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<img src="images/logo.png" alt="" />
<div class="sidebar-cont">\
<div class="sidebar-item">\
<img src="images/location.png" alt="Location" title="Location" />\
$location
</div>\
<div class="sidebar-item">\
<img src="images/background.png" alt="Background" title="Background" />\
$class
</div>\
<div class="sidebar-item">\
<img src="images/confidence.png" alt="Confidence" title="Confidence" />\
<div class="Confidence">$confidence</div>
</div>\
<div class="sidebar-item">\
<img src="images/credits.png" alt="Credits" title="Credits" />\
$credits
</div>\
</div>\
<div class="sidebar-multiple">\
<span><div class="sidebar-item">\
<img src="images/vigor.png" alt="Vigor" title="Vigor" />\
<div class="Accent">$vigor</div>
</div>\
<div class="sidebar-item">\
<img src="images/strength.png" alt="Strength" title="Strength" />\
$str
</div></span>\
<span><div class="sidebar-item">\
<img src="images/agility.png" alt="Agility" title="Agility" />\
$agi
</div>\
<div class="sidebar-item">\
<img src="images/intelligence.png" alt="Intelligence" title="Intelligence" />\
$int
</div></span>\
</div>\
<div class="sidebar-creds">\
</div>\
<<if $vigor eq 0>> <div class="VigorGone">Every skill check will fail!</div> <</if>>
<<set $introdone to 0>>
<<set $current_scene to "">>
<<set $rangedweapon to "nothing">>
<<set $meleeweapon to "nothing">>
<<set $grenade to "nothing">>
<<set $eyecolor to "">>
<<set $haircolor to "">>
<<set $skincolor to "">>
<<set $bodytype to "">>
<<set $name to "">>
<<set $location to "unknown">>
<<set $class to "unknown">>
<<set $vigor to 4>>
<<set $confidence to 90>>
<<set $str to "?">>
<<set $agi to "?">>
<<set $int to "?">>
<<set $credits to 0>>
<<set $augbrain to "Mnemosyne mk.II">>
<<set $augeyes to "unaugmented">>
<<set $augbody to "doesn't look visibly modified">>
<<set $ACMrep to 0>>
<<set $GRrep to 0>>
<<set $BArep to 0>>
<<set $MIrep to 0>>
<<set $TSrep to 0>>
<<set $mainobj to "none">>
<<set $drunk to 0>>
<<set $side01done to 0>>
<<set $skylightchecked to 0>>
<<set $penthouseclear to 0>>
<<set $Angelicaawake to 0>>
<<set $fuckedDonna to 0>>
<<set $fuckedMya to 0>>
<<set $ClinicSecurityKeycard to 0>>
<<set $MedBotsDisabled to 0>>
<<set $ClinicElevatorUnlocked to 0>>
<<set $fuckedJasmine to 0>>
<<set $EastExamRoomKeycard to 0>>
<<set $VisitedHospitalLockers to 0>>
<<set $VisitedHospitalBathrooms to 0>>
<<set $BobbyPins to 0>>
<<set $ClinicRestoredSkills to 0>>
<<set $fuckedHelena to 0>>
<<set $labcoat to 0>>
<<set $LuciaDied to 0>>
<<set $MedusaCapAlive to 1>>
<<set $Drawer1opened to 0>>
<<set $Drawer2opened to 0>>
<<set $MedusaAlarm to 0>>
<<set $AlarmCountdown to 6>>
<<set $SpyIdentity to "Unknown">>
<<set $BJPlayerCount to 0>>
<<set $BJOpponentCount to 0>>
<<set $BJNumGen to 0>>
<<set $BJPlayerCard1 to 1>>
<<set $BJPlayerCard5 to 1>>
<<set $BJPlayerCard10 to 1>>
<<set $BJOpponentCard1 to 1>>
<<set $BJOpponentCard5 to 1>>
<<set $BJOpponentCard10 to 1>>
<<set $BJRound to 1>>
<<set $BJPlayerRoundsWon to 0>>
<<set $BJOpponentRoundsWon to 0>>
<<set $VisitedBATF to 0>>
<<set $PillOne to 0>>
<<set $PillTwo to 0>>
<<set $PillThree to 0>>
<<set $PillFour to 0>>
<<set $PillFive to 0>>
<<set $PillSix to 0>>
<<set $PillSeven to 0>>
<<set $PillEight to 0>>
<<set $PillNine to 0>>
<<set $PillTen to 0>>
<<set $PillsDone to 0>>
<<set $VisitedPussycat to 0>><<if $introdone is 1>>[[Appearance|Appearance]]<<endif>>
<<if $introdone is 1>>[[Log|Log]]<<endif>>
[[How To Play|How To Play]]
You are $name, an ex $class. Your sharp $augeyes $eyecolor eyes scan the enviroment. Your $haircolor hair is hiding your $augbrain implant scar nicely. You have a $skincolor $bodytype body that $augbody, and are wearing $outfit.
Your ranged weapon is: $rangedweapon
Your melee weapon is: $meleeweapon
Your belt holds: $grenade
[[Back|$current_scene]]The sweet scent of an intense feminine perfume wakes you up, and you can feel the soft caress of silky sheets on your throbbing morning wood.
Slowly opening your eyes, you find yourself lying in bed on your right side, exchanging gazes with your reflection in the huge dark glass while a faint diffuse light nearby slowly becomes brighter. Looking into the mirrors of your soul, you can't help but think of a line you heard somewhere: //"Denial of our shadow side can cause it to rise up against us."//
The color of your eyes is:
<<button "Blue" "Hair" >>
<<set $eyecolor to "blue">>
<</button>>
<<button "Brown" "Hair" >>
<<set $eyecolor to "brown">>
<</button>>
<<button "Hazel" "Hair" >>
<<set $eyecolor to "hazel">>
<</button>>
<<button "Green" "Hair" >>
<<set $eyecolor to "green">>
<</button>>
<<button "Gray" "Hair" >>
<<set $eyecolor to "gray">>
<</button>>
Your $eyecolor eyes are holding your reflection's gaze. How much of //you// is your unconscious self controlling, whispering in your ear while you dream?
Your hair color is:
<<button "Black" "Body" >>
<<set $haircolor to "black">>
<</button>>
<<button "Brown" "Body" >>
<<set $haircolor to "brown">>
<</button>>
<<button "Blonde" "Body" >>
<<set $haircolor to "blonde">>
<</button>>
<<button "Auburn" "Body" >>
<<set $haircolor to "auburn">>
<</button>>
<<button "Red" "Body" >>
<<set $haircolor to "red">>
<</button>>
<<button "Gray" "Body" >>
<<set $haircolor to "gray">>
<</button>>
<h2>Prologue</h2> //Amber City//. A sprawling, rain soaked metropolis carved by an ancient river of the same name. Bright neon sparks dance on its restless waters, reflecting vivid colors from the advertising screens and holograms engulfing the city. Monolithic buildings pierce the thick layer of blackened clouds to reach the vibrant sunlight above the moody perpetual darkness, giving the obscenely rich quite a view.
When the first augs became commercially available everybody wanted to be a part of the transhumanist evolution, but only a select few could afford it among the lower level citizens, the majority being criminals using their ill-gotten gains to get a professional edge over the competition.
Six years later, a massive virus outbreak decimated the city’s population. Even now, nobody knows much about the virus, except that it had somehow targeted augmented thieves, mercenaries, prostitutes, addicts and other augmented citizens with criminal inclinations. During the first year a quarantine zone was established in one of the city’s massive districts where all afflicted were being sent to, in effect creating a massive prison for augmented criminals under the guise of concern. Huge reinforced walls were built around the designated zone, and quarantine was strictly maintained by heavily armored city troops. The outbreak lasted for three years, during which time five major criminal gangs fought for dominance, eventually joining forces to form //The Syndicate//. Using their combined strength, they completely took over the quarantined zone, and declared its independence from //Amber City//, naming their new territory //Rimhaven//.
<<button "Continue" "Intro2" >>
<</button>>Five oligarchs now rule the walled off district as it welcomes outcasts of all kinds. The official agreement is that each faction holds a monopoly on a particular type of activity within //The Syndicate//, but the reality is that these criminal organizations vie for power on a daily basis, and many deals under the table are made.
The scientific breakthrough in body augmentation and brain-machine interfacing has brought humanity to the next evolutionary level. In //Rimhaven//, however, humans have returned to their primordial roots, giving in to the animalistic appetites suppressed for so long by the imposed rules of modern society.
In //Rimhaven//, anything goes, as long as you don’t cross //The Syndicate//.
<<button "Continue" "Character Creation" >>
<</button>>Extreme thirst is urging you to get up, but you're still too sleepy to do so. Every part of your body feels heavy, like the force of gravity is somehow stronger today.
Trying to describe your body using a single word, you would have to say it's:
<<button "Slender" "Skin" >>
<<set $bodytype to "slender">>
<</button>>
<<button "Muscled" "Skin" >>
<<set $bodytype to "muscled">>
<</button>>
<<button "Husky" "Skin" >>
<<set $bodytype to "husky">>
<</button>> The bed appears to have adjusted to adapt perfectly to your body, and you wonder whose place this is, being pretty sure that you've never been here before.
Lowering your gaze from the reflection, you see your $bodytype left hand resting on the edge of the bed.
The color of your skin is:
<<button "Pale" "Name" >>
<<set $skincolor to "pale">>
<</button>>
<<button "Tan" "Name" >>
<<set $skincolor to "tan">>
<</button>>
<<button "Olive" "Name" >>
<<set $skincolor to "olive">>
<</button>>
<<button "Ebony" "Name" >>
<<set $skincolor to "ebony">>
<</button>> Trying to figure out how you got here, your mind tries to rewind back to the previous night, but you can't remember anything at all. In fact, you can hardly even remember your own name and are starting to think that someone has drugged you.
//Type in your name and press "Enter":
(This can also be a nickname or an alias)//
<<textbox "$name" "" "Sex Dream 01">>
Breaking your focus, a string of huge white letters forms a sentence on the big dark glass. It reads: //"Good Morning, $name"//.
As soon as you read the message, the dark glass starts getting transparent, and after a few moments you are greeted with a breathtaking view of the Sun shining above the thick gray clouds. For a second you wonder if this is a real window or just a screen showing you an UltraLife video of the view, but you quickly dismiss the former.
As the room starts to illuminate, you hear a soft feminine moan coming from the other side of the bed. Turning to look, you are slightly taken aback; your eyes feast on the glorious purple hair flowing down the white pillow, and the intoxicating fragrance assaults you much stronger than before. The mysterious woman seems to be still sleeping on her left side, when your gaze leads you sideways to her almost unreal hourglass line, leading all the way down to the roundest ass you’ve ever seen. You feel you could easily go mad contemplating that steep curve between her ribcage and those wide hips. Even though she’s mostly covered by silky sheets, you notice the unnatural appearance of her smooth, pearl white skin. While you are checking out her ass, the pale beauty suddenly turns her head and looks straight into your $eyecolor eyes.
<<button "Continue" "Sex Dream 02" >>
<</button>> Her uncanny gaze pierces you like a knife in the gut. The corneas of her eyes are completely white, emitting a faint neon glow. Her pupils are apparently black, but with the neon effect of the surrounding corneas they appear quite unnatural as they stare at you with a cold, analyzing glare, betraying a fierce intelligence. Your eyes dare to follow the purple flow of her long hair with straight bangs and get lost on the luscious curves under the sheets. This goddess strikes you in awe, but you can’t help but wonder how she looked like before all that augmentation.
After staring at you silently for a few moments, probably analyzing you herself a bit, it dawns on you that neither of you is saying anything, and just as you're about to speak her eyes dart sideways to your rock hard erection begging for release, making you feel slightly exposed.
Her eyes now find yours again as she slowly starts removing the sheets, revealing her gorgeous round twins, and you feel your dick do an involuntary little jump strengthening your erection even further. Her tits are a true wonder; these white spherical DD mounds are graced by a set of erect gray nipples with a pair of tiny white lights softly beaming from their centers. As she removes the sheets completely from her body, you notice that two more soft lights also shine from her smooth, hairless crotch.
Failing to remember when you were this horny before, you feel the mere act of touching this goddess could make you explode, but you keep your cool.
<<button "Continue" "Sex Dream 03" >>
<</button>> Almost reading your thoughts she reaches with her pearly left hand straight for your dick. At first she strokes it impossibly slowly, making you feel the smooth texture of her warm skin. What surprises you is when her palm becomes glazed in an oily lubricant, which must have been a staggeringly expensive augmentation. She picks up the pace, and her perfect left breast slightly jiggles with every stroke she makes.
Thrilled with these turn of events, you consider your options:
<<button "Grab her boobs" "Sex Dream Handjob Boob Grab">>
<</button>>
<<button "Touch her face and lips" "Sex Dream Handjob Lips Touch" >>
<</button>>
<<button "Switch Positions" "Sex Dream Switch Positions">>
<</button>>
Wave after wave of pleasure assaults your whole body as she starts to pick up speed, her head slightly vibrating while her fleshy soft apparatus massages your dick in unimaginable ways. Every few seconds she completely releases your penis from her mouth with ropey strands of saliva hanging out, then devours it all the way down to the base of your shaft while making a sloshing sound.
As you feel the approaching climax building up, that familiar moment of anticipation right before ejaculation comes but it miraculously keeps going on, almost bordering on painful now. You close your eyes, moaning loudly.
She then releases you from torment, and you start ejaculating buckets into her mouth while she takes it all in with almost no effort, as if her throat doesn’t swallow, but sucks up liquid like a machine.
Midway through your massive ejaculation the whole world shakes, glass starts breaking, and a fiery inferno engulfs the room as you're screaming in ecstasy.
<<button "Continue" "Sex Dream End - Wake Up" >>
<</button>>
Leaning on your left elbow, you reach with your right hand for the heavenly breast in front of you, giving it a squeeze.
Everything about this woman is absolutely perfect, and her breasts are no different. They have a shifting texture that reacts to your touch, switching between "goose bumps" and delicate smoothness, while her shapely body slightly vibrates from the very act of you touching each other. The tiny light in the center of her nipple has a hypnotic effect on you, making you stare at it in marvelous wonder as your fingers go over her gray areolas. The lights create mesmerizing trails caused by the rhythmic circular jiggle of her ample breasts, so you decide to squeeze them harder, somewhat stabilizing them.
As this continues, she starts breathing heavily, and you are reminded of the very first time you've had sex as a teenager. Even the slightest touch is generating an ecstatic euphoria for both of you, as if your bodies have never experienced something like this before.
Holding her firm tits in your hands, you decide what to do next:
<<button "Try to initiate a blowjob [CONFIDENCE]" "Sex Dream Blowjob Init From Boob Grab" >>
<</button>>
<<button "Try to initiate a titjob [CONFIDENCE]" "Sex Dream Titjob" >>
<</button>>
<div class="Success">[SUCCESS]</div>
You reach out with your right hand to touch her angelic face, leaning on your left elbow.
She maintains eye contact with you, her otherworldly eyes both fascinating and slightly alarming seem to analyze what you would do next. As your palm makes contact with her white cheek, you feel her straight purple hair brushing the back of your hand. She parts her lips slightly, and you gently touch them with your thumb, feeling them become almost instantly lubricated by something that is much more potent than regular saliva, but has the same transparent appearance.
As if she read your mind, she starts getting up, and shifting to a kneeling doggy-style position on your left side, she flips her hair to the other side of her head, so you can see her face near your engorged member. From this angle, her voluptuous figure fully astounds you; the arching curvature of her back is accentuating her rounded ass beautifully, while her ample breasts are brushing the bed below them.
Her plump lips are hovering just above the tip of your penis, and a thin strand of her strange saliva is oozing down on it. You brace yourself for what is to come.
<<button "Continue" "Sex Dream Blowjob" >>
<</button>> With her eyes closed the buxom goddess opens her mouth, and gives you a long, slow lick up your shaft, making ropes of saliva drip down. Then she slowly starts sucking the tip, as the viscous liquid keeps running down your shaft and balls. Soon she’s taking more and more inside her mouth, and as her nose presses on your $skincolor stomach and her lips touch the very bottom of your shaft, she impossibly extends her tongue and slowly licks your shaved $skincolor balls.
You’re not really sure how, but the sensation she’s giving you is like there is a intricate soft apparatus inside her mouth, rotating, shifting and sliding on all the right places while her head goes up and down, giving you such bliss that you are sure the explosive orgasm is coming any time now, but she masterfully keeps you right on the edge not letting you finish too soon.
You realize you’re grinning in delight. Using your left hand you start grabbing her big round tits as she’s giving you a blowjob of a lifetime, while the sweet smell of her fragrance engulfs your senses. It occurs to you that this is no ordinary perfume, as it has such a strong arousing effect on you.
<<button "Cum in mouth" "Sex Dream Cum In Mouth" >>
<</button>>
<<button "Cum on tits" "Sex Dream Cum On Tits From BJ" >>
<</button>>
Which position would you like to switch to?
<<button "Stand up next to the bed [CONFIDENCE]" "Sex Dream Position Change Denied" >>
<</button>>
<<button "Sit on the edge of the bed [CONFIDENCE]" "Sex Dream Position Change Denied" >>
<</button>>
<<return "Back">><div class="Failure">[FAILURE]</div>
As you start to shift your body upwards in order to get up, the buxom beauty stops stroking your cock, and presses her left hand on your $skincolor chest. Before you get the chance to react, her two nipple lights emit a burst of blinding strobes right in your face. The concussive shock slams you back to the lying down position, and you realize this vixen could easily overpower you in a combat situation.
Surprised by this turn of events, you are even more astounded that she moves her left hand back to your cock, and continues giving you a handjob with a neutral expression on her face. It appears she has a special idea in mind here.
Still being horny as hell, you consider your options:
<<button "Grab her boobs" "Sex Dream Handjob Boob Grab" >>
<</button>>
<<button "Touch her face and lips [CONFIDENCE]" "Sex Dream Handjob Lips Touch" >>
<</button>>
<div class="Success">[SUCCESS]</div>
As she's giving you a handjob and observing your reactions with an almost scientific curiosity, you grab her left hand which causes her to freeze in anticipation, and moving your hips closer towards her you push your penis against her breasts with your left hand.
Looking down and then back at your face, you can’t really read her blank expression. She stands up to walk around the bed to near where your feet are. As you start getting up after her she grabs you by the ankles, and pulls you to the edge of the bed with superhuman strength. When she releases your ankles you react aggressively but seeing her massive tits from this angle calms you down immediately. Sitting on the bed looking right at them makes you dazed by their magnificence, and you can see how they are gradually becoming shiner due to the release of the same skin lubrication she used on her palms.
Slowly getting down on her knees, she leans forwards causing her breasts to rub your $skincolor body on their way to your bulging erection, leaving a slimy trail of her warm, oily lubricant.
Finally, her epic bosom reaches its destination, and you feel the heavenly embrace of her juicy mounds enveloping your shaft.
<<button "Continue" "Sex Dream Titjob 2" >>
<</button>>
She picks up the pace, making you struggle to hold off your orgasm.
As you feel the approaching climax building up, that familiar moment of anticipation right before ejaculation comes, and she slows her motion to a crawl right at the crucial moment, extending your orgasm substantially. Then you finally start blowing a huge load all over her massive tits and neck, while she doesn't even blink, coldly staring at you.
Midway through your massive ejaculation the whole world shakes, glass starts breaking, and a fiery inferno engulfs the room as you're screaming in ecstasy.
<<button "Continue" "Sex Dream End - Wake Up" >>
<</button>>
She pushes her shoulders back which makes her bust look unreal, while her jugs press together all on their own with your throbbing dick embraced in between. Their shifting texture feels amazing on your dick and you notice her shapely body is slightly vibrating, adding to your pleasure. Being lubricated, her fleshy mounds go up and down in a beautiful, slick motion, and you can't help but look at your shiny prick receiving the titjob of a lifetime.
As the vixen's going up and down her eyes are fixed on yours, and she's absorbing your every reaction with great interest. Not satisfied with the blissful expression on your face, she decides to extend her tongue and lick the tip of your penis, with strings of saliva hanging down and dripping on her luscious tits cradling your penis.
Realizing you can't take much more of this, you consider how to finish:
<<button "Cum in mouth" "Sex Dream Cum In Mouth From TJ" >>
<</button>>
<<button "Cum on tits" "Sex Dream Cum On Tits" >>
<</button>> Without taking your dick out of her mouth you rotate her on her back, while rising on your knees as she doesn't miss a beat sucking you off, with her head now tilted sideways on the bed. //What an out-of-this-world sexdoll//.
You grab her massive boobs with both hands, and start thrusting your dick in and out of her lubricated throat as her fleshy mouth contraptions adapt to your every thrust. Her epic tits have a shifting texture that reacts to your touch, switching between "goose bumps" and delicate smoothness. You notice her shapely body is slightly vibrating under your hands.
As you feel the approaching climax coming ever closer, that familiar moment of anticipation right before ejaculation comes, and you pull out right in time to start blowing a huge load all over her massive tits, as she’s taking your entire ballsack into her mouth, sucking it gently.
Midway through your massive ejaculation the whole world shakes, glass starts breaking, and a fiery inferno engulfs the room as you're screaming in ecstasy.
<<button "Continue" "Sex Dream End - Wake Up" >>
<</button>>
As you feel the approaching climax building up that familiar moment of anticipation right before ejaculation comes, while you press her head downwards so she can take it in her mouth. Her lubricated tits are now hugging your balls as she’s sucking you expertly while holding you on the edge, making your erection borderline painful. You close your eyes, and can’t help but moan loudly.
Finally, she releases you from torment, and you start ejaculating buckets into her mouth while she takes it all in with almost no effort, as if her throat doesn’t swallow like a human, but sucks up liquid like a machine.
Midway through your massive ejaculation the whole world shakes, glass starts breaking, and a fiery inferno engulfs the room as you're screaming in ecstasy.
<<button "Continue" "Sex Dream End - Wake Up" >>
<</button>>
<h2>Episode I: Feedback Loop</h2>You wake up.
Even though the dream ended with a violent death, you are lost in an overwhelming feeling you now have, that can be described with a single word – more. That woman, or whatever she was, you want more.
You focus your eyes, and see red neon raindrops piercing the night through the blinds of the window next to you.
Your upstairs office has wide blinds on windows that take up almost the entire wall, opposite the office door leading downstairs to the bar. There are bright red streaks on the walls, illuminating the entire room. Close to the windows is the cushy black couch that you woke up on, and a big metal desk with a holographic terminal with a nice executive synthleather chair. On the wall above the chair is a painting of Ouroboros, a circular symbol of a red serpent eating its own tail on a black background. Behind the painting is a hidden safe, which only you have access to.
<<button "Continue" "Bar 00" >>
<</button>>
<<set $location to "Ouroboros - Office">>
<<set $confidence to 50>>
<div class="Success">[SUCCESS]</div>
You touch her head, and as if she can read your mind she starts getting up, and shifting to a kneeling doggy-style position to your left, flipping her hair to the side so you can fully enjoy the view. From this angle, her voluptuous figure fully astounds you; the curvature of her back is accentuating her bare ass beautifully, and her ample breasts are almost touching the bed below them.
Her full lips are hovering just above the tip of your penis, and a thin strand of strange saliva is oozing down from them. You brace yourself for what is to come.
<<button "Continue" "Sex Dream Blowjob" >>
<</button>> You activate your "Mnemosyne mk.II" brain implant, and a bright orange overlay fills your vision.
Select Category:
<<button "Jobs" "Log Jobs" >>
<</button>>
<<button "Faction Reputation" "Log Faction Reputation" >>
<</button>>
<<button "//Amber City Nymph//: Archive" "Log ACN Articles" >>
<</button>>
[[Back|$current_scene]]
Main Quest: //GET THE CASE//
Current objective: $mainobj
<<back "Back">>
Select an article:
<<button "Rimhaven" "Log Rimhaven Origins" >>
<</button>>
<<back "Back">>The Syndicate consists of five major criminal organizations:
<<button "Amber City Mafia" "Log AC Mafia" >>
<</button>>
<<button "Gunrunners" "Log Gunrunners" >>
<</button>>
<<button "Blood Angels" "Log Blood Angels" >>
<</button>>
<<button "Morgan Industries" "Log Morgan Industries" >>
<</button>>
<<button "The Sisterhood" "Log The Sisterhood" >>
<</button>>
<<back "Back">>Select an article:
<<button "Alexei Hayden" "Alexei Hayden" >>
<</button>>
<<button "Head Nurse Dolores" "Head Nurse Dolores" >>
<</button>>
<<button "Sirin" "Sirin Log" >>
<</button>>
<<back "Back">><h2>Amber City Nymph</h2> <h3>//"We explore Rimhaven so you don't have to get killed trying!"//</h3> //Welcome to the ACN Archives, please choose a category://
<<button "Locations" "Log Locations" >>
<</button>>
<<button "Factions" "Log Factions" >>
<</button>>
<<button "Characters" "Log Characters" >>
<</button>>
<<button "Weapons" "Log Weapons" >>
<</button>>
<<button "Drugs" "Log Drugs" >>
<</button>>
<<button "News" "Log News" >>
<</button>>
<<back "Back">>Choose your criminal background:
<div class="Accent">\
*//This decision has a great impact on your gameplay experience!//
</div>\
<<button "Syndicate Enforcer" "Syndicate Enforcer" >>
<<set $str to 6>>
<<set $agi to 4>>
<<set $int to 4>>
<</button>>
<<button "Professional Thief" "Professional Thief" >>
<<set $str to 4>>
<<set $agi to 6>>
<<set $int to 4>>
<</button>>
<<button "Amber City Spy" "Amber City Spy" >>
<<set $str to 4>>
<<set $agi to 4>>
<<set $int to 6>>
<</button>>
<<set $str to 5>>
<<set $agi to 5>>
<<set $int to 5>>
For years now you are out of the game taking modest profits from the bar, only vaguely aware of the power struggle within The Syndicate, and the ever rising tensions between Rimhaven and Amber City. Spending most of your days drinking and fucking, you consider this place a great investment, and are feeling largely content.
Still thinking about the woman from the dream, you hear a flying car land just outside. This strikes you as odd, since rich people rarely frequent this part of Rimhaven, let alone your bar. Maybe “Ouroboros” is finally becoming a classy joint?
<<button "Continue" "Bar 03" >>
<</button>>
This picture in your mind is shattered as the doors of your office bust open, and a tall man in a dark suit checks the room, and takes a guarding position next to the door. Your bartender, Cole, didn't even try stopping them which peaks your curiosity. You can hear the synthwave music downstairs from the bar, mixed with the sloppy rainfall outside the window, but you are focused entirely on the approaching clacking of “fuck me” heels. Probably really high ones, you imagine.
She walks into your office like a queen approaching her throne, not even glancing your way while she gets to your desk.
<<button "Continue" "Bar 04" >>
<</button>>
Syndicate Enforcer
You spent most of your youth hitting the gym, and when The Syndicate was recruiting for Enforcers your ripped body and larger frame made you an obvious pick.
Working for the Syndicate you fought in turf wars, collected debts, and worked security detail for VIP's.
Gain "//Battle Hardened//" perk: your STR, overall combat skills and energy are increased, but you took a lot of blows to the head during the years, so your INT is slightly reduced. Your larger frame makes you somewhat slower, so your AGI is slightly reduced as well.
STR: 6
AGI: 4
INT: 4
Are you sure you want to choose this Background?
<<button "Yes" "Augmentation Selection" >>
<<set $class to "Syndicate Enforcer">>
<<set $lvl to "1">>
<<set $credits to 5000>>
<</button>>
<<return "Back">>Professional Thief
Working in the wealth redistribution business as an independent contractor, you've made quite an infamous reputation.
You were taking valuables right under the noses of those hired to protect them, so you made some enemies too.
Most of your time was spent doing jobs for the highest bidder, whether it involved stealing data, weapons or priceless artifacts.
Gain "//Stealthy//" Perk: your AGI, overall coordination skills and speed are increased, but since you always believed that putting on extra muscle would make it harder to fit in those tight spaces and make you more conspicuous, you have slightly reduced STR. Years of exposure to harmful substances from hiding in places not meant for humans has made your INT slightly lower as well.
STR: 4
AGI: 6
INT: 4
Are you sure you want to choose this Background?
<<button "Yes" "Augmentation Selection" >>
<<set $class to "Professional Thief">>
<<set $lvl to "1">>
<<set $credits to 5000>>
<</button>>
<<return "Back">>Amber City Spy
As a part of the mysterious Amber City Intelligence Agency, you were tasked to infiltrate the criminal hierarchy of The Syndicate, and feed info back to AC on a regular basis. You've mostly spent your time brokering deals, acting as a fence and smuggler, attending all important meetings, and climbing the Syndicate's ladder.
Gain "Diplomatic" Perk: your INT, overall mental and speech skills are increased, but due to the lack of any real combat experience, your STR and AGI are slightly reduced.
STR: 4
AGI: 4
INT: 6
Are you sure you want to choose this Background?
<<button "Yes" "Augmentation Selection" >>
<<set $class to "Amber City Spy">>
<<set $lvl to "1">>
<<set $credits to 5000>>
<</button>>
<<return "Back">>black synthleather shirt and pants, with a long black coat and combat boots.
Phoenix mk.IV Revolver
AC Trooper Assault Rifle
AC Trooper Service Pistol
Antique Silver-plated Revolver
Valkyrie Shotgun
Black Arrow Sniper Rifle
Gunrunners Assault Rifle
Gunrunners Pistol
Viper-S9 Combat KnifeSupernova Flashbang GrenadeSelect an article:
<<button "Styx" "Log Styx" >>
<</button>>
<<button "Ambrosia" "Log Ambrosia" >>
<</button>>
<<button "Sterility in Rimhaven" "Sterility in Rimhaven" >>
<</button>>
<<back "Back">>Select an article:
<<button "Phoenix Armaments" "Phoenix Armaments" >>
<</button>>
<<button "Firearms in Rimhaven" "Firearms in Rimhaven" >>
<</button>>
<<back "Back">>Amber City Mafia
Leaders: Alexei Hayden a.k.a. "Big Alex"
The Mafia started out with a great advantage in the first days of the quarantine, since it was formed right on their turf. Owning most of the residential buildings and all of the clubs, they quickly solidified power with protection racketeering and arbitration between the other major gangs.
Since everybody needs a place to lay their head, the Mafia never really had any major conflicts or a sworn enemy during its rise to prominence, and The Syndicate was formed mostly by them exerting their influence over the other gangs. In the newfound organization they hold monopoly on all real estate in Rimhaven.
<<back "Back">>Gunrunners
Leader: General Veronica Holtz
Militaristic arms dealers. They love weapons to the point of fetishisation. Easily recognizable by wearing trooper uniforms with green markings and carrying excessive amounts of armaments on their person. Initially formed by ex-Amber City troopers and independent mercenaries, this group has exclusive rights on moving and selling weapons of all kinds, except weaponized body augmentations, which puts them at odds with Morgan Industries.
<<back "Back">>
Blood Angels
Leader: Head Nurse Dolores
Based in the Amber City Medical Institute, which was repurposed as a field hospital when the outbreak started, this is the smallest gang in The Syndicate. However, holding the entire drug manufacture operation in Rimhaven makes them a powerful group.
It is said that deep within the underground laboratories there are doctors and lab technicians manufacturing various new experimental drugs, but the public face of the group are the provocative nurses, infamous by their psychotic nature and heavily augmented silicone bodies.
<<back "Back">>
Morgan Industries
Leader: Dr. Isaac Morgan
“Sylodine Inc.” is one of Amber City’s largest tech corporations, and the Body Augmentation Research & Development (B.A.R.D.) Institute was their experimental branch.
Managed by Dr. Morgan, lauded by many as an eccentric genius, and a “wasteful madman” by the company’s financial executives, who had the misfortune of working in the only Sylodine complex caught in the quarantine zone when it was formed. This came as a blessing to the company execs, as they could now effortlessly write off the doctor and the entire B.A.R.D. Institute as collateral in the outbreak.
The doctor then continued working under a new corporate name in Rimhaven, his group of scientists specializing in augmentation manufacturing and illegal A.I. research and development.
<<back "Back">>Sisterhood
Leader: Madam Sirin
This is the only Rimhaven organization selling carnal pleasures to paying customers, famed for its mysterious leader – Madam Sirin, and teams of deadly female augmented assassins that would pay a short and messy visit to troublemakers and those refusing to pay for services rendered. These assassins administer what is called "Final Bliss" to their marks, basically giving them their last sexual pleasure before termination.
Nothing is really known about Madam Sirin, besides the rumor that she has huge bat-like wings on her back.
<<back "Back">>
//by Victoria Rice//
Styx is a strong psychedelic hallucinogen in a form of a small translucent purple pill, the absolute pinnacle of Rimhaven's pharmaceutical achievement.
The user experiences extremely realistic erotic hallucinations, often involving people physically close at the time of pill ingestion.
The effect usually wears off as the user reaches an orgasm in real life. Withdrawal symptoms include: violent behavior, increased sexual desire, lowered inhibitions, and decreased perception. Heavy usage of Styx can lead to an ecstatic death.
This is the most common drug found in Rimhaven, as people here are generally more inclined to drug abuse and everything that comes with it. This reporter can confirm that Styx is incredibly potent, and induces quite amazing, earth-shattering orgasms.
<<back "Back">>
Rimhaven is a fictional text-based adult RPG created by Kroximer. (kroximer@gmail.com)
UI overhaul by recursionen.
This is a work in progress version of the game, so please report any bugs or other issues by contacting me, and I will do my best to fix them in the next release.
The story, all names, characters, and incidents portrayed in this game are fictitious. No identification with actual persons (living or deceased), places, buildings, and products is intended or should be inferred.
Every character in the game is at least 18 years of age.
By choosing to play this game you are agreeing to be exposed to graphic sexual and adult content that is presented as a part of the game's fictional universe.
By playing this game you also agree that you are at least 18 years of age (or the legal age for you to purchase and view pornographic material in your country).
If you do not wish to be exposed to such content as described above, please refrain from playing this game.
<<button "Continue" "How to Play The Game">>
<</button>>After a few profitable years working in Rimhaven, you've decided to invest most of your ill-gotten gains in buying a bar called “Ouroboros”. The name sounded kinda cool to you, Ouroboros being the name of the serpent symbolizing the eternal cycle of all things. Also, you didn't have the heart to remove that big red neon sign above the front entrance, with the capital letter O stylized to look like the serpent in question. Being your own boss was always a dream of yours, and buying a business seemed like a good idea.
After all - real estate is always the best investment, right?
One of the people who would most certainly agree with that is Big Alex. As the current Boss of the Mafia, and one of Rimhaven’s Oligarchs, he has more joints than anyone else in the city. Buying the club from one of his lieutenants was quite straightforward, and you invested the rest of your modest riches into hiring a great bartender - Cole, outfitting your private office, and generally fixing up the place.
<<button "Continue" "Bar 01" >>
<</button>>
The first thing that strikes you is her long raven black hair tied in a straight ponytail. She has heavy makeup on and slightly evil brown eyes, predatory sharp face lines, and smooth tan skin. Long diamond chandelier earrings grace her ears, and a white pearl necklace accentuates her fake tits. Those expensive high heels prop her ass, making it extra perky.
She is wearing a long black fur coat and underneath you can see a gold blouse with matching mini skirt, and black laced stockings with a long straight line on the back, rising from her heels up to her ass.
She sits on your synthleather chair, and while looking around a bit, without even the slightest attempt to sound believable says: //“I like what you’ve done with the place”//.
Choose your response:
<<button "//Should I know who you are?//" "Should I Know You?" >>
<</button>>
<<button "//Can I help you, Mam?//" "Can I Help You?" >>
<</button>>
<<button "Smile and say: //Thanks, that's very kind of you.// [CONFIDENCE]">>
<<if $confidence gte 50>> <<goto "Laura CON Success">>
<<else>> <<goto "Laura CON Failure">>
<</if>>
<</button>>
//“Yes you should,”// she looks at you sternly. //“You've bought this fine establishment from one of my husband’s lieutenants. Something's come up, and we are going to need it back.”//
//Fuck//, you think to yourself as you watch her piercing gaze. //This is the wife of Big Alex, one of the five Rimhaven oligarchs and head of the fucking Mafia.//
//“But this place belongs to me now, I’ve paid it in full,”// you reply with a confused look on your face.
-//“Is that so? I suppose you would like me to return to my husband, and explain to him how you have no respect for him or our little organization? How you didn’t kick any profits our way in the entire two years you’ve been running this joint?”//
It dawns on you that she doesn’t give a fuck about this place or your humble profits, and that she wants something else entirely, but you’re not sure what exactly.
You respond:
<<button "//You’ve made your point, what do you want from me?//" "Bar 05 Mission Brief Direct" >>
<</button>>
<<button "//Fuck you, this is my bar.//" "Bar Fuck You 01" >>
<</button>>
<<button "Smile and say: //Don’t go just yet, I quite enjoy the company of beautiful women// [CONFIDENCE]">>
<<if $confidence gte 50>> <<goto "Laura CON Success 2">>
<<else>> <<goto "Laura CON Failure 2">>
<</if>>
<</button>><div class="Success">[SUCCESS]</div>
She looks at you, her lips forming a sly smile. It seems that your casual demeanor surprised her, and you imagine she’s constantly surrounded by terrified yes-men and detached bodyguards.
You can see she’s considering something behind those malicious eyes of hers, right before getting up from the chair, and walking around the table towards you. As she’s walking, your eyes wander all over her shapely body, her mesmerizing long legs advancing your way. When her clacking performance stops before the couch you move to a sitting position, as a cloud of her strong spicy perfume washes over you.
//“Where are my manners?”// she says in a soft voice, and extends her hand towards you, while also leaning forwards in such a way that her ample cleavage fully assaults your vision, making you struggle to maintain eye contact. She parts her lips, and seductively speaks: //“Laura”//. Before you get the chance to react her bodyguard angrily says: //“This is the wife of Alexei Hayden, show some respect, you worm!”// -//“Now, now,”// Laura cuts in, //“There’s no need for us to lose our temper here, Malik. In fact, why don’t you wait for me outside.”// Giving you a scornful look, Malik slowly leaves the office.
//Fuck//, you think to yourself as you watch him leave.
//This is the wife of Big Alex, one of the five Rimhaven oligarchs and head of the fucking Mafia.//
<<button "Continue" "Bar 05 Mission Brief CON" >>
<</button>>
<<if $int gte 5>> <<button "Touch her face and lips (INT)" "Sex Dream Handjob Lips Touch" >>
<</button>>
<<else>>
<button data-passage="Next" disabled>Touch her face and lips (INT) </button>
<</if>>This game uses an autosave feature that saves your progress on each screen, and loading where you left off will be possible on every restart of the game. <div class="Caution"> CAUTION: STARTING A NEW GAME WILL OVERWRITE THE AUTOSAVE SLOT!</div>
To advance the story you will often be presented with multiple options to choose from, driving the narrative in the desired direction. You will be able to modify character skills //after// the prologue, and they include: //Strength// <img src="images/strength_small.png" alt="Strength" title="Strength" /> [STR], //Agility// <img src="images/agility_small.png" alt="Agility" title="Agility" /> [AGI], and //Intelligence// <img src="images/intelligence_small.png" alt="Intelligence" title="Intelligence" /> [INT]. It is strongly recommended that you try to avoid creating a Jack-of-all-trades, and focus on a specific skill which suits your play style.
<div class="Accent">Every time you attempt to use a skill, your character depletes a single //Vigor// <img src="images/vigor_small.png" alt="Vigor" title="Vigor" /> point. There are 5 //Vigor// points, and they can only be replenished by having sex. If you don't have any Vigor points remaining, every attempted skill check will fail!</div>
Your character cannot die due to the nature of //quantum immortality// (Refers to the subjective experience of always surviving death regardless of the odds, as one’s consciousness will branch out to the parallel universe in which one’s death was avoided).
However, failure can lead to other undesirable outcomes, like a permanently closed off route or a death of an ally.
<div class="Confidence">Failure will also reduce your //Confidence// <img src="images/confidence_small.png" alt="Confidence" title="Confidence" /> stat, which is used to determine your chances of getting laid and influences certain dialogue options, but any successful skill use raises //Confidence//. Its value ranges between 0 and 100. </div>
<<button "Start New Game" "Sirin Intro" >>
<</button>><div class="Failure">[FAILURE]</div>
//"Oh, get over yourself, you grinning idiot."// She says, "I came here for a reason. You've bought this fine establishment from one of my husband’s lieutenants. Something's come up, and we are going to need it back.”//
//Fuck//, you think to yourself as you watch her piercing gaze. //This is the wife of Big Alex, one of the five Rimhaven oligarchs and head of the fucking Mafia.//
//“But this place belongs to me now, I’ve paid it in full”// You reply with a confused look on your face.
-//“Is that so? I suppose you would like me to return to my husband, and explain to him how you have no respect for him or our little organization? How you didn’t kick any profits our way in the entire two years you’ve been running this joint?”//
It dawns on you that she doesn’t give a fuck about this place or your modest profits, and that she wants something else entirely, but you’re not sure what exactly.
You respond:
<<button "//You’ve made your point, what do you want from me?//" "Bar 05 Mission Brief" >>
<</button>>
<<button "//Fuck you, this is my bar.//" "Bar Fuck You 01" >>
<</button>>
<<set $confidence -=20>>
<<if $confidence lt 0>>
<<set $confidence to 0>>
<<elseif $confidence gt 100>>
<<set $confidence to 100>>
<</if>>
She leans forwards and speaks in a hushed manner: //“Now listen closely. If you wish to keep this dump and your legs intact, you will do one simple thing for me; there is a special metal case in Dr. Morgan’s vault, located deep within his precious Institute. I don’t know which underground floor exactly, but I’m sure you will figure it out.”//
She leans even closer, and you can smell her spicy fragrance overwhelm your senses: //“Do everything you can to acquire this case, and bring it to me, and me alone. Not my husband, not his henchmen, only me. You can find me in my private suite at the top floor of Azure Towers; just tell the guard you’re there to deliver a case. If you get any funny ideas and come without it, I will cut your fucking balls off. I hope we understand each other.”//
With that she straightens up, adjusts her skirt and fur coat and leaves the office, heels clacking. It's only now that you notice a tiny silver anklet on her right ankle with a blue pendant depicting an ancient boat anchor symbol. Amber City docks are filled with merchants selling things like that, but they are mostly meant for children, which raises a few interesting questions seeing as there are no kids in Rimhaven, nor does the current Mafia Boss have any offspring that you know of.
<<button "Stand up" "Stand Up">>
<</button>>
Unsurprisingly, the big static oaf by the door is animated by your remark, and starts approaching you with a scornful look on his face.
You consider your options:
<<button "Jump up and preemptively attack him [AGI]">>
<<if $vigor gte 1 and $agi gte 6>> <<goto "Bar FU AGI Success">>
<<else>> <<goto "Bar FU AGI Failure">>
<</if>>
<</button>> <div class="VigorCost">--[1 Vigor]</div>\
<<button "Stand up, wait for him to approach, and block his punch [STR]">>
<<if $vigor gte 1 and $str gte 6>> <<goto "Bar FU STR Success">>
<<else>> <<goto "Bar FU STR Failure">>
<</if>>
<</button>> <div class="VigorCost">--[1 Vigor]</div>\
<<button "Stand up, stare him down, and call on his bluff [INT]">>
<<if $vigor gte 1 and $int gte 6>> <<goto "Bar FU INT Success">>
<<else>> <<goto "Bar FU INT Failure">>
<</if>>
<</button>> <div class="VigorCost">--[1 Vigor]</div>\
With the two of you left alone in the office she starts getting ideas, and raises up her skirt a bit in order to sit right on your dick, which is still hard from that insane dream you had. There are only a few thin fabrics now between her soft slit and your bulging erection, and for a moment you feel stunned by this development.
Her malicious eyes feed on your surprised expression, and she bites her lip with a sinister smile, saying: //“How would you like to fuck the brains out of the most powerful woman in Rimhaven? Your little mind can’t even comprehend the kinds of augments I have...”// then she leans closer and whispers in your left ear://"...for milking men dry.”//
You can feel her fake tits on your chest now, and her spicy fragrance assaults your senses. Feeling insanely aroused, a part of your mind is still screaming “DANGER” in this unexpected embrace. Then she continues talking in your ear, while slowly dry humping you: //“Listen up honey. I will let you use me in all the ways you desire, you just have to do a little thing for me first...”//
<<button "Continue" "Bar 05 Mission Brief CON 2" >>
<</button>>
<div class="Success">[SUCCESS]</div>
She looks at you, her lips forming a sly smile. It seems that your casual demeanor surprised her, and you imagine she’s constantly surrounded by terrified yes-men or detached bodyguards.
You can see she’s considering something behind those malicious eyes of hers, right before getting up from the chair, and walking around the table towards you. As she’s walking, your eyes wander all over her shapely body, her mesmerizing long legs advancing your way. When her clacking performance stops before the couch, you move to a sitting position, as a cloud of her strong spicy perfume washes over you.
//“Where are my manners?”// she says in a soft voice, and extends her hand towards you, while also leaning forwards in such a way that her ample cleavage fully assaults your vision, making you struggle to maintain eye contact. She parts her lips, and seductively speaks: //“Laura”//. Before you get the chance to react, her bodyguard angrily says: //“This is the wife of Alexei Hayden, show some respect, you worm!”// //“Now, now,”// Laura cuts in, //“There’s no need for us to lose our temper here, Malik. In fact, why don’t you wait for me outside.”// Giving you a scornful look, Malik slowly leaves the office.
Laura slowly turns her head to face you, a predatorial look on her face.
<<button "Continue" "Bar 05 Mission Brief CON" >>
<</button>><div class="Success">[SUCCESS]</div><div class="Confidence">[Gained Confidence]</div>
Anticipating his next step you pounce like a tiger, and with a right leg sweep kick the man right in the knee, and watch him crash down to the ground with a shocked expression on his face.
Observing him to see if he will immediately get up again you feel a sudden biting jolt of pain in your back, and slump down right next to your opponent, feeling paralyzed from the neck down. This feels like a shot from a lightning caster, she must have it as a hidden augmentation somewhere on her body. Extremely expensive stuff.
As the big guy gets up and the clacking heels approach, you hear Laura’s annoyed voice: //“You disappoint me Malik, go wait for me outside!”//
Then sternly to you: //“That’s no way to speak to a lady. Since I don’t have all night, let me just get straight to the point.”//
<<button "Continue" "Bar 05 Mission Brief">>
<</button>>
<<set $confidence +=20>>
<<if $confidence lt 0>>
<<set $confidence to 0>>
<<elseif $confidence gt 100>>
<<set $confidence to 100>>
<</if>>
<<set $vigor-->>
<<if $vigor lt 0>>
<<set $vigor to 0>>
<<elseif $vigor gt 5>>
<<set $vigor to 5>>
<</if>><div class="Failure">[FAILURE]</div><div class="Confidence">[Lost Confidence]</div>
Trying to anticipate his next step you move in fast in his direction, but he moves quicker, and with a single motion closes the gap between you and strikes you straight in the jaw. You fall down like a sack of potatoes.
Trying to immediately get up again, you feel a sudden biting jolt of pain in your side, and slump right back feeling paralyzed from the neck down. This feels like a shot from a lightning caster, she must have it as a hidden augmentation somewhere on her body. Extremely expensive stuff.
As the the clacking heels approach, you hear Laura’s annoyed voice: //“I gave you no order Malik, go wait for me outside!”//
Then sternly to you: //“That’s no way to speak to a lady. Since I don’t have all night, let me just get straight to the point here.”//
<<button "Continue" "Bar 05 Mission Brief">>
<</button>>
<<set $confidence -=20>>
<<if $confidence lt 0>>
<<set $confidence to 0>>
<<elseif $confidence gt 100>>
<<set $confidence to 100>>
<</if>>
<<set $vigor-->>
<<if $vigor lt 0>>
<<set $vigor to 0>>
<<elseif $vigor gt 5>>
<<set $vigor to 5>>
<</if>><div class="Success">[SUCCESS]</div><div class="Confidence">[Gained Confidence]</div>
Cool like a cucumber you slowly get up as the oaf approaches, and meet his right hand punch with a deftly performed block, following up with a quick elbow strike to his face. As the man stumbles backwards, his nose bleeding profusely, you feel a sudden biting jolt of pain in your back, and slump down to the ground, feeling paralyzed from the neck down.
This feels like a shot from a lightning caster, she must have it as a hidden augmentation somewhere on her body. Extremely expensive stuff.
As the big guy recovers and the clacking heels approach, you hear Laura’s annoyed voice: //“You disappoint me Malik, go wait for me outside!”//
Then sternly to you: //“That’s no way to speak to a lady. Since I don’t have all night, let me just get straight to the point.”//
<<button "Continue" "Bar 05 Mission Brief">>
<</button>>
<<set $confidence +=20>>
<<if $confidence lt 0>>
<<set $confidence to 0>>
<<elseif $confidence gt 100>>
<<set $confidence to 100>>
<</if>>
<<set $vigor-->>
<<if $vigor lt 0>>
<<set $vigor to 0>>
<<elseif $vigor gt 5>>
<<set $vigor to 5>>
<</if>><div class="Failure">[FAILURE]</div><div class="Confidence">[Lost Confidence]</div>
You slowly get up as the oaf approaches, and raise your hands in a blocking stance but he expertly performs a series of punches to the stomach and you manage to block only the first one. The force knocks the air out of you, and you fall down to your knees, then the man strikes your head with a sweeping right hook, and you spread all over the floor like a drunk on a sunday night.
As you shake your head and start to get up, you feel a sudden biting jolt of pain in your side, and slump to the ground feeling paralyzed from the neck down.
This feels like a shot from a lightning caster, she must have it as a hidden augmentation somewhere on her body. Extremely expensive stuff.
As the the clacking heels approach, you hear Laura’s annoyed voice: //“I gave you no order Malik, go wait for me outside!”//
Then sternly to you: //“That’s no way to speak to a lady. Since I don’t have all night, let me just get straight to the point.”//
<<button "Continue" "Bar 05 Mission Brief">>
<</button>>
<<set $confidence -=20>>
<<if $confidence lt 0>>
<<set $confidence to 0>>
<<elseif $confidence gt 100>>
<<set $confidence to 100>>
<</if>>
<<set $vigor-->>
<<if $vigor lt 0>>
<<set $vigor to 0>>
<<elseif $vigor gt 5>>
<<set $vigor to 5>>
<</if>><div class="Success">[SUCCESS]</div><div class="Confidence">[Gained Confidence]</div>
Cool like a cucumber you slowly get up as the oaf approaches, while staring him down, and right before his arm starts forming a punch intended for your face, you hear Laura intervene: //“Malik, stand your ground! I gave you no order to attack!”// to which Malik responds: //“Mistress, this worm insulted you, nobody dares speak...”//
-//“That’s enough!”// Laura's shouting interrupts him. //“We will discuss this later, go wait for me outside!”//
Then sternly to you: //“That’s no way to speak to a lady, and normally I would let Malik radically change your physical appearance, but since I don’t have all night, let me just get straight to the point.”//
<<button "Continue" "Bar 05 Mission Brief">>
<</button>>
<<set $confidence +=20>>
<<if $confidence lt 0>>
<<set $confidence to 0>>
<<elseif $confidence gt 100>>
<<set $confidence to 100>>
<</if>>
<<set $vigor-->>
<<if $vigor lt 0>>
<<set $vigor to 0>>
<<elseif $vigor gt 5>>
<<set $vigor to 5>>
<</if>><div class="Failure">[FAILURE]</div><div class="Confidence">[Lost Confidence]</div>
Cool like a cucumber you slowly get up as the oaf approaches, hoping that his display is just an act, as these bodyguard types don’t ever act on their own but only when commanded to. The hope dies right before his fist connects to your face, and you hear your face breaking under the weight of his stone-hard punch. You fall down like a sack of potatoes.
Trying to immediately get up again you feel a sudden biting jolt of pain in your side, and slump right back feeling paralyzed from the neck down. This feels like a shot from a lightning caster, she must have it as a hidden augmentation somewhere on her body. Extremely expensive stuff.
As the clacking heels approach, you hear Laura’s annoyed voice: //“I gave you no order Malik, go wait for me outside!”//
Then sternly to you: //“That’s no way to speak to a lady, and normally I would let Malik radically change your physical appearance, but since I don’t have all night, let me just get straight to the point.”//
<<button "Continue" "Bar 05 Mission Brief">>
<</button>>
<<set $confidence -=20>>
<<if $confidence lt 0>>
<<set $confidence to 0>>
<<elseif $confidence gt 100>>
<<set $confidence to 100>>
<</if>>
<<set $vigor-->>
<<if $vigor lt 0>>
<<set $vigor to 0>>
<<elseif $vigor gt 5>>
<<set $vigor to 5>>
<</if>>
<div class="Failure">[FAILURE]</div>
The big static oaf by the door is visibly shocked by your suggestion, and starts approaching you with a scornful look on his face.
You consider your options:
<<button "Jump up and preemptively attack him [AGI]">>
<<if $vigor gte 1 and $agi gte 6>> <<goto "Bar FU AGI Success">>
<<else>> <<goto "Bar FU AGI Failure">>
<</if>>
<</button>> <div class="VigorCost">--[1 Vigor]</div>\
<<button "Stand up, wait for him to approach, and block his punch [STR]">>
<<if $vigor gte 1 and $str gte 6>> <<goto "Bar FU STR Success">>
<<else>> <<goto "Bar FU STR Failure">>
<</if>>
<</button>> <div class="VigorCost">--[1 Vigor]</div>\
<<button "Stand up, stare him down, and call on his bluff [INT]">>
<<if $vigor gte 1 and $int gte 6>> <<goto "Bar FU INT Success">>
<<else>> <<goto "Bar FU INT Failure">>
<</if>>
<</button>> <div class="VigorCost">--[1 Vigor]</div>\
<<set $confidence -=20>>
<<if $confidence lt 0>>
<<set $confidence to 0>>
<<elseif $confidence gt 100>>
<<set $confidence to 100>>
<</if>>//"Yes you can,"// she looks at you sternly. //“You've bought this fine establishment from one of my husband’s lieutenants. Something's come up, and we are going to need it back.”//
//Fuck//, you think to yourself as you watch her piercing gaze. //This is the wife of Big Alex, one of the five Rimhaven oligarchs and head of the fucking Mafia.//
//“But this place belongs to me now, I’ve paid it in full”// You reply with a confused look on your face.
-//“Is that so? I suppose you would like me to return to my husband, and explain to him how you have no respect for him or our little organization? How you didn’t kick any profits our way in the entire two years you’ve been running this joint?”//
It dawns on you that she doesn’t give a fuck about this place or your humble profits, and that she wants something else entirely, but you’re not sure what exactly.
You respond:
<<button "//You’ve made your point, what do you want from me?//" "Bar 05 Mission Brief Direct" >>
<</button>>
<<button "//Fuck you, this is my bar.//" "Bar Fuck You 01" >>
<</button>>
<<button "Smile and say: //Don’t go just yet, I quite enjoy the company of beautiful women.// [CONFIDENCE]">>
<<if $confidence gte 50>> <<goto "Laura CON Success 2">>
<<else>> <<goto "Laura CON Failure 2">>
<</if>>
<</button>>When the augment virus struck, you were one of the afflicted forced to move into quarantine which eventually became Rimhaven. Which augmentation did you have at the time?
<<button "Vanguard mk. I (STR+1) Endoskeleton reinforcement enhancing the user's strength and durability." "Bar 02" >>
<<set $str++>>
<</button>>
<<button "Predator mk. I (AGI+1) Peripheral nervous system augmentation enhancing the user's reaction times." "Bar 02" >>
<<set $agi++>>
<</button>>
<<button "Tactician mk. I (INT+1) Cerebral cortex augmentation enhancing the user's mental acuity." "Bar 02" >>
<<set $int++>>
<</button>>
//During the course of the game you will be presented will similar augmentation choices. This is the only way to level up your skills.//
You take the stairs down out of your office, and enter the best fucking bar in Rimhaven.
Your lips form a subtle smile every time you walk in. The room is sizeable; a thick horizontal line of light emitting a diffused amber hue, and intricate red serpent-like patterns adorn the pitch black metallic walls. Above the long granite bar itself are seven small white spotlights, shining down the whole length of the counter, which is good, because you don't want Cole pouring drinks in the dark.
There are ten booths and twelve barstools, and almost all of them are currently occupied, as most Rimhaven dwellers prefer establishments not belonging to any of the Syndicate's factions. You can hear clanking of mugs and glasses over the relaxing but loud synthwave music, giving customers an auditory cover to engage in private conversations.
<<button "Continue" "Bar Hub 02">>
<</button>>
<<set $location to "Ouroboros - Bar">>
Amber City Mafia: $ACMrep
Gunrunners: $GRrep
Blood Angels: $BArep
Morgan Industries: $MIrep
The Sisterhood: $TSrep
<<back "Back">>You approach the big painting behind your desk, and use the hidden fingerprint scanner behind the frame. With an audible click, the picture starts moving to the left, and a reflective black surface is revealed. Then the surface makes a short hissing sound, and the panel separates from the metallic frame and moves downwards to reveal the contents of your safe.
Inside you find: a //Supernova Flash Grenade// and your trusty //Viper-S9 Combat Knife//, the only weapon you kept from your younger days, for sentimental reasons.
Pocketing both items, you touch the button inside the safe, and the panel starts retracting, after which the painting of the serpent returns to its place with a mechanical click.
<div class="Accent">
*//You've received the Viper-S9 Combat Knife//
*//You've received a Supernova Flash Grenade//
</div>
<<button "Go to the bar downstairs" "Bar Hub 01">>
<</button>>
<<button "Use your office terminal" "Office Terminal 01">>
<</button>>
<<set $meleeweapon to "//Viper-S9 Combat Knife//">>
<<set $grenade to "//Supernova Flash Grenade//">>
<<set $armed to 1>>
Still recovering from the paralyzing shock, you take a moment to consider Laura's words. She's going behind her husband’s back with this, so even if you manage to get the case it’s possible that her husband will get wind of it and kill you both. On the other hand you can just try talking to him about this whole mess, and on the off chance that he doesn't kill you then and there, get Laura as an enemy for life. Either way, this hot potato she just threw in your lap changes everything. You should probably gear up for what’s to come, and the best place for that is one of the Gunrunners’ shops.
With that thought, you finally pick yourself up from the floor, and decide what to do next:
<div class="Accent">
*//The hub zone (Ouroboros Bar) is now available to you//
*//Log is now accessible; explore "Amber City Nymph" archives for more info on factions, characters and lore of Rimhaven//
*//Appearance is now accessible//
*//Main objective updated//
</div>
<<button "Open your safe" "Open Safe Bar 01">>
<</button>>
<<button "Use your office terminal" "Office Terminal 01">>
<</button>>
<<button "Go to the bar downstairs" "Bar Hub 01">>
<</button>>
<<set $introdone to 1>>
<<set $rangedweapon to "//none//">>
<<set $meleeweapon to "//none//">>
<<set $grenade to "//nothing//">>
<<set $outfit to "//black synthleather shirt and pants, with a long black coat and combat boots//">>
<<set $mainobj to "Visit Gunrunners to get a weapon">>
//"Straight to business."// She says, her eyebrow raised, //"I like that."//
The woman stands up and starts walking around the table towards you. As she’s walking your eyes wander all over her shapely body, her mesmerizing long legs advancing your way. When her clacking performance stops before the couch you move to a sitting position, as a cloud of her strong spicy perfume washes over you.
She leans forwards and speaks in a hushed manner: //“Now listen closely. If you wish to keep this dump and your legs intact, you will do one simple thing for me; there is a special case in Dr. Morgan’s vault, located deep within his precious Institute. I don’t know which underground floor exactly, but I’m sure you will figure it out.”//
She leans even closer, and you can smell her spicy fragrance overwhelm your senses: //“Do everything you can to acquire this case, and bring it to me, and me alone. Not my husband, not his henchmen, only me.
You can find me in my private suite at the top floor of //Azure Towers;// just tell the guard you’re there to deliver a case. If you get any funny ideas and come without it, I will cut your fucking balls off. I hope we understand each other.”//
With that she straightens up, adjusts her skirt and fur coat, and leaves the office, heels clacking. It's only now that you notice a tiny silver anklet on her right ankle with a blue pendant depicting an ancient boat anchor symbol. Amber City docks are filled with merchants selling things like that, but they are mostly meant for children, which raises a few interesting questions seeing as there are no kids in Rimhaven, nor does the current Mafia Boss have any offspring that you know of.
<<button "Stand up" "Stand Up">>
<</button>>//“There is a special metal case in Dr. Morgan’s vault, located deep within his precious Institute. I don’t know which underground floor exactly, but I’m sure you will figure it out.”//
She grabs the back of your head, and pulls on your $haircolor hair: //“Do everything you can to acquire this case, and bring it to me, and me alone. Not my husband, not his henchmen, only me.”//
//“You can bring it to my private suite at the top floor of Azure Towers; just tell the guard you’re here to deliver a case for Laura. If you get any funny ideas and come without it, I will cut your fucking balls off. I hope we understand each other.”//
With a smile she gets up, adjusts her skirt and fur coat, and leaves the office, heels clacking. It's only now that you notice a tiny silver anklet on her right ankle with a blue pendant depicting an ancient boat anchor symbol. Amber City docks are filled with merchants selling things like that, but they are mostly meant for children, which raises a few interesting questions seeing as there are no kids in Rimhaven, nor does the current Mafia Boss have any offspring that you know of.
<<button "Stand up" "Stand Up">>
<</button>>
Leaving the noisy atmosphere of the bar, you start walking down the quiet empty streets towards the nearest place where you can purchase weapons, which happens to be an indoor Gun Range named "Longbow". It’s owned by Gunrunners; the militaristic Syndicate faction with a monopoly on selling weapons and armor in Rimhaven.
After a full hour of uneventful walking, you finally reach the “Longbow”, a long grey building with no windows, and a big front entrance with double doors. As you approach, a shady looking gang of thugs catches your eye, talking among themselves not far from the main doors. There are four guys, not visibly armed, but they seem to be waiting for their next victim to come along, so they must be.
You consider your options:
<<button "Go around the back, avoiding them" "Gun Range Backdoor 01">>
<</button>>
<<button "Prepare your $grenade before approaching " "Gun Range Front Door Flash 01">>
<</button>> <<if $drunk is 1>>
<div class="Accent">
*//Your "Buzzed" effect wore off.//
</div>
<<set $str-->>
<<set $agi++>>
<<set $drunk to 0>>
<</if>>
<<set $location to "Longbow Gun Range Exterior">>
You approach the grumpy long-bearded man behind the bar, thinking how you could never run this place without him. He never upgraded any of his augments, and is still rocking an ancient mechanical left arm, and a right eye synthetic replacement mod emitting an icy blue light, which looks really nice in the dark.
Cole doesn't speak much. He is an ex Amber City Trooper, rumored to have been chased out of the city for taking brutal vengeance on some scum that killed his wife and daughter, which of course didn't sit well with the law.
When he escaped to Rimhaven, all of the Syndicate factions wanted him in their ranks, but he chose to take up a job as a bartender, and keep his nose clean. You wonder what spending his days serving criminals does to the part of him that was an honest cop.
Hiring him wasn't cheap, but he's worth every credit.
<<button "Continue" "Bar Cole 02">>
<</button>>You take a look around the bar, and a few of the girls catch your attention:
<<if $fuckedDonna is 0>>
<<button "Gorgeous blonde with big tits" "Get Laid Blonde 01">>
<</button>>
<<else>>
<<button "Donna" "Get Laid Blonde 01 Loop">>
<</button>>
<</if>> <<if $fuckedMya is 0>>
<<button "Nice looking girl with a fine ass" "Get Laid Medium 01">>
<</button>>
<<else>>
<<button "Nice looking girl with a fine ass" "Get Laid Medium 01 Loop">>
<</button>>
<</if>>
<<button "Mature flat chested woman" "Get Laid Ugly 01">>
<</button>>As you mix with the crowd, several faces observe you with great interest, some of them belonging to gorgeous female patrons.
The first thing you should do is get some good gear for this job, sensing that it will not be a cakewalk. <div class="Accent">[//main quest activity//]</div>\
Before heading out, checking on Cole would be a good idea, as sometimes there are issues that only the bar owner can take care of. <div class="Accent">[//optional side quests//]</div>\
Seeing as this is a bar, you can get a drink from Cole as well. <div class="Accent">[//AGI-1, STR+1, effect wears off when leaving the bar vicinity//]</div>\
There is also the option of trying to get laid, in order to finally do something about that raging erection you're still rocking. <div class="Accent">[//replenish Vigor points//]</div>\
<<button "Go to the Gun Range">>
<<if $armed is 1>> <<goto "Gun Range 01">>
<<else>> <<goto "Better Get Armed">>
<</if>>
<</button>>
<<button "Talk to Cole" "Bar Cole 01">>
<</button>>
<<button "Try to get laid" "Bar Get Laid 01">>
<</button>>
You sit at your chair and place your right palm on the desk. After a moment, the surface of the desk lights up in a neon green holographic interface.
<div class="Accent">
*//After obtaining the Mnemosyne mk.II neural chip, this terminal became pretty much obsolete. You can access AC Nymph Archives and other useful categories using the chip, by selecting the Log option on the left side of the game screen//
</div>
<<button "//Amber City Nymph// Archive" "Log ACN Articles" >>
<</button>>
[[Back|$current_scene]]
He finishes serving a patron, and his synthetic blue eye is soon focused on you: //"Hey Boss,"// he speaks with his deep voice, //"What can I do for you?"//
<<if $drunk is 0>>
<<button "Get a drink [AGI-1,STR+1]" "Get Drink Bar 01">>
<</button>>
<<else>>
<button data-passage="Get Drink Bar 01" disabled>Get a drink [AGI-1,STR+1] </button>
<</if>>
<<button "//I need to go out for a while, is there something you need help with before I leave?//">>
<<if $side01done is 0>> <<goto "Supplier Issues 01">>
<<else>> <<goto "No Optional Missions">>
<</if>>
<</button>>//"There is a problem with our supplier, she wants more money, and we're running low on pretty much everything. You can talk to her out back or just agree to the new price."//
Alcohol supply in Rimhaven is surprisingly not managed by any of the five major Syndicate factions, and tends to be problematic due to the fact that only the craziest smugglers dare to move it in from Amber City.
Looking back, you can't remember a time when you didn't have some problems with these greedy individuals.
<<button "Talk to her" "Supplier Issues 02">>
<<set $side01done to 1>>
<</button>>
<<button "//I don't want to deal with this right now//" "Bar Hub 02">>
<</button>>
//by Victoria Rice//
Now on my third year of reporting on Rimhaven, I've decided to shed some light on the notorious Syndicate leaders, a move I wouldn't have dared attempt earlier.
Alexei Hayden, also known as Big Alex on the street, is the leader of the largest Syndicate faction - Amber City Mafia. Along with four other faction leaders, he rules over Rimhaven.
Once, before Rimhaven even existed, the AC Mafia was the most powerful criminal organization within Amber City. It is said that Big Alex killed his own father in order to succeed him early on the throne, which caused an inner faction war, decimating the mob numbers greatly.
Hayden's people finally won over, and consolidated power in the east district, which eventually became Rimhaven. Known for his ruthless streak, Big Alex at some point held almost all of the clubs and bars in AC, real estate rackets being the cornerstone of his faction's power. It is said that he married a high class Rimhaven prostitute in order to solidify relations with the only faction that openly resisted the founding of the Syndicate - The Sisterhood.
<<back "Back">>
by Victoria Rice
To understand the phenomenon that is Rimhaven, one must understand how it came to be in the first place. Once, this part of Amber City was not much different than any other, but then the city council decided to use it as a quarantine zone, as it was cut off by Amber river from the city center.
The virus outbreak that warranted the quarantine is to this day not fully understood, but conspiracy theorists will convince you that it was a targeted move by AC to isolate the dangerous criminal element, since the virus targeted only augmented criminals.
Why the city allows for this lawless district to still exist is also a mystery, and city officials refuse to answer any questions about it.
Here at the "Nymph" we pride ourselves in being the only news outlet that has undercover reporters exploring Rimhaven and writing unbiased reports about it.
<<back "Back">>//"What would you like?"//
<<button "//Vodka//" "Get Drink Bar 02">>
<<set $str++>>
<<set $agi-->>
<</button>>
<<button "//Beer//" "Get Drink Bar 02">>
<<set $str++>>
<<set $agi-->>
<</button>>
<<button "//Whiskey//" "Get Drink Bar 02">>
<<set $str++>>
<<set $agi-->>
<</button>>
<<button "//Wine//" "Get Drink Bar 02">>
<<set $str++>>
<<set $agi-->>
<</button>>
<<return "Back">>Cole quickly serves you, as there are many other thirsty patrons trying to get his attention, and you take some time sitting at the bar enjoying your drink. With the glass empty, you stand up, ready to face whatever comes your way.
<div class="Accent">
*//You've gained a "Buzzed" status effect [AGI-1,STR+1]//
*//This status effect will disappear once you leave the Bar vicinity//
</div>
<<button "Continue" "Bar Cole 02">>
<</button>>
<<set $drunk to 1>>
It's still pouring out. That familiar earthy smell fills your nostrils as you approach a huge garbage truck parked near a loading dock, with an overhang sheltering the loading area from the rain. Here you can see a slender figure in a bright orange jumpsuit, leaning on the cab of the truck, hands in pockets, looking your way. As you approach the figure pacing through the rain, you notice she has short green hair with a pair of black feline ears on her head, and a spectacular ass with a catlike tail gracing the side of the vehicle. At first you think that this is a costume of some kind, but on closer inspection you realize it's an extensive augmentation. The garbage truck is an old, but reliable trick to smuggle items of all sizes, as guards are much more susceptible to bribes when the alternative is digging through some smelly garbage. Looking at her figure and the way she's leaning with that perky ass gives you a pretty good idea of what her plan B would be if the guards didn't take the bribe.
She's looking at you with arms crossed over her perky C cups, tapping her right foot impatiently. //"Are you in charge here? I really gotta run, can we speed this up a bit?"// She looks barely in her twenties. You say: //"Look, I'm not paying you more, we've had a deal."// She mockingly answers: //"A deal? This is Rimhaven baby, deals are changing by the minute. Now pay me or I take this hooch someplace else"//
<<button "//Ok, I accept your new terms. [-1000cr]" "Supplier Issues Accept">>
<</button>>
<<button "Negotiate price [INT]">>
<<if $vigor gte 1 and $int gte 7>> <<goto "Supplier Issues INT Success 01">>
<<else>> <<goto "Supplier Issues INT Failure 01">>
<</if>>
<</button>> <div class="VigorCost">--[1 Vigor]</div>\
<<button "Pin her against the truck and intimidate her [AGI]">>
<<if $vigor gte 1 and $agi gte 6>> <<goto "Supplier Issues AGI Success 01">>
<<else>> <<goto "Supplier Issues AGI Failure 01">>
<</if>>
<</button>> <div class="VigorCost">--[1 Vigor]</div>\
<<button "Threaten to take the whole truck without paying [STR]">>
<<if $vigor gte 1 and $str gte 5>> <<goto "Supplier Issues STR Success 01">>
<<else>> <<goto "Supplier Issues STR Failure 01">>
<</if>>
<</button>> <div class="VigorCost">--[1 Vigor]</div>\
<<set $location to "Ouroboros - Back-alley">>
Hearing this, the terrified Maya gets on her knees and begs the hooded woman: //“Please, Sandra, I almost have it all, I just need to do a few more runs…please don’t do this!”//
Sandra responds: //“Nobody owes the Sisterhood,”// As she calmly draws a shiny katana from her back, Maya stands up and runs to you, screaming: //“Please, she will kill me, you have to do something, please help me, I will do anything you want!”//
The hooded woman is now looking at you, anticipating your next move.
You see her face clearly now, she has short blond hair hidden in the hood, her ice cold blue eyes stare at you expressionless, without emotion, almost like she’s a robot pretending to be human. Even with the loose hooded robe on, you can distinguish her luscious big tits, incredible hourglass figure, and can only imagine the numerous ways she can give you pleasure, which is something all Sisterhood members are famous for.
//“This does not concern you,”// Sandra says sedately. //”Leave. Now.”//
<<button "Leave Maya to her fate" "Leave Maya to her fate">>
<</button>>
<<button "Pay off Maya's debt [-3000cr]" "Pay Maya's debt">>
<<set $credits -=3000>>
<</button>>
<<button "Protect Maya" "Protect Maya">>
<</button>>
<div class="Failure">[FAILURE]</div><div class="Confidence">[Lost Confidence]</div>
You smile and start your persuasion: //“Ok, I’m willing to pay you more, contrary to what we agreed on, because I’d like to invest in our future. This whole garbage truck scheme is quite clever, and you seem to be a great smuggler, but you’re asking for too much here. To tell you the truth, you’re not the only supplier in Rimhaven, and we can hold out for a few more months with the stock we now have, but seeing as you’re here now, and I want to do business with you, I’m sure we can reach a mutually beneficial agreement. I think 700cr over the amount I already paid is a bit more realistic, don't you agree?”//
She looks at you like you just suggested a threesome with her sister: “Hell no! That’s not enough at all, man.” she says, waving her hands dismissively. //“I’m obviously wasting my time with you, have fun trying to find booze somewhere else.”//
Just as she reaches for the door of the truck, a knife flies past you, and hits the door frame with a loud thud, getting embedded all the way to its hilt. You both jump and turn around surprised, seeing a female hooded silhouette standing in the rain, watching you. After a moment, she approaches, completely ignoring your existence, then speaks to the visibly shaken Maya: //“Sirin sends her regards.”//
<<button "Continue" "Supplier Issues 03">>
<</button>>
<<set $confidence -=20>>
<<if $confidence lt 0>>
<<set $confidence to 0>>
<<elseif $confidence gt 100>>
<<set $confidence to 100>>
<</if>>
<<set $vigor-->>
<<if $vigor lt 0>>
<<set $vigor to 0>>
<<elseif $vigor gt 5>>
<<set $vigor to 5>>
<</if>><div class="Success">[SUCCESS]</div><div class="Confidence">[Gained Confidence]</div>
You smile and start your persuasion: //“Ok, I’m willing to pay you more, contrary to what we agreed on over the net, because I’d like to invest in our future. This whole garbage truck scheme is quite clever, and you seem to be a great smuggler, but you’re asking for too much here. To tell you the truth, you’re not the only supplier in Rimhaven, and we can hold out for a few more months with the stock we now have, but seeing as you’re here now, and I want to do business with you, I’m sure we can reach a mutually beneficial agreement. I think 700cr over the amount I already wired is a bit more realistic, don't you agree?”//
She sighs and reluctantly accepts: //“Yeah…I guess I got a bit carried away there. I just really need the money, it’s complicated. Fine, we have a deal, Slick,”// she says, shooting you with imaginary finger guns.
<<button "Continue" "Supplier Issues INT Success 02">>
<</button>>
<<set $confidence +=20>>
<<if $confidence lt 0>>
<<set $confidence to 0>>
<<elseif $confidence gt 100>>
<<set $confidence to 100>>
<</if>>
<<set $vigor-->>
<<if $vigor lt 0>>
<<set $vigor to 0>>
<<elseif $vigor gt 5>>
<<set $vigor to 5>>
<</if>><div class="Success">[SUCCESS]</div><div class="Confidence">[Gained Confidence]</div>
You dash forwards with blinding speed and pin the surprised girl with your right elbow. The mask has fallen now, and you see a terrified look on her face. //“Fuck man, you don’t have to get physical here, take your fucking liquor and let me go!”//
Before you even consider how to respond, a knife flies past you, and hits the door frame with a loud thud, getting embedded all the way to its hilt. You both jump and turn around surprised, and see a female hooded silhouette standing in the rain, watching you. After a moment, she approaches, completely ignoring your existence, and speaks to the visibly shaken Maya: //“Sirin sends her regards.”//
<<button "Continue" "Supplier Issues 03">>
<</button>>
<<set $confidence +=20>>
<<if $confidence lt 0>>
<<set $confidence to 0>>
<<elseif $confidence gt 100>>
<<set $confidence to 100>>
<</if>>
<<set $vigor-->>
<<if $vigor lt 0>>
<<set $vigor to 0>>
<<elseif $vigor gt 5>>
<<set $vigor to 5>>
<</if>><div class="Failure">[FAILURE]</div><div class="Confidence">[Lost Confidence]</div>
You dash forwards and try to pin the arrogant girl with your right elbow, but she gets her hands out of her pockets and slips away before you can catch her making you hit the side of the truck, hurting your elbow. The mask has fallen now, and you see a terrified look on her face. //“Fuck man, you’re crazy!”//
As she starts running away, a knife flies past her, and hits the door frame with a loud thud, getting embedded all the way to its hilt. You both jump and turn around surprised, and see a female hooded silhouette standing in the rain, watching you. After a moment, she approaches, completely ignoring your existence, and speaks to the visibly shaken Maya: //“Sirin sends her regards.”//
<<button "Continue" "Supplier Issues 03">>
<</button>>
<<set $confidence -=20>>
<<if $confidence lt 0>>
<<set $confidence to 0>>
<<elseif $confidence gt 100>>
<<set $confidence to 100>>
<</if>>
<<set $vigor-->>
<<if $vigor lt 0>>
<<set $vigor to 0>>
<<elseif $vigor gt 5>>
<<set $vigor to 5>>
<</if>><div class="Success">[SUCCESS]</div><div class="Confidence">[Gained Confidence]</div>
You point your index finger at her face: //“Listen to me, little girl. Serious motherfuckers tried extorting money from me, and now they’re all at the bottom of the damned river. I will give you one chance to take the only fucking deal there is, which is the original deal we’ve made. If you do not, I will take this whole truck for myself, and keep you in it as a pet.”//
Visibly stunned she speaks feebly: //“Holy shit dude…chill, we’re good. Keep you money, take the stuff, I don’t want any trouble.”//
As you turn to leave, a knife flies past you, and hits the door frame with a loud thud, getting embedded all the way to its hilt. You both jump surprised, seeing a female hooded silhouette standing in the rain, watching you. After a moment, she approaches, completely ignoring your existence, and speaks to the visibly shaken Maya: //“Sirin sends her regards.”//
<<button "Continue" "Supplier Issues 03">>
<</button>>
<<set $confidence +=20>>
<<if $confidence lt 0>>
<<set $confidence to 0>>
<<elseif $confidence gt 100>>
<<set $confidence to 100>>
<</if>>
<<set $vigor-->>
<<if $vigor lt 0>>
<<set $vigor to 0>>
<<elseif $vigor gt 5>>
<<set $vigor to 5>>
<</if>><div class="Failure">[FAILURE]</div><div class="Confidence">[Lost Confidence]</div>
You start yelling at her: //“I’m not paying you more, you arrogant little bitch, and if you don’t respect our previous deal, I’m gonna have to do something bad to you!”//
She looks at you with intense hatred: //“Fuck you man, you don't scare me!"// she screams, giving you not one, but two middle fingers. //“I’m obviously wasting my time with here, have fun trying to find booze somewhere else, asshole!”//
Just as she reaches for the door of the truck, a knife flies past you, and hits the door frame with a loud thud, getting embedded all the way to its hilt. You both jump and turn around surprised, and see a female hooded silhouette standing in the rain, watching you. After a moment, she approaches, completely ignoring your existence, and speaks to the visibly shaken Maya: //“Sirin sends her regards.”//
<<button "Continue" "Supplier Issues 03">>
<</button>>
<<set $confidence -=20>>
<<if $confidence lt 0>>
<<set $confidence to 0>>
<<elseif $confidence gt 100>>
<<set $confidence to 100>>
<</if>>
<<set $vigor-->>
<<if $vigor lt 0>>
<<set $vigor to 0>>
<<elseif $vigor gt 5>>
<<set $vigor to 5>>
<</if>>Her lips form a pretty smile, and you realize how beautiful she is.
She outstretches her hand, and you accept her handshake, activating your neural chip to transfer the credits to her account, your wrist transponders starting the transaction with a faint //beep//.
With a completely different voice she chirps: //"Thanks, I'm really glad we could reach an agreement. The name’s Maya by the way. Hope to do business with you again!”//
Before the transaction can finalize, a knife flies past you, and hits the door frame with a loud thud, getting embedded all the way to its hilt. You both jump and turn around surprised ending the transaction process, seeing a female hooded silhouette standing in the rain, watching you. After a moment, she approaches, completely ignoring your existence, then speaks to the visibly shaken Maya: //“Sirin sends her regards.”//
<<button "Continue" "Supplier Issues 03">>
<</button>>
<<set $credits -=1000>>
Going against one of the Syndicate factions while unaffiliated is a suicidal move. Not wanting to give the last of your credits to a stranger you’ve just met, the only other choice is to walk away, and let nature take its course. The catgirl played a bad hand.
As you turn and start walking away, you can hear her screaming for help, and then her high pitched voice suddenly turns into a gasp, disappearing into the rain behind you.
Nobody fucks with the Syndicate and lives.
<<button "Continue" "Bar Hub 02">>
<</button>>You step forward and declare that you will cover the young woman’s debt, which Sandra seems to ignore or seriously consider for a moment, and then says: //“Fine. Maya will get to live because she is an ex-sister, as long as her debt is cleared.”//
After transferring your funds over to Sandra’s wrist transponder, which happens to be mounted on her metallic right hand, she turns on her heel without a word, and disappears into the rainy night, her hips swaying with the motions of an experienced seductress.
Maya throws herself into your arms. //“Thank you. Thank you so much,”// she says with a whimper.
Turning to open the still pierced door of the truck, you stop her: //“Wait. That’s all the thanks I get?”//
Her face drops the act, and now she looks slightly annoyed: //“Damn, I almost had you, didn’t I?. Tsk…yeah. So what would you like me to do?”//
<<button "Ask for a blowjob" "Maya Alley Blowjob">>
<</button>>
<<button "Ask for anal sex" "Alley Maya Anal 01">>
<</button>>
//"Fine, just don't get cum on my hair, ok?"//
She starts unzipping her orange jumpsuit, telling you to enter from the other side, and kneel upright on the seat, turned towards her.
You go around and open the other door, seeing her lying on her stomach on the other seat, facing you, her legs crossed up in the air. There's a huge black geometrical tattoo on her back with lines joining right at the hips, additionally accentuating her perfect little round ass. You unzip your pants to pull them down along with the underwear, exposing your hardened member.
Seeing your $skincolor dick gives her pause, making her face light up before she puts it in her wet mouth, and sucks hard on the very tip.
Little by little she takes it in deeper and deeper, driving you insane. You hear slurping sounds, her muffled moaning, and rain falling so hard on the truck, it sounds like the world is finally ending with a flood. Your eyes focus on her wonderful posterior with the feline tail she’s gently swaying left and right while she’s expertly blowing you. After a while, you notice that she touching her pussy with her right hand, obviously enjoying herself quite a bit. The black tail is fused expertly with her pale skin on her ass, with a silky patch of dark fur melding with the abstract tattoo gracing her back. You put your right hand between her soft catlike ears, feeling the rhythmic motion of her head, and periodically remove the rogue strands that fall over her face and obstruct her important endeavor.
Getting extremely aroused, you consider your options:
<<button "Fuck her in the ass" "Alley Maya Anal From BJ">>
<</button>>
<<button "Cum in her mouth" "Alley Maya BJ Cum In Mouth">>
<</button>>
//"Figures. Ok, follow me."// She leads you deeper into the alley, then takes off her jumpsuit just enough for you to get access to all of the important parts of her body.
You turn her around, bend her over, and release your $skincolor member from its snug confines, aiming for her tight ring hole while her tail gently sways. The warm rain has made you both soaking wet, her glistening white skin is so slick and slippery to the touch, reflecting the few neon signs not far from the alley exit. You lubricate your dick with saliva, and push it in her tight hole. At first, only the very tip goes in, but eventually you manage to break through enough so your rock hard erection can fully enter. Looking at your prick entering that round tattooed ass looks like heaven, and you pump it hard, making her scream in ecstasy. Soon she starts masturbating while you fuck her, and you can feel her hole tightening with each orgasm she reaches, hardening your dick further.
After giving her a buttfucking she’ll never forget, you decide how to finish this animalistic affair.
<<button "Cum inside" "Maya Alley Anal Cum Inside">>
<</button>>
<<button "Cum on her ass" "Maya Alley Anal Cum On Ass">>
<</button>>
You step forward and say: //“This is my supplier, if you want her, you will have to go through me.“// Without even blinking, Sandra lunges towards you and swings her katana.
<<button "Evade the slash and counter attack [AGI]">>
<<if $vigor gte 1 and $agi gte 7>> <<goto "Alley Sandra Agi Success 01">>
<<else>> <<goto "Alley Sandra Agi Failure 01">>
<</if>>
<</button>> <div class="VigorCost">--[1 Vigor]</div>\
<<button "Dodge out of the way" "Alley Sandra Dodge 01">>
<</button>>
<div class="Success">[SUCCESS]</div><div class="Confidence">[Gained Confidence]</div>
You deftly sidestep Sandra’s katana, and immediately counter attack while she’s out of balance, pushing her sideways over your leg in order to trip her, and she starts falling down on her stomach. As she lands, her body becomes a rotating blur and she rolls under the truck, completely disappearing from your vision. Maya jumps away from the truck and presses her back against the nearby metallic door. You consider for a moment whether to go around the truck, but that you just leave Maya vulnerable and the idea here is to protect her, so you move away from the truck and stand in front of her, scanning the surroundings for movement.
Unexpectedly, Sandra casually walks around the truck towards you, her katana sheathed. //“You’ve just made a huge mistake.”// Then she turns on her heel, and walks away, as if nothing happened.
<div class="Accent">
*//Your Sisterhood faction reputation is reduced by 1. Access the faction reputation screen using the Log button.//
</div>
<<button "Continue" "Maya Protected">>
<</button>>
<<set $TSrep to -1>>
<<set $confidence +=20>>
<<if $confidence lt 0>>
<<set $confidence to 0>>
<<elseif $confidence gt 100>>
<<set $confidence to 100>>
<</if>>
<<set $vigor-->>
<<if $vigor lt 0>>
<<set $vigor to 0>>
<<elseif $vigor gt 5>>
<<set $vigor to 5>>
<</if>>
<div class="Failure">[FAILURE]</div><div class="Confidence">[Lost Confidence]</div>
You try to sidestep the incoming slash, but Sandra is quicker, and she hits you with the hilt of her sword, making you stumble to the side, seeing her second slash connecting to Maya with blood spraying all over the side of the garbage truck. Maya’s body twists and she clutches at the bloodied metal, while her throat is making gurgling noises, then she slumps to the ground, her final tortured exhale releasing her spirit to the beyond.
Sandra is now exposed for an attack from the side, but seeing as Maya is already dead, continuing this confrontation seems pointless, unless you want revenge for her murder.
In the slowed adrenaline filled moment, you consider your options:
<<button "Kick Sandra with all you’ve got [STR]">>
<<if $vigor gte 1 and $str gte 6>> <<goto "Alley Sandra Kicked Success">>
<<else>> <<goto "Alley Sandra Kicked Failure">>
<</if>>
<</button>> <div class="VigorCost">--[1 Vigor]</div>\
<<button "Try talking to her [CONFIDENCE]" "Alley Sandra Talk Success">>
<</button>>
<<set $confidence -=20>>
<<if $confidence lt 0>>
<<set $confidence to 0>>
<<elseif $confidence gt 100>>
<<set $confidence to 100>>
<</if>>
<<set $vigor-->>
<<if $vigor lt 0>>
<<set $vigor to 0>>
<<elseif $vigor gt 5>>
<<set $vigor to 5>>
<</if>>You dodge to the side in the last possible moment, and Sandra’s katana misses you and swooshes through the air, but it flows into a second slash, just reaching Maya’s neck, spraying blood all over the side of the garbage truck. Maya’s body twists and she clutches at the bloodied metal, while her throat is making gurgling noises, then she slumps to the ground, her final tortured exhale releasing her spirit to the beyond.
Sandra is now exposed for an attack from the side, but seeing as Maya is already dead, continuing this confrontation seems pointless, unless you want revenge for her murder.
In the slowed adrenaline filled moment, you consider your options:
<<button "Kick Sandra with all you’ve got [STR]">>
<<if $vigor gte 1 and $str gte 6>> <<goto "Alley Sandra Kicked Success">>
<<else>> <<goto "Alley Sandra Kicked Failure">>
<</if>>
<</button>> <div class="VigorCost">--[1 Vigor]</div>\
<<button "Try talking to her [CONFIDENCE]" "Alley Sandra Talk Success">>
<</button>>
//"I got everything under control right now, Boss"// Cole says. //"Maybe check again later during the night?"//
<<button "Continue" "Bar Hub 02">>
<</button>>
<div class="Success">[SUCCESS]</div><div class="Confidence">[Gained Confidence]</div>
You seize the moment, and kick Sandra in her left hip, making her hit the side of the truck hard, but she recovers unbelievable quickly, stopping the tip of her katana right in front of your neck, taking away your opportunity to do a follow up attack.
You action surprises her, and for the first time you see just a glimpse of fear in her eyes, as she aims her sword at your neck, making you raise your hands in a surrendering motion. She stares at you blankly; hear big breasts heave slightly from the explosive physical exertion.
She tilts her head in consideration for a few moments, then finally speaks: //“You interfered in Syndicate matters. When I report this, you will probably be marked for death, like she was. It’s been a while since I had to deal with would-be heroes, most people are just scared shitless.”// It seems like eternity passes with the two of you standing still in this position, waterfalls of rainwater flowing down from the overhang you are under.
//“You’ve got real balls,”// she finally says, her cold eyes glancing at your crotch, while her katana is still aimed at your neck. //“Let’s see them.”//
<<button "Continue" "Alley Sandra BJ 01">>
<</button>>
<<set $confidence +=20>>
<<if $confidence lt 0>>
<<set $confidence to 0>>
<<elseif $confidence gt 100>>
<<set $confidence to 100>>
<</if>>
<<set $vigor-->>
<<if $vigor lt 0>>
<<set $vigor to 0>>
<<elseif $vigor gt 5>>
<<set $vigor to 5>>
<</if>><div class="Failure">[FAILURE]</div><div class="Confidence">[Lost Confidence]</div>
You seize the moment, and try to kick Sandra in her left hip, but she dodges unbelievably quickly, stopping the tip of her katana right in front of your neck, taking away your opportunity to do a follow up attack.
You action surprises her, and for the first time you see just a glimpse of fear in her eyes, as she aims her sword at your neck, making you raise your hands in a surrendering motion. She stares at you blankly; hear big breasts heave slightly from the explosive physical exertion.
She tilts her head in consideration for a few moments, then finally speaks: //“You interfered in Syndicate matters. When I report this, you will probably be marked for death, like she was. It’s been a while since I had to deal with would-be heroes, most people are just scared shitless.”// It seems like eternity passes with the two of you standing still in this position, waterfalls of rainwater flowing down from the overhang you are under.
//“You’ve got real balls,”// she finally says, her cold eyes glancing at your crotch, while her katana is still aimed at your neck. “Let’s see them.”
<<button "Continue" "Alley Sandra BJ 01">>
<</button>>
<<set $confidence -=20>>
<<if $confidence lt 0>>
<<set $confidence to 0>>
<<elseif $confidence gt 100>>
<<set $confidence to 100>>
<</if>>
<<set $vigor-->>
<<if $vigor lt 0>>
<<set $vigor to 0>>
<<elseif $vigor gt 5>>
<<set $vigor to 5>>
<</if>><div class="Success">[SUCCESS]</div>
Taking a step back, deciding not to attack her exposed flank surprises her, and for the first time you see just a glimpse of fear in her eyes, as she aims her sword at your neck, making you raise your hands in a surrendering motion. She stares at you blankly; hear big breasts heave slightly from the explosive physical exertion, so you decide to speak in a calm manner: //“Look, she’s dead, your job is done, and I don’t want to mess with you or the Sisterhood.”//
She tilts her head in consideration for a few moments, and finally speaks: //“That is wise of you. However, you interfered in Syndicate matters. When I report this, you will probably be marked for death, like she was. It’s been a while since I had to deal with would-be heroes, most people are just scared shitless.”// It seems like eternity passes with the two of you standing still in this position, waterfalls of rainwater flowing down from the overhang you are under.
//“You’ve got real balls,”// she finally says, her cold eyes glancing at your crotch, while her katana is still aimed at your neck. //“Let’s see them.”//
<<button "Continue" "Alley Sandra BJ 01">>
<</button>>
Not having much choice here, you slowly unbuckle your belt, and pull your pants and underwear down to your ankles, feeling the cool breeze on your $skincolor junk.
Her eyes dart down, and her left eyebrow twitches upwards in a barely perceptible manner. //“I should probably just kill you right now, but something tells me that hunting you down would be quite fun. Since you will die soon, I might as well administer the “Final Bliss”.”//
She sheathes her katana, and gets down on her knees, her eyes focusing on your dick, then darting upwards to meet yours: //“Oh, and if you’re wondering, Maya got her "Final Bliss" two nights ago.”// She pauses to throw her robe off, then vigorously tear open the buttoned up red shirt underneath, exposing her majestic round tits. //“The Sisters always deliver.”//
<<button "Continue" "Alley Sandra BJ 02">>
<</button>>
Then she starts sucking your cock, quickly making it rock hard, while you struggle to understand what just happened.
At first she goes slow, taking your prick all in, deep throating you, leaving strands of saliva oozing and dripping down on her impressive jugs, all the while holding your gaze with her icy blue dead stare. She periodically stops deep throating you to lick your shaft and balls, picking up hanging strands of saliva hanging from your crotch. After quite some time of this literal bliss, she picks up speed, and starts stroking your dick with her left hand, holding her mouth open and tongue out, while using her mechanical hand to spread huge amounts of saliva on her tits, playing with them. When she tilts her head a bit while blowing you, an S shaped neck scar becomes apparent on her smooth pale skin, and a quick thought storms through your head: //Is this a symbol representing her name or Sirin's? The answer to that probably also answers whether it was self inflicted or not.//
Soon, you can’t take anymore, and you start ejaculating all over her mouth, your warm cum dripping down on her beautiful jugs, creating a work of art. As you climax, she swallows your exhausted penis and sucks out the very last drop of semen, leaving you dry in the rain.
Then she gets up, wipes her mouth and uses the nearby waterfall pouring from the overhang to wash her breasts, finally turning to you: //“See you soon,”// picks up her robe, and walks away, her hips swaying with the motions of an experienced seductress.
<div class="Accent">
*//You've gained a vigor point!//
</div>
<<button "Go back to the bar" "Bar Hub 02">>
<</button>>
<<set $vigor++>>
<<if $vigor lt 0>>
<<set $vigor to 0>>
<<elseif $vigor gt 5>>
<<set $vigor to 5>>
<</if>>Maya throws herself into your arms. //“Thank you. Thank you so much.”// She says with a whimper.
Turning to open the still pierced door of the truck, you stop her: //“Wait. That’s all the thanks I get?”//
Her face drops the act, and now she looks slightly annoyed: //“Damn, I almost had you, didn’t I?. Tsk…yeah. So what would you like me to do?”//
<<button "Ask for a blowjob" "Maya Alley Blowjob">>
<</button>>
<<button "Ask for anal sex" "Alley Maya Anal 01">>
<</button>>Her lips form a pretty smile, making you realize how beautiful she is.
She outstretches her hand, and you accept her handshake, activating your neural chip to transfer the credits to her account, your wrist transponders starting the transaction with a faint //beep//.
With a completely different voice she chirps: //"Thanks, I'm really glad we could reach an agreement. The name’s Maya by the way. Hope to do more business with you soon!”//
Before the transaction can finalize, a knife flies past you, and hits the door frame with a loud thud, getting embedded all the way to its hilt. You both jump and turn around surprised ending the transaction process, seeing a female hooded silhouette standing in the rain, watching you. After a moment, she approaches, completely ignoring your existence, then speaks to the visibly shaken Maya: //“Sirin sends her regards.”//
<<button "Continue" "Supplier Issues 03">>
<</button>>
<<set $confidence +=20>>
<<if $confidence lt 0>>
<<set $confidence to 0>>
<<elseif $confidence gt 100>>
<<set $confidence to 100>>
<</if>>
<<set $vigor-->>
<<if $vigor lt 0>>
<<set $vigor to 0>>
<<elseif $vigor gt 5>>
<<set $vigor to 5>>
<</if>>//"Get out,"// you say, and she immediately complies, barely finding the door, shuffling out in a horny trance. You walk around to get to her, but she’s not where you expected her to be. On the far end of the alley, you see her tail teasing you with the “come hither” motion behind a corner. You find her there, teasing further: //“Almost lost me there, stud.”//
You turn her around, bend her over, and release your member from its snug confines again, aiming for her tight ring hole while her tail gently sways. The warm rain has made you both soaking wet, her glistening white skin is so slick and slippery to the touch, reflecting the few neon signs not far from the alley exit. You lubricate your dick with saliva, then push it into her tight hole. At first, only the very tip goes in, but eventually you manage to break through enough so your rock hard erection can fully enter. Looking at your prick entering that round tattooed ass looks like heaven, and you pump it hard making her scream in ecstasy. Soon she starts masturbating while you fuck her, making you feel her hole tightening with each orgasm she reaches, hardening your dick further.
After giving her a buttfucking she’ll never forget, you decide how to finish this animalistic affair.
<<button "Cum inside" "Maya Alley Anal Cum Inside">>
<</button>>
<<button "Cum on her ass" "Maya Alley Anal Cum On Ass">>
<</button>>
You pump a few times more, and finally release buckets of your semen inside, feeling it tightening the hole, and letting it leak down her thighs as you pull out your exhausted dick. Taking a deep breath, you say: //"Nice doing business with you,"// and leave her ass destroyed in the alley.
<div class="Accent">
*//You've gained two vigor points!//
</div>
<<button "Go back to the bar" "Bar Hub 02">>
<</button>>
<<set $vigor +=2>>
<<if $vigor lt 0>>
<<set $vigor to 0>>
<<elseif $vigor gt 5>>
<<set $vigor to 5>>
<</if>>
You pump a few times more, and when you just can't take it anymore, you pull out and finally release loads of warm cum all over her round ass, watching it cover her furry patch and slide down her thighs with the rainwater. Taking a deep breath, you say: //"Nice doing business with you,"// and leave her ass destroyed in the alley.
<div class="Accent">
*//You've gained two vigor points!//
</div>
<<button "Go back to the bar" "Bar Hub 02">>
<</button>>
<<set $vigor +=2>>
<<if $vigor lt 0>>
<<set $vigor to 0>>
<<elseif $vigor gt 5>>
<<set $vigor to 5>>
<</if>>Reaching the very peak of your euphoria, you let her guide you to the sweet merciful release in her moist, warm mouth. You feel surge after surge of cum shoot out of your dick and straight into her throat, as she swallows every last drop like a good girl. When your orgasm passes, she keeps on gently sucking until your erection starts to fade, the ecstatic act finally finished.
She wipes her mouth as you pull out, and you part ways in silence, your business now concluded.
<div class="Accent">
*//You've gained two vigor points!//
</div>
<<button "Go back to the bar" "Bar Hub 02">>
<</button>>
<<set $vigor +=2>>
<<if $vigor lt 0>>
<<set $vigor to 0>>
<<elseif $vigor gt 5>>
<<set $vigor to 5>>
<</if>>
Before leaving the bar, you swing by your office upstairs to pick up some gear from your safe.
<<button "Continue" "Open Safe Bar 01 Leaving">>
<</button>>You approach the big painting behind your desk, and use the hidden fingerprint scanner behind the frame. With an audible click, the picture starts moving to the left, and a reflective black surface is revealed. Then the surface makes a short hissing sound, and the panel separates from the metallic frame and moves downwards to reveal the contents of your safe.
Inside you find: a //Supernova Flash Grenade// and your trusty //Viper-S9 Combat Knife//, the only weapon you kept from your younger days, for sentimental reasons.
Pocketing both items, you touch the button inside the safe, and the panel starts retracting, after which the painting of the serpent returns to its place with a mechanical click.
<div class="Accent">
*//You've received the Viper-S9 Combat Knife//
*//You've received a Supernova Flash Grenade//
</div>
<<button "Continue" "Gun Range 01">>
<</button>>
<<set $meleeweapon to "//Viper-S9 Combat Knife//">>
<<set $grenade to "//Supernova Flash Grenade//">>
<<set $armed to 1>>
<<set $location to "Ouroboros - Office">>You carefully make your way around the building, sticking to the shadows and trying to be as invisible as possible. Finally you reach the back door, but it appears to be locked.
There are two windows on this side of the building, probably connected to some offices in the back, but both are barred. You would be surprised if they weren't, giving that Rimhaven is a wretched hive of scum and villainy.
It occurs to you that you could try climbing the barred windows in order to reach the roof, but you could also injure yourself if you don't do it right.
<<button "Climb to the roof [AGI]">>
<<if $vigor gte 1 and $agi gte 6>> <<goto "Gun Range Roof 01 Success">>
<<else>> <<goto "Gun Range Roof 01 Failure">>
<</if>>
<</button>> <div class="VigorCost">--[1 Vigor]</div>\
<<button "Knock on the locked door" "Gun Range Backdoor Knock">>
<</button>>
<<button "Go back" "Gun Range 01">>
<</button>>
One of the thugs sees you coming, and jerks his head in your direction which makes all of them look your way. The man that appears to be their leader yells at you while unholstering his pistol: "Hey, you! Come over here."
Ignoring them, you continue walking towards the entrance, but the leader stands directly in your way, making you stop. “You got any credits on you, friend? How about a donation to the neighborhood watch?” This makes them all chuckle a bit, and you recognize the opportunity to act.
<<button "Throw flash, disarm the leader [STR]">>
<<set $grenade to "nothing">>
<<if $vigor gte 1 and $str gte 6>> <<goto "Gun Range STR Success">>
<<else>> <<goto "Gun Range STR Failure">>
<</if>>
<</button>> <div class="VigorCost">--[1 Vigor]</div>\
<<button "Throw flash, use your blade [AGI]">>
<<set $grenade to "nothing">>
<<if $vigor gte 1 and $agi gte 6>> <<goto "Gun Range AGI Success">>
<<else>> <<goto "Gun Range AGI Success">>
<</if>>
<</button>> <div class="VigorCost">--[1 Vigor]</div>\
<<button "Bluff [INT]">>
<<if $vigor gte 1 and $int gte 6>> <<goto "Gun Range INT Success">>
<<else>> <<goto "Gun Range INT Failure">>
<</if>>
<</button>> <div class="VigorCost">--[1 Vigor]</div>\
<div class="Success">[SUCCESS]</div><div class="Confidence">[Gained Confidence]</div>
You deftly climb up to the dark roof, and can see two circular skylights. The one on the left is completely dark, and the right one emits a strange light flicker.
<<button "Approach the one on the left" "Gun Range Roof Left Skylight">>
<</button>>
<<button "Approach the one on the right" "Gun Range Roof Right Skylight">>
<</button>>
<<set $confidence +=20>>
<<if $confidence lt 0>>
<<set $confidence to 0>>
<<elseif $confidence gt 100>>
<<set $confidence to 100>>
<</if>>
<<set $vigor-->>
<<if $vigor lt 0>>
<<set $vigor to 0>>
<<elseif $vigor gt 5>>
<<set $vigor to 5>>
<</if>><div class="Failure">[FAILURE]</div><div class="Confidence">[Lost Confidence]</div>
You manage to climb half way up when your foot slips, and gravity pulls you down hard on your ass.
Getting up, you consider the other options.
<<button "Knock on the locked door" "Gun Range Backdoor Knock">>
<</button>>
<<button "Go back" "Gun Range 01">>
<</button>>
<<set $confidence -=20>>
<<if $confidence lt 0>>
<<set $confidence to 0>>
<<elseif $confidence gt 100>>
<<set $confidence to 100>>
<</if>>As soon as you knock on the door, you hear a gun cocking, and when the door swings open, a bright light shines on your face. "Don't move, motherfucker." You hear a deep, calm voice speaking you.
It seems you've underestimated the security system in this place. You get a strong vibe that this guy is not just some street thug like the guys outside.
"Now what do we have here". Your eyes stare down the barrel of a huge machine gun, and a silhouette of a tall, muscular man with a beret, aiming it at your face.
<<button "Continue" "Gun Range Lucius 01">>
<</button>>Drawn by the unusual light, you approach the great circular fiberglass skylight, and look into the room below. The storeroom is not very large, and is filled with boxes of various sizes and materials. What really catches your eye however, is the source of the flickering light.
On one of the smaller boxes sits a stunning young petite woman with olive skin, legs outstretched, and eyes closed. She has short black hair with an undercut hairstyle that accentuates her beautiful feminine face, currently expressing great amounts of pleasure as she's furiously masturbating with a flashlight. She’s wearing a green combat mini skirt that is strategically displaced in order for her to perform her dirty deed efficiently, which makes you realize you’ve never actually seen a woman pleasure herself on her own, not counting the times when it was being explicitly performed for your viewing pleasure. Even though being quite petite, she somehow has big round D sized tits that really pop out of her tight green trooper undershirt. Her right leg is visibly augmented, thin blue lines betraying the mechanical inner workings, looking like a stocking made of light.
Your curiosity gets the better of you, and your $eyecolor eyes stay fixed on the petite beauty below, as her flashlight creates erratic streaks of light on the dark walls, while she’s inserting it almost all the way to the light emitter, her mouth wide open. Absent mindedly, you check the skylight for some way to open it, but to no avail.
Having your fill of the naughty spectacle, you head on over to the left skylight, half expecting to see a threesome down there.
<<button "Continue" "Gun Range Roof Left Skylight">>
<</button>>
<<set $skylightchecked to 1>>
It appears that this skylight has a broken pane, and you could easily jump into the thick darkness below.
<<button "Jump down" "Gun Range Jump Down 01">>
<</button>>
<<if $skylightchecked is 0>>
<<button "Check the other skylight" "Gun Range Roof Right Skylight">>
<</button>>
<</if>>
<<set $location to "Longbow Gun Range">>You jump down into the dark, and get greeted with the floor a bit sooner than you expected, prompting you to make some noise. As soon as you stand up from the crouched position you hear a gun cocking, and a bright light shines on you from behind. "Don't move, motherfucker," you hear a deep, calm voice behind you.
It seems you've underestimated the security system in this place. You get a strong vibe that this guy is not just some street thug like those guys outside.
"Turn around, slowly." Complying with his command you turn around and stare down the barrel of a huge machine gun, and a silhouette of a tall, muscular man with a beret.
"Damn $name! I'm glad to see you, but I sure hope you're not trying to rob my place," he says, smiling, and when he moves the machine gun with the light emitter away from your face, you recognize your old pal – Lucius.
<<button "Continue" "Gun Range Lucius 01">>
<</button>>
Looking at his ebony skin and bearded face grinning makes you remember all the times he got your back in the past.
//"Hey Lucius, it's been ages man! If I had known that this was your place, I would have come sooner,"// you say in jest, then the two of you shake hands. As he leads you into the main hall of the building, you catch up a bit on the years gone by, and you realize that your buddy has come a long way from being a simple muscle, now being a Gunrunner lieutenant in charge of the “Longbow” and the territory it comes with.
You explain that you encountered some thugs outside, and hearing this makes his blood boil. //“Those motherfuckers are back again!? You gotta be shitting me! They’re killing my business here, man! Ok, you stay here; private Shay will be with you shortly. Yuki and I just have to step out for a minute,”// he says, gesturing to his huge machine gun which is apparently the Yuki in question.
<<button "Continue" "Gun Range 02">>
<</button>>
You lean back on the nearby counter, and watch him furiously walk down the hallway towards the front entrance, his heavy combat boots thumping with every step he makes. He's wearing full trooper armor modified with the signature green markings of the Gunrunners. Then he kicks the double metal doors open with his right foot, and you can hear one of the thugs outside react: //“Oh shit!”// before Yuki starts shaking the whole world with that enormous firepower. As the doors slowly close, making the pandemonium outside continue at a slightly lower volume, you hear a door open behind the counter and a female voice yells at you. //“Get your hands up, bitch, or I will blow you to pieces!”//
Slowly raising your hands, without turning around, you calmly explain that you're just a customer looking for some weapons, but hearing the warzone in front of the Gun Range makes her doubt your every word.
Finally the shooting stops, and Lucius walks back in, trails of white smoke coming out of Yuki the machine gun, which is resting on his right shoulder. Seeing the situation at the counter makes his face look warped in confusion: //"Shay? What the fuck are you doing to $name? He's with me, relax."//
<<button "Continue" "Gun Range 03">>
<</button>>
Hearing this makes Shay lose her shit: //"Fuck Lucius, you always keep me out of the loop, I thought we were being invaded, you big oaf!"//
Lucius starts explaining himself like a man on a receiving end of a woman's scorn: //"I had it under control, I didn't want to distur..."// -//"Disturb me?"// she cuts him off. //"You decided to blow away some dudes with that huge cannon you drag around, and you didn't even think to mention it to me first while I'm doing...fucking inventory out back!"//
-//“Sorry, Shay…the dudes are gone now, it’s all good, don’t worry.”//
-//“Fuck you, Lucius!”// Then she turns to you: //“And you can stop shitting your pants now and tell me what you wanna buy.”//
You lower your hands, and turn around to be greeted with a beautiful young woman, with amazing tits and olive skin. <<if $skylightchecked is 1>> You recognize her from earlier, and she looks even more stunning up close. <<else>> She has short black hair with an undercut hairstyle that accentuates her beautiful feminine face, and is wearing a green combat mini skirt that fits her shapely figure snuggly. Even though being quite petite, she somehow has big round D sized tits that really pop out of her tight green trooper undershirt. <</if>>
Lucius continues his sweep of the perimeter as she's shooting angry looks at him, and you talk to Shay, trying so hard not to stare at her amazing luscious tits.
<<button "Ok, show me what you have" "Shay Chat 01">>
<</button>>
<<button "Do you have any suppressed weapons?" "Shay Chat 01">>
<</button>>
<<button "So...what's the deal with you and Lucius?" "Shay Chat 01">>
<</button>>Not hearing a word of what you just said, and with Lucius out of earshot, she rambles on: //"And you know what else? That dumb motherfucker can't take a hint even if I were to rub my tits all over his stupid face."//
Not being sure what to say to that somehow gives her a reason to continue: //"You know how lonely it gets in this place sometimes? I feel like I could scream."// For a moment you get worried that she will scream right now, but thankfully, she just goes on: //"And I know what you're thinking, honey, but fucking customers is beneath me, and this shit with Lucius got way too personal. I want him. I want to be with him. I want him to see that I'm just as tough as he is, and he should respect me like any other Gunrunner out there, but he's just ignoring me, and it's driving me insane."//
Feeling that her rant is now over, you try to steer the conversation back to the topic of guns, but Lucius coming back in interrupts you: //"Hey, $name, I just remembered I have the perfect thing for you, come with me."// Then humbly turns to Shay. //"I got this one."//
<<button "Continue" "Gun Range 04">>
<</button>>
Lucius leads you into yet another storage area, but this one is well lit and filled with open crates filled with pistols and rifles of all kinds and there are others with grenades and body armors nearby.
//“I’m sorry you had to go through that, man.”// You’re not sure whether he means the thugs outside or the whole fight with Shay, but he quickly clarifies: //“Those fuckers are giving me such a migraine, I have to do something about them before my head explodes. They are holed up in a rundown Hotel not far from here, close to the river, and I’ve asked for backup from HQ but they’re not sending anyone for days now. We can hop on over there and back in no time.” //
- //"Why don't you take Shay with you as backup?"// you ask.
//"I think she's way too fragile for something like this. Besides, someone needs to stay here and sell guns and shit. We have to be open 24/7, since our profits are so low...Thanks to those junkie ass motherfuckers, man. Can't wait to get my hands on them."//
-//"You might be underestimating Shay there, Lucius, I think tha..."//
- "Look, I'm asking for your help here, $name." You decide to let the topic go for now.
<<button "Continue" "Gun Range 05">>
<</button>>
Quickly remembering something, he says: //“Shit, but before you decide, let me just show you this beauty here.”// He sets Yuki down, and from one of the smaller crates takes out a marvelous black //Phoenix mk.IV Revolver//, looking like a monster with a handle, housed in an easily concealable deadly package.
Lucius holds it with both hands like it's the Holy Grail, and presents it to you with closed eyes and a slight head bow. //These Gunrunners sure love their guns,// you think to yourself and take the handle of the revolver, picking up the weighty weapon and feeling the destructive power within, begging to be released by your hand.
If this gun was a woman, you would marry it.
//“This baby is yours, free of charge, if you help me with my problem.”// He concludes.
<<button "Agree to help" "Gun Range Agreed">>
<</button>>
<<button "Refuse to help" "Gun Range Refused">>
<</button>>
//"Ok, I'll help you, Lucius"// you say, watching a wave of relief wash over him, which then turns to determination. //"Thanks man, this really means a lot to me. Now I think our friend the Phoenix here is a bit too much for those cockroaches, they don't deserve to be killed by such a fine weapon."// says the guy with a huge machine gun made to pierce through reinforced armor.
Then with a smile adds: //"Nah, take it, I'm just fucking with you."//
You pick up the special holster from the small crate, and fasten it tightly to your right thigh, under the coat. When you place the //Phoenix mk.IV Revolver// in your holster the world starts making sense again, and you feel prepared to handle whatever this night throws at you.
Lucius picks up Yuki, and rests her on his broad ebony shoulder. //"Let's fucking do this."//
<div class="Accent">
*//You've received the Phoenix mk. IV Revolver//
</div>
<<button "Go to the Riverside Hotel" "Hotel 01">>
<</button>>
<<set $rangedweapon to "Phoenix mk. IV Revolver">>
"I've got some other business to attend to, I can't help you." You coldly declare.
“How many times did I help you out in the past? Did you just forget all that? Fine, if you help me, I will even throw in a good word to general Veronica, your reputation with Gunrunners will increase, and trust me, you want us on your side out here.”
Seeing as this is now a pretty sweet deal, and you still need a good weapon for what’s to come, you would be insane to decline, so you reluctantly accept.
<<button "Agree to help" "Gun Range Agreed">>
<</button>>The walk to the Riverside Hotel doesn't take long, and you pass the time by catching up on old days with Lucius, remembering when Rimhaven was a different place entirely.
Soon, the putrid smell of Amber River fills your nostrils. Nobody can say what kinds of poisons they infected the water with, back when the hysteria of maintaining quarantine was the only thing that mattered to Amber City officials, but both sides complained about the smell. It seems that this stench was quite an effective deterrent to anyone who toyed with the idea of crossing the river. As you reach the massive front entrance to a large, crumbling building that looks almost ancient with its baroque style of architecture, and see a neon sign with severe flickering issues forming the words: //“Riverside Hotel”//, it occurs to you that once this must have been a great place with a beautiful view of the City over the water. Now, sadly, it’s just a junkie infested hellhole.
Lucius turns to you: //"Ok $name, here's the plan. We bust inside guns blazing, in the hope that all of them will come down from their rooms to defend the lobby, cause I sure as shit ain't got time for playing room service with them all night."//
<div class="Accent">
*//Main objective updated//
</div>
<<button "Continue" "Hotel 02">>
<</button>>
<<set $location to "Riverside Hotel Entrance">>
<<set $mainobj to "Help Lucius">>
Looking at his ebony skin and bearded face grinning makes you remember all the times he got your back in the past, and you realize how lucky you are to bump into him tonight.
//"Hey Lucius, it's been ages man! If I had known that this was your place, I would have come sooner,"// you say with a smile, as the two of you shake hands. As he leads you into the main hall of the building, you catch up a bit on the years gone by, and you realize that your buddy has come a long way from being a simple muscle, and is now a Gunrunner lieutenant, being in charge of the “Longbow” and the territory it comes with.
You explain that you tried to avoid some thugs outside by finding an alternate entrance, and hearing this makes his blood boil. //“Those motherfuckers are back again!? You gotta be shitting me! They’re killing my business here, man! Ok, you stay here; private Shay will be with you shortly. Yuki and I just have to step out for a minute,”// he says, gesturing to his huge machine gun which is apparently the Yuki in question.
<<button "Continue" "Gun Range 02">>
<</button>>
<div class="Success">[SUCCESS]</div><div class="Confidence">[Gained Confidence]</div>
As soon as the leader glances to his friends, you toss your //Supernova Flashbang Grenade// at their feet, then grab him from behind while your right hand is taking his gun, creating a human shield in one smooth motion. While behind him, you turn your head to the side to close your eyes in order to brace for the incoming bang. It comes much louder than you expected, but you open your eyes and start aiming for the nearest dazed guy, while still holding the leader’s left hand behind his back, almost breaking it as he screams in pain.
Realizing what a piece of shit gun this is, you’re amazed that it can even fire when you pull the trigger and blow the first guy’s brains out all over the wet pavement. As the second guy on the right starts recovering from the flashbang effect, you manage to shoot him in the neck, and he goes down with a gurgling sound, crimson liquid flowing. The third guy is now completely recovered, and manages to fire a shot at you, but your human shield takes it in the stomach, making him drop to his knees, and for a split second you are completely vulnerable to a follow up shot with not enough time to aim and fire at him first.
Seemingly out of nowhere, his head explodes with a loud bang, and his lifeless body drops to the ground. To your left you see the open doors of the Gun Range with a silhouette of a tall, muscular man holding a huge machine gun aimed at you.
Shooting the moaning thug leader in the head and dropping his shitty gun down while you walk towards the stranger at the door prompts him to yell out: //“Who goes there?”//
<<button "Continue" "Gun Range Front Door Flash 02">>
<</button>>
<<set $confidence +=20>>
<<if $confidence lt 0>>
<<set $confidence to 0>>
<<elseif $confidence gt 100>>
<<set $confidence to 100>>
<</if>>
<<set $vigor-->>
<<if $vigor lt 0>>
<<set $vigor to 0>>
<<elseif $vigor gt 5>>
<<set $vigor to 5>>
<</if>><div class="Failure">[FAILURE]</div><div class="Confidence">[Lost Confidence]</div>
As soon as the leader glances to his friends, you toss your //Supernova Flashbang Grenade// at their feet, and grab him from behind while your right hand is taking his gun, creating a human shield in one smooth motion. But as soon as you grab him he breaks free, turning to face you. The //Supernova// explodes just as you’ve pulled the trigger to blow his brains all over his friends, and the last thing you see before the blinding light dazes you is his head jerking back from the force of the bullet impact. Blinded and dazed, you drop down to the ground, realizing what a piece of shit gun this is, amazed that it can even fire, and as you start to recover from the flashbang effect, aiming blindly in front of yourself, you look around to see a pile of corpses where once three armed men stood.
Seemingly out of nowhere, a warning shot cracks through, hitting the pavement. To your left you see the open doors of the Gun Range and a silhouette of a tall, muscular man with a beret, holding a huge machine gun aimed at you. //“Feel free to drop that piece of shit gun, we have better ones. As long as you have the credits.”//
You drop the gun down while you walk towards the stranger at the door, and realize that this guy reminds you of someone.
<<button "Continue" "Gun Range Front Door Flash 02">>
<</button>>
<<set $confidence -=20>>
<<if $confidence lt 0>>
<<set $confidence to 0>>
<<elseif $confidence gt 100>>
<<set $confidence to 100>>
<</if>>
<<set $vigor-->>
<<if $vigor lt 0>>
<<set $vigor to 0>>
<<elseif $vigor gt 5>>
<<set $vigor to 5>>
<</if>><div class="Success">[SUCCESS]</div><div class="Confidence">[Gained Confidence]</div>
As soon as the leader glances to his friends, you toss your //Supernova Flashbang Grenade// at their feet, and slice the leader's neck in one smooth motion. While his body drops down, you turn your head to the side and close your eyes, in order to brace for the incoming bang. It comes much louder than you expected, but you shake it off and start aiming for the nearest dazed guy's neck, watching them all squirm from the shock.
You manage to cut the second guy's neck, and he goes down with a gurgling sound, crimson liquid flowing, while you're already moving towards the third. This one manages to aim his gun at you, but your superhuman reflexes reach him before he could fire and you stab him in the right armpit, making him to drop his gun while you finish him with another merciless stab to the heart. Just as you turn to face the fourth guy to throw your blade at him, his head explodes with a loud bang, and his lifeless body drops to the ground. Behind him you see the open doors of the Gun Range and a silhouette of a tall, muscular man with a beret, holding a huge machine gun aimed at you.
Seeing the bloody mayhem you've created prompts him to yell out: //“Who goes there?”//
<<button "Continue" "Gun Range Front Door Flash 02">>
<</button>>
<<set $confidence +=20>>
<<if $confidence lt 0>>
<<set $confidence to 0>>
<<elseif $confidence gt 100>>
<<set $confidence to 100>>
<</if>>
<<set $vigor-->>
<<if $vigor lt 0>>
<<set $vigor to 0>>
<<elseif $vigor gt 5>>
<<set $vigor to 5>>
<</if>><div class="Failure">[FAILURE]</div><div class="Confidence">[Lost Confidence]</div>
As soon as the leader glances to his friends, you toss your //Supernova Flashbang Grenade// at their feet, and slice at the leader's neck in one smooth motion, but your blade misses him by a hair. You stab at his stomach, and you both go down as the //Supernova// explodes much louder than you expected. Blinded and dazed, you still manage to kill the thug leader, and as soon as you shake off the dazing effect, you jump forwards, but see only a pile of corpses where once three armed men stood.
Seemingly out of nowhere, a warning shot cracks through, hitting the pavement. To your left you see the open doors of the Gun Range and a silhouette of a tall, muscular man with a beret, holding a huge machine gun aimed at you. //“Feel free to holster your blade if you intend to shop here. Otherwise fuck off.”//
You holster your //Viper-S9 Combat Knife// while you walk towards the stranger at the door, and realize that this guy reminds you of someone.
<<button "Continue" "Gun Range Front Door Flash 02">>
<</button>>
<<set $confidence -=20>>
<<if $confidence lt 0>>
<<set $confidence to 0>>
<<elseif $confidence gt 100>>
<<set $confidence to 100>>
<</if>>
<<set $vigor-->>
<<if $vigor lt 0>>
<<set $vigor to 0>>
<<elseif $vigor gt 5>>
<<set $vigor to 5>>
<</if>><div class="Success">[SUCCESS]</div><div class="Confidence">[Gained Confidence]</div>
//"Times are hard friend, I have nothing to give,"// you say. //"In fact, could I join you in your...business endeavors?//
He frowns at you and says: //"Yeah, like we would accept a fucking lowlife bum like you. Take a hike, loser!"//
They finally leave you alone, so you proceed towards the front entrance, and enter the building only to find that it's empty. Walking down the long corridor, one of the side doors opens, and a man comes out.
Looking at his ebony skin and bearded face makes you remember all the times he got your back in the past.
//"Hey Lucius, it's been ages man! If I had known that this was your place, I would have come sooner,"// you say with a smile, as the two of you shake hands. //"Damn, $name, what the hell are you doing in this part of town? Come on in."//
You explain that you encountered some thugs outside, and hearing this makes his blood boil. //“Those motherfuckers are back again!? You gotta be shitting me! They’re killing my business here, man! Ok, you stay here; private Shay will be with you shortly. Yuki and I just have to step out for a minute,”// he says, gesturing to his huge machine gun which is apparently the Yuki in question.
<<button "Continue" "Gun Range 02">>
<</button>>
<<set $confidence +=20>>
<<if $confidence lt 0>>
<<set $confidence to 0>>
<<elseif $confidence gt 100>>
<<set $confidence to 100>>
<</if>>
<<set $vigor-->>
<<if $vigor lt 0>>
<<set $vigor to 0>>
<<elseif $vigor gt 5>>
<<set $vigor to 5>>
<</if>><div class="Failure">[FAILURE]</div><div class="Confidence">[Lost Confidence]</div>
//"Times are hard friend, I have nothing to give."// You say, and pick up the pace as you walk towards the big doors. "//Who the fuck said you can leave, bitch?//" the leader says, as the sounds of guns being cocked echo behind you. Then a single shot fires, and the thug leader yells: //"Stop!".//
You freeze in place, watching as the double doors in front of you swing open with a loud metallic crash, and a tall muscular man wielding a huge machine gun steps out. You manage to jump down to the ground before he yells "//Fucking cockroaches!//" as he starts firing the huge machine gun over you, blowing the thugs into oblivion.
When the carnage is over, he looks at you, saying: //"You look like you need a big gun, friend, why don't you come in and take a look at our stock."//
You instantly recognize him as you get up.
<<button "Continue" "Gun Range Front Door Flash 02">>
<</button>>
<<set $confidence -=20>>
<<if $confidence lt 0>>
<<set $confidence to 0>>
<<elseif $confidence gt 100>>
<<set $confidence to 100>>
<</if>>
<<set $vigor-->>
<<if $vigor lt 0>>
<<set $vigor to 0>>
<<elseif $vigor gt 5>>
<<set $vigor to 5>>
<</if>>Getting closer and looking at his ebony skin and bearded face makes you remember all the times he got your back in the past, and you realize how lucky you are for that to be the case again tonight.
//"Hey Lucius, it's been ages man! If I had known that this was your place, I would have come sooner,"// you say with a smile, as the two of you shake hands. //"Damn, $name, what the hell are you doing in this part of town? Come on in."//
As he leads you into the main hall of the building, you catch up a bit on the years gone by, and you realize that your buddy has come a long way from being a simple muscle, and is now a Gunrunner lieutenant, being in charge of the “Longbow” and the territory it comes with.
You mention about the guys outside, and hearing this makes his blood boil. //“Those motherfuckers are killing my business here, man! Ok, you stay here; private Shay will be with you shortly. Yuki and I just have to step outside for a minute and secure the entire perimeter around the building,”// he says, gesturing to his huge machine gun which is apparently the Yuki in question.
<<button "Continue" "Gun Range Front Door Flash 03">>
<</button>>You lean back on the nearby counter, and watch him furiously walk down the hallway towards the front entrance, his heavy combat boots thumping with every step he makes, wearing full trooper armor modified with the signature green markings of the Gunrunners. Then he kicks the double metal doors open with his right foot, and walks out. Soon you hear a door open behind the counter and a female voice yells as you. //“Get your hands up, bitch, or I will blow you to pieces!”//
Slowly raising your hands, and without turning around, you calmly explain that you're just a customer looking for some weapons. The cocking sound of her gun reveals her scepticism. "We're gonna chill here till my L.T. comes back. Move a muscle and my itchy trigger finger will get scratched."
Finally Lucius walks back in with Yuki the machine gun, resting on his right shoulder. Seeing the situation at the counter makes his face look warped in confusion: //"Shay? What the fuck are you doing to $name? He's with me, relax."//
<<button "Continue" "Gun Range Front Door Flash 04">>
<</button>>Hearing this makes Shay lose her shit: //"Fuck Lucius, you always keep me out of the loop, I thought we were being invaded, you big oaf!"//
Lucius starts explaining himself like a man on a receiving end of a woman's scorn: //"I had it under control, I didn't want to distur..."// -//"Disturb me?"// She cuts him off. //"You decided to blow away some dudes with that huge cannon you drag around, and you didn't even think to mention it to me first while I'm doing...fucking inventory out back!"//
//“Sorry, Shay…the dudes are gone now, it’s all good, don’t worry.”//
//“Fuck you, Lucius!”// Then she turns to you: //“And you can stop shitting your pants now and tell me what you wanna buy.”//
You lower your hands, then turn around to be greeted with a beautiful young woman with amazing tits and olive skin. <<if $skylightchecked is 1>> You recognize her from earlier, and she looks even more stunning up close. <<else>> She has short black hair with an undercut hairstyle that accentuates her beautiful feminine face, and is wearing a green combat mini skirt that fits her shapely figure snuggly. Even though being quite petite, she somehow has big round D sized tits that really pop out of her tight green trooper undershirt. <</if>>
Lucius continues his sweep of the perimeter as she's shooting angry looks at him, while you attempt to talk to Shay, trying so hard not to stare at her amazing luscious tits.
<<button "Ok, show me what you have" "Shay Chat 01">>
<</button>>
<<button "Do you have any suppressed weapons?" "Shay Chat 01">>
<</button>>
<<button "So...what's the deal with you and Lucius?" "Shay Chat 01">>
<</button>>//Sirin// extends her leathery wings on the roof of the Institute. At this point she looked just like a succubus from Hell, her final piece of humanity stripped away. The only thing she's wearing is a black choker around her neck and a pair of high latex boots, additionally perking up her round ass sporting a barbed tail. She could feel the cool night breeze harden her nipples, and raindrops drenching her long black hair as they slide down that crimson hourglass figure augmented to absolute perfection.
As she’s standing still like a stone statue looking at the city’s panorama, dark thoughts invade her mind and painful images flash in front of her shining gold eyes.
Then she shifts her weight forwards, and lets gravity take her. While she’s falling to her death she feels no emotion; no adrenaline rush or fear of any kind.
At the last possible moment she flaps her majestic wings and soars up in the air like a huge bat, disappearing into the dark rainy night.
<<button "Continue" "Heist intro" >>
<</button>>//"But won't that make our odds worse, taking them all on at once?"// you ask.
- //"Odds? I thought we came here to kick some ass, not do math!"// he grins.
//"Look, don't worry, just get to some cover as soon as we go in, cause Yuki here will do most of the math for us."//
You bust in through the massive doors, and are greeted with an empty hotel lobby. //"What the..."// Lucius utters visibly confused. Up on the balcony, you see one of the elevators closing, and a guy with a shocked expression on his face, staring at you.
//"Yeah, let him go get his friends. Gives us just enough time to properly set up for them. Hell, can you believe these motherfuckers, man? They don't even have a single armed sentry down here, that dude probably went down for ice or some shit. Fucking disgraceful...Ok, let's get into position,"// he concludes.
Lucius sets a few mines around the elevator and stairs leading down from the balcony, and places Yuki on a tripod behind a thick solid marble bench near the front entrance. //"Don't want any of the roaches to escape. I will need you to cover me while I reload Yuki since it can take a while...but she packs quite a punch so it's worth the trouble."//
You position yourself right next to Lucius, and aim your //Phoenix mk. IV Revolver// at the elevator doors.
<<button "Continue" "Hotel 03">>
<</button>>
<<set $location to "Riverside Hotel Lobby">>
About 20 min later, the lobby is still empty. Lucius says: //"Don't worry, $name, they will come. They just need some more time to finish shitting their pants."//
Sure enough, 10 minutes later, the elevator doors finally open with an echoing //"ping"// sound. Lucius instantly transforms into a beast, and starts screaming with fire in his eyes.
Even before the doors are fully open Lucius lets Yuki sing. An earthquake starts, as this thing is punching through the metal elevator doors, the metal wall behind, and all the walls on its way out of the hotel while finally getting stuck in the wall of the building on the other side of the street. The firing is so loud you think your ears will bleed, and you're getting worried about the fact that you can barely hear Lucius screaming like a Banshee, even though he's standing right next to you.
After full 10 seconds of this inferno Lucius stops the barrage, the smoke clears, and you can see that the elevator is basically a giant cheese grater with two guys lying in a pool of their own blood and guts.
Lucius stares blankly: //"Two guys...Two fucking guys!"// he looks like he's going to explode.
<<button "Continue" "Hotel 04">>
<</button>>You say: "//Look, let me go up there, and make them come down.//"
- "//And how the hell are you going to do that, man?//"
- "//I'll figure something out, but this is obviously not working as we planned, and we should try something else.//"
- "//Yeah...I guess you're right,//" he says, defeated, with a long sigh. "//Just...try not to step on any of the mines here, man, cause that would really ruin my night.//" You smile and consider your options:
You remembered that the guys in front of the "Longbow" had crude tattoos on their necks, looking a bit like the letter //"A"//. After a brief inspection of the dead guys here, you see it's visible on their necks too. Seeing as there's so many of them, you doubt they all know each other, so this mark could be used as a disguise of sorts to try talking your way in.
There is a fire escape exit on the far right side of the balcony. It could be possible to sneak up on them and enter the top floor through one of the rear windows.
Using the working elevator you could try the direct approach, which if done correctly could get the others to panic and run down straight into Yuki's warm embrace.
<<button "Pretend to be one of them, and try talking your way in" "Hotel Disguise 01">>
<</button>>
<<button "Use the fire escape to sneak up on them" "Hotel Stealth 01">>
<</button>>
<<button "Use the elevator, and attack them head on" "Hotel Direct 01">>
<</button>>
Approaching one of the lifeless bodies, you use some of the thick crimson blood to paint a crude //“A”// on the left side of your neck, thinking that some of them must have used blood as well, seeing as they don’t really have access to anything better. Stepping into the working elevator you press //“8”//. The play here is to attempt to infiltrate the penthouse from the floor just below it, as you’re certain the top will be heavily guarded, since the level hierarchy works even among junkies in Rimhaven.
After a long ride up, the elevator stops and the doors open with a loud //“ping”.// You step out slowly and enter the stream of panicking people, realizing that in all the commotion nobody really focuses on watching the elevator. Managing to break out of the crowd, you make your way towards the stairwell leading up to the penthouse.
Two armed guys with fear in their eyes walk by eying you suspiciously, but quickly lose interest when they notice the mark on your neck, and continue on their patrol. You don’t even begin to thank your lucky stars when a commanding voice addresses you from one of the rooms with open doors as you pass: “Hey, you! Get in here.”
<<button "Continue" "Hotel Disguise 02">>
<</button>>
<<set $location to "Riverside Hotel 8th Floor">>The window leading out to the fire escape is all the way on the other side of the lobby balcony, so you carefully avoid the mines on the floor on your way there.
Climbing up the rusty old staircases, you advance as quickly and silently as you can. On the third floor you notice a guy a floor above you, slowly making his way down.
It seems that he had a similar idea as you. There are really only two options here: You either meet him head on, blade drawn, since you can't afford to attract attention with gunshots, or you can enter the building through the nearby window and risk being detected just for a few moments, as then you could ambush him from behind.
<<button "Meet him head on [STR]">>
<<if $vigor gte 1 and $str gte 6>> <<goto "Hotel Stealth 01 Head On Success">>
<<else>> <<goto "Hotel Stealth 01 AGI Failure">>
<</if>>
<</button>> <div class="VigorCost">--[1 Vigor]</div>\
<<button "Hide inside, and ambush him from behind [AGI]">>
<<if $vigor gte 1 and $agi gte 6>> <<goto "Hotel Stealth 01 Ambush Success">>
<<else>> <<goto "Hotel Stealth 01 AGI Failure">>
<</if>>
<</button>> <div class="VigorCost">--[1 Vigor]</div>\
<<set $location to "Riverside Hotel Fire Escape">>
You decide that a direct approach is the quickest one, then ask Lucius for some smoke grenades as you're not completely suicidal.
"Hey, good thinking, you should also take that thermal visor from the bag. They will be waiting for you, so don't make it easy for those bastards." He says.
Gearing up, you enter the elevator you press the P button, for penthouse. You put your thermal visor on, and are greeted with the bluish cold hue of the elevator doors.
About half way to the top you throw down the smoke grenade, and jump up and climb the maintenance shaft, positioning yourself in such a way you won't get squished when it reaches the top. As the smoke starts building up in the elevator, you consider that you might have used it too soon, but the motion of the elevator slowing down just about as the smoke filled the entire metalic box tells you that you timed it perfectly.
The elevator pings, and the door opens. You can hear at least 5 pistols tearing into the smoky elevator, with sparks flying everywhere from the bullets hitting the metal frame. Soon the barrage stops, guns are being reloaded, and you hear footsteps coming towards the elevator.
<<button "Wait for him to approach, then jump down and use him as a human shield [STR]">>
<<if $vigor gte 1 and $str gte 6>> <<goto "Hotel Direct STR 01 Success">>
<<else>> <<goto "Hotel Direct STR 01 Failure">>
<</if>>
<</button>> <div class="VigorCost">--[1 Vigor]</div>\
<<button "Wait for the doors to start closing, then leap out at the last second [AGI]">>
<<if $vigor gte 1 and $agi gte 6>> <<goto "Hotel Direct AGI 01 Success">>
<<else>> <<goto "Hotel Direct AGI 01 Failure">>
<</if>>
<</button>> <div class="VigorCost">--[1 Vigor]</div>\
<<set $location to "Riverside Hotel Penthouse">>
With the rest of the Penthouse cleared, you approach the master bedroom door, marked with a huge red "A". You kick the door open, and see an ocean of wires pooling into a huge VR terminal in the middle of the room.
It's about the size of a car, but only has one reclined seat that looks like a dentist's chair, except lower and with a bigger incline. There is a woman occupying the chair with a VR helmet on that obscures her entire head and the upper part of her face. Her lips are things of wonder, and you're sure that they are augmented by the best doctors in Rimhaven, not some cheap back-alley hacks. It's impossible to determine the color of her hair, or if she indeed has any.
Her loose, white long-sleeved shirt has a neck hole so big that it exposes her left shoulder, with no sign of any kind of bra strap to hold the massive augmented twin orbs that grace her figure. The only other thing she has on are small white cotton panties with the red letter "A" on the front.
It seems clear to you that she is in a deep VR induced slumber, and that she doesn't even know that the hotel is under siege or that you just kicked in the door and are ogling her shapely body.
You have a few choices here:
<<button "Remove the VR helmet" "Penthouse Take Off Helmet">>
<</button>>
<<button "Shoot her" "Penthouse Shoot Her">>
<</button>>
<<button "Leave, as she's not a threat" "Penthouse Leave">>
<</button>>
<<set $location to "Riverside Hotel Penthouse">>
<<set $penthouseclear to 1>><div class="Success">[SUCCESS]</div><div class="Confidence">[Gained Confidence]</div>
The orange humanoid shape is now extremely close. You wait for him to turn his back on you before jumping down and grabbing him as a meat shield, as hard as you can. Your action makes a noise which makes his orange friends open fire at the elevator again, but since the smoke is still concealing you, their shots either miss completely or hit your captive in the chest while you aim your Phoenix mk. IV and down them one by one with thunderous reckoning.
Soon, they are all down, and you drop your helpful assistant, his chest bleeding profusely. As you’re walking out you toss another smoke grenade, and go to town on the rest of the frightened orange shapes. You clear each room slowly and methodically, the smoke screen giving you an amazing tactical advantage.
Your revolver is so good at killing it feels like it’s almost doing it all by itself, guiding you - the passive observer, by the hand.
<<button "Continue" "Penthouse Direct">>
<</button>>
<<set $confidence +=20>>
<<if $confidence lt 0>>
<<set $confidence to 0>>
<<elseif $confidence gt 100>>
<<set $confidence to 100>>
<</if>>
<<set $vigor-->>
<<if $vigor lt 0>>
<<set $vigor to 0>>
<<elseif $vigor gt 5>>
<<set $vigor to 5>>
<</if>><div class="Success">[SUCCESS]</div><div class="Confidence">[Gained Confidence]</div>
Watching the orange humanoid shape walk right below you makes your heart race. Keeping your cool, you wait for him to finish his inept inspection, and watch him quickly run out yelling out to his friends: “It’s empty, this must be a diversion! Check everything!” There is a shuffle, then you hear running.
Recognizing your opportunity to strike, you jump down and leap out to silently dispatch the orange loudmouth by stabbing him in the chest, then just as the doors start closing throw his body in while quickly rolling towards the central hallway. Taking cover behind a wall you pop two more smoke grenades, waiting for the rest of the welcome committee to return, and enter your mist of death. At first, only two of them return to the elevator to search for their friend. You approach them from behind with your blade, stab the right one in the leg, then the left one in the heart, and as the right guy’s falling - slice his neck open, all in a lightning quick motion. The sounds of their screams brings multiple footsteps towards your position, and you unholster your glorious //Phoenix mk. IV Revolver.//
The orange shapes fall one by one with thunderous reckoning. You clear each room by baiting the enemies outside to the smoky hallways, stalking them like a predator. Your revolver is so good at killing it feels like it’s almost doing it all by itself, guiding you – the passive observer, by the hand.
<<button "Continue" "Penthouse Direct">>
<</button>>
<<set $confidence +=20>>
<<if $confidence lt 0>>
<<set $confidence to 0>>
<<elseif $confidence gt 100>>
<<set $confidence to 100>>
<</if>>
<<set $vigor-->>
<<if $vigor lt 0>>
<<set $vigor to 0>>
<<elseif $vigor gt 5>>
<<set $vigor to 5>>
<</if>><div class="Failure">[FAILURE]</div><div class="Confidence">[Lost Confidence]</div>
Watching the orange humanoid shape walk right below you makes your heart race. Keeping your cool, you wait for him to finish his inept inspection, and watch him quickly run out yelling out to his friends: “It’s empty, this must be a diversion! Check everything!” There is a shuffle, then you hear running.
Recognizing your opportunity to strike you jump down and leap out to silently dispatch the orange loudmouth, but he hears your noisy landing, and screams to his friends: “Over here!” as he raises his gun. You grab his hand and slam it on the metal edge, prompting him to drop his weapon, while pulling him into the smoky elevator with you.
Realizing that your only option of survival now is to go back down, you manage to hit the Lobby button with your elbow while wrestling with the orange shape. You duck down to slash the back of your opponent’s legs just as the doors are closing, then mercilessly stab him in the heart as the world starts to fade around you while you lose consciousness from the smoke.
You wake up feeling a numbing pain on your left cheek, and see Lucius screaming at you: “Are you alive? Fuck, $name, what the hell happened?”
As the direct approach failed miserably, you consider the other two options from earlier:
<<button "Pretend to be one of them, and try talking your way in" "Hotel Disguise 01">>
<</button>>
<<button "Use the fire escape to sneak up on them" "Hotel Stealth 01">>
<</button>>
<<set $confidence -=20>>
<<if $confidence lt 0>>
<<set $confidence to 0>>
<<elseif $confidence gt 100>>
<<set $confidence to 100>>
<</if>>
<<set $vigor-->>
<<if $vigor lt 0>>
<<set $vigor to 0>>
<<elseif $vigor gt 5>>
<<set $vigor to 5>>
<</if>><div class="Failure">[FAILURE]</div><div class="Confidence">[Lost Confidence]</div>
The orange humanoid shape is now extremely close. You wait for him to turn his back on you before jumping down and grabbing him as a meat shield. He struggles out of your hold, and you kick him outside, making him run out so fast that he immediately becomes a shooting target for his friends. This gives you just enough time to press the Lobby button, and hit the floor of the elevator as the welcome committee now focuses fire back on the smoky metal box you took refuge in. Luckily, the doors close quickly enough. Soon, you lose consciousness from the smoke as the elevator descends.
You wake up feeling a numbing pain on your left cheek, and see Lucius screaming at you: “Are you alive? Fuck, $name, what the hell happened?”
As the direct approach failed miserably, you consider the other two options from earlier:
<<button "Pretend to be one of them, and try talking your way in" "Hotel Disguise 01">>
<</button>>
<<button "Use the fire escape to sneak up on them" "Hotel Stealth 01">>
<</button>>
<<set $confidence -=20>>
<<if $confidence lt 0>>
<<set $confidence to 0>>
<<elseif $confidence gt 100>>
<<set $confidence to 100>>
<</if>>
<<set $vigor-->>
<<if $vigor lt 0>>
<<set $vigor to 0>>
<<elseif $vigor gt 5>>
<<set $vigor to 5>>
<</if>>
You finally reach the penthouse windows. The only safe entrance to the penthouse is into a large dark room, with a strange big machine.
You slowly open the window to avoid any noise, and deftly jump inside, landing silently in a crouched position. As soon as your eyes adjust to the darkness inside, you see an ocean of wires pooling into the huge VR terminal in the middle of the room.
It's about the size of a car, but only has one reclined seat that looks like a dentist's chair, except lower and with a bigger incline. There is a woman occupying the chair with a VR helmet on that obscures her entire head and the upper part of her face. Her lips are things of wonder, and you're sure that they are augmented by the best doctors in Rimhaven, not some cheap back-alley hacks. It's impossible to determine the color of her hair, or if she indeed has any.
Her loose, white long-sleeved shirt has a neck hole so big that it exposes her left shoulder, with no sign of any kind of bra strap to hold the massive augmented twin orbs that grace her figure. The only other thing she has on are small white cotton panties with the red letter "A" on the front.
It seems clear to you that she is in a deep VR induced slumber, and that she doesn't even know that the hotel is under siege or that you just kicked in the door and are ogling her shapely body.
You have a few choices here:
<<button "Remove the VR helmet" "Penthouse Take Off Helmet">>
<</button>>
<<button "Shoot her" "Penthouse Shoot Her">>
<</button>>
<<set $location to "Riverside Hotel Penthouse">>
Reaching the penthouse, you immediately run into alerted guards looking at you with inquisitive eyes. It seems like this floor is much better organized, regarding security at least.
One of the men asks you: “Who the fuck are you?” With a readied response you say: “I was sent here from eighth to help you guys.” Seeing that you did in fact climb the stairs from the floor below, they have no reason to doubt you as nobody raised any alarms. The same guy continues: “What took you so long? We need to go down to the lobby and sort this shit out, can’t wait all night for Porter to send idiots like you!” This guy is obviously itching for a fight, but then his buddy intervenes: “Hey, leave the guy alone, he’s probably new here. In fact, why don’t you go notify the lobby team, I'm right behind you.” Giving you a “he just saved your life” look, the aggressive junkie turns around and leaves down the hallway.
The other one speaks: “Look friend, if this really is a trooper assault team, we’re all gonna die here tonight, and it would be a shame if you didn’t know what we’re dying for. Follow me.” He leads you towards a bedroom door with a huge red “A” marked on it, dismissing the large junkie guard standing in front with a few whispered words, and turns to you: “This is Styx,” he hands you a tiny white plastic box, with two translucent purple pills inside. “Stand near //A//, use two of these puppies, and trust me, it will be an experience worth dying for many times over.” He puts his hand on your shoulder, and with a smile says: “See you on the other side.”
<<button "Enter the room" "Penthouse Disguise 02">>
<</button>>
<<set $location to "Riverside Hotel Penthouse">><div class="Success">[SUCCESS]</div><div class="Confidence">[Gained Confidence]</div>
This seems to be your lucky day as it seems that the window on the third floor is already open enough for you to get inside. Doing so in a quick and silent motion makes you quite exposed from all sides which you don't like at all. Hugging the wall below the window with your back, you look ahead for any sign of enemies and listen to every step that the stealthy junkie makes outside. As he passes the window a nearby door opens, just to your right. You can clearly see the man holding the door handle looking back and speaking to someone in the back of the room: "Look, I don't need this shit right now, I have to go deal with the intruders in the lobby...No, you come with the second wave, from fourth.”
To your surprise the sneaky junkie outside doubles his movement speed after hearing the voice. You don't know what the story here is, but you don't really care. Using this opportunity you jump out behind the sneaky junkie like a cat on speed, and with your left hand hold his mouth shut while mercilessly stabbing him in the chest three times in quick succession, waiting for the man inside to disappear down the hallway. Your victim's body goes limp, and you ease it down on the platform, feeling beads of sweat forming on your forehead.
Taking a moment to compose yourself, you proceed upwards to the penthouse.
<<button "Continue" "Penthouse Stealth">>
<</button>>
<<set $confidence +=20>>
<<if $confidence lt 0>>
<<set $confidence to 0>>
<<elseif $confidence gt 100>>
<<set $confidence to 100>>
<</if>>
<<set $vigor-->>
<<if $vigor lt 0>>
<<set $vigor to 0>>
<<elseif $vigor gt 5>>
<<set $vigor to 5>>
<</if>><div class="Failure">[FAILURE]</div><div class="Confidence">[Lost Confidence]</div>
His eyes widen as he detects you, but before he can really aim you dodge to the side. His pistol fires, and you can hear the metalic ring of the bullet impact, realizing that now everyone will be focusing on the fire escape, so the stealth option is no longer viable. As you rush down as fast as you can, the sound of windows opening and heavy clangs of hurried footsteps above you makes you jump into the lobby balcony through the window you left open, where Lucius is waiting with a smile on his face: //"I see you've brought some guests to the party!"// He starts firing as soon as you clear the window, and you realize that nobody is crazy enough to try to breach the lobby from that choke point. Lucius soon comes to this realization too, then stops firing with a sad look on his face.
You consider your other two options:
<<button "Use the elevator, and attack them head on" "Hotel Direct 01">>
<</button>>
<<button "Pretend to be one of them, and try talking your way in" "Hotel Disguise 01">>
<</button>>
<<set $confidence -=20>>
<<if $confidence lt 0>>
<<set $confidence to 0>>
<<elseif $confidence gt 100>>
<<set $confidence to 100>>
<</if>>
<<set $vigor-->>
<<if $vigor lt 0>>
<<set $vigor to 0>>
<<elseif $vigor gt 5>>
<<set $vigor to 5>>
<</if>><div class="Success">[SUCCESS]</div><div class="Confidence">[Gained Confidence]</div>
Pulling out your trusty blade you aim for the approximate area where your enemy will soon be, and wait. As the sneaky junkie turns on the platform to take on the next flight of stairs down towards you he notices you with his eyes widened in disbelief, but you are already speeding towards him like a freight train, and before he can react you stab his neck with full force, taking the both of you down with a loud crashing noise.
He tries to scream for help but only a wet gurgle comes out of his mouth, followed by a thin crimson streak. Making sure he's dead you roll his body of the platform, and hear a distant thud of the corpse below. Since this was quite noisy you decide to haul your ass up as fast as you can, in case someone heard it.
<<button "Continue" "Penthouse Stealth">>
<</button>>
<<set $confidence +=20>>
<<if $confidence lt 0>>
<<set $confidence to 0>>
<<elseif $confidence gt 100>>
<<set $confidence to 100>>
<</if>>
<<set $vigor-->>
<<if $vigor lt 0>>
<<set $vigor to 0>>
<<elseif $vigor gt 5>>
<<set $vigor to 5>>
<</if>>Not wanting to blow your cover so soon you walk into the messy room, and close the door behind you. Sitting behind a dirty desk you see a bald, stocky man looking more like a retired mercenary than a junkie, with a brutish look on his face. Giving you an analyzing look, he speaks:
“I don’t remember seeing you around here before, which floor are you from?”
This is probably the hardest question he could have asked, as you don’t look like one of the lower level folk, and you imagine he knows most of the upper level people, being high level himself.
You respond:
<<button "//I’m from the fifth floor//" "Hotel Disguise 03">>
<</button>>
<<button "//I’m from the sixth floor, but I’ve just recently joined you guys//" "Hotel Disguise 03">>
<</button>>
<<button "//Actually, I’ve joined up yesterday, haven’t been assigned a floor yet// [INT]">>
<<if $vigor gte 1 and $int gte 6>> <<goto "Hotel Disguise 02 INT Success">>
<<else>> <<goto "Hotel Disguise 02 INT Failure">>
<</if>>
<</button>> <div class="VigorCost">--[1 Vigor]</div>\
He stares at you silently for what seems to be eternity.
//"Hm, is that so?"// he finally speaks: //"You don't look like it."//
His eyes dart towards his desk, and you feel that must a weapon in there, that he could reach for any second now.
The only nonviolent play here would be if you used a name you heard one of the thugs in front of the "Longbow" use when addressing their leader: "Max".
<<button "//Max vouched for me, I've met him near a Gun Range nearby// [INT]">>
<<if $vigor gte 1 and $int gte 5>> <<goto "Hotel Disguise 03 INT Success">>
<<else>> <<goto "Hotel Disguise 03 INT Failure">>
<</if>>
<</button>> <div class="VigorCost">--[1 Vigor]</div>\
<<button "Attack him" "Hotel Disguise 04">>
<</button>><div class="Success">[SUCCESS]</div><div class="Confidence">[Gained Confidence]</div>
His face morphs into a sly smile:
//“You lucky bastard. Nothing even compares to the first time,"// he says, seemingly reminiscing. Then continues: //"Good, you look like you can handle yourself. I don’t know who’s attacking us, but it sounds like a whole fucking Trooper squad. We always knew this day would come, and I want the most capable guys guarding “A”, no matter the outcome. Report to the penthouse, tell the guards that Porter sent you."//
He gets up and gives you a firm handshake: //"Welcome aboard, you’ll love it here if we survive this shit. Dismissed!”//
Turning on your heel, you exit the room and continue unimpeded towards the stairwell. After a tense few minutes of walking right next to armed guards while walking purposefully, you finally reach the penthouse.
<<button "Continue" "Penthouse Disguise">>
<</button>>
<<set $confidence +=20>>
<<if $confidence lt 0>>
<<set $confidence to 0>>
<<elseif $confidence gt 100>>
<<set $confidence to 100>>
<</if>>
<<set $vigor-->>
<<if $vigor lt 0>>
<<set $vigor to 0>>
<<elseif $vigor gt 5>>
<<set $vigor to 5>>
<</if>><div class="Failure">[FAILURE]</div><div class="Confidence">[Lost Confidence]</div>
He stares at you silently for what seems to be eternity.
//"Hm, is that so?"// he finally speaks: "You don't look like it."
His eyes dart towards his desk, and you feel that he must have a weapon in there, that he could reach for any second now.
The only nonviolent play here would be if you used a name you heard one of the thugs in front of the "Longbow" use when addressing their leader: "Max"
<<button "//Max vouched for me, I've met him near a Gun Range nearby// [INT]">>
<<if $int gte 5>> <<goto "Hotel Disguise 03 INT Success">>
<<else>> <<goto "Hotel Disguise 03 INT Failure">>
<</if>>
<</button>> <div class="VigorCost">--[1 Vigor]</div>\
<<button "Attack him" "Hotel Disguise 04">>
<</button>>
<<set $confidence -=20>>
<<if $confidence lt 0>>
<<set $confidence to 0>>
<<elseif $confidence gt 100>>
<<set $confidence to 100>>
<</if>>
<<set $vigor-->>
<<if $vigor lt 0>>
<<set $vigor to 0>>
<<elseif $vigor gt 5>>
<<set $vigor to 5>>
<</if>>Before he reaches for the drawer of his desk you pull out your knife, and throw it in his direction which pierces him right in the left eye, and he slumps down with a heavy thud to the floor. You quickly recover your knife, hide the body as best you can, and leave the room normally as if dismissed while walking briskly towards the stairwell, and upwards to the penthouse.
<<button "Continue" "Penthouse Disguise">>
<</button>><div class="Success">[SUCCESS]</div><div class="Confidence">[Gained Confidence]</div>
He relaxes a bit:
//“I see. Max is a piece of shit, but he gets us the stuff we need to continue our little operation," he says with a frown, then continues: //"Good, you look like you can handle yourself. I don’t know who’s attacking us, but it sounds like a whole fucking Trooper squad. We always knew this day would come, and I want the most capable guys guarding “A”, no matter the outcome. Report to the penthouse, tell the guards that Porter sent you."//
Turning on your heel, you exit the room and continue unimpeded towards the stairwell. After a tense few minutes of walking right next to armed guards while walking purposefully, you finally reach the penthouse.
<<button "Continue" "Penthouse Disguise">>
<</button>>
<<set $confidence +=20>>
<<if $confidence lt 0>>
<<set $confidence to 0>>
<<elseif $confidence gt 100>>
<<set $confidence to 100>>
<</if>>
<<set $vigor-->>
<<if $vigor lt 0>>
<<set $vigor to 0>>
<<elseif $vigor gt 5>>
<<set $vigor to 5>>
<</if>><div class="Failure">[FAILURE]</div><div class="Confidence">[Lost Confidence]</div>
He reaches for the drawer of his desk, and you instinctively react by throwing your knife in his direction which pierces him right in the left eye, and he slumps down with a heavy thud to the floor. You quickly recover your knife, hide the body as best you can, and leave the room normally as if dismissed while walking briskly towards the stairwell, and upwards to the penthouse.
<<button "Continue" "Penthouse Disguise">>
<</button>>
<<set $confidence -=20>>
<<if $confidence lt 0>>
<<set $confidence to 0>>
<<elseif $confidence gt 100>>
<<set $confidence to 100>>
<</if>>
<<set $vigor-->>
<<if $vigor lt 0>>
<<set $vigor to 0>>
<<elseif $vigor gt 5>>
<<set $vigor to 5>>
<</if>>$##################F####%*$$$$$$$$$###############$*********############
$############################U##########################################
“The Scorpion and the Fr0g”#########C########################K##########
$##Y########**********O***********$$$$$$$$$$$$$$#########U##############
One day, the Scorpion decided to cross the river. Not being able to do it on his own, he asks the Fr0g nearby to carry him over on its back. The Fr0g hesitates because it’s afraid of being stung, but the Scorpion argues that if he was to do that, they would both drown. Seeing his point, the Fr0g agrees, and they set off across the water.$#############
$#######################################################################
Midway across, the Scorpion mercilessly stings the Fr0g, and they both sink down to their watery graves.
$#######################################################################
<<back "Back">>
This game uses an autosave feature that saves your progress on each screen, and loading where you left off will be possible on every restart of the game. <div class="Caution"> CAUTION: STARTING A NEW GAME WILL OVERWRITE THE AUTOSAVE SLOT!</div>
To advance the story you will often be presented with multiple options to choose from, driving the narrative in the desired direction. You will be able to modify character skills //after// the prologue, and they include: //Strength// <img src="images/strength_small.png" alt="Strength" title="Strength" /> [STR], //Agility// <img src="images/agility_small.png" alt="Agility" title="Agility" /> [AGI], and //Intelligence// <img src="images/intelligence_small.png" alt="Intelligence" title="Intelligence" /> [INT]. It is strongly recommended that you try to avoid creating a Jack-of-all-trades, and focus on a specific skill which suits your play style.
<div class="Accent">Every time you attempt to use a skill, your character depletes a single //Vigor// <img src="images/vigor_small.png" alt="Vigor" title="Vigor" /> point. There are 5 //Vigor// points, and they can only be replenished by having sex. If you don't have any Vigor points remaining, every attempted skill check will fail!</div>
Your character cannot die due to the nature of //quantum immortality// (Refers to the subjective experience of always surviving death regardless of the odds, as one’s consciousness will branch out to the parallel universe in which one’s death was avoided).
However, failure can lead to other undesirable outcomes, like a permanently closed off route or a death of an ally.
<div class="Confidence">Failure will also reduce your //Confidence// <img src="images/confidence_small.png" alt="Confidence" title="Confidence" /> stat, which is used to determine your chances of getting laid and influences certain dialogue options, but any successful skill use raises //Confidence//. Its value ranges between 0 and 100. </div>
[[Back|$current_scene]] You holster your weapons and put your hands on the VR helmet, but as you start pulling it off her head comes with it and you realize the helmet can't be removed this way. This action makes a tiny white plastic box drop down from her, and you pick it up. It’s labeled //"Styx"//, and you can see two translucent purple pills inside.
Suddenly, this whole situation starts making sense, as Styx is a hallucinogen used to experience realistic erotic hallucinations involving people physically near you. This is why all of these junkies are protecting the so called //“A”//, which is apparently this oblivious sleeping beauty.
The only question now is whether to immediately wake her up, or try consuming some Styx and finding out what the big deal is first.
<<button "Wake her up" "Penthouse Wake Her">>
<</button>>
<<button "Take one hit of Styx" "Penthouse One Styx">>
<</button>>
<<button "Take two hits of Styx" "Penthouse Two Styx">>
<</button>>
You aim your trusty revolver and discharge it towards her which causes a massive blue electrical ball to explode outwards from the machine,
knocking you down to your ass. Apparently, there is a safety mechanism in a form of a shield. That's custom expensive work, how the hell did this chick pay for it, and why is she spending time with some junky lowlifes in this run down hotel?
Deciding to investigate closer, only to find a tiny white plastic box down on the floor, which you pick up. It’s labeled //"Styx"//, and you find two translucent purple pills still inside.
Suddenly, this whole situation starts making sense, as Styx is the psychedelic hallucinogen used to experience extremely realistic erotic hallucinations involving people physically close to you. This is why all of these junkies are protecting the so called //“A”//, which is apparently this oblivious sleeping beauty.
The only question now is whether to immediately wake her up, or try consuming some Styx and finding out what the big deal is first.
<<button "Wake her up" "Penthouse Wake Her">>
<</button>>
<<button "Take one hit of Styx" "Penthouse One Styx">>
<</button>>
<<button "Take two hits of Styx" "Penthouse Two Styx">>
<</button>>
Since both elevators are now shot to hell, you make your way to the stairwell, and go down the stairs mowing down any stragglers you encounter with ease.
Finally you reach the ground floor, and you walk into the lobby which is now a complete bloodbath. There are at least 40 bodies littered all over the marble floor, some blown apart by mines, others by Yuki. Finally, you see Lucius in the same place you left him. He says: "Holy shit man, I didn't think there were this many junkies in this crumbling shithole. How many did you get?"
<<button "//As much as I had to, let's just move on//" "Leaving Hotel Final">>
<</button>>
<<button "//You killed more, that's for sure//" "Leaving Hotel Final">>
<</button>>
<<button "//My revolver reaped many souls//" "Leaving Hotel Final">>
<</button>>
//by Victoria Rice//
Most of our readers know that with the appearance of consumer grade body augmentations, a need for a user friendly upgrade and maintenance system arose, and that Sylodine Inc. met this demand with the manufacture of //“Ambrosia”// – a silver liquid containing specialized nanites which are absorbed into the bloodstream of the recipient and programmed to permanently enhance the user's abilities.
What most don’t know is that there is an illegal Ambrosia R&D facility right here in Rimhaven, and that this denounced branch of Sylodine. Inc made a groundbreaking advancement in a form of //“Golden Ambrosia”//, a fascinating modification of the original which is capable of installing brand new augmentations to the recipient with just a simple shot injection of these modified nanites.
It is interesting to ponder whether Sylodine Inc. or Amber City officials know about this extraordinary development, or even possess the same technology to manufacture it, and if they are willingly choosing not to acknowledge it publicly for fear of giving too much power to the people.
<<back "Back">>
You walk inside a darkened room, closing the door behind you, and see an ocean of wires pooling into a huge VR terminal in the middle of the room.
It's about the size of a car, but only has one reclined seat that looks like a dentist's chair, except lower and with a bigger incline. There is a woman occupying the chair with a VR helmet on that obscures her entire head and the upper part of her face. Her lips are things of wonder, and you're sure that they are augmented by the best doctors in Rimhaven, not some cheap back-alley hacks. It's impossible to determine the color of her hair, or if she indeed has any.
Her loose, white long-sleeved shirt has a neck hole so big that it exposes her left shoulder, with no sign of any kind of bra strap to hold the massive augmented twin orbs that grace her figure. The only other thing she has on are small white cotton panties with the red letter "A" on the front.
It seems clear to you that she is in a deep, VR induced slumber, and that she doesn't even know that the hotel is under siege or that you're just standing there ogling her shapely body.
<<button "Continue" "Penthouse Disguise 03">>
<</button>>
You down the purple pill with one swift motion of the hand, and prepare to wait for it to take effect, but thanks to the miracle of modern pharma the pill dissolves almost instantly, accelerating the absorption rate to such a degree that the substance is in your bloodstream in a matter of seconds. Before you even get a chance to sit, all motor function is lost as you watch helplessly how the room melts away along with your clothes and the rest of reality, leaving you suspended in midair. Amazingly, you feel no fear hovering so high above the ground, watching the mesmerizing neon burn all over the soaked metropolis. Your eyes close for a moment, and when they open you find yourself even higher up in the air, amongst the dark clouds illuminated by a bizarre purple moonlight.
As your body drifts weightlessly, strands of red hair start entering your vision from above, as the woman from the penthouse is drifting downwards in front of you, completely naked. Her body has a strange bluish hue, and it appears to be quite translucent, since you can see the purple Moon right through her toned abdomen. She moves down towards your erect penis impossibly slowly, giving you ample time to appreciate her immaculate curves as they enter your field of vision. Still not having motor function restored, your eyes can only feast on the woman's full tits as they glide down as if in slow motion. Finally, her lips reach your engorged member, and you feel an incredible warmth as she takes you fully in her mouth. Her being see-through and backlit by purple moonlight gives you a unique visual spectacle as your penis is being stimulated by this warm gelatinous being looking exactly like the woman from the penthouse.
<<button "Continue" "Penthouse One Styx 02">>
<</button>>
You down the purple pills with one swift motion of the hand, and prepare to wait for it to take effect, but thanks to the miracle of modern pharma the pills dissolve almost instantly, accelerating the absorption rate to such a degree that the substance is in your bloodstream in a matter of seconds. Before you even get a chance to sit, all motor function is lost as you watch helplessly how the room melts away along with your clothes and the rest of reality, leaving you suspended in midair. Suddenly, while watching the mesmerizing neon burn all over the soaked metropolis, a raging storm forms around you. You are thrust upwards above the clouds, and a blood red Moon illuminates you while blinding lightning flashes through the pouring rain.
As your body drifts weightlessly, strands of wet red hair start entering your vision from above, as the woman from the penthouse is drifting downwards in front of you, completely naked. Her body has a strange reddish hue, and it appears to be quite translucent, since you can see the Moon right through her toned abdomen. She moves down towards your erect penis impossibly slowly, giving you ample time to appreciate her immaculate curves as they enter your field of vision, but then her exact copy floats up from below, as well. Still not having motor function restored, your eyes can only feast on the two goddesses approaching you. Finally, their lips reach your engorged member, and you feel an incredible warmth as the top one takes you fully in her mouth, while the bottom one licks your balls with her glazy tongue. Them being see-through and backlit by red moonlight gives you a unique visual spectacle as your penis is being stimulated by these warm gelatinous beings looking exactly like the woman from the penthouse.
<<button "Continue" "Penthouse Two Styx 02">>
<</button>>Suddenly, this whole situation starts making sense, as you remember that Styx is a hallucinogen used to experience realistic erotic hallucinations involving people physically near you. This is why all of these junkies are protecting the so called //“A”//, which is apparently this oblivious sleeping beauty.
The only question now is whether to immediately wake her up, or try consuming some Styx and finding out what the big deal is first.
<<button "Wake her up" "Penthouse Wake Her">>
<</button>>
<<button "Take one hit of Styx" "Penthouse One Styx">>
<</button>>
<<button "Take two hits of Styx" "Penthouse Two Styx">>
<</button>>Approaching the machine you assess which cables might end her slumber, hopefully without killing her, then carefully unplug them one by one, hearing worrisome beeping sounds as you do. Soon, the sleeping beauty starts waking up with a soft moan, her big breasts heave, then her head shifts forwards as she completely comes to.
Her lips move, and she whispers “What the fuck? I was almost through, Glitch, why did you sever the link?” After a moment of silence she continues, visibly confused: “Glitch, respond!” Then she starts removing her helmet by pressing a series of buttons on the underside of the chair first, finally removing it completely to uncover a beautiful face, perfectly matching those incredible lips and wavy blood red hair flowing down to her shoulders.
Her surprised emerald eyes meet yours: “Who are you? What have you done with Glitch?” she feebly utters with shock in her eyes. -“I don’t know anybody named Glitch,” you respond, as her eyes dart around the room, like she doesn’t even remember entering it. “My drone Glitch was with me when I hooked up. He was supposed to watch for intruders and wake me up in case something goes wrong. How did you get in here?”
<<button "Continue" "Penthouse Wake Her 02">>
<</button>>
<<set $Angelicaawake to 1>>As you start explaining that you’re here to eliminate a gang of junkies that took residence in this hotel her eyes widen in disbelief: “They must have…destroyed Glitch somehow…how the fuck did this happen?” she mutters.
“This is the last time I take a job that requires more than 10 days or non-stop fucking breaching. Can’t believe I’m even alive, what did those bastards do to me?” her hands go over her shapely figure. “Nothing is missing, and I don’t feel raped or anything, what’s the catch here?”
Slowly raising the tiny box of Styx makes her face change expression from confusion to shock. “You’ve gotta be kidding me. Well…I guess it could have been worse.” She shakes off the images in her head. “Thanks for saving my ass. I’m Angelica, normally the best hacker in Rimhaven if we ignore this fucking mess here, so if you need something breached give me a call and you will get a special deal,” she winks, and tries standing up from the chair, but then immediately slumps back down.
“Yeah…I’m probably gonna wait in here for my crew to come.” Looking you over, she continues: “You know...if I wasn't so exhausted I would properly thank you, if you know what I mean,” she raises an eyebrow. “So…considering those dirty bastards used Styx near me, I wouldn’t mind if you did it too. Hell, it might even be fun to watch.” A sly smile forms on her pretty face.
<<button "Take one hit of Styx" "Penthouse One Styx">>
<</button>>
<<button "Take two hits of Styx" "Penthouse Two Styx">>
<</button>>
<<button "//Thanks, but I prefer the real thing// [Leave]" "Leaving Hotel Hostile">>
<</button>>
The approaching sound of a distant engine grabs your attention. “Looks like my ride is here,” Angelica says, looking out the window. Soon, you see a large black drone hovering just outside, with two huge machine guns attached to each side, as the roaring sound becomes almost unbearable. Angelica yells over the noise: “Now would be a very good idea to hit the ground!” As soon as you do, those machine guns start spinning and spewing hot lead all over the penthouse floor, sounding awfully similar to the sound Yuki makes.
After a while of this mayhem, the smoking machine guns stop firing, and Angelica speaks in a soft voice: “I would offer you a ride, but my drone is a one-seater. Contact me if you need some shit hacked.” Then she slowly walks over to the window, exits on the fire-escape, enters her flying combat drone, and flies away into the rainy night.
You exit the room and walk through the pile of corpses, using your //Phoenix Mk. IV// to put unlucky survivors out of misery on your way to the elevators.
<<button "Continue" "Leaving Hotel Cleared">>
<</button>>"Oh...ok then" He responds.
"Let's go back now. Even if some of them did survive I doubt they will stick around here any longer. They fucking pestered me long enough, that's for sure."
After taking some time to defuse the few mines that didn't activate, and pack up all the gear, the two of you start walking back to the "Longbow".
The walk back is long, but you make time pass quicker by talking about Angelica, and Lucius is stunned by your words: "Man, that's insane! I would never have guessed. Those horny motherfuckers, good riddance!"
Thinking about returning to Shay, you decide to press the question from earlier: "So what's the deal with Shay, man, you do know she wants you, right?" -"Yeah man, I do, but she's really not my type. I like the big and strong type of woman, and she looks like I could break her in half if I'm not careful, you know?"
<<button "//Maybe give her a chance? I think she's much tougher than she looks" "Gun Range Returned 01">>
<</button>>
<<button "//Yeah, you're probably right" "Gun Range Returned 01">>
<</button>>
He exhales deeply, and says nothing, Shay obviously being a touchy subject for him. Spending the rest of your trip in silence, you finally reach the Gun Range.
As soon as you walk in, Shay storms out from one of the back rooms: "Where the hell did you two go off to, you could have at least told me that I would be alone for hours!"
- "We were taking care of those junky thugs," Lucius says while walking into the storage room to unload his gear. -"Why the hell didn't he bring me along?" she looks at you with crazy eyes.
<<button "//Lucius just wants to protect you, Shay.//" "Gun Range Returned 02">>
<</button>>
<<button "//He needed you here.// " "Gun Range Returned 02">>
<</button>>
<<button "//I don’t know.// " "Gun Range Returned 02">>
<</button>>Smashing her olive fist on the counter makes her big tits shake. She says: "Fucking same old story, I'm so sick of him treating me this way!"
She looks like a bomb that is just about to explode, and you consider telling her what Lucius said about his tastes in women, but you could just calm her down, instead.
<<button "Tell her what Lucius said" "Gun Range Returned 03 Tell">>
<</button>>
<<button "Calm her down" "Gun Range Returned 03 Calm">>
<</button>>
-//"I've also asked him about you, and he said you’re not his type. He prefers big, tough women.”//
In addition to the crazy eyes she was already giving you, her jaw now drops down in shock, like you’ve just slapped her.
Then she angrily shouts: "Ok, that's it!"
As she marches angrily towards the storeroom that Lucius is in, her big tits bounce with every step she makes. You watch her perky little ass disappear through the door, and then the bomb goes off: "You think I'm not strong enough for you, big guy!? You think I'm not woman enough? I am woman enough for...two men, not just one!"
Realizing what she just said, she continues: "...Yeah, that's right! In fact, $name, get your ass over here!"
You reluctantly go over to the door frame, and see frightened Lucius pressed against the wall with Shay kneeling down in front of him, whipping his trouser belt around as she's fiercely trying to reach his cock. Without turning to you she says: "What the hell are you waiting for, come here, and take your fucking pants off!"
Not wanting to invoke the wrath of the explosive vixen any further, you do what she says.
<<button "Continue" "Gun Range Threesome 01">>
<</button>>
-"Look, it's obvious he cares about you, that's why he's protecting you so much. You should give him a break, he's a good guy.”
For the first time since you've met her, she looks at you like she's not blinded by boiling rage, and with a calm voice says: "I guess...I never thought of it that way. You're probably right." For some time you both stand there in silence, she looking lost in though, but then finally speaks: "I think I know what to do now, come with me."
She leads you by the hand as she walks confidently towards the storeroom that Lucius is in, her round ass making mesmerizing motions. When you reach Lucius, she says to him: "Don't say anything. We will speak later." Then she starts passionately kissing him, and he makes no effort to resist.
Feeling like a fifth wheel you turn to leave, but Shay stops you: "Wait. I need you here for this."
She pushes Lucius on a wall behind him, gets down on her knees and starts taking his pants off, while gesturing you to approach. You do.
<<button "Continue" "Gun Range Threesome 01">>
<</button>>You approach and take your pants down, releasing your hardened member from his tight confines, feeling a chilly draft circulating through the store room. Seeing Shay putting your friends’ ebony cock in her mouth makes your heart beat faster, and she struggles to envelop his whole girth with her petite lips.
Excitement courses through your veins when she suddenly switches to your saluting dick, and gives it a warm and moist shelter from the breeze. She now has her olive hands on both of your dicks, and is switching between them like a professional Sisterhood prostitute, blowing one while giving a skillful handjob to the other. Lucius and you are in a sexual haze, giving in to the primal need to give and receive pleasure, your brains completely switched off.
Shay still has her clothes on while she’s expertly blowing you both:
<<button "Lift her shirt and grab her tits" "Gun Range Threesome 02 Shirt">>
<</button>>
<<button "Pull her up and take her skirt off [CONFIDENCE]">>
<<if $confidence gte 50>> <<goto "Gun Range Threesome 02 Skirt CON Success">>
<<else>> <<goto "Gun Range Threesome 02 Skirt CON Failure">>
<</if>>
<</button>>
Exiting the “Longbow” lost in thought makes you notice them way too late. There are two of them; the one with blonde pigtails and white skin is giving you a sly smile, showing shining metallic teeth, and the other one with a brown bob hairstyle and tan skin is checking you out with a raised eyebrow. They are both gorgeous with bodies to die for, dressed in provocative latex uniforms, and you realize that these must be members of the Blood Angels, a Syndicate gang of psychotic nurses specializing in drug manufacturing and body augmentation.
The blonde one speaks: “//Dolores wants a word with you…in private!//” as soon as she says this they both start laughing like maniacs, and as your eyes wander all over their luscious curves, you feel someone grab you from behind, and a sharp pain in your neck. //Fuck, there was a third one,// you think. With no time to react, you lose all motor function, and the world turns black while the female laughter around you slowly fades away.
<<button "Continue" "Clinic 02">>
<</button>>
Slightly bowing downwards, you grab the bottom of her green shirt and pull upwards to reveal her incredible big tits. The sheer size of them amazes you since she’s so petite, and you marvel at this great custom work while you feel and cup her luscious left breast. Lucius seems mesmerized as well, as he’s grabbing her right mound with his large ebony hand. With the both of you now playing with Shay’s tits, she starts softly moaning as she’s pleasuring you, strands of saliva dripping down on her massive jugs while she’s drowning in your dicks.
Lucius wants more, and he starts lifting her up to take her skirt off. You help him do it, and when the skirt hits the floor you both stand stunned seeing that she has no underwear at all, her moist shaved pussy glistening in anticipation with a cold light coming from the blue lines of her right thigh, betraying a mechanical augmentation. She is standing between you now, giving you simultaneous handjobs while she’s looking at him with fiery eyes, her augmented leg looking like she has a stocking made of blue light.
<<button "Continue" "Gun Range Threesome 03">>
<</button>>
<div class="Success">[SUCCESS]</div>
She gives almost no resistance as you pull her up by the arm, then you unbuckle her belt and pull down her skirt to reveal her moist shaved pussy glistening in anticipation with a cold light coming from the blue lines of her right thigh, betraying a mechanical augmentation.
You both stand stunned seeing that she has no underwear at all, as she jacking you off while looking at him with fiery eyes. You grab her amazing tits through the thin green shirt, while Lucius grabs her ass, her augmented leg looking like she has a stocking made of blue light.
She bites her lip as a thought crosses her mind.
<<button "Continue" "Gun Range Threesome 03">>
<</button>>
<div class="Failure">[FAILURE]</div>
You grab Shay by the arm and pull upwards but she resists, and continues to blow you, obviously not wanting to stop just yet.
However, Lucius understand what you're trying to do, and he helps you lift her up to pull her skirt down. When the skirt hits the floor you both stand stunned seeing that she has no underwear at all, her moist shaved pussy glistening in anticipation with a cold light coming from the blue lines of her right thigh, betraying a mechanical augmentation.
She is standing between you now, giving you simultaneous handjobs while she’s looking at him with fiery eyes. You grab her amazing tits through the thin green shirt, while Lucius grabs her ass, her augmented leg looking like she has a stocking made of blue light.
<<button "Continue" "Gun Range Threesome 03">>
<</button>>Shay stops, then speaks to Lucius: “Get down on the floor.” He complies, and lies down with his big dick aimed upwards, hard like a rock. Shay grabs you by the hand, and you help her slowly sit down on his erect manhood. As it’s filling up her tight wet hole her face takes an expression of pain mixed with pleasure, but she amazingly manages to fit the whole shaft in, and her hips gently sway back and forth as she’s already shaking in orgasm from the very idea of finally riding this dick she’s fantasized about for so long.
She opens her mouth wide searching for your dick with closed eyes, and you guide your stiff member to the embrace of her moist lips. She’s moaning while blowing you this way for some time, picking up speed in the process. Her pussy is now stretched enough for Lucius to start thrusting as well, making her shift upwards with every thrust, which helps her give you a stellar blowjob. You notice that she is orgasming hard as she's rubbing her clit, moaning loudly while her body’s shaking from the immense gratification.
<<button "Continue" "Gun Range Threesome 04">>
<</button>>Then suddenly she vigorously jumps up, and barely stands upright with her legs shaking, using the power of that augmented leg no doubt. “I want you both at the same time now, Lucius get up.” He does, stroking his dick to maintain the rock hard erection. She pushes him back on the wall and jumps on him, putting her legs behind his back, while he holds her hips as he’s guiding her wet hole to his bulging prick. His shaft goes in again, and she starts riding him up and down, the blue lines of her augmented leg shining much brighter than before. He’s holding her butt tight, stretching her asshole for you as they both look at you in anticipation. When you approach, they slow down for you to insert your $skincolor dick inside her small ringhole. Even though it’s completely soaking from her pussy juices, she spits on her hand to lubricate it further.
You struggle to penetrate inside, your tip barely entering, but she screams: “Harder!” and with a little help from Lucius stretching her even wider, the head of your penis breaks through her ringhole, making her scream loudly. She starts swaying her hips vigorously, so Lucius picks up speed as he’s lifting her up and down on both of your dicks. After some time you shaft starts entering fully, and she leans back onto you throwing her hands behind your neck, while you grab her massive tits and squeeze.
<<button "Continue" "Gun Range Threesome 05">>
<</button>>Losing all track of time enjoying this bliss, you consider that you will have to ejaculate very soon, since her tight ass is massaging your dick in all the right places, when Shay, like she can gauge from the hardness of your dicks, says: “I want you both to cum inside!”
Beads of sweat drip from your friends’ face, as he’s also nearing his end with a painful expression. The fucking now reaches its culmination in speed, as Shay is additionally jumping down on your dicks, ramming them all the way inside, her augmented leg now shining with a red light. Not being able to take it anymore, both you and Lucius start ejaculating almost at the same time while Shay screams in pleasure, her body completely wet. Lucius stops lifting her up and down to allow for his dick to explode inside her pussy with such hardness that you can feel her vagina filling up with copious amounts of cum, and then thick streaks of precious liquid start shooting from your dick as well, filling up her tiny asshole to the brim.
All three of you moan after climaxing hard, and stay embraced for quite some time. When your erections slightly subside, strands of cum start leaking down from both of Shays’ holes, and when you finally help her dismount from your dicks, you see the whole flood of white goo covering her shapely thighs.
<div class="Accent">*//You've gained two vigor points!//
</div>
<<button "Continue" "Gun Range Threesome 06">>
<</button>>
<<set $vigor +=2>>
<<if $vigor lt 0>>
<<set $vigor to 0>>
<<elseif $vigor gt 5>>
<<set $vigor to 5>>
<</if>>
Shay comes to and says: "//Hope you enjoyed round one boys. I’m off to take a shower, and then it's round two.//"
Realizing you have important shit to do tonight, you say: “//Look Shay, this was amazing, but I really have someplace to be right now, maybe take a rain check?//” She smirks at you: “//Throwing in the towel already, huh? Fine, I’m just teaching Lucius a lesson here anyway, so you can go. Thanks for the help.//” She says with a wink, and walks out of the storeroom completely naked.
Then Lucius speaks to you: “//$name, I don’t know what you said to her, but I’m glad you did. Turns out I grossly underestimated her.//” Never have you seen Lucius look this way; his expression is filled with relief and seriousness at the same time, and he’s not cracking any jokes or pretending to be an action hero. He just looks like a man who finally came to terms with his suppressed desires.
He continues “//I will speak to General Veronica about your help in my next briefing; the Gunrunners will consider you an ally.//”
You respond: “//Thanks, Lucius, it’s always a pleasure working with you. We’ll be in touch.//”
<div class="Accent">
*//Your Gunrunners faction reputation is increased by 1. Access the faction reputation screen by using the Log button.//
</div>
<<button "Continue" "Clinic 01">>
<</button>>
<<set $GRrep ++>>
This girl is stunning. What’s even more amazing is that she looks completely natural; she has big breasts, but they fit her frame perfectly, since she isn’t quite so skinny like most of the women today, and you’re almost positive that her incredible body is not augmented but a result of winning the genetic lottery. Her smile is dazzling, and her green eyes don't even register the male patrons drooling in her vicinity.
Her hourglass figure covered only by a silky gray dress with a plunging neckline is extremely alluring, and most of the men in here watch her while she’s talking to one of her girlfriends and playing with her hair. This blonde is easily the sexiest woman in the bar.
<<button "Approach her [CONFIDENCE]">>
<<if $confidence gte 80>> <<goto "Get Laid Blonde 02 CON Success">>
<<else>> <<goto "Get Laid Blonde 02 CON Failure">>
<</if>>
<</button>>
<<back>>This young girl is probably not everyone’s idea of a beauty, but some would find her quite attractive. She’s sitting on a barstool in such a way to best display her greatest attribute; a lovely heart shaped ass, emphasized by the curve of her arching back. The tight blue mini skirt she’s wearing leaves little to the imagination, and there’s something in those almond shaped eyes betraying an eastern lineage that instantly makes you hard when she shoots a look at you, which she does a lot, even though she’s currently engaged in a conversation with a tough looking male patron at the bar.
Black pigtails grace her sculpted young face, and you get a strong impression that she’s a wild party girl looking for trouble in the most dangerous part of Amber City.
<<button "Send her a drink [CONFIDENCE]">>
<<if $confidence gte 50>> <<goto "Get Laid Medium 02 CON Success">>
<<else>> <<goto "Get Laid Medium 02 CON Failure">>
<</if>>
<</button>>
<<back>>She’s looking at you with predatory eyes, obviously looking to fuck anything that can sustain an erection with her wrinkled old ass for longer than 10 seconds, and you imagine you probably couldn’t do it.
That image grosses you out, and the prospect of hitting the men's bathroom for some glory hole action seems positively brilliant in comparison. //Making those glory holes was a stroke of genius// you think.
<<button "Hit the glory holes" "Get Laid Gloryhole 01">>
<</button>>
<<back>>
<div class="Success">[SUCCESS]</div>
While you approach she notices you coming and smiles your way, while taking a sip from her drink using a straw which makes her full lips form a beautiful shape. Her girlfriend is suddenly extremely interested in someone else standing nearby.
The blonde looks at you expectantly, and you say: //“Hi, I’m $name, the owner. Would you like to have a drink with me in my private office upstairs?”//
She stops sucking on the straw, then with a smile says: //“Yeah, why not. My name’s Donna.”// You shake her soft hand, and lead her up the stairs to your office. As soon as the doors close, you put your hands on her waist and start kissing her passionately. She’s very much into it, and grabs your dick through your pants making it instantly rock hard. You move her dress just enough to expose her amazing soft mounds, then start sucking her nipples while grabbing her shapely body.
You lead her to your desk, pull her dress up and help her sit on it, whipping your belt around as you’re taking your pants off. Soon, your engorged member is out in the open, giving Donna a reason to bite her lower lip in anticipation.
<<button "Continue" "Get Laid Blonde 03">>
<</button>>
<div class="Failure">[FAILURE]</div>
While you approach she notices you coming but pretends like she doesn’t, while taking a sip from her drink using a straw which makes her full lips form a beautiful shape.
She looks at you expectantly, and you say: //“Hi, I’m $name, the owner. Would you like to have a drink with me in my private office upstairs?”//
She stops sucking on the straw, then with an apologetic look on her face says: //“No, I can’t just leave my friends here, I’m sorry.”// Then she turns back to her girlfriend and completely ignores you.
<<button "Continue" "Bar Hub 02">>
<</button>>
You displace her black panties to the side, then plunge your dick in deep inside her wet slit. She instantly moans, and maintains eye contact as you fuck her passionately. Her tits bounce in a beautiful rhythm of your thrusts, and her mouth is gaping open while you grab her tits and continue thrusting even harder. Your eyes wander down where your hard cock is entering her moist pussy to find her panties ruined by her thick flowing juices which makes you smile in contentment.
Your left hand now finds her neck, and your slightly squeeze just hard enough for her to orgasm intensely, and repeat the process until her voice gives out from all the loud screaming caused by unbearable ecstasy. Those beautiful grey eyes are looking at you longingly, the primal female deep inside of her willing to do anything to acquire your genetic material.
This wild action goes on for quite some time. Her legs shaking up in the air from numerous orgasms, with one of her high heels already resting defeated on the floor.
Getting your fill of pleasure, you start thinking where to ejaculate.
<<button "Cum on tits" "Get Laid Blonde Cum on Tits">>
<</button>>
<<button "Cum inside" "Get Laid Blonde Cum inside">>
<</button>>
<<button "Cum in mouth" "Get Laid Blonde Cum in Mouth">>
<</button>>
<<set $fuckedDonna to 1>>Feeling like you're nearing your orgasm, you step back, and tell her: "Come down"
While you’re finishing yourself off with your hand she manages to get down on her knees just in time for you to blast your sperm all over her massive soft tits, as she’s holding them perked up with both hands to retain as much of the semen as she can. You look down and marvel at your masterpiece, surprised when she takes your now semi hard cock in her mouth to extract the last drop of cum from it.
Then she stands up, smiles at you, and walks over to your bathroom to clean up, while you pull your pants up and exit down to the bar below.
<div class="Accent">
*//You've replenished all of your Vigor points!//
</div>
<<button "Continue" "Bar Hub 02">>
<</button>>
<<set $vigor to 5>>
Deciding to give her one last explosive orgasm, you speed up your thrusts to the max, and fuck her as hard as you can. Your right hand is on her throat, feeling the soft strands of her long blonde hair on your forearm, and your left is grabbing her big soft breast that fills your hand so beautifully while she’s shaking even harder than before. Soon, her vagina contracts so hard around your cock that she almost pushes out as she screams in unbearable ecstasy. Preparing for your climax, both of your hands are on her majestic tits now, and you look at her immaculate body as the warm tingling sensation makes its way up from your balls and through your shaft, finally bursting out with massive contractions, much like her own vaginal ones, and you feel loads of liquid semen fill up her pussy as you give her a few slow final thrusts. Then you pull out and watch as the white goo lazily leaks out of her stretched hole, down to the floor below. //I should really get somebody to clean this// you think.
She looks at you with tired eyes, positively exhausted, while you pull your pants up and go down to the bar.
<div class="Accent">
*//You've replenished all of your Vigor points!//
</div>
<<button "Continue" "Bar Hub 02">>
<</button>>
<<set $vigor to 5>>
Feeling like you're nearing your orgasm, you step back, and tell her: "Come down"
While you’re finishing yourself off with your hand she manages to get down on her knees just in time for you to blast your sperm inside her mouth, as she closes her lips around your shaft before it starts dripping out, swallowing mouthfuls of semen that you're shooting down her throat. You look down and marvel at her beauty feeling like a God, prepared to face anything this night throws at you.
Then she stands up, smiles at you, and walks over to your bathroom to clean up, while you pull your pants up and exit down to the bar below.
<div class="Accent">
*//You've replenished all of your Vigor points!//
</div>
<<button "Continue" "Bar Hub 02">>
<</button>>
<<set $vigor to 5>>You see Donna among the patrons, she's smiling your way.
<<button "Approach her [CONFIDENCE]">>
<<if $confidence gte 80>> <<goto "Get Laid Donna CON Success">>
<<else>> <<goto "Get Laid Donna CON Failure">>
<</if>>
<</button>><div class="Success">[SUCCESS]</div>
While you approach she notices you coming and smiles your way, while taking a sip from her drink using a straw which makes her full lips form a beautiful shape.
She looks at you expectantly, and then you say: “Hi, Would you like to have another drink with me?”
She stops sucking on the straw, and with a smile says: “Sure, lead the way.” You take her by the hand and lead her up the stairs to your office. As soon as the doors close, you start grabbing each other and make your way to your desk again.
<<button "Continue" "Get Laid Blonde 03">>
<</button>>
<div class="Failure">[FAILURE]</div>
While you approach she notices you coming but pretends she doesn’t, while taking a sip from her drink using a straw which makes her full lips form a beautiful shape.
She looks at you expectantly, and then you say: “Hey Donna, would you like to have another drink with me?”
She stops sucking on the straw, and with an apologetic look on her face says: “I'm not in the mood right now, maybe some other time?” Then she turns back to her friend and completely ignores you.
<<button "Continue" "Bar Hub 02">>
<</button>>
<div class="Success">[SUCCESS]</div>
Soon Cole the bartender is giving her a drink, nodding at the other end of the bar towards you, which makes both her and the guy she’s with look at you intensely. Her look is betraying the vibe of “I want to fuck your brains out”, while his look is more of the “I want to fucking blow your brains out” variety. Soon they both turn to face each other, but after a few minutes she stops him in the middle of whatever bullshit story he’s selling her, and starts walking towards the bathroom which is directly behind you, near the staircase leading to your private office.
As she moves past you she shoots you a dirty look, and a sly smile forms on her pretty lips. Seeing this as an invitation to follow her, you wait a few minutes and go into the women’s bathroom.
<<button "Continue" "Get Laid Medium 03">>
<</button>><div class="Failure">[FAILURE]</div>
Soon Cole the bartender is giving her a drink, nodding at the other end of the bar towards you, which makes both her and the guy she’s with look at you briefly before returning to their chat. Even though she was giving you dirty looks, you gather that she obviously has no intention of blowing off this guy for you.
You don't know what kind of game she's playing, and you don't really care to find out.
<<button "Continue" "Bar Hub 02">>
<</button>>
These bathrooms are not very big, and therefore can be locked from the inside to give the patrons some privacy while they do hard drugs or fuck like animals. Or both. Some of them probably have to piss too, you imagine. Unsurprisingly, the door is unlocked, and you quickly enter inside, since you’re technically trespassing as a male intruder in a women’s bathroom. You lock the door behind you, and see her leaning back on the far wall with one foot pressed against it, head tilted upwards, looking down at you like she’s assessing something.
Then she slowly approaches and starts kissing you violently, releasing whatever demon she has locked inside. Your hands wander all over her firm butt and perky tits, while the rosy scent radiating from her sharp hair intoxicates you. Your fingers find the bottom of her mini skirt and lift up to reveal extremely soft panties protecting her warm slit. As soon as you displace them to reach the moist entrance behind, she pushes you on the wall behind you, saying: //“Stay there and look at me.”// //Yep//, you think, //crazy as they come.//
<<button "Continue" "Get Laid Medium 04">>
<</button>>She slides her silky pink panties down to above her knees, and raises her black long-sleeved shirt to reveal her nicely shaped C cups. Then she turns around, and slightly bends forwards to show you her most prized, heart shaped possession in all its glory, while propping herself upwards from her high heels as much as she can manage giving her shapely legs a stunning appearance. Soon, her fingers are rubbing her vagina as she’s looking back at you, her body contorted in a fascinating manner. At this point your dick is rock hard, making you feel you could penetrate not just through her, but through the wall behind her. Just as she raises her hands above her head you decide to finally take her.
Her tight wet hole barely has enough room for your bulging member and she moans loudly with your every thrust. Your hands find her small waist and you ravage this crazy chick as hard as you can while her hands slide all over the wall she’s leaning on. The vision before you is magnificent; her clothes displaced in all the right places make her look so unreal. After fucking her warm pussy for a while, her tight ring hole stares at you invitingly, and you decide to accept the invitation. She’s more than into it, even though you barely manage to penetrate her asshole with your hardened cock. Now your hands are on her surprisingly firm tits, and you feel the climax coming; her insanely tight asshole massaging your prick viciously.
<<button "Continue" "Get Laid Medium Cum">>
<</button>>
Just as you’re about to consider where to ejaculate, she jumps down from your dick, and starts blowing you. Then, she's jacking you off with an open mouth waiting for the incoming flood, and you decide to let her have it. The massive surge comes from the lower abdomen, moving down with glorious pleasure to your cum filled balls, and then with every motion of her hand she invites it closer to her gaping mouth, while expertly licking your tip in anticipation.
The surge builds up along the length of your shaft, reaches the rock hard tip, and finally with a rush of gratification explodes in her mouth and face, in violent streaks of thick white lines. She takes it all like a seasoned pro, sucking you off with a river of your sticky white goo sliding down her face.
Then she gives you a surprising bite with her jaw, but only in jest. Smiling, she says: “I must say that going to the bathroom is usually less messy than this.” She finishes the sentence by slapping your ass and going towards the sink to wash her face.
<div class="Accent">
*//You've gained two vigor points!//
</div>
<<button "Continue" "Bar Hub 02">>
<</button>>
<<set $vigor +=2>>
<<if $vigor lt 0>>
<<set $vigor to 0>>
<<elseif $vigor gt 5>>
<<set $vigor to 5>>
<</if>>
<<set $fuckedMya to 1>>
You see that crazy chick you banged in the women's bathroom talking to some dude at the bar, her almond shaped eyes shooting dirty looks at you.
<<button "Approach her [CONFIDENCE]">>
<<if $confidence gte 50>> <<goto "Get Laid Medium 02 CON Success">>
<<else>> <<goto "Get Laid Medium 02 CON Failure">>
<</if>>
<</button>>The men’s bathroom is pretty standard, except for the fact that every stall has a circular hole in the wall behind the toilet connecting the other set of stalls in the room next door. This second room is not the women’s bathroom, but a special room you’ve made with the idea to give your patrons some sweet, anonymous glory hole action. The symbol on the door of this room is of the Ouroboros snake, and most of the female patrons know what it is, but the pretty ones never go inside. This door is for the other ones: crazy nymphos, prostitutes in training, desperate cougars and the like.
The men on the other side are equally desperate; getting your dick sucked by a stranger’s mouth might sound appealing, but if these guys had a choice they would much rather have real sex with someone they can see and touch. It serves a purpose, and the bar became much more popular when you implemented this idea, so it's bringing in some extra money too.
<<button "Continue" "Get Laid Gloryhole 02">>
<</button>>You enter the men’s bathroom and immediately hear the numerous moans coming out of the occupied stalls. Finding an empty one, you lock the door behind you, and pull your pants down. Giving your cock a few pumps to make it erect, you slowly put it into the hole on the wall, feeling the chilly breeze on the other side.
Soon, the breeze is swapped by wet warmth, as someone starts giving you a blowjob. You try not to think about who it is, and focus instead on the pretty girls in the bar, especially the blonde one with the tits. Man, you would love to fuck her so hard. This line of thinking makes your dick extra hard, which prompts your mysterious blower to pick up speed.
After a few minutes, you feel a hand jacking you off hard, and you decide to finish it sooner rather than later, so you think about titfucking the blonde’s soft mounds and quickly ejaculate into the unknown. The hand gives you a few slow pumps as the final strands of cum leak down from your tip, and then disappears.
Pulling your pants up, you exit the men’s bathroom, leaving the sound of group moaning behind.
<div class="Accent">
*//You've gained a vigor point!//
</div>
<<button "Continue" "Bar Hub 02">>
<</button>>
<<set $vigor++>>
<<if $vigor lt 0>>
<<set $vigor to 0>>
<<elseif $vigor gt 5>>
<<set $vigor to 5>>
<</if>>
As she’s blowing you slowly, your regain control of your body and your hands immediately go towards the upside down rack in front of you. Giving her ample breasts a squeeze, the first thing you notice is that her entire body is lubricated, as your fingers break through the soft gelatinous membrane and enter the warm wetness within; this feeling reminding you of breaking through a hardened pudding crust, except that her membrane regenerates immediately as you pull out your fingers, ready for the next penetration. Deciding to explore further, you lick her flawless hard nipples, and taste pineapple. The more you lick the more glazy liquid it excretes, sliding lazily down over her jugs towards her neck.
Then her entire figure shifts in a shapeless blob, reforming on your dick in a sitting position, facing towards you. Seeing her face from a closer view, you realize that this is a perfect replica of the woman, and marvel at the fact. Her outer membrane continuously attempts to close around your rock hard cock, massaging your dick like no ordinary vagina can.
Looking down, you see your penis inside of her, the gelatinous workings of her insides twirling and shifting in a mind-blowingly pleasurable manner, giving the appearance of a miniature spinning vortex. Your arms embrace her as she’s stimulating your dick so expertly; your bodies fuse as you both ride the night sky in an indescribable ecstasy, swimming in a sea of purple moonlight. She speeds up to impossible levels, but then suddenly stops just as you are on the very edge of cumming, and milks you so slowly that when the orgasm comes, your spurt your seed in her with such force that it shoots up inside all the way up to her neck, glowing like white fire inside of her translucent body.
<<button "Continue">>
<<if $Angelicaawake is 1>> <<goto "Penthouse One Styx 03">>
<<else>> <<goto "Penthouse One Styx 03 NotAwake">>
<</if>>
<</button>>Incredible relief washes over you, but your dick is still hard, and she’s continues to grind on you like nothing happened, picking up speed again. This time she makes you come as she’s riding you full speed, not slowing down for a second while more glowy sperm shoots up her body with violent explosions from your tip, and at this point you are moaning loudly into the night. Then her body starts changing shape again, forming a blob around your dick that jerks you off with massive ecstatic motions, sending waves of pleasure all over your body until you finally ejaculate a third time into the gelatinous warmth with blissful sensations shaking the very core of your being.
The vision ends abruptly, and you find yourself back in the penthouse ejaculating all over the woman's exposed tits, while she’s looking at you, surprised. “Whoa there, stud, you almost ruined my shirt,” she says with a playful smile. “It’s extremely unusual for people to maintain their coordination while tripping on Styx, and you even managed to walk over to me with your dick out, that’s quite a feat.” After wiping your sperm from her impressive jugs, she pulls down the shirt over them. “That looked like fun, I think I might try it someday.”
<div class="Accent">
*//You've gained two vigor points!//
</div>
<<button "Continue">>
<<if $penthouseclear is 1>> <<goto "Leaving Hotel Cleared">>
<<else>> <<goto "Leaving Hotel Hostile">>
<</if>>
<</button>>
<<set $vigor +=2>>
<<if $vigor lt 0>>
<<set $vigor to 0>>
<<elseif $vigor gt 5>>
<<set $vigor to 5>>
<</if>>As they are pleasuring you, the motor function of your body returns, and your hands immediately go towards the upside down rack in front of you. Giving her ample breasts a squeeze, the first thing you notice is that her entire body is lubricated, as your fingers break through the soft gelatinous membrane and enter the warm wetness within; this feeling reminding you of breaking through a hardened pudding crust, except that her membrane regenerates immediately as you pull out your fingers, ready for the next penetration. Deciding to explore further, you lick her flawless hard nipples, and taste pineapple of all things. The more you lick the more glazy liquid it excretes, sliding lazily down over her jugs towards her twin.
Then their figures separate from you and join together while shifting in a shapeless blob, reforming on your dick in a sitting position, facing towards you. They are literally in each other, but also on your dick at the same time. Seeing their faces from a closer view, you realize that these are perfect replicas of Angelica, and marvel at the fact. Their outer membranes continuously attempt to close around your rock hard cock, and you are in bliss fucking these two stunning beauties at the same time while their bodies shift through each other, writhing in pleasure.
<<button "Continue" "Penthouse Two Styx 03">>
<</button>>Looking down, you see your penis inside of them, the gelatinous workings of their insides twirling and shifting in a mind-blowingly pleasurable manner, giving the appearance of a miniature spinning vortexes. Your arms embrace them as they’re stimulating your dick so expertly; your three bodies fuse as you ride the violent night sky in an indescribable ecstasy, swimming in a red storm. They speed up to impossible levels, but then suddenly stop at the same time just as you are on the very edge of cumming, and milk you so slowly that when the orgasm comes, your spurt your seed in them with such force that it shoots up inside all the way up to their necks, glowing like white fire inside of their translucent bodies.
Incredible relief washes over you, but your dick is still hard, and they continue to grind on you like nothing happened, picking up speed again. This time they make you come as they’re riding you full speed, not slowing down for a second while more glowy sperm shoots up their bodies with violent explosions from your tip, and at this point you are moaning loudly into the night. Then their bodies starts changing shape again, forming a blob around your dick that jerks you off with massive ecstatic motions, sending waves of pleasure all over your body until you finally ejaculate a third time into the gelatinous warmth with blissful sensations shaking the very core of your being.
<<button "Continue">>
<<if $Angelicaawake is 1>> <<goto "Penthouse Two Styx 04">>
<<else>> <<goto "Penthouse Two Styx 04 NotAwake">>
<</if>>
<</button>>
The vision ends abruptly, and you find yourself back in the penthouse ejaculating all over the woman’s exposed tits, while she’s looking at you, surprised. “Whoa there, stud, you almost ruined my shirt,” she says with a playful smile. “It’s extremely unusual for people to maintain their coordination while tripping on Styx, and you even managed to walk over to me with your dick out, that’s quite a feat.” After wiping your sperm from her impressive jugs, she pulls down the shirt over them.
“That looked like fun, I think I might try it someday.”
<div class="Accent">
*//You've gained two vigor points!//
</div>
<<button "Continue">>
<<if $penthouseclear is 1>> <<goto "Leaving Hotel Cleared">>
<<else>> <<goto "Leaving Hotel Hostile">>
<</if>>
<</button>>
<<set $vigor +=2>>
<<if $vigor lt 0>>
<<set $vigor to 0>>
<<elseif $vigor gt 5>>
<<set $vigor to 5>>
<</if>>That familiar feeling right before a job stirs in your gut.
You look around the darkened room at the faces of your newly formed crew: The Hacker, the Driver and the Gunman, and you consider for a moment that this might actually work. The plan is solid, but the odds are slim that all of you will survive the heist.
Distracting chest pains caused by a recent surgical insertion remind you that you have no choice in the matter, and all you can think about is infiltrating The Institute, which is something nobody has ever done before, or at least lived to talk about.
What comes after that is anyone's guess, but it feels so distant that it might as well be in another life.
“//Ok people,//" you say, eyeing your team. “//Let’s go get that case.//”
<<button "Continue" "Intro1" >>
<</button>>
//by Victoria Rice//
One of the most fascinating technological advances of our times is the invention of the “Reaccumulator” patented by the aptly named weapons manufacturer "Phoenix Armaments AC", which harnesses the massive dissipated energy used to propel a projectile to immediately generate a brand new projectile in the chamber, ready to be fired in succession.
The Phoenix line of weapons is considered to be an apex of modern weaponry, since the need for ammo and reloading is completely eliminated, and only the most elite combat units use it as a standard issue weapon.
The criminal organization known as the Gunrunners successfully imports these and other weapons into Rimhaven, against all odds. It is the opinion of this reporter that the Gunrunners must have contacts pretty high up in the Amber City trooper hierarchy to pull off something like this on a regular basis, and considering the origins of their group, it is highly likely.
<<back "Back">>Double-click this passage to edit it.//by Victoria Rice//
One of our reporters survived a mugging last night only because the mugger's pistol jammed.
This is the case for a lot of the firearms used by various lowlifes in this place, which seems to suit Gunrunners just fine since they can jack up the prices for their premium weaponry which is meant for a wealthier type of Rimhaven inhabitant.
This gives rise to a strange concept of class differences among hardened criminals, with all the standard issues that such division entails.
<<back "Back">>Incredible relief washes over you, but your dick is still hard, and she’s continues to grind on you like nothing happened, picking up speed again. This time she makes you come as she’s riding you full speed, not slowing down for a second while more glowy sperm shoots up her body with violent explosions from your tip, and at this point you are moaning loudly into the night. Then her body starts changing shape again, forming a blob around your dick that jerks you off with massive ecstatic motions, sending waves of pleasure all over your body until you finally ejaculate a third time into the gelatinous warmth with blissful sensations shaking the very core of your being.
The vision ends abruptly, and you find yourself back in the penthouse ejaculating all over the woman's shirt while your hand is holding what appears to be the unplugged main power cable, sparking slightly. Soon, the sleeping beauty starts waking up with a soft moan, her big breasts heave, then her head shifts forwards as she completely comes to.
Her lips move, and she whispers “What the fuck? I was almost through, Glitch, why did you sever the link?” After a moment of silence she continues, visibly confused: “Glitch, respond!” Then she starts removing her helmet by pressing a series of buttons on the underside of the chair first, finally removing it completely to uncover a beautiful face, perfectly matching those incredible lips and wavy blood red hair flowing down to her shoulders.
Her surprised emerald eyes meet yours: “Who are you? What have you done with Glitch?” she feebly utters with shock in her eyes. -“I don’t know anybody named Glitch,” you respond, as her eyes now land on her cum covered shirt. “What the fuck is going on here? You better start talking now!”
<<button "Continue" "Penthouse Wake Her 02 Cum">>
<</button>>The vision ends abruptly, and you find yourself back in the penthouse ejaculating all over the woman's shirt while your hand is holding what appears to be the unplugged main power cable, sparking slightly. Soon, the sleeping beauty starts waking up with a soft moan, her big breasts heave, then her head shifts forwards as she completely comes to.
Her lips move, and she whispers “What the fuck? I was almost through, Glitch, why did you sever the link?” After a moment of silence she continues, visibly confused: “Glitch, respond!” Then she starts removing her helmet by pressing a series of buttons on the underside of the chair first, finally removing it completely to uncover a beautiful face, perfectly matching those incredible lips and wavy blood red hair flowing down to her shoulders.
Her surprised emerald eyes meet yours: “Who are you? What have you done with Glitch?” she feebly utters with shock in her eyes. -“I don’t know anybody named Glitch,” you respond, as her eyes now land on her cum covered shirt. “What the fuck is going on here? You better start talking now!”
<<button "Continue" "Penthouse Wake Her 02 Cum">>
<</button>>As you start apologizing and explaining that you’re here to eliminate a gang of junkies that took residence in this hotel her eyes widen in disbelief: “They must have…destroyed Glitch somehow…how the fuck did this happen?” she mutters.
“This is the last time I take a job that requires more than 10 days or non-stop fucking breaching. Can’t believe I’m even alive, what did those bastards do to me?”
Slowly raising the tiny box of Styx makes her face change expression from confusion to shock. “You’ve gotta be kidding me. Well…I guess it could have been worse.” She shakes off the images in her head. “I would thank you for saving my ass, but seeing as I have your cum on my tits we'll just call us even. The name's Angelica, normally the best hacker in Rimhaven if we ignore this fucking mess here, so if you need something breached give me a call,” she winks, and tries standing up from the chair, but then immediately slumps back down.
“Yeah…I’m probably gonna wait in here for my ride to come.” Looking you over, she continues: "There's only room for me though, don't get your hopes up."
<<button "Continue">>
<<if $penthouseclear is 1>> <<goto "Leaving Hotel Cleared">>
<<else>> <<goto "Leaving Hotel Hostile">>
<</if>>
<</button>><<if !tags().includes("menu")>>\
<<set $current_scene = passage()>>\
<</if>>\When you come to, complete darkness welcomes you.
The blindfold is tightly fastened around your head, and is made of a surprisingly soft material, unlike the cold, hard shackles that your $bodytype wrists and ankles are bound in. Chilly draft making goose bumps on your skin reveal that you have no clothes on. The smell of a strong cleaning chemical assaults your nostrils, reminding you of an underground lab job you did years ago, and the only audible thing is a sloppy slurping sound that can be pretty much anything.
It’s funny how the mind fills in the blanks when you can’t see.
Avoiding the rookie mistake of yanking on the chains as soon as you’ve regained consciousness gives you a few options on how to proceed. It might be wise to pretend you’re still out of it, but then again, you don’t know who’s in the room with you, and what their disposition towards you might be.
<div class="Accent">
*//Main objective updated//
</div>
<<button "Pretend you're still unconscious" "Clinic 03 Pretend">>
<</button>>
<<button "//Hey, is anyone there?//" "Clinic 03 Speak">>
<</button>>
<<set $location to "unknown">>
<<set $rangedweapon to "none">>
<<set $meleeweapon to "none">>
<<set $outfit to "nothing">>
<<set $mainobj to "Escape!">>
You stoically accept the gravity of your predicament without moving a muscle, trying to read the room as best as you can while being blindfolded. The combination of whirring machinery, low temperature, and a smell of chemicals mixed with stale air definitely points to an underground lab of some kind. The slurping sound is almost certainly produced by a single person, and you think you can hear an irregular clanking sound combined with faint footsteps somewhere in the background, which makes you conclude that this room is occupied by at least two more people.
It seems unlikely that they are also bound in chains like you. Seeing that they aren’t exactly rushing to release you either can only make them your captors.
It dawns on you suddenly that your whole body is unusually numb. Hopefully they didn’t harvest any of your organs, but at this point it’s quite hard to tell.
Being left with no other option, you decide to speak up.
<<button "Continue" "Clinic 03 Speak">>
<</button>>The noise that comes out of your throat is weak and barely your own, possibly a side effect of whatever they used to anesthetize you, but it makes the slurping sound stop. “//Well, good morning there, loverboy.//” You recognize the crazy, high-pitched voice of the nurse who spoke to you before, outside the gun range. “//Jasmine, our puppy is finally awake, can you please page the head nurse to join us?//” Even with the blindfold you can detect that her face is smirking as she speaks. “//Sure thing, Helena!//” Comes the cheery response from the back of the room.
You hear the one called Helena stand up and walk towards you, her latex uniform making squeaking sounds as she advances your way. With a swift motion she removes the blindfold from your face, making you temporarily blind from the bright lights illuminating the room.
Your eyes finally regain focus, and you are greeted with Jasmine’s face, uncomfortably close to yours. Those blond pigtails and metallic teeth fill your vision, her annoying smirk is now replaced with a surprised expression, almost like she’s the one who just regained the ability to see, and her crazy blue eyes are watching you as if she’s a child waiting for the dog to do a trick.
Before you even manage to formulate: “//Get the fuck out of my face//” in your head, the door in the back squeals, and two sets of clacking heels grab your attention.
<<button "Continue" "Clinic 04">>
<</button>>
<<set $location to "Blood Angel Hospital - Lab">>Helena puts a neon green lolly in her mouth and gives it an obnoxiously loud suck without breaking eye contact, before turning to face the two nurses approaching. At least the mystery of the slurping sound is solved.
You instantly recognize the other nurse from before, with tan skin and a brown bob hairstyle, but the one walking in front makes your heart jump a little.
Her impeccable blond hair with razor-sharp bangs covering her forehead frames the sharp lines of her white face perfectly, while the rest of her hair is raised back into a bun with every strand flawlessly in its place. Piercing gray eyes shoot you mercilessly as she approaches, while her pumped up lips fire up the imagination. Your eyes wander lower, and get lost in the depths of her plunging neckline housing remarkable melons for what seems to be an eternity.
It goes without saying that Blood Angels have perfected the art of augmentation, seeing as they are the ones doing it for people who could actually afford a perfect body. So in a way, all their members are walking advertising for the surgeries which they offer. Being the best among perfection is reserved only for the one who is on top, and your eyes have the pleasure of feasting on the result of all those procedures. Dolores – Head nurse, gang leader, Rimhaven oligarch, a Goddess among Angels.
<<button "Continue" "Clinic 05">>
<</button>>
She gives you a look over, then her eyes meet yours again and stay fixed there for a while, almost as if she’s trying to penetrate into your deepest secrets with her intense gaze. You’d sure like to pene…“//I want the case.//” She cuts your train of thought, then continues: “//You will bring the case to me, that stupid bitch wouldn’t even know what to do with it anyway.//” Her voice is deep and harsh, but still quite feminine. It’s probably the only thing which reveals the fact that she’s older than she looks.
The other two nurses stand still near Dolores, with their backs straight, and shoulders back, which makes their tits appear even bigger than they are. It seems that the head nurse has disciplined them well, they are far from crazy when in her vicinity.
All three await your response:
<<button "//Fuck off.//" "Clinic 06 Fuck Off">>
<</button>>
<<button "//What do you offer in return?//" "Clinic 06 Offer">>
<</button>>
<<button "//If you get on your knees and blow me I might consider it.//" "Clinic 06 Blow Me">>
<</button>>Without changing her expression, Dolores speaks: “//So predictable…You might want to look down, tough guy, you’ll notice a sizeable scar on your chest. That’s where we’ve implanted the Thanatos device, with a special toxin that will kill you in two seconds when activated.//”
You look down, and what she said checks out. There is a nasty vertical scar over the center of your chest, and you’re pretty sure they left it there on purpose to serve as a reminder.“//Our system is now connected to your Mnemosyne neural chip so that it acts as a receiver which can be accessed remotely from here to anywhere in Rimhaven. If it gets out of range the charge will be activated automatically, so don’t try to run.//” Helena tries to keep a straight face and mostly succeeds, but a tiny smirk on the corner of her mouth manages to defeat her efforts.
Dolores continues: “//I know you can’t trust anyone these days, so we’ve made a video of the implantation procedure. I would love to stay and chat, but my schedule is full today, so I’m just gonna leave you here to think and watch the video. After that you will be free to go. The way I see it there’s nothing gained from killing you. Get me the case and go back to your life. It would be foolish to waste it.//”
Without saying goodbye, she turns and leaves the lab, with both of her subordinates following her. Helena can’t help but whisper before turning to leave: “Make sure to stay for the after credits scene, loverboy!” Then she winks and leaves with a wide grin on her face.
<<button "Continue" "Clinic 07">>
<</button>>
Without changing her expression, Dolores speaks: “//Your life. You’ll notice a sizeable scar on your chest. That’s where we’ve implanted the Thanatos device, with a special toxin that will kill you in two seconds when activated.//”
You look down, and what she said checks out. There is a nasty vertical scar over the center of your chest, and you’re pretty sure they left it there on purpose to serve as a reminder.“//Our system is now connected to your Mnemosyne neural chip so that it acts as a receiver which can be accessed remotely from here to anywhere in Rimhaven. If it gets out of range the charge will be activated automatically, so don’t try to run.//” Helena tries to keep a straight face and mostly succeeds, but a tiny smirk on the corner of her mouth manages to defeat her efforts.
Dolores continues: “//I know you can’t trust anyone these days, so we’ve made a video of the implantation procedure. I would love to stay and chat, but my schedule is full today, so I’m just gonna leave you here to think and watch the video. After that you will be free to go. The way I see it there’s nothing gained from killing you. Get me the case and go back to your life. It would be foolish to waste it.//”
Without saying goodbye, she turns and leaves the lab, with both of her subordinates following her. Helena can’t help but whisper before turning to leave: “//Make sure to stay for the after credits scene, loverboy!//” Then she winks and leaves with a wide grin on her face.
<<button "Continue" "Clinic 07">>
<</button>>She raises her left eyebrow slightly, then speaks: “//So you're one of those suicidal types then…I have no time to discipline you now, but be sure I will remember this. You might want to look down, tough guy, you’ll notice a sizeable scar on your chest. That’s where we’ve implanted the Thanatos device, with a special toxin that will kill you in two seconds when activated.//”
You look down, and what she said checks out. There is a nasty vertical scar over the center of your chest, and you’re pretty sure they left it there on purpose to serve as a reminder.“//Our system is now connected to your Mnemosyne neural chip so that it acts as a receiver which can be accessed remotely from here to anywhere in Rimhaven. If it gets out of range the charge will be activated automatically, so don’t try to run.//” Helena tries to keep a straight face and mostly succeeds, but a tiny smirk on the corner of her mouth manages to defeat her efforts.
Dolores continues: “//I know you can’t trust anyone these days, so we’ve made a video of the implantation procedure. I would love to stay and chat, but my schedule is full today, so I’m just gonna leave you here to think and watch the video. After that you will be free to go. The way I see it there’s nothing gained from killing you. Get me the case and go back to your life. It would be foolish to waste it.//”
Without saying goodbye, she turns and leaves the lab, with both of her subordinates following her. Helena can’t help but whisper before turning to leave: “Make sure to stay for the after credits scene, loverboy!” Then she winks and leaves with a wide grin on her face.
<<button "Continue" "Clinic 07">>
<</button>>Your Mnemosyne mk. II chip starts making a high pitched noise. Then the video starts playing as an overlay of your field of vision, making you close your eyes in order to focus on the footage.
<<button "Continue" "Clinic 08">>
<</button>>
The operating room comes into focus. You see masked doctors and nurses around a patient who’s lying on the operating table. His $bodytype $skincolor body is perfectly still while one of the doctors puts what appears to be a small black sphere with mechanical parts directly into the patient’s chest. After a few minutes, the camera zooms in on the chest cavity so that there’s no doubt that the sphere is attached to the heart. At closer inspection, the sphere appears to have expanded tiny metallic “legs” that wrap around the vital organ. Soft green light pulses with every beat the heart makes.
Then the camera pans towards the face, and you barely recognize yourself, looking like death itself. As the shock sets in, your heart rate increases, but you chase away the feeling by rationalizing that you’ve survived worse. Thing is…you’ve never really had a device in your chest before. Just as you start to get up from the floor thinking that the video is over, the now familiar smirking face overlays your vision. “//Now we get to the fun part, puppy!//”
When the camera zooms out, you see annoying Helena and the quiet Jasmine start making out right in front of your unconscious naked body. It appears that they’ve put you on one of the patient beds, with your flaccid $skincolor cock and balls completely exposed.
<<button "Continue" "Clinic 09">>
<</button>>
Helena and Jasmine are passionately kissing and groping each other, undoubtedly practiced by doing it many times before. Their latex uniforms squeak while they breathe heavily almost in unison. The blonde is obviously the dominant one, ripping open Jasmine’s uniform to reveal a set of marvelous tan tits, which she then proceeds to lick as a wild animal. Soon, both of their chests are exposed, Helena’s milky breasts being somewhat smaller than Jasmine’s, but equally impeccable.
Then she takes off her panties, climbs up on you like in a reverse cowgirl position, prompting Jasmine to start orally pleasuring her. The camera zooms in on this, framing the shot in such a way as to show your comatose penis right underneath the hot action. Soon, Helena’s vaginal juices mixed with saliva start dripping down on your junk, as she teases you through the camera by saying things like: “//I bet you’d enjoy my wet pussy so much, loverboy! Oh, if I could only see the look on your puppy face now!//”
Then she speaks to Jasmine: “//Ok dear, let’s make this a bit more interesting. Lick his balls.//” Jasmine complies, giving your junk long, slow licks with her wet tongue, waking up your shaft one lick at a time. Meanwhile, the blonde vigorously stimulates her clitoris, dripping even more pussy juice on your junk, which Jasmine expertly collects with her plump lips. When you reach full mast, she starts licking the shaft as well, but Helena has other ideas: “//He’s had enough, eat my pussy!//”
She does, and this goes on for quite some time. In fact, it goes on for so long that you start losing your erection, given the lack of attention or visual stimuli of any kind. Also, the fact that you’re in a chemically induced coma probably doesn’t help. This must have been Helena’s idea, as she enjoys torturing you so much for some reason. Those orgasms she’s having while Jasmine is pleasuring her are earth shatteringly strong, which you deduce from her facial expression alone.
<<button "Continue" "Clinic 10">>
<</button>>“//Oh, what’s the matter puppy?//” She says into the camera after an especially strong one. “//Can’t keep it up? I thought you liked girls! Maybe we should bring in some guys in here, huh?//” Her face lights up like a Christmas tree. “//Nah, I’m just messing with you puppy, nobody fucked you in the ass…or did they?!//” Then she starts laughing like a maniac, while the confused Jasmine goes back to your shaft again, maybe feeling a bit sorry for all this uncalled for malice. When Helena notices, her expression changes completely, making her look like a demon from Hell. “//What the fuck do you think you’re doing?! I didn’t say you could stop eating my pussy! Fine, let’s do it your way, bitch!//”
Then she jumps down from the bed, and jams Jasmine’s head on your semi-hard cock, making her deep throat you. “//There, you can have it all now!//” Jasmine takes your full erection down her throat, and you can hardly believe that this all went down while you were out cold. Helena then walks out of frame, while Jasmine continues to blow you like a professional pornstar, spreading saliva from her throat all over your junk when she comes up for air.
After a few minutes the crazy blonde appears again, but now she has her sunny disposition back again, like nothing happened. “//Did you miss me? Oh puppy, we've had fun, but now we must leave you. Previous engagements, you know.//” She says with a warm smile. “//Come on Jasmine, we’re leaving.//” To which she replies: “//Don’t you want me to finish him first?//” This makes Helena turn right to the camera and say: “//Normally yes, but there’s no reason to make a mess here, really.//” Then she winks to the camera and drags her out of frame, while the video goes into fast forward mode showing your penis waning completely from extra hard to soft and saggy.
Finally, the video ends, and you can actually see again.
<<button "Continue" "Clinic 11">>
<</button>>Few moments later the restraints open with a mechanical click, making you drop down to the cold, hard floor. You instantly notice the shock your body is still in after the surgery.
The Thanatos device in your chest changes things somewhat. Getting out of this whole mess unscathed with the bar intact and in your possession just got a whole lot harder. The question of who gets the case can wait for when you actually have it, so you slowly get off the floor, and into your clothes that are neatly folded on the floor next to you.
Exploring the nearby lockers rewards you with all of your missing equipment as well.
<div class="Accent">
*//Gained "Post Op Recovery" (STR -1, AGI -1, INT -1, Confidence -50, Vigor -3)//
</div>
<<button "Leave the lab" "Clinic 12">>
<</button>>
<<set $str-->>
<<set $agi-->>
<<set $int-->>
<<set $confidence -=50>>
<<if $confidence lt 0>>
<<set $confidence to 0>>
<<elseif $confidence gt 100>>
<<set $confidence to 100>>
<</if>>
<<set $vigor -=3>>
<<if $vigor lt 0>>
<<set $vigor to 0>>
<<elseif $vigor gt 5>>
<<set $vigor to 5>>
<</if>>
<<set $outfit to "//black synthleather shirt and pants, with a long black coat and combat boots//">>
<<set $rangedweapon to "Phoenix mk.IV Revolver">>
<<set $meleeweapon to "Viper-S9 Combat Knife">>
You take the door out of the lab, entering a maze of white hallways, noticing that the door locks behind you.
There appear to be modified MedBots on patrol in these halls, and Dolores didn’t even bother giving you safe passage out of this infernal place. You’ve encountered modded Medbots like these in the past; they usually have some close range stunning capabilities, and amplified surgical lasers that they use for ranged engagements. They are basically metal balls with sophisticated sensors on the front, floating in the air with incredible stability, almost as if they are sliding on an invisible surface suspended in midair.
To leave the hospital, you will have to deal with them, or avoid them completely.
There appear to be three main corridors, West, North, and East. Since you have no memory of entering this place, finding an exit will be challenging.
Choose where you want to go:
<<button "West Corridor" "Clinic West 01">>
<</button>>
<<button "North Corridor" "Clinic North 01">>
<</button>>
<<button "East Corridor" "Clinic East 01">>
<</button>>
<<set $location to "Blood Angel Hospital - Corridors">><<if $outfit is "//black synthleather shirt and pants, with a white lab coat and combat boots.//">>\
You enter the West corridor feeling confident that any potential MedBots will ignore you because of your spotless white lab coat, marking you as friendly in their primitive code.
Amazingly, that's exactly what happens.
This time, at least.
<<button "Enter the double doors" "Clinic West 02">>
<</button>>
<<button "Go to the reinforced metal door" "Clinic West 03">>
<</button>>
<<else>>\
You enter the West corridor where a MedBot is patrolling, currently moving from the far end towards you. Luckily, these medical versions have limited detection range, since they were never meant to see anything further than the operating distance of medical procedures.
Still, this is a modded version, and at some point it will detect you, so you consider your options:
<<button "Fire at the MedBot from a distance" "Clinic West 01 Fire">>
<</button>>
<<button "Enter the nearby office door to hide" "Clinic West 01 Office Door">>
<</button>>
<</if>>
<<set $location to "Blood Angel Hospital - West">><<if $VisitedHospitalLockers is 1>>\
Deciding to regroup in the secret lab, you choose your next course of action:
<<if $outfit is "//black synthleather shirt and pants, with a long black coat and combat boots.//">>\
<<button "Go to the lockers and try using the lab coat" "Clinic North 03 White Coat">>
<</button>>
<<button "Fuck the sculpture again">>
<<if $vigor gte 2>> <<goto "Sculpture Revisited Denied">>
<<else>> <<goto "Sculpture Revisited">>
<</if>>
<</button>>
<<button "Try your luck with a different corridor" "Clinic Crossroads">>
<</button>>
<<button "Go to the elevator" "Clinic 06 Elevator">>
<</button>>
<<else>>\
<<button "Fuck the sculpture again">>
<<if $vigor gte 2>> <<goto "Sculpture Revisited Denied">>
<<else>> <<goto "Sculpture Revisited">>
<</if>>
<</button>>
<<button "Try your luck with a different corridor" "Clinic Crossroads">>
<</button>>
<<button "Go to the elevator" "Clinic 06 Elevator">>
<</button>>
<</if>>\
<<else>>\
You enter the northern hallway, and immediately see a modified MedBot gracefully gliding along on its patrol route. Suddenly, it turns and starts moving towards you, for no apparent reason. It would be possible to reach the first door in the corridor before the Medbot spots you, but then it would have to be unlocked and not packed with security guards or something, so it’s a risk. The others options are to shoot at it, or go back.
<<button "Go for the nearest door" "Clinic North 02 Closet">>
<</button>>
<<button "Shoot at it" "Clinic North 02 Shoot">>
<</button>>
<<button "Go back" "Clinic Crossroads">>
<</button>>
<</if>>\
<<set $location to "Blood Angel Hospital - North">><<if $ClinicRestoredSkills is 0>>\
The East Corridor is much like the others. Everything looks exactly the same in this sterile maze of a hospital. There are no MedBots in sight.
The first two doors closest to you are the male and female bathrooms. You could check them out, but the chances are slim you will find anything of use.
The next door looks different. The word "Storeroom" is written above the door frame, so it's undoubtedly locked with various goodies inside.
The last door in the corridor has the words “East Exam room” written above the entrance. Childish doodles of horned creatures with big tits adorn the nearby walls and the door itself.
<<button "Search the bathrooms" "Clinic East Bathrooms">>
<</button>>
<<button "Approach the storeroom door" "Clinic East Storeroom 01">>
<</button>>
<<button "Approach the exam room door" "Clinic East Exam Room 01">>
<</button>>
<<button "Go back" "Clinic Crossroads">>
<</button>>
<<set $location to "Blood Angel Hospital - East">>
<<else>>\
The East Corridor is much like the others. Everything looks exactly the same in this sterile maze of a hospital. There are no MedBots in sight.
The first two doors closest to you are the male and female bathrooms. You could check them out, but the chances are slim you will find anything of use.
The storeroom is open, but you see no reason to go back in there right now.
The last door in the corridor has the words “East Exam room” written above the entrance. Childish doodles of horned creatures with big tits adorn the nearby walls and the door itself.
<<button "Search the bathrooms" "Clinic East Bathrooms">>
<</button>>
<<button "Approach the exam room door" "Clinic East Exam Room 01">>
<</button>>
<<button "Go back" "Clinic Crossroads">>
<</button>>
<<set $location to "Blood Angel Hospital - East">>
<</if>>
You take out your Phoenix mk.IV Revolver and aim at the shiny metal ball approaching you. The thundering sound fills the hallways when you squeeze the trigger. The MedBot is hit, but it appears that this has only made it angry, as it’s metal shell must have been upgraded to withstand regular ammunition damage.
Considering the amount of guns in Rimhaven, it really wouldn’t be a very effective sentry if you could down it with regular bullets. The MedBot is moving much faster towards you now, its surgical saw spinning menacingly, hungry for flesh. Meeting it head on in close range combat would be suicide, especially only armed with a knife meant for softer targets, so you instinctively go for the office door, but it appears to be locked.
<<button "Break in forcefully [STR]">>
<<if $vigor gte 1 and $str gte 6>> <<goto "Clinic West 01 Office Door STR Success">>
<<else>> <<goto "Clinic West 01 Office Door STR Failure">>
<</if>>
<</button>> <div class="VigorCost">--[1 Vigor]</div>\
<<button "Evade MedBots’s attacks, and get behind it [AGI]">>
<<if $vigor gte 1 and $agi gte 6>> <<goto "Clinic West 01 MedBot Evade Success">>
<<else>> <<goto "Clinic West 01 MedBot Evade Failure">>
<</if>>
<</button>> <div class="VigorCost">--[1 Vigor]</div>\
<<button "Run back and attempt to lose it" "Clinic West 01 MedBot Escape">>
<</button>>
As the MedBot approaches, you try to open the nearby office door, but it seems to be locked. The MedBot is now way too close to attempt firing at it, so you consider your options:
<<button "Break in forcefully [STR]">>
<<if $vigor gte 1 and $str gte 6>> <<goto "Clinic West 01 Office Door STR Success">>
<<else>> <<goto "Clinic West 01 Office Door STR Failure">>
<</if>>
<</button>> <div class="VigorCost">--[1 Vigor]</div>\
<<button "Evade MedBots’s attacks, and get behind it [AGI]">>
<<if $vigor gte 1 and $agi gte 6>> <<goto "Clinic West 01 MedBot Evade Success">>
<<else>> <<goto "Clinic West 01 MedBot Evade Failure">>
<</if>>
<</button>> <div class="VigorCost">--[1 Vigor]</div>\
<<button "Run back and attempt to lose it" "Clinic West 01 MedBot Escape">>
<</button>><div class="Success">[SUCCESS]</div><div class="Confidence">[Gained Confidence]</div>
You pick up the coat rack just in time as the MedBot enters the office, shining a scanning red light all over the room. With a practiced swing of the coat hanger you manage to hit it with full force, making it slam into a wall outside with a loud metallic //clunk//, opposite the office. You hear it flail blindly with its blades and saws, and shoot stunning lasers at random. It appears its sensors are severely impaired now, making it unable to detect hostiles, so it defaults to automatic patrol mode.
Getting past it now shouldn't be a problem.
<<button "Continue" "Clinic West 02">>
<</button>>
<<set $confidence +=20>>
<<if $confidence lt 0>>
<<set $confidence to 0>>
<<elseif $confidence gt 100>>
<<set $confidence to 100>>
<</if>>
<<set $vigor-->>
<<if $vigor lt 0>>
<<set $vigor to 0>>
<<elseif $vigor gt 5>>
<<set $vigor to 5>>
<</if>><div class="Success">[SUCCESS]</div><div class="Confidence">[Gained Confidence]</div>
By putting your full weight into the kick, you manage to smash the office door lock, and quickly enter the darkness within. Scanning the new environment with blinding speed, you notice a metal coat rack of some kind in the corner, which could probably be used as a makeshift weapon against your steel attacker if you have sufficient energy to wield it up in this weakened state.
There is also a huge wooden desk which could be used as a solid hiding spot.
<<button "Try to use the metal coat rack as a weapon [STR]">>
<<if $vigor gte 1 and $str gte 6>> <<goto "Clinic West 01 Coat Rack STR Success">>
<<else>> <<goto "Clinic West 01 Coat Rack STR Failure">>
<</if>>
<</button>> <div class="VigorCost">--[1 Vigor]</div>\
<<button "Hide under the table [AGI]">>
<<if $vigor gte 1 and $agi gte 3>> <<goto "Clinic West 01 Table Hide AGI Success">>
<<else>> <<goto "Clinic West 01 Table Hide AGI Failure">>
<</if>>
<</button>> <div class="VigorCost">--[1 Vigor]</div>\
<<set $confidence +=20>>
<<if $confidence lt 0>>
<<set $confidence to 0>>
<<elseif $confidence gt 100>>
<<set $confidence to 100>>
<</if>>
<<set $vigor-->>
<<if $vigor lt 0>>
<<set $vigor to 0>>
<<elseif $vigor gt 5>>
<<set $vigor to 5>>
<</if>><div class="Failure">[FAILURE]</div><div class="Confidence">[Lost Confidence]</div>
You kick the door as hard as you can, but you only manage to hurt yourself. That bloody surgery must have taken more out of you than you thought.
Running out of options, with the MedBot just about in slashing range, you quickly decide to:
<<button "Evade MedBots’s attacks, and get behind it [AGI]">>
<<if $vigor gte 1 and $agi gte 6>> <<goto "Clinic West 01 MedBot Evade Success">>
<<else>> <<goto "Clinic West 01 MedBot Evade Failure">>
<</if>>
<</button>> <div class="VigorCost">--[1 Vigor]</div>\
<<button "Run back and attempt to lose it" "Clinic West 01 MedBot Escape">>
<</button>>
<<set $confidence -=20>>
<<if $confidence lt 0>>
<<set $confidence to 0>>
<<elseif $confidence gt 100>>
<<set $confidence to 100>>
<</if>>
<<set $vigor-->>
<<if $vigor lt 0>>
<<set $vigor to 0>>
<<elseif $vigor gt 5>>
<<set $vigor to 5>>
<</if>><div class="Success">[SUCCESS]</div><div class="Confidence">[Gained Confidence]</div>
Against all odds, you manage to evade every single slash and laser the MedBot throws at you, and get behind the metal ball. Being this close behind it reveals a set of small wires on its back, it seems your blade could come in handy against these things after all. You expertly pull out your Viper-S9 Combat Knife and slash the wires in one smooth motion, before dodging away from the MedBot.
It turns towards you, but it seems its weapons are disabled. It still follows you around, though, since it obviously detects you, but it’s no longer a threat of any kind.
<<button "Continue" "Clinic West 02">>
<</button>>
<div class="Failure">[FAILURE]</div><div class="Confidence">[Lost Confidence]</div>
You attempt to evade the MedBot's slashing attacks, but a few of them manage to connect with your flesh, completely throwing you of your game, so you decide to run away back from where you came, in the hopes of losing the infernal metal ball.
<<button "Continue" "Clinic West 01 MedBot Escape">>
<</button>>
<<set $confidence -=20>>
<<if $confidence lt 0>>
<<set $confidence to 0>>
<<elseif $confidence gt 100>>
<<set $confidence to 100>>
<</if>>
<<set $vigor-->>
<<if $vigor lt 0>>
<<set $vigor to 0>>
<<elseif $vigor gt 5>>
<<set $vigor to 5>>
<</if>>Running away from the MedBot proved to be easier than you imagined, and it seems to have returned to its previous patrol route.
Choose where you want to go:
<<button "West Corridor" "Clinic West 01">>
<</button>>
<<button "North Corridor" "Clinic North 01">>
<</button>>
<<button "East Corridor" "Clinic East 01">>
<</button>><div class="Success">[SUCCESS]</div><div class="Confidence">[Gained Confidence]</div>
You disappear under the table like a shadow in the night, and when the MedBot enters the room, its scanning beam floods the office with a blood red color. Not finding any targets, the MedBot returns to its patrol route, giving you an opening to go further down the corridor before it returns.
<<button "Continue" "Clinic West 02">>
<</button>>
<<set $confidence +=20>>
<<if $confidence lt 0>>
<<set $confidence to 0>>
<<elseif $confidence gt 100>>
<<set $confidence to 100>>
<</if>>
<<set $vigor-->>
<<if $vigor lt 0>>
<<set $vigor to 0>>
<<elseif $vigor gt 5>>
<<set $vigor to 5>>
<</if>>Further down the hall you come across a large double door which seems to be unlocked, so you decide to investigate. It appears to be a glass observation gallery above a huge operating room. The view is pretty amazing from here, even though the O.R. is mostly unlit.
Some lights are knocked over, others are flickering like a strobe in a nightclub, but thick darkness has largely consumed the room. For a second you consider whether this was where they did the procedure on you, but soon realize that it must have been a different O.R.
Suddenly, there is movement. You notice that there are three men slowly shuffling towards the large operating table at the center of the room. There is a flickering light right above it, and a soft backlight coming from one of the overturned lamps from the back of the operating room. Then you notice her. Dolores is lying perfectly still on the operating table, almost as if she’s sleeping soundly. She seems completely oblivious to the approaching men.
<<button "Continue" "Clinic Dolores Orgy 01">>
<</button>>//by Victoria Rice//
Few Rimhaven stories are as puzzling as the meteoric rise of Nurse Dolores from a kind and compassionate nurse to the ruthless head of Blood Angels, one of the five Syndicate gangs. It is a testament to the corruptive potential of this place, where survival is a luxury afforded only to those who choose to give in to their inner monster.
She was a legend among the medical community way before the aug-virus even struck, working in the Amber City Hope hospital, quickly becoming the head nurse after only a few years. Every patient she attended to had a smile on their face, and the secret of her efficiency was an invisible and highly illegal skin augmentation capable of injecting untraceable endorphins through a simple touch. When the virus struck, exposing her little secret, she argued that it was for the benefit of all those suffering souls around her. AC authorities had little understanding for her reasoning, so she inevitably ended up in the same Quarantine zone as some of the most hardcore criminals, which eventually became Rimhaven.
How she managed to climb the Syndicate ladder in order to become the leader of Blood Angels is anyone’s guess, but it would be safe to say that very little of the kind hearted nurse who only wanted to bring smiles to those around her survived that climb.
<<back "Back">>//by Victoria Rice//
Modern medicine has won the war on STD’s a long time ago, with expensive mandatory vaccinations of newborns, filling the deep pockets of big pharma in the process. It is unthinkable that humanity once had to resort to using latex condoms in order to fight the risk of infectious disease.
Amber City officials have extremely controversial ideas about contraception. Namely, they believe that by eliminating the only remaining “risk” of sex, an era of complete debauchery would ensue. Monogamy would crumble, families would be virtually non-existent, since the availability of casual sex would drive everyone mad.
It is interesting to observe then, the sterilizing effect that augmentations have had on their users. Whether this was originally intended by the manufacturers is widely debated. One side argues that it was, since these augments were created for the military, and in the eyes of the government the best soldiers are ones who have no families waiting for them back home.
The glaring fact is that all of Rimhaven’s inhabitants are completely sterile, since it’s comprised of only augmented individuals if we exclude the rare AC tourist. Those who’ve had children before the virus struck were separated from them indefinitely, and sent to the Quarantine Zone without knowing their progeny’s fate.
But is Rimhaven truly a disgusting hive of debauchery and misery, as AC officials claim? Perhaps. Some would call it a sexual utopia, but you won’t be hearing those claims in the mainstream AC media.
<<back "Back">>
There seems to be something wrong with them, the way they shuffle and the postures of their bodies make them look like zombies. On closer inspection, you notice that all three of them have bandages around their heads, which makes you connect the dots. You’ve heard talk at the bar about people missing in the vicinity of the Blood Angels HQ, and the stories of lobotomized slaves roaming these halls. Since this is the smallest of the Syndicate gangs, the nurses no doubt wanted some extra muscle to have around in order to strengthen their ranks…or to procure cannon fodder for a potential attack.
The three men approach the sleeping goddess, awaiting her command.
“Begin.” Her domineering voice echoes through the desolate O.R.
The mindless patients slowly remove their gowns. Their movements are incredibly sluggish, like there’s a part of them strongly protesting somewhere deep inside, but unable to stop the action completely. Now that your eyes have somewhat adjusted to the lighting, their skin colors become apparent. The one on the right has ebony skin, the one in the middle - pale, and the one on the left - tan.
All three of them start undressing Dolores with their deliberate movements, the clicky sound of snapping buttons unleashing her magnificent breasts out of their tight, latex prison. It comes as no surprise that her tits retain their perfect form even without support of any kind, pointing upwards from her chest like she’s a plastic doll. The man with tan skin removes her white cotton panties, revealing a perfectly trimmed landing strip. He then proceeds to land his tongue on her clit, and slowly sucks on it with his whole mouth, holding her thighs apart with his hands.
<<button "Continue" "Clinic Dolores Orgy 02">>
<</button>>
Dolores turns her head towards the ebony man in order to take his erect manhood in her soft mouth, which makes his face light up with a smile. She sucks him slowly, just the very tip at first, the taking in more and more, until his big cock strokes the inside of her left cheek, filling her mouth completely. Soon, he starts having periodical shakes, indicating the presence of an augmentation on her skin adding to the pleasure. The man in the middle is focused on her large breasts.
He is grabbing them with both hands at first, but then climbs on her in order to slide his penis between the huge fleshy mounds. They are so perky and close together, that he doesn’t even need to hold them with his hands while he titfucks her, but still does in order to create a tighter fit.
Dolores starts moaning with her sultry voice, obviously enjoying this foursome quite a bit. You notice that the men all have pure blissful expressions on their faces, thinking that being a mindless zombie might just be worth it if you get to have sex with this goddess, even if you have to share her with others.
The tan patient giving her oral pleasure decides that it’s time to put his hard dick into her wet slit. He goes slow at first, but then manages to speed up in a way that seems uncharacteristic of what you’ve seen of these men so far. Perhaps the enslaved part of him that was holding him back decided to change his mind, or maybe the animalistic part of him took over completely. His cock goes all the way in with every thrust. The wet slapping sound indicates that the moist vagina is lubricating itself like crazy in order to take it in better.
<<button "Continue" "Clinic Dolores Orgy 03">>
<</button>>
You watch this show go on for quite some time, all three of them so high on pleasure, while she moans deeply as she expertly sucks the ebony dick. Suddenly, she makes them all stop with the words: “Switch.”
They move almost in unison; all three of them dismount her and stand with erect cocks next to the operating table, waiting for her to get up. When she does, the ebony man lies on his back where she was, and she mounts him from above. The tan man positions himself behind her, penetrating her gaping asshole, while the pale one comes from the other side in order to receive the blowjob of his life. Dolores is moaning really loudly now, her body signaling that she’s in heat to any virile men within earshot, one of those rare remnants of our animalistic nature that somehow stuck after all this time. You wish your $skincolor cock is among those lucky ones down there, but you’ve certain that reaching them in time would be impossible, especially taking into account the patrol MedBots. Also, you imagine that Dolores would have a few objections to fucking someone who’s not a mindless zombie.
The orgy goes on for some time, feeding your eyes with filthy imagery, but you can’t look away. It’s basically real-life porn. As your pants get almost unbearably tight in the crotch area, Dolores orders yet another switch.
<<button "Continue" "Clinic Dolores Orgy 04">>
<</button>>
This time, she returns to her previous position of lying back on the table, while her three lovers aim to ejaculate on her epic chest.
The ebony man is jacking over her tits, while the tan man is getting his dick sucked. The pale man finally reached his turn of fucking this incredible woman, and is doing so vigorously. Soon, the ebony man starts shooting warm cum all over her majestic chest, creating a work of art. Then the ebony man pulls out his rock hard dick out of her mouth just in time to do the same, shooting even further on the massive orbs.
The last one to finish is the pale zombie, pulling out at the very last second, ejaculating all over her body and tits, drenching her in the precious white liquid.
Dolores enjoys this milky shower, but then dismisses them. She remains alone lying under the flickering light, drenched in cum, with a neutral expression on her face.
You decide that it’s time to move on.
<<button "Continue" "Clinic West 03">>
<</button>>The last door in this corridor doesn’t look like any of the others in this place. It is made from some kind of reinforced metal, with only a keypad next to it; no knobs or keyholes of any kind. The keypad appears to be quite advanced, and you imagine that even a pro hacker would have a hard time trying to hack it open.
The only way to access this secure room is with a keycard.
<<if $ClinicSecurityKeycard is 1>>
<<button "Use the keycard" "Clinic West 04">>
<</button>>
<<else>>
<button data-passage="Use the keycard" disabled>Use the keycard </button>
<</if>>
<<button "Go back" "Clinic Crossroads">>
<</button>>
Choose where you want to go:
<<button "West Corridor">>
<<if $MedBotsDisabled gte 1>> <<goto "Clinic West 01 MedBotsDown">>
<<else>> <<goto "Clinic West 01">>
<</if>>
<</button>>
<<button "North Corridor">>
<<if $MedBotsDisabled gte 1>> <<goto "Clinic North 01 MedBotsDown">>
<<else>> <<goto "Clinic North 01">>
<</if>>
<</button>>
<<button "East Corridor" "Clinic East 01">>
<</button>>
<<set $location to "Blood Angel Hospital - Corridors">>The security keycard works like a charm, opening the ominous reinforced door with a smooth sideways glide. Before you even get to perceive what’s in the room, you are greeted by a large brute of a man in a doctor’s uniform. When he lays his beady black eyes on you, his face twists into a menacing scowl, and you get the impression that he’s not really the talkative type. Violent intent is emanating from the brute, shifting your mind into overdrive. You consider your options.
<<button "Punch him as hard as you can [STR]">>
<<if $vigor gte 1 and $str gte 6>> <<goto "Clinic West Brute STR Success">>
<<else>> <<goto "Clinic West Brute STR Failure">>
<</if>>
<</button>> <div class="VigorCost">--[1 Vigor]</div>\
<<button "Jump backwards and draw your Phoenix Mk.IV Revolver [AGI]">>
<<if $vigor gte 1 and $agi gte 6>> <<goto "Clinic West Brute AGI Success">>
<<else>> <<goto "Clinic West Brute AGI Failure">>
<</if>>
<</button>> <div class="VigorCost">--[1 Vigor]</div>\
<<button "Try outsmarting him [INT]">>
<<if $vigor gte 1 and $int gte 6>> <<goto "Clinic West Brute INT Success">>
<<else>> <<goto "Clinic West Brute INT Failure">>
<</if>>
<</button>> <div class="VigorCost">--[1 Vigor]</div>\
<div class="Success">[SUCCESS]</div><div class="Confidence">[Gained Confidence]</div>
Taking the initiative and stepping through the door surprises the brute somewhat, and you use this moment to project all of your weight towards him in a form of a fist. The attack connects with his rough face, which was unfortunate, since you were aiming for his neck, a far more vulnerable area. He takes the punch like a pro, and throws it right back at you, his face bloodied. Anticipating the punch, you position both arms to form a perfect block, but still feel a lot of pain when his attack lands.
Seeing as this is a quite large target, you decide to level the playing field a bit by kicking him in the balls, giving it all you’ve got. He groans and falls to his knees, his beastly red face now contorted in a painful grimace. Then you walk behind him, your hands grabbing his large head, and twist as hard as you can like a Frisbee. His head twists further than it was ever supposed to with a muffled snapping sound. The brute’s lifeless body falls to the floor.
<<button "Continue" "Clinic West 05">>
<</button>>
<<set $confidence +=20>>
<<if $confidence lt 0>>
<<set $confidence to 0>>
<<elseif $confidence gt 100>>
<<set $confidence to 100>>
<</if>>
<<set $vigor-->>
<<if $vigor lt 0>>
<<set $vigor to 0>>
<<elseif $vigor gt 5>>
<<set $vigor to 5>>
<</if>><div class="Failure">[FAILURE]</div><div class="Confidence">[Lost Confidence]</div>
Just as you start to shift your body weight in order to perform the punch, the brute grabs you by the right shoulder, and then punches you with his massive right fist, sending you flying down to the floor. The impact was so immense, that you can hear a high pitched buzzing sound in your head. This not being the first time you got knocked down in a fight, your body uses the adrenaline shock to reach for the Phoenix mk.IV Revolver and aim it at the blurry blob which should hopefully be the brute.
You take the pain and squeeze the trigger, seeing the flash and the blurry blob go down right on top of you, like a sack of sand. Really wet sand. Barely managing to move from under him, you take a few minutes to regroup. When your vision returns, you notice that the dead brute’s head is half gone. What a lucky headshot that was. Thinking that this could have gone much worse, you silently thank your smoking guardian angel as you holster it, and decide to finally explore the room.
<div class="Accent">
*//The serious blow to the head has given you a concussion (INT -1)//
</div>
<<button "Continue" "Clinic West 05">>
<</button>>
<<set $int-->>
<<set $confidence -=20>>
<<if $confidence lt 0>>
<<set $confidence to 0>>
<<elseif $confidence gt 100>>
<<set $confidence to 100>>
<</if>>
<<set $vigor-->>
<<if $vigor lt 0>>
<<set $vigor to 0>>
<<elseif $vigor gt 5>>
<<set $vigor to 5>>
<</if>><div class="Success">[SUCCESS]</div><div class="Confidence">[Gained Confidence]</div>
Your body performs the backwards dive almost on its own, while your hand finds the coarse handle of the Phoenix mk.IV Revolver. Time slows to a crawl as the adrenaline is surging through your body, while the brute’s expression changes to reflect his surprise. As soon as you hit the ground the first bullet fires from the chamber with a tremendous bang, hitting the brute in the chest.
It doesn’t stop his advance, so you continue firing. After putting two more in his chest he reaches down towards you, but you aim straight for his head and pull the trigger. He doesn’t even flinch when the back of his head explodes along with the exiting bullet, and then slumps towards you, but your body reacts extremely quickly, rolling to the side almost before you send the neural impulse to do so.
<<button "Continue" "Clinic West 05">>
<</button>>
<<set $confidence +=20>>
<<if $confidence lt 0>>
<<set $confidence to 0>>
<<elseif $confidence gt 100>>
<<set $confidence to 100>>
<</if>>
<<set $vigor-->>
<<if $vigor lt 0>>
<<set $vigor to 0>>
<<elseif $vigor gt 5>>
<<set $vigor to 5>>
<</if>><div class="Failure">[FAILURE]</div><div class="Confidence">[Lost Confidence]</div>
Just as you start to shift your body weight in order to dive backwards, the brute grabs you by the right shoulder, and then punches you with his massive right fist, sending you flying down to the floor. The impact was so immense, that you can hear a high pitched buzzing sound in your head. This not being the first time you got knocked down in a fight, your body uses the adrenaline shock to reach for the Phoenix mk.IV Revolver and aim it at the blurry blob which should hopefully be the brute.
You take the pain and squeeze the trigger, seeing the flash and the blurry blob go down right on top of you, like a sack of sand. Really wet sand. Barely managing to move from under him, you take a few minutes to regroup. When your vision returns, you notice that the dead brute’s head is half gone. What a lucky headshot that was. Thinking that this could have gone much worse, you silently thank your smoking guardian angel as you holster it, and decide to finally explore the room.
<div class="Accent">
*//The serious blow to the head has given you a concussion (INT -1)//
</div>
<<button "Continue" "Clinic West 05">>
<</button>>
<<set $int-->>
<<set $confidence -=20>>
<<if $confidence lt 0>>
<<set $confidence to 0>>
<<elseif $confidence gt 100>>
<<set $confidence to 100>>
<</if>>
<<set $vigor-->>
<<if $vigor lt 0>>
<<set $vigor to 0>>
<<elseif $vigor gt 5>>
<<set $vigor to 5>>
<</if>><div class="Success">[SUCCESS]</div><div class="Confidence">[Gained Confidence]</div>
Seeing no way of defeating this foe in close combat, you decide to attempt trickery. “Whoa there, Slugger, ease up, I’m on your side, remember?” He looks at you with suspicion, his beady eyes betraying a lack of mental acuity. You continue “Look, I just came here to relieve you of duty since the head nurse wants a word with you.” This raises his suspicion even higher, and his face now starts forming a menacing smirk, like when a predator finally corners wounded pray, ready to finish the job.
You quickly add “She is waiting for you in the OR on the lower level” This makes his mind start racing, trying to process this information. He looks at you, then the door, then finally rushes out while pushing you to the side, his heavy strides taking him away. Information is power, they say. But that sure was a huge risk.
<<button "Continue" "Clinic West 05">>
<</button>>
<<set $confidence +=20>>
<<if $confidence lt 0>>
<<set $confidence to 0>>
<<elseif $confidence gt 100>>
<<set $confidence to 100>>
<</if>>
<<set $vigor-->>
<<if $vigor lt 0>>
<<set $vigor to 0>>
<<elseif $vigor gt 5>>
<<set $vigor to 5>>
<</if>><div class="Failure">[FAILURE]</div><div class="Confidence">[Lost Confidence]</div>
Seeing no way of defeating this foe in close combat, you decide to attempt trickery. “Whoa there, Slugger, ease up, I’m on your side, remember?” He looks at you with suspicion, his beady eyes betraying a lack of mental acuity. You continue “Look, I just came here to relieve you of duty since the head nurse wants a word with you.” This raises his suspicion even higher, and his face now starts forming a menacing smirk, like when a predator finally corners wounded pray, ready to finish the job.
“Well, shit” You think to yourself just as the brute grabs you by the right shoulder, and then punches you with his massive right fist, sending you flying down to the floor. The impact was so immense, that you can hear a high pitched buzzing sound in your head. This not being the first time you got knocked down in a fight, your body uses the adrenaline shock to reach for the Phoenix mk.IV Revolver and aim it at the blurry blob which should hopefully be the brute. You take the pain and squeeze the trigger, seeing the flash and the blurry blob go down right on top of you, like a sack of sand. Really wet sand. Barely managing to move from under him, you take a few minutes to regroup. When your vision returns, you notice that the dead brute’s head is half gone. What a lucky headshot that was. Thinking that this could have gone much worse, you silently thank your smoking guardian angel as you holster it, and decide to finally explore the room.
<div class="Accent">
*//The serious blow to the head has given you a concussion (INT -1)//
</div>
<<button "Continue" "Clinic West 05">>
<</button>>
<<set $int-->>
<<set $confidence -=20>>
<<if $confidence lt 0>>
<<set $confidence to 0>>
<<elseif $confidence gt 100>>
<<set $confidence to 100>>
<</if>>
<<set $vigor-->>
<<if $vigor lt 0>>
<<set $vigor to 0>>
<<elseif $vigor gt 5>>
<<set $vigor to 5>>
<</if>>Finally managing to glance over the room properly, you realize that this must be a control center for the security in this place. Sweet. There are various security monitors showing camera feeds, and touchscreen interfaces all over the walls.
Finding an exit from this maze should be easy now. After a few minutes of checking the database, the map of the facility appears, showing the main exit from the building via the elevator in the north corridor. Soon you find an access point to it, and unlock the elevator doors. All you need to do now is reach it, which would probably be easier if the MedBots were less of a problem. Tinkering with the interface could have good results, but only if you know what you’re doing.
<<button "Try to shut off the MedBots [INT]">>
<<if $vigor gte 1 and $int gte 7>> <<goto "Clinic West 05 INT Success">>
<<else>> <<goto "Clinic West 05 INT Failure">>
<</if>>
<</button>> <div class="VigorCost">--[1 Vigor]</div>\
<<button "Leave the control center" "Clinic Crossroads">>
<</button>>
<<set $ClinicElevatorUnlocked to 1>>
<div class="Success">[SUCCESS]</div><div class="Confidence">[Gained Confidence]</div>
Their firewall is top notch, but it’s nothing you didn’t see before. The thing with all security systems is that no matter how perfect they are, at the end of the day a flawed human is the one using it. Scouring the employee database provided you with a series of possible passcodes, and one of them worked like a charm. While snooping around in there, you try to find some of the fine nurses you’ve had the pleasure of dealing with tonight, but it seems the database is only listing low level security grunts, janitors and the like.
After a few menus, the screen prompts: “//Are you sure you wish to initiate emergency maintenance mode for all active patrolling units?//” – “//Yes//”, you think. “//Yes, I would.//” As soon as your finger touches the screen to confirm, you can hear distant echoes of those infernal rust buckets dropping to the floor.
Deciding that you’ve fucked over the Blood Angels security system enough, you decide to walk out and let it smoke its post-coital cigarette in peace.
<<button "Continue" "Clinic Crossroads">>
<</button>>
<<set $MedBotsDisabled to 1>>
<<set $confidence +=20>>
<<if $confidence lt 0>>
<<set $confidence to 0>>
<<elseif $confidence gt 100>>
<<set $confidence to 100>>
<</if>>
<<set $vigor-->>
<<if $vigor lt 0>>
<<set $vigor to 0>>
<<elseif $vigor gt 5>>
<<set $vigor to 5>>
<</if>>You try your best at deciphering the various security measures set in place to prevent guys like you trying to do exactly what you’re attempting, but it’s to no avail. At least you’ve got the elevator unlocked, so all you need to do now is reach it.
Or...you know. Get hopelessly lost in here with these gorgeous nurses.
<<button "Continue" "Clinic Crossroads">>
<</button>>
You enter the corridor noticing that the metal sphere is grounded in the corner, completely powered off. Exploring should be a breeze now.
<<button "Enter the double doors" "Clinic West 02">>
<</button>>
<<button "Go to the reinforced metal door" "Clinic West 03">>
<</button>>
<<if $VisitedHospitalLockers is 1>>\
You enter the corridor noticing that the metal sphere is grounded in the corner, completely powered off. Exploring should be a breeze now.
<<button "Fuck the sculpture again">>
<<if $vigor gte 2>> <<goto "Sculpture Revisited Denied">>
<<else>> <<goto "Sculpture Revisited">>
<</if>>
<</button>>
<<button "Go to the elevator" "Clinic North 05">>
<</button>>
<<button "Go back" "Clinic Crossroads">>
<</button>>
<<else>>\
<<button "Try the nearest door" "Clinic North 02 Closet">>
<</button>>
<<button "Go back" "Clinic Crossroads">>
<</button>>
<</if>>
<<set $location to "Blood Angel Hospital - North">>Making your way inside the dark room seemed to be easier than you thought, since the door was unlocked, and nobody was waiting on the other side. But finding yourself alone in pitch blackness makes your mind fill in the blanks with terrifying images. Waiting a few minutes for your eyes to adapt to the darkness before exploring the room turned out to be a good idea, since right in front of you is a shelf with numerous plastic bottles, which you decide must be cleaning supplies of some kind, based on the smell alone. Feeling around the edges of the shelf, you notice a curtain covered passage to the right of it which you could move through, so you do so, carefully.
What comes into view behind the dark curtain as you pass through makes your eyebrows jump upwards in surprise; It appears to be a makeshift secret lab of some kind, hidden from view. The secret lab is filled with standard science-y stuff you would expect, but one thing captures your attention; a waist high sculpture of a naked woman bending over, with everything above the waist disappearing into the wall in front of her. The model this was based on must have been stunningly hot, and the artist managed to capture her curves perfectly.
The pose she is in also astounds you; the arching back creating the S curve must have been exaggerated by the creator, since it seems that it would be impossible for a woman to stand, let alone walk with an arch like that. Your eyes wander to the gaping anus which seems to be faithfully reproduced unlike the vagina which was modeled without the opening. The small ringhole is quite inviting, the edges of the smooth hole even glistening a bit. As your dick hardens, you consider whether to stay and explore this thing further, or go do...something...
Cmon, who are we kidding here.
<<button "Stay and explore the sculpture" "Clinic North 02 Closet 02">>
<</button>>
<<button "Leave" "Clinic Crossroads">>
<</button>>
You take out your Phoenix mk.IV Revolver and aim at the shiny metal ball approaching you. The thundering sound fills the hallways when you squeeze the trigger. The MedBot is hit, but it appears that this has only made it angry, as it’s metal shell must have been upgraded to withstand regular ammunition damage.
Considering the amount of guns in Rimhaven, it really wouldn’t be a very effective sentry if you could down it with regular bullets. The MedBot is moving much faster towards you now, its surgical saw spinning menacingly, hungry for flesh. Meeting it head on in close range combat would be suicide, especially only armed with a knife meant for softer targets, so you instinctively go for the nearest door, enter the darkness inside, and slam the door shut behind you. The sound of a spinning saw grinding on the metallic door fills you with dread, but it soon stops completely, and you can hear the Medbot moving away. Its combat routines need some work, it would seem.
<<button "Continue" "Clinic North 02 Closet">>
<</button>>You touch the sculpture’s ass expecting a cold, hard surface, but a warm skin-like texture pleasantly surprises you. Your fingers feel the small gaping hole in between the two large buttocks, easily sliding along the rim, almost falling inside of the anus. If you didn’t know any better you would say that this is pussy juice, just coming out of the asshole. This must be the first self-lubricating anus in the world. Well…this is Rimhaven after all, so probably not the first one. Your index finger slides into the tight, warm tunnel, penetrating like a knife through butter. If it feels this good with the finger, what will it feel like with your rock hard dick? You decide to find out.
When your pants come down, your $skincolor dick flops out like a hungry snake about to strike at unaware pray. You give it a few strokes to reach maximum hardness, then rest the very tip against the deep ass canyon before you. Moving it around a bit makes it sufficiently lubricated to try shoving it inside of this thing and see what happens.
Your throbbing member enters surprisingly easily, as the anus stretches just enough to accommodate your girth. It still feels incredibly tight, and incredibly good, so you start thrusting faster and faster. Then, out of nowhere, a VR headset drops down in front of your head, hanging by a thick black cable from above. Realizing that this must be a part of the intended experience, you put it on and look into the virtual realm.
Immediately, you recognize head nurse Dolores in her uniform, as you’re penetrating her ass from behind. There are two more guys with head bandages in there with you, all having their way with her. One is underneath her, pounding her vagina quite hard, making her slide on your penis as she goes back and forth without you having to thrust on your own, while the other is shoving his dick into her mouth, as she’s sucking him so hard you can see her cheeks imploding.
<<button "Continue" "Clinic North 02 Closet 03">>
<</button>>The feeling inside of the warm and moist sculpture is incredible, but still not quite like the real thing. Fucking the Head nurse must be a dream that so many guys (and gals) in Rimhaven have, it occurs to you that you could make a fortune by selling this simulation on the street, but there are no interfaces around which you could hack. There's also the fact that the sculpture is a part of the wall and too big to carry around.
Deciding to just enjoy the experience, even if simulated, you look at your virtual hands before placing them firmly on her smooth ass cheeks and start fucking her faster, making her moan louder while she’s blowing the guy in front.
The VR experience seems to be playing on a loop, but it’s more than enough to make you cum into the strange shapely contraption. As soon as you do, a synthetic voice is heard from the lab speaker: “Access granted.” A secret door opens to your left with a high pitched “beep”. //Huh, how about that.// you think to yourself. Then you realize that almost all of the Blood Angels are women, which makes this anal lock a pretty clever security measure.
<div class="Accent">Before proceeding further, you make a mental note to come back here if you need to get reinvigorated again.</div>As you carefully go through the door, you find yourself in the next room further down the northern hallway, which happens to be an empty locker room.
<div class="Accent">*//You've gained a vigor point!//
</div>
<<button "Continue" "Clinic North 03">>
<</button>>
<<set $vigor +=1>>
<<if $vigor lt 0>>
<<set $vigor to 0>>
<<elseif $vigor gt 5>>
<<set $vigor to 5>>
<</if>><<if $MedBotsDisabled is 0>>\
The locker room is modest in size, probably meant for medical staff only back when this was an actual medical facility and not a crazed gang HQ. As lockers go, these are pretty standard, plus most of them are open and ready to be rummaged through. After some time of doing just that, you find a keycard with “//East Exam Room//” written on it, and a white lab coat. You pocket the keycard immediately, but linger a bit on the white doctor's coat, considering if it can help you in any way.
It might be a good idea to try to fool the Medbots with this, considering they are just modded versions of actual synthetic medical assistants, which means that they might have a “do not harm” prime directive coded somewhere deep inside, which the nurses didn’t really bother with.
On the other hand, if you’re wrong, the blood will look wonderfully red on your pristine white lab coat, as the MedBots’ surgical saw tries to perform a forced heart transplant on you.
Also, if you take it, you would have to leave your ridiculously cool long black coat in here.
<div class="Accent">*//You've gained the East Exam Room Keycard!//
</div>
<<button "Take the coat" "Clinic North 03 White Coat">>
<<set $outfit to "//black synthleather shirt and pants, with a white lab coat and combat boots.//">>
<</button>>
<<button "Leave the coat" "Clinic North 03 Black Coat">>
<<set $outfit to "//black synthleather shirt and pants, with a long black coat and combat boots.//">>
<</button>>
<<else>>\
The locker room is modest in size, probably meant for medical staff only back when this was an actual medical facility and not a crazed gang HQ. As lockers go, these are pretty standard, plus most of them are open and ready to be rummaged through. After some time of doing just that, you find a keycard with “//East Exam Room//” written on it, and a white lab coat. You pocket the keycard immediately, but linger a bit on the white doctor's coat, considering if it can help you in any way.
It might be a good idea to somewhat disguise yourself with the lab coat, seeing as most of the medical personnel here are completely insane. It could prove to be useful down the line.
On the other hand, if you take it, you would have to leave your ridiculously cool long black coat in here.
<div class="Accent">*//You've gained the East Exam Room Keycard!//
</div>
<<button "Take the coat" "Clinic North 03 White Coat">>
<<set $outfit to "//black synthleather shirt and pants, with a white lab coat and combat boots.//">>
<</button>>
<<button "Leave the coat" "Clinic North 03 Black Coat">>
<<set $outfit to "//black synthleather shirt and pants, with a long black coat and combat boots.//">>
<</button>>
<</if>>\
<<set $EastExamRoomKeycard to 1>>
<<set $VisitedHospitalLockers to 1>>You take off your long black coat, and put on the white one. It fits perfectly. You even consider using it to pick up chicks back at the bar, but that would probably make you look like a psycho.
A sexy Dr. Psycho!
Yeah, it could work.
<<button "Continue">>
<<if $MedBotsDisabled is 0>> <<goto "Clinic North 05">>
<<else>> <<goto "Clinic North 04">>
<</if>>
<</button>>
<<set $labcoat to 1>>You decide that your long black coat is way too cool to discard here. Once you go synthleather, you never go back.
<<button "Continue">>
<<if $MedBotsDisabled is 0>> <<goto "Clinic North 05">>
<<else>> <<goto "Clinic North 04">>
<</if>>
<</button>>
<<set $labcoat to 0>>
<<if $outfit is "//black synthleather shirt and pants, with a white lab coat and combat boots.//">>\
Deciding to test out your lab coat immediately, you exit out the room directly to the northern corridor. The MedBot notices you instantly, and starts gliding towards you. It’s hard to tell whether it sees you as a threat or not, but if you make a wrong move it will certainly attack. It never occurred to you before how hard it is to stare a machine down, but there’s a first time for everything, right?
The MedBot gets into dismemberment range. Every fiber of your being is pulling you away from the metal ball, but you keep your cool, and decide to see what happens next. The MedBot initiates a scan. It takes forever. You can feel beads of cold sweat sliding down your body, and then finally, it stops the scan. Your heart is beating so fast now that you fear it will punch out of your chest, but the MedBot doesn’t attack.
It turns around on its axis and continues the patrol.
Fuck, that was intense.
But it worked! Hopefully this trick will work on the others as well.
<<button "Continue" "Clinic North 05">>
<</button>>\
<<else>>\
Deciding to explore further down the northern corridor, you carefully peak out the door, to check the MedBot’s position. It is currently passing directly in front of you, but its primitive sensors don’t have good peripheral detection.
Lady Luck smiled on you this time. It would be wise to use this opportunity to eliminate the bastard.
Open its back panel and cut as many cables as you can [AGI]
<<button "Attempt to slam it into a wall [STR]">>
<<if $vigor gte 1 and $str gte 6>> <<goto "Clinic North 04 STR Success">>
<<else>> <<goto "Clinic North 04 STR Failure">>
<</if>>
<</button>> <div class="VigorCost">--[1 Vigor]</div>\
<<button "Open its maintenance hatch and cut as many cables as you can [AGI]">>
<<if $vigor gte 1 and $agi gte 6>> <<goto "Clinic North 04 AGI Success">>
<<else>> <<goto "Clinic North 04 AGI Failure">>
<</if>>
<</button>> <div class="VigorCost">--[1 Vigor]</div>\
<</if>>\
<<if $fuckedJasmine is 0>>\
You've come to the end of the northern corridor. Directly in front is an elevator, probably the only way out of this place.
A muffled female voice is coming from the nearby exam room door.
<<button "Approach the elevator" "Clinic 06 Elevator">>
<</button>>
<<button "Enter the exam room" "Clinic 06 Jasmine 01">>
<</button>>
<<button "Go to the secret lab" "Back in the Closet">>
<</button>>
<<button "Go back" "Clinic Crossroads">>
<</button>>
<<else>>\
You've come to the end of the northern corridor. Directly in front is an elevator, probably the only way out of this place.
<<button "Approach the elevator" "Clinic 06 Elevator">>
<</button>>
<<button "Go to the secret lab" "Back in the Closet">>
<</button>>
<<button "Go back" "Clinic Crossroads">>
<</button>>
<</if>>
<div class="Failure">[FAILURE]</div><div class="Confidence">[Lost Confidence]</div>\
You start to fiddle with the back panel, but can’t manage to open it quickly enough, and the MedBot starts to turn abruptly. You dash backwards in the very last second, closing the door as you go back into the room.
The MedBot slashes at the metal door for some time, then resumes its patrol.
<<button "Continue" "Back in the Closet">>
<</button>>
<<set $confidence -=20>>
<<if $confidence lt 0>>
<<set $confidence to 0>>
<<elseif $confidence gt 100>>
<<set $confidence to 100>>
<</if>>
<<set $vigor-->>
<<if $vigor lt 0>>
<<set $vigor to 0>>
<<elseif $vigor gt 5>>
<<set $vigor to 5>>
<</if>><div class="Success">[SUCCESS]</div><div class="Confidence">[Gained Confidence]</div>\
You quickly open the back panel using your blade, making it swing wide open, then start cutting anything that even remotely looks important with precise quick slashes. After the fourth slash, the MedBot meets the floor hard, rolls a bit, then becomes perfectly still.
You can stop worrying about this one, that’s for sure.
<<button "Continue" "Clinic North 05">>
<</button>>
<<set $confidence +=20>>
<<if $confidence lt 0>>
<<set $confidence to 0>>
<<elseif $confidence gt 100>>
<<set $confidence to 100>>
<</if>>
<<set $vigor-->>
<<if $vigor lt 0>>
<<set $vigor to 0>>
<<elseif $vigor gt 5>>
<<set $vigor to 5>>
<</if>><div class="Success">[SUCCESS]</div><div class="Confidence">[Gained Confidence]</div>\
You rush the metal ball from behind and start pushing towards the far wall as hard as you can, gaining insane momentum. Your grip is firm, resisting the MedBot’s attempts at rotating in order to put you into a world of pain. The adrenaline coursing through your body is so strong that you’re barely even aware of your animalistic growl which is becoming a primal scream as you near the thick concrete wall ahead.
Just as you feel you grip start to loosen a bit, you power through and slam that metal fucker with full force into the wall. Since all of its sensors and weapons are in the front, it all gets smashed to bits with a loud crashing sound. When it slides down from your hands, it meets the floor hard, and rolls a bit before becoming perfectly still.
You can stop worrying about this one, that’s for sure.
<<button "Continue" "Clinic North 05">>
<</button>>
<<set $confidence +=20>>
<<if $confidence lt 0>>
<<set $confidence to 0>>
<<elseif $confidence gt 100>>
<<set $confidence to 100>>
<</if>>
<<set $vigor-->>
<<if $vigor lt 0>>
<<set $vigor to 0>>
<<elseif $vigor gt 5>>
<<set $vigor to 5>>
<</if>><div class="Failure">[FAILURE]</div><div class="Confidence">[Lost Confidence]</div>\
As soon as you grip the metal ball from behind, your hands slip on the smooth surface, and the MedBot starts to turn abruptly. You dash backwards in the very last second, closing the door as you go back into the room.
The MedBot slashes at the metal door for some time, then resumes its patrol.
<<button "Continue" "Back in the Closet">>
<</button>>
<<set $confidence -=20>>
<<if $confidence lt 0>>
<<set $confidence to 0>>
<<elseif $confidence gt 100>>
<<set $confidence to 100>>
<</if>>
<<set $vigor-->>
<<if $vigor lt 0>>
<<set $vigor to 0>>
<<elseif $vigor gt 5>>
<<set $vigor to 5>>
<</if>>Deciding to regroup in the secret lab, you choose your next course of action:
<<if $outfit is "//black synthleather shirt and pants, with a long black coat and combat boots.//">>\
<<button "Go back to the lockers and try using the lab coat" "Clinic North 03 White Coat">>
<<set $outfit to "//black synthleather shirt and pants, with a white lab coat and combat boots.//">>
<</button>>
<<button "Fuck the sculpture again">>
<<if $vigor gte 2>> <<goto "Sculpture Revisited Denied">>
<<else>> <<goto "Sculpture Revisited">>
<</if>>
<</button>>
<<button "Try your luck with a different corridor" "Clinic Crossroads">>
<</button>>
<<button "Go to the elevator" "Clinic 06 Elevator">>
<</button>>
<<else>>\
<<button "Fuck the sculpture again">>
<<if $vigor gte 2>> <<goto "Sculpture Revisited Denied">>
<<else>> <<goto "Sculpture Revisited">>
<</if>>
<</button>>
<<button "Try your luck with a different corridor" "Clinic Crossroads">>
<</button>>
<</if>>The feeling inside of the warm and moist sculpture is incredible, but still not quite like the real thing.
Deciding to just enjoy the experience, even if simulated, you look at your virtual hands before placing them firmly on her narrow waist and start fucking her faster, making her moan louder while she’s blowing the guy in front.
The VR experience seems to be playing on a loop, but it’s more than enough to make you cum into the strange shapely contraption.
You blow your load inside of the tight anal opening, feeling the narrow tunnel contract like the real deal.
Damn, they've thought of everything.
<div class="Accent">*//You've gained a vigor point!//
</div>\
<<button "Continue" "Back in the Closet">>
<</button>>
<<set $vigor +=1>>
<<if $vigor lt 0>>
<<set $vigor to 0>>
<<elseif $vigor gt 5>>
<<set $vigor to 5>>
<</if>>The sculptured ass, as perfect as it is, kinda lost its charms after you've fucked it already. Your penis refuses to settle for the exact same thing over and over again.
That said, if you're extremely horny again with no options at all, you can come back and plow this inanimate piece of ass to oblivion.
<<button "Continue" "Back in the Closet">>
<</button>><<if $ClinicElevatorUnlocked is 1>>\
As soon as you approach the large elevator doors they slide open, revealing the sizeable metal box with what once must have been a mirror, before erratic psychotic drawings and obscene swearwords covered every inch of it. Written in bold red capital letters over this visual representation of a disturbed mind are two words: “BLOOD ANGELS”
Since you don’t really have time (or the energy) to explore other levels of the hospital right now, entering this elevator would mean leaving the place altogether. Returning here anytime soon would be highly inadvisable, especially without this mysterious case that everyone is raving about.
Are you sure that you wish to leave the Blood Angels HQ?
<<button "Yes (leave)" "Clinic Exit">>
<</button>>
<<button "Explore a bit more" "Clinic Crossroads">>
<</button>>
<<else>>\
Thinking of fresh air and the open space outside, you approach the elevator looking for the call button.
There is none.
It seems that your hospital adventure is not over yet. There has to be a way to access this elevator from somewhere on this floor, you’re sure of it.
<<button "Go back" "Clinic North 05">>
<</button>>
<</if>>Before barging in, you carefully listen to the voice coming from the other side of the door. It’s definitely just a woman speaking, her voice sounding almost familiar somehow, but the words are too muffled to understand what she’s saying, so you decide to open the door quietly in order to peek inside.
The door seems to be unlocked, and luckily opens without making too much sound. This exam room is not very big, and holds some standard medical equipment and a single bed in the center.
You immediately recognize Jasmine from earlier; she is looking at herself in the large mirror mounted on the wall. Her sizeable round breasts are bare, protruding from the immaculate white latex uniform she’s wearing. She appears to be checking them out, feeling them with her hands, and speaking as if lost in thought: “//I don’t know…maybe just a bit bigger…I’m not sure…The head nurse really has big ones…what do you think?//”
With this question you feel completely exposed. How did she notice you way back here? She didn’t even turn her head to look in your direction. As you start to form a response, an incoherent masculine voice speaks to Jasmine. It seems like she’s not alone in here.
You dare to open the door just a bit more in order to see him, but it makes a high pitched whine, which causes Jasmine to cover her breasts and jump around to look at your direction. //Fuck//, you think to yourself.
There are only two options now, to show yourself, or to retreat in a hasty manner.
<<button "Reveal yourself" "Clinic 06 Jasmine 02">>
<</button>>
<<button "Leave" "Clinic Crossroads">>
<</button>>
<<if $outfit is "//black synthleather shirt and pants, with a white lab coat and combat boots.//">>\
You enter the room noticing a man standing behind her. He is about your height, wearing a patient’s gown and has bandages around his head.
Seeing your white lab coat, the nurse visibly relaxes, and sighs with relief. “//Oh doctor, it’s you!//” she says. “//Come closer please, I need your opinion on something.//”
Disregarding the fact she didn’t recognize you from before, something quite odd strikes you about this woman. Compared to the other colorful characters you’ve encountered so far, she did seem like one of the more normal ones, but now you notice a few things. For example, the way she’s standing; her feet are completely close together, her posture is of a ballerina, chin up, and hands to the side. There’s a certain gracefulness about her pose, even a sizeable dose of self-esteem, and yet…her eyes betray a dim wit. It’s possible that years of experimenting with various drugs made her dopey.
Yet, you still find her irresistible.
Maybe it has something to do with her bare chest. Or the fact that you saw a video of her blowing you quite recently.
As you come closer to her, she grabs your hands and puts them directly on her beautiful tan tits. Then she gives you a hopeful look and asks: “//Tell me Doc, do you think they should be bigger?//”
They fill up your hands perfectly. Her breasts are a thing of wonder; ideal hardness, delicate nipples, stunning form. These Blood Angels sure know their augmentations, especially plastic surgery. Nobody does it better.
<<button "//I think they are perfect.//" "Clinic 06 Jasmine 03">>
<</button>>
<<button "//Yes, they should be bigger.//" "Clinic 06 Jasmine 03">>
<</button>>
<<else>>\
You enter the room noticing a man standing behind her. He is about your height, wearing a patient’s gown and has bandages around his head.
Seeing you as if for the first time, the nurse takes a step back, covering her great rack with thin arms. “//Who are you?//” she says, then quickly adds: “//Come closer please, I need your opinion on something.//”
Disregarding the fact she didn’t recognize you from before, something quite odd strikes you about this woman. Compared to the other colorful characters you’ve encountered so far, she did seem like one of the more normal ones, but now you notice a few things. For example, the way she’s standing; her feet are completely close together, her posture is of a ballerina, chin up, and hands to the side. There’s a certain gracefulness about her pose, even a sizeable dose of self-esteem, and yet…her eyes betray a dim wit. It’s possible that years of experimenting with various drugs made her dopey.
Yet, you still find her irresistible.
Maybe it has something to do with her bare chest. Or the fact that you saw a video of her blowing you quite recently.
As you come closer to her, she grabs your hands and puts them directly on her beautiful tan tits. Then she gives you a hopeful look and asks: “//Tell me, do you think they should be bigger?//”
They fill up your hands perfectly. Her breasts are a thing of wonder; ideal hardness, delicate nipples, stunning form. These Blood Angels sure know their augmentations, especially plastic surgery. Nobody does it better.
<<button "//I think they are perfect.//" "Clinic 06 Jasmine 03">>
<</button>>
<<button "//Yes, they should be bigger.//" "Clinic 06 Jasmine 03">>
<</button>>
<</if>>\Without blinking, she continues: “//Are you sure?//” Before letting you respond, she moves away from you filled with purpose, and approaches the mindless patient standing nearby. With a practiced motion she lifts the patient gown and exposes his erect penis. Then she gets on her knees, bringing her chest close to his dick, stroking it gently. “//What about now, how does this look? His dick is normal sized, right? What if I start rubbing them on it, how does it look from over there?//”
You seize your chance. “It’s really hard to tell from over here, can you show it on me?”
Again, without much hesitation, she responds: “Of course, that makes sense, Doctor.” Then she approaches you, and grabs your crotch through your pants in such a detached manner, you almost feel somewhat violated. “//Oh yes, this should do nicely, Doc, your size is perfect for my test.//” As she gets down on her knees, you can hardly believe what is happening. Within moments your pants are around your ankles, and she’s looking in the nearby mirror, comparing her tits to your erect $skincolor cock. “//So…what do you think now?//”
-“//Maybe…try rubbing them on it?//”
-“//Oh, of course, silly me.//” She presses her boobs together over your dick, enveloping your thick shaft from all sides, and starts sliding up and down. The first few strokes don’t slide quite well, so she spits down a ropey strand of saliva to lubricate it.
“//How does it feel, Doc?//”
It feels like Heaven.
<<button "//It feels ok, but I’m still not quite sure…maybe go a bit faster?//" "Clinic 06 Jasmine 04">>
<</button>>Without responding she picks up the pace. This is easily among the top five titjobs you’ve ever experienced, made apparent by the massive orgasm slowly forming in your balls. You look down, and see her looking up at you, with the same hopeful look in her eyes, as your dick disappears between her tits over and over again.
Not being able to control yourself anymore, your inner beast takes over, and picks her up by the shoulders in order to plant her on the bed. She doesn’t seem surprised at all, and welcomes the move with the words: “Oh yes, please fuck me! I’m so wet!”. You rip the rest of her latex dress open, and notice that she’s not lying. Her shaved slit is almost dripping wet, and there’s no underwear in sight. Shoving your dick straight into her warm embrace makes her scream out in pleasure. Your start slamming into her like a jackhammer, as you hold nothing back, going all the way in with every thrust.
Her tits sway hypnotically back and forth, and her right hand instinctively finds her clit in order to climax even harder. Your hands find her ankles, pushing her legs upwards to better penetrate her tight slit.
Deciding to change positions, you climb onto the bed next to her, and start fucking her from the side, while grabbing her left breast with your left hand. You observe the shifting form of the immaculate fleshy mound right in front of your eyes as it reacts to your strong thrusts. Playfully, you start making longer pauses between thrusts, just to see her reactions, and the big left breast becoming still, before plunging deep again, making her scream with pleasure. Your palm cups the perfect breast vigorously, and for a time, there is nothing else in the whole of existence besides the two of you, fucking like rabbits.
<<button "Continue" "Clinic 06 Jasmine 05">>
<</button>>Deciding that it’s time to cum, you get to your knees on the bed next to her, and bring your glistening dick to her gaping mouth. She takes it in like a pro, as much as she can fit, fighting her gag reflex as she’s swallowing your shaft down her throat. As she’s lying on her back, you watch her big tits again, grabbing a handful of joy to play with. Then you take her right hand, which she was using to additionally jerk you off as she’s blowing you, to make her feel her breasts like you do. To make her realize that they are fucking glorious, and worthy of displaying at a museum of epic tits.
With that thought, you feel the orgasm come. It’s coming fast and hard. As you pull it out of her mouth to aim at her chest, a long strand of saliva comes out with it. You explode in a million pieces, half consciously watching your streaks of hot cum shoot out all over her boobs, sticking and slowly sliding on her smooth tan skin.
Just as your load depletes, you’re amazed to see more streaks of hot cum land on her chest. Looking up, you see the mindless patient ejaculating over her as well, apparently after jacking off to your show this entire time. This whole situation pleases Jasmine, greatly, indicated by a big smile on her face.
“Yes…I have my answer now. Thank you, Doc!”
You roll over to rest after the exhausting fuckfest, and when you regain the energy to get up again, you notice that both the nurse and the patient have left the exam room.
It’s time to move on.
<div class="Accent">*//You've gained two vigor points!//
</div>\
<<button "Continue" "Clinic North 05">>
<</button>>
<<set $vigor +=2>>
<<if $vigor lt 0>>
<<set $vigor to 0>>
<<elseif $vigor gt 5>>
<<set $vigor to 5>>
<</if>>\
<<set $fuckedJasmine to 1>><<if $VisitedHospitalBathrooms is 0>>\
Since there’s no danger around, you decide there’s no reason not to be thorough, as you walk into the men’s bathroom first, making that choice quite subconsciously.
Inside, you’re welcomed by a pretty standard row of stalls and some faucets with sinks. About as interesting as you’ve thought. Still, going through the stalls one by one yields an unexpected find; a credit chit for 200cr, which you promptly acquisition and send to your account, using the Mnemosyne scanner.
Checking the women's bathroom yielded nothing of value at first, but you did manage to find some bobby pins which could be used as lockpicks.
There's an old time-y poster on a nearby wall of a redhead nurse and the words "Feel safe at night, sleep with a nurse!" written underneath.
<div class="Accent">*//You've acquired bobby pins!//
</div>\
<div class="Accent">*//You've acquired 200cr!//
</div>\
<<button "Leave the bathrooms" "Clinic East 01">>
<</button>>
<<set $credits +=200>>\
<<set $VisitedHospitalBathrooms to 1>>
<<set $BobbyPins to 1>>
<<else>>\
You've already checked them out and see no reason to search them again, but you do get the chance to relieve yourself, enjoying a moment of silent contemplation.
Well, mostly silent.
<<button "Go back" "Clinic East 01">>
<</button>>
<</if>><<if $BobbyPins is 1>>\
There has to be something valuable behind this door, you feel it in your gut. A small terminal right next to it comes to life as you approach, requesting the access code.
Confirming your suspicion that it’s securely locked, you consider your options:
<<button "Break in forcefully [STR]">>
<<if $vigor gte 1 and $str gte 5>> <<goto "Clinic East Storeroom STR Success">>
<<else>> <<goto "Clinic East Storeroom STR Failure">>
<</if>>
<</button>> <div class="VigorCost">--[1 Vigor]</div>\
<<button "Pick the lock [AGI]">>
<<if $vigor gte 1 and $agi gte 5>> <<goto "Clinic East Storeroom AGI Success">>
<<else>> <<goto "Clinic East Storeroom AGI Failure">>
<</if>>
<</button>> <div class="VigorCost">--[1 Vigor]</div>\
<<button "Hack the terminal [INT]">>
<<if $vigor gte 1 and $int gte 5>> <<goto "Clinic East Storeroom INT Success">>
<<else>> <<goto "Clinic East Storeroom INT Failure">>
<</if>>
<</button>> <div class="VigorCost">--[1 Vigor]</div>\
<<button "Leave" "Clinic East 01">>
<</button>>
<<else>>\
There has to be something valuable behind this door, you feel it in your gut. A small terminal right next to it comes to life as you approach, requesting the access code.
Confirming your suspicion that it’s securely locked, you consider your options:
<<button "Break in forcefully [STR]">>
<<if $vigor gte 1 and $str gte 5>> <<goto "Clinic East Storeroom STR Success">>
<<else>> <<goto "Clinic East Storeroom STR Failure">>
<</if>>
<</button>> <div class="VigorCost">--[1 Vigor]</div>\
<button data-passage="Pick the lock [AGI]" disabled>Pick the lock [AGI] (lockpicks required) </button>
<<button "Hack the terminal [INT]">>
<<if $vigor gte 1 and $int gte 5>> <<goto "Clinic East Storeroom INT Success">>
<<else>> <<goto "Clinic East Storeroom INT Failure">>
<</if>>
<</button>> <div class="VigorCost">--[1 Vigor]</div>\
<<button "Leave" "Clinic East 01">>
<</button>>
<</if>>\<<if $fuckedHelena is 1>>\
The colorful door is securely locked, and not even the keycard will unlock it now. Helena is obviously not ready to play with you again just yet.
<<button "Continue" "Clinic East 01">>
<</button>>
<<elseif $EastExamRoomKeycard is 1>>\
You approach the colorful door, making note of the keycard access panel right next to it. Luckily, you have the right keycard in your pocket, and right after swiping that sucker on the panel, the door lock disengages with an audible click.
<<button "Go in" "Clinic East Exam Room 02">>
<</button>>
<<else>>\
You approach the colorful door, only to realize that the only way to gain access is to use a keycard on the access panel right next to it. You make a mental note to swing by here again when you find it.
<<button "Continue" "Clinic East 01">>
<</button>>
<</if>>\
<div class="Success">[SUCCESS]</div><div class="Confidence">[Gained Confidence]</div>
Putting your full weight into it, you kick the door aiming at the lock mechanism a few times, and after the fourth kick the door cracks just enough so that the lock disengages from the wall.
Turns out that this door is pretty shoddy; they probably didn’t expect anyone breaching this far into the HQ without being slaughtered by the MedBots.
<<button "Continue" "Clinic East Storeroom 02">>
<</button>>
<<set $confidence +=20>>
<<if $confidence lt 0>>
<<set $confidence to 0>>
<<elseif $confidence gt 100>>
<<set $confidence to 100>>
<</if>>
<<set $vigor-->>
<<if $vigor lt 0>>
<<set $vigor to 0>>
<<elseif $vigor gt 5>>
<<set $vigor to 5>>
<</if>>
<div class="Failure">[FAILURE]</div><div class="Confidence">[Lost Confidence]</div>
You kick the door a few times, but it just won’t budge at all. This is just not your day. Time to see what the crazy nurses have in here.
<<button "Continue" "Clinic East 01">>
<</button>>
<<set $confidence -=20>>
<<if $confidence lt 0>>
<<set $confidence to 0>>
<<elseif $confidence gt 100>>
<<set $confidence to 100>>
<</if>>
<<set $vigor-->>
<<if $vigor lt 0>>
<<set $vigor to 0>>
<<elseif $vigor gt 5>>
<<set $vigor to 5>>
<</if>><div class="Success">[SUCCESS]</div><div class="Confidence">[Gained Confidence]</div>
Deciding to put those bobby pins to good use, you manage to insert them into the keyhole of the storeroom door with relative ease. After a few practiced motions of your fingers the lock gives in with a final, satisfying //”click”//.
<<button "Continue" "Clinic East Storeroom 02">>
<</button>>
<<set $confidence +=20>>
<<if $confidence lt 0>>
<<set $confidence to 0>>
<<elseif $confidence gt 100>>
<<set $confidence to 100>>
<</if>>
<<set $vigor-->>
<<if $vigor lt 0>>
<<set $vigor to 0>>
<<elseif $vigor gt 5>>
<<set $vigor to 5>>
<</if>><div class="Failure">[FAILURE]</div><div class="Confidence">[Lost Confidence]</div>
Barely managing to insert the bobby pins into the keyhole, you struggle to hit set the tumblers one by one, but to no avail. This is just not your day.
<<button "Continue" "Clinic East 01">>
<</button>>
<<set $confidence -=20>>
<<if $confidence lt 0>>
<<set $confidence to 0>>
<<elseif $confidence gt 100>>
<<set $confidence to 100>>
<</if>>
<<set $vigor-->>
<<if $vigor lt 0>>
<<set $vigor to 0>>
<<elseif $vigor gt 5>>
<<set $vigor to 5>>
<</if>><div class="Success">[SUCCESS]</div><div class="Confidence">[Gained Confidence]</div>
Your fingers work their magic on the nearby terminal, and in no time you hear the mechanical lock disengage. Time to see what the crazy nurses have in here.
<<button "Continue" "Clinic East Storeroom 02">>
<</button>>
<<set $confidence +=20>>
<<if $confidence lt 0>>
<<set $confidence to 0>>
<<elseif $confidence gt 100>>
<<set $confidence to 100>>
<</if>>
<<set $vigor-->>
<<if $vigor lt 0>>
<<set $vigor to 0>>
<<elseif $vigor gt 5>>
<<set $vigor to 5>>
<</if>><div class="Failure">[FAILURE]</div><div class="Confidence">[Lost Confidence]</div>
The nearby terminal proves to be a tough opponent. The only thing you manage to do is turn on a tiny light above the door, and that’s it.
<<button "Continue" "Clinic East 01">>
<</button>>
<<set $confidence -=20>>
<<if $confidence lt 0>>
<<set $confidence to 0>>
<<elseif $confidence gt 100>>
<<set $confidence to 100>>
<</if>>
<<set $vigor-->>
<<if $vigor lt 0>>
<<set $vigor to 0>>
<<elseif $vigor gt 5>>
<<set $vigor to 5>>
<</if>>As you finally enter the storeroom, your eyes feast on rows and rows of tiny white boxes stacked together, probably filled with beautiful drugs.
However, what bursts your bubble is the realization that all of them are aimed at patients recovering from surgery, but painkillers are notably absent. These are mostly pills for the heart and such, so filling your pockets would be pointless as the street doesn’t really care about such things.
The good thing is that you actually are someone who recently had heart surgery, so you pop some pills and feel much better after a few minutes.
<div class="Accent">\
*//"Post Op Recovery" removed, all your skills return to their normal values! (STR +1, AGI +1, INT +1)//
</div>\
<<button "Continue" "Clinic East 01">>
<</button>>
<<set $str++>>
<<set $agi++>>
<<set $int++>>
<<set $ClinicRestoredSkills to 1>>The elevator ride up takes forever. When the doors finally open again, you are greeted with one of the filthiest hallways you’ve ever seen. There’s piss, blood and graffiti on the walls and floor, and thrash of all sizes took up a permanent residence here. The smell is what you imagine Hell must smell like, with a hinting scent of the musky Amber River thrown in just for fun.
There’s no doubt about it, you’re in downtown Rimhaven.
You swiftly exit the hallway, welcoming the cool night air outside.
It would probably be best to regroup at the Bar, decide what to do next.
<div class="Accent">
*//Main objective updated//
</div>\
<<button "Find a ride back to the Bar" "Downtown Cars 01">>
<</button>>
<<set $mainobj to "Regroup at the Bar">>
<<set $location to "Rimhaven - Downtown">>
Walking back is out of the question, since the bar is really far away from downtown, so you decide to look around for a car which you could “borrow”.
Cars in Rimhaven are a rare sight, usually reserved for the wealthy denizens who managed to smuggle them into the quarantine zone, as the AC officials moved all cars from the island along with the mass evacuation of citizens who had the misfortune of living in the city district which is now Rimhaven.
Stealing a car is generally considered a really bad idea here, since you know that the owner will have the means to find you and take vengeance, but there’s no other option if you want to speed things along and survive this whole clusterfuck.
Within minutes you manage to find a sweet one parked right on the street, its ballsy owner almost daring anyone to try something by leaving it out like this. “//Well, today’s your lucky day,//” you think to yourself, as you approach the sexy red vehicle, and check it out.
<<button "Continue" "Downtown Cars 02">>
<</button>>
This appears to be an older model of the Shaibatsu Berserker - a timeless classic on four wheels with no upwards thrust capability, but a true speed demon on the streets. The sleek, sexy curves on this thing make your head a bit dizzy, although that could just be caused by the recent surgery you’ve had.
If these car headlights were human eyes, they would be the furious slits of a woman who just caught her man cheating. The reinforced glass windows are so dark that a person could be sitting in there right now, and you wouldn’t be able to tell. Hopefully that’s not the case.
The car is a dream and will get you to where you need to go, there’s only the small matter of how you’ll go about stealing it.
<<button "Continue" "Downtown Cars 03">>
<</button>>
As you inspect the lock more closely, you realize that this fucker’s unlocked. The sheer balls on this owner…Well, there’s yet another encounter you just can’t wait to have. No time to think about it now, it’s time to roll.
The inside of the car is even more beautiful; highest quality black synthleather everywhere, dashboard lights welcoming you with pleasant illumination in the pitch black darkness. You close the door, and across the dashboard letters appear in a soothing fade in and out effect: “//Authorization required//”
Hotwiring a car is a timeless art, as you yourself being a somewhat talented artist in this discipline can confirm. It’s fascinating how fast one can learn a skill when his life depends on it, especially when this is the only way of getting lost in a sprawling metropolis after committing some nefarious deeds.
The hotwiring of this particular car comes as second nature to you, as Shaibatsu vehicles are known for their superb outer locks and security measures, but with comparatively weak authorization methods once you actually get behind the wheel.
After crossing a few wires and fooling the primitive system to give you control, your foot floors it, unleashing the roar of the Berserker's engine, and you’re darting through the night towards Ouroboros, speeding away from the terrible ordeal behind you.
<<button "Continue" "Bar Hub 201">>
<</button>>
The most important step in any endeavor is preparation. Going into a job blind is the mark of an amateur, especially when the job is borderline suicidal, like this Institute one.
What you need is a good data broker to get you as much info as possible before you barge into one of the most secure buildings in Rimhaven looking for a case containing God knows what, and a good team, one that actually has a chance of pulling this off.
You reluctantly realize that none of this will come cheap, so pulling some credits together should be your highest priority right now.
Finding a team, the data broker fee, some equipment plus other expenses all rack up to about 50 000 credits.
Getting that money won’t be easy, but the alternative is dying a slow and painful death. This also can be a possibility even if the job is successful, since the whole problem of who to give the case to will be tricky, but that’s a bridge you will have to cross when you come to it.
<div class="Accent">
*//Main objective updated//
</div>\
<<button "Continue" "Bar Hub 202">>
<</button>>
<<set $mainobj to "Get 50000cr">>
As you enter, the first thing that catches your attention is an elaborate gynecological examination chair in the middle of the exam room, restraining a young woman by her ankles and wrists, she has her nurse uniform on, but no panties whatsoever to cover up her immaculately smooth crotch.
It’s Helena.
When she notices you, her eyebrows jump and she instantly becomes alert: “Oh! You’re not who I was expecting...” She gives you her now familiar crazy smile, but this one betrays her nervousness. “So, I guess you’ve seen the video, huh? Did you like it?”, she asks with hope in her voice and sparkles in her eyes. You can smell the sweet perfume on her milky white skin, probably laced with pheromones since you’re rock hard already. They say you should never put your dick in crazy, but this is probably as good as it gets when it comes to karmic retribution.
Your eyes wander down to her moist pussy, calling you to enter as deep as you can, and Helena immediately reads your mind: “Well, what are you waiting for then, loverboy? Don’t you have something to prove here? Let’s see what you’ve got!” Holding her psychotic gaze, you start taking your pants off, exposing your $skincolor cock, making her break eye contact to look at its magnificence. She bites her lip as her stare betrays a great wanting. There is no more smirk on her face; it’s been replaced with an expression of intoxicating desire.
<<button "Continue" "Clinic East Exam Room 03">>
<</button>>
<<set $ClinicSecurityKeycard to 1>>As you approach her with your hard dick, the only thought in your head is how much you are going to enjoy this. You decide to savor the moment before penetrating her, teasing her as much as possible before giving her what she desires so badly. Gently sliding the tip of your $skincolor cock over her wet beef curtains and clitoris makes her quiver with anticipation; her hips slightly jerking forwards when it gets too much.
“Put it in…Put it in now!”, she yells, but she can demand as much as she wants, you are the one in control now. Remembering what you’ve read somewhere, that the outside surface of the vagina has a huge number of nerve endings really comes in handy here, since you know exactly how much this is driving her insane. Soon, her trembling becomes stronger and she comes hard without you even entering her yet. The scream she lets out chills you to the bone. This is one crazy chick.
Deciding that now is finally time to enter into her flooding pussy, you thrust deep and hard - As far inside as it can go. Your lower abdomen slammed into hers with a moist slapping sound, making her orgasm ride out much longer and stronger than she initially expected. As her body quivers and twists in the restraints in front of you, something feels right again with the world.
<<button "Continue" "Clinic East Exam Room 04">>
<</button>>You thrust faster and faster, making her scream out in ecstasy; every new penetration feels better than the last, and you let your inner beast take over completely. You are but a passive observer when your hands rip open her uniform completely, exposing her ridiculous tits to your gaze.
They shift so majestically with your every movement; a man could spend the rest of his life playing with them and still want more. You press them together, then apart, and then squeeze them mercilessly, while you’re destroying her pussy like a jackhammer.
She’s drowning in pleasure so much that she can’t even open her eyes to attempt giving you a defiant stare, but you know she would love to.
You manage to break through the exhilarant haze when the orgasm comes, and it comes hard, almost with a vengeance. You pull out just in time, watching streaks of pearly white liquid shoot out from the tip of your penis, covering Helena’s breasts and abdomen with glistening thick lines.
Becoming fully aware of her loud screaming only now when she's stopping, you realize that this was probably one of the best fucks in her life. It’s obvious that she will need some time to recover, and come back to life, so you start exploring the room.
<div class="Accent">*//You've gained three vigor points!//
</div>\
<<button "Continue" "Clinic East Exam Room 05">>
<</button>>
<<set $vigor +=3>>
<<if $vigor lt 0>>
<<set $vigor to 0>>
<<elseif $vigor gt 5>>
<<set $vigor to 5>>
<</if>>\Turning to look at the nearby glass cabinets, something in Helena’s uniform pocket catches your attention. It’s a security card! //Well, this will definitely come in handy//, you think to yourself as you pocket the card.
Inspecting the glass cabinets proves to be worthwhile, as they seem to hold a vial of precious Ambrosia. This is the Holy Grail of augmentations: a silver liquid containing specialized nanites which are absorbed into the bloodstream of the recipient and programmed to permanently enhance the user’s abilities.
You immediately inject the vial into your shoulder, which prompts your Mnemosyne to display the Sylodine Inc. logo over your vision, and initiate a query: “Please select your enhancement:”
<div class="Accent">*//You've found a vial of Ambrosia!//
</div>\
<<button "Vanguard upgrade (STR+1) Endoskeleton reinforcement enhancing the user's strength and durability." "Clinic East Exam Room 06" >>
<<set $str++>>
<</button>>
<<button "Predator upgrade (AGI+1) Peripheral nervous system augmentation enhancing the user's reaction times." "Clinic East Exam Room 06" >>
<<set $agi++>>
<</button>>
<<button "Tactician upgrade (INT+1) Cerebral cortex augmentation enhancing the user's mental acuity." "Clinic East Exam Room 06" >>
<<set $int++>>
<</button>>
<<set $fuckedHelena to 1>>
As soon as you make the selection, a tingling sensation overcomes your whole body, and you feel much more powerful than before.
Glancing over one last time to the still delirious hot mess of a nurse on the exam chair, you exit the room, feeling like a piece of your soul has been restored somehow.
When you step outside, a security lockdown becomes active on the door, and the small display shows the very awake Helena with her obnoxious grin, staring at you: “Oh, that was so sweet, Loverboy!”, she says while rubbing her untied wrists, as if to deliberately demonstrate that she was able to get free this whole time. “I hope you realize that this is not the last you’ve seen of me…oh no. I have such big plans for you. See you soon!”
With an over-the-top wink, she closes the channel.
<<button "Continue" "Clinic East 01">>
<</button>>
<<set $fuckedHelena to 1>>
Recognizing the red neon serpent in front of your bar fills you with unexpected relief. You steer the Berserker into one of the darkest alleys nearby, and hope that nobody will have the same idea you did.
Somewhere deep inside you know that finding it here again would be highly unlikely, so you give it one last look admiring the sexy curves before turning and heading for the bar entrance.
<<button "Continue" "Bar Hub 203">>
<</button>>
<<set $location to "Ouroboros - Outside">>
Leaving the chilly night and coming into the warm, crowded embrace of Ouroboros almost instantly heals all your wounds.
There’s no place like home.
Seems like the place is packed; there’s probably double the amount of people compared to when you left. Everyone is tipsy and having a good time or at least pretending to do so. The music is louder now, and you can feel the powerful bass line punching at your chest.
As you’re heading up to your office, Cole notices you and yells out over the music: //“Hey Boss, you have a visitor upstairs!”//.
Nodding your head in acknowledgement, you wade through the crowd, but consider for a moment whether to hit the gloryholes for a quick vigor boost first, sensing you might not have the chance later.
<<button "Go up to your office" "Bar Hub 204">>
<</button>>
<<button "Hit the glory holes" "Get Laid Gloryhole 201">>
<</button>>
<<set $location to "Ouroboros - Bar">><<if $class is "Amber City Spy">>\
Without even looking at who’s sitting on your couch, you instantly go to the bathroom to take that one remaining Ibuprofen hypo you’ve saved out for rainy days. This sure as shit is one of them. When you exit the bathroom and move towards the chair while your hands perform their practiced unwrapping of the hypo, the man observes you silently as you finally sit down and relax a bit.
This guy is such an enigma, he doesn’t even look human, sitting there on your couch on what appears to be his handkerchief underneath. The most puzzling thing about him are his sunglasses, which seem so extremely ordinary that they must be a cool visual device of some kind. They just have to be, because the alternative is…unthinkable. There’s no sunshine in this hellhole. Ever. He’s also wearing a boring black business suit, the kind nobody really wears anymore. It’s almost as if this guy is going for the most boring person in the world award.
Then it fucking hits you. You know this guy. You remember him from back when you worked for the Amber City Intelligence Agency. He is one of the handlers, but you never worked with him directly. //What the fuck is he doing here?//
Finally unwrapping it, you inject the painkiller hypo into your shoulder, feeling the instant numbing effect which eases your pain. You lean back into your chair, and close your eyes for just a second to take it all in.
Then, you hear him speak: //“Is this…a bad time?”//
Suddenly, you realize you must look like a fucking train wreck.
<<button "//“I’m fine. What do you want?”//" "Bar Hub 205">>
<</button>>
<<button "“I’ve got shit to do, speak.”" "Bar Hub 205">>
<</button>>
<<button "Say nothing, keeping your eyes closed" "Bar Hub 205">>
<</button>>
<<else>>\
Without even looking at who’s sitting on your couch, you instantly go to the bathroom to take that one remaining Ibuprofen hypo you’ve saved out for rainy days. This sure as shit is one of them. When you exit the bathroom and move towards the chair while your hands perform their practiced unwrapping of the hypo, the man observes you silently as you finally sit down and relax a bit.
This guy is such an enigma, he doesn’t even look human, sitting there on your couch on what appears to be a paper tissue underneath. The most puzzling thing about him are his sunglasses, which seem so extremely ordinary that they must be a cool visual device of some kind. They just have to be, because the alternative is…unthinkable. There’s no sunshine in this hellhole. Ever.
He’s also wearing a boring black business suit, the kind nobody really wears anymore. It’s almost as if this guy is going for the most boring person in the world award.
Finally unwrapping it, you inject the painkiller hypo into your shoulder, feeling the instant numbing effect which eases your pain. You lean back into your chair, and close your eyes for just a second to take it all in.
Then, you hear him speak: //“Is this…a bad time?”//
Suddenly, you realize you must look like a fucking train wreck.
<<button "//“I’m fine. What do you want?”//" "Bar Hub 205">>
<</button>>
<<button "“I’ve got shit to do, speak.”" "Bar Hub 205">>
<</button>>
<<button "Say nothing, keeping your eyes closed" "Bar Hub 205">>
<</button>>
<</if>>\
<<if $class is "Syndicate Enforcer">>\
He continues speaking, using peculiar long pauses between words: //"The only reason I'm here is because the man who was supposed to do this has...become unavailable. This being a time sensitive matter, I've decided to come to you, since…I was in the neighborhood, and I’m familiar with your…particular set of skills."//
He notices your blank stare, and continues hastily: //"You will receive 15000 credits on job completion. It involves VIP security detail on a…pleasure yacht currently docked at Rimhaven Harbor. There is going to be a party there tonight, so…you will be provided with an adequate outfit. No weapons or equipment are allowed on the Medusa."// Then he quickly adds: //“This…is not Syndicate business. My employer is…unaffiliated with any of the Rimhaven groups."//
Seems like he’s offering you a job. You do need the money, but if you’re not in the mood to be a babysitter on the smelly Amber River tonight, telling him to go fuck himself is always an option.
<<button "//Ok, I will take the job.//" "Bar Hub 206 Accept">>
<</button>>
<<button "//Go fuck yourself.//" "Bar Hub 206 Decline">>
<</button>>
<<button "//I am…not interested.//" "Bar Hub 206 Decline">>
<</button>>
<<elseif $class is "Professional Thief">>\
He continues speaking, using peculiar long pauses between words: //"The only reason I'm here is because the man who was supposed to do this has...become unavailable. This being a time sensitive matter, I've decided to come to you, since…I was in the neighborhood, and I’m familiar with your…particular set of skills."//
He notices your blank stare, and continues hastily: //“You will receive 15000 credits on job completion. It involves data drive retrieval from a…pleasure yacht currently docked at Rimhaven Harbor. There is going to be a party there tonight, so…you will be provided with an adequate outfit. No weapons or equipment are allowed on the Medusa."// Then he quickly adds: //“This…is not Syndicate business. My employer is…unaffiliated with any of the Rimhaven groups.”//
Seems like he’s offering you a job. You do need the money, but if you’re not in the mood crawl through the bowels of a yacht on the smelly Amber River tonight, telling him to go fuck himself is always an option.
<<button "//Ok, I will take the job.//" "Bar Hub 206 Accept">>
<</button>>
<<button "//Go fuck yourself.//" "Bar Hub 206 Decline">>
<</button>>
<<button "//I am…not interested.//" "Bar Hub 206 Decline">>
<</button>>
<<else>>\
He continues speaking, using peculiar long pauses between words: //"The only reason I'm here is because the man who was supposed to do this has...become unavailable. This being a time sensitive matter, I've decided to come to you, since…I was in the neighborhood, and I’m familiar with your…particular set of skills."//
He notices your blank stare, and continues hastily: //“You will receive 15000 credits on job completion. It involves…finding out who’s selling some…very sensitive information to data brokers in Rimhaven, on a pleasure yacht currently docked at Rimhaven Harbor. There is going to be a party there tonight, so…you will be provided with an adequate outfit. No weapons or equipment are allowed on the Medusa."// Then he quickly adds: //“This…is not Syndicate business. My employer is…unaffiliated with any of the Rimhaven groups.”//
Seems like he’s offering you a job. You do need the money, but if you’re not in the mood to mingle with the pompous elite on the smelly Amber River tonight, telling him to go fuck himself is always an option.
<<button "//Ok, I will take the job.//" "Bar Hub 206 Accept">>
<</button>>
<<button "//Go fuck yourself.//" "Bar Hub 206 Decline">>
<</button>>
<<button "//I am…not interested.//" "Bar Hub 206 Decline">>
<</button>>
<</if>>//“Excellent. I will make the necessary preparations. We will leave shortly.”//
After a brief period of resting in your office, the mysterious man who later introduced himself as Mr. Porter picked you up in his strange black hover car - an unmarked model you’ve never seen before, and you were off towards the Rimhaven harbor. You are now wearing a luxurious slick black suit with a turtleneck sweater, perfectly fitting your $bodytype body, but without equipment or weapons of any kind, which makes you feel naked.
As you’re flying over Rimhaven, the view from up here astounds you. It’s been a while since you’ve been in a hover car, and it’s something one never quite gets used to completely. Breathtaking bright lights are shining all over Amber City in the distance, making it look like the Sun compared to the weak, dotted lights of Rimhaven below.
<<if $class is "Amber City Spy">>\
Soon, Mr. Porter lands the car near the harbor, and gives you some last piece of advice before you part ways: “//It’s…important for you to understand that these people are Amber City’s elite, and that any…problems you may encounter must be dealt with…discreetly. Nobody here knows who you really are, so be very careful about what you say. Your name is Harlan Locke, you’re a…musician from Amber City. You were in Rimhaven to find some…inspiration for your next album, and you were invited to Lucia Caldera’s birthday party because she likes to…mingle with underground artists who might become the next big thing. We have a reason to believe that there is a…female Rimhaven spy on board the Medusa tonight; we need you to find out her identity. This should be done quickly, since the ship is due to return to AC…tonight. It’s extremely important for you to understand that the only thing we need is the…identity of the spy. Do not attempt to neutralize this person in any way.//"
You open the door to leave, but then he adds: “//One last thing…if you botch this job in any way, the fact you won’t get paid will be…the least of your concerns.//” You silently stare him down before exiting, and then he launches the car into the night sky.
<<button "Continue" "Medusa Spy 01">>
<</button>>
<<elseif $class is "Syndicate Enforcer">>\
Soon, Mr. Porter lands the car near the harbor, and gives you some last piece of advice before you part ways: “//It’s…important for you to understand that these people are Amber City’s elite, and that any…problems you may encounter must be dealt with…discreetly. Nobody here knows who you really are, so be very careful about what you say. Your name is Rob Kane; you’re a…bodyguard from Amber City. You were in Rimhaven to do a protection job for an unnamed VIP, and you were invited to Lucia Caldera’s birthday party to be her…personal bodyguard, as there are…indications that a possible attempt on her life is imminent.//"
You open the door to leave, but then he adds: “//One last thing…if you botch this job in any way, the fact you won’t get paid will be…the least of your concerns.//” You silently stare him down before exiting, and then he launches the car into the night sky.
<<button "Continue" "Medusa Enforcer 01">>
<</button>>
<<else>>\
Soon, Mr. Porter lands the car near the harbor, and gives you some last piece of advice before you part ways: //“It’s…important for you to understand that these people are Amber City’s elite, and that any…problems you may encounter must be dealt with…discreetly. Be very careful about what you say. Your name is Alden Price; you’re the son of a…corporate mogul who is a good friend of Lucia Caldera’s father, Diego.
It's a mystery as to why you were in Rimhaven, but people can guess, and you were invited to Lucia’s birthday party because…the alternative would be a direct insult to your father. Nobody really likes or cares about you, so you should use this cover to…get lost in the crowd and retrieve the data drive as quickly as you can. Our Intel suggests that the drive is located in a safe, in Lucia’s cabin, so you will need a four digit passcode to gain access…this thing cannot be opened without it. The best way to obtain it is to infiltrate the Captain’s cabin, since he has to have all the passcode backups…in case of an emergency.//”
You open the door to leave, but then he adds: “//One last thing…if you botch this job in any way, the fact you won’t get paid will be…the least of your concerns.//” You silently stare him down before exiting, and then he launches the car into the night sky.
<<button "Continue" "Medusa Thief 01">>
<</button>>
<</if>>
It’s hard to tell whether the man is disappointed or relieved by your decision. Then he rises from the couch, taking the handkerchief with him: “//Very well…we will not meet again,//” he says in an almost threatening manner.
Porter exits the office, and leaves you with your thoughts.
After a shower and a nap to recover from your hospital adventures, you focus on what’s to come – making money as quickly and efficiently as you can.
There are several ways this can be done, and none of them are pretty.
<<button "Continue" "Bar Hub 301">>
<</button>>
Rimhaven harbor usually has some nice ships docked, mostly smugglers and rich fucks from AC who want to risk their lives here, but this white yacht with the name //“Medusa”// written on the side in green is something else entirely. It’s quite sizeable, with a huge main deck, two smaller ones above, and you’d guess probably two more levels below the main deck.
It has huge ventilation ports which release scented air for the passengers, negating the foul smell of the putrid river below, and numerous arched pipes shoot out pressurized gas down towards the water, in essence completely neutralizing the unpleasant smell. Looking at the snakelike pipes makes you realize that they were probably the inspiration behind the ship’s name.
You approach the wide gangplank, letting yourself be frisked by two burly men in dark suits. As soon as you board the ship, a raven haired beauty dressed in a striped gray business suit with a thin black choker around her neck welcomes you with a smile and speaks softly: //“Welcome sir, may I see your invitation please?”//
You check your pockets and find a thin metal card in your jacket. It’s completely blank, except for a symbol of the Medusa in the center – her grotesque head. The woman takes the card and uses a nearby scanner to read it. Hearing a satisfying //beep//, she turns to you again, all smiles, and hands you the card back: “//Thank you Mr. Locke,//” she says looking at you through her black rimmed glasses like you’re good friends. //“My name is Nora Davidov. It’s an honor to have you with us tonight.”//
<<button "Continue" "Medusa Spy 02">>
<</button>>
<<set $location to "Medusa - Main Deck">>
Rimhaven harbor usually has some nice ships docked, mostly smugglers and rich fucks from AC who want to risk their lives here, but this white yacht with the name “Medusa” written on the side in green is something else entirely. It’s quite sizeable, with a huge main deck, two smaller ones above, and you’d guess probably two more levels below the main deck.
It has huge ventilation ports which release scented air for the passengers, negating the foul smell of the putrid river below, and numerous arched pipes shoot out pressurized gas down towards the water, in essence completely neutralizing the unpleasant smell. Looking at the snakelike pipes makes you realize that they were probably the inspiration behind the ship’s name.
You approach the wide gangplank, letting yourself be frisked by two burly men in dark suits. As soon as you board the ship, a raven haired beauty dressed in a striped gray business jacket and skirt with a thin black choker around her neck welcomes you with a smile and speaks softly: //“Welcome sir, may I see your invitation please?”//
You check your pockets and find a thin metal card in your jacket. It’s completely blank, except for a symbol of the Medusa in the center – her grotesque head. The woman takes the card and uses a nearby scanner to read it. After a satisfying //beep//, she turns to you again, but her smile is now betraying a degree of fear: //“Thank you Mr. Kane”//, she says looking at you with cautious respect: //“Please follow me.”// As she turns to start walking, you take a glimpse of her perky thick ass making that tight pencil skirt stretch to its limits.
<<button "Continue" "Medusa Enforcer 02">>
<</button>>
<<set $location to "Medusa - Main Deck">>Rimhaven harbor usually has some nice ships docked, mostly smugglers and rich fucks from AC who want to risk their lives here, but this white yacht with the name “Medusa” written on the side in green is something else entirely. It’s quite sizeable, with a huge main deck, two smaller ones above, and you’d guess probably two more levels below the main deck.
It has huge ventilation ports which release scented air for the passengers, negating the foul smell of the putrid river below, and numerous arched pipes shoot out pressurized gas down towards the water, in essence completely neutralizing the unpleasant smell. Looking at the snakelike pipes makes you realize that they were probably the inspiration behind the ship’s name.
You approach the wide gangplank, letting yourself be frisked by two burly men in dark suits. As soon as you board the ship, a raven haired beauty dressed in a striped gray business jacket and skirt with a thin black choker around her neck welcomes you with a smile and speaks softly: //“Welcome sir, may I see your invitation please?”//
You check your pockets and find a thin metal card in your jacket. It’s completely blank, except for a symbol of the Medusa in the center – her grotesque head. The woman takes the card and uses a nearby scanner to read it. With a satisfying //beep//, she turns to you again, but her smile is now looking a bit forced: //“Thank you Mr. Price, have a nice evening”//, she says while turning her gaze towards the gangplank behind you, waiting for the next guest.
<<button "Continue" "Medusa Thief 02">>
<</button>>
<<set $location to "Medusa - Main Deck">>As you walk behind the sexy hostess, you notice the rich individuals around you, sipping their drinks with fake smiles and dead eyes. Most of them would never survive two minutes on the streets of Rimhaven or on the streets of Amber City for that matter. These are the types of people who never really see the street at all, living in their towers among the sunny skies, far above the filthy rabble of lower class citizens - pretending to be gods among mortals.
The main deck is lavishly decorated: amber colored ornaments are everywhere, the tall, self-illuminating tables are almost unreal, there are waiters circulating with trays full of expensive looking drinks, and you can hardly remember the last time you walked on a wooden floor this fine.
Soon the sexy hostess abruptly stops, bowing slightly to the two women standing in front of her, while formally introducing you: “//Pardon me Mistresses, I just wanted to inform you that Mr. Kane has arrived.//”
The two women turn your way in unison, expecting a proper show of decorum. The hostess continues, now talking to you: “//Mr. Kane, these are Mistresses Lucia Caldera, and her sister Barbara Caldera.//”
<<button "Continue" "Medusa Enforcer 03">>
<</button>>
Based on what Porter told you, Lucia is the one celebrating her 18th birthday tonight, and the look on her innocent but curious face confirms that. Her figure is nicely formed, but a far cry from the Rimhaven porn bods you’re so used to seeing. Her spotless olive skin looks smooth as silk, and her playful dark eyes catch yours as you make this observation. She’s wearing an amber colored dress which suits her nicely, but you do manage to notice that her breasts are almost nonexistent, as your eyes follow the natural flow of her straight black hair.
Living in Rimhaven for so long has certainly ruined you for anything other than perfection.
Her old sister Barbara, on the other hand, is a natural beauty. She’s wearing a blood red dress, almost to spite the colored coded party on purpose, with brown, wavy hair falling on her exposed olive shoulders. Her dress is much more revealing than her sisters’, inviting looks from all around the deck. There is something slightly sinister on her face, and for some reason you are reminded of Laura, the Mafia Queen, who kick started this whole situation you’re in. Barbara is also taller than her sister, which is additionally emphasized by her high heels which are making her look even more confident compared to her young sis.
All three of them are looking at you now, waiting.
<<button "//It’s a pleasure to meet you ladies.//" "Medusa Enforcer 04">>
<</button>>
<<button "//Hey, I’m Rob Kane, what’s up//" "Medusa Enforcer 04">>
<</button>>
<<button "Say nothing" "Medusa Enforcer 04">>
<</button>>
"//You’re right on time Mr. Kane, I was just on my way to the toilet, and I need a big strong man like you to save me if the toilet seat attacks me. Hahaha. Nora, you’re coming with me.//"
Nora opens her mouth in protest, but then quickly nods her head: "//Yes, Mistress.//"
Lucia scoffs and starts walking to the staircase leading below deck. You and Nora follow.
As you walk through the endless tight corridors, a thought occurs to you.
If you were an assassin, you would never try attacking your target on the main deck with all those people there. No, you would wait for the target to become isolated and bottled up in one of these corridors. Your train of thought is interrupted when Lucia turns around: “//Awfully quiet are we? God, it figures that I get the boring ones, doesn’t it. Barbara has so…//”
Her words fade out as your attention is fixed on the bald man approaching her.
<<button "Continue" "Medusa Enforcer 05">>
<</button>>
<<set $location to "Medusa - Lower Deck">>You’ve done this long enough to know the telltale look of a killer’s eyes. Before he gets a chance to pull out his weapon and fire a shot, you push both Nora and Lucia through the door on your right, taking cover in the door frame. He’s using an automatic weapon, making Swiss cheese out of the metal hull around you. Lucia screams from the floor, and Nora helps her get up, somewhat collected.
It’s a good thing no fucking weapons are allowed on the Medusa, otherwise you would be in quite a pickle. If the assassin decided to close the distance and just shoot you all point blank, there would be little you could do. However, he opted for a safer approach – to use a smoke grenade as cover, expecting that you as a bodyguard have a weapon. //Fucking Porter,// you think to yourself, as you decide to go in on the offensive.
Running head first into the smoke took quite a lot of balls, and for a second your heart was in your throat. Finally, you meet your bald attacker in the smoky corridor, immediately grabbing his weapon to aim it away from anything vital. He fires blindly, completely surprised to see you up close, but luckily, none of the rounds hit you. You are both holding the hot machinegun in your hands, wrestling with it.
<<button "Strike him in the head using your elbow [STR]">>
<<if $vigor gte 1 and $str gte 6>> <<goto "Medusa ElbowStrike STR Success">>
<<else>> <<goto "Medusa ElbowStrike STR Failure">>
<</if>>
<</button>> <div class="VigorCost">--[1 Vigor]</div>\
<<button "Head-butt him [STR]">>
<<if $vigor gte 1 and $str gte 7>> <<goto "Medusa Headbutt STR Success">>
<<else>> <<goto "Medusa Headbutt STR Failure">>
<</if>>
<</button>> <div class="VigorCost">--[1 Vigor]</div>\
<<button "Attempt to overpower him, and take his weapon [STR]">>
<<if $vigor gte 1 and $str gte 7>> <<goto "Medusa Overpower STR Success">>
<<else>> <<goto "Medusa Overpower STR Failure">>
<</if>>
<</button>> <div class="VigorCost">--[1 Vigor]</div>\
As you’re finding your way out of the smoke, Lucia screams in the distance, making you pick up the pace. When you reach the cabin you left them in, a peculiar sight awaits: Lucia is covered in blood, but alive and well, if slightly shocked, while Nora is taking out a shiny blade from the neck of a dead assassin. She wipes the blood off using the sleeve of his suit, and then holsters the blade into its sheath, located on her shapely thigh, underneath that pencil skirt. The way she does this is almost deliberately more erotic than it has to be, you can’t help but notice.
“//A girl’s gotta protect herself,//” she says, making intense eye contact with you. Then she turns and starts wiping the blood off Lucia’s face. “//This is surely not all of them, I suggest you go hunt them down, while us girls hold down the fort here. We will lock the door behind you, don’t worry. This is a random cabin, I doubt anyone will look for us here.//”
Seeing the sense in what Nora is saying, you decide to go with it.
It’s time to take out the trash.
You check the ammo on the machine gun you’re carrying, and it’s not nearly enough for what you have in mind. Improvisation is going to be crucial here.
<<button "Continue" "Medusa Enforcer 07">>
<</button>>
<div class="Success">[SUCCESS]</div><div class="Confidence">[Gained Confidence]</div>
You land your full might on the fucker, splitting open his ugly bald head, leaving a dark red stain on it as he goes down, defenseless. With the machine gun in your hands now, you aim it towards him, and pull the trigger, half expecting for it to jam since the fingerprint is different. But you gotta love Rimhaven for its crappy hardware, man, because this thing has no safeties at all, indicated by the fact the bald assassin is now dead as a doornail, utterly riddled with bullets.
The machine gun has almost no recoil, but it’s hardly accurate. It’s more of a spray-and-pray kind of deal. Still, it’s better than nothing.
<<button "Continue" "Medusa Enforcer 06">>
<</button>>
<<set $confidence +=20>>
<<if $confidence lt 0>>
<<set $confidence to 0>>
<<elseif $confidence gt 100>>
<<set $confidence to 100>>
<</if>>
<<set $vigor-->>
<<if $vigor lt 0>>
<<set $vigor to 0>>
<<elseif $vigor gt 5>>
<<set $vigor to 5>>
<</if>><div class="Failure">[FAILURE]</div><div class="Confidence">[Lost Confidence]</div>
You manage to land the blow, but he brushes it off quite easily, and uses the impulse from your strike to pull you towards him, making you lose balance and fall. He takes no risks by attempting to finish you off, and rushes with blinding speed towards the room you left Lucia and Nora in.
Before you manage to get up completely and catch up with him, you hear his machine gun going off in the distance, knowing that both of them must be dead. You see him running, turning a corner as you approach the room, and see the bloodied bodies of the two women.
Fuck.
<<button "Continue" "MEDUSA MISSION FAILED">>
<</button>>
<<set $confidence -=20>>
<<if $confidence lt 0>>
<<set $confidence to 0>>
<<elseif $confidence gt 100>>
<<set $confidence to 100>>
<</if>>
<<set $vigor-->>
<<if $vigor lt 0>>
<<set $vigor to 0>>
<<elseif $vigor gt 5>>
<<set $vigor to 5>>
<</if>>
<div class="Success">[SUCCESS]</div><div class="Confidence">[Gained Confidence]</div>
You land your full might on the fucker, splitting open his ugly bald head, leaving a dark red stain on it as he goes down, defenseless. With the machine gun in your hands now, you aim it towards him, and pull the trigger, half expecting for it to jam since the fingerprint is different. But you gotta love Rimhaven for its crappy hardware, man, because this thing has no safeties at all, indicated by the fact the bald assassin is now dead as a doornail, utterly riddled with bullets.
The machine gun has almost no recoil, but it’s hardly accurate. It’s more of a spray-and-pray kind of deal. Still, it’s better than nothing.
<<button "Continue" "Medusa Enforcer 06">>
<</button>>
<<set $confidence +=20>>
<<if $confidence lt 0>>
<<set $confidence to 0>>
<<elseif $confidence gt 100>>
<<set $confidence to 100>>
<</if>>
<<set $vigor-->>
<<if $vigor lt 0>>
<<set $vigor to 0>>
<<elseif $vigor gt 5>>
<<set $vigor to 5>>
<</if>><div class="Failure">[FAILURE]</div><div class="Confidence">[Lost Confidence]</div>
You manage to land the blow, but he brushes it off quite easily, and uses the impulse from your strike to pull you towards him, making you lose balance and fall. He takes no risks by attempting to finish you off, and rushes with blinding speed towards the room you left Lucia and Nora in.
Before you manage to get up completely and catch up with him, you hear his machine gun going off in the distance, knowing that both of them must be dead. You see him running, turning a corner as you approach the room, and see the bloodied bodies of the two women.
Fuck.
<<button "Continue" "MEDUSA MISSION FAILED">>
<</button>>
<<set $confidence -=20>>
<<if $confidence lt 0>>
<<set $confidence to 0>>
<<elseif $confidence gt 100>>
<<set $confidence to 100>>
<</if>>
<<set $vigor-->>
<<if $vigor lt 0>>
<<set $vigor to 0>>
<<elseif $vigor gt 5>>
<<set $vigor to 5>>
<</if>><div class="Success">[SUCCESS]</div><div class="Confidence">[Gained Confidence]</div>
You use all of your strength to take away the machine gun from his pale hands. Finally, you manage to do so, and you aim it towards him. You pull the trigger, half expecting for it to jam since the fingerprint is different, but you gotta love Rimhaven for its crappy hardware, man, because this thing has no safeties at all, indicated by the fact the bald assassin is now dead as a doornail, utterly riddled with bullets.
The machine gun has almost no recoil, but it’s hardly accurate. It’s more of a spray-and-pray kind of deal. Still, it’s better than nothing.
<<button "Continue" "Medusa Enforcer 06">>
<</button>>
<<set $confidence +=20>>
<<if $confidence lt 0>>
<<set $confidence to 0>>
<<elseif $confidence gt 100>>
<<set $confidence to 100>>
<</if>>
<<set $vigor-->>
<<if $vigor lt 0>>
<<set $vigor to 0>>
<<elseif $vigor gt 5>>
<<set $vigor to 5>>
<</if>><div class="Failure">[FAILURE]</div><div class="Confidence">[Lost Confidence]</div>
You wrestle for the weapon but he overpowers you quite easily, making you lose balance and fall. He takes no risks by attempting to finish you off, and rushes with blinding speed towards the room you left Lucia and Nora in.
Before you manage to get up completely and catch up with him, you hear his machine gun going off in the distance, knowing that both of them must be dead. You see him running, turning a corner as you approach the room, and see the bloodied bodies of the two women.
Fuck.
<<button "Continue" "MEDUSA MISSION FAILED">>
<</button>>
<<set $confidence -=20>>
<<if $confidence lt 0>>
<<set $confidence to 0>>
<<elseif $confidence gt 100>>
<<set $confidence to 100>>
<</if>>
<<set $vigor-->>
<<if $vigor lt 0>>
<<set $vigor to 0>>
<<elseif $vigor gt 5>>
<<set $vigor to 5>>
<</if>><div class="Failure">[MISSION FAILED]</div>
You still can’t get the image of the two dead girls out of your head as Porter is flying you back to your bar. His muffled, agitated words are barely registered in your head, but you can pretty much imagine what he has to say. Not only did you not make any money from this, but Porter took a significant chunk from your account as collateral for the mess you’ve made.
When you reach your office, you check your account to confirm you've lost 5000cr, before crashing on the couch and getting your much needed regenerative slumber.
<<button "Continue" "Bar Hub 301">>
<</button>>
<<set $credits -=5000>>\
<<set $LuciaDied to 1>>Taking the steps back onto the main deck makes you aware of the loud screaming outside. The vision is shocking: bodies on the floor, two security guys are exchanging fire with four assassins, and pretty much everyone else is lying in a pool of blood, or finishing the swift process of panicked evacuating.
Since you’ve got an angle on one of the assassin’s from where you entered the main deck, your hands do their thing on their own, ending his life with a short burst of the shitty machine gun. What a bad way to die, it’s almost embarrassing.
Taking cover, you consider your options for taking the remaining two guys, who are pinned behind some overturned tables, not far from your position. You roughly have enough ammo for only a single burst. It occurs to you that these assassins are just the mobsters; this isn’t a joint Syndicate endeavor.
That’s interesting.
<<button "Pick up one of the tables as cover, and rush them [STR]">>
<<if $vigor gte 1 and $str gte 6>> <<goto "Medusa TableRush STR Success">>
<<else>> <<goto "Medusa TableRush STR Failure">>
<</if>>
<</button>> <div class="VigorCost">--[1 Vigor]</div>\
<<button "Signal the security guys so you can rush them together" "Medusa TeamRush">>
<</button>>
<<button "Jump out and attempt to shoot them both with a single burst [AGI]">>
<<if $vigor gte 1 and $agi gte 6>> <<goto "Medusa MaxPayne AGI Success">>
<<else>> <<goto "Medusa MaxPayne AGI Failure">>
<</if>>
<</button>> <div class="VigorCost">--[1 Vigor]</div>\
<<set $location to "Medusa - Main Deck">>
<div class="Success">[SUCCESS]</div><div class="Confidence">[Gained Confidence]</div>
These fancy tables were apparently worth the fortune spent on them, since they appear to be bulletproof, which is a good thing, as you’re just about to use one as a medieval shield of sorts. You try to pick it up with your right hand, and succeed with some effort. These guys have no idea what’s coming. You rush the assassin closest to your position, the table protecting you as he fires in panic.
You fire blindly over the table as you advance, hearing the moans of the dying assassin. Only one more left now. Your security buddies advance to corner the guy, but he realizes he’s badly outnumbered, and manages to jump overboard before anybody gets a clear shot.
Lucky bastard.
<<button "Continue" "Medusa Enforcer 08">>
<</button>>
<<set $confidence +=20>>
<<if $confidence lt 0>>
<<set $confidence to 0>>
<<elseif $confidence gt 100>>
<<set $confidence to 100>>
<</if>>
<<set $vigor-->>
<<if $vigor lt 0>>
<<set $vigor to 0>>
<<elseif $vigor gt 5>>
<<set $vigor to 5>>
<</if>><div class="Failure">[FAILURE]</div><div class="Confidence">[Lost Confidence]</div>
You try to pick up the table, but it’s just too much for you. It was a stupid idea anyway, who uses a table as a shield?
<<button "Continue" "Medusa TableRush STR Failure 02">>
<</button>>
<<set $confidence -=20>>
<<if $confidence lt 0>>
<<set $confidence to 0>>
<<elseif $confidence gt 100>>
<<set $confidence to 100>>
<</if>>
<<set $vigor-->>
<<if $vigor lt 0>>
<<set $vigor to 0>>
<<elseif $vigor gt 5>>
<<set $vigor to 5>>
<</if>>You signal the two guards to prepare for a joint rush, and they reload their weapons to prepare. Seeing the fire in their eyes right before the push fills you with adrenaline. You nod your head, and all three of you start shooting and running towards the pinned gunmen.
One of them tried shooting back, but that only makes him exposed to the hail of bullets. He gets shot in the head, prompting his lifeless body to hit the deck. The remaining assassin tries to jump overboard, and you’re pretty sure that he got hit before his body splashed into the murky Amber, but there’s no way to be sure.
<<button "Continue" "Medusa Enforcer 08">>
<</button>> <div class="Success">[SUCCESS]</div><div class="Confidence">[Gained Confidence]</div>
You jump to your left, trying to get a better angle on the assassins, and as you land and slide on the slippery deck, you manage to flank them both. With a single burst you manage to hit the first guy in the head, and the other one in the chest, prompting him to fall down, still alive.
The security guys take this chance to rush him, and finish him off with their pistols. They nod to you respectfully, and move on to the lower decks.
<<button "Continue" "Medusa Enforcer 08">>
<</button>>
<<set $confidence +=20>>
<<if $confidence lt 0>>
<<set $confidence to 0>>
<<elseif $confidence gt 100>>
<<set $confidence to 100>>
<</if>>
<<set $vigor-->>
<<if $vigor lt 0>>
<<set $vigor to 0>>
<<elseif $vigor gt 5>>
<<set $vigor to 5>>
<</if>><div class="Failure">[FAILURE]</div><div class="Confidence">[Lost Confidence]</div>
As soon as you jump sideways, the guy closest to you notices, and starts firing, completely throwing you off your game. You land and slide towards an overturned table, barely managing to take cover without taking a hit. The two assassins adjust their positions so that flanking them is now impossible.
<<button "Continue" "Medusa MaxPayne AGI Failure 02">>
<</button>>
<<set $confidence -=20>>
<<if $confidence lt 0>>
<<set $confidence to 0>>
<<elseif $confidence gt 100>>
<<set $confidence to 100>>
<</if>>
<<set $vigor-->>
<<if $vigor lt 0>>
<<set $vigor to 0>>
<<elseif $vigor gt 5>>
<<set $vigor to 5>>
<</if>>With all this commotion you just now realize that the ship is no longer docked – it’s moving. The thought of that infernal device in your chest makes your heart beat faster, you even think you heard a faint beep somewhere inside. Shit. You have to stop this ship before the Thanatos device exits transmitter range and kills you.
Making your way to the bridge as fast as you can, you try not to get involved in all the gunfights in the corridors of the upper decks, but do manage to get a new shitty machine gun from one of the fallen assassins.
You consider taking a pistol from one of the security guys, but they are all fingerprint coded.
Soon, you reach the big doors leading to the huge bridge on the top deck. There are some security guys here as well, hesitating to go in. “//Hey, stop! This guy says he has a bomb, we can’t attack head on!//” one of them says. You look through the glass, and see a figure of a man with a ponytail behind the ship controls.
“//So where is this bomb then, did you see it?//”, you ask. The two guys exchange confused looks. “//You think he would blow this ship up while he’s still on board? He’s bluffing, I’m going in,//” you conclude, and go through the doors, not caring for what the security guys have to say.
<<button "Continue" "Medusa Enforcer 09">>
<</button>>
<<set $location to "Medusa - Bridge">>
Taking cover, you consider your options for taking the remaining two guys, who are pinned behind some overturned tables, not far from your position. You roughly have enough ammo for only a single burst. It occurs to you that these assassins are just the mobsters; this isn’t a joint Syndicate endeavor.
That’s interesting.
<<button "Pick up one of the tables as cover, and rush them [STR]">>
<<if $vigor gte 1 and $str gte 6>> <<goto "Medusa TableRush STR Success">>
<<else>> <<goto "Medusa TableRush STR Failure">>
<</if>>
<</button>> <div class="VigorCost">--[1 Vigor]</div>\
<<button "Signal the security guys so you can rush them together" "Medusa TeamRush">>
<</button>> Taking cover, you consider your options for taking the remaining two guys, who are pinned behind some overturned tables, not far from your position. You roughly have enough ammo for only a single burst. It occurs to you that these assassins are just the mobsters; this isn’t a joint Syndicate endeavor.
That’s interesting.
<<button "Signal the security guys so you can rush them together" "Medusa TeamRush">>
<</button>>
<<button "Jump out and attempt to shoot them both with a single burst [AGI]">>
<<if $vigor gte 1 and $agi gte 6>> <<goto "Medusa MaxPayne AGI Success">>
<<else>> <<goto "Medusa MaxPayne AGI Failure">>
<</if>>
<</button>> <div class="VigorCost">--[1 Vigor]</div>\As soon as you walk in, you see the bomb.
It’s the size of a suitcase, with red blinking lights all over, and it beeps periodically. The guy in a dark suit with long hair turns around and aims his gun at you, while holding the detonator in his left: “//Don’t move! I will blow us all up!//”
<<button "//No you won’t, you pussy. Put that shit down and fight me like a man!//" "Medusa Enforcer 10">>
<</button>>
<<button "//Go ahead, I don’t fucking care!//" "Medusa Enforcer 10">>
<</button>>
<<button "Say nothing, and keep aiming at his head" "Medusa Enforcer 10">>
<</button>>
He yells: “//Hey tough guy, do you even know who the fuck we are? You’re already dead!//”
You notice the ship is moving much faster now, he must have increased the speed before turning around. //Why do they have a bomb, and all these guys, this was supposed to be a clean hit on Lucia…//
The beeping sound of the Thanatos device in your chest is getting louder and more frequent. This thing could activate any second now, you have to act fast.
<<button "Shoot him in the head [AGI]">>
<<if $vigor gte 1 and $agi gte 6>> <<goto "Medusa Headshot AGI Success">>
<<else>> <<goto "Medusa Headshot AGI Failure">>
<</if>>
<</button>> <div class="VigorCost">--[1 Vigor]</div>\
<<button "Throw the suitcase bomb at him [STR]">>
<<if $vigor gte 1 and $str gte 7>> <<goto "Medusa BombThrow STR Success">>
<<else>> <<goto "Medusa BombThrow STR Failure">>
<</if>>
<</button>> <div class="VigorCost">--[1 Vigor]</div>\
<<button "//Ok, relax, I’m putting my gun down//" "Medusa Enforcer Lower Weapon">>
<</button>> <div class="Success">[SUCCESS]</div><div class="Confidence">[Gained Confidence]</div>
Catching a moment of hesitation in his eyes, you aim and pull the trigger like a flash of lightning. The bullets enter his skull, but not before his brain could fire motor neurons and send impulses to squeeze both hands as hard as he can. His shoots with his right, luckily not hitting you, and activates the detonator with his left as he goes down.
<<button "Continue" "Medusa Enforcer 11">>
<</button>>
<<set $confidence +=20>>
<<if $confidence lt 0>>
<<set $confidence to 0>>
<<elseif $confidence gt 100>>
<<set $confidence to 100>>
<</if>>
<<set $vigor-->>
<<if $vigor lt 0>>
<<set $vigor to 0>>
<<elseif $vigor gt 5>>
<<set $vigor to 5>>
<</if>><div class="Failure">[FAILURE]</div><div class="Confidence">[Lost Confidence]</div>
Trying to surprise him with a headshot, you over squeeze the trigger making the burst of bullets miss him completely. He starts jumping to cover and shooting back, so you dive for cover as well, behind a nearby support pillar. His bullets are chipping away at the pillar, but then he fires elsewhere, and you can hear him release a gurgled noise.
You look at him just in time to see him slump down to the ground, with his throat cut. Nora appears behind him, saying: “//He activated the bomb, do something!//”
<<button "Continue" "Medusa Enforcer 11">>
<</button>>
<<set $confidence -=20>>
<<if $confidence lt 0>>
<<set $confidence to 0>>
<<elseif $confidence gt 100>>
<<set $confidence to 100>>
<</if>>
<<set $vigor-->>
<<if $vigor lt 0>>
<<set $vigor to 0>>
<<elseif $vigor gt 5>>
<<set $vigor to 5>>
<</if>><div class="Success">[SUCCESS]</div><div class="Confidence">[Gained Confidence]</div>
Your action surprises him considerably, he recoils back with eyes wide as you pick up the briefcase and throw it directly at his stupid face, with everything you’ve got.
He tries to protect himself with his hands, but the force of the bomb just knocks him down. He must have shat his pants. You use this opportunity to go in for the kill, and with a short burst to the chest you end his life.
Then you notice that this suicidal motherfucker actually activated the bomb in panic.
<<button "Continue" "Medusa Enforcer 11">>
<</button>>
<<set $confidence +=20>>
<<if $confidence lt 0>>
<<set $confidence to 0>>
<<elseif $confidence gt 100>>
<<set $confidence to 100>>
<</if>>
<<set $vigor-->>
<<if $vigor lt 0>>
<<set $vigor to 0>>
<<elseif $vigor gt 5>>
<<set $vigor to 5>>
<</if>><div class="Failure">[FAILURE]</div><div class="Confidence">[Lost Confidence]</div>
You rush to pick up the bomb, but the sheer weight of it surprises you, and you hesitate just for one second, which is enough for the bastard to actually activate the detonator.
Luckily, the bomb is on a timer, which is something that he wasn’t expecting either, so you use this confusion to fire at him before he comes back to his senses.
With a short burst to the chest, you end his life.
There’s only the small matter of the ticking bomb next to you now.
<<button "Continue" "Medusa Enforcer 11">>
<</button>>
<<set $confidence -=20>>
<<if $confidence lt 0>>
<<set $confidence to 0>>
<<elseif $confidence gt 100>>
<<set $confidence to 100>>
<</if>>
<<set $vigor-->>
<<if $vigor lt 0>>
<<set $vigor to 0>>
<<elseif $vigor gt 5>>
<<set $vigor to 5>>
<</if>>He looks at you with a grin, probably waiting to shoot you as soon as you put the gun down, but then Nora grabs him from behind and cuts his neck all the way around, like she’s trying to detach the head from the body.
The guy makes a gurgling noise as he fires a few dying bursts, then manages to activate the detonator before hitting the ground.
Both you and Lucia exchange worried looks, then look at the bomb.
<<button "Continue" "Medusa Enforcer 11">>
<</button>>
The bomb starts counting back from 10.
The only thing that occurs to you is to throw this thing overboard, as far as you can manage. You swoop it up by the nifty suitcase handle, and rush towards the railing outside. The seconds are going by fast, this will be very close, like it fucking always has to be. You just hope you have enough strength to throw it far enough so that the ship doesn’t get caught in the blast.
The timer on the bomb reads the number 4 when you start swinging it before release.
It’s on 3 when you release it with everything you’ve got left in you.
On 2 it is flying through the air, reaching its highest point.
On 1 it makes contact with the water
On 0 it explodes, creating a huge ball of water which does impact the ship, but doesn’t breach the hull, luckily.
But there’s still something beeping. Fuck, the Thanatos device in your chest! It must be on the very edge of its range! You rush back inside, to see that nobody is steering the ship back to Rimhaven, so you frantically make it so. After fiddling with the controls a bit, you manage to set the course back, and breathe a sigh of relief.
You need a drink.
<div class="Accent">\
*//Your Amber City Mafia faction reputation is decreased by 1. Access the faction reputation screen by using the Log button.//
</div>\
<<button "Continue" "Medusa Enforcer 12">>
<</button>>
<<set $ACMrep -->>You find a beer in a lounge next to the bridge, get back to reality a bit. //That was a close one,// you think.
It would probably be best to check whether Lucia is still alive. Even after all of this shit that went down, if she is, your job is successful. If she isn’t, Porter won’t care much that you’ve saved the ship.
Making your way below deck to the cabin where you left Lucia you realize just how much of a clusterfuck this attack was. It was more an act of terrorism than a professional hit. You’d wager that Porter didn’t tell you the whole story, no surprise there.
When you knock on the door and say “//It’s $name!//”, Nora opens it, with a sly look on her face: “//Well, if it isn’t our victorious hero, come to check on the ladies.//” Something is different about her now, you think, and Lucia is nowhere to be seen.
“//Where is she?//” you inquire. “//Sleeping it off in the tub, I had to give her a sedative. Well, she asked for it, to be honest. Young girls don’t really have the stomach for this kind of thing, you know.//” She’s eyeing you like a lion eyes a wounded gazelle.
Without any warning, she moves in and starts passionately kissing you. After all the excitement she probably needs some release, it’s understandable. Who in their right mind would ever even consider saying no to a hot woman wanting to bang? It goes against nature.
<<button "Continue" "Medusa Enforcer 13">>
<</button>>
<<set $location to "Medusa - Lower Deck">>
Your hands explore her well-proportioned body, tracing the holster of her hidden knife, then upwards to her juicy ass. In one swift motion, you pull up her pencil skirt, revealing her garter belt with black stockings. Her mouth is agape as you kiss her neck, getting lost in the sweet fragrance coming from her long black hair. She starts rubbing your crotch through your pants, feeling out the girth of your dick. A naughty smile betrays her thoughts.
You squeeze her ass with your right, and grab her by the pussy with your left. Her black lace panties are soaking wet already, but you decide to tease her further by not removing them yet. Feeling her plump chest against you makes you want to tear her shirt off, and you use your right hand to do just that, revealing a majestic set of tits, constrained with a black lace push up bra, making them appear even bigger. You start kissing her cleavage, and she starts breathing heavy, lost in the throes of passion.
It’s fascinating to observe a woman when she is drunk on desire like this; it’s almost like she’s a different person altogether. No matter how infinitely complicated women can get, when they become sufficiently horny, they tend to turn into a pure sexual being, with only one thing on their mind.
<<button "Continue" "Medusa Enforcer 14">>
<</button>>
Now she’s taking your clothes off, first the jacket, then the shirt, then she gets down on her knees to unzip your pants. She pulls down your pants and underwear together, releasing your bulging dick, which almost slaps her in the face. She makes eye contact through her sexy glasses as she starts licking your shaft, from bottom to tip. Then, just as she’s about to put it in her mouth, your balls become dripping wet from her slow, warm sucking. As strands of saliva cover her chin and detach down to her still constrained tits, she finally dives all the way on your dick, consuming it whole into her mouth and throat.
The art of deep throating is a tricky one to get right, usually the woman will try her best and almost choke herself in the process, and (almost) nobody wants that to happen. This girl, however, is a deep throating master, it seems. She is taking it in so well, that you feel like it shouldn’t even be physically possible to do it like this. Your dick gets rock hard as she’s devouring it whole, making gurgling noises as it goes in and out of the saliva drenched hole.
It’s only when you raise your head in ecstasy that you notice her far to your right – Lucia. She’s leaning on the bathroom door frame, completely naked and wet, rubbing her clit as she watches Nora suck you off.
For a moment she doesn’t even realize you’ve seen her, but then she does, and runs back into the bathroom, closing the door behind her. This noise makes Nora wake up from her erotic sucking trance, recovering just a little bit of her senses. “Give me just a second,” she says before going into the bathroom.
<<button "Continue" "Medusa Enforcer 15">>
<</button>>
You stand there for half a minute with a wet dick, hoping that something is going to be done about that soon, occasionally stroking it a bit to maintain the erection, when they both come out of the bathroom – Nora taking Lucia by the hand. “Just remember what I said, and try to relax”, Nora says to the visibly nervous Lucia, as they approach you.
The young woman’s body is not like the ones you’re used to; she has really small breasts, but a surprisingly shapely ass, making a fine midriff curve. As she approaches, you notice her eyes are fixated on your bulging erection, and you get the idea of what Nora is trying to do.
The two women kneel down before you, Nora continuing where she left off, this time with Lucia curiously looking at her expertise, occasionally looking at your reaction, but then quickly looking away when you notice. Then Nora comes up for air, and says to Lucia: “Now, you try. But don’t go quite so deep just yet, take it slow.”
The young woman looks at your face, almost expecting your disapproval, but finding none, she brings her lips to the tip of your penis, and gives it a quick lick, like she’s tasting some food for the first time, expecting it to be terrible. She pauses, then gives it a longer lick, this time using her entire tongue, and pauses again. She looks at you straight in the eye, biting her bottom lip. You notice that her dark nipples are rock hard, and she has goose bumps all over her skin.
Then she opens her mouth wide, and puts the tip of your dick inside, sucking insanely hard. Nora notices, and corrects her: “//Don’t do it quite so hard, and mind your teeth//” She does so, making slight head movements back and forth, with eyes closed. Getting satisfied with Lucia’s performance, Nora starts sucking your $skincolor balls, making you feel bliss.
Your hands stroke their heads as they please you, and a content smile forms on your face.
<<button "Continue" "Medusa Enforcer 16">>
<</button>> Then Nora takes initiative, by leading you both to the bed, she tells you to lie down, then removes her soaking wet panties and climbs on top of you, using her hand to guide your dick into her dripping wet pussy. She’s pretty tight, you feel her warm embrace on every inch of your cock. Her body gently rocks back and forth, as she’s stretching her hole bit by bit. This whole scene is very interesting to Lucia, who’s watching with extreme interest, while rubbing her clit slowly.
After some time of this adjusting period, Nora suggests a switch, probably so that Lucia can get a bit more involved. You place Nora on her back, and fuck her in a variation of the missionary pose, where you are on your knees, not lying on top of her. This gives Nora room to pleasure Lucia as she sits on her mouth, facing away from you.
They both moan almost in unison: Nora can’t contain her pleasure as you ravage her tight pussy, and Lucia is really enjoying Nora’s tongue on her clit. You pick up speed, making them both cum as they moan even louder.
Then Lucia shudders in ecstasy, and bends forwards, unable to hold her body upright. This reveals her tiny asshole, and glistening vagina, making your heart skip a beat. You can see Nora’s tongue now, as it expertly flicks across her vagina, and strands of milky vaginal juices dripping from the young woman, directly into her mouth.
You contemplate fucking Lucia, even though you never really liked popping cherries. But in this situation, it’s already an experience she will never forget, so what the hell.
<<button "Fuck Lucia from behind [CONFIDENCE]">>
<<if $confidence gte 80>> <<goto "Medusa CherryPop Confidence Success">>
<<else>> <<goto "Medusa CherryPop Confidence Failure">>
<</if>>
<</button>>
<<button "Get them to suck you to completion" "Medusa Enforcer Moneyshot">>
<</button>>
<div class="Success">[SUCCESS]</div>
You take it out of Nora’s snatch, and get closer to Lucia. Your hands find her ass, making her stand upright again, somewhat surprised by this. She’s really close to you now, so you start kissing her neck, and tracing your hands across her smooth young body. Then you whisper into her ear: “//Do you want me to put it in you?//” She hesitates for a bit, then bites her lower lip and nods her head, bending forwards again.
Nora is still eating her out, but now she has your dick to work with too, so she makes the switch to give it that extra layer of lubrication which is needed for what’s to come. Then she goes back to licking her clit as you prepare to go in. You bring your dick closer to her hole very slowly, and as soon as it touches her vagina, she recoils a bit, but then relaxes. Your tip is now on her tiny hole, making you realize the extreme size difference here. You stretch out her asscheeks with your hands as much as you can, and slowly start penetrating into the soft hole.
She immediately becomes still, releasing short, painful moans as it’s starting to break through, but it just can’t penetrate the tiny hole completely. Nora talks her through it, making her relax a bit. This was obviously a good idea, as now you manage to break through, and finally your dick is inside of the young woman, exploring her uncharted territories for the first time. Trying to make the experience less painful than it has to be, you fuck her slowly at first, feeling the extreme tightness around your bulging girth.
With every deep thrust she moans a bit more pleasurably, soon taking it with a wanton desire, even jamming herself on it as hard as she can. After focusing on your dick for so long, you barely even noticed that Lucia is now eating out Nora, who’s on the other side of this glorious threesome.
<<button "Get them to suck you to completion" "Medusa Enforcer Moneyshot">>
<</button>>
<div class="Failure">[FAILURE]</div>
You take it out of Nora’s snatch, and get closer to Lucia. Your hands find her ass, making her stand upright again, somewhat surprised by this. She’s really close to you now, so you start kissing her neck, and tracing your hands across her smooth young body.
Then you whisper into her ear: “//Do you want me to put it in you?//” She hesitates for a bit, and then says: “//No, I don’t think I’m ready yet.//”
Well, at least you tried, you can’t win them all.
You go back to fucking Nora who more than welcomes this turn of events.
<<button "Continue" "Medusa Enforcer Moneyshot">>
<</button>>
Soon, you feel like you can’t hold it any more, the pressure has reached critical levels, so you get up from the bed, and the women follow you up, then kneel in front of you again.
This is how it started, and it is how it must end.
Nora is licking your balls as Lucia is sucking your dick, but then you stop them, and they look at you with open mouths in anticipation, like baby birds waiting to be fed.
After a few more pumps, a strong tsunami starts forming in your balls, reaches the shaft, then finally the wave shoots out from your tip, and comes crashing hard into first Nora’s then Lucia’s mouths. There is so much semen here that a joke about seamen would be more than appropriate if you had enough blood in the brain to formulate it. But you don’t.
When you open your eyes, the two women are cumswapping, kissing passionately while stretching cum strands between their lips. You enjoy this image for a few moments, and then collapse on the bed.
It’s lights out.
<div class="Accent">*//You've gained three vigor points!//
</div>\
<<button "Continue" "Medusa Enforcer End">>
<</button>>
<<set $vigor +=3>>
<<if $vigor lt 0>>
<<set $vigor to 0>>
<<elseif $vigor gt 5>>
<<set $vigor to 5>>
<</if>>\When you wake up, the cabin is empty. You put your clothes on, and make up your way towards the gangplank which you used to get on board; thinking just how many ways this could have gone wrong.
On the pier, Porter’s car is waiting. As he’s flying you back to the bar, the only thing he says is: “Good work.” You get the idea that he’s not too pleased with the turn of events, but you don’t really care, your job is done.
When you reach your office, you check your account to confirm that you’re 15000cr richer, before crashing on the couch and continuing your much needed regenerative slumber.
<<button "Continue" "Bar Hub 300">>
<</button>>
<<set $credits +=15000>>\
<<set $location to "Ouroboros - Office">>
<<if $credits lt 50000>>
As you mix with the crowd in the hot, beating heart of your bar, several faces observe you with great interest, some of them belonging to gorgeous female patrons.
Getting that 50k for the Institute job as soon as possible is vital.
Since you've been out of the game for a while, it would be a good idea to ask Cole about any potential money making activities he might have heard about from the drunken patrons.
Of course, all that can probably wait if you decide that women and boozing are the higher priority right now, given what you've been through.
<<button "Talk to Cole" "Bar Cole 301">>
<</button>>
<<button "Try to get laid" "Bar Get Laid 301">>
<</button>>
<<set $location to "Ouroboros - Bar">>
<<else>>\
<div class="Accent">\
You managed to get the 50k for the job, well done! I hope you've had fun making credits with Rimhaven's side activities.
Unfortunately, the next part of the main quest is still being worked on, but feel free to explore the hub zone in the meantime.
Thanks for playing the game, and if you have any feedback you'd like to share with, please send a message to kroximer@gmail.com
If you'd like to support the game, please visit https://www.patreon.com/kroximer
</div>\
<<button "Talk to Cole" "Bar Cole 301">>
<</button>>
<<button "Try to get laid" "Bar Get Laid 301">>
<</button>>
<</if>>
<<set $location to "Ouroboros - Bar">>As you wade through the crowd, you notice the rich individuals around you, sipping their drinks with fake smiles and dead eyes. Most of them would never survive two minutes on the streets of Rimhaven or on the streets of Amber City for that matter. These are the types of people who never really see the street at all, living in their towers among the sunny skies, far above the filthy rabble of lower class citizens - pretending to be gods among mortals.
The main deck is lavishly decorated: amber colored ornaments are everywhere, the tall, self-illuminating tables are almost unreal, there are waiters circulating with trays full of expensive looking drinks, and you can hardly remember the last time you walked on a wooden floor this fine.
<<button "Continue" "Medusa Thief 03">>
<</button>> Some of the guests whisper to each other as you walk by, but nobody dares approach and talk to you. You see what must be the birthday girl, soaking up all the attention of the party. Based on what Porter told you, Lucia is celebrating her 18th birthday tonight, and the look on her innocent but curious face confirms that. Her figure is nicely formed, but a far cry from the Rimhaven porn bods you’re so used to seeing.
Her spotless olive skin looks smooth as silk, and her playful dark eyes catch shoot naughty looks. She’s wearing an amber colored dress which suits her nicely, but you do manage to notice that her breasts are almost nonexistent, as your eyes follow the natural flow of her straight black hair.
Living in Rimhaven for so long has certainly ruined you for anything other than perfection.
The woman standing right next to her must be her older sister – Barbara, a natural beauty. She’s wearing a blood red dress, almost to spite the colored coded party on purpose, with brown, wavy hair falling on her exposed olive shoulders. Her dress is much more revealing than her sisters’, inviting looks from all around the deck.
There is something slightly sinister on her face, and for some reason you are reminded of Laura, the Mafia Queen, who kick started this whole situation you’re in.
Barbara is also taller than her sister, which is additionally emphasized by her high heels which are making her look even more confident compared to her young sis.
Following Porter’s instructions, you decide to get lost in the crowd, and proceed with the mission.
<<button "Continue" "Medusa Thief 04">>
<</button>>
Soon, you find the stairs leading below deck. It would be best to find an access hatch to the extensive ventilation system that the Medusa has, since that should be a great way of accessing most areas of the ship you want to explore. Still, finding an adequate hatch will be tricky, as nobody can see you enter, or do anything out of the ordinary. Based on some quick scouting, you make note of three locations that might have what you need, but further investigation is necessary.
<<button "Go to the Kitchen" "Medusa Thief Kitchen">>
<</button>>
<<button "Go to the Engine Room" "Medusa Thief Engine">>
<</button>>
<<button "Go to the Dark Corridor" "Medusa Thief Dark Corridor">>
<</button>>
<<set $location to "Medusa - Lower Deck">>The engine room is off limits for guests, which makes it the best infiltration point since there has to be numerous ventilation hatches inside, including the easy to access ground ones.
There is a bored sentry patrolling the corridor leading into the engine room itself. Getting past him should be easy enough.
<<button "Sneak by the guard [AGI]">>
<<if $vigor gte 1 and $agi gte 6>> <<goto "Medusa Thief Engine 01 AGI Success">>
<<else>> <<goto "Medusa Thief MISSION FAILURE">>
<</if>>
<</button>> <div class="VigorCost">--[1 Vigor]</div>\
<<button "Go to the Kitchen" "Medusa Thief Kitchen">>
<</button>>
<<button "Go to the Dark Corridor" "Medusa Thief Dark Corridor">>
<</button>>
Following the pungent scent of fried fish in the air, you reach the crowded kitchen of the Medusa. The room is sizeable, but filled with cooks, waiters, and various counters, ovens and grills. There’s also so much smoke that your eyes start to sting the moment you enter.
Up on the ceiling, you notice a sizeable access hatch which you could use, but this area is way too busy to attempt anything, even if the smoke does provide some cover. Some of the staff is already eyeing you questionably, so you decide to check out a different access point.
<<button "Go to the Engine Room" "Medusa Thief Engine">>
<</button>>
<<button "Go to the Dark Corridor" "Medusa Thief Dark Corridor">>
<</button>>
One of the numerous corridors below deck peaks your interest. It seems that the light here is broken, and the passage itself is seldom used by anyone, as far as you can tell.
It would be possible to disappear into the darkness here, and there’s even a ventilation shaft obscured so well, you barely managed to notice it. Its size is not ideal, but you could squeeze in, assuming you could reach it all the way up there.
You could use the nearby wall to jump higher; sort of jumping to it first, propelling yourself from it, and then grabbing hold of the grate, hopefully managing to pry it open somehow.
Not ideal.
In fact, doing this would be quite an acrobatic feat, you should really only attempt it if you're a human bouncing ball.
<<button "Attempt to jump [AGI]">>
<<if $vigor gte 1 and $agi gte 8>> <<goto "Medusa Dark Corridor AGI Success">>
<<else>> <<goto "Medusa Dark Corridor AGI Failure">>
<</if>>
<</button>> <div class="VigorCost">--[1 Vigor]</div>\
<<button "Go to the Kitchen" "Medusa Thief Kitchen">>
<</button>>
<<button "Go to the Engine Room" "Medusa Thief Engine">>
<</button>>
<div class="Success">[SUCCESS]</div><div class="Confidence">[Gained Confidence]</div>
Bouncing like a cat from the wall, you manage to leap up and grab hold of the grate, even surprising yourself in the process a bit. As soon as your full weight starts weighing down the grate, it gives out, and swings open.
Well, isn’t this your lucky day.
Swinging around the grate and squeezing into the ventilation tunnel proved to be more difficult than you imagined, but stuff like that is a cakewalk for a master thief like yourself.
<<button "Continue" "Medusa Thief Vents 01">>
<</button>>
<<set $confidence +=20>>
<<if $confidence lt 0>>
<<set $confidence to 0>>
<<elseif $confidence gt 100>>
<<set $confidence to 100>>
<</if>>
<<set $vigor-->>
<<if $vigor lt 0>>
<<set $vigor to 0>>
<<elseif $vigor gt 5>>
<<set $vigor to 5>>
<</if>><div class="Failure">[FAILURE]</div><div class="Confidence">[Lost Confidence]</div>
Unsurprisingly, your acrobatic endeavor doesn’t really go as planned. You manage to bounce off the wall, but not nearly high enough to grab hold of the grate, and while falling from this height you manage to land flat on your back, knocking the air out of your lungs.
It feels like you’re dying for a few moments, but then you start breathing normally again, and get yourself up while brushing the floor dust from your suit.
Luckily, your embarrassment happened obscured by the darkness of the corridor, so nobody saw anything.
But you know.
You will always know.
<<button "Go to the Kitchen" "Medusa Thief Kitchen">>
<</button>>
<<button "Go to the Engine Room" "Medusa Thief Engine">>
<</button>>
<<set $confidence -=20>>
<<if $confidence lt 0>>
<<set $confidence to 0>>
<<elseif $confidence gt 100>>
<<set $confidence to 100>>
<</if>>
<<set $vigor-->>
<<if $vigor lt 0>>
<<set $vigor to 0>>
<<elseif $vigor gt 5>>
<<set $vigor to 5>>
<</if>>The first thing which hits you is the strong fragrance which is being pumped out on the main deck where the party is. Hopefully these fumes won’t make you pass out, but only time will tell.
After some time spent orienting yourself and crawling through the endless vents, you reach a large cross section of tunnels which lies near the locations you are most interested in, one of them being the captain’s cabin, which should be your first stop, but you have no way of telling which of these tunnels lead there.
Luckily, there seem to be markings on these tunnels, which should make your navigating a bit easier. Right now there are two directions you can explore, the tunnel on the left marked “VLT4”, and the one on the right marked “PLT6”.
<<button "Use the VLT4 tunnel" "Medusa Thief VLT4 01">>
<</button>>
<<button "Use the PLT6 tunnel" "Medusa Thief PLT6 01">>
<</button>>
<<set $location to "Medusa - Vents">>
<div class="Failure">[MISSION FAILED]</div>
Somehow you managed to botch this up completely. The guards capture you, and immediately escort you from the yacht.
You still can’t get a grip on reality after what just happened while Porter is flying you back to your bar. His muffled, agitated words are barely registered in your head, but you can pretty much imagine what he has to say. Not only did you not make any money from this, but Porter took a significant chunk from your account as collateral for the mess you’ve made.
When you reach your office, you check your account to confirm you've lost 5000cr, before crashing on the couch and getting your much needed regenerative slumber.
<<button "Continue" "Bar Hub 301">>
<</button>>
<<set $credits -=5000>>\<div class="Success">[SUCCESS]</div><div class="Confidence">[Gained Confidence]</div>
These Amber City guards are used to dealing with young punks and amateurs, but not someone of Rimhaven caliber. The way he’s patrolling is embarrassing, turning his back to the passage, checking out the female staff without a care in the world. Getting past him is a breeze, and you are soon deep inside the dark mechanical heart of this whole vessel.
There are some engineers who you should avoid since you’re not allowed to be here, and you notice a few guards next to the more critical machines, like the ventilation system central unit, the water pump and the massive twin engine itself.
Observing the room from the cover of a massive nearby pipe, you conclude that the best course of action is to go for the access hatch right behind the ventilation system central unit, since it’s made to be opened for servicing and maintenance.
The only issue is the two guards chatting in front of the large cylindrical machine, probably guarding the central unit from any tampering.
There are a few ways of dealing with them.
<<button "Sneak past them by sticking to the shadows [AGI]">>
<<if $vigor gte 1 and $agi gte 7>> <<goto "Medusa Thief Engine 02 Sneak AGI Success">>
<<else>> <<goto "Medusa Thief Engine 02 Sneak AGI Failure">>
<</if>>
<</button>> <div class="VigorCost">--[1 Vigor]</div>\
<<button "Attack them from behind [AGI]">>
<<if $vigor gte 1 and $agi gte 6>> <<goto "Medusa Thief Engine 02 Attack AGI Success">>
<<else>> <<goto "Medusa Thief Engine 02 Attack AGI Failure">>
<</if>>
<</button>> <div class="VigorCost">--[1 Vigor]</div>\
<<button "Create a distraction [INT]">>
<<if $vigor gte 1 and $int gte 6>> <<goto "Medusa Thief Engine 02 Distraction INT Success">>
<<else>> <<goto "Medusa Thief MISSION FAILURE">>
<</if>>
<</button>> <div class="VigorCost">--[1 Vigor]</div>\
<<set $confidence +=20>>
<<if $confidence lt 0>>
<<set $confidence to 0>>
<<elseif $confidence gt 100>>
<<set $confidence to 100>>
<</if>>
<<set $vigor-->>
<<if $vigor lt 0>>
<<set $vigor to 0>>
<<elseif $vigor gt 5>>
<<set $vigor to 5>>
<</if>><div class="Success">[SUCCESS]</div><div class="Confidence">[Gained Confidence]</div>
You move silently like a cat, going around the oblivious guards in a wide arc, sticking to the cover of darkness until you finally reach the large vent. Opening it proves to be effortless and silent as well, seeing as they probably use it all the time.
You enter the ventilation tunnels, leaving the noise of the engine room behind.
<<button "Continue" "Medusa Thief Vents 01">>
<</button>>
<<set $confidence +=20>>
<<if $confidence lt 0>>
<<set $confidence to 0>>
<<elseif $confidence gt 100>>
<<set $confidence to 100>>
<</if>>
<<set $vigor-->>
<<if $vigor lt 0>>
<<set $vigor to 0>>
<<elseif $vigor gt 5>>
<<set $vigor to 5>>
<</if>><div class="Failure">[FAILURE]</div><div class="Confidence">[Lost Confidence]</div>
You try to stick to the shadows as you go around the guards, focusing so hard on not being noticed by them that you completely miss an engineer coming from the other direction, almost bumping into you inside one of the smoky areas of the engine room. He looks confused at first, then shocked when he realizes what you’re doing. His mouth starts opening, and you instinctively punch him in the throat as hard as you can. He goes down on his knees, coughing, but still attempting to yell out. You kick him in the head, making him fall down unconscious.
All of this made a lot of sound, and the two nearby guards decide to come and investigate. What a mess.
You decide to use this opportunity to slink around the water tank, and reach the now unguarded access hatch. Opening it proves to be effortless and silent, seeing as they probably use it all the time. You carefully close the hatch behind you, hoping that nobody will realize you’ve escaped this way.
You enter the ventilation tunnels, leaving the noise of the engine room behind.
<<button "Continue" "Medusa Thief Vents 01">>
<</button>>
<<set $confidence -=20>>
<<if $confidence lt 0>>
<<set $confidence to 0>>
<<elseif $confidence gt 100>>
<<set $confidence to 100>>
<</if>>
<<set $vigor-->>
<<if $vigor lt 0>>
<<set $vigor to 0>>
<<elseif $vigor gt 5>>
<<set $vigor to 5>>
<</if>><div class="Success">[SUCCESS]</div><div class="Confidence">[Gained Confidence]</div>
Looking around, you find a long iron bar which can be used as a weapon in a pinch. It’s not very balanced, and the sheer size of it means you can’t take it with you, but it will do for this current situation.
You silently go over to the two guys, and position yourself for maximum damage, then rush them both with precise quick blows. The iron bar bounces between their heads with incredible force. The one on the left gets hit in the jaw, immediately falling down unconscious. As his buddy starts turning around in shock, you jump forwards and pin him against the water tank, pushing the bar on his throat until he faints.
The last thing he sees before blacking out is your wrathful stare.
You decide to waste no more time and slink around the water tank, reaching the now unguarded access hatch. Opening it proves to be effortless and silent, seeing as they probably use it all the time. You carefully close the hatch behind you, hoping that nobody will realize you’ve escaped this way.
You enter the ventilation tunnels, leaving the noise of the engine room behind.
<<button "Continue" "Medusa Thief Vents 01">>
<</button>>
<<set $confidence +=20>>
<<if $confidence lt 0>>
<<set $confidence to 0>>
<<elseif $confidence gt 100>>
<<set $confidence to 100>>
<</if>>
<<set $vigor-->>
<<if $vigor lt 0>>
<<set $vigor to 0>>
<<elseif $vigor gt 5>>
<<set $vigor to 5>>
<</if>><div class="Failure">[FAILURE]</div><div class="Confidence">[Lost Confidence]</div>
You try to stick to the shadows as you go around the guards, focusing so hard on not being noticed by them that you completely miss an engineer coming from the other direction, almost bumping into you inside one of the smoky areas of the engine room. He looks confused at first, then shocked when he realizes what you’re doing. His mouth starts opening, and you instinctively punch him in the throat as hard as you can. He goes down on his knees, coughing, but still attempting to yell out. You kick him in the head, making him fall down unconscious.
All of this made a lot of sound, and the two nearby guards decide to come and investigate. What a mess.
You decide to use this opportunity to slink around the water tank, and reach the now unguarded access hatch. Opening it proves to be effortless and silent, seeing as they probably use it all the time. You carefully close the hatch behind you, hoping that nobody will realize you’ve escaped this way.
You enter the ventilation tunnels, leaving the noise of the engine room behind.
<<button "Continue" "Medusa Thief Vents 01">>
<</button>>
<<set $confidence -=20>>
<<if $confidence lt 0>>
<<set $confidence to 0>>
<<elseif $confidence gt 100>>
<<set $confidence to 100>>
<</if>>
<<set $vigor-->>
<<if $vigor lt 0>>
<<set $vigor to 0>>
<<elseif $vigor gt 5>>
<<set $vigor to 5>>
<</if>><div class="Success">[SUCCESS]</div><div class="Confidence">[Gained Confidence]</div>
Making your way to the nearby unguarded control console, you find a quick way to do something which will attract the attention of all the guards in the engine room, with the idea of using the confusion to slink past them all and gain access to the ventilation tunnels.
You find just the thing – an emergency water release from the main tank which is used only when the water has been contaminated with a harmful substance. This will definitely be noisy and effective.
Your fingers work their magic, and by confirming your input, you start the water release procedure, prompting the machine to go into overdrive, producing loud rumbling sounds as it dumps all of its contents into the river. As you blend with the darkness behind the tank, you can hear panicked shouts from both the engineers and the guards, and then use this commotion to get past them all unnoticed.
Soon, you are closing the access hatch behind you, leaving the noise of the engine room behind.
<<button "Continue" "Medusa Thief Vents 01">>
<</button>>
<<set $confidence +=20>>
<<if $confidence lt 0>>
<<set $confidence to 0>>
<<elseif $confidence gt 100>>
<<set $confidence to 100>>
<</if>>
<<set $vigor-->>
<<if $vigor lt 0>>
<<set $vigor to 0>>
<<elseif $vigor gt 5>>
<<set $vigor to 5>>
<</if>>You go left, crawling through the narrow vent for some time, passing empty cabins and storage rooms before finding a single interesting scene – A bald man wearing a suit is sitting at the cabin table next to the bed, assembling what looks like a machine gun.
He does it in a very meticulous way, taking his time to check every piece carefully, like it has failed him before. Based on the shoddy quality of the machine gun, you gather that he could easily be from Rimhaven, where only the Gunrunners sell good hardware, which few can afford.
Well, whatever it is he’s doing here, you don’t really care. There’s a job to do here, and nothing else matters right now.
Exploring this tunnel leads you nowhere, so you decide to go back and check the other one.
<<button "Use the PLT6 tunnel" "Medusa Thief PLT6 01">>
<</button>>
Crawling through the tunnel marked “PLT6” reminds you of all those tight spaces you had to squeeze through during your professional career. It can get claustrophobic at times, especially when spending a lot of time crawling along, but it’s all worth it when that crazy amount of credits finally lands on your account.
Keeping that thought in mind, you press on until you reach an interesting sight below you; two lovers embraced in the carnal act, or to be more precise – fucking each other’s brains out.
As you look around the room, you notice the captain’s uniform lying on the floor next to the bed; this is unmistakably the cabin you’re looking for. The only problem is that there is no way you can infiltrate it now with these two going at it like animals, so you will have to wait it out.
The captain is on top, plowing away like his life depends on it, and the woman is moaning loudly but with open eyes, and a strange calculated stare, which…you could swear is focused on you, up in the vents.
But if she can see you, she would surely say something, right? Her sultry blue eyes betray something mysterious about her, you can’t really place it. Then she closes her eyelids, and gets lost in the throes of passion again. There’s no way she saw you.
Something about these two fucking feels off…Well, you might as well check out the rest of the tunnel while these two finish, the “Medusa” won’t stay at Rimhaven harbor for long.
<<button "Continue" "Medusa Thief PLT6 02">>
<</button>>
Following the tunnel, you soon reach a vent overlooking a strange candle lit cabin. The furniture is identical as in other cabins, but this one looks more like a dungeon than anything else. The eerie vibe is certainly there, and things like assorted whips, blades and shackles on the walls paint the full picture. As you’re taking it all in, wondering who the kinky occupant of the cabin is, the bathroom door opens, and a beautiful woman walks out briskly but gracefully, wearing nothing but a pair of high heels.
From this angle, you can’t really see her face, since it’s obscured by her dark wet hair, but the body on this woman is stunning, especially considering that she’s not augmented in any way - as far as you can tell, at least. There’s a quite noticeable horizontal scar on the upper part of her teardrop shaped right breast, which, taken in the context of this cabin, is pretty self-explanatory. Her smooth, immaculate olive skin is glistening invitingly in the dim candle light, making you lose track of time. Now she’s putting on a blood red dress, made of some gorgeously soft looking material which is flowing down her body like water.
It’s always marvelous to see a natural beauty like this; even though Rimhaven women are superior aesthetically, there’s something about knowing that she won the genetic lottery, and could provide exceptional offspring, that is still wired in men to strongly desire to this day.
We may have found a way to defy Mother Nature with technology, but she will never let us forget where we came from.
<<button "Continue" "Medusa Thief PLT6 03">>
<</button>>
Soon, the woman finishes brushing her hair, then tilts her head backwards for just a few moments, in order to dab some sweet perfume on her neck – which is enough for your keen eye to recognize her from before.
It’s Barbara Caldera, the birthday girl’s older sister. You wonder why she had to take a shower in the middle of a party.
After a few moments she leaves, locking the cabin door behind her.
Seeing as you have no weapons, taking that sweet looking serpentine dagger from the table next to the bed seems like a good idea, although if security guys find it on you later it might be more trouble than it’s worth.
<<button "Take the dagger" "Medusa Thief PLT6 04 Dagger">>
<</button>>
<<button "Leave the dagger" "Medusa Thief PLT6 04 No Dagger">>
<</button>>Determining that taking the weapon is too much risk, and deciding to keep it as clean as possible with minimal casualties, you leave the dagger lying on the table, turning around to crawl back to the previous vent, leading down into the captain’s quarters.
<<button "Continue" "Medusa Thief PLT6 05">>
<</button>>You open the vent and jump down silently like a cat, getting used to your new environment from this angle. A man can go crazy spending too much time crawling through vents.
The smell of perfume is much stronger down here; you can only imagine what kind of bliss sex with that woman must be.
Being careful not to leave any trace, you approach the table next to the bed and pick up the serpentine dagger. It’s even more glorious up close, the edges are razor sharp, with two intertwined snakes making the stylish hilt. The guard has a snake head with an open mouth on both ends.
If this was a game, the dagger would probably do +1 poison damage.
You holster the dagger in your belt, and jump back up into the ventilation tunnel, going back to the captain's quarters.
<<button "Continue" "Medusa Thief PLT6 05">>
<</button>>
<<set $meleeweapon to "Ceremonial Serpentine dagger">>
When you check back on the passionate couple, only the captain is to be found in bed, sleeping like a log. Few things are as good in life as sleeping after sex.
Since there’s no more time to waste, you have to raid his cabin without waking him up. It will be difficult, but this is what you do, and why you’re here.
The first move will be the hardest – jumping down. If you can pull this off silently, everything else should be a breeze.
<<button "Jump down [AGI]">>
<<if $vigor gte 1 and $agi gte 8>> <<goto "Medusa Thief JumpDown AGI Success">>
<<else>> <<goto "Medusa Thief JumpDown AGI Failure">>
<</if>>
<</button>> <div class="VigorCost">--[1 Vigor]</div>\
<<set $Drawer1opened to 0>>
<<set $Drawer2opened to 0>><div class="Success">[SUCCESS]</div><div class="Confidence">[Gained Confidence]</div>
This is hardly the first time you need to land somewhere silently, so you take some extra time opening the vent in complete silence, then jump down and immediately roll away when making contact with the floor, just in case he wakes up.
Luckily, there are carpets in all cabins, so the sound of your landing is considerably dampened by the thick cloth.
The cap is still dead asleep.
Time to find that passcode.
<<button "Continue" "Medusa Thief Captain's Quarters">>
<</button>>
<<set $confidence +=20>>
<<if $confidence lt 0>>
<<set $confidence to 0>>
<<elseif $confidence gt 100>>
<<set $confidence to 100>>
<</if>>
<<set $vigor-->>
<<if $vigor lt 0>>
<<set $vigor to 0>>
<<elseif $vigor gt 5>>
<<set $vigor to 5>>
<</if>>
<<set $location to "Medusa - Lower Deck">><div class="Failure">[FAILURE]</div><div class="Confidence">[Lost Confidence]</div>
Managing to remove the vent silently, you confidently jump down fully expecting for the thick carpet to mitigate your blow, which it does, but you lose balance just for a split second, and instinctively grab the bed frame to refrain from falling over. This impact is more than enough to wake the captain instantly.
He opens his eyes, looking directly at the stranger in his cabin. You can see a glimpse of realization slowly forming on his sleepy face, prompting you to act quickly.
<<button "Knock him unconscious [STR]">>
<<if $vigor gte 1 and $str gte 5>> <<goto "Medusa Thief Captain STR Success">>
<<else>> <<goto "Medusa Thief Captain STR Failure">>
<</if>>
<</button>> <div class="VigorCost">--[1 Vigor]</div>\
<<if $meleeweapon is "Ceremonial Serpentine dagger">>
<<button "Kill him using the Serpentine dagger" "Medusa Thief Captain Dagger">>
<</button>>
<<else>>
<button data-passage="Kill him using the Serpentine dagger" disabled>Kill him using the Serpentine dagger </button>
<</if>>
<<button "//Sir, you’re wanted in the engine room, it’s an emergency! [INT]//">>
<<if $vigor gte 1 and $int gte 4>> <<goto "Medusa Thief Captain INT Success">>
<<else>> <<goto "Medusa Thief Captain INT Failure">>
<</if>>
<</button>> <div class="VigorCost">--[1 Vigor]</div>\
<<set $confidence -=20>>
<<if $confidence lt 0>>
<<set $confidence to 0>>
<<elseif $confidence gt 100>>
<<set $confidence to 100>>
<</if>>
<<set $vigor-->>
<<if $vigor lt 0>>
<<set $vigor to 0>>
<<elseif $vigor gt 5>>
<<set $vigor to 5>>
<</if>>
<<set $location to "Medusa - Lower Deck">><<if $Drawer2opened is 0>>
Now, the best bet for finding the passcode would be in the nearby metal chest high drawer unit which looks important, and is clearly not a standard furniture piece for the cabins.
There are four drawers.
<<button "Check the first drawer" "Drawer 1">>
<</button>>
<<button "Check the second drawer" "Drawer 2">>
<</button>>
<<button "Check the third drawer" "Drawer 3">>
<</button>>
<<button "Check the fourth drawer" "Drawer 4">>
<</button>>
<<else>>\
You've found the passcode you need, should you check more drawers or get going?
<<button "Go to Lucia's cabin" "Medusa Thief Lucia's Cabin 1">>
<</button>>
<<button "Check the first drawer" "Drawer 1">>
<</button>>
<<button "Check the second drawer" "Drawer 2">>
<</button>>
<<button "Check the third drawer" "Drawer 3">>
<</button>>
<<button "Check the fourth drawer" "Drawer 4">>
<</button>>
<</if>>
<div class="Success">[SUCCESS]</div><div class="Confidence">[Gained Confidence]</div>
Your right hand forms a fist which then connects violently with his jaw.
The punch happens so fast, you wonder whether he even managed to realize what was going on before instantly going back to the dreamland, out cold.
<<button "Continue" "Medusa Thief Captain's Quarters">>
<</button>>
<<set $confidence +=20>>
<<if $confidence lt 0>>
<<set $confidence to 0>>
<<elseif $confidence gt 100>>
<<set $confidence to 100>>
<</if>>
<<set $vigor-->>
<<if $vigor lt 0>>
<<set $vigor to 0>>
<<elseif $vigor gt 5>>
<<set $vigor to 5>>
<</if>><div class="Failure">[FAILURE]</div><div class="Confidence">[Lost Confidence]</div>
You punch the captain straight to the jaw as hard as you can, but he just takes it like morning coffee, and looks at you with scorn in his eyes.
He starts getting up to reach you, but you are faster – taking the lamp from the nightstand and smashing it over his head. The light goes out much like he does, with blood pouring down his shard covered face.
You’re pretty sure this blow killed him, as he’s not breathing at all.
Shit. Porter will not like this.
The only thing which you hope for right now is that nobody heard that whole thing.
<<button "Continue" "Medusa Thief Captain's Quarters">>
<</button>>
<<set $MedusaCapAlive to 0>>
<<set $confidence -=20>>
<<if $confidence lt 0>>
<<set $confidence to 0>>
<<elseif $confidence gt 100>>
<<set $confidence to 100>>
<</if>>
<<set $vigor-->>
<<if $vigor lt 0>>
<<set $vigor to 0>>
<<elseif $vigor gt 5>>
<<set $vigor to 5>>
<</if>>In a blink of an eye, the serpentine dagger is in your right hand, while you’re holding the captain’s mouth with your left. Soon, the curvy blade finds his throat, and silently engulfs the life from the man by slithering over his jugular.
Blood flows like a river, soaking the white sheets in crimson hues.
You wipe off the blade, and move away from the bed.
Shit. Porter will not like this.
<<button "Continue" "Medusa Thief Captain's Quarters">>
<</button>>
<<set $MedusaCapAlive to 0>>
<div class="Success">[SUCCESS]</div><div class="Confidence">[Gained Confidence]</div>
He instantly gets agitated: //“What? Engine room? Where’s the first officer?”//
You improvise on your feet: //“He’s missing, sir, there’s been an attack, you need to get to the engine room right away!”//
He looks at you with fear in his eyes: //“An attack? Hand me my pants!”//
As he puts on his uniform like a nervous wreck, a few of the confused glances he throws at you almost form into a question, but never do. He puts on his hat, and leaves at an almost running pace.
<<button "Continue" "Medusa Thief Captain's Quarters">>
<</button>>
<<set $confidence +=20>>
<<if $confidence lt 0>>
<<set $confidence to 0>>
<<elseif $confidence gt 100>>
<<set $confidence to 100>>
<</if>>
<<set $vigor-->>
<<if $vigor lt 0>>
<<set $vigor to 0>>
<<elseif $vigor gt 5>>
<<set $vigor to 5>>
<</if>><div class="Failure">[MISSION FAILED]</div>
He doesn't believe you for a second. Escaping your grasp, he calls out for the guards. Before you manage to escape using the vent, they capture you, and immediately escort you from the yacht.
You still can’t get a grip on reality after what just happened while Porter is flying you back to your bar. His muffled, agitated words are barely registered in your head, but you can pretty much imagine what he has to say. Not only did you not make any money from this, but Porter took a significant chunk from your account as collateral for the mess you’ve made.
When you reach your office, you check your account to confirm you've lost 5000cr, before crashing on the couch and getting your much needed regenerative slumber.
<<button "Continue" "Bar Hub 301">>
<</button>>
<<set $credits -=5000>>\<<if $Drawer1opened is 0>>\
This drawer appears to be securely locked, which means that something valuable is inside. Luckily, Porter has provided you with a concealable lockpick to use on this job, seeing as you’re covertly infiltrating the place.
The lock gives in almost immediately, being no match for your skill.
Inside you find a credit chit for 2000cr, not bad. Using your Mnemosyne chip, you scan the chit and add the credits to your account.
<<button "Continue" "Medusa Thief Captain's Quarters">>
<</button>>
<<set $credits +=2000>>
<<set $Drawer1opened to 1>>
<<else>>
This drawer is now empty.
<<button "Continue" "Medusa Thief Captain's Quarters">>
<</button>>
<</if>>
<<if $Drawer2opened is 0>>\
Surprisingly, this drawer is not locked, and contains a data pad with a passenger manifest, and backup passcodes for all cabins. This is exactly what you’re looking for. It’s extremely suspicious that it’s not locked, when you think about it, but a bit of luck is always welcome in this line of work.
You check the data pad: It seems like Lucia’s cabin is not far from here - number 17. The entry code is 8740, and the safe code is 9666.
Interesting. You input the codes into your chip, and decide whether to rummage here some more, or continue towards your objective.
<<button "Continue" "Medusa Thief Captain's Quarters">>
<</button>>
<<set $Drawer2opened to 1>>\
<<else>>
You've already searched this drawer.
<<button "Continue" "Medusa Thief Captain's Quarters">>
<</button>>
<</if>>This drawer is not locked, and contains written instructions on some paper. You didn’t see paper for ages, but remember people in AC still using it for some information they don’t want hacked.
On closer inspection, you realize these are bullet points for visiting Rimhaven, no doubt given to the captain by his superior.
It reads:
//Captain Greaves,
Keep a hard copy of this document in your cabin at all times, and consult it when necessary. Make sure that your crew follows these rules to the letter; any deviation will not be tolerated.
*Weapons are not allowed on the ship; the risk of Rimhaven dwellers getting their hands on them is too great.
*When you reach Rimhaven harbor, nobody is to leave the vessel for any reason or period of time.
*If you have to pick up passengers from Rimhaven, your onboard sensors will pick up any weapons they might be carrying, searching the guests is strictly forbidden on the Medusa.
*If you get fired upon or attacked by the dwellers, immediately activate protocol 6.
*All substances, weapons, or items of any kind from Rimhaven are to be classified as contraband and immediately destroyed upon discovery on the Medusa.
Have a safe journey, and remember not to overload the engines in the case of an emergency.
Admiral Kovalev//
<<button "Continue" "Medusa Thief Captain's Quarters">>
<</button>> This drawer is unlocked and empty. This is usually the case since nobody likes using the bottom most drawer.
<<button "Continue" "Medusa Thief Captain's Quarters">>
<</button>> It feels good to walk again; all that crawling can get bothersome quite fast. Lucia’s cabin is not far from the captain’s quarters, you arrive at the door in a manner of minutes. Checking whether someone is around first, you carefully listen through the door, but hear nothing. Chances are slim that the birthday girl is in, seeing as she’s the center of attention tonight, so you risk it, and unlock the door using the recently acquired code.
As you open the door, you are surprised to see a cleaning lady inside, who immediately starts apologizing: //“Oh, I’m so sorry, I was told that the cabin will not be occupied for some…”// Then she looks at you, realizing that you’re not the person she was expecting to enter.
When her smoky eyes land on you, the image of her having sex with the captain comes to your mind; she’s the woman from his cabin!
Now that you can see her up close, you perfectly understand why the captain wanted her so badly. Her straight brown hair is flowing down her pale shoulders majestically. The maid uniform she’s wearing is almost straight out of a porn flick, but then again, this is a pleasure yacht, and seeing her shapely curves in this outfit is a pleasure in itself.
Even the white maid headpiece is somehow sexy on her.
She quickly pushes her cleaning trolley towards the door, but when passing near you, stops and looks straight into your eyes. They are so mesmerising, something about this woman is so alluring, yet so...off.
As you’re contemplating the depths of her eyes, she surprises you with a kiss.
You’ve been kissed many times before, but not like this; as your tongues meet, you don’t feel satiation of any kind but a wanton desire for more, it’s like she’s running away from you and making you chase her, all in the act of a simple kiss.
<<button "Continue" "Medusa Thief Maid Sex 01">>
<</button>>
You’ve been kissed many times before, but not like this; as your tongues meet, you don’t feel satiation of any kind but a wanton desire for more, it’s like she’s running away from you and making you chase her, all in the act of a simple kiss.
You get lost in this chase, wanting her more and more, she’s more important than air now, more important than anything else in existence.
When you make the extreme effort to regain control, the only thing you register is a series of flashing images: The maid sitting on the bed, showing you her shaved crotch graced with the garter belt and black lace stockings, the mesmerizing slit inviting you in, the way her magnificent breasts look while she has that thin black choker on, your lips on her soft thighs, the look of those piercing blue eyes penetrating your soul, all accompanied by the immaculate music of her soft moaning.
You find yourself regaining a sense of self, but in a passive way, like you’re just observing what someone else is doing in your body. You spread her legs wide open, and taste her juicy snatch. It tastes…surprisingly salty; if this was Rimhaven, you would guess it was an augmentation of some kind. It’s making you so thirsty, looping in a vicious circle of wanting to eat her out more. You feel like you would never stop if she didn’t part her crotch from your salivating mouth.
<<button "Continue" "Medusa Thief Maid Sex 02">>
<</button>>
Then you feel such a pull from the center of your body, it’s like a powerful magnet, drawing you in to her. Before you know what happened, you find yourself penetrating her, dazed. Her perky breasts jiggle with your uncontrolled thrusts, as her bright eyes still pierce directly into your soul. You could swear they are faintly glowing.
No control.
Now the position is changed, and you’re fucking her from behind, slamming her ass cheeks so beautifully, watching them bounce and deform by your uncontrolled actions, while your hands hold her thin waist – it feels like pure bliss, even though you are hypnotized. The sheen of her sweat glazed body looks mesmerizing in the relative darkness of the cabin, with nothing but the Amber city’s lights shining through the porthole windows to illuminate her shapely figure.
Images of the endless blue ocean keep resurfacing in your mind, you try to fight it as hard as you can, but it’s pulling you down, drowning you in its mysterious depths. Finding yourself deep underneath the waves, you feel panic, but soon realize that you can breathe just fine. The water goes into your nostrils, but when it reaches your lungs it becomes salty fresh air. With every exhale, the air exits your nostrils in a myriad of bubbles, rising to the surface.
The long black shape of the Medusa’s hull looms menacingly when you look above. Your naked $skincolor $bodytype body doesn’t even sink; it just drifts in the cold darkness, penetrated by a few Moon rays piercing the surface.
<<button "Continue" "Medusa Thief Maid Sex 03">>
<</button>>
Then they appear. Three creatures which you could only describe as mermaids, slowly move towards you with the graceful motions of their long fishlike tails. When they approach closer, you notice that they all have the same soft face as the maid, with those endless blue eyes. Initially they swim around you in a circle, observing your body with detached interest, but then one of them brushes your dick with her hefty breast. As soon as this happens, all three of them recoil back in unison, with shocked expressions on their faces. The water shifts around you caused by the force of their fish-tails. The expressions turn to lustful smiles, as they lock their now glowing eyes to your erect cock, and slowly approach as one.
The one in the middle reaches you first, almost racing with her sisters. As she comes near, her nose and mouth touch your shaft in a seemingly investigative fashion. When her sisters join, they do the same. One by one they start softly nibbling on your dick, making you feel a strange itching sensation. This feeling causes you to slightly shift your hips uncomfortably, making all three of them look up at your face in unison. Then, they extrude their snake-like tongues, and lick your shaft along its length as they maintain eye contact. The one in the middle wraps the head of your penis in her mouth, making you feel the pleasant warmth inside; contrasting the cold water all around you.
You let out a deep moan, and close your eyes. Two snake-like tongues now lick your $skincolor balls slowly, as the middle mermaid is blowing you. Trying not to think too much about this, you just let go and enjoy the ride.
Soon, they pick up the pace, edging you towards a massive orgasm. You put your hands on their heads, feeling every movement of their busy heads as they magically pleasure you.
<<button "Continue" "Medusa Thief Maid Sex 04">>
<</button>>
Unexpectedly, the vision shifts back to the cabin, as the maid is on top of you, riding away so slowly but impossibly deep. You feel like she’s devouring your dick all the way to your chest, how is this even possible? She puts your hands on her soft breasts, and makes a face of pure ecstasy, with eyes half closed, mouth agape. She’s draining you, consuming you like a vampire. What has she done to you?
The series of flashing images interchange faster; now she’s blowing you, making eye contact just like her mermaid sisters, and the images of the three of them sucking you deep under the water flashes into your mind again.
The last time you’ve had experiences like this, it was caused by a really potent hallucinogen. Could she have poisoned you somehow?
The images shift again, and now you’re fucking the maid from the spooning position, holding her left breast as you thrust, completely without control. Your lips find her soft neck, tasting the salty sweat in which she is glazed in completely. Your hand then traces the steep curve of her midriff, sending shivers down her spine, which you could feel on your girth.
You are lost, drowning in this woman. She’s so…intoxicating. More. Harder. Nothing you do is enough, it’s just making you want her more.
Her crotch is impossibly wet, the bed is now a giant soggy puddle of bodily fluids, but you barely even notice that.
Your dick is ready to explode from the moment you entered her, and now you can’t hold back anymore. Or was it her holding you back?
<<button "Continue" "Medusa Thief Maid Sex 05">>
<</button>> The first thing you notice is that the ship is moving. Fuck. There’s no telling how long you were out, but it’s safe to say that time is of the essence now. You jump up and approach the cabin safe, enter the code, and swing it open.
It’s empty. You check for secret compartments, but find none. This is bad. The maid must be responsible for this, it makes sense. She was at the captain’s quarters before, she probably unlocked that drawer in the first place! You need to find her and recover the drive, fast.
As you swiftly exit through the door, you see commotion all around; the corridors are swarming with seamen. They are so busy running around, they barely even register you, which is the way you like it.
From the chatter you manage to discern that the ship is moving without any authorization, and most of the men are scrambling to get to the bridge, to see what’s happening. You follow them to the bridge, using the commotion to blend in with the crowd.
<<button "Continue" "Medusa Thief 06">>
<</button>>
As you get closer to the bridge, gunshots ring throughout the corridors, prompting the seamen to pick up the pace.
Soon, you reach the massive bridge doors which are now open, and realize that a massive shootout is happening between the Medusa security guys and what appears to be a squad of Mafia goons, currently holding the bridge, and ship controls. Somewhere among them, you notice the maid who fucked your brains out, exchanging fire alongside the mobsters.
From what you can gather, there’s been a hijacking of the Medusa, and the people responsible are holding the bridge in a deadlock, shooting with the security. Seeing as you have that fucking bomb in your chest which will go off as soon as you leave Rimhaven range, you will have to do something fast about this.
While the shooting is occupying everyone’s attention, you could do most damage by flanking the hijackers from behind. The only way to do that is by climbing out of the window of this deck, and then enter through the balcony which is currently not being watched. Perfect.
<<button "Continue" "Medusa Thief 07">>
<</button>>
<<set $location to "Medusa - Bridge">>
Getting out of the window proved to be easy enough, but this ledge on the side of the ship is quite narrow. You look down before going out on the ledge, knowing that looking down again is a bad idea. The drop is substantial, this being the top deck of the yacht, after all, so it’s pretty much a “fell to his death” kind of a situation.
You’ve done shit like this before, you’ve got this.
When you step out on the ledge, the most surprising thing is the force of the wind, it didn’t seem like you were moving this fast while you were inside. Maybe they increased speed? Your concern was well founded – the yacht is indeed moving away from Rimhaven, and towards AC.
It’s hard trying to rush while walking on a narrow ledge, hugging the side of a pleasure yacht while it’s speeding towards your doom, but making any sort of mistake now would be instantly fatal.
Step by step, you are approaching the balcony, the wind rustling through your $haircolor hair. Suddenly, some stray bullets penetrate the hull, just narrowly missing your body.
This surprise is enough to make you lose your balance, and now the top of your body is shifting away from the ledge, with nothing to hold on to.
Fuck.
<<button "Continue" "Medusa Thief 08">>
<</button>>
You will have to make the jump to the balcony, it should be manageable from here. Using the inertia from the body shifting, you press outwards at the very last second, leaping towards the railing of the balcony. For a split second you think you will not make it, but your right hand just manages to grab onto the railing. That was close. Why do these things always happen, nothing is ever easy.
With a thought of relief in your head, you hear a faint beep coming from your chest. It must be the Thanatos device, exiting range. The next few minutes will be crucial.
You jump on the balcony, and observe the situation, being careful not to get hit by the security guys shooting towards the hijackers in front of you.
There are four guys and the maid, currently exchanging fire with the security forces. One of the guys is right next to the command console, which is used to steer the ship. The objective is the datapad, which should be on the maid’s person, but stopping the ship is equally, if not more important.
There’s a few ways this can go down:
<<if $meleeweapon is "Ceremonial Serpentine dagger">>
<<button "Kill them all efficiently, using the dagger" "Medusa Thief Bridge Dagger">>
<</button>>
<<else>>
<button data-passage="Kill them all efficiently, using the dagger" disabled>Kill them all efficiently, using the dagger </button>
<</if>>\
<<button "Rush the nearest guy, disarm him, then shoot everyone [STR]">>
<<if $vigor gte 1 and $str gte 5>> <<goto "Medusa Thief Bridge STR Success">>
<<else>> <<goto "Medusa Thief Bridge STR Failure">>
<</if>>
<</button>> <div class="VigorCost">--[1 Vigor]</div>\
<<button "Sneak up on the maid from behind, grab her like a human shield [AGI]">>
<<if $vigor gte 1 and $agi gte 7>> <<goto "Medusa Thief Bridge AGI Success">>
<<else>> <<goto "Medusa Thief Bridge AGI Failure">>
<</if>>
<</button>> <div class="VigorCost">--[1 Vigor]</div>\
It’s time to end this pathetic stalemate. You rush inside towards the nearest mobster, approaching him from behind to slash his neck with the serpentine dagger, and then move immediately to the next guy before he even has time to realize he’s dead. The second guy registers you in his peripheral vision, but it’s already too late; the wrath of your snakes reaches deep into his heart, and life leaves his body instantly.
The maid is now closest to you, but you leave her for last, since you need to pick up the drive discreetly before the security guys storm in and start asking questions. As you dart silently behind her, avoiding the hail of bullets, you sense her fragrance for just a second, and almost instantly drop to the floor, feeling dazed. Luckily, you manage to brush it off, and reach the remaining two guys on the bridge.
You decide to turn this killing spree into a dance of death; but as you approach them, the Thanatos device in your chest loudly beeps, and they both look at you menacingly – you stand between them and stab left and right, puncturing accurately at the vital organs, as they shoot blindly around you, hoping that at least one of the bullets will hit. Then, as they go down, you switch to slashing motions, becoming a painter with blood. Red streaks shoot out from their necks, as they finally drop down lifelessly, with sheer shock on their faces.
The maid remains. She is confused as to why nobody else is firing, then looks around to see them all dead. As she notices you, her eyes widen, and her hand automatically aims and fires your way. You dive to cover, wait for her to empty out her clip, and then use the nearby command console to jump up and land on top of her, instantly disarming her. As you bring your curvy blade to her neck, a moment of hesitation overwhelms you. How can you destroy something so beautiful, no matter what she’s done?
She shoots you a frightened, but focused look with those mesmerising eyes of hers: “//Finish it. You can’t imagine what they will do to me.//”
<<button "Kill her" "Medusa Thief Bridge Maid Kill">>
<</button>>
<<button "Spare her" "Medusa Thief Bridge Maid Spare">>
<</button>>
She is right…they will torture her horribly, as an enemy of Amber City, she will have no rights, and be treated as a sack of meat to experiment on. Giving her the release of death now would surely be a mercy.
There’s no need for such suffering.
The approaching footsteps of incoming security guys give you the urgency you need to finally slit her throat.
//“I’m sorry”//, you say, before letting the serpents take her as swiftly as possible. You drop the serpentine dagger, hoping that the security won’t shoot you, then quickly check her pockets before getting up, in order to retrieve the data drive. Her pockets are empty, and one of the security guys is now running towards you yelling to get your hands up.
You finally find it stashed in the rim of her right stocking, then quickly pocket it in the secret compartment of your shirt.
As you get up slowly, with your arms raised, you can see one of the men operate the command console, finally turning the ship around to Rimhaven Harbor, to pick up any wounded who made it to the shore.
<<button "Continue" "Medusa Thief Ending 01">>
<</button>> Whatever fate awaits her, you will not be the one to prevent it, for good or evil.
The approaching footsteps of incoming security guys give you the urgency to finally check her pockets. You find the data drive stashed in the rim of her stocking, and then quickly pocket it in the secret compartment of your shirt.
//“I’m sorry”//, you say, before letting the blood sated serpents fall to the floor. You stand up with hands raised, as the security guys approach.
One of them runs up to the maid who’s still on the floor, and fires a
full burst into her chest. His colleague pushes him away saying: //“What the fuck did you do Gibbons!? We needed her alive!”// The one named Gibbons responds: //“She killed Barrick man! In cold blood, just like that! Fuck this Rimhaven job!”//
You can see one of the men operate the command console, finally turning the ship around back to Rimhaven Harbor, to pick up any survivors who made it to the shore.
Well…that was intense.
<<button "Continue" "Medusa Thief Ending 01">>
<</button>> <div class="Success">[SUCCESS]</div><div class="Confidence">[Gained Confidence]</div>
You rush inside towards the nearest mobster, approaching from behind to take his shoddy machinegun away. He notices you just as you’re about to strike; his shocked facial expression welcomes your powerful punch with a snappy cracking sound. As he’s going down, you grab his weapon and fire a quick burst into his chest. Then you aim for his nearest friend, and squeeze the trigger.
Rimhaven’s projectile weapons are known for their shoddiness, and only the Gunrunners have good stuff. These guys obviously have some kind of beef with them, since these guns are fucking terrible.
That said, the one you’re holding is currently doing its job rather well, downing terrorists one by one. With the help of the security forces firing from the flank, you manage to wipe them all out, then run down to the maid’s body, searching for the data drive. After checking her pockets with no success, you manage to finally find it stashed in the rim of her right stocking.
<<button "Continue" "Medusa Thief Ending 01">>
<</button>>
<<set $confidence +=20>>
<<if $confidence lt 0>>
<<set $confidence to 0>>
<<elseif $confidence gt 100>>
<<set $confidence to 100>>
<</if>>
<<set $vigor-->>
<<if $vigor lt 0>>
<<set $vigor to 0>>
<<elseif $vigor gt 5>>
<<set $vigor to 5>>
<</if>><div class="Failure">[FAILURE]</div><div class="Confidence">[Lost Confidence]</div>
You rush inside towards the nearest mobster, approaching from behind to take his shoddy machinegun away. He notices you just as you’re about to strike, then manages to surprise you with a kick to the chest. You get pushed back a step, just enough for him to light your ass on fire with his machinegun, but just as he’s about to squeeze the trigger, his face explodes in a red mist. This blood spray landed on your face, almost completely blinding you.
As you go down on your knees, trying to wipe your eyes clean, you hear the sounds of the terrorists dying all around you. Regaining some of your vision, you rush to the maid’s bullet riddled body in order to find the data drive. After checking her pockets with no success, you manage to finally find it stashed in the rim of her right stocking.
<<button "Continue" "Medusa Thief Ending 01">>
<</button>>
<<set $MedusaCapAlive to 0>>
<<set $confidence -=20>>
<<if $confidence lt 0>>
<<set $confidence to 0>>
<<elseif $confidence gt 100>>
<<set $confidence to 100>>
<</if>>
<<set $vigor-->>
<<if $vigor lt 0>>
<<set $vigor to 0>>
<<elseif $vigor gt 5>>
<<set $vigor to 5>>
<</if>><div class="Success">[SUCCESS]</div><div class="Confidence">[Gained Confidence]</div>
You rush inside towards the maid, approaching her from behind. Your left arm locks her neck in a chokehold, while your right disarms her in one smooth motion. Using this momentum, you immediately shoot the guy to your right, then turn towards the three guys on your left.
They visibly hesitate to shoot you, afraid that they will hit the maid, but you have no reason not to light them on fire, so you do so. A full burst takes down two of them, wounding the third, which gets finished by the approaching security squad. As you turn to face them, they yell at you to release the woman.
Before managing to react, you feel her hand brush over your pocket. As soon as you release her, the men shoot her down like a wild animal, almost hitting you in the process. When her body becomes still on the floor, you notice her face is contorted in a terrified expression, and you could swear her mesmerising blue eyes are looking straight at you.
Feeling around your pocket, you realize she’s given you the data drive, probably out of fear that the security team will get their hands on it. God knows what’s on that thing, and somehow you feel relieved that it’s not your job to find out.
<<button "Continue" "Medusa Thief Ending 01">>
<</button>>
<<set $confidence +=20>>
<<if $confidence lt 0>>
<<set $confidence to 0>>
<<elseif $confidence gt 100>>
<<set $confidence to 100>>
<</if>>
<<set $vigor-->>
<<if $vigor lt 0>>
<<set $vigor to 0>>
<<elseif $vigor gt 5>>
<<set $vigor to 5>>
<</if>><div class="Failure">[FAILURE]</div><div class="Confidence">[Lost Confidence]</div>
You rush inside towards the maid, approaching her from behind. Unfortunately, she hears you coming, and turns around swinging her machinegun straight at your face. Her strike connects, making you go down like a sack of potatoes, darkness engulfing your vision.
When you wake up, the terrorists are gone along with the maid, and the data drive you were sent here to obtain.
<<button "Continue" "Medusa Thief MISSION FAILURE">>
<</button>>
<<set $MedusaCapAlive to 0>>
<<set $confidence -=20>>
<<if $confidence lt 0>>
<<set $confidence to 0>>
<<elseif $confidence gt 100>>
<<set $confidence to 100>>
<</if>>
<<set $vigor-->>
<<if $vigor lt 0>>
<<set $vigor to 0>>
<<elseif $vigor gt 5>>
<<set $vigor to 5>>
<</if>><<if $MedusaCapAlive is 1>>\
After a quick interrogation from the ship’s security, you manage to persuade them you’re not a threat of any kind, and they let you go, having other things to take care of.
The trip back to Rimhaven Harbor is uneventful, so you use the opportunity to down a few cold drinks; you sure as shit need them.
Soon, you’re with Porter in his car, as he’s flying you back to the bar.
The only thing he says to you on your way back is: “Good work.”
When you reach your office, you check your account to confirm that you’re 15000cr richer, before crashing on the couch and continuing your much needed regenerative slumber.
<<button "Continue" "Bar Hub 300">>
<</button>>
<<set $credits +=15000>>\
<<else>>\
After a quick interrogation from the ship’s security, you manage to persuade them you’re not a threat of any kind, and they let you go, having other things to take care of.
The trip back to Rimhaven Harbor is uneventful, so you use the opportunity to down a few cold drinks; you sure as shit need them.
Soon, you’re with Porter in his car, as he’s flying you back to the bar.
//“The captain is dead, $name…this is a huge problem for us now. I’ve hired a thief not an assassin. Your pay will be reduced to reflect this…oversight.”//
When you reach your office, you check your account to confirm that you’re 10000cr richer, before crashing on the couch and continuing your much needed regenerative slumber.
<<button "Continue" "Bar Hub 300">>
<</button>>
<<set $credits +=10000>>\
<</if>>\
<<set $location to "Ouroboros - Office">>As you enter the men’s bathroom you immediately hear the numerous moans coming out of the occupied stalls. Finding an empty one, you lock the door behind you, and pull your pants down. Giving your cock a few pumps to make it erect, you slowly put it into the hole on the wall, feeling the chilly breeze on the other side.
Soon, the breeze is swapped by wet warmth, as someone starts giving you a blowjob. You try not to think about who it is, and focus instead on the pretty girls in the bar. This line of thinking makes your dick extra hard, which prompts your mysterious blower to pick up speed.
After a few minutes, you feel a hand jacking you off hard, and you decide to finish it sooner rather than later, so you focus and quickly ejaculate into the unknown. The hand gives you a few slow pumps as the final strands of cum leak down from your tip, and then disappears.
Pulling your pants up, you exit the men’s bathroom, leaving the sound of group moaning behind.
<div class="Accent">
*//You've gained a vigor point!//
</div>
<<button "Go up to your office" "Bar Hub 204">>
<</button>>
<<set $vigor++>>
<<if $vigor lt 0>>
<<set $vigor to 0>>
<<elseif $vigor gt 5>>
<<set $vigor to 5>>
<</if>>The men’s bathroom is pretty standard, except for the fact that every stall has a circular hole in the wall behind the toilet connecting the other set of stalls in the room next door. This second room is not the women’s bathroom, but a special room you’ve made with the idea to give your patrons some sweet, anonymous glory hole action. The symbol on the door of this room is of the Ouroboros snake, and most of the female patrons know what it is, but the pretty ones never go inside. This door is for the other ones: crazy nymphos, prostitutes in training, desperate cougars and the like.
The men on the other side are equally desperate; getting your dick sucked by a stranger’s mouth might sound appealing, but if these guys had a choice they would much rather have real sex with someone they can see and touch. It serves a purpose, and the bar became much more popular when you implemented this idea, so it's bringing in some extra money too.
<<button "Continue" "Get Laid Gloryhole 202">>
<</button>>As you wade through the crowd, you notice the rich individuals around you, sipping their drinks with fake smiles and dead eyes. Most of them would never survive two minutes on the streets of Rimhaven or on the streets of Amber City for that matter. These are the types of people who never really see the street at all, living in their towers among the sunny skies, far above the filthy rabble of lower class citizens - pretending to be gods among mortals.
The main deck is lavishly decorated: amber colored ornaments are everywhere, the tall, self-illuminating tables are almost unreal, there are waiters circulating with trays full of expensive looking drinks, and you can hardly remember the last time you walked on a wooden floor this fine.
Some of the guests whisper to each other as you walk by, but nobody dares approach and talk to you. You see what must be the birthday girl, soaking up all the attention of the party. Based on what Porter told you, Lucia is celebrating her 18th birthday tonight, and the look on her innocent but curious face confirms that. Her figure is nicely formed, but a far cry from the Rimhaven porn bods you’re so used to seeing. Her spotless olive skin looks smooth as silk, and her playful dark eyes shoot naughty looks. She’s wearing an amber colored dress which suits her nicely, but you do manage to notice that her breasts are almost nonexistent, as your eyes follow the natural flow of her straight black hair.
Living in Rimhaven for so long has certainly ruined you for anything other than perfection.
<<button "Continue" "Medusa Spy 03">>
<</button>> The woman standing right next to her must be her older sister – Barbara, a natural beauty. She’s wearing a blood red dress, almost to spite the colored coded party on purpose, with brown, wavy hair falling on her exposed olive shoulders. Her dress is much more revealing than Lucia’s, inviting looks from all around the deck. There is something slightly sinister on her face, and for some reason you are reminded of Laura, the Mafia Queen, who kick started this whole situation you’re in. Barbara is also taller than her sister, which is additionally emphasized by her high heels which are making her look even sexier compared to Lucia.
When you approach, they both stop in the middle of the conversation, and give you their undivided attention. Before you get the chance to speak, one of the tall security guys appears from the crowd and whispers something to Lucia. Barbara seems somewhat annoyed that her conversation was cut short, and uses this chance to refresh her blood red lipstick.
Lucia’s expression changes from teenage angst into childlike enthusiasm when she realizes what the man is talking about: “//Harlan Locke!//” she exclaims with joy. “//It’s such an honor to meet you!//” Extending your hand to greet hers, you pleasantly say: “//The honor is mine.//”
She merrily continues, with sparks in her eyes: “//I was told you were in Rimhaven trying to find inspiration for your next album, can you tell me what the title is? Your secret will be safe with me, don’t worry,//” she says, brimming with expectation.
Your mind races with images of recent experiences and a few ideas pop up:
<<button "Slow, Deep and Hard" "Medusa Spy 04">>
<</button>>
<<button "Reign of Blood" "Medusa Spy 04">>
<</button>>
<<button "Transhumanist Sextopia" "Medusa Spy 04">>
<</button>>
Her eyes widen: “//Wow…it’s gonna be amazing!//” Her sister loudly scoffs before leaving your company, but as she passes by, you notice she’s brushes you on purpose.
It’s highly likely she’s put something in your pocket, but now is not a good time to check. As the pounding electro music gives enough cover for a private conversation, you use this chance to ask Lucia a few questions.
<<button "Hey, what’s the deal with your sister? Is she always like that?" "Medusa Spy 05 Sister">>
<</button>>
<<button "Your assistant is quite pleasant. How long has she worked for you?" "Medusa Spy 05 Assistant">>
<</button>>
Finally you see your dick ejaculating all over her shapely body as she’s lying on her back like a siren, feeding on all the attention you’re giving her with a sly smile on her face. The sweet release is almost painfully ecstatic, making your body shiver as waves of pleasure wash over you.
The image shifts to the three mermaids again, as they welcome your seed with open mouths. The precious liquid shoots out into the water, and they collect every last drop before rushing down towards the depths. They almost disappear into the black, but a shifting ray of light reflects of the bottom, hitting you with a realization that the whole bottom of the river is littered with what look like giant gelatinous eggs.
Then the images stop, and only darkness remains. You feel like being locked inside someone who’s sleeping, unable to move or do anything at all. For a moment a feeling of claustrophobia overwhelms you; fear that you will remain here forever assaults your mind. Just as you’re about to scream in agony from this unbearable existential dread, a thought occurs to you - The kiss. It all started with a kiss.
You’ve heard about these augments, members of the Sisterhood often have them. Potent chemicals released through the saliva, which could be anything from a paralyzing agent to a deadly toxin. She must be from Rimhaven, after all. No doubt with a mission of her own.
<div class="Accent">*//You've gained two vigor points!//
</div>\
<<button "Continue" "Medusa Thief Maid Sex 06">>
<</button>>
<<set $vigor +=2>>
<<if $vigor lt 0>>
<<set $vigor to 0>>
<<elseif $vigor gt 5>>
<<set $vigor to 5>>
<</if>>\Feeling somewhat relieved now that you know this is not permanent; you realize the only course of action is to attempt a hard boot wake up using the Mnemosyne chip. It will be painful, and is not recommended at all, but there’s no alternative now.
You focus on the Mnemosyne user interface, go into settings, maintenance, emergency hard reboot, and confirm the operation.
As soon as you confirm, a screeching loud noise overwhelms you; if there is a Hell, you are certain that this is the sound demons use to torture souls for eternity; it’s like if the concept of sharpness had a sound, a sound of a thousand knives penetrating your head at the same time.
Corresponding with this hellish sound is a blinding light, like you’re standing on the Sun. This unbearable attack on your senses lasts for eternity, but in reality it’s only about 5 seconds.
Then it abruptly ends, like it started, and you can see again.
An overlay appears in your field of vision, reading: “Reboot complete.”
<div class="Accent">*//You've gained two vigor points!//
</div>\
<<button "Continue" "Medusa Thief 05">>
<</button>>
<<set $vigor +=2>>
<<if $vigor lt 0>>
<<set $vigor to 0>>
<<elseif $vigor gt 5>>
<<set $vigor to 5>>
<</if>>\She looks at you, knowingly: “//Oh yeah, she’s a total bore, been that way all her life. My friends have cool older sisters who take them out all the time and I get to have Miss “Sunshine” who barely even notices my existence. I will never understand why she’s always acting like she has a stick up her ass. We’re so different; it’s amazing we’re even related.//”
<<button "Your assistant is quite pleasant. How long has she worked for you?" "Medusa Spy 05 Assistant 02">>
<</button>>
<<button "Have you noticed anything odd at the party?" "Medusa Spy 05 Odd From Barb">>
<</button>>
<<button "Leave" "Medusa Spy 06">>
<</button>> “//Nora? Yeah, pleasant is all she is, trust me. The worst assistant I’ve ever had, hands down. Frankly I've never really liked her much, my father was the one who hired her…probably because the old man still has a thing for chesty secretaries. Sly bastard. I bet she’s planning to kill him and take what is rightfully mine.//” then she quickly adds:”//…and Barb’s, of course. Anyway, it’s a little under a year that she’s working for me.//"
<<button "Hey, what’s the deal with your sister? Is she always like that?" "Medusa Spy 05 Sister 02">>
<</button>>
<<button "Have you noticed anything odd at the party?" "Medusa Spy 05 Odd From Nora">>
<</button>>
<<button "Leave" "Medusa Spy 06">>
<</button>> “//Odd?//” she asks, her thin eyebrows forming a frown. “//Well…not really. I mean, it’s pretty much a standard party. Why are you asking me this//?”
–“//Oh, I just find inspiration in things which are out of the ordinary, no need to be alarmed//”, you quickly clarify with a warm smile.
She inhales sharply, and then apologetically says: “//Of course, that’s fascinating! Being a musician is so fucking cool.//”
<<button "Your assistant is quite pleasant. How long has she worked for you?" "Medusa Spy 05 Assistant 02">>
<</button>>
<<button "Leave" "Medusa Spy 06">>
<</button>>
“//I’d love to continue talking to you Lucia, but other people are lining up behind me. I'm going to mingle a bit.//”
You shoot her one last smile before turning to leave. Considering her status, you expected her to be more of a brat, but she seems not that bad at all.
Getting lost in the crowd, your right hand explores the contents of the jacket pocket, fishing out a white napkin. You discreetly flip the napkin over, finding the words “Cabin 13” written in red lipstick.
//Well, that’s unexpected,// you think to yourself. She didn’t seem interested at all, but it wouldn’t be a first time you attract that type. Then again maybe she has something important she wants to talk about?
Only one way to know for sure.
You head down below deck, in search of Barbara Caldera’s cabin.
<<button "Leave" "Medusa Spy 07">>
<</button>>
<<set $location to "Medusa - Lower Deck">>
After a few minutes of wandering, you find the right corridor. As you’re passing by a row of inconspicuous doors, one of them suddenly opens, and you are dragged inside with surprising force. The door closes behind you.
The first thing that hits you is the oppressive red neon which is the only source of illumination in this small room. Your attacker quickly lowers the tension by explaining that she means you no harm, then continues talking while you still try to realize what’s happening:
“//Listen, I know why you're here. There's no time to explain, but trust me when I say that Barbara Caldera is the spy, I'm certain of it.//”
When your eyes adjust to the red light, you finally recognize the hostess who welcomed you aboard, Lucia’s personal assistant. Her buxom chest is heaving from the deep breaths she’s taking, as she probably ran down here to set up this ambush. You can’t help but notice that they are almost touching you in this tiny room.
Her dark eyes dart towards your lips, expecting you to say something about this shocking revelation she’s just served you.
<<button "Thanks for the heads up" "Medusa Spy 08">>
<</button>>
<<button "I don’t know what you’re talking about" "Medusa Spy 08">>
<</button>>
<<button "Kiss her [CONFIDENCE]">>
<<if $confidence gte 80>> <<goto "Nora CON Success">>
<<else>> <<goto "Nora CON Failure">>
<</if>>
<</button>>
<div class="Success">[SUCCESS]</div>
You bring your lips close to hers, but don’t go all the way in for the kiss, making her decide whether she wants to close the gap or pull away. She slightly recoils at first, but then presses her full lips on yours, running fingers through your $haircolor hair.
She then lets out an intense sigh, lifts her skirt a bit in order to wrap her left leg around you, and whispers drunk with desire: "//Fuck, just make it quick.//"
Your hand immediately finds her toned thigh, feeling the grainy texture of the lace stocking, as you continue kissing passionately. She’s firmly pressed against the wall behind her, and you can smell the spicy fragrance radiating from her neck. You feel her hand rubbing your junk through the soft material of your trousers, making you rock hard.
She sighs deeply when you rip open her buttoned white shirt in order to dive face first into her cleavage. Her breasts are magnificent; it’s hard to believe they are real. They seem to be larger than you would have guessed, it’s possible she uses bra trickery to make them appear smaller as to not attract too much attention as just a lowly assistant. The bra she has on is white, matching the color of her shirt.
Since there’s no time for formalities, you lift the cups above her breasts in order to release them from their tight confines, and they greet their liberation with a perfect jiggle, than few Rimhaven beauties can manage with their fake tits.
<<button "Continue" "Medusa Spy Nora Sex 02">>
<</button>>
<div class="Failure">[FAILURE]
As soon as you go in for the kiss, she recoils back in surprise: “//Whoa there…I know this is a small closet, but let’s not get any crazy ideas, huh? I should go back now, just keep in mind what I’ve told you, she’s dangerous.//”
The next moment she is gone, closing the door behind her, leaving you alone and horny in the dark.
As you leave the closet, a thought occurs to you. Of course she’s dangerous. Beautiful women are dangerous, one way or another; the most beautiful rose always has the sharpest thorns.
<<button "Continue" "Medusa Spy 09">>
<</button>>
“//Hey, just be careful, that’s all I’m trying to say. She’s dangerous.//”
As you leave the closet, a thought occurs to you. Of course she’s dangerous. Beautiful women are dangerous, one way or another; the most beautiful rose always has the sharpest thorns.
<<button "Continue" "Medusa Spy 09">>
<</button>>
When you finally reach her cabin, you try the door without knocking. It’s unlocked, and opens with a click. An unexpected scene welcomes you; Barbara is standing alone in silence, near the large porthole window, her back turned. Lit candles are all around the cabin have raised the room temperature considerably, emanating the warmth from their flaming tongues. Something tells you that Barbara is the kind of person who turns off electronic devices in order to find peace. Quite the rare trait nowadays.
There's also an intricate serpentine dagger on the bedside table, which peaks your curiosity. Your eyes wander back to the red hourglass figure standing near the porthole window. She’s so graceful, it hurts.
"//You sure took your time. Most men in your situation would break their necks running here.//" Then she turns, and shoots you a predatory look. "//Now tell me, Mr. Locke//" she emphasizes your name mockingly, "//Why are you really here?//"
<<button "I was hired to find a Rimhaven informant" "Medusa Spy Barb Accept">>
<</button>>
<<button "Your sister invited me, I like parties" "Medusa Spy Barb Decline">>
<</button>>
<<button "I like your dagger. Any special reason why it's next to the bed?" "Medusa Spy Barb Deflect">>
<</button>>
As you lick her hardened nipple, your left hand finds her already moist lace panties, and displaces them to the side, gaining access to her shaved slit. She hastily unbuckles your belt with both hands, then pulls down your underwear along with the trousers, exposing your $skincolor cock. She bites her lip while looking at you with half closed eyes as she aims your erect manhood at her wet snatch. Her hips rotate a bit in order for the penetration to finally happen, and you feel the moist, warm embrace of her tight pussy. She’s urging you to fuck her hard and fast, so you oblige the lady like a true gentleman.
Her legs are now wrapped around you as you pound her against the wall. Your hands are too busy holding her smooth ass so she doesn’t fall down, but her tits jiggle so beautifully while you fuck her, you can’t resist grabbing at least one, marveling at the softness.
Her hands are clutching the walls to her sides, and strands of rogue hair are escaping from her immaculate bun hairstyle, falling over her glasses.
You marvel at her beauty while she goes up and down, feeling her breath on your face as she exhales in ecstasy. Soon, her face shows that telltale pleasure/pain expression of an incoming orgasm, then sure enough, her vagina starts convulsing as she’s fighting every fiber of her being not to scream at the top of her lungs.
Just a high pitched squeal manages to escape her as her legs shake with overwhelming pleasure.
<<button "Continue" "Medusa Spy Nora Sex 03">>
<</button>>
Deciding that this is a good time for you to orgasm as well, you ride her extra hard before exploding into a thousand pieces, feeling streaks of cum shoot deep inside of her. Without conscious control, your hips thrust a few more times, just to watch her react with pleasurable surprise.
Then she opens her eyes, looks at you with unfocused eyes, and says: "//I think I should go back now, they will be looking for me.//"
After some quick adjustments to her hair and clothes, she turns around to give you a farewell kiss, leaving you with a word of warning.
"//Be careful with Barbara, she’s dangerous.//"
As you leave the closet a few minutes after that, a thought occurs to you. Of course she’s dangerous. Beautiful women are always dangerous, one way or another, that’s just the way of nature.
The most beautiful rose always has the sharpest thorns.
<div class="Accent">*//You've gained a vigor point!//
</div>\
<<button "Continue" "Medusa Spy 09">>
<</button>>
<<set $vigor +=1>>
<<if $vigor lt 0>>
<<set $vigor to 0>>
<<elseif $vigor gt 5>>
<<set $vigor to 5>>
<</if>>\She speaks flatly, as if she’s said this particular line many times before: "//My idiot sister is playing games she doesn't understand. She's the one you're looking for.//” Then she continues in the same tone: “//You will probably find the evidence if you hack her cloud.//”
As you observe her paint a target on her sister’s back, she notices your skepticism, but chooses not to address it directly: “//I find it interesting that you were honest with me. You could have easily lied, but you chose not to. Pretty bold, figuring that you can trust me, people don’t get to make that mistake more than once.//”
Now she’s slowly walking towards you: "//I wonder who was it that hired you to do this…does he happen to be a particularly slimy agency man, who uses strange pauses while he speaks?//" You put on your best poker face, but can’t determine whether she’s called your bluff. Her body comes to a stop almost uncomfortably close to yours, making you sense her intoxicating floral perfume. Her deep dark eyes lock on to yours.
“//Listen to me carefully now. You are being played by the Agency. This is not what you think it is.//” She looks sideways, breaking eye contact with you. Her stare is distant now, something is obviously bothering her quite a lot. When she speaks again, it’s with cold indifference. “//But…I don’t really care anymore. My father has gone too far, and deserves everything that is about to happen.//”
Her eyes find yours again: “//Now, as to you…I’ve heard that the pain threshold is chemically increased as a prerequisite for doing the augmentation procedures, is that correct?//”
As you take in air in order to speak, she puts her soft finger over your lips: “//No, don’t ruin it with words now. Let your body do the talking.//”
She puts her hands on your chest, and gives you a long, slow kiss, which makes you harder than a rock.
<<button "Continue" "Medusa Spy Barb Sex 01">>
<</button>>
Barbara Caldera uses her tongue on you expertly; no doubt she has had some practice in this department. Your hands find her thin waist, then slide down to trace the lines of her magnificent ass. The texture of her red dress is so shockingly smooth that you’re pretty sure it’s one of the smoothest things you’ve ever touched. Your hands glide on the surface so well; it feels like the material just begs to be felt up. Her still confined ample breasts press against you as you pull her closer, feeling a whiff of her strong perfume. You can now recognize the intoxicating scent of a Rose flower.
Your hands move to remove Barbara’s dress by sliding over the shoulder straps, but she grabs them defiantly. “//The dress stays on,//” she whispers in your ear.
Well now, having savage sex with all those Rimhaven harlots has certainly made you forget that there are women who actually hold back. Hopefully, this will end with the dress thing, and not go further with things like blowjobs or anal sex, but you kinda already know the answer to that.
It’s a good thing persuasion is your forte.
Respecting the wishes of Amber City royalty for now, you leave her dress on, but slide your hands all over her body, feeding on the dripping luxuriance.
<<button "Continue" "Medusa Spy Barb Sex 02">>
<</button>>
“//Predictable,//” she says, while walking towards you “//I know you’re lying, why do you think I’ve invited you here?//” She continues pacing towards the bed. “//I have informants, Mr. Locke. They have never failed me in the past, there’s no reason for them to start now.//” As she reaches the bedside table, her right hand picks up the serpentine dagger, and she looks at it with a strange obsession in her eyes. “//I will give you one more chance to answer me, before you meet my pets.//”
She turns to show the intertwined serpents making up the ornamental hilt of the curvy dagger. “//Why are you here?//”
<<button "I was hired to find a Rimhaven informant" "Medusa Spy Barb Accept from Decline">>
<</button>>
<<button "I like your dagger. Any special reason why it's next to the bed?" "Medusa Spy Barb Deflect">>
<</button>>
"//Maybe I kill the men who sleep with me. Or ask the wrong questions. Let me get to the point – I know you’re on a mission here tonight.//”
Now she’s slowly walking towards you as she continues speaking: “//I wonder who hired you…does he happen to be a particularly slimy Agency man, who uses strange pauses while he speaks?//” You put on your best poker face, but can’t determine whether she’s called your bluff.
Her body comes to a stop almost uncomfortably close to yours, making you sense her intoxicating floral perfume. Her deep dark eyes lock on to yours. “//Listen to me carefully now. You are being played by the Agency. This is not what you think it is.//”
She looks sideways, breaking eye contact with you. Her stare is distant now, something is obviously bothering her quite a lot. When she speaks again, it’s with cold indifference. “//But…I don’t really care anymore. My father has gone too far, and deserves everything that is about to happen.//”
Her eyes find yours again: “//Now, as to you…I’ve heard that the pain threshold is chemically increased as a prerequisite for doing the augmentation procedures, is that correct?//”
As you take in air in order to speak, she puts her soft finger over your lips: “//No, don’t ruin it with words now. Let your body do the talking.//”
She puts her hands on your chest, and gives you a long, slow kiss, which makes you harder than a rock.
<<button "Continue" "Medusa Spy Barb Sex 01">>
<</button>> She speaks flatly, as if she’s said this particular line many times before: "//My idiot sister is playing games she doesn't understand. She's the one you're looking for.//” Then she continues in the same tone: “//You will probably find the evidence if you hack her cloud.//”
As you observe her paint a target on her sister’s back, she notices the skepticism in your expression.
Now she’s slowly walking towards you: "//I wonder who was it that hired you to do this…does he happen to be a particularly slimy agency man, who uses strange pauses while he speaks?//" You put on your best poker face, but can’t determine whether she’s called your bluff. Her body comes to a stop almost uncomfortably close to yours, making you sense her intoxicating floral perfume. Her deep dark eyes lock on to yours.
“//Listen to me carefully now. You are being played by the Agency. This is not what you think it is.//” She looks sideways, breaking eye contact with you. Her stare is distant now, something is obviously bothering her quite a lot. When she speaks again, it’s with cold indifference. “//But…I don’t really care anymore. My father has gone too far, and deserves everything that is about to happen.//”
Her eyes find yours again: “//Now, as to you…I’ve heard that the pain threshold is chemically increased as a prerequisite for doing the augmentation procedures, is that correct?//”
As you take in air in order to speak, she puts her soft finger over your lips: “//No, don’t ruin it with words now. Let your body do the talking.//”
She puts her hands on your chest, and gives you a long, slow kiss, which makes you harder than a rock.
<<button "Continue" "Medusa Spy Barb Sex 01">>
<</button>>
Soon, she is lying on top of you on the large cabin bed. The only thing you’re wearing is your underwear that she’s inexplicably decided to leave on as she took of everything else. Her long brown hair is flowing down your $skincolor torso like hot chocolate, as she’s gently kissing your body. The kisses go lower and lower, finally reaching the rim of your underwear, but she doesn’t continue down that hard road, teasing you to insanity.
Just as you’re about to protest about this terrible oversight, she stretches back up to your face, then kisses your lips wildly. You get lost in this divine exchange, barely feeling her hands sliding on yours, spreading them wider apart. When the draining kiss ends, the stark realization you’re hands are now tied to the bed posts hits you like a brick. //Damn, she’s really good at this,// you think, as you unsuccessfully attempt to free yourself.
Now she has all the control, and you’ve not sure that’s what you’ve wanted. Words of warning suddenly appear in your mind, but it’s not like this is the first time you’ve been thinking with your dick, is it? What happens, happens. At least you will have a good time…hopefully.
Barbara shoots you a cruel smile as she notices your realization that you’re now helpless, then reaches over to the nightstand for the curved serpentine dagger. //Fuck.//
<<button "Continue" "Medusa Spy Barb Sex 03">>
<</button>>
The sharp edge glides over your $skincolor skin slowly, leaving a thin red line on your chest. The pain is minimal, but still distracting. An unusual concern for your wellbeing crosses your mind while you watch it move. Her eyes feed on your expression, the cruel smile never leaving her face. “//Not so tough now, are you?//” She speaks menacingly, then raises the dagger with the intent of stabbing your torso. Your eyes widen, half expecting that this is just a joke, but then her hand comes down fast.
It feels like an icy surge in your left shoulder at first, like a hypo shot that was just taken out of cold storage, but then the pain explodes like a volcano, making you yell out in shock. //Fuck, this went bad fast//, you think. “//Don’t be a baby, you’ll survive. There’s nothing vital there,//” Barbara says, coldly, before bringing her tongue to the split flesh with the dagger still inside of you, licking the streaks of crimson with closed eyes. As she hungrily tastes your blood, a loud moaning sound comes out of her as if you’ve just made her cum. Maybe you have? //Well, this is a first, that’s for sure. And people say that Rimhaven is dangerous.//
Unsurprisingly, your erection faltered somewhere around the time you were stabbed mercilessly, and she must notice this fact, seeing as she’s still lying on top of you, but somehow chooses to ignore it.
“//Wouldn’t you enjoy that more if my dick was inside of you?//”
She looks at you quizzically, but strangely intrigued, like the thought never occurred to her before. Her eyes dart sideways while she thinks it over, but says nothing.
<<button "Continue" "Medusa Spy Barb Sex 04">>
<</button>>
She leans back, pulls up her insanely smooth red dress revealing her olive hips, and a thin, black lace underwear. Displacing the panties to the side, her glistening slit is now exposed, but she soon realizes without even needing to remove your underwear that you’re not as hard as you would need to be to properly penetrate her. She shoots you an impatient look. Exactly where you want her.
“Maybe you could kiss it a bit? It will spring right back into action” She considers for a moment, or pretends to do so, then speaks business like: “//Fine, but I don’t normally do this.//” //Ah, those magic words. Now everything is justified and pure.//
She goes down hesitantly, exploring the bulge in your underwear with her face. Now she’s cupping your balls and shaft with her mouth, still without removing the thin fabric separating you. This does bring you back to full mast immediately, but luckily she doesn’t stop.
With her right hand, she displaces the lower part of your underwear, just enough to expose your shaven $skincolor ballsack in order to give it a long, gentle lick using her smooth wet tongue. This woman is definitely a sadist, there’s no doubt about it. Yet, this feels wonderful. You can hardly imagine how it will feel like when she finally starts blowing you, if this feels so good now.
Barbara now focuses on the top rim of your accursed underwear. The words //I’m never wearing underwear again// rush through your head. She gently pulls the rim down, exposing half of your shaft, then shoots you a dirty look: “//You wanted…kissing?//” Her lips part lazily as she bring them to your shaft, then she proceeds to give you slow, shallow kisses, occasionally locking eyes with you to feed on the way you squirm under her. //This is torture, just put it in your mouth!// you scream internally, but play it cool. As cool as someone being teased, with a dagger lodged deep in his shoulder can be.
<<button "Continue" "Medusa Spy Barb Sex 05">>
<</button>> Eventually, after what feels like eternity, she gives in, kissing the head of your penis using more and more of her mouth, until she finally takes it whole into her warm mouth. Bliss. She sucks it delicately, almost being afraid that you will come too soon if she picks up the pace. You decide to focus on the pleasure of the blowjob, ignoring the searing pain in your left shoulder as much as possible. Since the dagger is still in the wound, the bleeding is surprisingly not that bad.
The slow blowjob feels amazing; sometimes these slow ones can be even more fantastic than the regular ones, where the woman is trying to make you come as soon as possible, challenging your endurance. She doesn’t do it for long, selfishly wanting to proceed with her own satisfaction. Removing your underwear completely, she slides her panties off as well, but still leaves the dress on for some reason.
Then you watch her aim your dick as she sits on it, with a gradual descent of her moist crotch on your throbbing dick. She is tighter than you expected, probably not that into “normal” fucking at all. In fact, as she’s slowly riding you, her face is expressionless, almost like she’s a machine. This gives you a strange feeling of déjà vu that you can’t quite place. Her eyes lock with yours again. Barbara bites her lip before leaning backwards on her hands, her sizeable breasts shifting underneath the smooth dress, begging to be released. You wish your hands were free so you could caress and grab those soft mounds. She manages to torture even as she’s riding you like a Sisterhood whore.
Then, without warning, she leans forward to kiss you, but places her hand on the hilt of the serpentine dagger still in you, and gives it a twist. You yell out in pain, shocked that this is even happening, then hear her scream out as her vagina contracts around your hard shaft. Her scream is not high pitched, but is extremely loud, bouncing off the walls of the small cabin.
<<button "Continue" "Medusa Spy Barb Sex 06">>
<</button>> You feel like the combination of extreme pain and blood loss is making you dizzy now, but she keeps riding you harder and harder, still twisting the blade in your shoulder, wreaking damage.
This torture goes on for some time, as you manage to fight the need to fade away. Could she be trying to kill you? If she is, this is as good a death as they come. Suddenly, a thought occurs to you: If you come, the party is over.
Again, you try to ignore the insane amounts of pain shooting out from your shoulder in order to focus on the warm embrace of her tight pussy. The task is extremely challenging, but you manage to ejaculate, feeling waves of ecstasy washing over you, and losing yourself in the ecstatic moment so much that the pain actually disappeared completely for a few moments.
It’s funny how procreation of the species is an evolutionary priority, overriding all other stimuli for that special time when the seed exits the body in order to fertilize the egg. In that one moment, the universe is being reborn into itself, and the material world ceases to exist. This transcendental experience always ends abruptly, but in your case, it ends with the pain rushing in to remind you of the cold, foreign body invading your body. She realizes that it’s game over for you when she notices the stream of cum oozing from her vagina, down your shaft.
<div class="Accent">*//You've gained two vigor points!//
</div>\
<<button "Continue" "Medusa Spy Barb Sex 07">>
<</button>>
<<set $vigor +=2>>
<<if $vigor lt 0>>
<<set $vigor to 0>>
<<elseif $vigor gt 5>>
<<set $vigor to 5>>
<</if>>\
Then, she looks at you disappointingly, and pulls out the dagger with a swift motion, leaving a trail of crimson behind it. Licking it some more, you can hardly believe she still won’t quit; it must be like a drug to her. Just as you’re about to speak, she abruptly sits upright, sets the dagger down on the nightstand next to the bed, then puts her right palm on your gashing wound.
Tiny injectors pierce your skin, releasing a pool of soothing energy which flows all over you, making you feel completely numb. Then, you hear high pitched whirring sounds coming from her hand, while she’s still covering the entry wound with it. This relief makes you completely relaxed, so much so that you finally give in and fade out of consciousness.
When you come to, both her and your wound are gone. Was this a trick of some kind? You’re pretty sure the pain was real, and you’ve seen the blade go in with your own eyes. Remembering the moment just before blacking out, you conclude that she must have a surgical stitcher mod.
You’ve seen these augmentations before, some gang enforcers had them back in the day so that they could patch themselves up after getting clipped. In Rimhaven. It’s not such a shock in fact, the rich are known to smuggle mods out of Rimhaven, this doesn’t necessarily mean that Barbara’s the spy you’re looking for, but it does raise the suspicion somewhat.
Seeing as she likes knifeplay, the sticher mod is a good fit for her. Good thing she used it when she did too, you’ve lost a lot of blood.
<<button "Continue" "Medusa Spy 10">>
<</button>>
As you’re lying completely drained on the surprisingly large and even more surprisingly comfortable cabin bed, your thoughts wander to what Barbara had said. There’s no way to really know who’s telling the truth here, and Porter needs solid proof against the spy for this mission to be considered successful. Since there’s little time to interrogate more people on the party, the only way to proceed with this mission is to manually hack the ship’s servers, and access the passengers’ clouds, in order to find some incriminating evidence.
The scar on your left shoulder looks like it’s from a childhood injury, healed and aged by Barbara’s hidden surgical mod. You’re almost positive she could have removed the scar altogether, but that she chose to leave it as her mark on your flesh.
When the strength in your legs fully returns after the insane orgasm you’ve just had, you rise from the bed, get dressed, and leave towards the server room.
<<button "Continue" "Medusa Spy 11">>
<</button>>
After a short, uneventful walk down the same-y corridors of the Medusa, you eventually find the inconspicuous metal door labeled “IT MAINTENANCE”. Exactly what you’re looking for.
There is a single guard patrolling this corridor, keeping his eyes on the door, but he’s armed to the teeth, and wearing top grade pearl white trooper armor. //Didn’t Porter say that weapons were strictly forbidden on the Medusa? Huh.//
This guy must be a real Amber City trooper; it’s been a while since you’ve seen one of these guys, especially in full gear. Fighting against them is a bitch, whether it’s close combat or a full blown gunfight, so you will have to consider your options carefully here:
<<button "Sneak by the guard [AGI]">>
<<if $vigor gte 1 and $agi gte 5>> <<goto "Medusa Spy Guard AGI Success">>
<<else>> <<goto "Medusa Spy Guard AGI Failure">>
<</if>>
<</button>> <div class="VigorCost">--[1 Vigor]</div>\
<<button "Persuade him to let you in [INT]">>
<<if $vigor gte 1 and $int gte 7>> <<goto "Medusa Spy Guard INT Success">>
<<else>> <<goto "Medusa Spy Guard INT Failure">>
<</if>>
<</button>> <div class="VigorCost">--[1 Vigor]</div>\
<<button "Assault him [STR]">>
<<if $vigor gte 1 and $str gte 5>> <<goto "Medusa Spy Guard STR Success">>
<<else>> <<goto "Medusa Spy Guard STR Failure">>
<</if>>
<</button>> <div class="VigorCost">--[1 Vigor]</div>\
<div class="Success">[SUCCESS]</div><div class="Confidence">[Gained Confidence]</div>
You wait patiently for the perfect moment to slink by, and when the trooper turns his back, you dash towards the metal door. It appears to be unlocked, which is a perfect example of how lax the security is at this ship.
You wonder just how big of a clusterfuck you could create here with a good enough team. AC has grown complacent ever since crime has been exported to Rimhaven.
<<button "Continue" "Medusa Spy 12">>
<</button>>
<<set $confidence +=20>>
<<if $confidence lt 0>>
<<set $confidence to 0>>
<<elseif $confidence gt 100>>
<<set $confidence to 100>>
<</if>>
<<set $vigor-->>
<<if $vigor lt 0>>
<<set $vigor to 0>>
<<elseif $vigor gt 5>>
<<set $vigor to 5>>
<</if>><div class="Failure">[FAILURE]</div><div class="Confidence">[Lost Confidence]</div>
Your attempts at stealth fail miserably. As soon as you start dashing towards the door, the trooper hears you coming, and turns to face you with rifle raised, but when he notices your outfit he just sternly declares: “//This is an employee only area! Please return to the main deck! This is your only warning!//”
He seems really nervous, waving that cannon around.
<<button "Persuade him to let you in [INT]">>
<<if $vigor gte 1 and $int gte 7>> <<goto "Medusa Spy Guard INT Success">>
<<else>> <<goto "Medusa Spy Guard INT Failure">>
<</if>>
<</button>> <div class="VigorCost">--[1 Vigor]</div>\
<<button "Assault him [STR]">>
<<if $vigor gte 1 and $str gte 5>> <<goto "Medusa Spy Guard STR Success">>
<<else>> <<goto "Medusa Spy Guard STR Failure">>
<</if>>
<</button>> <div class="VigorCost">--[1 Vigor]</div>\
<<set $confidence -=20>>
<<if $confidence lt 0>>
<<set $confidence to 0>>
<<elseif $confidence gt 100>>
<<set $confidence to 100>>
<</if>>
<<set $vigor-->>
<<if $vigor lt 0>>
<<set $vigor to 0>>
<<elseif $vigor gt 5>>
<<set $vigor to 5>>
<</if>><div class="Success">[SUCCESS]</div><div class="Confidence">[Gained Confidence]</div>
You expertly close the distance and before he even knows what’s happening, deliver a powerful elbow strike to his head. He goes down like a candle, out cold. The problem with assault rifles is that they are not really meant for close quarters engagements, if he had pulled a gun on you, things would have gone down quite differently.
The door to the server room is unlocked for some reason, so you open it, and, since nobody observed you just make a new trooper friend, you pull his unconscious body into the dark staircase leading down into the server room.
Sleep tight, sweet prince.
<<button "Continue" "Medusa Spy 12">>
<</button>>
<<set $confidence +=20>>
<<if $confidence lt 0>>
<<set $confidence to 0>>
<<elseif $confidence gt 100>>
<<set $confidence to 100>>
<</if>>
<<set $vigor-->>
<<if $vigor lt 0>>
<<set $vigor to 0>>
<<elseif $vigor gt 5>>
<<set $vigor to 5>>
<</if>><div class="Failure">[FAILURE]</div><div class="Confidence">[Lost Confidence]</div>
You attempt to close the distance between you in order to strike, but he realizes what you’re attempting and welcomes you with the butt of his massive assault rifle. The last thing you see before blacking out is his white trooper mask.
They seem to have updated the design somewhat.
<<button "Continue" "Medusa Spy MISSION FAILED">>
<</button>>
<<set $confidence -=20>>
<<if $confidence lt 0>>
<<set $confidence to 0>>
<<elseif $confidence gt 100>>
<<set $confidence to 100>>
<</if>>
<<set $vigor-->>
<<if $vigor lt 0>>
<<set $vigor to 0>>
<<elseif $vigor gt 5>>
<<set $vigor to 5>>
<</if>><div class="Success">[SUCCESS]</div><div class="Confidence">[Gained Confidence]</div>
You approach the trooper like a sweet girl you’re about to corrupt and take home, and he notices you right away: “//Sir, you can’t be here, this is an employee only area. Please return to the main deck,//” he motions his hand towards the main corridor. You begin doing what you do best: “//I was sent here by young Miss Caldera herself, sir, there was a disturbance on the main deck.//”
You can’t read his facial expressions since he’s wearing the combat helmet, but his body language has shifted from “I have the biggest dick around here” attitude towards “oh shit” agitation. He speaks, trying to sound brave and professional, but failing miserably: “//What…what disturbance?//”
He took the bait, making you spin it further: “//A Rimhaven spy was captured. One of the servants has a state of the art eye augmentation which recorded everyone at the party. A woman addressed his stares, and has been promptly attacked by the brutish oaf. The captain appeared with his men, and took this scum away, but miss Caldera told me to go fetch the only trooper on board in order to interrogate the bastard properly, since these seamen are not so versed in the fine art of extracting information like the Amber City’s finest. Those were her exact words, sir, and she trusts me completely, so here I am.//”
He nods his head a few times, like he’s pumping himself for what’s to come. “//Now that’s what I call a true patriot. We can all learn from the young miss. Please make way!//”
He marches away from his post like a complete idiot. Good riddance.
<<button "Continue" "Medusa Spy 12">>
<</button>>
<<set $confidence +=20>>
<<if $confidence lt 0>>
<<set $confidence to 0>>
<<elseif $confidence gt 100>>
<<set $confidence to 100>>
<</if>>
<<set $vigor-->>
<<if $vigor lt 0>>
<<set $vigor to 0>>
<<elseif $vigor gt 5>>
<<set $vigor to 5>>
<</if>><div class="Failure">[FAILURE]</div><div class="Confidence">[Lost Confidence]</div>
You approach the trooper like a sweet girl you’re about to corrupt and take home, and he notices you right away: “//Sir, you can’t be here, this is an employee only area. Please return to the main deck,//” he motions his hand towards the main corridor.
You say: “//A fight broke out on the main deck, your presence is needed, quick!//” He doesn’t even flinch at what you’ve just said, and calmly repeats his previous line.
It seems like some sweet girls just can’t be corrupted so easily.
<<button "Persuade him to let you in [INT]">>
<<if $vigor gte 1 and $int gte 7>> <<goto "Medusa Spy Guard INT Success">>
<<else>> <<goto "Medusa Spy Guard INT Failure">>
<</if>>
<</button>> <div class="VigorCost">--[1 Vigor]</div>\
<<button "Assault him [STR]">>
<<if $vigor gte 1 and $str gte 5>> <<goto "Medusa Spy Guard STR Success">>
<<else>> <<goto "Medusa Spy Guard STR Failure">>
<</if>>
<</button>> <div class="VigorCost">--[1 Vigor]</div>\
<<button "Continue" "Medusa Spy 12">>
<</button>>
<<set $confidence -=20>>
<<if $confidence lt 0>>
<<set $confidence to 0>>
<<elseif $confidence gt 100>>
<<set $confidence to 100>>
<</if>>
<<set $vigor-->>
<<if $vigor lt 0>>
<<set $vigor to 0>>
<<elseif $vigor gt 5>>
<<set $vigor to 5>>
<</if>>You close the door behind you, descending down a dark staircase. Suddenly, strong blue lighting pierces your eyes as some motion detector kicks in and powers on the bright neon strips on the walls. The room is huge, and is filled with stacked rows of plain looking metal cylinders, all enclosed in a large glass cage in the middle of the room.
This is definitely the place you’re looking for.
There appears to be a single access point, all the way on the other side of the room, and you would bet your bar that there are security measures preventing intruders from tampering with it.
<<button "Climb up to the ceiling pipes, hopefully bypassing the sensors [AGI]">>
<<if $vigor gte 1 and $agi gte 5>> <<goto "Medusa Spy Server AGI Success">>
<<else>> <<goto "Medusa Spy Server AGI Failure">>
<</if>>
<</button>> <div class="VigorCost">--[1 Vigor]</div>\
<<button "Hack the security system remotely [INT]">>
<<if $vigor gte 1 and $int gte 8>> <<goto "Medusa Spy Server INT Success">>
<<else>> <<goto "Medusa Spy Server INT Failure">>
<</if>>
<</button>> <div class="VigorCost">--[1 Vigor]</div>\
<<button "Break the protective glass and go through the server cage [STR]">>
<<if $vigor gte 1 and $str gte 5>> <<goto "Medusa Spy Server STR Success">>
<<else>> <<goto "Medusa Spy Server STR Failure">>
<</if>>
<</button>> <div class="VigorCost">--[1 Vigor]</div>\
<div class="Failure">[MISSION FAILED]</div>
Somehow you managed to botch this up completely. The guards capture you, and immediately escort you from the yacht.
You still can’t get a grip on reality after what just happened while Porter is flying you back to your bar. His muffled, agitated words are barely registered in your head, but you can pretty much imagine what he has to say. Not only did you not make any money from this, but Porter took a significant chunk from your account as collateral for the mess you’ve made.
When you reach your office, you check your account to confirm you've lost 5000cr, before crashing on the couch and getting your much needed regenerative slumber.
<<button "Continue" "Bar Hub 301">>
<</button>>
<<set $credits -=5000>>\<div class="Success">[SUCCESS]</div><div class="Confidence">[Gained Confidence]</div>
Dashing upwards, you manage to grab onto one of the numerous pipes which converge above you. The pipes are pretty greasy and hard to hold on to, put you’ve climbed on worse.
Trying to keep a slim profile on account of not knowing where the sensors are exactly, you slowly traverse along the ceiling towards the console on the far end of the room.
By moving slowly and carefully, you manage to reach your destination without issues, then with an expertly performed move, land right in front of the access point in style.
<<button "Continue" "Medusa Spy 13 No Alarm">>
<</button>>
<<set $confidence +=20>>
<<if $confidence lt 0>>
<<set $confidence to 0>>
<<elseif $confidence gt 100>>
<<set $confidence to 100>>
<</if>>
<<set $vigor-->>
<<if $vigor lt 0>>
<<set $vigor to 0>>
<<elseif $vigor gt 5>>
<<set $vigor to 5>>
<</if>><div class="Failure">[FAILURE]</div><div class="Confidence">[Lost Confidence]</div>
Dashing upwards, you manage to grab onto one of the numerous pipes which converge above you. The pipes are pretty greasy and hard to hold on to, put you’ve climbed on worse. Trying to keep a slim profile on account of not knowing where the sensors are exactly, you slowly traverse along the ceiling towards the console on the far end of the room.
About middle way across the room, your hand slips making you drop down from the pipes. As soon as you hit the ground, the blue lighting in the server room turns to a scarlet red, indicating that the servers are now in lockdown. You rush towards the access console to attempt a quick hack before the security guards swarm the room.
<<button "Continue" "Medusa Spy 13 Alarm">>
<</button>>
<<set $confidence -=20>>
<<if $confidence lt 0>>
<<set $confidence to 0>>
<<elseif $confidence gt 100>>
<<set $confidence to 100>>
<</if>>
<<set $vigor-->>
<<if $vigor lt 0>>
<<set $vigor to 0>>
<<elseif $vigor gt 5>>
<<set $vigor to 5>>
<</if>><div class="Success">[SUCCESS]</div><div class="Confidence">[Gained Confidence]</div>
//Sometimes going right through the obstacles in life is the best way to deal with them//, you think to yourself as your furious kick penetrates the glass enclosure with a loud crashing sound. No alarms or visual cues of any kind seem to indicate a lockdown. The security “experts” in charge for this room have obviously thought that nobody in their right mind would ever attempt actually breaking the protective glass around the servers.
//”This is how we do it in Rimhaven, bitches!”// you say out loud, as you step through the broken pane of glass, with the crackle of shards under your feet.
Wading through the servers, you soon come to the other side of the cage, and open the door from the inside. The console is now in front of you, one final piece of the puzzle to deal with before you can leave this place.
<<button "Continue" "Medusa Spy 13 No Alarm">>
<</button>>
<<set $confidence +=20>>
<<if $confidence lt 0>>
<<set $confidence to 0>>
<<elseif $confidence gt 100>>
<<set $confidence to 100>>
<</if>>
<<set $vigor-->>
<<if $vigor lt 0>>
<<set $vigor to 0>>
<<elseif $vigor gt 5>>
<<set $vigor to 5>>
<</if>><div class="Failure">[FAILURE]</div><div class="Confidence">[Lost Confidence]</div>
//Sometimes going right through the obstacles in life is the best way to deal with them//, you think to yourself as your furious kick bounces right off the fucking protective glass. A sharp pain travels up along your leg, making you curse like a sailor, which is fitting for this place.
Luckily, your kick didn’t trip any alarms, at least none you can detect from here.
It seems like you will have to try something else.
<<button "Climb up to the ceiling pipes, hopefully bypassing the sensors [AGI]">>
<<if $vigor gte 1 and $agi gte 5>> <<goto "Medusa Spy Server AGI Success">>
<<else>> <<goto "Medusa Spy Server AGI Failure">>
<</if>>
<</button>> <div class="VigorCost">--[1 Vigor]</div>\
<<button "Hack the security system remotely [INT]">>
<<if $vigor gte 1 and $int gte 7>> <<goto "Medusa Spy Server INT Success">>
<<else>> <<goto "Medusa Spy Server INT Failure">>
<</if>>
<</button>> <div class="VigorCost">--[1 Vigor]</div>\
<<set $confidence -=20>>
<<if $confidence lt 0>>
<<set $confidence to 0>>
<<elseif $confidence gt 100>>
<<set $confidence to 100>>
<</if>>
<<set $vigor-->>
<<if $vigor lt 0>>
<<set $vigor to 0>>
<<elseif $vigor gt 5>>
<<set $vigor to 5>>
<</if>><div class="Success">[SUCCESS]</div><div class="Confidence">[Gained Confidence]</div>
Your eyes instinctively close as the gold Mnemosyne overlay comes into view. Scanning subroutines activate, searching for a breaching point in the security system network. The simple act of rotating your head, in effect controls the scanner from your chip as it penetrates the walls, in search for something you can disable remotely.
After a few minutes of detailed analysis, your scanner locates a circuit breaker behind the far wall. It’s just about on the range limit of your chip, so you attempt a breach. The hacking subroutines activate, indicating a successfully established connection with the circuit breaker receiver. Your icebreakers are top of the line; it would be a miracle if these amateurs have anything sophisticated in there in terms of protection.
The bright progress bar fills up completely, indicating a full breach. You activate the circuit breaker, and the whole security grid goes down with a sad whimper.
Now it’s just a matter of walking up to the console in style.
<<button "Continue" "Medusa Spy 13 No Alarm">>
<</button>>
<<set $confidence +=20>>
<<if $confidence lt 0>>
<<set $confidence to 0>>
<<elseif $confidence gt 100>>
<<set $confidence to 100>>
<</if>>
<<set $vigor-->>
<<if $vigor lt 0>>
<<set $vigor to 0>>
<<elseif $vigor gt 5>>
<<set $vigor to 5>>
<</if>><div class="Failure">[FAILURE]</div><div class="Confidence">[Lost Confidence]</div>
Your eyes instinctively close as the gold Mnemosyne overlay comes into view. Scanning subroutines activate, searching for a breaching point in the security system network. The simple act of rotating your head, in effect controls the scanner from your chip as it penetrates the walls, in search for something you can disable remotely.
Unfortunately, your efforts are fruitless. There doesn’t appear to be anything in range which could be hacked. You will have to find another way to deal with the security system.
<<button "Break the protective glass and go through the server cage [STR]">>
<<if $vigor gte 1 and $str gte 5>> <<goto "Medusa Spy Server STR Success">>
<<else>> <<goto "Medusa Spy Server STR Failure">>
<</if>>
<</button>> <div class="VigorCost">--[1 Vigor]</div>\
<<button "Climb up to the ceiling pipes, hopefully bypassing the sensors [AGI]">>
<<if $vigor gte 1 and $agi gte 5>> <<goto "Medusa Spy Server AGI Success">>
<<else>> <<goto "Medusa Spy Server AGI Failure">>
<</if>>
<</button>> <div class="VigorCost">--[1 Vigor]</div>\
<<set $confidence -=20>>
<<if $confidence lt 0>>
<<set $confidence to 0>>
<<elseif $confidence gt 100>>
<<set $confidence to 100>>
<</if>>
<<set $vigor-->>
<<if $vigor lt 0>>
<<set $vigor to 0>>
<<elseif $vigor gt 5>>
<<set $vigor to 5>>
<</if>>Finally, it’s time to get some answers.
You activate the hacking subroutines on your Mnemosyne chip, letting it do its thing. Wisely avoiding tripping the alarm, you have plenty of time to do this right.
Soon, all the progress bars on the gold overlay fill up, and you gain access to the servers, including the cloud storage of all passengers currently aboard the Medusa.
<<button "Continue" "Medusa Inbox Hub">>
<</button>>
Finally, it’s time to get some answers.
You activate the hacking subroutines on your Mnemosyne chip, delegating maximum processing power to the icebreaker, which means that you will basically lose consciousness in real life from the neural drain. You’re not a fan of doing this, but since the alarm is tripped, time is of the essence.
You sit on the floor, and switch into overdrive, feeling no more control of your body. The familiar gold interface changes color to red, as you watch the numerous progress bars breaching the defensive layers of the stubborn firewall. This would have gone much faster if the lockdown was not in effect, but there’s nothing much you can do about it now.
Soon, the icebreaker does its thing, and you gain access to the servers, including the cloud storage of all passengers currently aboard the Medusa.
In your free estimate, you have about time to check 5 inbox messages before the cavalry arrives.
<<button "Continue" "Medusa Inbox Hub">>
<</button>>
<<set $MedusaAlarm to 1>>
<<if $MedusaAlarm is 0>>
You can safely narrow the search down to three prime suspects in order to save time:
<<button "Barbara Caldera" "Barbara Inbox">>
<</button>>
<<button "Lucia Caldera" "Lucia Inbox">>
<</button>>
<<button "Nora Davidov" "Nora Inbox">>
<</button>>
<<button "Leave (you know who the spy is)" "Medusa Spy Leave Server No Alarm">>
<</button>>
<<else>>\
You frantically limit the search down to three prime suspects in order to save time:
<<button "Barbara Caldera" "Barbara Inbox">>
<</button>>
<<button "Lucia Caldera" "Lucia Inbox">>
<</button>>
<<button "Nora Davidov" "Nora Inbox">>
<</button>>
<<set $AlarmCountdown to 5>>
<<endif>>Choose which message to open based on the message subject:
<<button "Order confirmed" "Order Confirmed">>
<</button>>
<<button "Serpentine Blade" "Serpentine Blade">>
<</button>>
<<button "Hey Barb" "Hey Barb">>
<</button>>
<<button "Go back to name listings" "Medusa Inbox Hub Loop">>
<</button>>
Choose which message to open based on the message subject:
<<button "Birthday Party" "Birthday Party">>
<</button>>
<<button "RE - Breast Augmentation Procedure" "RE - Breast Augmentation Procedure">>
<</button>>
<<button "Birthday surprise" "Birthday Surprise">>
<</button>>
<<button "Go back to name listings" "Medusa Inbox Hub Loop">>
<</button>>
Choose which message to open based on the message subject:
<<button "Medusa invitations" "Medusa Invitations">>
<</button>>
<<button "////ENCRYPTED////" "Nora Encrypted Msg">>
<</button>>
<<button "No Subject" "No Subject">>
<</button>>
<<button "Go back to name listings" "Medusa Inbox Hub Loop">>
<</button>> <<if $AlarmCountdown gte 1>>\
//Hello Barb962
Thank you for your interest in our custom line of weapons. As requested, please find the additional images of the Serpentine blade below.
If you’re interested in purchasing, please add the item to the cart, and we will dispatch it through our delivery system a.s.a.p.
Best Regards,
Lt. Coyle, Gunrunners//
<<button "Back to Barbara's inbox" "Barbara Inbox">>
<</button>>
<<set $AlarmCountdown -=1>>\
<<else>>\
Ok, time’s up. The security will be here any second now, you need to disappear pronto. Before leaving, you quickly make a copy of all the emails you managed to access.
Ending the overdrive mode in the Mnemosyne interface, you regain consciousness, scanning the environment around you. Unfortunately, the only way out is the door you used to come in, so you head that way.
As you’re getting closer to the door, the thought of armed men appearing just as you’re about to leave overwhelms your mind. Running so soon after flying on overdrive mode is a bad idea, but there’s no other exfiltration route. Your body resists your neural impulses screaming at it to pick up speed, still drained from that breach, but you manage to reach the door before anybody comes in.
Reaching the sickly light of the outside corridor, you rush out, and close the door behind you. The sounds of heavy boots hitting the hardwood floors is almost deafening, prompting you to run away through the other corridor. After the fifth step, you can hear the men almost break down the door of the server room as they storm inside. You turn the corner just before one of them checks the corridor you used to escape. Beads of sweat drip down your face. After a few moments of catching your breath, you proceed to find a secluded spot to make a call to Porter about the identity of the spy.
<<button "Continue" "Medusa Spy Call Porter">>
<</button>>
<<endif>><<if $AlarmCountdown gte 1>>\
//Long time no see…I’ve been thinking about you lately.
The cuts have scarred nicely; the images of that night come back to me every time I notice them.
When are you planning your next trip to our prison island?//
<<button "Back to Barbara's inbox" "Barbara Inbox">>
<</button>>
<<set $AlarmCountdown -=1>>\
<<else>>\
Ok, time’s up. The security will be here any second now, you need to disappear pronto. Before leaving, you quickly make a copy of all the emails you managed to access.
Ending the overdrive mode in the Mnemosyne interface, you regain consciousness, scanning the environment around you. Unfortunately, the only way out is the door you used to come in, so you head that way.
As you’re getting closer to the door, the thought of armed men appearing just as you’re about to leave overwhelms your mind. Running so soon after flying on overdrive mode is a bad idea, but there’s no other exfiltration route. Your body resists your neural impulses screaming at it to pick up speed, still drained from that breach, but you manage to reach the door before anybody comes in.
Reaching the sickly light of the outside corridor, you rush out, and close the door behind you. The sounds of heavy boots hitting the hardwood floors is almost deafening, prompting you to run away through the other corridor. After the fifth step, you can hear the men almost break down the door of the server room as they storm inside. You turn the corner just before one of them checks the corridor you used to escape. Beads of sweat drip down your face. After a few moments of catching your breath, you proceed to find a secluded spot to make a call to Porter about the identity of the spy.
<<button "Continue" "Medusa Spy Call Porter">>
<</button>>
<<endif>><<if $AlarmCountdown gte 1>>\
//Thank you Barbara, your order has been confirmed.
You have recently placed your order with DeadlyThreads for a Bloodlust evening gown, color red, size M.
Your order number is #801629160
Thank you for your purchase!
DeadlyThreads Team//
<<button "Back to Barbara's inbox" "Barbara Inbox">>
<</button>>
<<set $AlarmCountdown -=1>>\
<<else>>\
Ok, time’s up. The security will be here any second now, you need to disappear pronto. Before leaving, you quickly make a copy of all the emails you managed to access.
Ending the overdrive mode in the Mnemosyne interface, you regain consciousness, scanning the environment around you. Unfortunately, the only way out is the door you used to come in, so you head that way.
As you’re getting closer to the door, the thought of armed men appearing just as you’re about to leave overwhelms your mind. Running so soon after flying on overdrive mode is a bad idea, but there’s no other exfiltration route. Your body resists your neural impulses screaming at it to pick up speed, still drained from that breach, but you manage to reach the door before anybody comes in.
Reaching the sickly light of the outside corridor, you rush out, and close the door behind you. The sounds of heavy boots hitting the hardwood floors is almost deafening, prompting you to run away through the other corridor. After the fifth step, you can hear the men almost break down the door of the server room as they storm inside. You turn the corner just before one of them checks the corridor you used to escape. Beads of sweat drip down your face. After a few moments of catching your breath, you proceed to find a secluded spot to make a call to Porter about the identity of the spy.
<<button "Continue" "Medusa Spy Call Porter">>
<</button>>
<<endif>><<if $AlarmCountdown gte 1>>\
//Nora,
I’m going to allow this madness, but only because I know that if I forbid it, she will find a way to do something even more stupid. I’m sending armed security with you, Medusa’s rules be damned.
Don’t let her out of sight for a second.
If something happens, I’m holding you personally responsible.
You know what that means.
Diego Caldera//
<<button "Back to Nora's inbox" "Nora Inbox">>
<</button>>
<<set $AlarmCountdown -=1>>\
<<else>>\
Ok, time’s up. The security will be here any second now, you need to disappear pronto. Before leaving, you quickly make a copy of all the emails you managed to access.
Ending the overdrive mode in the Mnemosyne interface, you regain consciousness, scanning the environment around you. Unfortunately, the only way out is the door you used to come in, so you head that way.
As you’re getting closer to the door, the thought of armed men appearing just as you’re about to leave overwhelms your mind. Running so soon after flying on overdrive mode is a bad idea, but there’s no other exfiltration route. Your body resists your neural impulses screaming at it to pick up speed, still drained from that breach, but you manage to reach the door before anybody comes in.
Reaching the sickly light of the outside corridor, you rush out, and close the door behind you. The sounds of heavy boots hitting the hardwood floors is almost deafening, prompting you to run away through the other corridor. After the fifth step, you can hear the men almost break down the door of the server room as they storm inside. You turn the corner just before one of them checks the corridor you used to escape. Beads of sweat drip down your face. After a few moments of catching your breath, you proceed to find a secluded spot to make a call to Porter about the identity of the spy.
<<button "Continue" "Medusa Spy Call Porter">>
<</button>>
<<endif>><<if $AlarmCountdown gte 1>>\
-//-//ENCRYPTED//-//-
-ACCESS DENIED-
You’ve never encountered an encryption like this. It must be something important. You attempt everything you can think of in order to crack it, but your hacking subroutines can’t even put a dent on this one.
That’s a first.
<<button "Back to Nora's inbox" "Nora Inbox">>
<</button>>
<<set $AlarmCountdown -=1>>\
<<else>>\
Time’s up. The security will be here any second now, you need to disappear pronto. Before leaving, you quickly make a copy of all the emails you managed to access.
Ending the overdrive mode in the Mnemosyne interface, you regain consciousness, scanning the environment around you. Unfortunately, the only way out is the door you used to come in, so you head that way.
As you’re getting closer to the door, the thought of armed men appearing just as you’re about to leave overwhelms your mind. Running so soon after flying on overdrive mode is a bad idea, but there’s no other exfiltration route. Your body resists your neural impulses screaming at it to pick up speed, still drained from that breach, but you manage to reach the door before anybody comes in.
Reaching the sickly light of the outside corridor, you rush out, and close the door behind you. The sounds of heavy boots hitting the hardwood floors is almost deafening, prompting you to run away through the other corridor. After the fifth step, you can hear the men almost break down the door of the server room as they storm inside. You turn the corner just before one of them checks the corridor you used to escape. Beads of sweat drip down your face. After a few moments of catching your breath, you proceed to find a secluded spot to make a call to Porter about the identity of the spy.
<<button "Continue" "Medusa Spy Call Porter">>
<</button>>
<<endif>><<if $AlarmCountdown gte 1>>\
Greetings Miss Davidov,
//Just a little heads up about the new invitations we’re using. It’s no longer necessary to confirm the identities of the guests at entry, since these new cards have biometric data on the card holder. You just scan the card, and the system warns you if there’s a mismatch between the holder and the card.
There is virtually no way these can be faked, so rest easy, but do remember to trip the silent security alarm if a mismatch is detected.
Good luck,
Commander Daniels, First Officer of the Medusa//
<<button "Back to Nora's inbox" "Nora Inbox">>
<</button>>
<<set $AlarmCountdown -=1>>\
<<else>>\
Time’s up. The security will be here any second now, you need to disappear pronto. Before leaving, you quickly make a copy of all the emails you managed to access.
Ending the overdrive mode in the Mnemosyne interface, you regain consciousness, scanning the environment around you. Unfortunately, the only way out is the door you used to come in, so you head that way.
As you’re getting closer to the door, the thought of armed men appearing just as you’re about to leave overwhelms your mind. Running so soon after flying on overdrive mode is a bad idea, but there’s no other exfiltration route. Your body resists your neural impulses screaming at it to pick up speed, still drained from that breach, but you manage to reach the door before anybody comes in.
Reaching the sickly light of the outside corridor, you rush out, and close the door behind you. The sounds of heavy boots hitting the hardwood floors is almost deafening, prompting you to run away through the other corridor. After the fifth step, you can hear the men almost break down the door of the server room as they storm inside. You turn the corner just before one of them checks the corridor you used to escape. Beads of sweat drip down your face. After a few moments of catching your breath, you proceed to find a secluded spot to make a call to Porter about the identity of the spy.
<<button "Continue" "Medusa Spy Call Porter">>
<</button>>
<<endif>><<if $AlarmCountdown gte 1>>\
//Hey Lucy, Mark told me you’re having a birthday party at Rimhaven harbor on a swanky yacht. Such a great party theme!
Anyway, it seems like your people made a mistake of some kind, I’ve never received my invitation.
Maybe tell them to send it again? In any case, I will see you at the party.// ;)
<<button "Back to Lucia's inbox" "Lucia Inbox">>
<</button>>
<<set $AlarmCountdown -=1>>\
<<else>>\
Ok, time’s up. The security will be here any second now, you need to disappear pronto. Before leaving, you quickly make a copy of all the emails you managed to access.
Ending the overdrive mode in the Mnemosyne interface, you regain consciousness, scanning the environment around you. Unfortunately, the only way out is the door you used to come in, so you head that way.
As you’re getting closer to the door, the thought of armed men appearing just as you’re about to leave overwhelms your mind. Running so soon after flying on overdrive mode is a bad idea, but there’s no other exfiltration route. Your body resists your neural impulses screaming at it to pick up speed, still drained from that breach, but you manage to reach the door before anybody comes in.
Reaching the sickly light of the outside corridor, you rush out, and close the door behind you. The sounds of heavy boots hitting the hardwood floors is almost deafening, prompting you to run away through the other corridor. After the fifth step, you can hear the men almost break down the door of the server room as they storm inside. You turn the corner just before one of them checks the corridor you used to escape. Beads of sweat drip down your face. After a few moments of catching your breath, you proceed to find a secluded spot to make a call to Porter about the identity of the spy.
<<button "Continue" "Medusa Spy Call Porter">>
<</button>>
<<endif>><<if $AlarmCountdown gte 1>>\
//Of course we can do it, honey, we do the best tits this side of reality! xD
But, you will have to talk to Mr. Hayden’s people about arranging safe passage to the clinic; there might be a small favor involved. ;)
Safe travels then!
Helena out o7//
<<button "Back to Lucia's inbox" "Lucia Inbox">>
<</button>>
<<set $AlarmCountdown -=1>>\
<<else>>\
Ok, time’s up. The security will be here any second now, you need to disappear pronto. Before leaving, you quickly make a copy of all the emails you managed to access.
Ending the overdrive mode in the Mnemosyne interface, you regain consciousness, scanning the environment around you. Unfortunately, the only way out is the door you used to come in, so you head that way.
As you’re getting closer to the door, the thought of armed men appearing just as you’re about to leave overwhelms your mind. Running so soon after flying on overdrive mode is a bad idea, but there’s no other exfiltration route. Your body resists your neural impulses screaming at it to pick up speed, still drained from that breach, but you manage to reach the door before anybody comes in.
Reaching the sickly light of the outside corridor, you rush out, and close the door behind you. The sounds of heavy boots hitting the hardwood floors is almost deafening, prompting you to run away through the other corridor. After the fifth step, you can hear the men almost break down the door of the server room as they storm inside. You turn the corner just before one of them checks the corridor you used to escape. Beads of sweat drip down your face. After a few moments of catching your breath, you proceed to find a secluded spot to make a call to Porter about the identity of the spy.
<<button "Continue" "Medusa Spy Call Porter">>
<</button>>
<<endif>><<if $AlarmCountdown gte 1>>\
//Hey L, remember the thing we’ve talked about last week? I got u contact info to one of the doctors working there!
Nobody will be able to stop u once you officially turn 18, those flesh mounds are as good as yours! I’m so happy for u, gurl! :)
The email address of the doctor is: Hell-ena69@BloodAngels.com
<<button "Back to Lucia's inbox" "Lucia Inbox">>
<</button>>
<<set $AlarmCountdown -=1>>\
<<else>>\
Ok, time’s up. The security will be here any second now, you need to disappear pronto. Before leaving, you quickly make a copy of all the emails you managed to access.
Ending the overdrive mode in the Mnemosyne interface, you regain consciousness, scanning the environment around you. Unfortunately, the only way out is the door you used to come in, so you head that way.
As you’re getting closer to the door, the thought of armed men appearing just as you’re about to leave overwhelms your mind. Running so soon after flying on overdrive mode is a bad idea, but there’s no other exfiltration route. Your body resists your neural impulses screaming at it to pick up speed, still drained from that breach, but you manage to reach the door before anybody comes in.
Reaching the sickly light of the outside corridor, you rush out, and close the door behind you. The sounds of heavy boots hitting the hardwood floors is almost deafening, prompting you to run away through the other corridor. After the fifth step, you can hear the men almost break down the door of the server room as they storm inside. You turn the corner just before one of them checks the corridor you used to escape. Beads of sweat drip down your face. After a few moments of catching your breath, you proceed to find a secluded spot to make a call to Porter about the identity of the spy.
<<button "Continue" "Medusa Spy Call Porter">>
<</button>>
<<endif>>The comms link from your Mnemosyne chip chirps in your head pleasantly as the connection establishes between you and Porter.
He speaks first: “//This is a…secure channel, but don’t go into specifics, just give me a name, then...upload the encrypted files.//”
<<button "Barbara Caldera" "Medusa Spy Call Porter 02">>
<<set $SpyIdentity to "Barb">>
<</button>>
<<button "Lucia Caldera" "Medusa Spy Call Porter 02">>
<<set $SpyIdentity to "Lucia">>
<</button>>
<<button "Nora Davidov" "Medusa Spy Call Porter 02">>
<<set $SpyIdentity to "Nora">>
<</button>>
<<button "Unfortunately, I don’t have a name for you." "Medusa Spy Call Porter 02">>
<<set $SpyIdentity to "NoName">>
<</button>>
Deciding that you’ve read enough, and making a copy of the emails on your local Mnemosyne storage, you double check that the security system has now been disabled before leaving the server room like you’ve been there hundreds of times.
After wandering the corridors for some time trying to find a secluded spot to make a call to Porter, you finally spot one.
Well, there only one shot at this, if you make a mistake Porter will make sure that reflects on your future account balance. There’s always the option of telling him you’re not sure of the spy’s identity, which is also not really a desirable outcome of this mission.
<<button "Continue" "Medusa Spy Call Porter">>
<</button>>
When he hears your words, there is no response for a few moments. Then he ends the call.
Well, that can mean anything. It’s probably best to just leave the party and go get some deserved rest you’ve been postponing for so long.
As you start walking towards the main deck, one of the porthole windows grabs your attention. The ship is moving!
Fuck, it’s only a matter of time before the Thanatos device in your chest leaves connection range and activates, you have to turn this ship back to Rimhaven!
<<button "Continue" "Medusa Spy Captain 01">>
<</button>> Rushing to the bridge, you almost slam right into a man turning the corner towards you. That could have been ugly for both of you.
Trying to slow down your pace in front of the bridge entrance, in order to avoid appearing like a madman, you catch your breath and approach the captain standing close to the helm. He’s holding his hands behind his back, looking at the murky Amber, and the shiny jewel of the metropolis in the distance.
Faint beeping sounds coming from your chest chill you to the core.
Your life depends on convincing this man to turn the ship around.
<<button "Persuade him [INT]">>
<<if $vigor gte 1 and $int gte 7>> <<goto "Medusa Spy Captain INT Success">>
<<else>> <<goto "Medusa Spy Captain INT Failure">>
<</if>>
<</button>> <div class="VigorCost">--[1 Vigor]</div>\
<<button "Intimidate him [STR]">>
<<if $vigor gte 1 and $str gte 5>> <<goto "Medusa Spy Captain STR Success">>
<<else>> <<goto "Medusa Spy Captain STR Failure">>
<</if>>
<</button>> <div class="VigorCost">--[1 Vigor]</div>\
<<button "Bribe him [-2000cr]" "Medusa Spy Captain Bribe">>
<<set $credits -=2000>>
<</button>>
<<set $location to "Medusa - Bridge">>
Money opens all doors, so you decide to let it speak for you.
Addressing the captain in a low voice, you say: “//Captain, I’m sorry to bother you with this, but there is a matter of some urgency I have to attend to in Rimhaven right now, and I was hoping of…convincing you somehow to turn the ship around.//” He turns to face you, his expression blending from confusion to anger, but before he gets to speak, you subtly grab his hand and place a credit chit for 2000cr in it.
His demeanor changes back to confusion, then to suspicion, but he doesn’t speak at all. He just looks at the chit, puts it in his pocket, then addresses his crew: “//Sharp starboard turn, Lieutenant, we’re swinging back to Rimhaven for a missed pickup. Push the engines to 80% power//”
Confused faces exchange glances on the bridge, but nobody protests vocally. “//Aye, captain!//” says the Lieutenant at the helm, then the ship turns noticeably, and you feel quite a bit relieved when it starts closing distance with Rimhaven again.
<<button "Continue" "Medusa Spy End">>
<</button>>
<div class="Success">[SUCCESS]</div><div class="Confidence">[Gained Confidence]</div>
Seeing that the man is clearly in his fifties, you decide to play the family card on him, speaking privately into his ear: “//Listen old man. If you don’t turn the ship around, nothing will happen to you. But by the time you reach Amber City, your family will be gone. Do you understand?//” Your voice manages to sound even more cutthroat than you’ve planned, and the sudden look of pure shock on his face shows the immediate effect of your threat.
“//All I need is to get back to Rimhaven, you can go back immediately when I disembark. Make your decision, captain.//” After a few moments of strained deliberation he speaks to you with fiery contempt in his eyes: “//Fine.//”
Then he addresses the bridge crew: “//Sharp starboard turn, Lieutenant, we’re swinging back to Rimhaven for a missed pickup. Push the engines to 80% power//” Confused faces exchange glances on the bridge, but nobody protests vocally. “//Aye, captain!//” says the Lieutenant at the helm, then the ship turns noticeably, and you feel quite a bit relieved when it starts closing distance with Rimhaven again.
The captain looks at you sternly: “//I suggest you leave my bridge now, sir.//” Seeing no reason to cause any additional fuss now that you got what you’ve wanted, you oblige the captain.
<<button "Continue" "Medusa Spy End">>
<</button>>
<<set $confidence +=20>>
<<if $confidence lt 0>>
<<set $confidence to 0>>
<<elseif $confidence gt 100>>
<<set $confidence to 100>>
<</if>>
<<set $vigor-->>
<<if $vigor lt 0>>
<<set $vigor to 0>>
<<elseif $vigor gt 5>>
<<set $vigor to 5>>
<</if>><div class="Success">[SUCCESS]</div><div class="Confidence">[Gained Confidence]</div>
Turning on your bullshit machine, you aim its hose directly into the captain’s face, speaking with a soothing voice of a pretentious rich fuck: “//Excuse me Captain, young miss Caldera has asked me to let you know that she wants to go back to Rimhaven. Right away, in fact.//”
He turns to you, visibly agitated: “//She wants what?! What is the meaning of this, we have a tight schedule!//” Realizing that he’s going against the wishes of Diego Caldera’s daughter on her birthday, he swallows hard, and switches his expression from anger to confusion in a blink of an eye. You add more fuel to the fire: “//Captain, surely you don’t want me to go back and let her know that you disapprove of her wishes…on her birthday?//”
He now looks somewhat frightened, but maintains his authoritative demeanor, so crucial for a ship’s captain: “//No…no, of course not. Tell the young miss that I will happily oblige, but we can’t stay too long.//”
Hook, line and sinker.
Then he addresses the bridge crew: “//Sharp starboard turn, Lieutenant, we’re swinging back to Rimhaven for a missed pickup. Push the engines to 80% power.//” Confused faces exchange glances on the bridge, but nobody protests vocally. “//Aye, captain!//” says the Lieutenant at the helm, then the ship turns noticeably, and you feel quite a bit relieved when it starts closing distance with Rimhaven again.
<<button "Continue" "Medusa Spy End">>
<</button>>
<<set $confidence +=20>>
<<if $confidence lt 0>>
<<set $confidence to 0>>
<<elseif $confidence gt 100>>
<<set $confidence to 100>>
<</if>>
<<set $vigor-->>
<<if $vigor lt 0>>
<<set $vigor to 0>>
<<elseif $vigor gt 5>>
<<set $vigor to 5>>
<</if>><div class="Failure">[FAILURE]</div><div class="Confidence">[Lost Confidence]</div>
Seeing that the man is clearly in his fifties, you decide to play the family card on him, speaking privately into his ear: “//Listen old man. If you don’t turn the ship around, nothing will happen to you. But by the time you reach Amber City, your family will be gone. Do you understand?//”
He looks at you sternly, his eyes narrow.
“//All I need is to get back to Rimhaven; you can go back immediately when I disembark.//" He speaks to you with fiery contempt in his eyes: “//I’m not turning the ship around. Now get off my bridge before I throw you into the brig, you drunken idiot!//”
Well now, this is a problem. Swimming back is not an option, since the river is toxic, so the only way out is to call Porter to get you out somehow, hopefully before Thanatos activates and lights go out.
You immediately establish connection, telling him that the ship is en route to AC, and that you need emergency exfil on account of a bomb in your chest. This noticeably worries him, considering the passengers on board, so he arranges for one of the guests to fly you back to Rimhaven in his hover car.
“//Naturally, this will incur an immediate expense of 2000cr for the...inconvenienced gentleman. Such a high profle exfil was not part of the plan.//” Porter concludes over comms as you’re entering the hover car with a balding old man by the name of Jenkins. He doesn’t speak much, keeping you at a distance, like you’re a predator of some kind ready to pounce at any moment.
Hanging out with regular Amber City people is always awkward.
<<button "Continue" "Medusa Spy End">>
<</button>>
<<set $credits -=2000>>
<<set $confidence -=20>>
<<if $confidence lt 0>>
<<set $confidence to 0>>
<<elseif $confidence gt 100>>
<<set $confidence to 100>>
<</if>>
<<set $vigor-->>
<<if $vigor lt 0>>
<<set $vigor to 0>>
<<elseif $vigor gt 5>>
<<set $vigor to 5>>
<</if>><div class="Failure">[FAILURE]</div><div class="Confidence">[Lost Confidence]</div>
Turning on your bullshit machine, you aim its hose directly into the captain’s face, speaking with a soothing voice of a pretentious rich fuck: “//Excuse me Captain, young miss Caldera has asked me to let you know that she wants to go back to Rimhaven. Right away, in fact.//”
He turns to you, visibly agitated: “//She wants what?! What is the meaning of this, we have a tight schedule!//” Realizing that he’s going against the wishes of Diego Caldera’s daughter on her birthday, he swallows hard, and switches his expression from anger to confusion in a blink of an eye. You add more fuel to the fire: “//Captain, surely you don’t want me to go back and let her know that you disapprove of her wishes…on her birthday?//”
He now looks somewhat frightened, but then cuts right through it with newfound scorn shooting from his eyes: “//Who the hell are you, anyway? If Miss Caldera wants me to alter course, she will have to let me know herself. Now get off my bridge!//”
Well now, this is a problem. Swimming back is not an option, since the river is toxic, so the only way out is to call Porter to get you out somehow, hopefully before Thanatos activates and lights go out.
You immediately establish connection, telling him that the ship is en route to AC, and that you need emergency exfil on account of a bomb in your chest. This noticeably worries him, considering the passengers on board, so he arranges for one of the guests to fly you back to Rimhaven in his hover car.
“//Naturally, this will incur an immediate expense of 2000cr for the...inconvenienced gentleman. Such a high profle exfil was not part of the plan.//” Porter concludes over comms as you’re entering the hover car with a balding old man by the name of Jenkins. He doesn’t speak much, keeping you at a distance, like you’re a predator of some kind ready to pounce at any moment.
Hanging out with regular Amber City people is always awkward.
<<button "Continue" "Medusa Spy End">>
<</button>>
<<set $confidence -=20>>
<<if $confidence lt 0>>
<<set $confidence to 0>>
<<elseif $confidence gt 100>>
<<set $confidence to 100>>
<</if>>
<<set $vigor-->>
<<if $vigor lt 0>>
<<set $vigor to 0>>
<<elseif $vigor gt 5>>
<<set $vigor to 5>>
<</if>>When you finally disembark the Medusa, you release a long, tired sigh into the world, letting out all of the stress you’ve accumulated tonight.
<<if $SpyIdentity is "Lucia">>\
On the pier, Porter’s car is waiting. As he’s flying you back to the bar, the only thing he says is: “//Good work.//” You get the idea that he’s not too pleased with this turn of events, but you don’t really care, your job is done.
When you reach your office, you check your account to confirm that you’re 15000cr richer, before crashing on the couch and continuing your much needed regenerative slumber.
<<button "Continue" "Bar Hub 300">>
<</button>>
<<set $credits +=15000>>
<<else>>\
On the pier, Porter’s car is waiting. As he’s flying you back to the bar, the only thing he says is: “//The identity of the spy is still unknown. You will be paid for the…intel.//” You get the idea that he’s not too pleased with this turn of events, but you don’t really care anymore.
When you reach your office, you check your account to confirm that you’re 10000cr richer, before crashing on the couch and continuing your much needed regenerative slumber.
<<set $credits +=10000>>\
<<button "Continue" "Bar Hub 300">>
<</button>>
<<endif>>
<<set $location to "Ouroboros - Office">>She looks at you, knowingly: “//Oh yeah, she’s a total bore, been that way all her life. My friends have cool older sisters who take them out all the time and I get to have Miss “Sunshine” who barely even notices my existence. I will never understand why she’s always acting like she has a stick up her ass. We’re so different; it’s amazing we’re even related.//”
<<button "Have you noticed anything odd at the party?" "Medusa Spy 05 Odd">>
<</button>>
<<button "Leave" "Medusa Spy 06">>
<</button>> “//Nora? Yeah, pleasant is all she is, trust me. The worst assistant I’ve ever had, hands down. Frankly I've never really liked her much, my father was the one who hired her…probably because the old man still has a thing for chesty secretaries. Sly bastard. I bet she’s planning to kill him and take what is rightfully mine.//” then she quickly adds:”//…and Barb’s, of course. Anyway, it’s a little under a year that she’s working for me.//"
<<button "Have you noticed anything odd at the party?" "Medusa Spy 05 Odd">>
<</button>>
<<button "Leave" "Medusa Spy 06">>
<</button>> “//Odd?//” she asks, her thin eyebrows forming a frown. “//Well…not really. I mean, it’s pretty much a standard party. Why are you asking me this//?”
–“//Oh, I just find inspiration in things which are out of the ordinary, no need to be alarmed//”, you quickly clarify with a warm smile.
She inhales sharply, and then apologetically says: “//Of course, that’s fascinating! Being a musician is so fucking cool.//”
<<button "Hey, what’s the deal with your sister? Is she always like that?" "Medusa Spy 05 Sister 02">>
<</button>>
<<button "Leave" "Medusa Spy 06">>
<</button>> <<if $MedusaAlarm is 0>>
You can safely narrow the search down to three prime suspects in order to save time:
<<button "Barbara Caldera" "Barbara Inbox">>
<</button>>
<<button "Lucia Caldera" "Lucia Inbox">>
<</button>>
<<button "Nora Davidov" "Nora Inbox">>
<</button>>
<<button "Leave (you know who the spy is)" "Medusa Spy Leave Server No Alarm">>
<</button>>
<<else>>\
You frantically limit the search down to three prime suspects in order to save time:
<<button "Barbara Caldera" "Barbara Inbox">>
<</button>>
<<button "Lucia Caldera" "Lucia Inbox">>
<</button>>
<<button "Nora Davidov" "Nora Inbox">>
<</button>>
<<endif>>Select an article:
<<button "The Price of Immortality" "Log Immortality" >>
<</button>>
<<button "B.A.R.D. finally lifting //the Lid// over our heads?" "Log the Lid" >>
<</button>>
<<back "Back">>//by Victoria Rice//
What does it mean to be immortal? If you knew that death was not the final destination, how different would your life be?
By the staggering advancement of augmentation technology, these questions may soon be answered. Cradled at the heart of the infamous Rimhaven, lies the Body Augmentation Research & Development (B.A.R.D.) Institute - once a top secret facility which spawned much of the original military augmentations that changed our way of life. A jewel of the once quarantined suburb-island, the B.A.R.D. Institute makes some of the most creative and powerful augmentations known to mankind – a distant dream of the once unrivaled Amber City scientists.
It has long been theorized that by replacing all of the body’s organs with superior, augmented versions would make that body decay far later than the natural, biological one, possibly even avoiding death altogether with regular organ maintenance. However, after a series of gruesome augmentation-related deaths, it was concluded that there is a limit as to how many augmentations a human body can take before shutting down unexpectedly. Attempts to raise this limit have been made over the years, but Mother Nature is still finding ways of resisting our technological stabs at its heart, drawing the line at eternal life.
Word on the street is that the B.A.R.D. Institute has found a way to bypass this limit, and if this is true, it could change everything again, not to mention shifting the power balance substantially in Rimhaven’s favor and putting Amber City on the defensive.
<<back "Back">>“//Odd?//” she asks, her thin eyebrows forming a frown. “//Well…not really. I mean, it’s pretty much a standard party. Why are you asking me this//?”
–“//Oh, I just find inspiration in things which are out of the ordinary, no need to be alarmed//”, you quickly clarify with a warm smile.
She inhales sharply, and then apologetically says: “//Of course, that’s fascinating! Being a musician is so fucking cool.//”
<<button "Leave" "Medusa Spy 06">>
<</button>> <div class="Blackjack">\
Snowball - Round Start
<<nobr>>\
<<set $BJNumGen to random(1, 10)>>
<<set $BJPlayerCard1 to 1>>
<<set $BJPlayerCard5 to 1>>
<<set $BJPlayerCard10 to 1>>
<<set $BJOpponentCard1 to 1>>
<<set $BJOpponentCard5 to 1>>
<<set $BJOpponentCard10 to 1>>
<<set $BJRound to 1>>
<<set $BJPlayerRoundsWon to 0>>
<<set $BJOpponentRoundsWon to 0>>
<<set $BJOpponentCount to random(1, 10)>>
<<set $BJPlayerCount to random(1, 10)>>
<</nobr>>\
The blue holographic projection crackles into existence above the table between you and your opponent.
Current Round: </div> $BJRound
<div class="Blackjack">\
Rounds won by you: </div> $BJPlayerRoundsWon
<div class="Blackjack">\
Rounds won by opponent: </div> $BJOpponentRoundsWon
-----------------------------------------------------------------------
<div class="Blackjack">\
Opponent's starting score is: </div> $BJOpponentCount
<div class="Blackjack">\
Your starting score is: </div> $BJPlayerCount
<div class="Blackjack">\
Number </div> $BJNumGen <div class="Blackjack"> flashes on the holographic projection, then merges with both of your scores.
<<nobr>>
<<set $BJOpponentCount +=$BJNumGen>>
<<set $BJPlayerCount +=$BJNumGen>>
<</nobr>>
Opponent's score is: </div> $BJOpponentCount
<div class="Blackjack">\
Your score is: </div> $BJPlayerCount
<<nobr>>\
<<if $BJPlayerCard1 is 1>>\
<<button "Use card +1" "Use +1">>\
<<set $BJPlayerCard1 to 0>>\
<</button>>\
<<else>>
<button data-passage="Use +1" disabled>Use +1</button>
<</if>>\
<</nobr>>
<<nobr>>\
<<if $BJPlayerCard5 is 1>>\
<<button "Use card +5" "Use +5">>\
<<set $BJPlayerCard5 to 0>>\
<</button>>\
<<else>>
<button data-passage="Use +5" disabled>Use +5</button>
<</if>>\
<</nobr>>
<<nobr>>\
<<if $BJPlayerCard10 is 1>>\
<<button "Use card +10" "Use +10">>\
<<set $BJPlayerCard10 to 0>>\
<</button>>\
<<else>>
<button data-passage="Use +10" disabled>Use +10</button>
<</if>>\
<</nobr>>
<<button "Don't use a booster card" "Blackjack Opponent Turn 01">>
<</button>>
<div class="Blackjack">\
<<nobr>>\
<<set $BJNumGen to random(1, 10)>>
<<set $BJOpponentCount +=$BJNumGen>>
<<set $BJPlayerCount +=$BJNumGen>>
<</nobr>>\
Current Round: </div> $BJRound
<div class="Blackjack">\
Rounds won by you: </div> $BJPlayerRoundsWon
<div class="Blackjack">\
Rounds won by opponent: </div> $BJOpponentRoundsWon
-----------------------------------------------------------------------
<div class="Blackjack">\
Number </div> $BJNumGen <div class="Blackjack"> flashes on the holographic projection, then merges with both of your scores. </div>
<div class="Blackjack">\
Opponent's score is: </div> $BJOpponentCount
<div class="Blackjack">\
Your score is: </div> $BJPlayerCount
<<if $BJPlayerCount is 21 and $BJOpponentCount lt 21>>\
<<set $BJRound +=1>>\
<<set $BJNumGen to 0>>\
<<set $BJPlayerRoundsWon +=1>>\
<<set $BJPlayerCount to 0>>\
<<set $BJOpponentCount to 0>>\
You've won the round!
<<button "Continue">>
<<if $BJPlayerRoundsWon is 3>> <<goto "BJ Match Won">>
<<else>> <<goto "Blackjack 01 Next Round">>
<</if>>
<</button>>
<<elseif $BJPlayerCount gt 21 and $BJOpponentCount gt 21>>
<<set $BJRound +=1>>\
<<set $BJNumGen to 0>>\
<<set $BJPlayerCount to 0>>\
<<set $BJOpponentCount to 0>>\
Both players lose!
<<button "Continue" "Blackjack 01 Next Round">>
<</button>>
<<elseif $BJOpponentCount gt 21>>\
<<set $BJRound +=1>>\
<<set $BJNumGen to 0>>\
<<set $BJPlayerRoundsWon +=1>>\
<<set $BJPlayerCount to 0>>\
<<set $BJOpponentCount to 0>>\
You've won the round!
<<button "Continue">>
<<if $BJPlayerRoundsWon is 3>> <<goto "BJ Match Won">>
<<else>> <<goto "Blackjack 01 Next Round">>
<</if>>
<</button>>
<<elseif $BJOpponentCount is 21 and $BJPlayerCount lt 21>>\
<<set $BJRound +=1>>\
<<set $BJNumGen to 0>>\
<<set $BJOpponentRoundsWon +=1>>\
<<set $BJPlayerCount to 0>>\
<<set $BJOpponentCount to 0>>\
You've lost the round!
<<button "Continue">>
<<if $BJOpponentRoundsWon is 3>> <<goto "BJ Match Lost">>
<<else>> <<goto "Blackjack 01 Next Round">>
<</if>>
<</button>>
<<elseif $BJPlayerCount gt 21>>\
<<set $BJRound +=1>>\
<<set $BJNumGen to 0>>\
<<set $BJOpponentRoundsWon +=1>>\
<<set $BJPlayerCount to 0>>\
<<set $BJOpponentCount to 0>>\
You've lost the round!
<<button "Continue">>
<<if $BJOpponentRoundsWon is 3>> <<goto "BJ Match Lost">>
<<else>> <<goto "Blackjack 01 Next Round">>
<</if>>
<</button>>
<<elseif $BJPlayerCount is 21 and $BJOpponentCount is 21>>
<<set $BJRound +=1>>\
<<set $BJNumGen to 0>>\
<<set $BJPlayerCount to 0>>\
<<set $BJOpponentCount to 0>>\
It's a draw!
<<button "Continue" "Blackjack 01 Next Round">>
<</button>>
<<elseif $BJOpponentCount is 20 and $BJOpponentCard1 is 0>>\
<div class="Blackjack">\
Your opponent holds at $BJOpponentCount!
</div>\
<<button "Hit" "Opponent Holds">>
<</button>>
<<button "Hold" "Both Hold">>
<</button>>
<<elseif $BJOpponentCount is 21>>\
<div class="Blackjack">\
Your opponent holds at </div> $BJOpponentCount!
<<button "Hit" "Opponent Holds">>
<</button>>
<<button "Hold" "Both Hold">>
<</button>>
<<else>>\
<<nobr>>\
<<if $BJPlayerCard1 is 1>>\
<<button "Use card +1" "Use +1">>\
<<set $BJPlayerCard1 to 0>>\
<</button>>\
<<else>>
<button data-passage="Use +1" disabled>Use +1</button>
<</if>>\
<</nobr>>
<<nobr>>\
<<if $BJPlayerCard5 is 1>>\
<<button "Use card +5" "Use +5">>\
<<set $BJPlayerCard5 to 0>>\
<</button>>\
<<else>>
<button data-passage="Use +5" disabled>Use +5</button>
<</if>>\
<</nobr>>
<<nobr>>\
<<if $BJPlayerCard10 is 1>>\
<<button "Use card +10" "Use +10">>\
<<set $BJPlayerCard10 to 0>>\
<</button>>\
<<else>>
<button data-passage="Use +10" disabled>Use +10</button>
<</if>>\
<</nobr>>
<<button "Hold" "Hold">>
<</button>>
<<button "Hit" "Blackjack Opponent Turn 01">>
<</button>>
<</if>><<set $BJPlayerCount +=1>>\
<div class="Blackjack">\
As soon as you use your </div> +1 <div class="Blackjack"> card, a white number </div> 1 <div class="Blackjack"> materializes from the spot you've touched to activate it, and then the number fuses with your total score, which is now </div> $BJPlayerCount.
<<if $BJPlayerCount gt 21>>\
<<set $BJRound +=1>>\
<<set $BJNumGen to 0>>\
<<set $BJOpponentRoundsWon +=1>>\
<<set $BJPlayerCount to 0>>\
<<set $BJOpponentCount to 0>>\
You've lost the round!
<<button "Continue">>
<<if $BJOpponentRoundsWon is 3>> <<goto "BJ Match Lost">>
<<else>> <<goto "Blackjack 02">>
<</if>>
<</button>>
<<else>>\
<<button "Continue" "Blackjack Opponent Turn 01">>
<</button>>
<</if>>
<<set $BJPlayerCount +=5>>\
<div class="Blackjack">\
As soon as you use your </div> +5 <div class="Blackjack"> card, a white number </div> 5 <div class="Blackjack"> materializes from the spot you've touched to activate it, and then the number fuses with your total score, which is now </div> $BJPlayerCount.
<<if $BJPlayerCount gt 21>>\
<<set $BJRound +=1>>\
<<set $BJNumGen to 0>>\
<<set $BJOpponentRoundsWon +=1>>\
<<set $BJPlayerCount to 0>>\
<<set $BJOpponentCount to 0>>\
You've lost the round!
<<button "Continue">>
<<if $BJOpponentRoundsWon is 3>> <<goto "BJ Match Lost">>
<<else>> <<goto "Blackjack 02">>
<</if>>
<</button>>
<<else>>\
<<button "Continue" "Blackjack Opponent Turn 01">>
<</button>>
<</if>><<set $BJPlayerCount +=10>>\
<div class="Blackjack">\
As soon as you use your </div> +10 <div class="Blackjack"> card, a white number </div> 10 <div class="Blackjack"> materializes from the spot you've touched to activate it, and then the number fuses with your total score, which is now </div> $BJPlayerCount.
<<if $BJPlayerCount gt 21>>\
<<set $BJRound +=1>>\
<<set $BJNumGen to 0>>\
<<set $BJOpponentRoundsWon +=1>>\
<<set $BJPlayerCount to 0>>\
<<set $BJOpponentCount to 0>>\
You've lost the round!
<<button "Continue">>
<<if $BJOpponentRoundsWon is 3>> <<goto "BJ Match Lost">>
<<else>> <<goto "Blackjack 02">>
<</if>>
<</button>>
<<else>>\
<<button "Continue" "Blackjack Opponent Turn 01">>
<</button>>
<</if>><div class="Blackjack">\
Player Holds
<<nobr>>\
<<set $BJNumGen to random(1, 10)>>
<<set $BJOpponentCount +=$BJNumGen>>
<</nobr>>\
Current Round: </div> $BJRound
<div class="Blackjack">\
Rounds won by you: </div> $BJPlayerRoundsWon
<div class="Blackjack">\
Rounds won by opponent: </div> $BJOpponentRoundsWon
-----------------------------------------------------------------------
<div class="Blackjack">\
Number </div> $BJNumGen <div class="Blackjack"> flashes on the holographic projection, then merges with your opponent's score.
Opponent's count is: </div> $BJOpponentCount
<div class="Blackjack">\
Your count is: </div> $BJPlayerCount
<<if $BJOpponentCount gt 21>>\
<<set $BJRound +=1>>\
<<set $BJNumGen to 0>>\
<<set $BJPlayerRoundsWon +=1>>\
<<set $BJPlayerCount to 0>>\
<<set $BJOpponentCount to 0>>\
You've won the round!
<<button "Continue">>
<<if $BJPlayerRoundsWon is 3>> <<goto "BJ Match Won">>
<<else>> <<goto "Blackjack 01 Next Round">>
<</if>>
<</button>>
<<elseif $BJPlayerCount gt 21 and $BJOpponentCount gt 21>>
<<set $BJRound +=1>>\
<<set $BJNumGen to 0>>\
<<set $BJPlayerCount to 0>>\
<<set $BJOpponentCount to 0>>\
Both players lose!
<<button "Continue" "Blackjack 01 Next Round">>
<</button>>
<<elseif $BJOpponentCount is 21 and $BJPlayerCount lt 21>>
<<set $BJRound +=1>>\
<<set $BJNumGen to 0>>\
<<set $BJOpponentRoundsWon +=1>>\
<<set $BJPlayerCount to 0>>\
<<set $BJOpponentCount to 0>>\
You've lost the round!
<<button "Continue" "Blackjack 01 Next Round">>
<</button>>
<<elseif $BJOpponentCount is 20 and $BJOpponentCard1 is 1>>\
<<set $BJOpponentCount +=1>>\
<<set $BJOpponentCard1 to 0>>\
<div class="Blackjack">\
Your opponent uses a </div> +1 <div class="Blackjack"> booster, raising his score to </div> $BJOpponentCount!
<div class="Blackjack">\
Your score is </div> $BJPlayerCount.
<<button "Continue" "Blackjack Opponent 21">>
<</button>>
<<elseif $BJOpponentCount is 19 and $BJOpponentCard1 is 1>>\
<<set $BJOpponentCount +=1>>\
<<set $BJOpponentCard1 to 0>>\
<div class="Blackjack">\
Your opponent uses a </div> +1 <div class="Blackjack"> booster, raising his score to </div> $BJOpponentCount!
<div class="Blackjack">\
Your score is </div> $BJPlayerCount.
<<button "Continue" "Blackjack Opponent 21">>
<</button>>
<<elseif $BJOpponentCount is 21>>\
<<set $BJRound +=1>>\
<<set $BJNumGen to 0>>\
<<set $BJOpponentRoundsWon +=1>>\
<<set $BJPlayerCount to 0>>\
<<set $BJOpponentCount to 0>>\
You've lost the round!
<<button "Continue">>
<<if $BJOpponentRoundsWon is 3>> <<goto "BJ Match Lost">>
<<else>> <<goto "Blackjack 01 Next Round">>
<</if>>
<</button>>
<<elseif $BJOpponentCount gt $BJPlayerCount and $BJOpponentCount lte 20>>\
<<set $BJRound +=1>>\
<<set $BJNumGen to 0>>\
<<set $BJOpponentRoundsWon +=1>>\
<<set $BJPlayerCount to 0>>\
<<set $BJOpponentCount to 0>>\
You've lost the round!
<<button "Continue">>
<<if $BJOpponentRoundsWon is 3>> <<goto "BJ Match Lost">>
<<else>> <<goto "Blackjack 01 Next Round">>
<</if>>
<</button>>
<<elseif $BJPlayerCount is 21 and $BJOpponentCount is 21>>
<<set $BJRound +=1>>\
<<set $BJNumGen to 0>>\
<<set $BJPlayerCount to 0>>\
<<set $BJOpponentCount to 0>>\
It's a draw!
<<button "Continue" "Blackjack 01 Next Round">>
<</button>>
<<else>>\
<<button "Continue" "Hold">>
<</button>>
<</if>><div class="Blackjack">\
Welcome to Minerva’s Den. You are about to play Snowball.
Snowball is similar to the ancient card game called “Blackjack”. The main difference is that it’s not played by using cards from a limited deck, but by utilizing a random number generator which cannot be hacked, counted or cheated in any way.
The other significant distinction is the player’s ability to use boosters </div>(+1,+5,+10) <div class="Blackjack"> which can make all the difference in a round.
The main goal in a round is to reach a higher score than your opponent, but without going over </div>21, <div class="Blackjack">making that particular score the most desirable one.
The player has the option to hit, hold, or use a booster during his turn.
The round ends when one of the players goes over </div>21, <div class="Blackjack">or when they both reach </div>21, <div class="Blackjack">in which case the round is repeated.
Three won rounds win the match.
Winning the match nets you </div>1000cr.
<div class="Blackjack">\
Losing the match parts you with </div>1000cr.
<div class="Blackjack">\
Speaking to your opponent is not allowed.
</div>\
<<button "Play Snowball" "Blackjack 01">>
<</button>>
<<button "Return to the bar" "Bar Hub 301">>
<</button>>
<div class="Blackjack">\
Opponent turn - Turn Results </div>
<<if $BJOpponentCount lte 10 and $BJOpponentCard10 is 1>>\
<<set $BJOpponentCount +=10>>\
<<set $BJOpponentCard10 to 0>>\
<div class="Blackjack">\
Your opponent uses a </div> +10 <div class="Blackjack"> booster, raising his score to </div> $BJOpponentCount!
<div class="Blackjack">\
Your score is </div> $BJPlayerCount.
<<button "Hit">>
<<if $BJOpponentCount gt 18 and $BJOpponentCount lte 21>> <<goto "Opponent Holds">>
<<else>> <<goto "Blackjack 02">>
<</if>>
<</button>>
<<button "Hold">>
<<if $BJOpponentCount gt 18 and $BJOpponentCount lte 21>> <<goto "Both Hold">>
<<else>> <<goto "Hold">>
<</if>>
<</button>>
<<elseif $BJOpponentCount gt 7 and $BJOpponentCount lte 16 and $BJOpponentCard5 is 1>>\
<<set $BJOpponentCount +=5>>\
<<set $BJOpponentCard5 to 0>>\
<div class="Blackjack">\
Your opponent uses a </div> +5 <div class="Blackjack"> booster, raising his score to </div> $BJOpponentCount!
<div class="Blackjack">\
Your score is </div> $BJPlayerCount.
<<button "Hit">>
<<if $BJOpponentCount gt 18 and $BJOpponentCount lte 21>> <<goto "Opponent Holds">>
<<else>> <<goto "Blackjack 02">>
<</if>>
<</button>>
<<button "Hold">>
<<if $BJOpponentCount gt 18 and $BJOpponentCount lte 21>> <<goto "Both Hold">>
<<else>> <<goto "Hold">>
<</if>>
<</button>>
<<elseif $BJPlayerCount gt 21 and $BJOpponentCount gt 21>>
<<set $BJRound +=1>>\
<<set $BJNumGen to 0>>\
<<set $BJPlayerCount to 0>>\
<<set $BJOpponentCount to 0>>\
Both players lose!
<<button "Continue" "Blackjack 01 Next Round">>
<</button>>
<<elseif $BJOpponentCount gt 21>>\
<<set $BJRound +=1>>\
<<set $BJNumGen to 0>>\
<<set $BJPlayerRoundsWon +=1>>\
<<set $BJPlayerCount to 0>>\
<<set $BJOpponentCount to 0>>\
You've won the round!
<<button "Continue">>
<<if $BJPlayerRoundsWon is 3>> <<goto "BJ Match Won">>
<<else>> <<goto "Blackjack 01 Next Round">>
<</if>>
<</button>>
<<elseif $BJOpponentCount is 20 and $BJOpponentCard1 is 1>>\
<<set $BJOpponentCount +=1>>\
<<set $BJOpponentCard1 to 0>>\
<div class="Blackjack">\
Your opponent uses a </div> +1 <div class="Blackjack"> booster, raising his score to </div> $BJOpponentCount!
<div class="Blackjack">\
Your score is </div> $BJPlayerCount.
<<button "Continue" "Opponent Holds">>
<</button>>
<<elseif $BJOpponentCount is 19 and $BJOpponentCard1 is 1>>\
<<set $BJOpponentCount +=1>>\
<<set $BJOpponentCard1 to 0>>\
<div class="Blackjack">\
Your opponent uses a </div> +1 <div class="Blackjack"> booster, raising his score to </div> $BJOpponentCount!
<div class="Blackjack">\
Your score is </div> $BJPlayerCount.
<<button "Continue" "Opponent Holds">>
<</button>>
<<elseif $BJOpponentCount is 21>>\
<<set $BJRound +=1>>\
<<set $BJNumGen to 0>>\
<<set $BJOpponentRoundsWon +=1>>\
<<set $BJPlayerCount to 0>>\
<<set $BJOpponentCount to 0>>\
You've lost the round!
<<button "Continue">>
<<if $BJOpponentRoundsWon is 3>> <<goto "BJ Match Lost">>
<<else>> <<goto "Blackjack 01 Next Round">>
<</if>>
<</button>>
<<elseif $BJPlayerCount gt 21>>\
<<set $BJRound +=1>>\
<<set $BJNumGen to 0>>\
<<set $BJOpponentRoundsWon +=1>>\
<<set $BJPlayerCount to 0>>\
<<set $BJOpponentCount to 0>>\
You've lost the round!
<<button "Continue">>
<<if $BJOpponentRoundsWon is 3>> <<goto "BJ Match Lost">>
<<else>> <<goto "Blackjack 01 Next Round">>
<</if>>
<</button>>
<<elseif $BJPlayerCount is 21 and $BJOpponentCount is 21>>
<<set $BJRound +=1>>\
<<set $BJNumGen to 0>>\
<<set $BJPlayerCount to 0>>\
<<set $BJOpponentCount to 0>>\
It's a draw!
<<button "Continue" "Blackjack 01 Next Round">>
<</button>>
<<else>>\
<div class="Blackjack">\
Your opponent doesn't use any booster cards, remaining at </div> $BJOpponentCount.
<div class="Blackjack">\
Your score is </div> $BJPlayerCount.
<<button "Hit" "Blackjack 02">>
<</button>>
<<button "Hold" "Hold">>
<</button>>
<</if>><div class="Blackjack">\
Opponent Holds
<<nobr>>\
<<set $BJNumGen to random(1, 10)>>
<<set $BJPlayerCount +=$BJNumGen>>
<</nobr>>\
Current Round: </div> $BJRound
<div class="Blackjack">\
Rounds won by you: </div> $BJPlayerRoundsWon
<div class="Blackjack">\
Rounds won by opponent: </div> $BJOpponentRoundsWon
-----------------------------------------------------------------------
<div class="Blackjack">\
Number </div> $BJNumGen <div class="Blackjack"> flashes on the holographic projection, then merges with your score.
Opponent's count is: </div> $BJOpponentCount
<div class="Blackjack">\
Your count is: </div> $BJPlayerCount
<<if $BJPlayerCount gt 21>>\
<<set $BJRound +=1>>\
<<set $BJNumGen to 0>>\
<<set $BJOpponentRoundsWon +=1>>\
<<set $BJPlayerCount to 0>>\
<<set $BJOpponentCount to 0>>\
You've lost the round!
<<button "Continue">>
<<if $BJOpponentRoundsWon is 3>> <<goto "BJ Match Lost">>
<<else>> <<goto "Blackjack 01 Next Round">>
<</if>>
<</button>>
<<elseif $BJPlayerCount gt $BJOpponentCount and $BJPlayerCount lte 21>>\
<<set $BJRound +=1>>\
<<set $BJNumGen to 0>>\
<<set $BJPlayerRoundsWon +=1>>\
<<set $BJPlayerCount to 0>>\
<<set $BJOpponentCount to 0>>\
You've won the round!
<<button "Continue">>
<<if $BJPlayerRoundsWon is 3>> <<goto "BJ Match Won">>
<<else>> <<goto "Blackjack 01 Next Round">>
<</if>>
<</button>>
<<else>>\
<<button "Hit" "Opponent Holds">>
<</button>>
<<button "Hold" "Both Hold">>
<</button>>
<</if>><div class="Blackjack">\
Both Players Hold
Current Round: </div> $BJRound
<div class="Blackjack">\
Rounds won by you: </div> $BJPlayerRoundsWon
<div class="Blackjack">\
Rounds won by opponent: </div> $BJOpponentRoundsWon
-----------------------------------------------------------------------
<div class="Blackjack">\
Opponent's score is: </div> $BJOpponentCount
<div class="Blackjack">\
Your score is: </div> $BJPlayerCount
<<if $BJPlayerCount gt $BJOpponentCount and $BJPlayerCount lte 21>>\
<<set $BJRound +=1>>\
<<set $BJNumGen to 0>>\
<<set $BJPlayerRoundsWon +=1>>\
<<set $BJPlayerCount to 0>>\
<<set $BJOpponentCount to 0>>\
You've won the round!
<<button "Continue">>
<<if $BJPlayerRoundsWon is 3>> <<goto "BJ Match Won">>
<<else>> <<goto "Blackjack 01 Next Round">>
<</if>>
<</button>>
<<elseif $BJOpponentCount gt $BJPlayerCount and $BJOpponentCount lte 21>>\
<<set $BJRound +=1>>\
<<set $BJNumGen to 0>>\
<<set $BJOpponentRoundsWon +=1>>\
<<set $BJPlayerCount to 0>>\
<<set $BJOpponentCount to 0>>\
You've lost the round!
<<button "Continue">>
<<if $BJOpponentRoundsWon is 3>> <<goto "BJ Match Lost">>
<<else>> <<goto "Blackjack 01 Next Round">>
<</if>>
<</button>>
<<else>>\
<<set $BJRound +=1>>\
<<set $BJNumGen to 0>>\
<<set $BJPlayerCount to 0>>\
<<set $BJOpponentCount to 0>>\
It's a draw!
<<button "Continue" "Blackjack 01 Next Round">>
<</button>>
<</if>>You've won the match!
<div class="Accent">\
//You gain 1000cr!//
</div>\
<<button "Exit Game" "Blackjack Hub">>
<</button>>
<<button "Play Again" "Blackjack 01">>
<</button>>
<<button "Go to Minerva's office" "Minervas Den 04">>
<</button>>
<<set $credits +=1000>>You've lost the match!
<<button "Exit Game" "Blackjack Hub">>
<</button>>
<<button "Play Again" "Blackjack 01">>
<</button>>
<<button "Go to Minerva's office" "Minervas Den 04">>
<</button>>
<<set $credits -=1000>><div class="Blackjack">\
Next Round - Round Start </div>
<<nobr>>\
<<set $BJNumGen to random(1, 10)>>
<<set $BJOpponentCount to random(1, 10)>>
<<set $BJPlayerCount to random(1, 10)>>
<<set $BJPlayerCard1 to 1>>
<<set $BJPlayerCard5 to 1>>
<<set $BJPlayerCard10 to 1>>
<<set $BJOpponentCard1 to 1>>
<<set $BJOpponentCard5 to 1>>
<<set $BJOpponentCard10 to 1>>
<</nobr>>\
<div class="Blackjack">\
Current Round: </div> $BJRound
<div class="Blackjack">\
Rounds won by you: </div> $BJPlayerRoundsWon
<div class="Blackjack">\
Rounds won by opponent: </div> $BJOpponentRoundsWon
-----------------------------------------------------------------------
<div class="Blackjack">\
Opponent's starting score is: </div> $BJOpponentCount
<div class="Blackjack">\
Your starting score is: </div> $BJPlayerCount
<div class="Blackjack">\
Number </div> $BJNumGen <div class="Blackjack"> flashes on the holographic projection, then merges with both of your scores. </div>
<<nobr>>
<<set $BJOpponentCount +=$BJNumGen>>
<<set $BJPlayerCount +=$BJNumGen>>
<</nobr>>
<div class="Blackjack">\
Opponent's score is: </div> $BJOpponentCount
<div class="Blackjack">\
Your score is: </div> $BJPlayerCount
<<if $BJPlayerCount is 21 and $BJOpponentCount lt 21>>\
<<set $BJRound +=1>>\
<<set $BJNumGen to 0>>\
<<set $BJPlayerRoundsWon +=1>>\
<<set $BJPlayerCount to 0>>\
<<set $BJOpponentCount to 0>>\
You've won the round!
<<button "Continue">>
<<if $BJPlayerRoundsWon is 3>> <<goto "BJ Match Won">>
<<else>> <<goto "Blackjack 02">>
<</if>>
<</button>>
<<elseif $BJPlayerCount gt 21 and $BJOpponentCount gt 21>>
<<set $BJRound +=1>>\
<<set $BJNumGen to 0>>\
<<set $BJPlayerCount to 0>>\
<<set $BJOpponentCount to 0>>\
Both players lose!
<<button "Continue" "Blackjack 01 Next Round">>
<</button>>
<<elseif $BJOpponentCount is 21 and $BJPlayerCount lt 21>>\
<<set $BJRound +=1>>\
<<set $BJNumGen to 0>>\
<<set $BJOpponentRoundsWon +=1>>\
<<set $BJPlayerCount to 0>>\
<<set $BJOpponentCount to 0>>\
You've lost the round!
<<button "Continue">>
<<if $BJOpponentRoundsWon is 3>> <<goto "BJ Match Lost">>
<<else>> <<goto "Blackjack 02">>
<</if>>
<</button>>
<<elseif $BJPlayerCount gt 21>>\
<<set $BJRound +=1>>\
<<set $BJNumGen to 0>>\
<<set $BJOpponentRoundsWon +=1>>\
<<set $BJPlayerCount to 0>>\
<<set $BJOpponentCount to 0>>\
You've lost the round!
<<button "Continue">>
<<if $BJOpponentRoundsWon is 3>> <<goto "BJ Match Lost">>
<<else>> <<goto "Blackjack 02">>
<</if>>
<</button>>
<<elseif $BJPlayerCount is 21 and $BJOpponentCount is 21>>
<<set $BJRound +=1>>\
<<set $BJNumGen to 0>>\
<<set $BJPlayerCount to 0>>\
<<set $BJOpponentCount to 0>>\
It's a draw!
<<button "Continue" "Blackjack 01 Next Round">>
<</button>>
<<elseif $BJPlayerCount gt 21 and $BJOpponentCount gt 21>>
<<set $BJRound +=1>>\
<<set $BJNumGen to 0>>\
<<set $BJPlayerCount to 0>>\
<<set $BJOpponentCount to 0>>\
Both players lose!
<<button "Continue" "Blackjack 01 Next Round">>
<</button>>
<<else>>\
<<nobr>>\
<<if $BJPlayerCard1 is 1>>\
<<button "Use card +1" "Use +1">>\
<<set $BJPlayerCard1 to 0>>\
<</button>>\
<<else>>
<button data-passage="Use +1" disabled>Use +1</button>
<</if>>\
<</nobr>>
<<nobr>>\
<<if $BJPlayerCard5 is 1>>\
<<button "Use card +5" "Use +5">>\
<<set $BJPlayerCard5 to 0>>\
<</button>>\
<<else>>
<button data-passage="Use +5" disabled>Use +5</button>
<</if>>\
<</nobr>>
<<nobr>>\
<<if $BJPlayerCard10 is 1>>\
<<button "Use card +10" "Use +10">>\
<<set $BJPlayerCard5 to 0>>\
<</button>>\
<<else>>
<button data-passage="Use +10" disabled>Use +10</button>
<</if>>\
<</nobr>>
<<button "Don't use a booster card" "Blackjack 02">>
<</button>>
<</if>><div class="Blackjack">\
Current Round: </div> $BJRound
<div class="Blackjack">\
Rounds won by you: </div> $BJPlayerRoundsWon
<div class="Blackjack">\
Rounds won by opponent: </div> $BJOpponentRoundsWon
-----------------------------------------------------------------------
<div class="Blackjack">\
Opponent's score is: </div> $BJOpponentCount
<div class="Blackjack">\
Your score is: </div> $BJPlayerCount
<<if $BJPlayerCount gt $BJOpponentCount and $BJPlayerCount lte 21>>\
<<set $BJRound +=1>>\
<<set $BJNumGen to 0>>\
<<set $BJPlayerRoundsWon +=1>>\
<<set $BJPlayerCount to 0>>\
<<set $BJOpponentCount to 0>>\
You've won the round!
<<button "Continue">>
<<if $BJPlayerRoundsWon is 3>> <<goto "BJ Match Won">>
<<else>> <<goto "Blackjack 01 Next Round">>
<</if>>
<</button>>
<<elseif $BJOpponentCount gt $BJPlayerCount and $BJOpponentCount lte 21>>\
<<set $BJRound +=1>>\
<<set $BJNumGen to 0>>\
<<set $BJOpponentRoundsWon +=1>>\
<<set $BJPlayerCount to 0>>\
<<set $BJOpponentCount to 0>>\
You've lost the round!
<<button "Continue">>
<<if $BJOpponentRoundsWon is 3>> <<goto "BJ Match Lost">>
<<else>> <<goto "Blackjack 01 Next Round">>
<</if>>
<</button>>
<<elseif $BJOpponentCount eq $BJPlayerCount>>\
<<set $BJRound +=1>>\
<<set $BJNumGen to 0>>\
<<set $BJPlayerCount to 0>>\
<<set $BJOpponentCount to 0>>\
It's a draw!
<<button "Continue">>
<<if $BJOpponentRoundsWon is 3>> <<goto "BJ Match Lost">>
<<else>> <<goto "Blackjack 01 Next Round">>
<</if>>
<</button>>
<</if>>Wading through the drunken crowd, you make your way to the bar, and nod to the burly, bearded ex-trooper behind it.
Cole finishes serving a patron, and his synthetic blue eye is soon focused on you: //"Hey Boss,"// he speaks with his deep voice, //"What can I do for you?"//
<<if $drunk is 0>>
<<button "Get a drink [AGI-1,STR+1]" "Get a drink 301">>
<</button>>
<<else>>
<button data-passage="Get a drink 301" disabled>Get a drink [AGI-1,STR+1] </button>
<</if>>
<<button "//I need some fast credits, heard anything good?//" "Bar Cole 302">>
<</button>>You take a look around the bar, and a few of the girls catch your attention:
<<if $fuckedDonna is 0>>
<<button "Gorgeous blonde with big tits" "Get Laid Blonde 01 301">>
<</button>>
<<else>>
<<button "Donna" "Get Laid Blonde 01 Loop 301">>
<</button>>
<</if>> <<if $fuckedMya is 0>>
<<button "Nice looking girl with a fine ass" "Get Laid Medium 01 301">>
<</button>>
<<else>>
<<button "Nice looking girl with a fine ass" "Get Laid Medium 01 Loop 301">>
<</button>>
<</if>>
<<button "Hit the glory holes" "Get Laid Gloryhole 301">>
<</button>>
When you awake from the heavy, dreamless slumber, images of the purple haired woman come rushing back to you. People say that dreams are not real, but they are; they’re just not the same kind of real.
You can almost feel the inviting texture of her milky white skin on the palm of your hand and…fuck, the desire is back again. But if you are to keep your balls in order to continue using them in the future, you should probably do something about that whole “mysterious case” business.
What could possibly be in there that half of Rimhaven’s power players want for themselves? A weapon? An insane new augment? It must be a game changer of some kind, that’s for sure.
After a long sigh, you pick yourself up from the couch, then head downstairs.
<<button "Continue" "Bar Hub 301">>
<</button>>
<<set $location to "Ouroboros - Office">>
<<if $labcoat is 1>>
<<set $outfit to "//black synthleather shirt and pants, with a white lab coat and combat boots.//">>
<<else>>
<<set $outfit to "//black synthleather shirt and pants, with a long black coat and combat boots.//">>
<</else>>
<</if>>You see Donna among the patrons, she's smiling your way.
<<button "Approach her [CONFIDENCE]">>
<<if $confidence gte 80>> <<goto "Get Laid Donna CON Success 301">>
<<else>> <<goto "Get Laid Donna CON Failure 301">>
<</if>>
<</button>>This young girl is probably not everyone’s idea of a beauty, but some would find her quite attractive. She’s sitting on a barstool in such a way to best display her greatest attribute; a lovely heart shaped ass, emphasized by the curve of her arching back. The tight blue mini skirt she’s wearing leaves little to the imagination, and there’s something in those almond shaped eyes betraying an eastern lineage that instantly makes you hard when she shoots a look at you, which she does a lot, even though she’s currently engaged in a conversation with a tough looking male patron at the bar.
Black pigtails grace her sculpted young face, and you get a strong impression that she’s a wild party girl looking for trouble in the most dangerous part of Amber City.
<<button "Send her a drink [CONFIDENCE]">>
<<if $confidence gte 50>> <<goto "Get Laid Medium 02 CON Success 301">>
<<else>> <<goto "Get Laid Medium 02 CON Failure 301">>
<</if>>
<</button>>
<<back>>You see that crazy chick you banged in the women's bathroom talking to some dude at the bar, her almond shaped eyes shooting dirty looks at you.
<<button "Approach her [CONFIDENCE]">>
<<if $confidence gte 50>> <<goto "Get Laid Medium 02 CON Success 301">>
<<else>> <<goto "Get Laid Medium 02 CON Failure 301">>
<</if>>
<</button>>As you enter the men’s bathroom you immediately hear the numerous moans coming out of the occupied stalls. Finding an empty one, you lock the door behind you, and pull your pants down. Giving your cock a few pumps to make it erect, you slowly put it into the hole on the wall, feeling the chilly breeze on the other side.
Soon, the breeze is swapped by wet warmth, as someone starts giving you a blowjob. You try not to think about who it is, and focus instead on the pretty girls in the bar. This line of thinking makes your dick extra hard, which prompts your mysterious blower to pick up speed.
After a few minutes, you feel a hand jacking you off hard, and you decide to finish it sooner rather than later, so you focus and quickly ejaculate into the unknown. The hand gives you a few slow pumps as the final strands of cum leak down from your tip, and then disappears.
Pulling your pants up, you exit the men’s bathroom, leaving the sound of group moaning behind.
<div class="Accent">
*//You've gained a vigor point!//
</div>
<<button "Talk to Cole" "Bar Cole 301">>
<</button>>
<<set $vigor++>>
<<if $vigor lt 0>>
<<set $vigor to 0>>
<<elseif $vigor gt 5>>
<<set $vigor to 5>>
<</if>>This girl is stunning. What’s even more amazing is that she looks completely natural; she has big breasts, but they fit her frame perfectly, since she isn’t quite so skinny like most of the women today, and you’re almost positive that her incredible body is not augmented but a result of winning the genetic lottery. Her smile is dazzling, and her green eyes don't even register the male patrons drooling in her vicinity.
Her hourglass figure covered only by a silky gray dress with a plunging neckline is extremely alluring, and most of the men in here watch her while she’s talking to one of her girlfriends and playing with her hair. This blonde is easily the sexiest woman in the bar.
<<button "Approach her [CONFIDENCE]">>
<<if $confidence gte 80>> <<goto "Get Laid Blonde 02 CON Success 301">>
<<else>> <<goto "Get Laid Blonde 02 CON Failure 301">>
<</if>>
<</button>>
<<back>><<if $labcoat is 0>>
<div class="Success">[SUCCESS]</div>
While you approach she notices you coming and smiles your way, while taking a sip from her drink using a straw which makes her full lips form a beautiful shape. Her girlfriend is suddenly extremely interested in someone else standing nearby.
The blonde looks at you expectantly, and you say: //“Hi, I’m $name, the owner. Would you like to have a drink with me in my private office upstairs?”//
She stops sucking on the straw, looks you up and down, then with a smile says: //“Yeah, why not. My name’s Donna.”// You shake her soft hand, and lead her up the stairs to your office. As soon as the doors close, you put your hands on her waist and start kissing her passionately. She’s very much into it, and grabs your dick through your pants making it instantly rock hard. You move her dress just enough to expose her amazing soft mounds, then start sucking her nipples while grabbing her shapely body.
You lead her to your desk, pull her dress up and help her sit on it, whipping your belt around as you’re taking your pants off. Soon, your engorged member is out in the open, giving Donna a reason to bite her lower lip in anticipation.
<<button "Continue" "Get Laid Blonde 03 301">>
<</button>>
<<else>>\
<div class="Success">[SUCCESS]</div>
While you approach she notices you coming and smiles your way, while taking a sip from her drink using a straw which makes her full lips form a beautiful shape. Her girlfriend is suddenly extremely interested in someone else standing nearby.
The blonde looks at you expectantly, and you say: //“Hi, I’m $name, the owner. Would you like to have a drink with me in my private office upstairs?”//
She stops sucking on the straw, looks you up and down, then with a sly smile says: //“How could I ever turn down a Doctor? My name’s Donna.”//
//Doctor?// you think to yourself, before remembering that you're still wearing that white lab coat from the Blood Angels HQ. Ha, it did work!
You shake her soft hand, and lead her up the stairs to your office. As soon as the doors close, you put your hands on her waist and start kissing her passionately. She’s very much into it, and grabs your dick through your pants making it instantly rock hard. You move her dress just enough to expose her amazing soft mounds, then start sucking her nipples while grabbing her shapely body.
You lead her to your desk, pull her dress up and help her sit on it, whipping your belt around as you’re taking your pants off. Soon, your engorged member is out in the open, giving Donna a reason to bite her lower lip in anticipation.
<<button "Continue" "Get Laid Blonde 03 301">>
<</button>>
<</if>><div class="Failure">[FAILURE]</div>
While you approach she notices you coming but pretends like she doesn’t, while taking a sip from her drink using a straw which makes her full lips form a beautiful shape.
She looks at you expectantly, and you say: //“Hi, I’m $name, the owner. Would you like to have a drink with me in my private office upstairs?”//
She stops sucking on the straw, then with an apologetic look on her face says: //“No, I can’t just leave my friends here, I’m sorry.”// Then she turns back to her girlfriend and completely ignores you.
<<button "Continue" "Bar Hub 301">>
<</button>>You displace her black panties to the side, then plunge your dick in deep inside her wet slit. She instantly moans, and maintains eye contact as you fuck her passionately. Her tits bounce in a beautiful rhythm of your thrusts, and her mouth is gaping open while you grab her tits and continue thrusting even harder. Your eyes wander down where your hard cock is entering her moist pussy to find her panties ruined by her thick flowing juices which makes you smile in contentment.
Your left hand now finds her neck, and your slightly squeeze just hard enough for her to orgasm intensely, and repeat the process until her voice gives out from all the loud screaming caused by unbearable ecstasy. Those beautiful grey eyes are looking at you longingly, the primal female deep inside of her willing to do anything to acquire your genetic material.
This wild action goes on for quite some time. Her legs shaking up in the air from numerous orgasms, with one of her high heels already resting defeated on the floor.
Getting your fill of pleasure, you start thinking where to ejaculate.
<<button "Cum on tits" "Get Laid Blonde Cum on Tits 301">>
<</button>>
<<button "Cum inside" "Get Laid Blonde Cum inside 301">>
<</button>>
<<button "Cum in mouth" "Get Laid Blonde Cum in Mouth 301">>
<</button>>
<<set $fuckedDonna to 1>>Feeling like you're nearing your orgasm, you step back, and tell her: "Come down"
While you’re finishing yourself off with your hand she manages to get down on her knees just in time for you to blast your sperm all over her massive soft tits, as she’s holding them perked up with both hands to retain as much of the semen as she can. You look down and marvel at your masterpiece, surprised when she takes your now semi hard cock in her mouth to extract the last drop of cum from it.
Then she stands up, smiles at you, and walks over to your bathroom to clean up, while you pull your pants up and exit down to the bar below.
<div class="Accent">
*//You've replenished all of your Vigor points!//
</div>
<<button "Talk to Cole" "Bar Cole 301">>
<</button>>
<<set $vigor to 5>>Deciding to give her one last explosive orgasm, you speed up your thrusts to the max, and fuck her as hard as you can. Your right hand is on her throat, feeling the soft strands of her long blonde hair on your forearm, and your left is grabbing her big soft breast that fills your hand so beautifully while she’s shaking even harder than before. Soon, her vagina contracts so hard around your cock that she almost pushes out as she screams in unbearable ecstasy. Preparing for your climax, both of your hands are on her majestic tits now, and you look at her immaculate body as the warm tingling sensation makes its way up from your balls and through your shaft, finally bursting out with massive contractions, much like her own vaginal ones, and you feel loads of liquid semen fill up her pussy as you give her a few slow final thrusts. Then you pull out and watch as the white goo lazily leaks out of her stretched hole, down to the floor below. //I should really get somebody to clean this// you think.
She looks at you with tired eyes, positively exhausted, while you pull your pants up and go down to the bar.
<div class="Accent">
*//You've replenished all of your Vigor points!//
</div>
<<button "Talk to Cole" "Bar Cole 301">>
<</button>>
<<set $vigor to 5>>Feeling like you're nearing your orgasm, you step back, and tell her: "Come down"
While you’re finishing yourself off with your hand she manages to get down on her knees just in time for you to blast your sperm inside her mouth, as she closes her lips around your shaft before it starts dripping out, swallowing mouthfuls of semen that you're shooting down her throat. You look down and marvel at her beauty feeling like a God, prepared to face anything this night throws at you.
Then she stands up, smiles at you, and walks over to your bathroom to clean up, while you pull your pants up and exit down to the bar below.
<div class="Accent">
*//You've replenished all of your Vigor points!//
</div>
<<button "Talk to Cole" "Bar Cole 301">>
<</button>>
<<set $vigor to 5>><<if $labcoat is 1>>
<div class="Success">[SUCCESS]</div>
While you approach she notices you coming and smiles your way, while taking a sip from her drink using a straw which makes her full lips form a beautiful shape.
She looks at you expectantly, and then you say: //“Hi, Would you like to have another drink with me?”//
She stops sucking on the straw, and with a smile says: //“Sure thing Doc! Lead the way.”// You take her by the hand and lead her up the stairs to your office. As soon as the doors close, you start grabbing each other and make your way to your desk again.
<<button "Continue" "Get Laid Blonde 03 301">>
<</button>>
<<else>>\
<div class="Success">[SUCCESS]</div>
While you approach she notices you coming and smiles your way, while taking a sip from her drink using a straw which makes her full lips form a beautiful shape.
She looks at you expectantly, and then you say: //“Hi, Would you like to have another drink with me?”//
She stops sucking on the straw, and with a smile says: //“Sure, lead the way.”// You take her by the hand and lead her up the stairs to your office. As soon as the doors close, you start grabbing each other and make your way to your desk again.
<<button "Continue" "Get Laid Blonde 03 301">>
<</button>>
<</if>><div class="Failure">[FAILURE]</div>
While you approach she notices you coming but pretends she doesn’t, while taking a sip from her drink using a straw which makes her full lips form a beautiful shape.
She looks at you expectantly, and then you say: //“Hey Donna, would you like to have another drink with me?”//
She stops sucking on the straw, and with an apologetic look on her face says: //“I'm not in the mood right now, maybe some other time?”// Then she turns back to her friend and completely ignores you.
<<button "Continue" "Bar Hub 301">>
<</button>><div class="Success">[SUCCESS]</div>
Soon Cole the bartender is giving her a drink, nodding at the other end of the bar towards you, which makes both her and the guy she’s with look at you intensely. Her look is betraying the vibe of “I want to fuck your brains out”, while his look is more of the “I want to fucking blow your brains out” variety. Soon they both turn to face each other, but after a few minutes she stops him in the middle of whatever bullshit story he’s selling her, and starts walking towards the bathroom which is directly behind you, near the staircase leading to your private office.
As she moves past you she shoots you a dirty look, and a sly smile forms on her pretty lips. Seeing this as an invitation to follow her, you wait a few minutes and go into the women’s bathroom.
<<button "Continue" "Get Laid Medium 03 301">>
<</button>><div class="Failure">[FAILURE]</div>
Soon Cole the bartender is giving her a drink, nodding at the other end of the bar towards you, which makes both her and the guy she’s with look at you briefly before returning to their chat. Even though she was giving you dirty looks, you gather that she obviously has no intention of blowing off this guy for you.
You don't know what kind of game she's playing, and you don't really care to find out.
<<button "Continue" "Bar Hub 301">>
<</button>>These bathrooms are not very big, and therefore can be locked from the inside to give the patrons some privacy while they do hard drugs or fuck like animals. Or both. Some of them probably have to piss too, you imagine. Unsurprisingly, the door is unlocked, and you quickly enter inside, since you’re technically trespassing as a male intruder in a women’s bathroom. You lock the door behind you, and see her leaning back on the far wall with one foot pressed against it, head tilted upwards, looking down at you like she’s assessing something.
Then she slowly approaches and starts kissing you violently, releasing whatever demon she has locked inside. Your hands wander all over her firm butt and perky tits, while the rosy scent radiating from her sharp hair intoxicates you. Your fingers find the bottom of her mini skirt and lift up to reveal extremely soft panties protecting her warm slit. As soon as you displace them to reach the moist entrance behind, she pushes you on the wall behind you, saying: //“Stay there and look at me.”// //Yep//, you think, //crazy as they come.//
<<button "Continue" "Get Laid Medium 04 301">>
<</button>>She slides her silky pink panties down to above her knees, and raises her black long-sleeved shirt to reveal her nicely shaped C cups. Then she turns around, and slightly bends forwards to show you her most prized, heart shaped possession in all its glory, while propping herself upwards from her high heels as much as she can manage giving her shapely legs a stunning appearance. Soon, her fingers are rubbing her vagina as she’s looking back at you, her body contorted in a fascinating manner. At this point your dick is rock hard, making you feel you could penetrate not just through her, but through the wall behind her. Just as she raises her hands above her head you decide to finally take her.
Her tight wet hole barely has enough room for your bulging member and she moans loudly with your every thrust. Your hands find her small waist and you ravage this crazy chick as hard as you can while her hands slide all over the wall she’s leaning on. The vision before you is magnificent; her clothes displaced in all the right places make her look so unreal. After fucking her warm pussy for a while, her tight ring hole stares at you invitingly, and you decide to accept the invitation. She’s more than into it, even though you barely manage to penetrate her asshole with your hardened cock. Now your hands are on her surprisingly firm tits, and you feel the climax coming; her insanely tight asshole massaging your prick viciously.
<<button "Continue" "Get Laid Medium Cum 301">>
<</button>>Just as you’re about to consider where to ejaculate, she jumps down from your dick, and starts blowing you. Then, she's jacking you off with an open mouth waiting for the incoming flood, and you decide to let her have it. The massive surge comes from the lower abdomen, moving down with glorious pleasure to your cum filled balls, and then with every motion of her hand she invites it closer to her gaping mouth, while expertly licking your tip in anticipation.
The surge builds up along the length of your shaft, reaches the rock hard tip, and finally with a rush of gratification explodes in her mouth and face, in violent streaks of thick white lines. She takes it all like a seasoned pro, sucking you off with a river of your sticky white goo sliding down her face.
Then she gives you a surprising bite with her jaw, but only in jest. Smiling, she says: “I must say that going to the bathroom is usually less messy than this.” She finishes the sentence by slapping your ass and going towards the sink to wash her face.
<div class="Accent">
*//You've gained two vigor points!//
</div>
<<button "Continue" "Bar Hub 301">>
<</button>>
<<set $vigor +=2>>
<<if $vigor lt 0>>
<<set $vigor to 0>>
<<elseif $vigor gt 5>>
<<set $vigor to 5>>
<</if>>
<<set $fuckedMya to 1>>He mulls it over while scanning the crowd with his gaze. Then he faces you again, and grovels your way:
“//Few things come to mind…there’s this Mob owned gambling place, Minerva’s Den. They play some strange variant of Blackjack down there. Heard it’s good money. If you’re lucky. Hushed whispers about it though. There’s also talk about the owner - Minerva. Apparently she used to run with the Sisterhood back in the day.//”
He starts wiping down the bar top with a damp white cloth, searching for overheard conversations in his mind.
//”Then, there’s talk about some virtual combat Arena, run by Morgan’s guys, I’ll ask around and get you back on that.”//
He looks around for curious patrons, then leans in closer for this next sentence.
//”The Sisterhood is running some kind of a sick sex game in one of their bigger brothels. Something about who can last the longest; don’t really know much else about that one, and I kinda prefer it that way.”//
//”I hear some Gunrunners wanted in on the fun, so they created something called: “Maze of the Gun riddled”. Going by that terrible name, you can probably guess what it is. I think it’s in the Longbow gun range in fact, not that far from here.”//
//”Lastly, the Blood Angels are always looking for some healthy bodies to test their drugs on,//” his face contorts into a disgusted expression. "//Wouldn’t be caught dead...//"
//"That pretty much covers the Syndicate factions, don't think they would allow the smaller fish to thrive much when credit flow is concerned, but if I hear something else, I will let you know."//
<<button "Go to Minerva's Den" "Minervas Den 01">>
<</button>>
<button data-passage="Go to the Arena" disabled>Go to the Arena</button>
<<button "Go to The Pussycat, a Sisterhood brothel">>
<<if $VisitedPussycat is 0>> <<goto "Pussycat 01">>
<<else>> <<goto "Pussycat Hub Returned">>
<</if>>
<</button>>
<button data-passage="Go to the Longbow gun range" disabled>Go to the Longbow gun range</button>
<<button "Go to the Blood Angels Testing Facility">>
<<if $VisitedBATF is 0>> <<goto "BA Testing Facility 01">>
<<else>> <<goto "BATF Returned 01">>
<</if>>
<</button>>
<<button "Stay at the bar" "Bar Hub 301">>
<</button>>
//"What would you like?"//
<<button "//Vodka//" "Get a drink 302">>
<<set $str++>>
<<set $agi-->>
<</button>>
<<button "//Beer//" "Get a drink 302">>
<<set $str++>>
<<set $agi-->>
<</button>>
<<button "//Whiskey//" "Get a drink 302">>
<<set $str++>>
<<set $agi-->>
<</button>>
<<button "//Wine//" "Get a drink 302">>
<<set $str++>>
<<set $agi-->>
<</button>>
<<return "Back">>Cole quickly serves you, as there are many other thirsty patrons trying to get his attention, and you take some time sitting at the bar enjoying your drink. With the glass empty, you stand up, ready to face whatever comes your way.
<div class="Accent">
*//You've gained a "Buzzed" status effect [AGI-1,STR+1]//
*//This status effect will disappear once you leave the Bar vicinity//
</div>
<<button "Continue" "Bar Hub 301">>
<</button>>
<<set $drunk to 1>> <<if $drunk is 1>>\
<<set $str-->>\
<<set $agi++>>\
<<set $drunk to 0>>\
<</if>>\
Following Cole’s directions, you soon find yourself in front of a massive iron door, in one of the darkest areas of eastern Rimhaven. The only thing which indicates that you’ve reached your destination is a white sculpture of a wolf head with glowing red neon eyes, growling ominously above the silent entrance.
As you’re studying the menacing red eyes, they suddenly start pulsing in a rapid succession. You are being scanned. Fighting the urge to move out of range for the full 10 second duration of the scan proves to be a good call, as the neon eyes turn to a pleasant green, accompanied by a loud mechanical door lock release.
The door swings opens with a long and loud creak, revealing a dark staircase leading down into the basement. An oddly out of place pink neon arrow points downwards, into the dense darkness below. It blinks periodically, providing the only source of light at the top of the staircase.
<<button "Go down" "Minervas Den 02">>
<</button>>
<<button "Fuck this, go back to the bar" "Bar Hub 301">>
<</button>>
<<set $location to "Minerva's Den">>
By Victoria Rice (in news category)
Many of our younger readers don’t remember the sunlit streets of Amber City. Some who do, would argue that the bright daylight made the metropolis look even more spectacular than the neon drenched iridescence at night. These days, however, when we look up at the sky all we can see is a black sheet of chemical residue, or what the people now call “The Lid” – referencing the oppressive corporate elite who can afford to live at the upper levels of monumental high-rises where the Sun still shines, above the metaphorical “cooking pot” of lower class citizens.
It was the hubris of mankind which scorched the sky, with careless disregard for the natural order of things by futile attempts like total weather manipulation, and that same hubris might now fix this nightmare we’ve created. Dr. Isaac Morgan of the B.A.R.D. Institute claims to have found a way to eliminate the thick black layer of toxic chemicals which so brutally separates the haves from the have-nots, both in Rimhaven and Amber City. By his own words, this solution to this problem is still in the early stages of development, but is showing a lot of promise even at this point, promising to eliminate “the Lid” for both city states.
Citizens who barely scrape by can hope to soon stop spending money on all the mandatory supplementation pills. Seeing yet another oppressive law of the current AC regime crumble to dust would be a dream come true for many.
The manufacturers of these pills - Sylodine Inc. will surely not be thrilled with the sudden loss of profits, especially considering that the good Dr. Morgan - once a hard working employee, has become a serious thorn in their side.
<<back "Back">>
After a few descending steps, you soon reach a long dark corridor, ending with a white, plain looking single door, and a strange looking man standing right next to it. The lonely white light shining down on him is making his features appear somehow grotesque.
As you come closer, you realize he’s wearing a white wolf mask over his face, depicting the exact same wolf you’ve seen at the entrance to this place. He stands perfectly still, head slightly cocked to his left side, one hand holding the other like he’s attending an ancient funeral ceremony.
When your long trek across the corridor ends, you stop in front of the masked man, waiting to see what happens next. He observes you silently for a few moments, then hands you a wolf mask identical to the one he’s wearing.
<<button "Take the mask" "Minervas Den 03">>
<</button>>
<<button "Turn around and leave" "Bar Hub 301">>
<</button>>
The mask is surprisingly comfortable on your face, almost like it’s molded specifically for you. There are no visual limitations of any kind, and a liberating feeling of anonymity washes over you; like nobody can truly judge you if they can’t see your face.
Seemingly satisfied, the man in front of you opens the white door, letting you in.
The room is quite large. Tables with state of the line holographic projections take up most of the space. There are two people per table, sitting on opposing sides. Scantily dressed beautiful girls of various skin colors and augmented breast sizes walk distractingly between the tables, observing the players.
Everyone is wearing wolf masks.
Nobody is speaking.
Faint downtempo music can be heard, mixed with the the clacking sounds of the numerous high heels hitting the hardwood floors. One of the girls approaches you, and then takes you to a nearby table where a man is waiting for an opponent.
You sit down, and the holographic projection immediately comes to life, in a spectacular twirl of neon blue light.
<<button "Continue" "Blackjack Hub">>
<</button>>
Without saying a word to anyone, you start approaching the door marked “Manager’s office” on the far side of the room. An unfriendly looking wolf-man tenses noticeably when he notices your direction.
He stops you with his outstretched hand, but then something suddenly changes in his demeanor, prompting him to glance at one of the numerous cameras covering the play area. He steps to the side, leaving you just enough room to go through the door.
As you enter the eerie, empty hallway, something sends shivers down your spine. This is possibly the intended effect, caused by some subsonic vibrations aimed to soften up visitors before the actual conversation with the manager. You’ve encountered these systems before, but not many people still use them nowadays when a show of brute force is so much cheaper and clearer in conveying the message.
The hallway ends with yet another plain looking door, but this one has no guard, just a camera above it. It disengages and swings open as you approach.
<<button "Continue" "Minervas Den 05">>
<</button>>
Thick white smoke immediately assaults your senses. The room is so filled with it it’s almost a different realm of existence. Your eyes sting as they adjust to the new environment, and your lungs take in the hazy psychotropic substance. Unlike the well-lit corridor outside, this room is illuminated only by the wall sized UltraLife screen opposite the entrance, showing the combined feeds from all of the cameras in this place.
A strange creature is standing next to the screen; its red eyes pierce the smoke like daggers, feeding on the corridor-triggered fear effect still coursing through your body. It’s standing perfectly still, but you feel your “fight or flight” response burning inside, barely managing to put it under control. The eyes slightly move side to side, as your hand is on the edge of reaching for the Phoenix Revolver. //There’s no way this is a real monster in here//, you think to yourself, calming yourself down.
<<button "Continue" "Minervas Den 06">>
<</button>>
As your eyes adjust to the smoke, you finally realize that this is a tall figure of a woman wearing a synthleather jacket with the Den’s Wolf head logo on her back; the source of those menacing red eyes. It occurs to you that the hallucinogenic effect of the drug should best be avoided here, so you make note not to waste any time.
Without turning to face you, she speaks: //“So, $name…how’s that bar of yours doing?”//
Her voice implies complete disinterest in the answer. You realize that this question was asked only to serve as a display of power; she knows exactly who you are without even casting a look.
<<button "//How can you even breathe in this place?//" "Minerva Breathe Response">>
<</button>>
<<button "//I've heard you can help improve my standing with certain factions//" "Minerva Faction Response">>
<</button>>
<<button "//I have to go now//" "Minervas Den Hub">>
<</button>>
The room is quite large. Tables with state of the line holographic projections take up most of the space. There are two people per table, sitting on opposing sides. Scantily dressed beautiful girls of various skin colors and augmented breast sizes walk distractingly between the tables, observing the players.
Everyone is wearing wolf masks.
Nobody is speaking.
Faint downtempo music can be heard, and the clacking sounds of the numerous high heels hitting the hardwood floors.
<<button "Play Snowball" "Blackjack Hub">>
<</button>>
<<button "Go to Minerva's office" "Minervas Office Returned">>
<</button>>
<<button "Go back to the Ouroboros bar" "Bar Hub 301">>
<</button>>
<<set $location to "Minerva's Den">>
She exhales the next batch of smoke slowly, then replies flatly:
//“Breathing is for pussies. What do you want?”// As soon as the words leave her mouth, the cig goes in again, dragging deep. As she inhales, you notice the green neon light shining from the tip of the cig, illuminating what looks like a deep vertical scar on her left cheek.
<<button "//I've heard you can help improve my standing with certain factions//" "Minerva Faction Response">>
<</button>>
<<button "//I have to go now//" "Minervas Leave Office">>
<</button>>
//"Oh have you now...seems I need to do some housekeeping. You should probably forget what you've heard. Besides, I doubt you can afford it."//
//"How much?"// you ask directly.
She turns around to face you.
The strong jaw gives her a surprisingly masculine look, while those intelligent brown eyes look through you with bored disinterest. You’re not sure if this is the effect of the drug, or just her normal facial expression. Her scarred left cheek is telling; removing the scar would take minutes and doesn’t even cost that much nowadays when everyone wants the new mod on the streets. The fact she kept it shows that she wants the painful reminder on her face.
Some lessons go unlearned, but not the ones staring at you from the mirror every morning.
//"For you..."// She carefully eyes you up and down, or pretends to do so. //"15 000cr. That gets you a good word from me to either the Sisterhood or the Mafia. It can make all the difference if you're being hunted."//
<<if $credits gte 15000>>\
<<button "Increase Sisterhood reputation by 1 [-15000cr]" "Minerva Sisterhood Increased">>
<</button>>
<<else>>\
<button data-passage="Increase Sisterhood reputation by 1 [-15000cr]" disabled>Increase Sisterhood reputation by 1 [-15000cr] </button>
<</if>>\
<<if $credits gte 15000>>\
<<button "Increase Mafia reputation by 1 [-15000cr]" "Minerva Mafia Increased">>
<</button>>
<<else>>\
<button data-passage="Increase Mafia reputation by 1 [-15000cr]" disabled>Increase Mafia reputation by 1 [-15000cr] </button>
<</if>>\
<<button "Think I'll pass." "Minervas Leave Office">>
<</button>>
The soft //beep// inside your head signifies a successfully completed transaction. //“Nice doing business with you,”// Minerva declares, a thin smile creeping on her lips.
As you turn to leave, she adds: //“Oh, I imagine it goes without saying that my services should not be advertised. I'd hate to have to do some housekeeping at your establishment as well.”//
<div class="Accent">
*//Your Sisterhood faction reputation is increased by 1. Access the faction reputation screen using the Log button.//
</div>
<<button "Leave" "Minervas Den Hub">>
<</button>>
<<set $credits -=15000>>
<<set $TSrep +=1>>The soft //beep// inside your head signifies a successfully completed transaction. //“Nice doing business with you,”// Minerva declares, a thin smile creeping on her lips.
As you turn to leave, she adds: //“Oh, I imagine it goes without saying that my services should not be advertised. I'd hate to have to do some housekeeping at your establishment as well.”//
<div class="Accent">
*//Your Sisterhood faction reputation is increased by 1. Access the faction reputation screen using the Log button.//
</div>
<<button "Leave" "Minervas Den Hub">>
<</button>>
<<set $credits -=15000>>
<<set $ACMrep +=1>>Sharp, forceful exhalation of the smoke betrays her irritation: //“Stop wasting my time.”//
You exit the door, going back to the main room where Snowball is being played.
<<button "Continue" "Minervas Den Hub">>
<</button>>This time around, you know what awaits behind the unremarkable door. The guard checks the cameras before letting you in, which appears to be standard protocol. The hallway inside is pumping you full of adrenaline, priming you for the Lady of the House. You enter a world of psychotropic smoke and surveillance camera monitors, with a solitary figure standing watch, her back turned.
The wolf eyes don’t trip you out quite like before.
//“I’m listening”// a detached voice slashes at you through the thick haze.
<<button "//I've heard you can help improve my standing with certain factions//" "Minerva Faction Response">>
<</button>>
<<button "//I have to go now//" "Minervas Den Hub">>
<</button>>
<<if $drunk is 1>>\
<<set $str-->>\
<<set $agi++>>\
<<set $drunk to 0>>\
<</if>>\
From what you can gather from talking with buzzed bar patrons, this “testing facility” appears to be some old ruined warehouse in the industrial district of Rimhaven, near the docks. It makes sense that the Blood Angels would try to separate their manufacturing, distributing and testing businesses, since there’s less risk involved that way.
After wandering through neon soaked streets for some time, you finally reach the massive warehouse, separated from the surrounding darkness by a flickering red cross sign, indicating the presence of the Syndicate gang consisting of mostly hot as fuck psychotic nurses.
You know…the ones who did open heart surgery on you not so long ago.
As you approach, the massive air vents spinning serenely capture your attention. God only knows what this building was used for before the quarantine, but you have no doubt that the nurses have made it into a special kind of Hell.
<<button "Continue" "BA Testing Facility 02">>
<</button>>
<<set $location to "Blood Angels Testing Facility">>
<<set $VisitedBATF to 1>>The heavy double doors are open just enough to attract any particularly clueless flies into the big red spider’s web. You take a deep breath and enter the building.
Complete darkness welcomes you, but it’s the all too familiar thruster sound which betrays the MedBot’s presence, hovering calmly almost directly in front of you.
It powers up its scanner, blinding you with red lasers shooting from its spherical frame. The urge to react is great, but you fight it off, letting yourself be subjugated to the penetrating gaze of the machine.
<<button "Continue" "BA Testing Facility 03">>
<</button>>
<<if $BArep gte 0>>\
<div class="Accent">\
[Blood Angels Reputation: $BArep]
</div>\
Luckily, you’re not considered an enemy of this faction, so the MedBot finishes its scan, then moves to the side, allowing you passage.
<<button "Enter" "BA Testing Facility 04">>
<</button>>
<<else>>\
<div class="Accent">\
[Blood Angels Reputation: $BArep]
</div>\
The Medbot finishes its scan, then activates its weapons subroutines, producing some menacing looking auto-shotgun barrels on each side of its metallic body.
The synthetic voice booms from the ancient, overused internal speaker: //“Access Denied. You have exactly 5 seconds to leave the premises.”//
//Oh right,// you think to yourself as your legs are already in the process of getting your ass out of there, //the Blood Angels kind of hate me right now, this was a bad idea.//
<<button "Return to the bar" "Bar Hub 301">>
<</button>>
<</if>>
Unsurprisingly, there’s nobody else here to let their bodies be abused by the potentially fatal experimental substances. While that idea in itself is bad, the fact that this whole operation is run by the infamous Blood Angels only drives even the most desperate people away in fear.
The small but powerful faction gets most of its profits from selling well known narcotics; you imagine this experimental branch interests them in a…scientific pursuit kind of way, only. It’s hard not to shudder at the thought of those utterly insane minds coming up with new ways to fuck yourself up and somehow have a good time doing it.
Maybe this wasn’t such a good idea, but what the hell, you might as well give it a go since you’re already here. Fortune favors the bold and all that…not to mention that you’re kinda hurting for credits these days.
<<button "Continue" "BA Testing Facility 05">>
<</button>>
The interior of this building feels almost bigger then when you’re standing outside. It’s mostly unlit, save for a single red light on the far wall. As you approach it, a strange feeling of dread hits you; the corners of your eyes catch glimpses of dormant metallic spheres in the dark.
This place is definitely not as undefended as it may seem.
She is sitting so perfectly still underneath the solitary red light; you noticed her only when she gracefully got up from her chair, looking at you surprisingly calmly for a Blood Angel nurse. //“Welcome, subject 42. Approach. Do not be alarmed.”//
Coming closer, you manage to discern her against the red light just barely, but then she flicks a switch somewhere, and a huge spotlight shoots out a burst of light from the high ceiling down on you both.
This girl doesn’t look very human.
<<button "Continue" "BA Testing Facility 06">>
<</button>>
Striking green skin adorns her body like she’s a humanoid alien of some kind. Long, wavy pink hair flows down her shoulders, resting on her ample breasts. Wait…she has three of them! This is definitely a first. All three boobs are spilling out of her ultra-tight black latex uniform, making her look strangely attractive, considering the crazy colors of her hair and skin.
//“Did you take it all in?”// She asks seductively, while brushing pink rogue strands of hair from her face. Then it strikes you – she has a small shiny camera lens implant in her forehead, looking almost like a third eye above her two regular ones. Well, regular is not the right word for them, since they are completely white, and have no irises or the usual glossy texture; you can’t help but wonder if she’s blind as a bat.
//“I’m here for the…uh…”// You manage, before getting lost in her alien presence.
//“Oh, I’m sure you are,”// she gives you a knowing look, //“I’m nurse Trinity, and I have a few pills here that nobody’s ever tried before. Isn't this exciting? What could possibly be more thrilling than the scientific advancement of our species?”//
<<button "//Well...few things come to mind//" "BATF 06 FewThings Response">>
<</button>>
<<button "//Are you sure we’re the same species?//" "BATF 06 Species Response">>
<</button>>
<<button "//Sure, what the hell. Bring it//" "BATF 06 Pills Hub">>
<</button>>
Her eyebrow slightly twitches upwards: //“I bet those things also don’t leave your mind much, do they? How…typical of this place. I wonder why that is…”// She coldly wonders, and you detect the telltale signs of someone slipping out of reality for a second in order to use their Mnemosyne implant.
//“Well, if I’m sufficiently pleased with your performance tonight, I might consider letting you taste my…exotic corporeal form.”// She says, while gesturing towards her body, giving you the impression that she doesn’t really care what happens to it. //“Does that strike you as acceptable, Subject 42? There’s also pay involved, of course. 2000 credits per experiment. The subject before you mentioned something about experiencing Paradise during one of our experiments...you might share his sentiments.”// She says, forcing a smile which looks more menacing than pleasant.
//Yeah, sure feels like Paradise,// your sarcastic inner voice slices like a razor, //nothing suspicious here at all.//
<<button "//Who was the previous subject?//" "BATF 06 PrevSubject Response">>
<</button>>
<<button "//Ok, let’s do it.//" "BATF 06 Pills Hub">>
<</button>>
<<button "//Thanks for the offer, but I think I’ll pass//" "BATF 06 Decline">>
<</button>>
Her eyebrow slightly twitches upwards: //“What an astute observation, Subject 42. I assure you that we are, in fact, members of the same species. Unless…”// She silently wonders, and you detect the telltale signs of someone slipping out of reality for a second in order to use their Mnemosyne implant.
Her expression becomes focused again://“So, like I was saying, we do experimental drug trials here. For payment, of course. Does that strike you as acceptable, Subject 42? It’s 2000 credits per experiment. The subject before you mentioned it felt like bliss during one of our experiments, so you might share his sentiments…From my understanding, bliss is the best feeling one can have.”// She says, forcing a smile which looks more menacing than pleasant.
//Yeah, I’m sure that’s true,// your sarcastic inner voice slices like a razor, //nothing suspicious here at all.//
<<button "//Ok, let’s do it.//" "BATF 06 Pills Hub">>
<</button>>
<<button "//Thanks for the offer, but I think I’ll pass.//" "BATF 06 Decline">>
<</button>>
//“I’m afraid I can’t divulge that information, Subject 42. But I can tell you that he was a peculiar man. Somehow disgusted with this whole place, almost like he doesn’t belong here. Probably the reason why he wanted to obliterate his mind with my experimental drugs, but I’ve already said too much.”//
//Huh//, you think…//that does sounds suspiciously familiar now, doesn’t it.//
<<button "//Ok, let’s do it.//" "BATF 06 Pills Hub">>
<</button>>
<<button "//Thanks for the offer, but I think I’ll pass//" "BATF 06 Decline">>
<</button>>
<<if $PillOne is 1 and $PillTwo is 1 and $PillThree is 1 and $PillFour is 1 and $PillFive is 1 and $PillSix is 1 and $PillSeven is 1 and $PillEight is 1 and $PillNine is 1 and $PillTen is 1>>\
//“Actually, it seems like you’ve tested all ten pills, well done, Subject 42!”// Trinity says.
//Honestly, I never thought you would do all ten, but here we are…I guess you deserve something extra. I did mention something about my body, didn’t I?”//
Then you notice that a thought has occurred to her; something she feels would be a good idea based on her relieved expression.
She faces you again: //“So then. Two options are on the table: You can get a cold, disinterested fuck from me, or a reputation increase with the Blood Angels. Both offers are one time only. Make your choice.”// Her eyes sparkle with such arrogance, she must be high fiving herself inside her mind right now.
<<button "//The rep increase would be great, thanks//" "BATF Rep Reward">>
<</button>>
<<button "//I choose...to fuck//" "BATF Fuck Reward">>
<</button>>
<<else>>\
Trinity looks at you curiously.
//“I currently have about 10 pill types, most of which have never been ingested by a human. So, to make this more interesting, choose a number between 1 and 10, and we can proceed,”// she says.
<<if $PillOne is 0>>\
<<button "One" "PillOne 01">>
<</button>>
<<else>>\
<button data-passage="One" disabled>One</button>
<</if>>\
<<if $PillTwo is 0>>\
<<button "Two" "PillTwo 01">>
<</button>>
<<else>>\
<button data-passage="Two" disabled>Two</button>
<</if>>\
<<if $PillThree is 0>>\
<<button "Three" "PillThree 01">>
<</button>>
<<else>>\
<button data-passage="Three" disabled>Three</button>
<</if>>\
<<if $PillFour is 0>>\
<<button "Four" "PillFour 01">>
<</button>>
<<else>>\
<button data-passage="Four" disabled>Four</button>
<</if>>\
<<if $PillFive is 0>>\
<<button "Five" "PillFive 01">>
<</button>>
<<else>>\
<button data-passage="Five" disabled>Five</button>
<</if>>\
<<if $PillSix is 0>>\
<<button "Six" "PillSix 01">>
<</button>>
<<else>>\
<button data-passage="Six" disabled>Six</button>
<</if>>\
<<if $PillSeven is 0>>\
<<button "Seven" "PillSeven 01">>
<</button>>
<<else>>\
<button data-passage="Seven" disabled>Seven</button>
<</if>>\
<<if $PillEight is 0>>\
<<button "Eight" "PillEight 01">>
<</button>>
<<else>>\
<button data-passage="Eight" disabled>Eight</button>
<</if>>\
<<if $PillNine is 0>>\
<<button "Nine" "PillNine 01">>
<</button>>
<<else>>\
<button data-passage="Nine" disabled>Nine</button>
<</if>>\
<<if $PillTen is 0>>\
<<button "Ten" "PillTen 01">>
<</button>>
<<else>>\
<button data-passage="Ten" disabled>Ten</button>
<</if>>\
<<button "//You know what, I'm actually not in the mood for this right now.//" "BATF 06 Decline">>
<</button>>
<</if>>
//“I’ll be here if you change your mind,”// she says flatly, before turning around towards her workstation, her long green legs pacing seductively.
<<button "Go back to the bar" "Bar Hub 301">>
<</button>>
//“Very well,”// she says, turning around to give you the unremarkable white pill. It goes down like any other capsule.
//“Fun will now commence,”// she declares before flashing her sinister smile, //only this time it doesn’t look forced at all//, you think to yourself before the world drowns in black.
<<button "Continue" "PillSix 02">>
<</button>>
<<set $PillSix to 1>>
Distant lights. Unfamiliar city. You’ve soaring high up in the air, so high that you can barely make out the lonely streetlights below. Oddly enough, there are none of the usual neon advertisements you’re so accustomed to. Substantial air resistance indicates your insane speed, as you’re darting through the night.
For a few minutes this feels kinda nice, liberating. Even though you are insanely high up in the air, it somehow seems like a minor inconvenience.
But then it all changes.
In a blink of an eye, you change direction and start accelerating towards the city below. With every fiber of your being you try to alter course again, but your body doesn’t respond to the input at all.
The lights are closing in fast; your eyes can barely see through the eyelid slits, mercilessly pummeled by the insane amounts of air you’re slicing through.
Some part of your brain knows that this is not real, but the part responsible for adrenaline rushes and fear doesn’t really care if it’s real or not, it’s pumping you full of that good old ancient survival juice, even though that’s only making matters worse in this paralyzed falling state.
Soon, the city street below comes really close, making you scream like a madman as you’re plunging to your spectacular death.
World shattering impact.
<<button "Continue" "PillSix 03">>
<</button>>
<<set $location to "Unknown">>You feel the massive force break every bone in your body, crushing them like brittle twigs.
The pain.
For some reason you didn’t die as soon as you’ve hit the pavement, and the pain you feel makes you wish you did. It feels like your insides are burning and the fire is just getting stronger until you finally pass out from the intensity.
You open your eyes, but before the cold relief manages to soothe your traumatized mind, you take in the environment, and a startling revelation hits – You’re up in the air again.
Fuck.
This time you hope that you’re going to stay up in the air, soaring majestically, but deep inside you know. You know that the same thing will happen all over again, and there’s nothing you can do to change it.
Almost like it read your mind, the force driving you changes direction downwards, then starts picking up speed again.
This time it’s somehow worse, because you know exactly what is coming. With every passing moment of the mortal plunge, you feel fear increasing. Your body urging you to do something in order to avoid the disastrous pain, not knowing that nothing can be done.
This is Hell.
<<button "Continue" "PillSix 04">>
<</button>> You can make out buildings and a surprising number of cars driving on the street you seem to be aiming for. Then, sure enough, you come crashing down, but this time you manage to crash into a moving vehicle. Shards of metal and glass devastate your body, penetrate your organs and protrude all the way through. The pain doesn’t come right away, but waits a bit…for the realization to truly happen. Then it erupts like a volcano inside of you.
With your final breath, you attempt to scream into this sadistic existence, but nothing works anymore, and only a silent gasp comes out.
When you open your eyes again, a sense of overwhelming dread washes over you, but this time you’re back in the testing facility with nurse Trinity. She's watching you wide-eyed, no doubt recording the whole session with her forehead mounted camera.
//“Fascinating.”// She utters, lost in contemplation. //“Your readings were off the chart, how would you rate your experience?”//
<<button "//It was a horrendous fucking nightmare//" "PillSix 05">>
<</button>>
<<button "//It was ok, I guess//" "PillSix 05">>
<</button>>
<<button "//Pure bliss, nurse. This one is ready for the street.//" "PillSix 05">>
<</button>>
<<set $location to "Unknown">>
Trinity looks at you slightly puzzled: //“Oh…ok, then, thank you for your cooperation, Subject 42. You will find the payment already deposited in your account.”//
<div class="Accent">\
//You gain 2000cr!//
</div>\
//“Would you like another ride perhaps?”// She asks with a faint smile.
<<button "//Sure, hit me.//" "BATF 06 Pills Hub">>
<</button>>
<<button "//Nah, I’m good for now.//" "BATF 06 Decline">>
<</button>>
<<set $credits +=2000>>
//“Very well,”// she says, turning around to give you an unremarkable white pill. It goes down like any other capsule. //"Just try to relax."//
You close your eyes, letting go of any negative thoughts which may impede the experience.
<<button "Continue" "PillNine 02">>
<</button>>
<<set $PillNine to 1>>
Minutes pass – nothing happens. The sound of Trinity’s heels clacking on the floor as she’s monitoring her equipment have died down. Even the dripping sound of a nearby leaky pipe has stopped. This isn’t working, something went wrong.
You open your eyes.
Through the high warehouse windows, you can see blue neon raindrops suspended midair. You find Trinity slightly bending over her workstation, still as a statue.
The world has become frozen in time.
On closer inspection, you realize that every texture around you is tinted blue and rubbery somehow. Could your vision be impaired, caused by the drug? Or is this whole reality a hallucination in blue? You decide to stand up and find out, but as soon as you do, something feels way off.
Turning around, you see a $bodytype $skincolor man with $haircolor hair, lying on the hospital bed.
It’s you.
<<button "Continue" "PillNine 03">>
<</button>> Even your body on the bed appears to be distorted as if made of blue rubber instead of skin. You touch the face of your doppelganger, feeling the strange smooth texture under your fingers. Then it hits you – your hand is also blue and rubbery! The two of you are identical in this iteration of reality, down to every last strand of $haircolor hair on your heads.
As the shock subsides a bit, you turn around to look at Trinity, confirming your hunch that she is also made of blue rubber. Not such a drastic change for her though; her skin is blue instead of green. The hair remained pink, which is also interesting. While you get lost in admiring her shapely figure, you hear a familiar voice speak behind you: //“What the hell are you waiting for, man?”//
Startled, you turn around, finding your other self sitting upright on the bed, looking at you mischievously. //“Relax,”// he says with your voice. //“I’m here to help. This will be fun.”//
He stands up and walks over to Trinity’s still body.
//“Ok, I’m going to do a thing now, but I don’t want you to freak out. Maybe it would be wise to turn around while I do it, but that’s up to you. Well, us.” he says jokingly, then gives you a wink.
//Man…is this who I am?// you think to yourself. //No, it must be the drug.//
<<button "Turn around" "PillNine 03 Turn">>
<</button>>
<<button "Don’t turn around" "PillNine 03 NoTurn">>
<</button>>
Your doppelganger knows you best, you figure, so you decide to turn around just in case. You hear him say //“Good call,”// before a grotesque sound fills the warehouse; it reminds you of the time you’ve seen some mobsters throw a dead body into a huge meat grinder, back in the days you’ve worked for the Syndicate.
The disgusting sound stops, and you turn around.
Trinity is standing in front of you in all of her three-boobed, blue rubber glory. //“Nice trick, huh?”// she says, but you know that your doppelganger is doing the talking.
The words roll out of your mouth all on their own: //"What the..."//
//“Hey! Focus! Either we do this or I throw you out of here, back to the boring real world. Choose. Now.”// Trinity shoots daggers at you, with arms on her hips, waiting for a response.
<<button "Sure, fuck it" "PillNine 04 Accept">>
<</button>>
<<button "This is too weird, get me the fuck out" "PillNine 04 Decline">>
<</button>> //“I won’t freak out,”// you say to him calmly. He doesn’t respond, but instead just shrugs and turns to face Trinity again.
What happens next it pretty grotesque, even for Rimhaven standards.
The rubbery blue bodies start fusing together like two large lumps of wet cooking dough, merging and shifting around into a terrifying fusion of limbs, heads, bones and internal organs.
The sound is disgusting; it reminds you of the time you’ve seen some mobsters throw a dead body into a huge meat grinder, back in the days you’ve worked for the Syndicate.
Then it stops.
Trinity is standing in front of you in all of her three-boobed, blue rubber glory. //“Nice trick, huh?”// she says, but you know that your doppelganger is doing the talking.
The words roll out of your mouth all on their own: //"What the..."//
//“Hey! Focus! Either we do this or I throw you out of here, back to the boring real world. Choose. Now.”// Trinity shoots daggers at you, with arms on her hips, waiting for a response.
<<button "Sure, fuck it" "PillNine 04 Accept">>
<</button>>
<<button "This is too weird, get me the fuck out" "PillNine 04 Decline">>
<</button>>
//“Yeah, you better fuck it good, we’ve never had three tits before,”// she says, with notable excitement in her voice.
Your mind races, //I’m about to fuck myself. This drug is insane.//
She approaches, and instantly grabs your dick just the way you like it.
//Oh, shit//
Your hands grab at the three blue orbs restrained by the tight latex dress, then yank it down in one swift motion, releasing them from their captivity. They are majestic, all three of them.
//This is so insane//
Trinity starts moaning as she slowly descends downwards, taking special care to brush her massive tits over your crotch. Few blinks later, she has your cock in her mouth, sucking it perfectly, almost like she can read your mind, which is not that far from the truth. You can feel her tongue doing something spectacular with your glans, which makes you wonder how much of Trinity is in there with your doppelganger.
<<button "Continue" "PillNine 05">>
<</button>>
//“You disappoint me…and I’m you!”// She yells at you psychotically before clapping her hands together, making you wake up instantly.
<<button "Continue" "PillNine 07">>
<</button>> Watching her suck you off is beautiful; strands of her pink hair follow the rhythmic motion of her head, as she’s pushing her chest outwards to make the already large melons look even bigger. Leaning a bit forwards, you can see the perfect curvature of her back ending with a teardrop shaped butt, begging to be played with. She can read you like a book, of course, so she gets up and bends over on the hospital bed, offering you an amazing view of her gaping hole, while throwing you a lustful look over her shoulder.
It’s moment like these you feel the most alive, whether in reality or a hallucination, it doesn’t make a difference. That feeling of anticipation, right before your dick is about to get deep inside of a beautiful girl; even the act itself is sometimes not quite as amazing as this sensation.
Your $skincolor dick goes into the dark blue hole like they were two parts of the same plastic mold, and you feel it.
The Rush.
Something animalistic inside of you rises to the surface; you try to fight it but then let it drown you in a sea of ecstasy. The Beast inside of you starts pounding her ass like a jackhammer. Her rubbery blue asscheeks are surprisingly springy, bouncing firmly with your every thrust.
<<button "Continue" "PillNine 06">>
<</button>>
As you start biting her left shoulder, your hands grab two of her three breasts, then pound away so hard you feel the bed will not be able to take it anymore. Trinity purrs like a kitten as you ravage her, shaking with earthshattering chained orgasms.
The beastly part of you demands release; craves it with all its primordial force, and you let it have it. This is your world now after all, you get to do whatever you want. The precious liquid stirs in your balls, then rises upwards through your shaft with every lustful pump.
Somewhere midway, you pull out, and Trinity instantly understands what she needs to do here; she jumps down on her knees and offers her massive jugs for you, squishing all three of them together just under the tip of your dick. Your hand gets you there, but you decide to slow it all the way down; to reduce stimulation almost completely right on the edge, feeling the cum still inside your penis rise up slowly like honey, before exploding in a messy cumshot all over her blue chest, face and arms.
The orgasm is long and hard, as is usually the case when you slow it down before the end, so you ride the pleasure wave with eyes closed, feeling Trinity wrap her plump lips perfectly on your rock hard glans as it releases the final drips of sperm.
You look down, almost feinting from the spectacular view; She’s completely drenched in cum, smiling and looking up at you with her unusual eyes, seeing the world in you, because you are her world in this place.
Actually, you do feel kind of strange, like feinting is imminent.
//“Just relax and let it happen. It’s ok.”// You hear her say to you before falling asleep on your feet and falling down through the floor, into the dark abyss.
<<button "Continue" "PillNine 07">>
<</button>>
//“Subject! Are you awake?”// Trinity says, but this version is green again, and there is no love for you in her eyes, just cold calculation.
//“Ah, you’re ali…I mean, the test was a success! You’ve tried a special modification of the original drug Styx, as they call it now, how was your experience?”//
You look into the curious eyes of a woman you’ve just seen in a completely different light, and give an answer:
<<button "//It was…ok…nothing special//" "PillNine 08">>
<</button>>
<<button "//It was disturbing, nobody should go through this!//" "PillNine 08">>
<</button>>
<<button "//Amazing experience. Everyone should try it at least once//" "PillNine 08">>
<</button>>
<<set $location to "Blood Angels Testing Facility">>//“I see,”// she says eyeing you curiously. //“Your readings were quite interesting, they usually tell me more than the subjects themselves.”// She gives you a knowing look, and for a fraction of a second you think you saw a tiny wink on her face.
//“So…wanna ride some more?”//
<div class="Accent">\
//You gain 2000cr!//
</div>\
<<button "//Yes//" "BATF 06 Pills Hub">>
<</button>>
<<button "//I’m good for now//" "BATF 06 Decline">>
<</button>>
<<set $credits +=2000>>
//“Ok, one pill number three, coming right up!”// She says, then produces a grayish white capsule with a tiny blue cross on it. You swallow it with some water, it goes down without problems.
Amazingly, after 10 seconds or so, you start feeling a burning sensation in your stomach. The fire starts moving down, into your lower abdomen, then moves into your crotch, giving you a painfully large, throbbing boner. You touch your shaft over you pants, instantly noticing that the bulge is much bigger than usual. //“What the fuck, is this a boner pill?”// you yell out.
//“I’m sorry, Subject 42, we’re not allowed to talk about the substance until after the experiment is over.”// She answers, shooting a slightly amused look sideways at your crotch. //“How do you feel?”//
<<button "//I’m pissed off, you gave me fucking boner pill!//" "PillThree 01 Annoyed">>
<</button>>
<<button "//I feel great, if only there was a wet hole somewhere around here//" "PillThree 01 Horny">>
<</button>>
<<button "//Like a young bull in heat. You are going to do something about this, right?//" "PillThree 01 Horny">>
<</button>>
<<set $PillThree to 1>>//“Actually, this is not the first time we’ve had this reaction, so we are prepared to provide relief.”// As a wide smile dawns on your face, she tilts her head and slowly blinks at you: //“Not like that, obviously, what do you think this is, a bad porno? We have a machine,”// she concludes, somewhat absently.
Your question comes out without thinking: //“Wha…what machine?”//
//“Its official designation is SAC-70, but I like to call her Maggie.”// As she’s speaking, her hands operate a nearby holographic display. Something clanks loudly in the back of the warehouse, and then a few moments later, Maggie appears.
This is basically the same MedBot chassis you’ve encountered before, except this one has a crudely drawn image of red lips on the front panel, and no visible armaments of any kind. There is a peculiar extension on the bottom part of the sphere, though, but you figure it must…
//Oh, Hell no.//
<<button "//Please tell me you’re joking.//" "PillThree 02">>
<</button>>//“You chose this pill, remember? I’m hardly to blame. The least we can do is finish the experiment, no need to be angry here, focus on the fact that you’ll still get paid. Trust me, this is one of the good pills,”// she says while making some Mnemosyne chip notes, indicated by that telltale look of absence in her face.
//“Also, this is not the first time we’ve had this reaction, so we are prepared to provide relief.”// As a wide smile dawns on your face, she tilts her head and slowly blinks at you: //“Not like that, obviously, what do you think this is, a bad porno? We have a machine,”// she concludes, somewhat absently.
Your question comes out without thinking: //“Wha…what machine?”//
//“Its official designation is SAC-70, but I like to call her Maggie.”// As she’s speaking, her hands operate a nearby holographic display. Something clanks loudly in the back of the warehouse, and then a few moments later, Maggie appears.
This is basically the same MedBot chassis you’ve encountered before, except this one has a crudely drawn image of red lips on the front panel, and no visible armaments of any kind. There is a peculiar extension on the bottom part of the sphere, though, but you figure it must…
//Oh, Hell no.//
<<button "//Please tell me you’re joking.//" "PillThree 02">>
<</button>>
Trinity speaks with unrestrained enthusiasm: //“Subject 42, meet Maggie!”//
The MedBot hovers over your crotch. A cold, synthetic female voice booms loudly from the metal ball: “OBSTRUCTION DETECTED, PLEASE REMOVE OBSTRUCTION.”
Noticing your shocked face, Trinity jumps in: //“Yeah, sorry she’s so loud, something is messed up with her speaker ever since…well…you don’t want to know.”//
She deftly pulls down your pants, as you’re still struggling to understand what the fuck is happening here.
“OBSTRUCTION REMOVED, PROCEEDING WITH SEMEN EXTRACTION,” Maggie the MedBot blasts over her speakers.
Before you can react, the machine jams itself down on your massive exposed cock, jamming it all the way into its bottom orifice.
“Wow there, st…agh!” You yell out, as the machine is slowly stimulating your dick, surprisingly efficiently. It’s warm and wet inside the orifice, although a far cry from the real thing, of course.
Trinity uses the moment to turn around and conveniently touch some holo screens, with her back turned while you're being milked by the machine.
<<button "Convince Trinity to have sex with you [CONFIDENCE]">>
<<if $confidence gte 90>> <<goto "PillThree 02 CON Success">>
<<else>> <<goto "PillThree 02 CON Failure">>
<</if>>
<</button>>
<<button "Let Maggie finish you off" "PillThree 03 Maggie Cumshot">>
<</button>>
//Shit, this feels so good!//
//“Hey, this is actually not bad!”// You manage.
//Oh God…fuck!//
//“Yeah, our Maggie here is a seasoned pro.”// Trinity remarks.
//Aaaaaaaaghhhh//
The MedBot continues its extremely efficient stimulation of your penis, and you close your eyes, imagining one of your many recent sexual encounters. Surprisingly, after a few more pumps, you start spraying cum into the metal ball. Maggie appears to be extremely efficient, indeed. She waits for the final drop of your cum to fill her up, then disappears into the shadowy part of the huge warehouse.
It’s probably better not to inquire too much about what they’re going to use your semen for.
Trinity clears her throat, somewhat amused, then speaks: //“The experiment is now concluded, Subject 42, what can you tell me about the pill’s effect? Are you…satisfied?”//
<<button "It made my dick bigger, but the orgasm was sudden and lacking" "PillThree 03 Ending">>
<</button>>
<<button "It was great, I would probably use it again" "PillThree 03 Ending">>
<</button>>
<<button "I’ve had better" "PillThree 03 Ending">>
<</button>>
She nods her head without looking at you: //“I see...Very well, your account should be 2000cr richer. Would you like to try another pill while you’re here?”//
<div class="Accent">\
//You gain 2000cr!//
</div>\
<<button "//Yes, why not//" "BATF 06 Pills Hub">>
<</button>>
<<button "//I’ve had enough for now//" "BATF 06 Decline">>
<</button>>
<<set $credits +=2000>>
<div class="Success">[SUCCESS]</div>
//“Hey, look”//, you barely make out, fighting the milking machine from extracting the precious liquid from you. //“This won’t work, Trinity, I’ve had sex like 17 times tonight, I need an organic orifice, preferably something…you know…alive!?”//
She loudly scoffs: //“Pfff, Yeah. Tough shit.”//
//“I’m telling you,”// you continue.
//Damn, this feels so good!// The thought rushes through your head.
//“This won’t work, Trinity.”//
//Oh God…fuck!// You can barely keep the excitement inside.
//“We’re…wasting…time!”// You manage, and this last remark actually hits home with the orderly nurse Trinity.
//“Hm…”// she ponders. //“It would be nice to get on with other experiments tonight, I guess…Ok, fuck it, but I’m only using my hand, got it!”//
//“Y…Yes!”// You confirm.
//YES!, Aaaaaaaaghhhh// The almost unbearable pleasure is seething out of you, but you do manage to keep it in.
The MedBot abruptly stops its extremely efficient stimulation of your penis, then hovers upwards and back from where it came from, into the shadowy part of the huge warehouse.
Trinity comes to the bed, a look of impatience on her face: //“Ok, this better be over fast, you understand?”// Without waiting for your response, her green hand starts yanking on your dick like she was attempting to stab you to death with your own cock.
Interestingly, Maggie was doing a spectacular job compared to this train wreck.
<<button "//Whoa! Ease it up a bit, huh? That will only prolong the whole thing!//" "PillThree 04">>
<</button>>
Her hand slows down, to what feels like an actual nice handjob. She sighs: //“Ehhh, turns out this is a bad porno after all. Fuck my life.”//
Her gaze is far away from the action, looking towards where Maggie disappeared, probably wishing she could do the same right about now.
The motion of her right hand jiggles her alien looking chest, making you fixate on the three beautiful orbs shifting rhythmically. Your hand acts on its own, as it reaches out and grabs the right most breast over the black latex uniform. She instantly reacts: //“Hey, what the fuck! I said hand only!”//
//“You’ve obviously seen those bad pornos, this will make me cum even faster,”// you explain. Her expression changes just a bit: //“Whatever…you men are all the same. Horny dogs…”//
As she’s mumbling insults aimed at your gender, you grab her boobs using both hands, then slowly work your way to releasing them from the tight uniform, an action which she welcomes with an impatient sigh. The tear like shape of these things. Majestic. And there’s three of them? This is madness, pure and simple.
The handjob she’s giving you is so basic, you feel like you could do this forever without ejaculating. But your effect on her, however, is becoming apparent. Her green cheeks are becoming flush with red; painfully obvious since the two colors are on the opposite sides of the spectrum, and her breathing is becoming faster and heavier. You wonder how long has it been for her, working all alone in this makeshift lab every night, giving drugs to junkies and lowlifes so they could afford their next fix.
<<button "Continue" "PillThree 05">>
<</button>>
Her gaze is still in the far distance, but her eyes periodically close, for longer each time. //“Hey,”// you whisper to her, //“why don’t you look at it? This is still a part of the experiment, is it not?”// She hesitates, but you do happen to be right. Again. Her eyes follow her arm down to her hand, then rest on your boner pill enhanced cock. Her breathing becomes even quicker, then she starts biting her lip. It seems the primal need has finally reared its head in this woman, but you still feel the restraint in her; the professional woman who doesn’t want to think any less of herself for doing something in the heat of the moment.
//“You know…I don’t think my dick has ever been this big, and I’m not sure how it would perform in a full coitus scenario. Isn’t that something worth…”// She jumps on you in the middle of your persuasion attempt, visibly shaking from the adrenaline rush. Without speaking, she lifts up her latex uniform, and displaces her black thong to the side in order to expose her glistening pussy with some major beef curtains. You’ve encountered these before, but not quite like this. It’s almost as if she’s done something to them too, which is not that surprising actually.
She anxiously sits on your throbbing cock, with a loud inhale as it penetrates her dark green flappy snatch. The back and forth rocking motion is slow at first, but then picks up speed considerably, as she’s containing her moans of pleasure as best as she can, even now trying to be a scientist first, and a woman second. Her pussy is warmer than you're used to, an interesting sensastion.
You grab her green tits, explore their round forms, the firmness, and the hardened little nipples; being something of a scientist yourself.
<<button "Continue" "PillThree 06">>
<</button>>
Your attention is grabbed by the sound of her wet crotch mashing against yours, producing funny sounds which nobody laughs at.
Then, suddenly, you feel yourself blowing a huge load inside of her.
//What?// The shock shoots through your mind.
She feels it too, and clenches her vagina in one final, deep, orgasmic earthquake coursing through her body, before folding down over you like a candle melting in the dark.
//This pill sucks, man…// you think to yourself, but decide not to ruin the moment just yet with such declarations as she’s still on top of you.
After a few minutes, you are both dressed, without a single exchanged word. Then finally, she clears her throat, and speaks: //“The experiment is now concluded, Subject 42, what can you tell me about the pill’s effect? Are you…satisfied?”//
<<button "It made my dick bigger, but the orgasm was sudden and lacking" "PillThree 03 Ending">>
<</button>>
<<button "It was great, I would probably use it again" "PillThree 03 Ending">>
<</button>>
<<button "I’ve had better" "PillThree 03 Ending">>
<</button>>
<div class="Failure">[FAILURE]</div>
//“Hey, look”//, you barely make out, fighting the milking machine from extracting the precious liquid from you. //“This won’t work, Trinity, I’ve had sex like 17 times tonight, I need an organic orifice, preferably something…you know…alive!?”//
She loudly scoffs: //“Ugh! Well excuse me, stud, you must be the only of your kind in Rimhaven. You disgust me.”//
/“I’m telling you,”// you continue.
//Damn, this feels so good!// The thought rushes through your head.
//“This won’t work, Trinity.”//
//Oh God…fuck!// You can barely keep the excitement inside.
//“Just give her time, our Maggie here is a seasoned pro.”// she remarks.
//Aaaaaaaaghhhh// You barely keep the scream internal.
The MedBot continues its extremely efficient stimulation of your penis, and you close your eyes, imagining one of your many recent sexual encounters.
Surprisingly, after a few more pumps, you start spraying cum into the metal ball. Maggie appears to be extremely efficient, indeed. She waits for the final drop of your cum to fill her up, then disappears into the shadowy part of the huge warehouse.
It’s probably better not to inquire too much about what they’re going to use your semen for.
Trinity clears her throat, somewhat amused, then speaks: //“The experiment is now concluded, Subject 42, what can you tell me about the pill’s effect? Are you…satisfied?”//
<<button "It made my dick bigger, but the orgasm was sudden and lacking" "PillThree 03 Ending">>
<</button>>
<<button "It was great, I would probably use it again" "PillThree 03 Ending">>
<</button>>
<<button "I’ve had better" "PillThree 03 Ending">>
<</button>>
Trinity looks at you like she knows something you don’t: //“Number 4…huh…ok.”//
//“Wait, what, is that a bad one?”// you inquire immediately. //“No, no, it’s just uh…nevermind, it’s all good. Don’t worry, no matter what happens, I’m here to help.”//
//Shit//
She rummages through her workstation, then presents her green palm with a hexagonal black capsule. You’ve never seen a pill shaped like this before.
//Fuck it, I need the money,// shoots through your head as you wash the pill down with some cold water from the nearby plastic cup.
//“Just close your eyes and try to relax, everything will be alright,”// Trinity softly speaks, achieving the exact opposite of what she wanted.
Or is this exactly what she wanted? Who knows, these tests are insane after all. Soon, all sounds and lights of this reality fuse into nothingness as you fall into a deep, dreamless slumber.
<<button "Continue" "PillFour 02">>
<</button>>
<<set $PillFour to 1>>You feel like days pass while you sleep.
Then, like being prodded with an electric baton, you jump up, finding yourself on some unknown dark street, all alone. It seems that you are 2000cr richer, but something doesn’t feel right here. Your Mnemosyne internal clock shows a three day inactivity period. Could it be that you were under for that long?
You start walking towards something hopefully familiar, since both you and your neural chip are in the dark trying to locate this street on the Rimhaven map. After almost two hours of aimless walking, you still don’t know where you are, but then a strange shadow moves across a nearby concrete wall. You become instantly aware of your revolver’s weight on your right thigh, ready to grab it in less than a second if some shit goes down.
<div class="Accent">\
//You gain 2000cr!//
</div>\
<<button "Continue" "PillFour 03">>
<</button>>
<<set $credits +=2000>>
<<set $location to "Unknown">>Carefully approaching the dark alley where you think the shadow went, you notice a black cat walking briskly towards your destination. It startles you when it appears, but your mind calms your hand reaching for the weapon.
Seeing a cat in Rimhaven is an extremely rare occurrence. Once the quarantine zone was established, all animals were taken away for fear of contamination, even if the virus was only affecting humans. Amber City leaders didn’t want any potential risks of further outbreaks, so they took every precaution imaginable. Still, there are always stragglers here and there, as you’re sure there are still augmented criminals hiding in Amber City, living the high life.
The cat soon disappears into the night, but then a loud clacking sound can be heard coming from the other end of the alley. Someone is coming. Someone human this time. You turn around to face the stranger, seeing her walking towards you confidently like a queen of a realm you’ve encroached on.
<<button "Continue" "PillFour 04">>
<</button>>
Your hand is definitely on the Phoenix revolver now, which is unholstered, but kept out of sight, just in case.
She doesn’t speak a word as she approaches; you observe her like a hawk. Short black hair, with bangs straight like razorblades frame the ashen alien face with pitch black eyes, reflecting the lonely lights coming from above the alley. Her lips are also black, making her look like a vampire.
She is dressed in a long black robe, looking a bit like the ones the Sisterhood assassins have. Even though her appearance is extremely menacing, for some reason you can’t bring yourself about to point the gun at her. She stops a few steps away from you, with a cold expression on her face, almost like it’s a mask.
Then she removes her robe. Immaculate milk white skin stuns you; sizeable breasts with peculiar small nipples look completely natural, worthy of worship. Your gaze flows down across her thin waist and wide hips…
But then the maw opens.
<<button "Continue" "PillFour 05">>
<</button>>
In place of her vagina, a voracious gaping mouth stretches wide, dripping profusely with green tinted saliva coming out of her…it?
She notices your shocked expression, then gives you a voracious smile of her own, baring metallic fangs which flash in the dark.
Your hand aims and fires fast, but not fast enough; The creature dodges to the side, then lunges at you like a panther as the thundering echo of the Phoenix revolver reverberates through the night. She knocks you down to your back, landing on top like a lover might do. Her grotesque vagina mouth is exactly over your crotch now, primed to take a bite.
<<button "Bash her face in with your head [STR]" "PillFour 05 STR Failure">>
<</button>> <div class="VigorCost">--[1 Vigor]</div>\
<<button "Maneuver the revolver in position to blow her head off [AGI]" "PillFour 05 AGI Failure">>
<</button>> <div class="VigorCost">--[1 Vigor]</div>\
<<button "Try reasoning with her [INT]" "PillFour 05 INT Failure">>
<</button>> <div class="VigorCost">--[1 Vigor]</div>\
<div class="Failure">[FAILURE]</div><div class="Confidence">[Lost Confidence]</div>
You yank your head forwards, but she effortlessly leans back to avoid it, then bites down with both abdomen maw and mouth into your tender flesh, chomping away mercilessly like a hungry beast. The clothes you wear provide no protection, and you can feel excruciating pain as she devours you one bite at a time.
The final images that go through your head are of the mysterious creature, blood pouring out of its mouth and down on its beautiful pale tits, as your lower body gets consumed by her acid dripping jaws.
<<button "Continue" "PillFour 06">>
<</button>>
<<set $confidence -=20>>
<<if $confidence lt 0>>
<<set $confidence to 0>>
<<elseif $confidence gt 100>>
<<set $confidence to 100>>
<</if>>
<<set $vigor-->>
<<if $vigor lt 0>>
<<set $vigor to 0>>
<<elseif $vigor gt 5>>
<<set $vigor to 5>>
<</if>><div class="Failure">[FAILURE]</div><div class="Confidence">[Lost Confidence]</div>
You manage to press the Phoenix against her head, but just before you squeeze the trigger she manages to jerk her head backwards, evading the shot. The thundering sound doesn’t faze her in the slightest, but makes your ears ring like a flatline.
She then bites down with both abdomen maw and mouth into your tender flesh, chomping away mercilessly like a hungry beast. The clothes you wear provide no protection, and you can feel excruciating pain as she devours you one bite at a time.
The final images that go through your head are of the mysterious creature, blood pouring out of its mouth and down on its beautiful pale tits, as your lower body gets consumed by her acid dripping jaws.
<<button "Continue" "PillFour 06">>
<</button>>
<<set $confidence -=20>>
<<if $confidence lt 0>>
<<set $confidence to 0>>
<<elseif $confidence gt 100>>
<<set $confidence to 100>>
<</if>>
<<set $vigor-->>
<<if $vigor lt 0>>
<<set $vigor to 0>>
<<elseif $vigor gt 5>>
<<set $vigor to 5>>
<</if>><div class="Failure">[FAILURE]</div><div class="Confidence">[Lost Confidence]</div>
You quickly speak to the creature, hoping she can understand your words at all: //“No, no, wait, wait! Stop! AAaaaaaargh!”//, you scream as she then bites down with both abdomen maw and mouth into your tender flesh, chomping away mercilessly like a hungry beast. The clothes you wear provide no protection, and you can feel excruciating pain as she devours you one bite at a time.
The final images that go through your head are of the mysterious creature, blood pouring out of its mouth and down on its beautiful pale tits, as your lower body gets consumed by her acid dripping jaws.
<<button "Continue" "PillFour 06">>
<</button>>
<<set $confidence -=20>>
<<if $confidence lt 0>>
<<set $confidence to 0>>
<<elseif $confidence gt 100>>
<<set $confidence to 100>>
<</if>>
<<set $vigor-->>
<<if $vigor lt 0>>
<<set $vigor to 0>>
<<elseif $vigor gt 5>>
<<set $vigor to 5>>
<</if>>You wake up screaming so loudly, Trinity jumps away from the bed in fear.
//“Damn it, I hate that black shit! Fuck them for making me test it!”// She yells out almost involuntarily. After you both calm down a bit, she approaches the bed again and asks you the mandatory question: //“Look, I know it was terrifying, but I need to mark your impressions here, that’s the most important part of the experiment.”//
<<button "//Fuck you, this was one of the worst experiences of my life//" "PillFour 07v1">>
<</button>>
<<button "//It was bad, but I’ve seen worse//" "PillFour 07v1">>
<</button>>
<<button "//You know what…it was actually kind of…fun//" "PillFour 07v2">>
<</button>>
<<set $location to "Blood Angels Testing Facility">>
//“Oh…well…good thing I’m not a psychiatrist then, right?”// she laughs nervously.
//“Now…could I perhaps interest you in another pill? I prom…well…can’t really promise, but there almost no way there are any worse ones than the dreaded number 4”//, she says with a painfully forced smile.
<<button "//Yeah, hit me//" "BATF 06 Pills Hub">>
<</button>>
<<button "//Fuck no//" "BATF 06 Decline">>
<</button>> //“I know…I’m so sorry, that’s a part of the job. Hey, at least we get paid for this shit.”// She says, with some frustration in her voice.
//“Now…could I perhaps interest you in another pill? I prom…well…can’t really promise, but there almost no way there are any worse ones than the dreaded number 4”//, she says with a painfully forced smile.
<<button "//Yeah, hit me//" "BATF 06 Pills Hub">>
<</button>>
<<button "//Fuck no//" "BATF 06 Decline">>
<</button>>
//“Interesting choice, number seven. This one is actually a syrup, you take it like a shot,”// Trinity explains casually. Few moments later, she hands you a tiny plastic cup with a pink liquid inside. You gulp it down in one swig; the strangely delicious sweet syrup goes down like cherry flavored honey.
Trinity continues: //“Just lie back, and try to relax. It shouldn’t take too long to start working.”//
You blink, then open your eyes to a packed night club; everybody is dancing around you, except Trinity wearing the same black latex uniform like in the warehouse. She is eyeing you expectantly, probably making notes in her neural chip as she does.
You smile at her, feeling pretty buzzed, but before you approach, someone taps you on the shoulder. Turning around, you see a short blond chick wearing a black leather corset with matching mini skirt, with a starburst smile aimed at you: //“Hey there handsome, wanna dance?”// She asks.
<<button "Accept" "PillSeven 02 Accept">>
<</button>>
<<button "Refuse" "PillSeven 02 Refuse">>
<</button>>
<<set $PillSeven to 1>>
<<set $location to "Unknown">>The two of you start channeling the fat beats shaking this club. The girl can dance really well; your gaze gets lost in her perky swinging ass as it moves from side to side. Instinctively, you approach her from behind and swing with the motions together with her. She grinds her perky ass against your crotch, and it feels majestic, like all is right with the world.
Then, a muscular ebony hand pushes you away from her, making you finally notice that she’s not alone in this place; she must be one of those teasing chicks who just want to see their boyfriend lose their shit and kick someone’s ass in the club.
//“The fuck you think you’re doing, idiot?”// He yells at you over the loud music. His brutally scarred face gives you the impression this isn't the first time he's picking a fight with a stranger.
Shit is very obviously going to go down.
<<button "Punch him in his ugly face [STR]" "PillSeven 03 STR Success">>
<</button>>
<<button "Elbow strike him to the neck [AGI]" "PillSeven 03 AGI Success">>
<</button>>
<<button "//Hey sorry man, didn’t know she was with someone [INT]//" "PillSeven 03 INT Failure">>
<</button>>
As you politely refuse and turn around to find Trinity again, a muscular ebony hand pushes you away from her, making you finally notice that she’s not alone in this place; she must be one of those teasing chicks who just want to see their boyfriend lose their shit and kick someone’s ass in the club.
//“The fuck are you talking to my girl, idiot?”// He yells at you over the loud music. His brutally scarred face gives you the impression this isn't the first time he's picking a fight with a stranger.
Shit is very obviously going to go down.
<<button "Punch him in his ugly face [STR]" "PillSeven 03 STR Success">>
<</button>>
<<button "Elbow strike him to the neck [AGI]" "PillSeven 03 AGI Success">>
<</button>>
<<button "//Hey sorry man, didn’t know she was with someone// [INT]" "PillSeven 03 INT Failure">>
<</button>> <div class="Success">[SUCCESS]</div><div class="Confidence">[Gained Confidence]</div>
Before he can react, your concrete hard fist connects with his stupid face. Tiny bone fractures can be felt under the weight of your blow, then penetrate his skull like a watermelon before he goes down lifelessly like a burnt out candle.
Huh, that felt...strange...like you’re way more powerful than usual, this guy is pretty big after all.
His friends don’t seem to approve, though, as they advance towards you with scorn in their eyes.
<<button "Continue" "PillSeven 04">>
<</button>>
<<set $confidence +=20>>
<<if $confidence lt 0>>
<<set $confidence to 0>>
<<elseif $confidence gt 100>>
<<set $confidence to 100>>
<</if>>
<div class="Success">[SUCCESS]</div><div class="Confidence">[Gained Confidence]</div>
Your blindingly fast strike connects with his exposed neck, crushing something important in there as your elbow goes way deeper than you expected. He goes down wide eyed, making painfully sounding gurgling noises along the way, finally landing and becoming completely still on the dance floor.
Huh, that felt...strange...like you’re way more powerful than usual, this guy is pretty big after all.
His friends don’t seem to approve, though, as they advance towards you with scorn in their eyes.
<<button "Continue" "PillSeven 04">>
<</button>>
<<set $confidence +=20>>
<<if $confidence lt 0>>
<<set $confidence to 0>>
<<elseif $confidence gt 100>>
<<set $confidence to 100>>
<</if>><div class="Failure">[FAILURE]</div><div class="Confidence">[Lost Confidence]</div>
You expertly deliver your apology before turning to leave, but the big man stops you with his giant hand on your shoulder: //“Whoa there…I didn’t say you could leave, bitch.”//
Ok, that’s it. This guy must suffer.
<<button "Punch him in his ugly face [STR]" "PillSeven 03 STR Success">>
<</button>>
<<button "Elbow strike him to the neck [AGI]" "PillSeven 03 AGI Success">>
<</button>>
<<set $confidence -=20>>
<<if $confidence lt 0>>
<<set $confidence to 0>>
<<elseif $confidence gt 100>>
<<set $confidence to 100>>
<</if>>As the two of his equally large friends rush you, Trinity suddenly appears in their way, yelling something indiscernible over the loud electro music. They look at you with badly concealed fear in their eyes. //What the fuck did Trinity say to them?//
As they pick up their unconscious friend in order to flee, Trinity approaches you: //“That was enough, we should leave.”//
//“Can’t you just wake me up or something?”// You ask, flatly.
//“No Subject 42, this is not a hallucinogenic experience, this is real. We need to go back to the testing facility, right now.”//
//Oh, shit//, you think to yourself, fighting through the drunken haze.
<<button "Continue" "PillSeven 05">>
<</button>>
Making a hasty exit, you manage to clear your head about half way to your destination; feels like this must be an experimental combat stimulant, even though it felt like you were just drunk. //Why the fuck would the nurses going make something like this?//
As soon as you get back, Trinity lies you down again, in order to get the readings from her instruments, then speaks: //“I can pretty much vouch for its efficiency from where I was standing, but I’m interested in how it felt while you were under?”//
<<button "I felt Godlike" "PillSeven 06">>
<</button>>
<<button "I felt drunk, but powerful" "PillSeven 06">>
<</button>>
<<button "Being drunk on combat stims is a terrible idea" "PillSeven 06">>
<</button>>
<<set $location to "Blood Angels Testing Facility">>“Hm…I see,” she mutters as her dead eye stare indicates some serious neural chip data writing.
After a few minutes of this, she finally snaps back to reality://“Ok, all done. Would you like to try another pill?”//
<div class="Accent">\
//You gain 2000cr!//
</div>\
<<button "//Sure//" "BATF 06 Pills Hub">>
<</button>>
<<button "//No, thanks//" "BATF 06 Decline">>
<</button>>
<<set $credits +=2000>>
Trinity turns around and produces a small pink capsule in her alien looking green hand. //“I think you will like this one,”// she says with a sly smile.
You down the pill and chase it with some cold water from a nearby plastic cup, then relax on the hospital bed waiting for the drug to kick in.
Geometric shapes in the room start to fuse and twirl together, making you close your eyes to avoid feeling dizzy.
After a few minutes you let yourself be dragged down a bottomless pit.
<<button "Continue" "PillTwo 02">>
<</button>>
<<set $PillTwo to 1>>
Your eyes flick open. A naked $bodytype woman is standing in front of you, staring like she’s looking at a ghost. She has a long mane of $haircolor hair and smooth $skincolor skin. Her $eyecolor eyes are somehow familiar, //she almost looks like…// your mind is calculating, trying to place her.
As you step closer, she does as well, making you realize you’re in front of a mirror.
//…you. This is you, in female form!// The realization shoots through your mind like a shotgun blast. Your hands immediately go for the breasts, feeling the round firmness of a professionally done augment, then slide down towards your baby smooth crotch, exploring the slightly moist slit defiantly existing in place of your $skincolor manhood.
You’re not sure how to feel about all this, but it seems you don’t really have much time to ponder it anyway, since the door behind you opens, letting a strange pink floor of light into the strange looking bathroom.
While the doors are open, you realize the music is beating hard from the dance floor somewhere outside. Electronic synth is driving the fat bass line, being torn to shreds by the hard, thumping beats, sounding like a monstrous heart of some huge malevolent creature.
<<button "Continue" "PillTwo 03">>
<</button>>
As she walks in, the familiarity immediately strikes you: green skin, pink hair, and a set of three breasts housed in a skin tight black latex uniform. //Trinity.// Even though you know that this is a hallucination, her features are represented remarkably well here, perhaps even looking more appealing than in reality. She looks at you with the same sly smile you’ve seen on her just before taking the pill.
//She knew.//
Without saying a word, her nimble fingers unzip the uniform, releasing the three contained puppies within, making them look like balloons filled with water gently resting into place. Her hands slide the uniform down over her wide hips, making it crumble around her propped up ankles, revealing a beautiful, glistening slit in the low lit bathroom. A pleasant, floral scent washes over you, reminding you of some half-forgotten memory.
She is completely naked now, advancing towards you languidly. As she comes really close, her hand brushes some rogue strands of $haircolor hair from your $skincolor face, then gives you a long, wet kiss. Your tongues meet like they have done so many times before, tasting each other’s lust with slow, deliberate licks.
Her soft hands find your ample breasts, caressing them with gentle, arousing touches. Your heart beats faster. Her fingers find your nipples, making them instantly hard. She moves on to kiss your neck, sending shivers down your spine.
You give in.
<<button "Continue" "PillTwo 04">>
<</button>>
Your hands start exploring her body now; her uncanny breasts are soft to the touch, but the dark nipples have a strangely coarse texture, making the surrounding skin feel even softer by comparison.
She slowly starts moving you both towards the king sized bed. //A bed in a bathroom?// When you reach the edge of the mattress, she gently pushes you forwards, so that you land on your back, your big breasts noticeably jiggle as you land, //how do women walk around with these things?//
Trinity lands on top of you, almost smothering you with her jugs, and you use the opportunity to suck on those dark, hard nipples. She lets out a pleasurable moan, choosing to change her plans and remain in that position for a while longer while you send electric jolts of ecstasy through her upper body. After, she slides down on you, dragging her now moistened tits all over yours, then gives you a taste of your own medicine as she salivates all over your breasts before sucking hard on the nipples.
The sensation shoots through you like a bolt of lightning at first, then produces a steady stream of liquid pleasure, tingling in your chest.
<<button "Continue" "PillTwo 05">>
<</button>>
Her curious hand caresses your left thigh as she sucks on your tits, then the fingers reach their primary target, making your realize that your slit is completely drenched with pussy juice. The fingers know exactly what to do, sliding up and down on your slippery clit.
This sensation is unbelievable. //Women feel this every time?//
It’s best described as a strange itch being scratched, but in the process, making the itch increase instead of decrease. Lances of pleasure pierce your body from your crotch, coming in waves of pleasure before crashing back through from head to toe. Your chest heaves from all the heavy breathing and you feel a wide smile forming on your face as you gasp for air.
Then it comes with a vengeance.
Heat forms in the center of your body, a bit unpleasant at first, but then melts around in warm streams, reaching every limb and nerve ending you have, before shooting back towards the center in an eruption of pure bliss.
For a few seconds you feel as one with the Universe, experiencing such a warm sense of belonging you almost can’t bear it, but the sensation ends like an earthquake, pulling you back into reality as your shapely $skincolor legs are shaking like they’re going to explode.
<<button "Continue" "PillTwo 06">>
<</button>> Trinity drinks up a few more waves pulsing out of your crotch, then dives out and looks at you with a sly smile – obviously satisfied with her performance.
But she has no intentions of stopping. Her green body twists around like a snake, positioning herself on top of you in a 69.
Her moist vagina has some elaborate beef curtains; your tongue starts exploring every inch of them with wide licks. She starts moaning as she’s returning the favor down on the other end of this entanglement of smooth limbs and big tits.
Soon enough the next orgasm comes, not quite so strong that the first, but much, much longer. In fact, you’re pretty sure this one is chaining to others, and you barely remember to continue licking as your brain freezes thought, trying to process the insane amounts of pure ecstasy shooting around your body.
The orgasms become stronger and stronger until you finally let out a loud scream, which becomes strangely digitized as both you and Trinity explode into a million pink particles.
<<button "Continue" "PillTwo 07">>
<</button>>
You wake up like from a dream where you were falling to your death.
Trinity appears in front of you, as your mind tries to process that all of that was not real.
//“How would you rate the experience?”// she asks, coldly, but with a strange twinkle in her eye, like she’s masking her true expression.
<div class="Accent">\
//You gain 2000cr!//
</div>\
<<button "//It was fantastic//" "PillTwo 08">>
<</button>>
<<button "//It was ok//" "PillTwo 08">>
<</button>>
<<button "//It was lame, I didn’t like it//" "PillTwo 08">>
<</button>>
<<set $credits +=2000>>Her eyes appear unfocused for a few seconds, then she speaks: //“Noted. Would you like to continue with the tests?”//
<<button "//Yes//" "BATF 06 Pills Hub">>
<</button>>
<<button "//No, I have to go//" "BATF 06 Decline">>
<</button>>
//“Hm, yes, number one…it’s been a while since we’ve tested drugs in this group.”//
//“Which group is that?”// you ask immediately. //“Well now, you know I can’t tell you that,”// she answers drily while handing you the peculiar green capsule.
You pop it in, then wash it down with some water.
Not long after that, the world starts melting, and you melt with it.
<<button "Continue" "PillOne 02">>
<</button>>
<<set $PillOne to 1>>This disorienting effect makes you close your eyes, but when you open them again, you find yourself in excruciating pain, like your skin is on fire. Before your eyes go completely blind from the acid you’re drowning in, you manage to see hundreds of dissolving bodies in front of you, in this dark green sea of suffering.
The burning becomes stronger as it dissolves your softest parts first – the skin, nose, ears, eyes, then fingers, genitals and toes, while you struggle to draw breath but managing only to get the acidic liquid into your lungs, feeling your internals incinerate.
Every part of your being screams that the end is near, but it never comes. This process takes seemingly forever, and you pray for it to end, for you to finally expire. As your flesh disappears, the acid starts chewing through your bones, but even now you’re still conscious of it.
Then you stop feeling it.
Your Mnemosyne neural chip, which couldn’t possibly still work, somehow reboots. The words “transmitting video feed” blink in your mind in a dull red.
The visual goes through, letting you see outside yourself again.
<<button "Continue" "PillOne 03">>
<</button>>
It’s a massive, floating graveyard of dissolving skeletons. You can’t even tell which one of them you are. The tortured souls stretch in all directions, there must be thousands of them.
The liquid changes color from dark green to soothing blue.
//“I can make the pain return,”// you hear Trinity speak to you from the beyond, //“so I advise you to answer this question truthfully.”//
//Shit, it’s some fucked up truth serum.//
You hear Trinity speak again://”Which faction owns this facility?"//
<<button "Amber City Mafia" "PillOne 04 Wrong">>
<</button>>
<<button "The Sisterhood" "PillOne 04 Wrong">>
<</button>>
<<button "Blood Angels" "PillOne 04 Correct">>
<</button>>
<<button "Gunrunners" "PillOne 04 Wrong">>
<</button>>
<<button "Morgan Industries" "PillOne 04 Wrong">>
<</button>> The color changes again to a dark green; your body is instantly completely regenerated only to be exposed to the searing acid once more.
Somehow the pain feels even worse than before, but a few moments later you wake up screaming on the hospital bed next to Trinity, looking at your $skincolor hands, which appear completely unharmed.
//“Apologies for this, but it’s the only way to test this particular truth serum. That’s one of the reasons we pay so well for these drug trials”//
<div class="Accent">\
//You gain 2000cr!//
</div>\
//”Do you happen to be in the mood for another?”// she asks with a malicious flash in her eye.
<<button "//Fuck, that was insane! I’ve had enough [Leave]//" "BATF 06 Decline">>
<</button>>
<<button "//Shit…yeah…yeah, I’m in the fucking mood//" "BATF 06 Pills Hub">>
<</button>>
<<set $credits +=2000>>The color of the liquid now changes to a purple hue, and you feel your body regenerate blindingly fast. The sensation is itchy, but what surprises you most is that you can finally breathe without issue, while still floating in this strange liquid. It’s like your nose has a filtering effect, changing liquid into air as you breathe it in.
Some strange force lifts you up, towards the bright light above the liquid, and like awoken from a dreamless slumber, you slowly open your eyes.
//“Apologies for this, but it’s the only way to test this particular truth serum. That’s one of the reasons we pay so well for these drug trials,”// Trinity says.
<div class="Accent">\
//You gain 2000cr!//
</div>\
//”Do you happen to be in the mood for another?”// she asks with a malicious flash in her eye.
<<button "//Fuck, that was insane! I’ve had enough [Leave]//" "BATF 06 Decline">>
<</button>>
<<button "//Shit…yeah…yeah, I’m in the fucking mood//" "BATF 06 Pills Hub">>
<</button>>
<<set $credits +=2000>>
//“Ok, just bear in mind that this isn’t actually a pill, it’s a syrup,”// she says, giving you a small glass bottle filled with a clear liquid. You shrug and drink in one swig like an expert. The thick liquid is surprisingly sweet, but you do detect a minor alcoholic sting as it goes down your throat.
Now, you’ve been drunk before. You’ve been blackout drunk before too, but it never felt like total anesthesia, where hours pass in a blink of an eye.
This was exactly like that.
You feel like a truck ran you over; your head hurts like you’ve been repeatedly hitting it on some wall; there are cuts and bruises all over your body, blood is gushing out of your nose, and you smell like puke and garbage. You’re pretty sure you’ve been rolling around in a filthy puddle somewhere, since you’re still pretty wet at spots.
Trinity also looks different than a second ago; there are dark green bags under her eyes, and her uniform is slightly wet as well. She seems to be exhausted.
//“Please tell me you’re back now,”// she says, sounding quite grim.
//“What the hell happened, Trinity? I literally just blinked,”// you explain.
//"Well…do you want the short version or the long one?"//
<<button "Keep it short" "PillFive 02 Short">>
<</button>>
<<button "Give me the details" "PillFive 02 Long">>
<</button>>
<<set $PillFive to 1>>//“The substance you ingested was supposed to knock you out cold for a few hours. It’s an extreme relaxant aimed at people with insomnia, which is almost every other person in Rimhaven,”// she explains dryly.
//“It appears that sudden, extreme intoxication is a serious side-effect of the drug, and…it didn’t make you fall asleep, quite the opposite. You immediately jumped up from the bed and tried to fuck me. When that didn’t work you decided to run off to a nearby nightclub called “Typhoon”, it’s Mafia owned. Needless to say I had to follow you and make sure you didn’t do something stupid, but I understand now that this was an impossible mission,”// she concludes, defeated.
//“The short version is: you were groping women, got slapped a few times, puked on a guy, got into a fight with four guys where they kicked the shit out of you, then the mafia bouncers finally threw you out, almost shooting you in the process. As I was trying to convince you to come back here, you kept running away from me, and tripping over yourself. You tagged a few puddles on the way, managing to ruin my uniform.”//
Seemingly to herself, she silently speaks: //“They don’t fucking pay me enough…”//
<<button "Continue" "PillFive 03">>
<</button>>
//“The substance you ingested was supposed to knock you out cold for a few hours. It’s an extreme relaxant aimed at people with insomnia, which is almost every other person in Rimhaven,”// she explains dryly.
//“It appears that sudden, extreme intoxication is a serious side-effect of the drug, and…it didn’t make you fall asleep, quite the opposite. You immediately jumped up from the bed and tried to fuck me. When that didn’t work you decided to run off to a nearby nightclub called “Typhoon”, it’s Mafia owned. Needless to say I had to follow you and make sure you didn’t do something stupid, but I understand now that this was an impossible mission,”// she concludes, defeated.
//“Since you’ve asked for details: You’ve groped about seven women in the club, and that’s just the ones I’ve seen. Few of them slapped you, and one of them kept slapping you until you escaped to the men’s room. I’m not sure what went on inside exactly, but not long after you went in, a guy went out with puke on his suit, looking furious. Soon he returned with three friends and they proceeded to kick the shit out of you while you kept laughing like a little girl. Eventually the bouncers went in, and some more ruckus ensued. While they were walking you out, I’ve noticed that you’ve puked on one of them as well. As you walked past me, you were grinning like you were having the time of your life, even though you were completely covered in blood and puke. They kicked you out so hard you fell right into a filthy puddle in front of the entrance. You almost drowned, lying face down in that filthy water. When I approached to pick you up and take you back here, you ran away, tripping all over yourself, tagging a few more puddles on the way. Luckily, I realized you could be easily steered since you were running in a straight line, so I made you return to the lab.”//
<<button "Continue" "PillFive 03">>
<</button>> //"Frankly, I wish I don’t remember either,”// she says with a disturbed look in her eyes. //“Anyway, the payment has been processed, you can leave now, since I have to go clean up…I suggest you do the same.”//
Trinity walks away briskly towards the dark red door, then closes it behind her when she enters. You can’t help but notice that the door has a pretty big keyhole and no key in it. //Oh, well…a little peek never hurt anybody, right? It’s not like you have to leave immediately.//
You barely manage to drag your beaten ass to the keyhole, then leer through it with your $eyecolor right eye.
Jackpot.
<div class="Accent">\
//You gain 2000cr!//
</div>\
<<button "Continue" "PillFive 04">>
<</button>>
<<set $credits +=2000>>She is undressing far enough from the door so that everything is in full view. Her green body is to die for; three breasts hang from her chest like ripe fruit begging to be picked, as she takes the uniform off with some irritability in her motions.
Juicy asscheeks have completely consumed her tiny black thong; you can clearly see yourself pounding her from behind, while waves of soft flesh react to your every thrust. Then she stops, and does a deep exhale while holding her head with both hands.
//Being a Blood Angel can be tough at times, looks like it’s not all drugs and fake tits. Although…a large part of it is.//
The tiny thong goes down, but you can’t really see her snatch from this angle as she walks into the shower unit, closing the small doors behind her to retain the heat.
Seeing that the show is over, you drag yourself back to the bed for a few minutes, then go back to the bar to recover from your ordeal.
<<button "Go to the Bar" "PillFive 05">>
<</button>>
Taking care of your wounds, clothes and taking a shower takes quite a bit of your time, but now you feel ready to face the night again. If only this raging hangover would let up a bit.
<<button "Continue" "Bar Hub 301">>
<</button>>
<<set $location to "Ouroboros - Office">>//“This pill is a combat stimulant, but it’s already been heavily iterated on, so we know it works with some…minimal side effects. We just need more data on the performance, so I will need you to do some tasks,”// she says while producing a bright red oval shaped pill in her right palm.
//“Ok,”// you say unceremoniously, then take the pill, tilting your head back as you swallow. The pill itself it tasteless, but when it goes down you feel a strong burning in your guts as it starts to dissolve, releasing the mysterious substance.
<div class="Accent">\
*//You've gained the "Juiced up!" status effect [STR+3, AGI+3, INT-3]//
</div>\
//“I’m uploading an AR environment into your Mnemosyne, please accept the package so we can proceed.”// Few seconds later, an amber overlay prompt appears in your vision, with the words: //“Incoming data transfer from user BloodAngelTrinity, Accept/Decline?”//
You select the //Accept// button with your eyes, then send the neural impulse confirming your selection. Soon after, a thick progress bar appears, but fills up almost immediately, blinking the words //“Transfer complete”// over it.
<<button "Continue" "PillTen 02">>
<</button>>
<<set $PillTen to 1>>
<<set $str +=3>>
<<set $agi +=3>>
<<set $int -=3>>//“Excellent,”// Trinity concludes, raising her right hand to show you to the large empty area of the warehouse you’ve passed on the way in. //“Please proceed to the testing area. This is a standard shooting test, there are hostile and friendly targets, try to shoot the hostiles only,”// she delivers the well-rehearsed speech in a monotone voice.
//“I understand you would probably prefer to use your own firearm, but the nature of the test forbids it, I’m afraid. You will find that the firing lock on your weapon is active in this place anyway, nevertheless be advised that any shenanigans will result in your quick but gruesome death.”// You could swear she just winked at you while saying this last part.
//Wait, firing lock? Huh…didn’t even notice.//
//“So here, take this practice pistol,”// she hands you a strange looking white replica of a Tauris Peacekeeper, standard issue sidearm for officers in the Amber City Trooper Force. //Pretty generic, but ok.//
//“Subject 42, are you ready to start the test?”// Trinity inquires with eyebrows raised.
<<button "Yeah, let’s do this! [AGI]">>
<<if $vigor gte 1 and $agi gte 8>> <<goto "PillTen 03 AGI SUCCESS">>
<<else>> <<goto "PillTen 03 AGI FAILURE">>
<</if>>
<</button>> <div class="VigorCost"></div>\
<div class="Success">[SUCCESS]</div><div class="Confidence">[Gained Confidence]</div>
A light blue barrier forms around the testing area, looking like a giant cube mesh.
It becomes red.
In rapid succession, the familiar shapes of three Medbots appear not far from you, already in charging speed, their saw blades spinning. Your right hand performs the action in a well-practiced manner; aim-fire-destroy-repeat. All three explode in simulated explosions. //If only it was this easy in real life. Fucking Medbots.//
In a blink of an eye, chest high red barriers and five faceless men appear in unison, rifles already aimed at you. Only one of them is blue, and doesn’t appear to have a weapon. The body reacts even before the brain does; you jump behind cover, seeing ricocheting projectiles hitting the large wall barrier behind your position, sparking wildly.
You wait for a few seconds, then return fire, downing all four in one-shot-kill maneuvers. They explode on impact much like the Medbots did, then all is still again. The blue man stands still, then disappears as well.
You try to look for Trinity on the sides, but the barrier is blurring the world outside of the simulation on purpose.
<<button "Continue" "PillTen 04 AGI SUCCESS">>
<</button>>
<<set $confidence +=20>>
<<if $confidence lt 0>>
<<set $confidence to 0>>
<<elseif $confidence gt 100>>
<<set $confidence to 100>>
<</if>>
<div class="Failure">[FAILURE]</div><div class="Confidence">[Lost Confidence]</div>
A light blue barrier forms around the testing area, looking like a giant cube mesh.
It becomes red.
In rapid succession, the familiar shapes of three Medbots appear not far from you, already in charging speed, their saw blades spinning. You aim at the nearest one, missing it twice before delivering the kill shot. The second and third are approaching ever closer, but you get in a lucky shot and destroy the nearest one; it blows up in a simulated explosion.
The third one is now in striking range, and it’s saw blade swings in a wide arc, cutting your right arm clean off! There is no pain, but the shock of losing a limb crushes you like a ten ton hammer. As your eyes widen in anticipation for the killing slash, the simulation freezes just in time; the red barriers become blue, then disappear as Trinity walks towards you.
You look at your $skincolor right hand again, feeling a wave of relief that the amputation was only a part of the simulation.
Trinity speaks with a slightly entertained expression: //“Well, this doesn’t happen often, but it does happen. No worries. On to the next test!”// she exclaims with a fascinating twinkle in her hazel eyes.
//“Now we’ll do the close quarters combat simulation; no weapons, just brute strength. Are you ready to begin?”//
<<button "Yes [STR]">>
<<if $vigor gte 1 and $str gte 8>> <<goto "PillTen 05 STR SUCCESS">>
<<else>> <<goto "PillTen 05 STR FAILURE">>
<</if>>
<</button>> <div class="VigorCost"></div>\
<<set $confidence -=20>>
<<if $confidence lt 0>>
<<set $confidence to 0>>
<<elseif $confidence gt 100>>
<<set $confidence to 100>>
<</if>>Suddenly, eight men appear out of thin air, completely featureless, and advance towards you. As you raise your weapon to fire, your brain struggles to comprehend that you’re now holding a completely white replica of a military combat knife.
Before you know what’s happening, your body twists around in a complete 180, slashing the necks of the attacking red men coming from your back; you never even registered them back there. The herd of eight men advance at you, two of them blue, but still mixed with the crowd. All the red men have combat knives.
You dodge the first stab like a snake, then twist around and duck under the incoming slashes of the two attacking arms. Your right hand stabs upwards, finding the fleshy underside of a lower jaw, instantly disintegrating the red man on the receiving end. Your knife is already free and slashing towards the next red neck, while your spine jerks to the side evading the incoming strikes. The edge connects with the soft red surfaces around you, without much of your conscious control, it’s like your body is being controlled by someone else.
But as every hostile gets dispatched, a feeling of bloodlust grows stronger in you, so much so that when the green men run past, your knife ends them just as brutally as their red brethren.
As soon as you kill the friendlies, the barrier turns back to blue, then disappears, and Trinity approaches with a knowing look on her face: //“Don’t beat yourself up, it always ends this way. We have to change the formula more dramatically, it seems. On to the next test!”// she exclaims with a fascinating twinkle in her hazel eyes.
//“Now we’ll do the close quarters combat simulation; no weapons, just brute strength. Are you ready to begin?”//
<<button "Yes [STR]">>
<<if $vigor gte 1 and $str gte 8>> <<goto "PillTen 05 STR SUCCESS">>
<<else>> <<goto "PillTen 05 STR FAILURE">>
<</if>>
<</button>> <div class="VigorCost"></div>\
Trinity walks away right as the light blue barrier forms again, only this time the testing area is much smaller, almost ring shaped.
The color changes from tranquil blue to violent red, and a red, burly, faceless man appears right in front of you, hands already forming the familiar blocking stance of a boxer.
He attempts to strike immediately, and catches you off guard, delivering a haymaker straight to your jaw. You stumble back, and he follows up with a left hook, then a right uppercut, knocking you down on your ass. As soon as you hit the ground, his body disintegrates into a million pieces.
The red barrier turns to blue, then disappears, and Trinity walks back to you: //“Hey, don’t beat yourself up, the simulations are set for insanely high skill,”// she says, pursing her lips. //“Well, I think we have all we need for this particular experiment, would you like to try some other pill now?”//
<div class="Accent">\
*//You gain 2000cr!//
</div>\
<div class="Accent">\
*//You've lost the "Juiced up!" status effect [STR+3, AGI+3, INT-3]//
</div>\
<<button "//Sure//" "BATF 06 Pills Hub">>
<</button>>
<<button "//Maybe some other time//" "BATF 06 Decline">>
<</button>>
<<set $credits +=2000>>
<<set $str -=3>>
<<set $agi +=3>>
<<set $int +=3>>
<div class="Success">[SUCCESS]</div><div class="Confidence">[Gained Confidence]</div>
Trinity walks away right as the light blue barrier forms again, only this time the testing area is much smaller, almost ring shaped.
The color changes from tranquil blue to violent red, and a red, burly, faceless man appears right in front of you, hands already forming the familiar blocking stance of a boxer.
He attempts to strike immediately, but you expertly block his punch, delivering your own haymaker straight to his jaw. He stumbles back, and you follow up with a left hook, then a right uppercut, knocking him down on his ass. As soon as he hits the ground, his body disintegrates into a million pieces.
Now two of his clones appear, both attacking you at once. You dodge their blows, then deliver two powerful strikes; one to the left one’s abdomen, and the other to the right one’s head. They both stumble backwards, then advance at you again. You block their blows, then punch through their own pathetic blocks, knocking them both down with ease. Like their clone, they both disintegrate as they hit the ground.
<<button "Continue" "PillTen 06 STR SUCCESS">>
<</button>>
<<set $confidence +=20>>
<<if $confidence lt 0>>
<<set $confidence to 0>>
<<elseif $confidence gt 100>>
<<set $confidence to 100>>
<</if>>Just as you thought that the test was over, another of the faceless red men appear, but this one is much taller and wider than his brothers, or you for that matter. You try to block his punch, but he sends you stumbling backwards, almost pushing you out of bounds. You regain your footing, then punch back, barely making him flinch. He prepares yet another sweeping punch, and you let it pass over your head as you duck down and deliver a brutal blow to the red man’s junk. He hunches over silently, then falls to his knees, holding his crotch.
Now that he’s in a perfect position for a knockout punch, you deliver a three strike combo, finally making him fall all the way down on his back, exploding into a million pieces like the ones before him.
The red barrier turns to blue, then disappears, and Trinity walks back to you: //“Quite a show, Subject 42, you should do this for a living.”// Realizing what she just said, she slightly frowns then corrects herself: //“I meant performing experiments, not bashing people’s heads in.”//
//“Well, I think we have all we need for this particular experiment…would you like to try some other pill now?”// she asks with hope in her voice.
<div class="Accent">\
*//You gain 2000cr!//
</div>\
<div class="Accent">\
*//You've lost the "Juiced up!" status effect [STR+3, AGI+3, INT-3]//
</div>\
<<button "//Sure//" "BATF 06 Pills Hub">>
<</button>>
<<button "//Maybe some other time//" "BATF 06 Decline">>
<</button>>
<<set $credits +=2000>>
<<set $str -=3>>
<<set $agi +=3>>
<<set $int +=3>><<if $BArep gte 0>>\
<div class="Accent">\
[Blood Angels Reputation: $BArep]
</div>\
Luckily, you’re not considered an enemy of this faction, so the MedBot finishes its scan, then moves to the side, allowing you passage.
<<button "Enter" "BATF 06 Pills Hub">>
<</button>>
<<else>>\
<div class="Accent">\
[Blood Angels Reputation: $BArep]
</div>\
The Medbot finishes its scan, then activates its weapons subroutines, producing some menacing looking auto-shotgun barrels on each side of its metallic body.
The synthetic voice booms from the ancient, overused internal speaker: //“Access Denied. You have exactly 5 seconds to leave the premises.”//
//Oh right,// you think to yourself as your legs are already in the process of getting your ass out of there, //the Blood Angels kind of hate me right now, this was a bad idea.//
<<button "Return to the bar" "Bar Hub 301">>
<</button>>
<</if>><<if $drunk is 1>>\
<<set $str-->>\
<<set $agi++>>\
<<set $drunk to 0>>\
<</if>>\
Making the trek back to Trinity’s lab, you wonder what she has in stored for you this time.
Once again, you stand in front of the Testing facility, ready to be scanned by the guardian Medbot.
<<button "Continue" "BATF Returned 02">>
<</button>>
You catch Trinity’s almost imperceptible expression of surprise, before she turns around to fetch the pill. //“Here you go,”// she says, while handing you a peculiar gray capsule. After swallowing, you lie down on the hospital bed, and close your eyes.
//“Just relax, and let it run its course,”// she says.
//Run its course? That doesn’t sound good.//
Flashes of another world start assaulting your senses. The deep snarling of some wolf-like beast fills your body with dread. You jerk your head violently a few times before the nightmare becomes reality.
<<button "Continue" "PillEight 02">>
<</button>>
<<set $PillEight to 1>>They are on your trail.
You are completely naked and alone in a filthy alley somewhere near the docks, you can tell by the putrid smell of the toxic river mixed with engine oil from the ancient boats. The rain is only making it smell worse.
Something strange is happening to you.
At first it feels like an itch in your chest, but then it becomes searing pain as two large breasts inflate like balloons, stretching your $skincolor skin to breaking point. They feel tight and sensitive.
They also look really nice.
Suddenly, a shocking image strikes you: //if this is happening up here, what is…// Before you can finish the thought, a painful transformation takes hold of your genitals. You grab your crotch with both hands, not daring to look at the horror, as the slick warm flesh rearranges itself underneath your palms to form a smooth vagina. The next shock comes in the form of an unbearable itch all over your scalp, as your $haircolor hair grows to shoulder length, swaying in the wind.
Your waist contracts while your ass expands; both actions hurting like you’re being crushed by a steamroller. As you’re screaming into the empty night, even your voice changes pitch to fit your new gender, you can hardly believe it. The rain has drenched you completely, and as the cool night breeze makes your skin roughen with goose bumps, the howling sound you’ve heard before now appears to be much louder; something is closing in on your position.
<<button "Continue" "PillEight 03">>
<</button>>
Barefoot and afraid for your life, you start running in the opposite direction making splashes on the wet pavement. This part of the docks is unknown to you, but you try to turn behind corners as much as you can, trying to lose your pursuers. Some part of you knows this isn’t real, but it sure feels very real right now, and there’s nothing you can do to wake up. The growling becomes even louder, they must be really close now, following your scent.
You turn left again, into the pitch black passage between two tall buildings. As you advance, the walls seem to close in on you, making you struggle to pass through, obstructed by your new shapely figure, and pretty large tits you’re rocking.
Then you hear them behind you; scratching their way towards your struggling, naked body, which is almost stuck in the narrow passage. You can’t even turn your head to look at them, but the noises they make are terrifying enough even without the visual stimuli.
The growling is painfully close now; you can almost feel the creature’s strong breath on your naked left side, as you slowly slide towards the exit, draging your tits across the rough, wet wall.
<<button "Continue" "PillEight 04">>
<</button>>
Finally, your head manages to protrude from the passage, then your right shoulder follows. The loud, violent creature is almost in attacking range, a thought which makes you push yourself with everything you’ve got, barely squeezing out in time. As you make a few steps forwards, you turn around to see a giant hairy claw clutching at the walls, leaving deep marks on the old mortar. After a few moments, you can hear them shuffling back through the passage, trying to find a different route to their pray.
After many corners and same looking dark alleys, you manage to hit a dead end; a dark, blind alley with no doors or other means of escape.
When you turn around to leave the way you came, your pursuers finally reveal themselves.
There’s three of them, large humanoid wolf-like creatures, like werewolves from the ancient tales. Their eyes glow in the dark, looking at you like they know there’s no more escape. They take their time coming into the alley, making monstrous sounds like creatures without a shred of reason or higher intelligence. As they pass a pink neon sign nearby, you notice they’re rocking huge erect dicks between their furry hind legs.
//Shit//
<<button "Continue" "PillEight 05">>
<</button>>
Knowing what is to come, you turn around and start clawing at the wall, panicking at the very idea of those things reaching you, but to no avail. The three werewolves start charging now, and you turn to face them just in time as the penetrating yellow eyes come within striking range.
The impact is brutal.
You scream.
<<button "Continue" "PillEight 06">>
<</button>>
Then you realize you’ve awoken, and that you screaming with your old voice. Trinity tries to calm you down, but the trauma is too great. She injects something in you, making you fall into a dream of nothingness.
It’s pitch black, but you know you’re not in danger here. You know you’re sleeping, but can’t wake up or influence this blackness in any way.
It’s impossible to know how much time has passed in this oblivion before Trinity wakes you up again, but it felt like hours.
//“You should be stable now, how do you feel?”// she asks.
<<button "//I’m fine…this pill sucks though. Hard.//" "PillEight 07">>
<</button>>
<<button "//It was scary, but fun. I can see the potential in this.//" "PillEight 07">>
<</button>>
<<button "//Why would anyone want that nightmarish experience?//" "PillEight 07">>
<</button>>
//“Some people like horror experiences, it makes them feel alive. There’s a huge market for this stuff, you know…as is the case with all the pills we’re testing here.”//
She sighs heavily, indicating that she’s not a fan of some of the pills she has to work with, then continues in her monotone, dry tone: //“There doesn’t appear to be any permanent psychological trauma, so I will call this test a success. You will find that your account has been modified to reflect that.”//
<div class="Accent">\
//You gain 2000cr!//
</div>\
//“Would you like to continue with the tests?”// Trinity asks.
<<button "//What else have you got?//" "BATF 06 Pills Hub">>
<</button>>
<<button "//Fuck no [Leave]//" "BATF 06 Decline">>
<</button>>
<<set $credits +=2000>>
//“Good choice,”// she says, smilingly. //“I’ll put in a good word with the Head nurse. Thanks for the help Subject 42, I will contact you when a new batch of pills arrives for testing.”// Then she turns back to her workstation, looking exactly like she did when you first walked in here.
<div class="Accent">\
*//Your Blood Angels faction reputation is increased by 1. Access the faction reputation screen using the Log button.//
</div>\
<<button "Go back to the bar" "Bar Hub 301">>
<</button>>
<<set $BArep +=1>>
//“I see…”// she says, somewhat surprised. //“Very well, I have about 30 minutes to spare, so you can…explore my body in that time frame.”//
For a moment she looks confused, but then she starts unzipping her latex uniform, making the triplets spill out softly from their tight prison. Before you even make the conscious decision, you’re already approaching and putting your hands on her bust. She slightly recoils and starts taking deep breaths, in anticipation of what’s to come. Having an alien looking beauty served in such a way before you instantly makes your dick rock hard.
You observe the fleshy mounds as your hands squeeze them, feeling their natural softness, even though you know they are fake. //Or are they? They have to be, there’s three of them for fucks sake.// The dark green nipples become stiff under your fingers, making you want to suck and lick them hard, so you do just that, feeling the irregular hard heaving coming from Trinity who’s trying really hard to play it cool.
You glance at her face, noticing her closed eyes and open mouth. Your fingers find their way into the tiny black thong on her crotch, exploring the thick, slippery wetness within. Her sloppy beef curtains are a thing of wonder, folding over your fingers like with a mind of their own.
She is ready for you.
<<button "Get a blowjob" "BATF Blowjob 01">>
<</button>>
<<button "Fuck her [facing her]" "BATF Fuck Front 01">>
<</button>>
<<button "Fuck her [from behind]" "BATF Fuck Back 01">>
<</button>>
You stand upright, then gently push her shoulders downwards to indicate your intention. She reluctantly gets down on her knees, looking at your now exposed $skincolor cock. At first she strokes it without a shred of finesse, making you grab her hands and put them behind her back. //“Keep them there”//, you say, assertively. Then you adjust her shoulders back so that her majestic chest takes shape below you in such a visual splendor that you can’t help but open your mouth in awe.
You don’t know if there is a God, but right now you a desire to speak to him about this, to put it mildly.
She looks at you expectantly with her deep hazel eyes, then closes them and wraps her dark green lips around your throbbing cock, sucking slowly but hard. Your hands go off exploring around her chest on their own, trying to validate your brain’s disbelief at such a crazy source of a dopamine rush. The inside of her mouth is so warm and nice; nothing beats a good blowjob sometimes, not even a full on fuck.
<<button "Continue" "BATF Blowjob 02">>
<</button>>
Feeling a bit too close to the edge, you detach your dick from her mouth a bit to “breathe”, but she goes right after it, bathing it in blissful warmth again. You pull out again, but this time hold her head with your hand, as she keeps her mouth agape, waiting with slow, deep breaths which you can feel on your glans. You put it in slowly, then out again. Repeat the action, but deeper this time. Then deeper still. Deeper still. You are reaching balls deep in her throat now, dragging thick strands of white saliva with every pull out, and the sticky liquid falls on her massive green tits exposed below, creating a work of art. Like a good girl, she keeps her hands between her back, as if you’ve tied an invisible bond around her wrists.
Now that her tits are nice and lubricated, you decide to play with them a bit. Going into a half crouch, you start jamming your wet dick in between the central and right breast, holding them both from the sides with your hands as you thrust. The spectacle is so mesmerizing, you just stare with open mouth as your shaft disappears into her soft mounds, feeling the smooth silky skin cradle it. She opens her eyes and looks at you with more emotion that she would like to admit while you fuck her tits, dipping your penis in ecstasy.
You could watch her do this forever, never getting tired or bored with it, but then you vaguely remember something about a time limit here, so you decide what to do next.
<<button "Cum on tits" "BATF Cum on Tits">>
<</button>>
<<button "Fuck her [facing her]" "BATF Fuck Front 01">>
<</button>>
<<button "Fuck her [from behind]" "BATF Fuck Back 01">>
<</button>>
You pull out not being able to take any more, and position her into an optimal position for the incoming cum tsunami. She realizes what you’re attempting, then arcs her back in such a way to accentuate her round triplets, as you jack yourself off, reaching the point of no return.
It stirs somewhere deep inside of your existence, like a monster sleeping inside of which finally awakened. Your testicles tighten as something inside shifts, then a surge of warmth shoots upwards through the shaft with every pump of your hand, but just before it reaches the tip, you stop stimulating completely, and let it explode out of you with a vengeance. Stream after stream of white liquid shoots onto Trinity’s chest, covering all three breasts with sticky cum lines, as she watches in surprise how you’re producing buckets.
Letting her scientific mind take over, she dips two fingers into one of the sticky puddles on her chest, then tastes it with her tongue. //Is it possible she never tasted cum before?//
//“Well, it was nice doing business with you Subject 42, I will notify you when the next batch of pills arrives for testing,”// she says in her dry tone, like you didn’t enjoy an incredibly intense intercourse just now.
She gets up, and leaves all cum drenched into the adjoining backroom to shower.
Amazing.
<div class="Accent">\
*//You've replenished all of your Vigor points!//
</div>\
<<button "Go back to the bar" "Bar Hub 301">>
<</button>>
<<set $vigor to 5>>
You push her against the bed frame, and she sits on the edge, planting her palms on the mattress behind her. Your hands spread her long legs apart, revealing the sweet glistening slit, almost dripping with juices. She looks at you expectantly, her chest heaving up and down in nice smooth arcs. You bring your hard $skincolor cock right up to the waiting slit, but play a bit at the door before fully entering.
As your glans rubs against her clit, she bites her lip, and her skin takes a goose-bump texture indicating uncontained arousal which shakes her to the core. She vibrates softly while she’s looking at what you’re doing to her down there, not expecting such a tease to drive her utterly insane. Her body starts shaking harder as you’re pretty sure she’s at the very cusp of a majestic orgasm, and she manages to speak with a half whisper, bordering on a whine: //“Do it…”// she raises her head upwards, shaking like a leaf now: //“Do it…”// she repeats, even more faintly.
You plunge inside, making a slapping wet sound against her gushing crotch. She comes instantly like a fucking rocket, but you start pounding like a madman, making her ponder the very nature of existence. Your hands grab the outermost breasts and squeeze hard as she is reacting with your every thrust with a short moan, unable to keep it in.
Soon she comes again, shaking like crazy, and you barely fight off the urge to join her in orgasm, but manage to pull through the temptation.
//My 30 minutes are still not up.//
<<button "Continue" "BATF Fuck Front 02">>
<</button>>
Then you decide to switch it up a bit, making her catch her breath and not die on you here. You pull out your glazed shaft all the way, then rub your glans on her clit again, driving her insane. As you observe your bulging erection sliding down there, you notice that her asshole is completely drenched in pussy juice, tempting you to explore a different hole. You aim your prick lower, nesting the throbbing tip of your penis against the small wet hole.
Going in circles a bit, you finally lock on target, and slowly penetrate inside. Her reaction is noticeably one of surprise, and she inhales sharply, keeping the air inside her lungs as your shaft goes in all the way to the root of your crotch. After a few slow pumps to lubricate even further, you start fucking her in the ass like a sledgehammer, making her release screams of pleasure mixed with pain, as her green body coils and shakes in front of you.
<<button "Cum on tits" "BATF Cum on Tits">>
<</button>>
<<button "Vaginal creampie" "BATF Vag Creampie">>
<</button>>
<<button "Anal creampie" "BATF Anal Creampie">>
<</button>>
<<button "Fuck her [from behind]" "BATF Fuck Back 01">>
<</button>>
You pull out not being able to take any more, and position her into an optimal position for the incoming cum tsunami. She realizes what you’re attempting, then arcs her back in such a way to accentuate her round triplets, as you proceed to pound her to completion like a machine while you grab her tits hard.
It stirs somewhere deep inside of your existence, like a monster sleeping inside of which finally awakened. Your testicles tighten as something inside shifts, then a surge of warmth shoots upwards through the shaft with every thrust, but just before it reaches the tip, you slow down to a crawl, and let it explode out of you with a vengeance. Stream after stream of white liquid shoots inside of her, as she stares outward in surprise at how you’re producing buckets.
When the last drop is deposited inside, you pull out, releasing a torrent of cum out of her slit, leaking down her shapely right leg. She takes a deep breath, then speaks: //“Well, it was nice doing business with you Subject 42, I will notify you when the next batch of pills arrives for testing,”// she says in her dry tone, like you didn’t enjoy an incredibly intense intercourse just now.
She gets up, and leaves all cum filled into the adjoining backroom to shower.
Amazing.
<div class="Accent">\
*//You've replenished all of your Vigor points!//
</div>\
<<button "Go back to the bar" "Bar Hub 301">>
<</button>>
<<set $vigor to 5>>
You pull out not being able to take any more, and position her into an optimal position for the incoming cum tsunami. She realizes what you’re attempting, then arcs her back in such a way to accentuate her round ass, as you proceed to pound her asshole to completion like a machine.
It stirs somewhere deep inside of your existence, like a monster sleeping inside of which finally awakened. Your testicles tighten as something inside shifts, then a surge of warmth shoots upwards through the shaft with every thrust, but just before it reaches the tip, you slow down to a crawl, and let it explode out of you with a vengeance. Stream after stream of white liquid shoots inside her ass, as she stares outward in surprise at how you’re producing buckets inside of her.
When the last drop is deposited inside, you pull out, releasing a torrent of cum out of her ringhole, leaking down her shapely right leg. She takes a deep breath, then speaks: //“Well, it was nice doing business with you Subject 42, I will notify you when the next batch of pills arrives for testing,”// she says in her dry tone, like you didn’t enjoy an incredibly intense intercourse just now.
She gets up, and leaves all cum filled into the adjoining backroom to shower.
Amazing.
<div class="Accent">\
*//You've replenished all of your Vigor points!//
</div>\
<<button "Go back to the bar" "Bar Hub 301">>
<</button>>
<<set $vigor to 5>>
You push her against the bed frame, then turn her around and bend her over the mattress. You can’t help but slap her exposed green ass cheek, making it jiggle like a thing of beauty. Then you aim your throbbing $skincolor dick right at her gushing slit, and start penetrating inside. It goes in like a hot knife through butter; the inside of her vagina feeling unusually warm and lubricated.
After a few slow pumps you start thrusting away like a jackhammer, making her moan in pleasure with every motion of your hips. You grab her wrists then pull back towards you, seeing how her outermost breasts can now be visible from the back; the impossible “backboob” angle. Her pink hair is strewn across the white hospital mattress looking like a space octopus, as her body coils and shakes in front of you. You release her wrists, and she returns them on the bed for more stability, raising her upper body upwards a bit just enough for you to play with her beautiful green mounds.
<<button "Continue" "BATF Fuck Back 02">>
<</button>>
Looking down, you notice her stretched out ringhole, just begging to be fucked. It’s perfectly round and smooth, looking incredibly inviting as you pound away. You take out the glazed shaft and start lubricating the ringhole with dripping vaginal juices. When satisfied with the lubrication, you start pushing your bulging cock inside the tiny hole, stretching it until you smoothly break through inside. Trinity inhales sharply, then starts moaning again as you pick up speed.
The way her ass and waist look like from this angle is borderline unreal. It’s truly fascinating what modern augmentation technology has enabled us – a complete visual dopamine explosion, which makes the brain go into overdrive, figuratively salivating at what’s displayed. The primitive brain, wired to respond to slightly wider hips and somewhat narrower waists has to contend with such hyper stimulation like these almost cartoon-like proportions which boggle the mind.
You feel like a junkie on his favorite fix while you’re fucking her from behind, hearing the wet slapping noises as your lower abdomen slams into her asscheeks.
<<button "Cum on tits" "BATF Cum on Tits">>
<</button>>
<<button "Vaginal creampie" "BATF Vag Creampie">>
<</button>>
<<button "Anal creampie" "BATF Anal Creampie">>
<</button>>
<<button "Fuck her [from behind]" "BATF Fuck Back 01">>
<</button>>
<<if $drunk is 1>>\
<<set $str-->>\
<<set $agi++>>\
<<set $drunk to 0>>\
<</if>>\
“The Pussycat” brothel is one of the better known whorehouses in Rimhaven. You’ve never had the pleasure of going there yourself, but from what you’ve heard it’s a great place to enjoy some quality ass, seeing as the Sisterhood working girls are the best ones around.
This building was once an entertainment complex called “The Paragon”, one of the many causes of territorial dispute between the big factions. When The Syndicate was formed, Alexei Hayden declared it Sisterhood territory, as a show of good faith towards the last opposers of the new alliance. Apparently the sisters adapted the cinema hall into a strip club, so that customers can showcase the goods before “renting”, and what were once shops and VR rooms have been changed into pleasure dens and sex dungeons.
While wandering the damp, empty streets towards the brothel, your thoughts weigh heavy on your mind. Everything that’s happened for the last few days seems so unreal. Why would Laura Hayden even pull you into this shitshow with the mysterious case? Surely there are more trustworthy operatives who are still active in the Syndicate, hell; even in her faction alone…It feels like you’re missing a crucial piece of the puzzle here.
Or maybe it’s just hard luck.
<<button "Continue" "Pussycat 02">>
<</button>>
<<set $VisitedPussycat to 1>>
<<nobr>>\
<<set $SpunkArousal to 0>>
<<set $SpunkTotalRedLights to 9>>
<<set $PussycatSkin to either ("pale","ebony","tan","olive")>>
<<set $PussycatHair to either ("black","blonde","auburn","white","green","brown","red","purple")>>
<</nobr>>\
Spunk! - Game Start
Nine small lights high on the wall above you, looking like a strange elevator floor indicator, all shine red - signaling that all the other Spunk contenders are occupying their rooms.
The door to your left opens, and a naked $PussycatSkin goddess of a woman with $PussycatHair hair walks in, her insanely high heels clacking with every sultry step. You notice the Sisterhood tattoo on her inner right thigh, indicating that she's a member of the "working girl" caste, and not one of the infamous faction assassins.
She walks in, looking at your bulging $skincolor cock, then licks her lips like a vampire about to feed. She slowly descends on her knees before you, and starts giving you a professional grade blowjob which these girls are known for.
//Oh shit//
She knows how the game works, and no doubt has a monetary incentive to make you cum as fast as possible, a skill which a Sisterhood prostitute has a PhD in.
You try to focus through the immense pleasure, and look at the lights above.
<<button "Try not to cum" "Spunk 02">>
<</button>>
<<nobr>>\
<<set $SpunkLightsNumGen to random(1, 5)>>
<<set $SpunkTotalRedLights -=$SpunkLightsNumGen>>
<<if $SpunkTotalRedLights lt 0>>
<<set $SpunkTotalRedLights to 0>>
<</if>>
<</nobr>>\
$SpunkLightsNumGen red light(s) switch to green, $SpunkTotalRedLights red light(s) remaining!
<<button "Continue">>
<<if $SpunkTotalRedLights is 0>> <<goto "Spunk Won">>
<<else>> <<goto "Spunk 02">>
<</if>>
<</button>>
<<nobr>>\
<<set $SpunkArousalNumGen to random (1, 5)>>
<<set $SpunkArousal +=$SpunkArousalNumGen>>
<</nobr>>\
<<if $SpunkArousal gte 10>>\
<div class="Failure">[DEFEAT]</div>
<div class="Accent">*Your arousal level is $SpunkArousal out of 10!</div>
Her godlike technique is just too much for your mortal soul. You start shooting thick streams of cum down her throat and she swallows it all through a soft moan, even though she probably doesn't have to.
You are eliminated from the game. The room illumination changes color to red. The girl stands up and leaves without even looking at you.
<div class="Accent">
*//You've gained a vigor point!//
</div>
<<button "Leave the Spunk room" "Pussycat Hub Returned">>
<</button>>
<<nobr>>\
<<set $vigor +=1>>
<<if $vigor lt 0>>
<<set $vigor to 0>>
<<elseif $vigor gt 5>>
<<set $vigor to 5>>
<</if>>
<</nobr>>\
<<elseif $SpunkArousal gte 7>>\
She sucks you so well you almost lose consciousness from the ecstasy.
You manage to power through!
<div class="Accent">*Your arousal level is $SpunkArousal out of 10!</div>
<<button "Look at the lights" "Spunk 03">>
<</button>>
<<nobr>>\
<<if $vigor gte 1>>\
<<button "Use 1 Vigor to reduce arousal level by 1" "Spunk Vigor 1">>\
<<set $vigor -=1>>\
<</button>>\
<<else>>
<button data-passage="Use 1 Vigor to reduce arousal level by 1" disabled>Use 1 Vigor to reduce arousal level by 1</button>
<</if>>\
<</nobr>>
<<nobr>>\
<<if $vigor gte 2>>\
<<button "Use 2 Vigor to reduce arousal level by 2" "Spunk Vigor 2">>\
<<set $vigor -=2>>\
<</button>>\
<<else>>
<button data-passage="Use 2 Vigor to reduce arousal level by 2" disabled>Use 2 Vigor to reduce arousal level by 2</button>
<</if>>\
<</nobr>>
<<nobr>>\
<<if $vigor gte 3>>\
<<button "Use 3 Vigor to reduce arousal level by 3" "Spunk Vigor 3">>\
<<set $vigor -=3>>\
<</button>>\
<<else>>
<button data-passage="Use 3 Vigor to reduce arousal level by 3" disabled>Use 3 Vigor to reduce arousal level by 1</button>
<</if>>\
<</nobr>>
<<nobr>>\
<<if $vigor gte 4>>\
<<button "Use 4 Vigor to reduce arousal level by 4" "Spunk Vigor 4">>\
<<set $vigor -=4>>\
<</button>>\
<<else>>
<button data-passage="Use 4 Vigor to reduce arousal level by 4" disabled>Use 4 Vigor to reduce arousal level by 4</button>
<</if>>\
<</nobr>>
<<nobr>>\
<<if $vigor gte 5>>\
<<button "Use 5 Vigor to reduce arousal level by 5" "Spunk Vigor 5">>\
<<set $vigor -=5>>\
<</button>>\
<<else>>
<button data-passage="Use 5 Vigor to reduce arousal level by 5" disabled>Use 5 Vigor to reduce arousal level by 5</button>
<</if>>\
<</nobr>>
<<else>>\
She's sucking you off like her life depends on it (//maybe it does//), and you watch as her head goes up and down on your $skincolor shaft.
<div class="Accent">*Your arousal level is $SpunkArousal out of 10!</div>
<<button "Look at the lights" "Spunk 03">>
<</button>>
<<nobr>>\
<<if $vigor gte 1>>\
<<button "Use 1 Vigor to reduce arousal level by 1" "Spunk Vigor 1">>\
<<set $vigor -=1>>\
<</button>>\
<<else>>
<button data-passage="Use 1 Vigor to reduce arousal level by 1" disabled>Use 1 Vigor to reduce arousal level by 1</button>
<</if>>\
<</nobr>>
<<nobr>>\
<<if $vigor gte 2>>\
<<button "Use 2 Vigor to reduce arousal level by 2" "Spunk Vigor 2">>\
<<set $vigor -=2>>\
<</button>>\
<<else>>
<button data-passage="Use 2 Vigor to reduce arousal level by 2" disabled>Use 2 Vigor to reduce arousal level by 2</button>
<</if>>\
<</nobr>>
<<nobr>>\
<<if $vigor gte 3>>\
<<button "Use 3 Vigor to reduce arousal level by 3" "Spunk Vigor 3">>\
<<set $vigor -=3>>\
<</button>>\
<<else>>
<button data-passage="Use 3 Vigor to reduce arousal level by 3" disabled>Use 3 Vigor to reduce arousal level by 3</button>
<</if>>\
<</nobr>>
<<nobr>>\
<<if $vigor gte 4>>\
<<button "Use 4 Vigor to reduce arousal level by 4" "Spunk Vigor 4">>\
<<set $vigor -=4>>\
<</button>>\
<<else>>
<button data-passage="Use 4 Vigor to reduce arousal level by 4" disabled>Use 4 Vigor to reduce arousal level by 4</button>
<</if>>\
<</nobr>>
<<nobr>>\
<<if $vigor gte 5>>\
<<button "Use 5 Vigor to reduce arousal level by 5" "Spunk Vigor 5">>\
<<set $vigor -=5>>\
<</button>>\
<<else>>
<button data-passage="Use 5 Vigor to reduce arousal level by 5" disabled>Use 5 Vigor to reduce arousal level by 5</button>
<</if>>\
<</nobr>>
<</if>><div class="Accent">\
[The Sisterhood Reputation: $BArep]
</div>\
As soon as you enter, you notice the place is packed.
The slow, thumping drum beats hit you in the chest while a powerful bass-line grinds on those super low sexy frequencies. You recognize the sweet fragrance of pumped in pheromones, aimed to give the thirsty visitors some extra incentive to taste the goods. Rimhaven denizens of all colors and creeds mingle with the high class whores peddling flesh in the large hall which was once a cinema. The seats have been removed to make room for the crowd, and a huge stage has been erected in the very center of it.
There is a gorgeous petite girl on stage, dancing like she’s some liquid alien performing a mating ritual. Her long black hair is flowing down her shapely body with every motion she makes. The huge screen in the back of the large hall is displaying beautiful close-ups of the performer as she dances with incredible passion. The resolution is UltraLife, showing neon green snake tattoos wrapped around her toned olive thighs, while also bringing them to life via augmented reality rendering software, in real time. Most of the people are fixed either on the screen or on her in the flesh, while the girls walk around offering carnal pleasures to gawking patrons.
You also notice at least a dozen robed figures standing perfectly still near the shadowy walls of the hall, no doubt observing the guests for any misconduct – the infamous Sisterhood assassins. Enforcer caste of the faction, protecting the girls like the pimps of old never could. Little is known about their origin and training; some say that this is Madam Sirin’s biggest secret and the true source of her climb to power, not just in the faction, but in the Syndicate Council as well.
<<button "Continue" "Pussycat Hub 02">>
<</button>><div class="Success">[VICTORY]</div>
Seeing the lovely string of green lights, you tilt your head back and let the orgasm come, celebrating your victory with a smile of relief.
Your body welcomes this release of the mental handbrake, and the flood comes gushing out of your balls, through the shaft, finally exploding into the girl's mouth, as she sucks out every last drop of the precious liquid.
In the final moment of orgasmic bliss, you can't help but think:
//These Sisterhood gals sure know how to make a game.//
She waits a moment for the winner to finish ejaculating all the way, as not a single drop must be wasted. Then, she starts getting up from her knees and gives you a seductive wink before her clacking heels take her outside.
The string of green lights turns off completely, and your Mnemosyne chirps, reporting a credit deposit.
<div class="Accent">\
*//You gain 3000cr!//
</div>\
<div class="Accent">\
*//You've gained two vigor points!//
</div>
<<button "Leave the Spunk room" "Pussycat Hub Returned">>
<</button>>
<<set $credits +=3000>>
<div class="Accent">
*//You've gained two vigor points!//
</div>
<<button "Continue" "Bar Hub 301">>
<</button>>
<<set $vigor +=2>>
<<if $vigor lt 0>>
<<set $vigor to 0>>
<<elseif $vigor gt 5>>
<<set $vigor to 5>>
<</if>><<set $SpunkArousal -=1>>
Focusing your mind on all those previous sexual experiences which were much more arousing than this admittedly great blowjob, you manage to push back the incoming orgasm, as the girl keeps sucking your soul out through your rock hard shaft.
<div class="Accent">*Your arousal level is $SpunkArousal out of 10!</div>
<<button "Try not to cum" "Spunk 03">>
<</button>><<set $SpunkArousal -=2>>
Focusing your mind on all those previous sexual experiences which were much more arousing than this admittedly great blowjob, you manage to push back the incoming orgasm, as the girl keeps sucking your soul out through your rock hard shaft.
<div class="Accent">*Your arousal level is $SpunkArousal out of 10!</div>
<<button "Try not to cum" "Spunk 03">>
<</button>><<set $SpunkArousal -=3>>
Focusing your mind on all those previous sexual experiences which were much more arousing than this admittedly great blowjob, you manage to push back the incoming orgasm, as the girl keeps sucking your soul out through your rock hard shaft.
<div class="Accent">*Your arousal level is $SpunkArousal out of 10!</div>
<<button "Try not to cum" "Spunk 03">>
<</button>><<set $SpunkArousal -=4>>
Focusing your mind on all those previous sexual experiences which were much more arousing than this admittedly great blowjob, you manage to push back the incoming orgasm, as the girl keeps sucking your soul out through your rock hard shaft.
<div class="Accent">*Your arousal level is $SpunkArousal out of 10!</div>
<<button "Try not to cum" "Spunk 03">>
<</button>><<set $SpunkArousal -=5>>\
Focusing your mind on all those previous sexual experiences which were much more arousing than this admittedly great blowjob, you manage to push back the incoming orgasm, as the girl keeps sucking your soul out through your rock hard shaft.
<div class="Accent">*Your arousal level is $SpunkArousal out of 10!</div>
<<button "Try not to cum" "Spunk 03">>
<</button>>Soon, you’re standing in front of “The Pussycat”. It seems like the party has spilled out onto the street, as a burly man is eating out a stoned out of her mind looking woman on the wall next to the wide double doors.
As you approach to enter, she casts an apathetic look towards you, like she has seen you here many times before. She takes a long, disinterested drag of her psychotropic cigarette while the man is doing his best to pleasure her with his tongue.
It’s fascinating how prostitutes always attract these types of men. He considers her a Goddess, for whom he would take a bullet in a heartbeat, while she’s just making some additional money on the side, squeezing him out of everything he has. You wonder how many times this exact story has been repeated throughout history, considering the oldest profession with its invariable, continued nature.
Desire is something you can’t escape or hide away from; you can only learn to control it, or be controlled by it.
<<button "Enter">>
<<if $TSrep gte 0>> <<goto "Pussycat Hub">>
<<else>> <<goto "Pussycat Denied">>
<</if>>
<</button>><div class="Accent">\
[The Sisterhood Reputation: $BArep]
</div>\
Before you manage to reach the entrance, you hear someone land on the pavement behind you, then turn to face a potential foe.
It’s Sandra, the Sisterhood assassin who tried to kill Maya the catgirl smuggler.
//“Where the fuck do you think you’re going? The only reason you still draw breath is because our Madam inexplicably decided to spare you...for now. Now get the fuck out of here before some unfortunate accident befalls you.”//
//Oh right, that whole thing with Sandra besmirched your reputation with the Sisterhood, you probably shouldn’t take your chances with a strip joint full of them.//
<<button "Return to the bar" "Bar Hub 301">>
<</button>>
As you wade through the crowd, one of the scantily clad girls approaches you. She leans over to speak in your right ear, while “accidentally” propping up her ample cleavage in your face. Her hand moves across your neck and back like a silk scarf. Even in this loud strip joint, she manages to produce a soft, seductive voice: //“I’m Candy. Wanna buy me a drink?”//
You know what this means of course, and it always struck you as odd that they use such roundabout phrases instead of straight up offering to fuck for money. Paying for a drink does seem less crass though, and it could be making the girl feel better about her apparent choice of profession.
//“How much?”// You inquire, noticing all pretense drop from her expression. //“We don’t do cheap here, honey. It’s 5000cr for a full hour.”//
Your left eyebrow involuntarily jumps up. Taking a step back, you inspect the offer on display a bit better. She’s a stunning beauty, there’s no doubt about it. Her ebony skin is glistening with a soft glow under the dim red lighting of the club. She has long dreadlocks, and full lips which are looking surprisingly natural. The synthleather strips adorning the hourglass frame indicate that she’s one of those BDSM specialists, sporting a long black whip in her left hand, while her ass is being propped up by insanely high and shiny black stiletto boots.
The ebony beauty eyes you expectantly: //“What will it be, sugar?”//
<<button "Buy her a drink [-5000cr]" "Candy Drink">>
<</button>>
<<button "//Maybe later//" "Pussycat Hub 03">>
<</button>>
The Sex dungeon is not very large, but has all sorts of interesting contraptions, some of which you’ve never even seen before. Mostly they are a variation on the “bound and gagged” theme, with some black, featureless furniture peppered around the room for the more unusual sexual positions.
The walls are also pitch black, and no doubt soundproof – the mark of a professional place.
Candy lets you take in the scenery for a moment, then approaches from behind: //“What are you, darling: Top or Bottom?”//
<<button "Top (dominant)" "Candy BDSM Top 01">>
<</button>>
<<button "Bottom (submissive)" "Candy BDSM Bottom 01">>
<</button>>
<<button "Actually, I think this is a bad idea…[Leave]" "Pussycat Hub Returned">>
<</button>>
She turns and leaves without a word, like a beggar who just learned you’re broke. You watch her juicy ass sway in all that synthleather, as she disappears into the crowd, looking for another mark to strike.
Your eyes scan around the upper gallery of the corrupted cinema hall, and there you see it: a //“Play Spunk!”// pink sign above one of the large double doors.
<<button "Play Spunk" "Spunk Intro 01">>
<</button>>
<<button "Buy Candy a drink" "Candy Drink returned">>
<</button>>
<<button "Leave [back to the bar]" "Bar Hub 301">>
<</button>>
As you walk through the double doors, you’re welcomed by a large holographic terminal in the middle of the room, and you hear the doors lock behind you. The words //Place hand here to begin// blink in and out of existence on the 3D holographic projection of a medium sized box. On the other side of the room, you notice a row of 10 doors.
You approach the terminal, and place your hand inside.
The holographic projection changes color from a cool blue to vibrant red. You feel a sharp sting in your wrist, making you instinctively pull out the hand. The terminal starts displaying text:
<div class="Failure">//Welcome to Spunk.
You’ve just been injected with a highly potent erection pill which should start working shortly.
There is only one rule: He who endures longest, wins.
If you ejaculate before any of the other contesters, you will be eliminated from the game.
The entry fee is 1000cr and you will notice that this amount has already been withdrawn from your account.
If you win, you will get 3000cr.
Please proceed to one of the unlocked doors behind this terminal to start the game.//</div>
You find a door which isn’t locked, and step inside.
The room is small, and has a sturdy looking chair with restraints in the middle. There are four vertical light emitters on the walls, producing a pleasant green hue which provides the only source of illumination. You sit down, and allow the metallic restraints to close around your wrists with a mechanical //snap//.
<div class="Accent">\
//You've lost 1000cr!//
</div>\
<<button "Continue" "Spunk 01">>
<</button>>
<<set $credits -=1000>>
Oddly enough, you manage to find Candy faster than you thought. She instantly knows what you want, and shoots you a knowing smile. Her hand takes yours as she leads you upstairs to the sex dungeon.
<div class="Accent">\
//You've lost 5000cr!//
</div>\
<<button "Continue" "Candy BDSM 01">>
<</button>>
<<set $credits -=5000>>//“Good choice,”// she says, before taking you by the hand. //“It will be sent to the room upstairs…come with me.”// Her sultry smile disappears into the crowd, as her hand leads you towards the large staircase.
As you walk up the stairs, she sways her big ass elegantly with every step, providing you with a preshow of the main event. The two rock hard orbs slide and shift underneath all that taut synthleather around them.
Soon, she reaches the metal door of the dungeon, and leads you inside.
<div class="Accent">\
//You've lost 5000cr!//
</div>\
<<button "Continue" "Candy BDSM 01">>
<</button>>
<<set $credits -=5000>><<if $drunk is 1>>\
<<set $str-->>\
<<set $agi++>>\
<<set $drunk to 0>>\
<</if>>\
<<if $TSrep gte 0>>\
<div class="Accent">\
[The Sisterhood Reputation: $BArep]
</div>\
The place is packed.
The slow, thumping drum beats hit you in the chest while a powerful bass-line grinds on those super low sexy frequencies. You recognize the sweet fragrance of pumped in pheromones, aimed to give the thirsty visitors some extra incentive to taste the goods. Rimhaven denizens of all colors and creeds mingle with the high class whores peddling flesh in the large hall which was once a cinema. The seats have been removed to make room for the crowd, and a huge stage has been erected in the very center of it.
There is a gorgeous petite girl on stage, dancing like she’s some liquid alien performing a mating ritual. Her long black hair is flowing down her shapely body with every motion she makes. The huge screen in the back of the large hall is displaying beautiful close-ups of the performer as she dances with incredible passion. The resolution is UltraLife, showing neon green snake tattoos wrapped around her toned olive thighs, while also bringing them to life via augmented reality rendering software, in real time. Most of the people are fixed either on the screen or on her in the flesh, while the girls walk around offering carnal pleasures to gawking patrons.
You also notice at least a dozen robed figures standing perfectly still near the shadowy walls of the hall, no doubt observing the guests for any misconduct – the infamous Sisterhood assassins. Enforcer caste of the faction, protecting the girls like the pimps of old never could. Little is known about their origin and training; some say that this is Madam Sirin’s biggest secret and the true source of her climb to power, not just in the faction, but in the Syndicate Council as well.
Your eyes scan around the upper gallery of the corrupted cinema hall, and there you see a //“Play Spunk!”// pink sign above one of the large double doors.
<<button "Play Spunk" "Spunk Intro 01">>
<</button>>
<<button "Buy Candy a drink" "Candy Drink returned">>
<</button>>
<<button "Leave [back to the bar]" "Bar Hub 301">>
<</button>>
<<else>>\
<div class="Accent">\
[The Sisterhood Reputation: $BArep]
</div>\
Before you manage to reach the entrance, you hear someone land on the pavement behind you, then turn to face a potential foe.
It’s Sandra, the Sisterhood assassin who tried to kill Maya the catgirl smuggler.
//“Where the fuck do you think you’re going? The only reason you still draw breath is because our Madam inexplicably decided to spare you...for now. Now get the fuck out of here before some unfortunate accident befalls you.”//
//Oh right, that whole thing with Sandra besmirched your reputation with the Sisterhood, you probably shouldn’t take your chances with a strip joint full of them.//
<<button "Return to the bar" "Bar Hub 301">>
<</button>>
<</if>>
//“I see…”// she says, seemingly lost in thought, then continues with some fervor: //“And who gave you permission to look at me?”// As soon as the sentence ends, she swings her ebony arm around and slaps you mercilessly. //“Get down on your knees!”// You comply, and hear her walk a few steps away to get something.
She returns shortly with a blindfold which she proceeds to tie around your eyes, but in such a way as to enable the option of peeking. You wonder whether this was on purpose or not. She then clasps shackles around your wrists, and a dog collar with a chain around your neck.
You hear the clacking of those high heeled boots in front of you mixed in with the rattling chain, and then she jams your head into her moist crotch. “Eat it!” she demands, and you comply. She breathes heavy but maintains her composure. The crack of the whip across your back makes you recoil back in pain, but she grabs your $haircolor hair and jams your head into her wetness again.
Another crack of the whip; digging into the flesh on your back, but this time you manage to continue pleasuring her, releasing a contained moan. //“Faster!”// she yells, with yet another motivational strike of the whip. You feel your back burning as she’s whipping you, and as her arousal increases, so do the strikes which come in unexpected, irregular intervals.
<<button "Continue" "Candy BDSM Bottom 02">>
<</button>>
She hands you the whip, and gets down on her knees, looking at you with a fascinatingly authentic shameful expression. //"What do you want me to do, Master?"//
Your sizeable bulge is almost touching her immaculate ebony face. The next move is glaringly obvious. You unzip your pants, and produce your $skincolor cock, almost slapping her in the face with it. Without you having to say anything she starts blowing you, moaning like she’s the one getting orally stimulated. Her beautiful dark lips wrap around your shaft with such magnificence, as she sucks gently on the tip, making wet slurping sounds which somehow make the sensation better.
Not just any girl can become a full member of the Sisterhood working girl caste, only the best are initiated into this exclusive club, and many Amber City tourists come to Rimhaven for an experience that only the carnal sisters can provide.
Candy is definitely one such provider.
You realize that the whip is still in your hand, and contemplate using it on her to spice things up a bit.
<<button "Whip her on the back" "Candy BDSM Top 02 Whip">>
<</button>>
<<button "Throw the whip away" "Candy BDSM Top 02 No Whip">>
<</button>>
Soon her body starts slightly twitching, her vagina contracting, and she cums hard trying to contain the pleasurable moans and maintain her cold dominance. Another crack of the whip, but this one is much weaker, you almost don’t feel pain at all compared to the previous strikes. Long, deep inhales and exhales betray her arousal. Candy realizes she’s starting to lose control, so she makes a few steps around you, then yanks the chain; prompting you stand up.
Her deft ebony hand unzips and takes out your $skincolor shaft, stroking it slightly as she regains composure. Then she takes a step back, and whips your back again before speaking: //“Touch yourself for me.”//
You start masturbating, feeling the searing pain on your back. For a while, Candy doesn’t speak or whip you, making you wonder whether she’s even still there. After what seems like eternity of silent masturbation, you risk a peak from under your blindfold, and see her furiously masturbating herself, in such perfect silence it’s almost eerie.
She notices you peeking.
//“You dare peak under the blindfold, slave? Your punishment will be severe!”//
She takes you over to one of the contraptions, making you lie down on your back, as additional metallic shackles clasp around your neck and ankles. Above your head, she clasps the ones already on your wrists to the contraption.
<<button "Continue" "Candy BDSM Bottom 03">>
<</button>>
Some strange flicking can be heard, and then insane amounts of pain shoot up from the hard surface panel you’re lying on. The pain is sharp, but spread over a large surface of your body, feeling like being stung with a million needles at the same time. You hear Candy climbing the contraption above you, no doubt isolated somehow from the pain inducers on the panel below you. The feeling of her moist pussy devouring your $skincolor cock comes abruptly, unceremoniously, and a wave of pleasure shoots up your spine, but the panel shoots even more pain in you caused by the added weight of Candy riding on top. Her hips grind you down mercilessly; you’re trapped between soft, moist pleasure, and hard, excruciating pain.
//She enjoying this quite a bit//, you think to yourself, and then wonder whether it’s all just an act for the paying customer; a way to insure he will come back again and provide good old Candy with some walking around money.
The rotations and thrusts of her hips are relentless, and you can’t even move a muscle, feeling stunned by all the pain stimulators beneath you, not to mention the shackles around the limbs and neck.
It all becomes too much, and you start shooting buckets straight into her moist snatch. She welcomes it with a culminating deceleration, slowly riding the last drops of semen from your penis. She must have one of those special vacuum like mods in her body, which sucks in all the semen from the penis, instantly turning it into sustenance without ever coming close to the egg, and without making a mess of things for a girl on the go – time being a working girl’s main resource. The exact name of the thing escapes you, but you’re sure it’s one of the many Morgan Industries wonders, created exclusively for the Sisterhood prostitutes.
In all the ecstasy, you failed to notice that the pain inducers are now dormant. Candy remains on top for a few tranquil minutes, then dismounts with the words: //“Hope that was good for you as it was good for me, honey.”//
Soon, you are free of your bonds and released from the dungeon - one crazy experience richer and 5000 credits poorer.
<div class="Accent">
*//You've gained three vigor points!//
</div>
<<button "Continue" "Pussycat Hub Returned">>
<</button>>
<<set $vigor +=3>>
<<if $vigor lt 0>>
<<set $vigor to 0>>
<<elseif $vigor gt 5>>
<<set $vigor to 5>>
<</if>>
You swing your arm in a circular motion, bringing the long tail of the whip along, then aim downwards, watching it swiftly connect with partly exposed smooth back. She recoils, arcing her back and forming a superb S shape which makes your lips part in awe. She moans loudly, a sound which contains painful pleasure, and then she remains there stunned for a second before you guide her mouth back to your rock hard shaft.
<<button "Continue" "Candy BDSM Top 03">>
<</button>>
Deciding that you’re not really in the mood to whip this beauty right now, you throw the whip away, hearing it land on the hard floor of the dungeon.
//“Thank you, Master!”// Candy whispers while taking a breath from pleasuring you. Then she continues with even more enthusiasm, moaning like she’s sucking on a machine which can make her cum the harder she sucks.
<<button "Continue" "Candy BDSM Top 03">>
<</button>>
This is one of the better blowjobs you’ve ever received. Her technique is beautiful; aimed to provide tongue stimulation to the underside of the glans – the most sensitive part of the penis, while also working both the shaft and the balls in equal measure, all the while managing to look like a Goddess drinking from the fountain of youth. It’s quite a sight to behold as she rotates her head sideways, then licks deftly up and down your shaft, tagging that special spot on the underside of the tip every time.
It’s surprising how fast your erection reached its maximum hardness; watching a professional at work is always fascinating.
You could easily cum right here and now, but having some more fun seems to be in order, seeing how you’ve paid a pretty penny for all this, so you decide to help her up, then lead her towards one of the contraptions.
It looks like a short bed of sorts, but with a 90 degree angled, downward facing synthleather panel. Both surfaces have chained constraints for elbows and thighs, respectively. There is a neck shackle as well, but this one has a chain to which is connected to the elbow constraints.
You take Candy’s tight skirt down, but leave the intricate synthleather belts which are wrapped all around her shapely body. Then, you help her climb up and lie down, securely fastening all of the shackles around her limbs and neck. Taking a step back to admire the view, you realize that this contraption is actually incredible; Since Candy’s elbows are shackled so closely together, it makes her chest pop out forwards; accentuating those beautiful ebony tits she’s rocking. The neck constraint is additionally coiling her backwards, making the arch of her back appear even more curved, aesthetically pleasing and erection inducing.
<<button "Continue" "Candy BDSM Top 04">>
<</button>>
Then you approach her from behind, and plunge your painfully hard erection into her moist snatch. The thigh shackles even have some kind of handlebar for better control of the “subject” so you grab it and pound away as Candy screams in pleasure. You can’t really tell whether this is just an act or not, but turns out that Candy is quite the screamer.
As you fuck her from behind, her curvaceous ebony frame shifts and reacts to your every thrust, making her look like some wild animal caught in a trap. Glancing downwards to observe the beautiful penetration, the perfect little ringhole grabs your attention.
You make the switch, using the lubrication of the copious amounts of vaginal juices to slide in more easily. It goes into the tight hole like a spoon breaks the pudding crust before getting to the softness inside. Her moans and screams fill you with intense pleasure, and you start breaking the rhythm of the trusts, to play with her reactions a bit; giving her short, shallow penetrations until she loses her mind in anticipation, then plunging all the way to the edge of her existence, pounding like a jackhammer.
Then comes another switch, from ringhole to vagina, then another to keep her guessing, all the while hearing her almost crying in pleasure.
You let yourself be rough, merciless, bringing yourself to the point of no return, but ejaculating inside would be too basic for this encounter, no. Something more is needed, something to put a nicely tied bow around the experience, and you think of just the thing.
Pulling out of her moist hole, to walk around to her head, and open her mouth with your fingers. Then you slowly stroke yourself to completion as she looks at you all doe-eyed, finally shooting strands of thick white cum all over her beautiful face, surprising even yourself with the insane amounts you’re producing. It feels like a volcano erupted from your abdomen, hot and sticky liquid bringing ecstatic relief as it gushes from your body. She closes her eyelids to avoid getting it into the eyes, and you put your exhausted dick into her warm mouth, where she drinks up the very last drop.
When you release her, Candy drops the act and reverts to her old sassy self with a long sigh: //“Honey, you can find me again anytime you want.”//
You decide to let her clean up, and leave the way you came.
<div class="Accent">
*//You've gained three vigor points!//
</div>
<<button "Continue" "Pussycat Hub Returned">>
<</button>>
<<set $vigor +=3>>
<<if $vigor lt 0>>
<<set $vigor to 0>>
<<elseif $vigor gt 5>>
<<set $vigor to 5>>
<</if>>