, while it was never my goal, I've never seen or heard of //anyone// having a power like that. Why would a follower of Zeus have such power and not, my priest, for example?"
"I can't speak for your god. I don't know anything about the way they do things, but //my// god gave me powers and sent me out into the world to do with them as I see fit. And I see that as making the world a better place." You pause for a second to let your words sink in. "Anyway... I'll be on my way. I'll keep the key but leave the door open. That should give the <<if $main_quest_progress < 9>>priest his<<else>>Mother Superior her<</if>> evidence." Verity doesn't even move, just stands there with a shocked look on her face.
"The <<if $main_quest_progress < 9>>priest<<else>>Mother Superior<</if>>... yes."<<elseif $verity.main.storyStage is 9 and $verity.misc.dateStage is 0>>You approach Verity as she meanders through the graveyard cleaning tombstones and sweeping the footpaths.
"Hello Verity, how are you?"
"Hi $playerName. I'm fine, you?"
"I'm good. Mind if I ask what happened with the Truman Tomb?" Verity looks hesitant to reply. "Verity?" You see a tear drip down her face. "Are you alright?"
"<<if $main_quest_progress < 9>>H<<else>>Sh<</if>>e was just so mad," she squeaks, "I've never seen such anger."
"Who, what?"
"<<if $main_quest_progress < 9>>The priest<<else>>Mother Superior<</if>>. When <<if $main_quest_progress < 9>>h<<else>>sh<</if>>e saw that the story was true, <<if $main_quest_progress < 9>>h<<else>>sh<</if>>e was so angry. <<if $main_quest_progress < 9>>H<<else>>Sh<</if>>e cursed and screamed. Honestly, <<if $main_quest_progress < 9>>h<<else>>sh<</if>>e sounded like the description you gave of Father Dougal: cursing and shouting, angry at everyone and no one. <<if $main_quest_progress < 9>>H<<else>>Sh<</if>>e scared me." You put your arm around her to comfort her and she collapses into you, her face - wet with tears - pressed against your chest.
"It's ok. It's ok," you say, lamely, not sure how to truly comfort her. She pulls her head back, sniffs, and wipes away some tears.
"You've been so nice to me. So helpful. But I know, if I were to properly follow my teachings, I should be avoiding you at all costs. <<if $main_quest_progress < 9>>The priest<<else>>Mother Superior<</if>> would say that you're a servant of the devil, that you consort with demons. But you've been kinder to me than <<if $main_quest_progress < 9>>h<<else>>sh<</if>>e has, and I've never seen //anyone// as mad as I saw <<if $main_quest_progress < 9>>him<<else>>her<</if>> the other day. How could something right feel so wrong, and someone wrong feel so right?"
"That's not a question I can answer. I'm just living things one day at a time, trying to make the lives of those around me better each day." She nods, appreciating your words.
"I think that's the answer I needed. I don't think that kind of answer would even occur to someone with truly evil intent. If I were to decide to follow you, could you protect me?"
"I will do everything in my power."
"Then lead me."<<elseif $verity.main.storyStage is 9 and $verity.misc.dateStage is 1>>"You're welcome to join me, but I can't induct you right this moment. Continue your duties here; I'll return soon."<<elseif $verity.main.storyStage is 10>>"$playerName! Are you here to bring me into your fold?"<<elseif $verity.main.storyStage >= 11>>"Hello $verity.main.playerTitle!"
"Hi Verity, how are things?"
"Good! I've been keeping the graveyard clean and well-maintained and Mother Superior is very happy with my work."
"That's great. You should be proud of the work you've done."<</if>>
</td></tr>
<<nobr>>
<tr><td colspan = "2">
<<if $verity.main.storyStage is 0 and $verity.misc.intro is 0>>
<div id="selectButton">
<<button "Offer to help" "verity_graveyard">>
<<set $verity.misc.intro to 1>>
<</button>>
</div>
<<elseif $verity.main.storyStage is 0 and $verity.misc.intro is 1 and $verity.misc.dateStage is 0>>
<div id="selectButton">
<<button "Scrub some tombstones" "verity_graveyard">>
<<set $verity.misc.dateStage to 1>>
<<set $verity.main.influence += 10>>
<<addhours 2>>
<</button>>
</div>
<<elseif $verity.main.storyStage is 0 and $verity.misc.intro is 1 and $verity.misc.dateStage is 1>>
<div id="moveButton">
<<button "Leave" "graveyard">>
<<set $verity.main.storyStage to 1>>
<<set $verity.misc.waitTime to $gameDayCounter + 1>>
<</button>>
</div>
<<elseif $verity.main.storyStage is 1 and $verity.misc.dateStage is 0>>
<div id="selectButton">
<<button "Scrub some tombstones" "verity_graveyard">>
<<set $verity.misc.dateStage to 1>>
<<set $verity.main.influence += 10>>
<<addhours 2>>
<</button>>
</div>
<<elseif $verity.main.storyStage is 1 and $verity.misc.dateStage is 1>>
<div id="moveButton">
<<button "Leave" "graveyard">>
<<set $verity.misc.waitTime to $gameDayCounter + 1>>
<</button>>
</div>
<<elseif $verity.main.storyStage is 2>>
<div id="moveButton">
<<button "Leave" "graveyard">>
<<set $verity.main.storyStage to 3>>
<<set $verity.main.influence += 20>>
<<set $verity.misc.dateStage to 1>>
<<set $verity.misc.waitTime to $gameDayCounter + 1>>
<<set $pInv.pressureWasher to 3>>
<<addhours 1>>
<</button>>
</div>
<<elseif $verity.main.storyStage is 3>>
<div id="moveButton">
<<button "Leave" "graveyard">>
<<set $verity.main.storyStage to 4>>
<<set $verity.misc.dateStage to 1>>
<<set $verity.misc.waitTime to $gameDayCounter + 1>>
<</button>>
</div>
<<elseif $verity.main.storyStage is 4 and $verity.misc.dateStage is 0>>
<div id="selectButton">
<<button "Agree to investigate the mausoleum" "verity_graveyard">>
<<set $verity.misc.dateStage to 1>>
<<set $verity.main.influence += 10>>
<</button>>
</div>
<<elseif $verity.main.storyStage is 4 and $verity.misc.dateStage is 1>>
<div id="moveButton">
<<button "Leave" "graveyard">>
<<set $verity.main.storyStage to 5>>
<<set $verity.misc.waitTime to $gameDayCounter + 1>>
<</button>>
</div>
<<elseif $verity.main.storyStage is 6>>
<div id="moveButton">
<<button "Leave" "graveyard">>
<<set $verity.main.storyStage to 7>>
<<set $verity.misc.dateStage to 1>>
<<set $verity.misc.waitTime to $gameDayCounter + 1>>
<</button>>
</div>
<<elseif $verity.main.storyStage is 7 and $player.spells.surmount is 0>>
<div id="moveButton">
<<button "Leave" "graveyard">>
<<set $verity.misc.dateStage to 1>>
<<set $verity.misc.waitTime to $gameDayCounter + 1>>
<</button>>
</div>
<<elseif $verity.main.storyStage is 7 and $player.spells.surmount > 0>>
<div id="selectButton">
<<button "Cast Surmount and enter the tomb" "driscoll tomb">>
<<set $verity.main.storyStage to 8>>
<</button>>
</div>
<<elseif $verity.main.storyStage is 8>>
<div id="moveButton">
<<button "Leave" "graveyard">>
<<set $verity.main.storyStage to 9>>
<<set $verity.misc.dateStage to 1>>
<<set $verity.misc.waitTime to $gameDayCounter + 2>>
<</button>>
</div>
<<elseif $verity.main.storyStage is 9 and $verity.misc.dateStage is 0 and $player.main.mana < 10>>
<div id="moveButton">
<<button "Return when you have more mana" "verity_graveyard">>
<<set $verity.misc.dateStage to 1>>
<</button>>
</div>
<<elseif $verity.main.storyStage is 9 and $verity.misc.dateStage is 1>>
<div id="moveButton">
<<button "Leave" "graveyard">>
<<set $verity.main.storyStage to 10>>
<<set $verity.misc.waitTime to $gameDayCounter + 1>>
<</button>>
</div>
<<elseif $verity.main.storyStage is 10>>
<div id="moveButton">
<<button "Leave" "graveyard">>
<<set $verity.main.dateStage to 1>>
<<set $verity.misc.waitTime to $gameDayCounter + 1>>
<</button>>
</div>
<<elseif $verity.main.storyStage is 11>>
<div id="selectButton">
<<button "Have Verity show off her body" "verity_graveyard2">>
<</button>>
</div>
<<elseif $verity.main.storyStage is 12>>
<div id="selectButton">
<<button "Have Verity show off her body" "verity_graveyard3">>
<</button>>
</div>
<<elseif $verity.main.storyStage >= 13>>
<div id="selectButton">
<<button "Have Verity show off her body" "verity_graveyard4">>
<</button>>
</div>
<</if>>
</td></tr>
<tr><td colspan = "2">
<<if $verity.main.follower and $melissa.main.storyStage is 10 and $main_quest_progress is 8 and $verity.misc.melissaTold is 0>>
<div id="selectButton">
<<button "Ask Verity about Melissa" "verity_melissa">>
<</button>>
</div>
<</if>>
</td></tr>
<tr><td colspan = "2">
<<if ($verity.main.storyStage is 1 and $verity.misc.dateStage is 0) or ($verity.main.storyStage is 4 and $verity.misc.dateStage is 0) or ($verity.main.storyStage is 5) or ($verity.main.storyStage >= 11)>>
<div id="moveButton">
<<button "Leave" "graveyard">>
<<set $verity.misc.dateStage to 1>>
<</button>>
</div>
<</if>>
</td></tr>
<</nobr>>
</table>
</td>
<td><img src="img/empty_small.png">
<br><img src="img/empty_small.png"></td>
</tr>
</tbody>
</table>
<!--[[Everything|verity_graveyard]]-->
<!--[[Show some skin|verity_graveyard2]]-->
<!--[[Show some skin|verity_graveyard3]]-->
<!--[[Show some skin|verity_graveyard4]]-->
<!--[[Cast Surmount and enter the tomb|driscoll tomb]]-->
<!--[[Leave|graveyard]]-->
<!--[[Ask Verity about Melissa|verity_melissa]]--><img src="img/people/patricia/patricia.jpg">
Patricia is a nun at the Church.
<<if $patricia.main.storyStage >= 1>>She works in the Church Graveyard on Monday and Tuesday mornings.<</if>>
<<back>><img src="img/people/verity/verity.jpg">
Verity is a nun at the Church.
<<if $verity.main.storyStage >= 1>>She works in the Church Graveyard on Thursday and Friday mornings.<</if>>
<<back>><table class="overTable">
<tbody>
<tr>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td><img src="img/people/zeus/zeus.jpg"></td>
<td>
<table class="mainTable">
<tr><td colspan = "2" align="left">"I need help with some flowers," you tell Zeus.
"Help with flowers? Call a gardener. What do you need help with flowers for?"
"I've been helping a nun work on her garden. Her flowers are dying no matter what we do. She begged for a miracle, and I feel like granting it."
"Helping a nun? Like, someone whose committed their life to a god that wants me, us, dead? Have you gone crazy?"
"I don't think so. I think helping her might be good for us in the long run."
"Hmmm... you may be right. But flowers are definitely not my thing. You need my sister, Demeter."
"Great. Where can I find her?"
"Good question. We're not on the best of terms, so I'm not sure. I'll get Hermes to put the word out that you're looking for her. I imagine that you'd find her - or she'd find you - in the park sometime in the morning."
"Ok, great. Thanks Zeus."
"No problem, good luck."</td></tr>
<tr><td colspan = "2"><div id="moveButton"><<button "Leave Zeus' House" "roxbury drive"]]>><<addmins 30>><<set $patricia.misc.demeterSetup to 1>><</button>></div></td>
</tr>
</table>
</td>
<td><img src="img/empty_small.png">
<br><img src="img/empty_small.png"></td>
</tr>
</tbody>
</table>
<!--[[Proceed with the ritual|zeus_melissa_help_ritual]]--><table class="overTable">
<tbody>
<tr>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td><img src="img/people/demeter/demeter.jpg"></td>
<td>
<table class="mainTable">
<tr>
<td colspan = "2" align="left">You walk towards the woman and she smiles at you as your approach.
"Demeter?" you ask.
"And you're $playerName. It's nice to meet you."
"The honor is mine," you reply, still a little weirded out by talking to a god.
"So, I've heard that you were looking for me, you need my help?"
"I think so. I've been helping a friend with their garden, but her flowers aren't doing very well. They're dull and withered and nothing seems to help them."
"Ahh, these wouldn't happen to be in the Church graveyard would they?"
"In fact, they are. Why?"
"Because you're the one who has withered them."
"Me!? How?"
"You've renewed some of ''our'' power. As you restore the power of our pantheon, old enmities are rekindled. The church represents our enemy and, now that I have the power once more, I have withdrawn my favor."
"I get that, but I'm working towards a bigger picture. If the flowers in the church graveyard were to bloom beyond all imagining, I might be able to get their servants onto our side. Would that not be a boon?"
She pauses as if thinking it over.
"It might be. I already owe you for returning this power to me, the least I can do is follow your lead. When you return to the garden I will work my magic."
"Thank you."</td></tr>
<tr>
<td colspan = "2"><div id="moveButton"><<button [[Walk to Sexsmith Road|sexsmith road]]>><<addmins 10>><<set $patricia.main.storyStage to 9>><</button>></div></td></tr>
<tr>
<td colspan = "2"><div id="moveButton"><<button [[Walk to the Church|church]]>><<addmins 10>><<set $patricia.main.storyStage to 9>><</button>></div></td></tr>
<tr>
<td colspan = "2"><div id="moveButton"><<button [[Walk to Orban Lane|orban lane]]>><<addmins 10>><<set $patricia.main.storyStage to 9>><</button>></div></td></tr>
</table>
</td>
<td><img src="img/empty_small.png">
<br><img src="img/empty_small.png"></td>
</tr>
</tbody>
</table><table class="overTable">
<tbody>
<tr>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td><img src="img/people/patricia/patricia.jpg"></td>
<td>
<table class="mainTable">
<tr>
<td colspan = "2" align="left"><<if $patricia.main.playerTitle is "none">>"You're ready to join me in the service of Zeus?"
"Yes $playerName."
You cast the spell and Patricia's eyes glaze over slightly.
"I feel it! It feels to clear, so //true//."
"That's because you are now one of my disciples in the service of Zeus. Welcome Patricia."
"Thank you..." She hesitates, knowing full well that you don't typically call your leader by their first name.<<elseif $patricia.main.follower is false>><<set $patricia.main.follower to true>>"Patricia? I'd like you to call me $patricia.main.playerTitle from now on, ok?"
"Yes $patricia.main.playerTitle."
"And I'd like for you to remain here, at the Church. I'm sure having someone inside will come in handy some day."
"Yes $patricia.main.playerTitle, that's a great idea."<</if>>
</td></tr>
<<nobr>>
<tr><td colspan = "2"><div id=moveButton><<if $patricia.main.follower>><<button "Leave" "graveyard">><<set $patricia.misc.dateStage to 1>><</button>><</if>></div></td></tr>
<tr><td colspan = "2"><div id="selectButton">
<<if $patricia.main.playerTitle is "none">>
<<button "Call me High Priest" "patricia_graveyard_enthrall">>
<<set $patricia.main.playerTitle to "High Priest">>
<</button>>
<</if>>
</div></td></tr>
<tr><td colspan = "2"><div id="selectButton">
<<if $patricia.main.playerTitle is "none">>
<<button "Call me Master" "patricia_graveyard_enthrall">>
<<set $patricia.main.playerTitle to "Master">>
<</button>>
<</if>>
</div></td></tr>
<tr><td colspan = "2"><div id="selectButton">
<<if $patricia.main.playerTitle is "none">>
<<button "Call me $playerName" "patricia_graveyard_enthrall">>
<<set $patricia.main.playerTitle to $playerName>>
<</button>>
<</if>>
</div></td></tr>
<</nobr>>
</table>
</td>
<td><img src="img/empty_small.png">
<br><img src="img/empty_small.png"></td>
</tr>
</tbody>
</table>
<!--[[Everything|patricia_graveyard]]-->
<!--[[Leave|graveyard]]--><table class="overTable">
<tbody>
<tr>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td><img src="img/people/librarian/librarian.jpg"></td>
<td>
<table class="mainTable">
<tr>
<td colspan = "2" align="left">"I hope so," you start, "I'm investigating a piece of local history. Are there any books that might help with that?"
"Oooh," she says with excited glee, "a puzzle. I love puzzles. What is it you need to know?"
"There's a mausoleum in the church graveyard with no markings. I'm trying to figure out who it belongs to."
"Interesting..." she pauses to think for a minute. "Presumably you've already checked the church's logs, and it's not in there. That would mean it must predate the church. Or at least predate their log book."
"That sounds about right."
"Hmmm... There //is// a book... hmmm... come with me." You follow her as she leads you through the stacks directly to the section she was thinking of. "Here," she says, pointing out a couple of rows of books, "are the books on local history. Most wont be very helpful, but this one," she picks up a book and hands it to you, "might just do the trick." You take the book from her and inspect it. It's old. Maybe the oldest book you've ever held. Bound in leather with no markings on the cover.
"What is it?" you ask.
"One-of-a-kind," she answers, "the diary of one of the first inhabitants of our city. If there exists information to help you, it'd be in there. But, like I said, it's one-of-a-kind. I can't let you leave the library with the book, so you'll have to read it here."
"Ok, thanks."
"No problem. Let me know what you find; you've got me quite curious." She turns and walks back to the front desk.</td></tr>
<tr>
<td colspan = "2"><div id="selectButton"><<button "Read the book" "library_verity_mausoleum1">><</button>></div></td></tr>
</table>
</td>
<td><img src="img/empty_small.png">
<br><img src="img/empty_small.png"></td>
</tr>
</tbody>
</table>
<!--[[Read the book|library_verity_mausoleum1]]--><table class="overTable">
<tbody>
<tr>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td><img src="img/diary.png"></td>
<td>
<table class="mainTable">
<tr>
<td colspan = "2" align="left">You find a reading desk, sit down, and open the book to its title page.
<p style = "font-family: Palatino, 'Palatino Linotype', serif;font-size:20px"><h3>//A Diary And Deſcription Of Events In, And About, Okenas, As Written By Truman Driſcoll Under His Owne Hand: Collected And Publiſhed At The Speciall Inſtance Of Sundry Honourable Perſons To Serue The People Of The Town In Years To Come//</h3></p>
The book's unusually long title, irregular spelling, and the archaic long-s, further marks it as being very old. You flip the page and begin to read.
<p style = "font-family: Palatino, 'Palatino Linotype', serif;font-size:20px">//April 1622 - Having reſolv'd to start a new life away from the sadneſs of my old one, I ſet out to the weſt, to a ſmall ſettlement I've heard tell of called Okenas. The travell was long and arduous and my horſe was ſkin and bones when we arriv'd. I was met by one Stuart Moore as I enter'd the ſettlement and was offer'd food and lodgings and many kindneſses. Moore has a fine family; a beautiful wife, a cheerful ſon, ſix fair daughters. They open'd their home to me while I wait'd to make entreaties to the local magiſtrate for a homeſtead.//</p>
Truman was granted a homestead on the edge of the town and he set about "improving" the land as was required by the homesteading agreement. He cleared the land and planted mainly barley, with a small vegetable garden for his own sustenance. He quickly became a popular figure in town due to his eagerness to assist others in their work, and his generosity with his time. Many of his entries contain descriptions of the assistance he provided to the other homesteaders, for example:
<p style = "font-family: Palatino, 'Palatino Linotype', serif;font-size:20px">//February 12, 1623 - So fierce was the ſtorm last night that Widow Hawkins' well was ſtove in by a flying bough, ſuch that ſhe could not raiſe water from it. I made my way to her farm in the bitter cold and repair'd it and, though I tried to decline, due to her meager living, ſhe fed me a warm ſoup of turnip and onions.//</p>
Other entries were more pedestrian:
<p style = "font-family: Palatino, 'Palatino Linotype', serif;font-size:20px">//July 21, 1625 - Today, after tending to chores, I brought ſome lumber to John Newcombe, a fine woodworker, from which he will make for me a new table.//</p>
And while he never directly addresses the "sadness" of his old life, there is evidence of it from time to time:
<p style = "font-family: Palatino, 'Palatino Linotype', serif;font-size:20px">//March 1, 1626 - Today I griev'd as I haven't in a long time. Sometimes I feel it iſn't right that I go on and they don't. Mayhaps it would be easier if I could build for them a place of reſt. But then I would always know they were not truly there.//</p></td></tr>
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<td colspan = "2"><div id="selectButton"><<button "Continue to read the book" "library_verity_mausoleum2">><<addhours 2>><</button>></div></td></tr>
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<td><img src="img/empty_small.png">
<br><img src="img/empty_small.png"></td>
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<td colspan = "2" align="left">You continue to read the diary.
Truman's kindness and eagerness to help his neighboors is rewarded. He is never short of help with his own farm work and is able to expand his homestead multiple times over the next 10 years, first with an expansion of arable farmland, which allows him to employ a number of permanent farmhands, then with an expanse of pastureland on which he raises horses and cattle.
Many passages in the next period of his life talk of a new visitor to the town, and stand out because of Truman's uncharacteristic attitude towards the newcomer:
<p style = "font-family: Palatino, 'Palatino Linotype', serif;font-size:20px">//April 4 1633 - Yeſterday evening a man rode into Okenas on a grey palfrey. I was on my way home from buſineſs at the Moore farm when he rode up on me and called out: "Thou! Lowly farmer! Fetch ſome water for my horſe. And point me in the direction of the magiſtrate!" Now, I am a humble man, but this man's demeanor was uncouth, his addreſs rude and informal. Still I attempt'd to be friendly: "Sir, the magiſtrate is on the left, the large houſe acroſs from the town well. Water for your horſe iſ in the trough there." But the man continu'd his ugly ways. "Fetch ſome ale for me and the magiſtrate. Your betters have much to diſcuſs tonight." I ſaid, "Sir, I am weary from a long day's work and am on my way home to bed. Goodnight to you." As I walk'd away I could hear him curſing at me, calling me foul names I will not record here.//</p>
This was Truman's introduction to the man who would become Okenas' new priest. Father Dougal was a man, if Truman's diary is to be believed, who was constitutionally opposed to hard work - for the benefit of himself or for others. He used his position as priest, and the fear the common folk had of his damning them to hell, to get nearly everything he wanted. His only real opposition seems to have been Truman himself. Truman's good will among the people shielded him from retribution from Father Dougal, but he was regularly having to support and encourage people who the priest had taken advantage of.
In 1639 Okenas was officially incorporated as a town and Truman, having prospered - materially and socially - over the last 17 years, was elected (almost unanimously) as its first mayor.
<p style = "font-family: Palatino, 'Palatino Linotype', serif;font-size:20px">//Auguſt 24, 1639 - I am now The Honorable Mayor Truman Driſcoll of Okenas! It ſtill feels ſo unuſual to ſay it. I have work'd ſo hard theſe ſeventeen years, if only my wife and daughter were here to ſee it.//</p>
Truman's mayorship was prosperous for the town and he was reelected several times. He never let the lofty position get to his head, and was still the first to help a neighboor in need, whether it be arranging a barn-raising, raising money for a widowed farmer's wife, or mounting up and helping to round up escaped cattle.
Father Dougal had been campaigning for some time for a new church. The existing church, as befitted a small farming town, was a simple wooden chapel, with simple wooden pews. Father Dougal took this as a personal affront that he did not have a grand, stone church from which to harangue the townspeople on their sin and iniquity. The pressure that he placed on his parishoners was such that many went into debt donating towards Father Dougal's church fund. Truman felt sure that much of that money was going straight into the priest's pockets, but he had no evidence, so could do little to help.
Eventually, enough money to build the church was raised and Truman, always wanting to help out his friends and neighboors, made his own donation:
<p style = "font-family: Palatino, 'Palatino Linotype', serif;font-size:20px">//May 22, 1647 - Today I ſet aſide a portion of mine own land for the new church to be built on. I love this town and its people, and it is out of this love that I commit this ſmall deception: I have not donat'd this land out of the kindneſs of my heart, but ſo that I can keep an eye on Dougal's activities and enſure that the church money is ſpent wiſley. The church <b>will</b> be conſtructed, with no waſte. My only payment for the land is a plot in the graveyard on which to build a mauſoleum for myſelf - and for the family that no one here knows I had.//</p>
Truman, knowing that Father Dougal would never stoop so low as to be around lowly labourers, hatched a plan: he had his mausoleum built well-before the church's foundations were complete, and paid workers to secretly build a passageway from his tomb to the basement of the church. A secret passage!</td></tr>
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<td colspan = "2" align="left">You continue to read the diary.
The mausoleum was perhaps Truman's single extravagance; he was well-off but lived a humble life and even as mayor he still lived in the simple farmhouse he built with his bare hands in the spring of 1622. The mausoleum, between standing alone in the field while the church was planned and constructed, and its dignified, classical beauty, made it into something of a local landmark. In Truman's words:
<p style = "font-family: Palatino, 'Palatino Linotype', serif;font-size:20px">//June 7, 1648 - People have come to call my mauſoleum "Truman's Tomb" and no one here abouts has not come to gaze at it. It has become ſuch a talking point that I have decid'd not to enſcribe my name onto it. Thoſe who matter to me ſhall know to whom it belongs and I am content to be forgotten in the fulneſs of time.//</p>
Many passages now talk about Truman's monitoring of the construction of the church. In this he had an ally: the youngest Moore daughter, one Sarah Moore, who was now about twenty-five years old. It seems that Sarah was a somewhat rebellious youth and more than once Truman had come to her rescue as a favor to her father, Truman's friend. While this had fostered a sense of trust between the two, it was the enmity of the priest that made them true compatriots. Sarah had distrusted Father Dougal from the very beginning and he singled her out regularly for vitrol and condemnation. Together Truman and Sarah kept an eye on the progress, always looking for Dougal to slip up and leave behind evidence of his malfeasance. About a year after the church was constructed, they were successful.
<p style = "font-family: Palatino, 'Palatino Linotype', serif;font-size:20px">//September 12, 1650 - Succeſs! Tonight Sarah ſnuck into the church through the tomb and found what we have long ſought. Dougal has been coreſponding with one Thomas O'Leary. In theſe letters the priest admits to uſing church funds for his own gain. Worſe, he has ſpent theſe monies on vices that he rails againſt commonly in ſermons. She has brought me theſe letters and I will preſent them to the town council on the morrow.//</p>
Truman presented the letters, careful not to divulge how he acquired them, and Father Dougal was brought up on charges. The people of the town, from whom the priest had stolen large sums of money, were outraged, but it was Truman himself who talked them down and convinced them not to hang Dougal in the town square before the trial could begin. For his effort he was treated to a curse-filled tirade from the priest who blamed Truman for his downfall. A trial was held and Father Dougal was found guilty. His sentence was exile. In the manner of the time, Dougal was stripped of all posessions except for the clothes on his back, was given a loaf of bread and a knife, and was chased out of town. Truman reports that some townspeople chased him as far as eight miles out of town before they turned back for home. Father Dougal was never seen in Okenas again.
The latter portion of the diary covers Truman's final years. Reelected mayor for a 5th term in 1655, Truman served the town for fully 20 years, retiring in 1659. David Moore, the son of Stuart Moore who had first welcomed Truman to Okenas, was elected to replace him. In his retirement Truman continued his long tradition of helping his neighbors and actually struck up a friendship with the new town priest who he worked alongside in raising money for various charitable causes.
The final entries are in a different handwriting:
<p style = "font-family: Palatino, 'Palatino Linotype', serif;font-size:20px">//August 18, 1669 - Truman Driscoll, a friend to us all, paſsed in the night, about 70 years old. He will be miſsed dearly.//</p>
<p style = "font-family: Palatino, 'Palatino Linotype', serif;font-size:20px">//August 21, 1669 - Today Truman was laid to reſt in his tomb, the funeral being the largest Okenas has ever had. Upon opening his tomb it was found to have one empty place for his internment, between the likeneſses of a wife and daughter we never knew of. Requieſcat in pace. - Sarah Moore.//</p>
<p style = "font-family: Palatino, 'Palatino Linotype', serif;font-size:20px">//Post scripta: The key to the tomb was thrown through the door as it was ſhut. May it be ſealed forever.//</p></td></tr>
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<td colspan = "2"><div id="selectButton"><<button "Return the book and leave the library" "university">><<addhours 2>><<set $verity.main.storyStage to 6>><<set $player.misc.graveyardPassage to 1>><</button>></div></td></tr>
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<!--[[Return the book and leave the library|university]]--><table class="overTable">
<tbody>
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<td>Truman's Tomb</td>
<td></td>
<td>People Here</td>
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<td><img src="img/locations/tomb.jpg"></td>
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<table class="mainTable">
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<td colspan = "2" align="left"><<if $verity.main.storyStage is 8>>Before she can finish her sentence you cast Surmount and step through the stone and marble door into the pitch black tomb. You click on the flashlight and look around. You want to be quick - there's no telling what Verity will do if you don't return and explain things to her quickly. The light from your flashlight glints off of something on the floor a few steps away. It's the key! You quickly pick it up.<<else>>You cast the spell and step through the stone and marble door into the pitch black tomb. You click on the flashlight and look around.<</if>></td>
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<tbody>
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<td colspan = "2"><<if $verity.main.storyStage >= 9 and $melissa.main.storyStage is 10 and $main_quest_progress is 8>><div id="selectButton"><<button [[Use the secret passage to the church|driscoll tomb2]]>><<addmins 5>><</button>></div><</if>></td></tr>
<tr>
<td colspan = "2"><<if $priest.misc.roomFound and $main_quest_progress < 9>><div id="selectButton"><<button [[Go straight to the priest's room in the church basement|church_basement2]]>><<addmins 5>><</button>></div><</if>></td></tr>
<tr>
<td colspan = "2"><<if $verity.main.storyStage is 8>><div id="selectButton"><<button [[Exit the tomb|verity_graveyard]]>><<addmins 5>><</button>></div><<else>><div id="moveButton"><<button [[Exit the tomb|graveyard]]>><<addmins 5>><</button>></div><</if>></td></tr>
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<td></td><td></td></tr>
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<td><img src="img/empty_small.png"></td>
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<td><img src="img/people/verity/verity.jpg"></td>
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<td colspan = "2" align="left"><<if $verity.main.playerTitle is "none">>"You're ready to join me in the service of Zeus?"
"Yes $playerName."
You cast the spell and Verity's eyes glaze over slightly.
"Thank you..." She hesitates, knowing full well that you don't typically call your leader by their first name.<<elseif $verity.main.follower is false>><<set $verity.main.follower to true>>"Verity? I'd like you to call me $verity.main.playerTitle from now on, ok?"
"Yes $verity.main.playerTitle."
"And I'd like for you to remain here, at the Church, just for a while. I'm sure having someone inside will come in handy."
"Yes $verity.main.playerTitle."<</if>>
</td></tr>
<<nobr>>
<tr><td colspan = "2"><div id=moveButton><<if $verity.main.follower>><<button "Leave" "graveyard">><<set $verity.misc.dateStage to 1>><</button>><</if>></div></td></tr>
<tr><td colspan = "2"><div id="selectButton">
<<if $verity.main.playerTitle is "none">>
<<button "Call me High Priest" "verity_graveyard_enthrall">>
<<set $verity.main.playerTitle to "High Priest">>
<</button>>
<</if>>
</div></td></tr>
<tr><td colspan = "2"><div id="selectButton">
<<if $verity.main.playerTitle is "none">>
<<button "Call me Master" "verity_graveyard_enthrall">>
<<set $verity.main.playerTitle to "Master">>
<</button>>
<</if>>
</div></td></tr>
<tr><td colspan = "2"><div id="selectButton">
<<if $verity.main.playerTitle is "none">>
<<button "Call me $playerName" "verity_graveyard_enthrall">>
<<set $verity.main.playerTitle to $playerName>>
<</button>>
<</if>>
</div></td></tr>
<</nobr>>
</table>
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<td><img src="img/empty_small.png">
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<!--[[Everything|verity_graveyard]]-->
<!--[[Leave|graveyard]]--><<if $priest.text.one >= 2>>
<<ScrollTo "bottomElement" false>>
<div class="container darker" style="max-width: 420px">
<p>LEAVE HER ALONE!</p>
</div>
<div class="container" style="max-width: 420px">
<img src="img/player_avatar.png" alt="Avatar">
<p>Umm... who is this?</p>
</div>
<div class="container" style="max-width: 420px">
<img src="img/player_avatar.png" alt="Avatar">
<p>Hello?</p>
</div>
@@#bottomElement;@@
<</if>>
<<link [[Return|$return]]>>
<<script>>
if (Dialog.isOpen()) {
Dialog.close();
}
<</script>><</link>><table class="overTable">
<tbody>
<tr>
<td>The Graveyard</td>
<td></td>
<td>People Here</td>
</tr>
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<td><<graveyardpic>></td>
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<table class="mainTable">
<tr>
<td colspan = "2" align="left"><<if $melissa.kidnapped.balaclava is 1>><<set $melissa.kidnapped.balaclava to 2>>You slip your balaclava over your head.<br><br><</if>><<if $melissa.kidnapped.priestSneak is 0>><<if $pInv.hoodie is 0 or $pInv.pants is 0>>You creep towards the figure, but you soon realize that your clothes are not very good for sneaking around in the dark. If you get any closer you're sure the figure will see you.<<elseif $pInv.hoodie >= 1 and $pInv.pants >= 1>>You creep towards the figure, your dark hoodie and pants keeping you unseen in the darkness.<</if>><<elseif $melissa.kidnapped.priestSneak is 1>>As you get closer you can hear the figure talking to himself. You can't make everything out, but he's clearly very angry.
"...dirty son of a whore... my plans... how dare she... must make... God... renounce... demonic..."
The figure is pacing back and forth in the darkness, seemingly out to vent their anger. You slowly creep closer and, as the figure turns in his pacing,<<if $pInv.hoodie is 0 or $pInv.pants is 0>> he stops and looks directly at you.
"Who's there!" he yells into the darkness. "You! Who's that skulking over there!?"<<else>> you catch a glipse of his face. It's the priest!
"...reject me?... show her... so close... godhood..."<</if>><<elseif $melissa.kidnapped.priestSneak is 21>>/* RUN! */You turn and run away.
"YOU!" he yells, seemingly recognizing you as you turn. You hear him running behind you, and he seems to be catching up. You risk a quick look back and your fears are confirmed. It's the priest, looking apoplectic with rage, and he's running after you faster than any man of his age should be able to. He's gaining and you're not sure if you can get away.
"Hermes, grant me speed," you pray in desperation. Your prayer seems to have worked, you feel lighter on your feet. You pump your legs hard, sprinting ahead faster than you've ever run. You can hear the priest getting further and further behind you. You just keep running, too high on adrenaline to stop now.
Before you know it you're at your apartment. You head inside and lock the door behind you. You enter your room, lie down on your bed, and are asleep in seconds.<<elseif $melissa.kidnapped.priestSneak is 22>>/* Keep watching and listening */You move even closer, straining to hear all that he's saying while not giving away your own presence.
"She's the key. She cannot be allowed to serve him. Damn it! Without her, all my planning is for nothing. //Years// down the drain. And I'm //so// close. She //will// join me! Nothing can stop me now."
You assume that he's talking about Melissa. But what is his plan for her? Will she be ok?<<elseif $melissa.kidnapped.priestSneak is 221>>/* Bash him in the head */<<if $pInv.flashlight >= 1>>You move closer to the priest, hefting your flashlight, preparing to hit him with it when his back is turned.
"I //will// ascend. And then they'll all pay..."
The priest walks right past you in his furious pacing. You take your chance.
''WHACK''
You club him over the head with the heavy flashlight and he drops to the ground in a heap. You crouch down next to him. His head is bleeding profusely and he doesn't appear to be breathing.<<else>>You move closer to the priest, picking up a heavy, decorative rock, preparing to hit him with it when his back is turned.
"I //will// ascend. And then they'll all pay..."
The priest walks right past you in his furious pacing. You take your chance.
''WHACK''
You club him over the head with the rock and he drops to the ground in a heap. You crouch down next to him. His head is bleeding profusely and he doesn't appear to be breathing.<</if>><<elseif $melissa.kidnapped.priestSneak is 222>>/* Keep watching and listening */"I //will// ascend. And then they'll all pay. I just need to her with //me//."
The priest walks right past you in his furious pacing. You stay still and quiet in the dark and he doesn't notice you. After a few more angry outbursts he stops, takes a deep breath, and heads back inside the church.<<elseif $melissa.kidnapped.priestSneak is 2211>>/* Hide the body */<<if $verity.main.storyStage >= 8>><<set $priest.misc.tomb to 1>>You immediately think of the Truman Tomb. You drag the priest's body towards the tomb, dropping him unceremoniously in front of it as you fish out the key and open the door. Once open, you drag him inside and stuff him into one of the empty sarcophogi. You close up the tomb behind you and, noticing some blood on the steps, you quickly grab a bucket of water from the nearby shed and wash them down.<<else>><<set $priest.misc.bush to 1>>You know you have to hide the body, but you have no idea where. You look around, quickly spotting a large, thick bush against the wall of the church. You drag the priest's body towards the bush and carefully stuff him inside it, making sure that no part of him can be seen from the outside.<</if>><</if>></td>
</tr>
<tbody><<nobr>>
<tr><td colspan = "2">
<<if $melissa.kidnapped.priestSneak is 0>>
<div id="selectButton">
<<button [[Sneak closer to the figure|priest_graveyard]]>>
<<set $melissa.kidnapped.priestSneak to 1>>
<</button>>
</div>
<<elseif $melissa.kidnapped.priestSneak is 1>>
<<if $pInv.hoodie is 0 or $pInv.pants is 0>>
<div id="selectButton">
<<button [[RUN!|priest_graveyard]]>>
<<set $melissa.kidnapped.priestSneak to 21>>
<</button>>
</div>
<<else>>
<div id="selectButton">
<<button [[Keep watching and listening|priest_graveyard]]>>
<<set $melissa.kidnapped.priestSneak to 22>>
<</button>>
</div>
<</if>>
<<elseif $melissa.kidnapped.priestSneak is 21>>
<div id="selectButton">
<<button [[Zzzzzzz|bedroom]]>>
<<set $melissa.kidnapped.priestSneak to 99>>
<<set _tempMana to 8 * .7>>
<<set _manaMath to Math.round(_tempMana *= $zeus.followers)>>
<<set _manaMath += random(4, 8)>>
<<set $player.main.Mana += _manaMath>>
<<addhours 8>>
<</button>>
</div>
<<elseif $melissa.kidnapped.priestSneak is 22>>
<div id="selectButton">
<<button [[Bash him in the head|priest_graveyard]]>>
<<set $melissa.kidnapped.priestSneak to 221>>
<<set $priest.misc.dead to true>>
<<set $priest.misc.waitTime to $gameDayCounter + 5>>
<</button>>
</div>
<<elseif $melissa.kidnapped.priestSneak is 221>>
<div id="selectButton">
<<button [[Hide the body|priest_graveyard]]>>
<<set $melissa.kidnapped.priestSneak to 2211>>
<</button>>
</div>
<<elseif $melissa.kidnapped.priestSneak is 222 or $melissa.kidnapped.priestSneak is 2211>>
<div id="selectButton">
<<button [[Return your attention to the graveyard|graveyard]]>>
<<set $melissa.kidnapped.priestSneak to 0>>
<<addhours 1>>
<</button>>
</div>
<</if>>
</td></tr>
<tr><td colspan = "2">
<<if $melissa.kidnapped.priestSneak < 21>>
<<if $pInv.balaclava >= 1>>
<<if $melissa.kidnapped.balaclava is 0>>
<div id="selectButton">
<<button [[Put on your balaclava|priest_graveyard]]>>
<<set $melissa.kidnapped.balaclava to 1>>
<</button>>
</div>
<</if>>
<</if>>
<</if>>
</td></tr>
<tr><td colspan = "2">
<<if $melissa.kidnapped.priestSneak is 22>>
<div id="selectButton">
<<button [[Keep watching and listening|priest_graveyard]]>>
<<set $melissa.kidnapped.priestSneak to 222>>
<</button>>
</div>
<</if>>
</td></tr>
<tr><td colspan = "2"><<if $melissa.kidnapped.priestSneak is 0>><div id="moveButton"><<button [[Return to the front of the church|church]]>><<addhours 1>><</button>></div><</if>></td></tr>
<tr>
<td></td><td></td></tr><</nobr>>
</tbody>
</table>
</td>
<td>
<br><img src="img/empty_small.png"></td>
</tr>
</tbody>
</table><table class="overTable">
<tbody>
<tr>
<td>Truman's Tomb</td>
<td></td>
<td>People Here</td>
</tr>
<tr>
<td><img src="img/locations/tomb.jpg"></td>
<td>
<table class="mainTable">
<tr>
<td colspan = "2" align="left">You closely inspect the back wall of the tomb and soon find what you are looking for: a small keyhole disguised as a crack in the marble. You insert the tomb's key and turn it. You hear a click and a door opens, revealing the back wall to be a false wall, with space behind it.
You enter the door to find a narrow passageway that leads to a steep set of stone stairs. You carefully descend the stairs and continue down a long, straight passage that ends in a blank stone wall. You find yet another keyhole. Quietly, carefully, you insert the key and turn it and the wall swings inwards. You step out of the passageway and into the basement of the church.</td>
</tr>
<tbody>
<tr>
<td colspan = "2"><div id="selectButton"><<button [[Continue into the church|church_basement2]]>><<addmins 5>><</button>></div></td></tr>
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<td colspan = "2"></td></tr>
<tr>
<td></td><td></td></tr>
</tbody>
</table>
</td>
<td><img src="img/empty_small.png"></td>
</tr>
</tbody>
</table><table class="overTable">
<tbody>
<tr>
<td>Church Basement</td>
<td></td>
<td>People Here</td>
</tr>
<tr>
<td><img src="img/locations/churchbasement.jpg"></td>
<td>
<table class="mainTable">
<tr>
<td colspan = "2" align="left"><<if $gameDate.getHours() is 0 or $gameDate.getHours() is 22 or $gameDate.getHours() is 20 or $gameDate.getHours() is 18>><<set _priestRoomTime to true>><<else>><<set _priestRoomTime to false>><</if>><<if $priest.misc.roomFound is 1>>You walk down the hallway, ignoring all the dark rooms, straight to the 'T' intersection, with a view of the lit room around the corner.<<else>><<set $priest.misc.roomFound to 1>>You creep along the unlit hallway, <<if $pInv.flashlight >= 1>>briefly shining your flashlight through open doors as you pass them. Most of the rooms seem to be basic storage rooms; one has a few barrels in it, presumably communion wine, another's walls are lined with hanging clothing, maybe costumes for various plays and celebrations. Another room is full to the brim with unperishable food, likely charitable donations meant for the homeless.<<else>>peeking through open doors as you pass them. You can't make much out in the dark, but they appear to be storage rooms.
As you continue down the hall you begin to notice that it's getting brighter: there must be a source of light somewhere up ahead. <<if $priest.misc.dead is false>>You slowly continue forward, careful not to make too much noise.<<else>>You move ahead confidently, not worried about making any noise.<</if>> You reach a 'T' in the passageway; to the right is another hallway that looks to end at a set of stairs that goes up, presumably into the church's main interior, to the left is a large door with light shining out from under it.<</if>><</if>>
<<if $melissa.kidnapped.policeTold < 4>>As you continue down the hall you begin to notice that it's getting brighter: there must be a source of light somewhere up ahead.
You move up to the door and put your ear against it, listening for noise from inside. <<if $priest.misc.dead>>You don't hear anything.<<else>><<if _priestRoomTime>>You can hear someone inside. They're moving about.
"Renounce him... only me... never again..."
It's the priest! He's in there talking to someone!<<else>>You can hear someone inside, struggling as if they're tied up.<</if>><</if>><<else>>You pause at the intersection. You know the police are on their way - surely they'll be here soon - and you'd hate to get caught by them after they told you not to come.<</if>></td>
</tr>
<tbody><<nobr>>
<tr>
<td colspan = "2">
<div id="selectButton">
<<if (_priestRoomTime is false and $melissa.kidnapped.policeTold < 4) or ($priest.misc.dead and $melissa.kidnapped.policeTold < 4)>>
<<button [[Open the door|church_basement4]]>>
<</button>>
<<else>>
<<button [[Wait in the shadows|church_basement3]]>>
<<addmins 15>>
<<set $melissa.misc.waitTime to 1>>
<</button>>
<</if>></div></td></tr>
<tr>
<td colspan = "2"><<if $priest.misc.dead is false and $melissa.kidnapped.policeTold < 4>><div id="selectButton"><<button [[Leave to get help|graveyard]]>><</button>></div><</if>></td></tr>
<tr>
<td></td><td></td></tr><</nobr>>
</tbody>
</table>
</td>
<td><img src="img/empty_small.png"></td>
</tr>
</tbody>
</table><table class="overTable">
<tbody>
<tr>
<td>Church Basement</td>
<td></td>
<td>People Here</td>
</tr>
<tr>
<td><img src="img/locations/churchbasement.jpg"></td>
<td>
<table class="mainTable">
<tr>
<td colspan = "2" align="left"><<if $gameDate.getHours() is 0 or $gameDate.getHours() is 22 or $gameDate.getHours() is 20 or $gameDate.getHours() is 18>><<set _priestRoomTime to true>><<else>><<set _priestRoomTime to false>><</if>><<if $melissa.kidnapped.policeTold < 4>><<if $melissa.misc.waitTime is 1>>You wait in the shadows for the priest to leave the room.<</if>>
<<if _priestRoomTime is false>>After some waiting the door opens and the priest walks out, slamming the door behind him. You wait, perfectly still, in a shadowy alcove. The priest walks past you, towards the stairs to the church.<</if>><<else>>You wait in the shadows for the police to arrive.
It's not long before you hear footsteps coming down the stairs and shortly thereafter you see <<if $elena.main.storyStage >= 1 or $liv.main.storyStage >= 1>>Elena<<else>>the young officer you spoke to at the station<</if>> reach the bottom of the stairs with <<if $elena.main.storyStage >= 1 or $liv.main.storyStage >= 1>>Liv<<else>>the detective<</if>> close behind her.
You shrink even more deeply into the shadows, barely breathing, hoping they don't see you.
They move down the hallway towards the lit room at the end of the hall. You step out of your alcove and peek around the corner as they approach the door and prepare to open it.<</if>></td>
</tr>
<tbody><<nobr>>
<tr>
<td colspan = "2">
<div id="selectButton">
<<if $melissa.kidnapped.policeTold < 4>>
<<if _priestRoomTime is false>>
<<button [[Open the door|church_basement4]]>>
<</button>>
<<else>>
<<button [[Wait in the shadows|church_basement3]]>>
<<addmins 15>>
<<set $melissa.misc.waitTime to 1>>
<</button>>
<</if>>
<<else>>
<<button [[Follow the officers|melissa_police_rescue4]]>>
<</button>>
<</if>>
</div></td></tr>
<tr>
<td colspan = "2"><<if $priest.misc.dead is false and $melissa.kidnapped.policeTold < 4>><div id="selectButton"><<button [[Leave to get help|graveyard]]>><</button>></div><</if>></td></tr>
<tr>
<td></td><td></td></tr><</nobr>>
</tbody>
</table>
</td>
<td><img src="img/empty_small.png"></td>
</tr>
</tbody>
</table><table class="overTable">
<tbody>
<tr>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td><<if $patricia.misc.dateStage is 0>><img src="img/people/patricia/patricia.jpg"><<elseif $patricia.misc.dateStage is 1>><img src="img/people/patricia/explicit/patricia_nun1.jpg"><<elseif $patricia.misc.dateStage is 2>><img src="img/people/patricia/explicit/patricia_nun2.jpg"><</if>></td>
<td>
<table class="mainTable">
<tr>
<td colspan = "2" align="left"><<if $patricia.misc.dateStage is 0>>"Patricia? I'd like you to show me your body."
"My body?"
"Yeah, now that you're one of my disciples you no longer need to follow your old, shame-filled, morality. I'd like to see more of your body."
"Oh..." she says, looking a bit nervous, "alright $patricia.main.playerTitle." Patricia looks around to make sure the coast is clear, then puts her foot up on a nearby chair and slowly opens the skirts of her gown to show you her white-stockinged leg. She self-conciously slides her hands up her leg, then tugs at the stocking.
"Beautiful. That's wonderful."<<elseif $patricia.misc.dateStage is 1>>"Could you please show me your panties Patricia?"
"Y-yes $patricia.main.playerTitle," she responds obediently as she slowly pushes her gown further aside, still looking around her nervously. The gown slips away to reveal her brilliantly white panties.
"That is perfect. Patricia? Do you ever... touch yourself?"
"I, I have. Before I took my vows..." She bites her lip cutely, her face flushed from answering such a personal question.
"Will you show me? Show me how you touch yourself?"
"Ok, if that pleases you." She slowly slips her hand into the front of her panties. The sight of this nun touching herself drives you wild, but you know that the graveyard is way too public a place to go much further. Getting caught //in flagrante delicto// with a nun, in public no less, would destroy any chance you have at a good reputation around town.
"That is so wonderful Patricia. You're doing great.<<elseif $patricia.misc.dateStage is 2>>"Now, I would love to see your breasts. Will you show them to me?"
"Yes $patricia.main.playerTitle," she replies, still clearly nervous, but seemingly opening up to this new experience. She unbuttons the front of her gown and opens it up, revealing her beautiful, medium-sized breasts.
"Perfect."
Then, unbidden, she slips the gown off her shoulders and lets it fall to the ground, leaving her only in her coif, panties, and stockings. She smiles, clearly embarrased, but also energized.
"Good?"
"Very good."
"My heart feels like it's going to beat out of my chest. I can't believe..." She stops, and looks around nervously once more before quickly pulling up her gown and refastening it. "Sorry, but I need to stop for now. That's so exciting, but so scary too."<</if>></td></tr>
<<nobr>>
<tr><td colspan = "2">
<<if $patricia.misc.dateStage is 0>>
<div id="selectButton">
<<button "Show me more" "patricia_graveyard2">>
<<set $patricia.misc.dateStage to 1>>
<</button>>
</div>
<<elseif $patricia.misc.dateStage is 1>>
<div id="selectButton">
<<button "Show me more" "patricia_graveyard2">>
<<set $patricia.misc.dateStage to 2>>
<</button>>
</div>
<</if>>
</td></tr>
<tr><td colspan = "2">
<div id="moveButton">
<<button "Leave" "graveyard">>
<<if $patricia.main.storyStage is 12 and $patricia.misc.dateStage is 2>>
<<set $patricia.main.storyStage to 13>>
<</if>>
<<set $patricia.misc.dateStage to 1>>
<<set $patricia.misc.waitTime to $gameDayCounter + 1>>
<</button>>
</div>
</td></tr>
<</nobr>>
</table>
</td>
<td><<if $patricia.misc.dateStage is 0>><img src="img/people/patricia/explicit/patricia_nun0a.jpg"><<elseif $patricia.misc.dateStage is 1>><img src="img/people/patricia/explicit/patricia_nun1a.jpg"><<elseif $patricia.misc.dateStage is 2>><img src="img/people/patricia/explicit/patricia_nun2a.jpg"><</if>>
<br><img src="img/empty_small.png"></td>
</tr>
</tbody>
</table>
<!--[[Everything|patricia_graveyard]]-->
<!--[[Have Patricia show you some skin|patricia_graveyard2]]-->
<!--[[Leave|graveyard]]--><table class="overTable">
<tbody>
<tr>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td><<if $patricia.misc.dateStage is 0>><img src="img/people/patricia/patricia.jpg"><<elseif $patricia.misc.dateStage is 1>><img src="img/people/patricia/explicit/patricia_nun1.jpg"><<elseif $patricia.misc.dateStage is 2>><img src="img/people/patricia/explicit/patricia_nun2.jpg"><<elseif $patricia.misc.dateStage is 3>><img src="img/people/patricia/explicit/patricia_nun3.jpg"><</if>></td>
<td>
<table class="mainTable">
<tr>
<td colspan = "2" align="left"><<if $patricia.misc.dateStage is 0>>"Patricia? Why don't you show off your body again?"
"Ok $patricia.main.playerTitle" she says, looking a bit nervous. Patricia looks around to make sure the coast is clear, then puts her foot up on a nearby chair and slowly opens the skirts of her gown to show you her white-stockinged leg. She self-conciously slides her hands up her leg, then tugs at the stocking.
"Beautiful. That's wonderful."<<elseif $patricia.misc.dateStage is 1>>"Could you please show me your panties Patricia?"
"Y-yes $patricia.main.playerTitle," she responds obediantely as she slowly pushes her gown further aside, still looking around her nervously. The gown slips away to reveal her brilliantly white panties.
"That is perfect. Can you touch yourself again for me?" She smiles and slowly slips her hand into the front of her panties.
"Wonderful Patricia. You're doing great.<<elseif $patricia.misc.dateStage is 2>>"Now, I would love to see your breasts again. Can you take the rest off?"
"Yes $patricia.main.playerTitle," she replies, still clearly nervous, but more exited than last time. She unbuttons the front of her gown and opens it up, revealing her beautiful, medium-sized breasts, then she slips the gown off her shoulders and lets it fall to the ground, leaving her only in her coif, panties, and stockings. She smiles, clearly embarrased, but also energized.
"You're gorgeous."
She blushes at your comment, but just stands before you mostly naked.<<elseif $patricia.misc.dateStage is 3>>"Now I think you should take your panties off. Show me your most intimate parts."
She smiles and slowly peels her panties down, pausing just as she uncovers her pussy, as if asking if she should keep going.
"All the way. I want to see you in all your glory."
She meekly slides the panties all the way down and tosses them aside then just stand there as if not sure what to do next.
"Why don't you have a seat?" you suggest. She sits down on the seat, her legs crossed, so nervous she's practically shaking. "I know you're nervous, but you have nothing to fear from me. Lean back, spread your legs. Let me see //all// of you." She seems to relax somewhat and takes a deep breath before following your instructions, leaning back and spreading her legs giving you an amazing view.
"Wonderful Patricia. Just wonderful." Patricia smiles but still has trouble looking you in the eyes. "Go ahead and get dressed. You've given me plenty to think about." You give her a wink.
She puts her clothes back while you act as lookout.
"This is so exciting $patricia.main.playerTitle. One day, maybe we can do... more?"
"Definitely."<</if>></td></tr>
<<nobr>>
<tr><td colspan = "2">
<<if $patricia.misc.dateStage is 0>>
<div id="selectButton">
<<button "Show me more" "patricia_graveyard3">>
<<set $patricia.misc.dateStage to 1>>
<</button>>
</div>
<<elseif $patricia.misc.dateStage is 1>>
<div id="selectButton">
<<button "Show me more" "patricia_graveyard3">>
<<set $patricia.misc.dateStage to 2>>
<</button>>
</div>
<<elseif $patricia.misc.dateStage is 2>>
<div id="selectButton">
<<button "Show me more" "patricia_graveyard3">>
<<set $patricia.misc.dateStage to 3>>
<</button>>
</div>
<</if>>
</td></tr>
<tr><td colspan = "2">
<div id="moveButton">
<<button "Leave" "graveyard">>
<<if $patricia.main.storyStage is 13 and $patricia.misc.dateStage is 3>>
<<set $patricia.main.storyStage to 14>>
<</if>>
<<set $patricia.misc.dateStage to 1>>
<<set $patricia.misc.waitTime to $gameDayCounter + 1>>
<</button>>
</div>
</td></tr>
<</nobr>>
</table>
</td>
<td><<if $patricia.misc.dateStage is 0>><img src="img/people/patricia/explicit/patricia_nun0a.jpg"><<elseif $patricia.misc.dateStage is 1>><img src="img/people/patricia/explicit/patricia_nun1a.jpg"><<elseif $patricia.misc.dateStage is 2>><img src="img/people/patricia/explicit/patricia_nun2a.jpg"><<elseif $patricia.misc.dateStage is 3>><img src="img/people/patricia/explicit/patricia_nun3a.jpg"><</if>>
<br><img src="img/empty_small.png"></td>
</tr>
</tbody>
</table>
<!--[[Have Patricia show you some skin|patricia_graveyard3]]-->
<!--[[Leave|graveyard]]--><table class="overTable">
<tbody>
<tr>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td><<if $verity.misc.dateStage is 0>><img src="img/people/verity/verity.jpg"><<elseif $verity.misc.dateStage is 1>><img src="img/people/verity/explicit/verity_nun1.jpg"><</if>></td>
<td>
<table class="mainTable">
<tr>
<td colspan = "2" align="left"><<if $verity.misc.dateStage is 0>>"Verity? I'd like you to show off your body a bit."
"My body?"
"You're one of my disciples now, and I like my disciples to be free. That habit covers up some of the best parts of you - no doubt - and I'd like to see them."
"Oh..." she says, looking a bit nervous, "I think I'd like that $verity.main.playerTitle. But, no man has ever seen me with my clothes off."
"That's ok. We'll take it slow, ok?"
"Ok."
"Why don't you start by just pulling up your gown. Show me your legs."
Verity looks around to make sure the coast is clear, then slowly pulls up her dress, and gives you a view of her white-stockinged legs. She smiles self-conciously.
"Beautiful. You're doing great Verity."<<elseif $verity.misc.dateStage is 1>>"How are you feeling?"
"My heart is just a-beating. I've never done anything like this."
"Well you're amazing. Do you want to go a bit further? Can you show me your panties?"
"Y-yes $verity.main.playerTitle," she responds as she pulls her gown up even higher to reveal her white panties.
"Gorgeous. Really, you're amazing Verity." She blushes and looks down at the ground, unable to maintain eye-contact.
"I, I think this is all I can handle today," she says.
"Ok," you reply, "I don't want you to do anything you're uncomfortable with." She lets her gown drop, covering herself up.
"Thank you $verity.main.playerTitle. This has been... exiting. And a little scary, if I'm honest. I'll try and do better next time."
"You did great. I'll see you later."<</if>></td></tr>
<<nobr>>
<tr><td colspan = "2">
<<if $verity.misc.dateStage is 0>>
<div id="selectButton">
<<button "Show me more" "verity_graveyard2">>
<<set $verity.misc.dateStage to 1>>
<</button>>
</div>
<</if>>
</td></tr>
<tr><td colspan = "2">
<div id="moveButton">
<<button "Leave" "graveyard">>
<<if $verity.main.storyStage is 11 and $verity.misc.dateStage is 1>>
<<set $verity.main.storyStage to 12>>
<</if>>
<<set $verity.misc.dateStage to 1>>
<<set $verity.misc.waitTime to $gameDayCounter + 1>>
<</button>>
</div>
</td></tr>
<</nobr>>
</table>
</td>
<td><<if $verity.misc.dateStage is 0>><img src="img/people/verity/explicit/verity_nun0a.jpg"><</if>>
<br><img src="img/empty_small.png"></td>
</tr>
</tbody>
</table>
<!--[[Everything|verity_graveyard]]-->
<!--[[Have Verity show you some skin|verity_graveyard2]]-->
<!--[[Leave|graveyard]]--><table class="overTable">
<tbody>
<tr>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td><<if $verity.misc.dateStage is 0>><img src="img/people/verity/verity.jpg"><<elseif $verity.misc.dateStage is 1>><img src="img/people/verity/explicit/verity_nun1.jpg"><<elseif $verity.misc.dateStage is 2>><img src="img/people/verity/explicit/verity_nun2.jpg"><</if>></td>
<td>
<table class="mainTable">
<tr>
<td colspan = "2" align="left"><<if $verity.misc.dateStage is 0>>"Verity? Will you show off your body to me some more today?"
She smiles nervously, biting her lip. Then nods.
"Why don't you start like last time, by just pulling up your gown. Show me your legs."
Verity looks around to make sure the coast is clear, then slowly pulls up her dress, and gives you a view of her white-stockinged legs. She smiles self-conciously.
"Beautiful. You're doing great Verity."<<elseif $verity.misc.dateStage is 1>>"Wonderful. Now, can you show me your panties?"
"Y-yes $verity.main.playerTitle," she responds as she pulls her gown up even higher to reveal her white panties.
"Gorgeous. Really, you're amazing Verity." She blushes and looks down at the ground, unable to maintain eye-contact.
"Ok, now, just open your gown up a bit, show me your breasts. I'm sure they're magnificent." She looks up at you like a deer in the headlights of a car, but then takes a deep breath and opens her gown, revealing her small, pale breasts.
"Amazing!"
She breaths heavily, you're almost afraid she's going to faint.
"You're the first man to see my breasts $verity.main.playerTitle. I feel so... alive!"
"That's wonderful Verity."<<elseif $verity.misc.dateStage is 2>>"I bet that feeling will only grow as we continue."
"Continue?"
"You have an amazing body Verity. You should show it off. Just drop your gown, it only hides your beauty." She hesitates, then smiles and slides the gown down to the ground.
"Perfect. Now do the same with your panties." In almost exactly the same way, she hesitates, then smiles, and slides down her panties.
"How do you feel?"
"Amazing. So exposed, but so... good."
"Wonderful." You stand there and take it all in, admiring both her naked body as well as her bared soul. She's so nervous, but so full of life, an amazing combination.
"That's great Verity. You did wonderful. Do you understand what I meant when I said that I wanted you to feel free?"
"I do! I feel so energized. So free. Thank you $verity.main.playerTitle."
"It's my pleasure Verity."<</if>></td></tr>
<<nobr>>
<tr><td colspan = "2">
<<if $verity.misc.dateStage is 0>>
<div id="selectButton">
<<button "Show me more" "verity_graveyard3">>
<<set $verity.misc.dateStage to 1>>
<</button>>
</div>
<<elseif $verity.misc.dateStage is 1>>
<div id="selectButton">
<<button "Show me more" "verity_graveyard3">>
<<set $verity.misc.dateStage to 2>>
<</button>>
</div>
<</if>>
</td></tr>
<tr><td colspan = "2">
<div id="moveButton">
<<button "Leave" "graveyard">>
<<if $verity.main.storyStage is 12 and $verity.misc.dateStage is 2>>
<<set $verity.main.storyStage to 13>>
<</if>>
<<set $verity.misc.dateStage to 1>>
<<set $verity.misc.waitTime to $gameDayCounter + 1>>
<</button>>
</div>
</td></tr>
<</nobr>>
</table>
</td>
<td><<if $verity.misc.dateStage is 0>><img src="img/people/verity/explicit/verity_nun0a.jpg"><<elseif $verity.misc.dateStage is 1>><img src="img/people/verity/explicit/verity_nun1a.jpg"><<elseif $verity.misc.dateStage is 2>><img src="img/people/verity/explicit/verity_nun2a.jpg"><</if>>
<br><img src="img/empty_small.png"></td>
</tr>
</tbody>
</table>
<!--[[Everything|verity_graveyard]]-->
<!--[[Have Verity show you some skin|verity_graveyard3]]-->
<!--[[Leave|graveyard]]--><table class="overTable">
<tbody>
<tr>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td><<if $verity.misc.dateStage is 0>><img src="img/people/verity/verity.jpg"><<elseif $verity.misc.dateStage is 1>><img src="img/people/verity/explicit/verity_nun1.jpg"><<elseif $verity.misc.dateStage is 2>><img src="img/people/verity/explicit/verity_nun2.jpg"><</if>></td>
<td>
<table class="mainTable">
<tr>
<td colspan = "2" align="left"><<if $verity.misc.dateStage is 0>>"Verity? Will you show off your body to me some more today?"
She smiles nervously, biting her lip. Then nods.
"Why don't you start like last time, by just pulling up your gown. Show me your legs."
Verity looks around to make sure the coast is clear, then slowly pulls up her dress, and gives you a view of her white-stockinged legs. She smiles self-conciously.
"Beautiful. You're doing great Verity."<<elseif $verity.misc.dateStage is 1>>"Wonderful. Now, can you show me your panties?"
"Y-yes $verity.main.playerTitle," she responds as she pulls her gown up even higher to reveal her white panties.
"Gorgeous. Really, you're amazing Verity." She blushes and looks down at the ground, unable to maintain eye-contact.
"Ok, now, just open your gown up a bit, show me your breasts. I'm sure they're magnificent." She looks up at you like a deer in the headlights of a car, but then takes a deep breath and opens her gown, revealing her small, pale breasts.
"Amazing!"
She breaths heavily, you're almost afraid she's going to faint.
"I feel so... alive!"
"That's wonderful Verity."<<elseif verity.misc.dateStage is 2>>"I bet that feeling will only grow as we continue."
"Continue?"
"You have an amazing body Verity. You should show it off. Just drop your gown, it only hides your beauty." She hesitates, then smiles and slides the gown down to the ground.
"Perfect. Now do the same with your panties." In almost exactly the same way, she hesitates, then smiles, and slides down her panties.
"How do you feel?"
"Amazing. So exposed, but so... good."
"Wonderful." You stand there and take it all in, admiring both her naked body as well as her bared soul. She's so nervous, but so full of life, an amazing combination.
"That's great Verity. You did wonderful. Do you understand what I meant when I said that I wanted you to feel free?"
"I do! I feel so energized. So free. Thank you $verity.main.playerTitle."
"It's my pleasure Verity."<</if>></td></tr>
<<nobr>>
<tr><td colspan = "2">
<<if $verity.misc.dateStage is 0>>
<div id="selectButton">
<<button "Show me more" "verity_graveyard3">>
<<set $verity.misc.dateStage to 1>>
<</button>>
</div>
<<elseif $verity.misc.dateStage is 1>>
<div id="selectButton">
<<button "Show me more" "verity_graveyard3">>
<<set $verity.misc.dateStage to 2>>
<</button>>
</div>
<</if>>
</td></tr>
<tr><td colspan = "2">
<div id="moveButton">
<<button "Leave" "graveyard">>
<<set $verity.misc.dateStage to 1>>
<<set $verity.misc.waitTime to $gameDayCounter + 1>>
<</button>>
</div>
</td></tr>
<</nobr>>
</table>
</td>
<td><<if $verity.misc.dateStage is 0>><img src="img/people/verity/explicit/verity_nun0a.jpg"><<elseif $verity.misc.dateStage is 1>><img src="img/people/verity/explicit/verity_nun1a.jpg"><<elseif $verity.misc.dateStage is 2>><img src="img/people/verity/explicit/verity_nun2a.jpg"><</if>>
<br><img src="img/empty_small.png"></td>
</tr>
</tbody>
</table>
<!--[[Everything|verity_graveyard]]-->
<!--[[Have Verity show you some skin|verity_graveyard4]]-->
<!--[[Leave|graveyard]]--><table class="overTable">
<tbody>
<tr>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td><<if $patricia.misc.dateStage is 0>><img src="img/people/patricia/patricia.jpg"><<elseif $patricia.misc.dateStage is 1>><img src="img/people/patricia/explicit/patricia_nun1.jpg"><<elseif $patricia.misc.dateStage is 2>><img src="img/people/patricia/explicit/patricia_nun2.jpg"><</if>></td>
<td>
<table class="mainTable">
<tr>
<td colspan = "2" align="left"><<if $patricia.misc.dateStage is 0>>"Patricia? Why don't you show off your body again?"
"Ok $patricia.main.playerTitle" she says, looking a bit nervous. Patricia looks around to make sure the coast is clear, then puts her foot up on a nearby chair and slowly opens the skirts of her gown to show you her white-stockinged leg. She self-conciously slides her hands up her leg, then tugs at the stocking.
"Beautiful. That's wonderful."<<elseif $patricia.misc.dateStage is 1>>"Could you please show me your panties Patricia?"
"Y-yes $patricia.main.playerTitle," she responds obediantely as she slowly pushes her gown further aside, still looking around her nervously. The gown slips away to reveal her brilliantly white panties.
"That is perfect. Can you touch yourself again for me?" She smiles and slowly slips her hand into the front of her panties.
"Wonderful Patricia. You're doing great.<<elseif $patricia.misc.dateStage is 2>>"Now, I would love to see your breasts again. Can you take the rest off?"
"Yes $patricia.main.playerTitle," she replies, still clearly nervous, but more exited than last time. She unbuttons the front of her gown and opens it up, revealing her beautiful, medium-sized breasts, then she slips the gown off her shoulders and lets it fall to the ground, leaving her only in her coif, panties, and stockings. She smiles, clearly embarrased, but also energized.
"You're gorgeous."
She blushes at your comment, but just stands before you mostly naked.<<elseif $patricia.misc.dateStage is 3>>"Now I think you should take your panties off. Show me your most intimate parts."
She meekly slides the panties all the way down and tosses them aside.
"Why don't you have a seat again?" you suggest. She sits down on the seat, takes a deep breath, then leans back and spreads her legs to give you an amazing view.
"Wonderful Patricia. Just wonderful." Patricia smiles but still has trouble looking you in the eyes. "Go ahead and get dressed. You've given me plenty to think about." You give her a wink.
She puts her clothes back while you act as lookout.
"This is so exciting $patricia.main.playerTitle. One day, maybe we can do... more?"
"Definitely."<</if>></td></tr>
<<nobr>>
<tr><td colspan = "2">
<<if $patricia.misc.dateStage is 0>>
<div id="selectButton">
<<button "Show me more" "patricia_graveyard3">>
<<set $patricia.misc.dateStage to 1>>
<</button>>
</div>
<<elseif $patricia.misc.dateStage is 1>>
<div id="selectButton">
<<button "Show me more" "patricia_graveyard3">>
<<set $patricia.misc.dateStage to 2>>
<</button>>
</div>
<<elseif $patricia.misc.dateStage is 2>>
<div id="selectButton">
<<button "Show me more" "patricia_graveyard3">>
<<set $patricia.misc.dateStage to 3>>
<</button>>
</div>
<</if>>
</td></tr>
<tr><td colspan = "2">
<div id="moveButton">
<<button "Leave" "graveyard">>
<<set $patricia.misc.dateStage to 1>>
<<set $patricia.misc.waitTime to $gameDayCounter + 1>>
<</button>>
</div>
</td></tr>
<</nobr>>
</table>
</td>
<td><<if $patricia.misc.dateStage is 0>><img src="img/people/patricia/explicit/patricia_nun0a.jpg"><<elseif $patricia.misc.dateStage is 1>><img src="img/people/patricia/explicit/patricia_nun1a.jpg"><<elseif $patricia.misc.dateStage is 2>><img src="img/people/patricia/explicit/patricia_nun2a.jpg"><</if>>
<br><img src="img/empty_small.png"></td>
</tr>
</tbody>
</table>
<!--[[Have Patricia show you some skin|patricia_graveyard4]]-->
<!--[[Leave|graveyard]]--><table class="overTable">
<tbody>
<tr>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td><<if $liv.misc.sexStage is 0>><img src="img/people/liv/liv_office.jpg"><<elseif $liv.misc.sexStage is 1>><img src="img/people/liv/explicit/liv_office1.jpg"><<elseif $liv.misc.sexStage is 2>><img src="img/people/liv/explicit/liv_office2.jpg"><</if>></td>
<td>
<table class="mainTable">
<tr>
<td colspan = "2" align="left"><<if $liv.misc.sexStage is 0>>"So... wanna fuck?" you ask her.
Liv smiles. "Close the door."
You quickly close the door and turn towards her.<<elseif $liv.misc.sexStage is 1>>/* Blowjob */You drop your pants to the floor and move towards her. Liv climbs up onto her desk and reaches out for you.
"Give me that cock!"
"Yes ma'am." You move up to her and stick your hard member into her face. She sucks it into her mouth greedily.
"Oooh yes. That feels so good. Suck it Liv. Mmmm." You run your hand through her hair as she bobs her head back and forth, sucking you off like a pro. She sucks your cock
voraciously for a while, her tongue flicking along the head from time to time as she pulls back for a breath.<<elseif $liv.misc.sexStage is 2>>You pull back, your cock coming out of her mouth with a wet-sounding shlorp.
"Wanna go for a ride?" you ask.
She wipes her mouth with the back of her hand. "Of course."
You sit down on the chair in front of her desk as Liv peels off her blazer, then her blouse and bra. She hops down from the desk and her panties down and her skirt up then lines herself up with your cock.
"So fuckin' hot," you mutter just as she starts to lower herself onto you.
"Oooohh," you both moan in unison as you slide inside. After a second you take hold of her hips and help her to slide up and down on your shaft. She reaches down and begins to play with her clit as you fuck.
"Oh yes, fuck me $liv.main.playerTitle. Fuck me." You flex your glutes, fucking her from below as she rocks back and forth in your lap, her fingers flicking her bean faster and faster in time with your thrusting.
Mmmmm, yes Liv, fuck, that feels so good."
"Oooohhhh, oh yes, oh yes!" she calls out as she cums. You fuck into her even harder, pushing toward your own inevitable explosion.
"Yes, uuuhhhhh." You unload inside her, your balls pumping as you fill her up. She rides you slowly for a few moments then, feeling your contractions come to a stop, she stands up.
"That was wonderful $liv.main.playerTitle, but I should get back to work."
"Of course. See you later."
You quickly get your clothes on as Liv does the same.<</if>></td>
</tr><<nobr>>
<tr>
<td colspan = "2">
<div id=selectButton>
<<if $liv.misc.sexStage is 0>>
<<button "Start with a blow job" "liv_office_fuck">>
<<set $liv.misc.sexStage to 1>>
<</button>>
<<elseif $liv.misc.sexStage is 1>>
<<button "Fuck her" "liv_office_fuck">>
<<set $liv.misc.sexStage to 2>>
<<set $player.main.Mana += random(8, 12)>>
<<addmins 15>>
<</button>>
<<elseif $liv.misc.sexStage is 2>>
<<button "Leave" "police station">>
<<set $liv.misc.sexStage to 0>>
<</button>>
<</if>>
</div>
</td></tr><</nobr>>
</table>
</td>
<td><img src="img/empty_small.png">
<br><img src="img/empty_small.png"></td>
</tr>
</tbody>
</table><table class="overTable">
<tbody>
<tr>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td><<if $elena.misc.sexStage is 0>><img src="img/people/elena/elena.jpg"><<elseif $elena.misc.sexStage is 1>><img src="img/people/elena/explicit/elena_office1.jpg"><</if>></td>
<td>
<table class="mainTable">
<tr>
<td colspan = "2" align="left"><<if $gameDate.getHours() < 4 or $gameDate.getHours() >= 23>><<if $elena.misc.sexStage is 0>>Elena looks around; it's late and you're the only ones in the office.
"Sure, we could do that," she replies with a smile. She unbuttons her shirt, revealing her lacy, pink bra.
"Nice."<<elseif $elena.misc.sexStage is 1>>You get up close to her desk and slide down your pants.
"Come here."
She smiles, leans over her desk, and takes your hardening cock in her hand. She gives it a few strokes as she gets into a comfortable position, then gently sucks the tip into her mouth.
"Ohh Elena, that's so good," you moan. She flicks her tongue along your head, eliciting a moan from you. She sucks your cock for a few minutes as you stand before her.<<elseif $elena.misc.sexStage is 2>>You tap her on the shoulder and she spits out your cock.
"Take your pants off, and let's do this," you say as you pat the top of the desk, indicating for her to climb up. She slides her pants and panties off then climbs up on the desk.
"Lay on your side," you tell her. She follows your instructions and presents her pussy to you, her hand on her ass.
"Perfect."
You step forward, lining yourself up with her entrance. You slide inside her, your cock nicely lubricated by her blowjob.
"Oooh, yes, that feels so good $elena.main.playerTitle. You make me feel so full."
You bury yourself all the way inside her, then give her ass a sqeeze.
"And you are so warm, so moist, mmmmm." You begin to fuck her, thrusting your hips hard into her butt. She uses her free hand to unbutton her top and slip her tits out.
"Oh, yes, play with those tits," you tell her. She begins to feel herself up, gently pinching her nipple, and squeezing her breasts, as you fuck her. You speed up, fucking her harder and harder, the desk below her shaking with each thrust. You're getting close, you're gonna pop at any moment.<<elseif $elena.misc.sexStage is 21>>/* Cum inside her */In fact, you think the desk might actually break at any moment. You pause in your thrusts.
"Why don't you go for a ride. This desk isn't going to take much more of this." You pull out of her and lie down on the floor. Elena hops off the desk and uses the opportunity to unclasp her bra and set it aside. She stands above you and slowly lowers herself down as you line your cock up with her decending slit.
"Oooohh," you both moan as you enter her once more. She leans back, propping herself up with her hands, her feet on your thighs, and begins to thrust her hips up and down, riding you. You reach around and play with a breast with one hand, the other finding its way down to her clit. She fucks you hard as you flick her love button.
"Yes $elena.main.playerTitle, yes, that feels so good. Fuck yes. OOOohhh."
"Oh yes, oooh," you moan as well, her fucking pushing you over the edge. "OOOOhhhh!" you call out as you blow your load inside her. She doesn't slow down, as she chases her own orgasm. And moments later she gets there.
"OOOoooohhhh! Fuck! OOoohh." She squirms in your lap, and slips forwards, onto her knees, her hips sliding back and forth involuntarily.
Finally, your orgasms both come to a stop. You lie there only for a moment before Elena hops up and begins to get dressed. You follow suit.
"Thanks $elena.main.playerTitle. That was great."
"Definitely."<<elseif $elena.misc.sexStage is 22>>/* Cum on her feet */"Hey Elena," you say, pulling out of her, "I'd like you to finish me with your feet."
She smiles. "Whatever you wish $elena.main.playerTitle." You take a step back and she reaches out with her beautiful pedicured feet with bright-red painted toenails. She wraps her feet around your shaft, still wet with her juices, and begins to tug back and forth. It feels, and looks, amazing!
"Oooohhh," you moan as she rubs you off. You glide your hand up and down her long legs and tremble with anticipation of release.
"Ohhhh, I'm so close," you call out, "stand on the desk, I want to paint those toenails with my cum." She hops up quickly and squats on the desk.
"OOOhhh!" Just in time too! You moan as you unload on her waiting toes, your cum squishing and dripping between them.
"Oh yes, $elena.main.playerTitle! Coat me in your cum!"
You stand there for a few seconds, coming down from your orgasm, before grabbing a tissue for Elena to clean up with. Once wiped up she hops off the desk and begins to get dressed and you follow suit.
"Thanks $elena.main.playerTitle. That was great."
"Definitely."<</if>><<else>>Elena gestures around her.
"This is a working police department. I'm sorry, but I can't just fuck you out in the open like this."
"I understand. I figure it was worth a shot," you reply with a wink.<</if>></td>
</tr><<nobr>>
<tr>
<td colspan = "2">
<div id=selectButton>
<<if $gameDate.getHours() < 4 or $gameDate.getHours() >= 23>>
<<if $elena.misc.sexStage is 0>>
<<button "Start with a blow job" "elena_office_fuck">>
<<set $elena.misc.sexStage to 1>>
<</button>>
<<elseif $elena.misc.sexStage is 1>>
<<button "Fuck her" "elena_office_fuck">>
<<set $elena.misc.sexStage to 2>>
<</button>>
<<elseif $elena.misc.sexStage is 2>>
<<button "Cum inside her" "elena_office_fuck">>
<<set $elena.misc.sexStage to 21>>
<<addmins 15>>
<</button>>
<<elseif $elena.misc.sexStage is 21 or $elena.misc.sexStage is 22>>
<<button "Leave" "bow street">>
<<addmins 5>>
<<set $player.main.Mana += random(8, 12)>>
<<set $elena.misc.sexStage to 0>>
<</button>>
<</if>>
<<else>>
<<button "Maybe later" "police station">>
<<set $elena.misc.sexStage to 0>>
<</button>>
<</if>>
</div>
</td></tr>
<tr>
<td colspan = "2">
<div id=selectButton>
<<if $gameDate.getHours() < 4 or $gameDate.getHours() >= 23>>
<<if $elena.misc.sexStage is 2>>
<<button "Cum on her feet." "elena_office_fuck">>
<<addmins 15>>
<<set $player.main.Mana += random(8, 12)>>
<<set $elena.misc.sexStage to 22>>
<</button>>
<</if>>
<</if>>
</div>
</td></tr><</nobr>>
</table>
</td>
<td><<if $gameDate.getHours() < 4 or $gameDate.getHours() >= 23>><<if $elena.misc.sexStage is 0>><img src="img/people/elena/explicit/elena_office0a.jpg"><<elseif $elena.misc.sexStage is 22>><img src="img/people/elena/explicit/elena_office22a.jpg"><</if>><</if>>
<br><img src="img/empty_small.png"></td>
</tr>
</tbody>
</table><table class="overTable">
<tbody>
<tr>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td><img src="img/people/melissa/explicit/melissa_church.jpg"></td>
<td>
<table class="mainTable">
<tr>
<td colspan = "2" align="left">You open the door and quickly enter the room, closing the door behind you. Melissa! She's tied to a bed, naked.
"$playerName!"
"Melissa! I'm here to help!" You quickly move towards her and undo the straps holding her down. "What the fuck is going on here?"
"The priest, he's a madman. He thinks I'm corrupted by demons or something. Was trying to exorcise me. Kept talking about how I was 'the key' and that he needed me."
You finish unstrapping her, and give her your shirt to cover herself up with.
"How did you find me?" she asks.
"I'll explain later. For now, we just gotta get out of here. Follow me."</td></tr>
<tr>
<td colspan = "2"><div id="moveButton"><<button [[Leave the room and head for the tomb|dricoll tomb3]]>><<addmins 5>><<set $melissa.main.storyStage to 11>><<set $main_quest_progress to 9>><<set $melissa.kidnapped.rescuedAlone to 1>><<set $melissa.kidnapped.start to 2>><</button>></div></td></tr>
</table>
</td>
<td><img src="img/empty_small.png">
<br><img src="img/empty_small.png"></td>
</tr>
</tbody>
</table><table class="overTable">
<tbody>
<tr>
<td>Truman's Tomb</td>
<td></td>
<td>People Here</td>
</tr>
<tr>
<td><img src="img/locations/tomb.jpg"></td>
<td>
<table class="mainTable">
<tr>
<td colspan = "2" align="left">You leave the room, leading Melissa to the secret passageway and up into the tomb. You close and lock the door behind you.
"Where are we?"
"We're in a tomb, connected to the chuch through that secret passage."
"How do //you// know about a secret passage into the church?"
"It's a long story. Between my new job, the new people I've been meeting, and your disappearance, I've learned a lot of new things."
"New job? What do you mean?"
You pause, not sure if you should tell her, but the truth has been working for you so far: "I'm the High Priest of Zeus. Remember how I told you I met Zeus? I wasn't lying and I wasn't drunk... well I //was// drunk, but that was incidental."
"Zeus... so..." her eyes go wide with understanding, "//you're// the reason I was kidnapped!? The priest was after me because I went out with //you//?"
"Well, that's possible. But I don't think it's the whole story. There's something special about //you//. I don't know the details, but the priest wasn't lying when he said you were the key. Zeus seems to think that too."
"So //that's// why you went out with me? I'm key to some religious war?"
"No! I didn't have any clue about any of this until after you disappeared. And neither did Zeus - as far as I know." Melissa looks at you closely, clearly trying to read your face.
"You know... I believe you. You've been so good to me, so helpful, so friendly. This is such a fucked up situation, but I don't think you're responsible for it."
You step forward and give her a hug and she practically collapses into your arms.
"What now?" she asks.
"Let's go to the police."</td>
</tr>
<tbody>
<tr>
<td colspan = "2"><div id="selectButton"><<button [[Go to the police|melissa_police_report]]>><<addmins 15>><</button>></div></td></tr>
<tr>
<td colspan = "2"></td></tr>
<tr>
<td></td><td></td></tr>
</tbody>
</table>
</td>
<td><img src="img/people/melissa/melissa_kidnapped_small.jpg"><br><img src="img/empty_small.png"></td>
</tr>
</tbody>
</table><table class="overTable">
<tbody>
<tr>
<td>Police Station</td>
<td></td>
<td>People Here</td>
</tr>
<tr>
<td><img src="img/locations/policestation.jpg"></td>
<td>
<table class="mainTable">
<tr>
<td colspan = "2" align="left"><<set _daysGone to $gameDayCounter - $melissa.kidnapped.date>><<if $melissa.kidnapped.rescuedAlone is 1>>You make your way to the Police Station. You walk inside and <<if $elena.main.storyStage >= 1 or $liv.main.storyStage >= 1>>Elena<<else>>the officer manning the desk<</if>>, upon seeing Melissa in her disheveled state, comes running over.
"Melissa Williams? $playerName? You found her?"
"Yeah. She was kidnapped by the priest and held at the church."<<elseif $melissa.kidnapped.rescuedAlone is 99>>The three of you walk into the Police Station.<</if>>
<<if $elena.main.storyStage >= 1 or $liv.main.storyStage >= 1>>Elena<<else>>The officer<</if>> shakes her head in disbelief. "It's been _daysGone days. I was afraid we'd never find you alive! Come with me Melissa, I'll find you some clothes and take your statement." She turns to you: "You stay here. I'll come back for your statement in a bit."
<<if $melissa.kidnapped.rescuedAlone is 1>>You wait in the lobby for quite a while, finally <<if $elena.main.storyStage >= 1 or $liv.main.storyStage >= 1>>Liv <<else>>an officer in plainclothes<</if>> comes to get you.
<<if $liv.main.follower>>"Please come with me $liv.main.playerTitle."<<else>>"$playerName? Please come this way."<</if>><<elseif $melissa.kidnapped.rescuedAlone is 99>>You wait in the lobby for quite a while, finally Elena comes out to the lobby.
"$playerName? Please come this way."<</if>></td></tr>
<tbody>
<tr><td colspan = "2"><div id=selectButton><<if $melissa.kidnapped.rescuedAlone is 1>><<if $elena.main.storyStage >= 1 or $liv.main.storyStage >= 1>><<button "Follow Liv" "melissa_police_report2">><</button>><<else>><<button "Follow the detective" "melissa_police_report2">><</button>><</if>><<elseif $melissa.kidnapped.rescuedAlone is 99>><<button "Follow Elena" "melissa_police_report2">><<set $melissa.kidnapped.policeTold to 5>><</button>><</if>></div></td></tr>
</tbody>
</table>
</td>
<td><img src="img/people/elena/elena_small.jpg">
<br><img src="img/people/melissa/melissa_kidnapped_small.jpg"></td>
</tr>
</tbody>
</table>
<!--[[Follow the detective|melissa_police_report2]]--><table class="overTable">
<tbody>
<tr>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td><<if $melissa.kidnapped.rescuedAlone is 1>><img src="img/people/liv/liv_office.jpg"><<else>><img src="img/people/elena/elena.jpg"><</if>></td>
<td>
<table class="mainTable">
<tr>
<td colspan = "2" align="left"><<set _daysGone to $gameDayCounter - $melissa.kidnapped.date>><<if $melissa.kidnapped.rescuedAlone is 1>>You follow <<if $elena.main.storyStage >= 1 or $liv.main.storyStage >= 1>>Liv <<else>>the detective <</if>> to her office and take a seat across from her.
<<if $liv.main.follower>>"So, $liv.main.playerTitle, tell me everything you know."<<else>>"So, $playerName, tell me everything you know."<</if>>
You walk through everything you know about Melissa's disappearance as she takes notes: the strange text message, searching for her all over, reporting the kidnapping to the police. <<if $liv.main.follower>>When you get to the matter of Hermes' divination of her location Liv stops you.
"Of course, there's no way I can include that in my report."
You shake your head, "I understand that. But that's the truth."<<else>> You skip over the matter of Hermes' divination. There's no way she'd believe you.<</if>>
She nods, "Carry on."<<if $patricia.misc.melissaTold is 1>><br><br>You tell her about Patricia confirming for you Melissa's whereabouts.<<elseif $verity.misc.melissaTold is 1>><br><br>You tell her about Verity confirming for you Melissa's whereabouts.<</if>><<if $priest.misc.roomFound >= 1>><br><br>You tell her about the secret passage from the Truman Tomb to the church basement.<</if>>
"...so, when the coast was clear, I went into the room."
"And?"
"Melissa was there. Tied to a bed. Naked."
Liv sighs and shakes her head. "So horrible."
"Yeah."
"Well, what you've said matches up with what Melissa has told us, plus what things we already knew. We'll send an officer to go arrest the priest. Is there any information about him you could share?"<<script>>Save.autosave.save()<</script>><<elseif $melissa.kidnapped.rescuedAlone is 99>>You follow Elena into an office and take a seat across from her.
<<if $elena.main.follower>>"So, $elena.main.playerTitle, tell me everything you know."<<else>>"So, $playerName, tell me everything you know."<</if>>
You walk through everything you know about Melissa's disappearance as she takes notes: the strange text message, searching for her all over, reporting the kidnapping to the police. <<if $elena.main.follower>>When you get to the matter of Hermes' divination of her location Elena stops you.
"Of course, there's no way I can include that in my report."
You shake your head, "I understand that. But that's the truth."<<else>> You skip over the matter of Hermes' divination. There's no way she'd believe you.<</if>>
She nods, "Carry on."
<<if $patricia.misc.melissaTold is 1>>You tell her about Patricia confirming for you Melissa's whereabouts.
"Ahh yes, the tip from the nun. That was instrumental in getting this operation to happen. Raiding a church is a delicate matter."<<elseif $verity.misc.melissaTold is 1>>You tell her about Verity confirming for you Melissa's whereabouts.
"Ahh yes, the tip from the nun. That was instrumental in getting this operation to happen. Raiding a church is a delicate matter."<</if>>
"And that's about it. You know the rest."
"Ok, great. That all matches up with what Melissa has told me, plus what things we already knew. Is there any more information about the priest you could share?"<<script>>Save.autosave.save()<</script>><</if>></td>
</tr>
<tr>
<td colspan = "2"><div id=selectButton><<if $priest.misc.dead>><<button "Tell her about killing the priest" "melissa_police_report3">><<set $priest.misc.deathLie to 99>><</button>><<else>><<button "Nope" "melissa_police_report3">><</button>><</if>></div></td></tr>
<tr>
<td colspan = "2"><div id=selectButton><<if $priest.misc.dead>><<button "Nope" "melissa_police_report3">><<set $priest.misc.deathLie to 1>><</button>><</if>></div></td></tr>
</table>
</td>
<td><img src="img/empty_small.png">
<br><img src="img/empty_small.png"></td>
</tr>
</tbody>
</table>
<!--[[Tell or no|melissa_police_report3]]--><table class="overTable">
<tbody>
<tr>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td><<if $melissa.kidnapped.rescuedAlone is 1>><img src="img/people/liv/liv_office.jpg"><<else>><img src="img/people/elena/elena.jpg"><</if>></td>
<td>
<table class="mainTable">
<tr>
<td colspan = "2" align="left"><<set _daysGone to $gameDayCounter - $melissa.kidnapped.date>><<if $priest.misc.deathLie is 99>>/* Tell her you killed him */"Actually, yes..."
She waits silently for you to continue.
"I was looking for a way to rescue Melissa. I was in the graveyard in the dark and I saw him. He was pacing in the graveyard, raving like a madman."
"Raving? About what?"
"I couldn't make it all out, but it was about Melissa. He was talking about her resisting him, and saying things like 'she //will// be ''mine''.' Scary stuff."
"Ok..."
"Well, he was getting angrier and angrier, working himself into a frenzy. I was worried he was going to hurt her. So I hit him."
"You hit him?"
<<if $pInv.flashlight >= 1>>"With my flashlight.<<else>>"With a rock.<</if>> I smashed him in the head. I killed him."
"Ok. Thanks for telling me this. Where is his body?"
<<if $priest.misc.bush is 1>>"In a bush in the graveyard."<<else>>"In the tomb. The one with the secret passage."<</if>>
"Ok. Thanks." She writes something more down in her notebook, then stands up.
"Will you wait here for a moment? I'll be right back."
She walks out of the room. A few minutes later she comes back<<if $melissa.kidnapped.rescuedAlone is 1>><<if $liv.main.follower>>, and sits down at her desk.
"You've put us in a very difficult position $liv.main.playerTitle."
"I understand that, but I'm sure there's something you can do to help me out."
<<if $elena.main.follower>>"Yeah, I've sent Elena to go clean things up. No one will find the body. He will have just disappeared."
"Thank you Liv."
"Well, you're free to go. Take care of Melissa. We'll go make a big to-do of attempting to arrest the priest."<<else>>"Yeah, I've sent a trusted officer to go clean things up. No one will find the body. He will have just disappeared. But this might get messy."
"Thank you Liv."
"Well, you're free to go. Take care of Melissa. We'll go make a big to-do of attempting to arrest the priest."<</if>><<else>>.
"$playerName? Please come with me."<</if>><<elseif $melissa.kidnapped.rescuedAlone is 99>><<if $elena.main.follower>>, and sits down at her desk.
"You've put us in a very difficult position $elena.main.playerTitle."
"I understand that, but I'm sure there's something you can do to help me out."
<<if $liv.main.follower>>"Yeah, I've called Liv. She'll clean things up. No one will find the body. He will have just disappeared."
"Thank you Elena."
"Well, you're free to go. Take care of Melissa. We'll go make a big to-do of attempting to arrest the priest."<<else>>"Yeah, I've sent a trusted officer to go clean things up. No one will find the body. He will have just disappeared. But this might get messy."
"Thank you Elena."
"Well, you're free to go. Take care of Melissa. We'll go make a big to-do of attempting to arrest the priest."<</if>><<else>>.
"$playerName? Please come with me."<</if>><</if>><<elseif $priest.misc.deathLie is 1>>/* Lie that you didn't kill priest. */"Nope. As far as I know he's somewhere in the church. Though, if he's noticed Melissa is missing, who knows what he'll do or where he'll go."
"Ok, thanks. Well, you're free to go. <<if $melissa.kidnapped.rescueWaited >= 15>>But you're lucky: we could arrest you for obstruction of justice. Don't interfere in police business ever again."
"Understood. I wont."
"<</if>>Take care of Melissa. We'll go attempt to arrest the priest."<<else>>/* Tell truth that you don't know anything */<<if $melissa.kidnapped.rescuedAlone is 1>>"No. As far as I know he's somewhere near the church."<<else>>"No. It sounds like he was just a madman. I don't really know anything else."<</if>>
"Ok, thanks. Well, you're free to go. <<if $melissa.kidnapped.rescueWaited >= 15>>But you're lucky: we could arrest you for obstruction of justice. Don't interfere in police business ever again."
"Understood. I wont."
"<</if>>Take care of Melissa.<<if $melissa.kidnapped.rescuedAlone is 1>> We'll go arrest the priest.<</if>>"<</if>></td>
</tr><<nobr>>
<tr>
<td colspan = "2">
<div id=selectButton>
<<if $priest.misc.deathLie is 99>>
<<if $melissa.kidnapped.rescuedAlone is 1>>
<<if $liv.main.follower>>
<<button "Leave" "melissa_police_report4">>
<<run $gameDate.setHours(21)>>
<</button>>
<<else>>
<<button "Follow her" "melissa_police_report_end">>
<</button>>
<</if>>
<<elseif $melissa.kidnapped.rescuedAlone is 99>>
<<if $elena.main.follower>>
<<button "Leave" "melissa_police_report4">>
<<run $gameDate.setHours(21)>>
<</button>>
<<else>>
<<button "Follow her" "melissa_police_report_end">>
<</button>>
<</if>>
<</if>>
<<elseif $priest.misc.deathLie is 1>>
<<button "Leave" "melissa_police_report4">>
<<run $gameDate.setHours(21)>>
<<set $priest.misc.deathLie to 50>>
<</button>>
<<else>>
<<button "Leave" "melissa_police_report4">>
<</button>>
<</if>>
</div>
</td></tr>
<</nobr>>
</table>
</td>
<td><img src="img/empty_small.png">
<br><img src="img/empty_small.png"></td>
</tr>
</tbody>
</table>
<!--[[Follow her|melissa_police_report4]]-->
<!--[[Follow her|melissa_police_report_end]]--><table class="overTable">
<tbody>
<tr>
<td>Police Station</td>
<td></td>
<td>People Here</td>
</tr>
<tr>
<td><img src="img/locations/policestation.jpg"></td>
<td>
<table class="mainTable">
<tr>
<td colspan = "2" align="left">You leave the room and reunite with Melissa in the lobby.
"Are you ready to go? I'll take you home."
"Yeah, let's go."</td></tr>
<tbody>
<tr><td colspan = "2"><div id=selectButton><<button "Take Melissa home" "melissa_home">><<addmins 15>><</button>></div></td></tr>
</tbody>
</table>
</td>
<td><img src="img/people/melissa/melissa_kidnapped_small.jpg"><br><img src="img/people/elena/elena_small.jpg"><br><<if $melissa.kidnapped.rescuedAlone is 1>><img src="img/people/liv/liv_office_small.jpg"><</if>></td>
</tr>
</tbody>
</table>
<!--[[Take Melissa home|melissa_home]]--><table class="overTable">
<tbody>
<tr>
<td>Police Station</td>
<td></td>
<td>People Here</td>
</tr>
<tr>
<td><img src="img/locations/policestation.jpg"></td>
<td>
<table class="mainTable">
<tr>
<td colspan = "2" align="left"><<if $melissa.kidnapped.rescuedAlone is 1>>You step out of the room behind <<if $elena.main.storyStage >= 1 or $liv.main.storyStage >= 1>>Liv <<else>>the detective<</if>>. As soon as you are out of the room <<if $elena.main.storyStage >= 1 or $liv.main.storyStage >= 1>>Liv and Elena <<else>>the detective and the officer from before<</if>> grab you and push you against the wall, pulling your arms behind your back.
"$playerName, you're under arrest for the suspected murder of the priest." You feel handcuffs being tightened around your wrists.
"You have the right to remain silent. You have the right to an attorney. Come with us."
Out of nowhere a mist forms and envelopes you. You stumble about, your hands behind your back, trying to find a way out. But it's to no avail, the mist is so thick that you can barely see your own feet.
As suddenly as it came the mist clears and you are in an utterly black void.
"Hello!?" you call out. There is no answer.
You wait for a time, your heart beating loudly in your chest, your mind racing.
"You! Chosen one! You have failed."
You turn around and there before you are three women: one old, one young, and one middle aged.
"Who are you?"
They reply in unision, their voices in perfect sync, the sound almost musical: "we are The Fates."
"The Fates?"
"Clotho," says the young one.
"Lachesis," says the middle-aged one.
"Atropos," says the old one.
"You have failed," they say together.
"Failed? How?"
"Zeus chose you, but failed. How can Zeus rise when his prophet is imprisoned? You failed."
You nod, understanding. "I shouldn't have told the police."
"And your thoughtlessness dooms us all! YOU HAVE FAILED!"<<elseif $melissa.kidnapped.rescuedAlone is 99>>You step out of the room behind <<if $elena.main.storyStage >= 1 or $liv.main.storyStage >= 1>>Elena <<else>>the officer<</if>>. As soon as you are out of the room her and another officer grab you and push you against the wall, pulling your arms behind your back.
"$playerName, you're under arrest for the suspected murder of the priest." You feel handcuffs being tightened around your wrists.
"You have the right to remain silent. You have the right to an attorney. Come with us."
Out of nowhere a mist forms and envelopes you. You stumble about, your hands behind your back, trying to find a way out. But it's to no avail, the mist is so thick that you can barely see your own feet.
As suddenly as it came the mist clears and you are in an utterly black void.
"Hello!?" you call out. There is no answer.
You wait for a time, your heart beating loudly in your chest, your mind racing.
"You! Chosen one! You have failed."
You turn around and there before you are three women: one old, one young, and one middle aged.
"Who are you?"
They reply in unision, their voices in perfect sync, the sound almost musical: "we are The Fates."
"The Fates?"
"Clotho," says the young one.
"Lachesis," says the middle-aged one.
"Atropos," says the old one.
"You have failed," they say together.
"Failed? How?"
"Zeus chose you, but failed. How can Zeus rise when his prophet is imprisoned? You failed."
You nod, understanding. "I shouldn't have told the police."
"And your thoughtlessness dooms us all! YOU HAVE FAILED!"<</if>></td>
</tr>
<tbody>
<tr><td colspan = "2"><div id=selectButton><<button "Load Autosave">><<script>>Save.autosave.load()<</script>><</button>></div></td></tr>
</tbody>
</table>
</td>
<td><img src="img/people/elena/elena_small.jpg">
<br><<if $melissa.kidnapped.rescuedAlone is 1>><img src="img/people/liv/liv_office_small.jpg"><</if>></td>
</tr>
</tbody>
</table><table class="overTable">
<tbody>
<tr>
<td>University Dorms - Hallway</td>
<td></td>
<td>People Here</td>
</tr>
<tr>
<td><img src="img/locations/dormhall.jpg"></td>
<td>
<table class="mainTable">
<tr>
<td colspan = "2" align="left">You take Melissa to the university dorms. On the way you fill her in on the details of what happened after she was taken.
When you get to the divination of her location by Hermes she interrupts you.
"Hermes? Zeus?" she shakes her head, "it all seems so... //unreal//."
"I know... I totally understand that it's hard to believe, but it's true. All of it."
"And it might explain some of the things the priest was saying."
"Yeah?"
"He didn't always make sense, but he often said things like: 'their belief must be //mine!//' and 'it's time for them to die and for a younger god to take their place!'. It seems now like he was talking about other gods, like Zeus."
"Yeah, and that he wants //his// god to come out on top."
"I'm not sure it was his //god// that he wanted on top."
"Oh?"
"I think he was aiming for godhood for //himself//. His ramblings were //very// self-centered."
"Interesting."
You arrive at the dorms but, as you're about to enter her room Melissa stops and takes a step back.
"I... I don't think I can go in there. The memory of my abduction is too fresh. Could... would it be ok I stayed with you for a bit?"
"Absolutely. No problem."
"But I'll need some stuff from my room. Could you go in and pack a bag for me? I'll need some clothes, toiletries... Oh, and if you can find my phone, that too."
"Sure."</td>
</tr>
<tbody>
<tr>
<td colspan = "2"><div id="selectButton"><<button [[Enter Melissa's Room|melissa_home2]]>><</button>></div></td></tr>
</tbody>
</table>
</td>
<td><img src="img/people/melissa/melissa_kidnapped_small.jpg">
<br><img src="img/empty_small.png"></td>
</tr>
</tbody>
</table><table class="overTable">
<tbody>
<tr>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td><img src="img/people/patricia/patricia.jpg"></td>
<td>
<table class="mainTable">
<tr>
<td colspan = "2" align="left">"Patricia?"
"Yes $patricia.main.playerTitle?"
"A friend of mine, Melissa, has gone missing..."
"Oh, that's horrible," she interrupts.
"... and I have reason to believe she's being held in the church."
"Here? She's being held inside?"
"Yes."
"But why?"
"I don't know for sure, but Zeus thinks there might be something special about her. She has a charmed fate, or something. The priest might be trying to keep her from joining me."
"Is there anything I can do to help?"
"As a matter of fact, there is. I need you to confirm that she's there. If you see, or hear, anything suspicious, could you call the police? Even leave them an anonymous tip. Obviously the police aren't going to go into the church to find her just on my //word// that she's being held there."
"Yes $patricia.main.playerTitle. For sure. I'll do some snooping to see if I can find anything and I'll go to the police if I do."</td></tr>
<<nobr>>
<tr><td colspan = "2">
<div id="moveButton">
<<button "Leave" "graveyard">>
<<set $patricia.misc.dateStage to 1>>
<<set $patricia.misc.melissaTold to 1>>
<</button>>
</div></td></tr>
<tr><td colspan = "2"></td></tr>
<tr><td colspan = "2"></td></tr>
<</nobr>>
</table>
</td>
<td><img src="img/empty_small.png">
<br><img src="img/empty_small.png"></td>
</tr>
</tbody>
</table><table class="overTable">
<tbody>
<tr>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td><img src="img/people/verity/verity.jpg"></td>
<td>
<table class="mainTable">
<tr>
<td colspan = "2" align="left">"Verity?"
"Yes $verity.main.playerTitle?"
"A friend of mine, Melissa, has gone missing..."
"Oh, that's horrible," she interrupts.
"... and I have reason to believe she's being held in the church."
"Here? She's being held inside?"
"Yes."
"But why?"
"I don't know for sure, but Zeus thinks there might be something special about her. She has a charmed fate, or something. The priest might be trying to keep her from joining me."
"Is there anything I can do to help?"
"As a matter of fact, there is. I need you to confirm that she's there. If you see, or hear, anything suspicious, could you call the police? Even leave them an anonymous tip. Obviously the police aren't going to go into the church to find her just on my //word// that she's being held there."
"Yes $verity.main.playerTitle. For sure. I'll do some snooping to see if I can find anything and I'll go to the police if I do."</td></tr>
<<nobr>>
<tr><td colspan = "2">
<div id="moveButton">
<<button "Leave" "graveyard">>
<<set $verity.misc.dateStage to 1>>
<<set $verity.misc.melissaTold to 1>>
<</button>>
</div></td></tr>
<tr><td colspan = "2"></td></tr>
<tr><td colspan = "2"></td></tr>
<</nobr>>
</table>
</td>
<td><img src="img/empty_small.png">
<br><img src="img/empty_small.png"></td>
</tr>
</tbody>
</table><table class="overTable">
<tbody>
<tr>
<td>The Church</td>
<td></td>
<td>People Here</td>
</tr>
<tr>
<td><<churchpic>></td>
<td>
<table class="mainTable">
<tr>
<td colspan = "2" align="left">You follow Elena out of the station and into her police cruiser.
"Liv's already on her way; we'll meet her there."
The drive to the church is short and you're there in just a few minutes.
"Ok, stay behind us," Elena reiterates as she gets out of the car.
"Ok."
Liv is standing at the open door of the church, her hand on the holster of her gun, her demeanor focused.
"Ok, let's go," she says to Elena as the two of you approach.
They push open the doors of the church and step inside.</td>
</tr>
<tbody>
<tr>
<td colspan = "2"><div id="selectButton"><<button [[Follow them|melissa_police_rescue2]]>><</button>></div></td></tr>
<tr>
<td></td><td></td></tr>
</tbody>
</table>
</td>
<td><img src="img/people/elena/elena_small.jpg">
<br><img src="img/people/liv/liv_office_small.jpg"></td>
</tr>
</tbody>
</table><table class="overTable">
<tbody>
<tr>
<td>The Church</td>
<td></td>
<td>People Here</td>
</tr>
<tr>
<td><img src="img/locations/churchint.jpg"></td>
<td>
<table class="mainTable">
<tr>
<td colspan = "2" align="left"><<if $melissa.kidnapped.policeTold < 4>>You follow them into the church.
"Looks to be empty," Elena says to Liv as they walk down the aisle towards the altar.
"Still, be on your guard. We have no idea what's going on here. $playerName: you stay here." The officers split up, looking around the large, open room. It really does appear to be empty.
"Over here!" Elena calls out, "Stairs to the basement." Liv goes over to Elena and they proceed down the stairs."<<else>>You follow the officers into the church.
<<if $melissa.kidnapped.rescueWaited < 10>>"Looks to be empty," <<if $elena.main.storyStage >= 1 or $liv.main.storyStage >= 1>>Elena says to Liv<<else>>one officer says to the other<</if>> as they walk down the aisle towards the altar.
"Let's split up, take a look around."
"Sure thing... ''Hey!''" <<if $elena.main.storyStage >= 1 or $liv.main.storyStage >= 1>>Elena<<else>>the officer<</if>> spots you near the entrance. "I told you that you couldn't be here. That's for //your// safety. Get out!"
It's hard to resist a direct order from a police officer, and you slink back out of the church.<<else>><<if $melissa.misc.dateStage is 0>>As you pass through the large front door you just catch a glimpse of the officers go into a door in the back.<<else>>You wait a few minutes to make sure you aren't noticed by the officers.<</if>><</if>><</if>></td>
</tr>
<tbody>
<tr>
<td colspan = "2"><div id="selectButton"><<if $melissa.kidnapped.policeTold < 4 or $melissa.kidnapped.rescueWaited >= 10>><<button [[Follow them|melissa_police_rescue3]]>><<set $melissa.misc.dateStage to 0>><</button>><</if>></div></td></tr>
<tr>
<td colspan = "2"><div id="selectButton"><<if ($melissa.kidnapped.policeTold < 4 or $melissa.kidnapped.rescueWaited >= 10) and $elena.main.follower is false>><<button [[Wait a few minutes|melissa_police_rescue2]]>><<set $melissa.kidnapped.rescueWaited += 5>><<addmins 5>><<set $melissa.misc.dateStage to 1>><</button>><</if>></div></td></tr>
<tr>
<td colspan = "2"><<if $melissa.kidnapped.policeTold is 4 and $melissa.kidnapped.rescueWaited < 10>><div id="moveButton"><<button [[Leave the church|church]]>><<set $melissa.kidnapped.rescueDelayed += 5>><</button>></div><</if>></td></tr>
<tr>
<td></td><td></td></tr>
</tbody>
</table>
</td>
<td><<if $melissa.kidnapped.policeTold < 4 or $melissa.kidnapped.rescueWaited < 10>><img src="img/people/elena/elena_small.jpg">
<br><img src="img/people/liv/liv_office_small.jpg"><</if>></td>
</tr>
</tbody>
</table><table class="overTable">
<tbody>
<tr>
<td>Church Basement</td>
<td></td>
<td>People Here</td>
</tr>
<tr>
<td><img src="img/locations/churchbasement.jpg"></td>
<td>
<table class="mainTable">
<tr>
<td colspan = "2" align="left"><<if $melissa.kidnapped.policeTold < 4>>You follow them down the stairs. Elena takes the lead, her large flashlight in hand. At the bottom of the stairs is a hallway interspersed with large doorways into what look like storage rooms.
The three of you make your way down the hallway for a short while until you reach a fork. To the left is another hallway, but straight ahead is a solid wooden door. There's light streaming out from under the door. There's definitely some noise coming from the room. The three of you stop and listen carefully.
<<if $priest.misc.dead>>"Help...ughh..." A woman's voice, struggling. It must be Melissa! <<else>>"Renounce him... only me... never again..."
It's the priest! He's in there yelling at someone! <</if>>Liv draws her gun and nods to Elena who draws her own weapon and steps up to the door. Elena nods back to Liv then throws open the door. Liv moves into the room tactically, Elena steps behind her.
"Police! Freeze!"<<else>>You follow the officers through the door. It leads to a set of stairs into the basement which you follow down.<<if $melissa.kidnapped.rescueWaited < 15>> You step down the last stair and step into a long hallway.
"Freeze!" You jump as <<if $elena.main.storyStage >= 1 or $liv.main.storyStage >= 1>>Elena<<else>>the younger officer<</if>> steps out from behind a corner, her gun drawn, pointing at you. "$playerName! I //told// you that you can't be here! That's for //your// safety! Get out of here before I arrest you for obstruction of justice. We're trying to do our jobs here and rescue //your// friend."
With a gun in your face, there's little to do but leave.<<else>>At the bottom of the stairs is a hallway interspersed with large doorways into what look like storage rooms. At the end of the hallway, just barely visible, is a door with light streaming out from under it. Just as you step from the stairway into the hallway you see the door fly open and the police enter, shouting:
"Police! Freeze!"<</if>><</if>></td>
</tr>
<tbody>
<tr>
<td colspan = "2"><div id="selectButton"><<if $melissa.kidnapped.policeTold < 4 or $melissa.kidnapped.rescueWaited >= 15>><<button [[Follow them|melissa_police_rescue4]]>><</button>><</if>></div></td></tr>
<tr>
<td colspan = "2"><div id="selectButton"><<if $melissa.kidnapped.rescueWaited < 15 and $elena.main.follower is false>><<button [[Leave the church|church]]>><<set $melissa.kidnapped.rescueDelayed += 10>><</button>><</if>></div></td></tr>
<tr>
<td colspan = "2"></td></tr>
<tr>
<td></td><td></td></tr>
</tbody>
</table>
</td>
<td><img src="img/people/elena/elena_small.jpg">
<br><img src="img/people/liv/liv_office_small.jpg"></td>
</tr>
</tbody>
</table><table class="overTable">
<tbody>
<tr>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td><<if $melissa.kidnapped.rescueDelayed < 10>><img src="img/people/melissa/explicit/melissa_church.jpg"><<else>><img src="img/people/melissa/explicit/melissa_church_fail.jpg"><</if>></td>
<td>
<table class="mainTable">
<tr>
<td colspan = "2" align="left"><<if $melissa.kidnapped.policeTold < 4>>You follow Elena and Liv into the room and are shocked at what you see. Melissa! She's tied to a bed, naked.
<<if $priest.misc.dead>>"$playerName!"
"Melissa! We're here to help!" You quickly move towards her and undo the straps holding her down.
"What the fuck is going on here?" Liv says, almost to herself.
"The priest, he's a madman. He thinks I'm corrupted by demons or something. Was trying to exorcise me. Kept talking about how I was 'the key' and that he needed me."
You finish unstrapping her, and give her your shirt to cover herself up with.
"Where is he?" Elena asks.
"I don't know, he left some time ago and never came back."
"We're gonna need backup at the church, any available units." Elena says into her radio. "Are you alright Melissa? Need me to call EMS?"
"No, I think I'm ok," she answers. "How did you find me?" she asks you.
"I'll explain later. For now, we should get you out of here."
"We'll escort you out," Liv says, "then regroup with reenforcements to find the priest."
You help Melissa up and support her as you walk out to the police cruisers. More police cruisers pull up to the church as you walk outside. Liv tells Elena to drive you to the station while she fills in the rest of the officers.<<else>>And the priest stands above her, a large knife in his hand.
"Drop the knife! Drop it!" Liv yells. The priest doesn't make any indication that he's heard her. He raises the knife high, preparing to plunge it into Melissa's bare chest.
''BLAM BLAM''
''BLAM BLAM''
Shots ring out as both Elena and Liv fire at the priest, blood spraying from his torso, splattering the wall behind him. He spins off the bed, falling into a heap on the ground.
"Shot's fired! Shots fired!" Elena calls into her radio, "Suspect shot. Send EMS and the station sergeant."
"$playerName!"
"Melissa! We're here to help!" You quickly move towards her and begin to undo the straps holding her down as Elena crouches next to the priest, Liv standing by, her gun still aimed at the collapsed and bloody figure.
"What the fuck is going on here?" Liv says, almost to herself.
"He's a madman. He thinks I'm corrupted by demons or something. Was trying to exorcise me. Kept talking about how I was 'the key', and that he needed me, and that if I didn't join him, no one could have me."
"He's dead," says Elena, standing up and wiping some blood off of her hands.
You finish unstrapping Melissa, and give her your shirt to cover herself up with.
"How did you find me?" she asks you.
"I'll explain later. For now, we should get you out of here."
"Escort them out," Liv tells Elena, "I'll wait here for reinforcements."
You help Melissa up and support her as you walk out to the police cruisers.
More police cruisers pull up to the church as you walk outside. Elena guides you and Melissa into her car, quickly explains to the new officers where to find Liv, then hops into the driver's seat.
"I'll take you back to the station, get your statements - and get you some clothes."<</if>><<else>>You proceed down the hall, doing your best to keep quiet and not alert anyone to your presence.
<<if $priest.misc.dead>>As you approach the open doorway you begin to pick up sounds of conversation. They aren't hostile, more calming, reassuring. You reach the door and risk a peak inside.
Melissa! She's tied to a bed, naked. <<if $elena.main.storyStage >= 1 or $liv.main.storyStage >= 1>>Liv and Melissa<<else>>The officers<</if>> are in the process of unstrapping her. You can't hold yourself back, you step into the room.
"Melissa!" The officers look up quickly, reaching for their holstered pistols, but then relax.
"$playerName!" Melissa calls out, her hands now free.
"$playerName! You were supposed to wait outside!"
"I know, but I couldn't resist. I //had// to try to help."
She just shakes her head. "Well, you're here now. Why don't you help unstrap her while we try to figure out what's going on."
You step forward and begin to unstrap Melissa's legs.
"It was the priest," Melissa says, "he's a madman. He thinks I'm corrupted by demons or something. Was trying to exorcise me. Kept talking about how I was 'the key' and that he needed me."
You finish unstrapping her, and give her your shirt to cover herself up with.
"Where is he?" <<if $elena.main.storyStage >= 1 or $liv.main.storyStage >= 1>>Elena<<else>>the younger officer<</if>>asks.
"I don't know, he left some time ago and never came back."
"We're gonna need backup at the church, any available units." She says into her radio. "Are you alright Melissa? Need me to call EMS?"
"No, I think I'm ok," she answers. "How did you find me?" she asks you.
"I'll explain later. For now, we should get you out of here."
"We'll escort you out," <<if $elena.main.storyStage >= 1 or $liv.main.storyStage >= 1>>Liv<<else>>the detective<</if>> says, "then regroup with reenforcements to find the priest."
You help Melissa up and support her as you walk out to the police cruisers. More police cruisers pull up to the church as you walk outside. <<if $elena.main.storyStage >= 1 or $liv.main.storyStage >= 1>>Liv tells Elena<<else>>The detective tells the younger officer<</if>> to drive you to the station while she fills in the rest of the officers.<<else>><<if $melissa.kidnapped.rescueDelayed >= 10>>You proceed down the hall, doing your best to keep quiet and not alert anyone to your presence. You're not even halfway down the hallway when you hear shouting from the room:
"... Drop it!"
''BLAM BLAM''
''BLAM BLAM''
Shots ring out and the flash of gunfire momentarily lights up the hallway.
You run towards the room, your own safety an afterthought compared to your concern for Melissa.
"Send EMS!" you hear, just before you enter the room.
You step inside and what you see shatters you.
Melissa is strapped to a bed, naked and her chest is covered in blood. Her eyes are wide with shock and pain and she's struggling to breath. <<if $elena.main.storyStage >= 1 or $liv.main.storyStage >= 1>>Elena<<else>>The younger officer<</if>> is on the bed, her hands covered in blood as she tries desperately to stop the bleeding while <<if $elena.main.storyStage >= 1 or $liv.main.storyStage >= 1>>Liv<<else>>the detective<</if>> stands above the body of the priest, who lies collapsed and bloody on the floor.
"Melissa!" you call out involuntarily. The officers look up quickly, <<if $elena.main.storyStage >= 1 or $liv.main.storyStage >= 1>>Liv<<else>>the detective<</if>> swivelling her gun towards you, but checks herself and returns to the priest.
"$playerName! You were supposed to wait outside!"
"I know, but I couldn't resist. I //had// to try to help."
You run to Melissa's side.
"I'm here, I'm here." You start unstrapping Melissa's arms. "It's going to be ok. We're going to get you help."
But you can't tell if Melissa hears you. She tries to breath in but just makes a gurgling sound, then coughs, blood splattering against <<if $elena.main.storyStage >= 1 or $liv.main.storyStage >= 1>>Elena<<else>>the officer<</if>> who is desperately trying to staunch the blood flow. Melissa makes one last involuntary, unsuccessful, attempt to breath in, then the life goes out of her, her eyes still wide with fear and shock.
"You asshole!" <<if $elena.main.storyStage >= 1 or $liv.main.storyStage >= 1>>Elena<<else>>the officer<</if>> yells, turning towards you, looking like she's going to strike you, before she visibly restrains herself. "You fucking idiot. If you hadn't interrupted us earlier we might have made it in time. She might still be alive if you had just followed our directions and let us do our fucking job."
<<if $elena.main.storyStage >= 1 or $liv.main.storyStage >= 1>>Liv<<else>>The detective<</if>> comes over, pure contempt in her eyes as she looks at you, and comforts <<if $elena.main.storyStage >= 1 or $liv.main.storyStage >= 1>>Elena<<else>>the younger officer.<</if>>
"Get out of the room. We'll deal with you in a moment."<<else>>You're not even halfway down the hallway when you hear shouting from the room:
"... Drop it!"
''BLAM BLAM''
''BLAM BLAM''
Shots ring out and the flash of gunfire momentarily lights up the hallway.
You run towards the room, your own safety an afterthought compared to your concern for Melissa.
Just before you enter the room you hear one of the officers calling into her radio: "Shot's fired! Shots fired! Suspect shot. Send EMS and the station sergeant."
You run through the door, a wild scene spread before you:
Melissa is tied to a bed, naked, <<if $elena.main.storyStage >= 1 or $liv.main.storyStage >= 1>>Liv<<else>>the detective<</if>> stands above the body of the priest, who lies collapsed and bloody on the floor while <<if $elena.main.storyStage >= 1 or $liv.main.storyStage >= 1>>Elena<<else>>the other officer<</if>> crouches next to him, checking his vitals.
"Melissa!" you call out involuntarily. The officers look up quickly, <<if $elena.main.storyStage >= 1 or $liv.main.storyStage >= 1>>Liv<<else>>the detective<</if>> swivelling her gun towards you, but she checks herself and returns to the priest.
"$playerName!" Melissa calls out.
"$playerName! You were supposed to wait outside!"
"I know, but I couldn't resist. I //had// to try to help."
The officer just shakes her head. "Well, you're here now. Why don't you unstrap her while we try to figure out what's going on."
You step forward and begin to unstrap Melissa.
"He's a madman. He thinks I'm corrupted by demons or something. Had been trying to exorcise me. Kept talking about how I was 'the key', and that he needed me, and that if I didn't join him, no one could have me."
"He's dead," says Elena, standing up and wiping some blood off of her hands.
You finish unstrapping Melissa, and give her your shirt to cover herself up with.
"How did you find me?" she asks you.
"I'll explain later. For now, we should get you out of here."
"Escort them out," <<if $elena.main.storyStage >= 1 or $liv.main.storyStage >= 1>>Liv tells Elena<<else>>the detective tells the younger officer<</if>>, "I'll wait here for reinforcements."
You help Melissa up and support her as you walk out to the police cruisers.
More police cruisers pull up to the church as you walk outside. <<if $elena.main.storyStage >= 1 or $liv.main.storyStage >= 1>>Elena<<else>>the officer<</if>> guides you and Melissa into her car, quickly explains to the new officers where to find <<if $elena.main.storyStage >= 1 or $liv.main.storyStage >= 1>>Liv<<else>>the detective<</if>>, then hops into the driver's seat.
"I'll take you back to the station, get your statements - and get you some clothes."<</if>><</if>><</if>></td></tr>
<tr>
<td colspan = "2"><div id="moveButton"><<if $melissa.kidnapped.rescueDelayed < 10>><<button [[Go back to the police station|melissa_police_report]]>><<addmins 5>><<set $melissa.main.storyStage to 11>><<set $main_quest_progress to 9>><<set $melissa.kidnapped.rescuedAlone to 99>><<set $melissa.kidnapped.start to 2>><</button>><</if>></div></td></tr>
<tr><td colspan = "2"><div id="moveButton"><<if $melissa.kidnapped.rescueDelayed > 10>><<button [[Leave the room|melissa_police_rescue_end]]>><</button>><</if>></div></td></tr>
</table>
</td>
<td><img src="img/people/elena/elena_small.jpg">
<br><img src="img/people/liv/liv_office_small.jpg"></td>
</tr>
</tbody>
</table>You walk out of the room and, out of nowhere, a mist forms and envelopes you. You walk about, your arms extended so you don't run into anything, trying to find a way out. But it's to no avail, the mist is so thick that you can barely see your own feet.
As suddenly as it came the mist clears and you are in an utterly black void.
"Hello!?" you call out. There is no answer.
You wait for a time, your heart beating loudly in your chest, your mind racing.
"You! Chosen one! You have failed."
You turn around and there before you are three women: one old, one young, and one middle aged.
"Who are you?"
They reply in unision, their voices in perfect sync, the sound almost musical: "we are The Fates."
"The Fates?"
"Clotho," says the young one.
"Lachesis," says the middle aged one.
"Atropos," says the old one.
"You have failed," they say together.
"Failed? How?"
"Zeus chose you, but you were only a piece of the puzzle. Without Melissa there is no return to glory for Zeus. You failed."
You drop to the floor and begin to cry, tears flowing down your face.
"Your carelessness dooms us all! YOU HAVE FAILED!"
<div id=selectButton><<button "Load Autosave">><<script>>Save.autosave.load()<</script>><</button>></div><table class="overTable">
<tbody>
<tr>
<td>University Dorms - Room 353 - Melissa's Room</td>
<td></td>
<td>People Here</td>
</tr>
<tr>
<td><img src="img/locations/melroom.jpg"></td>
<td>
<table class="mainTable">
<tr>
<td colspan = "2" align="left">You enter Melissa's room and get to work packing a bag.
You grab an assortment of clothes, a few pairs of shoes, her toiletries<<if $pInv.melBrush >= 1>> - to which you add her hairbrush that you took for the divination - <<set $pInv.melBrush to 0>><</if>>and her small jewelry box.
<<if $pInv.melPanties >= 1>>You toss the panties you took into her pile of dirty laundry.<<set $pInv.melPanties to 0>><</if>> <<if $pInv.melToy >= 1>>And you return her vibrator to where you found it.<<set $pInv.melToy to 0>><</if>>
You're pretty sure you have everything she'll need to stay with you for a while.</td>
</tr>
<tbody>
<tr>
<td colspan = "2"><div id="moveButton"><<button [[Exit Melissa's Room|melissa_home3]]>><<addmins 15>><</button>></div></td></tr>
</tbody>
</table>
</td>
<td><img src="img/empty_small.png"></td>
</tr>
</tbody>
</table><table class="overTable">
<tbody>
<tr>
<td>University Dorms - Hallway</td>
<td></td>
<td>People Here</td>
</tr>
<tr>
<td><img src="img/locations/dormhall.jpg"></td>
<td>
<table class="mainTable">
<tr>
<td colspan = "2" align="left">You leave the room and hand her the bag.
"Thanks. Did you find my phone?"
"Oh yeah," you pull it out of your pocket, "here."<<set $pInv.melPhone to 0>>
"Thanks."
You start to walk back towards the exit, but Melissa hesitates.
"Everything ok?"
"I guess. I was just thinking, it would be so much easier to believe all this supernatural stuff if I could see it. But then, it probably wouldn't be supernatural would it?"
"I totally get what you're saying. Zeus said that being able to see them is incredibly rare..." you pause as an idea strikes you. "He //also// said there is something special about you."
"He did?"
"Yeah, something about being touched by fate. Say, do you want to participate in an experiment?"
"Sure...?"</td>
</tr>
<tbody>
<tr>
<td colspan = "2"><div id="selectButton"><<button [[Summon Hermes|melissa_home4]]>><</button>></div></td></tr>
</tbody>
</table>
</td>
<td><img src="img/people/melissa/melissa_kidnapped_small.jpg">
<br><img src="img/empty_small.png"></td>
</tr>
</tbody>
</table><table class="overTable">
<tbody>
<tr>
<td>University Dorms - Hallway</td>
<td></td>
<td>People Here</td>
</tr>
<tr>
<td><img src="img/locations/dormhall.jpg"></td>
<td>
<table class="mainTable">
<tr>
<td colspan = "2" align="left">"Hermes," you say, with a little more gravitas in your voice than how you would normally say someone's name.
A few seconds go by, then Hermes steps out //through// a nearby door.
"Hey $playerName. How's it going?"
"Good, thanks. Hermes, I'd like you to meet Melissa. She's the one you helped me find."
"Haha, funny. She wont be able to see..."
"I can see you fine," Melissa interupts.
Hermes turns to her, a look of shock on his face. "She //is// special," he says to himself.
"Well thank you," she replies jokingly.
"This, this... hmmm." Hermes, seemingly at a loss for words, rubs his chin as if thinking hard. "I have to tell Zeus. You should go see him too," he looks at his watch, "tomorrow."
"Will do. Thanks Hermes."
He nods and zips away.
"Well," Melissa says, "this is a lot to take in. And I'm pretty tired. Lets go."</td>
</tr>
<tbody>
<tr>
<td colspan = "2"><div id="selectButton"><<button [[Go home|melissa_home5]]>><<addmins 15>><</button>></div></td></tr>
</tbody>
</table>
</td>
<td><img src="img/people/melissa/melissa_kidnapped_small.jpg">
<br><img src="img/people/hermes/hermes.jpg"></td>
</tr>
</tbody>
</table><table class="overTable">
<tbody>
<tr>
<td>3310 Sexsmith Road - Unit 226 - Bedroom</td>
<td></td>
<td>People Here</td>
</tr>
<tr>
<td><img src="img/locations/bedroom.jpg"></td>
<td>
<table class="mainTable">
<tr>
<td colspan = "2" align="left">You take Melissa to your place and bring her straight to your bedroom.
"I'll go sleep on the couch," you tell her as you begin to gather some spare bedding, "sweet dreams."
"You don't have to do that," she tells you, "the bed is big enough for both of us."
"Are you sure?"
"Yeah, I'd feel better with you nearby."
"Alright."
"But... we're just sleeping."
"Absolutely. Wouldn't think of anything else. You've had a pretty rough time."
"Thanks $playerName. For everything."
"My pleasure."
You both wash up and get into bed. It's been a long day, and you're asleep in no time.</td>
</tr>
<tbody>
<tr>
<td colspan = "2">
<div id="selectButton">
<<button "Zzzzzz" "melissa_home6">>
<<addhours 8>>
<<set _tempMana to 8 * .7>>
<<set _manaMath to Math.round(_tempMana *= $zeus.followers)>>
<<set _manaMath += random(4, 8)>>
<<set $player.main.Mana += _manaMath>>
<</button>>
</div></td></tr>
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<td colspan = "2"><div id="moveButton"></div></td></tr>
</tbody>
</table>
</td>
<td><img src="img/people/melissa/melissa_kidnapped_small.jpg">
<br><img src="img/empty_small.png"></td>
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<!--[[Zzzzz|melissa_home6]]--><table class="overTable">
<tbody>
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<td>3310 Sexsmith Road - Unit 226 - Bedroom</td>
<td></td>
<td>People Here</td>
</tr>
<tr>
<td><img src="img/locations/bedroom.jpg"></td>
<td>
<table class="mainTable">
<tr>
<td colspan = "2" align="left">You wake up to the sound of someone moving about in your room. You open your eyes to see Melissa lounging about.
"Good morning."
"Good morning $playerName. Sorry if I woke you up."
"No, it's all good. Have you been up long?"
"Not really; had a shower, then spent the last few minutes messaging people - letting them know I'm still alive, I guess."
"Good." You hop out of bed, and get dressed. "Are you coming with me to talk to Zeus?"
"You think I'd pass up meeting another god?" she laughs. "Absolutely. Ready when you are."</td>
</tr>
<tbody>
<tr>
<td colspan = "2">
<div id="selectButton">
<<button "Go visit Zeus" "melissa_home7">>
<<addmins 15>>
<</button>>
</div></td></tr>
<tr>
<td colspan = "2"><div id="moveButton"></div></td></tr>
</tbody>
</table>
</td>
<td><img src="img/people/melissa/melissa_casual_small.jpg">
<br><img src="img/empty_small.png"></td>
</tr>
</tbody>
</table>
<!--[[Go visit Zeus|melissa_home7]]--><table class="overTable">
<tbody>
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<td></td>
<td></td>
<td></td>
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<tr>
<td><img src="img/people/zeus/zeus.jpg"></td>
<td>
<table class="mainTable">
<tr><td colspan = "2" align="left">You head over to Zeus' house, filling Melissa in on some of the details about him - and your mission as High Priest - as you travel. She seems surprisingly untroubled by everything.
Zeus opens the door as you approach.
"$playerName! Welcome!"
"Hello Zeus. This is Melissa."
"Hello Melissa." Zeus cocks his head as if unsure if she can see him.
"Umm, hello Zeus," she replies, extenting her hand for him to shake.
"Aha! It's true!" He takes her hand and shakes it vigorously. "I could hardly believe it when Hermes told me last night. Come in, come in."
You follow Zeus inside.
"Good job on the rescue $playerName," Zeus booms, "I can see why she was so important to you," he adds with a wink.
"Thanks."
"So, Melissa, what do you think of all this?" he asks, sitting down in his chair and signalling for you two to have a seat as well.
"It's a little bit overwhelming, but I think it's fascinating."
"Oh? Fascinating?"
"Well, I've always lived as if there was nothing supernatural and it's served me well. Now I've shaken the hand of a man who walks through walls and calls himself Hermes, and I'm friends with someone with magic powers who claims to be the High Priest of Zeus. And //now// I'm supposedly talking to Zeus himself." She pauses as if looking for the right words. "I can't help but wonder if there is a natural process at work that we just can't normally tap into. Is there a //magical// force, as opposed to the electromagnetic, or nuclear, forces? If these forces //do// exist - which is //very// hard for me to doubt at this point - why hasn't it become common knowledge? Why hasn't someone taken over the whole world using these powers?"
"Haha, all good questions," he laughs, then turns to you: "she's smart too."
You nod, smiling.
"I don't really have answers for you. Physics isn't really my strong suit, and neither is epistemology for that matter. And I may //be// supernatural - as you say - but I don't know a great deal about it. We all - humans and gods - have limits, and I am limited by what my believers believe //about// me."
"So the world is what people believe it to be?"
"It seems that way. Maybe if my believers believed that I had the answers you seek I'd have them."
"Fascinating."
Zeus laughs again. "I like her," he says to you. "So? What now?" he asks Melissa.
"What do you mean?"
"Will you join me? There is something special about you. You're marked by fate, I can... smell it on you."
"Smell it?"
"That's the best word I have for it. It's like, you know when you have a memory of a smell. You can't actually smell it, but you can feel like you smell it? You reek of fate. No offence; it's actually quite pleasant."
"So you want me to join you? Like the priest did?"
"Except I'm not going to force you. Firstly, I don't think my High Priest would stand for that," he looks to you for confirmation and you shake your head, "and secondly, I don't think I //could//. I'd be willing to bet that part of your... fate... is that you can't be forced into doing things you don't want to do. You didn't side with the priest, even to end what he was doing to you. You wouldn't join me if //I// tried to force you either."
"I think you're right." She looks to you. "What do //you// think $playerName?"
You take a deep breath, gathering up the courage to say how you feel. "I think you're amazing and I'd love to spend more time with you. Whichever path lets me do that I'll support, be that joining us or not."
She reaches over, squeezes your hand, and smiles.
"What the heck? It sounds like it will be an interesting adventure, if nothing else."
"I think that's exactly what $playerName said," Zeus says, smiling. "Then ''welcome'' Melissa, High Priestess of Zeus. Come here and I will unlock your power, and lift some of your burden from the last few days."
Melissa stand ups and then kneels before him, as you did. Zeus places his head on her hand for a moment, then takes it off as she stands up. When Zeus did this to you, you felt //something// initially, but then no different after. Melissa, though, looks positively rejuvenated.
"I'll leave explaining the details to $playerName, but the basics are: I need followers to survive. I don't much care how you get them - though sex is a good starting point. And the doctrine, or lack thereof, is up to you; as I can't interact with most people, what you say about me becomes the new reality for the believers. So, I'm trusting you to do things right. Go out, and build me a following!"
You and Melissa head for the door.
"Thanks Zeus."
"No. Thank //you//. I think things are finally looking up for this old god."</td></tr>
<tr>
<td colspan = "2"><div id="selectButton">
<<button "Leave" "melissa_home8">>
<<addmins 15>>
<</button>>
</div></td></tr>
<tr>
<td colspan = "2"></td>
</tr>
</table>
</td>
<td><img src="img/people/melissa/melissa_casual_small.jpg">
<br><img src="img/empty_small.png"></td>
</tr>
</tbody>
</table>
<!--[[Leave|melissa_home8]]--><table class="overTable">
<tbody>
<tr>
<td>3310 Sexsmith Road - Unit 226 - Bedroom</td>
<td></td>
<td>People Here</td>
</tr>
<tr>
<td><img src="img/locations/bedroom.jpg"></td>
<td>
<table class="mainTable">
<tr>
<td colspan = "2" align="left">As Zeus instructed, you explain the details of your mission to Melissa on the way back home. At first you're a bit hesitant to tell her about your recent sexual... conquests... but she actually seems to be impressed.
"Well, I've never been a prude," she replies when you admit that to her, "and it was all in the line of duty," she adds with a wink. "Who in the world doesn't want a job that is also incredibly fun?"
You get back to your bedroom and sit on the edge of the bed.
"So, what now?" she asks.
"I don't know. Have anything in mind?"
"Well... we could have a little fun. I mean, I could use the mana."</td>
</tr>
<tbody>
<tr>
<td colspan = "2">
<div id="selectButton">
<<button "Have sex with Melissa" "melissa_home9">>
<<set $melissa.misc.sexStage to 0>>
<</button>>
</div></td></tr>
<tr>
<td colspan = "2"><div id="moveButton"></div></td></tr>
</tbody>
</table>
</td>
<td><img src="img/people/melissa/melissa_casual_small.jpg">
<br><img src="img/empty_small.png"></td>
</tr>
</tbody>
</table>
<!--[[Go visit Zeus|melissa_home9]]--><table class="overTable">
<tbody>
<tr>
<td></td>
<td></td>
<td></td>
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<td><<if $melissa.misc.sexStage is 0>><img src="img/people/melissa/explicit/melissa_bedroom0.jpg"><<elseif $melissa.misc.sexStage is 1>><img src="img/people/melissa/explicit/melissa_bedroom1.jpg"><<elseif $melissa.misc.sexStage is 21>><img src="img/people/melissa/explicit/melissa_bedroom21.jpg"><<elseif $melissa.misc.sexStage is 22>><img src="img/people/melissa/explicit/melissa_bedroom22.jpg"><<elseif $melissa.misc.sexStage is 212>><img src="img/people/melissa/explicit/melissa_bedroom22.jpg"><<elseif $melissa.misc.sexStage is 221>><img src="img/people/melissa/explicit/melissa_bedroom22a.jpg"><<elseif $melissa.misc.sexStage is 211>><img src="img/people/melissa/explicit/melissa_bedroom211.jpg"><<elseif $melissa.misc.sexStage is 222>><img src="img/people/melissa/explicit/melissa_bedroom211.jpg"><</if>></td>
<td>
<table class="mainTable">
<tr>
<td colspan = "2" align="left"><<if $melissa.misc.sexStage is 0>>"That sounds like a wonderful idea."
You pull her in close for a kiss, and she responds wholeheartedly, melting into your arms as your lips lock. You make out for a minute, standing in the middle of your room, kissing like long-separated lovers. Finally, she breaks the kiss and pushes you back gently.
"I think you need to take some clothes off," she tells you.
"Me? I'm pretty sure you do too."
She smiles and slowly pulls up her shirt.
"Oh? You were wanting to see these?" she asks, jokingly, as she reveals her perky little tits.
"More than you'll ever know." You peel off your shirt and pants while she pulls down her shorts, revealing her cute, blue panties, decorated with stars. You throw off your underwear and flop onto the bed.
"I suppose you want to see this too?" she says as she hooks her thumbs into her panties and begins to pull them down.<<elseif $melissa.misc.sexStage is 1>>"Yes //please//."
She smiles and pulls down her panties, showing off her beautiful, hairless pussy.
"Oh my!"
She smiles even bigger and does a sexy little dance, then pulls her shirt over her head.
What now High Priest?"<<elseif $melissa.misc.sexStage is 21>>/* Go down on her */"Right now," you answer, "there's nothing I'd rather do than eat that pussy."
"Oooohh," she squeals cutely, "sounds like fun!" She lays down on the bed and spreads her legs, her hands absentmindedly stroking her lips and clit. You crawl on your hands and knees towards her, moving between her legs. You bring your face close to her waiting pudenda, your breath upon it causing a momentary shudder to run through her. You breath in her unique smell, anticipating her taste. Leaning forward, you start with gentle kisses along the inside of her thigh, paying particular attention to that special spot where 'leg' ends and 'groin' begins. She moans gently as you kiss along her lips, which are puffing up slightly with arousal. You give her one, long lick, from the bottom of her open slit to the top.
"Oh $playerName," she moans. You give her another lick, this one more thorough, your tongue probing the folds of her pussy, sliding ever so slightly inside her, and finally flicking along her clit.
"Oh, that's so good." You suck her clit into your mouth, your tongue flicking up and down on it as you slurp at it. She gasps in pleasure and you wrap your arms around her legs, holding her in place, pulling her hard into your face as you eat her out. Her hips buck as her pleasure rises, your tongue flitting along her clit in constantly changing patterns. Her moans get louder and more frequent as she approaches orgasm, and you glance up to see her playing with her tits, her eyes closed.
"Ooooh, oh, oh, ooohhhhh." Her hips buck hard, her legs shaking, as your tongue brings her to orgasm. You continue sucking, more gently now, as she comes down.
"Oh $playerName. That was so good." She pauses as if thinking about what to say next. "No wonder Zeus picked you to seduce the ladies, hehe." You laugh along with her, her levity in the bedroom somehow turning you on even more.
"Now you?" she asks.<<elseif $melissa.misc.sexStage is 22>>/* BJ first */"I've been thinking about having that beautiful mouth on my cock for a looong time. What don't we start there?"
"Oooh, ok." She drops to her knees and you stand up, your hard cock in her face.
"Oh wow," she comments, her mouth wide as she grasps your member and marvels at its size. She looks it over, as if not sure she can fit it into her mouth, then begins to lick you up and down. She holds you gently by the base of your shaft and carefully kisses and licks from base to head. Finally she dives in, taking you into her mouth with a slurp. She looks up at you as she sucks, her eyes showing the difficulty she's having, but her face set and determined to suck you off. You run your hand through her long, brown hair as she sucks, her tongue flicking along the tip each time she pulls back far enough to allow it. She pushes herself forward further and further with each bob of her head, seemingly intent on getting you completely inside her mouth.
Eventually she succeeds, your cock pushing into her throat as her lips press against your pelvis. She pulls back, gasps, then sucks you into her mouth again. And again. And again. You know you're not going to last long like this.<<elseif $melissa.misc.sexStage is 211>>/* Fuck after eating her */You climb up from between her legs and lie down beside her.
"Want to go for a ride?"
"Oooh, sure. Normal? Or reverse?"
"How about reverse?"
"Some reverse cowgirl action, coming right up!" She shuffles down the bed on her butt, then throws a leg over you and climbs on top. Reaching down between her legs she takes hold of your cock and aligns you with her glistening slit. You grab her butt with both hands and lift her up as she guides you inside.
"OOooohh."
"Oooohh."
You both moan as you slide into her, the feeling as comfortable as it is pleasurable - like a perfectly cut key in a one-of-a-kind lock. She pauses as she bottoms out, your member buried deep inside, and takes a few deep breaths.
"You fill me up so... perfectly," she says, "it's amazing."
"I was just thinking that too. You're so perfect." You can't help but begin to thrust your hips, and your movement starts her moving. She begins to slide up and down on your cock, both of you moaning with each stroke.
"Screw... everything else..." she pants in time with your thrusts, "lets just... do this... forever."
"I'm inclined... to agree."
She speeds up, your hands on her ass carrying some of the weight so that she can more easily rock her hips up and down.
"Oh yes, oh god, oh $playerName."
"Oh Melissa, oooohhh."
She moves faster and faster, her ass slapping into your pelvis with each bounce.
"OOoohh... I'm so torn... I want you to cum but... I don't want this... to ever end..."
"Me too. Oh Melissa, ahhh, yes." You're getting close now and you start to pound upward faster and harder.
"Yes $playerName, ohhh, fill me up!" she practically screams as you rush to catch your orgasm. Your pounding gives way to shuddering as you empty your balls inside her, a few globs of cum dripping out as you fill her completely.
You lie back on the bed as she dismounts and cuddles up beside you.
"That was wonderful," you say, already getting quite sleepy.
"So perfect," she agrees as she leans over and kisses you passionately.<<elseif $melissa.misc.sexStage is 212>>/* Cunn + BJ */You give her glistening slit one more, gentle kiss and then stand up.
"Now me," you agree, smiling. She slips off the bed onto her knees, your hard cock in her face.
"Oh wow," she comments, her mouth wide as she grasps your member and marvels at its size. She looks it over, as if not sure she can fit it into her mouth, then begins to lick you up and down. She holds you gently by the base of your shaft and carefully kisses and licks from base to head. Finally she dives in, taking you into her mouth with a slurp. She looks up at you as she sucks, her eyes showing the difficulty she's having, but her face set and determined to suck you off. You run your hand through her long, brown hair as she sucks, her tongue flicking along the tip each time she pulls back far enough to allow it. She pushes herself forward further and further with each bob of her head, seemingly intent on getting you completely inside her mouth.
Eventually she succeeds, your cock pushing into her throat as her lips press against your pelvis. She pulls back, gasps, then sucks you into her mouth again. And again. And again.
"Oh Melissa, ooohhh." She gets the hint that you're about to cum and pushes herself forward hard, taking you as deep as she can.
"OOOOoooh." You empty your balls against the back of her throat, your cock jerking and spasming in her mouth. She swallows your cum down, each swallow squeezing your head, milking you of every drop. Finally, your spasms subsided, she pulls back and takes a deep breath, a little bit of cum leaking out of her mouth.
"That was amazing Melissa," you tell her as you climb onto the bed and lie down.
"Perfect," she says as she leans over and gives you a passionate kiss.<<elseif $melissa.misc.sexStage is 221>>/* BJ + BJ */"You're so perfect. Ooohhh," you moan.
You gently caress her face as she bobs back and forth. She looks up at you, her big, brown eyes, meeting your own, her lips wrapped around your stiff member.
"Oh Melissa, ooohhh." She gets the hint that you're about to cum and pushes herself forward hard, taking you as deep as she can.
"OOOOoooh." You empty your balls against the back of her throat, your cock jerking and spasming in her mouth. She swallows your cum down, each swallow squeezing your head, milking you of every drop. Finally, your spasms subsided, she pulls back and takes a deep breath, a little bit of cum leaking out of her mouth.
"That was amazing Melissa," you tell her as you climb onto the bed and lie down.
"Perfect," she says as she leans over and gives you a passionate kiss.<<elseif $melissa.misc.sexStage is 222>>/* BJ + Fuck */You tap her on the shoulder and she spits out your cock with a shlorp.
"Let's switch things up," you tell her, as you throw yourself onto the bed, your cock sticking up in the air like an obscene flag pole.
"Hop on," you tell her.
"Oooh, sure. Normal? Or reverse?"
"How about reverse?"
"Some reverse cowgirl action, coming right up!" She climbs onto the bed, her back to you, then throws a leg over you and climbs on top. Reaching down between her legs she takes hold of your cock and aligns you with her glistening slit. You grab her butt with both hands and lift her up as she guides you inside.
"OOooohh."
"Oooohh."
You both moan as you slide into her, the feeling as comfortable as it is pleasurable - like a perfectly cut key in a one-of-a-kind lock. She pauses as she bottoms out, your member buried deep inside, and takes a few deep breaths.
"You fill me up so... perfectly," she says, "it's amazing."
"I was just thinking that too. You're so perfect." You can't help but begin to thrust your hips, and your movement starts her moving. She begins to slide up and down on your cock, both of you moaning with each stroke.
"Screw... everything else..." she pants in time with your thrusts, "lets just... do this... forever."
"I'm inclined... to agree."
She speeds up, your hands on her ass carrying some of the weight so that she can more easily rock her hips up and down.
"Oh yes, oh god, oh $playerName."
"Oh Melissa, oooohhh."
She moves faster and faster, her ass slapping into your pelvis with each bounce.
"OOoohh... I'm so torn... I want you to cum but... I don't want this... to ever end..."
"Me too. Oh Melissa, ahhh, yes." You're getting close now and you start to pound upward faster and harder.
"Yes $playerName, ohhh, fill me up!" she practically screams as you rush to catch your orgasm. Your pounding gives way to shuddering as you empty your balls inside her, a few globs of cum dripping out as you fill her completely.
You lie back on the bed as she dismounts and cuddles up beside you.
"That was wonderful," you say, already getting quite sleepy.
"So perfect," she agrees as she leans over and kisses you passionately.<</if>></td></tr>
<tbody><<nobr>>
<tr>
<td colspan = "2">
<div id="selectButton">
<<if $melissa.misc.sexStage is 0>>
<<button "Yes please!" "melissa_home9">>
<<set $melissa.misc.sexStage to 1>>
<</button>>
<<elseif $melissa.misc.sexStage is 1>>
<<button "Go down on her" "melissa_home9">>
<<set $melissa.misc.sexStage to 21>>
<</button>>
<<elseif $melissa.misc.sexStage is 21>>
<<button "Fuck her" "melissa_home9">>
<<set $melissa.misc.sexStage to 211>>
<</button>>
<<elseif $melissa.misc.sexStage is 22>>
<<button "Finish in her mouth" "melissa_home9">>
<<set $melissa.misc.sexStage to 221>>
<</button>>
<<elseif $melissa.misc.sexStage is 211 or $melissa.misc.sexStage is 212 or $melissa.misc.sexStage is 221 or $melissa.misc.sexStage is 222>>
<<button "Zzzzzz..." "bedroom">>
<<set $melissa.misc.sexStage to 5555>>
<<set $player.main.Mana += random(8, 12)>>
<<set _tempMana to 2 * .7>>
<<set _manaMath to Math.round(_tempMana *= $zeus.followers)>>
<<set _manaMath += random(4, 8)>>
<<set $player.main.Mana += _manaMath>>
<<addhours 2>>
<</button>>
<</if>>
</div>
</td></tr>
<tr>
<td colspan = "2">
<div id="selectButton">
<<if $melissa.misc.sexStage is 1>>
<<button "Start with a blowjob" "melissa_home9">>
<<set $melissa.misc.sexStage to 22>>
<</button>>
<<elseif $melissa.misc.sexStage is 21>>
<<button "Finish in her mouth" "melissa_home9">>
<<set $melissa.misc.sexStage to 212>>
<</button>>
<<elseif $melissa.misc.sexStage is 22>>
<<button "Switch to fucking her" "melissa_home9">>
<<set $melissa.misc.sexStage to 222>>
<</button>>
<</if>>
</div>
</td></tr><</nobr>>
</tbody>
</table>
</td>
<td><<if $melissa.misc.sexStage is 0>><img src="img/people/melissa/explicit/melissa_bedroom0a.jpg"><<elseif $melissa.misc.sexStage is 22>><img src="img/people/melissa/explicit/melissa_bedroom22a.jpg"><<elseif $melissa.misc.sexStage is 212>><img src="img/people/melissa/explicit/melissa_bedroom22a.jpg"><<elseif $melissa.misc.sexStage is 221>><img src="img/people/melissa/explicit/melissa_bedroom221a.jpg"><</if>></td>
</tr>
</tbody>
</table>
<!--[[bedroom with girls in it|melissa_home9]]-->
<!--[[Zzzzz...|bedroom]]--><table class="overTable">
<tbody>
<tr>
<td>3310 Sexsmith Road - Unit 226 - Bedroom</td>
<td></td>
<td>People Here</td>
</tr>
<tr>
<td><img src="img/locations/bedroom.jpg"></td>
<td>
<table class="mainTable">
<tr>
<td colspan = "2" align="left">"So, what are your plans now that you're the High Priestess of Zeus?"
"Well, I'm not planning on uprooting my whole life, if that's what you mean. I'd like to continue with school, and meeting with friends, and stuff. Only now I'll also be on the lookout for ways to forward Zeus' cause."
"That's fair. Any ideas on how you're going to do that?"
"Well, the best wingman is often a girl, so I'll help you out when you need it. Otherwise, I'll let you know of opportunities - and pursue my own opportunities, should they arise."
"Ok, cool. What about living arrangements? You staying here?"
"If you're ok with that."
"Sure."
She smiles brightly. "Cool. I don't have a lot of money, but I'll send you some each week to cover rent and stuff."
"Sounds good."</td>
</tr>
<tbody>
<tr>
<td colspan = "2"><div id="selectButton"><<button [[End the conversation|bedroom]]>><<set $melissa.misc.payments to true>><<set $melissa.main.storyStage to 12>><<addmins 5>><</button>></div></td></tr>
<tr>
<td colspan = "2"></td></tr>
<tr>
<td colspan = "2"></td></tr>
</tbody>
</table>
</td>
<td><img src="img/people/melissa/melissa_casual_small.jpg">
<br><img src="img/empty_small.png"></td>
</tr>
</tbody>
</table>
<!--[[End the conversation|bedroom]]--><table class="overTable">
<tbody>
<tr>
<td>The Church</td>
<td></td>
<td>People Here</td>
</tr>
<tr>
<td><img src="img/locations/churchint.jpg"></td>
<td>
<table class="mainTable">
<tr>
<td colspan = "2" align="left">Knowing the priest is out of the picture, you walk into the church confidently.
The church looks to be empty. You make your way down the aisle towards the altar, then pause and spin in a circle taking everything in. You see a door in the back corner, maybe it leads downstairs.</td>
</tr>
<tbody>
<tr>
<td colspan = "2"><div id="selectButton"><<button [[Go through the door|melissa_solo_rescue2]]>><<addmins 5>><</button>></div></td></tr>
<tr>
<td></td><td></td></tr>
</tbody>
</table>
</td>
<td><img src="img/empty_small.png"></td>
</tr>
</tbody>
</table><table class="overTable">
<tbody>
<tr>
<td>Church Basement</td>
<td></td>
<td>People Here</td>
</tr>
<tr>
<td><img src="img/locations/churchbasement.jpg"></td>
<td>
<table class="mainTable">
<tr>
<td colspan = "2" align="left">You go through the door and down a long set of stairs. At the bottom of the stairs is a hallway interspersed with large doorways into what look like storage rooms.
You make your way down the hallway for a short while until you reach a fork. To the left is another hallway, but straight ahead is a solid wooden door. There's light streaming out from under the door. There's definitely some noise coming from the room. You stop and listen carefully.
"Help...ughh..." A woman's voice, struggling. It must be Melissa!</td>
</tr>
<tbody>
<tr>
<td colspan = "2"><div id="selectButton"><<button [[Open the door|melissa_solo_rescue3]]>><</button>></div></td></tr>
<tr>
<td colspan = "2"></td></tr>
<tr>
<td></td><td></td></tr>
</tbody>
</table>
</td>
<td><img src="img/empty_small.png"></td>
</tr>
</tbody>
</table><table class="overTable">
<tbody>
<tr>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td><img src="img/people/melissa/explicit/melissa_church.jpg"></td>
<td>
<table class="mainTable">
<tr>
<td colspan = "2" align="left">You open the door and quickly enter the room, closing the door behind you. Melissa! She's tied to a bed, naked.
"$playerName!"
"Melissa! I'm here to help!" You quickly move towards her and undo the straps holding her down. "What the fuck is going on here?"
"The priest, he's a madman. He thinks I'm corrupted by demons or something. Was trying to exorcise me. Kept talking about how I was 'the key' and that he needed me."
You finish unstrapping her, and give her your shirt to cover herself up with.
"How did you find me?" she asks.
"I'll explain later. For now, we just gotta get out of here. Follow me."</td></tr>
<tr>
<td colspan = "2"><div id="moveButton"><<button [[Leave the room and head for the church|melissa_solo_rescue4]]>><<addmins 5>><<set $melissa.main.storyStage to 11>><<set $main_quest_progress to 9>><<set $melissa.kidnapped.rescuedAlone to 1>><<set $melissa.kidnapped.start to 2>><</button>></div></td></tr>
</table>
</td>
<td><img src="img/empty_small.png">
<br><img src="img/empty_small.png"></td>
</tr>
</tbody>
</table><table class="overTable">
<tbody>
<tr>
<td>The Church</td>
<td></td>
<td>People Here</td>
</tr>
<tr>
<td><img src="img/locations/churchint.jpg"></td>
<td>
<table class="mainTable">
<tr>
<td colspan = "2" align="left">You leave the room, leading Melissa down the hall and up the long stairway and into the main room of the church.
Melissa sits down on the closest pew, clearly tired from struggling against her restraints. You sit down next to her, your arm wrapped around her protectively.
"Wait... You came on your own? Where are the police? How did you find me?"
"It's a long story. Between my new job, the new people I've been meeting, and your disappearance, I've learned a lot of new things."
"New job? What do you mean?"
You pause, not sure if you should tell her, but the truth has been working for you so far: "I'm the High Priest of Zeus. Remember how I told you I met Zeus? I wasn't lying and I wasn't drunk... well I //was// drunk, but that was incidental."
"Zeus... so..." her eyes go wide with understanding, "//you're// the reason I was kidnapped!? The priest was after me because I went out with //you//?"
"Well, that's possible. But I don't think it's the whole story. There's something special about //you//. I don't know the details, but the priest wasn't lying when he said you were the key. Zeus seems to think that too."
"So //that's// why you went out with me? I'm key to some religious war?"
"No! I didn't have any clue about any of this until after you disappeared. And neither did Zeus - as far as I know." Melissa looks at you closely, clearly trying to read your face.
"You know... I believe you. You've been so good to me, so helpful, so friendly. This is such a fucked up situation, but I don't think you're responsible for it."
You give her a hug and she practically collapses into your arms.
"What now?" she asks.
"Let's go to the police."</td>
</tr>
<tbody>
<tr>
<td colspan = "2"><div id="selectButton"><<button [[Go to the police|melissa_police_report]]>><<addmins 15>><</button>></div></td></tr>
<tr>
<td></td><td></td></tr>
</tbody>
</table>
</td>
<td><img src="img/people/melissa/melissa_kidnapped_small.jpg"><br><img src="img/empty_small.png"></td>
</tr>
</tbody>
</table><table class="overTable">
<tbody>
<tr>
<td>Administration Building - Room 122</td>
<td></td>
<td></td>
</tr>
<tr>
<td><<if $dana.misc.sexStage is 0>><img src="img/people/dana/explicit/danae.jpg"><<elseif $dana.misc.sexStage is 11>><img src="img/people/dana/explicit/danatouch.jpg"><<elseif $dana.misc.sexStage is 12>><img src="img/people/dana/explicit/danablow.jpg"><<elseif $dana.misc.sexStage is 13>><img src="img/people/dana/explicit/danafuck.jpg"><<elseif $dana.misc.sexStage is 111 or $dana.misc.sexStage is 121 or $dana.misc.sexStage is 131>><img src="img/people/dana/explicit/danatouch2.jpg"><<elseif $dana.misc.sexStage is 112 or $dana.misc.sexStage is 122 or $dana.misc.sexStage is 132>><img src="img/people/dana/explicit/danablow2.jpg"><<elseif $dana.misc.sexStage is 113 or $dana.misc.sexStage is 123 or $dana.misc.sexStage is 133>><img src="img/people/dana/explicit/danafuck2.jpg"><<elseif $dana.misc.sexStage is 1111>><img src="img/people/dana/explicit/danatouch3.jpg"><<elseif $dana.misc.sexStage is 2222>><img src="img/people/dana/explicit/danablow3.jpg"><<elseif $dana.misc.sexStage is 3333>><img src="img/people/dana/explicit/danafuck3.jpg"><<else>><img src="img/people/dana/explicit/danadressing.jpg"><</if>></td>
<td>
<table class="mainTable">
<tr>
<td colspan = "2" align="left"><<if $dana.misc.sexStage is 0>>"Now, why don't you remove those clothes?"
"Yes $dana.main.playerTitle." She unzips her skirt and kicks it aside then removes her shirt and bra, tossing them behind her desk. She stands before you, her hands on her hips, showing off her great tits and bald pussy.<<elseif $dana.misc.sexStage is 11>>/* Watch her touch herself */"Dana? I want you to touch yourself for me. Show me how you pleasure yourself when you're alone."
She smiles, "Oooh, naughty." She leans back on her desk and runs her hands along her body, cupping and squeezing her giant breasts, moaning as she gently tweaks her nipples. She closes her eyes as she slides one hand down her torso, gliding across her sheer garter belt towards her hairless slit. She moans as she touches her clit, then opens her eyes and stares deeply into your own as she slips a finger inside herself.
You don't take your eyes off of her as you take your clothes off and begin to stroke yourself. Seeing this urges her on; she spreads her legs wide as she slips another finger inside her pussy and starts to finger herself in earnest.<<elseif $dana.misc.sexStage is 12>>/* blowjob */"Dana? I want you to suck my cock."
She smiles and drops to her knees. "Yes $dana.main.playerTitle!" You step closer to her and drop your pants, your hardening member in her face. She takes hold of your cock and gives it a few pumps then leans forward and presses her lips against its tip. You moan as she sucks you into her mouth, the moist warmth enveloping your full length as she drives her head towards you. Then she pulls back with a slurp, her hand still gripping the base of your shaft.
"Oh yes, Dana, just like that." She bobs forward once more, then again, and again, fucking her own face with your cock. You run your hands through her short hair and moan as her tongue dances against you.
"Nnnnhhhggg," she moans too as she reaches down and fingers herself with her free hand.<<elseif $dana.misc.sexStage is 13>>/* fuck */"Oh Dana! I need to fuck that pussy."
She smiles. "Yes $dana.main.playerTitle! Have your way with me."
You drop your pants, pull up a chair, and sit down. She gets the idea immediately and turns away from you and slowly lowers herself down. You line your cock up with her slit and slip inside her moistness as she sits down in your lap.
"Oooh, that feels so good $dana.main.playerTitle."
"Mmmhmm."
She rocks back and forth, and side to side in your lap for a moment before planting her hands and pushing herself up, almost sliding your whole length out of her, before dropping back down. You reach around and grab her breasts as she bounces in your lap, your hips rising up to meet her ass with each bounce, almost of their own volition.<<elseif $dana.misc.sexStage is 111>>/* Watch her + watch her*/She fingers herself for a few minutes as you watch then, seemingly wanting to give you a better view, she climbs up onto her desk. She kneels on the desk and spreads her legs wide, spreading apart her pussy lips with her fingers, revelling in your erotic attention. Now perched above you, she resumes her masturbation, slipping her fingers inside her now dripping wet pussy, moaning loudly with each pump of her hand.
Her hand moves faster and faster, her thumb never leaving her clit, as she gets closer to orgasm. Finally she lets out almost a growl as she shudders and cums, her eyes fluttering. You're almost there too.<<elseif $dana.misc.sexStage is 112>>/* Watch her + bj*/"Dana? I want you to suck my cock."
She smiles and drops to her knees. "Yes $dana.main.playerTitle!" You step closer to her and drop your pants, your hardening member in her face. She takes hold of your cock and gives it a few pumps then leans forward and presses her lips against its tip. You moan as she sucks you into her mouth, the moist warmth enveloping your full length as she drives her head towards you. Then she pulls back with a slurp, her hand still gripping the base of your shaft.
"Oh yes, Dana, just like that." She bobs forward once more, then again, and again, fucking her own face with your cock. You run your hands through her short hair and moan as her tongue dances against you.
"Nnnnhhhggg," she moans too as she reaches down and fingers herself with her free hand.
The vibration of her moaning adds another dimension to the pleasure of the blow job. You moan loudly, your eyes closed, your head tilted back. You don't even have to look down to know that she's truly finger fucking herself now - her movement below you becomes more and more frenetic, her sucking more and more forceful.
"NNnnnngngngg!" she moans more loudly than you would have expected, considering her mouth is filled with your cock. She momentarily stops sucking as she cums but she's soon back at it with her full attention. She has both hands on your shaft now and is bobbing vigorously. You feel that you're close.<<elseif $dana.misc.sexStage is 113>>/* watch her + fuck*/"Oh Dana! I need to fuck that pussy."
She smiles. "Yes $dana.main.playerTitle! Have your way with me."
You step out of your pants, pull up a chair, and sit down. She gets the idea immediately and turns away from you and slowly lowers herself down. You line your cock up with her slit and slip inside her moistness as she sits down in your lap.
"Oooh, that feels so good $dana.main.playerTitle."
"Mmmhmm."
She rocks back and forth, and side to side in your lap for a moment before planting her hands and pushing herself up, almost sliding your whole length out of her, before dropping back down. You reach around and grab her breasts as she bounces in your lap, your hips rising up to meet her ass with each bounce, almost of their own volition.
In a frenzy of passion she kicks off her shoes and plants her stockinged feet on your thighs. You grab her tight ass for leverage as she repeatedly impales herself on your cock.
"Oh yeah, ooohh," she calls out as you thrust up into her, fucking her from below, "yes $dana.main.playerTitle! Yes, fuck yes." You hammer home a few more times before her screams reach a new level of intensity.
"OOOOhhhhh, yes!" She shudders in your lap as she cums, her spasming causing her pussy to feel tighter with each thrust you give her. You feel that you're getting close yourself.<<elseif $dana.misc.sexStage is 121>>/* BJ + watch */You tap her on the shoulder. "Dana? I want you to touch yourself for me. Show me how you pleasure yourself when you're alone."
She smiles, "Oooh, naughty." She stands up, leans back against her desk and runs her hands along her body, cupping and squeezing her giant breasts, moaning as she gently tweaks her nipples. She closes her eyes as she slides one hand down her torso, gliding across her sheer garter belt towards her hairless slit. She moans as she touches her clit, then opens her eyes and stares deeply into your own as she slips a finger inside herself.
You don't take your eyes off of her as you begin to stroke yourself. Seeing this urges her on; she spreads her legs wide as she slips another finger inside her pussy and starts to finger herself in earnest.
She fingers herself for a few minutes as you watch then, seemingly wanting to give you a better view, she climbs up onto her desk. She kneels on the desk and spreads her legs wide, spreading apart her pussy lips with her fingers, revelling in your erotic attention. Now perched above you, she resumes her masturbation, slipping her fingers inside her now dripping wet pussy, moaning loudly with each pump of her hand.
Her hand moves faster and faster, her thumb never leaving her clit, as she gets closer to orgasm. Finally she lets out almost a growl as she shudders and cums, her eyes fluttering. You're almost there too.<<elseif $dana.misc.sexStage is 122>>/* BJ + BJ */The vibration of her moaning adds another dimension to the pleasure of the blow job. You moan loudly, your eyes closed, your head tilted back. You don't even have to look down to know that she's truly finger fucking herself now - her movement below you becomes more and more frenetic, her sucking more and more forceful.
"NNnnnngngngg!" she moans more loudly than you would have expected, considering her mouth is filled with your cock. She momentarily stops sucking as she cums but she's soon back at it with her full attention. She has both hands on your shaft now and is bobbing vigorously. You feel that you're close.<<elseif $dana.misc.sexStage is 123>>/* BJ + Fuck */"Oh Dana! I need to fuck that pussy."
She smiles. "Yes $dana.main.playerTitle! Have your way with me."
You step out of your pants, pull up a chair, and sit down. She gets the idea immediately and turns away from you and slowly lowers herself down. You line your cock up with her slit and slip inside her moistness as she sits down in your lap.
"Oooh, that feels so good $dana.main.playerTitle."
"Mmmhmm."
She rocks back and forth, and side to side in your lap for a moment before planting her hands and pushing herself up, almost sliding your whole length out of her, before dropping back down. You reach around and grab her breasts as she bounces in your lap, your hips rising up to meet her ass with each bounce, almost of their own volition.
In a frenzy of passion she kicks off her shoes and plants her stockinged feet on your thighs. You grab her tight ass for leverage as she repeatedly impales herself on your cock.
"Oh yeah, ooohh," she calls out as you thrust up into her, fucking her from below, "yes $dana.main.playerTitle! Yes, fuck yes." You hammer home a few more times before her screams reach a new level of intensity.
"OOOOhhhhh, yes!" She shudders in your lap as she cums, her spasming causing her pussy to feel tighter with each thrust you give her. You feel that you're getting close yourself.<<elseif $dana.misc.sexStage is 131>>/* Fuck + Watch */You tap her on the shoulder. "Dana? I want you to touch yourself for me. Show me how you pleasure yourself when you're alone."
She smiles, "Oooh, naughty." She stands up, your cock coming out of her with a slurp, leans back against her desk and runs her hands along her body, cupping and squeezing her giant breasts, moaning as she gently tweaks her nipples. She closes her eyes as she slides one hand down her torso, gliding across her sheer garter belt towards her hairless slit. She moans as she touches her clit, then opens her eyes and stares deeply into your own as she slips a finger inside herself.
You don't take your eyes off of her as you begin to stroke yourself. Seeing this urges her on; she spreads her legs wide as she slips another finger inside her pussy and starts to finger herself in earnest.
She fingers herself for a few minutes as you watch then, seemingly wanting to give you a better view, she climbs up onto her desk. She kneels on the desk and spreads her legs wide, spreading apart her pussy lips with her fingers, revelling in your erotic attention. Now perched above you, she resumes her masturbation, slipping her fingers inside her now dripping wet pussy, moaning loudly with each pump of her hand.
Her hand moves faster and faster, her thumb never leaving her clit, as she gets closer to orgasm. Finally she lets out almost a growl as she shudders and cums, her eyes fluttering. You're almost there too.<<elseif $dana.misc.sexStage is 132>>/* Fuck + BJ */"Dana? I want you to suck my cock."
She smiles and drops to her knees. "Yes $dana.main.playerTitle!" You step closer to her and drop your pants, your hardening member in her face. She takes hold of your cock and gives it a few pumps then leans forward and presses her lips against its tip. You moan as she sucks you into her mouth, the moist warmth enveloping your full length as she drives her head towards you. Then she pulls back with a slurp, her hand still gripping the base of your shaft.
"Oh yes, Dana, just like that." She bobs forward once more, then again, and again, fucking her own face with your cock. You run your hands through her short hair and moan as her tongue dances against you.
"Nnnnhhhggg," she moans too as she reaches down and fingers herself with her free hand.
The vibration of her moaning adds another dimension to the pleasure of the blow job. You moan loudly, your eyes closed, your head tilted back. You don't even have to look down to know that she's truly finger fucking herself now - her movement below you becomes more and more frenetic, her sucking more and more forceful.
"NNnnnngngngg!" she moans more loudly than you would have expected, considering her mouth is filled with your cock. She momentarily stops sucking as she cums but she's soon back at it with her full attention. She has both hands on your shaft now and is bobbing vigorously. You feel that you're close.<<elseif $dana.misc.sexStage is 133>>/* Fuck+ Fuck */In a frenzy of passion she kicks off her shoes and plants her stockinged feet on your thighs. You grab her tight ass for leverage as she repeatedly impales herself on your cock.
"Oh yeah, ooohh," she calls out as you thrust up into her, fucking her from below, "yes $dana.main.playerTitle! Yes, fuck yes." You hammer home a few more times before her screams reach a new level of intensity.
"OOOOhhhhh, yes!" She shudders in your lap as she cums, her spasming causing her pussy to feel tighter with each thrust you give her. You feel that you're getting close yourself.<<elseif $dana.misc.sexStage is 1111>>/* Watch ending */"Oooohh... hop down here Dana. I want to paint you with my cum."
She hops off the desk dutifully and kneels in front of you, presenting her tits as the target of your splooge. She takes your cock in her hand and gives it a few strokes. Her touch is enough to send you over and you blow your load almost immediately, your cum splashing onto her chest.
"Oh yes $dana.main.playerTitle! That's soo hot!<<elseif $dana.misc.sexStage is 2222>>/* BJ ending */"Oooh, I'm gonna cum!"
"NggnHnng," she acknowledges, your cock still deep in her mouth. She bobs back and forth a few times in quick succession, driving you over the edge.
"UUuuhhh!" You blow your load into her mouth, filling it up. She's unable to keep it all in and some squirts out the corner of her mouth and runs down her chin. She slurps and sucks as you spurt into her mouth, until finally she pulls off.
"Oh yes $dana.main.playerTitle! That's sooo good."<<elseif $dana.misc.sexStage is 3333>>/* Fuck ending */You're sooo close but, having just cum, Dana's movement has slowed down. Without pulling out of her you stand up, gripping her by the waist so that she doesn't fall over. You lean her over her desk and, holding one leg high in the air, you fuck her from behind with renewed vigor, chasing your orgasm. Her moaning is constant now, punctuated only when you slam into her particularly hard.
"Oh yes, Dana, ohhhh!" You call out as you blow your load inside her, filling her up with your seed.
"Yes $dana.main.playerTitle! Oh yes!" You drop her leg and slow your thrusts as you come down from your orgasm, finally pulling out with a wet shlorp.<<elseif $dana.misc.sexStage is 5555>>Dana grabs a tissue from behind her desk and wipes herself off before starting to get dressed.
"That was wonderful $dana.main.playerTitle. I think I'm going to like following you."
You put your clothes on and say goodbye, telling her you'll catch up with her later.<</if>></td></tr>
<tbody>
<tr><td colspan = "2"><div id=selectButton><<if $dana.main.playerTitle is "none">><<button "Why don't you call me High Priest?" "dana_office_sex">><<set $dana.main.playerTitle to "High Priest">><</button>><<elseif $dana.main.follower is false>><<button "Keep taking your clothes off" "dana_office_sex">> <<set $dana.main.follower to true>><</button>><<elseif $dana.main.follower and $dana.misc.sexStage is 0>><<button "Watch her touch herself" "dana_office_sex">><<set $dana.misc.sexStage to 11>><</button>><<elseif $dana.misc.sexStage is 11>><<button "Keep watching her touch herself" "dana_office_sex">> <<set $dana.misc.sexStage to 111>><</button>><<elseif $dana.misc.sexStage is 12>><<button "Watch her touch herself" "dana_office_sex">><<set $dana.misc.sexStage to 121>><</button>><<elseif $dana.misc.sexStage is 13>><<button "Watch her touch herself" "dana_office_sex">><<set $dana.misc.sexStage to 131>><</button>><<elseif $dana.misc.sexStage is 111 or $dana.misc.sexStage is 121 or $dana.misc.sexStage is 131>><<button "Cum on her chest" "dana_office_sex">><<set $dana.misc.sexStage to 1111>><<set $player.main.Mana += random(8, 12)>><</button>><<elseif $dana.misc.sexStage is 112 or $dana.misc.sexStage is 122 or $dana.misc.sexStage is 132>><<button "Cum in her mouth" "dana_office_sex">><<set $dana.misc.sexStage to 2222>><<set $player.main.Mana += random(8, 12)>><</button>><<elseif $dana.misc.sexStage is 113 or $dana.misc.sexStage is 123 or $dana.misc.sexStage is 133>><<button "Cum in her pussy" "dana_office_sex">><<set $dana.misc.sexStage to 3333>><<set $player.main.Mana += random(8, 12)>><</button>><<elseif $dana.misc.sexStage is 1111 or $dana.misc.sexStage is 2222 or $dana.misc.sexStage is 3333>><<button "Clean up and get dressed" "dana_office_sex">><<set $dana.misc.sexStage to 5555>><</button>><<else>><<button "Leave" "uni admin">><<<<set $dana.misc.sexStage to 0>><</button>><</if>></div></td></tr>
<tr><td colspan = "2"><div id=selectButton><<if $dana.main.playerTitle is "none">><<button "I think you should call me Master." "dana_office_sex">><<set $dana.main.playerTitle to "Master">><</button>><<elseif $dana.main.follower and $dana.misc.sexStage is 0>><<button "Have her suck you off" "dana_office_sex">><<set $dana.misc.sexStage to 12>><</button>><<elseif $dana.misc.sexStage is 11>><<button "Have her suck you off" "dana_office_sex">><<set $dana.misc.sexStage to 112>><</button>><<elseif $dana.misc.sexStage is 12>><<button "Continue the blow job" "dana_office_sex">><<set $dana.misc.sexStage to 122>><</button>> <<elseif $dana.misc.sexStage is 13>><<button "Have her suck you off" "dana_office_sex">><<set $dana.misc.sexStage to 132>><</button>><</if>></div></td></tr>
<tr><td colspan = "2"><div id=selectButton><<if $dana.main.playerTitle is "none">><<button "It's alright. You can call me by my name" "dana_office_sex">><<set $dana.main.playerTitle to "$playerName">><</button>><<elseif $dana.main.follower and $dana.misc.sexStage is 0>><<button "Fuck her" "dana_office_sex">><<set $dana.misc.sexStage to 13>><</button>><<elseif $dana.misc.sexStage is 11>><<button "Fuck her" "dana_office_sex">><<set $dana.misc.sexStage to 113>><</button>><<elseif $dana.misc.sexStage is 12>><<button "Fuck her" "dana_office_sex">><<set $dana.misc.sexStage to 123>><</button>><<elseif $dana.misc.sexStage is 13>><<button "Keep fucking her" "dana_office_sex">><<set $dana.misc.sexStage to 133>><</button>><</if>></div></td></tr>
<tr>
<td colspan = "2"></td></tr>
</tbody>
</table>
</td>
<td><img src="img/empty_small.png">
<br><img src="img/empty_small.png"></td>
</tr>
</tbody>
</table>
<!--[[Poster|uni admin]]-->
<!--[[Investigate tutoring|uni admin3]]--><table class="overTable">
<tbody>
<tr>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td><<if $nihal.misc.sexStage is 0>><img src="img/people/nihal/nihalbar.jpg"><<elseif $nihal.misc.sexStage is 1>><img src="img/people/nihal/explicit/nihalbar1.jpg"><<elseif $nihal.misc.sexStage is 11>><img src="img/people/nihal/explicit/nihalbar11.jpg"><<elseif $nihal.misc.sexStage is 12>><img src="img/people/nihal/explicit/nihalbar12.jpg"><<else>><img src="img/people/nihal/nihal.jpg"><</if>></td>
<td>
<table class="mainTable">
<tr>
<td colspan = "2" align="left"><<if $nihal.misc.sexStage is 0>>You ignore the "CLOSED" sign and walk into the bar. Nihal is idly wiping down the bar when she sees you approach.
"Hey $nihal.main.playerTitle! I got things cleaned up extra quick so we'd have time for some fun."
"Great!"
Nihal smiles and walks around the bar.
"Well?" she asks, "what are you waiting for? Get that monster dick out."<<elseif $nihal.misc.sexStage is 1>>/* Take your cock out */You unzip your fly and pull yourself out of your pants. Nihal, without hesitation, drops to her knees in front of you and takes your cock in her hand.
"Now //that// is what I've been expecting!" She grasps your shaft and begins to lick along it, her tongue studs hard against the underside. With her free hand she pops her tits out of her tank top and gently tweaks a nipple.
After giving your cock one more long lick, she pops the head into her mouth and looks up at you. You look down into her eyes as she sucks you, run a hand through her hair, and moan encouragingly.
She flicks her tongue across your head, then takes you deeper into her mouth, sucking vigourously while stroking your shaft with her hand.
"Oh yes, Nihal, that's wonderful," you moan. She begins to bob her head back and forth as she sucks, and you can feel her tongue studs sliding along your cock, then tickling the tip as she flicks her tongue across the head each time she pulls back.
She definitely knows what she's doing and you're not sure how long you can hold out against such masterful sucking.<<elseif $nihal.misc.sexStage is 11>>/* Continue with the blowjob */You realize that you're perfectly happy finishing in her mouth tonight. Gently grasping the back of her head you begin to thrust your hips slighlty in time with her sucking.
"MMmmmmm," she moans, sensing your rising excitement. She speeds up the bobing of her head and you match her with your thrusts. She no longer has time to flick the head of your cock with her tongue, but the feeling of the head hitting the back of her throat makes up for it.
Spit and precum drips from her chin as you fuck her mouth, both of you moaning with pleasure.
"Oooooh, I'm cumming!" you call out as you feel yourself on the precipice.
She speeds up once more then, as she feels you start to spasm, she pushes herself forward, taking you in as deep as she can. You unload, your cum splashing against the back of her throat as she struggles to swallow it down. She sucks greedily as you empty your balls into her.
Finally, drained, you pull yourself out of her mouth.
"That was wonderful Nihal," you tell her.
She smiles. "I'm glad I finally got to see what you're working with. Maybe next time you'll get to see what //I've// got between //my// legs." She winks at you as she stands up and wipes her chin with her hand.
"That sounds like fun," you reply with a smile.
"Well, goodnight $nihal.main.playerTitle, I've still got a bar to close here.
"Goodnight Nihal."<<elseif $nihal.misc.sexStage is 12>>/* Fuck her */You take a step back, pulling yourself from her mouth, and pull down your pants. She immediately gets the hint and practically tears her top off, quickly followed by her pants. You guide her onto a nearby barstool and spread her legs wide.
"Oh yes $nihal.main.playerTitle! Give it to me!"
You throw one of her legs over your shoulder and step closer to her, your hard cock lined up with her wet pussy. You press forward and slide yourself inside her.
She takes in a breath as you enter her, then moans loudly as you completely bury yourself. You pause, your whole length inside her, and admire the sight of her hairless lips wrapped around your shaft.
"Ooohhh," she moans once more as you pull back, almost coming out, then slide in once more. You reach out and play with her tits as you begin to fuck her in earnest, sliding in and out as she moans beneath you.
"Oh yes! Oh $nihal.main.playerTitle!" she calls out from time to time as you pound her pussy.
Still playing with her tits with one hand, you begin to rub her clit with the other. She moans even louder, the pleasure clearly building inside her.
You feel yourself getting close to cumming, but you hold back as she calls out:
"Just like that! Oooh, don't stop!"
Knowing she's so close, you steel yourself and keep fucking, keep rubbing, pushing for her orgasm.
"Oooh yes! Oh yes, oh yes!" she calls out, then begins to spasm, her pussy clamping down on your shaft as she cums.
Just in time too, as you can't hold back anymore, and you explode inside her. She pulls you in for a kiss as you cum together, your balls emptying into her, her pussy milking you for every drop.
Finally, drained, you break the kiss and step back, your cock coming out of her, a little bit of cum dribbling out with it.
"That was wonderful," you tell her.
She smiles. "It was. I'm glad I finally got to see - and experience - what you're working with."
She picks her clothes up from the floor and begins to get dressed.
"Well, goodnight $nihal.main.playerTitle. I still have a bar to close here."
You put your pants on.
"Goodnight Nihal."<</if>>
</td></tr><<nobr>>
<tr><td colspan = "2"><div id=selectButton>
<<if $nihal.misc.sexStage is 0>>
<<button [[Take your cock out|nihal_bar_sex]]>>
<<set $nihal.misc.sexStage to 1>>
<</button>>
<<elseif $nihal.misc.sexStage is 1>>
<<button [[Continue with the blowjob|nihal_bar_sex]]>>
<<set $nihal.misc.sexStage to 11>>
<<set $player.main.Mana += random(8, 12)>>
<</button>>
<<elseif $nihal.misc.sexStage is 11 or $nihal.misc.sexStage is 12>>
<<button [[Go home and go to bed|bedroom]]>>
<<addhours 8>>
<<set $nihal.misc.sexStage to 5555>>
<</button>>
<</if>>
</div></td></tr>
<tr><td colspan = "2"><div id=selectButton>
<<if $nihal.misc.sexStage is 1>>
<<button [[Fuck her|nihal_bar_sex]]>>
<<set $nihal.misc.sexStage to 12>>
<<set $player.main.Mana += random(8, 12)>>
<</button>>
<</if>>
</div></td></tr>
<</nobr>></table>
</td>
<td>
<br><<if $nihal.misc.sexStage is 0>><img src="img/people/nihal/nihalbar0a.jpg"><<elseif $nihal.misc.sexStage is 1>><img src="img/people/nihal/explicit/nihalbar1a.jpg"><<elseif $nihal.misc.sexStage is 11>><img src="img/people/nihal/explicit/nihalbar11a.jpg"><<elseif $nihal.misc.sexStage is 12>><img src="img/people/nihal/explicit/nihalbar12a.jpg"><</if>><br><img src="img/empty_small.png"></td>
</tr>
</tbody>
</table><table class="overTable">
<tbody>
<tr>
<td>Sceau Brisé</td>
<td></td>
<td>People Here</td>
</tr>
<tr>
<td><img src="img/locations/hotelrestaurant.jpg"></td>
<td>
<table class="mainTable">
<tr>
<td colspan = "2">"Sounds like fun $taylor.main.playerTitle. I'm off at 11. I'll see you then!
</td></tr><<nobr>>
<tr><td colspan = "2"><div id=moveButton><<button [[Back to the hotel|hotel]]>><</button>></div></td></tr>
<tr><td colspan = "2"><div id=moveButton><<button [[Exit the hotel|orban lane]]>><<addmins 5>><</button>></div></td></tr><</nobr>>
</table>
</td>
<td><<restaurantpic1>>
<br><<restaurantpic2>></td>
</tr>
</tbody>
</table><table class="overTable">
<tbody>
<tr>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td><<if $taylor.misc.sexStage is 0>><img src="img/people/taylor/taylor_bedroom0.jpg"><<elseif $taylor.misc.sexStage is 1>><img src="img/people/taylor/explicit/taylor_bedroom1.jpg"><<elseif $taylor.misc.sexStage is 11>><img src="img/people/taylor/explicit/taylor_bedroom11.jpg"><<elseif $taylor.misc.sexStage is 111>><img src="img/people/taylor/explicit/taylor_bedroom2.jpg"><<elseif $taylor.misc.sexStage is 12>><img src="img/people/taylor/explicit/taylor_bedroom12.jpg"><<elseif $taylor.misc.sexStage is 2>><img src="img/people/taylor/explicit/taylor_bedroom2.jpg"><<elseif $taylor.misc.sexStage is 21>><img src="img/people/taylor/explicit/taylor_bedroom21.jpg"><</if>></td>
<td>
<table class="mainTable">
<tr>
<td colspan = "2" align="left"><<if $taylor.misc.sexStage is 0>>You answer the door. Taylor steps in, gives you a kiss, and practically drags you to the bedroom.
"Hello to you too," you say as she starts to strip you naked.
She laughs, "I've been craving you since you asked me over $taylor.main.playerTitle."
"That's always nice to hear." She finishes pulling off your clothes and pushes you onto the bed before stradling you.
"So, how should we start?"<<elseif $taylor.misc.sexStage is 1>>/* Start with a blowjob */"Why don't we start with a blowjob?" you tell her as you slide your hands up and down her ready body. Taylor smiles and leans forward to give you a kiss, then slides down your body, stopping with her face in your crotch.
She takes your hardening cock in her hand and gives it a few strokes as she gets into a comfortable position, then gently sucks the tip into her mouth.
"Ohh Taylor, that's so good," you moan. You look down at her, sucking you off, and catch a glimpse of her cute tits popping out of her loose shirt. "Oh yes, just like that," you moan.
She flicks her tongue along your head, eliciting yet another moan from you.
She slowly bobs her head up and down, her hand making short strokes on the base of your shaft where her lips don't reach.
"Oh yes."<<elseif $taylor.misc.sexStage is 11>>/* Finish in her mouth */"That's so good Taylor, keep going."
She speeds up, ever so slightly, the sensation as your member slides past her lips again and again building up in you. Her breasts, now almost completely out of her shirt, sway forwards and back with each bob of her head, the sight driving you wild.
"MMmmmm," she moans, speeding up even more.
"Ooooh, Taylor, nnnggg..." you groan as you feel the orgasm coming.
"I'm gonna cum," you breath.
She pushes down, taking more of you into her mouth, then sucks hard as she slowly pulls up, her hand still stroking your base.
"Oooooh," you moan as you unload into her mouth, spurt after spurt of cum pumping into her which she greedily swallows down with lewd slurping noises. As you finish spasming into her she continues to suckle gently, taking every drop of your load.
"That was wonderful Taylor," you say, finally.<<elseif $taylor.misc.sexStage is 111>>/* Eat her out (after her BJ to finish) */"It's your turn now," you tell her, "get out of those clothes so I can return the favor."
"Ooohh," she exclaims, leaning forward to give you a kiss, before hopping up from the bed. She pulls her shirt over her head and tosses it aside. Her jeans and panties quickly follow and she sits on the edge of the bed, her legs spread open for you.
You kneel on the floor and slide your hands up her long, smooth legs. She leans back and moans as you begin to kiss along the inside of her thigh. She shivers as you run your tongue gently along her bare labia.
"Ooh $taylor.main.playerTitle..."
You give her clit a light kiss, breathing in the aroma of her arousal, then slide your tongue up her waiting slit. You push your tongue inside her as she moans with pleasure and thrusts her hips, pushing herself against your mouth. You lap at her pussy for a long moment, then slide up and take her clitoris into your mouth with a slurp.
"Oh yes!" she calls out as you flick your tongue up and down on that most sensitive of spots. You suck and lick her clit for a while, her hips bucking and thrusting towards you, responding to your ministrations.
"Yes, oh yes!" she calls out, reaching down and taking hold of your hair and holding you in place as she begins to cum. You keep licking and sucking as her body arches and her thighs begin to quiver. Her legs close tightly around your head and her whole body begins to shudder and you continue to administer pleasure to her. The spasms slowly come to a stop and she spreads her legs and pushes your head back.
"That was wonderful $taylor.main.playerTitle.<<elseif $taylor.misc.sexStage is 12>>/* Fuck her (after BJ) */You reach down and tap her on the shoulder.
"I think I'm ready for the main event. You?"
She spits out your cock and smiles up at you.
"You gonna fuck me now $taylor.main.playerTitle?"
"Most definitely," you reply, standing up from the bed.
Taylor squeals with delight, stands up and peels off her jeans, quickly followed by her panties. She lays back down on the bed, her legs spread wide, waiting for you to enter her.
You step up to her and press your hard cock against her opening. You slide it up and down her wet slit, teasing her while she coos and moans and begs you to fuck her. You press your member against her clit and rub it up and down.
"Ooooh $taylor.main.playerTitle, just fuuuu..." You quickly slide down and push yourself inside, interupting her.
"Mmmmm..." she moans as you bury your full length into her.
Taking her ankle in one hand, you lean forward and begin to thrust in and out. Your other hand explores her body, popping one of her breasts out of her loose shirt and playing with it before gliding down her taught torso to thumb her clit.
"Oh yes, oooohhh."
You pound into her faster and harder, your thumb tracing circles on her clit in time with your thrusts. You're both breathing heavy now, Taylor making a cute, squeekly gasp each time your hips slam into her.
"Oh yes $talor.main.playerTitle! Oh yes! I'm cumming!" she calls out as her hips begin to quiver. Soon her whole body is shuddering and she brings her knees together. You grab her knees and continue to fuck her through her orgasm, chasing your own.
"Oh yes! Taylor, nnngggg!" you grunt as you unload inside of her, spurt after spurt of cum pumping into her pussy. You slow your thrusts as your balls finish spasming, then stop and, still inside her, lean forward and give her a deep kiss.
"That was wonderful Taylor."
She leans up towards you and kisses you again.
"Mmmhmm."<<elseif $taylor.misc.sexStage is 2>>/* Eat her out */"I think you should get naked so I can eat you out," you tell her.
"Ooohh," she exclaims, leaning forward to give you a kiss, before dismounting. She pulls her shirt over her head and tosses it aside. Her jeans and panties quickly follow and she sits on the edge of the bed, her legs spread open for you.
You kneel on the floor and slide your hands up her long, smooth legs. She leans back and moans as you begin to kiss along the inside of her thigh. She shivers as you run your tongue gently along her bare labia.
"Ooh $taylor.main.playerTitle..."
You give her clit a light kiss, breathing in the aroma of her arousal, then slide your tongue up her waiting slit. You push your tongue inside her as she moans with pleasure and thrusts her hips, pushing herself against your mouth. You lap at her pussy for a long moment, then slide up and take her clitoris into your mouth with a slurp.
"Oh yes!" she calls out as you flick your tongue up and down on that most sensitive of spots. You suck and lick her clit for a while, her hips bucking and thrusting towards you, responding to your ministrations.
"Yes, oh yes!" she calls out, reaching down and taking hold of your hair and holding you in place as she begins to cum. You keep licking and sucking as her body arches and her thighs begin to quiver. Her legs close tightly around your head and her whole body begins to shudder and you continue to administer pleasure to her. The spasms slowly come to a stop and she spreads her legs and pushes your head back.
"That was wonderful $taylor.main.playerTitle. Your turn now?"<<elseif $taylor.misc.sexStage is 21>>"Yep, my turn."
You stand up and flip her over onto her hands and knees. You step up to her and press your hard cock against her opening. You slide it up and down her wet slit, teasing her while she coos and moans and begs you to fuck her. You press your member against her clit and rub it up and down.
"Ooooh $taylor.main.playerTitle, just fuuuu..." You quickly slide up and push yourself inside, interupting her.
"Mmmmm..." she moans as you bury your full length into her.
Grabbing her by the hips, you lean forward and begin to thrust in and out. After a moment you begin to explore her body with one hand, the other using her hip for leverage as you pump into her. You reach forward, taking one of her small breasts in your hand and playing with the nipple.
"Oh yes, oooohhh."
You pound into her faster and harder, fingers gently pulling on her nipple as your palm squeezes. You're both breathing heavy now, Taylor making a cute, squeekly gasp each time your hips slam into her.
"Oh yes $talor.main.playerTitle! Oh yes! I'm cumming!" she calls out as her hips begin to quiver. Soon her whole body is shuddering and she falls forward, her ass in the air. You grab her hips continue to fuck her through her orgasm, chasing your own.
"Oh yes! Taylor, nnngggg!" you grunt as you unload inside of her, spurt after spurt of cum pumping into her pussy. You slow your thrusts as your balls finish spasming, then pull out and flop down on the bed.
"That was wonderful Taylor."
She crawls over to you and kisses you deeply.
"Mmmhmm."
<</if>></td>
</tr><<nobr>>
<tr>
<td colspan = "2">
<div id=selectButton>
<<if $taylor.misc.sexStage is 0>>/* Start */
<<button "Start with a blow job" "bedroom_taylor">>
<<set $taylor.misc.sexStage to 1>>
<</button>>
<<elseif $taylor.misc.sexStage is 1>>/* Blowjob 1 */
<<button "Finish in her mouth" "bedroom_taylor">>
<<set $taylor.misc.sexStage to 11>>
<<set $player.main.Mana += random(8, 12)>>
<</button>>
<<elseif $taylor.misc.sexStage is 11>>/* Blowjob 2 */
<<button "Go down on her" "bedroom_taylor">>
<<set $taylor.misc.sexStage to 111>>
<</button>>
<<elseif $taylor.misc.sexStage is 2>>/* Eat her out */
<<button "Fuck her" "bedroom_taylor">>
<<set $taylor.misc.sexStage to 21>>
<</button>>
<</if>>
</div>
</td></tr>
<tr>
<td colspan = "2">
<div id=selectButton>
<<if $taylor.misc.sexStage is 0>>/* Start */
<<button "Go down on her." "bedroom_taylor">>
<<set $taylor.misc.sexStage to 2>>
<</button>>
<<elseif $taylor.misc.sexStage is 1>> /* Blowjob 1 */
<<button "Fuck her" "bedroom_taylor">>
<<set $taylor.misc.sexStage to 12>>
<</button>>
<<elseif $taylor.misc.sexStage is 11 or $taylor.misc.sexStage is 111 or $taylor.misc.sexStage is 12 or $taylor.misc.sexStage is 21>>/* Blowjob 2, Fuck her (after BJ), Fuck her (after eating her)*/
<<button "Zzzzzz..." "bedroom">>
<<set $taylor.misc.sexStage to 5555>>
<<set _tempMana to 8 * .7>>
<<set _manaMath to Math.round(_tempMana *= $zeus.followers)>>
<<set _manaMath += random(4, 8)>>
<<set $player.main.Mana += _manaMath>>
<<addhours 8>>
<</button>>
<</if>>
</div>
</td></tr><</nobr>>
</table>
</td>
<td><img src="img/empty_small.png"></td>
</tr>
</tbody>
</table>
<!--[[bedroom with girls in it|bedroom_taylor]]-->
<!--[[Leave|bedroom]]--><table class="overTable">
<tbody>
<tr>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td><<if $taylor.misc.dateStage is not 112>><img src="img/people/taylor/taylor_restaurant.jpg"><</if>></td>
<td>
<table class="mainTable">
<tr>
<td colspan = "2" align="left"><<if $taylor.misc.dateStage is 0>>You follow the hostess to your table and sit down. Taylor smiles and reaches across the small table to hold your hand.
"It still feels a bit weird to be eating here, but it's also so romantic."
"Well then I'm always glad when you can join me."
The waitress comes by and sets menus in front of you.
"Hi Taylor," she makes a friendly smile and makes a face as if she's impressed that Taylor is eating at the restaurant instead of working, "looks like I'll be serving you tonight."
"Hey Abby, how's the shift so far?"
"It's good. Can I get you guys some drinks?"
You order drinks and the waitress walks away.<<elseif $taylor.misc.dateStage is 1>>/* Ask about Abby */"So, Abby eh? What can you tell me about her?"
"Abby? She was hired a little bit before me."
"Yeah? Was she always a waitress?"
"We were hostesses together for a while. She got a waitress position when one opened up."
"Ahh. Did you like working with her?"
"Yeah, she's fun. I think you'd like her."<<elseif $taylor.misc.dateStage is 11>>/* Ask if Abby is single */"Do you know if she's single?"
"As far as I know. Why? Want me to hook you up with her?"
You smile. "There are never enough women in my life," you reply with a wink.
Abby returns with your drinks.
"Abby," Taylor starts, "I'd like you to meet $playerName. $playerName, this is Abby."
"Hi $playerName, nice to meet you." She extends her hand and you shake it.
"You too."
"So, are you ready to order food?" she asks.
"Shoot, I wasn't really looking at the menu," you reply, "I might need a few more minutes."
"No problem," Abby says as she leaves you to your deliberations.
"So Taylor? Do you recommend anything in particular?" Taylor goes through the menu with you, recommending a few dishes. It all sounds pretty good.
"Ready to order?" Abby asks as she returns to your table.<<elseif $taylor.misc.dateStage is 2>>/* Ask about Taylor */You chat with Taylor about various things. She's classy and poised, though a little rough around the edges. She explains that she just barely got a high school diploma, but she's always aspired to experience the finer things in life. This job - at an upscale restaurant - is her window into a more sensual world.
Abby returns with your drinks.
"Are you ready to order food?" she asks.
"Shoot, I wasn't really looking at the menu," you reply, "I might need a few more minutes."
"No problem," Abby says as she leaves you to your deliberations.
"So... you work here: do you recommend anything in particular?" Taylor goes through the menu with you, recommending a few dishes. It all sounds pretty good.
"Ready to order?" Abby asks as she returns to your table.<<elseif $taylor.misc.dateStage is 21>>/* Order Taylor's recommendation */You order the dish that Taylor had recommended.
"Excellent choice," Abby comments as she writes your order down.
"I'll have that too," Taylor adds.
"Great," Abby says as she takes your menus and leaves the table.
You continue to converse with Taylor about this and that. She may not be the smartest girl in the world, but she's definitely a great dinner companion.
Before long the food arrives.
"Bon appetit," you say, as you both dig in to your meals.
The food is amazing and for a few minutes your communication is limited to smiles and noises of enjoyment as you both savour the food.
Just as you swallow the last bite of your meal Abby returns to take your plates.
"Save room for dessert?" she asks.
"Absolutely!" Taylor replies with glee. She turns back to you: "Do you want to share the hazelnut torte again? It's sooooo good."
"How could I refuse?"
"The hazelnut torte? Sure thing." Abby turns and walks away.
She returns a few minutes later and sets the beautiful, hazelnut-encrusted dessert between you and Taylor.<<elseif $taylor.misc.dateStage is 2111>>/* Dig in */The two of you share the dessert, taking spoonfuls in turns. You find it particularly cute how she closes her eyes, moans, and makes an excited side-to-side jiggling motion each time she takes a bite.
"It's sooo good, isn't it?" she asks you.
"For sure. Not too sweet, not too rich. Just right."
You polish off the dessert together while chatting about various things. Before long Abby returns with the bill.
"Take your time, no rush," she says as she sets it in front of you. You take the bill and take a look; you're surprised to see that a staff discount has been applied.
Taylor must have noticed your surprise: "Did you get my discount? Thanks for taking me out $taylor.main.playerTitle. I really enjoyed myself."
"Yeah. And it's my pleasure, I had a great time too."<<elseif $taylor.misc.dateStage is 21111>>/* Invite Taylor to your place */"Back to my place?" you ask.
Taylor smiles.
"Absolutely," she looks around to make sure no one is close, then leans in and adds: "I'm practically dripping with excitement."
You pay the bill and get up from the table. Taylor follows suit and you leave the restaurant together.<<elseif $taylor.misc.dateStage is 22>>/* Order something else */You don't order the dish that Taylor recommended, instead ordering another that struck your fancy.
"Good choice," Abby comments as she writes your order down.
Taylor orders the dish she recommended to you.
"Great," Abby says as she takes your menus and leaves the table.
You continue to converse with Taylor about this and that. She may not be the smartest girl in the world, but she's definitely a great dinner companion.
Before long the food arrives.
"Bon appetit," you say, as you both dig in to your meals.
The food is amazing and for a few minutes your communication is limited to smiles and noises of enjoyment as you both savour the food.
Just as you swallow the last bite of your meal Abby returns to take your plates.
"Save room for dessert?" she asks.
"Absolutely!" Taylor replies with glee. She turns back to you: "Do you want to share the hazelnut torte again? It's sooooo good."
"How could I refuse?"
"The hazelnut torte? Sure thing." Abby turns and walks away.
She returns a few minutes later and sets the beautiful, hazelnut-encrusted dessert between you and Taylor.<</if>></td></tr>
<<nobr>>
<tr>
<td colspan = "2"><div id="selectButton">
<<if $taylor.misc.dateStage is 0 or $taylor.misc.dateStage is 3>>
<<button [[Ask about Abby|hotelrestaurant_taylor_follower]]>>
<<set $taylor.misc.dateStage to 1>>
<</button>>
<<elseif $taylor.misc.dateStage is 1>>
<<button [[Ask if Abby is single|hotelrestaurant_taylor_follower]]>>
<<set $taylor.misc.dateStage to 11>>
<</button>>
<<elseif $taylor.misc.dateStage is 2 or $taylor.misc.dateStage is 11>>
<<button [[Order Taylor's recommendation|hotelrestaurant_taylor_follower]]>>
<<set $taylor.misc.dateStage to 21>>
<</button>>
<<elseif $taylor.misc.dateStage is 21 or $taylor.misc.dateStage is 22>>
<<button [[Dig in|hotelrestaurant_taylor_follower]]>>
<<set $taylor.misc.dateStage to 2111>>
<</button>>
<<elseif $taylor.misc.dateStage is 2111>>
<<button [[Invite Taylor to your place|hotelrestaurant_taylor_follower]]>>
<<set $taylor.misc.dateStage to 21111>>
<<set $player.main.Money -= 150>>
<</button>>
<<elseif $taylor.misc.dateStage is 21111>>
<<button [[Go home|hotelrestaurant_taylor_follower_home]]>>
<<set $taylor.misc.dateStage to 0>>
<<set $taylor.misc.sexStage to 0>>
<<addhours 2>>
<</button>>
<</if>>
</div></td></tr>
<tr>
<td colspan = "2"><div id="selectButton">
<<if $taylor.misc.dateStage is 0 or $taylor.misc.dateStage is 1 or $taylor.misc.dateStage is 3>>
<<button [[Ask about Taylor|hotelrestaurant_taylor_follower]]>>
<<set $taylor.misc.dateStage to 2>>
<</button>>
<<elseif $taylor.misc.dateStage is 2 or $taylor.misc.dateStage is 11>>
<<button [[Order something else|hotelrestaurant_taylor_follower]]>>
<<set $taylor.misc.dateStage to 22>>
<</button>>
<</if>>
</div></td></tr>
<</nobr>>
</table>
</td>
<td><img src="img/people/abby/abby_small.jpg"><br><img src="img/empty_small.png"></td>
</tr>
</tbody>
</table><table class="overTable">
<tbody>
<tr>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td><<taylorsexpic1>></td>
<td>
<table class="mainTable">
<tr>
<td colspan = "2" align="left"><<if $taylor.misc.sexStage is 0>>The trip to your apartment is quick and uneventful and you walk inside to see that Alex is, thankfully, out and about.
"Why don't you have a seat, get comfortable," you tell Taylor, guiding her to the couch in the living room, "I'll get us something to drink."
"Sure." She sits down on the couch and you go into the kitchen to mix some drinks.
"Anything you like in particular?" you call out to her as you sort through the liquor cabinet, "Gin? Vodka? Rum?"
"Vodka please," she calls back.
You make a vodka cocktail for each of you and walk back to the living room...
...And almost drop them in surprise.
Taylor sits on the back of the couch in just her panties, her dress and bra thrown casually onto a nearby chair.
"You like what you see?" she asks coquettishly.<<elseif $taylor.misc.sexStage is 1>>"Absolutely."
"You //did// tell me to get comfortable, hehe."
You step towards her, a little awkwardly as your pants are feeling a bit tight all of a sudden, and hand her a drink. She raises her glass, and you clink yours against hers, before she tosses it back like a pro. She sets the empty glass on a side table then reaches out, takes hold of your shirt, and pulls you in close. You can taste the cocktail on her breath as she kisses you, her tongue gently flicking along your lips. You wrap your arms around her and kiss her back, your tongues meeting, probing, enticing.
You make out with her for a few minutes, exploring her exposed body with your hands as you kiss; first gliding along her bare back as you hold her close, then sliding downwards along her toned side to grip her tight butt. Your eyes closed while you lock lips, you picture her petite body in your mind's eye, and your excitement builds even further. You feel her slide one hand downwards and you smile internally as you realize that she's rubbing herself through her panties.
Finally she pushes you away gently, giving her room to slowly slide her panties off. She tosses them into the pile with her dress and bra then reaches down to touch herself once more.
"So? You gonna get naked or what?"<<elseif $taylor.misc.sexStage is 2>>You practically tear off your clothes as Taylor scootches down on the couch, her butt hanging over the edge of the cushions, and spreads her hairless pussy lips apart with her fingers. She looks up at you with a lustful expression as you stand above her. You lean over her and kiss her deeply while you line your cock up with her open slit. Taylor reaches one hand around you and pulls you closer, forcing you inside her.
"Ooooh!" she moans as you push inside.
"Oh yes!" you call out, almost involuntarily, as her warmth envelopes your member. You lock lips once more, your tongues fliting playfully against each other. You grab her leg for leverage and begin to truly fuck her.
"Uuuuuhhhh, oh yes, oooohh," she exclaims as you hammer into her moistness, "yes $taylor.main.playerTitle, yes!"<<elseif $taylor.misc.sexStage is 21>>/* Continue like this */You decide to continue to thrust into her from above, one of her legs resting on your shoulder, the other spread wide to the side.
Taylor looks up at you with passion as she reaches down and begins to rub her clit. She rubs quick circles as you pound her pussy and her moans begin to increase in both volume and frequency: you can tell that she's getting close to orgasm.
Still gripping her leg with one hand, you lean over her even more, pushing her knees down onto the couch beside her head.
"Oh yes, oh yes, so deep, uuuhhh." She speeds up her ministrations to her button, pushing herself closer and closer. "Yes, fuck me, yes, ooooohhh."
She loudly gasps for air between each moan as you slam into her harder and harder.
"YES! FUCK YES!" she practically screams before she begins to shudder, her eyes fluttering, her hand tightly gripping the couch.
"Fuck yes! Uuuh, that's so good," you call out as she orgasms below you. You're getting close yourself, maybe only a few more thrusts away.
"I'm gonna cum! How do you want it!?"
She doesn't even hesitate: "My chest!"<<elseif $taylor.misc.sexStage is 211>>/* Cum */You thrust into her a few more times and then pull out. She quickly slips down onto her knees on the floor.
"My chest and my mouth!" she says, opening her mouth wide while gripping a breast, her other hand still gently petting her pussy.
The sight of this gorgeous girl before you, on her knees waiting for your cum, ensures you only need to stroke yourself once or twice before you blow your load. It splashes onto her waiting tongue, then onto her chin, then her chest as each spurt reduces in pressure. She moves even closer and smiles as she catches your last dribbles of cum on her chest.
"Oooh, that was so good $taylor.main.playerTitle."
"Uh huh."
She stands up and gives you a kiss. "But now I'm spent. Where's your bed? I'll meet you in there after I... clean up a little." You point out your room, and the bathroom, before picking up both of your clothes and heading to your room. You climb into bed and are almost asleep when she climbs in next to you.<<elseif $taylor.misc.sexStage is 22>>/* Change position */"Turn over," you tell her, "I want you from behind."
You pull out of her and step back and she quickly flips over onto her hands and knees. You climb up onto the couch behind her and line yourself up with her dripping wet slit. Grabbing her hips, you slide yourself inside her and she moans with pleasure.
"Mmmmmm, yes."
You pump into her, your hips smacking her butt with each thrust, her moans getting louder and louder each time you drive your full length into her. Taylor looks over her shoulder at you with passion as she reaches down between her legs and begins to rub her clit. She rubs quick circles as you pound her pussy and her moans begin to increase in both volume and frequency: you can tell that she's getting close to orgasm.
Gripping the back of her neck with one hand, your other on her hip, you lean into her even more, slamming yourself into her harder and harder.
"Oh yes, oh yes, so deep, uuuhhh." She speeds up her ministrations to her button, pushing herself closer and closer. "Yes, fuck me, yes, ooooohhh."
She loudly gasps for air between each moan as you pump into her faster and harder.
"YES! FUCK YES!" she practically screams before she begins to shudder, her eyes fluttering. Her arms, weakened from the orgasm, and no longer able to hold her up under the pressure of your fucking, collapse and she flops face-down onto the couch.
"Fuck yes! Uuuh, that's so good," you call out as she orgasms below you. You're getting close yourself, maybe only a few more thrusts away.
"I'm gonna cum! How do you want it!?"
She doesn't even hesitate: "My chest!"<</if>></td></tr>
<<nobr>>
<tr>
<td colspan = "2"><div id="selectButton">
<<if $taylor.misc.sexStage is 0>>
<<button [[Absolutely|hotelrestaurant_taylor_follower_home]]>>
<<set $taylor.misc.sexStage to 1>>
<</button>>
<<elseif $taylor.misc.sexStage is 1>>
<<button [[Take your clothes off|hotelrestaurant_taylor_follower_home]]>>
<<set $taylor.misc.sexStage to 2>>
<</button>>
<<elseif $taylor.misc.sexStage is 2>>
<<button [[Continue like this|hotelrestaurant_taylor_follower_home]]>>
<<set $taylor.misc.sexStage to 21>>
<</button>>
<<elseif $taylor.misc.sexStage is 21 or $taylor.misc.sexStage is 22>>
<<button [[Cum|hotelrestaurant_taylor_follower_home]]>>
<<set $player.main.Mana += random(8, 12)>>
<<set $taylor.misc.sexStage to 211>>
<</button>>
<<elseif $taylor.misc.sexStage is 211>>
<<button [[Zzzzz...|bedroom]]>>
<<set $taylor.misc.sexStage to 5555>>
<<set $taylor.text.one to 1>>
<<set _tempMana to 11 * .7>>
<<set _manaMath to Math.round(_tempMana *= $zeus.followers)>>
<<set _manaMath += random(4, 8)>>
<<set $player.main.Mana += _manaMath>>
<<addhours 11>>
<</button>>
<</if>>
</div></td></tr>
<tr>
<td colspan = "2"><div id="selectButton">
<<if $taylor.misc.sexStage is 2>>
<<button [[Change position|hotelrestaurant_taylor_follower_home]]>>
<<set $taylor.misc.sexStage to 22>>
<</button>>
<</if>>
</div></td></tr>
<tr>
<td colspan = "2"></td></tr>
<</nobr>>
</table>
</td>
<td><<taylorsexpic1a>></td>
</tr>
</tbody>
</table><table class="overTable">
<tbody>
<tr>
<td>3310 Sexsmith Road - Unit 226 - Bedroom</td>
<td></td>
<td>People Here</td>
</tr>
<tr>
<td><img src="img/locations/bedroom.jpg"></td>
<td>
<table class="mainTable">
<tr>
<td colspan = "2" align="left">"Hey Melissa, I have a lead on some girls that we might be able to bring into the fold, but I'll need a good wingman. You in?"
Melissa smiles.
"Of course. Where and when?"
"Saturday at the Iero Hotel Bar. 6PM."
"Ok, I'll be there."</td>
</tr>
<tbody>
<tr>
<td colspan = "2"><div id="selectButton"><<button [[Great|bedroom]]>><<addmins 5>><<set $melissa.misc.restaurantDate to 69>><</button>></div></td></tr>
<tr>
<td colspan = "2"></td></tr>
<tr>
<td colspan = "2"></td></tr>
</tbody>
</table>
</td>
<td><img src="img/people/melissa/melissa_casual_small.jpg">
<br><img src="img/empty_small.png"></td>
</tr>
</tbody>
</table>
<!--[[End the conversation|bedroom]]--><table class="overTable">
<tbody>
<tr>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td><img src="img/people/elena/elena_restaurant.jpg"></td>
<td>
<table class="mainTable">
<tr>
<td colspan = "2" align="left">/* The cop */"Sounds good."
She gets up from the barstool beside you and walks over to the two women. You watch surreptitiously as she talks to them.
You can't make out what she's saying, but things look promising: she gets a few laughs before she introduces herself, shaking their hands as she does so. A few moments later she points to you and you smile and give a little wave as the girls look in your direction. A few more words are exchanged and she waves you over.
You turn to Nihal.
"Another round of whatever they're drinking please, and two beers."
"Sure thing."
You walk over to Melissa and the girls.
"$playerName," she says as you approach, "these are Elena," she pauses as you shake the smiling latina's hand, "and Liv." You shake Liv's hand.
"Hi ladies, nice to meet you. Mind if I join you?"
Elena looks to Liv who gives her a little nod.
"Sure!"
"Excellent!"</td></tr>
<tr><td colspan = "2"><div id="selectButton"><<button "Join the girls" "hotelbargirl3c_melissa">><</button>></div></td></tr>
<tr><td colspan = "2"><div id="selectButton"></div></td></tr>
<tr><td colspan = "2"></td></tr>
<tr><td colspan = "2"></td></tr>
</table>
</td>
<td><img src="img/people/liv/liv_restaurant_small.jpg"><br><<restaurantpic2>></td>
</tr>
</tbody>
</table>
<!--[[Hotelbargirl3c|hotelbargirl3c_melissa]]--><table class="overTable">
<tbody>
<tr>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td><img src="img/people/liv/liv_restaurant.jpg"></td>
<td>
<table class="mainTable">
<tr>
<td colspan = "2" align="left">/* The detective */"Sounds good."
She gets up from the barstool beside you and walks over to the two women. You watch surreptitiously as she talks to them.
You can't make out what she's saying, but things look promising: she gets a few laughs before she introduces herself, shaking their hands as she does so. A few moments later she points to you and you smile and give a little wave as the girls look in your direction. A few more words are exchanged and she waves you over.
You turn to Nihal.
"Another round of whatever they're drinking please, and two beers."
"Sure thing."
You walk over to Melissa and the girls.
"$playerName," she says as you approach, "these are Liv," she pauses as you shake the busty brunette's hand, "and Elena." You shake Elena's hand.
"Hi ladies, nice to meet you. Mind if I join you?"
Liv looks to Elena who gives her a little nod.
"Sure!"
"Excellent!"</td></tr>
<tr><td colspan = "2"><div id="selectButton"><<button "Join the girls" "hotelbargirl4c_melissa">><</button>></div></td></tr>
<tr><td colspan = "2"><div id="selectButton"></div></td></tr>
<tr><td colspan = "2"></td></tr>
<tr><td colspan = "2"></td></tr>
</table>
</td>
<td><img src="img/people/elena/elena_restaurant_small.jpg"><br><<restaurantpic2>></td>
</tr>
</tbody>
</table>
<!--[[Hotelbargirl3c|hotelbargirl4c_melissa]]--><table class="overTable">
<tbody>
<tr>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td><img src="img/people/elena/elena_restaurant.jpg"></td>
<td>
<table class="mainTable">
<tr>
<td colspan = "2" align="left"><<if $elena.misc.dateStage is 0>>Just as you sit down next to Elena Nihal arrives with the drinks.
"Here you go $playerName," she says as she sets a beer down in front of you, and in front of Melissa.
You detect a hint of surprise in Elena's face as Nihal greets you by name, but she covers it up quickly.
"Thank you $playerName," she says, as a brightly-colored cocktail is set in front of her, followed by a highball in front of Liv.
"May as well bring another round," Elena says to Nihal before she walks back to the bar, "these wont last long."
As if to make her point, she takes a long sip of her drink, drinking down all most half of it. You're surprised to say the least.
"I recognize //that// look," Elena says.
"What look?"
"You don't think my drinking was very... lady-like. Well, I'm not always very lady-like so you'll just have to deal with it."<<elseif $elena.misc.dateStage is 1>>/* I think it's hot */"Actually," you start, "I was thinking that it was pretty hot."
Both Elena and Liv raise an eyebrow in disbelief.
"Seriously. It's refreshing seeing a woman who knows what she likes and goes for it no matter what other people might think."
@@color:aqua;Elena really liked that.@@<<set $elena.main.influence += 10>>
@@color:aqua;Liv really liked that.@@<<set $liv.main.influence += 10>>
"Besides, you obviously take good care of your body; you can drink however the hell you want as far as I'm concerned."
Elena smiles.
"I think I'm going to like you." She raises her glass, then begins to drink down the rest of her cocktail in one long sip.
You smile and take a sip from your own glass just as she finishes hers.
"I work hard, so I play hard," she adds as she refills her glass.
"Oh? What do you do?"
She pauses, giving Liv a look as if not completely sure she wants to tell you, then gives a little shrug and responds:
"I'm a cop." She watches you closely, presumably to see if you have a problem with that.<<elseif $elena.misc.dateStage is 11>>/* So you'll punish me if I'm a bad boy? */"A cop? So you'll punish me if I'm a bad boy?" you flirt.
@@color:aqua;Elena really liked that.@@<<set $elena.main.influence += 10>>
Elena smiles.
"Punishment is for the Ministry of Justice," she says, before her smile widens and she continues, "but I can detain you... handcuff you... frisk you... lock you up... But only if you've been bad. Have you been bad $playerName?"<<elseif $elena.misc.dateStage is 111>>/* Very */"I've been very bad," you answer salaciously.
"Is that so? Maybe I shouldn't be drinking with you. Maybe I should just take you in for... questioning."
You put your wrists together as if waiting for her to slap her handcuffs on you. "You've caught your man officer. Take me in."
She looks thoughtful - conflicted - for a moment, then bites her lip and smiles.
"Let's get out of here. I don't need to be drunk to go home with //you//."
You look around the table, surprised that Elena would be so forward in front of Liv and Melissa. Liv just has a smile on her face, as if she expected something like this to happen. Melissa is quietly nodding at you.
"Ok, let's go."
You get up, drop some money on the bar to pay for your drinks, and lead Elena out the door.<<elseif $elena.misc.dateStage is 112>>/* Do I need a lawyer? */"Oooh, my first real interrogation from a cop. Do I need a lawyer?"
"Firstly," she replies with a smile, "we call them interviews now, not interrogations. And second, if you ask for a lawyer, we have to stop talking and I can't get anything... out of you."
She winks before trying to drink the last few drops out of her already empty glass.
"So you're saying that I should wave my rights?"
"Well, I can't officially advise that, but I //am// suggesting that we'll get to the... bottom... of things faster without lawyers involved."
"Noted," you respond with a wink. "In all seriousness," you add, "that's impressive. You being a cop, I mean. No wonder you're so fit; I bet that's a pretty tough job."
@@color:aqua;Elena liked that.@@<<set $elena.main.influence += 5>>
Elena smiles.
"Yeah, it can be pretty tough, hence the work hard, play hard mentality. Liv and I usally go out for drinks on Saturday nights to let off some steam."
"So you're a cop too?" you turn to ask her.
"A detective, yeah."
"Well I hope I haven't interrupted your night of catharsis then."
"Interruping it?" Liv says with a laugh, "what do you think //this// is? We're a few drinks in, with two complete strangers," she pauses for a second, "pretty hot complete strangers. This //is// our 'letting off some steam'."
"Well 'cheers' to that then," you say, smiling, as you raise your glass and clink it against hers.
You share some small talk with the three women, though paying particular attention to Elena - largely glossing over the fact that she basically said she's going home with you tonight - while you continue to drink. Nihal is quick with the drinks; you rarely have an empty glass in front of you.<<elseif $elena.misc.dateStage is 113>>/* Nope */"Nope, I'm a saint."
Elena makes a pouting face.
"That's too bad. I was getting kind of excited about the prospect of... detaining you."
She winks before attempting to drink the last few drops out of her already empty glass.
"Hmm, maybe if you're thinking about detaining an innocent man, maybe //you// should be the one in trouble," you respond flirtatiously.
"Touché."
"In all seriousness though," you add, "that's impressive. You being a cop, I mean. No wonder you're so fit; I bet that's a pretty tough job."
@@color:aqua;Elena liked that.@@<<set $elena.main.influence += 5>>
Elena smiles.
"Yeah, it can be pretty tough, hence the work hard, play hard mentality. Liv and I usally go out for drinks on Saturday nights to let off some steam."
"So you're a cop too?" you turn to ask her.
"A detective, yeah."
"Well I hope I haven't interrupted your night of catharsis then."
"Interruping it?" Liv says with a laugh, "what do you think //this// is? We're a few drinks in, with two complete strangers," she pauses for a second, "pretty hot complete strangers. This //is// our 'letting off some steam'."
"Well 'cheers' to that then," you say, smiling, as you raise your glass and clink it against hers.
You share some small talk with the three women, though paying particular attention to Elena - largely glossing over the fact that she basically said she's going home with you tonight - while you continue to drink. Nihal is quick with the drinks; you rarely have an empty glass in front of you.<<elseif $elena.misc.dateStage is 12>>/* Impressive */"Oh wow. That's impressive. No wonder you're so fit; I bet that's a pretty tough job."
@@color:aqua;Elena liked that.@@<<set $elena.main.influence += 5>>
Elena smiles.
"Yeah, it can be pretty tough, hence the work hard, play hard mentality. Liv and I usally go out for drinks on Saturday nights to let off some steam."
"So you're a cop too?" you turn to ask her.
"A detective, yeah."
"Well I hope I haven't interrupted your night of catharsis then."
"Interruping it?" Liv says with a laugh, "what do you think //this// is? We're a few drinks in, with two complete strangers," she pauses for a second, "pretty hot complete strangers. This //is// our 'letting off some steam'."
"Well 'cheers' to that then," you say, smiling, as you raise your glass and clink it against hers.
You share some small talk with the three women, though paying particular attention to Elena - largely glossing over the fact that she basically said she's going home with you tonight - while you continue to drink. Nihal is quick with the drinks; you rarely have an empty glass in front of you.<<elseif $elena.misc.dateStage is 2>>/* No problem */"No problem," you assure her, "I'll admit that I was a bit surprised but how you drink is none of my concern. Besides, it looks like to take pretty good care of yourself anyway."
@@color:aqua;Elena liked that.@@<<set $elena.main.influence += 5>>
Elena smiles
"Good. I know what I like and I go for it, no matter what others might think. I work hard, so I play hard."
As if to prove her point she raises her glass then drinks down the rest her cocktail in one long sip.
"I see that. What do you do, if you don't mind me asking.
She pauses, giving Liv a look as if not completely sure she wants to tell you, then gives a little shrug and responds:
"I'm a cop." She watches you closely, presumably to see if you have a problem with that.<<elseif $elena.misc.dateStage is 1234>>/* Invite Elena home */You lean towards Elena and speak softly.
"So? You wanna head to my place?"
She smiles.
"Lead the way."
You get up, drop some money on the bar to pay for the drinks, and lead Elena out of the bar.<</if>></td></tr>
<<nobr>>
<tr>
<td colspan = "2"><div id="selectButton">
<<if $elena.misc.dateStage is 0>>
<<button [[I think it's hot|hotelbargirl3c_melissa]]>>
<<set $elena.misc.dateStage to 1>>
<</button>>
<<elseif $elena.misc.dateStage is 1 or $elena.misc.dateStage is 2 or $elena.misc.dateStage is 3>>
<<button [[So you'll punish me if I'm a bad boy?|hotelbargirl3c_melissa]]>>
<<set $elena.misc.dateStage to 11>>
<</button>>
<<elseif $elena.misc.dateStage is 11>>
<<button [[Very|hotelbargirl3c_melissa]]>>
<<set $elena.misc.dateStage to 111>>
<<set $player.main.Money -= 100>>
<</button>>
<<elseif $elena.misc.dateStage is 111 or $elena.misc.dateStage is 1234>>
<<button [[Leave|hotelbargirl3e]]>>
<<set $elena.misc.dateStage to 0>>
<<set $player.main.Money -= 100>>
<<addhours 2>>
<</button>>
<<elseif $elena.misc.dateStage is 112 or $elena.misc.dateStage is 113 or $elena.misc.dateStage is 12>>
<<button [[Invite Elena home with you|hotelbargirl3c_melissa]]>>
<<set $elena.misc.dateStage to 1234>>
<</button>>
<</if>>
</div></td></tr>
<tr>
<td colspan = "2"><div id="selectButton">
<<if $elena.misc.dateStage is 0>>
<<button [[No problem|hotelbargirl3c_melissa]]>>
<<set $elena.misc.dateStage to 2>>
<</button>>
<<elseif $elena.misc.dateStage is 1 or $elena.misc.dateStage is 2 or $elena.misc.dateStage is 3>>
<<button [[Impressive|hotelbargirl3c_melissa]]>>
<<set $elena.misc.dateStage to 12>>
<</button>>
<<elseif $elena.misc.dateStage is 11>>
<<button [[Do I need a lawyer?|hotelbargirl3c_melissa]]>>
<<set $elena.misc.dateStage to 112>>
<</button>>
<</if>>
</div></td></tr>
<tr>
<td colspan = "2"><div id="selectButton">
<<if $elena.misc.dateStage is 11>>
<<button [[Nope|hotelbargirl3c_melissa]]>>
<<set $elena.misc.dateStage to 113>>
<</button>>
<</if>>
</div></td></tr>
<</nobr>>
</table>
</td>
<td><img src="img/people/liv/liv_restaurant_small.jpg"><br><<restaurantpic2>></td>
</tr>
</tbody>
</table><table class="overTable">
<tbody>
<tr>
<td></td>
<td></td>
<td></td>
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<tr>
<td><img src="img/people/liv/liv_restaurant.jpg"></td>
<td>
<table class="mainTable">
<tr>
<td colspan = "2" align="left"><<if $liv.misc.dateStage is 0>>Just as you sit down next to Liv Nihal arrives with the drinks.
"Here you go $playerName," she says as she sets a beer down in front of you, and in front of Melissa.
You detect a hint of surprise in Liv's face as Nihal greets you by name, but she covers it up quickly.
"Thank you $playerName," she says, as a highball is set in front of her, followed by a brightly-colored cocktail in front of Elena.
"May as well bring another round," Liv says to Nihal before she walks back to the bar, "these wont last long."
As if to make her point, she takes a long sip of her drink, drinking down all most half of it. You're surprised to say the least.
"I recognize //that// look," Liv says.
"What look?"
"You don't think my drinking was very... lady-like. Well, I'm not always very lady-like so you'll just have to deal with it."<<elseif $liv.misc.dateStage is 1>>/* I think it's hot */"Actually," you start, "I was thinking that it was pretty hot."
Both Elena and Liv raise an eyebrow in disbelief.
"Seriously. It's refreshing seeing a woman who knows what she likes and goes for it no matter what other people might think."
@@color:aqua;Elena really liked that.@@<<set $elena.main.influence += 10>>
@@color:aqua;Liv really liked that.@@<<set $liv.main.influence += 10>>
"Besides, you obviously take good care of your body; you can drink however the hell you want as far as I'm concerned."
Liv smiles.
"I think I'm going to like you." She raises her glass, then begins to drink down the rest of her highball in one long sip.
You smile and take a sip from your own glass just as she finishes hers.
"I work hard, so I play hard," she adds as she refills her glass.
"Oh? What do you do?"
She pauses, giving Elena a look as if not completely sure she wants to tell you, then gives a little shrug and responds:
"I'm a detective." She watches you closely, presumably to see if you have a problem with that.<<elseif $liv.misc.dateStage is 11>>/* So you'll punish me if I'm a bad boy? */"A detective? So you'll punish me if I'm a bad boy?" you flirt.
@@color:aqua;Liv really liked that.@@<<set $liv.main.influence += 10>>
Liv smiles.
"Punishment is for the Ministry of Justice," she says, before her smile widens and she continues, "but I can detain you... handcuff you... frisk you... lock you up... But only if you've been bad. Have you been bad $playerName?"<<elseif $liv.misc.dateStage is 111>>/* Very */"I've been very bad," you answer salaciously.
"Is that so? Maybe I shouldn't be drinking with you. Maybe I should just take you in for... questioning."
You put your wrists together as if waiting for her to slap her handcuffs on you. "You've caught your man officer. Take me in."
She looks thoughtful - conflicted - for a moment, then bites her lip and smiles.
"Let's get out of here. I don't need to be drunk to go home with //you//."
You look around the table, surprised that Liv would be so forward in front of Elena and Melissa. Elena just has a smile on her face, as if she expected something like this to happen. Melissa is quietly nodding at you.
"Ok, let's go."
You get up, drop some money on the bar to pay for your drinks, and lead Liv out the door.<<elseif $liv.misc.dateStage is 112>>/* Do I need a lawyer? */"Oooh, my first real interrogation from a cop. Do I need a lawyer?"
"Firstly," she replies with a smile, "we call them interviews now, not interrogations. And second, if you ask for a lawyer, we have to stop talking and I can't get anything... out of you."
She winks before trying to drink the last few drops out of her already empty glass.
"So you're saying that I should wave my rights?"
"Well, I can't officially advise that, but I //am// suggesting that we'll get to the... bottom... of things faster without lawyers involved."
"Noted," you respond with a wink. "In all seriousness," you add, "that's impressive. You being a detective, I mean. No wonder you're so fit; I bet that's a pretty tough job."
@@color:aqua;Liv liked that.@@<<set $liv.main.influence += 5>>
Liv smiles.
"Yeah, it can be pretty tough, hence the work hard, play hard mentality. Elena and I usally go out for drinks on Saturday nights to let off some steam."
"So you're a cop too?" you turn to ask her.
"Yeah."
"Well I hope I haven't interrupted your night of catharsis then."
"Interruping it?" Elena says with a laugh, "what do you think //this// is? We're a few drinks in, with two complete strangers," she pauses for a second, "pretty hot complete strangers. This //is// our 'letting off some steam'."
"Well 'cheers' to that then," you say, smiling, as you raise your glass and clink it against hers.
You share some small talk with the three women, though paying particular attention to Liv - largely glossing over the fact that she basically said she's going home with you tonight - while you continue to drink. Nihal is quick with the drinks; you rarely have an empty glass in front of you.<<elseif $liv.misc.dateStage is 113>>/* Nope */"Nope, I'm a saint."
Liv makes a pouting face.
"That's too bad. I was getting kind of excited about the prospect of... detaining you."
She winks before attempting to drink the last few drops out of her already empty glass.
"Hmm, maybe if you're thinking about detaining an innocent man, maybe //you// should be the one in trouble," you respond flirtatiously.
"Touché."
"In all seriousness though," you add, "that's impressive. You being a detective, I mean. No wonder you're so fit; I bet that's a pretty tough job."
@@color:aqua;Liv liked that.@@<<set $liv.main.influence += 5>>
Liv smiles.
"Yeah, it can be pretty tough, hence the work hard, play hard mentality. Elena and I usally go out for drinks on Saturday nights to let off some steam."
"So you're a cop too?" you turn to ask her.
"Yeah."
"Well I hope I haven't interrupted your night of catharsis then."
"Interruping it?" Elena says with a laugh, "what do you think //this// is? We're a few drinks in, with two complete strangers," she pauses for a second, "pretty hot complete strangers. This //is// our 'letting off some steam'."
"Well 'cheers' to that then," you say, smiling, as you raise your glass and clink it against hers.
You share some small talk with the three women, though paying particular attention to Liv - largely glossing over the fact that she basically said she's going home with you tonight - while you continue to drink. Nihal is quick with the drinks; you rarely have an empty glass in front of you.<<elseif $liv.misc.dateStage is 12>>/* Impressive */"Oh wow. That's impressive. No wonder you're so fit; I bet that's a pretty tough job."
@@color:aqua;Liv liked that.@@<<set $liv.main.influence += 5>>
Liv smiles.
"Yeah, it can be pretty tough, hence the work hard, play hard mentality. Elena and I usally go out for drinks on Saturday nights to let off some steam."
"So you're a cop too?" you turn to ask her.
"Yeah."
"Well I hope I haven't interrupted your night of catharsis then."
"Interruping it?" Elena says with a laugh, "what do you think //this// is? We're a few drinks in, with two complete strangers," she pauses for a second, "pretty hot complete strangers. This //is// our 'letting off some steam'."
"Well 'cheers' to that then," you say, smiling, as you raise your glass and clink it against hers.
You share some small talk with the three women, though paying particular attention to Liv - largely glossing over the fact that she basically said she's going home with you tonight - while you continue to drink. Nihal is quick with the drinks; you rarely have an empty glass in front of you.<<elseif $liv.misc.dateStage is 2>>/* No problem */"No problem," you assure her, "I'll admit that I was a bit surprised but how you drink is none of my concern. Besides, it looks like to take pretty good care of yourself anyway."
@@color:aqua;Liv liked that.@@<<set $liv.main.influence += 5>>
Liv smiles
"Good. I know what I like and I go for it, no matter what others might think. I work hard, so I play hard."
As if to prove her point she raises her glass then drinks down the rest her highball in one long sip.
"I see that. What do you do, if you don't mind me asking.
She pauses, giving Elena a look as if not completely sure she wants to tell you, then gives a little shrug and responds:
"I'm a detective." She watches you closely, presumably to see if you have a problem with that.<<elseif $liv.misc.dateStage is 1234>>/* Invite Liv home */You lean towards Liv and speak softly.
"So? You wanna head to my place?"
She smiles.
"Lead the way."
You get up, drop some money on the bar to pay for the drinks, and lead Liv out of the bar.<</if>></td></tr>
<<nobr>>
<tr>
<td colspan = "2"><div id="selectButton">
<<if $liv.misc.dateStage is 0>>
<<button [[I think it's hot|hotelbargirl4c_melissa]]>>
<<set $liv.misc.dateStage to 1>>
<</button>>
<<elseif $liv.misc.dateStage is 1 or $liv.misc.dateStage is 2 or $liv.misc.dateStage is 3>>
<<button [[So you'll punish me if I'm a bad boy?|hotelbargirl4c_melissa]]>>
<<set $liv.misc.dateStage to 11>>
<</button>>
<<elseif $liv.misc.dateStage is 11>>
<<button [[Very|hotelbargirl4c_melissa]]>>
<<set $liv.misc.dateStage to 111>>
<<set $player.main.Money -= 100>>
<</button>>
<<elseif $liv.misc.dateStage is 111 or $liv.misc.dateStage is 1234>>
<<button [[Leave|hotelbargirl4e]]>>
<<set $liv.misc.dateStage to 0>>
<<set $player.main.Money -= 100>>
<<addhours 2>>
<</button>>
<<elseif $liv.misc.dateStage is 112 or $liv.misc.dateStage is 113 or $liv.misc.dateStage is 12>>
<<button [[Invite Liv home with you|hotelbargirl4c_melissa]]>>
<<set $liv.misc.dateStage to 1234>>
<</button>>
<</if>>
</div></td></tr>
<tr>
<td colspan = "2"><div id="selectButton">
<<if $liv.misc.dateStage is 0>>
<<button [[No problem|hotelbargirl4c_melissa]]>>
<<set $liv.misc.dateStage to 2>>
<</button>>
<<elseif $liv.misc.dateStage is 1 or $liv.misc.dateStage is 2 or $liv.misc.dateStage is 3>>
<<button [[Impressive|hotelbargirl4c_melissa]]>>
<<set $liv.misc.dateStage to 12>>
<</button>>
<<elseif $liv.misc.dateStage is 11>>
<<button [[Do I need a lawyer?|hotelbargirl4c_melissa]]>>
<<set $liv.misc.dateStage to 112>>
<</button>>
<</if>>
</div></td></tr>
<tr>
<td colspan = "2"><div id="selectButton">
<<if $liv.misc.dateStage is 11>>
<<button [[Nope|hotelbargirl4c_melissa]]>>
<<set $liv.misc.dateStage to 113>>
<</button>>
<</if>>
</div></td></tr>
<</nobr>>
</table>
</td>
<td><img src="img/people/elena/elena_restaurant_small.jpg"><br><<restaurantpic2>></td>
</tr>
</tbody>
</table><table class="overTable">
<tbody>
<tr>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td><img src="img/people/elena/elena_restaurant.jpg"></td>
<td>
<table class="mainTable">
<tr>
<td colspan = "2" align="left"><<if $elena.main.playerTitle is "none">><<set $player.misc.hotelbargirl3 to 99>>You cast the spell once you're out of earshot of Liv. Elena's eyes glaze over slightly as the spell takes hold.
"Uhh... did... did you just say something?"
"I was just telling you that you're one of my disciples in the service of Zeus, under my complete control, willing to bend to my every whim."
"Oh! Ok...." She hesitates, as if not sure if she can call you by name.<<elseif $elena.main.follower is false>><<set $elena.main.follower to true>>"Elena? I'd like you to call me $elena.main.playerTitle from now on, ok?"
"Yes $elena.main.playerTitle."
"Great. So... where were we?"<<elseif $elena.misc.dateStage is 111>>/* Very */"I've been very bad," you answer salaciously.
"Is that so? Maybe I shouldn't be drinking with you. Maybe I should just take you in for... questioning."
You put your wrists together as if waiting for her to slap her handcuffs on you. "You've caught your man officer. Take me in."
She looks thoughtful - conflicted - for a moment, then bites her lip and smiles.
"Let's get out of here. I don't need to be drunk to go home with //you//."
You look around the table, surprised that Elena would be so forward in front of Liv and Melissa. Liv just has a smile on her face, as if she expected something like this to happen. Melissa is quietly nodding at you.
"Ok, let's go."
You get up, drop some money on the bar to pay for your drinks, and lead Elena out the door.<<elseif $elena.misc.dateStage is 1234>>/* Invite Elena home */You lean towards Elena and speak softly.
"So? You wanna head to my place?"
She smiles.
"Lead the way."
You get up, drop some money on the bar to pay for the drinks, and lead Elena out of the bar.<</if>></td></tr>
<<nobr>>
<tr>
<td colspan = "2"><div id="selectButton">
<<if $elena.main.playerTitle is "none">>
<<button "Call me High Priest" "hotelbargirl3d_melissa">>
<<set $elena.main.playerTitle to "High Priest">>
<</button>>
<<elseif $elena.misc.dateStage is 111 or $elena.misc.dateStage is 1234>>
<<button [[Leave|hotelbargirl3g]]>>
<<set $elena.misc.dateStage to 0>>
<<set $player.main.Money -= 100>>
<<addhours 2>>
<</button>>
<</if>>
</div></td></tr>
<tr>
<td colspan = "2"><div id="selectButton">
<<if $elena.main.playerTitle is "none">>
<<button "Call me Master" "hotelbargirl3d_melissa">>
<<set $elena.main.playerTitle to "Master">>
<</button>>
<</if>>
</div></td></tr>
<tr>
<td colspan = "2"><div id="selectButton">
<<if $elena.main.playerTitle is "none">>
<<button "Call me $playerName" "hotelbargirl3d_melissa">>
<<set $elena.main.playerTitle to $playerName>>
<</button>>
<</if>>
</div></td></tr>
<</nobr>>
</table>
</td>
<td><img src="img/people/liv/liv_restaurant_small.jpg"><br><<restaurantpic2>></td>
</tr>
</tbody>
</table><table class="overTable">
<tbody>
<tr>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td><img src="img/people/liv/liv_restaurant.jpg"></td>
<td>
<table class="mainTable">
<tr>
<td colspan = "2" align="left"><<if $liv.main.playerTitle is "none">><<set $player.misc.hotelbargirl4 to 99>>You cast the spell once you're out of earshot of Elena. Liv's eyes glaze over slightly as the spell takes hold.
"Uhh... did... did you just say something?"
"I was just telling you that you're one of my disciples in the service of Zeus, under my complete control, willing to bend to my every whim."
"Oh! Ok...." She hesitates, as if not sure if she can call you by name.<<elseif $liv.main.follower is false>><<set $liv.main.follower to true>>"Liv? I'd like you to call me $liv.main.playerTitle from now on, ok?"
"Yes $liv.main.playerTitle."
"Great. So... where were we?"<<elseif $liv.misc.dateStage is 111>>/* Very */"I've been very bad," you answer salaciously.
"Is that so? Maybe I shouldn't be drinking with you. Maybe I should just take you in for... questioning."
You put your wrists together as if waiting for her to slap her handcuffs on you. "You've caught your man officer. Take me in."
She looks thoughtful - conflicted - for a moment, then bites her lip and smiles.
"Let's get out of here. I don't need to be drunk to go home with //you//."
You look around the table, surprised that Liv would be so forward in front of Elena and Melissa. Elena just has a smile on her face, as if she expected something like this to happen. Melissa is quietly nodding at you.
"Ok, let's go."
You get up, drop some money on the bar to pay for your drinks, and lead Liv out the door.<<elseif $liv.misc.dateStage is 1234>>/* Invite Liv home */You lean towards Liv and speak softly.
"So? You wanna head to my place?"
She smiles.
"Lead the way."
You get up, drop some money on the bar to pay for the drinks, and lead Liv out of the bar.<</if>></td></tr>
<<nobr>>
<tr>
<td colspan = "2"><div id="selectButton">
<<if $liv.main.playerTitle is "none">>
<<button "Call me High Priest" "hotelbargirl4d_melissa">>
<<set $liv.main.playerTitle to "High Priest">>
<</button>>
<<elseif $liv.misc.dateStage is 111 or $liv.misc.dateStage is 1234>>
<<button [[Leave|hotelbargirl4g]]>>
<<set $liv.misc.dateStage to 0>>
<<set $player.main.Money -= 100>>
<<addhours 2>>
<</button>>
<</if>>
</div></td></tr>
<tr>
<td colspan = "2"><div id="selectButton">
<<if $liv.main.playerTitle is "none">>
<<button "Call me Master" "hotelbargirl4d_melissa">>
<<set $liv.main.playerTitle to "Master">>
<</button>>
<</if>>
</div></td></tr>
<tr>
<td colspan = "2"><div id="selectButton">
<<if $liv.main.playerTitle is "none">>
<<button "Call me $playerName" "hotelbargirl4d_melissa">>
<<set $liv.main.playerTitle to $playerName>>
<</button>>
<</if>>
</div></td></tr>
<</nobr>>
</table>
</td>
<td><img src="img/people/elena/elena_restaurant_small.jpg"><br><<restaurantpic2>></td>
</tr>
</tbody>
</table>