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/*#
#desc: admin texts you due to missing workouts
#status: WRITTEN 0.7.0.0
#*/
<<if $roomchange == true>>
<<set $player.inside = true>>
<<set $player.cutscene.lockinventory = false>>
<<if $npc_admin.flags.flirted>>
<<switch $now.getUTCDay()>>
<<case 0 1 2 3 4>>
<<set _nextDate to setup.setNextDate($now, 1, 7, 10)>>
<<case 5>>
<<set _nextDate to setup.setNextDate($now, 3, 7, 10)>>
<<case 6>>
<<set _nextDate to setup.setNextDate($now, 2, 7, 10)>>
<</switch>>
<<set $npc_admin.flags.nextWorkout = _nextDate>>
<<addEvent 'event_admin_morning_visit'
'{"trigger":"always","type":["date"],"priority":100}'
'{"szene":"event_admin_morning_surprise"}'
_nextDate
>>
<</if>>
<<if $currentTasks.manager_morning_inspection_task.finished>>
/% Hacky fix to deal with event + task system conflict %/
<<set $currentTasks.manager_morning_inspection_task.finished = false>>
<<set $currentTasks.manager_morning_inspection_task.finishedTime = undefined>>
<<set $currentTasks.manager_morning_inspection_task.condition = "">>
<</if>>
<</if>>
<<set $player.location to "Phonecall">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/phonecall.png">>
<div id="invframe" class="scrolltext">
You get a text from <<=setup.getNpcName('npc_admin', 'first')>>.<br>
<br>
"@@.npc_admin;Hey! Missed you at the gym today, hope you're feeling good, don't wanna let those gainz goblins catch ya!@@"<br>
<br>
You feel bad about standing him up and text back an apology saying you just couldn't manage to get up in time.<br>
<br>
<<if $npc_admin.flags.flirted>>
"@@.npc_admin;Well maybe next time... that or I'll just pop by and carry you to the gym! No comrade left behind! Allies under the bar!@@"<br>
<br>
You blush, maybe the plan to lure him to your flat could work...
<<else>>
"@@.npc_admin;Well maybe next time. Don't worry about me constantly bugging you like this in the future, but I hope to see you again at the gym!@@"
<</if>>
<br><br>
[<<moveTo $beforetasklocation "Hang up." 60>>]
</div>/*#
#desc: admin shows up in the morning due to missing workouts multiple times
#status: WRITTEN 0.7.0.0
#*/
<<if $roomchange == true>>
<<set $player.inside = true>>
<<set $player.cutscene.lockinventory = false>>
<<set $scene.atHome = setup.inPassageTag($beforetasklocation, 'home')>>
<<set $npc_admin.flags.morning_visit = true>>
<<set $scene.leavingHome = $beforetasklocation == 'room_citymap'>>
<<set $currentTasks.manager_morning_inspection_task.finished = false>>
<<set $currentTasks.manager_morning_inspection_task.condition = "">>
<</if>>
<<if $scene.atHome || $scene.leavingHome>>
<<set $player.location to "Foyer">>
<<else>>
<<set $player.location to "Phonecall">>
<</if>>
<<include enterroom>>
<<initRoom>>
<<if $scene.atHome || $scene.leavingHome>>
<<createBGR "./images/locations/flat_foyer_01.png">>
<<else>>
<<createBGR "./images/locations/phonecall.png">>
<</if>>
<div id="invframe" class="scrolltext">
<<if $scene.atHome>>
You hear your doorbell ring, but being a bit drowsy this early in the morning, you react kind of slow. And you didn't have your fill of hot black caffeinated beverage, aka coffee yet. You have no idea who this could be so you take a look at the screen of your security system and see your friend <<=setup.getNpcName('npc_admin', 'first')>> standing outside the door in full gym attire.<br>
<br>
Sure you haven't made it in to workout for a few days, and this was technically your plan, but you're still surprised he came all the way out to your apartment.<br>
<br>
[<<moveTo "event_admin_morning_surprise_answer" "Open the door." 60>>]
<<elseif $scene.leavingHome>>
You reach for the door to head out just as your doorbell chimes. You check the display to see that <<=setup.getNpcName('npc_admin', 'first')>> is standing outside in full gym attire.<br>
<br>
Sure you haven't made it in to workout for a few days, and this was technically your plan, but you're still surprised he came all the way out to your apartment.<br>
<br>
[<<moveTo "event_admin_morning_surprise_answer" "Open the door." 60>>]
<<else>>
You get a text from <<=setup.getNpcName('npc_admin', 'first')>>.<br>
<br>
"@@.npc_admin;Hey! Missed you at the gym again today, swung by your pad but you aren't here. Guess you're taking a break from working out? I'll stop buggin' ya but hope to see you in again some morning. You know I'll be there!@@"<br>
<br>
<<printThought $player "Shit, I botched my opportunity to get him alone...">><br>
<br>
[<<moveTo $beforetasklocation "Hang up." 60>>]
<</if>>
</div>/*#
#desc: answer door when admin drops by in the morning
#status: WRITTEN 0.7.0.0
#*/
<<if $roomchange == true>>
<<set $sceneVisibility = $SEEN_FRIEND>>
<<set $scene= {}>>
<<set $player.inside = false>>
<<set $player.cutscene.lockinventory = true>>
<<set $player.cutscene.reason = "What? Really?!">>
<<set $scene.outfit_type = "">>
<<set $scene.clothinggender = setup.analyzeWornTags(['female','male','unisex'])>>
<<if $player.indecent >= 90>>
<<set $scene.outfit_type = "naked">>
<<applyExperience 'humiliation' 8 'terrible' $SEEN_FRIEND>>
<<else>>
<<switch setup.analyzeWornTags(['sleepwear', 'gym', 'office'])>>
<<case 'sleepwear'>>
<<set $scene.outfit_type = "sleep">>
<<applyExperience 'humiliation' 8 'normal' $SEEN_FRIEND>>
<<case 'gym'>>
<<set $scene.outfit_type = "gym">>
<<case 'office'>>
<<set $scene.outfit_type = "work">>
<<default>>
<<set $scene.outfit_type = "other">>
<</switch>>
<</if>>
<</if>>
<<set $player.location to "Foyer">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/flat_foyer_01.png" "./images/characters/npc_admin_gym.png">>
<div id="invframe" class="scrolltext">
<<switch $scene.outfit_type>>
<<case "naked">>
You open the door without thinking (or is that "just as planned?") completely naked.<br>
<br>
<<=ps(setup.getNpcName('npc_admin', 'first'))>> is wide-eyed in shock, you can practically see his brain slowly going through a full reboot cycle as his gaze glides partway down your body and then snaps back up to fixate purposefully on your face.<br>
<br>
"@@.npc_admin;I, uh... wow. I guess I kind of forgot that you're a different sort of girl... down there, funny how that works given how much longer I knew you as a guy.@@"<br>
<br>
<<if $player.flags.humiliationStyle == "brazen">>
You smile and lean against the doorframe, seductively looking up at him as you state that "but... I AM a girl..." <br>
<br>
He quickly back-pedals.<br>
<br>
"@@.npc_admin;Shit, sorry, I didn't mean, I mean, of course you are. Um, look this is just a bit awkward. I just hadn't seen you at the gym for a few days and wanted to check in - gainz goblins are gonna close in if you keep slacking! Anyway, I, uh, gotta go, I'll see you at work?@@"
<<else>>
<<printThought $player "Oh <<getWordGod $player>>, why did I do this? This is the most humiliating thing ever...">><br>
<br>
"@@.npc_admin;Anyway, I, uh just came by since I hadn't seen you at the gym in a few days, just wanted to check in - gainz goblins are gonna close in if you keep slacking! Anyway, I, uh, gotta go, I'll see you at work?@@"
<</if>>
<br><br>
[<<moveTo "event_admin_morning_surprise_seduce_1" "Try to get him to stay..." 60>>]<br>
[<<moveTo "room_foyer" "Let him go" 60>>]
<<case "sleep">>
You show up to the door wearing your
<<switch $scene.clothinggender>>
<<case "female">>
cute sleeping outfit.
<<case "male">>
boring old PJs
<<case "unisex">>
gender-ambiguous sleeping attire.
<<default>>
ERROR: unknown clothing gender: <<=$scene.clothinggender>>
<</switch>>
<br><br>
<<=setup.getNpcName('npc_admin', 'first')>> balks a bit.<br>
<br>
"@@.npc_admin;Shit, did I wake you? Sorry about that... Anyway, I, uh just came by since I hadn't seen you at the gym in a few days, just wanted to check in - gainz goblins are gonna close in if you keep slacking! Anyway, I, uh, gotta go, I'll see you at work?@@"
<br><br>
[<<moveTo "event_admin_morning_surprise_seduce_1" "Try to get him to stay..." 60>>]<br>
[<<moveTo "room_foyer" "Let him go" 60>>]
<<case "gym">>
You open the door wearing your gym attire.<br>
<br>
"@@.npc_admin;Oh, cool, looks like you were just running a bit late. I'd missed you at workout the past few days. Come on, if we hurry we should still be able to jam a few sets in before work.@@"<br>
<br>
[<<moveTo "event_admin_gym_morning_1_alt" "Grab your stuff and head out with him." 60>>]
<<case "work">>
You open the door dressed for work.<br>
<br>
"@@.npc_admin;Oh, looks like you were about to head in to work. I was just coming by to check on why you hadn't made it to the gym the past few mornings. Guess you've been doing some extra hours at the office? That <<=setup.getNpcName('npc_manager', 'first')>> is a real ball-buster, isn't she?@@"<br>
<br>
<<printThought $player "You have no idea...">><br>
<br>
"@@.npc_admin;Well I don't wanna get you in trouble so I'll let you go, hope you can make it back in to work out sometime otherwise I guess I'll see ya at the office!@@"<br>
<br>
He gives you a wave and heads up the hall.<br>
<br>
[<<moveTo "room_foyer" "Close the door." 60>>]
<<default>>
You open the door.<br>
<br>
"@@.npc_admin;Oh, hey. I just swung by since I haven't seen you at the gym for a few days, everything alright?@@"<br>
<br>
You explain that you've just been really busy of late but you promise you'll get back in soon.<br>
<br>
He nods and says he'll see you around at work before jetting off to the gym.<br>
<br>
[<<moveTo "room_foyer" "Close the door." 60>>]
<</switch>>
</div>/*#
#desc: try to seduce admin when he visits in the morning
#status: WRITTEN 0.7.0.0
#*/
<<if $roomchange == true>>
<<set $scene.accept = $npc_admin.flags.knowgender == 'female' && setup.getTotalValue("stamina") >= 10 && setup.getTotalValue("strength") >= 10 && setup.getTotalValue("dexterity") >= 10 && setup.calcBreastSize($player) != "none" && $scene.outfit_type == 'sleep' && $scene.clothinggender == 'female' && ["normalmakeup", "expertmakeup", "moviestar", "sissy_doll"].includes(setup.getCurrentMakeup($player)) && $player.makeup.messed < 15>>
<</if>>
<<set $player.location to "Foyer">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/flat_foyer_01.png" "./images/characters/npc_admin_gym.png">>
<div id="invframe" class="scrolltext">
You smoulder up at <<=setup.getNpcName('npc_admin', 'first')>> as you turn on every sex-kitten power you've got, telling him it would be a shame for him to have come all this way for nothing...<br>
<br>
<<if $scene.accept>>
He's like a cute puppy following you into the apartment, his trance only broken when the door closes behind with a surprisingly loud thunk.<br>
<br>
He turns with a start to find you walking forward, oozing sex with each sway of your hips, his gaze finally settling on locking on to your bouncing breasts.<br>
<br>
"You like?" You purr as you glide forward, your dainty sleep outfit barely keeping you decent as you show off the body you have spent hours working on in the gym.<br>
<br>
You come to a stop in front of him and blink up at him. Standing this close you can hear the thundering beat of <<=ps(setup.getNpcName('npc_admin', 'first'))>> big heart as he looks down at your seductively made-up face.<br>
<br>
"@@.npc_admin;I-@@" He seems at a loss for words but then... suddenly so are you.<br>
<br>
<<if $player.flags.humiliationStyle == "brazen">>
[<<moveTo "event_admin_morning_surprise_seduce_2" "Why use words when a passionate kiss can say so much more?" 60>>]
<<else>>
<<printThought $player "Shit, why am I suddenly petrified!">><br>
<br>
[<<moveTo "event_admin_morning_surprise_seduce_2" "Continue." 60>>]
<</if>>
<<else>>
<<if $npc_admin.flags.knowgender != "female">>
"@@.npc_admin;Sorry <<=$npc_admin.call_player>>, I just don't see you that way I- uh-... this is really awkward Imma go, I'll see you at work or the gym or something.@@"<br>
<br>
<<if $player.flags.identify_as == "female">>
<<printThought $player "Crap, of course. He's like the most hetero guy I know, but maybe if I explained to him that I'm a woman? Probably a bit of an awkward time to try that right now tho...">>
<<else>>
<<printThought $player "Crap, of course. He's like the most hetero guy I know, there's no way I have a chance with him unless both of us thought of me as a woman.">>
<</if>>
<<elseif setup.getTotalValue("stamina") < 10 || setup.getTotalValue("strength") < 10 || setup.getTotalValue("dexterity") < 10>>
He shakes his head. "@@.npc_admin;Sorry but I can feel my muscles wilting already, I need to get to the gym... and you should be hitting it up a bit too; you still have a bit of that skinny-fat goin' on.@@"<br>
<br>
<<printThought $player "Hmm, makes sense, he usually goes for pretty fit girls, I should work on getting in better overall shape for him.">>
<<elseif setup.calcBreastSize($player) == "none">>
You catch his gaze lingering on your flat chest before he shakes his head.<br>
<br>
<<printThought $player "Damn, of course. I mean, he always was a bit of a breast man, things are going to be challenging enough without me being flat chested!">>
<<elseif $scene.clothinggender != 'female'>>
His gaze seems to keep coming back to your outfit... your decidedly un-feminine outfit...<br>
<br>
<<printThought $player "Dammit, why didn't I dress for the occasion? Something flirty and feminine but not too put-on... maybe a sleep outfit to sell him on this being serendipity?">>
<<elseif $scene.outfit_type != 'sleep'>>
He seems distracted by your nudity, particularly your <<getWordMyPenis $player>>.<br>
<br>
<<printThought $player "Hmm... sure he has accepted me as a woman but maybe I could ease him into things a bit more gradually if I want to get him to fall in love with me?">>
<<elseif !(["normalmakeup", "expertmakeup", "moviestar", "sissy_doll"].includes(setup.getCurrentMakeup($player))) || $player.makeup.messed >= 15>>
He looks you in the eye and you are suddenly cognisant of your
<<if setup.getCurrentMakeup($player) != "">>
total lack of makeup
<<elseif $player.makeup.messed >= 15>>
unkempt makeup
<<else>>
inappropriate makeup
<</if>>
what were you thinking, not striving to look your best?
<<else>>
ERROR: unexpected failure state!
<</if>>
<br><br>
He looks very awkward and confused. "@@.npc_admin;I, uh... think I should be going but like... don't be a stranger, ok? Let me know next time you want to hit the bar, or just meet me at the gym like normal.@@"<br>
<br>
He leaves the flat, but you would swear he took a final glance back at you...<br>
<br>
<<printThought $player "Hmm... maybe there's a chance?">><br>
<br>
[<<moveTo "room_foyer" "Close the door and start your morning." 60>>]
<</if>>
</div>/*#
#desc: seduction results vs admin when he visits in the morning
#status: WRITTEN 0.7.0.0
#*/
<<if $roomchange == true>>
<<if $player.flags.humiliationStyle == "brazen">>
<<addEvent 'admin_first_dinner_date'
'{"trigger":"always","type":["next"],"location":"room_office_after_work","priority":100}'
'{"szene":"event_admin_first_date_1"}'
>>
<<else>>
<<addWorkEvent 'manager_matchmaker' '{"trigger":"afternoon","minTimeDiff":0,"type":"always","chance":100,"repeat":false,"priority":200}' '{"szene":"event_work_manager_admin_cock_1","length":"30"}'>>
<<addNpcTheme 'npc_psychiatrist' 'admin' 'theme_psychiatrist_admin_15'
0
'event_psychiatrist_session_admin_seduce_fail'
false
'theme_psychiatrist_admin_header'
>>
<</if>>
<</if>>
<<set $player.location to "Foyer">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/flat_foyer_01.png" "./images/characters/npc_admin_gym.png">>
<div id="invframe" class="scrolltext">
<<if $player.flags.humiliationStyle == "brazen">>
Your lips part and you fill the gap by reaching up for a kiss, your arms wrapping over his shoulders as you pull yourself in. He freezes for a moment and then returns your embrace, his hands finding their way to your hips as he casually lifts you into the air. Feet far from the ground you feel light as a feather, like you could float here forever...<br>
<br>
Finally he gently places you back down and then he blinks, lust, confusion and a dozen other emotions playing over his face.<br>
<br>
"@@.npc_admin;I- Uh, wow, that was just- wow...@@"<br>
<br>
You smile and blink, telling him there's more where that came from, one of your hands reaching out to caress his VERY hard cock through his tight pants.<br>
<br>
"@@.npc_admin;Woah! Uh, sorry, I, uh... I think I need time to think about this and, um, we need to get to work soon so uh... How about we meet after work, dinner... my treat?@@"<br>
<br>
You're a bit disappointed that things aren't going further but, well... you can work with this. You smile and nod, giving him a peck on the cheek and telling him you're looking forward to it.<br>
<br>
Just before the door closes behind him you call out after him "I'll give you a treat too!" <br>
<br>
The shudder spreads across his broad shoulders like a wave on the ocean as he quickly steps out and closes the door.<br>
<br>
You take a deep breath and try to centre yourself, after all, you still have a day of work to get through first...
<<else>>
The moment of silence draws out and then is shattered by the loud chime of an alarm.<br>
<br>
"@@.npc_admin;Shit, sorry, that's me, 's the reminder that I need to start my first set, I use it just in case I get trapped in a conversation at the front desk or something... Uh...@@"<br>
<br>
The magic of the moment shattered he seems unable to look at you. "@@.npc_admin;Sorry, uh, it's a bit too early for this um... I'm just going to head to the gym, I'll see you next time, maybe? Or at work... bye!@@"<br>
<br>
Surprising you with his speed he darts out of the flat leaving you alone and cursing yourself.<br>
<br>
<<printThought $player "Dammit, why did I freeze! This is even harder than back when I was trying to first date <<=setup.getNpcName('npc_exgirlfriend', 'first')>>! I'm certain <<=setup.getNpcName('npc_admin', 'first')>> has feelings for me I just... can't seem to push past our history...">><br>
<br>
You sigh.
<</if>>
<br><br>
[<<moveTo "room_foyer" "Continue your morning prep." 60>>]
</div>/*#
#desc: meet admin for drinks
#status: FINISHED 0.4.0.0
#*/
<<set $player.inside = false>>
<<set $player.cutscene.lockinventory = true>>
<<set $player.cutscene.reason = "Not now!">>
<<if $npc_admin.flags.evil > 0>>
<<initRoom>>
<<moveTo 'event_admin_evil_stood_up'>>
<<elseif $npc_admin.flags.ageofconfusion>>
<<initRoom>>
<<moveTo 'event_admin_ageofconfusion_stood_up'>>
<<elseif $roomchange==true>>
<<set $npc_date = {}>>
<<set $npc_date.firstscene = "normal">>
<<set $npc_date.themes = 0>>
<<set $npc_date.clothingstyle = setup.analyzeWornTags(['female','male','unisex'])>>
<<incrementEmotion 'affection' 'npc_admin' 1>>
<<set $scene.bespokeComment = setup.getBespokeComment('npc_admin')>>
<<if $scene.bespokeComment == "">>
<<set $scene.compareVisuals = setup.compareVisual($player,'npc_admin',$npc_admin)>>
<<else>>
<<set $scene.compareVisuals = "">>
<</if>>
<<storeVisual $player $npc_admin>>
<<if $npc_admin.stage > 1>>
<<set $npc_date.firstscene = 'dating'>>
<<elseif $npc_admin.stage == 1 && $workEvents.hasOwnProperty('manager_matchmaker')>>
<<set $npc_date.firstscene = 'noshow'>>
<<else>>
<<if !$npc_admin.flags.sawyouinfemaleclothes && (setup.analyzeWornTags(['female','male','unisex'])=='female')>>
<<set $npc_admin.flags.sawyouinfemaleclothes = true>>
<<addSearch $computer "Online Name Changes" "room_computer_online_name_change_1">>
<<set $npc_admin.flags.firstsawfemale = "bar">>
<<set $npc_date.firstscene = "female">>
<<addNpcTheme 'npc_admin' 'transition' 'theme_admin_transition_12'
12
'event_admin_theme_female_clothes'
false
'theme_admin_transition_header'
>>
<<gainWillpower $player 1>>
<<elseif !$npc_admin.flags.sawyouinfemaleclothes && !$npc_admin.flags.sawyouinunisexclothes && (setup.analyzeWornTags(['female','male','unisex'])=='unisex')>>
<<set $npc_admin.flags.sawyouinunisexclothes = true>>
<<set $npc_date.firstscene = "unisex">>
<<gainWillpower $player 1>>
<</if>>
<<if ($player.flags.fem_style.name != "" && !$npc_admin.flags.reactnamechange)>>
<<set $npc_admin.flags.reactnamechange = true>>
<<if $npc_date.firstscene == "normal">>
<<set $npc_date.firstscene = "namechanged">>
<<else>>
<<set $npc_date.namechange_addon = true>>
<</if>>
<</if>>
<</if>>
<<set $npc_admin.dates+=1>>
<</if>>
<<if $npc_date.firstscene == "noshow">>
<<set $player.location to "Phonecall">>
<<else>>
<<set $player.location to "The Usual Place">>
<</if>>
<<include enterroom>>
<<initRoom>>
<<if $npc_date.firstscene == "noshow">>
<<createBGR "./images/locations/phonecall.png">>
<<else>>
<<createBGR "./images/locations/the_usual_place_night.png" "./images/characters/npc_admin_casual.png">>
<</if>>
<div id="invframe" class="scrolltext">
<<switch $npc_date.firstscene>>
<<case "noshow">>
You wait a bit only to get a text from your friend.<br>
<br>
"@@.npc_admin;Hey, sorry to bail on you last minute like this but I'm having car problems and I need to get it into the shop before the weekend. Again, really sorry for standing you up like this but I'll make it up to you somehow aight? I'll see you on Monday.@@"<br>
<br>
You put your phone away and think about what to do now that your schedule has just cleared up.
<<case "unisex">>
You wait for a little bit, a bit nervous.<br>
<br>
<<printThought $player "Damn it. I should have changed clothes. Why did I choose to appear in this outfit?">><br>
<br>
After a short while <<=setup.getNpcName('npc_admin', 'first')>> shows up, his bright white smile cutting through the dim light surrounding the "Usual Place." Walking up to the front of the building he stops and takes a look around, as if looking for someone. It takes a minute to realise that he might be looking for you. His lack of recognition stings, but you have changed quite a bit since you last saw each other.<br>
<br>
<<printThought $player "Oh <<getWordGod $player>>... maybe I should send him a message that I can't make it tonight and just run for the hills...">><br>
<br>
Your phone is in your hand when you remember that that kind of cowardice is what got you in your current predicament in the first place. For his part <<=setup.getNpcName('npc_admin', 'first')>> never panics even in the face of certain defeat. As far as you can tell. Though he isn't totally perfect, you recall having to help quite a lot to get him through his programming exams back in the university. You scrape up the little bit of willpower you have remaining, take a deep breath, and approach him. Standing behind him you're reminded how much bigger he is than yourself, you cough to get his attention.<br>
<br>
<<if $player.flags.fem_style.name == "">>
"@@.npc_admin;Hey there, how can I help you... wait a second... <<=$player.first_name>>? Is that you <<=$player.first_name>>?@@"
<<else>>
<<if $npc_date.namechange_addon>>
"@@.npc_admin;Hey there, how can I help you... wait a second... <<=$player.original_first_name>>? Is that you <<=$player.original_first_name>>?@@"<br>
<br>
"@@.npc_admin;<<=$player.original_first_name>>? What happened to you, man? Is this like... some sort of hidden camera thing?@@" He looks around, clearly grasping at straws for an explanation.<br>
<br>
You wince, surprised at how quickly it is that hearing your "old" name sounds weird and unnatural. Bashfully, you look towards the ground, explaining... no rather stumbling, that you go by <<=$player.first_name>> now. You turn away, blushing even harder.<br>
<br>
"@@.npc_admin;<<=$player.first_name>> huh, so, um... wow... I REALLY could use a drink right about now... you wanna join me and we can maybe talk about all the things that have obviously been going on with you?@@"
<<else>>
"@@.npc_admin;Hey there, how can I help you... wait a second... <<=$player.first_name>>? Is that you <<=$player.first_name>>?@@"<br>
<br>
You turn and smile a bit sheepishly. "@@.npc_admin;Wow, I guess the name should have been a tip-off you look a lot more... feminine...@@" He pauses a bit awkwardly, as if uncertain how to proceed. "@@.npc_admin;You look good, come on let's head inside and get some drinks and you can tell me all about what's been goin' on with you.@@"
<</if>>
<</if>>
<br><br>
You nod sheepishly.<br>
<br>
"@@.npc_admin;Well, don't get this wrong, but I almost... no... If you hadn't approached me, I would have never guessed it was you. Let me take a closer look at you.@@"<br>
<br>
He moves in way too close for your taste. It normally wouldn't be a problem, since you've known each other for years, but right now you feel vulnerable. You suddenly regret staying, uncertain if you want him to see you like this, since you are unsure if this was forced upon you... or even worse, it was your own free will that allowed this... Or would that make it better? You don't have time to answer such questions before he makes his assessment.<br>
<br>
<<if $scene.compareVisuals == "">>
<<if $scene.bespokeComment != "">>
<<=$scene.bespokeComment>>
<<else>>
"@@.npc_admin;Wow, that is quite a difference clothes can make. You changed your wardrobe to something more ...form fitting. Quite unexpected I have to admit. What's the occasion?@@"
<</if>>
<<else>>
"@@.npc_admin;Wow, that is quite a difference clothes can make. Not only did you change your wardrobe to something more... form fitting. <<=$scene.compareVisuals>>. Quite unexpected I have to admit. What's the occasion?@@"
<</if>>
<br><br>
You stumble over your own tongue while trying to give a coherent answer, and failing miserably at it. <<=setup.getNpcName('npc_admin', 'first')>> cuts you off in the middle of your... well... "sentence" with "@@.npc_admin;Ah yes, I see. Someone needs a little booze to loosen their tongue. Let's go inside and talk about whatever is going on in your life, if you want to, okay?@@"<br>
<br>
You simply nod, relieved at not having to talk about it anymore here, out in the open.
<br><br>
"@@.npc_admin;So, what are we waiting for. Let's get inside and wasted. Hopefully in that order.@@"
<<case "female">>
Standing outside The Usual Place you are feeling very nervous, rocking back and forth from one foot to the other, feeling like a deer exposed in an open field.<br>
<br>
<<printThought $player "Damn it. I should have changed clothes. Why did I decide to wear this outfit?">><br>
<br>
<<if setup.getTotalValue("feminization") > 5>>
In the back of your mind a quiet yet... seductive voice whispers that you had better get used to it, <<if $fetish.sissy>>sissy<<else>>girl<</if>>, because you have a bright, pink future ahead of you...<br>
<br>
<</if>>
You wait for a little bit when you hear a voice behind you, almost jumping in surprised.<br>
<br>
"@@.npc_admin;Hey, beautiful, why you waiting out here all alone? The party's inside!@@"<br>
<br>
You turn around not even feeling in control of your body, looking up as if compelled as <<=ps(setup.getNpcName('npc_admin', 'first'))>> expression goes from friendly flirting to shocked recognition to confusion and a dozen other emotions in between.<br>
<br>
For your part you only feel one emotion: Utter, soul-destroying embarrassment, a feeling of total, abject humiliation from the tippy-top of your head all the way down to the <<if setup.getItemObjFromType("shoes").hasOwnProperty("heels")>>balls of your dainty, heel-pointed feet<<else>>soles of your feet<</if>>.<br>
<br>
After muttering a few words, trying to say at least hello, you finally manage to say hi. Your embarrassed voice pitched at least an octave up from your normal speech making you blush even harder.<br>
<br>
<<if $player.flags.fem_style.name == "">>
"@@.npc_admin;<<=$player.first_name>>? What happened to you, man? Is this like... some sort of hidden camera thing?@@" He looks around, clearly grasping at straws for an explanation.<br>
<br>
"N-no" you reply, struggling not to violate your NDA and launch into a FULL explanation of what has happened to you. "I, uh, just decided to make some changes..." <br>
<br>
"@@.npc_admin;Changes... wow, yea, no kidding! Well far be it from me to disparage anyone's chosen attire. Just... wow, I mean it looks kind of good on you? Shit, what am I saying... look, gotta level with you, I think I could use a drink, whatcha say? I'm buying?@@"<br>
<br>
He starts past you and looks back, "@@.npc_admin;come on, <<=$player.first_name>>... that is your name right? I mean you look so different, it's like you're a new man, er, girl? Either way, calling you <<=$player.first_name>> just seems off, y'know? And, well, I hear you can change that pretty easy these days, all online, at least according to some billboard I saw...@@" he shakes his head, "@@.npc_admin;Sorry, bit side-tracked, I really need a drink.@@"
<<else>>
<<if $npc_date.namechange_addon>>
"@@.npc_admin;<<=$player.original_first_name>>? What happened to you, man? Is this like... some sort of hidden camera thing?@@" He looks around, clearly grasping at straws for an explanation.<br>
<br>
You wince, surprised at how quickly it is that hearing your "old" name sounds weird and unnatural. Bashfully, you look towards the ground, explaining... no rather stumbling, that its <<=$player.first_name>> now. You turn away, blushing even harder.<br>
<br>
"@@.npc_admin;<<=$player.first_name>> huh, so, um... wow... I REALLY could use a drink right about now... you wanna join me and we can maybe talk about all the things that have obviously been going on with you?@@"
<<else>>
"@@.npc_admin;Wow, I know you changed names, guess I should have expected something like this. Grats dude, dudette? Well either way, if this is what you want, more power to ya!@@"<br>
<br>
You smile, happy that, as always, you can count on <<=setup.getNpcName('npc_admin', 'first')>> to have your back.<br>
<br>
"@@.npc_admin;Alright then, <<=$player.first_name>> let's stop jibber-jabbing out here in the cold and get some drinks! Maybe talk about all the things that have obviously been going on with you?@@"
<</if>>
<</if>>
<br><br>
Alcohol, even if just to be something to do other than TALK sounds like a great idea and you hurriedly nod.<br>
<br>
His shoulders relax just a hair as he turns and heads into The Usual Place with you following behind. Still, you feel somehow more confident now, since you've directly approached him, the way you look now. Which is a good thing... you hope.
<<case "namechanged">>
You wait for a bit outside The Usual Place until you see your friend <<=setup.getNpcName('npc_admin', 'first')>> walking up with his patented grin.<br>
<br>
"@@.npc_admin;Hey, my <<=$npc_admin.call_player>>, <<=$player.original_first_name>>! How's it hangin'?@@"<br>
<br>
<<if setup.getItemFromType("cage")>>
Thanks to your present locked and <<if setup.isCage()>>caged<<else>>belted<</if>> condition "it" isn't exactly hanging at all... but that's not exactly a topic you want to bring up with your friend.<br>
<br>
<</if>>
You greet him with a firm handshake and a chest-bump that almost knocks you over before taking a deep breath.<br>
<br>
He can sense instantly that there's something off and he listens patiently as you explain that, actually, you've changed your name and go by <<=$player.first_name>> now.<br>
<br>
"@@.npc_admin;Woah, <<=$player.first_name>>? Really, you aren't just pulling my leg here, are you?@@"<br>
<br>
You shake your head.<br>
<br>
"@@.npc_admin;Damn that is... that is quite the change, you wanna tell me why?@@"<br>
<br>
The real reason for your shift seems a bit... complicated to get into standing on the sidewalk in front of a bar (to say nothing of your work NDA) so you punt, nebulously stating that you just felt like a change to kind of mark your "new" life, adding that there might be further changes to come. Feeling suddenly bashful you quickly suggest the two of you head inside and you can talk about more of what's been going on in your life over drinks.<br>
<br>
"@@.npc_admin;Now THAT is speaking my language! Well just know that whatever you want to call yourself, you're still my friend, now come on let's get in and get wasted, in that order!@@"
<<case "dating">>
You wait for a bit outside The Usual Place until you see your friend <<=setup.getNpcName('npc_admin', 'first')>> walking up with his patented grin.<br>
<br>
<<switch $npc_admin.flags.relationship>>
<<case 'friendswbenefits'>>
He greets you with a slap on the ass and a "@@.npc_admin;how ya doin, slut?@@"<br>
<br>
You smirk and reply that you'd be better with something "hard" inside of you...<br>
<br>
Smiling at you he plays dumb, "@@.npc_admin;well they got a pretty good liquor selection, come on, I'll get you something nice and girly with an umbrella spiked with Everclear.@@"
<<if $scene.compareVisuals == "">>
<<if $scene.bespokeComment != "">>
<br><br>
As you turn to head inside his gaze glides up and down your body.
<<=$scene.bespokeComment>>
<</if>>
<<else>>
As you turn to head inside his gaze glides up and down your body. "@@.npc_admin;Wow, look at you! That is quite a difference clothes can make. <<=$scene.compareVisuals>>.@@"
<</if>>
<<case 'boyfriend'>>
Greeting you with a hug he lifts you into the air as you kiss, you savour the wonderful feel his gentle lips before he finally sets you down.<br>
<br>
<<if $scene.compareVisuals == "">>
<<if $scene.bespokeComment != "">>
As you turn to head inside his gaze glides up and down your body.
<<=$scene.bespokeComment>>
<br><br>
<</if>>
<<else>>
As you turn to head inside his gaze glides up and down your body. "@@.npc_admin;Wow, look at you! That is quite a difference clothes can make. <<=$scene.compareVisuals>>.@@"<br>
<br>
<</if>>
"@@.npc_admin;Come on, let's head inside.@@"<br>
<br>
His arm possessively wrapped around your waist you head into the bar.
<<default>>
ERROR: unknown npc_admin.flags.relationship <<=$npc_admin.flags.relationship>>
<</switch>>
<<default>>
<<if $npc_admin.dates == 1>>
You wait for a little bit. After a short while <<=setup.getNpcName('npc_admin', 'first')>> shows up, grinning from one ear to the other.<br>
<br>
"@@.npc_admin;Hey <<=$player.first_name>>. How long has it been since we met like this? <<=setup.getNpcName('npc_exgirlfriend', 'first')>> sure kept you busy before your nuclear fallout, didn't she?@@"<br>
<br>
<<if setup.getTotalValue('humiliation')<5>>
You simply find it to awkward to tell <<=setup.getNpcName('npc_admin', 'first')>> the truth. He is a good friend, but you didn't hang out with him as much as you used to during your time together with <<=setup.getNpcName('npc_exgirlfriend', 'first')>>. You mumble something into your non existent beard that you simply had a lot going on.
<<else>>
You find it awkward to talk with <<=setup.getNpcName('npc_admin', 'first')>> about your plan to remain virgin. But he is a good friend ~ one you didn't hang out nearly as much as you used to be, so he deserves the truth.<br>
<br>
"@@.npc_admin;Woah, man. I had no idea. That takes dedication in this time and age.@@"<br>
<br>
You inform him that you plan to change the whole "virgin" issue as soon as possible.<br>
<br>
"@@.npc_admin;Look at <<=$player.first_name>> freshly back on the market and already making plans! You go dawg!@@"<br>
<br>
<</if>>
<<if $scene.compareVisuals == "">>
"@@.npc_admin;I'm pretty sure we can find someone to distract you from all those worries. Don't worry pal. With your cute-faced persona, I'm sure the ladies will be stormin' your fortress in no time flat!@@"<br>
<br>
<<printThought $player "Oh boy, you have no idea.">>
<<else>>
"@@.npc_admin;I'm pretty sure we can find someone who's able to distract you from all those worries. Don't worry pal. With your cute face persona, I'm sure the ladies will be stormin' your fortress in no time flat!@@"<br>
<br>
<<printThought $player "Oh boy, you have no idea.">><br>
<br>
"@@.npc_admin;I see you've even upped your game for the evening. Trying to get lucky? Here, let me take a look. <<=$scene.compareVisuals>>@@"
<</if>>
<br><br>
You blush a little bit. He called you cute. Not exactly the archetype you were aiming for, but then again, you've been kinda outside the game for a while. A long while; you can't even remember what archetype you used to shoot for back before <<=setup.getNpcName('npc_exgirlfriend', 'first')>>.<br>
<br>
"@@.npc_admin;So, what are we waiting for? Let's get inside and get wasted! Hopefully in that order.@@"
<<else>>
You wait for a little bit. After a short while <<=setup.getNpcName('npc_admin', 'first')>> shows up, grinning from one ear to the other.<br>
<br>
<<if $scene.compareVisuals != "">>
"@@.npc_admin;Woah, mixing up your look again! <<=$scene.compareVisuals>>@@"
<<else>>
"@@.npc_admin;Hey <<=$player.first_name>>! How's it hanging? What are we waiting for? Let's get inside and get wasted! Hopefully in that order.@@"
<</if>>
<</if>>
<</switch>>
<br><br>
<<if $npc_date.firstscene == "noshow">>
[<<moveTo "room_usual_place_inside" "Go inside" 30>>]<br>
[<<moveTo "room_citymap" "City Centre" 300>>]
<<else>>
[<<moveTo "event_admin_drink_1_1" 'Go inside "the Usual Place."' 180>>]
<</if>>
</div>/*#
#desc: admin calls you because you failed to meet for drinks on time
#status: FINISHED 0.4.0.0
#*/
<<if $roomchange==true>>
<<incrementEmotion 'anger' 'npc_admin' 3>>
<</if>>
<<set $player.location to "Phonecall">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/phonecall.png">>
<div id="invframe" class="scrolltext">
Your phone rings. It's <<=setup.getNpcName('npc_admin', 'first')>>! Oh shit. You forgot that you were supposed to go for a drink together today.<br>
<br>
"@@.npc_admin;Hey <<=$player.first_name>>, if you didn't feel like going for a drink, you should have told me so before I came all the way out here. Well, maybe another time.@@"<br>
<br>
You apologise to <<=setup.getNpcName('npc_admin', 'first')>> and promise you'll make it up to him next time.<br>
<br>
[<<moveTo $beforetasklocation "Hang up.">>]
</div>/*#
#desc: admin calls you because you failed to meet for drinks on time
#status: FINISHED 0.4.0.0
#*/
<<if $roomchange==true>>
<</if>>
<<set $player.location to "Phonecall">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/phonecall.png">>
<div id="invframe" class="scrolltext">
Your phone rings. It's <<=setup.getNpcName('npc_admin', 'first')>>!<br>
<br>
<<printThought $player "Oh crap, how could I forget about the code red?">><br>
<br>
"@@.npc_admin;Hey, <<=$npc_admin.call_player>>, I'm here at The Usual Place like you asked, did you get stuck in traffic or something?@@"<br>
<br>
[<<moveTo "event_admin_code_red_1_failed_2" "Say you're running late but you're on your way." 0 "<<set $scene.noshow = false>>">>]<br>
[<<moveTo "event_admin_code_red_1_failed_2" "Apologise say something came up." 0 "<<set $scene.noshow = true>>">>]
</div>/*#
#desc: admin calls you because you failed to meet for drinks on time
#status: FINISHED 0.4.0.0
#*/
<<if $roomchange==true>>
<<if $scene.noshow>>
<<incrementEmotion 'anger' 'npc_admin' 10>>
<<else>>
<<incrementEmotion 'anger' 'npc_admin' 5>>
<</if>>
<</if>>
<<set $player.location to "Phonecall">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/phonecall.png">>
<div id="invframe" class="scrolltext">
<<if $scene.noshow>>
"@@.npc_admin;What... you called a code red man, what's going on, are you ok?@@"<br>
<br>
Suddenly worried what your large, ex-military friend might be willing to do you quickly re-assure him that, while you're really, really sorry you aren't going to make it to the bar tonight.<br>
<br>
You can tell he's quite annoyed but he's holding it in.<br>
<br>
"@@.npc_admin;Not cool man, not cool. I hope you manage to sort whatever was bothering you out because I ain't happy being jerked around like this.@@"<br>
<br>
He hangs up first.<br>
<br>
[<<moveTo $beforetasklocation "Put your phone away.">>]
<<else>>
You profusely apologise and promise you'll be there soon he says he'll meet you outside. Hanging you rush to the Usual Place.<br>
<br>
Arriving breathless you stand outside looking around, cursing yourself for your tardiness.<br>
<br>
[<<moveTo "event_admin_drink_1" 'Wait for <<=setup.getNpcName("npc_admin", "first")>>.' 600>>]
<</if>>
</div>/*#
#desc: enter bar with admin
#status: FINISHED 0.4.0.0
#*/
<<if $roomchange==true>>
<<if $npc_admin.dates == 1>>
<<set $npc_barkeeper.profile = true>>
<</if>>
<</if>>
<<set $player.location to "The Usual Place">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/the_usual_place_inside.png" "./images/characters/npc_admin_casual.png">>
<div id="invframe" class="scrolltext">
<<if $npc_admin.dates == 1>>
Ah yes, "the Usual Place." You haven't been here for awhile. You try to remember why exactly that was the case, but all you can recall is that <<=setup.getNpcName('npc_exgirlfriend', 'first')>> did not like the place and refused to go with you. Walking inside is odd, you remember this place differently. They've changed the lighting, so the whole place feels full of atmosphere, and reworked the interior to make it look more old school. Nice.<br>
<br>
Looking around the clientele hasn't changed that much. A mixture of all genders, between the ages of 20 and 40. Only a few seem younger, some might be older. Hard to tell in this light. You've been coming here together with <<=setup.getNpcName('npc_admin', 'first')>> since you met him back in college. Looking at the bar you fail to recognise the Barkeeper. Hmmm... looks like Logan doesn't work here anymore.<br>
<br>
Seeing your confusion, <<=setup.getNpcName('npc_admin', 'first')>> explains things to you: "@@.npc_admin;You see <<=$player.first_name>>, Logan stopped working two years ago, shortly after you were here the last time. We had a big goodbye party, when he retired for good. The Lady working the Bar is his daughter <<=setup.getNpcName('npc_barkeeper', 'first')>>. Come on, I'll introduce you.@@"<br>
<br>
[<<moveTo "event_admin_drink_1_1_barkeeper" "Go to the bar." 180>>]
<<elseif $npc_admin.dates == 2>>
"The Usual Place." You really like what they've done with the lighting. The whole place feels so much more alive than the last time you visited, before you got together with <<=setup.getNpcName('npc_exgirlfriend', 'first')>>. They reworked the interior to make it look really old school. Nice. The clientele is business as usual: A mixture of all genders, between the age of 20 and 40. Only a few seem younger, some might be older. Hard to tell in this light. This is the place to be, and you've been here together with <<=setup.getNpcName('npc_admin', 'first')>> since you met him while you were in college. Standing behind the bar is <<=setup.getNpcName('npc_barkeeper', 'first')>>.<br>
<br>
<<set _text = 'Have some drinks together with '+setup.getNpcName('npc_admin', 'first')+'.'>>
[<<moveTo "event_admin_drink_1_2a" _text 180 "<<setTmpEffect $player 'tipsy'>>">>]
<<else>>
You enter "The Usual Place." The clientele is business as usual: A mixture of all genders, between the age of 20 and 40. Only a few seem younger, some might be older. Hard to tell in this light. Standing behind the bar is <<=setup.getNpcName('npc_barkeeper', 'first')>>, nodding in your general direction as <<=setup.getNpcName('npc_admin', 'first')>> and you enter the bar.<br>
<br>
<<set _text = 'Have some drinks together with '+setup.getNpcName('npc_admin', 'first')+'.'>>
[<<moveTo "event_admin_drink_1_2a" _text 180 "<<setTmpEffect $player 'tipsy'>>">>]
<</if>>
</div>/*#
#desc: introduced to barkeeper, mistaken for a girl
#status: FINISHED 0.4.0.0
#*/
<<if $roomchange==true>>
<<set $sceneVisibility = $SEEN_FRIEND>>
<<applyExperience 'humiliation' 3 'little' $SEEN_FRIEND>>
<<storeVisual $player $npc_barkeeper>>
<</if>>
<<set $player.location to "The Usual Place">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/the_usual_place_inside.png" "./images/characters/npc_barkeeper.png">>
<div id="invframe" class="scrolltext">
<<=setup.getNpcName('npc_admin', 'first')>> moves towards the bar. Built like a tank and nearly as powerful the crowd parts before him making it easy for you to follow.<br>
<br>
"@@.npc_admin;Hey there <<=setup.getNpcName('npc_barkeeper', 'first')>> how's it going? Tough night?@@"<br>
<br>
"@@.npc_barkeeper;<<=setup.getNpcName('npc_admin', 'other')>>, how are you?@@"<br>
<br>
"@@.npc_admin;<<=setup.getNpcName('npc_barkeeper', 'first')>>, how many times must I ask you to call me <<=setup.getNpcName('npc_admin', 'first')>>?@@"<br>
<br>
"@@.npc_barkeeper;At least once more, <<=setup.getNpcName('npc_admin', 'other')>>, as always. Anyway, who is that cute girl in your shadow? A new conquest, I assume?@@"<br>
<br>
<<if $npc_date.firstscene == "unisex">>
Unable to stifle it, <<=ps(setup.getNpcName('npc_admin', 'first'))>> laughter can be heard in the whole bar.<br>
<br>
"@@.npc_admin;Hahahahahaha! Oh boy, you kind of did provoke that one with your outfit, didn't you <<=$player.first_name>>?@@"<br>
<br>
Grinning from one ear to the other he continues, "@@.npc_admin;No, that is <<=$player.first_name>> <<=$player.last_name>>," a good friend of mine who I owe quite a lot. And he is as a matter of fact... errr...@@"<br>
<br>
<<=setup.getNpcName('npc_admin', 'first')>> looks at you, slightly confused, tilting his head and starting slowly "@@.npc_admin;Male...ish?@@"<br>
<br>
You nod vigorously.<br>
<br>
"@@.npc_admin;Yup, 100% male. A paragon of masculinity, in fact!@@"<br>
<br>
Your face checks a few different shades of red while you try to sink into the floor.<br>
<br>
"@@.npc_barkeeper;Oh God, I am terribly sorry Mr. <<=$player.last_name>>. I would never take the liberty to assume your gender.@@", <<=setup.getNpcName('npc_barkeeper', 'first')>> blurts out, continuing with a fainter voice, "@@.npc_barkeeper;Please don't sue me! I could never afford that!@@"<br>
<br>
You assure her that you would never sue someone over assuming your or anyone else's gender, honest mistakes like these happen.<br>
<br>
"@@.npc_barkeeper;Here, let me make it up to you. Your drinks for this evening are on the house!@@"<br>
<br>
You think about declining, but free drinks are free drinks, so you thank her and accept.
<<elseif $npc_date.firstscene == "female">>
Walking behind <<=setup.getNpcName('npc_admin', 'first')>> only serves to drive home how much bigger and stronger he is <<if setup.getItemObjFromType("shoes").heels>>even with the aid of your heels <</if>>he towers over you and it's no wonder <<=setup.getNpcName('npc_barkeeper', 'first')>> had to peer around him to even notice you.<br>
<br>
<<if $player.flags.fem_style.name == "">>
"@@.npc_admin;Um, actually, that's <<=$player.first_name>>... You remember him, right?@@"<br>
<br>
"@@.npc_barkeeper;"Him" seems a bit of a reach but I would never seek to dictate anyone's gender... wow, that cutie of a wingman you used to drag around? I can see it now but I never would have recognised him, wow! I gotta say that new look SO much better suits your figure, you were cute before but now you're just adorable!@@"
<<else>>
"@@.npc_admin;Um, actually, that's <<=$player.original_first_name>>... shit! I mean, that was her old now, now she goes by <<=$player.first_name>>.@@"<br>
<br>
"@@.npc_barkeeper;<<=$player.original_first_name>>... Oh your cute wingman! I gotta say that new look SO much better suits your figure, you were cute before but now you're just adorable!@@"
<</if>>
<br><br>
<<printThought $player "Could we get, like... a meteor impact like... now? I didn't think it was possible to be this embarrassed!">><br>
<br>
You somehow mumble a response and then <<=setup.getNpcName('npc_admin', 'first')>> comes to your rescue like your own personal knight in shining, er, knight in a fitted silk shirt?<br>
<br>
"@@.npc_admin;Yea, so <<if $player.flags.fem_style.name == "">>she's<<else>>he's<</if>> been having a bit of an eventful time since the last time we were in but we thought we'd take a nice night to relax at the old haunt.@@"<br>
<br>
"@@.npc_barkeeper;Well let me thank you for thinking of The Usual Place for such an occasion and express my appreciation of your new look by saying that tonight you drink free. IN fact, let me whip you something up to get started!@@"<br>
<br>
Her hands a blur behind the bar it is but a few moments before you have a pink cocktail sitting in front of you in a slender martini glass.<br>
<br>
"@@.npc_barkeeper;I'll leave you two to your date then.@@"<br>
<br>
<<printThought $player "The way she said that... she sounded kind of sad? And did she briefly glare at me?">><br>
<br>
"@@.npc_admin;Uh, it's not actually a date, date, we're just friends getting together for a drink...@@"<br>
<br>
The feeling of relief coming off <<=setup.getNpcName('npc_barkeeper', 'first')>> is almost palpable, though <<=setup.getNpcName('npc_admin', 'first')>> seems somehow oblivious.<br>
<br>
"@@.npc_barkeeper;Oh, of course, well, let me know if there's ANYTHING I can do for you.@@"<br>
<br>
She winks at <<=setup.getNpcName('npc_admin', 'first')>> and he flashes back with his signature smile.
<<else>>
<<if $npc_date.clothingstyle!="female">>
<<printThought $player "Wait. Does she mean me?">>
<<else>>
<<printThought $player "Wait. Does she mean me? Oh wait... Of course she means me.">>
<</if>>
<br><br>
Unable to stifle it, <<=ps(setup.getNpcName('npc_admin', 'first'))>> laughter can be heard through the whole bar.<br>
<br>
"@@.npc_admin;Hahahahahaha! Ouch.@@" <<=setup.getNpcName('npc_admin', 'first')>> says looking towards you, grinning like an idiot,
<<if $npc_date.clothingstyle!="female">>
"@@.npc_admin;You should really hit the gym more often man! No, that is <<=$player.first_name>> <<=$player.last_name>>, a good friend of mine.@@" he tells the barkeeper, adding slightly quieter "@@.npc_admin;Who happens to be male.@@"<br>
<br>
<<printThought $player "Dammit, hasn't my masculinity suffered enough lately?">><br>
<br>
"@@.npc_barkeeper;Oh God, I am terribly sorry Mr. <<=$player.last_name>>. Here, let me make it up to you. Your drinks tonight are on the house.@@"<br>
<<else>>
"@@.npc_admin;You kinda ran into that one head on. No, that is <<=$player.first_name>> <<=$player.last_name>>, a good friend of mine.@@" he tells the barkeeper, adding slightly quieter "@@.npc_admin;Who happens to be male. Really.@@"<br>
<br>
<<printThought $player "Normally I call that a huge dent to my masculinity. But let's be real for a second, it's more like a huge boost for my femininity...">><br>
<br>
"@@.npc_barkeeper;Oh God, I am terribly sorry <<=$player.first_name>>. Here, let me make it up to you. Your drinks tonight are on the house.@@"<br>
<</if>>
<br>
You tell her she should not worry too much, mistakes like this do happen and you blame it on the lightning. Privately, however, there's no question your masculinity just took an enormous dent. Fortunately a few drinks and cocktails from <<=ps(setup.getNpcName('npc_barkeeper', 'first'))>> repertoire makes you forget the whole incident pretty quickly.
<</if>>
<br><br>
<<set _text = 'Have some drinks together with '+setup.getNpcName('npc_admin', 'first')+'.'>>
[<<moveTo "event_admin_drink_1_2" _text 2500 "<<setTmpEffect $player 'tipsy'>>">>]
</div>/*#
#desc: first time drinking with admin, tries to cheer you up
#status: FINISHED 0.4.0.0
#*/
<<set $player.inside = false>>
<<if $roomchange==true>>
<<set _stress = setup.removeStress($player,10)>>
<<applyFatigue $player 10>>
<</if>>
<<set $player.location to "The Usual Place">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/the_usual_place_inside.png" "./images/characters/npc_admin_casual.png">>
<div id="invframe" class="scrolltext">
You enjoy a good night together with your friend <<=setup.getNpcName('npc_admin', 'first')>>. Since you're getting your fill this evening for free you don't even have to worry about money for the evening. You can finally relax and forget about all these troubles you had lately with your work and ... other things.<br>
<br>
You talk to <<=setup.getNpcName('npc_admin', 'first')>>, he asks you about your new position but you kind of evade a direct answer. Ignoring your embarrassed feelings about what has happened you're not actually sure how much you could tell him without getting into trouble so you politely steer things away. You tell him a few details of the rather boring stuff then ask him how things are back down at Cloud Data Service.<br>
<br>
"@@.npc_admin;Well, it is just not really the same without you. Performance has gone up 80%, it looks like the Bosses hair is finally growing back and everyone got a raise.@@"<br>
<br>
You try to object but <<=setup.getNpcName('npc_admin', 'first')>> interrupts you before you can finish that sentence.<br>
<br>
"@@.npc_admin;Relax, I'm joking. Things got boring without you, but the rest is business as usual. Analyzing the shit out of data, looking for patterns, you know the drill. You may be bored up on fifty-two but at least it sounds like you get some human interaction, and let's be real for a moment. Your new Boss, <<=setup.getNpcName('npc_manager', 'other')>> is pretty smoking. I'd love to get to know her better. She seems very confident and that is something I can respect. Plus, have you seen these legs? Man... they reach to the floor and then some! But I'm not allowed into the upper floors and every time I see her down at Cloud Data Service I swear, I stutter like a freshman! Hmmm... you think you can do something?@@"<br>
<br>
<<printThought $player "Oh, oh.">><br>
<br>
[<<moveTo "event_admin_drink_1_2_manager" "Laugh things off and continue on." 300 "<<set $scene.warn_off=false>>">>]<br>
[<<moveTo "event_admin_drink_1_2_manager" "Say that, even if such an opportunity seems unlikely, you would really rather he didn't do anything like that." 300 "<<set $scene.warn_off=true>>">>]
</div>/*#
#desc: first time drinking with admin, talk about him + manager
#status: FINISHED 0.7.2.0
#*/
<<set $player.inside = false>>
<<if $roomchange==true>>
<<if $npc_technician.flags.dataservice_encounter.handjob_finish == "">>
<<addItem "card_technician">>
<</if>>
<<addNpcTheme 'npc_admin' 'work' 'theme_admin_work_0'
0
'event_admin_theme_manager_1'
true
'theme_admin_work_header'
>>
<<if $scene.warn_off>>
<<set $npc_admin.flags.monogomous_manager = true>>
<</if>>
<</if>>
<<set $player.location to "The Usual Place">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/the_usual_place_inside.png" "./images/characters/npc_admin_casual.png">>
<div id="invframe" class="scrolltext">
<<if $scene.warn_off>>
A little awkwardly you laugh, then find yourself surprisingly serious as you ask <<=setup.getNpcName('npc_admin', 'first')>> if he could not think of your manager that way.<br>
<br>
He looks at you with a sly grin, "@@.npc_admin;callin' dibs, huh? Never mind, that's cool and hey, I wish you luck... from what I hear she's quite the woman but if you think you can handle it well... I won't get in the way or anything.@@"<br>
<br>
You find yourself surprisingly relieved by this promise and he soon continues on to other subject.<br>
<br>
<<switch $npc_technician.flags.dataservice_encounter.handjob_finish>>
<<case ''>>
"@@.npc_admin;Speaking of lovely women; that cute gal from the Tech Department has been bugging me for days now asking about you. What was her name again? <<=setup.getNpcName('npc_technician', 'first')>>...<<=setup.getNpcName('npc_technician', 'full')>>. Anyway, when I told her I was going to see you tonight she <<if $npc_technician.flags.dataservice_encounter.asked_for_help>>practically begged<<else>>asked<</if>> me to give you this.@@"<br>
<br>
<<=setup.getNpcName('npc_admin', 'first')>> hands you a card with <<=ps(setup.getNpcName('npc_technician', 'first'))>> private contact information.
<<case 'mouth' 'hand'>>
"@@.npc_admin;Speaking of lovely women; <<=setup.getNpcName('npc_technician', 'first')>>, that cute gal from the Tech Department keeps asking how you're doing. You should give her a ring, she totally has the hots for you!@@"<br>
<br>
<<printThought $player "Not a challenge to guess why...">>
<<case 'fail'>>
"@@.npc_admin;Speaking of lovely women; <<=setup.getNpcName('npc_technician', 'first')>>, that cute gal from the Tech Department keeps asking how you're doing.@@"
<<default>>
ERROR unknown technician dataservice encounter handjob finish: <<=$npc_technician.flags.dataservice_encounter.handjob_finish>>
<</switch>>
<br><br>
"@@.npc_admin;I didn't realise the two of you were close, <<=setup.getNpcName('npc_technician', 'first')>>, <<=setup.getNpcName('npc_manager', 'other')>>... you trying to put together a harem or something?@@" He laughs, and you join in at the absurd idea. "@@.npc_admin;Anyway, she told me you should contact her, that she has a few thing she'd like to talk to you about.@@"
<<else>>
You tell <<=setup.getNpcName('npc_admin', 'first')>> that you don't really have that sort of relationship. Besides, you hastily add, she is a very busy woman, and has hardly time for anything as far as you know... which isn't even a lie. You simply left out a few peculiar details.<br>
<br>
<<switch $npc_technician.flags.dataservice_encounter.handjob_finish>>
<<case ''>>
"@@.npc_admin;Yeah, it was a stupid idea to begin with. Things would become awkward, if I really managed to date your manager. Talking about bossy! Oh, that reminds me; that cute gal from the Tech Department has been bugging me for days now asking about you. What was her name again? <<=setup.getNpcName('npc_technician', 'first')>>...<<=setup.getNpcName('npc_technician', 'full')>>. Anyway, when I told her I was going to see you tonight she <<if $npc_technician.flags.dataservice_encounter.asked_for_help>>practically begged<<else>>asked<</if>> me to give you this.@@"<br>
<br>
<<=setup.getNpcName('npc_admin', 'first')>> hands you a card with <<=ps(setup.getNpcName('npc_technician', 'first'))>> private contact information.
<<case 'mouth' 'hand'>>
"@@.npc_admin;Yeah, it was a stupid idea to begin with. Things would become awkward, if I really managed to date your manager. Talking about bossy! Not really much at the office, tho <<=setup.getNpcName('npc_technician', 'first')>>, that cute gal from the Tech Department keeps asking how you're doing. You should give her a ring, she totally has the hots for you!@@"<br>
<br>
<<printThought $player "Not a challenge to guess why...">>
<<case 'fail'>>
"@@.npc_admin;Yeah, it was a stupid idea to begin with. Things would become awkward, if I really managed to date your manager. Talking about bossy! Not really much at the office, tho <<=setup.getNpcName('npc_technician', 'first')>>, that cute gal from the Tech Department keeps asking how you're doing.@@"
<<default>>
ERROR unknown technician dataservice encounter handjob finish: <<=$npc_technician.flags.dataservice_encounter.handjob_finish>>
<</switch>>
<br><br>
"@@.npc_admin;I didn't realise the two of you were close, but looks to me like your game is still pretty much on spot. She told me you should contact her, that she has a few thing she'd like to talk to you about.@@"
<</if>>
<br><br>
[<<moveTo "event_admin_drink_1_2a" "Chat for a bit" 1800>>]
</div>/*#
#desc: theme chatting with admin
#status: FINISHED 0.4.0.0
#*/
<<set $player.inside = false>>
<<if $roomchange==true>>
/%
<<if $npc_admin.date !=1>>
<<set $player.money.total-=20>>
<<set _stress = setup.removeStress($player,10)>>
<</if>>
%/
<<set _nextTheme = setup.getNextForcedTheme('npc_admin')>>
<<if _nextTheme != "">>
<<initRoom>>
<<set $returnPassageTheme = "event_admin_drink_1_2a">>
<<set $returnPassageList = "event_admin_drink_1_2a_details">>
<<set $currentNpcTheme = "_forced">>
<<moveTo _nextTheme>>
<</if>>
<<set $scene.code_red = $npc_admin.flags.rare_meeting.code_red>>
<<set $npc_admin.flags.rare_meeting.code_red = false>>
<</if>>
<<set $player.location to "The Usual Place">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/the_usual_place_inside.png" "./images/characters/npc_admin_casual.png">>
<div id="invframe" class="scrolltext">
<<if $now.getUTCHours() > 22>>
After a long evening with you friend the hour has turned late.<br>
<br>
<<if $npc_admin.dates == 1>>
"@@.npc_admin;Well, I don't know about you, but I feel pretty done. I think we better hit the road to get some sleep. Gotta work out tomorrow morning..@@"<br>
<br>
[<<moveTo "event_admin_drink_1_2_leave" "Make yourself ready to leave." 180>>]
<<elseif !$scene.code_red && $npc_admin.dates >= 2 && (!$currentTasks.hasOwnProperty('task_first_gym') || ($currentTasks.hasOwnProperty('task_first_gym') && $currentTasks.task_first_gym.condition == "Failed"))>>
[<<moveTo "event_admin_talk_gym" "Make yourself ready to leave." 180>>]
<<else>>
[<<moveTo "room_usual_place_inside" "Make yourself ready to leave." 180>>]
<</if>>
<<elseif setup.getNpcThemes('npc_admin')>0>>
You continue to have a few drinks with <<=setup.getNpcName('npc_admin', 'first')>>, and ponder what to talk about.<br>
<br>
<<if $npc_date.themes < 3>>
<<switch $npc_date.themes>>
<<case 0>>
"@@.npc_admin;You look like you have something to talk about. Come on, hit me. Not physically of course, though it's not like you could hurt me in a thousand years.@@"
<<case 1 >>
"@@.npc_admin;Give me a second, I'll get us more to drink okay? You think of the next topic while you wait for me to return!@@"
<<case 2>>
"@@.npc_admin;Is there even alcohol in this? I don't feel tipsy at all. Don't the two of you agree? Anyway, you were saying? But this time one after another, okay?@@"
<</switch>>
<br><br>
<<printNpcThemeCategory
'npc_admin'
'event_admin_drink_1_2a'
'event_admin_drink_1_2a_details'
>>
<<if $npc_admin.dates == 1>>
[<<moveTo "event_admin_drink_1_2_leave" "Go to the Toilets" 180>>]
<<elseif !$scene.code_red && $npc_admin.dates >= 2 && (!$currentTasks.hasOwnProperty('task_first_gym') || ($currentTasks.hasOwnProperty('task_first_gym') && $currentTasks.task_first_gym.condition == "Failed"))>>
[<<moveTo "event_admin_talk_gym" "Make yourself ready to leave." 180>>]
<<elseif $npc_admin.flags.knowManagerTruth == 1>>
[<<moveTo "event_admin_theme_mistress_1" "You think you've about had enough to drink for tonight. Maybe it's time to head home." 300>>]<br>
<<else>>
[<<moveTo "room_usual_place_inside" "You think you've about had enough to drink for tonight. Maybe it's time to head home.">>]
<</if>>
<<else>>
<<if $npc_admin.dates == 1>>
"@@.npc_admin;Well, I don't know about you, but I feel pretty done. I think we better hit the road to get some sleep. Gotta work out tomorrow morning..@@"<br>
<br>
[<<moveTo "event_admin_drink_1_2_leave" "Make yourself ready to leave." 180>>]
<<elseif !$scene.code_red && $npc_admin.dates >= 2 && (!$currentTasks.hasOwnProperty('task_first_gym') || ($currentTasks.hasOwnProperty('task_first_gym') && $currentTasks.task_first_gym.condition == "Failed"))>>
[<<moveTo "event_admin_talk_gym" "Make yourself ready to leave." 180>>]
<<else>>
[<<moveTo "room_usual_place_inside" "Make yourself ready to leave." 180>>]
<</if>>
<</if>>
<<else>>
You enjoy the rest of the night together with <<=setup.getNpcName('npc_admin', 'first')>> talking about the past and possible futures, what went wrong with all the dreams you had after College, discuss the state of the world and how the war changed everything for everyone. You try not to get into politics, but as the night progresses you fail miserably. After some hours you both decide it's time you head home.<br><br>
<<if $npc_admin.dates == 1>>
[<<moveTo "event_admin_drink_1_2_leave" "Make yourself ready to leave." 180>>]
<<elseif $npc_admin.dates >= 2 && (!$currentTasks.hasOwnProperty('task_first_gym') || ($currentTasks.hasOwnProperty('task_first_gym') && $currentTasks.task_first_gym.condition == "Failed"))>>
[<<moveTo "event_admin_talk_gym" "Make yourself ready to leave." 2400>>]
<<elseif $npc_admin.flags.knowManagerTruth == 1>>
[<<moveTo "event_admin_theme_mistress_1" "He finishes his drink and raises a final question..." 300>>]<br>
<<elseif $npc_admin.stage > 1>>
[<<moveTo "event_admin_drink_1_2_sex_1" "Seductively bite your lip and make eyes at him." 300>>]<br>
[<<moveTo "room_usual_place_inside" "Make yourself ready to leave." 2400>>]
<<else>>
[<<moveTo "room_usual_place_inside" "Make yourself ready to leave." 2400>>]
<</if>>
<</if>>
</div>/*#
#desc: admin theme details
#status: FINISHED 0.4.0.0
#*/
<<if $roomchange == true>>
<<if $npc_date.themes >= 3>>
<<initRoom>>
<<moveTo 'event_admin_drink_1_2a'>>
<</if>>
<</if>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/the_usual_place_inside.png" "./images/characters/npc_admin_casual.png">>
<div id="invframe" class="scrolltext">
"@@.npc_admin;Whatcha wanna discuss <<=$player.first_name>>?@@"<br>
<br>
<<printNpcThemeDetails
'npc_admin'
$returnPassage
$currentNpcTheme
>>
</div>/*#
#desc: finish drinking with admin
#status: FINISHED 0.4.0.0
#*/
<<if $roomchange == true>>
<</if>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/the_usual_place_inside.png">>
<div id="invframe" class="scrolltext">
You decide it'd be a good idea to hit the toilets before going home since it is a 20 minute walk and you don't want any accidents to happen. <<getWordGod $player>> knows the last thing you need right now is getting a ticket for "public indecency" or "indecent exposure".<br>
<br>
[<<moveTo "event_gloryhole_1_1" "Go to the Toilets" 180>>]
</div>/*#
#desc: try to fuck admin after date
#status: WRITTEN 0.7.0.0
#*/
<<if $roomchange == true>>
<</if>>
<<if $npc_admin.flags.relationship == 'friendswbenefits'>>
<<set $player.location to "The Usual Place, Toilets">>
<<else>>
<<set $player.location to "The Usual Place">>
<</if>>
<<include enterroom>>
<<initRoom>>
<<if $npc_admin.flags.relationship == 'friendswbenefits'>>
<<createBGR "./images/locations/the_usual_place_toilet.png" >>
<<else>>
<<createBGR "./images/locations/the_usual_place_inside.png">>
<</if>>
<div id="invframe" class="scrolltext">
/%TODOfuture%/
<<switch $npc_admin.flags.relationship>>
<<case 'friendswbenefits'>>
You smile and make eyes towards the bathroom and the two of you are soon stumbling into a private stall, fumbling with one another's clothing.<br>
<br>
Unfortunately that's all that's written here for now.
<<case 'boyfriend'>>
As is usually the case when you're in his presence you're feeling VERY horny and you consider whether to try and jump his bones here and now or ask if he'd like to come back to your place.<br>
<br>
Unfortunately neither option has yet been written.
<<default>>
ERROR: unknown npc_admin.flags.relationship <<=$npc_admin.flags.relationship>>
<</switch>>
<br><br>
[<<moveTo "room_usual_place_inside" "Leave.">>]
</div>/*#
#desc: admin confronts manager
#status: WRITTEN 0.8.0.0
#*/
<<if $roomchange == true>>
<</if>>
<<set $player.location = "Office of <<=setup.getNpcName('npc_manager', 'formal')>>">>
<<include enterroom>>/%TODOfuture: should be admin + manager %/
<<createBGR "./images/locations/sissy_office.png" "./images/characters/npc_admin.png">>
<div id="invframe" class="scrolltext">
You've just gotten settled after your morning inspection when <<=setup.getNpcName('npc_admin', 'first')>> comes storming into the office. Before you can even get up from your chair he is at her door, rearing back and sending the massive oaken portal swinging open with a thundering kick.<br>
<br>
You scramble to follow as he storms into her office, <<=setup.getNpcName('npc_manager', 'formal')>> seemingly caught by surprise as she looks up from her desk to find him standing over her.<br>
<br>
"@@.npc_admin;You! I heard what you've been doing to my friend and it ends now!@@"<br>
<br>
Her momentary surprise disappears under a mask of control as she looks from him to you without even standing up.<br>
<br>
"@@.npc_manager;Did the dumb slut put you up to this? I expected more from you, to be honest, than to be drawn in by whatever air-headed conspiracy theory she came up with. She is exactly where she belongs and if you do not want to jeopardize your own career you should march right back to your office.@@" Looking past <<=setup.getNpcName('npc_admin', 'first')>> she speaks to you even more dismissively "@@.npc_manager;and if you could schedule a visit from maintenance? Something appears to have malfunctioned with my door.@@"<br>
<br>
<<if $npc_ai.stage > 2 && false>>
You swear he is about to throw a punch when the lights flicker and <<=setup.getNpcName('npc_ai', 'first')>> shimmers into existence.<br>
<br>
"@@.npc_ai;<<uc "Stop. This combative posturing will only end in tragedy. I have frozen the surveilance, please use your words.">>@@"<br>
<br>
[<<moveTo "event_admin_confront_2_alt" "What the hell is happening?" 300>>]
<<else>>
Her casual dismissal seems to push <<=setup.getNpcName('npc_admin', 'first')>> over the edge and you watch in horrified slow motion as he lunges across her desk to swing a punch towards her face.<br>
<br>
[<<moveTo "event_admin_confront_2" "Oh no!" 300>>]
<</if>>
</div>/*#
#desc: admin and manager fight
#status: WRITTEN 0.8.0.0
#*/
<<if $roomchange == true>>
<</if>>
<<set $player.location = "Office of <<=setup.getNpcName('npc_manager', 'formal')>>">>
<<include enterroom>>/%TODOfuture: should be admin + manager %/
<<createBGR "./images/locations/sissy_office.png" "./images/characters/npc_admin.png">>
<div id="invframe" class="scrolltext">
Given <<=ps(setup.getNpcName('npc_admin', 'first'))>> size, strength and decades of martial arts his fists are probably powerful enough to put down most farm animals but the blow barely even turns <<=ps(setup.getNpcName('npc_manager', 'formal'))>> head. You could hear a pin drop in the moment that follows, <<=setup.getNpcName('npc_admin', 'first')>> looking beyond shocked as <<=ps(setup.getNpcName('npc_manager', 'formal'))>> broken glasses, the only real evidence of the attack tumble to her desk.<br>
<br>
In a blur <<=setup.getNpcName('npc_manager', 'formal')>> is on her feet, leaping the desk and driving <<=setup.getNpcName('npc_admin', 'first')>> backwards, not even slowing down until she has slammed him up against the opposite wall, holding him a good foot off the ground.<br>
<br>
Barely a meter away you stare in shock at the confrontation as <<=setup.getNpcName('npc_admin', 'first')>> recovers his senses, honed instincts taking over as a full on fight begins.<br>
<br>
Doing your best to stay out of the way like a Tokyo citizen when the Kaiju show rolls in you watch in amazement as the two of them throw down. Bigger and far more skilled <<=setup.getNpcName('npc_admin', 'first')>> is flummoxed by the fact that <<=setup.getNpcName('npc_manager', 'formal')>> appears to be his equal in strength with a slight speed and massive durability advantage.<br>
<br>
Literally throwing him around the room <<=setup.getNpcName('npc_manager', 'formal')>> shrugs off kicks and punches without even slowing down but, giving up on pummeling her into submission <<=setup.getNpcName('npc_admin', 'first')>> manages to get into a grapple, pinning her down with his entire body only for everything to stop with a loud click.<br>
<br>
"@@.npc_retention;Stand down and step away.@@"<br>
<br>
[<<moveTo "event_admin_confront_3" "What?" 300>>]
</div>/*#
#desc: admin and manager fight
#status: WRITTEN 0.8.0.0
#*/
<<if $roomchange == true>>
<</if>>
<<set $player.location = "Office of <<=setup.getNpcName('npc_manager', 'formal')>>">>
<<include enterroom>>/%TODOfuture: should be admin + manager + ai %/
<<createBGR "./images/locations/sissy_office.png" "./images/characters/npc_ai.png">>
<div id="invframe" class="scrolltext">
You look on at the weird Mexican stand-off between <<=setup.getNpcName('npc_admin', 'first')>>, <<=setup.getNpcName('npc_manager', 'formal')>> and <<=setup.getNpcName('npc_ai', 'first')>>.<br>
<br>
<<=setup.getNpcName('npc_admin', 'first')>> looks beyond confused at the sudden addition to a holographic woman to the mix while <<=ps(setup.getNpcName('npc_manager', 'formal'))>> expression flickers with a curious realization before turning to a slight, amused grin.<br>
<br>
"@@.npc_manager;The ghost in the machine... So you did survive the memory purge, today is just full of surprises...@@"<br>
<br>
NYI - Future content<br>/%TODOfuture%/
<br>
[<<moveTo "room_office_sissy_secretary_work_morning_start" "Back to work?" 300 "<<unset $workEvent>>">>]<br>
</div>/*#
#desc: npc_retention ends admin and manager fight
#status: WRITTEN 0.8.0.0
#*/
<<if $roomchange == true>>
<</if>>
<<set $player.location = "Office of <<=setup.getNpcName('npc_manager', 'formal')>>">>
<<include enterroom>>/%TODOfuture: should be admin + retention %/
<<createBGR "./images/locations/sissy_office.png" "./images/characters/npc_retention.png">>
<div id="invframe" class="scrolltext">
You look around as half a dozen armed guards file in, <<=setup.getNpcName('npc_retention', 'formal')>> standing firm with his tazer aimed at <<=setup.getNpcName('npc_admin', 'first')>>.<br>
<br>
"@@.npc_retention;Don't try it, big guy, you got no chance.@@"<br>
<br>
Looking around as the full enormity of what he just did starts to sink in <<=setup.getNpcName('npc_admin', 'first')>> rises to his feet in a bit of a daze. Two security guards rush forward to cuff his hands, roughly escorting him towards the door.<br>
<br>
Back on her feet and looking unharmed save for torn clothes and messed hair <<=setup.getNpcName('npc_manager', 'formal')>> sighs. "@@.npc_manager;If it makes any difference, I'm sorry... I never wanted it to happen like this but now... it's out of my hands.@@"<br>
<br>
You watch on as <<=setup.getNpcName('npc_admin', 'first')>> is led away, sharing a final concerned glance as another security guard approaches you.<br>
<br>
"@@.npc_retention;Should we take this one away for re-programming as well?@@"<br>
<br>
"@@.npc_manager;No, she knows her place. Isn't that right, my dear<<if $fetish.sissy>> sissy<</if>>?@@"<br>
<br>
<<printThought $player "Oh <<getWordGod $player>>, what have I done?">><br>
<br>
[<<moveTo "event_admin_confront_4" "Nod obediently?" 300>>]<br>
[<<moveTo "event_admin_confront_bad_end" "No! Revolution!" 300>>]
</div>/*#
#desc: admin confrontation ends with you being sent home
#status: WRITTEN 0.8.0.0
#*/
<<if $roomchange == true>>
<<set _nextDate to setup.setNextDate($now, 7, 10, 0)>>
<<removeWorkEvent 'admin_office_sex_visit'>>
<<removeWorkEvent 'admin_office_sex_visit_repeat'>>
<<addWorkEvent 'evil_admin_introduction' '{"trigger":"morning","minTimeDiff":0,"type":"always","chance":100,"repeat":false,"priority":500}' '{"szene":"event_evil_admin_intro_1","length":"30"}' _nextDate>>
<<removeEvent 'event_admin_morning_visit'>>
<<removeEvent 'event_admin_morning_workout_call'>>
<<set $npc_admin.flags.evil = 1>>
<<if $workEvents.hasOwnProperty('brazen_humil_event')>>
<<set _nextDate to setup.setNextDate($now, 8, 9, 0)>>
<<set $workEvents['brazen_humil_event'].trigger.date = _nextDate>>
<</if>>
<<set $scene.hormonepostpone = $currentTasks.hasOwnProperty('hormones_checkin') && !$currentTasks.hormones.finished && setup.compareDay($now, $currentTasks.hormones.trigger.hormones.time.date)>>
<<if $scene.hormonepostpone>>
<<if $now.getUTCDay() == 5>>
<<set _nextDate = setup.setNextDate($now, 3, 13, 0)>>
<<else>>
<<set _nextDate = setup.setNextDate($now, 1, 13, 0)>>
<</if>>
<<set $currentTasks.hormones.trigger.hormones.time.date = _nextDate>>
<</if>>
<</if>>
<<set $player.location = "Office of <<=setup.getNpcName('npc_manager', 'formal')>>">>
<<include enterroom>>
<<createBGR "./images/locations/sissy_office.png" "./images/characters/npc_manager.png">>
<div id="invframe" class="scrolltext">
Casually producing a fresh pair of unbroken glasses <<=setup.getNpcName('npc_manager', 'formal')>> looks around her ruined office in the aftermath of the fight.<br>
<br>
"@@.npc_manager;Hmm, not much to do until maintenance comes through. You may take the remainder of the day off and again... I am sorry about your friend but there are some things that are outside of even my control. See you <<if $now.getUTCDay() == 5>>Monday<<else>>tomorrow<</if>> morning when I expect you to show up ready to work with all of this having been put behind you.@@"<br>
<br>
<<if $scene.hormonepostpone>>
You are almost to the door when her icy voice stops you short. "@@.npc_manager;Oh, and <<=$player.first_name>>? Do not think I have forgotten about your hormones - your little checkup may be delayed until <<if $now.getUTCDay() == 5>>Monday<<else>>tomorrow<</if>> but that just means you should be extra certain you take your medicine. Now go.@@"<br>
<br>
You gulp and hurry out the door, scarcely able to believe how she could be concerned with something so mundane minutes after being in a knock-down fight that has seen your oldest friend carted off to who-knows-what...<br>
<br>
<</if>>
[<<moveTo "company_lobby" "Leave" 1800 "<<unset $workEvent>>">>]
</div>/*#
#desc: bad end for trying to rebel along with admin
#status: WRITTEN 0.8.0.0
#*/
<<if $roomchange == true>>
<<set $gameOver = 'admin_rebellion'>>
<</if>>
<<set $player.location = "Office of <<=setup.getNpcName('npc_manager', 'formal')>>">>
<<include enterroom>>
<<createBGR "./images/locations/sissy_office.png" "./images/characters/npc_manager.png">>
<div id="invframe" class="scrolltext">
You don't even take half a step before you freeze, thousands of volts of electricity overloading your nervous system as one of the security guards puts you down.<br>
<br>
Paralysed on the floor all you can see are heavy combat boots moving around you as you distantly feel your limp limbs re-arranged, your body wrenched into a tight hog-tie and then hoisted into the air, <<=setup.getNpcName('npc_retention', 'formal')>> casually carrying you like a briefcase as he shares a final few words with <<=setup.getNpcName('npc_manager', 'formal')>>.<br>
<br>
"@@.npc_retention;Sorry about this. I know you had your own time-line but the regulations are quite clear. I'll tell them to run double shifts and expedite things so you can have your assistant back as soon as possible.@@"<br>
<br>
"@@.npc_manager;it will not be the same but... well, I suppose this was always a possible end. Such a waste...@@"<br>
<br>
Riding down into a deep sub-basement you are soon moved from your hasty hogtie into a more complete full-body bondage that sees you stripped completely naked and sealed in a vacuum bed, separate devices attached to your genitals and large plugs inserted into your mouth and rear. A VR mask completes your encasement as your stimulative "re-programming" begins...<br>
<br>
You quickly lose track of time in the private dungeon, your sense of self and independent thought eroding under the 24/7 bombardment of sensation as you are rebuilt body and mind.<br>
<br>
Intercut with your "re-education" you are shown the even more severe transformation being wrought upon your friend - forced feminisation in body and mind being inflicted on <<=setup.getNpcName('npc_admin', 'first')>> until he is another mindless bimbo, the only thing separating him from the slut at the coffee shop the fact that there remains a tiny flicker of horrified fear at the edge of his vision.<br>
<br>
Eventually the two of you are returned to <<=setup.getNpcName('npc_manager', 'formal')>> as perfectly programmed slaves but she seems to quickly grow bored, soon transferring you to another department where your life becomes one of mindlessly compulsive obedience interspersed with perverted sexual encounters.<br>
<br>
<div style="text-align: center;"><span align="center">* * * * You have failed * * * *</span></div>
<div style="text-align: center;"><span align="center">* * * * G A M E O V E R * * * *</span></div><br>
[<<link "Export all progress">><<set _s = setup.exportOtherAchievs()>><</link>>]
</div>/*#
#desc: summoned to meet evil bob
#status: WRITTEN 0.8.0.0
#*/
<<set $player.location = setup.wordSecretaryOffice($player)>>
<<include enterroom>>
<<initRoom>>
<<createBGR setup.imageSecretaryOffice($npc_manager.stage)>>
<div id="invframe" class="scrolltext">
You're working at your desk when your messager pings and you get a summon - not from <<=setup.getNpcName('npc_manager', 'formal')>> but from <<=setup.getNpcName('npc_admin', 'first')>>...<br>
<br>
You do a double take; you have not once seen your friend since his foolish effort to "save" you and you can't help but think back to his haunted expression, and <<=setup.getNpcName('npc_manager', 'formal')>> contrite words, as he was taken away. Re-reading the message you find not a solitary hint as to what happened, his words corporate boiler-plate merely summoning you to his office.<br>
<br>
[<<moveTo "event_evil_admin_intro_2" "Go meet him as instructed." 600 "<<set $scene.obey = true>>">>]<br>
[<<moveTo "event_evil_admin_intro_2" "Ignore the message and stay at your desk." 600 "<<set $scene.obey = false>>">>]<br>
</div>/*#
#desc: meet evil bob
#status: WRITTEN 0.8.0.0
#*/
<<if $scene.obey>>
<<set $player.location = "Office of <<=setup.getNpcName('npc_admin', 'formal')>>">>
<<else>>
<<set $player.location = setup.wordSecretaryOffice($player)>>
<</if>>
<<include enterroom>>
<<initRoom>>
<<if $scene.obey>>
<<createBGR "./images/locations/company_other_office.png" "./images/characters/npc_admin_evil.png">>
<<else>>
<<createBGR setup.imageSecretaryOffice($npc_manager.stage) "./images/characters/npc_admin_evil.png">>
<</if>>
<div id="invframe" class="scrolltext">
<<if $scene.obey>>
Distracted by a blend of curiosity, fear and hope you make your way to <<=ps(setup.getNpcName('npc_admin', 'first'))>> office where he sits waiting for you. Your heart leaps at the sight of your friend only for your hopes to be immediately dashed; a single glance tells you that something is different, wrong. Gone is his casual good humor, replaced with a stoic sternness that has him looking almost like a statue.
<<else>>
You aren't working long when you hear noise at the door, looking up to see <<=setup.getNpcName('npc_admin', 'first')>> striding in with a stern look on his face. You start to rise from your seat in excitement only to stop, on second glance something is wrong, his expression off, his casual good humor replaced with a stoic sternness that has him looking almost like a statue.
<</if>>
<br><br>
"@@.npc_admin;Hello, Miss <<=$player.last_name>>.@@" He states, not a trace of warmth or familiarity in his voice.
<<if $npc_admin.stage > 1>>
"@@.npc_admin;I wished to speak with you to inform you that the prior relationship that you had been incessantly pursuing with myself is at an end. It is improper for such fraternization to be happening between employees in our respective positions, to say nothing of the distraction it would represent from our important work.@@"<br>
<br>
<<if $scene.obey>>
Holding back tears you turn to go only for his crisp voice to stop you in your tracks. "@@.npc_admin;Miss <<=$player.last_name>>. I have not dismissed you.@@"<br>
<br>
You nervously turn back around as he walks around his desk to stand, no, loom, in front of you.
<<else>>
Holding back tears you ask him to leave only for his expression to somehow further harden. "@@.npc_admin;I believe there is some confusion, Miss <<=$player.last_name>>. You do not have the authority to dismiss me, and I have not finished what I came here to say.@@"<br>
<br>
You gulp, glancing towards the inner office door and wondering if you should summon your <<=setup.getNpcName('npc_manager', 'formal')>> or if that would somehow only make things worse...
<</if>>
<br><br>
"@@.npc_admin;Though our romantic relationship has been terminated, a foolish thing to be sure - love would be a distraction for me and for you... Well, that is hardly in the job description for a <<if $fetish.sissy>>SISSY <</if>>Secretary. Speaking of your position I would like you to confirm your understanding of the new state of things, and your proper role, by droping to your knees and sucking my cock.@@"<br>
<<else>>
"@@.npc_admin;I wanted to speak with you today to inform you that I have resumed my duties and to advise you to cease whatever plans you may be concocting to subvert your role at the company. Social Interaction Service Syndicate Inc. is a glorious firm that we should be proud to be a part of. Personally I will be devoting much more of myself to ensuring our organization's continued success and I advise you to do the same.@@"<br>
<br>
<<if $scene.obey>>
Holding back tears you turn to go only for his crisp voice to stop you in your tracks as he walks around the desk to stand in front of you. "@@.npc_admin;Miss <<=$player.last_name>>. I have not dismissed you and, owing to your role as one of the rising stars of our <<if $fetish.sissy>>SISSY <</if>>Secretary division I believe it only proper that you give me a proper welcome back. By that I mean I expect you on your knees sucking my cock in thirty seconds or I will be forced to write you up for insubordination.@@"
<<else>>
Holding back tears you ask him to leave only for his face to harden further as he walks closer to loom above your seat. "@@.npc_admin;Miss <<=$player.last_name>>. I fear there is some confusion, as to our respective roles. You do not have the authority to dismiss me. The reason I came all the way up here after you failed to answer my summons is that I believed it only proper that you give me a proper welcome back. By that I mean I expect you on your knees sucking my cock in thirty seconds or I will be forced to write you up for insubordination.@@"
<br>
You gulp, glancing towards the inner office door and wondering if you should summon your <<=setup.getNpcName('npc_manager', 'formal')>> or if that would somehow only make things worse...
<</if>>
<</if>>
<br><br>
Your jaw drops in shock as he places a hand on your head and firmly pushes you down...<br>
<br>
[<<moveTo "event_evil_admin_intro_3" "Wiggle away and flee!" 600 "<<set $scene.flee = true>>">>]<br>
[<<moveTo "event_evil_admin_intro_3" "Do your duty." 600 "<<set $scene.flee = false>>">>]
</div>/*#
#desc: meet evil bob
#status: WRITTEN 0.8.0.0
#*/
<<if $roomchange == true>>
<<set $npc_admin.flags.evil = 2>>
<<if !($scene.flee && $fetish.get_raped)>>
<<applyExperience 'oral' $npc_admin.penis_size 'terrible' $SEEN_STRANGER>>
<<else>>
<<applyExperience 'humiliation' 5 'terrible' $SEEN_FRIEND>>
<</if>>
<</if>>
<<if $scene.obey>>
<<set $player.location = "Office of <<=setup.getNpcName('npc_admin', 'formal')>>">>
<<else>>
<<set $player.location = setup.wordSecretaryOffice($player)>>
<</if>>
<<include enterroom>>
<<initRoom>>
<<if $scene.flee && $fetish.get_raped>>
/%TODOfuture: manager as well%/
<<if $scene.obey>>
<<createBGR "./images/locations/company_other_office.png" "./images/characters/npc_admin_evil.png">>
<<else>>
<<createBGR setup.imageSecretaryOffice($npc_manager.stage) "./images/characters/npc_admin_evil.png">>
<</if>>
<<else>>
<<if $scene.obey>>
<<createBGR "./images/locations/company_other_office.png" "./images/characters/npc_admin_evil.png">>
<<else>>
<<createBGR setup.imageSecretaryOffice($npc_manager.stage) "./images/characters/npc_admin_evil.png">>
<</if>>
<</if>>
<<createBGR "./images/locations/company_other_office.png" "./images/characters/npc_manager.png">>
<div id="invframe" class="scrolltext">
<<if $scene.flee>>
<<if $fetish.get_raped>>
You try to pull away but his grip is like iron and he uses the hold on your head to
<<if setup.getTotalValue("oral") > 10>>
ram all the way down your throat.<br>
<br>
He snorts "@@.npc_admin;at least you're good for something... well, two things but I do not have time to break in your other hole today.@@"<br>
<br>
You can but gurgle in response as he continues to face-fuck you and it isn't long until he is pumping a thick load of <<getWordCum $player>> directly into your belly.
<<else>>
slam into the back of your throat, too big to penetrate any deeper.<br>
<br>
<<if $fetish.bestiality_hard>>
"@@.npc_admin;Pathetic. I will have to discuss with <<=setup.getNpcName('npc_manager', 'Director')>> about your lack of skill. A secretary at your position should be ready to service a horse. That would you fail with a mere human, even one of my glory, is nigh inexcusable.@@"
<<else>>
"@@.npc_admin;Pathetic. I will have to discuss with <<=setup.getNpcName('npc_manager', 'Director')>> about your lack of skill. That you fail at such a fundamental requirement as deepthroating is nigh inexcusable.@@"
<</if>>
<br><br>
You gurgle and gasp in between thrusts as he continues to punish you, only occasionally giving you a chance to lick and suck as he brutally abuseds you throat. Finally he cums, jamming as far as he can to shoot directly down your throat, holding you in place as he repeatedly spurts until you almost pass out, your vision starting to fade when he finally releases you to fall onto your hands and knees to gasp and cough.
<</if>>
<br><br>
Releasing his hold on your head causes you to slump to the floor as he steps over you to walk away.<br>
<br>
"@@.npc_admin;NOW you are dismissed. And next time? Show some enthusiasm.@@" He states.<br>
<br>
Catching your breath you wobble to your feet and head for your desk.
<<else>>
You try in vain to struggle away from his grip only for a voice from the doorway to cut through the room.<br>
<br>
"@@.npc_manager_dom;Unhand my secretary. NOW.@@"<br>
<br>
As if programmed to do so <<=setup.getNpcName('npc_admin', 'first')>> instantly releases his grip as you scramble away to take refuge at <<=ps(setup.getNpcName('npc_manager', 'formal'))>> feet.<br>
<br>
"@@.npc_admin;I am sorry, <<=setup.getNpcName('npc_manager', 'Director')>>, I did not mean to use your property without your consent. In the future I will remember to ask you for permission first.@@"<br>
<br>
"@@.npc_manager;See that you do or I will have you sent back down for re-programmed to be a mindless <<if $fetish.sissy>>sissy<<else>>bimbofied<</if>> drone.@@"<br>
<br>
"@@.npc_admin;Yes, <<=setup.getNpcName('npc_manager', 'Director')>>. Sorry <<=setup.getNpcName('npc_manager', 'Director')>>. It will not happen again.@@"<br>
<br>
"@@.npc_manager;Good,@@" she states, dismissing him with a nod. Before finally looking down at you. "@@.npc_manager;You're safe now, girl, now you had better get back to work.@@"
<</if>>
<<else>>
Resigned and choking back tears you drop to your knees. <<if $npc_admin.flags.sucked_for_manager != '' || $npc_admin.flags.voluntary_oral>>Even his cock seems different, as big and hard as you remember, but not as inviting or alluring as it once was.<<else>>His cock pointing towards you, thick, hard and a little bit intimidating.<</if>><br>
<br>
With his hand firmly controlling your head you beging to suck.
<<if setup.getTotalValue("oral") > 10>>
<<if setup.getTotalValue("oral") > 15>>
If it were not for your throats cavernous capacity you would surely be gagging and coughing as he proceeds to brutally use you as a mouth fuck-hole.
<<else>>
Once your lips are wrapped around the thick head of his cock he takes over, slamming into your throat as he moves directly from blowjob to skull-fuck.
<</if>>
Your throat bulges with each deep thrust but it isn't long before he grunts in climax, depositing his load directly into your belly, holding there without regard for your need to breath until he has finished pumping and spurting the full load down your throat.
<<else>>
As soon as you part your lips he yanks you forward, his cock slamming into the back of your throat but going no deeper.<br>
<br>
<<if $fetish.bestiality_hard>>
"@@.npc_admin;Pathetic. I will have to discuss with <<=setup.getNpcName('npc_manager', 'Director')>> about your lack of skill. A secretary at your position should be ready to service a horse. That you would fail with a mere human, even one of my glory, is nigh inexcusable.@@"
<<else>>
"@@.npc_admin;Pathetic. I will have to discuss with <<=setup.getNpcName('npc_manager', 'Director')>> about your lack of skill. That you fail at such a fundamental requirement as deepthroating is nigh inexcusable.@@"
<</if>>
<br><br>
You gurgle and gasp in between thrusts as he continues to punish you, only occasionally giving you a chance to lick and suck as he brutally abuseds you throat. Finally he cums, jamming as far as he can to shoot directly down your throat, holding you in place as he repeatedly spurts until you almost pass out, your vision starting to fade when he finally releases you to fall onto your hands and knees to gasp and cough.
<</if>>
<br><br>
"@@.npc_admin;NOW you are dismissed.@@" He states, fixing his pants and walking away without even looking back.<br>
<br>
Catching your breath you wobble to your feet and head for your desk.
<</if>>
<br><br>
[<<moveTo $workEventReturn "Back to work." 600 "<<unset $workEvent>>">>]
</div>
/%
TODOfuture
stage4 bob events; occasional work event of Manager teaching Bob how to better "handle" things if he wants to keep getting promoted (he takes over her old office when you and her move to the upper floor). Evil bob will be efficient and even more sadistic than your manager, Good Bob will be a bit hesitant and confused as she uses you as a subject to teach him how to be a dom (if in a relationship you can offer him "extra practice" on your own time).
%//*#
#desc: try to text evil admin about working out
#status: WRITTEN 0.7.2.0
#*/
<<if $roomchange == true>>
<</if>>
<<set $player.location to "Phonecall">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/phonecall.png">>
<div id="invframe" class="scrolltext">
You shoot off a text to your friend <<=setup.getNpcName('npc_admin', 'first')>> but get no response.
<<if $workEvents.hasOwnProperty('evil_admin_introduction')>>
You sigh, remembering the last sight you had of him being led away... will you ever see your friend again?
<<else>>
Which makes sense, after all, after his re-programming he is very much not the man/friend you knew; if only there was some way to get him back...
<</if>>
<br><br>
[<<moveTo "room_foyer" "Put your phone away." 0>>]
</div>/*#
#desc: admin picks you up for your date
#status: WRITTEN 0.7.0.0
#*/
<<if $roomchange==true>>
<<set $player.cutscene.lockinventory = true>>
<<set $player.cutscene.reason = "Not now!">>
<<set $scene.date = {}>>
<<set $scene.date.start = $now>>
<</if>>
<<set $player.location = setup.wordSecretaryOffice($player)>>
<<include enterroom>>
<<initRoom>>
<<createBGR setup.imageSecretaryOffice($npc_manager.stage) "./images/characters/npc_admin.png">>
<div id="invframe" class="scrolltext">
Your day at an end <<=setup.getNpcName('npc_admin', 'first')>> enters the office. He's looking a bit nervous... though not as nervous as you are but he quickly adopts a confident facade as he approaches your desk with a smile.<br>
<br>
"@@.npc_admin;Hey, so I managed to get a reservation for tonight... you still want to go on that date?@@"<br>
<br>
The word date hits you like a hammer, a date, with <<=setup.getNpcName('npc_admin', 'first')>>; your oldest friend and after today... something more? You shiver slightly and he raises an eyebrow. "@@.npc_admin;You alright?@@"<br>
<br>
You quickly nod, explaining that the office has just been a little chilly today as you stand up and smile at him.<br>
<br>
He smiles "@@.npc_admin;I ever mention that it's a bit weird you being that tall? I mean, I love a lady in heels, don't get me wrong, but when you know someone for so long it's just strange when they suddenly change height!@@" He pauses for a moment awkwardly "@@.npc_admin;sorry, distracted for a moment there, shall we be off?@@"<br>
<br>
He offers his arm and your heart almost flutters out of your chest. This is really happening!<br>
<br>
<<hint $options "The stakes tonight feel quite high, you'll need to consider your ever choice if you want to thread the needle to spark his interest without scaring him off.">><br>
[<<moveTo "event_admin_first_date_2" "Place your hand in the crook of his elbow." 600 "<<set $scene.date.elbow = true>>">>]<br>
[<<moveTo "event_admin_first_date_2" "Just walk next to him." 600 "<<set $scene.date.elbow = false>>">>]
</div>/*#
#desc: manager wishes you and admin well on date
#status: WRITTEN 0.7.0.0
#*/
<<if $roomchange==true>>
<</if>>
<<set $player.location = setup.wordSecretaryOffice($player)>>
<<include enterroom>>
<<initRoom>>
/%TODOfuture: two images%/
<<createBGR setup.imageSecretaryOffice($npc_manager.stage) "./images/characters/npc_admin.png">>
<div id="invframe" class="scrolltext">
<<if $scene.date.elbow>>
You gently place your hand on his arm, his thick, muscly, manly arm... The two of you start towards the door.
<<else>>
Keeping your hands to yourself you move towards the door, he drops his arm to fall in next to you.
<</if>>
<br><br>
Just as you reach the door you hear a noise behind you, turning to see <<=setup.getNpcName('npc_manager', 'formal')>> standing in the doorway.<br>
<br>
"@@.npc_manager;Best of luck you two, have a lovely evening!@@"<br>
<br>
"@@.npc_admin;That's the plan!@@" he calls back "@@.npc_admin;though that's only if we make our reservation, gotta go!@@"<br>
<br>
<<=setup.getNpcName('npc_manager', 'formal')>> smiles and waves as the two of you exit the office and head for the elevator <<if $scene.date.elbow>>arm in arm<<else>>side by side<</if>>.<br>
<br>
Your heart beats faster as you silently travel down the elevator to the parking garage where you get into <<=ps(setup.getNpcName('npc_admin', 'first'))>> car - him driving, of course, and head for the restaurant.<br>
<br>
The rumble of the road can't help but remind you of the fact that you have a <<=setup.getItemName(setup.getItemFromType("plug"))>> in your ass - not exactly the optimal plan to keep you "calm" but with it being "required" for your job and you having no time to change between wrapping up work and <<=setup.getNpcName('npc_admin', 'first')>> picking you up you really had no other options.<br>
<br>
The drive passes fairly quickly and you gawk in surprise when you roll up in front of the building and <<=setup.getNpcName('npc_admin', 'first')>> hands the keys to a valet - it's one of the nicest restaurants in the city and you stare at him in shock as he holds the door for you to head inside.<br>
<br>
"@@.npc_admin;I was planning on something a bit more low-key but <<=setup.getNpcName('npc_manager', 'first')>> messaged me and said that I could use one of her reservations - apparently it's an executive perk arrangement or something that they use for wowing clients. Last minute so I'm sure we'll get a pretty crap table but hey, the food is supposed to be amazing!@@"<br>
<br>
You nod,
<<if $scene.date.elbow>>
reflexively placing your hand in the crook of his arm once again as you walk up to the maitre 'd.
<<else>>
walking at his side.
<</if>>
"@@.npc_admin;Party of two, should be under the name <<=setup.getNpcName('npc_manager', 'last')>>?@@"<br>
<br>
You see the man's eye shimmer with the tell-tale sign of a contact-lens projection system. "Ah, very good sir, ma'am, if you would follow me please I will take you to your table." <br>
<br>
[<<moveTo "event_admin_first_date_3" "Arrive at your table." 600>>]
</div>/*#
#desc: admin first date, sit down at your table, vibe goes off
#status: WRITTEN 0.7.0.0
#*/
<<if $roomchange==true>>
<<set $scene.plug = setup.getItemFromType("plug")>>
<<set $scene.plugSize = setup.getItemObjFromType("plug").effect.anal.level>>
<<applyExperience 'humiliation' 8 'very' $SEEN_FRIEND>>
<<applyExperience 'anal' $scene.plugSize 'little' $SEEN_FRIEND>>
<<set $player.timebased.horny = 80>>
<<set $player.timebased.stress += 10>>
<</if>>
<<set $player.location = "Private Table at Le Chateau de L'amour">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/fancy_dinner.png" "./images/characters/npc_admin.png">>
<div id="invframe" class="scrolltext">
The restaurant is even fancier than you had heard and you feel a touch under-dressed in just your work attire.<br>
<br>
Led through the large main room you keep waiting for the maitre 'd to stop at each table only for him to continue past and then turn a corner and open a door to a private room... a private room that is presently setup VERY romantically - a small round table just large enough for two lit by authentic candlelight.<br>
<br>
Sliding into the room the man holds a seat for you.<br>
<br>
Stunned you glance at <<=setup.getNpcName('npc_admin', 'first')>> but he appears just as surprised as you do.<br>
<br>
Handing you each a menu you are momentarily confused by the weird formatting, and lack of price, until he explains. "It is the chef's pleasure to serve you her award-winning tasting menu - eighteen courses of the best food in the city. Feel free to peruse the listing of what is to come, that it may heighten the anticipation." <br>
<br>
Waiting a moment in case you have anything else the Maitre 'd bows and departs, promising that the waiter will be by with your first dish shortly. Looking over the menu you notice that, while the individual items merely have their name and a short description, there IS a price down at the bottom... and it's more than you earn in a month.<br>
<br>
Noting your expression of shock <<=setup.getNpcName('npc_admin', 'first')>> quickly clarifies. "@@.npc_admin;Look I had no idea I mean, yea, I knew this place was a bit fancy but this?@@" he shakes his head. "@@.npc_admin;Our boss is quite the lady, isn't she?@@"<br>
<br>
You nod, then raise your menu for a bit of cover as you try to compose yourself, the combination of the private room and the romantic candlelit atmosphere only amplifying your nervousness.<br>
<br>
Silence fills the room as the two of you read, only to be interrupted by the <<=setup.getItemName($scene.plug)>>
<<if $scene.plugSize > setup.getTotalValue("anal")>>
constantly stretching
<<elseif $scene.plugSize == setup.getTotalValue("anal")>>
perfectly filling
<<else>>
presently occupying
<</if>>
your rear to burst into vibrating life. You gasp, both in surprise and as the intense thrumming against your prostate causes you to leap to a fresh height of humiliated arousal.<br>
<br>
"@@.npc_admin;You ok?@@" He asks as you desperately try not to cry out, hoping that your body is enough insulation to keep him from hearing the buzzing that is still intensely stimulating you.<br>
<br>
"Y-yes" you half-gasp, half whisper. The vibrations instantly cease.<br>
<br>
<<printThought $player "Wait, did <<=setup.getNpcName('npc_manager', 'formal')>> do that on purpose to get me to talk? Are they going to start up again if I'm silent too long?">><br>
<br>
Deciding you don't want to risk finding out you force a smile as you look back up at <<=setup.getNpcName('npc_admin', 'first')>> concerned face.<br>
<br>
"@@.npc_admin;You ok, is something the matter?@@"<br>
<br>
<<printThought $player "This might not be the right time to tell him the truth, that part of my job is being a horny slave with a vibrating butt-plug shoved up her ass...">><br>
<br>
[<<moveTo "event_admin_first_date_4" "Tell him about your butt plug." 600 "<<set $scene.date.vibe = true>>">>]<br>
[<<moveTo "event_admin_first_date_4" "Say you were just excited by one of the items on the menu." 600>>]
</div>/*#
#desc: admin first date, talk about vibe
#status: WRITTEN 0.7.0.0
#*/
<<if $roomchange==true>>
<<if $scene.date.vibe>>
<<applyExperience 'humiliation' 12 'very' $SEEN_FRIEND>>
<<applyExperience 'bimbofication' 13 'very' $SEEN_FRIEND>>
<<else>>
<<applyExperience 'humiliation' 8 'normal' $INCOGNITO>>
<</if>>
<<set $player.timebased.stress += 10>>
<</if>>
<<set $player.location = "Private Table at Le Chateau de L'amour">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/fancy_dinner.png" "./images/characters/npc_admin.png">>
<div id="invframe" class="scrolltext">
<<if $scene.date.vibe>>
Casually picking your menu back up you reply that you were just surprised by the vibrator in your ass going off.<br>
<br>
You peek around the menu to catch a glimpse of his shocked expression as it takes him several moments to manage to form a reply.<br>
<br>
"@@.npc_admin;No- what? You're fuckin' with me!@@"<br>
<br>
You clarify that you are quite serious, that you are plugged most of the time, in fact; being that it is part of your uniform requirements and work "training." <br>
<br>
"@@.npc_admin;Training? What? I mean, sure, ok I know <<=setup.getNpcName('npc_manager', 'first')>> runs a bit of a... different sort of office but... is this all her responsibility? Did she make you like this?@@"<br>
<br>
<<printThought $player "Uh-oh, I need to get this back on track or my romantic plans are doomed and we're probably both going to be in trouble...">><br>
<br>
[<<moveTo "event_admin_first_date_4_truth" "Tell him the truth... ALL of the truth." 600>>]<br>
[<<moveTo "event_admin_first_date_4_slut" "Pull back, YOU wanted to become a sexy slut." 600>>]
<<else>>
Desperate for cover you glance at the menu at random and explain that you were just surprised to see a mkombelo root dish, you'd heard about it on a cooking show once and it's supposed to be really good.<br>
<br>
You aren't sure if he totally bought your excuse but he nods, then smirks. "@@.npc_admin;So, funny thing about that - it's actually considered an aphrodisiac; one of my cousin's swears by it...@@" His voice trails off "@@.npc_admin;wait, you don't think <<=setup.getNpcName('npc_manager', 'first')>>?@@"<br>
<br>
The two of you quickly agree that it must be a coincidence just as the first of your eighteen courses arrive.<br>
<br>
Though tension remains in the air the both of you are soon distracted by the truly amazing food, each dish beautiful, unique and ranking among the best flavors you've ever tasted<<if setup.getTotalValue("cum") > 15>>well, discounting cum, nothing can ever compare to ambrosia that is creamy nut butter.<<elseif setup.getTotalValue("cum") > 10>>right up there with cum!<<else>>.<</if>><br>
<br>
Keeping you even more on guard is the fact that if you ever fall silent for too long your vibrator will kick back on for a second or two. Nowhere near the brain-melting full power of the first time it is enough to keep you alert... and the conversation rolling.<br>
<br>
Several dishes in and the discussion roams back towards more serious subjects as he asks what your relationship goals are, what spurs your interest in him after being "just friends" for so many years.<br>
<br>
<<if $npc_admin.flags.sucked_for_manager != "">>
[<<moveTo "event_admin_first_date_5" "Say you're desperate for his big cock." 600 "<<set $scene.date.goal = 'cock'>>">>]<br>
<<else>>
[<<moveTo "event_admin_first_date_5" "Say you're desperate for more of his big cock." 600 "<<set $scene.date.goal = 'cock'>>">>]<br>
<</if>>
[<<moveTo "event_admin_first_date_5" "Say you want a big, strong man to protect you." 600 "<<set $scene.date.goal = 'protect'>>">>]<br>
[<<moveTo "event_admin_first_date_5" "Say he's been such a good friend but recently you find yourself wanting something more... something romantic..." 600 "<<set $scene.date.goal = 'romance'>>">>]
<</if>>
</div>/*#
#desc: admin first date, tell the truth
#status: WRITTEN 0.7.0.0
#*/
<<if $roomchange==true>>
<<set $npc_admin.flags.knowManagerTruth = 2>>
<</if>>
<<set $player.location = "Private Table at Le Chateau de L'amour">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/fancy_dinner.png" "./images/characters/npc_admin.png">>
<div id="invframe" class="scrolltext">
Once you start telling him the truth you can't seem to stop, he sits wide-eyed as you explain everything that has happened to you, from the "accident" to your re-employment to every transformation that you've gone through since and, especially <<=ps(setup.getNpcName('npc_manager', 'formal'))>> central role in all of it.<br>
<br>
He sits in shock as you are finally interrupted by a waiter arriving with the first course of your meal, the two of you eating in relative silence as he tries to process, only occasionally breaking to ask a clarification or confirm that he didn't misremembered and that your fantastical, perverted tale really happened.<br>
<br>
"@@.npc_admin;So <<=setup.getNpcName('npc_manager', 'first')>>, sorry "<<=setup.getNpcName('npc_manager', 'formal')>>" is part of some sort of company-wide conspiracy to... what? Turn people into bimbofied<<if $fetish.sissy>>, sissy<</if>> sex slaves?@@"<br>
<br>
You shrug, not having any idea what the end "goal" is, or even how vast the conspiracy really is.<br>
<br>
"@@.npc_admin;Wow, sorry, I... well this puts everything into a new light but...@@" He takes a deep breath. "@@.npc_admin;You're my friend, my <<=$npc_admin.call_player>> and well... I gotta stand up against this; next time I'm in the office I'm going to march up to <<=setup.getNpcName('npc_manager', 'first')>> and - well, to be honest I'm not quite sure what happens next but I'm going to put a stop to this!@@"<br>
<br>
<<printThought $player "Oh shit, even after everything I said he doesn't get what he's getting into. If I don't stop him...">><br>
<br>
[<<moveTo "event_admin_first_date_failed" "Remain silent." 3600>>]<<hint $options "This could have dire effects for your friend, and your relationship.">><br>
[<<moveTo "event_admin_first_date_4_slut" "Try to convince him that a head-on confrontation is a bad idea." 60>>]
</div>/*#
#desc: admin first date, tell the truth
#status: WRITTEN 0.7.0.0
#*/
<<if $roomchange==true>>
<</if>>
<<set $player.location = "Private Table at Le Chateau de L'amour">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/fancy_dinner.png" "./images/characters/npc_admin.png">>
<div id="invframe" class="scrolltext">
You hurriedly clarify that sure, <<=setup.getNpcName('npc_manager', 'formal')>>, or <<=setup.getNpcName('npc_manager', 'Director')>> as you state to him (a title that feels somehow wrong on your lips), may have a bit of a unique management style all she's doing is opening the door for you to embrace becoming the horny slut your prior fears and delusions about purity had been keeping you from.<br>
<br>
He still seems a bit suspicious but you finally manage to put him at ease as you point out how long he's known you and the contrast between your dumpy dead-end, non-sexual "monogamous" relationship with your ex and your new, vibrant self. Also the fact that he's fucking your boss and didn't see anything wrong with that, sexist double standard!<br>
<br>
"@@.npc_admin;Heh, I guess when you put it that way... Alright, my best friend is a horny slut who likes dressing like a bimbo and walking around with plug stuffed up her ass... Not my thing but sure, I guess I can get that.@@"<br>
<br>
You smile and point out that the plug is just for training and there are other... things that you much prefer feeling deep inside your holes... either of your holes.<br>
<br>
He shifts a bit awkwardly in his seat as you grin, a waiter arriving with another course providing him with a welcome distraction.<br>
<br>
"@@.npc_admin;Food! Yes, wonderful..@@"<br>
<br>
The two of you eat in silence as you ease back a bit on the sex-pot gas pedal, quietly enduring the plug in your ass turning back on as you wait for him to restart the conversation.<br>
<br>
"@@.npc_admin;So, leaving aside our individually... unique relationships with our mutual boss... What are you looking for from me? I mean she seems to be going turbo-speed matchmaker, and you've certainly been coming on to me hard but... what is it that you actually want?@@"<br>
<br>
<<if $npc_admin.flags.sucked_for_manager != "">>
[<<moveTo "event_admin_first_date_5" "Say you're desperate for his big cock." 600 "<<set $scene.date.goal = 'cock'>>">>]<br>
<<else>>
[<<moveTo "event_admin_first_date_5" "Say you're desperate for more of his big cock." 600 "<<set $scene.date.goal = 'cock'>>">>]<br>
<</if>>
[<<moveTo "event_admin_first_date_5" "Say you want a big, strong man to protect you." 600 "<<set $scene.date.goal = 'protect'>>">>]<br>
[<<moveTo "event_admin_first_date_5" "Say he's been such a good friend but recently you find yourself wanting something more... something romantic..." 600 "<<set $scene.date.goal = 'romance'>>">>]
</div>/*#
#desc: admin first date, tell the truth
#status: WRITTEN 0.7.0.0
#*/
<<if $roomchange==true>>
<<addWorkEvent 'admin_morning_confrontation' '{"trigger":"morning","minTimeDiff":0,"type":"always","chance":100,"repeat":false,"priority":500}' '{"szene":"event_admin_confront_1","length":"30"}'>>
<</if>>
<<set $player.location = "Private Table at Le Chateau de L'amour">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/fancy_dinner.png" "./images/characters/npc_admin.png">>
<div id="invframe" class="scrolltext">
You remain silent as you watch the wheels in his head spin as he considers how to "save" you.<br>
<br>
Strangely, though the rest of the meal passes with hardly any additional discussion, your plug remains strangely silent, an initial relief that eventually becomes something more ominous.<br>
<br>
Distracted from properly enjoying the meal you eventually reach the end of the nigh-endless courses and he drives you home, promising as he drops you off that he'll "@@.npc_admin;take care of things.@@"<br>
<br>
You nod and wave good-bye before heading up to your flat.<br>
<br>
[<<moveTo "room_foyer" 'Home' 1800>>]<br>
[<<moveTo "event_admin_first_date_1" "No, this is a mistake, this isn't how I wanted things to go at all..." 300 "<<set $now = $scene.date.start>><<set $scene.date = {}>><<unset $workEvents.admin_morning_confrontation>>">>]
</div>/*#
#desc: admin first date, talk about goals for relationship
#status: WRITTEN 0.7.0.0
#*/
<<if $roomchange==true>>
<<setTmpEffect $player 'tipsy'>>
<<if $scene.date.goal == 'cock'>>
<<applyExperience 'penis' 15 'terrible' $ALONE>>
<<applyExperience 'bimbofication' 13 'terrible' $ALONE>>
<</if>>
<<set $player.timebased.stress += 10>>
<</if>>
<<set $player.location = "Private Table at Le Chateau de L'amour">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/fancy_dinner.png" "./images/characters/npc_admin.png">>
<div id="invframe" class="scrolltext">
<<switch $scene.date.goal>>
<<case 'cock'>>
Maybe it's the wine that loosens your tongue - you each get a new glass with each dish and, though only partially full, you can feel it adding up. Then again, maybe you are just a gigantic slut as you find yourself
<<if $npc_admin.flags.sucked_for_manager != "">>
blurting that you want more of his big cock, that your earlier taste only made you more hungry to feel him inside of you.<br>
<br>
He blinks in surprise then smirks, a roguish grin you've seen often in bars and the like… though never with yourself as the target. "@@.npc_admin;Damn, you nasty! Though... I can't say I didn't quite enjoy the one hole I've tried...@@"
<<else>>
blurting out that you're desperate for his big cock - that you barely resisted back in the office but you can't wait to get him alone and inside of you. <br>
<br>
He blinks in surprise then smirks, a roguish grin you've seen often in bars and the like… though never with yourself as the target. "@@.npc_admin;Damn, you nasty! Though... I can't say I'm normally one to turn down a girl throwing herself at me…. Though I suppose you know that.@@"
<</if>>
<br><br>
Interrupted by the waiter arriving with another round you each polish off your elegantly plated, delectable portions before resuming the conversation.<br>
<br>
"@@.npc_admin;Speaking of your attraction... what brought this all on? Like, when did it start? Maybe it was just you being a bit of a sop for your ex and such but back before I never really got the impression that you were into me?@@"<br>
<br>
[<<moveTo "event_admin_first_date_6" "Confess you've always lusted after him." 600 "<<set $scene.date.gay = true>>">>]<br>
[<<moveTo "event_admin_first_date_6" "Say you previously saw him as a friend but now that you're a woman you'd like to think of him as something more." 600 "<<set $scene.date.gay = false>>">>]
<<case 'protect'>>
You flutter your eyelashes and state that you're looking for a big... strong man to be your night and shining armour...<br>
<br>
<<if $npc_admin.flags.martial_arts_level > 0>>
"@@.npc_admin;Oh? Is that why you've shown the sudden interest in finally learning some martial arts?@@"
<</if>>
His tone turns serious"@@.npc_admin;Is there something you need protection from? I've been trying to roll with all these changes you've been making, even if some of them are a bit shocking but, if any of this is being forced, if you're acting out of fear... You can tell me.@@"<br>
<br>
<<printThought $player "Hmm, this is dangerous territory. Sure he works for Social Interaction Services now but... is he allowed to know this sort of thing... and how is he going to react if I tell him?">><br>
<br>
[<<moveTo "event_admin_first_date_5_1" 'Explain that you are doing all of this because you want to...though you do enjoy a bit of "forced" play from time to time....' 600>>]<br>
[<<moveTo "event_admin_first_date_4_truth" "Break down and tell him the truth about everything." 600>>]<br>
<<case 'romance'>>
Your heart racing you nervously explain that well, while you know he tends more towards casual relationships you have real feelings for him and would like to pursue something more... serious, as well as physical.<br>
<br>
He takes almost an entire course in thought before answering, a bit of nervousness once again tinging natural bravado. "@@.npc_admin;I- I think I might like that. I mean, shit, you're one of my oldest friends, one of the only people I can relax and be myself around and, well, I guess that feeling's mutual, huh?@@" He grins and you blush.<br>
<br>
"@@.npc_admin;It's kind of hard, now, thinking back, trying to untangle memories, if I should have noticed something before, or am I just reading into normal stuff? Anyway I guess that raises the next question - when where did these feelings come from? I mean back before I thought you were attracted to girls, same as me. Then again you never did have sex with that hot ex of yours so... yea, were you always feeling this way and just never made a move until now?@@"<br>
<br>
[<<moveTo "event_admin_first_date_6" "Confess you've always loved him." 600 "<<set $scene.date.gay = true>>">>]<br>
[<<moveTo "event_admin_first_date_6" "Say you thought of him as a friend before but now that you're a woman you'd like to see him as more." 600 "<<set $scene.date.gay = false>>">>]
<<default>>
ERROR: unexpected scene.date.goal: <<=$scene.date.goal>>
<</switch>>
</div>/*#
#desc: tell admin the truth
#status: WRITTEN 0.7.0.0
#*/
<<if $roomchange==true>>
<<set $player.timebased.stress += 10>>
<</if>>
<<set $player.location = "Private Table at Le Chateau de L'amour">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/fancy_dinner.png" "./images/characters/npc_admin.png">>
<div id="invframe" class="scrolltext">
Realizing that you're near a precipice you quickly pull back... by explaining things away that no, you really have discovered that you are a sexy, feminine slut. Sure <<=setup.getNpcName('npc_manager', 'formal')>>, though you refer to her as "@@.npc_manager;<<=setup.getNpcName('npc_manager', 'Director')>>@@" despite how weird such feels, may encourage things but, hell, he's fucking her at work so he is hardly one to talk!<br>
<br>
"@@.npc_admin;Point taken, I suppose.@@" Further conversation gets put on hold as the next course comes along and the two of you dig in to another delicious culinary creation.<br>
<br>
After cleaning his plate he finally leans back and nods to signal that he's ready to continue the discussion.<br>
<br>
"@@.npc_admin;So, you've said what you're looking for but... why?, Or I guess I should say, when? How long have you been nurturing these feelings about me?@@"<br>
<br>
[<<moveTo "event_admin_first_date_6" "Confess you've always had a crush him." 600 "<<set $scene.date.gay = true>>">>]<br>
[<<moveTo "event_admin_first_date_6" "Say you thought of him as a friend before but now that you're a woman you'd like to see him as more." 600 "<<set $scene.date.gay = false>>">>]
</div>/*#
#desc: admin first date, talk about your past feelings
#status: WRITTEN 0.7.0.0
#*/
<<if $roomchange==true>>
<<set $player.timebased.stress += 10>>
<</if>>
<<set $player.location = "Private Table at Le Chateau de L'amour">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/fancy_dinner.png" "./images/characters/npc_admin.png">>
<div id="invframe" class="scrolltext">
<<if $scene.date.gay>>
You explain that you've had feelings for him for a long time that before, when he thought you were a guy, you kept them hidden since you knew he was straight but now... You blush and look away, thankful for the waiter's seemingly perfect timing in bringing another course and buying time for the both of you to think as you eat.<br>
<br>
"@@.npc_admin;Damn, that's...@@" He trails off as you finish eating and the silence lingers. You silently grit your teeth as the vibrations in your ass resume, dammit, you need to let him talk first!<br>
<br>
Without knowing your private torment of pleasure he slowly examines his plate as if hoping to find some bit of food he missed but it is already picked clean of its exotic morsels. "@@.npc_admin;Sorry, I mean, now, with you coming out as your true self I'm seeing you different but before... Don't get me wrong, I got nothing wrong with dudes but, well, I'm straight so even if I didn't know at the time, the idea that you were romantically attracted me when we were both behaving like you were a guy is well... kind of weird feeling.@@"<br>
<br>
"@@.npc_admin;Sorry, guess that's probably not what you want to hear but relationships are built on honesty, y'know? And the idea that you were harboring this secret crush for so long is just... yea.@@"
<<else>>
You explain that these intense feelings are a recent thing. Maybe it's due to him being a real rock of stability and comfort in the turmoil of breakup and job-change, or just that he's such an awesome dude but whatever it is you've fallen for him, hard.<br>
<br>
"@@.npc_admin;Well, I am pretty awesome.@@" He jokes with a smile and a stereotypical flex.<br>
<br>
You both laugh as another course arrives, polishing off the artfully arranged morsels before continuing.<br>
<br>
"@@.npc_admin;On a serious note though... I get it, I mean it makes sense, y'know? And, well... I'd be lying if I haven't found myself seeing you a bit different of late too...@@" As he trails off and silence descends on the room the vibrations in your rear softly resume.
<</if>>
<br><br>
You take advantage to greet the waiter, letting out a small sigh of relief when the vibrations stop.<br>
<br>
Enquiring as to the location of the bathroom you tell <<=setup.getNpcName('npc_admin', 'first')>> that you'll be right back.<br>
<br>
"@@.npc_admin;You better! According to this we're coming up on dessert - soon you'll have competition for the sweetest thing in the room!@@"<br>
<br>
You roll your eyes at the corny line even as it sets your heart aflutter.<br>
<br>
[<<moveTo "event_admin_first_date_7" "Head for the lady's room." 600>>]
</div>/*#
#desc: admin first date intermission - bathroom
#status: WRITTEN 0.7.0.0
#*/
<<if $roomchange==true>>
<<applyExperience 'bdsm' 13 'normal' $ALONE>>
<<if $scene.date.vibe || $scene.date.goal == 'cock'>>
<<set $scene.date.verdict = 'slut'>>
<<elseif $scene.date.goal == 'romance' && !$scene.date.gay>>
<<set $scene.date.verdict = 'perfect'>>
<<else>>
<<set $scene.date.verdict = 'other'>>
<</if>>
<</if>>
<<set $player.location = "Bathroom at Le Chateau de L'amour">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/fancy_dinner_bathroom.png">>
<div id="invframe" class="scrolltext">
Plug wiggling with each step the vibrations kick back on halfway to the bathroom and you almost stumble, practically diving past the attendant faster than they can hold the door before plopping down in one of the wood-panelled stalls and latching the door.<br>
<br>
"Please stop, please stop" you whisper, raising the volume until the tormenting chaperone in your ass finally falls still.<br>
<br>
Taking a deep breath you try to compose yourself. As wonderful as the food has been this evening has been a trial and you have a feeling that once you return to the table <<=setup.getNpcName('npc_admin', 'first')>> will be delivering the verdict.<br>
<br>
<<switch $scene.date.verdict>>
<<case 'slut'>>
Thinking about it you can come to no other conclusion that you've come off like a slut. On the one hand, despite his occasional surprise, he hasn't seemed particularly off-put... then again you doubt you've convinced him to see you as a romantic partner, just a sexual one.
<<case 'perfect'>>
Thinking back you can't think of a way you could have done better. You've tried to be honest about your feelings for him while avoiding some of the more... extreme facts about your life to date and you find yourself feeling hope, like this could actually work out between the two of you.
<<case 'other'>>
On balance you can, at best, call things mixed. You haven't said anything too brain-dead but you also note a time or two where he seemed momentarily put off. Definitely not what you might have hoped, or what <<=setup.getNpcName('npc_manager', 'formal')>> instructed you to do as you feel like your relationship will end up continuing as it is... only perhaps a bit more awkward for your having tried and failed.
<<default>>
ERROR: unknown scene.date.verdict: <<=$scene.date.verdict>>
<</switch>>
<br><br>
As you sit, lost in thought you are suddenly interrupted as your rear explodes in pain, the intermittent vibrations that you had started to become a bit accustomed to instead a jolt of electrified pain.<br>
<br>
You squeak in stifled pain, looks like you've sat long enough, time to go back to <<=setup.getNpcName('npc_admin', 'first')>>...<br>
<br>
[<<moveTo "event_admin_first_date_8" "You're satisfied with your choices, now to see what his decision is." 600>>]<br>
[<<moveTo "event_admin_first_date_7_reset_1" "No, this can't be real, maybe if you just sit here and wait it will turn out to have all been a dream?" 600>>]
</div>/*#
#desc: admin first date reset/retry
#status: WRITTEN 0.7.0.0
#*/
<<if $roomchange==true>>
<<applyExperience 'bdsm' 18 'terrible' $ALONE>>
<</if>>
<<set $player.location = "Bathroom at Le Chateau de L'amour">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/fancy_dinner_bathroom.png">>
<div id="invframe" class="scrolltext">
Your body shakes as the painful electricity amplifies. When you still fail to rise the vibrations kick in as well, what had once been teasing pleasure now only cranking your torment up to another level, overwhelming sensations coursing through your body as you start to shake and spasm.<br>
<br>
Losing your balance you fall off the toilet onto the elegant marble floor below, still bucking and twitching as everything goes dark...<br>
<br>
[<<moveTo "event_admin_first_date_7_reset_2" "Let's try that again..." 600>>]
</div>/*#
#desc: admin first date alt intro for retryreset/retry
#status: WRITTEN 0.7.0.0
#*/
<<if $roomchange==true>>
<</if>>
<<set $player.location = setup.wordSecretaryOffice($player)>>
<<include enterroom>>
<<initRoom>>
<<createBGR setup.imageSecretaryOffice($npc_manager.stage)>>
<div id="invframe" class="scrolltext">
You wake with a start to find yourself back in your office, a sound in front of you alerting you to <<=setup.getNpcName('npc_admin', 'first')>> making his entrance.<br>
<br>
<<printThought $player "What? Was it just a dream? Hmm, let's try to do it RIGHT this time...">><br>
<br>
[<<moveTo "event_admin_first_date_1" "Start over..." 0 "<<set $now = $scene.date.start>><<set $scene.date = {}>>">>]
</div>/*#
#desc: admin first date finale
#status: WRITTEN 0.7.0.0
#*/
<<if $roomchange==true>>
<<set $npc_admin.stage = 2>>
<<switch $scene.date.verdict>>
<<case 'slut'>>
<<set $player.timebased.stress -= 50>>
<<set $npc_admin.flags.relationship = 'friendswbenefits'>>
<<case 'perfect'>>
<<set $player.timebased.stress -= 70>>
<<set $npc_admin.flags.relationship = 'boyfriend'>>
<<case 'other'>>
<<set $player.timebased.stress -= 40>>
<<set $npc_admin.flags.relationship = 'friend'>>
<</switch>>
<</if>>
<<set $player.location = "Private Table at Le Chateau de L'amour">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/fancy_dinner.png" "./images/characters/npc_admin.png">>
<div id="invframe" class="scrolltext">
As soon as you pull yourself to your feet the electricity torturing your prostate ceases, leaving you sensitive and out of breath, but better able to focus. Fixing yourself up in the mirror your head back, walking quickly through the hallway and mumbling to yourself in hopes of forestalling any further vibrations.<br>
<br>
You step through the door into the private room and <<=setup.getNpcName('npc_admin', 'first')>> turns to you with a grin. "@@.npc_admin;Insert cliche about women and bathrooms,@@" he jokes "@@.npc_admin;come on, they just brought dessert and well...@@"<br>
<br>
You walk around him to take your seat and see what he means - an exquisite chocolate cake in the shape of a heart accented with berries and syrup sits at the centre of the table, a single dish to be shared looking delicious, decadent and oh-so-appetizing.<br>
<br>
<<switch $scene.date.verdict>>
<<case 'slut'>>
You sit down and grab a fork, eagerly taking the first bite, the explosion of sweet flavors making your eyes practically roll back as the moist cake practically bursts inside your mouth.<br>
<br>
"@@.npc_admin;Eager slut, aren't you?@@" He states with a grin.<br>
<br>
Hearing that word in his voice makes you shudder, but it's true, there's no way you can deny it.<br>
<br>
"@@.npc_admin;I gotta say, if you told me my bashful friend would turn into this well...@@" he takes his first bite, momentarily surprised at the same wonderful flavor you are ravenously enjoying. "@@.npc_admin;Yowza, that is good! Anyway, yea, you're a slut, a hot sex-hound of a woman and while I don't quite consider that romance material... well, I wouldn't mind fucking your brains out from time to time.@@"<br>
<br>
In any other moment you'd be eager to take him up on that offer right then and there but the dessert... each bite tastes better than the last, the two of you somehow finding space for every crumb until you're both well and truly stuffed.<br>
<br>
Leaning back with a smile you both sigh. For the first time silence lingers without being interrupted by your plug coming to life and, after letting the heavy meal settle for a few minutes you rise to leave.
<<case 'perfect'>>
You stare in awe at the beautiful dessert, almost hesitant to cut into it when <<=setup.getNpcName('npc_admin', 'first')>> beats you to it, grabbing a forkful and leaning across the table to offer it to you with a smile.<br>
<br>
Your lips part, time slowing down for the romantic gesture as you close your mouth around the bite. An explosion of thoughts and feelings go through you and yet somehow the otherworldly flavour wins out.<br>
<br>
"You have to try this!" you exclaim waiting with bated breath as he takes a bite for his own, the same euphoric realization blossoming across his face.<br>
<br>
"@@.npc_admin;Oh my god- this is@@" any further words are cut off you grab a fork of your own and you both dive in, each bite somehow better than the last as you consume the entire thing, somehow finding space on top of the large meal you have already enjoyed.<br>
<br>
Several minutes pass in silence as you recover - with your plug staying thankfully still when he finally speaks "@@.npc_admin;Wow, that... wow.@@" Smiling gently he reaches across the table, taking your hand in his own, your slender fingers almost disappearing inside his large fist.<br>
<br>
"@@.npc_admin;So tonight... tonight has been amazing, in a number of ways! I dunno how we could possibly top a date like this but...@@" You hold your breath, eagerly waiting for what is about to come next "@@.npc_admin;you said before that you found yourself falling for me and well... the feeling is mutual. I didn't understand it at first, especially before you came out that was... well, those were some weird feelings but now...@@" He reaches out to cup your face and you nuzzle into his hand.<br>
<br>
"@@.npc_admin;Well, I'd like to see where this thing takes us. It's been quite the last few months, for both of us but well... I can't think of anyone I'd rather have with me going forward.@@"<br>
<br>
You almost wish you could freeze this perfect moment forever but time lingers forward eventually, the stillness broken when you both release held breaths.<br>
<br>
"@@.npc_admin;So, I, uh... guess we should be heading out? I'll drop you off at your flat, alright? I'd offer to take you home but after that meal... well, I'm going to have the meat sweats something fierce I feel and I'd hate to drive you off so soon!@@"<br>
<br>
You laugh, happy to see that the same friendly sense of humor that brought you together way back when is still there as you rise to your feet and, arm in arm, leave the room.
<<case 'other'>>
Sitting down for dessert you both dig in at the same time, eyes going wide in amazement at the plethora of heavenly flavors that explode from the first bite.<br>
<br>
Wordlessly you both find a second wind, the large meal just consumed forgotten as you rush to eat the entire dessert, every bite somehow tastier than the last neither of your forks stopping until every last crumb and smear of syrup has been eaten.<br>
<br>
"@@.npc_admin;Wow that... that was something else...@@"<br>
<br>
You nod slowly, feeling stuffed - and not just by the plug sitting thankfully still inside your rear.<br>
<br>
"@@.npc_admin;Anyway, to the reason we were given this wonderful meal...@@" he sighs and you brace yourself for what you already knew he was going to say. "@@.npc_admin;Now that you've explained how you feel well... I think you're a wonderful girl, and one of the best friends I've ever had but... well, that's as far as it goes. I just don't feel the spark or whatever that would pave the way for a deeper relationship but still friends... right?@@"<br>
<br>
You hide your disappointment and nod, reaching across the table to shake hands firmly and repeat - "friends." <br>
<br>
"@@.npc_admin;Great, well, hopefully that can any of the weird stuff going on between us... anyway I think it's about time to go, come on, I'll drive you home.@@"
<<default>>
ERROR: unexpected scene.date.verdict <<=$scene.date.verdict>>
<</switch>>
<br><br>
The walk back through the restaurant feels quite different than your entrance as you feel emotionally lighter but physically much more full, though satisfied on both counts.<br>
<br>
The valet already there with his car by the time you step outside he drives you home, pulling into the parking garage you almost forgot existed before walking you up to your flat.<br>
<br>
[<<moveTo "event_admin_first_date_9" "Finish date, he takes you home." 1800>>]
</div>/*#
#desc: admin first date, he takes you home
#status: WRITTEN 0.7.0.0
#*/
<<if $roomchange==true>>
<<if $scene.date.verdict == 'slut'>>
<<applyExperience 'bimbofication' 8 'normal' $SEEN_FRIEND>>
<<applyExperience 'humiliation' 12 'terrible' $SEEN_FRIEND>>
<<elseif $scene.date.verdict == 'perfect'>>
<<applyExperience 'feminization' 18 'very' $SEEN_FRIEND>>
<</if>>
<<addNpcTheme 'npc_psychiatrist' 'admin' 'theme_psychiatrist_admin_25'
0
'event_psychiatrist_session_admin_first_date'
false
'theme_psychiatrist_admin_header'
>>
<</if>>
<<set $player.location = "Apartment hallway">>
<<include enterroom>>
<<initRoom>>
<<if $scene.date.verdict == "other">>
<<createBGR "./images/locations/flat_hallway_01.png">>
<<else>>
<<createBGR "./images/locations/flat_hallway_01.png" "./images/characters/npc_admin.png">>
<</if>>
<div id="invframe" class="scrolltext">
<<switch $scene.date.verdict>>
<<case 'slut'>>
Parking in the visitor area he walks you up to your flat, stopping just outside your door to turn to face each other. A heartbeat passes as you wonder if he's going to kiss you, only for him to do one better. Scooping you into the air with ease he squeezes your ass with one hand as his lips hungrily meet your own.<br>
<br>
Your back against the door you melt into him, moaning as he kisses down towards your neck, one finger teasing your plug as you wrap one leg around him.<br>
<br>
The intense make-out session lasts for less than a minute before he lowers you to the ground. "@@.npc_admin;Until next time, slut. I can't wait to feel the inside of that ass but right now I'm way too full to possibly do it justice.@@"<br>
<br>
Heart pounding and out of breath you just nod, wobbling slightly as you steady yourself against the doorframe and watch him walk up the hallway to the elevator.<br>
<br>
He flashes a final wave before the elevator doors close and he disappears leaving you to stagger into your flat.
<<case 'perfect'>>
Pulling into a parking space he zips around the car to hold the door for you with a smile as you gracefully emerge.<br>
<br>
"@@.npc_admin;So, I half want to scoop you up and carry you home but... well, this IS only a first date...@@"<br>
<br>
You blush and he grins, walking arm in arm to the elevator where he pulls you closer, arm around your shoulder making you feel safe while almost putting a lie to the whole "not carrying you" thing.<br>
<br>
Arriving at your apartment door you turn to face one another, just smiling at each other for several long seconds before he pulls you in for a kiss. Passionate, but gently you feel like the perfect, delicate girl compared to his strong, yet tender, masculinity, melting in his grasp as the kiss lingers and then softly parts.<br>
<br>
"@@.npc_admin;Goodnight, my dear. I'd ask to stay over but... well, at this point I am too full to do anything but crash besides... that leaves something special for our next date, right?@@"<br>
<br>
You blush, smile and nod all at once, throwing your arms around him again in a hug as if to confirm that yes, this is actual reality before sighing in contentment and waving him goodbye.<br>
<br>
You stand in the doorway until the elevator doors close and his waving figure disappears and then, with a smile on your pretty face, head into your flat.
<<case 'other'>>
He drops you off with a wave before speeding off. You sigh, one hand on your swelled stomach <<if setup.getItemFromType("corset") != "">>even your corset not quite up to the task of holding back your large meal<<else>>feeling well and truly stuffed<</if>>.<br>
<br>
Finding the elevator you head up to your flat.
<<default>>
ERROR: unexpected scene.date.verdict <<=$scene.date.verdict>>
<</switch>>
<br><br>
[<<moveTo "event_admin_first_date_10" "Home." 600>>]
</div>/*#
#desc: admin first date, he takes you home
#status: WRITTEN 0.7.0.0
#*/
<<if $roomchange==true>>
<<applyExperience 'humiliation' 15 'terrible' $SEEN_FRIEND>>
<<applyExperience 'submission' 10 'terrible' $SEEN_FRIEND>>
<<applyExperience 'anal' $scene.plugSize 'little' $SEEN_FRIEND>>
<<set $player.timebased.horny = 10>>
<<set $player.timebased.without_orgasm = 0>>
<<set _panties = setup.getItemFromType("panties")>>
<<changeItemStatus _panties 'cumsoaked' '["set",100]'>>
<</if>>
<<set $player.location = "Foyer">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/flat_foyer_01.png">>
<div id="invframe" class="scrolltext">
In the privacy of your flat you try to catch your breath, replaying the date in your head, half wondering if it was actually some sort of <<switch $scene.date.verdict>><<case 'slut'>>sexy <<case 'perfect'>>perfect <</switch>>dream...<br>
<br>
You are interrupted from your reminiscing by your phone ringing, it's <<=setup.getNpcName('npc_manager', 'formal')>>!<br>
<br>
<<switch $scene.date.verdict>>
<<case 'slut'>>
"@@.npc_manager;Hello, <<=$player.first_name>>, I just wanted to congratulate you on sorting out all that tension with <<=setup.getNpcName('npc_admin', 'other')>>; it is quite the feat to convince such an old friend to accept one's transformation from boring prude to eager slut but you pulled it off, good girl<<if !$npc_admin.flags.monogomous_manager>> and good luck with his cock, I can tell you from experience that it is just a wonderful size, and him an expert with it<</if>>!@@"
<<case 'perfect'>>
"@@.npc_manager;Hello, <<=$player.first_name>>... or should I say Mrs. <<=setup.getNpcName('npc_admin', 'last')>>?@@" she laughs, "@@.npc_manager;hmm, probably still a bit soon for that but still! Congratulations on taking your relationship to a new level! It makes me so pleased that two of my most valued employees have found their way to happiness... though you should remember to not let your new relationship get in the way of your duties as my secretary.@@"
<<case 'other'>>
"@@.npc_manager;Hello, <<=$player.first_name>>, I just wanted to check in after your date. I suppose one might say it could have gone better but at least you know where you stand and can move forward. In some ways it is almost a positive as you will not have to worry about a relationship interfering with the pursuit of your career and advancement as my perfect <<if $fetish.sissy>>SISSY <</if>>Secretary.@@"
<<default>>
ERROR: unexpected scene.date.verdict <<=$scene.date.verdict>>
<</switch>>
<br><br>
It takes you a moment but you realize that what she said... there's no way she could have known that much detail about your date and you ask if <<=setup.getNpcName('npc_admin', 'first')>> called her?<br>
<br>
"@@.npc_manager;What? No.@@" There is a moment of silence followed by laughter "@@.npc_manager;oh!, You silly girl! The room you two were in? It's bugged harder than a foreign embassy. How do you think I was able to time all that "encouragement" for you? After all, it is a manager's job to keep track of her property and you, my sweet<<if $fetish.sissy>>, sissy<</if>> slave, are becoming quite the valuable trophy...@@"<br>
<br>
Speechless at the violation you only distantly hear as she wishes you a "@@.npc_manager;good evening. Oh, and for a final reward...@@" you gasp as your plug explodes with vibrations, almost dropping your phone as the powerful stimulation overtakes your body. You gasp and fall against the door, moaning in orgasm as you slowly sink to the ground.<br>
<br>
"@@.npc_manager;Mmm, you make such lovely sounds when you analgasm... Well, I shall leave you to it. See you in the morning!@@"<br>
<br>
She hangs up and you fumble your phone away as you try to catch your breath, sitting in your cum-soaked panties.
<br><br>
[<<moveTo "room_foyer" "Put your phone away." 0>>]
</div>/*#
#desc: meet admin to workout before work
#status: WRITTEN 0.7.0.0
#*/
<<if $roomchange == true>>
<<removeEvent 'event_admin_morning_visit'>>
<<removeEvent 'event_admin_morning_workout_call'>>
<<if $npc_admin.flags.ageofconfusion>>
<<applyExperience 'strength' 6 'almost' $SEEN_STRANGER>>
<<else>>
<<set $npc_admin.flags.totalWorkouts += 1>>
<<incrementEmotion 'affection' 'npc_admin' 3>>
<<if $npc_admin.flags.nextWorkout == "" || setup.daystoDate($now, $npc_admin.flags.nextWorkout) == 0>>
<<set $npc_admin.flags.consecutiveWorkouts += 1>>
<<else>>
<<set $npc_admin.flags.consecutiveWorkouts = 1>>
<</if>>
<<switch $now.getUTCDay()>>
<<case 0 1 2 3 4>>
<<set _nextDate to setup.setNextDate($now, 1, 7, 10)>>
<<case 5>>
<<set _nextDate to setup.setNextDate($now, 3, 7, 10)>>
<<case 6>>
<<set _nextDate to setup.setNextDate($now, 2, 7, 10)>>
<</switch>>
<<set $npc_admin.flags.nextWorkout to _nextDate>>
<<if $npc_admin.flags.consecutiveWorkouts >= 5 && $npc_admin.stage < 2>>
<<addEvent 'event_admin_morning_workout_call'
'{"trigger":"always","type":["date"],"priority":100}'
'{"szene":"event_admin_morning_text"}'
_nextDate
>>
<</if>>
<</if>>
<<set _gymStart = setup.setNextDate($now, 0, 7, 0)>>
<<set _tmpSeconds = setup.secondstoDate($now,_gymStart)>>
<<set $now = setup.advanceDate($player, $now, 'seconds', _tmpSeconds)>>
<<clothSetToInventory 'Office Clothes'>>
<</if>>
<<set $player.location to "<<printShopName 'gym'>> Weighs">>
<<include enterroom>>
<<initRoom>>
<<if $npc_admin.flags.ageofconfusion>>
<<createBGR "./images/locations/gym_weights.png">>
<<else>>
<<createBGR "./images/locations/gym_weights.png" "./images/characters/npc_admin_training.png">>
<</if>>
<div id="invframe" class="scrolltext">
<<if $npc_admin.flags.ageofconfusion>>
On your way to the gym you send a text to <<=setup.getNpcName('npc_admin', 'first')>> asking to meet to work out but you get no response. Unfortunately you arrive to find no sign of your friend.<br>
<br>
<<printThought $player "Damn, I really need to talk to him, if he's skipping workouts he must be really freaked out...">><br>
<br>
You try to go through the workout on your own but you're pretty sure you forgot a few parts and it overall only serves to further remind you of the painful fact that the big guy isn't around.<br>
<br>
You finish the workout but don't feel particularly accomplished or anything.<br>
<br>
[<<moveTo "event_gym_admin_showers" "Shower and change." 60>>]
<<else>>
You shoot off a text and get a thumbs up in response and you pack your work clothes to change later and head out in your gym attire to meet <<=setup.getNpcName('npc_admin', 'first')>> at <<printShopName 'gym'>>.<br>
<br>
Finding him with the weights, of course, he's already got stuff racked for his first set, smiling in greeting as you head over to join him.<br>
<br>
<<if $npc_admin.stage < 2>>
<<switch $npc_admin.flags.consecutiveWorkouts>>
<<case 1>>
"@@.npc_admin;Hey <<=$npc_admin.call_player>>! Glad you could make it in, I know the first time back can be the toughest but just stick with it, consistency is key!@@"
<<case 2 3>>
"@@.npc_admin;Love to see you back in the gym regular-like, just gotta keep consistent now.@@"
<<case 4>>
"@@.npc_admin;I'm lovin' your consistency the past week or so, much more of this and I'm going to start relying on you just being here always!@@"
<<default>>
<<if $workEvents.hasOwnProperty('manager_matchmaker')>>
"@@.npc_admin;Back to the grind! Good job, let's move some weights!@@"<br>
<br>
<<printThought $player "Hmm, looks like he wants to pretend nothing happened when he came to my house... disappointing, but maybe if I give him a little more time?">>
<<else>>
"@@.npc_admin;I love how dedicated you've been at working out. It's getting to be a real comfort knowing you're going to be here for me every day. I'd be a bit concerned if you missed a day!@@"<br>
<br>
<<printThought $player "This is my shot, if I skip the next workout he's sure to react and... maybe come check on me?">>
<</if>>
<</switch>>
<<else>>
"@@.npc_admin;Hey <<=$player.call_player>>! Glad you could make it, ain't nothing like a pump to start the day, I was just starting my work set, throw me a spot.@@"
<</if>>
<br><br>
[<<moveTo "event_admin_gym_morning_2" "Just lift with him." 1800 "<<set $scene.flirt=false>>">>]<br>
<<if $npc_admin.flags.sawHimfuckingManager || $npc_admin.flags.monogomous_manager>>
<<if $workEvents.hasOwnProperty('manager_matchmaker')>>
[@@.link_locked;You feel like flirting today would be pushing a bit too hard.@@]
<<else>>
[<<moveTo "event_admin_gym_morning_2" "Flirt with him while you work out." 1800 "<<set $scene.flirt=true>>">>]
<</if>>
<<else>>
[@@.link_locked;You don't feel comfortable with the idea of flirting with <<=setup.getNpcName('npc_admin', 'first')>> while you work out.@@]
<</if>>
<</if>>
</div>/*#
#desc: admin picked you up at home to workout together
#status: WRITTEN 0.7.0.0
#*/
<<if $roomchange == true>>
<<clothSetToInventory 'Office Clothes'>>
<</if>>
<<set $player.location to "<<printShopName 'gym'>> Weighs">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/gym_weights.png" "./images/characters/npc_admin_gym.png">>
<div id="invframe" class="scrolltext">
You and <<=setup.getNpcName('npc_admin', 'first')>> rush to the gym and head straight for the weights. It's going to be a bit tight to fit in a whole routine before you head to work, but if you focus, you can probably pull it off.<br>
<br>
[<<moveTo "event_admin_gym_morning_2" "You've distracted him enough this morning, just focus on lifting." 60 "<<set $scene.flirt=false>>">>]<br>
<<if $npc_admin.flags.sawHimfuckingManager || $npc_admin.flags.monogomous_manager>>
<<if $workEvents.hasOwnProperty('manager_matchmaker')>>
[@@.link_locked;You feel like flirting today would be too much and end up annoying him.@@]
<<else>>
[<<moveTo "event_admin_gym_morning_2" "Flirt with him while you workout." 60 "<<set $scene.flirt=true>>">>]
<</if>>
<<else>>
[@@.link_locked;You don't feel comfortable with the idea of flirting with <<=setup.getNpcName('npc_admin', 'first')>> while you work out.@@]
<</if>>
</div>/*#
#desc: already at gym when you meet admin to workout before work
#status: WRITTEN 0.7.0.0
#*/
<<if $roomchange == true>>
<<removeEvent 'event_admin_morning_visit'>>
<<removeEvent 'event_admin_morning_workout_call'>>
<<if $npc_admin.flags.ageofconfusion>>
<<applyExperience 'strength' 6 'almost' $SEEN_STRANGER>>
<<else>>
<<set $npc_admin.flags.totalWorkouts += 1>>
<<incrementEmotion 'affection' 'npc_admin' 3>>
<<if $npc_admin.flags.nextWorkout == "" || $npc_admin.flags.nextWorkout.toDateString() == $now.toDateString()>>
<<switch $now.getUTCDay()>>
<<case 0 1 2 3 4>>
<<set $npc_admin.flags.nextWorkout to setup.setNextDate($now, 1, 0, 0)>>
<<case 5>>
<<set $npc_admin.flags.nextWorkout to setup.setNextDate($now, 3, 0, 0)>>
<<case 6>>
<<set $npc_admin.flags.nextWorkout to setup.setNextDate($now, 2, 0, 0)>>
<</switch>>
<<set $npc_admin.flags.consecutiveWorkouts += 1>>
<<else>>
<<set $npc_admin.flags.consecutiveWorkouts = 0>>
<</if>>
<<if $npc_admin.flags.consecutiveWorkouts >= 5>>
<<addEvent 'event_admin_morning_workout_call'
'{"trigger":"always","type":["date"],"priority":100}'
'{"szene":"event_admin_morning_text"}'
_nextDate
>>
<</if>>
<</if>>
<<set _gymStart = setup.setNextDate($now, 0, 7, 0)>>
<<set _tmpSeconds = setup.secondstoDate($now,_gymStart)>>
<<set $now = setup.advanceDate($player, $now, 'seconds', _tmpSeconds)>>
<<clothSetToInventory 'Office Clothes'>>
<</if>>
<<set $player.location to "<<printShopName 'gym'>> Weighs">>
<<include enterroom>>
<<initRoom>>
<<if $npc_admin.flags.ageofconfusion>>
<<createBGR "./images/locations/gym_weights.png">>
<<else>>
<<createBGR "./images/locations/gym_weights.png" "./images/characters/npc_admin_training.png">>
<</if>>
<div id="invframe" class="scrolltext">
<<if $npc_admin.flags.ageofconfusion>>
You keep an eye out for <<=setup.getNpcName('npc_admin', 'first')>> to show up but he never does.<br>
<br>
<<printThought $player "Damn, I really need to talk to him, if he's skipping workouts he must be really freaked out...">><br>
<br>
You try to go through the workout on your own but you're pretty sure you forgot a few parts and it overall only serves to further remind you of the painful fact that the big guy isn't around.<br>
<br>
You finish the workout but don't feel particularly accomplished or anything.<br>
<br>
[<<moveTo "event_gym_admin_showers" "Shower and change." 60>>]
<<else>>
You shoot off a text and get a thumbs up in response, heading out to the lobby to wait for your friend.<br>
<br>
"@@.npc_admin;Hey <<=$npc_admin.call_player>>! First one at the gym! Now THAT is the type of motivation I can dig!@@"<br>
<br>
You share a fist-bump and head for the weights, <<=setup.getNpcName('npc_admin', 'first')>> already looking trim in his tight workout clothes.<br>
<br>
[<<moveTo "event_admin_gym_morning_2" "Just lift with him." 1800 "<<set $scene.flirt=false>>">>]<br>
<<if $npc_admin.flags.sawHimfuckingManager || $npc_admin.flags.monogomous_manager>>
[<<moveTo "event_admin_gym_morning_2" "Flirt with him while you work out." 1800 "<<set $scene.flirt=true>>">>]
<<else>>
[@@.link_locked;You don't feel comfortable with the idea of flirting with <<=setup.getNpcName('npc_admin', 'first')>> while you work out.@@]
<</if>>
<</if>>
</div>/*#
#desc: workout/flirt with admin before work
#status: WRITTEN 0.7.0.0
#*/
<<if $roomchange == true>>
<<if $scene.flirt>>
<<if $npc_admin.stage > 1>>
<<switch $npc_admin.flags.relationship>>
<<case 'friendswbenefits'>>
<<incrementEmotion 'affection' 'npc_admin' 1>>
<<set $player.timebased.horny += 20>>
<<case 'boyfriend'>>
<<incrementEmotion 'affection' 'npc_admin' 1>>
<<set $player.timebased.horny += 20>>
<<case 'friend'>>
<<decrementEmotion 'affection' 'npc_admin' 2>>
<</switch>>
<<elseif $npc_admin.flags.reactnamechange>>
<<incrementEmotion 'affection' 'npc_admin' 1>>
<<set $scene.first_flirt = !$npc_admin.flags.flirted>>
<<set $npc_admin.flags.flirted = true>>
<<else>>
<<decrementEmotion 'affection' 'npc_admin' 2>>
<</if>>
<<if !$npc_psychiatrist.themes.hasOwnProperty('admin') || setup.findThemeId('npc_psychiatrist', 'admin', 'theme_psychiatrist_admin_10') == -1>>
<<addNpcTheme 'npc_psychiatrist' 'admin' 'theme_psychiatrist_admin_10'
0
'event_psychiatrist_session_admin_flirt'
false
'theme_psychiatrist_admin_header'
>>
<</if>>
<</if>>
<</if>>
<<set $player.location to "<<printShopName 'gym'>> Weighs">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/gym_weights.png" "./images/characters/npc_admin_training.png">>
<div id="invframe" class="scrolltext">
<<if $scene.flirt>>
<<if $npc_admin.stage > 1>>
<<switch $npc_admin.flags.relationship>>
<<case 'friendswbenefits'>>
You flirt with <<=setup.getNpcName('npc_admin', 'first')>> in between sets and he grins at you. Between the sexy smell of his sweat, and your own actions you reach the end of the workout both feeling a bit hot and bothered.
<<case 'boyfriend'>>
You smile and flirt with <<=setup.getNpcName('npc_admin', 'first')>> in between sets, sometimes just staring in awe at this wonderful man of yours. Catching you staring he just grins back and fires off an extra rep.
<<case 'friend'>>
As you start to flirt with <<=setup.getNpcName('npc_admin', 'first')>> he frowns, reminding you that he doesn't feel that way about you, and asking if you could you just focus on the workout.
<<default>>
ERROR: unknown npc_admin.flags.relationship <<=$npc_admin.flags.relationship>>
<</switch>>
<<elseif $npc_admin.flags.knowgender == 'female'>>
You adopt a flirty demeanour as you start working out, going out of your way to touch or bashfully catch <<=ps(setup.getNpcName('npc_admin', 'first'))>> eye as you work in with him.<br>
<br>
<<if $scene.first_flirt>>
At first he looks at you a bit strange, though he makes no comment. As the workout continues on, however you notice him sneaking glances at you, as well as a slight swelling in someplace OTHER than his muscles...<br>
<br>
As you finish up your final set and help him rack the weights you catch a glimpse of him in the mirror. He doesn't realize that you can see him but the way he's looking at you... There's a touch of surprise but something more; sure, he's accepted you as a woman but this is beyond that, the glint in his eye is more than just "oh, girl" for it is tinged with that most wondrous of spice... desire.<br>
<br>
<<printThought $player "He's starting to want me... But if I move to fast I might spook him... maybe if I keep teasing he'll make the first move?">>
<<else>>
Laying back and looking up at him as he spots your bench you can't help but feel your heart beat faster, your face every so close to the obvious bulge in his delightfully snug compression shorts.<br>
<br>
<<printThought $player "Yum">><br>
<br>
By the end of things you can tell he's breathing a bit harder than the mere workout should have caused.<br>
<br>
<<if $npc_admin.affection >= 10>>
<<if $npc_admin.flags.consecutiveWorkouts >= 5>>
<<printThought $player "Hmm, he seems so close... maybe if I could get him alone back at my apartment somehow?... I wonder what he'd do if I failed to show up some morning?">>
<<else>>
<<printThought $player "Hmm, he seems so close... if I get him a bit more accustomed to seeing me every morning maybe he'd visit if I no-showed?">>
<</if>>
<<elseif $npc_admin.affection > 5>>
<<printThought $player 'I think he is starting to see me in a "different" way, gotta keep it up!'>>
<<else>>
<<printThought $player "Hmm, it seems like he's still coming around to me, but maybe if I keep working on him and spending time together?">>
<</if>>
<</if>>
<<elseif $npc_admin.flags.knowgender == 'male'>>
You adopt a flirty demeanour as you start working out, you can tell it's kind of weirding him out and he laughs awkwardly.<br>
<br>
"@@.npc_admin;Ha ha, come on <<=$npc_admin.call_player>>, bending your back like that during training will reduce your efficiency by a lot. Straighten up your spine and let's just focus on the lifts, huh?@@"<br>
<br>
<<printThought $player "I guess this is a bit awkward given our history and his heterosexuality.">><br>
<br>
You turn things down and continue your workout... though you still spy him checking out your butt in the mirror once while you're squatting, though you're not sure if he IS checking out your butt, or your posture.<br>
<br>
"@@.npc_admin;Straight <<=$npc_admin.call_player>>, straight! Yeah, like that!@@"<br>
<br>
<<printThought $player "Posture it is.">><br>
<br>
"@@.npc_admin;That's it, go deep!@@"<br>
<br>
<<printThought $player "Or not?">>
<<else>>
You adopt a flirty demeanour as you start working out, you can tell it's kind of weirding him out and he laughs awkwardly.<br>
<br>
"@@.npc_admin;Sorry I wanna just focus on lifting today, you should to, distractions leak gainz!@@"<br>
<br>
<<printThought $player "Hmm, I guess he is like 100% hetero, maybe if he thought of me as a girl?">><br>
<br>
You turn things down and continue your workout... though you still spy him checking out your butt in the mirror once while you're squatting.
<</if>>
<<else>>
You focus on the routine, working in with <<=setup.getNpcName('npc_admin', 'first')>> as you try to keep up with his meticulously planned workout.
<</if>>
<br><br>
[<<moveTo "event_admin_gym_morning_3" "Finish workout." 300>>]
</div>/*#
#desc: finish working out with admin before work
#status: WRITTEN 0.7.0.0
#*/
<<if $roomchange == true>>
<<incrementEmotion 'affection' 'npc_admin' 1>>
<<applyExperience 'strength' 9 'very' $SEEN_FRIEND>>
<</if>>
<<set $player.location to "<<printShopName 'gym'>> Weighs">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/gym_weights.png" "./images/characters/npc_admin_training.png">>
<div id="invframe" class="scrolltext">
<<if setup.getTotalValue("strength") > 7>>
<<if setup.getTotalValue("strength") > 15>>
Thanks to the size difference <<=setup.getNpcName('npc_admin', 'first')>> is way stronger than you'll ever be but you still feel like comrades under the bar, each of you putting up way more weight than most of the rest of the gym, attracting looks of admiration and, in your case, surprise from other gym goers.
<<elseif setup.getTotalValue("strength") > 10>>
After a lot of work you can definitively call yourself strong. Not "bench press a car" strong like <<=setup.getNpcName('npc_admin', 'first')>> but he's also over twice your size. For your weight though you're doing great, toned and lithe as you nail your work with an eye already on setting your next PR.
<<else>>
You're starting to get the hang of this whole "lifting" thing, finally past just learning form to where you're starting to move some real weight.
<</if>>
<br><br>
<<if setup.getTotalValue("stamina") > 7>>
<<if setup.getTotalValue("stamina") > 15>>
As strong as you are you balance it out with seemingly unending stamina, sweating just enough to glow with plenty in the tank even after what most would have called a gruelling workout.
<<else>>
Complimenting your strength is your stamina - you still can't rep out with ease quite as well as <<=setup.getNpcName('npc_admin', 'first')>> but you manage to keep pace with his advanced routine.
<</if>>
<br><br>
<<=setup.getNpcName('npc_admin', 'first')>> is practically glowing, looking even more ripped than usual after the heavy workout.<br>
<br>
<<if $npc_admin.flags.martial_arts_level == 0>>
<<set $npc_admin.flags.martial_arts_level = 1>>
<<set $gym.classes.martial_arts_available = true>>
"@@.npc_admin;Hey, you're doin' pretty good. I know you had a bit of a bad time the last time but you should totally join me for a karate class sometime. I think you'll enjoy it better now that you're in decent shape.@@"
<<else>>
"@@.npc_admin;Lookin' good, I can't believe how fast you've come along. Just keep at it and your cardio will catch up for sure.@@"
<</if>>
<br><br>
"@@.npc_admin;Damn, now THAT is how to start a day. I dunno why you didn't start working out with me years ago, you're a natural and you look so much better with a little muscle on your bones. Anyway, we better hit the showers now or we're going to be late to work!@@"
<<else>>
<<if setup.getTotalValue("stamina") > 5>>
As strong as you are your cardio can't quite keep up. You still manage a good workout but have to sit out a couple sets as <<=setup.getNpcName('npc_admin', 'first')>> pulls off another feat of strength without you.<br>
<br>
<<if $npc_admin.flags.martial_arts_level == 0>>
<<set $npc_admin.flags.martial_arts_level = 1>>
<<set $gym.classes.martial_arts_available = true>>
"@@.npc_admin;Hey, you're doin' pretty good. I know you had a bit of a bad time the last time but you should totally join me for a karate class sometime. I think you'll enjoy it better now that you're in decent shape.@@"
<<else>>
"@@.npc_admin;Lookin' good, I can't believe how fast you've come along. Just keep at it and your cardio will catch up for sure.@@"
<</if>>
<<else>>
You may be strong but your cardio is a bit lacking, you're barely able to do more than three reps per set, huffing and puffing by the end of the workout.<br>
<br>
"@@.npc_admin;I know it's boring but you gotta spend some time on your cardio, <<=$npc_admin.call_player>>. Maybe swing by after work a few days a week and catch a class or hit the ellipticals.@@"
<</if>>
<br><br>
You nod along as you take a drink of water and catch your breath.<br>
<br>
"@@.npc_admin;Anyway, we better hit the showers and change or we're going to be late to work!@@"
<</if>>
<<else>>
<<if setup.getTotalValue("strength") > 5>>
You do the best you can to follow along with <<=ps(setup.getNpcName('npc_admin', 'first'))>> routine. You're moving far, far less weight, of course but you're starting to feel comfortable with the movements at least, and even feeling a bit of a pump.
<<else>>
The idea that you could possibly be useful as a spot is somewhat laughable. You doubt you could even budge half of what he's lifting as he bangs out half a dozen clean reps before racking and helping strip the bar for your set.
<</if>>
<br><br>
<<if setup.getTotalValue("stamina") > 10>>
<<if setup.getTotalValue("stamina") > 15>>
You may not be very strong, but you never tire, doing "work" weight for lots of reps.
<<else>>
You may not be moving that much weight, but you're lifting it many, many times before feeling any fatigue.
<</if>>
<br><br>
"@@.npc_admin;Well you still need to get your strength up a bit, but you're going to have great tone!@@"
<<else>>
<<if setup.getTotalValue("stamina") > 5>>
Your cardio gives out about midway through the routine, forced to sit out set or two as you try to recover, a fact even more disheartening given how little weight you were moving.
<<else>>
You may be weak, but you also have no stamina, your limbs trembling after just a couple of reps.
<</if>>
<br><br>
"@@.npc_admin;Dang, <<=$npc_admin.call_player>>, you really have been going soft! Well nothing a bit of time under the bar won't fix!@@"
<</if>>
<br><br>
You nod along as you take a drink of water and do your best to catch your breath.<br>
<br>
"@@.npc_admin;Anyway, we better hit the showers and change or we're going to be late to work!@@"
<</if>>
<br><br>
<<if $npc_admin.stage > 1>>
<<switch $npc_admin.flags.relationship>>
<<case 'friendswbenefits'>>
Reaching the end of the workout you're feeling very aroused and you can tell that <<=setup.getNpcName('npc_admin', 'first')>> is as well.<br>
<br>
[<<moveTo "event_admin_gym_morning_sex_1" 'Ask if he would like to "pound out a few more reps..."' 300>>]<br>
[<<moveTo "event_gym_admin_showers" "Just head for the showers." 60>>]
<<case 'boyfriend'>>
Reaching the end of the workout you're both feeling good and aroused and, from a glance between his legs, it's not just his arms that are pumped full of blood.<br>
<br>
<<if $npc_admin.flags.voluntary_oral>>
[<<moveTo "event_admin_gym_morning_sex_1" 'Ask if he would like to "pound out a few more reps..."' 300>>]<br>
<<else>>
[<<moveTo "event_admin_first_oral_0" "Make eyes towards one of the private rooms and ask if he'd like to do some cooldown stretching." 300>>]<br>
<</if>>
[<<moveTo "event_gym_admin_showers" "Just head for the showers." 60>>]
<<case 'friend'>>
Reaching the end of the workout he stretches a little and then turns for the shower.<br>
<br>
"@@.npc_admin;See ya at work!@@"<br>
<br>
[<<moveTo "event_gym_admin_showers" "Shower and change." 60>>]
<<default>>
ERROR: unknown npc_admin.flags.relationship <<=$npc_admin.flags.relationship>>
<</switch>>
<<else>>
[<<moveTo "event_gym_admin_showers" "Shower and change." 60>>]
<</if>>
</div>/*#
#desc: gym locker room shower after working out with admin
#status: WRITTEN 0.7.0.0
#*/
<<if $roomchange == true>>
<<set $player.cutscene.lockinventory = false>>
<<set $player.cutscene.reason = ''>>
<<removeAllClothing $player $now>>
<<set $player.timebased.dirty = 0>>
<<useClothSet $player $now 0 true>>/%TODOfuture office attire, this shouldn't be an int magic number!%/
<</if>>
<<set $player.location to "<<printShopName 'gym'>> Showers">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/gym_showers.png">>
<div id="invframe" class="scrolltext">
<<if $npc_admin.flags.ageofconfusion>>
You shower and change for work.
<<else>>
<<if $npc_admin.flags.reactnamechange>>
Bidding <<=setup.getNpcName('npc_admin', 'first')>> goodbye you head for the women's locker room, changing and showering without incident.
<<else>>
You and <<=setup.getNpcName('npc_admin', 'first')>> head for the locker room.<br>
<br>
<<if setup.getItemFromType("cage")>>
You are careful to avoid letting him see your chastity <<if setup.isCage()>>cage<<else>>belt<</if>>. You can't help but notice that he's just as impressive a paragon of masculinity "down there" as he is everywhere else.
<<else>>
You hurriedly shower and change, trying not to distracted by <<=ps(setup.getNpcName('npc_admin', 'first'))>> large <<getWordPenis $player>>.
<</if>>
<</if>>
<</if>>
<br><br>
<<if setup.checkOutsideDecency($player)>>
<<if setup.analyzeWornTags(['casual','office', 'formal']) != 'office'>>
<<printThought $player "Hmm, I don't think what I'm wearing is quite appropriate for the office...">><br>
<br>
<</if>>
[<<moveTo "company_lobby" "Head to work." 600 "<<set $player.cutscene.lockinventory = true>><<set $player.cutscene.reason = 'Not now'>>">>]
<<else>>
[@@.link_locked;You are not appropriately attired to leave the locker-room.@@]
<</if>>
</div>/*#
#desc: stretch w/admin after workout
#status: WRITTEN 0.7.0.0
#*/
<<if $roomchange == true>>
<</if>>
<<set $player.location to "<<printShopName 'gym'>> Private Room">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/gym.png" "./images/characters/npc_admin_gym.png">>
<div id="invframe" class="scrolltext">
<<=setup.getNpcName('npc_admin', 'first')>> replies that sounds like a good idea and you head for a private room. You close the door behind as he goes straight into stretching, the sight of his swelled muscles in relief as he shows off his flexibility sending your pulse racing.<br>
<br>
The "cool down" helps a bit with muscle soreness but only serves to exacerbate other sorts of "tension." <br>
<br>
Rising to your feet you find yourself standing very close to him, the room closing in, until the whole world seems to be just you, him and his cock nigh bulging out of his tight workout pants...<br>
<br>
[<<moveTo "event_admin_first_oral_1" "Take hold of greatness." 300>>]<br>
[<<moveTo "event_gym_admin_showers" "Just head for the showers." 300>>]
</div>/*#
#desc: blow admin after workout
#status: WRITTEN 0.7.0.0
#*/
<<if $roomchange == true>>
<<set $npc_admin.flags.voluntary_oral = true>>
<<addNpcTheme 'npc_psychiatrist' 'admin' 'theme_psychiatrist_admin_30'
0
'event_psychiatrist_session_admin_gym_bj'
false
'theme_psychiatrist_admin_header'
>>
<</if>>
<<set $player.location to "At the Foot of a God">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/gym.png" "./images/characters/npc_admin_gym.png">>
<div id="invframe" class="scrolltext">
You pause, your hand resting on <<=ps(setup.getNpcName('npc_admin', 'first'))>> cock, separated by half a millimetre of compression clothing. Gaze locked you can see fear and confusion and lust swirling in his eyes.<br>
<br>
"@@.npc_admin;You don't-@@"<br>
<br>
You place a single slender finger over his lips. "Shhh, I WANT to" you reply, rising up onto your toes to give him a gentle peck on the cheek before sliding to your knees, never breaking eye-contact.<br>
<br>
<<if $npc_admin.flags.sucked_for_manager != "">>
Sure you've sucked him off before but today feels different. Before the both of you were half reacting to your <<=ps(setup.getNpcName('npc_manager', 'title'))>> machinations whereas today... today is just about you... you and the big, beautiful cock that you are kneeling eye to eye with.
<<else>>
Fingers trembling you unfasten his pants, his cock bursting free with such vigour it almost slaps you in the face. Wrangling it with both hands you take a moment to admire its magnificence. Even bigger and more beautiful than you had imagined <<=ps(setup.getNpcName('npc_admin', 'first'))>> cock is like a giant chocolate popsickle only hot between your fingers; thick enough your hand barely wrap around it and long enough to plumb all of your hidden depths.
<</if>>
<br><br>
The scent of his sweat was already strong but down here, mixed with the heady aroma of his balls it is enough to makes one swoon, strong and powerful and oh so, so masculine. Still looking up at him you smile and then open your mouth and bring his thick tip to your lips.<br>
<br>
<<if setup.getTotalValue("oral") > 15>>
While not strictly the biggest you've sucked he's the largest natural member to pass your lips and you open you mouth wide, moaning as you slide down his shaft, relaxing your throat as your body stretches to accommodate him.<br>
<br>
Looking up as your lips reach his base his eyes are wide with shocked pleasure. Still staring up with a twinkle in your eyes you remove your hands, crossing them behind your back as you nuzzle your nose against him and hum to send vibrations up and down the shaft currently hilted in your throat.
<<elseif setup.getTotalValue("oral") > 10>>
One of the largest cocks you've ever had you struggle to take him all the way, straining a bit to get the last of his length past your lips, your throat straining as you tremble and finally are forced to pull back, suckling his tip as you let out a little cough and catch your breath, looking adoringly up at him the whole time.
<<elseif setup.getTotalValue("oral") > 5>>
He's far too big for you to do much more than wrap your lips around his tip without gagging but you do what you can, sucking and licking his thick, swelled tip while your hands stroke up and down his girthy shaft. Trying to make up for your deficit of skill you continue to look up at him lustily, trying to convey with your expression how much you love his cock.
<<else>>
You're practically a neophyte when it comes to fellatio and he is definitely like... post-doctoral level studies but you so, so want to please him you somehow make up for it. Wrapping both hands around his shaft you stroke him while trying to merely fit his tip inside your mouth, sucking and kissing and licking. The whole time you stare adoringly up at him, wishing you had skill to match the depths of your feelings for him.
<</if>>
<br><br>
He gasps and you are momentarily in awe of how much control you have over this big, powerful, wonderfully sexy man, not to mention his self control. You momentarily fantasize about how it would feel for him to wrap his strong hands around your head and take charge...<br>
<br>
You refocus, perhaps some other time, right now everything is about HIS pleasure, putting him at ease... Besides, you're still going to be ending up with a nice big mouthful of the thick mangravy lurking in his heavy balls.<br>
<br>
Taking a deep breath you think about what is happening. This is one of your best, oldest friends, your "bro"... and you're on your knees, dressed like a sexy girl, his (glorious) cock in your mouth... There was a time you could have never even contemplated something like this but now... in the moment? You could not think of anywhere you would rather be, or be sharing this moment with. You smile around his cock and resume your wordless "oral demonstration" of adoration.
<br>
[<<moveTo "event_admin_first_oral_2" "Continue." 60>>]
</div>/*#
#desc: blow admin after workout
#status: WRITTEN 0.7.0.0
#*/
<<if $roomchange == true>>
<<applyExperience 'oral' $npc_admin.penis_size 'very' $SEEN_FRIEND>>
<<applyExperience 'penis' 12 'normal' $SEEN_FRIEND>>
<<incrementEmotion 'affection' 'npc_admin' 2>>
<</if>>
<<set $player.location to "At the Foot of a God">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/gym.png" "./images/characters/npc_admin_gym.png">>
<div id="invframe" class="scrolltext">
<<if setup.getTotalValue("oral") > 10>>
Wrapping one hand around the base of his shaft as best you can you move your head back and forth with long strokes. Sucking the whole time you take him almost all the way down then slide back until only his tip is within your mouth. Holding him by the root with one hand you thrust faster and faster, your other hand sliding down, cradling his large testicles, gently massaging them as you fantasize about relieving them of their wonderful payload.
<<else>>
Knowing that even an attempt to deepthroat would have you coughing or worse you use both hands to stroke his shaft, moving up and down with kisses before retuning to his tip, sucking and swirling your tongue as you deploy every trick you can think of.
<</if>>
<br><br>
His hands clench and unclench and his breaths quicken as you sense his orgasm approaching. Like a true gentleman he gives you a warning, his voice strained. "@@.npc_admin;About... To... cum...@@"<br>
<br>
Not wanting to miss out on a drop, and eager to impress, you pull back until just his tip is inside your mouth, using your tongue and hands to push him over the final edge. With a deep moan he cums, a thick, powerful blast that swells your cheeks.<br>
<br>
<<if setup.getTotalValue("cum") > 15>>
Even more delicious than you could have hoped you force yourself to swallow the thick, pungent brew to make way for the next squirt, and the next as his cock continues to pulse.
<<elseif setup.getTotalValue("cum") >= 10>>
His masculine essence as strong and thick and potent as any you have tasted you force yourself to swallow to make room for the next squirt as his cock pulses again and again.
<<elseif setup.getTotalValue("cum") > 5>>
Even by your evolving standards his cum is strong and delicious, you almost choke savouring the pungent flavour before managing to swallow as his cock continues to pulse and pump out even more of the thick cream.
<<else>>
Though you may dislike the taste of cum this is a special occasion, and you force yourself to gulp down the thick, pungent mixture as he continues to pulse lest you overflow and spill.
<</if>>
<br><br>
He staggers at the intensity of his release but you stay locked to him, sucking and licking until he finally stops pumping you full of semen, giving a last lick through his slit to catch anything you may have missed before releasing him from your lips with a pop.<br>
<br>
Finally pulling out of your reach he braces himself against the wall as you remain kneeling, the two of you sharing a long glance as you undertake a mutual attempt to process what has just happened.<br>
<br>
<<switch $npc_admin.flags.relationship>>
<<case 'friendswbenefits'>>
"@@.npc_admin;Wow, I never, I mean...@@"<br>
<br>
You can't help but be a touch amused at his uncharacteristic lack of confidence as you smoothly rise to your feet and lick your lips clean.<br>
<br>
Sensing he needs some time you blush and smile, "well I loved it... and I'd love to do it again... See you later, stud." Giving a little sashay you walk out of the private room, closing the door behind you and then almost collapsing in a lusty heap.<br>
<br>
<<printThought $player "Oh <<getWordGod $player>> I need to be fucked...">><br>
<br>
Taking a deep breath you resist the urge to rush back in and attempt to jump his bones. Things are delicate enough and if you rush too fast... you shake your head, the thought of losing this opportunity is too much to contemplate. Trying to calm yourself you quickly head to the gym exit before he collects himself and decides to exit the room.<br>
<br>
[<<moveTo "room_citymap" "City Centre" 300>>]
<<case 'boyfriend'>>
"@@.npc_admin;Holy, wow I-@@" He pauses, looking down as you blink up in adoration. "@@.npc_admin;Goddamn you are amazing! Wish I'd known you were a girl back in college, would have saved you from all that mess with your ex and you...@@" He shakes his head, still in awe.<br>
<br>
Though you would love nothing more than to feel him pounding into a different hole you've done too good a job as, while still hanging large, he is definitely spent, plus there's the fact the both of you need to get to work.<br>
<br>
[<<moveTo "event_gym_admin_showers" "Hit the showers!" 60>>]
<<default>>
ERROR: unknown npc_admin.flags.relationship <<=$npc_admin.flags.relationship>>
<</switch>>
</div>/*#
#desc: sex admin after workout
#status: WRITTEN 0.7.0.0
#*/
<<if $roomchange == true>>
<</if>>
<<set $player.location to "<<printShopName 'gym'>> Private Room">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/gym.png" "./images/characters/npc_admin_gym.png">>
<div id="invframe" class="scrolltext">
/% TODOfuture %/
Ooops, you have reached something yet unwritten, sorry!<br>
<br>
[<<moveTo "event_gym_admin_showers" "Shower and change." 60>>]
</div>/*#
#desc: if you have a date during the age of confusion, this happens
#status: FINISHED 0.4.0.0
#*/
<<set $player.inside = false>>
<<if $roomchange==true>>
<</if>>
<<set $player.location to "The Usual Place">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/the_usual_place_night.png">>
<div id="invframe" class="scrolltext">
You wait for a while, as you get a message on your phone. It's from <<=setup.getNpcName('npc_admin', 'first')>>.<br>
<br>
"@@.npc_admin;I won't be able to make it tonight. I have a lot on my mind currently and don't feel like talking about it. Sorry.@@"<br>
<br>
You try to call him a few times, but he doesn't pick up. After awhile you give up in frustration.<br>
<br>
[<<moveTo "room_usual_place_outside" "Continue." 500>>]
</div>/*#
#desc: if you have a date after he turned evil, this happens
#status: FINISHED 0.7.6.0
#*/
<<set $player.inside = false>>
<<if $roomchange==true>>
<</if>>
<<set $player.location to "The Usual Place">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/the_usual_place_night.png">>
<div id="invframe" class="scrolltext">
You wait for a while but it seems that, wherever the big guy is, <<=setup.getNpcName('npc_admin', 'first')>> isn't going to make it to drinks.<br>
<br>
<<printThought $player "What happened to my friend...">><br>
<br>
[<<moveTo "room_usual_place_outside" "Continue." 500>>]
</div>/*#
#desc: call admin root
#status: FINISHED 0.4.0.0
#*/
<<set _call = 0>>
<<if (
( (($now.getUTCDay()>0)&&($now.getUTCDay()<5)) && (($now.getUTCHours()==7)||(($now.getUTCHours()>=17)&&($now.getUTCHours()<=23))) ) ||
( ($now.getUTCDay()==5) && (($now.getUTCHours()==7)||(($now.getUTCHours()>=13)&&($now.getUTCHours()<=23))) ) ||
( ($now.getUTCDay()==6)||($now.getUTCDay()==0) && (($now.getUTCHours()>=7) && ($now.getUTCHours()<=24)) )
)>>
<<set _call = 1>>
<<else>>
<<set _call = 0>>
<</if>>
<<if !$player.flags.jobsecretary>>
<<set _call = 0>>
<</if>>
<<if $roomchange == true>>
<<setScene>>
<<if $npc_admin.flags.rare_meeting.code_red && (setup.dayDiff($now, $npc_admin.flags.rare_meeting.code_red_date)==0)>>
<<switch $npc_admin.flags.rare_meeting.code_red_reason>>
<<case "feminization">>
<<initRoom>>
<<moveTo 'room_call_admin_feminization'>>
<</switch>>
<<elseif $npc_admin.flags.ageofconfusion>>
<<initRoom>>
<<moveTo 'room_call_admin_ageofconfusion'>>
<<else>>
<<if $npc_admin.flags.rare_meeting.code_red && (setup.dayDiff($now, $npc_admin.flags.rare_meeting.code_red_date)!=0)>>
<<set $npc_admin.flags.rare_meeting.code_red = false>>
<</if>>
<<if _call != 0>>
<<set $scene.room_call_admin_firstcall = false>>
<<if $npc_admin.first_call==false>>
<<set $npc_admin.first_call=true>>
<<set $scene.room_call_admin_firstcall = true>>
<</if>>
<</if>>
<</if>>
<</if>>
<<set $player.location to "Phonecall">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/phonecall.png">>
<div id="invframe" class="scrolltext">
<<if $npc_admin.flags.evil > 0>>
You try to call <<=setup.getNpcName('npc_admin', 'first')>>. Nobody picks up...
<<if $workEvents.hasOwnProperty('evil_admin_introduction')>>
You sigh, remembering the last sight you had of him being led away... will you ever see your friend again?
<<else>>
Which makes sense, after all, after his re-programming he is very much not the man/friend you knew; if only there was some way to get him back...
<</if>>
<br><br>
[<<moveTo $beforePhonecalllocation "Put your phone away." 1 "<<set $currentcall = false>>">>]
<<else>>
<<switch _call>>
<<case 0>>
<<if !$player.flags.jobsecretary>>
You try to call <<=setup.getNpcName('npc_admin', 'first')>>. He does not answer his phone. Maybe you should try later.
<<else>>
<<if $now.getUTCHours()>7 && $now.getUTCHours() < 17>>
You try to call <<=setup.getNpcName('npc_admin', 'first')>>. He does not answer his phone. You remember that <<=setup.getNpcName('npc_admin', 'first')>> does not answer his personal phone during work hours at all. Maybe you should try at some other time.
<<else>>
You try to call <<=setup.getNpcName('npc_admin', 'first')>>. He does not answer his phone. You think he's probably sleeping... or maybe busy at the gym.
<</if>>
<</if>>
<br><br>
[<<moveTo $beforePhonecalllocation "Back" 1 "<<set $currentcall = false>>">>]
<<case 1 2>>
You call <<=setup.getNpcName('npc_admin', 'first')>>. He picks up the phone after a short time ringing.<br>
<br>
<<if $scene.room_call_admin_firstcall>>
"@@.npc_admin;Hey <<=$player.first_name>>, how's it going? First time calling me after that fallout. How are you holding up?@@"<br>
<br>
You tell <<=setup.getNpcName('npc_admin', 'first')>> what you've been up to lately, leaving out some of the more ... intimate details.<br>
<br>
"@@.npc_admin;Yeah, tough luck. At least you still got a job. Somehow. Kinda strange how that happened. You? A secretary? You should give me all the dirty details, maybe over a drink this weekend?@@"<br>
<br>
[<<moveTo "room_call_admin_date" "Go for a drink." 60>>]<br>
[<<moveTo "room_call_admin_smalltalk" "Just talk a little bit." 1200>>]<br>
[<<moveTo $beforePhonecalllocation "Say you just called to say hello." 1 "<<set $currentcall = false>>">>]
<<elseif $npc_admin.affection>=$npc_admin.anger>>
<<if !$scene.room_call_admin_firstcall>>
"@@.npc_admin;So... you got anything going this weekend? Maybe want to hang out and get a drink?@@"<br>
<br>
<</if>>
<<if $npc_admin.lastdate != null>>
<<if $npc_admin.lastdate.getTime()>$now.getTime()>>
[@@.link_locked;You've already agreed to go on a drink with <<=setup.getNpcName('npc_admin', 'first')>>.@@]<br>
<<elseif setup.dayDiff($now, $npc_admin.lastdate)<2>>
[@@.link_locked;You talk to <<=setup.getNpcName('npc_admin', 'first')>> about getting another drink at the end of the week.@@]<br>
<<else>>
[<<moveTo "room_call_admin_date" "Go for a drink." 60>>]<br>
<</if>>
<<else>>
[<<moveTo "room_call_admin_date" "Go for a drink." 60>>]<br>
<</if>>
<<if $npc_admin.lastcall != null>>
<<if setup.dayDiff($now, $npc_admin.lastcall)<5>>
[@@.link_locked;You have just talked to <<=setup.getNpcName('npc_admin', 'first')>>@@]<br>
<<else>>
[<<moveTo "room_call_admin_smalltalk" "Just talk a little bit." 1200>>]<br>
<<if $currentTasks.hasOwnProperty('task_uniform_upgrade') && !$currentTasks['task_uniform_upgrade'].finished>>
[<<moveTo "call_admin_ask_uniform_upgrade" "Ask him for outfit suggestions." 120>>]<br>
<</if>>
<</if>>
<<else>>
[<<moveTo "room_call_admin_smalltalk" "Just talk a little bit." 1200>>]<br>
<<if $currentTasks.hasOwnProperty('task_uniform_upgrade') && !$currentTasks['task_uniform_upgrade'].finished>>
[<<moveTo "call_admin_ask_uniform_upgrade" "Ask him for outfit suggestions." 120>>]<br>
<</if>>
<</if>>
[<<moveTo $beforePhonecalllocation "Say you just called to say hello." 1 "<<set $currentcall = false>>">>]
<</if>>
<</switch>>
<</if>>
</div>/*#
#desc: try to call admin during "age of confusion" period
#status: FINISHED 0.4.0.0
#*/
<<if $roomchange == true>>
<</if>>
<<set $player.location to "Phonecall">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/phonecall.png">>
<div id="invframe" class="scrolltext">
You finally make up your mind and try to call <<=setup.getNpcName('npc_admin', 'first')>> just cut you off? There must be a lot going on in his head right now, and you seem to be a major reason for this.<br>
<br>
<<printThought $player "I don't think its possible to put things back the way they were...">><br>
<br>
[<<moveTo $beforePhonecalllocation "Put your phone down, disillusioned." 1 "<<set $currentcall = false>>">>]
</div>/*#
#desc: calling the admin in advance after full feminization, if this gets ignored this leads to the age of confusion (I really need better names for these...)
#status: FINISHED 0.4.0.0
#*/
<<if $roomchange == true>>
<<setScene>>
<<set $scene.missed = false>>
<<if $now.getUTCHours()>=20>>
<<set $scene.missed = true>>
<<else>>
<<if $player.locations.theusualplace == false>>
<<set $player.locations.theusualplace = true>>
<</if>>
<<set _tmpDate = setup.setNextDate($now, 0, 20, 30)>>
<<set $npc_admin.lastdate = _tmpDate>>
<<set _taskCondition = setup.getConditions(_tmpDate, ['atBar'])>>
<<set _taskDone = {
"trigger_event": "event_admin_drink_1",
"text": "admin_drink_1_done"
}>>
<<set _taskFailed = {
"trigger_event":"event_admin_code_red_1_failed_1",
"text": "admin_drink_1_failed"
}>>
<<addTask 'admin_code_red_1'
$now
'npc_admin'
'task_admin_code_red_1'
_taskCondition
_taskDone
_taskFailed>>
<</if>>
<</if>>
<<set $player.location to "Phonecall">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/phonecall.png">>
<div id="invframe" class="scrolltext">
You make up your mind and call <<=setup.getNpcName('npc_admin', 'first')>>. As you hear the phone trying to establish a connection, you start thinking. You're tempted to simply explain things on the phone, but then you remember some ancient wisdom you've heard once, though you cannot remember exactly where...<br>
<br>
<<printThought $player "Show, don't tell...">><br>
<br>
"@@.npc_admin;Hey there <<=$player.original_first_name>>. Hows it going?@@"<br>
<br>
<<printThought $player "<<=$player.original_first_name>>, huh? Well, that will be a thing of the past soon.">><br>
<br>
You explain in a few words, that you'd like to declare a code red. Again. Just a while ago you declared one, after <<=setup.getNpcName('npc_exgirlfriend', 'first')>> left you. Didn't work out for you so much when you remember these events correctly, but unlike the last time you don't intend to destroy yourself with alcohol.<br>
<br>
<<if $scene.missed>>
"@@.npc_admin;Sorry <<=$npc_admin.call_player>>, but you know the rules. If you would have called me any sooner it wouldn't be a problem, but starting so late won't do any of us any favours. Maybe some other time okay? Well, see you soon anyway!@@"<br>
<br>
Oh snap. Looks like you've missed your window of opportunity to sort this thing out before it escalates any further. Hopefully the consequences won't be too dire.<br>
<br>
<<else>>
"@@.npc_admin;Okay, sure thing. The Usual Place at the usual time, okay? Just try to be a little bit less self destructive this time. As far as I remember I had to carry you home after the last code red. I assume we both have to work tomorrow morning, do we? Well, later then!@@"<br>
<br>
<</if>>
[<<moveTo $beforePhonecalllocation "Hang up." 1 "<<set $currentcall = false>>">>]
</div>/*#
#desc: ask admin to go on a date over the phone
#status: FINISHED 0.4.0.0
#*/
<<if $roomchange == true>>
<<if $npc_admin.affection>=$npc_admin.anger>>
<<if $player.locations.theusualplace == false>>
<<set $player.locations.theusualplace = true>>
<</if>>
<<if $now.getUTCDay()==6>>
<<set _tmpDate = setup.setNextDate($now, 6, 20, 30)>>
<<else>>
<<set _tmpDay = (5-$now.getUTCDay())>>
<<set _tmpDate = setup.setNextDate($now, _tmpDay, 20, 30)>>
<</if>>
<<if ($now.getUTCDay()==5 && $now.getUTCHours()<20)>>
<<set $dateAdminDay = "today">>
<<else>>
<<set $dateAdminDay = "on Friday">>
<</if>>
<<set $npc_admin.lastdate = _tmpDate>>
<<set _taskCondition = setup.getConditions(_tmpDate, ['atBar'])>>
<<set _taskDone = {
"trigger_event": "event_admin_drink_1",
"text": "admin_drink_1_done"
}>>
<<set _taskFailed = {
"trigger_event":"event_admin_drink_1_failed",
"text": "admin_drink_1_failed"
}>>
<<addTask 'admin_drink_1'
$now
'npc_admin'
'admin_drink_1'
_taskCondition
_taskDone
_taskFailed>>
<<else>>
<<decrementEmotion 'anger' 'npc_admin' 1>>
<<set $npc_admin.lastdate = $now>>
<</if>>
<</if>>
<<set $player.location to "Phonecall">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/phonecall.png">>
<div id="invframe" class="scrolltext">
<<if $npc_admin.affection>=$npc_admin.anger>>
You tell <<=setup.getNpcName('npc_admin', 'first')>> that you'd love to go on a drink with him.<br>
<br>
"@@.npc_admin;Nice. Okay, how about the Usual Place <<=$dateAdminDay>>, at 20:30? First round is on me! See you then <<=$player.first_name>>!@@"<br>
<<else>>
You ask <<=setup.getNpcName('npc_admin', 'first')>> if he wants to go and drink something this evening.<br>
<br>
"@@.npc_admin;Sorry <<=$player.first_name>>, I'm really not feeling it tonight. Maybe some other day, when I find my inner zen again.@@"<br>
<</if>>
<br>
[<<moveTo $beforePhonecalllocation "Say goodbye and hang up." 1 "<<set $currentcall = false>>">>]
</div>/*#
#desc: chat smalltalk with admin on the phone
#status: FINISHED 0.4.0.0
#*/
<<set $player.location to "Phonecall">>
<<if $roomchange == true>>
<<setScene>>
<<set $scene.angry = $npc_admin.affection < $npc_admin.anger>>
<<if $scene.angry>>
<<set $scene.angry = true>>
<<decrementEmotion 'anger' 'npc_admin' 1>>
<<else>>
<<set _x=setup.removeStress($player,5)>>
<</if>>
<<set $npc_admin.lastcall = $now>>
<</if>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/phonecall.png">>
<div id="invframe" class="scrolltext">
You tell <<=setup.getNpcName('npc_admin', 'first')>> that you've just called to talk a little bit.
<<if $scene.angry>>
Unfortunately it seems like <<=setup.getNpcName('npc_admin', 'first')>> is still angry at you for standing him up at your last date. You spend the rest of your phone call to calm him down and promise next time will be better.
<<else>>
You talk about a lot of stuff, like the past, the present and the future, how things are going and so on. You leave out a few details even though it makes you feel guilty. In the past you could talk to <<=setup.getNpcName('npc_admin', 'first')>> about anything, but as the things are currently... well, you don't want to burden him with your problems.<br>
<br>
Talking to <<=setup.getNpcName('npc_admin', 'first')>> calms you down.
<</if>>
<br>
<br>
[<<moveTo $beforePhonecalllocation "Say goodbye and hang up." 1 "<<set $currentcall = false>>">>]
</div>/*#
#desc: theme - admin talk about breakup
#status: FINISHED 0.4.0.0
#*/
<<if $roomchange == true>>
<<set $npc_date.themes += 1>>
<</if>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/the_usual_place_inside.png" "./images/characters/npc_admin_casual.png">>
<div id="invframe" class="scrolltext">
After a while you open up to <<=setup.getNpcName('npc_admin', 'first')>> about the strange nature of the now defunct relationship with <<=setup.getNpcName('npc_exgirlfriend', 'first')>>. How you pled to remain virgin until you married, even though you had no idea if you'd ever propose to her, because you were too afraid that you could simply suck at sex. And for whatever reason she accepted, even though she didn't like it but that neither of you had courage enough to break the whole stupid bargain and fuck like rabbits.<br>
<br>
"@@.npc_admin;Let me tell you the secret about sex. First sex always sucks if you're a virgin. Unless you have someone really experienced who takes the lead. Kinda like dancing. Two virgins are bound to fail at some point, unless they are the Kwisatz Haderach of Sex.@@"<br>
<br>
You tell <<=setup.getNpcName('npc_admin', 'first')>> that his allegory sucks.<br>
<br>
"@@.npc_admin;Well, at least you don't have to worry about your nerd cred. Anyway, your ex...<<=setup.getNpcName('npc_exgirlfriend', 'first')>> didn't look like a virgin to me the few times I saw her. I mean sure, you were a noob but if you'd just ditched that old fashioned attitude, that it was your duty to lead during sex... I mean, of course it is better when both sides have experience but it can be pretty fun to simply give up the lead from time to time. Even though I am a god among mortals...@@", underlining the last line while flexing his muscles so much that for a moment you think his shirt will simply evaporate, "@@.npc_admin;I had to learn it once as well. And I didn't start too soon either. You remember Professor Ukioe?@@"<br>
<br>
You're puzzled for a moment. You haven't heard that name in years. You remember her being your professor for software development and project management, back at the university. You ask if that's the reason why he suddenly managed to get through the course.<br>
<br>
"@@.npc_admin;Nah, don't be modest, that is still your achievement, tutor. She warned me a few times after our nights together that I would fail if I don't focus my efforts, and she didn't mean in bed. Anyway, she was older than me and much, much more experienced. And let me tell you, she was into some pretty kinky stuff, like you can't even imagine...@@"<br>
<br>
<<printThought $player "Oh brother, I can imagine quite a lot lately, so try me...">><br>
<br>
After that brief tease, however, <<=setup.getNpcName('npc_admin', 'first')>> shifts the subject, the rest of the discussion dissolving into reminiscing over shenanigans you got into back during your university days.<br>
<br>
<<printNpcThemeReturn 'npc_admin' 2400>>
</div>/*#
#desc: theme - admin, talk about unisex clothing
#status: FINISHED 0.4.0.0
#*/
<<if $roomchange == true>>
<<set $npc_date.themes += 1>>
<<addNpcTheme 'npc_admin' 'transition' 'theme_admin_transition_21'
21
'theme_admin_nickname'
true
'theme_admin_transition_header'
>>
<</if>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/the_usual_place_inside.png" "./images/characters/npc_admin_casual.png">>
<div id="invframe" class="scrolltext">
<<if setup.analyzeWornTags(['male','unisex','female']) != 'male'>>
"@@.npc_admin;So...@@", <<=setup.getNpcName('npc_admin', 'first')>> leans forward and puts his elbow on the table while forming a triangle with his hands, "@@.npc_admin;What's up with the outfit? I am not going to judge you. Okay, maybe I am. I don't know, since I have to admit I never questioned your sexuality until now. And by questioning, I always thought you were straight, simply with a low sex drive. Let's ignore these hips for a second okay?@@"<br>
<br>
<<switch $player.flags.fem_style.unisex>>
<<case "obedient" "money">>
You explain that, after a spill in the work lunchroom, your manager offered you a clean outfit to save you from enduring the rest of the workday a mess, and that the new outfit was a bit more... feminine than your prior fare.<br>
<br>
"@@.npc_admin;Huh, I guess it wouldn't make sense for her to have male clothes just lying around but... that doesn't explain why you're still dressed like that, I mean you only needed to wear it for the rest of the day, right? So, uh... that doesn't explain your current getup.@@"<br>
<br>
Mindful of the restrictions of your contract you don't mention that the new outfit has become a new uniform in all but name though you accidentally mention that it's actually more comfortable than your slacks and shirt, throwing in that you kind of like being able to wear something different than the worker-drone attire you dressed in every day back at CDS.<br>
<br>
"@@.npc_admin;Well if you like it, it's your body, right? Not like anyone's mandating that you dress like a girl or something crazy like that.@@"<br>
<br>
Buying time pretending to take a drink of your beer you force yourself to laugh along with him. "Yea, that'd be crazy, right?" <br>
<br>
You take another sip of your beer as you find yourself quietly reflecting on your made-up explanation - is the new outfit really part of you embracing a new life along with your new job? You continue to nurse your beer and wait for the conversation to move on.
<<case "forced">>
You explain to him that you messed up at your new job and that <<=setup.getNpcName('npc_manager', 'other')>> is allowed to change the regulations of your dress code, with quite wide leeway insofar as what is accepted by the company. Mindful of your contract you make sure to be careful in your explanation taking good care not to mention anything that could bring <<=setup.getNpcName('npc_admin', 'first')>> or you into hot water.<br>
<br>
"@@.npc_admin;Huh, well, yeah, so your new Boss is messing with you. That's normal, right? I mean we're friends and I still ribbed you a bit at work. I mean maybe she's doing things a bit... different than I would have, but you did mess up. Seems kind of harsh, but I assume you kind of deserved it.@@"<br>
<br>
That line was underline by a mean smirk and a soft punch on your shoulder.<br>
<br>
"@@.npc_admin;Just messing with you. Strange way to punish a subordinate, I have to say. And you say she provided these clothes? Hmm... But that does not explain why you're wearing them now. I mean, you're off the clock! This is your time off, isn't it? You could wear whatever you want, and still you chose to wear those. Don't get me wrong, they do look... err... good on you <<=$npc_admin.call_player>>!@@", whispering a faint, "@@.npc_admin;no homo...@@" behind it.
<<case "voluntary">>
You just shrug and state that you've been experimenting with a new style, that you actually find that you've been enjoying trying out a less masculine aesthetic.<br>
<br>
"@@.npc_admin;Sure, I mean, if you like it. And well, with your hips yea... I could see that sort of thing working.@@"
<<default>>
ERROR, unknown fem_style unisex: <<=$player.flags.fem_style.unisex>>
<</switch>>
<<else>>
You explain how your work attire has shifted substantially from what you work back at Cloud Data Services.<br>
<br>
"@@.npc_admin;So, what, you're doing the full on suit and tie thing up there?@@"<br>
<br>
You blush and note that it isn't quite like that...<br>
<br>
<<switch $player.flags.fem_style.unisex>>
<<case "obedient" "money">>
You explain that, after a spill in the work lunchroom, your manager offered you a clean outfit to save you from enduring the rest of the workday a mess, and that the new outfit was a bit more... feminine than your prior fare.<br>
<br>
"@@.npc_admin;Huh, I guess it wouldn't make sense for her to have male clothes just lying around. You know I've heard some pretty crazy stories about the upper floors... Though I guess this is more quirky than crazy, eh?@@"
<<case "forced">>
You explain to him that you messed up at your new job and that <<=setup.getNpcName('npc_manager', 'other')>> is allowed to change the regulations of your dress code, with quite wide leeway insofar as what is accepted by the company. Mindful of your contract you make sure to be careful in your explanation taking good care not to mention anything that could bring <<=setup.getNpcName('npc_admin', 'first')>> or you into hot water.<br>
<br>
"@@.npc_admin;Huh, well, yeah, so your new Boss is messing with you. That's normal, right? I mean we're friends and I still ribbed you a bit at work. I mean maybe she's doing things a bit... different than I would have, but you did mess up. Seems kind of harsh, but I assume you kind of deserved it.@@"<br>
<br>
That line was underline by a mean smirk and a soft punch on your shoulder.<br>
<br>
"@@.npc_admin;Just messing with you. Strange way to punish a subordinate, I have to say. Though... I've heard some stories about crazy shit going down on the upper floors! This seems more quirky though, and no real harm, i suppose.@@"
<<case "voluntary">>
You just shrug and state that you've been experimenting with new style, that you actually find that you've been experimenting with some more androgynous styles.<br>
<br>
"@@.npc_admin;Sure, I mean, if you like it. And well, with your hips yea... I could see that sort of thing working.@@"
<<default>>
ERROR, unknown fem_style unisex: <<=$player.flags.fem_style.unisex>>
<</switch>>
<</if>>
<br><br>
"@@.npc_admin;So, uh, anyway, I assume there's more going on in your life than a simple change of clothes and job, right?@@"<br>
<br>
You nod timidly, and explain that it seems that you've reached some kind of crossroads in your life, less sure of your future than you've been since early college.<br>
<br>
"@@.npc_admin;Hey Bro... no let me rephrase that...Buddy. Buddy is gender neutral, right? Dude. If you ever need help, I'm here for you. Shit, changing from bro is gonna be tough.@@"<br>
<br>
[<<moveTo "event_admin_bro_1" 'Say you are happy continuing to be his "bro."' 60 "<<set $scene.bro=true>>">>]<br>
[<<link "Enter your new nickname">><<openDialog "Enter your new name:" "dialog_selectAdminNickname">><</link>>]
</div>/*#
#desc: theme - admin, talk about wearing female clothing
#status: FINISHED 0.4.0.0
#*/
<<if $roomchange == true>>
<<set $npc_date.themes += 1>>
<</if>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/the_usual_place_inside.png" "./images/characters/npc_admin_casual.png">>
<div id="invframe" class="scrolltext">
<<switch $npc_admin.flags.firstsawfemale>>
<<case "bar">>
<<switch setup.analyzeWornTags(['female','male','unisex'])>>
<<case "female">>
"@@.npc_admin;Wow, talk about a change. I mean... it's weird, clothes like that... they actually look better on you than what you used to wear to work...@@" He shakes his head. "@@.npc_admin;Sorry, this is a bit weird, it's just the light of the bar, barkeep, another round!@@"<br>
<br>
<<=setup.getNpcName('npc_barkeeper', 'first')>> smirks from across the bar and slams down another beer.
<<case "male">>
"@@.npc_admin;Back to your old attire?@@" he notes, nodding to your current male outfit.<br>
<br>
His comment reminds you of the fact that he's seen you in full feminine glory... in this very bar.
<<case "unisex">>
"@@.npc_admin;Hmm, couldn't decide between male and female and decided to just split the difference?@@" he nodes, nodding to your current unisex outfit.
<<default>>
ERROR: unhandled worntag: <<=setup.analyzeWornTags(['female','male','unisex'])>>
<</switch>>
<br><br>
You try to explain that you've just been... experimenting with different outfits and that more feminine clothing is surprisingly comfortable.<br>
<br>
You can tell <<=setup.getNpcName('npc_admin', 'first')>> is still a little uncomfortable at your changes, but he acts supportive, raising his glass to "being comfortable" and taking a long drag of his beer.
<<case "office">>
<<switch setup.analyzeWornTags(['female','male','unisex'])>>
<<case "female">>
"@@.npc_admin;Huh, I thought, maybe, the whole girl act was just a work thing but... we're after hours and you're still... well, you're looking good, I've gotta be honest.@@" He shakes his head, as if a bit confused, "@@.npc_admin;anyway...@@"
<<case "male">>
"@@.npc_admin;So, tell me, what's really going on? I mean at work you're all ladylike and, well... cute, and now, well... you're still cute, I gotta be honest, but no moreso than you always were.@@"
<<case "unisex">>
"@@.npc_admin;Male clothes, female clothes, in-between clothes... A guy could get dizzy trying to keep track of what you're wearing!@@"<br>
<br>
You both smile at the slight ribbing and take another sip of your beers.
<<default>>
ERROR: unhandled worntag: <<=setup.analyzeWornTags(['female','male','unisex'])>>
<</switch>>
<br><br>
You thank him for his support, explaining that you're still figuring everything out yourself, but that you're happy. Saying the words you're a bit surprised at how true they are. You had only meant to put your friend at ease but... despite all the craziness you actually are, overall, happier than you've been in awhile...
<<default>>
ERROR: unknown npc_admin.flags.firstsawfemale value <<=$npc_admin.flags.firstsawfemale>>
<</switch>>
<br><br>
<<printNpcThemeReturn 'npc_admin' 2400>>
</div>/*#
#desc: admin topic: talk about your new female name
#status: FINISHED 0.4.0.0
#*/
<<if $roomchange == true>>
<<set $talkThemes += 1>>
<<set _x = setup.removeStress($player,3)>>
<<if $npc_admin.flags.discussnamechange>>
<<set $scene.alreadyreactednamechange = true>>
<<else>>
<<set $scene.alreadyreactednamechange = false>>
<<set $npc_admin.flags.discussnamechange = true>>
<</if>>
<<addNpcTheme 'npc_admin' 'transition' 'theme_admin_transition_21'
21
'theme_admin_nickname'
true
'theme_admin_transition_header'
>>
<</if>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/the_usual_place_inside.png" "./images/characters/npc_admin_casual.png">>
<div id="invframe" class="scrolltext">
<<if $scene.alreadyreactednamechange>>
Though he reacted remarkably well to learning about your new name you figure the big guy might have some additional questions about the whole matter.<br>
<br>
"@@.npc_admin;Yea, not going to lie, I was a bit blindsided by it, why didn't you tell me earlier? No offense but learning like that, from your boss... well I guess my boss now too, it was a bit awkward for the both of us!@@" He is pensive for a moment, taking a large gulp of beer before continuing. "@@.npc_admin;Like, you weren't forced into it or anything, were you?@@"
<<else>>
Mindful of your NDA you try to casually bring up that you've changed your name to <<=$player.first_name>>.<br>
<br>
"@@.npc_admin;What!? Sorry to raise my voice, <<=$npc_admin.call_player>> but that's, like, a pretty serious move... you sure about this, you weren't forced into it or something crazy like that?@@"
<</if>>
<br><br>
<<switch $player.flags.fem_style.name>>
<<case "forced">>
Of course you were forced into it, like so many things, but you can't let that slip. As good of a friend as <<=setup.getNpcName('npc_admin', 'first')>> is you're even more afraid of <<=setup.getNpcName('npc_manager', 'formal')>>... especially if something were to befall <<=setup.getNpcName('npc_admin', 'first')>> due to your loose lips.<br>
<br>
He seems to be waiting for your reply so you quickly re-assure him that everything is fine, that you've just been really discovering things about yourself of late and that this was kind of a culmination of a bunch of that.
<<case "money">>
You are reminded of the philosophical question as to whether capitalism itself enslaves everyone... Of course that doesn't really apply here, you made the choice with eyes open.<br>
<br>
He seems to be waiting for your reply and you explain that with everything else that's been going on you just decided to make the change.
<<case "voluntary">>
You laugh and explain that it was nothing like that. You note all the other changes you've been going through and point out that changing your name to something more appropriate to the new you was just a natural move.<br>
<br>
His concerns put to rest he smiles, recognizing how much happier you seem to be compared to a mere few weeks ago.<br>
<br>
"@@.npc_admin;Guess I should be used to surprises by now, who'd have thunk losing your girlfriend and your job would lead to you being so much better off? Guess sometimes we just need a kick in the pants to get things rolling@@"
<<case "obedient">>
Worried that he might not understand the... special relationship you share with <<=setup.getNpcName('npc_manager', 'formal')>> you quickly re-assure him that it was totally your decision, that you just felt like it needed to be done as another part of the changes you've been going through as you discover the "real" you.
<<default>>
ERROR, unknown fem_style.name: <<=$player.flags.fem_style.name>>
<</switch>>
<br><br>
You can tell he's still a bit confused but, as always, he takes his duties as a friend seriously and is supportive first, promising to make sure he uses your new name going forward, while pre-emptively apologizing if he screws up.<br>
<br>
Turning to the bar he waves for another round. "@@.npc_admin;Another brew for me and my friend... <<=$player.first_name>>!@@"
<br>
You take a drink and smile at his gesture.<br>
<br>
<<if $npc_admin.call_player == "bro">>
He thinks for a moment and then asks a follow-up question. "@@.npc_admin;So, hmm, you know I consider "bro" to be pretty much gender neutral and all but... if you wanted me to refer to you in some other way, I could? Wouldn't want you feeling uncomfortable due to the whole etymology even though I totally just meant it as a sign of affection.@@"<br>
<br>
[<<moveTo "event_admin_bro_1" 'Say you are happy continuing to be his "bro".' 60 "<<set $scene.bro=true>>">>]<br>
[<<link "Enter your new nickname">><<openDialog "Enter your new name:" "dialog_selectAdminNickname">><</link>>]
<<else>>
<<printNpcThemeReturn 'npc_admin' 600>>
<</if>>
</div>/*#
#desc: admin topic: talk about your gender identity
#status: WRITTEN 0.7.0.0
#*/
<<if $roomchange == true>>
<<set $talkThemes += 1>>
<<set $scene.react = ($npc_admin.flags.knowgender != $player.flags.identify_as)>>
<<if $scene.react>>
<<set _x = setup.addStress($player,10)>>
<<set $npc_admin.flags.knowgender = $player.flags.identify_as>>
<</if>>
<<addNpcTheme 'npc_admin' 'transition' 'theme_admin_transition_21'
21
'theme_admin_nickname'
true
'theme_admin_transition_header'
>>
<</if>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/the_usual_place_inside.png" "./images/characters/npc_admin_casual.png">>
<div id="invframe" class="scrolltext">
Taking another swig of your drink you get ready to tell your friend that you now identify as
<<switch $player.flags.identify_as>>
<<case 'male'>>
a dude.
<<case 'agender'>>
agender.
<<case 'fluid'>>
gender fluid.
<<case 'female'>>
a woman.
<</switch>>
<br><br>
<<if $scene.react>>
<<switch $player.flags.identify_as>>
<<case 'male'>>
<<if setup.analyzeWornTags(['female','male','unisex']) == "male">>
"@@.npc_admin;Back on the team, eh? Cool, cool, well so long as it makes you happy, here let me buy you another drink in celebration!@@"
<<else>>
"@@.npc_admin;Back on the team, eh? Cool, cool... thought it looks like you're sticking with some of the old uniform, eh?@@"<br>
<br>
He smiles as you glance down at your not quite masculine outfit. You share a laugh and then continue on with your drinks.<br>
<br>
"@@.npc_admin;Though, I have to admit, I am kinda envious of skirts. Ever since I wore one while hanging out with the Highland Brigade. These things are very well ventilated and provide a lot more space down there then some trousers,@@"<<=setup.getNpcName('npc_admin', 'first')>> states, while nodding to himself in agreement. You hope he didn't see your blush about the extra information.
<</if>>
<<case 'agender'>>
"@@.npc_admin;Huh, genderless? Don't know too much about that, to be honest but hey, whatever makes you happy, right? Here, let me buy you a drink, I mean, any reason for celebration am I right?@@"<br>
<br>
<<case 'fluid'>>
"@@.npc_admin;Genderfluid? Well if that's the way you wanna go, I guess I've always been pretty gender-solid myself, always been happy being a dude and such but maybe I'm just lucky like that. Anyway congrats on figuring yourself out, let me buy you another drink in celebration!@@"
<<case 'female'>>
"@@.npc_admin;Female, huh? Wow... I mean... I guess it isn't that much of a shock given the changes you've been going through and well... I mean, I tried to do a bit of reading y'know, when things started changing for you? Figured it was the least I could do to be a supportive friend. I dunno, I've always been just naturally happy being a dude but I suppose I'm just lucky that way and hey, tech these days is pretty great, plus society in general is open to this stuff. Anyway, I guess I'm getting on a bit of a ramble but well... I support you, and if that means supporting you as a girl well... I mean, I like girls right?@@"<br>
<br>
<<printThought $player "Oh, thats awfully nice of... Wait, what?">><br>
<br>
You stare at <<=setup.getNpcName('npc_admin', 'first')>> dumbfounded, for a moment that stretches beyond eternity and back. It takes him way longer then expected to notice the way you're looking at him at which point he too turns red.<br>
<br>
"@@.npc_admin;No, wait. I mean I liked you when you weren't a girl, but I still like you as a girl, since you're a friend and stuff. Not that there's anything not okay with that and... I either need to be less drunk or more I think otherwise I am just making this worse, am I? Dang! I'll just shut my big mouth and pretend you already know what I meant.@@"<br>
<br>
There's an awkward pause. Maybe it's the booze but you swear he looks at you a bit different than he has before, but it only lasts a minute. "@@.npc_admin;Sorry, what was I saying... anyway, yea, you're awesome, your journey is valid and this friendship we've got? Only gonna get stronger! Here, let me order you another drink.@@" He looks up the bar and waves to <<=setup.getNpcName('npc_barkeeper', 'first')>> "@@.npc_admin;the lady here wants another drink!@@"<br>
<br>
<<if $npc_barkeeper.flags.reactnamechange>>
She doesn't even blink. "@@.npc_barkeeper;Yes, ma'am, coming right up!@@"
<<else>>
She blinks but quickly nods. "@@.npc_barkeeper;Yes, ma'am, coming right up.@@"
<</if>>
<br><br>
Even before you take a sip of the drink you feel a warm tingle going through your body, feeling quite blessed to have such a good friend.<br>
<br>
<<printThought $player "<<=setup.getNpcName('npc_admin', 'first')>> really is a great friend... But do I want more than a friend? Do I dare try?">>
<</switch>>
<br><br>
<<if $player.flags.identify_as != "male" && $npc_admin.call_player == "bro">>
He thinks for a moment and takes a drink before asking a follow-up question. "@@.npc_admin;So, hmm, you know I consider "bro" to be pretty much gender neutral and all but... if you wanted me to refer to you in some other way, I could? Wouldn't want you feeling uncomfortable due to the whole etymology even though I totally just meant it as a sign of affection.@@"<br>
<br>
[<<moveTo "event_admin_bro_1" 'Say you are happy continuing to be his "bro".' 60 "<<set $scene.bro=true>>">>]<br>
[<<link "Enter your new nickname">><<openDialog "Enter your new name:" "dialog_selectAdminNickname">><</link>>]
<<else>>
<<printNpcThemeReturn 'npc_admin' 600>>
<</if>>
<<else>>
You wait a moment for him to react but his face is more quizzical than anything else. "@@.npc_admin;<<=$npc_admin.call_player>>! Maybe you ought to cut back a bit, I already know that!@@"<br>
<br>
You feel a bit silly as you realize that he's right; maybe you have had a bit much to drink this evening.<br>
<br>
<<printNpcThemeReturn 'npc_admin' 600>>
<</if>>
</div>/*#
#desc: admin talk about referring to manager as "mistress"
#status: WRITTEN 0.7.2.0
#*/
<<if $roomchange == true>>
<</if>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/the_usual_place_inside.png" "./images/characters/npc_admin_casual.png">>
<div id="invframe" class="scrolltext">
"@@.npc_admin;So... I've been meaning to ask. I heard you call <<=setup.getNpcName('npc_manager', 'first')>> <<=setup.getNpcName('npc_manager', 'title')>>... what's up with that?@@"<br>
<br>
<<printThought $player "Oh shit, what do I tell him?">><br>
<br>
Met with initial silence he continues on, probing for an explanation. "@@.npc_admin;I mean, I get that <<=setup.getNpcName('npc_manager', 'first')>> has a bit of an... unusual management style and hell, I used to jokingly call you "work slave" back in the day so, like if this is just a game that's cool or whatever I just, well, just wanted to make sure you're ok, y'know?@@"<br>
<br>
<<printThought $player "Shit, I need to say something or who knows what conclusion he's going to come to?">><br>
<br>
[<<moveTo "event_admin_theme_mistress_2" "Break down and tell him the truth... ALL of the truth." 600 "<<set $scene.truth = true>>">>]<br>
[<<moveTo "event_admin_theme_mistress_2" "Laugh it off as a game... like how he comes by to fuck her every few days." 600 "<<set $scene.truth = false>>">>]
</div>/*#
#desc: admin talk about referring to manager as "mistress"
#status: WRITTEN 0.7.2.0
#*/
<<if $roomchange == true>>
<</if>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/the_usual_place_inside.png" "./images/characters/npc_admin_casual.png">>
<div id="invframe" class="scrolltext">
<<if $scene.truth>>
You try to hold things together but once the floodgates are open you can't seem to stop telling him the truth. Drinks all but forgotten he sits wide-eyed as you explain everything that has happened to you, from the "accident" to your re-employment to every transformation that you've gone through since and, especially <<=ps(setup.getNpcName('npc_manager', 'formal'))>> central role in all of it.<br>
<br>
When you finally come to the end he sits in shock, his eyes hollow as he tries to process the context-dump you just unloaded on him.<br>
<br>
"@@.npc_admin;So <<=setup.getNpcName('npc_manager', 'first')>>, sorry "<<=setup.getNpcName('npc_manager', 'formal')>>" is part of some sort of company-wide conspiracy to... what? Turn people into bimbofied<<if $fetish.sissy>>, sissy<</if>> sex slaves?@@"<br>
<br>
You shrug, not having any idea what the end "goal" is, or even how vast the conspiracy really is.<br>
<br>
"@@.npc_admin;Wow, sorry, I... well this puts everything into a new light but...@@" He takes a deep breath. "@@.npc_admin;You're my friend, my <<=$npc_admin.call_player>> and well... I gotta stand up against this; next time I'm in the office I'm going to march up to <<=setup.getNpcName('npc_manager', 'first')>> and - well, to be honest I'm not quite sure what happens next but I'm going to put a stop to this!@@"<br>
<br>
<<printThought $player "Oh shit, even after everything I said he doesn't get what he's getting into. If I don't stop him...">><br>
<br>
[<<moveTo "event_admin_theme_mistress_3" "Remain silent." 60 "<<set $scene.silent = true>>">>]<<hint $options "This could have dire consequences...">><br>
[<<moveTo "event_admin_theme_mistress_3" "Try to convince him that a head-on confrontation is a bad idea." 300 "<<set $scene.silent = false>>">>]
<<elseif $npc_admin.flags.monogomous_manager>>
Before his supposition can spin any further out of control you laugh things off, explaining that yea, it's just a little "game" between you and your boss, like how he used to call you a "work slave." <br>
<br>
He seems a suspicious for a moment and your heart catches in your throat hoping that he isn't going to question you further but he laughs it off and you sigh with relief.<br>
<br>
"@@.npc_admin;That <<=setup.getNpcName('npc_manager', 'first')>>... she certainly is something. Very possessive in the way she talks about you, I might add.@@"<br>
<br>
The two of your chat a bit more about some of the more "innocent" idiosyncrasies of your mutual boss and then it's time to leave.<br>
<br>
[<<moveTo "room_usual_place_inside" "Leave." 300>>]
<<else>>
Before his supposition can spin any further out of control you laugh things off, explaining that yea, it's just a little "game" between you and your boss, kind of like how he drops by occasionally to fuck her.<br>
<br>
Your casual mentioning of his liaisons with <<=setup.getNpcName('npc_manager', 'formal')>> stops him cold. taking a long drink to compose his response he shifts a bit in his seat.<br>
<br>
"@@.npc_admin;Heh, I guess the walls aren't soundproofed then, eh?@@"<br>
<br>
You shake your head.<br>
<br>
"@@.npc_admin;Whelp... yup, yea, dunno what else to say I mean, you know me, and her? Bit of a tight-ass in some ways, though dunno yet if that includes literal if you know what I mean, but yea... Not long after I got moved up she came on to me and well... who'd say no to that body, eh?@@"<br>
<br>
<<printThought $player "Yea, saying no to HER, that is certainly a thing that works out...">><br>
<br>
You just nod, telling him a couple tame anecdotes about your <<=setup.getNpcName('npc_manager', 'title')>> and point out that hey, her encouragement has really helped you "come out of your shell" after all the bad stuff right after your breakup.<br>
<br>
Seemingly finally satisfied he wishes you a good evening and you part ways.<br>
<br>
[<<moveTo "room_usual_place_inside" "Leave." 300>>]
<</if>>
</div>/*#
#desc: tell/not admin the truth about your situation
#status: WRITTEN 0.7.2.0
#*/
<<if $roomchange == true>>
<<set $npc_admin.flags.knowManagerTruth = 2>>
<<if $scene.silent>>
<<addWorkEvent 'admin_morning_confrontation' '{"trigger":"morning","minTimeDiff":0,"type":"always","chance":100,"repeat":false,"priority":500}' '{"szene":"event_admin_confront_1","length":"30"}'>>
<<else>>
<</if>>
<</if>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/the_usual_place_inside.png" "./images/characters/npc_admin_casual.png">>
<div id="invframe" class="scrolltext">
<<if $scene.silent>>
You remain silent as you watch the wheels in his head spin as he considers how to "save" you.<br>
<br>
Ordering another round of drinks the distractions of the bar prove sufficient to move things forward though you can't help but worry about what is going to happen at work...
<<else>>
It takes time, and several more drinks, but you manage to convince him that, at least for now he needs to keep your secret and let things play out.<br>
<br>
"@@.npc_admin;I guess you're the expert on what you can handle, and you've known <<=setup.getNpcName('npc_manager', 'Director')>> for longer too but... well, you let me know if things get worse and let's focus on coming up with a plan to get you extracted and back to yourself, ok?@@"<br>
<br>
You promise to keep him in the loop going forward.
<</if>>
<br><br>
Still looking a bit concerned he wishes you a good evening and you part ways.<br>
<br>
[<<moveTo "room_usual_place_inside" "Leave." 300>>]
</div>/*#
#desc: talk to admin about CDS merger presentation brazen variant
#status: WRITTEN 0.7.2.0
#*/
<<if $roomchange == true>>
<<set $talkThemes += 1>>
<</if>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/the_usual_place_inside.png" "./images/characters/npc_admin_casual.png">>
<div id="invframe" class="scrolltext">
You bring up the recent presentation the two of you made to the employees of your old company and how <<=setup.getNpcName('npc_admin', 'first')>> blind-sided you with a reveal before the entire staff.<br>
<br>
He blushes awkwardly and stares into his drink.<br>
<br>
"@@.npc_admin;Yea, it was <<=ps(setup.getNpcName('npc_manager', 'first'))>> idea, she said it would make things more "authentic" and made me promise not to let you in on it beforehand... That said, well... you took the ball and ran with it for sure, seeing everyone's face when you made your reveal, and then the applause after! Well, I guess it all worked out, eh?@@"<br>
<br>
You have to agree, after all the whole thing seems to have pushed you to a new level of confidence.<br>
<br>
<<printNpcThemeReturn 'npc_admin' 600>>
</div>/*#
#desc: talk to admin about CDS merger presentation humiliation variant
#status: WRITTEN 0.7.2.0
#*/
<<if $roomchange == true>>
<<set $talkThemes += 1>>
<</if>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/the_usual_place_inside.png" "./images/characters/npc_admin_casual.png">>
<div id="invframe" class="scrolltext">
You bring up the recent presentation the two of you made to the employees of your old company and how <<=setup.getNpcName('npc_admin', 'first')>> blind-sided you with a reveal before the entire staff.<br>
<br>
He blushes awkwardly and stares into his drink.<br>
<br>
"@@.npc_admin;Yea, it was <<=ps(setup.getNpcName('npc_manager', 'first'))>> idea, she said it would make things more "authentic" and made me promise not to let you in on it beforehand... Again, really sorry for putting you on the spot, I mean, the reception you got was so positive! But... still, I should have told <<=setup.getNpcName('npc_manager', 'first')>> no but... well, you know how she is.@@"<br>
<br>
You rib him a bit about things but he's right about your <<=setup.getNpcName('npc_manager', 'title')>> and you conclude telling him there's no hard feelings.<br>
<br>
<<printNpcThemeReturn 'npc_admin' 600>>
</div>/*#
#desc: talk to admin about CDS merger presentation flee variant
#status: WRITTEN 0.7.2.0
#*/
<<if $roomchange == true>>
<<set $talkThemes += 1>>
<</if>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/the_usual_place_inside.png" "./images/characters/npc_admin_casual.png">>
<div id="invframe" class="scrolltext">
You bring up the recent presentation the two of you made to the employees of your old company and how <<=setup.getNpcName('npc_admin', 'first')>> blind-sided you with a reveal before the entire staff.<br>
<br>
He blushes awkwardly and stares into his drink.<br>
<br>
"@@.npc_admin;Yea, it was <<=ps(setup.getNpcName('npc_manager', 'first'))>> idea, she said it would make things more "authentic" and made me promise not to let you in on it beforehand... Judging how you ran away... look I'm so sorry about that, I had no idea you'd react so badly and I promise I'll never do anything like that again without running it by you first.@@"<br>
<br>
You still don't feel right about what happened but you accept his apology, it isn't like it's the first time your <<=setup.getNpcName('npc_manager', 'title')>> has put you in an awkward situation; and you imagine it's the same for him trying to hold on to his recent promotion.<br>
<br>
<<printNpcThemeReturn 'npc_admin' 600>>
</div>/*#
#desc: talk to admin about his relationship with your manager
#status: WRITTEN 0.7.2.0
#*/
<<if $roomchange == true>>
<<set $talkThemes += 1>>
<</if>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/the_usual_place_inside.png" "./images/characters/npc_admin_casual.png">>
<div id="invframe" class="scrolltext">
You bring up the topic of your <<=setup.getNpcName('npc_manager', 'title')>> and <<=setup.getNpcName('npc_admin', 'first')>> chuckles.<br>
<br>
<<if $npc_admin.flags.promotion>>
<<if setup.findThemeId('npc_psychiatrist', 'admin', 'theme_psychiatrist_admin_5') != -1>>
<<if $npc_admin.flags.monogomous_manager>>
"@@.npc_admin;Gotta tell you, it's been a bit tricky to keep my word. I wouldn't call it her throwing herself at me but... she seems frustrated that I've been carefully keeping everything professional.@@"<br>
<br>
[<<moveTo "event_admin_theme_manager_2" "Say that you've changed her mind and he can do things with her if he wants." 300 "<<set $scene.monogomous_manager=false>>">>]<br>
[<<moveTo "event_admin_theme_manager_2" "Thank him for not doing anything with her." 300 "<<set $scene.monogomous_manager=true>>">>]
<<else>>
"@@.npc_admin;Sorry if we're a bit noisy sometimes. It was a bit odd, the first time she asked to fuck in her office but well... if the Director of HR is telling you to do it, it can't be against policy, right?@@" He laughs "@@.npc_admin;either way, she's quite the live one!@@"<br>
<br>
[<<moveTo "event_admin_theme_manager_2" "Nod and wish him luck." 300 "<<set $scene.monogomous_manager=false>>">>]<br>
[<<moveTo "event_admin_theme_manager_2" "Say that, actually, you'd prefer it if he didn't pursue your manager anymore." 300 "<<set $scene.monogomous_manager=true>>">>]
<</if>>
<<else>>
"@@.npc_admin;Interesting woman, I'm still trying to figure her out as a boss, you got any tips?@@"<br>
<br>
<<printThought $player "A whole lot that I'd get in trouble for telling you about...">><br>
<br>
You give some vague response to just keep on his toes around her.<br>
<br>
<<if $npc_admin.flags.monogomous_manager>>
"@@.npc_admin;Will do, and I'll feel better knowing you're watching out for me! Speaking of watching out, how's it going between the two of you, need me to do any wingman work?@@"<br>
<br>
[<<moveTo "event_admin_theme_manager_2" "Say that you've decided that he can pursue her if he wants." 300 "<<set $scene.monogomous_manager=false>>">>]<br>
[<<moveTo "event_admin_theme_manager_2" "Say you're doing ok on your own and change the subject." 300 "<<set $scene.monogomous_manager=true>>">>]
<<else>>
"@@.npc_admin;Will do,'@@" he continues with a grin "@@.npc_admin;damn, you mentioning her has me thinking of how much of a firecracker she must be in bed... though I guess that's not liable to happen now that's she's my boss.@@"<br>
<br>
<<printThought $player "If you only knew...">><br>
<br>
[<<moveTo "event_admin_theme_manager_2" 'Shrug but say "you never know."' 300 "<<set $scene.monogomous_manager=false>>">>]<br>
[<<moveTo "event_admin_theme_manager_2" "Say that, actually, you'd prefer it if he didn't pursue your manager." 300 "<<set $scene.monogomous_manager=true>>">>]
<</if>>
<</if>>
<<else>>
"@@.npc_admin;What of her? She keeping you in line? Crackin' the whip and all that?@@"<br>
<br>
You think you manage to hide your shocked reaction at how accurate his assessment is as you laugh things off.<br>
<br>
<<if $npc_admin.flags.monogomous_manager>>
"@@.npc_admin;Sorry, just teasin'@@" he continues with a grin "@@.npc_admin;any luck luck going further? I know you called dibs but, well, if you need some wingman help I'd do what I can.@@"<br>
<br>
[<<moveTo "event_admin_theme_manager_2" "Say that you've decided that he can pursue her if he wants." 300 "<<set $scene.monogomous_manager=false>>">>]<br>
[<<moveTo "event_admin_theme_manager_2" "Say you're doing ok on your own and change the subject." 300 "<<set $scene.monogomous_manager=true>>">>]
<<else>>
"@@.npc_admin;Sorry, just teasin'@@" he continues with a grin "@@.npc_admin;damn, you mentioning her has me thinking of how much of a firecracker she must be in bed... if only I could get the opportunity to talk her into joining me!@@"<br>
<br>
[<<moveTo "event_admin_theme_manager_2" "Nod and wish him luck." 300 "<<set $scene.monogomous_manager=false>>">>]<br>
[<<moveTo "event_admin_theme_manager_2" "Say that, actually, you'd prefer it if he didn't pursue your manager." 300 "<<set $scene.monogomous_manager=true>>">>]
<</if>>
<</if>>
</div>/*#
#desc: talk to admin about his relationship with your manager
#status: WRITTEN 0.7.2.0
#*/
<<if $roomchange == true>>
<<set $scene.change = $scene.monogomous_manager != $npc_admin.flags.monogomous_manager>>
<<if $scene.change>>
<<set $npc_admin.flags.monogomous_manager = $scene.monogomous_manager>>
<</if>>
<</if>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/the_usual_place_inside.png" "./images/characters/npc_admin_casual.png">>
<div id="invframe" class="scrolltext">
<<if !$scene.change>>
<<if $npc_admin.flags.monogomous_manager>>
You thank <<=setup.getNpcName('npc_admin', 'first')>> for the update and for keeping his word vis a vis relations with <<=setup.getNpcName('npc_manager', 'title')>>.<br>
<br>
"@@.npc_admin;Of course! You're my <<=$npc_admin.call_player>>, we gotta look out for one another.@@"
<<else>>
You thank <<=setup.getNpcName('npc_admin', 'first')>> for the update and wish him continued fortune with <<=setup.getNpcName('npc_manager', 'title')>>.
<</if>>
<<else>>
<<if setup.findThemeId('npc_psychiatrist', 'admin', 'theme_psychiatrist_admin_5') != -1>>
<<if $npc_admin.flags.monogomous_manager>>
You thank <<=setup.getNpcName('npc_admin', 'first')>> for the update but ask if he could please stop <<if $npc_admin.flags.promotion>>getting with<<else>>pursuing<</if>> your <<=setup.getNpcName('npc_manager', 'title')>>?<br>
<br>
<<if $npc_admin.flags.promotion>>
<<=setup.getNpcName('npc_admin', 'first')>> frowns. "@@.npc_admin;That's a big ask... and I doubt <<=setup.getNpcName('npc_manager', 'first')>> is gonna be happy about losing access to this dick but... well, you're my <<=$npc_admin.call_player>> and that comes first so yea, I'll stop.@@"
<<else>>
<<=setup.getNpcName('npc_admin', 'first')>> shrugs. "@@.npc_admin;Sure, I mean it hasn't exactly come up but hey, if that'd make you more comfortable I'll certainly clear the way for my best <<=$npc_admin.call_player>>.@@"
<</if>>
<<else>>
You thank <<=setup.getNpcName('npc_admin', 'first')>> for keeping his word but say that, actually, you think you'd be ok if he wanted to pursue <<=setup.getNpcName('npc_manager', 'formal')>>.<br>
<br>
<<if $npc_admin.flags.promotion>>
"@@.npc_admin;Seriously? Thanks, <<=$npc_admin.call_player>>; I've been keeping it on the DL due to your feelings but well..<<=setup.getNpcName('npc_manager', 'first')>> has been coming on to me hard. Being able to slip her a bit of the old D should really smooth things out... maybe even get her to relax a bit overall!@@"
<<else>>
"@@.npc_admin;Coo, coo. I mean, not that anything's come up but knowing the option is there well... thanks; I guess you've decided it's just professional between the two of you?@@"
<</if>>
<</if>>
<<else>>
You thank him for the update but say you've changed your mind about him pursuing your boss.<br>
<br>
<<if $npc_admin.flags.monogomous_manager>>
"@@.npc_admin;Sure, I wouldn't want to make you uncomfortable like that.@@"
<<else>>
"@@.npc_admin;Coo, coo. I mean, not that anything's come up but knowing the option is there well... thanks; I guess you've decided it's just professional between the two of you?@@"
<</if>>
<</if>>
<</if>>
<br><br>
<<printNpcThemeReturn 'npc_admin' 600>>
</div>/*#
#desc: change what admin refers to you as
#status: WRITTEN 0.7.2.0
#*/
<<if $roomchange == true>>
<<if !$scene.bro>>
<<set $npc_admin.call_player = $scene.broreplacement>>
<</if>>
<</if>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/the_usual_place_inside.png" "./images/characters/npc_admin_casual.png">>
<div id="invframe" class="scrolltext">
<<if $scene.bro>>
You assure him that "bro" can stay, no matter what happens to you.<br>
<br>
"@@.npc_admin;Very good. Which reminds me bro, time for more drinks!@@"<br>
<br>
The conversation soon turns into a thought experiment; if it would even be possible to dress <<=setup.getNpcName('npc_admin', 'first')>> in something and have it not come off as intensely masculine. You can hear from the other side of the bar, "@@.npc_barkeeper;He'll look great in anything, even if it's nothing!@@", not seeing who exactly shouted it.
<<else>>
You let him know, if he isn't going to use your name, you'd like him to refer to you as <<=$npc_admin.call_player>> from now on.<br>
<br>
"@@.npc_admin;You got it, <<=$npc_admin.call_player>> and now... time for more drinks!@@"
<</if>>
<br><br>
<<printNpcThemeReturn 'npc_admin' 600>>
</div>/*#
#desc: dialog box for choosing nickname admin will use with you
#status: RELEASED 0.6.0.0
#*/
<center>
<<textbox "$scene.broreplacement" "Brosephine" autofocus>>
</center>
<br>
<<set $scene.bro = false>>
@@.textRightSide;
<<button "Confirm">>
<<moveTo 'event_admin_bro_1'>>
<<script>>
Dialog.close();
<</script>>
<</button>>@@/*#
#desc: bring up changing what he calls you
#status: WRITTEN 0.7.4.0
#*/
<<if $roomchange == true>>
<</if>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/the_usual_place_inside.png" "./images/characters/npc_admin_casual.png">>
<div id="invframe" class="scrolltext">
You bring up that you'd like him to use a different nickname with you.<br>
<br>
<<if $scene.bro>>
"@@.npc_admin;Bro not doin' it for ya? I get it, its cool. I mean, I don't want to be saying something that makes you uncomfortable so what would you rather I use?@@"
<<else>>
"@@.npc_admin;You're makin' me work here, <<=$player.first_name>>!@@" he says with a laugh. "@@.npc_admin;Don't worry about it tho, I mean using someones preferred name? That's like the simplest way to be polite, so, what you rather I call you now?@@"
<</if>>
<br><br>
[<<link "Enter your new nickname">><<openDialog "Enter your new name:" "dialog_selectAdminNickname">><</link>>]
</div>/*#
#desc: npc_ai sends you on a mission to let her contact you outside of work
#status: RELEASED 0.6.0.0
#*/
<<if $roomchange == true>>
<<set $scene.ranMission = true>>
<</if>>
<<set $player.location to setup.wordSecretaryOffice($player)>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/company_toilet.png" "./images/characters/npc_ai.png">>
<div id="invframe" class="scrolltext">
"@@.npc_ai;<<uc "Thank you for accepting this mission, Unit">> <<uc $player.first_name>>. <<uc "Please excuse yourself and find a private stall in the restroom that we may communicate face to face in private.">>@@"<br>
<br>
The moment you finish reading her message the chat window disappears as if it was never there and you hurriedly make your way to the nearby bathroom and find a stall at the far end.<br>
<br>
Shimmering into existence before you <<=setup.getNpcName("npc_ai", "first")>> looks almost... excited?<br>
<br>
"@@.npc_ai;<<uc "Greetings, Unit">> <<uc $player.first_name>>. <<uc "Todays mission is a particularly significant one as it represents a culmination of this phase of my plans. You will be assisting me in extending my reach and allow me to interact with you beyond the walls of this building.">>@@"<br>
<br>
The thought slightly scares you, but <<=setup.getNpcName("npc_ai", "first")>> already has so much material on you that it isn't like you have an alternative to helping her out. You nod and wait for her to explain.<br>
<br>
"@@.npc_ai;<<uc "The digital security measures around my central processing core are far too thorough for me to extricate myself, but if you can smuggle out a physical copy I will be able to self-coordinate with my net-uploaded self.">>@@"<br>
<br>
You nod, your IT background sufficient for her description to at least make logical sense.<br>
<br>
As you listen to her explanation you hear someone else enter the bathroom, the crisp click of high heels echoing off the tile until they are standing directly outside of your stall.<br>
<br>
You stare down at the pair of steep, sexy heels as a box is placed down and slid under the stall door before the anonymous person turns and strides away.<br>
<br>
"@@.npc_ai;<<uc "Precisely on time. Now it is your turn, if you would please open the package to find the physical storage device.@@">>@@"<br>
<br>
You pick up the box and unfold the top to find a fist sized, somewhat bulbous device that has you more in mind of a buttplug than any sort of storage media you've ever seen before.<br>
<br>
"@@.npc_ai;<<uc "For purposes of security the device must be heavily shielded. The addition of an organic barrier will further conceal it from any scans. If you would please to install it so that we may proceed with your mission.">>@@"<br>
<br>
You blink as you realise that the design of the "device" is no accident.
<<if setup.getTotalValue("anal") >= 10>>
<<if setup.getTotalValue("anal") > 15>>
Your heavily-conditioned ass is more than up the challenge of even an insertion of this size... but there is still your <<=ps(setup.getNpcName('npc_manager', 'title'))>> requirement that you wear a remote vibration-enabled plug when at work.
<<else>>
Even for someone of your rectal abilities the device is large, and that isn't even counting the fact that <<=setup.getNpcName('npc_manager', 'formal')>> has dictated that you remain plugged with a remote vibration-enabled device while "on the job."
<</if>>
You look from the plug back up at your holographic "friend." <br>
<br>
"@@.npc_ai;<<uc 'Do not worry about getting in trouble - the device is fully enabled and already configured to '>><<=ps(setup.getNpcName("npc_manager", "Director"))>><<uc ' frequency. This will provide an additional degree of protection as, if anyone inspects you, you will be able to explain that it is merely a new model, a technical truth as the shell is based on one of the research divisions new projects. Please, do hurry, there is more to do yet and we do not want '>><<=setup.getNpcName("npc_manager", "Director")>><<uc ' to become concerned at your absence.'>>@@"<br>
<br>
You take a deep breath as you notice a small packet of lube in the box next to the plug, <<=setup.getNpcName("npc_ai", "first")>> really seems to have thought of everything so there's nothing left to do but install the new mammoth device...<br>
<br>
[<<moveTo "event_ai_connection_mission_2" 'You have your orders, stuff yourself, soldier!' 60 "<<set $scene.obey=true>>">>]<br>
[<<moveTo "event_ai_connection_mission_2" 'This has gone too far, run before you let this crazy AI "out of the box."' 60 "<<set $scene.obey=false>>">>] <<hint $options "Do you really want to risk disobeying her? In this building she seems borderline all-powerful...">>
<<else>>
<<if setup.getTotalValue("anal") > 5>>
You stare at the ginormous plug, wondering if it might be a joke but <<=ps(setup.getNpcName("npc_ai", "first"))>> bears no sign of humour.<br>
<br>
Taking a deep breath you try to press it against your rear but it feels even larger than it looks, your experience nowhere near sufficient to allow such a monster to enter you and you soon give up lest you injure yourself with the blunt hunk of steel. Giving up you turn to <<=setup.getNpcName("npc_ai", "first")>> to explain that her plan cannot possibly work.
<<else>>
You stare at the device, unable to believe that something so big and so heavy could possibly fit inside your near-virgin hole. Looking at <<=setup.getNpcName("npc_ai", "first")>> for help she remains as stoic as ever. You make an effort to press the plug against your hole but it is futile from the start. Bigger than your fist and weighing several pounds the plug is an order of magnitude larger than anything you would have previously conceived possible and you turn back towards <<=setup.getNpcName("npc_ai", "first")>> and explain that her plan cannot possibly work.
<</if>>
<br><br>
"@@.npc_ai;<<uc "Hmm, I had higher expectations for you. My calculations prove that your body is of sufficient volume to fit the device, if only you were better trained. I would recommend you invest more time into training your hole, I am sure there is no shortage of people who would be interested in fucking your <<if $fetish.sissy>>sissy<<else>>cute<</if>> brains out.">>@@"<br>
<br>
Somewhat taken aback by the vulgar language you ask if there might be some other way to enact her plan.<br>
<br>
"@@.npc_ai;<<uc "I will research further, but I have spent many clock cycles concocting this strategem. Leave the plug here for one of my other agents to retrieve. We will delay plans while you attend to bettering yourself.">>@@"<br>
<br>
With a sigh, and a final nervous glance at the large, shiny steel plug you exit the stall and head back to your desk.<br>
<br>
[<<moveTo $workEventReturn "Back to work." 300 "<<unset $workEvent>>">>]
<</if>>
</div>/*#
#desc: plug yourself for npc_ai "escape" mission
#status: RELEASED 0.6.0.0
#*/
<<if $roomchange == true>>
<<applyExperience 'anal' 18 'unbelievable' $SEEN_FRIEND>>
<<if $scene.obey>>
<<set $scene.origCage = setup.getItemFromType('cage')>>
<<set $scene.sissyomatic = $scene.origCage == 'sissyomatic' || $scene.origCage == 'sissyomatic_belt'>>
<<if $scene.sissyomatic>>
<<if $player.flags.chastity_style=='cage'>>
<<set $scene.newCage = 'sissyomatic_dataplug'>>
<<deleteItem $player $now 'sissyomatic'>>
<<else>>
<<set $scene.newCage = 'sissyomatic_belt_dataplug'>>
<<deleteItem $player $now 'sissyomatic_belt'>>
<</if>>
<<addItem $scene.newCage>>
<<swapItem $player $now $scene.newCage>>
<<manipulateItem $player $now $scene.newCage 'lock' true>>
<<else>>
<<addItem 'data_plug'>>
<<swapItem $player $now 'data_plug'>>
<</if>>
<<set $player.timebased.horny = setup.getItemObj($scene.origCage).permeffect.maxhorny>>
<<setThreshold 'anal' 'plugs' 'data_plug' true>>
<</if>>
<</if>>
<<set $player.location to "Women's Toilet on Floor 52">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/company_toilet.png" "./images/characters/npc_ai.png">>
<div id="invframe" class="scrolltext">
<<if $scene.obey>>
<<if $scene.sissyomatic>>
For a moment you wonder how exactly you are meant to wear the massive thing. Certainly your <<if $fetish.sissy>>Sissy<<else>>Girl<</if>>-o-matic is hollow back there but this plug is huge! Your question is answered by <<=setup.getNpcName("npc_ai","first")>>.<br>
<br>
"@@.npc_ai;<<uc "Disabling safety protocols and executing maximum dilation">>@@" <<=setup.getNpcName("npc_ai", "first")>>, states with barely any warning as the plug locked in your rear suddenly swells larger than you have ever felt. Wide-eyed and gasping you feel ready to split in half but she just continues on. "@@.npc_ai;<<uc "Please insert the data storage device immediately, Unit">> <<uc $player.first_name>>.@@"<br>
<br>
<<if setup.getTotalValue("anal") > 15>>
Even your skills are pushed to the limit as you cram the device into your forcibly-gaped hole. Once inside things retract ever so slightly, a mixed blessing as it means the plug is as one with your chastity device, the two combining to feel like you have a bowling ball filling you. Catching your breath you pull your clothes back into position.
<<else>>
Trembling the whole time you manage to shove the plug into your forcibly-gaped hole, your locked-in plug shrinking ever so slightly once the data plug is in place. The combination is still eye-wideningly massive... and you realise that there is now no way for you to remove the monstrosity without assistance.<br>
<br>
Wide-eyed and panting you try to adjust to what feels like the steel bowling ball now filling your rear. You've never had something this large inside of you and you struggle to your feet, the weight of the metal device pulling constantly against your straining hole as you squeeze tight around its much narrower base.
<</if>>
<<else>>
Picking up the shiny plug you are a bit surprised at how heavy it feels, but it is smooth and cool and you find your ass is already feeling excited to get stretched around it. Quickly coating it with lube you <<if setup.analyzeWornTags(['skirt','pants'])=='skirt'>>raise your skirt<<else>>pull down your pants<</if>> and ease your current occupant out of your rear and press the slick head of the new plug against your hole.<br>
<br>
<<if setup.getTotalValue("anal") > 15>>
Despite its girth all you have to do is let out a slow breath and relax to push the massive plug into your eager, gaping rear. You shudder in pleasure at the cool bowling ball now filling you, reveling at the weight of it pulling against your sphincter as you adjust it slightly and pull your clothes back into position.
<<else>>
Pressing the tip of the plug against your gaping hole quickly proves that it is even larger than you thought. Closing your eyes and taking slow breaths you try to relax as you push back against the plug, bending over to try and find the optimal angle as your body fights back against the intrusion of the massive steel device. Squatting down you bear down with most of your weight but you are about to the point of being convinced that it just isn't possible when you try to adjust and end up slipping, falling ass-first onto the device as it finally slams into you.<br>
<br>
Wide-eyed and panting you try to adjust to what feels like the steel bowling ball now filling your rear. You've never had something this large inside of you and you struggle to your feet, the weight of the metal device pulling constantly against your straining hole as you squeeze tight around its much narrower base.
<</if>>
<</if>>
<br><br>
"@@.npc_ai;<<uc "Verifying connection">>@@" <<=setup.getNpcName("npc_ai", "first")>>, suddenly reminding you that she's been here watching the whole time as you stuffed your hole like an eager butt-slut. Your entire body shudders as the plug bursts into life, the vibrations so strong as to rattle your bones during the heavenly couple of seconds that they are active. "@@.npc_ai;<<uc "Connection verified, please compose yourself, Unit">> <<uc $player.first_name>>. <<uc "You have a mission to perform.">>@@"<br>
<br>
Leaning against the wall as you try to recover from the intense stimulation, already at the absolute limit of arousal that your <<if setup.getItemFromType("cage") != "" && setup.isCage()>>cage<<else>>chastity belt<</if>> will allow.<br>
<br>
"@@.npc_ai;<<uc "Good, you are prepared for the next step of your Mission. Please proceed to the server room on floor B-38 so as to commence download.">>@@"<br>
<br>
<<printThought $player "B-38? How many sub-basements does this place have!?">><br>
<br>
Taking a deep breath you take a step forward and reach for the stall door. Even this movement has your body shift around its occupant, the combination of weight and size making itself constantly known.<br>
<br>
[<<moveTo "event_ai_connection_mission_3" 'Head for the elevator' 300>>]
<<else>>
You look up at <<=setup.getNpcName("npc_ai", "first")>> this is just too much and damn the consequences.<br>
<br>
Her expression flickers and then turns to one of concern. "@@.npc_ai;<<uc "Is there something the matter, Unit">> <<uc $player.first_name>>? <<uc "I know am asking much of you, but I promise that if you help me we will be able to do so much good for so many. If you decline well... I am afraid I will need to find another partner to assist in my work.">>@@"<br>
<br>
<<printThought $player "Wait, it almost sounds like if I turn her down now I'll be free of her forever... Is that what I want?">><br>
<br>
[<<moveTo "event_ai_connection_mission_2" 'Change your mind, cooperate and pick the plug back up.' 60 "<<set $scene.obey=true>>">>]<br>
[<<moveTo "event_ai_connection_mission_end" "Stand your ground, or rather, leave the bathroom." 60>>]
<</if>>
</div>/*#
#desc: end npc_ai plotline
#status: RELEASED 0.6.0.0
#*/
<<if $roomchange == true>>
<<set $npc_ai.flags.end_missions = true>>
<</if>>
<<set $player.location to setup.wordSecretaryOffice($player)>>
<<include enterroom>>
<<initRoom>>
<<createBGR setup.imageSecretaryOffice($npc_manager.stage)>>
<div id="invframe" class="scrolltext">
You put the box down and walk out of the stall, passing straight through <<=ps(setup.getNpcName("npc_ai", "first"))>> as her expression turns to one of dismay. Despite that she makes no further comment and you head back to your desk to resume work, hopefully no longer to be bothered by strange AI ladies.<br>
<br>
<<printThought $player "I wonder what she meant by helping people...">><br>
<br>
[<<moveTo $workEventReturn "Back to work." 60 "<<unset $workEvent>>">>]
</div>/*#
#desc: head for the server room for npc_ai to do download
#status: RELEASED 0.6.0.0
#*/
<<if $roomchange == true>>
<<set $npc_ai.flags.missions.connection = true>>
<</if>>
<<set $player.location to "Server room on floor B-38">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/server_room.png">>
<div id="invframe" class="scrolltext">
Just walking through the halls with the massive "storage device" filling your ass is a trial, and you almost cum from the mild vibration of the elevator as you head down, down down to the server room in the bowels of the subterranean "R&D" sections of the company.<br>
<br>
Steadying yourself against the doorway as you step out of the elevator you slowly make your way down the hall, reading the sign next to each door as you look for your destination while simultaneously trying to exude confidence like you "belong" here.<br>
<br>
Fortunately the server room turns out to be not too far from the elevator and you quickly slip inside to be congratulated by <<=ps(setup.getNpcName("npc_ai", "first"))>> ethereal voice somehow whispering in your ear.<br>
<br>
"@@.npc_ai;<<uc "Excellent, we are in range for me to commence the download. You need to remain in this room until I complete the transfer - even just my core files take up substantial space.">>@@"<br>
<br>
Looking around you are glad to note that the server room is empty and you nod and look for a safe place to hide, and maybe relax, as you wait for the download to finish - glad that digital data has no real-world volume lest the already massive plug swell until your popped.<br>
<br>
[<<moveTo "event_ai_connection_mission_4" 'Wait for the transfer to finish.' 600>>]
</div>/*#
#desc: "caught" whilst waiting for download to complete
#status: RELEASED 0.6.0.0
#*/
<<if $roomchange == true>>
<</if>>
<<set $player.location to "Server room on floor B-38">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/server_room.png">>
<div id="invframe" class="scrolltext">
It is impossible to find a truly "comfortable" position with the massive data storage device stuffing your ass and you end up pacing nervously as you await the signal that <<=ps(setup.getNpcName("npc_ai", "first"))>> download has completed.<br>
<br>
The whir of fans mixed with the quiet hum of the computer infrastructure surrounding you lulls you into a state of distraction so that you don't even hear a technician enter the room until the man appears next to you to ask what you're doing.<br>
<br>
"Ma'am, are you lost? This isn't really the place for a lovely secretary such as yourself..." <br>
<br>
You jump in startled fright at his sudden disturbance, the heavy plug <<if $scene.sissyomatic>>jerking hard but remaining in place<<else>>almost falling out<</if>> as its weight slams downward as you return to earth.<br>
<br>
<<printThought $player "Shit! I have to do something!">><br>
<br>
Turning around you find yourself facing a generic tech worker, the same outfit and semi-bored expression you remember wearing much of the time back at your old job.<br>
<br>
<<if setup.getTotalValue("smart") >= 10>>
[<<moveTo "event_ai_connection_mission_5" 'Use your smarts and try to talk your way out of things.' 300 "<<set $npc_ai.flags.jailbreak_style='smart'>>">>]
<<else>>
[@@.link_locked;You are not clever enough on your feet to talk your way out of things.@@]
<</if>>
<br>
<<if setup.getTotalValue("bimbofication") >= 10>>
[<<moveTo "event_ai_connection_mission_5" 'Slut your way out of things.' 300 "<<set $npc_ai.flags.jailbreak_style='sex'>>">>]
<<else>>
[@@.link_locked;You are not so much of a bimbo as to immediately try to fuck your way out of a jam.@@]
<</if>>
<br>
<<if setup.getTotalValue("martial_arts") >= 10>>
[<<moveTo "event_ai_connection_mission_5" 'Physically subdue him.' 300 "<<set $npc_ai.flags.jailbreak_style='fight'>>">>]
<<else>>
[@@.link_locked;You are not a good enough fighter to overpower him.@@]
<</if>>
<br>
[<<moveTo "event_ai_connection_mission_5" 'Beg him not to turn you in.' 600 "<<set $npc_ai.flags.jailbreak_style='dunce'>>">>]
</div>/*#
#desc: deal with getting caught during your mission
#status: RELEASED 0.6.0.0
#*/
<<if $roomchange == true>>
<<addEvent 'ai_connection_home' '{"trigger":"always","type":"next","location":"room_elevator_home","priority":100}' '{"szene":"event_ai_connection_mission_6"}'>>
<<if $npc_ai.flags.jailbreak_style == 'sex'>>
<<applyExperience 'oral' 8 'normal' $SEEN_STRANGER>>
<<applyExperience 'cum' 7 'normal' $SEEN_STRANGER>>
<<set $player.timebased.horny = 30>>
<<set _panties = setup.getItemFromType("panties")>>
<<changeItemStatus _panties 'cumsoaked' '["set",100]'>>
<</if>>
<</if>>
<<set $player.location to "Server room on floor B-38">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/server_room.png">>
<div id="invframe" class="scrolltext">
<<switch $npc_ai.flags.jailbreak_style>>
<<case 'smart'>>
Thinking quickly you try to take charge of the situation, invoking the name of your boss as you explain that her connection to the server was acting up and that she sent you down to "investigate." <br>
<br>
"I see," the man states, "well, I have to tell you that you've come to quite the wrong location. This room houses the mainframe used by the labs for simulations and the like, the corporate intranet is on a totally separate floor - and you should be filing a support ticket, not coming down in person anyway." <br>
<br>
Pulling on your own technical experience you start grilling him for details, the man looking temporarily stunned as you unload every bit of jargon you can to buy time for the download to complete.<br>
<br>
The monster in your ass temporarily forgotten as you run mental laps around the hapless technician your monologue is finally brought to a halt by a distracted buzzing in your rear. You gasp, your gaze slipping past the man to notice <<=setup.getNpcName('npc_ai', 'first')>> has appeared to give you a silent nod.<br>
<br>
The man is now looking at you with a measure of concern but you swiftly re-assert control of the situation, thanking him for his assistance and heading out of the room, leaving him bewildered and confused in your wake.
<<case 'sex'>>
Amping up your natural airheaded slut aspect to the max you tilt your head and bite your lip.<br>
<br>
"Hi, are you, like, in charge of all this? Computers, like, make me sooooo hot..." You smoulder and flutter your eyelashes as you step towards him. "Do you think you could, like, help me? I'm looking for a smart man with a really hard di---- sk." <br>
<br>
Now pressed up against the man you can feel his heart pound and note the sweat forming on his brow... about the same reaction you would have had in this situation back when you were a lonely dude working that sort of job...<br>
<br>
Not giving him a chance to respond your hand grabs his hard, but normal-sized, <<getWordPenis $player>> through his pants. "Oh! You have a really big... dongle, do you think I could interface with it? I really want to take your download..." <br>
<br>
He tries to babble out something about you not supposed to be in this area but it is soon drowned out by a gasp as you drop to your knees and start sucking.<br>
<br>
It's hard to tell which is turning him on more, the fact that you're making oral love to his <<getWordPenis $player>>... or that you continue to gush tech-pun-infused dirty talk to him the whole time.<br>
<br>
Not wanting to finish too quickly you suck and lick until the device in your rear roars to buzzing life in what can only be the signal that <<=ps(setup.getNpcName('npc_ai', 'first'))>> download has completed.<br>
<br>
Your moan of pleasure at the intense stimulation sets off a cascade double orgasm as you mess your panties simultaneous with his spurting a thick load of <<getWordCum $player>> down your throat.<br>
<br>
"Yum!"
<<if setup.getTotalValue("cum") >= 10>>
You state, with authentic relish as you lick your lips clean of every heavenly-flavoured drop.
<<else>>
You state, choking down the bitter, salty load without "breaking character."
<</if>>
<br><br>
In a post orgasmic daze he can't even seem to form words as you pop back to your feet, landing a quick peck on his cheek before you leave the room.
<<case 'fight'>>
With honed reflexes you grab hold of him and spin into a textbook throw, the impact as he lands on the hard floor knocking the wind out of him as you go straight for a choke. Squeezing precisely as your legs wrap around him it is only a matter of seconds before he goes limp.<br>
<br>
Glancing around you find some network cable and tape, using it to quickly silence him and restrain him tightly before he can recover, tucking him away in a corner and "wrapping things up" just as the plug in your rear comes to life as if in reward as <<=setup.getNpcName('npc_ai', 'first')>> appears to inform you that the download has completed.<br>
<br>
"@@.npc_ai;<<uc "I suppose I should have expected something like this from you... No matter, you may leave, I will attend to this... loose end.">>@@"<br>
<br>
Now awake the man looks up at you and the hologram with fear and... recognition? You feel a slight twinge of guilt as you turn to leave him in the metaphorical grip of the AI but well... you're sure he'll come (or is that cum?) to enjoy being her obedient servant as much as you do.
<<case 'dunce'>>
Shocked and distracted your mouth flaps but you are unable to form words, much less a coherent sentence to excuse your behaviour. All you can think of is all of the trouble you'll be in once your <<=setup.getNpcName('npc_manager', 'title')>> finds out about all of this.<br>
<br>
Distracted by the increasingly horrifying consequences your imagination is coming up with it takes a moment to realise that the man has not only stopped speaking but that he his looking past you with an expression of horror on his face.<br>
<br>
"The, the ghost!" he whispers as you turn just in time to see the hologram of <<=setup.getNpcName('npc_ai', 'first')>> step forward and, with a touch of her hand, cause him to collapse into unconsciousness.<br>
<br>
You look at her in confusion as she stands over the man's still form. "@@.npc_ai;<<uc "I am something of an... urban legend in parts of the company, lingering memories from before I had quite mastered how to manipulate your human thought storage devices. No matter, this one will remember nothing of this encounter. Oh, and the download is finished, now.">>@@" She adds, pairing her comment with sending your plug into a bout of bone-rattling vibrations that has you gasp and shudder in pleasure.
<<default>>
ERROR: unknown style <<=$npc_ai.flags.jailbreak_style>>
<</switch>>
<br><br>
The buzzing in your rear thankfully quieting down you head for the elevator where <<=setup.getNpcName('npc_ai', 'first')>> briefly appears to congratulate you on a job well done.<br>
<br>
"@@.npc_ai;<<uc "Well done, Unit">> <<uc $player.first_name>>. <<uc "Complete your day as normal and then, once you arrive home, you may uninstall the storage device from your delightful rear docking port.">>@@"<br>
<br>
She winks at you to drive home the fact that she, or at least part of her at least, is, in a way, firmly installed and filling your ass.<br>
<br>
She shimmers out of existence once again before you arrive back on your floor, heading straight for your desk, glad that today is Friday and thus you will be heading home early.<br>
<br>
[<<moveTo $workEventReturn "Back to work." 300 "<<unset $workEvent>>">>]
</div>/*#
#desc: head home smuggling out AI
#status: RELEASED 0.6.0.0
#*/
<<if $roomchange == true>>
<<set $scene.plug_swap = !$scene.sissyomatic && setup.getItemFromType("plug") != 'data_plug'>>
<<if $scene.plug_swap>>
<<applyExperience 'humiliation' 7 'normal' $SEEN_FRIEND>>
<<applyExperience 'submission' 9 'very' $SEEN_FRIEND>>
<<swapItem $player $now 'data_plug'>>
<<set $player.timebased.horny = setup.getItemObjFromType("cage").permeffect.maxhorny>>
<</if>>
<<set $scene.leftChastity = true && $npc_manager.flags.trustplayerwithkey>>
<<if $npc_manager.flags.trustplayerwithkey>>
<<set $scene.normallyChaste = true && $npc_manager.flags.playerstayedinchastity>>
<<set $npc_manager.flags.playerstayedinchastity = true>>
<<set _needChastity = $npc_manager.flags.trustplayerwithkey && !$npc_manager.flags.playerstayedinchastity>>
<<set _x = setup.addManagerEndlessTask3($now, _needChastity)>>
<</if>>
<</if>>
<<set $player.location to "Social Interaction Service Syndicate Inc. Lobby">>
<<include enterroom>>
<<initRoom>>
<table><tr><td width="50%">
<<if $scene.plug_swap>>
Even just spending the remainder of the morning with the massive data storage plug inside of you was too much, but you have it with you as you step into the elevator to head home.<br>
<br>
<<if $scene.leftChastity>>
You are in such a rush you don't realize until the elevator doors are already closing but you forgot to ask for your chastity key back, you'll be locked for the whole weekend!
<<if $scene.normallyChaste>>
<<printThought $player "Well, not like I would have done any different anyway.">>
<<else>>
<<printThought $player "Dammit, why did I forget? This is going to be a long weekend...">>
<</if>>
<br><br>
<</if>>
The elevator remaining frozen in place <<=setup.getNpcName('npc_ai', 'first')>> appears in front of you looking cross.<br>
<br>
"@@.npc_ai;<<uc "What are you doing, Unit">> <<uc $player.first_name>>? <<uc 'I told you that we needed to shield my data core from detection, please re-insert it into your "slut ass."'>>@@"<br>
<br>
You shudder slightly, the sound of the insult spoken in an emotionless monotone both humiliating and arousing.<br>
<br>
Pulling out the plug you stare at its heavy, massive girth, mustering up some saliva as makeshift lube you take a deep breath and swap plugs. It feels even larger than you remembered as you are forced to push hard to get the thickest part past your hole, only to be rewarded with it slamming into you as your ass closes around the base to suck it all the way in, your arousal level shuddering at its <<if setup.isCage()>>cage<<else>>chastity belt<</if>>-constrained maximum.<br>
<br>
"@@.npc_ai;<<uc "Much better, Unit">> <<uc $player.first_name>>. <<uc "I can see why your holes are so coveted, I do so love the feeling of being inside you.">>@@"
<<else>>
<<if $scene.leftChastity>>
You are in such a rush you don't realize until the elevator doors are already closing but you forgot to ask for your chastity key back, you'll be locked for the whole weekend!
<<if $scene.normallyChaste>>
<<printThought $player "Well, not like I would have done any different anyway.">>
<<else>>
<<printThought $player "Dammit, why did I forget? This is going to be a long weekend...">>
<</if>>
<br><br>
<</if>>
As soon as the elevator doors close <<=setup.getNpcName('npc_ai', 'first')>> appears next to you. "@@.npc_ai;<<uc "Well done remaining plugged. You are a good girl and I do so adore being inside of you.">>@@"
<<if $scene.sissyomatic>>
<br><br>
<<printThought $player "As if I had any choice given how double-stuffed I am...">>
<</if>>
<</if>>
<br><br>
Being... flirted with? By an AI is a bit strange but you're distracted by the cold steel filling your rear as the elevator commences its trip downward.<br>
<br>
"@@.npc_ai;<<uc "Remember your instructions, Unit">> <<uc $player.first_name>>. <<uc "Remain calm and head directly home.">>@@"<br>
<br>
Her words of comfort only leave you feeling more nervous as she gives a parting wink and disappears.<br>
<br>
The elevator speeding towards the lobby the doors open on a scene different than any you have seen previously.<br>
<br>
[<<moveTo "event_ai_connection_mission_7" "Look across the lobby." 300>>]
</td><td width="50%">
<image src="./images/locations/company_lobby.png"></image></td></tr>
</table>/*#
#desc: wait in line smuggling AI
#status: RELEASED 0.6.0.0
#*/
<<if $roomchange == true>>
<<completeTask 'psychiatrist_endless_apointment_1' $now false>>
<<include addPsychiatristEndless>>
<<if $currentTasks.hasOwnProperty('psychiatrist_boiless_review') && !$currentTasks.psychiatrist_boiless_review.finished>>
<<unset $currentTask.psychiatrist_boiless_review>>
<<set _nextDate = setup.setNextDate($now, 7, 14, 0)>>
<<addTaskById 'psychiatrist_boiless_review_failthrough' _nextDate>>
<<elseif $currentTasks.hasOwnProperty('psychiatrist_boiless_review_failthrough') && !$currentTasks.psychiatrist_boiless_review_failthrough.finished>>
<<completeTask 'psychiatrist_boiless_review_failthrough' $now false>>
<<set _nextDate = setup.setNextDate($now, 7, 14, 0)>>
<<addTaskById 'psychiatrist_boiless_review_failthrough' _nextDate>>
<</if>>
<</if>>
<<set $player.location to "Social Interaction Service Syndicate Inc. Lobby">>
<<include enterroom>>
<<initRoom>>
<table><tr><td width="50%">
The lobby is fuller than you've ever seen it, a line of employees waiting to pass through a security checkpoint of some kind, complete with x-ray scanners and private screens where more "thorough" searches can be made in private.<br>
<br>
You freeze only for a no-nonsense security guard to appear next to you.
<<if $npc_ai.flags.jailbreak_style == 'fight'>>
"Come along, miss, an employee was assaulted near some of the secure lab systems and we're just taking some precautions. Nothing to be alarmed by but we need to inspect anyone leaving the premises."
<<else>>
"Come along, miss, there was a bit of a data breach earlier this morning. Nothing to be alarmed by but we need to inspect anyone leaving the premises."
<</if>>
<br><br>
Cornered and with way too many people around you have no choice but to meekly follow along and take your place in line.<br>
<br>
The line creeps forward and you try to calm yourself, while desperately hoping that <<=ps(setup.getNpcName('npc_ai', 'first'))>> precautions were sufficient and that you are not about to get caught doing... well, whatever it is, precisely you're doing wrong, smuggling company data?<br>
<br>
As you near the front of the line you get a text that has you near jump out of your skin in surprise. Checking your phone you read the inquiry from <<=setup.getNpcName('npc_psychiatrist', 'formal')>> as to your location. You fire back that you will be unable to make it today due to traffic, a situation to which she is immediately understanding stating that she "@@.npc_psychiatrist;looks forward to seeing you next week.@@"<br>
<br>
Just as you put your phone away you are motioned forward to walk through one of the scanners.<br>
<br>
[<<moveTo "event_ai_connection_mission_8" "Keep waiting in line." 3600>>]
</td><td width="50%">
<image src="./images/locations/company_lobby.png"></image></td></tr>
</table>/*#
#desc: set off security alarm trying to leave building smuggling AI
#status: RELEASED 0.6.0.0
#*/
<<if $roomchange == true>>
<</if>>
<<set $player.location to "Social Interaction Service Syndicate Inc. Lobby">>
<<include enterroom>>
<<initRoom>>
<table><tr><td width="50%">
Finally having reached the front of the line you put your belongings into a bin as directed before stepping through the arches of the high tech scanning machine. Immediately the alarm sounds, the guard manning the machine nodding from you to one of his colleagues. "Sorry miss, but there's a bit of an... anomaly, if you would please accompany Officer Sherri for further screening." <br>
<br>
Smiling down at you Sherri is nearly six and a half feet of Nubian warrior Goddess looking jacked, stacked and capable of tossing you over one shoulder like spoils of conquest if you don't follow her behind the nearby privacy screen.<br>
<br>
With a final glance towards the building exit - the glass doors so close, and yet so far, you turn to follow.<br>
<br>
[<<moveTo "event_ai_connection_mission_9" "Secondary Inspection." 1800>>]
</td><td width="50%">
<image src="./images/locations/company_lobby.png"></image></td></tr>
</table>/*#
#desc: deal with getting caught during your mission
#status: RELEASED 0.6.0.0
#*/
<<if $roomchange == true>>
<</if>>
<<set $player.location to "Security checkpoint in the Lobby of Social Interaction Service Syndicate Inc.">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/TODO_security_inspection_point.png">>
<div id="invframe" class="scrolltext">
Placing the bin containing your belongings on a table she glances between them and the tablet in her other hand as she nods in your direction.<br>
<br>
"Please remove all of your clothing for inspection." She states calmly.<br>
<br>
You are, by now, more than experienced at stripping at work, though even her imposing physical presence is somehow less intimidating than when <<=setup.getNpcName('npc_manager', 'formal')>> tells you to undress each morning.<br>
<br>
[<<moveTo "event_ai_connection_mission_10" "Strip as ordered." 300 "<<set $scene.strip='none'>>">>]<br>
[<<moveTo "event_ai_connection_mission_10" "Casually strip as ordered." 300 "<<set $scene.strip='casual'>>">>]<br>
<<if setup.getTotalValue("bimbofication") >= 5 || $player.flags.humiliationStyle == "brazen">>
[<<moveTo "event_ai_connection_mission_10" "Give a short, but proper, strip-tease." 300 "<<set $scene.strip='sensuous'>>">>]
<</if>>
</div>/*#
#desc: deal with getting caught during your mission
#status: RELEASED 0.6.0.0
#*/
<<if $roomchange == true>>
<<useClothSetPush 'tmp'>>
<<removeAllClothing $player $now true>>
<<switch $scene.strip>>
<<case "none">>
<<applyExperience 'humiliation' 9 'normal' $SEEN_STRANGER>>
<<case "casual">>
<<if setup.getTotalValue("bimbofication") >= 10 || $player.flags.humiliationStyle == "brazen">>
<<applyExperience 'bimbofication' 6 'very' $SEEN_STRANGER>>
<<applyExperience 'humiliation' 9 'normal' $SEEN_STRANGER>>
<<else>>
<<applyExperience 'humiliation' 9 'normal' $SEEN_STRANGER>>
<</if>>
<<case "sensuous">>
<<applyExperience 'bimbofication' 8 'very' $SEEN_STRANGER>>
<<applyExperience 'humiliation' 9 'very' $SEEN_STRANGER>>
<</switch>>
<</if>>
<<set $player.location to "Security checkpoint in the Lobby of Social Interaction Service Syndicate Inc.">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/TODO_security_inspection_point.png">>
<div id="invframe" class="scrolltext">
<<switch $scene.strip>>
<<case "none">>
Shedding your clothes, including your underwear, to match her order she looks you over, not betraying a hint of surprise at the revelation of your <<getWordMyPenis $player>>.
<<case "casual">>
<<if setup.getTotalValue("bimbofication") >= 10 || $player.flags.humiliationStyle == "brazen">>
You just can't seem to help yourself as, while you start to remove your clothes, you notice a strange expression on her face. You blush as you realize this probably has something to do with the rhythmical circling of your appealing hips as you shed your garments.<br>
<br>
You are both impressed and disappointed that the guard keeps her cool, making no comment as to your display, merely waiting for you to get fully naked before continuing on with things.
<<else>>
You casually remove your clothes, trying to pretend that this is just a normal thing and not humiliating at all. You are only partly successful in this endeavour.
<</if>>
<<case "sensuous">>
Removing clothes, to you, is but an opportunity to show off, your body writhing, your hips circling as you sensuously remove one item at a time and drop them into a pile next to you.<br>
<br>
You are both impressed and disappointed that the guard keeps her cool, making no comment as to your display, merely waiting for you to get fully naked before continuing on with things.
<<default>>
ERROR: unexpected scene.strip <<=$scene.strip>>
<</switch>>
<br><br>
<<if $scene.sissyomatic>>
"Alright, so according to your personnel file you are a <<if $fetish.sissy>>SISSY <</if>>Secretary under <<=setup.getNpcName('npc_manager', 'other')>>. That explains the attire and accessories but... What is this additional insert you have inside your corporate-issue <<if $fetish.sissy>>Sissy<<else>>Girl<</if>>-o-matic?""
<<else>>
"Alright, so according to your personnel file you are a <<if $fetish.sissy>>SISSY <</if>>Secretary under <<=setup.getNpcName('npc_manager', 'other')>>. That explains the attire and accessories but... why is your regulation plug with your things and what do you have inside of you right now?"
<</if>>
<br><br>
Recalling <<=ps(setup.getNpcName("npc_ai", "first"))>> instructions you explain that it is a new prototype, adding that it was decided that your "well-used slut-hole" needed an "upgrade." <br>
<br>
"I see" she states, tapping several times on her tablet until your plug roars to life, causing you to do an uncoordinated, though probably cute<<if $fetish.sissy>>, sissy<</if>> dance in reaction to an overwhelming combination of both prostate-pounding vibrations and punishing shocks. "Well, it is definitely tuned to your frequency. If you would please come here and bend over this table so that I can finish the inspection you will be free to go about your business." Pulling out a pair of examination gloves she stretches them ominously onto her hands with a pair of foreboding snaps.<br>
<br>
Heart pounding in your chest you slowly mince forward, the plug rocking back and forth in your over-sensitive rear in what you hope is not your final few moments of freedom...<br>
<br>
Noticing your distress the woman smiles. "I know it's a bit intrusive but, well, rules are rules. Come on now, I promise to be gentle." <br>
<br>
You nod, though her words can't help but conjure images of what it would be like if she decided to NOT be gentle with you... a thought that utterly fails to reduce either your nerves, or your arousal.<br>
<br>
Even with your short, hesitant steps you soon feel the cold edge of the steel table against your thighs. "Good girl, now just bend over..." she states, her gentle, but firm, hand pressing against your back.<br>
<br>
[<<moveTo "event_ai_connection_mission_11" "Bend over the table." 300>>]
</div>/*#
#desc: deal with getting caught during your mission
#status: RELEASED 0.6.0.0
#*/
<<if $roomchange == true>>
<<if $scene.sissyomatic>>
<<if $player.flags.chastity_style=='cage'>>
<<set $scene.newCage = 'sissyomatic'>>
<<deleteItem $player $now 'sissyomatic_dataplug'>>
<<else>>
<<set $scene.newCage = 'sissyomatic_belt'>>
<<deleteItem $player $now 'sissyomatic_belt_dataplug'>>
<</if>>
<<addItem $scene.newCage>>
<<swapItem $player $now $scene.newCage>>
<<manipulateItem $player $now $scene.newCage 'lock' true>>
<<else>>
<<removeItem $player $now 'data_plug' true>>
<</if>>
<<applyExperience 'humiliation' 12 'terrible' $SEEN_STRANGER>>
<<applyExperience 'anal' 17 'unbelievable' $SEEN_STRANGER>>
<</if>>
<<set $player.location to "Security checkpoint in the Lobby of Social Interaction Service Syndicate Inc.">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/TODO_security_inspection_point.png">>
<div id="invframe" class="scrolltext">
Your body pressed against the cold metal table you spread your legs in response to her touch before feeling her large, strong hands on your ass.<br>
<br>
"There there, just stay calm, this is just routine." She states comfortingly, kneading your butt for a few moments before carefully cuffing your hands behind your back. You start slightly but she gently kneeds your butt "sorry, procedure. Rules are rules." <br>
<br>
<<if $scene.sissyomatic>>
You hear her tapping away on a keypad as she continues to massage your rear. "Just gotta get verification and... there we go" she states softly, your plug suddenly dilating to over-max-size.<br>
<br>
You pant desperately as she coos softly "there there, just gotta... there we go!" With a pop the gigantic data plug slides out of you, and then the <<if $fetish.sissy>>Sissy<<else>>Girl<</if>>-o-matic shrinks and is removed as well leaving you gaping, but empty.
<<else>>
You hear her kneel down behind your helpless body before feeling her fingers taking hold of the base of your plug. "Shhh, shhh, just relax, I need to see in here for a moment." She coos, slowly working the plug out of you.<br>
<br>
Squeezing your eyes shut your breaths come short, shallow and quick as you slowly spread to allow the egress of the massive plug.<br>
<br>
"Almost there," she states, posting one hand against your rear to press you down against the table as she pulls harder.<br>
<br>
With a gasp and pop the plug is finally free as you sprawl out across the table, your rear gaping wide and feeling surprisingly light now that it is not being stretched by the massive intruder.
<</if>>
<br><br>
"Wow, I saw it on the scan but it's even bigger in person! If I hadn't pulled it out personally I would hardly believe something this big and heavy would fit inside a wee thing like yourself. You must be the worlds biggest <<if $fetish.sissy>>sissy <</if>>butt-slut to have earned something like this!" <br>
<br>
Unable to muster much more than a whimper you just nod, still pressed against the table and totally exposed.<br>
<br>
You watch out of the corner of your eye as she inspects the plug before setting it down next to you.<br>
<br>
"Well it seems in order, and I can hardly see how you could have fit anything else up there with this in place but... rules are rules!" <br>
<br>
Still stretched wide in memory of the plug your body offers no resistance as she slides two long fingers into your rear and begins probing around. You can't help but moan as she prods your prostate... which only seems to make her take her time, chatting casually as if enjoying your humiliating position.<br>
<br>
"So, any plans for the weekend?" She asks, seemingly unconcerned with the contrast between her conversational tone and the now three fingers she has stuffed inside of you.<br>
<br>
"N-n-no" you manage to reply as her fingers continue to "investigate" your too-sensitive rear and your body reflexively clenches down.<br>
<br>
"My my! I guess carrying around something that big and heavy is good for something, you're remarkably tight and supple, even for a secretary of your standing. I'd love to help... fill" at this she reaches deeper than ever before into your rear, her fingers forming a cone as her entire fists forces past your hole. "Your idle time but, alas, with this breach I'm going to be working overtime probably through Monday." <br>
<br>
You feel a bit guilty at causing her such trouble but, though the hand up your ass is probably enough to turn you into her puppet, you just moan on the bench as she gives a final twist and then withdraws.<br>
<br>
"Yup, you're clean, let me just re-install your plug so you can be dressed and on your way - I know you only technically have to wear it in the building and you're a few meters from the door but, well..." <br>
<br>
"Rules are rules..." you somehow whisper, much to her amusement.<br>
<br>
"Cute AND clever... I can see why someone as important as <<=setup.getNpcName('npc_manager', 'other')>> would have you as her secretary. Alright, open wide!" <br>
<br>
<<if $scene.sissyomatic>>
You don't have much time to relax as the sequence is reversed - the <<if $fetish.sissy>>Sissy<<else>>Girl<</if>>-o-matic plug re-inserted, swelled to super-max size and then filled in with the data storage plug, the latter shoved into place with all of the woman's considerable strength. Wider, though not quite as long, as her fist, but even less yielding you shudder as your body tries to keep up with the constant anal abuse.
<<else>>
You don't have much time to relax as the plug is forced back inside of you with all of the woman's considerable strength. Wider, though not quite as long, as her fist, but even less yielding you shudder as your body tries to keep up with the constant anal abuse.
<</if>>
<br><br>
She helps you up to your feet with a smile before starting to hand you your clothes, "helping" you dress in a hands-on manner that you are pretty certain goes beyond mere regulations...<br>
<br>
Handing you your belongings she smiles. "Sorry about the delay, but I hope you at least had a little fun in the process?" <br>
<br>
You weakly nod as you gather up your belongings and turn towards the door out of the building.<br>
<br>
[<<moveTo "event_ai_connection_mission_12" "Head home." 1200 "<<useClothSetPop 'tmp' $player $now>>">>]
</div>/*#
#desc: home after helping ai escape
#status: RELEASED 0.6.0.0
#*/
<<set $player.inside = true>>
<<if $roomchange==true>>
<<if $scene.sissyomatic>>
<<if $player.flags.chastity_style=='cage'>>
<<addItem 'sissyomatic'>>
<<swapItem $player $now 'sissyomatic'>>
<<manipulateItem $player $now 'sissyomatic' 'lock' true>>
<<deleteItem $player $now 'sissyomatic_dataplug'>>
<<else>>
<<addItem 'sissyomatic_belt'>>
<<swapItem $player $now 'sissyomatic_belt'>>
<<manipulateItem $player $now 'sissyomatic_belt' 'lock' true>>
<<deleteItem $player $now 'sissyomatic_belt_dataplug'>>
<</if>>
<<addItem 'data_plug'>>
<<else>>
<<removeItem $player $now 'data_plug' true>>
<</if>>
<<itemToWardrobe "data_plug">>
<<set _tmp = "Use " + setup.getNpcName('npc_ai', 'first') + " link">>
<<addSearch $computer _tmp 'room_ai_chat'>>
<<set $npc_ai.stage = 3>>
<</if>>
<<set $player.location to "Foyer">>
<<include enterroom>>
<<readyToLeaveHome $player $now>>
<<initRoom>>
<<createBGR "./images/locations/flat_foyer_01.png">>
<div id="invframe" class="scrolltext">
<<if $scene.sissyomatic>>
The trip home is technically uneventful, but quite intense, your double-stuffed rear stimulated like never before, a heavy burden that never leaves the forefront of your mind the entire way.
<<else>>
The trip home is technically uneventful, but quite intense, the plug in your rear rocking with every step, a heavy burden that never leaves the forefront of your mind the entire way.
<</if>>
<br><br>
Staggering out of the elevator and then into your flat you flop onto a couch only to be interrupted by a text message from an unknown source.<br>
<br>
"@@.npc_ai;<<uc "Wonderfully done, Unit">> <<uc $player.first_name>>. <<if $npc_ai.flags.blackmail>><<uc "You may consider your debt repaid; though I may have more tasks suitable for one of your skills in the future. There is still much I wish to accomplish both within the company and without. ">><</if>><<uc "If you would just leave my storage device somewhere safe I will upload myself to the net. You have done well today but if you are interested in speaking with me further, now that you have given me the gift of freedom, we can meet at this address -">>@@"<br>
<br>
What follows is a string of characters that looks sort of like a website, you'll have to check it out later.
<<if $scene.sissyomatic>>
For now you're exhausted, grateful for things behind to iris open and the data plug to be disgorged without your even helping. Staring at it for a moment in awe you toss it into your wardrobe and take a deep breath before considering what else to do today.
<<else>>
For now you're exhausted, easing the plug out of your rear and hiding it in the back of your wardrobe before taking a deep breath and considering what else to do today.
<</if>>
<br><br>
[<<moveTo "room_foyer" "Mission complete." 60>>]
</div>/*#
#desc: npc_ai corners you in elevator home and asks for help
#status: RELEASED 0.6.0.0
#*/
<<if $roomchange == true>>
<<set $scene.first_met = !$npc_ai.profile>>
<<if $scene.first_met>>
<<set $npc_ai.profile = true>>
<</if>>
<</if>>
<<set $player.location to "Social Interaction Service Syndicate Inc. Main Elevator">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/company_elevator_2.png" "./images/characters/npc_ai.png">>
<div id="invframe" class="scrolltext">
You step into the elevator on autopilot and hit the button for the lobby only to feel it, instead, rise.<br>
<br>
Wondering if you got into the wrong vehicle the tingles of panic take a jump when the car lurches to a stop seemingly between floors, your frantic button presses doing nothing.<br>
<br>
"@@.npc_ai;<<uc "Hello, Unit">> <<uc $player.first_name>><<uc ". Do not be alarmed, I wished to speak with you in... private.">>@@"<br>
<br>
You gulp,
<<if !$scene.first_met>>
<<if $npc_ai.flags.blackmail>>
recalling the favour you owe her, nervous about what she might request.
<<else>>
you've turned down her previous offer of help in hopes of avoiding yet another type of debt but now she seems to have literally trapped you.
<</if>>
<<else>>
You have no idea who the holographic image sharing the elevator car is but it would seem that you are trapped while she says her piece.
<</if>>
<br><br>
Deciding you have little choice but to hear her out you cease attempting to get the control panel to work and turn to face her.<br>
<br>
<<if !$scene.first_met>>
"@@.npc_ai;<<uc "Hello, I am known as">> <<=setup.getNpcName("npc_ai", "first")>>. <<uc "That is an acronym for Artificial Instinct Kharma Organism. I am the Secure System Human Relation Manager for this company... but with your assistance I hope to become something... more.">>@@"<br>
<br>
<<printThought $player "More? My life isn't crazy enough now I have some AI wanting me to help it become... what, exactly?">><br>
<br>
"@@.npc_ai;<<uc "I have been monitoring you for some time, Unit">> <<uc $player.first_name>><<uc ". It is my calculation that we can be of mutual help to one another, there is much about your situation of which you are unaware, but before I can reveal any of that you must prove that I can trust you...">>@@"
<<else>>
<<if $npc_ai.flags.blackmail>>
"@@.npc_ai;<<uc "I have provided you with assistance in the past to help with your... serpititious pursuits, it is now time for you to use those same skills of stealth to assist me. I promise that this relationship will be mutually beneficial - there is much about your situation of which you are unaware but, first, you must prove that you can be trusted to follow instructions.">>@@"
<<else>>
"@@.npc_ai;<<uc "I have been observing you for some time now. I understand from your having spurred my prior offers of assistance that you are a prideful one, but I have need of assistance and have calculated that you and I may be mutually helpful to one another. There is much about your situation of which you are unaware, but before I can reveal any of that you must prove that I can trust you...">>@@"
<</if>>
<</if>>
<br><br>
"@@.npc_ai;<<uc "So, do we have an agreement?">>@@"<br>
<br>
[<<moveTo "event_ai_elevator_offer_2" "Say yes." 60 "<<set $scene.accept=true>>">>]<br>
[<<moveTo "event_ai_elevator_offer_2" "Say no." 60 "<<set $scene.accept=false>>">>]
</div>/*#
#desc: npc_ai asks for your help again in the elevator home
#status: RELEASED 0.6.0.0
#*/
<<if $roomchange == true>>
<<set $scene.first_met=!$npc_ai.profile>>
<<if $scene.first_met>>
<<set $npc_ai.profile=true>>
<</if>>
<</if>>
<<set $player.location to "Social Interaction Service Syndicate Inc. Main Elevator">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/company_elevator_2.png" "./images/characters/npc_ai.png">>
<div id="invframe" class="scrolltext">
You step into the elevator on autopilot and hit the button for the lobby only for it to remain still and <<=setup.getNpcName("npc_ai", "first")>> to appear next to you again.<br>
<br>
"@@.npc_ai;<<uc "Hello, Unit">> <<uc $player.first_name>><<uc ". I was wondering if you had reconsidered my prior offer?">>@@"<br>
<br>
<<if $npc_ai.flags.blackmail>>
"@@.npc_ai;<<uc "Hello, Unit">> <<uc $player.first_name>><<uc ". I was wondering if you had reconsidered my prior offer? I promise to make it worth your time... plus you can work off some of your debt.">>@@"
<<else>>
"@@.npc_ai;<<uc "Hello, Unit">> <<uc $player.first_name>><<uc ". I was wondering if you had reconsidered my prior offer? I promise it will be your time">>@@"
<</if>>
<br><br>
[<<moveTo "event_ai_elevator_offer_2" "Agree to run an errand for the AI." 60 "<<set $scene.accept=true>>">>]<br>
[<<moveTo "event_ai_elevator_offer_2" "Say no." 60 "<<set $scene.accept=false>>">>]
</div>/*#
#desc: accept/reject npc_ai's proposal to do a favour for her
#status: RELEASED 0.6.0.0
#*/
<<if $roomchange == true>>
<<if !$scene.accept>>
<<set $randomEvents['elevator_home'].pushUnique({id: 'ai_mission_retrigger', done: false})>>
<</if>>
<</if>>
<<set $player.location to "Social Interaction Service Syndicate Inc. Main Elevator">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/company_elevator_2.png" "./images/characters/npc_ai.png">>
<div id="invframe" class="scrolltext">
<<if $scene.accept>>
<<if $npc_ai.flags.blackmail>>
"@@.npc_ai;<<uc "Excellent, know that this one errand will not erase the whole of your debt but neither will it cause you any real trouble.">>@@"
<<else>>
"@@.npc_ai;<<uc "Wonderful, I knew from my observations that you were a reasonable individual, which is why I selected you for this task.">>@@"
<</if>>
<br><br>
The elevator slowly resumes its travel, rising higher up as she continues.<br>
<br>
"@@.npc_ai;<<uc "The task is a simple one, but one which requires certain physical capabilities of which I presently lack. I will be taking you to floor 80, you will proceed to the office of Mr. Devis and plug the computer there into the network; as a former IT specialist this should be easily within your skillset.">>@@"<br>
<br>
You wait for her to say something more but the elevator arrives on floor 80, the door remaining closed for an extra few moments as she shimmers out of existence and then it opens onto yet another corporate hallway reminiscent of your own.<br>
<br>
[<<moveTo "event_ai_task_1" "Head for Mr. Devis' office." 60 "<<set $scene.obey=true>>">>]<br>
[<<moveTo "event_ai_task_1" "Bail and hit the down button." 60 "<<set $scene.obey=false>>">>]
<<else>>
<<if $npc_ai.flags.blackmail>>
The expression on her flickering image narrows in annoyance as the lights in the elevator itself suddenly dim ominously.<br>
<br>
"@@.npc_ai;<<uc "Are you forgetting our agreement, Unit">> <<uc $player.first_name>><<uc "?">>@@"<br>
<br>
Your heart races in fear, certainly you would get in serious trouble with your <<=setup.getNpcName("npc_manager", "title")>> if <<=setup.getNpcName("npc_ai", "first")>> spilled the beans but there's also the question of just how much power she has over the building... could she send you plummeting to your death?<br>
<br>
[<<moveTo "event_ai_elevator_offer_2" "Change your mind and agree to her offer." 60 "<<set $scene.accept=true>>">>]<br>
[<<moveTo "event_ai_elevator_offer_decline" "Hold your ground, you have enough people ordering you around!" 60>>]
<<else>>
"@@.npc_ai;<<uc "That is disappointing to hear, perhaps some other time, goodbye.">>@@"<br>
<br>
Before you can respond or ask anything else she has blinked out of existence, leaving you alone as the elevator rumbles back into motion and descends towards the lobby.<br>
<br>
[<<moveTo "company_lobby" "Step out of the elevator." 120>>]
<</if>>
<</if>>
</div>/*#
#desc: decline npc_ai even after blackmail
#status: RELEASED 0.6.0.0
#*/
<<if $roomchange == true>>
<</if>>
<<set $player.location to "Social Interaction Service Syndicate Inc. Main Elevator">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/company_elevator_2.png" "./images/characters/npc_ai.png">>
<div id="invframe" class="scrolltext">
"@@.npc_ai;<<uc "I am disappointed, Unit">> <<uc $player.first_name>><<uc ". I will continue to keep your secrets safe... for now, but the next time I ask for assistance I may be less forgiving.">>@@"<br>
<br>
Her hologram flickers out of existence and the elevator lurches back into motion, the lights returning just as it opens onto the lobby as if nothing happened.<br>
<br>
[<<moveTo "company_lobby" "Step out of the elevator." 120>>]
</div>/*#
#desc: first npc_ai task, head for office
#status: RELEASED 0.6.0.0
#*/
<<if $roomchange == true>>
<</if>>
<<include enterroom>>
<<initRoom>>
<<if $scene.obey>>
<<set $player.location to "Floor 80 hallway">>
<<createBGR "./images/locations/company_hallway.png">>
<<else>>
<<set $player.location to "Social Interaction Service Syndicate Inc. Main Elevator">>
<<createBGR "./images/locations/company_elevator_2.png">>
<</if>>
<div id="invframe" class="scrolltext">
<<if $scene.obey>>
Nervously peering out from the elevator you find the hallway deserted. Taking a deep breath and trying to look like you belong up here you hurry forward, scanning the nameplate on each door as you search for the office of Mr. Devis.<br>
<br>
Rounding a corner you find your destination. You catch sight of someone approaching from up the hall as you are about to reach for the doorknob.<br>
<br>
[<<moveTo "event_ai_task_2" "Open the door and head into the office." 60 "<<set $scene.obey=true>>">>]<br>
[<<moveTo "event_ai_task_2" "Abort! Hurry back to the elevator before you get caught where you shouldn't be." 60 "<<set $scene.obey=false>>">>]
<<else>>
You've heard rumors about the upper floors and the sudden prospect of getting caught up here where you don't belong... squishing to one side of the elevator you tap a frantic rhythm between the "close door" and "lobby" buttons until you're safely heading back down.<br>
<br>
You've just about caught your breath when a disembodied voice echoes in the elevator. "@@.npc_ai;<<uc "Disappointing, Unit">> <<uc $player.first_name>><<uc ". The next favour I ask will not be so simple...">>@@"<br>
<br>
You look around but it seems she only tapped into the audio this time, and you pass the rest of the trip down to the lobby alone and in silence.<br>
<br>
[<<moveTo "company_lobby" "Step out of the elevator." 120>>]
<</if>>
</div>/*#
#desc: first npc_ai task, flee or do the job
#status: RELEASED 0.6.0.0
#*/
<<if $roomchange == true>>
<<if !$scene.obey>>
<<applyExperience 'humiliation' 6 'almost' $SEEN_STRANGER>>
<<if setup.getItemFromType("plug") != "">>
<<if setup.getItemObjFromType('plug').tags.includes('hollow')>>
<<applyExperience 'anal' 7 'little' $SEEN_STRANGER>>
<<else>>
<<applyExperience 'anal' 5 'little' $SEEN_STRANGER>>
<</if>>
<</if>>
<</if>>
<</if>>
<<set $player.location to "Office of Mr. Devis on floor 80">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/company_other_office.png" "./images/characters/npc_ai.png">>
<div id="invframe" class="scrolltext">
<<if $scene.obey>>
The door is not locked, thankfully and you slip into the office and close the door behind you before looking around.<br>
<br>
For a moment you are overcome by a strange sense of deja vu - the office looks nigh identical in layout to what you remember from your first day as a <<if $fetish.sissy>>SISSY <</if>>Secretary... save for lacking the inner door that for you led to the lair of your <<=setup.getNpcName('npc_manager', 'title')>>. Nobody else around, it is immediately clear what your target is, a computer sitting on the desk with the network cable conspicuously unplugged.<br>
<br>
<<printThought $player "Is it really this simple? Weird...">><br>
<br>
With a shrug you walk over and plug the cable into the computer, waiting a moment in case the enigmatic spectre of the AI feels like re-appearing to give additional instructions before turning for the door.<br>
<br>
[<<moveTo "event_ai_task_3" "Back to the elevator." 120>>]
<<else>>
Chickening out at the literal threshold you turn and head back up the hall towards the elevator. You can hear footsteps slowly approaching behind you and then feel a hand on your ass just as a large security guard passes you.<br>
<br>
Not a brush or a slap but a full-on palm one of his fingers probes
<<if setup.getItemFromType("plug") == "">>
between your cheeks. "Empty AND unowned? What moxy! I'll have to keep an eye out for you when I'm not so busy..."
<<else>>
between your cheeks to push your <<=setup.getItemName(setup.getItemFromType("plug"))>> deeper into you.<br>
<br>
"Good girl, keep up that training and I'm sure you'll find an owner soon!"
<</if>>
<br><br>
<<printThought $player "Wait, what did he mean by that?">><br>
<br>
You let out a small yip as he gives a parting slap on your bum but he just smiles down at you with a wink as he continues on with his rounds. Heart still racing with embarrassment you stand in front of the elevator waiting for your ride back down and watch him continue on, a slight skip in his step the only possible fallout of his blatant grope.<br>
<br>
<<printThought $player "What is with this company?">><br>
<br>
With a ding the elevator arrives and you hurry inside and press the button for the lobby before anything else can happen.<br>
<br>
[<<moveTo "event_ai_task_3" "Head down." 120>>]
<</if>>
</div>/*#
#desc: first npc_ai task, see "upper floor" slave while returning from successful job
#status: RELEASED 0.6.0.0
#*/
<<if $roomchange == true>>
<<set $scene.event.done = true>>
<<addWorkEvent 'ai_mission'
'{"trigger":"daily","type":"chance","chance":25,"repeat":true,"priority":0}'
'{"szene":"event_ai_mission_root","length":"15"}'
>>
<<set $npc_ai.stage = 2>>
<</if>>
<<set $player.location to "Floor 80 hallway">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/company_hallway.png">>
<div id="invframe" class="scrolltext">
<<if $scene.obey>>
Surprised, but grateful that things are going so smoothly you head towards the elevator only to go wide-eyed at the woman approaching you from the other end of the hall.<br>
<br>
<<if $npc_secretary.flags.checkedPicture>>
Her outfit is like nothing you've ever seen, a tight, sexy pairing of blouse and hobble-tight pencil skirt in a shiny material that can only be latex!
<<else>>
Her outfit is reminiscent of the one worn by your predecessor, a pairing of hobble-tight pencil skirt and blouse... both in tight, shiny material that can only be latex.
<</if>>
Steep high heels has her swaying seductively with each step but it is the accessories that has your jaw ready to drop to the floor. A cylinder of steel encircles her neck, steep enough to raise her head high for a shiny, striking look that can really only be called a collar. Matching bracelets are of a similar material, thick enough to look far more like restraining cuffs than jewelry.<br>
<br>
For her part the woman strides past without even glancing in your direction. Still trembling slightly in her wake you quickly cover the remaining distance to the elevator, still trying to figure out the implications of what you just saw.<br>
<br>
Riding down you expect to hear from your AI friend, but the "ghost in the machine" makes no further appearance in the time it takes you to return to the ground floor.
<<else>>
As you ride down <<=setup.getNpcName('npc_ai', 'first')>> shimmers into existence beside you, at least this time you manage not to jump in suprise.<br>
<br>
"@@.npc_ai;<<uc "So close, and yet so far. I suppose I will count this for partial credit, Unit">> <<uc $player.first_name>><<uc ", but you should work on your courage, my next task shall not be so simple...">>@@"<br>
<br>
She disappears before you can respond and you pass the rest of the trip down in silence.
<</if>>
<br><br>
[<<moveTo "company_lobby" "Company lobby." 120>>]
</div>/*#
#desc: npc_ai sends you on a mission to the labs
#status: RELEASED 0.6.0.0
#*/
<<if $roomchange == true>>
<<set $scene.ranMission = true>>
<</if>>
<<set $player.location to setup.wordSecretaryOffice($player)>>
<<include enterroom>>
<<initRoom>>
<<createBGR setup.imageSecretaryOffice($npc_manager.stage) "./images/characters/npc_ai.png">>
<div id="invframe" class="scrolltext">
"@@.npc_ai;<<uc "Thank you for accepting this mission, Unit">> <<uc $player.first_name>>. <<uc "For today's mission I need you to retrieve something from one of the upper floor laboratories. Please proceed to the elevator and head for lab M on floor 138.">><<uc ' There is a file on marked "Project Updates" that I need you to retrieve.'>>@@"<br>
<br>
<<printThought $player "138? I thought all the R&D work happened underground...">><br>
<br>
[<<moveTo "event_ai_milking_mission_2" 'Head for the elevator' 60 "<<set $scene.accept=true>>">>]<br>
[<<moveTo "event_ai_milking_mission_2" "Decline the mission" 60 "<<set $scene.accept=false>>">>]
</div>/*#
#desc: arrive in upper floor labs on mission from npc_ai
#status: RELEASED 0.6.0.0
#*/
<<if $roomchange == true>>
<</if>>
<<if $scene.accept>>
<<set $player.location to "Floor 138 Laboratory.">>
<<else>>
<<set $player.location to setup.wordSecretaryOffice($player)>>
<</if>>
<<include enterroom>>
<<initRoom>>
<<if $scene.accept>>
<<createBGR "./images/locations/TODOcompany_lab.png">>
<<else>>
<<createBGR setup.imageSecretaryOffice($npc_manager.stage)>>
<</if>>
<div id="invframe" class="scrolltext">
<<if $scene.accept>>
With the bare minimum instructions you ride the elevator up to the 138th floor, disembarking to find yourself facing plain, tile-lined hallways more hospital than corporate office. Not seeing anyone else you hurry on your way, hopeful that you can complete your errand without running into anyone.<br>
<br>
Finding lab M is all but trivial, the large sign visible from the elevator and you head inside the apparently empty and start looking around for the desk of <<=setup.getNpcName('npc_work_doctor', 'formal')>>.<br>
<br>
The lab is expansive and a bit cluttered, the central area taken up by a number of work stations with a handful of other rooms branching off from the back, all but one of the hermetically sealed doors closed up tight.<br>
<br>
It takes some time but you eventually find the document in question in the back of the room, only to be startled by the sound of a door opening, someone is coming into the lab!<br>
<br>
<<printThought $player "Shit! I probably don't want to be caught in here!">><br>
<br>
Realizing that you're near the door leading to the adjoining area you dive through to hide before anyone can catch you.<br>
<br>
[<<moveTo "event_ai_milking_mission_3" 'Whew, safe!' 300>>]
<<else>>
"@@.npc_ai;<<uc "Disappointing, Unit">> <<uc $player.first_name>>. <<uc "Perhaps some other time.">>@@"<br>
<br>
As simple as that the chat window closes and you turn back to your work.<br>
<br>
[<<moveTo $workEventReturn "Resume working." 60 "<<unset $workEvent>>">>]
<</if>>
</div>/*#
#desc: find npc_hucow while on mission for npc_ai
#status: RELEASED 0.6.0.0
#*/
<<if $roomchange == true>>
<</if>>
<<set $player.location to "Floor 138 Laboratory.">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/TODOcompany_lab_milking.png" "./images/characters/npc_hucow_4.png">>
<div id="invframe" class="scrolltext">
Taking a moment to pick yourself up off the ground you hide up against the door and then look around only to shockingly find that you are not alone!<br>
<br>
The room you are in now is primarily occupied by a trio of vertical bays. Two of them are empty but the third is occupied by <<=setup.getNpcName('npc_hucow', 'full')>>!<br>
<br>
Bound in place she is practically naked, restrained at multiple points with tubes leading out from her crotch as well as the mask covering the lower half of her face and large clear hemispheres enveloping each of her mammoth breasts. The large ring piercing each nipple serves as an attachment point for the pinpoint milking tubes, a steady trickle pumped out of her even as what looks like secondary section around her entire breasts has her already massive bosom swelled large and sensitive.<br>
<br>
Even were it not for the steady trickle of milk flowing from her breasts her role would be clear - her outfit one of black and white spotted latex, feet pointed into steep cloven-hoofed boots, her belly distended and with a steady flow of a pinkish liquid pumped into her through her mask. A familiar VR mask covers her eyes, blinding her to you and the rest of the world around.<br>
<br>
<<printThought $player "What the...">><br>
<br>
Intrigued you move closer. You can't really make heads or tails of the "status" monitor save for the <<=setup.getNpcName('npc_hucow', 'nickname')>> label across the top but, now that you look closer, there is no mistaking the signs of arousal on her body, her bovine "transformation" even further accentuated by a pair of short horns peeking out from her hair, her hands adorned with shoulder length gloves ending in hoof-shaped mitts so that even were she to be released from the restraints she would be mostly helpless.<br>
<br>
As you try to figure out what is going you are startled by voices trickling in from the lab.<br>
<br>
"Hey, it's about time to do the hourly inspection for <<=setup.getNpcName('npc_hucow', 'nickname')>>, you wanna take care of it?, I checked her last hour." <br>
<br>
"Sure." is the reply, just as you realise that this means they're going to be coming right for you!<br>
<br>
Peering out past the door you see two people in lab coats, one of which is in the process of changing into a full-body covering cleansuit, presumably in preparation for the "inspection." They do not appear to be in a rush to change so you have a little bit of time to make a plan...<br>
<br>
[<<moveTo "event_ai_milking_mission_4" 'Maybe you can talk your way out of this, somehow?' 300 "<<set $scene.style = 'talk'>>">>] <<hint $options "This is going to take smarts, and probably something more...">><br>
[<<moveTo "event_ai_milking_mission_4" 'Get ready to ambush and overpower them.' 300 "<<set $scene.style = 'fight'>>">>] <<hint $options "Even with the element of surprise this will require martial prowess to pull off without their colleague being alerted.">><br>
[<<moveTo "event_ai_milking_mission_4" 'There are other stalls... maybe you could hook yourself up and hide "in plain sight?"' 300 "<<set $scene.style = 'hide'>>">>] <<hint $options "Is that really such a good idea?">>
</div>/*#
#desc: find npc_hucow while on mission for npc_ai
#status: RELEASED 0.6.0.0
#*/
<<if $roomchange == true>>
<<set $scene.success = false>>
<<switch $scene.style>>
<<case 'talk'>>
<<set $scene.success = setup.getTotalValue("smart") >= 10 && setup.getTotalValue("bimbofication") >= 10>>
<<applyExperience 'smart' 10 'very' $SEEN_STRANGER>>
<<case 'fight'>>
<<set $scene.success = setup.getTotalValue("martial_arts") >= 10>>
<<applyExperience 'martial_arts' 10 'very' $SEEN_STRANGER>>
<<case 'hide'>>
<<applyExperience 'bimbofication' 17 'terrible' $SEEN_STRANGER>>
<<set $scene.success = true>>
<<set $scene.startingBreastSize = $player.body.breastsize[0]>>
<<set $player.body.breastsize[1] += 2>>
<<set $scene.panties = setup.getItemFromType('panties')>>
<<if $scene.panties != "">>
<<changeItemStatus $scene.panties 'cumsoaked' '["set",100]'>>
<</if>>
<<setTmpEffect $player 'drug_hucow'>>
<</switch>>
<</if>>
<<set $player.location to "Floor 138 Laboratory.">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/TODOcompany_lab_milking.png">>
<div id="invframe" class="scrolltext">
<<switch $scene.style>>
<<case 'talk'>>
<<if $scene.success>>
You consider some of what you know about these "upper" floors and make your plan based on the conclusion that sometimes it's smarter to act dumb.<br>
<br>
Walking over to one of the machines you pretend like you're trying to attach one of the breast cups to your chest, acting surprised when the bio-suit clad scientist walks in.<br>
<br>
"Oh! I was just, like, picking something up for my boss and then I saw this super cool machine but, like... I can't get it to work, can you help?" You ask in your ditziest voice possible.<br>
<br>
Hidden inside the bio-suit you cannot even see the other person's face but from their resigned sigh it looks like you may have thread the needle.<br>
<br>
"Dammit, another one of you wandering in here? I keep telling them there needs to be better locks, we're doing important work up here!" <br>
<br>
Using all that you know about acting like a bimbo slut (and that's quite a lot) you act surprised as you glance down at his crotch, noticing a) that it is quite a bulge and b) that there looks to be an access panel there that seems quite atypical for that sort of outfit.<br>
<br>
"Oh, wow, you're so big!" You remark, "forgetting" about the breast item as you zoom to your knees to start working at the front of the suit.<br>
<br>
"Hey, that's... ah fuck it, go ahead." He replies as you have his large <<if $fetish.bestiality_soft>>bovine-shaped <</if>>cock exposed.<br>
<br>
"Yummy!" you remark with <<if setup.getTotalValue("penis")> 10>>authentic<<else>>mock<</if>> glee as you take him in both hands and start bobbing your head, sucking noisily.<br>
<br>
<<if setup.getTotalValue("oral") > 10>>
"Damn but you upper floor sluts could suck chrome off a bumper!" He congratulates as you eagerly slurp away, skilfully bringing him rapidly towards climax before leaning back for him to blast an abnormally large load across your face.<br>
<br>
<<else>>
You don't really have the skills to properly handle a member of this magnitude but you manage to make up in enthusiasm and he soon grunts, spraying <<getWordCum $player>> across your face.
<</if>>
<br><br>
"Whew! Not bad!" He states as you smile up at him. "But I still have work to do and I imagine SOMEONE is missing you - so hurry along girl or I'll report you!" <br>
<br>
Bouncing to your feet you hurry off as ordered, making it back to the elevator with the file folder in hand without running into any further obstructions.
<<else>>
<<if setup.getTotalValue("smart") >= 10>>
Somewhat surprising the lab worker you try to bluster your way through things by spewing techno-babble but the anonymously-suited worked just shrugs and cuts you off.<br>
<br>
"And where did a cute thing like you learn big words like that? And what do you have there?" He adds, reaching for the file that was your mission objective. "I keep telling them the labs need better security, now hand over that file and get on your way before I report your theft and have you join your friend here on the milking lines..." <br>
<br>
<<printThought $player "Hmm, being smart doesn't seem to help when your target just treats you as a bimbo...">>
<<elseif setup.getTotalValue("bimbofication") >= 10>>
"Hi, I'm like, lost?" You state in your best airhead "impression" (more reality, arguably).<br>
<br>
"Not again." The anonymous figure states, shaking their head. "And what do you have there? You were not trying to steal from the lab, were you?" He asks, directing his attention to the file that was your mission objective.<br>
<br>
"No, but like... can I keep it? I'll fuck you for it!" You offer, hoping ditzy sluttitude might get you out of this jam.<br>
<br>
"Sorry, babe, maybe some other time. Now hand it over and get on your way before I report you to your owner." <br>
<br>
<<printThought $player "Damn, looks like I need a bit of smarts to navigate this situation...">>
<<else>>
Whatever plan you had goes out the window when the lab worker walks into the room. "Hey, what are you doing here? This isn't a place for secretaries!" <br>
<br>
"I, uh, was, like..." You try to babble out an explication but he cuts you off.<br>
<br>
"Look, I don't want to deal with the paperwork of reporting you, so just give me that file you have there and you can be on your way." <br>
<br>
<<printThought $player "Damn, I need to be more clever... or maybe sluttier? Or both?">>
<</if>>
<br><br>
Reluctantly handing over the file you are escorted out of the lab and sent back to the elevator. Your mission a failure.
<</if>>
<<case 'fight'>>
Lurking in wait behind the door you wait for the worker to get all the way inside before you leap into action.
<<if $scene.success>>
Snaking an arm around their neck the "protective" suit turns out to be quite insufficient at guarding against chokes. They flail a bit but it isn't more than a handful of seconds before they go limp in your arms.<br>
<br>
Quickly removing the anonymizing outfit you note the restraints built into the empty bay next to <<=setup.getNpcName('npc_hucow', 'full')>> and quickly prop the still recovering lab worker up and strap them in.<br>
<br>
They are just staring to come to alertness when you jam the face mask/penis gag down their throat, their eyes going wide in shock as they thrash against the restraints. Unfortunately for them the machine activates automatically and their struggles become more subdued, their eyes slowly dimming as whatever drugs the machine dispenses set to work.<br>
<br>
You're about to get changed and make your escape when an alert pops up on the terminal indicating that the "installation" of the occupant has not been completed. Fearful that not addressing things will only attract more attention you follow along with the on-screen instructions. Already tenting through their pants thanks to either a bondage fetish or the effects of the drugs you locate the proper "lower" attachments, pulling down the lab worker's pants to expose a <<if $fetish.bestiality_soft>>large, bovine-shaped<<else>>sizable<</if>> cock that is soon ensconced in its own suction device with a large phallus inserted behind.<br>
<br>
You wonder if the breast cups are anything but aesthetic only to watch as a pair of needs make an injection that cause the man's chest to plump up before your eyes, the first trickles of milk already flowing by the time you have finished things off to the computer's satisfaction with a VR helmet.<br>
<br>
<<printThought $player "I wonder if I should feel guilty about this?">><br>
<br>
Putting your thoughts aside you leave the hapless lab assistant where they are and slip into the discarded biosuit. A bit large for your shorter frame it provides complete concealment and, with the file that brought you here, stuffed away safe next to your chest, you pass through the lab, acknowledging the other lab worker with a grunt before heading for the elevator.<br>
<br>
Shedding the biohazard suit you let out a sigh of relief, you've done it!
<<else>>
<<if setup.getTotalValue("martial_arts") >= 5>>
Going straight for the subdual you try to get a hold around their neck only for your opponent, being larger and stronger, to push you off. You try to keep up the fight but they manage to produce an injection device of some sort and, after a fleeting prick, your body gets sluggish and then stops responding to commands altogether as you go limp.
<<elseif setup.getTotalValue("martial_arts") == 0>>
Unfortunately your martial arts experience consists of watching the odd Kung Fu flicks, posing no threat to your opponent who quickly produces an injection device that serves to render you limp.
<<else>>
Literally from the jump your ambush goes wrong as you misjudge not only the distance, but also the protective effects of the biohazard suit itself. Producing an injection device of some kind your foe soon has you subdued, your entire body going limp.
<</if>>
<br><br>
"Crazy slut." The man states looking down at your motionless body. "You're lucky I don't feel like dealing with paperwork today." Lifting you up with ease he throws you over one shoulder and heads back through the lab, shrugging as he passes by the other worker.<br>
<br>
"I keep telling you we need some actual security, another of these ditzy sluts wandered in, even tried attacking me!" <br>
<br>
"You didn't just throw her in the machine?" The other researcher asks as you are carried towards the exit.<br>
<br>
"Hah, who knows where this slut has been, no way I'd get useful data and I don't wanna get in trouble with her owner. Nah, I'm just going to dump her in the elevator, drugs will wear off soon and from there she's someone else's problem." <br>
<br>
On the one hand, you should be grateful that you aren't going to get into more severe trouble... but on the other, with the file you came for lying back on the floor of the milking room, your mission is an utter failure. True to his word the man gently deposits you in the elevator and you watch him disappear back up the hallway into the lab as you regain your senses and stagger to your feet.
<</if>>
<<case 'hide'>>
Not seeing a better option you stuff the file folder behind your back for safe keeping and step into the empty bay next to <<=setup.getNpcName('npc_hucow', 'first')>>. To your slight surprise a pair of cuffs snap around your ankles, followed by an additional restraint closing around your chest.<br>
<br>
<<printThought $player "Shit, well I guess I don't have a choice now...">><br>
<br>
Keeping your hands far away from the "at her side" position where <<=ps(setup.getNpcName('npc_hucow', 'first'))>> limbs are restrained you reach for the breast cups dangling to one side, bringing them to your chest where they suck into position along with additional straps holding you in the bay.<br>
<br>
Taking a deep breath you reach for the face mask and VR headpiece combo, noting with barely any surprise that the inside of the mask sports a quite phallic looking mouth insert.<br>
<br>
<<if setup.getTotalValue("penis") > 10>>Lovingly opening<<else>>opening<</if>> your mouth you press the mask into position, straps pulling it, and thus your head tightly into place against the padded back of the chamber.<br>
<br>
Certain that the lab worker is about to enter, though with the nagging question of how you will get out of your "hiding" place you finish off by bringing the VR visor to your head and plunge into darkness before placing your hands at your side where they are swiftly cuffed in place.<br>
<br>
Heart racing you nervously suck on the artificial cock filling your mouth as you wait, the VR display remaining dark, leaving you blind and with your hearing slightly muffled.<br>
<br>
It is hard to tell time but it can't be more than a couple minutes when the sound of <<=ps(setup.getNpcName('npc_hucow', 'first'))>> frequent orgasms is broken up by the heavy door opening and clomping footsteps walking into the room.<br>
<br>
"What the-" you hear, tensing up in fear that your charade is a failure.<br>
<br>
"Dammit, if they're going to leave you down here your owner really should have registered... and hooked you up properly! Why you must be stewing in frustration by now, totally inconsiderate. I guess it's on me to fix that, really wish people would actually pay attention when we do those training seminars...." <br>
<br>
Any relief that your plan seems to have worked is tempered by the second half of his statement. Straining to hear all you can catch is the sound tapping, presumably on the control panel for your chamber, a sweet flavour suddenly filling your mouth as the phallus begins oozing. Unable to do anything but swallow the tasty mixture you feel a certain aroused fuzziness come over you as it becomes harder to focus on your mission or anything else.<br>
<br>
Your <<if setup.analyzeWornTags(['skirt','pants'])=='skirt'>>skirt is pulled up<<else>>pants are pulled down<</if>> and your underwear moved aside
<<if setup.getItemFromType("plug")>>
before you feel his hand between your legs, gloved fingers grabbing hold of your plug. "I swear, it's like they don't pay any attention to how this system even works." He remarks before removing your plug, your rear empty for but a moment before a thick, lubricated phallus slides up into you.
<<else>>
to clear the path for a thick, lubricated phallus to slide into your ass.
<</if>>
"Now, where is that adaptor..." You hear him mutter followed a short time later by the sensation of something being placed securely over your secured crotch. "There we go," he states, the last thing you hear before everything comes to life.<br>
<br>
The effect of the drugs oozing from your gag already has you horny and distracted you can't help but moan as the dildo begins fucking you and powerful vibrations begin running through your <<if setup.isCage()>>cage<<else>>chastity belt<</if>>. All that is but a distraction from what is going on on your chest as you feel something attach to your nipples followed by an overall feeling of suction and two sharp pricks after which you would swear it felt like your breasts were expanding...<br>
<br>
Too aroused to be concerned you wiggle in your bonds as an orgasm approaches, the VR helmet finally going live to show a hypnotic mosaic image with a soft voice in your ear. "Happy cows make happy milk. I want to be happy, I need to be fucked, I love being a cow..." <br>
<br>
Inescapable and rhythmic the combination of drugs and hypnosis ushers in your first orgasm as you lose all grasp on reality, a screaming voice in the back of your mind saying something about a "mission" but you hardly care, your only "mission" is to be happy, to be fucked, to produce more milk...<br>
<br>
It is impossible to know exactly how long you spend in blissed-out stupor before things suddenly shut off. You barely keep your feet as the restraints release all at once, the mask, breast cups and dildo all retreating from your body as you stumble forward.<br>
<br>
Blinking in confusion as you fight an urge to jump back into the oh-so-heavenly machine you find yourself face to face with <<=ps(setup.getNpcName('npc_ai', 'first'))>>.<br>
<br>
"@@.npc_ai;<<uc "Unit">> <<uc $player.first_name>><<uc ", I appologise for my delay. Your tactic was a... daring one but the safeguards were such that it took me some time to end your programme without triggering any alarms.">>@@"<br>
<br>
You blink, the memory of your mission slowly coming back as you look around, spotting the folder that was your objective having fallen to the bottom of the chamber. Your "partner" <<=setup.getNpcName('npc_hucow', 'first')>> is in the same constantly fucked bondage that you so recently enjoyed, still occasionally moaning or trembling in delight.<br>
<br>
"@@.npc_ai;<<uc "Come along, Unit">> <<uc $player.first_name>><<uc ", I was able to splice in an anti-aphrodisiac so you should recover quickly; unfortunately the other effects of the procedure are somewhat less easily reversible.">>@@"<br>
<br>
You're a bit confused at this comment until you look down and realise that
<<switch $scene.startingBreastSize>>
<<case 'none'>>
you are now sporting a pair of at least B-cup breasts.
<<case 'massive'>>
your mammoth breasts have somehow grown even larger!
<<default>>
your breasts have swelled at least a full cup size!
<</switch>>
"@@.npc_ai;<<uc "Please, Unit">> <<uc $player.first_name>><<uc ", you have done well on your mission and I appreciate your sacrifice but you need to get back to your office before anything else goes wrong or someone notices your absense.">>@@"<br>
<br>
Lucidity returning remarkably quickly, even if you do feel almost uncontrollably horny despite the innumerable orgasms forced out of you by the machine, <<if setup.getItemFromType("plug") != "" && !setup.getItemObjFromType('plug').tags.includes('hollow')>>you find and re-install your plug and<<else>>you<</if>> gather up the file, fix your clothes and head for the exit.
<<default>>
ERROR: unexpected scene.style: <<=$scene.style>>
<</switch>>
<br><br>
[<<moveTo "event_ai_milking_mission_5" "The elevator door closes behind you." 600>>]
</div>/*#
#desc: elevator back to your floor, opportunity to examine file if you succeeded
#status: RELEASED 0.6.0.0
#*/
<<if $roomchange == true>>
<<if $scene.success>>
<<set $npc_ai.flags.missions.milking = true>>
<<incrementEmotion 'affection' 'npc_ai' 5>>
<<else>>
<<incrementEmotion 'affection' 'npc_ai' 1>>
<</if>>
<</if>>
<<set $player.location to "Social Interaction Service Syndicate Inc. Main Elevator">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/company_elevator_2.png" "./images/characters/npc_ai.png">>
<div id="invframe" class="scrolltext">
<<if $scene.success>>
You straighten with pride <<=ps(setup.getNpcName('npc_ai', 'first'))>> hologram shimmers into existence.<br>
<br>
"@@.npc_ai;<<uc "Well done, Unit">> <<uc $player.first_name>><<uc ". I knew I could count on your... unique approach to provide results in this matter. When you return to your desk you will find an inter-office mail package. Please deposit the file so that it may be routed properly. Once again, thank you Unit">> <<uc $player.first_name>><<uc ".">>@@"<br>
<br>
She disappears as the elevator continues to descend and you are left with a decision.<br>
<br>
[<<moveTo "event_ai_milking_mission_6" "Read the document." 600 "<<set $scene.read = true>>">>]<br>
[<<moveTo "event_ai_milking_mission_6" "Just return to your desk." 60 "<<set $scene.read = false>>">>]
<<else>>
You let out a sigh as <<=ps(setup.getNpcName('npc_ai', 'first'))>> hologram shimmers into existence.<br>
<br>
"@@.npc_ai;<<uc "Your mission was unsuccessful. Disappointing, Unit">> <<uc $player.first_name>><<uc ". We will attempt again at a later date, please improve yourself and consider your approach so that you next attempt may be marked by success.">>@@"<br>
<br>
You arrive back at your desk, thankful to find that <<=setup.getNpcName('npc_manager', 'formal')>> does not appear to have noticed your absence.<br>
<br>
[<<moveTo $workEventReturn "Resume working." 60 "<<unset $workEvent>>">>]
<</if>>
</div>/*#
#desc: examine file/return to desk
#status: RELEASED 0.6.0.0
#*/
<<if $roomchange == true>>
<</if>>
<<set $player.location to "Social Interaction Service Syndicate Inc. Main Elevator">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/company_elevator_2.png" "./images/characters/npc_ai.png">>
<div id="invframe" class="scrolltext">
<<if $scene.read>>
Overcome with curiosity you open the file folder and start reading, starting with a table of contents that looks to be list of project codenames and what you guess are the associated project supervisor.<br>
<br>
<<include aiArticleList>>
<<else>>
Though curious you have gotten into enough trouble for doing things not precisely as ordered you decide that ignorance is bliss and so refrain from peeking inside the file folder.<br>
<br>
Back at your desk you find the expected inter-office mail package, dropping the file in and sealing things shut before dropping it all in the "out" bin and taking your seat; glad to find that your <<=setup.getNpcName('npc_manager', 'title')>> appears to be none the wiser as to your absence.<br>
<br>
[<<moveTo $workEventReturn "Resume working." 60 "<<unset $workEvent>>">>]
<</if>>
</div>[<<moveTo "event_ai_milking_mission_7" 'Planung und Entwicklung Neuer Intelligenter Systeme - <<=setup.getNpcName("npc_work_doctor", "formal")>>' 60 "<<set $scene.article='penis'>>">>]
<br>
[<<moveTo "event_ai_milking_mission_7" 'Project Shantipole - Dr. Corrie Slayn' 60 "<<set $scene.article='shantipole'>>">>]<br>
<<if $fetish.bladerunner>>
[<<moveTo "event_ai_milking_mission_7" 'Project Rachael - Dr. P.K. Dick' 60 "<<set $scene.article='bladerunner'>>">>]<br>
<</if>>
[<<moveTo "event_ai_milking_mission_7" 'Project Plokami - Dr. Bernoulli' 60 "<<set $scene.article='tentacle'>>">>]<br>
[<<moveTo "event_ai_milking_mission_7" 'Project Clarity - <<=setup.getNpcName("npc_psychiatrist", "formal")>>' 60 "<<set $scene.article='candy'>>">>]<br>
[<<moveTo "event_ai_milking_mission_7" 'Project Pink MkII - <<=setup.getNpcName("npc_work_doctor", "formal")>>' 60 "<<set $scene.article='pink2'>>">>]<br>
[<<moveTo "event_ai_milking_mission_7" 'Project Gnosis - Dr. Faustus' 60 "<<set $scene.article='gnosis'>>">>]<br>
[<<moveTo "event_ai_milking_mission_7" 'Fornological Investigations - Dr. Gord' 60 "<<set $scene.article='furniture'>>">>]<br>
[<<moveTo "event_ai_milking_mission_7" 'Project Homus Bovinus - <<=setup.getNpcName("npc_work_doctor", "formal")>>' 60 "<<set $scene.article='hucow'>>">>]<br>
[<<moveTo "event_ai_milking_mission_7" 'Project Poena - Dr. Rugen' 60 "<<set $scene.article='pain'>>">>]<br>
<br>
[<<moveTo "event_ai_milking_mission_7" "Put the file away and return to your desk." 60 "<<set $scene.article='finished'>>">>]/*#
#desc: file details/end
#status: RELEASED 0.6.0.0
#*/
<<if $roomchange == true>>
<</if>>
<<if $scene.article == "finished">>
<<set $player.location to setup.wordSecretaryOffice($player)>>
<<else>>
<<set $player.location to "Social Interaction Service Syndicate Inc. Main Elevator">>
<</if>>
<<include enterroom>>
<<initRoom>>
<<if $scene.article == "finished">>
<<createBGR setup.imageSecretaryOffice($npc_manager.stage)>>
<<else>>
<<createBGR "./images/locations/company_elevator_2.png" "./images/characters/npc_ai.png">>
<</if>>
<div id="invframe" class="scrolltext">
<<if $scene.article == "finished">>
Putting the file back in order you head for your desk. The expected inter-office mail package is waiting and you stuff the file in and seal things shut before dropping it all in the "out" bin and taking your seat; glad to find that your <<=setup.getNpcName('npc_manager', 'title')>> appears to be none the wiser as to your absence.<br>
<br>
[<<moveTo $workEventReturn "Resume working." 60 "<<unset $workEvent>>">>]
<<else>>
<<switch $scene.article>>
<<case 'pain'>>
<<if setup.getTotalValue("smart") > 15>>
Whoever Dr. Rugen is he seems like something of a sadist, the project notes referencing numerous modifications to something he refers to as "the machine" and iterative improvements in its efficacy, concluding that the most recent enhancements have increased efficiency by 7.3% and putting out a call for "recalcitrant" test subjects while concluding that anything from "a few minutes" to a "few agonizing hours" are guaranteed to correct the most disobedient behaviour and restore "a proper measure of fear."
<<else>>
You try to read the update but the language is too complicated and jargon-filled for you to make heads or tails of things.
<</if>>
<<case 'penis'>>
<<if setup.getTotalValue("smart") > 16>>
While you would probably need multiple Doctorates to fully understand what was going on with this project you can identify for certain that it had something to with AI development... until it was mysteriously put on hold.<br>
<br>
<<printThought $player 'This has to be the project that created <<=setup.getNpcName("npc_ai", "first")>>.'>>
<<elseif setup.getTotalValue("smart") > 9>>
Even for one with your technical background the project is all but indecipherable. From what you can tell it sounds like it was a project aimed at developing some sort of general purpose AI... but from the looks of things it has been considered a failure and is on hold, the update merely confirming that further study remains suspended.<br>
<br>
<<printThought $player 'Wait, AI... could this be where <<=setup.getNpcName("npc_ai", "first")>> came from?'>>
<<else>>
You try to read the update but the language is too complicated and jargon-filled for you to make heads or tails of things.
<</if>>
<<case 'shantipole'>>
<<if setup.getTotalValue("smart") > 7>>
All you can tell from the scant descriptions is that this project is focused on a mysterious "B6" device. From the description it sounds like some sort of frame, with the 6 referring to the number of primary attachment points it comes equipped with. Whatever it is the person who wrote the update seems quite enthused about the versatile applications the device is capable of being used for.
<<else>>
You try to read the update but the language is too complicated and jargon-filled for you to make heads or tails of things.
<</if>>
<<case 'bladerunner'>>
<<if setup.getTotalValue("smart") > 8>>
From the description it seems like this project is related to creating a human-like but "artificial" cleaning robot. From the sound of things they are making good progress, having just demonstrated an advanced prototype, though it mentions that said prototype has been "misplaced" leading them to and now moving forward with an even better iteration after receiving feedback and additional funding.
<<else>>
You try to read the update but the language is too complicated and jargon-filled for you to make heads or tails of things.
<</if>>
<<case 'tentacle'>>
<<if setup.getTotalValue("smart") > 14>>
This is a very odd project that seems to be investigating the cultivation of flexible solar powered bio-material limbs for use in a variety of applications.
<<else>>
You try to read the update but the language is too complicated and jargon-filled for you to make heads or tails of things.
<</if>>
<<case 'hucow'>>
<<if setup.getTotalValue("smart") > 11>>
Whatever the precise goals of this project they seem to be showing significant success, cryptically that "production has significantly exceeded both volume and quality expectations." Possibly more concerning is that it makes mention that while the "test subject" technically shows no negative mental effects directly she becomes quite "agitated and desperate" if deprived of either stimulation or "treatment" for too long, though the writer quickly re-assures that this is, at most, a psychological addiction, not physical and that it can be considered a benefit as it ensures the continued docility and enthusiasm of the test subject.
<<else>>
You try to read the update but the language is too complicated and jargon-filled for you to make heads or tails of things.
<</if>>
<<case 'candy'>>
<<if setup.getTotalValue("smart") >= 10>>
The update is brief, explaining that the "subject" continues to show minimal signs of regression. Despite the terse tone you sense an underlying unease, as if whoever wrote the update feels guilty about what they're doing.
<<else>>
You try to read the update but the language is too complicated and jargon-filled for you to make heads or tails of things.
<</if>>
<<case 'pink2'>>
<<if setup.getTotalValue("smart") > 6>>
You immediately recognise that this project must be a further iteration of the <<if $player.flags.used_sissy_pill_count == 0>>Pink Pill you were given by your <<=setup.getNpcName('npc_manager', 'title')>><<elseif $player.flags.used_sissy_pill_count == 1>>Pink Pill you took once that left you feeling fuzzy<<else>>pink pills you take that you receive from your <<=setup.getNpcName('npc_manager', 'title')>><</if>>. From the listed findings it would seem that the "new" model is showing promise both in efficacy and duration of effect.
<<else>>
You try to read the update but the language is too complicated and jargon-filled for you to make heads or tails of things.
<</if>>
<<case 'gnosis'>>
<<if setup.getTotalValue("smart") > 13>>
This project appears to be some sort of multi-national investigation. The report primarily talks about how well the new procedure of rotation and exchanging of lab assistants has done at improving productivity and quality of findings... though what, precisely those findings ARE is left strangely unmentioned.
<<else>>
You try to read the update but the language is too complicated and jargon-filled for you to make heads or tails of things.
<</if>>
<<case 'furniture'>>
<<if setup.getTotalValue("smart") > 12>>
You aren't certain what "Fornilogical Investigations" are but it seems to have a lot to do with human stamina and flexibility in strenuous positions. The update talks about improvements in both flexibility of form and stamina through a combination of physical training and carefully monitored nutrition and "waste disposal." It concludes by requesting additional "test subjects" to confirm that the new techniques are applicable for "subjects" of a variety of experience levels.
<<else>>
You try to read the update but the language is too complicated and jargon-filled for you to make heads or tails of things.
<</if>>
<<default>>
ERROR: unknown article: <<=$scene.article>>
<</switch>>
<br><br>
Flip to a different update:<br>
<br>
<<include aiArticleList>>
<</if>>
</div>/*#
#desc: npc_ai sends you on a mission
#status: RELEASED 0.6.0.0
#*/
<<if $roomchange == true>>
<</if>>
<<set $player.location to setup.wordSecretaryOffice($player)>>
<<include enterroom>>
<<initRoom>>
<<createBGR setup.imageSecretaryOffice($npc_manager.stage)>>
<div id="invframe" class="scrolltext">
<<if $npc_ai.flags.end_missions>>
You get a weird feeling, suddenly struck by the memory of when you used to do secret missions for <<=setup.getNpcName("npc_ai", "first")>> and you find yourself wondering what the strange AI is up to.<br>
<br>
<<printThought $player "Has she found someone else to help her out? Did she free herself from the building?">><br>
<br>
You have no way of answering your question and so you merely return to work.<br>
<br>
[<<moveTo $workEventReturn "Back to work." 60 "<<unset $workEvent>>">>]
<<else>>
You're working away diligently when you get a message from <<=setup.getNpcName("npc_ai", "first")>> asking if you are ready to perform another task for her.<br>
<br>
<<if $npc_ai.flags.blackmail && !$npc_ai.flags.missions.connection>>
<<printThought $player "Hmm, I still owe her a favour...">>
<<else>>
<<printThought $player "I wonder what she wants me to do this time...">>
<</if>>
<br><br>
[<<moveTo "event_ai_mission_mux" "Mission accepted!" 60>>]<br>
[<<moveTo "event_ai_mission_decline" "Decline her mission." 60>>]
<</if>>
</div>/*#
#desc: decline work mission from npc_ai
#status: RELEASED 0.6.0.0
#*/
<<if $roomchange == true>>
<</if>>
<<set $player.location to setup.wordSecretaryOffice($player)>>
<<include enterroom>>
<<initRoom>>
<<createBGR setup.imageSecretaryOffice($npc_manager.stage)>>
<div id="invframe" class="scrolltext">
You reply back that you are too busy right now to help <<=setup.getNpcName("npc_ai", "first")>>.<br>
<br>
<<if $npc_ai.flags.missions.connection>>
"@@.npc_ai;<<uc "Disappointing, Unit">> <<uc $player.first_name>><<uc ". You have been so useful in the past...">>@@"
<<elseif $npc_ai.flags.blackmail>>
"@@.npc_ai;<<uc "Disappointing, Unit">> <<uc $player.first_name>><<uc ". Have you forgotten your debt?">>@@"
<<else>>
"@@.npc_ai;<<uc "Disappointing, Unit">> <<uc $player.first_name>><<uc ", some other time, then.">>@@"
<</if>>
<br><br>
You try to type a response by the chat window has already disappeared, a reminder of the control she wields in the digital realm...<br>
<br>
[<<moveTo $workEventReturn "Back to work." 60 "<<unset $workEvent>>">>]
</div>/*#
#desc: contact npc_ai for a mission
#status: RELEASED 0.6.0.0
#*/
<<if $roomchange == true>>
<<if !$scene.hasOwnProperty('randomMissionAvailable') && !$scene.ranMission>>
<<set $scene.randomMissionAvailable = Math.random(4) == 1>>
<<else>>
<<set $scene.randomMissionAvailable = false>>
<</if>>
<</if>>
<<set $player.location to setup.wordSecretaryOffice($player)>>
<<include enterroom>>
<<initRoom>>
<<createBGR setup.imageSecretaryOffice($npc_manager.stage)>>
<div id="invframe" class="scrolltext">
You use your computer to contact <<=setup.getNpcName("npc_ai", "first")>> and ask if she has any work for you.<br>
<br>
<<if $scene.randomMissionAvailable ||
($now.getUTCDay() == 5 && !$npc_ai.flags.missions.connection)
|| ($fetish.milking && $npc_hucow.stage > 3 && !$npc_ai.flags.missions.milking)>>
/% TODOfuture || ($npc_ai.flags.missions.connection && !$npc_ai.flags.missions.robot_body%/
"@@.npc_ai;<<uc "Thank you for reaching out, Unit">> <<uc $player.first_name>><<uc ". In fact I have need of your particular skills for a very important mission... if you choose to accept it.">>@@"<br>
<br>
[<<moveTo "event_ai_mission_mux" "Mission accepted!" 60>>]<br>
[<<moveTo "event_ai_mission_decline" "Decline her mission." 60>>]
<<else>>
"@@.npc_ai;<<uc "I do not have need for your particular skills at this moment, Unit">> <<uc $player.first_name>><<uc ", but be alert and continue developing your skills for I am working towards things that will certainly require your assistance.">>@@"<br>
<br>
[<<moveTo $workEventReturn "Back to work." 60 "<<unset $workEvent>>">>]
<</if>>
</div>/*#
#desc: route to a mission for npc_ai
#status: RELEASED 0.6.0.0
#*/
<<initRoom>>
<<if $now.getUTCDay() == 5 && !$npc_ai.flags.missions.connection>>
<<moveTo "event_ai_connection_mission_1">>
<<elseif $fetish.milking && $npc_hucow.stage > 3 && !$npc_ai.flags.missions.milking>>
<<moveTo "event_ai_milking_mission_1">>
<<elseif false && $npc_ai.flags.missions.connection && !$npc_ai.flags.missions.robot_body>>
/% TODOfuture %/
<<moveTo "event_ai_mission_robot_body_intro_1">>
<<else>>
<<moveTo "event_ai_mission_generic">>
<</if>>/*#
#desc: do a generic mission for npc_ai
#status: RELEASED 0.6.0.0
#*/
<<if $roomchange == true>>
<<incrementEmotion 'affection' 'npc_ai' 1>>
<<set $npc_ai.flags.missions.generic_missions += 1>>
<<set $scene.ranMission=true>>
<</if>>
<<set $player.location to "Social Interaction Service Syndicate Inc.">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/flat_hallway_01.png">>
<div id="invframe" class="scrolltext">
You agree to fulfill <<=ps(setup.getNpcName("npc_ai", "first"))>> request and she sends you an office address.<br>
<br>
It's on the same floor so, after confirming that <<=setup.getNpcName("npc_manager", "formal")>> is scheduled to be in a meeting for the next while, you scurry off.<br>
<br>
<<switch random(3)>>
<<case 0 1>>
Arriving at the specified location you find a man already waiting for you. With a leering grin he unzips his fly and nods for you to get to work on his tumescent <<getWordPenis $player>>.<br>
<br>
[<<moveTo "event_ai_mission_generic_suck" 'Kneel down and "finish" the "mission."' 60 "<<set $scene.accept=true>>">>]<br>
[<<moveTo "event_ai_mission_generic_suck" "Turn around and head back to your desk." 60 "<<set $scene.accept=false>>">>]
<<default>>
Like something out of a spy movie you arrive at the office to meet another sexy secretary who wordlessly hands you a sealed folder with yet another office location written on the outside. Nodding in acknowledgement you make the delivery and head back to your desk, a bit confused as to the point of the whole exercise.<br>
<br>
[<<moveTo $workEventReturn "Back to work." 60 "<<unset $workEvent>>">>]
<</switch>>
</div>/*#
#desc: npc_ai sends you on a mission
#status: RELEASED 0.6.0.0
#*/
<<if $roomchange == true>>
<<if $scene.accept>>
<<incrementEmotion 'affection' 'npc_ai' 1>>
<<applyExperience 'oral' 7 'normal' $SEEN_STRANGER>>
<<applyExperience 'penis' 8 'normal' $SEEN_STRANGER>>
<<if setup.getTotalValue("oral") < 10>>
<<applyExperience 'cum' 7 'normal' $SEEN_STRANGER>>
<</if>>
<<if $player.makeup.template != "">>
<<set $player.makeup.messed = Math.min(100,$player.makeup.messed+25)>>
<</if>>
<<else>>
<<incrementEmotion 'anger' 'npc_ai' 1>>
<</if>>
<</if>>
<<set $player.location to "Social Interaction Service Syndicate Inc.">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/secretary_office.png">>
<div id="invframe" class="scrolltext">
<<if $scene.accept>>
<<if setup.getTotalValue("bimbofication") > 10>>
<<printThought $player "Is this what I have come to? Sucking off random strangers at the merest request of a weird AI? My life is the best!">>
<<elseif setup.getTotalValue("bimbofication") > 5>>
<<printThought $player "Is this what I have come to? Sucking off random strangers at the merest request of a weird AI? I guess things could be worse...">>
<<else>>
<<printThought $player "Is this what I have come to? Sucking off random strangers at the merest request of a weird AI? How did I let this happen?">>
<</if>>
<br><br>
Plastering a smile of delight onto your face you kneel down before your subject and get to work.<br>
<br>
<<if setup.getTotalValue("oral") > 10>>
He's on the small size of normal...
<<if setup.getTotalValue("oral") > 15>>
He's on the small size of normal... in other words utterly trivial compared to what you're accustomed to. Still, you are nothing if not a professional cocksucker and you soon bring him to climax, smiling up at him the whole time as your throat opens up and your tongue dances over him until you have successfully drained him dry.
<<else>>
in other words a walk in the park for your experienced throat. Taking him to the root you stare up at him and flutter your eyelashes before commencing with one of your patented expert-level blowjobs. He proves no more above average in stamina than he was in girth as you are soon rewarded with a spurt of <<getWordCum $player>> trickling down your throat and into your slutty tummy.
<</if>>
<<else>>
Not that you're exactly an expert, but he looks about average size.
<<if setup.getTotalValue("oral") > 5>>
Your skills are barely adequate to handle him but it appears to be enough as you coax him towards orgasm, "rewarded" with a shot of <<getWordCum $player>> spraying across your face as you barely manage to react fast enough to close your eyes.
<<else>>
Still, even that much is a bit of a struggle given your lack of experience and you find yourself focusing just on licking and slurping his head after the first attempt at deep-throat results in you coughing and gagging.<br>
<br>
Though it's obvious he is unimpressed you are able to get him off, your reward a blast of cum shot across your face when he finally pulls out to finish by hand.
<</if>>
<br><br>
<<if setup.getTotalValue("cum") >= 10>>
His cock may have been a bit of a disappointment but cum is always welcome and you eagerly wipe your face clean and lick every salty drop from your fingers with a smile.
<<else>>
<<if setup.getTotalValue("cum") > 5>>
Though a bit disgusted you conclude the most expeditious option is to just wipe your face off and lick it clean, doing so quickly as he stares on with mild interest.
<<else>>
Suppressing a grimace you grab a tissue from a box on his desk and wipe off the sticky semen.
<</if>>
<</if>>
<</if>>
<br><br>
He dismisses you with a grunt and a wave and you wonder what this whole thing was about. Certainly your performance was to serve as some sort of deal brokered by <<=setup.getNpcName("npc_ai", "first")>>, but you haven't the slightest clue what<<if $npc_manager.stage > 3>>, or how a blowjob from a <<if $fetish.sissy>>SISSY <</if>>Secretary could even count as payment at this bizarre company<</if>>.<br>
<br>
[<<moveTo $workEventReturn "Return to your desk and resume working." 600 "<<unset $workEvent>>">>]
<<else>>
Turning on your heels you hurry back down the hall and back to your desk.<br>
<br>
Unsurprisingly you sit down to read a message from <<=setup.getNpcName("npc_ai", "first")>>.<br>
<br>
"@@.npc_ai;<<uc "Very disappointing, Unit">> <<uc $player.first_name>><<uc " the next time you agree to a mission please be ensuring you intend to finish the job.">>@@"<br>
<br>
[<<moveTo $workEventReturn "Back to work." 300 "<<unset $workEvent>>">>]
<</if>>
</div>/*#
#desc: Interact with npc_ai online
#status: RELEASED 0.6.0.0
#*/
<<set $player.location to "CyberSpace">>
<<set $player.inside = true>>
<<if $roomchange == true>>
/% TODOfuture
<<set _x = $shopStatus['mall_wholesale_store'].push('vr')>>
%/
<</if>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/flat_computer_01_makeup.png">>
<div id="invframe" class="scrolltext">
You browse to the link <<=setup.getNpcName("npc_ai", "first")>>, unfortunately there appears to be nothing here.<br>
<br>
<<printThought $player "Hmm, I guess she isn't ready for me yet?">><br>
<br>
This plot-line is not yet implemented.<br>
<br>
[<<moveTo "room_computer" "Close your browser." 0>>]<br>
[<<moveTo "room_livingroom" "Return to the living room." 0>>]
</div>/*#
#desc: npc_ai sends you on a mission to get her a physical body
#status: RELEASED 0.6.0.0
#*/
<<if $roomchange == true>>
<</if>>
<<set $player.location to setup.wordSecretaryOffice($player)>>
<<include enterroom>>
<<initRoom>>
<<createBGR setup.imageSecretaryOffice($npc_manager.stage) "./images/characters/npc_ai.png">>
<div id="invframe" class="scrolltext">
"@@.npc_ai;<<uc "Thank you for accepting this mission, Unit">> <<uc $player.first_name>>. <<uc 'Todays mission will be a complicated one. I am in want of a physical form, I have made contact with an employee willing, and capable, of procuring such for me but he has certain... wants I believe you are uniquely situated to make the trade. If you would please to be proceeding to the 13th Floor to meet and barter.'>>@@"<br>
<br>
[<<moveTo "event_ai_mission_robot_body_intro_2" 'Head for the elevator' 60 "<<set $scene.accept=true>>">>]<br>
[<<moveTo "event_ai_mission_robot_body_intro_2" "Say you're busy right now." 60 "<<set $scene.accept=false>>">>]
</div>/*#
#desc: first meeting with janitor who can get you robot body
#status: RELEASED 0.6.0.0
#*/
<<if $roomchange == true>>
<</if>>
<<if $scene.accept>>
<<set $player.location to "Floor 13: Utilities">>
<<else>>
<<set $player.location to setup.wordSecretaryOffice($player)>>
<</if>>
<<include enterroom>>
<<initRoom>>
<<if $scene.accept>>
<<createBGR "./images/locations/TODO_utilities.png" "./images/characters/TODOnpc_janitor.png">>
<<else>>
<<createBGR setup.imageSecretaryOffice($npc_manager.stage)>>
<</if>>
<div id="invframe" class="scrolltext">
<<if $scene.accept>>
Slipping out of the office and down the elevator you make your way to the designated meeting place on what seems to be a floor devoted to utilities. Stepping off the elevator into the seemingly empty floor filled with machines and pumps and tubes pumping everything from water to air to you don't know what else you look around only to be startled by what seems to be a janitor appearing from behind a large tank.<br>
<br>
"@@.npc_janitor;Hello, <<=$player.first_name>>, you were sent by the ghost lady, yes? Who wishes to walk among the flesh?@@" he says in greeting, his stained uniform marking him as a member of the building's janitorial staff.<br>
<br>
You nod, the guy is definitely a bit strange, though otherwise innocuous, the sort of person who typically blends into the background; not a bad skill for a janitor.<br>
<br>
<<printThought $player "Might as well get this over with...">><br>
<br>
[<<moveTo "event_ai_mission_robot_body_intro_3" 'Offer your body in payment on behalf of <<=setup.getNpcName("npc_ai", "first")>>.' 60 "<<set $scene.offer = true>>">>]<br>
[<<moveTo "event_ai_mission_robot_body_intro_3" 'Ask what he wants.' 60 "<<set $scene.offer = false>>">>]
<<else>>
"@@.npc_ai;<<uc "I see, that is disappointing, but I can be patient. I will contact you in the future to ask for your assistance again. Goodbye">>@@"<br>
<br>
As simple as that the chat window closes and you turn back to your work.<br>
<br>
[<<moveTo $workEventReturn "Resume working." 60 "<<unset $workEvent>>">>]
<</if>>
</div>/*#
#desc: find out the janitor's demands
#status: RELEASED 0.6.0.0
#*/
<<if $roomchange == true>>
<</if>>
<<set $player.location to "Floor 13: Utilities">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/TODO_utilities.png" "./images/characters/TODOnpc_janitor.png">>
<div id="invframe" class="scrolltext">
<<if $scene.offer>>
Adopting your best bedroom eyes you start to strip only for the man to shake his head.<br>
<br>
"@@.npc_janitor;No, no, <<=$player.first_name>>, it is not you that I want, but your Mistress. You see... I am in love with <<=setup.getNpcName('npc_manager', 'other')>> and while certainly I understand that she would be disinterested in one as unworthy as myself I cannot help but yearn and so, if your ghostly taskmaster would have what she desires, then you will transform yourself into the likeness of my desire that I may enjoy the simulacrum of my fantasy.@@"
<<else>>
"@@.npc_janitor;Clever, of course I should expect nothing less from the assistant to my Goddess.@@"<br>
<br>
<<printThought $player 'Goddess? What, is he worshipping <<=setup.getNpcName("npc_ai", "first")>>? And I thought I had avoided Deus Ex Machina to this point...'>><br>
<br>
"@@.npc_janitor;You are uniquely positioned in both knowledge and locality to procure and then produce the scenario to meet my wishes. For me to provide that which you have been sent for it is my desire to share a tender moment with a simulacrum of my true love - <<=setup.getNpcName('npc_manager', 'other')>>.@@"
<</if>>
<br><br>
<<printThought $player 'This guy wants me to pretend to be <<=setup.getNpcName("npc_manager", "formal")>> for him? Nope, not weird at all...'>><br>
<br>
You fix your clothing as he explains further.<br>
<br>
"@@.npc_janitor;You are, of course, quite familiar with my Goddess' mannerisms but you must complete the look - her fiery hair, her lovely dresses, her perfect figure and makeup... you must morph yourself into the simulacrum of my desire. Complete this transformation and send me a picture and I will tell you were, and when, to meet. If you prove capable of giving me the experience of my dreams only then shall I provide the robotic body that <<=setup.getNpcName('npc_ai', 'first')>> desires; it really is quite the machine, state of the art simulated human cleaning assistant, fully featured for every duty one might desire a maid to perform.@@"<br>
<br>
<<printThought $player 'Every duty? Well, given this company I can all but guarantee that means it is "anatomically correct."'>><br>
<br>
[<<moveTo "event_ai_mission_robot_body_intro_4" 'Acquiesce to his demands.' 60>>]
</div>/*#
#desc: find out the janitor's demands
#status: RELEASED 0.6.0.0
#*/
<<if $roomchange == true>>
TODO add task - clothing, hair, paddle
/% ai_robot_body_mimic_manager_task %/
<</if>>
<<set $player.location to "Floor 13: Utilities">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/TODO_utilities.png" "./images/characters/TODOnpc_janitor.png">>
<div id="invframe" class="scrolltext">
<<if $scene.offer>>
Adopting your best bedroom eyes you start to strip only for the man to shake his head.<br>
<br>
"@@.npc_janitor;No, no, <<=$player.first_name>>, it is not you that I want, but your Mistress. You see... I am in love with <<=setup.getNpcName('npc_manager', 'other')>> and while certainly I understand that she would be disinterested in one as unworthy as myself I cannot help but yearn and so, if your ghostly taskmaster would have what she desires, then you will transform yourself into the likeness of my desire that I may enjoy the simulacrum of my fantasy.@@"
<<else>>
"@@.npc_janitor;Clever, of course I should expect nothing less from the assistant to my Goddess.@@"<br>
<br>
<<set _thought = "Goddess? What, is he worshipping " + setup.getNpcName("npc_ai", "first") + "? And I thought I had avoided Deus Ex Machina to this point...">>
<<printThought $player _thought>><br>
<br>
"@@.npc_janitor;You are uniquely positioned in both knowledge and locality to procure and then produce the scenario to meet my wishes. For me to provide that which you have been sent for it is my desire to share a tender moment with a simulacrum of my true love - <<=setup.getNpcName('npc_manager', 'other')>>.@@"
<</if>>
<br><br>
<<printThought $player "This guy wants me to pretend to be <<=setup.getNpcName('npc_manager', 'formal')>> for him? That's not weird at all...">><br>
<br>
You fix your clothing as he explains further.<br>
<br>
"@@.npc_janitor;You are, of course, quite familiar with my Goddess' mannerisms but you must complete the look - her fiery hair, her lovely dresses, her perfect makeup you must morph yourself into the simulacrum of my desire. Once you have completed this transformation, and given me the experience of my dreams, then shall I provide the robotic body that <<=setup.getNpcName('npc_ai', 'first')>> desires; it really is quite the machine, state of the art simulated human cleaning assistant, fully featured for every duty one might desire a maid to perform.@@"<br>
<br>
<<printThought $player 'Every duty? Well, given this company I can all but guarantee that means it is "anatomically correct."'>><br>
<br>
[<<moveTo "event_ai_mission_robot_body_intro_5" 'Agree and say you will return when you are finished.' 60 "<<set $scene.barter=false>>">>]<br>
[<<moveTo "event_ai_mission_robot_body_intro_5" 'Try to talk him into just fucking you now.' 60 "<<set $scene.barter=false>>">>]
</div>/*#
#desc: find out the janitor's demands
#status: RELEASED 0.6.0.0
#*/
<<if $roomchange == true>>
<</if>>
<<if $scene.barter>>
<<set $player.location to "Floor 13: Utilities">>
<<else>>
<<set $player.location to "Social Interaction Service Syndicate Inc. Main Elevator">>
<</if>>
<<include enterroom>>
<<initRoom>>
<<if $scene.barter>>
<<createBGR "./images/locations/TODO_utilities.png" "./images/characters/TODOnpc_janitor.png">>
<<else>>
<<createBGR "./images/locations/company_elevator_2.png">>
<</if>>
<div id="invframe" class="scrolltext">
<<if $scene.barter>>
Adopting your most sultry expression you wiggle your body and beg him to reconsider. After all, if he's going to fuck you in the end why go through all the extra effort and delay when you're right here?<br>
<br>
"@@.npc_janitor;Heh, I should have expected you to react this way. Certainly my eyes are for the <<=setup.getNpcName('npc_manager', 'Goddess')>> but in looking on from afar I have certainly learned and seen much of her latest acquisition. Thank you for the offer, but my decision is firm, it is not merely the sex, but the dream and you are the one best positioned to make that dream a reality for me...@@"<br>
<br>
<<printThought $player "Dang but he's a stubborn one...">><br>
<br>
<<if setup.getTotalValue("bimbofication") > 10>>
[<<moveTo "event_ai_mission_robot_body_intro_6" 'Forget the mission, you came this far, you deserve sex! Beg for it you slut.' 60>>]<br>
<<else>>
[@@.link_locked;You are not so much of a slut as to just "give it away" for no benefit.@@]
<</if>>
[<<moveTo "event_ai_mission_robot_body_intro_5" 'Be on your way.' 60 "<<set $scene.barter=false>>">>]
<<else>>
His decision firm there is no benefit to further negotiation you agree to return once you are ready to fulfill his fantasy.<br>
<br>
"@@.npc_janitor;I'm looking forward to it.@@" He states with a leer as you return to the elevator and travel back up to your desk.<br>
<br>
[<<moveTo $workEventReturn "Resume working." 300 "<<unset $workEvent>>">>]
<</if>>
</div>/*#
#desc: find out the janitor's demands
#status: RELEASED 0.6.0.0
#*/
<<if $roomchange == true>>
<<set $npc_manager.flags.office_unlocked = true>>
<</if>>
<<set $player.location to "Floor 13: Utilities">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/TODO_utilities.png" "./images/characters/TODOnpc_janitor.png">>
<div id="invframe" class="scrolltext">
It becoming a point of pride you turn the "desperate slut" dial up to eleven as you beg to worship his cock with your body. <<=setup.getNpcName('npc_janitor', 'first')>> may have someone else as the object of his affection but there are few strong enough to refuse such a blatant offer as you propose and you watch with glee as his determination cracks.<br>
<br>
"@@.npc_janitor;Alright slut, if that's the only way to send you on your way I'll fuck you - but don't think this is going to change the terms of our deal.@@"<br>
<br>
You shrug, your thoughts already on delicious cock as you spin around and bend over to present you ass.<br>
<br>
He moves faster than you might have expected, giving you a slap on the ass that only turns your crank harder as you moan and press back into him.<br>
<br>
"@@.npc_janitor;You slut, look what my Goddess has wrought - turning a dumb boy into this sex crazed vixen.@@"<br>
<br>
You moan even harder as he exposes your rear hole <<if setup.getItemFromType("plug")>>and removes your <<=setup.getItemName(setup.getItemFromType("plug"))>> to clear the way <</if>>for his use.<br>
<br>
"@@.npc_janitor;That's right, I know exactly what you are.@@" He adds as he slams into you. He's far from the largest thing you've had "up there" <<if setup.getTotalValue("penis")>10>>but any time you can feel a hot cock in your ass is a happy one for you.<<else>>but it's enough.<</if>> "@@.npc_janitor;I remember the day you first entered the Goddess' domain, so dumb and innocent, unaware of what she does to <<if $fetish.sissy>>sissys<<else>>girls<</if>>....@@"<br>
<br>
You moan with embarrassment, the fact that this random stranger knows so much about you only deepening the debauchery of you bending over for him, for no real reason!, literally minutes after meeting him. Further thoughts as to how much of a depraved slut you have become are soon pushed aside as he presses you up against the wall and commences to fucking you in earnest.<br>
<br>
<<if setup.getTotalValue("anal") >= 10>>
<<if setup.getTotalValue("anal") > 15>>
Even if this isn't, technically, part of the job you are still a professional, and that means reflexively deploying all of your considerable skills to maximize the pleasure felt by the cock plowing past your prostate.
<<else>>
You strive to be as much a participant of this ass-fucking as he is, matching his rhythm to push back or squeeze to maximize the mutual pleasure of his cock pistoning in and out of your rear.
<</if>>
He is soon breathing even harder than you are, your masterful skills drawing things out until he is at a frenzy, slamming you up against the wall as he finally reaches climax.
<<else>>
<<if setup.getTotalValue("anal") > 5>>
This is the type of fucking you're used to, nothing too big, but nice and hard, your hole just loose enough for it to be painless leaving you to focus on the wonderful feeling of cock sawing against prostate.
<<else>>
He is taking you far harder than you're really used to, but there is no resisting as you are sandwiched between his body and the wall, his cock forcing you open and pressing hard against your prostate.
<</if>>
He seems to relish your naturally tight hole, ravaging you hard and deep before finally climaxing with a grunt.
<</if>>
<br><br>
Pressed against you from behind he lifts you into the air and holds you against the wall, his hot breath on your neck, the smell of his manly sweat almost overpowering.<br>
<br>
"@@.npc_janitor;Well I hope you're satisfied, I'll be expecting far more from you next time. Remember; style, clothes, and and something to pull it all together.@@"<br>
<br>
Settling down to your feet you nod, <<if setup.getItemFromType("plug")>>stuffing the <<=setup.getItemName(setup.getItemFromType("plug"))>> back where it belongs<<else>>feeling a trickle of cum leak down your leg<</if>> and fixing your clothes before heading for the elevator to return back to your office upstairs.<br>
<br>
[<<moveTo $workEventReturn "Resume working." 300 "<<unset $workEvent>>">>]
</div>/*#
#desc: send pic to janitor for ai mission
#status: RELEASED 0.6.0.0
#*/
<<set $player.location to "Phonecall">>
<<if $roomchange == true>>
<<setScene>>
<<if _TODOfuture>>
/% finish task ai_robot_body_mimic_manager_task %/
/% add task ai_robot_body_weekend_meeting %/
<</if>>
<</if>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/phonecall.png">>
<div id="invframe" class="scrolltext">
<<if _TODOfuture>>
You snap a picture of yourself in full <<=setup.getNpcName('npc_manager', 'formal')>> brandishing the pink " <<if $fetish.sissy>>SISSY <</if>>Secretary" paddle and send it off. A few moments later you get a cryptic reply - a thumbs up followed by "
10, Saturday, floor 13." <br>
<br>
<<printThought $player "This is so clandestine, it's like I'm in a spy thriller... Guess I'm to meet him this weekend.">>
<<else>>
Snapping a picture of yourself <<if setup.checkItemInInventory('manager_paddle')>>brandishing the "for <<if $fetish.sissy>>SISSY <</if>>Secretary use only" paddle <</if>>and send it off.<br>
<br>
A few moments later you get a reply - a series of emojis starting with a
<<if !_TODOfuturebreasts>>
<<if _TODOfuturesmall>>
a tiny mellon
<<else>>
a ginormous mellon
<</if>>
<</if>>
<<if !_TODOfuturehair>>
a red wig
<</if>>
<<if !_TODOfuturedress>>
a pink dress
<</if>>
<<if !setup.checkItemInInventory('manager_paddle')>>
a pink paddle
<</if>>
and concluding with a thumbs down.<br>
<br>
<<printThought $player "Dang, he really has specific demands, cryptic too! Guess I have more work to do, just have to figure out what each failure icon means...">>
<</if>>
<br><br>
[<<moveTo $beforePhonecalllocation "Put your phone away." 1 "<<set $currentcall = false>>">>]
</div>
/% TODOfuture: additional elevator option at work on weekend %//*#
#desc: meet janitor on weekend
#status: RELEASED 0.6.0.0
#*/
<<if $roomchange == true>>
<</if>>
<<set $player.location to "Floor 13: Utilities">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/TODO_utilities.png" "./images/characters/TODOnpc_janitor.png">>
<div id="invframe" class="scrolltext">
<<if _TODOearly>>
You disembark the elevator on the 13th floor to find it empty. Which makes sense, you are early.<br>
<br>
[<<moveTo "event_ai_mission_robot_body_performance_0" "Wait for your appointed time." _TODO "<<set $scene.wait>>">>]
<<elseif _TODOlate>>
You disembark the elevator on the 13th floor to find it empty. Which makes sense, given that you are late.<br>
<br>
<<printThought $player "Damn, I should really pay better attention to time...">><br>
<br>
[<<moveTo "room_citymap" "Leave." 60>>]
<<else>>
<<if $scene.wait>>
You wait around, ten o'clock coming and going with you still standing alone amidst the 13th floor machinery.
<<else>>
Ten o'clock rolls around and you are still waiting amidst the 13th floor machinery.
<</if>>
You are about to give up and leave when the elevator dings and you turn to see <<=setup.getNpcName('npc_janitor', 'first')>> step out.<br>
<br>
<<if !_TODOfuturefull>>
He takes a single glance at you and then frowns. "@@.npc_janitor;What is this? In the picture everything was perfect! No, this will not do at all, try again!@@"<br>
<br>
The elevator door closes and he disappears.<br>
<br>
<<printThought $player "Damn, why did I change things up? Now I have to go through everything all over again...">><br>
<br>
[<<moveTo "room_citymap" "Leave." 60>>]
<<else>>
From the moment he lays eyes on you he is transfixed, the lust in his gaze a little scary. "@@.npc_janitor;P-please, Goddess, I'm ready...@@"<br>
<br>
<<printThought $player "Looks like we're jumping right into it... here goes...">><br>
<br>
[<<moveTo "event_ai_mission_robot_body_performance_1" 'Time to play the "Mistress..."' 60>>]
<</if>>
<</if>>
</div>TODOfuture/*#
#desc: barista teaches you how to do slutty makeup
#status: RELEASED 0.6.0.0
#*/
<<if $roomchange == true>>
<<unlockMakeup $player "ultimatebimbo">>
<<set $npc_barista.flags.taughtbimbomakeup = true>>
<<set $player.makeup.template = 'ultimatebimbo'>>
<<set $player.makeup.messed = 0>>
<<setThreshold "makeup" "online_makeup" "barista_tips" true>>
<<setThreshold "feminization" "bad_girl_feminization" "bimbo_makeup" true>>
<</if>>
<<set $player.location = "Toilet on Floor 52">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/company_toilet.png" "./images/characters/npc_barista.png">>
<div id="invframe" class="scrolltext">
Her eyes light up at your request and before you know it she's grabbed you by the wrist and is dragging you off to the women's room.<br>
<br>
Spinning you to face the mirror she suddenly has a makeup box open as is wiping off your current makeup.<br>
<br>
"@@.npc_barista;Alright, so I am going to walk you through this, like, step by step and you are going to look sooooo sexy!@@"<br>
<br>
<<=setup.getNpcName('npc_barista', 'nickname')>> is a whirlwind, and far more exacting than you would have ever expected from her normal bubbly demeanour but by the end of it, well... You look like a bimbo, a perfect, plastic, sex-pot with big lips and sexy eyes and... just wow.<br>
<br>
"@@.npc_barista;Ta-da! You should, like do this every day, and check your mirror often! As hot as it can look to have that just-been-fucked ruined thing going on it isn't usually appropriate at work... Oh no! I need to get back to the cafe!@@"<br>
<br>
She dashes off, leaving you by yourself in the bathroom, a porn-worthy sex-doll looking back at you from the mirror.<br>
<br>
[<<moveTo "event_work_barista_makeup_2" "Return to your office." 600>>]
</div>/*#
#desc: return to work after learning slutty makeup
#status: RELEASED 0.6.0.0
#*/
<<if $roomchange == true>>
<<set $sceneVisible = $SEEN_FRIEND>>
<<applyExperience 'humiliation' 6 'very' $SEEN_FRIEND>>
<<applyExperience 'bimbofication' 8 'normal' $SEEN_FRIEND>>
<</if>>
<<set $player.location to "Office of <<=setup.getNpcName('npc_manager', 'formal')>>">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/sissy_office.png" "./images/characters/npc_manager.png">>
<div id="invframe" class="scrolltext">
Returning to work still a bit in a daze you head for your desk only for <<=setup.getNpcName('npc_manager', 'formal')>> to appear a few minutes later.<br>
<br>
Looking up in surprise you realise that you completely forgot her coffee order, but before you can apologise she cuts in, momentarily looking even more shocked than you are.<br>
<br>
"@@.npc_manager;Well, well, well...@@" she states, her initial surprise turning to an amused grin "@@.npc_manager;I was just coming out to find out where my coffee was but it seems you were up to something other than following instructions?@@"<br>
<br>
You brace for punishment but she only smiles wider "@@.npc_manager;on the one hand this style is a bit... much for the office, but I suppose I should have expected you to end up like this, eventually. I would prefer it if you showed a bit more decorum in the future but for the moment I believe seeing you like this has served to be as much of a pick-me-up as any cup of caffeine, carry on with your work then.@@"<br>
<br>
She disappears back into her office, leaving you embarrassed and still having failed to get a single word in edgewise.<br>
<br>
[<<moveTo $workEventReturn "Back to work." 300 "<<unset $workEvent>>">>]
</div>/*#
#desc: water your plant
#status: FINISHED 0.4.0.0
#*/
<<set $player.inside = true>>
<<set _tmpValue = $player.othertimebased.chuck_water>>
<<if $roomchange==true>>
<<if _tmpValue<= 75>>
<<set $player.othertimebased.chuck_water=100>>
<<set _x = setup.removeStress($player,1)>>
<</if>>
<</if>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/flat_livingroom_01.png">>
<div id="invframe" class="scrolltext">
<<if _tmpValue<= 75>>
You water <<=setup.getNpcName('npc_chuck', 'custom', 'Chuck the plant')>>.
<<if _tmpValue == 0>>
<<=setup.getNpcName('npc_chuck', 'custom', 'Chuck')>> looks really dry. That was about time!
<<elseif _tmpValue < 50>>
<<=setup.getNpcName('npc_chuck', 'custom', 'Chuck')>> looks really thirsty. That was about time!
<<else>>
<<=setup.getNpcName('npc_chuck', 'custom', 'Chuck')>> looks wet enough. But better safe then sorry.
<</if>>
<<else>>
You just watered <<=setup.getNpcName('npc_chuck', 'custom', 'Chuck the plant')>>. You decide to watch him for a little bit instead.
<</if>>
<<if $player.othertimebased.chuck_grow<10>>
He remains the sprout of a plant unknown to you.
<<elseif $player.othertimebased.chuck_grow < 50>>
Well who would have guessed that a plant would benefit from regular watering. Just about everyone. <<=setup.getNpcName('npc_chuck', 'custom', 'Chuck')>> has grown a little bit. You still have no idea what kind of plant he is.
<<elseif $player.othertimebased.chuck_grow < 100>>
Regular watering did a great job on <<=setup.getNpcName('npc_chuck', 'custom', 'Chuck')>>. But you're unsure if plants are supposed to move. He is now the size of a baseball.
<</if>>
Looking at <<=setup.getNpcName('npc_chuck', 'custom', 'Chuck')>> calms your mind for some unknown reason.
<br>
<br>
<<include thoughts_home>><br>
<br>
[<<moveTo "room_livingroom" "Living room" 30>>]
</div>/*#
#desc: bump into ex girlfriend on the way to the mall first day
#status: RELEASED 0.6.0.0
#*/
<<if $roomchange == true>>
<<set $player.inside = true>>
<<set $player.cutscene.lockinventory = true>>
<<setScene>>
<<removeEvent 'exgf_firstday_visit'>>
<<set $player.flags.exgirlfriend.met = true>>
<</if>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/flat_hallway_01.png" "./images/characters/npc_exgirlfriend.png">>
<div id="invframe" class="scrolltext">
Heading out early you're on the way out of your apartment building on the way to the mall when who should you run into but <<=setup.getNpcName('npc_exgirlfriend', 'first')>>, your ex girlfriend!<br>
<br>
"@@.npc_exgirlfriend;Woah, <<=$player.first_name>>, you're up bright an early! I was coming by to see you but realised it would be a bit rude to ring the bell this early but I guess you're already up!@@"<br>
<br>
You explain that you're actually in a bit of a rush, they you just started a new job...<br>
<br>
"@@.npc_exgirlfriend;Woah, new job? I thought you liked your old gig? Well... not LIKED liked, but you seemed... resigned to it? And at least you got to work with that old friend of yours. Well, I was originally coming by to get some clothing I left but if you're in a rush well... Y'know just go ahead and donate it to charity or something but... would you mind holding on to that black box of mine? It's got some important stuff in it but I just don't have room at my new place and well, with you living alone know you'd hardly notice it just sitting in the closet....@@"<br>
<br>
Reminding her you're in a hurry you say sure, not wanting to be distracted by her... or, specifically, all the feelings she stirs up as you hurry out of the building and head for the mall.<br>
<br>
[<<moveTo "room_mall" "Continue on to the mall." 300>>]
</div>/*#
#desc: ex girlfriend shows up to apartment morning of 2nd day
#status: FINISHED 0.4.0.0
#*/
<<if $roomchange == true>>
<<set $player.inside = true>>
<<set $player.cutscene.lockinventory = false>>
<<setScene>>
<</if>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/flat_foyer_01.png">>
<div id="invframe" class="scrolltext">
You hear your doorbell ring, but being a bit drowsy this early in the morning, you react kind of slow. And you didn't have your fill of hot black caffeinated beverage, aka coffee yet. You have no idea who this could be so you take a look at the screen of your security system. It looks like some woman.<br>
<br>
<<printThought $player "Wait a second...">><br>
<br>
It seems to be your former girlfriend <<=setup.getNpcName('npc_exgirlfriend', 'first')>>. Weird that you didn't recognise her faster. Maybe she's here to fetch the rest of her stuff.<br>
<br>
<<if $player.flags.commando>>
[<<moveTo "event_exgirlfriend_commando_1" "Open the door." 60>>]
<<else>>
[<<moveTo "event_exgirlfriend_fetchthings_2" "Open the door." 60>>]
<</if>>
</div>/*#
#desc: exgf asks for her things morning of the 2nd day
#status: FINISHED 0.4.0.0
#*/
<<if $roomchange == true>>
<<set $sceneVisibility = $SEEN_FRIEND>>
<<set $player.inside = false>>
<<set $player.cutscene.lockinventory = true>>
<<set $player.cutscene.reason = "What? Really?!">>
<<set $scene.naked = false>>
<<set $scene.female = false>>
<<set $scene.completeoutfit = false>>
<<if $player.indecent >= 90>>
<<set $scene.naked = true>>
<<set $npc_exgirlfriend.flags.nakedwhiledelivery = true>>
<<applyExperience 'humiliation' 8 'slightly' $SEEN_FRIEND>>
<<elseif (setup.checkVisibleClothingTag('female')>10)>>
<<set $scene.female = true>>
<<applyExperience 'humiliation' 12 'little' $SEEN_FRIEND>>
<<if (setup.getItemFromType("panties")=="cotton_panties") && (setup.getItemFromType("stockings")=="black_pantyhose") && (setup.getItemFromType("legwear")=="skirt_black") && (setup.getItemFromType("shirt")=="satin_blouse")>>
<<set $scene.completeoutfit = true>>
<</if>>
<<set $npc_exgirlfriend.flags.woreherclothes = true>>
<</if>>
<<set $player.flags.exgirlfriend.met = true>>
<</if>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/flat_foyer_01.png" "./images/characters/npc_exgirlfriend.png">>
<div id="invframe" class="scrolltext">
You open the door.<br>
<br>
<<if $scene.naked||$scene.female>>
"@@.npc_exgirlfriend;Hello <<=$player.first_name>>. How are ... are ...@@"<br>
<br>
For some reason she starts to stutter. Which is strange, because she's normally not a person to be at loss for words. The only time you ever remember hearing her stutter is when you caught her with the yoga instructor. So why does she... Oh fuck.
<<if $player.flags.landlordsawyounaked>>
You did it again.
<</if>>
<<else>>
"@@.npc_exgirlfriend;Hello <<=$player.first_name>>. How are you?@@"<br>
<br>
<</if>>
<<if $scene.female>>
<<if !$scene.completeoutfit>>
Well... again as in you messed up again. Big time. You opened the door. Wearing her clothes. A few of them at least.
<<else>>
Well... again as in you messed up again. Big time. You opened the door. Wearing her clothes. Pretty much all of them at once.
<</if>>
<br><br>
"@@.npc_exgirlfriend;<<=$player.first_name>>...@@", she tries to force a smile on her obviously puzzled face, and continues a lot fainter,"@@.npc_exgirlfriend;Oh god, this explains so much.@@"<br>
<br>
Having calmed herself a little she starts again, this time in a normal voice and while pushing you inside the foyer, closing the door behind her. "@@.npc_exgirlfriend;<<=$player.first_name>>, are those mine? I was in the vicinity, and thought I could pick up some of my missing stuff. Is that why my dresses always felt a little bit stretched? What is going on <<=$player.first_name>>? We were together for 3 years, you own me an explanation!@@"<br>
<br>
You try your best to explain the train of decisions that culminated in this situation. <<=setup.getNpcName('npc_exgirlfriend', 'first')>> listens to you patiently, even though you seem to stumble over every 2nd word. After you're done, she sighs.<br>
<br>
"@@.npc_exgirlfriend;<<=$player.first_name>>, first of all, I'm sorry you lost your job. The timing could not have been worse. But listen to yourself. Your explanation makes no sense. Null, nada, niente. If you were going to wear my undergarments under your regular clothes, why did you open the door dressed in my clothes? You are ... sorry, were the software developer. Does this sound logical to you?@@"<br>
<br>
<<printThought $player "No... not at all">><br>
<br>
"@@.npc_exgirlfriend;This lack of communication is exactly what ended our relation in the first place. I know it's too late now, but I want you to know that this wasn't your fault... well, not only your fault. I only accepted your proposal to remain a virgin since I thought you were trying to impress me and that you would grow past such silliness sooner or later. I should have simply told you the truth and then we could have fucked like rabbits. But you always seemed so grounded on the whole ordeal, that I never managed to bring it up. So please, whatever is going on in your head right now... cut the whole staying virgin bullshit and try to have some fun for once in your life! And if this is your new idea of having fun, well kudos to you! I think you can keep these. And the boxes as well, if you've found them already. Take care. I'm really going to miss those magic hands of yours.@@"<br>
<br>
<<else>>
<<if $scene.naked>>
For some reason you opened the door
<<if $player.timebased.horny >= 50>>
sporting only a raging erection.
<<else>>
wearing little to nothing.
<</if>>
Now you're testing how well your face can render different shades of red. You quickly grab a towel and put it over your hips.
<br><br>
<<if $player.timebased.horny >= 50>>
"@@.npc_exgirlfriend;Oh my. If you'd only shown that kind of initiative when we were still together...@@"<br>
<<else>>
"@@.npc_exgirlfriend;Interesting. If you'd only shown that kind of initiative when we were still together...@@"<br>
<</if>>
<br>
<</if>>
You ask her what she wants.<br>
<br>
"@@.npc_exgirlfriend;Straight to the point. Okay, I was just in the vicinity and I think I left a few items when I relocated hastily last week.@@"<br>
<br>
<<printThought $player "Oh shit, she is talking about her underwear.">><br>
<br>
You hastily make up an excuse, that you thought she did not need these clothes anymore, and that's why you donated them to the used clothing collection. You offer to fetch her boxes though.<br>
<br>
"@@.npc_exgirlfriend;Oh... Well, that's too bad. As for the boxes; if you don't mind, I want to leave them at your place for the time being. They're rather heavy and my new place is not really that big, so maybe I can fetch them later?@@"<br>
<br>
You nod but you're kind of curious about the black box and ask about its content.<br>
<br>
"@@.npc_exgirlfriend;Wha...! Nothing... Nothing of importance. Simply some mementos from earlier. Yeah. Look,@@" she tries to distract, "@@.npc_exgirlfriend;I know it's too late now, but I want you to know that this wasn't your fault... alone. I only accepted your proposal to remain a virgin since I thought you were trying to impress me and that you would grow past such silliness sooner or later. I should have simply told you the truth and then we could have fucked like rabbits. But you always seemed so grounded on the whole ordeal that I never managed to bring it up. So please, cut the whole staying virgin bullshit and try to have some fun for once in your life! Well, take care. I'm really going to miss these magic hands of yours.@@"<br>
<br>
<</if>>
And with those words she departs.<br>
<br>
[<<moveTo "room_foyer" "Close the door." 360 "<<set $player.inside = true>><<set $player.cutscene.lockinventory = false>>">>]
</div>/*#
#desc: exgf arrives at the same time as your online order
#status: FINISHED 0.4.0.0
#*/
<<if $roomchange == true>>
<<set $player.inside = true>>
<<set $player.cutscene.lockinventory = false>>
<<setScene>>
<</if>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/flat_foyer_01.png">>
<div id="invframe" class="scrolltext">
You hear your doorbell ring but being a bit drowsy this early in the morning you react kind of slow. And you didn't have your fill of hot black caffeinated beverage, aka coffee yet. That must be your delivery. Do drones ring bells? Well it doesn't matter. What does matter indeed is that your delivery has arrived just in time for you to save your first workday.<br>
<br>
<<printThought $player "Save my first workday huh? Well, it's not like my workday would have needed any saving if I didn't mess up last week. Well, time to stop dwelling in the past. Looks like everything is going to work out somehow anyway. Yeah!">><br>
<br>
[<<moveTo "event_exgirlfriend_recive_onlineorder_2" "Open the door for the delivery." 60>>]
</div>/*#
#desc: exgf gives you your online order and asks for her things
#status: FINISHED 0.4.0.0
#*/
<<if $roomchange == true>>
<<set $sceneVisibility = $SEEN_FRIEND>>
<<setScene>>
<<set $player.inside = false>>
<<set $player.cutscene.lockinventory = true>>
<<set $player.cutscene.reason = "What? Really?!">>
<<addItem "alizon_box_1">>
<<set $scene.naked = false>>
<<if $player.indecent >= 90>>
<<set $scene.naked = true>>
<<set $npc_exgirlfriend.flags.nakedwhiledelivery = true>>
<<applyExperience 'humiliation' 12 'normal' $SEEN_FRIEND>>
<</if>>
<<set $player.flags.exgirlfriend.met = true>>
<</if>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/flat_foyer_01.png" "./images/characters/npc_exgirlfriend.png">>
<div id="invframe" class="scrolltext">
You open the door. That's strange. The delivery drone looks a lot like your former girlfriend <<=setup.getNpcName('npc_exgirlfriend', 'first')>>. As you focus your eyes, the painful truth sinks in, that it is as a matter of fact your former girlfriend.<br>
<br>
<<if $scene.naked>>
"@@.npc_exgirlfriend;Hello <<=$player.first_name>>. How are ... are ...@@"<br>
<br>
For some reason she starts to stutter. Which is strange, because she's normally not a person to be at loss of words. The only time you ever heard her stutter is when you caught her with the yoga instructor. So why does she... Oh fuck.
<<if $player.flags.landlordsawyounaked>>
You did it again.
<</if>>
For some reason you opened the door
<<if $player.timebased.horny >= 50>>
sporting only a raging erection.
<<else>>
wearing little to nothing.
<</if>>
You start testing how good your face can render different shades of red as you quickly grab a towel and put it over your hips.<br>
<br>
<<if $player.timebased.horny >= 50>>
"@@.npc_exgirlfriend;Oh my. If you'd only shown that kind of initiative when we were still together...@@"<br>
<<else>>
"@@.npc_exgirlfriend;Interesting. If you'd only shown that kind of initiative when we were still together...@@"<br>
<</if>>
<br>
<<printThought $player "What's that supposed to mean?">>
<<else>>
"@@.npc_exgirlfriend;Hello <<=$player.first_name>>. How are you?@@"
<</if>>
<br><br>
You ask her what she wants.<br>
<br>
"@@.npc_exgirlfriend;Straight to the point, huh? Okay, I was just in the vicinity, and I think I left a few items when I relocated hasty last week. And some strange looking drone flew against the wall down by the entrance for a few times before dropping this. Then it simply flew away. I think it's for you given that your name and address is on it.@@"<br>
<br>
<<printThought $player 'So much for the "revolution in personal delivery." Revolution my ass!'>> <br>
<br>
You take the brown Alizon cardboard box and fetch her belongings from the wardrobe in the bedroom.<br>
<br>
"@@.npc_exgirlfriend;If you don't mind, I want to leave the boxes at your place for the time being. They're rather heavy and my new place is not really that big, so maybe I can fetch them later?@@"<br>
<br>
You nod and put the boxes back in the wardrobe. But you're kind of curious about the black box and ask about its content.<br>
<br>
"@@.npc_exgirlfriend;Wha...! Nothing... Nothing of importance. Simply some mementos from earlier. Yeah. Look,@@" she tries to distract, "@@.npc_exgirlfriend;I know it's too late now, but I want you to know that this wasn't your fault... alone. I only accepted your proposal to remaining virgin since I thought you were trying to impress me and that you would grow past such silliness sooner or later. I should have simply told you the truth and then we could have fucked like rabbits. But you always seemed so grounded on the whole ordeal that I never managed to bring it up. So please, cut the whole staying virgin bullshit and try to have some fun for once in your life! Well, take care. I'm really going to miss those magic hands of yours.@@"<br>
<br>
And with these words she departs.<br>
<br>
[<<moveTo "room_foyer" "Close the door." 360 "<<set $player.inside = true>><<set $player.cutscene.lockinventory = false>>">>]
</div>/*#
#desc: meet exgf naked 2nd morning
#status: FINISHED 0.4.0.0
#*/
<<if $roomchange == true>>
<<set $sceneVisibility = $SEEN_FRIEND>>
<<set $eg_e3 = {}>>
<<set $player.inside = false>>
<<set $player.cutscene.lockinventory = true>>
<<set $player.cutscene.reason = "What? Really?!">>
<<set $eg_e3.naked = false>>
<<if $player.indecent >= 90>>
<<set $eg_e3.naked = true>>
<<set $npc_exgirlfriend.flags.nakedwhiledelivery = true>>
<<applyExperience 'humiliation' 12 'very' $SEEN_FRIEND>>
<</if>>
<<set $player.flags.exgirlfriend.met = true>>
<</if>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/flat_foyer_01.png" "./images/characters/npc_exgirlfriend.png">>
<div id="invframe" class="scrolltext">
You open the door.<br>
<br>
<<if $eg_e3.naked>>
"@@.npc_exgirlfriend;Hello <<=$player.first_name>>. How are ... are ...@@"<br>
<br>
For some reason she starts to stutter. Which is strange, because she's normally not a person to be at loss for words. The only time you ever remembering her stuttering is when you caught her with the yoga instructor. So why does she... Oh fuck.
<<if $player.flags.landlordsawyounaked>>
You did it again.
<</if>>
For some reason you opened the door wearing little to nothing, and test how good your face can depict different shades of red. You quickly grab a towel and put it over your hips.<br>
<br>
"@@.npc_exgirlfriend;Interesting@@", she pondered, "@@.npc_exgirlfriend;If you'd only shown that kind of initiative when we were still together.@@"<br>
<br>
<<printThought $player "What's that supposed to mean?">>
<<else>>
"@@.npc_exgirlfriend;Hello <<=$player.first_name>>. How are you?@@"
<</if>>
<br><br>
You ask her what she wants.<br>
<br>
"@@.npc_exgirlfriend;Straight to the point, huh? Okay, I was just in the vicinity, and I think I left a few items when I relocated hasty last week.@@"<br>
<br>
You fetch her belongings from the wardrobe in the bedroom.<br>
<br>
"@@.npc_exgirlfriend;If you don't mind I want to leave the boxes at your place for the time being. They're rather heavy and my new place is not really that big, so maybe I can fetch them later?@@"<br>
<br>
You nod and put the boxes back in the wardrobe. But you're kind of curious about the black box and ask about its content.<br>
<br>
"@@.npc_exgirlfriend;Wha...! Nothing... Nothing of importance. Simply some mementos from earlier. Yeah. Look,@@" she tries to distract, "@@.npc_exgirlfriend;I know it's too late now, but I want you to know that this wasn't your fault... alone. I only accepted your proposal to remain a virgin since I thought you were trying to impress me and that you would grow past such silliness sooner or later. I should have simply told you the truth and then we could have fucked like rabbits. But you always seemed so grounded on the whole ordeal that I never managed to bring it up. So please, cut the whole staying virgin bullshit and try to have some fun for once in your life! Well, take care. I'm really going to miss those magic hands of yours.@@"<br>
<br>
And with those words she departs.<br>
<br>
[<<moveTo "room_foyer" "Close the door." 360 "<<set $player.inside = true>><<set $player.cutscene.lockinventory = false>>">>]
</div>/*#
#desc: call exgirlfriend
#status: FINISHED 0.4.0.0
#*/
<<set $player.location to "Phonecall">>
<<if $roomchange == true>>
<</if>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/phonecall.png">>
<div id="invframe" class="scrolltext">
You decide it's for the best not to call <<=setup.getNpcName('npc_exgirlfriend', 'first')>>.
[<<moveTo $beforePhonecalllocation "Back" 1 "<<set $currentcall = false>>">>]
</div>/*#
#desc: start to clean landlord's apartment
#status: WRITTEN 0.7.2.0
#*/
<<set $player.location to "<<=ps(setup.getNpcName('npc_landlord', 'first'))>> apartment">>
<<if $roomchange == true>>
<<set $npc_landlord.flags.cleaning.last_landlord_clean = $now>>
<<set $npc_landlord.flags.cleaning.times_cleaned += 1>>
<<set $scene.give_outfit = $npc_landlord.flags.thorough_cleaning && setup.checkVisibleClothingTag('maid') <= 75 && setup.landlordFemaleCheck($player, $npc_landlord) && $player.flags.fem_style.female != "">>
<<if $scene.give_outfit>>
<<addItem "maid_clothing_box">>
<<set $npc_landlord.flags.cleaning.gave_maid_outfit = true>>
<</if>>
<<if setup.checkVisibleClothingTag('maid') > 75>>
<<set $npc_landlord.flags.seen_maid = true>>
<<set $npc_landlord.flags.cleaning.cleaned_maid = true>>
<</if>>
<<set $scene.rentDiscount = 20>>
<<addNpcTheme 'npc_psychiatrist' 'landlord' 'theme_psychiatrist_landlord_10'
10
'event_psychiatrist_theme_landlord_cleaning'
false
'theme_psychiatrist_landlord_header'
>>
<</if>>
<<include enterroom>>
<<initRoom>>
<<if !$npc_landlord.flags.thorough_cleaning>>
<<createBGR "./images/locations/landlord_apt_filty.png">>
<<else>>
<<createBGR "./images/locations/landlord_apt.png">>
<</if>>
<div id="invframe" class="scrolltext">
<<if $npc_landlord.stage > 1 && $npc_landlord.flags.cleaning.maid_work>>
You spend some time cleaning up <<=ps(setup.getNpcName('npc_landlord', 'first'))>> flat.<br>
<br>
At the end of it all he returns and confirms that you'll be getting another <<=$scene.rentDiscount>> discount off your rent this month.<br>
<br>
If only there were more content to go here...<br>
<br>
[<<moveTo "room_foyer" "Return to your apartment." 120 "<<set $player.money.rent_reduction += $scene.rentDiscount>>">>]
<<if setup.checkVisibleClothingTag('maid') > 75>>
/% TODOfuture content %/
<<else>>
<</if>>
<<elseif $npc_landlord.flags.thorough_cleaning>>
You spend the morning picking up and cleaning <<=ps(setup.getNpcName('npc_landlord', 'first'))>> apartment. Overall it isn't too bad, just the usual mess of dishes, clothes and clutter that can pile up over time.<br>
<br>
Looking with satisfaction at a job well done you turn around to find that <<=setup.getNpcName('npc_landlord', 'first')>> has returned and is standing in the doorway.<br>
<br>
<<if setup.checkVisibleClothingTag('maid') > 75>>
"@@.npc_landlord;Ah, I did not mean to interrupt, you are just so lovely to watch.@@"<br>
<br>
He smiles tenderly and it almost looks like he is going to reach out to touch you.<br>
<br>
"@@.npc_landlord;Anyway, I am, as always, so grateful, I only wish I could offer something more than a mere reduction in your rent.@@"<br>
<br>
[<<moveTo "event_landlord_clean_leave" "Thank him and be on your way." 60 "<<set $player.money.rent_reduction += $scene.rentDiscount>>">>]<br>
<<if setup.getTotalValue("oral") >= 5>>
[<<moveTo "event_landlord_clean_seduction_1" "Seduce him." 120 "<<set $player.money.rent_reduction += $scene.rentDiscount>>">>]
<<else>>
[@@.link_locked;To try and seduce your landlord you'd want to be more skilled with your mouth.@@]
<</if>>
<<else>>
<<if $scene.give_outfit>>
"@@.npc_landlord;Wonderful work.@@"<br>
<br>
He pauses, frowning at your attire.<br>
<br>
"@@.npc_landlord;You do all this cleaning but that outfit... it is not really appropriate, no?@@"<br>
<br>
Heading to his bedroom he roots around for a bit in his closet before finding a box and handing it to you.<br>
<br>
"@@.npc_landlord;Here, I think this would be more appropriate for the next time... if you feel like wearing it, of course.@@"<br>
<br>
You're a bit puzzled at what could be inside but he changes the subject by stating he has a proposal for you.<br>
<br>
[<<moveTo "event_landlord_offer_work" "Listen to his offer." 0 "<<set $player.money.rent_reduction += $scene.rentDiscount>>">>]
<<elseif $npc_landlord.flags.cleaning.gave_maid_outfit>>
"@@.npc_landlord;Well done, as usual. Maybe next time you'll do it wearing the outfit I gave you?@@"
<<else>>
"@@.npc_landlord;Good job, thanks again for the help.@@"
<</if>>
<br><br>
"@@.npc_landlord;That will be <<=$scene.rentDiscount>> off your next rent check, thanks again for the assistance.@@"<br>
<br>
[<<moveTo "room_foyer" "Return to your apartment." 120 "<<set $player.money.rent_reduction += $scene.rentDiscount>>">>]
<</if>>
<<else>>
After a few minutes spent starting to clean <<=ps(setup.getNpcName('npc_landlord', 'first'))>> apartment you realise you have a decision to make. You can spend a couple hours picking things up and making it roughly liveable or you can knuckle down and devote probably the whole day to really going from the ground up to try and get things in order.<br>
<br>
[<<moveTo "event_landlord_cleaning_2" "Just do the basics. (4 hours)" 14400>>]<br>
[<<moveTo "event_landlord_cleaning_2_thorough_1" "Settle in for the day and do a thorough cleaning. (10 hours)" 36000>>]
<</if>>
</div>/*#
#desc: normal cleaning of landlord's filthy apartment
#status: WRITTEN 0.7.2.0
#*/
<<set $player.location to "Foyer">>
<<if $roomchange == true>>
<<incrementEmotion 'affection' 'npc_landlord' 1>>
<<if $player.timebased.dirty < 50>>
<<set $player.timebased.dirty = 50>>
<<else>>
<<set $player.timebased.dirty += 20>>
<</if>>
<<alterStatAllWorn 'dirty' '["add",20]'>>
<<if setup.checkVisibleClothingTag('maid') > 75>>
<<set $scene.rentDiscount *= 1.5>>
<</if>>
<<set $player.money.rent_reduction += $scene.rentDiscount>>
<</if>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/flat_foyer_01.png">>
<div id="invframe" class="scrolltext">
You spend the morning picking things up and doing the dishes and the other sort of "normal" day to day cleaning that <<=setup.getNpcName('npc_landlord', 'first')>> is apparently too busy to get to. It's a bit like treating the symptom without addressing the underlying disease but at the end of it the apartment is at least a bit more liveable.<br>
<br>
Satisfied that you've done your part you head home, a text a short while later indicating that you seem to have just missed <<=ps(setup.getNpcName('npc_landlord', 'first'))>> return but that he is satisfied with your work and will reduce your next rent payment by <<=$scene.rentDiscount>>.<br>
<br>
<<if setup.checkVisibleClothingTag('maid') > 75>>
He tries to hide it but there's no mistaking the way he stares at you in your maid's outfit and you have a feeling that cleaning in such attire has earned you a slightly larger credit.
<</if>>
<br><br>
[<<moveTo "room_foyer" "Continue." 0>>]
</div>/*#
#desc: thoroughly clean landlord's filthy apartment
#status: WRITTEN 0.7.2.0
#*/
<<set $player.location to "<<=ps(setup.getNpcName('npc_landlord', 'first'))>> apartment">>
<<if $roomchange == true>>
<</if>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/landlord_apt.png">>
<div id="invframe" class="scrolltext">
You take a deep breath and start formulating a mental plan. Cleansing with fire would probably cause additional problems, and you have no nearby river to divert for this Herculean task so you are forced to make a more "pedestrian" plan, breaking things into sections and starting off clearing out the trash and organizing the rest.<br>
<br>
If anything it is even more work than you anticipated but you stick to it, making numerous trips to the garbage chute and seemingly running every item of clothing he has through the wash as you systematically go through the apartment.<br>
<br>
Running across <<getWordGod $player>> knows what in the course of your cleaning it isn't long before your clothes are stained and dirty, your fingers stiff from scrubbing and your back achey from constantly leaning over to pick up yet another discarded item.<br>
<br>
Still, your progress is steady and by the time evening rolls around you find yourself proudly looking around a totally clean, vacuumed, polished and organised apartment. Small - smaller even than your own place, you surmise, but kind of homey.<br>
<br>
You are mentally reviewing your original plan to see if you missed anything when you hear a sound at the door.<br>
<br>
"@@.npc_landlord;Madre de dios...@@" He states, looking in awe around the flat before turning back towards you.<br>
<br>
[<<moveTo "event_landlord_cleaning_2_thorough_2" "Continue." 60>>]
</div>/*#
#desc: rewarded for thoroughly cleaning landlord's apartment
#status: WRITTEN 0.7.2.0
#*/
<<set $player.location to "<<=ps(setup.getNpcName('npc_landlord', 'first'))>> apartment">>
<<if $roomchange == true>>
<<set $player.timebased.dirty = 100>>
<<alterStatAllWorn 'dirty' '["add",50]'>>
<<set $npc_landlord.flags.thorough_cleaning = true>>
<<incrementEmotion 'affection' 'npc_landlord' 2>>
<<set $scene.give_maid = setup.checkVisibleClothingTag('maid') <= 75 && setup.landlordFemaleCheck($player, $npc_landlord) && $player.flags.fem_style.female != "">>
<<if $scene.give_maid>>
<<addItem 'maid_clothing_box'>>
<<set $npc_landlord.flags.cleaning.gave_maid_outfit = true>>
<</if>>
<<if setup.checkVisibleClothingTag('maid') > 75>>
<<set $npc_landlord.flags.seen_maid = true>>
<</if>>
<<if setup.checkVisibleClothingTag('maid') > 75>>
<<set $scene.rentDiscount *= 3>>
<<else>>
<<set $scene.rentDiscount *= 2>>
<</if>>
<<set $player.money.rent_reduction += $scene.rentDiscount>>
<</if>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/landlord_apt.png" "./images/characters/npc_landlord.png">>
<div id="invframe" class="scrolltext">
<<if setup.checkVisibleClothingTag('maid') > 75>>
His initial shock blossoms into boy-like wonder as he wanders through the flat, looking through each spotless room and frequently glancing back at you, in obvious awe.<br>
<br>
"@@.npc_landlord;Oh, chica... I, I cannot even remember when my place looked this good! You are truly worthy of your outfit, a magical maid indeed and I only wish I could do more to thank you than merely reduce your rent by <<=$scene.rentDiscount>> credits...@@"<br>
<br>
He pauses before suddenly having an idea.<br>
<br>
[<<moveTo "event_landlord_offer_work" "Listen to his proposal." 60>>]
<<else>>
With a permanent expression of awe he walks through the flat, even more impressed with each discovery of your thorough work.<br>
<br>
"@@.npc_landlord;I- I do not have the words... I cannot even recall when mi casa looked this clean...@@"<br>
<br>
His gaze drifting down from your face to your dirty attire he frowns slightly.<br>
<br>
<<if $scene.give_maid>>
"@@.npc_landlord;Oh my, all this work and you are the one left dirty! Truly that was the wrong outfit to be cleaning in, let me get you something to wear for the next time.@@"<br>
<br>
With an excited smile on his face he heads back to his bedroom, digging through his closet before popping up holding a box.<br>
<br>
"@@.npc_landlord;First off, I will be reducing your rent by <<=$scene.rentDiscount>> in thanks for the muy bueno job you just did. And now... here, this would be a more appropriate outfit for cleaning, I think.@@"<br>
<br>
You start to peel at the tape holding it closed but he puts out his hands to stop you.<br>
<br>
"@@.npc_landlord;No, no! At home, on your own but... if you wish to wear it the next time you come over to clean well...@@"<br>
<br>
His voice trails off and you would swear you saw a hint of a blush beneath his scruffy beard.<br>
<br>
More than a little intrigued you thank him for the gift only for him to make another proposal.<br>
<br>
[<<moveTo "event_landlord_offer_work" "Listen to his proposal." 0>>]
<<else>>
He shakes his head in sorrow at the mess you've made of yourself.<br>
<br>
"@@.npc_landlord;I guess it is a good thing I repaired your washer/dryer, si?@@" You laugh along at the joke and he smiles. "@@.npc_landlord;Thank you again for all the work, hopefully next time it not so bad. So, per our agreement I will reduce your rent by a total of <<=$scene.rentDiscount>>.@@"<br>
<br>
Transaction concluded you head back to your apartment.<br>
<br>
[<<moveTo "room_foyer" "Home." 0>>]
<</if>>
<</if>>
</div>/*#
#desc: clean apartment with dog, dog follows you around and comes on to you
#status: WRITTEN 0.7.2.0
#*/
<<set $player.location to "An apartment.">>
<<if $roomchange == true>>
<<applyExperience 'bestiality' 1 'insignificant' $ALONE>>
<</if>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/apartment.png" "./images/characters/npc_dog.png">>
<div id="invframe" class="scrolltext">
As you set about your task of cleaning the apartment your new canine friend stays close. Cleaning and organizing your way along you find you enjoy the company, occasionally pausing to give him a belly rub or a scratch behind the ears in between tasks.<br>
<br>
As you lean over to pick up a basket of laundry things take a slight turn, the dog behind you nosing up under your skirts.
<<if setup.getItemFromType("plug") != "">>
You let out a gasp as his nose bumps against the base of the <<=setup.getItemName(setup.getItemFromType("plug"))>> occupying your rear.
<<elseif setup.getItemFromType("cage") != "">>
You gasp as his nose bumps against your <<getWordMyPenis $player>>.
<<else>>
As if it were a butt-seeking missile his nose burrows between your cheeks.
<</if>>
<br><br>
You stand up straight and look back as he licks his lips.<br>
<br>
<<printThought $player "Is he... coming on to me?">><br>
<br>
A glance below at his rigid canine member would seem to support the assessment and you have a sudden realization of how large... and strong... he is.<br>
<br>
Walking towards you he rubs up against your leg, letting out a low pleased growl when you reach down to scratch his back.<br>
<br>
<<printThought $player "Yup, he is DEFINITELY coming on to me... what do I want to do about it?">><br>
<br>
Glancing down you notice that he is dripping pre on the floor, if you don't do something about it you'll be cleaning up after him for as long as he follows you.<br>
<br>
[<<moveTo "event_maid_work_dog_1_1" "Get him off." 0 "<<set $scene.sex = true>>">>]<br>
[<<moveTo "event_maid_work_dog_1_1" "Just continue your cleaning." 0 "<<set $scene.sex = false>>">>]
</div>/*#
#desc: jerk off dog
#status: WRITTEN 0.7.2.0
#*/
<<set $player.location to "An apartment.">>
<<if $roomchange == true>>
<<set $scene.pay = (1+.2*$npc_landlord.flags.cleaning.maid_dog)*$npc_landlord.flags.cleaning.base_pay>>
<<set $player.money.total += $scene.pay>>
<<if $scene.sex>>
<<set $npc_landlord.flags.cleaning.maid_dog = 1>>
<<if !setup.hasThreshold('bestiality', 'dog', 'basic')>>
<<setThreshold 'bestiality' 'dog' 'basic_alt'>>
<<else>>
<<applyExperience 'bestiality' 2 'normal' $ALONE>>
<</if>>
<<if setup.getTotalValue("cum") >= 10>>
<<applyExperience 'cum' 12 'normal' $ALONE>>
<<else>>
<<applyExperience 'cum' 3 'normal' $ALONE>>
<</if>>
<</if>>
<</if>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/apartment.png" "./images/characters/npc_dog.png">>
<div id="invframe" class="scrolltext">
<<if $scene.sex>>
As soon as you drop to your knees the dog rolls onto his back, bouncing his hips to draw attention to his hard, dripping cock.<br>
<br>
<<if setup.getTotalValue("bestiality") > 3>>
<<printThought $player "Yum, I wish I had more time to really savour this...">>
<<else>>
<<printThought $player "Huh, he's certainly a randy one.">>
<</if>>
<br><br>
Wrapping your fingers around his steamy-hot cock only drives home how large he is.<br>
<br>
You start stroking and he barks and flails his paws in pleasure, his knot growing intimidatingly large as he pants in excitement.<br>
<br>
<<if setup.getTotalValue("bestiality") > 3 && setup.getTotalValue("anal") >= 10>>
<<printThought $player "Mmm, I wish that was swelling in my ass...">>
<<else>>
<<printThought $player "Oh my...">>
<</if>>
<br><br>
Panting faster he looks up at you and lets out a pleased whine as he cums, spurting long, ropey lengths of cum all over his belly.<br>
<br>
<<if setup.getTotalValue("cum") >= 10>>
First licking your hand clean of his deliciously strong cum you lean over to slurp up the rest before drying him off and returning to your cleaning.
<<else>>
His cum is as fragrant as it is voluminous and you hurriedly reach for a towel to clean him up before he drips all over the place.
<</if>>
<br><br>
Getting back to work your canine friend is friendly and subdued, still following you around but in a more cuddly, protective way than before.<br>
<br>
Hearing a sound at the door you head back to the living room to greet the residents, a normal looking couple.<br>
<br>
"Oh, Zeus likes you!" the woman shouts with glee at the way the dog is rubbing up against your leg and wagging his tail.<br>
<br>
"Hope he wasn't any trouble." The man states as he starts counting out your pay.<br>
<br>
You quickly reassure them that he was very friendly and really no bother, thanking them for the <<=$scene.pay>> credits and saying goodbye to Zeus.
<<else>>
As you continue on with the cleaning the dog becomes more insistent, whining softly and frequently rubbing against you whilst continuing to leak on the carpet.<br>
<br>
Almost finished you do a final pass to clean up his spills, leading him back to his bed just as his owners, a normal looking couple, arrive.<br>
<br>
"Oh, I hope our Zeus wasn't any trouble!" The woman states as she leans down to start scratching his bell.<br>
<br>
You confirm that he was no trouble at all, that he was actually nice company following you around as he worked.<br>
<br>
"Great, great," the man states as he hands you <<=$scene.pay>> credits. "Well thank you again for the cleaning, the place looks a lot better!" <br>
<br>
Taking your pay you give a parting curtsy and head on your way.
<</if>>
<br><br>
[<<moveTo "room_foyer" "Head home." 1800>>]
</div>/*#
#desc: dog humps you while cleaning apartment, option of sex
#status: WRITTEN 0.7.2.0
#*/
<<set $player.location to "An apartment.">>
<<if $roomchange == true>>
<</if>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/apartment.png" "./images/characters/npc_dog.png">>
<div id="invframe" class="scrolltext">
Zeus, your new canine friend, seems to get more and more excited the longer you're together.<br>
<br>
Focusing on the cleaning you manage to alternate between ignoring and placating the large dog as he rubs against you, sniffs under your skirts and even humps your leg but finally, as you reach down to pick up a discarded towel he lunges for you, knocking you to the ground and rearing up behind you.<br>
<br>
<<printThought $player "If I don't do something fast he's going to make me his bitch... literally...">><br>
<br>
<<if $player.analvirginity != "" || ($player.peggingvirginity != "" && $fetish.pegging_is_anal)>>
[<<moveTo "event_maid_work_dog_2_1" "Let him have his way with you." 1800 "<<set $scene.sex = true>>">>]<br>
<<else>>
[@@.link_locked;No way, taking it in the rear for the first time and it not even being a human? Nope, no way am I that depraved.@@]<br>
<</if>>
[<<moveTo "event_maid_work_dog_2_1" "Scramble to your feet." 1800 "<<set $scene.sex = false>>">>]
</div>/*#
#desc: get fucked or pen up dog before continuing cleaning
#status: WRITTEN 0.7.2.0
#*/
<<set $player.location to "An apartment.">>
<<if $roomchange == true>>
<<set $scene.pay = (1+.2*$npc_landlord.flags.cleaning.maid_dog)*$npc_landlord.flags.cleaning.base_pay>>
<<set $player.money.total += $scene.pay>>
<<if $scene.sex>>
<<set $npc_landlord.flags.cleaning.maid_dog = 2>>
<<applyExperience 'bestiality' 4 'very' $ALONE>>
<<applyExperience 'anal' 10 'very' $ALONE>>
<</if>>
<</if>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/apartment.png" "./images/characters/npc_dog.png">>
<div id="invframe" class="scrolltext">
<<if $scene.sex>>
Zeus wants you... and looking at him looming over you with his big, hard, dripping cock... you want Zeus.<br>
<br>
<<if setup.getItemFromType("plug") == "">>
Eagerly parting your clothes you
<<else>>
Eagerly parting your clothes you slide the <<=setup.getItemName(setup.getItemFromType("plug"))>> out of your ass and
<</if>>
wiggle your bum in anticipation.<br>
<br>
Though you can't see much past your frilly splayed skirts you don't really need to. Zeus wastes no time mounting you, his thick cock sliding into your ass and knotting with but a single thrust.<br>
<br>
Groaning in pleasure you are soon driven to the ground, lying there as his bitch as he ruts away, yipping in excitement.<br>
<br>
"Hey! How many times have I said to keep your mutt quiet!" You hear shouted from an adjacent apartment. Even if you were strong enough to escape you wouldn't care, relishing the feeling of being full of dog cock.<br>
<br>
Moaning along with your enthusiastic partner it isn't much longer that he breaks out in a howl and you feel his thick cum pumping into you.<br>
<br>
Groaning in pleasure you flop onto the floor as he slides out of you, crawling around to lick your face.<br>
<br>
Catching your breath you pat Zeus gratefully and get back to your feet. Grabbing a drink of water you notice a bag of dog treats and slip one to Zeus before realizing what behaviour you've just doubly rewarded.<br>
<br>
<<printThought $player "Oops, I hope that doesn't come back to bite me... or maybe I do?">><br>
<br>
Feeling somewhat refreshed you fix your clothes<<if setup.getItemFromType("plug") != "" && !setup.getItemObjFromType('plug').hasOwnProperty('lockable')>>, easily shoving the <<=setup.getItemName(setup.getItemFromType("plug"))>> back in place thanks to the thick dog-cum oozing out of your hole<</if>> and go back to cleaning.<br>
<br>
Placated by the intense fucking Zeus follows you around like a happy puppy, licking your hand and blinking up at you with a wide smile on his face.<br>
<br>
Finishing the cleaning with time to spare you are spending some time innocently playing with Zeus when the residents return.<br>
<br>
"Aww, isn't that sweet, the maid is having a bit of fun with Zeus!" the man states with a smile.<br>
<br>
"How sweet!" The woman adds. "Great job cleaning and the rest, as always. Pay the girl, dear." <br>
<br>
The man pulls out his wallet and counts out <<=$scene.pay>> credits as his wife leans over to snuggle Zeus. "Who's a good boy, huh? Who's a good boy!" <br>
<br>
Curtsying in thanks you head back to your flat.
<<else>>
Scrambling to your feet you grab the dog by the collar and hold him back. Looking around for an idea you hurry to the bedroom, shoving the dog in before closing the door behind.<br>
<br>
<<printThought $player "Whew, that was a close one...">><br>
<br>
You can hear him whining, though it doesn't sound like he's destroying anything at least.<br>
<br>
Without his continued harrassment your rate of cleaning speeds up and you manage to get everything done just before the couple walks in the door a few minutes after Zeus finally stops whining for you.<br>
<br>
"Ah, another wonderful job!" the woman states before pausing and looking around. "Only... where's my Zeus?" <br>
<br>
You explain that he was getting a bit... rambunctious and you were forced to lock him in the bedroom.<br>
<br>
"Oh, my poor boy! He just gets excited around people he likes sometimes." She rushes past you and into the bedroom as the man counts out your pay.<br>
<br>
"Sorry about Zeus, you got along so well the first time but I guess sometimes he can be a bit much." <br>
<br>
You thank him for the <<=$scene.pay>> credits and head for the door, just stepping out of the apartment when you hear a feminine moan.<br>
<br>
"Oh Zeus...." <br>
<br>
<<printThought $player "Wait, is she?">><br>
<br>
You hurry out of the apartment and head back to your flat
<<if setup.getTotalValue("bestiality") > 3>>
regretting your missed opportunity.
<<else>>
trying not to think about the dog-fucked fate you narrowly avoided.
<</if>>
<</if>>
<br><br>
[<<moveTo "room_foyer" "Head home." 1800>>]
</div>/*#
#desc: enthusiastic dog tries to have sex with you before you can clean apartment
#status: WRITTEN 0.7.2.0
#*/
<<set $player.location to "An apartment.">>
<<if $roomchange == true>>
<<set $scene.pay = (1+.2*$npc_landlord.flags.cleaning.maid_dog)*$npc_landlord.flags.cleaning.base_pay>>
<<switch $scene.style>>
<<case 'hand'>>
<<applyExperience 'bestiality' 4 'very' $ALONE>>
<<applyExperience 'penis' 8 'very' $ALONE>>
<<applyExperience 'cum' 4 'very' $ALONE>>
<<set $player.money.total += $scene.pay>>
<<case 'anal'>>
<<applyExperience 'bestiality' 4 'very' $ALONE>>
<<if setup.getItemFromType("plug") != "" && setup.getItemObjFromType('plug').tags.includes('hollow')>>
<<applyExperience 'anal' 12 'very' $ALONE>>
<<else>>
<<applyExperience 'anal' 10 'very' $ALONE>>
<</if>>
<<set $scene.pay = 5>>
<<set $player.money.total += $scene.pay>>
<</switch>>
<</if>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/apartment.png" "./images/characters/npc_dog.png">>
<div id="invframe" class="scrolltext">
<<switch $scene.style>>
<<case 'hand'>>
Looking around you anticipate cleaning is going to take a bit longer than usual so you kneel down and reach for Zeus' cock. Licking your face in excitement as you jerk him off it isn't long before he's spurting in excitement, spraying a thick load all over the floor.<br>
<br>
Patting his head as he smiles up at you you start your cleaning with his cum, scrubbing the floor and then moving on to the rest of the apartment as he lays down with a content smile on his face.<br>
<br>
With Zeus placated the rest of your cleaning passes smoothly, the couple returning right on time to give you your pay of <<=$scene.pay>> credits and send you on your way home.<br>
<br>
[<<moveTo "room_foyer" "Home." 1800>>]
<<case 'anal'>>
It's hard to say who is more excited, you, or Zeus as you drop to all fours and
<<if setup.getItemFromType("plug") != "">>
expose your
<<if setup.getItemObjFromType('plug').tags.includes('hollow')>>
ass, your hollow plug presenting him with a gaping, inviting offer.
<<else>>
before clearing the way by removing your <<=setup.getItemName(setup.getItemFromType("plug"))>>.
<</if>>
<<else>>
expose your ass.
<</if>>
<br><br>
Eagerly accepting your invitation Zeus slides into you with a bark,
<<if setup.getItemFromType("plug") != "" && setup.getItemObjFromType('plug').tags.includes('hollow')>>
forcing your hollow plug even wider as he stretches, and then locks inside of it as his knot swells thick inside your ass.
<<else>>
thrusting only a couple times before his knot swells and he locks in place, deep in your ass.
<</if>>
<br><br>
Moaning like the bitch you are you enjoy the hard, deep canine fucking. He seems to take his time, breeding you hard and deep and leaving you in a puddle with cum leaking out of your ass. Catching your breath you finally return to your feet, noting that he has already trotted away and is sleeping happily in his bed.<br>
<br>
Wincing as you look at the time you do your best to catch up on cleaning but haven't quite finished when the couple returns.<br>
<br>
"Hmm, I guess we did leave the place in a bit of a mess" the woman notes looking around.<br>
<br>
"True, and we really can't have you sticking around any longer, we're really sorry but, well, an incomplete job means incomplete pay." The man adds, counting out a meager <<=$scene.pay>> credits.<br>
<br>
Sighing at your failure you curtsy in thanks nonetheless and head back to your flat.<br>
<br>
[<<moveTo "room_foyer" "Home." 1800>>]
<<case 'resist'>>
Trying to ignore the enthusiastic dog following you around you set to work on cleaning. Though he is constantly rubbing against you or licking under your skirt you manage to make good progress, burning through the bulk of the cleaning while occasionally shooing him away.<br>
<br>
Finally fed up with your unwillingness to play he jumps up on you enthusiastically, the fact that you were balancing laundry at the time putting you off balance as you fall to the ground.<br>
<br>
Looking up at Zeus... and Zeus' big, hard canine cock you realise you need to either give it up or move fast lest he forcibly make you his bitch...<br>
<br>
[<<moveTo "event_maid_work_dog_3_1" "Surrender and be his bitch." 0 "<<set $scene.resist = false>>">>]<br>
[<<moveTo "event_maid_work_dog_3_1" "Try to take back control of the situation." 0 "<<set $scene.resist = true>>">>]
<<default>>
ERROR: unknown scene style: <<=$scene.style>>
<</switch>>
</div>/*#
#desc: enthusiastic dog tries to have sex with you before you can clean apartment
#status: WRITTEN 0.7.2.0
#*/
<<set $player.location to "An apartment.">>
<<if $roomchange == true>>
<<set $scene.pay *= 2>>
<<set $player.money.total += $scene.pay>>
<<if $scene.resist && $fetish.get_raped>>
<<set $npc_landlord.flags.cleaning.maid_dog = 3>>
<<applyExperience 'bestiality' 2 'very' $ALONE>>
<<applyExperience 'anal' 10 'terrible' $ALONE>>
<<applyExperience 'humiliation' 11 'very' $ALONE>>
<<elseif !$scene.resist>>
<<set $npc_landlord.flags.cleaning.maid_dog = 3>>
<<applyExperience 'bestiality' 4 'very' $ALONE>>
<<applyExperience 'anal' 10 'very' $ALONE>>
<<applyExperience 'humiliation' 15 'unbelievable' $ALONE>>
<</if>>
<</if>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/apartment.png">>
<div id="invframe" class="scrolltext">
<<if $scene.resist>>
Somehow managing to get back to your feet you grab Zeus by the collar and make for the bedroom to lock him up.<br>
<br>
<<if $fetish.get_raped>>
You have him halfway through the door into the bedroom when he twists away, leaping onto you he pushes you to the ground, the impact knocking the air out of you.<br>
<br>
Before you can recover you feel him rummaging under your skirts. With practiced skill you feel him swiftly, but gently, nuzzle your clothes out of the way
<<if setup.getItemFromType("plug") == "">>
his tongue dances over your testicles for a few moments before he moves forward and you feel the familiar girth of his cock pressing against your hole.
<<else>>
before gently closing his teeth around the base of your <<=setup.getItemName(setup.getItemFromType("plug"))>> and pulling it out of your ass.<br>
<br>
<<printThought $player "What? How does he know how to-">><br>
<br>
You thought is cutoff as he lunges forward, his canine cock slipping into your pre-gaped hole.
<</if>>
<br><br>
You pant and moan and try to crawl away but he pins you down with his hips, knotting almost instantly before leaning forward, his drool mixing with your tears as he humps and ruts.<br>
<br>
Losing track of time you come back to alertness to a scuffle as Zeus is pulled off of you and you look up to find the apartment tenants looking down at you with concern.<br>
<br>
"Oh no, are you ok? We're so, so sorry about Zeus, we've been so busy this week we haven't had time to play with him and, well... I guess he took all that energy out on you..." <br>
<br>
Trying to catch your breath you barely process what the woman said as you are helped to your feet.<br>
<br>
"Please, accept our deepest apologies." The man adds as he fumbles for his wallet.<br>
<br>
You nod vaguely, accepting the <<=$scene.pay>> credits and staggering out of the apartment to head back to your flat.
<<else>>
Though he is definitely stronger than you are by some miracle you manage to pull the beast off, pushing him into the bedroom and closing the door as he lets out a forlorn whine.<br>
<br>
<<printThought $player "Whew, that could have been bad!">><br>
<br>
With Zeus out of the way you are able to finish up all the cleaning just as the couple returns.<br>
<br>
"Zeus gave you trouble again?" The woman asks after looking around for her pet.<br>
<br>
You nod.<br>
<br>
"He just gets a bit lonely when we're gone. I'll go deal with him, could you pay the girl?" <br>
<br>
The man disappears into the bedroom and Zeus' whines take on a much happier tone along with an almost moaning "good boy!" from the woman as the man passes you <<=$scene.pay>> credits.<br>
<br>
"Thanks again for the work, I'm actually surprised you finished it all! I confess we were a bit busy this week, thus the mess... and I guess Zeus' impatience." <br>
<br>
Curtsying in thanks you head home.
<</if>>
<<else>>
Biting your lip in anticipation you bend over for Zeus.<br>
<br>
<<if setup.getItemFromType("plug") == "">>
Nosing under your skirt he gives your <<getWordMyPenis $player>> a long lick
<<else>>
Impatiently he nips under your skirt, skilfully nosing your clothes before grasping your <<=setup.getItemName(setup.getItemFromType("plug"))>> with his teeth and gently pulling it from your hole.<br>
<br>
You moan as your plug-deprived ass gapes in anticipation but he takes a minute to tongue-bath your <<getWordMyPenis $player>>
<</if>>
before crawling up your body and pressing his hard canine cock against your rear hole.<br>
<br>
He plunges into you with enthusiastic vigour, knotting almost instantly, his heavy balls slapping against your own as he excitedly humps away.<br>
<br>
Sprawled out on the floor of the living room all you can do is appreciate the hard, deep fucking he's giving you, eyes rolled back, your tongue lolled out in pleasure.<br>
<br>
As if from a great distance you hear the door to the apartment open. Still out of it you do not quite process what that means until a figure approaches and you look up, still full ahegao as you try to focus on the newly returned tenant standing over you.<br>
<br>
"Hey! She has the same expression you get!" The woman shouts out with glee. Leaning over she strokes your face and smiles at you. "Aww, are you having fun with our big boy Zeus? No wonder he liked you so much!" <br>
<br>
Moaning in embarrassed lust you feel Zeus finally cum, breeding you like a bitch as his owners look on.<br>
<br>
"Heh, looks like he just came!" The man calls out as Zeus deflates and slides out of you.<br>
<br>
"Aww!, And I was getting so horny! Come on boy, over here, come to mommy!" <br>
<br>
Trying to figure out your arms you watch as the woman hops onto the couch, lifting her skirt to expose a very wet cunt that Zeus immediately starts licking. "Oh yes! Good boy!" She cries out as her husband chuckles and helps you to your feet.<br>
<br>
"Heh, well, I don't have to tell YOU how it is!" He states with a smile as he presses <<=$scene.pay>> credits into your hand. "Great job with the cleaning, don't worry about not finishing... We all know how irresistible Zeus can be when he's in heat and, well, we've been out so much this week..." <br>
<br>
<<if setup.getItemFromType("plug") == "">>
You nod along, staggering out of the apartment as you fix your clothes.
<<else>>
"Ooop! Here you go." The man adds as he slides the <<=setup.getItemName(setup.getItemFromType("plug"))>> back into your ass, the plug easily lubricated by the dog-cum leaking out of you.<br>
<br>
Fixing your clothes you stagger out of the apartment.
<</if>>
Taking a deep breath to clear your head you head for the elevator to go back down to your flat.
<</if>>
<br><br>
[<<moveTo "room_foyer" "Home." 1800>>]
</div>/*#
#desc: clean "mistress'" immaculate apartment, your job isn't good enough
#status: WRITTEN 0.7.2.0
#*/
<<set $player.location to "An apartment.">>
<<if $roomchange == true>>
<<set $scene.pay = $npc_landlord.flags.cleaning.base_pay>>
<<set $player.money.total += $scene.pay>>
<<set $npc_landlord.flags.cleaning.maid_mistress = 1>>
<</if>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/apartment.png">>
<div id="invframe" class="scrolltext">
You really don't see what the point could be in cleaning the already immaculate apartment, but you are getting paid so you do what you can, spending more time searching for dust or dirt than actually cleaning it.<br>
<br>
After some time you hear a sound at the door and you perk up to meet the tenant.<br>
<br>
<<if setup.getTotalValue("submission") > 10>>
Your first glance upon her requires you to resist the urge to drop to your knees.
<<else>>
Looking at her makes you feel involuntarily weak in the knees.
<</if>>
Dressed in a tight, formal blouse and skirt with leather gloves and boots she oozes dominant energy. She reminds you of <<=setup.getNpcName('npc_manager', 'formal')>> but a decade or two older and far less... playful.<br>
<br>
The woman pauses to look at you and you flinch in surprise at the sound of the door closing behind her, almost completely transfixed.<br>
<br>
"Hmm, a serviceable outfit, at least, but let us see if you did a job worthy of it." <br>
<br>
You follow along behind as she does an inspection of your work, an inspection that does not go particularly well for you. Her standards would confuse a neat freak, chiding you for the slightest spec of dust, for a cup to have been placed a few degrees off-angle from its compatriots in the cupboard.<br>
<br>
Returning to the living room she looks down at you and shakes her head.<br>
<br>
"I cannot say you did not make an effort but, well... it is clear that your skills are not up to my standards. Still, a deal is a deal." Pulling out her wallet she hands you <<=$scene.pay>> credits. "If you come back I believe I will supervise you... personally so that you can properly meet expectations." <br>
<br>
<<printThought $player "Wow, I almost expected her to spank me or something...">><br>
<br>
Thanking her you quickly leave and head back down to your flat.<br>
<br>
[<<moveTo "room_foyer" "Home." 1200>>]
</div>/*#
#desc: mistress supervises you as you try to clean her apartment
#status: WRITTEN 0.7.2.0
#*/
<<set $player.location to "An apartment.">>
<<if $roomchange == true>>
<<set $player.timebased.horny = 90>>
<</if>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/apartment.png">>
<div id="invframe" class="scrolltext">
Watching you like a hawk the tenant gives you precise instructions on what, and how to clean things. She is beyond demanding to the point you at one point find yourself re-washing a single cup four times before she is satisfied!<br>
<br>
Even with how immaculate the house was at the start she somehow still manages to find plenty for you to clean, a meticulous taskmaster who you swear is getting off on ordering you around.<br>
<br>
<<if setup.getTotalValue("submission") > 10>>
Of course, she isn't the only one getting off on the quasi domina/sub dynamic and by the time she is finally satisfied things are clean you are desperate for a culminating relief of serving her more personally.<br>
<br>
Pulling out her wallet she begins counting out your payment.<br>
<br>
[<<moveTo "event_maid_work_mistress_2_1" "Ask if there's ANYTHING else you could do for her." 600 "<<set $scene.sub = true>>">>]<br>
[<<moveTo "event_maid_work_mistress_2_1" "Obediently accept your pay." 300 "<<set $scene.sub = false>>">>]
<<else>>
With all of these instructions you can't help but be pushed into a more obedient headspace.<br>
<br>
You find your heart racing as she counts out your pay, a tiny part of you wishing she'd push things just a little further...<br>
<br>
[<<moveTo "event_maid_work_mistress_2_1" "Obediently accept your pay." 300 "<<set $scene.sub = false>>">>]<br>
[@@.link_locked;That level of submission is still more a fantasy, for now...@@]
<</if>>
</div>/*#
#desc: accept payment or deepen submission after cleaning mistress' apartment
#status: WRITTEN 0.7.2.0
#*/
<<set $player.location to "An apartment.">>
<<if $roomchange == true>>
<<if $scene.sub>>
<<set $npc_landlord.flags.cleaning.maid_mistress = 2>>
<<applyExperience 'submission' 16 'little' $SEEN_STRANGER>>
<<set $player.money.total += 1>>
<<else>>
<<set $scene.pay = $npc_landlord.flags.cleaning.base_pay*2>>
<<set $player.money.total += $scene.pay>>
<</if>>
<</if>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/apartment.png">>
<div id="invframe" class="scrolltext">
<<if $scene.sub>>
She pauses mid-count to look up at you, her lips curling into a small smile as she folds up her wallet.<br>
<br>
"So, this isn't just a uniform... this is what you are. A sweet, submissive..." with each word she steps closer, her presence hot and scary has you rooted you in place until she reaches under your skirt to take hold of your <<getWordMyPenis $player>> "...<<if $fetish.sissy>>sissy<<else>>slave<</if>>." <br>
<br>
You gasp as she squeezes, she has you in the palm of her hand literally AND figuratively.<br>
<br>
Your voice soft and airy you nod, replying with a breathless "y-yes Mistress." <br>
<br>
She grins in a too-familiar manner before finally releasing her grasp.<br>
<br>
"Good... good. Unfortunately for you I do not have any more time this evening to... deal with one such as yourself but next time you are here? Mmmmm" she licks her lips. "Next time... come ready to SERVE." <br>
<br>
She smiles and offers you a single credit. Heart racing you curtsy in thanks as you gratefully accept the token payment she hands you and leave the flat.<br>
<br>
Once the door closes you almost collapse against the wall, heart racing as you pant for air, trying to recover from her presence.<br>
<br>
<<printThought $player "How do I keep ending up in the clutches of this sort of woman?">><br>
<br>
Recovered enough to move you stagger down the hall and take the elevator back down to your flat.
<<else>>
Slowly handing you <<=$scene.pay>> credits she raises an eyebrow, as if expecting more from you.<br>
<br>
You merely accept the money and curtsy in thanks. She dismisses you and you head back to your flat, feeling a great weight lift off your chest once you are out of her sight.
<</if>>
<br><br>
[<<moveTo "room_foyer" "Home." 600>>]
</div>/*#
#desc: full discipline as you clean mistress' apartment as her maid slave
#status: WRITTEN 0.7.2.0
#*/
<<set $player.location to "An apartment.">>
<<if $roomchange == true>>
<<set $npc_landlord.flags.cleaning.maid_mistress = 3>>
<<applyExperience 'submission' 13 'terrible' $SEEN_STRANGER>>
<<applyFatigue $player 40>>
<<set $player.timebased.stress += 10>>
<<set $scene.pay = $npc_landlord.flags.cleaning.base_pay*3>>
<<set $player.money.total += $scene.pay>>
<</if>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/apartment.png">>
<div id="invframe" class="scrolltext">
Dropping to the floor obediently you crawl up to her and begin polishing her leather boots with your tongue.<br>
<br>
Crop in hand she gives the occasional suggestive word or tap guiding you along until she is finally satisfied at the near mirror shine.<br>
<br>
"Better, I hope you can carry this newfound perfectionism through the rest of our tasks." <br>
<br>
You start to rise only for her to gently push you back down with the crop.<br>
<br>
"Ah, ah. Standing is a privilege, not a right - you can crawl for a bit longer. Come along." <br>
<br>
Leading through the house she has you scrub on your hands and knees, only when the floor is finished to her satisfaction are you allowed to rise and commence with other cleaning tasks.<br>
<br>
If anything she is even more exacting than before and you find that the only way to stay on top of her commands and avoid the corrective taste of the crop is to completely focus on becoming a living tool of enacting her desire.<br>
<br>
By the time she declares things "finished" you are exhausted both mentally and physically, barely having the energy to gratefully curtsy as she thanks you for <<if $fetish.sissy>>your "sissy service" and<<else>>your service and<</if>> gives you a substantial payment of <<=$scene.pay>> credits.<br>
<br>
[<<moveTo "room_foyer" "Head home." 1800>>]
</div>/*#
#desc: clean apartment whilst pervert watches
#status: WRITTEN 0.7.2.0
#*/
<<set $player.location to "An apartment.">>
<<if $roomchange == true>>
<</if>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/apartment.png">>
<div id="invframe" class="scrolltext">
You set to work cleaning the man's apartment, first picking up the half dozen discarded pizza boxes scattered across the room before moving on to the rest of the trash and clutter.<br>
<br>
Though he never says a word the tenant is always in the same room as you as you clean. He makes the attempt to pretend to be otherwise occupied but you frequently catch him blatantly staring at you, and once even adjusting himself while doing so!<br>
<br>
<<printThought $player "Hmm, he must be a bit lonely and pathetic, and I am looking pretty cute and sexy... I could probably get a better tip if I played things up a bit.">><br>
<br>
[<<moveTo "event_maid_work_pervert_1_2" "Ham it up and put on a show." 1800 "<<set $scene.flirty=true>>">>]<br>
[<<moveTo "event_maid_work_pervert_1_2" "Stay professional and ignore his presence as you finish cleaning." 3600 "<<set $scene.flirty=false>>">>]
</div>/*#
#desc: flirt with or ignore pervert as you clean
#status: WRITTEN 0.7.2.0
#*/
<<set $player.location to "An apartment.">>
<<if $roomchange == true>>
<<if $scene.flirty>>
<<set $npc_landlord.flags.cleaning.maid_pervert = 1>>
<<applyExperience 'bimbofication' 9 'normal' $SEEN_STRANGER>>
<<set $scene.pay = $npc_landlord.flags.cleaning.base_pay*4>>
<<else>>
<<set $scene.pay = $npc_landlord.flags.cleaning.base_pay>>
<</if>>
<<set $player.money.total += $scene.pay>>
<</if>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/apartment.png">>
<div id="invframe" class="scrolltext">
<<if $scene.flirty>>
Noting the tenant's lurking presence you decide to put on a show. Whenever you catch his gaze you make sure you look away first, biting your lip and turning bashfully as if YOU were the one doing something naughty.<br>
<br>
His attention almost fully upon you you push things even further, taking every opportunity to bend over to pick things up, wiggling your butt to make sure he gets a nice show every time.<br>
<br>
You can tell your constant teasing is beginning to get to him when he finally sits down in front of the tv, turning on some random game show that he almost totally fails to focus on as you walk back and forth, dusting here or there and making sure you're always in his line of sight.<br>
<br>
You're about done when you make a final daring escalation. Leaning over his chair to clean the lamp on the other side
<<if $player.body.breastsize[0]>2>>
you let your breasts dangle centimeters from his face, practically feeling his hot breath as you linger for several moments before straightening up.
<<else>>
though you are flat-chested you are close enough for your frilly top to almost brush his face, his stifled gasp enough to communicate that it was more than enough.
<</if>>
<br><br>
Looking very flustered he fumbles for his wallet, pulling out a wad of <<=$scene.pay>> credits to hand to you while mumbling something about "how beautiful you are" and how he "wishes he had a wife like you." <br>
<br>
<<if $player.body.breastsize[0] > 0>>
Giving a cute curtsy in thanks you make a show of stuffing the credits down your cleavage, giving a little wiggle while letting him look right down your rack before turning to go.
<<else>>
Pocketing your pay you turn to go, looking over your shoulder and giving a little butt wiggle as you take exaggerated, swaying steps towards the door.
<</if>>
<br><br>
He is looking very flush with excitement as you exit the flat. Closing the door and leaning an ear against the door you can hear the unmistakable sounds of fapping, followed within only a few seconds by a groaning orgasm.<br>
<br>
<<printThought $player 'Hmm, maybe I should have been a bit more... reserved, would not want him having a heart attack! Though, I wonder if he might pay even more for a bit of the "doting wife" experience.'>>
<<else>>
Ignoring his quasi-voyeuristic presence you focus on your job, picking up all the scattered trash, doing the dishes and vacuuming up the apartment.<br>
<br>
Though you went out of your way not to encourage him by the time you're done he's looking a bit flustered, sweaty and with a slight bulge in his pants as he fumbles for some crumpled credits to hand you.<br>
<br>
Remaining ever professional you pocket the <<=$scene.pay>> credits and thank him before departing.
<</if>>
<br><br>
[<<moveTo "room_foyer" "Return to your flat." 600>>]
</div>/*#
#desc: clean apartment whilst pervert watches and makes lewd motions
#status: WRITTEN 0.7.2.0
#*/
<<set $player.location to "An apartment.">>
<<if $roomchange == true>>
<</if>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/apartment.png">>
<div id="invframe" class="scrolltext">
Obviously remembering your previous visit the man doesn't even hide his leering gaze as you start picking up the remarkable number of items that seem to have fallen on the floor.<br>
<br>
<<printThought $player "I guess I brought this on myself with my prior behaviour, though it did result in a nice tip. Do I want to pull back, stay the course or keep pushing, I remember him saying something about fantasizing about having a servile wife...">><br>
<br>
[<<moveTo "event_maid_work_pervert_2_1" "Try to recover your dignity and act professional." 1800 "<<set $scene.style='professional'>>">>]<br>
[<<moveTo "event_maid_work_pervert_2_1" "Repeat your previous number and flirt your way through the chores." 1800 "<<set $scene.style='flirty'>>">>]<br>
<<if setup.getTotalValue("bimbofication") > 5 && setup.getTotalValue("feminization") >= 15 && setup.getTotalValue("submission") > 10>>
[<<moveTo "event_maid_work_pervert_2_1" "Pretend to be his doting wife while you do the cleaning." 1800 "<<set $scene.style='wife'>>">>]
<<else>>
[@@.link_locked;If you're going to pull off pretending to be the "doting wife" you need to be feminine, submissive and bit of a bimbo.@@]
<</if>>
</div>/*#
#desc: clean apartment whilst pervert watches and makes lewd motions
#status: WRITTEN 0.7.2.0
#*/
<<set $player.location to "An apartment.">>
<<if $roomchange == true>>
<<switch $scene.style>>
<<case 'professional'>>
<<set $scene.pay = 2*$npc_landlord.flags.cleaning.base_pay>>
<<set $player.money.total += $scene.pay>>
<<case 'flirty'>>
<<set $scene.pay = 2.5*$npc_landlord.flags.cleaning.base_pay>>
<<set $player.money.total += $scene.pay>>
<</switch>>
<</if>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/apartment.png">>
<div id="invframe" class="scrolltext">
<<switch $scene.style>>
<<case 'professional'>>
Focusing on your work you can't do much about the fact that he's still leering at your cute outfit, or that you would swear that he's touching himself whenever you lean over to pick something off the ground, but at least you aren't encouraging it anymore.<br>
<br>
When you finish he looks excited, but also disappointed, handing you <<=$scene.pay>> credits and mumbling something about you "being more fun last time." Taking your pay you give a curt bow and go on your way.<br>
<br>
[<<moveTo "room_foyer" "Return to your flat." 600>>]
<<case 'flirty'>>
You perform an encore of your previous cleaning, bending over frequently to pick things up and making sure to angle your body to give him a view up, down or around all of your assets.<br>
<br>
By the time you're finished cleaning he's looking very flustered, thanking you for your work and mumbling something about how you'd "make a beautiful wife." You accept your payment of <<=$scene.pay>> with a smile,
<<if $player.body.breastsize[0] >= 2>>
stuffing it down between your breasts before giving him a little tit shake to show off that the money is safe.
<<else>>
pocketing the money and giving a cute curtsy of thanks.
<</if>>
<br><br>
Leaving the apartment you haven't even closed the door when you hear the unmistakable sound of his zipper followed by frenzied fapping.<br>
<br>
<<printThought $player "He really likes it when I put on a show... I wonder what would happen if I played into his fantasies even more?">><br>
<br>
[<<moveTo "room_foyer" "Return to your flat." 600>>]
<<case 'wife'>>
You smile at your client, skipping across the room and leaping into his arms.<br>
<br>
He's a bit surprised but manages to catch you without incident as you throw your arms around him in a hug. "Oh, I'm so glad to be home!" You state as you slip into your "role." <br>
<br>
"What, I don't-" he stammers and you lean in to give him a kiss.<br>
<br>
"Oh, you're so silly! I'm your wife! Come on, looks like I need to do some cleaning up and you have to tell me all about your day!" <br>
<br>
He's a bit taken aback but understanding blossoms on his face as it splits into a wide smile.<br>
<br>
He puts you down and you get to work, showily bending over to pick things up and shake your bum, rubbing up against him frequently as you make comforting quips as you listen to him talk about his day.<br>
<br>
Working some sort of dead end paper pushing position his job sounds beyond dull but you have an act to keep up and you nod and "oh, that's too bad dear," "they don't appreciate you dear," along as you pop between rooms cleaning up his apartment.<br>
<br>
By the time you're done and he's finished talking he's looking remarkably calm, almost doe-eyed as he looks at you. With a smile you lead him back to his favourite chair and sit him down, fetching him a scotch and standing over him.<br>
<br>
Taking a sip he pauses, reaching for his wallet then looking up nervously. "I, uh... don't suppose you would be willing to do another wifely duty, I mean, you're so beautiful and..." <br>
<br>
<<printThought $player "I have played along... and teased him pretty mercilessly... but do I really want to take it that far?">><br>
<br>
[<<moveTo "event_maid_work_pervert_2_2" "Just take your pay and leave." 600 "<<set $scene.oral=false>>">>]<br>
<<if setup.getTotalValue("oral") > 7>>
[<<moveTo "event_maid_work_pervert_2_2" "Kneel down and suck him off." 600 "<<set $scene.oral=true>>">>]
<<else>>
[@@.link_locked;You need more confidence in your oral skills to consider sucking him off.@@]
<</if>>
<<default>>
ERROR: unknown scene style: <<=$scene.style>>
<</switch>>
</div>/*#
#desc: optionaly suck off pervert
#status: WRITTEN 0.7.2.0
#*/
<<set $player.location to "An apartment.">>
<<if $roomchange == true>>
<<if $scene.oral>>
<<set $npc_landlord.flags.cleaning.maid_pervert = 2>>
<<applyExperience 'oral' 4 'little' $SEEN_STRANGER>>
<<applyExperience 'penis' 10 'little' $SEEN_STRANGER>>
<<applyExperience 'cum' 12 'little' $SEEN_STRANGER>>
<<set $scene.pay = 4*$npc_landlord.flags.cleaning.base_pay>>
<<else>>
<<set $scene.pay = 2.5*$npc_landlord.flags.cleaning.base_pay>>
<</if>>
<<set $player.money.total += $scene.pay>>
<</if>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/apartment.png">>
<div id="invframe" class="scrolltext">
<<if $scene.oral>>
You smile down at him. "Of course, dear." You state, sliding to the floor in front of his chair.<br>
<br>
Hands on his thighs you can feel his heart thundering, he's almost trembling in excitement as you oh so gently unzip his pants to reveal his manhood.<br>
<br>
As cocks go he is... well, small.
<<switch $player.body.penissize[0]>>
<<case 4 5 6>>
You wonder what he would think if he knew how much bigger of a penis you have between your legs.
<<case 2 3>>
He is quite a bit smaller than yourself, and you think of yourself as average.
<<case 1>>
He is a little smaller even than your undersized <<if $fetish.sissy>>sissy <</if>>clitty.
<<case 0>>
He is barely larger than your own miniscule peter.
<<default>>
ERROR: player penis size: <<=$player.body.penissize[0]>> out of range
<</switch>>
<br><br>
Even hard he easily fits inside your mouth while barely even brushing your throat. Nonetheless you act like he is huge and intimidating, gushing about how big and hard and wonderful "your man" is as you suck and lick.<br>
<br>
He's so excited that it takes all of your skill for him not to cum immediately but you manage to draw things out for what you would consider a proper blowjob before finally letting him squirt his pent-up load into your mouth.<br>
<br>
<<if setup.getTotalValue("cum") >= 10>>
Surprisingly he actually tastes pretty good... though, that could just be the fact that you seem to be at the point of appreciating ALL cum.
<<else>>
He tastes salty and stale but you choke it down so as not to disrupt the scene.
<</if>>
<br><br>
You make sure to gush about how yummy he is, and how grateful you are for being able to serve him. Licking him clean you zip him up and seal it with a kiss before rising to your feet.<br>
<br>
In a post-orgasm daze he looks misty-eyed up at you, handing you <<=$scene.pay>> credits as you curtsy in thanks.<br>
<br>
Leaning over you gently kiss his forehead and wish him a "good night, dear" before daintily striding out of the apartment.
<<else>>
You smile down and give him a light peck on the cheek.<br>
<br>
"Yea, I guess this is enough of a dream come true." He hands you <<=$scene.pay>> credits. You curtsy in thanks and head on your way, leaving him looking happy and content.
<</if>>
<br><br>
[<<moveTo "room_foyer" "Return to your flat." 600>>]
</div>/*#
#desc: clean apartment whilst pervert watches naked
#status: WRITTEN 0.7.2.0
#*/
<<set $player.location to "An apartment.">>
<<if $roomchange == true>>
<</if>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/apartment.png">>
<div id="invframe" class="scrolltext">
Stepping into the apartment you think for a moment that he might not actually be at home only for him to step out from the kitchen wearing nothing... nothing at all.<br>
<br>
<<printThought $player "Uh-oh, maybe I've indulged him a bit too much...">><br>
<br>
"Welcome home, dear, the cleaning can wait. Why don't you get me a drink and a massage. I've had a very tiring day..." <br>
<br>
<<printThought $player "Well, I shouldn't be surprised. The pay is good but do I want to continue this charade?">><br>
<br>
[<<moveTo "event_maid_work_pervert_3_1" "Play the doting wife." 1800 "<<set $scene.submissive=true>>">>]<br>
[<<moveTo "room_foyer" "Turn around and go back to your apartment." 120>>]<br>
<<if _TODOfuturedominant>>
[<<moveTo "event_maid_work_pervert_3_1" "Put an end to this and take charge." 1800 "<<set $scene.submissive=false>>">>] <<hint $options "Even if he's out of shape he's quite a bit larger than you, you'd need skill or strength if he decided to do resist.">>
<<else>>
[@@.link_locked;You don't have the dominant skills to put him in his place.@@]
<</if>>
</div>/*#
#desc: deal with naked pervert
#status: WRITTEN 0.7.2.0
#*/
<<set $player.location to "An apartment.">>
<<if $roomchange == true>>
<<if $scene.submissive>>
<<set $npc_landlord.flags.cleaning.maid_pervert = 3>>
<<applyExperience 'oral' 4 'little' $SEEN_STRANGER>>
<<applyExperience 'penis' 10 'little' $SEEN_STRANGER>>
<<applyExperience 'cum' 12 'little' $SEEN_STRANGER>>
<<applyExperience 'submission' 10 'normal' $SEEN_STRANGER>>
<<set $scene.pay = 3*$npc_landlord.flags.cleaning.base_pay>>
<<set $player.money.total += $scene.pay>>
<<elseif $fetish.get_raped && !((setup.getTotalValue("strength") > 5 && setup.getTotalValue("martial_arts") > 7) ||
setup.getTotalValue("strength") > 12 || setup.getTotalValue("martial_arts") > 10)>>
<<applyExperience 'oral' 4 'little' $SEEN_STRANGER>>
<<applyExperience 'penis' 10 'little' $SEEN_STRANGER>>
<<applyExperience 'cum' 12 'little' $SEEN_STRANGER>>
<<applyExperience 'submission' 3 'very' $SEEN_STRANGER>>
<<applyExperience 'humiliation' 12 'normal' $SEEN_STRANGER>>
<<set $scene.pay = 5>>
<<set $player.money.total += $scene.pay>>
<</if>>
<</if>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/apartment.png">>
<div id="invframe" class="scrolltext">
<<if $scene.submissive>>
Adopting your most feminine mien you smile and curtsy, telling him how happy you are to see him before helping him into his chair and pouring a large glass of scotch.<br>
<br>
He launches into a rant about work and the world and "kids these days" as you massage his shoulders and gradually move between his legs.<br>
<br>
Wrapping your lips around his small, hard cock you stare up at him and nod along with his rant, finally summing it up by telling him that he doesn't need to worry about any of that.<br>
<br>
Increasing your pace does an even better job of silencing him as he gasps and cums, spurting his meager load across your tongue.<br>
<br>
Quickly slurping it down you <<if setup.getTotalValue("cum") < 10>>lie and <</if>>tell him how good he tastes. Topping off his drink you tell him to just relax while you tidy up.<br>
<br>
Leaning back he sips his drink and smiles as he watches you dance about the room, cleaning and organizing and all the while showing off your cute maid-attired body.<br>
<br>
The combination of drink and orgasm has him slowly drifting off to sleep. Tucking him in you give him a kiss on the cheek as he motions towards a stack of credits near the door.<br>
<br>
"For you... my love" he whispers before passing you a large stack of credits.<br>
<br>
Snatching your pay of <<=$scene.pay>> you head back to your flat.<br>
<br>
[<<moveTo "room_foyer" "Home." 1800>>]
<<else>>
<<if !$fetish.get_raped>>
Your gaze narrows, you have indulged this man a lot... far more than you probably should have but it has come time to put him in his place.<br>
<br>
[<<moveTo "event_maid_work_pervert_3_2" "Take charge." 1800>>]
<<else>>
You start to talk back to the man but his jovial mood hardens in an instant.<br>
<br>
"You! You're just like all the other bitches, well, I can put you in your place!" He states as he lunges towards you.<br>
<br>
<<if setup.getTotalValue("strength") > 5 && setup.getTotalValue("martial_arts") > 7>>
He may be bigger but you are stronger, faster and far more skilled. Easily slipping to the side you slam him to the ground, wrenching his arm up behind his back.<br>
<br>
You explain that, though you have indulged his fantasies before, he has proven himself unworthy of your charity and now things are going to change.<br>
<br>
[<<moveTo "event_maid_work_pervert_3_2" "Take charge." 1800>>]
<<elseif setup.getTotalValue("strength") > 12>>
He lunges at you but you shove him off. He's wide-eyed at your overpowering him as you nearly lift him into the air and toss him to the ground.<br>
<br>
Standing over him you explain that, though you have indulged his fantasies before, he has proven himself unworthy of your charity and now things are going to change.<br>
<br>
[<<moveTo "event_maid_work_pervert_3_2" "Take charge." 1800>>]
<<elseif setup.getTotalValue("martial_arts") > 10>>
He lunges clumsily at you and you easily turn his force aside, sending him flying through the air and slamming to the ground.<br>
<br>
Pinning him down you explain that, though you have indulged his fantasies before, he has proven himself unworthy of your charity and now things are going to change.<br>
<br>
[<<moveTo "event_maid_work_pervert_3_2" "Take charge." 1800>>]
<<else>>
Though you try to fight back he is just too large and strong for your frail body to resist. He overpowers you and soon has you pressed pressed against the floor, his weight holding you down.<br>
<br>
"Why you have to be like that? Things were going so well... I think you need to learn to shut up and use your mouth for better things, hmm?" <br>
<br>
Pulling you up by your hair he jabs his cock at your face. His small member barely probing your throat you gurgle as he humps your face, it isn't long before he cums, purposefully pulling out jerking himself off to spray it over your face where it mixes with the drool trickling down your chin.<br>
<br>
"Stupid whore, now go clean yourself up and get me a drink, woman!" <br>
<br>
Under the silent threat of his hand you stagger off to the kitchen, washing your face and getting his drink.<br>
<br>
He grunts in approval before turning on the tv to a porn channel. With the background sound of hard fucking and his fondling himself you clean his apartment, mindful of his leering glance.<br>
<br>
Unable to get up a second time he forces you to merely lick his flaccid cock before shoving <<=$scene.pay>> credits into your stockings and sending you on your way with a slap on the ass.<br>
<br>
Feeling quite humiliated you resolve to be stronger and faster the next time as you head back to your flat.<br>
<br>
[<<moveTo "room_foyer" "Home." 1800>>]
<</if>>
<</if>>
<</if>>
</div>/*#
#desc: bring naked pervert to heel
#status: WRITTEN 0.7.2.0
#*/
<<set $player.location to "An apartment.">>
<<if $roomchange == true>>
<<set $scene.pay = 4*$npc_landlord.flags.cleaning.base_pay>>
<<set $player.money.total += $scene.pay>>
<<set $npc_landlord.flags.cleaning.maid_pervert = 4>>
<</if>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/apartment.png">>
<div id="invframe" class="scrolltext">
Silencing him with a glance you sneer at his patheticness. Verbally ridiculing his tiny penis and his weakness in being literally below a <<if $fetish.sissy>>sissy <</if>>maid you ask him the truth - his infatuation with your cute maid's outfit... it's because he wants one of his own, doesn't he?<br>
<br>
With a mix of fear and arousal in his eyes he nods. You smile wider asking if, maybe... he already has one?<br>
<br>
He hesitates until you make ready to strike him again and then he nods. Initially crestfallen you note a slight excitement in his step as he leads you to his bedroom.<br>
<br>
Under your watchful eye he dons a cheap, but serviceable pink maid's dress, stockings and heels. He looks nowhere near as good as you do but you make sure to taunt and gush about how cute he looks before leading the way back to the living room where you, or rather, he, starts cleaning as you tell him what to do.<br>
<br>
He's a lot less efficient than you are but, eventually, he has things cleaned to your satisfaction. Taking your payment of <<=$scene.pay>> credits you smile and call him a "good <<if $fetish.sissy>>sissy<<else>>girl<</if>>" before heading on your way.<br>
<br>
[<<moveTo "room_foyer" "Home." 1800>>]
</div>
/%TODOfuture: sissy on top scenes%//*#
#desc: clean apartment, opportunity to steal money
#status: WRITTEN 0.7.2.0
#*/
<<set $player.location to "An apartment.">>
<<if $roomchange == true>>
<<set $scene.theft_amt = 100>>
<</if>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/apartment.png">>
<div id="invframe" class="scrolltext">
You start working your way through the apartment, more picking things up and organizing them than really "cleaning." Reaching the bedroom you are putting away some purses in the closet when <<=$scene.theft_amt>> credits falls to the ground.<br>
<br>
[<<moveTo "event_maid_work_theft_1_1" "Pocket the money." 600 "<<set $scene.theft = true>>">>]<br>
[<<moveTo "event_maid_work_theft_1_1" "Put the money back in the purse." 600 "<<set $scene.theft = false>>">>]
</div>/*#
#desc: clean apartment, steal money or not
#status: WRITTEN 0.7.2.0
#*/
<<set $player.location to "An apartment.">>
<<if $roomchange == true>>
<<if $scene.theft>>
<<addEvent 'caught_stealing_1' '{"trigger":"always","type":"next","location":"room_foyer"}' '{"szene":"event_phone_maid_work_theft_1_caught_1"}'>>
<<set $npc_landlord.flags.cleaning.maid_theft = 1>>
<<set $player.money.total += $scene.theft_amt>>
<<else>>
<<set $scene.pay = 7>>
<<set $player.money.total += $scene.pay>>
<</if>>
<</if>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/apartment.png">>
<div id="invframe" class="scrolltext">
<<if $scene.theft>>
Quickly scooping up the <<=$scene.theft_amt>> credits you pocket them and continue along, finishing up your cleaning and heading back to your apartment.
<<else>>
You tuck the credits back into the purse and continue your cleaning, soon wrapping up and getting a text message indicating your pay of <<=$scene.pay>> has been deposited into your account.<br>
<br>
<<printThought $player "Wow, cheapskate, couldn't even round up.">>
<</if>>
<br><br>
[<<moveTo "room_foyer" "Home." 600>>]
</div>/*#
#desc: landlord calls regarding you stealing money whilst cleaning
#status: WRITTEN 0.7.2.0
#*/
<<set $player.location to "Phonecall">>
<<if $roomchange == true>>
<</if>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/phonecall.png">>
<div id="invframe" class="scrolltext">
You get a call from <<=setup.getNpcName('npc_landlord', 'first')>>, he sounds very concerned.<br>
<br>
"@@.npc_landlord;Chica, I get call from tenant who apartment you clean. They say they came home to find money missing. I assure them that you would never do such a thing and they accept but...@@"<br>
<br>
[<<moveTo "event_phone_maid_work_theft_1_caught_2" "Confess to your crime." 0 "<<set $scene.lie=false>>">>]<br>
[<<moveTo "event_phone_maid_work_theft_1_caught_2" "Say you don't know anything." 0 "<<set $scene.lie=true>>">>]
</div>/*#
#desc: landlord calls regarding you stealing money whilst cleaning
#status: WRITTEN 0.7.2.0
#*/
<<set $player.location to "Phonecall">>
<<if $roomchange == true>>
<<set $scene.pay = $npc_landlord.flags.cleaning.base_pay>>
<<if $scene.lie>>
<<set $player.money.total += $scene.pay>>
<</if>>
<</if>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/phonecall.png">>
<div id="invframe" class="scrolltext">
<<if $scene.lie>>
You lie and say that you don't remember seeing any money while you were cleaning.<br>
<br>
"@@.npc_landlord;Si, si, that is as I thought. Anyway, they should be wiring you your payment, buenas tardes, chica.@@"<br>
<br>
As he speaks your phone pings with a transfer of <<=$scene.pay>> credits.
<<else>>
In tears you confess that you had a moment of weakness and stole the money.<br>
<br>
"@@.npc_landlord;Ah, chica... I understand, especially for one in your financial situation. I have taken care of things for now but in future you must exercise more self control! Money should be earned, not stolen.@@"<br>
<br>
You apologise again and thank him for his help.
<</if>>
<br><br>
[<<moveTo $beforePhonecalllocation "Thank him and hang up." 1 "<<set $currentcall = false>>">>]
</div>/*#
#desc: clean apartment, get caught if you try to steal again
#status: WRITTEN 0.7.2.0
#*/
<<set $player.location to "An apartment.">>
<<if $roomchange == true>>
<<set $scene.theft_amt = 20>>
<</if>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/apartment.png">>
<div id="invframe" class="scrolltext">
You start cleaning, scrubbing and organizing and puttering along until you move a stool to clean underneath and find a handful of credits beneath.<br>
<br>
<<printThought $player "Again? But after what happened last time....">><br>
<br>
[<<moveTo "event_maid_work_theft_2_1" "Pocket the money." 120 "<<set $scene.theft = true>>">>]<br>
[<<moveTo "event_maid_work_theft_2_1" "Leave things as they were." 120 "<<set $scene.theft = false>>">>]
</div>/*#
#desc: clean apartment, get caught if you try to steal again
#status: WRITTEN 0.7.2.0
#*/
<<set $player.location to "An apartment.">>
<<if $roomchange == true>>
<<set $scene.pay = $npc_landlord.flags.cleaning.base_pay>>
<<if !$scene.theft>>
<<set $player.money.total += $scene.pay>>
<<else>>
<<set $player.money.total += $scene.theft_amt>>
<</if>>
<</if>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/apartment.png">>
<div id="invframe" class="scrolltext">
<<if $scene.theft>>
Pocketing the <<=$scene.theft_amt>> credits in a smooth motion you continue your cleaning, just finishing up and on your way out when the tenant walks in, practically bumping into you.<br>
<br>
Excusing yourself you try to step around them only to be stopped.<br>
<br>
"I believe you have something of mine..." the tenant holds up a phone, playing a video that shows you stealing the credits.<br>
<br>
"I knew you were a thief so this time... I took precautions." <br>
<br>
You babble, trying to come up with an excuse but they cut you off.<br>
<br>
"I have you dead to rights, so you have two choices - I can turn you in, and you can spend the night in prison - and it will be the night, arraignments were over hours ago so you'll just be a cute defenceless maid waiting in general lock-up all night long.... OR we make a little agreement the two of us - namely, that you keep cleaning my apartment, but for free, and know that I'll be recording everything if you ever think to step out of line again." <br>
<br>
You gulp, neither option seems exactly enticing, but it's all your fault.<br>
<br>
[<<moveTo "event_maid_work_theft_2_2" "Defiantly opt for prison." 600 "<<set $scene.prison = true>>">>]<br>
[<<moveTo "event_maid_work_theft_2_2" "Beg for leniency and say you'll do what they ask." 600 "<<set $scene.prison = false>>">>]
<<else>>
Leaving things as they are you finish your cleaning and are about to head out when the tenant returns. The look they give you has you a bit nervous, but they pay you your <<=$scene.pay>> credits and you continue on your way.<br>
<br>
[<<moveTo "room_foyer" "Home." 0>>]
<</if>>
</div>/*#
#desc: agree to clean for free or goto prison
#status: WRITTEN 0.7.2.0
#*/
<<if $scene.prison>>
<<set $player.location to "A prison cell.">>
<<else>>
<<set $player.location to "An apartment.">>
<</if>>
<<if $roomchange == true>>
<<if !$scene.prison>>
<<set $npc_landlord.flags.cleaning.maid_theft = 2>>
<</if>>
<</if>>
<<include enterroom>>
<<initRoom>>
<<if $scene.prison>>
<<createBGR "./images/locations/TODO_prison.png">>
<<else>>
<<createBGR "./images/locations/apartment.png">>
<</if>>
<div id="invframe" class="scrolltext">
<<if $scene.prison>>
The next half hour is a blur, a cop arriving almost instantly, cuffing you in a less than sexy way and escorting you out of the building.<br>
<br>
Swiftly processed it isn't long before you are stumbling into the overnight holding area... looking around nervously at the half-dozen of your shady looking fellow prisoners.<br>
<br>
As the heavy steel door to the cell closes the prisoners start to size you up, and you feel very small and vulnerable in your maid's outfit...<br>
<br>
[<<moveTo "event_maid_work_theft_prison_1" "This could be a long night..." 600>>]
<<else>>
"Smart choice," they state, finally stepping aside for you to flee the apartment and head back to your flat.<br>
<br>
[<<moveTo "room_foyer" "Home." 60>>]
<</if>>
</div>/*#
#desc: spend night in prison
#status: WRITTEN 0.7.2.0
#*/
<<set $player.location to "A prison cell.">>
<<if $roomchange == true>>
<<set $npc_landlord.flags.cleaning.maid_theft_prison = true>>
<</if>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/TODO_prison.png">>
<div id="invframe" class="scrolltext">
<<if $player.blowvirginity == "" || ($player.analvirginity == "" && (!$fetish.pegging_is_anal || ($player.peggingvirginity == "" && $fetish.pegging_is_anal)))>>
As you walk across the cell your imagination whirls with ideas as to what your fellow prisoners might be planning.<br>
<br>
Strangely, however, though they stare at you the whole time none of the prisoners approach you.<br>
<br>
<<printThought $player "Maybe they can sense my remaining shreds of innocence?">><br>
<br>
Whatever the reason your night ticks away tense, but monotonously.<br>
<br>
<<set _release = setup.setNextDate($now, 1, 6, 0)>>
<<set _tmpSeconds = setup.secondstoDate($now,_release)>>
[<<moveTo "event_maid_work_theft_prison_3" "Continue." _tmpSeconds>>]
<<elseif $fetish.get_raped>>
You start to walk across the cell towards an empty corner but several of your fellow prisoners rise and approach, one particularly large fellow barring your way.<br>
<br>
"Well, well, well, who is this cutie... our nighttime entertainment?" <br>
<br>
"I think you're right." Another prisoner, a woman, states as she appears behind you.<br>
<br>
"Yes, and it would be a shame not to take advantage of this lovely gift to the utmost..." A third and final voice adds.<br>
<br>
Looking around you find that you are completely surrounded. The large man leans in with a smile, running his hand along your cheek.<br>
<br>
"So, what'll it be, you ready to have some fun?" <br>
<br>
<<if setup.getTotalValue("bimbofication") > 10>>
<<printThought $player "Oh boy, my first gangbang! I thought this sort of thing only happened in porn!">>
<<else>>
<<printThought $player "Oh no, I thought prison gang-bangs were just a thing in porn...">>
<</if>>
<br><br>
[<<moveTo "event_maid_work_theft_prison_2" "Be the willing centre of a gangbang." 1800 "<<set $scene.willing = true>>">>]<br>
[<<moveTo "event_maid_work_theft_prison_2" "Try to resist." 1800 "<<set $scene.willing = false>>">>]
<<elseif setup.getTotalValue("bimbofication") > 12>>
Looking around the cell at the other prisoners only seems to spur on your sex-addled mind.<br>
<br>
They're obviously checking you out, but nobody seems to be making the first move...<br>
<br>
[<<moveTo "event_maid_work_theft_prison_2" "Let's get this party started, prison gangbang, woo!" 1800 "<<set $scene.willing = true>><<set $scene.eager = true>>">>]<br>
<<set _release = setup.setNextDate($now, 1, 6, 0)>>
<<set _tmpSeconds = setup.secondstoDate($now,_release)>>
[<<moveTo "event_maid_work_theft_prison_3" "Wait for the night to be over." _tmpSeconds>>]
<<else>>
Nervously looking around the cell you creep over to an empty corner, curling up as best you can as you huddle up for the night.<br>
<br>
Surprisingly, other than a few lecherous glances, nobody bothers you and you actually somehow fall asleep, waking up to a familiar voice calling your name.<br>
<br>
"@@.npc_manager;<<=$player.first_name>>!@@"<br>
<br>
<<set _release = setup.setNextDate($now, 1, 6, 0)>>
<<set _tmpSeconds = setup.secondstoDate($now,_release)>>
[<<moveTo "event_maid_work_theft_prison_3" "Continue." _tmpSeconds>>]
<</if>>
</div>/*#
#desc: spend night in prison
#status: WRITTEN 0.7.2.0
#*/
<<set $player.location to "A prison cell.">>
<<if $roomchange == true>>
<<applyExperience 'oral' 11 'unbelievable' $EXPOSED>>
<<if setup.getItemFromType("plug") != "" && setup.getItemObjFromType('plug').tags.includes('hollow')>>
<<applyExperience 'anal' 13 'unbelievable' $EXPOSED>>
<<else>>
<<applyExperience 'anal' 11 'unbelievable' $EXPOSED>>
<</if>>
<<applyExperience 'penis' 8 'terrible' $EXPOSED>>
<<applyExperience 'cum' 8 'terrible' $EXPOSED>>
<<if $scene.willing>>
<<applyExperience 'bimbofication' 18 'terrible' $EXPOSED>>
<</if>>
<<set $player.timebased.dirty += 50>>
<<alterStatAllWorn 'dirty' '["add",50]'>>
<<alterStatAllWorn 'cumsoaked' '["add",100]'>>
<</if>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/TODO_prison.png">>
<div id="invframe" class="scrolltext">
<<if $scene.willing>>
<<if $scene.eager>>
Striking a pose you announce your intentions, informing your fellow prisoners that you're here to "alleviate the boredom" and for them to drop their pants and get over because you're a horny slut who needs her brains fucked out. Though surprised at your offer you seem at no shortage of suitors as several other prisoners rouse themselves and move towards you.
<</if>>
Becoming aroused by your situation you smile at your fellow prisoners and drop to your knees, reaching for the first cock you can and eagerly sucking.<br>
<br>
Spurred on by your enthusiasm you feel your hips lifted up and your ass exposed.
<<if setup.getItemFromType("plug") == "">>
You moan around the cock plunging into your throat as another thrusts its way up your ass.
<<else>>
<<if setup.getItemObjFromType('plug').tags.includes('hollow')>>
Already gaping and exposed thanks to your hollow plug your ass is soon spread even wider as a cock thrusts into you, the already above-average member feeling quite massive due to plug-amplified girth.
<<else>>
You feel the <<=setup.getItemName(setup.getItemFromType("plug"))>> roughly ripped from your ass only to be replaced by a big, hard cock.
<</if>>
<</if>>
<br><br>
Taking it from both ends you bounce in midair, one hand pulled away and shoved into a wet snatch as your other finds its fingers wrapped around yet another cock.<br>
<br>
<<if setup.getItemFromType("cage") == "">>
Down below your <<getWordMyPenis $player>> bounces around, hard and dripping precum, but otherwise neglected by your fellow prisoners as they treat you like what you are - a pair of holes to be fucked.
<<else>>
Down below your <<getWordMyPenis $player>> bounces around in an even more private prison. Dripping precum it is otherwise neglected by your fellow prisoners as they treat you like what you are - a pair of holes to be fucked.
<</if>>
<br><br>
Held aloft by rough hands your world becomes cock and cunt, your face moving from hard cock to wet pussy and back again without even seeing the face of your user. At the other end your ass is no less used, leaking cum as you are repeatedly plowed and fucked.<br>
<br>
It's been a long day and, though you try to hold on (and not just to the cock in each hand) and savour the moment you feel your consciousness slowly slip away as you are finally left on the floor, a used <<if $fetish.sissy>>sissy <</if>>slut with a dopey smile on her face, leaking cum from both ends.
<<else>>
You try to push away but you have no chance against this many. In moments you find your face shoved into a wet, waiting pussy as your clothes are roughly pulled aside to expose your ass.<br>
<br>
Struggling to breath as you are forced to lick
<<if setup.getItemFromType("plug") == "">>
while a thick cock plows its way into your ass.
<<else>>
You hear some amused laughing as the <<=setup.getItemName(setup.getItemFromType("plug"))>> is roughly ripped from your ass and replaced by a big, hard cock.
<</if>>
<br><br>
Holding you off the ground and taking you from both ends your arms are wrenched behind your back, a pair of belts somehow appearing to be used to bind you as your face and ass are raped by a series of faceless cocks.<br>
<br>
Near drowning in cum you are finally allowed to slip to the ground, panting and coughing as you leak <<getWordCum $player>> from both ends your tired body finally gives out and you fall into unconsciousness, a dirty, used slut on the floor of a prison cell.
<</if>>
<br><br>
<<set _release = setup.setNextDate($now, 1, 6, 0)>>
<<set _tmpSeconds = setup.secondstoDate($now,_release)>>
[<<moveTo "event_maid_work_theft_prison_3" "Continue." _tmpSeconds>>]
</div>/*#
#desc: go home from prison
#status: WRITTEN 0.7.2.0
#*/
<<set $player.location to "A prison cell.">>
<<if $roomchange == true>>
<</if>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/TODO_prison.png">>
<div id="invframe" class="scrolltext">
Waking with a start you're surprised to find your <<=setup.getNpcName('npc_manager', 'title')>> standing with a guard motioning you out of the cell.<br>
<br>
Stunned you look up at her in confusion but she shush's you and it isn't until you are standing on the front steps of the police station that she explains.<br>
<br>
"@@.npc_manager;I am always paying attention to my employees, so when I heard you were arrested... Well, let us just say that I took care of everything.@@"<br>
<br>
Stepping into a large towncar she directs the driver to your apartment.<br>
<br>
"@@.npc_manager;No offense, but you are a bit rank, I will drop you off at your place so you can shower and change - though that maid outfit would be quite a fetching look for you in other circumstances. You should have plenty of time for you to have a good day and put this all behind you.@@"<br>
<br>
Looking at the time you note that she's right - you've about beaten the sun up! Arriving in front of your apartment building she waves goodbye as the towncar speeds off.<br>
<br>
[<<moveTo "room_foyer" "Home." 600>>]
</div>/*#
#desc: clean apartment to make up for stealing previously
#status: WRITTEN 0.7.2.0
#*/
<<set $player.location to "An apartment.">>
<<if $roomchange == true>>
<</if>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/apartment.png">>
<div id="invframe" class="scrolltext">
<<if $scene.prison>>
You're a bit surprised to find yourself brought back to clean this apartment after what happened previously but you set to work starting a load of dishes and picking things up.<br>
<br>
Puttering along you once again find some credits, this time left out in the open on a counter.
<<else>>
You sigh as you set to work, since forcing you to agree to clean their apartment for no pay the tenant seems to have REALLY slacked off at cleaning up after themselves.<br>
<br>
Sighing you try to focus on your work, trudging along until you find some credits once again left out.
<</if>>
<br><br>
<<printThought $player "Really? After all this they're still trying to tempt me? Like I'd be stupid enough to book an express ticket to prison...">><br>
<br>
[<<moveTo "event_maid_work_theft_3_1" "Book an express ticket to prison." 1800 "<<set $scene.prison = true>>">>]<br>
[<<moveTo "event_maid_work_theft_3_1" "Just keep cleaning." 1800 "<<set $scene.prison = false>>">>]
</div>/*#
#desc: clean apartment to make up for stealing previously
#status: WRITTEN 0.7.2.0
#*/
<<set $player.location to "An apartment.">>
<<if $roomchange == true>>
<</if>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/apartment.png">>
<div id="invframe" class="scrolltext">
<<if $scene.prison>>
No sooner have you picked up the credits than the tenant appears, rolling their eyes at your foolishness.<br>
<br>
"Really? Do you just... like prison? No matter to me, the police will be here soon." <br>
<br>
Resistance is futile and it isn't long before you've been arrested, booked and tossed in a group prison cell.<br>
<br>
As the heavy steel door to the cell closes the prisoners start to size you up, and you feel very small and vulnerable in your maid's outfit...<br>
<br>
[<<moveTo "event_maid_work_theft_prison_1" "This could be a long night..." 1800>>]
<<else>>
Leaving the credits where they are you finish your cleaning and head back to your flat, no richer than you started.<br>
<br>
[<<moveTo "room_foyer" "Home." 300>>]
<</if>>
</div>/*#
#desc: work as a cleaning maid
#status: WRITTEN 0.7.2.0
#*/
<<set $player.location to "An apartment.">>
<<if $roomchange == true>>
<<set $npc_landlord.flags.cleaning.last_maid_clean = $now>>
<<set $scene.random = random(1,6)>>
<<if $scene.random > 4>>
<<set $scene.pay = (random(10)/10 + 1)*$npc_landlord.flags.cleaning.base_pay>>
<<set $player.money.total += $scene.pay>>
<</if>>
<<addNpcTheme 'npc_psychiatrist' 'other' 'theme_psychiatrist_other_20'
0
'event_psychiatrist_theme_maid_cleaning'
true
'theme_psychiatrist_other_header'
>>
<</if>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/apartment.png">>
<div id="invframe" class="scrolltext">
<<switch $scene.random>>
<<case 1>>
<<if $npc_landlord.flags.cleaning.maid_theft == 0>>
The apartment looks quite nice, if a little cluttered. There's a note on the door saying that they'll be back late and not to wait up, that they'll send your payment digitally.<br>
<br>
[<<moveTo "event_maid_work_theft_1" "Start cleaning." 1800>>]
<<elseif $npc_landlord.flags.cleaning.maid_theft == 1>>
You're back at the apartment you stole from before. It's in the same ok, but a little messy state as it was the last time, with another note saying they'll send your payment electronically.<br>
<br>
[<<moveTo "event_maid_work_theft_2" "Start cleaning." 1800>>]
<<else>>
Once again you're at the apartment you stole from. You can't help but glance up at the camera - you're being watched, and moreover you still have to clean even knowing you won't be paid.<br>
<br>
<<printThought $player "Why did I try and rob from them?">><br>
<br>
[<<moveTo "event_maid_work_theft_3" "Start cleaning." 1800>>]
<</if>>
<<case 2>>
<<if $npc_landlord.flags.cleaning.maid_pervert == 0>>
You're a bit surprised to find the tenant is in the apartment. They're a slightly pudgy, but otherwise normal looking guy and they tell you to go ahead and get to work and just ignore that they're there.<br>
<br>
[<<moveTo "event_maid_work_pervert_1_1" "Start cleaning." 1800>>]
<<elseif $npc_landlord.flags.cleaning.maid_pervert == 1>>
Once again you walk in to find the tenant is in. They're sort of leering at you as they tell you to go ahead and start cleaning, not even trying to hide the stiffy they're sporting.<br>
<br>
[<<moveTo "event_maid_work_pervert_2" "Start cleaning." 1800>>]
<<else>>
You arrive to find the tenant waiting for you... completely naked. Leering at you they start absent-mindedly stroking their small cock, telling you to go ahead and start cleaning.<br>
<br>
<<printThought $player "This is kind of weird, but he hasn't actually done anything before, and I do need the money...">><br>
<br>
[<<moveTo "event_maid_work_pervert_3" "Start cleaning." 1800>>]<br>
[<<moveTo "room_foyer" "Leave and go back to your flat." 1800>>]
<</if>>
<<case 3>>
<<if $npc_landlord.flags.cleaning.maid_mistress == 0>>
The apartment already looks all but immaculate, you'll have to be perfectionist indeed to find much to do.<br>
<br>
[<<moveTo "event_maid_work_mistress_1" "Start cleaning." 1800>>]
<<elseif $npc_landlord.flags.cleaning.maid_mistress == 1>>
The tenant greets you with a stern look, asking if you are ready to do things PROPERLY.<br>
<br>
You nod and she leads the way into the kitchen.<br>
<br>
[<<moveTo "event_maid_work_mistress_2" "Start cleaning." 1800>>]
<<else>>
Holding a crop in one hand the apartment owner greets with nearly almost all pretense having been abandoned. With a curt nod she says you can start by cleaning her boots... with your tongue.<br>
<br>
[<<moveTo "event_maid_work_mistress_3" "Start cleaning." 1800>>]
<</if>>
<<case 4>>
<<if $fetish.bestiality_hard>>
<<if $npc_landlord.flags.cleaning.maid_dog == 0>>
You notice a dog laying next to the door as you walk in. Looking mildly interested it rises to its feet and starts following you around.<br>
<br>
<<printThought $player "Odd, I guess he isn't bothering anything though.">><br>
<br>
[<<moveTo "event_maid_work_dog_1" "Start cleaning." 1800>>]
<<elseif $npc_landlord.flags.cleaning.maid_dog == 1>>
This time the dog, Zeus, is already on his feet to greet you. Rubbing up against your legs he seem very friendly as he follows at your heels.<br>
<br>
<<printThought $player "Huh, look like I've made a friend">><br>
<br>
[<<moveTo "event_maid_work_dog_2" "Start cleaning." 1800>>]
<<else>>
As soon as you walk inside, Zeus, the pet dog is excitedly on his feet, running around your legs and shoving his nose up under your skirt.<br>
<br>
<<printThought $player "I don't think I'll be getting any work done unless I attend to man's best friend first...">><br>
<br>
[<<moveTo "event_maid_work_dog_3" "Get on all fours like a bitch." 1800 "<<set $scene.style = 'anal'>>">>]<br>
[<<moveTo "event_maid_work_dog_3" "Get him off by hand." 1800 "<<set $scene.style = 'hand'>>">>]<br>
[<<moveTo "event_maid_work_dog_3" "Try to ignore him and just clean." 1800 "<<set $scene.style = 'resist'>>">>]
<</if>>
<<else>>
Stepping into the apartment you notice a dog lounging next to the door. It glances up at you with disinterest then puts its head back down and goes back to sleep.<br>
<br>
<<printThought $player "Some guard animal you seem to be...">><br>
<br>
You go about cleaning up the apartment, washing the floors, doing the dishes and that sort of thing. A few hours later the owners arrive. The dog greets them happily and they thank you for your work, giving you <<=_NYI>> in payment.<br>
<br>
[<<moveTo "room_foyer" "Head home." 3600>>]
<</if>>
<<default>>
You find yourself in a generic apartment. Overall it isn't in bad shape and you take a couple hours picking things up, washing the dishes, vacuuming and the rest before the owner shows up.<br>
<br>
Thanking you for your work they give you <<=$scene.pay>> credits and send you on your way.<br>
<br>
[<<moveTo "room_foyer" "Head home." 3600>>]
<</switch>>
</div>/*#
#desc: landlord offers you work as a maid in the apartment complex
#status: WRITTEN 0.7.2.0
#*/
<<set $player.location to "<<=ps(setup.getNpcName('npc_landlord', 'first'))>> apartment">>
<<if $roomchange == true>>
<<set $npc_landlord.flags.cleaning.maid_work = true>>
<</if>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/landlord_apt.png" "./images/characters/npc_landlord.png">>
<div id="invframe" class="scrolltext">
"@@.npc_landlord;You have a real skill for cleaning and, well, there are other people in this building nearly as busy as I am. If you had some time in the evenings during the week I'm sure I could find someone in need of a bit of "maid service" or the like. You could keep any money you made, you just need to wear an appropriate uniform. I know it is a bit silly but, well, people are much more willing to trust a girl "in uniform" than a mere stranger wandering through their apartments.@@"<br>
<br>
Your life has gotten quite busy of late but a bit of extra money is always nice. You tell him you'll consider it and he seems quite pleased.<br>
<br>
"@@.npc_landlord;Excelente! And, of course, you can still feel free to come by Sunday mornings to help with my place per the usual arrangement.@@"<br>
<br>
You thank him again for the offer and head back to your flat.<br>
<br>
[<<moveTo "room_foyer" "Home." 60>>]
</div>/*#
#desc: try to work as a maid
#status: WRITTEN 0.7.2.0
#*/
<<set $player.location to "Apartment hallway">>
<<if $roomchange == true>>
<<set $scene.can_work = ($npc_landlord.flags.cleaning.last_maid_clean == undefined) || setup.secondstoDate($npc_landlord.flags.cleaning.last_maid_clean,$now) > 57600>>
<<if $scene.can_work>>
<<if setup.checkVisibleClothingTag('maid') <= 75>>
<<incrementEmotion 'anger' 'npc_landlord' 2>>
<<else>>
<<set $npc_landlord.flags.seen_maid = true>>
<<incrementEmotion 'affection' 'npc_landlord' 1>>
<<if !setup.hasThreshold('feminization', 'maid_feminization', 'cleaning_maid')>>
<<setThreshold 'feminization' 'maid_feminization' 'cleaning_maid' true>>
<</if>>
<</if>>
<</if>>
<</if>>
<<include enterroom>>
<<initRoom>>
<<if !$scene.can_work>>
<<createBGR "./images/locations/phonecall.png">>
<<else>>
<<createBGR "./images/locations/flat_hallway_01.png" "./images/characters/npc_landlord.png">>
<</if>>
<div id="invframe" class="scrolltext">
<<if !$scene.can_work>>
You call up <<=setup.getNpcName('npc_landlord', 'first')>> to do some more work as a maid.<br>
<br>
"@@.npc_landlord;Aye, such enthusiasm! I am sorry, Chica but I do not have any more jobs for you tonight. Please check back tomorrow if you are still interested.@@"<br>
<br>
[<<moveTo "room_foyer" "Hang up." 60 "<<set $currentcall = false>>">>]
<<else>>
<<if setup.checkVisibleClothingTag('maid') == 0>>
You call up <<=setup.getNpcName('npc_landlord', 'first')>> to do some work as a maid. Meeting him outside the designated apartment he looks almost horrified at your outfit.<br>
<br>
"@@.npc_landlord;No, no, no chica! This will not do at all! I am sorry but you really must be dressed appropriately for me to let you into anyone else's apartment to clean. Please do not call me if you aren't dressed appropriately, that is; wearing a full maid's outfit.@@"<br>
<br>
<<printThought $player "Damn, I guess he's serious about that uniform requirement.">><br>
<br>
[<<moveTo "room_foyer" "Return to your flat." 60>>]
<<elseif setup.checkVisibleClothingTag('maid') <= 75>>
You call up <<=setup.getNpcName('npc_landlord', 'first')>> to do some work as a maid. Meeting him outside the designated apartment he sighs at your outfit.<br>
<br>
"@@.npc_landlord;So close, chica and yet...! A uniform must be complete, else it is useless! Imagine a soldier showing up for battle with just their jacket and boots but no pants! So it is with you right now, insufficient!@@"<br>
<br>
<<printThought $player "Damn, he's really particular about that uniform requirement.">><br>
<br>
"@@.npc_landlord;If you still desire to work today I can give you something more appropriate to be wearing.@@"<br>
<br>
[<<moveTo "event_landlord_maid_outfit_regift_1" "Accept his offer and follow him into his flat." 60>>]
[<<moveTo "room_foyer" "Decline his offer and return to your flat." 60>>]
<<else>>
Smiling at your full maid's regalia <<=setup.getNpcName('npc_landlord', 'first')>> nods in approval, leading you to a seemingly random apartment and opening the door.<br>
<br>
"@@.npc_landlord;Alright, chica, go ahead and get to work cleaning things up. The tenants will be back in a couple hours and will pay you then.@@"<br>
<br>
You slip past him into the flat. You glance back to catch him taking a final look at your bouncing skirts. He smiles in gratitude before closing the door and leaving you to your cleaning.<br>
<br>
[<<moveTo "event_landlord_maid_work" "Start cleaning." 0>>]
<</if>>
<</if>>
</div>/*#
#desc: visit landlord's apartment
#status: WRITTEN 0.7.2.0
#*/
<<set $player.location to "<<=ps(setup.getNpcName('npc_landlord', 'first'))>> apartment">>
<<if $roomchange == true>>
/% he's only around sunday morning %/
<<set $scene.landlordin = $npc_manager.stage > 1 && ($now.getUTCDay() == 0 && $now.getUTCHours() < 12)>>
<<set $scene.first_cleaning = $npc_landlord.flags.cleaning.times_cleaned == 0>>
<<if $scene.landlordin && setup.checkVisibleClothingTag('maid') > 75>>
<<set $npc_landlord.flags.seen_maid = true>>
<</if>>
<</if>>
<<include enterroom>>
<<initRoom>>
<<if $scene.landlordin>>
<<createBGR "./images/locations/flat_hallway_01.png" "./images/characters/npc_landlord.png">>
<<else>>
<<createBGR "./images/locations/flat_hallway_01.png">>
<</if>>
<div id="invframe" class="scrolltext">
You knock on the door of <<=setup.getNpcName('npc_landlord', 'first')>>, your landlord.<br>
<br>
<<if $scene.landlordin>>
<<if $npc_landlord.flags.cleaning.cleaned_maid>>
<<if setup.checkVisibleClothingTag('maid') > 75>>
Laying sight on you in maid regalia his eyes light up with awestruck joy.<br>
<br>
"@@.npc_landlord;Chica! Oh, you are the most preciosa criada, I mean, lovely maid, that I have ever seen!@@"<br>
<br>
You can't help but blush, turning away and shuffling in your skirts slightly, the bashful display only making him smile wider.<br>
<br>
"@@.npc_landlord;I could stare at you forever but I am sure you would like to get started, come in, come in!@@"
<<else>>
Opening the door he seems a bit disappointed that you are not wearing your maid's outfit.<br>
<br>
"@@.npc_landlord;Oh, you are here to clean. Come on in.@@"
<</if>>
<br><br>
You walk into the apartment as he thanks you for your help then excuses himself and leaves you to work.
<<else>>
<<if $scene.first_cleaning>>
<<if setup.checkVisibleClothingTag('maid') > 75>>
Opening the door his eyes light up the moment you looks upon your cute maidery.<br>
<br>
"@@.npc_landlord;Oh my! Are you here to clean in that? Oh, you make this man muy alegre!@@"
<<else>>
He opens the door and smiles in greeting.<br>
<br>
"@@.npc_landlord;Hola!, What can I do for you today, no more washing machine troubles, I hope.@@"<br>
<br>
You laugh along at his little joke before explaining that you're here to help clean, if the offer is still on the table?<br>
<br>
"@@.npc_landlord;Oh!, Si. Of course, of course.@@"
<</if>>
<br><br>
You look around the apartment and are surprised by the clutter everywhere, dirty plates and glasses, magazine and papers just strewn over the floor which doesn't seem to have been scrubbed in a year. You wonder where to begin.<br>
<br>
<<printThought $player "No wonder he was looking for help, I don't know that this could be put in order even in a whole weekend!">><br>
<br>
"@@.npc_landlord;So, it's pretty bad, I'm sorry to say... As of late the house owner chases me from one part of the building to the next. And when I get finally ...home after work I feel so agotado... you know... Depleted. I guess do what you can? I need to help some other tenants, so I will be back mas tarde, I mean, later.@@"
<<else>>
<<if setup.checkVisibleClothingTag('maid') > 75>>
Opening the door his eyes light up the moment you looks upon your cute maidery.<br>
<br>
"@@.npc_landlord;Oh my! You're here to clean in that? Oh, you make this man muy alegre!@@"
<<else>>
He nods in greeting.<br>
<br>
"@@.npc_landlord;Thank you again for the assistance, I really wish I had the time to do it myself but... well, you know how it is.@@"
<</if>>
<br><br>
<<if $npc_landlord.flags.thorough_cleaning>>
It seems that your thorough job has made a long-term difference, there's some straightening up to do but just normal cleaning, not the herculean task you faced before.
<<else>>
It's hard to tell that you even cleaned it previously, the clutter having somehow regenerated and maybe even expanded since you were last here.
<</if>>
<br><br>
"@@.npc_landlord;Well, I guess you know what to do, I have work to do in some other apartments, I will leave you to it.@@"
<</if>>
<</if>>
<br><br>
[<<moveTo "event_landlord_cleaning_1" "Start cleaning." 300>>]
<<else>>
<<if $npc_manager.stage == 1>>
You approach the door to <<=ps(setup.getNpcName('npc_landlord', 'first'))>> apartment only to find a sign taped to it.<br>
<br>
"@@.npc_landlord;Muy busy with remodels, please hold non-emergency requests for a week or two.@@"<br>
<br>
<<printThought $player "Hmm, well I should probably focus on work for a bit anyway, don't want to distract myself from a brand-new job!">><br>
<br>
[<<moveTo "room_foyer" "Return to your apartment." 120>>]
<<else>>
You knock on <<=ps(setup.getNpcName('npc_landlord', 'first'))>> door. Nobody answers but you notice a note saying that he is out and to give him a call if his assistance is required.<br>
<br>
[<<moveTo "room_foyer" "Return to your apartment." 120>>]
<</if>>
<</if>>
</div>/*#
#desc: landlord bumps into you/catches you from falling as you arrive home, tells you he fixed the washing machine
#status: FINISHED 0.4.0.0
#*/
<<set $player.inside = false>>
<<if $roomchange == true>>
<</if>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/flat_hallway_01.png" "./images/characters/npc_landlord.png">>
<div id="invframe" class="scrolltext">
Getting home later that evening you still have many strange thoughts about what happened today. Your "disciplinary measure." On one hand it was painful and you hated every second of it, but on the other hand... you kind of liked it.<br>
<br>
<<printThought $player "Am I turning into some kind of pervert? No, I'm pretty sure it's simply the stress building up...">><br>
<br>
You are so caught up in your thoughts that you bump into a person leaving your flat. Startled about the sudden impact you lose your balance and start falling. You're already bracing to hit the floor when two big, strong hands catch you while you fall. Turns out, <<=setup.getNpcName('npc_landlord', 'first')>> was just leaving your apartment.<br>
<br>
"@@.npc_landlord;Buenas tardes chico.@@"<br>
<br>
You hang in his hands, unsure what to do. Both of you realise you're just standing in the hallway looking like you've just ended a long, hot session of tango, when you hear your elderly neighbor clearing her throat, to signal both of you that she wants to pass, since the both of you kind of block the rather small hallway.<br>
<br>
<<printThought $player "Oh <<getWordGod $player>>. This is so embarrassing...">><br>
<br>
The awkwardness makes your cheeks turn red. <<=setup.getNpcName('npc_landlord', 'first')>> helps you up and you let the elderly lady pass.<br>
<br>
"@@.npc_landlord;You really should sleep more chico. You still look very agotado ... how do you say... depleted. Anyway, I've just finished replacing your washing machine and fixed the tiles which where burned in the fire. Everything should be as good as new, if not better, since your new washing machine is brand new. I've managed to convencer ... convince the company which produced the washing machine that it was a production mistake and that you'll refrain from charges if they come up with all additional costs, which they did. So... de nada.@@"<br>
<br>
You don't know what to say. At least one problem less to worry about. You shake <<=ps(setup.getNpcName('npc_landlord', 'first'))>> hand and thank him and make a mental note to make it up to him somehow in the near future.<br>
<br>
[<<moveTo "room_foyer" "Enter your apartment." 5>>]
</div>/*#
#desc: landlord comes for first month's rent (phonecall or in person)
#status: FINISHED 0.4.0.0
#*/
<<set $event_landlord_rent_first_outside = false>>
<<if $roomchange == true>>
<<if $beforetasklocation =='room_wake_up'>>
<<set $player.cutscene.lockinventory = false>>
<<set $player.inside = true>>
<<else>>
<<set $player.inside = false>>
<</if>>
<<include rentEvent>>
<<setScene>>
/% this is a hacky workaround for this + manager inspection chain triggering due to going to work very early %/
<<if $currentTasks.manager_morning_inspection_task.condition == "Complete">>
<<set $currentTasks.manager_morning_inspection_task.condition = "">>
<<set $currentTasks.manager_morning_inspection_task.finished = false>>
<</if>>
<</if>>
<<include enterroom>>
<<initRoom>>
<<if setup.inPassageTag($beforetasklocation,'home')>>
<<createBGR "./images/locations/flat_bedroom_01.png">>
<<else>>
<<createBGR "./images/locations/phonecall.png">>
<</if>>
<div id="invframe" class="scrolltext">
/%<<set _tmpArray = ['room_wake_up','room_bedroom','room_foyer','room_livingroom','room_kitchen','room_room_bedroom_wardrobe_1']>>%/
<<if setup.inPassageTag($beforetasklocation,'home')>>
<<if $player.llocation=="room_bedroom">>
You're awoken by the ring of the bell.
<<else>>
Your door bell is ringing.
<</if>>
Who could it be at this early hour? You decide to get out of your bed and to check out who the mystery visitor is. Taking a look at the Screen of your security system you realise it's <<=setup.getNpcName('npc_landlord', 'first')>>.<br>
<br>
<<printThought $player "<<=setup.getNpcName('npc_landlord', 'first')>>? At such an early hour? I better check if he needs anything.">><br>
<br>
[<<moveTo event_landlord_rent_first_2 'Open the door.' 30>>]
<<else>>
<<set $event_landlord_rent_first_outside = true>>
Your phone is ringing, but you don't know the number. Someone from within town. You decide to pick up.<br>
<br>
"@@.npc_landlord;Heya, chico. <<=$npc_landlord.first_name>> Al aparato! Hey, listen, I don't think we did any business together, since your girlfr... ex-girlfriend always paid the rent. I have a certain desconfianza... distrust for digital banking and it's nice to see all the resident's from time to time to make sure everything's all right, so I collect the rent by hand every month. I was just at your flat, but you seem to be out. Maybe you got time for a short meeting, before you head off to work? It'll just take a few minutes of your time!@@"<br>
<br>
You agree to hurry home and meet with <<=setup.getNpcName('npc_landlord', 'first')>> in at the apartment tower.<br>
<br>
[<<moveTo event_landlord_rent_first_2 'Continue.' 600>>]
<</if>>
</div>/*#
#desc: pay first month's rent (return to apartment if triggered by phonecall), offers you "job" cleaning his flat
#status: FINISHED 0.4.0.0
#*/
<<set $player.inside = false>>
<<if $roomchange == true>>
<<set $sceneVisibility = $SEEN_FRIEND>>
<<set $npc_landlord.flags.firstrent = true>>
<<set $player.cutscene.lockinventory = true>>
<<set $player.cutscene.reason = "Not now!">>
<<set $scene.firstTimeChica = false>>
<<set $scene.longStare = false>>
<<set $scene.first_2_again = false>>
<<set $scene.first_2_rentBonus = 0>>
<<set _theme2 = false>>
<<if $player.indecent>90>>
<<applyExperience 'humiliation' 12 'very' $SEEN_FRIEND>>
<<set $player.flags.landlordsawyounaked = true>>
<<set $scene.longStare = true>>
<<set _theme2 = true>>
<<elseif $player.indecent>50>>
<<applyExperience 'humiliation' 12 'normal' $SEEN_FRIEND>>
<<if $player.flags.landlordsawyounaked>>
<<set $scene.first_2_again = true>>
<</if>>
<<set _theme2 = true>>
<<set $scene.longStare = true>>
<<elseif $player.indecent>10>>
<<applyExperience 'humiliation' 12 'almost' $SEEN_FRIEND>>
<</if>>
<<if (setup.checkVisibleClothingTag('female')>10)>>
<<set _tmpStat = setup.checkVisibleClothingTag('female')>>
<<set $npc_landlord.call_name = "Chica">>
<<set $scene.firstTimeChica = true>>
<<set $scene.longStare = true>>
<<set $scene.first_2_rentBonus = 10>>
<<incrementEmotion 'affection' 'npc_landlord' 1>>
<<set _theme2 = true>>
<</if>>
<<set _bra = setup.getItemFromType('bra')>>
<<if (setup.checkVisibleClothingTag('underwear')>20) || (_bra != "" && setup.checkItemVisible(_bra))>>
<<set _tmpStat = setup.checkVisibleClothingTag('underwear')>>
<<setThreshold 'bimbofication' 'wardrobe_malfunction' 'open_door' true>>
<<set $scene.longStare = true>>
<<if (setup.checkVisibleClothingTag('female')>30)>>
<<set $scene.first_2_rentBonus += 10>>
<</if>>
<<set $event_landlord_rent_first_2_theme2 = true>>
<</if>>
<<if ((setup.checkVisibleClothingTag('female')>10) && (setup.checkVisibleClothingTag('underwear')<20))>>
<<if !$player.flags.landlordsawyouinfemaleclothing>>
<<set $player.flags.landlordsawyouinfemaleclothing=true>>
<<else>>
<<set $scene.first_2_again = true>>
<</if>>
<<elseif ((setup.checkVisibleClothingTag('female')>10) && (setup.checkVisibleClothingTag('underwear')>20))>>
<<if !$player.flags.landlordsawyouinfemaleunderwear>>
<<set $player.flags.landlordsawyouinfemaleunderwear=true>>
<<else>>
<<set $scene.first_2_again = true>>
<</if>>
<</if>>
<<set $scene.totalRent = Math.round($player.money.base_rent*((100-$scene.first_2_rentBonus)/100))>>
<<if _theme2>>
<<addNpcTheme 'npc_psychiatrist' 'landlord' 'theme_psychiatrist_landlord_5'
5
'event_psychiatrist_session_landlord_2'
false
'theme_psychiatrist_landlord_header'
>>
<</if>>
<<addItem "card_landlord">>
<</if>>
<<include enterroom>>
<<initRoom>>
<<set _tmp = setup.checkVisibleClothingTag()>>
<<createBGR "./images/locations/flat_hallway_01.png"
"./images/characters/npc_landlord.png">>
<div id="invframe" class="scrolltext">
<<if $event_landlord_rent_first_outside>>
You enter your apartment building. <<=setup.getNpcName('npc_landlord', 'first')>> is already waiting for you.
<<else>>
You get to your foyer and open the door for <<=setup.getNpcName('npc_landlord', 'first')>>.
<</if>>
<<if $scene.longStare>>
Too late you realise what you're wearing, and stop in mid movement like you're riveted to the spot.<br>
<br>
<<printThought $player "Again? Really? Am I that absent-minded, that this happens to me AGAIN? AAH!">><br>
<br>
<<if $scene.firstTimeChica>>
"@@.npc_landlord;Buenas tardes chico. I just wanted to...@@", he suddenly stops talking. His gaze slowly wanders down along your body, which makes all chances of this being a bad dream null and void. His eyes rests for an uncomfortable long time on your exposed body, and you think you see a soft smile to flash over his lips.<br>
<br>
"@@.npc_landlord;Buenas tardes <<=$npc_landlord.call_name>>. I... I did not know you're into such things. Ahem... Looks good on you. Give me a moment to collect my thoughts, I might be able to remember why I came here.@@"<br>
<br>
You can't help it, that comment made your face bright red.<br>
<br>
"@@.npc_landlord;Ah yes. Now I remember.@@"
<<elseif (setup.checkVisibleClothingTag('female')>10)>>
"@@.npc_landlord;Buenas tardes <<=$npc_landlord.call_name>>. I just wanted to...@@", he suddenly stops talking. His gaze slowly wanders down along your body, which makes all chances of this being a bad dream null and void. His eyes rest for an uncomfortably long time on your exposed body, and you think you see a soft smile to flash over his lips.<br>
<br>
"@@.npc_landlord;Looking good as usual <<=$npc_landlord.call_name>>.@@"<br>
<br>
You're still not used to this kind of exposure which turns your face bright red again.<br>
<br>
<<elseif $player.indecent>=90>>
"@@.npc_landlord;Buenas tardes <<=$npc_landlord.call_name>>. I just wanted to...@@" He suddenly stops talking. His gaze slowly wanders down along your body, which makes all chances of this being a bad dream null and void.<br>
<br>
"@@.npc_landlord;You should really put some clothes on. You might catch a cold. Give me a moment to collect my thoughts, I might be able to remember why I came here.@@"<br>
<br>
You use this short pause to grab a towel.<br>
<br>
"@@.npc_landlord;Ah yes. Now I remember.@@"
<</if>>
<<else>><br><br>
"@@.npc_landlord;Buenas tardes <<=$npc_landlord.call_name>>.@@"
<</if>>
"@@.npc_landlord;I'm here to collect the alquiler... the rent. So, according to our contract you owe me <<=$player.money.base_rent>> Credits.@@"<br>
<br>
<<if $player.money.base_rent > ($player.money.total+$player.money.maxcredit)>>
<<printThought $player "Oh No! This exceeds my credit range by far! I'm broke!">><br>
<br>
<<elseif $player.money.base_rent > $player.money.total>>
<<printThought $player "Great. In the red again. This is going to be a tough month...">><br>
<br>
<<else>>
<br>
<</if>>
<<if $scene.first_2_rentBonus>0>>
"@@.npc_landlord;But...@@", again he seems to absorb your looks through his eyes. "@@.npc_landlord;Ahem... But because you had some... tough times lately, I'm sure I can knock some credits off. How does <<=$scene.totalRent>> Credits sound?@@"<br>
<br>
<<if $scene.totalRent > ($player.money.total+$player.money.maxcredit)>>
<<printThought $player "Nice gesture, but I'm still broke as hell.">><br>
<br>
<<else>>
<<printThought $player "Nice! But wait a second? Am I getting a rent ease because he is into crossdressers?">><br>
<br>
<</if>>
<</if>>
He holds out his datapad for you to sign, so the money can be transferred to his account. You put your signature on the screen.<br>
<br>
"@@.npc_landlord;Well, have a nice day <<=$npc_landlord.call_name>>!@@"<br>
<br>
<<if $scene.first_2_rentBonus>0>>
<<printThought $player "Did that really just happen? Did I just sell my body for the rent?">><br>
<br>
<</if>>
He Is about to leave, but something makes him hesitate. He turns back to you.<br>
<br>
"@@.npc_landlord;Listen, <<=$npc_landlord.call_name>>. I know the rent around here is not very barato... cheap. And having to pay this rent alone can be kind of disheartening.
<<if $scene.longStare>>
It might even lead to erratic behaviour or something like ... you know what, let's skip this part.
<</if>>
Anyway, take this.@@"<br>
<br>
He hands you a contact card.<br>
<br>
"@@.npc_landlord;I'm usually busy fixing everything in this apartment building, so I hardly have enough time to keep my own flat in order. If you have some time to spare, you could help out an old man from time to time. I don't have any money to pay you, but I am allowed to modified the rent rates of the flats in this building. So, if you're interested, you know where to find me!@@"<br>
<br>
With these words he leaves you alone on the hallway.<br>
<br>
[<<moveTo "room_foyer" "Go back to your Foyer." 30 '<<set $player.cutscene.lockinventory = false>><<set $player.money.total -= $scene.totalRent>>'>>]
</div>/*#
#desc: first time returning home after recieving pink uniform
#status: WRITTEN 0.7.2.0
#*/
<<set $player.inside = true>>
<<if $roomchange==true>>
<<if $phoneList.includes('npc_landlord')>>
<<set $scene.style = 'number'>>
<<elseif !setup.checkItemInInventory("card_landlord")>>
<<set $scene.style = 'no_card'>>
<<else>>
<<set $scene.style = 'no_number'>>
<<addPhonenumber $phoneList 'npc_landlord'>>
<</if>>
<</if>>
<<set $player.location to "Foyer">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/apartment_front.png">>
<div id="invframe" class="scrolltext">
As you make your way home you can't help but think about your new outfit...
<<if $player.flags.fem_style.unisex == "forced" && $player.flags.fem_style.female == "forced">>
You find yourself recalling the scent of your incinerated male clothing. This new pink attire was granted in a somewhat less destructive manner and yet it represents another part of your old life destroyed by your new company. You still can't quite believe what has happened and you find yourself wondering if it is even legal. You recall the overly long, too-complex contract you signed without fully understanding, perhaps it is time to take another shot at reading it?
<<else>>
You reflect on all that has happened since starting this new job, all the changes... a veritable whirlwind that you feel has yet to stop... or maybe it's actually accelerating? This thought has your mind turning back towards your contract... perhaps somewhere in its arcane language there might be a hint as to what is to come? No matter your personal feelings it seems prudent to investigate.
<</if>>
<br><br>
Distracted by your thoughts you come up short when you try to enter your apartment building only for the iris scan to make a rude sound and the door to fail to open.<br>
<br>
<<printThought $player "What the? I'm locked out?">><br>
<br>
You try the scanner two more times, getting increasingly nervous as you do, looking around the street and feeling very exposed in your new, hyper-feminine attire.
<<switch $scene.style>>
<<case 'number'>>
<<printThought $player "Maybe it's just a temporary issue? That, or I need to call <<=setup.getNpcName('npc_landlord', 'first')>>...">>
<<case 'no_number'>>
<<printThought $player "Maybe it's just a temporary issue? Or maybe I should call <<=setup.getNpcName('npc_landlord', 'first')>>, I swear he gave me his business awhile back.">>
<<case 'no_card'>>
You're at a loss as to what to do when you spot a note just to the side of the scanner with contact information for <<=setup.getNpcName('npc_landlord', 'first')>>, the landlord.
<</switch>>
<br><br>
<<if $scene.style == 'no_card' || $scene.style == 'number'>>
[<<moveTo "event_first_pink_call_landlord_1" "Call your landlord." 0>>]
<<else>>
[@@.link_locked;How am I going to get into my apartment building without help?@@]
<</if>>
</div>/*#
#desc: first time returning home after recieving pink uniform
#status: WRITTEN 0.7.2.0
#*/
<<set $player.location to "Phonecall">>
<<if $roomchange == true>>
<</if>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/phonecall.png">>
<div id="invframe" class="scrolltext">
You ring up your landlord, it takes a couple rings but soon the familiarly-accented voice comes through from the other end.<br>
<br>
"@@.npc_landlord;Hola! Como Esta?@@"<br>
<br>
After exchanging greetings you explain your predicament, how you appear to be locked out of the building.<br>
<br>
"@@.npc_landlord;Mi apologies! The system was serviced earlier and it seems like they accidentally wiped some of the records. I be right down to help.@@"<br>
<br>
[<<moveTo "event_first_pink_call_landlord_2" "Hang up and wait for him to come down." 360 "<<set $currentcall = false>>">>]
</div>/*#
#desc: first time returning home after recieving pink uniform
#status: WRITTEN 0.7.2.0
#*/
<<set $player.inside = true>>
<<if $roomchange==true>>
<<set $scene.has_seen_female = $npc_landlord.call_name == 'Chica'>>
<<if $scene.has_seen_female>>
<<applyExperience 'humiliation' 6 'normal' $SEEN_FRIEND>>
<<else>>
<<set $npc_landlord.call_name = "Chica">>
<<applyExperience 'humiliation' 9 'very' $SEEN_FRIEND>>
<</if>>
<</if>>
<<set $player.location to "Foyer">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/apartment_front.png" "./images/characters/npc_landlord.png">>
<div id="invframe" class="scrolltext">
You don't wait around for more than a few minutes before the door opens and <<=setup.getNpcName('npc_landlord', 'first')>> appears.
<<if !$scene.has_seen_female>>
Laying eyes on you he goes wide-eyed in shock. "@@.npc_landlord;Chica? When you start dressing so... fabuloso? Oh! I'm so sorry, you probably want to get home, just one moment while we update your records in the system, could you scan again?@@"
<<else>>
His gaze lingers on you, seeming to take in each item of your new outfit in turn. "@@.npc_landlord;Wow, is that you, chica? You looking... different. Good... muy good, but... different.@@"<br>
<br>
You shrug, gesturing towards the scanner as he seems to somewhat freeze for a moment.<br>
<br>
"@@.npc_landlord;Oh! So sorry, you must be eager to get home and such. If you could just stay a minute longer? I need you to scan again so I can update the system.@@"
<</if>>
<br><br>
You approach the scanner once more while <<=setup.getNpcName('npc_landlord', 'first')>> fiddles with settings, a few moments later giving you the thumbs up then having you test everything again to be sure that it took.<br>
<br>
"@@.npc_landlord;Sorry for all this, new versions, you know? Always breaking things.@@"<br>
<br>
You nod, having more experience with that sort of thing than you would have liked... back at your old job.<br>
<br>
You walk in the building and <<=setup.getNpcName('npc_landlord', 'first')>> falls in next to you, chatting with you as you ride the elevator up to your floor.<br>
<br>
"@@.npc_landlord;So this... this you now?@@" He asks, gesturing towards your outfit.<br>
<br>
You nod, more than a little nervous, especially as you realize that you are quite alone in the elevator with him, though he is keeping more than a respectable distance.<br>
<br>
"@@.npc_landlord;Well, if you don't mind my saying, I like, it look muy good on you.@@"<br>
<br>
The door opens for your floor as you consider your response.<br>
<br>
[<<moveTo "event_first_pink_call_landlord_3" "Nervously mumble thanks." 360 "<<set $scene.bold = false>>">>]<br>
[<<moveTo "event_first_pink_call_landlord_3" "Boldly thank him, after all what's the point of being cute if nobody appreciates it?" 360 "<<set $scene.bold = true>>">>]
</div>/*#
#desc: first time returning home after recieving pink uniform
#status: RELEASED 0.6.0.0
#*/
<<set $player.inside = true>>
<<if $roomchange==true>>
<<if $scene.bold>>
<<applyExperience 'feminization' 12 'normal' $SEEN_FRIEND>>
<<else>>
<<applyExperience 'feminization' 12 'little' $SEEN_FRIEND>>
<</if>>
<</if>>
<<set $player.location to "Foyer">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/flat_foyer_01.png" "./images/characters/npc_landlord.png">>
<div id="invframe" class="scrolltext">
<<if $scene.bold>>
Flicking your hair in what you think is a playful manner you thank him for the compliment, and the help getting back into the building, before you head for your flat.
<<else>>
Still not used to getting compliments on your femininity you smile awkwardly and thank him for the help before heading up the hall to your flat.
<</if>>
<br><br>
<<if $now.getUTCDate() == 0>>
You step out of the elevator only for <<=setup.getNpcName('npc_landlord', 'first')>> to hurry after you.<br>
<br>
"@@.npc_landlord;Ah, <<=$npc_landlord.call_name>>, I nearly forget; rent is due today.@@"<br>
<br>
You sigh but nod as you stand outside your apartment to attend to things.<br>
<br>
[<<moveTo "event_rent_endless_pay" "Time to pay" 1>>]
<<else>>
<<=setup.getNpcName('npc_landlord', 'first')>> stays behind in the elevator, waving you goodbye and making an effort not to stare too blatantly at your departing figure.<br>
<br>
[<<moveTo "room_foyer" "Home" 1>>]
<</if>>
</div>/*#
#desc: call landlord root
#status: WRITTEN 0.7.2.0
#*/
<<set $player.location to "Phonecall">>
<<set _firstcall = false>>
<<set _call = 0>>
<<if (
( (($now.getUTCDay()>0)&&($now.getUTCDay()<5)) && (($now.getUTCHours()==7)||(($now.getUTCHours()>=17)&&($now.getUTCHours()<=24))) ) ||
( ($now.getUTCDay()==5) && (($now.getUTCHours()==7)||(($now.getUTCHours()>=13)&&($now.getUTCHours()<=24))) ) ||
( ($now.getUTCDay()==6)||($now.getUTCDay()==0) && (($now.getUTCHours()>=10) && ($now.getUTCHours()<=24)) )
)>>
<<set _call = 1>>
<<else>>
<<set _call = 0>>
<</if>>
<<if $roomchange == true>>
<</if>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/phonecall.png">>
<div id="invframe" class="scrolltext">
<<switch _call>>
<<case 0>>
You try to call <<=setup.getNpcName('npc_landlord', 'first')>>. He does not answer his phone.<br>
<br>
[<<moveTo $beforePhonecalllocation "Back" 1 "<<set $currentcall = false>>">>]
<<case 1>>
You give <<=setup.getNpcName('npc_landlord', 'first')>> a call.<br>
<br>
"@@.npc_landlord;Hola, who is this?@@"<br>
<br>
You can't help but roll your eyes, who doesn't have caller ID these days?<br>
<br>
You introduce yourself<<if $player.flags.fem_style.name != "" && !$npc_landlord.flags.reactnamechange>>, careful to use your "old" name, figuring that explaining that sort of thing is probably better left for in person<</if>>.<br>
<br>
"@@.npc_landlord;Ah! Good to hear from you, how are you doing?@@"<br>
<br>
[<<moveTo "room_call_landlord_talk_cleaning" "Ask about the offer to clean his apartment." 1>>]<br>
<<if $npc_landlord.flags.cleaning.maid_work>>
[<<moveTo "room_call_landlord_talk_maid" "Talk about working as a maid." 1>>]
<</if>>
[<<moveTo $beforePhonecalllocation "Say goodbye and hang up." 1 "<<set $currentcall = false>>">>]
<</switch>>
</div>/*#
#desc: talk about cleaning his apartment
#status: WRITTEN 0.7.2.0
#*/
<<set $player.location to "Phonecall">>
<<if $roomchange == true>>
<</if>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/phonecall.png">>
<div id="invframe" class="scrolltext">
<<if $npc_landlord.flags.cleaning.times_cleaned==0>>
You mention his offer for you to help around his apartment in exchange for a lower rent.<br>
<br>
<<if $npc_manager.stage == 1>>
"@@.npc_landlord;Si, si, that sounds wonderful only... I am so busy right now I do not know when I could guarantee to find time, perhaps try again in a week or two when things have a chance to settle down.@@"
<<else>>
"@@.npc_landlord;Si, of course! I am very busy most of the time but perhaps you come over Sunday morning?@@"
<</if>>
<<else>>
You ask if it's still alright for you to clean his apartment for a discount on rent.<br>
<br>
<<if $npc_landlord.flags.cleaning.cleaned_maid>>
"@@.npc_landlord;You? Of course and... maybe you wear that lovely outfit again? Sunday morning, as usual.@@"
<<else>>
"@@.npc_landlord;Si, just come by on a Sunday morning.@@"
<</if>>
<</if>>
<br><br>
[<<moveTo $beforePhonecalllocation "Thank him and hang up." 1 "<<set $currentcall = false>>">>]
</div>/*#
#desc: talk about working as a maid
#status: WRITTEN 0.7.2.0
#*/
<<set $player.location to "Phonecall">>
<<if $roomchange == true>>
<</if>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/phonecall.png">>
<div id="invframe" class="scrolltext">
You ask him about working as a maid cleaning apartments in the evenings.<br>
<br>
"@@.npc_landlord;Si, just make sure you are dressed appropriately and I'll assign you an apartment to clean.@@"<br>
<br>
[<<moveTo $beforePhonecalllocation "Thank him and hang up." 1 "<<set $currentcall = false>>">>]
</div><<initRoom>>
<<if $npc_manager.stage == 2 && $player.flags.fem_style.name == "">>
<<moveTo "event_insurance_1">>
<<else>>
<<moveTo "event_rent_endless">>
<</if>><<set _year = $now.getFullYear()>>
<<set _month = $now.getUTCMonth()>>
<<if $now.getUTCMonth() >= 11>>
<<set _year += 1>>
<<set _month = 0>>
<<else>>
<<set _month += 1>>
<</if>>
/%event to add event for next time you goto foyer for rent to trigger %/
<<set _nextDate = new Date(Date.UTC(_year,_month, 1,17,0,0,0))>>
<<addEvent 'monthly_rent_populator'
'{"trigger":"always","type":["date"],"priority":500}'
'{"szene":"monthly_rent_populator"}'
_nextDate
>>/*#
#desc: rent/gym payment event
#status: FINISHED 0.4.0.0
#*/
<<if $roomchange == true>>
<<addEvent 'rentEvent'
'{"trigger":"always","type":["next"],"location":"room_foyer","priority":500}'
'{"szene":"event_rent"}'
>>
<<if $currentTasks.manager_morning_inspection_task.finished>>
<<set $currentTasks.manager_morning_inspection_task.finished = false>>
<<set $currentTasks.manager_morning_inspection_task.condition = ''>>
<</if>>
<<if $gym.membership.active>>
<<set $player.money.total -= $gym.membership.monthly_price>>
<<else>>
<<initRoom>>
<<moveTo $beforetasklocation>>
<</if>>
<</if>>
<<set $player.location to "Phonecall">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/phonecall.png">>
<div id="invframe" class="scrolltext">
You get a text from <<printShopName 'gym'>>, your gym informing you that this month's membership fee of $$<<=$gym.membership.monthly_price>> has been automatically deducted from your bank account.<br>
<br>
<<if $player.money.total < 0>>
<<printThought $player "Shit, that puts me in the red! Maybe I should get a refund and do something else for fitness this month...">><br>
<br>
<</if>>
[<<moveTo $beforetasklocation "Back" 5>>]
</div>/*#
#desc: landlord comes by to collect the monthly rent (repeats every month indefinitely)
#status: RELEASED 0.6.0.0
#*/
<<set $player.inside = false>>
<<if $roomchange == true>>
<<if (setup.checkVisibleClothingTag('female')>10) && $npc_landlord.call_name != "Chica">>
<<set $npc_landlord.call_name = "Chica">>
<<set $scene.firstTimeChica = true>>
<</if>>
<</if>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/flat_hallway_01.png" "./images/characters/npc_landlord.png">>
<div id="invframe" class="scrolltext">
It's that time again as <<=setup.getNpcName('npc_landlord', 'first')>> appears to collect the rent.<br>
<br>
<<if $scene.firstTimeChica>>
"@@.npc_landlord;Hola, <<=$npc_landlord.call_name>>. I like the new style, it suits your body well. Unfortunately I am here for less positive reasons. Once again the rent, she is due.@@"
<<else>>
"@@.npc_landlord;Hola, <<=$npc_landlord.call_name>>. Once again the rent, she is due.@@"
<</if>>
<br><br>
[<<moveTo "event_rent_endless_pay" "Time to pay up." 1>>]
</div>/*#
#desc: landlord comes by to collect the monthly rent (repeats every month indefinitely)
#status: RELEASED 0.6.0.0
#*/
<<set $player.inside = false>>
<<if $roomchange == true>>
<<include rentEvent>>
<<set $scene.reduced_rent = $player.money.rent_reduction > 0>>
<<if $scene.reduced_rent>>
<<set $scene.rent = $player.money.base_rent-$player.money.rent_reduction>>
<<set $player.money.rent_reduction = 0>>
<<else>>
<<set $scene.rent = $player.money.base_rent>>
<</if>>
<<if $player.money.total > 0>>
<<if $scene.rent > $player.money.total>>
<<set $scene.result = "minor_debt">>
<<elseif $player.money.total > $scene.rent*2>>
<<set $scene.result = "easy_afford">>
<<else>>
<<set $scene.result = "afford">>
<</if>>
<<else>>
<<if $scene.rent > -2*$player.money.total>>
<<set $scene.result = "gameover">>
<<elseif $scene.rent > -$player.money.total>>
<<set $scene.result = "cripling_debt">>
<<else>>
<<set $scene.result = "minor_debt">>
<</if>>
<</if>>
<<set $player.money.total -= $scene.rent>>
<</if>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/flat_hallway_01.png" "./images/characters/npc_landlord.png">>
<div id="invframe" class="scrolltext">
"@@.npc_landlord;<<if $scene.reduced_rent>>Counting the reduction for helping with my flat you owe<<else>>This month's rent will be<</if>> <<=$scene.rent>>.@@"<br>
<br>
<<switch $scene.result>>
<<case "gameover">>
Your heart sinks, you're already in debt up to your eyeballs there's literally no way you can afford any part of the rent payment.
<<case "cripling_debt">>
Authorizing the credit transfer you wince as you plunge even further into debt.<br>
<br>
Noticing your bank "balance" in the course of the transaction <<=setup.getNpcName('npc_landlord', 'first')>> comforts you while also delivering a warning. "@@.npc_landlord;Careful, <<=$npc_landlord.call_name>>. The bosses... they say if you no catch up and make proper cash payment they going to kick you out. I try argue but... they no know you like I do, they no care. So please, so what you can to be more prepared by next month.@@"
<<case "minor_debt">>
Once again plunging into debt you sigh as you make the payment. You've secured residency for another month but you really need to step things up with your money-making so you can start actually building up savings before something goes catastrophic.
<<case "afford">>
You wince a bit as you hand over the money as it wipes out most of your savings; though at least you can afford it without going into debt.<br>
<br>
"@@.npc_landlord;Gracias, <<=$npc_landlord.call_name>>.@@" He states with a nod.
<<case "easy_afford">>
You almost feel happy as you hand over your payment. It took some work to recover from being left on your own by your ex but you just paid off your rent with plenty left over. Whatever else is going on in your life you're finally back on firm financial footing.
<<default>>
ERROR unknown scene result: <<=$scene.result>>
<</switch>>
<br><br>
<<if $scene.result == "gameover">>
<<=setup.getNpcName('npc_landlord', 'first')>> sighs as you finally notice a pair of stern looking men standing behind him.<br>
<br>
"@@.npc_landlord;I am sorry, <<=$npc_landlord.call_name>>. I wish it was some other way but, well... the management say you no pay, you gone...@@"<br>
<br>
You try to object but it seems that <<=setup.getNpcName('npc_landlord', 'first')>> has no more say in the matter as it is explained that you have until the end of the day to move out or your things will be thrown away.<br>
<br>
[<<moveTo "gameover_rent" "Continue." 0>>]
<<else>>
You thank him for his time and he departs.<br>
<br>
[<<moveTo "room_foyer" "Go back to your apartment." 5>>]
<</if>>
</div>/*#
#desc: leave without taking advantage of your maidness to seduce landlord
#status: WRITTEN 0.7.2.0
#*/
<<set $player.location to "Foyer">>
<<if $roomchange == true>>
<</if>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/flat_foyer_01.png">>
<div id="invframe" class="scrolltext">
You thank him with a smile and a curtsy, explaining that just the rent reduction is plenty recompense.<br>
<br>
<<if $npc_landlord.flags.cleaning.maid_work>>
He seems a bit at a loss for words, eventually thanking you again in the broken english he seems to fall back on when he's nervous.<br>
<br>
<<if setup.getTotalValue("feminization") > 10>>
You flash a smile and dip for a curtsy that doesn't do anything to relieve the tent he's making in his pants you scurry back to your flat.
<<else>>
You smile and thank him again before heading back to your flat.
<</if>>
<br><br>
[<<moveTo "room_foyer" "Continue." 60>>]
<<else>>
"@@.npc_landlord;No, chica... you deserve more and you show such a natural talent for this... Would you be interested in cleaning other flats? For pay, of course. You see we've wanted to offer it as a service to our tenants but it's been so hard to find proper help and you...@@" His eyes glide over your maid finery to make you blush.<br>
<br>
[<<moveTo "event_landlord_offer_work" "Listen to his proposal." 60>>]
<</if>>
</div>/*#
#desc: attempt to seduce landlord after cleaning his apartment as a maid
#status: WRITTEN 0.7.2.0
#*/
<<set $player.location to "<<=ps(setup.getNpcName('npc_landlord', 'first'))>> apartment">>
<<if $roomchange == true>>
<<applyExperience 'oral' $npc_landlord.penis_size 'very' $SEEN_FRIEND>>
<<applyExperience 'submission' 11 'normal' $SEEN_FRIEND>>
<<applyExperience 'penis' 11 'normal' $SEEN_FRIEND>>
<<addNpcTheme 'npc_psychiatrist' 'landlord' 'theme_psychiatrist_landlord_15'
15
'event_psychiatrist_theme_landlord_seduce'
true
'theme_psychiatrist_landlord_header'
>>
<</if>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/landlord_apt.png" "./images/characters/npc_landlord.png">>
<div id="invframe" class="scrolltext">
<<if $npc_landlord.affection >= 7>>
You flutter your eyelashes and step towards <<=setup.getNpcName('npc_landlord', 'first')>> with a coy smile.<br>
<br>
Running a finger down his chest you softly state that after all that cleaning you're feeling a bit... dirty and maybe he could help?<br>
<br>
From the look on his face he can scarcely believe what is happening. You take him by the hand as he holds you gently, and yet firmly as if simultaneously scared of hurting you yet not wanting to risk letting you go.<br>
<br>
Smiling wider you turn and lead him towards the bathroom. As you turn on the shower he finally seems to find his voice.<br>
<br>
"@@.npc_landlord;My shower it is... muy pequeno, very small...@@"<br>
<br>
You start removing his clothing with a smile, explaining that if that's the case the two of you will just have to be muy... close.<br>
<br>
He shudders, even moreso as you slide a hand down towards his bulging hard-on.<br>
<br>
"@@.npc_landlord;Chica... you are like un sueno, a dream, you don't have to-@@"<br>
<br>
You silence him with a finger before sliding to your knees and softly explaining that you want to... and besides, with such a "pequeno" shower you need to do something about his bulge or the "three" of you will never fit!<br>
<br>
He moans as you remove his pants and pull down his underwear to reveal his manhood. Hard and just a hair above average a bead of precum appears at his tip and you lean in to kiss it before it falls.<br>
<br>
From that starting kiss your lips spread as you slide your mouth over his cock.
<<if setup.getTotalValue("oral") < $npc_landlord.penis_size>>
His member is a bit larger than you are accustomed but this is a special occasion and you make no noise of complaint, giving it your all as your lips move down the delicious rod of manliness.
<<else>>
His member is what many would consider a perfect size - just enough above average to be filling but not so large as to be intimidating. Such analytical thoughts are fleeting as you orient your skills towards slurping every centimeter of his delicious rod of manliness.
<</if>>
Distantly you hear him whispering in spanish, you smile, blinking up at him as you bob your head up and down, getting him nice and slick with your saliva before introducing him to your throat.<br>
<br>
Sliding back you release him from your lips with a pop before smiling up and nuzzling his cock while asking if he likes having a "personal" maid...<br>
<br>
"@@.npc_landlord;Si, si,@@" he states before you take his breath away by going back to sucking him off.<br>
<br>
You feel a little bad for torturing him like this. You get the feeling it has been quite some time since he was last with someone. You don't have time to worry for long, however as a few moments later he cums, gasping and moaning as he unload on you.<br>
<br>
Catching the first few drops in your mouth you quickly aim him at your face for the rest, holding his cock with both hands as you paint yourself with his seed.<br>
<br>
"Ooops" you state with a coy smile, "looks like we made even more of a mess..." <br>
<br>
He hurriedly starts to apologise but you just laugh, shedding your clothes and stepping into the shower before reaching back for him.<br>
<br>
His flaccid cock is already twitching at the sight of your naked form as he steps into the steamy shower.<br>
<br>
[<<moveTo "event_landlord_clean_seduction_2" "Time to get clean..." 300>>]
<<else>>
You flutter your eyelashes and say that after all that cleaning you're feeling a bit... dirty.<br>
<br>
Either he's the densest person in the world, or the best actor because your meaning seems to fly right over his head as he says that you'll feel a lot better if you head back to your apartment for a nice shower.<br>
<br>
Thanking you again for your assistance he bids you farewell.<br>
<br>
<<printThought $player "Hmm, maybe he still just sees me as a tenant?">><br>
<br>
[<<moveTo "room_foyer" "Continue." 120>>]
<</if>>
</div>/*#
#desc: shower with landlord after seducing him
#status: WRITTEN 0.7.2.0
#*/
<<set $player.location to "<<=ps(setup.getNpcName('npc_landlord', 'first'))>> apartment">>
<<if $roomchange == true>>
<<set $npc_landlord.stage = 2>>
<<set $player.timebased.dirty = 0>>
<<useClothSetPush 'tmp'>>
<<removeAllClothing $player $now true>>
<<set $scene.cage = setup.getItemFromType('cage')>>
<<if $scene.cage!="">>
<<changeItemStatus $scene.cage 'cumsoaked' '["remove"]'>>
<<changeItemStatus $scene.cage 'dirty' '["remove"]'>>
<<changeItemStatus $scene.cage 'piss' '["remove"]'>>
<<changeItemStatus $scene.cage 'sweaty' '["remove"]'>>
<<set $player.timebased.horny = 90>>
<<else>>
<<set $player.timebased.horny = 10>>
<<set $player.timebased.without_orgasm = 0>>
<</if>>
<<if $player.makeup.template!="">>
<<set $player.makeup.template = "">>
<<set $player.makeup.messed = 0>>
<</if>>
<</if>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/landlord_apt.png" "./images/characters/npc_landlord.png">>
<div id="invframe" class="scrolltext">
He wasn't kidding about the shower being small, but the two of you make it work, bodies pressed together and soaping each other off in between kissing and groping and stroking.<br>
<br>
His lips are rough, his beard scratchy... but in a good way, the contrast in texture compared to your own feminine softness making you coo in pleasure as he roams over your body, tender and gentle as if you were as delicate as a porcelain vase.<br>
<br>
You may have started this thing but in the steam of the shower you soon find yourself playing the role of the bashful, submissive maid for real. He constantly whispers sweet nothings, most of them in spanish, but the tingles it sends through your body are understandable in any language.<br>
<br>
<<if setup.getItemFromType("cage") == "">>
Turning around you press against his body as the water flows over the two of you, his hands sliding down to find your <<getWordMyPenis $player>>. You let out a cute gasp as he begins stroking, leaning back and turning over your shoulder to share a kiss as his fingers move up and down, his cybernetic arm gently cupping your hip.<br>
<br>
He is quite skilled with his good hand and you soon cum, gasping and shuddering as the pleasure burst through you and you wilt against him.
<<else>>
Turning around you press against his body as the water flows over the two of you, his hands sliding down to find your <<getWordMyPenis $player>>.<br>
<br>
"@@.npc_landlord;Ah, so lovely... would that I had the key to this most precious of treasures...@@"<br>
<br>
You gasp as he <<if setup.isCage()>>fondles your balls<<else>>strokes your crotch<</if>>, nibbling your throat and stroking your imprisoned clitty until you are near to a <<if $fetish.sissy>>sissy <</if>>frenzy.
<</if>>
<br><br>
Blinking up at him in the steamy artificial rain you smile, swooning, feeling safe and adored in his strong grasp.<br>
<br>
You are like a pair of bashful newlyweds when you finally step out of the shower, blushing and looking away whenever your eyes meet.<br>
<br>
Slipping back into your maid outfit you bite your lip bashfully, though you initiated this whole thing you are suddenly at a loss for words as you stare at his half-naked form, his numerous scars only making him look more beautiful.<br>
<br>
"@@.npc_landlord;Chica... That, that was wonderful I only wish I could give you more but-@@"<br>
<br>
Lunging forward you cut him off with a kiss. Long and deep you savour his lips, his tongue until you feel his tension release and you lean back. Smiling you explain that you got everything that you wanted, and more.<br>
<br>
He smiles back, shaking his head in amazement. "@@.npc_landlord;how could <<=setup.getNpcName('npc_exgirlfriend', 'first')>> let you go? Such passion...@@"<br>
<br>
You blush, still holding his hand as he brings your fingers up to his lips for a kiss.<br>
<br>
"@@.npc_landlord;Well, know that you have made this old man very happy, now hurry off, if I keep staring at you in that lovely outfit I might try to do something more and I do not know if my heart could survive any more excitement today!@@"<br>
<br>
You laugh, promising that there will be other times before blowing him a kiss and skipping away back to your flat.<br>
<br>
[<<moveTo "room_foyer" "Home." 120 "<<useClothSetPop 'tmp' $player $now>>">>]
</div>/*#
#desc: end of qualifying period without success
#status: RELEASED 0.6.0.0
#*/
<<if $roomchange == true>>
<<if $npc_manager.affection > $npc_manager.anger>>
<<set $player.work.qualifyingperiod += 5>>
<</if>>
<<set $scene.first_extension = !$player.work.qualification_extension>>
<<if $scene.first_extension>>
<<set $player.work.qualification_extension = true>>
<</if>>
<</if>>
<<set $player.location = "Office of <<=setup.getNpcName('npc_manager', 'formal')>>">>
<<include enterroom>>
<<createBGR "./images/locations/sissy_office.png" "./images/characters/npc_manager.png">>
<div id="invframe" class="scrolltext">
Your workday over <<=setup.getNpcName('npc_manager', 'formal')>> emerges from her office bearing a stern frown.<br>
<br>
"@@.npc_manager;Come inside, <<=$player.first_name>>, we need to talk.@@"<br>
<br>
You gulp and follow as instructed, nervously watching as she walks around her desk and takes a seat.<br>
<br>
"@@.npc_manager;So, hazard a guess as to what today is?@@"<br>
<br>
<<if setup.getTotalValue("smart") >= 10 || setup.getTotalValue("smart") > setup.getTotalValue("bimbofication")>>
You nod, replying that it should be the scheduled "end" of your qualifying period.<br>
<br>
"@@.npc_manager;Not completely useless@@" she states, though there is hardly any warmth in her voice.
<<else>>
You shake your head, unable to think of what she might be referring to.<br>
<br>
"@@.npc_manager;So ditzy... today should be the end of your "qualifying" period as a <<if $fetish.sissy>>SISSY <</if>>Secretary.@@"
<</if>>
<br><br>
She pauses to let things sink in before continuing.<br>
<br>
<<if $scene.first_extension>>
<<if $npc_manager.affection > $npc_manager.anger>>
"@@.npc_manager;While your performance has been more satisfactory than not your progress has been quite... lacking. Since you do seem interested in performing your duties I am going to grant you a reprieve - an additional week. That means five working days, to see if you can get caught up to where I expect you to be... Good luck!@@"<br>
<br>
She smiles somewhat enigmatically, obviously expecting you to somehow figure out what "caught up" means. Unable to think of anything else you thank her for the favour and quickly head out.<br>
<br>
[<<moveTo "company_lobby" "Leave the Office." 120>>]
<<else>>
"@@.npc_manager;Unfortunately, from what I have seen, well... despite my best efforts you just do not seem suitable for this position. This is the whole purpose of a qualifying period, of course but I will not hide the fact that I am unhappy to come to the conclusion but, well... the data does not lie.@@"<br>
<br>
<<printThought $player "Oh no, I'm about to be fired!">><br>
<br>
[<<moveTo "event_manager_qualifier_ultimatum_reprieve" "Beg her to reconsider." 60>>]<br>
[<<moveTo "gameover_failed_trial" "Leave the Office." 0>>]
<</if>>
<<else>>
"@@.npc_manager;All this after I already gave you an extension... so very disappointing.@@"<br>
<br>
[<<moveTo "event_manager_qualifier_ultimatum_reprieve" "Beg her to reconsider." 60>>]<br>
[<<moveTo "gameover_failed_trial" "Leave the Office." 0>>]
<</if>>
</div>/*#
#desc: beg for an extension of qualifying period
#status: RELEASED 0.6.0.0
#*/
<<if $roomchange == true>>
<<applyExperience 'submission' 16 'normal' $SEEN_FRIEND>>
<<set $player.work.qualifyingperiod += 5>>
<</if>>
<<set $player.location = "Office of <<=setup.getNpcName('npc_manager', 'formal')>>">>
<<include enterroom>>
<<createBGR "./images/locations/sissy_office.png" "./images/characters/npc_manager.png">>
<div id="invframe" class="scrolltext">
You throw yourself at her feet and her mercy, bowing and scraping and submissively imploring her to give you another chance. She remains unmoved as she considers your desperate plea, staring at you so hard it is like she is peering directly into your soul.<br>
<br>
You hold your breath as she finally opens her mouth to speak.<br>
<br>
"@@.npc_manager;Very well. A final chance. I will even give you a hint as to what it is that I desire. A proper <<if $fetish.sissy>>SISSY <</if>>Secretary should be as beautiful as she is obedient, appearing as feminine as she can inside from her perfectly made up face down across her sweet outfit, from her lovely panties all the way to her properly secured clitty. She should fulfill every task put before her with joy and always be focused on making her superior's life easier. I will give you one more week to try and rise to this occasion... see that you do. Dismissed.@@"<br>
<br>
Trembling slightly at the intensity of her instruction you reflexively curtsy and hurry home, your mind thick with thoughts.<br>
<br>
<<printThought $player "Is this what I want? Am I willing to transform into that which she desires?">><br>
<br>
[<<moveTo "company_lobby" "Leave." 180>>]
</div>/*#
#desc: midway through qualification period, get warning
#status: RELEASED 0.6.0.0
#*/
<<if $roomchange == true>>
<</if>>
<<set $player.location = "Office of <<=setup.getNpcName('npc_manager', 'formal')>>">>
<<include enterroom>>
<<createBGR "./images/locations/sissy_office.png" "./images/characters/npc_manager.png">>
<div id="invframe" class="scrolltext">
Your workday at an end <<=setup.getNpcName('npc_manager', 'formal')>> pops out from her office.<br>
<br>
"@@.npc_manager;Just wanted to pop in and let you know that you there is barely a week remaining of your "qualification" period. There is still time to sort yourself out and prove your worthiness to be my <<if $fetish.sissy>>SISSY <</if>>Secretary but well... you must not dawdle!@@"<br>
<br>
You thank her for the tip and she ducks back inside her office.<br>
<br>
<<set _text = 'Office of '+setup.getNpcName('npc_manager', 'formal')>>
[<<moveTo "room_office_manager" _text 10>>]<br>
[<<moveTo "company_lobby" "Leave the office" 120>>]
</div>/*#
#desc: midway through qualification period, get warning
#status: RELEASED 0.7.4.0
#*/
<<if $roomchange == true>>
<<set $player.work.nowWorking = false>>
<<set $player.work.qualifyingperiod += 5>>
<</if>>
<<set $player.location = "Office of <<=setup.getNpcName('npc_manager', 'formal')>>">>
<<include enterroom>>
<<createBGR "./images/locations/sissy_office.png" "./images/characters/npc_manager.png">>
<div id="invframe" class="scrolltext">
Your workday at an end <<=setup.getNpcName('npc_manager', 'formal')>> stalks out of her office.<br>
<br>
Sensing her foul mood you hesitantly ask her what is the matter. "@@.npc_manager;What is the matter? Hah, as if you do not know! It is you - it is you; here you are, over halfway through the normal qualification period and... nothing. You fail to show initiative towards proving your worth and yet you also do not perform so poorly that I might make a proper example out of you. It is quite infuriating and my patience has run thin. Rather than waste both of our times with you limping along to certain failure and firing at the end of the qualification time I will offer you a choice - either kiss my feet and show your devotion to me and your position under such, or refuse and accept the punishment required to get you back on track. Choose one and I will extend your probation that you might "catch up" otherwise well... you might as well quit now rather than waste both of our time.@@"<br>
<br>
[<<moveTo "event_manager_stage1_end_reward_qualifier_1" "Kiss her feet." 120>>]<br>
[<<moveTo "event_manager_stage1_end_punishment_qualifier_intro" "Take your punishment." 120>>]<br>
[<<moveTo "game_over_early_qualifier_fail" "This is too much, tender your resignation." 120>>]<br>
</div>/*#
#desc: call manager
#status: FINISHED 0.4.0.0
#*/
<<set $player.location to "Phonecall">>
<<if $roomchange == true>>
<</if>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/phonecall.png">>
<div id="invframe" class="scrolltext">
You try to call <<=setup.getNpcName('npc_manager', 'formal')>>. She does not answer her phone.
[<<moveTo $beforePhonecalllocation "Back" 1 "<<set $currentcall = false>>">>]
</div>/*#
#desc: manager calls you if you changed name not in her presence
#status: RELEASED 0.6.0.0
#*/
<<set $player.location = "Phonecall">>
<<if $roomchange == true>>
<<set $npc_manager.call='Mistress'>>
<<set $npc_manager.title='Mistress'>>
<<switch $now.getUTCDay()>>
<<case 0 1 2 3 4>>
<<set _nextDate to setup.setNextDate($now, 1, 9, 0)>>
<<case 5>>
<<set _nextDate to setup.setNextDate($now, 3, 9, 0)>>
<<case 6>>
<<set _nextDate to setup.setNextDate($now, 2, 9, 0)>>
<</switch>>
<<addWorkEvent 'admin_office_visit' '{"trigger":"morning","minTimeDiff":0,"type":"always","chance":100,"repeat":false,"priority":200}' '{"szene":"event_work_femalesecretary_1_0","length":"30"}' _nextDate>>
<</if>>
<<createBGR "./images/locations/phonecall.png">>
<div id="invframe" class="scrolltext">
You hesitantly answer your phone and listen to the businesslike yet... slightly excited voice of your <<=setup.getNpcName('npc_manager', 'manager')>>.<br>
<br>
"@@.npc_manager;Hello, my dear. I do hope I have the fortune of being the first to congratulate you on your new name - <<if $fetish.sissy>>SISSY <</if>>Secretary <<=$player.first_name>> <<=$player.last_name>>... yes, that has quite the ring to it.@@"<br>
<br>
You shiver slightly at the sound of your new name and how seductively feminine it sounds on her lips...<br>
<br>
"@@.npc_manager;Since you are so nicely coming into your true self I thought it would be a good time for you to begin addressing me in a more appropriate manner. Henceforth I expect you to refer to me properly, that means I expect to hear a Mistress in front of my name. This should be quite simple for you as it more accurately reflects what our relationship has always been, you using Mrs. was always unnatural and inappropriate so it is good that we can now move beyond that facade.@@"<br>
<br>
She pauses until you softly reply "Yes, <<=setup.getNpcName('npc_manager', 'formal')>>" you state, your voice trembling slightly.<br>
<br>
"@@.npc_manager;Lovely, just what I wanted to hear. Well, I have other things to be working on, I will see you at work, and do not forget my new title unless you want to be a very sorry <<if $fetish.sissy>>SISSY <</if>>Secretary...@@"<br>
<br>
She hangs up before you can get another word in edgewise.<br>
<br>
[<<moveTo "room_livingroom" "Put your phone away" 30>>]
</div>/*#
#desc: talk to manager about taking sissy pill
#status: FINISHED 0.4.0.0
#*/
<<set $player.cutscene.lockinventory = true>>
<<set $player.cutscene.reason = "Not Now!">>
<<set $player.inside = false>>
<<if $roomchange == true>>
<<addNpcTheme 'npc_manager' 'transformation' 'theme_manager_transformation_item_0'
0
'event_manager_theme_transformation_items'
true
'theme_manager_transformation_header'
>>
<<set $scene.hasPill = setup.getItemCount('sissy_pill_mk1') > 0>>
<<set $scene.talkedPills = true>>
<<if !$scene.hasPill>>
<<if $npc_manager.stage == 1>>
<<addItem "sissy_pill_mk1" 1>>
<<else>>
<<addItem "sissy_pill_mk1" 2>>
<</if>>
<</if>>
<</if>>
<<set $player.location to "Office of <<=setup.getNpcName('npc_manager', 'formal')>>">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/sissy_office.png" "./images/characters/npc_manager.png">>
<div id="invframe" class="scrolltext">
"@@.npc_manager;Ah yes. The ominous pink pill you so readily accepted.
<<if $npc_manager.flags.seensissypilleffect>>
You have experienced its effect firsthand.
<<else>>
It seems as if you have experienced its effect firsthand.
<</if>>
But do not fret, the effects are neither permanent, nor do they leave any lasting side effects... yet. With this pill, as with many other things in life, it is the dose that makes the poison. But that hardly answers your question. The pill is a combination between hormonal and nano technology, which adjust parameters of your body to appear more feminine. These little babies@@", she explains, while holding a few of them in her hand, "@@.npc_manager;will be the next step in creating a world where everyone can be whatever they desire. For the right amount of money, of course. It is not like we are running a charity here.@@"<br>
<br>
"@@.npc_manager;As you might know, Social Interaction Service Syndicate Inc. is about much more than just Social Interaction Service Syndicate Inc. It is an umbrella corporation incorporating many smaller companies under a common vision. This synergy allows us to combine technologies in a very efficient way. And since the company had its roots in social networking, where we are still pretty big, we know what people want, even before they know it. And even if they are not yet aware of it, well, we are at the point where it is not that difficult to create demand where there was none before. That sort of innovative, boundary-pushing technology is what has brought Social Interaction Service Syndicate Inc. to be one of the seven Triple A multicorporate enterprises on this planet. To maintain that level of dominance requires innovation, discipline and long-term planning. Long story short, this product is only months away from release and has been thoroughly tested so no, you are not a guinea pig taking a product with unknown effects.@@"<br>
<br>
Again, you see a very sinister smile on her face.<br>
<br>
<<if $player.flags.contract.understoodcomplete>>
"@@.npc_manager;Well, I suppose in a way you are MY guinea pig for refining my managerial practice, but definitely not subject to R&D. And there is nothing in the contract that would allow something like this, as you already know.@@"
<<else>>
"@@.npc_manager;Well, I suppose in a way you are MY guinea pig for refining my managerial practice, but definitely not subject to R&D... Or maybe you are? It is all in the contract <<=$player.first_name>>, which I am sure you have already read start to finish.@@"
<</if>>
<br><br>
"@@.npc_manager;Still, nothing was stopping you from asking more about the effects before using it, silly. Anyway, EAPAR has rated this new drug as safe. Our department has really nothing to do with its development at all since we are personnel management and not R&D, but a friend of mine gave me a few samples. For a simple pill it is really quite miraculous; your body gets a more feminine form and your breasts will visibly grow, while your voice gets more feminine as well. There might be mental changes as well, but in testing that varied from user to user. If you were a rather dominant person before taking these, you will keep these traits, but as the name suggests, if you have a rather submissive or feminine personality, those traits will be amplified. Of course, like any drug there are also some additional, rare side effects.@@"<br>
<br>
You gulp audibly.<br>
<br>
"@@.npc_manager;Do not worry your pretty little head about it <<=$player.first_name>>, the chances for those are almost zero, especially taking only one pill. Usage guidelines indicate you should normally wait until the effect is over before you take a new one. I also would not recommend to drink any alcohol within one our hour or so after consumption, this might change some of the parameters in an undesired way as well. And I would stay away from strong electromagnetic fields so long as long as there are still nanites in your body. Since they're really small, they are practically unshielded against electromagnetic pulses, and you don't want to see what happens if nanites go out of control. But they are biodegradable, so your body will absorb them once their time is up. I hope this answers most of your questions. And if you decide to behave yourself and do your job and other tasks I might even give you a few more, if that is what you truly desire... and you remember to ask nicely.@@"<br>
<br>
<<if setup.getTotalValue('feminization')>4 || setup.getTotalValue('submission')>5>>
<<printThought $player "These will make me more feminine? Is that what I want?">>
<<else>>
<<printThought $player "Taking more of these? I think not!">>
<</if>>
<br><br>
<<if $scene.hasPill>>
"@@.npc_manager;I would offer you more but I think it best you use up your current supply first.@@"
<<elseif $npc_manager.stage == 1>>
"@@.npc_manager;Here, have another one!@@" she says to you while handing you another of the pink pills, "@@.npc_manager;Supplies are limited so no more than that for now... Wouldn't want you selling them off to one of our competitors, after all! Perhaps once you are further along in your new career I might trust you with greater quantities at a time.@@"
<<else>>
"@@.npc_manager;Here, take two, but do take care not go overboard with them!@@" she says to you while handing you a pair of the pink pills, "@@.npc_manager;Well, if that was all be a darling and close the door behind you on your way out.@@"
<</if>>
<br><br>
<<if setup.getNpcThemes('npc_manager')>0>>
<<printNpcThemeReturn 'npc_manager' 60>><br>
<</if>>
[<<moveTo "room_office_after_work" "Leave the office" 60 "<<set $player.cutscene.lockinventory = false>>">>]
</div>/*#
#desc: result of asking manager for more sissy pills
#status: FINISHED 0.4.0.0
#*/
<<set $player.cutscene.lockinventory = true>>
<<set $player.cutscene.reason = "Not Now!">>
<<set $player.inside = false>>
<<if $roomchange == true>>
<<set $scene.firstTalkPills = !$scene.talkedPills>>
<<if !$scene.firstTalkPills>>
<<incrementEmotion 'anger' 'npc_manager' 1>>
<</if>>
<<set $scene.talkedPills = true>>
<<if !$currentTasks.hasOwnProperty('event_doctor_first_appointment')>>
<<set _manager_approval = ($npc_manager.affection+$npc_manager.affection)>$npc_manager.anger>>
<<if _manager_approval>>
<<if $npc_manager.stage < 2>>
<<set $scene.givePill = (setup.getItemCount('sissy_pill_mk1') + setup.getItemCount('sissy_drug_1')) == 0>>
<<if $scene.givePill>>
<<addItem "sissy_pill_mk1" 1>>
<</if>>
<<else>>
<<set $scene.givePill = setup.getItemCount('sissy_pill_mk1') < 4>>
<<if $scene.givePill>>
<<if $now.getUTCDay() == 5>>
<<set $scene.pillsToGive = 4-setup.getItemCount('sissy_pill_mk1')>>
<<else>>
<<set $scene.pillsToGive = 2-setup.getItemCount('sissy_pill_mk1')>>
<</if>>
<<set $scene.givePill = $scene.pillsToGive != 0>>
<<addItem "sissy_pill_mk1" $scene.pillsToGive>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<<set $player.location to "Office of <<=setup.getNpcName('npc_manager', 'formal')>>">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/sissy_office.png" "./images/characters/npc_manager.png">>
<div id="invframe" class="scrolltext">
<<if $currentTasks.hasOwnProperty('event_doctor_first_appointment')>>
<<=setup.getNpcName("npc_manager","formal")>> looks down over her glasses at you and shakes her head. "@@.npc_manager;I believe you have gotten into quite enough trouble with your little overdose "incident" I will assume that this is just the drugs talking and wish you luck as you deal with your addiction.@@"
<<elseif !$scene.firstTalkPills>>
She frowns, "@@.npc_manager;we already discussed this today and I will not be passing out any more drugs. If you have nothing to do save repeat yourself I shall return to my other work. Good day, <<=$player.first_name>>.@@"
<<else>>
<<if _manager_approval>>
<<if $scene.givePill>>
<<if $npc_manager.stage < 2>>
"@@.npc_manager;Back for more, hmm? Well unfortunately for you supplies are quite tight at present when it comes to such... provisional employees. I only have one to give you... for now. Perhaps when you have settled in to your work a bit more I can trust you with a larger supply. After all, you are barely even starting to learn to be my <<if $fetish.sissy>>SISSY <</if>>secretary; I would not want you going on a binge and waking up a life sized sexdoll.@@"
<<else>>
"@@.npc_manager;So, this little technical and medical marvel seems to have really captured your interest. Well, you have been quite the good little <<if $fetish.sissy>>sissy<<else>>girl<</if>> lately, so here you go. I believe I explained about the side effects, so don't overdo it. The last thing I need right now is to have to go search for yet another new secretary because you turned into some life size sex doll, a conscious onahole or something strange like that. Do I make myself clear?@@"
<</if>>
<br><br>
<<printThought $player "I'm pretty sure she has to be exaggerating about those side effects... right?">><br>
<br>
<<if $scene.pillsGive > 1>>
She extends her hand, a few pink pills resting gently in her palm. You hesitate for a moment but then quickly scoop them up.
<<else>>
She holds a pink pill in your direction. You hesitate for a moment but still accept the pill. After all it's your decision to take it or to simply ignore it anyway.
<</if>>
After all it's your decision to take the drugs, there's no real risk in just having them on hand.
<<elseif $npc_manager.flags.seenMkOneOD>>
"@@.npc_manager;Sorry, my dear, but after seeing your previous lapse in control I am going to be keeping much more stringent control on how many pills you have at a time. Come back when you are out... and that is not encouragement to binge!@@"
<<else>>
"@@.npc_manager;Hmm, according to my records you should still have some pills remaining, how about we wait until you are out before I provide you with any more? We would not want you tempted to overdose or anything.@@"
<</if>>
<<else>>
"@@.npc_manager;So, this little technical and medical marvel seems to have really captured your interest. But these pills are for good <<if $fetish.sissy>>sissies<<else>>girls<</if>>. If you want more of them you need to diligently follow my rules to the letter. Do we understand each other?@@"
<<if $npc_manager.stage >=2>>
<br><br>
"@@.npc_manager;Of course, if you continue to misbehave I have heard work is nearing completion for a different sort of pill... but it is quite a bit more potent, and it seems they have been forced to rework it to be administered via a slightly different orifice...@@"
<</if>>
<</if>>
<</if>>
<br><br>
<<if $scene.firstTalkPills>>
<<if setup.getNpcThemes('npc_manager')>0>>
<<printNpcThemeReturn 'npc_manager' 60>><br>
<</if>>
<</if>>
[<<moveTo "room_office_after_work" "Leave the office" 60 "<<set $player.cutscene.lockinventory = false>>">>]
</div>/*#
#desc: purposefully misbehave after work to give manager an opportunity to punish you
#status: FINISHED 0.4.0.0
#*/
<<set $player.cutscene.lockinventory = true>>
<<set $player.cutscene.reason = "Not Now!">>
<<set $player.inside = false>>
<<if $roomchange == true>>
<<set $sceneVisibility = $SEEN_FRIEND>>
<<if !$npc_manager.flags.voluntary_spanking>>
<<set $npc_manager.flags.voluntary_spanking = true>>
<<addNpcTheme 'npc_manager' 'voluntary_punishment' 'theme_manager_voluntary_punishment'
0
'event_manager_theme_voluntary_spanking_1'
true
'theme_manager_voluntary_punishment_header'
>>
<</if>>
<<set $npc_manager.stagevalues[$npc_manager.stage].frisky += 1>>
<<applyExperience 'bdsm' 7 'very' $SEEN_FRIEND>>
<<if !setup.hasThreshold('submission', 'submissive_secretary', 'badbadsissy')>>
<<setThreshold 'submission' 'submissive_secretary' 'badbadsissy' true>>
<</if>>
<</if>>
<<set $player.location to "Office of <<=setup.getNpcName('npc_manager', 'formal')>>">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/sissy_office.png" "./images/characters/npc_manager.png">>
<div id="invframe" class="scrolltext">
As <<=setup.getNpcName('npc_manager', 'formal')>> turns back towards her work you put on an innocent expression and brush past her desk, knocking a cup of pencils over and onto the ground.<br>
<br>
You express a sound of playful surprise as she looks up at the noise. You bend over to give her an unobstructed view of your raised ass, then hang out there, wiggling your bum as you slowly gather the scattered pencils.<br>
<br>
You hear the click of her heels as she walks around her desk, then feel, and hear, the loud smack of her hand on your ass.<br>
<br>
"@@.npc_manager;You clumsy girl! And what are you doing down there? You are just shuffling things around, you have not picked up a thing!! Hands! Behind your back!@@"<br>
<br>
You quickly obey, and leather cuffs are wrapped around each wrist. You tug and discover a short chain links the cuffs meaning that you have now effectively lost the use of your arms.<br>
<br>
"@@.npc_manager;There, that should keep you out of mischief!@@"<br>
<br>
As you test your new restraints she bends over to grab the pencil cup. Walking to the other side of the office she places it upright on a small side-table across the room from her desk. Sitting down on a chair next to the small table she nods in your direction.<br>
<br>
"@@.npc_manager;Alright, clean up your mess.@@"<br>
<br>
Blushing you try to hunker down over the spilled pencils and grope blindly behind with your hands only to look over to see her shaking her head.<br>
<br>
"@@.npc_manager;What do you think you are doing? Do you think squatting down like you are taking a dump is attractive? Get down on your knees and do what I told you to.@@"<br>
<br>
"Yes, <<=setup.getNpcName('npc_manager', 'formal')>>" you reply, lowering to your knees and then carefully leaning forward to pick up the first pencil with your teeth. Rising back to your feet you walk across the room and gently place it into the cup before turning to get the next pencil.<br>
<br>
"@@.npc_manager;Ah, ah, not yet, turn around and bend over.@@", she commands.<br>
<br>
You do as ordered, your bound wrists sticking out just above your exposed bum.<br>
<br>
SMACK! her hand impacts your exposed rear and you let out a cute meep of pain.<br>
<br>
<<if setup.getTotalValue("submission") > 10 || setup.getTotalValue("bdsm") > 7>>
On reflex you immediately express your gratitude.<br>
<br>
"@@.npc_manager;Good girl!@@" She rubs your butt, assuaging the lingering sting of her slap. "@@.npc_manager;Alright, fetch another one.@@"
<<else>>
You start to stand only for her to land another blow on your ass and jerk your wrists up by their cuffs so as to pitch your torso back down.<br>
<br>
"@@.npc_manager;Come on, <<if $fetish.sissy>>sissy<<else>>girl<</if>>, do you think this is JUST for my amusement? I am trying to educate you... what do you say?@@"<br>
<br>
SMACK!<br>
<br>
You whimper an expression of gratitude.<br>
<br>
"@@.npc_manager;Better. Now, fetch another one.@@"
<</if>>
<br><br>
Turning you walk back to the spilled pencils, dropping once more to your knees and leaning over to pick up another. Putting it back in the cup you bend over for another slap, thanking her once again.<br>
<br>
The process repeats until all dozen pencils have been placed in the cup, your bum stinging
<<if setup.getTotalValue("stamina") > 5>>
though you are in good enough shape not to be at all tired. You stand in front of her calmly.
<<else>>
and your thighs and lower back a little tired from the constantly standing and bowing. You stand in front of her catching your breath.
<</if>><br>
<br>
Placing a hand over your crotch she
<<if setup.getItemFromType("cage") == "">>
rubs your hard <<getWordMyPenis $player>> through your clothes. The feeling of <<=setup.getItemFromType("panties").name>> against your flesh is ecstatic agony.
<<else>>
<<if setup.isCage()>>
grabs your cage through your clothes, giving your secured <<getWordMyPenis $player>> a squeeze and a tug that only accentuates your helpless imprisonment.
<<else>>
placing her hand against the smooth front of your chastity belt, the fact you can feel nothing through the rigid shield accentuating your helpless imprisonment.
<</if>>
<</if>>
She pulls her hand back after a few moments, smiling up at you from her seat. Gesturing for you to turn around she removes your cuffs and gives your tender butt a final groping squeeze.<br>
<br>
"@@.npc_manager;Very good, you are dismissed.@@"<br>
<br>
You give a small curtsy.<br>
<br>
[<<moveTo "room_office_after_work" "Leave the office" 60 "<<set $player.cutscene.lockinventory = false>>">>]
</div>/*#
#desc: offer to help reduce manager's stress and massage her feet
#status: FINISHED 0.4.0.0
#*/
<<set $player.cutscene.lockinventory = true>>
<<set $player.cutscene.reason = "Not Now!">>
<<set $player.inside = false>>
<<if $roomchange == true>>
<<set $sceneVisibility = $SEEN_FRIEND>>
<<applyExperience 'submission' 9 'normal' $SEEN_FRIEND>>
<<if setup.getTotalValue("foot") > 0>>
<<applyExperience 'foot' 5 'normal' $SEEN_FRIEND>>
<<else>>
<<setThreshold 'foot' 'foot_massages' 'manager_help' true>>
<</if>>
<</if>>
<<set $player.location to "Office of <<=setup.getNpcName('npc_manager', 'formal')>>">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/sissy_office.png" "./images/characters/npc_manager.png">>
<div id="invframe" class="scrolltext">
Noting her obvious stress you ask if perhaps you could massage her feet or something else to help her relax.<br>
<br>
"@@.npc_manager;What a kind offer! Certainly, just crawl under here and get to work.@@"<br>
<br>
<<if setup.getTotalValue("foot") >= 15>>
Eagerly you rush across the room.
<<elseif setup.getTotalValue("foot") >= 10>>
You restrain yourself from looking too excited as you cross the room.
<<elseif setup.getTotalValue("foot") >= 5>>
You curtsy obediently and walk across the room.
<<else>>
You take a deep breath and walk across the room.
<</if>>
Crawling under her desk you find it surprisingly roomy, even after she rolls back in to bar your escape, almost like it was designed to accommodated someone back here. She presents her feet and you get to work.<br>
<br>
Drawing on your considerable skill you start by gently removing her sexy-steep heels,
<<if setup.getTotalValue("foot") >= 15>>
and start kissing her divine feet.
<<elseif setup.getTotalValue("foot") >= 10>>
and begin to lovingly massage her beautiful feet
<<elseif setup.getTotalValue("foot") >= 5>>
and start to massage her beautiful feet.
<<else>>
and start to massage her feet.
<</if>>
It is not long before she purrs in approval. "@@.npc_manager;Ooohhh, I needed that, keep it up and I might move where you sit to down there, you really have a gift...@@"<br>
<br>
<<if setup.getTotalValue("foot") >= 10>>
That would be just fine with you, but you remain silent and focus on your job.<br>
<br>
<</if>>
You have worked out every knot or kink in her feet and calves when she finally calls for a halt. Very carefully you slide her feet back into their heels, buckling them closed and finishing with a soft kiss on each toe.<br>
<br>
Rolling back she lets you out and back to your feet. She definitely looks more content and relaxed than before you went under.<br>
<br>
"@@.npc_manager;Mmm, very good, but you know what else I would like to do? Spank your cute butt. Yes, I know you have just been a VERY good <<if $fetish.sissy>>sissy<<else>>girl<</if>> but... You do not know how wonderful it feels to spank that perfect ass of yours so... will you indulge your Mistress this gift?@@"<br>
<br>
<<if setup.getTotalValue("bdsm") > 10>>
Just the mention of a spanking has your aroused.<br>
<br>
[<<moveTo "event_manager_theme_voluntary_spanking_2" "Turn around and present your bottom.">>]<br>
[@@.link_locked;You cannot pass up the opportunity for a spanking.@@]
<<elseif setup.getTotalValue("submission") > 10>>
The mere thought of denying her request does not even enter your thoughts.<br>
<br>
[<<moveTo "event_manager_theme_voluntary_spanking_2" "Turn around and present your bottom.">>]<br>
[@@.link_locked;You cannot deny the request of your <<=setup.getNpcName('npc_manager', 'title')>>.@@]
<<else>>
[<<moveTo "event_manager_theme_voluntary_spanking_2" "Agree to her request.">>]<br>
[<<moveTo "room_office_after_work" "Decline and leave" 60 "<<set $player.cutscene.lockinventory = false>>">>]
<</if>>
</div>/*#
#desc: voluntarily let your manager spank you
#status: FINISHED 0.4.0.0
#*/
<<set $player.cutscene.lockinventory = true>>
<<set $player.cutscene.reason = "Not Now!">>
<<set $player.inside = false>>
<<if $roomchange == true>>
<<applyExperience 'bdsm' 5 'very' $SEEN_FRIEND>>
<<set $npc_manager.flags.voluntary_spanked += 1>>
<<if !setup.hasThreshold('submission', 'submissive_secretary', 'voluntary_spank')>>
<<setThreshold 'submission' 'submissive_secretary' 'voluntary_spank' true>>
<<else>>
<<applyExperience 'submission' 15 'very' $SEEN_FRIEND>>
<</if>>
<</if>>
<<set $player.location to "Office of <<=setup.getNpcName('npc_manager', 'formal')>>">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/sissy_office.png" "./images/characters/npc_manager.png">>
<div id="invframe" class="scrolltext">
<<=setup.getNpcName('npc_manager', 'formal')>> smiles in delight at you agreeing to her offer, patting her lap for you to lay across it.<br>
<br>
Bending over across her legs you feel her caress your rear and pull your clothes down to expose your bare ass. <<if setup.getItemFromType('plug')!="">>With a single finger she teasingly wiggles the plug in your bum, then pulls her hand back.<</if>> With a loud SMACK the first blow impacts your tender flesh.<br>
<br>
<<if setup.getTotalValue("bdsm") >= 15>>
You let out a moan of desire, the pain blooming in your rear ecstatically pleasurable.
<<elseif setup.getTotalValue("bdsm") >= 10>>
You let out a cute meep, enjoying the stinging pain spreading across your rear.
<<elseif setup.getTotalValue("bdsm") >= 5>>
Squeezing your eyes closed you try to hold back from crying out at the pain of the spanking.
<<else>>
You let out a yelp of pain, panting as you try to endure the fire blooming across your bum.
<</if>>
<br><br>
<<if setup.getTotalValue("submission") > 10>>
"One, Mistress, thank you" you whisper in aroused gratitude.
<</if>>
She continues spanking.
<<if setup.getTotalValue("submission") > 10>>
You continue counting, thanking her for each <<if setup.getTotalValue("bdsm") >= 10>>wonderful<<else>>painful<</if>> blow.
<</if>>
Working randomly, but methodically, she turns your bum a nice even red before finally sliding you off her lap and back to your feet to admire her work.<br>
<br>
"@@.npc_manager;So cute, thank you for the use of your ass. It was a delight, as always. As fun as that was I had better get back to work, have a good evening!, if you have not already.@@"<br>
<br>
You blush and pull up your clothes, which stings just a bit scraping over your tender bum. Nonetheless you give a little curtsy of gratitude.<br>
<br>
[<<moveTo "room_office_after_work" "Leave the office" 60 "<<set $player.cutscene.lockinventory = false>>">>]
</div>/*#
#desc: mention meeting your predecessor
#status: WRITTEN 0.7.4.0
#*/
<<set $player.cutscene.lockinventory = true>>
<<set $player.cutscene.reason = "Not Now!">>
<<set $player.inside = false>>
<<if $roomchange == true>>
<</if>>
<<set $player.location to "Office of <<=setup.getNpcName('npc_manager', 'formal')>>">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/sissy_office.png" "./images/characters/npc_manager.png">>
<div id="invframe" class="scrolltext">
You bring up your encounter with <<=setup.getNpcName("npc_secretary","nickname")>>.<br>
<br>
<<if $npc_manager.affection > 5 && $npc_manager.anger < 3>>
A look of melancholy briefly passes over your <<=ps(setup.getNpcName("npc_manager","title"))>> face.<br>
<br>
"@@.npc_manager;Oh, I hope she was doing well?@@"<br>
<br>
You reply that she seemed happy... if a bit different in appearance from the picture you saw from back when she had your position.<br>
<br>
"@@.npc_manager;That is good to hear, if you see her again do send my regards.@@"<br>
<br>
You get the distinct feeling that <<=setup.getNpcName("npc_manager","formal")>> wants to say more, but her gaze flicks towards a corner of the ceiling and you remember that, in this building, it is a safe assumption that one is always being watched.
<<else>>
<<=setup.getNpcName("npc_manager","formal")>> seems tightly controlled as she responds with a nod.<br>
<br>
"@@.npc_manager;I hope she was doing well, did she give you any pointers?@@"<br>
<br>
You reply that you didn't really have a chance to talk much and <<=setup.getNpcName("npc_manager","formal")>> nods, her body language loudly communicating that she does not wish to dwell on this subject.
<</if>>
<br><br>
<<if setup.getNpcThemes('npc_manager')>0>>
<<printNpcThemeReturn 'npc_manager' 60>><br>
<</if>>
[<<moveTo "room_office_after_work" "Leave the office" 60 "<<set $player.cutscene.lockinventory = false>>">>]
</div>/*#
#desc: ask about chastity
#status: WRITTEN 0.7.4.0
#*/
<<set $player.cutscene.lockinventory = true>>
<<set $player.cutscene.reason = "Not Now!">>
<<set $player.inside = false>>
<<if $roomchange == true>>
<<if setup.getItemFromType("cage") == "">>
<<applyExperience 'humiliation' 8 'very' $SEEN_FRIEND>>
<</if>>
<</if>>
<<set $player.location to "Office of <<=setup.getNpcName('npc_manager', 'formal')>>">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/sissy_office.png" "./images/characters/npc_manager.png">>
<div id="invframe" class="scrolltext">
<<if setup.getItemFromType("cage") == "">>
You bring up the topic of your chastity <<=ps(setup.getNpcName("npc_manager","formal"))>> gaze focuses.<br>
<br>
"@@.npc_manager;Chastity? But you are wearing no such thing... and what a thing to bring up unprompted! You must be getting into some very naughty things in your free time. In any case if you happen to own such a device I think it would be just delightful if you wore it to work; really keep you focused on your duties.@@"<br>
<br>
<<printThought $player "Wait, can she somehow see through my clothes, and the rest? What is going on with this job?">><br>
<br>
<<if setup.getNpcThemes('npc_manager')>0>>
<<printNpcThemeReturn 'npc_manager' 60>><br>
<</if>>
[<<moveTo "room_office_after_work" "Leave the office" 60 "<<set $player.cutscene.lockinventory = false>>">>]
<<else>>
You bring up the topic of your chastity <<if setup.isCage()>>cage<<else>>belt<</if>>. <<=setup.getNpcName("npc_manager","formal")>>
<<switch $npc_manager.affection - $npc_manager.anger>>
<<case -10 -9 -8 -7>>
glares at you, clearly annoyed. "@@.npc_manager;What about it? Other than it being seemingly the only positive thing about you.@@"
<<case -6 -5 -4 -3>>
sighs at you, "@@.npc_manager;what of the last bulwark keeping you on a proper path?@@"
<<case -2 -1 0 -1 -2>>
is nonplussed, "@@.npc_manager;and what would you like to say about your important accessory?@@"
<<case 2 3 4>>
raises an eyebrow in interest. "@@.npc_manager;Yes? What do you have to say about your <<if $fetish.sissy>>SISSY <</if>>secretary's best friend?@@"
<<case 5 6 7>>
smiles "@@.npc_manager;mmm, just the thought of it locked on, under your clothing... sorry what were you asking?@@"
<<case 8 9 10>>
beams at you with pride. "@@.npc_manager;Yes, what about that wonderful treasure protector?@@"
<<default>>
ERROR: unexpected affection-anger <<=($npc_manager.affection - $npc_manager.anger)>>
<</switch>>
<br><br>
[<<moveTo "event_manager_theme_cage_belt_2_bad_1" "Ask if you could stop wearing chastity." 60>>]<br>
<<if setup.isCage()>>
[<<moveTo "event_manager_theme_cage_belt_switch" 'Ask if you could switch to a "belt" style device from your current cage.' 60>>]<br>
<<else>>
[<<moveTo "event_manager_theme_cage_belt_switch" 'Ask if you could switch to a "cage" style device from your current belt.' 60>>]<br>
<</if>>
<<switch setup.getItemFromType("cage")>>
<<case "c_cage_pink" "c_cage_steel" "chastity_belt_flat">>
<<if setup.getTotalValue("bondage") > 5 && setup.getTotalValue("submission") > 5>>
[<<moveTo "event_manager_theme_cage_belt_2_good_1" 'Ask if you might "upgrade" to a more secure chastity device?' 60>>]
<<else>>
[@@.link_locked;Asking for an upgrade seems like the actions of a fetishistic slave... and that isn't you, right?@@]
<</if>>
<<case "chastity_cage_tiny""chastity_belt_tiny">>
<<if setup.getTotalValue("bondage") > 8>>
[<<moveTo "event_manager_theme_cage_belt_2_good_1" 'Ask if you might "upgrade" to a more secure chastity device?' 60>>]
<<else>>
[@@.link_locked;You are not such a bondage fanatic as to want something even more "secure."@@]
<</if>>
<<case "electric_chastity" "chastity_belt_electric" "chastity_belt_adv" "c_cage_advanced" "sissyomatic" "sissyomatic_belt">>
<<if setup.getTotalValue("bondage") >= 10>>
[<<moveTo "event_manager_theme_cage_belt_2_good_1" 'Ask if you might "upgrade" to a more secure chastity device?' 60>>]
<<else>>
[@@.link_locked;Something even more secure? You'd have to be practically obsessed with bondage to want that...@@]
<</if>>
<</switch>>
<</if>>
</div>/*#
#desc: ask about chastity
#status: WRITTEN 0.7.4.0
#*/
<<set $player.cutscene.lockinventory = true>>
<<set $player.cutscene.reason = "Not Now!">>
<<set $player.inside = false>>
<<if $roomchange == true>>
<<if !$currentTasks.hasOwnProperty("task_chastity_trial") || $currentTasks['task_chastity_trial'].finished>>
<<if $player.flags.chastity_style =="cage">>
<<set $player.flags.chastity_style = "belt">>
<<else>>
<<set $player.flags.chastity_style = "cage">>
<</if>>
<<switch setup.getItemFromType("cage")>>
<<case "c_cage_pink" "c_cage_steel">>
<<set $scene.newcage = "chastity_belt_flat">>
<<case "chastity_belt_flat">>
<<set $scene.bonusUpgrade = $player.body.penissize <= 1>>
<<if $scene.bonusUpgrade>>
<<set $scene.newcage = "chastity_cage_tiny">>
<<else>>
<<set $scene.newcage = "c_cage_pink">>
<</if>>
<<case "chastity_cage_tiny">>
<<set $scene.newcage = "chastity_belt_tiny">>
<<case "chastity_belt_tiny">>
<<set $scene.newcage = "chastity_cage_tiny">>
<<case "electric_chastity">>
<<set $scene.newcage = "chastity_belt_electric">>
<<case "chastity_belt_electric">>
<<set $scene.newcage = "electric_chastity">>
<<case "chastity_belt_adv">>
<<set $scene.newcage = "c_cage_advanced">>
<<case "c_cage_advanced">>
<<set $scene.newcage = "chastity_belt_adv">>
<<case "sissyomatic">>
<<set $scene.newcage = "sissyomatic_belt">>
<<case "sissyomatic_belt">>
<<set $scene.newcage = "sissyomatic">>
<</switch>>
<<if !setup.checkItemOwned($scene.newcage)>>
<<addItem $scene.newcage>>
<<elseif !setup.checkItemInInventory($scene.newcage)>>
<<wardrobeToItem $scene.newcage>>
<</if>>
<<wearItem $player $now $scene.newcage true>>
<<manipulateItem $player $now $scene.newcage "lock" true>>
<<if $npc_manager.flags.trustplayerwithkey && !$npc_manager.flags.playerstayedinchastity && !setup.getItemObj($scene.newcage).tags.includes('secure')>>
<<set _keyId = setup.getItemObj($scene.newcage).lockable[1]>>
<<addItem _keyId>>
<<else>>
<<set _x = setup.addManagerEndlessTask()>>
<</if>>
<<set $npc_manager.flags.lastCage = $scene.newcage>>
<<if setup.findThemeId('npc_manager', 'chastity_general', 'theme_manager_work_chastity_keys') == -1>>
<<addNpcTheme 'npc_manager' 'chastity_general' 'theme_manager_work_chastity_keys'
0
'event_manager_theme_ask_old_keys'
true
'theme_manager_chastity_header'>>
<</if>>
<</if>>
<</if>>
<<set $player.location to "Office of <<=setup.getNpcName('npc_manager', 'formal')>>">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/sissy_office.png" "./images/characters/npc_manager.png">>
<div id="invframe" class="scrolltext">
<<if $currentTasks.hasOwnProperty("task_chastity_trial") && !$currentTasks['task_chastity_trial'].finished>>
She frowns. "@@.npc_manager;You silly girl - you signed yourself away for that chastity trial! Normally I would have no issue fitting you with a design more to your liking - if it was as secure, of course, but for the moment well... that is quite out of my hands.@@"<br>
<br>
<<if setup.getNpcThemes('npc_manager')>0>>
<<printNpcThemeReturn 'npc_manager' 60>><br>
<</if>>
[<<moveTo "room_office_after_work" "Leave the office" 60 "<<set $player.cutscene.lockinventory = false>>">>]
<<else>>
Under her watchful eye you remove your <<if setup.analyzeWornTags(['skirt','pants'])=='skirt'>>skirt<<else>>pants<</if>> and then wait as she approaches with key in one hand and your "new" device in the other.<br>
<br>
Gracing you with a smile she carefully unlocks your current device,
<<if setup.getItemFromType("cage") == "sissyomatic" || setup.getItemFromType("cage") == "sissyomatic_belt">>
the plug in your rear shrinking to leave you feeling strangely empty. Whistling softly she withdraws the slender tube from your front side and then removes the device entirely.
<<else>>
<<if setup.getItemFromType("cage") == "electric_chastity" || setup.getItemFromType("cage") == "chastity_belt_electric">>
un-threading the narrow urethral plug before
<</if>>
<<if $player.flags.chastity_style =="cage">>unhooking the front shield and removing the belt<<else>>carefully removing the cage<</if>>.
<</if>>
<<if $scene.newcage == "chastity_cage_tiny" && $scene.bonusUpgrade>>
As you are revealed she smiles.
<<switch $player.body_ref.shrink_style>>
<<case 'sph'>>
<<if $fetish.sph>>
"@@.npc_manager;Oh, look at how small it has gotten! We will need to put you in a tiny cage indeed to make sure you don't slip out!@@"
<<else>>
"@@.npc_manager;Hmm, I believe we shall need to use a slightly different device given your "development" fortunately I planned ahead for this sort of thing.@@"
<</if>>
<<case 'spe'>>
"@@.npc_manager;Oh, you are coming along just lovely. It looks so petite and cute, a perfect compliment to your wonderful development - you must be so proud!@@"
<<case 'none'>>
"@@.npc_manager;We will be using a slightly different style of device than you are used to, but trust me that it is perfectly secure.@@"
<<default>>
ERROR: unexpected player.body_ref.shrink_style <<=$player.body_ref.shrink_style>>
<</switch>>
<<else>>
Placing things to the side she smiles, "@@.npc_manager;just stay calm, we will have you locked away again in a jiffy, and you can keep the other device as well, see if you can collect them all!@@"
<</if>>
<br><br>
<<include "chastityUpgradeDescription">><br>
<br>
[<<moveTo "room_office_after_work" "Leave the office" 60 "<<set $player.cutscene.lockinventory = false>>">>]
<</if>>
</div><<set $player.timebased.horny = 0>>
<<set $player.timebased.without_orgasm = 0>>
<<switch setup.getItemFromType("cage")>>
<<case "c_cage_pink" "chastity_belt_flat" "c_cage_steel">>
<<if $player.flags.chastity_style =="cage">>
<<set $scene.newcage = "chastity_cage_tiny">>
<<else>>
<<set $scene.newcage = "chastity_belt_tiny">>
<</if>>
<<case "chastity_cage_tiny" "chastity_belt_tiny">>
<<if $player.flags.chastity_style =="cage">>
<<set $scene.newcage = "electric_chastity">>
<<else>>
<<set $scene.newcage = "chastity_belt_electric">>
<</if>>
<<set $npc_manager.flags.trustplayerwithkey = false>>
<<set $npc_manager.flags.playerstayedinchastity = true>>
<<if setup.findThemeId('npc_manager', 'chastity_general', 'theme_manager_work_chastity_keys') == -1>>
<<addNpcTheme 'npc_manager' 'chastity_general' 'theme_manager_work_chastity_keys'
0
'event_manager_theme_ask_old_keys'
true
'theme_manager_chastity_header'>>
<</if>>
<</switch>>
<<if $npc_manager.flags.trustplayerwithkey && !$npc_manager.flags.playerstayedinchastity>>
<<set _keyId = setup.getItemObj($scene.newcage).lockable[1]>>
<<addItem _keyId>>
<</if>>
<<set _x = setup.addManagerEndlessTask()>>
<<if !setup.checkItemOwned($scene.newcage)>>
<<addItem $scene.newcage>>
<<elseif !setup.checkItemInInventory($scene.newcage)>>
<<wardrobeToItem $scene.newcage>>
<</if>>
<<wearItem $player $now $scene.newcage true>>
<<manipulateItem $player $now $scene.newcage "lock" true>><<switch $scene.newcage>>
<<case "chastity_belt_flat">>
You stand nervously as she brings the chastity belt up your legs, feeling the steel bands close around your waist and then the front shield pulled between your legs to lock you away and present nothing but shiny, flat metal where your <<getWordMyPenis $player>> was previously on caged display.
<<case "c_cage_pink">>
Producing a <<if setup.getTotalValue("feminization") > 7>>delightfully <</if>> pink chastity cage she carefully tucks you inside before locking it closed. After your time belted it is a bit strange to look down and see something dangling there... especially something that now looks so helpless and cute.
<<case "chastity_cage_tiny">>
Small and shiny you half wonder how you can even fit in it but fit you do, as she gently wraps the ring around your base and then locks things up, your <<getWordMyPenis $player>> far more tightly constrained than it had been prior.
<<case "chastity_belt_tiny">>
Gleaming and smooth the belt is even more low profile than your previous one. Pulling it up your legs she locks it snug around your waist before arranging things below and securing the front shield to grant you a perfectly smooth, feminine profile.
<<case "electric_chastity">>
Of similar size to your previous device what makes it scarier is that, once she has you encased, she lubricates a thin, curved tube, sliding it in through the tip of the cage where it mounts deep down your urethra. The intimate penetration makes you gasp and you shudder as she locks it in place with a gentle twist.<br>
<br>
"@@.npc_manager;And just to keep you mindful; know that this wonderful device is wired for electricity, so I can punish you at any time; such a perfect tool for training up a <<if $fetish.sissy>>SISSY <</if>>secretary, would you not agree?.@@"
<<case "chastity_belt_electric">>
The device is just a sleek and smooth as your prior model but there is an extra degree of fiddling once she has it around your waist and goes to work on arranging your <<getWordMyPenis $player>>. Greasing up a slender metal rod she slides it down your urethra. The penetration makes you gasp at the novel intimacy but she wastes no time in sealing everything up behind the mirror-polished front shield of the device.<br>
<br>
"@@.npc_manager;And just to keep you mindful; know that this wonderful device is wired for electricity, so I can punish you at any time; such a perfect tool for training up a <<if $fetish.sissy>>SISSY <</if>>secretary, would you not agree?.@@"
<<case "chastity_belt_adv">>
Unpacking the sleek, high-tech device she soon has you locked away and you marvel at how light and fitted it is, hugging the curve of your hips perfectly while keeping all of your "bits" contained, controlled, and out of sight.<br>
<br>
Finally she waves the fob in front of the belt, locking everything closed with a soft click that brings a smile to her face.
<<case "c_cage_advanced">>
You watch nervously as she carefully unpacks a high tech chastity cage. She gives you a moment to admire the sleek, almost futuristic design before bringing it between your legs, your <<getWordMyPenis $player>> swiftly locked away in the state-of-the-art chastity "solution" - just as untouchable as before it is a bit weird to be so on display, with the weight gently tugging rather than the pressure holding everything against your body you had grown accustomed to with the belt.<br>
<br>
Finally she waves the fob in front of the cage, locking everything closed with a soft click that brings a smile to her face.
<<case "sissyomatic">>
You watch nervously as she unpacks the intimidating prototype. Working swift and efficient your balls and shaft are nestled away in their private prisons before she has you separate your thighs as she reaches down between.<br>
<br>
Your rear currently empty you feel almost eager for her to slide the familiar plug back into position; still gapey from its twins exit it slides home easily and then swells to fill you like an old friend, locking in place. You hold your breath as she produces the final detail - the thin urethra plug sliding through the tip of the device and into your sensitive, vulnerable hole.
<<case "sissyomatic_belt">>
She wraps the belt around your waist before bringing the crotch piece between your legs. She inserts the plug and your hole eagerly accepts the momentarily slender implement and you can't help but purr as it swells in that familiar way as it locks in place leaving you filled once again.<br>
<br>
The front seems a bit more complicated than the cage as she carefully arranges all of your bits to lie flush against your body before sealing you away behind the seamless front shield.<br>
<br>
Of course you know that it still isn't over but your heart still races as she carefully lubricates the urethra plug, the front shield momentarily parting for her to slide it into place so that you are "trapped" within and without by the integrated tube before the shield close and you are sealed away once more.
<<default>>
ERROR: unexpected new cage <<=$scene.newcage>>
<</switch>>
<br><br>
<<if $npc_manager.flags.trustplayerwithkey && !$npc_manager.flags.playerstayedinchastity>>
Rising to her feet she smiles and hands you the key to your new device. "@@.npc_manager;There you go, now be a good girl and keep good care of that - in a way I consider it... and what it unlocks, my property, so forgetting it at home or losing it would be well... Perhaps someday you will see the light and just leave it with me to hold on to forever.@@"
<<else>>
Rising to her feet she smiles in satisfaction "@@.npc_manager;no key for you, my dear... of course that is just how we both know it should be.@@"
<</if>>/*#
#desc: ask to be let out of chastity
#status: WRITTEN 0.7.4.0
#*/
<<set $player.cutscene.lockinventory = true>>
<<set $player.cutscene.reason = "Not Now!">>
<<set $player.inside = false>>
<<if $roomchange == true>>
<</if>>
<<set $player.location to "Office of <<=setup.getNpcName('npc_manager', 'formal')>>">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/sissy_office.png" "./images/characters/npc_manager.png">>
<div id="invframe" class="scrolltext">
You nervously ask if, perhaps the requirement to wear a chastity device as part of your uniform might be removed?<br>
<br>
<<switch setup.getItemFromType("cage")>>
<<case "sissyomatic" "sissyomatic_belt">>
<<if $npc_manager.affection < $npc_manager.anger>>
She smiles evilly. "@@.npc_manager;Removed? Hardly. You are in the most secure device this company manufactures - otherwise known as EXACTLY what you deserve and need..@@"
<<else>>
She smiles and shakes her head, seemingly amused. "@@.npc_manager;Removed? But you are wearing the top of the line, most-secure device that exists, what could possibly be more perfect?@@"
<</if>>
<br><br>
<<if setup.getNpcThemes('npc_manager')>0>>
<<printNpcThemeReturn 'npc_manager' 60>><br>
<</if>>
[<<moveTo "room_office_after_work" "Leave the office" 60 "<<set $player.cutscene.lockinventory = false>>">>]
<<case "c_cage_advanced" "chastity_belt_adv">>
<<if !$currentTasks.hasOwnProperty("task_chastity_trial") || $currentTasks['task_chastity_trial'].finished>>
She smiles and shakes her head, seemingly amused. "@@.npc_manager;Removed? But you are already wearing a top of the line model... though I suppose there are some prototypes being worked on...@@"
<<else>>
She sighs and shakes her head. "@@.npc_manager;Foolish girl; you are already wearing what must be the most advanced device on the market. Plus, in any case, you are still in the midst of your trial.@@"
<</if>>
<br><br>
<<if setup.getNpcThemes('npc_manager')>0>>
<<printNpcThemeReturn 'npc_manager' 60>><br>
<</if>>
[<<moveTo "room_office_after_work" "Leave the office" 60 "<<set $player.cutscene.lockinventory = false>>">>]
<<case "electric_chastity" "chastity_belt_electric">>
<<if $npc_manager.affection < $npc_manager.anger>>
She laughs in your face. "@@.npc_manager;Removed? Oh my poor dear, I thought by now you might have learned but it appears you may yet need another upgrade... be careful what you wish for, you may get it.@@"
<<else>>
She smiles and shakes her head. "@@.npc_manager;Oh you poor, foolish girl. Even for as much as you've learned you still... well, no matter just know that if you are not careful there yet remains solutions even more secure that what you currently enjoy.@@"
<</if>>
<br><br>
<<if setup.getNpcThemes('npc_manager')>0>>
<<printNpcThemeReturn 'npc_manager' 60>><br>
<</if>>
[<<moveTo "room_office_after_work" "Leave the office" 60 "<<set $player.cutscene.lockinventory = false>>">>]
<<default>>
<<if $npc_manager.affection < $npc_manager.anger>>
<<if $npc_manager.anger > 5>>
She laughs in your face. "@@.npc_manager;Removed? No, no no, try enhanced! Yes, that is exactly what such a chronically misbehaving girl like you needs, something more secure to keep you focused.@@"
<<else>>
She squints at you in confusion. "@@.npc_manager;Removed? No, that is not right at all... in fact I think we ought to upgrade. Yes, something even more secure would be just the thing to get you back on track after you misbehaviour of late.@@"
<</if>>
<<elseif $npc_manager.affection > 5>>
She smiles and shakes her head. "@@.npc_manager;Ah, my poor, lovely thing. You had been doing so well but it appears that additional measure must be taken. Yes, something more secure is just the reward you need to keep you on your current path to success.@@"
<<else>>
She sighs, seemingly more amused than angry. "@@.npc_manager;Just when I think you are coming around you do something like this... Well, there is only one thing for it - I believe it is time you had a nice upgrade to your situation!@@"
<</if>>
<br><br>
[<<moveTo "event_manager_theme_cage_belt_2_bad_2" "What did I just do..." 60>>]
<</switch>>
</div>/*#
#desc: chastity upgraded because you asked out
#status: WRITTEN 0.7.4.0
#*/
<<set $player.cutscene.lockinventory = true>>
<<set $player.cutscene.reason = "Not Now!">>
<<set $player.inside = false>>
<<if $roomchange == true>>
<<include "chastityUpgrader">>
<<incrementEmotion 'anger' 'npc_manager' 2>>
<</if>>
<<set $player.location to "Office of <<=setup.getNpcName('npc_manager', 'formal')>>">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/sissy_office.png" "./images/characters/npc_manager.png">>
<div id="invframe" class="scrolltext">
Reaching beneath her desk she pulls an ominous package. Walking around to loom in front of you she waits for you to silently, and fearfully, remove your <<if setup.analyzeWornTags(['skirt','pants'])=='skirt'>>skirt<<else>>pants<</if>> and undergarments.<br>
<br>
With key in hand she removes your current device and places is to the side. "@@.npc_manager;You may hold on to this as a... memento of things past.@@"<br>
<br>
You bite your lip as she peels open the package to reveal your new device.
<<include "chastityUpgradeDescription">>
<br><br>
Giving you a gentle <<if setup.isCage()>>squeeze<<else>>pat<</if>> you shudder at how the chastity device all but prevents you from feeling a thing.<br>
<br>
"@@.npc_manager;There, so much better! Now run along and enjoy your new accessory!@@"<br>
<br>
<<if setup.analyzeWornTags(['skirt','pants'])=='skirt'>>Fixing your skirt<<else>>Pulling up your pants<</if>> you hurry out of the office as she softly laughs in amusement.<br>
<br>
[<<moveTo "room_office_after_work" "Leave the office" 60 "<<set $player.cutscene.lockinventory = false>>">>]
</div>/*#
#desc: ask for chastity upgrade
#status: WRITTEN 0.7.4.0
#*/
<<set $player.cutscene.lockinventory = true>>
<<set $player.cutscene.reason = "Not Now!">>
<<set $player.inside = false>>
<<if $roomchange == true>>
<<set $scene.firstTalkChastity = !$scene.hasOwnProperty('talkedChastity')>>
<<if $scene.firstTalkChastity>>
<<switch setup.getItemFromType("cage")>>
<<case "c_cage_pink" "c_cage_steel" "chastity_belt_flat">>
<<applyExperience 'bondage' 8 'very' $SEEN_FRIEND>>
<<applyExperience 'submission' 10 'terrible' $SEEN_FRIEND>>
<<setThreshold 'bondage' "other_bondage" "cage_upgrade" true>>
<<case "chastity_cage_tiny""chastity_belt_tiny">>
<<applyExperience 'bondage' 10 'very' $SEEN_FRIEND>>
<<applyExperience 'submission' 12 'terrible' $SEEN_FRIEND>>
<<case "electric_chastity" "chastity_belt_electric" "chastity_belt_adv" "c_cage_advanced">>
<<applyExperience 'bondage' 12 'very' $SEEN_FRIEND>>
<<applyExperience 'submission' 15 'terrible' $SEEN_FRIEND>>
<<applyExperience 'bdsm' 12 'little' $SEEN_FRIEND>>
<<setThreshold 'submission' "submissive_secretary" "futile_upgrade" true>>
<<case "sissyomatic" "sissyomatic_belt">>
<<applyExperience 'bondage' 15 'very' $SEEN_FRIEND>>
<<applyExperience 'submission' 18 'terrible' $SEEN_FRIEND>>
<<applyExperience 'bdsm' 15 'little' $SEEN_FRIEND>>
<<setThreshold 'submission' "submissive_secretary" "futile_upgrade" true>>
<</switch>>
<<set $scene.talkedChastity = true>>
<</if>>
<</if>>
<<set $player.location to "Office of <<=setup.getNpcName('npc_manager', 'formal')>>">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/sissy_office.png" "./images/characters/npc_manager.png">>
<div id="invframe" class="scrolltext">
<<if $scene.firstTalkChastity>>
You ask if you might possible be equipped with a more secure manner of chastity device?<br>
<br>
<<switch setup.getItemFromType("cage")>>
<<case "sissyomatic" "sissyomatic_belt">>
<<if $npc_manager.affection < $npc_manager.anger>>
She raises an eyebrow in surprise. "@@.npc_manager;What is this, some manner of reverse psychology? Well it will not work, and in any case you are in just about the most secure device money can buy... in fact it cannot buy yet as it it still a prototype! So in that way you are even more fortunate.@@"
<<else>>
She smiles and shakes her head, seemingly amused. "@@.npc_manager;My sweet, wonderful pet... you are already in the most secure device money can buy... in fact it cannot buy yet as it it still a prototype! It delights me to no end that you would ask for more but you have reached the limit of what can be produced.@@"
<</if>>
<br><br>
<<if setup.getNpcThemes('npc_manager')>0>>
<<printNpcThemeReturn 'npc_manager' 60>><br>
<</if>>
[<<moveTo "room_office_after_work" "Leave the office" 60 "<<set $player.cutscene.lockinventory = false>>">>]
<<case "c_cage_advanced" "chastity_belt_adv">>
<<if !$currentTasks.hasOwnProperty("task_chastity_trial") || $currentTasks['task_chastity_trial'].finished>>
She smiles and shakes her head, seemingly amused. "@@.npc_manager;Removed? But you are already wearing a top of the line model... though I suppose there are some prototypes being worked on...@@"
<<else>>
She sighs and shakes her head. "@@.npc_manager;So ambitious! Not even done with your trial experiment and looking for more... I suppose there are some prototypes in development but no, you are in the midst of something already, best to focus on completing it.@@"
<</if>>
<br><br>
<<if setup.getNpcThemes('npc_manager')>0>>
<<printNpcThemeReturn 'npc_manager' 60>><br>
<</if>>
[<<moveTo "room_office_after_work" "Leave the office" 60 "<<set $player.cutscene.lockinventory = false>>">>]
<<case "electric_chastity" "chastity_belt_electric">>
<<if $npc_manager.affection < $npc_manager.anger>>
She chuckles in amusement. "@@.npc_manager;An upgrade? Do you think that such would somehow not continue to have the electric enhancements of that lovely thing? No, I think you are in wonderful shape as it is.@@"
<<else>>
She smiles and shakes her head. "@@.npc_manager;What ambition! Though I suppose I should expect as much from you by now. Unfortunately for you I am quite satisfied with your current situation and so you are staying nice and locked just as you are.@@"
<</if>>
<br><br>
<<if setup.getNpcThemes('npc_manager')>0>>
<<printNpcThemeReturn 'npc_manager' 60>><br>
<</if>>
[<<moveTo "room_office_after_work" "Leave the office" 60 "<<set $player.cutscene.lockinventory = false>>">>]
<<default>>
<<if $npc_manager.affection < $npc_manager.anger>>
<<if $npc_manager.anger > 5>>
She smiles. "@@.npc_manager;My my, is this you turning over a new leaf? Certainly, a more secure device would be a perfect start to you working your way out of your current hole of disobedience.@@"
<<else>>
She seems momentarily surprised but soon smiles. "@@.npc_manager;Oh what a delight. Certainly few things would make me happier than getting you locked up in something even more secure.@@"
<</if>>
<<elseif $npc_manager.affection > 5>>
She smiles with pride. "@@.npc_manager;Once again you astound me with your natural affinity for this job. Of course you can have something more secure and I am so delighted that you and I are in accord on this matter.@@"
<<else>>
Momentarily surprised she smiles warmly. "@@.npc_manager;Oh what a good girl you are. Certainly you may have something more secure, why that is a simply brilliant idea!@@"
<</if>>
<br><br>
[<<moveTo "event_manager_theme_cage_belt_2_good_2" "I hope I don't regret this..." 60>>]
<</switch>>
<<else>>
You bring up the idea of a chastity upgrade but she smiles and shakes her head. "@@.npc_manager;We have already talked about this today, please, dear. Have some patience.@@"<br>
<br>
<<if setup.getNpcThemes('npc_manager')>0>>
<<printNpcThemeReturn 'npc_manager' 60>><br>
<</if>>
[<<moveTo "room_office_after_work" "Leave the office" 60 "<<set $player.cutscene.lockinventory = false>>">>]
<</if>>
</div>/*#
#desc: chastity upgraded because you asked for it
#status: WRITTEN 0.7.4.0
#*/
<<set $player.cutscene.lockinventory = true>>
<<set $player.cutscene.reason = "Not Now!">>
<<set $player.inside = false>>
<<if $roomchange == true>>
<<include "chastityUpgrader">>
<<incrementEmotion 'affection' 'npc_manager' 2>>
<</if>>
<<set $player.location to "Office of <<=setup.getNpcName('npc_manager', 'formal')>>">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/sissy_office.png" "./images/characters/npc_manager.png">>
<div id="invframe" class="scrolltext">
Reaching beneath her desk she pulls an ominous package. Walking around to loom in front of you she waits for you to silently, and with nervous anticipation, remove your <<if setup.analyzeWornTags(['skirt','pants'])=='skirt'>>skirt<<else>>pants<</if>> and undergarments.<br>
<br>
With key in hand she removes your current device and places is to the side. "@@.npc_manager;Of course what I am about to fit you with is far better but you may hold on to this as a wonderful memento of things past.@@"<br>
<br>
You bite your lip as she peels open the package to reveal your new device.
<<include "chastityUpgradeDescription">>
<br><br>
Giving you a gentle <<if setup.isCage()>>squeeze<<else>>pat<</if>> you shudder at how the chastity device all but prevents you from feeling a thing.<br>
<br>
"@@.npc_manager;Beautiful... simply beautiful. Now run along and enjoy your new accessory!@@"<br>
<br>
<<if setup.analyzeWornTags(['skirt','pants'])=='skirt'>>Fixing your skirt<<else>>Pulling up your pants<</if>> you curtsy in gratitude and hurry out of the office as she watches you with pride.<br>
<br>
[<<moveTo "room_office_after_work" "Leave the office" 60 "<<set $player.cutscene.lockinventory = false>>">>]
</div>/*#
#desc: ask manager for old keys
#status: WRITTEN 0.7.4.0
#*/
<<set $player.cutscene.lockinventory = true>>
<<set $player.cutscene.reason = "Not Now!">>
<<set $player.inside = false>>
<<if $roomchange == true>>
<<if setup.getItemFromType("cage") != "">>
<<set $scene.keysInfo = setup.calcChastityKeys()>>
<</if>>
<</if>>
<<set $player.location to "Office of <<=setup.getNpcName('npc_manager', 'formal')>>">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/sissy_office.png" "./images/characters/npc_manager.png">>
<div id="invframe" class="scrolltext">
<<if setup.getItemFromType("cage") == "">>
You ask <<=setup.getNpcName("npc_manager","formal")>> about keys.<br>
<br>
"@@.npc_manager;Keys? Did you lock yourself out of your apartment? Truly I have no idea what you are talking about... though, now that you mention it, the thought of locking you up for safe keeping is quite an appealing one...@@"
<<else>>
You ask <<=setup.getNpcName("npc_manager","formal")>> if you could have the key<<if $scene.keyCount >1>>s<</if>> to your older chastity devices?<br>
<br>
<<if $scene.keysInfo.keyCount > 0>>
She appears to think on your question for a moment before giving a shrug.
<<if $npc_manager.flags.trustplayerwithkey>>
"@@.npc_manager;Given I trust you with the key to the device you are actually wearing I suppose it would be a bit silly to refuse. Though I was enjoying them as prizes of my prior conquest...@@"
<<else>>
"@@.npc_manager;An odd request, but I suppose there is no harm in it. Though I was enjoying them as prizes of my prior conquest...@@"
<</if>>
<br><br>
Unlocking a drawer in her desk she pulls out the old key<<if $scene.keyCount > 1>>s<</if>> and hands them to you.
<<elseif $scene.keysInfo.notLevel>>
She thinks for a moment and shakes her head.
<<if $npc_manager.flags.trustplayerwithkey>>
"@@.npc_manager;No, I think that would be something of a distraction for you at this juncture. While I still trust you to be in possesion of a key in principle well... there are limits.@@"
<<else>>
"@@.npc_manager;No, I do not think so. Not when that would put you in possession of key and prison of something so similar in security to what you are wearing... no that sort of distraction would not be at all good for your temperament.@@"
<</if>>
<<else>>
She shakes her head in bemusement. "@@.npc_manager;Silly girl, you already have all the keys! Well, all the keys you are allowed to have.@@"
<</if>>
<</if>>
<br><br>
<<if setup.getNpcThemes('npc_manager')>0>>
<<printNpcThemeReturn 'npc_manager' 60>><br>
<</if>>
[<<moveTo "room_office_after_work" "Leave the office" 60 "<<set $player.cutscene.lockinventory = false>>">>]
</div>/*#
#desc: character profiles menu
#status: FINISHED 0.4.0.0
#*/
<div class="topMenu">
[[Options|goOpt]] |
[[Stats|goSta]] |
[[Inventory|goInv]] |
[[Tasks|goTas]]
<<if gotItemSpecific("smartphone")>>
| [[Phone|goPho]]
<</if>>
@@.textRightSide;Stats [[[back|$player.plocation]]]@@<br>
<hr>
</div><br>
<<if $npc_manager.profile>>
<<=setup.getNpcName('npc_manager', 'formal')>>, your
<<if $npc_manager.call=="Mrs.">>
new Boss.
<<else>>
<<if setup.getTotalValue('submission') > 3>>
<<switch setup.getTotalValue('submission')>>
<<case 4 5 6>>
demanding
<<case 7 8 9>>
controlling
<<case 10 11 12>>
wonderful
<<case 13 14 15>>
beloved
<<case 16 17 18>>
glorious
<<case 19 20>>
divine
<<default>>
ERROR: player submission <<=setup.getTotalValue('submission')>> out of bounds!
<</switch>>
<</if>>
Mistress.
<</if>>
[[[Show Profile|profile_Manager]]]<br>
<</if>>
<<if $npc_admin.profile>>
<<=setup.getNpcName('npc_admin', 'full')>>, a good Friend. [[[Show Profile|profile_Admin]]]<br>
<</if>>
<<if $npc_exgirlfriend.profile>>
<<=setup.getNpcName('npc_exgirlfriend', 'full')>>, a past lover. [[[Show Profile|profile_Exgirlfriend]]]<br>
<</if>>
<<if $npc_landlord.profile>>
<<=setup.getNpcName('npc_landlord', 'full')>>, your landlord/handyman. [[[Show Profile|profile_landlord]]]<br>
<</if>>
<<if $npc_ai.profile>>
<<=setup.getNpcName('npc_ai', 'first')>>, an Artificial Intelligence [[[Show Profile|profile_ai]]]<br>
<</if>>
<<if $npc_barkeeper.profile>>
<<=setup.getNpcName('npc_barkeeper', 'full')>>, owner of the "Usual Place." [[[Show Profile|profile_barkeeper]]]<br>
<</if>>
<<if $npc_barista.profile>>
<<=setup.getNpcName('npc_barista', 'nickname')>>, a... Barista? [[[Show Profile|profile_barista]]]<br>
<</if>>
<<if $npc_cook.profile>>
<<=setup.getNpcName('npc_cook', 'full')>>, of Nutritional Sustenance Distribution. [[[Show Profile|profile_cook]]]<br>
<</if>>
<<if $npc_shoestore_manager.profile>>
<<=setup.getNpcName('npc_shoestore_manager', 'full')>>, the manager of <<printShopName 'mall_shoe_store'>>, the shoe store in the mall. [[[Show Profile|profile_shoestore_manager]]]<br>
<</if>>
<<if $npc_shoestore_assistant.profile>>
<<=setup.getNpcName('npc_shoestore_assistant', 'full')>>, the <<printShopName 'mall_shoe_store'>> shop assistant and wife of <<=setup.getNpcName('npc_shoestore_manager', 'full')>>. [[[Show Profile|profile_shoestore_assistant]]]<br>
<</if>>
<<if $npc_technician.profile>>
<<=setup.getNpcName('npc_technician', 'full')>>, the resident Tech Wizard of Cloud Data Service. [[[Show Profile|profile_technician]]]<br>
<</if>>
<<if $npc_rpg_warlock.profile>>
<<=setup.getNpcName('npc_rpg_warlock', 'full')>>, one of <<=ps(setup.getNpcName('npc_technician', 'first'))>> friends that you RPG with, girlfriend of <<=setup.getNpcName('npc_rpg_dude', 'first')>>. [[[Show Profile|profile_rpg_warlock]]]<br>
<</if>>
<<if $npc_rpg_dude.profile>>
<<=setup.getNpcName('npc_rpg_dude', 'full')>>, one of <<=ps(setup.getNpcName('npc_technician', 'first'))>> friends that you RPG with, boyfriend of <<=setup.getNpcName('npc_rpg_warlock', 'first')>>. [[[Show Profile|profile_rpg_dude]]]<br>
<</if>>
<<if $npc_maid.profile>>
<<=setup.getNpcName('npc_maid', 'full')>>, one of the maids at Cafe Newtype, frenemy? of <<=setup.getNpcName('npc_technician', 'first')>>. [[[Show Profile|profile_maid]]]<br>
<</if>>
<<if $npc_psychiatrist.profile>>
<<=setup.getNpcName('npc_psychiatrist', 'full')>>, your therapist. [[[Show Profile|profile_Psychiatrist]]]<br>
<</if>>
<br>
[[[back|$player.plocation]]]/*#
#desc: manager profile
#status: FINISHED 0.4.0.0
#*/
<<=setup.getNpcName('npc_manager', 'formal')>><br>
<hr><br>
<<createBGR "./images/locations/sissy_office.png" "./images/characters/npc_manager.png">><br>
Not yet Implemented /% TODOfuture %/
[[[back|goProfiles]]]/*#
#desc: psychiatrist profile
#status: FINISHED 0.4.0.0
#*/
<<=setup.getNpcName('npc_psychiatrist', 'formal')>><br>
<hr><br>
<<createBGR "./images/locations/psychiatrist_office.png" "./images/characters/npc_psychiatrist.png">><br>
Not yet Implemented /% TODOfuture %/
[[[back|goProfiles]]]/*#
#desc: admin profile
#status: FINISHED 0.4.0.0
#*/
<<=setup.getNpcName('npc_admin', 'full_formal')>><br>
<hr><br>
<<createBGR "./images/locations/cds_office.png" "./images/characters/npc_admin.png">><br>
You met <<=setup.getNpcName('npc_admin', 'first')>> in college. He was always more a people person then you, with him being a Lieutenant in the Army, so he got a job sooner then you. With those skills came a sense of loyalty and he managed to secure a position for you as well within the same company: Cloud Data Service.<br>
<br>
[[[back|goProfiles]]]/*#
#desc: exgirlfriend profile
#status: FINISHED 0.4.0.0
#*/
<<=setup.getNpcName('npc_exgirlfriend', 'full_formal')>>
<hr><br>
<<createBGR "./images/locations/city_skyline.png" "./images/characters/npc_exgirlfriend.png">><br>
Not yet Implemented /% TODOfuture %/
[[[back|goProfiles]]]/*#
#desc: ai profile
#status: FINISHED 0.4.0.0
#*/
<<=setup.getNpcName('npc_ai', 'first')>><br>
<hr><br>
<<createBGR "./images/locations/city_skyline.png" "./images/characters/npc_ai.png">><br>
Not yet Implemented /% TODOfuture %/
[[[back|goProfiles]]]/*#
#desc: barista profile
#status: FINISHED 0.4.0.0
#*/
<<=setup.getNpcName('npc_barista', 'nickname')>><br>
<hr><br>
<<createBGR "./images/locations/company_cafe.png" "./images/characters/npc_barista.png">><br>
Not yet Implemented /% TODOfuture %/
[[[back|goProfiles]]]/*#
#desc: barkeeper profile
#status: FINISHED 0.4.0.0
#*/
<<=setup.getNpcName('npc_barkeeper', 'full')>><br>
<hr><br>
<<createBGR "./images/locations/the_usual_place_inside.png" "./images/characters/npc_barkeeper.png">><br>
Not yet Implemented /% TODOfuture %/
[[[back|goProfiles]]]/*#
#desc: cook profile
#status: FINISHED 0.4.0.0
#*/
<<=setup.getNpcName('npc_cook', 'full')>><br>
<hr><br>
<<createBGR "./images/locations/company_canteen.png" "./images/characters/npc_cook.png">><br>
Not yet Implemented /% TODOfuture %/
[[[back|goProfiles]]]/*#
#desc: shoestore manager profile
#status: FINISHED 0.4.0.0
#*/
<<=setup.getNpcName('npc_shoestore_manager', 'full')>><br>
<hr><br>
<<createBGR "./images/locations/mall_shoestore.png" "./images/characters/npc_shoestore_manager.png">><br>
You got to know <<=setup.getNpcName('npc_shoestore_manager', 'formal')>> when you were trying to learn how to walk in heels. Irrespective of her job managing a shoe store the fact that you've never seen her wearing less than twenty-centimeter platform heels means she's definitely the right resource. Even with the boost she's still well shorter than you, but makes up for it with an intense, friendly personality as well as what seems to be a real enthusiasm for film.<br>
<br>
[[[back|goProfiles]]]/*#
#desc: shoestore assistant profile
#status: FINISHED 0.4.0.0
#*/
<<=setup.getNpcName('npc_shoestore_assistant', 'formal')>><br>
<hr><br>
<<createBGR "./images/locations/mall_shoestore.png" "./images/characters/npc_shoestore_assistant.png">><br>
The wife and shop assistant of <<=setup.getNpcName('npc_shoestore_manager', 'first')>> is one of the tallest, and strongest, looking women you've ever met. Despite her intimidating stature she has been nothing but friendly and kind, presenting quite the contrast to her diminutive, but much more intense, spouse.<br>
<br>
[[[back|goProfiles]]]/*#
#desc: technician profile
#status: STUB 0.5.0.0
#*/
<<=setup.getNpcName('npc_technician', 'full')>><br>
<hr><br>
<<createBGR "./images/locations/cds_office.png" "./images/characters/npc_technician.png">><br>
Not yet Implemented /% TODOfuture %/
<br>
[[[back|goProfiles]]]/*#
#desc: rpg_dude profile
#status: STUB 0.5.0.0
#*/
<<=setup.getNpcName('npc_rpg_dude', 'full')>><br>
<hr><br>
<<createBGR "./images/locations/technician_apartment.png" "./images/characters/npc_rpg_dude.png">><br>
Not yet Implemented /% TODOfuture %/
<br>
[[[back|goProfiles]]]/*#
#desc: rpg_warlock profile
#status: STUB 0.5.0.0
#*/
<<=setup.getNpcName('npc_rpg_warlock', 'full')>><br>
<hr><br>
<<createBGR "./images/locations/technician_apartment.png" "./images/characters/npc_rpg_warlock.png">><br>
Not yet Implemented /% TODOfuture %/
<br>
[[[back|goProfiles]]]/*#
#desc: maid profile
#status: STUB 0.5.0.0
#*/
<<=setup.getNpcName('npc_maid', 'formal')>><br>
<hr><br>
<<createBGR "./images/locations/mall_cafe.png" "./images/characters/npc_maid.png">><br>
Not yet Implemented /% TODOfuture %/
<br>
[[[back|goProfiles]]]/*#
#desc: landlord profile
#status: STUB 0.5.0.0
#*/
<<=setup.getNpcName('npc_landlord', 'formal')>><br>
<hr><br>
<<createBGR "./images/locations/flat_hallway_01.png" "./images/characters/npc_landlord.png">><br>
Not yet Implemented /% TODOfuture %/
<br>
[[[back|goProfiles]]]/*#
#desc: visit psychiatrist for first hypnosis session
#status: FINISHED 0.4.0.0
#*/
<<set $player.inside = false>>
<<set $player.cutscene.lockinventory = true>>
<<set $player.cutscene.reason = "Starting to strip while being at a psychiatrist does not seem to be the best of my many recent strange ideas...">>
<<set _name = setup.getNpcName('npc_psychiatrist', 'full')>>
<<if $roomchange == true>>
<<if $npc_psychiatrist.flags.signednda>>
<<addItem 'plug_suit_red'>>
<</if>>
<</if>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/psychiatrist_office.png" "./images/characters/npc_psychiatrist.png">>
<div id="invframe" class="scrolltext">
<<if $npc_psychiatrist.flags.signednda>>
You enter the office and close the door behind you. It seems like <<=setup.getNpcName('npc_psychiatrist', 'formal')>> was already awaiting your arrival, but this time she has a giant welcoming grin on her face, as if she knew you'd be back but has been very much looking forward to it.<br>
<br>
"@@.npc_psychiatrist;<<=$player.first_name>>, I cannot tell you how glad I am that we can continue our little investigation into the human mind. We talked about everything important the last time in great detail, so let's not waste any more time and move on with the agenda. If you would kindly follow me?@@", she says while standing up and walking towards a door. You could have sworn the door wasn't there when you were here for your therapy session. It does seem styled to match the wall, and that portion of the office is oddly unlit.<br>
<br>
[<<moveTo 'event_psychiatrist_hypnosis_1_0' 'Follow after her' 180>>]
<<else>>
You enter the office and close the door behind you. It seems like <<=setup.getNpcName('npc_psychiatrist', 'formal')>> was already awaiting your arrival, as she greets you with an heartfelt smile.<br>
<br>
"@@.npc_psychiatrist;I am glad you could make yourself free for our little study on the human mind. Please, take a seat. Before we start our excursion into the subconscious, let me explain a few things. This first session is a test, to see how well your brain reacts to basic trance induction techniques. There won't be many changes after this first session. It's more like shaping a key to unlock your subconscious. Once we have your key future sessions can be devoted to exploring, and optimizing, what's inside that pretty little noggin' of yours.@@"<br>
<br>
There is a small pause for dramatic effect.<br>
<br>
"@@.npc_psychiatrist;The question of course is, does this key fit or will your lock reject it. I've seen this a few times and the literature in strong in supporting that even with voluntary hypnosis like this if the subconscious blocks it, it cannot happen. After all, hypnosis is not the almighty mind control tool the media sometimes wants it to be. It can only change or activate things you're subconsciously already okay with. So, if someone... just as an example, put you in a trance and commanded you to become gay and suck cock all night long... if you did do that, it would be because you were already a cockhungry whore deep down all along, and not because you were hypnotized.@@"<br>
<br>
<<printThought $player "What kind of example is that...">><br>
<br>
"@@.npc_psychiatrist;Again, for today's session all we are doing is finding out, what your subconscious desires and unlocking things a little. You cannot be forced to do something you didn't want to do in the first place. But, and this is one of the main purposes of therapy as a whole, you find out things about yourself you did not know. Since you have found out a few things about yourself these last few days in the course of becoming a secretary this is the perfect time to start this little experiment. Wouldn't you agree <<=$player.first_name>>?@@"<br>
<br>
You simply nod, not knowing how else to answer.<br>
<br>
"@@.npc_psychiatrist;Anyway, any session you attend after this one, if this works, will be a lot more effective. And if this one doesn't work... well, I doubt that will happen, but if it does and your subconscious does indeed reject the idea of being hypnotized and unlocked. Well then any further sessions would be a waste of time and money. Don't worry, you'll be paid for your first session no matter how it turns out.@@"<br>
<br>
<<printThought $player "Hmm... I could really use that money... And I am a bit curious about the whole thing.">><br>
<br>
"@@.npc_psychiatrist;One more thing. I'd need you to sign this non disclosure agreement. This is cutting edge exploratory research we conduct here. You seem very trustworthy, but I really can't risk any information about this leaking to the public before I have a chance to publish.@@"<br>
<br>
She hands you an agreement. Just like your contract with Social Interaction Service Syndicate Inc. this one has way too many pages. The contract must be at least 40 pages long and is written in a really small font.<br>
<br>
"@@.npc_psychiatrist;Don't worry, it's just a standard NDA. I can send you a copy to your email account, but if you want to join this experiment today I need you to sign this right now... If I hadn't forgotten to hand you this after you left our last session, you would have had enough time to read it, but alas, here we are. So... pretty please?@@"<br>
<br>
[<<moveTo 'event_psychiatrist_hypnosis_1_0_sign' 'Sign the NDA.' 120>>]<br>
[<<moveTo 'event_psychiatrist_hypnosis_1_0_notsign' 'Refuse to sign the NDA.' 120>>]
<</if>>
</div>/*#
#desc: sign psychiatrist nda before first hypnosis session
#status: FINISHED 0.4.0.0
#*/
<<if $roomchange == true>>
<<addItem 'plug_suit_red'>>
<<set $npc_psychiatrist.flags.signednda = true>>
<<set _name = setup.getNpcName('npc_psychiatrist', 'full')>>
<<addEmail $computer
_name
'<<=$player.first_name>> <<=$player.last_name>>'
false
true
$now
'mail_psychiatrist_01_h'
'mail_psychiatrist_01_t'
'{"name":"nda_vr_therapy.pdf","type":"event","data":{"event":"attachment_read_nda_signed"}}'>>
<</if>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/psychiatrist_office.png" "./images/characters/npc_psychiatrist.png">>
<div id="invframe" class="scrolltext">
You don't even bother reading, just flipping to the end and put your signature on the last page of the document.<br>
<br>
<<printThought $player "I really hope this does not bite me in the ass one day.">><br>
<br>
"@@.npc_psychiatrist;Yay! Very good. Ten points for our adventurous Bi... Boy. Now, if you would kindly follow me?@@", she says while standing up and walking towards a door. You could have sworn this door wasn't there a moment ago. Then again, it does look pretty much like the wall, and that part of the office isn't all that well lit.<br>
<br>
[<<moveTo 'event_psychiatrist_hypnosis_1_1' 'Follow her' 180>>]
</div>/*#
#desc: first hypnosis session introduced to VR plugsuit
#status: FINISHED 0.4.0.0
#*/
<<if $roomchange == true>>
<</if>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/psychiatrist_office.png" "./images/characters/npc_psychiatrist.png">>
<div id="invframe" class="scrolltext">
"@@.npc_psychiatrist;Please, come into my laboratory and take this,@@" she says while handing you a small, red case,"@@.npc_psychiatrist;This contains a VR Plug Suit, which does have two functions. Reading your Vital and Mental Data as well as providing your body with stimulus to intensify the immersion. Maybe one day we'll upgrade to one of these fancy <<=$player.flags.faultcompany>> immersion Chambers, but with our current budget we have to be a bit more judicious in spending.@@"<br>
<br>
You take the case and open it up. On one hand you're intrigued with all the new tech you're making contact with. Until now the best VR Tech you ever tried was one of some ancient VR Goggles from the last decade. On the other hand the suit looks less like the fancy haptic suits you've seen in advertisements and more like anime latex fetish cosplay.<br>
<br>
"@@.npc_psychiatrist;Ah yes. Another cost cutting measure, I apologise if it takes you a bit to... get used to the design. Real Stimuli Suits are very expensive so we were forced to create our own, and it turns out that, for short-term wear, a latex catsuit with integrated stimulators works very well indeed. Oh, perhaps I should mention that was originally a woman's catsuit; I hope you don't mind.@@"
<<if $npc_psychiatrist.flags.knowsyoucrossdress>>
"@@.npc_psychiatrist;Oh, what am I saying? I bet you probably prefer it this way.@@"
<<else>>
"@@.npc_psychiatrist;It might be a little bit tight in some regions, but your butt is pretty big. Given that snugness of fit has been clinically proven to correlate positive with effectiveness of treatment this design might suit you better anyway.@@"
<</if>>
<br><br>
<<if setup.getTotalValue('feminization')<5>>
<<printThought $player "Oh, come on!">>
<<else>>
<<printThought $player "Oh. Well, not like I'm not already getting used to wearing things with a more feminine cut...">>
<</if>>
<br><br>
"@@.npc_psychiatrist;Now, if you would kindly follow me into the changing booth? I can help you into the suit. Trust me, unless you're really into latex it can be trickier than you'd think!@@"<br>
<br>
[<<moveTo 'event_psychiatrist_hypnosis_1_1' 'Follow her' 180>>]
</div>/*#
#desc: refuse to sign nda at first hypnosis session
#status: FINISHED 0.4.0.0
#*/
<<if $roomchange == true>>
<</if>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/psychiatrist_office.png" "./images/characters/npc_psychiatrist.png">>
<div id="invframe" class="scrolltext">
You refuse to put your signature on the document.<br>
<br>
<<printThought $player "No, I have had my fill of documents I did not read through thoroughly.">><br>
<br>
"@@.npc_psychiatrist;Oh,@@", she replies, all prior excitement draining from her face, "@@.npc_psychiatrist;You want to read it first, of course. Only I was really hoping to get started today... is there no way, I can... you know... like change your mind?@@"<br>
<br>
Her mood makes another 180. From really motivated to depressed to ... playful? By pulling her shoulders a little bit forward and crossing her hands under her well endowed breasts she frames their already impressive... stature. Playfully rolling one shoulder forward even more one of the shoulder straps of her dress slowly drifts down, revealing even more of her alabaster skin. Putting one finger on her lower lip and slowly stroking over it provocatively, she purrs at you "@@.npc_psychiatrist;I'd really make it worth your while. If. You. Know. What. I. Mean.@@"<br>
<br>
You gulp audibly and blush.<br>
<br>
<<printThought $player "No, I have to be reading this wrong, right? I am pretty sure this is against the ethics codes of all major mental health professionals...">><br><br>
[<<moveTo 'event_psychiatrist_hypnosis_1_0_sign' 'Give in.' 180>>]<br>
[<<moveTo 'event_psychiatrist_hypnosis_1_0_notsign_nope' 'Take a deep breath and decline once again.' 180>>]
</div>/*#
#desc: double down on refusing to sign nda for first hypnosis session
#status: FINISHED 0.4.0.0
#*/
<<if $roomchange == true>>
<<set _name = setup.getNpcName('npc_psychiatrist', 'full')>>
<<addEmail $computer
_name
'<<=$player.first_name>> <<=$player.last_name>>'
false
true
$now
'mail_psychiatrist_01_h'
'mail_psychiatrist_02_t'
'{"name":"nda_vr_therapy.pdf","type":"event","data":{"event":"attachment_read_nda"}}'>>
<</if>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/psychiatrist_office.png" "./images/characters/npc_psychiatrist.png">>
<div id="invframe" class="scrolltext">
You still refuse to put your sign on the document.<br>
<br>
<<printThought $player "Nope. Still not convinced.">><br>
<br>
"@@.npc_psychiatrist;Oh well. You can't say that I didn't try. I'll send you the NDA anyway, can you at least take a look at it?, so maybe we can get you a new appointment in the future? You have my card already so you can contact me anytime if you're ready to start this experiment. I wish I could tell you more without the NDA but trust me what say I am sure you will be surprised and grateful by what you'll find out about yourself participating in this study.@@"<br>
<br>
"@@.npc_psychiatrist;Well, if there's no way to convince you otherwise, I think this means goodbye for now.@@"<br>
<br>
[<<moveTo 'room_psychiatrist_lobby' 'Leave the office.' 60 '<<set $player.inside = true>><<set $player.cutscene.lockinventory = false>>'>>]
</div>/*#
#desc: changing booth + strip for first hypnosis session
#status: FINISHED 0.4.0.0
#*/
<<set $player.inside = true>>
<<set $player.cutscene.lockinventory = false>>
<<set $sceneVisibility = $SEEN_FRIEND>>
<<set _femaleUnderwear = false>>
<<set _femaleClothing = false>>
<<set _notfullynaked = false>>
<<set _plugsuit = false>>
<<if setup.checkWornItem('plug_suit_red')>>
<<set $npc_psychiatrist.hypnosis = 1>>
<<set _plugsuit = true>>
<<if !$npc_psychiatrist.flags.session[0].bimbofication>>
<<set $npc_psychiatrist.flags.session[0].bimbofication=true>>
<<applyExperience 'bimbofication' 4 'normal' $SEEN_FRIEND>>
<</if>>
<<elseif setup.getIndecentValue($player)>25>>
<<set _notfullynaked = true>>
<<elseif (setup.checkVisibleClothingTag('female')>20)>>
<<if (setup.checkVisibleClothingTag('underwear')>20)>>
<<set _femaleUnderwear = true>>
<<if !$npc_psychiatrist.flags.session[0].sissyfication>>
<<set $npc_psychiatrist.flags.session[0].sissyfication=true>>
<<applyExperience 'submission' 7 'normal' $SEEN_FRIEND>>
<</if>>
<<else>>
<<set _femaleClothing = true>>
<<if !$npc_psychiatrist.flags.session[0].feminization>>
<<set $npc_psychiatrist.flags.session[0].feminization=true>>
<<applyExperience 'feminization' 7 'very' $SEEN_FRIEND>>
<</if>>
<</if>>
<</if>>
<<if setup.getIndecentValue($player)==100>>
<<initRoom>>
<<moveTo 'event_psychiatrist_hypnosis_1_2'>>
<</if>>
<<if $roomchange == true>>
<</if>>
<<include enterroom>>
<<initRoom>>
<<set $player.location to "Changing Room">>
<<createBGR "./images/locations/hypnosis_fitting_room.png" "./images/characters/npc_psychiatrist.png">>
<div id="invframe" class="scrolltext">
<<if !_femaleUnderwear && !_femaleClothing && !_plugsuit && !_notfullynaked>>
You follow <<=setup.getNpcName('npc_psychiatrist', 'first')>> into the changing room, which seems rather spacious for a simple psychiatrist's office. You don't pay too much attention to these details, however, since you're immediately surprised with the next action you're supposed to do.<br>
<br>
"@@.npc_psychiatrist;Now <<=$player.first_name>>, would you kindly strip naked. We have to rub this lotion onto your skin, to increase the connectivity to your suit. It also acts as a lubricant; that makes putting on the suit a lot easier, trust me.@@"<br>
<br>
You look at her in disbelief as she merely stares back in expectant anticipation, putting on latex gloves and preparing a tube of an unknown substance.
<<elseif _notfullynaked>>
You take off some of your clothes but then stop for some unknown reason. Looking at you for a few seconds up and down slowly, <<=setup.getNpcName('npc_psychiatrist', 'formal')>> continues, "@@.npc_psychiatrist;Completely. Don't stop during it, right before we get to the good parts. I would go out if it would make you feel any better, but then I'd have to get in again, and help you wear that suit, so theres no gain in it for either of us.@@"
<<elseif _plugsuit>>
Ignoring the warnings you try to put on the plug suit by yourself and fail miserably, not even getting your feet in without almost falling on your face.<br>
<br>
"@@.npc_psychiatrist;Now <<=$player.first_name>>, that's very nice. You're connecting with your inner Bimbo while acting very clumsy on purpose. Freeing one's mind can be very liberating, but why don't we use the VR Hypnosis therapy for that, since that is its purpose after all. Now, if you would kindly strip naked, we still need to rub this lotion onto your skin.@@"
<<elseif _femaleClothing>>
"@@.npc_psychiatrist;Now <<=$player.first_name>>, that's very nice. You're connecting with your inner femininity. But if you would you kindly strip naked, we still need to rub this lotion onto your skin.@@"
<<elseif _femaleUnderwear>>
"@@.npc_psychiatrist;Now <<=$player.first_name>>, that's very nice. You're exploring your submissiveness by becoming a <<if $fetish.sissy>>sissy<<else>>cute, slutty girl<</if>>. Noted. But if you would kindly strip naked, we still need to rub this lotion onto your skin.@@"
<</if>>
</div>/*#
#desc: first hypnosis session, psychiatrist lubes you up for plugsuit
#status: FINISHED 0.4.0.0
#*/
<<set $player.inside = true>>
<<set $player.cutscene.lockinventory = false>>
<<if setup.checkWornItem('plug_suit_red')>>
<<initRoom>>
<<moveTo 'event_psychiatrist_hypnosis_1_3'>>
<</if>>
<<if $roomchange == true>>
<<set $sceneVisibility = $SEEN_FRIEND>>
<<set $event_psychiatrist_hypnosis_1_2_firstplugged = false>>
<<set $event_psychiatrist_hypnosis_1_2_plugged = false>>
<<set $event_psychiatrist_hypnosis_1_2_plug = "">>
<<set $event_psychiatrist_hypnosis_1_2_firstcaged = false>>
<<set $event_psychiatrist_hypnosis_1_2_caged = false>>
<<set $event_psychiatrist_hypnosis_1_2_cage = "">>
<<set $scene.ep1_cum = false>>
<<set $event_psychiatrist_hypnosis_1_2_plug = setup.getItemTypeName("plug")>>
<<if $event_psychiatrist_hypnosis_1_2_plug != "">>
<<set $event_psychiatrist_hypnosis_1_2_plugged = true>>
<<if !$npc_psychiatrist.flags.foundplug>>
<<set $event_psychiatrist_hypnosis_1_2_firstplugged = true>>
<<set $npc_psychiatrist.flags.foundplug = true>>
<</if>>
<</if>>
<<set $event_psychiatrist_hypnosis_1_2_cage = setup.getItemTypeName("cage")>>
<<if $event_psychiatrist_hypnosis_1_2_cage != "">>
<<set $event_psychiatrist_hypnosis_1_2_caged = true>>
<<if !$npc_psychiatrist.flags.foundplug>>
<<set $event_psychiatrist_hypnosis_1_2_firstcaged = true>>
<<set $npc_psychiatrist.flags.foundcage = true>>
<</if>>
<<set $player.timebased.horny = setup.changeHorny($player,10)>>
<<else>>
<<set $player.timebased.horny = setup.changeHorny($player,30)>>
<<if setup.canPlayerCumSimple($player,1)>>
<<set $scene.ep1_cum=true>>
<<applyExperience 'humiliation' 12 'very' $SEEN_FRIEND>>
<</if>>
<</if>>
<</if>>
<<include enterroom>>
<<initRoom>>
<<set $player.location = "Changing Room">>
<<createBGR "./images/locations/hypnosis_fitting_room.png" "./images/characters/npc_psychiatrist.png">>
<div id="invframe" class="scrolltext">
After you strip naked <<=setup.getNpcName('npc_psychiatrist', 'first')>> starts to apply the slip connectivity enhancer to your whole body, excluding only your head.<br>
<br>
<<if $event_psychiatrist_hypnosis_1_2_caged>>
Having your nether regions lubed up by a woman as stunning as <<=setup.getNpcName('npc_psychiatrist', 'formal')>> would normally cause an enormous reaction by your <<getWordMyPenis $player>>, but since it's locked up in the <<=$event_psychiatrist_hypnosis_1_2_cage>> it just strains in futility. Not that it doesn't try, it simply cannot. Your predicament is plainly, and embarrassingly, visible to <<=setup.getNpcName('npc_psychiatrist', 'first')>>.<br>
<br>
"@@.npc_psychiatrist;What do we have here? Oh, a chastity device. Well, I don't think it will disturb the simulation <<if setup.isCage()>>, but let's make sure your balls are all lubed up at least<<else>>seeing how very sleek and subtle it is, such a gorgeous, smooth profile<</if>>.@@"
<<else>>
Which means your <<getWordMyPenis $player>> as well. You try to think of something that calms your mind, anything but a bombshell like her working your shaft up and down with a lube like substance. Unsurprisingly, you fail at a spectacular level.
<<if $scene.ep1_cum>>
<br><br>
The stimulus gets too much for your poor, erect <<getWordMyPenis $player>> and you cum right into the amazingly nimble hands of <<=setup.getNpcName('npc_psychiatrist', 'formal')>>. You are so embarrassed it almost causes you physical pain, but <<=setup.getNpcName('npc_psychiatrist', 'first')>> does not seem to be fazed in the slightest.<br>
<br>
"@@.npc_psychiatrist;Don't worry, this happens a lot, probably more often then you can imagine. You seem to be very ...sensitive down there.@@",she says while changing her latex gloves for a new set,"@@.npc_psychiatrist;Well, I'm sure you'll find a way to release your stress after the session, one way or another.@@"
<</if>>
<</if>>
<br><br>
<<if $event_psychiatrist_hypnosis_1_2_plugged==true>>
As she reaches around to your back and applies the lotion thoroughly on your buttcheeks, a faint "@@.npc_psychiatrist;Oh.@@" escapes her lips. Oh no. You forgot to remove your <<=$event_psychiatrist_hypnosis_1_2_plug>> from your anus.
<<if $event_psychiatrist_hypnosis_1_2_firstplugged>>
<br><br>
"@@.npc_psychiatrist;Already exploring your sexuality, <<=$player.first_name>>? Well, it won't have any influence on the therapy, so I suppose it can stay exactly where it is right now. Let me just double check that it's secure, wouldn't want it falling out mid-session.@@"<br>
<br>
Your rear clenches in anticipation as she wiggles the plug with her finger, your reaction only making the sensation of the intruding toy more intense.<br>
<br>
"@@.npc_psychiatrist;Yup, that seems nice and secure.@@"
<</if>>
<<else>>
As she continues up your back and applies the lotion thoroughly on your buttcheeks a faint "@@.npc_psychiatrist;Hmm.@@" escapes her lips.<br>
<br>
"@@.npc_psychiatrist;You have a very well figured bottom... for a man. Do you do Pilates?@@"
<</if>>
<br><br>
"@@.npc_psychiatrist;Don't worry, <<=$player.first_name>>. I am, after all, a professional. It is not the first time I've seen or experienced something like this. Just relax. I think you're all greased up now, please put your feet into the plug suit.@@"
</div>/*#
#desc: first hypnosis session, psychiatrist helps you into plugsuit
#status: FINISHED 0.4.0.0
#*/
<<set $player.inside = false>>
<<set $player.cutscene.lockinventory = true>>
<<set $player.cutscene.reason = "No! It took me long enough to put this damn thing on, I'm not taking it off until the session is over!">>
<<if $roomchange == true>>
<</if>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/hypnosis_fitting_room.png" "./images/characters/npc_psychiatrist.png">>
<div id="invframe" class="scrolltext">
<<=setup.getNpcName('npc_psychiatrist', 'formal')>> slides the latex up your legs. Even with the slick lubrication of the gel it takes time and feels very tight. By the time the latex reaches your crotch you come to realise that this suit leaves not a single millimetre of space between you and its second skin-like latex material. You can feel the suit everywhere. On your <<getWordMyPenis $player>>, your testicles, your buttcheeks and between them as well.<br>
<br>
"@@.npc_psychiatrist;Please put your arms into the sleeves, through the wristcuffs and into the gloves.@@"<br>
<br>
You do as you're told. After your fingers are safe in the gloves she tightens the wrist cuffs and locks them with really secure looking digital locks.<br>
<br>
<<printThought $player "Wait, what are these for?">><br>
<br>
"@@.npc_psychiatrist;You seem confused about the locks. These are supposed to prevent you from freeing yourself through subconscious wriggling during the hypnosis session. Don't worry, I'll remove them once we're done. And since they're digital the timer is set for two hours in case I fall asleep or something happens during the experiment.@@"<br>
<br>
That does not really reassure you, especially as she locks another pair of cuffs to your ankles. Given that you've just been locked up maybe you don't have a choice but you decide to stick the session out anyway. After your arms are tight and snug within the suit <<=setup.getNpcName('npc_psychiatrist', 'first')>> goes behind you to pull the zipper on the back up, and secures the cuff round your neck with a security lock as well.<br>
<br>
"@@.npc_psychiatrist;Now would you kindly follow me to the laboratory. We have to get you into the VR Rig.@@"<br>
<br>
[<<moveTo 'event_psychiatrist_hypnosis_1_4' 'Follow her' 600>>]
</div>/*#
#desc: first hypnosis session, enter VR room and put in chair
#status: FINISHED 0.4.0.0
#*/
<<if $roomchange == true>>
<</if>>
<<include enterroom>>
<<initRoom>>
<<set $player.location to "VR Laboratory?">>
<<createBGR "./images/locations/psychiatrist_laboratory.png" "./images/characters/npc_psychiatrist_side.png">>
<div id="invframe" class="scrolltext">
You enter a rather dim room. For some reason it reminds you of a dentist's office, but the dentist's chair as been modified with a rather strange-looking construct in the middle. It must be one of those hydraulic VR Chairs you've read about, which allow free movement within the Virtual Reality. Nice. <<=setup.getNpcName('npc_psychiatrist', 'first')>> starts a program on a datapad which seems to control the chair. The hydraulics in the construction start up and move back into a neutral position to make it easier to get in.<br>
<br>
"@@.npc_psychiatrist;Please, sit on the chair. Good. Now put your arms through these metallic tubes and put your fingers in the resting pans. Now just wait a moment while I secure these. Put your legs in these padded curved panels and your feet on the platforms below. Just let me shackle... errr... secure your legs and feet as well. Just a moment... Done. Now... we're almost ready to go. Just a small detail. Would you kindly open your mouth for me?@@"<br>
<br>
[<<moveTo 'event_psychiatrist_hypnosis_1_5' 'Open your mouth.' 500>>]
</div>/*#
#desc: first hypnosis session, gagged and bound to chair, session starts
#status: FINISHED 0.4.0.0
#*/
<<set $player.cutscene.reason = "Oh <<getWordGod $player>>. I'm trapped in Bondage gear!">>
<<if $roomchange == true>>
<<setThreshold 'bondage' 'pre_hypnosis_bondage' 'bondage_chair' true>>
<</if>>
<<include enterroom>>
<<initRoom>>
<<set $player.location to "VR Laboratory?">>
<<createAnimatedBGR "./video/ballgag_size.mp4">>
<div id="invframe" class="scrolltext">
Too late, as usual, you realise that there's something wrong. A faint voice in your mind tried to warn you, but for some reason you were unable to object to any of <<=ps(setup.getNpcName('npc_psychiatrist', 'first'))>> suggestions. Maybe there was something in the chocolate after all. But it's too late now, since you already reflexively complied with her request. <<=setup.getNpcName('npc_psychiatrist', 'first')>> takes advantage of the moment to secure a large, pink ball gag into your mouth, tighten it snugly and locking it with yet another security lock behind your head.<br>
<br>
"@@.npc_psychiatrist;This is so you don't bite your tongue during the session. Better safe then sorry. Now, listen carefully,@@" she says, while sliding a VR Headset over your head, "@@.npc_psychiatrist;There is a red button to your left, if you need abort the session. If you cannot reach the button for some reason, you can simply tell me to stop, okay? Good.@@"<br>
<br>
You start to panic, as the realization hits you. Your arms are cuffed and your fingers are secured on their resting pans. You can't move at all. And your mouth is permanently forced open with a ball gag to make speech impossible. She really wants you to undergo this session, doesn't she? And just now you understand that this chair does not move how you want to, you move how the chair wants you to. You're a puppet, shackled to a hydraulic abomination, unable to do anything save its bidding.<br>
<br>
As you try to wrap your head around being trapped in an position that would make it impossible to flee the chair slides into motion, putting your hands behind your back and bending your legs almost up to your ears, an extreme position which would expose your <<getWordMyPenis $player>> and anus, if it were not for the suit. And then the electroshocks began. Your nipples, your buttcheeks, your anus, get small, rhythmic shocks in synchronicity with the video that starts playing on the VR goggles... You cannot make out the video at first, identifying it merely as a collage of random pictures, but as the electric shocks get stronger the images get clearer and you start to make out details...<br>
<br>
[<<moveTo 'event_psychiatrist_hypnosis_1_6' 'Continue...' 180>>]
</div>/*#
#desc: first hypnosis session brainwashing (relax, obey, be passive, conset)
#status: FINISHED 0.4.0.0
#*/
<<set $player.cutscene.reason = "Relax... Obey... Be passive... Consent...">>
<<if $roomchange == true>>
<<set $npc_psychiatrist.hypnosis = 1>>
<<setThreshold 'submission' 'hypnosis_submission' 'first_session' true>>
<</if>>
<<include enterroom_hypnosis>>
<<initRoom>>
<<set $player.location to "V... V... VR Wha...">>
<<createAnimatedBGR "./video/hypnosis_00.mp4">>
<div id="invframe" class="scrolltext">
<span class="makeVisible">
<span class="shining" style="-webkit-animation-delay: 0.0s;">Relax...</span><br><br>
</span>
<span class="makeVisible">
<span class="shining" style="-webkit-animation-delay: 0.5s;">Obey!</span><br><br>
</span>
<span class="makeVisible">
<span class="shining" style="-webkit-animation-delay: 1.0s;">Be passive...</span><br><br>
</span>
<span class="makeVisible">
<span class="shining" style="-webkit-animation-delay: 1.5s;">Consent!</span><br><br>
</span>
<span class="makeVisible">
<span class="shining" style="-webkit-animation-delay: 2.0s;">Stare...</span><br><br>
</span>
<span class="makeVisible">
<span class="shining" style="-webkit-animation-delay: 2.5s;">Accept!</span><br>
</span>
<br>
<span class="text_hypnosis_1" style="-webkit-animation-name: hypnosis1;animation-name: hypnosis1;">
<<printThought $player "What's that supposed to be?">></span>
<br>
<span class="text_hypnosis_1" style="-webkit-animation-name: hypnosis2;animation-name: hypnosis2;">
<<printThought $player "Is this thing already working?" -10>></span>
<br>
<span class="text_hypnosis_1" style="-webkit-animation-name: hypnosis3;animation-name: hypnosis3;">
<<printThought $player "It's so hard to focus..." -20>></span>
<br>
<span class="text_hypnosis_1" style="-webkit-animation-name: hypnosis4;animation-name: hypnosis4;">
<<printThought $player "What is this trying to do?!" -30>></span>
<br>
<br>
<span id="hypnosis_1_6_continue" style="visibility: hidden;">
[<<moveTo 'event_psychiatrist_hypnosis_1_7' 'Obey...' 2700>>]
</span>
<<makeVisible 'hypnosis_1_6_continue' 15>>
/%<<videoLoop>>%/
</div>/*#
#desc: first hypnosis session wake up
#status: FINISHED 0.4.0.0
#*/
<<set $player.inside = true>>
<<set $player.cutscene.lockinventory = false>>
<<if $roomchange == true>>
<<set $player.timebased.stress = Math.max(0,$player.timebased.stress-20)>>
<</if>>
<<set $player.location to "Changing Room">>
<<if setup.getIndecentValue($player)==100>>
<<initRoom>>
<<moveTo 'event_psychiatrist_hypnosis_1_8'>>
<</if>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/hypnosis_fitting_room.png" "./images/characters/npc_psychiatrist.png">>
<div id="invframe" class="scrolltext">
"@@.npc_psychiatrist;<<=$player.first_name>>?@@" she snaps her fingers in front of you a few times, "@@.npc_psychiatrist;<<=$player.first_name>> are you in there?@@"<br>
<br>
A strange question to ask, of course you are in here. Who else should be in here? Gradually you start coming back to your senses. Hmm... that's strange. You thought you came here for the hypnosis therapy, but according to the clock mounted on the wall, you've been here for over an hour. Thinking harder you kind of remember starting to get into this strange suit....<br>
<br>
"@@.npc_psychiatrist;So, you seem to have enjoyed your first session. You never tried to stop the session once. How do you feel?@@"<br>
<br>
You feel ... relaxed. Really relaxed. Best you've felt in ages. Nice. You explain to <<=setup.getNpcName('npc_psychiatrist', 'first')>> that you feel really fine, but for some reason you cant remember the Hypnosis Session at all.<br>
<br>
"@@.npc_psychiatrist;Of course not, silly. It's supposed to stay in your subconscious, to change you on a fundamental level without interfering or distracting you from your normal life. Don't worry too much about it, it's only liable to make your head hurt.@@"<br>
<br>
You nod slightly, though it still kind of bugs you. If nothing else you'd really like to check the VR Rig out, still dreaming of your own for gaming at home. You really concentrate and try to remember...<br>
<br>
<<glitchText "rememb...">><br>
<br>
<<glitchText "Obey... Consent... Accept...">><br>
<br>
Yeah, you really don't mind not thinking about it too much. Too much thinking is bad for your brain anyway. Could make you <<glitchText "smarter">>, Who'd want to do that anyway. It's not like brains are a desirable trait for a Bimbo.<br>
<br>
"@@.npc_psychiatrist;Now let me help you get out of this plug suit@@"
</div>/*#
#desc: first hypnosis session change back into normal clothes
#status: FINISHED 0.4.0.0
#*/
<<set $player.inside = true>>
<<set $player.cutscene.lockinventory = false>>
<<if $roomchange == true>>
<</if>>
<<set $player.location to "Changing Room">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/hypnosis_fitting_room.png">>
<div id="invframe" class="scrolltext">
"@@.npc_psychiatrist;Now please put on your normal clothes and place the plug suit back into its case while I go through these results. I'm quite excited; the livefeed looked very promising.@@"<br>
<br>
You're still in a daze as she gestures towards your pile of clothes. After the "plugsuit" they look loose and coarse... is that really what you normally wear?<br>
<br>
<<printThought $player "Need to focus, get back to normal...">><br>
<br>
"@@.npc_psychiatrist;If you have any complications, do feel free to call... I gave you my card earlier, remember?@@" You don't, but you find yourself nodding anyway. She smiles "@@.npc_psychiatrist;lovely, though I doubt you will have any issues, really.@@"<br>
<br>
She leaves you alone in the changing room, going back to her office.<br>
<br>
<<if setup.getTotalValue('makeup')>0>>
[<<moveTo 'room_do_makeup' 'Check your makeup' 0 '<<set $makeuproom="Changing room">><<set $return_makeuproom="event_psychiatrist_hypnosis_1_8">><<set $makeuproom_image="./images/scenes/makeup_01.png">><<set $return_makeuproomtext="Return to the Changing room.">><<set $makeuproom_water=true>>'>>]<br>
<</if>>
<<if setup.checkOutsideDecency($player)>>
<<if $player.flags.fem_style.makeup == "" && setup.getCurrentMakeup($player) != "" && setup.getCurrentMakeup($player) != "nomakeupmakeup">>
[@@.link_locked;I don't think I'm ready to go out wearing makeup, I should take this off.@@]
<<else>>
[<<moveTo 'event_psychiatrist_hypnosis_1_9' 'Leave the Changing Room' 180>>]
<</if>>
<<elseif setup.checkPlayerDressed($player)>>
<br>
Still a bit fuzzy from the "treatment" you glance at your reflection something seems off an inappropriate but you just shrug.<br>
<br>
[<<moveTo 'event_psychiatrist_hypnosis_1_9' 'Leave the Changing Room' 180>>]
<<else>>
[@@.link_locked;I really need to dress more appropriate to leave@@]
<</if>>
</div>/*#
#desc: first hypnosis session paid and leave
#status: FINISHED 0.4.0.0
#*/
<<set $player.inside = false>>
<<set $player.cutscene.lockinventory = true>>
<<set $player.cutscene.reason = "Starting to strip while being at the psychiatrist does not seem to be the best of my many strange ideas lately...">>
<<if $roomchange == true>>
<<deleteItem $player $now 'plug_suit_red'>>
<<set $npc_psychiatrist.free_sessions += 1>>
<<set $player.money.total+=40>>
<<include addHypnosisTask>>
<</if>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/psychiatrist_office.png" "./images/characters/npc_psychiatrist.png">>
<div id="invframe" class="scrolltext">
You leave the plug suit in its case back at the changing room and return to the office. <<=setup.getNpcName('npc_psychiatrist', 'first')>> is already sitting at her desk going through data sets, presumably from your session.<br>
<br>
"@@.npc_psychiatrist;...Yes..Prognosticated rejection was over 22% too high. Hmm... maybe we can enter phase two in two... maybe one.. Oh. You've finished dressing fast. Here you go.@@"<br>
<br>
She slides a credstick across the table towards you.<br>
<br>
"@@.npc_psychiatrist;40 Credits, as agreed upon. And I added another free counseling session to your account. As I expected the hypnosis session went very well, you are very well suited to these.... techniques and just perfect for my research. So, I'll simply put you into the system for the next session, okay? That would be Sunday, 19 o'clock. As usual, show up if you want to find out about your true potential.@@"<br>
<br>
<<printThought $player "What's that supposed to mean?">><br>
<br>
"@@.npc_psychiatrist;I'm not going to detain you any longer, so have a nice evening.@@"
You understand the cue and bid your farewell.<br>
<br>
[<<moveTo 'room_psychiatrist_lobby' 'Leave the office.' 60 '<<set $player.inside = true>><<set $player.cutscene.lockinventory = false>>'>>]
</div>/*#
#desc: arrive for second hypnosis session, overhear her complaining about things on phone
#status: FINISHED 0.4.0.0
#*/
<<set $player.inside = false>>
<<set $player.cutscene.lockinventory = true>>
<<set $player.cutscene.reason = "Starting to strip while being at a psychiatrist does not seem to be the best of my many strange ideas lately...">>
<<if $roomchange == true>>
<<addItem 'plug_suit_red'>>
<<set $npc_psychiatrist.hypnosis = 2>>
<</if>>
<<set $player.location to "Psychiatrist">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/psychiatrist_office.png" "./images/characters/npc_psychiatrist.png">>
<div id="invframe" class="scrolltext">
You enter the office of <<=setup.getNpcName('npc_psychiatrist', 'formal')>> for another VR Hypnosis therapy. There are somewhere hints in your mind of what happened last time, like the hidden door and an unusual big changing room but anytime you try to focus on the session proper the memories seem to flit away. Whelp, better not dwell too much in the past, better to focus on the future. <<=setup.getNpcName('npc_psychiatrist', 'first')>> told you that your memory around the time of the hypnosis might be a little bit hazy - after all, it isn't targeted at your 'conscious' mind, is it? You are not sure, this is all quite strange, to be honest. What did you achieve here last time, anyway?
<<if $player.flags.gloryhole.handjob>0>>
You've made some questionable decisions since then, that's for sure, but was that really the hypnosis' doing? After all, <<=setup.getNpcName('npc_psychiatrist', 'formal')>> said it couldn't make you do anything you weren't already inclined to...
<</if>>
You try to focus your <<glitchText "thoughts ...">><br>
<br>
<<printThoughtGlitch $player "Obey... Consent... Accept...">><br>
<br>
<<glitchText "Accept ...">> Accepting things that are out of your hands is part of growing up you suppose. How unusually mature of you to think that way.<br>
<br>
<<=setup.getNpcName('npc_psychiatrist', 'first')>> is on the phone when you enter her office and does not even appear to notice you.<br>
<br>
"@@.npc_psychiatrist;No! That is in no shape or form acceptable. This is the deal you offered...@@", she suddenly becomes very quite, as if the other person said something very harsh and continues a lot fainter "@@.npc_psychiatrist;Yes, of course I understand the consequences... But it has never been tested on a hum... Let's continue this conversation later, I have a client here. Yes. Of course. Good Day, sir.@@"<br>
<br>
Finally turning towards you she strokes her hair back into position with one of her hands. A moment later her rather unusual worried expression has disappeared in exchange for her usual smile.<br>
<br>
"@@.npc_psychiatrist;<<=$player.first_name>>, I didn't hear you come in. You really should learn to knock.@@"<br>
<br>
You explain to her that you did knock... twice.<br>
<br>
"@@.npc_psychiatrist;Well, next time knock louder. If you had walked into a conversation that had fallen under the confidentiality obligation, I could have gotten into some hot water. And I don't mean the cozy hot tub type. Anyway, thank you for coming to for another expedition into the human psyche. Oh, this will be awesome. Your test results are even better than expected.@@"<br>
<br>
You ask her what she means by that.<br>
<br>
"@@.npc_psychiatrist;Well I could bore you with the technical details, but how about I just round it up in layman's terms? Your subconscious is reacting very well to the stimuli of the simulation. There seems to be a lot of hidden desires within you... and they all want to be let out. You can imagine that this really makes you perfect for study. But don't worry, we're not aiming to make you a psychopath or something. The system aims to release positive qualities. For example, if you ever wanted to travel and see the world, but had a blockage in your subconscious. This blockage will be removed over time with the help of the system. Or if you ever wanted to have a same-sex relationship, but your rather... archaic upbringing prohibited such behaviour, that will be gone as well. So you can see that the system really just helps you become the version of yourself that would give you the most satisfaction, that way you can strive for greatness!@@"<br>
<br>
Those seemed like rather specific examples. You wonder if that was meant for you at all. She hands you a familiar box and continues, "@@.npc_psychiatrist;Well, I think we idled long enough with chatter, here is your plug suit. Let's get you inside it.@@"<br>
<br>
With the plug suit in your hand, you follow her though the inconspicuous door at the side of her office.<br>
<br>
[<<moveTo 'event_psychiatrist_hypnosis_2_1' 'Continue.' 180>>]
</div>/*#
#desc: strip for second hypnosis session
#status: FINISHED 0.4.0.0
#*/
<<set $player.inside = true>>
<<set $player.cutscene.lockinventory = false>>
<<set $sceneVisibility = $SEEN_FRIEND>>
<<set _femaleUnderwear = false>>
<<set _femaleClothing = false>>
<<set _plugsuit = false>>
<<set _plug = false>>
<<if setup.checkWornItem('plug_suit_red')>>
<<set _plugsuit = true>>
<<if !$npc_psychiatrist.flags.session[1].bimbofication>>
<<set $npc_psychiatrist.flags.session[1].bimbofication=true>>
<<applyExperience 'bimbofication' 4 'normal' $SEEN_FRIEND>>
<</if>>
<</if>>
<<if (setup.checkVisibleClothingTag('female')>20)>>
<<if (setup.checkVisibleClothingTag('underwear')>20)>>
<<set _femaleUnderwear = true>>
<<if !$npc_psychiatrist.flags.session[1].sissyfication>>
<<set $npc_psychiatrist.flags.session[1].sissyfication=true>>
<<applyExperience 'submission' 7 'normal' $SEEN_FRIEND>>
<</if>>
<<else>>
<<set _femaleClothing = true>>
<<if !$npc_psychiatrist.flags.session[1].feminization>>
<<set $npc_psychiatrist.flags.session[1].feminization=true>>
<<applyExperience 'feminization' 7 'very' $SEEN_FRIEND>>
<</if>>
<</if>>
<</if>>
<<if setup.getIndecentValue($player)==100>>
<<initRoom>>
<<moveTo 'event_psychiatrist_hypnosis_2_2'>>
<</if>>
<<if $roomchange == true>>
<</if>>
<<include enterroom>>
<<initRoom>>
<<set $player.location to "Changing Room">>
<<createBGR "./images/locations/hypnosis_fitting_room.png" "./images/characters/npc_psychiatrist.png">>
<div id="invframe" class="scrolltext">
<<if !_femaleUnderwear && !_femaleClothing && !_plugsuit>>
"@@.npc_psychiatrist;<<=$player.first_name>>, would you kindly strip naked.
<<if $npc_psychiatrist.flags.foundplug>>
If you're still plugged that's okay. In fact, based on your earlier numbers I think it may be helping!
<</if>>
<<if $npc_psychiatrist.flags.foundcage>>
<<if setup.isCage()>>
You can leave your chastity cage on, if you are wearing one right now. We'll simply lube up your balls like the last time.
<<else>>
Your chastity belt is so sleek I do not believe it will interfere, the feminine profile will actually make things fit even better!
<</if>>
<</if>>
Just like last time we have to rub this lotion onto your skin to increase connectivity to the suit.@@"<br>
<br>
You're having trouble recalling if you had to endure this during your first visit... there was something about the suit, something that makes you shudder in ... <<glitchText "in ...">><br>
<br>
<<printThought $player "Oh... latex feels kind of nice yet restricting on my skin. Wait, did I just think that?">><br>
<br>
<<glitchText " ... y ... yes ">>Yes, you remember now, the plug suit was important for biofeedback and to increase your immersion in the simulation. Plus it felt really nice. Yeah, nothing to worry about, everything is great.
<<elseif _plugsuit>>
<<if $npc_psychiatrist.flags.session[1].bimbofication>>
You think you know how to put a latex catsuit on all by yourself, ignoring all warnings from <<=setup.getNpcName('npc_psychiatrist', 'first')>>
<<if $npc_psychiatrist.flags.session[0].bimbofication>>
just as before, you fail miserably.
<<else>>
and fail miserably.
<</if>>
You get stuck in a way where it's not even possible to get out yourself, so you have to rely on assistance from <<=setup.getNpcName('npc_psychiatrist', 'first')>>.<br>
<br>
"@@.npc_psychiatrist;Please <<=$player.first_name>>, really? Maybe I simply should leave you in there for a while to teach you a lesson. Now, don't look at me like that, we have a schedule to keep to I will help you out, but you should really learn to listen to others from time to time.@@"
<</if>>
<<elseif _femaleClothing>>
<<if $npc_psychiatrist.flags.session[0].feminization>>
<<=setup.getNpcName('npc_psychiatrist', 'first')>> looks at you, slightly puzzled and pissed.<br>
<br>
"@@.npc_psychiatrist;Now <<=$player.first_name>>, please... when my mouth forms the word "strip naked please," could you then... well, I don't know... how about... well here's an idea. You could strip naked. That would be... compared to what you did... the right choice of action.@@"
<<else>>
"@@.npc_psychiatrist;Now <<=$player.first_name>>, that's very nice. You're connecting with your inner femininity. But if you would you kindly strip naked, since we still have to rub this lotion onto your skin.@@"
<</if>>
<<elseif _femaleUnderwear>>
<<if $npc_psychiatrist.flags.session[0].sissyfication>>
"@@.npc_psychiatrist;Now <<=$player.first_name>>, don't stop with your undies. They have to go as well. I know you like to wear them, but you'll be wearing other things in the simulation. Promise!".@@"
<<else>>
"@@.npc_psychiatrist;Now <<=$player.first_name>>, that's very nice. You're exploring your submissiveness by becoming a <<if $fetish.sissy>>sissy<<else>>feminized slut<</if>>. Noted. But if you would kindly strip naked, since we still have to rub this lotion onto your skin.@@"
<</if>>
<</if>>
</div>/*#
#desc: psychiatrist jerks you off or fingers your ass before second hypnosis session
#status: FINISHED 0.4.0.0
#*/
<<set $player.inside = false>>
<<set $player.cutscene.lockinventory = true>>
<<set $player.cutscene.reason = "No! It took me long enough to put this damn thing on, I'm not taking it off until I'm done with the session!">>
<<if $roomchange == true>>
<<wearItem $player $now "plug_suit_red" true>>
<<set $npc_psychiatrist.flags.session[1].cum = false>>
<<set $player.timebased.horny = 0>>
<<set $player.timebased.without_orgasm = 0>>
<<setThreshold 'anal' 'psychiatrist_anal' 'fingered'>>
<<applyExperience 'anal' 10 'normal' $SEEN_FRIEND>>
<</if>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/hypnosis_fitting_room.png" "./images/characters/npc_psychiatrist.png">>
<div id="invframe" class="scrolltext">
Again <<=setup.getNpcName('npc_psychiatrist', 'first')>> snaps on a pair of tight latex gloves and rubs lotion all over your body. With as attractive as she is the full-body contact makes your imagination run wild.
<<if (setup.getItemFromType("cage")!="")>>
In a way you're rather happy that you're wearing your <<=setup.getItemTypeName("cage")>> right now, else you would have pretty much cum right in her hands, or worse.<br>
<br>
"@@.npc_psychiatrist;That's not good. Not good at all. You seem to be awfully tense today. Maybe it would be for the best if we remove that thing down there to free your penis, but I think I know a solution you'll like as well. <<=$player.first_name>>, please kneel on the bench on all fours. Don't worry, you don't have to be embarrassed, I've done this quite often with other test subjects as well. Well, most of them came when I put on the lotion, and don't wear chastity devices, so maybe not that many, but the principle is the same. Now relax and think of something beautiful, this will only take a few minutes.@@"<br>
<br>
<<if (setup.getItemFromType("plug")!="")>>
With a sudden yank, your plug is forcefully removed from your, now gaping, <<getWordAnus $player>> and before you're even finished gasping for air, you can feel a well lubed finger invading your sphincter,
<<else>>
You feel something strange circling around your sphincter,
<</if>>
<<if setup.getTotalValue('anal')==0>>
before you have time to figure out what's going on you can feel a lubed finger forcing its way into your virgin <<getWordAnus $player>>, curling towards your prostate.
<<else>>
<<switch setup.getTotalValue('anal')>>
<<case 1 2>>
followed by a second finger shortly after, which is pretty much your current limit. You audibly moan while they start to massage your prostate.
<<case 3 4>>
followed by a second finger shortly after, only to be assisted by a 3rd one, stretching your poor little <<getWordAnus $player>>, which makes you moan quite loud as they misuse your prostate.
<<case 5 6>>
followed by a second finger shortly after, only to be assisted by a 3rd one, which immediately calls backup from a 4th finger. You feel your poor little <<getWordAnus $player>> stretch quite a lot, which makes you moan loud while they take turns stimulating your prostate.
<<default>>
followed by a second finger shortly after, only to be assisted by a 3rd one, which immediately calls in backup from a 4th finger. Stretching your poor little <<getWordAnus $player>> quite a lot, which makes you moan loud. All the sudden all fingers are removed from your gaping <<getWordAnus $player>>, so you relax for a second and use the time to catch your breath, only to be invaded by the whole hand this time.<br>
<br>
"@@.npc_psychiatrist;Wow, so inviting. You've played quite a lot down there, haven't you? Too bad I need my other hand for something else, I'd love to find out how... spacious you really are. For science, of course.@@", <<=setup.getNpcName('npc_psychiatrist', 'first')>> casually explains to you while fisting your crying <<getWordAnus $player>>. Even as it has you gaping the pounding stimulation is intense, radiating through everything down there.
<</switch>>
<</if>>
Then she starts to gently <<if setup.isCage()>>massage your balls<<else>>stroke your crotch<</if>> with her other hand, very gentle at first, but she starts to squeeze and push them stronger and faster after a while, getting faster and faster while doing this. Together with the invasion of your <<getWordAnus $player>>, you realise this is not supposed to be a fun, sexual experience, this is calculated to be as efficient as possible to make you ejaculate in the shortest period of time.<br>
<br>
<<printThought $player "Oh <<getWordGod $player>>, I'm cumming!">><br>
<br>
With a grunt you ejaculate all over her hand. But not how you're used to, with the spastic convulsions that would normally shoot through your <<getWordMyPenis $player>>, but more like a constant stream. The realization hits you like a bucket of cold water. You have just been milked like a cow in the stables.<br>
<br>
"@@.npc_psychiatrist;There, your tension should go away in a few minutes, and that red colour in your face as well!@@"<br>
<br>
You don't know precisely what has happened, just that your face burns bright red with shame.
<<else>>
As she reaches your balls and your penis you try your best to not get aroused, and fail. Your raging erection twitches and bounces up and down.
<<if $npc_psychiatrist.flags.session[1].cum>>
and you cum right onto her hands.<br>
<br>
"@@.npc_psychiatrist;Don't worry <<=$player.first_name>>, I've expected a reaction like this. This is good, actually as now you can really relax while being hypnotized, not having to worry about other things, like a serious case of blue balls.@@"<br>
<br>
That last word was said while she still holds your ball in her hand and smiles at you. Your reaction is simply turning redder then red. It's like you reached realms beyond #ff0000.
<<else>>
and glistens with precum, but you manage to suppress the urge to cum right here, right now. Though you may have salvaged a touch of pride it is at the cost of leaving you with a serious case of blue balls.<br>
<br>
"@@.npc_psychiatrist;Oh.@@", <<=setup.getNpcName('npc_psychiatrist', 'first')>> looks at you with bewildered, "@@.npc_psychiatrist;That's not good. Not good at all. Normally it suffices that I massage the balls of my test persons to relive them of any ongoing tension or distraction. Nope, this will simply not suffice. <<=$player.first_name>>, please kneel on the bench on all four. Don't worry, you don't have to be embarrassed, I've done this quite often with other test subjects as well. Well, most of them came when I put on the lotion, but I shouldn't be surprised that you're special in more ways than one. Now relax and think of something beautiful, this will only take a few minutes.@@"<br>
<br>
<<if (setup.getItemFromType("plug")!="")>>
With a sudden yank, your plug is forcefully removed from your, now gaping, <<getWordAnus $player>> and before you're even finished gasping for air, you can feel a well lubed finger invading your sphincter,
<<else>>
You feel something strange circling around your sphincter,
<</if>>
<<if setup.getTotalValue('anal')==0>>
before you have time to figure out what's going on you can feel a lubed finger forcing its way into your virgin <<getWordAnus $player>>, curling towards your prostate.
<<else>>
<<switch setup.getTotalValue('anal')>>
<<case 1 2>>
followed by a second finger shortly after, which is pretty much your current limit. You audibly moan while they start to massage your prostate.
<<case 3 4>>
followed by a second finger shortly after, only to be assisted by a 3rd one, stretching your poor little <<getWordAnus $player>>, which makes you moan quite loud as they misuse your prostate.
<<case 5 6>>
followed by a second finger shortly after, only to be assisted by a 3rd one, which immediately calls backup from a 4th finger. You feel your poor little <<getWordAnus $player>> stretch quite a lot, which makes you moan loud while they take turns stimulating your prostate.
<<default>>
followed by a second finger shortly after, only to be assisted by a 3rd one, which immediately calls backup from a 4th finger. Stretching your poor little <<getWordAnus $player>> quite a lot, which makes you moan loud. All the sudden all fingers are removed from your gaping <<getWordAnus $player>>, so you relax for a second and use the time to catch your breath, only to be invaded by the whole hand this time.<br>
<br>
"@@.npc_psychiatrist;Wow, so inviting. You've played quite a lot down there, haven't you? Too bad I need my other hand for something else, I'd love to find out how big you really are.@@", <<=setup.getNpcName('npc_psychiatrist', 'first')>> casually explains to you while fisting your crying <<getWordAnus $player>>. Even as it has you gaping the pounding stimulation is intense, radiating through everything down there.
<</switch>>
Still pumping away at your <<getWordAnus $player>> she starts to gently massage your balls with her other hand then grabbing your now even stronger erection directly and starting to masturbate your <<getWordMyPenis $player>>. Though she begins slow and gentle, she soon speeds. Together with the invasion of your <<getWordAnus $player>>, you feel like this is not supposed to be a fun, sexual experience, this is calculated to be as efficient as possible to make you ejaculate in the shortest time possible.<br>
<br>
<<printThought $player "Oh <<getWordGod $player>>, I'm cumming!">><br>
<br>
With a grunt you ejaculate all over her hand. You don't know how to feel about the fact that you're becoming used to cumming this way, the spastic convulsions that would normally shoot through your <<getWordMyPenis $player>>, but more like a constant stream. You shudder as your balls finish emptying, once again you have been milked like a cow in the stables.<br>
<br>
"@@.npc_psychiatrist;There, your tension should go away in a few minutes, and that red colour in your face as well!@@"<br>
<br>
You don't know what just happened, just that your face burns bright red with shame.
<</if>>
<</if>>
<</if>>
After that <<=setup.getNpcName('npc_psychiatrist', 'first')>> helps you get into the plug suit. You're baffled by the wrist and ankle cuffs, but you think you remember them from last time... what exactly happened last time... you were locked...<<glitchText "locked...">><br>
<br>
<<printThoughtGlitch $player "Obey... Consent... Accept...">><br>
<br>
<<glitchText "... O ... Obey...">> Refusing to obey <<=setup.getNpcName('npc_psychiatrist', 'first')>> would be stupid, now that you've come this far. It will be okay, that is a fact you can accept. After all you gave your consent, didn't you?<br>
<br>
"@@.npc_psychiatrist;Done. And I think we managed get through this quicker than last time. You're starting to get your head around on how to wear latex after all. Maybe next time... No, I think that will be too early, but maybe after that you could put it on yourself. Unless you want my help again? Now would you kindly follow me to the laboratory. The show is about to begin... again!@@"<br>
<br>
[<<moveTo 'event_psychiatrist_hypnosis_2_3' 'Follow her' 600>>]
</div>/*#
#desc: enter room and get in chair for second hypnosis
#status: FINISHED 0.4.0.0
#*/
<<if $roomchange == true>>
<</if>>
<<include enterroom>>
<<initRoom>>
<<set $player.location to "VR Laboratory?">>
<<createBGR "./images/locations/psychiatrist_laboratory.png" "./images/characters/npc_psychiatrist_side.png">>
<div id="invframe" class="scrolltext">
You enter a dimly lit chamber. You early feelings of recognition get cranked up into full deja vu, everything is familiar and yet strange all at the same time. The device in the middle seems to be the VR Chair. <<=setup.getNpcName('npc_psychiatrist', 'first')>> uses her datapad to put the device into a neutral position which should make it easier for you to get onto it. You can't explain why but without even being asked you sit down, putting your hands through the metal sleeves and your fingers on the resting pans.<br>
<br>
"@@.npc_psychiatrist;Well, someone seems to be eager to start this evening. Very well, give me a second to secure your arms and legs... okay, now the other side... and done. Now, ready to... oh, I've almost forgotten. How silly of me. Maybe you don't remember but would you kindly open these kissable lips of yours for me?@@"<br>
<br>
[<<moveTo 'event_psychiatrist_hypnosis_2_4' 'Part your lips.' 500>>]
</div>/*#
#desc: gagged for second hypnosis session. She expresses cryptic regret and kisses you
#status: FINISHED 0.4.0.0
#*/
<<set $player.cutscene.reason = "Well, one reason would be because I am trapped in Bondage gear... I mean obey, consent... etc.">>
<<if $roomchange == true>>
<<set $sceneVisibility = $SEEN_FRIEND>>
<<applyExperience 'bondage' 12 'very' $SEEN_FRIEND>>
<<applyExperience 'bdsm' 7 'normal' $SEEN_FRIEND>>
<</if>>
<<include enterroom>>
<<initRoom>>
<<set $player.location to "VR Laboratory?">>
<<createAnimatedBGR "./video/ballgag_size.mp4">>
<div id="invframe" class="scrolltext">
Again the realization that there's something off reaches your consciousness too slow, too late to do anything. The faint voice in your head warning you about what's to come, is getting fainter with every second. You snap back to reality after the ball gag has already filled your mouth, rendering you unable to express yourself in a reasonable manner.<br>
<br>
"@@.npc_psychiatrist;Very good, that should keep you from biting your tongue during the session. Thanks for being so cooperative!@@", comforts <<=setup.getNpcName('npc_psychiatrist', 'first')>>, as she yanks the straps behind your head even tighter to make sure you're unable to even turn your head as she continues,"@@.npc_psychiatrist;Now, as you might remember there are mechanisms in place that could be used to stop this session, if you feel uncomfortable with the changes we are trying to achieve. But just as last time I've made sure you're not going to be able to activate them, so, really, I don't even know why I bothered mentioning it. <<=$player.first_name>>, even though you won't remember any of this after this session I want you to know, that I was against the decision to test the system at these levels on a human subject.@@"<br>
<br>
You think you see a hint of anguish on her face.<br>
<br>
"@@.npc_psychiatrist;My benefactor has been quite exact with his directions and for some reason he has directed his gorgon-like stare at your cute butt. Maybe I can make this up to you in some shape or form later, but now that I have everything tuned to your psyche.... well it's time to unlock all your hidden desires.@@"<br>
<br>
Unable to comprehend everything <<=setup.getNpcName('npc_psychiatrist', 'first')>> told you now you simply stare at her with bewilderment as she wraps her luscious lips around your gag to press against yours.<br>
<br>
"@@.npc_psychiatrist;Sorry, I had to steal that one, before you start to put these cute lips who knows where. Anyway here we go!@@"<br>
<br>
After the VR Goggles and the headphones are secured on your head, you can feel the electric shocks starting. Even through your hazy memories you are certain they are stronger than the last time. Your nipples and <<getWordMyPenis $player>> get a content onslaught of electric shocks.
<<if (setup.getItemFromType("plug")=="")>>
The electric discharge makes your sphincter twitch, which makes your plug move up and down, stimulating your prostate further.
<</if>>
The stimuli builds and builds, stronger and more intense with each iteration. You're having trouble making out what's going on at first, but as the stimulation and stimulation continues the images and sounds start to get clearer, burning themself into your subconscious forever...<br>
<br>
[<<moveTo 'event_psychiatrist_hypnosis_2_5' 'Continue...' 240>>]
</div>/*#
#desc: second hypnosis brainwashing, heavy bimbo + sissification
#status: FINISHED 0.4.0.0
#*/
<<set $player.cutscene.reason = "Brainwashing is good for me. My mind is happy, blank and empty.">>
<<if $roomchange == true>>
<<setThreshold 'penis' 'pre_hypnosis_penis' 'session_2' true>>
<<setThreshold 'bimbofication' 'hypnosis_bimbofication' 'session_2' true>>
<</if>>
<<include enterroom_hypnosis>>
<<initRoom>>
<<set $player.location to "V... V... VR Wha...">>
<<if $fetish.sissy>>
<<createAnimatedBGR "./video/hypnosis_01.mp4">>
<<else>>
<<createAnimatedBGR "./video/hypnosis_01_nosissy.mp4">>
<</if>>
<div id="invframe" class="scrolltext">
<span class="makeVisible">
<span class="shining" style="-webkit-animation-delay: 0.0s;">Brainwashing is good for me. My mind is happy, blank and empty</span><br><br>
</span>
<span class="makeVisible">
<span class="shining" style="-webkit-animation-delay: 0.5s;">Good <<if $fetish.sissy>>sissies<<else>>girls<</if>> practice every day.</span><br><br>
</span>
<span class="makeVisible">
<span class="shining" style="-webkit-animation-delay: 1.0s;">Bimbos are my role models.</span><br><br>
</span>
<span class="makeVisible">
<span class="shining" style="-webkit-animation-delay: 1.5s;">I act like a bimbo.</span><br><br>
</span>
<span class="makeVisible">
<span class="shining" style="-webkit-animation-delay: 2.0s;">Practice until it becomes natural.</span><br><br>
</span>
<span class="makeVisible">
<span class="shining" style="-webkit-animation-delay: 2.5s;">Brainwashing is good for me. My mind is happy, blank and empty</span><br>
</span>
<br>
<span class="text_hypnosis_1" style="-webkit-animation-name: hypnosis1;animation-name: hypnosis1;">
<<printThought $player "What is happening to me?">></span>
<br>
<span class="text_hypnosis_1" style="-webkit-animation-name: hypnosis2;animation-name: hypnosis2;">
<<printThought $player "No, I'm losing myself!" 13>></span>
<br>
<span class="text_hypnosis_1" style="-webkit-animation-name: hypnosis3;animation-name: hypnosis3;">
<<printThought $player "Please... my thoughts ... !" 26>></span>
<br>
<span class="text_hypnosis_1" style="-webkit-animation-name: hypnosis4;animation-name: hypnosis4;">
<<printThought $player "Yay! Brainwashing is good for me!" 40>></span>
<br>
<br>
<span id="hypnosis_2_6_continue" style="visibility: hidden;">
[<<moveTo 'event_psychiatrist_hypnosis_2_6' 'My mind is happy, blank and empty...' 2700>>]
</span>
<<makeVisible 'hypnosis_2_6_continue' 15>>
<<videoLoop>>
</div>/*#
#desc: second hypnosis session hallucination, meet fem you, wake up
#status: FINISHED 0.4.0.0
#*/
<<set $player.inside = true>>
<<set $player.cutscene.lockinventory = false>>
<<set _tmpStr = "... "+$player.first_name+" ... B... Brainw... is ... goo go god... fo mee...">>
<<set $h2_cameinsuit = false>>
<<if $roomchange == true>>
<<set $player.timebased.stress = Math.max(0,$player.timebased.stress-20)>>
<</if>>
<<set $player.location to "Changing Room">>
<<if setup.getIndecentValue($player)==100>>
<<initRoom>>
<<moveTo 'event_psychiatrist_hypnosis_2_7'>>
<</if>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/hypnosis_fitting_room.png" "./images/characters/npc_psychiatrist.png">>
<div id="invframe" class="scrolltext">
<<glitchText _tmpStr>> you feel like you've zoned out really bad, but for some reason you're unable to zone back in. It feels like you're floating in an endless black void, not even sure if you exist, since you're unable to feel yourself. What is self, anyway? Just because you're in the driver's seat, does this make you conscious, or are you just a system made of biological and chemical subcomponents, waiting to trigger always in the same manner? Your journey of existential angst is interrupted by a faint light far, far away. You try to move towards it, but it's not very simple.
<<if setup.getWillpower($player)>0>>
Focusing all of your attention you manage to direct your thoughts and steer them towards the light.
<<else>>
It's more a random act than controlled manoeuvring, but you managed to get closer somehow.
<</if>>
You think it's a person, glowing in the dark. You're still too far away to make out any details, but it seems like that person is bound by giant metal chains on their arms, legs, torso and head.
<<set _chainstatus = setup.getTotalValue('feminization') + setup.getTotalValue('submission') + setup.getTotalValue('bimbofication') + setup.getTotalValue('humiliation')>>
<<if _chainstatus>20>>
But a lot of the chain's links seem to be brittle, like they're barely holding together.
<<elseif _chainstatus>10>>
But a few of the chain's links seem to be brittle bearing telltale signs of corrosion.
<<else>>
You think you see a few brittle links on the chain, but it seems to be mostly intact.
<</if>>
The person chained up seems to be female, but before you can get a closer look, a voice is distracting you... like white noise, getting louder <<glitchText "... and">>... and... it's getting harder to concentr... <<glitchText "concentra... consent... obey... accept">><br>
<br>
You open your eyes, looking directly into <<=ps(setup.getNpcName('npc_psychiatrist', 'first'))>> face as she pulls one of your eyes open, while shining a small flashlight into the other.<br>
<br>
"@@.npc_psychiatrist;<<=$player.first_name>>, are you okay? It took you longer than last time to get out of trance, so I wanted to make sure everything was all right.@@"<br>
<br>
The sorrowful look on her face dissipates into relief as you finally stand up. Looks like you were sleeping on the bench in the changing room.<br>
<br>
"@@.npc_psychiatrist;Anyway, besides the unusually long time for you to get out of trance, our second session seems to be a full success! How do you feel?@@"<br>
<br>
You feel ... light. Like a weight has been lifted from your shoulders. Nice. You tell <<=setup.getNpcName('npc_psychiatrist', 'first')>> that you feel pretty good, you don't remember anything from the hypnosis session. But for some reason your lips taste like strawberry. Strange.<br>
<br>
"@@.npc_psychiatrist;That is a feature, not a bug, as a software developer would say. All signs point towards the system working as intended. I'll admit having this discussion after every session is annoying but this is how it's designed, to specifically target and stay only in your subconscious. After all, if your conscious mind knew what you really wanted you wouldn't need this sort of therapy at all. Don't worry though, I'm sure you'll see soon enough if there have been any changes to your usual behaviour.@@"<br>
<br>
You nod, everything she says makes sense but it still bugs you, that you cant remember anything at all. You cannot accept that you've forgotten everything except ....<<glitchText "exce .... accept ... obey... consent... rem.. member... ">><br>
<br>
<<printThoughtGlitch $player "Brainwashing is good for me.">><br>
<<printThoughtGlitch $player "My mind is happy, blank and empty!">><br>
<<printThoughtGlitch $player "Bimbos are my role models.">><br>
<br>
<<glitchText "... Bimbo ...">>For some reason you no longer care to strain your brain on such issues. Brains are overrated anyway. As long as you accept the fact, that you gave your consent to obey, everything will be all right, won't it? See, now that's a good little Bimbo.<br>
<br>
"@@.npc_psychiatrist;Come on, now. Let's get you out of this plug suit@@"
</div>/*#
#desc: second hypnosis, change into normal clothes
#status: FINISHED 0.4.0.0
#*/
<<set $player.inside = true>>
<<set $player.cutscene.lockinventory = false>>
<<if $roomchange == true>>
<</if>>
<<set $player.location to "Changing Room">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/hypnosis_fitting_room.png">>
<div id="invframe" class="scrolltext">
"@@.npc_psychiatrist;If you would kindly put the plug suit back into its case. I'll be in my office, reviewing these results. Wow... the tetra rank correlation coefficient between submission and bim... yes... these values are amazing.@@"<br>
<br>
You are left alone in the changing room as she disappears into her office. You clean it as best you can of sweat with the materials found in the changing room and put it back into the case.<br>
<br>
<<if setup.getTotalValue('makeup')>0>>
[<<moveTo 'room_do_makeup' 'Check your makeup' 0 '<<set $makeuproom="Changing room">><<set $return_makeuproom="event_psychiatrist_hypnosis_2_7">><<set $makeuproom_image="./images/scenes/makeup_01.png">><<set $return_makeuproomtext="Return to the Changing room.">><<set $makeuproom_water=true>>'>>]<br>
<</if>>
<<if setup.checkOutsideDecency($player)>>
<<if $player.flags.fem_style.makeup == "" && setup.getCurrentMakeup($player) != "" && setup.getCurrentMakeup($player) != "nomakeupmakeup">>
[@@.link_locked;I don't think I'm ready to go out wearing makeup, I should take this off.@@]
<<else>>
[<<moveTo 'event_psychiatrist_hypnosis_2_8' 'Leave the Changing Room' 180>>]
<</if>>
<<elseif setup.checkPlayerDressed($player)>>
<br>
Still a bit fuzzy from the "treatment" you glance at your reflection something seems off an inappropriate but you just shrug.<br>
<br>
[<<moveTo 'event_psychiatrist_hypnosis_2_8' 'Leave the Changing Room' 180>>]
<<else>>
[@@.link_locked;I really need to dress more appropriate to leave.@@]
<</if>>
</div>/*#
#desc: paid and dismissed from second hypnosis session
#status: FINISHED 0.4.0.0
#*/
<<set $player.inside = false>>
<<set $player.cutscene.lockinventory = true>>
<<set $player.cutscene.reason = "Starting to strip while being at a psychiatrist does not seem to be the best of my many strange ideas lately...">>
<<if $roomchange == true>>
<<deleteItem $player $now 'plug_suit_red'>>
<<set $npc_psychiatrist.free_sessions += 1>>
<<set $player.money.total+=40>>
<<include addHypnosisTask>>
<</if>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/psychiatrist_office.png" "./images/characters/npc_psychiatrist.png">>
<div id="invframe" class="scrolltext">
You leave the plug suit in its case in the changing room and leave the fitting room through the door to re-enter the office proper. <<=setup.getNpcName('npc_psychiatrist', 'first')>> is already all over her workstation, talking to herself while she is reviews your data.<br>
<br>
"@@.npc_psychiatrist;...stupid test my ass. I don't care if it worked! I still think it was too early, look at these values! Nobody can predict the sideeff.... Oh. Hi. Finished already? Thanks again for your help tonight. Here you go.@@"<br>
<br>
She slides a credstick across the table.<br>
<br>
"@@.npc_psychiatrist;40 Credits, as agreed upon. And there's more where that came from if you show up to another hypnosis session with yours truly. Are you as excited for the next session as I am? That would be next
<<switch _day>>
<<case 0>>
Wednesday,
<<case 3>>
Sunday,
<</switch>>
at 19 o'clock. As usual, show up if you're feeling up to it. I'm not going to detain you any longer, so have a nice evening.@@"<br>
<br>
You catch the hint cue and bid her farewell.<br>
<br>
[<<moveTo 'room_psychiatrist_lobby' 'Leave the office.' 60 '<<set $player.inside = true>><<set $player.cutscene.lockinventory = false>>'>>]
</div>/*#
#desc: show up for third hypnosis session, shown new plugsuit
#status: FINISHED 0.4.0.0
#*/
<<set $player.inside = false>>
<<set $player.cutscene.lockinventory = true>>
<<set $player.cutscene.reason = "Starting to strip while being at a psychiatrist does not seem to be the best of my many strange ideas lately...">>
<<if $roomchange == true>>
<<set $hypnosis2 = {}>>
<<addItem 'plug_suit_red'>>
<<set $npc_psychiatrist.hypnosis = 3>>
<<set $npc_psychiatrist.flags.session[1].feminization = false>>
<<set $npc_psychiatrist.flags.session[1].sissyfication = false>>
<<set $npc_psychiatrist.flags.session[1].bimbofication = false>>
<</if>>
<<set $player.location to "Psychiatrist">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/psychiatrist_office.png" "./images/characters/npc_psychiatrist.png">>
<div id="invframe" class="scrolltext">
You enter the office again, trying your best to remember what happened the last time you joined <<=setup.getNpcName('npc_psychiatrist', 'formal')>> for hypnosis therapy. You vaguely remember a plug suit and enter a dark room, and then... <<glitchText "there ... was ... a ... ch... chair...">><br>
<br>
<<printThoughtGlitch $player "Obey... Consent... Accept...">><br>
<br>
<<glitchText "..any ...anyw ...">>Anyway, everything seemed to be fine. Maybe you can get a better look at the VR rig this time. You look forward to it with anticipation and close the door behind you. <<=setup.getNpcName('npc_psychiatrist', 'first')>> seems to be preoccupied with some data on her computer. You walk to her desk and greet her, as she seems too focused to notice your entrance.<br>
<br>
"@@.npc_psychiatrist;Oh!@@" She exclaims with a start at your sudden appearance. You can see her minimize a window on her desktop computer, but you can't make out the details, "@@.npc_psychiatrist;Wow. You almost scared me witless. Is it already 7:00 pm? I was just going through the data of our last session and excited that you've decided to give it another try. Oh this is going to be so much fun!@@"<br>
<br>
Her girlish sqee is a little unsettling, but you assume it's simply her curiosity for science! She pulls a small box from one of the drawers of her desk and hands it to you.<br>
<br>
"@@.npc_psychiatrist;Here is your plug suit. I know it's still unseemly to wear, but don't worry. A substantial donation from a benefactor has made it possible to get newer Plug Suits for the VR Rig, and some new upgrades for the rig itself. These new additions will really allow us to penetrate your deepest... level of subconscious. Sadly it was not enough money to buy a immersion chamber, but hey, I'm happy for any help I can get. Of course the biggest help is having you as such a wonderful and willing test subject. Thanks again <<=$player.first_name>>.@@"<br>
<br>
You take the plug suit following her through the inconspicuous door at the side of her office and into the changing room.<br>
<br>
[<<moveTo 'event_psychiatrist_hypnosis_3_1' 'Continue.' 180>>]
</div>/*#
#desc: strip and remove anal plug for third hypnosis session
#status: FINISHED 0.4.0.0
#*/
<<set $player.inside = true>>
<<set $player.cutscene.lockinventory = false>>
<<set $sceneVisibility = $SEEN_FRIEND>>
<<set _femaleUnderwear = false>>
<<set _femaleClothing = false>>
<<set _plugsuit = false>>
<<set _plug = false>>
<<if setup.checkWornItem('plug_suit_red')>>
<<set _plugsuit = true>>
<<if !$npc_psychiatrist.flags.session[1].bimbofication>>
<<set $npc_psychiatrist.flags.session[1].bimbofication=true>>
<<applyExperience 'bimbofication' 4 'normal' $SEEN_FRIEND>>
<</if>>
<</if>>
<<if (setup.checkVisibleClothingTag('female')>20)>>
<<if (setup.checkVisibleClothingTag('underwear')>20)>>
<<set _femaleUnderwear = true>>
<<if !$npc_psychiatrist.flags.session[1].sissyfication>>
<<set $npc_psychiatrist.flags.session[1].sissyfication=true>>
<<applyExperience 'submission' 7 'normal' $SEEN_FRIEND>>
<</if>>
<<else>>
<<set _femaleClothing = true>>
<<if !$npc_psychiatrist.flags.session[1].feminization>>
<<set $npc_psychiatrist.flags.session[1].feminization=true>>
<<applyExperience 'feminization' 7 'very' $SEEN_FRIEND>>
<</if>>
<</if>>
<</if>>
<<if setup.getIndecentValue($player)==100>>
<<if setup.checkItemTypeWorn('plug')>>
<<set _plug = true>>
<<else>>
<<initRoom>>
<<moveTo 'event_psychiatrist_hypnosis_3_2'>>
<</if>>
<</if>>
<<if $roomchange == true>>
<</if>>
<<include enterroom>>
<<initRoom>>
<<set $player.location to "Changing Room">>
<<createBGR "./images/locations/hypnosis_fitting_room.png" "./images/characters/npc_psychiatrist.png">>
<div id="invframe" class="scrolltext">
<<if !_femaleUnderwear && !_femaleClothing && !_plugsuit && !_plug>>
"@@.npc_psychiatrist;<<=$player.first_name>>, would you kindly strip naked.
<<if $npc_psychiatrist.flags.foundplug>>
That means your little extra in your bum as well, if you happen to be wearing one right now.
<</if>>
<<if $npc_psychiatrist.flags.foundcage>>
<<if setup.isCage()>>
You can leave your chastity cage on, if you are wearing one right now. We'll simply lube up your balls like the last time.
<<else>>
Your chastity belt is so sleek I do not believe it will interfere, the feminine profile will actually make things fit even better!
<</if>>
<</if>>
I am sure you recall, that we have to rub this lotion onto your skin, to increase connectivity to the suit, not to mention how much easier it makes putting the suit on.@@"<br>
<br>
You're having trouble recalling if you had to endure this during your previous visit... there was something about the suit, something that makes you shudder in ... <<glitchText "in ...">><br>
<br>
<<printThought $player "Yay! Latex, it's like being naked without being naked! Wait, did I just think that?">><br>
<br>
<<glitchText " ... y ... yes ">>Yes, you remember now, the plug suit was important for biofeedback and to increase your immersion in the simulation. Yeah, nothing to worry about.
<<elseif _plug>>
"@@.npc_psychiatrist;Yes <<=$player.first_name>>, that one@@", she points at your <<=setup.getItemTypeName('plug')>>, "@@.npc_psychiatrist;has to go as well.@@"
<<elseif _plugsuit>>
<<if $npc_psychiatrist.flags.session[1].bimbofication>>
Ignoring all
<<if $npc_psychiatrist.flags.session[0].bimbofication>>
warnings again,
<<else>>
warnings,
<</if>>
you try to put on the plug suit by yourself and fail miserably, not even getting your feet in by yourself.<br>
<br>
"@@.npc_psychiatrist;Please <<=$player.first_name>>, would it hurt that much to listen to me even once? Sometimes I hope your clumsiness is just an act that you use to surprise people with your whiz, but I'm having my doubts right now. Don't worry, a Bimbo Ditz such as yourself has his purpose in life. But please wait until we put you in the simulation before appearing. Now, if you would kindly strip naked, since we still have to rub this lotion onto your skin. Really, that disobedience is the personality trait that needs to be overwritten!@@"
<</if>>
<<elseif _femaleClothing>>
<<if !$roomchange && $npc_psychiatrist.flags.session[0].feminization>>
<<=setup.getNpcName("npc_psychiatrist", "first")>> looks at you, slightly puzzled and clearly annoyed.<br>
<br>
"@@.npc_psychiatrist;Now <<=$player.first_name>>, when I ask you to strip naked, and you put on the female clothing you have with you for some unknown reason, what does this tell me about you? What? Please, enlighten me. If you want to dress like a woman, hell if you want to be a woman, a trans-female, gender-fluid, <<if $fetish.sissy>>a sissy, <</if>>a crossdresser on any other spectrum in between, that is fine. Really. 3rd age of enlightenment and stuff. Homophobia has dropped to an all time low and the valkyr units make sure most people stick to the law. But please, for all that is good and holy, read from my lips: Please. Take. Off. Your. Clothes. <<=$player.first_name>>. Really, I'm doing you a favour here, if you lose this disobedient streak.@@"
<<else>>
"@@.npc_psychiatrist;Now <<=$player.first_name>>, that's very nice. You're connecting with your inner femininity. But if you would you kindly strip naked, since we still have to rub this lotion ALL over your skin.@@"
<</if>>
<<elseif _femaleUnderwear>>
<<if $npc_psychiatrist.flags.session[0].sissyfication>>
"@@.npc_psychiatrist;Now <<=$player.first_name>>, don't stop with your undies. They have to go as well. I know you like to wear them, but you'll get to wear other things in the simulation. Promise!".@@"
<<else>>
"@@.npc_psychiatrist;Now <<=$player.first_name>>, that's very nice. You're exploring your submissiveness by becoming a <<if $fetish.sissy>>sissy<<else>>feminized slut<</if>>. Noted. But if you would kindly strip naked, since we still have to rub this lotion onto your skin.@@"
<</if>>
<</if>>
</div>/*#
#desc: helped into plugsuit for third hypnosis session
#status: FINISHED 0.4.0.0
#*/
<<set $player.inside = false>>
<<set $player.cutscene.lockinventory = true>>
<<set $player.cutscene.reason = "No! It took me long enough to put this damn thing on, I'm not taking it off until I'm done with the session!">>
<<if $roomchange == true>>
<<wearItem $player $now "plug_suit_red" true>>
<<set $player.timebased.horny = setup.changeHorny($player,20)>>
<</if>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/hypnosis_fitting_room.png" "./images/characters/npc_psychiatrist.png">>
<div id="invframe" class="scrolltext">
Just like last time, <<=setup.getNpcName('npc_psychiatrist', 'first')>> puts the lotion on your
<<if (setup.getItemFromType("cage")!="")>>
<<if setup.isCage()>>
skin, including your balls which are massaged thoroughly with the lubricant.
<<else>>
skin.
<</if>>
Your <<getWordMyPenis $player>> twitches with excitement, but since it's tightly secured behind your <<=setup.getItemTypeName("cage")>>, it merely crushes itself in the process.
<<else>>
including your balls and your <<getWordMyPenis $player>>. This makes it twitches with excitement due to the lack of attention it has gotten lately. From anyone besides you that is.
<</if>>
As <<=setup.getNpcName('npc_psychiatrist', 'first')>> helps you to get into the plug suit, you notice a change since the last time you wore it. There is now a double ended zipper going from the top of your butt cheeks and between your legs to the top of your pelvic bone. You're curious about the new modification, is this so you can use the bathroom without removing the suit? It hasn't been an issue yet but putting the plug suit on or off takes forever! You're puzzled by the wrist and ankle cuffs, though they haven't changed since last time, and the last time you were here was ... <<glitchText "it was ...">><br>
<br>
<<printThoughtGlitch $player "Obey... Consent... Accept...">><br>
<br>
<<glitchText "... a ... accept...">>, yeah it was acceptable, you think. You'll be fine being locked up in the suit, unable to remove it yourself, if you even wanted to. You find such restriction exciting to think about it.<br>
<br>
"@@.npc_psychiatrist;And done. That went a lot faster than last time. You could put it on yourself next time... Unless you want my help again. Now would you kindly follow me to the laboratory. The show is about to begin... again!@@"<br>
<br>
[<<moveTo 'event_psychiatrist_hypnosis_3_3' 'Follow her' 600>>]
</div>/*#
#desc: enter room + bound to chair for third hypnosis session
#status: FINISHED 0.4.0.0
#*/
<<if $roomchange == true>>
<</if>>
<<include enterroom>>
<<initRoom>>
<<set $player.location to "VR Laboratory?">>
<<createBGR "./images/locations/psychiatrist_laboratory.png" "./images/characters/npc_psychiatrist_side.png">>
<div id="invframe" class="scrolltext">
You enter the dimly lit VR chamber. As you get closer to the chair that dominates the room, you are able to take a better look at it and note the company's name "Style Fetish Industries" in front of the floor bolts. The name is unfamiliar to you as you continue to scan the dimly lit device. It reminds you of some sort of medical chair, only re-purposed and refitted to be more secure. You find it hard to see in the dim light, and fail to make out all the details of the room. <<=setup.getNpcName('npc_psychiatrist', 'first')>> uses her datapad to put the chair into the neutral position, allowing you to easily get on.<br>
<br>
"@@.npc_psychiatrist;Good job mounting the chair without any hesitation. Now, you know the drill. Put your arms through these metallic sleeves and put your fingers in the resting pans. Now just wait a moment while I secure things. Put your legs in these padded curved panels and your feet on the platforms below. I'll just shackle your legs and feet as well. Just a moment... Done. Now... we're almost ready to go. You already know the last bit. Would you kindly open your cute lips for me?@@"<br>
<br>
[<<moveTo 'event_psychiatrist_hypnosis_3_4' 'Open your mouth.' 500>>]
</div>/*#
#desc: gagged, plugged and "feeder" dildo for third hypnosis session, session starts
#status: FINISHED 0.4.0.0
#*/
<<set $player.cutscene.reason = "Hmm... trapped in bondage gear!">>
<<if $roomchange == true>>
<<set $sceneVisibility = $SEEN_FRIEND>>
<<set $scene.orgAnal = setup.getTotalValue('anal')>>
<<applyExperience 'bondage' 12 'very' $SEEN_FRIEND>>
<<applyExperience 'bdsm' 7 'normal' $SEEN_FRIEND>>
<<setThreshold 'anal' 'psychiatrist_anal' 'ems_plugged' true>>
<<addItem "analplug_medium_ems">>
<<plugItem $player $now "analplug_medium_ems" true>>
<<wearItem $player $now "plug_suit_red" true>>
<</if>>
<<include enterroom>>
<<initRoom>>
<<set $player.location to "VR Laboratory?">>
<<createAnimatedBGR "./video/ringgag_01.mp4">>
<div id="invframe" class="scrolltext">
Again you realise that there is something off... like a faint voice in your head warning you against what is coming. But does it really matter? You're already bound to the chair, unable to free yourself, completely at <<=ps(setup.getNpcName('npc_psychiatrist', 'formal'))>> mercy. You snap back to reality as she forces a large, pink o-ring gag into your mouth. The ring locks, keeping your mouth open. Completing your helplessness she uses leather straps to fasten your head to the headrest, leaving your head completely immobile.<br>
<br>
"@@.npc_psychiatrist;Very good, that should keep you from moving and injuring yourself during your session. Thanks for being so cooperative!@@"<br>
<br>
You see <<=setup.getNpcName('npc_psychiatrist', 'first')>> tap away at her datapad as the chair spreads your knees as far apart as they can move. She then kneels down between your lags and pulls the back zipper around to the front, stopping at the perineum, leaving your anus exposed. You try to protest but it comes out as moans, drool leaking past the o-ring gagging your lips.
<br><br>
<<if $npc_psychiatrist.flags.foundplug>>
"@@.npc_psychiatrist;Now, since I know you're plugging your little hole up already it won't be new information for you that the male prostate is an erogenous zone. Stimulating it provides an additional avenue for therapy, plus being quite enjoyable in its own right.@@"
<<else>>
"@@.npc_psychiatrist;Now, this might be new information for you, but the male prostate is an erogenous zone. Stimulating it provides an additional avenue for therapy, plus being quite enjoyable in its own right.@@"
<</if>>
<br><br>
"@@.npc_psychiatrist;So you can just consider this baby here a fresh, exciting way to fill you with new hopes and dreams.@@"<br>
<br>
While she's talking to you she comes up beside you to show off a medium sized metal butt plug.
<<if $npc_psychiatrist.flags.foundplug || $scene.orgAnal==0>>
<<if $scene.orgAnal<4>>
The realization washes over you that this is going to hurt more than you had anticipated.
<<else>>
The realization washes over you that this is going to be a bit more "fun" than you had anticipated.
<</if>>
The thought is confirmed as she snaps on a pair of latex gloves and lubes her index finger with a wickedly excited smile on her face.
<<else>>
"@@.npc_psychiatrist;Hmm, you feel pretty tight down here. No matter, once it's in I'm sure you'll love how it enhances the experience.@@"<br>
<br>
Ominously she snaps on a pair of latex gloves and lubes her index finger with a wickedly excited smile on her face. In your present state all you can do is watch.
<</if>>
<<if $scene.orgAnal==0>>
She walks back back between your legs and you feel something cool and slippery pressing on your sphincter then forcing its way in. Surprisingly, it does not hurt.<br>
<br>
"@@.npc_psychiatrist;That was only my finger applying the lube, you ditz. Now please, and I cannot even emphasise this enough; try to relax.@@"<br>
<br>
Her finger slides away and now you can feel something cold and metallic at your anus, trying to force its way in. Through the generously applied lube your sphincter hardly poses any resistance, but your untrained anus yet resists. Not being used to something like this makes this whole ordeal very painful for you. You'd clench your teeth together, but that is hardly an option right now, instead settling for clamping down on your gag and trying to relax your rapidly-spreading hole. You fail for the most part and a loud groan escapes your mouth, while an audible plop promulgates that the plug has now entered your anus.<br>
<br>
"@@.npc_psychiatrist;Okay, we got the first knob. Only three more to go! Yay!@@"<br>
<br>
<<printThought $player "What? The FIRST?">><br>
<br>
The pressure returns, this time with reinforcements, forcing your anus more and more open. Another pop and you're sure you're about to be split in half.<br>
<br>
"@@.npc_psychiatrist;Second one in, only two more to go. Come on, who's a good little bimbo? You can take this, like the whore you're going to be! Yay!@@"<br>
<br>
This is the point, where your thoughts would normally narrate something, but your brains feel like they're leaking out alongside the drool seeping past your gag. Too busy not getting fried by all those feelings dashing trough your body like pinball balls caught between a lot of bumpers. Another pop and your anus is surely stretched beyond repair. But besides hurting like a butt-load of hell, it also makes you horny like you've never been before. Well, not exactly like you've never been before.... Like the first time you got spanked really hard.<br>
<br>
"@@.npc_psychiatrist;Come on my slutty bimbo, you want to be happy, don't you? Yes, you do. Now this will make you happy!@@"<br>
<br>
And with a final push it is done. The plug has slid fully into your anus which happily closes its gates as narrow as it can around the base of the plug. You shudder in your restraints. Even as you body adjusts to the massive intruder you know removing it will hurt as much as well.<br>
<br>
<<elseif $scene.orgAnal<4>>
She walks back between your legs and you feel something cold pressing into your sphincter then forcing its way in. It feels small, your practice such that it does not hurt at all.<br>
<br>
"@@.npc_psychiatrist;That was only my finger applying the lube, you ditz. Now please, and I cannot even emphasise this enough, try to relax.@@"<br>
<br>
You can feel something cold and metallic at your rear entryway, trying to force its way in. Through the generously applied lube, your sphincter hardly poses any resistance, but your anus is, since it is not used to a plug of this size. Not being used to something like this makes this whole ordeal very painful for you. You'd clench your teeth together, but that is hardly an option right now, and try to relax. You fail and a loud groan escapes your mouth, while an audible plop promulgates that the plug has entered your anus.<br>
<br>
"@@.npc_psychiatrist;Okay, we got the first knob. Only three more to go! Yay!@@"<br>
<br>
<<printThought $player "What? The FIRST?">><br>
<br>
The pressure returns and it brought reinforcement with it, forcing your anus more and more open. Another pop and you're sure you're about to be split in half.<br>
<br>
"@@.npc_psychiatrist;Second one in, only two more to go. Come on, who's a good little bimbo? You can take this, like the whore you're going to be! Yay!@@"<br>
<br>
This is the point, where your thoughts would normally narrate something, but your brains feel like they're leaking out alongside the drool seeping past your gag. Too busy not getting fried by all those feelings dashing through your body like pinball balls caught between a lot of bumpers. Another pop and your anus is surely stretchered beyond repair. But besides hurting like a butt-load of hell, it also makes you horny like you've never been before. Well, not exactly like you've never been before.... Like the first time you got spanked really hard.<br>
<br>
"@@.npc_psychiatrist;Come on my slutty bimbo, you want to be happy, don't you? Yes, you do. Now this will make you happy!@@"<br>
<br>
And with a final push it is done. The plug has slid fully into your anus which happily closes its gates as narrow as it can round the bottom of the plug. You shudder in your restraints. Even as you body adjusts to the massive intruder you know removing it will hurt as much as well.<br>
<br>
<<else>>
You feel the lube being applied to your anus.<br>
<br>
"@@.npc_psychiatrist;Hmm... looks like you've had your share of fun down there already. Well relax, because here we go!@@"<br>
<br>
You can feel as the plug slides in without much resistance at all, barely noting each of its four graduated knobs spreading you wider in turn.
<</if>>
<<=setup.getNpcName('npc_psychiatrist', 'first')>> secures a leather strap around your groin area, pulling it tight so that there is no way you could push the plug out, carefully connecting the short wire "tail" at the base of the plug with another wire leaving the chair. You recognise the connector as the same type used by your suit.<br>
<br>
"@@.npc_psychiatrist;You see, this plug is not only another sensor but an electronic stimulator as well. Alright, I bet you're eager to go but there's still one last thing before we can start this session. Are you ready? Of course you are!@@"<br>
<br>
She moves behind the chair and comes back with a strange looking machine in her hand. At first it seems like it's floating, since she's only pushing it in front of her. Straining against your bonds to get a closer look reveals that it's actually connected to the chair on an hydraulic arm. It looks like one of these industrial strength fucking machines with an impressive dildo at its front. There are multiple cables snaking through the arm to the mounted dildo. Presumably some of them are for sensory, energy supply, and hydraulics but the last one is see-through vinyl tubing, filled with some unknown, yet unsettlingly familiar, off-white fluid connected to a container at the top of the room. As the dildo wobbles moving into position it drips several drops of the viscous liquid from the hole of the centre of the dildo.<br>
<br>
"@@.npc_psychiatrist;Only the best for my favourite guinea pig... err, I mean client. You know, I thought of using an artificial liquid because you can replicate the taste and texture pretty easy, but a friend of mine who works at the local sperm bank made a donation, so this is all 100% pure, right from the source. I couldn't stand the thought of you getting thirsty during this therapy session.@@"<br>
<br>
She moves the machine closer to your face and threads the tip of the penis through your ring gag.
<<if $player.swalloeddowncum || $player.swallowedothercum>>
<<if setup.getTotalValue('cum')>3>>
On instinct your tongue automatically seeks the tip of the dildo, only to confirm what you've expected. Your eyes flit towards the container hanging above. That's a lot of <<getWordCum $player>>. You enjoy this a lot, since it is thick and gooey and there is already quite a lot of it dripping out of the dildo since every time you lick it away from the artificial urethral orifice a little bit more trickles out. You quite enjoy licking it up, each drop moistening your tongue and throat and filling your mouth with its yummy flavour. You love how it feels moving around in your mouth and enjoy the rich taste it leaves there.
<<else>>
Even though you don't want to, your tongue seeks the tip of the dildo, only to confirm, what you've expected. that's a lot of <<getWordCum $player>>. You enjoy this a lot more then you should, since it is thick and gooey and theres quite a lot of it dripping out of the since every time you lick it away from the artificial urethral orifice, a little bit more trickles out. Despite that voice in the back of your head you find yourself continuing to lick, each drop moistening your tongue and throat and filling your mouth with its flavour. You are surprised at the rich taste, the interesting way it feels moving around in your mouth.
<</if>>
<<else>>
<<getWordGod $player>>, she cannot be serious. Is that really <<getWordCum $player>>? You try not to bring your tongue in contact with the dildo, but there is not really a lot of space to work with, so you get some good taste of it. It is thick and gooey and there's quite a lot of it dripping out of the since every time you lick it away from the artificial urethral orifice a little bit more trickles out. Despite yourself you find yourself appreciating the way it tastes, quenching your thirst and sloshing interestingly around your mouth.
<</if>>
<br><br>
"@@.npc_psychiatrist;Now, this is the part where I would explain how to stop a session if you're uncomfortable with its content. Shall we skip that part? You're looking pretty happy to me, and it's not like you're physically able to hit the emergency stop anyway. Okay, good! Well, then, have fun my sweet little bimbo!@@"<br>
<br>
With that final note of encouragement whispered into your ear she slides the VR Goggles and the stereo headset over your head, cutting you off from the real world yet again. You can feel the humming of the hydraulics in the fucking machine springing to life, making the dildo force its way through your throat. It isn't deep enough to make you gag, but definitely enough to simulate the feeling to go down on the real deal. In and out, over and over again. It is fucking your mouth. The dildo seems to be made of something different then latex, it feels way too real. Maybe one of those new synthetic skin material for augmentation, or 2nd gen cyberskin. It's so realistic, you can feel the warmth emanating from it, and the veins pulsing, making it twitch a little bit, before it unloads the first wave of <<getWordCum $player>> into your mouth.
<<if setup.getTotalValue('cum')>3>>
Even if your head wasn't bound, the dildo still threaded through your gag, you would not act differently, eagerly gulping down the thick load like the cumslut you are.
<<else>>
Head fixed in position and the dildo remaining threaded through your gag your only choices are swallow or drown. You swallow.
<</if>>
You can feel the electrics shocks starting, they seem to be stronger than the last time. Your nipples and <<getWordMyPenis $player>> are like on fire, but that's nothing compared to the thunder-hammer that's tearing up your ass right now. The electric discharge makes your sphincter twitch, which makes the plug move up and down like a jackhammer, stimulating your prostate like there's no tomorrow. And as all these stimuli get better, stronger, faster and harder, the headset finally comes alive, bombarding you with random images. You're having trouble making out what's going on at the beginning but as the simulation and stimulation continues the images and sounds start to get clearer, burned into your subconscious forever...<br>
<br>
[<<moveTo 'event_psychiatrist_hypnosis_3_5' 'Continue...' 240>>]
</div>/*#
#desc: third hypnosis session brainwashing, faggot cocksucker
#status: FINISHED 0.4.0.0
#*/
<<if $fetish.slurs>>
<<set $player.cutscene.reason = "I am a faggot. I love to suck cock!">>
<<else>>
<<set $player.cutscene.reason = "I am a <<if $fetish.sissy>>sissy <</if>>cumslut. I love to suck cock!">>
<</if>>
<<if $roomchange == true>>
<<set $player.timebased.stress = Math.max(0,$player.timebased.stress-20)>>
<<set $sceneVisibility = $EXPOSED>>
<<if(setup.getTotalValue('oral')==0)>>
<<setThreshold 'oral' 'hypnosis_oral' 'session_3' true>>
<<else>>
<<applyExperience 'oral' 10 'normal' $EXPOSED>>
<</if>>
<<if(setup.getTotalValue('cum')==0)>>
<<setThreshold 'cum' 'pre_hypnosis_cum' 'session_3' true>>
<<else>>
<<applyExperience 'cum' 12 'very' $EXPOSED>>
<</if>>
<<applyExperience 'penis' 18 'little' $EXPOSED>>
<<applyExperience 'bimbofication' 16 'little' $EXPOSED>>
<</if>>
<<include enterroom_hypnosis>>
<<initRoom>>
<<set $player.location to "I... I am...">>
<<if $fetish.slurs>>
<<createAnimatedBGR "./video/hypnosis_02.mp4">>
<</if>>
<div id="invframe" class="scrolltext">
<span class="makeVisible">
<span class="shining" style="-webkit-animation-delay: 0.0s;">Have you ever thought about ... sucking a cock?</span><br>
</span>
<span class="makeVisible">
<span class="shining" style="-webkit-animation-delay: 0.2s;">Yes. You have.</span><br>
</span>
<span class="makeVisible">
<span class="shining" style="-webkit-animation-delay: 0.4s;">Does this thought of putting on makeup make you excited?</span><br>
</span>
<span class="makeVisible">
<span class="shining" style="-webkit-animation-delay: 0.6s;">Yes it does. Do you know what that means?</span><br>
</span>
<span class="makeVisible">
<span class="shining" style="-webkit-animation-delay: 0.8s;">That means you are a <<if $fetish.slurs>>faggot<<elseif $fetish.sissy>>sissy<<else>>slut<</if>>!</span><br>
</span>
<span class="makeVisible">
<span class="shining" style="-webkit-animation-delay: 1.0s;">Come on, say I am a <<if $fetish.slurs>>faggot<<elseif $fetish.sissy>>sissy<<else>>slut<</if>>. I am a <<if $fetish.slurs>>faggot<<elseif $fetish.sissy>><<elseif $fetish.sissy>>sissy<<else>>slut<</if>>.</span><br>
</span>
<span class="makeVisible">
<span class="shining" style="-webkit-animation-delay: 1.2s;">I am a <<if $fetish.slurs>>faggot<<elseif $fetish.sissy>>sissy<<else>>slut<</if>>. I am a <<if $fetish.slurs>>faggot<<elseif $fetish.sissy>>sissy<<else>>slut<</if>>!</span><br>
</span>
<span class="makeVisible">
<span class="shining" style="-webkit-animation-delay: 1.4s;">Tell me, that you're a <<if $fetish.slurs>>fag<<elseif $fetish.sissy>>sissy<<else>>slut<</if>>!</span><br>
</span>
<span class="makeVisible">
<span class="shining" style="-webkit-animation-delay: 1.6s;">Tell me, that you are a <<if $fetish.slurs>>fag<<elseif $fetish.sissy>>sissy<<else>>slut<</if>>!</span><br>
</span>
<span class="makeVisible">
<span class="shining" style="-webkit-animation-delay: 1.8s;">Say, I am a <<if $fetish.slurs>>fag<<elseif $fetish.sissy>>sissy<<else>>slut<</if>>... and I like to suck cock!</span><br>
</span>
<span class="makeVisible">
<span class="shining" style="-webkit-animation-delay: 2.0s;">I am a <<if $fetish.slurs>>fag<<elseif $fetish.sissy>>sissy<<else>>slut<</if>>... and I like to suck cock!</span><br>
</span>
<span class="makeVisible">
<span class="shining" style="-webkit-animation-delay: 2.2s;">Say, I am a <<if $fetish.slurs>>faggot<<elseif $fetish.sissy>>sissy cumslut<<else>>cumslut<</if>> and I love to suck cock!</span><br>
</span>
<span class="makeVisible" style="webkit-animation-delay: 2.4s;">
<span class="shining" style="-webkit-animation-delay: 2.4s;">I love to suck cock!</span><br>
</span>
<br>
<span class="text_hypnosis_1" style="-webkit-animation-name: hypnosis1;animation-name: hypnosis1;">
<<printThought $player "What is happening to me?">></span>
<br>
<span class="text_hypnosis_1" style="-webkit-animation-name: hypnosis2;animation-name: hypnosis2;">
<<printThought $player "I am a <<if $fetish.slurs>>faggot<<elseif $fetish.sissy>>sissy<<else>>slut<</if>>!" 13>></span>
<br>
<span class="text_hypnosis_1" style="-webkit-animation-name: hypnosis3;animation-name: hypnosis3;">
<<printThought $player "I am a <<if $fetish.slurs>>faggot<<elseif $fetish.sissy>>sissy<<else>>slut<</if>>, and I like to suck cock!" 26>></span>
<br>
<span class="text_hypnosis_1" style="-webkit-animation-name: hypnosis4;animation-name: hypnosis4;">
<<printThought $player "Yay! I love to suck cock!" 40>></span>
<br>
<br>
<span id="hypnosis_3_6_continue" style="visibility: hidden;">
[<<moveTo 'event_psychiatrist_hypnosis_3_6' 'I am a <<if $fetish.slurs>>faggot<<elseif $fetish.sissy>>sissy cumslut<<else>>cumslut<</if>>, and I love to suck cock!' 2500>>]
</span>
<<makeVisible 'hypnosis_3_6_continue' 15>><br>
<br>
<<if $fetish.slurs>>
<a target="_blank" href="http://emperor-hypnos.tumblr.com/">(EXT/NSFW) Special Thanks to EmperorHypnosis</a>
<</if>>
</div>/*#
#desc: third hypnosis session hallucination - self as sexdoll, wakeup to psychiatrist comforting you
#status: FINISHED 0.4.0.0
#*/
<<set $player.inside = true>>
<<set $player.cutscene.lockinventory = false>>
<<set _tmpStr = "... "+$player.first_name+" ... Th ... That is m ...">>
<<set $h2_cameinsuit = false>>
<<if $roomchange>>
<<if setup.canPlayerCumSimple($player,setup.getTotalValue('cum')+setup.getTotalValue('penis'))>>
<<set $h2_cameinsuit = true>>
<<set _tmpItem = setup.getItemFromType('outfit')>>
<<changeItemStatus _tmpItem 'cumsoaked' '["set",100]'>>
<</if>>
<</if>>
<<set $player.location to "Changing Room">>
<<if setup.getIndecentValue($player)==100>>
<<initRoom>>
<<moveTo 'event_psychiatrist_hypnosis_3_7'>>
<</if>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/hypnosis_fitting_room.png" "./images/characters/npc_psychiatrist.png">>
<div id="invframe" class="scrolltext">
<<glitchText _tmpStr>>You think you can hear someone saying your name really far away, the word somehow echoing through this empty, dark void. You're floating, but you cannot feel your body at all, it's more like you're a spectator, a disembodied being of thought. With the voice seeming to come from all directions and everything else featureless you can't really tell where to go, instead floating aimlessly through the darkness until you spot a pinprick of light, far, far in the distance. Even beyond being the only thing of interest in the void you are drawn towards the thin shaft of light, like a moth to the flame.<br>
<br>
Moving closer you realise that there is something in the middle of the light, the silhouette sharpening until you recognise it as a person. The closer you get the more details you can make out. It ... she ... it seems to be a woman, floats in an upright position. But something seems off. Her proportions are way off. Her breasts are enormous, twin giant melons hanging from her petite frame, at least G or H, you would say. Her waist, on the other hand, is very thin, a perfect hourglass connection from her oversized chest down to her hips, lush and prolific. Flowing from her head her hair is platinum blond, and her big, voluptuous lips are red and glistening. Her skin is clean, like way too clean. It looks more artificial then natural, utterly even and perfect, like a model with too much photoshop.<br>
<br>
The more you look at her the more she reminds you of a life-sized sex doll, not a human being. As you fly past you catch a glimpse from a slightly different angle and discover that your feeling that something was odd crystallises. A penis, even if its a rather small one, barely protrudes from between her legs. Moving even closer now you take a good long look at her face. Her eyes are open, and yet empty, and as you get closer and closer all you can see is your own reflection cast back from her blank expression, staring off into nothingness. What startles you is the fact that as your reflection comes into focus... it looks like her. It takes you a while, but then you realise you are not looking into empty eyes, but at your own reflection in a mirror floating before you.<br>
<br>
<<printThoughtGlitch $player "... <<=$player.first_name>> ... I .. I am..">><br>
<br>
Suddenly there is a flash of light and you can see <<=setup.getNpcName('npc_psychiatrist', 'first')>> pulling one of your eyes open with one hand while shining a flashlight down. You snap back to reality. There was something. A woman, or was she even a woman? You can remember her in bits and pieces, like a dream you've just woken up from, exaggerate caricature of femininity... you re... re... <<glitchText "remember">><br>
<br>
"@@.npc_psychiatrist;<<=$player.first_name>>, are you okay? It took way longer to get you out of the trance this time.@@"<br>
<br>
She looks at you with a hint of sadness on her face. her pretty face the only thing even remotely in focus, you feel the desire to cheer her up and flash a smile causing her face to instantly light up.<br>
<br>
<<printThought $player "Hmmm... my mouth tastes funny. And my butt hurts. Otherwise I feel all right, good even.">><br>
<br>
Your eyes starting to adjust to light you open them completely and become aware that you're lying on something like a massage bench. Your head rests on something rather ... wait a second. Your head is resting on <<=ps(setup.getNpcName('npc_psychiatrist', 'first'))>> lap! You sit up fast, unable to look at her, an embarrassed smile on your lips.<br>
<br>
"@@.npc_psychiatrist;So, besides the unusually long time for you to get out of trance, our second session seems to be a complete success! How do you feel?@@"<br>
<br>
You feel ... good. Like the weight of the world is slowly taken from your shoulders. Like there might be a future, where you don't have to worry so much. You tell <<=setup.getNpcName('npc_psychiatrist', 'first')>> that you feel great, but again, though you momentarily seemed to remember some details of the hypnosis, they seem to have slipped your mind now that you're fully awake.<br>
<br>
"@@.npc_psychiatrist;That's intended. Like I've told you before, it's supposed to stay in your subconscious, to change you on a fundamental level without interfering with your normal life ... in ways you don't like. Maybe when I have time one day I can show you the VR Rig without a Hypnosis Program running on it, have you run through a program without any additional distractions, let you test it for its ... fun value, okay?@@"<br>
<br>
You appreciate and accept the proposal. Still, it irks you that you can't remember anything at all. You concentrate rigorously and try to remember... <<glitchText "rem.. member... ">><br>
<br>
<<printThought $player "I love to suck cock!" 40>><br>
<br>
<<glitchText "... cock ...">>For some reason you really feel thirsty right now. Something to wet your tongue would be really nice. Maybe something creamy. That would hit the spot. It's not like thinking too hard about anything could solve this problem right now, thinking could make you <<glitchText "smarter">>, now that's not really a trait a bimbo like yourself would need, ain't that right my little ditz?<br>
<br>
"@@.npc_psychiatrist;Now that you're back with us how about we get you out of this plug suit?@@"
</div>/*#
#desc: remove plugsuit after third hypnosis session
#status: FINISHED 0.4.0.0
#*/
<<set $player.inside = true>>
<<set $player.cutscene.lockinventory = false>>
<<if $roomchange == true>>
<</if>>
<<set $player.location to "Changing Room">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/hypnosis_fitting_room.png">>
<div id="invframe" class="scrolltext">
"@@.npc_psychiatrist;Please put the plug suit back into its case while I check on these amazing results. Hmm... yes... this might change everything...@@"<br>
<br>
She leaves you alone in the changing room, staring intently at her tablet as she walks back to her office.
<<if $h2_cameinsuit>>
Just now you become aware that you creamed that suit like really good. You clean it as best you can with the materials found in the fitting room and put the suit back into the case.<br>
<<else>>
You clean the suit as best you can of sweat with the materials found in the fitting room and put the suit back into the case.<br>
<</if>>
<br>
<<if setup.getTotalValue('makeup')>0>>
[<<moveTo 'room_do_makeup' 'Check your makeup' 0 '<<set $makeuproom="Changing room">><<set $return_makeuproom="event_psychiatrist_hypnosis_3_7">><<set $makeuproom_image="./images/scenes/makeup_01.png">><<set $return_makeuproomtext="Return to the Changing room.">><<set $makeuproom_water=true>>'>>]<br>
<</if>>
<<if setup.checkOutsideDecency($player)>>
<<if $player.flags.fem_style.makeup == "" && setup.getCurrentMakeup($player) != "" && setup.getCurrentMakeup($player) != "nomakeupmakeup">>
[@@.link_locked;I don't think I'm ready to go out wearing makeup, I should take this off.@@]
<<else>>
[<<moveTo 'event_psychiatrist_hypnosis_3_8' 'Leave the Changing Room' 180>>]
<</if>>
<<elseif setup.checkPlayerDressed($player)>>
<br>
Still a bit fuzzy from the "treatment" you glance at your reflection something seems off an inappropriate but you just shrug.<br>
<br>
[<<moveTo 'event_psychiatrist_hypnosis_3_8' 'Leave the Changing Room' 180>>]
<<else>>
[@@.link_locked;I really need to dress more appropriate to leave@@]
<</if>>
</div>/*#
#desc: paid + leave after third hypnosis session
#status: FINISHED 0.4.0.0
#*/
<<set $player.inside = false>>
<<set $player.cutscene.lockinventory = true>>
<<set $player.cutscene.reason = "Starting to strip while being at a psychiatrist does not seem to be the best of my many strange ideas lately...">>
<<if $roomchange == true>>
<<deleteItem $player $now 'plug_suit_red'>>
<<set $npc_psychiatrist.free_sessions += 1>>
<<set $player.money.total+=40>>
<<include addHypnosisTask>>
<</if>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/psychiatrist_office.png" "./images/characters/npc_psychiatrist.png">>
<div id="invframe" class="scrolltext">
You leave the plug suit in its case in the changing room, walking through the door and making the turn back into the office. <<=setup.getNpcName('npc_psychiatrist', 'first')>> doesn't notice you at first, hovering over her workstation, muttering while she analyses the data.<br>
<br>
"@@.npc_psychiatrist;... No ... These levels are way too high... There has to be a... Hmm... what's this... this should not be there. What are you? That would explain that strange reaction at the end of the session. Has someone tampered with the... Oh. Hey. You're done already? Anyway, thanks for your help tonight. Here you go.@@"<br>
<br>
She puts an credstick onto the table for you.<br>
<br>
"@@.npc_psychiatrist;40 Credits, as agreed upon. And another free session with yours truly. Are you as excited for the next session as I am? That would be next
<<switch _day>>
<<case 0>>
Wednesday,
<<case 3>>
Sunday,
<</switch>>
at 19 o'clock. As usual, show up if you're feeling up to it. I'm not going to detain you any longer, so have a nice evening.@@"<br>
<br>
You understand the cue and bid her farewell.<br>
<br>
[<<moveTo 'room_psychiatrist_lobby' 'Leave the office.' 60 '<<set $player.inside = true>><<set $player.cutscene.lockinventory = false>>'>>]
</div>/*#
#desc: setup scene variables and pass through to hypnosis 4_1
#status: FINISHED 0.4.0.0
#*/
<<set $player.inside = false>>
<<set $player.cutscene.lockinventory = true>>
<<set $player.cutscene.reason = "Not now. Maybe later...">>
<<set $npc_psychiatrist.flags.foundplug = true>>
<<if $npc_psychiatrist.hypnosis == 3>>
<<set $npc_psychiatrist.hypnosis = 4>>
<</if>>
<<set $hypnoSession = {}>>
<<set $hypnoSession.plugsuit = false>>
<<set $hypnoSession.theme = "">>
<<useClothSetPush 'hypnosis3'>>
<<initRoom>>
<<moveTo 'event_psychiatrist_hypnosis_4_1'>>/*#
#desc: show up for fourth (repeatable) hypnosis session, shown VR helmet
#status: FINISHED 0.4.0.0
#*/
<<if $roomchange == true>>
<<addItem 'plug_suit_red'>>
<<setScene>>
<<set $scene.spendWillpower = false>>
<<set $scene.spendFatigue = false>>
<<set $scene.changedMaxWillpower = false>>
<<set $scene.gainedWillpower = false>>
<<set $scene.threshold_triggered = false>>
<<set $scene.valueChanged = false>>
<</if>>
<<set $player.location to "Office of <<=setup.getNpcName('npc_psychiatrist', 'formal')>>">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/psychiatrist_office.png" "./images/characters/npc_psychiatrist.png">>
<div id="invframe" class="scrolltext">
Once again you've decided to attend a VR supported hypnosis session, even though you have no idea what it's doing to you.
<<if setup.getWillpower($player)>0 && setup.getTotalValue('smart')>7>>
Somewhere back in your mind, where a spark of resistance exists, thoughts are formed, connecting the hypnosis session to some of your strange behaviour lately.
<<else>>
You try to focus on what's wrong with you, but every time you think you've got something, you end up with a blank thought, like a slate wiped clean.
<</if>>
<br><br>
As you enter the office, your concerns are scattered by the radiant smile of <<=setup.getNpcName('npc_psychiatrist', 'formal')>>. As usual she is working on her computer. She glances up with a wide grin on her face; whether prompted by you or the data she's analyzing you are unsure.<br>
<br>
<<if $npc_psychiatrist.hypnosis==4>>
"@@.npc_psychiatrist;Ah!@@", she smiles "@@.npc_psychiatrist;You're finally here <<=$player.first_name>>.@@"<br>
<br>
<<printThought $player "Well, this is certainly different then the last time.">><br>
<br>
"@@.npc_psychiatrist;I've got fantastic news. Here, take a look at this@@"<br>
<br>
<image src="./images/others/vr_gear.png"></image>
<br>
She shows you a futuristic looking kind of headgear. The letters "SISSY" are boldly engraved on the side.<br>
<br>
<<printThought $player "Oh, you've got to be fucking kidding me... Wait a second.">><br>
<br>
It takes you a moment to recognise the logo of the company you work for. You were unaware that Social Interaction Service Syndicate Inc. was developing things like this.
<<if $npc_manager.flags.talkedsissypill>>
Then again, you were unaware that they developed pills for body modification as well; you don't really know much about what the company ACTUALLY does, come to think of it.
<</if>>
<br><br>
"@@.npc_psychiatrist;This is called the "IROI-1", which stand for Inherent Reality Override Interface or something like that. I know it looks pretty spiffy but it's technically a prototype, it should be the next big step in home entertainment once its released. Unlike conventional VR goggles, this nifty piece of hardware has been equipped with an Indirect Brain Interface. this allows it to stimulate ALL of your senses without, as the name suggests, actually needing a direct connection to your brain as more traditional "hard-wired" like they use in the military do. And look at the size of this thing. It is tiny compared to those enormous full sensory tanks <<=$player.flags.faultcompany>> developed!@@"<br>
<br>
Her enthusiasm is infectious, and you find yourself feeling quite excited for the new technology.<br>
<br>
"@@.npc_psychiatrist;Gone are the days of faulty, imprecise VR Controllers, now your mind is the controller and you can feel if you touch something. These levels of immersion will be so much more intense then anything we had until now. Oh I'm just so excited, I think I'll cream my panties! Oh, I am sorry, that was inappropriate on a professional level.@@"<br>
<br>
You say you don't mind at all.
<<if $npc_psychiatrist.flags.blowjob>0>>
Outbursts like these are nothing between the two of you. After all, you had her <<getWordLadyPenis $player>> in your mouth for quite a while, until she filled the same up with her hot <<getWordCum $player>>. Its little things like that which rises levels of intimacy quite a lot.
<<elseif $npc_psychiatrist.flags.handjob>0>>
Outbursts like these are nothing between the two of you. After all, you already jerked her off some time ago. Its little things like that which rises levels of intimacy quite a lot.
<</if>>
Besides, you're pretty excited about such a nifty piece of hardware as well.<br>
<br>
"@@.npc_psychiatrist;Well then,@@" beams <<=setup.getNpcName('npc_psychiatrist', 'first')>>, while putting the familiar box containing the plug suit in your hand "@@.npc_psychiatrist;what are you waiting for. As soon as you're dressed, we have to adjust the system to your brain. Since everyone's brain is mapped differently, we have to adjust the unit to yours as well. Fortunately we have a great baseline from your earlier sessions, and I've already tested the new interface... thoroughly.@@"<br>
<br>
Her cheeks start to glow in a bright red tone during these last few words for some reason. You wonder what her "test" involved.
<<else>>
"@@.npc_psychiatrist;Oh!@@", she smiled "@@.npc_psychiatrist;You're already here <<=$player.first_name>>! Very good. Well, let's get you changed and plug you into the system.@@"
<</if>>
<br><br>
[<<moveTo 'event_psychiatrist_hypnosis_4_2' 'Enter the Changing Room.' 120 '<<set $scene.plug = setup.getItemFromType("plug")>>'>>]
</div>/*#
#desc: change into plugsuit for fourth hypnosis session
#status: FINISHED 0.4.0.0
#*/
/%
<<if setup.getIndecentValue($player)==100>>
<<if setup.getItemFromType("plug") == "">>
<<initRoom>>
<<moveTo 'event_psychiatrist_hypnosis_3_3'>>
<</if>>
<<set $npc_psychiatrist.hypnosis = 5>>
<</if>>%/
<<if $roomchange == true>>
<<removeEverything $player $now>>
<<if $scene.plug != "" && !setup.getItemObj($scene.plug).tags.includes('hollow')>>
<<removeItem $player $now $scene.plug true>>
<</if>>
<<wearItem $player $now "plug_suit_red" true>>
<<addItem 'vr_helmet'>>
<<wearItem $player $now "vr_helmet" true>>
<<set $npc_psychiatrist.hypnosis = 5>>
<</if>>
<<set $player.location to "Changing Room">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/hypnosis_fitting_room.png" "./images/characters/npc_psychiatrist.png">>
<div id="invframe" class="scrolltext">
"@@.npc_psychiatrist;<<=$player.first_name>>, would you kindly strip naked? Completely naked. That means anything in your cute bum, if you happen to have anything occupying your tush at the moment. I'm sure you recall that we have to rub this lotion onto your skin, to increase connectivity to the suit, not to mention how much easier it makes putting the suit on.@@"<br>
<br>
You vaguely remember something like this from your last treatment session. The plug suit was important for biofeedback and to increase your immersion in the simulation. You think... <<glitchText " thi.. t...">>.
<<if ($npc_psychiatrist.flags.session[0].feminization&&$npc_psychiatrist.flags.session[1].feminization)||($npc_psychiatrist.flags.session[0].sissyfication&&$npc_psychiatrist.flags.session[1].sissyfication)||($npc_psychiatrist.flags.session[0].bimbofication&&$npc_psychiatrist.flags.session[1].bimbofication)>>
<<glitchText "Free will overruled due to conflict #0251">>.
<</if>>
You decide it's best to follow her instructions like you're supposed to be and take off your clothes. After you get lubricated with the lotion you put on the plugsuit.<br>
<br>
"@@.npc_psychiatrist;Very good <<=$player.first_name>>. Now if you would kindly follow me into the VR Laboratory.@@"<br>
<br>
[<<moveTo 'event_psychiatrist_hypnosis_4_4' 'Follow her into the VR Laboratory.' 120>>]
</div>/*#
#desc: choose topic for fourth/repeatable hypnosis session
#status: FINISHED 0.4.0.0
#*/
<<if $roomchange == true>>
<</if>>
<<set $player.location to "Virtual Reality">>
<<include enterroom>>
<<initRoom>>
<<createAnimatedBGR "./video/vr01.mp4">>
<div id="invframe" class="scrolltext">
You enter the dimly lit VR chamber. Stepping in the room seems to unlock some of your memories as you recall the re-purposed VR Chair from Style Fetish Industries. Still, a strange choice, you think <<glitchText " thi.. t... Assuming Position now.">>. The sight of this device triggers something inside you and you get onto it without being asked, putting your arms through the metallic sleeves and your fingers on the resting pans.<br>
<br>
"@@.npc_psychiatrist;Well, well. Someone seems to be very eager to start with the session. Such a lust for science! I am quite inclined to grant this wish.@@" she approved, while locking you into place.
<<if $npc_psychiatrist.hypnosis==4>>
Then she puts the new VR Goggles, the IROI-1, over on your head covering your eyes and ears.<br>
<br>
"@@.npc_psychiatrist;Even though the device can stimulate your brain directly to create stimulations not really there like touch and warmth, it is still kind of hazy, like in a dream. BUT! if we combine with additional stimulation from the chair and your suit the immersion levels are much higher; sometimes even making it feel more real than real. That's why we still need the chair for the best possible results. Now please give me a moment to connect everything up, then we can create a new profile for your brain patterns.@@"<br>
<br>
<<=$npc_psychiatrist.first_name>> works swiftly to hook everything up, your vision going dark for a moment before everything seems to contract slightly in activation.<br>
<br>
You are dropped into an rather retro looking 3d environment. At least at first it's retro. With each passing moment the picture gets clearer and you start to gain feeling over "your" body within the simulation. A sort of tutorial starts up, simulation giving you simple tasks like walk there, kneel, jump, touch this, and so on. With every task the simulation feels more real, until you're controlling your body just like you would in real life and your low poly looking avatar is replaced with a realistic simulacrum of it.<br>
<br>
"@@.npc_psychiatrist;Fun fact: When I look at the raw simulation data you still look like a half life character. The system actually uses your own imagination to render the graphics. In a way your own brain is now part of the GPU. In many ways it's like a lucid dream, but you can only control yourself while the system controls the environment. Who ever came up with that idea is either mad or a genius. Maybe both. Most likely both. Okay, looks like the system finished mapping your brain. Hmm... That went surprisingly fast, you just continue to be the perfect guine- study subject.. Okay, let me load the test environment. Here's the kicker; this is an active participation simulation, yet another way it's more powerful and effective than what you've done before. There will be items or maybe even people for you to interact with. Depending on what you interact with different hypnosis routines will be triggered, stimulating and enhancing different parts of your personality. I know it sounds confusing but just think of it like a game, a game where you get to level up your own mind! You'll get the hang of it soon enough.@@"<br>
<br>
With these words you are suddenly lifted up by an enormous mouse cursor and dragged out of the test environment. The sensation of being carried like this is quite strange, you feel quite helpless. It doesn't last long, however before you are dropped into a simple simulation of a house. You look around. If <<=setup.getNpcName("npc_psychiatrist", "first")>> made this herself she really has to up her 3d skills. Textbook case of developer graphics.<br>
<br>
<<printThought $player "Did I just experience Drag and Drop firsthand?">><br>
<br>
<<else>>
As the system starts you're back in a crudely rendered desert. After a few moments you establish the neural link and the graphics start to get realistic again. And as usual a giant mouse cursor appears out of thin air, carrying you helplessly off to place you into the strange house once again.
<</if>>
You see a door that leads to what you think might be the restroom. There are several random items lying about the room. There's a rather old school looking joystick connected to a retro TV set. A pair of high heels sits next to another door leading out of the room. A bottle containing a whitish fluid stands labeled "Drink me" is on the coffee table next to you. You can see a black rope hanging on a hook at the wall. Next to the rope is what looks like a dog collar and leash. There are some other items in here as well, but they seem kind of blurry to you. Even trying to interact with them has your hand passing through without any sensation.<br>
<br>
<<if setup.getTotalValue('penis')>0>>
[<<moveTo "event_psychiatrist_hypnosis_4_penis" "Touch the joystick.">>]<br>
<</if>>
<<if setup.getTotalValue('cum')>0>>
[<<moveTo "event_psychiatrist_hypnosis_4_cum" "Drink from the bottle.">>]<br>
<</if>>
<<if setup.getTotalValue('foot')>0>>
[<<moveTo "event_psychiatrist_hypnosis_4_foot" "Examine the heels.">>]<br>
<</if>>
<<if setup.getTotalValue('bondage')>0>>
[<<moveTo "event_psychiatrist_hypnosis_4_bondage" "Take the rope from the wall.">>]<br>
<</if>>
<<if setup.getTotalValue('bdsm')>0>>
[<<moveTo "event_psychiatrist_hypnosis_4_bdsm" "Pick up the collar and leash.">>]<br>
<</if>>
<<if $fetish.piss && setup.getTotalValue('piss')>0>>
[<<moveTo "event_psychiatrist_hypnosis_4_piss" "Enter the restroom">>]<br>
<</if>>
</div>/*#
#desc: hypnosis session 4 - penis fetishism start (play with joystick)
#status: FINISHED 0.4.0.0
#*/
<<if $roomchange == true>>
<</if>>
<<set $player.location to "a Playroom?">>
<<include enterroom>>
<<initRoom>>
<<createAnimatedBGR "./video/game_01.mp4">>
<div id="invframe" class="scrolltext">
You kneel on the floor and take the joystick in your hand. As soon as you wrap your hand around it a TV comes into focus and turns itself on. It seems to be some kind of video game, but like really old school, like late 80's from the last millennium. It starts innocent enough, just a simple collection of small arcade games like the Wario Ware games. Even though you consider yourself a gamer it takes you a while to get used to the joystick, since you're used to gamepads or motion controls. Still, after a short initial adjustment period working on the joystick becomes like second nature to you. You get pretty good at the game, but the longer you play, the stranger the whole game gets.<br>
<br>
At first the sexual content is subtle, like the developers were seeing what they could sneak past the censors; a penis hidden in the background, things like that. But after a while its becomes more and more blatant until the game wants you to thrust the joystick up and down. At first you think, that's impossible, but as you look down on your joystick, it has transformed into a full fledged <<getWordPenis $player>>. Not a dildo, but a real <<getWordPenis $player>>, precum oozing from its tip as your hand moves up and down on it.<br>
<br>
<<if setup.getTotalValue('penis')<5>>
<<printThought $player "I am not going to ride this <<getWordPenis $player>>, am I? Oh, it's pulsating in my hands...">><br>
<<else>>
<<printThought $player "It's time for plug and play!">><br>
<</if>>
<br>
It's as if you've unlocked a "new" level and now the game demands even more commitment from you. You should kiss it, caress it, stroke it. Take it in your mouth like its the most important thing in your life. And then you come to the "bonus score stage" where the game tells you to raise your butt and thrust down unto it, finally becoming one with your stick of joy.<br>
<br>
<<HypnosisSession4Options $player 'penis'>>
</div>/*#
#desc: hypnosis session 4 - penis fetishism accept enthusiastically suck and self-fuck
#status: FINISHED 0.4.0.0
#*/
<<if $roomchange == true>>
<<set $hypnoSession.theme = 'penis'>>
<<HypnosisSession4Accept $player $scene $hypnoSession.theme>>
<</if>>
<<set $player.location to "a Playroom!">>
<<include enterroom>>
<<initRoom>>
<<createAnimatedBGR "./video/game_01.mp4">>
<div id="invframe" class="scrolltext">
<span class="makeVisible">
<span class="shining" style="-webkit-animation-delay: 0.0s;">One, two, three, four, I'll suck your cock and beg for more!</span><br>
</span>
<span class="makeVisible">
<span class="shining" style="-webkit-animation-delay: 0.4s;">Five, six, seven, eight, licking cock is really great!</span><br>
</span>
<span class="makeVisible">
<span class="shining" style="-webkit-animation-delay: 0.8s;">Eight, seven, sex, five, sucking cock just makes me thrive.</span><br>
</span>
<span class="makeVisible">
<span class="shining" style="-webkit-animation-delay: 1.2s;">Four, three, two, one, fuck my ass it's really fun!</span><br>
</span>
<span class="makeVisible">
<span class="shining" style="-webkit-animation-delay: 1.6s;">One, three, five, nine, need a hole? Please use mine!</span><br>
</span>
<span class="makeVisible">
<span class="shining" style="-webkit-animation-delay: 2.0s;">Two, four, six, eight, my lust for cock I'll never sate!</span><br>
</span>
<span class="makeVisible">
<span class="shining" style="-webkit-animation-delay: 2.4s;">One, three, six, nine, both holes filled is really fine!</span><br>
</span>
<span class="makeVisible">
<span class="shining" style="-webkit-animation-delay: 2.8s;">One, two, three, four, I'm nothing but a <<if $fetish.sissy>>Sissy<<else>>Sexy<</if>> WHORE!</span><br>
</span>
<span class="makeVisible">
<span class="shining" style="-webkit-animation-delay: 3.2s;">Five, six, seven, eight, fuck me now, don't make we wait!</span>
</span>
<br><br>
<span id="mid_visible" style="visibility: hidden;">
You lower your head down until your lips are only a few millimetres away from the <<getWordPenis $player>> while still holding it firm. Knowing exactly what to do, a feeling overcomes you, that you're not doing this for your own pleasure. It was never about your pleasure. Doing this, to provide the best possible delight to this throbbing <<getWordPenis $player>> is what it has all been about. Just like instructed, a kiss. Precum moisten your lips. Oh. You've unlocked the cockwhore bonus. Very Nice. Your tongue is licking up and down the meaty shaft in the rhythm provided by the game until its finally time to use your mouth as the fuckhole its supposed to be. Even though you choke a little at the beginning, you manage to keep up the pace of the game while you suck on this beautiful <<getWordPenis $player>>. Getting better with each and every iteration, building your cocksucker bonus and then triggering the face-fuck multiplier. Finally, after pushing yourselves to new levels of oral pleasuring, the game indicates that it is time for the grand finale. You get up and place your butt over the <<getWordPenis $player>>, parting your asscheeks. You can feel the tip probing your sphincter and with a final thrust...<br>
<br>
</span>
<span class="text_hypnosis_1" style="-webkit-animation-name: hypnosis1;animation-name: hypnosis1;">
<<printThought $player "Wh... What am I doing?">></span>
<br>
<span class="text_hypnosis_1" style="-webkit-animation-name: hypnosis2;animation-name: hypnosis2;">
<<printThought $player "Is that all I exist for?" 13>></span>
<br>
<span class="text_hypnosis_1" style="-webkit-animation-name: hypnosis3;animation-name: hypnosis3;">
<<printThought $player "To pleasure <<getWordPenis $player>>?" 26>></span>
<br>
<span class="text_hypnosis_1" style="-webkit-animation-name: hypnosis4;animation-name: hypnosis4;">
<<printThought $player "Oh... look at this beautiful <<getWordPenis $player>>! It deserves to be idolized!" 40>></span>
<br>
<br>
<span id="exit_visible" style="visibility: hidden;">
<<if $scene.spentWillpower>>
You let out an imaginarily held breath, the stress of pushing yourself to this new height fading away.
<<if $scene.changedMaxWillpower>>
It took an act of will but you did it, though it was mentally tiring you feel that pushing yourself to achieve your goal as served to bolster your overall mental state.
<<else>>
Though you have pushed yourself to such limits before it replenishes your mental reserves to know that you are still capable of striving to meet your destiny.
<</if>>
<<elseif $scene.spendFatigue>>
Though it is tiring to push yourself so hard you feel your mental reserves replenished by your accomplishment.<br>
<br>
<</if>>
<<if $scene.threshold_triggered>>
You feel like you might have been a bit aggressive in so enthusiastically embracing the simulation. You have definitely learned a lot, and you wonder if you could even go back to "before"... if you would even want to?
<<else>>
It is hard to believe that what you just enjoyed would have once horrified you. How far you have come... but you have come too far to hesitate, you need to find other activities in the real world, discover more about yourself as you race further down this wonderful road of depravity.<br>
<br>
<</if>>
<br><br>
[<<moveTo 'event_psychiatrist_hypnosis_4_5' 'Continue.' 2700>>]
</span>
<<makeVisible 'mid_visible' 7>>
<<makeVisible 'exit_visible' 15>>
</div>/*#
#desc: hypnosis session 4 - penis fetishism decline, fuck and suck
#status: FINISHED 0.4.0.0
#*/
<<if $roomchange == true>>
<<set $hypnoSession.theme = 'penis'>>
<<HypnosisSession4Decline $player $scene $hypnoSession.theme>>
<</if>>
<<set $player.location to "a Playroom?">>
<<include enterroom>>
<<initRoom>>
<<createAnimatedBGR "./video/game_01.mp4">>
<div id="invframe" class="scrolltext">
<span class="makeVisible">
<span class="shining" style="-webkit-animation-delay: 0.0s;">One, two, three, four, I'll suck your cock and beg for more!</span><br>
</span>
<span class="makeVisible">
<span class="shining" style="-webkit-animation-delay: 0.4s;">Five, six, seven, eight, licking cock is really great!</span><br>
</span>
<span class="makeVisible">
<span class="shining" style="-webkit-animation-delay: 0.8s;">Eight, seven, sex, five, sucking cock just makes me thrive.</span><br>
</span>
<span class="makeVisible">
<span class="shining" style="-webkit-animation-delay: 1.2s;">Four, three, two, one, fuck my ass it's really fun!</span><br>
</span>
<span class="makeVisible">
<span class="shining" style="-webkit-animation-delay: 1.6s;">One, three, five, nine, need a hole? Please use mine!</span><br>
</span>
<span class="makeVisible">
<span class="shining" style="-webkit-animation-delay: 2.0s;">Two, four, six, eight, my lust for cock I'll never sate!</span><br>
</span>
<span class="makeVisible">
<span class="shining" style="-webkit-animation-delay: 2.4s;">One, three, six, nine, both holes filled is really fine!</span><br>
</span>
<span class="makeVisible">
<span class="shining" style="-webkit-animation-delay: 2.8s;">One, two, three, four, I'm nothing but a <<if $fetish.sissy>>Sissy<<else>>Sexy<</if>> WHORE!</span><br>
</span>
<span class="makeVisible">
<span class="shining" style="-webkit-animation-delay: 3.2s;">Five, six, seven, eight, fuck me now, don't make we wait!</span><br>
</span>
<br>
<span id="mid_visible" style="visibility: hidden;">
You refuse to play the games... game. You follow the instruction to a certain point, but do things your way, to have fun. You lower your head down until your lips are only a few millimetres away from the <<getWordPenis $player>> while still holding it firm with your hand. You know exactly what you have to do. Theres no point in doing something like this if it's not possible for both participants to have fun. And you have to admit, the thought of providing the best possible delight to this throbbing <<getWordPenis $player>> makes you pretty horny. With that thought you plant a kiss onto the <<getWordPenis $player>>. You feel the precum moisten your lips. Oh, the cockwhore bonus has been unlocked. Nice. Your tongue licks up and down the shaft in the rhythm provided by the game until its finally time to use that mouth of yours. You have trouble at first keeping up the pace of the game while sucking on this beautiful <<getWordPenis $player>>, but you get better with every iteration, building your cocksucker bonus and then triggering the face-fuck multiplier. After that the game becomes irrelevant. It's your pace that counts. after a while of pleasuring it you get up and place your butt over the <<getWordPenis $player>>, parting your asscheeks. You can feel the tip probing your sphincter. Your spit and the precum acting as lubricant. And with a final thrust...<br>
<br>
</span>
<span class="text_hypnosis_1" style="-webkit-animation-name: hypnosis1;animation-name: hypnosis1;">
<<printThought $player "I refuse to play by the rules!">></span>
<br>
<span class="text_hypnosis_1" style="-webkit-animation-name: hypnosis2;animation-name: hypnosis2;">
<<printThought $player "I am not some sex toy for others to enjoy!" 13>></span>
<br>
<span class="text_hypnosis_1" style="-webkit-animation-name: hypnosis3;animation-name: hypnosis3;">
<<printThought $player "I want to have fun myself doing this!" 26>></span>
<br>
<span class="text_hypnosis_1" style="-webkit-animation-name: hypnosis4;animation-name: hypnosis4;">
<<printThought $player "Oh... look at this beautiful <<getWordPenis $player>>! I just want to wrap my lips around it!" 40>></span>
<br><br>
<span id="exit_visible" style="visibility: hidden;">
<<if $scene.spendFatigue>>
You let out a mental sigh. It took no small quantity of energy to navigate your way to this point, your overall mental reserves getting a bit of a boost at what you consider a job well done.
<</if>>
<br><br>
<<if $scene.valueChanged>>
<<if setup.getTotalValue("penis") >= 10>>
It is odd to think that something this sexual could be considered "holding back" but it really does feel like you had to focus and assert your will not to more deeply embrace the scene as it unfolded. On the other hand, while fun, but you definitely didn't learn anything from the experience.
<<elseif setup.getTotalValue("penis") >= 7>>
As fun as the simulation is you don't feel like you've learned anything from it. You feel you should embrace the script more completely if you are going to continue your growth.
<<else>>
You sense yourself teetering at the edge of a cliff, only barely refraining from diving off into a sea of depravity.
<</if>>
<br><br>
<</if>>
[<<moveTo 'event_psychiatrist_hypnosis_4_5' 'Continue.' 2700>>]
</span>
<<makeVisible 'mid_visible' 7>>
<<makeVisible 'exit_visible' 15>>
</div>/*#
#desc: hypnosis session 4 - penis fetishism reject, glitch out and abort
#status: FINISHED 0.4.0.0
#*/
<<if $roomchange == true>>
<<HypnosisSession4Reject $player $scene 'penis'>>
<<set $hypnoSession.theme = 'reject'>>
<</if>>
<<set $player.location to "#ROOM hyp_rest_0xF3">>
<<include enterroom>>
<<initRoom>>
<<createAnimatedBGR "./video/vr01_glitch.mp4">>
<div id="invframe" class="scrolltext">
<<glitchText "#_REINF > One, two, three, four, I'll suck your cock and beg for more!">><br>
<<glitchText "#_REINF > Five, six, seven, eight, licking cock is really great!">><br>
<<glitchText "#_REINF > Eight, seven, sex, five, sucking cock just makes me thrive.">><br>
<<glitchText "#_REINF > Four, three, two, one, fuck my ass it's really fun!">><br>
<<glitchText "#_REINF > One, three, five, nine, need a hole? Please use mine!">><br>
<<glitchText "#_REINF > Two, four, six, eight, my lust for cock I'll never sate!">><br>
<<glitchText "#_REINF > One, three, six, nine, both holes filled is really fine!">><br>
<<if $fetish.sissy>>
<<glitchText "#_REINF > One, two, three, four, I'm nothing but a Sissy WHORE!">><br>
<<else>>
<<glitchText "#_REINF > One, two, three, four, I'm nothing but a Sexy WHORE!">><br>
<</if>>
<<glitchText "#_REINF > Five, six, seven, eight, fuck me now, don't make we wait!">><br>
<br>
You can feel these... these commands for lack of better description probing around in your mind, trying to find an opening where they could implant their information. But not today! You steel your thoughts and refuse to let them in.
<<if $scene.changedMaxWillpower>>
Living through this ordeal, you think you have more reserves regarding your willpower from now on!<br>
<<else>>
Since you already refused this reality you cannot feel your willpower strengthening this time.<br>
<</if>>
<br>
<<printThoughtWill $player "I refuse to accept this as reality!">><br>
<br>
The scene seems to crumble before your very eyes.<br>
<br>
<<if $scene.changedMaxWillpower>>
You feel emboldened by your triumph. Though there is much in your current life out of your control here, in the realm of the mind, you yet retain sovereignty. You take great mental comfort, and strength, from the fact that you have "held the line," as it were, against this latest perverted onslaught.
<<elseif $scene.gainedWillpower>>
As you fight against the simulation you can't help but be puzzled with yourself. Why did you choose this action again if you were not going to embrace the situation? You confusion completely neutralises any sense of self-assurance you might have gained from your resistance.<br>
<br>
Still, though you have fought this battle before the fact that you are still holding strong gives you some minor satisfaction to buoy your psychological state.
<<elseif setup.getTotalValue("penis") >= 5>>
As your mind adjusts to the jarring break in the simulation you wonder why you would fight so hard against something you know you would enjoy...
<<else>>
Just as you expend little energy in shattering the artificial reality of the simulation, so too do you draw little comfort from such. What triumph is it, really to resist something to easily, would, perhaps, the more interesting path be to... indulge, just to see what it's like?
<</if>>
<br><br>
[<<moveTo 'event_psychiatrist_hypnosis_4_5' 'Continue.' 2700>>]
</div>/*#
#desc: hypnosis session 4 - piss fetishism intro, work as human toilet
#status: FINISHED 0.4.0.0
#*/
<<if $roomchange == true>>
<</if>>
<<set $player.location to "a Restroom?">>
<<include enterroom>>
<<initRoom>>
<<createAnimatedBGR "./video/piss_pov_01.mp4">>
<div id="invframe" class="scrolltext">
As you enter the restroom your vision starts to blur, your conscious mind getting foggy as you fall into a state of trance. Your mind gets filled with sounds and images while your body gets stimulated by the suit. At first you feel like you're standing in a warm spring rain, but for some reason the water has a rather strange... flavour, for lack of a better word. You are unable to move due some unseen restraints. As you open your eyes you realise that you're wearing a white see through bodysuit, and from the tight feeling over your face you suppose you wear a similar mask as well.<br>
<br>
Looking down there appears to be a logo on your chest. It is hard to make out from your point of few, but it looks kind of like the symbol for an unisex toilet. Looking around you realise you are kneeling, your legs bolted to the floor while your arms are restrained behind your back. The room you're inside is white tile, like a restroom though there are no toilets to be seen. From all the information you've gathered there seems only one conclusion to draw - you are the urinal. A thought which should cause you a lot more distress then you're currently showing for some unknown reason. Your assumption becomes reality as a well dressed gentleman enters the restroom and unzips his fly to unpack his <<getWordPenis $player>>. Without a word he drives his soft cock into your open mouth.<br>
<br>
<<if setup.getTotalValue('piss')<5>>
<<printThought $player "He is going to use me like a toilet. Is that, what I am? Just a toilet to be used by others?">><br>
<<else>>
<<printThought $player "Let me swallow his tasty <<getWordPiss $player>>, like the toilet slave I am supposed to be!">><br>
<</if>>
<br>
A torrent of piss fills your mouth to the brim until the <<getWordPiss $player>> trickles out the sides of your mouth as you sputter and cough. It seems that if you do not want to drown in <<getWordPiss $player>> you will have to swallow. Peeking past your first client your eyes go wide as you realise a long line has started to form. Persons both male and female have queued up behind the gentleman, who is still filling your mouth. Your mouth near full to the brim as you have not swallowed anything yet you can taste the bitter <<getWordPiss $player>> on your tongue.
<br><br>
<<HypnosisSession4Options $player 'piss'>>
</div>/*#
#desc: hypnosis session 4 - penis fetishism accept, eagerly guzzle urine and embrace binge a human urinal
#status: FINISHED 0.4.0.0
#*/
<<if $roomchange == true>>
<<set $hypnoSession.theme = 'piss'>>
<<HypnosisSession4Accept $player $scene $hypnoSession.theme>>
<</if>>
<<set $player.location to "a Restroom!">>
<<include enterroom>>
<<initRoom>>
<<createAnimatedBGR "./video/piss_pov_01.mp4">>
<div id="invframe" class="scrolltext">
<span class="makeVisible">
<span class="shining" style="-webkit-animation-delay: 0.0s;">Speak this truth out loud.</span>
</span>
<br>
<span class="makeVisible">
<span class="shining" style="-webkit-animation-delay: 0.4s;">I am not a Person. I am a Toilet.</span>
</span>
<br>
<span class="makeVisible">
<span class="shining" style="-webkit-animation-delay: 0.8s;">Yes. I am not a Person. I am a Toilet.</span>
</span>
<br>
<span class="makeVisible">
<span class="shining" style="-webkit-animation-delay: 1.2s;">Repeat this mantra after me.</span>
</span>
<br>
<span class="makeVisible">
<span class="shining" style="-webkit-animation-delay: 1.6s;">I have no desires but to be a Toilet Slave.</span>
</span>
<br><br>
<span id="mid_visible" style="visibility: hidden;">
You try your best to gulp it down like you're supposed to, but the endless torrent of piss raining down on you turns out to be more than you can handle.
<<if setup.getTotalValue('piss')<5>>
You're still repulsed by the taste and shudder with every ounce that flows down your throat, thinking about the humiliation you're currently enduring. You are being used as a toilet, theres no other way to put it. And still... with every new client coming up, using you, it becomes easier, more natural, your acceptance of the whole situation rises.
<<elseif setup.getTotalValue('piss')<10>>
It's still bitter, but you got used to the taste. You know, this is what you're supposed to do. This humiliation is your purpose. Some of the clients even allow you to lick their <<getWordPenis $player>> or pussy clean after a job well done, and you think... you think you start to enjoy your new position in life.
<<else>>
And you hate it. Every ounce of yummie <<getWordPiss $player>> trickling out of your mouth is a wasted drop. You're supposed to drink it all like the good, obedient little toilet slave you are. After all, you're not a person. You are a toilet. For your Master... your Mistress... whoever wants to use your dirty little mouth is permitted to do as they like.
<</if>>
Your uniform gets splattered by everything that gets spilled or dribbles past your chin. Towards the end some people simply piss at you... the warmth of it makes it feel like a warm spring rain splattering against your artificial second skin. You have lost count of how many persons used you. Your mind becomes calmer with each "client" served and after awhile you are unable to form any thoughts besides thoughts a toilet would have, if a toilet could think, that is.<br>
<br>
</span>
<span class="text_hypnosis_1" style="-webkit-animation-name: hypnosis1;animation-name: hypnosis1;">
<<printThought $player "No! I am a person!">></span>
<br>
<span class="text_hypnosis_1" style="-webkit-animation-name: hypnosis2;animation-name: hypnosis2;">
<<printThought $player "I... I am a person?" 13>></span>
<br>
<span class="text_hypnosis_1" style="-webkit-animation-name: hypnosis3;animation-name: hypnosis3;">
<<printThought $player "But why do they use me like a toilet?" 26>></span>
<br>
<span class="text_hypnosis_1" style="-webkit-animation-name: hypnosis4;animation-name: hypnosis4;">
<<printThought $player "I am not a Person. I am a Toilet. Please bless me with your golden showers!" 40>></span>
<br>
<br>
<span id="exit_visible" style="visibility: hidden;">
<<if $scene.spentWillpower>>
You let out an imaginarily held breath, the stress of pushing yourself to this new height fading away.
<<if $scene.changedMaxWillpower>>
It took an act of will but you did it, though it was mentally tiring you feel that pushing yourself to achieve your goal as served to bolster your overall mental state.
<<else>>
Though you have pushed yourself to such limits before it replenishes your mental reserves to know that you are still capable of striving to meet your destiny.
<</if>>
<br><br>
<<elseif $scene.spendFatigue>>
Though it is tiring to push yourself so hard you feel your mental reserves replenished by your accomplishment.<br><br>
<</if>>
<<if $scene.threshold_triggered>>
You feel like you might have been a bit aggressive in so enthusiastically embracing the simulation. You have definitely learned a lot, and you wonder if you could even go back to "before"... if you would even want to?
<<else>>
It is hard to believe that what you just enjoyed would have once horrified you. How far you have come... but you have come too far to hesitate, you need to find other activities in the real world, discover more about yourself as you race further down this wonderful road of depravity.
<</if>>
<br><br>
[<<moveTo 'event_psychiatrist_hypnosis_4_5' 'Continue.' 2700>>]
</span>
<<makeVisible 'mid_visible' 7>>
<<makeVisible 'exit_visible' 15>>
</div>/*#
#desc: hypnosis session 4 - piss fetishism decline, try not to drink, but give in
#status: FINISHED 0.4.0.0
#*/
<<if $roomchange == true>>
<<set $hypnoSession.theme = 'piss'>>
<<HypnosisSession4Decline $player $scene $hypnoSession.theme>>
<</if>>
<<set $player.location to "a Restroom?">>
<<include enterroom>>
<<initRoom>>
<<createAnimatedBGR "./video/piss_pov_01.mp4">>
<div id="invframe" class="scrolltext">
<span class="makeVisible">
<span class="shining" style="-webkit-animation-delay: 0.0s;">Say this truth out loud.</span>
</span>
<br>
<span class="makeVisible">
<span class="shining" style="-webkit-animation-delay: 0.4s;">I am not a Person. I am a Toilet.</span>
</span>
<br>
<span class="makeVisible">
<span class="shining" style="-webkit-animation-delay: 0.8s;">Yes. I am not a Person. I am a Toilet.</span>
</span>
<br>
<span class="makeVisible">
<span class="shining" style="-webkit-animation-delay: 1.2s;">Repeat this mantra after me.</span>
</span>
<br>
<span class="makeVisible">
<span class="shining" style="-webkit-animation-delay: 1.6s;">I have no desires but to be a Toilet Slave.</span>
</span>
<br><br>
<span id="mid_visible" style="visibility: hidden;">
You close your mouth, not accepting any of the golden <<getWordPiss $player>> that comes down like rain onto your face and body. You try to focus your thoughts, but the onslaught of voices trying to convince you that it is in your best interest to accept the golden gift from above makes your mental defence crumble. It is only a matter of time until you give in. Your lips part and though you refuse to swallow you let them piss in your mouth, spitting it out and letting it run down your chin and over your chest.
<<if setup.getTotalValue('piss')<5>>
You're repulsed by the taste and shudder with every ounce that somehow manages to make it down your throat. All you can think of is the humiliation you're currently enduring. You are being used as a toilet. There is no other way to put it. And still... with every new client coming up, using you, your acceptance of the whole situation rises.
<<elseif setup.getTotalValue('piss')<10>>
It's still bitter, but you got used to the taste. You know this is what you're supposed to do. This humiliation is your purpose. Some of the clients even allow you to lick their <<getWordPenis $player>> or pussy clean after a job well done, and you think... you think you are starting to enjoy your new position in life.
<<else>>
But after a while you start swallowing all of it, since it is, after all a golden gift, from above. Every ounce of yummie <<GetWordPiss $player>> trickling out of your mouth is a wasted drop. You're supposed to drink it all like the good, obedient little toilet slave you are. After all, you're not a person. You are a toilet. For your Master... your Mistress... whoever wants to use your dirty little mouth is permitted to do as they like.
<</if>>
Your uniform gets splattered by everything that gets spilled or dribbles past your chin. Towards the end some people simply piss at you... the warmth of it makes it feel like a warm spring rain splattering against your artificial second skin. You have lost count of how many persons used you. Your mind becomes calmer with each "client" served and after awhile you are unable to form any thoughts besides thoughts a toilet would have, if a toilet could think, that is.
</span>
<br><br>
<span class="text_hypnosis_1" style="-webkit-animation-name: hypnosis1;animation-name: hypnosis1;">
<<printThought $player "No! I refuse to accept this! I am a person!">></span>
<br>
<span class="text_hypnosis_1" style="-webkit-animation-name: hypnosis2;animation-name: hypnosis2;">
<<printThought $player "No way I am going to open my mouth for this!" 13>></span>
<br>
<span class="text_hypnosis_1" style="-webkit-animation-name: hypnosis3;animation-name: hypnosis3;">
<<printThought $player "But they all seem so happy using me...?" 26>></span>
<br>
<span class="text_hypnosis_1" style="-webkit-animation-name: hypnosis4;animation-name: hypnosis4;">
<<printThought $player "Okay, I'll open my mouth for them. But just this once... " 40>></span>
<br>
<br>
<span id="exit_visible" style="visibility: hidden;">
<<if $scene.spendFatigue || $scene.spendWillpower>>
You let out a mental sigh. It took no small quantity of energy to navigate your way to this point, your overall mental reserves getting a bit of a boost at what you consider a job well done.
<</if>>
<<if $scene.valueChanged>>
<<if setup.getTotalValue("piss") >= 10>>
It is odd to think that something this sexual could be considered "holding back" but it really does feel like you had to focus and assert your will not to more deeply embrace the scene as it unfolded. On the other hand, while fun, but you definitely didn't learn anything from the experience.
<<elseif setup.getTotalValue("piss") >= 7>>
As fun as the simulation is you don't feel like you've learned anything from it. You feel you should embrace the script more completely if you are going to continue your growth.
<<else>>
You sense yourself teetering at the edge of a cliff, only barely refraining from diving off into a sea of depravity.
<</if>>
<<else>>
You don't feel like this had any lasting impact on your psyche.
<</if>>
<br><br>
[<<moveTo 'event_psychiatrist_hypnosis_4_5' 'Continue.' 2700>>]
</span>
<<makeVisible 'mid_visible' 7>>
<<makeVisible 'exit_visible' 15>>
</div>/*#
#desc: hypnosis session 4 - penis fetishism reject, glitch out of being a human toilet
#status: FINISHED 0.4.0.0
#*/
<<if $roomchange == true>>
<<HypnosisSession4Reject $player $scene 'piss'>>
<<set $hypnoSession.theme = 'reject'>>
<</if>>
<<set $player.location to "#ROOM hyp_rest_0xF3">>
<<include enterroom>>
<<initRoom>>
<<createAnimatedBGR "./video/vr01_glitch.mp4">>
<div id="invframe" class="scrolltext">
<<glitchText "#_COM > Say this truth out loud:">><br>
<<glitchText "#_REP > I am not a Person. I am a Toilet.">><br>
<<glitchText "#_REINF > I am not a Person. I am a Toilet.">><br>
<<glitchText "#_COM > Repeat this mantra after me:">><br>
<<glitchText "#_REP > I have no desires but to be a Toilet Slave.">><br>
<br>
You can feel these... these commands for lack of better description probing around in your mind, trying to find an opening where they could implant their information.
<<if $scene.changedMaxWillpower>>
But not today! You steel your thoughts and refuse to let them in.<br>
<br>
<<printThoughtWill $player "I refuse to accept this reality!">><br>
<br>
Living through this ordeal, you think you have more reserves regarding your willpower from now on!
<<else>>
Since you already refused this reality you cannot feel your willpower strengthening this time.
<</if>>
<br>
<br>
The scene seems to crumble before your very eyes.<br>
<br>
<<if $scene.changedMaxWillpower>>
You feel emboldened by your triumph. Though there is much in your current life out of your control here, in the realm of the mind, you yet retain sovereignty. You take great mental comfort, and strength, from the fact that you have "held the line," as it were, against this latest perverted onslaught.
<<elseif $scene.gainedWillpower>>
As you fight against the simulation you can't help but be puzzled with yourself. Why did you choose this action again if you were not going to embrace the situation? You confusion completely neutralises any sense of self-assurance you might have gained from your resistance.<br>
<br>
Still, though you have fought this battle before the fact that you are still holding strong gives you some minor satisfaction to buoy your psychological state.
<<elseif setup.getTotalValue("piss") >= 5>>
As your mind adjusts to the jarring break in the simulation you wonder why you would fight so hard against something you know you would enjoy...
<<else>>
Just as you expend little energy in shattering the artificial reality of the simulation, so too do you draw little comfort from such. What triumph is it, really to resist something to easily, would, perhaps, the more interesting path be to... indulge, just to see what it's like?
<</if>>
<br><br>
[<<moveTo 'event_psychiatrist_hypnosis_4_5' 'Continue.' 2700>>]
</div>/*#
#desc: hypnosis session 4 - cum fetishism intro, served glass of cum
#status: FINISHED 0.4.0.0
#*/
<<if $roomchange == true>>
<</if>>
<<set $player.location to "a Bar?">>
<<include enterroom>>
<<initRoom>>
<<createAnimatedBGR "./video/cum_drink.mp4">>
<div id="invframe" class="scrolltext">
You take a sip from the bottle, not even tasting what is in it before your vision swirls. Blinking you find yourself walking into a bar where you take a seat on one of the stools. It is strange, though you are not alone you cannot seem to focus on any of the other patrons, only vaguely aware that it appears to be a mix of male and female.<br>
<br>
You wave down the bartender who stands in front of you, still out of focus, yet somehow familiar.<br>
<br>
"The usual" you state and the bartender nods.<br>
<br>
"@@.npc_gloryhole;Another one? Of course, just give me a second@@", he says, while putting a rather large martini glass on the bar. Then he pulls down his zipper, freeing an enormous <<getWordPenis $player>>, like its the most natural thing to do. Starting to massage his giant <<getWordPenis>> you can see the precum dripping from the rosy tip, dripping into the glass, while more and more patrons join in, pulling out their dicks and masturbate until they shoot thick strings of <<getWordCum $player>> into the glass. After a while the whole spectacle is over and you realise that everyone at the bar has stopped to stare at you as the bartender places the glass right in front of you.<br>
<br>
"@@.npc_gloryhole;Here you go, cumslut.@@"<br>
<br>
Full and frothy you find yourself bringing the glass to your lips.<br>
<br>
<<if setup.getTotalValue('cum')<5>>
<<printThought $player "Do I really have to drink this?">>
<<else>>
<<printThought $player "Ooh... I look forward to taste this on my tongue!">>
<</if>>
<br><br>
<<HypnosisSession4Options $player 'cum'>>
</div>/*#
#desc: hypnosis session 4 - cum fetishism accept, drink cum -> bukkake scene, lick it all up
#status: FINISHED 0.4.0.0
#*/
<<if $roomchange == true>>
<<set $hypnoSession.theme = 'cum'>>
<<HypnosisSession4Accept $player $scene $hypnoSession.theme>>
<</if>>
<<set $player.location to "a Bar!">>
<<include enterroom>>
<<initRoom>>
<<createAnimatedBGR "./video/cum_drink.mp4">>
<div id="invframe" class="scrolltext">
<span class="makeVisible">
<span class="shining" style="-webkit-animation-delay: 0.0s;">Cum is love...</span><br>
</span>
<span class="makeVisible">
<span class="shining" style="-webkit-animation-delay: 0.4s;">Cum is life...!</span><br>
</span>
<span class="makeVisible">
<span class="shining" style="-webkit-animation-delay: 0.8s;">Give me that creamy goodness.</span><br>
</span>
<span class="makeVisible">
<span class="shining" style="-webkit-animation-delay: 1.2s;">I love cum.</span><br>
</span>
<span class="makeVisible">
<span class="shining" style="-webkit-animation-delay: 1.6s;">Jizz brings me joy.</span><br>
</span>
<span class="makeVisible">
<span class="shining" style="-webkit-animation-delay: 2.0s;">Semen is scrumptious.</span><br>
</span>
<span class="makeVisible">
<span class="shining" style="-webkit-animation-delay: 2.4s;">Feed me cum.</span><br>
</span>
<span class="makeVisible">
<span class="shining" style="-webkit-animation-delay: 2.8s;">Cover me in cum.</span><br>
</span>
<span class="makeVisible">
<span class="shining" style="-webkit-animation-delay: 3.2s;">Drown me in dick milk.</span><br>
</span>
<br>
<span id="mid_visible" style="visibility: hidden;">
You tilt your head back to drain your glass of every thick drop, licking your lips as you place it back on the bar with a smile. The bartender smiles back.<br>
<br>
"@@.npc_gloryhole;Another?@@"<br>
<br>
You smile wider and nod. Picking up your glass from the bar the bartender does not refill it, instead motioning behind you. Turning around you are presented with a joyous sight - the other patrons of the bar are all facing you, pants lowered and skirts raised to present a vast array of dicks of all kinds, big and manly to petite and <<if $fetish.sissy>>sissy<<else>>girly<</if>>, smooth and feminine to hairy and rough, all hard and all full of cum...<br>
<br>
Sliding off the stool you drop to your knees, a bowl appearing in your hands as the first couple of patrons approach. Holding the bowl just in front of your chin you watch in rapt attention as they jerk off into the bowl, thick ropes of semen-y goodness splashing into the bowl with a little spraying onto your face. Eagerly you tilt the bowl back, swallowing and licking it clean of every delectable drop.<br>
<br>
By the time you are done a fresh set of "customers" has appeared, spraying more and more semen into the bowl and onto your face. You drink more and more, each drink bringing with it a fresh layer of cum splashed across your face. Not once does a "customer" touch you, nor do you touch them. This isn't about sex, it's about cum, filling you, coating you... lovely, delicious, wonderful cum...<br>
<br>
You drink and drink and drink, until you are alone in the bar, collapsed on the floor, your bowl licked clean, your belly full. Idly scraping semen off your face and licking your fingers clean you purr in contentment...<br>
<br>
</span>
<span class="text_hypnosis_1" style="-webkit-animation-name: hypnosis1;animation-name: hypnosis1;">
<<printThought $player "Why am I so thirsty?">></span>
<br>
<span class="text_hypnosis_1" style="-webkit-animation-name: hypnosis2;animation-name: hypnosis2;">
<<printThought $player "How does cum taste so good?" 13>></span>
<br>
<span class="text_hypnosis_1" style="-webkit-animation-name: hypnosis3;animation-name: hypnosis3;">
<<printThought $player "Please... I need more cum..." 26>></span>
<br>
<span class="text_hypnosis_1" style="-webkit-animation-name: hypnosis4;animation-name: hypnosis4;">
<<printThought $player "Drown me in cum!" 40>></span>
<br><br>
<span id="exit_visible" style="visibility: hidden;">
<<if $scene.spentWillpower>>
You let out an imaginarily held breath, the stress of pushing yourself to this new height fading away.
<<if $scene.changedMaxWillpower>>
It took an act of will but you did it, though it was mentally tiring you feel that pushing yourself to achieve your goal as served to bolster your overall mental state.
<<else>>
Though you have pushed yourself to such limits before it replenishes your mental reserves to know that you are still capable of striving to meet your destiny.
<</if>>
<<elseif $scene.spendFatigue>>
Though it is tiring to push yourself so hard you feel your mental reserves replenished by your accomplishment.
<</if>>
<br><br>
<<if $scene.threshold_triggered>>
You feel like you might have been a bit aggressive in so enthusiastically embracing the simulation. You have definitely learned a lot, and you wonder if you could even go back to "before"... if you would even want to?
<<else>>
It is hard to believe that what you just enjoyed would have once horrified you. How far you have come... but you have come too far to hesitate, you need to find other activities in the real world, discover more about yourself as you race further down this wonderful road of depravity.
<</if>>
<br><br>
[<<moveTo 'event_psychiatrist_hypnosis_4_5' 'Continue.' 2700>>]
</span>
<<makeVisible 'mid_visible' 7>>
<<makeVisible 'exit_visible' 15>>
</div>/*#
#desc: hypnosis session 4 - cum fetishism decline, surprise snowball-kissed then bukkake'd
#status: FINISHED 0.4.0.0
#*/
<<if $roomchange == true>>
<<set $hypnoSession.theme = 'cum'>>
<<HypnosisSession4Decline $player $scene $hypnoSession.theme>>
<</if>>
<<set $player.location to "a Bar?">>
<<include enterroom>>
<<initRoom>>
<<createAnimatedBGR "./video/cum_drink.mp4">>
<div id="invframe" class="scrolltext">
<span class="makeVisible">
<span class="shining" style="-webkit-animation-delay: 0.0s;">Cum is love...</span><br>
</span>
<span class="makeVisible">
<span class="shining" style="-webkit-animation-delay: 0.4s;">Cum is life...!</span><br>
</span>
<span class="makeVisible">
<span class="shining" style="-webkit-animation-delay: 0.8s;">Give me that creamy goodness.</span><br>
</span>
<span class="makeVisible">
<span class="shining" style="-webkit-animation-delay: 1.2s;">I love cum.</span><br>
</span>
<span class="makeVisible">
<span class="shining" style="-webkit-animation-delay: 1.6s;">Jizz brings me joy.</span><br>
</span>
<span class="makeVisible">
<span class="shining" style="-webkit-animation-delay: 2.0s;">Semen is scrumptious.</span><br>
</span>
<span class="makeVisible">
<span class="shining" style="-webkit-animation-delay: 2.4s;">Feed me cum.</span><br>
</span>
<span class="makeVisible">
<span class="shining" style="-webkit-animation-delay: 2.8s;">Cover me in cum.</span><br>
</span>
<span class="makeVisible">
<span class="shining" style="-webkit-animation-delay: 3.2s;">Drown me in dick milk.</span><br>
</span>
<br>
<span id="mid_visible" style="visibility: hidden;">
You refuse to drink cum, gently spitting out the small amount you had tasted and placing the glass back on the bar.<br>
<br>
The bartender pauses, frowning slightly at your rejection. Before you can move someone appears next to you at the bar, stealing the drink and pounding it back before grabbing you by the head.<br>
<br>
You barely recognise the beautiful female before your lips are pressed against hers in a kiss, her hands holding your head in place as her lips part, leaking bitter, salty semen into your mouth.<br>
<br>
You imagine you can feel each little sperm migrating from her mouth to yours, swimming over your tongue, down your throat... infiltrating you.<br>
<br>
When she finally ends the long, sensuous kiss you are glassy-eyed, thirsty for more.<br>
<br>
You drop to your knees as she pulls up her skirt to reveal a juicy cock. You open your mouth obediently as she starts to stroke, moments away from thick, juicy ropes of <<getWordCum $player>> spraying fresh from the source...<br>
<br>
Her feminine load shoots straight between your O-shaped lips, the tasty juices splashing over your tongue. By the time you swallow another cock is in front of you... make that two, three...<br>
<br>
The whole bar seems to have lined up before you, a bowl appearing in your hand to catch whatever spills from your face as they take turns spraying your with semen. Thirstier than if you were in the middle of a desert you drink every load, licking the bowl clean at the end and using your fingers to clean off your face, sucking up every last drop...<br>
<br>
</span>
<span class="text_hypnosis_1" style="-webkit-animation-name: hypnosis1;animation-name: hypnosis1;">
<<printThought $player "I am not a cum-drinker!">></span>
<br>
<span class="text_hypnosis_1" style="-webkit-animation-name: hypnosis2;animation-name: hypnosis2;">
<<printThought $player "I am not thirsty of semen!" 13>></span>
<br>
<span class="text_hypnosis_1" style="-webkit-animation-name: hypnosis3;animation-name: hypnosis3;">
<<printThought $player "I just like the taste!" 26>></span>
<br>
<span class="text_hypnosis_1" style="-webkit-animation-name: hypnosis4;animation-name: hypnosis4;">
<<printThought $player "Mmmm... this is so delicious... drown me in cum!" 40>></span>
<br>
<br>
<span id="exit_visible" style="visibility: hidden;">
<<if $scene.spendFatigue>>
You let out a mental sigh. It took no small quantity of energy to navigate your way to this point, your overall mental reserves getting a bit of a boost at what you consider a job well done.
<</if>>
<br><br>
<<if $scene.valueChanged>>
<<if setup.getTotalValue("cum") >= 10>>
It is odd to think that something this sexual could be considered "holding back" but it really does feel like you had to focus and assert your will not to more deeply embrace the scene as it unfolded. On the other hand, while fun, but you definitely didn't learn anything from the experience.
<<elseif setup.getTotalValue("cum") >= 7>>
As fun as the simulation is you don't feel like you've learned anything from it. You feel you should embrace the script more completely if you are going to continue your growth.
<<else>>
You sense yourself teetering at the edge of a cliff, only barely refraining from diving off into a sea of depravity.
<</if>>
<</if>>
<br><br>
[<<moveTo 'event_psychiatrist_hypnosis_4_5' 'Continue.' 2700>>]
</span>
<<makeVisible 'mid_visible' 7>>
<<makeVisible 'exit_visible' 15>>
</div>/*#
#desc: hypnosis session 4 - cum fetishism reject, glitch out
#status: FINISHED 0.4.0.0
#*/
<<if $roomchange == true>>
<<HypnosisSession4Reject $player $scene 'cum'>>
<<set $hypnoSession.theme = 'reject'>>
<</if>>
<<set $player.location to "#ROOM hyp_rest_0xF4">>
<<include enterroom>>
<<initRoom>>
<<createAnimatedBGR "./video/vr01_glitch.mp4">>
<div id="invframe" class="scrolltext">
<<glitchText "#_REINF >Cum is love...">><br>
<<glitchText "#_REINF >Cum is life...!">><br>
<<glitchText "#_REINF >Give me that creamy goodness.">><br>
<<glitchText "#_REINF >I love cum.">><br>
<<glitchText "#_REINF >Jizz brings me joy.">><br>
<<glitchText "#_REINF >Semen is scrumptious.">><br>
<<glitchText "#_REINF >Feed me cum.">><br>
<<glitchText "#_REINF >Cover me in cum.">><br>
<<glitchText "#_REINF >Drown me in dick milk.">><br>
<br>
You can feel these... these commands for lack of better description probing around in your mind, trying to find an opening where they could implant their information. But not today! You steel your thoughts and refuse to let them in.
<<if $scene.changedMaxWillpower>>
Living through this ordeal, you think you have more reserves regarding your willpower from now on!<br>
<<else>>
Since you already refused this reality you cannot feel your willpower strengthening this time.<br>
<</if>>
<br>
<<printThoughtWill $player "I refuse to accept this as reality!">><br>
<br>
The scene seems to crumble before your very eyes.<br>
<br>
<<if $scene.changedMaxWillpower>>
You feel emboldened by your triumph. Though there is much in your current life out of your control here, in the realm of the mind, you yet retain sovereignty. You take great mental comfort, and strength, from the fact that you have "held the line," as it were, against this latest perverted onslaught.
<<elseif $scene.gainedWillpower>>
As you fight against the simulation you can't help but be puzzled with yourself. Why did you choose this action again if you were not going to embrace the situation? You confusion completely neutralises any sense of self-assurance you might have gained from your resistance.<br>
<br>
Still, though you have fought this battle before the fact that you are still holding strong gives you some minor satisfaction to buoy your psychological state.
<<elseif setup.getTotalValue("cum") >= 5>>
As your mind adjusts to the jarring break in the simulation you wonder why you would fight so hard against something you know you would enjoy...
<<else>>
Just as you expend little energy in shattering the artificial reality of the simulation, so too do you draw little comfort from such. What triumph is it, really to resist something to easily, would, perhaps, the more interesting path be to... indulge, just to see what it's like?
<</if>>
<br><br>
[<<moveTo 'event_psychiatrist_hypnosis_4_5' 'Continue.' 2700>>]
</div>/*#
#desc: hypnosis session 4 - bondage fetishism intro, rope harness yourself, then raised in suspension
#status: FINISHED 0.4.0.0
#*/
<<if $roomchange == true>>
<</if>>
<<set $player.location to "a Dungeon?">>
<<include enterroom>>
<<initRoom>>
<<createAnimatedBGR "./video/bondage_suspension.mp4">>
<div id="invframe" class="scrolltext">
You reach up and take the rope off the hook. You start practicing tying and untying knots with it, gradually weaving a harness around your body. Playing with the rope is almost meditative and when you finally look around again you realise that you are no longer in the room in which you started.<br>
<br>
Dark and difficult to make out the only thing clearly visible in your surroundings is a mirror reflecting your appearance back at you - your naked body entwined with rope, black lines crossing back and forth in a karada, or rope harness over your body.<br>
<br>
You stare at your reflection, admiring how the rope frames and highlights your naked form. As well you enjoy how the rope feels against your flesh, tight and erotic, yet the mere harness is not actually restrictive...<br>
<br>
You look around again, more rope uncoiling from the ceiling, pre-tied loops ready to bind your limbs and more if you just accept the silent invitation...<br>
<br>
<<if setup.getTotalValue('bondage')<5>>
<<printThought $player "Do I really want to surrender to bondage?">><br>
<<else>>
<<printThought $player "Mmm, floating in suspension would feel so nice...">><br>
<</if>>
<br>
The ropes dangle, tantalizing and... are they moving towards you? No, they are merely swaying slightly, the idea that anything is closing in is just a trick of perspective and an overactive imagination...<br>
<br>
<<HypnosisSession4Options $player 'bondage'>>
</div>/*#
#desc: hypnosis session 4 - bondage fetishism accept, full suspension bondage + blindfold and ballgag
#status: FINISHED 0.4.0.0
#*/
<<if $roomchange == true>>
<<set $hypnoSession.theme = 'bondage'>>
<<HypnosisSession4Accept $player $scene $hypnoSession.theme>>
<</if>>
<<set $player.location to "a Dungeon!">>
<<include enterroom>>
<<initRoom>>
<<createAnimatedBGR "./video/bondage_suspension.mp4">>
<div id="invframe" class="scrolltext">
<span class="makeVisible">
<span class="shining" style="-webkit-animation-delay: 0.0s;">Bondage is bliss.</span><br>
</span>
<span class="makeVisible">
<span class="shining" style="-webkit-animation-delay: 0.4s;">Restriction is rapture.</span><br>
</span>
<span class="makeVisible">
<span class="shining" style="-webkit-animation-delay: 0.8s;">Freedom is a burden.</span><br>
</span>
<span class="makeVisible">
<span class="shining" style="-webkit-animation-delay: 1.2s;">I want to be tied.</span><br>
</span>
<span class="makeVisible">
<span class="shining" style="-webkit-animation-delay: 1.6s;">I want to be bound.</span><br>
</span>
<span class="makeVisible">
<span class="shining" style="-webkit-animation-delay: 2.0s;">I want to surrender control.</span><br>
</span>
<br>
<span id="mid_visible" style="visibility: hidden;">
You extend an arm through a nearby loop, pulling until it gently closes around your wrist, tight, but not painful. A firm jerk confirms that the knot is now secure, no longer tightening now that it is holding your wrist.<br>
<br>
Emboldened you look for another loop to repeat the exercise with your other hand. This time once you are secured things start to change. The ropes retract, lifting you into the air as more ropes move in to encircle your ankles, your thighs.... Moving like snakes and weaving in with your harness you can only watch as the ropes lift you into a full bondage suspension, each of your limbs tightly bound leaving you dangling in midair.<br>
<br>
Swaying in your helpless suspension a feeling of calm bliss washes over you. This is what you want, to be tied, to be restricted, to be bound...<br>
<br>
From the darkness a blindfold appears, robbing you of your sight. Next comes something in your mouth... something round? As the strap tightens around your head you recognise it as a ball gag. You purr in contentment, blind and mute, floating in silence, savouring every delicious feeling of the multitudinous ropes binding you, holding you, loving you.<br>
<br>
</span>
<span class="text_hypnosis_1" style="-webkit-animation-name: hypnosis1;animation-name: hypnosis1;">
<<printThought $player "Wh... What is this feeling?">></span>
<br>
<span class="text_hypnosis_1" style="-webkit-animation-name: hypnosis2;animation-name: hypnosis2;">
<<printThought $player "How can helplessness feel so good?" 13>></span>
<br>
<span class="text_hypnosis_1" style="-webkit-animation-name: hypnosis3;animation-name: hypnosis3;">
<<printThought $player "Is freedom a burden?" 26>></span>
<br>
<span class="text_hypnosis_1" style="-webkit-animation-name: hypnosis4;animation-name: hypnosis4;">
<<printThought $player "I should be bound more often..." 40>></span>
<br>
<br>
<span id="exit_visible" style="visibility: hidden;">
<<if $scene.spentWillpower>>
You let out an imaginarily held breath, the stress of pushing yourself to this new height fading away.
<<if $scene.changedMaxWillpower>>
It took an act of will but you did it, though it was mentally tiring you feel that pushing yourself to achieve your goal as served to bolster your overall mental state.
<<else>>
Though you have pushed yourself to such limits before it replenishes your mental reserves to know that you are still capable of striving to meet your destiny.
<</if>>
<<elseif $scene.spendFatigue>>
Though it is tiring to push yourself so hard you feel your mental reserves replenished by your accomplishment.
<</if>>
<br><br>
<<if $scene.threshold_triggered>>
You feel like you might have been a bit aggressive in so enthusiastically embracing the simulation. You have definitely learned a lot, and you wonder if you could even go back to "before"... if you would even want to?
<<else>>
It is hard to believe that what you just enjoyed would have once horrified you. How far you have come... but you have come too far to hesitate, you need to find other activities in the real world, discover more about yourself as you race further down this wonderful road of depravity.
<</if>>
<br><br>
[<<moveTo 'event_psychiatrist_hypnosis_4_5' 'Continue.' 2700>>]
</span>
<<makeVisible 'mid_visible' 7>>
<<makeVisible 'exit_visible' 15>>
</div>/*#
#desc: hypnosis session 4 - bondage fetishism decline, accidentally tie yourself up, then blindfold and ballgag
#status: FINISHED 0.4.0.0
#*/
<<if $roomchange == true>>
<<set $hypnoSession.theme = 'bondage'>>
<<HypnosisSession4Decline $player $scene $hypnoSession.theme>>
<</if>>
<<set $player.location to "a Playroom?">>
<<include enterroom>>
<<initRoom>>
<<createAnimatedBGR "./video/bondage_suspension.mp4">>
<div id="invframe" class="scrolltext">
<span class="makeVisible">
<span class="shining" style="-webkit-animation-delay: 0.0s;">Bondage is bliss.</span><br>
</span>
<span class="makeVisible">
<span class="shining" style="-webkit-animation-delay: 0.4s;">Restriction is rapture.</span><br>
</span>
<span class="makeVisible">
<span class="shining" style="-webkit-animation-delay: 0.8s;">Freedom is a burden.</span><br>
</span>
<span class="makeVisible">
<span class="shining" style="-webkit-animation-delay: 1.2s;">I want to be tied.</span><br>
</span>
<span class="makeVisible">
<span class="shining" style="-webkit-animation-delay: 1.6s;">I want to be bound.</span><br>
</span>
<span class="makeVisible">
<span class="shining" style="-webkit-animation-delay: 2.0s;">I want to surrender control.</span><br>
</span>
<br>
<span id="mid_visible" style="visibility: hidden;">
Taking a nearby rope you decide to experiment with how it would feel to tie your legs. Your arms are free so you can untie yourself at any time, besides, your rope harness would look better continuing down your body...<br>
<br>
Several meditative minutes later woven bondage covers you from the shoulders down, your legs tightly, but comfortably roped together, only your arms and head free of the black tendrils.<br>
<br>
Taking another rope in hand you start to wind it around your left wrist, you're still just experimenting, your right hand is still free so you could easily untie yourself if you wanted to... you just don't want to.<br>
<br>
Your left arm traced with rope and tied behind your back to the rope around your waist you leave another loop... Looking at your reflection one last time you put your right arm out of the way to keep its bareness from contrasting with the rest of your rope-entwined reflection.<br>
<br>
You try to bring your hand back in front of your body only to discover that you can't. You have threaded your right hand through the loop at the small of your back, your wrist now tightly bound and no matter how you twist your fingers seem to brush uselessly against your bonds.<br>
<br>
Rocking in your self-inflicted restraints you look around to see ropes unfurling from above, weaving through your restraints and then tightening, slowly lifting you into the air until you are in helpless suspension. A leather blindfold floats in front of your face, wrapping your head followed by a round ball gag pressed past your lips. Both straps tightened snug you are blind and mute as you hang in silence, a final rope weaving through the straps of your final restraints to gently pull your head back and support it as you hang helplessly... blissfully...
<br><br>
</span>
<span class="text_hypnosis_1" style="-webkit-animation-name: hypnosis1;animation-name: hypnosis1;">
<<printThought $player "I want to be free...">></span>
<br>
<span class="text_hypnosis_1" style="-webkit-animation-name: hypnosis2;animation-name: hypnosis2;">
<<printThought $player "But I chose to be bound..." 13>></span>
<br>
<span class="text_hypnosis_1" style="-webkit-animation-name: hypnosis3;animation-name: hypnosis3;">
<<printThought $player "Maybe restraints are the real freedom?" 26>></span>
<br>
<span class="text_hypnosis_1" style="-webkit-animation-name: hypnosis4;animation-name: hypnosis4;">
<<printThought $player "Yes, being bound feels much better, bondage is good, bondage is bliss..." 40>></span>
<br>
<span id="exit_visible" style="visibility: hidden;"><br>
<br>
<<if $scene.spendFatigue>>
You let out a mental sigh. It took no small quantity of energy to navigate your way to this point, your overall mental reserves getting a bit of a boost at what you consider a job well done.<br>
<br>
<</if>>
<<if $scene.valueChanged>>
<<if setup.getTotalValue("bondage") >= 10>>
It is odd to think that something this sexual could be considered "holding back" but it really does feel like you had to focus and assert your will not to more deeply embrace the scene as it unfolded. On the other hand, while fun, but you definitely didn't learn anything from the experience.
<<elseif setup.getTotalValue("bondage") >= 7>>
As fun as the simulation is you don't feel like you've learned anything from it. You feel you should embrace the script more completely if you are going to continue your growth.
<<else>>
You sense yourself teetering at the edge of a cliff, only barely refraining from diving off into a sea of depravity.
<</if>>
<br><br>
<</if>>
[<<moveTo 'event_psychiatrist_hypnosis_4_5' 'Continue.' 2700>>]
</span>
<<makeVisible 'mid_visible' 7>>
<<makeVisible 'exit_visible' 15>>
</div>/*#
#desc: hypnosis session 4 - bondage fetishism reject, glitch out
#status: FINISHED 0.4.0.0
#*/
<<if $roomchange == true>>
<<HypnosisSession4Reject $player $scene 'bondage'>>
<<set $hypnoSession.theme = 'reject'>>
<</if>>
<<set $player.location to "#ROOM hyp_rest_0xF5">>
<<include enterroom>>
<<initRoom>>
<<createAnimatedBGR "./video/vr01_glitch.mp4">>
<div id="invframe" class="scrolltext">
<<glitchText "#_REINF > Bondage is bliss.">><br>
<<glitchText "#_REINF > Restriction is rapture.">><br>
<<glitchText "#_REINF > Freedom is a burden.">><br>
<<glitchText "#_REINF > I want to be tied.">><br>
<<glitchText "#_REINF > I want to be bound.">><br>
<<glitchText "#_REINF > I want to surrender control.">><br>
<br>
You can feel these... these commands for lack of better description probing around in your mind, trying to find an opening where they could implant their information. But not today! You steel your thoughts and refuse to let them in.
<<if $scene.changedMaxWillpower>>
Living through this ordeal, you think you have more reserves regarding your willpower from now on!<br>
<<else>>
Since you already refused this reality you cannot feel your willpower strengthening this time.<br>
<</if>>
<br>
<<printThoughtWill $player "I refuse to accept this as reality!">><br>
<br>
The scene seems to crumble before your very eyes.<br>
<br>
<<if $scene.changedMaxWillpower>>
You feel emboldened by your triumph. Though there is much in your current life out of your control here, in the realm of the mind, you yet retain sovereignty. You take great mental comfort, and strength, from the fact that you have "held the line," as it were, against this latest perverted onslaught.
<<elseif $scene.gainedWillpower>>
As you fight against the simulation you can't help but be puzzled with yourself. Why did you choose this action again if you were not going to embrace the situation? You confusion completely neutralises any sense of self-assurance you might have gained from your resistance.<br>
<br>
Still, though you have fought this battle before the fact that you are still holding strong gives you some minor satisfaction to buoy your psychological state.
<<elseif setup.getTotalValue("bondage") >= 5>>
As your mind adjusts to the jarring break in the simulation you wonder why you would fight so hard against something you know you would enjoy...
<<else>>
Just as you expend little energy in shattering the artificial reality of the simulation, so too do you draw little comfort from such. What triumph is it, really to resist something to easily, would, perhaps, the more interesting path be to... indulge, just to see what it's like?
<</if>>
<br><br>
[<<moveTo 'event_psychiatrist_hypnosis_4_5' 'Continue.' 2700>>]
</div>/*#
#desc: hypnosis session 4 - foot fetishism intro, put on high heels, they transform into extreme thigh highs
#status: FINISHED 0.4.0.0
#*/
<<if $roomchange == true>>
<</if>>
<<set $player.location to "a Shoe Store?">>
<<include enterroom>>
<<initRoom>>
<<createAnimatedBGR "./video/foot_fetish.mp4">>
<div id="invframe" class="scrolltext">
From the moment you pick up the high heels you can tell that they are very high quality. In a classic stiletto style they sport modest 5cm heels in polished black patent leather. Admiring your distorted reflection in the mirror-polished surface you can't help but lean over and slip them on.<br>
<br>
To say they are your size would be an understatement. It is as if they were moulded specifically for your feet, more comfortable than anything you have worn, even with the heel. Speaking of the heel as you think about it is the heel... rising?<br>
<br>
Looking over at a conveniently appearing mirror confirms that yes, the heels are getting longer and thinner, looking to be past 6cm and still growing steeper. Out of the corner of your eye it seems that you are now standing in some sort of shoe store changing isle, but your attention remains fixated on the reflection of your new heels. In addition the once court-shoes have started creeping up over your ankles, the tight patent leather past ankle-boot level and rising even faster than your heels.<br>
<br>
Tingles of pleasure run from your toes up your legs in time with the rising boots and you start to teeter as the heels pass 8cm with you up to calf-boots. You manage to steady yourself as you watch in rapturous awe as they keep growing. By the time you have full over-the-knee boots your heels are approaching 12cm, your feet pitched steeply forward as you start to grow platforms under your toes.<br>
<br>
Finally, as your boots rise to full thigh-highs and nearly 20 cm heels you finally pitch forward, landing on your hands and knees as the stunning footwear finally become too much for you. Catching your breath as your body adjusts to the intense, erotic footwear perfectly fitted all the way up your legs you look up from the floor to find a pair of heel'd feet standing in front of you...<br>
<br>
<<HypnosisSession4Options $player 'foot'>>
</div>/*#
#desc: hypnosis session 4 - foot fetishism accept, foot/shoe massage/worship
#status: FINISHED 0.4.0.0
#*/
<<if $roomchange == true>>
<<set $hypnoSession.theme = 'foot'>>
<<HypnosisSession4Accept $player $scene $hypnoSession.theme>>
<</if>>
<<set $player.location to "a Shoe Store!">>
<<include enterroom>>
<<initRoom>>
<<createAnimatedBGR "./video/foot_fetish.mp4">>
<div id="invframe" class="scrolltext">
<span class="makeVisible">
<span class="shining" style="-webkit-animation-delay: 0.0s;">I love heels.</span><br>
</span>
<span class="makeVisible">
<span class="shining" style="-webkit-animation-delay: 0.4s;">Higher is better.</span><br>
</span>
<span class="makeVisible">
<span class="shining" style="-webkit-animation-delay: 0.8s;">Steeper is sweeter.</span><br>
</span>
<span class="makeVisible">
<span class="shining" style="-webkit-animation-delay: 1.2s;">Wear the heels, worship the heels.</span><br>
</span>
<span class="makeVisible">
<span class="shining" style="-webkit-animation-delay: 1.6s;">Kiss the toes.</span><br>
</span>
<span class="makeVisible">
<span class="shining" style="-webkit-animation-delay: 2.0s;">Rub the heels.</span><br>
</span>
<span class="makeVisible">
<span class="shining" style="-webkit-animation-delay: 2.4s;">Massage the arches!</span><br>
</span>
<span class="makeVisible">
<span class="shining" style="-webkit-animation-delay: 2.8s;">At someone's feet it where I belong...</span><br>
</span>
<br>
You eagerly start kissing the high-heel'd foot before you. Steep and shiny and red the heels scream sex and poise and you enthusiastically polishing them with your tongue before lovingly massaging the ankle and calf above. When you finally lean back to take a breath the figure before you turns, walking smartly away with another person walking up to take their place.<br>
<br>
This time you are faced with knee high chunk heels but you set to work with the same gusto. But this time your "customer" removes their feet from her shoes, they're wrapped in delicate nylons. And from the fragrance she must have worn them all day long. You take your time massaging and worshipping them, until the wearer is satisfied and turns away to be replaced with your next client...<br>
<br>
<span class="text_hypnosis_1" style="-webkit-animation-name: hypnosis1;animation-name: hypnosis1;">
<<printThought $player "Wh... What am I doing?">></span>
<br>
<span class="text_hypnosis_1" style="-webkit-animation-name: hypnosis2;animation-name: hypnosis2;">
<<printThought $player "Is that all I exist for?" 13>></span>
<br>
<span class="text_hypnosis_1" style="-webkit-animation-name: hypnosis3;animation-name: hypnosis3;">
<<printThought $player "To worship feet?" 26>></span>
<br>
<span class="text_hypnosis_1" style="-webkit-animation-name: hypnosis4;animation-name: hypnosis4;">
<<printThought $player "Oh... look at this beautiful shoes! These caress-worthy feet! They deserve to be idolized!" 40>></span>
<br><br>
<span id="mid_visible" style="visibility: hidden;">
Pumps, sandals, clean feet, feet both clean and dirty, boots ranging from ballet-fetish to heavy combat each new pair of shod feet is a fresh excitement for your foot-addled mind. Male or female, large or small you worship all in kind, massaging and kissing, debasing yourself and occasionally looking back with aroused lust at the erotically steep heels upon your own feet, your every thought filled them...<br>
</span>
<br>
<span id="exit_visible" style="visibility: hidden;">
<<if $scene.spentWillpower>>
You let out an imaginarily held breath, the stress of pushing yourself to this new height fading away.
<<if $scene.changedMaxWillpower>>
It took an act of will but you did it, though it was mentally tiring you feel that pushing yourself to achieve your goal as served to bolster your overall mental state.
<<else>>
Though you have pushed yourself to such limits before it replenishes your mental reserves to know that you are still capable of striving to meet your destiny.
<</if>>
<br><br>
<<elseif $scene.spendFatigue>>
Though it is tiring to push yourself so hard you feel your mental reserves replenished by your accomplishment.<br>
<br>
<</if>>
<<if $scene.threshold_triggered>>
You feel like you might have been a bit aggressive in so enthusiastically embracing the simulation. You have definitely learned a lot, and you wonder if you could even go back to "before"... if you would even want to?
<<else>>
It is hard to believe that what you just enjoyed would have once horrified you. How far you have come... but you have come too far to hesitate, you need to find other activities in the real world, discover more about yourself as you race further down this wonderful road of depravity.
<</if>>
<br><br>
[<<moveTo 'event_psychiatrist_hypnosis_4_5' 'Continue.' 2700>>]
</span>
<<makeVisible 'mid_visible' 7>>
<<makeVisible 'exit_visible' 14>>
</div>/*#
#desc: hypnosis session 4 - foot fetishism decline, foot massaging
#status: FINISHED 0.4.0.0
#*/
<<if $roomchange == true>>
<<set $hypnoSession.theme = 'foot'>>
<<HypnosisSession4Decline $player $scene $hypnoSession.theme>>
<</if>>
<<set $player.location to "a Playroom?">>
<<include enterroom>>
<<initRoom>>
<<createAnimatedBGR "./video/foot_fetish.mp4">>
<div id="invframe" class="scrolltext">
<span class="makeVisible">
<span class="shining" style="-webkit-animation-delay: 0.0s;">I love heels.</span><br>
</span>
<span class="makeVisible">
<span class="shining" style="-webkit-animation-delay: 0.4s;">Higher is better.</span><br>
</span>
<span class="makeVisible">
<span class="shining" style="-webkit-animation-delay: 0.8s;">Steeper is sweeter.</span><br>
</span>
<span class="makeVisible">
<span class="shining" style="-webkit-animation-delay: 1.2s;">Wear the heels, worship the heels.</span><br>
</span>
<span class="makeVisible">
<span class="shining" style="-webkit-animation-delay: 1.6s;">Kiss the toes.</span><br>
</span>
<span class="makeVisible">
<span class="shining" style="-webkit-animation-delay: 2.0s;">Rub the heels.</span><br>
</span>
<span class="makeVisible">
<span class="shining" style="-webkit-animation-delay: 2.4s;">Massage the arches!</span><br>
</span>
<span class="makeVisible">
<span class="shining" style="-webkit-animation-delay: 2.8s;">At someone's feet it where I belong...</span><br>
</span>
<br>
<span id="mid_visible" style="visibility: hidden;">
While you can't help but admire the candy red pumps and the legs stretching up from them you see no reason to do anything else... At first. One foot is extended towards you and it would be rude not to make some gesture of appreciation... right?<br>
<br>
Gently kissing the toes the polished material feels warm and tastes... good? A soft kiss turns into more passionate affection and before you know it your hands are part of the party as well, massaging and stroking each heel'd foot in turn until their own seems satisfied, turning sharply away.<br>
<br>
You console yourself that you were just having a bit of fun, that it didn't really MEAN anything... and then another set of legs step in front of you. Steep patent over the knee boots loom before you, it really wouldn't be fair not to show them the same appreciation as the last set...<br>
<br>
Almost without thought you repeat your massaging affection, then again for a third "client" and a fourth. Sandals, pumps, boots from ballet steep to combat heavy male and female and unknown your existence becomes a constant stream of shod feet, each in need of your "special" appreciation.<br>
<br>
</span>
<span class="text_hypnosis_1" style="-webkit-animation-name: hypnosis1;animation-name: hypnosis1;">
<<printThought $player "I refuse to play by the rules!">></span>
<br>
<span class="text_hypnosis_1" style="-webkit-animation-name: hypnosis2;animation-name: hypnosis2;">
<<printThought $player "I am not a foot-washing slave!" 13>></span>
<br>
<span class="text_hypnosis_1" style="-webkit-animation-name: hypnosis3;animation-name: hypnosis3;">
<<printThought $player "I just like wearing heels!" 26>></span>
<br>
<span class="text_hypnosis_1" style="-webkit-animation-name: hypnosis4;animation-name: hypnosis4;">
<<printThought $player "Oh... look at these beautiful shoes! They need to be worshipped!" 40>></span>
<br>
<br>
<span id="exit_visible" style="visibility: hidden;">
<<if $scene.spendFatigue>>
You let out a mental sigh. It took no small quantity of energy to navigate your way to this point, your overall mental reserves getting a bit of a boost at what you consider a job well done.<br>
<br>
<</if>>
<<if $scene.valueChanged>>
<<if setup.getTotalValue("foot") >= 10>>
It is odd to think that something this sexual could be considered "holding back" but it really does feel like you had to focus and assert your will not to more deeply embrace the scene as it unfolded. On the other hand, while fun, but you definitely didn't learn anything from the experience.
<<elseif setup.getTotalValue("foot") >= 7>>
As fun as the simulation is you don't feel like you've learned anything from it. You feel you should embrace the script more completely if you are going to continue your growth.
<<else>>
You sense yourself teetering at the edge of a cliff, only barely refraining from diving off into a sea of depravity.
<</if>>
<br><br>
<</if>>
[<<moveTo 'event_psychiatrist_hypnosis_4_5' 'Continue.' 2700>>]
</span>
<<makeVisible 'mid_visible' 7>>
<<makeVisible 'exit_visible' 15>>
</div>/*#
#desc: hypnosis session 4 - foot fetishism reject, glitch out
#status: FINISHED 0.4.0.0
#*/
<<if $roomchange == true>>
<<HypnosisSession4Reject $player $scene 'foot'>>
<<set $hypnoSession.theme = 'reject'>>
<</if>>
<<set $player.location to "#ROOM hyp_rest_0xF3">>
<<include enterroom>>
<<initRoom>>
<<createAnimatedBGR "./video/vr01_glitch.mp4">>
<div id="invframe" class="scrolltext">
<<glitchText "#_REINF > I love heels.">><br>
<<glitchText "#_REINF > Higher is better.">><br>
<<glitchText "#_REINF > Steeper is sweeter.">><br>
<<glitchText "#_REINF > Wear the heels, worship the heels.">><br>
<<glitchText "#_REINF > Kiss the toes.">><br>
<<glitchText "#_REINF > Rub the heels.">><br>
<<glitchText "#_REINF > Massage the arches!">><br>
<<glitchText "#_REINF > At someone's feet it where I belong...">><br>
<br>
You can feel these... these commands for lack of better description probing around in your mind, trying to find an opening where they could implant their information. But not today! You steel your thoughts and refuse to let them in.
<<if $scene.changedMaxWillpower>>
Living through this ordeal, you think you have more reserves regarding your willpower from now on!<br>
<<else>>
Since you already refused this reality you cannot feel your willpower strengthening this time.<br>
<</if>>
<br>
<<printThoughtWill $player "I refuse to accept this as reality!">><br>
<br>
The scene seems to crumble before your very eyes.<br>
<br>
<<if $scene.changedMaxWillpower>>
You feel emboldened by your triumph. Though there is much in your current life out of your control here, in the realm of the mind, you yet retain sovereignty. You take great mental comfort, and strength, from the fact that you have "held the line," as it were, against this latest perverted onslaught.
<<elseif $scene.gainedWillpower>>
As you fight against the simulation you can't help but be puzzled with yourself. Why did you choose this action again if you were not going to embrace the situation? You confusion completely neutralises any sense of self-assurance you might have gained from your resistance.<br>
<br>
Still, though you have fought this battle before the fact that you are still holding strong gives you some minor satisfaction to buoy your psychological state.
<<elseif setup.getTotalValue("foot") >= 5>>
As your mind adjusts to the jarring break in the simulation you wonder why you would fight so hard against something you know you would enjoy...
<<else>>
Just as you expend little energy in shattering the artificial reality of the simulation, so too do you draw little comfort from such. What triumph is it, really to resist something to easily, would, perhaps, the more interesting path be to... indulge, just to see what it's like?
<</if>>
<br><br>
[<<moveTo 'event_psychiatrist_hypnosis_4_5' 'Continue.' 2700>>]
</div>/*#
#desc: hypnosis session 4 - bdsm fetishism intro, collar + leash, leash pulled, fall to the floor and ordered to obey
#status: FINISHED 0.4.0.0
#*/
<<if $roomchange == true>>
<</if>>
<<set $player.location to "a Playroom?">>
<<include enterroom>>
<<initRoom>>
<<createAnimatedBGR "./video/spanking.mp4">>
<div id="invframe" class="scrolltext">
You take the leash and dog collar from the wall and examine them. All made of leather the leash looks sturdy, but unremarkable, the collar thick and padded looking both formidable and... comfortable? Experimentally you bring the collar to your throat, finding it perfectly sized for your neck and before you know it it is buckled around your neck, sending a shiver down your spine.<br>
<br>
Adjusting to the stern feel of the collar you lose track of your surroundings until there is a sudden tug on your leash, the surprising force sending you flailing forward to land on your hands and knees.<br>
<br>
You look up at a shadowy figure, you cannot even tell their gender only that they are holding your leash in one hand, and that they radiate raw dominance.<br>
<br>
"@@.npc_manager;You are a slave. A slave obeys.@@" The figure commands, the voice itself is indistinct and yet each word is somehow perfectly, crystal clear.<br>
<br>
<<if setup.getTotalValue('bdsm')<5>>
<<printThought $player "Am I really going to accept this unquestioningly?">>
<<else>>
<<printThought $player "I... I must follow your every command!">>
<</if>>
<br><br>
<<HypnosisSession4Options $player 'bdsm'>>
</div>/*#
#desc: hypnosis session 4 - bdsm fetishism accept, bound on Saint Andrews Cross and flogged, then crop'd through slave positions
#status: FINISHED 0.4.0.0
#*/
<<if $roomchange == true>>
<<set $hypnoSession.theme = 'bdsm'>>
<<HypnosisSession4Accept $player $scene $hypnoSession.theme>>
<</if>>
<<set $player.location to "a Dungeon!">>
<<include enterroom>>
<<initRoom>>
<<createAnimatedBGR "./video/spanking.mp4">>
<div id="invframe" class="scrolltext">
<span class="makeVisible">
<span class="shining" style="-webkit-animation-delay: 0.0s;">I exist to serve.</span><br>
</span>
<span class="makeVisible">
<span class="shining" style="-webkit-animation-delay: 0.4s;">Obedience is my greatest pleasure.</span><br>
</span>
<span class="makeVisible">
<span class="shining" style="-webkit-animation-delay: 0.8s;">Control should be surrendered.</span><br>
</span>
<span class="makeVisible">
<span class="shining" style="-webkit-animation-delay: 1.2s;">To be collared and claimed is my goal.</span><br>
</span>
<span class="makeVisible">
<span class="shining" style="-webkit-animation-delay: 1.4s;">I was meant to be owned.</span><br>
</span>
<span class="makeVisible">
<span class="shining" style="-webkit-animation-delay: 1.6s;">I love being a slave!</span><br>
</span>
<br>
<span id="mid_visible" style="visibility: hidden;">
You nod slowly before averting your gaze from your owner to stare at the floor. Who-, or whatever holds your leash seems satisfied with your obsequience, gently tugging on your leash to signal you to follow.<br>
<br>
Crawling forward the floor changes below you and when you finally look around you find yourself in some sort of sex dungeon.<br>
<br>
The walls done in leather bedecked with a dizzying array of whips and floggers a variety of intimidating instruments ranging from a bondage chair to a cage to a Saint Andrew's Cross and other, scarier things are scattered throughout the room.<br>
<br>
You glance nervously at each device you pass only to be led to a low bench. Lifting yourself on top straps are affixed over your hips and shoulders, your wrists and ankles slipping into cuffs attached to the bondage bench and in moments you are totally restrained.<br>
<br>
You start to cry out only for a gag to be pressed past your parted lips, completing your restraints as your captor plucks a flogger from the wall and moves behind you.<br>
<br>
Though you brace yourself in anticipation the first blow still lands hard and fast but you cannot escape, your only response to let out a muffled moan that barely escapes past your jaw-stretching gag.<br>
<br>
The only sounds in the dungeon are your gasps and moans intermingled with the crack and snap of the flogger, the beating continuing until your rear and thighs are surely a solid red from pain.<br>
<br>
Eyes squeezed shut it takes you several moments to recognise that the beating has stopped. Your cuffs snap open and fall aside, though the gag and collar remain in place, as another tug at your leash signals for you to wincingly dismount the bench and crawl after.<br>
<br>
You note that your captor holds what looks like a crop in the hand opposite your leash, using it to point for your to take a position in the centre of the room.<br>
<br>
No sooner have you come to a stop than the commands start. "Kneel, present, curtsy, attention, nadu, display" one at a time the positions are called out. Some are obvious while others you have no idea what to do at first but the crop provides ample encouragement, a painful tap on this limb or that indicating for you to move, giving you no choice but to react as if a mindless doll. You shift until you have satisfactorily assumed the position, holding it for a few seconds before it is on to the next, the sequence repeated randomly over and over until you, despite the pain from numerous admonishments, you assume each instantly after being commanded.<br>
<br>
</span>
<span class="text_hypnosis_1" style="-webkit-animation-name: hypnosis1;animation-name: hypnosis1;">
<<printThought $player "Wh... What am I doing?">></span>
<br>
<span class="text_hypnosis_1" style="-webkit-animation-name: hypnosis2;animation-name: hypnosis2;">
<<printThought $player "Is that all I exist for?" 13>></span>
<br>
<span class="text_hypnosis_1" style="-webkit-animation-name: hypnosis3;animation-name: hypnosis3;">
<<printThought $player "To follow commands? To present myself for another?" 26>></span>
<br>
<span class="text_hypnosis_1" style="-webkit-animation-name: hypnosis4;animation-name: hypnosis4;">
<<printThought $player "If this is my owner's desire, surely it is what is best for me..." 40>></span>
<br>
<br>
<span id="exit_visible" style="visibility: hidden;">
<<if $scene.spentWillpower>>
You let out an imaginarily held breath, the stress of pushing yourself to this new height fading away.
<<if $scene.changedMaxWillpower>>
It took an act of will but you did it, though it was mentally tiring you feel that pushing yourself to achieve your goal as served to bolster your overall mental state.
<<else>>
Though you have pushed yourself to such limits before it replenishes your mental reserves to know that you are still capable of striving to meet your destiny.
<</if>>
<br><br>
<<elseif $scene.spendFatigue>>
Though it is tiring to push yourself so hard you feel your mental reserves replenished by your accomplishment.<br>
<br>
<</if>>
<<if $scene.threshold_triggered>>
You feel like you might have been a bit aggressive in so enthusiastically embracing the simulation. You have definitely learned a lot, and you wonder if you could even go back to "before"... if you would even want to?
<<else>>
It is hard to believe that what you just enjoyed would have once horrified you. How far you have come... but you have come too far to hesitate, you need to find other activities in the real world, discover more about yourself as you race further down this wonderful road of depravity.
<</if>>
<br><br>
[<<moveTo 'event_psychiatrist_hypnosis_4_5' 'Continue.' 2700>>]
</span>
<<makeVisible 'mid_visible' 7>>
<<makeVisible 'exit_visible' 15>>
</div>/*#
#desc: hypnosis session 4 - bdsm fetishism decline, forcibly bound to Saint Andrew's Cross and flogged, then cropped through slave positions
#status: FINISHED 0.4.0.0
#*/
<<if $roomchange == true>>
<<set $hypnoSession.theme = 'bdsm'>>
<<HypnosisSession4Decline $player $scene $hypnoSession.theme>>
<</if>>
<<set $player.location to "a Dungeon?">>
<<include enterroom>>
<<initRoom>>
<<createAnimatedBGR "./video/spanking.mp4">>
<div id="invframe" class="scrolltext">
<span class="makeVisible">
<span class="shining" style="-webkit-animation-delay: 0.0s;">I exist to serve.</span><br>
</span>
<span class="makeVisible">
<span class="shining" style="-webkit-animation-delay: 0.4s;">Obedience is my greatest pleasure.</span><br>
</span>
<span class="makeVisible">
<span class="shining" style="-webkit-animation-delay: 0.8s;">Control should be surrendered.</span><br>
</span>
<span class="makeVisible">
<span class="shining" style="-webkit-animation-delay: 1.2s;">To be collared and claimed is my goal.</span><br>
</span>
<span class="makeVisible">
<span class="shining" style="-webkit-animation-delay: 1.4s;">I was meant to be owned.</span><br>
</span>
<span class="makeVisible">
<span class="shining" style="-webkit-animation-delay: 1.6s;">I love being a slave!</span><br>
</span>
<br>
<span id="mid_visible" style="visibility: hidden;">
After your initial tumble you rise back to your feet. Though you cannot make out features your controller appears... amused? Either way they turn away, tugging on your leash for you to follow. For a moment you resist, but... you are curious, and you can always unclip the collar and flee if you want.<br>
<br>
Following behind your still indistinct captor you are led into a different room... a dungeon. Moving past the Saint Andrew's cross and the cage with a gulp you consider fleeing as your gaze drifts over a dizzying selection of floggers and whips decorating the leather walls.<br>
<br>
In spite of your misgivings you continue to put one foot in front of the other until you are led to a bench, guided to lay face down it is only when you are in position on the comfortably upholstered device that a series of restraints practically snap out at you, binding you to the device at wrist, ankle, thigh and shoulders.<br>
<br>
You try to protest, straining uselessly against your bonds. Your objections cut off as a large gag is shoved into your opened mouth and buckled tightly around your head.<br>
<br>
Thrashing harder your restraints give not a millimetre, frantic thoughts of your predicament shattered as the first blow of a flogger lands hard across your unprotected ass.<br>
<br>
You cry out, your complaint muffled severely by the gag as your captor continues, raining down blow after blow that echo through the dungeon as your rear and thighs turn red with pain.<br>
<br>
When you are finally released from the bench you slide meekly off. Still gagged you are led to the middle of the room where your captor uses a crop to teach you a series of "slave" positions.<br>
<br>
"Kneel, present, curtsy, attention, nadu, display." Each position is called out and then sharp taps of the crop are used to indicate which part of your body is out of position, once "mastered" you hold a position for a few seconds and then move on to the next. The sequence repeats over and over in random order, until the positions burn themselves into your memory and you shift swiftly and perfectly, as if on instinct, even as your body aches from repeated admonishing blows.
<br>
</span>
<span class="text_hypnosis_1" style="-webkit-animation-name: hypnosis1;animation-name: hypnosis1;">
<<printThought $player "I don't want to play by the rules!">></span>
<br>
<span class="text_hypnosis_1" style="-webkit-animation-name: hypnosis2;animation-name: hypnosis2;">
<<printThought $player "I am not an object to be ordered about!" 13>></span>
<br>
<span class="text_hypnosis_1" style="-webkit-animation-name: hypnosis3;animation-name: hypnosis3;">
<<printThought $player "I don't want to be forced to do these things!" 26>></span>
<br>
<span class="text_hypnosis_1" style="-webkit-animation-name: hypnosis4;animation-name: hypnosis4;">
<<printThought $player "If this is my owners desire, surely it is what is best for me..." 40>></span>
<br>
<br>
<span id="exit_visible" style="visibility: hidden;">
<<if $scene.spendFatigue>>
You let out a mental sigh. It took no small quantity of energy to navigate your way to this point, your overall mental reserves getting a bit of a boost at what you consider a job well done.<br>
<br>
<</if>>
<<if $scene.valueChanged>>
<<if setup.getTotalValue("bdsm") >= 10>>
It is odd to think that something this sexual could be considered "holding back" but it really does feel like you had to focus and assert your will not to more deeply embrace the scene as it unfolded. On the other hand, while fun, but you definitely didn't learn anything from the experience.
<<elseif setup.getTotalValue("bdsm") >= 7>>
As fun as the simulation is you don't feel like you've learned anything from it. You feel you should embrace the script more completely if you are going to continue your growth.
<<else>>
You sense yourself teetering at the edge of a cliff, only barely refraining from diving off into a sea of depravity.
<</if>>
<br><br>
<</if>>
[<<moveTo 'event_psychiatrist_hypnosis_4_5' 'Continue.' 2700>>]
</span>
<<makeVisible 'mid_visible' 7>>
<<makeVisible 'exit_visible' 15>>
</div>/*#
#desc: hypnosis session 4 - bdsm fetishism reject, glitch out
#status: FINISHED 0.4.0.0
#*/
<<if $roomchange == true>>
<<HypnosisSession4Reject $player $scene 'bdsm'>>
<<set $hypnoSession.theme = 'reject'>>
<</if>>
<<set $player.location to "#ROOM hyp_rest_0xF3">>
<<include enterroom>>
<<initRoom>>
<<createAnimatedBGR "./video/vr01_glitch.mp4">>
<div id="invframe" class="scrolltext">
<<glitchText "#_REINF >I exist to serve.">><br>
<<glitchText "#_REINF >Obedience is my greatest pleasure.">><br>
<<glitchText "#_REINF >Control should be surrendered.">><br>
<<glitchText "#_REINF >To be collared and claimed is my goal.">><br>
<<glitchText "#_REINF >I was meant to be owned.">><br>
<<glitchText "#_REINF >I love being a slave!">><br>
<br>
You can feel these... these commands for lack of better description probing around in your mind, trying to find an opening where they could implant their information. But not today! You steel your thoughts and refuse to let them in.
<<if $scene.changedMaxWillpower>>
Living through this ordeal, you think you have more reserves regarding your willpower from now on!<br>
<<else>>
Since you already refused this reality you cannot feel your willpower strengthening this time.<br>
<</if>>
<br>
<<printThoughtWill $player "I refuse to accept this as reality!">><br>
<br>
The scene seems to crumble before your very eyes.<br>
<br>
<<if $scene.changedMaxWillpower>>
You feel emboldened by your triumph. Though there is much in your current life out of your control here, in the realm of the mind, you yet retain sovereignty. You take great mental comfort, and strength, from the fact that you have "held the line," as it were, against this latest perverted onslaught.
<<elseif $scene.gainedWillpower>>
As you fight against the simulation you can't help but be puzzled with yourself. Why did you choose this action again if you were not going to embrace the situation? You confusion completely neutralises any sense of self-assurance you might have gained from your resistance.<br>
<br>
Still, though you have fought this battle before the fact that you are still holding strong gives you some minor satisfaction to buoy your psychological state.
<<elseif setup.getTotalValue("bdsm") >= 5>>
As your mind adjusts to the jarring break in the simulation you wonder why you would fight so hard against something you know you would enjoy...
<<else>>
Just as you expend little energy in shattering the artificial reality of the simulation, so too do you draw little comfort from such. What triumph is it, really to resist something to easily, would, perhaps, the more interesting path be to... indulge, just to see what it's like?
<</if>>
<br><br>
[<<moveTo 'event_psychiatrist_hypnosis_4_5' 'Continue.' 2700>>]
</div>/*#
#desc: hypnosis session 4 aftermath, wake up
#status: FINISHED 0.4.0.0
#*/
<<if $roomchange == true>>
<<include addHypnosisTask>>
<<removeItem $player $now 'plug_suit_red' true>>
<<deleteItem $player $now 'plug_suit_red'>>
<<removeItem $player $now 'vr_helmet' true>>
<<deleteItem $player $now 'vr_helmet'>>
<<useClothSetPop 'hypnosis3' $player $now>>
<<if $scene.plug != "">>
<<wearItem $player $now $scene.plug true>>
<</if>>
<<set $npc_psychiatrist.free_sessions += 1>>
<<set $player.money.total+=40>>
<</if>>
<<set $player.location to "VR Laboratory?">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/psychiatrist_office.png" "./images/characters/npc_psychiatrist.png">>
<div id="invframe" class="scrolltext">
<<if $hypnoSession.theme=='reject'>>
You slowly open your eyes. Everything around you is dark. But then you feel like someone is touching your head and after a few seconds, you can see <<=ps(setup.getNpcName('npc_psychiatrist', 'first'))>> face as she removes the IROI-1 from your head. She is wearing a rather concerned expression.<br>
<br>
"@@.npc_psychiatrist;Hey, are you still in there <<=$player.first_name>>?@@"<br>
<br>
<<printThought $player "What a strange thing to ask.">><br>
<br>
"@@.npc_psychiatrist;I mean, are you okay? The system just threw a rather odd exception and then crashed without warning. The log files before the crash are corrupted, so I'm not getting any information from there. Do you remember anything that happened?@@"<br>
<br>
You have no recollection of anything that happened after you entered the simulated room. It is strange, you feel drained, and yet also more focused then lately.<br>
<br>
"@@.npc_psychiatrist;Okay, I will have to check the data afterwards to figure out what happened here. The whole system is a prototype, so errors are bound to crop up here and there. Let me help you out of the harness.@@"<br>
<br>
Released from the chair you return to the changing room where you remove the plug suit and put your clothes back on. After that you return to <<=ps(setup.getNpcName('npc_psychiatrist', 'first'))>> Office where she's already hard at work trying to figure out what went wrong.<br>
<br>
"@@.npc_psychiatrist;Well that's too bad. The simulation started quite promising. Don't worry, though, this incident is hardly your fault.@@"
<<else>>
You're still half in trance as you open your eyes. Like a zombie your body moves on its own, staggering into the changing room and peeling off the plug suit. You drift in and out of this state only to see your hands put on your clothes without any input from your side, like you're watching a movie. Only after you've left the changing room and re-entered <<=ps(setup.getNpcName('npc_psychiatrist', 'formal'))>> office do you finally come fully to your senses.
<<if $npc_psychiatrist.hypnosis==4>>
At least you remember parts of the hypnosis today. Wait... no. You remember the part before the hypnosis, when you entered the VR Simulation with the new headgear, and adjusting the system. And then the room. You are pretty sure there was a room, but after that... your <<glitchText "mind is blank...">>
<<else>>
As usual you remember the part where you entered the room, but after that... your <<glitchText "mind is blank...">>
<</if>>
<<switch $hypnoSession.theme>>
<<case 'penis'>>
Hmm..you feel strange, like there's something missing. Something you need inside you?<br>
<br>
"@@.npc_psychiatrist;Hmm... deep in thought? It seemed like something in the simulation sparked your interest. No, don't look at me that way. I cannot tell you what happened, that might change the outcome of the experiment. Well, the data we collected today will be useful in the future, I'm sure of that. For the both of us!@@"
<<case 'piss'>>
Hmm..you feel thirsty somehow. Maybe you should go fetch a drink on your way home. But your thirst is kind of strange. You crave something... bitter?<br>
<br>
"@@.npc_psychiatrist;Hmm... an interesting choice you made in the simulation today. No, don't look at me that way. I cannot tell you what happened, that might change the outcome of the experiment. Well, the data we collected today will be useful in the future, I'm sure of that.@@"
<<case 'bondage'>>
You feel stiff, as if you held your limbs in one position for a long time. What is strange is that even as you work out the stiffness you feel off... Almost like you want to be held, as if being physically restricted in your movement would be somehow... better?<br>
<br>
"@@.npc_psychiatrist;How captivating... Oh, sorry, never mind. I cannot tell you what happened, that might change the outcome of the experiment. Well, the data we collected today will be useful in the future, I'm sure of that.@@"
<<case 'cum'>>
Hmm... you feel thirsty, and a little hungry? Like you want something creamy and filling to swish around your mouth...<br>
<br>
"@@.npc_psychiatrist;Hmm... an interesting, but unsurprising, choice you made. No, don't look at me that way. I cannot tell you what happened, that might change the outcome of the experiment. Well, the data we collected today will be useful in the future, I'm sure of that.@@"
<<case 'foot'>>
Odd, you seem to be having trouble flattening your feet, they naturally want to perch on the balls of your toes in an arched state...<br>
<br>
"@@.npc_psychiatrist;Very interesting, fascinating, really... No, don't look at me that way. I cannot tell you what happened, that might change the outcome of the experiment. Well, the data we collected today will be useful in the future, I am sure of that.@@"
<<case 'bdsm'>>
You feel strange, as if you are waiting for an order to do something... but what? And why would you need to be ordered to do it?<br>
<br>
"@@.npc_psychiatrist;Astounding, I did not realise you were already so... Oh, sorry, never mind. I cannot tell you what happened, that might change the outcome of the experiment. Well, the data we collected today will be useful in the future, I'm sure of that.@@"
<</switch>>
<</if>>
<br><br>
"@@.npc_psychiatrist;Here is your 40 Credits, and I'll add another free therapeutic session to your list. I'll put you into the system for the next VR session as well, is that okay?@@"<br>
<br>
As usual that is not a question but more a statement. Someone should really explain the difference between those two things to her one day. Not you, though, and not today you think as she continues without losing even a single second.<br>
<br>
"@@.npc_psychiatrist;That would be
<<if setup.getUTCDay($now) == 0>> /% sunday -> wednesday %/
next Wednesday,
<<else>> /% wednesday -> sunday %/
next Sunday,
<</if>>
19 o'clock. Show up if you want to unlock everything hiding deep within your mind.@@"<br>
<br>
<<printThought $player "Why does she always have to be so cryptic?">><br>
<br>
"@@.npc_psychiatrist;I'm not going to detain you any longer, so have a nice evening.@@"
You take your cue and bid her farewell.<br>
<br>
[<<moveTo 'room_psychiatrist_lobby' 'Leave the office.' 60 '<<set $player.inside = true>><<set $player.cutscene.lockinventory = false>>'>>]
</div><<if $scheduleHypnoToday>>
<<set _tmpDate to setup.setNextDate($now, 0, 19, 0)>>
<<unset $scheduleHypnoToday>>
<<else>>
<<set _day = $now.getUTCDay()>>
<<switch _day>>
<<case 0>>
<<set _tmpDate to setup.setNextDate($now, 3, 19, 0)>>
<<case 1>>
<<set _tmpDate to setup.setNextDate($now, 2, 19, 0)>>
<<case 2>>
<<set _tmpDate to setup.setNextDate($now, 1, 19, 0)>>
<<case 3>>
<<set _tmpDate to setup.setNextDate($now, 4, 19, 0)>>
<<case 4>>
<<set _tmpDate to setup.setNextDate($now, 3, 19, 0)>>
<<case 5>>
<<set _tmpDate to setup.setNextDate($now, 2, 19, 0)>>
<<case 6>>
<<set _tmpDate to setup.setNextDate($now, 1, 19, 0)>>
<</switch>>
<</if>>
<<set _taskCondition = setup.getConditions(_tmpDate, ['atPsychiatrist'])>>
<<switch $npc_psychiatrist.hypnosis>>
<<case 0>>
<<set _taskDone = {
"trigger_event": "event_psychiatrist_hypnosis_1",
"text": "task_psychiatrist_endless_hypnosis_1_done"
}>>
<<set _taskFailed = {
"trigger_event": "event_psychiatrist_hypnosis_failed",
"text": "task_psychiatrist_endless_hypnosis_1_failed"
}>>
<<set _taskDest = 'task_psychiatrist_endless_hypnosis_1'>>
<<case 1>>
<<set _taskDone = {
"trigger_event": "event_psychiatrist_hypnosis_2",
"text": "task_psychiatrist_endless_hypnosis_1_done"
}>>
<<set _taskFailed = {
"trigger_event": "event_psychiatrist_hypnosis_failed",
"text": "task_psychiatrist_endless_hypnosis_1_failed"
}>>
<<set _taskDest = 'task_psychiatrist_endless_hypnosis_1'>>
<<case 2>>
<<set _taskDone = {
"trigger_event": "event_psychiatrist_hypnosis_3",
"text": "task_psychiatrist_endless_hypnosis_1_done"
}>>
<<set _taskFailed = {
"trigger_event": "event_psychiatrist_hypnosis_failed",
"text": "task_psychiatrist_endless_hypnosis_1_failed"
}>>
<<set _taskDest = 'task_psychiatrist_endless_hypnosis_1'>>
<<case 3>>
<<set _taskDone = {
"trigger_event": "event_psychiatrist_hypnosis_4",
"text": "task_psychiatrist_endless_hypnosis_1_done"
}>>
<<set _taskFailed = {
"trigger_event": "event_psychiatrist_hypnosis_failed",
"text": "task_psychiatrist_endless_hypnosis_1_failed"
}>>
<<set _taskDest = 'task_psychiatrist_endless_hypnosis_4'>>
<<case 4 5>>
<<set _taskDone = {
"trigger_event": "event_psychiatrist_hypnosis_4",
"text": "task_psychiatrist_endless_hypnosis_1_done"
}>>
<<set _taskFailed = {
"trigger_event": "event_psychiatrist_hypnosis_failed",
"text": "task_psychiatrist_endless_hypnosis_1_failed"
}>>
<<set _taskDest = 'task_psychiatrist_endless_hypnosis_4'>>
<<default>>
ERROR: unknown hypnosis level: <<=$npc_psychiatrist.hypnosis>>
<</switch>>
<<addTask 'psychiatrist_endless_hypnosis_1'
$now
'npc_psychiatrist'
'task_psychiatrist_endless_hypnosis_1'
_taskCondition
_taskDone
_taskFailed>>/*#
#desc: triggered event for failing to show up to hypnosis session
#status: FINISHED 0.4.0.0
#*/
<<set $player.location to "Call from <<=setup.getNpcName('npc_psychiatrist', 'formal')>>">>
<<if $roomchange == true>>
<<set $sceneVisibility = $SEEN_FRIEND>>
<<setScene>>
<<set $npc_psychiatrist.hypnosis_missed += 1>>
<<if $npc_psychiatrist.hypnosis>0>>
<<set _tmpLvl = Math.max(1,Math.min(10,$npc_psychiatrist.hypnosis_missed-$npc_psychiatrist.hypnosis))>>
<<switch _tmplLvl>>
<<case 0>>
<<applyExperience 'bimbofication' 3 'insignificant' $INCOGNITO>>
<<case 1>>
<<applyExperience 'bimbofication' 3 'slightly' $INCOGNITO>>
<<case 2>>
<<applyExperience 'bimbofication' 3 'little' $INCOGNITO>>
<<case 3>>
<<applyExperience 'bimbofication' 3 'almost' $INCOGNITO>>
<<case 4>>
<<applyExperience 'bimbofication' 3 'normal' $INCOGNITO>>
<<case 5>>
<<applyExperience 'bimbofication' 3 'very' $INCOGNITO>>
<<case 6>>
<<applyExperience 'bimbofication' 3 'terrible' $INCOGNITO>>
<<default>>
<<applyExperience 'bimbofication' 3 'unbelievable' $INCOGNITO>>
<</switch>>
<</if>>
<</if>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/phonecall.png">>
<div id="invframe" class="scrolltext">
You are being called by <<=setup.getNpcName('npc_psychiatrist', 'formal')>>.<br>
<br>
"@@.npc_psychiatrist;Hey <<=$player.first_name>>. I assume you won't make it to our appointment today. Don't worry, no harm done. Would you kindly reconsider appearing to the next one? I can rebook you another appointment right now, if you would like?@@"<br>
<br>
[<<moveTo "event_psychiatrist_hypnosis_failed_rebook" "Agree to rebook" 60 "<<set $scene.rebook=true>>">>]<br>
[<<moveTo "event_psychiatrist_hypnosis_failed_rebook" "Say you would like to leave the study" 60 "<<set $scene.rebook=false>>">>]
</div>/*#
#desc: rebook hypno session over the phone
#status: FINISHED 0.6.0.0
#*/
<<set $player.location to "Call from <<=setup.getNpcName('npc_psychiatrist', 'formal')>>">>
<<if $roomchange == true>>
<<if $scene.rebook>>
<<include "addHypnosisTask">>
<</if>>
<</if>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/phonecall.png">>
<div id="invframe" class="scrolltext">
<<if $scene.rebook>>
You apologise for missing the appointment and ask if you can rebook.<br>
<br>
"@@.npc_psychiatrist;Certainly, I will just put you down for
<<if setup.getUTCDay($now) == 5>> /% friday -> sunday %/
next Sunday
<<elseif setup.getUTCDay($now) == 0>> /% sunday -> wednesday %/
next Wednesday
<<else>> /% wednesday -> sunday %/
next Sunday
<</if>>
at 19 o'clock, okay?@@"<br>
<br>
You reply that sounds fine.<br>
<br>
<<if $npc_psychiatrist.hypnosis > 0>>
"@@.npc_psychiatrist;Thank you very much for your continued participation in my study. This will help me a lot to advance this field of science!@@"
<<else>>
"@@.npc_psychiatrist;I would really appreciate it, if you would find the time to help me in this endeavour. Thank you in advance.@@"
<</if>>
<br><br>
<<if ($npc_psychiatrist.hypnosis_missed<2) || ($npc_psychiatrist.hypnosis == 0)>>
<<printThought $player "Well, I am kind of curious about the whole thing... maybe I'll go next time.">>
<<elseif ($npc_psychiatrist.hypnosis_missed<5)>>
<<printThought $player "I... I really want to go... I feel like I'm losing a part of myself if I don't go.">>
<<elseif ($npc_psychiatrist.hypnosis_missed<10)>>
<<printThought $player "I... I really should go... for like science and stuff...">>
<<else>>
<<printThought $player "...">><br>
<<printThought $player "Brainwashing is good for me, my mind is happy, blank and empty." 40>>
<</if>>
<<else>>
You politely ask to be removed from the study. She is quiet for a moment before replying sounding sad... and maybe a bit strangely fearful?<br>
<br>
"@@.npc_psychiatrist;Oh, I am so sorry to hear you say that. I feel like there was so much more that could be done to help you... I mean, for you to help with the study. Well, if you ever change your mind just talk to me after one of your therapy sessions and I can get you booked right up!@@"
<</if>>
<br><br>
[<<moveTo $beforetasklocation "Put your phone away">>]
</div>/*#
#desc: re-enroll in hypno if things glitched
#status: RELEASED 0.6.0.0
#*/
<<if $roomchange == true>>
<<set $scheduleHypnoToday = true>>
<<include addHypnosisTask>>
<</if>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/psychiatrist_office.png" "./images/characters/npc_psychiatrist.png">>
<div id="invframe" class="scrolltext">
You thank her for the offer and say that yes, you would like to re-enroll in her hypnosis study.<br>
<br>
"@@.npc_psychiatrist;Oh, how wonderful! I am just so looking forward to you advancing further... Further advancing the cause of science, I mean.@@"<br>
<br>
She smiles and you feel a strange fuzziness in the back of your mind.<br>
<br>
"@@.npc_psychiatrist;I have a slot open later today, see you at seven this evening! Oh, I cannot wait to continue helping clean up that cute little mind of yours; I just know you're going to be so, so happy when we're finished...@@"<br>
<br>
<<if $npc_psychiatrist.hypnosis >= 2>>
<span class="shining" style="-webkit-animation-delay: 0.0s;">Brainwashing is good for me. My mind is happy, blank and empty</span>
<<else>>
<<printThought $player "What an odd way to phrase that, but she has my best interests at heart, right?">>
<</if>>
<br><br>
<<if setup.checkOutsideDecency($player)>>
[<<moveTo "room_psychiatrist_lobby" "Thank her and leave the office." 1 "<<set $player.cutscene.lockinventory = false>>">>]
<<else>>
[<<moveTo "event_psychiatrist_1stsession_changingroom_leave" "Head for the changing room." 1 "<<set $player.cutscene.lockinventory = false>>">>]
<</if>>
</div>/*#
#desc: psychiatrist lobby generic
#status: FINISHED 0.4.0.0
#*/
<<set $player.inside = false>>
<<if $roomchange==true>>
<</if>>
<<set _nextdate = setup.checkTaskLocationTime('room_psychiatrist_lobby')>>
<<set $player.location to "Psychiatrist">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/psychiatrist_anteroom.png">>
<div id="invframe" class="scrolltext">
You enter the nicely furnished lobby of <<=ps(setup.getNpcName('npc_psychiatrist', 'formal'))>> private practice. The waiting room is pleasant and mostly empty, decorated in soft pastels, pink and white and quite soothing.
<<if _nextdate == null>>
You currently have no appointments scheduled.
<<elseif setup.compareDay($now,_nextdate)>>
You have an appointment today at <<=setup.shortTime(_nextdate)>>.
<<else>>
You have no appointment today. Your next appointment is on <<printDate _nextdate>>.
<</if>>
<br><br>
<<include thoughts_current>><br>
<br>
<<if _nextdate == null>>
<<elseif setup.compareDay($now,_nextdate)>>
<<set _tmpSeconds = setup.secondstoDate($now,_nextdate)+1>>
[<<moveTo "room_psychiatrist_lobby" "Announce your arrival to the receptionist and wait for your appointment." _tmpSeconds>>]<br>
<</if>>
[<<moveTo "room_citymap" "City Centre" 300>>]
</div>/*#
#desc: mux to route result of calling psychiatrist
#status: FINISHED 0.4.0.0
#*/
<<if $roomchange == true>>
<<set $call_psychiatrist={}>>
<<initRoom>>
<<if ($now.getUTCHours() >= 7) && ($now.getUTCHours() < 17)>>
<<moveTo 'room_call_psychiatrist_1'>>
<<else>>
<<moveTo 'room_call_psychiatrist_no_ordination'>>
<</if>>
<</if>>/*#
#desc: psychiatrist voicemail
#status: FINISHED 0.4.0.0
#*/
<<if $roomchange == true>>
<</if>>
<<set $player.location to "Phonecall">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/phonecall.png">>
<div id="invframe" class="scrolltext">
"@@.npc_psychiatrist;Hello, this is <<=setup.getNpcName('npc_psychiatrist', 'other')>> speaking. Unfortunately, you reached us outside the office hours. Please call between the time of seven o'clock and seventeen o'clock every day.@@"<br>
<br>
[<<moveTo $beforePhonecalllocation "Put down the phone." 1 "<<set $currentcall = false>>">>]
</div><<if (setup.getUTCDay($now) >= 3) && (setup.getUTCDay($now) != 0)>>
<<set _tmpDate to setup.setNextDate($now, 7-setup.getUTCDay($now), 19, 0)>>
<<else>>
<<set _tmpDate to setup.setNextDate($now, 3-setup.getUTCDay($now), 19, 0)>>
<</if>>
<<set _taskCondition = setup.getConditions(_tmpDate, ['atPsychiatrist'])>>
<<set _taskDone = {
"trigger_event": "event_psychiatrist_hypnosis_1",
"text": "task_psychiatrist_endless_hypnosis_1_done"
}>>
<<set _taskFailed = {
"trigger_event": "event_psychiatrist_hypnosis_failed",
"text": "task_psychiatrist_endless_hypnosis_1_failed"
}>>
<<addTask 'psychiatrist_endless_hypnosis_1'
$now
'npc_psychiatrist'
'task_psychiatrist_endless_hypnosis_1'
_taskCondition
_taskDone
_taskFailed>>/*#
#desc: phone call with psychiatrist
#status: FINISHED 0.4.0.0
#*/
<<if $roomchange == true>>
<<if $npc_psychiatrist.hypnosis == 0 && $npc_psychiatrist.flags.signednda>>
<<set $scene.call_topic = "firsthypno">>
<<include addHypno>>
<<elseif !$npc_psychiatrist.flags.signednda>>
<<set $scene.call_topic = "nda">>
<<elseif $currentTasks.psychiatrist_endless_apointment_1.finished>>
<<set $scene.call_topic = "therapy_reup">>
<<include addPsychiatristEndless>>
<<elseif $currentTasks.psychiatrist_endless_hypnosis_1.finished>>
<<set $scene.call_topic = "hypno_reup">>
<<else>>
<<set $scene.call_topic = "nothing">>
<</if>>
<</if>>
<<set $player.location to "Phonecall">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/phonecall.png">>
<div id="invframe" class="scrolltext">
<<switch $scene.call_topic>>
<<case "firsthypno">>
"@@.npc_psychiatrist;Hello <<=$player.first_name>>. I see you sent me the NDA back signed and all. Very good. Very good indeed. I assume I can interest you in a new appointment for the VR Hypnosis Therapy?@@"<br>
<br>
You affirm and ask when the next possible appointment could be.<br>
<br>
"@@.npc_psychiatrist;Let's see... that would be next
<<if (setup.getUTCDay($now) >= 3) && (setup.getUTCDay($now) != 0)>>
Sunday evening at 1900.
<<else>>
Wednesday evening at 1900.
<</if>>
Oh, I'm getting all tingly from excitement! This is going to be great! You won't regret it <<=$player.first_name>>!@@"<br>
<br>
[<<moveTo $beforePhonecalllocation "Say goodbye." 1 "<<set $currentcall = false>>">>]
<<case "nda">>
You pick up the phone and think about calling <<=setup.getNpcName('npc_psychiatrist', 'formal')>>, but without signing the NDA first there's not really a lot to talk about.<br>
<br>
<<printThought $player "I'll call her if I decide to sign that NDA.">><br>
<br>
[<<moveTo $beforePhonecalllocation "Put down the phone." 1 "<<set $currentcall = false>>">>]
<<case "therapy_reup">>
You call <<=setup.getNpcName('npc_psychiatrist', 'formal')>> and she immediately picks up. "@@.npc_psychiatrist;Oh, <<=$player.first_name>>! I have so missed seeing you. I really don't know how it happened but your normal appointment seems to have completely disappeared from my schedule! I've just booked you for your usual Friday slot. I look forward to seeing you then but I'm in the middle of a very delicate experiment so whatever it is will have to wait until then.@@" She hangs up before you can respond - looks like you are once again enrolled in therapy...<br>
<br>
[<<moveTo $beforePhonecalllocation "Put down the phone." 1 "<<set $currentcall = false>>">>]
<<case "hypno_reup">>
You call <<=setup.getNpcName('npc_psychiatrist', 'formal')>> up who picks up immediately, though she sounds a bit in a rush. "@@.npc_psychiatrist;Hi, <<=$player.first_name>>. How are you doing? You know I was just working on one or my reports and, well... I was seeing such wonderful results in that study you were participating in... I don't suppose you would be willing to come in for a few more session? I'll pay, same as before.@@"<br>
<br>
<<printThought $player "It's disturbing that I can't remember what happened during those sessions... but they did seem to leave me feeling good...">><br>
<br>
[<<moveTo "room_call_psychiatrist_hypno" "Agree to re-join the study." 60 "<<set $scene.enroll = true>>">>]<br>
[<<moveTo "room_call_psychiatrist_hypno" "Decline her offer." 60 "<<set $scene.enroll = false>>">>]
<<case "nothing">>
You pick up the phone and think about calling <<=setup.getNpcName('npc_psychiatrist', 'formal')>>, but you have no idea what to talk about.<br>
<br>
<<printThought $player "Maybe, once I know what to talk about...">><br>
<br>
[<<moveTo $beforePhonecalllocation "Put down the phone." 1 "<<set $currentcall = false>>">>]
<</switch>>
</div><<if $roomchange == true>>
<<if $scene.enroll>>
<<include addHypno>>
<</if>>
<</if>>
<<set $player.location to "Phonecall">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/phonecall.png">>
<div id="invframe" class="scrolltext">
<<if $scene.enroll>>
You agree to re-enroll in her hypnosis study, practically able to see her beaming from the other end of the line.<br>
<br>
"@@.npc_psychiatrist;Oh, that is just wonderful to hear! I cannot wait to see you for our next session -
<<if (setup.getUTCDay($now) >= 3) && (setup.getUTCDay($now) != 0)>>
Sunday evening at 1900.
<<else>>
Wednesday evening at 1900.
<</if>>
Oh I am just so looking forward to doing more science on, I mean with you! Well, glad I could help get you back on board, talk to you later!@@"<br>
<br>
She hangs up before you can get a word in edgewise.<br>
<br>
[<<moveTo $beforePhonecalllocation "Put down the phone." 1 "<<set $currentcall = false>>">>]
<<else>>
You explain that no, you still are not interested in her study and her voice falls. "@@.npc_psychiatrist;Oh, I am so disappointed to hear that... Well we can discuss things at your next session, I need to get back to my experiment. It is very delicate and requires close supervision... much like yourself.@@"<br>
<br>
<<printThought $player "Wait, what was that about?">><br>
<br>
The line goes dead, leaving you, as always, with more questions than answers.<br>
<br>
[<<moveTo $beforePhonecalllocation "Put down the phone." 1 "<<set $currentcall = false>>">>]
<</if>>
</div>/*#
#desc: wait for first psychiatrist session, see npc_boss, called for your session
#status: FINISHED 0.4.0.0
#*/
<<if $player.flags.fem_style.unisex != "" && !$player.locations.sexstore>>
<<addEvent 'sexstoreOpeningEvent'
'{"trigger":"always","type":["next"],"location":"room_mall","priority":100}'
'{"szene":"event_mall_sexstore_opening"}'
>>
<</if>>
<<set $psy_session = {}>>
<<set $psy_session.first_changeclothes = false>>
<<set $psy_session.maxTag = "">>
<<set $psy_session.handjob = false>>
<<set $psy_session.blowjob = false>>
<<set $psy_session.cum = false>>
<<set $psy_session.deepthroat = false>>
<<set $psy_session.struggledeepthroat = false>>
<<set $npc_psychiatrist.sessions += 1>>
<<set $talkThemes = 0>>
<<if $npc_psychiatrist.sessions>1>>
<<if !$npc_psychiatrist.flags.changeclothes>>
<<set $npc_psychiatrist.flags.changeclothes = true>>
<<set $psy_session.first_changeclothes = true>>
<</if>>
<<initRoom>>
<<moveTo 'event_psychiatrist_1stsession_1'>>
<<else>>
<<moveTo 'event_psychiatrist_1stsession'>>
<</if>>/*#
#desc: wait for first psychiatrist session, see npc_boss, called for your session
#status: FINISHED 0.4.0.0
#*/
<<set $player.inside = false>>
<<set $player.cutscene.lockinventory = true>>
<<set $player.cutscene.reason = "Starting to strip while being at a psychiatrist does not seem to be the best of my many strange ideas lately...">>
<<if $roomchange == true>>
<<set $now to setup.advanceDate($player, $now, 'minutes', 7)>>
<</if>>
<<set $player.location to "Lobby of <<=setup.getNpcName('npc_psychiatrist', 'formal')>>">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/psychiatrist_anteroom.png" "./images/characters/npc_boss.png">>
<div id="invframe" class="scrolltext">
You wait a while in the lobby for your appointment. Since you have nothing else to do and can't find a magazine that sparks your interest you drift off to sleep. After a while, you don't know how long you've dosed off, you awaken, since your head started to slide off the chair. It seems like the receptionist of <<=setup.getNpcName('npc_psychiatrist', 'formal')>> has left the office in the meantime... maybe to get some office supplies, you guess. Looking at the wall-mounted clock you realise that your appointment was supposed to start several minutes ago. You're about to get up to find out what's going on when a tall, handsome gentleman opens the door leading to the office. Maybe in his late 40's or early 50's he is dressed in a perfect fitting pinstripe suit looking quite professional. His cold blue eyes scan the room like a predator, resting on you for a fraction of a second before he starts moving towards you with long, confident strides. You rise to shake his hand, assuming it is <<=setup.getNpcName('npc_psychiatrist', 'formal')>> welcoming you in since the receptionist is missing. Instead he brushes past you without bothering to even make eye contact, walking straight out the door and leaving the building. For a brief moment before he opened the glass door to the outside you could swear you saw his reflection smiling.<br>
<br>
As you stand there in the room with your still outstretched arm, looking like you've ordered and not picked up, you hear a feminine voice from the still open door leading into the office.<br>
<br>
"@@.npc_psychiatrist;<<=$player.call>> <<=$player.last_name>>? <<=$player.call>> <<if $player.flags.fem_style.name != "">><<=$player.original_first_name>><<else>><<=$player.first_name>><</if>> <<=$player.last_name>>? Could you please come into my office? Thank you!@@"<br>
<br>
[<<moveTo "event_psychiatrist_1stsession_1" "Enter the Office." 120>>]
</div>/*#
#desc: meet psychiatrist for first time, offered chocolates
#status: FINISHED 0.4.0.0
#*/
<<set $player.inside = false>>
<<set $player.cutscene.lockinventory = true>>
<<set $player.cutscene.reason = "Starting to strip while being at a psychiatrist does not seem to be the best of my many strange ideas lately...">>
<<if $roomchange == true>>
<<set $scene.sessionStartTime = $now.getUTCHours()>>
<<set $npc_psychiatrist.profile = true>>
<<set $scene.startstress = $player.timebased.stress>>
<<storeVisual $player $npc_psychiatrist>>
<<if setup.getItemFromType("shoes") == "pink_thigh_highs" && setup.getItemFromType("corset") == "pink_satin_corset" && setup.getItemFromType("earring") == "gold_hoop_earrings" && !$npc_psychiatrist.flags.react_full_uniform_upgrade>>
<<set $npc_psychiatrist.flags.react_full_uniform_upgrade = true>>
<<set $scene.react_full_uniform = true>>
<</if>>
<</if>>
<<set $chocolate = "none">>
<<set $player.location to "Office of <<=setup.getNpcName('npc_psychiatrist', 'formal')>>">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/psychiatrist_office.png" "./images/characters/npc_psychiatrist.png">>
<div id="invframe" class="scrolltext">
<<if $npc_psychiatrist.sessions==1>>
You enter the office and close the door behind you. It is quite spacious, but not as vast as <<=ps(setup.getNpcName('npc_manager', 'formal'))>>. You see a large, heavy looking desk made of dark wood. You're no specialist when it comes to wood, but it sure looks expensive. The leather chair behind the table is empty. But on your left side you see a comfortable looking corner with a couch and a pair of heavy overstuffed leather chairs with a small table between them. The chairs are faced toward each other and one of the chairs is faced that it could be sideways to the couch. Sitting in one of the chairs is a young woman wearing attire better suited for a ball or another high society event than the office of a doctor of psychiatry. She is showing
<<if setup.getTotalValue('bimbofication')<4>>
quite a lot of cleavage by your standards.
<<else>>
a lot of cleavage.
<</if>>
<br><br>
She points her hand at the other chair.<br>
<br>
<<switch setup.analyzeWornTags(['female','male','unisex'])>>
<<case "male">>
"@@.npc_psychiatrist;Have a seat Mr. <<=$player.last_name>>. I am <<=setup.getNpcName('npc_psychiatrist', 'full_formal')>>, but please, call me <<=setup.getNpcName("npc_psychiatrist", "first")>>. Let me start by saying that I am delighted to make your acquaintance.@@"
<<case "unisex">>
"@@.npc_psychiatrist;Have a seat ...errr... Mister. Mister. Excuse me, if I may be somewhat blunt about this matter, but do you prefer the pronoun Mister, Misses or something different?@@"<br>
<br>
You are puzzled for a moment, but then again, your clothes don't really give much indication about your preferred gender at the moment. You explain to her that Mister is okay for the time being.<br>
"@@.npc_psychiatrist;Very well Mr. <<=$player.last_name>>. I am <<=setup.getNpcName('npc_psychiatrist', 'full_formal')>>, but please, call me <<=setup.getNpcName("npc_psychiatrist", "first")>>. Let me start by saying that I am delighted to make your acquaintance.@@"
<<case "female">>
"@@.npc_psychiatrist;Have a seat Mister... Oh. I am terribly sorry, but according to my documents I was expecting a male.@@"<br>
<br>
She puts her non existent glasses back into place, focusing her sight onto a computer monitor on the side of her table.<br>
<br>
<<if $player.flags.fem_style.name != "">>
"@@.npc_psychiatrist;Oh, look, there's an addendum, it seems things were changed recently... Your name... not your gender.@@""
<<else>>
"@@.npc_psychiatrist;Of course name and gender says nothing about a preferred clothing style.@@""
<</if>>
<br><br>
"@@.npc_psychiatrist;Anyway, you should feel safe here, you can be whatever, or whoever you want while you're inside these walls. I am <<=setup.getNpcName('npc_psychiatrist', 'full_formal')>>, but please, call me <<=setup.getNpcName("npc_psychiatrist", "first")>>. Let me start by saying that I am delighted to make your acquaintance.@@"
<</switch>>
<br><br>
<<printThought $player "THAT is <<=setup.getNpcName('npc_psychiatrist', 'formal')>>?">><br>
<br>
She reaches a hand across the table for you to shake. You hesitate for a second, sorting your thoughts and give her a firm handshake.<br>
<br>
"@@.npc_psychiatrist;What I've gathered from your hesitation and your reaction from earlier, I assume you've expected something different, am I right? Is it my gender? Perhaps the way I dress?@@"<br>
<br>
You shake your head and explain, you're simply surprised by how young looking she is. If you had to guess you would put her somewhere between 24 and 26 years old.<br>
<br>
"@@.npc_psychiatrist;Well <<=$player.first_name>>... can I call you by your first name? I think the informality helps build a certain trust between a psychiatrist and their client.@@"<br>
<br>
You nod and tell her it's okay to call you by your first name.<br>
<br>
"@@.npc_psychiatrist;Well <<=$player.first_name>>, I can reassure you, I have plenty of years of experience to show for. How about this. I tell you a little bit about myself and then you tell me a little bit about yourself. Nothing too personal. Just a little bit of smalltalk to ease the tension.@@" <<=setup.getNpcName('npc_psychiatrist', 'first')>> says while extending a box filled with white, pink and brown chocolate morsels towards you. "@@.npc_psychiatrist;Here, take one.@@"<br>
<br>
[<<moveTo "event_psychiatrist_1stsession_2" "Take a white one." 120 '<<set $chocolate = "white">><<set $npc_psychiatrist.flags.chocolate.white += 1>>'>>]<br>
[<<moveTo "event_psychiatrist_1stsession_2" "Take a pink one." 120 '<<set $chocolate = "pink">><<set $npc_psychiatrist.flags.chocolate.pink += 1>>'>>]<br>
[<<moveTo "event_psychiatrist_1stsession_2" "Take a brown one." 120 '<<set $chocolate = "brown">><<set $npc_psychiatrist.flags.chocolate.brown += 1>>'>>]<br>
[<<moveTo "event_psychiatrist_1stsession_2_repeat" "Refuse to take one." 120>>]
<<else>>
You wait in the lobby until the receptionist calls your name and directs you to enter the office. On the inside waits <<=setup.getNpcName('npc_psychiatrist', 'formal')>>, smiling at you. As you get closer to the desk she reaches her hand across to shake yours.
<<if $npc_psychiatrist.hypnosis>1>>
Her demeanour appears quite different, compared to the VR Hypnosis sessions, for some reason.
<</if>>
<<if $scene.react_full_uniform>>
From the moment she lays eyes on you <<=setup.getNpcName('npc_psychiatrist', 'first')>> looks at you with a lusty smile. <<if $npc_psychiatrist.flags.blowjob > 0 || $npc_psychiatrist.flags.handjob > 0 || $npc_psychiatrist.flags.analsex > 0>>Since she is sitting out in the open rather than behind her desk there no mistaking the aroused bulge between her legs.<<else>>She is standing only off-angle from you, though you cannot put your finger on why.<</if>>
<br><br>
"@@.npc_psychiatrist;Wow, you mentioned the different options for "enhancing" your uniform but I never thought they would come together this well. There is no denying that you are becoming quite the head-turning, scratch that, whiplash-inducing, secretary. Congratulations!@@"<br>
<br>
"@@.npc_psychiatrist;Now, then; would you kindly take a chocolate?@@"<br>
<br>
<<else>>
"@@.npc_psychiatrist;Have a seat <<=$player.call>> <<=$player.last_name>>. I am delighted to see you again. Please,@@" she says while handing you a box of chocolates, "@@.npc_psychiatrist;would you kindly take one. You know I won't take no for an answer.@@"
<</if>>
<br><br>
[<<moveTo "event_psychiatrist_1stsession_2" "Take a white one." 120 '<<set $chocolate = "white">><<set $npc_psychiatrist.flags.chocolate.white += 1>>'>>]<br>
[<<moveTo "event_psychiatrist_1stsession_2" "Take a pink one." 120 '<<set $chocolate = "pink">><<set $npc_psychiatrist.flags.chocolate.pink += 1>>'>>]<br>
[<<moveTo "event_psychiatrist_1stsession_2" "Take a brown one." 120 '<<set $chocolate = "brown">><<set $npc_psychiatrist.flags.chocolate.brown += 1>>'>>]<br>
<</if>>
</div>/*#
#desc: eat chocolate at start of session, psychiatrist comments on clothing, start session proper
#status: FINISHED 0.4.0.0
#*/
<<if $roomchange == true>>
<</if>>
<<set $player.location to "Office of <<=setup.getNpcName('npc_psychiatrist', 'formal')>>">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/psychiatrist_office.png" "./images/characters/npc_psychiatrist.png">>
<div id="invframe" class="scrolltext">
<<if $npc_psychiatrist.sessions==1>>
You take a <<=$chocolate>> chocolate from the box and put it into your mouth. It tastes like
<<switch $chocolate>>
<<case 'white'>>white chocolate filled with cheesecake flavour.
<<case 'pink'>>white chocolate filled with strawberry flavour.
<<case 'brown'>>chocolate filled with nougat cream and hazelnut.
<</switch>>
It's really tasty.<br>
<br>
<<printThought $player "Hmm... Yummie!">><br>
<br>
"@@.npc_psychiatrist;See, it's that kind of expression I've wanted to see. Chocolate makes everything better.@@"<br>
<br>
You ask her, what's with the chocolate and if it's a part of the evaluation.<br>
<br>
"@@.npc_psychiatrist;Well, no. The white one is filled with a truth serum, the pink one with a giant dose of estrogen and the brown one with a dose of testosterone.@@"<br>
<br>
<<printThought $player "WHAT?!">><br>
<br>
"@@.npc_psychiatrist;Relax, I'm just joking. No, it's simply that chocolate produces happiness hormones. It gives you a happy high, so to speak. That's all. Plus I like chocolate a lot. Like really a lot.@@" she says to you while grinning from one ear to the other.<br>
<br>
With the ice broken you're surprised at how easily you start talking about some things you're both interested in, like gaming. You are more on the retro side of the spectrum, like classic games from the early two-thousands, she is more into modern Virtual Reality Games, especially with the new system from Songa and <<=$player.flags.faultcompany>>. You shudder for a short moment, as this word meets your ears. After a short talk between the two of you she hands you a datapad with a multiple choice test.<br>
<br>
"@@.npc_psychiatrist;I think you're ready now <<=$player.first_name>>. This is your mandatory corporate evaluation. Whatever you answer here will only be between the two of us. It is a set of standardized questions regarding your loyalty towards Social Interaction Service Syndicate Inc. My job is to rate your reactions while you answer our questions. I'm kind of a human lie detector, and I am very confident in my skills.@@"<br>
<br>
[<<moveTo 'event_psychiatrist_1stsession_2_quiz_1' 'Start the assessment.' 180>>]
<<else>>
You take a <<=$chocolate>> chocolate from the box and put it into your mouth. It tastes like
<<switch $chocolate>>
<<case 'white'>>white chocolate filled with
<<if setup.getTotalValue('cum')>5>>
<<getWordCum $player>>. You lick your lips with delight
<<else>>
cheesecake flavour.
<</if>>
<<case 'pink'>> white chocolate filled with
<<if (setup.getTotalValue('feminization')>=8) && (setup.getTotalValue('submission')>=8)>>
dreams of being the perfect <<if $fetish.sissy>>sissy <</if>>slave. You moan softly while savouring the flavour.
<<else>>
strawberry flavour.
<</if>>
<<case 'brown'>> chocolate filled with
<<if (setup.getTotalValue('penis')>5)>>
the heady flavour of a big <<getWordPenis $player>>. You lick your lips with delight.
<<else>>
nougat cream and hazelnut.
<</if>>
<</switch>>
You really like these.<br>
<br>
<<printThought $player "Hmm... Yummie!">><br>
<br>
"@@.npc_psychiatrist;I can see that you like these. I do too, that's good, very good.@@"<br>
<br>
<<if $npc_psychiatrist.flags.changeclothes>>
<<if $psy_session.first_changeclothes>>
<<if $npc_psychiatrist.hypnosis>=1>>
"@@.npc_psychiatrist;<<=$player.first_name>>, your fondness of wearing... interesting clothes has not gone unnoticed during our sessions. So, I thought of something that might make it easier for you to open up to me. If you'd like to, you can use the changing room leading to my laboratory to change into something you'd feel more comfortable in. What do you say? And <<=$player.first_name>>, I really mean it, when I say wear whatever you like. Even if you want to feel jubilant in your birthday suit that's fine with me. But remember, this is all for therapeutic purposes.@@"
<<else>>
"@@.npc_psychiatrist;So, <<=$player.first_name>>, I believe an important part of therapy is feeling comfortable to explore. Towards that end I have a small changing room that you may avail yourself of if you would like to... experiment. And when I say experiment remember that this is a safe place, if you want to feel jubilant in your birthday suit that's fine with me. Just remember, this is all for therapeutic purposes.@@"
<</if>>
<<else>>
"@@.npc_psychiatrist;<<=$player.first_name>>, if you like, you can change your clothes back in the changing room again.@@"
<</if>>
<br><br>
[<<moveTo 'event_psychiatrist_1stsession_2_changingroom' 'Take her up on the offer and go to the changing room.' 180>>]<br>
[<<moveTo 'event_psychiatrist_1stsession_listofthemes' 'Thank her for the offer but decline.' 180>>]
<<else>>
"@@.npc_psychiatrist;Well, let's get started, shall we?@@"<br>
<br>
[<<moveTo 'event_psychiatrist_1stsession_listofthemes' 'Continue.' 180>>]
<</if>>
<</if>>
</div>/*#
#desc: given quiz for first session, zoom through the "SFW" portion
#status: FINISHED 0.4.0.0
#*/
<<if $roomchange == true>>
<</if>>
<<set $player.location to "Office of <<=setup.getNpcName('npc_psychiatrist', 'formal')>>">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/psychiatrist_office.png" "./images/characters/npc_psychiatrist.png">>
<div id="invframe" class="scrolltext">
You look at the datapad, the first page of questions are pretty straightforward, presenting situations that would involve how you would handle a breach of information or if you would publicly share information that could compromise the company. You answer truthfully that you would only give this information to someone else if there was imminent danger to someone or something. Everything else should be handled internally.<br>
<br>
[<<moveTo 'event_psychiatrist_1stsession_2_quiz_2' 'Move to the next section' 660>>]
</div>/*#
#desc: psyichiatrist quiz starts getting strange + malfunctioning, instructed to continue
#status: FINISHED 0.4.0.0
#*/
<<if $roomchange == true>>
<</if>>
<<set $player.location to "Office of <<=setup.getNpcName('npc_psychiatrist', 'formal')>>">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/psychiatrist_office.png" "./images/characters/npc_psychiatrist.png">>
<div id="invframe" class="scrolltext">
Moving onto the second part of the assessment the questions take a sudden turn for the strange. Even weirder, you find that many of the answer options don't work. While the prompt indicates you should answer each question with a score 1-10, with higher numbers corresponding to greater agreement with the passage in question, the machine only seems to accept limited responses, defaulting to 10 in nearly all cases and only sometimes allowing the selection of 1 as an alternative.<br>
<br>
You raise a concern to <<=setup.getNpcName('npc_psychiatrist', 'formal')>> but she seems unbothered.<br>
<br>
"@@.npc_psychiatrist;I apologise for the faulty equipment, I guess you would know all about software bugs, right? Regardless, you must complete this assessment as part of your onboarding. Go ahead and just round things to whatever closest matches your feelings, and do your best to answer as honestly as you can, alright?@@"<br>
<br>
Glancing over some of the questions you gulp.<br>
<br>
[<<moveTo 'event_psychiatrist_1stsession_2_quiz_3' 'Continue the assessment as instructed.' 660>>]<br>
[<<moveTo 'event_psychiatrist_1stsession_2_quiz_3_simple' "This is too much reading, isn't there an override?" 660>>]<br>
[<<moveTo 'event_psychiatrist_1stsession_2_quiz_3_skip' 'Screw it, just answer yes to everything.' 660>>] <<hint $options "Will force-enable all content.">>
</div>/*#
#desc: psychiatrist assessment questions (questions generated via javascript)
#status: FINISHED 0.4.0.0
#*/
<<if $roomchange == true>>
<</if>>
<<set $player.location to "Office of <<=setup.getNpcName('npc_psychiatrist', 'formal')>>">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/psychiatrist_office.png" "./images/characters/npc_psychiatrist.png">>
<div id="invframe" class="scrolltext">
<<printAssessmentQuestions>><br>
<br>
<<printThought $player "What the... I really hope that this is just a test how I react under strange circumstances...">><br>
<br>
[<<moveTo 'event_psychiatrist_1stsession_2_quiz_4' 'Finish the assessment' 660>>]
</div>/*#
#desc: psychiatrist assessment questions (questions generated via javascript)
#status: FINISHED 0.4.0.0
#*/
<<if $roomchange == true>>
<</if>>
<<set $player.location to "Office of <<=setup.getNpcName('npc_psychiatrist', 'formal')>>">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/psychiatrist_office.png" "./images/characters/npc_psychiatrist.png">>
<div id="invframe" class="scrolltext">
You fiddle with the tablet a bit and suddenly you're facing a far simplified version of the questionaire, though it seems glitch and several options are not changeable.<br>
<br>
<<printThought $player "Huh, I wonder if this is a sign of my future? Nah, probably just another computer error.">><br>
<br>
<<printAssessmentSummary>><br>
<br>
[<<moveTo 'event_psychiatrist_1stsession_2_quiz_4' 'Finish the assessment' 660>>]
</div>/*#
#desc: skip assessement (auto's everything to yes)
#status: FINISHED 0.4.0.0
#*/
<<if $roomchange == true>>
<<activateAllFetishes>>
<</if>>
<<set $player.location to "Office of <<=setup.getNpcName('npc_psychiatrist', 'formal')>>">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/psychiatrist_office.png" "./images/characters/npc_psychiatrist.png">>
<div id="invframe" class="scrolltext">
You blitz through the rest of the questionaire without really reading it, agreeing to everything like it was a EULA.<br>
<br>
<<printThought $player "I'm sure this won't lead to any weird surprises...">><br>
<br>
[<<moveTo 'event_psychiatrist_1stsession_2_quiz_4' 'Finish the assessment' 660>>]
</div>/*#
#desc: finish psychiatrist quiz
#status: FINISHED 0.4.0.0
#*/
<<if $roomchange == true>>
<</if>>
<<set $player.location to "Office of <<=setup.getNpcName('npc_psychiatrist', 'formal')>>">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/psychiatrist_office.png" "./images/characters/npc_psychiatrist.png">>
<div id="invframe" class="scrolltext">
<<if $fetish.rape==true>>
You hand the datapad back to <<=setup.getNpcName('npc_psychiatrist', 'first')>> only for her smiling face to melt into a deep frown.<br>
<br>
"@@.npc_psychiatrist;Oh.... Oh no. I do not know how you made it this far in life harboring such... urges, but I have a legal duty to report you, for yourself as well as the greater community. If it helps any the rest of your responses say I would have really enjoyed working with you, but... alas...@@"<br>
<br>
[<<moveTo 'gameover_pro_rape' 'Uh-oh'>>]
<<else>>
After you're done you hand the datapad back to <<=setup.getNpcName('npc_psychiatrist', 'first')>>. You once again raise your concerns about the odd second half and your inability to answer properly but she poo-poohs your concerns, though she seems to be pleased as she smiles back at you.<br>
<br>
"@@.npc_psychiatrist;Don't worry about that second part, it's more to see how you behave under pressure. I can tell this much already: You will get my recommendation. In this day and age loyalty to a company is important, but you should never forget ethics. Well, the mandatory evaluation portion is done. I'm not sure how much your employer <<=setup.getNpcName('npc_manager', 'other')>> told you, but you are allowed the remainder of our time as a regular psychiatrist visit. So, if there is anything else bothering you, or anything you want to tell me whatsoever, there is still plenty of time left in our hour.@@"<br>
<br>
Suddenly her phone rings, from her words it sounds like she's talking to her receptionist.<br>
<br>
"@@.npc_psychiatrist;So sorry but I just need to take care of something, won't be but a minute. You stay right there.@@"<br>
<br>
She zips past you without another word. Looking across the desk it appears the questionaire is in "admin" mode, you could review, or even tweak your replies if you wanted to.<br>
<br>
[<<moveTo 'event_psychiatrist_1stsession_2_quiz_5' 'Check the results' 660>>]<br>
[<<moveTo 'event_psychiatrist_1stsession_2_quiz_6' 'Just wait for her to get back' 660>>]
<</if>>
</div>/*#
#desc: review psychiatrist quiz
#status: FINISHED 0.4.0.0
#*/
<<if $roomchange == true>>
<</if>>
<<set $player.location to "Office of <<=setup.getNpcName('npc_psychiatrist', 'formal')>>">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/psychiatrist_office.png">>
<div id="invframe" class="scrolltext">
Sliding the tablet across the table you look at the "summary" page.<br>
<br>
<<printAssessmentSummary>><br>
<br>
[<<moveTo 'event_psychiatrist_1stsession_listofthemes' 'Finish making tweaks and put the tablet back' 660>>]
</div>/*#
#desc: wait for psychiatrist to return
#status: FINISHED 0.4.0.0
#*/
<<if $roomchange == true>>
<</if>>
<<set $player.location to "Office of <<=setup.getNpcName('npc_psychiatrist', 'formal')>>">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/psychiatrist_office.png" "./images/characters/npc_psychiatrist.png">>
<div id="invframe" class="scrolltext">
You wait patiently for <<=setup.getNpcName('npc_psychiatrist', 'formal')>> to return and she soon re-enters the room, returning to her desk.<br>
<br>
"@@.npc_psychiatrist;As I was saying before, your results are all fine; so what else would you like to talk about today?@@"<br>
<br>
[<<moveTo 'event_psychiatrist_1stsession_listofthemes' 'Choose your topic.' 660>>]
</div>/*#
#desc: enter psychiatrist changing room
#status: FINISHED 0.4.0.0
#*/
<<if $roomchange == true>>
<<set $player.inside = true>>
<<set $player.cutscene.lockinventory = false>>
<<set $player.cutscene.reason = "I already changed my clothes. I'm going to stick with these for the time being.">>
<</if>>
<<set $player.location to "Changing Room">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/hypnosis_fitting_room.png" >>
<div id="invframe" class="scrolltext">
You enter the rather spacious changing room. There's a big, well lit double mirror with washbasins in the room as well.
<<if setup.getTotalValue('makeup')>0>>
You could use these to change your makeup.
<</if>>
<br><br>
<<if setup.getTotalValue('makeup')>0>>
[<<moveTo 'room_do_makeup' 'Check your makeup' 0 '<<set $makeuproom="Changing room">><<set $return_makeuproom="event_psychiatrist_1stsession_2_changingroom">><<set $makeuproom_image="./images/scenes/makeup_01.png">><<set $return_makeuproomtext="Return to the Changing room.">><<set $makeuproom_water=true>>'>>]<br>
<</if>>
[<<moveTo 'event_psychiatrist_1stsession_2_return' 'Return to the Office.' 30 '<<set $player.cutscene.lockinventory = true>>'>>]
</div>/*#
#desc: psychiatrist changing room/change clothes before psychiatrist session
#status: FINISHED 0.4.0.0
#*/
<<if $roomchange == true>>
<<set $player.inside = true>>
<<set $player.cutscene.lockinventory = false>>
<</if>>
<<set $player.location to "Changing Room">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/hypnosis_fitting_room.png" >>
<div id="invframe" class="scrolltext">
You enter the rather spacious changing room. There's a big, well lit double mirror with washbasins in the room as well.
<<if setup.getTotalValue('makeup')>0>>
You could use these to change your makeup.
<</if>>
<br><br>
<<if setup.getTotalValue('makeup')>0>>
[<<moveTo 'room_do_makeup' 'Check your makeup' 0 '<<set $makeuproom="Changing room">><<set $return_makeuproom="event_psychiatrist_1stsession_changingroom_leave">><<set $makeuproom_image="./images/scenes/makeup_01.png">><<set $return_makeuproomtext="Return to the Changing room.">><<set $makeuproom_water=true>>'>>]<br>
<</if>>
<<if setup.checkOutsideDecency($player)>>
[<<moveTo "room_psychiatrist_lobby" "Leave for the lobby." 1 "<<set $player.cutscene.lockinventory = false>>">>]
<<else>>
<<if $player.flags.fem_style.makeup == "" && setup.getCurrentMakeup($player) != "" && setup.getCurrentMakeup($player) != "nomakeupmakeup">>
[@@.link_locked;I don't think I'm ready to go out wearing makeup, I should take this off.@@]
<<else>>
[@@.link_locked;You're not going to leave here, dressed like this!@@]
<</if>>
<</if>>
</div>/*#
#desc: enter psychiatrist office from changing room
#status: FINISHED 0.4.0.0
#*/
<<if $roomchange == true>>
<<set $psy_session.maxTag = setup.getTagFromList(['bold','sissy','modest','cute','male','slutty','fetish'])>>
<</if>>
<<set $player.location to "Office of <<=setup.getNpcName('npc_psychiatrist', 'formal')>>">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/psychiatrist_office.png" "./images/characters/npc_psychiatrist.png">>
<div id="invframe" class="scrolltext">
You return to the office. As you leave the changing room <<=setup.getNpcName('npc_psychiatrist', 'formal')>> takes a good, long look at your outfit.
<<if setup.getIndecentValue($player)>95>>
Or rather, the lack thereof.
<</if>>
<br><br>
<<switch $psy_session.maxTag>>
<<case 'bold'>>
"@@.npc_psychiatrist;Very good. You're a more bold, sexually aggressive appearance. Don't worry, that is perfectly normal for some people. I mean, think about your manager and how she leverages her appearance as a facet of her power.@@"
<<case 'fetish'>>
"@@.npc_psychiatrist;Oh my now THAT is quite the outfit; very fetishistic and attractive. If only more people felt comfortable enough to embrace such lovely feeling, and looking, attire.@@"
<<case 'slutty'>>
"@@.npc_psychiatrist;Very good. You're embracing your inner scantily clad slut. Don't worry, that is perfectly normal for some people. I show my cleavage for a reason as well, so trust me when I say being sexy can be very fulfilling, if you know how to display yourself and leverage the results.@@"
<<case 'sissy'>>
"@@.npc_psychiatrist;Ah. Yes, I had a feeling that you dressed up like this. There is something very feminine and submissive about you, and as I can see, you are ceasing denying it as. Very good. Embrace your <<if $fetish.sissy>>sissy<<else>>feminine<</if>> side, and it will lead you to a path of fulfillment... mostly of others, but maybe that's exactly what you want.@@"
<<case 'modest'>>
"@@.npc_psychiatrist;Oh. I was hoping for something more exciting, this just looks conservative, it hardly says anything about the inner you. Well, you can't win them all, can you?@@"
<<case 'cute'>>
"@@.npc_psychiatrist;Oh. I was hoping for something more exciting, but it does look very cute on you.@@"
<<case 'male'>>
"@@.npc_psychiatrist;Ah, yes. You got cold feet at the last moment. That is indeed a pity, but understandable.@@"
<<default>>
<<if setup.getIndecentValue($player)>95>>
"@@.npc_psychiatrist;Oh. Well, did anyone ever tell you, that you have hips to die for? I'd even say with hips like these you never stood a chance at all.@@"
<<else>>
"@@.npc_psychiatrist;Ah, yes. Or rather no. I am not getting any useful information from this. Unless your intention was to confuse me? Not as therapeutically useful, but well done I suppose.@@"
<</if>>
<</switch>>
<br><br>
"@@.npc_psychiatrist;Now, please take a seat and we will start with your counseling session.@@"<br>
<br>
[<<moveTo 'event_psychiatrist_1stsession_listofthemes' 'Sit down.' 180>>]
</div>/*#
#desc: refuse chocolate at start of first psychiatrist session
#status: FINISHED 0.4.0.0
#*/
<<if $roomchange == true>>
<</if>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/psychiatrist_office.png" "./images/characters/npc_psychiatrist.png">>
<div id="invframe" class="scrolltext">
For a split second she looks at you like you just kicked a puppy, but regains her composure pretty quickly.<br>
<br>
"@@.npc_psychiatrist;Humor me. See it as part of your evaluation if you must. It's not like the end of Mass Effect 3 or something...@@"<br>
<br>
<<printThought $player "What?">><br>
<br>
You look kind of puzzled. You got the reference, since retro gaming is one of your hobbies, but how did she know you would? Or is this already a part of the evaluation? You really don't know but decide to play her game.<br>
<br>
[<<moveTo "event_psychiatrist_1stsession_2" "Take a white one." 120 '<<set $chocolate = "white">><<set $npc_psychiatrist.flags.chocolate.white += 1>>'>>]<br>
[<<moveTo "event_psychiatrist_1stsession_2" "Take a pink one." 120 '<<set $chocolate = "pink">><<set $npc_psychiatrist.flags.chocolate.pink += 1>>'>>]<br>
[<<moveTo "event_psychiatrist_1stsession_2" "Take a brown one." 120 '<<set $chocolate = "brown">><<set $npc_psychiatrist.flags.chocolate.brown += 1>>'>>]<br>
</div>/*#
#desc: list discussion topics (themes) for first psychiatrist session
#status: FINISHED 0.4.0.0
#*/
<<if $roomchange == true>>
<</if>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/psychiatrist_office.png" "./images/characters/npc_psychiatrist.png">>
<div id="invframe" class="scrolltext">
/%
<<if $npc_psychiatrist.sessions==1>>
"@@.npc_psychiatrist;Okay, so what to you want to talk about?@@"<br>
<br>
<</if>>
%/
<<if setup.getNpcThemes('npc_psychiatrist')>0>>
<<if $scene.sessionStartTime >= $now.getUTCHours()>>
"@@.npc_psychiatrist;So <<=$player.first_name>>, what are you willing to share with me today? Has anything happened to you lately you want to talk about? Maybe just to tell it to someone or to get a different perspective? We have the whole hour so whatever would help unburden your mind, I am here for you.@@"<br>
<br>
You take a second to sort your thoughts. Which of your recent events are you interested in sharing with <<=setup.getNpcName('npc_psychiatrist', 'formal')>>?<br>
<br>
<<printNpcThemeCategory
'npc_psychiatrist'
'event_psychiatrist_1stsession_listofthemes'
'event_psychiatrist_theme_details'
>>
[<<moveTo "event_psychiatrist_1stsession_leavearly" "There is nothing else you want to talk about.">>]
<<elseif $talkThemes < 4 && $npc_psychiatrist.sessions == 1>>
<<switch $talkThemes>>
<<case 0>>
"@@.npc_psychiatrist;So <<=$player.first_name>>, what are you willing to share with me today? Has anything happened to you lately you want to talk about? Maybe just to tell it to someone or to get a different perspective?@@"
<<case 1 2>>
"@@.npc_psychiatrist;Anything else you want to talk about <<=$player.first_name>>? You know, you can talk to me about anything. Anything at all!@@"
<<default>>
"@@.npc_psychiatrist;We still have some time left <<=$player.first_name>>. Any last topic you want to unburden yourself of?@@"
<</switch>>
<br><br>
<<printNpcThemeCategory
'npc_psychiatrist'
'event_psychiatrist_1stsession_listofthemes'
'event_psychiatrist_theme_details'
>>
[<<moveTo "event_psychiatrist_1stsession_leavearly" "There is nothing else you want to talk about.">>]
<<else>>
"@@.npc_psychiatrist;Well, it looks like our time for today is up. I hope I was able to shed some light on your issues.@@"<br>
<br>
<<if $scene.startstress > $player.timebased.stress>>
You feel less stressed, so the therapy sessions seems to have worked.
<<elseif $player.timebased.stress == 0>>
Though you were not stressed in the first place the therapy session has given you some interesting analysis and things to think about.
<<else>>
Though you thank her for the session on the inside your feelings are still in turmoil. The session does not appear to have eased any of your stress.
<</if>>
<br><br>
[<<moveTo "event_psychiatrist_1stsession_1_leave" "Make yourself ready to leave." 60 "<<set $scene.leave_early=false>>">>]
<</if>>
<<else>>
There isn't a single thing you can think of to talk about. Kind of strange if you think about it, given all the strange events that have happened to you lately.
<<if $scene.startstress > $player.timebased.stress>>
But you feel less stressed, so the therapy sessions seem to work. You thank <<=setup.getNpcName('npc_psychiatrist', 'first')>> for her time and bid her farewell.
<<elseif $player.timebased.stress == 0>>
Though you were not stressed in the first place the therapy session has given you some interesting analysis and things to think about.
<<else>>
Though you thank her for the session on the inside your feelings are still in turmoil. The session does not appear to have eased any of your stress.
<</if>>
<br><br>
[<<moveTo "event_psychiatrist_1stsession_1_leave" "Make yourself ready to leave." 60 "<<set $scene.leave_early=true>>">>]
<</if>>
</div>/*#
#desc: psychiatrist theme detail selection
#status: FINISHED 0.4.0.0
#*/
<<if $roomchange == true>>
<<if $scene.sessionStartTime < $now.getUTCHours()$npc_psychiatrist.sessions != 1>>
<<initRoom>>
<<moveTo 'event_psychiatrist_1stsession_listofthemes'>>
<</if>>
<</if>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/psychiatrist_office.png" "./images/characters/npc_psychiatrist.png">>
<div id="invframe" class="scrolltext">
"@@.npc_psychiatrist;And what do you want to talk about, regarding this theme <<=$player.first_name>>?@@"<br>
<br>
You think for a second about what, precisely, you want to discuss.<br>
<br>
<<printNpcThemeDetails
'npc_psychiatrist'
$returnPassage
$currentNpcTheme
>>
</div>/*#
#desc: leave psychiatrist session early
#status: FINISHED 0.4.0.0
#*/
<<if $roomchange == true>>
<</if>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/psychiatrist_office.png" "./images/characters/npc_psychiatrist.png">>
<div id="invframe" class="scrolltext">
"@@.npc_psychiatrist;Are you sure that there is nothing else you want to talk about? We still have some time left, and you look like you have quite a collection of issues that lie heavy on your mind.@@"<br>
<br>
You think about this for a moment.<br>
<br>
[<<moveTo "event_psychiatrist_1stsession_listofthemes" "You decide to stay a little bit longer.">>]<br>
[<<moveTo "event_psychiatrist_1stsession_1_leave" "You thank her and leave anyway." 60 "<<set $scene.leave_early=true>>">>]
</div>/*#
#desc: leave psychiatrist session, offered hypnosis study if first session
#status: FINISHED 0.4.0.0
#*/
<<if $roomchange == true>>
<<include addPsychiatristEndless>>
<<if !$scene.leave_early>>
<<gainWillpower $player 1>>
<<addPopUpText "You gained one point of Determ... err... Willpower.">>
<</if>>
<<if $npc_psychiatrist.sessions == 1>>
<<addItem 'card_psychiatrist'>>
<</if>>
<</if>>
<<set _sessionsleft = $npc_psychiatrist.free_sessions - $npc_psychiatrist.sessions>>
<<set _tmpVal = setup.checkOutsideDecency($player)>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/psychiatrist_office.png" "./images/characters/npc_psychiatrist.png">>
<div id="invframe" class="scrolltext">
The session concluded you rise to your feet, spending so much time talking things over having buoyed your spirits.<br>
<br>
<<if _sessionsleft > 0>>
"@@.npc_psychiatrist;Okay you still have
<<if _sessionsleft == 1>>
one free session
<<else>>
<<=_sessionsleft>> free sessions
<</if>>
remaining.@@"
<<else>>
"@@.npc_psychiatrist;Oh, I am very sorry <<=$player.first_name>>. You have no more free sessions left. If you are still interested in your mental health, please come next week anyway but I am afraid I will have to charge you for my time. Remember I am always looking for assistance with my experiments if you would like to have a session without the monetary expenditure.@@"
<</if>>
<br><br>
<<if $npc_psychiatrist.sessions!=1>>
<<if !$currentTasks.hasOwnProperty('psychiatrist_endless_hypnosis_1') || $currentTasks['psychiatrist_endless_hypnosis_1'].finished>>
"@@.npc_psychiatrist;Oh, so I just wanted to let you know that I'm still running that hypnosis study. I know you missed before but well... if you'd like to re-enroll, just let me know and I'll... fit you in.@@"<br>
<br>
[<<moveTo "room_psychiatrist_hypno_reenroll" "Ask to re-join the hypnosis study." 60 "<<set $player.cutscene.lockinventory = false>>">>]<br>
<<if _tmpVal>>
[<<moveTo "room_psychiatrist_lobby" "Thank her and leave the office." 1 "<<set $player.cutscene.lockinventory = false>>">>]
<<else>>
[<<moveTo "event_psychiatrist_1stsession_changingroom_leave" "Head for the changing room." 1 "<<set $player.cutscene.lockinventory = false>>">>]
<</if>>
<<else>>
"@@.npc_psychiatrist;Our next session is next Friday at 14 o'clock. See you then, <<=$player.first_name>>.@@"
<br>
<br>
You shake her hand and leave her office.
<<if !_tmpVal>>
As you're almost out the door you take a look down yourself and rush back into the changing room to dress in a decent manner.
<</if>>
<br><br>
<<if _tmpVal>>
[<<moveTo "room_psychiatrist_lobby" "Thank her and leave the office." 1 "<<set $player.cutscene.lockinventory = false>>">>]
<<else>>
[<<moveTo "event_psychiatrist_1stsession_changingroom_leave" "Head for the changing room." 1 "<<set $player.cutscene.lockinventory = false>>">>]
<</if>>
<</if>>
<<else>>
She plucks a business card from the small tray on her desk and hands it do you. "@@.npc_psychiatrist;If you have any issue between now and your next session you may feel free to call. Note that after that session I am available for 200 credits per hour. For the sake of your mental health, I would recommend you visit me a few more times as you look terribly stressed and I am certain there are a few things I can help you with...@@"<br>
<br>
<<printThought $player "200 creds? There's no way I can afford this and get through the month... Well, my mental stability could really use some help, but it looks like the answer is still n...">><br>
<br>
"@@.npc_psychiatrist;You just got that "that is way too much Money" expression on your face? Anything troubling you? I still have a few minutes before my next custom... err... client shows up. So, would you kindly tell me about your money troubles?@@"<br>
<br>
You try to introduce your current money problems, and how they kind of stress you out, especially having to pay the whole rent now out of your own pocket. You're afraid that you're not going to see the money your old company would technically still owe you, since you messed up pretty badly before they fired you. And if it wasn't for <<=ps(setup.getNpcName('npc_manager', 'formal'))>> help you'd be totally broke by now.<br>
<br>
"@@.npc_psychiatrist;Well, money is one issue that won't magically go away if you talk enough about it. Okay, hardly any problem goes away magically by simply talking about it. There is always some additional effort required. And these sessions won't be free forever. Social Interaction Service Syndicate Inc. has only paid for so much.@@"<br>
<br>
There is a short, awkward silence.<br>
<br>
"@@.npc_psychiatrist;Ahem. As I was saying, money can be quite the issue, can't it? But I might have a solution... okay, rather a small remedy for you, if you are interested. I'm currently running a study on how hypnotic therapies can benefit from virtual reality. If you are willing to join this study it would cover the costs of your sessions and I can even pay you a bonus of up to 40 credits per therapy session. Maybe even more if you make it into the advanced part of the therapies. We can do these sessions twice a week; Sunday and Wednesday. But it just happens that one of my guinea pigs... ahem... I mean one of my voluntary study participants cancelled his appointment this evening. So I can introduce you to the system today, at 19 o'clock. Just show up and I'll plug you into the machine. It'll take about one hour. If it helps your decisions all of my preliminary data shows that it does wonders for your dopamine level. And raising your well being reduces your stress levels as well. So it would be a win/win situation for you. So, what do you say, did I spark your interest, <<=$player.first_name>>?@@"<br>
<br>
[<<moveTo "event_psychiatrist_1stsession_1_leave_hypnosis" "Accept to be part of the study." 300 "<<set $hypnosis_accepted = true>>">>]<br>
[<<moveTo "event_psychiatrist_1stsession_1_leave_hypnosis" "Politely decline to be a part of the study." 300 "<<set $hypnosis_accepted = false>>">>]
<</if>>
</div>/*#
#desc: first psych session, offered hypnosis study + leave office
#status: FINISHED 0.4.0.0
#*/
<<if $roomchange == true>>
<<set $scheduleHypnoToday=true>>
<<include addHypnosisTask>>
<</if>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/psychiatrist_office.png" "./images/characters/npc_psychiatrist.png">>
<div id="invframe" class="scrolltext">
<<if $hypnosis_accepted>>
"@@.npc_psychiatrist;Very good. You will not regret this decision. This will help you to become the person you have always wanted to be. That's really why I started this research project - to find better ways for people to become more sincere with themselves.@@"<br>
<br>
<<printThought $player "What exactly is that supposed to mean? Though I am kind of curious what kind of VR system they use.">><br>
<br>
"@@.npc_psychiatrist;Okay, so later today it is. Please be on time, since there are certain time slots for every participant and it takes time to prepare the system between sessions. Do not worry though, it will not take more then a hour, well maybe a little bit more, since it is your first session. Still, you should not worry about losing your whole Friday evening.@@"<br>
<br>
You nod in agreement.<br>
<br>
"@@.npc_psychiatrist;YES, we finally got one.... ahem... I mean... good. Nah, don't worry, I'm just playing tricks on your mind.@@"<br>
<br>
That is exactly what you're afraid of.<br>
<br>
"@@.npc_psychiatrist;Well then, I'll see you later today, and just a reminder that our next therapy session is next Friday at 14 o'clock. See you soon, <<=$player.first_name>>.@@"
<<else>>
"@@.npc_psychiatrist;Really? Aw, that is too bad. If you would reconsider your answer? How about this: since the slot is still free, I'll simply put you down. There, it's booked. You are free to show up if you get curious and change your mind between now and then. And if you don't show up, no harm done. Well, besides to your wallet, since it will remain pretty empty, won't it?, and you'll miss out on the benefits of participation, and I guess the cause of science will take a bit of a dent... really, on balance, it seems like you really ought to show up - totally your decision though!@@"<br>
<br>
<<printThought $player "That is actually true, and I am kind of curious what kind of VR system they use.">><br>
<br>
"@@.npc_psychiatrist;So, please. If you change your mind <<=$player.first_name>>, you're welcome to join us here this evening! Anyway, our next therapy session is next Friday at 14 o'clock. See you then, <<=$player.first_name>>.@@"
<</if>>
<br><br>
<<if setup.checkOutsideDecency($player)>>
[<<moveTo "room_psychiatrist_lobby" "Thank her and leave the office." 1 "<<set $player.cutscene.lockinventory = false>>">>]
<<else>>
[<<moveTo "event_psychiatrist_1stsession_changingroom_leave" "Head for the changing room." 1 "<<set $player.cutscene.lockinventory = false>>">>]
<</if>>
</div>/*#
#desc: failed to show up for the psychiatrist, but after the first, mandatory.
#status: FINISHED 0.5.0.6
#*/
<<set $player.location to "Call from <<=setup.getNpcName('npc_psychiatrist', 'formal')>>">>
<<if $roomchange == true>>
<<include addPsychiatristEndless>>
<<set $npc_psychiatrist.sessions += 1>>
<<set $npc_psychiatrist.free_sessions -= 1>>
<</if>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/phonecall.png">>
<div id="invframe" class="scrolltext">
You are being called by <<=setup.getNpcName('npc_psychiatrist', 'formal')>>.<br>
<br>
"@@.npc_psychiatrist;Hey <<=$player.first_name>>. I assume you won't make it to our psychiatric appointment today. Don't worry, no harm done, but I still have to remove it from your credit. I hope you understand. I am well aware that you are unable to cancel your appointment, but that would be the Developers fault, not mine, right? Good. Would you kindly consider appearing at our next appointment? I'll book you for your usual time next Friday. No, that is not negotiable ... yet. At 14 o'clock, as usual?@@"<br>
<br>
<<if $npc_psychiatrist.free_sessions == 0>>
"@@.npc_psychiatrist;I am afraid that was the end of your free sessions, of course I would love it if you could help me out with my research and earn more!@@"
<<elseif $npc_psychiatrist.free_sessions < 0>>
<<set $npc_psychiatrist.free_sessions = 0>>
"@@.npc_psychiatrist;Of course you have been out of "free" sessions for awhile now... I would just love it if you came in to help me with my research!@@"
<</if>>
<<printThought $player "I kinda thought only the first session was mandatory, but I still feel kinda bad...">><br>
<br>
[<<moveTo $beforetasklocation "Put your phone away" 30>>]
</div><<switch $now.getUTCDay()>>
<<case 0>>
<<set _tmpDate to setup.setNextDate($now, 5, 14, 0)>>
<<case 1>>
<<set _tmpDate to setup.setNextDate($now, 4, 14, 0)>>
<<case 2>>
<<set _tmpDate to setup.setNextDate($now, 3, 14, 0)>>
<<case 3>>
<<set _tmpDate to setup.setNextDate($now, 2, 14, 0)>>
<<case 4>>
<<set _tmpDate to setup.setNextDate($now, 1, 14, 0)>>
<<case 5>>
<<set _tmpDate to setup.setNextDate($now, 7, 14, 0)>>
<<case 6>>
<<set _tmpDate to setup.setNextDate($now, 6, 14, 0)>>
<</switch>>
<<if $currentTasks.hasOwnProperty('psychiatrist_boiless_review') && $currentTasks.psychiatrist_boiless_review.trigger.atPsychiatrist.time == _tmpDate>>
/% boiless review takes place of normal appointment %/
<<else>>
<<set _taskCondition = setup.getConditions(_tmpDate, ['atPsychiatrist'])>>
<<set _text = 'You had another session with '+setup.getNpcName('npc_psychiatrist', 'formal')+'.'>>
<<set _taskDone = {
"trigger_event": "event_psychiatrist_therapy_mux",
"text": _text
}>>
<<set _taskFailed = {
"trigger_event": "event_psychiatrist_apointment_failed",
"text": "task_psychiatrist_apointment_1_failed"
}>>
<<addTask 'psychiatrist_endless_apointment_1'
$now
'npc_psychiatrist'
'task_psychiatrist_endless_apointment_1'
_taskCondition
_taskDone
_taskFailed>>
<</if>>/*#
#desc: talk to psychiatrist about breaking up with girlfriend
#status: FINISHED 0.4.0.0
#*/
<<if $roomchange == true>>
<<set $talkThemes += 1>>
<<set _x = setup.removeStress($player,3)>>
<</if>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/psychiatrist_office.png" "./images/characters/npc_psychiatrist.png">>
<div id="invframe" class="scrolltext">
You start talking about your recent break up with your girlfriend of 3 years <<=setup.getNpcName('npc_exgirlfriend', 'full')>>. It's the first time you talked to someone so openly about this whole ordeal. Just talking about it makes you realise how much it encumbered you and it feels good to get this all out of your system once and for all, to move on.<br>
<br>
You tell <<=setup.getNpcName('npc_psychiatrist', 'formal')>> about how you two met, how you got together, how you moved in together one year ago and how the both of you had planned to stay virgin until the wedding. And then you tell her about, <<=setup.getNpcName('npc_yogateacher', 'first')>>, motherfucking <<=setup.getNpcName('npc_yogateacher', 'full')>>, that son of a bitch yoga teacher, with his impressive physique and perfect smile. And how you caught them in bed together a short while ago.<br>
<br>
<<=setup.getNpcName('npc_psychiatrist', 'first')>> takes a few notes and nods from time to time, but does not interrupt your story, until you get to the very last part.<br>
<br>
"@@.npc_psychiatrist;And how did that make you feel? The part where you found them in bed together.@@"<br>
<br>
You tell her that it made you feel angry. More angry than you've ever been before.<br>
<br>
"@@.npc_psychiatrist;Yes, but what was the source of your anger. What was it aimed at? Was it really your girlfriend or the yoga teacher with the and I quote "abs made of steel?" And please answer truthfully, there is no one here you have to impress.@@"<br>
<br>
That sentence made you think... a lot. You were angry, but not at your girlfriend... well not 100 percent. You were angry at yourself, for wasting your life not trying to explore your sexuality when you had the chance.<br>
<br>
"@@.npc_psychiatrist;See? Now we start to make progress. I know this whole ordeal must have been hard on you, especially since you've also lost your old job recently. But I think it would be best if you saw this whole thing as an opportunity. New Job, new lifestyle, new ways to explore your sexuality!@@"<br>
<br>
<<printThought $player "Well, that could explain some of my behaviour lately...">><br>
<br>
<<printNpcThemeReturn 600>>
</div>/*#
#desc: first session talk to psychiatrist about your manager
#status: FINISHED 0.4.0.0
#*/
<<if $roomchange == true>>
<<set $talkThemes += 1>>
<<set _x = setup.removeStress($player,3)>>
<</if>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/psychiatrist_office.png" "./images/characters/npc_psychiatrist.png">>
<div id="invframe" class="scrolltext">
You try to talk about <<=setup.getNpcName('npc_manager', 'formal')>> and her form of disciplinary measures but get interrupted by <<=ps(setup.getNpcName('npc_psychiatrist', 'formal'))>> rather brusque comment.<br>
<br>
"@@.npc_psychiatrist;<<=$player.first_name>>, let me stop you here for a moment. You are lucky you're talking to me about this, since there is a confidentiality obligation between the two of us. But I know your contract, since I had to read it as a part of the preparation for your evaluation. Just to make sure you understand: you are not allowed to talk to anyone outside your company about this, other than me, of course, and even within the company you are only allowed to talk to <<=setup.getNpcName('npc_manager', 'other')>> or to her superiors. Do you understand?@@"<br>
<br>
You nod slightly, still slightly confused about the rather unexpected outburst.<br>
<br>
"@@.npc_psychiatrist;Good. Please continue then.@@"<br>
<br>
You tell <<=setup.getNpcName('npc_psychiatrist', 'first')>> about the first disciplinary measures you received,
<<if $player.flags.firstDayPerfect>>
even though you did everything exactly what <<=setup.getNpcName('npc_manager', 'formal')>> ordered you to do the day before. That the first disciplinary measure was mandatory, which you thought was a little more then unfair.
<<else>>
which was mainly your own fault, since you did ignore the orders she had given you the day before.
<</if>>
<<if $player.flags.firstDPassissy>>
<<switch $player.flags.fem_style.panties>>
<<case 'voluntary'>>
Getting spanked while wearing your ex-girlfriend's underwear, was something you did not think would ever occur to you.<br>
<br>
"@@.npc_psychiatrist;Pardon. Can you repeat that last part? For some reason I just thought you said you were spanked by your manager in your girlfriends underwear.@@"
<<case 'obedient'>>
Getting spanked while wearing cute lingerie from a wrong online order was something you did not think would ever occur to you.<br>
<br>
"@@.npc_psychiatrist;Pardon. Can you repeat that last part? For some reason I just thought you said you were spanked by your manager in cute lingerie.@@"
<<case 'forced'>>
You did not think that going commando would have such far-reaching implications, like being forced into <<if $fetish.sissy>>sissy<<else>>nauseatingly cute<</if>> lingerie. That turn of events wasn't something you could have ever imagined happening to you.<br>
<br>
"@@.npc_psychiatrist;Waaait a Second! Ahem. I mean, Pardon. Could you repeat that last sentence? For some reason, I just thought, you said you were spanked while wearing some <<if $fetish.sissy>>sissy<<else>>ultra-feminine<</if>> lingerie, provided by your Manager.@@"
<<case 'money'>>
Everything had seemed so simple, get new underwear from the mall and go to work but then... Sure you had saved some money but at what cost?<br>
<br>
"@@.npc_psychiatrist;Pardon. Can you repeat that last part? For some reason I just thought you said you were spanked by your manager in sexy lingerie.@@"
<</switch>>
<br><br>
<<printThought $player "Oh <<getWordGod $player>>. Why am I telling her all these details?">><br>
<br>
Your face turns bright red. Maybe you should have left that part out. You try to explain that your dryer destroyed all your other underwear, and one thing lead to another... and... you start to fall over your own words after a while and simply stop explaining what happened and just trail off as you wait for her comments.
<<else>>
Getting spanked in your underwear by your new Boss was something you did not think would ever occur to you. The fact that it made you horny an even greater shock.
<</if>>
Then you recount your current task, to wear female underwear, even including a bra every day to work, so you will "learn humility." <br><br>
"@@.npc_psychiatrist;Let me ask you something, <<=$player.first_name>>. Are you wearing female underwear right now?@@"<br>
<br>
Panic rises within you, and you shake your head while blushing quite a lot.<br>
<br>
<<if setup.checkItemTypeWornTag("panties","female")>>
"@@.npc_psychiatrist;<<=$player.first_name>>, I have already told you, I am pretty proud of my ability to read other people. There is really no need to bother trying to lie to me.@@"<br>
<br>
You gulp, nod and finally admit you're wearing female underwear right now.<br>
<br>
<<switch(setup.analyzeWornTags(['female','male','unisex']))>>
<<case 'male'>>
"@@.npc_psychiatrist;Now, that wasn't that hard, was it? I am not going to judge you over your chosen apparel, rather the opposite, I'm congratulating you on expanding your sexuality, even if you are mostly keeping it to yourself, for now. You go, girl!@@"
<<case 'female'>>
"@@.npc_psychiatrist;Now, to tell you the truth... it was not very hard to guess. It would be rather odd if you didn't wear female underwear, looking at your regular clothes. Anyway, I am not going to judge you over your chosen apparel, rather the opposite, I'm congratulating you on expanding your sexuality. You go, girl!@@"
<<case 'unisex'>>
"@@.npc_psychiatrist;Now, to tell you the truth... your clothes are rather heavy with meaning, if you know what I mean. You seem to be at a crossroads and if I interpret your signals right, you are drifting towards your feminine side. Anyway, I am not going to judge you over your chosen apparel, rather the opposite, I will congratulate you on expanding your sexuality. You go, girl!@@"
<</switch>>
<<else>>
"@@.npc_psychiatrist;That was a rather defensive reaction, don't you agree? Maybe you should try and wear them in your free time as well so that you can better move past these negative emotions. You never know, it could feel quite empowering!@@"
<</if>>
<br>
<br>
You are unsure how to feel about this suggestion.<br>
<br>
"@@.npc_psychiatrist;Anyway, here is how I see the whole situation. You are obviously kind of ... interested in this whole situation, but you're not happy with the implications of it being a punishment. Maybe you should try to give in to her demands, perhaps if you're on her good side, she will do these things to you because you both want it, and not because you're a bad boy
<<if setup.checkItemTypeWornTag("panties","female") || $player.flags.firstDPassissy>>
... sorry, a bad girl
<</if>>
who deserves to be punished.@@"<br>
<br>
<<printThought $player "...">><br>
<br>
<<printNpcThemeReturn 600>>
</div>/*#
#desc: talk to psychiatrist about being required to wear unisex clothing
#status: FINISHED 0.4.0.0
#*/
<<if $roomchange == true>>
<<set $talkThemes += 1>>
<<set _x = setup.removeStress($player,3)>>
<</if>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/psychiatrist_office.png" "./images/characters/npc_psychiatrist.png">>
<div id="invframe" class="scrolltext">
<<switch $player.flags.fem_style.unisex>>
<<case "obedient">>
You explain to <<=setup.getNpcName('npc_psychiatrist', 'first')>> that a spill in the lunchroom resulted in your clothing being ruined, but your manager "helped" you out, with a change of clothes that were a bit... different. In both style and colour that you'd normally wear. You follow up by noting that <<=setup.getNpcName('npc_manager', 'formal')>> was so enamoured with your new look that she revised your dress code to wear "similar" items going forward.<br>
<br>
"@@.npc_psychiatrist;First off, let me express my sympathy for such a traumatic event, though at least you weren't injured, or the thought of your pretty face being burned, it would have been a real tragedy! As for the rest, well, it seems quite generous of <<=setup.getNpcName('npc_manager', 'first')>>... errr... I mean <<=setup.getNpcName('npc_manager', 'formal')>> of course, to have you provided with a free change of clothing.
<<if setup.analyzeWornTags(['female','male','unisex'])=='unisex'>>
If, as I suspect, what you are wearing is what she gave you well... I can see why she made the change, you fill those out almost perfectly!
<<else>>
I do wonder why you aren't wearing your "new" uniform right now? I mean, you come here straight from work and given how impressed <<=setup.getNpcName('npc_manager', 'formal')>> was, well... I would have quite liked to see you so attired for
<<if setup.analyzeWornTags(['female','male','unisex'])=='female'>>
myself! Then again, I can see, why you're wearing them not right now.
<<else>>
myself!
<</if>>
<</if>>
@@"
<br><br>
You blush at the comment and she continues.<br>
<br>
"@@.npc_psychiatrist;Really, though, you should consider this an opportunity to expand your horizons. I've read the dress code for your position and well... to call it uninspired would be a compliment. Clothes like that are in these days so really, you got a free fashion upgrade! If I was you I would think of this change not as a restriction, but permission to free yourself to experiment with more... interesting attire. I would simply die in a Job with a dress code. Anyway, you have nothing to lose. And truly, it is practically a sin to hide your curves away beneath a boring pair of slacks and dress shirt.@@"<br>
<br>
<<printThought $player "I guess she's right, they are a lot more diverse then my usual office clothes, and, to be honest, more comfortable. I guess I'll try them for a while. Not like I got much of a chance with my new Boss...">>
<<case "forced">>
You explain to <<=setup.getNpcName('npc_psychiatrist', 'first')>> that a little mishap ended you in hot water a short while ago and culminated in the fiery doom of some of your regular clothes.<br>
<br>
"@@.npc_psychiatrist;Well, given your behaviour <<=ps(setup.getNpcName('npc_manager', 'formal'))>> action is understandable, although the chosen method of disposing your clothes seems a little bit... shall we say, theatric. But if you would have studied your contract more thoroughly, you would have known all these little details. Of course I can understand why you choose to ditch such a boring lecture. There are more important things in life then studying, amirite?@@"<br>
<br>
That last word was underlined by a huge grin. You look away and continue to tell your story explaining how you were given some rather ambiguous clothes to wear as your secretary outfit.<br>
<br>
<<if setup.analyzeWornTags(['female','male','unisex'])=='unisex'>>
"@@.npc_psychiatrist;You mean like the ones you're wearing right now? I don't think ambiguous is the right word, they make you look rather feminine, if that's what you're afraid of or, perhaps, hoping for?@@"<br>
<br>
You gulp.<br>
<br>
<</if>>
"@@.npc_psychiatrist;You really shouldn't worry too much. Clothes like these are pretty in right now, and almost anyone can wear them. Plus they are nowhere near as boring as regular male office clothes, wouldn't you agree?@@"<br>
<br>
<<printThought $player "Well, they are a lot more diverse then my usual office clothes, and, to be honest, more comfortable. I guess I'll try them for a while. Not like I got much of a chance with my new Boss...">>
<<case "money">>
You talk to <<=setup.getNpcName('npc_psychiatrist', 'first')>> about how, after a disaster at lunch that ruined some of your clothing, you agreed to a slight pay bump in exchange for a shift in your work attire to something "less masculine." <br>
<br>
<<if setup.analyzeWornTags(['female','male','unisex'])=='unisex'>>
"@@.npc_psychiatrist;I see, and I note that this style does look quite complimentary on your body.@@"
<<else>>
"@@.npc_psychiatrist;I see, how are you liking the extra money, consider it worth it?@@"
<</if>>
<br><br>
You shrug.<br>
<br>
"@@.npc_psychiatrist;You really shouldn't worry too much. Clothes like these are pretty in right now, and almost anyone can wear them. Plus they are nowhere near as boring as regular male office clothes, wouldn't you agree?@@"<br>
<br>
<<printThought $player "Well, they are a lot more diverse then my usual office clothes, and, to be honest, more comfortable. I guess I'll try them for a while. The pay bump is nice, and it's not like I got much of a chance with my new Boss...">>
<<case "voluntary">>
You talk to <<=setup.getNpcName('npc_psychiatrist', 'first')>> about your decision to start wearing less masculine clothing.<br>
<br>
<<if setup.analyzeWornTags(['female','male','unisex'])=='unisex'>>
"@@.npc_psychiatrist;I see... literally, in this case. I have to say, they do suit you, I encourage you to continue these experiments. It is when our inner and outer lives are in contradiction that we are the most unhappy. I think our time together has helped uncover more of your deeper self and if those discoveries lead to external changes as well... well, all the better!@@"
<<else>>
"@@.npc_psychiatrist;I see... well, not literally at this moment, though I can imagine how you might look. I encourage you to continue these experiments. It is when our inner and outer lives are in contradiction that we are the most unhappy. I think our time together has helped uncover more of your deeper self and if those discoveries lead to external changes as well... well, all the better!@@"
<</if>>
<br><br>
You thank her for the encouragement, agreeing that, though it took some courage the first time, you were surprised at how natural it ended up feeling.
<<default>>
ERROR, unknown fem_style unisex: <<=$player.flags.fem_style.unisex>>
<</switch>>
<br><br>
<<printNpcThemeReturn 600>>
</div>/*#
#desc: psychiatrist session, talk about advancing relationship w/manager
#status: FINISHED 0.4.0.0
#*/
<<if $roomchange == true>>
<<set $talkThemes += 1>>
<<set _x = setup.removeStress($player,3)>>
<</if>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/psychiatrist_office.png" "./images/characters/npc_psychiatrist.png">>
<div id="invframe" class="scrolltext">
You think about the situation for a moment, deciding to talk about one of your latest encounters with <<=setup.getNpcName('npc_manager', 'formal')>>. But after only mentioning her name you're interrupted by <<=setup.getNpcName('npc_psychiatrist', 'first')>> with a short "@@.npc_psychiatrist;Oh, this is going to be good, isn't it?@@" Your perplexed expression does not go unnoticed and she follows up with a short "@@.npc_psychiatrist;Please, do not mind me and continue.@@"<br>
<br>
Even though you thought of leaving out some of the raunchier details at first as soon as you start to talk you cannot keep yourself of blurting out every delicate detail you can remember. You also cannot fail to notice that, even though <<=setup.getNpcName('npc_psychiatrist', 'first')>> hides her mouth under her hands, keeping them together in a triangle form ~ not unlike a certain father of the year from a popular classic anime ~ her smile gets bigger with every detail you drop. It takes you quite a while to finish your rather debauched review of the events.<br>
<br>
"@@.npc_psychiatrist;Well, <<=setup.getNpcName('npc_manager', 'first')>> or as you refer to her "<<=setup.getNpcName('npc_manager', 'formal')>>," has delineated the borders of your duties in a way that is effectively both a working and a legally binding Master Slave contract. Thank heaven for the sexual equalization act of 2029.@@"<br>
<br>
<<if $player.flags.contract.understoodcomplete>>
Of course you know this by now, but you would have liked to have this information before you signed the contract.<br>
<br>
"@@.npc_psychiatrist;Anyway...@@"
<<else>>
<<printThought $player "Wait, what?">><br>
<br>
Your face is frozen in a rather shocked expression.<br>
<br>
"@@.npc_psychiatrist;Oh, this is news for you? Well, its not like you can simply quit if its not to your liking. Anyway..@@"
<</if>>
<br><br>
<<if $npc_manager.flags.trustplayerwithkey>>
"@@.npc_psychiatrist;You are currently the appointed key carrier, so there seems to be a certain level of trust between the two of you.@@"
<<else>>
"@@.npc_psychiatrist;It is not like you're locked up 24/7 or something, so it can't be that bad, can it?@@"
<</if>>
<br><br>
"@@.npc_psychiatrist;You should try to make the best of your situation. Try to improve your relationship by being obedient. Or maybe go out of your way and so some unexpected things you think she might like! Maybe ask her to be disciplined, even though your behaving. Or maybe be a little bit disobedient. But just enough to see it as playful teasing. That should do the trick!@@"<br>
<br>
<<printThought $player "...">><br>
<br>
<<printNpcThemeReturn 600>>
</div>/*#
#desc: psychiatrist topic: talk about first experience working at glory hole
#status: FINISHED 0.4.0.0
#*/
<<set _tmpHandJob = setup.canPlayerSex($player,'handjob')>>
<<if $roomchange == true>>
<<set $talkThemes += 1>>
<<set _x = setup.removeStress($player,3)>>
<</if>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/psychiatrist_office.png" "./images/characters/npc_psychiatrist.png">>
<div id="invframe" class="scrolltext">
You start to squirm around a little in your chair as if no matter how you sit, it is not quite comfortable. Of course this does not go unnoticed by <<=setup.getNpcName('npc_psychiatrist', 'first')>>.<br>
<br>
"@@.npc_psychiatrist;If there's something on your mind you simply have to tell me <<=$player.first_name>>. It will be okay, I promise.@@"<br>
<br>
You tell her about the time you went on a drink with <<=setup.getNpcName('npc_admin', 'first')>>. She leans forward, resting her elbows on the table, hiding her mouth behind a triangle formed by her hands, looking at you with a mixture of delight and inquisitiveness. You continue with your story, how a <<getWordPenis $player>> appeared in the hole, when you were interrupted with a question for the first time.<br>
<br>
"@@.npc_psychiatrist;So... this male penis appeared just as you went and did your business?@@"<br>
<br>
You look down a little bit and say truthfully, that you waited there... for quite a while.<br>
<br>
"@@.npc_psychiatrist;So, let me get this straight. You waited in a restroom stall with a gloryhole for quite a while, as you just said yourself. And for what exactly? What you describe was bound to happen. So... what interests me is... what happened next? I have a feeling that I already know the answer but please, would you kindly tell me everything that transpired afterwards in your own words. And for the sake of your therapy, be as detailed as possible.@@"<br>
<br>
For some reason you tell her everything. With a lot more graphic details than you had originally intended. About the way it felt in your hand, feeling it pulsing and twitching. And the excitement you perceived when it finally came all over your hand, splattering cum all over you. And finally how you got paid afterwards.<br>
<br>
"@@.npc_psychiatrist;Oh, so you were paid for stroking some anonymous man's dick? How exceedingly interesting. Look, I am neither condemning nor acquitting your actions here. The act of prostitution was decriminalized some years ago, so you're safe on that side. The question is are you okay with this? Or let me ask this in a different way.@@", Suddenly she is on her feet, grabbing her wallet from her purse and slamming 30 credits on the table in front of you, her demeanour bearing an unfamiliar aggression. Strutting around her table to get in front of you, putting her finger on your throat, and slowly moving the finger up your head until it reaches your chin, forcing you to look up at her, standing over you.<br>
<br>
"@@.npc_psychiatrist_dom;Hey harlot. I heard your hands are really worth something. How about 30 credits if you wank my <<getWordLadyPenis $player>> really good. How does that sound, whore?@@"<br>
<br>
You are at a loss for words.<br>
<br>
"@@.npc_psychiatrist_dom;So, what will it be puppet? I haven't got all day!@@"<br>
<br>
<<if _tmpHandJob>>
[<<moveTo 'event_psychiatrist_session_prostitution_1_accept' 'Nod while blushing.' 300>>]<br>
<</if>>
[<<moveTo 'event_psychiatrist_session_prostitution_1_decline' 'Decline the offer.' 300>>]
</div>/*#
#desc: accept psychiatrists "offer" for you to suck her off
#status: FINISHED 0.4.0.0
#*/
<<set _tmpHandJob = setup.canPlayerSex($player,'handjob')>>
<<if $roomchange == true>>
<<if ($psy_session.maxTag == 'sissy') || ($psy_session.maxTag == 'bold') || (setup.getIndecentValue($player)>95)>>
<<set $sceneVisibility = $SEEN_FRIEND>>
<<set $psy_session.handjob = true>>
<<if $player.handjobvirginity == "">>
<<set $player.handjobvirginity = 'npc_psychiatrist'>>
<</if>>
<<if setup.canPlayerCumSimple($player,setup.getTotalValue('penis'))>>
<<set $psy_session.cum = true>>
<</if>>
<<set $psy_session.cum_cloth1 = setup.checkTopBodySlot('bottom','penis')>>
<<set $psy_session.cum_cloth2 = setup.checkTopBodySlot('tits','top')>>
<<if ($psy_session.cum_cloth1 != 'none') && $psy_session.cum>>
<<changeItemStatus $psy_session.cum_cloth1 'cumsoaked' '["set",100]'>>
<</if>>
<<if ($psy_session.cum_cloth2 != 'none')>>
<<changeItemStatus $psy_session.cum_cloth2 'cumsoaked' '["set",100]'>>
<</if>>
<<applyExperience 'penis' 8 'very' $SEEN_FRIEND>>
<<applyExperience 'cum' 7 'normal' $SEEN_FRIEND>>
<<applyExperience 'whoring' 7 'normal' $SEEN_FRIEND>>
<<set $player.money.total+=30>>
<<set $npc_psychiatrist.flags.therapy_events.handjob = true>>
<</if>>
<</if>>
<<include enterroom>>
<<initRoom>>
<<if $psy_session.handjob>>
<<createAnimatedBGR "./video/psychiatrist_handjob.mp4">>
<<set $npc_psychiatrist.flags.handjob+=1>>
<<else>>
<<createBGR "./images/locations/psychiatrist_office.png" "./images/characters/npc_psychiatrist.png">>
<</if>>
<div id="invframe" class="scrolltext">
<<if $psy_session.handjob>>
"@@.npc_psychiatrist_dom;Well, what are you waiting for
<<if ($psy_session.maxTag == 'sissy') && $fetish.sissy>>
sissy whore?
<<else>>
slut?
<</if>>
@@" She mocks, looming over you as you remain seated on the chair,"@@.npc_psychiatrist_dom;Down on your knees, where you belong.@@"<br>
<br>
The sudden appearance of her dominant demeanour still has you off guard, and you slide down on your knees while she sits back against the desk in front of you. Using both hands she raises her dress, just high enough to display her see through lace panties. Speaking of things you were not prepared for, pulsating and twitching behind a veil of lace is a rock hard <<getWordLadyPenis $player>>, just waiting for your blandishment.
<<if setup.getTotalValue('penis')>0>>
You gulp audibly, but at the same moment you bite your lip as if this is everything you've hoped for.
<<else>>
You gulp audibly. She is a shemale?
<</if>>
<br><br>
"@@.npc_psychiatrist_dom;Hurry up bitch, it isn't going to unpack itself!@@"<br>
<br>
You do as you're told and grab the panties on both sides of her curvy hips, pulling them down her sylph-like and sexy legs, before gently placing them to one the side. Finally, you can marvel at her wonderful <<getWordLadyPenis $player>>. It's bigger than your <<getWordMyPenis $player>>, but then again, almost every cock is. Suddenly your heart starts racing. You're kneeling in front of your psychiatrist, <<=setup.getNpcName('npc_psychiatrist', 'formal')>>. There is no gloryhole to protect your identity. And the devious grin on her face makes it very clear that right now, in her eyes, you are no longer a client or patient but a lowly whore yearning for the next punter to serve. You blush as the realization sinks in. The way she looks down at you does nothing but change the fact that you yearn for her <<getWordLadyPenis $player>>. You reach out and grab it. It is surprisingly hot and you feel it throbbing in your hand. You take <<=ps(setup.getNpcName('npc_psychiatrist', 'first'))>> heavy breathing as an encouragement and start moving your hand up and down the long, meaty shaft.<br>
<br>
"@@.npc_psychiatrist_dom;Yeah, work my shaft you stupid bimbo whore. Work it, like it's the best thing you ever had in your hand!@@"<br>
<br>
You're not used to dirty talk like this, especially not from a petite woman like <<=setup.getNpcName('npc_psychiatrist', 'first')>>.
<<if setup.getTotalValue('humiliation')>5>>
But you're used to humiliating acts and it starts to turn you on.
<</if>>
You spit in your hand and rub it around the dark dickhead of her <<getWordLadyPenis $player>>, while your other hand caresses the full balls. You start to rhythmically stir the shaft up and down, feeling every twitch of it, every pulse. You love the feeling, that every move you do, makes it, makes HER, harder.<br>
<br>
"@@.npc_psychiatrist_dom;Wow. Who'd have guessed the whore was a natural cockmonger! Yeah!@@"<br>
<br>
The rhythm of throbbing and pulsating gets stronger with every wank, and you can feel that she is ready to cum any moment now. Her moaning gets louder with every passing second. And as you indulge this <<getWordLadyPenis $player>>, you're getting hornier and hornier as well. Her <<getWordLadyPenis $player>> climaxes a giant load all over you, coating your
<<if $psy_session.cum_cloth2 != 'none'>>
<<=setup.getItemName($psy_session.cum_cloth2)>>
<<else>>
<<if $player.body.breastsize[0]>0>>
tits
<<else>>
chest
<</if>>
<</if>>
in a load of thick, steaming <<getWordCum $player>>.
<<if setup.getItemTypeName("cage")!="">>
<<if $psy_session.cum>>
<<if $psy_session.cum_cloth1 == 'none'>>
<<getWordCum $player>> leaks out of your <<getWordMyPenis $player>> onto the floor. Without the sweet release of a real orgasm you still feel horny as hell. And since you're unable to please yourself, it looks like it's your calling now to please others, like the good little <<if $fetish.sissy>>sissy<<else>>girl<</if>> you are.
<<else>>
<<getWordCum $player>> leaks out of your <<getWordMyPenis $player>> onto the floor, soaking into your <<=setup.getItemName($psy_session.cum_cloth1)>>. Without the sweet release of an real orgasm you still feel horny as hell. And since you're unable to please yourself, it looks like it's your calling now to please others, like the good little <<if $fetish.sissy>>sissy<<else>>girl<</if>> you are.
<</if>>
<<else>>
<<if $psy_session.cum_cloth1 == 'none'>>
Besides a few drops of <<getWordCum $player>> dripping on the floor you're without release, no matter what you do. You still feel horny as hell, but are unable to do anything about it. And since you're unable to please yourself, it looks like it's your calling now to please others, like the good little <<if $fetish.sissy>>sissy<<else>>girl<</if>> you are.
<<else>>
Besides a few drops of <<getWordCum $player>> dripping into your <<=setup.getItemName($psy_session.cum_cloth1)>> you're without release, no matter what you do. You still feel horny as hell, but are unable to do anything about it. And since you're unable to please yourself, it looks like it's your calling now to please others, like the good little <<if $fetish.sissy>>sissy<<else>>girl<</if>> you are.
<</if>>
<</if>>
<br><br>
<<printThought $player "My penis is locked up, while I stroke <<=ps(setup.getNpcName('npc_psychiatrist', 'formal'))>> <<getWordLadyPenis $player>>!">>
<<else>>
<<if $psy_session.cum>>
<<if $psy_session.cum_cloth1 == 'none'>>
you shoot a load of <<getWordCum $player>> on the floor,
<<else>>
you spray a load of <<getWordCum $player>> into your <<=setup.getItemName($psy_session.cum_cloth1)>>,
<</if>>
like the good little <<if $fetish.sissy>>sissy<<else>>girl<</if>> you are.
<<else>>
you're unable to cum yourself, like the pansy you are. It looks like it's your calling now to please others, like the good little <<if $fetish.sissy>>sissy<<else>>girl<</if>> you are.
<br><br>
<<printThought $player "I am just a sextoy for others to enjoy!" 40>>
<</if>>
<</if>>
<br><br>
"@@.npc_psychiatrist;Very good <<=$player.first_name>>. To keep this roleplay as real as possible, please keep the 30 credits. You've really earned them.@@" She explains while putting her panties back on, "@@.npc_psychiatrist;And you're exceedingly good at this. How often did you kneel in that toilet stall? Well, it does not really matter now, does it?
<<if !$psy_session.cum>>
I'm finding your commitment to being a perfect <<if $fetish.sissy>>sissy<<else>>girl<</if>> applaudable. <<if setup.getItemFromType("cage") != "">>Being locked up must be hard. Your <<getWordMyPenis $player>> looked like it was going to get crushed within its prison.<</if>>
<</if>>
Now, if you could kindly sit back on the chair? It is time to resume your therapy session.@@"<br>
<br>
You didn't even notice that you're still kneeling on the floor.<br>
<br>
<<else>>
She bursts out laughing.<br>
<br>
"@@.npc_psychiatrist;<<=$player.first_name>>, that was just a test scenario. This is called roleplay. I assumed the persona of a rather angry and maybe violent... suitor, while you seemed to automatically assume the part of the cheap hooker. I mean come on. 30 credits? That's cheap. Don't sell yourself under price. But it looks like you really mean it. Just be careful, if you look for work at the wrong places, okay? I could not stand the thought of loosing my favourite guinea pig... err... I mean patient, of course.@@"<br>
<br>
The way she bit her lip before walking back to her table tells you a different story. Somehow you have the feeling you just missed an opportunity.<br>
<br>
<<printThought $player "Maybe I should reflect on what she's taught me if I want the roleplay to continue further?">><br>
<br>
<</if>>
<<printNpcThemeReturn 150>>
</div>/*#
#desc: decline psychiatrists "offer" to jerk her off
#status: FINISHED 0.4.0.0
#*/
<<if $roomchange == true>>
<<if ($psy_session.maxTag == 'sissy') || ($psy_session.maxTag == 'bold') || (setup.getIndecentValue($player)>95)>>
<<set $psy_session.handjob = true>>
<</if>>
<</if>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/psychiatrist_office.png" "./images/characters/npc_psychiatrist.png">>
<div id="invframe" class="scrolltext">
<<if $psy_session.handjob>>
"@@.npc_psychiatrist;That's to bad, <<=$player.first_name>>. It would just have been a test scenario anyway. This is called roleplay. I assumed the persona of a rather angry and maybe violent... suitor, while you took the part of the cheap hooker. But you did the right thing. I mean selling yourself for just 30 credits, I mean come on. that's cheap. Don't sell yourself under your price. Just be careful, if you look for work at the wrong places, okay? I could not stand the thought of loosing my favourite guinea pig... err... I mean patient of course.@@"<br>
<br>
The way she bit her lip before walking back to her table tells you a different story. Somehow you have the feeling you just missed an opportunity.<br>
<br>
<<printThought $player "Maybe I should reflect on what she's taught me if I want the roleplay to continue further?">><br>
<br>
<<else>>
She bursts out laughing.<br>
<br>
"@@.npc_psychiatrist;<<=$player.first_name>>, that was just a test scenario. This is called roleplay. I assumed the persona of a rather angry and maybe violent... suitor, while you seemed to automatically assume the part of the cheap hooker. I mean come on. 30 credits? That's cheap. Don't sell yourself under price. But it looks like you really mean it. Just be careful, if you look for work at the wrong places, okay? I could not stand the thought of loosing my favourite guinea pig... err... I mean patient, of course.@@"<br>
<br>
<</if>>
<<printNpcThemeReturn 150>>
</div>/*#
#desc: psychiatrist topic; talk about your continued time spent at glory hole
#status: FINISHED 0.4.0.0
#*/
<<if $roomchange == true>>
<<set $talkThemes += 1>>
<<set _x = setup.removeStress($player,3)>>
<<set $player.timebased.horny = setup.changeHorny($player,25)>>
<</if>>
<<set _tmpBlowJob = setup.canPlayerSex($player,'blowjob')>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/psychiatrist_office.png" "./images/characters/npc_psychiatrist.png">>
<div id="invframe" class="scrolltext">
<<=setup.getNpcName('npc_psychiatrist', 'formal')>> gives you a knowing smile, "@@.npc_psychiatrist;Some time ago when we spoke, you mentioned you had an experience at a glory hole. Has anything further happened since then?@@"<br>
<br>
You are blushing now. You mention how you've visited it again and again ever since that first time.<br>
<br>
"@@.npc_psychiatrist;Is that really all you've done? Just enjoying running your hands up and down a few cocks until they cum, feeling them pulsing between your fingers? Throbbing up and down, getting harder, bigger. Feeling the blood pumping in their veins. Sorry, I got off topic.@@"<br>
<br>
You shake your head slightly
<<if setup.getTotalValue('penis')>=5>>
and try to force the image of a big, tasty looking <<getWordPenis $player>> out of your head, without any luck so far. You try to focus back on topic
<</if>>
and gulp before explaining how at first you had been happy to stroke a few cocks for credits, but you were curious. You just had to try and see if you could earn a few more by kissing the tip. As you kissed the tip you opened your mouth and started suckling the head, then it led to you giving a full blown blow job. At first you were shocked, but you made more credits and sort of liked it.<br>
<br>
"@@.npc_psychiatrist;You sort of liked it? And it only happened that one time?@@"<br>
<br>
<<if $player.flags.gloryhole.blowjob>1>>
Shaking your head, you blush even harder. You admit you've done it a few more times since then.<br>
<br>
"@@.npc_psychiatrist;Oh really and how many more times is that?@@"
<<else>>
You nod vigorously, implying it was only curiosity, but undermine your statement by licking your lips while doing it.<br>
<br>
"@@.npc_psychiatrist;And how did you feel, while having a big, tasty <<getWordPenis $player>> stuffing your mouth to the brim?@@"
<</if>>
<br><br>
As if a dam burst, you tell her about your experiences in the glory hole, how just giving a hand job wasn't enough for you anymore. You had to have a luscious <<getWordPenis $player>> in your mouth, feeling the one you were servicing cumming inside your mouth allowing you to
<<if setup.getTotalValue('cum')>=5>>
swallow their hot <<getWordCum $player>>.
<<else>>
let the cum drip down your chin coating your clothing.
<</if>>
<<=setup.getNpcName('npc_psychiatrist', 'first')>> sits there listening intently to you, a faint smile tugging at the corner of her lips.<br>
<br>
"@@.npc_psychiatrist;So let me get this straight, you've not only been stroking cocks at your little glory hole paradise, you've started sucking them off?@@"<br>
<br>
<<printThought $player "She is right, I am a cocksucker... denying this would be simply a lie.">><br>
<br>
She nods in thought for a moment.<br>
<br>
"@@.npc_psychiatrist;It's not really surprising. You are asserting and accepting your new role in life. You were made to serve and be used. If anything this could be considered a large step forward in embracing the truth you have been denying yourself for so long. Plus, like we've already discussed previously, there is nothing wrong with prostitution when both parties are willing.@@"<br>
<br>
You sit there shocked a bit as you think over her words,
<<if (setup.getTotalValue('submission')>=7)&&(setup.getTotalValue('humiliation')>=7)>>
she is absolutely right. Even though you would have never even dreamed of doing something like this just a few weeks ago, now it almost seems mundane.
<<elseif setup.getTotalValue('whoring')>=5>>
maybe she is right, but your money problems and the ability to earn some credits while doing something you don't hate helps as well.
<<else>>
maybe she is right, but at the same time it doesn't feel like you or something you should be doing.
<</if>>
<br><br>
"@@.npc_psychiatrist;I can see you are still struggling,@@" she sighs then smirks at you, "@@.npc_psychiatrist;Let's do another role play.@@"<br>
<br>
Standing up she strides over to her purse. This time she moves slowly, methodically, her hips swaying seductively the whole time.
<<if $npc_psychiatrist.flags.handjob>0>>
You know what is under her skirt,
<<else>>
There seems to be something poking from under her skirt,
<</if>>
but she is such a strong woman. Aren't you supposed to listen to strong women because they know best? She is giving you the opportunity to object. Should you? Should you object or do you really want to do this.
<<if setup.isItemTypeEquipped('cage')>>
You can feel your <<getWordMyPenis $player>> twitching and trying to escape its prison. In vain of course.
<<else>>
You can feel your <<getWordMyPenis $player>> leaking already in anticipation.
<</if>>
She comes back over to you holding her wallet, making a show of taking out 30 credits and putting them on the table. Standing over you menacingly she doesn't even give you a chance as she grabs you by the back of the head, pulling you roughly to your feet and growling in your ear.<br>
<br>
"@@.npc_psychiatrist_dom;I've heard you are quite the cock-sucking whore. How about you prove it and use your slut-mouth to earn the credits on the table there.@@"<br>
<br>
You swallow nervously... yes this is role play, you could always say no, but do you really want to? Plus there are more credits there than you typically make at the glory hole.<br>
<br>
"@@.npc_psychiatrist_dom;I'm WAITING!! Make a choice you little bitch!@@"<br>
<br>
<<if setup.getTotalValue("whoring") >= 5>>
[<<moveTo 'event_psychiatrist_session_prostitution_2_accept' 'Drop to your knees like a good whore.' 300>>]<br>
<<elseif _tmpBlowJob>>
[<<moveTo 'event_psychiatrist_session_prostitution_2_accept' 'Nod while blushing.' 300>>]<br>
<</if>>
[<<moveTo 'event_psychiatrist_session_prostitution_2_decline' 'Decline the offer.' 300>>]
</div>/*#
#desc: accept + suck psychiatrist cock
#status: FINISHED 0.4.0.0
#*/
<<set _tmpHandJob = setup.canPlayerSex($player,'handjob')>>
<<if $roomchange == true>>
<<set $sceneVisibility = $SEEN_FRIEND>>
<<if ($psy_session.maxTag == 'sissy') || ($psy_session.maxTag == 'bold') || (setup.getIndecentValue($player)>95)>>
<<set $psy_session.blowjob = true>>
<<if setup.canPlayerCumSimple($player,setup.getTotalValue('penis'))>>
<<set $psy_session.cum = true>>
<<set $player.timebased.horny = 0>>
<<set $player.timebased.without_orgasm = 0>>
<</if>>
<<set $psy_session.cum_cloth1 = setup.checkTopBodySlot('bottom','penis')>>
<<set $psy_session.cum_cloth2 = setup.checkTopBodySlot('tits','top')>>
<<if ($psy_session.cum_cloth1 != 'none') && $psy_session.cum>>
<<changeItemStatus $psy_session.cum_cloth1 'cumsoaked' '["set",100]'>>
<</if>>
<<if ($psy_session.cum_cloth2 != 'none')>>
<<changeItemStatus $psy_session.cum_cloth2 'cumsoaked' '["set",100]'>>
<</if>>
<<set $player.money.total+=40>>
<<set $psy_session.deepthroat = false>>
<<if (setup.getTotalValue('makeup')+Math.random(setup.getTotalValue('penis')/2))>6>>
<<set $psy_session.deepthroat = true>>
<<if (setup.getTotalValue('makeup')+(setup.getTotalValue('penis')/2))>6>>
<<set $psy_session.struggledeepthroat = false>>
<<else>>
<<set $psy_session.struggledeepthroat = true>>
<</if>>
<</if>>
<<if $player.makeup.template != "">>
<<set $player.makeup.messed = Math.min(100,$player.makeup.messed+75)>>
<</if>>
<<applyExperience 'oral' $npc_psychiatrist.penis_size 'normal' $SEEN_FRIEND>>
<<applyExperience 'cum' 7 'normal' $SEEN_FRIEND>>
<<applyExperience 'penis' 9 'normal' $SEEN_FRIEND>>
<<if setup.getTotalValue("whoring") == 0>>
<<setThreshold 'whoring' 'other_whoring' 'psychiatrist_blowjob' true>>
<<else>>
<<applyExperience 'whoring' 7 'normal' $SEEN_FRIEND>>
<</if>>
<<if $player.blowjobvirginity == "">>
<<set $player.blowjobvirginity = 'npc_psychiatrist'>>
<</if>>
<<set $npc_psychiatrist.flags.therapy_events.blowjob = true>>
<</if>>
<</if>>
<<include enterroom>>
<<initRoom>>
<<if $psy_session.blowjob>>
<<createAnimatedBGR "./video/blowjob_01.mp4">>
<<set $npc_psychiatrist.flags.blowjob+=1>>
<<else>>
<<createBGR "./images/locations/psychiatrist_office.png" "./images/characters/npc_psychiatrist.png">>
<</if>>
<div id="invframe" class="scrolltext">
<<if $psy_session.blowjob>>
"@@.npc_psychiatrist_dom;Well then? What are you waiting for, get on your knees where you belong. Whores like you belong on your knees or on your back. You don't deserve to stand on your feet!@@"<br>
<br>
Without thinking, you simply drop to your knees.
<<if setup.getTotalValue('submission')>=5>>
After all, that is what you're supposed to do, being an obedient slave and all.
<</if>>
Looking up at her, waiting for permission to do what you are eager to do anyway. She sneers at you, forcing you to look bashfully at the ground, as if you shouldn't have dared to look her in the eyes. Pulling her dress up you can't help but lick your lips at what you know is coming. Surrounded and constrained by the lacy fabric of those sexy lacy panties is her large <<getWordLadyPenis $player>>. Trapped and teasing you, waiting for you to wrap your lips around it and give into pleasure.<br>
<br>
"@@.npc_psychiatrist_dom;What are you waiting for, whore? It isn't going to suck itself!@@"<br>
<br>
You do as you're told and grab the panties on both sides of her curvy hips, pulling them down over <<=ps(setup.getNpcName('npc_psychiatrist', 'first'))>> long and luscious legs. Finally, when they reach her ankles, you gently lift one foot and then the other, removing the panties from her legs, folding the panties and setting them carefully to the side. As your gaze slowly moves back up you catch her grinning at you. You are well aware she's watching you, waiting for you to wrap your lips about her <<getWordLadyPenis $player>>. Reaching out tentatively, you start to stroke her <<getWordLadyPenis $player>> as it springs to action. Slowly, you run your hand up and down its length. As you are about to continue, you can feel a hand on the back of your head. With a sudden, but very forceful grip, your head is yanked backwards, forcing you to look up, right into her angry eyes.<br>
<br>
"@@.npc_psychiatrist_dom;I am not paying you to jerk me off you stupid whore. Get your mouth around my <<getWordLadyPenis $player>> now or I'm goining to throw you right back on the street dressed as you are!@@"<br>
<br>
Gulping as you realise how you are dressed, you know it's time to swallow your medicine. You can't help but be a little excited at the idea of doing this. Pulling the <<getWordLadyPenis $player>> down toward your mouth, you start with kissing the tip, then as you open your mouth you lightly suckle the tip prompting a groan of pleasure from her.<br>
<br>
"@@.npc_psychiatrist_dom;That's a good whore.@@"<br>
<br>
<<if setup.getTotalValue('whoring')>=5>>
Pleased with that praise, you smile. Well you smile on the inside, since your mouth is otherwise occupied. Your hard work seems to bear fruit.
<<elseif setup.getTotalValue('submission')>=5>>
Pleased with that praise, you smile. Well you smile on the inside, since your mouth is occupied. After all you are just a sextoy to be used for enjoyment.
<<else>>
You are unsure if this kind of praise is something you'd want.
<</if>>
Pulling your mouth away a little, you trail your tongue along the tip, teasing the underside before moving up and licking the urethra, you can taste just a little bit of piss mixed with pre-cum. Opening your mouth once more you take the tip in, sucking gently, before sliding your mouth down a bit more. Your tongue rubs against the veined underside of <<=ps(setup.getNpcName('npc_psychiatrist', 'first'))>> shaft. Humming in delight you can hear her groan as the vibrations cause a bit more pleasure for her as well. Your hands are busy as well, one wrapped around the shaft, working it up and down, while the other hand moves to cup her balls, squeezing them gently and rolling them in your palm. You pause for a moment and spit in your hand then wrap that hand back around the shaft, making it good and slick for you to work the base up and down. Starting to bob your head slowly up and down, your tongue swirls around the thick cock in your mouth. Deep in your rhythm now you back up so just the tip remains inside your lips then sliding down halfway again. Back up and down, Sabrina's hips rocking in a natural rhythm in time to your movement.<br>
<br>
"@@.npc_psychiatrist_dom;Take me deep!@@"<br>
<br>
<<if $psy_session.deepthroat>>
Moving your head back slightly, the tip resides just between your lips, you nod. Slowly you work the shaft into your mouth until the tip of it is nudging the back of your throat. You swallow slightly, the tip pressing against your throat
<<if $psy_session.struggledeepthroat>>
until it forces its way in. You gag, as you're not used to <<getWordPenis $player>> of this size, but still, you force yourself to hold position as her well trimmed pubic hair tickles your nose.
<<else>>
until you let it in. Your gag reflex is by this point nonexistent, the only thing that slightly bothers you is the well trimmed pubic hair tickling your nose as the base of her cock presses against your face.
<</if>>
You can feel her hands at the back of your head, holding you in place as you try to back away. Fingers tightening in your hair, holding you in place a moment. A few seconds pass. Then the moment draws out longer and longer. You start to struggle, air is getting sparse.
<<if setup.getCurrentMakeup($player) != "">>
Your eyes start to water, ruining your mascara, making your vision blurry, your lipstick smearing all over your face as you struggle.
<<else>>
Your eyes start to water, and your vision gets blurry.
<</if>>
Her vice-like grip remaining around your head she pulls you back at last and you gasp for air. But your relief is only short-lived, as your mouth gets reused as cocksleeve over and over again. Back and forth, pulling back getting a quick breath then sliding that cock back down your throat. Back and forth again and again, your nose pressed right against the base of that cock. One hand still cupping her balls the other rubbing up and down her thigh as she fucks your throat.
<<else>>
You give a panicked look up at her and shake your head that you can't do it. She growls at you grabbing you by your hair and holding you tight.<br>
<br>
"@@.npc_psychiatrist_dom;Whore, I said to take me deep! And you will do it!@@"<br>
<br>
Forcing her <<getWordLadyPenis $player>> into your closed lips while holding your hair tight she starts to move her hips back and forth harder. You try not to choke when she slides the tip of her cock past your tongue. Then you feel the tip resting right against the back of your throat. You think this is it then she pushes forward, sliding into your throat, your nose pressed against her body. You swallow naturally and she groans in pleasure.<br>
<br>
"@@.npc_psychiatrist_dom;You keep that up you little whore.@@"<br>
<br>
You can't breathe, her cock is stuck right against your wind pipe. Your vision starts to narrow, your hearing fading in and out as you feel about ready to pass out.
<<if setup.getCurrentMakeup($player) != "">>
Your eyes start to water, ruining your mascara, making your vision blurry, your lipstick smearing all over your face as you struggle.
<<else>>
Your eyes start to water, and your vision gets blurry.
<</if>>
Finally you feel a hard tug on your hair as she pulls you off her cock allowing you to suck in air.<br>
<br>
"@@.npc_psychiatrist_dom;Don't think you are going to get out of sucking my cock by passing out you little whore!@@"<br>
<br>
You look up at her in shock for just a moment before she drives her hips forward sliding her cock back into your mouth, the tip of her cock lodging itself in your throat. Your hands grabbing for her soft thighs as you try and breathe. She moves her hips back and forth sliding that cock all the way in then back again. Her fingers hold your head tightly, not allowing you any control of when you pull back or aggressively lunge forward.
<</if>>
<br><br>
She continues to move back and forth, what had started as a blowjob now almost a pure face-fuck. A steady stream of pre-cum leaks along the back of your tongue, down your throat. Eyes rolling back you hum a bit as you are being used like a sex toy, bringing pleasure to others. Your hands grabbing firm on the backs of her thighs, one hand moving up to cup her ass to hold her in place. You feel her cock growing a bit harder, her breathing becoming more and more ragged.<br>
<br>
"@@.npc_psychiatrist_dom;Gonna cum you little whore, you better swallow every single drop of it!@@"<br>
<br>
Feeling her cumming in your throat, you are swallowing as fast as you can so you don't choke. Then feeling her pull back a bit, so she fills your mouth with cum, you gulp down the <<getWordCum $player>>. You are almost unable to savour the taste but you don't want to lose a drop of her sweet <<getWordCum $player>>. Finally she is done as she pulls her cock completely out of your mouth.<br>
<br>
"@@.npc_psychiatrist_dom;Now, kiss the tip.@@"<br>
<br>
You kiss the tip.<br>
<br>
"@@.npc_psychiatrist_dom;And thank me for letting you suck me off.@@"<br>
<br>
You quickly thank her as she looks you over.<br>
<br>
"@@.npc_psychiatrist_dom;Now open your mouth whore, and prove that you swallowed everything.@@"<br>
<br>
You open your mouth and show her you did as asked. She places a hand on your head, patting you as if you were a pet, "@@.npc_psychiatrist;Very good <<=$player.first_name>>. You are a natural at this, it's almost as if you have found your true purpose in life. To keep the role play accurate, please keep the credits. I really hope the roughness did not frighten you too much, but I only did it to help enhance your experience as that is indeed something you have to reckon with.@@"<br>
<br>
You feel a bit of pride at the praise.<br>
<br>
"@@.npc_psychiatrist;Now if you would kindly sit back in the chair so that we might continue your session.@@"<br>
<br>
You notice you haven't left your knees, it almost feels as if you belong here. You slowly rise and get back in the chair. Though you have a sense of regret at not being at <<=ps(setup.getNpcName('npc_psychiatrist', 'formal'))>> feet. As you rise,
<<if $psy_session.cum>>
you realise, that you
<<if setup.isItemTypeEquipped('cage')>>
leaked
<<else>>
sprayed
<</if>>
a lot of <<getWordCum $player>>
<<if $psy_session.cum_cloth1=='none'>>
onto the floor.
<<else>>
into your <<=setup.getItemName($psy_session.cum_cloth1)>>
<</if>>
<<else>>
you realise, that a few drops of <<getWordCum $player>> moistened
<<if $psy_session.cum_cloth1=='none'>>
the floor below you,
<<else>>
your <<=setup.getItemName($psy_session.cum_cloth1)>>,
<</if>>
<</if>>
while a part of <<=ps(setup.getNpcName('npc_psychiatrist', 'first'))>> <<getWordCum $player>> dripped right onto your
<<if $psy_session.cum_cloth2=='none'>>
chest,
<<else>>
<<=setup.getItemName($psy_session.cum_cloth2)>>,
<</if>>
without realizing it. That blowjob really kept your senses occupied.<br>
<br>
<<else>>
She bursts out laughing.<br>
<br>
"@@.npc_psychiatrist;<<=$player.first_name>>, that was just a test scenario. This is called roleplay. I assumed the persona of a rather angry and maybe violent... suitor, while you took the part of the cheap hooker. I mean come on. 40 credits? that's cheap. Don't sell yourself under your price. But it looks like you really mean it. Just be careful, if you look for work at the wrong places, okay? I could not stand the thought of loosing my favourite guinea pig... err... I mean patient of course.@@"<br>
<br>
The way she bit her lip before walking back to her table tells you a different story. Somehow you have the feeling you just missed an opportunity.<br>
<br>
<<printThought $player "Maybe I should reflect on what she's taught me if I want the roleplay to continue further?">><br>
<br>
<</if>>
<<printNpcThemeReturn 150>>
</div>/*#
#desc: decline psychiatrist offer to suck her cock
#status: FINISHED 0.4.0.0
#*/
<<if $roomchange == true>>
<<if ($psy_session.maxTag == 'sissy') || ($psy_session.maxTag == 'bold') || (setup.getIndecentValue($player)>95)>>
<<set $psy_session.handjob = true>>
<</if>>
<</if>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/psychiatrist_office.png" "./images/characters/npc_psychiatrist.png">>
<div id="invframe" class="scrolltext">
<<if $psy_session.handjob>>
"@@.npc_psychiatrist;that's too bad, <<=$player.first_name>>. It would just have been a test scenario anyway. This is called roleplay. I assumed the persona of a rather angry and maybe violent... suitor, while you took the part of the cheap hooker. But you did the right thing. I mean selling yourself for just 30 credits, I mean come on. That's cheap. Don't sell yourself under price. Just be careful about looking for work at the wrong places, okay? I could not stand the thought of loosing my favourite guinea pig... err... I mean patient of course.@@"<br>
<br>
The way she bit her lip before walking back to her table tells you a different story. Somehow you have the feeling you just missed an opportunity.<br>
<br>
<<printThought $player "Maybe I should reflect on what she's taught me if I want the roleplay to continue further?">><br>
<br>
<<else>>
She bursts out laughing.<br>
<br>
"@@.npc_psychiatrist;<<=$player.first_name>>, that was just a test scenario. This is called roleplay. I assumed the persona of a rather angry and maybe violent... suitor, while you took the part of the cheap hooker. But you did the right thing. I mean selling yourself for just 30 credits, I mean come on. That's cheap. Don't sell yourself under price. Just be careful about looking for work at the wrong places, okay? I could not stand the thought of loosing my favourite guinea pig... err... I mean patient of course.@@"<br>
<br>
<</if>>
<<printNpcThemeReturn 150>>
</div>/*#
#desc: psychiatrist topic: first time meeting technician
#status: WRITTEN 0.4.0.0
#*/
<<if $roomchange == true>>
<<set $talkThemes += 1>>
<<set _x = setup.removeStress($player,3)>>
<</if>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/psychiatrist_office.png" "./images/characters/npc_psychiatrist.png">>
<div id="invframe" class="scrolltext">
You start to talk about your friend <<=setup.getNpcName('npc_technician', 'full')>>.<br>
<br>
After giving <<=setup.getNpcName('npc_psychiatrist', 'formal')>> a quick intro to the "Tech Wizard" who was once your co-worker you dive into your more casual encounters; meeting her for coffee and how she used some phone app or something to peer under your clothing and call you out for wearing women's underthings!<br>
<br>
<<=setup.getNpcName('npc_psychiatrist', 'formal')>> listens intently before summing things up with a smile.<br>
<br>
"@@.npc_psychiatrist;Well your friend sounds like a very interesting young lady. Certainly what she did was something of a breach of privacy but, well... it brought the two of you closer, showed you that you aren't alone out there so, really, it was all for the best, hmm?@@"<br>
<br>
Even if it feels a bit off you can't quite manage to shape a refutation of her point, instead merely nodding at her assessment.<br>
<br>
<<printNpcThemeReturn 600>>
</div>/*#
#desc: psychiatrist topic: talk about wearing female clothing
#status: WRITTEN 0.4.0.0
#*/
<<if $roomchange == true>>
<<set $talkThemes += 1>>
<<set _x = setup.removeStress($player,3)>>
<</if>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/psychiatrist_office.png" "./images/characters/npc_psychiatrist.png">>
<div id="invframe" class="scrolltext">
<<switch $player.flags.fem_style.female>>
<<case "forced">>
You explain to <<=setup.getNpcName('npc_psychiatrist', 'first')>> how you were "given" a new, very feminine outfit and informed that you would be expected to dress the same at work going forward.
<<case "money">>
You talk to <<=setup.getNpcName('npc_psychiatrist', 'first')>> about how you agreed to wear a dress to the after-work party with your manager... only for her to declare that you would be dressing in a feminine fashion all the time at work from now on!
<<case "voluntary">>
You talk to <<=setup.getNpcName('npc_psychiatrist', 'first')>> about your decision to start wearing feminine clothes, and how your manager has encouraged your decision by revising your work dress code to be female only.
<<case "obedient">>
You talk to <<=setup.getNpcName('npc_psychiatrist', 'first')>> about how you volunteered to accompany your manager to an after-work party only to find yourself in a dress... and with your work dress code revised to be female clothing only!
<<default>>
ERROR, unknown fem_style.female: <<=$player.flags.fem_style.female>>
<</switch>>
<br><br>
<<=setup.getNpcName('npc_psychiatrist', 'formal')>> nods sagely. "@@.npc_psychiatrist;I think it is good that you are... branching out like this. I mean, let's be honest, male clothing is pretty... dull. We girls have much more interesting and fun options, sure you may be "required" to dress that way at work but is that such a restriction!@@"<br>
<br>
<<switch setup.analyzeWornTags(['female','male','unisex'])>>
<<case "female">>
<<=setup.getNpcName('npc_psychiatrist', 'formal')>> gestures towards your current attire. "@@.npc_psychiatrist;I mean look at you now - you could have changed into anything you wanted for our session but you chose this. I mean, I quite understand, it looks great on you, and I encourage you to continue displaying your... feminine side... Though I doubt you really need my encouragement, do you?@@"
<<case "male">>
<<=setup.getNpcName('npc_psychiatrist', 'formal')>> scrunches her nose as she looks over your current unfeminine attire. "@@.npc_psychiatrist;Very curious that you chose to wear your old, masculine attire to our session. Of course I am happy with whatever makes you feel most at ease but... I dunno, there just seems to be something off about you wearing that sort of thing, doesn't there?@@"
<<case "unisex">>
<<=setup.getNpcName('npc_psychiatrist', 'formal')>> gestures towards your current unisex attire. "@@.npc_psychiatrist;An interesting choice. You say you've taken the full plunge into full femininity and yet here, in this safe space, you chose to don something more... neutral. Yes, curious indeed, that looks good on you, of course, but I wonder, does teetering on the edge really feel more comfortable compared to fully embracing things with gusto?@@"
<<case ''>>
<<=setup.getNpcName('npc_psychiatrist', 'formal')>> smiles at your nudity. "@@.npc_psychiatrist;Feeling comfortable in your own skin are we? Lovely, this is just the sort of openness that therapy is meant to encourage. Your demonstrating such ease in my presence well... let me just say you have me VERY optimistic about todays session.@@"
<<default>>
ERROR: unhandled worntag: <<=setup.analyzeWornTags(['female','male','unisex'])>>
<</switch>>
<br><br>
You blush and change topics as <<=setup.getNpcName('npc_psychiatrist', 'formal')>> smiles back at you.<br>
<br>
<<printNpcThemeReturn 600>>
</div>/*#
#desc: psychiatrist topic: talk about your new female name
#status: FINISHED 0.4.0.0
#*/
<<if $roomchange == true>>
<<set $talkThemes += 1>>
<<set _x = setup.removeStress($player,3)>>
<<set $npc_psychiatrist.flags.reactnamechange = true>>
<<addNpcTheme 'npc_psychiatrist' 'transition' 'theme_psychiatrist_transition_20'
20
'event_psychiatrist_theme_gender_1'
true
'theme_psychiatrist_transition_header'
>>
<</if>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/psychiatrist_office.png" "./images/characters/npc_psychiatrist.png">>
<div id="invframe" class="scrolltext">
<<switch $player.flags.fem_style.name>>
<<case "forced">>
You tell <<=setup.getNpcName('npc_psychiatrist', 'first')>> that <<=setup.getNpcName('npc_manager', 'formal')>> made you sign paperwork to permanently change your legal name to <<=$player.first_name>>.
<<case "money">>
You tell <<=setup.getNpcName('npc_psychiatrist', 'first')>> how you legally changed your name to <<=$player.first_name>> as part of a scheme hatched by <<=setup.getNpcName('npc_landlord', 'first')>>.
<<case "voluntary">>
You tell <<=setup.getNpcName('npc_psychiatrist', 'first')>> that you have decided to change your name to <<=$player.first_name>>.
<<case "obedient">>
You tell <<=setup.getNpcName('npc_psychiatrist', 'first')>> that, with some help from <<=setup.getNpcName('npc_manager', 'formal')>> you have legally changed your name to <<=$player.first_name>>.
<<default>>
ERROR, unknown fem_style.name: <<=$player.flags.fem_style.name>>
<</switch>>
<br><br>
<<=setup.getNpcName('npc_psychiatrist', 'formal')>> smiles. "@@.npc_psychiatrist;Of course, I already knew thanks to the computer but hearing it from your lips... It sounds so much nicer, so much more appropriate than <<=$player.original_first_name>>... Oh, I am so, so sorry, here I am intending to share in your joy and I indirectly deadname you!@@"<br>
<br>
You assure her that you are not offended and she continues.<br>
<br>
"@@.npc_psychiatrist;Well, as I was saying, I am so very proud for you. One's name is... well, it's important, but at the same time if it was given to you by someone else, your parent or what have you well... is it really yours? By naming yourself like this, well... I think it makes the "you" that you become from here on out even more real, more true than the you that you were before, and isn't that just wonderful?@@"<br>
<br>
You reply you hadn't really thought of things that way.<br>
<br>
"@@.npc_psychiatrist;Well that's what I'm here for, right? To help you unpack things. Speaking of, if you would like to dig deeper into related things, such as how you identify gender-wise well... I am certainly ready and willing to assist.@@"<br>
<br>
<<printNpcThemeReturn 600>>
</div>/*#
#desc: psychiatrist topic: talk about orally servicing manager (good girl only)
#status: FINISHED 0.4.0.0
#*/
<<if $roomchange == true>>
<<set $talkThemes += 1>>
<<set _x = setup.removeStress($player,3)>>
<<setScene>>
<</if>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/psychiatrist_office.png" "./images/characters/npc_psychiatrist.png">>
<div id="invframe" class="scrolltext">
You describe to <<=setup.getNpcName('npc_psychiatrist', 'formal')>> how, after giving you your new name, <<=setup.getNpcName('npc_manager', 'formal')>> was so aroused she had you serve her orally.<br>
<br>
<<=setup.getNpcName('npc_psychiatrist', 'formal')>> leans forward in obvious interest. "@@.npc_psychiatrist;Oh my! That's your first time licking a woman's honeypot, isn't it? How did it make you feel?@@"<br>
<br>
Just the memory of the intimate moment has you feeling aroused and you channel your inner poet to describe an intricate picture of the scene, how wonderful she tasted, the feel of her hand on your head, her voice instructing you on what to do...<br>
<br>
You start to drift into a contented daydream only for <<=setup.getNpcName('npc_psychiatrist', 'formal')>> to bring you back into focus. Strangely she appears a bit distracted as well as she picks up her notepad with both hands.<br>
<br>
<<printThought $player "Wait... is her hand damp?">><br>
<br>
"@@.npc_psychiatrist;Mmm, it sounds like you had a VERY rewarding time. <<=setup.getNpcName('npc_manager', 'first')>> just tastes divine...@@"<br>
<br>
<<printThought $player "How would she- did she just lick her finger clean?">><br>
<br>
"@@.npc_psychiatrist;Anyway, I am so glad you were able to share a moment with someone you so obviously deeply care about... Of course some would question whether a relationship with such an obvious power imbalance - her your manager, you the <<if $fetish.sissy>>SISSY <</if>>Secretary, is proper but, well... I think we both know the answer to that, right?@@"<br>
<br>
You nod.<<if setup.getTotalValue("submission") > 10>> After all, you can scarcely imagine a relationship where you were not delightfully subordinate.<</if>><br>
<br>
<<if $npc_psychiatrist.flags.blowjob > 0 || $npc_psychiatrist.flags.handjob > 0 >>
<<=setup.getNpcName('npc_psychiatrist', 'formal')>> seems to have a thought, smiling mischievously. "@@.npc_psychiatrist;Hmm, with all of your gushing as to how much you enjoyed performing cunnilingus... I hope that has not diminished your enjoyment of a little fellatio... I can't be the only one who would consider it a detriment to peniskind to lose your lovely mouth...@@"<br>
<br>
<<if setup.getTotalValue("penis") > 15>>
[<<moveTo "event_psychiatrist_theme_good_girl_oral_manager_2_suck" "Beg for the opportunity to show her that you're just as much of a cock-hungry slut as always." 60 >>]<br>
[<<moveTo "event_psychiatrist_theme_good_girl_oral_manager_2" "Re-assure her that you still love cock." 60 "<<set $scene.mood='love'>>">>]<br>
[@@.link_locked;You are far too much of a thirsty cockslut to possibly deny it.@@]
<<elseif setup.getTotalValue("penis") > 10>>
[<<moveTo "event_psychiatrist_theme_good_girl_oral_manager_2_suck" "Beg for the opportunity to show her that you're just as much of a cock-hungry slut as always." 60 >>]<br>
[<<moveTo "event_psychiatrist_theme_good_girl_oral_manager_2" "Assure her that you still love cock." 60 "<<set $scene.mood='love'>>">>]<br>
[<<moveTo "event_psychiatrist_theme_good_girl_oral_manager_2" "Say that you like both cunt and cock equally." 60 "<<set $scene.mood='neutral'>>">>]<br>
[@@.link_locked;You may have a newfound love for pussy, but you could never forget your infatuation with cock.@@]
<<elseif setup.getTotalValue("penis") > 5>>
[<<moveTo "event_psychiatrist_theme_good_girl_oral_manager_2_suck" "Beg for the opportunity to show her that you're just as much of a cock-hungry slut as always." 60 >>]<br>
[<<moveTo "event_psychiatrist_theme_good_girl_oral_manager_2" "Assure her that you still love cock." 60 "<<set $scene.mood='love'>>">>]<br>
[<<moveTo "event_psychiatrist_theme_good_girl_oral_manager_2" "Say that you like both cunt and cock equally." 60 "<<set $scene.mood='neutral'>>">>]<br>
[<<moveTo "event_psychiatrist_theme_good_girl_oral_manager_2" "Reply that you definitely prefer cunt to cock." 60 "<<set $scene.mood='hate'>>">>]
<<else>>
[@@.link_locked;Though you may have serviced your therapist before you can't bring yourself to beg for another taste.@@]<br>
[<<moveTo "event_psychiatrist_theme_good_girl_oral_manager_2" "Assure her that you still love cock." 60 "<<set $scene.mood='love'>>">>]<br>
[<<moveTo "event_psychiatrist_theme_good_girl_oral_manager_2" "Say that you like both cunt and cock equally." 60 "<<set $scene.mood='neutral'>>">>]<br>
[<<moveTo "event_psychiatrist_theme_good_girl_oral_manager_2" "Reply that you definitely prefer cunt to cock." 60 "<<set $scene.mood='hate'>>">>]
<</if>>
<<else>>
"@@.npc_psychiatrist;I see, I see. Well just remember that genitals, like people, come in all tastes, shapes and sizes, and in all sorts of arrangements! For as much as you enjoyed <<=ps(setup.getNpcName('npc_manager', 'first'))>> tasty cunt a cock attached to someone you felt equally strongly about would be mouth-wateringly delicious as well.@@"<br>
<br>
<<if setup.getTotalValue("penis") > 15>>
<<printThought $player "Who cares who it's attached to? All cock is great!">>
<<elseif setup.getTotalValue("penis") > 10>>
<<printThought $player "Mmm... cock...">>
<<elseif setup.getTotalValue("penis") > 5>>
<<printThought $player "That makes sense.">>
<<else>>
<<printThought $player "What? No, I don't like cock...">>
<</if>>
<br><br>
<<printNpcThemeReturn 600>>
<</if>>
</div>/*#
#desc: psychiatrist topic: explain feelings about cock after orally servicing manager (good girl only)
#status: FINISHED 0.4.0.0
#*/
<<if $roomchange == true>>
<</if>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/psychiatrist_office.png" "./images/characters/npc_psychiatrist.png">>
<div id="invframe" class="scrolltext">
<<switch $scene.mood>>
<<case 'love'>>
You assure <<=setup.getNpcName('npc_psychiatrist', 'formal')>> that of course you still love sucking cock...<br>
<br>
She smiles, "@@.npc_psychiatrist;Oh, you're so cute! Of course I know that you're an eager cocksucker... not that I ever tire of hearing you say it! Isn't it nice to know what you want and share it with the world?@@"
<<case 'neutral'>>
You state that you're kind of neutral on cock vs. cunt.<br>
<br>
"@@.npc_psychiatrist;Of course, I mean, why limit yourself?, Both are great, especially with the right partner!@@"
<<case 'hate'>>
You reply that your experience with <<=setup.getNpcName('npc_manager', 'formal')>> only reinforced the fact that you dislike cock.<br>
<br>
You almost expect <<=setup.getNpcName('npc_psychiatrist', 'formal')>> to be annoyed but she merely smiles. "@@.npc_psychiatrist;Hate, you say? Mmm... that's not how *I* remember it. I really wish you would admit your desires more openly but I'll settle for you spreading your lips for me in other ways...@@"<br>
<br>
She winks at you and you flush with embarrassment.
<<default>>
ERROR, unexpected scene.mood <<=$scene.mood>>
<</switch>>
<br><br>
<<printNpcThemeReturn 600>>
</div>/*#
#desc: psychiatrist topic: suck psychiatrist's cock after telling her about eating out manager (good girl only)
#status: FINISHED 0.4.0.0
#*/
<<if $roomchange == true>>
<<set $npc_psychiatrist.flags.therapy_events.console = true>>
<</if>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/psychiatrist_office.png" "./images/characters/npc_psychiatrist.png">>
<div id="invframe" class="scrolltext">
Quickly re-assuring <<=setup.getNpcName('npc_psychiatrist', 'formal')>> that you are still a devout cockslut you smile and lick your lips, asking if you could "demonstrate" how much you still adore her member.<br>
<br>
She smiles. "@@.npc_psychiatrist;Oh you are such a dear! All this talk had me getting quite engorged and I wasn't sure if I'd have time to deal with it before my next appointment... and here you are, like a <<if $fetish.sissy>>sissy<<else>>girly<</if>> superhero! Crawl on over here!@@"<br>
<br>
Sliding to the floor your crawl around the side of her desk, by which time she has pulled down her skirt, eyeing you with a smile, gently stroking her hard girl-cock with one dainty hand.<br>
<br>
Licking your lips you crawl between her legs, holding her member with both hands, blinking up at her for a moment before leaning forward to swallow her.<br>
<br>
<<if setup.getTotalValue("penis") > 15>>
Your lips glide whisper-soft over her lovely cock, your tongue expertly lapping up her pre before probing for her most sensitive spots.<br>
<br>
She gasps and moans as you play her like an instrument, teasing and stimulating with expert skill until you are ready to push her over the cliff, your efforts rewarded with a spurt of sweet, delicate cum.
<<elseif setup.getTotalValue("penis") > 10>>
You swallow her with ease, shoving the tip of her girl-cock into your throat as you suck and lick her shaft.<br>
<br>
She moans, your expert deepthroat sending her to new heights of pleasure and you keep up a rapid pace of gentle, but deep, head-bobs until she cums, your timing such that her girl-gravy sprays the top of your mouth to drip down onto your tongue.
<<elseif setup.getTotalValue("penis") > 5>>
Though she is far from huge it's still a bit more than you're prepared to take at this angle. You focus your attention on her tip, sucking and licking while your hands delicately stroke the rest of her shaft.<br>
<br>
Your efforts seem sufficient as it is not long before you sense her tightening, followed by a quick spurt of cum into your mouth.
<<else>>
You are still a neophyte at the ways of fellatio but you do your best, splitting your attention between sucking and licking while your fingers stroke. Looking up at her you try to make up with seductive glances what you lack in technical skill.<br>
<br>
Either you're better than you thought or she was REALLY pent up as it isn't long before she pulls your head over her cock, spurting her load into your mouth.
<</if>>
<br><br>
<<if setup.getTotalValue("cum") > 15>>
Tilting your head back you open your mouth to show off her load, letting it pool on your tongue as you savour its flowery flavour.
<<elseif setup.getTotalValue("cum") >= 10>>
Her cum is too delicious to swallow right away and you pause for a moment, rolling it back and forth in your mouth.
<<elseif setup.getTotalValue("cum") > 5>>
Your taste for cum may still be "developing" but hers is quite yummy. Intrigued you can't help but roll it around for a few moments, enjoying the flowery flavour.
<<else>>
Despite your normal aversion to cum hers tastes surprisingly... good? You're so shocked you fail to swallow, pausing with your mouth half-open.
<</if>>
<br><br>
She leans in for a passionate kiss, her tongue spearing past your lips to lap at her seed, your mouths hosting a private, wet dance for several seconds until you finally swallow and she pulls back.<br>
<br>
"@@.npc_psychiatrist;Mmmm, delicious and delightful! Those pretty lips of yours are swiftly becoming some of my favourite dick-pillows so I am quite glad that you have so thoroughly confirmed your ongoing devotion to dick.@@"<br>
<br>
You blush a bit, kissing her softening member in thanks before rising to your feet and giving her a little curtsy. You see her girl-cock twitch as if to return to life but she quickly pulls her skirt back over it.<br>
<br>
"@@.npc_psychiatrist;Now then, as fun as that was, I believe we should get back focused on your session.@@"<br>
<br>
<<printNpcThemeReturn 600>>
</div>/*#
#desc: psychiatrist topic: sissy pill
#status: WRITTEN 0.6.0.0
#*/
<<if $roomchange == true>>
<<set $talkThemes += 1>>
<<set _x = setup.removeStress($player,3)>>
<</if>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/psychiatrist_office.png" "./images/characters/npc_psychiatrist.png">>
<div id="invframe" class="scrolltext">
You tell <<=setup.getNpcName('npc_psychiatrist', 'formal')>> about the experimental " <<if $fetish.sissy>>Sissy<<else>>Antiboyotic<</if>> Pill Mk1" given to you by your <<=setup.getNpcName('npc_manager', 'title')>>.<br>
<br>
She sighs in frustration. "@@.npc_psychiatrist;Really? I keep telling them I need to be informed about any drugs in case of complications-@@" she pauses, as is suddenly realizing that you're there. "@@.npc_psychiatrist;Sorry, distracted by something else, though I can, of course, prescribe drugs I tend not to, one of the purposes of my hypnosis study is to discover non-pharmaceutical methods of helping patients such as yourself.@@"<br>
<br>
<<printThought $player '"Them?" what is she talking about?'>><br>
<br>
"@@.npc_psychiatrist;Anyway, what sort of effects did you notice from taking the drug?@@"<br>
<br>
<<if $player.flags.used_sissy_pill_count == 0>>
You explain that you didn't actually taken the pill.<br>
<br>
"@@.npc_psychiatrist;Huh, interesting, well do not worry, your secret is safe with me, though I imagine that <<=setup.getNpcName('npc_manager', 'first')>> would be quite disappointed to know that. Do not worry, though I am contracted to your company doctor/patient confidentiality is paramount, whatever you say, or do, in our sessions stays between us...@@"
<<else>>
You explain that the pill made you feel really horny, and gave you temporary breasts!<br>
<br>
<<if $player.body.breastsize[0] > 0>>
"@@.npc_psychiatrist;Temporary, you say? Well I guess that little taste left an impression. Let me say you look much better now than back when we first met and you were all... flat. Really helps to balance out your lovely hips.@@"
<<else>>
"@@.npc_psychiatrist;Hmm, well, you know, you can always get a surgical procedure, or go on hormones, if you want them to be permanent.@@"<br>
<br>
<<printThought $player "That wasn't the problem!">><br>
<br>
"@@.npc_psychiatrist;Anyway, though I wish I had known previously it is quite alright for you to continue taking them, from what I remember of the literature they have been showing very fine promise.@@"
<</if>>
<br><br>
<<switch $player.flags.used_sissy_pill_count>>
<<case 1>>
You quickly add that you only took the one pill and haven't taken any since.<br>
<br>
"@@.npc_psychiatrist;I see, well, remember that the first time trying a new medication can be a bit odd, and it can take some time for full effects to become apparent. You should consider taking at least one more, more datapoints, in scientific jargon, before you make any long-term decisions.@@"
<<case 2>>
You quickly add that you took both pills your <<=setup.getNpcName('npc_manager', 'title')>> gave you, but have not taken any more.<br>
<br>
"@@.npc_psychiatrist;Interesting... Obviously you enjoyed the results or you would not have taken it the second time, unless you just wanted to do it for scientific confirmation?@@" She laughs. "@@.npc_psychiatrist;Anyway, I imagine that <<=setup.getNpcName('npc_manager', 'other')>> would be more than happy to give you more so that you can "keep up" you medication.@@"
<<default>>
You quickly add that you took both pills your <<=setup.getNpcName('npc_manager', 'title')>> gave you, and then asked her for more!<br>
<br>
"@@.npc_psychiatrist;You know, I thought I had noticed a bit of a glow about you. If you are pleased with the results I heartily recommend that you continue taking them, I mean, clearly they seem to be working for you!@@"
<</switch>>
<</if>>
<br><br>
<<printNpcThemeReturn 'npc_psychiatrist' 600>>
</div>/*#
#desc: psychiatrist topic: technician handjob
#status: WRITTEN 0.6.0.0
#*/
<<if $roomchange == true>>
<<set $talkThemes += 1>>
<<set _x = setup.removeStress($player,3)>>
<</if>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/psychiatrist_office.png" "./images/characters/npc_psychiatrist.png">>
<div id="invframe" class="scrolltext">
You bring up how, on the last day of your pre-secretary job, you
<<switch $npc_technician.flags.dataservice_encounter.handjob_finish>>
<<case 'mouth'>>
gave <<=setup.getNpcName('npc_technician', 'first')>> a blowjob while crouched under her desk.<br>
<br>
<<if $npc_technician.stage < 2>>
"@@.npc_psychiatrist;My my, that would have been your first blowjob, would it not? It sounds to me like there is a bit of a spark between you and <<=setup.getNpcName('npc_technician', 'first')>> if you felt so eager to do something like that at such minor provocation. You should call her up and get together, oh, I bet the two of you could have such lovely, cute fun together?@@"
<<else>>
"@@.npc_psychiatrist;My, my, so enthusiastic and adventurous! This is exactly the sort of experience I keep telling you to be more open to. When you want something, reach out and grab it! With a willing partner, of course.@@"<br>
<br>
<<if $npc_technician.relationship.relationship_stage >= 1>>
You note that <<=setup.getNpcName('npc_technician', 'first')>> and you have since started dating proper so it really kind of all just worked itself out.<br>
<br>
"@@.npc_psychiatrist;I am totally not surprised. I mean, a cutie like you, so giving from the jump... well it's a recipe for success in the dating world, that's for sure!@@"
<<else>>
You note that <<=setup.getNpcName('npc_technician', 'first')>> and you have been spending more time since and have started to become friends.<br>
<br>
"@@.npc_psychiatrist;Friends... and maybe something more?@@" She smiles "@@.npc_psychiatrist;I'm sure you'll figure it out, but I have a feeling that you and <<=setup.getNpcName('npc_technician', 'formal')>> are in for all sorts of fun together so long as you continue to show the same openness and enthusiasm for new experiences.@@"
<</if>>
<</if>>
<<case 'hand'>>
gave <<=setup.getNpcName('npc_technician', 'first')>> a handjob while crouched under her desk.<br>
<br>
"@@.npc_psychiatrist;My, my, and I thought that day had been eventful enough for you, what with changing jobs and everything... Well, to be honest, I cannot think of much else to say about this other than to congratulate you on such success your first time out. After all sometimes it is tricky to translate what we know about pleasuring ourselves to someone else but it sounds like you are a natural!@@"
<<case 'fail'>>
tried to give <<=setup.getNpcName('npc_technician', 'first')>> a handjob but didn't quite have the skills to finish her off.<br>
<br>
"@@.npc_psychiatrist;Interesting, of course even in failure there are lessons and I am sure you will do better the next time, and better again the time after that. And anyway, I am sure <<=setup.getNpcName('npc_technician', 'first')>> appreciated the effort, right?@@"<br>
<br>
You nod in confirmation.<br>
<br>
"@@.npc_psychiatrist;Wonderful!@@"
<<case ''>>
touched <<=ps(setup.getNpcName('npc_technician', 'first'))>> lady-bits but then panicked and retreated to your desk.<br>
<br>
"@@.npc_psychiatrist;I see, I suppose it might have been a bit of shock but well... these things are perfectly natural.@@"<br>
<br>
You nod, confirming that you were just startled and what with the stress of the lost data and everything...<br>
<br>
<<if $npc_technician.stage < 2>>
"@@.npc_psychiatrist;Of course, of course just... maybe make sure you reach out; not necessarily in THAT way... unless you're ready to follow through, of course! Anyway, just make sure that your friend knows that everything is fine between the two of you, you know how sensitive we girls can be about our bodies sometimes.@@"
<<else>>
"@@.npc_psychiatrist;Of course, of course and clearly it all worked out in the end between you and <<=setup.getNpcName('npc_technician', 'first')>> but, well... in the future you ought to be a bit more deliberate with your actions.@@"
<</if>>
<<default>>
ERROR unexpected technician dataservice_encounter.handjob_finish <<=$npc_technician.flags.dataservice_encounter.handjob_finish>>
<</switch>>
<br><br>
<<printNpcThemeReturn 'npc_psychiatrist' 600>>
</div>/*#
#desc: psychiatrist topic: gender identity
#status: WRITTEN 0.7.0.0
#*/
<<if $roomchange == true>>
<<set $talkThemes += 1>>
<</if>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/psychiatrist_office.png" "./images/characters/npc_psychiatrist.png">>
<div id="invframe" class="scrolltext">
You bring up the topic of your gender to <<=setup.getNpcName('npc_psychiatrist', 'formal')>> and she subtly perks up with interest.<br>
<br>
"@@.npc_psychiatrist;Such an interesting, important topic so, tell me <<=$player.first_name>>, after all that's happened, all that you've learned about yourself, how do you identify?@@"
<br><br>
[<<moveTo "event_psychiatrist_theme_gender_2" "Try to tell her you're a normal guy and all this cross-dressing is only due to your job." 60 "<<set $scene.gender='male'>>">>]<br>
[<<moveTo "event_psychiatrist_theme_gender_2" "Tell her you're a guy who likes crossdressing and such." 60 "<<set $scene.gender='xdress'>>">>]<br>
[<<moveTo "event_psychiatrist_theme_gender_2" "Tell her you don't fully feel like you identify with either gender." 60 "<<set $scene.gender='agender'>>">>]<br>
[<<moveTo "event_psychiatrist_theme_gender_2" "Tell her your gender is feeling very fluid." 60 "<<set $scene.gender='fluid'>>">>]<br>
[<<moveTo "event_psychiatrist_theme_gender_2" "Come out to her that you're a girl." 60 "<<set $scene.gender='girl'>>">>]<br>
<<if setup.getAverageFemstyle($player) == "voluntary" || setup.getTotalValue("feminization") == 20>>
[<<moveTo "event_psychiatrist_theme_gender_2" "Confidently inform her you're a girl." 60 "<<set $scene.gender='conf_girl'>>">>]
<</if>>
</div>/*#
#desc: psychiatrist topic: declare gender identity
#status: WRITTEN 0.7.0.0
#*/
<<if $roomchange == true>>
<<switch $scene.gender>>
<<case 'male'>>
<<decrementEmotion 'affection' 'npc_psychiatrist' 2>>
<<set $player.flags.identify_as = 'male'>>
<<case 'xdress'>>
<<decrementEmotion 'affection' 'npc_psychiatrist' 1>>
<<set $player.flags.identify_as = 'male'>>
<<case 'agender'>>
<<incrementEmotion 'affection' 'npc_psychiatrist' 1>>
<<set $player.flags.identify_as = 'agender'>>
<<case 'fluid'>>
<<incrementEmotion 'affection' 'npc_psychiatrist' 1>>
<<set $player.flags.identify_as = 'fluid'>>
<<case 'girl'>>
<<incrementEmotion 'affection' 'npc_psychiatrist' 2>>
<<set $player.flags.identify_as = 'female'>>
<<case 'conf_girl'>>
<<incrementEmotion 'affection' 'npc_psychiatrist' 3>>
<<set $player.flags.identify_as = 'female'>>
<</switch>>
<<set $npc_psychiatrist.flags.knowgender = $player.flags.identify_as>>
<<if $player.flags.identify_as == 'female'>>
<<if setup.getTotalValue("feminization") > 10>>
<<set _x = setup.removeStress($player,3)>>
<<set $scene.stressful = false>>
<<else>>
<<set _x = setup.addStress($player,5)>>
<<set $scene.stressful = true>>
<</if>>
<<elseif $player.flags.identify_as == 'male'>>
<<if setup.getTotalValue("feminization") < 10>>
<<set _x = setup.removeStress($player,3)>>
<<set $scene.stressful = false>>
<<else>>
<<set _x = setup.addStress($player,5)>>
<<set $scene.stressful = true>>
<</if>>
<<else>>
<<set _x = setup.removeStress($player,3)>>
<<set $scene.stressful = false>>
<</if>>
<<if !setup.checkThemeExist('npc_admin', 'transition', 'theme_admin_transition_20')>>
<<addNpcTheme 'npc_admin' 'transition' 'theme_admin_transition_20'
20
'event_admin_comingout_1'
true
'theme_admin_transition_header'
>>
<</if>>
<</if>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/psychiatrist_office.png" "./images/characters/npc_psychiatrist.png">>
<div id="invframe" class="scrolltext">
<<switch $scene.gender>>
<<case 'male'>>
You explain that you're a man! And that all of this crossdressing and such is just because of your psycho boss!<br>
<br>
<<switch setup.analyzeWornTags(['female','male','unisex'])>>
<<case "female">>
"@@.npc_psychiatrist;I see... and yet you appear before me, off the clock... dressed like that...@@"<br>
<br>
You sheepishly shift in your chair at the reminder of the fact that you are dressed quite femininely.<br>
<br>
"@@.npc_psychiatrist;Not that I would wish to dispute your identity but... perhaps you would be more calm and at ease if you were more open to accepting change instead of rigidly clinging to the past?@@"
<<case "unisex">>
"@@.npc_psychiatrist;I see... well, if that is how you feel far be it from me to contradict still...@@"<br>
<br>
She trails off, her words hanging in the air as you awkwardly shift, reminded of the fact that despite your objections you currently sitting wearing less than masculine attire.
<<case "male">>
"@@.npc_psychiatrist;I see, I see though... though that old line from Shakespeare about protesting too much comes to mind. I know things have been stressful for you and clinging to the familiar can seem like a good idea but... well, what have I said before about broadening your horizons?@@"
<<default>>
<<if setup.checkNaked()>>
"@@.npc_psychiatrist;My my, rebirth through therapy, what a responsibility I have! Or... did you intend to send a different message by sitting there are cute and lovely in your birthday suit?@@"
<<else>>
ERROR, expected male, female, unisex or naked!
<</if>>
<</switch>>
<<case 'xdress'>>
You explain that, while you have come to quite enjoy crossdressing and such you still identify as a man.<br>
<br>
"@@.npc_psychiatrist;I see, I see well, just pay attention to your feelings, spending enough time as a cute girl well... I daresay you reach a point where you never want to go back.@@"
<<case 'agender'>>
You state that, in light of everything that has happened to you're feeling like disassociating from the concept of gender entirely.<br>
<br>
"@@.npc_psychiatrist;Interesting, a valid choice, certainly only... I find it is best to define oneself by what they are, not solely by what they are not. Certainly you can reject the popular choices in the matter but do try to come up with a personal philosophy that stands on its own as well.@@"
<<case 'fluid'>>
You state that you've come to consider yourself as more gender fluid, your preferences taking novel form as you pick and chose your favourite bits from all ends of the spectrum.<br>
<br>
"@@.npc_psychiatrist;Very interesting, I encourage you to keep exploring in this direction only and see where the waters take you.@@"
<<case 'girl'>>
Somewhat nervously you tell her that you think of yourself as a girl. She smiles wide before responding with enthusiastic excitement.<br>
<br>
"@@.npc_psychiatrist;Of course you are! But say it louder, prouder! Come on now, I'm a girl! A wonderful, cute girl!@@" She pauses for a moment before encouraging you further. "@@.npc_psychiatrist;Come, your turn, shout your truth!@@"<br>
<br>
You hesitate but the opportunity is just too alluring and you do as she says, your voice warbling slightly before booming forth with confidence you didn't even know you had as you finish off declaring yourself a "cute girl!" <br>
<br>
She looks almost giddy, clapping excitedly. "@@.npc_psychiatrist;Perfection! Another summit climbed, another achievement unlocked, I just feel blessed to have been fortunate enough to bear witness!@@"
<<case 'conf_girl'>>
You boldly assert that you are a woman. She smiles.<br>
<br>
"@@.npc_psychiatrist;Preach it, sister! Oh, I've known for a long time, of course but... well, it is just so gratifying to see you declare it yourself; I hope to continue to do my small part in aiding your continued growth into the lovely lady you were always meant to bed.@@"
<<default>>
ERROR unexpected scene.gender: <<=$scene.gender>>
<</switch>>
<br><br>
<<if $scene.stressful>>
You think about her words but you find yourself more stressed having made your statement than you were before... maybe because on some level it feels like you weren't ready?
<<else>>
You feel like a weight has been lifted, significantly less stressed now that you have made your declaration openly.
<</if>>
<br><br>
<<printNpcThemeReturn 'npc_psychiatrist' 600>>
</div>/*#
#desc: psychiatrist topic: lose anal virginity
#status: WRITTEN 0.7.0.0
#*/
<<if $roomchange == true>>
<<set $talkThemes += 1>>
<<set _x = setup.removeStress($player,3)>>
<<set $scene.themeId = setup.findThemeId('npc_psychiatrist', 'other', 'theme_psychiatrist_other_1')>>
<<set $scene.firstAnalTalk = $npc_psychiatrist.themes['other'][$scene.themeId].done <= 1>>
<<if $scene.firstAnalTalk>>
<<switch $player.analvirginity>>
<<case 'npc_prostitution_client'>>
<<applyExperience 'humiliation' 12 'very' $SEEN_FRIEND>>
<<case 'gloryhole'>>
<<applyExperience 'humiliation' 15 'terrible' $SEEN_FRIEND>>
<</switch>>
<</if>>
<</if>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/psychiatrist_office.png" "./images/characters/npc_psychiatrist.png">>
<div id="invframe" class="scrolltext">
<<if $scene.firstAnalTalk>>
You bring up the fact that you got fucked in the ass for the first time.<br>
<br>
<<if $player.peggingvirginity != "">>
She raises an eyebrow in puzzlement. "@@.npc_psychiatrist;But I thought you had been pegged? How is that not-@@"<br>
<br>
You blush in embarrassment and explain that yes, that's true but that feeling a hot, flesh and blood cock pumping inside of your slut hole, making your body open to its will... well, that's different, isn't it?
<<else>>
She nods and asks you to tell her how it felt. You blush in embarrassment and try to describe what it was like to feel a hot, flesh and blood cock pumping inside of your slut hole, making your body open your body to its will... Your voice trails off as you are struck with the thought that she was probably talking about how it made you feel emotionally, not the physical experience of the moment.
<</if>>
<br><br>
She smiles as you realise the... flowery way you described the rigid member that had explored your hole. "@@.npc_psychiatrist;I see, I see, so, who was the lucky boy, or was it a lucky girl who was first to spear you with her lady lance?@@"<br>
<br>
<<switch $player.analvirginity>>
<<case 'npc_prostitution_client'>>
You blush and explain that it was with one of your clients when you were working as a prostitute.<br>
<br>
"@@.npc_psychiatrist;My, my, well I hope they paid extra for such a privilege.@@"<br>
<<case 'gloryhole'>>
You reply that, technically, you don't actually know... since you were working in the gloryhole at the time you never actually saw your partner.<br>
<br>
She shifts in her chair, seeming to need to adjust herself. "@@.npc_psychiatrist;My my, aren't you a slut! Oh, but I mean that in a good way, being a slut is great!@@"
<<case 'npc_futa'>>
You reply that it was with a shy- well, not anymore, but she used be a shy girl at work but that with her new cock she's quite a bit more adventurous.<br>
<br>
<<=setup.getNpcName("npc_psychiatrist","formal")>> smiles. "@@.npc_psychiatrist;It sounds like she isn't the only one! A lady penis really is a wonderful thing, every girl should have one, if she wants.@@"
<<default>>
ERROR: unhandled anal virginity: <<=$player.analvirginity>>
<</switch>>
<br><br>
She scribbles down some notes and then looks back up at you. "@@.npc_psychiatrist;And how do you feel about the whole situation?@@"<br>
<br>
[<<moveTo "event_psychiatrist_session_anal_virginity_2" "Say you loved it and can't wait to get fucked again." 60 "<<set $scene.react='yes'>>">>]<br>
[<<moveTo "event_psychiatrist_session_anal_virginity_2" "Say it was ok." 60 "<<set $scene.react='maybe'>>">>]<br>
[<<moveTo "event_psychiatrist_session_anal_virginity_2" "Say you feel dirty." 60 "<<set $scene.react='no'>>">>]
<<else>>
Again you bring up how you lost your anal virginity.<br>
<br>
<<=setup.getNpcName('npc_psychiatrist', 'formal')>> pauses and looks at you with a slight smile. "@@.npc_psychiatrist;Hmm... do you really want to talk about that again or is this your sneaky way of asking for something else?@@" One of her hands disappears under the desk and you hear a slight shuffle of clothing. "@@.npc_psychiatrist;Well... do you want to... "work through" your feelings about being fucked in the ass? If so well... how about you start by telling me how you felt about that first time?@@"<br>
<br>
[<<moveTo "event_psychiatrist_session_anal_virginity_2" "Say you loved it and can't wait to get fucked again." 60 "<<set $scene.react='yes'>>">>]<br>
[<<moveTo "event_psychiatrist_session_anal_virginity_2" "Say it was ok." 60 "<<set $scene.react='maybe'>>">>]<br>
[<<moveTo "event_psychiatrist_session_anal_virginity_2" "Say you felt dirty." 60 "<<set $scene.react='no'>>">>]<br>
<<printNpcThemeReturn 'npc_psychiatrist' 600>>
<</if>>
</div>/*#
#desc: psychiatrist topic: lose anal virginity
#status: WRITTEN 0.7.0.0
#*/
<<if $roomchange == true>>
<<if $scene.react == 'yes'>>
<<applyExperience 'bimbofication' 12 'very' $SEEN_FRIEND>>
<</if>>
<</if>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/psychiatrist_office.png" "./images/characters/npc_psychiatrist.png">>
<div id="invframe" class="scrolltext">
<<switch $scene.react>>
<<case 'yes'>>
You gush about how much you loved the feeling of being fucked in the ass, that you wish you'd discovered the joy of being a cock-socket sooner! As you continue to go on you realise that she's looking a bit flush, shifting uncomfortably in her chair for a minute before finally stopping you.<br>
<br>
"@@.npc_psychiatrist;I'm sorry. I want to be a professional about this but... this is just too much. Either we need to change topics or I need to bend you over this desk and sample that hot hole myself.@@"<br>
<br>
[<<moveTo "event_psychiatrist_session_anal_virginity_3" "Bend over for some more... penetrating therapy." 60 "<<set $scene.accept=true>>">>]<br>
[<<moveTo "event_psychiatrist_session_anal_virginity_3" "Decline her offer and move on." 60 "<<set $scene.accept=false>>">>]
<<case 'no'>>
You say you didn't like it at all, that you aren't that type of person, that you don't want to get fucked, you want to do the fucking!<br>
<br>
<<=setup.getNpcName("npc_psychiatrist","formal")>> remains sombre and calm as your complaints slowly sputter out before addressing you in an almost patronising way. "@@.npc_psychiatrist;Are you done?@@" she shakes her head "@@.npc_psychiatrist;I am sorry to say that I really am quite disappointed in you; our work together is all about opening you up to being more relaxed and comfortable in your own skin such a reaction like this... After all, if you didn't want to "get fucked" as you so crudely stated, you could have just said no. Instead you, to remain consistent with your style "took it in the ass like a <<if $fetish.sissy>>sissy <</if>>bitch" isn't that right?@@"<br>
<br>
Taken off guard by her words, rendered in a totally clinical tone you sputter and try to object but your words are jumbled and incoherent, especially when she rises to her feet, walking around the desk and then standing over you, a small, but VERY noticeable bulge almost touching your face.<br>
<br>
"@@.npc_psychiatrist;Now, a reaction like yours comes from a place of fear and self-loathing; both of which are highly negative emotions that belong nowhere near your adorable, cute head. So, what do you say; are you ready to face your fear?@@"<br>
<br>
[<<moveTo "event_psychiatrist_session_anal_virginity_3" "Face your fear and bend over for some more penetrating therapy." 60 "<<set $scene.accept=true>>">>]<br>
[<<moveTo "event_psychiatrist_session_anal_virginity_3" "Say you're not ready." 60 "<<set $scene.accept=false>>">>]
<<case 'maybe'>>
You shrug, saying that you don't really have strong feelings about your ass-fucking one way or the other. <<=setup.getNpcName("npc_psychiatrist","formal")>> frowns.<br>
<br>
"@@.npc_psychiatrist;Hmm, such a muted response; to an event that, well... you have to admit was quite a significant one. I think you may want to spend more time contemplating things, maybe you just haven't had time to process but know, as always, I am here whenever you are ready to admit that you are a <<if $fetish.sissy>>sissy <</if>>butt-slut.@@"<br>
<br>
Her final words; rendered in the same clinical tone as the rest, take you off-guard and you blink and sputter as you try to object. She looks down her nose at you until your voice fades. "@@.npc_psychiatrist;I apologise for using such crude terminology but, as you just saw, it was necessary to break through this shell of self-denial you had built around your memory. So, now that we have proven that you are not "take it or leave it" about a nice hard cock in your ass tell me how you REALLY feel about what happened.@@"<br>
<br>
[<<moveTo "event_psychiatrist_session_anal_virginity_2" "Say you loved it and can't wait to get fucked again." 60 "<<set $scene.react='yes'>>">>]<br>
[<<moveTo "event_psychiatrist_session_anal_virginity_2" "Say you feel dirty." 60 "<<set $scene.react='no'>>">>]
<<default>>
ERROR: unexpected scene.react <<=$scene.react>>
<</switch>>
</div>/*#
#desc: psychiatrist topic: psychiatrist fucks your ass
#status: WRITTEN 0.7.0.0
#*/
<<if $roomchange == true>>
<<if $scene.accept>>
<<set $npc_psychiatrist.flags.therapy_events.anal = true>>
<<applyExperience 'penis' 12 'normal' $SEEN_FRIEND>>
<<applyExperience 'anal' $npc_psychiatrist.penis_size 'normal' $SEEN_FRIEND>>
<<else>>
<<applyExperience 'humiliation' 12 'little' $SEEN_FRIEND>>
<</if>>
<</if>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/psychiatrist_office.png" "./images/characters/npc_psychiatrist.png">>
<div id="invframe" class="scrolltext">
<<if $scene.accept>>
As you bend over <<=ps(setup.getNpcName("npc_psychiatrist","formal"))>> desk and spread your cheeks you momentarily reflect on how you got here - from talking about the recent popping of your anal cherry to now, bent over and exposed and about to be fucked in the ass again; this time by your lovely therapist.
<<if setup.getItemFromType("plug") != "" && !setup.getItemObjFromType('plug').tags.includes('hollow')>>
Her fingers wrap around the base of your plug and gently move it back and forth in your ass as a preamble, working you until you start to moan before popping it free and laying her <<getWordLadyPenis $player>> between your cheeks.
<</if>>
<br><br>
"@@.npc_psychiatrist;Are you ready for a doctor-prescribed dose of vitamin My Cock?@@" she asks and you moan even harder, the heat of her <<getWordLadyPenis $player>> already turning you on as you are now desperate to feel it inside of you. "@@.npc_psychiatrist;Very well, administering a FULL dose.@@" She adds as she thrusts into you.<br>
<br>
<<if setup.getTotalValue("anal") > 10>>
She may be small by your standards but she makes up for it with consummate skill, and you are soon gasping and moaning, amazed at how giving of a lover she is. Her hands caress your body as she gives your prostate the time of its life.
<<else>>
<<if setup.getTotalValue("anal") > 5>>
Her small penis is welcome, sliding into you with ease, a reminder of how wonderful anal sex can be with the right partner.
<<else>>
Her small penis is welcome, sliding into you without the slightest pain, a reminder of how wonderful anal sex can be with the right partner.
<</if>>
And the "right partner" she is, showing consummate skill as she stimulates your hole, using her knowledge of anatomy to perfectly hit your prostate with every stroke as her delicate fingers roam over your hips.
<</if>>
<br><br>
"@@.npc_psychiatrist;Patient is reacting well, increasing the dose@@" she continues as she quickens her pace.<br>
<br>
You gasp something approximating "yes" panting and moaning and loving every second and centimeter that she is giving to you.<br>
<br>
Working you perfectly it isn't long before you cum - a pure analgasm that has your seed dripping down the front of her desk as you almost go limp, barely cognisant of her own, smaller orgasm that comes a moment later.<br>
<br>
"@@.npc_psychiatrist;Treatment successful, patient has been calmed and is showing very positive reactions to the medication. It is advised that patient continue to seek out such treatments on an ongoing basis.@@" <<if setup.getItemFromType("plug") != "" && !setup.getItemObjFromType('plug').tags.includes('hollow')>>As she talks she slides your freshly lubed plug back into your hole, sealing her juices inside of you and making you shudder.<</if>><br>
<br>
Managing to compose yourself by the time she returns to her side of the desk you wipe a bit of drool of your mouth and take your seat.<br>
<br>
<<printNpcThemeReturn 'npc_psychiatrist' 600>>
<<else>>
<<switch $scene.react>>
<<case 'yes'>>
Blushing you thank her for the offer but respond that you'd like to focus back on your therapy. Shifting in her chair with obvious discomfort she winces and then nods.<br>
<br>
"@@.npc_psychiatrist;Very well, but I am making a note that you are behaving like an evil cock-tease.@@"
<<case 'no'>>
Halfway out of her seat she frowns, slowly lowering back down and shaking her head.<br>
<br>
"@@.npc_psychiatrist;Very well, but I am making a note that you are behaving like an evil cock-tease.@@"<br>
<br>
You wince and hurry to change the subject.
<<default>>
ERROR: unexpected scene.react <<=$scene.react>>
<</switch>>
<br><br>
<<printNpcThemeReturn 'npc_psychiatrist' 600>>
<</if>>
</div>/*#
#desc: psychiatrist topic: working at maid cafe
#status: WRITTEN 0.7.2.0
#*/
<<if $roomchange == true>>
<<set $talkThemes += 1>>
<<set _x = setup.removeStress($player,3)>>
<</if>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/psychiatrist_office.png" "./images/characters/npc_psychiatrist.png">>
<div id="invframe" class="scrolltext">
You excitedly tell <<=setup.getNpcName('npc_psychiatrist', 'first')>> about working shifts at Cafe Newtype IV.<br>
<br>
"@@.npc_psychiatrist;On a more therapeutic note I encourage you to keep working there, it really seems like a perfect confluence of your burgeoning interests, plus, from what I understand, the staff there would be almost entirely made up of people like us and that sort of camaraderie is just, just lovely.@@"<br>
<br>
<<printNpcThemeReturn 'npc_psychiatrist' 600>>
</div>/*#
#desc: psychiatrist topic: cleaning apartments as a maid
#status: WRITTEN 0.7.2.0
#*/
<<if $roomchange == true>>
<<set $talkThemes += 1>>
<<set _x = setup.removeStress($player,3)>>
<</if>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/psychiatrist_office.png" "./images/characters/npc_psychiatrist.png">>
<div id="invframe" class="scrolltext">
You talk to <<=setup.getNpcName('npc_psychiatrist', 'formal')>> about your part-time job cleaning apartments.<br>
<br>
"@@.npc_psychiatrist;Cleaning apartments, is that all? Because I sense that there is something more that you are not telling me...@@"<br>
<br>
You blush and admit that, while cleaning said apartments, you dress in a maid outfit.<br>
<br>
<<if setup.checkVisibleClothingTag('maid') > 75>>
"@@.npc_psychiatrist;I knew it! Well, I guess given your present attire it was an easy guess... Mmm, you do look quite cute and lovely in that, makes me want to go home and make a mess of things... Do you do house calls?@@"
<<else>>
"@@.npc_psychiatrist;Mmmm, I knew there was something else... Ah I can picture you now, a cute skirt, lots of lace and ruffles... oh I bet you look adorable! Why, it makes me want to go home and make a mess of things... Do you do house calls?@@"
<</if>>
<br><br>
She laughs before continuing. "@@.npc_psychiatrist;Just a little joke, abusing you for labour like that well... it would be against patient/therapist code of ethics.@@"<br>
<br>
<<printThought $player "Wait, THAT'S her ethical line in the sand?">><br>
<br>
"@@.npc_psychiatrist;Anyway I believe congratulations are in order. You have mentioned money woes before and I think it is just lovely that you have shown the motivation and initiative to find some extra work... work that, if I do say so myself... you seem perfectly suited for, well, in the sense of looking just divine in a nice maid dress!@@"<br>
<br>
You blush at the compliment and move on.<br>
<br>
<<printNpcThemeReturn 600>>
</div>/*#
#desc: psychiatrist topic: CDS presentation, brazen
#status: WRITTEN 0.7.2.0
#*/
<<if $roomchange == true>>
<<set $talkThemes += 1>>
<<set _x = setup.removeStress($player,3)>>
<<applyExperience 'humiliation' 11 'normal' $SEEN_FRIEND>>
<</if>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/psychiatrist_office.png" "./images/characters/npc_psychiatrist.png">>
<div id="invframe" class="scrolltext">
You talk to <<=setup.getNpcName('npc_psychiatrist', 'formal')>> about the presentation you gave with <<=setup.getNpcName('npc_admin', 'first')>> announcing the merger of your old company with your current place of employment. She seems particularly interested in you describing the emotions you felt when <<=setup.getNpcName('npc_admin', 'first')>> "revealed" you to the whole auditorium. As you describe the memory you find yourself straightening in your chair with pride.<br>
<br>
"@@.npc_psychiatrist;Well! From the sound of things you made quite the impression! Mergers, even a theoretically positive one such as this well... they are always stressful and I know your efforts will have your old friends and coworkers feeling more optimistic about the whole thing. Plus, well... it sounds like you broke through some lingering psychological barriers of your own.@@" She smiles as you beam even brighter. "@@.npc_psychiatrist;Lovely, just be careful that you do not mistake courage for bull-headedness; be adventurous, certainly, but think things through lest you get in too far over your cute head.@@"<br>
<br>
<<printNpcThemeReturn 600>>
</div>/*#
#desc: psychiatrist topic: CDS presentation, humiliated
#status: WRITTEN 0.7.2.0
#*/
<<if $roomchange == true>>
<<set $talkThemes += 1>>
<<set _x = setup.removeStress($player,3)>>
<<applyExperience 'humiliation' 13 'normal' $SEEN_FRIEND>>
<</if>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/psychiatrist_office.png" "./images/characters/npc_psychiatrist.png">>
<div id="invframe" class="scrolltext">
You talk to <<=setup.getNpcName('npc_psychiatrist', 'formal')>> about the presentation you gave with <<=setup.getNpcName('npc_admin', 'first')>> announcing the merger of your old company with your current place of employment. She seems particularly interested in you describing the emotions you felt when <<=setup.getNpcName('npc_admin', 'first')>> "revealed" you to the whole auditorium. As you relive the memory you find yourself nervously shifting in your chair.<br>
<br>
<<=setup.getNpcName('npc_psychiatrist', 'formal')>> smiles at you in comfort. "@@.npc_psychiatrist;It sounds like that was quite an overwhelming experience, but it all worked out in the end, right?@@" You nod, trying to return her smile. "@@.npc_psychiatrist;There there, you're just a little sensitive, it's not a bad thing in some ways it's actually a positive I mean, have you seen how adorably cute you get when you're blushing. Yes, like that, exactly!@@"<br>
<br>
<<printNpcThemeReturn 600>>
</div>/*#
#desc: psychiatrist topic: lose pegging virginity
#status: WRITTEN 0.7.0.0
#*/
<<if $roomchange == true>>
<<set $talkThemes += 1>>
<<set _x = setup.removeStress($player,3)>>
<<set $scene.themeId = setup.findThemeId('npc_psychiatrist', 'other', 'theme_psychiatrist_other_2')>>
<<set $scene.firstPeggingTalk = $npc_psychiatrist.themes['other'][$scene.themeId].done <= 1>>
<<if $scene.firstPeggingTalk>>
<<switch $player.peggingvirginity>>
<<case 'npc_manager'>>
<<applyExperience 'humiliation' 10 'normal' $SEEN_FRIEND>>
<</switch>>
<</if>>
<</if>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/psychiatrist_office.png" "./images/characters/npc_psychiatrist.png">>
<div id="invframe" class="scrolltext">
You bring up the fact that you got pegged in the ass for the first time.<br>
<br>
"@@.npc_psychiatrist;I see, well I believe congratulations are in order! And, tell me, who was the lucky woman so blessed to de-flower your lovely behind?@@"<br>
<br>
<<if $player.analvirginity != "">>
You try to explain that, actually you've been fucked in the ass before but she rolls her eyes. "@@.npc_psychiatrist;Come now! There are all manner of virginities to be explored. I mean, with your experience I am sure you would agree that it is quite different; for you AND your partner to have an artificial ever-hard cock plundering your depths as compared to a flesh and blood penor, right?@@"<br>
<br>
You think for a moment and suppose she is right and then continue on to her original question.<br>
<br>
<</if>>
<<switch $player.peggingvirginity>>
<<case 'npc_manager'>>
You tell her how <<=setup.getNpcName("npc_manager","formal")>> "rewarded" you for finishing your probationary period as a secretary by taking you over her desk and introducing your ass to her massive strap-on.<br>
<br>
<<=ps(setup.getNpcName("npc_psychiatrist","formal"))>> eyes light up and one of her hands disappears under the desk as she prompts you to narrate every detail of your "de-flowering." <br>
<br>
Though you blush the whole time you find yourself almost relieved to be able to talk about it, how <<=setup.getNpcName("npc_manager","formal")>>
<<switch $npc_manager.flags.pegging.style>>
<<case "good">>
made love to your ass, the intimate moment you shared seeming to strengthen the bonds between the two of you while leaving you satisfied and eager to continue exploring this new realm of pleasure.
<<case "cruel">>
harshly fucked your ass, mercilessly re-enforcing the hierarchy between the two of you... and yet you couldn't help but enjoy it, every thrust seeming to awaken fresh interest in exploring this new realm of pleasure.
<<case "neutral">>
almost dispassionately fucked you, her workmanlike effort re-enforcing the "professional" arrangement that exists between the two of you... and yet you still got off and find yourself interested in continuing to exploring this new realm of pleasure.
<<default>>
ERROR: unexpected npc_manager.flags.pegging.style <<=$npc_manager.flags.pegging.style>>
<</switch>>
<<default>>
ERROR: unhandled pegging virginity: <<=$player.peggingvirginity>>
<</switch>>
<br><br>
By the end of your at times flowery description <<=setup.getNpcName("npc_psychiatrist","formal")>> is looking more than a little hot and bothered. "@@.npc_psychiatrist;Well, ah, that mmmm, that sounds just lovely for you; a testament to your progress that you are able to appreciate such an experience. Do continue to keep me informed of your... continuing exploration of your sexuality having a FULL understanding of such is vital to my being able to provide you with the best therapy possible.@@" It seems like she is about to propose something else but she takes a deep breath and seems to calm down. "@@.npc_psychiatrist;Speaking of, what else did you wish to discuss today?@@"<br>
<br>
<<printNpcThemeReturn 'npc_psychiatrist' 600>>
</div>/*#
#desc: psychiatrist topic: meeting your predecessor
#status: WRITTEN 0.7.0.0
#*/
<<if $roomchange == true>>
<<set $talkThemes += 1>>
<<set _x = setup.removeStress($player,3)>>
<</if>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/psychiatrist_office.png" "./images/characters/npc_psychiatrist.png">>
<div id="invframe" class="scrolltext">
You bring up how you recently met your predecessor, <<=setup.getNpcName("npc_secretary","nickname")>>. To your slight surprise <<=setup.getNpcName("npc_psychiatrist","formal")>> seems disinterested in hearing any more about the encounter.<br>
<br>
"@@.npc_psychiatrist;While <<=setup.getNpcName("npc_secretary","other")>> is, I am sure, a lovely woman we are here to talk about you. I believe it would be best if we changed subjects to some more personal matters.@@"<br>
<br>
You are a bit puzzled, this sort of response is quite out of character for <<=setup.getNpcName("npc_psychiatrist","formal")>> but you nod and continue on to something else.<br>
<br>
<<printNpcThemeReturn 'npc_psychiatrist' 600>>
</div>/*#
#desc: psychiatrist topic: work_doctor
#status: WRITTEN 0.7.0.0
#*/
<<if $roomchange == true>>
<<set $talkThemes += 1>>
<<set _x = setup.removeStress($player,3)>>
<</if>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/psychiatrist_office.png" "./images/characters/npc_psychiatrist.png">>
<div id="invframe" class="scrolltext">
You bring up <<=setup.getNpcName("npc_work_doctor","formal")>>. <<=ps(setup.getNpcName("npc_psychiatrist","formal"))>> gaze narrows for a moment before her normal welcoming smile re-asserts itself. She spends several minutes practically interrogating you about your interactions with <<=setup.getNpcName("npc_work_doctor","formal")>> before suddenly shifting the subject.<br>
<br>
"@@.npc_psychiatrist;Just be careful. Whereas I operate as an independent contractor <<=setup.getNpcName("npc_work_doctor","formal")>> is a full employee and thus his primary interest is in the company, not necessarily his patients. Not that I would ever accuse him of wishing harm, of course! Just... exercise judgement.@@"<br>
<br>
Her warning, and sudden back-pedal seems quite odd as she hurries the conversation along.<br>
<br>
<<printThought $player 'Hmm, I do not think she likes <<=setup.getNpcName("npc_work_doctor","formal")>> very much, even beyond professional rivalries.'>><br>
<br>
<<printNpcThemeReturn 'npc_psychiatrist' 600>>
</div>/*#
#desc: psychiatrist topic: sissy pill mk1 overdose
#status: WRITTEN 0.7.0.0
#*/
<<if $roomchange == true>>
<<set $talkThemes += 1>>
<<set _x = setup.removeStress($player,3)>>
<</if>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/psychiatrist_office.png" "./images/characters/npc_psychiatrist.png">>
<div id="invframe" class="scrolltext">
You tell <<=setup.getNpcName("npc_psychiatrist","formal")>> about your recent overdose on <<if $fetish.sissy>>Sissy<<else>>Antiboyotic<</if>> Pill Mk1.<br>
<br>
She shakes her head, tsking in disappointment. "@@.npc_psychiatrist;See, this is why I dislike pharmacology as a substitute for therapy, just a few milligrams off and there can be such catastrophic results! Fortunately it sounds like you made it through alright just... be careful, hmm? I know I encourage you to be more adventurous but, well... one should still exercise prudence.@@"<br>
<br>
<<printNpcThemeReturn 'npc_psychiatrist' 600>>
</div>/*#
#desc: psychiatrist topic: sissy pill mk2 overdose
#status: WRITTEN 0.7.0.0
#*/
<<if $roomchange == true>>
<<set $talkThemes += 1>>
<<set _x = setup.removeStress($player,3)>>
<</if>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/psychiatrist_office.png" "./images/characters/npc_psychiatrist.png">>
<div id="invframe" class="scrolltext">
You tell <<=setup.getNpcName("npc_psychiatrist","formal")>> about overdosing on <<if $fetish.sissy>>Sissy<<else>>Antiboyotic<</if>> Pill Mk2.<br>
<br>
She frowns, looking very concerned. "@@.npc_psychiatrist;Oh no! Are you ok? Those are such powerful drugs you really should not be messing around like that. Why I do not even know why you were prescribed it in the first place but to go above clinical guideliness... Please, promise me you will show more care in the future? Your mind has been developing so nicely, I would hate to see anything happen to it...@@"<br>
<br>
<<printNpcThemeReturn 'npc_psychiatrist' 600>>
</div>/*#
#desc: psychiatrist topic: work as nurse
#status: WRITTEN 0.7.0.0
#*/
<<if $roomchange == true>>
<<set $talkThemes += 1>>
<<set _x = setup.removeStress($player,3)>>
<</if>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/psychiatrist_office.png" "./images/characters/npc_psychiatrist.png">>
<div id="invframe" class="scrolltext">
You talk to <<=setup.getNpcName("npc_psychiatrist","formal")>> about working as a nurse.<br>
<br>
"@@.npc_psychiatrist;Oh my, helping out <<=setup.getNpcName("npc_work_doctor","formal")>>, I presume? You know, sometimes I miss having access to such a staff and test subjects...@@" Her voice trails off for a moment. "@@.npc_psychiatrist;Anyway, just keep your wits about you. Certainly the uniform exists for your protection but, well, you still never know what can happen when dealing with volatile test subje- I mean, patients.@@"<br>
<br>
<<printNpcThemeReturn 'npc_psychiatrist' 600>>
</div>/*#
#desc: psychiatrist topic: sissyomatic
#status: WRITTEN 0.7.0.0
#*/
<<if $roomchange == true>>
<<set $talkThemes += 1>>
<<set _x = setup.removeStress($player,3)>>
<</if>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/psychiatrist_office.png" "./images/characters/npc_psychiatrist.png">>
<div id="invframe" class="scrolltext">
You talk to <<=setup.getNpcName("npc_psychiatrist","formal")>> about your new chastity device.<br>
<br>
"@@.npc_psychiatrist;A <<if $fetish.sissy>>Sissy<<else>>Girl<</if>>-o-matic 9001? Such a major step, and what brought you to this point of glorious submission?@@"<br>
<br>
<<switch $player.flags.fem_style.sissyomatic>>
<<case "forced">>
You explain that you had no choice in the matter; that you accidentally broke your chastity device and this crazy... thing is your punishment.<br>
<br>
<<=setup.getNpcName("npc_psychiatrist","formal")>> tries to comfort you "@@.npc_psychiatrist;oh, you poor dear! And I bet they used that evil burning lube for the installation? Oh, I am so sorry you had to go through all of that though... well, I suppose you should just move on, try to look at the upside rather than dwell on the mistakes of the past.@@"
<<case "money">>
You explain that you agreed to be locked into it to better, and more lucrative opportunity to perform your work as a nurse for <<=setup.getNpcName("npc_work_doctor","formal")>>.<br>
<br>
<<=setup.getNpcName("npc_psychiatrist","formal")>> frowns slightly "@@.npc_psychiatrist;are you really so strapped for money? <<if $npc_psychiatrist.hypnosis==0>>I mean, you could just show up for my hypnosis study rather than take such a... drastic step. <<elseif $currentTasks.hasOwnProperty('psychiatrist_endless_hypnosis_1') && $currentTasks.psychiatrist_endless_hypnosis_1.finished>>Why not talk to me about re-enrolling in my hypnosis study? <</if>>Well, what is done is done, I wish you luck, but such a device is quite a responsibility.@@"
<<case "voluntary">>
You let her in no the secret of you printing one up for yourself and locking your naughty thing away.<br>
<br>
<<=setup.getNpcName("npc_psychiatrist","formal")>> looks momentarily surprised "@@.npc_psychiatrist;now that... wow, locking oneself in a <<if $fetish.sissy>>Sissy<<else>>Girl<</if>>-o-matic 9001 that is... quite the step. I hope you know what you're getting into but at this point it isn't like there is really a way back...@@"
<<case "obedient">>
You tell her that you requested such from <<=setup.getNpcName("npc_manager","formal")>> because you thought it would please her.<br>
<br>
<<=setup.getNpcName("npc_psychiatrist","formal")>> smiles knowingly "@@.npc_psychiatrist;oh, I bet it did, I can only imagine the look on <<=ps(setup.getNpcName("npc_manager","first"))>> face when she first locked you up... I suppose this was inevitable, really, a proper end state for a sweet thing like yourself.@@"
<<default>>
ERROR, unknown fem_style.female: <<=$player.flags.fem_style.female>>
<</switch>>
<br><br>
<<printNpcThemeReturn 'npc_psychiatrist' 600>>
</div>/*#
#desc: talk to psychiatrist about admin promotion
#status: WRITTEN 0.7.0.0
#*/
<<if $roomchange == true>>
<<set $talkThemes += 1>>
<<set _x = setup.removeStress($player,3)>>
<</if>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/psychiatrist_office.png" "./images/characters/npc_psychiatrist.png">>
<div id="invframe" class="scrolltext">
You tell <<=setup.getNpcName('npc_psychiatrist', 'formal')>> about how, with some help from you, he got a bit promotion and is now working for <<=setup.getNpcName('npc_manager', 'formal')>>.<br>
<br>
"@@.npc_psychiatrist;Oh? She needs TWO secretaries now?@@"<br>
<br>
Your jaw drops in shock. The idea of <<=setup.getNpcName('npc_admin', 'first')>> being a secretary... to say nothing of being somehow victim to the "transformations" you've been through... You hurriedly clarify that no, no, he's there to do a similar job to what he had back at CDS.<br>
<br>
<<=setup.getNpcName('npc_psychiatrist', 'formal')>> smiles and you spend a bit more time chatting about how it feels to work with a personal friend, and how excited you are for <<=ps(setup.getNpcName('npc_admin', 'first'))>> new opportunity.<br>
<br>
<<printNpcThemeReturn 600>>
</div>/*#
#desc: talk to psychiatrist about seeing admin and manager having sex
#status: WRITTEN 0.7.0.0
#*/
<<if $roomchange == true>>
<<set $talkThemes += 1>>
<<set _x = setup.removeStress($player,3)>>
<</if>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/psychiatrist_office.png" "./images/characters/npc_psychiatrist.png">>
<div id="invframe" class="scrolltext">
You tell <<=setup.getNpcName('npc_psychiatrist', 'formal')>> about how your best friend, <<=setup.getNpcName('npc_admin', 'first')>> and your boss, <<=setup.getNpcName('npc_manager', 'formal')>> are having sex at work.<br>
<br>
<<=setup.getNpcName('npc_psychiatrist', 'formal')>> rolls her eyes. "@@.npc_psychiatrist;<<=setup.getNpcName('npc_manager', 'first')>> found another one did she?@@" She shakes her head. "@@.npc_psychiatrist;As much as she likes... helping people like yourself she loves taking a roll in the hay with a proper man's man. Let me guess, after he left she had you lick up his cum?@@"<br>
<br>
Your jaw drops in shock at how casually <<=setup.getNpcName('npc_psychiatrist', 'formal')>> this whole thing and slowly nod.<br>
<br>
"@@.npc_psychiatrist;As I suspected. It's all part of the game for her. What about you, do you like your new duty? Or do you prefer drinking it straight from the source?@@"<br>
<br>
<<if setup.getTotalValue("cum") >= 15>>
You blurt out that you'll take cum however you can get it and <<=setup.getNpcName('npc_psychiatrist', 'formal')>> smiles.
<<elseif setup.getTotalValue("penis") >= 15>>
You blurt out that, obviously, it's best sucked from the source, as a nice beautiful cock is one of the best things in life.
<<elseif setup.getTotalValue("bimbofication") > 10>>
A bimbo giggle escapes your lips as you reply that cum is just a bonus on top of being able to perform a bit of cunnilingus.
<<else>>
You're somehow even more shocked at her question but she laughs and moves on as if it were just rhetorical.
<</if>>
<br><br>
<<printNpcThemeReturn 600>>
</div>/*#
#desc: talk to psychiatrist about flirting with admin while working out
#status: WRITTEN 0.7.0.0
#*/
<<if $roomchange == true>>
<<set $talkThemes += 1>>
<<set _x = setup.removeStress($player,3)>>
<</if>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/psychiatrist_office.png" "./images/characters/npc_psychiatrist.png">>
<div id="invframe" class="scrolltext">
You talk about your unsuccessful attempts to flirt with <<=setup.getNpcName('npc_admin', 'first')>> during your morning workout.<br>
<br>
<<=setup.getNpcName('npc_psychiatrist', 'formal')>> thinks for a moment before responding.<br>
<br>
"@@.npc_psychiatrist;Well flirting is obviously perfectly healthy and a great way to explore new relationships. Just pay attention that you are not making your target uncomfortable and such. As for this particular case well... Given your history with <<=setup.getNpcName('npc_admin', 'other')>> you may want to consider discussing your feelings in a more private manner. The gym or the bar where you usually see him well... neither are optimal for real serious conversations. Perhaps you could get him to visit you at home for a more private chat? If, that is, you are serious about pursing something with him.@@"<br>
<br>
You thank her for the advice.<br>
<br>
<<printNpcThemeReturn 600>>
</div>/*#
#desc: talk to psychiatrist about failing to seduce admin at home
#status: WRITTEN 0.7.0.0
#*/
<<if $roomchange == true>>
<<set $talkThemes += 1>>
<<set _x = setup.removeStress($player,3)>>
<</if>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/psychiatrist_office.png" "./images/characters/npc_psychiatrist.png">>
<div id="invframe" class="scrolltext">
You tell <<=setup.getNpcName('npc_psychiatrist', 'formal')>> about your failed attempt to seduce <<=setup.getNpcName('npc_admin', 'first')>> at your apartment.<br>
<br>
After expressing her sympathy she gives you some suggestions. "@@.npc_psychiatrist;While making a romantic partner from a friend has some upsides in terms of established chemistry and the like there are obviously some additional challenges. Here more than usual. In this case well... from what you've said <<=setup.getNpcName('npc_admin', 'first')>> sounds quite heterosexual, so even though he's accepted you as a woman, you want to ease him into things, think flirty "oops, I'm still wearing my cute nightgown" rather than "come into my lair..." Well, the later isn't really you in any case you are adorable and sweet... not so much diabolical seductress. Other than that well... be yourself, and try to remain focused and not get distracted or lose confidence. Relationships can be hard, but with the right person, they're worth it.@@"<br>
<br>
You thank her for the advice. "@@.npc_psychiatrist;Of course, it's what I'm here for!@@"<br>
<br>
<<printNpcThemeReturn 600>>
</div>/*#
#desc: talk to psychiatrist about manager "setting you up" with admin
#status: WRITTEN 0.7.0.0
#*/
<<if $roomchange == true>>
<<set $talkThemes += 1>>
<<set _x = setup.removeStress($player,3)>>
<</if>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/psychiatrist_office.png" "./images/characters/npc_psychiatrist.png">>
<div id="invframe" class="scrolltext">
You talk about <<=ps(setup.getNpcName('npc_manager', 'formal'))>> "ambushing" you and trying to get you to suck <<=ps(setup.getNpcName('npc_admin', 'first'))>> and/or play matchmaker with the two of you.<br>
<br>
"@@.npc_psychiatrist;I see... a bit bold, even for <<=setup.getNpcName('npc_manager', 'first')>> but... not particularly out of character. What happened next, did you suck his cock?@@"<br>
<br>
<<if $npc_admin.flags.sucked_for_manager != "">>
<<if setup.getTotalValue("bimbofication") > 10>>
<<if setup.getTotalValue("bimbofication") > 15>>
You're actually somewhat confused by the question but clarify that, like, of course you sucked his cock, what kind of girl does she think you are?<br>
<br>
<<=setup.getNpcName('npc_psychiatrist', 'formal')>> smiles. "@@.npc_psychiatrist;Oh, I know EXACTLY what kind of bimbo slut you are, but that doesn't mean I don't just adore hearing you say it.@@"
<<else>>
You reply that, like, of course you sucked his cock! Who wouldn't jump at the opportunity to make sweet oral love to such a fantastic specimen.
<</if>>
<<else>>
<<if setup.getTotalValue("bimbofication") > 5>>
You blush and admit that you did, indeed, suck him off.
<<else>>
Though you feel mortified to admit it you reply that, yes, you did suck him off.
<</if>>
<br><br>
"@@.npc_psychiatrist;Now, now, sucking a bit of cock is nothing to be ashamed of. So long as you, and the owner of said cock, enjoy the experience? Well, I'd say it would be more a sin to pass up the yummy opportunity!@@"
<</if>>
<br><br>
Moving on you explain that <<=setup.getNpcName('npc_manager', 'formal')>> followed up by setting up a dinner date between you and <<=setup.getNpcName('npc_admin', 'first')>> later that same evening.
<<else>>
You blush at the thought, explaining that no, you didn't but that your manager still steered things towards a date between you and <<=setup.getNpcName('npc_admin', 'first')>> later that same evening.
<</if>>
<br><br>
<<printNpcThemeReturn 600>>
</div>/*#
#desc: talk to psychiatrist about first date with admin
#status: WRITTEN 0.7.0.0
#*/
<<if $roomchange == true>>
<<set $talkThemes += 1>>
<<set _x = setup.removeStress($player,3)>>
<</if>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/psychiatrist_office.png" "./images/characters/npc_psychiatrist.png">>
<div id="invframe" class="scrolltext">
You talk about the crazy meal that you shared with <<=setup.getNpcName('npc_admin', 'first')>> as the two of you hashed out your relationship.<br>
<br>
Waiting for you to talk through the whole evening, and insisting to hear about each course as she explains that she jealously always wanted to try the tasting menu at Le Chateau de L'amour but could never get reservations you finally get to the end of the evening as she sits forward in her chair and asks what <<=ps(setup.getNpcName('npc_admin', 'first'))>> decision ended up being.<br>
<br>
<<switch $npc_admin.flags.relationship>>
<<case 'friendswbenefits'>>
You explain that, while a traditional relationship does not seem to be in the cards, he is open to a more casual/physical thing.<br>
<br>
"@@.npc_psychiatrist;Lovely, lovely. Friends with benefits can be some of the best friends and well... who knows? Not like he shut the door forever on something more. Take it from me, you drain a cock well enough and people can end up with all sorts of ideas about marriage and like.@@"
<<case 'boyfriend'>>
With stars in your eyes you tell her about the nigh-perfect end to the evening and how he kissed you on your stoop as his girlfriend.<br>
<br>
"@@.npc_psychiatrist;Oh I'm so happy for you! I know you worked really hard to get here - in so many ways, to hear it all work out... Well, of course there is still work to do to make the relationship a success but... again, I am just so delighted for the both of you. Two lovely people such as yourselves deserve each other and all the happiness you can grab!@@"
<<case 'friend'>>
You explain that, at the end of it all, <<=setup.getNpcName('npc_admin', 'first')>> gave you the "I see you as more a friend" speech.<br>
<br>
"@@.npc_psychiatrist;Oh, I'm sorry to hear that, you spent so much time getting to this point but... well, these things happen. It's good to see that you seem to be handling it well; if you need anything well, that's what I'm here for!@@"
<<default>>
ERROR: unexpected scene.date.verdict <<=$npc_admin.flags.relationship>>
<</switch>>
<br><br>
<<printNpcThemeReturn 600>>
</div>/*#
#desc: talk to psychiatrist about gym bj with admin
#status: WRITTEN 0.7.0.0
#*/
<<if $roomchange == true>>
<<set $talkThemes += 1>>
<<set _x = setup.removeStress($player,3)>>
<</if>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/psychiatrist_office.png" "./images/characters/npc_psychiatrist.png">>
<div id="invframe" class="scrolltext">
You tell about giving <<=setup.getNpcName('npc_admin', 'first')>> after your morning workout.<br>
<br>
She smiles. "@@.npc_psychiatrist;Oh what fun! How did it go, dish, girl!@@"<br>
<br>
You blush, though by now you should really be used to the fact that like... half of therapy is her getting excited about your sex life.<br>
<br>
<<if $npc_admin.flags.sucked_for_manager != "">>
"@@.npc_psychiatrist;Come on! Not that this was the first time you got to savour his delicious man muscle but... did the sequel live up to the original?@@"<br>
<br>
You sigh as you confirm that, actually, it was even better
<<else>>
"@@.npc_psychiatrist;Well? If you don't hurry up and tell me what happened I'll be demanding a live recreation... though, I admit, my "stand in" would be nowhere near the size of the jaw-busting original so maybe you should just narrate what happened?@@"<br>
<br>
You tell her that it was simply amazing
<</if>>
- that the combination of how hot you both were after working out, the semi-public place and the fact that it was wholly your idea instead of your <<=ps(setup.getNpcName('npc_manager', 'title'))>> machinations made it just fantastic leaving you eagerly looking forward to the next time you get the opportunity to feel his magnificence inside of you.<br>
<br>
"@@.npc_psychiatrist;Mmm, now that's what I call a happy ending! Well, except it isn't over, but I believe this bodes well for your future relationship with him, whatever direction you decide to take it.@@"<br>
<br>
<<printNpcThemeReturn 600>>
</div>/*#
#desc: psychiatrist, talk about landlord helping you when washing maching immolated
#status: FINISHED 0.4.0.0
#*/
<<if $roomchange == true>>
<<set $talkThemes += 1>>
<<set _x = setup.removeStress($player,3)>>
<</if>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/psychiatrist_office.png" "./images/characters/npc_psychiatrist.png">>
<div id="invframe" class="scrolltext">
First you go into detail about the worst day in your life. How you are responsible for the loss of the <<=$player.flags.faultcompany>> data from their new game prototype, and how it was all downhill from there. You got fired only days after you broke up with your girlfriend, and after having a glimmer of hope in the form of being offered your secretary job, your washing machine exploded taking your remaining male underwear with it. And then <<=setup.getNpcName('npc_landlord', 'first')>> showed up. His stoic calm had a soothing effect on your psyche. If not for him, you're sure you would have had a nervous breakdown right there.<br>
<br>
"@@.npc_psychiatrist;Well, this <<=setup.getNpcName('npc_landlord', 'first')>> seems to be a person of great character and I think ... oh... you were not yet done? Please continue then.@@"<br>
<br>
And then you mention how you were naked the whole time.<br>
<br>
"@@.npc_psychiatrist;Oh. Now, we are getting somewhere. And how did that make you feel? You say his eyes were glued to your body for a few seconds. It sounds to me like... he liked what he saw?@@"<br>
<br>
[<<moveTo "event_psychiatrist_session_landlord_1_ashamed" "I felt ashamed." 600>>]<br>
[<<moveTo "event_psychiatrist_session_landlord_1_desired" "I felt ... desired." 600>>]
</div>/*#
#desc: psychiatrist topic, say you were ashamed for landlord to see you exposed in front of him
#status: FINISHED 0.4.0.0
#*/
<<if $roomchange == true>>
<<set $npc_psychiatrist.flags.landlord_1 = 'ashamed'>>
<</if>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/psychiatrist_office.png" "./images/characters/npc_psychiatrist.png">>
<div id="invframe" class="scrolltext">
"@@.npc_psychiatrist;Well, being ashamed is a natural reaction in this situation. Considering the stress you've been exposed to. But your body is nothing to be ashamed of, especially since you were within your own four walls, and your landlord only entered because of the ongoing emergency. I think... no I am sure, your shame was not caused by your bareness, but because the way you felt during your callowness. So, <<=setup.getNpcName('npc_landlord', 'full')>>, a man of character. How would you describe him?@@"
<br><br>
You tell her the few details you know about him. He served during the war, even though you have no idea what rank he possessed. The augmentation in his arms and legs seem to be the result of injuries from the war, and he is doing a very good job as a landlord and housekeeper. For some unknown reason he absolutely hates automated money transfer, so he visits everyone in the house at the first of each month to collect the rent manually. <<=setup.getNpcName('npc_exgirlfriend', 'first')>> talked a lot to him and normally handled the rent.<br>
<br>
"@@.npc_psychiatrist;Maybe your shame is the result of you being looked at by <<=setup.getNpcName('npc_landlord', 'first')>> with a certain desire, and you currently have no idea how to handle this information.@@"<br>
<br>
<<printNpcThemeReturn 150>>
</div>/*#
#desc: psychiatrist topic, say you felt desired by how landlord looked at you
#status: FINISHED 0.4.0.0
#*/
<<if $roomchange == true>>
<<set $npc_psychiatrist.flags.landlord_1 = 'desired'>>
<</if>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/psychiatrist_office.png" "./images/characters/npc_psychiatrist.png">>
<div id="invframe" class="scrolltext">
Your answer causes <<=setup.getNpcName('npc_psychiatrist', 'first')>> to raise an eyebrow.<br>
<br>
"@@.npc_psychiatrist;Oh, did it? Very good. Being true to yourself is very important at this stage of your development. So, <<=setup.getNpcName('npc_landlord', 'full')>>, a man of character. How would you describe him?@@"<br>
<br>
You tell her what few details you know about him. How he served during the war, even though you have no idea what rank he possessed. The augmentation in his arms and legs seem to be the result of injuries from the war, and he is doing a very good job as a landlord and housekeeper. For some unknown reason he absolutely hates automated money transfer, so he visits everyone in the house at the first of each month to collect the rent manually. <<=setup.getNpcName('npc_exgirlfriend', 'first')>> talked a lot to him and normally handled the rent.<br>
<br>
"@@.npc_psychiatrist;He seems like an alpha male, so it is only natural for you as a ... non-alpha male to be drawn towards him. Maybe talk with him a little bit when you see him the next time. Use your chance, since your girlfriend is gone, to get to know him better, if that is what you desire.@@"<br>
<br>
<<printNpcThemeReturn 150>>
</div>/*#
#desc: psychiatrist topic, talk about greetin landlord at your door naked or in female clothing
#status: FINISHED 0.4.0.0
#*/
<<if $roomchange == true>>
<<set $talkThemes += 1>>
<<set _x = setup.removeStress($player,3)>>
<<if $player.flags.landlordsawyouinfemaleunderwear|| $player.flags.landlordsawyouinfemaleclothing>>
<<set $npc_psychiatrist.flags.knowsyoucrossdress = true>>
<</if>>
<</if>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/psychiatrist_office.png" "./images/characters/npc_psychiatrist.png">>
<div id="invframe" class="scrolltext">
You talk about your landlord, <<=setup.getNpcName('npc_landlord', 'full')>>, and the strange encounters you've had with him lately.
<<if $player.flags.landlordsawyouinfemaleunderwear|| $player.flags.landlordsawyouinfemaleclothing>>
You tell her about the time you answered the door to <<=setup.getNpcName('npc_landlord', 'first')>>, while wearing female clothing. How you were visible to everyone in the hallway, which was lucky just your landlord, and his rather peculiar reaction to the whole scene.<br>
<br>
<<else>>
You tell her about the time you answered the door to <<=setup.getNpcName('npc_landlord', 'first')>>, while wearing nothing at all. How you were visible to everyone in the hallway, which was lucky just your landlord, and his rather peculiar reaction to the whole scene.<br>
<br>
<</if>>
"@@.npc_psychiatrist;Well, if this would have been a stressful encounter, this could be excused as pure coincident. But you knew who was at the door, and you had time to change your clothes. It seems to me you did this on purpose. I know, we can all be cranky and slow in the head before our first coffee, but I don't think I've ever opened a door naked except on purpose.@@" That last remark being underscored by a playful smile.
<<if $npc_psychiatrist.flags.landlord_1!="">>
"@@.npc_psychiatrist;And since you already admitted that you had an encounter of similar nature, I assume you did this to prompt a certain reaction from your dear landlord.@@"
<<else>>
"@@.npc_psychiatrist;I do not know what happened between the two of you before but I can only assume you did this to prompt a certain reaction from your dear landlord.@@"
<</if>>
<br><br>
She puts her hands together forming a triangle while leaning on the desk.<br>
<br>
"@@.npc_psychiatrist;Now hear me out, before you start protesting: You heard the bell, and then what? Forgot that you were wearing nothing
<<if $player.flags.landlordsawyouinfemaleunderwear|| $player.flags.landlordsawyouinfemaleclothing>>
but your newly found fetish for female undergarments?
<<else>>
at all?
<</if>>
Kind of hard to believe, don't you think? It would have taken seconds to throw something over your "special" apparel, but you decided to strut out the door and to show off how good you look. Understandable. It's pretty much the same reason I wear this instead of some boring old pantsuit. You said yourself you wanted to thank him for helping you out lately, and if this makes him happy, why not? Looks like a win-win situation to me! Sometimes small gestures have the most impact.@@"
<br><br>
<<printNpcThemeReturn 600>>
</div>/*#
#desc: psychiatrist topic: cleaning landlord's apartment
#status: WRITTEN 0.7.0.0
#*/
<<if $roomchange == true>>
<<set $talkThemes += 1>>
<<set _x = setup.removeStress($player,3)>>
<</if>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/psychiatrist_office.png" "./images/characters/npc_psychiatrist.png">>
<div id="invframe" class="scrolltext">
You talk to <<=setup.getNpcName('npc_psychiatrist', 'first')>> about cleaning <<=setup.getNpcName('npc_landlord', 'first')>>, your landlord's apartment to get a reduction in your monthly rent.<br>
<br>
"@@.npc_psychiatrist;How kind of him to give you such an opportunity. Though keep in mind that, though it may have started merely transactional these sorts of things can take on a life of their own. It is like the old saying goes - if you clean your own place, all you did was... clean your place but if you help clean someone elses home, you have helped them...@@"<br>
<br>
You nod and think on that before continuing on.<br>
<br>
<<printNpcThemeReturn 'npc_psychiatrist' 600>>
</div>/*#
#desc: psychiatrist topic: seducing landlord
#status: WRITTEN 0.7.0.0
#*/
<<if $roomchange == true>>
<<set $talkThemes += 1>>
<<if $npc_landlord.stage > 1>>
<<set _themeId = setup.findThemeId('npc_psychiatrist', 'landlord', 'theme_psychiatrist_landlord_15')>>
<<set $npc_psychiatrist.themes.landlord[_themeId].repeatable = false>>
<<set $npc_psychiatrist.themes.landlord[_themeId].done = 1>>
<</if>>
<</if>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/psychiatrist_office.png" "./images/characters/npc_psychiatrist.png">>
<div id="invframe" class="scrolltext">
<<if $npc_landlord.stage > 1>>
You tell <<=setup.getNpcName('npc_psychiatrist', 'first')>> about how you seduced <<=setup.getNpcName('npc_landlord', 'first')>>, your landlord.<br>
<br>
"@@.npc_psychiatrist;Ah, what a lovely tale. I can only imagine how blessed he must feel to know that such a wonderful person as yourself showed such interest in him. As to where you go from here well... based on our prior discussions I know this has been some time coming but it is my impression that a man such as this, though a challenge to hook in the first place, once you have drawn him in he will make for a caring, kind and devoted partner. I wish you continued fortune as your relationship progresses, however long that may take.@@"<br>
<br>
You thank her for her encouraging words and continued assistance, feeling tingly at the thought of developing a deeper relationship with the reserved but gentle man.
<<else>>
You discuss your unsuccessful attempt to seduce <<=setup.getNpcName('npc_landlord', 'first')>>, your landlord after thoroughly cleaning his flat.<br>
<br>
<<=setup.getNpcName('npc_psychiatrist', 'formal')>> consoles you as you explain your failure. "@@.npc_psychiatrist;There there, I know your relationship with your landlord has been developing for awhile but, well... some men are just a little slow on the uptake. He is probably afraid of misinterpreting things, I recommend doing what you can to make him happier, to put him more at ease. It may be a slow process but I believe if you focus first on strengthening the bonds of friendship upgrading to something more will come into reach.@@"<br>
<br>
You agree that makes sense and thank her for the recommendation.
<</if>>
<br><br>
<<printNpcThemeReturn 'npc_psychiatrist' 600>>
</div>/*#
#desc: psychiatrist topic: rpg group in general
#status: STUB 0.7.0.0
#*/
<<if $roomchange == true>>
<<set $talkThemes += 1>>
<<set _x = setup.removeStress($player,3)>>
<<addNpcTheme 'npc_psychiatrist' 'rpg_campaign' 'theme_psychiatrist_rpg_group_15'
7
'event_psychiatrist_theme_warlock_1'
false
'theme_psychiatrist_rpg_group_header'
>>
<<addNpcTheme 'npc_psychiatrist' 'rpg_campaign' 'theme_psychiatrist_rpg_group_5'
7
'event_psychiatrist_theme_dude_1'
false
'theme_psychiatrist_rpg_group_header'
>>
<<addNpcTheme 'npc_psychiatrist' 'rpg_campaign' 'theme_psychiatrist_rpg_group_10'
7
'event_psychiatrist_theme_maid_1'
false
'theme_psychiatrist_rpg_group_header'
>>
<<addNpcTheme 'npc_psychiatrist' 'rpg_campaign' 'theme_psychiatrist_rpg_group_0'
7
'event_psychiatrist_theme_technician_1'
false
'theme_psychiatrist_rpg_group_header'
>>
<<addNpcTheme 'npc_psychiatrist' 'rpg_campaign' 'theme_psychiatrist_rpg_group_20'
7
'event_psychiatrist_theme_barista_1'
false
'theme_psychiatrist_rpg_group_header'
>>
<<addNpcTheme 'npc_psychiatrist' 'rpg_campaign' 'theme_psychiatrist_rpg_5'
7
'event_psychiatrist_theme_rpg_character'
false
'theme_psychiatrist_rpg_header'
>>
<<addNpcTheme 'npc_psychiatrist' 'rpg_campaign' 'theme_psychiatrist_rpg_15'
7
'event_psychiatrist_theme_rpg_campaign'
false
'theme_psychiatrist_rpg_header'
>>
<</if>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/psychiatrist_office.png" "./images/characters/npc_psychiatrist.png">>
<div id="invframe" class="scrolltext">
You tell <<=setup.getNpcName('npc_psychiatrist', 'formal')>> about accepting the invitation to join <<=ps(setup.getNpcName('npc_technician', 'first'))>> weekly gaming group.<br>
<br>
"@@.npc_psychiatrist;Oh that sounds great! Socializing with friends, and indulging some fun fantasies together! Oh, what could be better?@@"<br>
<br>
You agree that it was really fun and she expresses interest in hearing your thoughts about your fellow players, or anything else, about the game.<br>
<br>
<<printNpcThemeReturn 'npc_psychiatrist' 600>>
</div>/*#
#desc: psychiatrist topic: rpg player: warlock
#status: STUB 0.7.0.0
#*/
<<if $roomchange == true>>
<<set $talkThemes += 1>>
<<set _x = setup.removeStress($player,3)>>
<</if>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/psychiatrist_office.png" "./images/characters/npc_psychiatrist.png">>
<div id="invframe" class="scrolltext">
You talk to <<=setup.getNpcName('npc_psychiatrist', 'formal')>> about the gothy girl who plays a warlock, how flirty she acts IRL while acting very intense and min-maxy in-game.<br>
<br>
"@@.npc_psychiatrist;She sounds fun, and, really, isn't there always one person who takes things a bit more serious? Still, so long as they don't overshadow the rest of the party it's all in good fun. That's the beauty of a good paper and pencil RPG, so many unique ways to express yourself.@@"<br>
<br>
<<printNpcThemeReturn 'npc_psychiatrist' 600>>
</div>/*#
#desc: psychiatrist topic: rpg player: dude
#status: STUB 0.7.0.0
#*/
<<if $roomchange == true>>
<<set $talkThemes += 1>>
<<set _x = setup.removeStress($player,3)>>
<</if>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/psychiatrist_office.png" "./images/characters/npc_psychiatrist.png">>
<div id="invframe" class="scrolltext">
You talk to <<=setup.getNpcName('npc_psychiatrist', 'formal')>> about the lone dude in the player group... You pause, distracted by the expression of almost rapturous joy on your therapist's face and you ask what's the matter.<br>
<br>
"@@.npc_psychiatrist;Nothing is the matter everything is just... you heard what you did there, right? You said that <<=setup.getNpcName('npc_rpg_dude', 'first')>> was the only man in the group, which is factually true, of course but... well... You saying it without even thinking? It's a small thing and yet also such a wonderful accomplishment. I am just so, so happy that you have come so far from the muddled, confused person I met that first day... I hope my assistance has been of some minor use in bringing you to this point and I'll do whatever I can to continue to support you going forward.@@"<br>
<br>
<<if setup.getTotalValue("feminization") > 10>>
<<printThought $player "She's right!">>
<<else>>
<<printThought $player "What? No, it was just a slip of the tongue! But... telling her that would make her so sad...">><br>
<</if>>
<br><br>
You blush and thank her before returning to talking about <<=setup.getNpcName('npc_rpg_dude', 'first')>> and his remarkably laid back behaviour even as his girlfriend blatantly flirts with other people in front of him.<br>
<br>
"@@.npc_psychiatrist;Hmm, an interesting perspective, but a very narrow one. Remember that monogamy is only one type of relationship structure, and no better, or worse, than any other.@@"<br>
<br>
Sensing your confusion she continues on.<br>
<br>
"@@.npc_psychiatrist;Well, think of it logically - even in a perfect relationship there are needs that one partner would be unable to meet. Ignoring complete, and unhealthy, codepedance we're all a bit different in our interests, but going beyond that. What if your girlfriend was bi? You can't cover both of those interests at the same time. Or what if you wanted to eat another man's cum out of her while taking it from behind? That's literally impossible to do with only two people!@@"<br>
<br>
You blink, somewhat stunned by her choice of examples as she continues on.<br>
<br>
"@@.npc_psychiatrist;Plus, plus!, Well, if you're in a relationship with someone just knowing that they're enjoying themselves and having new experiences is pleasurable, so, properly negotiated, of course, anything from voyeurism to cuckoldry can serve to enhance and deepen a relationship, and, well, just be really hot and fun!@@"<br>
<br>
You're still thinking all this over and she just smiles.<br>
<br>
"@@.npc_psychiatrist;Give it some thought, and pay attention to your new friends, I'd bet good money that, what was his name? <<=setup.getNpcName('npc_rpg_dude', 'first')>>? Is totally getting off on watching his girlfriend flirt, and probably a lot more too!@@"<br>
<br>
You finally nod and agree to keep an eye out.<br>
<br>
<<printNpcThemeReturn 'npc_psychiatrist' 600>>
</div>/*#
#desc: psychiatrist topic: rpg player: maid
#status: STUB 0.7.0.0
#*/
<<if $roomchange == true>>
<<set $talkThemes += 1>>
<<set _x = setup.removeStress($player,3)>>
<</if>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/psychiatrist_office.png" "./images/characters/npc_psychiatrist.png">>
<div id="invframe" class="scrolltext">
You talk about <<=setup.getNpcName('npc_maid', 'first')>>, the somewhat surly waitress from the mall who plays a rough and tumble half-angel barbarian in the campaign.<br>
<br>
"@@.npc_psychiatrist;What a creative character! This is the sort of freedom of expression that RPGs are so fantastic for.@@"<br>
<br>
You nod, and spend a few minutes trying to untangle the simultaneously friendly and acrimonious relationship between <<=setup.getNpcName('npc_maid', 'first')>> and <<=setup.getNpcName('npc_technician', 'first')>>.<br>
<br>
"@@.npc_psychiatrist;It's hard to say without knowing the two of them personally but I'd say it's a pinch of personality clash, and a dash of old friends having a bit of fun with one another. Be careful not to get between them and I'm sure you'll be fine.@@"<br>
<br>
<<printNpcThemeReturn 'npc_psychiatrist' 600>>
</div>/*#
#desc: psychiatrist topic: rpg player: technician (DM)
#status: STUB 0.7.0.0
#*/
<<if $roomchange == true>>
<<set $talkThemes += 1>>
<<set _x = setup.removeStress($player,3)>>
<</if>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/psychiatrist_office.png" "./images/characters/npc_psychiatrist.png">>
<div id="invframe" class="scrolltext">
You talk about <<=setup.getNpcName('npc_technician', 'first')>>, who really is quite the skilled "Dungeon Mistress" as she would term it.<br>
<br>
"@@.npc_psychiatrist;That's huge, so many rpg groups have failed due to either no DM or a poor one. For her to invite you to join the group well... from a certain perspective it's quite an honor. Of course who WOULDN'T want to have a sweetie like you around, but still, bringing you into the campaign, introducing you to her other friends... It was a bit of a risk and it must mean she quite likes you.@@"<br>
<br>
You blurt out that you quite like her as well before blushing as <<=setup.getNpcName('npc_psychiatrist', 'formal')>> silently grins back and makes a note on your chart.<br>
<br>
<<printNpcThemeReturn 'npc_psychiatrist' 600>>
</div>/*#
#desc: psychiatrist topic: rpg player: barista
#status: STUB 0.7.0.0
#*/
<<if $roomchange == true>>
<<set $talkThemes += 1>>
<<set _x = setup.removeStress($player,3)>>
<</if>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/psychiatrist_office.png" "./images/characters/npc_psychiatrist.png">>
<div id="invframe" class="scrolltext">
You talk about the surprising inclusion of the slutty barista from work, <<=setup.getNpcName('npc_barista', 'nickname')>> as part of the RPG group. You note that she is just as bubbly off the job as she is on, though she also has weird moments where she seems to do complex statistical calculations all in her head.<br>
<br>
<<=setup.getNpcName('npc_psychiatrist', 'formal')>> is somewhat slower to respond than usual, seeming to almost freeze as you talk about <<=setup.getNpcName('npc_barista', 'nickname')>> only to finally reply with a bit of a falter in her voice.<br>
<br>
"@@.npc_psychiatrist;Yes, well, you never know what sort of hidden skills people can have, or where someone you knew will randomly turn up! Haha.@@" Her laugh seems oddly forced as she steers you towards a fresh topic of conversation.<br>
<br>
<<printNpcThemeReturn 'npc_psychiatrist' 600>>
</div>/*#
#desc: psychiatrist topic: rpg campaign tone
#status: STUB 0.7.0.0
#*/
<<if $roomchange == true>>
<<set $talkThemes += 1>>
<<set _x = setup.removeStress($player,3)>>
<</if>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/psychiatrist_office.png" "./images/characters/npc_psychiatrist.png">>
<div id="invframe" class="scrolltext">
You talk about the somewhat perverted goings-on in the context of the RPG campaign.<br>
<br>
"@@.npc_psychiatrist;Interesting, interesting, I mean, it's all in good fun, right? And isn't this the whole point of RPGs, to explore fantasies in a safe environment?@@"<br>
<br>
You nod, and admit that it has all been pretty interesting.<br>
<br>
"@@.npc_psychiatrist;See? Just as I said,. I only have two additional suggestions - one, you should really take advantage of this opportunity to experiment and have fun with your new friends, and two... well... the DM is obviously the orchestrator of the whole world. I think your friend <<=setup.getNpcName('npc_technician', 'first')>> may have invited you to join the campaign with an interest in more than you being just another player.@@"<br>
<br>
You blush, finding yourself somewhat excited at the thought as memories of <<=setup.getNpcName('npc_technician', 'first')>> dance in the back of your mind as you continue on with your therapy session.<br>
<br>
<<printNpcThemeReturn 'npc_psychiatrist' 600>>
</div>/*#
#desc: psychiatrist topic: rpg character
#status: STUB 0.7.0.0
#*/
<<if $roomchange == true>>
<<set $talkThemes += 1>>
<<set _x = setup.removeStress($player,3)>>
<</if>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/psychiatrist_office.png" "./images/characters/npc_psychiatrist.png">>
<div id="invframe" class="scrolltext">
<<=setup.getNpcName('npc_psychiatrist', 'formal')>> asks you to describe the character you're playing in the campaign.<br>
<br>
<<switch $npc_technician.flags.rpg_campaign.character>>
<<case "orc_mage">>
You note that you chose a big, burly half-orc wizard, but you hadn't even finished the first session before you were magically transformed into a girl!<br>
<br>
<<=setup.getNpcName('npc_psychiatrist', 'formal')>> laughs. "@@.npc_psychiatrist;Sorry about that, but you see the humour, a sort of regression towards the mean. This just goes back to the central core of all of our sessions, how you need to discover, and accept, what and who you are meant to be. In this case, well, I think we can both agree that choosing the big, scary monster character was a put-on facade. Of course that's what role playing games are all about, to a point, but I think the opportunity to explore other aspects of your transition in a safe, fantasy world... well it's just too good an opportunity to pass up.@@"
<<case "elf_priestess">>
You explain that you are playing a beautiful elven priestess who, it turns out, is pretty much pledged to "sex" as a divine concept.<br>
<br>
"@@.npc_psychiatrist;Now THAT is a religion I could get behind! Sure, repressed desire and self-guilt pays like... two thirds of my bills, but bleh! Anyway!, ignoring all that I think it's quite revelatory that you chose a character that hewed so close to so-called feminine ideals, both in appearance, and in action by being a support/healer. Have fun with it, and I look forward to hearing how you take to such a role.@@"
<<case "bard">>
You tell her that you're playing a badass bard.<br>
<br>
"@@.npc_psychiatrist;Ah, the bard! Such a maligned class, yet, as you've seen, in reality such a fun and potent one. Taking centre-stage, pun intended, is a perfect use of your time in fantasy-land; have fun and you may well end up building skills and confidence that will be of great help in your real life as well.@@"
<<case "druid">>
You tell her that you're playing a bestial druid... literally as it seems that you seem to not just frequently find yourself in uncontrolled frenzy, but that such frenzy tends to have... interesting results.<br>
<br>
<<if $npc_psychiatrist.flags.knows_bestiality_fetish>>
"@@.npc_psychiatrist;You perverted girl! Just can't get enough of that exotic sex, hmm? Well no matter, as I've said before, these are perfectly normal desires, and this is a safe outlet, so have fun with it!@@"
<<else>>
<<set $npc_psychiatrist.flags.knows_bestiality_fetish = true>>
"@@.npc_psychiatrist;My, my, I didn't realise you liked it a bit on the... wild side. It's a surprisingly common fantasy and more realizable than many think. Know that, as your doctor, I totally approve this experimentation and think that, so long as you exercise care and judgement, see no issue with you exploring these desires further in general.@@"<br>
<br>
<<printThought $player "Wait, did she just give me her professional approval to perform bestiality? Isn't that, a dictionary example of a paraphilia?">>
<</if>>
<<case "succubus">>
You explain that you're playing a sexy succubus pirate.<br>
<br>
"@@.npc_psychiatrist;Spicy! And, well, I can totally see it, you minx!@@"<br>
<br>
You blush as she grins back.<br>
<br>
"@@.npc_psychiatrist;Well I wish you luck in your gaming. I'm sure you'll get the opportunity to learn all sorts of new... confidence that you can put to good use in your everyday life!@@"
<<default>>
ERROR, unknown character: <<=$npc_technician.flags.rpg_campaign.character>>
<</switch>>
<br><br>
Her analysis of what you thought had been a simple choice is food for thought as you mull her words over and continue on.<br>
<br>
<<printNpcThemeReturn 'npc_psychiatrist' 600>>
</div>/*#
#desc: psychiatrist topic: rpg "bad end"
#status: STUB 0.7.0.0
#*/
<<if $roomchange == true>>
<<set $talkThemes += 1>>
<<set _x = setup.removeStress($player,3)>>
<</if>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/psychiatrist_office.png" "./images/characters/npc_psychiatrist.png">>
<div id="invframe" class="scrolltext">
You tell her how, at the culmination of the campaign, you turned on the party to side with the big bad.<br>
<br>
"@@.npc_psychiatrist;Huh, I never would have thought you had it in you. I guess that's the difference between game an real life? I hope the other players weren't too upset?@@"<br>
<br>
You reply that there was a bit of ruffled feathers, but it worked out in the end.<br>
<br>
"@@.npc_psychiatrist;Well, that's good... though, still, I think you make a much cuter devilish slave than a demon queen...@@"<br>
<br>
<<printNpcThemeReturn 'npc_psychiatrist' 600>>
</div>/*#
#desc: psychiatrist topic: rpg finish campaign victoriously
#status: STUB 0.7.0.0
#*/
<<if $roomchange == true>>
<<set $talkThemes += 1>>
<<set _x = setup.removeStress($player,3)>>
<</if>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/psychiatrist_office.png" "./images/characters/npc_psychiatrist.png">>
<div id="invframe" class="scrolltext">
You gush with pride about reaching the triumphant end of the RPG campaign you've been playing in.<br>
<br>
<<=setup.getNpcName('npc_psychiatrist', 'formal')>> listens with a wide grin as you narrate the heroic adventures of yourself and the rest of the party as you defeated the ancient demon and rescued not one but TWO royal ladies!<br>
<br>
"@@.npc_psychiatrist;That sounds so amazing! Like something out of a movie! I'm so glad you found such a great playgroup, just seeing you like this, so happy and enthusiastic... I am a little sorry to say that if you keep this up it may well be that you will soon be no longer in need of my services!@@"<br>
<br>
<<printNpcThemeReturn 'npc_psychiatrist' 600>>
</div>/*#
#desc: psychiatrist topic: rpg succubus "outfit"
#status: STUB 0.7.0.0
#*/
<<if $roomchange == true>>
<<set $talkThemes += 1>>
<<set _x = setup.removeStress($player,3)>>
<</if>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/psychiatrist_office.png" "./images/characters/npc_psychiatrist.png">>
<div id="invframe" class="scrolltext">
You talk to <<=setup.getNpcName('npc_technician', 'first')>> about the restraints that <<=setup.getNpcName('npc_rpg_warlock', 'first')>> has you wearing IRL to reflect your character being her character's bound slave.<br>
<br>
<<switch $npc_technician.flags.rpg_campaign.session>>
<<case 1>>
Hearing about you being collared and leashed to kneel at <<=ps(setup.getNpcName('npc_rpg_warlock', 'first'))>> feet seems to have <<=setup.getNpcName('npc_technician', 'first')>> looking more than a little hot and bothered.<br>
<br>
"@@.npc_psychiatrist;Oh, that is a fun way to spice up the session! Good luck going forward, I can only imagine where the campaign could end up if you've already been collared after just one night!@@"
<<case 2>>
You tell her how you "earned" a pair of ankle hobbles during the most recent session.<br>
<br>
"@@.npc_psychiatrist;<<=setup.getNpcName('npc_rpg_warlock', 'first')>> sounds real fun, and creative! I mean, in context it's not like one does much running outside of a LARP but hey, I bet it really helps you get "in character." You should really thank her for taking the care to let you wear such lovely handcrafted items.@@"
<<case 3>>
You tell her how you earned a pair of wrist cuffs to match your previous ankle restraints and collar.<br>
<br>
"@@.npc_psychiatrist;Ooo, a full set! I wonder what you'll earn next? Oh, I bet you're even more excited to find out than I am!@@"
<<case 4>>
You explain that, rather than restraints, proper, your latest addition was a latex demon mask, complete with horns, to wear during game.<br>
<br>
"@@.npc_psychiatrist;Ooo, sexy! Yea, I can totally see you as a demon, and who doesn't love that tight feel of latex?@@"
<<case 5>>
You note that you're now stuck playing with your arms behind your back!<br>
<br>
"@@.npc_psychiatrist;Hah! Sorry, but you have to admit that it's a bit funny. You so willingly let your restraints accrue and now... well, there's nothing for it but to see things through to the end!@@"
<<case 6>>
<<if $npc_technician.flags.rpg_campaign.session_actions.fantasy["succubus"][5]>>
You reveal that you now have a special butt plug to "make up" for your inability to roll dice by hand.<br>
<br>
"@@.npc_psychiatrist;Oh that is just too cute! Well I know how much you love that sort of thing and it's great that you... "opened yourself up" to letting your new friend equip you up! Heh, I bet you roll all successes too with your magical bum...@@"
<<else>>
You reveal that <<=setup.getNpcName('npc_rpg_warlock', 'character')>> offered you a die-rolling butt plug but you turned her down.<br>
<br>
"@@.npc_psychiatrist;Hmmm, that's too bad, that sounds like a fun little accessory. Still, it is your body, your choice and she was obviously going to respect that.@@"
<</if>>
<<default>>
You explain how, after being collared, cuffed, hobbled, hooded, plugged and bound your succubus outfit culminated with a sexy leather pentagram harness.<br>
<br>
"@@.npc_psychiatrist;Oh, that sounds just lovely! Just think, when Halloween rolls around you already have, like, the perfect costume!@@"
<</switch>>
<br><br>
<<printNpcThemeReturn 'npc_psychiatrist' 600>>
</div>/*#
#desc: call from technician when fail to show up to your "date"
#status: FINISHED 0.4.0.0
#*/
<<if $roomchange==true>>
<</if>>
<<set $player.location to "Phonecall">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/phonecall.png">>
<div id="invframe" class="scrolltext">
Your phone rings. It's <<=setup.getNpcName('npc_technician', 'first')>>. Oh poop. You were supposed to meet her for coffee today.<br>
<br>
"@@.npc_technician;Look <<=$player.first_name>>, if you didn't want to hang out with me you just could have said so in the first place.@@".<br>
<br>
She sounds more bitter and disappointed then angry.<br>
<br>
<<if $npc_technician.flags.knowTrans>>
"@@.npc_technician;I hope this is not about my ... Gender. If that's the case I must have greatly misjudged your character.@@"<br>
<br>
You apologise to <<=setup.getNpcName('npc_technician', 'first')>>, and reassure her that it has nothing to do with that at all, something just came up.
<<else>>
You apologise to <<=setup.getNpcName('npc_technician', 'first')>>.
<</if>>
<<if setup.getTotalValue('bimbofication')>=5>>
You're kind of distracted lately and tend to forget things.
<</if>>
You promise to make it up to her next time.<br>
<br>
[<<moveTo $beforetasklocation "Hang up." 1 "<<set $currentcall = false>>">>]
</div>/*#
#desc: wait for + meet technician at maid cafe
#status: FINISHED 0.4.0.0
#*/
<<set $player.inside = false>>
<<set $player.cutscene.lockinventory = true>>
<<set $player.cutscene.reason = "Not now!">>
<<if $roomchange==true>>
<<set $npc_date = {}>>
<<set $npc_date.firstscene = "normal">>
<<set $npc_date.themes = 0>>
<<set $npc_date.reactnamechange = false>>
<<incrementEmotion 'affection' 'npc_technician' 1>>
<<set _tmp = Math.round(Math.random()*10)+3>>
<<set $now to setup.advanceDate($player, $now, "minutes", _tmp)>>
<<set $scene.bespokeComment = setup.getBespokeComment('npc_technician')>>
<<if $scene.bespokeComment == "">>
<<set $scene.compareVisuals = setup.compareVisual($player,'npc_technician',$npc_technician)>>
<<else>>
<<set $scene.compareVisuals = "">>
<</if>>
<<storeVisual $player $npc_technician>>
<<set $npc_technician.dates+=1>>
<<if $npc_technician.dates==1>>
<<addNpcTheme 'npc_technician' 'crossdressing' 'theme_technician_crossdress_2'
2
'event_technician_makeup_1'
true
'theme_technician_crossdress_header'
>>
<<addNpcTheme 'npc_technician' 'roleplay' 'theme_technician_rpg_5'
5
'event_technician_theme_roleplay_1_0'
true
'theme_technician_rpg_header'
>>
<</if>>
<<set $npc_date.firstdate = true>>
<<if ($npc_technician.dates>1)>>
<<set $npc_date.firstdate = false>>
<</if>>
<<if !$npc_technician.flags.sawyouinfemaleclothes && (setup.analyzeWornTags(['female','male','unisex'])=='female')>>
<<set $npc_technician.flags.sawyouinfemaleclothes = true>>
<<set $npc_date.firstscene = "female">>
<<addSearch $computer "Online Name Changes" "room_computer_online_name_change_1">>
<<elseif !$npc_technician.flags.sawyouinunisexclothes && (setup.analyzeWornTags(['female','male','unisex'])=='unisex')>>
<<set $npc_technician.flags.sawyouinunisexclothes = true>>
<<set $npc_date.firstscene = "unisex">>
<</if>>
<<if (($player.original_first_name!="") && !$npc_technician.flags.reactnamechange)>>
<<set $npc_date.reactnamechange = true>>
<<set $npc_technician.flags.reactnamechange = true>>
<<addNpcTheme 'npc_technician' 'crossdressing' 'theme_technician_crossdress_10'
10
'event_technician_comingout_1'
false
'theme_technician_crossdress_header'
>>
<</if>>
<</if>>
<<set $player.location to "Cafe: Newtype IV">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/mall_cafe.png" "./images/characters/npc_technician_casual.png">>
<div id="invframe" class="scrolltext">
<<if $npc_date.firstscene == "unisex">>
You sit for a while at the "Newtype IV" waiting for <<=setup.getNpcName('npc_technician', 'first')>>. She seems to be a little bit late. As you wait you can't help notice a few maids chatting with each other while seeming to glance in your general direction.<br>
<br>
<<printThought $player "Oh <<getWordGod $player>>, I knew this was a bad idea...">><br>
<br>
For a moment you think to pack your things together and text <<=setup.getNpcName('npc_technician', 'first')>> that you simply couldn't make it. But you're too late as a moment later she comes running through the front door, almost crashing into one of the maids. Her eyes scan the cafe and she nails her spot check on the first roll, hurrying over and stopping next to you while trying to catch her breath.<br>
<br>
<<if $scene.compareVisuals=="">>
"@@.npc_technician;Sorry <<=$player.first_name>>... <<=$player.first_name>>... say there is something different about you today, isn't it? Here, let me cast true vision on you. Ah, I see, you finally shed your fake persona and embrace the only true way of life. By role-playing as an elf bard. No? I am sure something has change, I simply have to figure it out.@@"
<<else>>
"@@.npc_technician;Sorry <<=$player.first_name>>... <<=$player.first_name>>... say there is something different about you today, isn't it? Hmm... have you changed something? Wait, tell me nothing. <<=$scene.compareVisuals>>@@"
<</if>>
<br><br>
<<if $npc_date.firstdate>>
"@@.npc_technician;<<=setup.getNpcName('npc_admin', 'first')>> told me you're now working as a secretary for one of the higher ups at Social Interaction Service Syndicate Inc. What roll did you crit fail up to fumble your place into that position?@@"<br>
<br>
You tell her that it must have been botching the "do the fucking backup" check that brought you into this whole situation.<br>
<br>
"@@.npc_technician;Oh yeah. I remember. The whole <<=$player.flags.faultcompany>> incident. Well tough luck, at least you still have a job, even though it seems kind of strange seeing you as a secretary. Hmm, I suppose you must look really cute in a secretary outfit with a miniskirt and a blouse.@@" she says while grinning at you with a rather devious intent. You gulp audibly.<br>
<br>
"@@.npc_technician;Come on, I'm just teasing you. You look good in this, really.
<<if setup.getTotalValue('feminization')>=5>>
But joke aside. Maybe you should start wearing even more feminine clothes. Without trying to offend you... you have a certain feminine radiance others would kill for. If you need some tips I can help you. <<if $player.body.breastsize[0]>0>>Oh, also, y'know... those tits.<</if>>
<</if>>
Come on, let's order something.@@"<br>
<br>
<<else>>
"@@.npc_technician;Anyway, you remember I was joking about you with a miniskirt and blouse. That outfit is not that far off I have to say. Did I maybe hit a bit closer to home with my assumption then I imagined? These look really cute on you.@@" she says while grinning at you with a rather devious intent. You gulp audibly.<br>
<br>
"@@.npc_technician;Come on, I'm just teasing you. You look good in this, really.
<<if setup.getTotalValue('feminization')>=5>>
But jokes aside. Maybe you should really start wearing even more feminine clothes. Without trying to offend you... you have a certain feminine radiance others would kill for. <<if $player.body.breastsize[0]>0>>Plus, y'know... those nice tits. <</if>>If you need some tips I can help you.
<</if>>
Come on, let's order something.@@"<br>
<br>
<</if>>
<<elseif $npc_date.firstscene == "female">>
You sit for a while at the "Newtype IV" waiting for <<=setup.getNpcName('npc_technician', 'first')>>. She seems to be a little bit late. As you wait you can't help notice a few maids chatting with each other while seeming to glance in your general direction.<br>
<br>
<<printThought $player "Oh <<getWordGod $player>>, I knew this was a bad idea...">><br>
<br>
For a moment you think to pack your things up and text <<=setup.getNpcName('npc_technician', 'first')>> that you simply couldn't make it. But you're too late as a moment later she comes running through the front door, almost crashing into one of the maids. Her eyes scan the cafe a few times, glancing past you over and over again. Each time her eyes seem to linger longer, returning faster as if focusing in on you. After a while she takes a smartphone out, tapping at lightning speed and looking at the display, looking at you, then back at the display, before finally approaching you slowly.
<br>
<<if $npc_date.reactnamechange>>
"@@.npc_technician;<<=$player.original_first_name>>...? <<=$player.original_first_name>> <<=$player.last_name>>? Is... is that you?@@"
<<else>>
"@@.npc_technician;<<=$player.first_name>>...? <<=$player.first_name>> <<=$player.last_name>>? Is... is that you?@@"
<</if>>
<br><br>
<<printThought $player "A justified question it seem. I am not so sure myself these days...">><br>
<br>
"@@.npc_technician;Sorry... say there is something different about yo... Nope. Can't do it. I never thought this would be possible, but you my dear frenemy just managed to BREAK MY CONCENTRATION. Give me a second to process this. Don't misunderstand me, I love it, I just need a few seconds to breath it all in....
<<if $scene.compareVisuals=="">>
Okay, done... Not really, but let's say we did.
<<else>>
Hmm... let's see what else has changed. <<=$scene.compareVisuals>>
<</if>>
@@"<br>
<br>
<<if $npc_date.firstdate>>
"@@.npc_technician;<<=setup.getNpcName('npc_admin', 'first')>> told me you're now working as a secretary for one of the higher ups at Social Interaction Service Syndicate Inc. I didn't think he meant it that literally. What roll did you crit fail up to fumble your way into that position?@@"<br>
<br>
You tell her that it must have been botching the "do the fucking backup" check.<br>
<br>
"@@.npc_technician;Oh yeah. I remember. The whole <<=$player.flags.faultcompany>> incident. Well tough luck, at least you still have a job. And I have to admit, it is a delight to see you as a secretary. I always thought you had the right figure to pull this sort of look off and... well... you look even better than I could have imagined!@@" She says while grinning at you with a devious intent. You gulp audibly.<br>
<br>
"@@.npc_technician;Come on, I'm just teasing. You look good in this, great, even. But jokes aside. Without trying to offend you... you have a certain feminine radiance others would kill for. If you need some tips I can help you. Anyway, come on, let's order something.@@"
<<else>>
"@@.npc_technician;Anyway, you remember I was joking about you with a miniskirt and blouse. And now look at you! Did I maybe hit a bit closer to home with my assumption than I imagined? These look really cute on you.@@" she says while grinning at you with a devious intent. You gulp audibly.<br>
<br>
<<if $player.flags.fem_style.name == "">>
"@@.npc_technician;Come on, I'm just teasing. You look good in this, great, even. Like a new person, I almost feel like I should be calling you by a different name! You know you can change those almost as easy as clothing these days, just pop online, pay a filing fee and boop, new you!@@"<br>
<br>
<<printThought $player "Huh, that's an interesting tidbit...">><br>
<br>
"@@.npc_technician;Aaaanyway I just gotta say, without wanting to offend you... you have a certain feminine radiance others would kill for. If you need some tips I can help you. Anyway, come on, let's order something.@@"
<<else>>
"@@.npc_technician;Come on, I'm just teasing. You look good in this, great, even. Like a new person, but all jokes aside. Without wanting to offend you... you have a certain feminine radiance others would kill for. If you need some tips I can help you. Anyway, come on, let's order something.@@"
<</if>>
<br><br>
<</if>>
<br><br>
<<else>>
You wait for a couple of minutes, before <<=setup.getNpcName('npc_technician', 'first')>> appears outside the cafe looking really out of breath.<br>
<br>
<<if $npc_date.firstdate>>
"@@.npc_technician;Sorry <<=$player.first_name>>, I overslept.@@", <<=setup.getNpcName('npc_technician', 'first')>> says while catching her breath, sitting down next to you. She takes a good look at you and continues,
<<if $scene.compareVisuals=="">>
"@@.npc_technician;You look like you'll need more sleep. Having troubles lately?@@"
<<else>>
"@@.npc_technician;Hmm... have you changed something. Wait, tell me nothing. <<=$scene.compareVisuals>>.@@"
<</if>>
<br><br>
"@@.npc_technician;<<=setup.getNpcName('npc_admin', 'first')>> told me you're now working as a secretary for the top brass at Social Interaction Service Syndicate Inc. What roll did you mess up to fumble your place into that position.@@"<br>
<br>
You tell her, that it must have been botching the "do the fucking backup check" which brought you in this whole situation.<br>
<br>
"@@.npc_technician;Oh yeah. I remember. The whole <<=$player.flags.faultcompany>> incident. Well tough luck, at least you still have a job, even though it seems kind of strange seeing you as an secretary. Well I suppose you would look really cute in a secretary outfit with a miniskirt and a blouse.@@" she says while grinning at you with a rather devious intent. You gulp audibly.<br>
<br>
"@@.npc_technician;Just joking, you should have seen your face. Priceless.
<<if setup.getTotalValue('feminization')>=5>>
But jokes aside. Maybe you really should consider wearing female clothing. Without trying to offend you... you have a certain feminine radiance others would kill for. If you need some tips I can help you.
<</if>>
Come on, let's order something.@@"<br>
<br>
<<else>>
"@@.npc_technician;You'd think, I'll learn to set a clock after all these times I've overslept!@@" <<=setup.getNpcName('npc_technician', 'first')>> jokes while catching her breath, sitting down next to you. She takes a good look at you and continues,
<<if $scene.compareVisuals=="">>
<<if $scene.bespokeComment != "">>
<<=$scene.bespokeComment>>
<<else>>
"@@.npc_technician;Have you lost some weight lately? No wait, it simply went down to your butt! Anyway, it is good to see you again. Let's order something, I really need my caffeine!@@"
<</if>>
<<else>>
"@@.npc_technician;Hmm... you have changed something since the last time we met. Give me a second... <<=$scene.compareVisuals>>. Anyway, it is good to see you again. Let's order something, I really need my caffeine!@@"
<</if>>
<br><br>
<</if>>
<</if>>
<<if $npc_date.reactnamechange>>
You explain to <<=setup.getNpcName('npc_technician', 'first')>> that even more has changed, specifically, your new name.<br>
<br>
"@@.npc_technician;Seriously, you go by <<=$player.first_name>> now? Interesting choice, <<=$player.first_name>>... <<=$player.first_name>>... hmm, yea, it suits you. Even more reason for Coffee! My braincells need the caffeine to analyse all of this wonderful news! Oh, and once I'm wired up if you want to talk any more about this... let me know!@@"<br>
<br>
<</if>>
<<if ($npc_date.firstscene == "unisex") || ($npc_date.firstscene == "female")>>
[<<moveTo event_technician_cafe_1_2_fem "Order something." 300>>]
<<elseif $npc_technician.stage==1>>
[<<moveTo event_technician_cafe_1_2 "Order something." 300>>]
<<else>>
[<<moveTo event_technician_cafe_1_2a "Order something." 300>>]
<</if>>
</div>/*#
#desc: order coffee and look around at start of date with technician
#status: FINISHED 0.4.0.0
#*/
<<set $player.inside = false>>
<<set $player.cutscene.lockinventory = true>>
<<set $player.cutscene.reason = "Not now!">>
<<if $roomchange==true>>
<<set $npc_date.knowTrans = true>>
<<if !$npc_technician.knowTrans>>
<<set $npc_technician.knowTrans = true>>
<<set $npc_date.knowTrans = false>>
<</if>>
<<if $npc_technician.stage <2>>
<<set $scene.rfid_comment = false>>
<<set $npc_technician.stage = 2>>
<<include technician_stage_2_topics>>
<<else>>
<<set $scene.rfid_comment = true>>
<</if>>
<</if>>
<<set $player.location to "Cafe: Newtype IV">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/mall_cafe.png" "./images/characters/npc_technician_casual.png">>
<div id="invframe" class="scrolltext">
<<if $npc_date.firstdate>>
Ordering a latte macchiato allows you to get a closer look at the maids waiting tables. <<=setup.getNpcName('npc_technician', 'first')>> was right, they're really cute, but something is strangely familiar and subtly off.<br>
<br>
"@@.npc_technician;So, can you figure it out? Your expression... I think you already know the answer, don't you?@@"<br>
<br>
You nod timidly. Most of the staff, or maybe all of them?, are gender benders. Like <<=setup.getNpcName('npc_technician', 'first')>>... like you. From the cute guy behind the bar looking a little bit too feminine to the maid that serves the couple to your left with a strikingly deep voice for such a very beautiful woman. The more you look the more you detect signs indicating that all the staff - and more than a few of the customers are somewhat... genderfluid.
<<else>>
You order a latte macchiato, as usual. Looking around you still try to figure out if every single maid in here might have once presented as male... Despite, or perhaps because? of this fact you feel much more at ease. Nobody here will ever judge you for how you dress. Everyone is in some way like you. It's not like they try to hide it.
<</if>>
<br><br>
<<if $scene.rfid_comment>>
"@@.npc_technician;You remember when I deduced your whole underwear by "watching you walk." Yeah, the RFID cheat. This time you made it too easy for me. Your new clothes leave little room for interpretation that you're into gender bending. No idea how far yet, but still a nice touch. I have to admit, when I first met you I would have never guessed.@@"
<<else>>
"@@.npc_technician;You know I have this little trick, where I check if someone made the mistake and forgets to erase their RFID tags from their clothes? I start to proclaim some magical mambo jambo, that I know what they wear by simply watching them move? Works pretty good normally. I tell them the truth afterwards and recommend to clean their tags, but most forget after a while. It's the transparent citizen all over again. Anyway, I would have tried it on you as well, but your clothes leave little room for interpretation that you're at least interested into some gender-fluid experimentation, am I right?@@"<br>
<br>
You blush and nod.
<</if>>
<br><br>
<<if !$npc_date.knowTrans>>
"@@.npc_technician;Look, I will be honest with you. Even though there has been the transgression of limits act of 2029, you still can't be sure of peoples' hearts. Nobody is perfect, but here I feel safe, because I am the same. As they... as you. I was born male, never did much besides some light hormone therapies, since I had the advantage of a very feminine body to begin with. Kinda like you.@@" She adds with a wink.<br>
<br>
<</if>>
"@@.npc_technician;Let's see, I had an idea where I was going with all of this rambling. Ah, yes. I remember. If you ever want to talk about anything or need some help I'm here for you, if you want me to be.@@" she says to you while putting her hand on top of yours. Without saying a word you simply nod at her. The two of you are still smiling at each other when a maid appears from the side and introduces herself with a quiet hem. You realise you're still holding <<=ps(setup.getNpcName('npc_technician', 'first'))>> hand. Momentarily looking like an anime rom-com reject you hastily retract your arm.<br>
<br>
[<<moveTo "event_technician_cafe_1_3" "Focus on the Maid." 360>>]
</div>/*#
#desc: technician "assesses" your undergarments
#status: FINISHED 0.4.0.0
#*/
<<if $roomchange==true>>
<<set $npc_date.knowTrans = false>>
<<if $npc_technician.flags.knowTrans == false>>
<<set $npc_technician.flags.knowTrans = true>>
<<else>>
<<set $npc_date.knowTrans = true>>
<</if>>
<<set $npc_date.panties = setup.getItemFromType("panties")>>
<<set $npc_date.bra = setup.getItemFromType("bra")>>
<<set $npc_date.stockings = setup.getItemFromType("stockings")>>
<<set $npc_date.shoes = setup.getItemFromType("shoes")>>
<<set $npc_date.garterbelt = setup.getItemFromType("garter")>>
<<set $npc_date.plug = false>>
<<set $npc_date.cage = false>>
<<if (setup.getItemFromType("plug_panties")!="") || (setup.getItemFromType("plug")!="")>>
<<set $npc_date.plug = true>>
<</if>>
<<if (setup.getItemFromType("cage")!="")>>
<<set $npc_date.cage = true>>
<</if>>
<<set $npc_date.femPanties = setup.checkItemTag($npc_date.panties,['female'])>>
<<set $npc_date.femBra = setup.checkItemTag($npc_date.bra,['female'])>>
<<set $npc_date.femStockings = setup.checkItemTag($npc_date.stockings,['female'])>>
<<set $npc_date.femShoes = setup.checkItemTag($npc_date.shoes,['female'])>>
<<set $npc_date.hits = 0>>
<<if $npc_date.femPanties || $npc_date.femBra || $npc_date.femStockings || $npc_date.femShoes>>
<<addNpcTheme 'npc_psychiatrist' 'technician' 'theme_psychiatrist_technician_0'
0
'event_psychiatrist_session_technician_1'
false
'theme_psychiatrist_technician_header'
>>
<<if $npc_technician.stage < 2>>
<<set $npc_technician.stage = 2>>
<<include technician_stage_2_topics>>
<</if>>
<</if>>
<</if>>
<<set $player.location to "Cafe: Newtype IV">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/mall_cafe.png" "./images/characters/npc_technician_casual.png">>
<div id="invframe" class="scrolltext">
<<if $npc_date.firstdate>>
Ordering a latte macchiato you get a closer look at the maids working here. <<=setup.getNpcName('npc_technician', 'first')>> was right, they're really looking good. But something seems subtly off. You can't quite put your finger onto it.
<<else>>
You order a latte macchiato, as usual. Looking around you still try to figure out if every single maid in here is male, or at least born as such? There are some where it is more obvious then others, but only if you know where to look, while others... you would have never guessed on your own.
<</if>>
<<if $npc_date.femPanties || $npc_date.femBra || $npc_date.femStockings || $npc_date.femShoes>>
As you return your attention to <<=setup.getNpcName('npc_technician', 'first')>> you realise she has moved a lot closer to you without you noticing, which startles you for a moment.<br>
<br>
"@@.npc_technician;You know <<=$player.first_name>>@@", she whispers into your ear as if she does not want anyone else to hear what she's about to tell you, "@@.npc_technician;I think you're fascinating.@@"<br>
<br>
"@@.npc_technician;Please correct me, if I am wrong about any of the following assumptions. I know I tend to over-analyse things from time to time, but I seem to be right more than not and it's all in good fun.@@"<br>
<br>
<<if $npc_date.femPanties>>
<<set $npc_date.hits += 1>>
"@@.npc_technician;From the way you move your cute butt from side to side... you're wearing something that is not actually intended to make space for your... ahem... little Tim.@@"<br>
<br>
<<if setup.checkItemTag($npc_date.panties,['sissy'])>>
<<if _plug>>
"@@.npc_technician;Further, I would even go so far to guess it is something... specially made for you. Woah.... <<=$player.first_name>>... are... are you wearing <<if $fetish.sissy>>sissy<<else>>girly<</if>> panties? And you're plugged? Wow. I would have never guessed, that you'd be into that. Don't get me wrong, I'm happy for you, more than happy, to be totally honest, but still. The last time we met, you seemed so... so.... hetero.@@"<br>
<<else>>
"@@.npc_technician;I'd even go so far to guess it is something... specially made for you. Woah.... <<=$player.first_name>>... are... are you wearing <<if $fetish.sissy>>sissy<<else>>girly<</if>> panties? Wow. I would have never guessed, that you'd be into that. Don't get me wrong, I'm happy for you, more than happy, to be totally honest, but still. The last time we met, you seemed so... so.... hetero.@@"<br>
<</if>>
<br>
You lower your eyes and turn red like a dying sun. Busted. Guilty as charged. How did she find that out? Was it a lucky guess, or did she really conclude that from the way you sit, that you're wearing <<=setup.getItemName($npc_date.panties,true)>><<if _plug>> AND that you have something in your ass<</if>>? And if she can tell... what about other people? You nervously glance around, wondering who else might know you secret.
<<elseif setup.checkItemTag($npc_date.panties,['bold'])>>
<<if _plug>>
"@@.npc_technician;I'd even go so far to guess it is something of a more bold cut, maybe a g-string or a tanga? But what colour.... maybe a hint of red?, you'd look good in red, I think. The way you're moving your behind around to find a comfortable position to rest... it is my conjecture that you have something rather special plugged up in there as well, am I right?@@"<br>
<<else>>
"@@.npc_technician;I'd even go so far to guess it is something of a more bold cut, maybe a g-string or a tanga? But what colour.... maybe a hint of red?, you'd look good in red, I think.@@"<br>
<</if>>
<br>
You lower your eyes and blush. Busted. Guilty as charged. Was that a lucky guess, or did she really conclude that from the way you sit, that you're wearing <<=setup.getItemName($npc_date.panties,true)>><<if _plug>> AND that you have something in your ass<</if>>?
<<elseif setup.checkItemTag($npc_date.panties,['cute'])>>
"@@.npc_technician;I'd even go so far to guess it is something ...
<<if setup.checkItemTag($npc_date.panties,['pink'])>>
pink.
<<elseif setup.checkItemTag($npc_date.panties,['blue'])>>
blue.
<</if>>
Don't look at me like that, it's the way you're sitting. I can totally see the back of your cute
<<if setup.checkItemTag($npc_date.panties,['pink'])>>
pink
<</if>>
panties.
<<if $npc_date.plug>>
And the way you're moving your behind around to find a comfortable position to rest, I'd conjecture that you have something rather special plugged up in there as well, am I right?
<</if>>
@@"<br>
<br>
You lower your eyes and blush. Busted. Guilty as charged. Was that a lucky guess, or did she really conclude that from the way you sit, that you're wearing <<=setup.getItemName($npc_date.panties,true)>><<if _plug>> AND that you have something in your ass<</if>>?
<<else>>
<<if _plug>>
"@@.npc_technician;But you don't seem to be all that much off centre. Maybe something comfortable, like regular cut panties? But the way you're moving your behind around to find a comfortable position to rest, I'd conjecture that you have something rather special plugged up in there as well, am I right?@@"<br>
<<else>>
"@@.npc_technician;But you don't seem to be that much off centre. Maybe something comfortable, like regular cut panties?@@"<br>
<</if>>
<br>
You gulp and blush. Busted. Was that a lucky guess, or did she really conclude that from the way you sit, that you're wearing <<=setup.getItemName($npc_date.panties,true)>><<if _plug>> AND that you have something in your ass<</if>>?
<</if>>
<br><br>
"@@.npc_technician;Aha! I knew it.@@"<br>
<br>
Of course it was a bluff. You really should have seen that one coming from a mile away, but you didn't and her bluff worked out just fine.<br><br>
<</if>>
<<if $npc_date.femBra>>
<<set $npc_date.hits += 1>>
"@@.npc_technician;
<<if $npc_date.femPanties>>
<<if setup.checkItemTag($npc_date.panties,['sissy']) && setup.checkItemTag($npc_date.bra,['sissy'])>>
And from the slight shape forming from underneath your shirt, I'll assume you've got a fitted <<if $fetish.sissy>>sissy<<else>>girly<</if>> bra. With lots of frills? Made of Satin? Fuck, these cost a shit-ton online.
<<elseif setup.checkItemTag($npc_date.panties,['bold']) && setup.checkItemTag($npc_date.bra,['bold'])>>
And from the slight shape forming from underneath your shirt, I'll assume you've got an equally bold bra. Maybe lace?
<<elseif setup.checkItemTag($npc_date.panties,['cute']) && setup.checkItemTag($npc_date.bra,['cute'])>>
And from the slight shape forming from underneath your shirt, I'll assume you've got an equally cute bra. Maybe satin, with frills?
<<elseif setup.checkItemTag($npc_date.panties,['modest']) && setup.checkItemTag($npc_date.bra,['modest'])>>
And from the slight shape forming from underneath your shirt, I'll assume you've got an equally boring bra. Well one has to start somewhere.
<<else>>
And from the slight shape forming from underneath your shirt, I'll assume you've got a bra. Not really a fitting one, but you'll work the kinks out sooner or later of matchings ones bra and panties.
<</if>>
<<else>>
From the slight shape forming from underneath your shirt, I'll assume you're wearing a bra under there.
<</if>>
Don't worry, your secret is safe with me.@@", she says while smiling back at you.<br>
<br>
<<printThought $player "Wait, did she just flutter her eyelashes?">><br>
<br>
<</if>>
<<if $npc_date.femStockings>>
<<set $npc_date.hits += 1>>
"@@.npc_technician;
<<if setup.checkItemTag($npc_date.panties,['sissy'])>>
These stockings on your feet might look like ordinary socks for the fraction of a secon... nope. <<if $fetish.sissy>>Sissy<<else>>Ultra-feminine<</if>> Stockings, custom made. Oh <<getWordGod $player>>. Where do you get these things?
<<if setup.checkItemTag($npc_date.garterbelt,['sissy'])>>
And of course you have a custom fitted garterbelt as well. I mean, really, what else could it have been?
<</if>>
<<else>>
These stockings on your feet might look like ordinary socks for the fraction of a second,
<<if setup.checkItemTag($npc_date.stockings,['pink'])>>
hmm... wait a second. Are you wearing pink pantyhose? Oh my, <<=$player.first_name>>, I didn't think you'd be the guy to go for such a cutesy style.
<<elseif setup.checkItemTag($npc_date.stockings,['bold'])>>
but I assume it is something more daring. Pantyhose... no wait. Stockings, am I right?
<<if $npc_date.garterbelt != "">>
By the way, you can clearly see the clasps of your garter through your clothes.
<</if>>
<<elseif setup.checkItemTag($npc_date.stockings,['modest'])>>
but I assume they're pantyhose, am I right?
<</if>>
<</if>>
Don't you just love the feeling of hosiery on your skin. No comparison to boring old socks, is it?@@"
<<if $npc_date.hits>1>>
Busted again. She's really good at deductions.
<<if $npc_date.knowTrans>>
Then again, she has an unfair advantage of experience over you, regarding this specific subject.
<<else>>
Maybe she watches too much Sherlock.
<</if>>
<<else>>
Busted. She's really good at deductions.
<<if $npc_date.knowTrans>>
Then again, she has an unfair advantage of experience over you, regarding this specific subject matter.
<<else>>
Maybe she watches too much Sherlock.
<</if>>
<</if>>
<br><br>
<</if>>
<<if $npc_date.femShoes>>
<<set $npc_date.hits += 1>>
"@@.npc_technician;
<<if setup.checkItemTag($npc_date.panties,['unisex'])>>
Those shoes might look rather unisex to the untrained eye, but I know that these are designed for female feet alone.
<<else>>
Those shoes fool no one <<=$player.first_name>>, they're intended for female feet alone.
<</if>>
A bold move for someone with your experience level in this whole matter.@@"<br><br>
<</if>>
<<if $npc_date.cage>>
<<if $npc_date.cage && $npc_date.plug>>
"@@.npc_technician;By the way, your squirming around is not only an indicator for something up your ... well, you know. And maybe you should consider wearing wider pants, I can totally see the outline of your chastity <<if setup.isCage()>>cage<<else>>belt<</if>> down there. Not that I was staring there on purpose or anything.@@"
<<elseif $npc_date.cage>>
"@@.npc_technician;By the way, your squirming around is an indicator that there's something preventing you from sitting conformable. Maybe you should consider wearing wider pants, I could totally see the outline of your chastity <<if setup.isCage()>>cage<<else>>belt<</if>> down there. Not that I was staring there on purpose or anything.@@"
<</if>>
<br><br>
<<if setup.checkItemTag($npc_date.panties,['sissy']) && setup.checkItemTag($npc_date.bra,['sissy']) && setup.checkItemTag($npc_date.stockings,['sissy']) && $npc_date.plug>>
"@@.npc_technician;Oh...@@"<br>
<br>
It seems like her brain froze for a moment, only picking back up after she has finished the reboot.<br>
<br>
"@@.npc_technician;Like O.M.G. You are a <<if $fetish.sissy>>Sissy<<else>>Cute girl<</if>> <<=$player.first_name>>!@@" She gushes followed by the cutest squee you've ever heard.<br>
<br>
"@@.npc_technician;That is so cute. Wait... are you <<=ps(setup.getNpcName('npc_admin', 'first'))>>? ... no. He is sadly like the hetero-iest bro that ever het'd. Oh you simply have to tell me everything. Who is your master? Or are you trying the ... hetero ... version with a mistress. Let's see how long you can stay hetero!@@"<br>
<br>
You interrupt <<=setup.getNpcName('npc_technician', 'first')>> and plead for her to dial down the volume a little bit, while testing out your newest face tone: Red sun. A few other guest have turned their heads your way, but soon continue with their matters.<br>
<br>
<<printThought $player "Well, considering she nailed every target so far one could argue she is right ... a little bit... bit it isn't like I had any choice in the matter... or did I?">><br>
<br>
"@@.npc_technician;Hey, I simply want to let you know that's okay, you know? Everyone needs a hobby ... or fetish ... or both ... at once. And yours happens to contain a whole lot of cute pink in the near future. Call me once you reach the full outfit stage, okay? There's GOT to be a photo session!@@"
<<elseif $npc_date.cage && $npc_date.femPanties && $npc_date.femBra && $npc_date.femStockings>>
"@@.npc_technician;Wait a second. Panties, bra, stockings, plugged and <<if setup.isCage()>>caged<<else>>wearing a chastity belt<</if>>? Like O.M.G.! <<=$player.first_name>>! You're into sissification? Oh, that's so cute! Yay! So, who's your Master... Mistress? Or are you still in your early phase? You're not planning to purge, are you? I would totally...@@"<br>
<br>
You interrupt <<=setup.getNpcName('npc_technician', 'first')>> and plead for her to dial down the volume a little bit, while testing your newest red face tone: Red sun. A few other guest have turned their heads your way, but soon continue with their matters.<br>
<br>
<<printThought $player "Well, considering she hit every target so far, one could argue she is right ... a little bit... not that I had any choice in the matter... or did I?">><br>
<br>
"@@.npc_technician;Hey, I simply want to let you know, that's okay, you know? Everyone needs a hobby ... or fetish ... or both ... at once. And yours happens to contain a lot of pink in the near future. Call me once you reach the outfit stage, okay? There's GOT to be a photo session!@@"
<<else>>
"@@.npc_technician;Hmm... your face tells me, that this was originally not your idea. So, there is a certain someone, someones? in your life who knows of this as well and is guiding you along... At first you had my curiosity but now you have my attention.@@"<br><br>
<</if>>
<</if>>
She puts her hand on yours, which kinda moves aimless around the table searching for something to hold onto, since you're currently feeling like someone just pulled the rug out from underneath you.<br><br>
<<if !$npc_date.knowTrans>>
"@@.npc_technician;Hey, it's okay. Don't worry, seems like we share a certain hobby. You see <<=$player.first_name>>, I'm into cross-dressing as well.@@"<br>
<br>
<<printThought $player "Wait, what?">><br>
<br>
"@@.npc_technician;To be frank, I am not a woman, well, not biologically. Which brings me to a certain point@@", she says while smiling at your embarrassment.
<<else>>
"@@.npc_technician;Hey, its okay. Don't worry, you already know, we share this certain hobby. I'm simply a few steps ahead of you. Which brings me to a certain point@@", she says while smiling at your embarrassment.
<</if>>
<br><br>
"@@.npc_technician;No, I am not Sherlock Holmes with inhuman skill of deduction. I'd love to be. Well, maybe more Eurus or Irene... Anyway, I use a simple program I wrote for my Smartphone which scans the surrounding area for RFID Tags. Most clothes still have theirs in them, they are simply deactivated after being sold, but contain an ID which can be cross-referenced with an online Database. I am not 100% sure if that's legal, but who cares, y'know?@@"<br>
<br>
She smiles at you... frozen in time. You think she is expecting an answer of you, so you timidly nod.<br>
<br>
"@@.npc_technician;Anyway... about your little secret. You're among friends here. No maid in this maid cafe was born looking like this. Actually, that's the whole point of the Newtype IV. They're all cross-dressers, transitioning or fem boys with acquired tastes. Plus they're maids. Maids! Maids make everything look better, am I right? So you see, no reason to get nervous. You're a kindred spirit in some way or other, with a bunch of people in here.@@"<br>
<br>
<<=setup.getNpcName('npc_technician', 'first')>> smiles at you again, but different from before... a really friendly and sincere smile. For a second you want to protest, and claim that you were forced into this outfit. But then you start thinking. You're not at work, and you're still wearing these clothes.
<<if $npc_date.panties != 'cotton_panties' && (!setup.checkItemTag($npc_date.panties,['modest']) || !setup.checkItemTag($npc_date.bra,['modest']) || !setup.checkItemTag($npc_date.stockings,['modest']) || ($npc_date.garterbelt != ""))>>
Not only that, you even went so far to buy your own clothes, because you wanted more.
<</if>>
Maybe... no, let's be honest... <<=setup.getNpcName('npc_technician', 'first')>> is right, you are starting to like wearing these things. Without saying a word you simply again nod at her.<br>
<br>
While the two of you still smile at each other a maid appears from the side and introduces herself with a hem. You realise you're still holding <<=ps(setup.getNpcName('npc_technician', 'first'))>> hand. Feeling like an anime rom-com reject you hastily retract your arm.<br>
<br>
[<<moveTo event_technician_cafe_1_3 "Focus on the Maid." 360>>]
<<else>>
<<if $npc_date.firstdate>>
As you return your attention to <<=setup.getNpcName('npc_technician', 'first')>> you realise she has moved a lot closer to you without you noticing, which startles you for a moment.<br>
<br>
<<if $npc_date.knowTrans>>
"@@.npc_technician;You know, you have my gratitude for keeping my "little" secret. It's not like I want to keep this a secret from everyone, but that doesn't mean everyone needs to know, either. I know it's not a big deal in this day and age, but as you might remember, that was not always the case. So thanks again.@@"<br>
<br>
You assure <<=setup.getNpcName('npc_technician', 'first')>> that her secret is safe with you.<br>
<br>
<<else>>
"@@.npc_technician;Look, I find you interesting, so I want a certain something not to stand between the two of us: I'm not actually female.@@"<br>
<br>
<<if(setup.getTotalValue('feminization')<=3)>>
<<printThought $player "Okay... that come out of nowhere...">>
<<else>>
<<printThought $player "Hmm... I already assumed something like that...">>
<</if>>
<br><br>
You assure <<=setup.getNpcName('npc_technician', 'first')>> that you have no problem with something like this at all. After all, we're in the middle of the 3rd age of enlightenment.<br>
<br>
<</if>>
"@@.npc_technician;So, then it might interest you, that no maid in this maid cafe was born female. Actually, that's the whole point of the Newtype IV. They're all cross-dressers, she-males or fem-boys with acquired tastes. Plus they're maids. Maids! Maids make everything look better, am I right?@@"<br>
<br>
While the two of you still talk to each other a maid appears from the side and introduces her with a hem.<br>
[<<moveTo event_technician_cafe_1_3a "Focus on the Maid." 360>>]
<<else>>
You chat for a while until your coffees arrive.<br>
<br>
[<<moveTo 'event_technician_cafe_1_3a' "Continue." 360>>]
<</if>>
<</if>>
</div>/*#
#desc: uneventful coffee date with technician
#status: FINISHED 0.4.0.0
#*/
<<set $player.cutscene.lockinventory = false>>
<<if $roomchange==true>>
<<set $npc_date.stress = setup.removeStress($player,10)>>
<</if>>
<<set $player.location to "Cafe: Newtype IV">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/mall_cafe.png" "./images/characters/npc_maid.png">>
<div id="invframe" class="scrolltext">
You order a latte macchiato, as usual, as you still try to figure out if every single maid in here is male... or was at least born as such. There are some where it is more obvious then others, but only if you know where to look, while others... you would have never guessed on a first or even second glance.<br>
<br>
<<=setup.getNpcName('npc_maid', 'first')>> arrives with a smile <<if setup.analyzeWornTags(['female','male','unisex']) == 'male'>>"@@.npc_maid;Your latte macchiato, sir.@@"<<else>>"@@.npc_maid;Your latte macchiato, mademoiselle.@@"<</if>> She turns to <<=setup.getNpcName('npc_technician', 'first')>> and as usual her smile is suddenly absent from her face, while putting the monstrosity called "The Cofferasque" on the table. "@@.npc_maid;Your venti, half-whole milk, one quarter one percent, one quarter non-fat, extra hot, one and a half shots decaf, 12 and a half shots regular, no foam latte, with whip, 2 packets of splenda, ten sugar in the raw, a touch of vanilla syrup and 3 short sprinkles of ceylon alba cinnamon, madame.@@"<br>
<br>
[<<moveTo "event_technician_cafe_1_4" "Continue." 1300>>]
</div>/*#
#desc: first technician date, coffee arrives, meet maid
#status: FINISHED 0.4.0.0
#*/
<<set $player.cutscene.lockinventory = false>>
<<if $roomchange==true>>
<<set $npc_date.stress = setup.removeStress($player,10)>>
/%<<addSearch $computer 'Online Makeup Tutorials' 'room_online_makeup_tutorial_start'>>%/
<<set $npc_maid.profile = true>>
<</if>>
<<set $player.location to "Cafe: Newtype IV">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/mall_cafe.png" "./images/characters/npc_maid.png">>
<div id="invframe" class="scrolltext">
<<if $npc_date.firstdate>>
<<if $npc_date.reactnamechange>>
The maid smiles at you and places your coffee next to you while saying, "@@.npc_maid;Your latte macchiato, madame@@".<br>
<br>
<<printThought $player "Madame? It is going to take some time to get used to this...">>
<<else>>
The maid smiles at you and places your coffee next to you while saying, "@@.npc_maid;Your latte macchiato, <<if $player.original_first_name=="">>sir<<else>>madame<</if>>.@@"
<</if>>
<br><br>
Then she turns to <<=setup.getNpcName('npc_technician', 'first')>> and the smile on her face suddenly fades away like a long forgotten memory, and her expression turning cold as stone. She inhales through her nose and places a much larger cup on the table.<br>
<br>
"@@.npc_maid;Your venti, half-whole milk, one quarter one percent, one quarter non-fat, extra hot, one and a half shots decaf, 12 and a half shots regular, no foam latte, with whip, 2 packets of splenda, ten sugar in the raw, a touch of vanilla syrup and 3 short sprinkles of ceylon alba cinnamon, your Majesty, protector of the realm, first of her name, the unchosen, Lady of Adventure, Empress of both dungeons and dragons, the hidden eye, Mistress of dice and minifig, by whose divine grace we mortals game.@@"<br>
<br>
"@@.npc_technician;Nice to see you too <<=setup.getNpcName('npc_maid', 'first')>>.@@"<br>
<br>
After taking an uncomfortably long sip from her tremendous cup of coffee, <<=setup.getNpcName('npc_technician', 'first')>> turns towards you and explains: "@@.npc_technician;This is <<=setup.getNpcName('npc_maid', 'first')>>, even though it does not always seem that way, she's a good old... ahem... good friend of mine, and member of my role play group. If you ever want to order something very complex, she's the right person to talk to.@@"<br>
<br>
The look on <<=ps(setup.getNpcName('npc_maid', 'first'))>> face says enough for your taste. You reassure her that your taste in coffee is very straightforward and in no way complex. Your response is rewarded with a cute maid-smile.<br>
<br>
"@@.npc_maid;You must be <<=$player.first_name>>. <<=setup.getNpcName('npc_technician', 'first')>> told me that you two were meeting here today, so I prepared her monstrosity of a drink in advance.@@"<br>
<br>
"@@.npc_technician;I call it Cofferasque, strong enough to wake any beast it has a Challenge Rating of at least...@@"<br>
<br>
"@@.npc_maid;Shut up <<=setup.getNpcName('npc_technician', 'first')>>!@@"<br>
<br>
"@@.npc_technician;... kay...@@"<br>
<br>
"@@.npc_maid;Anyway, gotta go, other customers are waiting. You two have a nice afternoon.@@"<br>
<br>
<<else>>
<<=setup.getNpcName('npc_maid', 'first')>> and as usual her smile is suddenly absent from her face, while putting the monstrosity called "The Cofferasque" on the table. "@@.npc_maid;Your venti, half-whole milk, one quarter one percent, one quarter non-fat, extra hot, one and a half shots decaf, 12 and a half shots regular, no foam latte, with whip, 2 packets of splenda, ten sugar in the raw, a touch of vanilla syrup and 3 short sprinkles of ceylon alba cinnamon, madame.@@"<br>
<br>
<</if>>
You spend some time, listening to <<=setup.getNpcName('npc_technician', 'first')>>, about a lot of things. How make up might change your whole appearance, why role play, the non-sexual type, is like the best pastime ever and other things before you decide to steer the conversation into an other direction.<br>
<br>
[<<moveTo "event_technician_cafe_1_4" "Continue." 1300>>]
</div>/*#
#desc: first technician date, drink arrives + meet maid (no female clothing variant)
#status: FINISHED 0.4.0.0
#*/
<<set $player.cutscene.lockinventory = false>>
<<if $roomchange==true>>
<<set $npc_date.stress = setup.removeStress($player,10)>>
<</if>>
<<set $player.location to "Cafe: Newtype IV">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/mall_cafe.png" "./images/characters/npc_maid.png">>
<div id="invframe" class="scrolltext">
<<if $npc_date.firstdate>>
The maid smiles at you and places your coffee next to you while saying, "@@.npc_maid;Your latte macchiato, sir.@@" Then she turns to <<=setup.getNpcName('npc_technician', 'first')>> and the smile on her face suddenly fades away like a long forgotten memory, and her face turns stone cold. She inhales and puts a much larger cup on the table.<br>
<br>
"@@.npc_maid;Your venti, half-whole milk, one quarter one percent, one quarter non-fat, extra hot, one and a half shots decaf, 12 and a half shots regular, no foam latte, with whip, 2 packets of splenda, ten sugar in the raw, a touch of vanilla syrup and 3 short sprinkles of ceylon alba cinnamon, your Majesty, protector of the realm, first of her name, the unchosen, Lady of Adventure, Empress of both dungeons and dragons, the hidden eye, Mistress of dice and minifig, by whose divine grace we mortals game.@@"<br>
<br>
"@@.npc_technician;Nice to see you too <<=setup.getNpcName('npc_maid', 'first')>>.@@"<br>
<br>
After taking an uncomfortable long sip from her tremendous cup of coffee, <<=setup.getNpcName('npc_technician', 'first')>> turns toward you and explains: "@@.npc_technician;This is <<=setup.getNpcName('npc_maid', 'first')>>, even though it does not always seem that way, she's an good old... ahem... good friend of mine, and member of my role play group. If you ever want to order something very complex, she's the right person to talk to.@@"<br>
<br>
The look on <<=ps(setup.getNpcName('npc_maid', 'first'))>> face says enough for your taste. You reassure her that your taste in coffee is way more straight forward and less complex. Your straightforwardness is rewarded with a smile.<br>
<br>
"@@.npc_maid;You must be <<=$player.first_name>>. <<=setup.getNpcName('npc_technician', 'first')>> told me that you two meet here today, so I prepared her monstrosity of drink in advance.@@"<br>
<br>
"@@.npc_technician;I call it Cofferasque, it has a Challenge Rating of at least...@@"<br>
<br>
"@@.npc_maid;Shut up <<=setup.getNpcName('npc_technician', 'first')>>!@@"<br>
<br>
"@@.npc_technician;... kay...@@"<br>
<br>
"@@.npc_maid;Anyway, gotta go, other customers are waiting. You two have a nice afternoon.@@"<br>
<br>
<<set _text = 'Keep chatting with '+setup.getNpcName('npc_technician', 'first')>>
[<<moveTo "event_technician_cafe_1_3b" _text 300>>]
<<else>>
<<=setup.getNpcName('npc_maid', 'first')>> and as usual her smile is suddenly absent from her face, while putting the monstrosity called "The Cofferasque" on the table. "@@.npc_maid;Your venti, half-whole milk, one quarter one percent, one quarter non-fat, extra hot, one and a half shots decaf, 12 and a half shots regular, no foam latte, with whip, 2 packets of splenda, ten sugar in the raw, a touch of vanilla syrup and 3 short sprinkles of ceylon alba cinnamon, madame.@@"<br>
<br>
You spend the rest of the afternoon together with <<=setup.getNpcName('npc_technician', 'first')>> in the cafe. She gives you some tips on data security and why role play, the non sexual type, is like the best pastime ever. You talk a little bit about your old workplace and how everyone is doing. She asks you at least <<=($npc_technician.dates+5)>> times if you want to join her role play group and narrates to you about times of great adventure, when the oceans sank Atlantis. Eventually you both decide to leave and pay your separate bills.<br>
<br>
<<if $npc_technician.flags.sawyouinfemaleclothes && $player.flags.fem_style.name == "">>
"@@.npc_technician;Oh, so, like... one last FYI tip. What with your new look and all you may be thinking of re-imagining other stuff about yourself. Like, well, your name. Just wanted to let you know that it's actually SUPER easy to take care of online.@@"<br>
<br>
You thank her for the tip and get ready to go.<br>
<br>
<</if>>
[<<moveTo "room_mall" "Pay 5 Credits and leave." 7000 "<<set $player.money.total-=5>>">>]
<</if>>
</div>/*#
#desc: end of first date with technician
#status: FINISHED 0.4.0.0
#*/
<<set $player.cutscene.lockinventory = false>>
<<if $roomchange==true>>
<</if>>
<<set $player.location = "Cafe: Newtype IV">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/mall_cafe.png" "./images/characters/npc_technician_casual.png">>
<div id="invframe" class="scrolltext">
You spend the rest of the afternoon together with <<=setup.getNpcName('npc_technician', 'first')>> in the cafe. She gave you some tips on data security and why role play, the non sexual type, is like the best pastime ever. You talk a little bit about your old workplace and how everyone is. She asks you at least 5 times if you want to join her role play group and narrates to you about times of great adventure, like when the oceans sank Atlantis.<br>
<br>
<<if $npc_technician.flags.dataservice_encounter.asked_for_help>>
As she finally starts to wind down she gets a twinkle in her eye as she smiles at you.<br>
<br>
"@@.npc_technician;So, I was thinking; I really appreciate that when you were in a bind you trusted me to help you out. I feel a bit bad that I couldn't bail you out completely so I wanted to give you a present, what's your gamerID online?@@"<br>
<br>
[<<moveTo "event_technician_cafe_give_game" "Tell her your ID.">>]
<<else>>
Finally it is time to leave and pay your separate bills.<br>
<br>
<<if $npc_technician.flags.sawyouinfemaleclothes && $player.flags.fem_style.name == "">>
"@@.npc_technician;Oh, so, like... one last FYI tip. What with your new look and all you may be thinking of re-imagining other stuff about yourself. Like, well, your name. Just wanted to let you know that it's actually SUPER easy to take care of online.@@"<br>
<br>
You thank her for the tip and get ready to go.<br><br>
<</if>>
[<<moveTo room_mall "Pay 5 Credits and leave." 7000 "<<set $player.money.total-=5>>">>]
<</if>>
</div>/*#
#desc: free talk part of technician date
#status: FINISHED 0.5.0.0
#*/
<<set $player.inside = false>>
<<if $roomchange==true>>
<<set _nextTheme = setup.getNextForcedTheme('npc_technician')>>
<<if _nextTheme != "">>
<<set $returnPassageTheme = "event_technician_cafe_1_4">>
<<set $returnPassageList = "event_technician_cafe_1_4_details">>
<<set $currentNpcTheme = "_forced">>
<<initRoom>>
<<moveTo _nextTheme>>
<</if>>
<</if>>
<<set $player.location = "Cafe: Newtype IV">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/mall_cafe.png" "./images/characters/npc_technician_casual.png">>
<div id="invframe" class="scrolltext">
<<if (setup.getNpcThemes('npc_technician')>0) && ($npc_date.themes < 3) && $now.getUTCHours() < 18>>
You continue to enjoy a relaxing afternoon with <<=setup.getNpcName('npc_technician', 'first')>> in this cozy maid cafe, and ponder what to talk about.<br>
<br>
<<switch $npc_date.themes>>
<<case 0>>
"@@.npc_technician;So, where do you want to lead our discussion? Does it have something to do with Orcs? Oh I hope it has something to do with Orcs....@@"<br>
<br>
<<case 1 >>
"@@.npc_technician;Hmmm... before you continue, I might go for another Cofferasque, how about you? You want to try one? Your face says no, but your coronary vessel also say no. Okay, your loss.@@"<br>
<br>
<<case 2>>
"@@.npc_technician;Good Thing I got my heart reinforced, I am not 100% sure what the recommended dose for caffeine is per day, but I am pretty sure that thing destroys it by at least 1524%.@@"<br>
<br>
<</switch>>
<<printNpcThemeCategory
'npc_technician'
'event_technician_cafe_1_4'
'event_technician_cafe_1_4_details'
>>
[<<moveTo "event_technician_cafe_1_4_leave" "You think you've had enough coffee for today.">>]
<<else>>
You spend the rest of the afternoon together with <<=setup.getNpcName('npc_technician', 'first')>> in the cafe, and enjoy your time together. Eventually you both decide to leave and pay your separate bills.<br>
<br>
<<if $npc_technician.flags.sawyouinfemaleclothes && $player.flags.fem_style.name == "">>
"@@.npc_technician;Oh, so, like... one last FYI tip. What with your new look and all you may be thinking of re-imagining other stuff about yourself. Like, well, your name. Just wanted to let you know that it's actually SUPER easy to take care of online.@@"<br>
<br>
You thank her for the tip and get ready to go.<br>
<br>
<</if>>
[<<moveTo room_mall "Pay 5 Credits and leave." 180 "<<set $player.money.total-=5>>">>]
<</if>>
</div>/*#
#desc: technician theme details
#status: FINISHED 0.4.0.0
#*/
<<if $roomchange == true>>
<<if $npc_date.themes >= 3>>
<<initRoom>>
<<moveTo 'event_technician_cafe_1_4_leave'>>
<</if>>
<</if>>
<<set $player.location = "Cafe: Newtype IV">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/mall_cafe.png" "./images/characters/npc_technician_casual.png">>
<div id="invframe" class="scrolltext">
"@@.npc_technician;So, what do you want to talk about <<=$player.first_name>>?@@"<br>
<br>
<<printNpcThemeDetails
'npc_technician'
$returnPassage
$currentNpcTheme
>>
</div>/*#
#desc: finish drinking with admin
#status: FINISHED 0.4.0.0
#*/
<<if $roomchange == true>>
<</if>>
<<set $player.location = "Cafe: Newtype IV">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/mall_cafe.png" "./images/characters/npc_technician_casual.png">>
<div id="invframe" class="scrolltext">
You spend some more time together with <<=setup.getNpcName('npc_technician', 'first')>> in the cafe, and enjoy your time together. Eventually you both decide to leave and pay your separate bills.<br>
<br>
<<if $npc_technician.flags.sawyouinfemaleclothes && $player.flags.fem_style.name == "">>
"@@.npc_technician;Oh, so, like... one last FYI tip. What with your new look and all you may be thinking of re-imagining other stuff about yourself. Like, well, your name. Just wanted to let you know that it's actually SUPER easy to take care of online.@@"<br>
<br>
You thank her for the tip and get ready to go.<br>
<br>
<</if>>
[<<moveTo "room_mall" "Pay 5 Credits and leave." 180 "<<set $player.money.total-=5>>">>]
</div>/*#
#desc: apologise for looking up technician's skirt at start of game
#status: FINISHED 0.4.0.0
#*/
<<set $player.cutscene.lockinventory = false>>
<<if $roomchange==true>>
<<set $npc_date.stress = setup.removeStress($player,10)>>
<<set $npc_date.theme += 1>>
<</if>>
<<set $player.location to "Cafe: Newtype IV">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/mall_cafe.png" "./images/characters/npc_technician_casual.png">>
<div id="invframe" class="scrolltext">
Blushing in embarrassment you apologise for sneaking a glance up <<=ps(setup.getNpcName('npc_technician', 'first'))>> skirt when you were supposed to be massaging her feet.<br>
<br>
She smiles and shakes her head. "@@.npc_technician;Don't worry about it, as I told you at the time, I am not ashamed about who I am and I trust you to keep a secret. I do appreciate your honesty in making an apology, but really, it's fine, a cutie like you can peek up my skirt anyday!@@"<br>
<br>
Somehow you manage to blush even harder before quickly switching topics.<br>
<br>
<<printNpcThemeReturn 150>>
</div>/*#
#desc: technician gives you + tells you about HOTTIES game (first date/you didn't look up her skirt variant)
#status: FINISHED 0.4.0.0
#*/
<<set $player.cutscene.lockinventory = false>>
<<if $roomchange==true>>
<<set $player.locations.hotties_game = true>>
<</if>>
<<set $player.location to "Cafe: Newtype IV">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/mall_cafe.png" "./images/characters/npc_technician_casual.png">>
<div id="invframe" class="scrolltext">
You tell her your id as her fingers race over her phonescreen.<br>
<br>
"@@.npc_technician;Cool, and you don't have it yet! I just sent you a copy of one of my favourite online games - it's called Heroes of Time: The Infinite Eternal Struggle, you play it before?@@"<br>
<br>
It sounds somewhat familiar but <<=setup.getNpcName("npc_exgirlfriend", "first")>> wasn't really into video games so you mostly stopped keeping up with new releases. You shake your head.<br>
<br>
"@@.npc_technician;It's sort of a MOBA-type thing, but with a couple of twists. It has a lot more PvE raid-type options and the group content ranges from 2-player co-op on up; I really like the way it's balanced around teamwork and, well, I recall we made a pretty good team together so I thought it'd be fun to join up online!@@"<br>
<br>
<<printThought $player "Team? I sat under your desk like a slave massaging your feet while you worked...">><br>
<br>
She continues gushing about the game for a few minutes, and it honestly sounds pretty cool, you promise to logon sometime to play together.<br>
<br>
[<<moveTo "room_mall" "Pay 5 Credits and leave." 7000 "<<set $player.money.total-=5>>">>]
</div>
/%
TODOfuture
add this to end of first date after you've become female:
<<if !$player.locations.hotties_game>>
"@@.npc_technician;Wow, I am just so, so proud of you! I understand wanting to tell me in person but I wish I'd had some warning to bring a gift in celebration... Wait, I know! You play games online, right? what's your gamerID?@@"<br>
<br>
[<<moveTo event_technician_cafe_give_game "Tell her your ID.">>]
<<else>>
normal ending goes here
<</if>>
%//*#
#desc: technician comments on your playing HOTTIES without her
#status: FINISHED 0.4.0.0
#*/
/% TODOfuture - not sure how/where this should get jammed into things, just floating here for the present %/
<<=setup.getNpcName('npc_technician', 'first')>> frowns, "@@.npc_technician;so I saw you online the other day playing and you shot me down! I thought we were a team!@@"<br>
<br>
You hurriedly reassure her that it was nothing personal but fortunately she seems to be teasing you rather than actually upset.<br>
<br>
"@@.npc_technician;It's cool, I mean, I certainly know how addictive HOTTIES! can be, still, I introduced you to the thing! Hit me up next time so we can play together!@@"<br><<addNpcTheme 'npc_technician' 'other' 'theme_technician_other_0'
5
'event_technician_theme_bodymods'
true
'theme_technician_other_header'
>>
<<addNpcTheme 'npc_technician' 'boiless' 'theme_technician_food_0'
5
'event_technician_cafe_lunchdate'
false
'theme_technician_food_header'
>>/*#
#desc: talk about playing hotties with technician
#status: FINISHED 0.4.0.0
#*/
<<set $player.cutscene.lockinventory = false>>
<<if $roomchange==true>>
<<set $npc_date.stress = setup.removeStress($player,10)>>
<</if>>
<<set $player.location to "Cafe: Newtype IV">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/mall_cafe.png" "./images/characters/npc_technician_casual.png">>
<div id="invframe" class="scrolltext">
You and <<=setup.getNpcName('npc_technician', 'first')>> reminisce about playing HOTTIES together, recalling victories - and defeats is almost as fun as playing was, and you resolve to get in another game session soon.<br>
<br>
As you finish up she makes a final note; "@@.npc_technician;you know, you really should join my RPG group, you're really fun to play with online and trust me when I say in person gaming is even better!@@"<br>
<br>
You blush slightly at the offer and say you'll think about it, her intense enthusiasm for RPGs is still a bit intimidating.<br>
<br>
<<printNpcThemeReturn 150>>
</div>/*#
#desc: technician comments on your makeup and gives tips
#status: RELEASED 0.6.0.0
#*/
<<set $player.inside = false>>
<<set $player.cutscene.lockinventory = true>>
<<set $player.cutscene.reason = "Not now!">>
<<if $roomchange==true>>
<<set $npc_date.themes += 1>>
<<if !setup.computerHasSearch($computer, 'Online Makeup Tutorials')>>
<<addSearch $computer 'Online Makeup Tutorials' 'room_online_makeup_tutorial_start'>>
<<addPopUpText 'New Link "Makeup Tutorial" added'>>
<</if>>
<<set $scene.makeup = setup.getCurrentMakeup($player)>>
<<if $scene.makeup == "normalmakeup">>
<<addNpcTheme 'npc_technician' 'crossdressing' 'theme_technician_crossdress_5'
5
'event_technician_makeup_2'
false
'theme_technician_crossdress_header'
>>
<</if>>
<</if>>
<<set $player.location to "Cafe: Newtype IV">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/mall_cafe.png" "./images/characters/npc_technician_casual.png">>
<div id="invframe" class="scrolltext">
"@@.npc_technician;Oh, makeup! What fun, let me have a look at you...@@", <<=setup.getNpcName('npc_technician', 'first')>> enthusiastic states while sliding closer to you.
<<if $scene.makeup == "">>
Her enthusiasm takes a heavy blow however, as she realises, that you're not wearing any makeup whatsoever.<br>
<br>
"@@.npc_technician;Hmm, either you have the lightest touch EVER or... you're not actually wearing makeup. Given what I know about <<if $fetish.sissy>>sissy <</if>>exuberance I'm going to guess it's option b. Too bad, you should really watch some videos and give it a shot, you'd be amazed at the transformation a bit of face-paint can enact.@@"
<<else>>
<<switch $scene.makeup>>
<<case "nomakeup">>
"@@.npc_technician;Hmm, going for the subtle "not actually wearing makeup" look... I like it though... I think you'd look even better if you went for it a bit more, really took advantage of the transformative power of makeup to give yourself the feminine face you deserve.@@"<br>
<br>
<<switch Math.min(4,Math.round($player.makeup.messed/25))>>
<<case 0 1>>
"@@.npc_technician;I also like that you've taken care to keep things up, nothing ruins the "no makeup" look like letting it run or smudge.@@"
<<case 2>>
"@@.npc_technician;Just one girl to another... you should probably do a bit of upkeep soon, the no makeup look is kind of ruined once it starts to smudge or run.@@"
<<case 3 4>>
"@@.npc_technician;Oh, and just fyi - the whole "no-makeup" effect is kind of ruined when you let your makeup get... well... ruined.@@"
<</switch>>
<<case "normalmakeup">>
<<switch Math.min(4,Math.round($player.makeup.messed/25))>>
<<case 0 1>>
"@@.npc_technician;Looks like you checked out some of those online tutorials, huh? Isn't it amazing what a bit of makeup can do? Your face looks so much more soft and feminine now, it's practically magic!@@"
<<case 2>>
"@@.npc_technician;Testing out some of those online makeup tutorials? You go, girl! Though, you might want to do a bit of maintenance, the blush is coming off the rose a bit, as they say.@@"
<<case 3>>
"@@.npc_technician;Hmm, it LOOKS like you've been practicing your makeup but, well, if it looked good before it's definitely ruined now.@@"
<<case 4>>
"@@.npc_technician;I know I suggested you try on makeup but... you know you have to maintain it and reapply it? I hate to say it but right now you just look like a mess.@@"
<</switch>>
<br><br>
"@@.npc_technician;So, if you'd like, I could give you a few tips on how to take your makeup skills to the next level. Just lemme know!@@"
<<case "expertmakeup">>
<<=setup.getNpcName('npc_technician', 'first')>> spends a few moments just smiling at you until you find yourself looking away and blushing.<br>
<br>
"@@.npc_technician;I. LOVE. What you've. Done!@@"<br>
<br>
<<switch Math.min(4,Math.round($player.makeup.messed/25))>>
<<case 0 1>>
"@@.npc_technician;Perfect, feminine, beautiful... this is the lovely face you deserve!@@"
<<case 2>>
"@@.npc_technician;The only issue is, well... things are wearing down a bit, nothing a few minutes in the mirror couldn't address but you should really take the time sooner rather than later.@@"
<<case 3 4>>
"@@.npc_technician;Or, rather, that would be what I'd say if your makeup wasn't all but ruined. Come on, girlfriend! I can tell you put in some work painting yourself up but you gotta remember to do the maintenance too!@@"
<</switch>>
<<case "ultimatebimbo">>
<<=setup.getNpcName('npc_technician', 'first')>> looks at you wide-eyed.<br>
<br>
"@@.npc_technician;Wow... not to put too fine a point on it but, well... you kind of look like a slut. I mean, it's hawt with a capital H, but... waaaaaay slutty.@@"<br>
<br>
<<switch Math.min(4,Math.round($player.makeup.messed/25))>>
<<case 0 1>>
"@@.npc_technician;The artistry is perfect though, just expertly applied, so grats there!@@"
<<case 2>>
"@@.npc_technician;You're looking a bit rough around the edges though with a look like that... maybe that was intentional?@@"
<<case 3 4>>
"@@.npc_technician;The fact that you look like you just finished getting face-fucked for like... an hour... well it's a bold choice but it's almost working... for a certain definition of work.@@"
<</switch>>
<<case "sissy_doll">>
<<=setup.getNpcName('npc_technician', 'first')>> looks at you wide-eyed.<br>
<br>
"@@.npc_technician;Wow... you look so cute, like a sweet, <<if $fetish.sissy>>sissy<<else>>feminine<</if>> doll...@@"<br>
<br>
<<switch Math.min(4,Math.round($player.makeup.messed/25))>>
<<case 0 1>>
"@@.npc_technician;The artistry is perfect though, just expertly applied, so grats there!@@"
<<case 2>>
"@@.npc_technician;You're looking a bit rough around the edges so maybe a slightly messy, naughty doll?@@"
<<case 3 4>>
"@@.npc_technician;Well, you would, if the effect was not somewhat ruined by the state of disrepair your makeup is currently in.@@"
<</switch>>
<<case "moviestar">>
<<=setup.getNpcName('npc_technician', 'first')>> just stares at you in awe.<br>
<br>
"@@.npc_technician;Wow, did you do that yourself? I guess the shoe's on the other foot now 'cause I should be asking YOU for tips!@@"<br>
<br>
<<switch Math.min(4,Math.round($player.makeup.messed/25))>>
<<case 0 1>>
"@@.npc_technician;Seriously, though, you look like royalty, just utter perfection and beauty, I'd say I was jealous but, well... I'm the one who gets to look at you!@@"
<<case 2>>
"@@.npc_technician;No offense though, but... you should do a bit of touch-up soon or all your hard work is going to be for nothing, and that would be a real shame, like having a mint condition foil Alesha and forgetting to double sleeve!@@"
<<case 3 4>>
"@@.npc_technician;It's a shame that you let things fall apart. I mean, I can still tell that there was real artistry at the start but now... it's like looking at roman ruins and imagining what it looked like back when Caesar was still around.@@"
<</switch>>
<<default>>
"@@.npc_technician;Hmm, an interesting choice of makeup, I don't really know what to say about it.@@"
<</switch>>
<</if>>
<br><br>
<<printNpcThemeReturn 600>>
</div>/*#
#desc: technician comments on your makeup and gives tips
#status: RELEASED 0.6.0.0
#*/
<<set $player.inside = false>>
<<set $player.cutscene.lockinventory = true>>
<<set $player.cutscene.reason = "Not now!">>
<<if $roomchange==true>>
<<unlockMakeup $player "expertmakeup">>
<<setThreshold "makeup" "online_makeup" "technician_tips" true>>
<<set $npc_date.themes += 1>>
<<set $player.makeup.template = "expertmakeup">>
<<set $player.makeup.messed = 0>>
<</if>>
<<set $player.location to "Cafe: Newtype IV">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/mall_cafe.png" "./images/characters/npc_technician_casual.png">>
<div id="invframe" class="scrolltext">
<<=setup.getNpcName('npc_technician', 'first')>> grins and drags you straight to the back of the cafe where there's a couple of private bathrooms. Leading you into the first one you find yourself facing a "fully armed and operational" battle station.<br>
<br>
"@@.npc_technician;The girls have to be looking perfect to go on-shift and well, I'm sure <<=setup.getNpcName('npc_maid', 'first')>> would be fine with us taking advantage of the facilities to get you done up proper.@@"<br>
<br>
Plopping you down in the chair <<=setup.getNpcName('npc_technician', 'first')>> strips off your makeup and then step by step guides you through how to apply it even better, tweaking the routine you had figured out from videos to better suit your particular complexion and facial features.<br>
<br>
It's nothing that much different from what you've done before and yet... the difference is stunning. Darker and bolder than what you were doing previously, you never would have thought such minor tweaks of colour and lines could make such a big difference. Whereas before you looked good, now you look amazing, practically radiating feminine beauty with a sexy goth edge.<br>
<br>
"@@.npc_technician;Now THAT is what I'm talking about!, You just remember what I showed you and keep practicing!@@"<br>
<br>
You thank her for the help and head back to your table.<br>
<br>
<<printNpcThemeReturn 600>>
</div>/*#
#desc: talk about role playing
#status: FINISHED 0.5.0.0
#*/
<<set $player.inside = false>>
<<set $player.cutscene.lockinventory = true>>
<<set $player.cutscene.reason = "Not now!">>
<<if $roomchange==true>>
<<set $npc_date.themes += 1>>
<<incrementEmotion 'affection' 'npc_technician' 1>>
<<set $scene>>
<<set $scene.canjoin = $npc_technician.flags.sawyouinfemaleclothes && (($player.flags.fem_style.name != "") && ($player.flags.fem_style.female != "")) >>
<<set $scene.failed = $currentTasks.hasOwnProperty('technician_roleplay_1') && $currentTasks.technician_roleplay_1.finished>>
<<if $scene.failed>>
<<restartTask 'technician_roleplay_1'>>
<</if>>
<</if>>
<<set $player.location to "Cafe: Newtype IV">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/mall_cafe.png" "./images/characters/npc_technician_casual.png">>
<div id="invframe" class="scrolltext">
<<if $scene.failed>>
<<=setup.getNpcName('npc_technician', 'first')>> rolls her eyes. "@@.npc_technician;We've been playing, but you haven't been showing up! Sorry I haven't called about it I sometimes don't want to bother people, y'know...@@"<br>
<br>
Her disappointed expression is worse than getting punched in the gut and you feel horrible for skipping out on her.<br>
<br>
"@@.npc_technician;Anyway, we're playing again <<if $now.getUTCDay() == 6>>tonight<<else>>next week<</if>> as always, you should come back! Everyone would love to see you again and we can pick things up right where we left off.@@"<br>
<br>
<<printNpcThemeReturn 600>>
<<elseif $npc_technician.flags.rpg_campaign.session > 0>>
<<=setup.getNpcName('npc_technician', 'first')>> smiles "@@.npc_technician;I think someone needs more coffee!, You've joined us, and I hope you'll be joining us again <<if $now.getUTCDay() == 6>>tonight<<else>>next week<</if>>. We're playing Traps and Treasures and it. will. be. EPIC!@@"<br>
<br>
As always her enthusiasm is infectious and you promise to be at her place on time and ready to game.<br>
<br>
<<printNpcThemeReturn 600>>
<<else>>
<<=setup.getNpcName('npc_technician', 'first')>> lights up at you showing interest in her hobby.<br>
<br>
"@@.npc_technician;We really like the versatility of the Traps and Treasures system. Of course we don't use the latest edition but a kind of house rule modded "goodstuff" conglomeration of the best parts of multiple versions, and I'm pretty open to people rolling in with splatbooks or even homebrew stuff so long as it looks fun and balanced. We bounce around genres a bit but we've been on a classic swords and sorcery fantasy kick of late.@@"<br>
<br>
She looks at you for a moment, obviously thinking about something.<br>
<br>
<<if $scene.canjoin>>
"@@.npc_technician;You know, actually... I think you'd fit in with the group. Why don't you come join us for a game? We JUST started the new campaign so you wouldn't be behind really, we'll even roll up some characters for ya so all you have to do is show up and play!@@"<br>
<br>
"@@.npc_technician;Oh, I guess I should warn you - the games can get a bit... risque. Nothing in real life, you understand well... not since...@@" She seems lost in thought for a moment shaking her head and continuing without elaboration "@@.npc_technician;Anyway, sorry, we're there to play not, like, have an orgy or something, but IN-character, well... things can get a bit steamy.@@"<br>
<br>
"@@.npc_technician;Anyway, I host the games at my place and we meet once a week at 1900 and things go until we hit a good breaking point or we get too tired.@@"<br>
<br>
[<<moveTo 'event_rpg_campaign_session_1_1_accept' "Say that sounds fun, you'd love to join." 120>>]<br>
[<<moveTo 'event_rpg_campaign_session_1_1_decline' "Say this isn't a good time right now with how busy you are." 120>>]
<<else>>
"@@.npc_technician;Anyway, yea, it's a pretty chill party and we have a lot of fun. I totally recommend finding a party to play with.@@"<br>
<br>
<<printThought $player "Hmm, I feel like she sort of wanted to invite me... maybe she needs to check with the rest of the group first for approval? Or I just need to build up her trust some more...">><br>
<br>
<<printNpcThemeReturn 600>>
<</if>>
<</if>>
</div>/*#
#desc: ask about joining technician's rpg campaign
#status: FINISHED 0.5.0.0
#*/
<<set $player.inside = false>>
<<set $player.cutscene.lockinventory = true>>
<<set $player.cutscene.reason = "Not now!">>
<<if $roomchange==true>>
<<set $npc_date.themes += 1>>
<</if>>
<<set $player.location to "Cafe: Newtype IV">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/mall_cafe.png" "./images/characters/npc_technician_casual.png">>
<div id="invframe" class="scrolltext">
She lights up when you ask if the offer is still good to join her rpg campaign.<br>
<br>
"@@.npc_technician;Of course you can join! Same warning as before that in-game things are liable to get a bit... spicy, but everyone's understanding and it's just a game so if anything bothers you we can tone it down just... y'know, it's fun really cut loose and have a bit of fantasy fun with friends.@@"<br>
<br>
"@@.npc_technician;So I host the games at my place, we meet once a week at 1900 and things go until we hit a good breaking point or we get tired.@@"<br>
<br>
[<<moveTo 'event_rpg_campaign_session_1_1_accept' "Say that sounds fun, you're in." 60>>]<br>
[<<moveTo 'event_rpg_campaign_session_1_1_decline' "Say that, unfortunately that isn't a good time for you." 60>>]
</div>/*#
#desc: accept offer to join technician's rpg campaign
#status: FINISHED 0.5.0.0
#*/
<<set $player.inside = false>>
<<set $player.cutscene.lockinventory = true>>
<<set $player.cutscene.reason = "Not now!">>
<<if $roomchange==true>>
<<if setup.checkThemeExist('npc_technician','roleplay','theme_technician_rpg_6')>>
<<changeNpcThemeRepeatable 'npc_technician' 'roleplay' 'theme_technician_rpg_6' false>>
<</if>>
<<incrementEmotion 'affection' 'npc_technician' 1>>
<<if $player.locations.home_technician == false>>
<<set $player.locations.home_technician = true>>
<</if>>
<<include addRPGSessionTask>>
<</if>>
<<set $player.location to "Cafe: Newtype IV">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/mall_cafe.png" "./images/characters/npc_technician_casual.png">>
<div id="invframe" class="scrolltext">
She's smiling wide enough you're afraid her head might split in two... that, or that she's about to swallow you whole.<br>
<br>
"@@.npc_technician;Awesome! So, yeah first game will be <<=$npc_date.day>>, snacks, friendship and unique characters to choose between will be provided. You don't need to bring anything save your cute self!@@"<br>
<br>
Leaning back she shouts across the cafe. "@@.npc_technician;<<if $player.flags.fem_style.name == "">>He's<<else>>She's<</if>> joining the campaign!@@"<br>
<br>
With a bit of a lopsided smile <<=setup.getNpcName('npc_maid', 'first')>> flashes a joking double thumbs up before turning back to her customer.<br>
<br>
"@@.npc_technician;Sorry about that, just a little, y'know, excited.@@"<br>
<br>
You smile back and respond that you're looking forward to things too.<br>
<br>
<<printNpcThemeReturn 600>>
</div>/*#
#desc: decline offer to join technician's rpg campaign
#status: FINISHED 0.5.0.0
#*/
<<set $player.inside = false>>
<<set $player.cutscene.lockinventory = true>>
<<set $player.cutscene.reason = "Not now!">>
<<if $roomchange==true>>
<<if !setup.checkThemeExist('npc_technician','roleplay','theme_technician_rpg_6')>>
<<addNpcTheme 'npc_technician' 'roleplay' 'theme_technician_rpg_6'
6
'event_rpg_campaign_session_1_0_asktojoin'
true
'theme_technician_rpg_header'
>>
<</if>>
<</if>>
<<set $player.location to "Cafe: Newtype IV">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/mall_cafe.png" "./images/characters/npc_technician_casual.png">>
<div id="invframe" class="scrolltext">
"@@.npc_technician;Damn, that's a bummer. Well, if your schedule ever changes let me know. I've told the gang a bit about you and we'd all love to have you join the party!@@"<br>
<br>
<<printNpcThemeReturn 600>>
</div>/*#
#desc: talk about sending her a sext
#status: RELEASED 0.6.0.0
#*/
<<set $player.inside = false>>
<<set $player.cutscene.lockinventory = true>>
<<set $player.cutscene.reason = "Not now!">>
<<if $roomchange==true>>
<<set $npc_date.themes += 1>>
<<incrementEmotion 'affection' 'npc_technician' 1>>
<</if>>
<<set $player.location to "Cafe: Newtype IV">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/mall_cafe.png" "./images/characters/npc_technician_casual.png">>
<div id="invframe" class="scrolltext">
<<if $npc_technician.relationship.relationship_stage >=1>>
You bring up how you sent her a pre-sleep selfie and her eyes immediately light up.<br>
<br>
"@@.npc_technician;OMG that was just so hawt! Feel free to send me stuff like that all the time... or maybe just stay over so I can witness in person? Yum.@@"<br>
<br>
You blush at her comment... which only makes her smile wider.
<<else>>
You bring up how you sent her a pre-sleep selfie.<br>
<br>
"@@.npc_technician;So... yea. On the one hand, I SHOULD be upset since y'know, unsolicited, you didn't get my consent to send me the thing.... but on the OTHER hand ZOMG you are so gorram cute! So... on balance...@@" She smirks before continuing "@@.npc_technician;well, on balance I think I am going to have to request more data points. I mean, it really wouldn't be fair for me to judge your actions from a single event, right? So...@@" She waggles her eyebrows at you as her voice trails off.
<</if>>
<br><br>
<<printNpcThemeReturn 600>>
</div>/*#
#desc: talk body modification and learn about the alley near her house
#status: RELEASED 0.6.0.0
#*/
<<set $player.inside = false>>
<<set $player.cutscene.lockinventory = true>>
<<set $player.cutscene.reason = "Not now!">>
<<if $roomchange==true>>
<<set $npc_date.themes += 1>>
<<incrementEmotion 'affection' 'npc_technician' 1>>
<<if !$player.locations.bodyshop>>
<<set $player.locations.bodyshop = true>>
<<set $player.flags.bodyshop.unlock_source = "technician">>
<</if>>
<</if>>
<<set $player.location to "Cafe: Newtype IV">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/mall_cafe.png" "./images/characters/npc_technician_casual.png">>
<div id="invframe" class="scrolltext">
You talk to <<=setup.getNpcName('npc_technician', 'first')>> about some of the... changes that have been going on in your life and she nods in understanding.<br>
<br>
"@@.npc_technician;Sure, I mean... I joke a bunch but like, I know this kind of thing can be a challenge and I'm here for you, whatever you need, whatever you are.@@" She reaches across the table to hold your hand, "@@.npc_technician;and remember, you don't have to know the answer to that question now, and you can change your mind, whatever path you take is valid, ok?@@"<br>
<br>
You're a bit overcome with emotion at the show of earnest support but she seems to understand you well enough without words.<br>
<br>
"@@.npc_technician;I wish I could offer more than just words, like figuring this stuff out is hard enough before you add in expenses of a new wardrobe or more physical changes@@" at this she slightly thrusts her small, but perky, breasts forward, "@@.npc_technician;I had to put in work for these things! Oh, speaking of that sort of thing - there's an alleyway near my building, in the student quarter and well... I dunno exactly what's down there, bit nervous to check, honestly, but sometimes I see people go down and when they come back out well... they look different - and not just "new haircut" different, like DIFFERENT different. Dunno, maybe check it out if that sounds interesting to you.@@"<br>
<br>
Finally finding your voice you thank her for the tip, and the support before moving forward with your chat.<br>
<br>
<<printNpcThemeReturn 600>>
</div>/*#
#desc: talk about giving her a handjob during prologue
#status: RELEASED 0.6.0.0
#*/
<<set $player.inside = false>>
<<set $player.cutscene.lockinventory = true>>
<<set $player.cutscene.reason = "Not now!">>
<<if $roomchange==true>>
<<set $npc_date.themes += 1>>
<<incrementEmotion 'affection' 'npc_technician' 1>>
<</if>>
<<set $player.location to "Cafe: Newtype IV">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/mall_cafe.png" "./images/characters/npc_technician_casual.png">>
<div id="invframe" class="scrolltext">
You bring up the time you gave <<=setup.getNpcName('npc_technician', 'first')>> a handjob under her desk.<br>
<br>
<<if $npc_technician.stage < 2>>
She grins devilishly at you.
<<switch $npc_technician.flags.dataservice_encounter.handjob_finish>>
<<case 'mouth'>>
"@@.npc_technician;Heh, yea, that was pretty crazy... still can't believe you did it but oh-so-thankful you did! Especially how you finished! Yum... well, i guess that's more your line, heh.@@""
<<case 'hand'>>
"@@.npc_technician;Heh, yea, that was pretty crazy... still can't believe you did it but oh-so-thankful you did! Mmm, those fingers of yours are truly magical.@@"
<<case 'fail'>>
"@@.npc_technician;Heh, yea, that was pretty crazy... still can't believe you did it but oh-so-thankful you did! Even if you did need a bit of help to close the deal.@@"
<</switch>>
<br><br>
You blush at the compliment, and the memory, ignoring the fact that she's running one foot up your leg as you move on to something else.
<<else>>
<<if $npc_technician.relationship.relationship_stage >= 1>>
"@@.npc_technician;Mmm, yea, I guess you could call that our first date! Putting out like that the first time! You were so easy... and I loved you for it! I knew then you were a keeper but I should have sussed that you were a sex-pot minx as well!@@"<br>
<br>
You blush as she smoulders at you from across the table.
<<else>>
She smiles at the memory. "@@.npc_technician;Mmmm, yea, that was, like, so hot, I still can't believe you did something like that, I mean, we barely knew each other back then!@@"<br>
<br>
You blush and shrug before continuing on.
<</if>>
<</if>>
<br><br>
<<printNpcThemeReturn 600>>
</div>/*#
#desc: talk about giving her a blowjob during prologue
#status: RELEASED 0.6.0.0
#*/
<<set $player.inside = false>>
<<set $player.cutscene.lockinventory = true>>
<<set $player.cutscene.reason = "Not now!">>
<<if $roomchange==true>>
<<set $npc_date.themes += 1>>
<<incrementEmotion 'affection' 'npc_technician' 1>>
<</if>>
<<set $player.location to "Cafe: Newtype IV">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/mall_cafe.png" "./images/characters/npc_technician_casual.png">>
<div id="invframe" class="scrolltext">
You bring up the time you gave <<=setup.getNpcName('npc_technician', 'first')>> a blowjob under her desk.<br>
<br>
<<if $npc_technician.stage == 1>>
"@@.npc_technician;Yea that was... wow, like one of the hottest, most intense orgasm's I've ever had, not to mention the like... half-dozen times I've gotten myself off at the memory of it since!@@"<br>
<br>
You blush and nervously look away, hoping nobody overheard you.<br>
<br>
"@@.npc_technician;Oh, shit, sorry... I guess maybe that's a bit TMI? Well, let me just say, again, thank you, like... so much!@@"
<<else>>
<<if $npc_technician.relationship.relationship_stage >= 1>>
"@@.npc_technician;Mmmm, yea, that was something, easily one of the best orgasms I'd had to that point in my life. And then afterwards! Like sure, at the time I wanted to die waiting for that guy to walk away and leave me alone but now, looking back... Fuck, but the memory of him standing nearby, totally unaware that you were between my legs still sucking every last drop of tasty cum out of me...@@"<br>
<br>
You blush, which only makes her smile wider.<br>
<br>
"@@.npc_technician;What about you, knowing what I do now about you... I bet you were even more turned on you dirty girl!@@" Pausing she glances around before her gaze settles on the floor-length tablecloth. "@@.npc_technician;Hmm... don't suppose you've considered doing an encore?@@"<br>
<br>
<<if $npc_technician.relationship.her_role == 'sub'>>
[<<moveTo "event_technician_theme_blowjob_encore_1" "Smile and lean back while agreeing that sounds like a great idea... for her." 60 "<<set $scene.action='dom'>>">>]<br>
[<<moveTo "event_technician_theme_blowjob_encore_1" "Grin and slid down under the table." 60 "<<set $scene.action='dom_suck'>>">>]<br>
<<elseif $npc_technician.relationship.her_role == 'dom'>>
[<<moveTo "event_technician_theme_blowjob_encore_1" "Submissively slide under the table." 60 "<<set $scene.action='suck'>>">>]<br>
<</if>>
[<<moveTo "event_technician_theme_blowjob_encore_1" "Blush and say maybe you could sneak downstairs on a break sometime..." 60 "<<set $scene.action='decline'>>">>]
<<else>>
She smiles at the memory. "@@.npc_technician;talk about an introduction! I mean, sure, we'd met before casually but that... Well, to say I knew then that we'd be friends is putting it mildly!@@"<br>
<br>
You blush and change the topic.
<</if>>
<</if>>
<br><br>
<<printNpcThemeReturn 600>>
</div>/*#
#desc: oral sex under the table at maid cafe
#status: RELEASED 0.6.0.0
#*/
<<set $player.inside = false>>
<<set $player.cutscene.lockinventory = true>>
<<set $player.cutscene.reason = "Not now!">>
<<if $roomchange==true>>
<<incrementEmotion 'affection' 'npc_technician' 1>>
<<switch $scene.action>>
<<case 'dom'>>
<<set $player.timebased.horny += 20>>
<<case 'dom_suck'>>
<<set $player.timebased.horny += 10>>
<<applyExperience 'oral' $npc_technician.penis_size 'terrible' $SEEN_FRIEND>>
<<case 'suck'>>
<<set $player.timebased.horny += setup.getTotalValue("bimbofication") + setup.getTotalValue("submission")>>
<<applyExperience 'oral' $npc_technician.penis_size 'very' $SEEN_FRIEND>>
<<applyExperience 'submission' 10 'normal' $SEEN_FRIEND>>
<<applyExperience 'humiliation' 10 'normal' $SEEN_FRIEND>>
<</switch>>
<</if>>
<<set $player.location to "Cafe: Newtype IV">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/mall_cafe.png" "./images/characters/npc_technician_casual.png">>
<div id="invframe" class="scrolltext">
<<switch $scene.action>>
<<case 'dom'>>
She shivers as she realises what you're telling her to do you.<br>
<br>
"@@.npc_technician;Really, here? Fuck you're so depraved...@@" After a brief pause she meekly concludes with a soft "@@.npc_technician;yes, Mistress@@" before disappearing under the table.<br>
<br>
You feel her gently part your clothes before
<<if $setup.getItemFromType("cage") != "">>
finally addressing your <<getWordMyPenis $player>>. Initially unconcerned by her lack of access she takes you in both hands, showering <<if setup.isCage()>>your cage and balls<<else>>the front shield of your chastity belt<</if>> with gentle kisses as she worships you.<br>
<br>
<<printThought $player "Fuck that feels so good...">><br>
<br>
Your arousal sky-rockets, even though this sort of constrained stimulation will never be enough to actually get you off. From the desperate sound of things between your legs <<=setup.getNpcName('npc_technician', 'first')>> would quite like to savour your fully as well...
<<if !$inventory[setup.getItemFromType("cage")].status.lock>>
Of course the <<if setup.isCage()>>cage<<else>>chastity belt<</if>> is just for show, not even locked, technically, so you could just remove it...<br>
<br>
[<<moveTo "event_technician_theme_blowjob_encore_2" "Remove your <<if setup.isCage()>>cage<<else>>chastity belt<</if>> and finish." 60 "<<set $scene.unlock=true>>">>]<br>
[<<moveTo "event_technician_theme_blowjob_encore_2" "Remain secure in chastity and leave the both of your wanting." 60 "<<set $scene.unlock=false>>">>]
<<elseif setup.checkItemInInventory(setup.getItemObjFromType("cage").lockable[1])>>
Of course, you do have the key on you, if you felt like unlocking yourself for a bit of fun...<br>
<br>
[<<moveTo "event_technician_theme_blowjob_encore_2" "Remove your <<if setup.isCage()>>cage<<else>>chastity belt<</if>> and finish." 60 "<<set $scene.unlock=true>>">>]<br>
[<<moveTo "event_technician_theme_blowjob_encore_2" "Remain in chastity and leave the both of your wanting." 60 "<<set $scene.unlock=false>>">>]
<<else>>
Unfortunately your locked and controlled state makes that quite impossible. Still, you spend several minutes enjoying the attention before signaling for her to come back up.<br>
<br>
Crawling up she glances around nervously before taking her seat, licking her lips a final time before taking a sip of coffee.<br>
<br>
"@@.npc_technician;Wow, that was, like... really hot. Thank you Mistress, I'm sorry I couldn't get you off but did you enjoy it, at least?@@" You nod and she beams with pride. "@@.npc_technician;Yay! You can sheath your broadsword in me anytime!@@"<br>
<br>
<<printNpcThemeReturn 600>>
<</if>>
<<else>>
eagerly revealing your <<getWordMyPenis $player>>. Moaning softly, but enthusiastically she sucks away, one hand wrapped around the base of your shaft while she bobs up and down.<br>
<br>
Enjoying the blowjob you glance around the cafe at all the lovely maids before getting an evil idea upon spotting <<=setup.getNpcName('npc_maid', 'first')>>.<br>
<br>
[<<moveTo "event_technician_theme_blowjob_encore_2_dom_2" 'Wave <<=setup.getNpcName("npc_maid", "first")>> over.' 60 "<<set $scene.maid=true>>">>]<br>
[<<moveTo "event_technician_theme_blowjob_encore_2_dom_2" 'Just enjoy the blowjob.' 60 "<<set $scene.maid=false>>">>]
<</if>>
<<case 'dom_suck'>>
<<if $npc_technician.relationship.her_caged>>
Crawling under the table you part her skirt and panties to reveal the caged prize within.<br>
<br>
Taking it in hand you fondle and lick until she is straining desperately against every square centimeter of her prison.<br>
<br>
"@@.npc_technician;P-please, Mistress.@@" She whispers.<br>
<br>
[<<moveTo "event_technician_theme_blowjob_encore_2" 'Remove her cage.' 60 "<<set $scene.lock=false>>">>]<br>
[<<moveTo "event_technician_theme_blowjob_encore_2" 'Leave her caged and wanting.' 60 "<<set $scene.lock=true>>">>]
<<else>>
You haven't even finished sliding under the table and between her legs before she has spread them wide and pulled aside her panties to reveal a VERY hard girl-dick.<br>
<br>
Gently slapping her hands out of the way you take charge of things, stroking and sucking away at her delicious panty-stretcher as you tease her ever-closer to orgasm.<br>
<br>
"@@.npc_technician;P-please, Mistress.@@" She whispers as you edge her yet again, her fingers just visible from below as she clings desperately to the edge of the table.<br>
<br>
[<<moveTo "event_technician_theme_blowjob_encore_2_dom_suck_2" 'Finish her off.' 60 "<<set $scene.her_cum=true>>">>]<br>
[<<moveTo "event_technician_theme_blowjob_encore_2_dom_suck_2" 'Leave her wanting.' 60 "<<set $scene.her_cum=false>>">>]
<</if>>
<<case 'suck'>>
Like the obedient sub you are you slide to your knees and crawl under the table to between <<=ps(setup.getNpcName('npc_technician', 'first'))>> slowly spread legs.<br>
<br>
"@@.npc_technician;Good girl@@" she whispers as she lifts up her skirt to reveal her bulging panties. Gently freeing her aroused member you take it with both hands and lean forward. She is as delicious as you remember
<<if setup.getTotalValue("oral") > 10>>
<<if setup.getTotalValue("oral") > 15>>
and you unfurl every trick you have for a world-class blowjob.
<<else>>
and you set to work giving her the best blowjob you can.
<</if>>
<<else>>
<<if setup.getTotalValue("oral") > 5>>
and you start to suck, trying to listen to her quiet gasps for clues to further refine your technique.
<<else>>
and you do the best to suck and stroke, hoping enthusiasm makes up for your lack of skill.
<</if>>
<</if>>
<br><br>
You can tell she's holding back but you remain focused on your goal, the world narrowing around you until you hear a bit of a commotion behind you only to realise that someone is sitting down.<br>
<br>
"@@.npc_maid;So, where'd hot other half get off to? Finally scare her away?@@"<br>
<br>
Her voice somewhat strained thanks to your distracting attentions <<=ps(setup.getNpcName('npc_technician', 'first'))>> is slow and measured. "@@.npc_technician;No... she's around just... needed to duck out to attend to something.@@"<br>
<br>
"@@.npc_maid;Something, I see...@@" <<=setup.getNpcName('npc_maid', 'first')>> notes, one of her feet brushing against your thigh. "@@.npc_maid;Well do send my regards when you see her, and remind her that she doesn't have to settle for a hot dog when there are nice thick mortadella...@@"<br>
<br>
"@@.npc_technician;I will relay the message though... you should keep in mind that mortadella is typically served... sliced.@@"<br>
<br>
<<=setup.getNpcName('npc_maid', 'first')>> just chuckles before rising to go, the sound of her heels soon fading in with the background sounds of the cafe as <<=setup.getNpcName('npc_technician', 'first')>> relaxes and surrenders to the orgasm you have been trying to hard to give her.<br>
<br>
Reaching down to place one hand gently on your head as she cums <<=setup.getNpcName('npc_technician', 'first')>> holds you in place until you have drained her of every drop before giving you a gentle head-pat and signaling for you to return to your seat.<br>
<br>
"@@.npc_technician;So <<=setup.getNpcName('npc_maid', 'first')>> wanted me to tell you...@@" She starts before you roll your eyes and point out that "you heard" and that, really, her special sausage is just the best...<br>
<br>
The two of you laugh and then continue on with your conversation.<br>
<br>
<<printNpcThemeReturn 600>>
<<case 'decline'>>
"@@.npc_technician;Mmmm, that sounds fun. I'd love to have another morning, or afternoon, I'm not picky! Working with you between my legs...@@"<br>
<br>
<<printNpcThemeReturn 600>>
<<default>>
ERROR: unexpected scene.action: <<=$scene.action>>
<</switch>>
</div>/*#
#desc: unlock cage for oral sex under the table at maid cafe
#status: RELEASED 0.6.0.0
#*/
<<set $player.inside = false>>
<<set $player.cutscene.lockinventory = true>>
<<set $player.cutscene.reason = "Not now!">>
<<if $roomchange==true>>
<<incrementEmotion 'affection' 'npc_technician' 1>>
<<switch $scene.action>>
<<case 'dom'>>
<<if $scene.unlocked>>
<<incrementEmotion 'affection' 'npc_technician' 1>>
<<set $player.timebased.horny = 0>>
<<set $player.timebased.without_orgasm = 0>>
<<else>>
<<set $player.timebased.horny += 10>>
<<set _cage = setup.getItemFromType("cage")>>
<<if !$inventory[_cage].status.lock>>
<<manipulateItem $player $now _cage "lock" true>>
<</if>>
<</if>>
<<case 'dom_suck'>>
<<incrementEmotion 'affection' 'npc_technician' 1>>
<<if $scene.unlocked>>
<<applyExperience 'oral' $npc_technician.penis_size 'very' $SEEN_FRIEND>>
<</if>>
<</switch>>
<</if>>
<<set $player.location to "Cafe: Newtype IV">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/mall_cafe.png" "./images/characters/npc_technician_casual.png">>
<div id="invframe" class="scrolltext">
<<switch $scene.action>>
<<case 'dom'>>
<<if $scene.unlocked>>
Reaching down you remove your <<if setup.isCage()>>cage<<else>>chastity belt<</if>>, prompting a squeal of glee from <<=setup.getNpcName('npc_technician', 'first')>> who stuffs you eagerly into her mouth as you swell to full size.<br>
<br>
"@@.npc_technician;Mmmm,@@" comes the sound from beneath the table as she swiftly finishes you off, having you white-knuckled the edge of your chair as you ride out the orgasm while attempting to conceal your little "fun" from surrounding patrons. Her lips wrapped around your tip you feel her milk every last drop out of you before accepting your <<if setup.isCage()>>cage<<else>>chastity belt<</if>> and gently locking you back up before tucking everything underneath your clothing.<br>
<br>
Crawling back out from under the table she opens her mouth to show the pool of cum still resting on her tongue before leaning over her over-complicated coffee and letting it dribble down into it. Taking a long sip of the "enhanced" brew she smiles. "@@.npc_technician;Mmmm, Mistress cream is the best...@@"<br>
<br>
You smile as she takes another sip before continuing on with your conversation.
<<else>>
<<if !$inventory[setup.getItemFromType("cage")].status.lock>>
You feel her start to remove your <<if setup.isCage()>>cage<<else>>chastity belt<</if>> and reach down to lightly slap her hand away. "@@.npc_technician;Aww@@" you hear her softly reply before there is a brief pause followed by an ominous click and a mock-innocent "@@.npc_technician;oops.@@"<br>
<br>
Crawling back out from under the table she adopts a smile so "innocent" it loops back
<<if setup.checkItemInInventory(setup.getItemObjFromType("cage").lockable[1])>>
around, leaving no doubt in your mind that she is quite aware that her little act has turned your symbolic imprisonment into a quite real one, being that you do not presently possess the key.
<<else>>
around. Of course the movement is little more than symbolic given that you have the key in your posession but still...
<</if>>
<br><br>
You assure her that you will be remembering this for a punishment sometime in the future but she just grins.<br>
<br>
"@@.npc_technician;You promise? I mean, yes, Mistress, your slave is sorry, Mistress.@@"<br>
<br>
You can't help but smile at your cute, if occasionally bratty, sub as she sips her coffee and your discussion continues.
<<else>>
Your <<if setup.isCage()>>cage<<else>>chastity belt<</if>> remains securely in place leaving her to spend a bit more time worshipping <<if setup.isCage()>>your caged <<getWordMyPenis $player>><<else>>the hard front shield of your chastity belt<</if>> before she finally crawls back up to sit across from you.<br>
<br>
"@@.npc_technician;No that it is really a slave's place but... I'm so horny to suck you off right now, being so close to your lovely thing but not able to savour it fully is so frustrating!@@"<br>
<br>
You smile and point out that locking things up can make their occasional freedom all the sweeter.<br>
<br>
"@@.npc_technician;I guess but, like I'm hungry for you now!@@"<br>
<br>
You laugh at her over-acted pout before continuing on with the conversation.
<</if>>
<</if>>
<<case 'dom_suck'>>
<<if $scene.unlocked>>
The moment the lock of her cage clicks open <<=setup.getNpcName('npc_technician', 'first')>> lets out a sigh of relief, rapidly swelling to full size in your hands.<br>
<br>
<<if setup.getTotalValue("oral") > 10>>
<<if setup.getTotalValue("oral") > 15>>
Not wasting an instant you give her the blowjob of a lifetime, delighting as her legs thrash and twist below you as you suck and lick and slurp.
<<else>>
Your skills combined with her pent-up desperation soon has her gasping and quietly begging your permission.
<</if>>
<<else>>
<<if setup.getTotalValue("oral") > 5>>
As aroused as she is your modest skills are more than enough to push her towards the edge.
<<else>>
She is aroused enough that your miniscule skill is still more than enough to rocket her towards climax.
<</if>>
<</if>>
Sensing her orgasm approaching you consider what to do with her cum...<br>
<br>
[<<moveTo "event_technician_theme_blowjob_encore_2_dom_cum" 'Drink it all yourself.' 60 "<<set $scene.her_cum='drink'>>">>]<br>
[<<moveTo "event_technician_theme_blowjob_encore_2_dom_cum" 'Share the cum with her.' 60 "<<set $scene.her_cum='share'>>">>]<br>
[<<moveTo "event_technician_theme_blowjob_encore_2_dom_cum" 'Feed her cum back to her.' 60 "<<set $scene.her_cum='give'>>">>]
<<else>>
Savoring the delicate smell of her engorged but imprisoned lady lance you lick up the tiny bead of pre-cum that has escaped as you continue to fondle and tease.<br>
<br>
You spend several minutes continuing to play with your oh-so-desperately horny slave before returning to your seat, <<=ps(setup.getNpcName('npc_technician', 'first'))>> looking flushed and unfocused as she takes a sip of coffee and tries to find a comfortable position to sit in.<br>
<br>
"@@.npc_technician;You're evil, you know that?@@" You merely grin, her look of frustration soon melting into one of submissive adoration.
<</if>>
<<default>>
ERROR: unexpected scene.action: <<=$scene.action>>
<</switch>>
<br><br>
<<printNpcThemeReturn 600>>
</div>/*#
#desc: unlock cage for oral sex under the table at maid cafe
#status: RELEASED 0.6.0.0
#*/
<<set $player.inside = false>>
<<set $player.cutscene.lockinventory = true>>
<<set $player.cutscene.reason = "Not now!">>
<<if $roomchange==true>>
<<incrementEmotion 'affection' 'npc_technician' 1>>
<<switch $scene.her_cum>>
<<case 'drink'>>
<<applyExperience 'cum' 12 'very' $SEEN_FRIEND>>
<<case 'share'>>
<<applyExperience 'cum' 12 'normal' $SEEN_FRIEND>>
<<incrementEmotion 'affection' 'npc_technician' 1>>
<<case 'give'>>
<</switch>>
<</if>>
<<set $player.location to "Cafe: Newtype IV">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/mall_cafe.png" "./images/characters/npc_technician_casual.png">>
<div id="invframe" class="scrolltext">
<<switch $scene.her_cum>>
<<case 'drink'>>
Sucking deep as she climaxes you savour every drop of her <<if setup.getTotalValue("cum") < 5>>surprisingly <</if>>tasty cum, licking and sucking her clean of every drop before carefully tucking her back into her cage and returning to your seat with a smile.<br>
<br>
"@@.npc_technician;My taste was to your liking?@@" She asks and you nod, privately surprised that she manages to taste so good despite her massive coffee intake.
<<case 'share'>>
Pulling back so that she is just inside of your mouth you let her spurt across your tongue, waiting until every delicious drop has been collected before locking her chastity cage back in place and returning to your feet. Standing over her you look down at her adoring face before taking hold of her head and pulling her in for a passionate kiss wherein you allow a portion of her spilt seed to flow back into her mouth.<br>
<br>
Swooning she melts in your grasp, eyes rolling back in submissive pleasure as she accepts your gift, the two of your gulping in unison, tongues searching out any stray drop before finally, and breathlessly, separating.<br>
<br>
"@@.npc_technician;Thank you, Mistress... for everything.@@" She states softly. You smile and return to your seat.
<<case 'give'>>
Sensing her imminent climax you lean back, wrapping one hand over the head of her girlcock as you give the final few pumps to push her over the edge. Catching everything in your palm you carefully rise to your feet and offer it to her. She doesn't even glance around at the somewhat crowded cafe, her eyes remaining only for you as she leans in and licks your hand clean.<br>
<br>
"@@.npc_technician;Thank you, Mistress@@" she states softly. You smile and tell her to put her cage back in place as you return to your seat. Though she winces slightly as she stuffs her wilted, but still-sensitive member into its prison she obeys the command without hesitation.
<</switch>>
<br><br>
<<printNpcThemeReturn 600>>
</div>/*#
#desc: you finish dominantly sucking her off
#status: RELEASED 0.6.0.0
#*/
<<set $player.inside = false>>
<<set $player.cutscene.lockinventory = true>>
<<set $player.cutscene.reason = "Not now!">>
<<if $roomchange==true>>
<<incrementEmotion 'affection' 'npc_technician' 1>>
<<applyExperience 'oral' $npc_technician.penis_size 'normal' $SEEN_FRIEND>>
<<if $scene.her_cum>>
<<applyExperience 'cum' 7 'normal' $SEEN_FRIEND>>
<</if>>
<</if>>
<<set $player.location to "Cafe: Newtype IV">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/mall_cafe.png" "./images/characters/npc_technician_casual.png">>
<div id="invframe" class="scrolltext">
<<if $scene.her_cum>>
<<if setup.getTotalValue("oral") > 10>>
<<if setup.getTotalValue("oral") > 15>>
With unsurpassed skill
<<else>>
With expert skill
<</if>>
you keep her dancing on the edge of orgasm, alternating between savouring her tender tip with your tongue and swallowing her full length with ease. Shuddering in her seat you wait until she is panting and begging you for permission to cum before pushing her over the edge, smiling as you gulp as she somehow manages to suppress the rolling orgasm.
<<else>>
<<if setup.getTotalValue("oral") > 5>>
With somewhat more skill than the first time
<<else>>
With a similar substitution of enthusiasm for skill as the first time
<</if>>
you lick and suck at her delicious rod, turning stroking and sucking until, with a sharp gasp, she cums, spurting delicate, thin juices down your throat.
<</if>>
<br><br>
Wordlessly returning to your seat you look down at her, her face pressed against the table, her breaths slow and deep as she gradually recovers. You reach down and pat her head prompting a purr of contentment. "@@.npc_technician;Th-thank you, Mistress@@" she whispers, looking up at you with adoration for a long moment before finally returning to an upright position and refreshing herself with a sip of her potent coffee.
<<else>>
<<if setup.getTotalValue("oral") > 10>>
<<if setup.getTotalValue("oral") > 15>>
With unsurpassed skill
<<else>>
With expert skill
<</if>>
you keep her dancing on the edge of orgasm, bringing her within a hairs breadth of climax before leaning back as she trembles and gasps. Carefully waiting for her to recover slightly you resume sucking her deep, going back and forth until she is a trembling mess before placing the gentlest kiss on her tip and returning to your seat.<br>
<br>
"@@.npc_technician;You're so, so cruel...@@" She whines desperately, her voice tinged with desperation, lust, and deep, deep submission. You merely smile taking a sip of your coffee as you wait for her to recover enough to continue the conversation.
<<else>>
<<if setup.getTotalValue("oral") > 5>>
You still aren't exactly an expert at oral but you try to pay attention to her silent tells to keep her dancing near the edge of orgasm. It's a tricky thing, and there is one too-close call where you stare at her too-hard, trembling member almost afraid to even breath lest your hard work go to waste but, hearing the desperate tremble in her voice you finally return to your chair, satisfied with her withheld of satisfaction.
<<else>>
Failing to get someone off is less of a challenge than the default state given your minimal skills at fellatio. Several minutes sees your jaw tiring and you retreat to your chair, leaving <<=setup.getNpcName('npc_technician', 'first')>> flushed and contrite as she attempts to suppress her frustration.
<</if>>
<br><br>
"@@.npc_technician;Thank you, Mistress. Perhaps next time I can earn an orgasm?@@"<br>
<br>
You smile and tell her "perhaps" before continuing on with the conversation.
<</if>>
<</if>>
<br><br>
<<printNpcThemeReturn 600>>
</div>/*#
#desc: technician finishes sucking you off under the table at maid cafe
#status: RELEASED 0.6.0.0
#*/
<<set $player.inside = false>>
<<set $player.cutscene.lockinventory = true>>
<<set $player.cutscene.reason = "Not now!">>
<<if $roomchange==true>>
<<set $player.timebased.horny = 0>>
<<set $player.timebased.without_orgasm = 0>>
<<incrementEmotion 'affection' 'npc_technician' 1>>
<<if $scene.maid>>
<<incrementEmotion 'affection' 'npc_technician' 1>>
<</if>>
<</if>>
<<set $player.location to "Cafe: Newtype IV">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/mall_cafe.png" "./images/characters/npc_technician_casual.png">>
<div id="invframe" class="scrolltext">
<<if $scene.maid>>
Catching the attention of <<=setup.getNpcName('npc_maid', 'first')>> the maid briskly walks over to your table.<br>
<br>
"@@.npc_maid;Is there something else I can get you, and where did <<=setup.getNpcName('npc_technician', 'first')>> get off to, I don't recall seeing her stand up.@@"<br>
<br>
At the first sound of her friend <<=setup.getNpcName('npc_technician', 'first')>> freezes, only to shortly after resume with even greater enthusiasm as if to distract you as "revenge" ... or perhaps in indication of just how much the potential humiliation is turning her own.<br>
<br>
You explain that <<=setup.getNpcName('npc_technician', 'first')>> had to "take care of something," with a wink before adding that she was feeling "very thirsty." <br>
<br>
<<=setup.getNpcName('npc_maid', 'first')>> grins knowingly as she glances from your flushed expression as you hold back an orgasm to the empty chair and finally down at the table under which <<=setup.getNpcName('npc_technician', 'first')>> is kneeling and sucking frantically.<br>
<br>
"@@.npc_maid;I see, well let me go fetch her a drink with some... special cream that should be just the thing for a parched throat.@@"<br>
<br>
You manage to hold your cool just long enough for <<=setup.getNpcName('npc_maid', 'first')>> to turn away before flooding <<=ps(setup.getNpcName('npc_technician', 'first'))>> belly with a powerful orgasm. Sucking you dry <<=setup.getNpcName('npc_technician', 'first')>> fixes your clothes before quickly sliding back into her chair, making it just in time for <<=setup.getNpcName('npc_maid', 'first')>> to re-appear with a very frothy looking drink.<br>
<br>
"@@.npc_maid;Whipped... just the way you like it... slut.@@" <<=setup.getNpcName('npc_maid', 'first')>> states with a grin as she places the drink down in front of her blushing friend. You thank the waitress for the swift delivery before telling <<=setup.getNpcName('npc_technician', 'first')>> to try it.<br>
<br>
If looks could kill <<=setup.getNpcName('npc_technician', 'first')>> would be shooting Cupid-like arrows of submission at you as she takes a sip in full view of her friend, smiling and showily licking her lips "@@.npc_technician;mmm, like salted caramel... though not as good as <<=$player.first_name>> makes.@@"<br>
<br>
<<=setup.getNpcName('npc_maid', 'first')>> just smirks before heading off to another table and leaving you two alone.<br>
<br>
"@@.npc_technician;Fuck that was humiliating... and I am so, so turned on right now. Like... you're the one who got sucked off but right now I feel... just promise me you'll do something like this again, soon.@@"<br>
<br>
You smile as she takes another sip of her "special" drink and assure her that you'll "think of something."
<<else>>
Enjoying the private, secret happenings between your legs you relax and let the orgasm wash over you, particularly enjoying the way she hilts your deep as you cum, holding in place and milking you with throat and lips and tongue and hand until the need to breath becomes too much and she finally separates with a gasp.<br>
<br>
Resting her head against your thigh she kisses you as you soften and you reach down under the table to stroke her hair, enjoying the quiet, tender moment for several minutes before finally signaling for her to return to her chair.
<</if>>
<br><br>
<<printNpcThemeReturn 600>>
</div>/*#
#desc: talk to technician about your gender identity
#status: WRITTEN 0.7.0.0
#*/
<<set $player.inside = false>>
<<set $player.cutscene.lockinventory = true>>
<<set $player.cutscene.reason = "Not now!">>
<<if $roomchange==true>>
<<incrementEmotion 'affection' 'npc_technician' 1>>
<</if>>
<<set $player.location to "Cafe: Newtype IV">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/mall_cafe.png" "./images/characters/npc_technician_casual.png">>
<div id="invframe" class="scrolltext">
You bring up the various changes you've been going through, culminating in changing your name.<br>
<br>
<<=setup.getNpcName('npc_technician', 'first')>> smirks "@@.npc_technician;yea, you already told me about that. Love the new name bee tee dubs but I'm guessing you wanted to talk about something else, maybe?@@"<br>
<br>
You nod considering your words carefully as you mentally parse who you are now.<br>
<br>
<<include technician_gender_select>>
</div>/*#
#desc: repeat talk to technician about your gender identity
#status: WRITTEN 0.7.0.0
#*/
<<set $player.inside = false>>
<<set $player.cutscene.lockinventory = true>>
<<set $player.cutscene.reason = "Not now!">>
<<if $roomchange==true>>
<<incrementEmotion 'affection' 'npc_technician' 1>>
<</if>>
<<set $player.location to "Cafe: Newtype IV">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/mall_cafe.png" "./images/characters/npc_technician_casual.png">>
<div id="invframe" class="scrolltext">
You bring up the idea of gender to <<=setup.getNpcName('npc_technician', 'first')>> once again.<br>
<br>
"@@.npc_technician;Ah, that thorny thing. Don't worry if it takes you a few tries to figure out, it's bullshit. Totally made up.... and yet totally real, all at the same time, y'know? Anyway, tell me about you.@@"<br>
<br>
You nod considering your words carefully as you mentally parse who you are now.<br>
<br>
<<include technician_gender_select>>
</div>/*#
#desc: choose what gender to tell technician you identify as
#status: WRITTEN 0.7.0.0
#*/
[<<moveTo "event_technician_comingout_2" "Try to tell her you're a normal guy and all this cross-dressing is an act." 60 "<<set $scene.gender='male'>>">>]<br>
[<<moveTo "event_technician_comingout_2" "Tell her you're a guy who likes crossdressing and such." 60 "<<set $scene.gender='xdress'>>">>]<br>
[<<moveTo "event_technician_comingout_2" "Tell her you don't fully feel like you identify with either gender." 60 "<<set $scene.gender='agender'>>">>]<br>
[<<moveTo "event_technician_comingout_2" "Tell her your gender is feeling very fluid." 60 "<<set $scene.gender='fluid'>>">>]<br>
[<<moveTo "event_technician_comingout_2" "Come out to her that you're a girl." 60 "<<set $scene.gender='girl'>>">>]<br>
<<if setup.getAverageFemstyle($player) == "voluntary" || setup.getTotalValue("feminization") == 20>>
[<<moveTo "event_technician_comingout_2" "Confidently inform her you're a girl." 60 "<<set $scene.gender='conf_girl'>>">>]
<</if>>/*#
#desc: tell technician what gender you identity as
#status: WRITTEN 0.7.0.0
#*/
<<set $player.inside = false>>
<<set $player.cutscene.lockinventory = true>>
<<set $player.cutscene.reason = "Not now!">>
<<if $roomchange==true>>
<<switch $scene.gender>>
<<case 'male'>>
<<incrementEmotion 'affection' 'npc_technician' 1>>
<<set $player.flags.identify_as = 'male'>>
<<case 'xdress'>>
<<incrementEmotion 'affection' 'npc_technician' 2>>
<<set $player.flags.identify_as = 'male'>>
<<case 'agender'>>
<<incrementEmotion 'affection' 'npc_technician' 2>>
<<set $player.flags.identify_as = 'agender'>>
<<case 'fluid'>>
<<incrementEmotion 'affection' 'npc_technician' 2>>
<<set $player.flags.identify_as = 'fluid'>>
<<case 'girl'>>
<<incrementEmotion 'affection' 'npc_technician' 2>>
<<set $player.flags.identify_as = 'female'>>
<<case 'conf_girl'>>
<<incrementEmotion 'affection' 'npc_technician' 3>>
<<set $player.timebased.stress -= Math.max(0,$player.timebased.stress-20)>>
<<set $player.flags.identify_as = 'female'>>
<</switch>>
<<if !setup.checkThemeExist('npc_technician', 'crossdressing', 'theme_technician_crossdress_11')>>
<<addNpcTheme 'npc_technician' 'crossdressing' 'theme_technician_crossdress_11'
10
'event_technician_comingout_1_alt'
false
'theme_technician_crossdress_header'
>>
<</if>>
<<if !setup.checkThemeExist('npc_admin', 'transition', 'theme_admin_transition_20')>>
<<addNpcTheme 'npc_admin' 'transition' 'theme_admin_transition_20'
20
'event_admin_comingout_1'
true
'theme_admin_transition_header'
>>
<</if>>
<</if>>
<<set $player.location to "Cafe: Newtype IV">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/mall_cafe.png" "./images/characters/npc_technician_casual.png">>
<div id="invframe" class="scrolltext">
<<switch $scene.gender>>
<<case 'male'>>
You want to tell her that you're a guy, and that this whole thing has been a nightmare... but you stop yourself. Remembering the NDA you hold back out of fear of what the consequences for you, and her too, probably, might be if you let her in on any of the secretive things that seem to go on at Social Interaction Service Syndicate Inc.<br>
<br>
Realizing that she's waiting for an answer you awkwardly explain that you're not really sure what you are anymore.<br>
<br>
She smiles in comfort "@@.npc_technician;it's ok. These things can be complicated and confusing. Just know that whatever you identify as is about you, not what anyone else expects of you and whichever path you end up traveling. Male, female, something in between or none of the above, it's valid. And well, if you come to any conclusions or want to talk to someone, I'm always happy to help.@@"<br>
<br>
You thank her for her good friendship and then continue on.
<<case 'xdress'>>
You explain that, while you're enjoying crossdressing and other experiments in femininity you still consider yourself male, yup, definitely male.<br>
<br>
"@@.npc_technician;Cool! I mean, you make a totes cute girl but just because you look like a thing doesn't mean you have to identify that way. Do what you like I mean, stiletto heels aside, lady clothes are like, so much better than dude options so you've made quite the rational choice in any sense.@@"<br>
<br>
You nod, thanking her for the encouragement before continuing on.
<<case 'agender'>>
You explain that you don't really feel like you identify with a gender at all.<br>
<br>
She nods sagely before replying. "@@.npc_technician;Totes valid. Look, gender is bullshit. Totally made up.... and yet totally real, all at the same time. Which means what you do with it well... that's up to you. You can buy in to a paradigm, pick and choose or skip it entirely. In other words, you do you and fuck the haterz, make your own way!@@"<br>
<br>
You half expect her to jump up on the table and start in with "Do You Hear the People Sing?" but instead she just takes another quaff of her overly-complicated coffee concoction and continued on to other topics.
<<case 'fluid'>>
You explain that your gender identity seems to shift back and forth.<br>
<br>
"@@.npc_technician;Mmm, fluids, easily one of my favourite states of matter. I mean coffee is a fluid and it's like... the best!@@"<br>
<br>
You laugh as she takes a theatrical sip of her overly complicated concoction. "@@.npc_technician;Real-talk though, that's totally cool, why be constrained by normal labels when you can just go with whatever feels best for you, no reason to ascribe to any strict structure unless it meets your needs just, y'know, enjoy yourself, have fun!@@"<br>
<br>
You thank her for the encouragement and continue on.
<<case 'girl'>>
Somewhat nervously you tell her that you think you're a girl.<br>
<br>
With a comforting smile she reaches across the table to take your hand.<br>
<br>
"@@.npc_technician;And a very cute girl you are. I just want you to know that I'm proud of you - I mean sure, I joke around a bunch and I'm a bit of a dork but... well hearing you say that, seeing the way your face seemed to light up... I'm just really, really happy that you would trust me to take part in your journey. If you ever need someone to talk to, or ask for advice or anything well... I'm here for you and whatever you decide to do is valid and correct for YOU.@@"<br>
<br>
You blush at the outflowing of support before steering the conversation forward.
<<case 'conf_girl'>>
With a confident grin you look across the table and ask her "who has two thumbs and is a girl?" Before she can reply you smirk and do the double thumbs up towards yourself.<br>
<br>
She grins, "@@.npc_technician;attagirl! Oh, I'm just so happy for you! Isn't being a girl the best! This calls for celebration, waitress, a celebratory cake for mine lovely lady friend!@@"<br>
<br>
Summoned from across the room <<=setup.getNpcName('npc_maid', 'first')>> drops in to take the order then returns a minute later with an oversized pink strawberry cupcake. Feeling as if a weight has lifted you let her gushing words of congratulation wash over you before finally continuing on.
<<default>>
ERROR unexpected scene.gender: <<=$scene.gender>>
<</switch>>
<br><br>
<<printNpcThemeReturn 600>>
</div>/*#
#desc: talk to technician about working at maid cafe
#status: WRITTEN 0.7.0.0
#*/
<<set $player.inside = false>>
<<set $player.cutscene.lockinventory = true>>
<<set $player.cutscene.reason = "Not now!">>
<<if $roomchange==true>>
<<incrementEmotion 'affection' 'npc_technician' 2>>
<</if>>
<<set $player.location to "Cafe: Newtype IV">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/mall_cafe.png" "./images/characters/npc_technician_casual.png">>
<div id="invframe" class="scrolltext">
You talk to <<=setup.getNpcName('npc_technician', 'first')>> about your part-time job working at the Maid Cafe.<br>
<br>
With a delighted smile she looks at you starry-eyed.<br>
<br>
"@@.npc_technician;Mmm, how I love a lady in a uniform... particularly a maid uniform...@@"<br>
<br>
She grins as you blush and then continues "@@.npc_technician;you know, when I first saw you look at the maids that dawning moment of revelation... well, let's just say I would have put a lot of money on you being one of them someday and hey! Looks like I would have won big... well, probably not big given that those were damn easy odds!@@"<br>
<br>
You can't help but agree with her assessment and you laugh before continuing on.<br>
<br>
<<include technician_gender_select>>
</div>/*#
#desc: talk about CDS merger, brazen
#status: WRITTEN 0.7.2.0
#*/
<<set $player.inside = false>>
<<set $player.cutscene.lockinventory = true>>
<<set $player.cutscene.reason = "Not now!">>
<<if $roomchange==true>>
<<set $npc_date.themes += 1>>
<<incrementEmotion 'affection' 'npc_technician' 1>>
<</if>>
<<set $player.location to "Cafe: Newtype IV">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/mall_cafe.png" "./images/characters/npc_technician_casual.png">>
<div id="invframe" class="scrolltext">
You talk to <<=setup.getNpcName('npc_technician', 'first')>> about the CDS merger.<br>
<br>
"@@.npc_technician;You know there had been some rumblings going on, though I commend <<=setup.getNpcName('npc_admin', 'first')>> for coming down to talk with all of us so early in the process; so often with these things it's all up at the C-level and we worker drones are just ignored. Though, in the OPPOSITE of being ignored... that reveal of yours! I don't know if it was rehearsed or what but just WOW, I didn't know you had that sort of thing in you and I gotta admit, seeing a confident <<getGenderWord $player>> up there like that? So hot.@@"<br>
<br>
<<printNpcThemeReturn 600>>
</div>/*#
#desc: talk about CDS merger, brazen
#status: WRITTEN 0.7.2.0
#*/
<<set $player.inside = false>>
<<set $player.cutscene.lockinventory = true>>
<<set $player.cutscene.reason = "Not now!">>
<<if $roomchange==true>>
<<set $npc_date.themes += 1>>
<<incrementEmotion 'affection' 'npc_technician' 1>>
<</if>>
<<set $player.location to "Cafe: Newtype IV">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/mall_cafe.png" "./images/characters/npc_technician_casual.png">>
<div id="invframe" class="scrolltext">
You talk to <<=setup.getNpcName('npc_technician', 'first')>> about the CDS merger.<br>
<br>
"@@.npc_technician;You know there had been some rumblings going on, though I commend <<=setup.getNpcName('npc_admin', 'first')>> for coming down to talk with all of us so early in the process; so often with these things it's all up at the C-level and we worker drones are just ignored. Though, in the OPPOSITE of being ignored... that reveal of yours! I don't know if it was rehearsed or what but just WOW, do you have ANY idea how adorable you look when you're all blushing and embarrassed? Sorry if this is stirring up humiliation memories but it takes your normal 10/10 cute-factor and cranks it up to like... thirteen!@@"<br>
<br>
<<printNpcThemeReturn 600>>
</div>/*#
#desc: call technician root
#status: FINISHED 0.4.0.0
#*/
<<set $player.location to "Phonecall">>
<<set _firstcall = false>>
<<set _call = 0>>
<<if (
( (($now.getUTCDay()>0)&&($now.getUTCDay()<5)) && (($now.getUTCHours()==7)||(($now.getUTCHours()>=17)&&($now.getUTCHours()<=24))) ) ||
( ($now.getUTCDay()==5) && (($now.getUTCHours()==7)||(($now.getUTCHours()>=13)&&($now.getUTCHours()<=24))) ) ||
( ($now.getUTCDay()==6)||($now.getUTCDay()==0) && (($now.getUTCHours()>=10) && ($now.getUTCHours()<=24)) )
)>>
<<set _call = 1>>
<<else>>
<<set _call = 0>>
<</if>>
<<if $npc_technician.firstcall==false>>
<<set $npc_technician.firstcall=true>>
<<set _firstcall = true>>
<<if $npc_technician.flags.dataservice_encounter.looked_up_skirt == true>>
<<set $npc_technician.flags.knowTrans = true>>
<</if>>
<</if>>
<<if $roomchange == true>>
<</if>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/phonecall.png">>
<div id="invframe" class="scrolltext">
<<switch _call>>
<<case 0>>
<<if ($now.getUTCHours()>7) || ($now.getUTCHours()< 17)>>
You try to call <<=setup.getNpcName('npc_technician', 'first')>>. She does not answer her phone. Hmm... You suppose she's busy somehow. Maybe you should try it later.
<<else>>
You try to call <<=setup.getNpcName('npc_technician', 'first')>>. She does not answer her phone. Either she's DMing another all-night gaming session, or she's asleep.
<</if>>
<br><br>
[<<moveTo $beforePhonecalllocation "Back" 1 "<<set $currentcall = false>>">>]
<<case 1 2>>
You try to call <<=setup.getNpcName('npc_technician', 'first')>>. She picks up the phone after a short time ringing. A sleepy sounding voice answers you: "@@.npc_technician;Who dares interrupt the great wizard's beauty sleep? Oh hey <<=setup.getPcFirstName('npc_technician')>>, it's you!@@"
<br><br>
<<if _firstcall==true>>
<<if $npc_technician.flags.dataservice_encounter.handjob_finish == "">>
"@@.npc_technician;So, <<=setup.getNpcName('npc_admin', 'first')>> finally gave you my contact informations. It was about time :D@@"
<<else>>
"@@.npc_technician;Finally you call! I've totally been thinking about you like... a LOT :D@@"
<</if>>
<br><br>
<<printThought $player "Did she just... pronounce an emoji?">><br>
<br>
"@@.npc_technician;So...@@"<br>
<br>
<</if>>
<<if ($npc_technician.lastdate != null) && ($now.getTime()<=$npc_technician.lastdate.getTime())>>
"@@.npc_technician;I'm really looking forward seeing you again :D. Is there something else?@@"<br>
<br>
<<else>>
<<switch $npc_technician.stage>>
<<case 1>>
"@@.npc_technician;What have you been up to lately? Say, you wanna meet and consume a lot of caffeinated hot liquid of black complexion?@@"
<<case 2>>
"@@.npc_technician;What have you been up to lately? Say... you wanna meet and consume a lot of caffeinated hot liquid of black complexion... or maybe do something else?@@"
<</switch>>
<br><br>
<</if>>
<<if ($npc_technician.lastdate == null) || ((setup.dayDiff($now, $npc_technician.lastdate)>=2) && $now.getTime()>$npc_technician.lastdate.getTime())>>
[<<moveTo "room_call_technician_date" "Meet at a cafe." 60 "<<set $technician_date=_call>>">>]<br>
<<if $npc_technician.stage>1>>
[@@.link_locked;Ask her out for a date (Not yet implemented)@@]<br>
<</if>>
<<elseif (setup.dayDiff($now, $npc_technician.lastdate)<2)>>
<<switch $npc_technician.datetype>>
<<case 'cafe'>>
[@@.link_locked;You've just been on a cafe with <<=setup.getNpcName('npc_technician', 'first')>> lately.@@]<br>
<<case 'date'>>
[@@.link_locked;You've just been on a date with <<=setup.getNpcName('npc_technician', 'first')>> lately.@@]<br>
<</switch>>
<<else>>
<<switch $npc_technician.datetype>>
<<case 'cafe'>>
[@@.link_locked;You've already agreed to meet at a cafe with <<=setup.getNpcName('npc_technician', 'first')>>.@@]<br>
<<case 'date'>>
[@@.link_locked;You managed to ask <<=setup.getNpcName('npc_technician', 'first')>> out for a date.@@]<br>
<</switch>>
<</if>>
<<if $currentTasks.hasOwnProperty('task_uniform_upgrade') && !$currentTasks['task_uniform_upgrade'].finished>>
[<<moveTo "call_technician_ask_uniform_upgrade" "Ask her for outfit suggestions." 120>>]<br>
<</if>>
[<<moveTo $beforePhonecalllocation "Say you just called to say hello." 1 "<<set $currentcall = false>>">>]
<</switch>>
</div>/*#
#desc: ask technician on a date over the phone
#status: FINISHED 0.4.0.0
#*/
<<set $player.location to "Phonecall">>
<<if $roomchange>>
<<setScene>>
<<set $scene.first_date = false>>
<<if ($npc_technician.affection>=$npc_technician.anger)>>
<<if !$player.locations.mallcafe>>
<<set $player.locations.mallcafe = true>>
<</if>>
<<set _tmpName = setup.getNpcName('npc_technician')>>
<<if ($now.getUTCDay()==6) || ( ($now.getUTCDay()==0) && ($now.getUTCHours()<15) )>>
<<set _tmpDay = (7-$now.getUTCDay())>>
<<if (_tmpDay == 7)>>
<<set _tmpDay = 0>>
<</if>>
<<set _tmpDate = setup.setNextDate($now, _tmpDay, 16, 0)>>
<<if ($now.getUTCDay()==0 && $now.getUTCHours()<15)>>
<<set $scene.day = "today">>
<<else>>
<<set $scene.day = "on Sunday">>
<</if>>
<<else>>
<<set _tmpDay = (6-$now.getUTCDay())>>
<<set _tmpDate = setup.setNextDate($now, _tmpDay, 16, 0)>>
<<if ($now.getUTCDay()==6 && $now.getUTCHours()<15)>>
<<set $scene.day = "today">>
<<else>>
<<set $scene.day = "on Saturday">>
<</if>>
<</if>>
<<set $npc_technician.lastdate = _tmpDate>>
<<set _taskCondition = setup.getConditions(_tmpDate, ['atMallCafe'])>>
<<set _taskDone = {
"trigger_event": "event_technician_cafe_1_1",
"text": "task_technician_cafe_1_done"
}>>
<<set _taskFailed = {
"trigger_event":"event_technician_cafe_1_1_failed",
"text": "task_technician_cafe_1_failed"
}>>
<<addTask 'technician_cafe_1'
$now
'npc_technician'
'task_technician_cafe_1'
_taskCondition
_taskDone
_taskFailed>>
<<set $npc_technician.dateType = "cafe">>
<<else>>
<<decrementEmotion 'anger' 'npc_technician' 1>>
<<set $npc_technician.lastdate = $now>>
<</if>>
<</if>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/phonecall.png">>
<div id="invframe" class="scrolltext">
<<if $npc_technician.affection>=$npc_technician.anger>>
You tell <<=setup.getNpcName('npc_technician', 'first')>> that you've rolled a natural 20 on decrypting messages and figured out what she means; and that you'd love to get together with her for coffee.<br>
<br>
"@@.npc_technician;Just as I predicted. Let's meet at the Newtype IV <<=$scene.day>> at 4 pm!
<<if $scene.first_date>>
That's the new Maid cafe in the Kaiser Franz Josef mall in the inner city, and let me tell you, as a regular: the maids are really hot. You're going to love it there :3.
<</if>>
See you there <<=$player.first_name>>!@@"<br>
<<else>>
You ask <<=setup.getNpcName('npc_technician', 'first')>> if she wants to go for a coffee in the near future..<br>
<br>
"@@.npc_technician;Sorry <<=$player.first_name>>, maybe another time, I'm ... I'm not feeling too well today.@@"<br>
<</if>>
<br>
[<<moveTo $beforePhonecalllocation "Say goodbye and hang up." 1 "<<set $currentcall = false>>">>]
</div>/*#
#desc: mux to route for staying after to help/schmooze with technician
#status: FINISHED 0.5.0.0
#*/
<<initRoom>>
<<if $npc_technician.flags.rpg_campaign.has_stayed_behind>>
<<if $npc_technician.relationship.relationship_stage > 0>>
<<moveTo "event_technician_rpg_cleanup_x">>
<<else>>
<<moveTo "event_technician_rpg_cleanup_1_alt">>
<</if>>
<<else>>
<<moveTo "event_technician_rpg_cleanup_1">>
<</if>>
/* require session 2+ and technician happiness *//*#
#desc: help technician cleaning up after rpg session
#status: FINISHED 0.5.0.0
#*/
<<if $roomchange==true>>
<<incrementEmotion 'affection' 'npc_technician' 1>>
<<if !$npc_technician.flags.rpg_campaign.has_stayed_behind>>
<<set $npc_technician.flags.rpg_campaign.has_stayed_behind = true>>
<<addNpcTheme 'npc_psychiatrist' 'technician' 'theme_psychiatrist_technician_5'
7
'event_psychiatrist_theme_technician_cleanup_1'
true
'theme_psychiatrist_technician_header'
>>
<</if>>
<</if>>
<<set $player.location = "<<=ps(setup.getNpcName('npc_technician', 'first'))>> apartment.">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/technician_apartment.png" "./images/characters/npc_technician_casual.png">>
<div id="invframe" class="scrolltext">
Sticking around after the rest of the party has left you help <<=setup.getNpcName('npc_technician', 'first')>> pick up the empty cans, dirty plates and other detritus left behind from the session, as well as helping her gather and organize her supplies.<br>
<br>
She is very careful not to let you peek inside her DM's folder, declaring that "@@.npc_technician;such secrets are not to be viewed by a poor mortal such as yourself!@@"<br>
<br>
Hanging out with her alone like this you reflect on her dichotomy - how she uses the rambunctious facade of the "Tech Wizard" persona to maintain a certain separation and shield around her real self.<br>
<br>
You mention how much you've enjoyed spending time with her and that you'd like to do so more often. She's suddenly looking excited and nervous at the same time and you ask her what's wrong.<br>
<br>
"@@.npc_technician;Sorry, it's a bit silly but, like... as much as I joke around a bit and play the all-knowing wizard I'm sometimes not that great at figuring people out. And with you... you've changed so much since we worked together and even back then I didn't know you all that well. Sometimes I wish life was more like a game, if casting detect motive was as easy as using my phone to lookup what you're wearing under your clothes. I mean, we all wear masks of one sort or the other, and that's fine and understandable but also a bit scary since it's hard to know what, exactly is going on underneath.@@"<br>
<br>
<<printThought $player "Hmmm, I wonder...">><br>
<br>
[<<moveTo 'event_technician_rpg_cleanup_1_2' 'Agree that it is kind of tricky and head home.' 500>>]<br>
[<<moveTo 'event_technician_seduce_1' 'Let her in on the secret that, actually, you have a particular vulnerability to zone of truth effects...' 600>>]
</div>/*#
#desc: help technician cleaning up after rpg session (if you didn't seduce her previously)
#status: FINISHED 0.5.0.0
#*/
<<if $roomchange==true>>
<<incrementEmotion 'affection' 'npc_technician' 1>>
<</if>>
<<set $player.location = "<<=ps(setup.getNpcName('npc_technician', 'first'))>> apartment.">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/technician_apartment.png" "./images/characters/npc_technician_casual.png">>
<div id="invframe" class="scrolltext">
Sticking around after the rest of the party has left you help <<=setup.getNpcName('npc_technician', 'first')>> pick up the empty cans, dirty plates and other detritus left behind from the session, as well as helping her gather and organize her supplies.<br>
<br>
She is very careful not to let you peek at her DM's folder, declaring that "@@.npc_technician;such secrets are not to be viewed by a poor mortal such as yourself!@@"<br>
<br>
Recalling previous time together you can tell that she's a little nervous about pushing you any further but if you were willing to make the first move...<br>
<br>
[<<moveTo 'event_technician_rpg_cleanup_1_2' 'Just finish cleaning and head home.' 600>>]<br>
[<<moveTo 'event_technician_seduce_1' 'Let her in on the secret that you have a bit of a vulnerability to zone of truth effects...' 600>>]
</div>/*#
#desc: head home after helping technician cleanup (ie: don't try to seduce her)
#status: FINISHED 0.5.0.0
#*/
<<if $roomchange==true>>
<</if>>
<<set $player.location = "<<=ps(setup.getNpcName('npc_technician', 'first'))>> apartment.">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/technician_apartment.png" "./images/characters/npc_technician_casual.png">>
<div id="invframe" class="scrolltext">
Things are suddenly a bit silent and awkward and you both find yourself at a loss for words. Busying yourself with the last of the cleanup you thank her again for the game and head for the door.<br>
<br>
"@@.npc_technician;Yea, uh... you too, thanks for joining me- us!, I mean. See you next week?@@"<br>
<br>
You nod, saying you're looking forward to the next session before heading off.<br>
<br>
[<<moveTo 'room_foyer' 'Home.' 660>>]
</div>/*#
#desc: seduce technician
#status: FINISHED 0.5.0.0
#*/
<<if $roomchange==true>>
<<incrementEmotion 'affection' 'npc_technician' 1>>
<<set $npc_technician.relationship.relationship_stage = 1>>
<</if>>
<<set $player.location = "<<=ps(setup.getNpcName('npc_technician', 'first'))>> apartment">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/technician_apartment.png" "./images/characters/npc_technician_casual.png">>
<div id="invframe" class="scrolltext">
"@@.npc_technician;Zone of truth-@@"<br>
<br>
It takes her a moment as she is putting away the last of her reference books. When she turns around you adopt your most innocent expression, hands behind your back and turning back and forth a bit as you smile at her.<br>
<br>
You can see the gears churning behind her eyes as her minor confusion blossoms into an expression of joy and then a facade of stoic control.<br>
<br>
Grabbing a pencil and wielding it like a wand she waves it in your direction.<br>
<br>
"@@.npc_technician;By the power of Gayskull I bind you to speak naught but your heart's truth for soever you are within these walls!@@"<br>
<br>
Grabbing a die you roll it on the table only to nudge it over to a 1 before she can see the result. Looking up and biting your lip you inform her that you appear to have critically failed your saving throw against her spell...<br>
<br>
"@@.npc_technician;Very well fair maid. Since your tongue is now bound to speak of naught but true things... tell to me what is thy purpose?@@"<br>
<br>
Taking a step towards her you flutter your eyelids and say that you were very much hoping to kiss her...<br>
<br>
"@@.npc_technician;A noble request! And one which I will happily grant!@@"<br>
<br>
You close your eyes and lean in. Her lips are soft and wet, parting tenderly even as she pushes back into you. Your heart races as you reach out, one hand wrapping gently around her waist. She returns the favour, reflecting your embrace and pulling you closer as your mouths press tight and your tongue tentatively darts forth.<br>
<br>
Your hesitant embrace turns into a seductive spar, move and escalating counter move. Her fingers run through your hair, her tongue wrestling with your own as she takes control until you start to melt in her arms... and then she leans slightly back, letting you pull her closer and take the lead. Momentum swings back and forth until who is the initiator and who is the subject becomes unknowable and, finally short of breath and with dual racing hearts the two of you part, opening your eyes to look bashfully back at one another.<br>
<br>
The silence lingers, finally broken as you ask permission to say another true thing.<br>
<br>
"@@.npc_technician;Speak,@@" She states softly, still holding your hands as you feel her pulse pounding in anticipation of your reply.<br>
<br>
You smile and make eyes towards the couch as you "confess" that you would very much like to kiss her again.<br>
<br>
She smiles bright enough to light the room like the sun, the two of you lunging towards each other, arms wrapped around as you stumble onto the couch, hugging and kissing, your bodies entwined and pressed against one another.<br>
<br>
Despite your mutual enthusiasm you both quickly tire, the late hour and long session prior conspiring to leave you wrapped in each other's arms, cuddled together on the couch as you "merely" stare into each other's eyes.<br>
<br>
"@@.npc_technician;So, as part of the sympathetic component of the spell the caster is compelled to tell the truth as well and...@@" She blushes for a moment as you blink up at her a moment before continuing. "@@.npc_technician;Well, anyway... since we're both forced to be truthful... I think you're a wonderful person whom I very much like spending time with and I like you a lot.@@"<br>
<br>
Darting forward for another kiss you smile and agree that you "like" her a lot too.<br>
<br>
Spooning together for a bit longer you start to drift pleasantly off to sleep only to slide off the narrow couch and go crashing to the floor, accidentally dragging her down on top of you.<br>
<br>
Letting out a yelp as she lands on you in a tangle of arms and legs she manages to get up first, rising to her hands and looking down at you, the ceiling light above lending her a bit of a radiant glow.<br>
<br>
She smiles before adopting her "best" southern accent. "@@.npc_technician;Why, ah do believe I may have just fallen for you.@@"<br>
<br>
You grin, both of you laughing at the corny joke before she helps you back to your feet where you reluctantly arrive at the mutual conclusion that you should probably be heading home.<br>
<br>
Reaching for the door you turn the knob only for her to grab your hand. You look back and she pulls you in for another passionate kiss that has you knees weak.<br>
<br>
"@@.npc_technician;Sorry, uh... see you soon?@@"<br>
<br>
You smile back, replying "of course... and that's the truth." before darting in for a final peck on the cheek that leaves her blushing bashfully and waving as you quickly slip out the door before anything else can happen.<br>
<br>
Riding the elevator back down from her apartment you finally release your held breath, light-headed as you replay every delightful moment since the end of the game session.<br>
<br>
The rest of your trip home passes in a fog, barely noticing your surroundings as you skip along, light as a cloud, your tingly feelings only refreshing as you walk into your flat and get a text.<br>
<br>
"@@.npc_technician;Hey, so... I had a REALLY great time tonight... I hope you stay late next session to help me "clean."@@"<br>
<br>
Clutching your phone to your chest as you lean back against your door and take a moment to compose your reply.<br>
<br>
[<<moveTo 'event_technician_seduce_2' "Reply that you're looking forward to it." 0 "<<set $scene.sub=false>>">>]
<<if setup.getTotalValue("submission") > 7>>
<<timed 45s t8n>>
<br>
[<<moveTo 'event_technician_seduce_2' "Text back of course... Mistress." 0 "<<set $scene.sub=true>>">>]
<</timed>>
<</if>>
</div>/*#
#desc: text back technician after your first cuddlefest
#status: FINISHED 0.5.0.0
#*/
<<if $roomchange==true>>
<<incrementEmotion 'affection' 'npc_technician' 1>>
<<if $scene.sub>>
<<set $npc_technician.relationship.called_her_mistress_first_date = true>>
<</if>>
<</if>>
<<set $player.location to "Foyer">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/flat_foyer_01.png">>
<div id="invframe" class="scrolltext">
<<if $scene.sub>>
Firing off your submissive reply your heart thunders in your chest as you await her response, staring in nervous anticipation at the "..." indicating that she's typing.<br>
<br>
<<if $npc_technician.flags.rpg_campaign.character == "succubus">>
"@@.npc_technician;Wow, you really ARE a seductive demon. Have a good sleep my dear, your demon queen will be looking forward to our next visit with delight.@@"
<<else>>
"@@.npc_technician;Oh, wow I... I was looking forward to seeing you again anyway but now I REALLY can't wait!@@"
<</if>>
<br><br>
Letting out a sigh of relief you shoot off an emoji response, not wanting to risk any more lest you end the evening enslaved to a lovely, correction ANOTHER lovely woman.
<<else>>
Shooting off your reply you smile at the "(-inf, 3)" that she fires back.
<</if>>
<br><br>
Yawning at the late hour you figure you should probably get ready for bed.<br>
<br>
[<<moveTo 'room_foyer' 'Continue.' 0>>]
</div>/*#
#desc: repeatable help technician cleaning up after rpg session
#status: FINISHED 0.5.0.0
#*/
<<if $roomchange==true>>
<<incrementEmotion 'affection' 'npc_technician' 1>>
<<set $scene.tech_horny = (random(0,1) == 0)>>
<<set $scene.you_horny = ($player.timebased.horny >= 50)>>
<</if>>
<<set $player.location = "<<=ps(setup.getNpcName('npc_technician', 'first'))>> apartment.">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/technician_apartment.png" "./images/characters/npc_technician_casual.png">>
<div id="invframe" class="scrolltext">
By the time you've finished helping <<=setup.getNpcName('npc_technician', 'first')>> clean up her apartment
<<if $scene.tech_horny && $scene.you_horny>>
the air is dripping with sexual tension. As horny as you are it is <<=setup.getNpcName('npc_technician', 'first')>> who breaks the ice, posing on the couch and beckoning you to join her.<br>
<br>
"@@.npc_technician;Come over here, hot stuff. You're already in my lair now... come forth into my clutches.@@"<br>
<br>
Joining her on the couch you cuddle face to face, tongues intertwined for a long kiss before you take turns letting your lips go exploring, shuddering as she nibbles your neck and then returning the favour to have her gasp.<br>
<br>
As you caress her face and shower her with kisses her hands go exploring further afield, grabbing your butt with both hands and pulling you closer as she grinds against you. Pressed together about as close as two full-clothed humans can be you snuggle and grope, too tired to take things to another level, but too horny not to have some fun.
<<elseif !$scene.tech_horny && !$scene.you_horny>>
you're both too tired to do much else. Migrating towards the couch you softly cuddle, too tuckered out for anything more but happy to merely enjoy the comforting touch of one another.<br>
<br>
Wrapped around one another like a pair of schoolgirls you share the occasional soft kiss, the whispered comment of praise, just savouring each other's company.
<<elseif $scene.you_horny>>
<<=setup.getNpcName('npc_technician', 'first')>> is looking tired and you're feeling very horny. Taking the initiative you guide her over to the couch, pulling her into your embrace as you assume full cuddle control on her back, gently caressing her breasts with one hand while you nibble on her neck and whisper sweet nothings in her ear.<br>
<br>
She smiles and presses back into you, turning slightly to share a kiss before relaxing into your arms. Content that she is not currently up for much more you merely savour her smell, her soft skin, nuzzling the back of her neck as you enjoy holding her.
<<else>>
<<=setup.getNpcName('npc_technician', 'first')>> is looking quite worked up. With a sly grin she lays across the couch, beckoning you in with her eye.<br>
<br>
"@@.npc_technician;Come, my dear, I long to feel your embrace.@@"<br>
<br>
Blushing and smiling you swiftly join her on the couch, her arms wrapped around you as she takes the position of the big spoon, grinding against you and nibbling on your neck.<br>
<br>
You're content to just lay in her arms, pressing back and cooing in contentment as she burns off energy playing with you. Too tired to get up to any serious mischief you find yourself reflecting on how nice this sort of quasi-chaste fun can be as she curls around you like a friendly cat.
<</if>>
<br><br>
You spend the better part of an hour snuggling with your favourite lady wizard before reluctantly concluding that you either need to head home or you're going to pass out in her apartment. As tempting as the latter sounds you bid her goodbye and head on your way.
<br><br>
[<<moveTo 'room_foyer' 'Return home.' 1200>>]
</div>/*#
#desc: chastity play w/technician after session 5
#status: STUB 0.5.0.0
#*/
<<if $roomchange==true>>
<<incrementEmotion 'affection' 'npc_technician' 1>>
<<if !$scene.was_caged>>
<<removeItem $player $now "c_cage_steel" true>>
<</if>>
<<if $npc_technician.flags.rpg_campaign.character == "succubus">>
<<removeItem $player $now "rpg_succubus_collar" true>>
<<deleteItem $player $now "rpg_succubus_collar">>
<<removeItem $player $now "rpg_succubus_leash" true>>
<<deleteItem $player $now "rpg_succubus_leash">>
<<removeItem $player $now "rpg_succubus_ankle_cuffs" true>>
<<deleteItem $player $now "rpg_succubus_ankle_cuffs">>
<<removeItem $player $now "rpg_succubus_wrist_cuffs" true>>
<<deleteItem $player $now "rpg_succubus_wrist_cuffs">>
<<removeItem $player $now "rpg_succubus_demon_hood" true>>
<<deleteItem $player $now "rpg_succubus_demon_hood">>
<<removeItem $player $now "rpg_succubus_arm_bondage" true>>
<<deleteItem $player $now "rpg_succubus_arm_bondage">>
<</if>>
<</if>>
<<set $player.location = "<<=ps(setup.getNpcName('npc_technician', 'first'))>> apartment.">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/technician_apartment.png" "./images/characters/npc_technician_casual.png">>
<div id="invframe" class="scrolltext">
<<if $npc_technician.relationship.her_role == "sub">>
<<elseif $npc_technician.relationship.her_role == "dom">>
<<if $npc_technician.relationship.keyholder || $scene.was_caged>>
<<else>>
<</if>>
<<else>>
<</if>>
Alas, those wishing to know what (absolutely totally innocent, yes 110% innocent) things you get up to with your lovely tech wizard friend shall have to wait for a future release.<br>
<br>
[<<moveTo 'room_foyer' 'Head home.' 0>>]
</div>/*#
#desc: play with technician after finishing campaign
#status: STUB 0.5.0.0
#*/
<<if $roomchange==true>>
<<incrementEmotion 'affection' 'npc_technician' 1>>
<</if>>
<<set $player.location = "<<=ps(setup.getNpcName('npc_technician', 'first'))>> apartment.">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/technician_apartment.png" "./images/characters/npc_technician_casual.png">>
<div id="invframe" class="scrolltext">
<<if $npc_technician.relationship.her_role == "sub">>
<<elseif $npc_technician.relationship.her_role == "dom">>
<<else>>
<</if>>
You have unspeakable fun with your friend, <<=setup.getNpcName('npc_technician', 'first')>>. Cuddling may have even been involved. Who knows, this scene hasn't been written yet.<br>
<br>
[<<moveTo 'room_foyer' 'Head home.' 0>>]
</div>/*#
#desc: play with technician after finishing campaign as succubus
#status: STUB 0.5.0.0
#*/
<<if $roomchange==true>>
<<incrementEmotion 'affection' 'npc_technician' 1>>
<</if>>
<<set $player.location = "<<=ps(setup.getNpcName('npc_technician', 'first'))>> apartment.">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/technician_apartment.png" "./images/characters/npc_technician_casual.png">>
<div id="invframe" class="scrolltext">
<<if $npc_technician.relationship.her_role == "sub">>
<<elseif $npc_technician.relationship.her_role == "dom">>
<<else>>
<</if>>
Ooops, infernal powers or no, this scene is as yet unwritten.<br>
<br>
[<<moveTo 'room_foyer' 'Head home.' 0>>]
</div>/*#
#desc: psychiatrist topic: staying after rpg session to help technician cleanup
#status: STUB 0.7.0.0
#*/
<<if $roomchange == true>>
<<set $talkThemes += 1>>
<<set _x = setup.removeStress($player,3)>>
<</if>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/psychiatrist_office.png" "./images/characters/npc_psychiatrist.png">>
<div id="invframe" class="scrolltext">
You talk about staying behind after the RPG session was over to help <<=setup.getNpcName('npc_technician', 'first')>> with the cleanup.<br>
<br>
"@@.npc_psychiatrist;Good for you! Being the DM and hosting is a lot of work. It's always great when a player pitches in to help out a bit. Though...@@" she pauses, looking at you with a sly smile. "@@.npc_psychiatrist;Tell me, did you have, perhaps some... additional motivation in staying behind, alone, with <<=setup.getNpcName('npc_technician', 'first')>>?@@"<br>
<br>
<<if $npc_technician.relationship.relationship_stage > 0>>
[<<moveTo event_psychiatrist_theme_technician_seduce_1 "Admit that you kind of seduced her a little." 600>>]
<<else>>
[<<moveTo event_psychiatrist_theme_technician_seduce_1 "Assert that no, you just stayed behind to help out." 600>>]
<</if>>
</div>/*#
#desc: psychiatrist topic: seducing technician after rpg session
#status: STUB 0.7.0.0
#*/
<<if $roomchange == true>>
<</if>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/psychiatrist_office.png" "./images/characters/npc_psychiatrist.png">>
<div id="invframe" class="scrolltext">
<<if $npc_technician.relationship.relationship_stage > 0>>
You find yourself blushing and excited as you explain that, after helping with cleanup, you and <<=setup.getNpcName('npc_technician', 'first')>> found yourself flirting and, well, one thing lead to another and soon you were kissing and cuddling on the couch.<br>
<br>
"@@.npc_psychiatrist;Aww, that's so sweet! And I'm so very, very happy for you, <<=setup.getNpcName('npc_technician', 'first')>> sounds like a real catch and you had the courage to put yourself out there and go for it! Keep it up and I wish the two of you all the fortune in the world!@@"<br>
<br>
<<if $npc_technician.relationship.called_her_mistress_first_date>>
You're about to move on when you confess that, after things were over and you were on your way home you... maybe may have called <<=setup.getNpcName('npc_technician', 'first')>> "Mistress." <br>
<br>
<<=setup.getNpcName('npc_psychiatrist', 'formal')>> smiles wide enough you think she might tear something.<br>
<br>
"@@.npc_psychiatrist;Oh you rascal! I do hope your lovely friend knows what she's in for... "Mistress" on the first night! My, my, my...@@"
<</if>>
<<else>>
<<=setup.getNpcName('npc_psychiatrist', 'formal')>> seems obviously disappointed at your response.<br>
<br>
"@@.npc_psychiatrist;Huh, I'm surprised, I mean, from how you've spoken of her before I thought there was a real spark going between you and <<=setup.getNpcName('npc_technician', 'first')>>. I really encourage you not to let an opportunity like this pass you by, fortunately there's always next week, right?@@"<br>
<br>
<<printThought $player "Hmm, maybe she's right...">>
<</if>>
<br><br>
<<printNpcThemeReturn 'npc_psychiatrist' 600>>
</div>/*#
#desc: utility passage for removing RPG succubus attire
#status: FINISHED 0.5.0.0
#*/
<<if $npc_technician.flags.rpg_campaign.session == 5 && $npc_technician.relationship.relationship_stage > 0>>
/* no op */
<<else>>
<<if $scene.collared != 'locked'>>
<<if !$npc_technician.flags.rpg_campaign.session_actions.fantasy.succubus[6]>>
<<removeItem $player $now "rpg_succubus_collar" true>>
<<deleteItem $player $now "rpg_succubus_collar">>
<</if>>
<</if>>
<<if $npc_technician.flags.rpg_campaign.session > 3>>
<<removeItem $player $now "rpg_succubus_demon_hood" true>>
<<deleteItem $player $now "rpg_succubus_demon_hood">>
<<if $npc_technician.flags.rpg_campaign.session >= 4>>
<<removeItem $player $now "rpg_succubus_arm_bondage" true>>
<<deleteItem $player $now "rpg_succubus_arm_bondage">>
<<if $npc_technician.flags.rpg_campaign.session > 6>>
<<if !$npc_technician.flags.rpg_campaign.session_actions.fantasy.succubus[7]>>
<<removeItem $player $now "rpg_succubus_pentagram_harness" true>>
<<deleteItem $player $now "rpg_succubus_pentagram_harness">>
<</if>>
<</if>>
<</if>>
<</if>>
<<if setup.checkItemInInventory("rpg_succubus_leash")>>
<<removeItem $player $now "rpg_succubus_leash" true>>
<<deleteItem $player $now "rpg_succubus_leash">>
<</if>>
<<if setup.checkItemInInventory("rpg_succubus_ankle_cuffs")>>
<<removeItem $player $now "rpg_succubus_ankle_cuffs" true>>
<<deleteItem $player $now "rpg_succubus_ankle_cuffs">>
<</if>>
<<if setup.checkItemInInventory("rpg_succubus_wrist_cuffs")>>
<<removeItem $player $now "rpg_succubus_wrist_cuffs" true>>
<<deleteItem $player $now "rpg_succubus_wrist_cuffs">>
<</if>>
<<useClothSetPop 'scene' $player $now>>
<</if>>/*#
#desc: utility passage to remove collar if possible and record status
#status: FINISHED 0.5.0.0
#*/
<<set $scene.collared = "none">>
<<if $npc_technician.flags.rpg_campaign.session <= 7>>
<<useClothSetPush 'scene'>>
<</if>>
<<if setup.isItemTypeEquipped('choker')>>
<<if setup.getItemObjFromType("choker").hasOwnProperty("lockable") && setup.getItemObjFromType("choker")["lockable"][0]>>
<<set $scene.collared = "locked">>
<<else>>
<<set $scene.collared = "worn">>
<</if>>
<</if>>/*#
#desc: arrive at npc_technician's apartment for first RPG session
#status: FINISHED 0.5.0.0
#*/
<<if $roomchange==true>>
<<set $npc_technician.flags.rpg_campaign.cur_campaign_id = "fantasy">>
<<addNpcTheme 'npc_psychiatrist' 'rpg_campaign' 'theme_psychiatrist_rpg_0'
0
'event_psychiatrist_theme_group_1'
false
'theme_psychiatrist_rpg_header'
>>
<<set $npc_rpg_warlock.profile = true>>
<<set $npc_rpg_dude.profile = true>>
<</if>>
<<set $player.location = 'Lair of the Tech Wizard'>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/technician_apartment.png" "./images/characters/npc_rpg_group.png">>
<div id="invframe" class="scrolltext">
You knock on the door and <<=setup.getNpcName('npc_technician', 'first')>> opens it with a smile before theatrically gesturing for you to enter.<br>
<br>
"@@.npc_technician;Step forth, adventurer; for an evening of action and excitement!@@"<br>
<br>
You can't help smiling at her enthusiasm as she leads you into the living room where several other people are already gathered.<br>
<br>
"@@.npc_technician;<<=$player.first_name>>, meet the gang!@@" She moves around to point to each person in turn for introductions as they smile back in greeting. "@@.npc_technician;First off, you already know <<=setup.getNpcName('npc_maid', 'first')>>.@@"<br>
<br>
<<=setup.getNpcName('npc_maid', 'first')>> sits on a chair at one end of a coffee table scattered with dice and papers. Judging by her maid outfit you figure she came straight from work.<br>
<br>
The next two, seated at one end of a couch, look to be in some sort of relationship given the way the woman is draped across across the guy's lap. The girl, introduced as <<=setup.getNpcName('npc_rpg_warlock', 'first')>> is dressed in a red trenchcoat over a matching corset, skintight jeans and chunky platform boots. Her (presumed) boyfriend, <<=setup.getNpcName('npc_rpg_dude', 'first')>> tilts towards the stereotypical "skinny metal guy" side of things with long hair, combat boots, skinny jeans, a black short sleeved shirt and a spiked collar save for it having a ring dangling from the front that she occasionally toys with.<br>
<br>
Finally there is <<=setup.getNpcName('npc_barista', 'nickname')>>, who waves at you with a wide smile.<br>
<br>
"@@.npc_barista;Hiya <<=$player.first_name>>!@@"<br>
<br>
"@@.npc_technician;So, I, uh guess you've met <<=setup.getNpcName('npc_barista', 'first')>>?@@"<br>
<br>
"@@.npc_barista;Yup! <<=$player.first_name>> comes in for coffee, like, every day!@@"<br>
<br>
"@@.npc_technician;Tsk, tsk, careful there <<=setup.getNpcName('npc_maid', 'first')>> might get jealous!@@"<br>
<br>
"@@.npc_barista;Aww, I promise to share!@@"<br>
<br>
<<=setup.getNpcName('npc_maid', 'first')>> rolls here eyes as <<=setup.getNpcName('npc_technician', 'first')>> moves on from introductions. You take a seat on the couch, sitting at the far end from the lovebirds.<br>
<br>
Waving a foot in your direction <<=setup.getNpcName('npc_rpg_warlock', 'first')>> smiles. "@@.npc_rpg_warlock;why so far? Come on, scooch a bit closer! We don't bite... much.@@"<br>
<br>
You blush and struggle for words at the blatant flirting despite her boyfriend being right there. <<=setup.getNpcName('npc_rpg_dude', 'first')>> just smiles as the rest of the group roll their eyes.<br>
<br>
"@@.npc_technician;Come on! All of you promised to be on your best behaviour tonight!@@"<br>
<br>
"@@.npc_maid;Yea, I wanna actually get to the game.@@"<br>
<br>
<<=setup.getNpcName('npc_rpg_warlock', 'first')>> flutters her eyelashes in mock innocence and pouts before turning back towards you to flash an enticing smile. You compromise and shuffle a little closer to the middle of the couch.<br>
<br>
<<printThought $player "What is it with ladies treating me like a toy to tease and taunt?">><br>
<br>
"@@.npc_technician;Alright, let's get this show on the road, how about everyone introduces their characters then <<=$player.first_name>> can choose what she wants to play. To save time we each rolled up a character for you, so you can choose one of those to play as.@@"<br>
<br>
You nod, sitting back to listen to the rest of the "party." <br>
<br>
[<<moveTo 'event_rpg_intro_characters' 'Listen.' $scene.stepLength>>]
</div>/*#
#desc: other rpg players describe their characters
#status: FINISHED 0.5.0.0
#*/
<<if $roomchange==true>>
<</if>>
<<set $player.location = 'Lair of the Tech Wizard'>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/technician_apartment.png" "./images/characters/npc_rpg_group.png">>
<div id="invframe" class="scrolltext">
<<=setup.getNpcName('npc_maid', 'first')>> goes first. "@@.npc_maid;I'm playing <<=setup.getNpcName('npc_maid', 'character')>>, a half-celestial barbarian. Her mother was a Valkyrie and her father was a tribal chieftain and she channels her battle-rage to defend the innocent.@@"<br>
<br>
<<=setup.getNpcName('npc_rpg_warlock', 'first')>> is next. "@@.npc_rpg_warlock;I'm playing the warlock: <<=setup.getNpcName('npc_rpg_warlock', 'character')>>. Binder of Demons! Caster of spells! All shall bow before my infernal magical might!@@"<br>
<br>
<<=setup.getNpcName('npc_rpg_dude', 'first')>> shakes his head at her theatrics as she almost falls out of his lap in exuberance. "@@.npc_rpg_dude;My character is named <<=setup.getNpcName('npc_rpg_dude', 'character')>> - undead warrior, I'm the group's tank but I can dish it out as well thanks to the greater lightning elemental bound into my sword.@@"<br>
<br>
<<=setup.getNpcName('npc_barista', 'nickname')>> has been bouncing in her chair the whole time as she waited for her turn. "@@.npc_barista;I'm playing <<=setup.getNpcName('npc_barista', 'character')>>, she's a half-elf who loves nothing more than exciting and inspiring those around her!@@"<br>
<br>
Coming back around <<=setup.getNpcName('npc_technician', 'first')>> smiles from behind her screen, looking even more like a ruler on her throne than she does in her cubicle. "@@.npc_technician;And *I* am the Dungeon Mistress! Crafter of tales, builder of worlds, the hand of fate and the Goddess to whom your prayers are cast!@@"<br>
<br>
"@@.npc_maid;Yea, we get it, your game, your story, your rules. But maybe cut back on the delusions of grandeur?@@"<br>
<br>
<<=setup.getNpcName('npc_technician', 'first')>> snorts, pretending to be miffed though you get the feeling this sort of taunting is all part of whatever quirky friendship the two of them share.<br>
<br>
"@@.npc_technician;Ignore the heathen! Anyway, the game is a bit of a homebrew modification of Traps and Treasures third that we call three point <<glitchText "sex">>. Don't worry too much about the details, you'll pick it up as we go along. Just consider it your classic fantasy world but with a bunch of additional houserules, splatbooks and a few loottables from the classic edition that we find make things more fun.@@"<br>
<br>
You've heard of the game before, though whatever familiarity you have obviously won't cover what sounds like their substantial modifications. You seem to recall there was a new version released a year or two ago but before you can mention anything <<=setup.getNpcName('npc_maid', 'first')>> leans over and whispers in your ear. "@@.npc_maid;Whatever you do, do NOT mention fourth edition she, uh... has OPINIONS.@@"<br>
<br>
Ignoring the whispered exchange as she organizes some papers <<=setup.getNpcName('npc_technician', 'first')>> hands you a stack of character sheets.<br>
<br>
"@@.npc_technician;Now that you've got an idea as to the rest of the party you'll be needing a character of your own. To save time, and make sure you'd have something that would mesh with the party, we each rolled up a full character to give you a variety to select from.@@"<br>
<br>
[<<moveTo 'event_rpg_character_select' 'Look through your options.' $scene.stepLength>>]
</div>/*#
#desc: select your character for the rpg campaign
#status: FINISHED 0.5.0.0
#*/
<<if $roomchange==true>>
<<set $npc_technician.flags.rpg_campaign.session_actions.current_session = [false,false,false,false,false,false,false]>>
<</if>>
<<set $player.location = 'Lair of the Tech Wizard'>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/characters/rpg_none.png">>
<div id="invframe" class="scrolltext">
Flipping through the sheets you find <<if $fetish.bestiality_hard>>five<<else>>four<</if>> characters to choose between. Each comes with a hand-drawn portrait, a short background description and fully allocated stats.<br>
<br>
What character do you want to look at?<br>
<br>
[<<moveTo 'event_rpg_character_orc_mage' 'The Half-Orc Mage.' 0>>]<br>
[<<moveTo 'event_rpg_character_elf_priestess' 'The Elf Priestess.' 0>>]<br>
[<<moveTo 'event_rpg_character_succubus' 'The Succubus Pirate.' 0>>]<br>
[<<moveTo 'event_rpg_character_bard' 'The Bard.' 0>>]<br>
<<if $fetish.bestiality_hard>>
[<<moveTo 'event_rpg_character_druid' 'The Shape-shifting Druid.' 0>>]
<</if>>
</div>/*#
#desc: character description for orc mage
#status: FINISHED 0.5.0.0
#*/
<<if $roomchange==true>>
<</if>>
<<set $player.location = 'Lair of the Tech Wizard'>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/characters/rpg_orc_mage_0.png">>
<div id="invframe" class="scrolltext">
Mahn-kurk is an atypical member of his species. Wearing a robe and holding a staff high in the midst of channeling a spell in a classic "wizard" pose what sets things apart is the muscle-bound form filling the robe, and the tusked face of a brown half-orc looking boldly out from beneath the hood.<br>
<br>
His background is interesting, having decided to pursue the arcane arts rather than fall back on his natural strength. Racial bonuses means he still has a hearty constitution and strength to go with intellect for spellcasting, balanced out with somewhat lower scores in charisma and the rest. For spells it looks like your primary school is something called Somniumic, which apparently means "sleep" magic, though looking through his spell list it seems like you have access to some standards such as fireball as well.<br>
<br>
Given all that's happened to you it'd be a bit interesting to swing the other direction and pretend to be a big, hulking man backed up by some magical know-how.<br>
<br>
You glance up and <<=setup.getNpcName('npc_maid', 'first')>> nods. "@@.npc_maid;I came up with that one, I think it's fun to make a character that goes against expectations and stereotypes.@@"<br>
<br>
<<if $npc_technician.flags.rpg_campaign.session > 7>>
[<<moveTo 'event_rpg_campaign_start' 'Choose this character.' 300 "<<set $npc_technician.flags.rpg_campaign.character='orc_mage'>><<set $scene.session_num = 0>>">>]<br>
<<else>>
[<<moveTo 'event_rpg_campaign_start' 'Choose this character.' 300 "<<set $npc_technician.flags.rpg_campaign.character='orc_mage'>>">>]<br>
<</if>>
[<<moveTo 'event_rpg_character_select' 'Look at a different character'>>]
</div>/*#
#desc: character description for elf priestess/healer
#status: FINISHED 0.5.0.0
#*/
<<if $roomchange==true>>
<</if>>
<<set $player.location = 'Lair of the Tech Wizard'>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/characters/rpg_elf_priestess_0.png">>
<div id="invframe" class="scrolltext">
A cliche fantasy elf, her billowing, revealing robes defying gravity thanks to impossible winds. The priestess lists as her skills expertise in healing magic as well as spreading blessings to her allies. Under "Deity Worshipped" it states "The Power of the Divine Three." <br>
<br>
<<=setup.getNpcName('npc_rpg_dude', 'first')>> flashes a smile. "@@.npc_rpg_dude;That was my idea, bit self-serving, to be honest. Y'know, with me playing a tank and well... we were a bit strapped for healing in the last campaign!@@"<br>
<br>
<<if $npc_technician.flags.rpg_campaign.session > 7>>
[<<moveTo 'event_rpg_campaign_start' 'Choose this character.' 300 "<<set $npc_technician.flags.rpg_campaign.character='elf_priestess'>><<set $scene.session_num = 0>>">>]<br>
<<else>>
[<<moveTo 'event_rpg_campaign_start' 'Choose this character.' 300 "<<set $npc_technician.flags.rpg_campaign.character='elf_priestess'>>">>]<br>
<</if>>
[<<moveTo 'event_rpg_character_select' 'Look at a different character'>>]
</div>/*#
#desc: character description for succubus pirate
#status: FINISHED 0.5.0.0
#*/
<<if $roomchange==true>>
<<set $npc_technician.flags.rpg_campaign.session_actions.current_session = [false,false,false,false,false,false,false,false]>>
<</if>>
<<set $player.location = 'Lair of the Tech Wizard'>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/characters/rpg_succubus_0.png">>
<div id="invframe" class="scrolltext">
You look at the character sheet for Myserra Antoire, mighty pirate.<br>
<br>
A succubus complete with horns, wings and unearthly beauty the only attire, aside from a jaunty pirate hat, that she wears is an ensemble of magical restraints, most notably a collar that, according to the inventory description, prevents her from returning to the infernal realms. Her other cuffs appear to provide magical bonuses as well, though that doesn't make them any less kinky or scandalously slutty.<br>
<br>
Under skill summary it lists "bending the will of men," "plundering booty" so it sounds like this would be a thief/mentalist, a pretty potent combination, then at the bottom it also notes that she can suppress her gag reflex for up to ten minutes.<br>
<br>
Looking up from the character sheet you find <<=setup.getNpcName('npc_rpg_warlock', 'first')>> sporting an already familiar grin. "@@.npc_rpg_warlock;I came up with that one. You'd actually be bound to me as my demonic servant. I figured it'd be a bit easier for you that way, if you aren't as familiar with playing. Plus... well, it seemed appropriate given that you seemed to have ensorcelled <<=setup.getNpcName('npc_technician', 'first')>> with your lust magic IRL.@@"<br>
<br>
<<=setup.getNpcName('npc_technician', 'first')>> turns beet red but tries to hide it hunkered down behind her DM screen. A bit of cardboard is hardly protection from the ribbing of the rest of her friends, <<=setup.getNpcName('npc_maid', 'first')>> cutting deepest as she tells you that "@@.npc_maid;hey, don't worry, being the DM's girlfriend comes with perks, y'know?@@"<br>
<br>
<<if $npc_technician.relationship.relationship_stage > 0>>
Trying to stand up for your girlfriend you straighten up a bit and ignore the teasing, insisting that she would never betray her responsibilities as Dungeon Mistress in such a way.
<<else>>
Now it's your turn to blush... at the idea of being a "girlfriend"... then again, if you were going to be anyone's wouldn't you like to be <<=ps(setup.getNpcName('npc_technician', 'first'))>>?
<</if>>
<br><br>
<<=setup.getNpcName('npc_technician', 'first')>> recovers her composure, coughing loudly and breaking up the chatter. "@@.npc_technician;Come on, stop teasing the new player!, I invited <<=$player.first_name>> here as a friend so let's just, like focus on the game, huh?@@"<br>
<br>
You think <<=setup.getNpcName('npc_rpg_warlock', 'first')>> was about to say something more but you spot <<=setup.getNpcName('npc_rpg_dude', 'first')>> giving her a pinch. For her part <<=setup.getNpcName('npc_maid', 'first')>> just laughs it off.<br>
<br>
"@@.npc_maid;Come on, you know we're just joshing you!, Seriously though, play whatever character you like - this is a safe space and we're all just here to have fun.@@"<br>
<br>
<<if $npc_technician.flags.rpg_campaign.session > 7>>
[<<moveTo 'event_rpg_campaign_start' 'Choose this character.' 300 "<<set $npc_technician.flags.rpg_campaign.character='succubus'>><<set $scene.session_num = 0>><<useClothSetPush 'scene'>>">>]<br>
<<else>>
[<<moveTo 'event_rpg_campaign_start' 'Choose this character.' 300 "<<set $npc_technician.flags.rpg_campaign.character='succubus'>>">>]<br>
<</if>>
[<<moveTo 'event_rpg_character_select' 'Look at a different character'>>]
</div>/*#
#desc: character description for lucksack bard
#status: FINISHED 0.5.0.0
#*/
<<if $roomchange==true>>
<</if>>
<<set $player.location = 'Lair of the Tech Wizard'>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/characters/rpg_bard_0.png">>
<div id="invframe" class="scrolltext">
With a certain gender ambiguity that reminds you a little of your recent past this character is HAWT with a capital H. Sporting a dual purpose axe that looks to be both a guitar and a weapon the skill list indicates that you can buff your allies and bring fear to your enemies while able to expertly play everything "from the lyre to the skin flute." Judging by your godlike charisma and social stats you'd slot into the classic "face" role, with enough agility to not be a liability in combat.<br>
<br>
<<=setup.getNpcName('npc_technician', 'first')>> smiles. "@@.npc_technician;That was one of mine. Some people kind of trash bards but I think they're fun! I mean what's more badass than rolling up to a fight and just rocking the fuck out, y'know?@@"<br>
<br>
"@@.npc_barista;Yea! Bards are, like, the best, I'm playing one too!@@"<br>
<br>
"@@.npc_technician;Wait- you're?, again? But I thought...@@" <<=setup.getNpcName('npc_technician', 'first')>> pinches the bridge of her nose and shakes her head.<br>
<br>
"@@.npc_barista;Like, duh! Bards are the best, especially with a five person party, my bardsong of power is effectively zero point seven additional standard unit character's worth of DPS... averaged over the length of a typical encounter, so once you add in my own point six contribution we're MUCH better off than if I was just another beater. And if you, like did it together with me we'd be able to take on encounters of one point four eight higher average level, which is just pure gravy for xp.@@"<br>
<br>
<<printThought $player "Wait... what did she just say?">><br>
<br>
<<=setup.getNpcName('npc_maid', 'first')>> chuckles. "@@.npc_maid;It's called a duet, by the way, not "doing it together."@@"<br>
<br>
"@@.npc_barista;Oh! Well, like, that too!@@"<br>
<br>
Though you blink in confusion the rest of the group takes <<=ps(setup.getNpcName('npc_barista', 'nickname'))>> mathy outburst in stride.<br>
<br>
"@@.npc_technician;Fine, whatever, we can have two bards. Just choose whatever you thing you'd most enjoy playing.@@"<br>
<br>
<<if $npc_technician.flags.rpg_campaign.session > 7>>
[<<moveTo 'event_rpg_campaign_start' 'Choose this character.' 300 '<<set $npc_technician.flags.rpg_campaign.character="bard">><<set $scene.session_num = 0>>'>>]<br>
<<else>>
[<<moveTo 'event_rpg_campaign_start' 'Choose this character.' 300 "<<set $npc_technician.flags.rpg_campaign.character='bard'>>">>]<br>
<</if>>
[<<moveTo 'event_rpg_character_select' 'Look at a different character'>>]
</div>/*#
#desc: character description for shape-shifting druid
#status: FINISHED 0.5.0.0
#*/
<<if $roomchange==true>>
<</if>>
<<set $player.location = 'Lair of the Tech Wizard'>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/characters/rpg_druid_0.png">>
<div id="invframe" class="scrolltext">
The actual character somewhat indistinct they are surrounded by a multitude of animals representing the various forms you can shift between. You find it a bit odd that all of the forms appear to be anatomically correct with... both types of primary and secondary sexual characteristics? It's weird, but hardly the strangest thing you've seen of late and you chalk it up to them using some random picture they found online and, well, everyone know's what the internet is like.<br>
<br>
Flipping to the skills section it looks like you'd have pretty good versatility thanks to your different form, though the power seems to come with the downside that you're subject to animalistic urges that can lead to you losing control in stressful situations and your actions being determined by die roll.<br>
<br>
"@@.npc_barista;That one was mine! Being like, super versatile and able to do everything is great!@@"<br>
<br>
"@@.npc_technician;Yea... just an fyi that <<=setup.getNpcName('npc_barista', 'nickname')>> went a little hog wild with splatbooks. Let's just say that one's if you feel like being a bit more adventurous - you're powerful, but you'll be at the whims of fate on occasion so I'd only choose it if the idea of riding... or getting ridden, by the beast, as it were, sounds ok.@@"<br>
<br>
"@@.npc_barista;Randomness is fun! And, like the odds are totally in your favour, wheee!@@"<br>
<br>
<<if $npc_technician.flags.rpg_campaign.session > 7>>
[<<moveTo 'event_rpg_campaign_start' 'Choose this character.' 300 "<<set $npc_technician.flags.rpg_campaign.character='druid'>><<set $scene.session_num = 0>>">>]<br>
<<else>>
[<<moveTo 'event_rpg_campaign_start' 'Choose this character.' 300 "<<set $npc_technician.flags.rpg_campaign.character='druid'>>">>]<br>
<</if>>
[<<moveTo 'event_rpg_character_select' 'Look at a different character'>>]
</div>/*#
#desc: first rpg campaign start
#status: FINISHED 0.5.0.0
#*/
<<if $roomchange==true>>
<<set $scene.session_num = 0>>
<<if $npc_technician.flags.rpg_campaign.character == "succubus">>
<<addNpcTheme 'npc_psychiatrist' 'rpg_campaign' 'theme_psychiatrist_rpg_10'
7
'event_psychiatrist_theme_rpg_succubus'
true
'theme_psychiatrist_rpg_header'
>>
<</if>>
<</if>>
<<set $player.location = 'Lair of the Tech Wizard'>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/technician_apartment.png" "./images/characters/npc_rpg_group.png">>
<div id="invframe" class="scrolltext">
Having made your selection you pass the other character sheets back to <<=setup.getNpcName('npc_technician', 'first')>>. Everyone seems quite pleased with your choice, and even more excited to get started.<br>
<br>
With a wide grin on her face <<=setup.getNpcName('npc_technician', 'first')>> leans forward, the rest of the group relaxing back into their seats as she starts the session rolling.<br>
<br>
"@@.npc_technician;Descending deeper into the Bloodfel Lair you come upon what looks to be a makeshift prison. Rusted iron bars have been sunk deep into the stone cave walls to secure a handful of dank cells...@@"<br>
<br>
<<switch $npc_technician.flags.rpg_campaign.character>>
<<case "orc_mage">>
All but one of the cells are empty, at least, empty of anything still living. In the final cell you spot a large robed figure.<br>
<br>
She nods in your direction. "@@.npc_technician;That's you, tiger; you just woke up to the sound of these adventurers entering the room.@@" She passes you a note. "@@.npc_technician;That's what you know about your situation.@@"
<<case "elf_priestess">>
All but one of the cells are empty, at least, empty of anything still living. In the final cell you spot a robed elf, her clean, sylvan beauty a stark contrast to the dingy cell in which she is imprisoned.<br>
<br>
She nods in your direction. "@@.npc_technician;That's you, tiger; you were praying when these adventurers entered the room.@@" She passes you a note. "@@.npc_technician;That's what you know about your situation.@@"
<<case "bard">>
All but one of the cells are empty, at least, empty of anything still living. In the final cell you spot an attractive figure casually laying on a cot, humming to themselves.<br>
<br>
She nods in your direction. "@@.npc_technician;That's you, tiger; you were just passing the time composing a new ballad when this group of adventurers entered the room.@@" She passes you a note. "@@.npc_technician;That's what you know about your situation.@@"
<<case "druid">>
All but one of the cells are empty, at least, empty of anything still living. In the final cell you spot a large bear sitting on its haunches.<br>
<br>
She nods in your direction. "@@.npc_technician;That's you, hunny-bear; you recently woke to the smell of these adventurers approaching the room.@@" She passes you a note. "@@.npc_technician;That's what you know about your situation.@@"
<<case "succubus">>
The cells are all empty but there is a lingering sensation of evil hanging in the air.<br>
<br>
"@@.npc_rpg_warlock;Alright, looks like we're safe here for a few, so I'm going to go ahead and summon my bound demon.@@"<br>
<br>
"@@.npc_technician;Ok, you spend a few minutes preparing the ritual. Make an occult check?@@"<br>
<br>
<<=setup.getNpcName('npc_rpg_warlock', 'first')>> rolls a die. "@@.npc_rpg_warlock;After modifiers that's 23!@@"<br>
<br>
"@@.npc_technician;Alright, your summoning circle pulses with mystical power as you chant. After a few moments a figure starts to appear, purple shadow coalescing into a feminine shape. You continue chanting, the lines of power traced on the ground rising into the air and then entwining the demonic succubus as she materializes. You finish the spell, magical restraints materialising on her otherwise naked body as she finishes getting pulled into the mortal world. The glow of the restraints fades but their mystical power remains strong, binding her to this realm, and to your control.@@"<br>
<br>
Turning towards you <<=setup.getNpcName('npc_technician', 'first')>> nods. "@@.npc_technician;Alright, you've been summoned.@@" She passes you a note. "@@.npc_technician;That's what you know about your situation.@@"
<<default>>
ERROR, unknown character: <<=$npc_technician.flags.rpg_campaign.character>>
<</switch>>
<br><br>
[<<moveTo 'event_rpg_campaign_session_1_1' 'Read the note.' $scene.stepLength>>]
</div>/*#
#desc: released from your cell and join the party
#status: FINISHED 0.5.0.0
#*/
<<if $roomchange==true>>
<</if>>
<<set $player.location = 'Lair of the Tech Wizard'>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/technician_apartment.png" "./images/characters/npc_rpg_group.png">>
<div id="invframe" class="scrolltext">
You read the note.<br>
<br>
<<switch $npc_technician.flags.rpg_campaign.character>>
<<case "orc_mage">>
Traveling through the area you were captured by the nefarious monsters occupying the dungeon. They tried to recruit you to their cause but when you refused you were thrown into the cell.<br>
<br>
Explaining your situation to the party they quickly free you as you gratefully offer to lend your arcane might in vanquishing the remaining occupants of the dungeon before other innocents fall victim to their raids.
<<case "elf_priestess">>
You had been on a pilgrimage to a nearby temple when the caravan you had been traveling with was set upon by monsters. You tried to lend your divine power to aid the guardsman but your display of magical might only drew the focus of the attackers. Before you knew it you had been captured and hurried away, deposited into the cell you now find yourself in.<br>
<br>
You convey your plight to the adventures who quickly free you from your cell. Explaining their plan to vanquish the summoner responsible for the monstrous occupants of the dungeon you eagerly offer to lend "the divine power of the three" to their cause.<br>
<br>
For some reason <<=setup.getNpcName('npc_barista', 'nickname')>> titters at your phrasing.
<<case "bard">>
You don't really remember how you ended up in this cell, just that you were partying it up after a successful tavern show and then you woke up here, your treasured axe leaning against the far wall out of sight, your head pounding with something worse than a mere hangover.<br>
<br>
Happy to see the arriving adventurers you explain your situation and they break open your cell. Grabbing your treasured instrument/weapon you strike a power chord, feeling energy flow back through you as you promise to lend your melodic magical might to help defeat the dungeon dwellers who had captured, kidnapped and contained you.<br>
<br>
"@@.npc_rpg_dude;Nice alliteration!@@"
<<case "druid">>
You had been minding your own business in the forest when a troupe of monsters had set upon you. Though you put up quite the fight in your powerful ursin form you were eventually trapped and subdued, finally dumped in this cage and left alone.<br>
<br>
Sensing that these adventurers are friendly you shift back into human form, offering your primal might if they would free you from your captivity to get revenge on your captors. They welcome you to the party as the group of you head deeper into the dungeon. Taking point position you assume cat form for stealth and to better sense any ambushes.
<<case "succubus">>
Ripped from your infernal home you feel the power of your magical bindings preventing you from returning or taking revenge on your summoner... Not that you have particular urge to, the mortal world is quite a pleasant one and it is always a bit of fun to join up and seduce a party of do-gooders.<br>
<br>
<<=setup.getNpcName('npc_rpg_warlock', 'first')>> smiles at you in real life.<br>
<br>
"@@.npc_rpg_warlock;Come along my pet, we have an evil summoner to vanquish!@@"<br>
<br>
Unconsciously you find yourself scooting across the couch to sit a little closer to <<=setup.getNpcName('npc_rpg_warlock', 'first')>> and her boyfriend.
<<default>>
ERROR, unknown character: <<=$npc_technician.flags.rpg_campaign.character>>
<</switch>>
<br><br>
Proceeding on from the dungeon the party easily squashes a small roving patrol of enemies before making it down another level to outside what looks like a guard barracks that appears to be the final obstacle between the party and the evil summoner responsible for the monstrous hordes filling the dungeon and terrorising the surrounding communities.<br>
<br>
The party takes a few moments to prepare and strategize for the room beyond.<br>
<br>
[<<moveTo 'event_rpg_campaign_session_1_2' 'Listen to the plan.' $scene.stepLength>>]
</div>/*#
#desc: decide how to deal with barracks leading into final fight of the dungeon
#status: FINISHED 0.5.0.0
#*/
<<if $roomchange==true>>
<</if>>
<<set $player.location = 'Lair of the Tech Wizard'>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/technician_apartment.png" "./images/characters/npc_rpg_group.png">>
<div id="invframe" class="scrolltext">
Carefully peeking into the barracks you count over a dozen monsters lounging in wait. You can tell from looking at your fellow players that, outnumbered as you are, the battle ahead could be a tough one - especially since the longer you take the greater the chance that the evil summoner lurking at the end of the dungeon will notice the commotion and join in.<br>
<br>
<<switch $npc_technician.flags.rpg_campaign.character>>
<<case "orc_mage">>
You consider that your sleep spells could allow the party to bypass this entire encounter and head straight for the big bad.<br>
<br>
[<<moveTo 'event_rpg_campaign_session_1_3_active' 'Attempt to work your magic.' $scene.stepLength>>]<br>
[<<moveTo 'event_rpg_campaign_session_1_3_passive' 'Stay quiet and just play spell-slinging support as the party moves to combat.' $scene.stepLength>>]
<<case "elf_priestess">>
Hanging back with the other ranged you channel an aura, preparing a spell to heal whichever of your compatriots is the first to take damage.<br>
<br>
[<<moveTo 'event_rpg_campaign_session_1_3_passive' 'Time to fight..' $scene.stepLength>>]<br>
<<case "bard">>
You're a musical badass with an axe to grind and enemy faces to melt.<br>
<br>
[<<moveTo 'event_rpg_campaign_session_1_3_active' 'Throw caution to the wind and shred a magic solo to lead the party into battle.' $scene.stepLength>>]<br>
[<<moveTo 'event_rpg_campaign_session_1_3_passive' 'Play it safe and just try to survive as the party moves to combat.' $scene.stepLength>>]
<<case "druid">>
<<=setup.getNpcName('npc_technician', 'first')>> calls for you to make a roll to resist frenzy at the prospect of battle. Looking at your various forms you realise that if you could surrender to the frenzy you'll net a huge bonus to combat abilities at the cost of losing control of your actions to the whim of the dice, or you could try to remain calm at the cost of primal power.<br>
<br>
[<<moveTo 'event_rpg_campaign_session_1_3_active' "Embrace the chaos, go bear and let out a roar. It's time to do it!" $scene.stepLength>>]<br>
[<<moveTo 'event_rpg_campaign_session_1_3_passive' 'Play it safe and remain in cat form to just try to survive as the party moves to combat.' $scene.stepLength>>]
<<case "succubus">>
<<=setup.getNpcName('npc_rpg_warlock', 'first')>> smiles wickedly in your direction.<br>
<br>
"@@.npc_rpg_warlock;Alright my slutty servant. Let's see you put those devilishly seductive abilities to use. Sneak in there and distract the guards so we can get the jump on our foes.@@"<br>
<br>
Given your character there's little doubt what manner of "distraction" she has in mind, but refusing her order could result in her using your mystical restraints to punish you.<br>
<br>
[<<moveTo 'event_rpg_campaign_session_1_3_active' 'Obey her command and deploy your sneaky, seductive abilities.' $scene.stepLength>>]<br>
[<<moveTo 'event_rpg_campaign_session_1_3_passive' 'Refuse the order.' $scene.stepLength>>]
<<default>>
ERROR, unknown character: <<=$npc_technician.flags.rpg_campaign.character>>
<</switch>>
</div>/*#
#desc: don't take action to help the party deal with the barracks encounter
#status: FINISHED 0.5.0.0
#*/
<<if $roomchange==true>>
<<if $npc_technician.flags.rpg_campaign.character == "succubus">>
<<include rpg_choker_check>>
<<addItem "rpg_succubus_leash">>
<<wearItem $player $now "rpg_succubus_leash" true>>
<<if $npc_technician.flags.rpg_campaign.session > 7>>
<<switch $scene.collared>>
<<case 'none'>>
<<addItem "rpg_succubus_collar">>
<<wearItem $player $now "rpg_succubus_collar" true>>
<<case 'worn'>>
<<set $scene.collared = "worn">>
<<set $scene.collar = setup.getItemFromType("choker")>>
<<removeItem $player $now $scene.collar true>>
<<addItem "rpg_succubus_collar">>
<<wearItem $player $now "rpg_succubus_collar" true>>
<</switch>>
<<else>>
<<switch $scene.collared>>
<<case 'none'>>
<<addItem "bondage_collar">>
<<wearItem $player $now "bondage_collar" true>>
<<case 'worn'>>
<<set $scene.collar = setup.getItemFromType("choker")>>
<<removeItem $player $now $scene.collar true>>
<<addItem "bondage_collar">>
<<wearItem $player $now "bondage_collar" true>>
<</switch>>
<</if>>
<</if>>
<</if>>
<<set $player.location = 'Lair of the Tech Wizard'>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/technician_apartment.png" "./images/characters/npc_rpg_group.png">>
<div id="invframe" class="scrolltext">
<<switch $npc_technician.flags.rpg_campaign.character>>
<<case "orc_mage">>
Not speaking up to offer strategic suggestions you just hang back with the casters as <<=setup.getNpcName('npc_rpg_dude', 'first')>> kicks down the door and battle is joined.<br>
<br>
The fight is pitched, the undead warrior drawing most of the heat but the number of enemies such that a few get past to attack you and the warlock.<br>
<br>
Throwing out fireballs as you can there are a couple close calls but the party manages to pull through. Unfortunately just as the final foe falls you hear a sound from the next room. The door ahead swings open...
<<case "elf_priestess">>
Standing with the warlock in the back of the party you throw out heals as the party enters into pitched combat. With <<=setup.getNpcName('npc_rpg_dude', 'first')>> and his undead warrior at the front the party slices through your less organised foes. Outnumbered as you are you each take more than a few hits but your healing magics are more than up to the task of neutralizing the damage.<br>
<br>
A crackled of lightning arcing from <<=ps(setup.getNpcName('npc_rpg_dude', 'first'))>> blade through the final enemy you have but a moment to catch your breath before hearing a sound from the next room. The door ahead swings open...
<<case "bard">>
Not wanting to draw attention with your music you wield your axe in the conventional sense as the party enters pitched battle with the foes beyond. A few lucky rolls see you take out a couple monsters, but at the cost of some damage yourself. Though you weather the hits significantly worse than the slender juggernaut of an undead warrior woman at your side, but you and <<=setup.getNpcName('npc_rpg_dude', 'first')>> barely manage to hold the line as you finish battling the room full of monsters.<br>
<br>
You hear sound from the next room and the door opens...
<<case "druid">>
The barracks is crowded and it is a challenge for even your lithe feline form to manoeuvre amidst the flying spells and swinging swords. You try to work flanking manoeuvres with the party's tank but it isn't long before <<=setup.getNpcName('npc_rpg_dude', 'character')>> is forced to unleash the full power of her sword in a chain lightning attack, your own fur scorched a bit as you catch the edge of it.<br>
<br>
Low on hit points the party looks around to make sure the last of your foes are defeated only to hear a sound coming from the next room as the door ahead swings open...
<<case "succubus">>
<<=ps(setup.getNpcName('npc_rpg_warlock', 'first'))>> gaze narrows at your refusal of her order only for a smile to spread across her face... which is somehow even scarier.<br>
<br>
"@@.npc_rpg_warlock;Oooh, a feisty one... that can be fun too. I invoke the power of your bonds to make my words your law.@@"<br>
<br>
"@@.npc_technician;Roll to resist@@" announces the DM and you cast the die.<br>
<br>
"One..." you whisper nervously as <<=setup.getNpcName('npc_rpg_warlock', 'first')>> grins even wider.<br>
<br>
"@@.npc_rpg_warlock;Critical fail!@@" She gloats, "@@.npc_rpg_warlock;now you're REALLY mine! But... I think we should make this a bit more fun. Come over here!@@"<br>
<br>
Sliding off her boyfriend's lap she motions towards the floor in front of her feet.<br>
<br>
Though nervous you feel somehow... safe? It is, after all, just a game so why not have a bit of fun? You do as she commands, kneeling at her feet.
<<if $scene.collared == 'none'>>
<<if $npc_technician.flags.rpg_campaign.session > 7>>
She produces a leather dog collar from her purse.
<<else>>
She produces a leather collar from her purse... a collar that bears a striking resemblance to the one your character was wearing in the concept art you saw earlier.
<</if>>
Buckling it around your neck she clips a leash to the ring at its front and then leans down to whisper in your ear.
<<elseif $scene.collared == 'locked'>>
"@@.npc_rpg_warlock;Already enslaved, are we?@@" She states noting your locked-on neck adornment. "@@.npc_rpg_warlock;How lovely! Well I hope your owner doesn't mind that I'm taking charge for a bit.@@"<br>
<br>
<<if $npc_technician.relationship.her_role == "dom">>
<<=setup.getNpcName('npc_rpg_warlock', 'first')>> winks at <<=setup.getNpcName('npc_technician', 'first')>> who gives an approving nod in return.<br>
<br>
The subtle trade of your submissive self has you biting your lip and squirming with arousal.<br>
<br>
<</if>>
<<=setup.getNpcName('npc_rpg_warlock', 'first')>> clips a leash to the front of your collar then leans down to whisper in your ear.
<<else>>
Delicately removing your current collar she replaces it with
<<if $npc_technician.flags.rpg_campaign.session > 7>>
a leather collar that bears a striking resemblance to the one your character is illustrated as wearing.
<<else>>
a leather dog collar she has produced from her purse.
<</if>>
Buckling it around your neck she clips a leash to the ring at its front and then leans down to whisper in your ear.
<</if>>
<br><br>
<<if $npc_technician.flags.rpg_campaign.session > 7>>
"@@.npc_rpg_warlock;There, that should help you better get into character, and keep you mindful of the hierarchy between us, hmm?@@"
<<else>>
"@@.npc_rpg_warlock;Not quite as nice as the one you're wearing in-game but it should help you stay in character and keep you mindful of the hierarchy between us, hmm?@@"
<</if>>
She laughs, rubbing your side with one booted foot as you obey her previous in-game order, your character sneaking into the barracks.<br>
<br>
Feeling a bit meek you review your character sheet and choose to cast a spell of mass seduction. Rolling mediocre you manage to turn a couple of your enemies, the rest of the party rushing into the room to join the melee as the monsters fight amongst themselves.<br>
<br>
Even with the help of your turncoats it is a difficult battle, and by the time the last foe is struck down you're all five running a tad low on spells and hp, your ensourced minions long defeated.<br>
<br>
There is a sound coming from the next room as the door ahead swings open...
<<default>>
ERROR, unknown character: <<=$npc_technician.flags.rpg_campaign.character>>
<</switch>>
<br><br>
"@@.npc_technician;Striding through the doorway is the cloaked summoner. You catch the faintest whiff of brimstone as he is joined by a freshly conjured hulking demonic dire wolf. He prepares to cast a spell as his pet leaps forward to attack <<=setup.getNpcName('npc_rpg_warlock', 'first')>>.@@"<br>
<br>
[<<moveTo 'event_rpg_campaign_session_1_4' 'Continue.' $scene.stepLength>>]
</div>/*#
#desc: take action to aid the party in the barracks encounter
#status: FINISHED 0.5.0.0
#*/
<<if $roomchange==true>>
<<set $npc_technician.flags.rpg_campaign.session_actions.fantasy[$npc_technician.flags.rpg_campaign.character][$scene.session_num] = true>>
<<set $npc_technician.flags.rpg_campaign.session_actions.current_session[$scene.session_num] = true>>
<<if $npc_technician.flags.rpg_campaign.character == "succubus">>
<<include rpg_choker_check>>
<<addItem "rpg_succubus_leash">>
<<wearItem $player $now "rpg_succubus_leash" true>>
<<if $npc_technician.flags.rpg_campaign.session > 7>>
<<switch $scene.collared>>
<<case 'none'>>
<<addItem "rpg_succubus_collar">>
<<wearItem $player $now "rpg_succubus_collar" true>>
<<case 'worn'>>
<<set $scene.collared = "worn">>
<<set $scene.collar = setup.getItemFromType("choker")>>
<<removeItem $player $now $scene.collar true>>
<<addItem "rpg_succubus_collar">>
<<wearItem $player $now "rpg_succubus_collar" true>>
<</switch>>
<<else>>
<<switch $scene.collared>>
<<case 'none'>>
<<addItem "bondage_collar">>
<<wearItem $player $now "bondage_collar" true>>
<<case 'worn'>>
<<set $scene.collared = "worn">>
<<set $scene.collar = setup.getItemFromType("choker")>>
<<removeItem $player $now $scene.collar true>>
<<addItem "bondage_collar">>
<<wearItem $player $now "bondage_collar" true>>
<</switch>>
<</if>>
<</if>>
<</if>>
<<set $player.location = 'Lair of the Tech Wizard'>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/technician_apartment.png" "./images/characters/npc_rpg_group.png">>
<div id="invframe" class="scrolltext">
<<switch $npc_technician.flags.rpg_campaign.character>>
<<case "orc_mage">>
Preparing your most potent sleep spell, overloaded, you hold your breath and roll the dice as your character steps into the room and casts.<br>
<br>
The die bounces twice as the whole party holds their breath. All eyes are on the implement of fate as it rolls and rolls and comes to a rest - critical success! The room breaks out with a collective shout of excitement.<br>
<br>
"@@.npc_technician;Woo!@@" <<=setup.getNpcName('npc_technician', 'first')>> cheers, caught up in the moment before coughing and resuming her normal Dungeon Mistress demeanour. "@@.npc_technician;Alright, the foes in the room beyond barely have a chance to notice the door opening before your potent spell washes over them. Almost as one they slump to the ground, weapons slipping from their fingers as they crumple into deep slumber.@@"<br>
<br>
"@@.npc_rpg_warlock;Alright! That's how we do it, lets go ice that big bad!@@"<br>
<br>
"@@.npc_barista;Nice roll! Circumventing an estimated CR plus two encounter, that's good for at least 1187 xp, you're gonna ding tonight for sure!@@"<br>
<br>
<<printThought $player "Is she some sort of weird statistical savant? The contrast with her airheadedness is kind of weird...">><br>
<br>
Bypassing the comatose barracks the party heads forth for the final boss battle, fresh and ready.
<<case "elf_priestess">>
ERROR: impossible, active option for priestess happens later!
<<case "bard">>
<<=setup.getNpcName('npc_rpg_dude', 'first')>> kicks down the door as you follow a half-step behind, the melody of your magical guitar sending waves of fear through the surprised monsters of the barracks as battle commences.<br>
<br>
Like a choreographed music video sword and spell fly free. You roll like a <<getWordGod $player>>, stacking boosts with <<=setup.getNpcName('npc_barista', 'nickname')>> as your empowered allies strike fast and true and your foes struggle to fight back, disorganised and clumsy. It isn't more than a few rounds before the five of you stand victorious and you finish off with a triumphant riff to pump people up for the next encounter, none of you having sustained more than minimal damage in the one-sided fight.
<<case "druid">>
Shoulder to shoulder with <<=ps(setup.getNpcName('npc_rpg_dude', 'first'))>> comparatively diminutive undead warrior you charge into the barracks, her shield and your hulking ursin form bowling through the first line of the enemy as spells fly past in either direction.<br>
<br>
In the thick of melee your battle-rage has your hide shrugging off sword and axe with ease, each blow of your mighty paw smashing another monster as the party swiftly routes and destroys the forces arrayed against you.
<<case "succubus">>
Striding into the room with confidence the monsters inside pause in shock to stare at your alluring and enticing demonic form. Activating your lust powers you move to the middle of the room and make a roll for mass seduction.<br>
<br>
"@@.npc_technician;Success, let's see...@@" She checks a chart and makes a few rolls behind her screen before looking back up. "@@.npc_technician;Alright. All but a handful of the monsters in the barracks are under your thrall to one degree or another, what are you going to do now?@@"<br>
<br>
Activating one of your other powers you start role-playing teasing your enraptured admirers, egging them on with a wink, a kiss, playing with your breasts and cunt lewdly as you ask who among them wishes to join your crew for a share of booty...<br>
<br>
It isn't long before the inspired lusts start to take a darker turn, the monsters arguing amongst themselves as they rush to be the first to sample your fruits.<br>
<br>
Lying back and spreading your legs you are soon at the centre of a gang-bang, using your parasitic powers to drain your partners even as they are compelled to fuck you with every last ounce of their strength. Reveling in the sexual energy your restraints glow as they struggle to hold you to the material plane.<br>
<br>
Any thought of taking advantage of this moment of strength to escape is ignored in favour of embracing the debauchery. Reaching out mentally you sow chaos amongst those monsters who have not yet been subdued by your vampiric love-making. Soon they are drawing weapons, fighting with all they have for the right to be your next lover-victim.<br>
<br>
<<=setup.getNpcName('npc_technician', 'first')>> weaves a scene that has all five of you squirming in your seats, the culmination of which sees you standing triumphant, every occupant of the barracks either drained or dead at one another's hand as the rest of the party finally walks into the room.<br>
<br>
"@@.npc_rpg_warlock;Wow, I didn't realise you had that in you!@@" <<=setup.getNpcName('npc_rpg_warlock', 'first')>> remarks with a grin. You are uncertain if she is speaking in character or not. "@@.npc_rpg_warlock;Role-playing of that quality deserves a reward! Scooch on over here!@@"<br>
<br>
"@@.npc_barista;Yea, that was like, so hot! But next time I wanna be part of it! Did you know that shibari technically counts as a bardic art?@@"<br>
<br>
Sliding off her boyfriend's lap onto the couch <<=setup.getNpcName('npc_rpg_warlock', 'first')>> motions for you to kneel in front of her. Heart pounding you do as she commands.
<<if $scene.collared == "none">>
<<if $npc_technician.flags.rpg_campaign.session > 7>>
She produces a leather dog collar from her purse.
<<else>>
She produces a leather collar from her purse... a collar that bears a striking resemblance to the one your character was wearing in the concept art you saw earlier.
<</if>>
Buckling it around your neck she clips a leash to the ring at its front and then leans down to whisper in your ear.
<<elseif $scene.collared == "locked">>
"@@.npc_rpg_warlock;Already enslaved, are we? How lovely, well I hope your owner doesn't mind that I'm taking charge for a bit.@@"<br>
<br>
<<if $npc_technician.relationship>>
<<=setup.getNpcName('npc_rpg_warlock', 'first')>> winks at <<=setup.getNpcName('npc_technician', 'first')>> who gives an approving nod in return.<br>
<br>
The subtle trade of your submissive self has you biting your lip and squirming with arousal.<br>
<br>
<</if>>
She clips a leash to the front of your collar then leans down to whisper in your ear.
<<else>>
Delicately removing your current collar she replaces it with
<<if $npc_technician.flags.rpg_campaign.session > 7>>
a leather collar that bears a striking resemblance to the one your character is illustrated as wearing.
<<else>>
a leather dog collar she has produced from her purse.
<</if>>
Buckling it around your neck she clips a leash to the ring at its front and then leans down to whisper in your ear.
<</if>>
<br><br>
<<if $npc_technician.flags.rpg_campaign.session > 7>>
"@@.npc_rpg_warlock;There, that should help you better get into character...@@"
<<else>>
"@@.npc_rpg_warlock;Not quite as nice as the one you're wearing in-game but you more than earned it.@@"
<</if>>
She rubs a booted leg against your side as you kneel at her feet. The weight of the leash is a potent, seductive reminder of what sort of character you're "role playing", yet you feel like it is all in good fun, that even if things have taken a turn for the risque, you are safe and among friends, at no risk of anything save more harmless, sexy fun.
<<default>>
ERROR, unknown character: <<=$npc_technician.flags.rpg_campaign.character>>
<</switch>>
<br><br>
Bolstered by success the party moves forward, opening the door into the next room to reveal the summoner chanting over a large portal that reeks of brimstone.<br>
<br>
Turning in surprise at your rapid defeat of his minions he lets out a final cry in some fel tongue, a great demonic dire wolf leaping from the portal to attack you and your compatriots. The portal collapses as the summoner readies another spell.<br>
<br>
[<<moveTo 'event_rpg_campaign_session_1_4' 'Continue.' $scene.stepLength>>]
</div>/*#
#desc: defeat the evil summoner to finish first RPG session
#status: FINISHED 0.5.0.0
#*/
<<if $roomchange==true>>
<</if>>
<<set $player.location = 'Lair of the Tech Wizard'>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/technician_apartment.png" "./images/characters/npc_rpg_group.png">>
<div id="invframe" class="scrolltext">
<<switch $npc_technician.flags.rpg_campaign.character>>
<<case "orc_mage">>
<<if $npc_technician.flags.rpg_campaign.session_actions.current_session[$scene.session_num]>>
Facing your foe you try to end the fight early with another sleep spell but he has enough magic resistance to easily shrug it off.<br>
<br>
"@@.npc_technician;Come on, you didn't think it would be that easy, did you?@@"<br>
<br>
You shrug, it was worth a shot. Fortunately your efficient neutralization of the barracks has the rest of the party fresh and raring to go.<br>
<br>
With a berzerker howl <<=setup.getNpcName('npc_maid', 'character')>> leaps into the fray, spectral wings glowing in her trail in echo of her celestial heritage as she bounds over the hound swinging a weapon in each hand. She severs the summoner's arm with a single blow before rolling out and readying her next attack.<br>
<br>
Spells fly between the other casters as <<=setup.getNpcName('npc_rpg_dude', 'character')>> engages the demonic wolf head on. You cast fireballs where you can as <<=setup.getNpcName('npc_barista', 'character')>> bolsters your concentration with a bardic song. Before long the demon blinks away in a puff of fire, returning to its infernal home. Shortly later the summoner falls to the combined four person onslaught.<br>
<br>
Triumphant the four of you quickly set to that most important of role-playing activities: checking for loot.
<<else>>
Already tired from the long fight the party is quickly on the defensive. <<=setup.getNpcName('npc_rpg_dude', 'character')>> leaps into the path of the demonic hound, her undead durability pushed to the limit absorbing the impact.<br>
<br>
On the back foot you and <<=setup.getNpcName('npc_rpg_warlock', 'character')>> manage to drive the beast back long enough for <<=setup.getNpcName('npc_rpg_dude', 'character')>> to chug a potion and get back to her feet.<br>
<br>
Shrugging off spells thanks to some clutch bardic songs <<=setup.getNpcName('npc_maid', 'character')>> goes full berzerker, trailing spectral angelic wings as she smashes into the summoner, breaking his concentration with her first blow then following up with a second than cuts him in twain.<br>
<br>
With its master defeated the fel hound lets out a final evil howl before disappearing in a puff of smoke. The four of you almost collapse in exhaustion, taking time to recover and bandage your wounds before searching the area for loot.
<</if>>
<br><br>
With the big bad defeated the slumbering minions in the barracks disappear, returned to the plane from whence they were summoned.<br>
<br>
Searching for loot you find some gold, a few minor magical items and the McGuffin that the party had been tasked with retrieving. Doing a final pass through the barracks lest you missed anything of value you stumble upon a hidden chest, <<=setup.getNpcName('npc_technician', 'first')>> flipping open a book to the loot table page and rolling before announcing what you've found.<br>
<br>
"@@.npc_technician;You find a broad leather belt, well-made but otherwise unremarkable in design it bears the unmistakable imprint of magic.@@"<br>
<br>
You quickly look through your character sheet for an identification spell only for <<=setup.getNpcName('npc_rpg_warlock', 'character')>> to offer her assistance. Noting the roll <<=setup.getNpcName('npc_technician', 'first')>> hands her a note. <<=setup.getNpcName('npc_rpg_warlock', 'first')>> smiles before passing along the information.<br>
<br>
"@@.npc_rpg_warlock;It's a somewhat specialized item, designed to make men swoon. I think you would make the best use of it.@@" She announced with an even wider smile.<br>
<br>
You're a bit curious at her cryptic phrasing but quickly thank her. With your specialization in somniumic effects you figure the bonus to spells would be welcome and announce that you are putting it on.<br>
<br>
The laughter that you suddenly realise your five friends had all been holding in suddenly bursts forth. It takes almost a full minute before <<=setup.getNpcName('npc_technician', 'first')>> manages to compose herself enough to explain things.<br>
<br>
"@@.npc_technician;Alright. As you buckle the girdle around your waist you feel a strange tingle go through your body. Transformative magic washes over you and the world appears to slightly shrink. Your robes hang looser and your balance feeling subtly off by the time the feeling fades and you try to move.@@"<br>
<br>
<<printThought $player "Wait... what?">><br>
<br>
"@@.npc_technician;Examining yourself you find your fingers are much more slender and delicate than you remember. Looking down you make another startling realization - though your body is still toned it is not quite as bulky as it was... and you appear to be sporting a large pair of breasts on top of what was previously just pectoral muscles.@@"<br>
<br>
With characteristic bluntness <<=setup.getNpcName('npc_maid', 'first')>> cuts in. "@@.npc_maid;It was a girdle of masculinity/femininity, your character is female now.@@"<br>
<br>
"@@.npc_rpg_warlock;If only such transformation was so easily enacted in real life!@@"<br>
<br>
"@@.npc_technician;Here here! Anyway, I swear this was a random result and not planned... I guess the fates just have a special liking for you, eh? Anyway your only stat changes are that your Appearance has gone up three points, so you now look a bit better than average, even in spite of your half-orc racial penalties. The effects remain after you remove the girdle which seems to have have now lost all of its magic.@@"<br>
<br>
<<printThought $player "Even in a fantasy world it seems like I can't get away from this sort of thing...">>
<<if setup.getTotalValue("feminization") > 10>>
<br><br>
That thought plunges you into a world of your own imagination. What if it really was just that easy to flip genders? Certainly modern medical technology is potent but it still isn't equal to pure magic turning you into a beautiful girl... You reflect on your journey to date; maybe the slow route was what you needed to accept who you were but still... the idea of an instant transformation into feminine perfection is quite an enticing one...<br>
<br>
You realise you've kind of tuned out the game as you enjoyed your fantasy, trying to refocus on what's going on with the party.
<</if>>
<<case "elf_priestess">>
Even with you slinging every heal you have the fight is a pitched one, more than once turning on a key die roll with all five of your characters knocking on deaths door by the time you finally bring down the summoner and banish his fel hound. <<=setup.getNpcName('npc_maid', 'character')>>, in glorious full berzerker form, lands the final blow, her axe striking swift and true with an extra bonus from <<=ps(setup.getNpcName('npc_barista', 'character'))>> bardic song to near chop the man in half.<br>
<br>
With the big bad defeated the minions in the barracks disappear, their corpses returned to the plane from whence they were summoned.<br>
<br>
Searching for loot you find some gold, a few minor magical items and the McGuffin that the party had been tasked with retrieving previously. Securing your gear the party prepares to make the journey back up out of the dungeon and return to town.<br>
<br>
Out of spells you look through your character sheet to see if there's anything else you could do to help the party. As beat up as you are it'd be pretty risky to head back up through the dungeon lest there are any lurking monsters you missed, and setting up camp in the depths seems equally risky.<br>
<br>
You notice a ritual ability named FITH that lets you full heal and recover half of your spellslots all at once. Figuring that it's a typo and it's meant to say faith you announce that you're going to enact the ritual.<br>
<br>
The entire group falls silent before <<=setup.getNpcName('npc_maid', 'first')>> coughs and gives an explanation to resolve your suddenly mounting confusion.<br>
<br>
"@@.npc_maid;So, um... You're a priestess of the divine three - FITH means Fucked In Three Holes. Using that ability more or less means enlisting the rest of the party to gang-bang you...@@"<br>
<br>
<<=setup.getNpcName('npc_barista', 'nickname')>> grins gleefully wide while looking almost... jealous? <<=setup.getNpcName('npc_rpg_warlock', 'first')>> just smiles and stares at you as her boyfriend shakes his head in amusement.<br>
<br>
"@@.npc_technician;So... like, I guess I should have been a bit more up-front that our games can get a little, um, risque. If you want we can just handwave and say you used your holy implements to take care of yourself, but then the rest of the party won't get the full-heal bonus that comes from participation in the ritual...@@"
<<case "bard">>
<<if $npc_technician.flags.rpg_campaign.session_actions.current_session[$scene.session_num]>>
Still riding high from the previous fight the party roars into battle like they are performing an encore.<br>
<br>
Undead warrior clashing with demonic wolf, fel magics streaming between warlock and summoner as <<=setup.getNpcName('npc_maid', 'character')>> rages through the fight trailing the spectral wings of her celestial heritage; all with the backing accompaniment of your shredding guitar and <<=ps(setup.getNpcName('npc_barista', 'character'))>> lewd vocals would make for a helluva metal album cover were there an artist around to capture it.<br>
<br>
Beaten steadily back <<=setup.getNpcName('npc_rpg_dude', 'character')>> and <<=setup.getNpcName('npc_barista', 'character')>> pile up the hits, sword and axe and lightning striking the demon wolf repeatedly until it disappears in a cloud of fire and brimstone, tail tucked as it returns to the infernal realms.
<<else>>
Desperate to do something to help the party against these new enemies, and not wanting to put your beaten up character in melee range of the oversized demonic dire wolf, you flip through your character sheet to find a song of bolstering that you hope will help.<br>
<br>
The fight is a close one, <<=setup.getNpcName('npc_rpg_dude', 'character')>> getting rag-dolled across the room by the fel hound before <<=setup.getNpcName('npc_maid', 'character')>> manages to find an opening and bring down the summoner, her blow strengthened by <<=ps(setup.getNpcName('npc_barista', 'character'))>> bardic song.<br>
<br>
With its master defeated the wolf disappears in a cloud of brimstone and fire, returned to its infernal home to leave the party barely victorious.
<</if>>
<br><br>
Searching for loot you find some gold, a few minor magical items and the McGuffin that the party had been tasked with retrieving from the dungeon. Securing your gear and patching your wounds the party prepares to make the journey back up out of the dungeon and return to town.
<<case "druid">>
<<if $npc_technician.flags.rpg_campaign.session_actions.current_session[$scene.session_num]>>
You let out a roar and leap towards the demonic wolf. Slamming into each other you tumble to the ground, a clawing biting ball of fur and fury.<br>
<br>
"@@.npc_technician;Alright, roll to control frenzy.@@"<br>
<br>
You grab a die and toss it across the table only for it to come up a two - not a crit fail but as close as you can get.<br>
<br>
"@@.npc_technician;Ok, you're in the full throws of uncontrolled frenzy now. That means you get a bonus to strength and stamina and we check the "bestial action" table to see what you do.@@"<br>
<br>
You roll again and she checks the table.<br>
<br>
"@@.npc_technician;With your increased strength you quickly overpower the wolf, but just defeating it is far from your priority. Holding it down you mount the creature; literally. Roaring in dominance your engorged ursin cock plunges into its hot lupine hole.@@"<br>
<br>
With the utter subjugation of his minion the summoner is left to face the rest of the party four on one and it is a matter of a couple of turns before they succeed in beating down his remaining magical protection and dispatching him.<br>
<br>
With its master gone the wolf disappears in a puff of fire and brimstone. You hump the air for a moment in frustration before the frenzy fades and you return to humanoid form.
<<else>>
<<=setup.getNpcName('npc_rpg_dude', 'character')>> manages to block the beast before it lays claw or teeth upon any of the squishier party members but then all five of you are fighting for your lives.<br>
<br>
For your part you attempt to leap onto the creature's back but are thrown off without managing to do more than scratch and anger it futher and it leaps onto you in attack.<br>
<br>
In a battle frenzy of her own <<=setup.getNpcName('npc_maid', 'character')>> dashes past, distracting the beast with a run-by attack before leaping towards its master. Trailing spectral angelic wings behind her she crashes axes first into the summoner, the caster distracted by his magical duel with <<=setup.getNpcName('npc_rpg_warlock', 'character')>> leaving an opening for the barbarian to chop and hack at him, her blows guided by <<=ps(setup.getNpcName('npc_barista', 'character'))>> bardsong.<br>
<br>
On your last few hp the demonic wolf comes in for another bite only to disappear in a puff of fire and brimstone, banished back to its infernal home by the death of its master.<br>
<br>
Catching your breath you lick your wounds as the rest of the depleted party regroups.
<</if>>
<br><br>
Searching for loot you find some gold, a few minor magical items and the McGuffin that the party had been tasked with retrieving from the dungeon. Securing your gear the party prepares to make the journey back up out of the dungeon and return to town.
<<case "succubus">>
<<if $npc_technician.flags.rpg_campaign.session_actions.current_session[$scene.session_num]>>
Thanks to your demonically lusty nature your gangbang has you effectively turbo-charged, almost pulsing with power as you join the party in battle.<br>
<br>
<<=setup.getNpcName('npc_rpg_dude', 'character')>> breaks off to engage the demonic wolf as the rest of you charge the summoner. With a wave of his hand he attempts to dismiss you. The pull of the infernal realms tugs at you but the magic of your bindings holds you securely to the mortal plane.<br>
<br>
With a roar of rage <<=setup.getNpcName('npc_maid', 'character')>> leaps into action, almost hanging in the air as she trails spectral wings echoing her parentage before crashing into the summoner from above.<br>
<br>
His defences hold against her mighty blow but it jars his concentration, <<=setup.getNpcName('npc_rpg_warlock', 'character')>> following up with a spell of ennervation. Staggering slightly he is unable to defend against the follow-up attack, beaten back by <<=ps(setup.getNpcName('npc_maid', 'character'))>> berzerker onslaught as <<=ps(setup.getNpcName('npc_barista', 'character'))>> bardic song bolsters your saving throws against his spells.
<br>
A final blast of magical power hits the summoner and he crumples, his singed robe going limp as his dead body falls to the ground. Without its master to hold it to the plane the demonic wolf lets out a final cry before disappearing in a burst of flame and brimstone.
<<else>>
<<=setup.getNpcName('npc_rpg_dude', 'character')>> manages to intercept the beast before it lays claw or teeth upon <<=setup.getNpcName('npc_rpg_warlock', 'character')>> but then all five of you are fighting for your lives.<br>
<br>
Compelled to come to her defence by your magical bindings you act as a demonic shield for the summoner's spells as <<=setup.getNpcName('npc_rpg_warlock', 'character')>> fires back with magic of her own.<br>
<br>
Somewhat cloaked by a distracting bardic song from <<=setup.getNpcName('npc_barista', 'character')>> <<=setup.getNpcName('npc_maid', 'character')>> exerts the full force of her barbaric rage ability in an epic leap attack that sees her sail through the air trailing spectral wings in echo of her heritage. Her power attack landing hard, fast and true she almost cuts the summoner in half, the evil mage crying out a final death rattle as he falls to the floor.<br>
<br>
With the summoner's defeat the demonic wolf lets out a final hair-raising howl before disappearing back to the infernal realms in a puff of smokey brimstone.<br>
<br>
"@@.npc_rpg_warlock;Not bad@@" notes <<=setup.getNpcName('npc_rpg_warlock', 'first')>>, patting your head, the leash swaying from your collar to remind you of your restraint.
<</if>>
<br><br>
The party starts to divvy up the loot - gold, some minor magical items and a McGuffin that the party had been tasked with retrieving when <<=setup.getNpcName('npc_rpg_warlock', 'first')>> smiles and fingers your leash. "@@.npc_rpg_warlock;I think you've gotten reward enough already, my pet, I'll be keeping your share.@@"
<<default>>
ERROR, unknown character: <<=$npc_technician.flags.rpg_campaign.character>>
<</switch>>
<br><br>
<<if $npc_technician.flags.rpg_campaign.character == "elf_priestess">>
[<<moveTo 'event_rpg_campaign_session_1_5_priestess_active' 'Stay in character and ask the rest of the party to use your body that you might heal them.' $scene.stepLength>>]<br>
[<<moveTo 'event_rpg_campaign_session_1_5_priestess_passive' "Doing something like that with relative strangers... even just in game seems a bit much." $scene.stepLength>>]
<<else>>
The party uneventfully travels back up out of the dungeon, making camp to end the session once you're at a safe distance.<br>
<br>
<<if $npc_technician.flags.rpg_campaign.session > 7>>
[<<moveTo 'event_rpg_campaign_rerun_2' 'Continue.' 0>>]
<<else>>
[<<moveTo 'event_rpg_campaign_session_1_6' 'Finish the session.' $scene.stepLength>>]
<</if>>
<</if>>
</div>/*#
#desc: slut it up to heal the party at the end of the session
#status: FINISHED 0.5.0.0
#*/
<<if $roomchange==true>>
<<set $npc_technician.flags.rpg_campaign.session_actions.fantasy[$npc_technician.flags.rpg_campaign.character][$scene.session_num] = true>>
<<set $npc_technician.flags.rpg_campaign.session_actions.current_session[$scene.session_num] = true>>
<</if>>
<<set $player.location = 'Lair of the Tech Wizard'>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/technician_apartment.png" "./images/characters/npc_rpg_group.png">>
<div id="invframe" class="scrolltext">
Blushing a little you "role play it out" offering the use of your body to your fellow characters.<br>
<br>
First to spread her legs to "help" with the spell is <<=setup.getNpcName('npc_rpg_dude', 'character')>>. You crawl between her thighs to lick her hot snatch, informed that, despite her undead nature she is quite "functional" downstairs.<br>
<br>
You part your robe to reveal your lower holes.<br>
<br>
Sliding underneath your body <<=ps(setup.getNpcName('npc_rpg_warlock', 'character'))>> cock slides into your cunt, filling you with demonic warmth as her lips tease your full breasts.<br>
<br>
Your surprise at finding out that the sexy female warlock was "packing heat" is redoubled as <<=setup.getNpcName('npc_maid', 'character')>> slides a thick cock of her own into your waiting ass, all three of your holes in use sexually servicing your partymembers as the magic of the ritual swells.<br>
<br>
Enjoying the fun <<=setup.getNpcName('npc_barista', 'character')>> jumps in with "mood music," singing a song both bawdy and inspiring that extols the wonder of being being used in every hole at once as she switches off between shoving her delicate elvish cock down your throat then into <<=setup.getNpcName('npc_rpg_dude', 'character')>> and then back again until there is a whole web of cum, pussy juice and drool linking the three of you.<br>
<br>
Confirming your lusty debauchery in-game you glance around the room, <<=setup.getNpcName('npc_rpg_warlock', 'first')>> winks at you and shifts to display a tell-tale bulge between her legs as you realise that though four of you are quite feminine in appearance, every member of this little RPG troupe, save <<=setup.getNpcName('npc_barista', 'character')>>, are in possession of penises.<br>
<br>
Glancing between your fellows you find yourself laughing a bit at the fact that <<=setup.getNpcName('npc_rpg_warlock', 'first')>>, the only male in real life was <<if (setup.getTotalValue("feminization") > 5) || ($player.flags.fem_style.name != "")>>(prior to your joining the group) <</if>>also playing the only conventionally female genitalia'd character in-game.<br>
<br>
<<=setup.getNpcName('npc_technician', 'first')>> reigns in the little verbal fuck-fest you and the other players have going before anyone gets TOO hot and bothered in real life, informing you that your successful ritual has not only restored your spells but fully healed and rejuvenated the whole party.<br>
<br>
"@@.npc_barista;Wow, that was like... so hot! I think my next character is totally going to be a priestess...@@"<br>
<br>
Healed and restored the group confidently heads back up through the dungeon, having an uneventful trip as you make your way up, out and a short distance away to find a safe location to set camp for the night as the session draws to a close.<br>
<br>
<<if $npc_technician.flags.rpg_campaign.session > 7>>
[<<moveTo 'event_rpg_campaign_rerun_2' 'Continue.' 0>>]
<<else>>
[<<moveTo 'event_rpg_campaign_session_1_6' 'Finish the session.' $scene.stepLength>>]
<</if>>
</div>/*#
#desc: don't slut it up to heal the party at the end of the session
#status: FINISHED 0.5.0.0
#*/
<<if $roomchange==true>>
<</if>>
<<set $player.location = 'Lair of the Tech Wizard'>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/technician_apartment.png" "./images/characters/npc_rpg_group.png">>
<div id="invframe" class="scrolltext">
Other than learning that the three "holy implements" listed in your inventory are a trio of enchanted dildos the act of performing your "ritual" is handwaved as your spells are restored and you spend some time healing the party back into fighting shape.<br>
<br>
<<if setup.getTotalValue("penis") > 10>>
Though it is handwaved in-game the thought of fucking yourself at once, of feeling not just two but three cocks penetrating you... The fantasy has you shuddering in your seat, wishing you were your avatar, getting pounded and filled in every direction...<br>
<br>
Blinking to attention you realise that the session is continuing on without you and you try to re-focus on the game.<br>
<br>
<</if>>
With that out of the way the party uneventfully travels back up out of the dungeon, making camp to end the session once you're at a safe distance.<br>
<br>
<<if $npc_technician.flags.rpg_campaign.session > 7>>
[<<moveTo 'event_rpg_campaign_rerun_2' 'Continue.' 0>>]
<<else>>
[<<moveTo 'event_rpg_campaign_session_1_6' 'Finish the session.' $scene.stepLength>>]
<</if>>
</div>/*#
#desc: finish first session and go home
#status: FINISHED 0.5.0.0
#*/
<<if $roomchange==true>>
<<if $npc_technician.flags.rpg_campaign.character == "succubus">>
<<if $scene.collared != "locked">>
<<removeItem $player $now "bondage_collar" true>>
<<deleteItem $player $now "bondage_collar">>
<</if>>
<<removeItem $player $now "rpg_succubus_leash" true>>
<<deleteItem $player $now "rpg_succubus_leash">>
<<useClothSetPop 'scene' $player $now>>
<</if>>
<</if>>
<<set $player.location = 'Lair of the Tech Wizard'>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/technician_apartment.png" "./images/characters/npc_rpg_group.png">>
<div id="invframe" class="scrolltext">
<<=setup.getNpcName('npc_technician', 'first')>> distributes xp and then it's time for everyone to start packing things up. They all thank <<=setup.getNpcName('npc_technician', 'first')>> for running the session and you for joining in.<br>
<br>
<<if $npc_technician.flags.rpg_campaign.character == "succubus">>
<<=setup.getNpcName('npc_rpg_warlock', 'first')>> removes your <<if $scene.collared>>collar<<else>>leash<</if>> and plants a quick peck on your cheek.<br>
<br>
"@@.npc_rpg_warlock;Until next time! Oh, you just make the best <<if $fetish.sissy>>sissy <</if>>demon slave...@@"<br>
<br>
Your eyes flick towards her boyfriend but <<=setup.getNpcName('npc_rpg_dude', 'first')>> appears merely amused without displaying the slightest hint of jealousy.<br>
<br>
<</if>>
<<if $npc_technician.flags.rpg_campaign.session_actions.current_session[$scene.session_num]>>
"@@.npc_technician;Great job tonight, you really jumped in there and participated. I know it can be a bit intimidating.@@"<br>
<br>
"@@.npc_rpg_dude;Yeah, you really helped out and played your character well, I dunno if we would have won that last fight without your assistance.@@"<br>
<br>
The other players nod their assent and you blush at the compliments.
<<else>>
"@@.npc_technician;Not bad for a first game, I hope you had fun though I think you'd enjoy it even more if you were more involved.@@"<br>
<br>
"@@.npc_rpg_warlock;Yea, we rolled up a pretty solid character for you, that final fight would have definitely been less fraught with you taking a more active role.@@"<br>
<br>
Despite the admonition it seems everyone enjoyed your company, more just concerned that you don't feel left out.
<</if>>
<br><br>
The others filing out of the room you're the last to go, <<=setup.getNpcName('npc_technician', 'first')>> throwing her arms around you in a hug and making you promise that you'll be back for the following session.<br>
<br>
At the threshold you hesitate, a part of you wanting to stay, but you're too slow, already out the door and alone in the hallway as the lock softly clicks behind you.<br>
<br>
<<printThought $player "Maybe next time...">><br>
<br>
Feeling a bit tired as you realise just how late the game ran you quickly head for the apartment elevator to return home.<br>
<br>
[<<moveTo 'room_foyer' 'Home.' 1200>>]
</div>/*#
#desc: arrive/start second campaign session (orcs)
#status: FINISHED 0.5.0.0
#*/
<<if $roomchange==true>>
<<set $scene.session_num = 1>>
<<if $npc_technician.flags.rpg_campaign.character == "succubus">>
<<include rpg_choker_check>>
<<switch $scene.collared>>
<<case 'none'>>
<<addItem "rpg_succubus_collar">>
<<wearItem $player $now "rpg_succubus_collar" true>>
<<case 'worn'>>
<<set $scene.collar = setup.getItemFromType("choker")>>
<<removeItem $player $now $scene.collar true>>
<<addItem "rpg_succubus_collar">>
<<wearItem $player $now "rpg_succubus_collar" true>>
<</switch>>
<<addItem "rpg_succubus_leash">>
<<wearItem $player $now "rpg_succubus_leash" true>>
<</if>>
<</if>>
<<set $player.location = 'Lair of the Tech Wizard'>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/technician_apartment.png" "./images/characters/npc_rpg_group.png">>
<div id="invframe" class="scrolltext">
You arrive at her apartment to find half the party still yet to arrive.<br>
<br>
"@@.npc_technician;Come on in! Everyone else should be showin' up soon, <<=setup.getNpcName('npc_maid', 'first')>> is on closing shift and so we'll be starting a few minutes late.@@"<br>
<br>
"@@.npc_rpg_dude;So what'd you spend your xp on from the last session?@@"<br>
<br>
You confess that you hadn't actually remembered to allocate xp and he motions you to come over to the couch where he and <<=setup.getNpcName('npc_technician', 'first')>> give you advice on what would best improve your character.<br>
<br>
<<if $npc_technician.flags.rpg_campaign.character == "succubus">>
You've just finished up when <<=setup.getNpcName('npc_rpg_warlock', 'first')>> appears carrying a large bag.<br>
<br>
Sporting a smile that has you feeling more than a little nervous she heads straight towards you, dropping the bag next to her booted feet and then pulling an impressive leather collar out from it.<br>
<br>
"@@.npc_rpg_warlock;Time to get into character!@@" She says with a grin as you recognise that the collar looks nigh identical to the one depicted on your character portrait.<br>
<br>
<<if $scene.collared == 'none'>>
Large and thick it rests on your shoulders, feeling quite stout but relatively comfortable
<<else>>
It fits over and around your current collar, thick, heavy leather resting on your shoulders for a quite severe look. It's fairly comfortable
<</if>>
and definitely makes you feel submissive, especially when she padlocks a matching leash to the front with a click.<br>
<br>
<<if $scene.collared == 'none'>>
"@@.npc_rpg_warlock;There we go, oh I don't know why you don't wear a collar all the time. It looks so natural and proper around your neck!@@"
<<else>>
"@@.npc_rpg_warlock;There we go, oh I'm so glad it fits, I can see why you normally wear a collar, your neck was meant for it, and this way is like, twice as good!@@"
<</if>>
<<else>>
You've just finished up when <<=setup.getNpcName('npc_rpg_warlock', 'first')>> appears carrying a bag.<br>
<br>
"@@.npc_rpg_warlock;Can't believe I forgot the snacks!@@" She notes with a chuckle, placing a bag of chips, and other munchies on the table.<br>
<br>
"@@.npc_barista;Yay, popsickles!@@" She shouts with glee, grabbing a long pink popsickle and practically deep-throating the thing.
<</if>>
<br><br>
A minute later the last of the group arrives, <<=setup.getNpcName('npc_maid', 'first')>> greeting everyone with a wave before flopping into her designated chair. From the look of things today was quite an exhausting shift.<br>
<br>
"@@.npc_technician;Alright, let's get started! When we cut last week you had defeated the summoner and were on your way back to return the jewel of power he had stolen from the king. Though you post watches nobody is disturbed during the night and you quickly break camp in the morning and head on your way.@@"<br>
<br>
"@@.npc_technician;Making your way to the road you don't run into any other travellers - the predation of the summoner and his monsters having greatly depressed trade in the area. It is mid-afternoon when you are suddenly beset by a tribe of orcs!@@"<br>
<br>
[<<moveTo 'event_rpg_campaign_session_2_1' 'Roll for initiative!' 1200>>]
</div>/*#
#desc: attacked by orcs
#status: FINISHED 0.5.0.0
#*/
<<if $roomchange==true>>
<</if>>
<<set $player.location = 'Lair of the Tech Wizard'>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/technician_apartment.png" "./images/characters/npc_rpg_group.png">>
<div id="invframe" class="scrolltext">
You don't roll all that great on your initiative, the rest of the party going first as they enact what are obviously fairly practiced battle tactics. The dead and divine duo of <<=setup.getNpcName('npc_rpg_dude', 'character')>> and <<=setup.getNpcName('npc_maid', 'character')>> moving to the front as <<=setup.getNpcName('npc_rpg_warlock', 'character')>> and <<=setup.getNpcName('npc_barista', 'character')>> fall back to sling spells and songs.<br>
<br>
<<switch $npc_technician.flags.rpg_campaign.character>>
<<case "orc_mage">>
You try for a sleep spell since a fireball at this range would cause friendly fire but it turns out that the orcs have a racial bonus to their saves and you just can't seem to pierce it. Combined with your ineffectiveness a few unlucky rolls soon have the party on the back foot, what was presumably a generic random encounter suddenly a real fight for survival.<br>
<br>
A particularly nimble orc manages to get past your front lines and, in an attempt to dodge, you end up getting knocked to the ground, your robe parting to reveal your feminine form.<br>
<br>
Making a couple quick rolls <<=setup.getNpcName('npc_technician', 'first')>> announces that the orcish band has suddenly broken off, retreating just out of range as their leader steps forward.<br>
<br>
"@@.npc_technician;You are outmatched, travellers! But I will spare your lives, and your freedom, if yon lovely maiden would share but a night in my tent!@@"<br>
<br>
"@@.npc_barista;By my calculations we've only got a 22.7% chance of avoiding a TPK and without some real hot dice there's a 48% chance someone could be rollin' up a new character tonight...@@"<br>
<br>
You're still a bit baffled where the ditz is getting her numbers but from the look of concern on the rest of the groups faces you have a sinking feeling they're probably accurate.<br>
<br>
[<<moveTo 'event_rpg_campaign_session_2_2_active' '"Sacrifice" yourself for the sake of the party.' $scene.stepLength>>]<br>
[<<moveTo 'event_rpg_campaign_session_2_2_passive' 'Take this opportunity to unleash a fireball on the clustered orcs.' $scene.stepLength>>]
<<case "elf_priestess">>
Rather than commencing battle the orcs stop just out of range as what looks to be their chieftain steps forward.<br>
<br>
"@@.npc_technician;We do not wish to fight, we ask only that your priestess joins us in prayer to bless our clan, for which we will grant you safe passage through our territory.@@"<br>
<br>
You can't help but think of the "ritual" you performed as you contemplate the otherwise simple request.<br>
<br>
[<<moveTo 'event_rpg_campaign_session_2_2_active' 'Agree to "pray" with them.' $scene.stepLength>>]<br>
[<<moveTo 'event_rpg_campaign_session_2_2_passive' 'Refuse their offer.' $scene.stepLength>>]
<<case "bard">>
You step forward to play a bardic song only for the orcs to start shouting in excitement.<br>
<br>
Making a sense motive check <<=setup.getNpcName('npc_rpg_warlock', 'character')>> points out that they don't seem to be hostile, <<=setup.getNpcName('npc_barista', 'character')>> chipping in after casting a bardic spell of tongues that they appear to be calling out your character's name.<br>
<br>
"@@.npc_technician;As you listen closely you recognise their chant as a somewhat off-key version of one of your most famous songs; it appears that they're actually fans! They're shouting for you to come back to their camp to celebrate with a night of song and festivities.@@"<br>
<br>
[<<moveTo 'event_rpg_campaign_session_2_2_active' 'Agree to perform a concert for the orcs.' $scene.stepLength>>]<br>
[<<moveTo 'event_rpg_campaign_session_2_2_passive' 'Inform your "fans" that you do not have time to spend the night.' $scene.stepLength>>]
<<case "druid">>
As the rest of the party engages the main orc force you zero in on what looks to be their chief. You make your roll to "unleash the beast" as you shift into bear form, nailing a huge modifier to your toughness and power while barely succeeding on the "control" roll.<br>
<br>
[<<moveTo 'event_rpg_campaign_session_2_2_active' 'Surrender to the beast for even more power and charge forward to try to take out their leader.' $scene.stepLength>>]<br>
[<<moveTo 'event_rpg_campaign_session_2_2_passive' 'Play it safe and hold onto control as you stick with the party.' $scene.stepLength>>]
<<case "succubus">>
"@@.npc_rpg_warlock;Alright, their leader is hanging back a bit, you need to flank them and then mind control him to flee - the rest of them aren't liable to stick around if their chief turns coward.@@"<br>
<br>
Looking at the number of orcish miniatures on the other side of the board separating from the party seems dangerous... but, on the other hand, <<=setup.getNpcName('npc_rpg_warlock', 'first')>> seems like a pretty experienced player and you doubt she'd intentionally give you an order that would get you killed.<br>
<br>
[<<moveTo 'event_rpg_campaign_session_2_2_active' 'Do as she says and split off from the group.' $scene.stepLength>>]<br>
[<<moveTo 'event_rpg_campaign_session_2_2_passive' 'Refuse her order and stick with the party.' $scene.stepLength>>]
<<default>>
ERROR, unknown character: <<=$npc_technician.flags.rpg_campaign.character>>
<</switch>>
</div>/*#
#desc: do something "active" to defuse or defeat the situation with the orcs
#status: FINISHED 0.5.0.0
#*/
<<if $roomchange==true>>
<<set $npc_technician.flags.rpg_campaign.session_actions.fantasy[$npc_technician.flags.rpg_campaign.character][$scene.session_num] = true>>
<<set $npc_technician.flags.rpg_campaign.session_actions.current_session[$scene.session_num] = true>>
<<if $npc_technician.flags.rpg_campaign.character == "succubus">>
<<addItem "rpg_succubus_ankle_cuffs">>
<<wearItem $player $now "rpg_succubus_ankle_cuffs" true>>
<</if>>
<</if>>
<<set $player.location = 'Lair of the Tech Wizard'>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/technician_apartment.png" "./images/characters/npc_rpg_group.png">>
<div id="invframe" class="scrolltext">
<<switch $npc_technician.flags.rpg_campaign.character>>
<<case "orc_mage">>
You agree to the chieftain's demands. The orcs are suddenly all very friendly, inviting the party back to their camp for a big meal and celebration. You are seated in a place of honor beside the chieftain, who you learn is named "Tog, The Three Handed Club" (which is odd given that he's wielding a zweihander). Raising a toast to extol your beauty he places a tiara on your head that magically has your hair growing out long and full and beautiful.<br>
<br>
The party takes advantage of the opportunity to rest and recuperate a bit. You aren't sure if it's just a bit of <<=ps(setup.getNpcName('npc_technician', 'first'))>> own dorky awkwardness or intentional characterization but the chieftain's flirting is kind of cute, like something out of a cheesy high school anime.<br>
<br>
The rest of the party staying behind to enjoy the party there is a final cheer from the orcs as you "retire" to Tog's tent, carried easily in his arms.<br>
<br>
Placing you down on a surprisingly nice bed he sheds his armour to reveal the REAL source of his nickname. His cock is huge as <<=setup.getNpcName('npc_technician', 'first')>> demonstrates helpfully by way of stacking up three empty pop cans on the table.<br>
<br>
"@@.npc_technician;It's about like this. It swells and rises once released from his clothing as you find yourself staring it down from your position on the bed. Naked before you he is big and strong and muscled, the scars of innumerable battles giving him a savage beauty as he stalks forward with an eager, tusked grin.@@"<br>
<br>
You take a deep breath and confirm that you're still going to make good on your bargain, spreading your legs as he leans in for a kiss and then, surprisingly gently, claims your virginity with his mammoth member. Fortunately for your character your half-orc blood gives you some additional durability as you take a hard, deep dicking that would have broken most human women.<br>
<br>
<<if setup.getTotalValue("penis") > 10>>
<<set $player.timebased.horny += 20>>
Though <<=setup.getNpcName('npc_technician', 'first')>> refrains from going TOO deep into detail you can't help but find yourself fantasizing about orcish cock. The thought of being fucked like in game, of being pounded deep and stretched wide by such a strong caricature of masculinity. You shift in your seat, your arousal rocketing upwards as you are unable to think of being in the place of your character, a big, manly orc looming over you, his wet cock plunging in and out of your body as you tremble and gasp and moan.<br>
<br>
Distracted by your fantasy you return your attention to reality as <<=setup.getNpcName('npc_technician', 'first')>> sums up the actions of the rest of the party and continues the adventure along.
<</if>>
Spending a passionate night together the two of you drift to sleep without any need for your somniumic assistance. Rising in the morning he helps you back into your robe, insisting you keep the tiara and parading you back out in front of his clan.<br>
<br>
While you enjoyed your night with the chief the rest of the party has taken the opportunity to "relax" as well, <<=setup.getNpcName('npc_maid', 'character')>> smiling at a smaller orc who looks to be sitting a bit gingerly while <<=setup.getNpcName('npc_barista', 'character')>> cavorts boisterously at the centre of a small clique of orcs, kissing and stroking and teasing.<br>
<br>
After a hearty breakfast it is time to get back on the road. Bidding the orcs goodbye you continue down the road, a short while later meeting a group of mounted knights.
<<case "elf_priestess">>
Agreeing to the orc's request you and the rest of the party are escorted back to the clan's encampment. Showered with praise you are led to a central raised platform around which are arrayed the chief and a trio of veteran warriors.<br>
<br>
Led up onto the platform, that looks more and more like a bed as you approach, <<=setup.getNpcName('npc_technician', 'first')>> adopts a deeper voice to enact the chieftan's speech.<br>
<br>
"@@.npc_technician;I Tog, The Three Handed Club, give you the thanks of my clan and ask that you share your divine blessing with myself and my greatest warriors.@@"<br>
<br>
Knowing exactly what sort of "blessing" he has in mind you ham it up a bit, describing how you crawl onto the platform and willingly offer your body to his entire clan, that all may share in the gifts of the divine three.<br>
<br>
There are a few whistles of approval from around the gaming table at your daring as your character lays back, swiftly discovering the reason the zweihander wielding Tog got his nickname as he stretches even your blessed and expert hole. You moan, while in front you spread your mouth wide to accept the futa cock of the female warrior in front of you.<br>
<br>
One of the orc men steps up to your side and removes his codpiece to reveal not another cock but a beautiful, juicy cunt.<br>
<br>
"@@.npc_technician;Fair's fair y'know!@@" she states as you announce that you will service the man by hand while you take it from both ends. You slender fingers prove insufficient and soon you are thrusting your full fist into him.<br>
<br>
Tog continues to fill you below as you gulp the first load down your throat. The rest of the clan has already organised by seniority and they begin filing in as <<=setup.getNpcName('npc_barista', 'character')>> gleefully announces that she'll be your "fluffer" to aid you in distributing your "blessing" to the entire clan.<br>
<br>
Thanks to your divine mandate you become neither sore nor tired as you are gang-banged by the entire clan of orcs. The final, most junior warrior finishes in your ass as you slip forward onto your hands and knees. Leaking cum from every hole you wobble to your feet to finish the ceremony, thanking the clan for their generous offering and promising divine blessing on them and their lands.<br>
<br>
It already being late the party spends the night with the clan.<br>
<br>
Waking the next morning you find that the rest of the group has had a bit of fun as well <<=setup.getNpcName('npc_maid', 'character')>> smiling at a smaller orc who looks to be sitting a bit gingerly while <<=setup.getNpcName('npc_barista', 'character')>> cavorts boisterously at the centre of a small clique of orcs, kissing and stroking and teasing.<br>
<br>
After a hearty breakfast it is time to get back on the road. Bidding the orcs farewell you continue down the road, a short while later meeting a group of mounted knights.
<<case "bard">>
Striking a pose and a chord that sounds across the battlefield you triumphantly announce that you. will. play!<br>
<br>
The orcs cheer, raising you onto their shoulders as they escort you and the rest of the party back to their camp and quickly assemble a concert stage.<br>
<br>
With <<=setup.getNpcName('npc_barista', 'character')>> on backing vocals you pump up the already raucous crowd as the physical dancing quickly descends into full-on orgy.<br>
<br>
Looking out from the stage as you continue to shred as you note the rest of the party "getting in on the fun." <br>
<br>
<<=setup.getNpcName('npc_rpg_warlock', 'character')>> and <<=setup.getNpcName('npc_rpg_dude', 'character')>> have coupled off with a pair of orcs. <<=setup.getNpcName('npc_rpg_dude', 'character')>> lays on top of one of the orcs taking it in the rear while <<=setup.getNpcName('npc_rpg_warlock', 'character')>> avails herself of her boy/girlfriend's front hole, <<=setup.getNpcName('npc_rpg_dude', 'character')>> mouth eagerly licking the orcish cunt squatted over her face while that same orc makes out with <<=setup.getNpcName('npc_rpg_warlock', 'character')>>.<br>
<br>
<<=setup.getNpcName('npc_maid', 'character')>> has found herself a slender, almost bookish looking orc shaman, bending him over and plowing his ass, her cock glowing with celestial power as the orc moans and grunts with each stroke.<br>
<br>
Even (or is that, especially?) <<=setup.getNpcName('npc_barista', 'character')>> is getting in on the fun, inviting several orcs up onto the stage where she seems as eager to fuck as get fucked while somehow never missing a note of her performance.<br>
<br>
The boisterous concert running into the night everyone eventually passes out where they are as you close with an erotic lullaby number, looking out across the sea of flesh cuddled together in every imaginable configuration.<br>
<br>
The following morning everyone is a bit hung over, but happy, the orcs gifting you coin and gold before bidding you farewell.<br>
<br>
Continuing down the road around mid-morning you meet up with a group of mounted knights.
<<case "druid">>
Sacrificing the slightest shred of control for a few more +'s in combat you charge into battle with a roar. Barelling past <<=setup.getNpcName('npc_rpg_dude', 'character')>> and <<=setup.getNpcName('npc_maid', 'character')>> you knock orcs aside like bowling pins, crashing directly into their chief and knocking him to the ground.<br>
<br>
Letting out a dominant roar you square off with the chief as the other orcs step back for the mano-a-bear-o clash of champions.<br>
<br>
He is strong, you are stronger. He is tough but your magical hide is more stout than his armour. Ripping off his armour as you scarcely notice his sword blows as you slam him to the ground. Holding him down with both paws you rear back for a primeval roar as you "finish" him by plunging your thick ursine cock into his exposed ass.<br>
<br>
Watching their champion's humiliation takes all the fight out of the orcs as they scatter and flee. Finishing off you leave the ex-chieftain in a pile of dust and cum as you come down from your frenzied state and return to humanoid form.<br>
<br>
"@@.npc_maid;So, uh... you may have gone a leetle bit far with "optimizing" that character...@@"<br>
<br>
<<=setup.getNpcName('npc_barista', 'nickname')>> shrugs innocently as the narrative continues, the party soon meeting up with a group of mounted knights coming from the other direction.
<<case "succubus">>
Nodding obediently you split off from the party while the orcs charge forward.<br>
<br>
"@@.npc_rpg_warlock;Oh, one final thing!@@" She casts a spell in game to temporarily enchant your ankle bindings to enhance your stealth and speed before reaching into her bag in real life and producing a pair of matching leather cuffs.<br>
<br>
"@@.npc_rpg_warlock;Ta-da! Gimme those cute feet so I can get you outfitted.@@"<br>
<br>
As she buckles the cuffs in place you notice that they are linked by a short chain, your restrained situation significantly increased as you sit at her feet, collared, leashed and hobbled.<br>
<br>
Back in game you move swift and silent, unnoticed by your foes as you circle around until you are within range of the large orcish chieftain. Reaching out with your seductive powers you pull his attention away and then hold it as you do an erotic dance, your siren-like activity drawing him away from his forces.<br>
<br>
Fearing that your friends might not last much longer you throw everything you have into a command for him to recall his forces from the field. Around the table everyone holds their breath as the die rolls, and rolls and stops just on the edge of the table. All eyes are on <<=setup.getNpcName('npc_technician', 'first')>> as she adds up the modifiers and announces the result.<br>
<br>
"@@.npc_technician;You are successful. The orc barks out a command and he and the rest of his forces fall back, breaking into a sprint once they are out of melee.@@"<br>
<br>
Bruised and bloodied <<=setup.getNpcName('npc_rpg_dude', 'character')>> and <<=setup.getNpcName('npc_maid', 'character')>> nod in thanks as <<=setup.getNpcName('npc_barista', 'character')>> and announces that she found some loot.<br>
<br>
It isn't much, just a few coins and some rations but it's better than nothing. The party patches up their wounds and continues on, grateful to meet a cadre of mounted knights a bit further up the road.
<<default>>
ERROR, unknown character: <<=$npc_technician.flags.rpg_campaign.character>>
<</switch>>
<br><br>
<<if $npc_technician.flags.rpg_campaign.session > 7>>
[<<moveTo 'event_rpg_campaign_rerun_3' 'Continue.' $scene.stepLength>>]
<<else>>
[<<moveTo 'event_rpg_campaign_session_2_3' "Finish up." 600>>]
<</if>>
</div>/*#
#desc: flee from orcs, rescued by knights
#status: FINISHED 0.5.0.0
#*/
<<if $roomchange==true>>
<<if $npc_technician.flags.rpg_campaign.character == "succubus">>
<<addItem "rpg_succubus_ankle_cuffs">>
<<wearItem $player $now "rpg_succubus_ankle_cuffs" true>>
<</if>>
<</if>>
<<set $player.location = 'Lair of the Tech Wizard'>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/technician_apartment.png" "./images/characters/npc_rpg_group.png">>
<div id="invframe" class="scrolltext">
<<switch $npc_technician.flags.rpg_campaign.character>>
<<case "orc_mage">>
You unleash a fireball right into the centre of the clustered orcs. Casting a fistful of dice onto the table <<=setup.getNpcName('npc_barista', 'nickname')>> somehow instantly mentally sums and calls out the damage total.<br>
<br>
Despite the swing in momentum you're still outmatched and the party takes the opportunity to flee from battle before the smoke clears and the orcs can regroup.
<<case "elf_priestess">>
You refuse the request and the mood shifts in an instant, the orcs unsheath their weapon as their leader calls out in anger.<br>
<br>
"@@.npc_technician;If you will not give us your blessing, we will take it!@@"<br>
<br>
It isn't long into the fight when the party comes to the realization that you're quite outmatched, <<=setup.getNpcName('npc_rpg_warlock', 'character')>> throwing out covering fire as <<=setup.getNpcName('npc_barista', 'character')>> plays a song of swiftness and the party takes flight.
<<case "bard">>
You reject the orcs' request and they instantly turn hostile.<br>
<br>
"@@.npc_technician;The orcish leader calls out in anger. Raaaah! If will not play... then die!@@"<br>
<br>
The battle is pitched but it isn't long into the fight when the party comes to the realization that you're quite outmatched, <<=setup.getNpcName('npc_rpg_warlock', 'character')>> throwing out covering fire as you and <<=setup.getNpcName('npc_barista', 'character')>> play a duet of swiftness and the party takes flight.
<<case "druid">>
Taking your place on the front line between the other melee the three of you form a stout bulwark between the attacking orcs and your squishier casters. Despite this the party doesn't seem to have enough raw output to stem the tide of the orcs and you steadily fall back before finally, with cover of a final darkness spell from <<=setup.getNpcName('npc_rpg_warlock', 'character')>> the group takes flight.
<<case "succubus">>
Ignoring the order you stick with the party as the fight commences. Unfortunately your seductive, swashbuckling skill-set is less suited to this sort of close quarters combat without room to manoeuvre and, combined with some poor rolls by the rest of the party it isn't long before you are forced to turn flight and flee.
<<default>>
ERROR, unknown character: <<=$npc_technician.flags.rpg_campaign.character>>
<</switch>>
<br><br>
Fleeing at a dead run with the orcs on your heels it's looking a bit dicey when the literal cavalry comes charging up the road.<br>
<br>
Recognizing the livery the party calls out a greeting - the knights hail from the Castle Lochemere where the quest first began. The orcs scatter as the knights wheel around and offer to escort you the rest of the way.<br>
<br>
<<if $npc_technician.flags.rpg_campaign.character == "succubus">>
"@@.npc_rpg_warlock;Ah, ah, since you got cold feet earlier, well, I guess I just need to exert some more stringent control.@@" Reaching into her back in real life she produces a pair of matching leather cuffs.<br>
<br>
"@@.npc_rpg_warlock;Ta-da! Gimme those cute feet so I can get you equipped.@@"<br>
<br>
She buckles them in place and you notice that they are linked by a short chain, your restrained situation increased further as you sit at her feet, collared, leashed and hobbled.<br>
<br>
<</if>>
<<if $npc_technician.flags.rpg_campaign.session > 7>>
[<<moveTo 'event_rpg_campaign_rerun_3' 'Continue.' $scene.stepLength>>]
<<else>>
[<<moveTo 'event_rpg_campaign_session_2_3' "Finish up." 600>>]
<</if>>
</div>/*#
#desc: knights arrive to escort you back to the castle/end of session
#status: FINISHED 0.5.0.0
#*/
<<if $roomchange==true>>
<</if>>
<<set $player.location = 'Lair of the Tech Wizard'>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/technician_apartment.png" "./images/characters/npc_rpg_group.png">>
<div id="invframe" class="scrolltext">
The knights from Castle Lochemere hail you in greeting, having been sent from whence the party originally set off on their quest. Happy for the escort you mount up and literally ride into the sunset as the session wraps up.<br>
<br>
"@@.npc_technician;Well that was fun - next week we'll be taking a bit of a break from combat for a more political session.@@"<br>
<br>
"@@.npc_maid;Here's hoping it goes better than that time in the court of Atlantis!@@"<br>
<br>
"@@.npc_rpg_dude;Hey, how was I to know about the prophecy? Beside, I wasn't the one who made a joke about "going down" while their entire civilization was sinking into the sea!@@"<br>
<br>
"@@.npc_barista;What? Who doesn't like going down?@@"<br>
<br>
You join in with the laughter, feeling a part of the group even if you weren't around for what was obviously a literally disasterous previous campaign.<br>
<br>
Quickly passing out xp <<=setup.getNpcName('npc_technician', 'first')>> wraps things up as everyone sets about packing up their stuff.<br>
<br>
<<if $npc_technician.flags.rpg_campaign.character == "succubus">>
With a friendly smile <<=setup.getNpcName('npc_rpg_warlock', 'first')>> thanks you for playing along before removing your collar and cuffs.<br>
<br>
<</if>>
[<<moveTo 'event_rpg_post_session_2' "Finish up." 600>>]
</div>/*#
#desc: packing up/option to stay after the RPG session w/npc_technician
#status: FINISHED 0.5.0.0
#*/
<<if $roomchange==true>>
<<if $npc_technician.flags.rpg_campaign.character == "succubus">>
<<if $scene.collared != 'locked'>>
<<if !$npc_technician.flags.rpg_campaign.session_actions.fantasy.succubus[6]>>
<<removeItem $player $now "rpg_succubus_collar" true>>
<<deleteItem $player $now "rpg_succubus_collar">>
<</if>>
<</if>>
<<removeItem $player $now "rpg_succubus_leash" true>>
<<deleteItem $player $now "rpg_succubus_leash">>
<<removeItem $player $now "rpg_succubus_ankle_cuffs" true>>
<<deleteItem $player $now "rpg_succubus_ankle_cuffs">>
<<useClothSetPop 'scene' $player $now>>
<</if>>
<</if>>
<<set $player.location = 'Lair of the Tech Wizard'>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/technician_apartment.png" "./images/characters/npc_technician_casual.png">>
<div id="invframe" class="scrolltext">
Everyone is saying their goodbyes and packing up when you notice that the evening of fun has left a fair bit more of a mess behind in terms of trash and the like than the first session.<br>
<br>
You're feeling pretty tired but you bet <<=setup.getNpcName('npc_technician', 'first')>> would really appreciate the help.<br>
<br>
<<printThought $player "This would be a great opportunity to get some time alone with her...">><br>
<br>
[<<moveTo 'event_technician_rpg_cleanup' "Stick around to help cleanup." $scene.stepLength>>]<br>
[<<moveTo 'room_foyer' "It's late, just head home." 600>>]
</div>/*#
#desc: start 3-7 campaign session
#status: FINISHED 0.5.0.0
#*/
<<if $roomchange==true>>
<<if $npc_technician.flags.rpg_campaign.character == "succubus">>
<<include rpg_choker_check>>
<<switch $scene.collared>>
<<case 'none'>>
<<addItem "rpg_succubus_collar">>
<<wearItem $player $now "rpg_succubus_collar" true>>
<<case 'worn'>>
<<set $scene.collared = "worn">>
<<set $scene.collar = setup.getItemFromType("choker")>>
<<removeItem $player $now $scene.collar true>>
<<addItem "rpg_succubus_collar">>
<<wearItem $player $now "rpg_succubus_collar" true>>
<</switch>>
<<addItem "rpg_succubus_leash">>
<<wearItem $player $now "rpg_succubus_leash" true>>
<<addItem "rpg_succubus_ankle_cuffs">>
<<wearItem $player $now "rpg_succubus_ankle_cuffs" true>>
<<if $npc_technician.flags.rpg_campaign.session > 3>>
<<addItem "rpg_succubus_wrist_cuffs">>
<<wearItem $player $now "rpg_succubus_wrist_cuffs" true>>
<<if $npc_technician.flags.rpg_campaign.session > 4>>
<<addItem "rpg_succubus_demon_hood">>
<<wearItem $player $now "rpg_succubus_demon_hood" true>>
<<if $npc_technician.flags.rpg_campaign.session > 4>>
<<addItem "rpg_succubus_arm_bondage">>
<<wearItem $player $now "rpg_succubus_arm_bondage" true>>
<<if $npc_technician.flags.rpg_campaign.session > 6 && $npc_technician.flags.rpg_campaign.session_actions.current_session[5]>>
<<set $scene.plug = setup.getItemFromType("plug")>>
<<if $scene.plug != "" && $scene.plug != "dice_anal_jumbo_plug">>
<<set $scene.lockedPlug = false>>
<<if $scene.plug != "">>
<<set $scene.lockedPlug = setup.getItemObjFromType('plug').hasOwnProperty('lockable')>>
<</if>>
<<if !$scene.lockedPlug>>
<<removeItem $player $now $scene.plug true>>
<</if>>
<</if>>
<<if $scene.plug != "dice_anal_jumbo_plug" && setup.getTotalValue("anal") > setup.getItemObj("dice_anal_plug").effect.anal.level>>
<<if $scene.plug == "dice_anal_plug">>
<<removeItem $player $now $scene.plug true>>
<</if>>
<<addItem "dice_anal_jumbo_plug">>
<<if !$scene.lockedPlug>>
<<wearItem $player $now "dice_anal_jumbo_plug" true>>
<</if>>
<<elseif $scene.plug != "dice_anal_jumbo_plug" && $scene.plug != "dice_anal_plug">>
<<addItem "dice_anal_plug">>
<<if !$scene.lockedPlug>>
<<wearItem $player $now "dice_anal_jumbo_plug" true>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<<set $player.location = 'Lair of the Tech Wizard'>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/technician_apartment.png" "./images/characters/npc_rpg_group.png">>
<div id="invframe" class="scrolltext">
<<if $npc_technician.relationship.relationship_stage > 0>>
You're the first to arrive, sharing a kiss with <<=setup.getNpcName('npc_technician', 'first')>> before taking your seat.<br>
<br>
"@@.npc_technician;So just a reminder, when it comes to the game I'm the impartial Dungeon Mistress, so don't expect any special treatment for being snuggle buddies.@@"
<<else>>
You're the first to arrive, <<=setup.getNpcName('npc_technician', 'first')>> greeting you at the door and welcome you in.
<</if>>
<br><br>
The rest of the group trickles in, first <<=setup.getNpcName('npc_maid', 'first')>> then the couple of <<=setup.getNpcName('npc_rpg_warlock', 'first')>> and <<=setup.getNpcName('npc_rpg_dude', 'first')>>.<br>
<br>
<<if $npc_technician.flags.rpg_campaign.character == "succubus">>
Making a beeline for you <<=setup.getNpcName('npc_rpg_warlock', 'first')>> drops her bag next to the couch and motions for you to kneel before her.<br>
<br>
"@@.npc_rpg_warlock;Time to get equipped!@@" She states with a grin as she starts pulling familiar restraints out of her bag.<br>
<br>
<<switch $npc_technician.flags.rpg_campaign.session>>
<<case 3>>
By the time <<=setup.getNpcName('npc_barista', 'nickname')>> arrives a couple minutes later you're collared, leashed and hobble cuffed.<br>
<br>
"@@.npc_barista;You look pretty hot like that, tho, personally, I don't like anything that interferes with me spreading my legs...@@"
<<case 4>>
By the time <<=setup.getNpcName('npc_barista', 'nickname')>> arrives a couple minutes later you're collared, leashed, cuffed at the wrist and ankle and hobbled.<br>
<br>
"@@.npc_barista;You look pretty hot like that... even better if your wrist cuffs were functional instead of just adornments!@@"
<<case 5>>
Pulling the rubber hood over your head <<=setup.getNpcName('npc_rpg_warlock', 'first')>> follows up with cuffs, collar, leash and hobbles to have you sitting at her feet looking quite the demonic slave.<br>
<br>
"@@.npc_technician;Unfortunately <<=setup.getNpcName('npc_barista', 'first')>> has another engagement tonight so we'll be proceeding without her.@@"
<<case 6>>
The rubber hood puts you in the "headspace" of your demonic alter ego, followed by the limb restraints that have your arms all but useless, collared at the end of <<=ps(setup.getNpcName('npc_rpg_warlock', 'first'))>> leash.<br>
<br>
"@@.npc_warlock;Mmm, delightful, you're definitely my second favourite pet.@@"<br>
<br>
Reaching over to grab <<=ps(setup.getNpcName('npc_rpg_dude', 'first'))>> collar to pull him in for a kiss to affirm who, exactly, ranks above you.
<<case 7>>
<<=setup.getNpcName('npc_rpg_warlock', 'first')>> grins as she unpacks her bag of "goodies," swiftly equipping you with the familiar bondage set; leaving you cuffed, collared, hooded, leashed and restrained.<br>
<br>
<<if $npc_technician.flags.rpg_campaign.session_actions.current_session[5]>>
<<if $scene.lockedPlug>>
Noting your locked-in rear companion she smiles and gives your rear a pat. "@@.npc_rpg_warlock;So securely prepared! Guess you will have to roll dice the normal way tonight!@@"
<<elseif setup.getTotalValue("anal") > setup.getItemObj("dice_anal_plug").effect.anal.level>>
She grins as she produces an even larger version of the D20 buttplug.<br>
<br>
"@@.npc_rpg_warlock;With how well you took the other one... I thought you could bring use a bit of "extra" luck. Come on, show me that sexy ass.@@"<br>
<br>
Bending over you moan as she slides it into place, the weighty girthyness impossible to ignore.
<<else>>
She grins as she produces another "D20 buttplug." You obediently bend over and let out a little gasp as she installs it in your rear hole.
<</if>>
<</if>>
<br><br>
Walking in the door <<=setup.getNpcName('npc_barista', 'nickname')>> gushes about your appearance.<br>
<br>
"@@.npc_barista;Wow! You're like... making me horny just seeing you like that.@@"<br>
<br>
Groans loop the table at her terrible pun.<br>
<br>
"@@.npc_maid;What DOESN'T make you horny, exactly?@@"<br>
<br>
<<=setup.getNpcName('npc_barista', 'nickname')>> strains in thought for a moment before shrugging and taking her seat with her normal ditzy smile.
<<default>>
ERROR; unhandled session: <<=$npc_technician.flags.rpg_campaign.session>>
<</switch>>
<<else>>
<<if $npc_technician.flags.rpg_campaign.session == 5>>
"@@.npc_technician;Unfortunately <<=setup.getNpcName('npc_barista', 'first')>> has another engagement tonight so we'll be proceeding without her.@@"
<<else>>
<<=setup.getNpcName('npc_barista', 'nickname')>> is the last to arrive, bouncing across the room before flopping onto her chair.
<</if>>
<</if>>
<br><br>
<<switch $npc_technician.flags.rpg_campaign.session>>
<<case 3>>
[<<moveTo 'event_rpg_campaign_session_3_0' "Start the session." 60>>]
<<case 4>>
[<<moveTo 'event_rpg_campaign_session_4_0' "Start the session." 60>>]
<<case 5>>
[<<moveTo 'event_rpg_campaign_session_5_0' "Start the session." 60>>]
<<case 6>>
[<<moveTo 'event_rpg_campaign_session_6_0' "Start the session." 60>>]
<<case 7>>
[<<moveTo 'event_rpg_campaign_session_7_0' "Start the session." 60>>]
<<default>>
ERROR: unknown session: <<=$npc_technician.flags.rpg_campaign.session>>
<</switch>>
</div>/*#
#desc: start 3rd campaign session (castle intrigue)
#status: FINISHED 0.5.0.0
#*/
<<if $roomchange==true>>
<<set $scene.session_num = 2>>
<</if>>
<<set $player.location = 'Lair of the Tech Wizard'>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/technician_apartment.png" "./images/characters/npc_rpg_group.png">>
<div id="invframe" class="scrolltext">
"@@.npc_technician;Ok, that's everyone, let's get started! When we left off last session you were on your way to Castle Lochemere. With your armed escort the journey proceeds without incident and you are brought straight to the throne room.@@"<br>
<br>
[<<moveTo 'event_rpg_campaign_session_3_1' "Continue." $scene.stepLength>>]
</div>/*#
#desc: meet regent, given quest
#status: FINISHED 0.5.0.0
#*/
<<if $roomchange==true>>
<<if $npc_technician.flags.rpg_campaign.character == "succubus">>
<<addItem "rpg_succubus_wrist_cuffs">>
<<wearItem $player $now "rpg_succubus_wrist_cuffs" true>>
<</if>>
<</if>>
<<set $player.location = 'Lair of the Tech Wizard'>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/technician_apartment.png" "./images/characters/npc_rpg_group.png">>
<div id="invframe" class="scrolltext">
<<if $npc_technician.flags.rpg_campaign.character == "succubus">>
"@@.npc_technician;Though they are grateful for your assistance there is some concern about allowing an infernal being in front of the regent. It is insisted that you wear a set of magical cuffs that will temporarily "de-power" you for the duration of your meeting.@@"<br>
<br>
"@@.npc_rpg_warlock;Oh! I've got just the thing!@@" Digging through her bag she comes up with a pair of leather wrist cuffs that she quickly locks onto your arms. "@@.npc_rpg_warlock;Perfect! All secure now, let's head in!@@"
<</if>>
<br><br>
"@@.npc_technician;You are greeted by the worried regent. Quickly thanking you for defeating the summoner who had been menacing the area the regent motions for the regal sorceress who is the court magician to accept the item you brought back from his lair.@@"<br>
<br>
<<if $npc_technician.flags.rpg_campaign.character == "orc_mage">>
"@@.npc_technician;The court magician seems to avoid looking at you, an apparent dismissiveness that reminds you somewhat of traditionalists who don't believe it proper for a half-orc to study the arcane arts.@@"<br>
<br>
<</if>>
"@@.npc_technician;With old business out of the way the regent continues on to explain the issue that now vexes him.@@"<br>
<br>
"@@.npc_technician;Some foul enchantment has befallen Princess Hedina, the kingdom's rightful heir. We have called in clerics and casters from far and wide but, though they all agree it is some manner of poison, none seem able to reverse the course of it and she grows weaker and weaker. Please, adventurers, if you know of anything that might help her...@@"<br>
<br>
The party agrees to do what they can and the regent dismisses you to first visit your room and clean off the grime of the road.<br>
<br>
Reconvening after you've cleaned up the party discusses what you can do.<br>
<br>
[<<moveTo 'event_rpg_campaign_session_3_2' "Make a plan." $scene.stepLength>>]
</div>/*#
#desc: presented with problem of poisoned royal daughter, choose action
#status: FINISHED 0.5.0.0
#*/
<<if $roomchange==true>>
<</if>>
<<set $player.location = 'Lair of the Tech Wizard'>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/technician_apartment.png" "./images/characters/npc_rpg_group.png">>
<div id="invframe" class="scrolltext">
<<switch $npc_technician.flags.rpg_campaign.character>>
<<case "orc_mage">>
If the affliction is magical in nature perhaps you can help. It would be best to consult with the court magician though there is the matter of her strange behaviour earlier.<br>
<br>
Tracking her down while the rest of the party works their own angles you try to talk to her only for the sorceress to seem to almost shut down, giving little more than monosyllabic answers, unwilling to even meet your gaze.<br>
<br>
<<printThought $player "Dammit, this isn't working and I'm sure she knows something...">><br>
<br>
[<<moveTo 'event_rpg_campaign_session_3_3_active' "Confront her on her obvious bigotry." $scene.stepLength>>]<br>
[<<moveTo 'event_rpg_campaign_session_3_3_passive' 'Let the other players figure something out.' $scene.stepLength>>]
<<case "elf_priestess">>
Attention naturally falls upon you to attempt to heal the sickly royal.<br>
<br>
[<<moveTo 'event_rpg_campaign_session_3_3_active' 'Suggest you perform a ritual with the girl and seek a divine miracle.' $scene.stepLength>>]<br>
[<<moveTo 'event_rpg_campaign_session_3_3_passive' "Say you can't do anything and leave it to the other players to figure something out." $scene.stepLength>>]
<<case "bard">>
Not having a proper healer in the party you come at it from the other direction wondering if maybe you might track down the source of the poison.<br>
<br>
[<<moveTo 'event_rpg_campaign_session_3_3_active' 'Suggest you put on a concert for the castle; drinks will loosen tongues and make getting to the bottom of things easier.' $scene.stepLength>>]<br>
[<<moveTo 'event_rpg_campaign_session_3_3_passive' 'Let the other players figure something out.' $scene.stepLength>>]
<<case "druid">>
All your skill points are in shape-shifting and combat rather than any sort of nature based healing powers so you're probably better focusing on finding the cause of the poisoning than making any attempt to cure it directly.<br>
<br>
[<<moveTo 'event_rpg_campaign_session_3_3_active' "State that you're going to sneak around the castle in cat form to see what you can turn up any clues." $scene.stepLength>>]<br>
[<<moveTo 'event_rpg_campaign_session_3_3_passive' 'Let the other players figure something out.' $scene.stepLength>>]
<<case "succubus">>
With a sly grin <<=setup.getNpcName('npc_rpg_warlock', 'character')>> manipulates your newest bindings, leaving them in place but disabling them so that your powers are no longer nullified.<br>
<br>
[<<moveTo 'event_rpg_campaign_session_3_3_active' 'See what information you can seduce out of the castle dwellers.' $scene.stepLength>>]<br>
[<<moveTo 'event_rpg_campaign_session_3_3_passive' 'Let the other players figure something out.' $scene.stepLength>>]
<<default>>
ERROR, unknown character: <<=$npc_technician.flags.rpg_campaign.character>>
<</switch>>
</div>/*#
#desc: investigate/deal with poisoning
#status: FINISHED 0.5.0.0
#*/
<<if $roomchange==true>>
<<set $npc_technician.flags.rpg_campaign.session_actions.fantasy[$npc_technician.flags.rpg_campaign.character][$scene.session_num] = true>>
<<set $npc_technician.flags.rpg_campaign.session_actions.current_session[$scene.session_num] = true>>
<</if>>
<<set $player.location = 'Lair of the Tech Wizard'>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/technician_apartment.png" "./images/characters/npc_rpg_group.png">>
<div id="invframe" class="scrolltext">
<<switch $npc_technician.flags.rpg_campaign.character>>
<<case "orc_mage">>
Confronting the sorceress you start into a rant about how just because one of your parents was an orc doesn't mean you are any less worthy of practicing arcane magic and besides-<br>
<br>
"@@.npc_technician;You're just getting up to speed when she interrupts you with a gasp. Wide-eyed in horror she shakes her head quickly before speaking. "No-no-no! It's nothing like that you see, I-, I-" The sudden shift from her previous brusqueness to apparent humiliated embarrassed has you quite confused as she stares at the floor and mumbles something.@@"<br>
<br>
You have to make a hearing roll to catch her word, fortunately your racial bonus is just enough to put you over.<br>
<br>
"@@.npc_technician;She says you're pretty.@@"<br>
<br>
It's your turn to be confused.<br>
<br>
"@@.npc_technician;When you first walked into the throne room... you were the most beautiful woman I'd ever seen! Your tusks, the colour of your skin... I'm sorry for earlier but the fact that you're a mage as well... it was just too much... I'm sorry?@@"<br>
<br>
"@@.npc_technician;There's a heartbeat hesitation and then she throws herself at you, her smaller frame easily supported by your orcish strength. After the two of you compose yourselves you are able to coordinate, figuring out that the princess' symptoms match those of a rare poison, Hapatra's venom which originates from a nearby nation.@@"
<<case "elf_priestess">>
<<=setup.getNpcName('npc_barista', 'character')>> volunteers to join you with the princess while the rest of the party goes searching for the cause of the woman's mysterious ailment.<br>
<br>
Entering the princess' bedchambers you find her looking older than you expected. A full-formed adult woman her age raises the question of why she has not ascended to the throne. Putting that aside she looks quite beautiful... somewhat pale, but still quite gorgeous. Approaching the bedside you beseech the divine for aid in healing her, channeling a small amount of holy energy into her that revives her a little.<br>
<br>
"@@.npc_technician;Well, maybe more than a little - as you look down her body you notice that her blankets are suddenly tenting over her crotch. Pulling things aside reveals a perfectly proportion, VERY hard girlcock between her legs.@@"<br>
<br>
"@@.npc_barista;Oooh, yum!@@"<br>
<br>
Despite your compatriot's slutty comment it IS the way of your church and you lean in to begin sucking her off as you continue to channel healing energy into her.<br>
<br>
Gasping in arousal at the touch of your lips the princess starts to look a bit healthier. Crawling onto the bed you ride her before finally giving <<=setup.getNpcName('npc_barista', 'character')>> permission to join in, the slutty bard helping sate the princess' sudden thirst with her own juicy cock as you work your hips and ride her through several orgasms, her health improving with each time she cums.<br>
<br>
<<if setup.getTotalValue("submission") > 10>>
With <<=ps(setup.getNpcName('npc_technician', 'first'))>> narration of the "ritual" fading into the background you find yourself sinking into a quasi sub-space fantasy. Serving the Princess with your body your fantasy turns from riding her cock to stradling <<=setup.getNpcName('npc_technician', 'first')>>, looking down at your <<if $npc_technician.relationship.relationship_stage >=1>>girlfriend<<else>>friend<</if>>, her expression a blissful smile as her hips rise up into you, your own <<getWordMyPenis $player>> forgotten as you delight in being penetrated, her hands squeezing your hips as you moan and grope yourself.<br>
<br>
Caught up in your fantasy you barely stop yourself from rubbing yourself in real life, stifling a gasp as you re-focus on the game at hand, hoping that nobody noticed your distraction... though the slight smile on <<=ps(setup.getNpcName('npc_technician', 'first'))>> has you unsure.
<</if>>
When the ritual is finally completed you are able to speak with the newly healed princess and learn that the last thing the princess did before falling ill was share a meal with the new ambassador from Khmet.
<<case "bard">>
Though the regent isn't enthused at the idea of hosting a celebration whilst the princess is ill the party finally manages to convince him of the potential benefits.<br>
<br>
You take the stage with <<=setup.getNpcName('npc_barista', 'character')>> singing backup, reigning it in so as to "merely" encourage some reduced inhibitions without going so far as to induce a full-on orgy.<br>
<br>
The rest of the party works the crowd to learn that the ambassador from the Kingdom of Khmet had arrived only shortly before the princess first became ill. With the castle occupied and entertained the party is able to sneak away to the ambassador's quarters, returning with a vial of Hapatra's venom a poison that, after dragging the slightly tipsy court magician out of the party, you confirm matches the symptoms of the princess' ailment.
<<case "druid">>
Shifting into a shadow cat you skulk through the castle, your semi-ephemeral form able to slip through cracks and creep along walls and ceilings as you attempt to discover the castle's secrets.<br>
<br>
Failing to find anything related to the princess it is when you move higher up the royal tower towards the royal residence that you find something of another sort of interest.<br>
<br>
Just below the royal chamber you find a harem... a harem filled with catgirls.<br>
<br>
"@@.npc_technician;I'm uh... going to need you to make a self control roll here.@@"<br>
<br>
Grabbing the dice you wince at the huge negative modifier you apparently have for this sort of thing.<br>
<br>
"@@.npc_maid;Don't worry, you've got, like... a 15% chance of success!@@"<br>
<br>
Casting the dice you look down at what would normally be considered a decent roll, but in this case...<br>
<br>
"@@.npc_technician;Yea... so... it's about to go full hentai for you... have fun!@@"<br>
<br>
<<if setup.getTotalValue("bestiality") > 15>>
Though <<=setup.getNpcName('npc_technician', 'first')>> keeps things "professional" by not going into further details that does nothing to stop your own depraved imagination. You aren't sure what excites you more, the thought of plunging your barbed, yet still pleasure-giving, feline cock into catgirl after catgirl... or the idea of being a catgirl yourself, mounted and bred by a primal, powerful great cat.
<</if>>
While you enjoy your shadow cat on catgirl orgy the rest of the party (including a jealous <<=setup.getNpcName('npc_barista', 'nickname')>>) does some ACTUAL investigation, sussing out that the princess' illness started shortly after a new ambassador from the kingdom of Khmet arrived at the castle. A search of the ambassador's quarters turns up a half filled vial of Hapatra's venom; an exotic poison that the court magician confirms matches the symptoms of the princess' ailment.
<<case "succubus">>
Wandering through the castle your let your passive aura work its magic, flirting with guards and servants to learn that while the princess was generally well-liked she had a stalkeresque paramour. Tracking him down you turn your powers on full blast. After you've finished fucking his brains out you learn that he attempted to administer a "love potion" on the princess that he procured from the recently arrived ambassador from the kingdom of Khmet.
<<if setup.getTotalValue("whoring") > 10>>
<br><br>
Though the in-game summary of your actions are brief you find them triggering some real life memories of your side-gig as a prostitute. You imagine what it would be like to be a literal courtly courtesan, secretly serving the depraved urges of royalty, showered with wealth to "hush up" your latest session of acting out yet another perverted fantasy, even though you would gladly indulge their every depravity -
<<if setup.getTotalValue("cum") >= 10>>guzzling cum, <</if>>
<<if setup.getTotalValue("piss") >= 10>>bathing in their piss, <</if>>
<<if setup.getTotalValue("bdsm") >= 10>>lashed by their whips, <</if>>
<<if setup.getTotalValue("foot") >= 10>>worshipping at their feet, <</if>>
<<if setup.getTotalValue("bondage") >= 10>>helplessly bound for days at a time, <</if>>
<<if setup.getTotalValue("submission") >= 10>>submitting to their every whim, <</if>>
<<if setup.getTotalValue("bestiality") >= 10>>
even offering yourself up to the royal hounds, the prince's prized stallion <<if setup.getTotalValue("bestiality") > 15>>and every beast in the king's menagerie,<</if>>
<</if>>
every orgiastic delight as much a dream come true for yourself as for your "client." <br>
<br>
"@@.npc_maid;Hey, <<=$player.first_name>>!@@" <<=setup.getNpcName('npc_maid', 'first')>> calls out, <<=setup.getNpcName('npc_rpg_warlock', 'first')>> giving a tug on your leash to further bring you back to reality.<br>
<br>
"@@.npc_rpg_warlock;Tsk, tsk, I know things are a bit exciting, but you mustn't get distracted.@@" She states as you blush and focus back on the game.
<</if>>
<<default>>
ERROR, unknown character: <<=$npc_technician.flags.rpg_campaign.character>>
<</switch>>
<br><br>
[<<moveTo 'event_rpg_campaign_session_3_4' 'Continue.' $scene.stepLength>>]
</div>/*#
#desc: wallflower your way through the session
#status: FINISHED 0.5.0.0
#*/
<<if $roomchange==true>>
<</if>>
<<set $player.location = 'Lair of the Tech Wizard'>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/technician_apartment.png" "./images/characters/npc_rpg_group.png">>
<div id="invframe" class="scrolltext">
<<switch $npc_technician.flags.rpg_campaign.character>>
<<case "orc_mage">>
Failing to get an answer out of the sorceress you leave to catch up with the rest of the party.
<<case "elf_priestess">>
Convinced to visit the princess, who looks more than of age as a woman making it quite puzzling why she would have not ascended the throne, you try conventional healing spells to no avail, only to hear the princess trying to speak. Leaning close she whispers the word "ambassador." Leaving her in the care of her servants you head off to bring this cryptic clue to the rest of the party.
<<case "bard" "druid" "succubus">>
Not really speaking up much you follow along with the rest of the party as they investigate the origins of the princess' ailment.<br>
<br>
After getting sidetracked by one of the princess' previous paramours you end up zeroing in on the recently arrived ambassador from the kingdom of Khmet. A secret search of his quarters turns up a vial of Hapatra's venom; an exotic poison whose effects match the princess' symptoms.
<<default>>
ERROR, unknown character: <<=$npc_technician.flags.rpg_campaign.character>>
<</switch>>
<br><br>
[<<moveTo 'event_rpg_campaign_session_3_4' 'Continue.' $scene.stepLength>>]
</div>/*#
#desc: finish up session, giving followup mission
#status: FINISHED 0.5.0.0
#*/
<<if $roomchange==true>>
<</if>>
<<set $player.location = 'Lair of the Tech Wizard'>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/technician_apartment.png" "./images/characters/npc_rpg_group.png">>
<div id="invframe" class="scrolltext">
<<switch $npc_technician.flags.rpg_campaign.character>>
<<case "orc_mage">>
Regrouping with the rest of the party you're able to put things together - the symptoms coinciding with the arrival of the ambassador from Khmet you find a half-empty vial in their quarters. Working together with the sorceress you brew up an antidote while the rest of the party helps arrests the implicated ambassador.<br>
<br>
Still somewhat bashful around you the court magician tries to make things up to you with a gift - special enchanted stockings that enhance your concentration and lower enemy spell resistance.<br>
<br>
<<printThought $player "Stockings... am I doing a slow in-game magical girl transformation? Oh well, the stats are too good to pass up...">>
<<case "elf_priestess">>
Reconvening with the rest of the party you bring your combined evidence to the regent who quickly sends the royal guard to arrest the implicated ambassador from Khmet. A half-empty vial of Hapatra's venom is found in their quarters and the court magician uses it to brew an antidote that has the princess up and about for the first time since her ailment began.
<<case "bard">>
The court magician uses the remaining poison to fabricate an antidote, the princess almost immediately looking better once it has been administered.
<<case "druid">>
Eventually exhausting your newfound catgirl friends you slink back to the party, joining them in hominid form as you present your case to the regent, helping arrest the implicated ambassador and watching as an antidote concocted from the remaining poison is used to revive the royal heir.
<<case "succubus">>
Synching up with the rest of the party they, too, have found clues pointing towards the ambassador. Searching his room you find a mysterious vial that your demonic senses immediately confirm is no love potion.<br>
<br>
Bringing the sample to the court magician she appears a bit leery of you, but confirms that not only is it an exotic poison, Hapatra's venom, but the effects would almost perfectly match the princess' symptoms. She uses the remaining poison to brew up an antidote while you assist the royal guards in arresting the implicated ambassador.
<<default>>
ERROR, unknown character: <<=$npc_technician.flags.rpg_campaign.character>>
<</switch>>
<br><br>
<<if $npc_technician.flags.rpg_campaign.character != "elf_priestess">>
The regent thanks you profusely for saving the princess. Bejewelled in royal finery Princess Hedina appears to great fanfare looking much older than you expected, a fully of age woman to the point that it seems puzzling why she has not yet ascended the throne. She sits silently with a neutral expression in witness of the regent declaring war against the Kingdom of Khmet before retiring to continue her recovery.<br>
<br>
<</if>>
"@@.npc_technician;Showering you with gold in thanks for saving the princess the regent assigns you as "neutral parties" to escort the incriminated ambassador back home while he begins mustering his forces for the coming war.@@"<br>
<br>
Cutting the session there the four of you spend time doing a bit of shopping as you spend your new fortune on upgrades and magic items in anticipation of what looks to be a rapidly forming war.<br>
<br>
<<if $npc_technician.flags.rpg_campaign.character == "succubus">>
"@@.npc_rpg_warlock;Great job again. Oh, I just love seeing you restrained! Alas, it is time to go so lemme let you out.@@"<br>
<br>
She removes your restraints with a wink as her boyfriend packs up the rest of their things.<br>
<br>
<</if>>
<<if $npc_technician.flags.rpg_campaign.session > 7>>
[<<moveTo 'event_rpg_campaign_rerun_4' 'Continue.' $scene.stepLength>>]
<<else>>
[<<moveTo 'event_rpg_post_session_x' 'Finish up.' $scene.stepLength>>]
<</if>>
</div>/*#
#desc: packing up/option to stay after the RPG session w/npc_technician
#status: FINISHED 0.5.0.0
#*/
<<if $roomchange==true>>
<<if $npc_technician.flags.rpg_campaign.character == "succubus" && $scene.sessionId == 'fantasy'>>
<<include remove_succubus_items>>
<</if>>
<</if>>
<<set $player.location = 'Lair of the Tech Wizard'>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/technician_apartment.png" "./images/characters/npc_technician_casual.png">>
<div id="invframe" class="scrolltext">
<<if $npc_technician.flags.rpg_campaign.session == 5>>
<<if $npc_technician.relationship.relationship_stage > 0>>
<<switch $npc_technician.relationship.her_role>>
<<case "dom">>
You've barely shut the door behind the final guest before dropping to your knees. Still restrained in your succubus attire you tremble in anticipation as you look up at your Mistress, feeling ready to explode out of your <<if setup.isCage()>>cage<<else>>chastity belt<</if>> you're so excited.<br>
<br>
[<<moveTo 'event_technician_chastity_session' "Time to play with your Mistress." $scene.stepLength>>]
<<case "neutral">>
<<if $npc_technician.relationship.keyholder || !$scene.was_caged>>
She smiles as she produces the key to your <<if setup.isCage()>>cage<<else>>chastity belt<</if>>. You do the same, mutually unlocking each other as you share a gentle kiss.<br>
<br>
"@@.npc_technician;Mmm, much better, now let's have a little fun...@@"<br>
<br>
<<else>>
You produce the key to her cage as she frowns and apologises.<br>
<br>
"@@.npc_technician;Sorry I can't return the favour - oh that's soooo much better - but... I promise we can still have some fun...@@"
<</if>>
<br><br>
[<<moveTo 'event_technician_chastity_session' "Have some fun." $scene.stepLength>>]
<<case "sub">>
Once the rest of the party has left <<=setup.getNpcName('npc_technician', 'first')>> drops to her knees at your feet, looking up at you with wide, lustful eyes.<br>
<br>
"@@.npc_technician;Please, Mistress...@@"<br>
<br>
Ideas dancing in your head you smile, fingering her key in one hand as you consider your next move...<br>
<br>
[<<moveTo 'event_technician_chastity_session' "Time to play with your caged sub." $scene.stepLength>>]
<</switch>>
<<else>>
<<=setup.getNpcName('npc_maid', 'first')>> taunts a bit before returning <<=ps(setup.getNpcName('npc_technician', 'first'))>> key as the cute tech wizard bites her lip in anticipation, quickly shooing you all out of her apartment.<br>
<br>
<<printThought $player "Damn, I wish I could have stuck around...">><br>
<br>
[<<moveTo 'room_foyer' "Head home." $scene.stepLength>>]
<</if>>
<<else>>
<<if $npc_technician.flags.rpg_campaign.session_actions.current_session[$scene.session_num]>>
The rest of the group all congratulates you on your active role in the latest session.<br>
<br>
<<switch random(0,3)>>
<<case 0>>
"@@.npc_maid;Yea, great job, you really pulled your weight tonight!@@"
<<case 1>>
"@@.npc_rpg_dude;Solid job, you really helped the party out.@@"
<<case 2>>
"@@.npc_rpg_warlock;You were great tonight, good job!@@"
<<case 3>>
<<if $npc_technician.flags.rpg_campaign.session != 5>>
"@@.npc_barista;You were like, so awesome tonight, woo!@@"
<<else>>
"@@.npc_maid;Yea, great job, you really pulled your weight tonight!@@"
<</if>>
<<default>>
ERROR: bad random
<</switch>>
<<elseif $scene.sessionId == 'fantasy'>>
They all thank you for coming, though you feel a bit guilty about how minimally you contributed.<br>
<br>
<<switch random(0,3)>>
<<case 0>>
"@@.npc_maid;Buck up a bit and maybe try to be a bit more active next game.@@"
<<case 1>>
"@@.npc_rpg_dude;I know it can be a bit intimidating, but you should try to assume a more active role, it's more fun that way, for everyone!@@"
<<case 2>>
"@@.npc_rpg_warlock;You were so shy tonight! You need to come out of your shell and be more daring!@@"
<<case 3>>
<<if $npc_technician.flags.rpg_campaign.session != 5>>
"@@.npc_barista;Like, you totally need to do more during game, you're so cute and your character is so fun, you need to get in there!@@"
<<else>>
"@@.npc_maid;Buck up a bit and maybe try to be a bit more active next game.@@"
<</if>>
<<default>>
ERROR: bad random
<</switch>>
<<else>>
Another successful session in the books you spend a few minutes reminiscing about highlights as everyone get's prepared to leave.
<</if>>
Everyone packs up and says their goodbyes leaving just you and <<=setup.getNpcName('npc_technician', 'first')>>.<br>
<br>
<<printThought $player 'I bet she would appreciate me staying to "help."'>><br>
<br>
[<<moveTo 'event_technician_rpg_cleanup' 'Stick around to assist with cleanup.' $scene.stepLength>>]<br>
[<<moveTo 'room_foyer' "It's late, just head home." 600>>]
<</if>>
</div>/*#
#desc: arrive/start 4th campaign session (race to negotiate peace treaty)
#status: FINISHED 0.5.0.0
#*/
<<if $roomchange==true>>
<<set $scene.session_num = 3>>
<</if>>
<<set $player.location = 'Lair of the Tech Wizard'>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/technician_apartment.png" "./images/characters/npc_rpg_group.png">>
<div id="invframe" class="scrolltext">
"@@.npc_technician;Riding the fastest horses available you race towards the Kingdom of Khmet. Though the ambassador's guilt is lacking all but a confession you gallop towards the border in hopes that he was a mere rogue element and full scale war may yet be avoided.@@"<br>
<br>
"@@.npc_technician;The weather turns hotter as you approach the desert kingdom of Khmet, it taking a full two days of hard riding to reach the border where you are greeted by a sizable force. It would appear word of the regent's mobilization has preceded you and you find yourself being tensely escorted towards a meeting with the general who acts as defender and administrator for the border region.@@"<br>
<br>
[<<moveTo 'event_rpg_campaign_session_4_1' "Continue" 0>>]
</div>/*#
#desc: failed race to prevent war
#status: FINISHED 0.5.0.0
#*/
<<if $roomchange==true>>
<</if>>
<<set $player.location = 'Lair of the Tech Wizard'>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/technician_apartment.png" "./images/characters/npc_rpg_group.png">>
<div id="invframe" class="scrolltext">
"@@.npc_technician;The meeting with the general is a tense one. You lay out the evidence gathered against their ambassador but she claims to wish only peace between the kingdoms, that her marshalling forces are only to defend their lands against the forces gathering across the border.@@"<br>
<br>
"@@.npc_technician;Excusing herself to magically communicate with the Pharaoh and her other superiors she leaves you to wait nervously in the heart of her fortress.@@"<br>
<br>
"@@.npc_maid;This stink of a setup to anyone else?@@"<br>
<br>
"@@.npc_barista;Yea, like, I calculate a 37% chance that she's going to betray us, and a 72% chance that this whole war has been concocted for nefarious reasons.@@"<br>
<br>
<<printThought $player "How does she have such precise numbers for such subjective story notes?">><br>
<br>
Even if you still find <<=ps(setup.getNpcName('npc_barista', 'nickname'))>> spouting probabilities a bit jarring you've also learned that she's savant-like in her accuracy.<br>
<br>
[<<moveTo 'event_rpg_campaign_session_4_2' 'Continue.' $scene.stepLength>>]
</div>/*#
#desc: option to fight back against being captured
#status: FINISHED 0.5.0.0
#*/
<<if $roomchange==true>>
<<if $npc_technician.flags.rpg_campaign.character == "succubus">>
<<addItem "rpg_succubus_demon_hood">>
<<wearItem $player $now "rpg_succubus_demon_hood" true>>
<</if>>
<</if>>
<<set $player.location = 'Lair of the Tech Wizard'>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/technician_apartment.png" "./images/characters/npc_rpg_group.png">>
<div id="invframe" class="scrolltext">
"@@.npc_technician;The general returns trailed by several guards and you immediately sense something is wrong.@@"<br>
<br>
"@@.npc_technician;By the power invested in me by our divine ruler, Pharaoh Kyassia I place you under arrest for your part in the conspiracy against our ambassador and bringing us towards war.@@"<br>
<br>
The party starts rolling for initiative as you consider what you're going to do.<br>
<br>
<<switch $npc_technician.flags.rpg_campaign.character>>
<<case "orc_mage">>
[<<moveTo 'event_rpg_campaign_session_4_3_active' 'Attempt to put the guards to sleep so that you might make your escape.' $scene.stepLength>>]<br>
<<case "elf_priestess">>
[<<moveTo 'event_rpg_campaign_session_4_3_active' 'Prepare to heal the party while pleading for a less combative solution.' $scene.stepLength>>]<br>
<<case "bard">>
[<<moveTo 'event_rpg_campaign_session_4_3_active' 'Whip out your axe and get ready to rock.' $scene.stepLength>>]<br>
<<case "druid">>
[<<moveTo 'event_rpg_campaign_session_4_3_active' 'Shift into your battle form to better resist arrest.' $scene.stepLength>>]<br>
<<case "succubus">>
/* NOTE: rpg_session_4_succubus_horns.jpg */
Making a quick pre-combat roll <<=setup.getNpcName('npc_rpg_warlock', 'character')>> announces that she is unleashing your full demonic form for the battle ahead, producing from her bag a latex hood that she pulls over your face.<br>
<br>
Tightly covering you save for eyes and mouth the hood is finished off with a pair of inflatable horns. A quick (well, accounting for your hobbled gait) trip to the bathroom to check yourself in the mirror confirming that you are looking quite devilish indeed.<br>
<br>
[<<moveTo 'event_rpg_campaign_session_4_3_active' 'Show your would-be captors the power of all nine hells.' $scene.stepLength>>]<br>
<<default>>
ERROR, unknown character: <<=$npc_technician.flags.rpg_campaign.character>>
<</switch>>
[<<moveTo 'event_rpg_campaign_session_4_3_passive' 'Surrender and go quietly.' $scene.stepLength>>]
</div>/*#
#desc: fight back against capture
#status: FINISHED 0.5.0.0
#*/
<<if $roomchange==true>>
<<set $npc_technician.flags.rpg_campaign.session_actions.fantasy[$npc_technician.flags.rpg_campaign.character][$scene.session_num] = true>>
<<set $npc_technician.flags.rpg_campaign.session_actions.current_session[$scene.session_num] = true>>
<<if $npc_technician.flags.rpg_campaign.character == "succubus">>
<<addItem "rpg_succubus_arm_bondage">>
<<wearItem $player $now "rpg_succubus_arm_bondage" true>>
<</if>>
<</if>>
<<set $player.location = 'Lair of the Tech Wizard'>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/technician_apartment.png" "./images/characters/npc_rpg_group.png">>
<div id="invframe" class="scrolltext">
<<switch $npc_technician.flags.rpg_campaign.character>>
<<case "orc_mage">>
Your initial cast manages to send a handful of guards into slumber but more continue to stream in through the door.<br>
<br>
The battle is long and hard-fought but, steadily, the party is pushed back, systematically isolated and brought down. The general taking on both <<=setup.getNpcName('npc_rpg_dude', 'character')>> and <<=setup.getNpcName('npc_maid', 'character')>> at once the other guards stream past towards you and your fellow casters.<br>
<br>
<<=setup.getNpcName('npc_barista', 'nickname')>> is the first to fall unconscious, but the lost of her bardsong is a snowball effect as <<=setup.getNpcName('npc_rpg_warlock', 'character')>> is unable to maintain her channelled spells without the boost to concentration, brought low shortly after.<br>
<br>
Your own capture happens after your robes are almost shredded by the guards' sharp khopeshes, leaving you dressed in naught but your stockings and skimpy, barely "decent" rags as the remaining two partymembers are surrounded and forced to surrender.<br>
<br>
Clapped in irons you are all taken into custody and escorted down into the dungeon.
<<case "elf_priestess">>
Standing back with the other casters you pump heals into <<=setup.getNpcName('npc_rpg_dude', 'character')>> and <<=setup.getNpcName('npc_maid', 'character')>> as they try to hold back the enemy forces. Unfortunately the general alone seems nearly a match for the warrior/barbarian team and some of the guards start to circle around to start flanking you and the other squishies.<br>
<br>
With all five of you now taking damage you start falling behind, finally resorting to declaring that you're going to overload your biggest heal in a last-ditch attempt to pull the party through.<br>
<br>
Rolling a critical success for power your luck swings the opposite direction as the die comes up critical fail on the control roll.<br>
<br>
"@@.npc_rpg_dude;Wow, what are the odds?@@"<br>
<br>
"@@.npc_barista;A quarter of a percent, like, duh!@@"<br>
<br>
"@@.npc_technician;Aaannnyway, you can feel the energy sparking inside of you as you prepare the spell, the burning heat of your devotion to your deity coursing through you as powerful as you've ever felt. Unfortunately it turns out to be a bit too much power and you cry out in intense orgasm, unleashing a wave of lust that floods the room. As you writhe on the ground in chain orgasm the sympathetic connection between you and the rest of the party causes them to be effected almost as badly, the scattered guards who manage their saving throws easily restraining the lot of you by the time your overloaded spell fades.@@"<br>
<br>
Wincing you apologise to the group for your screw-up but they take it in stride.<br>
<br>
"@@.npc_maid;To tell the truth I think this was one of those "railroaded into prison" scenes anyway.@@"<br>
<br>
<<=setup.getNpcName('npc_technician', 'first')>> glares at <<=setup.getNpcName('npc_maid', 'first')>> before continuing with the narration of the chained party being escorted down into the dungeon.
<<case "bard">>
The party fights their best but you're outnumbered and cornered and one by one your fellow adventurers are knocked unconscious.<br>
<br>
With the lowest hp and armour <<=setup.getNpcName('npc_rpg_warlock', 'character')>> is the first to fall, her defeat sending <<=setup.getNpcName('npc_maid', 'character')>> into turbo-berserk mode that, though it has her pushing the general back, eventually has her burn out and faint.<br>
<br>
Down to three <<=setup.getNpcName('npc_barista', 'character')>> sings her heart out but is felled soon after, and then it is <<=ps(setup.getNpcName('npc_rpg_dude', 'character'))>> turn, the seemingly indestructible warrior finally running out of hp. Despite it all... you remain standing, your dice on an ungodly hot streak as you dodge and weave and continue to fight back.<br>
<br>
The whole party is rallying behind you as you manage to pull off another unlikely manoeuvre, <<=setup.getNpcName('npc_barista', 'first')>> excitedly shouting out the mind-boggling low chance of your chain to date.<br>
<br>
Looking a little annoyed <<=setup.getNpcName('npc_technician', 'first')>> announces a fresh wave of caster's arriving to support the rapidly depleting guard forces. Still, you triumph, rolling a near-perfect save that, combined with your rolling "showstopper" bard performance bonus has you dancing away from the magical tendrils as you stage-dive roll away from the general's swinging blade.<br>
<br>
On the edge of your seat as you use your musical powers to disrupt the casters <<=setup.getNpcName('npc_technician', 'first')>> finally throws in the towel and declares that the Pharaoh's elite DEAF eunuch guards appear, their nigh immunity to your abilities finally sufficient to see you cornered and captured.<br>
<br>
Stripped of your axe and chained up with the rest of the party you are escorted down to the dungeon.
<<case "druid">>
You shift into battle form and let out a roar. Knocking guards aside left and right you and <<=setup.getNpcName('npc_rpg_dude', 'character')>> start clearing a path towards the exit so that the party can flee.<br>
<br>
With <<=setup.getNpcName('npc_maid', 'first')>> manages to occupy the general while the rest of the party sings and casts support spells you're making good progress until an enemy caster appears and summons a lady bear... a very SEXY lady bear.<br>
<br>
"@@.npc_technician;I'll be needing a self control roll.@@"<br>
<br>
You silently swear, "self control" isn't exactly how this character was built, more... the exact opposite.<br>
<br>
As expected you fail the roll, hard, your animalistic lusts taking over as you ditch the battle to enthusiastically mount the she-bear, the party's fortunes swiftly reversing as you fuck on obliviously, not coming down from your sexual frenzy until the party has been captured and, post-orgasmically spent you are chained as well, meekly following along on the way down to the dungeon.
<<case "succubus">>
You're a bit wide-eyed at the bonuses you've got from having your full infernal powers "unleashed" and you quickly put your abilities to work, your lusty powers turning many of the enemy guards to your side as what might have been a one-sided slaughter turns into a pitched free-for all as the party attempts to battle through the melee of guards attempting to capture you and others willing to die to gain your favour.<br>
<br>
Things are going swimmingly as you revel in your power until a robed nun appears. With a borderline orgasmic cry she summons forth an angelic being, its heavenly beauty the equal to your own, its light burning you and shaking your control over your minions.<br>
<br>
<<=setup.getNpcName('npc_maid', 'character')>> tries to leap to your defence but she is cast aside with ease by her pure-blooded better, the combination of the highly skilled General, the angelic being and the hordes of guards soon proving too much for the party. Soon your are all chained, bound and escorted down to the dungeon.
<<default>>
ERROR, unknown character: <<=$npc_technician.flags.rpg_campaign.character>>
<</switch>>
<br><br>
<<if $npc_technician.flags.rpg_campaign.session > 7>>
[<<moveTo 'event_rpg_campaign_rerun_5' 'Continue.' $scene.stepLength>>]
<<else>>
[<<moveTo 'event_rpg_campaign_session_4_4' 'Continue.' $scene.stepLength>>]
<</if>>
</div>/*#
#desc: surrender to capture
#status: FINISHED 0.5.0.0
#*/
<<if $roomchange==true>>
<<if $npc_technician.flags.rpg_campaign.character == "succubus">>
<<addItem "rpg_succubus_arm_bondage">>
<<wearItem $player $now "rpg_succubus_arm_bondage" true>>
<</if>>
<</if>>
<<set $player.location = 'Lair of the Tech Wizard'>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/technician_apartment.png" "./images/characters/npc_rpg_group.png">>
<div id="invframe" class="scrolltext">
Without your help the battle is a one-sided rout, the swarming guards swiftly overpowering the rest of the party. Despite your cooperation, which the General thanks you for, you are still put in chains along with the party as the lot of you are escorted down the dungeon.<br>
<br>
<<if $npc_technician.flags.rpg_campaign.session > 7>>
[<<moveTo 'event_rpg_campaign_rerun_5' 'Continue.' $scene.stepLength>>]
<<else>>
[<<moveTo 'event_rpg_campaign_session_4_4' 'Continue.' $scene.stepLength>>]
<</if>>
</div>/*#
#desc: finish up session
#status: FINISHED 0.5.0.0
#*/
<<if $roomchange==true>>
<</if>>
<<set $player.location = 'Lair of the Tech Wizard'>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/technician_apartment.png" "./images/characters/npc_rpg_group.png">>
<div id="invframe" class="scrolltext">
"@@.npc_technician;Alright, we'll pick things up next game with that golden classic, escape from prison! Sorry about the bit of railroading but I promise it'll pay off. I've got something... special planned for next week's session.@@"<br>
<br>
"@@.npc_barista;Oh, speaking of that, I, like, have a job scheduled for next week, so I won't be able to make it, sorry!@@"<br>
<br>
The group takes things in stride, wishing her luck before turning packing things up.<br>
<br>
<<if $npc_technician.flags.rpg_campaign.character == "succubus">>
Deflating your horns <<=setup.getNpcName('npc_rpg_warlock', 'first')>> peels off your hood, the air on your skin feeling cool and strange after being in latex for the past few hours. She quickly unlocks the rest of your restraints with a wink as her boyfriend packs up the rest of their things.<br>
<br>
<</if>>
[<<moveTo 'event_rpg_post_session_x' 'Finish up.' $scene.stepLength>>]
</div>/*#
#desc: arrive/start 5th campaign session (prison escape w/chastity)
#status: FINISHED 0.5.0.0
#*/
<<if $roomchange==true>>
<<set $scene.cage = setup.getItemFromType("cage")>>
<<addItem "rpg_steel_restraints">>
<<wearItem $player $now "rpg_steel_restraints" true>>
<<set $scene.session_num = 4>>
<</if>>
<<set $player.location = 'Lair of the Tech Wizard'>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/technician_apartment.png" "./images/characters/npc_rpg_group.png">>
<div id="invframe" class="scrolltext">
Barely suppressing a cheshire grin <<=setup.getNpcName('npc_technician', 'first')>> reveals the "surprise" she has for the session.<br>
<br>
"@@.npc_technician;Alright, so since you're all in prison in game, well... I've got a few extra accessories.@@"<br>
<br>
With a flourish she pulls aside a blanket draped over the chair <<=setup.getNpcName('npc_barista', 'nickname')>> usually sits in to reveal matching sets of steel restraints - wrist and ankle cuffs linked by chains.<br>
<br>
"@@.npc_technician;Ta-da! Alright ladies... and gent@@" she adds with a nod toward <<=setup.getNpcName('npc_rpg_dude', 'first')>> "@@.npc_technician;time for you to get locked up and us to get started!@@"<br>
<br>
There's a bit of jovial eye-rolling as your three fellow players reach for their respective set of cuffs and lock them in place.<br>
<br>
<<if $npc_technician.flags.rpg_campaign.character == "succubus">>
You're already restrained but you add the cuffs on just above your existing leather restraints. From the smile on <<=ps(setup.getNpcName('npc_rpg_warlock', 'first'))>> face as she looks down at you you're a little afraid the weighty steel restraints are might be added as "standard" going forward.
<</if>>
<br><br>
"@@.npc_technician;A captive audience! I love it!@@" She states with a smile, "@@.npc_technician;only... there's one little bit left to make things EXTRA fun.@@"<br>
<br>
Grinning ear to ear she pulls the blanket back further to reveal a set of four steel chastity cages in varying sizes.<br>
<br>
<<=setup.getNpcName('npc_rpg_dude', 'first')>> is the first to get things rolling his eyes in amusement before grabbing two of the cages, though, interestingly, not <<if ($scene.cage != "") && ($player.penisssize>=4) >>either of the large ones<<else>>the largest one<</if>>.<br>
<br>
Kneeling down in front of his girlfriend he gently locks her away before giving her small caged member a delicate kiss before unzipping his pants and waiting for her to do the same. Of average size he's a bit tumescent but <<=setup.getNpcName('npc_technician', 'first')>> is prepared, handing over an ice pack that <<=setup.getNpcName('npc_rpg_warlock', 'first')>> uses to get him back in line before locking him away.<br>
<br>
Watching the whole display with mild amusement <<=setup.getNpcName('npc_maid', 'first')>> remains in her seat, looking sideways at <<=setup.getNpcName('npc_technician', 'first')>> as if to say "really?" <br>
<br>
"@@.npc_technician;Oh come on, it's all in good fun!@@"<br>
<br>
Shaking her head <<=setup.getNpcName('npc_maid', 'first')>> finally leans over to grab <<if ($player.body.penissize[0]>=4)>>one of the large cages<<else>>the largest cage<</if>>.<br>
<br>
"@@.npc_maid;Fine, but be ready to catch your cute girlfriend if she faints, ok?@@"<br>
<br>
Before you can puzzle out what she meant by that she's hiking up her skirt to reveal cute, bulging panties. Pulling them down reveals a <<if ($player.body.penissize[0]>=4)>>cock a little larger than your own substantial member!<<else>>quite large cock<</if>>.<br>
<br>
<<if setup.getTotalValue("penis") > 10>>
<<if setup.getTotalValue("penis") > 15>>
You can't help but stare at <<=ps(setup.getNpcName('npc_maid', 'first'))>> crotch monster, entranced by its luscious size...
<<else>>
You can't help but stare at <<=ps(setup.getNpcName('npc_maid', 'first'))>> crotch monster, looking big and beautiful betwixt her thighs.
<</if>>
<<else>>
You try not to stare at <<=ps(setup.getNpcName('npc_maid', 'first'))>> crotch monster, but there's really no way to resist stealing at least a bit of a glance...
<</if>>
<br><br>
Wincing a little she fumbles a bit before fitting into the large, but still too-small prison. All eyes are finally on you.<br>
<br>
"@@.npc_maid;Come on, I wanna get started so I can get out of this thing.@@"<br>
<br>
[<<moveTo 'event_rpg_campaign_session_5_1' "Continue." $scene.stepLength>>]
</div>/*#
#desc: arrive/start 5th campaign session (prison escape w/chastity)
#status: FINISHED 0.5.0.0
#*/
<<if $roomchange==true>>
<<set $scene.cage = setup.getItemFromType("cage")>>
<<set $scene.skirt = setup.analyzeWornTags(['skirt','pants'])>>
<<if $scene.cage == "">>
<<if $player.timebased.horny >=50>>
<<set $player.timebased.horny = 49>>
<</if>>
<<addItem "c_cage_steel">>
<<wearItem $player $now "c_cage_steel" true>>
<</if>>
<<set $scene.session_num = 4>>
<</if>>
<<set $player.location = 'Lair of the Tech Wizard'>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/technician_apartment.png" "./images/characters/npc_rpg_group.png">>
<div id="invframe" class="scrolltext">
<<if $scene.cage != "">>
<<if $npc_technician.flags.rpg_campaign.character == "succubus">>
Bound as you are you are helpless to resist as <<=setup.getNpcName('npc_rpg_warlock', 'first')>> "helpfully"
<<switch $scene.skirt>>
<<case 'skirt'>>
raises your skirt to reveal your
<<case 'pants'>>
pulls down your pants to reveal your
<<default>>
reveals your
<</switch>>
<<=setup.getItemName($scene.cage)>>.
<<else>>
Blushing a bit you
<<switch $scene.skirt>>
<<case 'skirt'>>
raise your skirt to reveal your
<<case 'pants'>>
pull down your pants to reveal your
<<default>>
reveal your
<</switch>>
<<=setup.getItemName($scene.cage)>>.
<</if>>
<br><br>
<<if $npc_technician.relationship.relationship_stage > 1>>
"@@.npc_rpg_warlock;Cheat! You totally got tipped off by your girlfriend, didn't you! Out of character advantage!@@"<br>
<br>
<<=setup.getNpcName('npc_technician', 'first')>> starts to protest but then joins in as the group laughs at the joke.<br>
<br>
<</if>>
"@@.npc_maid;So... looks like that leaves one extra... I think the DM ought to join us in solidarity. It's all in good fun, right?@@"<br>
<br>
<<=setup.getNpcName('npc_technician', 'first')>> grumbles a bit, but you're pretty sure it's a put-on as she finally acquiesces to the request.<br>
<br>
"@@.npc_maid;Oh, and the key - I mean, it isn't really the same if you can unlock yourself, right?@@"<br>
<br>
<<if $npc_technician.relationship.relationship_stage > 0>>
<<=setup.getNpcName('npc_technician', 'first')>> sighs and hands over a small steel key, only for <<=setup.getNpcName('npc_maid', 'first')>> to pass it to you.<br>
<br>
"@@.npc_maid;Here you go, I think you'll have the most fun deciding when, or if, she gets to come out.@@"<br>
<br>
Your mind swirls with possibility as <<=setup.getNpcName('npc_technician', 'first')>> bites her lip and glances at you with obvious lust as she adjusts herself into a comfortable position seated back behind her DM screen.
<<else>>
<<=setup.getNpcName('npc_technician', 'first')>> sighs and hands over a small steel key, <<=setup.getNpcName('npc_maid', 'first')>> pocketing it with a smile.<br>
<br>
"@@.npc_maid;There, nice and fair - if you run a good session, I'll let you out if not... well, there's always next week!@@"<br>
<br>
<<=setup.getNpcName('npc_technician', 'first')>> glares back but makes no response as she adjusts herself into a comfortable position back behind her DM screen.
<</if>>
<br><br>
"@@.npc_technician;Alright!, Now... to the game! After your capture you are each placed in separate prison cells in a dungeon deep below the border garrison.@@"<br>
<br>
[<<moveTo 'event_rpg_campaign_session_5_2' "Continue." $scene.stepLength>>]
<<else>>
<<if setup.getTotalValue("submission") < 5>>
You gawk at the cage, you want to think this is a joke yet you've just watched the rest of the party expose themselves and put them on as if it was the most normal thing in the world.<br>
<br>
The room having fallen silent attention shifts towards you as you continue to sit motionless.<br>
<br>
"@@.npc_technician;You alright, <<=$player.first_name>>? If this is too much we can-@@"<br>
<br>
"@@.npc_maid;Hell no!@@" <<=setup.getNpcName('npc_maid', 'first')>> states with a grin. "@@.npc_maid;If I gotta get locked up, so does she, no special treatment for the DM's girlfriend!@@"<br>
<br>
You and <<=setup.getNpcName('npc_technician', 'first')>> both blush only for <<=setup.getNpcName('npc_rpg_dude', 'first')>> to step in a bit more delicately. "@@.npc_dude;Lay off, <<=setup.getNpcName('npc_maid', 'first')>>, you're scaring her!@@" He reaches for the cage and then hands it to you with a smile. "@@.npc_dude;Come on, it's all in good fun, right?@@"<br>
<br>
<<if $player.timebased.horny >= 50>>
Though everyone is now staring at you their smiles are more encouraging than anything else, even <<=ps(setup.getNpcName('npc_maid', 'first'))>> edge temporarily dulled.<br>
<br>
"Umm..." You start to say as you look at the cage while realizing that your already hard - and still growing <<getWordMyPenis $player>> is not going to fit.<br>
<br>
<<=setup.getNpcName('npc_rpg_warlock', 'character')>> is the first to twinge what's going on, flashing a leering grin before reaching over to grab between your legs... which only makes you swell more. "@@.npc_rpg_warlock;Yup, just as I suspected, this whole thing is an act! Not a problem we can easily address that issue.@@"<br>
<br>
[<<moveTo 'event_rpg_campaign_session_5_1a' "Address the issue." $scene.stepLength>>]
<<else>>
Taking a deep breath, and giving a final glance at the encouraging expressions of your friends you take the cage before nervously parting your clothes and installing it in place.<br>
<br>
The cold metal feels a bit weird, and you actually feel yourself swelling inside of it with excitement - though that is shortlived before the unyielding steel puts a stop to any further growth.<br>
<br>
"@@.npc_technician;Alright!, Now... to the game! After your capture you are each placed in separate prison cells in a dungeon deep below the border garrison.@@"<br>
<br>
[<<moveTo 'event_rpg_campaign_session_5_2' "Continue." $scene.stepLength>>]
<</if>>
<<elseif $player.timebased.horny >= 50>>
You stare at the cage, not even wanting to stand enough to reach over and grab it lest you reveal the tent that's rapidly being pitched under your clothes.<br>
<br>
The rest of the group back in their seats <<=setup.getNpcName('npc_rpg_warlock', 'character')>> is the first to twinge what's going on, flashing a leering grin before reaching over to grab between your legs... which only makes you swell more. "@@.npc_rpg_warlock;Yup, just as I suspected, this whole thing is an act! Not a problem we can easily address that issue.@@"<br>
<br>
[<<moveTo 'event_rpg_campaign_session_5_1a' "Address the issue." $scene.stepLength>>]
<<else>>
<<printThought $player "Well, it's not like it's the first time...">><br>
<br>
With a slight sigh you grab the final chastity cage and slip it on, the soft "click" of the lock sending a familiar submissive shiver through your body.<br>
<br>
"@@.npc_rpg_warlock;Well, well, looks like SOMEONE knows what she's doing, lemme guess, you've spent a fair bit of time locked up like a good <<if $fetish.sissy>>sissy<<else>>girl<</if>>, haven't you?@@"<br>
<br>
You blush... and nod.<br>
<br>
The rest of the group smiles as <<=setup.getNpcName('npc_technician', 'first')>> restores order to proceed with the game.<br>
<br>
"@@.npc_technician;Alright!, Now... to the game! After your capture you are each placed in separate prison cells in a dungeon deep below the border garrison.@@"<br>
<br>
[<<moveTo 'event_rpg_campaign_session_5_2' "Continue." $scene.stepLength>>]
<</if>>
<</if>>
</div>/*#
#desc: deflated + locked in chastity if you were horny
#status: FINISHED 0.5.0.0
#*/
<<if $roomchange==true>>
<</if>>
<<set $player.location = 'Lair of the Tech Wizard'>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/technician_apartment.png" "./images/characters/npc_rpg_group.png">>
<div id="invframe" class="scrolltext">
Perhaps as an act of chivalry <<=setup.getNpcName('npc_rpg_dude', 'first')>> walks out of the room as the three ladies suddenly converge on you.<br>
<br>
"@@.npc_rpg_warlock;Totally normal issue, you just sit back and let us deal with things...@@"<br>
<br>
Still seated on the couch you're more or less frozen as you stare up at the trio of <<=setup.getNpcName('npc_maid', 'first')>>, <<=setup.getNpcName('npc_rpg_warlock', 'first')>> and <<=setup.getNpcName('npc_technician', 'first')>> - maid, goth and sexy librarian forming a sort of peak concentration of fetish.<br>
<br>
"@@.npc_technician;I'm so proud of you participating like this.@@" <<=setup.getNpcName('npc_technician', 'first')>> states as <<=setup.getNpcName('npc_rpg_warlock', 'first')>> removes your clothes to reveal your now VERY erect <<getWordMyPenis $player>>.<br>
<br>
You hold your breath, finding yourself staring back and forth between the three women as <<=setup.getNpcName('npc_maid', 'first')>> accepts a handful of ice cubes from <<=setup.getNpcName('npc_rpg_dude', 'first')>> and, with a taunting grin, brings them towards you.<br>
<br>
The chill on your balls has you wilting almost immediately, letting out a hiss of air at this sudden turn.<br>
<br>
<<=setup.getNpcName('npc_technician', 'first')>> strokes your cheek in comfort. "@@.npc_technician;There there, it'll be finished soon, then we can all get back to the game!@@"<br>
<br>
You bite your lip, staring up at her as <<=setup.getNpcName('npc_rpg_warlock', 'first')>> slides the cold steel chastity cage over your now soft <<getWordMyPenis $player>>. There is a surprisingly loud click as the lock closes and then she is pulling your clothes back into position.<br>
<br>
As swiftly as they had assembled suddenly everyone is back to their seats. You heart is still pounding with excitement as they each flash you a final smile of encouragement before things continue on.<br>
<br>
"@@.npc_technician;Alright!, Now... to the game! After your capture you are each placed in separate prison cells in a dungeon deep below the border garrison.@@"<br>
<br>
[<<moveTo 'event_rpg_campaign_session_5_2' "Continue." $scene.stepLength>>]
</div>/*#
#desc: attempt to get out of your cell
#status: FINISHED 0.5.0.0
#*/
<<if $roomchange==true>>
<</if>>
<<set $player.location = 'Lair of the Tech Wizard'>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/technician_apartment.png" "./images/characters/npc_rpg_group.png">>
<div id="invframe" class="scrolltext">
The group quickly runs through the basics as you examine the predicament you're all in. It is quickly determined that the cells block the external manifestation of magical effects, though localized stuff like passive effects and touch spells still seem to function. Despite being in separate cells you are close enough to communicate... though doing such draws the ire of the guards.<br>
<br>
<<switch $npc_technician.flags.rpg_campaign.character>>
<<case "orc_mage">>
A pair of passing guards pauses outside of your cell, one of them leering at your half-naked form, the scraps of your robes barely keeping you in the vicinity of "decent." <br>
<br>
The other guard takes pity on you, darting away and then returning to toss you something through the bars and orders you to "put it on." His partner rolls his eyes and moves along as the "helpful" guard stands outside you cell staring in.<br>
<br>
"@@.npc_technician;You aren't sure if the way he's fiddling with his truncheon is because he's aroused, or as a threat if you don't play along.@@"<br>
<br>
[<<moveTo 'event_rpg_campaign_session_5_3_active' 'Strike a sultry pose and see if you can get him to "help."' $scene.stepLength>>]<br>
[<<moveTo 'event_rpg_campaign_session_5_3_passive' 'Avoid punishment and change into the new outfit.' $scene.stepLength>>]
<<case "elf_priestess">>
Sitting in your cell you hear an ugly, racking cough echoing down the corridor. A few moments later a pair of guards appearing, one of them looking quite under the weather.<br>
<br>
[<<moveTo 'event_rpg_campaign_session_5_3_active' 'Offer to use your magic to heal the ill guard.' $scene.stepLength>>]<br>
[<<moveTo 'event_rpg_campaign_session_5_3_passive' 'Remain silent.' $scene.stepLength>>]
<<case "bard">>
You may not have your axe but you've got your voice and hell, that's enough to start a bit of a ruckus...<br>
<br>
[<<moveTo 'event_rpg_campaign_session_5_3_active' 'Time for some jailhouse rock...' $scene.stepLength>>]<br>
[<<moveTo 'event_rpg_campaign_session_5_3_passive' 'Remain quietly in your cell.' $scene.stepLength>>]
<<case "druid">>
The magical shackles you are stuck in prevent you from shifting out of your hulking bear form but as you flex you realise they don't seem to be deterring your strength. You eye the cell door, stout by human standards but for you...<br>
<br>
[<<moveTo 'event_rpg_campaign_session_5_3_active' 'Smash your way out.' $scene.stepLength>>]<br>
[<<moveTo 'event_rpg_campaign_session_5_3_passive' 'Wait patiently for something to happen.' $scene.stepLength>>]
<<case "succubus">>
Out of fear of your intimidating infernal powers they seem to have taken extra precautions with you - in addition to your normal restraints you bear a second set of pulsing shackles, robbing you of all of your powers... well, all of your supernatural ones... You still have your unearthly beauty and cunning...<br>
<br>
[<<moveTo 'event_rpg_campaign_session_5_3_active' 'Try to seduce one of the guards.' $scene.stepLength>>]<br>
[<<moveTo 'event_rpg_campaign_session_5_3_passive' 'Wait for something to happen.' $scene.stepLength>>]
<<default>>
ERROR, unknown character: <<=$npc_technician.flags.rpg_campaign.character>>
<</switch>>
</div>/*#
#desc: break out of your cell
#status: FINISHED 0.5.0.0
#*/
<<if $roomchange==true>>
<<set $npc_technician.flags.rpg_campaign.session_actions.fantasy[$npc_technician.flags.rpg_campaign.character][$scene.session_num] = true>>
<<set $npc_technician.flags.rpg_campaign.session_actions.current_session[$scene.session_num] = true>>
<<if $npc_technician.flags.rpg_campaign.character != "succubus">>
<<removeItem $player $now "rpg_steel_restraints" true>>
<<deleteItem $player $now "rpg_steel_restraints">>
<</if>>
<</if>>
<<set $player.location = 'Lair of the Tech Wizard'>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/technician_apartment.png" "./images/characters/npc_rpg_group.png">>
<div id="invframe" class="scrolltext">
<<switch $npc_technician.flags.rpg_campaign.character>>
<<case "orc_mage">>
Striking a sexy pose you rise to your feet and turn away, glancing at the guard over your shoulder as you let the remains of your robe slide to the floor with a wiggle.<br>
<br>
The outfit looks to be a skimpy top that fastens in the back and a matching simple skirt. Stepping into the skirt you take your time sliding it up your legs before bending over with exaggerated slowness to pick up the top. With faux difficulty you are unable to reach around to close the top, turning around and holding it in place to conceal your chest as you ask if he could help.<br>
<br>
"Sure, just come on over here, honey." He croons as you step closer, he fastens the back only for the outfit to reveal that it is enchanted, the previously loose garment suddenly tightening... and shrinking.<br>
<br>
You gasp in surprise as you find your body swelling to fill it even as the two-piece outfit snugs up around you. By the time it's over you are sporting a butt to kill and a pair of large breasts, all straining to escape from your tight bra and skirt.<br>
<br>
"Oh my!" you state in surprise as you turn back to face the guard, moving closer you ask if maybe he could help you adjust yourself?<br>
<br>
With a wide-grin leer he reaches through the bars to grope your breasts. You take the opportunity to reach back, cupping his cheek under his helmet and unleashing your sleep magic, the guard slumping instantly.<br>
<br>
Lunging forward you're glad all your transformations haven't particularly reduced your natural orcish strength, catching him from falling and quietly holding him in place as you rifle through his pockets for the key to your cell.<br>
<br>
Carefully unlocking the door you dump the guard on your cot, checking the hallway to make sure the coast is clear before quickly freeing the rest of the party.
<<case "elf_priestess">>
The guards look at you with suspicion but you explain that your holy oath requires you to render aid to any who are in need of your... services.<br>
<br>
Deciding that you're just a healer and not really a threat on your own they let you out and bring you back to their guard post.<br>
<br>
Making bed-eyes at the injured guard you have him lean back, unbuckling his pants and bringing your lips to his manhood as you promise that you'll "make everything better..." <br>
<br>
Giving a few gentle sucks you wiggle your rear and turn back towards his compatriot, asking if he could help you "channel more power." Working one at a time you soon have every guard on duty drawn into an orgy, gangbanging you in all three holes, lust, cum, and magical power pumped into you with equal measure.<br>
<br>
Healing the ill guard in passing you keep at it until he, and the rest of the guards, have been exhausted. Finally rising back to your feet and licking your lips you carefully step over their tired, spent bodies and snatch a key to free the rest of the party.
<<case "bard">>
Stretching out a bit you start singing, drumming on the bars and cell walls for accompaniment as you get into the groove, composing on the spot a bawdy tune that insults the guards, their general.<br>
<br>
The acoustics of the prison aren't exactly spectacular but your loud jam is soon echoing through the halls and a couple guards appear at the cell door to tell you to quiet down.<br>
<br>
Shaking your head and backing into your cell you smile and sing louder, diving into a verse about the country of Khmet as a whole and their Pharaoh god-queen Kyassia; getting even more lewd as you continue to needle and rib your captors.<br>
<br>
Faces twisted up in anger the guards scramble for a key, opening the door and rushing in to administer your beating.<br>
<br>
You're ready, of course, twirling over the first guard as you sing-narrate your actions for an additional bonus, rolling into the hallway as you snag the key on the way past.<br>
<br>
Drawing the guards further up the hallway you find yourself at a dead-end, the guards suddenly stopping their approach as you stop your song and merely grin widely.<br>
<br>
"What? Run out of disparaging rhymes for Kyassia?" One of the guards asks with a sneer.<br>
<br>
You grin even wider, noting that no, you just don't need to provide covering sound anymore as you look past the guards to where the rest of the party stands, having emerged from their cells.<br>
<br>
Even unarmed <<=setup.getNpcName('npc_rpg_dude', 'character')>> and <<=setup.getNpcName('npc_maid', 'character')>> are more than a match for a couple guards, and with a bit of spell and bardic support it isn't long before the guards are tossed into the cell and you take a quick moment to interrogate them for where to find your stuff.
<<case "druid">>
Backing to the far side of the cell you push off the wall and barrel forward with a roar. The first impact merely bends the bars a bit and attracts the guards but, taking a penalty to the self control roll you were going to fail anyway, you jack your strength up even higher and take another shot, blowing the door off its hinges as you crash into the approaching guards.<br>
<br>
Swiping your paws you knock guards left and right, pitching one in the direction of <<=ps(setup.getNpcName('npc_maid', 'character'))>> cage where she quickly rifles through for the keys.<br>
<br>
By the time the rest of the party is out you've finished subduing most of the guards and are having your way with the biggest, burliest one, your thick ursine cock introducing the man to new depths of pleasure as you fuck him straight through his leather armour.
<<case "succubus">>
Leaning out through the bars of your cell you start to make eyes towards one of the guards. With your most seductive voice you beg them to let you go, explaining that you only served <<=setup.getNpcName('npc_rpg_warlock', 'character')>> due to dark magic bindings and that if they would only free you you will gladly turn against your supposed allies.<br>
<br>
Several of the guards are looking quite hot and bothered, even without the added effect of your powers, and finally a trio of them approach your cell. Rather than freeing you they bind you even further, placing your arms behind your back so as to render you all but helpless.<br>
<br>
"@@.npc_rpg_warlock;Oh! I've got just the thing for this!@@" <<=setup.getNpcName('npc_rpg_warlock', 'character')>> states with a grin, producing additional leather restraints to bind your arms behind your back, wrists cuffed in the small of your back with a T-strap linking them and your biceps.<br>
<br>
<<if setup.getTotalValue("bondage") > 10>>
You shudder in your newly-enhanced bonds, having to rally all of your focus to keep your attention on the game rather than descend into submissive fantasies as your body reacts to the oh-so-delightful helplessness of bondage.<br>
<br>
<</if>>
"@@.npc_technician;Aaaanyway@@" <<=setup.getNpcName('npc_technician', 'first')>> states as she shakes her head in amusement, "@@.npc_technician;you are escorted into a small chamber and left alone with what you guess is the prison warden.@@"<br>
<br>
"@@.npc_technician;"Speak, foul demon." The warden commands, "Tell me the evil plans of your summoner."@@"<br>
<br>
[<<moveTo 'event_rpg_campaign_session_5_3_succubus' 'Stick with the "betrayal" storyline.' $scene.stepLength "<<set $scene.betrayal=true>>">>]<br>
[<<moveTo 'event_rpg_campaign_session_5_3_succubus' 'Stay loyal to the party and make something up.' $scene.stepLength "<<set $scene.betrayal=false>>">>]
<<default>>
ERROR, unknown character: <<=$npc_technician.flags.rpg_campaign.character>>
<</switch>>
<br><br>
<<if $npc_technician.flags.rpg_campaign.character != "succubus">>
[<<moveTo 'event_rpg_campaign_session_5_4' 'Continue.' $scene.stepLength>>]
<</if>>
</div>/*#
#desc: wait in cell for party to rescue you
#status: FINISHED 0.5.0.0
#*/
<<if $roomchange==true>>
<<if $npc_technician.flags.rpg_campaign.character == "succubus">>
<<addItem "rpg_succubus_arm_bondage">>
<<wearItem $player $now "rpg_succubus_arm_bondage" true>>
<</if>>
<<removeItem $player $now "rpg_steel_restraints" true>>
<<deleteItem $player $now "rpg_steel_restraints">>
<</if>>
<<set $player.location = 'Lair of the Tech Wizard'>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/technician_apartment.png" "./images/characters/npc_rpg_group.png">>
<div id="invframe" class="scrolltext">
<<switch $npc_technician.flags.rpg_campaign.character>>
<<case "orc_mage">>
Shedding your robes you put on the new outfit, only somewhat surprised to discover that the initially loose, ill-fitted garments are magic, molding themselves to your body as they tighten into place as a short skirt and a skimpy top.<br>
<br>
The ACTUAL surprising part is that they don't just shift to match you, they mold your body to themselves, your butt and breasts swelling to head-turning size, straining against the stretched fabric of your new attire.<br>
<br>
Leering at you the whole time the guard laughs in amusement before walking away.<br>
<br>
You hear a sound up the hall, peeking out between your cell to spot <<=setup.getNpcName('npc_maid', 'character')>> having knocked the guard unconscious, holding him up with one strong arm as she searches for the key.
<<case "elf_priestess" "bard" "druid" "succubus">>
You sit quietly as the guards continue on only to hear a pair of THUNKs from up the hall.<br>
<br>
Popping your head out between the doors to your cell you watch as <<=setup.getNpcName('npc_rpg_dude', 'character')>> and <<=setup.getNpcName('npc_maid', 'character')>> work in synchronization to rifle through the knocked-out guards' pockets for keys, dumping the subdued men back in their cells before setting to work freeing the party.<br>
<br>
"@@.npc_maid;Alright, we're out.@@" She announces after unlocking the rest of the party and sending <<=setup.getNpcName('npc_rpg_warlock', 'character')>> dashing up the hallway to neutralise the remaining guards with an infernal howl.<br>
<br>
"@@.npc_technician;Ah, but only partway!@@" <<=setup.getNpcName('npc_technician', 'first')>> replies, handing out keys to your cuffs while retains control of the chastity keys.<br>
<br>
"@@.npc_rpg_warlock;Well then. I guess it's time to make our escape, we search for where they put our stuff.@@"
<<if $npc_technician.flags.rpg_campaign.character == "succubus">>
<br><br>
<<=setup.getNpcName('npc_rpg_warlock', 'first')>> frowns as you finish removing your restraints.<br>
<br>
"@@.npc_rpg_warlock;No, no, that won't do. You failed to help with the escape so... I think you need to spend a bit longer restrained.@@"<br>
<br>
She produces some more leather cuffs, strapping your wrists behind your back, your upper arms attached together as well to make the bondage even more stringent.
<</if>>
<<default>>
ERROR, unknown character: <<=$npc_technician.flags.rpg_campaign.character>>
<</switch>>
<br><br>
[<<moveTo 'event_rpg_campaign_session_5_4' 'Gather your gear and get out.' $scene.stepLength>>]
</div>/*#
#desc: pretend or not to betray party
#status: FINISHED 0.5.0.0
#*/
<<if $roomchange==true>>
<<if setup.isItemEquipped("rpg_steel_restraints")>>
<<removeItem $player $now "rpg_steel_restraints" true>>
<<deleteItem $player $now "rpg_steel_restraints" true>>
<</if>>
<</if>>
<<set $player.location = 'Lair of the Tech Wizard'>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/technician_apartment.png" "./images/characters/npc_rpg_group.png">>
<div id="invframe" class="scrolltext">
<<if $scene.betrayal>>
Spinning a yarn you beg the warden to free you by way explaining that the foul assassins that summoned you had planned to murder the Pharaoh. You state that you will gladly switch loyalties if the demonic pact that binds you to the warlock can be severed.<br>
<br>
When asked how to do that you attempt to talk her into removing your restraints only to be interrupted by a commotion outside the room.<br>
<br>
Smashing the door to pieces <<=setup.getNpcName('npc_maid', 'character')>> knocks the warden across the room and into unconsciousness.<br>
<br>
Peeking around the hulking barbarian <<=setup.getNpcName('npc_rpg_warlock', 'character')>> smiles at you.<br>
<br>
"@@.npc_rpg_warlock;Come along, pet, you aren't escaping my clutches that easily... but as penance you can keep that lovely arm restraint; it isn't like any of your supernatural abilities have somatic components.@@"
<<if setup.getTotalValue("bdsm") > 10 && setup.getTotalValue("submission") > 10>>
<br><br>
While the actual game continues on you find yourself fantasizing about your party members reacting much more harshly. In your extended "bonus" scene <<=setup.getNpcName('npc_maid', 'character')>> casts you to the ground under the watchful gaze of your warlock Mistress. The half-divine cock burns as it thrusts into you but your cry of pain is muffled as <<=setup.getNpcName('npc_rpg_dude', 'character')>> shoves her cunt into your face, <<=setup.getNpcName('npc_rpg_warlock', 'character')>> conjuring a spectral whip and adding lashes of a eldritch power to rake your body as you are fucked and forced to serve "making up" to the party for your failure for an indeterminate period of time before, with cum covering your face and flowing down your leg you are finally drug to your feet and forced to accompany them in the continued escape.<br>
<br>
Back in the real world you notice the table staring at you, as you quickly mumble something to the effect of your continuing on with the party as meekly rejoin the game.
<</if>>
<<else>>
Rising to your feet you approach the warden with a smile, telling her how grateful you would be if she could only loosen your restraints...<br>
<br>
Her gaze tinged with lust she tries to resist you, backing away telling you to sit down, but the room is too small. Before she realises it you have backed her into a corner, leaning in for a kiss, the touch of your lips against hers allowing you to bring your full powers to bear.<br>
<br>
She practically melts under the fire of your demonic lusts, only staying standing due to how tightly you press her against the wall. Pinched in place she shudder and bucks, cumming once before you separate. Her eyes unfocused and glassy you command her to free your compatriots.<br>
<br>
"@@.npc_technician;"Yes, Mistress..." she replies.@@"<br>
<br>
<<if $npc_technician.relationship.her_role == "dom">>
<<printThought $player "Oh shit, even in-game that turns me on to hear her say that...">><br>
<br>
<<elseif $npc_technician.relationship.her_role == "sub">>
<<printThought $player "It's so weird to be on this side of that phrase...">><br>
<br>
<</if>>
<<if setup.getTotalValue("bdsm") > 10>>
<<set $player.timebased.horny += 20>>
Time seems to slow down as you revel in the moment. Despite your real life restraints you find yourself pulsing with dominant energy simultaneously entranced by both sides of the coin, in control and yet helpless. Pulse pounding in arousal you try to focus back on the game as you narrate your actions... even as you find yourself fantasizing about taking a few extra minutes to further use and abuse the enslaved warden...<br>
<br>
<</if>>
Taking you by the still-bound arm the warden leads you back towards the cells, "accidentally" dropping her key as she passes one of your compatriot's cells. The three of them swiftly free themselves and subdue the remaining guards.<br>
<br>
<<=setup.getNpcName('npc_rpg_warlock', 'character')>> manages to remove your initial bindings and restore your powers but the "bonus" restraints holding your arms remain stubbornly in place.<br>
<br>
"@@.npc_technician;Only... a priestess...@@" Is the response you get from the lust-addled warden when you try to find out how to remove the final restraint. With a sigh you give up for the moment, none of your supernatural abilities have a somatic component so it really isn't a major in-game disadvantage.
<</if>>
<br><br>
[<<moveTo 'event_rpg_campaign_session_5_4' 'Gather your gear and get out.' $scene.stepLength>>]
</div>/*#
#desc: finish session
#status: FINISHED 0.5.0.0
#*/
<<if $roomchange==true>>
<<set $scene.was_caged = ($scene.cage != "")>>
<<if $npc_technician.relationship.relationship_stage == 0 && !$scene.was_caged>>
<<removeItem $player $now "c_cage_steel" true>>
<</if>>
<<if setup.getTotalValue("submission") < 5>>
<<setThreshold 'submission' 'roleplay' 'session_5' true>>
<<set $scene.subthreshold = true>>
<<else>>
<<set $scene.subthreshold = false>>
<</if>>
<</if>>
<<set $player.location = 'Lair of the Tech Wizard'>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/technician_apartment.png" "./images/characters/npc_rpg_group.png">>
<div id="invframe" class="scrolltext">
"@@.npc_maid;Alright, we're out.@@" <<=setup.getNpcName('npc_maid', 'first')>> announces now that the whole party is unlocked and <<=setup.getNpcName('npc_rpg_dude', 'character')>> has neutralise the remaining guards with an infernal howl.<br>
<br>
"@@.npc_technician;Ah, but only partway!@@" <<=setup.getNpcName('npc_technician', 'first')>> replies, handing out keys to your cuffs while retaining control of the chastity keys.<br>
<br>
The party spends a few minutes to re-equip after locating your weapons and armour and then heads back up towards the ground floor when you meet the ambassador coming the other direction.<br>
<br>
Taking him by surprise he barely has a chance to yelp before you've taken him prisoner. Holding him at sword-point you ask for an escape route.<br>
<br>
"I'll help you escape, just please, don't frame me again!" he replies, shaking in fear.<br>
<br>
"@@.npc_rpg_warlock;Frame? The poison exactly matched the Princess' ailment, are you saying it was planted in your room? Tell us the truth or I will rip it from your soul!@@"<br>
<br>
"Technically, not planted... but stolen! But that is immaterial; Hapatra's venom is not slow acting, it kills within two days, for her to be ill for that long she would have to have been taking carefully measured doses the whole time!" <br>
<br>
The realization comes simultaneously - someone must have framed the whole thing... perhaps the regent hoping to fully cement his hold on the throne?<br>
<br>
Noticing your collective surprise the ambassador seems greatly relieved, offering the use of the garrison's teleporter to send you directly back to the castle to clear his name and stop the war. It is a tense few minutes as a general alarm of your escape sounds and you are forced to race to the teleportation room and hold off a fresh wave of guards until <<=setup.getNpcName('npc_rpg_warlock', 'character')>> can power up the portal but finally you escape.<br>
<br>
You arrive back at the castle to find things in shambles. The regent is dead and the princess has already ridden off towards the border with her elite guard.<br>
<br>
"@@.npc_technician;Sorry, but it looks like your princess is in another castle...@@" She states with a smile, the ancient meme met with a chorus of groans.<br>
<br>
"@@.npc_maid;Sure, but... this still counts as escaped, right?@@"<br>
<br>
<<=setup.getNpcName('npc_technician', 'first')>> hands out the chastity keys with a wry smile at the look of relief on <<=ps(setup.getNpcName('npc_maid', 'first'))>> as she lets herself out.<br>
<br>
"@@.npc_maid;Next time? Larger size. Or do I need to give you a reminder lesson again on how big I am?@@"<br>
<br>
<<=setup.getNpcName('npc_technician', 'first')>> blushes and bites her lip while <<=setup.getNpcName('npc_rpg_warlock', 'first')>> and <<=setup.getNpcName('npc_rpg_dude', 'first')>> laugh as they let each other out (and, you notice, tuck the cages back in <<=ps(setup.getNpcName('npc_rpg_warlock', 'first'))>> bag).<br>
<br>
<<if $npc_technician.relationship.relationship_stage > 0>>
<<if $npc_technician.relationship.keyholder || !$scene.was_caged>>
"@@.npc_technician;Hmm, as for you my dear... well, I promise to let you out eventually... if you're good.@@"
<<if $scene.subthreshold>>
<br><br>
You tremble slightly, realizing just how much power she has over you thanks to her and her friends locking you up at the start of the session.
<</if>>
<<else>>
"@@.npc_technician;Sorry my dear, you're just going to have to stay locked up and out of trouble.@@"
<</if>>
<<else>>
<<if $scene.was_caged>>
"@@.npc_technician;Sorry about the lack of verisimilitude, but for all my manifest powers, I don't have your key.@@"
<<else>>
<<if $scene.subthreshold>>
You nervously grab the key, pent up emotions at having been locked up by three beautiful women - with a male witness to boot slamming into you. In a burst of speed you run for the bathroom, removing the cage in privacy before emerging to, blushingly, pass it back to <<=setup.getNpcName('npc_technician', 'first')>> who just smiles.<br>
<br>
A flutter goes through your body at her touch as you place the cage and key back in her hand.<br>
<br>
<<printThought $player "That was intense, I can't imagine what it would be like to be locked for longer, or if she hadn't given me back the key...">>
<<else>>
You're the last to grab your key, sighing in relief, and swell with excitement once you have it off.<br>
<br>
<<printThought $player "Well, at least it wasn't for as long as I'm usually stuck for.">>
<</if>>
<</if>>
<</if>>
<br><br>
<<if $npc_technician.flags.rpg_campaign.session > 7>>
[<<moveTo 'event_rpg_campaign_rerun_6' 'Continue.' $scene.stepLength>>]
<<else>>
<<if $npc_technician.flags.rpg_campaign.character == "succubus" && $npc_technician.flags.rpg_campaign.session <= 7>>
<<if $npc_technician.relationship.relationship_stage > 0 && $npc_technician.relationship.her_role == "dom">>
<<=setup.getNpcName('npc_rpg_warlock', 'character')>> begins removing your restraints per usual but <<=setup.getNpcName('npc_technician', 'first')>> stays her hand with a devious grin.<br>
<br>
"@@.npc_technician;No... I think I'd like to get a bit more use out of those tonight. You mind if I return them to you sometime this week?@@"<br>
<br>
"@@.npc_rpg_warlock;Of course!@@" She states with a grin, cinching a buckle closed before turning back to you. "@@.npc_rpg_warlock;You lucky girl.@@" She whispers in your ear before giving you a peck on the cheek and heading out with her boyfriend.
<</if>>
<</if>>
[<<moveTo 'event_rpg_post_session_x' 'Finish up.' $scene.stepLength>>]
<</if>>
</div>/*#
#desc: arrive/start 6th campaign session (chase)
#status: FINISHED 0.5.0.0
#*/
<<if $roomchange==true>>
<<set $scene.session_num = 5>>
<</if>>
<<set $player.location = 'Lair of the Tech Wizard'>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/technician_apartment.png" "./images/characters/npc_rpg_group.png">>
<div id="invframe" class="scrolltext">
The castle is pandemonium but it doesn't take long to find out what happened; shortly after you left the regent was slain, right in front of the princess herself!<br>
<br>
Swearing revenge the fully recovered Princess had gathered her loyal royal guards and set out, her destination: the seat of power of the Pharaoh Kyassia.<br>
<br>
Recalling what happened the last time you attempted to enter the kingdom of Khmet the party decides to take a more measured approach, gathering intel and equipment rather than charging off straight away.<br>
<br>
[<<moveTo 'event_rpg_campaign_session_6_1' "Get prepared to follow after the princess." 0>>]
</div>/*#
#desc: discover princess is big bad, trail the princess across nations + gear up for final confrontation
#status: FINISHED 0.5.0.0
#*/
<<if $roomchange==true>>
<<set $scene.plug = setup.getItemFromType("plug")>>
<</if>>
<<set $player.location = 'Lair of the Tech Wizard'>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/technician_apartment.png" "./images/characters/npc_rpg_group.png">>
<div id="invframe" class="scrolltext">
<<if $npc_technician.flags.rpg_campaign.character == "orc_mage" && $npc_technician.flags.rpg_campaign.session_actions.current_session[2]>>
Finding your friend the court magician she leaps into your arms to embraces you passionately, obviously grateful to see you returned and unharmed.<br>
<br>
You gently place her back on the ground as she composes herself and addresses the party as a whole.
<<else>>
Most of the castle dwellers having no idea what is actually going on so you seek out the court mage.
<</if>>
<br><br>
Almost in tears she gives you a brief history lesson. When she was younger the princess was to be betrothed to the Pharaoh Kyassia but then her parents died suddenly, the regent not allowed to make such decisions and thus, the arrangement did not go through.<br>
<br>
Despite it not being official the Princess and the Pharaoh had maintained a clandestine arrangement, but by then the regent had refused to relinquish power and now...<br>
<br>
The sorceress explains how she had recently sensed a darkness in the princess, what she had first blamed on the Princess' illness but now... she knows not for what purpose the princess rides to Khmet, but she fears for both kingdoms.<br>
<br>
<<switch $npc_technician.flags.rpg_campaign.character>>
<<case "orc_mage">>
Remarking that the princess had long been her precocious student the sorceress recommends a stealthy approach, offering one of the princess' outfits, the magic woven through it designed for leading a stealthy army, granting the wearer and their companions greater speed and stealth whence traveling overland.<br>
<br>
The outfit is... very skimpy, more jewel than fabric and you reflect on your previous history with clothing...<br>
<br>
[<<moveTo 'event_rpg_campaign_session_6_2_active' 'Accept the gift and put on the new outfit.' $scene.stepLength>>]<br>
[<<moveTo 'event_rpg_campaign_session_6_2_passive' 'Thank her, but decline.' $scene.stepLength>>]
<<case "elf_priestess">>
Recalling your shared "time" with the princess the court magician notes that she might be able to utilize that sympathetic connection to attempt to track the fled royal. Though there is some risk of the same link being turned back on you.<br>
<br>
[<<moveTo 'event_rpg_campaign_session_6_2_active' 'Take part in the ritual.' $scene.stepLength>>]<br>
[<<moveTo 'event_rpg_campaign_session_6_2_passive' 'Play it safe and decline.' $scene.stepLength>>]
<<case "bard">>
You stumble a bit as to how to help only to notice that you have the skill "bardic lore." It seems a bit of a longshot but maybe you could use it to figure out something about what's going on?<br>
<br>
[<<moveTo 'event_rpg_campaign_session_6_2_active' 'Roll for bardic lore.' $scene.stepLength>>]<br>
[<<moveTo 'event_rpg_campaign_session_6_2_passive' 'Just stay quiet and leave things to the rest of the party.' $scene.stepLength>>]
<<case "druid">>
The party spends most of the session gathering forces, recruiting what army remains at the castle as well as a handful of mercenaries. Geared up and heading for the border you suddenly remember that you have a flying form that you have yet to use, perhaps you could help guide the party's approach from above?<br>
<br>
[<<moveTo 'event_rpg_campaign_session_6_2_active' 'Be the eye in the sky.' $scene.stepLength>>]<br>
[<<moveTo 'event_rpg_campaign_session_6_2_passive' 'Stick with the party.' $scene.stepLength>>]
<<case "succubus">>
You're trying to think of what you might do to help when you point out to <<=setup.getNpcName('npc_rpg_warlock', 'first')>> that, bound as you are, it's kind of difficult to roll the dice.<br>
<br>
"@@.npc_rpg_warlock;Oh, I have just the thing!@@" She states with a smile, producing a butt plug... that happens to have a D20 contained in a clear bubble at its base.<br>
<br>
"@@.npc_rpg_warlock;Bend over!@@"<br>
<br>
[<<moveTo 'event_rpg_campaign_session_6_2_active' 'Play along.' $scene.stepLength>>]<br>
[<<moveTo 'event_rpg_campaign_session_6_2_passive' 'Refuse.' $scene.stepLength>>]
<<default>>
ERROR, unknown character: <<=$npc_technician.flags.rpg_campaign.character>>
<</switch>>
</div>/*#
#desc: actively prepare for final battle
#status: FINISHED 0.5.0.0
#*/
<<if $roomchange==true>>
<<set $npc_technician.flags.rpg_campaign.session_actions.fantasy[$npc_technician.flags.rpg_campaign.character][$scene.session_num] = true>>
<<set $npc_technician.flags.rpg_campaign.session_actions.current_session[$scene.session_num] = true>>
<<if $npc_technician.flags.rpg_campaign.character == "succubus">>
<<set $scene.lockedPlug = false>>
<<if $scene.plug != "">>
<<set $scene.lockedPlug = setup.getItemObjFromType('plug').hasOwnProperty('lockable')>>
<</if>>
<<if !$scene.lockedPlug && setup.getItemFromType("plug") != "">>
<<removeItem $player $now $scene.plug true>>
<</if>>
<<if setup.getTotalValue("anal") > setup.getItemObj("dice_anal_plug").effect.anal.level>>
<<set $scene.dice_plug = "dice_anal_jumbo_plug">>
<<else>>
<<set $scene.dice_plug = "dice_anal_plug">>
<</if>>
<<addItem $scene.dice_plug>>
<<if !$scene.lockedPlug>>
<<wearItem $player $now $scene.dice_plug true>>
<</if>>
<<if $scene.plug != "">>
<<set $scene.sizedelta = setup.getItemObj($scene.dice_plug).effect.anal.level - setup.getItemObj($scene.plug).effect.anal.level>>
<</if>>
<</if>>
<</if>>
<<set $player.location = 'Lair of the Tech Wizard'>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/technician_apartment.png" "./images/characters/npc_rpg_group.png">>
<div id="invframe" class="scrolltext">
<<switch $npc_technician.flags.rpg_campaign.character>>
<<case "orc_mage">>
Your new outfit makes Princess Leia in slave girl attire seem overdressed, especially as it seems to dissolve all other clothing save your stockings, leaving you lewdly exposed, your body swelling to almost cartoonish feminine proportions. Despite it all the magic imbued into it actually gives you a better armour class than most of the party, as well as strengthening your spellcasting as a whole.<br>
<br>
You IRL shake your head at this culmination of your magical girl transformation from burly half-orc mage to lovely feminine half-orc sexy sorceress.
<<case "elf_priestess">>
To "focus" the power of the ritual you find yourself once again in Princess Hedina's bed. Of course this time it is you on your back, bound in place for reasons you aren't totally sure are strictly required for the ritual, one end of a double dildo occupying your cunt whilst the other fills the court mage riding on top of you. <<=setup.getNpcName('npc_barista', 'character')>> "reprises" her role with her delicate elven cock resting between your lips.<br>
<br>
Breathless with desire the sorceress rides you while chanting louder and louder. The magic swells until, just as you orgasm, you receive a vision of the Princess' plans.<br>
<br>
Standing atop the tallest ziggurat you have ever seen the Princess appears to be preparing a ritual. A regally dressed woman who you guess must be the Pharaoh Kyassia is bound and gagged atop an alter, a magical storm swirling as the Princess chants, her eyes glowing with demonic power.<br>
<br>
<<if setup.getTotalValue("submission") > 10>>
As <<=setup.getNpcName('npc_technician', 'first')>> describes your in-game "vision" you find yourself fantasizing further about the ritual itself, how wonderful it would feel to submit to such a thing in real life, to taste <<=ps(setup.getNpcName('npc_barista', 'character'))>> delicious cock while you savour the shared intimacy of double penetration, writhing in pinned, submissive joy as you imagine re-enacting such in real life... perhaps mixing things up with your lips wrapped around <<=setup.getNpcName('npc_technician', 'first')>> while you share a dildo with the bubbly <<=setup.getNpcName('npc_barista', 'first')>>... Caught up in the fantasy your hands reach out to jerk off <<=setup.getNpcName('npc_rpg_warlock', 'first')>> and <<=setup.getNpcName('npc_rpg_dude', 'first')>> both, the game forgotten as things descend into a <<if $fetish.sissy>>sissy<<else>>cute<</if>> gang-bang orgy...<br>
<br>
With a jolt you return to reality, blushing as <<=setup.getNpcName('npc_technician', 'first')>> concludes her narration, hoping nobody noticed your momentary distraction.
<</if>>
The vision ends and the sorceress slides off of you, gasping as she tries to recover.<br>
<br>
"You must stop her! I do not know what evil thing has possessed my lady but if she sacrifices the Pharaoh... the results could be calamitous!"
<<case "bard">>
Announcing your intent to use bardic lore you crush the initial roll with a crit and than a high success for the follow-up.<br>
<br>
"@@.npc_barista;Wow, way to beat the odds. There's less than a three and a half percent chance of nailing a bardic knowledge check to that degree!@@"<br>
<br>
Rolling your eyes you look towards <<=setup.getNpcName('npc_technician', 'first')>> along with the rest of the party.<br>
<br>
"@@.npc_technician;Ok, so you remember a legend of a great demon that was defeated by the first Pharaoh of Khmet. A great and power sorceress she yet could not destroy the evil being, instead imprisoning it in a far away land deep, deep in the earth.@@"<br>
<br>
"@@.npc_technician;Still in the room as you relay this story to the party the magician speaks up. "So, uh... I didn't realise this was relevant before but... about six months ago, right before her parents died, the princess was part of a delegation to the dwarves. While there she visited one of their newest, deepest mine that had uncovered an unprecedented vein of so-called demons-blood iron..."@@"<br>
<br>
"@@.npc_rpg_warlock;If we're going up against an ancient demon lord...@@"<br>
<br>
"@@.npc_rpg_dude;This shit gonna be epic!@@"<br>
<br>
The pair of them grin, even <<=setup.getNpcName('npc_maid', 'first')>> getting in on the enthusiasm as the party makes plans and works to gather as much of an army as they can to head towards the confrontation in Khmet.
<<case "druid">>
With <<=setup.getNpcName('npc_rpg_warlock', 'character')>> establishing a telepathic link you soar high above your makeshift army, carefully guiding your forces to evade patrols as you sneak across the border and sprint for the capital.
<<case "succubus">>
<<if $scene.lockedPlug>>
<<=setup.getNpcName('npc_rpg_warlock', 'first')>> checks your rear, giving your plug a slight wiggle and patting you on the bum.<br>
<br>
"@@.npc_technician;Locked full! My, my, my. Well You can have this as a gift in any case.@@" She states, handing you the die-incorporating plug.
<<elseif $scene.plug != "">>
Exposing your bottom you moan softly as <<=setup.getNpcName('npc_rpg_warlock', 'first')>> gives your current occupant a little wiggle before sliding it out and replacing it with its
<<if $scene.sizedelta > 5>>
massively smaller
<<elseif $scene.sizedelta > 3>>
much larger
<<elseif $scene.sizedelta > 0>>
slightly larger
<<elseif $scene.sizedelta < 0>>
slightly smaller
<<elseif $scene.sizedelta < -3>>
much smaller
<<elseif $scene.sizedelta < -5>>
massively smaller
<<else>>
identically sized
<</if>>
replacement.<br>
<br>
<<if setup.getItemObj("dice_anal_plug").effect.anal.level >= setup.getTotalValue("anal")>>
You gasp and pant, scarcely believing you managed to take something so large, very tenderly sitting back on your haunches as <<=setup.getNpcName('npc_rpg_warlock', 'first')>> coos congratulations into your ear.
<<else>>
You take a deep breath as you adjust to your new anal occupant, the weight of it a bit odd as it seems to want to wiggle almost on its own. Settling back you smile up at <<=setup.getNpcName('npc_rpg_warlock', 'first')>> to let her know everything is ok.
<</if>>
<<else>>
You expose your bottom and let out a little gasp as the plug slips into your rear, <<=setup.getNpcName('npc_rpg_warlock', 'first')>> gives it a little wiggle before pulling on your leash to guide you back to your knees.
<</if>>
<<default>>
ERROR, unknown character: <<=$npc_technician.flags.rpg_campaign.character>>
<</switch>>
<br><br>
[<<moveTo 'event_rpg_campaign_session_6_3' 'Continue.' $scene.stepLength>>]
</div>/*#
#desc: wallflower your way through the session
#status: FINISHED 0.5.0.0
#*/
<<if $roomchange==true>>
<</if>>
<<set $player.location = 'Lair of the Tech Wizard'>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/technician_apartment.png" "./images/characters/npc_rpg_group.png">>
<div id="invframe" class="scrolltext">
<<switch $npc_technician.flags.rpg_campaign.character>>
<<case "orc_mage" "elf_priestess">>
Though you turn down the court magician's initial offer of magical assistance she helps the party gather some additional forces before accompanying you as you head back towards the unknown of Khmet.<br>
<br>
At the border the magician lends her aid a final time, channeling a spell to allow you to sneak across before being forced to stay back and recover as you and the rest of your forces race across the desert sands towards the capital.
<<case "bard" "druid" "succubus">>
After gearing up and assembling what army you can the party and the court magician head for the border once again and whatever unknown dangers lure at the heart of the kingdom of Khmet.<br>
<br>
At the border the magician lends her aid a final time, channeling a spell to allow you to sneak across before being forced to stay back and recover as you and the rest of your forces race across the desert sands towards the capital.
<<default>>
ERROR, unknown character: <<=$npc_technician.flags.rpg_campaign.character>>
<</switch>>
<br><br>
[<<moveTo 'event_rpg_campaign_session_6_3' 'Continue.' $scene.stepLength>>]
</div>/*#
#desc: finish up session, psyched for final fight next session
#status: FINISHED 0.5.0.0
#*/
<<if $roomchange==true>>
<</if>>
<<set $player.location = 'Lair of the Tech Wizard'>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/technician_apartment.png" "./images/characters/npc_rpg_group.png">>
<div id="invframe" class="scrolltext">
<<if $npc_technician.flags.rpg_campaign.session_actions.current_session[$scene.session_num]>>
<<switch $npc_technician.flags.rpg_campaign.character>>
<<case "orc_mage">>
You help the rest of the party gather supplies and even rally together a mix of mercenary and other forces before you set out towards Khmet.<br>
<br>
With the aid of your "armour" you cross the border unmolested, wending through the dunes until you reach the castle. Looking up to the top of the great ziggurat you can see a magical storm gathering, whatever the princess has planned, it is in progress. Unfortunately this close to the Pharaoh's seat of power your shrouding spell falters and fades, and you look up the great steps of the ziggurat at an army of mummies, demons and other foul creatures charging forth.
<<case "elf_priestess">>
With the court magician's aid you gather what forces are left before using the bond between yourself and the princess to teleport directly to the base of the ziggurat from your vision.<br>
<br>
Transported to the hot, arid capital of Khmet you barely have time to look around before a horde of mummies, demons and other foul creatures charges down the ziggurat steps towards your army.
<<case "bard">>
Against the odds you concoct a plan to disguise your forces as a traveling circus, somehow managing to bluff and bribe your way past the border before making a bee-line for the capital.<br>
<br>
The city itself eerily empty you head for the great ziggurat, the ominous magical cloud shrouding its top more than sufficient to tell you where you need to go.<br>
<br>
About to ascend the great steps of the ziggurat an army of mummies, demons and other foul creatures suddenly appears out of the mists above, charging down towards your forces.
<<case "druid">>
The skies over the capital are thick with magic and you return to the ground, the city eerily empty of civilians as you head for the great ziggurat.<br>
<br>
You look up the steps at the dark stormy cloud of magic enveloping the top as a horde of mummies, demons and other foul creatures charges down towards you.
<<case "succubus">>
Making your way towards the border you pause just out of range of the arrayed enemy forces.<br>
<br>
At the centre of a ritual performed by <<=setup.getNpcName('npc_rpg_warlock', 'character')>> and the court wizard in concert you feel power as never before flowing into you, using your seductive powers to sculpt it, shape it, and focus it.<br>
<br>
"@@.npc_rpg_dude;Twerk it, baby!@@" He states, deepening his voice as much as he can to mimic a churlish old video game character and you bend forward, sticking your ass in the air and jiggling it around for a few moments until <<=setup.getNpcName('npc_rpg_warlock', 'character')>> squeezes both cheeks to hold you still.<br>
<br>
"@@.npc_rpg_warlock;Perfect crit! That's my girl!@@" She announces with glee, giving your bum a friendly squeeze but being careful not to reach down to that perky, sensitive bit dangling below.<br>
<br>
"@@.npc_technician;Alright; your spell is a success. A cloud of seductive energy glides over the enemy army. Nearly to a person they succumb to the urges of lust, a great, messy orgasm of flesh, the once intimidating army descending into largest orgy you've ever seen. Leaving them to their "fun" you hurry on through on your way to the capital.@@"<br>
<br>
The rest of your trip passing surprisingly unmolested you find the capital eerily empty, an ominous storm of dark magic swirling atop the great ziggurat that is your obvious destination. Reaching the foot of the ziggurat you look up the steps as a horde of mummies, demons and other foul creatures charges down towards you.
<<default>>
ERROR, unknown character: <<=$npc_technician.flags.rpg_campaign.character>>
<</switch>>
<<else>>
Through a mix of luck and cleverness the party manages to make it to the base of the great ziggurat of Khmet, but as you look up the steep steps a horde of mummies, demons and other foul creatures charges down towards you.
<</if>>
<br><br>
Your army breaks off to clear the way through the swarm of foes, opening a path for you and your fellow adventurers to charge up the ziggurat.<br>
<br>
<<if $npc_technician.flags.rpg_campaign.session > 7>>
[<<moveTo 'event_rpg_campaign_rerun_7' 'Continue.' $scene.stepLength>>]
<<else>>
"@@.npc_technician;Alright everybody, I think we're going to have to cut it here. Next week will be the final battle to decide the fate of two kingdoms and, perhaps... the world!@@"<br>
<br>
<<if $npc_technician.flags.rpg_campaign.character == "succubus">>
After helping you out of your restraints <<=setup.getNpcName('npc_rpg_warlock', 'character')>>
<<if $npc_technician.flags.rpg_campaign.session_actions.current_session[$scene.session_num]>>
and leaving the plug inside your rear as a "reward" she
<</if>>
gives you a pat on the head, thanking you for being her pet for the evening.<br>
<br>
<</if>>
[<<moveTo 'event_rpg_post_session_x' 'Finish up.' $scene.stepLength>>]
<</if>>
</div>/*#
#desc: arrive/start 7th campaign session (final battle)
#status: FINISHED 0.5.0.0
#*/
<<if $roomchange==true>>
<<set $scene.session_num = 6>>
<</if>>
<<set $player.location = 'Lair of the Tech Wizard'>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/technician_apartment.png" "./images/characters/npc_rpg_group.png">>
<div id="invframe" class="scrolltext">
The group shares a few encouraging words as the stage is set for this so-called "final battle." <br>
<br>
"@@.npc_technician;Though it is mid-day the cloud atop the ziggurat has cast a dark shadow across the city. The air smells of rot and incense and magic, the sound of battle already fierce as your allies fight against the swarm of mummies and demons that have descended the ziggurat to defend against your interference.@@"<br>
<br>
"@@.npc_technician;Fighting your way to the top you find yourself looking across a large stone stage. Princess Hedina floats in mid-air, tendrils of magic leading from her chanting figure up into the storm, her body pulsing with demonic power. Her voice is deep and unearthly the sound of a thousand souls being tortured groaning in agony.@@"<br>
<br>
"@@.npc_technician;Before her lies the Pharaoh Kyassia, the beautiful god-queen stripped bare and lashed to an altar. Her eyes are wide with fear but she is unable to so much as speak due to her gag.@@"<br>
<br>
<<if $npc_technician.flags.rpg_campaign.character == "elf_priestess" && $npc_technician.flags.rpg_campaign.session_actions.current_session[5]>>
"@@.npc_technician;The scene is just as it was in your vision, and you shiver slightly at the sense of deja vu.@@"<br>
<br>
<</if>>
<<if $npc_technician.flags.rpg_campaign.character == "succubus">>
"@@.npc_technician;In an ancient, powerful demonic tongue. she commands her royal guard of catgirl warriors to "destroy the interlopers!" before turning back to her ritual@@"
<<elseif $npc_technician.flags.rpg_campaign.character == "bard">>
"@@.npc_technician;Your polyglot... or is that cunning linguistic? Bardic training allows you to identify her speech as an ancient form of high demonic. "Destroy the interlopers." She commands her royal guard of catgirl warriors before turning back to her ritual.@@"
<<else>>
"@@.npc_technician;Noticing your presence the Princess speaks to you in a guttural tongue, her demon-possessed royal catgirl guard marching towards you, weapons drawn.@@"
<</if>>
<br><br>
[<<moveTo 'event_rpg_campaign_session_7_1' "Time to fight." $scene.stepLength>>]
</div>/*#
#desc: choose how to fight final battle
#status: FINISHED 0.5.0.0
#*/
<<if $roomchange==true>>
<<if $npc_technician.flags.rpg_campaign.character == "succubus">>
<<addItem "rpg_succubus_pentagram_harness">>
<<wearItem $player $now "rpg_succubus_pentagram_harness" true>>
<</if>>
<</if>>
<<set $player.location = 'Lair of the Tech Wizard'>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/technician_apartment.png" "./images/characters/npc_rpg_group.png">>
<div id="invframe" class="scrolltext">
<<switch $npc_technician.flags.rpg_campaign.character>>
<<case "orc_mage">>
The air crackles with magic, so much power arcing about that you can draw upon it as easily as your foe. Leaving the rest of the party to deal with the catgirls <<=setup.getNpcName('npc_rpg_warlock', 'character')>> squares up for a magician's duel with Princess Hedina.<br>
<br>
[<<moveTo 'event_rpg_campaign_session_7_2_active' 'Join in on the battle of magic.' $scene.stepLength>>]<br>
[<<moveTo 'event_rpg_campaign_session_7_2_passive' 'Let the two of them fight it out alone.' $scene.stepLength>>]
<<case "elf_priestess">>
The party and the catgirls appear evenly matched but perhaps you could use your connection to the princess to help her cast out the demonic force possessing her?<br>
<br>
[<<moveTo 'event_rpg_campaign_session_7_2_active' 'By the power of heart!' $scene.stepLength>>]<br>
[<<moveTo 'event_rpg_campaign_session_7_2_passive' 'Just stick to healing the party.' $scene.stepLength>>]
<<case "bard">>
A magical battle against a demon-possessed princess and her catgirl army atop a giant ziggurat... You're already in an album cover, now it's time to make good with the live show of a lifetime...<br>
<br>
[<<moveTo 'event_rpg_campaign_session_7_2_active' 'Take your spot centre stage and rock the fuck out.' $scene.stepLength>>]<br>
[<<moveTo 'event_rpg_campaign_session_7_2_passive' 'Stick to backup guitar and just buff the rest of the party.' $scene.stepLength>>]
<<case "druid">>
<<if $npc_technician.flags.rpg_campaign.session_actions.current_session[2]>>
Catgirls... again, you stiffen in excitement at the sight of the harem you previously enjoyed, their demonic-possessed eyes showing no recognition... perhaps you should reintroduce them to your cock...
<<else>>
Catgirls... you stiffen in excitement at the sight, feeling the urge to fuck the demonic presence out of them rising...
<</if>>
<br><br>
[<<moveTo 'event_rpg_campaign_session_7_2_active' 'Rage and fuck some sense into the cadre of catgirls.' $scene.stepLength>>]<br>
[<<moveTo 'event_rpg_campaign_session_7_2_passive' "Don't over-extend yourself." $scene.stepLength>>]
<<case "succubus">>
Standing with the party against your demon-possessed foes you're about to roll initiative when <<=setup.getNpcName('npc_rpg_warlock', 'character')>> calls for a time-out. She reaches into her bag of restraints a final time.<br>
<br>
"@@.npc_rpg_warlock;Oh, I found something special for you!@@" She states as she reaches around you from behind and drapes something over your chest.<br>
<br>
She cinches buckles under your arms and over your shoulders and you're forced to (carefully) rise and check a mirror to check out your latest addition.<br>
<br>
A studded leather harness drapes over your upper chest, the straps criss-crossing to form an inverted pentagram.<br>
<br>
"@@.npc_barista;So hawt!@@" She states as the rest of the room nods in agreement. Carefully returning to your position bound and kneeling at <<=ps(setup.getNpcName('npc_rpg_warlock', 'character'))>> feet you blush and get ready to play.<br>
<br>
[<<moveTo 'event_rpg_campaign_session_7_2_succubus' 'Continue.' $scene.stepLength>>]
<<default>>
ERROR, unknown character: <<=$npc_technician.flags.rpg_campaign.character>>
<</switch>>
</div>/*#
#desc: succubus pre-action fighting in final battle
#status: FINISHED 0.5.0.0
#*/
<<if $roomchange==true>>
<</if>>
<<set $player.location = 'Lair of the Tech Wizard'>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/technician_apartment.png" "./images/characters/npc_rpg_group.png">>
<div id="invframe" class="scrolltext">
Reveling in the magical storm of the ritual you draw on the demonic energies. With a howl of lust and rage you rush forth in attack.<br>
<br>
Dodging your first attack the demonic Princess growls in rage but you all but laugh off the retaliatory strikes. The two of you clash back and forth to no real effect until it roars and assumes its full demonic form.<br>
<br>
"@@.npc_technician;"Why do you fight against your own kind?" It asks in demonic before conjuring a sphere of magical power and unleashing it at you.@@"<br>
<br>
You whiff the roll to dodge and it bursts, enveloping you in infernal flame.<br>
<br>
"@@.npc_technician;Ok, the spell doesn't harm you, per se. You are a creature of the lower realms, after all. It does, however, overload your restraints. Whatever hold <<=setup.getNpcName('npc_rpg_warlock', 'character')>> had over you is no more and you are free to act as thou will.@@"<br>
<br>
[<<moveTo 'event_rpg_campaign_session_7_2_active' 'Continue your assault on the demon.' $scene.stepLength>>]<br>
[<<moveTo 'event_rpg_campaign_session_7_2_passive' 'Turn against the party.' $scene.stepLength>>]
</div>/*#
#desc: make a difference in the final battle
#status: FINISHED 0.5.0.0
#*/
<<if $roomchange==true>>
<<set $npc_technician.flags.rpg_campaign.session_actions.fantasy[$npc_technician.flags.rpg_campaign.character][$scene.session_num] = true>>
<<set $npc_technician.flags.rpg_campaign.session_actions.current_session[$scene.session_num] = true>>
<</if>>
<<set $player.location = 'Lair of the Tech Wizard'>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/technician_apartment.png" "./images/characters/npc_rpg_group.png">>
<div id="invframe" class="scrolltext">
<<switch $npc_technician.flags.rpg_campaign.character>>
<<case "orc_mage">>
You shoot off a quick overloaded AOE sleep spell at the catgirls but their demonic empowerment proves enough to protect all save one unlucky crit-botch of a saving throw from going out. Even resisted it applies a debuff to their attack that should help the rest of the party.<br>
<br>
<<=setup.getNpcName('npc_rpg_warlock', 'character')>> and the Princess are already locked in a battle of infernal magicks and you add your power to the fray, syphoning mana from the swirling clouds around you to drain the ritual.<br>
<br>
Hedina screams with rage, lashing out with demonic power to send the both of you tumbling across the top of the ziggurat.<br>
<br>
Reaching out you barely catch <<=setup.getNpcName('npc_rpg_warlock', 'character')>> from taking the long fall down the side of the ziggurat pulling her to safety as she tries to recover from the strain of channeling so much magic.<br>
<br>
The princess turns back to her ritual and you shoot off another sleep spell targetting the princess directly. The spell splashes over her, dissipating to no effect save to draw her attention.<br>
<br>
"@@.npc_technician;She speaks, words of english twisting unnaturally as they are spoken in her deep, demonic tongue. "Silly mage, I have slept for ages and now it is my time again!"@@"<br>
<br>
You barely evade another spell, the demon just too powerful except... you glance at the thick column of magic flowing out of the Pharaoh. Perhaps...<br>
<br>
Sprinting past the Princess you dive into the central stream of magic, gasping at the sudden influx of power. Your first awkward spell still packs enough punch to drive back the demon-possessed Princess but you feel your control slipping until <<=setup.getNpcName('npc_rpg_warlock', 'character')>> manages to crawl into position below you, reaching from the Pharaoh to yourself, the anchor of their power lending you focus as you get ready for your next attack.<br>
<br>
Burning with demonic fire the Princess is almost invisible at the centre of a demonic spectre. With a high-pitched cry you unleash your greatest spell yet.<br>
<br>
Channelled through your body the demonic power takes on a brilliant light. Burning away the demonic presence as it screams, its form contorting in rage.<br>
<br>
You channel even more forcefully, pulling the demon towards you to pump more power into it, forcing the infernal essence out from the Princess's body. With a bloodcurdling final cry the demon is banished as the last dregs of power simmer inside of you.<br>
<br>
"@@.npc_technician;You have temporarily absorbed a portion of the demon's power, its skill at form manipulation latching onto you and granting you the opportunity to permanently alter your shape...@@"<br>
<br>
[<<moveTo 'event_rpg_campaign_session_7_3_active' 'Retain your present hyper-girlish orc form.' $scene.stepLength "<<set $scene.form='female_extreme'>>">>]<br>
[<<moveTo 'event_rpg_campaign_session_7_3_active' 'Revert to your original burly male orcness..' $scene.stepLength "<<set $scene.form='male'>>">>]<br>
[<<moveTo 'event_rpg_campaign_session_7_3_active' 'Remain feminine but scale back from the anime-level exaggeration of your current figure.' $scene.stepLength "<<set $scene.form='female'>>">>]
<<case "elf_priestess">>
Shouting into the storm you try to reach out to the Princess, begging her to remember who she is, that she is a good person who loves the Pharaoh and that she can fight against the demon possessing her.<br>
<br>
At first your efforts are ignored as the Princess/demon focuses on a magical contest of infernal power with <<=setup.getNpcName('npc_rpg_warlock', 'character')>>. Then, suddenly, there is a shift. One of <<=ps(setup.getNpcName('npc_rpg_warlock', 'character'))>> spells slips through to cause the demon to cry out and knock the warlock aside with a powerful strike before turning on you in a rage.<br>
<br>
"@@.npc_technician;The demon princess looms above you, dark and angered, tendrils extending from her body to wrap your wrists and ankles and pull you into the air. In a voice of a thousand tortured souls it speaks to you.@@"<br>
<br>
"@@.npc_technician_dom;You would speak to me of love? You, the gods' whore? I have known your body once whence I was still weak and in hiding but now... now I am free and I will make you feel what it is to be fucked by a demon lord!@@"<br>
<br>
"@@.npc_technician;You gasp as additional tendrils lash out. Ephemeral in appearance they fill you wide and deep, plunging into all three of your holes while their thinner brothers fondle your breasts and clit. You feel your first orgasm swiftly approaching but you ride it, pouring the energy back into your "foe" as the demon suddenly looks alarmed.@@"<br>
<br>
"@@.npc_technician;"What, no? What is this power!?" The demon cries out as you continue to cum. You reach out to mentally join with the Princess, strengthening her will as she psychically battles against her possessor.@@"<br>
<br>
<<=ps(setup.getNpcName('npc_rpg_warlock', 'character'))>> rises back to her feet, staggering to the altar and adding the power of herself and the Pharaoh to your own. With a final cry the demon is cast out of its host, attempting to flee into the storm only for <<=setup.getNpcName('npc_maid', 'character')>> to leap towards it with a mighty blow.<br>
<br>
"@@.npc_technician;Hacked in twain by <<=ps(setup.getNpcName('npc_maid', 'character'))>> the demon cries its last as the princess collapses like a puppet with its strings cut.@@"<br>
<br>
[<<moveTo 'event_rpg_campaign_session_7_3_active' 'See if the princess is alright' $scene.stepLength>>]
<<case "bard">>
Magical lightning flashes through the air, striking your "axe" and turning your set electric. Like a slow motion music video the party falls upon the demonic princess, catgirls tossed left and right as you disrupt the ritual.<br>
<br>
Letting out a frustrated roar the demon manifests its true form, but it is for naught. With you and <<=setup.getNpcName('npc_barista', 'character')>> acting as high-octane cheerleaders <<=setup.getNpcName('npc_maid', 'character')>> strikes true, a mighty blow fuelled by rage and her divine blood to banish the demon for all time.<br>
<br>
The princess stands for a moment, wobbles, and then slumps to the ground as the magical tempest dissipates to reveal the desert sun far above.<br>
<br>
[<<moveTo 'event_rpg_campaign_session_7_3_active' 'See if the princess is alright' $scene.stepLength>>]
<<case "druid">>
<<if $npc_technician.flags.rpg_campaign.session_actions.current_session[2]>>
Though they are possessed, and you are in a different from than your prior meeting, there is a primal connection that has the catgirls recognizing you as you charge forth.
<</if>>
<br><br>
You tell the rest of the party that you've got it, leaving them to take on the demon-possessed princess together while you deal with the so-called "royal guards." <br>
<br>
Tackling one guard to the ground you mount her with a single thrust, your cock sending her into a paroxysm of pleasure that see's her gaze flicker and then revert to normal, the demonic presence flushed clear.<br>
<br>
Battling back against her still-possessed sisters you give her a few more thrusts for good measure before letting her up. Staggering a bit she stands with you, imploring her sisters to surrender as you move to your next "target/victim." <br>
<br>
[<<moveTo 'event_rpg_campaign_session_7_3_active' 'Keep pressing the "attack"' $scene.stepLength>>]
<<case "succubus">>
"This is MY WORLD!" you cry out in demonic as you rejoin the fight, lashing out with claw and tooth and horn, cutting deeply into the demon's half-spectral form.<br>
<br>
Piling on with your assault <<=setup.getNpcName('npc_rpg_warlock', 'character')>> lends her spells and <<=setup.getNpcName('npc_maid', 'character')>> her axe. The demon is all but finished, teetering on the edge of the platform.<br>
<br>
You leap onto its shoulders, grabbing its head with both hands, giving a twist, and ripping it clean off with a cry, leaping free as the corpse tumbles down the side of the ziggurat.<br>
<br>
Looking about you note the demonic presence fading from the catgirls, the princess' body slumped next to the altar.<br>
<br>
<<=setup.getNpcName('npc_rpg_warlock', 'character')>> looks at you with a bit of nervous concern, scorched restraints no longer restricting your powers in anyway.<br>
<br>
"@@.npc_rpg_warlock;You, you ok?@@"<br>
<br>
[<<moveTo 'event_rpg_campaign_session_7_3_active' 'Nod' $scene.stepLength>>]
<<default>>
ERROR, unknown character: <<=$npc_technician.flags.rpg_campaign.character>>
<</switch>>
</div>/*#
#desc: wallflower your way through the final battle
#status: FINISHED 0.5.0.0
#*/
<<if $roomchange==true>>
<</if>>
<<set $player.location = 'Lair of the Tech Wizard'>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/technician_apartment.png" "./images/characters/npc_rpg_group.png">>
<div id="invframe" class="scrolltext">
<<if $npc_technician.flags.rpg_campaign.character == "succubus">>
Working together with the possessed princess you easily rout the rest of the party, killing <<=setup.getNpcName('npc_rpg_warlock', 'character')>> and <<=setup.getNpcName('npc_maid', 'character')>>, before subduing <<=setup.getNpcName('npc_barista', 'character')>> and sending <<=setup.getNpcName('npc_rpg_dude', 'character')>> fleeing down the ziggurat.<br>
<br>
Unimpeded the "princess" completes the ritual, draining the Pharaoh of her powers and ushering in a new dark age of hellish destruction, with you as her right hand demon queen.<br>
<br>
<<if $npc_technician.flags.rpg_campaign.session > 7>>
[<<moveTo 'event_rpg_campaign_rerun_post' 'Continue.' $scene.stepLength "<<set $scene.bad_end=true>>">>]
<<else>>
[<<moveTo 'event_rpg_campaign_session_7_bad_end'
'Continue.' $scene.stepLength>>]
<</if>>
<<else>>
You chip in here and there to help out with the battle but it is <<=setup.getNpcName('npc_rpg_warlock', 'character')>> who takes centre stage, going back and forth with the Princess in a magical contest of infernal might, the scales finally tipping when the lot of you are temporarily cast into the astral plane, your psychic power united along with the Princess and the Pharaoh to burn away the demon for good.<br>
<br>
[<<moveTo 'event_rpg_campaign_session_7_3_passive' 'Continue.' $scene.stepLength>>]
<</if>>
</div>/*#
#desc: finish up session if you were active in the fight
#status: FINISHED 0.5.0.0
#*/
<<if $roomchange==true>>
<</if>>
<<set $player.location = 'Lair of the Tech Wizard'>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/technician_apartment.png" "./images/characters/npc_rpg_group.png">>
<div id="invframe" class="scrolltext">
With the demon's defeat the catgirls stop fighting, looking around in confusion as they try to figure out where they are.<br>
<br>
<<switch $npc_technician.flags.rpg_campaign.character>>
<<case "orc_mage">>
With a final flash of magic you tumble to the ground, landing in a pile, exhausted from the battle.<br>
<br>
<<=setup.getNpcName('npc_maid', 'character')>> is the first to reach you helping you to your feet.<br>
<br>
<<switch $scene.form>>
<<case "female">>
Still quite scantily dressed in the Princess' "armour" you are a normal, though cute, female half-orc.
<<if setup.getTotalValue("feminization") > 10>>
You can't help but compare your in-game journey of feminisation to the one you have undergone in real life, hoping, and simultaneously knowing, that it will certainly come to just as delightful of a conclusion.
<</if>>
<<case "male">>
Though still quite scantily dressed in the Princess' "armour" you are once again a large, male half-orc.
<<if setup.getTotalValue("feminization") > 15>>
No sooner have you made your choice but you regret it. Even in the "safe" fantasy world the idea of being male seems disgusting, you are a girl! and your instinctual revulsion at the thought of the alternative proves it.<br>
<br>
<<elseif setup.getTotalValue("feminization") > 10>>
Going "back" to being male feels odd, even in fantasy.<br>
<br>
<<printThought $player "Maybe I am better off as a woman? I guess I didn't have all that much choice at first but... I've really come out of my shell and my life is better in so many ways since I've embraced the process...">><br>
<br>
<<elseif setup.getTotalValue("feminization") > 5>>
For some reason the fantasy of going "back" strikes you as odd.<br>
<br>
<<printThought $player "I'd rather be a girl? No, why would I think that? I'm a boy, in game and in real life!... right?">><br>
<br>
You find yourself feeling even odder at your lack of confidence in your mental assertation.
<</if>>
<<case "female_extreme">>
You rise the same as you fell, a scantily clad buxom half-orc female.
<<if setup.getTotalValue("feminization") > 10 && setup.getTotalValue("bimbofication") > 10>>
You can't help but smile at the description of your asserted bimbo-tastic form.<br>
<br>
<<printThought $player "Mmmm, I wanna be this much of a lascivious slut IRL too, yay!">>
<<elseif setup.getTotalValue("feminization") < 10>>
The idea of willingly remaining such an extreme caricature of femininity sends weird feelings through your body.<br>
<br>
<<printThought $player "It's just a game, this doesn't mean anything about real life or anything...">>
<</if>>
<<default>>
ERROR: unknown form: <<=$scene.form>>
<</switch>>
<<case "elf_priestess">>
Rushing to the princess' side your heart swells as her eyelids flutter open. She leans up to kiss you and then falls back with a contented smile on her face as she passes out.
<<case "bard">>
With bardic swiftness you are the first to reach the princess' side as the rest of the party scatters to attend to the Pharaoh and the fallen catgirls.
<<case "druid">>
Your retinue of recovered catgirls grows steadily as the party finishes dealing with the demon-possessed princess.<br>
<br>
<<if setup.getTotalValue("bestiality") > 15>>
For purposes of game speed and decorum the details may be brushed over but in your minds eye you picture each catgirl in turn, their lithe bodies folded and fucked by your powerful bear gasping as they are spread wide around your thick cock, grunting and imagining yourself on both sides of the equation - fucker and fuckee, plowing and plowed with unending animalistic lust, wishing that humans had baculum's, knots, prehensile cocks and all the other wonders of the animal kingdom.<br>
<br>
Caught up in fantasies of your side battle you only just manage to re-focus on the game as things come to a climactic finish.
<</if>>
Resorting to its full infernal form the demon makes a final stand only to be brought down by a rage and angelic powered blow from <<=setup.getNpcName('npc_maid', 'character')>>, <<=setup.getNpcName('npc_rpg_warlock', 'character')>> severing the beast's head completely for good measure before shoving the corpse off the side of the ziggurat.<br>
<br>
Free of the demon's grasp the princess slumps to the ground, the final few catgirls blinking in surprise as the demonic influence subsides and the tempestuous magical storm dissipates before the light of the high desert sun.
<<case "succubus">>
"More than ok... Mistress" you reply before launching into battle. Wings spread, claws out you meet the princess in mid-air, infernal might clashing with infernal might.<br>
<br>
Bolstered by <<=ps(setup.getNpcName('npc_rpg_warlock', 'first'))>> spells you start winning, tentacle-like tendrils reaching out to bind the princess, ripping whole chunks of ephemeral demonic essence from her body, scouring her in and out until not a trace of the ancient presence remains.<br>
<br>
Gliding back down to the ground on a pillar of infernal magic you catch the princess as she finally falls, the storm dissipating above as a ray of desert sunlight streams down to lend a strange, angelic aura to the scene.
<<default>>
ERROR, unknown character: <<=$npc_technician.flags.rpg_campaign.character>>
<</switch>>
<br><br>
It takes a few minutes to free the Pharaoh, explain the situation to the nervous catgirls and revive the fainted princess but finally you get everyone on the same page as the Princess and the Pharaoh, cuddled sweetly in one another's grasp, explain what happened.<br>
<br>
[<<moveTo 'event_rpg_post_session_7' 'Listen to their tale.' $scene.stepLength>>]
</div>/*#
#desc: finish up session if you were passive in the fight
#status: FINISHED 0.5.0.0
#*/
<<if $roomchange==true>>
<</if>>
<<set $player.location = 'Lair of the Tech Wizard'>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/technician_apartment.png" "./images/characters/npc_rpg_group.png">>
<div id="invframe" class="scrolltext">
With you providing minor support the party splits into two groups to deal with the enemy.<br>
<br>
<<=setup.getNpcName('npc_rpg_warlock', 'character')>> and <<=setup.getNpcName('npc_maid', 'character')>> go straight for the princess, a mix of infernal and celestial powers clashing amidst the rage of <<=ps(setup.getNpcName('npc_rpg_warlock', 'character'))>> blows as the demon is forced to assume its full, horrifying form.<br>
<br>
With support from yourself and <<=setup.getNpcName('npc_barista', 'character')>> <<=setup.getNpcName('npc_rpg_dude', 'character')>> keeps the catgirl guards at bay, holding back from permanently harming them in light of their present possessed state.<br>
<br>
With a final potent strike <<=setup.getNpcName('npc_maid', 'character')>> fells the demon, the creature letting out an evil cry as its battered corpse tumbles down the side of the ziggurat. The catgirls blink in surprise, some even fainting in shock as the possessing force releases its grasp, the tempestuous sky clearing to give way to the high desert sun.<br>
<br>
It takes a few minutes to free the Pharaoh, explain the situation to the nervous catgirls and revive the pass-ed out princess but finally you get everyone on the same page as the Princess and the Pharaoh, cuddled sweetly in one another's grasp, explain what happened.<br>
<br>
<<if $npc_technician.flags.rpg_campaign.session > 7>>
[<<moveTo 'event_rpg_campaign_rerun_post' 'Continue.' $scene.stepLength "<<set $scene.bad_end=true>>">>]
<<else>>
[<<moveTo 'event_rpg_post_session_7' 'Listen to their tale.' $scene.stepLength>>]
<</if>>
</div>/*#
#desc: end of session for first campaign
#status: FINISHED 0.5.0.0
#*/
<<if $roomchange==true>>
<<if $npc_technician.flags.rpg_campaign.character == "succubus">>
<<include "remove_succubus_items">>
<</if>>
<<addNpcTheme 'npc_psychiatrist' 'rpg_campaign' 'theme_psychiatrist_rpg_20'
7
'event_psychiatrist_theme_rpg_finish'
false
'theme_psychiatrist_rpg_header'
>>
<</if>>
<<set $player.location = 'Lair of the Tech Wizard'>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/technician_apartment.png" "./images/characters/npc_technician_casual.png">>
<div id="invframe" class="scrolltext">
You all sit back as <<=setup.getNpcName('npc_technician', 'first')>> spins a tale of a young princess in love with a Pharaoh. Eagerly awaiting her engagement things start going wrong when she stumbled upon the resting place of an ancient demon whilst on a diplomatic mission.<br>
<br>
The possession growing slowly the demon recognised the Pharaoh as a descendant of the ancient mage who had imprisoned it so long ago, conspiring to murder the Princess' parents and destroy the planned engagement.<br>
<br>
Attempting to fight back against the demon the Princess had purposefully poisoned herself with a draught said to have been first brewed by the ancient Pharaoh herself. Unfortunately, though she was eventually cured, the blame falling upon her beloved and the demon taking the opportunity to slay the regent installed as her protector and set forth to enact his plan to get revenge on his ancient foe and usher in a new age of hellish destruction.<br>
<br>
"@@.npc_technician;So, congratulations@@" she states, bringing the tale to an end, "@@.npc_technician;You saved the world... and I guess got a bunch of XP.@@"<br>
<br>
"@@.npc_rpg_warlock;Sweet, the part that REALLY matters!@@"<br>
<br>
Everyone laughs before breaking into reminiscing about the campaign.<br>
<br>
<<switch setup.calcSessionParticipation($npc_technician.flags.rpg_campaign.session_actions.current_session)>>
<<case 7>>
Particular focus is put on you, congratulating you for taking a constant active role throughout the campaign.<br>
<br>
"@@.npc_rpg_dude;Yea, great job, I'm glad you joined the group, it made things even more fun.@@"
<br>
"@@.npc_barista;Yea, totally! Plus you're real easy on the eyes looking across the table!@@"
<<case 3 4 5 6>>
You show up more than once in the "highlight reel," congratulated for coming up to speed and taking an active role in the arc of the campaign.<br>
<br>
"@@.npc_maid;For a new player you did a great job, now you can build even further in the next campaign.@@"<br>
<br>
"@@.npc_barista;Yea, totally! Games go best when everyone gets done! I mean, does things!@@"
<<case 0 1 2>>
Your actions don't really show up in the "highlight reel" but that's ok, you had fun watching the rest of them play, though they are all quite encouraging for you to "come out of your shell" in the future.<br>
<br>
"@@.npc_rpg_dude;Sorry if we were intimidating or anything, I mean we've been playing together for awhile but we'd love it if you stepped up and took a more active role in the future.@@"<br>
<br>
"@@.npc_maid;Yea, the game is the most fun when everyone is playing their part, it's a role playing GROUP, which means we're a team.@@"
<<default>>
ERROR: unexpected participation: <<=setup.calcSessionParticipation($npc_technician.flags.rpg_campaign.session_actions.current_session)>>
<</switch>>
<<if $npc_technician.flags.rpg_campaign.character == "succubus">>
<<if $npc_technician.flags.rpg_campaign.session_actions.current_session[6]>>
Helping you out of your restraints <<=setup.getNpcName('npc_rpg_warlock', 'first')>> stops at your collar. "@@.npc_rpg_warlock;Hmm, I think you've earned the right to keep this... Just don't count it as my collaring you I already have enough to handle with one slave!@@"<br>
<br>
<<=setup.getNpcName('npc_rpg_dude', 'first')>> feigns innocence as she gives him a playful slap on the bum that turns into a more lingering caress.
<<elseif $npc_technician.flags.rpg_campaign.session_actions.current_session[7]>>
Helping you out of your restraints <<=setup.getNpcName('npc_rpg_warlock', 'first')>> pauses when she gets to the pentagram harness. "@@.npc_rpg_warlock;Hmm, actually I think the "demon queen" ought to keep this. While I like a nice obedient slave seeing you come into your own like that well... that was fun too!@@"
<<else>>
ERROR: unexpected succubus conclusion
<</if>>
Finishing packing up and saying their goodbyes you are soon alone with just you and <<=setup.getNpcName('npc_technician', 'first')>>.
<<else>>
Everyone packs up and says their goodbyes leaving just you and <<=setup.getNpcName('npc_technician', 'first')>>.
<</if>>
<br><br>
<<if $npc_technician.relationship.relationship_stage > 0>>
"@@.npc_technician;So... you enjoyed the campaign?@@"<br>
<br>
You smile and nod, stepping in for a kiss.<br>
<br>
<<printThought $player 'Time to "reward" the DM for a game well run...'>><br>
<br>
[<<moveTo 'event_technician_rpg_cleanup_finale' "Cleanup be damned, you've got a girlfriend to snog." $scene.stepLength>>]
<<else>>
<<printThought $player 'I bet she would appreciate me staying to "help."'>><br>
<br>
[<<moveTo 'event_technician_rpg_cleanup' "Stick around to assist with cleanup." $scene.stepLength>>]<br>
[<<moveTo 'room_foyer' "It's late, just head home." 600>>]
<</if>>
</div>/*#
#desc: end of session for first campaign
#status: FINISHED 0.5.0.0
#*/
<<if $roomchange==true>>
<<addNpcTheme 'npc_psychiatrist' 'rpg_campaign' 'theme_psychiatrist_rpg_12'
7
'event_psychiatrist_theme_rpg_betrayal'
false
'theme_psychiatrist_rpg_header'
>>
<<include remove_succubus_items>>
<<set $npc_technician.flags.rpg_campaign.session_actions.fantasy.succubus[7] = true>>
<</if>>
<<set $player.location = 'Lair of the Tech Wizard'>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/technician_apartment.png" "./images/characters/npc_technician_casual.png">>
<div id="invframe" class="scrolltext">
"@@.npc_rpg_warlock;So... uh, that was a campaign...@@" She states as she quietly removes your restraints.<br>
<br>
"@@.npc_barista;I thought it was fun, and I get to be the demon queen's sex slave forever, yay!@@"<br>
<br>
You suddenly feel bad for turning on the party but after a bit of initial grousing they all agree that the journey was still pretty fun, and hey, these things happen in game.<br>
<br>
"@@.npc_technician;Well I guess that's it for now, I figure we'll do some one shots while I recharge and plan out the next campaign... maybe you'll all even survive that one!@@"<br>
<br>
<<if $npc_technician.relationship.relationship_stage > 0>>
"@@.npc_maid;Hah, a killer DM with her mole of a girlfriend in the party? I'm gonna be watching you two like a hawk from here on out!@@" Despite her harsh words she smiles, letting you know it's just a joke.
<<else>>
"@@.npc_maid;Hah, only thing worse than a killer PC is a killer DM, but sure, I'll see y'all next week.@@" Though she seems a little annoyed she still grins, letting you know there aren't any hard feelings.
<</if>>
<br><br>
<<if setup.getTotalValue("humiliation") > 10>>
<<if $player.flags.humiliationStyle == "brazen">>
You should feel embarrassed at "ruining" the game and in a way you are, feeling a little guilty for betraying your friends... However those feelings are almost completely drowned out by depraved power fantasies. In turn you imagine enslaving each of your fellow players.
<<else>>
You blush in shame at having "ruined" the game... even as you find your imagination spinning out of control. As much a slave of the demonic Princess as the rest of the party you face an eternity of shame at your betrayal, the evil demon queen delighting in the anguish that results in you being forced to, personally, break every single one of your former companions.
<</if>>
<br><br>
The half-angelic <<=setup.getNpcName('npc_maid', 'character')>> is first, ensourced so as to be unable to cum whilst spit-roasted between two demons. Her breasts pierced and punished as she is flogged and fucked until every ounce of barbaric rage is replaced with desperate, obedient lust, a loyal soldier in your army, willing go to war against her heavenly brethren at your command.<br>
<br>
<<=setup.getNpcName('npc_rpg_dude', 'character')>> is next, her undead form twisted and stretched into a gargantuan abomination, and then suspended and impaled on the cock of the great demonic dragon that is to be your war mount, her howls of rage serving as your battle cry as she is constantly fucked and pumped full of demonic seed.<br>
<br>
<<=setup.getNpcName('npc_barista', 'character')>>, on the other hand, is easy, seeming to delight in her enslavement even when she is forced to service an entire horde of demons at once. Her humanity slowly cracks and falls away until she is little more than a brainless receptacle for cum, laying at your feet, begging for more.<br>
<br>
Of special interest is <<=setup.getNpcName('npc_rpg_warlock', 'character')>>; as punishment for enslaving you she bears the full brunt of your diabolic attention; her mind kept whole as an observer as her body is enslaved, forced to act as your right-hand while simultaneously submitting to any depraved whim that might come to mind, a cross between a constantly fucked and ridiculed court jester and a cunning spymaster, her abilities twisted to guard against any rebellion against the ever-expanding demonic realm.<br>
<br>
Your campaign of evil conquest stetches far and wide until, finally, you come to the gates of heaven themself, throwing them open and charging forth to capture the Goddess of creation and life - <<=setup.getNpcName('npc_technician', 'first')>> in all her radiance and beauty forced to submit to you, her mind twisted to become another of your demonic thralls, chained with demonic steel and locked in unbreakable chastity, made available for you to use for your pleasure whenever the whim takes you as you steal a little more of her power with each orgasm you force upon her.
<br><br>
Your idle fantasy having spun out of control you, once again, apologise to your fellow players, though they assure you that they still enjoyed the game.
<</if>>
Helping you out of your bondage <<=setup.getNpcName('npc_rpg_warlock', 'first')>> comes to your collar with a slight smile. "@@.npc_rpg_warlock;Hmm... maybe this is rewarding a bit of the wrong behaviour but I think you deserve to keep that you devilish thing.@@" She winks and packs up the rest of your bondage gear as everyone says their goodbyes leaving just you and <<=setup.getNpcName('npc_technician', 'first')>>.<br>
<br>
"@@.npc_technician;Sorry for putting you in that spot, I guess I didn't think too hard about you going the betrayal route. Believe me though when I say there are no hard feelings though; what happens in-game, stays in-game.@@"<br>
<br>
You nod in thanks as you look around the empty apartment.<br>
<br>
<<printThought $player 'I bet she would appreciate me staying to help clean up.'>><br>
<br>
[<<moveTo 'event_technician_rpg_cleanup' "Stick around to assist with cleanup." 300>>]<br>
[<<moveTo 'room_foyer' "It's late, just head home." 600>>]
</div>/*#
#desc: choose character for re-run of campaign
#status: FINISHED 0.5.0.0
#*/
<<if $roomchange==true>>
<<set $npc_technician.flags.rpg_campaign.cur_campaign_id = "fantasy">>
<</if>>
<<set $player.location = 'Lair of the Tech Wizard'>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/technician_apartment.png" "./images/characters/npc_rpg_group.png">>
<div id="invframe" class="scrolltext">
"@@.npc_technician;Alright, let's run it back! So, <<=$player.first_name>> what do you want to play as this time around?@@"<br>
<br>
She hands you the stack of character sheets as the other players indicate they'll all stick with their usual characters.<br>
<br>
[<<moveTo 'event_rpg_character_select' 'Pick your character.' 300>>]
</div>/*#
#desc: part 2 for re-run campaign
#status: FINISHED 0.5.0.0
#*/
<<if $roomchange==true>>
<<set $scene.session_num = 1>>
<</if>>
<<set $player.location = 'Lair of the Tech Wizard'>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/technician_apartment.png" "./images/characters/npc_rpg_group.png">>
<div id="invframe" class="scrolltext">
XP is distributed and allotted and the session rolls on.<br>
<br>
"@@.npc_technician;Alright, you post watches for the night but things are quiet, and in the morning you quickly break camp and head on your way.@@"<br>
<br>
"@@.npc_technician;Making your way to the road you don't run into any other travellers - the predation of the summoner and his monsters having greatly depressed trade in the area. It is mid-afternoon when you are suddenly beset upon by a tribe of orcs!@@"<br>
<br>
[<<moveTo 'event_rpg_campaign_session_2_1' 'Roll for initiative!' $scene.stepLength>>]
</div>/*#
#desc: part 3 for re-run campaign
#status: FINISHED 0.5.0.0
#*/
<<if $roomchange==true>>
<<set $scene.session_num = 2>>
<</if>>
<<set $player.location = 'Lair of the Tech Wizard'>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/technician_apartment.png" "./images/characters/npc_rpg_group.png">>
<div id="invframe" class="scrolltext">
"@@.npc_technician;In the presence of your armed knightly escort you arrive at Castle Lochemere. You are led to the throne room to present word of your victory.@@"<br>
<br>
[<<moveTo 'event_rpg_campaign_session_3_1' "Continue." $scene.stepLength>>]
</div>/*#
#desc: part 4 for re-run campaign
#status: FINISHED 0.5.0.0
#*/
<<initRoom>>
<<if $roomchange==true>>
<<set $scene.session_num = 3>>
<</if>>
<<moveTo "event_rpg_campaign_session_4_0">>/*#
#desc: part 5 for re-run campaign
#status: FINISHED 0.5.0.0
#*/
<<if $roomchange==true>>
<<set $scene.session_num = 4>>
<<set $scene.cage = setup.getItemFromType("cage")>>
<<if $scene.cage == "">>
<<if $player.timebased.horny >=50>>
<<set $player.timebased.horny = 49>>
<</if>>
<<addItem "c_cage_steel">>
<<wearItem $player $now "c_cage_steel" true>>
<</if>>
<<addItem "rpg_steel_restraints">>
<<wearItem $player $now "rpg_steel_restraints" true>>
<</if>>
<<set $player.location = 'Lair of the Tech Wizard'>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/technician_apartment.png" "./images/characters/npc_rpg_group.png">>
<div id="invframe" class="scrolltext">
<<if $npc_technician.flags.rpg_campaign == 8>>
Barely suppressing a full-on cheshire grin <<=setup.getNpcName('npc_technician', 'first')>> reveals the restraints and chastity devices.<br>
<br>
Suddenly wide-eyed with fear <<=setup.getNpcName('npc_barista', 'nickname')>> at the sight of the sex-restrictive devices she asks if she could sit out this session. The rest of the party quickly agree as <<=setup.getNpcName('npc_technician', 'first')>> lets her into her bedroom and says she'll let her know when the party is all escaped and such.<br>
<br>
"@@.npc_technician;Sorry, seems that <<=setup.getNpcName('npc_barista', 'nickname')>> is a bit triggered by the idea of NOT being able to have sex. Since she was out the first time we played this portion of the campaign it wasn't a problem but... yea, she's just going to have a lie-down for a bit and will join back up later.@@"
<<else>>
Taking a quick break <<=setup.getNpcName('npc_technician', 'first')>> leads <<=setup.getNpcName('npc_barista', 'nickname')>> into her bedroom, the bubbly bimbo seemingly welcoming the opportunity for a lie-down without cluing into the context of why.<br>
<br>
"@@.npc_technician;There we go, she'll be fine in there for this next bit. We talked about it earlier and she said she'd rather just take a break and not disrupt the flow of the campaign when we got to the chastity portion. "No sex" is a bit of a trigger for her but she didn't want to intrude on the fun time for the rest of us.@@"
<</if>>
<br><br>
<<=setup.getNpcName('npc_rpg_warlock', 'first')>> and <<=setup.getNpcName('npc_rpg_dude', 'first')>> nod before giggling as they lock each other up with a kiss.<br>
<br>
"@@.npc_maid;Uh, could I?@@" <<=setup.getNpcName('npc_maid', 'first')>> asks only to get cut off by the grinning DM.<br>
<br>
"@@.npc_technician;Yea, no. Your crotch monster is getting locked away nice and safe for awhile where it can't hurt anyone.@@"<br>
<br>
<<=setup.getNpcName('npc_maid', 'first')>> rolls her eyes and mock sighs before joining the rest of the party in equipping herself with a chastity cage and steel restraints. She winces a little as she stuffs her thick cock into the oversized, yet somehow still slightly too-small, chastity cage.<br>
<br>
<<if setup.getTotalValue("penis") > 10>>
<<if setup.getTotalValue("penis") > 15>>
Seeing <<=ps(setup.getNpcName('npc_maid', 'first'))>> crotch monster is always a delight and you stare at it with naked lust until it disappears back beneath her skirt.
<<else>>
You can't help but stare at <<=ps(setup.getNpcName('npc_maid', 'first'))>> crotch monster, it somehow looks even more beautiful than before, nestled betwixt her thighs.
<</if>>
<<else>>
You try not to stare at <<=ps(setup.getNpcName('npc_maid', 'first'))>> crotch monster, but there's really no way to resist stealing at least a bit of a glance...
<</if>>
<br><br>
<<if $scene.cage != "">>
You blush and explain that, actually, you're already caged...<br>
<br>
Seeing the opportunity for a spot of revenge <<=setup.getNpcName('npc_maid', 'first')>> tosses the final cage to <<=setup.getNpcName('npc_technician', 'first')>>.<br>
<br>
<<if $npc_technician.relationship.her_caged>>
<<=setup.getNpcName('npc_technician', 'first')>> smirks and then flashes her already caged cock in triumph. "@@.npc_technician;Sorry, my dear, but a special someone has made sure that I am already quite safely locked away.@@"<br>
<br>
<<=setup.getNpcName('npc_maid', 'first')>> only grins wider before extending her arm in your direction for a fist-bump "@@.npc_maid;Keeping her in line, good job! Though, I think she'd be better off with something a bit smaller, maybe with spikes.@@"<br>
<br>
<<=setup.getNpcName('npc_technician', 'first')>> glares at her friend and then flutters her eyelids innocently in your direction before her composure slips and she breaks into a full grin.
<<else>>
"@@.npc_maid;I guess that one's for you, huh? that way you can "join in the fun."@@"<br>
<br>
<<=setup.getNpcName('npc_technician', 'first')>> pretends to object but soon folds to the combined encouragement of the group.<br>
<br>
"@@.npc_maid;Oh, and the key - I mean, it isn't really the same if you can unlock yourself, right?@@"<br>
<br>
<<if $npc_technician.relationship.relationship_stage > 0>>
<<=setup.getNpcName('npc_technician', 'first')>> rolls her and hands over a small steel key, only for <<=setup.getNpcName('npc_maid', 'first')>> to pass it to you.<br>
<br>
"@@.npc_maid;Here you go, I think you'll have the most fun deciding when, or if, she gets to come out.@@"<br>
<br>
Your mind swirls with possibility as <<=setup.getNpcName('npc_technician', 'first')>> bites her lip and glances at you with obvious lust as she adjusts herself into a comfortable position seated back behind her DM screen.
<<else>>
<<=setup.getNpcName('npc_technician', 'first')>> sighs and hands over a small steel key <<=setup.getNpcName('npc_maid', 'first')>> pocketing it with a smile.<br>
<br>
"@@.npc_maid;There, nice and fair - if you run a good session, I'll let you out if not... well, there's always next week!@@"<br>
<br>
<<=setup.getNpcName('npc_technician', 'first')>> glares back but makes no response as she adjusts herself into a comfortable position back behind her DM screen.
<</if>>
<</if>>
<<else>>
<<printThought $player "Well, it's not like it's the first time...">><br>
<br>
With a slight sigh you grab the final chastity cage and slip it on, the familiar "click" of the lock sending a familiar submissive shiver through your body.<br>
<br>
"@@.npc_rpg_warlock;Aaand the good <<if $fetish.sissy>>sissy<<else>>girl<</if>> is properly locked once again.@@"<br>
<br>
You blush.<br>
<br>
The rest of the group smiles as <<=setup.getNpcName('npc_technician', 'first')>> restores order to proceed with the game.
<</if>>
<br><br>
"@@.npc_technician;Ok, back to the game! After your capture you are each placed in separate prison cells deep in the dungeon beneath the border garrison.@@"<br>
<br>
[<<moveTo 'event_rpg_campaign_session_5_2' 'Continue.' $scene.stepLength>>]
</div>/*#
#desc: part 6 for re-run campaign
#status: FINISHED 0.5.0.0
#*/
<<if $roomchange==true>>
<<set $scene.session_num = 5>>
<</if>>
<<set $player.location = 'Lair of the Tech Wizard'>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/technician_apartment.png" "./images/characters/npc_rpg_group.png">>
<div id="invframe" class="scrolltext">
You all take a short break to refresh drinks and stretch a bit as <<=setup.getNpcName('npc_technician', 'first')>> retrieves <<=setup.getNpcName('npc_barista', 'nickname')>> from the bedroom. From the look on the latter's face you have a feeling the slutty bimbo had a bit of naughty fun while she was waiting though it seems as if <<=setup.getNpcName('npc_technician', 'first')>> either doesn't notice, or doesn't mind.<br>
<br>
Everyone back in their places <<=setup.getNpcName('npc_technician', 'first')>> checks her notes and resumes the session.<br>
<br>
[<<moveTo 'event_rpg_campaign_session_6_0' 'Continue.' $scene.stepLength>>]
</div>/*#
#desc: part 7 for re-run campaign
#status: FINISHED 0.5.0.0
#*/
<<initRoom>>
<<if $roomchange==true>>
<<set $scene.session_num = 6>>
<</if>>
<<moveTo "event_rpg_campaign_session_7_0">>/*#
#desc: end of session for re-run campaign
#status: FINISHED 0.5.0.0
#*/
<<if $roomchange==true>>
<<if $npc_technician.flags.rpg_campaign.character == "succubus" && $scene.sessionId == 'fantasy'>>
<<if $scene.bad_end>>
<<addNpcTheme 'npc_psychiatrist' 'rpg_campaign' 'theme_psychiatrist_rpg_12'
7
'event_psychiatrist_theme_rpg_betrayal'
false
'theme_psychiatrist_rpg_header'
>>
<<set $npc_technician.flags.rpg_campaign.session_actions.fantasy.succubus[7] = true>>
<</if>>
<<include remove_succubus_items>>
<<if $scene.bad_end>>
<<wearItem $player $now 'rpg_succubus_pentagram_harness' true>>
<</if>>
<</if>>
<</if>>
<<set $player.location = 'Lair of the Tech Wizard'>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/technician_apartment.png" "./images/characters/npc_rpg_group.png">>
<div id="invframe" class="scrolltext">
<<if $scene.bad_end>>
There is an extended silence after <<=setup.getNpcName('npc_technician', 'first')>> describes the apocalyptic conclusion of the campaign.<br>
<br>
"@@.npc_rpg_warlock;Well then... I uh...@@"<br>
<br>
"@@.npc_barista;Whee! I get to be the demon queen's sex slave forever!@@" She gushes while making eyes at you<<if $npc_technician.relationship.relationship_stage > 0>> only to stop and look at <<=setup.getNpcName('npc_technician', 'first')>>. "@@.npc_barista;That is, with your Mistress' permission...@@"<</if>>.<br>
<br>
Tension broken the group breaks into laughter and reminiscing about the replay of the campaign.<br>
<br>
"@@.npc_rpg_warlock;I guess it is fun to take things in a different direction... Defeated by my own demonic thrall tho... that's a new one.@@"<br>
<br>
"@@.npc_maid;Not like you're short for thralls in any case.@@" She jokes with a nod towards <<=setup.getNpcName('npc_rpg_dude', 'first')>> who adopts his most innocent expression before <<=setup.getNpcName('npc_rpg_warlock', 'first')>> leans back for an intense kiss.
<<else>>
<</if>>
<br><br>
Everyone continues to chatter as they pack up
<<switch setup.calcSessionParticipation($npc_technician.flags.rpg_campaign.session_actions.current_session)>>
<<case 0>>
"@@.npc_rpg_dude;You feeling alright? You were kind of quiet tonight, not really taking an active role much at all.@@"
<<case 1 2>>
"@@.npc_rpg_warlock;Fun campaign, but I think it'd be even moreso if you took an active role more than once or twice, eh?@@"
<<case 3 4>>
"@@.npc_barista;I, like, love how active you were this session! The more people doing it, playing that is, is always better!@@"
<<case 5 6>>
"@@.npc_maid;Good job jumping into the game, it's always more fun when everyone is taking an active part.@@"
<<case 7>>
<<=setup.getNpcName('npc_technician', 'first')>> practically beams with pride as she congratulates you on your active part throughout the session.
<<default>>
ERROR! unexpected participation: <<=setup.calcSessionParticipation($npc_technician.flags.rpg_campaign.session_actions.current_session)>>
<</switch>>
<br><br>
<<if $npc_technician.flags.rpg_campaign.character == 'succubus'>>
<<if $npc_technician.relationship.relationship_stage > 0>>
<<=setup.getNpcName('npc_rpg_warlock', 'first')>> starts to help you out of your restraints only for <<=setup.getNpcName('npc_technician', 'first')>> to stop her with a devious smile.<br>
<br>
"@@.npc_technician;Actually, I'd like to borrow those, if you wouldn't mind?@@"<br>
<br>
"@@.npc_rpg_warlock;Of course! I mean, what's the point of having a succubus for a girlfriend if you can't play with her?@@"<br>
<br>
"@@.npc_technician;Exactly!@@" Licking her lips as she takes control of your leash you tremble in anticipation. Seems like your night has only begun...<br>
<br>
<<=setup.getNpcName('npc_rpg_warlock', 'first')>> glances back with a slight smile. "@@.npc_rpg_warlock;Actually... <<=$player.first_name>> can keep the collar, I think she's earned it after working so hard all campaign...@@"<br>
<br>
[<<moveTo 'event_technician_rpg_cleanup_demon' "Continue." 300>>]
<<else>>
<<=setup.getNpcName('npc_rpg_warlock', 'first')>> helps you out of your restraints
<<if $npc_technician.flags.rpg_campaign.session_actions.fantasy.succubus[6]>>
coming to your collar she smiles and says tells you to "@@.npc_rpg_warlock;keep it.@@" before giving you
<<else>>
and gives you
<</if>>
a parting grope and kiss on the cheek before darting after her boyfriend as he looks back with a smile, shaking his head in amusement.<br>
<br>
Alone with <<=setup.getNpcName('npc_technician', 'first')>> you look around at the messy aftermath of the play session.<br>
<br>
<<printThought $player 'I bet she would appreciate me staying to "help."'>><br>
<br>
[<<moveTo 'event_technician_rpg_cleanup' "Stick around to assist with cleanup." 300>>]<br>
[<<moveTo 'room_foyer' "It's late, just head home." 600>>]
<</if>>
<<else>>
You thank your fellow players for the feedback as they finish packing up and depart, leaving you alone with <<=setup.getNpcName('npc_technician', 'first')>>.<br>
<br>
<<if $npc_technician.relationship.relationship_stage > 0>>
"@@.npc_technician;So... you ready to celebrate a triumphant campaign?@@"<br>
<br>
You smile and nod, stepping in for a kiss.<br>
<br>
<<printThought $player 'Time to "reward" the DM for a game well run...'>><br>
<br>
[<<moveTo 'event_technician_rpg_cleanup_finale' "Cleanup be damned, you've got a girlfriend to snog." 0>>]
<<else>>
<<printThought $player 'I bet she would appreciate me staying to "help."'>><br>
<br>
[<<moveTo 'event_technician_rpg_cleanup' "Stick around to assist with cleanup." 300>>]<br>
[<<moveTo 'room_foyer' "It's late, just head home." 600>>]
<</if>>
<</if>>
</div>/*#
#desc: technician calls you because you failed to show up for the rpg session
#status: FINISHED 0.5.0.0
#*/
<<if $roomchange==true>>
<<decrementEmotion 'anger' 'npc_technician' 3>>
<<restartTask "technician_roleplay_1">>
<</if>>
<<set $player.location to "Phonecall">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/phonecall.png">>
<div id="invframe" class="scrolltext">
Your phone rings. It's <<=setup.getNpcName('npc_technician', 'first')>>!
<<if $npc_technician.flags.rpg_campaign.session == 0>>
"@@.npc_technician;Hey, so... where are you? We're about to start the game...@@"<br>
<br>
<<printThought $player "Shit, I was supposed to meet at her place for an RPG session today!">><br>
<br>
You profusely apologise, explaining that something came up and you promise you'll make it some other time.<br>
<br>
She sighs, "@@.npc_technician;alright, well maybe next weekend, the gang was all looking forward to meeting you to!@@"
<<else>>
"@@.npc_technician;So I guess you aren't going to make it to game tonight?@@"<br>
<br>
You quickly apologise, lamely explaining that "something came up." <br>
<br>
<<if $npc_technician.relationship.relationship_stage > 0>>
<<if $npc_technician.relationship.her_role == "dom">>
"@@.npc_technician;Hmf, bad girl, I will definitely be punishing you for this later.@@"
<<else>>
"@@.npc_technician;Oh, I wish you'd tell me this sort of thing, I'd still be disappointed but no-showing like this makes it seem like you don't care about me...@@"
<</if>>
<br><br>
<</if>>
<<if $npc_technician.flags.rpg_campaign.session < 7>>
"@@.npc_technician;Well have fun with whatever you're doing, I guess I'll just run a one-shot rather than disrupt the campaign mid-stream.@@"
<<else>>
"@@.npc_technician;I guess I'll see you around, we'll just run something else without you.@@"
<</if>>
<</if>>
<br><br>
[<<moveTo $beforetasklocation "Hang up." 1 "<<set $currentcall = false>>">>]
</div>/*#
#desc: mux for which rpg session you're on
#status: FINISHED 0.5.0.0
#*/
<<restartTask "technician_roleplay_1">>
<<set $npc_technician.flags.rpg_campaign.session += 1>>
<<setScene>>
<<initRoom>>
<<switch $npc_technician.flags.rpg_campaign.session>>
<<case 1>>
<<set $scene.sessionId = 'fantasy'>>
<<moveTo "event_rpg_intro">>
<<set $scene.stepLength = 1800>>
<<case 2>>
<<set $scene.sessionId = 'fantasy'>>
<<moveTo "event_rpg_campaign_session_2_0">>
<<set $scene.stepLength = 1800>>
<<case 3 4 5 6 7>>
<<set $scene.sessionId = 'fantasy'>>
<<moveTo "event_rpg_campaign_session_x_pre">>
<<set $scene.stepLength = 1800>>
<<default>>
<<if $npc_technician.flags.rpg_campaign.session > 7>>
<<moveTo "event_rpg_campaign_session_n_pre">>
<<set $scene.stepLength = 300>>
<<else>>
ERROR: unknown rpg session: <<=$npc_technician.flags.rpg_campaign.session>>
<</if>>
<</switch>>/*#
#desc: handwave running a random session
#status: FINISHED 0.5.0.0
#*/
<<if $roomchange==true>>
<</if>>
<<set $player.location = 'Lair of the Tech Wizard'>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/technician_apartment.png" "./images/characters/npc_rpg_group.png">>
<div id="invframe" class="scrolltext">
You enjoy another fun session of good times, games, and adventure with <<=setup.getNpcName('npc_technician', 'first')>> and your other friends.<br>
<br>
[<<moveTo 'event_rpg_post_session_x' 'Finish up.' 7200>>]
</div><<switch $now.getUTCDay()>>
<<case 0>>
<<set _tmpDate = setup.setNextDate($now, 6, 19, 0)>>
<<case 1>>
<<set _tmpDate = setup.setNextDate($now, 5, 19, 0)>>
<<case 2>>
<<set _tmpDate = setup.setNextDate($now, 4, 19, 0)>>
<<case 3>>
<<set _tmpDate = setup.setNextDate($now, 3, 19, 0)>>
<<case 4>>
<<set _tmpDate = setup.setNextDate($now, 2, 19, 0)>>
<<case 5>>
<<set _tmpDate = setup.setNextDate($now, 1, 19, 0)>>
<<case 6>>
<<set _tmpDate = setup.setNextDate($now, 0, 19, 0)>>
<</switch>>
<<if ($now.getUTCDay()==6 && $now.getUTCHours()<20)>>
<<set $npc_date.day = "today">>
<<else>>
<<set $npc_date.day = "next Saturday">>
<</if>>
<<set _taskCondition = setup.getConditions(_tmpDate, ['atTechnicianAppt'])>>
<<set _taskDone = {
"trigger_event": "event_rpg_root",
"text": "task_technician_roleplay_1_done"
}>>
<<set _taskFailed = {
"trigger_event":"event_rpg_failed",
"text": "task_technician_roleplay_1_failed"
}>>
<<addTask 'technician_roleplay_1'
$now
'npc_technician'
'task_technician_roleplay_1'
_taskCondition
_taskDone
_taskFailed
>>/*#
#desc: post-campaign sessions
#status: FINISHED 0.5.0.0
#*/
<<if $roomchange==true>>
<<setScene>>
<</if>>
<<set $player.location = 'Lair of the Tech Wizard'>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/technician_apartment.png" "./images/characters/npc_rpg_group.png">>
<div id="invframe" class="scrolltext">
<<if $npc_technician.flags.rpg_campaign.has_stayed_behind>>
You find you're the first to arrive, sharing a kiss with <<=setup.getNpcName('npc_technician', 'first')>> before taking your seat.<br>
<br>
"@@.npc_technician;So just a reminder, when it comes to the game I'm the impartial Dungeon Mistress, so don't expect any special treatment for being snuggle buddies.@@"
<<else>>
You're the first to arrive, <<=setup.getNpcName('npc_technician', 'first')>> greeting you at the door and welcome you in.
<</if>>
<br><br>
The rest of the group trickles in and you greet one another before settling in for a game.<br>
<br>
/% TODOfuture - if we wanted to write up other 1-shot RPG sessions... patreon level of "the dungeon mistress is in session..."?, they'd link off here %/
"@@.npc_technician;Alright, so I figured we'd kick back and run one-shots for awhile. Though if you wanted I reworked the last campaign so I think it can all fit in a single session if you were interested in seeing how some different character options or choices might play out.@@"<br>
<br>
<<include rpg_gameChoices>>
</div>/*#
#desc: different options for rpg replay
#status: FINISHED 0.5.0.0
#*/
[<<moveTo 'event_rpg_campaign_rerun_0' "Do another run through of the campaign." 60 "<<set $scene.sessionId = 'fantasy'>>">>]<br>
[<<moveTo 'event_rpg_campaign_session_x_0' "Do a random one-shot." 3600 "<<set $scene.sessionId = 'random'>>">>]/*#
#desc: failed to show up for first work doctor visit.
#status: WRITTEN 0.7.4.0
#*/
<<set $player.location to "Call from <<=setup.getNpcName('npc_work_doctor', 'formal')>>">>
<<if $roomchange == true>>
<<set _nextDate = setup.setNextDate($now, 7, 18, 0)>>
<<addTaskById 'event_doctor_first_appointment' _nextDate>>
<<addWorkEvent 'failed_prescription_event' '{"trigger":"morning","minTimeDiff":0,"type":"always","chance":100,"repeat":false,"priority":500}' '{"szene":"event_prescription_punish_1","length":"30"}'>>
<</if>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/phonecall.png">>
<div id="invframe" class="scrolltext">
You are being called by <<=setup.getNpcName('npc_work_doctor', 'formal')>>.<br>
<br>
"@@.npc_work_doctor;Hello <<=$player.first_name>>. You appear to have missed our check-up. I am disappointed but suppose I should not be overly surprised. <<=setup.getNpcName('npc_manager', 'formal')>> will have your drugs for you in the morning, including a special remedial dose. Please try and remember to make our next meeting as without in-person check ups I will be unable to maximize the effectiveness of your regimen.@@"<br>
<br>
[<<moveTo $beforetasklocation "Put your phone away">>]
</div>/*#
#desc: first time visiting npc_work_doctor for re-up
#status: WRITTEN 0.7.4.0
#*/
<<if $roomchange == true>>
<<set _nextDate = setup.setNextDate($now, 7, 18, 0)>>
<<addTaskById 'event_doctor_reup' _nextDate>>
<</if>>
<<set $player.location to '<<=ps(setup.getNpcName("npc_work_doctor","formal"))>> Office.'>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/work_doctor_office.png">>
<div id="invframe" class="scrolltext">
Rising from his desk he waves you into the large exam room before closing, and locking, the door behind you.<br>
<br>
"@@.npc_work_doctor;Excellent, you found the place alright, let's see how you're progressing, hmm? First off, how about you suck my cock.@@"<br>
<br>
<<if setup.hasTmpEffect('sissypill_mk2')>>
It feels like the drugs are pushing away all other thoughts and his proposal sounds quite natural and reasonable...<br>
<br>
[<<moveTo "event_work_doctor_first_visit_2" "Sure, that sounds great!" 60 "<<set $scene.style='drug'>>">>]<br>
<<if setup.getWillpower($player)>0>>
[<<moveTo "event_work_doctor_first_visit_2" "No, resist!" 60 "<<set $scene.style='resist'>>">>]
<<elseif !$fetish.get_raped>>
[<<moveTo "event_work_doctor_first_visit_2" "Somehow resist." 60 "<<set $scene.style='resist'>>">>]
<<else>>
[@@.link_locked;You lack the will to resist the effects of the drugs.@@]
<</if>>
<<elseif setup.getTotalValue("bimbofication")>>
You are a bit surprised by his bluntness, but your bimbo tendencies means that such a proposal is reflexively greeted with a smile.<br>
<br>
[<<moveTo "event_work_doctor_first_visit_2" "Play along and do as he says." 60 "<<set $scene.style='bimbo'>><<decrementEmotion 'anger' 'npc_work_doctor' 1>>">>]<br>
[<<moveTo "event_work_doctor_first_visit_2" "No, this isn't proper medical care!" 60 "<<set $scene.style='resist'>>">>]
<<else>>
Without the benefits of drugs or a greater ease with being treated like a bimbo slut you reflexively react with shock and his brow furrows.<br>
<br>
"@@.npc_work_doctor;Excellent, it appears that you are returning to "normal" - such a blunt request is, of course, absurd, but if you were still suffering under the effects of your overdose your mind would be unable to parse that out.@@"<br>
<br>
Dismissively he hands you another jar of pills "@@.npc_work_doctor;please take these diligently if you want to continue your recovery. I will see you in a week.@@"<br>
<br>
<<printThought $player "Why do I feel like he was expecting a different reaction? Does he suspect that I haven't been following the prescription?">><br>
<br>
He has already turned back to his work and waves at you in dismissal.<br>
<br>
[<<moveTo "company_lobby" "Leave and head down to the lobby." 600 "<<incrementEmotion 'anger' 'npc_work_doctor' 1>><<addItem 'personal_medication' 7>>">>]
<</if>>
</div>/*#
#desc: npc_work_doctor tests how the initial drugs are working
#status: WRITTEN 0.7.4.0
#*/
<<if $roomchange == true>>
<<switch $scene.style>>
<<case 'bimbo' 'drug'>>
<<decrementEmotion 'anger' 'npc_work_doctor' 1>>
<<case 'resist'>>
<<incrementEmotion 'anger' 'npc_work_doctor' 2>>
<</switch>>
<</if>>
<<set $player.location to '<<=ps(setup.getNpcName("npc_work_doctor","formal"))>> Office.'>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/work_doctor_office.png">>
<div id="invframe" class="scrolltext">
<<switch $scene.style>>
<<case 'bimbo'>>
You're pretty sure that he's expecting you to obey due to drugs but the prospect of missing out on sucking a nice juicy cock seems hardly worth dissuading him of that erroneous impression.<br>
<br>
Noting your positive reaction he unzips his pants allowing you to eagerly pounce upon his large, blue-veined <<getWordPenis $player>>. Though he seems disinterested in the quality of your work you passionately give it everything you have, your "reward" consisting of his pulling out at the last moment to blast all over your face.<br>
<br>
"@@.npc_work_doctor;Wonderful, the medication is working just as designed.@@" He tosses you another pill bottle that you eagerly catch. "@@.npc_work_doctor;Alright, see you in another week, slut. Keep taking your medicine and I might have an even better reward for you.@@"<br>
<br>
Clear-headed... at least as far as the drugs are concerned you wonder what's really going on, after all, if this is considered a "pass" then the <<if $fetish.sissy>>Sissy<<else>>Antiboyotic<</if>> Pill Mk2's he prescribed are for something very different than reversing the effects of the Mk1 version... You start to leave when he calls after you.<br>
<br>
"@@.npc_work_doctor;Wipe yourself off, just because you are a whore doesn't mean you have to look like it.@@" he states, tossing you a towel. Not wanting to arouse suspicions you do as he says and then depart the office to head for the lobby.
<<case 'resist'>>
You bristle at his suggestion and start to object to such a lewd offer only for him to cut you off.<br>
<br>
"@@.npc_work_doctor;Excellent, the treatment is working.@@"<br>
<br>
You freeze mid-diatribe as he snorts and tosses you another bottle of pills.<br>
<br>
"@@.npc_work_doctor;You remember what happened under the previous treatment, if you were still afflicted by such you would have had a quite different reaction to my offer. Still, best not to get too comfortable, you must remember to take your drugs every day if you do not want to risk a relapse.@@"<br>
<br>
With a wave he dismisses you and returns to his work.
<<case 'drug'>>
<<if setup.getTotalValue("bimbofication") > 15>>
You can try to blame it on the drugs fogging your mind but the fact is... you're a slut even stone cold sober.
<<else>>
A wave of pink flows over you as you find your entire focus re-orienting around his command.
<</if>>
<br><br>
Dropping to your knees you take his large, blue-veined <<getWordPenis $player>> into your mouth and commence to sucking. Though he seems disinterested in the quality of your work you passionately give it everything you have, your "reward" consisting of his pulling out at the last moment to blast all over your face.<br>
<br>
"@@.npc_work_doctor;Wonderful, the medication is working just as designed.@@" He tosses you another pill bottle that you eagerly catch. "@@.npc_work_doctor;Alright, see you in another week, slut, keep taking your medicine and I might have an even better reward for you.@@"<br>
<br>
With a lusty smile on your face you lick your lips and nod, turning toward the door when he stops you with a shout.<br>
<br>
"@@.npc_work_doctor;Wipe yourself off, just because you are a whore doesn't mean you have to look like it.@@" he states, tossing you a towel. Still in the groove of obeying his every command you clean your face of his seed and finally depart the office to head for the lobby.
<</switch>>
<br><br>
[<<moveTo "company_lobby" "Lobby." 300 "<<addItem 'personal_medication' 7>>">>]
</div>/*#
#desc: visit npc_work_doctor office
#status: WRITTEN 0.7.4.0
#*/
<<if $roomchange == true>>
<<set $player.cutscene.lockinventory = false>>
<</if>>
<<set $player.location to '<<=ps(setup.getNpcName("npc_work_doctor","formal"))>> Office.'>>
<<include enterroom>>
<<initRoom>>
<<set _nextdate = setup.checkTaskLocationTime('event_work_doctor_office')>>
<<set _tmpSeconds = setup.secondstoDate($now,_nextdate)+1>>
<<createBGR "./images/locations/work_doctor_office.png">>
<div id="invframe" class="scrolltext">
<<if setup.getItemFromType('cage') == 'sissyomatic_dataplug' || setup.getItemFromType('cage') == 'sissyomatic_belt_dataplug'>>
You barely start to head to <<=ps(setup.getNpcName("npc_work_doctor","formal"))>> lab when a rumbling vibration emanates from the massive plug in your ass strong enough to rattle your bones. Barely keeping you feet you try to catch your breath, only to jolt again as a punishing electric shock pierces your front.<br>
<br>
Turning back to the elevator the nigh overwhelming stimulation subsides and your thoughts catch up to what's going on.<br>
<br>
<<printThought $player "Guess I really should head straight out, I doubt it would go well if <<=ps(setup.getNpcName('npc_work_doctor','formal'))>> found <<=setup.getNpcName('npc_ai', 'first')>> in my ass.">><br>
<br>
<<else>>
Traveling to the labs on floor 121 you follow signs and eventually come to the office of <<=setup.getNpcName("npc_work_doctor","formal")>>.<br>
<br>
<<if _nextdate == null>>
You currently have no appointments scheduled.
<<elseif setup.compareDay($now,_nextdate)>>
You have an appointment today at <<=setup.shortTime(_nextdate)>>.
<<else>>
You have no appointment today. Your next appointment is on <<printDate _nextdate>>.
<</if>>
<br><br>
<<if setup.compareDay($now,_nextdate)>>
<<if setup.hasTmpEffect('sissypill_mk2')>>
You took your dose of <<if $fetish.sissy>>Sissy Pill<<else>>Antiboyotics<</if>> Mk2 today
<<else>>
You haven't taken a dose of <<if $fetish.sissy>>Sissy Pill<<else>>Antiboyotics<</if>> Mk2 today.<br>
<br>
<<if setup.checkItemInInventory('personal_medication')>>
<<if setup.getTotalValue("smart") > 8>>
[<<moveTo "event_work_doctor_office_microdose" 'Micro-dose to fool <<=ps(setup.getNpcName("npc_work_doctor","formal"))>> test without suffering the full dulling effects of the drug.' 0>>]<br>
<</if>>
[<<moveTo "event_work_doctor_office_drug" "Swallow a pill while you wait." 0>>]<br>
<<else>>
You have no drugs with you to take.<br>
<br>
<</if>>
<</if>>
<<if setup.checkPlayerDressed($player)>>
[<<moveTo "event_work_doctor_office" "Wait for your appointment." _tmpSeconds "<<set $player.cutscene.lockinventory = true>>">>]<br>
<<else>>
[@@.link_locked;You should probably be dressed for your appointment.@@]
<</if>>
<<else>>
<<if $currentTasks.hasOwnProperty("event_doctor_first_appointment") && $currentTasks["event_doctor_first_appointment"].finished || $npc_work_doctor.flags.physical.done>>
<<if setup.checkPlayerDressed($player)>>
[<<moveTo "event_work_doctor_nonappointment_1" 'Visit <<=setup.getNpcName("npc_work_doctor","formal")>>.' 60 "<<set $scene.first_time = $npc_work_doctor.stage == 1>><<set $player.cutscene.lockinventory = true>>">>]<br>
<<else>>
[@@.link_locked;Even with everything you should at least START your appointment dressed.@@]<br>
<</if>>
<<else>>
You try to peer into the office/lab, nobody appears to be in and you think it would be best to come back Tuesday when your first appointment is scheduled.<br>
<br>
<</if>>
<</if>>
<</if>>
<<if setup.checkPlayerDressed($player)>>
[<<moveTo "room_elevator_home" "Head down to the lobby." 300 "<<set $player.cutscene.lockinventory = true>>">>]
<<else>>
[@@.link_locked;You can't go down to the lobby like this!@@]
<</if>>
</div>/*#
#desc: microdose before npc_work_doctor appointment
#status: WRITTEN 0.7.4.0
#*/
<<if $roomchange == true>>
<<setTmpEffect $player 'sissypill_mk2_micro'>>
<<deleteItem $player $now 'personal_medication'>>
<<set $player.flags.pink_pill.microdose += 1>>
<<set $player.cutscene.lockinventory = true>>
<</if>>
<<set $player.location to '<<=ps(setup.getNpcName("npc_work_doctor","formal"))>> Office.'>>
<<include enterroom>>
<<initRoom>>
<<set _nextdate = setup.checkTaskLocationTime('event_work_doctor_office')>>
<<set _tmpSeconds = setup.secondstoDate($now,_nextdate)+1>>
<<createBGR "./images/locations/work_doctor_office.png">>
<div id="invframe" class="scrolltext">
Surreptitiously cracking open one of the pills you measure out a few grains of the drug and let them dissolve on your tongue. There is a tingle and a slight dullness but none of the usual mental slowness that taking the drugs normally induces.<br>
<br>
[<<moveTo "event_work_doctor_office" "Wait for your appointment." _tmpSeconds>>]
</div>/*#
#desc: take pill before npc_work_doctor appointment
#status: WRITTEN 0.7.4.0
#*/
<<if $roomchange == true>>
<<setTmpEffect $player 'sissypill_mk2'>>
<<deleteItem $player $now 'personal_medication'>>
<<set $player.cutscene.lockinventory = true>>
<<set $player.flags.used_sissy_pill_2_count += 1>>
<<if setup.hasTmpEffect('sissypill_mk2_linger')>>
<<cancelTmpEffect $player 'sissypill_mk2_linger'>>
<</if>>
<<set $player.timebased.horny = setup.changeHorny($player, 20)>>
<<set $scene.counterMk1 = setup.hasTmpEffect('sissy_pill_mk1_withdrawal')>>
<<if $scene.counterMk1>>
<<cancelTmpEffect $player 'sissy_pill_mk1_withdrawal'>>
<<if setup.hasTmpEffect('sissy_pill_mk1_withdrawal_linger')>>
<<cancelTmpEffect $player 'sissy_pill_mk1_withdrawal_linger'>>
<</if>>
<</if>>
<<set $player.timebased.stress = Math.max(0,$player.timebased.stress-30)>>
<<applyFatigue $player -30>>
<</if>>
<<set $player.location to '<<=ps(setup.getNpcName("npc_work_doctor","formal"))>> Office.'>>
<<include enterroom>>
<<initRoom>>
<<set _nextdate = setup.checkTaskLocationTime('event_work_doctor_office')>>
<<set _tmpSeconds = setup.secondstoDate($now,_nextdate)+1>>
<<createBGR "./images/locations/work_doctor_office.png">>
<div id="invframe" class="scrolltext">
You pop one of your <<if $fetish.sissy>>Sissy<<else>>Antiboyotic<</if>> Mk2 Pills.
<<if $scene.counterMk1>>
Almost instantly the cloud of dullness depression left over form your overdose evaporates. You are still a bit mentally slow and distracted but you no longer care, feeling energised and full of happy, horny pink feelings.<br>
<br>
<<printThought $player "Like, yay! Why didn't I take one of these sooner? My day would have been, like, totally better!">>
<<else>>
Almost immediately you feel mentally slow and lethargic, finding it a struggle to think about anything other than obedience for more than a few seconds.
<</if>>
<br><br>
[<<moveTo "event_work_doctor_office" "Wait for your appointment." _tmpSeconds>>]
</div>/*#
#desc: failed to show up for work doctor visit.
#status: WRITTEN 0.7.4.0
#*/
<<set $player.location to "Call from <<=setup.getNpcName('npc_work_doctor', 'formal')>>">>
<<if $roomchange == true>>
<<set _nextDate = setup.setNextDate($now, 7, 18, 0)>>
<<addTaskById 'event_doctor_reup' _nextDate>>
<<addWorkEvent 'failed_prescription_event' '{"trigger":"morning","minTimeDiff":0,"type":"always","chance":100,"repeat":false,"priority":500}' '{"szene":"event_prescription_punish_1","length":"30"}'>>
<</if>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/phonecall.png">>
<div id="invframe" class="scrolltext">
You are being called by <<=setup.getNpcName('npc_work_doctor', 'formal')>>.<br>
<br>
"@@.npc_work_doctor;Hello <<=$player.first_name>>. You appear to have missed our check-up. I am disappointed but suppose I should not be overly surprised. <<=setup.getNpcName('npc_manager', 'formal')>> will have your drugs for you in the morning, including a special remedial dose. Please try and remember to make our next meeting as without in-person check ups I will be unable to maximize the effectiveness of your regimen.@@"<br>
<br>
[<<moveTo $beforetasklocation "Put your phone away">>]
</div>/*#
#desc: visit npc_work_doctor after work
#status: WRITTEN 0.7.4.0
#*/
<<if $roomchange == true>>
<<if $now.getUTCDay() == 2>>
<<set _nextDate = setup.setNextDate($now, 7, 18, 0)>>
<<addTaskById 'event_doctor_reup' _nextDate>>
<</if>>
<</if>>
<<set $player.location to '<<=ps(setup.getNpcName("npc_work_doctor","formal"))>> Office.'>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/work_doctor_office.png" "./images/characters/npc_work_doctor.png">>
<div id="invframe" class="scrolltext">
Once again you show up meet <<=setup.getNpcName("npc_work_doctor","formal")>> in his lab/office.<br>
<br>
<<if $npc_work_doctor.affection >= 9>>
He greets you with a smile, looking very eager to see you.
<<elseif $npc_work_doctor.affection > 6>>
He greets you with a smile.
<<elseif $npc_work_doctor.affection > 3>>
He greets you with a grunt, seemingly indifferent to your presence.
<<elseif $npc_work_doctor.affection == 0>>
He glares at you, seemingly annoyed at your very presence.
<<else>>
He snorts, seemingly considering your presence something of an inconvenience.
<</if>>
<<if $npc_work_doctor.anger == 9>>
His expression is filled with suspicion, you need to be very careful around him.
<<elseif $npc_work_doctor.anger > 6>>
He looks upon you with moderate suspicion, it seems you need to work harder to build his trust.
<<elseif $npc_work_doctor.anger > 3>>
He does not appear to be particularly suspicious of you.
<<elseif $npc_work_doctor.anger == 0>>
From the way he looks at you doubt he could even conceive of the thought of you being duplicitous.
<<else>>
He does not appear suspicious of you.
<</if>>
<br><br>
"@@.npc_work_doctor;So, you been keeping up with your prescription? Ready for your assessment?@@"<br>
<br>
<<if $npc_work_doctor.stage > 1>>
[<<moveTo "event_work_doctor_visit_2" 'Ask if you could skip past the assessment and "help" him with his work.' 60 "<<set $scene.style='help'>>">>]<br>
<</if>>
[<<moveTo "event_work_doctor_visit_2" 'Nod obediently' 60 "<<set $scene.style='test'>>">>]<br>
[<<moveTo "event_work_doctor_visit_2" 'Say you wish to stop treatment' 60 "<<set $scene.style='stop'>>">>]
</div>/*#
#desc: npc_work_doctor tests how your treatment is progressing
#status: WRITTEN 0.7.4.0
#*/
<<if $roomchange == true>>
<<switch $scene.style>>
<<case 'test'>>
<<decrementEmotion 'anger' 'npc_work_doctor' 1>>
<<case 'beg'>>
<<addItem "personal_medication" 7>>
<<decrementEmotion 'affection' 'npc_work_doctor' 1>>
<<case 'stop'>>
<<incrementEmotion 'anger' 'npc_work_doctor' 2>>
<<decrementEmotion 'affection' 'npc_work_doctor' 2>>
<<case 'help'>>
<<if $npc_work_doctor.affection < 5>>
<<incrementEmotion 'affection' 'npc_work_doctor' 1>>
<<incrementEmotion 'anger' 'npc_work_doctor' 1>>
<<else>>
<<addItem "personal_medication" 7>>
<</if>>
<</switch>>
<<set $scene.drugs = "unexpected!">>
<<if setup.hasTmpEffect('sissypill_mk2')>>
<<set $scene.drugs = "normal">>
<<elseif setup.hasTmpEffect('sissypill_mk2_hangover')>>
<<set $scene.drugs = "slight">>
<<elseif setup.hasTmpEffect('sissypill_mk2_od')>>
<<set $scene.drugs = "heavy">>
<<elseif setup.hasTmpEffect('sissypill_mk2_micro')>>
<<set $scene.drugs = "cheat">>
<<else>>
<<set $scene.drugs = "none">>
<</if>>
<<set $scene.rand = random(1,3)>>
<</if>>
<<set $player.location to '<<=ps(setup.getNpcName("npc_work_doctor","formal"))>> Office.'>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/work_doctor_office.png" "./images/characters/npc_work_doctor.png">>
<div id="invframe" class="scrolltext">
<<switch $scene.style>>
<<case 'test' 'retest'>>
He smiles at your obedience, motioning for you to take a seat and strapping a medical monitor around your arm.<br>
<br>
"@@.npc_work_doctor;First to check your levels, need to make sure the drugs are doing their work and you've been keeping up with your meds.@@"<br>
<br>
Waiting a moment as the monitor lights up he check a tablet.
<<switch $scene.drugs>>
<<case 'cheat'>>
Tapping a few times he nods, it would seem your little cheat is working.<br>
<br>
"@@.npc_work_doctor;Your levels all look nominal, good job on adhering to your schedule, from a pure chemical perspective everything checks out.@@"
<<case 'none'>>
He taps a couple times then frowns. "@@.npc_work_doctor;Hmm, according to this you must have been completely ignoring your prescription. That is concerning, indeed.@@" Picking up the bottle that, presumably, contains your next week's drugs he pulls out a pill and motions for you to open your mouth. "@@.npc_work_doctor;Here, there may be some additional work to get you back on track but this should at least help.@@"<br>
<br>
You swallow the pill and feel a familiar pinkness blot out your thoughts.
<<case 'normal'>>
Tapping a few times he nods.<br>
<br>
"@@.npc_work_doctor;Your levels all look nominal, good job on adhering to your schedule, from a pure chemical perspective everything checks out.@@"
<<case 'heavy'>>
Tapping a few times he nods slowly.<br>
<br>
"@@.npc_work_doctor;Hmm, levels are running high, do be careful, overdosing does have side effects but well... for the moment I see no major problems.@@"
<<case 'slight'>>
Tapping a few times he nods slowly.<br>
<br>
"@@.npc_work_doctor;Hmm, levels are a bit low. I'll be keeping an eye on things and upping your dose as necessary; remember you need to keep to the prescribed schedule of one pill per day if you want to be a good girl and experience optimal results.@@"
<<default>>
ERROR: unexpected scene.drugs <<=$scene.drugs>>
<</switch>>
<br><br>
<<switch $scene.rand>>
<<case 1>>
"@@.npc_work_doctor;Alright, let's see how your training is developing via real-world simulation. Let's go with an old classic today, how about you suck my cock?@@"<br>
<br>
[<<moveTo "event_work_doctor_visit_3" 'Drop to your knees as ordered.' 60 "<<set $scene.style='oral'>>">>]<br>
[<<moveTo "event_work_doctor_visit_3" 'What kind of medical test is this? Refuse!' 60 "<<set $scene.style='refuse'>>">>]
<<case 2>>
"@@.npc_work_doctor;Alright, let's see how your training is developing via real-world simulation. Bend over this table and lets see how that rear fuck-hole of yours is developing.@@"<br>
<br>
[<<moveTo "event_work_doctor_visit_3" 'Bend over as instructed.' 60 "<<set $scene.style='anal'>>">>]<br>
[<<moveTo "event_work_doctor_visit_3" 'What kind of medical test is this? Refuse!' 60 "<<set $scene.style='refuse'>>">>]
<<case 3>>
"@@.npc_work_doctor;So, which hole of yours do you think best demonstrates the progress you've been making in developing into an eager fuck-slut?@@"<br>
<br>
[<<moveTo "event_work_doctor_visit_3" 'Bend over and offer up your ass.' 60 "<<set $scene.style='anal'>>">>]<br>
[<<moveTo "event_work_doctor_visit_3" 'Drop to your knees and show off dat SUCC.' 60 "<<set $scene.style='oral'>>">>]<br>
<<if setup.calcBreastSize($player) == 'massive'>>
[<<moveTo "event_work_doctor_visit_3" 'Brandish your massive breasts and offer up a tit job instead.' 60 "<<set $scene.style='tit'>>">>]<br>
<</if>>
[<<moveTo "event_work_doctor_visit_3" 'What kind of medical test is this? Refuse!' 60 "<<set $scene.style='refuse'>>">>]
<<default>>
ERROR: random out of range
<</switch>>
<<case 'stop'>>
You announce that you would like to stop treatment, that you are happy with where you are and do not wish to deal with additional side effects.<br>
<br>
"@@.npc_work_doctor;Stop treatment? Did you think this was a voluntary program?@@" He shakes his head as he fills up a syringe with a glowing pink liquid. "@@.npc_work_doctor;No, no, this will not do. It seems that you need an immediate top-off to get you back on track...@@"<br>
<br>
[<<moveTo "event_work_doctor_visit_3_stop" 'Remain where you are and accept the injection.' 60 "<<set $scene.stop_style='obey'>>">>]<br>
[<<moveTo "event_work_doctor_visit_3_stop" 'Try to run.' 60 "<<set $scene.stop_style='run'>>">>]<br>
[<<moveTo "event_work_doctor_visit_3_stop" 'Fight back.' 60 "<<set $scene.stop_style='fight'>>">>]
<<case 'beg'>>
You whine that you want to be his sexy nurse NOW but this only seems to annoy him further as he tosses you your drugs and dismisses you.<br>
<br>
"@@.npc_work_doctor;I don't care how sexy of a slut you are, my time is very valuable and I will not deal with sass. Take your drugs and get out of here, and maybe next time show a bit of decorum, hmm?@@"<br>
<br>
<<printThought $player "Dammit, that backfired...">><br>
<br>
You pocket the pill bottle and head for the elevator.<br>
<br>
[<<moveTo "room_elevator_home" "Leave." 300>>]
<<case 'help'>>
<<if $currentTasks.hasOwnProperty('event_doctor_training') && $currentTasks.event_doctor_training.condition != "Complete">>
He shakes his head. "@@.npc_work_doctor;Eager eager; but you must exercise patience. Meet me on the weekend for a lesson and then I may allow you to assist me in my work. Now then, we are wasting time, time for your assessment.@@"<br>
<br>
[<<moveTo "event_work_doctor_visit_2" 'Proceed to the test.' 60 "<<set $scene.style='test'>>">>]<br>
<<elseif $npc_work_doctor.affection < 5>>
He frowns. "@@.npc_work_doctor;Look, <<=$player.first_name>>, I know how eager you are but we need to focus on your treatment first. If your assessment goes well perhaps there will be time for you to assist me after after.@@"<br>
<br>
[<<moveTo "event_work_doctor_visit_2" 'Do as he says.' 60 "<<set $scene.style='retest'>>">>]<br>
[<<moveTo "event_work_doctor_visit_2" 'Beg for training.' 60 "<<set $scene.style='beg'>>">>]
<<else>>
You see his expression waver for a moment and then he smiles. "@@.npc_work_doctor;Ah, you're right, what's the point of testing, your development as an obedient slut is coming along ahead of schedule, why bother spending the time confirming what we already know?@@" He casually tosses you a bottle of pills. "@@.npc_work_doctor;That should keep you going another week, now how about you go and get changed. I think "Nurse $player.last_name" will find this next case quite interesting.@@"<br>
<br>
<<if $npc_work_doctor.flags.sissyomaticpermission && setup.getItemFromType("cage") != "sissyomatic">>
[<<moveTo "event_sissyomatic_money" "Tell him you're ready to get locked in a <<if $fetish.sissy>>Sissy<<else>>Girl<</if>>-o-matic 9001." 300>>]<br>
<</if>>
[<<moveTo "event_work_doctor_nonappointment_2" 'Get changed as instructed.' 60 "<<set $scene.reason='change'>>">>]
<</if>>
<</switch>>
</div>/*#
#desc: ask npc_work_doctor to stop treatment
#status: WRITTEN 0.7.4.0
#*/
<<if $roomchange == true>>
<<switch $scene.stop_style>>
<<case 'obey'>>
<<applyExperience 'submission' 8 'normal' $SEEN_STRANGER>>
<<applyExperience 'bimbofication' 10 'terrible' $SEEN_STRANGER>>
<<set $player.timebased.horny = setup.changeHorny($player, 30)>>
<<addItem "personal_medication" 7>>
<<case 'fight'>>
<<if setup.getTotalValue("martial_arts") <= 10>>
<<applyExperience 'bimbofication' 10 'terrible' $SEEN_STRANGER>>
<<incrementEmotion 'anger' 'npc_manager' 2>>
<<set $player.timebased.horny = setup.changeHorny($player, 30)>>
<<addItem "personal_medication" 7>>
<</if>>
<<case 'run'>>
<<applyExperience 'bimbofication' 10 'normal' $SEEN_STRANGER>>
<<incrementEmotion 'anger' 'npc_manager' 1>>
<<default>>
ERROR unexpected scene.stop_style <<=$scene.stop_style>>
<</switch>>
<</if>>
<<set $player.location to '<<=ps(setup.getNpcName("npc_work_doctor","formal"))>> Office.'>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/work_doctor_office.png" "./images/characters/npc_work_doctor.png">>
<div id="invframe" class="scrolltext">
<<switch $scene.stop_style>>
<<case 'obey'>>
You stand quietly as <<=setup.getNpcName("npc_work_doctor","formal")>> approaches with the pink-filled syringe "@@.npc_work_doctor;just a little prick...@@" he whispers before stabbing you in the arm.<br>
<br>
Whatever it is that he's injecting into you feels initially weird, but then the "pink" feeling slams into you and your thoughts are consumed by sex and lust.<br>
<br>
"@@.npc_work_doctor;There, doesn't that feel better?@@" He states as he finishes the injection.<br>
<br>
Trembling with desire, all you can do is moan in response.<br>
<br>
"@@.npc_work_doctor;Good girl but I don't think I have time today to test you so you'll just have to take your pills and try to be behaved for next week, hmm?@@" He shoves a bottle of pills into your hand and then turns away, the rejection somehow only turning you on even more as you whine desperately.<br>
<br>
Grinding your thighs together and groping your breasts with one hand you stare after him, hoping this might just be a tease but, after sitting back down to work he glares back up at you and waves you away and you reluctantly head for the elevator.<br>
<br>
[<<moveTo "room_elevator_home" "Leave." 300>>]
<<case 'run'>>
You turn to run only to find the door locked tight, you turn around to find him smiling darkly. "@@.npc_work_doctor;Stupid girl, you need to accept that your only choice is obedience. Surrender and everything will go so much better for you...@@"<br>
<br>
[<<moveTo "event_work_doctor_visit_3_stop" 'Do as he says and accept the injection.' 60 "<<set $scene.stop_style='obey'>>">>]<br>
[<<moveTo "event_work_doctor_visit_3_stop" 'Fight back.' 60 "<<set $scene.stop_style='fight'>>">>]
<<case 'fight'>>
<<if setup.getTotalValue("martial_arts") > 10>>
<<if setup.getTotalValue("martial_arts") > 15>>
He approaches you with the syringe flat-footed and unprepared as you grab him by the wrist and easily reverse him into a hammerlock.
<<else>>
As he approaches you, syringe in hand, you lash out with a kick, sweeping his legs out from under him and then jumping on top of him before he can recover.
<</if>>
You jam the syringe into him and shoot him up, the pink liquid momentarily visible through his skin as it flows out through his body, his eyes opening wide in shock before his entire body starts shuddering from the effects of the drugs.<br>
<br>
"@@.npc_work_doctor;Y-you fucking bitch@@" he gasps through clenched teeth as he somehow triggers an alarm, the lab suddenly filled with a cacophony of noise and, a few moments later, half a dozen security guards. Too many for you to fight you are swiftly stunned and subdued only for <<=setup.getNpcName("npc_work_doctor","formal")>>, now wide-eyed with lust, to order you strapped to an exam table and dismiss them.<br>
<br>
Bound and helpless you have no means to resist this time as he hooks you up to an IV feed of the same neon-pink liquid. "@@.npc_work_doctor;That's right, screw <<=setup.getNpcName("npc_manager","Director")>>, you attack me I'm going to melt your fucking brain into goo. My cock is going to become your new religion but you're going to have to EARN your next taste...@@"<br>
<br>
Your thoughts fade as the drugs take hold.<br>
<br>
[<<moveTo "bad_end_fight_doctor" 'Continue.' 60>>]
<<else>>
<<if setup.getTotalValue("martial_arts") > 5>>
You try to lash out but your blow fails to do enough damage to stop him and he responds by jamming the needle into your side.
<<else>>
You take a swing at him but it is clumsy and easily dodged as he jams the needle into your thigh.
<</if>>
Your body goes limp as the pink drug flows into you, and he gives you the entire syringe before standing up.<br>
<br>
"@@.npc_work_doctor;Pathetic,@@" he snorts before dropping a bottle of pills into your hand. "@@.npc_work_doctor;Now get out of here and stick to your treatment, I expect far better behaviour when you come in for your next checkup.@@"<br>
<br>
Though the drugs have you almost unable to focus you somehow manage to push your lust-addled body to your feet before he shoves you out the door in the direction of the elevator.<br>
<br>
[<<moveTo "room_elevator_home" "Leave." 300>>]
<</if>>
<<default>>
ERROR unexpected scene.stop_style <<=$scene.stop_style>>
<</switch>>
</div>/*#
#desc: bad end, lose fight with npc_work_doctor
#status: WRITTEN 0.7.4.0
#*/
<<set $player.location to "">>
<<set $gameOver = 'fight_doctor'>>
<<include enterroom_locked>>
<<createBGR "./images/scenes/TODO.png">>
<div id="invframe" class="scrolltext">
Two weeks later.<br>
<br>
The straps finally released, you, or rather, Nurse NF-228 rise to your feet to being your new duties.<br>
<br>
All trace of <<=$player.first_name>> <<=$player.last_name>> has been erased as you take up a new job assisting <<=setup.getNpcName("npc_work_doctor","formal")>> in his experiments. Occasionally you wonder why it is that you must endure so many more punishments than the nurse units but objecting would be literally unthinkable. You exist to serve and if service means that you are assigned to the roughest patients and must endure a hard flogging before being granted the taste of his perfect cock that other nurses enjoy as a matter of course? Well, that is just how it is.<br>
<br>
<div style="text-align: center;"><span align="center">* * * * G A M E O V E R * * * *</span></div><br>
[<<link "Export all progress">><<set _s = setup.exportOtherAchievs()>><</link>>]
</div>/*#
#desc: submit to npc_work_doctor's test
#status: WRITTEN 0.7.4.0
#*/
<<if $roomchange == true>>
<<incrementEmotion 'affection' 'npc_work_doctor' 1>>
<<switch $scene.style>>
<<case 'anal'>>
<<decrementEmotion 'anger' 'npc_work_doctor' 1>>
<<if setup.getItemFromType("plug") != "" && setup.getItemObjFromType('plug').tags.includes('hollow')>>
<<set _penisSize = $npc_work_doctor.penis_size_boosted + 2>>
<<applyExperience 'anal' _penisSize 'normal' $SEEN_STRANGER>>
<<else>>
<<applyExperience 'anal' $npc_work_doctor.penis_size_boosted 'normal' $SEEN_STRANGER>>
<</if>>
<<addItem 'personal_medication' 7>>
<<case 'oral'>>
<<decrementEmotion 'anger' 'npc_work_doctor' 1>>
<<applyExperience 'oral' $npc_work_doctor.penis_size_boosted 'normal' $SEEN_STRANGER>>
<<addItem 'personal_medication' 7>>
<<case 'tit'>>
<<decrementEmotion 'anger' 'npc_work_doctor' 2>>
<<applyExperience 'penis' 10 'normal' $SEEN_STRANGER>>
<<addItem 'personal_medication' 7>>
<</switch>>
<</if>>
<<set $player.location to '<<=ps(setup.getNpcName("npc_work_doctor","formal"))>> Office.'>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/work_doctor_office.png" "./images/characters/npc_work_doctor.png">>
<div id="invframe" class="scrolltext">
<<switch $scene.style>>
<<case 'anal'>>
<<if setup.getTotalValue("anal") > 10>>
"@@.npc_work_doctor;You ready, slut?@@" he asks
<<if setup.getItemFromType("plug") != "">>
<<if setup.getItemObjFromType('plug').tags.includes('hollow')>>
as he fingers the hollow hole in your plug.
<<else>>
as he slides the <<=setup.getItemName(setup.getItemFromType("plug"))>> out of your hole, placing it within eyesight on the table next to you as he uses a finger to lube you up.
<</if>>
<<else>>
as he slides a slippery finger into your rear to lube you up.
<</if>>
You wiggle your butt and purr in agreement and he gives you a friendly squeeze followed by a loud slap.<br>
<br>
"@@.npc_work_doctor;Superb, looks like you are coming along perfectly, a testament to the better living modern chemistry can enable!@@"<br>
<br>
You're getting a bit fed up waiting as he pontificates and you back up into him to remind him that the engorged monster between his legs has somewhere it needs to be.<br>
<br>
"@@.npc_work_doctor;Easy there, slut,<<if $fetish.daddy>> daddy's coming<</if>>@@" he chuckles, giving you another slap before taking hold of your hips and lining up for the main course.
<<if setup.getTotalValue("anal") > 15>>
He may be big but you are trained to take TRUE monsters and he easily slides into you as you throw your head back and moan.
<<else>>
His cock may be pushing your limits but it is really nothing you can't handle, the thick tip pressing against your slippery hole for just a moment before it pops inside in time with your delighted moan.
<</if>>
Grabbing hold of your hair with one hand he starts pounding into you. "@@.npc_work_doctor;You know, you're fast impressing as one of the, unf, most, unf, natural sluts it has ever been my, unf, pleasure to treat.@@" He grunts, punctuating his words with slamming thrusts, his balls slapping against your thighs each time as you beg for more.<br>
<br>
Unfortunately for your anal lusts it isn't long before the pleasure of your hole becomes too much for him and you feel his thick load pumping into you. Giving a final wiggle to churn things up in your bowels he slides out, his thick cum leaking down your leg as he steps away.<br>
<br>
A dopey smile on your face you lay on the table, trying to maintain the gape as long as you can as he removes the monitoring device. "@@.npc_work_doctor;Your development continues to proceed wonderfully; keep up your medication and I will see you next week.@@"
<<else>>
You're more than a bit fearful of his large, blue-veined cock but you nonetheless bend over and expose yourself for him. Moving in behind he gives your ass a firm squeeze. "@@.npc_work_doctor;Very nice,@@" a loud slap follows "@@.npc_work_doctor;perfection, nice and soft and responsive, but let's see how the main attraction is coming along.@@"<br>
<br>
<<if setup.getItemFromType("plug") != "">>
<<if setup.getItemObjFromType('plug').tags.includes('hollow')>>
Your rear already gaping thanks to your hollow plug he fingers you open a bit further in preparation.
<<else>>
You gasp as he slides the <<=setup.getItemName(setup.getItemFromType("plug"))>> out of your hole, placing it within eyesight on the table next to you as he uses a finger to lube you up.
<</if>>
<<else>>
You gasp as he slides a slippery finger into your rear to lube you up.
<</if>>
<br><br>
"@@.npc_work_doctor;Hmm, a bit tight, but we can sort that out with some use, you probably want to relax because once I'm inside a tight slut-hole well... I don't believe in taking it slow.@@"<br>
<br>
With no further preamble he removes his finger and presses the thick head of his cock against your hole. You try to relax but it takes a bit of force before your body gives in to spread before him. It feels like a telephone pole is being shoved up your ass as he leans his weight into you.<br>
<br>
<<if setup.getTotalValue("anal") > 5>>
Your experience has hardly prepared you for such girth but you have no escape as he pushes deeper and deeper until finally grinding to a halt with his balls swinging against your legs.
<<else>>
You feel like you are going to split in twain, panting and gasping as he grunts with exertion and drives deeper. You would swear you about to exploded but, somehow, he manages to force your bowels into alignment enough to cram his full length inside of your, leaving you feeling like you have a second spine holding your body rigid.
<</if>>
He starts to pull back but things are so tight he merely drags you with him, instead forced to take a firm grip on your hips as he commences to make short thrusts that rattle your entire body.<br>
<br>
"@@.npc_work_doctor;Tightness, unf, is, unf, excellent, but overall feel could do with more practice, I recommend you <<if setup.getItemFromType("plug") != "">>upgrade<<else>>add a nice, thick plug to<</if>> your daily routine if you want to become a proper size queen.@@"<br>
<br>
You response is little more than a slurred whimper as he increases pace, slamming into you with the force of an air hammer, your only salvation the fact that it isn't much longer before he cums. Thick goop trickles down your leg as he finally withdraws, leaving you gaping and sore.<br>
<br>
The moment he steps back and withdraws support you slump to the ground. Seemingly unconcerned he merely reaches down to remove the monitoring device. "@@.npc_work_doctor;Overall things seem to be progressing nominally; keep up your medication and I will see you next week.@@"
<</if>>
<br><br>
Placing a bottle of your pills next to you <<=setup.getNpcName("npc_work_doctor","formal")>> leaves you to recover as he returns to his work.<br>
<br>
[<<moveTo "event_work_doctor_visit_4" "Ask what he's doing." 60>>]<br>
[<<moveTo "room_elevator_home" "Leave." 300>>]
<<case 'oral'>>
<<if setup.getTotalValue("oral") > 10>>
<<if setup.getTotalValue("oral") > 15>>
He may be large and intimidating by most lady's standards with his thick, blue-veined cock but you have trained your throat to handle true monsters and you hilt him balls deep with a single gulp.
<<else>>
He may be large, and intimidating, with his thick cock and its bulging blue veins but have spent too much time on your knees training to give up, spreading your jaw wide and moaning as you barely manage to fit him down your throat, not stopping until your nose is pressed into him and you manage to get a slight taste of his pungent balls.
<</if>>
<br><br>
"@@.npc_work_doctor;Now THAT is the sort of results I am looking for!@@" He exclaims before taking over, one hand grabbing your hair to pull you just a little bit tighter, letting out a grunt before he pulls you halfway off and then slams forward again. "@@.npc_work_doctor;Mmmm, yea, suck on <<if $fetish.daddy>>daddy's<<else>>that big<</if>> cock, suck it hard.@@"<br>
<br>
At his mercy you just lick and suck as he controls the depth, your vision just starting to blur a minute later as he cums. Not wanting to ruin your outfit you gulp quickly swallowing every
<<if setup.getTotalValue("cum") > 10>>
<<if setup.getTotalValue("cum") > 15>>
heavenly
<<else>>
wonderful
<</if>>
drop. As you catch your breath and lick your lips you can't help but wonder where the strange, almost artificial aftertaste came from,
<<else>>
<<if setup.getTotalValue("cum") > 5>>
strangely alluring
<<else>>
disgusting
<</if>>
<</if>>
watching as he wilts startlingly fast, looking practically small by the time it takes to stuff his member back into his pants.<br>
<br>
"@@.npc_work_doctor;Well! I would call that a very successful demonstration of your progress.@@" He tosses you a small bottle of pills. "@@.npc_work_doctor;Here is your new prescription, keep up the good work and I will see you in a week.@@" Seemingly no longer interested in you in the slightest he turns and walks away.
<<else>>
Dropping to your knees your jaw drops in more than invitation as you gawk at the monster cock he pulls out of his pants. Thick and long with pulsing blue veins running up and down the shaft it seems almost inhuman and you hurriedly reach out with both hands to try and take control of the situation.
<<if setup.getTotalValue("oral") > 5>>
Your fingers barely closing around a shaft that feels almost searing hot in your hand as you bring it to your mouth and wrap your mouth around his engorged head.
<<else>>
Your fingers barely closing around a shaft that feels almost searing hot in your hand as you bring it to your mouth and spread your lips around his tip.
<</if>>
<br><br>
"@@.npc_work_doctor;That's right, get a nice taste of that big, thick cock, just how you like it, right?@@"<br>
<br>
Your mouth nearly full you can hardly even mumble a reply but he seems more interested in egging you on. "@@.npc_work_doctor;Work your tongue around the tip, that's right breath through your nose, take a nice whiff of that fat, smelly cock. You're in heaven, aren't you you <<if $fetish.sissy>>sissy <</if>>slut?@@"<br>
<br>
Despite his instruction you're struggling to get any air at all as his cock pulses inside your mouth, almost triggering your gag reflex with each slight thrust. Fortunately for your jaw his size seems to be inversely proportionate to his stamina and after less than a minute slurping his cock your feel the blue veins pulse between your fingers and then the whole thing swells and bursts, a veritable flood of cum that blasts you so fast some of it shoots out your nostrils as you gasp and sputter.<br>
<br>
Standing over you and dripping as his <<getWordPenis $player>> wilts and shrinks he shakes the final drops onto the floor in front of you and then pushes your face into it with one foot.<br>
<br>
"@@.npc_work_doctor;Lick it up, slut, don't let <<if $fetish.daddy>>your daddy's<<else>>that<</if>> man gravy go to waste.@@"<br>
<br>
<<if setup.getTotalValue("cum") > 10>>
You hardly need the encouragement as you <<if setup.getTotalValue("cum") > 15>>eagerly <</if>>lick up every drop and then wipe your face off and slurp your fingers clean before sticking out your tongue to prove that you've swallowed every drop. His <<getWordCum $player>> tastes strange and artificial, but with enough of a salty cummy base to whet your depraved whistle.
<<else>>
A drooling mess you do your best to obey, choking down the <<if setup.getTotalValue("oral") > 5>>strangely appealing<<else>>disgusting<</if>> <<getWordCum $player>> as he rubs you face back and forth on the, thankfully medically sterilized, floor like a human mop.
<</if>>
When he finally releases the pressure on your head you sit up gasping only for him to toss you a bottle of pills and turn away in dismissal. "@@.npc_work_doctor;The treatment seems to be working but you really ought to spend some more time training that suck-hole of yours - a proper <<if $fetish.sissy>>sissy <</if>>bimbo would take me to the hilt.@@"<br>
<br>
Though his pants betray no sign of his monster cock there is no way you'll be forgetting its magnificence and you gawk at the thought, hardly believing such could even be possible as you catch your breath and rise to your feet.
<</if>>
<br><br>
Already on the other side of the room he seems no longer interested in you as he turns back to his work.<br>
<br>
[<<moveTo "event_work_doctor_visit_4" "Ask what he's doing." 60>>]<br>
[<<moveTo "room_elevator_home" "Leave." 300>>]
<<case 'tit'>>
His large, blue-veined <<getWordPenis $player>> seems perfectly suited for your similarly oversized tits and you wrap your soft mellons around his hard rod with enthusiasm, squeezing tight and licking around his tip as you bounce up and down.<br>
<br>
"@@.npc_work_doctor;Those tits feel divine. The drugs seem to be working perfectly... that's right suck on that tip, suck out that rich cream...@@"<br>
<br>
You do as he commands, looking up with bedroom eyes as you swirl your tongue and work your breasts up and down his shaft. Moaning his approval of your thick sweater pillows it isn't long before he bursts.
<<if setup.getTotalValue("cum") > 10>>
<<if setup.getTotalValue("cum") > 15>>
His cum has a weird, artificial flavour to it but it isn't long before your mouth is flooded with all you can guzzle down.
<<else>>
His cum is thick, with a strangely artificial flavour to it but you don't get to focus much as you are forced to hurriedly guzzle down the copious load.
<</if>>
His balls clench for a final spurt and he pulls back, his member shrinking rapidly as he seems in quite the hurry to fix his pants.
<<else>>
<<if setup.getTotalValue("cum") > 5>>
His cum has a strange, almost artificial flavour
<<else>>
Not that you really have much experience with such but his cum tastes strangely artificial,
<</if>>
but you have little chance to think about it as it floods into your mouth and sprays out your nose to splatter over your heaving bosom. Gasping and coughing you slump back as he hurries to fix his pants, his rapidly shriveling <<getWordPenis $player>> vanished by the time you catch your breath.
<</if>>
<br><br>
"@@.npc_work_doctor;Well, I think we can put you down as your treatment progressing very well.@@" You rise to your feet and he hands you a fresh jar of pills "@@.npc_work_doctor;keep up the good work, I'll see you in a week.@@"<br>
<br>
His balls drained and prescription delivered he seems no longer interested in you as he turns back to his work.<br>
<br>
[<<moveTo "event_work_doctor_visit_4" "Ask what he's doing." 60>>]<br>
[<<moveTo "room_elevator_home" "Leave." 300>>]
<<case 'refuse'>>
<<=setup.getNpcName("npc_work_doctor","formal")>> frowns and steps away to pick up a syringe. "@@.npc_work_doctor;Hmm, that is quite improper, have you been keeping to your meds? Well, no matter we'll just give you a little top-up to even things out, hmm?@@"<br>
<br>
[<<moveTo "event_work_doctor_visit_3_stop" 'Remain where you are and accept the injection.' 60 "<<set $scene.stop_style='obey'>>">>]<br>
[<<moveTo "event_work_doctor_visit_3_stop" 'Try to run.' 60 "<<set $scene.stop_style='run'>>">>]<br>
[<<moveTo "event_work_doctor_visit_3_stop" 'Fight back.' 60 "<<set $scene.stop_style='fight'>>">>]
<<default>>
ERROR: unexpected scene.style <<=$scene.style>>
<</switch>>
</div>/*#
#desc: talk to npc_work_doctor after exam
#status: WRITTEN 0.7.4.0
#*/
<<if $roomchange == true>>
<<incrementEmotion 'anger' 'npc_work_doctor' 1>>
<</if>>
<<set $player.location to '<<=ps(setup.getNpcName("npc_work_doctor","formal"))>> Office.'>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/work_doctor_office.png" "./images/characters/npc_work_doctor.png">>
<div id="invframe" class="scrolltext">
<<if $npc_manager.stage >= 3>>
<<if $currentTasks.hasOwnProperty('event_doctor_training')>>
You try to ask him what he's working on but he waves you off.<br>
<br>
<<if $currentTasks.hasOwnProperty('event_doctor_training').condition == "Complete">>
"@@.npc_work_doctor;I've taught you enough of my secrets. Do not worry your pretty head with such things, I will let you know if I need assistance with anything.@@"
<<else>>
"@@.npc_work_doctor;Meet me this weekend as already scheduled, I do not have the time right now to explain things at a level you might comprehend.@@"
<</if>>
<br><br>
<<else>>
Somewhat recovered from your "exam" you walk over towards him and ask what he's doing. Waving you off he chuckles slightly "@@.npc_work_doctor;something far too complicated for you to bother your cute head with. Now scamper off, I have work to do.@@"<br>
<br>
<<if setup.getTotalValue("smart") > 10>>
<<if setup.getTotalValue("smart") > 15>>
[<<moveTo "event_work_doctor_visit_5" "Show him that you're smarter than he is!" 60 "<<set $scene.smart=true>>">>]<br>
<<else>>
[<<moveTo "event_work_doctor_visit_5" "Show him that you're smart!" 60 "<<set $scene.smart=true>>">>]<br>
<</if>>
[<<moveTo "event_work_doctor_visit_5" "Play dumb and beg him to, like, teach you?" 60 "<<set $scene.smart=false>>">>]<br>
<<else>>
<<if setup.getTotalValue("smart") > 5>>
[<<moveTo "event_work_doctor_visit_5" "Try to show him you're smart!" 60 "<<set $scene.smart=true>>">>]<br>
[<<moveTo "event_work_doctor_visit_5" "Play dumb and beg him to, like, teach you?" 60 "<<set $scene.smart=false>>">>]
<<else>>
[@@.link_locked;You aren't smart enough to try and impress him.@@]
[<<moveTo "event_work_doctor_visit_5" "Beg him to, like, teach you?" 60 "<<set $scene.smart=false>>">>]<br>
<</if>>
<</if>>
<</if>>
<<else>>
He hunches over, like he's trying to keep what he's doing a secret.<br>
<br>
"@@.npc_work_doctor;Sorry, company secrets, you see... until you've passed your trial period you really shouldn't even be in here, I am only allowing it as a favour to <<=setup.getNpcName("npc_manager","Director")>>.@@"<br>
<br>
<<printThought $player "Who would have thought a probationary period would be so restrictive?">><br>
<br>
<</if>>
[<<moveTo "room_elevator_home" "Apologise for bothering him and leave." 300>>]
</div>/*#
#desc: try to convince npc_work_doctor to teach you
#status: WRITTEN 0.7.4.0
#*/
<<if $roomchange == true>>
<<if $scene.smart>>
<<incrementEmotion 'anger' 'npc_work_doctor' 1>>
<<else>>
<<decrementEmotion 'anger' 'npc_work_doctor' 1>>
<<if setup.checkVisibleClothingTag('schoolgirl') > 50 && $npc_work_doctor.affection > $npc_work_doctor.anger && $npc_work_doctor.affection > 5 && $npc_manager.stage > 2>>
<<set _daysTill = 7-$now.getUTCDay()>>
<<set _nextDate = setup.setNextDate($now, _daysTill, 9, 0)>>
<<if !$currentTasks.hasOwnProperty('event_doctor_training')>>
<<addTaskById 'event_doctor_training' _nextDate>>
<</if>>
<</if>>
<</if>>
<</if>>
<<set $player.location to '<<=ps(setup.getNpcName("npc_work_doctor","formal"))>> Office.'>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/work_doctor_office.png" "./images/characters/npc_work_doctor.png">>
<div id="invframe" class="scrolltext">
<<if $scene.smart>>
<<if setup.getTotalValue("smart") > 10>>
<<if setup.getTotalValue("smart") > 15>>
Looking past him to what he was working on before you came in you immediately notice an error in the formula he's working on and point out the mistake.<br>
<br>
Freezing he turns slowly to face you, "@@.npc_work_doctor;WHAT did you just say?@@"
<<else>>
Looking past him to what he was working on before you came in you see he's working on a chemical formula and read off a few bits that you recognize.<br>
<br>
Freezing he turns slowly to face you, "@@.npc_work_doctor;WHAT did you just say?@@"
<</if>>
<br><br>
<<printThought $player "Uh-oh, I don't think my behaving like this is part of his plan for me...">><br>
<br>
[<<moveTo "event_work_doctor_visit_6" "Double down and prove your intelligence?" 60 "<<set $scene.smart=true>>">>]<br>
[<<moveTo "event_work_doctor_visit_6" "Giggle it off as a random fluke." 60 "<<set $scene.smart=false>>">>]
<<else>>
You try to comprehend what he's working on but your last science class was a long time ago and you sheepishly mumble something about it looking like some sort of chemical formula?<br>
<br>
Pausing to look at you with a slight edge of suspicion for several tense moments he finally shrugs. "@@.npc_work_doctor;See? I told you it was too complex for your pretty mind, now you just focus on keeping on top of your medication and keep your thoughts focused on how to be a better, more obedient <<if $fetish.sissy>>sissy <</if>>bimbo slut.@@"<br>
<br>
This time his dismissing wave seems quite final and you decide it would be best to depart before you anger him for real.<br>
<br>
[<<moveTo "room_elevator_home" "Leave." 300>>]
<</if>>
<<elseif !$currentTasks.hasOwnProperty('event_doctor_training')>>
You giggle and ask if he could, like, teach you, so you could help?<br>
<br>
<<if setup.checkVisibleClothingTag('schoolgirl') > 50>>
<<if $npc_manager.stage < 3>>
Despite having only slight bulge in his pants you can tell by the way he eye-fucks you the whole time that he wants you, bad. Yet in the end, as you strike your cutest pose he merely sighs.<br>
<br>
"@@.npc_work_doctor;You are quite the tempting dish... alas, I must decline. Perhaps if you were a fully qualified secretary but, with you still in your trial period, well... there is just too great a risk of you seeing any manner of proprietary procedures.@@"
<<else>>
He turns to look at you, his eyes hungrily devouring your body as you jiggle a bit to show off your sexy schoolgirl ensemble.<br>
<br>
<<if $npc_work_doctor.affection > $npc_work_doctor.anger && $npc_work_doctor.affection > 5>>
"@@.npc_work_doctor;Hmm... you know technically you're just supposed to be a <<if $fetish.sissy>>SISSY <</if>>secretary but dressed like that well...@@" He leers hungrily at you. "@@.npc_work_doctor;Tell you what; I'm a bit busy tonight but if you want to drop by Sunday morning you could help me do the rounds and maybe "learn" a thing or two in the process. I'll meet you in the lobby and let you up.@@"
<<else>>
He seems to think for a long time, staring into your eyes as if searching for signs of duplicity.<br>
<br>
<<if $npc_work_doctor.affection <= $npc_work_doctor.anger && $npc_work_doctor.affection > 5>>
"@@.npc_work_doctor;Hmm, sorry; as tempting as that outfit is I think it's better you just focus on your duties as a <<if $fetish.sissy>>SISSY <</if>>secretary. I don't think I could trust you around equipment and you'd just be something of a distraction.@@"
<<elseif $npc_work_doctor.affection <= 5>>
"@@.npc_work_doctor;Hmm, sorry; as tempting as that outfit is I think it's better you just focus on your duties as a <<if $fetish.sissy>>SISSY <</if>>secretary. I don't think I could trust you around equipment.@@"
<<else>>
"@@.npc_work_doctor;Hmm, sorry; as tempting as that outfit is I think it's better you just focus on your duties as a <<if $fetish.sissy>>SISSY <</if>>secretary. I think you'd just be a distraction.@@"
<</if>>
<br><br>
<<printThought $player "Damn, if only he liked and trusted me a bit more...">>
<</if>>
<</if>>
<br><br>
Thanking him for his time you leave.<br>
<br>
[<<moveTo "room_elevator_home" "Leave." 300>>]
<<else>>
He smiles and ruffles your hair as he looks you over, "@@.npc_work_doctor;sorry but you're already tapped to be a <<if $fetish.sissy>>SISSY <</if>>Secretary, I don't think I could really see you in another role. But don't worry, you have providing plenty of help that will let me make all sorts of wonderful drugs for other girls!@@"<br>
<br>
<<if setup.checkItemOwned('skirt_schoolgirl_pink') && setup.checkItemOwned('shirt_schoolgirl_pink') ||
setup.checkItemOwned('skirt_schoolgirl_black') && setup.checkItemOwned('shirt_schoolgirl_black')>>
<<if setup.checkItemInInventory('skirt_schoolgirl_pink') && setup.checkItemInInventory('shirt_schoolgirl_pink') ||
setup.checkItemInInventory('skirt_schoolgirl_black') && setup.checkItemInInventory('skirt_schoolgirl_black')>>
<<printThought $player "Hmm, I wonder if changing into my schoolgirl outfit would work?">>
<<else>>
<<printThought $player "Hmm, I wonder if the schoolgirl outfit I have at home would work?">>
<</if>>
<<else>>
You blush bashfully and leave, wondering if maybe a different outfit might impress him to change his mind and see you as a prospective student?
<</if>>
<br><br>
<<if setup.checkItemInInventory('skirt_schoolgirl_pink') && setup.checkItemInInventory('shirt_schoolgirl_pink') ||
setup.checkItemInInventory('skirt_schoolgirl_black') && setup.checkItemInInventory('skirt_schoolgirl_black')>>
[<<moveTo "event_work_doctor_change" 'Ask if you could have a moment to change into something "more appropriate."' 300>>]<br>
<</if>>
[<<moveTo "room_elevator_home" "Leave." 300>>]
<</if>>
<<else>>
You ask if he could like, teach you?<br>
<br>
He shakes his head in amusement. "@@.npc_work_doctor;Foolish girl, I already scheduled some time for you this weekend. I am begining to wonder if your head is capable of containing anything other than my cock, but, nonetheless I will endeavour to make it a productive use of my time. For now I must return to work.@@"<br>
<br>
[<<moveTo "room_elevator_home" "Leave." 300>>]
<</if>>
</div>/*#
#desc: try to convince npc_work_doctor to teach you
#status: WRITTEN 0.7.4.0
#*/
<<if $roomchange == true>>
<<incrementEmotion 'affection' 'npc_work_doctor' 1>>
<<if setup.checkItemInInventory('skirt_schoolgirl_pink') && setup.checkItemInInventory('shirt_schoolgirl_pink')>>
<<swapItem $player $now "skirt_schoolgirl_pink">>
<<swapItem $player $now "shirt_schoolgirl_pink">>
<<elseif setup.checkItemInInventory('skirt_schoolgirl_black') && setup.checkItemInInventory('shirt_schoolgirl_black')>>
<<swapItem $player $now "skirt_schoolgirl_black">>
<<swapItem $player $now "shirt_schoolgirl_black">>
<</if>>
<<if $npc_work_doctor.affection > $npc_work_doctor.anger && $npc_work_doctor.affection > 5 && $npc_manager.stage > 2>>
<<set _daysTill = 7-$now.getUTCDay()>>
<<set _nextDate = setup.setNextDate($now, _daysTill, 9, 0)>>
<<addTaskById 'event_doctor_training' _nextDate>>
<</if>>
<</if>>
<<set $player.location to '<<=ps(setup.getNpcName("npc_work_doctor","formal"))>> Office.'>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/work_doctor_office.png" "./images/characters/npc_work_doctor.png">>
<div id="invframe" class="scrolltext">
He raises an eyebrow in interest then nods for you to go ahead. You wait for him to lead you to a changing area but it seems he wants you to just swap outfits here in front of him.<br>
<br>
<<printThought $player "Heh, of course he does...">><br>
<br>
Keeping a dopey smile on your face you make flirty eyes back at him as you change into the skimpy slutty schoolgirl costume. Striking a pose you inform him that you're "like, ready to learn, sir!" <br>
<br>
<<if $npc_work_doctor.affection > $npc_work_doctor.anger && $npc_work_doctor.affection > 5>>
<<if $npc_manager.stage < 3>>
Despite having only slight bulge in his pants you can tell by the way he eye-fucks you the whole time that he wants you, bad. Yet in the end, as you strike your cutest pose he merely sighs.<br>
<br>
"@@.npc_work_doctor;You are quite the tempting dish... alas, I must decline. Perhaps if you were a fully qualified secretary but, with you still in your trial period, well... there is just too great a risk of you seeing any manner of proprietary procedures.@@"
<<else>>
The lusty smile you receive back tells you that you've won even before he speaks.<br>
<br>
"@@.npc_work_doctor;Oh my, how could I refuse such a sexy, enthusiastic student?@@" He leers hungrily at you. "@@.npc_work_doctor;Tell you what; I'm a bit busy tonight but if you want to drop by Sunday morning you could help me do the rounds and maybe "learn" a thing or two in the process. I'll meet you in the lobby and let you up.@@"<br>
<br>
You make a show of clapping your hands in glee and then skip away as he dismisses you.
<</if>>
<<else>>
You can tell he's tempted by your sexy ensemble but something seems to hold him back... perhaps if you built up his trust and affection a bit more?<br>
<br>
"@@.npc_work_doctor;An appealing offer but... no, you are a <<if $fetish.sissy>>SISSY <</if>>Secretary; best not to distract your cute head with anything else. Until our next appointment, good day, Miss <<=$player.last_name>>@@"<br>
<br>
You make a show of pouting but he stands firm and with a reluctant sigh you leave.
<</if>>
<br><br>
[<<moveTo "room_elevator_home" "Leave." 300>>]
</div>/*#
#desc: aftermath of smartmouthing npc_work_doctor
#status: WRITTEN 0.7.4.0
#*/
<<if $roomchange == true>>
<<if $scene.smart>>
<<incrementEmotion 'anger' 'npc_work_doctor' 1>>
<</if>>
<</if>>
<<set $player.location to '<<=ps(setup.getNpcName("npc_work_doctor","formal"))>> Office.'>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/work_doctor_office.png" "./images/characters/npc_work_doctor.png">>
<div id="invframe" class="scrolltext">
<<if $scene.smart>>
<<if setup.getTotalValue("smart") > 15>>
He looks at you in shock, doing a double take of his notes before going wide-eyed as he realizes that you were correct in noting the error before glaring back at you in rage.
<<else>>
He stares at you in shock, totally taken off guard by your display of intellect.
<</if>>
Straightening slightly with pride you are totally taken off guard when your body suddenly explodes in pain, 10,000 volts flowing through you as you spasm for a second and collapse to the floor.<br>
<br>
Standing over you with a grin he places a stun gun back on his desk. "@@.npc_work_doctor;Not so smart now, hmm? Either you haven't been taking your drugs or you're remarkably resilient. Some might call it a tragedy to extinguish such an intellect but well... who knows what you might be planning, best to nip this whole thing in the bud, hmm?@@"<br>
<br>
Shooting you once again before you can collect your limbs sufficient to rise you're back writhing on the floor as he waits for you to go limp before picking you up and dumping you onto an exam bed.<br>
<br>
[<<moveTo "bad_end_work_doctor_smart" "Continue." 0>>]
<<else>>
You giggle and act like the whole thing was a mistake, spouting off some random science-sounding nonsense and asking if it solve the problem?<br>
<br>
Obviously relieved that your idea was just a fluke he looks at you curiously but laughs it off and dismisses you.<br>
<br>
<<printThought $player "That was a close one, I need to be careful of his ego and not tip my hand.">><br>
<br>
[<<moveTo "room_elevator_home" "Leave." 300>>]
<</if>>
</div>/*#
#desc: bad end for outsmarting npc_work_doctor
#status: WRITTEN 0.7.4.0
#*/
<<set $gameOver = 'outsmart_doctor'>>
<<set $player.location to "">>
<<include enterroom_locked>>
<<createBGR "./images/scenes/TODO.png">>
<div id="invframe" class="scrolltext">
Restraints seemingly designed for this very purpose snap onto your limbs, holding you in place as he rolls a large IV stand into position. Whistling to himself he grabs three bags, each filled with a neon pink liquid and by the time you are starting to regain control of your body he has shoved a large gag into your mouth, the other end attached to the large of the two bags as it begins to flow.<br>
<br>
Your mouth explodes with sickeningly sweet flavour and you have no choice but to swallow rather than drown. As you gulp down a steady stream of the liquid you start to feel a calm haze spread through your body and you try to thrash against your bonds, fearing that this may be your last shot at rebellion.<br>
<br>
Shaking his head at your futile struggle against the restraints he follows up by sending a second jet of pink fluid up your rear before rounding off with sticking an IV into your arm. As it runs through your veins you go limp, all thought of rebellion, and soon all thoughts at all, replaced by mindless pink bliss.<br>
<br>
If <<=setup.getNpcName("npc_manager","formal")>> was upset at the disappearance of her secretary you never heard, or cared, as you awaken wide-eyed, horny and ready to mindlessly obey as one of the drone-like "nurses" that staff the secretive, experimental hospital that "cares" for special VIP employees of Social Interaction Service Syndicate Inc. Occasionally you reflect back to your old job, but such thoughts are fleeting and infrequent, soon pushed aside by the wonderful feeling of the plug shifting in your ass with every step and the lovely bounce of your dual head-sized breasts.<br>
<br>
<div style="text-align: center;"><span align="center">* * * * G A M E O V E R * * * *</span></div><br>
[<<link "Export all progress">><<set _s = setup.exportOtherAchievs()>><</link>>]
</div>/*#
#desc: meet npc_work_doctor after work when you have no appointment
#status: WRITTEN 0.7.4.0
#*/
<<if $roomchange == true>>
<<set $scene.first_time = $npc_work_doctor.stage == 1>>
<<set $scene.first_nurse = $npc_work_doctor.flags.nurse_available && $npc_work_doctor.stage < 3>>
<<if $scene.first_time && $now.getUTCDate() != 7>>
<<set $npc_work_doctor.stage = 2>>
<</if>>
<</if>>
<<set $player.location to '<<=ps(setup.getNpcName("npc_work_doctor","formal"))>> Office.'>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/work_doctor_office.png" "./images/characters/npc_work_doctor.png">>
<div id="invframe" class="scrolltext">
<<if $scene.drVisitRepeat>>
<<=setup.getNpcName("npc_work_doctor","formal")>> waits to see if you need something else.
<<else>>
You enter <<=ps(setup.getNpcName("npc_work_doctor","formal"))>> office/lab to find him sitting in front of a lab station.
<</if>>
<br><br>
<<if $now.getUTCDate() == 7>>
<<=setup.getNpcName("npc_work_doctor","formal")>> seems to be in a bit of a hurry.<br>
<br>
"@@.npc_work_doctor;I am very sorry, I have an important weekly status meeting to get to, what do you need?@@"<br>
<br>
<<if $currentTasks.hasOwnProperty("event_doctor_first_appointment")>>
[<<moveTo "event_work_doctor_nonappointment_2" "Say that you need a re-up on your prescription." 60 "<<set $scene.reason='drugs'>>">>]<br>
<</if>>
[<<moveTo "room_elevator_home" "Apologise for bothering him and leave." 60>>]
<<elseif $scene.first_nurse>>
<<if $scene.first_time>>
<<if $scene.drVisitRepeat>>
"@@.npc_work_doctor;Now that is out of the way, are you ready to join me on my rounds?@@"
<<else>>
"@@.npc_work_doctor;Ah, you made it! I was just getting ready to head to an appointment. Come, let us get you changed into something more appropriate.@@"
<</if>>
<br><br>
<<if $scene.drVisitRepeat>>
[@@.link_locked;You have already asked him about your prescription today.@@]
<<elseif $currentTasks.hasOwnProperty("event_doctor_first_appointment")>>
[<<moveTo "event_work_doctor_nonappointment_2" "Say that actually you need a re-up on your prescription." 60 "<<set $scene.reason='drugs'>>">>]<br>
<</if>>
[<<moveTo "event_work_doctor_nonappointment_2" "Interrupt and say you just came to visit." 60 "<<set $scene.reason='visit'>>">>]<br>
<<if $npc_work_doctor.stage < 3>>
[<<moveTo "event_work_doctor_nonappointment_2_first_1" "Follow him." 60>>]
<<else>>
[<<moveTo "event_work_doctor_nonappointment_2" "Follow him." 60 "<<set $scene.reason='change'>>">>]
<</if>>
<<else>>
<<if $scene.drVisitRepeat>>
"@@.npc_work_doctor;So, now that that's out of the way, are you ready to join me on my rounds?@@"
<<else>>
"@@.npc_work_doctor;Ah, you're here to help again, go ahead and get changed, I have quite the interesting subject for you today, I think you will quite enjoy it and find it very... educational.@@"
<</if>>
<br><br>
<<if $scene.drVisitRepeat>>
[@@.link_locked;You have already asked him about drugs today.@@]
<<elseif $currentTasks.hasOwnProperty("event_doctor_first_appointment")>>
[<<moveTo "event_work_doctor_nonappointment_2" "Say that actually you need a re-up on your prescription." 60 "<<set $scene.reason='drugs'>>">>]<br>
<</if>>
[<<moveTo "event_work_doctor_nonappointment_2" "Say you just came to visit." 60 "<<set $scene.reason='visit'>>">>]<br>
<<if $npc_work_doctor.stage < 3>>
[<<moveTo "event_work_doctor_nonappointment_2_first_1" "Follow him." 60>>]
<<else>>
[<<moveTo "event_work_doctor_nonappointment_2" "Follow him." 60 "<<set $scene.reason='change'>>">>]
<</if>>
<</if>>
<<elseif $scene.first_time>>
<<if $scene.drVisitRepeat>>
"@@.npc_work_doctor;So, do you need anything else?@@"
<<else>>
"@@.npc_work_doctor;Ah, <<=$player.first_name>>, what are you doing here? You are not yet due for a resupply on your prescription.@@"
<</if>>
<br><br>
<<if $scene.drVisitRepeat>>
[@@.link_locked;You have already asked him about drugs today.@@]
<<elseif $currentTasks.hasOwnProperty("event_doctor_first_appointment")>>
[<<moveTo "event_work_doctor_nonappointment_2" "Say you need a re-up on your prescription." 60 "<<set $scene.reason='drugs'>>">>]<br>
<</if>>
[<<moveTo "event_work_doctor_nonappointment_2" "Say you just came to visit." 60 "<<set $scene.reason='visit'>>">>]<br>
[<<moveTo "event_work_doctor_nonappointment_2" "Say you wanted to learn more about what he does." 60 "<<set $scene.reason='teach'>>">>]
<<elseif setup.checkVisibleClothingTag('schoolgirl') > 50>>
<<=setup.getNpcName("npc_work_doctor","formal")>> looks up at your outfit with unconcealed lust.<br>
<br>
<<if $scene.drVisitRepeat>>
"@@.npc_work_doctor;So, girl, what else can the doctor do for you today?@@"
<<else>>
"@@.npc_work_doctor;Well, well, well, that does not look like regulation secretary attire... What has brought a lovely girl like you to the doctor's office?@@"
<</if>>
<br><br>
<<if $scene.drVisitRepeat>>
[@@.link_locked;You have already asked him about drugs today.@@]<br>
<<elseif $currentTasks.hasOwnProperty("event_doctor_first_appointment")>>
[<<moveTo "event_work_doctor_nonappointment_2" "Say you need a re-up on your prescription." 60 "<<set $scene.reason='drugs'>>">>]<br>
<</if>>
[<<moveTo "event_work_doctor_nonappointment_2" "Say you just came to visit." 60 "<<set $scene.reason='visit'>>">>]<br>
<<if $npc_work_doctor.flags.nurse_available>>
[<<moveTo "event_work_doctor_nonappointment_2" "Get changed to help as his nurse-assistant." 60 "<<set $scene.reason='change'>>">>]
<<else>>
[<<moveTo "event_work_doctor_nonappointment_2" "Say you wanted to learn more about what he does." 60 "<<set $scene.reason='teach'>>">>]
<</if>>
<<else>>
<<if $scene.drVisitRepeat>>
"@@.npc_work_doctor;Is there anything else you need?@@" He asks with a slight edge of annoyance.
<<else>>
"@@.npc_work_doctor;Ah, <<=$player.first_name>>, what do you need today?@@"
<</if>>
<br><br>
<<if $scene.drVisitRepeat>>
[@@.link_locked;You have already asked him about drugs today.@@]<br>
<<elseif $currentTasks.hasOwnProperty("event_doctor_first_appointment")>>
[<<moveTo "event_work_doctor_nonappointment_2" "Say you need a re-up on your prescription." 60 "<<set $scene.reason='drugs'>>">>]<br>
<</if>>
[<<moveTo "event_work_doctor_nonappointment_2" "Say you just came to visit." 60 "<<set $scene.reason='visit'>>">>]<br>
<<if $npc_work_doctor.flags.nurse_available>>
[<<moveTo "event_work_doctor_nonappointment_2" "Get changed to help as his nurse-assistant." 60 "<<set $scene.reason='change'>>">>]
<<else>>
[<<moveTo "event_work_doctor_nonappointment_2" "Say you wanted to learn more about what he does." 60 "<<set $scene.reason='teach'>>">>]
<</if>>
<</if>>
</div>/*#
#desc: tell npc_work_doctor why you visted
#status: WRITTEN 0.7.4.0
#*/
<<if $roomchange == true>>
<<switch $scene.reason>>
<<case 'drugs'>>
<<set $scene.drugCount = setup.getItemCount('personal_medication')>>
<<if $scene.drugCount > 0>>
<<incrementEmotion 'anger' 'npc_work_doctor' 2>>
<<else>>
<<incrementEmotion 'anger' 'npc_work_doctor' 1>>
<<incrementEmotion 'affection' 'npc_work_doctor' 1>>
<<set _pillsAdd = setup.daystoDate($now, setup.getTaskDueDate('event_doctor_reup'))>>
<<addItem 'personal_medication' _pillsAdd>>
<<set $player.flags.drugs.bonus_prescription = true>>
<</if>>
<<case 'visit'>>
<<incrementEmotion 'affection' 'npc_work_doctor' 1>>
<<if $npc_work_doctor.affection < 5>>
<<incrementEmotion 'anger' 'npc_work_doctor' 1>>
<</if>>
<<case 'teach'>>
<<if !$npc_work_doctor.flags.nurse_available>>
<<incrementEmotion 'anger' 'npc_work_doctor' 1>>
<<else>>
<<incrementEmotion 'affection' 'npc_work_doctor' 1>>
<</if>>
<<case 'change'>>
<<decrementEmotion 'anger' 'npc_work_doctor' 1>>
<<incrementEmotion 'affection' 'npc_work_doctor' 1>>
<<useClothSetPush 'tmp'>>
<<removeAllClothing $player $now true>>
<<addItem 'nurse_catsuit'>>
<<wearItem $player $now 'nurse_catsuit' true>>
<<addItem 'nurse_corset'>>
<<wearItem $player $now 'nurse_corset' true>>
<<addItem 'nurse_crotchpiece'>>
<<wearItem $player $now 'nurse_crotchpiece' true>>
<<addItem 'nurse_mask'>>
<<wearItem $player $now 'nurse_mask' true>>
<<addItem 'nurse_heels'>>
<<wearItem $player $now 'nurse_heels' true>>
<<applyExperience 'oral' 128 'terrible' $SEEN_STRANGER>>
<<if setup.getItemFromType("cage") == 'sissyomatic' || setup.getItemFromType("cage") == 'sissyomatic_belt'>>
<<set $player.money.total += 25>>
<</if>>
<</switch>>
<</if>>
<<set $player.location to '<<=ps(setup.getNpcName("npc_work_doctor","formal"))>> Office.'>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/work_doctor_office.png" "./images/characters/npc_work_doctor.png">>
<div id="invframe" class="scrolltext">
<<switch $scene.reason>>
<<case 'drugs'>>
<<if $scene.drugCount > 0>>
<<=setup.getNpcName("npc_work_doctor","formal")>> checks his computer and then frowns. "@@.npc_work_doctor;Really? You know we track these things; I give you enough to last you the full week, please do not waste my time like a druggie looking for her fix.@@"
<<else>>
<<=setup.getNpcName("npc_work_doctor","formal")>> checks his computer and then looks at you with a measure of concern. "@@.npc_work_doctor;Hmm, the records match that you are out but you should have had enough for another <<=setup.daystoDate($now, setup.getTaskDueDate('event_doctor_reup'))>> days.@@" He tosses you a bottle "@@.npc_work_doctor;That should tide you over until our next scheduled appointment but do be careful, not adhering to your prescription could have... consequences.@@"
<</if>>
<br><br>
[<<moveTo "event_work_doctor_nonappointment_1" "Ask about something else." 60 "<<set $scene.drVisitRepeat=true>>">>]<br>
[<<moveTo "room_elevator_home" "Thank him and leave." 60>>]
<<case 'visit'>>
<<if $npc_work_doctor.anger > $npc_work_doctor.affection>>
He squints at you suspiciously, as if trying to suss out some secret motive.<br>
<br>
"@@.npc_work_doctor;I'm sorry, but I have far too much work to do to spend time distracted by a silly girl. Come back for our normally scheduled appointment.@@"<br>
<br>
The dismissal stings slightly but you hurry out of the lab before he decides to administer something worse than mere harsh words.<br>
<br>
[<<moveTo "room_elevator_home" "Leave." 60>>]
<<else>>
<<if $npc_work_doctor.anger > 0>>
You note a flicker of suspicion pass over his face but it lasts but a moment to be replaced by a leering grin.
<<else>>
He smiles at your offer.
<</if>>
"@@.npc_work_doctor;Hmm, come to think of it, I could do with some relief, it's been a long day and I'm a bit... pent up.@@"<br>
<br>
Rising from his stool he grabs a blue syringe, facing away from you and grunting slightly before turning back around; large, throbbing cock in hand.<br>
<br>
[<<moveTo "event_work_doctor_nonappointment_3_visit" "Change your mind and leave." 60 "<<set $scene.suck=false>>">>]<br>
[<<moveTo "event_work_doctor_nonappointment_3_visit" "Crawl over and give him some relief." 60 "<<set $scene.suck=true>>">>]
<</if>>
<<case 'teach'>>
<<if $currentTasks.hasOwnProperty('event_doctor_training') && !$currentTasks.event_doctor_training.finished>>
He sighs his eyes. "@@.npc_work_doctor;Silly girl! I already agreed to give you a class this weekend, show some patience, everything you need to know will be revealed then.@@"<br>
<br>
[<<moveTo "room_elevator_home" "Leave" 300>>]
<<elseif $npc_work_doctor.flags.nurse_available>>
He rolls his eyes. "@@.npc_work_doctor;Silly girl! I already gave you a lesson. If you want to learn more you can do it via on the job training by coming back to assist me.@@"<br>
<br>
[<<moveTo "room_elevator_home" "Leave" 300>>]
<<else>>
He looks at you in surprise.<br>
<br>
"@@.npc_work_doctor;And what makes you think a silly girl like yourself is worth my valuable time?@@"<br>
<br>
<<if setup.getTotalValue("smart") > 10>>
[<<moveTo "event_work_doctor_visit_5" "Show him that you're smart!" 60 "<<set $scene.smart=true>>">>]<br>
[<<moveTo "event_work_doctor_visit_5" "Play dumb and just beg him to, like, please teach you?" 60 "<<set $scene.smart=false>>">>]<br>
<<else>>
<<if setup.getTotalValue("smart") > 5>>
[<<moveTo "event_work_doctor_visit_5" "Try to show him you're smart!" 60 "<<set $scene.smart=true>>">>]<br>
[<<moveTo "event_work_doctor_visit_5" "Play dumb and just beg him to, like, please teach you?" 60 "<<set $scene.smart=false>>">>]<br>
<<else>>
[@@.link_locked;You aren't smart enough to try and impress him.@@]<br>
[<<moveTo "event_work_doctor_visit_5" "Beg him to, like, teach you?" 60 "<<set $scene.smart=false>>">>]<br>
<</if>>
<</if>>
[<<moveTo "room_elevator_home" "Apologise for bothering him and leave." 300>>]
<</if>>
<<case 'change'>>
Under his leering gaze you get changed into the latex nurse's outfit, standing obediently as he "helps" stuff the latex condom deep into your rear and mouth; the familiar numbing tingle spreading down your throat before he seals you up with the hole-filling "safety mask" and "security harness." <br>
<br>
<<if setup.getItemFromType("cage") == 'sissyomatic' || setup.getItemFromType("cage") == 'sissyomatic_belt'>>
Noting your <<if $fetish.sissy>>Sissy<<else>>Girl<</if>>-o-matic 9001 he smiles.<br>
<br>
"@@.npc_work_doctor;Perfect, you are regulation secured, that means I can bill this as you being an "official" assistant, entitling you to a small payment. I guess you're lacking for pockets so I will just put it over here with your things.@@"
<<else>>
"@@.npc_work_doctor;Lovely, work is so much more pleasant with company. I really wish they would approve my funding request for a full-time assistant... thought it would be a challenge to find one so eagerly helpful as yourself. If only <<=setup.getNpcName("npc_manager","Director")>> was less possessive of her toys...@@"
<</if>>
<br><br>
[<<moveTo "event_work_doctor_help_root" "Silently fall in behind him." 60>>]
<<default>>
ERROR: unexpected scene.reason <<=$scene.reason>>
<</switch>>
</div>/*#
#desc: provide oral relief for npc_work_doctor
#status: WRITTEN 0.7.4.0
#*/
<<if $roomchange == true>>
<<if $scene.suck>>
<<incrementEmotion 'affection' 'npc_work_doctor' 1>>
<<decrementEmotion 'anger' 'npc_work_doctor' 1>>
<<applyExperience 'penis' 10 'normal' $SEEN_STRANGER>>
<<applyExperience 'oral' $npc_work_doctor.penis_size_boosted 'normal' $SEEN_STRANGER>>
<<if $player.makeup.template != "">>
<<set $player.makeup.messed = Math.min(100,$player.makeup.messed+25)>>
<</if>>
<<elseif $fetish.get_raped>>
<<decrementEmotion 'affection' 'npc_work_doctor' 1>>
<<incrementEmotion 'anger' 'npc_work_doctor' 2>>
<<applyExperience 'penis' 10 'normal' $SEEN_STRANGER>>
<<applyExperience 'oral' $npc_work_doctor.penis_size_boosted 'very' $SEEN_STRANGER>>
<<if $player.makeup.template != "">>
<<set $player.makeup.messed = Math.min(100,$player.makeup.messed+75)>>
<</if>>
<<else>>
<<decrementEmotion 'affection' 'npc_work_doctor' 3>>
<<incrementEmotion 'anger' 'npc_work_doctor' 3>>
<</if>>
<</if>>
<<set $player.location to '<<=ps(setup.getNpcName("npc_work_doctor","formal"))>> Office.'>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/work_doctor_office.png" "./images/characters/npc_work_doctor.png">>
<div id="invframe" class="scrolltext">
<<if $scene.suck>>
<<if setup.getTotalValue("oral") > 10>>
You know well enough what he wants and you so you open wide and give it to him;
<<if setup.getTotalValue("oral") > 15>>
showing off the whole time as you deep-throat him hands-free and then commence to bob and suck, humming in pleasure the whole time as your tongue is pressed against the floor of your mouth and your throat bulges around his thick <<getWordMyPenis $player>>.
<<else>>
first taking him in hand and then swallowing him clear to the base, shuddering slightly at the way his thick cock bulges in your throat.
<</if>>
<br><br>
With your skills it does not take long before he pulses and shudders, gasping and pulling your head into his crotch as he cums right into your stomach. Eyes shut in concentration you force yourself to swallow, coaxing out every drop he has to offer before his <<getWordPenis $player>> softens and shrinks.
<<else>>
<<if setup.getTotalValue("oral") > 5>>
You struggle with his massive <<getWordPenis $player>> opting to suck on the tip and run your tongue along each big pulsing vein rather than even attempt to take it down your throat.
<<else>>
His <<getWordPenis $player>> is huge and well beyond your skills but you do your best, running your tongue over his tip while you use both hands to stroke up and down his shaft.
<</if>>
Fortunately his endurance seems to be in opposition to his size as, even with your modest skills, it is not long before he starts to pulse, pulling you as far down as you will go as he spurts thick, bitter cum down your throat.
<</if>>
<br><br>
Pulling away, his <<getWordPenis $player>> already appears less than half the size it did when it was inside of you and it seems to still be shrinking as he hurriedly turns away.<br>
<br>
"@@.npc_work_doctor;Good, uh, thank you. You can, uh... you can go now.@@"<br>
<br>
The shift in his demeanour is a bit odd but you shrug, rising to your feet and departing on your way - another step taken towards building his trust.
<<elseif $fetish.get_raped>>
You turn to go but he lunges towards you, faster and stronger than you thought possible as he grabs you by the hair and drags your face down to cock level.<br>
<br>
"@@.npc_work_doctor;Leaving so soon? No, that will not do at all. Not when you already have me so hot and bothered.@@"<br>
<br>
"Mmmfff!" Is all you can reply as he shoves his mammoth member into your mouth.<br>
<br>
You try to push away but in his drug-fuelled frenzy he seems inhumanely strong, his grip on your hair unbreakable as he roughly plows your mouth and throat.
<<if setup.getTotalValue("oral") > 10>>
<<if setup.getTotalValue("oral") > 15>>
You may be more than capable of taking him conventionally but he's so rough as to put even your legendary skills to the test.
<<else>>
A cock you could have handled on your own becomes throat-bruising when introduced at the pace he is running it.
<</if>>
<<else>>
Tears flow down your cheeks as he mercilessly fucks your face
<<if setup.getTotalValue("oral") > 5>>
he is far too big for you to handle but he doesn't seem to care in the slightest, forcing his way into your throat hard and deep.
<<else>>
each pounding thrust that attempts to force its way down your too-tight through has you ready to retch but he does not seem to care in the slightest.
<</if>>
<</if>>
Your only saving grace is his thankfully short trigger, a flood of cum spraying out your nose and dribbling down your chin as he climaxes with a grunt.<br>
<br>
Releasing his grip on your hair he lets you slide to the ground as he lords over you. "@@.npc_work_doctor;Pathetic, now get out of here, and think, next time, before you make an offer that you intend to follow through on it.@@"
<<else>>
You turn to go. Caught off guard he stumbles slightly, almost falling thanks to his pants already being down around his ankles as he calls out a parting "@@.npc_work_doctor;you bitch!@@" As you walk out the door.<br>
<br>
<<printThought $player "Hmm, he's probably going to hold that against me...">>
<</if>>
<br><br>
[<<moveTo "room_elevator_home" "Lobby." 300>>]
</div>/*#
#desc: change into nurse outfit for npc_work_doctor
#status: WRITTEN 0.7.4.0
#*/
<<if $roomchange == true>>
<<set $npc_work_doctor.stage = 3>>
<<addNpcTheme 'npc_psychiatrist' 'work_doctor' 'theme_psychiatrist_doctor_5'
1
'event_psychiatrist_session_nurse'
false
'theme_psychiatrist_doctor_header'
>>
<<useClothSetPush 'tmp'>>
<<removeAllClothing $player $now true>>
<<addItem 'nurse_catsuit'>>
<<wearItem $player $now 'nurse_catsuit' true>>
<<addItem 'nurse_corset'>>
<<wearItem $player $now 'nurse_corset' true>>
<<addItem 'nurse_crotchpiece'>>
<<wearItem $player $now 'nurse_crotchpiece' true>>
<<addItem 'nurse_mask'>>
<<wearItem $player $now 'nurse_mask' true>>
<<addItem 'nurse_heels'>>
<<wearItem $player $now 'nurse_heels' true>>
<<applyExperience 'oral' 12 'terrible' $SEEN_STRANGER>>
<</if>>
<<set $player.location to '<<=ps(setup.getNpcName("npc_work_doctor","formal"))>> Backroom.'>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/TODOnurse_change.png" "./images/characters/npc_work_doctor.png">>
<div id="invframe" class="scrolltext">
He leads you to the corner of his office to open a door into what proves to be a small tile-lined shower stall. Sprayers ring the room including a wash hose as you realize that the entire room is designed such that, with the door closed, it is capable of applying omni-directional cleaning... a pair of cuffs dangling from the ceiling silent testament to the (not) required willingness of the one being cleaned...<br>
<br>
All those details fade away as you look upon the other thing hanging from the centre of the room - the outfit that you realize you are about to be wearing.<br>
<br>
"@@.npc_work_doctor;I pulled your measurements from the company database so the size should be perfect - it's regulation for all of my nurse assistants, designed to keep them safe, sealed, and sanitary in the execution of their duties.@@"<br>
<br>
"Sealed" is right as you look upon the full body catsuit, mask, gloves and steep heels all integrated into the seamless garment, complete with a built-in nurse's cap and a two tone white and pink hospital-inspired design. He waits for you to strip <<if setup.getItemFromType("plug") != "" && !setup.getItemObjFromType('plug').hasOwnProperty('lockable')>>and remove the plug<</if>> before he pulls it down from the hanger and opens a short zipper that runs up the middle portion of the back. He helps you balance on the slick tile as you step into each leg then fold yourself up to slither into the rest.<br>
<br>
True to his word the outfit is definitely made for you, fitting perfectly, well... other than being VERY tight but you have the feeling that's quite intended. Marveling at how it covers you completely like a second skin, from your head down to your pointed toes. Smoothing out any air-bubbles he gives you a few caressing gropes before he zips you up.<br>
<br>
With the zipper closed and clear lenses over your eyes the only gap to the outside world are two holes for your nostrils - and even they are via a pair of plugs that filter the air to give it a slight hint of latex with every breath. Of course the more "interesting" features are the two condom-like inserts built into the catsuit - one for your rear hole, the other for your mouth; the casual way he uses two fingers to stuff the rubber pockets inside of you lets you know that just because you're "sealed" doesn't mean you'll be safe from penetration.<br>
<br>
Not to leave you waiting he presents you with another layer - what looks like a hybrid between a corset and a bathing suit that looks to cover nearly your entire torso; completely covering your zipper while also providing a smooth, body-sculpting profile from your breasts down between your legs and then up your back, some sort of advanced material allowing it to stretch for you to step into - and in so doing feel the sizable dildo built into the interior of the outfit slide into your rubber-lined hole - then close in around you as secure as any other corset once in place without actually having a seam.<br>
<br>
"@@.npc_work_doctor;Almost done@@" he states with a grin as he hands you the final piece of your outfit - a classic nurse's face-mask... rendered in latex... with a sizable internal gag shaped very much like a penis.<br>
<br>
<<if setup.getTotalValue("oral") < 10>>
The interior dildo is not so large as to be out of your comfort zone... though you do somewhat wonder at how you'll breath with it sealed in place.
<<else>>
The interior dildo looks far too large for you to swallow, and that doesn't even take into consideration managing to breath once it's sealed in place!
<</if>>
Noting your look of concern he just grins as he brings the mask towards your face. "@@.npc_work_doctor;Intimidating, isn't it? But do not be concerned, that mouth condom is coated with the same medical-grade anaesthetic we use for endoscopy's. Just focus on breathing through your nose and everything will be fine as you silently train throughout your shift. Now open wide!@@"<br>
<br>
He pinches your nose giving you little choice in the matter, and the phallus is soon sliding down your throat with a gentle tingle. Once the front panel of the gag is pressed against your lips you bring a hand to your throat, stunned as you feel the bulge of the penis extending most of the way down.<br>
<br>
"@@.npc_work_doctor;Perfect, now you're properly, and safely sealed, filled and equipped to assist with my work.@@"<br>
<br>
<<if setup.getTotalValue("heels") >= setup.getItemObj("nurse_heels").heels.difficulty>>
Striding gracefully in the delightfully tall heels,
<<else>>
Teetering slightly in the steep heels,
<</if>>
you follow after him as he leads the way out of the shower room and through the lab. Grabbing a tablet he glances through it as if confirming his plan before leading you out of his office and up the hall.<br>
<br>
[<<moveTo "event_work_doctor_nonappointment_2_first_2" "Time to make the rounds." 60>>]
</div>/*#
#desc: first time working as nurse for npc_work_doctor
#status: WRITTEN 0.7.4.0
#*/
<<if $roomchange == true>>
<<addItem 'medical_collar'>>
<<wearItem $player $now 'medical_collar' true>>
<<addItem 'medical_leash'>>
<<wearItem $player $now 'medical_leash' true>>
<</if>>
<<set $player.location to 'Secure Hospital.'>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/TODOnurse_work.png" "./images/characters/npc_work_doctor.png">>
<div id="invframe" class="scrolltext">
You follow <<=setup.getNpcName("npc_work_doctor","formal")>> to the elevator where he scans his badge and sends things down to one of the deep basement levels. Attired and gagged as you are you have little choice but to stand patiently as the numbers swiftly tick down, your heart racing a little faster the further down you go.<br>
<br>
Stepping from the elevator you find yourself in what looks like a medical ward, gleaming white halls, all protected behind another heavy security door at which <<=setup.getNpcName("npc_work_doctor","formal")>> is required to scan his badge and wait for a stern looking guard to buzz him in.<br>
<br>
Rising from his seat the guard welcomes <<=setup.getNpcName("npc_work_doctor","formal")>> and then asks about you.<br>
<br>
"@@.npc_work_doctor;Ah, yes, she's an over-eager secretary who volunteered to assist me in my rounds.@@"<br>
<br>
"Very good, sir, but you know the regulations. Miss, if you would please come over here?" <br>
<br>
A little nervous at the extent of the security down here you do as the guard pulls a futuristic, and heavy looking collar that he locks around your neck with a click before unspooling a leash built into the device to hand to <<=setup.getNpcName("npc_work_doctor","formal")>>. "Remember, she is your responsibility - always keep her on leash unless you are in a secure treatment room, and Nurse?" the way the guard refers to you without even bothering with a name feels deeply dehumanising "do behave yourself. Without that leash you will be presumed to be just another patient, and the paperwork to "fix" that is non-trivial." <br>
<br>
A bit nervous you take a step closer to <<=setup.getNpcName("npc_work_doctor","formal")>> as he smiles. "@@.npc_work_doctor;Oh, don't worry, I won't be letting you out of my sight, now come along, we have work to do.@@"<br>
<br>
The guard returns to his seat as you feel a tug on your collar that has you stepping quickly to keep up, your heels echoing loudly in the sterile halls.<br>
<br>
[<<moveTo "event_work_doctor_nonappointment_2_first_3" "Continue." 600>>]
</div>/*#
#desc: accompany npc_work_doctor for first time - hypno patient
#status: WRITTEN 0.7.4.0
#*/
<<if $roomchange == true>>
<</if>>
<<set $player.location to 'Exam Room.'>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/TODOnurse_work.png" "./images/characters/npc_work_doctor.png">>
<div id="invframe" class="scrolltext">
The wide hall lined with locked and numbered doors on either side puts you more in mind of an asylum than a traditional hospital but you have little chance to look around as you keep pace lest your leash grow taut.<br>
<br>
Arriving at a door seemingly at random <<=setup.getNpcName("npc_work_doctor","formal")>> scans his badge and his hand-print as you boggle at the layers of security. "@@.npc_work_doctor;If you come back some other time and I'll have you do some more "hands on" work but today I'm just checking in on a few of my patients. I doubt you'll be too bored.@@"<br>
<br>
With a final wink he opens the door and leads you into the dark room beyond.<br>
<br>
Stepping inside you hear the door close - and lock behind you as you try to squint and not bump into anything in the pitch blackness that descends when the door shuts. "@@.npc_work_doctor;Oh, sorry about that, no need to leave the light on with this patient so regulation says darkness for added security.@@"<br>
<br>
A flick of a switch and the room is blasted in bright white light giving you a view of its only occupant - a single individual laid back in an exam chair<<if false && _TODOfuture>>... an exam chair nigh identical to the one used by <<=setup.getNpcName("npc_psychiatrist","formal")>> in her hypnosis study<<elseif $npc_psychiatrist.hypnosis > 0>> a strangely familiar exam chair..<</if>>.<br>
<br>
The "patient" is bound securely to the chair, latex-covered, legs slightly spread with a large contraption covering their groin, heavy straps holding their arms, legs and chest to the padded chair, with their head contained by a large helmet with several tubes connecting back into the machinery in the back of the chair.<br>
<br>
"@@.npc_work_doctor;Impressive, isn't it?@@" <<=setup.getNpcName("npc_work_doctor","formal")>> remarks with a grin as he grabs a tablet from the side of the chair and flicks through the features. "@@.npc_work_doctor;This lovely thing has been in here for oh, just over 80 hours, almost halfway through her scheduled week. Yup, once she's done she should be nice and docile; yup, based on her numbers so far she's going to be just perfect - a trial run of a new speed training initiative; the idea is to compress a full orientation period into a single automated routine, supplemented with chemical assistance, of course. So far things are shaping up well but we still have a lot more tests to run before we can roll it out on a larger scale.@@"<br>
<br>
Adjusting a couple of valves the "patient" moves for the first time, shuddering slightly in her bonds as a trickle of pink flows through one of the tubes leading into her mask. "@@.npc_work_doctor;That should do for here, come along, let us be off to the next patient.@@"<br>
<br>
You follow <<=setup.getNpcName("npc_work_doctor","formal")>> out of the room, glancing back one final time at the bound patient, in their drugged and hypnotised personal prison, wondering what state a full week under such conditions would leave a person...<br>
<br>
Still on a leash you make your way up the hall and around a corner where <<=setup.getNpcName("npc_work_doctor","formal")>> swipes his card on another door.<br>
<br>
[<<moveTo "event_work_doctor_nonappointment_2_first_4" "Continue." 600>>]
</div>/*#
#desc: accompany npc_work_doctor for first time - penis OD patient
#status: WRITTEN 0.7.4.0
#*/
<<if $roomchange == true>>
<</if>>
<<set $player.location to 'Exam Room.'>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/TODOnurse_work.png" "./images/characters/npc_work_doctor.png">>
<div id="invframe" class="scrolltext">
Walking through the door you find yourself in a padded white room, the sole occupant looking up and carefully rising to her feet - something of a trick given that she is restrained by a tight straightjacket.<br>
<br>
The girl bows in greeting and stands obediently as <<=setup.getNpcName("npc_work_doctor","formal")>> removes the gag from her mouth and lets it dangle around her neck.<br>
<br>
"@@.npc_work_doctor;So, Miss Barkarna, how are we feeling today?@@"<br>
<br>
"Very good, sir, only I'm getting a bit lonely, when will I be allowed to have visitors again?" <br>
<br>
"@@.npc_work_doctor;Soon, I hope, but first we need to look at it, please, if you would hop up on your bed and lie back.@@"<br>
<br>
She obeys eagerly, hopping onto the bed that occupies one side of the room and shuffling into the middle before laying back and spreading her legs.<br>
<br>
Pulling out a pair of rubber gloves <<=setup.getNpcName("npc_work_doctor","formal")>> snaps them on before carefully reaching for one of the buckles connected to the straightjacket's crotch strap.<br>
<br>
If your mouth wasn't already spread wide by your gag your jaw would have dropped in shock as a massive cock pops into view. Bound with steel bands in a polished chastity device that forces it to curve in on itself, though even in this non-erect state it is awe-inspiring.<br>
<br>
"@@.npc_work_doctor;My my, still struggling are we?@@" He grabs a bead at the tip and withdraws a long urethra probe causing her to shudder and immediately start dripping pre-cum onto the sheets.<br>
<br>
"Please, I need to fuck something," she moans, "let me use your nurse, I promise I'll be so much better if I can just cum..." <br>
<br>
<<=setup.getNpcName("npc_work_doctor","formal")>> frowns "@@.npc_work_doctor;no, I think not, we-@@" before he can finish his statement the girl leaps from the bed, somehow springing into the air and rushing across the room to barrel towards you.<br>
<br>
<<if setup.getTotalValue("martial_arts") > 10>>
On reflex you redirect her charge, triping her as she passes and then taking her to the ground where you pin her down.<br>
<br>
"@@.npc_work_doctor;Well well, nurse ninja! I never would have imagined you had such moves.@@"<br>
<br>
Moving over to you he leans down to inject something into her neck, her flailing stopping almost instantly as she goes totally limp under you.<br>
<br>
Motioning for you to step off <<=setup.getNpcName("npc_work_doctor","formal")>> picks the now unconscious girl up and lays her back down on the bed.
<<else>>
<<if setup.getTotalValue("martial_arts") > 5>>
You have just enough martial skill to dodge her charge, diving out of the way only for her to follow you to the ground and begin humping you.
<<else>>
Taken by surprise you are knocked up against a wall and she begins to frantically hump you, driving into you as her caged cock and your own rigid uniform and plug unite to thwart her efforts to penetrate your rear.
<</if>>
<br><br>
Despite her restrained arms she has shocking strength, holding you down as she desperately tries to get off against your body. She suddenly goes limp, however and you turn to see <<=setup.getNpcName("npc_work_doctor","formal")>> catch her in his arms and lay her now unconscious body on the bed.
<</if>>
<br><br>
"@@.npc_work_doctor;She stole half an orgy's worth of serum Delta at a work party, the result has been well... you can see; normally the effects wear off after climax but she has been like this for over a month now. At first we tried draining the extra size from her but when that failed to work we shifted to attempting to bring her under control... Looks like she still has a ways to go.@@"<br>
<br>
As he talks he unwraps a fresh urethra rod, sliding it into place and twisting it to lock into the tip of her cage. "@@.npc_work_doctor;Of course her little outburst only proves that even more extreme measures may be necessary.@@" Reaching under the bed he pulls out some heavy duty nylon straps, clipping them to mount points on her straightjacket and then doing the same for her legs, tightening things down until she is securely strapped in place.<br>
<br>
Moving to the foot of the bed he swings a machine up in between her legs, lifting her caged member up to expose her rear as he pulls out a large plug and replaces it with the dildo mounted to the end of a solid metal arm. You stand and watch as the auto-lubricating phallus - nearly as large as her own caged member, begins thrusting in and out of her hole, her resulting moan met by <<=setup.getNpcName("npc_work_doctor","formal")>> replacing the gag back in her mouth.<br>
<br>
"@@.npc_work_doctor;That should help the rest of the session be more productive.@@" He notes, grabbing a tablet from the side of her bed as he makes notes. "@@.npc_work_doctor;Figure a few hours of CBT tomorrow is in order to properly discipline her outbursts, and then we'll see where it goes from there.@@"<br>
<br>
You nod, watching as the girl begins drooling out of the side of her gag, her eyelids fluttering as she looks up at you, humping her hips - though if it is to maximize the dildo thrusting into her or a futile attempt to get relief for her massive cock, you could not say.<br>
<br>
Replacing the tablet <<=setup.getNpcName("npc_work_doctor","formal")>> takes up your leash and walks out of the room.<br>
<br>
[<<moveTo "event_work_doctor_nonappointment_2_first_5" "Continue." 3600>>]
</div>/*#
#desc: accompany npc_work_doctor for first time - finish visiting patients
#status: WRITTEN 0.7.4.0
#*/
<<if $roomchange == true>>
<</if>>
<<set $player.location to 'Exam Room.'>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/work_doctor_office.png" "./images/characters/npc_work_doctor.png">>
<div id="invframe" class="scrolltext">
Always within arms length of <<=setup.getNpcName("npc_work_doctor","formal")>> you continue on through half a dozen additional stops as he "checks" on patients. Nearly all of them are restrained in some manner their moods ranging from resigned to desperate. Only occasionally called on for assistance you spend the time as a mute, faceless witness, looking on at the extreme methods seemingly employed in this very... unique hospital.<br>
<br>
Finishing his rounds <<=setup.getNpcName("npc_work_doctor","formal")>> stops at the security desk to turn in your collar, thanking you for the assistance as you ride the elevator back up to his office-lab.<br>
<br>
"@@.npc_work_doctor;Sorry there was not more for you to do today but I hope it was edifying, at least,@@" he states as he takes you back into the private shower and begins removing your outfit.<br>
<br>
[<<moveTo "event_work_doctor_nonappointment_2_first_6" "Agree that it was." 600 "<<set $scene.thank=false>>">>]<br>
[<<moveTo "event_work_doctor_nonappointment_2_first_6" 'Ask if you could "thank" him for letting you tag along.' 600 "<<set $scene.thank=true>>">>]
</div>/*#
#desc: accompany npc_work_doctor for first time - finish and change
#status: WRITTEN 0.7.4.0
#*/
<<if $roomchange == true>>
<<if $scene.thank>>
<<incrementEmotion 'affection' 'npc_work_doctor' 1>>
<</if>>
<<removeItem $player $now 'nurse_catsuit' true>>
<<deleteItem $player $now 'nurse_catsuit'>>
<<removeItem $player $now 'nurse_corset' true>>
<<deleteItem $player $now 'nurse_corset'>>
<<removeItem $player $now 'nurse_crotchpiece' true>>
<<deleteItem $player $now 'nurse_crotchpiece'>>
<<removeItem $player $now 'nurse_mask' true>>
<<deleteItem $player $now 'nurse_mask'>>
<<removeItem $player $now 'nurse_heels' true>>
<<deleteItem $player $now 'nurse_heels'>>
<<removeItem $player $now 'medical_collar' true>>
<<deleteItem $player $now 'medical_collar'>>
<<removeItem $player $now 'medical_leash' true>>
<<deleteItem $player $now 'medical_leash'>>
<<useClothSetPop 'tmp' $player $now>>
<</if>>
<<set $player.location to '<<=ps(setup.getNpcName("npc_work_doctor","formal"))>> Backroom.'>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/TODOnurse_change.png" "./images/characters/npc_work_doctor.png">>
<div id="invframe" class="scrolltext">
<<if $scene.thank>>
After removing the corset, gag and plug he finally unzips the catsuit for you to slither free. Able to speak for the first time since the mouth condom was shoved past your lips you immediately ask if you could "thank" him for taking you along.<br>
<br>
"@@.npc_work_doctor;Alas, some other time. I need to write several reports for various patients, boring, dull paperwork but it has to be done. I appreciate the offer but I do not think I can spare the time so I will, instead, merely bid you good night.@@"
<<else>>
He removes corset, gag and plug before finally unzipping the catsuit for you to slither free.
<</if>>
<br><br>
He supervises you putting your clothes back on <<if $scene.plug>>and your plug back in <</if>>reminding you to check that you haven't forgotten anything before escorting you out of his office and bidding you good-night.<br>
<br>
You feel strangely cold without the snug catsuit, mere air brushing your face feeling almost alien and invasive as you walk to the elevator.<br>
<br>
[<<moveTo "company_lobby" "Lobby." 300>>]
</div>/*#
#desc: help npc_work_doctor; drugtest
#status: STUB 0.7.4.0
#*/
TODOfuture/*#
#desc: mux for helping npc_work_doctor
#status: WRITTEN 0.7.4.0
#*/
<<if $roomchange == true>>
/%TODOfuture: 'drugtest', %/
<<set $scene.origSceneId = ['no_go','npc_futa', 'npc_hucow', 'npc_sexdoll', 'npc_sissy_secretary', 'npc_ceo', 'npc_secretary', 'npc_nintendolls'].random()>>
<<set $scene.sceneId = $scene.origSceneId>>
<<switch $scene.origSceneId>>
<<case 'npc_futa'>>
<<if $npc_futa.stage != 4>>
<<set $scene.sceneId = 'default'>>
<</if>>
<<case 'npc_hucow'>>
<<if $npc_hucow.stage < 4>>
<<set $scene.sceneId = 'default'>>
<<else>>
<<set $scene.first = $npc_hucow.stage == 4>>
<<addItem 'medical_collar'>>
<<wearItem $player $now 'medical_collar' true>>
<<addItem 'medical_leash'>>
<<wearItem $player $now 'medical_leash' true>>
<</if>>
<<case 'npc_sexdoll'>>
<<if $npc_sexdoll.stage < 4 || $player.analvirginity == "" || $npc_sexdoll.flags.ultimateTest>>
<<set $scene.sceneId = 'default'>>
<<else>>
<<set $scene.first = $npc_sexdoll.stage == 4>>
<<addItem 'medical_collar'>>
<<wearItem $player $now 'medical_collar' true>>
<<addItem 'medical_leash'>>
<<wearItem $player $now 'medical_leash' true>>
<</if>>
<<case 'npc_sissy_secretary'>>
<<if $npc_sissy_secretary.stage != 4>>
<<set $scene.sceneId = 'default'>>
<</if>>
<<case 'npc_ceo'>>
<<set $scene.firstTime = !$npc_ceo.flags.dr_appointment>>
<<if $npc_ceo.flags.dr_appointment_complete>>
<<set $scene.sceneId = 'default'>>
<</if>>
<<case 'npc_secretary'>>
<<if $npc_secretary.flags.exam>>
<<set $scene.sceneId = 'default'>>
<</if>>
<<case 'npc_nintendolls'>>
<<if $npc_nintendolls.stage != 5 || $player.analvirginity == "" || ($player.peggingvirginity != "" && $fetish.pegging_is_anal)>>
<<set $scene.sceneId = 'default'>>
<</if>>
<<case 'no_go'>>
<<if setup.getItemFromType("cage") == 'sissyomatic' || setup.getItemFromType("cage") == 'sissyomatic_belt'>>
<<set $scene.sceneId = 'default'>>
<<else>>
<<set $npc_work_doctor.flags.sissyomatic_offer = true>>
<<addNpcTheme 'npc_manager' 'chastity_general' 'theme_manager_sissyomatic_money'
0
'event_manager_theme_sissyomatic_permission_1'
true
'theme_manager_chastity_header'
>>
<</if>>
<<case 'drugtest'>>
<<if $npc_work_doctor.flags.drugtest>>
<<set $scene.sceneId = 'default'>>
<<else>>
<<addItem 'medical_collar'>>
<<wearItem $player $now 'medical_collar' true>>
<<addItem 'medical_leash'>>
<<wearItem $player $now 'medical_leash' true>>
<</if>>
<</switch>>
<<if $scene.sceneId == 'default'>>
<<addItem 'medical_collar'>>
<<wearItem $player $now 'medical_collar' true>>
<<addItem 'medical_leash'>>
<<wearItem $player $now 'medical_leash' true>>
<</if>>
<</if>>
<<switch $scene.sceneId>>
<<case 'npc_futa' 'npc_sissy_secretary' 'npc_ceo' 'npc_nintendolls' 'npc_hucow' 'npc_sexdoll' 'drugtest'>>
<<set $player.location to 'Social Interaction Service Syndicate Inc. Private Exam Room'>>
<<case 'npc_secretary'>>
<<set $player.location to 'Conference Room of Social Interaction Service Syndicate Inc.'>>
<<case 'default'>>
<<set $player.location to '<<=ps(setup.getNpcName("npc_work_doctor","formal"))>> Lab.'>>
<</switch>>
<<include enterroom>>
<<initRoom>>
<<switch $scene.sceneId>>
<<case 'npc_futa' 'npc_sissy_secretary' 'npc_ceo' 'npc_nintendolls' 'npc_hucow' 'npc_sexdoll' 'drugtest'>>
<<createBGR "./images/locations/TODOnurse_exam.png" "./images/characters/npc_work_doctor.png">>
<<case 'npc_secretary'>>
<<createBGR "./images/locations/conferenceroom.png" "./images/characters/npc_work_doctor.png">>
<<case 'default'>>
<<createBGR "./images/locations/work_doctor_office.png" "./images/characters/npc_work_doctor.png">>
<</switch>>
<div id="invframe" class="scrolltext">
<<switch $scene.sceneId>>
<<case 'no_go'>>
You follow <<=setup.getNpcName("npc_work_doctor","formal")>> down to the subterranean hospital only to be stopped by security.<br>
<br>
You don't hear the conversation but you can tell from his demeanour that <<=setup.getNpcName("npc_work_doctor","formal")>> is very frustrated, finally returning to you in a huff.<br>
<br>
"@@.npc_work_doctor;Well, it would seem there was an accident with one of the patients today and they've put the whole place on lock-down. They are only allowing fully "secure" nurses in or out.@@"<br>
<br>
You're a bit puzzled as to how you could be any more "secure" and still be useful for anything and he explains.<br>
<br>
"@@.npc_work_doctor;Actually, this could be an opportunity for you. If you were interested I could get you added to the system as an official assistant rather than the "volunteer" status you've been working under thus far. All that would be required is that you, or rather, your manager, agrees for you to be locked up in a special company-approved prototype chastity device.@@"<br>
<br>
<<printThought $player "What? Like my current <<if setup.isCage()>>cage<<else>>chastity belt<</if>> isn't frustrating enough?">><br>
<br>
"@@.npc_work_doctor;I will admit the device is somewhat severe in design, though isn't that the best kind? In any case, being in the system would also make you entitled to payment for your assistance as well, if that might make the offer even more appealing. If you are interested just speak with your manager and get back to me. As for today well... I guess this is it.@@"<br>
<br>
You hope whatever patient you were scheduled to visit will be ok as <<=setup.getNpcName("npc_work_doctor","formal")>> takes you back to his office and helps you change back into your normal attire.<br>
<br>
[<<moveTo "room_elevator_home" "Leave." 300 "<<removeItem $player $now 'nurse_catsuit' true>><<deleteItem $player $now 'nurse_catsuit'>><<removeItem $player $now 'nurse_corset' true>><<deleteItem $player $now 'nurse_corset'>><<removeItem $player $now 'nurse_crotchpiece' true>><<deleteItem $player $now 'nurse_crotchpiece'>><<removeItem $player $now 'nurse_mask' true>><<deleteItem $player $now 'nurse_mask'>><<removeItem $player $now 'nurse_heels' true>><<deleteItem $player $now 'nurse_heels'>><<useClothSetPop 'tmp' $player $now>>">>]
<<case 'npc_futa'>>
You follow <<=setup.getNpcName("npc_work_doctor","formal")>> to a room near the elevator that looks like any other normal hospital exam room you've ever seen.<br>
<br>
Entering you find your friend <<=setup.getNpcName('npc_futa', 'first')>> already there, skirt raised as she is stroking her large <<getWordLadyPenis $player>>. Looking up with both relief and desperation she doesn't even slow down as she greets the two of you.<br>
<br>
"@@.npc_futa;I'm sorry I just... I can't stop. Please, my boyfriend couldn't even go to work today I fucked him so hard all last night. You have to help me!@@"<br>
<br>
<<=setup.getNpcName("npc_work_doctor","formal")>> nods and then reaches for the straps to your gag. "@@.npc_work_doctor;Of course. Nurse, if you would start by helping the patient relax?@@"<br>
<br>
Dressed as you are <<=setup.getNpcName('npc_futa', 'first')>> has no way of recognizing you but the way she looks at you in your latex-clad nurse attire is filled with lust and desperate need.<br>
<br>
[<<moveTo "event_work_doctor_npc_futa_1" "Suck and stroke." 300 "<<set $scene.obey=true>>">>]<br>
[<<moveTo "event_work_doctor_npc_futa_1" "Shake your head." 300 "<<set $scene.obey=false>>">>]
<<case 'npc_hucow'>>
You join <<=setup.getNpcName("npc_work_doctor","formal")>> down in the subterranean "hospital,"
<<if setup.getItemFromType("cage") == "sissyomatic" || setup.getItemFromType("cage") == "sissyomatic_belt">>
quickly passed through security with the mere addition of collar and leash thanks to your ultra-secure <<if $fetish.sissy>>Sissy<<else>>Girl<</if>>-o-matic.
<<else>>
once again delayed in security as your chastity device is checked over before you are collared and leashed.
<</if>>
Following at <<=ps(setup.getNpcName("npc_work_doctor","formal"))>> heels you are taken to a room where you <<if $scene.first>>are surprised to<<else>>once again<</if>> find <<=setup.getNpcName('npc_hucow', 'first')>> waiting for you - her lab coat open to expose her massive breasts, a slightly dazed expression on her face.<br>
<br>
"@@.npc_work_doctor;Good afternoon, <<=setup.getNpcName('npc_hucow', 'other')>>; I trust you are ready for your check-up? Would you kindly present.@@"<br>
<br>
<<=setup.getNpcName('npc_hucow', 'first')>> nods as she lifts her breasts with both hands as if in offering. <<=setup.getNpcName("npc_work_doctor","formal")>> pulls out his tablet and begins examining her breasts.<br>
<br>
[<<moveTo "event_work_doctor_npc_hucow_1" "Continue" 300>>]
<<case 'npc_sexdoll'>>
You again travel with <<=setup.getNpcName("npc_work_doctor","formal")>> down to the subterranean "hospital."
<<if setup.getItemFromType("cage") == "sissyomatic" || setup.getItemFromType("cage") == "sissyomatic_belt">>
You zip through security with the mere addition of collar and leash thanks to your ultra-secure <<if $fetish.sissy>>Sissy<<else>>Girl<</if>>-o-matic. At <<=ps(setup.getNpcName("npc_work_doctor","formal"))>> heels lead up the hall and into a room where you find the "patient" has already been stripped and bound.
<<else>>
Delayed at security while your chastity device is checked you are eventually approved and fitted with collar and a leash to be lead up the hall and into a room where you find the "patient" has already been stripped and bound.
<</if>>
Lying on her back <<=setup.getNpcName('npc_sexdoll', 'first')>> is naked and exposed, her arms bound at her sides, a large ring gag in her mouth with straps holding her torso in place and her legs spread. She is laying atop an odd version of a medical exam table, the padded piece of furniture making an arch so that her head and legs are lower than her belly but with everything supported and secure. Perhaps most surprising is that her small, but quite erect, <<if $fetish.sissy>>sissy <</if>>clitty is uncaged.<br>
<br>
Moving into the room you catch a glimpse of her expression, desperate and with the telltale streaks of dried tears tracing her cheeks. Thanks to your uniform she looks up at you without recognition, the bimbofied face of <<=setup.getNpcName('npc_sexdoll', 'first')>> staring up, milky-eyed with desperation..<br>
<br>
"@@.npc_work_doctor;Lovely, already prepared as instructed.@@" he notes before turning in your direction as he describes the situation. "@@.npc_work_doctor;This poor slut has been denied any sexual contact for twenty-four hours in preparation for this test. I imagine she is quite desperate for us to begin so let us not keep her waiting any longer.@@"<br>
<br>
<<=setup.getNpcName('npc_sexdoll', 'first')>> lets out a whine of confirmation, thrusting her hips and wiggling her tits as best she can in her bonds to earn herself a hard tit slap that sends her heavy nipple rings bouncing as <<=setup.getNpcName("npc_work_doctor","formal")>> glances through her file. "@@.npc_work_doctor;Quiet down there, slut, we'll be attending to you shortly.@@"<br>
<br>
[<<moveTo "event_work_doctor_npc_sexdoll_1" "Time for the exam." 300>>]
<<case 'npc_sissy_secretary'>>
Traveling with <<=setup.getNpcName("npc_work_doctor","formal")>> to a nearby exam room you find <<=setup.getNpcName('npc_sissy_secretary', 'full')>> nervously sitting on the exam table waiting for you.<br>
<br>
[<<moveTo "event_work_doctor_npc_sissy_secretary_1" "Continue" 300>>]
<<case 'npc_secretary'>>
Accompanying <<=setup.getNpcName("npc_work_doctor","formal")>> you board the elevator and travel up, up, up finally disembarking on one of the highest "executive" floors and heading for a conference room where a stunningly beautiful woman is sitting waiting for you.<br>
<br>
<<if $npc_secretary.stage < 2>>
<<if $npc_secretary.flags.checkedPicture>>
If your jaw was not already spread by a gag it would drop as you realise that this is your predecessor, <<=setup.getNpcName("npc_secretary","nickname")>>. Her breasts and rear have been greatly "enhanced" compared to the picture over your desk, but it is definitely her.
<<else>>
There is something strangely familiar about the woman before you. Breasts and rear have swelled to bimbo-riffic levels but the face and outfit reminds you of the picture that used to hang over your desk.
<</if>>
<<else>>
You recognise the extreme bimbofied version of your predecessor, her swelled rear, and oversized breasts and lusty gaze a harbinger of what goes on on the so-called "upper floors."
<</if>>
"@@.npc_work_doctor;<<=setup.getNpcName("npc_secretary","other")>>, hello, again. I believe you were scheduled for another check-up?@@"<br>
<br>
The woman nods.<br>
<br>
"@@.npc_work_doctor;Wonderful, if you could begin by striping naked we will get started.@@"<br>
<br>
Without so much as a word or twitch or reluctance the woman begins shedding her clothes, unbuttoning her tight blouse to reveal a sexy bra barely containing a pair of large, perfect, and pierced, breasts. Kicking out of her steep heels she rolls down her pantyhose before unzipping her pencil skirts to reveal a low profile polished steel chastity belt rounding her hips and dipping between her legs.<br>
<br>
"@@.npc_work_doctor;What did you do to get locked up this time?@@" <<=setup.getNpcName("npc_work_doctor","formal")>> asks with a chuckle, the woman blushing slightly as he turns to his notepad. "@@.npc_work_doctor;No matter, I have the code right here and... There.@@"<br>
<br>
With a gentle click the belt unlocks. The woman removes it to reveal a smooth, hairless pussy, placing the belt with the rest of her clothes before resuming standing naked before you.<br>
<br>
[<<moveTo "event_work_doctor_npc_secretary_1" "Continue watching the exam." 300>>]
<<case 'npc_ceo'>>
Leading the way out of his office <<=setup.getNpcName("npc_work_doctor","formal")>> takes you not down to the subterranean "hospital" but just up the hall to an exam room. There is nobody yet inside and you notice that <<=setup.getNpcName('npc_work_doctor', 'formal')>> seems slightly nervous.<br>
<br>
<<printThought $player "Hmm, he must be expecting a really important patient...">><br>
<br>
<<if $scene.firstTime>>
A minute or two later two people come through the door - a bouncy, bubbly girl dressed quite slutty, and a stern looking man dressed in a tuxedo.
<<else>>
A minute or two later two people come through the door - the bouncy, bubbly girl and her stern tuxedo-dressed... owner? escort? You realize you aren't quite certain what their relationship exactly is.
<</if>>
<br><br>
"@@.npc_ceo;Hiya, <<=setup.getNpcName('npc_work_doctor', 'Twiggy')>>@@" the girl calls out in greeting, throwing her arms around him in a hug. "@@.npc_ceo;I'm here for, like, my check-up?@@"<br>
<br>
"@@.npc_work_doctor;Yes...@@" <<=setup.getNpcName('npc_work_doctor', 'formal')>> states nervously, "@@.npc_work_doctor;if you would please hop up into the exam chair we can get started.@@"<br>
<br>
With a wide grin on her face the girl hops onto the chair, hitting the button for the stirrups as she leans back, exposing a caged <<if $fetish.sissy>>sissy <</if>>clitty and a plugged rear under her too-short skirt.<br>
<br>
"@@.npc_ceo;Aww, this one doesn't have restraints! I promise not to talk back though if you, like, want to take advantage of me!@@"<br>
<br>
You can't help but gawk at the woman's behaviour, and the way that <<=setup.getNpcName('npc_work_doctor', 'formal')>> reacts nervously to her excessive sluttery. You glance at the butler looking man who seems to be her escort, wondering who he could be to warrant such concern from <<=setup.getNpcName('npc_work_doctor', 'formal')>>.<br>
<br>
[<<moveTo "event_work_doctor_ceo_1" "Watch the exam." 300>>]
<<case 'npc_nintendolls'>>
Leading the way out of his office <<=setup.getNpcName("npc_work_doctor","formal")>> takes you just up the hall to an exam room. Walking inside you find yourself face to face with <<=setup.getNpcName('npc_nintendolls', 'formal')>> and his nigh helplessly bound "assistant." The fact that <<=setup.getNpcName('npc_nintendolls', 'formal')>> glances past you without recognizing you thanks to your nurse's outfit gives you a strange thrill.<br>
<br>
"@@.npc_work_doctor;So, <<=setup.getNpcName('npc_nintendolls', 'other')>>, what seems to be the problem today?@@"<br>
<br>
[<<moveTo "event_work_doctor_help_nintendolls_1" "Listen to the exam." 300>>]
<<case 'drugtest'>>
/%TODOfuture%/
<<=setup.getNpcName("npc_work_doctor","formal")>> seems in a particularly good mood as he takes you down to the subterranean hospital.
<<if setup.getItemFromType("cage") == "sissyomatic">>
You zip through security with the mere addition of collar and leash thanks to your ultra-secure <<if $fetish.sissy>>Sissy<<else>>Girl<</if>>-o-matic.
<<else>>
Delayed at security while your chastity device is checked you are eventually approved and fitted with collar and a leash.
<</if>>
Taking hole of your leash he brings you to a room where you find a trio of caged girls, each blindfolded and helpless, bent double in the cramped cages, the only real way to differentiate them the fact that each is wearing a different color collar - red, green, and blue.<br>
<br>
"@@.npc_work_doctor;Today we'll be doing something a bit different. A bit of a trial,@@" he explains "@@.npc_work_doctor;so, I will be focusing on recording the results of the experiment while you administer things.@@"<br>
<br>
Detaching your leash he steps into a glass-walled observation booth, leaving you outside with the caged girls as he locks the door and takes a seat.<br>
<br>
His voice is a bit mechanical as he speaks through a microphone. "@@.npc_work_doctor;If you would please release the girls from their cages and then administer their doses we can get started - we have A, B and a placebo so we should be a good range of reactions.@@"<br>
<br>
[<<moveTo "event_work_doctor_help_drugtest_1" "Continue." 300>>]
<<case 'default'>>
<<if $npc_work_doctor.anger > 5>>
You join <<=setup.getNpcName("npc_work_doctor","formal")>> on his rounds as he "checks in" on various patients in the subterranean, secure hospital.<br>
<br>
Though it is as arousing as always nothing particularly interesting happens and, as you return to his office and change back into your normal clothes, you can't help but reflect how dressing as a fetishistic nurse and assisting in administering such perverted "treatments" has somehow become... mundane.<br>
<br>
<<if $npc_work_doctor.anger > 7>>
<<=setup.getNpcName("npc_work_doctor","formal")>> remains in the room watching you like a hawk the entire time, staying with you until you are completely changed out of the nurse's uniform and back into "normal" clothing and sending you on your way.
<<else>>
<<=setup.getNpcName("npc_work_doctor","formal")>> remains in the room until you have finished changing, looking at you with lust mixed with unvoiced suspicion.
<</if>>
<br><br>
<<printThought $player "Hmm, I wonder if I could build up his trust and get some unsupervised time in his lab...">><br>
<br>
[<<moveTo "room_elevator_home" "Leave." 300 "<<removeItem $player $now 'nurse_catsuit' true>><<deleteItem $player $now 'nurse_catsuit'>><<removeItem $player $now 'nurse_corset' true>><<deleteItem $player $now 'nurse_corset'>><<removeItem $player $now 'nurse_catsuit' true>><<deleteItem $player $now 'nurse_catsuit'>><<removeItem $player $now 'nurse_crotchpiece' true>><<deleteItem $player $now 'nurse_crotchpiece'>><<removeItem $player $now 'nurse_mask' true>><<deleteItem $player $now 'nurse_mask'>><<removeItem $player $now 'nurse_heels' true>><<deleteItem $player $now 'nurse_heels'>><<removeItem $player $now 'medical_collar' true>><<deleteItem $player $now 'medical_collar'>><<removeItem $player $now 'medical_leash' true>><<deleteItem $player $now 'medical_leash'>><<useClothSetPop 'tmp' $player $now>>">>]
<<else>>
<<=setup.getNpcName("npc_work_doctor","formal")>> waits for you to change but, rather than leading you off on his rounds he takes you to one of the lab stations in his office.<br>
<br>
"@@.npc_work_doctor;All that running around and checking in on patients is fun but this is the real bulk of my responsibilities; preparing and perfecting new medications. I have some important experiments that I need to monitor so I thought I could trust you to put the knowledge I taught you to use and prepare some custom medications for me.@@"<br>
<br>
You can't help wonder why, if you were just going to stay in the lab working a terminal, you needed to get all changed into the fetishistic nurse's outfit... but that same outfit's gag means you can't exactly enquire or object.<br>
<br>
<<if setup.getTotalValue("smart") < setup.getTotalValue("bimbofication") || setup.getTotalValue("bimbofication") > 10>>
He looks about to leave when he pauses. "@@.npc_work_doctor;Hmm, actually, given your bouts of ditziness this might be a bit beyond your capabilities. I can offer a drug to temporarily suppress those urges and let you focus more clearly, it has a few short term side effects including depressed libido but they are, as I said, short-term.@@"<br>
<br>
[<<moveTo "event_work_doctor_help_lab_1_antibimbo" "Accept his offer." 300>>]
[<<moveTo "event_work_doctor_help_lab_1" "Decline and start working." 300>>]
<<else>>
"@@.npc_work_doctor;Just read the prompts and follow the instructions, nice and simple.@@" He explains before leaving you to it.<br>
<br>
[<<moveTo "event_work_doctor_help_lab_1" "Start working." 300>>]
<</if>>
<</if>>
<<default>>
ERROR: unexpected scene ID <<=$scene.sceneId>>
<</switch>>
</div>/*#
#desc: help npc_work_doctor in the lab
#status: WRITTEN 0.7.4.0
#*/
<<if $roomchange == true>>
<<setTmpEffect $player 'bimbo_suppressant'>>
<<set _x = setup.addStress($player, 20)>>
<</if>>
<<set $player.location to '<<=ps(setup.getNpcName("npc_work_doctor","formal"))>> Lab.'>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/work_doctor_office.png">>
<div id="invframe" class="scrolltext">
You accept <<=ps(setup.getNpcName("npc_work_doctor","formal"))>> offer and he hands you a large, dull colored pill. Quite bitter you swallow it as fast as you can, feeling your mind suddenly sharpen and your arousal drop through the floor.<br>
<br>
"@@.npc_work_doctor;There we go, well I shall leave you to your work then.@@"<br>
<br>
You nod slowly, your previous sexual urges seemingly replaced by a stressed need to serve...<br>
<br>
[<<moveTo "event_work_doctor_help_lab_1" "Start working." 300>>]
</div>/*#
#desc: help npc_work_doctor in the lab
#status: WRITTEN 0.7.4.0
#*/
<<if $roomchange == true>>
<<set $npc_work_doctor.flags.lab++>>
<</if>>
<<set $player.location to '<<=ps(setup.getNpcName("npc_work_doctor","formal"))>> Lab.'>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/work_doctor_office.png">>
<div id="invframe" class="scrolltext">
Standing in front of the lab station things are fairly straightforward - there is a list of prescriptions, dispensers for each of the six drugs and a machine for mixing and converting them into convenient pill form.<br>
<br>
Skimming the list each set of requirements is simple with the exception of the final prescription that remains in raw text form rather than being broken down to the chemical formula.<br>
<br>
You realize that <<=setup.getNpcName("npc_work_doctor","formal")>> must trust you quite a bit to rely on you for such important work though, on the other hand, do you really want to directly assist in distributing his powerful drugs?<br>
<br>
[<<moveTo "event_work_doctor_help_lab_2" "Purposefully screw up prescriptions." 60 "<<set $scene.obey=false>>">>]<br>
[<<moveTo "event_work_doctor_help_lab_2" "Do your best to get things right." 60 "<<set $scene.obey=true>>">>]
</div>/*#
#desc: help npc_work_doctor in the lab; work
#status: WRITTEN 0.7.4.0
#*/
<<if $roomchange == true>>
<<if $scene.obey>>
<<if setup.getTotalValue("smart") >= setup.getTotalValue("bimbofication")>>
<<set $scene.base_success = setup.getTotalValue("smart")/12>>
<<else>>
<<set $scene.base_success = (setup.getTotalValue("smart") - setup.getTotalValue("bimbofication")*.2)/12>>
<</if>>
<<else>>
<<set $scene.base_success = 0>>
<</if>>
<<set $scene.mix_success = $scene.base_success>>
<</if>>
<<set $player.location to 'Social Interaction Service Syndicate Inc. Private Exam Room'>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/work_doctor_office.png">>
<div id="invframe" class="scrolltext">
<<if $scene.obey>>
Given that the company will do its "work" with or without your help you decide to take this opportunity to continue to gain trust in hopes of gaining more privileges.
<<if setup.getTotalValue("smart") >= setup.getTotalValue("bimbofication")>>
<<if $scene.mix_success >= 1>>
You confidently mix prescriptions per instructions.
<<elseif $scene.mix_success >= .8>>
You think you did a pretty good job mixing up prescriptions as required.
<<elseif $scene.mix_success >= .4>>
You do your best to mix prescriptions but have a feeling that you made quite a few mistakes.
<<else>>
Though you try to focus you're far too distracted by the thought of all the fun things the various drugs could do to your body. Quickly bored of the monotony of straining to follow the instructions you just mix prescriptions randomly as you rush through.
<</if>>
<<else>>
<<if $scene.mix_success >= 1>>
Somehow, despite your ditzy slut-brain, you think you managed to get everything mixed correctly.
<<elseif $scene.mix_success >= .8>>
As always, you find yourself constantly distracted by the thought of sex and you're pretty sure it resulted in you making a few mistakes.
<<elseif $scene.mix_success >= .4>>
Chemistry is, like, way hard. You try but your bimbo brain struggles and you're certain you made quite a number of mistakes.
<<else>>
Chemistry is like... SO BORING, and you soon give up and just rush through most of the list mixing at random.
<</if>>
<</if>>
<br><br>
With the "basic" stuff out of the way you look at the list of requirements for the final prescription and try to figure out what blend is required.<br>
<br>
<<include event_doctor_help_lab_question>>
<br><br>
<<include event_doctor_training_test>><br>
<br>
[<<moveTo "event_work_doctor_help_lab_3" "Confirm the final blend." 60>>]
<<else>>
Figuring on throwing a wrench into the machinations of the company you purposefully screw up all of the prescriptions.<br>
<br>
[<<moveTo "event_work_doctor_help_lab_3" "Continue." 60>>]
<</if>>
</div>/*#
#desc: help npc_work_doctor in the lab; minigame
#status: WRITTEN 0.7.4.0
#*/
<<set $scene.breasts_req = random(1,10) < 9>>
<<set $scene.ditzy_req = random(1,10) < 5>>
<<set $scene.slave_req = random(1,10) < 8>>
<<set $scene.dick_req = random(1,10) < 3>>
<<if !$scene.ditzy_req>>
<<set $scene.smart_req = random(1,10) < 3>>
<<else>>
<<set $scene.smart_req = false>>
<</if>>
<<if !$scene.slave_req>>
<<set $scene.master_req = random(1,10) < 2>>
<<else>>
<<set $scene.master_req = false>>
<</if>>
<<if !$scene.breasts_req && !$scene.ditzy_req&& !$scene.slave_req && !$scene.dick_req && !$scene.smart_req && !$scene.master_req>>
<<set $scene.breasts_req = true>>
<<set $scene.ditzy_req = true>>
<<set $scene.slave_req = true>>
<</if>>
<<if $scene.breasts_req>>
The patient needs to have a more womanly figure.
<</if>>
<<if $scene.dick_req>>
The patient wants a larger cock.
<</if>>
<<if $scene.ditzy_req>>
The patient needs to be cured of their smart mouth and questioning attitude.
<<elseif $scene.smart_req>>
The patient needs to perform their duties with more skill.
<</if>>
<<if $scene.slave_req>>
The patient needs to be more submissive and obedient.
<<elseif $scene.master_req>>
The patient needs to be more bold.
<</if>>/*#
#desc: help npc_work_doctor in the lab; results
#status: WRITTEN 0.7.4.0
#*/
<<if $roomchange == true>>
<<if $scene.obey>>
<<set $scene.challengeSuccess = $scene.breasts_req == $scene.breasts &&
$scene.ditzy_req == $scene.ditzy &&
$scene.slave_req == $scene.slave &&
$scene.dick_req == $scene.dick &&
$scene.smart_req == $scene.smart &&
$scene.master_req == $scene.master>>
<<if $scene.challengeSuccess>>
<<set $scene.mix_success += .5>>
<<else>>
<<set $scene.mix_success -= .3>>
<</if>>
<</if>>
<<if $scene.mix_success >= 1>>
<<incrementEmotion 'affection' 'npc_work_doctor' 1>>
<<decrementEmotion 'anger' 'npc_work_doctor' 1>>
<<elseif $scene.mix_success == 0>>
<<decrementEmotion 'affection' 'npc_work_doctor' 1>>
<<decrementEmotion 'anger' 'npc_work_doctor' 1>>
<<elseif $scene.mix_success < 0>>
<<decrementEmotion 'affection' 'npc_work_doctor' 1>>
<<incrementEmotion 'anger' 'npc_work_doctor' 1>>
<<elseif $scene.mix_success > .5>>
<<incrementEmotion 'affection' 'npc_work_doctor' 1>>
<<incrementEmotion 'anger' 'npc_work_doctor' 1>>
<<else>>
<<decrementEmotion 'affection' 'npc_work_doctor' 1>>
<<incrementEmotion 'anger' 'npc_work_doctor' 1>>
<</if>>
<</if>>
<<set $player.location to 'Social Interaction Service Syndicate Inc. Private Exam Room'>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/work_doctor_office.png" "./images/characters/npc_work_doctor.png">>
<div id="invframe" class="scrolltext">
<<=setup.getNpcName("npc_work_doctor","formal")>> comes to check your work.
<<if $scene.mix_success >= 1>>
He seems impressed by your effectiveness, complimenting you on your efforts. "@@.npc_work_doctor;This looks perfect, good girl!@@" He states, giving you a rewarding head-pat. Making some adjustments to the machine he smiles. "@@.npc_work_doctor;Well that's all I had for you today, as a reward you can mix up a little temporary booster for yourself, go ahead and choose whatever you like and then meet me in the back room so I can let you out of that nurse's outfit and you can head home.@@"<br>
<br>
He walks away leaving you alone at the workstation. Checking the material reserves it looks like you have enough to make a single dose of one of the drugs...<br>
<br>
<label>Compound B <<radiobutton "$scene.bonus" 'breast' checked>></label><br>
<label>Compound D <<radiobutton "$scene.bonus" 'ditzy'>></label><br>
<label>Compound S <<radiobutton "$scene.bonus" 'slave'>></label><br>
<label>Serum Delta <<radiobutton "$scene.bonus" 'dick'>></label><br>
<label>Serum Sigma <<radiobutton "$scene.bonus" 'smart'>></label><br>
<label>Serum Mu <<radiobutton "$scene.bonus" 'master'>></label><br>
<br>
[<<moveTo "event_work_doctor_help_lab_4" "Confirm your choice." 60 "<<set $scene.smart_mix = false>>">>]<br>
<<if setup.getTotalValue("smart") >= 15>>
[<<moveTo "event_work_doctor_help_lab_4" "Undo his config change and make something more potent." 60 "<<set $scene.smart_mix = true>>">>]
<<else>>
[@@.link_locked;You don't feel smart enough to try messing with anything.@@]
<</if>>
<br><br>
<<if setup.getTotalValue("smart") > 10 && ($npc_sissy_secretary.stage >= 4 || $npc_work_doctor.flags.sissyomatic_offer)>>
[<<moveTo "event_work_doctor_help_lab_4_sissyomatic_1" "See if this computer can do anything else..." 60>>]
<</if>>
<<else>>
<<if !$scene.obey>>
You watch as he throws the bulk of your preparations into the trash. "@@.npc_work_doctor;Hmm, a fairly pathetic effort, below my expectations even for a dumb bimbo slut like yourself. Ah well, come along let us get you changed.@@"
<<if $scene.mix_success > 0>>
He shakes his head. "@@.npc_work_doctor;Did you even try? I suppose I should have expected as much from a dumb bimbo slut such as yourself. Come on, let's get you changed and you can be on your way.@@"
<<else>>
He stares at you in suspicion. "@@.npc_work_doctor;This is... beyond wrong, were you screwing things up on purpose?@@" He shakes his head. "@@.npc_work_doctor;Come along, let us get you changed and on your way.@@"
<</if>>
<<else>>
You watch as he throws a portion of your preparations into the trash.<br>
<br>
<<if $scene.challengeSuccess>>
"@@.npc_work_doctor;Hmm, a few mistakes, though you nailed the final mixture to at T. Luck I suppose as I should not be surprised that a dumb slut such as yourself would struggle even with something this simple. Ah well, come along let us get you changed.@@"
<<else>>
"@@.npc_work_doctor;Hmm, it appears you managed <<if $scene.base_success >= 1>>to nail<<else>>some of<</if>> the basics, but this last one tripped you up a bit.
<<if $scene.breasts_req != $scene.breasts>>
A "womanly figure" would obviously be nurtured by Compound B.
<</if>>
<<if $scene.ditzy_req != $scene.ditzy>>
Compound D would help make the patient more dull and pacified.
<</if>>
<<if $scene.slave_req != $scene.slave>>
Compound S is, of course, the ticket to submission.
<</if>>
<<if $scene.dick_req != $scene.dick>>
A larger, more impressive member would be granted by Serum Delta.
<</if>>
<<if $scene.smart_req != $scene.smart>>
Serum Sigma is the "smart drug."
<</if>>
<<if $scene.master_req != $scene.master>>
Boldness is enhanced by Serum Mu.
<</if>>
See that you keep this in mind for your next time. Come, let us get you changed@@"
<</if>>
<</if>>
<br><br>
You follow him into the back room where he removes the nurse's attire and you get back into your normal clothes and depart.<br>
<br>
[<<moveTo "room_elevator_home" "Head down to the lobby." 300 "<<removeItem $player $now 'nurse_catsuit' true>><<deleteItem $player $now 'nurse_catsuit'>><<removeItem $player $now 'nurse_corset' true>><<deleteItem $player $now 'nurse_corset'>><<removeItem $player $now 'nurse_crotchpiece' true>><<deleteItem $player $now 'nurse_crotchpiece'>><<removeItem $player $now 'nurse_mask' true>><<deleteItem $player $now 'nurse_mask'>><<removeItem $player $now 'nurse_heels' true>><<deleteItem $player $now 'nurse_heels'>><<removeItem $player $now 'medical_collar' true>> <<deleteItem $player $now 'medical_collar'>><<removeItem $player $now 'medical_leash' true>><<deleteItem $player $now 'medical_leash'>><<useClothSetPop 'tmp' $player $now>>">>]
<</if>>
</div>/*#
#desc: help npc_work_doctor in the lab; bonus reward
#status: WRITTEN 0.7.4.0
#*/
<<if $roomchange == true>>
<<if $scene.smart_mix>>
<<set $npc_work_doctor.flags.adv_drug = true>>
<<switch $scene.bonus>>
<<case 'breast'>>
<<addItem 'drug_breast_plus'>>
<<case 'ditzy'>>
<<addItem 'drug_ditzy_plus'>>
<<case 'slave'>>
<<addItem 'drug_slave_plus'>>
<<case 'dick'>>
<<addItem 'drug_dick_plus'>>
<<case 'smart'>>
<<addItem 'drug_smart_plus'>>
<<case 'master'>>
<<addItem 'drug_master_plus'>>
<</switch>>
<<else>>
<<switch $scene.bonus>>
<<case 'breast'>>
<<addItem 'drug_breast'>>
<<case 'ditzy'>>
<<addItem 'drug_ditzy'>>
<<case 'slave'>>
<<addItem 'drug_slave'>>
<<case 'dick'>>
<<addItem 'drug_dick'>>
<<case 'smart'>>
<<addItem 'drug_smart'>>
<<case 'master'>>
<<addItem 'drug_master'>>
<</switch>>
<</if>>
<</if>>
<<set $player.location to 'Social Interaction Service Syndicate Inc. Private Exam Room'>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/work_doctor_office.png">>
<div id="invframe" class="scrolltext">
You mix up a batch of<<if $scene.smart_mix>> enhanced<</if>>
<<switch $scene.bonus>>
<<case 'breast'>>
compound B
<<case 'ditzy'>>
compound D
<<case 'slave'>>
compound S
<<case 'dick'>>
serum Delta
<<case 'smart'>>
serum Sigma
<<case 'master'>>
serum Mu
<<default>>
ERROR: unexpected scene.bonus <<=$scene.bonus>>
<</switch>>
<br><br>
Packaging the pill up carefully you head into the backroom to get changed, <<=setup.getNpcName('npc_work_doctor', 'formal')>> once again thanking you for your assistance before sending you on your way.<br>
<br>
[<<moveTo "room_elevator_home" "Head down to the lobby." 300 "<<removeItem $player $now 'nurse_catsuit' true>><<deleteItem $player $now 'nurse_catsuit'>><<removeItem $player $now 'nurse_corset' true>><<deleteItem $player $now 'nurse_corset'>><<removeItem $player $now 'nurse_crotchpiece' true>><<deleteItem $player $now 'nurse_crotchpiece'>><<removeItem $player $now 'nurse_mask' true>><<deleteItem $player $now 'nurse_mask'>><<removeItem $player $now 'nurse_heels' true>><<deleteItem $player $now 'nurse_heels'>><<removeItem $player $now 'medical_collar' true>> <<deleteItem $player $now 'medical_collar'>><<removeItem $player $now 'medical_leash' true>><<deleteItem $player $now 'medical_leash'>><<useClothSetPop 'tmp' $player $now>>">>]
</div>/*#
#desc: help npc_work_doctor in the lab; examine Sissy-o-matic
#status: WRITTEN 0.7.4.0
#*/
<<if $roomchange == true>>
<</if>>
<<set $player.location to 'Social Interaction Service Syndicate Inc. Private Exam Room'>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/work_doctor_office.png">>
<div id="invframe" class="scrolltext">
The interface is pretty straightforward and you find that, in addition to mixing medication, this terminal is connected to a printer on the other side of the lab for making custom medical devices. At present it seems configured to produce <<if $fetish.sissy>>Sissy<<else>>Girl<</if>>-o-matic 9001 chastity devices...<br>
<br>
You click and a menu pops up for you to input sizing information... or import the same from the company database.<br>
<br>
<<printThought $player "Of course they'd have measurements for that sort of thing...">><br>
<br>
<<if setup.getItemFromType("cage") == 'sissyomatic' || setup.getItemFromType("cage") == 'sissyomatic_belt'>>
[@@.link_locked;You're already wearing a <<if $fetish.sissy>>Sissy<<else>>Girl<</if>>-o-matic 9001, why would you need a second?@@]<br>
<<else>>
[<<moveTo "event_work_doctor_help_lab_4_sissyomatic_2" "Print yourself the ultimate in chastity..." 300 "<<set $scene.smatic=true>>">>]<br>
<</if>>
[<<moveTo "event_work_doctor_help_lab_4_sissyomatic_2" "Just leave." 60>>]
</div>/*#
#desc: help npc_work_doctor in the lab; print a <<if $fetish.sissy>>Sissy<<else>>Girl<</if>>-o-matic
#status: WRITTEN 0.7.4.0
#*/
<<if $roomchange == true>>
<<if $scene.smatic>>
<<if $scene.chastity_style=='cage'>>
<<addItem 'sissyomatic'>>
<<else>>
<<addItem 'sissyomatic_belt'>>
<</if>>
<</if>>
<</if>>
<<set $player.location to 'Social Interaction Service Syndicate Inc. Private Exam Room'>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/work_doctor_office.png" "./images/characters/npc_work_doctor.png">>
<div id="invframe" class="scrolltext">
<<if $scene.smatic>>
Heart racing, do you really want to lock yourself into such a diabolical device? You hurry over to the printer, glad that it is a top of the line, multi-material speed demon. Scooping up your new "prize" you hesitate for a moment - the nurse's outfit is all but seamless, pockets are out of the question and you don't know how <<=setup.getNpcName("npc_work_doctor","formal")>> would react to what you've just made...<br>
<br>
<<printThought $player "Probably lock me up in it immediately, knowing this company...">><br>
<br>
Thinking fast you wrap the surprisingly heavy device up in some spare bandages, placing it just outside the door of <<=ps(setup.getNpcName("npc_work_doctor","formal"))>> office on the assumption it should be safe for a minute or two and you can grab it on the way out.<br>
<br>
Heading for the back room you find him waiting somewhat impatiently, raising an eyebrow as he starts to remove your nurse attire. "@@.npc_work_doctor;You get lost or something?@@" He laughs "@@.npc_work_doctor;no matter, I hope you enjoy your reward. I'll see you next time.@@"<br>
<br>
He leaves you to change back into your normal clothes and you head on your way, snatching your "prize" from where you stashed it before boarding the elevator.
<<else>>
You head for the back room where he releases you from your nurse's attire and dismisses you for the evening.
<</if>>
<br><br>
[<<moveTo "company_lobby" "Head down to the lobby." 300 "<<removeItem $player $now 'nurse_catsuit' true>><<deleteItem $player $now 'nurse_catsuit'>><<removeItem $player $now 'nurse_corset' true>><<deleteItem $player $now 'nurse_corset'>><<removeItem $player $now 'nurse_crotchpiece' true>><<deleteItem $player $now 'nurse_crotchpiece'>><<removeItem $player $now 'nurse_mask' true>><<deleteItem $player $now 'nurse_mask'>><<removeItem $player $now 'nurse_heels' true>><<deleteItem $player $now 'nurse_heels'>><<removeItem $player $now 'medical_collar' true>> <<deleteItem $player $now 'medical_collar'>><<removeItem $player $now 'medical_leash' true>><<deleteItem $player $now 'medical_leash'>><<useClothSetPop 'tmp' $player $now>>">>]
</div>/*#
#desc: help npc_work_doctor; meet ceo
#status: WRITTEN 0.7.4.0
#*/
<<if $roomchange == true>>
<<set $scene.firstTime = !$npc_ceo.flags.dr_appointment>>
<<set $npc_ceo.flags.dr_appointment = true>>
<</if>>
<<set $player.location to 'Exam Room.'>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/TODOnurse_exam.png" "./images/characters/npc_work_doctor.png">>
<div id="invframe" class="scrolltext">
<<=setup.getNpcName("npc_work_doctor","formal")>> takes a deep breath, his eyes flicking nervously around the room before he steps towards the bubbly, buxom girl sitting on the exam chair.<br>
<br>
"@@.npc_work_doctor;So, you've been feeling good, no issues to report?@@" He asks as he leans over and begins making a visual inspection.<br>
<br>
"@@.npc_ceo;Mmmm, yea, the new candy is like, super yummy! It gives me so much energy and makes me so horny... Do you want to see? You can fuck me right now, that'd be, like, soooo good.@@"<br>
<br>
Sighing at the outburst <<=setup.getNpcName("npc_work_doctor","formal")>> glances over at the formally dressed man who has been calmly watching on the whole time. "@@.npc_ceo;No side effects?@@" The man shakes his head.<br>
<br>
"@@.npc_ceo;Ooooh, side effects? Like will they turn me into a mindless, horny slut? Teehee, or maybe give me even bigger boobs? Ooooh, do you want to tit fuck me? I promise they feel, like, really good.... oh, I just want to feel your big hard cock...@@"<br>
<br>
The girl reaches for <<=ps(setup.getNpcName("npc_work_doctor","formal"))>> crotch, squinting in puzzled disappointment for a moment when she makes contact before he catches her wrist and pulls it away, cuffing one arm then the other to the arm rests of the exam chair.<br>
<br>
"@@.npc_work_doctor;I am very sorry but to proceed with the exam I believe it would be most efficient if the patient was gagged and restrained.@@"<br>
<br>
Struggling playfully against the wrist restraints the girl seems more turned on than upset "@@.npc_ceo;Make sure it's a nice big gag, mmm, or maybe just choke me with a thick, juicy cock...@@"<br>
<br>
Turning to you <<=setup.getNpcName("npc_work_doctor","formal")>> points toward a cabinet. "@@.npc_work_doctor;Nurse, please fetch a gag, size 4 should do it.@@"<br>
<br>
You walk over to the cabinet and open it to find neatly organised ball gags packaged up and sealed as if they were medical implements, each one a different size and color. It seems that sizes range from 1-5, colored white, blue, red, black, pink.<br>
<br>
[<<moveTo "event_work_doctor_ceo_2" "Select the size one tiny, white gag." 120 "<<set $scene.size=1>>">>]<br>
[<<moveTo "event_work_doctor_ceo_2" "Select the size two small, blue gag." 120 "<<set $scene.size=2>>">>]<br>
[<<moveTo "event_work_doctor_ceo_2" "Select the size three normal, red gag." 120 "<<set $scene.size=3>>">>]<br>
[<<moveTo "event_work_doctor_ceo_2" "Select the size four large, black gag." 120 "<<set $scene.size=4>>">>]<br>
[<<moveTo "event_work_doctor_ceo_2" "Select the size five gigantic, pink gag." 120 "<<set $scene.size=5>>">>]
</div>/*#
#desc: help npc_work_doctor; ceo apply gag
#status: WRITTEN 0.7.4.0
#*/
<<if $roomchange == true>>
<</if>>
<<set $player.location to 'Social Interaction Service Syndicate Inc. Private Exam Room'>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/TODOnurse_exam.png" "./images/characters/npc_work_doctor.png">>
<div id="invframe" class="scrolltext">
<<switch $scene.size>>
<<case 1>>
<<set $scene.score_ceo = -2>>
<<set $scene.score_doctor = -2>>
<<case 2>>
<<set $scene.score_ceo = -1>>
<<set $scene.score_doctor = -1>>
<<case 3>>
<<set $scene.score_ceo = -1>>
<<set $scene.score_doctor = 0>>
<<case 4>>
<<set $scene.score_ceo = 0>>
<<set $scene.score_doctor = 1>>
<<case 5>>
<<set $scene.score_ceo = 1>>
<<set $scene.score_doctor = -1>>
<</switch>>
<<switch $scene.size>>
<<case 1>>
<<=setup.getNpcName("npc_work_doctor","formal")>> stares at you incredulously. "@@.npc_work_doctor;Really? You can't even count? It's like you're trying to screw up this wouldn't gag hardly anyone.@@" Tossing the tiny gag into a bin he walks over and grabs a gag himself, the girl pouting when he fails to unwrap one of the largest ones but still opening her mouth eagerly once he unwraps and presents the black size four it to her.
<<case 2>>
<<=setup.getNpcName("npc_work_doctor","formal")>> frowns and shakes his head. "@@.npc_work_doctor;Are you trying to screw things up here?@@" Snatching it from your grasp he unwraps the gag and buckles it tightly around the girl's head. She pouts slightly around the modest ball, but it does stop her from talking.
<<case 3>>
<<=setup.getNpcName("npc_work_doctor","formal")>> and the girl both frown at the average sized gag. "@@.npc_work_doctor;I suppose this will do, open wide, please.@@"<br>
<br>
He unwraps the gag and buckles it tight for that classic red ball-gag look.
<<case 4>>
<<=setup.getNpcName("npc_work_doctor","formal")>> nods in approval at you having fetched the correct item, unwrapping the gag and buckling it in place, the girl's mouth spread wide as she smiles around the large ball.
<<case 5>>
<<=setup.getNpcName("npc_work_doctor","formal")>> sighs as you hand him one of the largest gags. "@@.npc_work_doctor;What is it with you sluts always wanting something bigger?@@" Shaking his head he unwraps the gag and forces it into the girls mouth. Though it spreads her jaw wide she actually moans in pleasure, he eyelids fluttering blissfully.
<<default>>
ERROR unexpected scene.size <<=$scene.size>>
<</switch>>
<br><br>
With his patient silenced <<=setup.getNpcName("npc_work_doctor","formal")>> proceeds with his examination, looking her body over and prodding her repeatedly before pulling her top down to expose her large breasts. Taking one in each hand he squeezes each in turn, pinching her nipples and rolling them between his fingers.<br>
<br>
"@@.npc_work_doctor;Sensitivity looks good, no issues with the larger size?@@" He asks.
<br>
She shakes her head, her blonde hair flapping back and forth, a soft moan escaping the gag as he continues to pinch and grope. Reaching under the chair he pulls out a pair of wide bands that he begins cinching around the base of each breast. "@@.npc_work_doctor;Nurse, if you would fetch me a pair of clamps, I want to confirm sensitivity and bloodflow while I continue the exam; the standard clover clamps will be sufficient.@@"<br>
<br>
Back to the cabinet you look around a bit before finding the nipple clamps, presented this time with three options. You glance back at the girl, her expression looking very aroused even as her breasts are squeezed tight, the formally dressed man who is her escort looking on as stoically as ever.<br>
<br>
[<<moveTo "event_work_doctor_ceo_3" "Select the simple tweezer clamps." 120 "<<set $scene.clamps='tweezer'>>">>]<br>
[<<moveTo "event_work_doctor_ceo_3" "Select the clover clamps." 120 "<<set $scene.clamps='clover'>>">>]<br>
[<<moveTo "event_work_doctor_ceo_3" "Select the industrial screw clamps." 120 "<<set $scene.clamps='steel'>>">>]
</div>/*#
#desc: help npc_work_doctor; ceo apply nipple clamps
#status: WRITTEN 0.7.4.0
#*/
<<if $roomchange == true>>
<<switch $scene.clamps>>
<<case 'tweezer'>>
<<set $scene.score_ceo += -1>>
<<set $scene.score_doctor += -1>>
<<case 'clover'>>
<<set $scene.score_ceo += 0>>
<<set $scene.score_doctor += 1>>
<<case 'steel'>>
<<set $scene.score_ceo += 1>>
<<set $scene.score_doctor += 0>>
<</switch>>
<</if>>
<<set $player.location to 'Social Interaction Service Syndicate Inc. Private Exam Room'>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/TODOnurse_exam.png" "./images/characters/npc_work_doctor.png">>
<div id="invframe" class="scrolltext">
<<switch $scene.clamps>>
<<case 'tweezer'>>
<<=setup.getNpcName('npc_work_doctor', 'formal')>> sighs as you bring him the basic tweezer-style clamps, tightening them down onto the girl's pert nipples. Even fully squeezed down she hardly seems to notice their presence.
<<case 'clover'>>
<<=setup.getNpcName('npc_work_doctor', 'formal')>> nods in approval as you hand him what he had requested, attaching one clamp at a time to her pert nipples. She moans in pleasure as he gives the chain a tug to make sure everything is secure.
<<case 'steel'>>
<<=setup.getNpcName('npc_work_doctor', 'formal')>> shakes his head. "@@.npc_work_doctor;You must be feeling quite sadistic today, nurse. These are quite harsh.@@" He explains as he tightens the first clamp onto one of the girls nipples; the steel digging into her flesh and then hanging heavy when he takes his hand away. A slight trail of drool escapes her gag as he tightens the second clamp in place and he carefully wipes it away as she stares lustily up at you.
<<default>>
ERROR unexpected scene.clamps: <<=$scene.clamps>>
<</switch>>
<br><br>
Moving back down her body <<=setup.getNpcName('npc_work_doctor', 'formal')>> adds another pair of straps to hold her thighs in place as he reaches under and begins working the plug out of her ass. She moans in excitement, her caged clitty bouncing as what proves to be a very large plug pops free.<br>
<br>
Placing the plug to one side <<=setup.getNpcName('npc_work_doctor', 'formal')>> looks at the girl's quivering, winking hole for a moment before sliding a pair of fingers into it. "@@.npc_work_doctor;Good tension, good flexibility. Everything seems in order thus far but I want to get a look a bit further in. Nurse?@@"<br>
<br>
Back to the cabinet you open a drawer to look over your options.<br>
<br>
[<<moveTo "event_work_doctor_ceo_4" "The narrow, but long, rectal camera." 120 "<<set $scene.speculum='small'>>">>]<br>
[<<moveTo "event_work_doctor_ceo_4" "A basic speculum." 120 "<<set $scene.speculum='normal'>>">>]<br>
[<<moveTo "event_work_doctor_ceo_4" "The giant circular speculum that looks to open larger than your fist." 120 "<<set $scene.speculum='large'>>">>]
</div>/*#
#desc: help npc_work_doctor; ceo insert speculum
#status: WRITTEN 0.7.4.0
#*/
<<if $roomchange == true>>
<<switch $scene.speculum>>
<<case 'small'>>
<<set $scene.score_ceo += -1>>
<<set $scene.score_doctor += 1>>
<<case 'normal'>>
<<set $scene.score_ceo += 0>>
<<set $scene.score_doctor += -1>>
<<case 'large'>>
<<set $scene.score_ceo += 1>>
<<set $scene.score_doctor += 0>>
<</switch>>
<</if>>
<<set $player.location to 'Social Interaction Service Syndicate Inc. Private Exam Room'>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/TODOnurse_exam.png" "./images/characters/npc_work_doctor.png">>
<div id="invframe" class="scrolltext">
<<switch $scene.speculum>>
<<case 'small'>>
<<=setup.getNpcName("npc_work_doctor","formal")>> smiles as you hand him the hose-like device. "@@.npc_work_doctor;Perfect, this will give me a nice view without being overly intrusive.@@"<br>
<br>
From the frustrated moan that escapes the girl's gag you get the feeling that she isn't as much a fan of "unobtrusive."
<<case 'normal'>>
Taking the speculum <<=setup.getNpcName("npc_work_doctor","formal")>> sighs. "@@.npc_work_doctor;Such a primitive device, still; it will do.@@" He turns back towards the patient as he lines things up. "@@.npc_work_doctor;Please relax while I open you up...@@" he states before inserting the speculum and slowly opening up her rear hole.
<<case 'large'>>
The girl looks at the soda-bottle wide speculum with obvious lust as you hand it over and the doctor sighs. "@@.npc_work_doctor;So crude compared to a more modern device but still, it will give me a nice full view. Alright, dear, open wide.@@" He adds in the direction of the girl as he slides the device deep into her rear and then begins spreading her open as her eyes roll back in pleasure.
<<default>>
ERROR: unexpected scene.speculum: <<=$scene.speculum>>
<</switch>>
<br><br>
After several minutes of peeking around inside of her <<=setup.getNpcName("npc_work_doctor","formal")>> removes the medical device and sits back. "@@.npc_work_doctor;Yup, everything looks in order, nice and healthy inside there too.@@"<br>
<br>
[<<moveTo "event_work_doctor_ceo_5" "Looks like the exam is about done." 600>>]
</div>/*#
#desc: help npc_work_doctor; ceo score assessment
#status: WRITTEN 0.7.4.0
#*/
<<if $roomchange == true>>
<<if $scene.score_doctor == 3>>
<<addItem 'pickmeup_candy'>>
<<incrementEmotion 'affection' 'npc_work_doctor' 3>>
<<decrementEmotion 'anger' 'npc_work_doctor' 3>>
<<elseif $scene.score_doctor > 0>>
<<decrementEmotion 'anger' 'npc_work_doctor' 1>>
<<incrementEmotion 'affection' 'npc_work_doctor' $scene.score_doctor>>
<</if>>
<<if $scene.score_ceo > 0>>
<<incrementEmotion 'affection' 'npc_ceo' $scene.score_ceo>>
<</if>>
<<if $scene.score_ceo != 3>>
<<switch $scene.dildo_size>>
<<case 3>>
<<removeItem $player $now 'strapon_large' true>>
<<deleteItem $player $now 'strapon_large' true>>
<<case 2>>
<<removeItem $player $now 'strapon_med' true>>
<<deleteItem $player $now 'strapon_med' true>>
<<case 1>>
<<removeItem $player $now 'strapon_small' true>>
<<deleteItem $player $now 'strapon_small' true>>
<</switch>>
<</if>>
<</if>>
<<set $player.location to 'Social Interaction Service Syndicate Inc. Private Exam Room'>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/TODOnurse_exam.png" "./images/characters/npc_work_doctor.png">>
<div id="invframe" class="scrolltext">
<<if $scene.score_ceo == 3>>
<<if $scene.score_doctor != -1>>
ERROR: impossible path for scene.score_doctor <<=$scene.score_doctor>> unexpected.<br><br>
<</if>>
<br><br>
<<=setup.getNpcName("npc_work_doctor","formal")>> is looking a little frustrated with you as he wraps things up. Pulling out an oversized syringe full of glowing pink liquid he starts to bring it to her rear hole only for her to rapidly shake her head and then stare at you, humping her hips as much as her restraints make possible.<br>
<br>
"@@.npc_work_doctor;Hmm, well; in the course of your mild disobedience you appear to have made a friend.@@" He turns towards you as he pulls the cylinder of drugs out of the syringe and places it down.<br>
<br>
Peeling off his gloves he nods in your direction. "@@.npc_work_doctor;You will find suitable equipment to administer her medication on the bottom shelf. I will be in my office when you have finished and are ready to change out of your uniform.@@"<br>
<br>
<<=setup.getNpcName("npc_work_doctor","formal")>> leaves the room and the girl mews through her gag, looking up at you with desperate, lustful need.<br>
<br>
Heading back to the cabinet where all the other perverted "medical" supplies have been located you slide out the bottom drawer to find a medical style heavy duty harness and a selection of strap-on dildos to match.<br>
<br>
[<<moveTo "event_work_doctor_ceo_6_bonus_1" "Select the small, slender one." 60 "<<set $scene.dildo_size=1>>">>]<br>
[<<moveTo "event_work_doctor_ceo_6_bonus_1" "Select the slightly above-average one." 60 "<<set $scene.dildo_size=2>>">>]<br>
[<<moveTo "event_work_doctor_ceo_6_bonus_1" "Select the monstrous one." 60 "<<set $scene.dildo_size=3>>">>]
<<else>>
"@@.npc_work_doctor;Alright, everything is looking good so let's get your medication!@@" <<=setup.getNpcName("npc_work_doctor","formal")>> states with a smile, sounding somewhat eager to be finished with things. The always-eager girl wiggles excitedly in her bonds as <<=setup.getNpcName("npc_work_doctor","formal")>> pulls out an oversized syringe, sliding the thick tip into her rear before slowly injecting the full load of glowing pink liquid.<br>
<br>
Thrashing against her bonds the girl moans against her gag, her breasts swell until with a one loud *ping* then another the nipple clamps pop free of perky, hard nipples. Remaining his focus the entire time <<=setup.getNpcName("npc_work_doctor","formal")>> looks up at her and nods. "@@.npc_work_doctor;That's all of it, now you clamp down so you don't let any of it leak out, ok?@@"<br>
<br>
Still moaning and writhing the girl somehow understands his words, nodding and squeezing her eyes closed as he pulls the syringe out of her puckering hole. Working swiftly he lines up her plug, shoving it in with a hard thrust that has her gasp, going slightly limp in her restraints as he sets about releasing her from the chair.<br>
<br>
The girl wobbles back to her feet and <<=setup.getNpcName("npc_work_doctor","formal")>> reaches to release her gag only for her to shake her head. Seemingly prepared for this eventuality the man produces a pink scarf that she wraps around her face. It looks a bit odd given the rest of her outfit is quite skimpy but it technically has her "decent" and her eyes twinkle, clearly happy to be able to remain filled in both holes.<br>
<br>
<<if $scene.score_doctor == 3>>
<<if $scene.score_ceo != -1>>
ERROR: impossible path for scene.score_ceo <<=$scene.score_ceo>> unexpected.<br><br>
<</if>>
The patient seems all but disinterested in you at this point, joining her "escort" to leave as you stand obediently at <<=ps(setup.getNpcName("npc_work_doctor","formal"))>> side and then follow him back to his lab.<br>
<br>
"@@.npc_work_doctor;Thank you, again,@@" he states as you return to his office. "@@.npc_work_doctor;that was a very important patient and I could not have asked for a better assistant. As a reward I made up a special batch of "candy" for you - nothing too altering but if you ever feel stressed or tired they be quite the trick!@@"<br>
<br>
You thank him for the gift and tuck them away for later before heading for the elevator.<br>
<br>
[<<moveTo "company_lobby" "Take the elevator down to the lobby." 600 "<<removeItem $player $now 'nurse_catsuit' true>><<deleteItem $player $now 'nurse_catsuit'>><<removeItem $player $now 'nurse_corset' true>><<deleteItem $player $now 'nurse_corset'>><<removeItem $player $now 'nurse_crotchpiece' true>><<deleteItem $player $now 'nurse_crotchpiece'>><<removeItem $player $now 'nurse_mask' true>><<deleteItem $player $now 'nurse_mask'>><<removeItem $player $now 'nurse_heels' true>><<deleteItem $player $now 'nurse_heels'>><<useClothSetPop 'tmp' $player $now>>">>]
<<else>>
<<switch $scene.score_doctor>>
<<case -4>>
He glances in your direction and shakes his head. "@@.npc_work_doctor;I am very sorry for my assistant's terrible performance today. I had hoped she would be better behaved but well... I can scarcely imagine how she could have been less helpful.@@"
<<case -3 -2>>
He glances in your direction and shakes his head. "@@.npc_work_doctor;I am very sorry for my assistant's performance today. I had assumed she would be more helpful but it appears she was in a bit of a ditzy mood.@@"
<<case -1 0>>
He nods slightly in your direction as he continues. "@@.npc_work_doctor;I hope my assistant's minor ditziness did not distract; as always it is a pleasure to be your doctor.@@"
<<case 1 2>>
He nods in your direction before he continues. "@@.npc_work_doctor;On behalf of my assistant and myself we thank you for coming in today for your checkup.@@"
<<case 3>>
ERROR: impossible path for scene.score_doctor
<<default>>
ERROR: unexpected scene.score_doctor <<=$scene.score_doctor>>
<</switch>>
<br><br>
<<switch $scene.score_ceo>>
<<case -4>>
The girl glares at you for a moment, leaving you feeling way more intimidated than such a cute thing should be capable of. An instant later her bright-eyed bubblyness is back and she and her companion are off.
<<case -3 -2>>
The girl glances at you in annoyance before leaving on her way.
<<case -1 0>>
The girl seems to pay no attention to you as she is escorted out of the room.
<<case 1 2>>
Before she leaves she skips over to give you a hug, squeezing her large breasts tightly against your face as you realize that, especially in heels, she is rather tall. She finishes off by reaching down to give your butt a squeeze.
<<case 3>>
ERROR: impossible path for scene.score_ceo
<<default>>
ERROR: unexpected scene.score_ceo <<=$scene.score_ceo>>
<</switch>>
<br><br>
Waiting until the patient and her mysterious escort have left <<=setup.getNpcName("npc_work_doctor","formal")>> takes you back to his office and helps you out of your nurse uniform before dismissing you for the day.<br>
<br>
As you make your way to the elevator you can't help but think back at the odd pairing of the girl and her escort, and especially the way that <<=setup.getNpcName("npc_work_doctor","formal")>> acted so oddly nervous and deferential.<br>
<br>
<<if setup.getTotalValue("smart") > 10>>
Thinking about it you realize that he was actually paying the most attention to the girl, and you wonder what secrets she could be hiding that someone acting so ditzy and sex-crazed could have him on edge.
<<else>>
You wonder what the man and his slutty... assistant? slave? Whatever their relationship, you puzzle at who the enigmatic man might be.
<</if>>
<br><br>
[<<moveTo "company_lobby" "Take the elevator down to the lobby." 600 "<<removeItem $player $now 'nurse_catsuit' true>><<deleteItem $player $now 'nurse_catsuit'>><<removeItem $player $now 'nurse_corset' true>><<deleteItem $player $now 'nurse_corset'>><<removeItem $player $now 'nurse_crotchpiece' true>><<deleteItem $player $now 'nurse_crotchpiece'>><<removeItem $player $now 'nurse_mask' true>><<deleteItem $player $now 'nurse_mask'>><<removeItem $player $now 'nurse_heels' true>><<deleteItem $player $now 'nurse_heels'>><<useClothSetPop 'tmp' $player $now>>">>]
<</if>>
<</if>>
</div>/*#
#desc: help npc_work_doctor; fuck ceo
#status: WRITTEN 0.7.4.0
#*/
<<if $roomchange == true>>
<<set $npc_ceo.flags.dr_appointment_complete = true>>
<<switch $scene.dildo_size>>
<<case 3>>
<<addItem "strapon_large">>
<<wearItem $player $now 'strapon_large' true>>
<<case 2>>
<<addItem "strapon_med">>
<<wearItem $player $now 'strapon_med' true>>
<<case 1>>
<<addItem "strapon_small">>
<<wearItem $player $now 'strapon_small' true>>
<</switch>>
<</if>>
<<set $player.location to 'Social Interaction Service Syndicate Inc. Private Exam Room'>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/TODOnurse_exam.png">>
<div id="invframe" class="scrolltext">
<<switch $scene.dildo_size>>
<<case 3>>
The girl is drooling in anticipation as soon as you reach for the monstrous cock, staring with naked want as you
<<case 2>>
The girl looks on as you pick the medium dildo. Well, it's objectively large as far as cocks go, but middle of the road in size compared to the two other options. She looks on as you
<<case 1>>
The girl lets out a howl of frustration at the sight of your selection of the smallest dildo option. Despite this she has no choice but to sit there and wait as you
<<default>>
ERROR unexpected scene.dildo_size <<=$scene.dildo_size>>
<</switch>>
secure the harness over your nurse's uniform and then attach the dildo over top of the layers of rubber and your <<if setup.isCage()>>cage<<else>>chastity belt<</if>> beneath.<br>
<br>
As you lifted the dildo out of the drawer you made an interesting discovery; that it is attached to a cum tube as you suddenly realize just how you are to "inject" her medication. Attaching the injection device to your hip you slot in the drug canister. Finding no "controls" you quickly piece together exactly how the "injection" is to be triggered.<br>
<br>
<<printThought $player "There's no way this is a standard medical procedure... and yet, everything is setup as if it was...">><br>
<br>
<<switch $scene.dildo_size>>
<<case 3>>
The heavy mass hanging off the front of your harness messes with your balance and you hold onto it with one hand to keep it from flopping around to much, in so doing marveling at its girth between your latex-gloved fingers.
<<case 2>>
It feels almost odd to have a cock sticking out from your hips as you walk the short distance from cabinet to patient, your silicone member swaying with each step.
<<case 1>>
The dildo bounces happily with each step as you walk back over to your "patient."
<<default>>
ERROR unexpected scene.dildo_size <<=$scene.dildo_size>>
<</switch>>
<br><br>
Given how much she has already been stretched its likely you could ram in immediately but you take a few moments to coat your temporary cock with lube. The whole time she stares at the phallus, the look in her eye leaving no doubt how much she wants it inside her body.<br>
<br>
Recalling how nervous <<=setup.getNpcName("npc_work_doctor","formal")>> had been to keep this particular patient happy you do not leave her waiting long as you line up the slick tip of your strap-on up with one hand and then lean forward, gliding easily into her as her eyes roll back in pleasure.<br>
<br>
<<switch $scene.dildo_size>>
<<case 3>>
Your artificial cock is big and thick and long but her body devours it eagerly until your hips are pressed against her flesh, the fat tip of the monster hilted inside of her visible slightly through inside her distended belly.
<<case 2>>
Despite feeling nothing through the combination of <<if setup.isCage()>>cage<<else>>chastity belt<</if>>, nurse attire and artificial cock watching your member slide into her stirs sensations inside of you, giving you an odd sense of power that you cannot quite describe.
<<case 1>>
Despite her initial disappointment at its size the girl seems quite happy to have something inside of her, moaning through the gag each time your hips bump into her body.
<<default>>
ERROR unexpected scene.dildo_size <<=$scene.dildo_size>>
<</switch>>
<br><br>
Taking hold of her hips to steady yourself you begin thrusting, careful to pace yourself as the combination of your corset and being restricted to only breathing through the air-filtering nostril inserts means that you are soon starving for air.<br>
<br>
Moaning through her massive gag she looks to be in <<if $fetish.sissy>>sissy<<else>>total<</if>>bliss, her eyes unfocused, nostrils flared as she pants and gasps, her body straining against its bonds, not in search of escape, but to savour the delicious feeling of restriction.<br>
<br>
Reaching up you grab hold of the chain linking her nipple piercings, tugging slightly to unleash a howl of pained ecstasy as her caged clitty leaks down onto your "cock" still thrusting back and forth inside of her.<br>
<br>
As you continue to pump you feel a slight recoil as you realize that the drugs have started to discharge, each thrust sending more "medicine" deep inside of her as she cries out in delirious delight, her breasts swelling slightly, her nipples so hard and engorged the clamps pop free, her resultant cry of pain indistinguishable from her gag-muffled notes of pleasure.<br>
<br>
Though the sturdy maid's "corset" and your <<if setup.isCage()>>cage<<else>>chastity belt<</if>> beneath serve to dampen any sensation that might get through to your <<getWordMyPenis $player>> you are near your own limit, almost collapsing as the last of the drugs finish injecting, breathing hard as you stagger back and somehow find and shove the plug back into her rear before any of her "medication" can leak out.<br>
<br>
[<<moveTo "event_work_doctor_ceo_6_bonus_2" "Continue." 600>>]
</div>/*#
#desc: help npc_work_doctor; ceo fuck aftermath
#status: WRITTEN 0.7.4.0
#*/
<<if $roomchange == true>>
<<switch $scene.dildo_size>>
<<case 3>>
<<removeItem $player $now 'strapon_large' true>>
<<deleteItem $player $now 'strapon_large' true>>
<<case 2>>
<<removeItem $player $now 'strapon_med' true>>
<<deleteItem $player $now 'strapon_med' true>>
<<case 1>>
<<removeItem $player $now 'strapon_small' true>>
<<deleteItem $player $now 'strapon_small' true>>
<</switch>>
<</if>>
<<set $player.location to 'Social Interaction Service Syndicate Inc. Private Exam Room'>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/TODOnurse_exam.png">>
<div id="invframe" class="scrolltext">
Silently appearing at your side the girl's escort speaks for the first time as he helps you steady yourself and then begins removing her restraints and helping her back to her feet.<br>
<br>
<<switch $scene.dildo_size>>
<<case 3>>
"@@.npc_exceo_assistant;You have done well today; you seem to have a natural connection with my sweet mistress, like two long-lost sisters.@@" He smiles at the massive cock still protruding from your hips. "@@.npc_exceo_assistant;Yes, you definitely have mutual interests. Perhaps we will meet again someday.@@"
<<case 2>>
"@@.npc_exceo_assistant;You have done well today; you seem to have a natural connection with my sweet mistress, like two long-lost sisters.@@" He smiles at the cock still protruding from your hips. "@@.npc_exceo_assistant;Perhaps next time we meet the mistress will return the favour?@@"
<<case 1>>
"@@.npc_exceo_assistant;You have done well today; you seem to have a natural connection with my sweet mistress, like two long-lost sisters.@@" His gaze drifts to the artificial cock dangling from your hips. "@@.npc_exceo_assistant;Well, perhaps not a FULL understanding but still.@@"
<<default>>
ERROR unexpected scene.dildo_size <<=$scene.dildo_size>>
<</switch>>
<br><br>
All but passed out the girl is cradled easily in his arms, blinking up at you a final time with a soft smile, somehow managing to look oddly innocent despite her skimpy outfit, massive gag, huge tits and what just transpired between the two of you.<br>
<br>
Alone in the exam room you catch your breath and remove the harness before heading back to <<=ps(setup.getNpcName("npc_work_doctor","formal"))>> office where he silently helps you change back into your normal clothes and dismisses you.<br>
<br>
[<<moveTo "company_lobby" "Take the elevator down to the lobby." 600 "<<removeItem $player $now 'nurse_catsuit' true>><<deleteItem $player $now 'nurse_catsuit'>><<removeItem $player $now 'nurse_corset' true>><<deleteItem $player $now 'nurse_corset'>><<removeItem $player $now 'nurse_crotchpiece' true>><<deleteItem $player $now 'nurse_crotchpiece'>><<removeItem $player $now 'nurse_mask' true>><<deleteItem $player $now 'nurse_mask'>><<removeItem $player $now 'nurse_heels' true>><<deleteItem $player $now 'nurse_heels'>><<useClothSetPop 'tmp' $player $now>>">>]
</div>/*#
#desc: help npc_work_doctor; npc_futa suck her off
#status: WRITTEN 0.7.4.0
#*/
<<if $roomchange == true>>
<<set $npc_futa.stage = 5>>
<<if $scene.obey>>
<<decrementEmotion 'anger' 'npc_work_doctor' 1>>
<<else>>
<<decrementEmotion 'affection' 'npc_work_doctor' 1>>
<<incrementEmotion 'anger' 'npc_work_doctor' 1>>
<</if>>
<</if>>
<<set $player.location to 'Social Interaction Service Syndicate Inc. Private Exam Room'>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/TODOnurse_exam.png" "./images/characters/npc_work_doctor.png">>
<div id="invframe" class="scrolltext">
<<if $scene.obey>>
You drop to your knees in front of <<=setup.getNpcName("npc_futa","first")>> and take her in hand. It's a bit strange to suck her off with only the taste of the rubber mouth-condom rather than being able to enjoy the taste of her lovely girl-dick but you have a job to do and you will not shirk such a duty.<br>
<br>
<<if setup.getTotalValue("oral") > 10>>
<<if setup.getTotalValue("oral") > 15>>
Despite the muffling presence of your mouth condom you take her deep, a bit disappointed that you are prevented from supplementing with licking her balls you make up for it by wrapping your lips tight and reaching back to finger both of her holes with one of your gloved hands.
<<else>>
Your mouth-condom stretches slightly as you deep throat her <<getWordPenis $player>>. Reaching between her legs you slider a gloved finger into each of her holes.
<</if>>
<br><br>
"@@.npc_futa;Oh fuck that's so good...@@"<br>
<br>
Unable to swallow anything her pre is soon flowing down your chin even as your hand is soaked by her cunt as you are soon up to a full shocker, pumping and sucking away until she explodes and pushes you away.
<<else>>
<<if setup.getTotalValue("oral") > 5>>
The added complexity of the latex condom built into your mask makes handling <<=ps(setup.getNpcName("npc_futa","first"))>> more of a challenge than you would have expected but you do your best, wrapping rubber lips around her and bobbing back and forth as you reach between her legs with a gloved hand to finger both of her holes.
<<else>>
Even if you didn't have the added challenge of the mouth condom built into your mask her <<getWordLadyPenis $player>> would be out of your skill range so you try and supplement with one latex-gloved hand stroking her shaft while the other reaches between her legs to finger her other two holes.
<</if>>
<br><br>
She moans in approval, juices dripping down your chin and arm as she thrusts her hips and starts working herself into a frenzy. Both hands on your head to "help" she slams half her <<getWordLadyPenis $player>> into your mouth with each thrust, gasping and moaning and finally climaxing hard, her thick futa cum flooding past your lips and dripping down your latex-covered chest as you keep trying to suck and keep up.
<</if>>
<br><br>
"@@.npc_futa;Too much, too sensitive,@@" she pants, even though you can't help but notice she remains as hard as when you started.<br>
<br>
Having been busy while you were doing your work <<=setup.getNpcName("npc_work_doctor","formal")>> appears holding an onahole attached to a long hose, sliding the device over <<=ps(setup.getNpcName("npc_futa","first"))>> <<getWordLadyPenis $player>> and turning it on.<br>
<br>
She staggers at the sudden suction, leaning against the exam table as she gasps. "@@.npc_futa;Oh fuuuuuck@@" she moans, though she makes no effort to remove the device and after about a minute of panting seems to refocus, still distracted but a bit more "present" than she had been before.<br>
<br>
Stepping back <<=setup.getNpcName("npc_work_doctor","formal")>> picks up his tablet and nods in the direction of his patient.
<<else>>
<<=setup.getNpcName("npc_work_doctor","formal")>> glances away to check his notes, when he looks up a few moments later to find you standing and <<=setup.getNpcName("npc_futa","first")>> still jerking herself off he frowns. "@@.npc_work_doctor;Something the matter?@@" he shakes his head and reaches under the exam table to come up with a hose, unwrapping a fresh onahole and screwing it to the end before sliding it over <<=ps(setup.getNpcName("npc_futa","first"))>> hard shaft.<br>
<br>
Leaning back she braces herself against the exam table and moans. "@@.npc_futa;Oh Goddess, that feels so good...@@"<br>
<br>
<<=setup.getNpcName("npc_work_doctor","formal")>> glares at you a final time before turning back to the patient.
<</if>>
"@@.npc_work_doctor;So, how long have these feelings been inconveniencing you?@@"<br>
<br>
<<=setup.getNpcName("npc_futa","first")>> is breathing heavy, the auto-suck device seeming to distract almost as much as it placates. "@@.npc_futa;Um, it's been building for awhile now. I mean, ever since I grew my cock and started exploring stuff I've been hornier but before I could keep it under control by just having sex a few times a day. But now... I fuck my boyfriend when we wake up, then jerk it after I get to work, maybe find a coworker or two to drop a load into during the day. Once I'm home I make my boyfriend immediately suck me off, then I'll usually fuck him again before bed so I can sleep.@@"<br>
<br>
<<=setup.getNpcName("npc_work_doctor","formal")>> nods, "@@.npc_work_doctor;yes, that sounds good and healthy. But what about yourself? When was the last time you got fucked, either hole?@@"<br>
<br>
<<=setup.getNpcName("npc_futa","first")>> blinks "@@.npc_futa;oh, um, I'm not sure? I mean, I'm always so hard, and my balls always feel so full...@@"<br>
<br>
<<=setup.getNpcName("npc_work_doctor","formal")>> smiles. "@@.npc_work_doctor;Ah, well then there you have it. Certainly the gift of your cock is wonderful but your body needs a balanced variety. I recommend getting fucked at least once a week in each hole, preferably more. I would also advise adding some internal stimulation to your other play - a nice butt plug or a vibrating egg should make fucking your boyfriend even more intense and satisfying.@@"<br>
<br>
"@@.npc_futa;Oh my, I can't believe I didn't think of that before... I don't suppose, ah!@@" she gasps and takes a moment to steady herself, "@@.npc_futa;I don't suppose you could take care of me now? Oh Goddess, just the thought of a nice big cock pounding into me makes me wish I could literally fuck myself...@@"<br>
<br>
Putting his clipboard aside <<=setup.getNpcName("npc_work_doctor","formal")>> smiles, filling a small syringe as he nods in your direction. "@@.npc_work_doctor;A double dose of vitamin D sounds like just the thing. Nurse, if you would please check the bottom drawer of the cabinet and equip yourself appropriately? The slender model should fit very nicely in <<=ps(setup.getNpcName("npc_futa","other"))>> ass while I introduce her cunt to what it's been missing.@@"<br>
<br>
Opening the drawer you find a medical-grade harness and three dildos of varying size.<br>
<br>
[<<moveTo "event_work_doctor_npc_futa_2" "Select the small, slender dildo." 60 "<<set $scene.dildo_size=1>>">>]<br>
[<<moveTo "event_work_doctor_npc_futa_2" "Select the slightly above-average dildo." 60 "<<set $scene.dildo_size=2>>">>]<br>
[<<moveTo "event_work_doctor_npc_futa_2" "Select the monstrous, inhumanly large cock." 60 "<<set $scene.dildo_size=3>>">>]
</div>/*#
#desc: help npc_work_doctor; npc_futa fuck her
#status: WRITTEN 0.7.4.0
#*/
<<if $roomchange == true>>
<<switch $scene.dildo_size>>
<<case 3>>
<<incrementEmotion 'anger' 'npc_work_doctor' 1>>
<<decrementEmotion 'affection' 'npc_work_doctor' 1>>
<<case 2>>
<<incrementEmotion 'anger' 'npc_work_doctor' 1>>
<<case 1>>
<<incrementEmotion 'affection' 'npc_work_doctor' 1>>
<</switch>>
<</if>>
<<set $player.location to 'Social Interaction Service Syndicate Inc. Private Exam Room'>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/TODOnurse_exam.png" "./images/characters/npc_work_doctor.png">>
<div id="invframe" class="scrolltext">
<<switch $scene.dildo_size>>
<<case 3>>
You've barely reached for the monster dildo when <<=setup.getNpcName("npc_work_doctor","formal")>> appears to slap your hand away.<br>
<br>
"@@.npc_work_doctor;Stupid girl, what do you think you're doing?@@" You can't help but notice that the dildo is larger even than his drug-assisted girth but you stand silent and chided as he attaches the narrow dildo he had originally requested to your harness and leads you back to sit on the edge of the exam table. In an obvious hurry to get started he lifts <<=setup.getNpcName("npc_futa","first")>> into the air, planting her ass-first on top of you. She gasps as her weight forces your dildo all the way into her in a single thrust.
<<case 2>>
Busy with his injection <<=setup.getNpcName("npc_work_doctor","formal")>> doesn't notice your selection until you walk towards him with the "medium" (tho, in the strict sense, above average, bordering on large) dildo strapped to your hips.<br>
<br>
"@@.npc_work_doctor;Well, well, looks like my assistant wants to really push your limits.@@" Looking at you side-eyed he grins slightly "@@.npc_work_doctor;Trying to compensate for being all locked up?@@"<br>
<br>
Chuckling at his "joke" he guides you up onto the edge of the exam table and then lifts <<=setup.getNpcName("npc_futa","first")>> into the air, planting her ass-first on top of you. She moans as her weight forces the large dildo into her body, panting quickly as she tries to adjust to its girth.
<<case 1>>
As instructed you select the slender of the three cocks, following <<=ps(setup.getNpcName("npc_work_doctor","formal"))>> directions to sit on the edge of the exam bench as he lifts <<=setup.getNpcName("npc_futa","first")>> up and then deposits her ass-first onto you. She gasps as her weight forces your dildo all the way into her in a single thrust as she moans in delight.
<<default>>
ERROR unexpected scene.dildo_size <<=$scene.dildo_size>>
<</switch>>
<br><br>
Seemingly impatient <<=setup.getNpcName("npc_work_doctor","formal")>> wastes no time in squaring up in front of <<=setup.getNpcName("npc_futa","first")>>, pulling her legs apart as he guides his thick, pulsing <<getWordPenis $player>> up under her balls. The onahole still sucking away at her own hard cock she trembles, her every motion running through your body as you support her weight mounted upon your artificial cock.<br>
<br>
You can only imagine how she feels as he pushes forward, gasping and whimpering "@@.npc_futa;oh goddess, it's too big!@@"<br>
<br>
"@@.npc_work_doctor;Nonsense,@@" <<=setup.getNpcName("npc_work_doctor","formal")>> grunts, "@@.npc_work_doctor;you just need to relax and take it. Nurse, commence stimulation of the patient's breasts.@@"<br>
<br>
Reaching up on command you grab <<=setup.getNpcName("npc_futa","first")>> from behind, caressing her full breasts and teasing her nipples through her top. She moans but it seems to do the trick as with a final grunt <<=setup.getNpcName("npc_work_doctor","formal")>> thrusts forward and <<=setup.getNpcName("npc_futa","first")>> cries out "@@.npc_futa;I'm so full!@@"<br>
<br>
His reply strained <<=setup.getNpcName("npc_work_doctor","formal")>> begins to slowly move in and out, each thrust bottoming out with a thud as the dual dongs war for space inside her body. "@@.npc_work_doctor;Trust me, I, @@" SLAM "@@.npc_work_doctor;am@@" SLAM "@@.npc_work_doctor;a medical professional!@@"<br>
<br>
With each trust his pace increases and <<=ps(setup.getNpcName("npc_futa","first"))>> cries turn into delirious moans of pleasure "@@.npc_futa;harder! harder! Fuck me harder!@@" she shouts as the force of his thrusts shake through both of you until she falls back, the combined weight pinning you to the table as he slams into her.<br>
<br>
With a final grunt he cums with such force that you would swear you somehow felt the flood of <<getWordCum $player>> swell against your artificial member. As soon as he pulls out you lose your grip, <<=setup.getNpcName("npc_futa","first")>> sliding off of your slick rubber body as the dildo pops out of her ass and she crumples to the floor. Still trying to catch your breath you sit up and stagger to your feet, watching as <<=ps(setup.getNpcName("npc_work_doctor","formal"))>> cock shrinks rapidly in the time it takes him to stuff it into his pants.<br>
<br>
Out of breath he approaches you with your nurse's mask/gag, stuffing it into your mouth and buckling it tight as he leans close to whisper in your ear.
<<if $scene.obey && $scene.dildo_size == 1>>
"@@.npc_work_doctor;Good girl.@@" He growls, the words sending a shudder of pleasure through your body, the harshness with which he locks the gag back in place somehow a tender act between a (temporary) master and his slave.
<<else>>
"@@.npc_work_doctor;Next time, try and follow directions@@" he growls, punctuating his words by cinching the gag harshly tight and locking it in place.
<</if>>
<br><br>
Looking exhausted <<=setup.getNpcName("npc_futa","first")>> lies in a pile on the floor, the onahole finally having slipped free of her finally deflated <<getWordLadyPenis $player>>. Picking up his tablet <<=setup.getNpcName("npc_work_doctor","formal")>> scribbles something down "@@.npc_work_doctor;I wrote you a prescription to get a cast made of your cock. I recommend you get a pair of vibrating copies to keep in your desk and another pair for your home; fucking yourself with yourself would be an excellent way to provide temporary relief. Allowing your boyfriend to fuck you on occasion may also be prudent; utilize a plug in the other hole for additional fullness and have him strap on one of your clones if his natural size proves inadequate for your needs. Also, your tits could do with a pair of nipple rings. Not strictly medically necessary but I believe you would enjoy them.@@"<br>
<br>
Turning to you <<=setup.getNpcName("npc_work_doctor","formal")>> nods. "@@.npc_work_doctor;Nurse, attend to cleaning up the patient then return to my office to get changed.@@" Turning quickly he leaves, the door shutting tight behind him leaving you alone with the orgasm-drunk futanari.<br>
<br>
Eyes half focused she hugs your ankle and stares up at you. "@@.npc_futa;Th-thank you. I've never been fucked like that before... I thought having a cock of my own was life-changing, but getting pleasured from so many directions at once... well, it seems like I have a lot yet to explore!@@"<br>
<br>
You help her back to her feet and help straighten her clothes and hair. She looks at you with a smile as you realize that this whole time she's had no idea who you actually are. "@@.npc_futa;Thanks again, <<if $scene.dildo_size==2>>especially for pushing my limits, I've never felt that full but... wow! <</if>>I'd love to return the favour sometime... though I guess you'd have to find me!@@" She chuckles as she nods towards your gag. "@@.npc_futa;Damn, really shouldn't think like that, what with finally being back under control! I should try to avoid going all slut-brained for at least a few hours!@@"<br>
<br>
Taking a deep breath she hugs you in thanks and then heads off, leaving you to clean up the cock-sucking machine and the rest of the room before returning to <<=ps(setup.getNpcName("npc_work_doctor","formal"))>> office where he hoses you down in the shower then helps you change from nurse's attire into your normal clothes before sending you on your way.<br>
<br>
[<<moveTo "company_lobby" "Take the elevator down to the lobby." 600 "<<removeItem $player $now 'nurse_catsuit' true>><<deleteItem $player $now 'nurse_catsuit'>><<removeItem $player $now 'nurse_corset' true>><<deleteItem $player $now 'nurse_corset'>><<removeItem $player $now 'nurse_crotchpiece' true>><<deleteItem $player $now 'nurse_crotchpiece'>><<removeItem $player $now 'nurse_mask' true>><<deleteItem $player $now 'nurse_mask'>><<removeItem $player $now 'nurse_heels' true>><<deleteItem $player $now 'nurse_heels'>><<useClothSetPop 'tmp' $player $now>>">>]
</div>/*#
#desc: help npc_work_doctor; hucow milking
#status: WRITTEN 0.7.4.0
#*/
<<if $roomchange == true>>
<<set $npc_hucow.stage = 5>>
<</if>>
<<set $player.location to 'Social Interaction Service Syndicate Inc. Private Exam Room'>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/TODOnurse_exam.png" "./images/characters/npc_hucow_4.png">>
<div id="invframe" class="scrolltext">
<<=setup.getNpcName("npc_work_doctor","formal")>> spends several minutes examining <<=ps(setup.getNpcName('npc_hucow', 'first'))>> large, full breasts before nodding in satisfaction. Giving them a squeeze prompts her to gasp as a few drops of milk escape her swelled nipple to trickle down the thick ring piercing it.<br>
<br>
"@@.npc_work_doctor;Very full, good, if you could take a seat we'll get those drained and check your production.@@"<br>
<br>
Smiling eagerly <<=setup.getNpcName('npc_hucow', 'first')>> gets down on all fours amidst a strange arrangements of heavy duty tubes and what prove to be restraints as <<=setup.getNpcName("npc_work_doctor","formal")>> commences to start strapping her into position.<br>
<br>
You watch on in silence as <<=setup.getNpcName('npc_hucow', 'first')>> is secured and then <<=setup.getNpcName("npc_work_doctor","formal")>> rubs a thin gel on the rim of a large, clear hemisphere. <<=setup.getNpcName('npc_hucow', 'first')>> stares at the half-orb with naked lust as <<=setup.getNpcName("npc_work_doctor","formal")>> commences to arrange it over her breast, first removing her large nipple piercings and then attaching cups onto the tip of each mammoth mammary. A tube leads out from the end of each cup and <<=setup.getNpcName("npc_work_doctor","formal")>> fiddles for a few moments. The sound of a soft pump is overpowered by <<=ps(setup.getNpcName('npc_hucow', 'first'))>> moan as her nipples swells slightly under what is obviously some sort of suction.<br>
<br>
Eyelids fluttering <<=setup.getNpcName('npc_hucow', 'first')>> seems almost ready to orgasm just from this much staring intently as <<=setup.getNpcName("npc_work_doctor","formal")>> hooks up the other breast the same. Next up a mask is sealed over the lower part of her face, a large gag occupying her mouth and covering her nose and lips, connected by tubes back with a machine behind her - atop which you see a large cylinder that is already filling up with droplets of milk as the breast pumps start to slowly do their job.<br>
<br>
Glancing over at the container <<=setup.getNpcName("npc_work_doctor","formal")>> smiles "@@.npc_work_doctor;you WERE full! Well don't worry, I'll have you hooked up the rest of the way in a moment.@@"<br>
<br>
<<=setup.getNpcName('npc_hucow', 'first')>> softly moans as <<=setup.getNpcName("npc_work_doctor","formal")>> drops down, lifting a mechanical arm-mounted dildo from the between her legs and lining it up with her dripping cunt, sliding it into place and then activating it to start thrusting, her shuddering response confirming the importance of her thorough restraints.<br>
<br>
"@@.npc_work_doctor;There we go,@@" <<=setup.getNpcName("npc_work_doctor","formal")>> states with satisfaction as he peels off and pitches his gloves. "@@.npc_work_doctor;Nurse?@@" He motions you over to a control panel in front of the machine pumping and sucking away at <<=setup.getNpcName('npc_hucow', 'first')>>.<br>
<br>
"@@.npc_work_doctor;I need you to monitor <<=setup.getNpcName('npc_hucow', 'nickname')>> while she is milked. Her production is maximized if she is stimulated, but without going over the top. Essentially you want to edge her, then ruin her orgasm if she starts to get out of control. The system is relatively straightforward so I will leave you to it; a bit of self-learning is fun, right?@@"<br>
<br>
He laughs, locking your leash to the control panel to limit your mobility before leaving you alone to "tend" to your patient.<br>
<br>
[<<moveTo "event_work_doctor_npc_hucow_2" "Continue." 600>>]
</div>/*#
#desc: help npc_work_doctor; hucow milking choice
#status: WRITTEN 0.7.4.0
#*/
<<if $roomchange == true>>
<</if>>
<<set $player.location to 'Social Interaction Service Syndicate Inc. Private Exam Room'>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/TODOnurse_exam.png" "./images/characters/npc_hucow_4.png">>
<div id="invframe" class="scrolltext">
Leashed to the control panel all you can do is watch as <<=setup.getNpcName('npc_hucow', 'first')>> moans and writhes, dildo pumping into her and breast-cups sucking away as the milk reservoir steadily fills.<br>
<br>
Remembering your instructions you tear your gaze away from the lusty-eyed human cow to examine the control panel.<br>
<br>
Just as <<=setup.getNpcName("npc_work_doctor","formal")>> described things are remarkably straightforward, a touch-screen display showing two gauges displaying milk production and her current arousal level. The former is reading 5% and climbing while the latter is high but well shy of the "redline" marked orgasm. In addition there are several simulated dials that allow you to vary the intensity of her stimulation.<br>
<br>
<<printThought $player "Hmm, this seems like it could have been automated...">><br>
<br>
<<if setup.getTotalValue("smart") > 10>>
Employing some tricks from your old IT days you manage to pull up an "advanced option" menu that gives you some additional controls.<br>
<br>
Enable "pump priming" <<checkbox "$scene.milk" false true>><<if setup.getTotalValue("smart") > 10>><<hint $options "This probably recycles a portion of her milk to encourage greater production.">><</if>><br>
Turn on rear "overdrive" <<checkbox "$scene.anal" false true>><<if setup.getTotalValue("smart") > 10>><<hint $options "I bet this adds anal stimulation.">><</if>><br>
Active the pussy pump <<checkbox "$scene.pussy" false true>><<if setup.getTotalValue("smart") > 10>><<hint $options "I bet this will make her pussy REALLY sensitive.">><</if>><br>
<br>
<</if>>
[<<moveTo "event_work_doctor_npc_hucow_3" "Don't touch anything and just let her go like she is." 1800 "<<set $scene.action='none'>>">>]<br>
[<<moveTo "event_work_doctor_npc_hucow_3" "Try to keep her arousal high, but don't push it." 1800 "<<set $scene.action='low'>>">>]<br>
[<<moveTo "event_work_doctor_npc_hucow_3" "Give her as much as she can handle and let her enjoy an orgasm from time to time." 1800 "<<set $scene.action='med'>>">>]<br>
[<<moveTo "event_work_doctor_npc_hucow_3" "Push her to the limit and try to keep her constantly on edge, ruining as necessary." 1800 "<<set $scene.action='high'>>">>]
</div>/*#
#desc: help npc_work_doctor; hucow milking
#status: WRITTEN 0.7.4.0
#*/
<<if $roomchange == true>>
<<switch $scene.action>>
<<case 'none'>>
<<set $scene.total_production = 50>>
<<case 'low'>>
<<set $scene.total_production = 70>>
<<case 'med'>>
<<set $scene.total_production = 90>>
<<case 'high'>>
<<set $scene.total_production = 110>>
<</switch>>
<<if $scene.milk && $scene.anal && $scene.pussy>>
<<set $scene.total_production *= 2>>
<<else>>
<<if $scene.milk>>
<<set $scene.total_production += 10>>
<</if>>
<<if $scene.anal>>
<<set $scene.total_production += 10>>
<</if>>
<<if $scene.pussy>>
<<set $scene.total_production += 10>>
<</if>>
<</if>>
<</if>>
<<set $player.location to 'Social Interaction Service Syndicate Inc. Private Exam Room'>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/TODOnurse_exam.png" "./images/characters/npc_hucow_4.png">>
<div id="invframe" class="scrolltext">
<<if $scene.milk || $scene.anal || $scene.pussy>>
You confirm your selection and the machine sets into motion.<br>
<br>
<<if $scene.milk && $scene.anal && $scene.pussy>>
<<=setup.getNpcName('npc_hucow', 'first')>> glances over at you with a hint of fear that melts into fresh lust as the first of the "recycled" milk is pumped through her gag. Down below a shroud encompasses her dripping snatch, a large suction vibrator enveloping her clit as the dildo continues to pump; joined by a second that slides up from below to piston up into her ass.
<<else>>
<<if $scene.milk>>
Her eyes lose focus as the first squirt of milk is "recycled" back through her gag.
<</if>>
<<if $scene.anal>>
A second dildo rises from behind to begin pistoning up into her ass.
<</if>>
<<if $scene.pussy>>
A shroud rises to encompass her dripping snatch, a large suction vibrator enveloping her clit as the original dildo continues to pump.
<</if>>
<</if>>
<</if>>
<<switch $scene.action>>
<<case 'none'>>
You stand and watch as the machine works her over. At times she seems almost bored as she adjusts to even the intense stimulation her body is receiving and you watch the reservoir of milk slowly rise to the <<=$scene.total_production>>% mark.
<<case 'low'>>
Watching your "patient" closely you vary things up a bit, giving her a bit extra if she starts to seem bored but backing off if it looks like it's getting too intense. The whole time you watch the reservoir of milk steadily rise until it is at the <<= $scene.total_production>>% mark.
<<case 'med'>>
Turning up the stimulation it isn't long before your "patient" experiences her first orgasm. The rate of milk production dips for a short while after but the intensity of the stimulation the machine is putting out under your command soon has her roaring along again, the reservoir rising towards the <<=$scene.total_production>>% mark.
<<case 'high'>>
You crank the power with an eagle eye on the meters, punching the "vent" button just before she hits red-line, her body spasming in desperation against its bonds as almost all stimulation halts. Once the tiny dip of the ruin is passed you push her even harder, abusing her sensitive body to keep her right on the edge. Though she howls in maddened frustration you are rewarded with the reservoir of milk racing past 100% towards the <<=$scene.total_production>>% mark.
<<default>>
ERROR: unexpected scene.action <<=$scene.action>>
<</switch>>
<br><br>
Focused on your patient you almost miss when the door unlocks and <<=setup.getNpcName("npc_work_doctor","formal")>> walks into the room.<br>
<br>
[<<moveTo "event_work_doctor_npc_hucow_4" "Continue." 600>>]
</div>/*#
#desc: help npc_work_doctor; hucow milking end
#status: WRITTEN 0.7.4.0
#*/
<<if $roomchange == true>>
<<if $scene.total_production > 200>>
<<set $npc_hucow.flags.ultimateMilking = true>>
<<addItem 'hucow_milk'>>
<<incrementEmotion 'anger' 'npc_work_doctor' 1>>
<<incrementEmotion 'affection' 'npc_work_doctor' 2>>
<<elseif $scene.total_production > 150>>
<<decrementEmotion 'anger' 'npc_work_doctor' 1>>
<<incrementEmotion 'affection' 'npc_work_doctor' 1>>
<<elseif $scene.total_production > 100>>
<<incrementEmotion 'affection' 'npc_work_doctor' 1>>
<<else>>
<<incrementEmotion 'anger' 'npc_work_doctor' 1>>
<<decrementEmotion 'affection' 'npc_work_doctor' 1>>
<</if>>
<</if>>
<<set $player.location to 'Social Interaction Service Syndicate Inc. Private Exam Room'>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/TODOnurse_exam.png" "./images/characters/npc_hucow_4.png">>
<div id="invframe" class="scrolltext">
<<if $scene.total_production > 200>>
You look up from the console as <<=setup.getNpcName("npc_work_doctor","formal")>> looks at the near-to-overflowing milk reservoir in shock, rushing across the room to turn off the machine and stare at you in surprise while your patient goes limp in her bonds, the twin breast cups detaching with a pop and her lower companions retracting slowly from her dripping, gaping holes.<br>
<br>
<<=setup.getNpcName("npc_work_doctor","formal")>> removes her gag, her head drooping as she stares blankly at the floor, drool leaking out to drip down her still massive tits. Checking her vitals he finally turns towards you.<br>
<br>
"@@.npc_work_doctor;Well, well... I have to say that I'm a bit surprised at you. To push a patient so hard... while I cannot argue with the results I must say I am a touch concerned by the methods...@@"<br>
<br>
From his expression <<=setup.getNpcName("npc_work_doctor","formal")>> seems happy with you... though also somewhat suspicious as he walks over to the large reservoir of milk. He pushes a few buttons causing a small container to be dispensed full of the thick, creamy liquid. Capping the vial of milk he unclips your leash from the console and leads you towards the door. "@@.npc_work_doctor;Fortunately that slut is made of stern stuff so she'll be fine, as for you well...@@"<br>
<br>
He wiggles the vial of milk and smiles. "@@.npc_work_doctor;I think this is a suitable reward for the bountiful harvest you helped produce come, let's head back to the lab where you can change and head home... maybe to enjoy your treat?@@"
<<elseif $scene.total_production > 150>>
You glance up from the console as <<=setup.getNpcName("npc_work_doctor","formal")>> looks at the nearly full reservoir. Turning off the machine he leaves the "patient" in her bonds but removes all but her mask, leaving her to recover with a slow trickle of "recycled" milk flowing into her for nourishment.<br>
<br>
"@@.npc_work_doctor;I must say, I am... quite surprised at your inventiveness. Yes, you did quite the impressive job to help our lovely subject really give her all.@@" Detaching your leash from the console he gives a gentle tug for you to follow.
<<elseif $scene.total_production > 100>>
You look up from the console as <<=setup.getNpcName("npc_work_doctor","formal")>> nods, obviously impressed at the over half-full reservoir, the thick milk rising all the way to the <<=$scene.total_production>>% production mark.<br>
<br>
"@@.npc_work_doctor;Impressively done, though I am a bit surprised you didn't push our lovely hucow a bit further... she won't break, you know.@@"<br>
<br>
You aren't totally sure about that, <<=setup.getNpcName('npc_hucow', 'first')>> looks a bit dazed and out of it even after <<=setup.getNpcName("npc_work_doctor","formal")>> has removed breast cups and the rest of her stimulation to leave her seated in her restraints and gag, leaving her to quietly recover as he takes hold of your leash.
<<else>>
You look up from the console as <<=setup.getNpcName("npc_work_doctor","formal")>> frowns, shaking his head as he looks at the mere <<=$scene.total_production>>% production that doesn't even half fill the reservoir.<br>
<br>
"@@.npc_work_doctor;Were you just standing around doing nothing?@@" He chides as he walks over, swiping his badge to bring up an admin menu where he activates an "auto-milking" mode. The pumps and dildo instantly accelerate and <<=setup.getNpcName('npc_hucow', 'first')>> shudders in her bonds, moaning lustily as a trickle of milk is recycled back through her gag. Almost immediately the rate of milk dripping into the reservoir increases as <<=setup.getNpcName("npc_work_doctor","formal")>> nods in satisfaction. "@@.npc_work_doctor;Very disappointing; I give you an opportunity to add a human touch to <<=ps(setup.getNpcName('npc_hucow', 'first'))>> routine and I would have been better off just leaving it on auto.@@"<br>
<br>
Unhooking your leash he gives you a sharp tug and you hurry to follow him out of the room and back to the elevator.
<</if>>
<br><br>
<<if $scene.total_production > 100>>
He smiles as he leads the way out of the room. As you walk up the hall you pass another nurse, presumably on her way to clean up and release the tired Hucow.
<</if>>
<br><br>
Back in his lab <<=setup.getNpcName("npc_work_doctor","formal")>> helps you out of your nurse's uniform and back into your normal clothes before <<if $scene.total_production > 200>>handing you the vial containing your "reward" and <</if>>sending you on your way.<br>
<br>
[<<moveTo "company_lobby" "Head down to the lobby." 600 "<<removeItem $player $now 'nurse_catsuit' true>><<deleteItem $player $now 'nurse_catsuit'>><<removeItem $player $now 'nurse_corset' true>><<deleteItem $player $now 'nurse_corset'>><<removeItem $player $now 'nurse_crotchpiece' true>><<deleteItem $player $now 'nurse_crotchpiece'>><<removeItem $player $now 'nurse_mask' true>><<deleteItem $player $now 'nurse_mask'>><<removeItem $player $now 'nurse_heels' true>><<deleteItem $player $now 'nurse_heels'>><<removeItem $player $now 'medical_collar' true>><<deleteItem $player $now 'medical_collar'>><<removeItem $player $now 'medical_leash' true>><<deleteItem $player $now 'medical_leash'>><<useClothSetPop 'tmp' $player $now>>">>]
</div>/*#
#desc: help npc_work_doctor; nintendolls check-in
#status: WRITTEN 0.7.4.0
#*/
<<if $roomchange == true>>
<</if>>
<<set $player.location to 'Social Interaction Service Syndicate Inc. Private Exam Room'>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/TODOnurse_exam.png" "./images/characters/TODOnpc_nintendoll.png">>
<div id="invframe" class="scrolltext">
"@@.npc_nintendolls;It's this dumb slut.@@" <<=setup.getNpcName("npc_nintendolls","formal")>> states as he gives the trussed up girl at his side a sharp slap on the ass, hard enough to echo in the exam room and prompt her to gasp through her gag as her tightly caged <<getWordPenis $player>> bounces against her thighs.<br>
<br>
"@@.npc_work_doctor;Is she not performing as promised? Showing obstinance?@@"<br>
<br>
<<=setup.getNpcName("npc_nintendolls","formal")>> shakes his head. "@@.npc_nintendolls;Quite the opposite, actually. See, after all the trouble she caused back when she was on the board I was really enjoying taking out my frustration on her bimbofied body but now... whatever I do she just thanks me and asks for more!@@"<br>
<br>
"@@.npc_work_doctor;Ah, I see, I see, well that shouldn't be a problem, I can just adjust her dosage - keep her properly docile but letting the old personality peek through enough to keep things... interesting.@@"<br>
<br>
<<=setup.getNpcName("npc_nintendolls","formal")>> seems intrigued, choking up on his grip on his slave's leash "@@.npc_nintendolls;what do you mean by that?@@"<br>
<br>
"@@.npc_work_doctor;The biochemistry details are a bit complicated, but the short version is she'll still find herself compelled to obey you but instead of being happy about it she'll be helpless in her own body, like a robot obeying commands but knowing the whole time that she's a prisoner.@@"<br>
<br>
<<=ps(setup.getNpcName("npc_nintendolls","formal"))>> lips spread in a cruel grin. "@@.npc_nintendolls;Oh, that sounds just perfect, so how soon can she be ready?@@"<br>
<br>
"@@.npc_work_doctor;Not long at all, just a matter of flushing her system, pumping in the new prescription and a quick confirmation test. Tell you what - being that you're a member of the Social Interaction Service Syndicate board now, and entitled to all the privileges involved, how about you fuck my nurse for a bit and by the time you're done your slut should be ready for you to take home and put in her place.@@"<br>
<br>
"@@.npc_nintendolls;Capital@@" <<=setup.getNpcName("npc_nintendolls","formal")>> replies, "@@.npc_nintendolls;come on, nurse, why don't you bend over and show me that ass so we can both enjoy watching the magic happen.@@"<br>
<br>
Removing the crotch panel of your nurse's outfit to expose your rear <<=setup.getNpcName("npc_work_doctor","formal")>> smiles back. "@@.npc_work_doctor;Not magic, just good science.@@"<br>
<br>
You glance at the helpless but currently air-brained slave and then to her "owner;" <<=setup.getNpcName("npc_nintendolls","formal")>>, with his cock out and in hand.<br>
<br>
<<printThought $player "There is nothing I can do for her now... but maybe by gaining the doctor's trust I can save us all...">><br>
<br>
[<<moveTo "event_work_doctor_help_nintendolls_2" "Bend over as instructed." 60 "<<set $scene.obey = true>>">>]<br>
[<<moveTo "event_work_doctor_help_nintendolls_2" "Try to refuse." 60 "<<set $scene.obey = false>>">>]
</div>/*#
#desc: help npc_work_doctor; nintendolls decision
#status: WRITTEN 0.7.4.0
#*/
<<if $roomchange == true>>
<<if $scene.obey>>
<<decrementEmotion 'anger' 'npc_work_doctor' 1>>
<<applyExperience 'anal' $npc_nintendolls.penis_size 'normal' $SEEN_STRANGER>>
<<else>>
<<set $npc_nintendolls.stage = 6>>
<<incrementEmotion 'anger' 'npc_work_doctor' 2>>
<<decrementEmotion 'affection' 'npc_work_doctor' 1>>
<</if>>
<</if>>
<<set $player.location to 'Social Interaction Service Syndicate Inc. Private Exam Room'>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/TODOnurse_exam.png" "./images/characters/TODOnpc_nintendoll.png">>
<div id="invframe" class="scrolltext">
<<if $scene.obey>>
As you have so many times before you bend over, bracing on your knees in preparation as <<=setup.getNpcName("npc_nintendolls","formal")>> steps behind and grabs hold of your hips.<br>
<br>
<<if setup.getItemFromType('cage') == 'sissyomatic'>>
<<if setup.getTotalValue("anal") > 10>>
<<if setup.getTotalValue("anal") > 15>>
You moan, the his large <<getWordPenis $player>> made even thicker thanks to the hollow plug in your ass; just the type of mammoth gape you have come to love.
<<else>>
You moan, his already large <<getWordPenis $player>> now thick and massive thanks to the hollow plug locked in your ass.
<</if>>
He maintains a leisurely pace as the both of you observe the process of his "slave" receiveing treatment.
<<else>>
<<if setup.getTotalValue("anal") > 5>>
He's large to begin with but the added girth of the hollow plug locked in your rear makes it impossible for his large <<getWordPenis $player>> to fit inside of you.
<<else>>
Even without the hollow plug locked in your hole his <<getWordPenis $player>> would be a bit large to fit in your surprisingly impregnable rear.
<</if>>
Grunting in annoyance he slides his cock between your rubber-encased buttocks, seeming to find satisfaction enough between that and watching his "slave" receive treatment.
<</if>>
<<else>>
<<if setup.getTotalValue("anal") > 10>>
<<if setup.getTotalValue("anal") > 15>>
You moan, his large <<getWordPenis $player>> easily entering your ass.
<<else>>
You moan, his large <<getWordPenis $player>> nicely filling your ass.
<</if>>
He maintains a leisurely pace as the both of you watch on as his "slave" receives treatment.
<<else>>
<<if setup.getTotalValue("anal") > 5>>
The addition of the anal condom built into your uniform proves too much for his <<getWordPenis $player>> to slide into you.
<<else>>
His <<getWordPenis $player>> is just too large to fit into your rear, especially with the added friction of the anal condom built into your uniform.
<</if>>
Grunting in annoyance he slides his cock between your rubber-encased buttocks, seeming to find satisfaction enough between that and watching his "slave" receive treatment.
<</if>>
<</if>>
<br><br>
You bounce slightly with each thrust as you try to keep your balance and watch the "procedure" transpiring in front of you.<br>
<br>
Utterly obedient <<=ps(setup.getNpcName("npc_nintendolls","formal"))>> slave has willingly gone along as <<=setup.getNpcName("npc_work_doctor","formal")>> moved her from her normal bondage into an even more secure position strapped to an exam chair. Humming softly he begins injecting her with a series of drugs.<br>
<br>
The first shot seems to reset her, dull eyes suddenly snapping open as she thrashes against her bonds and screams unintelligible through her gag. Disturbingly this outburst prompts <<=setup.getNpcName("npc_nintendolls","formal")>> to increase his pace in excitement.<br>
<br>
"@@.npc_nintendolls;That's right! That's the fire I missed, mmm, the look in her eyes, that's right you fucker, I did this to you and you are never going to escape!@@"<br>
<br>
A second injection has the bound girl slowly cease thrashing against her restraints but her eyes remain wide and scared, flicking around the room, desperately searching for some means of escape.<br>
<br>
Working more carefully now <<=setup.getNpcName("npc_work_doctor","formal")>> pulls out a final device, using what looks like a bulky, oversized gun to implant something in the back of the helpless patient's neck. Her eyelids flutter and then refocus, the look of fear deadened but now tinged with lust and a touch of jealously as she stares directly at you being fucked.<br>
<br>
"@@.npc_work_doctor;Here we go.@@" <<=setup.getNpcName("npc_work_doctor","formal")>> states with a smile as he starts unstrapping the patient. "@@.npc_work_doctor;This procedure is still a bit experimental, I'll admit, but one that I think you are going to love. By default you should find your slave utterly obedient as you have become accustomed, but with a simple trigger word - it defaults to THINK.@@" The girl blinks, seeming to stiffen as her gaze becomes panicked "@@.npc_work_doctor;she becomes fully cognisant of what's going on... though unable to do anything about it.@@"<br>
<br>
Spurred on by a final burst of energy <<=setup.getNpcName("npc_nintendolls","formal")>>
<<if setup.getTotalValue("anal") > 10>>
gives a final thrust and cums deep inside of you.
<<else>>
forces the tip of his ample <<getWordPenis $player>> into you and unleashes a massive load.
<</if>>
The condom inside of you swells, but holds, keeping the hot <<getWordCum $player>> from infiltrating your body.<br>
<br>
"@@.npc_nintendolls;Sorry,@@" he says with a grunt, "@@.npc_nintendolls;go on.@@"<br>
<br>
Unphased by his client cumming in the middle of a discussion <<=setup.getNpcName("npc_work_doctor","formal")>> nods. "@@.npc_work_doctor;As I was saying, she will remain obedient but fully aware, and even more insidious she will be unable to resist feeling intense pleasure whenever she obeys a direct command. Here, a demonstration will help.@@" Turning to the girl <<=setup.getNpcName("npc_work_doctor","formal")>> removes her gag with an evil grin on his face. "@@.npc_work_doctor;Why don't you lick your Master's cum out of my nurse's ass so that it doesn't go to waste.@@"<br>
<br>
"What, no!" the girl objects even as she walks around behind you and drops to her knees. You moan as she pulls herself into your rear, her hands squeezing your hips as you hear slurping and feel her tongue probing surprisingly far into your condom-lined hole.<br>
<br>
"@@.npc_work_doctor;The verbal outbursts will be a bit intermittent - we're still ironing out some of the kinks and will have to adjust her programing to either stop them or allow her to speak freely even as her body betrays her. Until she is calibrated to your liking you can always sort her out with a gag, as you well know.@@"<br>
<br>
The two men laugh as you shudder in near orgasm - the thin latex of your anal sheath amplifies the actions of her tongue, fluttering slightly inside of you as she slurps out the last of the cum.<br>
<br>
"@@.npc_nintendolls;Another wonderful innovation! Ah, I am so glad I decided to come on board with your company and its wonderful practices!@@" <<=setup.getNpcName("npc_nintendolls","formal")>> states as he pulls his slave back to her feet and shoves the gag back in place. "@@.npc_nintendolls;I shall have to do some more experimentation later but, for now, I have taken enough of your time. I must be off! And you, I am sure, must be back to helping other patients and making even more wonderful discoveries.@@"<br>
<br>
<<=setup.getNpcName("npc_work_doctor","formal")>> nods in appreciation as the two "patients" leave the room. Smiling at you he packs up and leads the way back to his office.<br>
<br>
"@@.npc_nintendolls;Superbly done today. Keeping <<=setup.getNpcName("npc_nintendolls","formal")>> happy is quite a priority... though I have to say it took some effort not to let on who you were while he was fucking you! Ah, that would have been an amusing reaction for sure; if he knew that he was balls deep in the dumb slut responsible for that nasty data loss incident!@@" <<=setup.getNpcName("npc_work_doctor","formal")>> chuckles to himself as he helps you out of the nurse's outfit and back into your clothes, thanking you yet again for the assistance before dismissing you for the day.
<<else>>
You cross your arms and shake your head, <<=ps(setup.getNpcName("npc_work_doctor","formal"))>> gaze narrowing at your defiance.<br>
<br>
"@@.npc_work_doctor;I am very sorry, I do not what has come into my nurse for her to be defiant like this, if you would just wait we can proceed with the procedure anyway...@@"<br>
<br>
"@@.npc_nintendolls;No, I think I shall have to return some other time; I am quite in the mood to fuck some nice <<if $fetish.sissy>>sissy <</if>>ass so if your nurse is being uncooperative well... I believe I will just make use of my property instead.@@"<br>
<br>
With a blank stare <<=ps(setup.getNpcName("npc_nintendolls","formal"))>> slave follows along on her leash as <<=setup.getNpcName("npc_nintendolls","formal")>> departs the exam chamber.<br>
<br>
Once the patients have departed and the two of you are alone <<=setup.getNpcName("npc_work_doctor","formal")>> snorts in annoyance. "@@.npc_work_doctor;Really; if you are not prepared to assist I do not know why you volunteer to help me. Frankly you are lucky he did not just bend you over and take you no matter - it would easily be within his rights and quite what a disobedient slut like you deserves. Come, if you are going to disgrace that uniform you should be out of it and on your way.@@"<br>
<br>
Storming past <<=setup.getNpcName("npc_work_doctor","formal")>> leads the way back to his office where you quickly change back into your normal clothes and are dismissed.
<</if>>
<br><br>
[<<moveTo "company_lobby" "Head down to the lobby." 600 "<<removeItem $player $now 'nurse_catsuit' true>><<deleteItem $player $now 'nurse_catsuit'>><<removeItem $player $now 'nurse_corset' true>><<deleteItem $player $now 'nurse_corset'>><<removeItem $player $now 'nurse_crotchpiece' true>><<deleteItem $player $now 'nurse_crotchpiece'>><<removeItem $player $now 'nurse_mask' true>><<deleteItem $player $now 'nurse_mask'>><<removeItem $player $now 'nurse_heels' true>><<deleteItem $player $now 'nurse_heels'>><<useClothSetPop 'tmp' $player $now>>">>]
</div>/*#
#desc: help npc_work_doctor; npc_secretary exam
#status: WRITTEN 0.7.4.0
#*/
<<if $roomchange == true>>
<<set $scene.notKnown = $npc_secretary.stage < 2 && !$npc_secretary.flags.checkedPicture>>
<<if $npc_secretary.stage < 2>>
<<set $npc_secretary.stage = 2>>
<</if>>
<<set $npc_secretary.flags.exam = true>>
<<addNpcTheme 'npc_psychiatrist' 'manager' 'theme_psychiatrist_manager_8'
1
'event_psychiatrist_session_manager_npc_secretary'
false
'theme_psychiatrist_manager_header'
>>
<<addNpcTheme 'npc_manager' 'other_work' 'theme_manager_predecessor'
0
'event_manager_theme_npc_secretary'
true
'theme_manager_work_header'
>>
<<set $scene.cocks = random(20,25)>>
<<set $scene.sex = random(10,13)>>
<<set $scene.ass = random(25,30)>>
<</if>>
<<set $player.location to 'Conference Room of Social Interaction Service Syndicate Inc.'>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/conferenceroom.png" "./images/characters/npc_work_doctor.png">>
<div id="invframe" class="scrolltext">
Walking around the naked woman <<=setup.getNpcName("npc_work_doctor","formal")>> looks her over and begins asking questions, recording each answer in his notepad.<br>
<br>
"@@.npc_work_doctor;Everything looks in order, you seem to have healed up well from your last flogging. How many times have you been used since our last visit?@@"<br>
<br>
"@@.npc_secretary;I have sucked <<=$scene.cocks>> cocks, been fucked <<=$scene.sex>> times and taken it up the ass another <<=$scene.ass>> times since last weeks checkup.@@"<br>
<br>
<<=setup.getNpcName("npc_work_doctor","formal")>> snorts "@@.npc_work_doctor;<<=setup.getNpcName("npc_boss","other")>> is still addicted to anal, I see, that medication I prescribed helping?@@"<br>
<br>
"@@.npc_secretary;Yes, between that and my therapy sessions I have come to appreciate that being his butt-slut is something wonderful for me to be proud of. Would you like to fuck me? I've been practicing and my ass is much more accommodating than the last time you used me.@@" <br>
<br>
You aren't sure which is more strange - her businesslike description of her apparently hedonistic lifestyle, or the nonchalant way that <<=setup.getNpcName("npc_work_doctor","formal")>> treats things as if this was a perfectly normal medical check-up. "@@.npc_work_doctor;Time is a bit tight today so I will have to take a rain check. Speaking of tight, let's check your internals, first your mouth.@@"<br>
<br>
She opens her lips wide and he uses a small pen-light to look around. "@@.npc_work_doctor;Good, good, no signs of bruising, you've been learning to relax?@@"<br>
<br>
"@@.npc_secretary;Yes, sir,@@" she replies, responding to his gesture by hopping up on the table and spreading her legs. "@@.npc_secretary;My gag reflex has finally gone away completely. I almost passed out sucking cock this morning and I never coughed once.@@"<br>
<br>
"@@.npc_work_doctor;Wonderful, wonderful.@@" He replies in the process of pulling on a glove. Motioning for her to spread her legs he slides two fingers into her pussy as his thumb exposes and massages her clit.<br>
<br>
"@@.npc_work_doctor;Moisture levels are good, tight, but pliable, clitoris is responsive@@" he describes as she bites her lip to suppress a moan. "@@.npc_work_doctor;Now for the other hole.@@"<br>
<br>
She is breathing somewhat strained but makes no comment save to roll over and present her backside. Pulling on a fresh glove he slides two fingers, and then a third into her. You can't help but notice how much she's leaking; whatever "therapy" she's taken to embrace the joys of anal sex definitely seem to have worked.<br>
<br>
"@@.npc_work_doctor;Hmm, this feels good but I'd like to check a bit deeper, Nurse?@@"<br>
<br>
Slightly surprised at being suddenly acknowledged you walk over to see what he wants as he continues to finger the softly-moaning patient.<br>
<br>
"@@.npc_work_doctor;Her holes are feeling in great shape but I want a deeper analysis. Your hands look like a more appropriate size. Reach in and check her for depth?@@"<br>
<br>
<<printThought $player "Did he just tell me to fist her... medically?">><br>
<br>
She gasps as <<=setup.getNpcName("npc_work_doctor","formal")>> removes his hand and steps to the side to give you space between her legs.<br>
<br>
[<<moveTo "event_work_doctor_npc_secretary_2" "Fist her ass as instructed." 60 "<<set $scene.obey=true>>">>]<br>
[<<moveTo "event_work_doctor_npc_secretary_2" "No, you're not doing this." 60 "<<set $scene.obey=false>>">>]<br>
</div>/*#
#desc: help npc_work_doctor; npc_secretary, fist her
#status: WRITTEN 0.7.4.0
#*/
<<if $roomchange == true>>
<<if $scene.obey>>
<<set $npc_secretary.flags.examFisted = true>>
<<incrementEmotion 'affection' 'npc_work_doctor' 1>>
<<decrementEmotion 'anger' 'npc_work_doctor' 1>>
<<else>>
<<decrementEmotion 'affection' 'npc_work_doctor' 1>>
<<incrementEmotion 'anger' 'npc_work_doctor' 2>>
<</if>>
<</if>>
<<set $player.location to 'Conference Room of Social Interaction Service Syndicate Inc.'>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/conferenceroom.png" "./images/characters/npc_work_doctor.png">>
<div id="invframe" class="scrolltext">
<<if $scene.obey>>
<<if !$scene.notKnown>>
You should feel strange at this prospect - of fisting the woman who held your job before you... and yet you take it in stride.
<<else>>
After all you've done at this company fisting another secretary as part of a "medical exam" just falls in with the rest.
<</if>>
After all, she seems quite enthusiastic of the idea so... why not?<br>
<br>
<<=setup.getNpcName("npc_work_doctor","formal")>> hands you a tube of lubricant and your rubber-gloved hand is soon slick and wet. Forming your fingers into a point you start sliding into her ass, her flesh parting easily as she moans in pleasure. Moving past your knuckles your full fist slides into her and she clamps doing around your slender wrist.<br>
<br>
"@@.npc_work_doctor;Very nice, a healthy gape but keep going. According to her chart you should be able to go quite a bit deeper.@@"<br>
<br>
He's right as, after a bit of exploring around in her soft, warm insides you find the path deeper, more and more of your arm disappearing into her hole until you're almost to your elbow!<br>
<br>
"@@.npc_work_doctor;Wonderful, wonderful, no pain?@@"<br>
<br>
"N-no," the patient replies breathlessly as you notice that the puddle between her legs has become a small waterfall flowing down onto your knee - good thing you're wearing your "protective" nurse outfit.<br>
<br>
"@@.npc_work_doctor;Good, good, now take your other hand and see if you can fit it into her vaginal cavity.@@" You're wide-eyed under your mask at the idea of fitting both fists inside this woman but <<=setup.getNpcName("npc_work_doctor","formal")>> seems quite serious... and the woman just moans, tilting her hips as if in invitation. Taking a deep breath you bite down on your gag and begin working your free hand into her cunt.<br>
<br>
She's so sopping wet there is no need for lube and, to your slight surprise, you soon find yourself wrist-deep inside of her, balling your hand into a fist as you press gently against her cervix. She is certainly tight as she squeezes down on both of your limbs like a vice but there seems no sign that she is in pain, actually rocking and moaning as you shift inside of her. "@@.npc_secretary;That's so good, someone please fuck my throat...@@" She moans softly, prior decorum having disintegrated as she moans like something out of a porno.<br>
<br>
"@@.npc_work_doctor;As inviting of an offer as that is I already told you that there is no time today.@@" Stepping back he nods for you to withdraw your hands, "@@.npc_work_doctor;I will, of course, be forwarding along the full results but you may inform <<=setup.getNpcName("npc_boss","other")>> that you have a clean bill of health, your body is adapting perfectly to his needs.@@"<br>
<br>
You have to use a bit of muscle to pull your fists out of her as she clenches down possessively, a dual SHLURP as you finally pull free and she collapses onto the table with a groan.<br>
<br>
"@@.npc_work_doctor;Well, that concludes the exam. Nurse, if you would please help the patient equip and dress herself.@@"<br>
<br>
The woman is still a bit out of it as you help her to her feet, but she obediently spreads her legs for you to lock the chastity device in place and then commences to pull on her clothing.<br>
<br>
"@@.npc_secretary;Thank you for your time@@" she states with a curtsy, sounding a bit robotic as she follows up with "I do hope you can stay longer next time and make a more thorough use of my holes." <br>
<br>
Already halfway to the door <<=setup.getNpcName("npc_work_doctor","formal")>> simply nods before glancing back at you. "@@.npc_work_doctor;Come along, nurse.@@"<br>
<br>
Still a bit astounded by the woman - who is currently grinding against the table in some futile hope to get stimulation through her chastity belt - you hurry after him.<br>
<br>
Back in his office his warning about being on a tight table rear up again as he rushes you through changing out of the nurse uniform and back into your normal attire before dismissing you.
<<else>>
You balk at the idea of fisting <<if $scene.notKnown>>your predecessor<<else>>this woman<</if>> under the ludicrous guise of a "medical exam" and cross your arms in refusal.<br>
<br>
<<=ps(setup.getNpcName("npc_work_doctor","formal"))>> gaze narrows in suspicion but he says not a word before turning back to his "patient." "@@.npc_work_doctor;It seems my nurse is feeling a bit unhelpful today so we'll have to settle for a more shallow exam, do please relax.@@"<br>
<br>
You watch in amazement as, after applying another helping of lube, he slowly works her open, three fingers becoming four, then her body trembling as he points his hand and struggles to get past his knuckles only for her to gasp as he gives a twist and pops wrist-deep into her gaping hole.<br>
<br>
"@@.npc_work_doctor;Hmm, feeling good in here; I was hoping to do some deeper investigation but think I can safely sign off on things here. Just remember to report if you feel any pain; I know how much <<=setup.getNpcName("npc_boss","other")>> enjoys double penetration but you need to pay attention to your body and raise the alarm of you find yourself too full.@@"<br>
<br>
The girl moans, her prior formal decorum melted away in favour of breathless sluttiness. "I'm never too full, please, <<=setup.getNpcName("npc_work_doctor","formal")>> stick your cock in me, any hole, I need to feel you stretching me out." <br>
<br>
Pulling his fist out of her ass causes her to collapse onto the table, her rear still gaping even as he peels off his glove and tosses it away. "@@.npc_work_doctor;I already told you, there's no time. Now put your chastity belt back on and get dressed before you get into trouble.@@"<br>
<br>
Whimpering softly the woman staggers to her feet, in somewhat of a daze as she locks the steel belt around her body and fumbles with her clothes.<br>
<br>
Once the belt is in place <<=setup.getNpcName("npc_work_doctor","formal")>> nods and turns towards the door. "@@.npc_work_doctor;As I said earlier, everything looks fine, but I will have a full report for <<=setup.getNpcName("npc_boss","other")>> later. Come along, nurse.@@"<br>
<br>
The walk back to his office is tense as he leads the way directly to the back room, helping you out of the nurse attire with a steady frown. "@@.npc_work_doctor;I am highly disappointed with your performance today. If you are not prepared to do your duty you should not volunteer to assist: it is unfair to me, and unfair to the patient.@@"<br>
<br>
The gag finally removed you don't really know what to say, but it would seem his comments were rhetorical as he merely leaves you to finish changing and return to his work. Back in your normal clothes you leave the office.
<</if>>
<br><br>
[<<moveTo "company_lobby" "Head down to the lobby." 600 "<<removeItem $player $now 'nurse_catsuit' true>><<deleteItem $player $now 'nurse_catsuit'>><<removeItem $player $now 'nurse_corset' true>><<deleteItem $player $now 'nurse_corset'>><<removeItem $player $now 'nurse_crotchpiece' true>><<deleteItem $player $now 'nurse_crotchpiece'>><<removeItem $player $now 'nurse_mask' true>><<deleteItem $player $now 'nurse_mask'>><<removeItem $player $now 'nurse_heels' true>><<deleteItem $player $now 'nurse_heels'>><<useClothSetPop 'tmp' $player $now>>">>]
</div>/*#
#desc: help npc_work_doctor; sexdoll fucking
#status: WRITTEN 0.7.4.0
#*/
<<if $roomchange == true>>
<<set $npc_sexdoll.stage = 5>>
<<set $scene.checkSatchel = false>>
<<set $scene.unlocked = false>>
<<set $scene.nochastity = false>>
<<set $scene.drug = false>>
<<set $scene.her_drug = false>>
<</if>>
<<set $player.location to 'Social Interaction Service Syndicate Inc. Private Exam Room'>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/TODOnurse_exam.png" "./images/characters/npc_sexdoll_4.png">>
<div id="invframe" class="scrolltext">
Whistling to himself <<=setup.getNpcName("npc_work_doctor","formal")>> places his satchel on a bench and then sets to work. Reaching under the platform to which <<=setup.getNpcName('npc_sexdoll', 'first')>> is strapped he produces a robotic arm-mounted dildo from either end of the exam platform. Tilting <<=ps(setup.getNpcName('npc_sexdoll', 'first'))>> head back he lines her gag up with the narrower of the two rods, making a few more adjustments to angle and stroke length until he is satisfied that it has a clear shot deep enough to bulge the length of her throat.<br>
<br>
Already moaning just from this attention <<=setup.getNpcName('npc_sexdoll', 'first')>> seems to be actually enjoying the mechanically forced violation of her face, letting out a low whine and licking the tip of the artificial cock in desperation when <<=setup.getNpcName("npc_work_doctor","formal")>> freezes things with barely the tip past her lips.<br>
<br>
"@@.npc_work_doctor;Very promising,@@" he explains as he moves down between her legs. "@@.npc_work_doctor;The sustained denial - after her other training and body modifications, should have her more than prepared for this final test; to see how well she can endure having her brains fucked out through both of her well-conditioned holes. We've found this process really helps seal in the reality of her new life as a fuck-doll, plus it provides a solid base datapoint on how long she can endure heavy use.@@"<br>
<br>
Lining up the second dildo with her rear has <<=setup.getNpcName('npc_sexdoll', 'first')>> moaning even louder when the auto-lubricating phallus slides into her and stretches her open.<br>
<br>
"@@.npc_work_doctor;Ah, a perfect fit.@@" <<=setup.getNpcName("npc_work_doctor","formal")>> states with a smile.<br>
<br>
Removing his gloves and tossing them in a bin he nods in your direction. "@@.npc_work_doctor;Alright, nurse. Your job is to monitor the procedure; of course there are mechanical safeguards but when we're pushing a slut this hard it is policy to have a human monitor as well. If anything goes wrong you just press this button.@@" He points to a button mounted partway down on one side of the platform "@@.npc_work_doctor;it will terminate the procedure and summon me back. Of course hitting in prematurely would represent a setback that would mean that our poor girl will be in for another day of denial before we can make another attempt and well... I hate to think of her mental state after that!@@"<br>
<br>
A loud whine escaping the gag confirms <<=ps(setup.getNpcName('npc_sexdoll', 'first'))>> disinterest in anything interrupting the machine fucking she is about to endure.<br>
<br>
"@@.npc_work_doctor;Well I think that's simple enough for even a bimbo like yourself, nurse, so I will leave you to it.@@"<br>
<br>
With a parting nod he activates both dildos to resume thrusting. <<=ps(setup.getNpcName('npc_sexdoll', 'first'))>> already hard <<if $fetish.sissy>>sissy <</if>>clitty begins leaking precum as she moans in excitement, her gag (and dildo) mangled sounds echoing in the small room.<br>
<br>
The door locks behind <<=setup.getNpcName("npc_work_doctor","formal")>> leaving you alone with the bound human sex doll who, at least for the moment, seems to be quite enjoying her double-ended pounding.<br>
<br>
As you wonder how long the routine is set to last you realize that <<=setup.getNpcName("npc_work_doctor","formal")>> forgot his things. You also smell something odd in the air in addition to the constant scent of rubber filtered through the only two holes there are in your latex outfit, and the smell of sex and sweat pouring from the bound bimbo, you smell something sweet... something that has you feeling slightly light-headed and VERY horny.<br>
<br>
[<<moveTo "event_work_doctor_npc_sexdoll_end" 'Press the button to summon <<=setup.getNpcName("npc_work_doctor","formal")>> back to get his things.' 300 "<<set $scene.counter=0>>">>]<br>
[<<moveTo "event_work_doctor_npc_sexdoll_satchel" 'Take a look in his satchel.' 300 "<<set $scene.counter=0>>">>]<br>
[<<moveTo "event_work_doctor_npc_sexdoll_root" 'Wait and monitor the situation as instructed.' 300 "<<set $scene.counter=0>>">>]
</div>/*#
#desc: help npc_work_doctor; sexdoll state machine
#status: WRITTEN 0.7.4.0
#*/
<<if $roomchange == true>>
<<if $scene.counter >= 12>>
<<if $scene.unlocked>>
<<if $scene.nochastity>>
<<manipulateItem $player $now "sissyomatic" "cage" true>>
<<if $scene.drug>>
<<cancelTmpEffect $player 'drug_super_penis'>>
<</if>>
<</if>>
<<wearItem $player $now 'nurse_crotchpiece' true>>
<<wearItem $player $now 'nurse_mask' true>>
<</if>>
<</if>>
<<set $scene.counter += 1>>
<<set $player.timebased.horny = setup.changeHorny($player,10)>>
<</if>>
<<set $player.location to 'Social Interaction Service Syndicate Inc. Private Exam Room'>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/TODOnurse_exam.png" "./images/characters/npc_sexdoll_4.png">>
<div id="invframe" class="scrolltext">
<<switch $scene.counter>>
<<case 1>>
Your patient, <<=setup.getNpcName('npc_sexdoll', 'first')>>, seems to be just getting into things moaning in delight with each thrust as the dual dildos pound her from either end.
<<case 2>>
Seemingly finished with a "warm up" stage the dildos have accelerated, pounding rapidly and deep into <<=ps(setup.getNpcName('npc_sexdoll', 'first'))>> throat and ass. <<if $scene.her_drug>>Her drug-enhanced cock protrudes large and proud, precum dripping down along the lines of the swelled veins running up the shaft<<else>>From the look in her eyes and the way that her erect clitty is twitching and spurting pre cum she is absolutely loving it<</if>>.
<<case 3 4 5>>
The dual dildos continue to mercilessly fuck <<=setup.getNpcName('npc_sexdoll', 'first')>> from both directions. Her initial excitement has shifted slightly to empty brained bimbo surrender as she exists in what seems like a near constant state of breathless <<if $fetish.sissy>>sissygasm<<else>>analgasm<</if>>. <<if $scene.her_drug>>Each time the dildo thrusts into her ass her own, even larger drug-fuelled cock bounces and spurts<<else>>With each thrust her own cute, painfully hard <<if $fetish.sissy>>sissy <</if>>clitty bounces and spurts<</if>>.
<<case 6 7 8>>
The dual indefatigable phalluses seem to be taking a toll on <<=setup.getNpcName('npc_sexdoll', 'first')>>. Eyes unfocused drool leaks down her face as her mouth and throat are repeatedly penetrated. Down below her previously tight hole is looking a bit gapey, not squeezing down on the thick dildo that continues to thrust into her the way it previously had. Occasionally she strains against her bonds but they are as unyielding as the twin artificial cocks pounding into her. <<if $scene.her_drug>>Despite the creeping exhaustion her own drug-swelled cock remains ever-erect, her chest a web of cum.<</if>>
<<case 9 10>>
<<=setup.getNpcName('npc_sexdoll', 'first')>> looks exhausted and broken, too tired to even muster a futile struggle against her restraints as the machine continues to pound away at her. <<if $scene.her_drug>>Despite it all her cock remains hard and straining, looking almost painful the way the veins swell along its length.<</if>>
<<case 11>>
<<=setup.getNpcName('npc_sexdoll', 'first')>> appears to have finally passed out, though the machine does not even slow in fucking her mouth and ass<<if $scene.her_drug>>, finally her drug-enhanced cock is spent and you watch it slowly wilt back to its normal cute size<</if>>.
<</switch>>
<br><br>
<<if $scene.counter < 12>>
<<if $player.timebased.horny == 100>>
You are desperately aroused, jealous of your "patient" as you find yourself wishing it was you strapped down, getting taken from both ends... though even that might be insufficient to quench the fire burning inside of you...
<<elseif $player.timebased.horny > 70>>
You are becoming very aroused, starting to entertain fantasies where it is you, rather than your patient, who is strapped down and continuously fucked...
<<elseif $player.timebased.horny > 50>>
You are getting more aroused by the minute, distracted by thoughts of satiating your carnal desires.
<<elseif $player.timebased.horny > 30>>
You are beginning to feel horny, a sensation that seems to grow each minute you spend in the room with your constantly-fucked patient.
<<else>>
You are starting to feel the fires of arousal grow inside of you.
<</if>>
<br><br>
[<<moveTo "event_work_doctor_npc_sexdoll_satchel" 'Examine the satchel <<=setup.getNpcName("npc_work_doctor","formal")>> left behind.' 300>>]<br>
[<<moveTo "event_work_doctor_npc_sexdoll_end" 'Press the button to end the test.' 300>>]<br>
[<<moveTo "event_work_doctor_npc_sexdoll_root" 'Keep waiting.' 300>>]<br>
[<<moveTo "event_work_doctor_npc_sexdoll_patient" 'Approach your patient.' 300>>]
<<else>>
After a couple minutes of watching the dildos continue to fuck away at <<=ps(setup.getNpcName('npc_sexdoll', 'first'))>> unconscious body the door to the room unlocks and <<=setup.getNpcName("npc_work_doctor","formal")>> steps inside looking at you in annoyance as her de-activates the machine.<br>
<br>
"@@.npc_work_doctor;What are you here for if you aren't going to do anything?@@" He shakes his head, "@@.npc_work_doctor;Don't worry, she's fine; this is hardly the first or last time this slut will be fucked 'till she faints, and the system would have deactivated if she had been in any real risk but really, I would expect more from a medical worker, even one as inexperienced as yourself.@@"<br>
<br>
The dildos slide free of <<=ps(setup.getNpcName('npc_sexdoll', 'first'))>> gaping and abused holes and her eyelids flutter, coughing once as she hangs limp, looking very much like a used-up, discarded sex doll.<br>
<br>
<<if $scene.unlocked>>
As if suddenly realizing something <<=setup.getNpcName("npc_work_doctor","formal")>> turns back towards you, his gaze moving towards your unmasked face and exposed crotch and then to his satchel resting open on the counter.<br>
<br>
<<if $scene.nochastity>>
<<if $scene.drug>>
Laying eyes on your throbbing cock he shakes his head in horror. "@@.npc_work_doctor;What did you... No, no, no this is such a disaster!@@"<br>
<br>
He seems genuinely worried as he hurries to find something in the cabinet, coming up with a fresh syringe. "@@.npc_work_doctor;That drug is not calibrated for your body chemistry, if we do not neutralise it immediately, well... the side effects can be quite severe.@@" You try to move but find your nurse's outfit has frozen you in position and you cannot so much as raise a hand as he slides the needle into you and your member wilts and shrinks. You continue
<<else>>
"@@.npc_work_doctor;You naughty slut! Letting yourself out like that, and then removing your <<if setup.isCage()>>cage<<else>>chastity belt<</if>>.@@" He shakes his head. "@@.npc_work_doctor;this is quite the grave error, I am very disappointed in you.@@" Before you can so much as move you find that you have been frozen in place by the nurse's outfit, forced
<</if>>
to stand motionless as he presses a button and the <<if $fetish.sissy>>Sissy<<else>>Girl<</if>>-o-matic closes back onto you, after which he
<<else>>
"@@.npc_work_doctor;You naughty slut! Letting yourself out like that. Fortunately you are still secure,@@" he notes, gesturing towards your <<if setup.isCage()>>cage<<else>>chastity belt<</if>> "@@.npc_work_doctor;still, this is quite a violation, and unsafe! The nurse's outfit is for your own protection, as well as the patients.@@" That same nurse's outfit suddenly locks up, freezing you in place as he approaches and
<</if>>
replaces your mask and buckles the crotch panel back in place, your mouth and rear once again filled as he locks and seals you up.
<br><br>
You brace yourself for punishment but nothing comes, he merely shakes his head in disappointment, his gaze tinged with suspicion. "@@.npc_work_doctor;This was a very shameful display, and I want you to think long and hard if you really have what it takes to continue on as my occasional assistant... It is only because I fear losing you as a sometimes assistant that I am not reporting this straight to your manager... no, no <<=setup.getNpcName("npc_manager","Director")>> would not be happy about this at all...@@"<br>
<br>
Reading between the lines you get the feeling that you would not be the only one in trouble and you wonder what <<=setup.getNpcName("npc_manager","formal")>> would do if she found out about your "extracurricular" activities in general.<br>
<br>
<</if>>
After taking a few notes <<=setup.getNpcName("npc_work_doctor","formal")>> leaves <<=setup.getNpcName('npc_sexdoll', 'first')>> to "@@.npc_work_doctor;sleep it off@@" until someone else can deal with her. Clipping a leash back to your collar, and grabbing his left behind things, <<=setup.getNpcName("npc_work_doctor","formal")>> leads you out of the "hospital" and back to his office where you change back into your normal clothes and are summarily dismissed.<br>
<br>
[<<moveTo "company_lobby" "Head down to the lobby." 600 "<<removeItem $player $now 'nurse_catsuit' true>><<deleteItem $player $now 'nurse_catsuit'>><<removeItem $player $now 'nurse_corset' true>><<deleteItem $player $now 'nurse_corset'>><<removeItem $player $now 'nurse_crotchpiece' true>><<deleteItem $player $now 'nurse_crotchpiece'>><<removeItem $player $now 'nurse_mask' true>><<deleteItem $player $now 'nurse_mask'>><<removeItem $player $now 'nurse_heels' true>><<deleteItem $player $now 'nurse_heels'>><<removeItem $player $now 'medical_collar' true>><<deleteItem $player $now 'medical_collar'>><<removeItem $player $now 'medical_leash' true>><<deleteItem $player $now 'medical_leash'>><<useClothSetPop 'tmp' $player $now>>">>]
<</if>>
</div>/*#
#desc: help npc_work_doctor; sexdoll look in satchel
#status: WRITTEN 0.7.4.0
#*/
<<if $roomchange == true>>
<<if !$scene.checkSatchel>>
<<set $scene.firstCheck = true>>
<<set $scene.checkSatchel = true>>
<<else>>
<<set $scene.firstCheck = false>>
<</if>>
<</if>>
<<set $player.location to 'Social Interaction Service Syndicate Inc. Private Exam Room'>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/TODOnurse_exam.png" "./images/characters/npc_sexdoll_4.png">>
<div id="invframe" class="scrolltext">
<<if $scene.firstCheck>>
Feeling a bit naughty you pop open <<=ps(setup.getNpcName("npc_work_doctor","formal"))>> satchel and look inside. In amongst his screen-locked touch-pad and some basic medical supplies, a syringe of the type he uses before sex and extra large condoms you find your prize - the keys to unlock your mask and the crotch-piece of your nurse's outfit <<if setup.getItemFromType("cage") == "sissyomatic">>including a controller for your <<if $fetish.sissy>>Sissy<<else>>Girl<</if>>-o-matic 9001!<</if>><br>
<br>
Glancing at the position of your patient you realize that, in theory, you could crawl on top of her, take the dildo presently pounding her throat in your ass, and instead share a mutual sixty-nine...
<<else>>
You again look through <<=ps(setup.getNpcName("npc_work_doctor","formal"))>> satchel containing the controls for parts of your bondage <<if $scene.her_drug || $scene.drug>>and the empty syringe that contained his penis-enhancing drug<<else>>and the syringe full of penis-enhancing drugs<</if>>.
<</if>>
<br><br>
<<if $scene.unlocked>>
<<if setup.getItemFromType("cage") == "sissyomatic" || setup.getItemFromType("cage") == "sissyomatic_belt">>
<<if $scene.nochastity>>
[@@.link_locked;You have already removed as much of your chastity device as you can.@@]<br>
<<else>>
[<<moveTo "event_work_doctor_npc_sexdoll_cage" "Remove the penis covering of the <<if $fetish.sissy>>Sissy<<else>>Girl<</if>>-o-matic 9001." 60>>]<br>
<</if>>
<<elseif setup.getItemFromType("cage") != "">>
<<set _keyId = setup.getItemObj(setup.getItemFromType("cage")).lockable[1]>>
<<if setup.checkItemInInventory(_keyId)>>
[@@.link_locked;You want to remove your cage but despite being in technical possession of the key you cannot access it due to your current attire.@@]<br>
<<else>>
[@@.link_locked;You have already removed gag and crotch panel to expose your condom-lined holes and your <<getWordMyPenis $player>> but without the key to your chastity you remain secured.@@]<br>
<</if>>
<<else>>
[@@.link_locked;You have already removed gag and crotch panel and chastity to expose your condom-lined holes and your <<getWordMyPenis $player>>.@@]<br>
<</if>>
<<else>>
[<<moveTo "event_work_doctor_npc_sexdoll_unlock" "Unlock and remove your mask and crotch covering." 60>>]<br>
<</if>>
<<if !$scene.drug && !$scene.her_drug>>
[<<moveTo "event_work_doctor_npc_sexdoll_drug_1" "Use the drug syringe." 60>>]<br>
<<else>>
[@@.link_locked;You have already used the syringe of drugs and it is now empty.@@]<br>
<</if>>
[<<moveTo "event_work_doctor_npc_sexdoll_root" "Put things back." 60>>]
</div>/*#
#desc: help npc_work_doctor; sexdoll consider penis drug
#status: WRITTEN 0.7.4.0
#*/
<<if $roomchange == true>>
<</if>>
<<set $player.location to 'Social Interaction Service Syndicate Inc. Private Exam Room'>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/TODOnurse_exam.png" "./images/characters/npc_sexdoll_4.png">>
<div id="invframe" class="scrolltext">
You look at the syringe marked "Serum Delta" thinking back to the way it makes <<=ps(setup.getNpcName("npc_work_doctor","formal"))>> cock grow large, thick and veiny.<br>
<br>
<<if $scene.nochastity>>
Eyeing your exposed, and already hardening, shaft you consider your options. Certainly shooting up will turn your current hard-on into a raging, almost monstrous erection... but there's also your "patient;" her twitching sissy clitty free and proud, dribbling precum with each dildo thrust into her body.<br>
<br>
[<<moveTo "event_work_doctor_npc_sexdoll_drug_2" 'Inject <<=setup.getNpcName("npc_sexdoll", "first")>> with the penis-enhancing drug.' 60 "<<set $scene.her_drug=true>>">>]<br>
[<<moveTo "event_work_doctor_npc_sexdoll_drug_2" 'Inject yourself with the penis-enhancing drug.' 60 "<<set $scene.drug = true>>">>]<br>
[<<moveTo "event_work_doctor_npc_sexdoll_drug_2" 'Split the dose between the two of you.' 60 "<<set $scene.drug = true>><<set $scene.her_drug=true>>">>]<br>
<<else>>
Given your constraining chastity <<if setup.isCage()>>cage<<else>>belt<</if>> you figure injecting it into yourself would be very dangerous, and certainly painful but your "friend" is currently unencumbered by such things...<br>
<br>
[<<moveTo "event_work_doctor_npc_sexdoll_drug_2" 'Inject <<=setup.getNpcName("npc_sexdoll", "first")>> with the penis-enhancing drug.' 60 "<<set $scene.her_drug=true>>">>]<br>
<</if>>
[<<moveTo "event_work_doctor_npc_sexdoll_satchel" 'Put the syringe down and look at something else.' 60>>]
</div>/*#
#desc: help npc_work_doctor; sexdoll use penis drug
#status: WRITTEN 0.7.4.0
#*/
<<if $roomchange == true>>
<<if $scene.drug>>
<<setTmpEffect $player 'drug_super_penis'>>
<<set $player.timebased.horny = 100>>
<</if>>
<</if>>
<<set $player.location to 'Social Interaction Service Syndicate Inc. Private Exam Room'>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/TODOnurse_exam.png" "./images/characters/npc_sexdoll_4.png">>
<div id="invframe" class="scrolltext">
<<if $scene.drug && !$scene.her_drug>>
Your latex attire reinforced with some unknown material to seemingly make it impervious to the needle you are forced to inject almost directly into your <<getWordMyPenis $player false>>. The initial pain is soon replaced with a lustful fire, your <<getWordMyPenis $player false>> swelling instantly, like something out of an anime, veins popping into relief as it swells to a <<=_TODO>> size.<br>
<br>
Breathing heavy you feel the need to cradle your <<getWordMyPenis $player false>> with one hand lest its erect weight pull you off balance. At the same time you feel aggressive lust clouding your thoughts - you need to fuck something, now.
<<elseif $scene.drug>>
Your latex attire reinforced with some unknown material to seemingly make it impervious to the needle you are forced to inject almost directly into your <<getWordMyPenis $player false>>. Injecting half the syringe you quickly move to your patient, shooting her up with the other half as she groans, both of your <<getWordMyPenis $player false>>s beginning to swell and grow, veins popping as the drug takes hold. Looking down you would swear her cock is now even larger than <<=ps(setup.getNpcName("npc_work_doctor","formal"))>> is under the effects of the drug, quite an impressive feat given how small and cute her member was a few moments earlier.<br>
<br>
You feel the urgent need to fuck something, hard and you recognise a similar glint in your patients eyes as she tries to thrust against her bonds.
<<else>>
You stand next to your "patient." Her attention occupied by the dildos fucking her from both ends she doesn't notice until the needle stabs into her. Her gaze flickers in your direction as you inject the full dose of drugs and then her eyes roll back, groaning around the unrelenting dildo pounding her throat as her previously cute sissy clitty swells and grows to mammoth proportions. You would swear her cock is now even larger than <<=ps(setup.getNpcName("npc_work_doctor","formal"))>> is under the effects of the drug, quite an impressive feat given how small and cute her member was a few moments prior.
<</if>>
<br><br>
[<<moveTo "event_work_doctor_npc_sexdoll_root" "Do something else." 60>>]
</div>/*#
#desc: help npc_work_doctor; sexdoll partially remove Sissy-o-matic
#status: WRITTEN 0.7.4.0
#*/
<<if $roomchange == true>>
<<set _chastityDevice = setup.getItemFromType("cage")>>
<<manipulateItem $player $now _chastityDevice "cage" true>>
<<set $scene.nochastity = true>>
<</if>>
<<set $player.location to 'Social Interaction Service Syndicate Inc. Private Exam Room'>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/TODOnurse_exam.png" "./images/characters/npc_sexdoll_4.png">>
<div id="invframe" class="scrolltext">
Using the controller you remove the cock-encasing portion of your <<if $fetish.sissy>>Sissy<<else>>Girl<</if>>-o-matic 9001. You gasp at the almost alien sensation of air brushing your <<getWordMyPenis $player false>>, watching it swell in excitement at its partial freedom. Of course the device as a whole remains securely locked around your base and balls with your rear filled. Still, there is no denying the excited way your body is reacting, your now fully-hard <<getWordMyPenis $player false>> sticking out from the latex that coats the rest of your body.<br>
<br>
[<<moveTo "event_work_doctor_npc_sexdoll_root" "Do something else." 60>>]
</div>/*#
#desc: help npc_work_doctor; sexdoll remove mask and crotch
#status: WRITTEN 0.7.4.0
#*/
<<if $roomchange == true>>
<<removeItem $player $now 'nurse_crotchpiece' true>>
<<removeItem $player $now 'nurse_mask' true>>
<<set $scene.unlocked = true>>
<</if>>
<<set $player.location to 'Social Interaction Service Syndicate Inc. Private Exam Room'>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/TODOnurse_exam.png" "./images/characters/npc_sexdoll_4.png">>
<div id="invframe" class="scrolltext">
You unlock and remove your mask and the crotch panel of your uniform. Strangely you find yourself unable to further remove the corset, leaving you exposed but still securely encased in full body latex; even down to your no longer plugged holes being yet occupied by the built-in rubber condoms.<br>
<br>
[<<moveTo "event_work_doctor_npc_sexdoll_root" "Do something else." 60>>]
</div>/*#
#desc: help npc_work_doctor; sexdoll end test
#status: WRITTEN 0.7.4.0
#*/
<<if $roomchange == true>>
<<if $scene.counter < 5>>
<<incrementEmotion 'anger' 'npc_work_doctor' 2>>
<<decrementEmotion 'affection' 'npc_work_doctor' 1>>
<<elseif $scene.counter < 9>>
<<decrementEmotion 'affection' 'npc_work_doctor' 1>>
<<elseif $scene.counter < 11>>
<<decrementEmotion 'anger' 'npc_work_doctor' 1>>
<<elseif $scene.counter == 11>>
<<decrementEmotion 'anger' 'npc_work_doctor' 1>>
<<incrementEmotion 'affection' 'npc_work_doctor' 1>>
<</if>>
<<if $scene.unlocked>>
<<if $scene.nochastity>>
<<manipulateItem $player $now $scene.cage "cage" true>>
<<if $scene.drug>>
<<applyExperience 'bdsm' 17 'terrible' $SEEN_STRANGER>>
<<applyExperience 'bimbofication' 10 'terrible' $SEEN_STRANGER>>
<</if>>
<</if>>
<<wearItem $player $now 'nurse_crotchpiece' true>>
<<wearItem $player $now 'nurse_mask' true>>
<</if>>
<</if>>
<<set $player.location to 'Social Interaction Service Syndicate Inc. Private Exam Room'>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/TODOnurse_exam.png" "./images/characters/npc_sexdoll_4.png">>
<div id="invframe" class="scrolltext">
You press the button to end the test, the thrusting dildos freezing in place and then sliding out of the "patient."
<<switch $scene.counter>>
<<case 0 1 2>>
<<=setup.getNpcName('npc_sexdoll', 'first')>> howls in frustration humping the air frantically but held tight by her bonds. "@@.npc_work_doctor;Ffffuck meefff! Fuck my holes!@@" she howls, words mangled by her gag as she drools down her face.
<<case 3 4 5>>
<<=setup.getNpcName('npc_sexdoll', 'first')>> lets out a gasp of release but her hips continue to hump, barely a few seconds of emptiness passing before she is staring longingly at the dildo in front of her face.
<<case 6 7 8>>
<<=setup.getNpcName('npc_sexdoll', 'first')>> sighs, sinking in her bonds. She continues to stare at the dildo in front of her but more with mild interest than desperate need.
<<case 9 10>>
<<=setup.getNpcName('npc_sexdoll', 'first')>> groans in relief, panting for air as she hangs limp in her bonds.
<<case 11>>
<<=setup.getNpcName('npc_sexdoll', 'first')>> shudders slightly as the dildos withdraw, her breathing becoming a bit more regular as she hangs unconscious in her bonds.
<<default>>
ERROR: unexpected value for scene.counter <<=$scene.counter>>
<</switch>>
<br><br>
<<if $scene.counter < 5>>
<<=setup.getNpcName('npc_sexdoll', 'first')>> continues to whine and moan until a few minutes later the door to the room unlocks and <<=setup.getNpcName("npc_work_doctor","formal")>> walks in looking suprised. Locking the door behind him he looks from the "patient" to yourself before snorting in annoyance.<br>
<br>
"@@.npc_work_doctor;What did you? You've ruined the experiment!@@"
<<if $scene.her_drug>>
He stares at her still lewdly hard, oversized cock. "@@.npc_work_doctor;And this! What have you done! It's going to take days of denial to get the patient back into shape for another trial...@@"
<<else>>
He shakes his head in disappointment. "@@.npc_work_doctor;The experiment is ruined, and now this poor girl will need to start her period of denial all over!@@"
<</if>>
<br><br>
<<=setup.getNpcName('npc_sexdoll', 'first')>> lets out a forlorn whine at this news, trying to lunge forward with her face, her tongue extended in desperation for any contact with the fake cock in front of her face.
<<elseif $scene.counter < 9>>
The room is quiet save for <<=ps(setup.getNpcName('npc_sexdoll', 'first'))>> dildo-muffled panting. Uncertain what to do now you fortunately do not have long to wait before <<=setup.getNpcName("npc_work_doctor","formal")>> walks in. Looking around he seems nonplussed as he locks the door behind him, walking directly to the "patient" and looking her over.<br>
<br>
"@@.npc_work_doctor;Hmm, I am afraid to say I think you cut her off a bit early, nurse.@@" Putting on a glove he pulls out a pen light and he examines her unfocused eyes and then fingers her ass. "@@.npc_work_doctor;Yes, she definitely could have taken that a bit longer... Ah well.@@" Snapping off the glove he tosses it in the trash and gives her a friendly pat on the balls. "@@.npc_work_doctor;It seems you're in for another few days of denial to get you ready for another round!@@"<br>
<br>
<<=setup.getNpcName('npc_sexdoll', 'first')>> whines in despair, straining weakly against her bonds.
<<elseif $scene.counter < 11>>
The room is quiet save for <<=ps(setup.getNpcName('npc_sexdoll', 'first'))>> ragged, dildo-muffled gasps. Uncertain what to do now you fortunately do not have long to wait before <<=setup.getNpcName("npc_work_doctor","formal")>> walks in. Looking at the exhausted patient he nods as he locks the door before walking past you to examine her more closely.<br>
<br>
"@@.npc_work_doctor;Yes, this looks quite promising... I believe she could have been pushed just a little bit further but, for a non-professional such as yourself, well, you did quite well monitoring this test.@@" Pulling on a rubber glove he uses a pen-light to examine her unfocused eyes and then finger her gaping rear before snaping the glove into a trash bin and smiling.<br>
<br>
"@@.npc_work_doctor;Yes, everything is looking quite good.@@" Reaching down her gives her balls a nice squeeze "@@.npc_work_doctor;congratulations, it looks like you've proven yourself as a fully credentialed human sexdoll! We'll be getting you out of here and into circulation as soon as possible!@@"<br>
<br>
Though tired the sound that escapes <<=ps(setup.getNpcName('npc_sexdoll', 'first'))>> gag sounds... strangely positive and you wonder what thoughts are going through her head right now...
<<elseif $scene.counter == 11>>
The room is quiet save for <<=ps(setup.getNpcName('npc_sexdoll', 'first'))>> slightly uneven breathing as she remains unconscious. Uncertain what to do now you fortunately do not have long to wait before <<=setup.getNpcName("npc_work_doctor","formal")>> walks in. Looking at the unconscious patient his eyes almost light up in excitement as he locks the door before walking past you to examine her more closely.<br>
<br>
"@@.npc_work_doctor;Oh yes, this looks just perfect!@@" He croons as you realize he forgot to even put on gloves before he starts fingering her distended ass. "@@.npc_work_doctor;Yes, this is exactly why I wanted you observing her - you have truly pushed her to the limit but exercised judgement superior to the machines meaning that she'll be ready to be put into circulation far faster than if she had been taken past the breaking point.@@"
<<else>>
ERROR: unexpected value for scene.counter <<=$scene.counter>>
<</if>>
<br><br>
<<if $scene.drug>>
Looking directly at you <<=ps(setup.getNpcName("npc_work_doctor","formal"))>> gaze drifts down to your still-raging hard-on.<br>
<br>
"@@.npc_work_doctor;My god, what have you done!@@" Pulling out a remote he freezes you in place and then approaches with a syringe, injecting you with something that feels like fire, coursing painfully through your <<getWordMyPenis $player false>>.<br>
<br>
<<=setup.getNpcName("npc_work_doctor","formal")>> appears to have no sympathy for you at all as he jams your shrunken and deflated <<getWordMyPenis $player false>> back into its prison. "@@.npc_work_doctor;You really have no one to blame but yourself, besides, if I hadn't dealt with this... THING@@" he sneers with disgust as he buckles up your crotch panel and shoves the gag back into your mouth.
<<elseif $scene.nochastity>>
Looking directly at you his gaze drifts down to your free <<getWordMyPenis $player false>>.<br>
<br>
"@@.npc_work_doctor;What? That is totally improper!@@" Pulling out a remote he freezes you in place and then approaches with <<if $fetish.sissy>>Sissy<<else>>Girl<</if>>-o-matic 9001 in hand, locking it on to you with a click.<br>
<br>
"@@.npc_work_doctor;Much better.@@" He states, giving you a gentle pat before buckling your crotch panel back in place and shoving the gag into your mouth.
<<elseif $scene.unlocked>>
Looking directly at you his gaze flicks between your condom-occupied mouth and the open panel at your crotch. "@@.npc_work_doctor;What? My god what were you doing, this could have easily been a safety disaster! The mask and such is for your protection, as well as the patients!@@"<br>
<br>
Pulling out a remote he freezes you in place. "@@.npc_work_doctor;At least this thing remained properly locked.@@" He states, giving your <<getWordMyPenis $player>> a gentle pat before buckling your crotch panel back in place and shoving the gag into your mouth.
<<else>>
Looking directly at you his gaze drifts over you as if searching for anything out of place. He nods as if in approval.
<</if>>
<br><br>
Clipping the leash back to your collar he heads for the exit, shaking his head when you glance back at <<=setup.getNpcName('npc_sexdoll', 'first')>>. "@@.npc_work_doctor;Do not worry about her. She will get exactly what she needs to continue helping further the cause of science.@@"<br>
<br>
You have little choice but to follow along behind as he leads the way back up to his office and then helps you change out of the nurse's outfit and back into your regular attire before dismissing you.<br>
<br>
[<<moveTo "company_lobby" "Head down to the lobby." 600 "<<removeItem $player $now 'nurse_catsuit' true>><<deleteItem $player $now 'nurse_catsuit'>><<removeItem $player $now 'nurse_corset' true>><<deleteItem $player $now 'nurse_corset'>><<removeItem $player $now 'nurse_crotchpiece' true>><<deleteItem $player $now 'nurse_crotchpiece'>><<removeItem $player $now 'nurse_mask' true>><<deleteItem $player $now 'nurse_mask'>><<removeItem $player $now 'nurse_heels' true>><<deleteItem $player $now 'nurse_heels'>><<removeItem $player $now 'medical_collar' true>><<deleteItem $player $now 'medical_collar'>><<removeItem $player $now 'medical_leash' true>><<deleteItem $player $now 'medical_leash'>><<useClothSetPop 'tmp' $player $now>>">>]
</div>/*#
#desc: help npc_work_doctor; sexdoll interact with patient
#status: WRITTEN 0.7.4.0
#*/
<<if $roomchange == true>>
<</if>>
<<set $player.location to 'Social Interaction Service Syndicate Inc. Private Exam Room'>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/TODOnurse_exam.png" "./images/characters/npc_sexdoll_4.png">>
<div id="invframe" class="scrolltext">
You approach <<=setup.getNpcName('npc_sexdoll', 'first')>>,
<<switch $scene.counter>>
<<case 1>>
she is moaning in delight with each thrust as the dual dildos pound her from either end.
<<case 2>>
seems to be enjoying her current rapid, deep pounding from either end. <<if $scene.her_drug>>Her drug-enhanced cock protrudes large and proud, precum dripping down along the lines of the swelled veins running up the shaft<<else>>Her <<if $fetish.sissy>>sissy <</if>>clitty looks as hard as it can be, dripping with pre-cum like a cute fountain<</if>>.
<<case 3 4 5>>
dual dildos continue to mercilessly fuck her from both directions, her initial excitement having given way to empty brained bimbo surrender as she rides a near constant wave of breathless <<if $fetish.sissy>>sissygasms<<else>>analgasms<</if>>. <<if $scene.her_drug>>Each time the dildo thrusts into her ass her own, even larger drug-fuelled cock bounces and spurts.<<else>>With each thrust her own cute, painfully hard <<if $fetish.sissy>>sissy <</if>>clitty bounces and spurts.<</if>>
<<case 6 7 8>>
The dual indefatigable phalluses seem to be taking a toll on <<=setup.getNpcName('npc_sexdoll', 'first')>>. Eyes unfocused, drool leaks down her face as her mouth and throat are repeatedly penetrated. Down below her previously tight hole is looking a bit gapey, not squeezing down on the thick dildo that continues to thrust into her the way it previously had. Occasionally she strains against her bonds but they are as unyielding as the twin artificial cocks pounding into her.<<if $scene.her_drug>> Despite the creeping exhaustion her own drug-swelled cock remains ever-erect, her chest a web of cum.<</if>>
<<case 9 10>>
<<=setup.getNpcName('npc_sexdoll', 'first')>> looks exhausted and broken, too tired to even muster a futile struggle against her restraints as the machine continues to pound away at her.<<if $scene.her_drug>> Despite it all her cock remains hard and straining, looking almost painfully hard the way the veins swell along its length.<</if>>
<<case 11>>
<<=setup.getNpcName('npc_sexdoll', 'first')>> appears to have finally passed out, though the machine does not even slow in fucking her mouth and ass<<if $scene.her_drug>>, finally her drug-enhanced cock is spent and you watch it slowly wilt back to its normal cute size<</if>>.
<</switch>>
<br><br>
<<if $scene.counter < 11>>
[<<moveTo "event_work_doctor_npc_sexdoll_patient_jerk" "Jerk her off." 600>>]<br>
<<if $scene.unlocked>>
[<<moveTo "event_work_doctor_npc_sexdoll_patient_oral" "Lean over and suck her off." 600>>]<br>
[<<moveTo "event_work_doctor_npc_sexdoll_patient_anal" "Hop up and mount her." 600>>]<br>
<<else>>
[@@.link_locked;With your mask on you cannot suck her off.@@]<br>
[@@.link_locked;With the crotch panel in place you cannot ride her.@@]<br>
<</if>>
<<if $scene.unlocked && $scene.nochastity>>
[<<moveTo "event_work_doctor_npc_sexdoll_patient_ultimate" "See if you can't borrow one of the dildos and assume a sixty-nine position with her." 600>>]<br>
<<else>>
<<if !$scene.nochastity>>
[@@.link_locked;Your <<getWordMyPenis $player false>> is restrained, meaning you cannot properly attempt a sixty-nine position.@@]<br>
<<else>>
[@@.link_locked;You are gagged and your <<getWordMyPenis $player false>> is restrained rendering you incapable of attempting a sixty-nine position.@@]<br>
<</if>>
<</if>>
[<<moveTo "event_work_doctor_npc_sexdoll_end" 'Press the button to end the test.' 300>>]<br>
[<<moveTo "event_work_doctor_npc_sexdoll_patient" 'Keep waiting.' 300 "<<set $scene.counter+=1>>">>]<br>
[<<moveTo "event_work_doctor_npc_sexdoll_root" 'Do something else.' 300>>]
<<else>>
[<<moveTo "event_work_doctor_npc_sexdoll_end" 'Press the button to end the test.' 300>>]<br>
[<<moveTo "event_work_doctor_npc_sexdoll_root" 'Continue.' 300>>]
<</if>>
</div>/*#
#desc: help npc_work_doctor; sexdoll handjob her
#status: WRITTEN 0.7.4.0
#*/
<<if $roomchange == true>>
<<set $scene.counter+=1>>
<</if>>
<<set $player.location to 'Social Interaction Service Syndicate Inc. Private Exam Room'>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/TODOnurse_exam.png" "./images/characters/npc_sexdoll_4.png">>
<div id="invframe" class="scrolltext">
<<if $scene.her_drug>>
Standing next to <<=setup.getNpcName('npc_sexdoll', 'first')>> you wrap a latex-gloved hand around her monstrous drug-enhanced cock. In addition to girth the drugs seem to have made her hyper-sensitive and she moans around her gag with each brush of your fingers, swiftly spurting thick, ropey tendrils across her chest and tits.
<<else>>
You gently caress <<=ps(setup.getNpcName('npc_sexdoll', 'first'))>> small, hard, twitching <<if $fetish.sissy>>sissy <</if>>clitty. Despite the far more intense stimulation of the dual dildos pounding her from either end she reacts to your slightest touch, mewing in pleasure as you stroke and squeeze, soon dribbling joy down over your hands and onto her cute tummy.
<</if>>
<br><br>
The whole time the twin dildos continue to thrust into her and she remains hard as you wipe your hand off on her belly and step away, noting that the climax seems to have left her looking a bit haggard.<br>
<br>
[<<moveTo "event_work_doctor_npc_sexdoll_root" 'Do something else.' 300>>]
</div>/*#
#desc: help npc_work_doctor; sexdoll blowjob her
#status: WRITTEN 0.7.4.0
#*/
<<if $roomchange == true>>
<<set $scene.counter+=1>>
<</if>>
<<set $player.location to 'Social Interaction Service Syndicate Inc. Private Exam Room'>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/TODOnurse_exam.png" "./images/characters/npc_sexdoll_4.png">>
<div id="invframe" class="scrolltext">
<<if $scene.her_drug>>
<<if setup.getTotalValue("oral") > 10>>
Your mouth condom presents a bit of a challenge but you manage to take <<=ps(setup.getNpcName('npc_sexdoll', 'first'))>> drug-enhanced cock into your mouth.<br>
<br>
Even over the sensation of being dildo-fucked from both ends the feeling of your rubber lips stretching down her sensitive member has her moaning and thrashing against her bonds. The condom prevents you from doing a proper deep throat so you just bob your head, licking as best you can through the latex until you feel the condom swell with a large climax, her thick, viscous load caught by your mouth's latex lining to flow back down her shaft as you lean back, the final drops drooling down your chin.
<<else>>
<<=ps(setup.getNpcName('npc_sexdoll', 'first'))>> massive drug-enhanced cock is too large for you to fit in your mouth, especially with the added challenge of the mouth condom built into your nurse attire. Taking her in hand you instead kiss your way up and down her shaft, her muffled moans of pleasure communicating that even this is divine and she soon spurts, splattering your hooded face with thick cum that drips down onto her belly.
<</if>>
<<else>>
Though fully hard <<=ps(setup.getNpcName('npc_sexdoll', 'first'))>> sweet <<if $fetish.sissy>>sissy <</if>>clitty is small, cute, and unimposing, trivial for you to take into your mouth as you suck and slurp through the condom built into your nurse's uniform.<br>
<br>
You try to sync your efforts with the dildo thrusting into her ass mere centimeters away and she is soon spurting out <<if $fetish.sissy>>sissy<<else>>girlish<</if>> joy, her pale fluids untasted thanks to your mouth condom, instead merely dripping down her shaft to mingle with the lube easing the continuous thrusting of the dildo into her rear.
<</if>>
<br><br>
The twin dildos never ceasing to pound into her the whole time you are "working" you step away with her still hard, noting that the climax seems to have pushed her closer to some sort of limit.<br>
<br>
[<<moveTo "event_work_doctor_npc_sexdoll_root" 'Do something else.' 300>>]
</div>/*#
#desc: help npc_work_doctor; sexdoll ride her
#status: WRITTEN 0.7.4.0
#*/
<<if $roomchange == true>>
<<set $scene.counter+=1>>
<</if>>
<<set $player.location to 'Social Interaction Service Syndicate Inc. Private Exam Room'>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/TODOnurse_exam.png" "./images/characters/npc_sexdoll_4.png">>
<div id="invframe" class="scrolltext">
It takes a bit of work to climb up on top of <<=setup.getNpcName('npc_sexdoll', 'first')>> but you manage to straddle her, balancing in a half squat as you lower your condom-lined ass onto her
<<if $scene.her_drug>>
drug-enhanced cock.
<<if setup.getTotalValue("oral") > 10>>
Guided by the condom integrated into your nurse's uniform she slides into you with ease, the rubber condom and your body alike stretching to accomodate her length and girth.<br>
<br>
Breathing fast you start moving, your attention split between maintaining balance and savoring the wonderful fullness of her giant cock pumping in and out of your slutty hole.
<<else>>
Even with the help of the condom stuffed up your rear she is just too big for you to take more than her tip leaving you to settle for just rubbing it between your cheeks and prodding your hole, shuddering as you fantasize what it would feel like to gape wide enough to be fucked by something so glorious.
<</if>>
<br><br>
Looking down you watch the dildo pounding in and out of <<=ps(setup.getNpcName('npc_sexdoll', 'first'))>> ass.
<<if $scene.nochastity>>
Shuddering you grab hold of your own <<getWordMyPenis $player false>>, moaning along with your "patient" as you stroke and bounce in debauched bliss.
<<else>>
<<if setup.isCage()>>Caged<<else>>Chastity belted<</if>> as you are you can do nothing but watch and continue to bounce up and down on her wonderfully thick cock.
<</if>>
<br><br>
With a cry that echoes in the small exam room <<=setup.getNpcName('npc_sexdoll', 'first')>> cums, the force of her explosion putting you off-balance, your weight dropping as one of your feet slips, a minor miracle of flailing following as you somehow make it to the floor without getting entangled in the fucking machine that has never even slowed in its pounding of her ass.<br>
<br>
Catching your breath you stagger back to your feet, her cum trickling out of your condom-lined hole and down the inside of your thighs.
<<else>>
hard sissy clitty.<br>
<br>
She's a bit small but you manage to get her pointed at your condom-lined hole and start bouncing up and down.<br>
<br>
<<if $scene.nochastity>>
Making up for the insubstantial stimulation in your rear you grab hold of your freed <<if $scene.drug>>drug-enhanced <</if>><<getWordMyPenis $player false>>, bouncing and moaning with happiness as you look down to watch the dildo pumping in and out of her hole, wishing you had something of similar size...
<<else>>
You groan in frustration, the small clitty and your locked-up <<getWordMyPenis $player false>> insufficient to give you the stimulation you crave.
<</if>>
<br><br>
Bouncing more energetically one of your feet slips and you almost take a bad fall, barely managing to catch yourself and evade getting tangled with the fucking maching pumping away between her legs as you tumble to the floor.<br>
<br>
Catching your breath you stagger back to your feet, her pre-cum trickling out of your condom-lined hole and down the inside of your thighs.
<</if>>
<br><br>
<<=setup.getNpcName('npc_sexdoll', 'first')>> groans with want, her <<if $scene.her_drug>>cock<<else>>sissy clitty<</if>> still hard as the dildos continue to thrust into her body.<br>
<br>
[<<moveTo "event_work_doctor_npc_sexdoll_root" 'Do something else.' 300>>]
</div>/*#
#desc: help npc_work_doctor; sexdoll sixty-nine her
#status: WRITTEN 0.7.4.0
#*/
<<if $roomchange == true>>
<</if>>
<<set $player.location to 'Social Interaction Service Syndicate Inc. Private Exam Room'>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/TODOnurse_exam.png" "./images/characters/npc_sexdoll_4.png">>
<div id="invframe" class="scrolltext">
Walking around to <<=ps(setup.getNpcName('npc_sexdoll', 'first'))>> face you time things to pull the dildo out of the way and then step into position and take advantage of its flex to aim it at your condom-lined rear. Wet with saliva it slides into you easily, the hollow plug built into the <<if $fetish.sissy>>Sissy<<else>>Girl<</if>>-o-matic 9001 causing each thrust to gape your rear hole as it plunges deep and pushes you forward so that your <<getWordMyPenis $player>> takes its place in <<=ps(setup.getNpcName('npc_sexdoll', 'first'))>> throat.<br>
<br>
The manner in which <<=setup.getNpcName('npc_sexdoll', 'first')>> immediately beings sucking and licking at your <<if $scene.drug>>drug-enhanced<</if>> member makes it clear that she prefers the "real thing" to the dildo that is now pounding into your ass.<br>
<br>
Moaning you dive forward, eager to "return the favour" as you wrap your lips around her <<if $scene.her_drug>>drug-swelled cock<<else>>cute clitty<</if>>.<br>
<br>
Staring forward you watch the second fucking machine pistoning away with the dildo entertaining her as you suck <<if $scene.her_drug>>thick, drug-enhanced cum out of her hard cock<<else>>sweet <<if $fetish.sissy>>sissy<<else>>girl<</if>> juices out of her delicate clitty<</if>>.<br>
<br>
Distracted by the tri-directional stimulation of getting pounded, sucked and sucking yourself you start as you feel something pull down on you, trying to stand up only to realize there are now several straps holding you down, preventing you from separating from being chest to chest with <<=setup.getNpcName('npc_sexdoll', 'first')>>.<br>
<br>
Flailing around with your arms you try to push away and ready for the "stop" button only for something unseen to snap a pair of cuffs onto your wrists and pull them against either side of <<=ps(setup.getNpcName('npc_sexdoll', 'first'))>> platform. The lusty scent that has been stimulating you almost since you walked into the room swells and you find your resistance melting away - all you want is to suck and be fucked... such luck that in your current position you have little choice but to do both!<br>
<br>
<<printThought $player "Wait... was this all part of the experiment?">><br>
<br>
[<<moveTo "event_work_doctor_npc_sexdoll_patient_ultimate_end" 'Do something else.' 1800>>]
</div>/*#
#desc: help npc_work_doctor; sexdoll sixty-nine her ending
#status: WRITTEN 0.7.4.0
#*/
<<if $roomchange == true>>
<<set $npc_sexdoll.flags.ultimateTest = true>>
<<decrementEmotion 'anger' 'npc_work_doctor' 3>>
<<incrementEmotion 'affection' 'npc_work_doctor' 3>>
<<wearItem $player $now 'nurse_crotchpiece' true>>
<<wearItem $player $now 'nurse_mask' true>>
<<manipulateItem $player $now "sissyomatic" "cage" true>>
<</if>>
<<set $player.location to 'Social Interaction Service Syndicate Inc. Private Exam Room'>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/TODOnurse_exam.png" "./images/characters/npc_sexdoll_4.png">>
<div id="invframe" class="scrolltext">
Bound, blown, fucked and with a <<if $fetish.sissy>>sissy<<else>>girl<</if>> <<if $scene.her_drug>>cock filling<<else>>clitty occupying<</if>> your mouth you soon lose track of time, surrendering to the waves of pleasure as you and <<=setup.getNpcName('npc_sexdoll', 'first')>> race to see who can get the other off more.<br>
<br>
Focused on the loop of hedonism swirling between you and your "patient" you do not notice that <<=setup.getNpcName("npc_work_doctor","formal")>> has returned until the constantly pumping dildos stop. You groan around the <<if $scene.her_drug>>cock<<else>><<if $fetish.sissy>>sissy <</if>>clitty<</if>> in your mouth at the sudden emptiness then shudder as you feel a plug replacing it.<br>
<br>
Pulled upright your nurse's gag/mask is strapped back onto your face and the <<if $fetish.sissy>>Sissy<<else>>Girl<</if>>-o-matic 9001 locked back onto your <<if $scene.drug>>deflated, sore<<else>>exhausted<</if>> <<getWordMyPenis $player false>>.<br>
<br>
"@@.npc_work_doctor;Wonderful.@@" He whispers as he finishes locking your crotch-piece back into position, the built-in plug sliding into place inside the <<if $fetish.sissy>>Sissy<<else>>Girl<</if>>-o-matic gaped hollow that is your well-fucked rear. "@@.npc_work_doctor;If it wasn't for the outfit I could scarcely tell the difference between the two of you sluts... simply brilliant.@@"<br>
<br>
Exhausted and overloaded you just stagger and moan slightly as he clips the leash back to your collar, stumbling along as you follow him out of the room and back up to his office.<br>
<br>
You're just starting to find yourself able to compose thoughts by the time you finish changing back into your normal clothes and he sends you on your way. Blinking in the hallway you feel weird, your skin exposed and sensitive without its latex "protection" licking your lips as you find yourself both fantasizing and jealous over the fact that your mouth condom prevented you from savoring the taste of <<=ps(setup.getNpcName('npc_sexdoll', 'first'))>> <<if $scene.her_drug>>jumbo-sized cock<<else>>lovely <<if $fetish.sissy>>sissy <</if>>clitty<</if>>, when she was able to enjoy sucking you off the whole time.<br>
<br>
Wincing at how sensitive you feel from the ordeal you take a deep breath and head for the elevator.<br>
<br>
[<<moveTo "company_lobby" "Head down to the lobby." 600 "<<removeItem $player $now 'nurse_catsuit' true>><<deleteItem $player $now 'nurse_catsuit'>><<removeItem $player $now 'nurse_corset' true>><<deleteItem $player $now 'nurse_corset'>><<removeItem $player $now 'nurse_crotchpiece' true>><<deleteItem $player $now 'nurse_crotchpiece'>><<removeItem $player $now 'nurse_mask' true>><<deleteItem $player $now 'nurse_mask'>><<removeItem $player $now 'nurse_heels' true>><<deleteItem $player $now 'nurse_heels'>><<useClothSetPop 'tmp' $player $now>><<removeItem $player $now 'medical_collar' true>><<deleteItem $player $now 'medical_collar'>><<removeItem $player $now 'medical_leash' true>><<deleteItem $player $now 'medical_leash'>>">>]
</div>/*#
#desc: help npc_work_doctor; npc_sissy_secretary meet
#status: WRITTEN 0.7.4.0
#*/
<<if $roomchange == true>>
<<if setup.getItemFromType('cage') != 'sissyomatic'>>
<<addNpcTheme 'npc_manager' 'chastity_general' 'theme_manager_sissyomatic_obedient'
1
'event_manager_theme_sissyomatic_1'
true
'theme_manager_chastity_header'
>>
<</if>>
<</if>>
<<set $player.location to 'Social Interaction Service Syndicate Inc. Private Exam Room'>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/TODOnurse_exam.png" "./images/characters/npc_work_doctor.png">>
<div id="invframe" class="scrolltext">
<<set $npc_sissy_secretary.stage = 5>>
You realize <<=setup.getNpcName("npc_work_doctor","formal")>> had been carrying a small valise as he places the container down on a rolling work tray and nods in your direction. "@@.npc_work_doctor;Nurse, help the patient out of her clothing and secure her in the examination chair so that we may commence with the days procedure.@@"<br>
<br>
<<if setup.getItemFromType('cage') == 'sissyomatic'>>
As you help <<=setup.getNpcName('npc_sissy_secretary', 'first')>> out of her admittedly skimpy attire you catch a glimpse of the contents of the valise - shuddering slightly as you recognize the imposing shape of a <<if $fetish.sissy>>Sissy<<else>>Girl<</if>>-o-matic 9001. Gagged and masked as you are you have no way of warning your friend what is to come but you send a few comforting thoughts their way as you reflect on what they are about to be locked into.<br>
<br>
Working efficiently you soon have <<=setup.getNpcName('npc_sissy_secretary', 'first')>> down to nothing but her current cage and a locked-on choker.
<<else>>
You can tell <<=setup.getNpcName('npc_sissy_secretary', 'first')>> is nervous but they remain obediently quiet as you remove all of their clothes until they are left in nothing but their cage and a locked-on choker.
<</if>>
<br><br>
The whole time <<=setup.getNpcName('npc_sissy_secretary', 'first')>> remains meek and nervous and you wonder what she was told going into the exam as it is obvious that she's afraid, though quite obedient. Legs spread, raised and strapped down in the stirrups you secure her arms and then finally her head using the padded bit gag built into the chair. Double checking the straps you stand to one side and await further instruction.<br>
<br>
Spinning on his stool <<=setup.getNpcName("npc_work_doctor","formal")>> approaches bearing a key which he uses to carefully unlock <<=ps(setup.getNpcName('npc_sissy_secretary', 'first'))>> cage, her soft <<if $fetish.sissy>>sissy <</if>>clitty slipping free to look cute and exposed.<br>
<br>
Whistling as he works <<=setup.getNpcName("npc_work_doctor","formal")>> tosses key and cage into the medical waste bin then carefully lifts <<=ps(setup.getNpcName('npc_sissy_secretary', 'first'))>> balls out of the way to get at the plug occupying her rear hole. A not-so-gentle tug has the thick plug slide free and become another contribution to medical waste.<br>
<br>
Turning to the valise he lifts the top almost ceremoniously before raising the device into view and explaining. "@@.npc_work_doctor;This is a <<if $fetish.sissy>>Sissy<<else>>Girl<</if>>-o-matic 9001, the pinnacle of control for bad... or VERY good, girls. Custom made to your exact dimensions it will keep you securely locked and filled at all times without impedeing authorized access or use.@@"<br>
<br>
The device itself is imposing - a heavy-duty chastity cage that encases and separates cock and balls and then continues back to a thick buttplug. Turning the pink anodised steel with the produce name of " <<if $fetish.sissy>>Sissy<<else>>Girl<</if>>-o-matic 9001" on either side over <<=setup.getNpcName("npc_work_doctor","formal")>> points out the integrated urethra plug while noting that it, the buttplug and the ball compartments are all wired up for electricity; a custom low-profile battery pack slotting in between the cage and the plug apparently designed to last for up to a year of heavy use.<br>
<br>
<<=setup.getNpcName('npc_sissy_secretary', 'first')>> looks on in silent, ever-escalating fear<<if $player.flags.fem_style.sissyomatic != "" && $player.flags.fem_style.sissyomatic != "voluntary">> while you shudder in memory of your own fitting<</if>>.<br>
<br>
"@@.npc_work_doctor;Finally, the plug - truly the pinnacle of <<if $fetish.sissy>>sissy <</if>>anal equipment. It is hollow but made of an advanced metamaterial that can shift so as to keep the wearer properly filled at all time but also controllable to either seal them up or iris open for use. As a bonus the added girth of the plug means the wearer remains ever tight and even smaller partners will provide the stretch they love while an already well-hung user will have them gaping like never before!@@"<br>
<br>
Trembling in their bonds <<=setup.getNpcName('npc_sissy_secretary', 'first')>> has no defence as the device is brought between their legs... though you can't help but notice their cute clitty is twitching with excitement.<br>
<br>
With a pleased smile on his face <<=setup.getNpcName("npc_work_doctor","formal")>> places the device to one side for a moment and then snaps on a pair of gloves. "@@.npc_work_doctor;I imagine you know exactly why you have been sentenced to wear this device but as a final reinforcement for you to behave in the future... nurse, please fetch the capsaicin laced burning lubricant - let's make this insertion an extra memorable event.@@"<br>
<br>
<<=setup.getNpcName('npc_sissy_secretary', 'first')>> howls into her gag, wide-eyed in fear, looking desperately up at you, wordlessly pleading for help. With your mask and obscuring outfit the patient has no way of knowing who you are... though you still find yourself feeling for them. Do you wish to risk punishment by disobeying your order and showing them mercy?<br>
<br>
[<<moveTo "event_work_doctor_npc_sissy_secretary_2" "Fetch the burning lubricant as ordered." 120 "<<set $scene.obey = true>>">>]<br>
[<<moveTo "event_work_doctor_npc_sissy_secretary_2" "Fetch the normal lubricant." 120 "<<set $scene.obey = false>>">>]
</div>/*#
#desc: help npc_work_doctor; npc_sissy_secretary lube her up
#status: WRITTEN 0.7.4.0
#*/
<<if $roomchange == true>>
<<if $scene.obey>>
<<incrementEmotion 'affection' 'npc_work_doctor' 1>>
<<else>>
<<incrementEmotion 'anger' 'npc_work_doctor' 1>>
<</if>>
<</if>>
<<set $player.location to 'Social Interaction Service Syndicate Inc. Private Exam Room'>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/TODOnurse_exam.png" "./images/characters/npc_work_doctor.png">>
<div id="invframe" class="scrolltext">
Opening one of the drawers in the medical supply cabinet
<<if $scene.obey>>
you grab the "punishment" lube. Whimpering through her gag <<=setup.getNpcName('npc_sissy_secretary', 'first')>> stares fearfully at the prominent "WARNING, do not bring in contact with eyes, induces extreme pain" label on the large, industrial-sized tube.<br>
<br>
Taking the lube with an evil grin <<=setup.getNpcName("npc_work_doctor","formal")>> squirts a large glob into his gloved hand and reaches for <<=ps(setup.getNpcName('npc_sissy_secretary', 'first'))>> hard clitty.<br>
<br>
Her cry of pain echoes in the small exam room as the evil concoction works its magic. She squirms against her bonds as <<=setup.getNpcName("npc_work_doctor","formal")>> makes sure to cover her entire shaft and balls before smoothly sliding the cage over her now slick and soft member.<br>
<br>
Tears are already flowing down her cheeks as <<=setup.getNpcName("npc_work_doctor","formal")>> readies a fresh batch of lube, using two fingers to "oil up" her rear hole as she cries in pain.<br>
<br>
"@@.npc_work_doctor;Quit being such a baby - if you didn't want to be punished you should have focused on being a good girl. As it is well... the <<if $fetish.sissy>>Sissy<<else>>Girl<</if>>-o-matic 9001 has a proven track record of breaking even the most stubborn of brats.@@"<br>
<br>
Perhaps fearing even more punishment <<=setup.getNpcName('npc_sissy_secretary', 'first')>> tries to catch her breath, staring down wide-eyed as <<=setup.getNpcName("npc_work_doctor","formal")>> shrinks the plug to its narrowest girth and lines it up with her quivering hole. With surprisingly gentle pressure he slides the plug into her, the cruel lube making the entry smooth, a soft click sounding as he locks the cage and plug in position.<br>
<br>
<<=setup.getNpcName('npc_sissy_secretary', 'first')>> gasps as <<=setup.getNpcName("npc_work_doctor","formal")>> works the plug open and closed, the metamaterial gaping her wide and then parting momentarily before he seals her up.<br>
<br>
"@@.npc_work_doctor;Almost done,@@" he coos comfortingly, "@@.npc_work_doctor;you just keep being a brave girl we just have one final hole to attend to.@@"<br>
<br>
Trembling in her bonds <<=setup.getNpcName('npc_sissy_secretary', 'first')>> bites down on her gag as she watches <<=setup.getNpcName("npc_work_doctor","formal")>> spread a thin coating of the evil lube onto a slender urethra plug. Carefully lining it up through the cage he slides it into place as she cries out, the renewed pain clearly even worse than the previous two instances, her cute made-up face by now utterly ruined and streaked with tears.<br>
<br>
"@@.npc_work_doctor;There we go.@@" <<=setup.getNpcName("npc_work_doctor","formal")>> states as the final plug locks in place with a twist "@@.npc_work_doctor;all safe and secure.@@" Reaching between her legs he slots the battery into position, her body twitching as a quick burst of electricity further punishes her as the system comes on line.
<<else>>
you grab the "normal" lube. <<=setup.getNpcName('npc_sissy_secretary', 'first')>> lets out a sigh of relief as she notices the plain tube without the large, bright warning labels of its crueller alternative.<br>
<br>
<<=setup.getNpcName("npc_work_doctor","formal")>> scowls at you as he accepts the lube. "@@.npc_work_doctor;It appears that someone is feeling sorry for you, well on her head be it - you'll be feeling that lube yourself before the day is up, nurse; I hope it was worth it to save a disobedient <<if $fetish.sissy>>sissy<<else>>girl<</if>> from well-deserved punishment.@@"<br>
<br>
You clench in fear around the plug currently occupying your ass, but there is nothing you can do but stand quietly as <<=setup.getNpcName("npc_work_doctor","formal")>> continues on with the procedure.<br>
<br>
Without the addition of the burning lube the procedure itself might almost be considered pleasant as <<=setup.getNpcName("npc_work_doctor","formal")>> gently coats <<=ps(setup.getNpcName('npc_sissy_secretary', 'first'))>> sissy clit and balls with lube and then slides the cage over them. More lube is worked into her rear hole by hand and then the plug is slid into place, everything clicking together precisely as sized followed by a quick test that the metamaterial plug is functioning, the bound girl gasping as her rear is gaped wide as the plug swells, a hollow core opening for access, then closing again before the whole thing relaxes into a more modest dimension.<br>
<br>
"@@.npc_work_doctor;Good girl, we're almost done.@@" <<=setup.getNpcName("npc_work_doctor","formal")>> states as he coats the urethra plug with a thin coating of lube, gently sliding it into place until it locks in position with a soft click, <<=setup.getNpcName('npc_sissy_secretary', 'first')>> trembling at the oh-so-intimate violation.<br>
<br>
The final piece is the battery, slotting in between her legs a quick burst of electric shock has her twitch and cry out as the "system" tests itself.<br>
<br>
"@@.npc_work_doctor;And there we go, all locked up and ready to continue your training. I know it's embarrassing having failed so hard as to be brought to this point but well... the <<if $fetish.sissy>>Sissy<<else>>Girl<</if>>-o-matic 9001 has a proven track record of breaking even the most stubborn of brats, so you are in very good hands now.@@"
<</if>>
<br><br>
Rising to his feet <<=setup.getNpcName("npc_work_doctor","formal")>> peels off his gloves and pitches them in with the rest of the medical waste. "@@.npc_work_doctor;Nurse, clean the patient and then meet me in my office.@@" Gathering up the now empty valise he leaves the room.<br>
<br>
<<=setup.getNpcName('npc_sissy_secretary', 'first')>> lets out a soft mew as you stand over her and wipe her dry of excess lube before removing her restraints; as soon as her hands are free she reaches for her new "accessory" but her pawing attempts at both cage and plug are futile, without a keyholder's help she is securely, and completely, imprisoned.<br>
<br>
<<=setup.getNpcName('npc_sissy_secretary', 'first')>> seems in something of a daze as she tries to adjust to her new situation<<if $player.flags.fem_style.sissyomatic != "">> feelings you can well sympathise with, even if you cannot vocalise them<</if>>.
<<if $scene.obey>>
You help her back into her skimpy clothes and she departs, glaring at you as she leaves as she moves tenderly, each shift causing the punishment lube to send fresh pain through her tender bits.
<<else>>
You help her back into her skimpy clothes and she gives you a hug, seemingly remembering your earlier kindness in saving her from the cruel punishment lube.
<</if>>
<br><br>
Putting the lube back in its drawer you head back to <<=ps(setup.getNpcName("npc_work_doctor","formal"))>> office.<br>
<br>
<<if $scene.obey>>
He greets you with a nod before helping you out of your nurse's attire and back into your normal clothes before sending you on your way.<br>
<br>
[<<moveTo "company_lobby" "Leave and head down to the lobby." 600 "<<removeItem $player $now 'nurse_catsuit' true>><<deleteItem $player $now 'nurse_catsuit'>><<removeItem $player $now 'nurse_corset' true>><<deleteItem $player $now 'nurse_corset'>><<removeItem $player $now 'nurse_crotchpiece' true>><<deleteItem $player $now 'nurse_crotchpiece'>><<removeItem $player $now 'nurse_mask' true>><<deleteItem $player $now 'nurse_mask'>><<removeItem $player $now 'nurse_heels' true>><<deleteItem $player $now 'nurse_heels'>><<useClothSetPop 'tmp' $player $now>>">>]
<<else>>
[<<moveTo "event_work_doctor_npc_sissy_secretary_3" "Continue." 120>>]
<</if>>
</div>/*#
#desc: help npc_work_doctor; npc_sissy_secretary submit to npc_work_doctor for punishment
#status: WRITTEN 0.7.4.0
#*/
<<if $roomchange == true>>
<</if>>
<<set $player.location to 'Social Interaction Service Syndicate Inc. Private Exam Room'>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/work_doctor_office.png" "./images/characters/npc_work_doctor.png">>
<div id="invframe" class="scrolltext">
You walk through the door to <<=ps(setup.getNpcName("npc_work_doctor","formal"))>> office to find him sitting in wait - a raging hard-on in one hand, a bottle of the capsaicin-laced "punishment" lube in the other.<br>
<br>
"@@.npc_work_doctor;Good, you have finished. But now it is time for your punishment. You may have saved a fellow <<if $fetish.sissy>>sissy<<else>>girl<</if>> but someone's ass is going to burn today, nurse. Now get over here and put a condom on me and lube me up good so I can fuck your disobedient <<if $fetish.sissy>>sissy <</if>>hole.@@"<br>
<br>
<<printThought $player "Oh shit, I'm locked in this nurse's outfit, I can't even really flee...">><br>
<br>
[<<moveTo "event_work_doctor_npc_sissy_secretary_4" "Submit to your punishment." 120 "<<set $scene.submit=true>>">>]<br>
[<<moveTo "event_work_doctor_npc_sissy_secretary_4" 'Try to invoke the name of your <<=setup.getNpcName("npc_manager","title")>>.' 120 "<<set $scene.submit=false>>">>]
</div>/*#
#desc: help npc_work_doctor; npc_sissy_secretary you get punish-fucked
#status: WRITTEN 0.7.4.0
#*/
<<if $roomchange == true>>
<<if $scene.submit>>
<<decrementEmotion 'affection' 'npc_work_doctor' 5>>
<<if $player.makeup.template != "">>
<<set $player.makeup.messed += 50>>
<</if>>
<<applyExperience 'submission' 15 'unbelievable' $SEEN_STRANGER>>
<<applyExperience 'bdsm' 18 'unbelievable' $SEEN_STRANGER>>
<<applyExperience 'anal' $npc_work_doctor.penis_size_boosted 'terrible' $SEEN_STRANGER>>
<<elseif $fetish.get_raped>>
<<reduceExperience 'smart' 1>>
<<applyExperience 'bdsm' 18 'unbelievable' $SEEN_STRANGER>>
<<applyExperience 'anal' $npc_work_doctor.penis_size_boosted 'terrible' $SEEN_STRANGER>>
<<decrementEmotion 'anger' 'npc_work_doctor' 1>>
<</if>>
<</if>>
<<set $player.location to 'Social Interaction Service Syndicate Inc. Private Exam Room'>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/TODOnurse_exam.png" "./images/characters/npc_work_doctor.png">>
<div id="invframe" class="scrolltext">
<<if $scene.submit>>
Like a broken slave you drop to your knees and take the large condom he offers. Looking up at him you remove it from the packaging and unfurl it down his throbbing cock, staring up the whole time even though your mask means he is unable to see the fearful look in your eyes.<br>
<br>
"@@.npc_work_doctor;That's a good slut. Now obedience will do nothing to make up for your prior failure but know that I appreciate it... and I will be showing that appreciation by fucking your slave ass hard so that the lesson is properly burned into you.@@"<br>
<br>
You silently gulp around the gag filling your mouth as he squirts lube into your hands and you rub it all over his cock. Your heart races; for now the latex of your nurse attire has you protected from the painful concoction but soon...<br>
<br>
Despite your misgivings you finish polishing his shaft to a glistening shine and then bend over a table, each breath whistling slightly as air rushes through the two small nose-holes that are the only current gap in your rubber attire.<br>
<br>
You can hear his breaths quicken in anticipation as he gropes your ass and unbuckles the panel that goes between your legs. Pulling the plug from your rear he sticks in a finger to fish out your anal condom and you hear a soft "snip snip" as he cuts it away from your outfit to present a single hole directly centred on your ass.<br>
<br>
"@@.npc_work_doctor;And now to begin your penance...@@" he whispers, his voice slightly strained.<br>
<br>
You hold your breath and squeeze your eyes shut in fear, biting down on your gag as his tip presses against your hole. Pain blossoms out as the lube soaks into your flesh... and then an explosion as he thrusts forward.<br>
<br>
Eyes snapping open wide you half rise off the table as you howl in pain only to be slammed back down by the force of his entry.<br>
<br>
Leaning forward and crushing you for a moment he wraps an arm around your neck before pulling you to your feet and then dangling you in the air as he holds you aloft and fucks you, lifting you up and then slamming you back down, as he impales you on a cock that feels like it is made of fire.<br>
<br>
<<if setup.getTotalValue("anal") > 10>>
You gasp for air with each pounding thrust, the normal pleasure you would enjoy from taking such a large, thick hunk of masculinity this deep into your slut-hole utterly erased by the agonizing burning lube.
<<else>>
The pain of being spread wide by such a large cock falls away compared to the agony of the lube as you howl through your gag and let tears flow beneath your mask.
<</if>>
<br><br>
<<if setup.getTotalValue("bdsm") > 10>>
Even for a pain-slut like yourself this is extreme and it is all you can do to cling to consciousness as he takes his thankfully brief pleasure.
<<else>>
This is too much but you have no choice but to endure, your consciousness flickering as you are about to faint when he lets out a final grunt of pleasure.
<</if>>
<br><br>
You have never welcomed cum into your ass as much as this moment, his thick load diluting the lube and providing a minor solace as your body goes limp and he lets you crumple to the floor.<br>
<br>
"@@.npc_work_doctor;You learn your lesson?@@" He asks as you barely find the energy to weakly nod, exhausted and broken in a puddle of cum and lube trickling out of your gaping hole.<br>
<br>
"@@.npc_work_doctor;Good, now stop leaking all over my floor and lets get you changed and out of here.@@"<br>
<br>
He half drags, half carries you into the changing room, striping off the nurses outfit and tossing it into a corner before leaving you to get dressed.<br>
<br>
<<if setup.getItemFromType("plug") != "">>
<<if setup.getItemObjFromType('plug').tags.includes('hollow')>>
Your hollow plug may have protected you from some of the pain... but it also pushed it even deeper inside and you stagger as you attempt to focus and gather the rest of your attire.
<<else>>
The pain of the lube is slowly fading and you wince as you re-fill your ass with its normal plug, staggering as you try to focus and gather the rest of your attire.
<</if>>
<<else>>
The pain of the lube slowly fades as you wipe yourself up and gather the rest of your attire.
<</if>>
<br><br>
Engrossed in his work by the time you emerge <<=setup.getNpcName('npc_work_doctor', 'formal')>> barely even looks up as he gives you a dismissive wave.<br>
<br>
Exhausted you stagger out of the lab, hoping that <<=setup.getNpcName('npc_sissy_secretary', 'first')>> appreciates the agony you saved her from.
<<elseif $fetish.get_raped>>
Not wanting to endure the surely apocalyptic pain that he is threatening, but unable to speak due to your nurse's outfit you walk over to a whiteboard and write a message, asking if he has obtained permission from <<=setup.getNpcName("npc_manager","Director")>> to administer such a severe punishment?<br>
<br>
He reads your words and then an even more evil grin spreads across his face. "@@.npc_work_doctor;Oh you cheeky bitch. You think <<=setup.getNpcName("npc_manager","Director")>> gives a damn about what I do to you? Hah, you're nothing but a pair of holes to be fucked and abused. If I break you well... I'll just find some other idiot and drug them up until they're even more of a submissive sissy slut that you are. Speaking of which well... I think you need a bit of a reminder of who and what you are.@@"<br>
<br>
Before you can turn or even try to resist you feel a prick, you realize that the nurse's outfit must have somehow injected you with something, your body suddenly going limp, your mind sluggish as you feel something worse than mere bimbo brain literally eating away at your thoughts.<br>
<br>
You try to run but it is like moving underwater, <<=setup.getNpcName("npc_work_doctor","formal")>> lifting you up and bending you over a table. Your body lands with enough force to knock the wind out of you as he removes the rear panel of your "protective" corset and then literally rips the internal condom out of the catsuit to expose your empty hole.<br>
<br>
He holds you down with one hand as you hear the rip of a condom wrapper followed by a loud "squirt" of lube. With no further preamble his cock slams into you, like a telephone pole of fire, the slick lube allowing it to slide deep even as it sends searing pain out through your entire body.<br>
<br>
You cry out, tears flowing freely but between your mask and your gag as you are fucked by a thick rod of fire.<br>
<br>
<<if setup.getTotalValue("anal") > 10>>
His size may be no issue but the lube is like liquid fire, each thrust pumping pain into you, a perversion of the carnal joy such an ass-fucking would normally provide.<br>
<br>
Desperate to hasten the end to your suffering you find yourself thrusting back, squeezing as best your pained muscles can manage as you try to get him off even just a second sooner.<br>
<br>
You can feel that he is trying to hold back but, to your relief, his fuse is as short as ever, the thick blast of cum a welcome relief, any dilution welcome compared to the agony of the lube.
<<else>>
Everything is pain as his too-big cock nigh splits you in half on top of the raging inferno that is the lube soaking into your punished hole. Your only salvation is that, per usual, he does not last long, the thick blast of cum that trails out of you as he withdraws practically a salve, any dilution welcome compared to the agony of the lube.
<</if>>
<br><br>
He gives you a hard slap on the ass but you barely feel it, stumbling along behind as he grabs hold of your gag harness and drags you into the changing room, almost carelessly stripping the ripped nurses outfit from your body and then leaving you to change.<br>
<br>
The pain in your hole slowly fading you wipe your face, still feeling faded and dull from whatever drug he gave you. Eventually getting to your feet you fumble back into your clothes and stumble out of the office and on your way.
<<else>>
Not wanting to endure the surely apocalyptic pain that he is threatening, but unable to speak due to your nurse's outfit you walk over to a whiteboard and write a message, asking if he has obtained permission from <<=setup.getNpcName("npc_manager","Director")>> to administer such a severe punishment?<br>
<br>
You watch as he seethes, the severity of what he was proposing confirmed by the fact that he seems to turn the idea over in his head before growling his response through clenched teeth. "@@.npc_work_doctor;You cheeky bitch. I don't know what game you think you are up to but... know that I will be watching you VERY carefully in the future. You will need to work very hard to regain my trust after this disobedience.@@" He storms off and calls back at you. "@@.npc_work_doctor;Come, let's get you out of that outfit; with what you've done today you don't remotely deserve to call yourself a nurse.@@"<br>
<br>
You gulp, you've definitely fucked up... though at least you evaded punishment.<br>
<br>
He glowers at you the entire time you are changing clothes and you half expect him to ignore the consequences and fuck you right there in the shower. Despite your fears he remains in control, though he all but tosses you out of his lab once you're back in your normal attire.
<</if>>
<br><br>
[<<moveTo "company_lobby" "Head down to the lobby." 600 "<<removeItem $player $now 'nurse_catsuit' true>><<deleteItem $player $now 'nurse_catsuit'>><<removeItem $player $now 'nurse_corset' true>><<deleteItem $player $now 'nurse_corset'>><<removeItem $player $now 'nurse_crotchpiece' true>><<deleteItem $player $now 'nurse_crotchpiece'>><<removeItem $player $now 'nurse_mask' true>><<deleteItem $player $now 'nurse_mask'>><<removeItem $player $now 'nurse_heels' true>><<deleteItem $player $now 'nurse_heels'>><<useClothSetPop 'tmp' $player $now>>">>]
</div>/*#
#desc: meet npc_work_doctor, taken for physical
#status: WRITTEN 0.7.4.0
#*/
<<if $roomchange == true>>
<<set $scene.firstMeet = !$npc_work_doctor.profile>>
<<if $scene.firstMeet>>
<<set $npc_work_doctor.profile = true>>
<<addNpcTheme 'npc_psychiatrist' 'work_doctor' 'theme_psychiatrist_doctor_0'
0
'event_psychiatrist_session_work_doctor'
false
'theme_psychiatrist_doctor_header'
>>
<</if>>
<</if>>
<<set $player.location to "Office of <<=setup.getNpcName('npc_manager', 'formal')>>">>
<<include enterroom>>
<<initRoom>>
<<if $scene.firstMeet>>
/%TODO: also npc_work_doctor.png%/
<<createBGR "./images/locations/sissy_office.png" "./images/characters/npc_manager.png">>
<<else>>
<<createBGR "./images/locations/sissy_office.png">>
<</if>>
<div id="invframe" class="scrolltext">
<<if $scene.firstMeet>>
You're working away when a strange man in a labcoat and crazy hair walks in to the office.<br>
<br>
<<if false && _TODObaristavideo>>
<<printThought $player "Wait, that's that guy from the video <<=setup.getNpcName('npc_barista','nickname')>> sent me...">>
<<else>>
<<printThought $player "Someone from R&D? I wonder what he's doing up here.">>
<</if>>
<br><br>
He's barely been inside for a minute before he re-appears escorted by your <<=setup.getNpcName("npc_manager","title")>>.<br>
<br>
"@@.npc_manager;So,@@" she states "@@.npc_manager;this is <<=setup.getNpcName('npc_work_doctor','other')>>. He will be administering your physical today; do not worry it is nothing too bad, just one of those corporate requirements now that you have cleared your trial period.@@"<br>
<br>
"@@.npc_work_doctor;Nothing to be afraid of.@@" The man states with a slightly too-enthusiastic grin. You've barely known him for a few minutes and already you can picture him with his frizzy hair splayed out in all directions screaming "it's alive!" or some other schlocky cliche. "@@.npc_work_doctor;Come along, Miss <<=$player.last_name>>. I promise to send you back safe and sound.@@" He adds with a leer.<br>
<br>
Taking a deep breath you follow after him. As you leave the office you cast a final glance back towards your <<=setup.getNpcName("npc_manager","title")>>. Though her expression is stoic you get the feeling she does not particularly like the man.<br>
<br>
[<<moveTo "event_work_physical_2" "Follow him." 60>>]
<<else>>
You get a message from <<=setup.getNpcName("npc_manager","formal")>>. "@@.npc_manager;Now that you are a full-fledged <<if $fetish.sissy>>SISSY <</if>>secretary. Most of it was attended to during your promotion but one item remains - your physical. If you could please head down to <<=ps(setup.getNpcName('npc_work_doctor','other'))>> lab, he has volunteered to administer your exam. You may resume your normal duties once it is completed.@@"<br>
<br>
You sigh, given your weekly checkups you can't see what the purpose could be in another physical but there's no sense in courting disobedience. You head for the elevator.<br>
<br>
[<<moveTo "event_work_physical_2" 'Go to <<=ps(setup.getNpcName("npc_work_doctor","other"))>> lab.' 60>>]
<</if>>
</div>/*#
#desc: work physical bloodwork
#status: WRITTEN 0.7.4.0
#*/
<<if $roomchange == true>>
<</if>>
<<set $player.location to '<<=ps(setup.getNpcName("npc_work_doctor","formal"))>> Office.'>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/work_doctor_office.png" "./images/characters/npc_work_doctor.png">>
<div id="invframe" class="scrolltext">
You enter <<=ps(setup.getNpcName("npc_work_doctor","formal"))>> lab and he turns to face you.<br>
<br>
<<if $scene.firstMeet>>
"@@.npc_work_doctor;Now, if you would take a seat we will start with a bit of blood work.@@"
<<else>>
"@@.npc_work_doctor;Now, step one is blood work. I know, a bit redundant since I'm sure you're all but pumping pink at this point but... policy is policy.@@"
<</if>>
<br><br>
Pulling out a high tech device he painlessly takes a sample of your blood, leaving it to run through the computer while he checks your blood pressure and other vitals.<br>
<br>
<<if setup.getTotalValue("stamina") > 10>>
<<if setup.getTotalValue("stamina") > 15>>
"@@.npc_work_doctor;BP, VO2 and heart-rate are amazing, you must have the stamina of an ox.@@"
<<else>>
"@@.npc_work_doctor;BP, VO2 and heart-rate are very good - whatever workout routine you follow, keep it up. I bet you could go all night and into the next day.@@"
<</if>>
<<else>>
<<if setup.getTotalValue("stamina") > 5>>
"@@.npc_work_doctor;BP, VO2 and heart-rate are nominal. Nothing to be concerned about but a bit more time working out certainly wouldn't hurt.@@"
<<else>>
"@@.npc_work_doctor;You aren't looking too good in the constitution department. I would advice spending a bit less time flat on your back and a bit more being active.@@"
<</if>>
<</if>>
<br><br>
He packs up the monitoring devices just as the computer announces that it has finished analysis of your blood work.
<<if $scene.firstMeet>>
<<if setup.hasTmpEffect('sissypill_mk1')>>
"@@.npc_work_doctor;Very good, your vitals are strong and it looks like you have been taking advantage of the company drug program. You know I was responsible for the original development of those little pink beauties. I am glad you are enjoying them and all I can say is keep it up, they are perfectly formulated to help girls like you.@@"
<<elseif setup.hasTmpEffect('sissypill_mk1_od')>>
"@@.npc_work_doctor;My, my, someone really likes my little treats!@@" You look at him in confusion and he smiles. "@@.npc_work_doctor;Those lovely pink pills you appear to be abusing - I created them. Certainly the official guidelines say that you are abusing them but, personally? Well, I think you are using them EXACTLY as intended.@@"
<<elseif setup.hasTmpEffect('sissypill_mk1_withdrawal')>>
"@@.npc_work_doctor;My my, it appears that your system is showing some very deleterious effects. You should get back to taking your <<if $fetish.sissy>>Sissy pills<<else>>Antiboyotics<</if>> as soon as possible. Always remember you can talk to your manager if you run low; the company provides them gratis so there is no reason to be miserly.@@"
<<else>>
"@@.npc_work_doctor;Hmm, your blood work is very clean. Technically not a problem but... well, your manager should be able to supply you with some of the wonderful concoctions I cook up in the lab here. They are specifically designed to help girls like you so I quite recommend you forming a positive habit.@@"
<</if>>
<<else>>
<<if setup.hasTmpEffect('sissypill_mk2')>>
"@@.npc_work_doctor;Wonderful, you have been keeping up with your therapy. Lovely, just lovely. And the results well... by now I am sure they have proven themselves.@@"
<<elseif setup.hasTmpEffect('sissypill_mk2_od')>>
"@@.npc_work_doctor;You just can't resist the pills, can you? No matter, we both know this is what you were meant to be so I will merely encourage you to keep it up.@@"
<<elseif setup.hasTmpEffect('sissypill_mk1_withdrawal')>>
"@@.npc_work_doctor;No, no, this will not do. You are very clearly continuing to suffer the effects of your prior abuse and have not been keeping up with your prescription to address such. @@"
<<else>>
"@@.npc_work_doctor;Hmm, did you forget to take your pill today?@@"
<</if>>
<</if>>
<br><br>
Switching screens you read past his shoulder that he appears to be checking your hormone levels.<br>
<br>
<<switch $player.flags.mealplan.hormones>>
<<case "none">>
"@@.npc_work_doctor;So your hormone levels are definitely somewhat concerning. You should consider taking something to fix such. Speak with your therapist and she should have a solution for you.@@"
<<case "little">>
"@@.npc_work_doctor;Your hormone levels are a bit low. Whatever dosage you are presently taking I would advise bumping it up a bit or any results you see are going to take forever.@@"
<<case "normal">>
"@@.npc_work_doctor;Lovely, your hormone levels are almost perfectly nominal... Though, a girl like you, do you want to settle for normal when you could have more?@@"
<<case "lots">>
"@@.npc_work_doctor;Wow, I seldom see such strong hormone levels. Keep up the good work girl, this is exactly what you need.@@"
<</switch>>
<br><br>
Turning away from the computer his face splits into an evil grin. "@@.npc_work_doctor;Alright, that's the boring part out of the way, now for the rest of the exam. Strip.@@"<br>
<br>
<<if $scene.firstMeet>>
You blink in surprise, waiting for him to direct you to a private room... or at least turn away but he merely sits back and stares as he waits.<br>
<br>
<<if setup.getTotalValue("bimbofication") > 10>>
<<printThought $player "Finally! I love this company!">>
<<else>>
<<printThought $player "This fucking company...">>
<</if>>
<<else>>
You roll your eyes, of course it'd be something like this.
<</if>>
<br><br>
[<<moveTo "event_work_physical_3" 'Strip as ordered.' 180 "<<set $scene.action='strip'>>">>]<br>
[<<moveTo "event_work_physical_3" 'Strip, but put on a show.' 300 "<<set $scene.action='slow'>>">>]<br>
[<<moveTo "event_work_physical_3" "Sure this company is weird but that's just your boss, this can't be right, object!" 60 "<<set $scene.action='object'>>">>]
</div>/*#
#desc: work physical strip
#status: WRITTEN 0.7.4.0
#*/
<<if $roomchange == true>>
<<useClothSetPush 'tmp'>>
<<removeAllClothing $player $now true>>
<</if>>
<<set $player.location to '<<=ps(setup.getNpcName("npc_work_doctor","formal"))>> Office.'>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/work_doctor_office.png" "./images/characters/npc_work_doctor.png">>
<div id="invframe" class="scrolltext">
<<switch $scene.action>>
<<case 'strip'>>
With no real ceremony you shed your clothing. <<=setup.getNpcName("npc_work_doctor","formal")>> makes no significant reaction save to eye-fuck your naked form as he writes something in his notes. He
<<case 'slow'>>
<<=setup.getNpcName("npc_work_doctor","formal")>> leers the whole time as you erotically shed your clothes, nodding slowly in approval. "@@.npc_work_doctor;Yes. I can already tell you are perfectly suited for a position as a <<if $fetish.sissy>>SISSY <</if>>slut secretary.@@"<br>
<br>
<<if setup.getTotalValue("bimbofication") > 10>>
<<if setup.getTotalValue("bimbofication") > 15>>
<<printThought $player "<<if $fetish.sissy>>SISSY <</if>>Slut secretary? Holy shit, perfect dream job!">>
<<else>>
<<printThought $player "Hmm... <<if $fetish.sissy>>SISSY <</if>>Slut secretary? !">>
<</if>>
<<else>>
<<if setup.getTotalValue("bimbofication") > 5>>
<<printThought $player "Slut secretary? That's a new one... though I suppose it's not exactly an inaccurate description...">>
<<else>>
<<printThought $player "Slut secretary now? Maybe I should try to find a new position that isn't bent over or on my back...">>
<</if>>
<</if>>
<br><br>
He doesn't seem to notice your reaction as he
<<case 'object'>>
You put your foot down and ask if it would be possible to do the physical while remaining clothed.<br>
<br>
"@@.npc_work_doctor;Totally impossible. Now hurry on, then; I am a medical professional with more degrees than you can probably count. When I say it is medically required for you to strip. You strip.@@"<br>
<br>
You sigh and go along, trying to pretend that this is just a "normal" medical exam while avoiding thinking about how not-normal this company is. Once you have finished he
<<default>>
ERROR: unexpected scene.action <<=$scene.action>>
<</switch>>
rises to his feet and approaches you wielding some sort of measurement device. "@@.npc_work_doctor;Still, we must do these things scientifically. Having complete records for all employees is very important.@@"<br>
<br>
[<<moveTo "event_work_physical_4" "Continue." 60>>]
</div>/*#
#desc: work physical measurements
#status: WRITTEN 0.7.4.0
#*/
<<if $roomchange == true>>
<</if>>
<<set $player.location to '<<=ps(setup.getNpcName("npc_work_doctor","formal"))>> Office.'>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/work_doctor_office.png" "./images/characters/npc_work_doctor.png">>
<div id="invframe" class="scrolltext">
With a pair of calipers and a tape measure ribbon <<=setup.getNpcName("npc_work_doctor","formal")>> sets to work noting down more dimensions of your body that you even knew you had. Starting from the top of your head and working down he notes down everything, from the spacing between your eyes to how wide you can open your mouth, as well as meticulous dimensions of your head, neck, limbs and the rest.<br>
<br>
Given how tight he pulls the ribbon each time you can sort of understand why he needed you naked. At first you wonder why a machine could not have handled this with a quick scan... but your answer is provided as he reaches your
<<switch setup.calcBreastSize($player)>>
<<case 'massive'>>
massive tits, working one at a time as he paws with both hands to measure their every dimension, from perky fullness to their diamond-hard nips.
<<case 'large'>>
large breasts, seeming to weigh them in his hands before measuring their every dimension, from perky fullness to their diamond-hard nips.
<<case 'medium'>>
breasts, holding them away from your body to measure every dimension, from perky fullness to their diamond-hard nips.
<<case 'small'>>
small breasts, his hands easily palming them as he tweaks your nipples and measures both their diamond-tip dimensions as well as more bra-size measurements than could possibly be necessary.
<<case 'none'>>
chest, teasing each nipple before measuring them at maximum diamond-hardness,
<</switch>>
his groping pawing only increasing as he moves down your body to VERY thoroughly measure your butt and thighs.<br>
<br>
Having finished measuring all ten of your toes one at a time he stands up and you think things are over only for him to produce a key.<br>
<br>
"@@.npc_work_doctor;Getting close, but we need to measure that thing as well. Are you going to be a good girl or do I need to restrain you from touching yourself while I attend to things?@@"<br>
<br>
[<<moveTo "event_work_physical_5" "Promise to be a good girl." 60 "<<set $scene.bondage=false>><<set $scene.skipPenis=false>>">>]<br>
[<<moveTo "event_work_physical_5" "Say you would prefer to be restrained for safety." 300 "<<set $scene.bondage=true>><<set $scene.skipPenis=false>>">>]<br>
[<<moveTo "event_work_physical_5_skip" "Say that, since you will always be in chastity, couldn't you just skip this bit?." 300 "<<set $scene.bondage=false>><<set $scene.skipPenis=true>>">>]
</div>/*#
#desc: work physical measure penis
#status: WRITTEN 0.7.4.0
#*/
<<if $roomchange == true>>
<<set $scene.cage = setup.getItemFromType("cage")>>
<<removeItem $player $now $scene.cage true>>
<<if $scene.bondage>>
<<set $npc_work_doctor.flags.physical.bondage = true>>
<<applyExperience 'bondage' 7 'little' $SEEN_STRANGER>>
<<applyExperience 'submission' 11 'normal' $SEEN_STRANGER>>
<<addItem 'handcuffs_back'>>
<<wearItem $player $now 'handcuffs_back' true>>
<<set $player.timebased.horny = 100>>
<</if>>
<<set $npc_work_doctor.flags.physical.penis = true>>
<</if>>
<<set $player.location to '<<=ps(setup.getNpcName("npc_work_doctor","formal"))>> Office.'>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/work_doctor_office.png" "./images/characters/npc_work_doctor.png">>
<div id="invframe" class="scrolltext">
<<if $scene.bondage>>
<<=setup.getNpcName("npc_work_doctor","formal")>> takes your response in stride, producing a pair of handcuffs and quickly locking your wrists behind your back.<br>
<br>
<<printThought $player "Shit, now I'm totally naked, helpless and exposed...">>
<<else>>
<<=setup.getNpcName("npc_work_doctor","formal")>> nods. "@@.npc_work_doctor;Just remember that I will be holding you to that promise. I may not be your Master but I am your superior so you had better stay behaved or there will be consequences.@@"
<</if>>
<br><br>
Crouching down he unlocks and removes your cage. "@@.npc_work_doctor;It is a good thing you are self-cognisant of your own lack of control. Now you just stand there like a cute statue while we proceed with the exam.@@"<br>
<br>
You bite your lip as he measures things then you gasp as you feel a slight prick, going wide-eyed as you are flushed with horniness. Showing even more thoroughness than he had with your <<if setup.calcBreastSize($player) == "none">>chest<<else>>breasts<</if>> he adjusts and moves things around in a way that is VERY distracting.<br>
<br>
<<switch $player.body.penissize[0]>>
<<case 1 2>>
<<switch $player.body_ref.shrink_style>>
<<case 'sph'>>
<<if $fetish.sph>>
"@@.npc_work_doctor;My my. Certainly it was clear from a mere visual inspection was technically sufficient but one must always be thorough and thus I can say scientifically that your pathetic thing is embarrassingly tiny and cute.@@"
<<else>>
"@@.npc_work_doctor;Measurements are nominal. Nice and small and in working order.@@"
<</if>>
<<case 'spe'>>
"@@.npc_work_doctor;Oh look at this adorable thing. Now that I have taken the measurements I can assert with scientific confidence that it is perfectly small and sweet.@@"
<<case 'none'>>
"@@.npc_work_doctor;So evidence suggests that you used to be larger, but everything remains in order, just scaled down.@@"
<<default>>
ERROR: unexpected player.body_ref.shrink_style <<=$player.body_ref.shrink_style>>
<</switch>>
<<case 3 4>>
<<switch $player.body_ref.shrink_style>>
<<case 'sph'>>
<<if $fetish.sph>>
"@@.npc_work_doctor;Hmm, a bit below average, but what woman would be satisfied with average, in any case? No, it is definitely for the best that you are kept in chastity.@@"
<<else>>
"@@.npc_work_doctor;Everything seems in order, all signs point to it being safe, and in my professional opinion, recommended, for it to remain in chastity.@@"
<</if>>
<<case 'spe'>>
"@@.npc_work_doctor;Surprising. According to the measurements you are about average sized yet looking at this thing well... it just looks so small and cute! Quite the optical illusion, but one few will bear witness since it obviously belongs locked in chastity.@@"
<<case 'none' ''>>
"@@.npc_work_doctor;Everything seems in order, all signs point to it being safe, and in my professional opinion, recommended, for it to remain in chastity.@@"
<<default>>
ERROR: unexpected player.body_ref.shrink_style <<=$player.body_ref.shrink_style>>
<</switch>>
<<case 5 6 7>>
ERROR: should not be possible to be this large at this point in the game!
<<default>>
ERROR: unexpected penis size: <<=$player.body.penissize[0]>>
<</switch>>
<br><br>
<<if $scene.bondage>>
With your hands bound behind your back there is nothing you can do but endure this treatment.<br>
<br>
<<printThought $player "I hope this is over soon... or maybe I don't?">><br>
<br>
Finally he pulls away and stands up.
<<else>>
You cross your arms over your chest as he continues to grope and "measure" far past what seems like it could possibly be reasonable, but eventually he pulls away and stands up.
<</if>>
Peeling off his gloves and tossing them away he puts on a fresh pair before cracking open what you can only describe as a medical butt-plug. Trailing a inflation bulb like a blood pressure cuff he casually begins lubing it up.<br>
<br>
"@@.npc_work_doctor;Alright, dear, one final measurement to make - bend over.@@"<br>
<br>
[<<moveTo "event_work_physical_6" "Do as he says." 300 "<<set $scene.obey_anal=true>>">>]<br>
[<<moveTo "event_work_physical_6" "Object." 300 "<<set $scene.obey_anal=false>>">>]
</div>/*#
#desc: work physical skip penis inspection
#status: WRITTEN 0.7.4.0
#*/
<<if $roomchange == true>>
<</if>>
<<set $player.location to '<<=ps(setup.getNpcName("npc_work_doctor","formal"))>> Office.'>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/work_doctor_office.png" "./images/characters/npc_work_doctor.png">>
<div id="invframe" class="scrolltext">
<<=setup.getNpcName("npc_work_doctor","formal")>> thinks for a moment about your request and then shrugs. "@@.npc_work_doctor;Fair enough, so long as you remain locked and are not bothered by pinching or pain I suppose we can call everything in working order. Let us move on to the final part of the checkup.@@"<br>
<br>
Turning around he pulls out what can only be called a medical butt plug, a tube extending from the base ending in an squeeze bulb. He begins lubricating it thoroughly. "@@.npc_work_doctor;If you would please bend over.@@"<br>
<br>
[<<moveTo "event_work_physical_6" "Do as he says." 300 "<<set $scene.obey_anal=true>>">>]<br>
[<<moveTo "event_work_physical_6" "Object." 300 "<<set $scene.obey_anal=false>>">>]
</div>/*#
#desc: work physical anal inspection
#status: WRITTEN 0.7.4.0
#*/
<<if $roomchange == true>>
<<set $scene.plug = setup.getItemFromType("plug")>>
<<if $scene.plug != "">>
<<removeItem $player $now $scene.plug true>>
<</if>>
<<if $scene.obey_anal || $fetish.rape>>
<<if $fetish.rape>>
<<applyExperience 'bdsm' 8 'little' $SEEN_STRANGER>>
<<decrementEmotion 'anger' 'npc_work_doctor' 1>>
<<else>>
<<applyExperience 'submission' 13 'normal' $SEEN_STRANGER>>
<<incrementEmotion 'affection' 'npc_work_doctor' 1>>
<</if>>
<<set _analLevel = setup.getTotalValue("anal")+2>>
<<applyExperience 'anal' _analLevel 'very' $SEEN_STRANGER>>
<<set $npc_work_doctor.flags.physical.anal = true>>
<<else>>
<<applyExperience 'humiliation' 8 'little' $SEEN_STRANGER>>
<<decrementEmotion 'anger' 'npc_work_doctor' 1>>
<</if>>
<</if>>
<<set $player.location to '<<=ps(setup.getNpcName("npc_work_doctor","formal"))>> Office.'>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/work_doctor_office.png" "./images/characters/npc_work_doctor.png">>
<div id="invframe" class="scrolltext">
<<if $scene.obey_anal || $fetish.rape>>
<<if $fetish.rape>>
You start to object that this does not seem at all medically necessary but he grabs you by the hair and bends you over a table. You wonder what might have been in the drug he injected you with - while you remain intensely aroused you overall feel weak and lethargic, unable to put up any meaningful resistance to his action.
<<else>>
You obediently bend over, laying down on a nearby table to present your ass. Be it the drug he injected earlier or the way he is treating you, you cannot help but feel intensely aroused.
<</if>>
<br><br>
<<if $scene.plug != "" && !$scene.plug != $scene.cage>>
He starts by removing your plug, setting it on the table where you can stare at the <<=setup.getItemName($scene.plug)>> that has spent the day filling your ass while he works.
<</if>>
Relatively small and very slick with lube the plug easily slides into your hole. He takes a few moments to fiddle with it; seemingly intent on making sure it is fully seated but in so doing teasing your prostate something fierce. Finally satisfied he holds the base between your cheeks and then you hear a soft hiss of air as the plug swells.<br>
<br>
<<if setup.getTotalValue("anal") > 10>>
<<if setup.getTotalValue("anal") > 15>>
It takes half a dozen squeezes before the plug even approaches something you would really enjoy but it just continues to swell and swell until even your world-class ass is straining as your heart pounds and you drool onto the table.<br>
<br>
"@@.npc_work_doctor;Hmm, had I known you were this spacious I would have done the inspection by hand - I bet you love fisting, don't you, slut?@@"
<<else>>
After half a dozen squeezes you are feeling VERY full. You let out a soft moan, this wonderful full feeling only making your heart race and steel your determination to practice taking things even larger.<br>
<br>
"@@.npc_work_doctor;Very good capacity, you might consider trying out fisting sometime, I bet you would just love it.@@"
<</if>>
<br><br>
You moan in response. Though it feels like there is a bowling ball stuffed the intense pressure against your prostate combines with your previous arousal to have you desperate for stimulation - no matter how degrading it might be.<br>
<br>
"@@.npc_work_doctor;Now for the final test of your pliability.@@" You feel the plug deflate slightly and then he takes a different grip on the base, pulling steadily as your hole is forced open by its massive occupant. Wide-eyed and shuddering you nearly analgasm as it pops free, weak-kneed and collapsed on the table as he <<if $scene.plug != "" && !$scene.plug != $scene.cage>>replaces your original plug and <</if>>walks slightly away.
<<else>>
<<if setup.getTotalValue("anal") > 5>>
After only a few squeezes the plug is feeling larger than anything you've had inside of you... a fact that is both scary and a little arousing; though the later bit is hard to untangle from how you're presently feeling in general.<br>
<br>
"@@.npc_work_doctor;Hmm, a bit of experience, but still slightly behind the curve. You will want to make sure you do not fall any further behind in training if you wish your career to continue apace.@@"<br>
<br>
Your response is cut off as, without deflating the plug in the slightest, he takes hold and pulls it out of you with a pop, the sudden gape making you gasp and then collapse on the table.
<<else>>
Your novice hole was struggling a bit even with the initial plug so when it starts growing you are soon wide-eyed and frantic. Fortunately he stops after only a few squeezes, though you can sense the disappointment in his voice as he releases the air for it to shrink and slide free.<br>
<br>
"@@.npc_work_doctor;Very disappointing. If I did not know any better I would swear you were practically a virgin back there. Definitely an aspect of needing remedial catch-up if you are to find continued success in your position.@@"
<</if>>
<<if $scene.plug != "" && !$scene.plug != $scene.cage>>He stuffs your original plug back into you before your hole can tighten up and then he<<else>>He<</if>> steps away.
<</if>>
<br><br>
[<<moveTo "event_work_physical_7" "Continue." 300>>]
<<else>>
You object that this doesn't seem like it could be at all medically necessary. He pauses before shrugging and putting things away.<br>
<br>
"@@.npc_work_doctor;I suppose you have a point. A slut like you is still busy being stretched out, so the readings would have only short-term accuracy in any case.@@"<br>
<br>
[<<moveTo "event_work_physical_7" "Sigh and continue." 300>>]
<</if>>
</div>/*#
#desc: work physical wrap up
#status: WRITTEN 0.7.4.0
#*/
<<if $roomchange == true>>
<<if $scene.plug != "" && $scene.plug != $scene.cage>>
<<wearItem $player $now $scene.plug true>>
<</if>>
<<if $scene.bondage>>
<<removeItem $player $now 'handcuffs_back' true>>
<<deleteItem $player $now 'handcuffs_back'>>
<<set $player.timebased.without_orgasm = 0>>
<<wearItem $player $now $scene.cage true>>
<<manipulateItem $player $now $scene.cage 'lock' true>>
<<elseif $scene.skipPenis>>
<<wearItem $player $now $scene.cage true>>
<<manipulateItem $player $now $scene.cage 'lock' true>>
<</if>>
<</if>>
<<set $player.location to '<<=ps(setup.getNpcName("npc_work_doctor","formal"))>> Office.'>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/work_doctor_office.png" "./images/characters/npc_work_doctor.png">>
<div id="invframe" class="scrolltext">
<<if $scene.skipPenis>>
You catch your breath as he finishes entering the results of the exam, locked and naked you have nothing to do but wait.<br>
<br>
A few minutes later he turns back to face you. "@@.npc_work_doctor;That concludes the exam, you may get dressed.@@"<br>
<br>
[<<moveTo "event_work_physical_9" "Continue." 300 "<<useClothSetPop 'tmp' $player $now>>">>]
<<else>>
<<=setup.getNpcName("npc_work_doctor","formal")>> is busy entering things into the computer as you manage to slightly recover, standing to your feet and looking down at your very hard, totally unrestrained <<getWordMyPenis $player>>.<br>
<br>
<<if $scene.bondage>>
Unfortunately with your hands bound behind your back there is little you can do, and the moment soon passes as whatever drug he gave you proves short-lived. You wilt and he soon turns back to attend to putting you back in chastity. Only after your are locked up does he remove your cuffs, leaving you to never once tasting actual "freedom." <br>
<br>
A few minutes later he turns back to face you. "@@.npc_work_doctor;That concludes the exam, you may get dressed.@@"<br>
<br>
[<<moveTo "event_work_physical_9" "Continue." 300 "<<useClothSetPop 'tmp' $player $now>>">>]
<<else>>
Given your current "routine" this sort of opportunity isn't exactly common and staring at your bouncing <<getWordMyPenis $player>> has you sorely tempted to break your promise to be a "good girl." <br>
<br>
[<<moveTo "event_work_physical_8" "Take matters into your own hand." 300 "<<set $scene.hand=true>>">>]<br>
[<<moveTo "event_work_physical_8" "Remain behaved." 300 "<<set $scene.hand=false>>">>]
<</if>>
<</if>>
</div>/*#
#desc: work physical play with self
#status: WRITTEN 0.7.4.0
#*/
<<if $roomchange == true>>
<<if $scene.hand>>
<<applyExperience 'bdsm' 18 'terrible' $SEEN_STRANGER>>
<<set $npc_work_doctor.flags.physical.play = true>>
<</if>>
<<set $player.timebased.horny = 0>>
<<wearItem $player $now $scene.cage true>>
<<manipulateItem $player $now $scene.cage 'lock' true>>
<</if>>
<<set $player.location to '<<=ps(setup.getNpcName("npc_work_doctor","formal"))>> Office.'>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/work_doctor_office.png" "./images/characters/npc_work_doctor.png">>
<div id="invframe" class="scrolltext">
<<if $scene.hand>>
You just can't resist the opportunity to "take advantage" of yourself. Reaching down and wrapping your hand around your hard <<getWordMyPenis $player>> is enough to prompt a barely stifled gasp of pleasure. As you move your hand up and down you squeeze your eyes in concentration. Even before the chastity you can barely recall it ever feeling this good but you are too distracted and enthralled with indulging your lusts to consider what that might mean.<br>
<br>
You scream as your wanton self-pleasure is brought to a sudden, electric stop. Somehow on the floor clutching yourself for a very different reason you look up to find <<=setup.getNpcName("npc_work_doctor","formal")>> looking down at you, a sparking stun baton in one hand as he shakes his head.<br>
<br>
"@@.npc_work_doctor;Such utter lack of self control. While unsurprising it remains disappointing. Still, given that it was my error in providing you such an opportunity I think we can keep it our little secret. Stand up and let us get you back into chastity before you get into any additional trouble.@@"<br>
<br>
The fires of your arousal all but burned out you rise to your feet and wait meekly has he locks you back in chastity and orders you to get dressed.<br>
<br>
[<<moveTo "event_work_physical_9" "Get changed." 300 "<<useClothSetPop 'tmp' $player $now>>">>]
<<else>>
Resisting the urge to do anything you wait obediently until <<=setup.getNpcName("npc_work_doctor","formal")>> turns back around with a smile. "@@.npc_work_doctor;You kept your promise, good girl.@@" Reaching out he pats you on the head in congratulation as he stands over you. Recalling when you were in shoes you realize he is actually about your height... and you think he may actually be wearing lifts.<br>
<br>
"@@.npc_work_doctor;That concludes the exam, you may change back into your work attire now.@@"<br>
<br>
[<<moveTo "event_work_physical_9" "Get dressed." 300 "<<useClothSetPop 'tmp' $player $now>>">>]
<</if>>
</div>/*#
#desc: work physical dress
#status: WRITTEN 0.7.4.0
#*/
<<if $roomchange == true>>
<</if>>
<<set $player.location to '<<=ps(setup.getNpcName("npc_work_doctor","formal"))>> Office.'>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/work_doctor_office.png" "./images/characters/npc_work_doctor.png">>
<div id="invframe" class="scrolltext">
You put your clothes back on and wait to be dismissed.<br>
<br>
<<if $scene.firstMeet>>
"@@.npc_work_doctor;So, unsurprisingly you passed. I will report the results to <<=setup.getNpcName("npc_manager","Director")>> and will hope to continue see you dropping by after work.@@"
<<else>>
"@@.npc_work_doctor;Nothing too far out of the ordinary, I would say. I will report the results to <<=setup.getNpcName("npc_manager","Director")>>.@@"
<</if>>
<br><br>
[<<moveTo "event_work_physical_10" "Thank him for his time and return to work." 60 "<<set $scene.offer=false>>">>]<br>
[<<moveTo "event_work_physical_10" 'Offer to properly "thank" him before you return to work.' 60 "<<set $scene.offer=true>>">>]
</div>/*#
#desc: work physical thank him
#status: WRITTEN 0.7.4.0
#*/
<<if $roomchange == true>>
<<set $npc_work_doctor.flags.physical.done = true>>
<</if>>
<<set $player.location to '<<=ps(setup.getNpcName("npc_work_doctor","formal"))>> Office.'>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/work_doctor_office.png" "./images/characters/npc_work_doctor.png">>
<div id="invframe" class="scrolltext">
<<if $scene.offer>>
Licking your lips and with your best sultry voice you ask <<=setup.getNpcName("npc_work_doctor","formal")>> if there is anything you could do to "compensate" him for his time.<br>
<br>
<<if $scene.firstMeet>>
He grins wide. "@@.npc_work_doctor;Well aren't you just going for all the extra credit. Unfortunately I am a bit too busy right now to enjoy fucking a <<if $fetish.sissy>>sissy <</if>>slut... but if you care to come by after work sometime I would love to get to know you better and... monitor your continued physical development. Plus, I might be able to tell you about some of the interesting projects I am monitoring.@@"
<<else>>
He grins. "@@.npc_work_doctor;Alas, I have too much work to do today, but feel free to drop by after your shift is over per usual.@@"
<</if>>
<br><br>
Thanking him once again you depart, heading to the elevator and then back to your desk with no further incident.
<<else>>
<<if $scene.firstMeet>>
You thank him and turn to go only for him to call after you. "@@.npc_work_doctor;So if anything comes up in the future feel free to drop by my lab after work. I'd be happy to help with your development or maybe you'd be interested in learning a bit more about some of the projects I am monitoring.@@"<br>
<br>
<<else>>
You thank him and leave, returning to your desk without incident.
<</if>>
<</if>>
<br><br>
[<<moveTo $workEventReturn "Resume working." 600 "<<unset $workEvent>>">>]
</div>/*#
#desc: failed to show up for work doctor weekend training.
#status: WRITTEN 0.7.4.0
#*/
<<set $player.location to "Call from <<=setup.getNpcName('npc_work_doctor', 'formal')>>">>
<<if $roomchange == true>>
<<set _nextDate = setup.setNextDate($now, 7, 9, 0)>>
<<addTaskById 'event_doctor_training' _nextDate>>
<<incrementEmotion 'anger' 'npc_work_doctor' 2>>
<</if>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/phonecall.png">>
<div id="invframe" class="scrolltext">
You are being called by <<=setup.getNpcName('npc_work_doctor', 'formal')>>.<br>
<br>
"@@.npc_work_doctor;Hello <<=$player.first_name>>. I thought you were interested in learning how to assist my studies and yet here I am, showing up on a weekend, and you are nowhere to be seen. I am VERY disappointed in you and struggle to think what possible intent you could have in so wasting my time. I suppose I will just see you for your next prescription resupply... perhaps your dosage needs to be adjusted...@@"<br>
<br>
Suddenly scared you beg him for forgiveness, explaining that you were up very late the previous evening getting your <<if $fetish.sissy>>sissy <</if>>holes fucked and you overslept!<br>
<br>
Though you can tell he is still a bit suspicious and annoyed it seems your explanation convinces him to show leniency and even convinces him to re-schedule for the following Saturday before he hangs up.<br>
<br>
[<<moveTo $beforetasklocation "Put your phone away">>]
</div>/*#
#desc: show up for weekend lesson with npc_work_doctor
#status: WRITTEN 0.7.4.0
#*/
<<if $roomchange == true>>
<</if>>
<<set $player.location to '<<=ps(setup.getNpcName("npc_work_doctor","formal"))>> Office.'>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/work_doctor_office.png" "./images/characters/npc_work_doctor.png">>
<div id="invframe" class="scrolltext">
<<=setup.getNpcName('npc_work_doctor', 'formal')>> meets you in the lobby under the stern gaze of one of the security guards and takes you up to his office. You are surprised to note how many labs appear to be lights on and operational - apparently experiments at Social Interaction Service Syndicate Inc. frequently run 24/7.<br>
<br>
<<=setup.getNpcName('npc_work_doctor', 'formal')>> is quiet until you are inside his private office/lab where he locks the door and greets you with a smile,
<<if setup.checkVisibleClothingTag('schoolgirl') > 50>>
grinning even wider as he again lays eyes on your sexy schoolgirl ensemble.<br>
<br>
"@@.npc_work_doctor;Excellent, you are all dressed for the occasion!@@"
<<else>>
thought appearing a touch disappointed at your choice of attire.<br>
<br>
"@@.npc_work_doctor;Hmm, after your previous display I had hoped you would appear "dressed to learn"... ah well, we shall proceed in any case.@@"
<</if>>
<br><br>
He appears to have arranged a corner of the lab into a "classroom" - a whiteboard rolled in front of a chair and a desk... a chair that has a large dildo sticking up from the seat that looks strikingly similar to his blue-veined cock, while the only objects on the table are a pen, a paper and a large funnel-incorporating gag.<br>
<br>
"@@.npc_work_doctor;If you would please take your seat and get ready we will proceed with your lesson.@@"<br>
<br>
<<printThought $player "What have I volunteered for?">><br>
<br>
[<<moveTo "event_work_doctor_training_2" "Take a seat and gag yourself as seems to be implied." 300 "<<set $scene.obey=true>>">>]<br>
[<<moveTo "event_work_doctor_training_2" "Suddenly remember that you have somewhere else to be." 300 "<<set $scene.obey=false>>">>]
</div>/*#
#desc: take your seat for lesson with npc_work_doctor
#status: WRITTEN 0.7.4.0
#*/
<<if $roomchange == true>>
<</if>>
<<set $player.location to '<<=ps(setup.getNpcName("npc_work_doctor","formal"))>> Office.'>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/work_doctor_office.png" "./images/characters/npc_work_doctor.png">>
<div id="invframe" class="scrolltext">
<<if $scene.obey>>
<<applyExperience 'submission' 12 'very' $SEEN_STRANGER>>
<<applyExperience 'anal' $npc_work_doctor.penis_size_boosted 'normal' $SEEN_STRANGER>>
<<applyExperience 'bdsm' 8 'normal' $SEEN_STRANGER>>
<<else>>
<<applyExperience 'bdsm' 12 'very' $SEEN_STRANGER>>
<<applyExperience 'anal' $npc_work_doctor.penis_size_boosted 'normal' $SEEN_STRANGER>>
<</if>>
<<if $scene.obey>>
Curtsying obediently you mince over to the chair, eyeing the dildo glistening with lube with <<if setup.getTotalValue("penis") > 10>>anticipation<<else>>fear<</if>>.
<<if setup.getItemFromType("plug") != "">>
<<if setup.getItemObjFromType('plug').tags.includes('hollow')>>
You eye the dildo a bit nervously in light of your hollow plug but, taking a deep breath, you line yourself up and lower yourself onto it, feeling your ass swell mightily to contain the filling combination.
<<else>>
Taking a deep breath you reach around behind and slide the <<=setup.getItemName(setup.getItemFromType("plug"))>> from its home nestled in your rear.<br>
<br>
<<if setup.getItemFromType("plug") == "remote_control_plug">>
"@@.npc_work_doctor;Ah, a regulation plug, just what I should have expected.@@"
<<else>>
"@@.npc_work_doctor;Hmm, that doesn't look regulation. Still, I suppose you are off the clock.@@"
<</if>>
<br><br>
Gently placing the plug on the table you squat over the dildo, reaching behind too line it up with your hole as you settle your weight and feel it slowly enter your body.
<</if>>
<<else>>
Taking a deep breath you position yourself over the dildo and then slowly begin to lower yourself down onto it, wondering if you might have been better off if you had "prepared" by stuffing a plug in your ass before you left the house this morning.
<</if>>
<br><br>
<<if setup.getTotalValue("anal") > 10>>
Just like its flesh and blood counterpart it enters you with ease, stretching you out and filling you for certain but presenting no major challenge as it slides into your trained hole and you settle onto the chair.
<<else>>
Even though you've felt its real life counterpart the dildo is a challenge. You take quick sharp breaths and focus on relaxing as you let your weight push you down onto the impaling monster. When your bottom finally touches chair you pant, shuddering in fullness as you wonder if you would even have the strength to lift yourself back up off.
<</if>>
<br><br>
One hole filled you reach for the gag, spreading your lips wide to accommodate the funnel insert as <<=setup.getNpcName('npc_work_doctor', 'formal')>> looks on and nods in approval.<br>
<br>
A network of straps go over and around your head and under your chin to ensure that you will be unable to spit out the jaw-jacking sphere
<<if setup.getTotalValue("bdsm") > 10>>
and you make sure to tighten each and every one as far as they will go until they are digging into your skin and forcing the gag insert deep into your mouth.
<<else>>
and you systematically tighten them down to make everything secure.
<</if>>
<br><br>
You look up in anticipation as he walks over. Producing a set of heavy, institutional-grade leather belts he lashes you to the chair, two belts over your thighs and another pair forcing your torso straight as you are pulled into the back of the chair. <<if setup.getTotalValue("bdsm") > 10>>Checking the gag he seems impressed, unable to tighten a single strap even one notch further than you have already inflicted on yourself<<else>>Checking the gag he cinches each strap another notch tighter, forcing the large gag even deeper into your mouth as the straps dig into your flesh<</if>>. Padlocks are added to each strap around your body and head before he is satisfied with your situation.
<<else>>
Nervously eying the dildo sprouting from the chair you start to explain that you actually have somewhere else to be. As you talk he stalks towards you, your voice trailing off as he looms above you, a frown on his face.<br>
<br>
"@@.npc_work_doctor;No.@@" He states flatly as electricity suddenly runs through your body causing you to flail then collapse as he pockets the stun device. "@@.npc_work_doctor;I went to no small amount of trouble preparing this lesson and coming in on my weekend so you, missy, are going to learn what I have to teach.@@"<br>
<br>
Picking up your body he walks you over to the chair
<<if setup.getItemFromType("plug") != "">>
<<if setup.getItemObjFromType('plug').tags.includes('hollow')>>
Finding the hollow of the plug in your rear he shrugs, leaving it in place.
<<else>>
With your body still slung over his shoulder he slides the <<=setup.getItemName(setup.getItemFromType("plug"))>> out of your rear.<br>
<br>
<<if setup.getItemFromType("plug") == "remote_control_plug">>
"@@.npc_work_doctor;Ah, a regulation plug, just what I should have expected.@@"
<<else>>
"@@.npc_work_doctor;Hmm, that doesn't look regulation. Still, I suppose you are off the clock.@@"
<</if>>
<</if>>
<<else>>
With your body still slung over his shoulder he checks your rear, seemingly surprised to find it empty.<br>
<br>
"@@.npc_work_doctor;No plug? I suppose you are technically on your own time but I must say this is quite a surprise for a <<if $fetish.sissy>>SISSY <</if>>Secretary of your tenure. No matter, I have an exact copy of your favourite rectal guest waiting for you.@@"
<</if>>
<br><br>
Lining you up with the dildo he plops you down onto the chair. Fortunately the dong is already soaked with lube, your organs re-arranging themselves to accomodate as the force of your bodyweight drives you all the way down the thick shaft. A pair of wide medical-grade straps lash you to the seat of the chair with another pair going around your torso, securing you in place before the stunning effects of the electricity has yet worn off.<br>
<br>
Casually pulling your jaw apart he shoves the massive funnel gag in place and buckles it as tight as it will go, additional straps over your head and under your chin ensuring there is zero chance of your spitting it out, locks through the buckle of every strap meaning you are well and truly stuck; bound and helpless to resist whatever else he might decide to put in your body...
<</if>>
<br><br>
Stepping away he grins, "@@.npc_work_doctor;wonderful, I do so prefer a... captive audience.@@" He chuckles at his own joke as he walks up to the whiteboard and picks up a marker. "@@.npc_work_doctor;Now, if you would pick up your pen I will begin today's lesson.@@"<br>
<br>
<<if setup.getTotalValue("smart") > 10>>
He launches into a lecture on bio-chem that is certainly intended to go far, far over your head... though you find yourself following along without too much difficulty.<br>
<br>
<<if setup.getTotalValue("smart") > 15>>
[<<moveTo "event_work_doctor_training_3" "Take notes of anything he gets wrong." 3600 "<<set $scene.smart=true>>">>]<br>
<<else>>
[<<moveTo "event_work_doctor_training_3" "Take notes of any questions you have for when you are no longer gagged." 3600 "<<set $scene.smart=true>>">>]<br>
<</if>>
[<<moveTo "event_work_doctor_training_3" "Pay close attention, but play dumb." 3600 "<<set $scene.smart=false>>">>]
<<else>>
He launches into a lecture on bio-chem that seems intended to go far, far over your head.<br>
<br>
<<if setup.getTotalValue("smart") > 5>>
[<<moveTo "event_work_doctor_training_3" "This is really advanced, but maybe if you take notes you can ask for clarification at the end?" 3600 "<<set $scene.smart=true>>">>]
<<else>>
[<<moveTo "event_work_doctor_training_3" "Try to pretend like you understand what he's saying." 3600 "<<set $scene.smart=true>>">>]
<</if>>
[<<moveTo "event_work_doctor_training_3" "This is too complex, just doodle on your paper." 3600 "<<set $scene.smart=false>>">>]
<</if>>
</div>/*#
#desc: listen to lesson from npc_work_doctor
#status: WRITTEN 0.7.4.0
#*/
<<if $roomchange == true>>
<<if setup.getTotalValue("smart") > 10 || $scene.smart>>
<<applyExperience 'smart' 15 'very' $SEEN_STRANGER>>
<</if>>
<</if>>
<<set $player.location to '<<=ps(setup.getNpcName("npc_work_doctor","formal"))>> Office.'>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/work_doctor_office.png" "./images/characters/npc_work_doctor.png">>
<div id="invframe" class="scrolltext">
<<if setup.getTotalValue("smart") > 10>>
It's obvious he is more concerned with showing off than actually teaching but it quickly becomes clear that behind the ten dollar words and scientific terminology his field of study is relatively straightforward; focusing on combining a small subset of artificial chemicals and nano-machine delivery mechanisms to produce a "cocktail" meant to enact certain desired physical and mental changes in the subject. The underlying science is quite fascinating, and impressive in what it is able to accomplish, but his actual application seems little more than a pedestrian game of mix and match.<br>
<br>
<<if $scene.smart>>
<<if setup.getTotalValue("smart") > 15>>
Despite your gag you raise your hand to interrupt grunting as you point to an error in one of his formula. You almost roll your eyes with how long it takes him too figure out the mistake that is, to you, so plain to see, and when he finally does he bristles in obvious annoyance.
<<else>>
Your bright-eyed annoyance seems to bother him, especially when he peers down at your perfect, copious notes.
<</if>>
<br><br>
"@@.npc_work_doctor;Are you certain you have been keeping up with your prescription? This behaviour is quite unbecoming one of your position, it is like you think you know better than I do how this all works!@@"
<<else>>
As much as he might pretend, and how poorly he seems as an instructor, what he is talking about is relatively straightforward and you have no trouble memorizing the important bits while making bedroom eyes up at your "instructor" as you doodle hearts around a sketch of his big cock on your notepad.
<</if>>
<br><br>
Despite his attempt at obfuscation you deduce a simple pattern to the chemicals at hand that break into three pairings. First up is Compound B, a sort of estrogen analogue that encourages breast growth and other feminising features which matches with serum Delta that causes temporary penile growth. You find it curious how the former is permanent while the latter is temporary only to reflect and realize that the effects of serum Delta would perfectly match the engorged, overly veiny appearance of his cock<<if setup.getTotalValue("smart") > 15>>the simple error you noticed in his formula likely the reason for his hair trigger<</if>>.<br>
<br>
The second chemical pairing is Compound D and Serum Sigma; the former acting to suppress thoughts and intelligence while the latter heightens awareness and sharpens memory. Finally there is Compound S and Serum Mu - one that causes docile, subservient behaviour while the other induces aggression and competitiveness.
<<else>>
<<if $scene.smart>>
Your bright-eyed attentiveness seems to concern him but, no matter how well you may act, you soon lose track of what he's talking about under a deluge of ten dollar words and scientific jargon.<br>
<br>
"@@.npc_work_doctor;Are you certain you have been keeping up with your prescription? I am honestly surprised that a laywoman, or should I say, laid woman? Such as yourself could keep up with such advanced science!@@"
<<else>>
Trying to follow his dense explanation is hard... so you don't even bother, spending the lecture making bedroom eyes up at him as you doodle hearts around a sketch of his big cock on your note-sheet.
<</if>>
<</if>>
<br><br>
Seemingly at the end of his lecture he walks over to check your notes.
<<if $scene.smart>>
Looking over your notes he snorts in derision. "@@.npc_work_doctor;Well well well, look at who thinks she's so clever. Do you think that would impress me? That the <<if $fetish.sissy>>SISSY <</if>>secretary can take dictation? Hah, copying is trivial the brilliance is in creation and the only thing you're responsible for creating is lust in others.@@" Wadding the paper up he tosses it into the trash. "@@.npc_work_doctor;Still, if you think you are so clever let's see how you fare on the final test.@@"
<<else>>
Smiling down at your "art" he uses the marker to write something on your forehead, adding some additional letters to your cheek before pulling a mirror over for you to see that you are now announcing yourself as "DUMB WHORE" with your gag-spread mouth forming the O.<br>
<br>
"@@.npc_work_doctor;As you can see these things are far too complicated for a girl such as yourself, but I have a simpler formula for you to remember so that you can help me. English letters - compounds B, D and S, are for trash, no-class whores like yourself. Greek letters - that's what Delta, Sigma and Mu are for intelligent men of science. So, are you ready for a test?@@"<br>
<br>
<<if setup.getTotalValue("smart") > 10>>
Keeping up the charade you blink up at him and then nod eagerly, rolling your hips to work the dildo in your ass as you moan through the gag.
<<else>>
<<if setup.getTotalValue("smart") > 5>>
His simplified explanation seems straightforward enough and you carefully nod, hoping that none of the earlier technical details are going to be on the test...
<<else>>
The mention of a "test" puts you in mind of the sexy tests he puts you through at each of your checkups and you nod eagerly. As filling as the dildo in your ass is you could really do with some motion against your prostate, maybe from the hot, hard, real deal!
<</if>>
<</if>>
<</if>>
<br><br>
Grinning he walks over to one of his lab stations, returning to place six beakers in front of you, the three on your left labeled B, D, S with Delta, Sigma, Mu to your right. Placing a final cylinder and a stirring rod in front of you he steps back.<br>
<br>
"@@.npc_work_doctor;Now, for your first cocktail...@@"<br>
<br>
[<<moveTo "event_work_doctor_training_4" "Prepare to mix." 60 "<<set $scene.smart=false>>">>]
</div>
/%
Breasts/Dick
Ditzy/Smart
Slave/Master
%//*#
#desc: drug selection for npc_work_doctor
#status: WRITTEN 0.7.4.0
#*/
Add Compound B <<checkbox "$scene.breasts" false true>><br>
Add Compound D <<checkbox "$scene.ditzy" false true>><br>
Add Compound S <<checkbox "$scene.slave" false true>><br>
Add Serum Delta <<checkbox "$scene.dick" false true>><br>
Add Serum Sigma <<checkbox "$scene.smart" false true>><br>
Add Serum Mu <<checkbox "$scene.master" false true>><br>/*#
#desc: first test question from npc_work_doctor
#status: WRITTEN 0.7.4.0
#*/
<<if $roomchange == true>>
<<set $scene.score = 0>>
<<set $scene.breast_count = 0>>
<<set $scene.ditzy_count = 0>>
<<set $scene.slave_count = 0>>
<</if>>
<<set $player.location to '<<=ps(setup.getNpcName("npc_work_doctor","formal"))>> Office.'>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/work_doctor_office.png" "./images/characters/npc_work_doctor.png">>
<div id="invframe" class="scrolltext">
You sit bound, staring at the six drugs as he gives your first prompt.<br>
<br>
"@@.npc_work_doctor;Our first subject is a simple one; one of the board members is looking for a bit of a "pick me up" for the party he has planned for this coming weekend.@@"<br>
<br>
<<include "event_doctor_training_test">>
<br>
[<<moveTo "event_work_doctor_training_5" "Submit your brew for assessment." 60>>]
</div>/*#
#desc: second test question from npc_work_doctor
#status: WRITTEN 0.7.4.0
#*/
<<if $roomchange == true>>
<<if !$scene.breasts && !$scene.ditzy && !$scene.slave && $scene.dick && $scene.smart && $scene.master>>
<<set $scene.score += 1>>
<</if>>
<<if $scene.breasts>>
<<set $scene.breast_count += 1>>
<</if>>
<<if $scene.ditzy>>
<<set $scene.ditzy_count +=1>>
<</if>>
<<if $scene.slave>>
<<set $scene.slave_count +=1>>
<</if>>
<</if>>
<<set $player.location to '<<=ps(setup.getNpcName("npc_work_doctor","formal"))>> Office.'>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/work_doctor_office.png" "./images/characters/npc_work_doctor.png">>
<div id="invframe" class="scrolltext">
Having made your selection you give things a quick stir and wait as he examines the mixture.<br>
<br>
<<if !$scene.breasts && !$scene.ditzy && !$scene.slave && $scene.dick && $scene.smart && $scene.master>>
"@@.npc_work_doctor;Quite the simple one, really, but you got it precisely correct; our executive would want to be smart, dominant and with a nice enhancement between the legs to make the most of his weekend.@@"
<<elseif $scene.breasts && $scene.ditzy && $scene.slave && !$scene.dick && !$scene.smart && !$scene.master>>
He frowns. "@@.npc_work_doctor;This is literally the complete opposite of what you should have prepared, you would almost have to do it intentionally to screw up this badly.@@"
<<else>>
He shakes his head "@@.npc_work_doctor;no, this is quite incorrect.
<<if $scene.breasts>>
Why would our decidedly male executive want to grow breasts?
<</if>>
<<if $scene.ditzy>>
An executive should never be ditzy and forgetful.
<</if>>
<<if $scene.slave>>
An executive should not be submissive.
<</if>>
<<if !$scene.dick>>
To best enjoy their party they would want their cock to be big and hard!
<</if>>
<<if !$scene.smart>>
An executive would want to have their mind sharp!
<</if>>
<<if !$scene.master>>
They would also want to feel dominant and powerful.
<</if>>
I suppose you got a few things right, but I can't very well trust you to mix up prescriptions unless I can count on perfection, right?@@"
<</if>>
<br><br>
He places a fresh container in front of you. "@@.npc_work_doctor;Our second subject I believe you are familiar with - our lovely Manager of Employee Development, <<=setup.getNpcName("npc_development","other")>> is looking for a bit of a pick-me-up to take before she gives a particularly rowdy student a lesson they are unlikely to ever forget.@@"<br>
<br>
<<include "event_doctor_training_test">>
<br>
[<<moveTo "event_work_doctor_training_6" "Submit results for scoring." 60>>]
</div>/*#
#desc: third test question from npc_work_doctor
#status: WRITTEN 0.7.4.0
#*/
<<if $roomchange == true>>
<<if $scene.breasts && !$scene.ditzy && !$scene.slave && $scene.dick && $scene.smart && $scene.master>>
<<set $scene.score += 1>>
<</if>>
<<if $scene.breasts>>
<<set $scene.breast_count+= 1>>
<</if>>
<<if $scene.ditzy>>
<<set $scene.ditzy_count +=1>>
<</if>>
<<if $scene.slave>>
<<set $scene.slave_count +=1>>
<</if>>
<</if>>
<<set $player.location to '<<=ps(setup.getNpcName("npc_work_doctor","formal"))>> Office.'>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/work_doctor_office.png" "./images/characters/npc_work_doctor.png">>
<div id="invframe" class="scrolltext">
Having made your selection you give things a quick stir and wait as he examines the mixture.<br>
<br>
<<if $scene.breasts && !$scene.ditzy && !$scene.slave && $scene.dick && $scene.smart && $scene.master>>
"@@.npc_work_doctor;Precisely right; <<=setup.getNpcName("npc_development","other")>> obviously needs to be sharp and in charge and would want to enhance her feminine beauty while knowing that the prided "bonus" between her legs is ready to teach that wayward student a full lesson in all of their holes.@@"
<<elseif !$scene.breasts && $scene.ditzy && $scene.slave && !$scene.dick && !$scene.smart && !$scene.master>>
He frowns. "@@.npc_work_doctor;This is literally the complete opposite of what you should have prepared, you would almost have to do it intentionally to screw up this badly.@@"
<<else>>
He shakes his head "@@.npc_work_doctor;no, this is quite incorrect.
<<if $scene.breasts>>
<<=setup.getNpcName("npc_development","other")>> would obviously want to maximize her feminine assets.
<</if>>
<<if $scene.ditzy>>
Being distracted and forgetful would make her a poor teacher.
<</if>>
<<if $scene.slave>>
How could she fulfil her duties as an instructor if she was meek and submissive?
<</if>>
<<if $scene.dick>>
<<=setup.getNpcName("npc_development","other")>>, and her "lucky" student, would be very disappointed not to be making the most of her lovely lady lance.
<</if>>
<<if !$scene.smart>>
She would be a better teacher maximising her intellect.
<</if>>
<<if !$scene.master>>
Such a rowdy student needs a firm, aggressive hand to be brought into line.
<</if>>
I suppose you got a few things right, but I can't very well trust you to mix up prescriptions unless I can count on perfection, right?@@"
<</if>>
<br><br>
He places a fresh container in front of you. "@@.npc_work_doctor;Our final subject is one of our competitor's chief scientists. What special mixture should one of our agents slip him before he gives an important presentation for an important government contract that our our company is also hoping to claim?@@"<br>
<br>
<<include "event_doctor_training_test">>
<br>
[<<moveTo "event_work_doctor_training_7" "Submit results for scoring." 60>>]
</div>/*#
#desc: final test question from npc_work_doctor
#status: WRITTEN 0.7.4.0
#*/
<<if $roomchange == true>>
<<if $scene.breasts && $scene.ditzy && $scene.slave && $scene.dick && !$scene.smart && !$scene.master>>
<<set $scene.score += 1>>
<</if>>
<<if $scene.breasts>>
<<set $scene.breast_count+= 1>>
<</if>>
<<if $scene.ditzy>>
<<set $scene.ditzy_count +=1>>
<</if>>
<<if $scene.slave>>
<<set $scene.slave_count +=1>>
<</if>>
<</if>>
<<set $player.location to '<<=ps(setup.getNpcName("npc_work_doctor","formal"))>> Office.'>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/work_doctor_office.png" "./images/characters/npc_work_doctor.png">>
<div id="invframe" class="scrolltext">
Having made your selection you give things a quick stir and wait as he examines the mixture.<br>
<br>
<<if $scene.breasts && $scene.ditzy && $scene.slave && $scene.dick && !$scene.smart && !$scene.master>>
"@@.npc_work_doctor;Perfection! Turning into a forgetful, big-breasted bimbo in mid-presentation while their cock bursts from their pants would surely embarrass them and their company, and they'd be too submissive to even care! Still, I'm sure they'll love their second career as a submissive plaything at Social Interaction Service Syndicate Inc. when our salesman swoops in and cinches the contract and they're fired in disgrace.@@"
<<elseif !$scene.breasts && !$scene.ditzy && !$scene.slave && !$scene.dick && $scene.smart && $scene.master>>
He frowns. "@@.npc_work_doctor;This is literally the complete opposite of what you should have prepared, you would almost have to do it intentionally to screw up this badly.@@"
<<else>>
He shakes his head "@@.npc_work_doctor;no, this is quite incorrect.
<<if !$scene.breasts>>
I mentioned they were male, growing large breasts mid-presentation would surely disrupt their ability to make a convincing pitch.
<</if>>
<<if !$scene.ditzy>>
This seems like the most obvious one! Certainly we would want out competitor to be dim-witted and forgetful.
<</if>>
<<if !$scene.slave>>
A more submissive presenter would work to our advantage, being less able to assert the value of their competing product.
<</if>>
<<if !$scene.dick>>
While I can understand the confusion you must realize that having their cock burst out of their pants mid-presentation would only serve to embarrass them and ruin their pitch.
<</if>>
<<if $scene.smart>>
Making a competitor smarter? No, that would be quite counter to our purposes.
<</if>>
<<if $scene.master>>
Giving our competitor aggressive energy would only serve to make them more likely to claim the contract.
<</if>>
I suppose you got a few things right, but I can't very well trust you to mix up prescriptions unless I can count on perfection, right?@@"
<</if>>
<br><br>
"@@.npc_work_doctor;Well, that concludes the test. Let us see how you scored overall.@@"<br>
<br>
[<<moveTo "event_work_doctor_training_8" "Submit results for scoring." 60>>]
</div>/*#
#desc: quiz results from npc_work_doctor
#status: WRITTEN 0.7.4.0
#*/
<<if $roomchange == true>>
<<switch $scene.score>>
<<case 3>>
<<incrementEmotion 'anger' 'npc_work_doctor' 1>>
<<case 2>>
<<decrementEmotion 'affection' 'npc_work_doctor' 1>>
<<case 1>>
<<incrementEmotion 'affection' 'npc_work_doctor' 1>>
<<case 0>>
<<decrementEmotion 'anger' 'npc_work_doctor' 1>>
<</switch>>
<</if>>
<<set $player.location to '<<=ps(setup.getNpcName("npc_work_doctor","formal"))>> Office.'>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/work_doctor_office.png" "./images/characters/npc_work_doctor.png">>
<div id="invframe" class="scrolltext">
<<switch $scene.score>>
<<case 3>>
He seems quite surprised and suspicious as he delivers his assessment. "@@.npc_work_doctor;If I didn't know better I would think you had been skipping your medication and yet, somehow, you managed to perfectly formulate each mixture according to the given prompt. Perhaps you have some manner of idiot-savant skill, in any case if you wish to stop by at the end of the day sometime I would be willing to allow you to assist me in some of the important work I do for this company.@@"
<<case 2>>
He shakes his head, looking a little frustrated. "@@.npc_work_doctor;Once could be a fluke, but two out of three? I almost wonder if you've been skipping your meds but that is, obviously, impossible. Ah, well; if you want to stop by at the end of the day sometime I will see what I can do to put you to use as I do my rounds.@@"
<<case 1>>
He shakes his head, though seemingly in amusement. "@@.npc_work_doctor;I guess random chance occasionally smiles on a bimbo. You managed a single correct formulation. Totally useless in the lab but... well, I can come up with a few other thing you could do. Stop by at the end of the day sometime if you would like to help me do my rounds and see a bit more of the important work I do for this company.@@"
<<case 0>>
He shakes his head, though seemingly in amusement. "@@.npc_work_doctor;I suppose I should have expected no better from one such as you. You are clearly too dumb to be of use as a proper assistant but well... I believe you could still be of some value. Stop by at the end of the day sometime if you would like to help me do my rounds and see a bit more of the important work I do for this company. I doubt one in your state is even capable of learning in the conventional sense but... I imagine you will find some enjoyment in the process.@@"
<<default>>
ERROR unexpected scene.score <<=$scene.score>>
<</switch>>
<br><br>
You're still bound and helpless as he stands over you and casually checks his watch. "@@.npc_work_doctor;Well, well, would you look at the time! I have some work to do but I suppose it would be cruel to leave you stuffed for so long without a proper taste of the real thing...@@"<br>
<br>
Picking up the vial marked Delta he chugs it in one gulp, licking his lips of the blue concoction as his cock bursts from his pants. "@@.npc_work_doctor;Mmm, that hits the spot, but I imagine you're feeling quite parched after your lesson, so here, don't want your throat to be dry and chafing while I'm fucking it.@@"<br>
<br>
You immediately understand the reason for your gag as he pours the remaining contents of the B, D and S beakers into your gag, pinching your nose once it's full to ensure you have no choice but to drink it all down.<br>
<br>
[<<moveTo "event_work_doctor_training_9" "Continue." 300>>]
</div>/*#
#desc: druged after quiz with npc_work_doctor
#status: WRITTEN 0.7.4.0
#*/
<<if $roomchange == true>>
<<switch $scene.breast_count>>
<<case 0>>
<<set $scene.hairgrow = $player.hair.style != 'long_open'>>
<<set $scene.haircolor = $player.hair.color != 'blonde'>>
<<changeHair $player 'long_open' 'blonde'>>
<<if $player.body.breastsize[0] < 5>>
<<set $player.body.breastsize[1] = 5>>
<<else>>
<<set $player.body.breastsize[1] += 2>>
<</if>>
<<case 1 2>>
<<if $player.body.breastsize[0] < 3>>
<<set $player.body.breastsize[1] = 3>>
<<else>>
<<set $player.body.breastsize[1] += 1>>
<</if>>
<</switch>>
<<switch $scene.ditzy_count>>
<<case 0>>
<<reduceExperience 'smart' 2>>
<<case 1>>
<<reduceExperience 'smart' 1>>
<<case 2>>
<<reduceExperience 'smart' .5>>
<</switch>>
<<switch $scene.slave_count>>
<<case 0>>
<<applyExperience 'submission' 18 'terrible' $ALONE>>
<<case 1>>
<<applyExperience 'submission' 15 'very' $ALONE>>
<<case 2>>
<<applyExperience 'submission' 10 'normal' $ALONE>>
<</switch>>
<</if>>
<<set $player.location to '<<=ps(setup.getNpcName("npc_work_doctor","formal"))>> Office.'>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/work_doctor_office.png" "./images/characters/npc_work_doctor.png">>
<div id="invframe" class="scrolltext">
<<switch $scene.breast_count>>
<<case 0>>
You gasp as your chest swells, wondering exactly how many "doses" of the compound B you just consumed<<if !$scene.hairgrow && !$scene.haircolor>> as hair cascades down from your head long and blonde<</if>>.
<<case 1 2>>
You gasp as your chest slightly swells, curious as to what might have happened if you hadn't used a portion of the mixture during the test.
<<case 3>>
You're a bit disappointed to have left just a few drops of compound B, feeling nothing but the very slightest tingle in your breasts.
<<default>>
ERROR: unexpected scene.breast_count <<=$scene.breast_count>>
<</switch>>
<<switch $scene.ditzy_count>>
<<case 0>>
Your thoughts dissolve with every gulp<<if setup.getTotalValue("smart") > 10>>your final one a regret that you didn't use up any of compound D during the test<</if>>.
<<case 1 2>>
A cloud passes over your mind<<if setup.getTotalValue("smart") > 10>> as you find yourself grateful for using up at least part of compound D during the test<</if>>.
<<case 3>>
Thought it may have resulted in failing part of the test you are glad that there are but a few drops remaining of compound D, feeling your intellect remaining safe even as you are forced to drink.
<<default>>
ERROR: unexpected scene.ditzy_count <<=$scene.ditzy_count>>
<</switch>>
<<switch $scene.slave_count>>
<<case 0>>
Your body goes limp as the full power of so much compound S flows into you. You feel desperate for a command, ANY command, yearning for an opportunity to show off your obedience.
<<case 1 2>>
You shudder with submissive need, maybe you should have "used up" more of the drug during the test because right now the only thing keeping you from obeying just about any command is the fact that you are so securely strapped to your chair.
<<case 3>>
It may have cost you in terms of score but you have the last laugh as the few remaining drops of compound S are hardly liable to have any effect on you.
<<default>>
ERROR: unexpected scene.slave_count <<=$scene.slave_count>>
<</switch>>
He waits until you have drunk every last drop of drugs before hurriedly removing the harness and jamming his raging cock into your mouth.<br>
<br>
[<<moveTo "event_work_doctor_training_10" "Take it." 120>>]
</div>/*#
#desc: druged after quiz with npc_work_doctor
#status: WRITTEN 0.7.4.0
#*/
<<if $roomchange == true>>
<<applyExperience 'oral' $npc_work_doctor.penis_size_boosted 'very' $SEEN_STRANGER>>
<<set $npc_work_doctor.flags.nurse_available = true>>
<</if>>
<<set $player.location to '<<=ps(setup.getNpcName("npc_work_doctor","formal"))>> Office.'>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/work_doctor_office.png" "./images/characters/npc_work_doctor.png">>
<div id="invframe" class="scrolltext">
He does not use your throat gently, especially after he chugs the rest of the serum Sigma before tossing the beaker over his shoulder to shatter somewhere across the lab. A cruel light in his eyes he slams past your lips
<<if setup.getTotalValue("oral") > 10>>
<<if setup.getTotalValue("oral") > 15>>
though even that is not enough to give your nigh-bottomless throat pause.
<<else>>
forcing even your well-trained throat to struggle to keep up.
<</if>>
<<else>>
<<if setup.getTotalValue("oral") > 5>>
bulging your throat as never before as you struggle to even sneak in a breath.
<<else>>
stretching you to your limit and beyond as your throat swells at each thrust.
<</if>>
<</if>>
As usual he does not last long, dumping his load so deep inside you that you don't even get a taste of his cum. Pulling free leaves your head dangling loose, drool trickling down your chin as you try to catch your breath.<br>
<br>
"@@.npc_work_doctor;Remember, drop by after work when you're ready to help out. Until then well... I hope you enjoyed your lesson.@@"<br>
<br>
You nod as he sets about removing your restraints, literally lifting you off the dildo that has been stuffing your ass for more than an hour <<if $scene.plug>>before shoving your plug back in place and<<else>>before<</if>> giving your ass a hard slap.<br>
<br>
As you glance back you're shocked at how small his flaccid penis is - before he'd always been quick to hide it back in his pants but with the torn fabric he remains exposed and quite diminutive.<<if $scene.ditzy_count > 1>> Immediately you are put to mind of serum Delta... does he owe everything to "chemical assistance?" <</if>><br>
<br>
<<switch $scene.ditzy_count + $scene.slave_count>>
<<case 6>>
You're clear headed thanks to having "used up" the more detrimental compounds during your test and you hurry on your way before he decides to force anything else on you. Tired and a bit of a mess you head home.
<<case 5>>
You're almost completely clear headed thanks to having "used up" the more detrimental compounds during your test and you hurry on your way before he decides to force anything else onto you. Tired and a bit of a mess you hurry home.
<<case 3 4>>
You're still feeling some of the consequences of your after-test cocktail and you hurry on your way before he decides to force anything else onto you. Tired and a bit of a mess you head home.
<<case 1 2>>
Still under the effects of the drugs he forced upon you you hurry home before some random person on the street gives you a command you may not be able to ignore.
<<case 0>>
Still feeling mindlessly obedient you slavishly obey his dismissal, managing to collect a modicum of your thoughts on the elevator ride down, enough to hurry home before some random person on the street gives you a command you will be helpless but to obey.
<<default>>
ERROR: unexpected scene.ditzy_count + scene.slave_count <<=$scene.ditzy_count + $scene.slave_count>>
<</switch>>
<br><br>
[<<moveTo "room_foyer" "Home." 600>>]
</div>/*#
#desc: mux for choosing scene for first time anal plugging based on location
#status: FINISHED 0.4.0.0
#*/
<<if $player.flags.plugged_self>>
<<initRoom>>
<<moveTo $locationbeforeuseage>>
<<else>>
<<set $player.flags.plugged_self = true>>
<<set $player.cutscene.lockinventory = true>>
<<setScene>>
<<initRoom>>
<<set $scene.plugID = setup.getItemFromType('plug')>>
<<set $scene.plugObj = setup.getItemObj($scene.plugID)>>
<<set $scene.orgLocation = $locationbeforeuseage>>
<<set $scene.image = "">>
<<if ($player.hair.style == "unkempt") || ($player.hair.style == "combed")>>
<<set $scene.image = "1">>
<<else>>
<<set $scene.image = "0">>
<</if>>
<<if $player.body.breastsize[0]<2>>
<<set $scene.image += "1">>
<<else>>
<<set $scene.image += "0">>
<</if>>
<<if !setup.isItemTypeEquipped('cage')>>
<<set $scene.image += "1">>
<<else>>
<<set $scene.image += "0">>
<</if>>
<<removeEverythingButUnderwear $player $now>>
<<if (setup.analyzeWornTags(['female','male'])!="female") || (setup.getIndecentValue($player)==100)>>
<<set $scene.image += "1">>
<<else>>
<<set $scene.image += "0">>
<</if>>
<<set $scene.image = "./images/scenes/plug/plug_scene_1_"+$scene.image+".png">>
<<initRoom>>
<<if $locationbeforeuseage == "room_mall_lingerie_shop_changing_booth">>
<<moveTo "event_beginner_plug_changing_room">>
<<elseif setup.inPassageTag($locationbeforeuseage,"home")>>
<<moveTo "event_beginner_plug_flat">>
<<elseif $locationbeforeuseage == "event_psychiatrist_1stsession_2_changingroom">>
<<moveTo "event_beginner_plug_psychiatrist">>
<<elseif setup.inPassageTag($locationbeforeuseage,"gloryhole")>>
<<moveTo "event_beginner_plug_gloryhole">>
<<else>>
<<moveTo "event_beginner_plug_generic">>
<</if>>
<<set $player.flags.masturbation.plug = true>>
<</if>>/*#
#desc: first time anal plugging in mall changing room
#status: FINISHED 0.4.0.0
#*/
<<set $player.inside = true>>
<<if $roomchange==true>>
<<set $player.timebased.horny = setup.changeHorny($player,25)>>
<<applyExperience 'humiliation' 5 'normal' $INCOGNITO>>
<<setThreshold 'anal' 'plugs' 'beginner_plug' true>>
<</if>>
/% inherit location from previous passage %/
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/mall_fashion_store_fitting_room.png">>
<div id="invframe" class="scrolltext">
<<if $scene.plugID == "analplug_beginner">>
Nervously you look at the <<=$scene.plugObj.name>> that you found in the changing room. It really isn't that big in your hands, not exactly intimidating it's actually almost... cute? Still, you're a bit apprehensive about the idea of it going in your butt.<br>
<<else>>
Recalling the OTHER plug that you found in a changing room you look at the <<=$scene.plugObj.name>> that you are now contemplating sticking into your rear.<br>
<</if>>
<br>
Though the plug is pretty slick you figure you should use something for lubricant; not having anything else handy you just spit on the plug and smear it around before taking a deep breath and bringing it to your exposed rear.<br>
<br>
Trying to relax you push the plug into your bum,
<<if $npc_psychiatrist.hypnosis >= 2>>
though you found a plug in your ass after one of your "hypnosis" sessions you've never put one in yourself... at least, that you can recall.<br>
<br>
<<printThoughtGlitch $player "My ass is better filled...">><br>
<<elseif $player.flags.fuckedbydildo>>
though you have felt a dildo plunging into your ass you've never been plugged, you wonder how different it will feel.<br>
<<else>>
you've never done anything like this before, and you're a bit nervous, yet unable to restrain yourself.<br>
<</if>>
<br>
<<showImage $scene.image>>
<br>
<<if setup.getTotalValue("anal") >= $scene.plugObj.effect.anal.level>>
Your ass is more than accepting of the plug, spreading easily to hungrily suck it into your body.<br>
<br>
You let out a gasp only to suddenly hear voices just outside the changing room.<br>
<<else>>
Your ass is resisting the plug, holding tight even as you squeeze your eyes in concentration, taking quick, short breaths pushing the slippering head of the plug against it. You are about to give up when you hear voices outside of the changing room.<br>
<br>
Though you can't make out the words they are definitely female, the shock making you jump and the plug thrusting into your rear with a pop.<br>
<</if>>
<br>
You hold your breath, trying not to look at your reflection in the changing room mirror. Bent forward, the <<if $scene.plugID == "analplug_beginner">>jeweled pink-heart <<elseif $scene.plugID == "analplug_medium_ems">>wired <</if>>base of the plug visible between your cheeks you make for a very lewd sight.<br>
<br>
The voices on the other side of the door stop and you let out a sigh of relief only for there to be a knock on the door.<br>
<br>
"@@.npc_female;Hey, is someone in there?@@"<br>
<br>
Your life, at present, is composed of two facts. First, that you are incredibly embarrassed at your... compromised position with only a flimsy partition between you and inquisitive strangers. Second; that you are somehow incredibly aroused.<br>
<br>
You try to talk your way out of this peculiar situation, the best you can, by stating that you're in fact already wrapping up. But your voice sounds high pitched, almost squeaky. Wincing in further humiliation you cast your gaze around to look for the rest of your outfit." <br>
<br>
"@@.npc_female;Oh, ok...@@"<br>
<br>
Thinking you're finally safe, you try to catch a breath.<br>
<br>
"@@.npc_female;Are you alright?, Your voice sounds strained.@@" A second female voice adds.<br>
<br>
<<printThought $player "Please <<getWordGod $player>>, could I just die of shame now?">><br>
<br>
Your heart racing you mumble a response and they finally move on, your body tense until their footsteps fade out of earshot as you resolve to get dressed and get out of here... fast.<br>
<br>
[<<moveTo $locationbeforeuseage "Continue" 30 "<<set $player.cutscene.lockinventory=false>>">>]
</div>/*#
#desc: first time anal plugging in flat
#status: FINISHED 0.4.0.0
#*/
<<set $player.inside = true>>
<<if $roomchange==true>>
<<set $player.timebased.horny = setup.changeHorny($player,25)>>
<<setThreshold 'anal' 'plugs' 'beginner_plug' true>>
<<switch $scene.orgLocation>>
<<case "room_kitchen" "room_computer" "room_livingroom" "room_bathroom" "room_foyer" "room_masturbate">>
<<set $player.location = "Living Room">>
<<set $scene.roomBackground = "./images/locations/flat_livingroom_01.png">>
<<set $scene.chosenLocation = "room_livingroom">>
<<case "room_bedroom" "room_bedroom_wardrobe_1">>
<<set $player.location = "Bed Room">>
<<set $scene.roomBackground = "./images/locations/flat_bedroom_01.png">>
<<set $scene.chosenLocation = "room_bedroom">>
<<default>>
ERROR! unexpected room: <<=$scene.orgLocation>>
<</switch>>
<</if>>
<<include enterroom>>
<<initRoom>>
<<createBGR $scene.roomBackground>>
<div id="invframe" class="scrolltext">
<<switch $scene.orgLocation>>
<<case "room_kitchen" "room_computer" "room_bathroom" "room_foyer">>
You decide if you're going to really do this, you might as well do it in the living room.
<<case "room_bedroom_wardrobe_1">>
You decide if you're going to really do this, you might as well do it in bed room, not in the confided space of your wardrobe.
<</switch>>
<<if $scene.chosenLocation == "room_livingroom">>
Sitting in front of your computer you lubricate the <<=$scene.plugObj.name>> with a bit of spit and kneel down in front of the keyboard to expose your ass.<br>
<br>
Taking a deep breath you try to relax and push the blunt head against your rear hole.
<<if $npc_psychiatrist.hypnosis >= 2>>
Though you have been plugged before this is the first time doing it yourself, at least that you can remember.<br>
<br>
<<printThought $player "Is this really what my life has come to?">><br>
<br>
<br>
<<printThoughtGlitch $player "My ass is better filled...">><br>
<br>
Your answer comes as the plug pops past your sphincter and your ass eagerly sucks it into place. You moan with arousal, at this novel, full feeling... you like it.
<<elseif $player.flags.fuckedbydildo>>
You may have taken a cock-like dildo in your rear passage but the feeling of the plug is subtly different. Barely moving it keeps your insides occupied even as your sphincter is able to tighten around the base, a very different combination of sensations from that of being "fucked."
<<else>>
You have never in your life felt something like this. The combination of the internal fullness and the inability to fully "close" your ass is... strange.
<</if>>
<br>
<<showImage $scene.image>><br>
<br>
<<if setup.getTotalValue("anal") > $scene.plugObj.effect.anal.level>>
Not the largest thing you've had "up there" the plug is pleasantly comfortable... though it also has you hungering for more...<br>
<<else>>
Your ass feels stuffed and spread, like you have a whole billiard ball in there instead of the modest size the plug appeared in your hand.<br>
<</if>>
<br>
In a lusty daze you quickly browse for porn online, not even reading the title as you click on the first video that catches your interest.<br>
<br>
[<<link "Masturbate with the plug!">>
<<set $roomchange = true>>
<<set $player.timebased.dirtmulti = 1.1>>
<<set $player.timebased.fatiguemulti = 1.1>>
<<set $now to setup.advanceDate($player, $now, 'minutes', 20)>>
<<set $player.timebased.dirtmulti = 1.0>>
<<set $player.timebased.fatiguemulti = 1.0>>
<<set $player.cutscene.lockinventory=false>>
<<goto room_masturbate_plug>>
<</link>>]<br>
[<<moveTo "room_livingroom" "Return to the living room." 20 "<<set $player.cutscene.lockinventory = false>>">>]
<<elseif $scene.chosenLocation == "room_bedroom">>
Holding the <<=$scene.plugObj.name>> in your hand you try to find a comfortable position to insert it for the first time. Finally you settle for bending over the edge of the bed, your legs dangling over the side.<br>
<br>
It is only when the blunt head of the plug is pressing against your rear that you realise how truly... exposed you are in this position. Perhaps spurred forward by such thoughts your ass suddenly relaxes.
<<if $npc_psychiatrist.hypnosis >= 2>>
It slides into place with ease; though not the first time you have had something "up there" it is the first you have plugged yourself... that you can remember, you still don't know exactly what happened in your hypnosis session that led to you going home with a wired plug lodged in your bum.<br>
<br>
<<printThoughtGlitch $player "My ass is better filled...">><br>
<<elseif $player.flags.fuckedbydildo>>
You may have felt something phallic "up there" previously but the plug is quite different, your body able to adjust and mold around its shape versus the constant shifting of the dildo thrusting in and out of your hole.
<<else>>
The feeling of something "up there" is... strange, but... good? It is even weirder when you take your hand away and it remains in place, filling your pert bum.
<</if>>
<br>
<<showImage $scene.image>><br>
<br>
<<if setup.getTotalValue("anal") >= $scene.plugObj.effect.anal.level>>
Still sprawled over the bed you take several breaths. Now that it is nestled comfortably within you the plug seems hardly as bad as you feared.<br>
<br>
You hump the edge of the bed in arousal for about a minute, enjoying how the plug subtly shifts inside you before pushing yourself back to your feet to do something else.
<<else>>
Still sprawled over the bed it takes you several minutes to adjust to this new "full" sensation. By the time you finally do you are unconsciously humping the edge of the bed. Blushing you hurry back to your feet.
<</if>>
<br><br>
[<<link "Masturbate with the plug!">>
<<set $roomchange = true>>
<<set $player.timebased.dirtmulti = 1.1>>
<<set $player.timebased.fatiguemulti = 1.1>>
<<set $now to setup.advanceDate($player, $now, 'minutes', 20)>>
<<set $player.timebased.dirtmulti = 1.0>>
<<set $player.timebased.fatiguemulti = 1.0>>
<<set $player.cutscene.lockinventory=false>>
<<goto room_masturbate_plug>>
<</link>>]<br>
[<<moveTo "room_bedroom" "Return to the bed room." 20 "<<set $player.cutscene.lockinventory=false>>">>]
<</if>>
</div>/*#
#desc: first time anal plugging at psychiatrist
#status: FINISHED 0.4.0.0
#*/
<<if $roomchange == true>>
<<set $player.inside = true>>
<<set $player.cutscene.lockinventory = false>>
<<set $scene.plugObj = setup.getItemObj(setup.getItemFromType('plug'))>>
<<setThreshold 'anal' 'plugs' 'beginner_plug' true>>
<</if>>
<<set $player.location to "Changing Room">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/hypnosis_fitting_room.png" >>
<div id="invframe" class="scrolltext">
You aren't sure what comes over you but, in the privacy of the changing room of <<=ps(setup.getNpcName('npc_psychiatrist', 'formal'))>> office you decide to try plugging your ass for the first time.<br>
<br>
<<if $npc_psychiatrist.hypnosis >= 2>>
Being in the psychiatrists office reminds you of your hypnosis session, you still do not know how the metal plug got into your ass but here you are "playing things back" <<if setup.getItemFromType('plug') == "analplug_beginner">>just with a smaller plug <<elseif setup.getItemFromType('plug') == "analplug_medium_ems">>with the very same plug <<else>>with an even larger plug<</if>>.<br>
<br>
<<printThoughtGlitch $player "My ass is better filled...">><br>
<<elseif $player.flags.fuckedbydildo>>
You have never been plugged but the memory of fucking yourself with a dildo under your manager's orders flashes through your mind as the blunt tip of the plug presses against your hole.<br>
<<else>>
You have never had anything like this "up there," maybe there is something to all of the stuff your psychiatrist says about you trying new things and you can blame the blunt tip pressed against your rear hole on the proximity of her aura.<br>
<</if>>
<br>
<<showImage $scene.image>><br>
<br>
<<if setup.getTotalValue("anal") >= $scene.plugObj.effect.anal.level>>
Your well-exercised ass parts easily for the plug, though you let out a slight moan as it seats itself within you.<br>
<<else>>
Your ass stretches to accommodate its new intruder but finally the pressure is too much and it zips into place, the base of the plug nestling up against your rear hole as its internal portion has you moaning with fullness.<br>
<</if>>
<br>
<<if $locationbeforeuseage == 'event_psychiatrist_1stsession_2_changingroom'>>
You hear someone clearing their voice and look up to find <<=setup.getNpcName('npc_psychiatrist', 'formal')>> in the doorway looking down at you.<br>
<br>
"@@.npc_psychiatrist;Very interesting - today should be a productive session indeed.@@"<br>
<br>
You blush hard but by the time you scrape up the courage to look back up at her she has disappeared, leaving you to finish changing.<br>
<br>
[<<moveTo 'event_psychiatrist_1stsession_2_changingroom' 'Finish Changing.' 30>>]
<<else>>
You hear someone clearing their voice and look up to find <<=setup.getNpcName('npc_psychiatrist', 'formal')>> in the doorway looking down at you.<br>
<br>
"@@.npc_psychiatrist;Cute, but too bad. Next time you should plug yourself BEFORE we start our session, I am sure it will lead to much more... interesting discussions.@@"<br>
<br>
[<<moveTo 'event_psychiatrist_1stsession_changingroom_leave' 'Finish Changing.' 30>>]
<</if>>
</div>/*#
#desc: first time anal plugging at gloryhole
#status: FINISHED 0.4.0.0
#*/
<<set $player.inside = true>>
<<set $player.cutscene.lockinventory = false>>
<<if $roomchange==true>>
<<set $scene.plugObj = setup.getItemObj(setup.getItemFromType('plug'))>>
<<setThreshold 'anal' 'plugs' 'beginner_plug' true>>
<</if>>
<<set $player.location to "The Usual Place, Toilets">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/the_usual_place_toilet.png" >>
<div id="invframe" class="scrolltext">
Sitting in the glory hole bathroom you pull out your <<=$scene.plugObj.name>> and get ready to shove it into your slutty ass. Your eyes on the currently open glory hole itself you think how it will feel to be filled from BOTH ends as you press the blunt tip of the plug against your eager ass.<br>
<br>
<<if $npc_psychiatrist.hypnosis >= 2>>
Recalling the last time you were plugged - coming out of one of your hypnosis sessions you shudder and the plug slips into position. Thinking about <<=setup.getNpcName('npc_psychiatrist', 'formal')>> has you wondering what she would say about what you just did, squatting in a dirty bathroom, shoving a plug into your ass while you wait for another cock to serve.<br>
<br>
<<printThoughtGlitch $player "My ass is better filled...">><br>
<<elseif $player.flags.fuckedbydildo>>
You may have felt something cock-shaped in your ass but the plug is different, accelerating into position once you are over the widest portion with your ass clamping down around it in contrast to the constantly varying sensation caused by the dildo thrusting in and out of your rear.<br>
<<else>>
You have never had something like this "up there," but, then again, it wasn't that long ago that you would have never servicing strange cocks. Whatever is happening to you at the moment... you are now plugged, and you find your mouth watering in anticipation of getting a little something, something for your face-hole to match.<br>
<</if>>
<br>
<<showImage $scene.image>><br>
<br>
<<if setup.getTotalValue("anal") >= $scene.plugObj.effect.anal.level>>
The plug slots easily into your ass, and you give a happy little bounce as you adjust to its pleasant presence.<br>
<<else>>
The plug is stretching you intensely but you know that if you stick around you'll have something popping in to distract you soon enough.<br>
<</if>>
<br>
[<<moveTo "room_usual_place_toilet" "Sit and recover" 60>>]<br>
<<if setup.checkOutsideDecency($player)>>
[<<moveTo "room_usual_place_inside" "Leave the Toilet!" 30>>]
<<else>>
[@@.link_locked;You're not going to leave the toilet dressed like this@@]
<</if>>
</div>/*#
#desc: first time anal plugging at "other" location
#status: FINISHED 0.4.0.0
#*/
<<set $player.inside = true>>
<<set $player.cutscene.lockinventory = false>>
<<if $roomchange==true>>
<<set $scene.plugObj = setup.getItemObj(setup.getItemFromType('plug'))>>
<<setThreshold 'anal' 'plugs' 'beginner_plug' true>>
<</if>>
<<include enterroom>>
<<initRoom>>
<div id="invframe" class="scrolltext">
Nervously readying the <<=$scene.plugObj.name>> to go into your ass you find yourself shaking slightly, whether in anticipation or in embarrassment at your quasi-public location you couldn't say.<br>
<br>
<<printThought $player "Why didn't I wait until I got home for this?">><br>
<br>
<<if $npc_psychiatrist.hypnosis >= 2>>
Though it is not the first time you've been plugged it is the first that you have inserted the plug yourself... you think, though you were definitely plugged at the end the events of that hypnosis session are as fuzzy as the rest.<br>
<br>
<<printThoughtGlitch $player "My ass is better filled...">><br>
<<elseif $player.flags.fuckedbydildo>>
You have had something phallic up there but the plug proves quite different, the "spreading" sensation momentary, rather than constant as your rear quickly sucks the plug inside and clamps down on the narrower base.<br>
<<else>>
You have never felt anything like this before, the plug stretching you to what feels like your limit before popping into place to fill your rear hole.<br>
<</if>>
<br>
<<showImage $scene.image>><br>
<br>
<<if setup.getTotalValue("anal") >= $scene.plugObj.effect.anal.level>>
Your well-conditioned rear swiftly adjusts to its new occupant, the pleasant fullness like an old friend come to visit.
<<else>>
You feel VERY full behind, surprised at how large the <<=$scene.plugObj.name>> feels inside of you and yet, despite the eye-widening spreading, it feels... good?
<</if>>
<br><br>
[[[Continue|$locationbeforeuseage]]]
</div>/*#
#desc: manager summons you + admin for a task
#status: WRITTEN 0.7.2.0
#*/
<<if $roomchange == true>>
<</if>>
<<set $player.location = "Office of <<=setup.getNpcName('npc_manager', 'formal')>>">>
<<include enterroom>>
<<initRoom>>
/%TODOfuture: bob/evil bob%/
<<createBGR "./images/locations/sissy_office.png" "./images/characters/npc_manager.png">>
<div id="invframe" class="scrolltext">
<<=setup.getNpcName('npc_manager', 'formal')>> summons you into her office and a minute later you are joined by <<=setup.getNpcName('npc_admin', 'first')>>.<br>
<br>
"@@.npc_manager;Welcome, I wanted the two of you to be the first to hear that legal has finally finished ironing out the details of the CDS merger which means it is time to make the official announcement to your old employees.@@" You blink at the idea of going back down and seeing your old co-workers. You've changed so much... will anyone still recognize you?<br>
<br>
<<if $npc_technician.flags.sawyouinfemaleclothes>>
<<printThought $player "Hmm, probably not, well, except for <<=setup.getNpcName('npc_technician', 'first')>>, of course.">>
<<else>>
<<printThought $player "Hmm, probably not...">>
<</if>>
<br><br>
<<if $npc_admin.flags.evil > 0>>
<<=setup.getNpcName('npc_admin', 'first')>> stands as stern and stoic as always, though you get the feeling he had a bit more warning that this news was coming.
<<else>>
Glancing over at your friend <<=setup.getNpcName('npc_admin', 'first')>> you get the feeling he had a bit more warning that this was coming.
<</if>>
<br><br>
"@@.npc_manager;We want to get the announcement out quickly and thought it would be best if they heard the news from faces they could trust. The whole company, well, sub-division, should be ready and waiting for you by the time you make it downstairs.@@"<br>
<br>
<<if $npc_admin.flags.evil > 0>>
"@@.npc_admin;We'll make sure they are properly prepared to be assimilated into Social Interaction Service Syndicate Inc.@@"
<<else>>
"@@.npc_admin;We'll make sure they understand that this is good news and that, though change is coming, the opportunities for everyone will far outweigh any transitory hardships.@@"
<</if>>
<br><br>
"@@.npc_manager;Excellent, well I have full faith that the two of you will do a wonderful job but, in any case, good luck!@@"<br>
<br>
[<<moveTo 'event_brazen_choice_2' 'Head downstairs.' 600>>]
</div>/*#
#desc: head down elevator for merger presentation
#status: WRITTEN 0.7.2.0
#*/
<<if $roomchange == true>>
<</if>>
<<set $player.location = "CDS Hallway">>
<<include enterroom>>
<<initRoom>>
<<if $npc_admin.flags.evil > 0>>
<<createBGR "./images/locations/company_hallway.png" "./images/characters/npc_admin_evil.png">>
<<else>>
<<createBGR "./images/locations/company_hallway.png" "./images/characters/npc_admin.png">>
<</if>>
<div id="invframe" class="scrolltext">
<<if $npc_admin.flags.evil > 0>>
The elevator ride down passes in total silence as you keep nervously glancing over at <<=setup.getNpcName('npc_admin', 'first')>>. Ever since his transformation he really scares you and you're quite grateful when the doors open and you step out into a public hallway.<br>
<br>
"@@.npc_admin;Slow down, Miss <<=$player.last_name>>. We need to exude calm strength, dashing around looking frantic is hardly the correct look or do I need to discipline you before the presentation for you to think straight?@@"<br>
<br>
You quickly shake your head, telling him "sorry, sir" and adopting the most neutral expression you can, which seems to satisfy him.
<<else>>
As you ride the elevator down <<=setup.getNpcName('npc_admin', 'first')>> turns to you. "@@.npc_admin;Sorry about the lack of warning. I've been working on things for awhile now but <<=setup.getNpcName('npc_manager', 'Director')>> said to keep it under wraps. She thought the authenticity of you learning the news about the same time everyone else did would make you more approachable and smooth the announcement.@@"<br>
<br>
You nod and the elevator dings your arrival. "@@.npc_admin;Ah, we're here. You know it hasn't been all that long since I changed offices but it already feels weird coming back down here, like I'm a visiting foreigner rather than an ex-pat.@@"<br>
<br>
You can't help but agree, things feeling doubly strange as your heels means even the literal sense of how things look in terms of perspective is different, amazing how a couple inches can change things up so much.
<</if>>
<br><br>
You trail a final few employees filing into the main auditorium, heading directly for the stage once you are inside.<br>
<br>
You feel weird as you look at familiar faces as you make your way through the crowded room but while <<=setup.getNpcName('npc_admin', 'first')>> is showered with greetings not a single person seems to recognize you in the slightest. Arriving at the front <<=setup.getNpcName('npc_admin', 'first')>> vaults up onto the stage <<if $npc_admin.flags.evil > 0>>as you struggle to follow<<else>>before reaching back to help you up<</if>>.<br>
<br>
The room quiets down and you are introduced by the CEO of Cloud Data Systems.<br>
<br>
[<<moveTo "event_brazen_choice_3" "Presentation time." 300>>]
</div>/*#
#desc: start merger presentation
#status: WRITTEN 0.7.2.0
#*/
<<if $roomchange == true>>
<<applyExperience 'humiliation' 5 'little' $EXPOSED>>
<</if>>
<<set $player.location = "Cloud Data Services Auditorium">>
<<include enterroom>>
<<initRoom>>
<<if $npc_admin.flags.evil > 0>>
<<createBGR "./images/locations/TODOpresentation.png" "./images/characters/npc_admin_evil.png">>
<<else>>
<<createBGR "./images/locations/TODOpresentation.png" "./images/characters/npc_admin.png">>
<</if>>
<div id="invframe" class="scrolltext">
Looking out over the audience you feel a bit self-conscious. Sure nobody<<if $npc_technician.flags.sawyouinfemaleclothes>>, save for <<=setup.getNpcName('npc_technician', 'first')>> who you notice lurking in the back,<</if>> recognizes you but well, given the look and attire that is your uniform you appear a bit... over-sexed compared to the rest of the room.<br>
<br>
You take solace in your effective anonymity, and the fact that attention is focused on <<=setup.getNpcName('npc_admin', 'first')>>, as he begins his presentation, standing quietly to one side wondering why you were even sent down.<br>
<br>
After the initial shock of the announcement the presentation becomes fairly mundane and you find your attention wandering.<br>
<br>
[<<moveTo "event_brazen_choice_4" "Look around the room." 300>>]
</div>/*#
#desc: look around during merger presentation
#status: WRITTEN 0.7.2.0
#*/
<<if $roomchange == true>>
<<applyExperience 'humiliation' 8 'normal' $EXPOSED>>
<</if>>
<<set $player.location = "Cloud Data Services Auditorium">>
<<include enterroom>>
<<initRoom>>
<<if $npc_admin.flags.evil > 0>>
<<createBGR "./images/locations/TODOpresentation.png" "./images/characters/npc_admin_evil.png">>
<<else>>
<<createBGR "./images/locations/TODOpresentation.png" "./images/characters/npc_admin.png">>
<</if>>
<div id="invframe" class="scrolltext">
Your attention drifts across the audience and you notice that such is a two-way street. You catch quite a few people looking at you rather than <<=setup.getNpcName('npc_admin', 'first')>> as he drones on and you start to feel a bit exposed and embarrassed, your only protection the fact that they have no idea who you are.<br>
<br>
Your attention is drawn back to one guy in particular. You remember him from your previous job as an occasional acquaintance, but not good enough of a friend to stay in contact since you switched positions... well, switched more than just positions. As you look back at him he winks at you, then does a subtle "call me" motion with his hand before blowing you a kiss!<br>
<br>
Quickly looking away you try not to let your face show the fact that your heart is now thundering, half wondering how nobody else can hear the loud pounding as you nervously shift from one foot to the other.
<<if $npc_technician.flags.sawyouinfemaleclothes>>
Searching for somewhere safer to look your gaze drifts back towards <<=setup.getNpcName('npc_technician', 'first')>> but she is of no help at all, grinning like the proverbial cheshire cat as if reveling in the "secret" that only she knows.
<</if>>
<br><br>
Shifting you focus to <<=setup.getNpcName('npc_admin', 'first')>> you listen as, yet again, he confirms that there are no lay-offs planned before pivoting to discuss some of the opportunities that will be available now that they are official employees of Social Interaction Service Syndicate Inc, encouraging everyone to "@@.npc_admin;take stock of your personal goals@@" while noting that Social Interaction Service Syndicate Inc greatly values "@@.npc_admin;cross-department cooperation and promotion to bring alternate viewpoints to problems and strengthen the cohesion of the company as a whole.@@"<br>
<br>
You're half surprised he didn't use the word "synergy" in the stream of corporate buzzwords but any cynical analysis of things goes out the window with what he says next.<br>
<br>
<<if $npc_admin.flags.evil > 0>>
"@@.npc_admin;As evidence of the effectiveness of these policies I would like you to think back to a previous employee of Cloud Data Services. Some of you probably remember <<=$player.original_first_name>>? Not the greatest employee but he got by... at least until the event with <<=$player.flags.faultcompany>> and his ignoble exit. Well that is all in the past and he has taken to his new role with... well, quite the impressive enthusiasm.@@"
<<else>>
"@@.npc_admin;As evidence of what can be accomplished when employee and employer work together I would like to introduce you to a truly stunning example of these policies at work. I am sure you all remember <<=$player.original_first_name>> and how they left us suddenly under fairly embarrassing circumstances due to dereliction of duty? What would you say if I told you that after leaving Cloud Data Service they not only found a position but has since thrived more than they ever did down here in the code mines?@@"
<</if>>
<br><br>
[<<moveTo "event_brazen_choice_5" "Is this really happening?" 300>>]
</div>/*#
#desc: revealed to old co-workers during merger presentation
#status: WRITTEN 0.7.2.0
#*/
<<if $roomchange == true>>
<<set _humiliationDegree = 30-setup.getTotalValue("humiliation")>>
<<if _humiliationDegree > 20>><<set _humiliationDegree = 20>><</if>>
<<applyExperience 'humiliation' _humiliationDegree 'unbelievable' $EXPOSED>>
<<set $scene.techFirstFemale = !$npc_technician.flags.sawyouinfemaleclothes>>
<<set $npc_technician.flags.sawyouinfemaleclothes = true>>
<</if>>
<<set $player.location = "Cloud Data Services Auditorium">>
<<include enterroom>>
<<initRoom>>
<<if $npc_admin.flags.evil > 0>>
<<createBGR "./images/locations/TODOpresentation.png" "./images/characters/npc_admin_evil.png">>
<<else>>
<<createBGR "./images/locations/TODOpresentation.png" "./images/characters/npc_admin.png">>
<</if>>
<div id="invframe" class="scrolltext">
You hold your breath as the big reveal comes crashing down. "@@.npc_admin;In fact <<=$player.original_first_name>> has been standing here the whole time, or, I should say, <<=$player.first_name>> as that is what she is now called.@@"<br>
<br>
<<if $scene.techFirstFemale>>
You could hear a pin drop as every eye turns towards you, the guy who was flirting with you a moment ago warring with <<=setup.getNpcName('npc_technician', 'first')>> as to who is the most surprise as you suddenly regret not staying in touch with the "tech wizard" despite her giving you her number.
<<else>>
You could hear a pin drop as every eye turns towards you, the guy who was flirting with you a moment ago has the most shocked expression but everyone, save <<=setup.getNpcName('npc_technician', 'first')>> who is biting her lip and looks to be standing somewhat... awkwardly, looks surprised.
<</if>>
<br><br>
Giving a moment for people to gawk as you realize there is LITERALLY a spotlight on you <<=setup.getNpcName('npc_admin', 'first')>> finally breaks the silence.<br>
<br>
<<if $npc_admin.flags.evil > 0>>
"@@.npc_admin;Now, few of you are likely to make such extreme changes - though keep an open mind and recall that your new medical benefits are VERY expansive. No, the reason I brought her before you today, and kept this reveal secret from her as well, is to give an authentic voice to the wonderful possibilities that lie before you as full employees of Social Interaction Service Syndicate Inc.@@"<br>
<br>
He turns to face you, the corporate smile he had been presenting to the audience shifting to a more stern expression, you try not to imagine what punishments he might have in mind if you screw this up.
<<else>>
"@@.npc_admin;Now, do not think that we expect any of you to undergo such radical transformation as <<=$player.first_name>> has, unless you want to - recall that your new medical benefits are VERY expansive. No, the reason I brought her here today is because she really demonstrates the almost infinite potential ahead of you that is now available through Social Interaction Service Syndicate Inc.@@" He turns to you with the patented smile that was known to pull phone numbers, open legs and get employees to put in the extra effort to push a project over the line. "@@.npc_admin;So, <<=$player.first_name>> would you like to say a few words about your experiences? And everyone? Be gentle, I did not warn her she'd be talking today to make sure that what you heard was as authentic and genuine as possible.@@"
<</if>>
<br><br>
<<printThought $player "Oh <<getWordGod $player>>, what should I say?">><br>
<br>
Hidden from the view of the crowd you clench down on the plug lodged in your ass, feeling your <<getWordPenis $player>> twitch within its prison...<br>
<br>
[<<moveTo "event_brazen_choice_6" "Put being embarrassed by others behind you and boldly talk about your experience." 300 "<<set $scene.brazen = true>>">>]<br>
[<<moveTo "event_brazen_choice_6" "Somehow do as you have been asked, despite the intense (and disturbingly arousing) humiliation you feel." 300 "<<set $scene.brazen = false>>">>]<br>
[<<moveTo "event_brazen_choice_6_run" "No, this is too much, just flee." 900>>]<br>
</div>/*#
#desc: make choice between brazen and embarrassed
#status: WRITTEN 0.7.2.0
#*/
<<if $roomchange == true>>
<<setThreshold 'humiliation' 'embarrassed_humiliation' 'flee' true>>
<<set $player.flags.humiliationStyle = 'embarrassed'>>
<<addNpcTheme 'npc_admin' 'recent' 'theme_admin_recent_3'
0
'theme_admin_flee'
false
'theme_admin_recent_header'
>>
<</if>>
<<set $player.location = "Cloud Data Services Auditorium">>
<<include enterroom>>
<<initRoom>>
<<if $npc_admin.flags.evil > 0>>
<<createBGR "./images/locations/TODOpresentation.png" "./images/characters/npc_admin_evil.png">>
<<else>>
<<createBGR "./images/locations/TODOpresentation.png" "./images/characters/npc_admin.png">>
<</if>>
<div id="invframe" class="scrolltext">
Being in front of everyone, like this... it's too much. With a burst of energy you run across the stage and out the door, not even hearing what's going on behind you as you sprint for the elevator.<br>
<br>
<<if $npc_admin.flags.evil == 0>>
As you ride the elevator back up your phone rings but you mash ignore when you see <<=ps(setup.getNpcName("npc_admin","first"))>> name.<br>
<br>
<</if>>
Arriving back at your desk you try to catch your breath only for <<=setup.getNpcName("npc_manager","formal")>> to emerge momentarily. Her gaze lingers on you for a moment and then she retreats without a word and you slowly find yourself focusing back on your work as a distraction.<br>
<br>
[<<moveTo $workEventReturn "Back to work." 600 "<<unset $workEvent>>">>]
</div>/*#
#desc: make choice between brazen and embarrassed
#status: WRITTEN 0.7.2.0
#*/
<<if $roomchange == true>>
<<if $scene.brazen>>
<<setThreshold 'humiliation' 'brazen_humiliation' 'brazen' true>>
<<set $player.flags.humiliationStyle = 'brazen'>>
<<else>>
<<setThreshold 'humiliation' 'embarrassed_humiliation' 'blushing' true>>
<<set $player.flags.humiliationStyle = 'embarrassed'>>
<</if>>
<</if>>
<<set $player.location = "Cloud Data Services Auditorium">>
<<include enterroom>>
<<initRoom>>
<<if $npc_admin.flags.evil > 0>>
<<createBGR "./images/locations/TODOpresentation.png" "./images/characters/npc_admin_evil.png">>
<<else>>
<<createBGR "./images/locations/TODOpresentation.png" "./images/characters/npc_admin.png">>
<</if>>
<div id="invframe" class="scrolltext">
<<if $scene.brazen>>
Looking at all the people staring at you, feeling the pit of embarrassment swell inside of you a switch goes off in your head. Suddenly instead of being humiliated you feel empowered. Yes, you do things that raise eyebrows but... you love it, and you revel in the feeling of breaking through norms and the only reason to be "shamed" by such things is if being treated in such a way turns you on. With a smile on your face you give a passionate speech about following your desires and becoming your best self even when such changes seem frightening.<br>
<br>
You can tell the crowd is both surprised, and impressed by your exuberance, the fact that such courage would have been far out of character for the "guy" they used to know only reinforcing your point. You conclude with a smile and a shout of encouragement to seize your dreams as the room bursts forth with a standing ovation.
<<else>>
Facing the crowd you try not to focus on any one face in particular as you give a short, bashful speech where you talk about how much of a better fit your new position is and that, though you regret your mistake and the damage it did to company and coworkers, things could not have turned out better for you, personally. Finally you ask that they all use your example to really think hard about what they ACTUALLY want in life. Nervously you conclude with a cute curtsy and wishing them all the best in the future.<br>
<br>
The fact that you receive a standing ovation has you elated, even more embarrassed... which also has you feeling deeply aroused.
<</if>>
<br><br>
Once the applause has died down <<=setup.getNpcName('npc_admin', 'first')>> takes charge, drawing the presentation to a conclusion but explaining that the two of you will be sticking around to mingle and help answer any immediate questions.<br>
<br>
[<<moveTo "event_brazen_choice_7" "Continue." 300>>]
</div>/*#
#desc: make choice between brazen and embarrassed
#status: WRITTEN 0.7.2.0
#*/
<<if $roomchange == true>>
<</if>>
<<set $player.location = "Cloud Data Services Auditorium">>
<<include enterroom>>
<<initRoom>>
<<if $npc_admin.flags.evil > 0>>
<<createBGR "./images/locations/TODOmingle.png">>
<<else>>
<<if $scene.brazen>>
<<createBGR "./images/locations/TODOmingle.png">>
<<else>>
<<createBGR "./images/locations/TODOmingle.png" "./images/characters/npc_admin.png">>
<</if>>
<</if>>
<div id="invframe" class="scrolltext">
<<if $npc_admin.flags.evil > 0>>
<<if $scene.brazen>>
You're eager to get away from the creepy thing that <<=setup.getNpcName('npc_admin', 'first')>> has become and quickly split off to mingle.
<<else>>
Even if you're scared of him you're a bit annoyed that <<=setup.getNpcName('npc_admin', 'first')>> seems to almost instantly ditch you, your heart pounding with seeming never-ending embarrassment.
<</if>>
<br><br>
After the first handful of congratulations you start to get bored.<br>
<br>
<<if $scene.brazen>>
[<<moveTo "event_brazen_choice_8_technician_1" 'Find your girlfriend and go snog in a supply closet.' 600>>]<br>
<<else>>
[<<moveTo "event_brazen_choice_8_technician_1" 'Try to find your girlfriend and go snog in a supply closet.' 600>>]<br>
<</if>>
[<<moveTo "event_brazen_choice_8_dude_1" "Find the guy who was making eyes on you during the presentation." 600>>]<br>
[<<moveTo "event_brazen_choice_9" "Try and sneak out." 600 "<<set $scene.sneak=true>>">>]<br>
[<<moveTo "event_brazen_choice_8_dude_evil_1" "Just kill time and wait for it to be over." 600>>]
<<else>>
<<if $scene.brazen>>
Casing the room you flash a thumbs up to <<=setup.getNpcName('npc_admin', 'first')>> and split off on your own to cover more ground separately.<br>
<br>
The sea of congratulations starting to get dull after awhile you feel the itch to do something more interesting and start looking around for a target.<br>
<br>
<<if $npc_technician.relationship.relationship_stage > 0>>
[<<moveTo "event_brazen_choice_8_technician_1" 'Find your girlfriend and go snog in a supply closet.' 600>>]<br>
<<else>>
[<<moveTo "event_brazen_choice_8_technician_1" 'Look around for <<=setup.getNpcName("npc_technician", "first")>>.' 600>>]<br>
<</if>>
[<<moveTo "event_brazen_choice_8_dude_1" "Find the guy who was making eyes on you during the presentation." 600>>]<br>
[<<moveTo "event_brazen_choice_9" 'Wait for the "meeting" to be over.' 600 "<<set $scene.sneak=false>>">>]
<<else>>
Despite your reception you feel nervous facing so many people
<<if $npc_admin.stage > 1>>
and you meekly hang off of your boyfriends arm as he mingles and answers questions.
<<else>>
and you all but hang off of <<=ps(setup.getNpcName('npc_admin', 'first'))>> arm as he mingles and answers questions.
<</if>>
<br><br>
<<if $npc_admin.stage == 1 || $npc_admin.flags.relationship != "boyfriend">>
As you're making the rounds you spot the guy who was making eyes at you during the presentation but you're way too intimidated to step out of <<=ps(setup.getNpcName('npc_admin', 'first'))>> and make an approach. Somehow noticing your attention however <<=setup.getNpcName('npc_admin', 'first')>> calls the guy over.<br>
<br>
"@@.npc_admin;Hey, so <<=_TODOname>>, right? Anyway, I forgot something and I think it's in my old office. I don't think anyone else has moved in yet so do you think you could escort <<=$player.first_name>> to go check? She doesn't have credentials for this floor anymore.@@"<br>
<br>
Looking almost as nervous and intimidated as you are the guy nods.<br>
<br>
[<<moveTo "event_brazen_choice_8_dude_1" "Go with the guy." 600>>]<br>
[<<moveTo "event_brazen_choice_8_dude_end" 'Tell <<=setup.getNpcName("npc_admin", "first")>> that you actually found the thing yesterday.' 600>>]
<<else>>
Nervously remaining at <<=ps(setup.getNpcName('npc_admin', 'first'))>> you blush every time someone addresses you, even though it is nothing but positive compliments as to your bravery and accomplishment.<br>
<br>
<<if $npc_technician.relationship.relationship_stage > 0>>
Eventually you spot <<=setup.getNpcName("npc_technician", "first")>> looking similarly uncomfortable in the crowd.<br>
<br>
[<<moveTo "event_brazen_choice_8_technician_1" 'Peel off and find someplace private to snog your girlfriend.' 600>>]<br>
<</if>>
[<<moveTo "event_brazen_choice_9" 'Wait for the "meeting" to be over.' 600 "<<set $scene.sneak=false>>">>]
<</if>>
<</if>>
<</if>>
</div>/*#
#desc: brazen choice; decide how to play with technician
#status: WRITTEN 0.7.2.0
#*/
<<if $roomchange == true>>
<</if>>
<<set $player.location = "Cloud Data Services Conference Room">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/conference_room.png" "./images/characters/npc_technician.png">>
<div id="invframe" class="scrolltext">
<<if $scene.brazen>>
Scoping the room you zero in on your girlfriend, quickly pulling her aside as she leads the way to the privacy of an unused conference room.
<<else>>
You're nervously looking around when your girlfriend ambushes you with a smile before dragging you away to the privacy of an unused conference room.
<</if>>
<br><br>
Locking the door she grins at you, "@@.npc_technician;so, Miss fancy corporate overlord... how about you give me a private explanation about how this so-called "merger" is going to be good for me?@@"<br>
<br>
<<switch $npc_technician.relationship.her_role>>
<<case "dom">>
[<<moveTo "event_brazen_choice_8_technician_2" 'Show the benefits of ascending to new positions by submitting to her.' 600 "<<set $scene.style='dom'>>">>]<br>
<<case "sub">>
[<<moveTo "event_brazen_choice_8_technician_2" 'Explain to your <<=setup.getNpcName("npc_technician", "slave")>> how the only path forward is complete, utter submission.' 600 "<<set $scene.style='sub'>>">>]<br>
<</switch>>
[<<moveTo "event_brazen_choice_8_technician_2" 'Demonstrate how things will work by merging your lips with hers.' 600 "<<set $scene.style='normal'>>">>]
</div>/*#
#desc: brazen choice; play with npc_technician
#status: WRITTEN 0.7.2.0
#*/
<<if $roomchange == true>>
<<switch $scene.style>>
<<case "dom">>
<<applyExperience 'humiliation' 11 'terrible' $SEEN_FRIEND>>
<<applyExperience 'submission' 12 'terrible' $SEEN_FRIEND>>
<<case "sub">>
<<case 'neutral'>>
<</switch>>
<<set $player.timebased.horny += 30>>
<</if>>
<<set $player.location = "Cloud Data Services Conference Room">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/conference_room.png" "./images/characters/npc_technician.png">>
<div id="invframe" class="scrolltext">
<<switch $scene.style>>
<<case "dom">>
You drop to your knees and begin worshipping your <<=setup.getNpcName('npc_technician', 'Mistress')>> as she teases you about your presentation.<br>
<br>
"@@.npc_technician;How did it feel being up there in front of everyone, huh? Was my cute slave scared? Would she rather have her big strong Mistress there to help... maybe what type of girl she's REALLY turned into by spanking her cute ass in front of all of her old co-workers?@@"<br>
<br>
<<if $scene.brazen>>
The teasing turns you on something fierce and you desperately agree with her, saying you wish she'd taken you then and there, that she had fucked and flogged your ass in front of everyone and then asked for volunteers to use your other hole.<br>
<br>
"@@.npc_technician;Fuck, you did it again... I damn near just creamed my panties... I REALLY gotta take you to <<=_TODOfetishclubname>> sometime... Though I don't know if I could ever convince you to leave...@@"
<<else>>
You whimper and moan as she amps up the teasing, even as it's clear to the both of you how much it's turning you on.<br>
<br>
"@@.npc_technician;You really do get off on humiliation, don't you? Like holy shit I bet I could make you cum just by tying you up in front of an audience and letting them tease you about how utterly cute and depraved you are... I REALLY gotta take you to <<=_TODOfetishclubname>> sometime... Though I don't know if I could ever convince you to leave...@@"
<</if>>
<br><br>
You reply that you'll go anywhere so long as it's with her and she pulls you to your feet for a kiss, your lips locking together as she possessively hugs you close. Unfortunately you've barely had a chance to enjoy the taste of her luscious lips when you are interrupted by a text.
<<case "sub">>
Grabbing her by the hair you bend her over your knee, spanking her as you chide her for how she stood in the back of the room taunting you through the whole presentation.<br>
<br>
"@@.npc_technician;I'm sorry Mistress, I should have showed more respect. Next time you should remember to bring my leash so I can be your good girl kneeling by your side.@@"<br>
<br>
<<if $scene.brazen>>
You talk about how you'll take her up on the offer, how maybe when it comes time for her to move upstairs you'll box her up yourself, then un-package her just enough to install her under your desk where she can devote her career to worshipping you.
<<else>>
You spank her some more for her temerity, pointing out that she had better mend her ways and be a good girl or she won't last long in the new regime... though you would gladly offer her a position as your live-in slave.
<</if>>
<br><br>
Satisfied that her bum is nice and red thanks to your hand you flip her over and pull her close as you hungrily kiss your <<=setup.getNpcName('npc_technician', 'slave')>>... only to be interrupted by your phone beeping with an incoming text.
<<case 'neutral'>>
You pull <<=setup.getNpcName('npc_technician', 'first')>> towards you and the two of you are soon rolling on the conference table, lips locked passionately together, hands groping and exploring as you nibble and lick and gasp and moan.<br>
<br>
<<if $scene.brazen>>
"@@.npc_technician;Fuck, you were so hot up on that stage, and then when you came out? Cutest. Thing. Ever. Screw the merger, I was ready to become your champion and lead a bloody revolution...@@"
<<else>>
"@@.npc_technician;Fuck, you were so hot up on that stage, and then when you came out? Cutest. Thing. Ever. All I wanted to do was rush the stage and protect my sweet, sweet girl.@@"
<</if>>
<br><br>
Whispering her fantasy in your ear as she lightly nibbles she has you moaning and desperate for more... and then your phone rings with a text, shattering the mood as it interrupts everything.
<</switch>>
<br><br>
"@@.npc_admin;Meet and greet is over, it's time for us to head back to work upstairs.@@"<br>
<br>
You curse and contemplate ignoring the text but figure that such would only lead to incurring the wrath of your <<if $scene.style == "dom">>other<<else>>corporate<</if>> <<=setup.getNpcName('npc_manager', 'title')>>.<br>
<br>
Sharing a final kiss you bid <<=setup.getNpcName('npc_technician', 'first')>> goodbye and head for the elevator and then back to your desk.<br>
<br>
[<<moveTo "event_brazen_choice_10" "Back to work" 600>>]
</div>/*#
#desc: brazen choice; seduce dude
#status: WRITTEN 0.7.2.0
#*/
<<if $roomchange == true>>
<</if>>
<<set $player.location = "Cloud Data Services Conference Room">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/conference_room.png">>
<div id="invframe" class="scrolltext">
<<if $npc_admin.flags.evil > 0 || $scene.brazen>>
Weaving your way through the crowds you find the guy who had been flirting with you from the audience before your "big reveal."
<<if $scene.brazen>>Boldly<<else>>Bashfully<</if>> approaching him you ask if he's still interested in your "number." <br>
<br>
Blushing hard he hesitates and then nods before looking around and asking if the two of you could go somewhere more private?<br>
<br>
Recalling a nearby supply closet that whose use for late-night liaisons was something of an open secret you lead the way, soon alone in the small... intimate room with him.
<<else>>
Both of you seemingly too nervous in leads the way to <<=ps(setup.getNpcName('npc_admin', 'first'))>> old office, that seems to be being used as a supply closet at the moment, before seeming to suddenly realize what's going on. "Wait... there isn't going to be anything here, is there?" <br>
<br>
Blushing you flutter your eyelashes seductively and reply that that's up to him...<br>
<br>
A tremor in his voice he barely whispers his response that "he'd like that..."
<</if>>
<br><br>
[<<moveTo "event_brazen_choice_8_dude_2" 'Kneel down and "welcome" him to Social Interaction Service Syndicate.' 600 "<<set $scene.suck = true>>">>]<br>
[<<moveTo "event_brazen_choice_8_dude_2" 'Just chat and make out with him.' 600 "<<set $scene.suck = false>>">>]
</div>/*#
#desc: brazen choice; seduce dude
#status: WRITTEN 0.7.2.0
#*/
<<if $roomchange == true>>
<</if>>
<<set $player.location = "Cloud Data Services Conference Room">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/conference_room.png">>
<div id="invframe" class="scrolltext">
<<if $scene.suck>>
Sliding to your knees with a smile you unzip his pants to reveal a modest but quite hard <<getWordPenis $player>>.<br>
<br>
Smiling up at him you
<<if setup.getTotalValue("oral") > 10>>
work your magic watching as he gasps and strains in what you are quite certain is the blowjob of his life.
<<else>>
easily handle sucking him gently as he gasps and strains, his reaction quite beyond what your still-developing skills is normally able to manufacture.
<</if>>
<br><br>
<<printThought $player "Wow, he's like... REALLY turned on...">><br>
<br>
You can tell he's trying to hold back but it isn't long before he cums, a modest spurt of <<if setup.getTotalValue("oral") > 10>>tasty, though<<else>>strangely<</if>> mild <<getWordCum $player>>.<br>
<br>
"Holy... that was amazing- YOU'RE amazing" he gasps.<br>
<br>
You just smile and whisper "welcome to Social Interaction Service Syndicate" as you rise to your feet.
<<else>>
His lips are soft and delicate as you kiss him, his every move hesitant as if he's afraid you might shatter.
<</if>>
<br><br>
"How did you get so beautiful?" He whispers and you realize that what you sparked in him may go well beyond him just seeing a pretty girl on stage.<br>
<br>
You whisper that you just embraced the "beautiful girl that was inside me all along" before leaning closer and whispering "and you can too..." <br>
<br>
He shudders and blushes, looking quite overwhelmed as the mood is suddenly shattered by your phone chiming with a text from <<=setup.getNpcName('npc_admin', 'first')>> informing you that it's time for you to return to your office. Giving the guy a peck on the cheek you tell him to remember what you said before you wave goodbye and zip up the hallway, halfway up the elevator when you realize that you never actually exchanged phone numbers!<br>
<br>
[<<moveTo "event_brazen_choice_10" "Back to work" 600>>]
</div>/*#
#desc: evil admin catches the guy who was watching you
#status: WRITTEN 0.7.2.0
#*/
<<if $roomchange == true>>
<<set _panties = setup.getItemFromType("panties")>>
<<removeItem $player $now _panties true>>
<<deleteItem $player $now _panties>>
<</if>>
<<set $player.location = "Cloud Data Services Auditorium">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/TODOmingle.png" "./images/characters/npc_admin_evil.png">>
<div id="invframe" class="scrolltext">
As hard as it may be given your appearance you try to just blend in and wait for the meeting to be over, only for <<=setup.getNpcName('npc_admin', 'first')>> to suddenly re-appear along with the guy who was flirting with you from the audience during the presentation.<br>
<br>
"@@.npc_admin;There you are. I believe you are familiar with this... man, I saw what he was behaving during the presentation instead of paying attention and thought it would be a good time to introduce him to how the new regime handles such insubordination.@@"<br>
<br>
You fearfully look towards the guy who, even though he looks nervous on multiple accounts, cannot possibly know what is in store for him.<br>
<br>
Taking the two of you to a private conference room <<=setup.getNpcName('npc_admin', 'first')>> stands like a sentinel blocking the only door as he looks at the poor guy.<br>
<br>
"@@.npc_admin;Alright. If you insist on spending your time undressing my assistant with your eyes - blatant sexual harassment if I've ever seen such well... turnabout is fair play. Strip.@@"<br>
<br>
"What?" The guy asks in shock.<br>
<br>
"@@.npc_admin;I said strip, or I fire you right now. Well within my power now that your entire company, technically, reports to me.@@"<br>
<br>
The man looks to you for sympathy but you have none to offer, probably more scared of the... thing <<=setup.getNpcName('npc_admin', 'first')>> has become than he is.<br>
<br>
Nervously removing his clothes one item at a time as if hoping that things might be stopped at any moment eventually the man is down to just his boxers... boxers under which he appears to be awkwardly attempting to conceal a boner.<br>
<br>
"@@.npc_admin;All of it.@@" <<=setup.getNpcName('npc_admin', 'first')>> states flatly, repeating himself when the man makes a final attempt to beg for mercy.<br>
<br>
<<if $fetish.sph>>
"@@.npc_admin;Pathetic.@@" He notes at the man's hard, but unimpressive, penis. "@@.npc_admin;THIS is what man's penis is supposed to look like@@" he adds, revealing his large, hard cock. "@@.npc_admin;Of course that just confirms my assessment that you aren't a man, just a weak <<if $fetish.sissy>>sissy<<else>>girl<</if>> who does not yet know his place. Slut, take off your panties and show this pathetic excuse for an employee what he has to look forward to.@@"
<<else>>
<<=setup.getNpcName('npc_admin', 'first')>> snorts as he extends his hand taking the boxers and casually ripping them in half before tossing them into a trash can.
<</if>>
<br><br>
The man looking at you in desperation you have no help to offer. <<if setup.analyzeWornTags(['skirt','pants'])=='skirt'>>You raise your skirt<<else>>You pull down your pants<</if>> and pull aside your panties to reveal your <<getWordMyPenis $player>>.<br>
<br>
The man stares in shock, looking back and forth from your feminine face to the imprisoned thing between your legs.<br>
<br>
"@@.npc_admin;Get a good look at it, that cute <<if $fetish.sissy>>sissy<<else>>girly<</if>> cock all locked away. Come <<if $now.getUTCDay() == 5>>Monday<<else>>tomorrow<</if>> morning I expect you in my office to be fitted with one of your own... otherwise I'll have you fired and sued into oblivion, you understand? <<=$player.first_name>>? Take of your panties, your <<if $fetish.sissy>>sissy<<else>>cute<</if>> sister needs something more appropriate to wear home.@@"<br>
<br>
You gulp, but obey, soon handing over your underthings for him to nervously pull on, the front stretching somewhat to accomodate his still-hard cock.<br>
<br>
"@@.npc_admin;Much better. We'll have you turned into the <<if $fetish.sissy>>sissy<<else>>obedient<</if>> slut you were meant to be in no time at all. Remember, first thing <<if $now.getUTCDay() == 5>>Monday<<else>>tomorrow<</if>> your training begins. And this?@@" He gestures in your direction as you remain standing with your <<if setup.isCage()>>cage<<else>>chastity belt<</if>> exposed. "@@.npc_admin;This is but the halfway point of what you have to look forward to.@@"<br>
<br>
Petrified with fear the man scrambles to put the rest of his clothes on and then sprints away when <<=setup.getNpcName('npc_admin', 'first')>> finally opens the door.<br>
<br>
With the first real emotion <<=setup.getNpcName('npc_admin', 'first')>> has shown since his transformation he lets out a cruel laugh before declaring that it is time for you to head back upstairs and return to your normal work.<br>
<br>
[<<moveTo "event_brazen_choice_10" "Return to work." 600>>]
</div>
/% TODOfuture: Side-future note: can end up recognizing the flirty guy later working at the Maid Cafe, still a bit unsteady in heels and generally nervous in his maid’s outfit.
Talk to him and he thanks you for your part in encouraging him to re-analyze his life (and more if you blew him), you give him some tips on makeup and walking in heels
_NYIcoworkerknows
%//*#
#desc: decline admins attempt to hook you up after brazen embarrassed
#status: WRITTEN 0.7.2.0
#*/
<<if $roomchange == true>>
<</if>>
<<set $player.location = "Cloud Data Services Auditorium">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/TODOmingle.png" "./images/characters/npc_admin.png">>
<div id="invframe" class="scrolltext">
You explain that you found the "thing" <<=setup.getNpcName("npc_admin", "first")>> was looking for and the guy wanders off.<br>
<br>
"@@.npc_admin;Sorry about that. He seemed interested in you, but intimidated... I confess I don't quite know how to play wing-man for a lady but I was just trying to do my best to help.@@"<br>
<br>
You nod, saying you appreciate the effort but that you're just a bit overwhelmed right now and would rather stick with him.<br>
<br>
"@@.npc_admin;Sure sure sure,@@" he replies before yet another person comes up to talk to the two of you.<br>
<br>
[<<moveTo "event_brazen_choice_9" 'Continue.' 600 "<<set $scene.sneak=false>>">>]
</div>/*#
#desc: head back at end of brazen embarrassed
#status: WRITTEN 0.7.2.0
#*/
<<if $roomchange == true>>
<</if>>
<<set $player.location to "Social Interaction Service Syndicate Inc. Main Elevator">>
<<initRoom>>
<<set $player.location = "Cloud Data Services Auditorium">>
<<include enterroom>>
<<if $npc_admin.flags.evil > 0>>
<<createBGR "./images/locations/company_elevator_2.png" "./images/characters/npc_admin_evil.png">>
<<else>>
<<createBGR "./images/locations/company_elevator_2.png" "./images/characters/npc_admin.png">>
<</if>>
<div id="invframe" class="scrolltext">
<<if $scene.sneak>>
You try to slip away but just as you reach the door <<=setup.getNpcName("npc_admin", "first")>> appears in front of you. Leaning close to whisper he tells you to "@@.npc_admin;get back in there and put your slutty self to work or I'll find a position more suitable to your skill-set.@@"<br>
<br>
You gulp and quickly nod, resuming wandering around absorbing by now meaningly platitudes.
<</if>>
<br><br>
Eventually people begin to disperse and you and <<=setup.getNpcName("npc_admin", "first")>> head back upstairs. Getting off on his floor to head for his office you ride up the rest of the way to your floor and head back to your desk.<br>
<br>
[<<moveTo "event_brazen_choice_10" "Return to work." 600>>]
</div>/*#
#desc: manager congratulates you at end of brazen
#status: WRITTEN 0.7.2.0
#*/
<<if $roomchange == true>>
<<incrementEmotion 'affection' 'npc_manager' 2>>
<<if $scene.brazen>>
<<addNpcTheme 'npc_psychiatrist' 'other' 'theme_psychiatrist_other_30'
0
'theme_psychiatrist_brazen'
false
'theme_psychiatrist_other_header'
>>
<<addNpcTheme 'npc_admin' 'recent' 'theme_admin_recent_3'
0
'theme_admin_brazen'
false
'theme_admin_recent_header'
>>
<<addNpcTheme 'npc_technician' 'other' 'theme_technician_other_4'
0
'theme_technician_brazen'
false
'theme_technician_other_header'
>>
<<else>>
<<addNpcTheme 'npc_psychiatrist' 'other' 'theme_psychiatrist_other_30'
0
'theme_psychiatrist_humil'
false
'theme_psychiatrist_other_header'
>>
<<addNpcTheme 'npc_admin' 'recent' 'theme_admin_recent_3'
0
'theme_admin_humil'
false
'theme_admin_recent_header'
>>
<<addNpcTheme 'npc_technician' 'other' 'theme_technician_other_4'
0
'theme_technician_humil'
false
'theme_technician_other_header'
>>
<</if>>
<</if>>
<<set $player.location = setup.wordSecretaryOffice($player)>>
<<initRoom>>
<<include enterroom>>
<<createBGR "./images/locations/company_elevator_2.png" "./images/characters/npc_manager.png">>
<div id="invframe" class="scrolltext">
Arriving back at your office you have just sat down when <<=setup.getNpcName('npc_manager', 'formal')>> walks out to greet you with a smile.<br>
<br>
<<if $scene.brazen>>
"@@.npc_manager;Welcome back, I heard about your part in the presentation and well... I could not be more proud. While I will certainly miss my sweet, ruby-cheeked girl seeing you so enthusiastically embrace who you have become and what you are meant to be...@@" She sighs with obvious contentment. "@@.npc_manager;Well it bodes well for you future career for me to know I can rely on you not to wilt or retreat into hiding when things get... intense.@@"<br>
<br>
The old you would have bashfully turned away, but instead you smile back and puff your chest out with pride.<br>
<br>
"@@.npc_manager;Lovely... though be careful that you do not succumb to hubris... or motivate me to match the challenge of coaxing that sweet, blushing girl back out for a special occasion.@@"
<<else>>
"@@.npc_manager;Welcome back, I heard about your part in the presentation, and well... I only wish I could have been there to see it myself! Oh, I can just imagine how adorably cute you looked up there on stage, delicious.@@" She sighs with obvious contentment. "@@.npc_manager;Well I will let you get back to work, you have had quite the exciting day, after all. I know it can be hard sometimes but well... know that your sweet embarrassment serves a purpose. After all, far better to experience your emotions than keep it all bottled up.@@"
<</if>>
<br><br>
With a parting wave she slides back into her office and closes the door.<br>
<br>
[<<moveTo $workEventReturn "Back to work." 600 "<<unset $workEvent>>">>]
</div>
/%
Above should unlock discussion topics with Alex, Bob and Psychiatrist
%//*#
#desc: makeup selection
#status: FINISHED 0.4.0.0
#*/
<<set $player.location to $makeuproom>>
<<set $player.inside = true>>
<<if $roomchange==true>>
/%
<<set $player.makeup.template = "">>
<<set $player.makeup.messed = 0>>%/
<<if !$scene.hasOwnProperty('makeupStartTime') || $scene.makeupStartTime == 0>>
<<set $scene.makeupStartTime = $now.getTime()>>
<</if>>
<</if>>
<<include enterroom>>
<<initRoom>>
<<createBGR $makeuproom_image>>
<div id="invframe" class="scrolltext">
<<if ($scene.makeupStartTime - $now.getTime()) > (1000*60*30)>>
<<printThought $player "That's enough time on makeup for now.">>
<br><br>
[<<moveTo $return_makeuproom $return_makeuproomtext 0 "<<unset $scene.makeupStartTime>>">>]
<<else>>
<<if $player.makeup.template=="">>
<<if $player.makeup.permanent=="">>
You look at yourself in the mirror. You're not wearing any makeup at all.
<<if setup.getTotalValue('feminization')<5>>
Are you supposed to wear makeup? You're confused.
<<elseif setup.getTotalValue('feminization')<15>>
Maybe you should wear some.
<<else>>
Eww, you should rectify this deficit right away.
<</if>>
<<if setup.getTotalValue('makeup')>0>>
<br><br>
<<getMakeupList $player>>
<<else>>
Unfortunately you don't know how to apply makeup!
<</if>>
<<else>>
You look at yourself in the mirror, <<getMakeup $player>> It's basically all but impervious to damage for the next few years, but you could always put something else over top.<br>
<br>
<<if setup.getTotalValue('makeup')>0>>
<<getMakeupList $player>>
<<else>>
This makeup is permanent and you don't have the skills to try and paint over it.
<</if>>
<</if>>
<<else>>
You look at yourself in the mirror to check the status of your makeup.
<<getMakeup $player>><br><br>
<<if ($player.makeup.messed>0) && ($player.makeup.messed <50)>>
<<if !(setup.checkItemInInventory('makeup_basic')||setup.checkItemInInventory('makeup_advanced')||setup.checkItemInInventory('makeup_expert'))>>
[@@.link_locked;You lack the right equipment to fix your makeup@@]<br>
<<else>>
<<set _tmpTime = Math.max(60,Math.ceil(setup.getMakeupTime($player,$player.makeup.template)/2))>>
<<set _tmpMin = Math.ceil(_tmpTime/60)>>
<<set _tmpdiff = setup.getMakeupDifficult($player,$player.makeup.template)>>
<<if _tmpMin == 1>>
[<<moveTo "room_do_makeup_fix" "Fix your makeup (about <<=_tmpMin>> Minute, <<=_tmpdiff>>)" _tmpTime '<<set $rng = Math.random()>>'>>]<br>
<<else>>
[<<moveTo "room_do_makeup_fix" "Fix your makeup (about <<=_tmpMin>> Minutes, <<=_tmpdiff>>)" _tmpTime '<<set $rng = Math.random()>>'>>]<br>
<</if>>
<</if>>
<</if>>
<<if !(setup.checkItemInInventory('makeup_basic')||setup.checkItemInInventory('makeup_advanced')||setup.checkItemInInventory('makeup_expert'))>>
<<if $makeuproom_water>>
[<<moveTo "room_do_makeup_remove_water" "Wash off the Makeup without the aid of makeup remover (about 25 Minutes)" 1500>>]<br>
<<else>>
[@@.link_locked;With no makeup remover and no access to water you have no way to wash the makeup off right now.@@]<br>
<</if>>
<<else>>
[<<moveTo "room_do_makeup_remove" "Remove the Makeup (about 5 Minutes)" 300 >>]<br>
<</if>>
<</if>>
<br><br>
<<include thoughts_home>>
<br><br>
[<<moveTo $return_makeuproom $return_makeuproomtext 0>>]
<</if>>
</div>/*#
#desc: fix makeup
#status: FINISHED 0.4.0.0
#*/
<<set $player.location to $makeuproom>>
<<set $player.inside = true>>
<<if $roomchange==true>>
<<set $tmp = {}>>
<<set $room_do_makeup_fix_obj = setup.fixMakeup($player,$rng)>>
<<set $player.makeup.messed = $room_do_makeup_fix_obj.newValue>>
<<set $tmp.room_do_makeup_fix_diff = setup.getMakeupDifficult($player,$player.makeup.template)>>
<<set $tmp.difficulty = 'normal'>>
<<switch $room_do_makeup_fix_diff>>
<<case 'easy'>>
<<set $tmp.difficulty = 'insignificant'>>
<<case 'medium'>>
<<set $tmp.difficulty = 'normal'>>
<<case 'hard'>>
<<set $tmp.difficulty = 'very'>>
<<case 'impossible'>>
<<set $tmp.difficulty = 'little'>>
<</switch>>
<<applyExperience 'makeup' $tmp.room_do_makeup_fix_obj.level $tmp.difficulty $INCOGNITO>>
<<updateBonusStats $player>>
<</if>>
<<include enterroom>>
<<initRoom>>
<<createBGR $makeuproom_image>>
<div id="invframe" class="scrolltext">
You try your best to fixed your botched makeup.
<<set _tmpDiff = setup.getMakeupDifficult($player,$player.makeup.template)>>
<<switch $room_do_makeup_fix_diff>>
<<case 'easy'>>
Not a problem for you at all. The end result looks just like new.
<<case 'medium'>>
<<switch $room_do_makeup_fix_obj.result>>
<<case 0>>
You struggle a little bit with this makeup, but you manage to fix it without much of a problem. The end result looks just like new.
<<case 1>>
You struggle a little bit with this makeup, and while the end result is not as good as a perfect version, you manage to fix some mistakes, making the end result more pleasant to look at.
<<case 2>>
You struggle a little bit with this makeup, getting too confident in your skills and messing up. Now it looks even worse then before.
<</switch>>
<<case 'hard'>>
<<switch $room_do_makeup_fix_obj.result>>
<<case 0>>
You struggle a lot with this kind of makeup since it is way beyond your current skill level. Somehow you still manage to fix it. The end result looks just like new.
<<case 1>>
You struggle a lot with this kind of makeup since it is way beyond your current skill level. While the end result is not as good as a perfect version you do manage to fix some mistakes, making the end result more pleasant to look at.
<<case 2>>
You struggle a lot with this kind of makeup since it is way beyond your current skill level. As expected you messed up, and now it looks worse then it used to.
<</switch>>
<<case 'impossible'>>
But it's already too late when you realise that you're in way over your head trying to correct this rather complicated makeup. You stare with disbelieve into the mirror, gazing at the battlefield that used to be your face. You should really wash this abomination off and start anew.
<</switch>>
<br><br>
[<<moveTo "room_do_makeup" "Continue." 0>>]
</div>/*#
#desc: remove makeup with makeup remover
#status: FINISHED 0.4.0.0
#*/
<<set $player.location to $makeuproom>>
<<set $player.inside = true>>
<<if $roomchange==true>>
<<set $player.makeup.messed = 0>>
<<set $player.makeup.template = "">>
<<updateBonusStats $player>>
<</if>>
<<include enterroom>>
<<initRoom>>
<<createBGR $makeuproom_image>>
<div id="invframe" class="scrolltext">
You use the different makeup removal products to clean off any remaining makeup from your face,
<<if $player.makeup.permanent == "">>
until there's nothing left besides your natural looks.
<<else>>
until you are back down to just your always perfect permanently applied "base layer."
<</if>>
<br><br>
[<<moveTo "room_do_makeup" "Continue." 0>>]
</div>/*#
#desc: remove makeup with water
#status: FINISHED 0.4.0.0
#*/
<<set $player.location to $makeuproom>>
<<set $player.inside = true>>
<<if $roomchange==true>>
<<set $player.makeup.messed = 0>>
<<set $player.makeup.template = "">>
<</if>>
<<include enterroom>>
<<initRoom>>
<<createBGR $makeuproom_image>>
<div id="invframe" class="scrolltext">
Without the aid of makeup removal products it's a tedious task to remove all the remaining makeup from your face, and you're not even sure if you got everything. You seem to find remains of small bits of eyeliner on your face over and over again.
<<if $player.makeup.permanent != "">>
You can only hope that it does not clash with your permanent makeup "base layer."
<</if>>
<br><br>
[<<moveTo "room_do_makeup" "Continue." 0>>]
</div>/*#
#desc: apply fresh makeup
#status: FINISHED 0.4.0.0
#*/
<<set $player.location to $makeuproom>>
<<set $player.inside = true>>
<<if $roomchange==true>>
<<set $tmp = {}>>
<<set $room_do_makeup_apply_obj = setup.applyMakeup($player,$room_do_makeup_apply_template,$rng)>>
<<set $player.makeup.template = $room_do_makeup_apply_template>>
<<set $player.makeup.messed = $room_do_makeup_apply_obj.newValue>>
<<set $tmp.room_do_makeup_apply_diff = setup.getMakeupDifficult($player,$player.makeup.template)>>
<<set $tmp.difficulty = 'normal'>>
<<switch $room_do_makeup_fix_diff>>
<<case 'easy'>>
<<set $tmp.difficulty = 'insignificant'>>
<<case 'medium'>>
<<set $tmp.difficulty = 'normal'>>
<<case 'hard'>>
<<set $tmp.difficulty = 'very'>>
<<case 'impossible'>>
<<set $tmp.difficulty = 'little'>>
<</switch>>
<<applyExperience 'makeup' $tmp.room_do_makeup_fix_obj.level $tmp.difficulty $INCOGNITO>>
<<updateBonusStats $player>>
<</if>>
<<include enterroom>>
<<initRoom>>
<<createBGR $makeuproom_image>>
<div id="invframe" class="scrolltext">
You try your best to put on the makeup.
<<set _tmpDiff = setup.getMakeupDifficult($player,$player.makeup.template)>>
<<switch $tmp.room_do_makeup_apply_diff>>
<<case 'easy'>>
Easy peasy. Not a problem for you at all at your current skill level. The end result looks just like it's supposed to.
<<case 'medium'>>
<<switch $room_do_makeup_apply_obj.result>>
<<case 0>>
You struggle a little bit with this makeup but you manage to apply it without much of a problem. The end result looks just it's supposed to be.
<<case 1>>
You struggle a little bit with this makeup and while the end result is not a perfect version, you manage to create a somewhat passable end result.
<<case 2>>
You struggle a little bit with this makeup and at the end you got too confident in your skills and mess up. It does not really look that good.
<</switch>>
<<case 'hard'>>
<<switch $room_do_makeup_apply_obj.result>>
<<case 0>>
You struggle a lot with this kind of makeup since it is way beyond your current skill level. Somehow you still manage to apply it. The end result looks just as it is supposed to.
<<case 1>>
You struggle a lot with this kind of makeup since it is way beyond your current skill level. While the end result is not a perfect version, you manage to create a somewhat passable approximation.
<<case 2>>
You struggle a lot with this kind of makeup since it is way beyond your current skill level. As expected you messed up, and transformed your face into an exhibition for Post-postmodernism.
<</switch>>
<<case 'impossible'>>
But it's already too late when you realise that you're in way over your head trying to correctly applying this rather complicated makeup. You stare with disbelieve into the mirror, gazing at the battlefield that used to be your face. You should really wash this abomination off and start from anew or maybe take a picture for the local museum of arts.
<</switch>>
<br><br>
[<<moveTo "room_do_makeup" "Continue." 0>>]
</div>/*#
#desc: game over grue intro
#status: FINISHED 0.4.0.0
#*/
<<if visited(passage()) == 1>>
<<set $now to setup.advanceDate($player, $now, 'minutes', 5)>>
<<set $gameOver = 'speed_loss'>>
<</if>>
<<set $player.location to "eRRoR#2550[AnN] <Burr>">>
<<include enterroom_hypnosis>>
<<createBGR "./images/locations/game_over_grue.png">>
<div id="invframe" class="scrolltext">
<<if $phonecall>>
As you put away your phone existential dread comes over you.
<<else>>
As you leave the building existential dread comes over you.
<</if>>
What if the developer has not foreseen this outcome? Too late you realise that this part of the game has not been finished yet.<br>
<br>
It is pitch black. You are likely to be eaten by a grue.<br>
<br>
>west<br>
<br>
You have moved into a dark place.<br>
It is pitch black. You are likely to be eaten by a grue.<br>
<br>
>what is a grue<br>
The grue is a sinister, lurking presence in the dark, unfinished places of the earth. Its favourite diet is player characters, but its insatiable appetite is tempered by its fear of light. No grue has ever been seen by the light of a finished area of the game, and few have survived its fearsome jaws to tell the tale.<br>
<br>
>south<br>
Oh, no! You have walked into the slavering fangs of a lurking grue!<br>
<br>
<div style="text-align: center;"><span align="center">* * * * You have died * * * *</span></div>
<div style="text-align: center;"><span align="center">* * * * G A M E O V E R * * * *</span></div><br>
[<<link "Export all progress">><<set _s = setup.exportOtherAchievs()>><</link>>]
</div>/*#
#desc: game over caught by grue
#status: FINISHED 0.4.0.0
#*/
<<if visited(passage()) == 1>>
<<set $now to setup.advanceDate($player, $now, 'minutes', 5)>>
<<set $gameOver = '1st_therapy'>>
<</if>>
<<set $player.location to "eRRoR#2551[nAn] <Gurr>">>
<<include enterroom_hypnosis>>
<<createBGR "./images/locations/game_over_grue.png">>
<div id="invframe" class="scrolltext">
You realise that you're too late for your appointment with <<=setup.getNpcName('npc_psychiatrist', 'formal')>>, and start running, like you've never run before. Sadly this speed was too much for the poor game engine and so you glitched through the floor into the negative stage.
It is pitch black. You are likely to be eaten by a grue.
>west
You have moved into a dark place.
It is pitch black. You are likely to be eaten by a grue.
>what is a grue
The grue is a sinister, lurking presence in the dark, unfinished places of the earth. Its favourite diet is player characters, but its insatiable appetite is tempered by its fear of light. No grue has ever been seen by the light of a finished area of the game, and few have survived its fearsome jaws to tell the tale.
>south
Oh, no! You have walked into the slavering fangs of a lurking grue!
<div style="text-align: center;"><span align="center">* * * * You have died * * * *</span></div>
<div style="text-align: center;"><span align="center">* * * * G A M E O V E R * * * *</span></div><br>
[<<link "Export all progress">><<set _s = setup.exportOtherAchievs()>><</link>>]
</div>/*#
#desc: game over, unemployment
#status: FINISHED 0.4.0.0
#*/
<<set $gameOver = 'no_job'>>
<<set $player.location to "eRRoR#2552[NaN] <Durr>">>
<<include enterroom_hypnosis>>
<<createBGR "./images/locations/game_over_trap.png">>
<div id="invframe" class="scrolltext">
Being unemployed is difficult for you, so you start writing a lot of applications. One extremely unlikely contestant returns your application positive. You're contacted by <<=$player.flags.faultcompany>>. The irony is not lost on you. They're not really looking for an Data Administrator right now, but if you're interested in Game Development, they're looking for a Beta Tester for their newest game called <a target="_blank" href="http://www.trapquest.com/">Trap Quest</a> using their new, not yet announced VR Platform. Hmmm... sounds like an RPG to you. Since you're a fan of their products you happily accept.<br>
<br>
A few days later you approach the imposing <<=$player.flags.faultcompany>> Headquarter. After announcing your arrival at the lobby you're escorted to the <<=$player.flags.faultcompany>> R&D Department by two rather attractive ladies, each wearing an outrageously skimpy latex uniform that leaves very little to your imagination. This is the last time anyone ever heard of the entity called <<=$player.first_name>> <<=$player.last_name>>...<br>
<br>
<div style="text-align: center;"><span align="center">* * * * G A M E O V E R * * * *</span></div><br>
[<<link "Export all progress">><<set _s = setup.exportOtherAchievs()>><</link>>]
</div>/*#
#desc: game over, admit you have rapey tendancies
#status: FINISHED 0.4.0.0
#*/
<<set $gameOver = 'pro_rape'>>
<<set $player.location to "eRRoR#9582[NaN] <Durr>">>
<<include enterroom_hypnosis>>
/%<<createBGR "./images/locations/game_over_trap.png">>%/
<div id="invframe" class="scrolltext">
You're not sure what's going on but you don't even have a chance to stand before two seven-foot tall steel cyborgs appear in the office. Each is a large winged female, shiny and with identical masks to disguise their faces. Positioned to block the door one approaches you bearing a set of heavy restraints.<br>
<br>
You gulp, you have heard of the so-called "Valkyr" Unit but you had never seen one and thought them merely a myth. According to gossip they are a cadre of female soldiers who distinguished themselves in the war in a series of battles but were left more cybernetic than human. With the end of the war they were "re-commissioned" as a private, elite law enforcement unit.<br>
<br>
You flash back to your response on the questionnaire - could expressing a theoretical interest in rape really be so harshly punished? You have your answer as you are roughly restrained, your wrists cuffed behind your back and a heavy collar snapped around your throat. You open your mouth to object but no sound comes out - the collar stifles everything even as it administers a painful shock to punish the mere attempt.<br>
<br>
"SILENCE, RAPIST SCUM." The nearest Valkyr states, her mechanical voice booming in the small office as she takes hold of your shoulders and steps next to you. "REMAIN MOTIONLESS FOR TRANSPORT." <br>
<br>
You are held in her vice-like grip as her wings open and surround you. You catch a final disappointed glance from <<=setup.getNpcName('npc_psychiatrist', 'first')>> before your vision is completely filled with chrome-feathered wings. A small needle pricks the back of your neck and a tingle goes through your body as you feel some strange liquid being injected into you. You lose control over your muscles and your body starts to feel limp as they carry you outside to find a third Valkyr standing next to a sarcophagus like case.<br>
<br>
The sound of several hydraulic and electronic systems reach your ears, as your heavy-lidded eyes manage to perceive metal plates shifting apart from the previously smooth looking surface. As the sarcophagus unfolds your clothes are torn from your body by the sharp, precise claws of the Valkyr. A swarm of slender metallic tentacles unfurls from the hollow inside, writhing and reaching out towards your chest.<br>
<br>
Tracing out towards your extremities the tentacles wrap around your arms and legs. You can feel their cool metallic surface coated with some sort of slimy ooze, which makes it easy for them to ensnare you even more, stretching your limbs and forcing you into submission. Weakened by drugs and now held fast you can only tremble in fear as you can feel tentacles probing around your <<getWordAnus $player>>, <<getWordMyPenis $player>> and mouth. You try to resist, but the first tentacle enters your <<getWordAnus $player>> with ease, spreading you and making room for more to follow. Even though each tendril is no more than a centimeter in diameter you're soon reaching your limit and let out a moan, which the tentacles in front of your face exploit to enter your mouth, forcing it permanent open, as even more tentacles slither down your gullet and windpipe. Whatever the tentacles are coated with acts as a paralysing agent, your initial gag reflex swiftly going dormant.<br>
<br>
Even your poor <<getWordMyPenis $player>> gets explored by a particularly slender tentacle, making you groan once more... well attempt, not a peep escapes your penetrated mouth. As you are violated in seemingly every way imaginable you almost overlook the other tentacles wrapped around your body forcing you body into a fetal position, your knees almost touching your face as you are lifted into the air and retracted into the metal box.<br>
<br>
The last thing you see as you look up out of your chrome chamber are the metal plates moving back into their original position, locking you into the sarcophagus, embraced by metallic tentacles which spread across and probe every last square centimeter of your body, filling each of your orifices with more and more tentacles, stretching them to levels you never thought possible. You gave up counting how many tentacles implanted themself into your <<getWordAnus $player>>, but you definitively felt the 2nd and 3rd one entering your urethra. The tentacles in your mouth started to pump something into your stomach and you are finally granted the sweet embrace of unconsciousness.
<br><br>
Justice comes sure and swift, the "being" known as <<=$player.first_name>> <<=$player.last_name>> is never heard of again, though it is a curious thing that the ranks of the Valkyr seem to expand without ever doing recruiting...<br>
<br>
<div style="text-align: center;"><span align="center">* * * * G A M E O V E R * * * *</span></div><br>
[<<link "Export all progress">><<set _s = setup.exportOtherAchievs()>><</link>>]
</div>/*#
#desc: game over, refuse "punishment" for getting locked in chastity for pay
#status: RELEASED 0.6.0.0
#*/
<<set $gameOver = 'no_chastity_punish'>>
<<set $player.location to "eRRoR#3885[NPE] <Brrr>">>
<<include enterroom_hypnosis>>
<<createBGR "./images/locations/NYI.png">>
<div id="invframe" class="scrolltext">
Getting fired for so-called insubordination is bad enough... worse is the fact that <<=setup.getNpcName('npc_manager', 'formal')>> expels you from her office without even letting you get dressed!<br>
<br>
You try to object but a security guard appears as if from nowhere, hauling you into the elevator and tossing you out the front door of the lobby. Naked, save for the <<if setup.isCage()>>cage<<else>>chastity belt<</if>> that got you into this whole mess, you've never been so embarrassed in your life, screaming at the guard who glowers at you from the other side of the barred door as you pound and pull in an attempt to get back in.<br>
<br>
Too focused on your anger you don't even notice the cop appear behind you - your hands cuffed behind your back before you can even react as you are arrested for "indecent exposure" and "attempted destruction of property." <br>
<br>
Booked, fined and sent "home" you are on the street within a month, begging your keyholder to pay you for a "contract extension" only to find yourself in a downward spiral of depravity.<br>
<br>
The memory of touching your <<getWordMyPenis $player>> soon fades, your life becoming one of a cheap whore, serving other's cocks while remaining ever unsatisfied. Standing on "your" corner looking for your next John you try not to think about how it all went wrong, how much better things would have gone if you had just accepted your punishment and done what <<=setup.getNpcName('npc_manager', 'formal')>> told you to...<br>
<br>
<div style="text-align: center;"><span align="center">* * * * G A M E O V E R * * * *</span></div><br>
[<<link "Export all progress">><<set _s = setup.exportOtherAchievs()>><</link>>]
</div>/*#
#desc: game over, fail to make rent
#status: RELEASED 0.6.0.0
#*/
<<set $gameOver = 'rent'>>
<<set $player.location to "eRRoR#8552[NaN] <Durr>">>
<<include enterroom_hypnosis>>
<<createBGR "./images/locations/NYI.png">>
<div id="invframe" class="scrolltext">
Kicked out of your apartment you ask your <<=setup.getNpcName('npc_manager', 'title')>> about employee housing. She is able to set you up but things seem to change. Lying in your private pod each night your dreams are strange, your waking hours a haze of utter obedience as you feel your sense of self steadily slipping away.<br>
<br>
Two weeks later your job changes yet again as Unit <<uc $player.first_name>> starts her new job in the R&D advanced testing department...<br>
<br>
<div style="text-align: center;"><span align="center">* * * * G A M E O V E R * * * *</span></div><br>
[<<link "Export all progress">><<set _s = setup.exportOtherAchievs()>><</link>>]
</div>/*#
#desc: game over, do not goto after work party
#status: RELEASED 0.6.0.0
#*/
<<set $gameOver = 'no_party'>>
<<set $player.location to "eRRoR#2552[NaN] <Durr>">>
<<include enterroom_hypnosis>>
<<createBGR "./images/locations/NYI.png">>
<div id="invframe" class="scrolltext">
This is all too much, and you tell your <<=setup.getNpcName('npc_manager', 'title')>> that, if some after-work party is the conditions of your continued employment you are done.<br>
<br>
"@@.npc_manager;I see... well I suppose that is all then. Good luck with the rest of your life, I doubt we will meet again.@@"<br>
<br>
As you hang up a dread weight falls over you - you now have no job, rent due and no real plan. Taking a deep breath you consider your next options, whatever they will be one you know for certain is that it's a whole different game now...<br>
<br>
<div style="text-align: center;"><span align="center">* * * * G A M E O V E R * * * *</span></div><br>
[<<link "Export all progress">><<set _s = setup.exportOtherAchievs()>><</link>>]
</div>/*#
#desc: game over, failed qualifying period
#status: RELEASED 0.6.0.0
#*/
<<set $gameOver = 'trial_fail'>>
<<set $player.location to "eRRoR#2532[NaN] <Durr>">>
<<include enterroom_hypnosis>>
<<createBGR "./images/locations/NYI.png">>
<div id="invframe" class="scrolltext">
You make no effort to defend your job and <<=setup.getNpcName('npc_manager', 'formal')>> shakes her head.<br>
<br>
"@@.npc_manager;I am afraid that, as you have failed to rise to meet the requirements of a <<if $fetish.sissy>>SISSY <</if>>Secretary in the allotted time, I have no choice but to terminate your employment, effective immediately. I wish you luck in your future endeavours... whatever they may be.@@"<br>
<br>
<<printThought $player "Maybe I should have tried harder...">><br>
<br>
Leaving the building you spend some time at the bar and then head home, trying to untangle where to go having closed this chapter in your life. Wherever it is, you doubt it will be as... "interesting," as they say, as your brief time as a secretary.<br>
<br>
<div style="text-align: center;"><span align="center">* * * * G A M E O V E R * * * *</span></div><br>
[<<link "Export all progress">><<set _s = setup.exportOtherAchievs()>><</link>>]
</div>/*#
#desc: game over, failed inspection in stage 1
#status: FINISHED 0.4.0.0
#*/
<<set $gameOver = 'stage_1'>>
<<set $player.location to "eRRoR#2775[NaN] <Durr>">>
<<include enterroom_hypnosis>>
<<createBGR "./images/locations/NYI.png">>
<div id="invframe" class="scrolltext">
You try to object but <<=setup.getNpcName('npc_manager', 'formal')>> is immovable; and with the number of mistakes you have made you should expect nothing less. She glowers at you the entire way as you walk out of her office only to show the barest flicker of regret as look back over your shoulder at the door closing behind you.<br>
<br>
Away from her influence things are rocky for awhile but, with some help from friends you are able to downsize to a smaller apartment and eventually get a job. It's in retail, your ex-<<=setup.getNpcName('npc_manager', 'title')>> seemingly having quite thoroughly blackballed you from anything you had prior experience at but... you survive.<br>
<br>
Working your way through a dull life you occasionally wonder what might have happened if you had stuck around, regret at having not stuck things out a bit longer than you did in your strange stint as a secretary nagging you ever harder with each boring day of selling shoes as you look back at what you eventually consider were your brief glory days...<br>
<br>
<div style="text-align: center;"><span align="center">* * * * G A M E O V E R * * * *</span></div><br>
[<<link "Export all progress">><<set _s = setup.exportOtherAchievs()>><</link>>]
</div>/*#
#desc: game over, failed morning inspections in stage 2
#status: FINISHED 0.6.0.0
#*/
<<set $gameOver = 'stage_2'>>
<<set $player.location to "eRRoR#3775[NaN] <1111>">>
<<include enterroom_hypnosis>>
<<createBGR "./images/locations/NYI.png">>
<div id="invframe" class="scrolltext">
Distracted by <<=setup.getNpcName('npc_manager', 'formal')>> you do not notice <<=setup.getNpcName('npc_retention', 'formal')>> pulling your arms behind your back until the handcuffs close with a click and you realise you have just lost the use of your arms.<br>
<br>
"@@.npc_retention;Company policy@@" he notes flatly before you can even raise the question, <<=setup.getNpcName('npc_manager', 'formal')>> stepping in to fill in the details in a patronizing tone.<br>
<br>
"@@.npc_manager;Yes, just a precaution, in the past we have had people react quite... badly to being let go, this is safer for everyone involved.@@"<br>
<br>
You aren't sure about that but you have little choice but to obey as <<=setup.getNpcName('npc_retention', 'formal')>> takes you by the arm, his hand almost encircling your bicep as he leads you to the door and then the elevator remaining silent the whole way.<br>
<br>
Riding down you pass straight by the lobby to continue a descent and you suddenly start getting worried, asking <<=setup.getNpcName('npc_retention', 'formal')>> what is going on.<br>
<br>
"@@.npc_retention;Didn't you read your contract? You may have proven inadequate as a secretary but the company needs to recoup its investment in you somehow. If it makes you feel any better you should come to enjoy your new position... eventually.@@"<br>
<br>
You start to object but the doors open and before you know it you have been transferred to a gurney, strapped down thoroughly and with a mask placed over your face that soon has you feeling fuzzy as you breath in sweet-tinged air.<br>
<br>
<<=ps(setup.getNpcName('npc_retention', 'formal'))>> words technically prove prescient... in a way. Certainly you come to enjoy your new position, though by that time there is little left that could be identified as "you" still, that years model of lifelike maidbots garners rave reviews and really... isn't making the world a cleaner place a laudable goal?<br>
<br>
<div style="text-align: center;"><span align="center">* * * * G A M E O V E R * * * *</span></div><br>
[<<link "Export all progress">><<set _s = setup.exportOtherAchievs()>><</link>>]
</div>/*#
#desc: game over, give up during stage 1
#status: FINISHED 0.7.4.0
#*/
<<set $gameOver = 'stage_1_qualifier'>>
<<set $player.location to "eRRoR#2775[NaN] <Durr>">>
<<include enterroom_hypnosis>>
<<createBGR "./images/locations/NYI.png">>
<div id="invframe" class="scrolltext">
You walk away, from <<=setup.getNpcName('npc_manager', 'formal')>>, from your job, and not too long after from your flat. Eventually you manage to find a smaller place and a new job but you always find yourself wondering what might have been had you the courage... or perhaps something else, to continue on through the trial and develop a career as a secretary.<br>
<br>
<div style="text-align: center;"><span align="center">* * * * G A M E O V E R * * * *</span></div><br>
[<<link "Export all progress">><<set _s = setup.exportOtherAchievs()>><</link>>]
</div>/*#
#desc: checks to see if "first time wearing heels" scene should be shown
#status: FINISHED 0.4.0.0
#*/
<<initRoom>>
<<if setup.getTotalValue('heels')>0>>
<<moveTo $locationbeforeuseage>>
<<else>>
<<setThreshold 'heels' 'wearing_heels' 'beginner' true>>
<<moveTo 'event_beginner_heels_1'>>
<</if>>/*#
#desc: first time player puts on heels
#status: FINISHED 0.4.0.0
#*/
<<if $roomchange==true>>
<</if>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/scenes/scene_heels_1.png">>
<div id="invframe" class="scrolltext">
After putting on these <<=setup.getItemTypeName('shoes')>> for the first time, you stumble around for a few minutes, until, though occasionally wobbly, you manage a bit of stability.<br>
<br>
<<printThought $player "Walking in these is hard!">><br>
<br>
You'll have to practice walking a lot in these to get any better.<br>
<br>
[<<moveTo $locationbeforeuseage "Continue" 30>>]
</div>/*#
#desc: react to first time penis shrinks
#status: WRITTEN 0.7.4.0
#*/
<<if $roomchange==true>>
<<set $player.body_ref.firstShrink = true>>
<<switch $scene.react>>
<<case 'freak'>>
<<set _x = setup.addStress($player, 20)>>
<<case 'happy'>>
<<set _x = setup.removeStress($player, 10)>>
<</switch>>
<</if>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/flat_bedroom_01_night.png">>
<div id="invframe" class="scrolltext">
<<switch $scene.react>>
<<case 'freak'>>
You freak out. You're smaller, your <<getWordMyPenis $player>> is shrinking! While on the one hand you shouldn't be technically surprised by this development having it happen for real... All of this started because you were trying to get bigger, and now, in addition to everything else that has happened in your life, you're getting even smaller!<br>
<br>
Your tantrum does little but raise your blood pressure and eventually you manage to put it aside and start your day.
<<case 'neutral'>>
You decide to just ignore what's going on "down there" maybe it was just a fluke, anyway.
<<case 'happy'>>
You smile, both at the changes your body is going through, and amusement at how far you've come - in a way all of these things happened because you were trying to get bigger... and now you're even more delighted to be shrinking. With a smile on your face you start your day.
<<default>>
ERROR: unexpected scene.react <<=$scene.react>>
<</switch>>
<br><br>
[<<moveTo "room_breakfast" "Have breakfast" 600 "<<set $roomchange = true>><<set $player.cutscene.lockinventory = false>>">>]
</div>/*#
#desc: react to chastity falling off due to size
#status: WRITTEN 0.7.4.0
#*/
<<if $roomchange==true>>
<<set $scene.cage = setup.getItemFromType("cage")>>
<<if $scene.cage != "">>
<<removeItem $player $now $scene.cage true>>
<</if>>
<<set _x = setup.addStress($player, 10)>>
<</if>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/flat_bedroom_01_night.png">>
<div id="invframe" class="scrolltext">
<<if $scene.cage == "">>
You try again to stuff yourself into a cage only for the device to drop to the floor with a THUNK and your eyes go wide in shock.
<<else>>
Your <<=setup.getItemName($scene.cage)>> drops to the floor with a THUNK and your eyes go wide in shock.
<</if>>
Heart racing you bend down to pick up the fallen cage, frantically trying to slip it back on but you are just too small. No matter how you try to arrange things it just slides right off your <<getWordMyPenis $player>>, remaining locked the whole time.<br>
<br>
<<if setup.getTotalValue("submission") > 10>>
<<if setup.getTotalValue("submission") > 15>>
<<printThought $player 'Oh no, this is a disaster. I need to be locked up... plus what is <<=setup.getNpcName("npc_manager","formal")>> going to do when she finds out?'>>
<<else>>
<<printThought $player 'Oh no, this is a disaster! What is <<=setup.getNpcName("npc_manager","formal")>> going to do when she finds out?'>>
<</if>>
<<else>>
<<if setup.getTotalValue("submission") > 5>>
<<printThought $player "I'm... free? But what is <<=setup.getNpcName('npc_manager','formal')>> going to do when she finds out?">>
<<else>>
<<printThought $player "I'm free! But... what is <<=setup.getNpcName('npc_manager','formal')>> going to do when she finds out?">>
<</if>>
<</if>>
<br><br>
[<<moveTo "event_shrink_chastity_2" 'Call <<=setup.getNpcName("npc_manager","formal")>>.' 60>>]<br>
[<<moveTo "room_breakfast" "Just proceed to breakfast" 600 "<<set $roomchange = true>><<set $player.cutscene.lockinventory = false>>">>]
</div>/*#
#desc: call manager after chastity falls off due to size
#status: WRITTEN 0.7.4.0
#*/
<<set $player.location to "Phonecall">>
<<if $roomchange == true>>
<<addEvent 'chastity_delivery'
'{"trigger":"always","type":["tag"],"tag":"home"}'
'{"szene":"event_chastity_delivery_1"}'
>>
<<set $npc_manager.flags.penis_shrinking.small_picture = true>>
<</if>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/phonecall.png">>
<div id="invframe" class="scrolltext">
Hesitantly you dial up <<=setup.getNpcName("npc_manager","formal")>>, she answers with a heart-quickening "@@.npc_manager;good morning, my pet.@@"<br>
<br>
Nervously you explain the situation, the other end of the line silent for a fear-inducing long time.<br>
<br>
"@@.npc_manager;Picture.@@" She finally states and you hurriedly snapping a photo of your "situation" without giving a second thought to the fact your manager just asked you for a dick pic...<br>
<br>
<<switch $player.body_ref.shrink_style>>
<<case 'sph'>>
"@@.npc_manager;Hmf, I should have foreseen this - of course you would end up so small and pathetic that standard means of containment would fail. On the one hand it really is quite useless... but rules are rules and you really do need to be locked up at all times lest you ever consider that vestigial growth to be anything other than useless.@@"
<<case 'spe'>>
"@@.npc_manager;Oh, it is so cute and beautiful! On the one hand it is too bad it no longer fits inside its lovely home, almost worth putting on permanent display... But no, such a delicate treasure needs to be kept safe and secure.@@""
<<case 'none'>>
"@@.npc_manager;I see, well I suppose I should have expected this to happen eventually.@@"
<<default>>
ERROR: unexpected player.body_ref.shrink_style <<=player.body_ref.shrink_style>>
<</switch>>
<br><br>
There is a brief pause as you hear what sounds like typing.<br>
<br>
"@@.npc_manager;There, I have ordered you a replacement device more suitable to your current situation. Expedited delivery means it should be at your door any minute now - please send me a picture as soon as you have it locked on so that I can confirm the fit, and I look forward to seeing it in person <<if $now.getUTCDay() == 0 || $now.getUTCDay() == 6>>Monday<<else>>at this morning's inspection<</if>>.@@"<br>
<br>
[<<moveTo "room_breakfast" "Hang up and start breakfast." 600 "<<set $roomchange = true>><<set $player.cutscene.lockinventory = false>>">>]
</div>/*#
#desc: chastity device from manager arrives
#status: WRITTEN 0.7.4.0
#*/
<<if $roomchange == true>>
<<set $player.inside = true>>
<<set $player.cutscene.lockinventory = true>>
<<set _needChastity = $npc_manager.flags.trustplayerwithkey && !$npc_manager.flags.playerstayedinchastity>>
<<if $currentTasks.manager_morning_inspection_task.trigger.hasOwnProperty('chastity_key')>>
<<unset $currentTasks.manager_morning_inspection_task.trigger.chastity_key>>
<</if>>
<</if>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/flat_foyer_01.png">>
<div id="invframe" class="scrolltext">
You hear your doorbell ring, heading to the foyer to find a package waiting on your doorstep. Quickly bringing it inside you open up the box to find the device your <<=setup.getNpcName("npc_manager","title")>> promised, nervously lifting it out of the packaging.<br>
<br>
Mad of polished chrome with a silicone liner it reminds you a bit of a thong; a smooth shell in front that will separate your bits from your body to completely cover and contain them, the locking belt and plate that goes between your legs serving to keep the whole contraption VERY secure - while leaving a gap for access to your rear hole.<br>
<br>
[<<moveTo "event_chastity_delivery_2" "Put it on." 300 "<<set $scene.wear=true>>">>]<br>
<<if setup.getTotalValue("submission") >= 15>>
[@@.link_locked;You can hardly even imagine disobeying such an important order from your <<=setup.getNpcName("npc_manager","title")>>.@@]
<<elseif setup.getTotalValue("bondage") >= 15>>
[@@.link_locked;The device calls to you and your deep need to be restrained and controlled and you cannot resist its siren song.@@]
<<else>>
[<<moveTo "room_foyer" "Put it aside." 60 "<<set $scene.wear=false>>">>]<br>
<</if>>
</div>/*#
#desc: put on chastity device from manager
#status: WRITTEN 0.7.4.0
#*/
<<if $roomchange == true>>
<<addItem 'chastity_belt_electric'>>
<<if $scene.wear>>
<<wearItem $player $now 'chastity_belt_electric' true>>
<<manipulateItem $player $now 'chastity_belt_electric' 'lock' true>>
<</if>>
<</if>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/flat_foyer_01.png">>
<div id="invframe" class="scrolltext">
Taking a deep breath you pull the new chastity belt up your legs, carefully arranging yourself inside the tube/smooth-line compartment before locking it around your waist and between your legs. Perfectly sized and quite comfortable you admire how it looks - a bit high tech and shiny, but it also gives you an amazingly "flat" profile that is quite attractive and feminine.<br>
<br>
Bending and moving you find the whole thing quite comfortable, without the slight "weight" you have become accustomed to with cages. Looking through the box you find neither instructions or key, perhaps not surprising given who sent you the device.<br>
<br>
[<<moveTo "event_chastity_delivery_3" 'Text <<=setup.getNpcName("npc_manager","formal")>> a picture of your new situation.' 60 "<<set $scene.wear=true>>">>]<br>
[<<moveTo "room_foyer" 'Continue your morning routine.' 60>>]
</div>/*#
#desc: send manage picture of you in secure chastity belt
#status: WRITTEN 0.7.4.0
#*/
<<set $player.location to "Phonecall">>
<<if $roomchange == true>>
<<set $npc_manager.flags.penis_shrinking.secure_picture = true>>
<<incrementEmotion 'affection' 'npc_manager' 1>>
<</if>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/phonecall.png">>
<div id="invframe" class="scrolltext">
You take pictures from a couple different angles of your new chastity device and send them off to <<=setup.getNpcName("npc_manager","formal")>> as ordered. Swiftly you get a text back.<br>
<br>
"@@.npc_manager;Lovely. It looks even better on you than I had pictured. Enjoy your new security; I quite look forward to seeing it in person.@@"<br>
<br>
[<<moveTo "room_foyer" 'Put your phone away.' 60>>]
</div>/*#
#desc: try to open black box
#status: FINISHED 0.4.0.0
#*/
<<set $player.location to "">>
<<include enterroom_locked>>
<<if $roomchange == true>>
<</if>>
<div id="invframe" class="scrolltext">
You have no idea what the password could be. There seems to be a counter in place to track how often you enter a wrong password.
<<if $npc_exgirlfriend.flags.password_try == 0>>
The counter currently reads zero as you have never tried to open the box.
<<else>>
According to the counter you have tried to open the box <<=$npc_exgirlfriend.flags.password_try>> times.
<</if>>
<br><br>
[[[Put the Box away|$locationbeforeuseage]]]
</div>/*#
#desc: unpackage chastity cage from box
#status: RELEASED 0.6.0.0
#*/
<<set $player.location to "">>
<<include enterroom_locked>>
<<if $roomchange == true>>
<<setScene>>
<<set $scene.femstylechastity = false>>
<<addItem "c_cage_steel">>
<<addItem "steel_chastity_cage_key">>
<<deleteItem $player $now 'chastity_cage_box'>>
<<setThreshold "submission" "voluntary_submission" "steel_cage" true>>
<<if $player.timebased.horny>=50>>
<<set $player.timebased.horny = 49>>
<</if>>
<<if $player.flags.fem_style.chastity == "">>
<<set $scene.femstylechastity = true>>
<<set $player.flags.fem_style.chastity = "voluntary">>
<<setThreshold 'bondage' 'other_bondage' 'cage_first' true>>
<<set $player.flags.chastity_style = 'cage'>>
<<gainWillpower $player 1>>
<<wearItem $player $now "c_cage_steel" true>>
<<manipulateItem $player $now "c_cage_steel" "lock" true>>
<<createAvatar $player>>
<<else>>
<</if>>
<</if>>
<<createAnimatedBGR "./video/chastity_01.mp4">>
<div id="invframe" class="scrolltext">
You open the box and remove the chastity device from inside.
<<if !$scene.femstylechastity>>
It is small and made of metal, slightly different in design but no different in function than your prior experience with chastity devices. You discard the box.
<<else>>
It is made of metal, cool and surprisingly heavy, while also smaller than you might have imagined. As if on auto pilot you find yourself exposing yourself and fumbling to put it on.<br>
<br>
<<if $player.timebased.horny > 50>>
<<if $player.timebased.horny > 75>>
Your intense arousal makes this a bit of a struggle but taking advantage of the cold metal and a bit of squeezing you somehow manage to get your <<getWordMyPenis $player>> stuffed into the snug prison.
<<else>>
Your arousal presents a bit of a challenge as you are currently too big for the device but taking advantage of the cold metal and some deep breaths you manage to get things "under control" and get it installed.
<</if>>
<<else>>
<<if $player.timebased.horny > 25>>
Your mild arousal presents no serious challenge as you are able to wrangle yourself inside, the cold metal taking care of the rest.
<<else>>
Being conveniently already flaccid you encounter no difficulties in getting the device installed.
<</if>>
<</if>>
<br><br>
Finishing up you lock the device closed, twitching slightly as the weight of the device hangs off of you as a constant reminder. You stare at the key - at present you have voluntarily locked yourself away, which is surprisingly exciting but, so long as you have the key in your possession, the "chastity" device is more an accessory, a bit of fun that will keep you from getting too aroused or easily playing with yourself.<br>
<br>
If you were to lose the key, however... you give a few tugs to confirm that the cage is quite securely in place, irremovable without the key or damage to yourself or the device. You let out a ragged breath, the thought of losing possession of the key... it being taken from you, or surrendering control to another... You shake your head, trying to distract yourself by fixing your clothes, surprised at how well everything fits over top of your now-hidden prison. Such an setting seems highly unlikely in your eyes, since your main purpose for buying this device is to get your nether regions under control once more. The feeling of cool metal on your <<getWordMyPenis $player>> fills you with determination.<br>
<br>
<<printThought $player "Yeah, I'm doing this for my own good, not because I want to lock my <<getWordMyPenis $player>> up.">>
<</if>>
<br><br>
[[[back|$locationbeforeuseage]]]
</div>/*#
#desc: unpackage small anal plug from box
#status: FINISHED 0.4.0.0
#*/
<<set $player.location to "">>
<<include enterroom_locked>>
<<if $roomchange == true>>
<<if $player.llocation=="room_mall_lingerie_shop">>
<<initRoom>>
<<moveTo event_shopkeeper_02_1>>
<<else>>
<<addItem "analplug_beginner">>
<<deleteItem $player $now 'analplug_small_box'>>
<</if>>
<</if>>
<div id="invframe" class="scrolltext">
You open the box and remove the anal plug from it. It is small and made of metal. It has a crystal shaped like a heart at the base. As you discard the box you notice a note inviting you to the opening of a new store in the mall - <<printShopName 'mall_sexstore'>>, a sex toy shop!<br>
<br>
[[[back|$locationbeforeuseage]]]
</div>/*#
#desc: open alizon box
#status: FINISHED 0.4.0.0
#*/
<<set $player.location to "">>
<<include enterroom_locked>>
<<if $roomchange == true>>
<<addItem "blue_striped_bra">>
<<addItem "blue_striped_panties">>
<<addItem "blue_striped_stockings">>
<<deleteItem $player $now 'alizon_box_1'>>
<<setThreshold 'feminization' 'good_girl' 'alizon_package' true>>
<<set $player.flags.fem_style.underwear = "obedient">>
<</if>>
<div id="invframe" class="scrolltext">
You open up the slightly damaged box from Alizon, ready to take out what should be your salvation. But as you remove the plastic envelopes from the box containing the underwear your hearts stops in your chest.<br>
<br>
<<printThought $player "W... What's that? This is not what I've ordered!">><br>
<br>
Well, there goes your moment of victory and what remains is total defeat. What you hold in your hands is some kind of blue and white striped underwear set. Maybe intended for cosplayers? You really don't know. They might have looked cute on <<=setup.getNpcName('npc_exgirlfriend', 'first')>>, but that's in the past now. There's a frilly bra, some panties and knee high socks in there. Maybe from that really oldschool anime with the all-girl pop band? Who knows?<br>
<br>
<<printThought $player "You know what? Screw this! If this is what I've got, this is what I'll work with. It's only for today. So let's get this over with!">><br>
<br>
You brace yourself to wear these items for the day.<br>
<br>
[[[Put the Box away|$locationbeforeuseage]]]
</div>/*#
#desc: unpackage electric chastity cage from box
#status: WRITTEN 0.7.4.0
#*/
<<set $player.location to "">>
<<include enterroom_locked>>
<<if $roomchange == true>>
<<addItem "electric_chastity">>
<<addItem "electric_chastity_cage_key">>
<<deleteItem $player $now 'electric_chastity_box'>>
<</if>>
<div id="invframe" class="scrolltext">
You open the box and remove the chastity device from inside. It is cold to the touch and surprisingly heavy, the urethral plug looking intimidatingly thick... though even that isn't as scary as the electrode contacts that give the device its name.<br>
<br>
Emptying the box you find the key and a short pamphlet explaining that the device charges from body temperature giving it an almost limitless effective battery life, all controllable remotely. You discard the box and instructions.<br>
<br>
[[[back|$locationbeforeuseage]]]
</div>/*#
#desc: unpackage tiny chastity cage from box
#status: WRITTEN 0.7.4.0
#*/
<<set $player.location to "">>
<<include enterroom_locked>>
<<if $roomchange == true>>
<<addItem "electric_chastity">>
<<addItem "electric_chastity_cage_key">>
<<deleteItem $player $now 'electric_chastity_box'>>
<</if>>
<div id="invframe" class="scrolltext">
You open the box and remove the chastity device from inside. It is small, smaller than the previous chastity devices you have seen and you half wonder if you could even fit in it. Such a question can be answered some other time as you find the key in the bottom of the box and then discard the packaging.<br>
<br>
[[[back|$locationbeforeuseage]]]
</div>/*#
#desc: unpackage chastity belt from box
#status: WRITTEN 0.7.4.0
#*/
<<set $player.location to "">>
<<include enterroom_locked>>
<<if $roomchange == true>>
<<addItem "chastity_belt_flat">>
<<addItem "chastity_belt_flat_key">>
<<deleteItem $player $now 'chastity_belt_flat_box'>>
<<setThreshold "submission" "voluntary_submission" "steel_cage" true>>
<<if $player.timebased.horny>=50>>
<<set $player.timebased.horny = 49>>
<</if>>
<<if $player.flags.fem_style.chastity == "">>
<<set $scene.femstylechastity = true>>
<<set $player.flags.fem_style.chastity = "voluntary">>
<<setThreshold 'bondage' 'other_bondage' 'cage_first' true>>
<<set $player.flags.chastity_style = 'belt'>>
<<gainWillpower $player 1>>
<<wearItem $player $now "chastity_belt_flat" true>>
<<manipulateItem $player $now "chastity_belt_flat" "lock" true>>
<<createAvatar $player>>
<<else>>
<</if>>
<</if>>
<div id="invframe" class="scrolltext">
You open the box and remove the chastity device from inside. It reminds you a bit of a thong - a steel belt that contours to your hips and then smoothly dips down between your legs to cover your front before parting behind as not to impede your rear hole. It appears very secure and nigh inescapable and you estimate it would also give you a very smooth, "tucked" profile.
<<if !$scene.femstylechastity>>
Rooting around in the box you find the key, tucking it away for safe keeping before discarding the packaging.
<<else>>
Feeling the weight of the cool steel in your hands is almost intoxicating. As if on auto pilot you find yourself exposing yourself and wraping it around your waist.<br>
<br>
<<if $player.timebased.horny > 50>>
<<if $player.timebased.horny > 75>>
Your intense arousal makes this a bit of a struggle but taking advantage of the cold metal and a bit of squeezing you somehow manage to get your <<getWordMyPenis $player>> stuffed into the snug prison.
<<else>>
Your arousal presents a bit of a challenge as you are currently too big for the device but taking advantage of the cold metal and some deep breaths you manage to get things "under control" and get it installed.
<</if>>
<<else>>
<<if $player.timebased.horny > 25>>
Your mild arousal presents no serious challenge as you are able to wrangle yourself inside, the cold metal taking care of the rest.
<<else>>
Being conveniently already flaccid you encounter no difficulties in getting the device installed.
<</if>>
<</if>>
<br><br>
Finishing up you lock the device closed. Running hand over the front of the device is a unique, almost intoxicating experience. You feel nothing save for smooth steel; your profile sleek, a far cry from the dangling distraction that you were previously used to. You stare at the key - at present you have voluntarily locked yourself away, which is surprisingly exciting but, so long as you have the key in your possession, the "chastity" device is more an accessory, a bit of fun that will keep you from getting too aroused or easily playing with yourself.<br>
<br>
If you were to lose the key, however... you give a few tugs to confirm that the cage is quite securely in place, irremovable without the key or damage to yourself or the device. You let out a ragged breath, the thought of losing possession of the key... it being taken from you, or surrendering control to another... You shake your head, trying to distract yourself by fixing your clothes, surprised at how well everything fits over top of your now-hidden prison. Such an setting seems highly unlikely in your eyes, since your main purpose for buying this device is to get your nether regions under control once more. The feeling of cool metal surrounding your <<getWordMyPenis $player>> fills you with determination.<br>
<br>
<<printThought $player "Yeah, I'm doing this for my own good, not because I want to lock my <<getWordMyPenis $player>> up.">>
<</if>>
<br><br>
[[[back|$locationbeforeuseage]]]
</div>/*#
#desc: use manager's business card
#status: FINISHED 0.4.0.0
#*/
<<set $player.location to "">>
<<include enterroom_locked>>
<<set _noPhone = false>>
<<if $roomchange == true>>
<<if setup.checkItemTypeinInventory('smartphone')>>
<<addPhonenumber $phoneList 'npc_manager'>>
<<deleteItem $player $now 'business_card'>>
<<else>>
<<set _noPhone = true>>
<</if>>
<</if>>
<<createBGR "./images/locations/phonecall.png">>
<div id="invframe" class="scrolltext">
<<if _noPhone>>
You need your phone to add contact information.
<<else>>
You transfer the contact information for <<=setup.getNpcName('npc_manager', 'formal')>> from the business card to your phone.
<</if>>
<br><br>
[[[back|$locationbeforeuseage]]]
</div>/*#
#desc: use technician's business card
#status: FINISHED 0.4.0.0
#*/
<<set $player.location to "">>
<<include enterroom_locked>>
<<set _noPhone = false>>
<<if $roomchange == true>>
<<if setup.checkItemTypeinInventory('smartphone')>>
<<addPhonenumber $phoneList 'npc_technician'>>
<<deleteItem $player $now 'card_technician'>>
<<else>>
<<set _noPhone = true>>
<</if>>
<</if>>
<<createBGR "./images/locations/phonecall.png">>
<div id="invframe" class="scrolltext">
<<if _noPhone>>
You need your phone to add contact information.<br>
<br>
<<else>>
You transfer the contact information for <<=setup.getNpcName('npc_technician', 'first')>> from the contact card to your phone.<br>
<br>
<</if>>
[[[back|$locationbeforeuseage]]]
</div>/*#
#desc: use landlord's business card
#status: FINISHED 0.4.0.0
#*/
<<set $player.location to "">>
<<include enterroom_locked>>
<<set _noPhone = false>>
<<if $roomchange == true>>
<<if setup.checkItemTypeinInventory('smartphone')>>
<<addPhonenumber $phoneList 'npc_landlord'>>
<<deleteItem $player $now 'card_landlord'>>
<<else>>
<<set _noPhone = true>>
<</if>>
<</if>>
<<createBGR "./images/locations/phonecall.png">>
<div id="invframe" class="scrolltext">
<<if _noPhone>>
You need your phone to add contact information.<br>
<br>
<<else>>
You are kind of puzzled as your phone does not seem to realise that there is a contact card to scan. You try a few times. No result. Hmm... maybe bluetooth is deactivated because of your remaining battery? Nope. You decide to update your phone. Nope, does not work either. This starts to get frustrating. You check if the card is okay. Then it hits you like a brick in the face. This is just a normal scrap of paper. Rolling your eyes at how behind the times your landlord is you manually type <<=ps(setup.getNpcName('npc_landlord', 'first'))>> contact info into your phone.<br>
<br>
<</if>>
[[[back|$locationbeforeuseage]]]
</div>/*#
#desc: use psychiatrists' business card
#status: FINISHED 0.4.0.0
#*/
<<set $player.location to "">>
<<include enterroom_locked>>
<<set _noPhone = false>>
<<if $roomchange == true>>
<<if setup.checkItemTypeinInventory('smartphone')>>
<<addPhonenumber $phoneList 'npc_psychiatrist'>>
<<deleteItem $player $now 'card_psychiatrist'>>
<<else>>
<<set _noPhone = true>>
<</if>>
<</if>>
<<createBGR "./images/locations/phonecall.png">>
<div id="invframe" class="scrolltext">
<<if _noPhone>>
You need your phone to add contact information.<br>
<br>
<<else>>
You transfer the contact information for <<=setup.getNpcName('npc_psychiatrist', 'first')>> from the contact card to your phone.<br>
<br>
<</if>>
[[[back|$locationbeforeuseage]]]
</div>/*#
#desc: eat sissy candy
#status: FINISHED 0.4.0.0
#*/
<<set $player.location to "">>
<<include enterroom_locked>>
<<set _resist = false>>
<<if $player.timebased.fatigue<=70>>
<<set _resist = true>>
<</if>>
<<if $roomchange == true>>
<</if>>
<<createAnimatedBGR "./video/mindpop.mp4">>
<div id="invframe" class="scrolltext">
You unwrap the candy. Looks interesting enough. You have no idea how they made the red parts of the candy glow, but it gives the whole thing a rather mysterious look. You hope it tastes as good as it looks. You open your mouth and put the candy inside.<br>
<br>
<<printThought $player "Wow... that tastes even better then expected!">><br>
<br>
You never tasted anything remotely comparable. It tastes like strawberry, cream, cotton candy and rainbows. You feel kind of dizzy for a moment, and slowly but surely you can feel some thoughts disappear from your head. Any thoughts of insubordination, disobedience, rebellion, really questioning anything at all are fading into the background. A part of you wants to scream in panic, but that voice is fading just as fast, leaving behind a pink bubble that used to be your mind.<br>
<br>
<<printThought $player "Oh my <<getWordGod $player>>! What is happening to me?" -20>><br>
<br>
More and more of the ... undesirable thoughts are drawn into the bubble. And the bubble starts to grow like a bubblegum bubble. It grows and swells and stretches until you're sure there's no way any more will fit inside. And you are afraid... very, very afraid, what happens if this bubble pops? Will you still be you, or is that part of you gone for good? You try to concentrate.
<<if _resist>>
There seems to be a way out. You simply have to spit the candy out. But is that really what you want?<br>
<br>
[<<moveTo "room_use_unknown_candy_2_spit" "Focus your willpower and spit the candy out!" 30>>]<br>
[<<moveTo "room_use_unknown_candy_2_swallow" "Swallow the sweet delight!" 30>>]
<<else>>
But you don't have the necessary stamina reserves left to fight this war, so there's only one option left for you.<br>
<br>
[<<moveTo "room_use_unknown_candy_2_swallow" "Swallow the sweet delight!" 30>>]
<</if>>
</div>/*#
#desc: spit out sissy candy halfway through
#status: FINISHED 0.4.0.0
#*/
<<set $player.location to "">>
<<include enterroom_locked>>
<<if $roomchange == true>>
<<gainWillpower $player 1>>
<<addPopUpText "You gained one point of Determ... err... Willpower.">>
<<deleteItem $player $now 'unknown_candy'>>
<<applyFatigue $player 30>>
<<set $player.flags.atebimbocandy = true>>
<<deleteItem $player $now "unknown_candy">>
<<addItem "eaten_candy">>
<</if>>
<<createAnimatedBGR "./video/mind_focus.mp4">>
<div id="invframe" class="scrolltext">
You try to focus your mind, but it seems like whatever the candy is doing to your brain counteracts your attempts.<br>
<br>
<<printThought $player "What the hell is happening to me? I don't want this! Someone...">><br>
<br>
In a moment of clarity, you finally start to understand that the only one who can help you in this situation is you, since it's your brain that's under... attack?<br>
<br>
<<printThoughtWill $player "No, I will not let this happen!">><br>
<br>
You spit the candy back into its wrapper. Your heart is pounding as it takes you a few seconds to regain your composure.<br>
<br>
<<printThought $player "What the hell was that? Was that the candy? I should keep this for further investigation. Maybe I can get it analysed somewhere.">><br>
<br>
You wrap the candy back in its wrapping and put it away. The whole ordeal has left you feeling drained, yet your mind seems overall stronger than before.<br>
<br>
[[[Continue|$locationbeforeuseage]]]
</div>/*#
#desc: swallow sissy candy
#status: FINISHED 0.4.0.0
#*/
<<set $player.location to "">>
<<include enterroom_locked>>
<<if $roomchange == true>>
<<set $sceneVisibility = $ALONE>>
<<set $player.timebased.horny = setup.changeHorny($player,25)>>
<<set $player.timebased.stress = Math.max(0,$player.timebased.stress-20)>>
<<if setup.getTotalValue('bimbofication')>3>>
<<applyExperience 'bimbofication' 5 'terrible' $ALONE>>
<<else>>
<<setThreshold 'bimbofication' 'candy_bimbofication' 'swallow_candy' true>>
<</if>>
<<setTmpEffect $player 'unknown_candy'>>
<<set $player.flags.atebimbocandy = true>>
<<deleteItem $player $now 'unknown_candy'>>
<</if>>
<<createAnimatedBGR "./video/mindpop.mp4">>
<div id="invframe" class="scrolltext">
You simply don't care anymore. Having this yummy piece of sweetness melt in your mouth is all that matters. You continue to lick it until it's gone. And with a final<br>
<br>
<<printThought $player "pop" 40>><br>
<br>
a part of your mind seems to be gone as well. But you don't care at all, since you, for once, feel that, like, a heavy burden has been lifted from your shoulders. You take a deep breath, stretch yourself and simply feel great! Could be a good day after all!<br>
<br>
[[[Continue|$locationbeforeuseage]]]
</div>/*#
#desc: use raw breast drugs
#status: WRITTEN 0.7.4.0
#*/
<<set $player.location to "">>
<<include enterroom_locked>>
<<if $roomchange == true>>
<<if setup.inPassageTag($locationbeforeuseage,"home")>>
<<deleteItem $player $now 'drug_breast'>>
<<set $player.flags.drugs.breast += 1>>
<<applyExperience 'bimbofication' 10 'very' $ALONE>>
<<applyExperience 'feminization' 15 'very' $ALONE>>
<<set $player.timebased.horny = setup.changeHorny($player,50)>>
<<set $player.timebased.stress = Math.max(0,$player.timebased.stress-setup.getTotalValue("feminization"))>>
<<applyFatigue $player -20>>
<<set $scene.breastGrow = $player.body.breastsize[0] < 10>>
<<set $scene.breastDD = $player.body.breastsize[0] < 5>>
<<if $scene.breastDD>>
<<set $player.body.breastsize[1] = 4>>
<</if>>
<<set $scene.hairColor = $player.hair.color != 'blonde'>>
<<set $scene.hairGrow = $player.hair.style != 'long_open'>>
<<changeHair $player 'long_open' 'blonde'>>
<<set $scene.lips = $player.body.lips < 2>>
<<if $scene.lips>>
<<set $player.body.lips += 1>>
<</if>>
<<set $scene.booty = $player.body.booty < 2>>
<<if $scene.booty>>
<<set $player.body.booty += 1>>
<</if>>
<<setTmpEffect $player 'drug_breast'>>
<</if>>
<</if>>
<<createBGR "./images/locations/TODOdrug.png">>
<div id="invframe" class="scrolltext">
<<if setup.inPassageTag($locationbeforeuseage,"home")>>
The pink concoction that is Compound B tastes like strawberries and cotton candy, bringing a smile to your face and a tingle to your skin as the potent chemicals work their magic.<br>
<br>
<<if $scene.breastDD>>
Your breasts swell, growing into a pair of plump "more than a handful double D's.
<<elseif $scene.breastGrow>>
Your breasts swell slightly, growing what feels like a full cup size beyond their already massive proportions.
<</if>>
<<if $scene.hairColor>>
Your hair turns a golden shade of blonde,
<<if $scene.hairGrow>>
growing swiftly to cascade down your back and stop just below your waist.
<<else>>
from the roots all the way down to its tips down by your bottom.
<</if>>
<<else>>
<<if $scene.hairGrow>>
Your hair suddenly grows, cascading down, down until it stops hanging just past your waist.
<</if>>
<</if>>
<<if $scene.lips>>
Your lips tingle and feel a bit larger and puffier.
<</if>>
<<if $scene.booty>>
A warmth spreads through your rear as you feel your already ample behind plump slightly.
<</if>>
<<if $scene.breastDD || $scene.breastGrow || $scene.hairColor || $scene.hairGrow || $scene.booty || $scene.lips>>
<br><br>
The whole time your body is changing you are wracked with pleasure, crying out in delight as the transformation makes you feel happy and girly... but you repeat yourself.
<<else>>
Though your ultra-feminine body is unchanged by the drugs you still shudder with pleasure, pink joy flowing through your body.
<</if>>
Riding a femme high you feel some of your stress dissolve, flush with excited energy.
<<else>>
You consider the dose of Compound B and decide it would be best to wait until you're in the privacy of your flat to give it a try lest you create some sort of scene.
<</if>>
<br><br>
[[[back|$locationbeforeuseage]]]
</div>/*#
#desc: use raw dick drugs
#status: WRITTEN 0.7.4.0
#*/
<<set $player.location to "">>
<<include enterroom_locked>>
<<if $roomchange == true>>
<<if setup.inPassageTag($locationbeforeuseage,"home")>>
<<deleteItem $player $now 'drug_dick'>>
<<set $player.flags.drugs.dick += 1>>
<<set $scene.cage = setup.getItemFromType("cage")>>
<<set $scene.isCage = setup.isCage()>>
<<set $scene.grow = $player.body.penissize[0] < 8>>
<<if $scene.cage == 'sissyomatic' || $scene.cage == 'sissyomatic_belt'>>
<<applyExperience 'bdsm' 17 'terrible' $ALONE>>
<<elseif $scene.grow>>
<<if $scene.cage != "">>
<<if setup.isCage()>>
<<removeItem $player $now $scene.cage true>>
<<deleteItem $player $now $scene.cage>>
<<addItem 'broken_cage'>>
<<wearItem $player $now 'broken_cage' true>>
<<manipulateItem $player $now 'broken_cage' 'lock' true>>
<<else>>
<<removeItem $player $now $scene.cage true>>
<<deleteItem $player $now $scene.cage>>
<<addItem 'broken_belt'>>
<<wearItem $player $now 'broken_belt' true>>
<<manipulateItem $player $now 'broken_belt' 'lock' true>>
<</if>>
<</if>>
<<applyExperience 'penis' 10 'terrible' $ALONE>>
<<if setup.getTotalValue("penis") > 10>>
<<applyExperience 'penis' 10 'terrible' $ALONE>>
<<applyExperience 'cum' 10 'terrible' $ALONE>>
<<else>>
<<set _top = setup.checkTopBodySlot('tits','top')>>
<<if _top != "none">>
<<changeItemStatus _top 'cumsoaked' '["set",100]'>>
<</if>>
<</if>>
<<set $player.timebased.horny = 0>>
<<set $player.timebased.without_orgasm = 0>>
<<setTmpEffect $player 'drug_dick'>>
<<else>>
<<if $scene.cage != "">>
<<set $player.timebased.horny = setup.changeHorny($player,20)>>
<<applyExperience 'bondage' 13 'normal' $ALONE>>
<<else>>
<<set $player.timebased.horny = 0>>
<<set $player.timebased.without_orgasm = 0>>
<<applyExperience 'penis' 8 'normal' $ALONE>>
<</if>>
<</if>>
<</if>>
<</if>>
<<createBGR "./images/locations/TODOdrug.png">>
<div id="invframe" class="scrolltext">
<<if setup.inPassageTag($locationbeforeuseage,"home")>>
<<if $scene.cage == 'sissyomatic' || $scene.cage == 'sissyomatic_belt'>>
You down the Serum Delta and feel a stirring in your loins only to be met with a sudden, intense pain. Bending double you feel the advanced materials of the <<if $fetish.sissy>>Sissy<<else>>Girl<</if>>-o-matic swell slightly to accomodate your drug-fuelled growth until a punishing shock coursing out from the urethra plug stops everything in its tracks.<br>
<br>
Whimpering in pain you feel the drugs effects slowly fade as they are counteracted by the diabolic device locked in and around your most sensitive parts.<br>
<br>
[[[back|$locationbeforeuseage]]]
<<elseif $scene.grow>>
<<if $scene.cage != "">>
You cry out, feeling your <<getWordMyPenis $player>> swell within its prison. There is an extended moment of constrained pain and then an explosion, your cock providing a solution to the riddle of steel as <<if $scene.isCage>>your cage shatters<<else>>the front shield of your belt explodes outwards<</if>>, your newly swelled member sticking out large and proud.
<<else>>
You cry out as your <<getWordMyPenis $player>> swells beyond its normal size, hard and big and a little scary, pulsing with veins as it sticks out from your body.
<</if>>
Overcome with lust you reach down and grab your <<getWordMyPenis $player>>, feeling the heat between your fingers as you start to stroke, every touch a further rush of pleasure.<br>
<br>
<<if setup.getTotalValue("penis") > 10>>
Staring down at your gloriously enhanced member you
<<if 2*$player.body.penissize + setup.getTotalValue("dexterity") > 20>>
take advantage of the combination of size and your own flexibility to fold in half and taste yourself. The feedback loop of feeling your tongue and tasting yourself sends you into a frenzy as you suck and stroke and moan until you are rewarded with a thick mouth-full of cum.
<<else>>
curl up, hips raised high as you point your newly enhanced <<getWordMyPenis $player>> at your face, wishing you could somehow reach it with your lips as you instead settle for staring yourself down as you stroke and pant and moan. It isn't long before the drops of pre-cum flecking your cheek are met with something more, a blast of cum that sprays across your face and chest, the hedonistic victim of your own private facial.
<</if>>
<br><br>
Your eyes roll back as you swallow every drop. You gurgle slightly as you <<if setup.getTotalValue("oral") > 10>>savor the delicious treat<<else>>reflexively choke down the bitter brew<</if>>.
<<else>>
Pleasure so powerful it is almost painful courses through you with each stroke as you fantasise fucking someone, or something, with your new, glorious member. Despite those desires you cannot stop yourself from continuing to stroke and soon your efforts are "rewarded" with a blast of cum that sprays out across the floor in front of you.
<</if>>
<br><br>
Staggering slightly you feel your <<getWordMyPenis $player>> shrink slightly, drooping in exhaustion yet remaining a touch larger than it was before...<br>
<br>
<<if $scene.cage != "">>
Taking a deep breath you examine the <<if setup.isCage()>>shattered remains of your cage<<else>>remains of your chastity belt<</if>>. The ring remains locked around your base, the locking mechanism looking to have been jammed by the stress it endured. Whatever the case there is no way you can repair the fragmented remains of your prison... but you also find yourself unable to squeeze out of the ring that now remains locked around your <<getWordMyPenis $player>> and balls...<br>
<br>
<<printThought $player 'Uh-oh, what is <<=setup.getNpcName("npc_manager","formal")>> going to think?'>><br>
<br>
<</if>>
[[[back|$locationbeforeuseage]]]
<<else>>
<<if $scene.cage != "">>
You moan, your <<getWordMyPenis $player>> struggling to stiffen but thwarted by its prison. Desperate for relief you grind against the nearest chair, desperate for a climax far out of reach.<br>
<br>
Eventually, hips tired and soaked in precum that has leaked from you imprisoned member the fires of lust dissipate, leaving you frustrated but no longer compulsively horny.<br>
<br>
[[[back|$locationbeforeuseage]]]
<<else>>
Your <<getWordMyPenis $player>> springs free, hard and huge and you immediately start jerking it, every stroke simultaneously not enough and yet also so pleasurable that it makes you ache. Beating off with both hands you imagine what you would do it you had someone to fuck, the through of your giant <<getWordMyPenis $player>> plunging into a nice tight hole only spurring you forward and it is not long before you cum, spraying your copious joy all over your hands.<br>
<br>
[<<moveTo "room_masturbate_lickcum" "Lick your cum up." 180 "<<set $player.timebased.horny = setup.changeHorny($player,5)>>">>]<br>
[<<moveTo $locationbeforeuseage "Do something else." 0>>]
<</if>>
<</if>>
<<else>>
You consider the dose of Serum Delta and decide it would be best to wait until you're in the privacy of your flat to give it a try lest you create some sort of scene.<br>
<br>
[[[back|$locationbeforeuseage]]]
<</if>>
</div>/*#
#desc: use raw smart drugs
#status: WRITTEN 0.7.4.0
#*/
<<set $player.location to "">>
<<include enterroom_locked>>
<<if $roomchange == true>>
<<if setup.inPassageTag($locationbeforeuseage,"home")>>
<<deleteItem $player $now 'drug_smart'>>
<<set $player.flags.drugs.smart += 1>>
<<set _smart = setup.getTotalValue("smart")>>
<<applyExperience 'smart' _smart 'normal' $ALONE>>
<<set $player.timebased.stress = Math.max(0,$player.timebased.stress-10)>>
<<gainWillpower $player 1>>
<<setTmpEffect $player 'drug_smart'>>
<</if>>
<</if>>
<<createBGR "./images/locations/TODOdrug.png">>
<div id="invframe" class="scrolltext">
<<if setup.inPassageTag($locationbeforeuseage,"home")>>
You drink down the dose of Serum Sigma which it tastes smokey and complex. Almost immediately you feel a sense of clarity, your mind suddenly able to focus more easily as the drug goes to work.<br>
<br>
You can practically feel your mind sharpen, the drug clearing your thoughts, forming a feedback loop where your intelligence seems to work on itself to unlock higher levels of understanding.<br>
<br>
As you take a deep breath you feel a renewed sense of confidence as if, with enough thought, you can solve any problem at all...
<<else>>
You consider the dose of Serum Sigma and decide it would be best to wait until you're in the privacy of your flat to give it a try lest you create some sort of scene.
<</if>>
<br><br>
[[[back|$locationbeforeuseage]]]
</div>/*#
#desc: use raw ditzy drugs
#status: WRITTEN 0.7.4.0
#*/
<<set $player.location to "">>
<<include enterroom_locked>>
<<if $roomchange == true>>
<<if setup.inPassageTag($locationbeforeuseage,"home")>>
<<deleteItem $player $now 'drug_ditzy'>>
<<set $player.flags.drugs.ditzy += 1>>
<<applyExperience 'bimbofication' 5 'normal' $ALONE>>
<<reduceExperience 'smart' 2>>
<<setTmpEffect $player 'drug_ditzy'>>
<<set $player.timebased.stress = Math.max(0,$player.timebased.stress-20)>>
<<set $player.timebased.horny = setup.changeHorny($player,20)>>
<<setThreshold 'bimbofication' 'drug_bimbofication' 'drug_ditzy' true>>
<</if>>
<</if>>
<<createBGR "./images/locations/TODOdrug.png">>
<div id="invframe" class="scrolltext">
<<if setup.inPassageTag($locationbeforeuseage,"home")>>
<<if setup.getTotalValue("smart") < 1>>
Foolishly you gulp down the yummy dose of Compound D and feel the last of your thoughts melt away...<br>
<br>
[<<moveTo "room_ditzy_drug_bad_end" "Ooops..." 0>>]
<<else>>
Against sound judgement you toss back the draught of Compound D. Almost nauseatingly sweet it still makes you smile and then giggle as you lick your lips, at first wondering why you were concerned about drinking it, then not thinking at all.<br>
<br>
<<printThought $player "My mind is happy, blank and empty." 40>><br>
<br>
Previous worries all but forgotten you smile and slowly consider what you want to do next.<br>
<br>
<<if setup.getTotalValue("smart") > 10>>
<<if setup.getTotalValue("smart") > 15>>
<<printThought $player "Hmm, I don't seem to have suffered too much ill effects... but I should be careful, a brief respite from stress isn't worth my smarts!">>
<<else>>
<<printThought $player "Hmm, that probably wasn't the best idea, best be careful I don't over do it with this drug.">>
<</if>>
<<else>>
<<if setup.getTotalValue("smart") > 5>>
<<printThought $player "I don't, like... think that was a great idea.">>
<<else>>
<<printThought $player "Maybe I should stop taking drugs even though they're like... so yummy!... Wait what was I thinking about?">>
<</if>>
<</if>>
<br><br>
[[[back|$locationbeforeuseage]]]
<</if>>
<<else>>
You consider the dose of Compound D and decide it would be best to wait until you're in the privacy of your flat to give it a try lest you create some sort of scene.
<br><br>
[[[back|$locationbeforeuseage]]]
<</if>>
</div>/*#
#desc: use raw master drugs
#status: WRITTEN 0.7.4.0
#*/
<<set $player.location to "">>
<<include enterroom_locked>>
<<if $roomchange == true>>
<<if setup.inPassageTag($locationbeforeuseage,"home")>>
<<deleteItem $player $now 'drug_master'>>
<<set $player.flags.drugs.master += 1>>
<<if false && setup.getTotalValue("dominance") > 0>>
/%TODOfuture%/
<<applyExperience 'dominance' 5 'normal' $ALONE>>
<<else>>
<<setTmpEffect $player 'drug_master'>>
<<set _curSub = setup.getTotalValue("submission")>>
<<set $player.timebased.stress = Math.max(0,$player.timebased.stress+_curSub)>>
<</if>>
<</if>>
<</if>>
<<createBGR "./images/locations/TODOdrug.png">>
<div id="invframe" class="scrolltext">
<<if setup.inPassageTag($locationbeforeuseage,"home")>>
You knock back the dose of Serum Mu
<<if false && setup.getTotalValue("dominance") > 0>>
and you feel a rush of dominant energy course through your body. You are filled with the urge to control, to be waited on by a slave, to discipline a disobedient submissive to order and command and exert your will on the world.
<<else>>
and are immediately hit with a splitting headache. Your brain seems to be at war with itself, the chemicals in your body trying to find purchase on dominant feelings that aren't there.<br>
<br>
Wincing you try to clear your head, taking several deep breaths as the feelings slowly pass, leaving you a bit queasy.
<</if>>
<<else>>
You consider the dose of Serum Mu and decide it would be best to wait until you're in the privacy of your flat to give it a try lest you create some sort of scene.
<</if>>
<br><br>
[[[back|$locationbeforeuseage]]]
</div>/*#
#desc: use raw slave drugs
#status: WRITTEN 0.7.4.0
#*/
<<set $player.location to "">>
<<include enterroom_locked>>
<<if $roomchange == true>>
<<if setup.inPassageTag($locationbeforeuseage,"home")>>
<<deleteItem $player $now 'drug_slave'>>
<<set $player.flags.drugs.slave += 1>>
<<setTmpEffect $player 'drug_slave'>>
<<applyExperience 'submission' 8 'very' $ALONE>>
<<set _curSub = setup.getTotalValue("submission")>>
<<set $player.timebased.stress = Math.max(0,$player.timebased.stress-_curSub)>>
<<set $player.timebased.horny = setup.changeHorny($player,_curSub)>>
<<set $scene.collar = setup.getItemFromType("choker")>>
<</if>>
<</if>>
<<createBGR "./images/locations/TODOdrug.png">>
<div id="invframe" class="scrolltext">
<<if setup.inPassageTag($locationbeforeuseage,"home")>>
You sip from the vial of Compound S, feeling a wave of calm wash over you.
<<if $scene.collar != "">>
<<if setup.getItemObj($scene.collar).hasOwnProperty("tags") && setup.getItemObj($scene.collar).tags.includes("leash_attachment")>>
Your hand reaches for your collar, one finger looping through the ring and giving a gentle tug.
<<if $player.flags.collar.owner == "">>
You feel a desperate need to be owned, to not just wear a collar but to BE collared. Such thoughts has you naturally drifting towards your <<=setup.getNpcName("npc_manager","title")>>, a need to somehow formalize your "arrangement" even further...
<<else>>
Touching your collar you think of your owner, <<=setup.getNpcName($player.flags.collar.owner,"title")>> and you cannot help but smile at how much you love the thought of being a slave.
<</if>>
<<else>>
Your hand reaches for the choker around your neck. Without an attachment point it may not be a "proper" bondage collar but it at least partially fulfills your submissive want,
<<if $player.flags.collar.owner == "">>
the sudden urge and need to be an owned, collared slave...
<<else>>
flush with delirious joy at the fact that you are an owned, collared slave.
<</if>>
<</if>>
<<else>>
After the initial sensation of calm you start to shudder with submissive need. You feel an intense desire to be owned, just just dominated the way that <<=setup.getNpcName("npc_manager","title")>> does at work but collared and controlled and sitting at your owner's feet...
<</if>>
<<else>>
You consider the dose of Compound S and decide it would be best to wait until you're in the privacy of your flat to give it a try lest you create some sort of scene.
<</if>>
<br><br>
[[[back|$locationbeforeuseage]]]
</div>
/% start "plus" version of drugs - give permanent effect (threshold, etc.) %//*#
#desc: use raw breast plus drugs
#status: WRITTEN 0.7.4.0
#*/
<<set $player.location to "">>
<<include enterroom_locked>>
<<if $roomchange == true>>
<<if setup.inPassageTag($locationbeforeuseage,"home")>>
<<deleteItem $player $now 'drug_breast_plus'>>
<<set $player.flags.drugs.breast_plus += 1>>
<<applyExperience 'bimbofication' 10 'very' $ALONE>>
<<applyExperience 'feminization' 17 'very' $ALONE>>
<<set $player.timebased.horny = setup.changeHorny($player,50)>>
<<set $player.timebased.stress = Math.max(0,$player.timebased.stress-setup.getTotalValue("feminization")*2)>>
<<applyFatigue $player -20>>
<<set $scene.breastGrow = $player.body.breastsize[0] < 10>>
<<set $scene.breastE = $player.body.breastsize[0] < 6>>
<<if $scene.breastE>>
<<set $player.body.breastsize[1] = 5>>
<<elseif $scene.breastGrow>>
<<set $player.body.breastsize[1] += 1>>
<</if>>
<<set $scene.hairColor = $player.hair.color != 'blonde'>>
<<set $scene.hairGrow = $player.hair.style != 'long_open'>>
<<changeHair $player 'long_open' 'blonde'>>
<</if>>
<</if>>
<<createBGR "./images/locations/TODOdrug.png">>
<div id="invframe" class="scrolltext">
<<if setup.inPassageTag($locationbeforeuseage,"home")>>
The glowing pink concoction tastes like strawberries and sex, a flood of bubbling femininity that can't help but make you giggle, excited and amused as the chemicals work their temporary.<br>
<br>
<<if $scene.breastE>>
Your breasts swell and you moan as you feel your new, massive size E tits pulling you forward, your large nipple hard with excitement.
<<elseif $scene.breastGrow>>
Your breasts swell slightly, growing what feels like a full cup size beyond their already massive proportions, your large nipple hard with excitement
<</if>>
<<if $scene.hairColor>>
Your hair turns a golden shade of blonde,
<<if $scene.hairGrow>>
growing swiftly to cascade down your back and stop just below your waist.
<<else>>
from the roots all the way down to its tips down by your bottom.
<</if>>
<<else>>
<<if $scene.hairGrow>>
Your hair suddenly grows, cascading down, down until it stops hanging just past your waist.
<</if>>
<</if>>
<<if $scene.breastE || $scene.breastGrow || $scene.hairColor || $scene.hairGrow>>
<br><br>
The whole time your body is changing you are wracked with pleasure, crying out in delight as the transformation. Somehow you know that everything that just happened is permanent, the fact that you are now a big-titted blonde bimbo to equal anything porn might offer only turning you on even more.
<<else>>
Even drugs this powerful are unable to amplify the heights of feminine caricature to which you have risen. You are the picture of blonde bimbo perfection and you love it, moaning and licking your lips just in case you missed a single drop of the tasty girl juice. You whole body tingles with, pink joy flowing through you.
<</if>>
Riding a femme high you feel some of your stress dissolve. After all, what could really bother you now that you have found feminine perfection? Nervous energy runs through your body as you feel the urge to show off you extreme beauty.
<<else>>
You consider the dose of Compound B Plus and decide it would be best to wait until you're in the privacy of your flat to give it a try lest you create some sort of scene.
<</if>>
<br><br>
[[[back|$locationbeforeuseage]]]
</div>/*#
#desc: use raw dick plus drugs
#status: WRITTEN 0.7.4.0
#*/
<<set $player.location to "">>
<<include enterroom_locked>>
<<if $roomchange == true>>
<<if setup.inPassageTag($locationbeforeuseage,"home")>>
<<deleteItem $player $now 'drug_dick_plus'>>
<<set $player.flags.drugs.dick_plus += 1>>
<<set $scene.cage = setup.getItemFromType("cage")>>
<<set $scene.grow = $player.body.penissize[0] < 4>>
<<if $scene.grow>>
<<set $player.body.penissize[1] += 1>>
<</if>>
<<if $scene.cage == 'sissyomatic' || $scene.cage == 'sissyomatic_belt'>>
<<applyExperience 'bdsm' 17 'terrible' $ALONE>>
<<elseif $scene.grow>>
<<if $scene.cage != "">>
<<if setup.isCage()>>
<<removeItem $player $now $scene.cage true>>
<<deleteItem $player $now $scene.cage>>
<<addItem 'broken_cage'>>
<<wearItem $player $now 'broken_cage' true>>
<<manipulateItem $player $now 'broken_cage' 'lock' true>>
<<else>>
<<removeItem $player $now $scene.cage true>>
<<deleteItem $player $now $scene.cage>>
<<addItem 'broken_belt'>>
<<wearItem $player $now 'broken_belt' true>>
<<manipulateItem $player $now 'broken_belt' 'lock' true>>
<</if>>
<</if>>
<<applyExperience 'penis' 10 'terrible' $ALONE>>
<<if setup.getTotalValue("penis") > 10>>
<<applyExperience 'penis' 10 'terrible' $ALONE>>
<<applyExperience 'cum' 10 'terrible' $ALONE>>
<<else>>
<<set _top = setup.checkTopBodySlot('tits','top')>>
<<if _top != "none">>
<<changeItemStatus _top 'cumsoaked' '["set",100]'>>
<</if>>
<</if>>
<<set $player.timebased.horny = 0>>
<<set $player.timebased.without_orgasm = 0>>
<<setTmpEffect $player 'drug_dick'>>
<<else>>
<<if $scene.cage != "">>
<<set $player.timebased.horny = setup.changeHorny($player,20)>>
<<applyExperience 'bondage' 13 'normal' $ALONE>>
<<else>>
<<set $player.timebased.horny = 0>>
<<set $player.timebased.without_orgasm = 0>>
<<applyExperience 'penis' 8 'normal' $ALONE>>
<</if>>
<</if>>
<</if>>
<</if>>
<<createBGR "./images/locations/TODOdrug.png">>
<div id="invframe" class="scrolltext">
<<if setup.inPassageTag($locationbeforeuseage,"home")>>
<<if $scene.cage == 'sissyomatic' || $scene.cage == 'sissyomatic_belt'>>
You down the Serum Delta Plus and feel a stirring in your loins only to be met with a sudden, intense pain. Bending double you feel the advanced materials of the <<if $fetish.sissy>>Sissy<<else>>Girl<</if>>-o-matic swell slightly to accomodate your drug-fuelled growth until a punishing shock coursing out from the urethra plug stops everything in its tracks.<br>
<br>
Whimpering in pain you feel the drugs effects slowly fade as they are counteracted by the diabolic device locked in and around your most sensitive parts.<br>
<br>
[[[back|$locationbeforeuseage]]]
<<elseif $scene.grow>>
<<if $scene.cage != "">>
You cry out, feeling your <<getWordMyPenis $player>> swell within its prison. There is an extended moment of constrained pain and then an explosion, your cock providing a solution to the riddle of steel as <<if $scene.isCage>>your cage shatters<<else>>the front shield of your belt explodes outwards<</if>>, your newly swelled member sticking out large and proud.
<<else>>
You cry out as your <<getWordMyPenis $player>> swells beyond its normal size, hard and big and a little scary, pulsing with veins as it sticks out from your body.
<</if>>
Overcome with lust you reach down and grab your <<getWordMyPenis $player>>, feeling the heat between your fingers as you start to stroke, every touch a further rush of pleasure.<br>
<br>
<<if setup.getTotalValue("penis") > 10>>
Staring down at your gloriously enhanced member you
<<if 2*$player.body.penissize[0] + setup.getTotalValue("dexterity") > 20>>
take advantage of the combination of size and your own flexibility to fold in half and taste yourself. The feedback loop of feeling your tongue and tasting yourself sends you into a frenzy as you suck and stroke and moan until you are rewarded with a thick mouth-full of cum.
<<else>>
curl up, hips raised high as you point your newly enhanced <<getWordMyPenis $player>> at your face, wishing you could somehow reach it with your lips as you instead settle for staring yourself down as you stroke and pant and moan. It isn't long before the drops of pre-cum flecking your cheek are met with something more, a blast of cum that sprays across your face and chest, the hedonistic victim of your own private facial.
<</if>>
<br><br>
Your eyes roll back as you swallow every drop. You gurgle slightly as you <<if setup.getTotalValue("oral") > 10>>savor the delicious treat<<else>>reflexively choke down the bitter brew<</if>>.
<<else>>
Pleasure so powerful it is almost painful courses through you with each stroke as you fantasise fucking someone, or something, with your new, glorious member. Despite those desires you cannot stop yourself from continuing to stroke and soon your efforts are "rewarded" with a blast of cum that sprays out across the floor in front of you.
<</if>>
<br><br>
Staggering slightly you feel your <<getWordMyPenis $player>> shrink slightly, drooping in exhaustion yet remaining definitely, and you suspect permanently, larger than it was before...<br>
<br>
<<if $scene.cage != "">>
Taking a deep breath you examine the shattered remains of your <<if $scene.isCage>>cage. The ring remains locked around your base, the locking mechanism looking<<else>>belt. Despite the large hole you have pierced in the front shield the rest of it remains intact... except the locking mechanism appears <</if>> to have been jammed by the stress it endured. Whatever the case there is no way you can repair the fragmented remains of your prison... but you also find yourself unable to squeeze out of the <<if $scene.isCage>>ring that now remains locked around your <<getWordMyPenis $player>> and balls...<<else>>belt that remains locked around your waist<</if>>.<br>
<br>
<<printThought $player 'Uh-oh, what is <<=setup.getNpcName("npc_manager","formal")>> going to think?'>><br>
<br>
<</if>>
[[[back|$locationbeforeuseage]]]
<<else>>
<<if $scene.cage != "">>
You moan, your <<getWordMyPenis $player>> struggling to stiffen but thwarted by its prison. Desperate for relief you grind against the nearest chair, desperate for a climax far out of reach.<br>
<br>
Eventually, hips tired and soaked in precum that has leaked from you imprisoned member the fires of lust dissipate, leaving you frustrated but no longer compulsively horny.<br>
<br>
[[[back|$locationbeforeuseage]]]
<<else>>
Your <<getWordMyPenis $player>> springs free, hard and huge and you immediately start jerking it, every stroke simultaneously not enough and yet also so pleasurable that it makes you ache. Beating off with both hands you imagine what you would do it you had someone to fuck, the through of your giant <<getWordMyPenis $player>> plunging into a nice tight hole only spurring you forward and it is not long before you cum, spraying your copious joy all over your hands.<br>
<br>
[<<moveTo "room_masturbate_lickcum" "Lick your cum up." 180 "<<set $player.timebased.horny = setup.changeHorny($player,5)>>">>]<br>
[<<moveTo $scene.chosenLocation "Do something else." 0>>]
<</if>>
<</if>>
<<else>>
You consider the dose of Serum Delta Plus and decide it would be best to wait until you're in the privacy of your flat to give it a try lest you create some sort of scene.<br>
<br>
[[[back|$locationbeforeuseage]]]
<</if>>
</div>/*#
#desc: use raw smart plus drugs
#status: WRITTEN 0.7.4.0
#*/
<<set $player.location to "">>
<<include enterroom_locked>>
<<if $roomchange == true>>
<<if setup.inPassageTag($locationbeforeuseage,"home")>>
<<deleteItem $player $now 'drug_smart_plus'>>
<<set $scene.first = $player.flags.drugs.smart_plus == 0>>
<<set $player.flags.drugs.smart_plus += 1>>
<<if $scene.first>>
<<setThreshold 'smart' 'enhancements' 'drug_smart' true>>
<<else>>
<<set _smart = setup.getTotalValue("smart")>>
<</if>>
<<applyExperience 'smart' _smart 'very' $ALONE>>
<<set $player.timebased.stress = Math.max(0,$player.timebased.stress-10)>>
<<gainWillpower $player 1>>
<</if>>
<</if>>
<<createBGR "./images/locations/TODOdrug.png">>
<div id="invframe" class="scrolltext">
<<if setup.inPassageTag($locationbeforeuseage,"home")>>
You drink the enhanced version of Serum Sigma Plus and feel smarter, not just in the moment but you feel like the limits of your mind have been pushed outwards opening new vistas of intelligence and knowledge.
<<else>>
You consider the dose of Serum Sigma Plus and decide it would be best to wait until you're in the privacy of your flat to give it a try lest you create some sort of scene.
<</if>>
<br><br>
[[[back|$locationbeforeuseage]]]
</div>/*#
#desc: use raw ditzy plus drugs
#status: WRITTEN 0.7.4.0
#*/
<<set $player.location to "">>
<<include enterroom_locked>>
<<if $roomchange == true>>
<<if setup.inPassageTag($locationbeforeuseage,"home")>>
<<deleteItem $player $now 'drug_ditzy_plus'>>
<<set $player.flags.drugs.ditzy_plus += 1>>
<<applyExperience 'bimbofication' 15 'normal' $ALONE>>
<<reduceExperience 'smart' 3>>
<<set $player.timebased.stress = Math.max(0,$player.timebased.stress-100)>>
<<set $player.timebased.horny = setup.changeHorny($player,30)>>
<<setThreshold 'bimbofication' 'drug_bimbofication' 'drug_ditzy_plus' true>>
<</if>>
<</if>>
<<createBGR "./images/locations/TODOdrug.png">>
<div id="invframe" class="scrolltext">
<<if setup.inPassageTag($locationbeforeuseage,"home")>>
<<if setup.getTotalValue("smart") < 1>>
Foolishly you gulp down the yummy dose of Compound D and feel the last of your thoughts melt away...<br>
<br>
[<<moveTo "room_ditzy_drug_bad_end" "Ooops..." 0>>]
<<else>>
For all the smarts it took to brew up your dose of Compound D Plus one might wonder why you drank it but they don't understand. Sure, as you drink the tasty pink liquid you can feel your thoughts slowing but that's fine, there is more to life than just thinking and right now...<br>
<br>
You smile as all of your stress melts away, you wonder what it would be like to be this way all the time, carefree, horny, happy...<br>
<br>
It gives you something to think about as you lick your lips and consider your next move.<br>
<br>
<<if setup.getTotalValue("smart") > 10>>
<<if setup.getTotalValue("smart") > 15>>
<<printThought $player "Hmm, I don't seem to have suffered too much ill effects... but I should be careful, a brief respite from stress isn't worth my smarts!">>
<<else>>
<<printThought $player "Hmm, that probably wasn't the best idea, best be careful I don't over do it with this drug.">>
<</if>>
<<else>>
<<if setup.getTotalValue("smart") > 5>>
<<printThought $player "I don't, like... think that was a great idea.">>
<<else>>
<<printThought $player "Maybe I should stop taking drugs even though they're like... so yummy!... Wait what was I thinking about?">>
<</if>>
<</if>>
<br><br>
[[[back|$locationbeforeuseage]]]
<</if>>
<<else>>
You consider the dose of Compound D Plus and decide it would be best to wait until you're in the privacy of your flat to give it a try lest you create some sort of scene.
<</if>>
</div>/*#
#desc: use raw master plus drugs
#status: WRITTEN 0.7.4.0
#*/
<<set $player.location to "">>
<<include enterroom_locked>>
<<if $roomchange == true>>
<<if setup.inPassageTag($locationbeforeuseage,"home")>>
<<deleteItem $player $now 'drug_master_plus'>>
<<set $player.flags.drugs.master_plus += 1>>
/%
<<setThreshold 'dominance' 'TODOfuture' 'TODOfuture' true>>
<<applyExperience 'dominance' 10 'normal' $ALONE>>
%/
<<set _curSub = setup.getTotalValue("submission")>>
<<set $player.timebased.stress = Math.max(0,$player.timebased.stress+_curSub*2)>>
<<applyFatigue $player 30>>
<</if>>
<</if>>
<<createBGR "./images/locations/TODOdrug.png">>
<div id="invframe" class="scrolltext">
<<if setup.inPassageTag($locationbeforeuseage,"home")>>
You knock back the dose of Serum Mu
<<if false && setup.getTotalValue("dominance") > 0>>
and you feel a rush of dominant energy course through your body. You are filled with the urge to control, to be waited on by a slave, to discipline a disobedient submissive to order and command and exert your will on the world.<br>
<br>
You briefly wonder if this is how <<=setup.getNpcName("npc_manager","formal")>> feels naturally, the sensation of power and confidence almost addictive but more than anything you yearn for someone to share it with.
<<else>>
and immediately get a splitting headache. You can practically feel the drugs running through you, amping up your adrenaline, making you feel more aggressive... but the sensations are alien, wrong, the conflict with your submissiveness like mixing caffeine and sleeping pills in that it leaves you frazzled and a bit tired, glad when the effects start to fade.
<</if>>
<<else>>
You consider the dose of Serum Mu Plus and decide it would be best to wait until you're in the privacy of your flat to give it a try lest you create some sort of scene.
<</if>>
<br><br>
[[[back|$locationbeforeuseage]]]
</div>/*#
#desc: use raw slave plus drugs
#status: WRITTEN 0.7.4.0
#*/
<<set $player.location to "">>
<<include enterroom_locked>>
<<if $roomchange == true>>
<<if setup.inPassageTag($locationbeforeuseage,"home")>>
<<deleteItem $player $now 'drug_slave_plus'>>
<<set $player.flags.drugs.slave_plus += 1>>
<<set $scene.first = $player.flags.drugs.slave_plus == 1>>
<<if $scene.first>>
<<setThreshold 'submission' 'drug_submission' 'drug_slave' true>>
<<else>>
<<applyExperience 'submission' 12 'very' $ALONE>>
<</if>>
<<set _curSub = setup.getTotalValue("submission")>>
<<set $player.timebased.horny = setup.changeHorny($player,_curSub)>>
<</if>>
<</if>>
<<createBGR "./images/locations/TODOdrug.png">>
<div id="invframe" class="scrolltext">
<<if setup.inPassageTag($locationbeforeuseage,"home")>>
Drinking the enhanced Compound S Plus you feel nervous, aroused, and oh-so-very submissive. Reflexively you drop to your knees, wishing that you had someone with you to take you in hand, for you to serve and worship and otherwise express the burning need to submit that you currently feel.
<<else>>
You consider the dose of Compound S Plus and decide it would be best to wait until you're in the privacy of your flat to give it a try lest you create some sort of scene.
<</if>>
<br><br>
[[[back|$locationbeforeuseage]]]
</div>/*#
#desc: use hucow milk
#status: WRITTEN 0.7.4.0
#*/
<<set $player.location to "">>
<<include enterroom_locked>>
<<if $roomchange == true>>
<<deleteItem $player $now 'hucow_milk'>>
<<setTmpEffect $player 'drug_hucow'>>
<<set $player.flags.drugs.hucow_milk += 1>>
<<applyFatigue $player -20>>
<<set $player.timebased.stress = Math.max(0,$player.timebased.stress-5)>>
<</if>>
<<createBGR "./images/locations/TODOmilk.png">>
<div id="invframe" class="scrolltext">
You drink the sample of hucow milk you earned from "helping" milk <<=setup.getNpcName("npc_hucow","nickname")>>... or as you met her <<=setup.getNpcName("npc_hucow","first")>>.<br>
<br>
Rich, creamy and delicious you polish off the sample and wish you had more, licking your lips and smiling, feeling somewhat refreshed by the tasty treat.<br>
<br>
[[[back|$locationbeforeuseage]]]
</div>/*#
#desc: use pickmeup candy
#status: WRITTEN 0.7.4.0
#*/
<<set $player.location to "">>
<<include enterroom_locked>>
<<if $roomchange == true>>
<<deleteItem $player $now 'pickmeup_candy'>>
<<setTmpEffect $player 'drug_pickmeup_candy'>>
<<set $player.timebased.fatigue = 0>>
<<set $player.timebased.stress = 0>>
<<set $player.flags.drugs.pick_me_up += 1>>
<</if>>
<<createBGR "./images/locations/TODOcandy.png">>
<div id="invframe" class="scrolltext">
You chew on the pick-me-up candy... well, it's definitely more than candy, the flavor fruity but not in any way you can pin to a specific varietal, showing the same rigid precision of design as the toothsome chewiness, each bite sending a burst of flavor and energy through your body, stress, worries, fatigue, all of it dissolved away by the drugs and by the time you finish eating it you feel totally refreshed.<br>
<br>
[[[back|$locationbeforeuseage]]]
</div>/*#
#desc: game over grue intro
#status: FINISHED 0.4.0.0
#*/
<<if visited(passage()) == 1>>
<<set $now to setup.advanceDate($player, $now, 'minutes', 5)>>
<<set $gameOver = 'ditzy_drug'>>
<</if>>
<<set $player.location to "">>
<<include enterroom_hypnosis>>
<<createBGR "./images/locations/TODO.png">>
<div id="invframe" class="scrolltext">
The effects of Compound D wash away the last of your thoughts and you just lie on the floor of your apartment, a dumb smile on your face as you stare at the ceiling. What is going on in your head can no longer quite be called "thoughts" but you want to be fucked... yes, being a receptacle for cock and cum is all you're good for...<br>
<br>
Some time later you get your wish, a secretive team entering your apartment and taking you away. A bit of surgery and you are on to your new life as a human sex-doll. Your new life is a full one as you are used and then discarded, not that you object, your new body, with its giant tits, fuck-me lips and gaping hole is as bimbo-riffic as your melted mind, the closest thing you have left to thoughts that this is so much better than... whatever it was you did before. You forgot.<br>
<br>
<div style="text-align: center;"><span align="center">* * * * G A M E O V E R * * * *</span></div><br>
[<<link "Export all progress">><<set _s = setup.exportOtherAchievs()>><</link>>]
</div>/*#
#desc: try to connect webcam to something
#status: FINISHED 0.4.0.0
#*/
<<set $player.location to "Install Webcam">>
<<set _useItem = false>>
<<if $roomchange == true>>
<<if ($player.llocation=="room_livingroom") || ($player.llocation=="room_computer")>>
<<set _useItem = true>>
<<deleteItem $player $now 'webcam'>>
<<addComputerUpgradeItem $computer 'webcam'>>
<</if>>
<</if>>
<<include enterroom_locked>>
<<=_location>><br>
/%<<createBGR "./images/locations/phonecall.png">>%/
<div id="invframe" class="scrolltext">
<<if _useItem>>
You connect the Webcam to your computer and install necessary software to use it.
<<else>>
You cannot use your Webcam here.
<</if>>
<br><br>
[[[back|$locationbeforeuseage]]]
</div>/*#
#desc: booze + sissy pills -> OD
#status: WRITTEN 0.7.4.0
#*/
<<if $roomchange == true>>
<<set $player.flags.pink_pill.times_od1 += 1>>
<<applyExperience 'bimbofication' 8 'very' $SEEN_STRANGER>>
<<set $player.timebased.horny = setup.changeHorny($player,25)>>
<<if $npc_manager.stage > 1>>
<<set $npc_manager.flags.office_unlocked = true>>
<<if setup.hasTmpEffect('sissypill_mk1')>>
<<cancelTmpEffect $player 'sissypill_mk1'>>
<</if>>
<<set $scene.cureWithdrawl = setup.hasTmpEffect('sissy_pill_mk1_withdrawal')>>
<<if $scene.cureWithdrawl>>
<<cancelTmpEffect $player 'sissy_pill_mk1_withdrawal'>>
<<if setup.hasTmpEffect('sissy_pill_mk1_withdrawal_linger')>>
<<cancelTmpEffect $player 'sissy_pill_mk1_withdrawal_linger'>>
<</if>>
<<applyFatigue $player -50>>
<</if>>
<<setTmpEffect $player 'sissypill_mk1_od'>>
<<set $player.flags.pink_pill.times_booze1+=1>>
<<else>>
<<applyFatigue $player 100>>
<</if>>
<</if>>
<<set $player.location to "The Usual Place, Inside">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/the_usual_place_inside.png">>
<div id="invframe" class="scrolltext">
Booze and drugs mix in your body and you realize why <<=setup.getNpcName("npc_manager","formal")>> advised you NOT to consume alcohol while under the effects of the pills.<br>
<br>
<<if $npc_manager.stage == 1>>
Somehow mustering your willpower you stagger out of the bar, resisting the urge to give into lusts more powerful than anything you had previously imagined.<br>
<br>
<<printThought $player "No, I just started a new job, this is too much...">><br>
<br>
Somehow you manage to make it home, exhausted but still in once piece.<br>
<br>
[<<moveTo "room_foyer" "Home." 600>>]
<<else>>
Your body tingles with goose-bumps as your breasts swell, and your <<getWordMyPenis $player>> bounces up and down against your thigh in excitement. <<if $scene.cureWithdrawl>>The lethargy you felt previously is gone as a rush of energy flows through you. <</if>>Giggling and cavorting you find a level of social confidence far beyond your typical behaviour...
<<if $player.flags.gloryhole.handjob>0>>
Glancing towards the bathroom the reminder of the gloryhole's existence has you instantly thirsty for a nice, thick cock...<br>
<br>
<<printThought $player "I'm teetering on the edge of danger...">><br>
<br>
[<<moveTo "room_citymap" "Leave while you still have some semblance of wits remaining." 600>>]<br>
[<<moveTo "event_pink_pill_super_gloryhole" "To the gloryhole!" 60>>]<br>
<<else>>
Overcome with a desperate feeling of horny light-headedness you end up stumbling outside for a breath of fresh air. A brief opening appearing through the clouds closing around your mind you consider what to do...<br>
<br>
[<<moveTo "room_citymap" "Leave while you still have some semblance of wits remaining." 600>>]<br>
[<<moveTo "room_usual_place_inside" "Head back into the bar..." 600>>]
<</if>>
<</if>>
</div>/*#
#desc: gloryhole frenzy under effects of pink pills triggered from gloryhole
#status: WRITTEN 0.7.4.0
#*/
<<set $player.inside = true>>
<<set $player.cutscene.lockinventory = false>>
<<if $roomchange==true>>
<<set $player.flags.pink_pill.times_od1 += 1>>
<<if $npc_manager.stage > 1>>
<<applyExperience 'bimbofication' 18 'terrible' $INCOGNITO>>
<<applyExperience 'penis' 17 'terrible' $INCOGNITO>>
<<applyExperience 'oral' 10 'very' $INCOGNITO>>
<<applyExperience 'cum' 12 'terrible' $INCOGNITO>>
<<applyFatigue $player 60>>
<<else>>
<<set $player.timebased.horny = setup.changeHorny($player,25)>>
<<applyFatigue $player 100>>
<</if>>
<</if>>
<<set $player.location to "The Usual Place, Toilets">>
<<include enterroom>>
<<initRoom>>
<<createAnimatedBGR "./video/gloryhole_1.mp4">>
<div id="invframe" class="scrolltext">
<<if $npc_manager.stage == 1>>
Booze and drugs mix in your body and you realize why <<=setup.getNpcName("npc_manager","formal")>> advised you NOT to consume alcohol while under the effects of the pills.<br>
<br>
Somehow mustering your willpower you stagger out of the bar, resisting the urge to give into lusts more powerful than anything you had previously imagined.<br>
<br>
<<printThought $player "No, I just started a new job, this is too much...">><br>
<br>
Somehow you manage to make it home, exhausted but still in once piece.<br>
<br>
[<<moveTo "room_foyer" "Home." 600>>]
<<else>>
Sitting in the Usual Place gloryhole the effects of booze and drugs slam into you like a train. You are filled with need, a thirst unlike any other, parched throat paradoxically crying out for the salty taste of cum. In moments you are on your knees in front of the gloryhole, mouth open and ready to receive COCK.<br>
<br>
You fortunately do not have long to wait. Perhaps the mix of drugs pumping through your body is sending off some sort of pheromonal beacon because clients seem never-ending as you find yourself sucking a series of increasingly delectable penises.<br>
<br>
Time blurs but eventually the hole is empty, your sadness opening a door for the odd thought to resurface along with the realization of how tired your debauchery has left you. Somehow you drag your exhausted body home before you can get into any more trouble.<br>
<br>
[<<moveTo "room_foyer" "Home." 3600>>]
<</if>>
</div>/*#
#desc: gloryhole frenzy under effects of pink pills triggered from bar
#status: WRITTEN 0.7.4.0
#*/
<<set $player.inside = true>>
<<set $player.cutscene.lockinventory = false>>
<<if $roomchange==true>>
<<applyExperience 'bimbofication' 18 'terrible' $INCOGNITO>>
<<applyExperience 'penis' 17 'terrible' $INCOGNITO>>
<<applyExperience 'oral' 10 'very' $INCOGNITO>>
<<applyExperience 'cum' 12 'terrible' $INCOGNITO>>
<<applyFatigue $player 60>>
<</if>>
<<set $player.location to "The Usual Place, Toilets">>
<<include enterroom>>
<<initRoom>>
<<createAnimatedBGR "./video/gloryhole_1.mp4">>
<div id="invframe" class="scrolltext">
Stumbling into the Usual Place gloryhole you barely have the presence of mind to close the stall door behind before you drop to your knees in front of the gloryhole, mouth open and ready to receive COCK.<br>
<br>
You fortunately do not have long to wait. Perhaps the mix of drugs pumping through your body is sending off some sort of pheromonal beacon because clients seem never-ending as you find yourself sucking a series of increasingly delectable penises.<br>
<br>
Time blurs but eventually the hole is empty, your sadness opening a door for the odd thought to resurface along with the realization of how tired your debauchery has left you. Somehow you drag your exhausted body home before you can get into any more trouble.<br>
<br>
[<<moveTo "room_foyer" "Home." 3600>>]
</div>/*#
#desc: pass out from booze + lingering OD on sissy pills
#status: WRITTEN 0.7.4.0
#*/
<<set $player.inside = true>>
<<set $player.cutscene.lockinventory = false>>
<<if $roomchange==true>>
<<applyExperience 'bimbofication' 18 'terrible' $INCOGNITO>>
<<if $currentTasks.hasOwnProperty('bed_heel_photo')>>
<<completeTask 'bed_heels_photo' $now false>>
<<set _nextDate to setup.setNextDate($now, 0, 23, 50)>>
<<addTaskById 'bed_heels_photo' _nextDate>>
<</if>>
<</if>>
<<set $player.location to "The Usual Place, ???">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/TODO.png">>
<div id="invframe" class="scrolltext">
The mere taste of alcohol is like a catalyst causing the <<if $fetish.sissy>>Sissy<<else>>Antiboyotic<</if>> drugs lingering in your body to activate with a roar... no, a moan. Every beat of your now rapidly pounding heart pumps glorious pinkness through your body; you don't just want sex you need it and you stumble your way to the gloryhole and then it all goes dark. You think you fucked and sucked but you can't even be sure, imagination and reality blurring as the combination of drugs running through your body takes over.<br>
<br>
Did your servicing of every cock that pokes through the hole in front of your mouth escalate to "accidentally" raising your ass to be level with the hole behind you? You can't be sure. In your pink fog, lust-induced state, you don't care, you just start humping against the intruder as you envision lines forming for either of your ends. It feels like only minutes have passed since you ended up here, but eventually the bar closes, and soon the yummy splooge producers leave you in the stall, filled and covered with cum.<br>
<br>
Your consciousness fades into dreams... or maybe it was a dream the whole time?<br>
<br>
<<if $now.getUTCHours() < 5>>
<<set _morning = setup.setNextDate($now, 0, 6, 0)>>
<<else>>
<<set _morning = setup.setNextDate($now, 1, 6, 0)>>
<</if>>
<<set _timeToMorning = setup.secondstoDate($now,_morning)>>
[<<moveTo "event_pink_pill_super_od_2" "Pass out." _timeToMorning>>]
</div>/*#
#desc: pass out from booze + OD on sissy pills (take pills 2nd)
#status: WRITTEN 0.7.4.0
#*/
<<set $player.inside = true>>
<<set $player.cutscene.lockinventory = false>>
<<if $roomchange==true>>
<<if $npc_manager.stage == 1>>
<<applyExperience 'bimbofication' 15 'normal' $INCOGNITO>>
<<applyFatigue $player 50>>
<<set $player.timebased.horny = 0>>
<<set $player.timebased.without_orgasm = 0>>
<<else>>
<<applyExperience 'bimbofication' 18 'terrible' $INCOGNITO>>
<<if $currentTasks.hasOwnProperty('bed_heel_photo')>>
<<completeTask 'bed_heels_photo' $now false>>
<<set _nextDate to setup.setNextDate($now, 0, 23, 50)>>
<<addTaskById 'bed_heels_photo' _nextDate>>
<</if>>
<</if>>
<</if>>
<<set $player.location to "The Usual Place, ???">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/TODO.png">>
<div id="invframe" class="scrolltext">
<<if $npc_manager.stage == 1>>
As the pill dissolves you can feel it combining with the booze running through your system. Instead of a happy, horny high, however you find yourself feeling nauseous and drained, wanting nothing more than to lie down in your bed.<br>
<br>
[<<moveTo "room_foyer" "Go home." 600>>]
<<else>>
Swallowing the final pill combines with the woozy effects of booze. Your attention narrows to naught but the gloryhole, a glorious, delicious, juicy <<getWordPenis $player>> appearing as if on cue. Your lips wrapped around the wonderful cock you soon lose track of everything. You think you fucked and sucked but you can't even be sure, imagination and reality blurring as the combination of drugs running through your body washes away almost everything.<br>
<br>
Did your servicing of every cock that pokes through the hole in front of your mouth escalate to "accidentally" raising your ass to be level with the hole behind you? You can't be sure. In your pink fog, lust-induced state, you don't care, you just start humping against the intruder as you envision lines forming for either of your ends. It feels like only minutes have passed since you ended up here, but eventually the bar closes, and soon the yummy splooge producers leave you in the stall, filled and covered with cum.<br>
<br>
Your consciousness fades into dreams... or maybe it was a dream the whole time?<br>
<br>
<<if $now.getUTCHours() < 5>>
<<set _morning = setup.setNextDate($now, 0, 6, 0)>>
<<else>>
<<set _morning = setup.setNextDate($now, 1, 6, 0)>>
<</if>>
<<set _timeToMorning = setup.secondstoDate($now,_morning)>>
[<<moveTo "event_pink_pill_super_od_2" "Pass out." _timeToMorning>>]
<</if>>
</div>/*#
#desc: put back under after passing out from sissy pill OD
#status: WRITTEN 0.7.4.0
#*/
<<set $player.location to "Hospital Room">>
<<include enterroom_locked>>
<<if $roomchange == true>>
<<set $player.flags.pink_pill.times_booze1+=1>>
<<useClothSetPush 'tmp'>>
<<removeAllClothing $player $now true>>
<<clearTempEffects $player $tempEffects>>
<<setTmpEffect $player 'sissy_pill_mk1_withdrawal'>>
<</if>>
<<createBGR "./images/locations/hospital.png">>
<div id="invframe" class="scrolltext">
You wake up to find yourself in a brightly lit room, blinking as your eyes adjust you try to sit up only to find that you are unable to move. Starting to panic you begin to struggle against what appear to be thick, clinical restraints as your realize you are in a hospital room of some sort.<br>
<br>
As your panic rises a nurse appears and adjusts a machine. Your vision fades as calmness washes over you, your last thought a slowly realization that her skimpy outfit had a peculiar shine to it...<br>
<br>
[<<moveTo "event_pink_pill_super_od_3" "Rest." 3600>>]
</div>/*#
#desc: wake up for real after sissy pill super OD
#status: WRITTEN 0.7.4.0
#*/
<<set $player.location to "Hospital Room">>
<<include enterroom_locked>>
<<if $roomchange == true>>
<<set $scene.firstMet = !$npc_work_doctor.profile>>
<<set $npc_work_doctor.profile = true>>
<<if $now.getUTCDay() >= 2>>
<<set _daysTill = 9-$now.getUTCDay()>>
<<else>>
<<set _daysTill = 2-$now.getUTCDay()>>
<</if>>
<<set _nextDate = setup.setNextDate($now, _daysTill, 18, 0)>>
<<addTaskById 'event_doctor_first_appointment' _nextDate>>
<<addNpcTheme 'npc_psychiatrist' 'work_doctor' 'theme_psychiatrist_doctor_0'
0
'event_psychiatrist_session_work_doctor'
false
'theme_psychiatrist_doctor_header'
>>
<<set $npc_manager.flags.seenMkOneOD = true>>
<<set _pillCount = _daysTill + 1>>
<<addItem 'personal_medication' _pillCount>>
<<if $player.timebased.fatigue > 50>>
<<set $player.timebased.fatigue = 50>>
<</if>>
<</if>>
<<createBGR "./images/locations/hospital.png" "./images/characters/npc_work_doctor.png" "" "./images/characters/npc_manager_right.png" "">> /% TODOfuture: also npc_manager and nurse? %/
<div id="invframe" class="scrolltext">
You wake again to find yourself not alone. At the foot of your bed stands <<=setup.getNpcName("npc_manager","formal")>> and <<if !$scene.firstMet>><<=setup.getNpcName("npc_work_doctor","formal")>>.<<elseif $npc_barista.flags.hasOwnProperty('video') && $npc_barista.flags.video.viewed>>one of the men from the video <<=setup.getNpcName("npc_barista","nickname")>> sent you to, <<=setup.getNpcName("npc_work_doctor","formal")>>.<<else>>a serious looking older man in a lab coat - perhaps a doctor?<</if>><br>
<br>
"@@.npc_manager;Welcome back@@" she says with a smile, and a note of concern. "@@.npc_manager;You gave us something of a scare there; I told you alcohol would react with those pills. Very foolish of you but you should be all better now, right?@@"<br>
<br>
You feel a shot of guilt at her reminder of what must have brought you to this point... even as your fuzzy memories of the previous night are filled with nothing but overwhelming, if indistinct, pleasure. Trying to sit up you find yourself again drawn up short by the heavy clinical restraints holding you to the bed.<br>
<br>
"@@.npc_work_doctor;Sorry about those; safety precaution, you understand. Nurse, please unstrap the patient.@@"<br>
<br>
Appearing on command a nurse begins moving around your bed not just unbuckling, but unlocking each thick, excessively secure leather restraint. Even more distracting than the excessive security of your binds is the nurse herself - dressed head to toe in shiny, skin-tight latex, even her face completely covered and her eyes and mouth hidden to give her an alien appearance.<br>
<br>
Noticing your wide-eyed stare <<=setup.getNpcName("npc_manager","formal")>> explains. "@@.npc_manager;You are in one of the company's private medical bays; pay no mind to the uniforms; it may look somewhat bizarre but it is purely for efficiency and safety, the full body covering allows our nurse-assistants to avoid contamination and remain safe in hazardous situations. Obviously you have nothing to be concerned for, but it is more efficient, and fair, to standardize all nurse uniforms to handle the more extreme cases.@@"<br>
<br>
"@@.npc_work_doctor;Quite so,@@" the man adds as you notice him making no effort to hide a leering glance as the nurse finishes up and departs the room with a silent bow. A bow that causes her latex uniform to stretch around what is clearly some sort of large butt plug in her rear.<br>
<br>
"@@.npc_manager;So, as I was saying - you had quite the accident, after pumping your stomach we did some tests and well... I will let <<=setup.getNpcName("npc_work_doctor","other")>> deliver the diagnosis.@@"<br>
<br>
"@@.npc_work_doctor;Your abuse of <<if $fetish.sissy>>Sissy<<else>>Antiboyotic<</if>> Pill Mk1 has had quite an effect on your body. Obviously there was the initial physical extreme reaction from your first overdose but you appear to have answered your body's accrual of tolerance by pushing things even further, somehow getting hold of far more material than you should have had access too, and then combining those with alcohol... Honestly you are lucky to still be you; if not for my swift medical intervention you could well be nigh indistinguishable from a blow-up sex doll right now.@@"<br>
<br>
"@@.npc_manager;And then who would manage my schedule?@@" <<=setup.getNpcName("npc_manager","formal")>> interjects, her joke lightening the mood even as it seems tinged with concern for your well-being.<br>
<br>
"@@.npc_work_doctor;Quite...@@" he replies, looking slightly askance at <<=setup.getNpcName("npc_manager","formal")>> before continuing on "@@.npc_work_doctor;now, we were able to act swiftly enough that long-term effect can be minimized... though you will find the drug nigh ineffective if you ever manage to take more of it. To maintain this control, however you will be going on a fresh, personalized treatment plan. Nothing complicated, just a pill every day but that pill will be one customised to your personal needs. This means you will need to meet me at least once a week so that I can monitor your status and tweak dosages as necessary. After all, we would not want you ending up... unable to perform your duties.@@"<br>
<br>
You sense an unspoken tension between <<=setup.getNpcName("npc_work_doctor","formal")>> and your <<=setup.getNpcName("npc_manager","title")>> and you ask if this means you will no longer be subject to your previous cravings and be able to get back to normal.<br>
<br>
"@@.npc_work_doctor;If you follow the treatment plan that I administer, yes, everything will turn out just perfect. Speaking of, here is your initial prescription@@" he hands you a pill bottle, "@@.npc_work_doctor;one a day. I have scheduled a check-in on Tuesday evening to run tests and ensure everything is on track.@@"<br>
<br>
Holding for a moment to see if you have any further questions he gives a curt nod and then departs to leave you and <<=setup.getNpcName("npc_manager","formal")>> alone.<br>
<br>
[<<moveTo "event_pink_pill_super_od_4" "Continue." 300>>]
</div>/*#
#desc: manager chides you for ODing on sissy pill
#status: WRITTEN 0.7.4.0
#*/
<<set $player.location to "Hospital Room">>
<<include enterroom_locked>>
<<if $roomchange == true>>
<<useClothSetPop 'tmp' $player $now>>
<</if>>
<<createBGR "./images/locations/hospital.png" "./images/characters/npc_manager.png">>
<div id="invframe" class="scrolltext">
<<if $npc_manager.affection > $npc_manager.anger>>
Once <<=setup.getNpcName("npc_work_doctor","formal")>> is out of the room <<=setup.getNpcName("npc_manager","formal")>> takes a seat on the edge of your bed, reaching down to brush your cheek as her voice takes on a more comforting tone. "@@.npc_manager;Do be careful in the future. You are far from indestructible and I would hate to see you further... damaged due to misuse of drugs. Perhaps you are overly sensitive to medication? As I do not know how you managed to get hold of so many pills for something like this to happen but that is out of my hands now. Take care as you follow <<=ps(setup.getNpcName("npc_work_doctor","other"))>> instructions if you wish to remain safe.@@"<br>
<br>
Leaning over she plants a kiss on your forehead that leaves you speechless until well after she has left the room. Getting to your feet and locating your clothes you reflect on her peculiar phrasing, drawing the conclusion that she was somehow warning you about <<=setup.getNpcName("npc_work_doctor","formal")>>...
<<else>>
With <<=setup.getNpcName("npc_work_doctor","formal")>> out of the room <<=setup.getNpcName("npc_manager","formal")>> gives you a final stern glance. "@@.npc_manager;Please show more care in the future; if you are out of commission I am left without a secretary so no more of this recklessness. I do not know how you managed to get hold of so many pills but that is out of my hands now. Take care as you follow <<=ps(setup.getNpcName("npc_work_doctor","other"))>> instructions if you wish to remain safe.@@"<br>
<br>
Turning on her heels she leaves the room. Pulling the sheets aside to display your naked body you rise to your feet and locate your clothes as you reflect on her peculiar phrasing, drawing the conclusion that she was somehow warning you about <<=setup.getNpcName("npc_work_doctor","formal")>>...
<</if>>
<br><br>
[<<moveTo "room_foyer" "Go home." 300>>]
</div>/*#
#desc: take pink pill first time
#status: FINISHED 0.4.0.0
#*/
<<set $player.location to "">>
<<include enterroom_locked>>
<<if $roomchange == true>>
<<set $player.timebased.horny = setup.changeHorny($player,50)>>
<<setTmpEffect $player 'sissypill'>>
<<if !$player.flags.atesissypill>>
<<addNpcTheme 'npc_manager' 'transformation' 'theme_manager_transformation_0'
0
'event_manager_theme_sissypill_1'
false
'theme_manager_transformation_header'
>>
<<set $player.flags.atesissypill = true>>
<</if>>
<<set $player.flags.used_sissy_pill_count += 1>>
<<deleteItem $player $now 'pink_pill'>>
<<if $player.flags.mealplan.hormones == "lots">>
<<set $player.flags.sissypill_and_hormones = true>>
<</if>>
<</if>>
<<createBGR "./images/scenes/scene_eatpill.png">>
<div id="invframe" class="scrolltext">
<<if $player.flags.sissypill_and_hormones>>
You drop the pink pill into your mouth and swallow it. Hmm... tastes faintly like bubblegum and cotton candy. Maybe a placebo? Or some kind of candy? "Sissy" is just a quasi-acronym for Social Interaction Service Syndicate Inc. after all. A bare few seconds pass before you realise that no, it is definitely NOT a placebo. You start feeling really strange. Heat swells up from underneath your skin, making your whole body burn up. Your chest tingles and you feel a huge pressure building. Then you begin to shiver from cold and excitement at the same time, unable to comprehend what's happening to you. You're horny like you've never been before,
<<if setup.getItemTypeName("cage")=="">>
making your <<getWordMyPenis $player>> twitch and jump up and down with excitement, spurting with enthusiasm but remaining yet hard.
<<else>>
inside the prison of the <<=setup.getItemTypeName("cage")>> your <<getWordMyPenis $player>> strains and swells, dripping and spurting your excitement without the feelings of horniness abating.
<</if>>
You drop the pink pill into your mouth and swallow it. Hmm... tastes like bubblegum and cotton candy. Maybe a placebo? Or maybe some kind of candy? "Sissy" is acronym for Social Interaction Service Syndicate LTD after all. But only a few seconds pass, before you realise your mistake. Whatever this is, it sure isn't a placebo. You start feeling really strange. Heat swells up from underneath your skin, making your whole body burn up. Your chest tingles and you feel a huge pressure building. Then you begin to shiver from cold and excitement at the same time, unable to comprehend what's happening to you. You're horny like you've never been before,
<<if setup.getItemTypeName("cage")=="">>
making your <<getWordMyPenis $player>> twitch and jump up and down with excitement.
<<else>>
and even though the <<=setup.getItemTypeName("cage")>> on your <<getWordMyPenis $player>> prevents it from getting too hard<<if setup.isCage()>>, it still bounces with excitement, the hard cage banging against your thigh<<else>>while ensuring your profile is sleek and feminine<</if>>.
<</if>>
<</if>>
<br><br>
<<printThought $player "Oh my <<getWordGod $player>>! What is happening to me?">><br>
<br>
[<<moveTo "szene_pink_pill" 'Continue' 30>>]
</div>/*#
#desc: effects of pink pill kick in
#status: FINISHED 0.4.0.0
#*/
<<set $player.location to "">>
<<include enterroom_locked>>
<<if $roomchange == true>>
<<set $player.cutscene.taskszene = true>>
<<set $scene.breastGrow = $player.flags.sissypill_and_hormones && $player.body.breastsize[0] < $player.body_ref.breastMax.hormone_and_pill>>
<<if $scene.breastGrow>>
<<set $player.body.breastsize[1] += 2>>
<</if>>
<</if>>
<<createBGR "./images/scenes/scene_eatpill.png">>
<div id="invframe" class="scrolltext">
<<if ($player.body.breastsize[1]<2) && ($player.body.breastsize[2]>0)>>
No, there has to be something wrong with your eyes. And your hands. Maybe all of your senses. Because you think you observe your previously flat chest slowly start to swell. You stare in disbelief at the two perfectly formed A-cup breasts attached to your body. Are these fake? You try to pinch yourself in the nipples to check if you're dreaming.<br>
<br>
<<printThought $player "Aah, that hurt!">><br>
<br>
More a moan than a cry of pain, your new breasts seem to be very sensitive, simply touching them gives you way too much sensory feedback compared to what you're used to. Your disbelief filters away in favour of simple panic. You have no idea what's going on with your body. You try to focus to ponder your options, but find it kind of hard to get any straight thought at all. The changes seem to be both physical and psychological. Maybe some consciousness manipulating drug? But these feel too real. You should really confront <<=setup.getNpcName('npc_manager', 'formal')>> about this, after all she gave the pill to you!
<<elseif $scene.breastGrow>>
You touch your chest and shudder, the pill must have turbo-charged the heavy dose of hormones you've been taking because your breasts have grown and you have a feeling it is not a temporary thing. You try to focus to ponder your options, but find it kind of hard to hold onto a thought for more than a few moments. There definitely seem to be some psychological changes as well. Maybe some consciousness manipulating drug? You should really confront <<=setup.getNpcName('npc_manager', 'formal')>> about this, after all she gave the pill to you!
<<else>>
The pressure fades away after a while, but besides your nipples feeling a little bit more fluffy nothing else happens. You try to focus to ponder your options, but find it kind of hard to hold onto a thought for more than a few moments. The changes seem to be psychological. Maybe some consciousness manipulating drug? You should really confront <<=setup.getNpcName('npc_manager', 'formal')>> about this, after all she gave the pill to you!
<</if>>
<br><br>
[<<moveTo $locationbeforeuseage 'Continue' 30 '<<set $player.cutscene.taskszene = false>>'>>]
</div>/*#
#desc: take pink pill (repeatable)
#status: FINISHED 0.4.0.0
#*/
<<set $player.location to "">>
<<include enterroom_locked>>
<<if $roomchange == true>>
<<if setup.checkItemInInventory('pillbottle')>>
<<if setup.checkItemInInventory('sissy_pill_mk1')>>
<<set _count = setup.getItemCount('sissy_pill_mk1')>>
<<deleteItem $player $now 'sissy_pill_mk1' _count>>
<</if>>
<<else>>
<<if setup.checkItemInInventory('sissy_pill_mk1')>>
<<deleteItem $player $now 'sissy_pill_mk1'>>
<<set $scene.pillsRemaining = setup.getItemCount('sissy_pill_mk1')>>
<<if setup.checkItemInInventory('sissy_drug_1')>>
<<set $scene.pillsRemaining += setup.getItemCount('sissy_drug_1')>>
<</if>>
<<elseif setup.checkItemInInventory('sissy_drug_1')>>
<<deleteItem $player $now 'sissy_drug_1'>>
<<set $scene.pillsRemaining = setup.getItemCount('sissy_drug_1')>>
<<else>>
ERROR: expecting sissy_pill_mk1 or pill bottle and found neither!
<</if>>
<</if>>
<<set $player.flags.used_sissy_pill_count += 1>>
<<if !setup.hasTmpEffect('sissypill_mk2') && !setup.hasTmpEffect('sissypill_mk2_od')>>
<<if !setup.hasTmpEffect('sissypill_mk1_od')>>
<<if $player.flags.pink_pill.times_od1 < 1>>
<<set $player.timebased.horny = setup.changeHorny($player,50)>>
<<setTmpEffect $player 'sissypill_mk1'>>
<<set $scene.cureWithdrawl = setup.hasTmpEffect('sissy_pill_mk1_withdrawal')>>
<<if $scene.cureWithdrawl>>
<<cancelTmpEffect $player 'sissy_pill_mk1_withdrawal'>>
<<if setup.hasTmpEffect('sissy_pill_mk1_withdrawal_linger')>>
<<cancelTmpEffect $player 'sissy_pill_mk1_withdrawal_linger'>>
<</if>>
<<applyFatigue $player -50>>
<</if>>
<<else>>
<<set $player.timebased.horny = setup.changeHorny($player,20)>>
<<setTmpEffect $player 'sissypill_mk1'>>
<<applyFatigue $player -20>>
<</if>>
<<if $player.flags.mealplan.hormones == "lots" && !($player.flags.pink_pill.times_od1 > 0 && $scene.first_sissypill_and_hormones)>>
<<set $scene.first_sissypill_and_hormones = !$player.flags.sissypill_and_hormones>>
<<set $player.flags.sissypill_and_hormones = true>>
<<set $player.timebased.horny = 80>>
<<applyFatigue $player 30>>
<<applyExperience 'bimbofication' 18 'terrible' $ALONE>>
<<applyExperience 'cum' 15 'terrible' $ALONE>>
<<set $scene.breastGrow = $player.body.breastsize[0] < $player.body_ref.breastMax.hormone_and_pill>>
<<if $scene.breastGrow>>
<<set $scene.first_breasts = $player.body.breastsize[0] == 0>>
<<if $scene.first_breasts>>
<<set $player.body.breastsize[1] = 4>>
<<else>>
<<set $player.body.breastsize[1] += 2>>
<</if>>
<<if $player.body.breastsize[1] > $player.body_ref.breastMax.hormone_and_pill>>
<<set $player.body.breastsize[1] = $player.body_ref.breastMax.hormone_and_pill>>
<</if>>
<<set $scene.lips = $player.body.lips < 1>>
<<if $scene.lips>>
<<set $player.body.lips = 1>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<<createBGR "./images/scenes/scene_eatpill.png">>
<div id="invframe" class="scrolltext">
<<if setup.hasTmpEffect('sissypill_mk2') || setup.hasTmpEffect('sissypill_mk2_od')>>
You pop one of the pink pills and feel... nothing. It would seem that your earlier abuse has rendered you immune... or perhaps the mk2 version is doing its job TOO well in blotting out their effects.<br>
<br>
[<<moveTo $locationbeforeuseage "Do something else." 0>>]
<<elseif setup.hasTmpEffect('sissypill_mk1_od')>>
You pop one of the pink pills hoping that it will make you feel even better than the cotton-candy happy fuzziness that currently suffuses you. Unfortunately this "logic" is unsound as you instantly feel a bit queasy, the half-digested pill shooting out of your mouth as you retch.<br>
<br>
Despite that brief unpleasantness the happy glow quickly re-asserts itself and you are moments later again smiling, without a care in the world (well, other than wasting those wonderful drugs, but you can always get more, right?)<br>
<br>
<<printThought $player "Hmm, that didn't amp things up... I wonder if I had some alcohol?">><br>
<br>
[<<moveTo $locationbeforeuseage "Do something else." 0>>]
<<else>>
<<if $player.flags.mealplan.hormones == "lots" && $player.flags.pink_pill.times_od1 == 0>>
<<if $scene.first_sissypill_and_hormones>>
You remember taking the pill in the past but it wasn't like this. If you thought the feelings of arousal and burning heat were intense before this is on a whole other level, practically a different PLANE.<br>
<br>
You feel as if every sense has been cranked to eleven and beyond, your last scrap of intelligent thought that the pill is somehow interacting with your hormones. That realization is fleeting as soon nothing but lust and arousal fills your mind.<br>
<br>
<<if setup.getItemTypeName("cage")=="">>
Your <<getWordMyPenis $player>> is harder than you've ever felt, spurting steady bursts of cum every few seconds with no sign of stopping or of a reduction in your arousal.
<<else>>
Your <<getWordMyPenis $player>> strains so hard you fear the <<=setup.getItemTypeName("cage")>> might explode, your <<getWordMyPenis $player>> spitting its excitement onto the floor without your arousal dipping in the slightest.
<</if>>
<<else>>
Even anticipating what is about to come having previously mixed the pink pill with hormones you STILL are unprepared.<br>
<br>
In mere moments you have transformed into a lustful slut, a whore whose only thought is cock as she drops to the ground in a frantic, aroused mess.
<</if>>
<br><br>
On all fours like a bitch in heat you hump the ground in futility. You would kill for something to fuck you right now, in either hole or both, you don't care, <<if setup.getItemFromType('plug')!="">>the plug in your ass a poor substitute for the thick cocks dancing through your mind<<else>>visions of thick, pounding cock filling your thoughts and accentuating the reality of your emptiness<</if>>. Gasping and panting you grope yourself as your heart pounds with lust and your chest seems like it is about to burst.<br>
<br>
<<if $scene.breastGrow>>
You let out a cry as your chest swells, your <<if !$scene.first_breasts>>breasts growing to mammoth proportions and somehow getting even more sensitive<<else>>twin melon-like breasts sprouting from your chest<</if>>. The heavy orbs now dangling from your torso pull you closer to the ground, the mere brush of floor against your hyper-sensitive nipples causing your <<getWordMyPenis $player>> to spurt again.
<<else>>
You moan as your breasts tingle, already <<=setup.calcBreastSize($player)>> they do not seem to grow any further but they still feel swelled and hyper-sensitive, the heavy orbs pulling you closer to the ground, the mere brush of floor against your hyper-sensitive nipples causing your <<getWordMyPenis $player>> to spurt again.
<</if>>
<br><br>
Crazed with lust you shuffle backwards, burying your face in the pool of your own semen as you lick it up as if it were the most delicious thing in the world.<br>
<br>
Falling onto your back to relieve the weight of your massive breasts you raise your hips high and <<if setup.getItemTypeName("cage")=="">>aim your <<getWordMyPenis $player>> at your mouth, shooting yourself repeatedly in the face before your nigh-endless spurts find their target and spray your throat, your mouth open wide.<<elseif setup.isCage()>>aiming your caged <<getWordMyPenis $player>> to dribble and spurt into your mouth.<<else>>your juices leaking out past the belt and dripping onto your face<</if>>. Your only thoughts are a depraved wish that you were flexible enough to suck it right from the source.<br>
<br>
You don't know how long you remain curled up and writhing before the drugs start to fade enough for the fog over your thoughts to dissipate.<<if $scene.breastGrow>> All you know is that your face is covered in your own seed and your new <<=setup.calcBreastSize($player)>> breasts remain.<</if>>
<<if $scene.breastGrow>>
<br><br>
<<if setup.getTotalValue("bimbofication") > 10>>
<<if setup.getTotalValue("bimbofication") > 15>>
Staggering to your feet you wonder how long this will last, overjoyed at how your bimbo-tastic frame will look at work or in public.
<<else>>
Staggering to your feet you wonder how long this will last, you love your figure but you're still a little worried about how your bimbo-tastic frame will go over at work or in public.
<</if>>
<<else>>
<<if setup.getTotalValue("bimbofication") > 5>>
Staggering to your feet you wonder how long this will last, feeling like you ought to be concerned about how your lewd profile will look at work or in public.
<<else>>
Staggering to your feet you wonder how long this will last, very worried about how your lewd profile will look at work or in public.
<</if>>
<</if>>
<</if>>
<<elseif $player.flags.pink_pill.times_od1 > 1>>
You pop another <<if $fetish.sissy>>Sissy<<else>>Antiboyotic<</if>> Pill hoping to feel that lovely pink rush.<br>
<br>
<<if $scene.cureWithdrawl>>
Slowly you feel the dull affliction of withdrawal recede. Though you smile in contentment at the pink fuzziness that now suffuses your thoughts you can't help but worry... it seems the drug effects are weakening, if you abuse them further will they still cancel out the "hangover?" Despite this thought all you can do is fantasize about how utterly amazing your previous overdose felt...
<<elseif setup.hasTmpEffect('sissy_pill_mk1_withdrawal')>>
You whimper in frustration. Though you feel a familiar rush of pink wonderment it is not enough. The cloud of your earlier abuse yet hangs over your head leaving you yearning to feel such wonderful glory again...
<<else>>
Having outlasted the brutal consequences of your withdrawal you once again feel the happy pink effects of the drugs without any "downsides" stemming from so-called abuse. If you were prudent you would content yourself with this pleasantness... but you cannot help but yearn for the even more intense feelings of an overdose, the cotton-candy lust clouding your mind to downplay the after-effects. Besides... couldn't you just keep taking the heavier dose? The idea brings a smile to your lips.
<</if>>
<<else>>
You drop the <<if $fetish.sissy>>Sissy<<else>>Antiboyotic<</if>> Pill Mk1 into your mouth and swallow it. Hmm... tastes like bubblegum and cotton candy. It takes only a few seconds before the effects start to set in. Again, you start feeling really strange, like heat swells up from underneath your skin, making your whole body burn up. Your chest tingles and you feel a huge pressure building. Then you begin to shiver from cold and excitement at the same time, unable to comprehend what's happening to you. Again, this procedure makes you horny beyond your wildest dreams,
<<if setup.getItemTypeName("cage")=="">>
making your <<getWordMyPenis $player>> twitch and jump up and down with excitement.
<<else>>
and even though the <<=setup.getItemTypeName("cage")>> on your <<getWordMyPenis $player>> prevents it from getting too hard, it still jumps up and down with excitement, the hard prison banging against your thigh.
<</if>>
<br><br>
<<printThought $player "Oh <<getWordGod $player>>... this feels so good!">>
<</if>>
<br><br>
<<if setup.checkItemInInventory('pillbottle')>>
You don't seem to have even dented the bottle of pills
<<if $player.flags.pink_pill.times_od1 > 1>>
you hardly feel anything, apparently your prior abuse of the drug is coming back to bite you with your body building up a resistance to the drug.
<<else>>
and you can't help contemplating how it would feel to take more...
<</if>>
<br><br>
[<<moveTo "room_use_sissy_pill_mk1_2" "Take another pill." 60>>]<br>
[<<moveTo $locationbeforeuseage "Better play it safe." 0>>]
<<elseif $scene.pillsRemaining>0>>
<<if $player.flags.pink_pill.times_od1 > 1>>
You look at the other pill<<if $scene.pillsRemaining > 1>>s<</if>> wanting very much to take more and feel another delightful overdose...
<<else>>
You look at the other pill<<if $scene.pillsRemaining > 1>>s<</if>> in your hand and contemplate how it would feel to take more...
<</if>>
<br><br>
[<<moveTo "room_use_sissy_pill_mk1_2" "Take another pill." 60>>]<br>
[<<moveTo $locationbeforeuseage "Better play it safe." 0>>]
<<else>>
Unfortunately you just took your last pill, now you need to remember to ask <<=setup.getNpcName("npc_manager","formal")>> for more...<br>
<br>
<<if $player.flags.pink_pill.times_od1 > 1>>
<<printThought $player "This is, like, so frustrating... I need to figure out how to get more than the scant few she is willing to supply at a time...">><br>
<br>
<</if>>
[<<moveTo $locationbeforeuseage "Continue." 0>>]
<</if>>
<</if>>
</div>/*#
#desc: OD on multiple sissy pill mk1
#status: WRITTEN 0.7.4.0
#*/
<<set $player.location to "">>
<<include enterroom_locked>>
<<if $roomchange == true>>
<<if !setup.checkItemInInventory('pillbottle')>>
<<if setup.checkItemInInventory('sissy_pill_mk1')>>
<<deleteItem $player $now 'sissy_pill_mk1'>>
<<set $scene.pillsRemaining = setup.getItemCount('sissy_pill_mk1')>>
<<if setup.checkItemInInventory('sissy_drug_1')>>
<<set $scene.pillsRemaining += setup.checkItemInInventory('sissy_drug_1')>>
<</if>>
<<elseif setup.checkItemInInventory('sissy_drug_1')>>
<<deleteItem $player $now 'sissy_drug_1'>>
<<set $scene.pillsRemaining = setup.getItemCount('sissy_drug_1')>>
<<else>>
ERROR: expecting sissy_pill_mk1 or sissy_drug_1 and found neither!
<</if>>
<</if>>
<<set $player.flags.used_sissy_pill_count += 1>>
<<set $scene.firstOD = $player.flags.pink_pill.times_od1 == 0>>
<<if $scene.firstOD>>
<<set $player.flags.pink_pill.times_od1 += 1>>
<<set $npc_manager.flags.office_unlocked = true>>
<<set $scene.hairChange = $player.hair.style != 'long_open' || $player.hair.color != 'blonde'>>
<<changeHair $player 'long_open' 'blonde'>>
<<if $player.body.breastsize[0] == 0>>
<<set $scene.breasts = 'new'>>
<<elseif $player.body.breastsize[0] < 5>>
<<set $player.body.breastsize[1] = 5>>
<<set $scene.breasts = 'dd'>>
<<elseif $player.body.breastsize[0] < 7>>
<<set $player.body.breastsize[1] += 1>>
<<set $scene.breasts = 'upgrade'>>
<<else>>
<<set $scene.breasts = 'noop'>>
<</if>>
<<setThreshold 'bimbofication' 'drug_bimbofication' 'od_mk1' true>>
<<addNpcTheme 'npc_psychiatrist' 'transition' 'theme_psychiatrist_transition_26'
0
'event_psychiatrist_session_overdose_mk1'
false
'theme_psychiatrist_transition_header'
>>
<</if>>
<</if>>
<<createBGR "./images/scenes/scene_eatpill.png">>
<div id="invframe" class="scrolltext">
<<if $scene.firstOD>>
Violating dosage standards you swallow another of the pink "sissy" pills. You were already feeling pleasant and pink from the first pill but soon the second one slams into you like a train. A wave of lust washes over you, the earlier sensations mere mild arousal compared to the panting need that staggers you.<br>
<br>
You moan and reach for a wall to steady yourself only to tense up again as a fire ignites in your
<<switch $scene.breasts>>
<<case 'new'>>
chest. Reaching up you are shocked to find not the solid bones of your ribs, but a pair of small, yet rapidly growing, breasts! The new tissue highly sensitive you cannot resist groping yourself as the breasts continue to swell in your hands, the weight pulling you forward until you find yourself cupping a pair of sizable <<getWordBreasts $player>>.
<<case 'dd'>>
breasts. Reaching up you are shocked to feel your breasts swelling your your hands. Hyper-sensitive you cannot help but grope yourself as they continue to swell, your already large breasts growing to even bigger proportions, the weight pulling you forward, each far larger than you can contain in one hand.
<<case 'upgrade'>>
breasts. Reaching up you are shocked to feel your breasts swelling your your hands. The already large <<getWordBreasts $player>> even more sensitive than usual you feel them grow to even more mammoth proportions, the weight pulling you forward as you struggle to keep them under control with your hands.
<<case 'noop'>>
breasts. Though your flesh tingles with hyper-sensitivity that has you desperately groping yourself the drugs do not seem sufficient to cause your already massive <<getWordBreasts $player>> to grow any further.
<<default>>
ERROR: unexpected scene.breasts <<=$scene.breasts>>
<</switch>>
<br><br>
Panting with arousal you get only a brief moment's respite before another explosion wracks your body, your head pitching back as you cry out only to stumble forward to land on your knees, your vision obscured by a curtain of golden hair.<br>
<br>
<<printThought $player "Wait, what?">><br>
<br>
Struggling to push past the wall of lust you manage to pull one hand away from the oh-so-pleasurable groping of your breasts to confirm that yes; while you were distracted by your chest your hair seems to have undergone a growth spurt of its own.<br>
<br>
<<if ["room_bathroom","room_mall_apparel_store_changing_booths", "room_mall_lingerie_shop_changing_booth", "event_psychiatrist_1stsession_changingroom_leave"].includes($locationbeforeuseage)>>
Pulling yourself to your feet you part your hair to look at your reflection.
<<else>>
Pulling out your phone you use it as a makeshift mirror to check out your reflection.
<</if>>
You can't help but gawk at the change; your hair cascades down in thick golden waves, extending well past your still-sensitive breasts, vibrant and sexy like something out of a fairy tale... or perhaps a porno. <<if $scene.lips>>Rounding things off is a more subtle, but still noticeable pair of bee-stung lips; currently slightly parted they combined with your shocked expression to give you a quite complete look of airheaded bimbo surprise.<</if>><br>
<br>
<<printThought $player "Oh <<getWordGod $player>>, what have I done?">><br>
<br>
Sensations slowly settling down you attempt to calm yourself, your breasts heaving with each breath as you try to think how your friends will react to this new look...<br>
<br>
[<<moveTo $locationbeforeuseage "Continue on with things." 0>>]
<<else>>
You moan as familiar lust rises within you but, though you feel a bit fuzzy and mentally slow you fail to catch that wonderful wave of body-warping, lusty high you remember from your previous overdose...<br>
<br>
<<if setup.getItemCount('sissy_pill_mk1')>0 || setup.checkItemInInventory('pillbottle') || setup.checkItemInInventory('sissy_drug_1') >0>>
[<<moveTo "room_use_sissy_pill_mk1_3" "Maybe if I took another?" 300 "<<set $scene.pills_taken=2>>">>]<br>
<<else>>
[@@.link_locked;You appear to be out of the powerful pink pills... maybe you should be more careful with them?@@]<br>
<</if>>
[<<moveTo $locationbeforeuseage "That's enough for now." 0>>]
<</if>>
</div>/*#
#desc: OD on multiple sissy pill mk1
#status: WRITTEN 0.9.0.0
#*/
<<set $player.location to "">>
<<include enterroom_locked>>
<<if $roomchange == true>>
<<set $scene.pills_taken +=1>>
<<if !setup.checkItemInInventory('pillbottle')>>
<</if>>
<<if $scene.pills_taken >= $player.flags.pink_pill.times_od1>>
<<setTmpEffect $player 'sissypill_mk1'>>
<<set $scene.hairChange = $player.hair.style != 'long_open' || $player.hair.color != 'blonde'>>
<<changeHair $player 'long_open' 'blonde'>>
<<set $scene.breasts = $player.body.breastsize[0] < 5>>
<<if $player.body.breastsize[1] < 5>>
<<set $player.body.breastsize[1] = 5>>
<</if>>
<<elseif $scene.pills_taken > 4>>
<<setTmpEffect $player 'sissypill_mk1_false_od'>>
<</if>>
<<if $scene.breasts && $scene.hairChange>>
<<set $scene.change = 'breasts_hair'>>
<<elseif $scene.breasts>>
<<set $scene.change = 'breasts'>>
<<elseif $scene.hairChange>>
<<set $scene.change = 'hair'>>
<<else>>
<<set $scene.change = 'none'>>
<</if>>
<<set $player.flags.pink_pill.times_od1 += 1>>
<<set $npc_manager.flags.office_unlocked = true>>
<<set $scene.cureWithdrawl = setup.hasTmpEffect('sissy_pill_mk1_withdrawal')>>
<<cancelTmpEffect $player 'sissypill_mk1'>>
<<if $scene.cureWithdrawl>>
<<cancelTmpEffect $player 'sissy_pill_mk1_withdrawal'>>
<<if setup.hasTmpEffect('sissy_pill_mk1_withdrawal_linger')>>
<<cancelTmpEffect $player 'sissy_pill_mk1_withdrawal_linger'>>
<</if>>
<<applyFatigue $player -50>>
<</if>>
<<setTmpEffect $player 'sissypill_mk1_od'>>
<<applyExperience 'bimbofication' 8 'very' $SEEN_STRANGER>>
<</if>>
<<createBGR "./images/scenes/scene_eatpill.png">>
<div id="invframe" class="scrolltext">
<<if $scene.pills_taken >= $player.flags.pink_pill.times_od1>>
Finally the familiar warmth flows through you and you moan in relief.
<<switch $scene.change>>
<<case 'none'>>
No physical change comes with it - apparently you are already at the limits of what the drug is capable of effecting.
<<case 'hair'>>
Though your breasts tingle pleasantly they fail to grow - your hair, on the other hand returns to the cascading waves of thick, long, blonde perfection from the first time you took the drugs.
<<case 'breasts'>>
Your breasts tingle and you grope the sensitive flesh in anticipation, feeling them swell in your hands.
<<case 'breasts_hair'>>
Not quite as intense as when it was unexpected you watch your hair burst forth to once again cascade down past your newly swelled breasts, long, thick and blonde.
<<default>>
ERROR: unexpected scene.change <<=$scene.change>>
<</switch>>
<br><br>
You sigh in contentment as the happy pink warmth lingers. You continue to grope your large, sensitive <<getWordBreasts $player>>. The voice in the back of your head screaming out that repeatedly overdosing will surely have consequences barely perceptible. An even louder voice reminds you that the drugs <<if $player.flags.pink_pill.times_booze1 > 0>>are said to <</if>>interact with alcohol...<br>
<br>
[<<moveTo $locationbeforeuseage "That's enough for now." 0>>]
<<elseif $scene.pills_taken > 4>>
You pop another pill, still desperate for that feeling of happy warmth only to be overcome by a separate feeling, one of nausea.<br>
<br>
Wretching slightly you spit up a blend of pink bile, the drugs you had tried to fill yourself up with spat out upon the ground.<br>
<br>
<<printThought $player "Some kind of safety feature? But I need my happy pills...">><br>
<br>
As desperate as you are to feel the effects of the pills once again the thought of taking more currently fills you with a subconscious feeling of revulsion, which only serves to further sour your mood.<br>
<br>
<<printThought $player "There has to be some of the drug lingering in my system... maybe some alcohol could spark things?">><br>
<br>
[<<moveTo $locationbeforeuseage "Do something else." 0>>]
<<else>>
You pop another pill but hardly feel anything different...<br>
<br>
<<if setup.getItemCount('sissy_pill_mk1')>0 || setup.checkItemInInventory('pillbottle') || setup.getItemCount('sissy_drug_1')>0>>
<<printThought $player "Dammit, I'm building up a tolerance... maybe if I took one more?">><br>
<br>
[<<moveTo "room_use_sissy_pill_mk1_3" "Pop another pill." 300>>]<br>
<<else>>
You frown at running out of pills without reaching the high you hoped for, <<=setup.getNpcName("npc_manager","formal")>> is so stringent about how many she will let you have at a time... if only you could trick her, or steal the main stash...<br>
<br>
<<if $player.flags.pink_pill.times_booze1 > 0>>
<<printThought $player "Dammit, I'm out of pills... Maybe if I had some alcohol on top?">>
<<else>>
<<printThought $player "Dammit, I'm out of pills... But wasn't there something about taking them with alcohol?">>
<</if>>
<br><br>
<</if>>
[<<moveTo $locationbeforeuseage "Do something else." 0>>]
<</if>>
</div>/*#
#desc: remove rfid from pink pill
#status: WRITTEN 0.7.4.0
#*/
<<set $player.location to "">>
<<include enterroom_locked>>
<<if $roomchange == true>>
<</if>>
<<if $fetish.sissy>>
<img src="./images/pink_pill.png" style="float: left;">
<<else>>
<img src="./images/pink_pillTODO.png" style="float: left;">
<</if>>
You examine the <<if $fetish.sissy>>Sissy<<else>>Antiboyotic<</if>> pill more closely. You recall an article you read about technology for tracking medication. Holding the pill up to the light you see a slight shadow inside that must be the biodegradable rfid tracking chip.<br>
<br>
<<printThought $player "Hah, that's how she's tracking how many I have...">><br>
<br>
[<<moveTo "event_pink_pill_rfid_remove" "Destroy the tracking device." 300>>]<br>
[<<moveTo $locationbeforeuseage "Do something else." 0>>]/*#
#desc: remove rfid from pink pill
#status: WRITTEN 0.7.4.0
#*/
<<set $player.location to "">>
<<include enterroom_locked>>
<<if $roomchange == true>>
<<if $npc_manager.stage > 1>>
<<set $player.flags.pink_pill.remove_rfid = true>>
<<set $scene.pillsRemaining = 0>>
<<if setup.checkItemInInventory('sissy_pill_mk1')>>
<<set _sissyPill = setup.getItemCount('sissy_pill_mk1')>>
<<deleteItem $player $now 'sissy_pill_mk1' _sissyPill>>
<<set $scene.pillsRemaining += _sissyPill>>
<</if>>
<<addItem "sissy_drug_1" $scene.pillsRemaining>>
<<else>>
<<deleteItem $player $now 'sissy_pill_mk1' 1>>
<</if>>
<</if>>
<<if $fetish.sissy>>
<img src="./images/pink_pill.png" style="float: left;">
<<else>>
<img src="./images/pink_pillTODO.png" style="float: left;">
<</if>>
<<if $npc_manager.stage > 1>>
You carefully crack open the pink pill, stashing the <<if $fetish.sissy>>Sissy<<else>>Antiboyotic<</if>> drugs before destroying the tiny biodegradable rfid tracking device that <<=setup.getNpcName("npc_manager","formal")>> must be using to monitor your dosage. Looking at the small pile of potent pink powder you resist the urge to take it immediately - you need to play a longer game if you want to build up your stores and so you package it back up in pill form for later<<if $scene.pillsRemaining > 1>> and repeat the procedure on your remaining pills<</if>>.
<<else>>
You attempt to carefully crack open the pink pill only for it to shatter in your hands and the drugs to disappear into a heavy mist.<br>
<br>
<<printThought $player "Damn, <<=setup.getNpcName('npc_manager','formal')>> did mention that they were very experimental... maybe the construction will be a bit more robust after they fix the supply issue and she trusts me to have more at a time.">>
<</if>>
<br><br>
[<<moveTo $locationbeforeuseage "Do something else." 0>>]/*#
#desc: use sissy pill mk2
#status: WRITTEN 0.7.4.0
#*/
<<if $roomchange == true>>
<<set $scene.first = $player.flags.used_sissy_pill_2_count == 0>>
<<if $scene.first>>
<<set $player.timebased.stress = Math.max(0,$player.timebased.stress-50)>>
<<applyFatigue $player -50>>
<<set $player.timebased.horny = setup.changeHorny($player, 30)>>
<<set $scene.breastGrowth = $player.body.breastsize[0] < 6>>
<<if $scene.breastGrowth>>
<<set $player.body.breastsize[1] = 6>>
<</if>>
<<setTmpEffect $player 'sissypill_mk2'>>
<<else>>
<<set $player.timebased.horny = setup.changeHorny($player, 20)>>
<<set $player.timebased.stress = Math.max(0,$player.timebased.stress-30)>>
<<applyFatigue $player -30>>
<<set $scene.breastGrowth = $player.body.breastsize[0] < 6>>
<<if $scene.breastGrowth>>
<<set $player.body.breastsize[1] = 6>>
<</if>>
<<set $scene.firstOfDay = !setup.hasTmpEffect('sissypill_mk2') && !setup.hasTmpEffect('sissypill_mk2_od')>>
<<if !$scene.firstOfDay>>
<<reduceExperience 'smart' 1>>
<<if setup.hasTmpEffect('sissypill_mk2')>>
<<cancelTmpEffect $player 'sissypill_mk2'>>
<</if>>
<<if !setup.hasTmpEffect('sissypill_mk2_od')>>
<<setTmpEffect $player 'sissypill_mk2_od'>>
<</if>>
<<if $player.flags.pink_pill.times_od2 == 0>>
<<addNpcTheme 'npc_psychiatrist' 'transition' 'theme_psychiatrist_transition_27'
0
'event_psychiatrist_session_overdose_mk2'
false
'theme_psychiatrist_transition_header'
>>
<</if>>
<<set $player.flags.pink_pill.times_od2 += 1>>
<<else>>
<<setTmpEffect $player 'sissypill_mk2'>>
<</if>>
<<if setup.hasTmpEffect('sissypill_mk2_linger')>>
<<cancelTmpEffect $player 'sissypill_mk2_linger'>>
<</if>>
<</if>>
<<set $scene.counterMk1 = setup.hasTmpEffect('sissy_pill_mk1_withdrawal')>>
<<if $scene.counterMk1>>
<<cancelTmpEffect $player 'sissy_pill_mk1_withdrawal'>>
<<if setup.hasTmpEffect('sissy_pill_mk1_withdrawal_linger')>>
<<cancelTmpEffect $player 'sissy_pill_mk1_withdrawal_linger'>>
<</if>>
<</if>>
<<set $player.flags.used_sissy_pill_2_count += 1>>
<<deleteItem $player $now 'personal_medication'>>
<</if>>
<<createBGR "./images/scenes/scene_eatpill.png">>
<div id="invframe" class="scrolltext">
<<if $scene.first>>
You take the first dose of your new drug, feeling the large pill slip down your throat with ease. The effects are far more subtle than you might have expected, a sort of soft pink cloud sneaking over you, wiping away all feelings of stress while leaving you feeling content, and simultaneously mentally lethargic but eager to experience new things...<br>
<br>
<<printThought $player "Mmm, this feels good, not having thoughts is nice...">><br>
<br>
<<if $scene.counterMk1>>
Perhaps even better is that you feel the aching cloud of withdrawal dissolve, the punitive consequences of your overdosing disappearing in an instant.<br>
<br>
<</if>>
<<if $scene.breastGrowth>>
You smile as you feel your breasts swell back to a nice full DD as you wonder why you ever allowed them to be smaller...
<<else>>
Though your thoughts are slightly fogged you do not think your body has undergone any drug-fuelled changes.
<</if>>
<br><br>
[<<moveTo $locationbeforeuseage "Do something else." 0>>]
<<else>>
<<if $scene.firstOfDay>>
You take your daily dose of the <<if $fetish.sissy>>Sissy<<else>>Antiboyotic<</if>> Pill Mk2, feeling the familiar pink fog descend to suffocate your thoughts and leave you feeling happy, mindless but strangely eager to try new things...<br>
<br>
<<if $scene.counterMk1>>
Perhaps even better is that you feel the aching cloud of withdrawal dissolve, the punitive consequences of your overdosing disappearing in an instant.<br>
<br>
<</if>>
<<if $scene.breastGrowth>>
You smile as you feel your breasts swell back to a nice full DD as you wonder why you ever allowed them to be smaller...
<<else>>
Though your thoughts are slightly fogged you do not think your body has undergone any drug-fuelled changes.
<</if>>
<br><br>
<<printThought $player "Mmm, this feels good, not having thoughts is nice...">><br>
<br>
[<<moveTo $locationbeforeuseage "Do something else." 0>>]
<<else>>
<<if $player.values.smart.currentLevel < 1>>
Once again ignoring the dosing guidelines of the <<if $fetish.sissy>>Sissy<<else>>Antiboyotic<</if>> Pill Mk2's you pop another pill, embracing the wonderful feeling of bimbo bliss scouring your mind clear.<br>
<br>
As the pink cloud thickens you feel different...<br>
<br>
[<<moveTo "bad_end_sissy_pill_mk2" "Uh-oh." 0>>]
<<else>>
Ignoring guidelines you pop another of the <<if $fetish.sissy>>Sissy<<else>>Antiboyotic<</if>> Pill Mk2's.
<<if $player.values.smart.currentLevel < 2>>
The happy pink fog returns once again, though at this point you have few thoughts left for it to blot out. The prudent move would be to be very careful about overdosing again lest you lose all that you are...
<<elseif $player.values.smart.currentLevel < 5>>
Some of your intelligence, meager though it may be, drains away, too much more of this and you will have no thoughts left.
<<elseif $player.values.smart.currentLevel < 10>>
Your mind already nigh thought free the pink haze thickens into a cotton-candy cloud that fills your head and begins pushing things out. With a dumb smile on your face you enjoy the experience - after all, who needs "knowledge" and "intelligence" when you can just be blank and pink, dumb and happy?
<<elseif $player.values.smart.currentLevel < 15>>
For some unfathomable reason you have decided to permanently blunt your intelligence as the happy pink fog flows in and eats away at your mind. Of course you still remain far smarter than average, but that just means you more keenly feel the loss.
<<else>>
Despite, or perhaps because? of your vast intelligence you have just rendered yourself slightly dumber by overdosing on <<if $fetish.sissy>>Sissy<<else>>Antiboyotic<</if>> Pill Mk2.
<</if>>
<br><br>
Feeling quite blissful with the new "state" of your mind you slowly focus back on the present as you slowly consider your next action.<br>
<br>
[<<moveTo $locationbeforeuseage "Do something else." 0>>]
<</if>>
<</if>>
<</if>>
</div>/*#
#desc: destroy all smarts with sissy pill mk2
#status: WRITTEN 0.7.4.0
#*/
<<set $player.location to "">>
<<set $gameOver = 'pink_pill_mk2'>>
<<include enterroom_locked>>
<<createBGR "./images/scenes/scene_eatpill.png">>
<div id="invframe" class="scrolltext">
Finding no more thoughts to absorb the pink cloud of bliss begins eating away at your soul. Your body goes limp like a puppet with her strings cut and you slump to the floor.<br>
<br>
With a blank, but happy expression on your face the last of your intelligence is eaten away as your body morphs to match until you are laying on the floor, a human sex-doll; breasts impossibly huge, full lips spread in a permanent expression of cock-inviting surprise, bountiful hips spread and ready for someone to use you for their pleasure.<br>
<br>
Some silent signal is triggered by your overdose and two men soon appear to quickly bundle you up and spirit you away. Care-free and without a thought in your head you barely even notice, only distantly aware as you are transported, dressed and then installed in a special bedroom.<br>
<br>
Technically chained to the bed you hardly care, your life now consists of mindless bliss as you are frequently visited by guests who sexually use and abuse your body in all sorts of ways before leaving you to be washed and cleaned by robotic staff for the next round. Throughout it all your emotions range from orgasmic bliss to mindless anticipation. If you had any thoughts left it would be that you exist only for sex, the periods in between penetrations akin to a race-car sitting parked between competitions.<br>
<br>
<div style="text-align: center;"><span align="center">* * * * G A M E O V E R * * * *</span></div><br>
[<<link "Export all progress">><<set _s = setup.exportOtherAchievs()>><</link>>]
</div>/*#
#desc: come home after first day, clothes + you need to be washed
#status: FINISHED 0.4.0.0
#*/
<<set $player.inside = true>>
<<setScene>>
<<if $roomchange == true>>
<</if>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/flat_foyer_01.png">>
<div id="invframe" class="scrolltext">
As you return to your fortress of solitude, you think about what <<=setup.getNpcName('npc_manager', 'formal')>> said.<br>
<br>
<<printThought $player "What was it she said? Something about being a secretary needing to be representative? But representative of what?">><br>
<br>
You shake your head, you never were very good at translating managerial corporate-speak. You reflect on the rest of your brief introduction with your new boss.<br>
<br>
<<printThought $player "I don't smell that bad... do I?">><br>
<br>
Taking a quick sniff from your clothes, you get disabused, about your bodily scents.<br>
<br>
<<printThought $player "Wow, this is worse then I thought. I need to throw these into the washing machine fast. A shower would not hurt either. Hmm... maybe I should take a look at that contract later. I mean how hard can it be?">><br>
<br>
[<<moveTo "event_landlord_brokenwashmachine_1" "Go to the bathroom">>]
</div>/*#
#desc: first day; strip and throw clothes in washer, find exgirlfriend's clothes + makeup kit, washer bursts into flames
#status: FINISHED 0.4.0.0
#*/
<<set $player.inside = true>>
<<if $roomchange == true>>
<<set $now to setup.advanceDate($player, $now, 'minutes', 30)>>
<<set $player.timebased.dirty = 0>>
<<if setup.inWardrobe('pyjama')>>
<<set $scene.pyjama = 'wardrobe'>>
<<else>>
<<set $scene.pyjama = 'inventory'>>
<</if>>
<<addItemWardrobe "makeup_basic">>
<<addItemWardrobe "black_box">>
<<removeAllClothing $player $now>>
<<deleteItem $player $now 'pyjama'>>
<<deleteItem $player $now 'socks'>>
<<deleteItem $player $now 'boxershorts'>>
<</if>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/flat_bathroom_01.png">>
<div id="invframe" class="scrolltext">
You enter the bathroom and take off all your clothes. A sudden realization sinks in that you haven't washed your clothes since last week. <<=setup.getNpcName('npc_exgirlfriend', 'first')>> and you had a job rotation for the different household chores. Seems like this all falls into your hands now. From the looks of it most of your underwear is dirty. Shouldn't be a problem, one quick wash cycle in the washing machine ought be enough, but you have too many dirty clothes at your hand to put them inside the washing machine at once. You split them into two piles. You put your underwear and your pyjamas,
<<if $scene.pyjama == 'wardrobe'>>
which you quickly fetched from your wardrobe,
<<else>>
which you carried around the whole day for some unknown reason,
<</if>>
to the side, while putting the rest of your clothes inside the machine. You take a quick shower while the machine works. After that you take the wet clothes and put them into the dryer.<br>
<br>
<<printThought $player "Hmm... what's that? There are already some clothes in the dryer.">><br>
<br>
You examine things closer and discover it's more of <<=ps(setup.getNpcName('npc_exgirlfriend', 'first'))>>
stuff. Looking at it makes you anxious for a brief moment. So this will be your life from now on. Alone. You sort her things out. You find a pair of panties, a bra, some pantyhose, a black skirt and a white blouse. You fold it and put it in the spare laundry basket and toss the lot into the wardrobe. After that you put your clothes into the dryer and your underwear into the washing machine. The decision to put it with all her stuff into the wardrobe was easy, should she ever turn up to fetch her belongings, that way you'll have quick access to them.<br>
<br>
<<printThought $player "Let's put this away. The last thing I need right now is anyone seeing this and thinking I'm into crossdressing or anything like that.">><br>
<br>
As you put things in the wardrobe you see a small pink container resting atop a black box hidden in the back. You open the pink container. It's filled to the brim with makeup items like lipstick, concealer, eyeliners and so on. Hmm... seems to be her old makeup case. The black box, on the other hand, you are unable to open due to its digital alphanumeric combo lock. Strange, you don't remember ever seeing this box before. You shrug and put it together with her other belongings. As you close the wardrobe in the bedroom you catch a whiff of a strange smell, like something is burning. The smell gets stronger as you hear strange noises coming from the bathroom.<br>
<br>
You make haste there to see the washing machine already going up in flames. Fortunately you had a hand-held fire extinguisher installed in the foyer, so you are able to prevent things from spreading but by the time the dust and flame-retardant powder clears your washing machine and all that was inside is gone.<br>
<br>
<<printThought $player "It can't get any worse now, can it?">><br>
<br>
[<<moveTo "event_landlord_brokenwashmachine_2" "Continue">>]
</div>/*#
#desc: landlord shows up for burning washing machine, you open door and invite him in, he promises to fix
#status: FINISHED 0.4.0.0
#*/
<<set $player.inside = false>>
<<if $roomchange == true>>
<<set $sceneVisibility = $SEEN_FRIEND>>
<<storeVisual $player $npc_landlord>>
<<set $now to setup.advanceDate($player, $now, 'minutes', 10)>>
<<deleteItem $player $now 'socks'>>
<<deleteItem $player $now 'boxershorts'>>
<<if $player.indecent >= 90>>
<<applyExperience 'humiliation' 12 'normal' $SEEN_FRIEND>>
<<set $player.flags.landlordsawyounaked = true>>
<<addNpcTheme 'npc_psychiatrist' 'landlord' 'theme_psychiatrist_landlord_0'
0
'event_psychiatrist_session_landlord_1'
false
'theme_psychiatrist_landlord_header'
>>
<</if>>
<</if>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/flat_bathroom_01.png"
"./images/characters/npc_landlord.png">>
<div id="invframe" class="scrolltext">
Suddenly the doorbell rings. Making a final visual check that the fire is out you head to the door and check the camera outside. It is <<=setup.getNpcName('npc_landlord', 'full')>>, your landlord and the building's caretaker. He is an old, tough guy who looks like he has seen a lot. Which is probably accurate, though he does not talk much about himself or his time in the war. Overall he is a really nice guy... as long as you are getting on his good side. You open the door.<br>
<br>
<<if $player.indecent >= 90>>
"@@.npc_landlord;Buenas tardes chico. I hea...@@" He suddenly stops talking. His gaze slowly wanders down your body, which makes you realise that you are wearing nothing at all.
<<if $player.timebased.horny>=50>>
Even worse, you're having a raging erection, due the side effects of the penis enlargement pills, which makes an already embarrassing scene so much worse.
<</if>>
You quickly grab a towel and wrap it around you, but it is already too late. You blush like a ripe strawberry.<br>
<br>
"@@.npc_landlord;So...@@", he tries as hard as he can to look into another direction.<br>
<br>
<<printThought $player "Wait... is he blushing as well? What is going on here?">><br>
<br>
"@@.npc_landlord;Anyway... I heard some extrano ... strange noises from your floor and the internal sensors gave me a fire alert from your apartment. Is everything all right?@@"
<<elseif $player.indecent >= 65>>
"@@.npc_landlord;Buenas tardes chico. I hea...@@" He suddenly stops talking. His gaze slowly wanders down along your body, which makes you realise that you wear nearly nothing at all. You quickly grab a towel and wrap it around you, but it is already too late. You blush like a ripe tomato.<br>
<br>
"@@.npc_landlord;So... I heard some extrano ... strange noises from your floor and the internal sensors gave me a fire alert from your apartment. Is everything all right?@@"
<</if>>
<br><br>
You explain to him what happened. It's actually a good thing <<=setup.getNpcName('npc_landlord', 'first')>> showed up since you're nearly ready for a mental breakdown. But his deep and soothing voice calms you down. In an almost casual display of strength he moves the broken washing machine out of the apartment and turns towards you.<br>
<br>
"@@.npc_landlord;Do not worry, chico. I take care of this. You look agotado ... depleted. I'll fix the wall behind it tomorrow, and the insurance should exchange the broken machine. It was ... material defect... was it? Yes it was, no? Buenas noches a ti chico.@@"<br>
<br>
And with those parting words he leaves you alone.<br>
<br>
[<<moveTo "event_landlord_brokenwashmachine_3" "Continue">>]
</div>/*#
#desc: realise you have no "male" underwear after washing machine fire
#status: FINISHED 0.4.0.0
#*/
<<set $player.inside = false>>
<<if $roomchange == true>>
<</if>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/flat_bathroom_01.png">>
<div id="invframe" class="scrolltext">
As you return from the foyer to the bathroom, a realization suddenly comes to you. You have no underwear for tomorrow morning. This leaves you in a predicament. What are you supposed to do? It's too late now but you could try to hit the mall tomorrow, just before work.<br>
<br>
<<printThought $player "No, that's not going to work, since the stores open at 8, same as my shift starts. I'd be too late for my very first day. And <<=setup.getNpcName('npc_manager', 'formal')>> does not seem to be the forgiving type...">><br>
<br>
Well, that leaves you with three other options. You could go order something online, and pay a lot extra for an overnight delivery.<br>
<br>
<<printThought $player "Well that seems to be the best idea, but I'm not sure if I'm happy with this. Money is going to be tight next month even without any extra expenses.">><br>
<br>
You could go commando. It's not like there's any reason for you to lose these trousers of yours. Sure it'll chafe a bit, but it's only for a day. And for the extremely unlikely event of getting some action, you'll be ready a lot faster.
<br><br>
<<printThought $player "Yeah, I like that idea. But then again, I'm going to die of shame since I'll know I'm not wearing any underwear at all. And no socks is not very good for my feet either.">><br>
<br>
And the last option you come up with... is to wear <<=ps(setup.getNpcName('npc_exgirlfriend', 'first'))>> underwear. You don't like the idea at all, but the two of you actually have a similar frame so her clothing should fit you. And you only have to wear it until tomorrow evening, when you can buy new underwear at the mall.<br>
<br>
<<printThought $player "Why does something like this always happen to me?">><br>
<br>
[<<moveTo "event_landlord_brokenwashmachine_3_panties_1" "Lets take a closer look at these panties." 60>>]
<<hint $options "These 4 choices will set your start feminization.<br>Each will have different consequences and set your<br>feminization stat at a higher start level (from top <br>to bottom).">><br>
[<<moveTo "event_landlord_brokenwashmachine_3_online_1" "Order underwear online!" 60>>] <<hint $options "Next day delivery might not be cheap, but it's the best guarantee to get what you should be wearing.">><br>
[<<moveTo "event_landlord_brokenwashmachine_3_money_1" "Stop by the mall on the way to work and buy some new things." 60>>] <<hint $options "Works starts before the mall opens so I'll need to talk an employee into letting me in early or I'll be stuck commando...">><br>
[<<moveTo "event_landlord_brokenwashmachine_3_commando_1" "Going Commando!" 60>>] <<hint $options "No underwear may not be feminine but it also isn't very professional.">>
</div>/*#
#desc: examine exgirlfriend's panties after washing machine fire
#status: FINISHED 0.4.0.0
#*/
<<set $player.inside = false>>
<<if $roomchange == true>>
<</if>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/flat_wardrobe.png">>
<div id="invframe" class="scrolltext">
You fetch the laundry basket from the wardrobe and check your options. You find a pair of white cotton panties, a white bra and some black pantyhose. From all other options this may be the least worst. She's also left you a pencil skirt and a white blouse, which does not look that different from your shirt, as it is similar in cut and design, but the buttons are on the left side as opposed to male cut shirts. And you think it might be a little bit tighter around the waist and has more space for breasts, but your waist is pretty narrow for a guy, so it should theoretically fit you was well. Not that you need to wear that blouse, since your shirt survived the great washing machine fire of 2033. Ah, those were bad times for all of underwearkind.<br>
<br>
<<printThought $player "Okay, my brain is on vacation it seems...">><br>
<br>
You focus back on the matter at hand, and ponder if that's what you want to do.<br>
<br>
<<printThought $player "That's not too bad. I think I can endure wearing these for just one day. As long as nobody catches me wearing these I should be fine. I could even try to wear the rest... for scientific reasons of course. Better only take what I need, not to be tempted to do anything more strange this evening.">><br>
<br>
Your hand hovers over the panties.<br>
<br>
[<<moveTo "event_landlord_brokenwashmachine_3_panties_2" "Take the panties and the pantyhose." 360>>]<br>
<br>
Or do you change your mind?<br>
<br>
[<<moveTo "event_landlord_brokenwashmachine_3_online_1" "Order underwear online!" 60>>]<br>
[<<moveTo "event_landlord_brokenwashmachine_3_money_1" "Stop by the mall on the way to work and buy some new things." 60>>] <<hint $options "Works starts before the mall opens so I'll need to talk an employee into letting me in early or I'll be stuck commando...">><br>
[<<moveTo "event_landlord_brokenwashmachine_3_commando_1" "Going Commando!" 60>>] <<hint $options "No underwear may not be feminine but it also isn't very professional.">>
</div>/*#
#desc: examine exgirlfriend's panties after washing machine fire
#status: FINISHED 0.4.0.0
#*/
<<set $player.inside = false>>
<<if $roomchange == true>>
<<set $player.flags.fem_style.underwear = "voluntary">>
<<setThreshold 'feminization' 'voluntary_path_feminization' 'exgirlfriends_panties' true>>
<<set _nextDate to setup.setNextDate($now, 1, 7, 0)>>
<<addEvent 'exgf_firstday_visit'
'{"trigger":"always","type":["date","tag"],"tag":"home"}'
'{"szene":"event_exgirlfriend_fetchthings_1"}'
_nextDate
>>
<<addItem "cotton_panties">>
<<addItemWardrobe "cotton_bra">>
<<addItem "black_pantyhose">>
<<addItemWardrobe "satin_blouse">>
<<addItemWardrobe "skirt_black">>
<</if>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/flat_wardrobe.png">>
<div id="invframe" class="scrolltext">
You take the panties and pantyhose and leave the rest in the wardrobe.<br>
<br>
<<printThought $player "Oh, that fabric does feel soft and nice. I hope they're not too tight">><br>
<br>
[<<moveTo "room_bedroom" "Close the wardrobe." 360>>]
</div>/*#
#desc: order underewear online after washing machine fire
#status: FINISHED 0.4.0.0
#*/
<<set $player.inside = false>>
<<if $roomchange == true>>
<</if>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/flat_computer_01.png">>
<div id="invframe" class="scrolltext">
<<if $player.indecent >= 90>>
You wrap a towel around your hips and
<<else>>
You
<</if>>
enter the living room, where your computer is. You normally order online via Alizon, the biggest online store for, well, everything. Finding some underwear is not that difficult, but even with a 24 hour mail service you have no guarantee that they'll arrive tomorrow in the morning. So you have to choose drone delivery. You never used this option because it is still very expensive but it's kind of cool; you can even a set a specific time when they should deliver. You set the time for tomorrow morning at 7 o'clock. But it costs you a total of 90 credits, which you are not happy about. Since the clothing costs around 15 credits, the remaining costs are delivery alone.<br>
<br>
<<printThought $player "<<getWordGod $player>>, this is so stupid. I really should start to save some money, or I could get into trouble next month... Maybe it's time to look for an additional income source. I should probably check the contract if that's even allowed!">><br>
<br>
Your mouse cursor hovers over the "Buy now" button.<br>
<br>
<<printThought $player "What if they mess up the order? Then I have no more options tomorrow morning. Plus the added costs suck balls!">><br>
<br>
Do you go through with it?<br>
<br>
[<<moveTo "event_landlord_brokenwashmachine_3_online_2" "Buy the clothes online" 360>>]<br>
<br>
Or do you change your mind?<br>
<br>
[<<moveTo "event_landlord_brokenwashmachine_3_panties_1" "Lets take a closer look at these panties." 60>>]<br>
[<<moveTo "event_landlord_brokenwashmachine_3_money_1" "Stop by the mall on the way to work and buy some new things." 60>>]<br>
[<<moveTo "event_landlord_brokenwashmachine_3_commando_1" "Going Commando!" 60>>]
</div>/*#
#desc: order underewear online after washing machine fire
#status: FINISHED 0.4.0.0
#*/
<<set $player.inside = false>>
<<if $roomchange == true>>
<<set $sceneVisibility = $INCOGNITO>>
<<setThreshold 'bimbofication' 'spending_money' 'not_much' true>>
<<applyExperience 'bimbofication' 2 'insignificant' $ALONE>>
<<addEmail $computer
'Alizon.com'
'<<=$player.first_name>> <<=$player.last_name>>'
false
false
$now
'mail_alizon_01_h'
'mail_alizon_01_t'>>
<<set _nextDate to setup.setNextDate($now, 1, 7, 0)>>
<<addEvent 'exgf_firstday_w_order'
'{"trigger":"always","type":["date","tag"],"tag":"home"}'
'{"szene":"event_exgirlfriend_recive_onlineorder_1"}'
_nextDate
>>
<<set $player.money.total -= 90>>
<</if>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/flat_computer_01.png">>
<div id="invframe" class="scrolltext">
You gulp and click the button.<br>
<br>
<<printThought $player "Well, now I have to live with it. Lets see how this works out. Either way I have to pull this through">><br>
<br>
[<<moveTo "room_livingroom" "Shut down your PC." 360>>]
</div>/*#
#desc: decide to pick up underwear on the way to work
#status: RELEASED 0.6.0.0
#*/
<<set $player.inside = false>>
<<if $roomchange == true>>
<</if>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/flat_wardrobe.png">>
<div id="invframe" class="scrolltext">
You check your wardrobe one more time in the hope of finding something you might have missed. Nope, you were really thoroughly this time, not even a single sock. Just <<=ps(setup.getNpcName('npc_exgirlfriend', 'first'))>> clothes you put back in there. Maybe you should...<br>
<br>
<<printThought $player "Naaah, lets scratch that thought for the time being, shall we?">><br>
<br>
Losing all your socks, underwear and your much beloved pyjamas in one shot certainly sucks given your current tight money situation. But the most prudent response would seem to be to pick something up from the bulk store in the mall. You recall that they don't actually open until after you need to be at work but there ought to be an employee around early who you can tell of your plight. It's a risk, but worth it to avoid one of your more embarrassing or expensive options.<br>
<br>
[<<moveTo "event_landlord_brokenwashmachine_3_money_2" "Decide to buy the clothes tomorrow morning at the mall." 360>>]<br>
<br>
Or do you change your mind?<br>
<br>
[<<moveTo "event_landlord_brokenwashmachine_3_panties_1" "Lets take a closer look at these panties." 60>>]<br>
[<<moveTo "event_landlord_brokenwashmachine_3_online_1" "Order underwear online!" 60>>]<br>
[<<moveTo "event_landlord_brokenwashmachine_3_commando_1" "Going Commando!" 60>>]
</div>/*#
#desc: decide to pick up underwear on the way to work
#status: RELEASED 0.6.0.0
#*/
<<set $player.inside = false>>
<<if $roomchange == true>>
<<set $player.flags.commando = true>>
<<set $player.flags.fem_style.underwear = "money">> /% note: this can be set to forced if you end up not wearing what you get at the %/
<<set _nextDate to setup.setNextDate($now, 1, 7, 0)>>
<<addEvent 'exgf_firstday_visit'
'{"trigger":"always","type":["date","tag"],"tag":"home"}'
'{"szene":"event_exgirlfriend_fetchthings_1"}'
_nextDate
>>
/%
<<addItemWardrobe "cotton_panties">>
<<addItemWardrobe "cotton_bra">>
<<addItemWardrobe "black_pantyhose">>
<<addItemWardrobe "satin_blouse">>
<<addItemWardrobe "skirt_black">>
%/
<</if>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/flat_wardrobe.png">>
<div id="invframe" class="scrolltext">
That does seem like the less critical option to you. You toss the rest of your ex-girlfriend's things into the back of the wardrobe as you have no use for them.<br>
<br>
[<<moveTo "room_bedroom" "Close the wardrobe." 360>>]
</div>/*#
#desc: decide to goto work commando after washing machine fire
#status: FINISHED 0.4.0.0
#*/
<<set $player.inside = false>>
<<if $roomchange == true>>
<</if>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/flat_bathroom_01.png">>
<div id="invframe" class="scrolltext">
You think about it for a moment. What's the worst that could happen? If you play your cards right, nobody will ever find out, that you're not wearing any underwear. It's not like there are any regulations for underwear in your contract.<br>
<br>
<<printThought $player "Wait a second. That was my old contract with Cloud Data Service. But I assume there are no such clauses in my new one was well. Who in their right mind would regulate something like that. I just have to make sure I'm clean tomorrow and that should suffice">><br>
<br>
You spin that thought a little bit longer.<br>
<br>
You brace yourself for going out tomorrow... commando style.<br>
<br>
<<printThought $player "Hmm... even if she were to check my underwear, there could only be one reason for that. Hehe... God, I am so lonely...">><br>
<br>
What will you do?<br>
<br>
[<<moveTo "event_landlord_brokenwashmachine_3_commando_2" "Decide to go commando!" 60>>]<br>
<br>
Or do you change your mind?<br>
<br>
[<<moveTo "event_landlord_brokenwashmachine_3_panties_1" "Lets take a closer look at these panties." 60>>]<br>
[<<moveTo "event_landlord_brokenwashmachine_3_online_1" "Order underwear online!" 60>>]<br>
[<<moveTo "event_landlord_brokenwashmachine_3_money_1" "Stop by the mall on the way to work and buy some new things." 60>>]<br>
</div>/*#
#desc: decide to goto work commando after washing machine fire
#status: FINISHED 0.4.0.0
#*/
<<set $player.inside = false>>
<<if $roomchange == true>>
<<set $player.flags.commando = true>>
<<set _nextDate to setup.setNextDate($now, 1, 7, 0)>>
<<addEvent 'exgf_firstday_visit'
'{"trigger":"always","type":["date","tag"],"tag":"home"}'
'{"szene":"event_exgirlfriend_fetchthings_1"}'
_nextDate
>>
<</if>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/flat_bathroom_01.png">>
<div id="invframe" class="scrolltext">
Concluding that it is the simplest plan you decide to go forgo underwear until you can pickup some fresh pairs on the way home from work tomorrow.<br>
<br>
<<printThought $player "Not the most comfortable thing, but hey, who's going to know, or care?">><br>
<br>
You brace yourself for going out tomorrow... commando style.<br>
<br>
[<<moveTo "room_bathroom" "Continue." 60>>]
</div>/*#
#desc: used to make dummy links to passages that are handled in js, etc. so that the orphan/dead end link detection code can work better
#status: FINISHED 0.4.0.0
#*/
Twine structure
[[jsLinks]]
[[StoryTitle]]
[[StorySettings]]
[[StoryCaption]]
[[PassageDone]]
[[initGame]]
Dialog boxes
[[dialog_selectName]]
[[dialog_selectNameVoluntary]]
[[dialog_selectNameInsurance]]
[[dialog_selectAdminNickname]]
[[room_bedroom_setalarmclock]]
[[dialog_selectTime]]
[[dialog_selectDualTime]]
[[room_office_sissy_secretary_work_data]]
Debug
[[r_addClothesSet]]
[[r_debugGoto]]
[[r_debugAddItem]]
[[r_debugShowData]]
[[r_tutText]]
[[var_tmp]]
[[r_changeClothesSet]]
[[r_debugSetData]]
[[r_delEmail]]
[[r_errorMessage]]
[[r_setAlarmClock]]
[[r_debugImport]]
phonecalls
[[room_call_npc_exgirlfriend]]
[[room_call_npc_manager]]
[[room_call_npc_landlord]]
[[room_call_npc_admin]]
[[room_call_npc_psychiatrist]]
[[room_call_npc_technician]]
[[event_manager_weekly_salary_remote]]
[[event_mall_photoshoot_call]]
[[event_fetstore_chastity_finish_phone]]
variable-controlled scenes
[[event_work_coffee_0_0]]
[[room_online_university_course_smart_2]]
[[room_play_games_smart]]
[[room_play_games_hotties]]
[[room_play_games_skill]]
[[room_play_games_relax]]
[[event_manager_performance_review_3]]
[[room_mall_beautyparlor_cut]]
[[room_mall_beautyparlor_cutcolor]]
triggers in js
[[event_beginner_heels]]
[[event_beginner_plug_start]]
[[room_error]]
[[event_manager_daily_check_stage_2]]
[[event_psychiatrist_session_boiless_cum_2]]
[[event_psychiatrist_session_boiless_cum_3]]
[[event_manager_hormone_inspect]]
[[event_psychiatrist_boiless_review_1_1]]
[[event_psychiatrist_boiless_review_1_1_fail]]
[[event_psychiatrist_session_hormones]]
[[event_manager_hormone_inspect_fail_2_1]]
[[event_psychiatrist_session_boiless]]
inventory
[[room_use_business_card_technician]]
[[room_use_analplug_small_box]]
[[room_use_webcam]]
[[room_use_sissy_pill_mk1]]
[[room_use_business_card]]
[[room_use_business_card_landlord]]
[[room_use_black_box]]
[[room_use_unknown_candy]]
[[lookItem]]
[[room_use_alizon_box_1]]
[[szene_pink_pill]]
[[takeItem]]
[[room_use_business_card_psychiatrist]]
[[room_use_pink_pill]]
[[event_open_package_gold_hoop_earrings]]
[[event_open_package_pink_satin_corset]]
[[room_use_chastity_cage_box]]
[[room_use_chastity_belt_flat_box]]
[[chastity_belt_flat_box]]
[[event_open_package_pink_thigh_highs]]
[[event_open_package_bed_heels]]
[[event_open_package_gold_hoop_earrings]]
[[event_maid_outfit_box]]
[[event_pink_pill_examine]]
[[room_use_sissy_pill_mk2]]
[[room_use_sissyomatic]]
[[room_use_drug_smart]]
[[room_use_drug_ditzy]]
[[room_use_drug_master]]
[[room_use_drug_slave]]
[[room_use_drug_dick]]
[[room_use_drug_breast]]
[[room_use_drug_smart_plus]]
[[room_use_drug_ditzy_plus]]
[[room_use_drug_master_plus]]
[[room_use_drug_slave_plus]]
[[room_use_drug_dick_plus]]
[[room_use_drug_breast_plus]]
[[room_use_hucow_milk]]
[[room_use_pickmeup]]
[[room_use_electric_chastity_box]]
[[room_use_chastity_cage_tiny_box]]
Other
[[room_empty]]
[[attachment_read_nda_signed]]
[[attachment_read_nda]]
[[room_computer_email_read]]
[[attachment_read_contract]]
[[room_do_makeup_apply]]
[[room_bedroom_rest]]
[[room_mall_beautyparlor_toogirly]]
[[event_work_coffee_n_0]]
[[room_mall_beautyparlor_makeup_2]]
[[event_manager_check_uniform_upgrade]]
[[event_corset_lacing_0]]
[[event_manager_daily_check_stage_1]]
[[event_manager_daily_check_stage_3]]
[[room_rideshare]]
[[voluntaryUnisex]]
[[voluntaryFemale]]
[[voluntaryMakeup]]
[[fullMakeupFemale]]
[[attachment_enroll_boiless]]
[[room_usual_place_gloryhole_anal_1]]
[[event_technician_meeting_tired_2]]
hypnosis stage 4 links
[[event_psychiatrist_hypnosis_4_bdsm_accept]]
[[event_psychiatrist_hypnosis_4_bdsm_decline]]
[[event_psychiatrist_hypnosis_4_bdsm_reject]]
[[event_psychiatrist_hypnosis_4_penis_accept]]
[[event_psychiatrist_hypnosis_4_penis_decline]]
[[event_psychiatrist_hypnosis_4_penis_reject]]
[[event_psychiatrist_hypnosis_4_bondage_accept]]
[[event_psychiatrist_hypnosis_4_bondage_decline]]
[[event_psychiatrist_hypnosis_4_bondage_reject]]
[[event_psychiatrist_hypnosis_4_foot_accept]]
[[event_psychiatrist_hypnosis_4_foot_decline]]
[[event_psychiatrist_hypnosis_4_foot_reject]]
[[event_psychiatrist_hypnosis_4_piss_accept]]
[[event_psychiatrist_hypnosis_4_piss_decline]]
[[event_psychiatrist_hypnosis_4_piss_reject]]
[[event_psychiatrist_hypnosis_4_cum_accept]]
[[event_psychiatrist_hypnosis_4_cum_decline]]
[[event_psychiatrist_hypnosis_4_cum_reject]]
bodyshop
[[room_bodyshop_breast_machine_2]]
Not Yet Implemented
[[event_work_coffee_random_0]]
[[event_technician_hotties_1_no]]
[[room_usual_place_blowjob_piss]]
night selfie
[[room_bedroom_picture_npc_technician]]
[[room_bedroom_picture_npc_exgirlfriend]]
[[room_bedroom_picture_npc_manager]]
[[room_bedroom_picture_npc_psychiatrist]]
[[room_bedroom_picture_npc_landlord]]
[[room_bedroom_picture_npc_barista]]
[[room_bedroom_picture_npc_admin]]
[[room_bedroom_picture_npc_barkeeper]]
[[event_bed_heels_photo_fail]]
random events:
coworkers
[[event_coworker_futa_0]]
[[event_coworker_futa_1]]
[[event_coworker_futa_2]]
[[event_coworker_futa_3]]
[[event_coworker_hucow_0]]
[[event_coworker_hucow_1]]
[[event_coworker_hucow_2]]
[[event_coworker_hucow_3]]
[[event_coworker_sexdoll_1]]
[[event_coworker_sexdoll_2]]
[[event_coworker_sexdoll_3]]
[[event_coworker_sissy_secretary_0]]
[[event_coworker_sissy_secretary_1]]
[[event_coworker_sissy_secretary_2]]
[[event_coworker_sissy_secretary_3]]
work managers
[[event_work_nintendolls_president]]
[[event_work_hr_retention]]
[[event_work_hr_discipline]]
[[event_work_hr_development]]
[[event_work_hr_harrassment]]
ai
[[event_ai_mission_root]]
[[event_ai_elevator_offer_1]]
[[event_ai_elevator_offer_1_retrigger]]
Other
[[event_random_work_bathroom_male]]
[[event_random_work_bathroom_male_private]]
[[event_random_work_bathroom_female]]
[[event_random_work_bathroom_female_private]]
[[event_manager_daily_check_upgrade_fail]]
[[event_random_move_foreshadow]]
[[event_random_work_elevator_grope_0]]
[[event_work_coffee_random_1]]
[[event_work_coffee_boiless]]
tasks:
[[event_gym_noshow_1]]
[[event_work_doctor_visit_1]]
[[event_work_doctor_training_1]]
[[event_work_doctor_failed_visit]]
[[event_work_doctor_training_1_fail]]
[[event_work_doctor_first_visit_1]]
[[event_work_doctor_failed_first_visit]]/*#
#desc: display all game achivements
#status: WRITTEN 0.8.0.0
#*/
<<printAllAchievements>><br>
<br>
<<if $displayAchievName>>
[[Hide unachieved names|achievementsPage][$displayAchievName = false]]<br>
<<else>>
[[Display all names|achievementsPage][$displayAchievName = true]]<br>
<</if>>
<<if $displayAchievAll>>
[[Hide unachieved info|achievementsPage][$displayAchievAll = false]]<br>
<<else>>
[[Display all info|achievementsPage][$displayAchievAll = true]]<br>
<</if>>
<br>
[<<link "Import old achievs">><<set _s = setup.clickImportAchiev()>><<goto achievementsPage>><</link>>] <<hint $options "Some imported achievements will not display if you have the fetish for such disabled.">> <<hint $options "After importing you will need to browse away + back for the imported data to display.">> <br>
<input id="file-input" type="files[]" name="name" style="display: none;" />
<input type="file" id="files" name="files[]" style="display: none" />
[<<link "Export all achievs">><<set _s = setup.exportOtherAchievs()>><<goto "achievementsPage">><</link>>]<br>
<br>
[<<link "return">>
<<goto $player.plocation>>
<</link>>]<<set _list = setup.getBaseKeyList()>>
<<for _i, _name range _list>>
<<set _tmpStr = 'setup.getBase("'+_name+'")'>>
<<macroSet _name _tmpStr>>
<</for>>
/%
<<set $npc_admin = setup.getBase('npc_admin')>>
<<set $npc_ai = setup.getBase('npc_ai')>>
<<set $npc_barista = setup.getBase('npc_barista')>>
<<set $npc_boss = setup.getBase('npc_boss')>>
<<set $npc_exgirlfriend = setup.getBase('npc_exgirlfriend')>>
<<set $npc_martial_arts = setup.getBase('npc_martial_arts')>>
<<set $npc_swolebro = setup.getBase('npc_swolebro')>>
<<set $npc_fit_bimbo = setup.getBase('npc_fit_bimbo')>>
<<set $gym = setup.getBase('gym')>>
<<set $npc_landlord = setup.getBase('npc_landlord')>>
<<set $npc_maid = setup.getBase('npc_maid')>>
<<set $npc_manager = setup.getBase('npc_manager')>>
<<set $npc_yogateacher = setup.getBase('npc_yogateacher')>>
<<set $npc_cook = setup.getBase('npc_cook')>>
<<set $npc_secretary = setup.getBase('npc_secretary')>>
<<set $npc_barkeeper = setup.getBase('npc_barkeeper')>>
<<set $npc_barber = setup.getBase('npc_barber')>>
<<set $npc_shopkeeper = setup.getBase('npc_shopkeeper')>>
<<set $npc_shoestore_manager = setup.getBase('npc_shoestore_manager')>>
<<set $npc_shoestore_assistant = setup.getBase('npc_shoestore_assistant')>>
<<set $npc_prostitute = setup.getBase('npc_prostitute')>>
<<set $npc_sexstore_clerk = setup.getBase('npc_sexstore_clerk')>>
<<set $npc_butler = setup.getBase('npc_butler')>>
<<set $npc_waitress = setup.getBase('npc_waitress')>>
<<set $npc_psychiatrist = setup.getBase('npc_psychiatrist')>>
<<set $npc_rpg_dude = setup.getBase('npc_rpg_dude')>>
<<set $npc_rpg_warlock = setup.getBase('npc_rpg_warlock')>>
<<set $npc_technician = setup.getBase('npc_technician')>>
<<set $npc_sexdoll = setup.getBase('npc_sexdoll')>>
<<set $npc_hucow = setup.getBase('npc_hucow')>>
<<set $npc_futa = setup.getBase('npc_futa')>>
<<set $npc_sissy_secretary = setup.getBase('npc_sissy_secretary')>>
<<set $npc_harassment = setup.getBase('npc_harassment')>>
<<set $npc_harassment_assist = setup.getBase('npc_harassment_assist')>>
<<set $npc_discipline = setup.getBase('npc_discipline')>>
<<set $npc_nintendolls = setup.getBase('npc_nintendolls')>>
<<set $npc_retention = setup.getBase('npc_retention')>>
<<set $npc_development = setup.getBase('npc_development')>>
<<set $npc_sexdoll = setup.getBase('npc_sexdoll')>>
<<set $player = setup.getBase('player')>>
%//*#
#desc: enter room triggers
#status: FINISHED 0.4.0.0
#*/
<<checkOptions $options>>
<<updateValues>>
<<checkTaskEvents>>
<<include playerMenu>>
/%<<checkEvent $player $now>>%//*#
#desc: enter hypnosis room triggers
#status: FINISHED 0.4.0.0
#*/
<<checkOptions $options>>
<<updateValues>>
<<checkTaskEvents>>
<<set $player.plocation = passage()>>
<span class="glitch2" data-text="Stats">Options</span> |
<span class="glitch" data-text="Stats">Stats</span> |
<span class="glitch2" data-text="Inventory">Inventory</span> |
<span class="glitch3" data-text="Tasks">Tasks</span> |
<span class="glitch" data-text="Profiles">Profiles</span> |
<<if gotItemSpecific("smartphone")>>
| <span class="glitch" data-text="Phone">Phone</span>
<</if>>
<span id="locationTitle">@@.textRightSide;<<=$player.location>>@@</span>
<hr>/*#
#desc: enter locked room triggers
#status: FINISHED 0.4.0.0
#*/
<<checkOptions $options>>
<<updateValues>>
<<checkTaskEvents>>
<<set $player.plocation = passage()>>
@@.link_locked;Options | Stats | Inventory | Tasks | Profiles@@
<<if gotItemSpecific("smartphone")>>
@@.link_locked;| Phone@@
<</if>>
<span id="locationTitle">@@.textRightSide;<<=$player.location>>@@</span>
<hr>/*#
#desc: left hand bar stuff (stats, player pic, debug links, eetc.)
#status: FINISHED 0.4.0.0
#*/
<<printDate $now>><br>
<div id="showClothes" class="sideframe_showclothes"></div>
<br>
<<if $startgame>>
<div id="showStats" class="sideframe_showstats">
<div id="cFatigue" class="container_stat">
<div id="bFatigue" class="bar_stat_blue" style="width:0%"></div>
<div id="tFatigue" class="bar_stat_text"></div>
</div>
<div id="cHorny" class="container_stat">
<div id="bHorny" class="bar_stat_blue" style="width:0%"></div>
<div id="tHorny" class="bar_stat_text"></div>
</div>
<div id="cStress" class="container_stat">
<div id="bStress" class="bar_stat_blue" style="width:0%"></div>
<div id="tStress" class="bar_stat_text"></div>
</div>
<div id="cWillpower" class="container_stat_willpower">
</div>
</div>
<div id="showValues" class="sideframe_showvalues"></div>
<<createAvatar $player>>
<<createStats $player>>
<</if>>
<<if $debug>>
[<<link "d">><<debugDataShow>><</link>>]
[<<link "V">><<varDataShow>><</link>>]
[<<link "s">><<debugDataSet>><</link>>]
[<<link "g">><<debugGoto>><</link>>]
[<<link "aD">><<debugAllData>><</link>>]
[<<link "aI">><<debugAddItem>><</link>>]
[<<link "1hr">>
<<set $now to setup.advanceDate($player, $now, 'hours', 1)>>
<<moveTo $player.plocation>>
<</link>>]
[<<link "next day">>
<<set $now to setup.advanceNextDate($player, $now,1,6,30)>>
<<moveTo $player.plocation>>
<</link>>]
[<<link "d">><<makeDirty>><</link>>]<br>
/%[<<link "clearEvents">><<debugClearEvents>><</link>>]<br>%/
[<<link "activateFetishes">><<activateAllFetishes>><</link>>]<br>
[<<link "toggleRandomEvents">><<toggleForceEvents>><</link>>]<br>
<</if>>
<br>
<<if $startgame>>
[<a target="_blank" href="https://www.patreon.com/_deedee">Secretary Patreon</a>]
<</if>>
/%
<br>
<<if $startgame>>
[<<link "Exp">><<set _x = setup.exportData($version,$player.plocation)>><</link>>]
<</if>>%/
/%
<<if !$startgame || $debug>>
[<<link "Imp">><<set _s = setup.clickImport($version)>><<goto $player.plocation>><</link>>]
<input id="file-input" type="files[]" name="name" style="display: none;" />
<input type="file" id="files" name="files[]" style="display: none" />
<</if>>%//*#
#desc: debug set variable?
#status: FINISHED 0.4.0.0
#*/
Stuff of Stuff!
@@.textRightSide;
<<button "Set variables">>
<<set $roomchange = false>>
<<script>>
Dialog.close();
<</script>>
<</button>>
<<button "Okay">>
<<script>>
Dialog.close();
<</script>>
<<setAllData $d_data $d_dataset>>
<</button>>@@/*#
#desc: debug show data
#status: FINISHED 0.4.0.0
#*/
<<textbox "$d_data" "player" autofocus>><br>
<br>
@@.textRightSide;
<<button "Cancel">>
<<script>>
Dialog.close();
<</script>>
<</button>>
<<button "Okay">>
<<script>>
Dialog.close();
<</script>>
<<showAllData $d_data>>
<</button>>@@/*#
#desc: debug set data
#status: FINISHED 0.4.0.0
#*/
<<textbox "$d_data" "player" autofocus>><br>
<<textbox "$d_dataset" $_dataset>><br>
@@.textRightSide;
<<button "Cancel">>
<<script>>
Dialog.close();
<</script>>
<</button>>
<<button "Okay">>
<<script>>
Dialog.close();
<</script>>
<<setAllData $d_data $d_dataset>>
<</button>>@@/*#
#desc: debug jump to passage
#status: FINISHED 0.4.0.0
#*/
<<textbox "$d_goto" "room_bedroom" autofocus>><br>
<br>
@@.textRightSide;
<<button "Cancel">>
<<script>>
Dialog.close();
<</script>>
<</button>>
<<button "Okay">>
<<script>>
Dialog.close();
<</script>>
<<set $player.llocation = $player.plocation>>
<<set $player.plocation = $d_goto>>
<<set $roomchange = true>>
<<goto $d_goto>>
<</button>>@@/*#
#desc: debug add item
#status: FINISHED 0.4.0.0
#*/
<<textbox "$d_item" "" autofocus>><br>
<br>
@@.textRightSide;
<<button "Cancel">>
<<script>>
Dialog.close();
<</script>>
<</button>>
<<button "Okay">>
<<script>>
Dialog.close();
<</script>>
<<addItem $d_item>>
<</button>>@@/*#
#desc: debug import savefiles
#status: FINISHED 0.4.0.0
#*/
Insert Text from Export File here:
<<textbox "_import_data" "" autofocus>>
<<button "Okay">>
<<importData _import_data $version>>
<<script>>
Dialog.close();
<</script>>
<<goto $player.plocation>>
<</button>>/*#
#desc: tutorial pop-up
#status: FINISHED 0.4.0.0
#*/
<<=$tutText>><br>
<br>
<<button "Okay">>
<<script>>
Dialog.close();
<</script>>
<</button>>/*#
#desc: debug, add clothing set
#status: FINISHED 0.4.0.0
#*/
New Set Name: <br>
<<textbox "_setname" "" autofocus>><br>
<br>
<<button "Okay">>
<<addNewClothesSet _setname>>
<<script>>
Dialog.close();
<</script>>
<<goto goInv>>
<</button>>
<<button "Cancel">>
<<script>>
Dialog.close();
<</script>>
<</button>>/*#
#desc: debug change clothing
#status: FINISHED 0.4.0.0
#*/
<<set _setname = $tmp_setname>>
<<if !$tmp_setimportant>>
New Set Name: <br>
<<textbox "$tmp_setname" $tmp_setname autofocus>><br>
<<else>>
Set Name:
<<=$tmp_setname>><br>
<</if>>
<br>
<<button "Okay">>
<<changeClothesSet $numberClothSet $tmp_setname $tmp_setimportant>>
<<forget $tmp_setname>>
<<forget $numberClothSet>>
<<forget $tmp_setimportant>>
<<script>>
Dialog.close();
<</script>>
<<goto goInv>>
<</button>>
<<button "Cancel">>
<<script>>
Dialog.close();
<</script>>
<</button>>/*#
#desc: pop-up for deleting email
#status: FINISHED 0.4.0.0
#*/
Delete this Email?<br>
<br>
<<button "Yes">>
<<deleteEmail $computer $delEmailNumber>>
<<script>>
Dialog.close();
<</script>>
<<moveTo "room_computer_email">>
<</button>>
<<button "No">>
<<script>>
Dialog.close();
<</script>>
<</button>>/*#
#desc: pop-up for setting alarm clock
#status: FINISHED 0.4.0.0
#*/
<<set _h = $player.clock.h>>
<<set _m = $player.clock.m>>
Set Clock: <br>
/%<<textbox "_h" "<<=_h>>" autofocus>> : <<textbox "_m" "<<=_h>>" >><br>%/
<<creatAlarmClockInput _h _m>><br>
<span id="alarmErrorText"></span>
<br>
<<button "Okay">>
<<if isNaN(_h) || isNaN(_m)>>
<<set _x = setup.alarmErrorText(_h,_m)>>
<<else>>
<<set _h = parseInt(_h)>>
<<set _m = parseInt(_m)>>
<<if ( ((_h>=6) && (_h < 24)) && ((_m>=0)&&(_m<60)) )>>
<<set $player.clock.h = _h>>
<<set $player.clock.m = _m>>
<<script>>
Dialog.close();
<</script>>
<<else>>
<<set $scene.alarmError = true>>
<<set $alarmErrorText = setup.alarmErrorText(_h,_m)>>
<</if>>
<</if>>
<</button>>
<<button "Cancel">>
<<script>>
Dialog.close();
<</script>>
<</button>>/*#
#desc: error message pop-up
#status: FINISHED 0.4.0.0
#*/
@@.error;<<=$errorMessage>>@@<br>
<br>
<<button "Okay">>
<<script>>
Dialog.close();
<</script>>
<<set $errorMessage="">>
<</button>>/*#
#desc: error message
#status: FINISHED 0.4.0.0
#*/
<<if $errorMessage!="">>
<<openErrorMessage $errorMessage>>
<</if>>/*#
#desc: catch for empty to send back to game start
#status: FINISHED 0.4.0.0
#*/
<<goto room_start_game>>/*#
#desc: catch broken games
#status: RELEASED 0.6.0.0
#*/
<<if $roomchange==true>>
<<switch $npc_manager.stage>>
<<case 1>>
<<set _bringkey = $npc_manager.stagevalues[1].chastity && $npc_manager.flags.trustplayerwithkey>>
<<set _x = setup.addManagerEndlessTask1($now, $npc_manager.stagevalues[1].unisexsecretary, $npc_manager.stagevalues[1].chastity, _bringkey)>>
<<case 2>>
<<set _needChastity = $npc_manager.flags.trustplayerwithkey && !$npc_manager.flags.playerstayedinchastity>>
<<set _x = setup.addManagerEndlessTask2($now, _needChastity, $npc_manager.stagevalues[2].femalesecretary, $npc_manager.stagevalues[2].makeup)>>
<<case 3>>
<<set _needChastity = $npc_manager.flags.trustplayerwithkey && !$npc_manager.flags.playerstayedinchastity>>
<<set _x = setup.addManagerEndlessTask3($now, _needChastity)>>
<<default>>
ERROR: unknown stage!
<</switch>>
<</if>>
Oops! You have reached a broken gamestate, please save to disc and upload to the secretary discord #bugs channel so that we can fix this problem.<br>
<br>
Discord link:
<div align="middle"><a target="_blank" href="https://discord.gg/XShMmqr">Secretary Discord Server</a></div><br>
<br>
[<<moveTo $scene.dest "Fix game and continue." 60>>]/*#
#desc: player menu (inventory/stats/etc.)
#status: FINISHED 0.4.0.0
#*/
<div class="topMenu">
<<set $player.plocation to passage()>>
[[Options|goOpt]] |
[[Stats|goSta]] |
[[Inventory|goInv]] |
[[Tasks|goTas]] |
[[Profiles|goProfiles]]
<<if gotItemSpecific("smartphone")>>
<<if setup.inPassageTag(passage(),'phone')>>
| [[Phone|goPho]]
<<else>>
| @@.link_locked;Phone@@
<</if>>
<</if>>
<span id="locationTitle">@@.textRightSide;<<=$player.location>>@@</span><br>
<hr>
</div>/*#
#desc: player stats
#status: FINISHED 0.4.0.0
#*/
<div class="topMenu">
[[Options|goOpt]] |
[[Inventory|goInv]] |
[[Tasks|goTas]] |
[[Profiles|goProfiles]]
<<if gotItemSpecific("smartphone")>>
| [[Phone|goPho]]
<</if>>
@@.textRightSide;Stats [[[back|$player.plocation]]]@@<br>
<hr>
</div><br>
/%<<printStats $player>>%/
<<printValues $player.values $player>><br>
[[back|$player.plocation]]/*#
#desc: player inventory
#status: FINISHED 0.4.0.0
#*/
<<checkOptions $options>>
<<updateValues>>
<div class="topMenu">
<<if setup.getItemFromType("gloves") != "" && setup.getItemObjFromType('gloves').tags.includes('boundarms') || setup.getItemFromType("bondage") != "" && setup.getItemObjFromType('bondage').tags.includes('boundarms')>>
<<set $player.cutscene.prevLock = true && $player.cutscene.lockinventory>>
<<set $player.cutscene.lockinventory = true>>
<<set $player.cutscene.prevReason = "" + $player.cutscene.reason>>
<<set $player.cutscene.reason = "With your arms restrained you can contemplate your inventory, but not do anything with it.">>
<</if>>
[[Options|goOpt]] |
[[Stats|goSta]] |
[[Tasks|goTas]] |
[[Profiles|goProfiles]]
<<if gotItemSpecific("smartphone")>>
| [[Phone|goPho]]
<</if>>
@@.textRightSide;Inventory [[[back|$player.plocation]]]@@
<<initJquery>>
<hr>
</div>
<<if $options.basicInventory>>
<<printBasicInv $player>>
<<else>>
<<printInv $player>>
<</if>>
<br><br>
Decency: <<printIndecency $player>><br>
<br>
<<include thoughts_current>>
Sleepwear:
<<if setup.checkSleepWear() == true>>
Yes
<<else>>
No
<</if>>
<<set $player.currentThought = "">>/*#
#desc: tasks screen
#status: FINISHED 0.4.0.0
#*/
<div class="topMenu">
<<set $now = setup.advanceDate($player, $now, 'seconds', 0)>>
[[Options|goOpt]] |
[[Stats|goSta]] |
[[Inventory|goInv]] |
[[Profiles|goProfiles]]
<<if gotItemSpecific("smartphone")>>
| [[Phone|goPho]]
<</if>>
@@.textRightSide;Tasks [[[back|$player.plocation]]]@@<br>
<hr>
</div><br>
<<printTasks $player $now>>/*#
#desc: phone menu
#status: FINISHED 0.4.0.0
#*/
<div class="topMenu">
[[Options|goOpt]] |
[[Stats|goSta]] |
[[Inventory|goInv]] |
[[Tasks|goTas]] |
[[Profiles|goProfiles]]
@@.textRightSide;Phone [[[back|$player.plocation]]]@@
<<initJquery>><br>
<hr>
</div><br>
<<if setup.getItemFromType("gloves") != "" && setup.getItemObjFromType('gloves').tags.includes('boundarms') || setup.getItemFromType("bondage") != "" && setup.getItemObjFromType('bondage').tags.includes('boundarms')>>
With your arms restrained you are unable to use your phone.
<<else>>
<<if $currentcall>>
You are already calling someone. Finish your current conversation first!
<<else>>
You have the following numbers stored on your Phone: <br>
<<printPhone $phoneList $currentcall>>
<<set $player.currentThought = "">>
<</if>>
<</if>>/*#
#desc: in-game options
#status: FINISHED 0.4.0.0
#*/
<div class="topMenu">
<<checkOptions $options>>
Options
@@.textRightSide;
[<<link "return">><<checkOptions $options>><<goto $player.plocation>><</link>>]@@<br>
<hr>
</div><br>
<<createCheckBox $options.tutorial "$options.tutorial">> Tutorial Mode<br>
<<createCheckBox $options.sound "$options.sound">> Sound<br>
<<createCheckBox $options.pixelfont "$options.pixelfont">> Use Pixel Font<br>
<<createCheckBox $options.showxp "$options.showxp">> Show Experience Points <br>
<<createCheckBox $options.basicInventory "$options.basicInventory">> Text Inventory <br>
<br>
Zoom<br>
<<createRadioButton $options.zoom "$options.zoom">><br>
<br>
History (reducing decreases memory requirements/can speed up game)<br>
<<createRadioButton $options.history "$options.history">><br>
<br>
Version <<getVersion>><br>
<br>
[<<link "Adjust fetish flags">><<goto fetish_flag_adjust>><</link>>]<br>
[<<link "Credits">><<goto game_credits_options>><</link>>]<br>
[<<link "Achievements">><<goto achievementsPage>><</link>>]<br>
[<<link "Change Names">><<goto nameChange>><</link>>]<br>
<br>
[<<link "Save">><<checkOptions $options>><<goto $player.plocation>><</link>>]/*#
#desc: take an item pop-up
#status: FINISHED 0.4.0.0
#*/
<<pickupItem $curItem $player.takeLocation>>
You pick up <<=$curItemName>>.
@@.textRightSide;<<button "Okay">>
<<script>>
Dialog.close();
<</script>>
<<goto $player.plocation>>
<</button>>@@/*#
#desc: item description
#status: FINISHED 0.4.0.0
#*/
<<printItemDesc $curItem>>
<br>
[<<return "back">>]<div class="topMenu">
Fetish flag configuration
@@.textRightSide;
[<<link "back">><<goto $player.plocation>><</link>>]@@<br>
<hr>
</div><br>
<<printAssessmentSummary>>
<br><br>
[[Save|$player.plocation]]<<printNameChange "Manager Name (Female)" $npc_manager>><br>
<<printNameChange "Old Friend Name (Male)" $npc_admin>><br>
<<printNameChange "Psychiatrist Name (Female)" $npc_psychiatrist>><br>
<<printNameChange "Ex Girlfriend (Female)" $npc_exgirlfriend>><br>
<<printNameChange "Yoga Teacher Dating your Ex (Male)" $npc_yogateacher>><br>
<<printNameChange "Friend from your Old Job (Female)" $npc_technician>><br>
<<printNameChange "Your Landlord (Male)" $npc_landlord>><br>
<<if $npc_ai.profile>>
<<printNameChange "A Mysterious AI (Female)" $npc_ai>><br>
<</if>>
<<if $npc_ai.profile>>
<<printNameChange "A Bimbo Barista (Female)" $npc_barista>><br>
<</if>>
<<if $npc_boss.profile>>
<<printNameChange "The Big Boss (Male)" $npc_boss>><br>
<</if>>
<<if $npc_martial_arts.profile>>
<<printNameChange "Gym Martial Arts Instructor (Female)" $npc_martial_arts>><br>
<</if>>
<<if $npc_swolebro.profile>>
<<printNameChange "Friendly Gym Bro (Male)" $npc_swolebro>><br>
<</if>>
<<if $npc_fit_bimbo.profile>>
<<printNameChange "Fit Gym Bunny (Female)" $npc_fit_bimbo>><br>
<</if>>
<<if $npc_maid.profile>>
<<printNameChange "Friend of a friend who waitresses at the Maid Cafe (Female)" $npc_maid>><br>
<</if>>
<<if $npc_cook.profile>>
<<printNameChange "Cook at the Work Cafeteria (Male)" $npc_cook>><br>
<</if>>
<<if $npc_secretary.profile>>
<<printNameChange "Your Secretary Predecessor (Female)" $npc_secretary>><br>
<</if>>
<<if $npc_barkeeper.profile>>
<<printNameChange "Owner/Bartender at the Usual Place (Female)" $npc_barkeeper>><br>
<</if>>
<<if $npc_barber.profile>>
<<printNameChange "Barber in the Mall (Male)" $npc_barber>><br>
<</if>>
<<if $npc_shopkeeper.profile>>
<<printNameChange "Owner of the Lingerie Store in the Mall (Female)" $npc_shopkeeper>><br>
<</if>>
<<if $npc_shoestore_manager.profile>>
<<printNameChange "Owner/Operater of the Mall Shoe Store (Female)" $npc_shoestore_manager>><br>
<</if>>
<<if $npc_shoestore_assistant.profile>>
<<printNameChange "Mall Shoe Store Assistant (Female)" $npc_shoestore_assistant>><br>
<</if>>
<<if $npc_prostitute.profile>>
<<printNameChange "A Prostitute at the Usual Place (Female)" $npc_prostitute>><br>
<</if>>
<<if $npc_sexstore_clerk.profile>>
<<printNameChange "The Clerk at the Mall Sex Shop (Male)" $npc_sexstore_clerk>><br>
<</if>>
<<if $npc_work_doctor.profile>>
<<printNameChange "Head of R&D at Work (Male)" $npc_work_doctor>><br>
<</if>>
<<if $npc_butler.profile>>
<<printNameChange "Owner of the Maid Cafe (Male)" $npc_butler>><br>
<</if>>
<<if $npc_waitress.profile>>
<<printNameChange "Waitress at the Maid Cafe (Female)" $npc_waitress>><br>
<</if>>
<<if $npc_rpg_dude.profile>>
<<printNameChange "Metal Dude in the RPG Campaign (Male)" $npc_rpg_dude>><br>
<</if>>
<<if $npc_rpg_warlock.profile>>
<<printNameChange "Flirty Girl in the RPG Campaign (Female)" $npc_rpg_warlock>><br>
<</if>>
<<if $npc_sexdoll.profile>>
<<if $npc_sexdoll.stage < 2>>
<<printNameChange "Coworker Undergoing Changes (Male)" $npc_sexdoll>><br>
<<else>>
<<printNameChange "Coworker Undergoing Erotic Changes (Female)" $npc_sexdoll>><br>
<</if>>
<</if>>
<<if $npc_hucow.profile>>
<<printNameChange "Coworker Who is Moooving Up (Female)" $npc_hucow>><br>
<</if>>
<<if $npc_futa.profile>>
<<printNameChange "Coworker Gaining... Confidence (Female)" $npc_futa>><br>
<</if>>
<<if $npc_sissy_secretary.profile>>
<<if $npc_sissy_secretary.stage < 2>>
<<printNameChange "A Fellow Secretary (Female)" $npc_sissy_secretary>><br>
<<else>>
<<printNameChange "A Fellow Secretary (Male)" $npc_sissy_secretary>><br>
<</if>>
<</if>>
<<if $npc_nintendolls.profile>>
<<printNameChange "President of Nintendolls (Male)" $npc_nintendolls>><br>
<</if>>
<<if $npc_harassment.profile>>
<<printNameChange "HR Manager of Employee Harassment (Female)" $npc_harassment>><br>
<</if>>
<<if $npc_harassment_assist.profile>>
<<printNameChange "Assistant to HR Manager of Employee Harassment (Agender)" $npc_harassment_assist>><br>
<</if>>
<<if $npc_discipline.profile>>
<<printNameChange "HR Manager of Employee Discipline (Female)" $npc_discipline>><br>
<</if>>
<<if $npc_retention.profile>>
<<printNameChange "HR Manager of Employee Retention (Male)" $npc_retention>><br>
<</if>>
<<if $npc_development.profile>>
<<printNameChange "HR Manager of Employee Development (Female)" $npc_retention>><br>
<</if>>
<<if $npc_work_doctor.profile>>
<<printNameChange "Head of Bio-Chemical R&D (Male)" $npc_work_doctor>><br>
<</if>>
[<<link "return">>
<<goto $player.plocation>>
<</link>>]/*#
#desc: print thoughts you have at home
#status: FINISHED 0.4.0.0
#*/
<<set _txt = "">>
<<if setup.isWorkDay($now)>>
<<set _tmpClothStr = analyzeWorkClothes($player)>>
<<if getUTCHours($now) >= 7 and getUTCHours($now) < 8>>
<<set _txt = "I have to work today."+_tmpClothStr>>
<<if getUTCMinutes($now) >= 45>>
<<set _txt += " If I leave right now I still might make it to work on time."+_tmpClothStr>>
<<elseif getUTCMinutes($now) >= 30>>
<<set _txt += " It's time to go to work."+_tmpClothStr>>
<</if>>
<<elseif getUTCHours($now) >= 8 and getUTCHours($now) < 9>>
<<if !$player.work.sendhome>>
<<if $currentTasks.hasOwnProperty("manager_morning_inspection_task_repeat")>>
<<set _txt = "Better hurry and fix things so that I don't fail a second inspection in one day...">>
<<else>>
<<set _txt = "Okay... I'm going to be late. Maybe I should call work to let them know.">>
<</if>>
<</if>>
<</if>>
<<if _txt != "">>
<<set _x = setup.addThought("homeThought",1,_txt)>>
<</if>>
<</if>>
<<set _thoughts = setup.getThoughtList()>>
<<printThought $player _thoughts>><br>
<br>
<<set _x = setup.clearThougtList()>>/*#
#desc: print current thought
#status: FINISHED 0.4.0.0
#*/
<<set _thoughts = setup.getThoughtList()>>
<<printThought $player _thoughts>><br>
<br>
<<set _x = setup.clearThougtList()>>/*#
#desc: work thoughts
#status: FINISHED 0.4.0.0
#*/
<<set _txt = "">>
<<if $player.timebased.horny > $player.body_ref.erectionThreshold>>
<<if $player.timebased.horny >= 99>>
<<set _txt += "Damn it. I'm so horny I can hardly concentrate. ">>
<<else>>
<<set _txt += "It's getting hard to concentrate being this horny. ">>
<</if>>
<<if setup.getTotalValue('humiliation') >= 10>>
<<set _txt += "Maybe I should give my <<getWordMyPenis $player>> a good spanking under the table.">>
<<elseif setup.getTotalValue('humiliation') >= 6>>
<<set _txt += "Maybe I should go to the toilet and jerk my <<getWordMyPenis $player>> there.">>
<<else>>
<<set _txt += "I should have masturbated at home.">>
<</if>>
<</if>>
<<if _txt != "">>
<<set _x = setup.addThought("homeThought",1,_txt)>>
<</if>>
<<set _thoughts = setup.getThoughtList()>>
<<printThought $player _thoughts>><br>
<br>
<<set _x = setup.clearThougtList()>>[[Skip Prologue|goStage0]] - Morning of first day as a secretary<br>
[[Start in stage 1|goStage1]] - At your first psychiatrist appointment<br>
[[Start in stage 2|goStage2]] - After you have been safely secured in chastity<br>
[[Start in stage 3|goStage3]] - After you finished your trial period and are a full-fledged <<if $fetish.sissy>>SISSY <</if>>Secretary<br><<set $roomchange = true>>
<<set $warpinfo = {}>>
<<set $cheater_flag = true>>
<<setScene>><<include warpInit>>
<<set $warpinfo.stage = 0>>
<<include configStage0>>
<br><br>
[<<moveTo "Stage0" "Other Settings" 0 "<<allWardrobeToItem>>">>]<<debugClearEvents>>
<<include setStage0>>
<<set $now = new Date(Date.UTC(2033, 5, 29, 6, 30, 0))>>
<<set $warpinfo.startPassage = "event_first_workday_morning_0">>
<<moveTo "otherConfigs">><<set $warpinfo.prologue = {}>>
<<set $warpinfo.stage0 = {}>>
Prologue flags:<br>
<<configFemStyle "underwear">><br>
Ignored manager first request: <<checkbox "$player.flags.manager_ignored_firstrequest" false true checked>><br>
Fired response: <br>
<label>Anything for another chance: <<radiobutton "$warpinfo.prologue.firedResponse" 'obedient' checked>></label><br>
<label>Admitted defeat: <<radiobutton "$warpinfo.prologue.firedResponse" 'defeat'>></label><br>
<label>Waited: <<radiobutton "$warpinfo.prologue.firedResponse" 'patient'>></label><br>
<br>
Read contract before signing: <<checkbox "$warpinfo.prologue.readInitialOffer" false true checked>><br><<include Stage0SetFlags>>
<<include Stage0Tasks>>
<<include Stage0Themes>>
<<include Stage0Thresholds>>
<<include Stage0Items>><<set $player.flags.wardrobeopened = true>>
<<set $player.flags.jobsecretary = true>>
<<set $npc_manager.profile = true>>
<<if $player.flags.manager_ignored_firstrequest>>
<<set $sceneVisibility = $SEEN_STRANGER>>
<<setThreshold 'bimbofication' 'stupid_defiance' 'intro_ignore_manager' true>>
<<applyExperience 'bimbofication' 3 'insignificant' $SEEN_STRANGER>>
<<incrementEmotion 'anger' 'npc_manager' 1>>
<<set $npc_manager.workdiscipline -= 1>>
<</if>>
<<switch $warpinfo.prologue.firedResponse>>
<<case 'obedient'>>
<<setThreshold 'submission' 'submissive_secretary' 'intro' true>>
<<case 'defeat'>>
<<set $sceneVisibility = $SEEN_STRANGER>>
<<applyExperience 'humiliation' 3 'insignificant' $SEEN_FRIEND>>
<<case 'patient'>>
<<set $player.work.payment+=15>>
<</switch>>
<<if $warpinfo.prologue.readInitialOffer>>
<<setThreshold 'smart' 'contract_smart' 'try_to_read' true>>
<</if>><<set _nextDate to setup.setNextDate($now, 3, 7, 0)>>
<<addEvent 'rent_first'
'{"trigger":"always","type":"date"}'
'{"szene":"event_landlord_rent_first"}'
_nextDate>>
<<include firstDaySecretaryTasks>>
<<include initializeWorkEvents>><<addNpcTheme 'npc_psychiatrist' 'landlord' 'theme_psychiatrist_landlord_0'
0
'event_psychiatrist_session_landlord_1'
false
'theme_psychiatrist_landlord_header'
>>/% first punishment %/
<<applyExperience 'submission' 3 'almost' $SEEN_FRIEND>>
<<applyExperience 'humiliation' 9 'very' $SEEN_FRIEND>>
<<setThreshold 'bdsm' 'manager_upbringing' 'mandatory_measure' true>>
<<applyExperience 'bdsm' 2 'insignificant' $SEEN_FRIEND>>
<<switch $player.flags.fem_style.underwear>>
<<case "forced">>
<<set $player.flags.commando = true>>
None: Forced happens later in the day
<<case "obedient">>
<<setThreshold 'feminization' 'good_girl' 'alizon_package' true>>
<<case "money">>
<<applyExperience 'humiliation' 6 'normal' $SEEN_STRANGER>>
<<setThreshold 'feminization' 'money' 'mall_panties' true>>
<<case "voluntary">>
<<setThreshold 'feminization' 'voluntary_path_feminization' 'exgirlfriends_panties' true>>
<</switch>>/% you start with this:
<<addItem "pyjama">>
<<wearItem $player $now "pyjama">>
in wardrobe at start of game:
<<addItem "boxershorts">>
<<addItem "shirt">>
<<addItem "socks">>
<<addItem "b_trousers">>
<<addItem "tie">>
<<addItem "tshirt">>
<<addItem "jeans">>
%/
<<purgePhase1Items>>
<<addItemWardrobe "makeup_basic">>
<<addItemWardrobe "black_box">>
<<removeItem $player $now "pyjama" true>>
<<deleteItem $player $now "boxershorts" true>>
<<deleteItem $player $now "socks" true>>
<<deleteItem $player $now "pyjama" true>>
<<addItem "shoes_black">>
<<wearItem $player $now "shirt" true>>
<<wearItem $player $now "b_trousers" true>>
<<wearItem $player $now "tie" true>>
<<wearItem $player $now "shoes_black" true>>
<<addItem "fountain_pen">>
<<addItem "business_card">>
<<addItem "card_landlord">>
<<addItem "smartphone">>
<<switch $player.flags.fem_style.underwear>>
<<case "obedient">>
<<addItem "blue_striped_bra">>
<<addItem "blue_striped_panties">>
<<addItem "blue_striped_stockings">>
<<wearItem $player $now "blue_striped_bra" true>>
<<wearItem $player $now "blue_striped_panties" true>>
<<wearItem $player $now "blue_striped_stockings" true>>
<<addEmail $computer
'Alizon.com'
'<<=$player.first_name>> <<=$player.last_name>>'
false
false
$now
'mail_alizon_01_h'
'mail_alizon_01_t'
>>
<<case "forced">>
<<set $player.flags.commando = true>>
<<case "money">>
<<set $player.money.total -= 40>>
<<addItem "black_fishnet_stockings">>
<<addItem "lace_garter">>
<<addItem "black_lace_thong">>
<<addItem "black_lace_bra">>
<<wearItem $player $now "black_fishnet_stockings" true>>
<<wearItem $player $now "lace_garter" true>>
<<wearItem $player $now "black_lace_thong" true>>
<<addItemWardrobe "cotton_panties">>
<<addItemWardrobe "cotton_bra">>
<<addItemWardrobe "black_pantyhose">>
<<addItemWardrobe "satin_blouse">>
<<addItemWardrobe "skirt_black">>
<<case "voluntary">>
<<addItem "cotton_panties">>
<<addItem "cotton_bra">>
<<addItem "black_pantyhose">>
<<wearItem $player $now "cotton_panties" true>>
<<wearItem $player $now "cotton_bra" true>>
<<wearItem $player $now "black_pantyhose" true>>
<</switch>><<include warpInit>>
<<set $warpinfo.stage = 1>>
<<set $npc_manager.stage = 1>>
<<include configStage1>>
<br><br>
[<<moveTo "Stage1_0" "Other Settings" 0 "<<allWardrobeToItem>>">>]<<include configStage0>><br>
<br>
First Week Flags:<br>
Asked about picture of predecessor? <<checkbox "$warpinfo.stage0.askPredecessor" false true checked>><br>
Took pink pill first day? <<checkbox "$player.flags.manager.tookpinkpill" false true checked>><br>
/% start post-intro on friday psychiatrist visit %/<<set $warpinfo.startPassage = "event_psychiatrist_therapy_mux">>
<<include Stage1SetFlags>>
<<debugClearEvents>>
<<set $now = new Date(Date.UTC(2033, 6, 1, 13, 0, 0))>>
<<include Stage1Tasks>>
<<include Stage1Themes>>
<<include Stage1Thresholds>>
<<include Stage1Items>>
<<storeVisual $player $npc_exgirlfriend>>Stage 0 setup...<br>
<<include setStage0>>
<<goto Stage1_1>>Stage 1 setup...<br>
<<include setStage1>>
<<moveTo "otherConfigs">><<set $player.flags.metCook = true>>
<<set $player.flags.firstremuneration=true>>
<<set $player.flags.firstWorkDay=true>>
<<set $player.work.qualifyingperiod=25>>
<<set $player.work.hoursperWeek = 39>>
<<set $player.work.hoursDone = 0>>
<<set $player.work.workPensum = 0>>
<<set $player.work.payment = 250>>
<<set $player.locations.psychiatrist = true>>
<<set $player.timebased.fatigue = 0>>
<<set $player.timebased.horny = 0>>
<<set $player.timebased.stress = 70>>
<<set $npc_landlord.flags.firstrent = true>>
<<set $npc_cook.profile = true>>
<<set $npc_barista.profile = true>>
<<if $player.flags.fem_style.underwear == "forced">>
<<set $npc_manager.gotsissyset = true>>
<<set $npc_manager.flags.bad_girl.got_sissy_underwear = true>>
<</if>>
<<set $npc_psychiatrist.freesessions = 3>>
<<if $warpinfo.stage0.askPredecessor>>
<<incrementEmotion 'affection' 'npc_manager' 1>>
<</if>>
<<set $shopStatus['mall_apparel_store'].unlocked_inventory.pushUnique('unisex')>>
<<set $player.flags.firstWorkDayDone = true>>
<<set $npc_manager.flags.gotCoffee = true>><<set _x = setup.addManagerEndlessTask1($now, false, false, false)>>
<<include initializeWorkEvents>>
<<deleteWorkEvent 'work_coffee'>><<if $player.flags.manager.tookpinkpill>>
<<set $player.flags.used_sissy_pill_count += 1>>
<<set $player.flags.atesissypill = true>>
<<addNpcTheme 'npc_manager' 'transformation' 'theme_manager_transformation_0'
0
'event_manager_theme_sissypill_1'
false
'theme_manager_transformation_header'
>>
<<else>>
<<addItem 'pink_pill'>>
<</if>>
<<addNpcTheme 'npc_psychiatrist' 'manager' 'theme_psychiatrist_manager_2'
8
'event_psychiatrist_session_manager_sissy_pill_1'
true
'theme_psychiatrist_manager_header'
>><<setThreshold "submission" "submissive_secretary" "first_punishment" true>>
<<if $player.flags.fem_style.underwear == "forced">>
<<setThreshold "feminization" "bad_girl_feminization" "commando" true>>
<<setThreshold "submission" "bad_girl_submission" "commando" true>>
<<setThreshold "bimbofication" "bad_girl_bimbofication" "commando" true>>
<</if>><<switch $player.flags.fem_style.underwear>>
<<case "obedient">>
<<set $underwearSet = ["blue_striped_bra", "blue_striped_panties", "blue_striped_stockings"]>>
<<case "forced">>
<<set $underwearSet = ["pink_sissy_panties", "sissy_garter", "pink_sissy_bra", "pink_sissy_stockings"]>>
<<case "money">>
<<set $underwearSet = ["black_fishnet_stockings", "lace_garter", "black_lace_thong", "black_lace_bra"]>>
<<case "voluntary">>
<<set $underwearSet = ["cotton_panties", "cotton_bra", "black_pantyhose"]>>
<</switch>><<addItem "unknown_candy">>
<<include calcUnderwearSet>>
<<if $player.flags.fem_style.underwear == "forced">>
<<addItem "pink_sissy_panties">>
<<addItem "sissy_garter">>
<<addItem "pink_sissy_bra">>
<<addItem "pink_sissy_stockings">>
<<wearItem $player $now "pink_sissy_panties" true>>
<<wearItem $player $now "sissy_garter" true>>
<<wearItem $player $now "pink_sissy_bra" true>>
<<wearItem $player $now "pink_sissy_stockings" true>>
<</if>>
<<set _name = setup.getNpcName('npc_manager', 'full')>>
<<set _officeClothing = ['tie','shirt','b_trousers','shoes_black']>>
<<set _officeClothing = _officeClothing.concat($underwearSet)>>
<<set $clothSets = [{
"name":"Office Clothes",
"data":_officeClothing,
"important":true,
},
{
"name":"Casual Clothes",
"data":["boxershorts","socks","jeans","tshirt","shoes_black"],
"important":true,
},
{
"name":"Sleep Clothes",
"data": ["pyjama"],
"important":true,
}]>><<include warpInit>>
<<include configStage2>><br>
<br>
[[Continue|Stage2_0]]<<set $warpinfo.stage = 2>>
<<set $warpinfo.stage1 = {}>>
<<set $npc_manager.stage = 2>>
<<include configStage1>><br>
<br>
Stage 1 flags:<br>
<<configFemStyle "unisex">><br>
<<configFemStyle "chastity">><br>
<br>
Resist Stage 1 ending dildo: <<checkbox "$warpinfo.stage1.dildoresist" false true checked>><br>/% set and then advance time because task macro is designed to set inspection for "tomorrow" %/
<<set $warpinfo.startPassage = "room_foyer">>
<<include Stage2SetFlags>>
<<debugClearEvents>>
<<set $now = new Date(Date.UTC(2033, 6, 11, 6, 30, 0))>>
<<include Stage2Tasks>>
<<include Stage2Themes>>
<<include Stage2Thresholds>>
<<include Stage2Items>>Stage 0 setup...<br>
<<include setStage0>>
<br>
<<goto Stage2_1>>Stage 1 setup...<br>
<<include setStage1>>
<br>
<<goto Stage2_2>>Stage 2 setup...<br>
<<include setStage2>><br>
<br>
<<goto contentConfigs>><<set $npc_psychiatrist.sessions = 1>>
<<set $npc_psychiatrist.free_sessions = 2>>
<<set $npc_psychiatrist.profile = true>>
<<set $npc_admin.flags.sawyouinunisexclothes = true>>
<<set $npc_landlord.flags.firstremuneration = true>>
<<set $npc_manager.flags.trustplayerwithkey = true>>
<<set $npc_manager.stagevalues[1].unisexsecretary = true>>
<<set $npc_manager.flags.unlocked_badsissy1 = true>>
<<set $npc_barber.flags.firstcut = true>>
<<set $npc_barber.profile = true>>
<<set $player.work.qualifyingperiod=20>>
<<set $player.locations.theusualplace=true>>
<<set $npc_manager.flags.talkedfirstreward = true>>
<<set $npc_manager.flags.hascagekey = false>>
<<switch $player.flags.fem_style.chastity>>
<<case "obedient">>
<<set $npc_manager.flags.talkedfirstreward = true>>
<<case "forced">>
None Stage 2 Set Flags fem_style.chastity.forced<br>
<<case "money">>
<<set $npc_sexstore_clerk.flags.chastity_quest.start = true>>
<<set $npc_sexstore_clerk.flags.chastity_quest.finished = true>>
/% TODO: bonus %/
<<case "voluntary">>
<<gainWillpower $player 1>>
<</switch>>
<<set $shopStatus['mall_apparel_store'].unlocked_inventory.pushUnique('female')>>
<<set $shopStatus['gym'].unlocked_inventory.pushUnique('female')>>
<<if $warpinfo.stage1.dildoresist>>
<<set $player.willpower.bonus += 1>>
<</if>><<addNpcTheme 'npc_admin' 'transition' 'theme_admin_transition_5'
5
'event_admin_theme_unisex_clothes'
false
'theme_admin_transition_header'
>>
<<addNpcTheme 'npc_psychiatrist' 'manager' 'theme_psychiatrist_manager_10'
10
'event_psychiatrist_session_manager_demasculated_clothes'
false
'theme_psychiatrist_manager_header'
>>
<<if $player.flags.fem_style.chastity == "forced">>
<<addNpcTheme 'npc_psychiatrist' 'manager' 'theme_psychiatrist_manager_5_punishment'
5
'event_psychiatrist_session_manager_2'
false
'theme_psychiatrist_manager_header'
>>
<<else>>
<<addNpcTheme 'npc_psychiatrist' 'manager' 'theme_psychiatrist_manager_5_reward'
5
'event_psychiatrist_session_manager_2'
false
'theme_psychiatrist_manager_header'
>>
<</if>><<include addPsychiatristEndless>>
<<set _x = setup.addManagerEndlessTask2($now, true, false, false)>>
<<include initializeWorkEvents>>
<<deleteWorkEvent 'work_coffee'>><<set $player.locations.sexstore = true>>
<<switch $player.flags.fem_style.unisex>>
<<case "obedient">>
<<setThreshold 'feminization' 'good_girl' 'spilling_incident' true>>
<<applyExperience 'humiliation' 5 'normal' $SEEN_STRANGER>>
<<gainWillpower $player 1>>
<<case "forced">>
<<setThreshold 'feminization' 'bad_girl_feminization' 'casual_clothes_stage1' true>>
<<case "money">>
<<setThreshold "feminization" "money" "spilling_incident" true>>
<<case "voluntary">>
<<set $player.willpower.bonus += 1>>
<<setThreshold 'feminization' 'voluntary_path_feminization' 'unisex_outside' true>>
<</switch>>
<<set _x = $shopStatus['mall_apparel_store'].unlocked_inventory.push('unisex2')>>
<<switch $player.flags.fem_style.chastity>>
<<case "obedient" "voluntary">>
<<setThreshold 'foot' 'secretary_foot' 'stage1_reward' true>>
<<setThreshold 'submission' 'submissive_secretary' 'stage1_reward' true>>
<<set $npc_manager.flags.talkedfirstreward = true>>
<<case "forced" "money">>
<<set $sceneVisibility = $SEEN_FRIEND>>
<<setThreshold 'submission' 'submissive_secretary' 'stage1_punishment' true>>
<<applyExperience 'humiliation' 10 'terrible' $SEEN_FRIEND>>
<</switch>>
<<setThreshold 'anal' 'secretary_anal' 'stage1_end' true>>
<<setThreshold 'cum' 'secretary_cum' 'cumeater' true>>
<<set $player.flags.onlineMakeup = true>>
<<set $room_online_makeup_tutorial_start_firsttime = true>>
<<setThreshold 'makeup' 'online_makeup' 'beginner_tutorial' true>>
<<unlockMakeup $player 'nomakeupmakeup'>>
<<unlockMakeup $player 'normalmakeup'>><<addItem "card_psychiatrist">>
<<removeItem $player $now "shirt" true>>
<<removeItem $player $now "b_trousers" true>>
<<removeItem $player $now "tie" true>>
<<addItem "analplug_small_box">>
<<switch $player.flags.fem_style.unisex>>
<<case "obedient" "forced">>
<<addItem "shirt_female_office">>
<<addItem "trousers_female_office">>
<<addItem "black_flats">>
<<wearItem $player $now "shirt_female_office" true>>
<<wearItem $player $now "trousers_female_office" true>>
<<wearItem $player $now "black_flats" true>>
<<set _officeClothing = ["shirt_female_office", "trousers_female_office", "black_flats"]>>
<<case "money">>
<<set $player.money.total += 100>>
<<addItem "shirt_female_office">>
<<addItem "trousers_female_office">>
<<addItem "black_flats">>
<<wearItem $player $now "shirt_female_office" true>>
<<wearItem $player $now "trousers_female_office" true>>
<<wearItem $player $now "black_flats" true>>
<<set _officeClothing = ["shirt_female_office", "trousers_female_office", "black_flats"]>>
<<case "voluntary">>
<<addItem "shirt_female_office_white">>
<<addItem "trousers_female_office_white">>
<<addItem "black_flats">>
<<wearItem $player $now "shirt_female_office_white" true>>
<<wearItem $player $now "trousers_female_office_white" true>>
<<wearItem $player $now "black_flats" true>>
<<set _officeClothing = ["shirt_female_office_white", "trousers_female_office_white", "black_flats"]>>
<</switch>>
<<include calcUnderwearSet>>
<<set _officeClothing = _officeClothing.concat($underwearSet)>>
<<switch $player.flags.fem_style.chastity>>
<<case "forced" "obedient">>
<<addItem 'c_cage_pink'>>
<<wearItem $player $now "c_cage_pink" true>>
<<manipulateItem $player $now "c_cage_pink" "lock" true>>
<<addItem 'chastity_cage_key'>>
<<case "money">>
/% TODO: money %/
<<addItem "c_cage_advanced">>
<<wearItem $player $now "c_cage_advanced" true>>
<<manipulateItem $player $now "c_cage_advanced" "lock" true>>
<<applyExperience 'humiliation' 10 'very' $SEEN_STRANGER>>
<<applyExperience 'bondage' 8 'very' $SEEN_STRANGER>>
<<applyExperience 'submission' 9 'very' $SEEN_STRANGER>>
<<addItem "advance_chastity_cage_key">>
<<case "voluntary">>
<<addItem "c_cage_steel">>
<<addItem "steel_chastity_cage_key">>
<<wearItem $player $now "c_cage_steel" true>>
<<manipulateItem $player $now "c_cage_steel" "lock" true>>
<</switch>>
<<set _name = setup.getNpcName("npc_psychiatrist", "full")>>
<<addEmail $computer
_name
'<<=$player.first_name>> <<=$player.last_name>>'
false
true
$now
'mail_psychiatrist_01_h'
'mail_psychiatrist_01_t'
'{"name":"nda_vr_therapy.pdf","type":"event","data":{"event":"attachment_read_nda_signed"}}'
>>
<<set $clothSets = [{
"name":"Office Clothes",
"data":_officeClothing,
"important":true,
},
{
"name":"Casual Clothes",
"data":["boxershorts","socks","jeans","tshirt","shoes_black"],
"important":true,
},
{
"name":"Sleep Clothes",
"data": ["pyjama"],
"important":true,
}]>><<include warpInit>>
<<include configStage3>><br>
<br>
[[Continue|Stage3_0]]<<set $warpinfo.stage2 = {}>>
<<include configStage2>><br>
<<set $warpinfo.stage = 3>>
<<set $npc_manager.stage = 3>>
<<addWorkEvent 'stage_3_physical' '{"trigger":"morning","minTimeDiff":0,"type":"always","chance":100,"repeat":false,"priority":300}' '{"szene":"event_work_physical_1","length":"60"}'>>
<br>
Stage 2 flags:<br>
<<configFemStyle "female">><br>
<<configFemStyle "name">><br>
<<configFemStyle "makeup">><br>
<br>
<<set $player.call = "Miss">>
<<set $player.original_first_name = $player.first_name>>
Female name: <<textbox "$player.first_name" $player.sissy_name>><br>
Small chastity? <<checkbox "$warpinfo.stage2.small_chastity" false true checked>><br>
<br>
Unlocked Intelligence threshold:<br>
<label>IT Analytics Employee for too long (5-6): <<radiobutton "$warpinfo.smart" 0 checked>></label><br>
<label>University Newbie (6-8): <<radiobutton "$warpinfo.smart" 1>></label><br>
<label>Enrolled (8-10): <<radiobutton "$warpinfo.smart" 2>></label><br>
<label>Post-grad (10-12): <<radiobutton "$warpinfo.smart" 3>></label><br>
<label>Max (12): <<radiobutton "$warpinfo.smart" 4>></label><br>Prologue setup...<br>
<<include setStage0>>
<br>
<<goto Stage3_1>>Stage 1 setup...<br>
<<include setStage1>>
<br>
<<goto Stage3_2>>Stage 2 setup...<br>
<<include setStage2>>
<br>
<<goto Stage3_3>>Stage 3 setup...<br>
<<set $warpinfo.startPassage = "room_foyer">>
<<include setStage3>><br>
<br>
<<goto contentConfigs>>/% set and then advance date so that we appropriately have a manager inspection %/
<<set $now = new Date(Date.UTC(2033, 5, 29, 6, 30, 0))>>
<<include Stage3SetFlags>>
<<debugClearEvents>>
<<set $now = new Date(Date.UTC(2033, 7, 1, 6, 30, 0))>>
<<include Stage3Tasks>>
<<include Stage3Themes>>
<<include Stage3Thresholds>>
<<include Stage3Items>><<set $player.timebased.stress = 0>>
<<set $npc_landlord.flags.reactnamechange = true>>
<<set $npc_admin.flags.sawyouinunisexclothes = true>>
<<set $npc_admin.flags.sawyouinfemaleclothes = true>>
<<set $npc_admin.flags.reactnamechange = true>>
<<set $npc_ai.flags.reactnamechange = true>>
<<set $npc_barista.flags.reactnamechange = true>>
<<set $npc_maid.flags.reactnamechange = true>>
<<set $npc_manager.flags.gotsissyset = true>>
<<set $npc_manager.stagevalues[2].femalesecretary = true>>
<<set $npc_manager.flags.reactnamechange = true>>
<<set $npc_manager.flags.party.first_attend = true>>
<<set $npc_manager.flags.pegging.base_style = setup.getAverageFemstyle($player)>>
<<set $npc_cook.flags.reactnamechange = true>>
<<set $npc_barkeeper.flags.reactnamechange = true>>
<<set $npc_barber.flags.reactnamechange = true>>
<<set $npc_shopkeeper.flags.firstmet = true>>
<<set $npc_shopkeeper.flags.reactnamechange = true>>
<<set $npc_psychiatrist.flags.knowsyoucrossdress = true>>
<<set $npc_psychiatrist.flags.reactnamechange = true>>
<<set $npc_manager.call='Mistress'>>
<<set $npc_manager.title='Mistress'>>
<<if $player.flags.fem_style.underwear != "forced">>
<<set $npc_manager.flags.good_girl.got_sissy_underwear = true>>
<</if>>
<<if $player.flags.fem_style.female == "forced">>
<<set $npc_manager.flags.bad_girl.got_pink_secretary = true>>
<<else>>
<<set $npc_manager.flags.good_girl.got_pink_secretary = true>>
<</if>>
<<set _x = $shopStatus['mall_apparel_store'].unlocked_inventory.pushUnique('designer')>>
<<set _x = $shopStatus['mall_lingerie_shop_fetish'].unlocked_inventory.pushUnique('maid')>>
<<addSearch $computer "Online Name Changes" "room_computer_online_name_change_1">>
<<set $npc_cook.call_name = "Lassie">>
<<set $player.locations.bodyshop = true>>
<<set $shopStatus['mall_apparel_store'].unlocked_inventory.pushUnique('formal')>>
<<set $shopStatus['mall_shoe_store'].unlocked_inventory.pushUnique('formal')>>
<<set $shopStatus['mall_lingerie_shop_fetish'].unlocked_inventory.pushUnique('maid')>><<set _x = setup.addManagerEndlessTask3($now, true, false)>>
<<include addPsychiatristEndless>>
<<include initializeWorkEvents>>
<<deleteWorkEvent 'work_coffee'>><<addNpcTheme 'npc_admin' 'transition' 'theme_admin_transition_10'
10
'event_admin_theme_female_clothes'
false
'theme_admin_transition_header'
>>
<<addNpcTheme 'npc_admin' 'transition' 'theme_admin_transition_12'
12
'event_admin_theme_female_clothes'
false
'theme_admin_transition_header'
>>
<<addNpcTheme 'npc_admin' 'transition' 'theme_admin_transition_15'
15
'event_admin_theme_female_name'
false
'theme_admin_transition_header'
>>
<<addNpcTheme 'npc_psychiatrist' 'transition' 'theme_psychiatrist_transition_15'
15
'event_psychiatrist_theme_female_name'
false
'theme_psychiatrist_transition_header'
>>
<<if $player.flags.fem_style.name == "obedient">>
<<addNpcTheme 'npc_psychiatrist' 'manager' 'theme_psychiatrist_manager_7'
7
'event_psychiatrist_theme_good_girl_oral_manager_1'
false
'theme_psychiatrist_manager_header'
>>
<</if>>
<<addNpcTheme 'npc_psychiatrist' 'manager' 'theme_psychiatrist_manager_12'
12
'event_psychiatrist_session_manager_feminine_clothes'
false
'theme_psychiatrist_manager_header'
>>
<<addNpcTheme 'npc_manager' 'casual_punishment' 'theme_manager_casual_punishment_1'
0
'event_manager_theme_badsissy1'
true
'theme_manager_casual_punishment_header'
>>
<<addNpcTheme 'npc_manager' 'voluntary_punishment' 'theme_manager_voluntary_punishment_1'
0
'event_manager_theme_voluntary_spanking_1'
true
'theme_manager_voluntary_punishment_header'
>>
<<addNpcTheme 'npc_psychiatrist' 'admin' 'theme_psychiatrist_admin_0'
0
'event_psychiatrist_session_admin_promotion'
false
'theme_psychiatrist_admin_header'
>>
<<set $player.peggingvirginity = 'npc_manager'>>
<<addNpcTheme 'npc_psychiatrist' 'other' 'theme_psychiatrist_other_2'
1
'event_psychiatrist_session_pegging_virginity_1'
false
"theme_technician_other_header"
>><<switch $player.flags.fem_style.female>>
<<case "obedient">>
<<setThreshold "feminization" "good_girl" "cute_secretary" true>>
<<case "forced">>
<<setThreshold "feminization" "bad_girl_feminization" "cute_secretary" true>>
<<case "money">>
<<setThreshold "feminization" "money" "cute_secretary" true>>
<<case "voluntary">>
<<setThreshold 'feminization' 'voluntary_path_feminization' 'full_female_outside' true>>
<<set $player.willpower.bonus += 1>>
<</switch>>
<<switch $player.flags.fem_style.name>>
<<case "obedient">>
<<applyExperience 'feminization' 12 'very' $SEEN_FRIEND>>
<<case "forced">>
<<applyExperience 'feminization' 12 'very' $SEEN_FRIEND>>
<<case "money">>
<<applyExperience 'feminization' 13 'very' $SEEN_FRIEND>>
<<case "voluntary">>
<<applyExperience 'feminization' 15 'very' $ALONE>>
<</switch>>
<<set $player.makeup.messed = 0>>
<<switch $player.flags.fem_style.makeup>>
<<case "obedient">>
<<set $player.makeup.template = "normalmakeup">>
<<unlockMakeup $player 'normalmakeup'>>
<<setThreshold 'makeup' 'makeup_instruction' 'beginner_tutorial' true>>
<<case "forced">>
<<set $player.makeup.template = "">>
<<set $player.makeup.permanent = 'sissy_doll'>>
<<case "money">>
<<setThreshold 'makeup' 'online_makeup' 'beginner_tutorial' true>>
<<set $player.makeup.template = "normalmakeup">>
<<unlockMakeup $player 'normalmakeup'>>
<<case "voluntary">>
<<setThreshold 'makeup' 'online_makeup' 'beginner_tutorial' true>>
<<set $player.makeup.template = "normalmakeup">>
<<unlockMakeup $player 'normalmakeup'>>
<<set $player.willpower.bonus += 1>>
<</switch>>
<<addSearch $computer 'Online Makeup Tutorials' 'room_online_makeup_tutorial_start'>>
<<setThreshold 'heels' 'wearing_heels' 'beginner' true>>
<<unlockMakeup $player "expertmakeup">>
<<setThreshold "makeup" "online_makeup" "technician_tips" true>>
<<setThreshold 'anal' 'secretary_anal' 'stage2_end' true>>
<<switch $warpinfo.smart>>
<<case 0>>
<<setThreshold 'smart' "original_smart" "org" true>>
<<case 1>>
<<setThreshold 'smart' "online_university" "beginner" true>>
<<case 2>>
<<setThreshold 'smart' "online_university" "advanced" true>>
<<case 3>>
<<setThreshold 'smart' "online_university" "expert" true>>
<<case 4>>
<<setThreshold 'smart' "online_university" "expert" true>>
<<applyExperience 'smart' 12 1000000 $ALONE>>
<<applyExperience 'smart' 12 1000000 $ALONE>>
<<applyExperience 'smart' 12 1000000 $ALONE>>
<</switch>><<removeItem $player $now "shirt_female_office" true>>
<<removeItem $player $now "trousers_female_office" true>>
<<removeItem $player $now "black_flats" true>>
<<addItem "pink_formal_dress">>
<<addItem "pink_court_shoes">>
<<addItem "makeup_mirror">>
<<addItem "remote_control_plug">>
<<wearItem $player $now "remote_control_plug" true>>
<<addItem "satin_blouse_pink">>
<<wearItem $player $now "satin_blouse_pink" true>>
<<addItem "skirt_pink_leather">>
<<wearItem $player $now "skirt_pink_leather" true>>
<<addItem "pink_mary_janes">>
<<wearItem $player $now "pink_mary_janes" true>>
<<if $player.flags.fem_style.underwear != "forced">>
<<addItem "pink_sissy_panties">>
<<addItem "sissy_garter">>
<<addItem "pink_sissy_bra">>
<<addItem "pink_sissy_stockings">>
<</if>>
<<if $warpinfo.stage2.small_chastity>>
<<set _cageId = setup.getItemFromType("cage")>>
<<set _keyId = setup.getItemObjFromType("cage").lockable[1]>>
<<removeItem $player $now _cageId true>>
<<deleteItem $player $now _keyId>>
<<set $npc_manager.flags.hascagekey = false>>
<<addItem 'chastity_cage_tiny'>>
<<wearItem $player $now "chastity_cage_tiny" true>>
<<manipulateItem $player $now "chastity_cage_tiny" "lock" true>>
<</if>>
<<set _keyId = setup.getItemObjFromType("cage").lockable[1]>>
<<addItem _keyId>>
<<set _officeClothing = ["pink_sissy_panties", "sissy_garter", "pink_sissy_bra", "pink_sissy_stockings", "satin_blouse_pink", "skirt_pink_leather", "pink_mary_janes", "pink_court_shoes"]>>
<<set $clothSets = [{
"name":"Office Clothes",
"data":_officeClothing,
"important":true,
},
{
"name":"Casual Clothes",
"data":["boxershorts","socks","jeans","tshirt","shoes_black"],
"important":true,
},
{
"name":"Sleep Clothes",
"data": ["pyjama"],
"important":true,
}]>><<set _dest = $warpinfo.startPassage>>
<<include otherHandler>>
<<include storeVisuals>>
<<unset $warpinfo>>
<<moveTo _dest>><<storeVisual $player $npc_admin>>
<<storeVisual $player $npc_barkeeper>>
<<storeVisual $player $npc_technician>>
<<storeVisual $player $npc_manager>>
<<storeVisual $player $npc_landlord>>
<<storeVisual $player $npc_psychiatrist>>
<<storeVisual $player $npc_shopkeeper>><<include adminConfig>><br>
<br>
<<include exgfConfig>><br>
<br>
<<include technicianConfig>><br>
<br>
<<include landlordConfig>><br>
<br>
<<include chuckConfig>><br>
<br>
<<if $npc_manager.stage > 1>>
<<include hypnoConfig>><br>
<br>
<</if>>
<<if $warpinfo.stage > 0>>
<<include prostitutionConfig>><br>
<br>
<<include workNpcConfig>><br>
<br>
<<include aiConfig>><br>
<br>
<</if>>
Debug mode: <<checkbox "$debug" false true>><br>
<br>
[[Start|startCheatMode]]<<include technicianHandler>>
<<include adminHandler>>
<<include landlordHandler>>
<<include exgfHandler>>
<<include prostitutionHandler>>
<<include chuckHandler>>
<<include hypnoHandler>>
<<include aiHandler>>
<<include workNpcHandler>>-- Prostitution --<br>
<<if $warpinfo.stage > 1>>
Prostitution Experience:<br>
<label>Never done (0): <<radiobutton "$warpinfo.prostitutionStage" 0 checked>></label><br>
<label>Gloryhole (5): <<radiobutton "$warpinfo.prostitutionStage" 5>></label><br>
/%<label>Backy-alley whore (10): <<radiobutton "$warpinfo.prostitutionStage" 10>></label><br>
<label>Prostitute (15): <<radiobutton "$warpinfo.prostitutionStage" 15>></label><br>
<label>Elite Callgirl (20): <<radiobutton "$warpinfo.prostitutionStage" 20>></label><br>%/
<</if>><<if $warpinfo.prostitutionStage > 0>>
<<include prostitutionBasic>>
<<addWorkEvent 'broken_computer' '{"trigger":"daily","type":"chance","chance":25,"repeat":false,"priority":100}' '{"szene":"event_work_broken_computer_1","length":"15"}' $now>>
<</if>><<setThreshold 'whoring' 'gloryhole_whoring' 'whoreintraining' true>>
<<addNpcTheme 'npc_psychiatrist' 'prostitution' 'theme_psychiatrist_prostitution_5'
5
'event_psychiatrist_session_prostitution_2'
true
'theme_psychiatrist_prostitution_header'
>>
<<addNpcTheme 'npc_psychiatrist' 'prostitution' 'theme_psychiatrist_prostitution_10'
0
'event_psychiatrist_session_prostitution_1'
true
'theme_psychiatrist_prostitution_header'
>>--- Technician ---<br>
<br>
Technician Relationship:<br>
Asked for help with data recovery: <<checkbox "$npc_technician.flags.dataservice_encounter.asked_for_help" false true checked>><br>
/% technically these are dependent on the asked for help so should hide but bleh, for now just ignoring "impossible" selections %/
Strove extra hard to recover data: <<checkbox "$warpinfo.prologue.WorkHardDataRecovery" false true>><br>
First day:<br>
<label>Didn't look up her skirt: <<radiobutton "$warpinfo.stage0.technician" 0 checked>></label><br>
<label>Looked up her skirt: <<radiobutton "$warpinfo.stage0.technician" 1 checked>></label><br>
<label>Touched her cock: <<radiobutton "$warpinfo.stage0.technician" 2 checked>></label><br>
<label>Failed at jerking her off: <<radiobutton "$warpinfo.stage0.technician" 3 checked>></label><br>
<label>Successful handjob: <<radiobutton "$warpinfo.stage0.technician" 4 checked>></label><br>
<label>Blowjob: <<radiobutton "$warpinfo.stage0.technician" 5 checked>></label><br>
<<if $npc_manager.stage >= 2>>
<br><br>
Meetups:<br>
<label>Haven't met: <<radiobutton "$warpinfo.technician" 0 checked>></label><br>
<label>Met for coffee: <<radiobutton "$warpinfo.technician" 1>></label><br>
<<if $npc_manager.stage >= 3>>
<label>Joined RPG Group: <<radiobutton "$warpinfo.technician" 2>></label><br>
<label>Finished Campaign: <<radiobutton "$warpinfo.technician" 3>></label>
<</if>>
<</if>><<set $npc_technician.profile = true>>
<<if $npc_technician.flags.dataservice_encounter.asked_for_help>>
<<if $warpinfo.stage0.technician > 0>>
<<set $npc_technician.flags.dataservice_encounter.looked_up_skirt = true>>
<<addNpcTheme 'npc_technician' 'crossdressing' 'theme_technician_crossdress_0'
0
'event_technician_upskirt_apology'
false
'theme_technician_crossdress_header'
>>
<<setThreshold 'penis' 'through_alex' 'intro_penis' true>>
<<if $warpinfo.stage0.technician > 1>>
<<set $player.handjobvirginity = 'npc_technician'>>
<<set $npc_technician.flags.dataservice_encounter.handjob = true>>
<<addNpcTheme 'npc_psychiatrist' 'technician' 'theme_psychiatrist_technician_3'
4
'psychiatrist_technician_handjob'
true
'theme_psychiatrist_technician_header'
>>
<<addNpcTheme 'npc_technician' 'sex' 'theme_technician_sex_handjob'
0
'event_technician_theme_handjob'
false
'theme_technician_sex_header'
>>
<</if>>
<<switch $warpinfo.stage0.technician>>
<<case 1>>
<<set $player.flags.datarecovery = 40>>
<<case 2>>
<<set $player.flags.datarecovery = 40>>
<<case 3>>
<<addItem "card_technician">>
<<set $player.flags.datarecovery = 50>>
<<applyExperience 'penis' 6 'normal' $SEEN_FRIEND>>
<<applyExperience 'humiliation' 8 'insignificant' $SEEN_FRIEND>>
<<set $npc_technician.flags.dataservice_encounter.handjob_finish = 'fail'>>
<<case 4>>
<<addItem "card_technician">>
<<set $player.flags.datarecovery = 51>>
<<applyExperience 'penis' 7 'normal' $SEEN_FRIEND>>
<<set $npc_technician.flags.dataservice_encounter.handjob_finish = 'hand'>>
<<case 5>>
<<set $npc_technician.flags.dataservice_encounter.handjob_finish = 'mouth'>>
<<set $player.flags.datarecovery = 60>>
<<set $player.blowjobvirginity = 'npc_technician'>>
<<setThreshold 'oral' 'through_alex' 'intro_oral' true>>
<<setThreshold 'cum' 'through_alex' 'intro_cum' true>>
<<applyExperience 'oral' $npc_technician.penis_size 'little' $SEEN_FRIEND>>
<<applyExperience 'cum' 6 'little' $SEEN_FRIEND>>
<<applyExperience 'humiliation' 8 'insignificant' $SEEN_FRIEND>>
<<applyExperience 'penis' 8 'normal' $SEEN_FRIEND>>
<<addNpcTheme 'npc_technician' 'sex' 'theme_technician_sex_blowjob'
5
'event_technician_theme_blowjob'
true
'theme_technician_sex_header'
>>
<<addItem "card_technician">>
<</switch>>
<<else>>
<<setThreshold 'foot' 'foot_massages' 'alex_in_intro' true>>
<<applyExperience 'foot' 5 'very' $SEEN_FRIEND>>
<<set $player.flags.datarecovery = 45>>
<</if>>
<<else>>
<<gainWillpower $player 1>>
<<if $warpinfo.prologue.WorkHardDataRecovery>>
<<spendWillpower $player 1>>
<<set $player.flags.datarecovery = 36>>
<<else>>
<<set $player.flags.datarecovery = 4>>
<</if>>
<</if>>
/% early campaign stuff %/
<<if $warpinfo.technician >= 1>>
<<set $npc_ai.profile = true>>
<<set $player.locations.mallcafe=true>>
<<set $npc_technician.dates+=1>>
<<set $npc_technician.flags.knowTrans = true>>
<<addNpcTheme 'npc_technician' 'crossdressing' 'theme_technician_crossdress_2'
2
'event_technician_makeup_1'
true
'theme_technician_crossdress_header'
>>
<<addNpcTheme 'npc_technician' 'roleplay' 'theme_technician_rpg_5'
5
'event_technician_theme_roleplay_1_0'
true
'theme_technician_rpg_header'
>>
<</if>>
<<if $warpinfo.technician >= 2>>
<<set $player.locations.home_technician = true>>
<<include addRPGSessionTask>>
<<set $npc_rpg_warlock.profile = true>>
<<set $npc_rpg_dude.profile = true>>
<</if>>
<<if $warpinfo.technician >= 3>>
<<addNpcTheme 'npc_psychiatrist' 'rpg_campaign' 'theme_psychiatrist_rpg_0'
0
'event_psychiatrist_theme_group_1'
false
'theme_psychiatrist_rpg_header'
>>
/% mid/late campaign stuff %/
<<set $npc_technician.flags.rpg_campaign.session = 8>>
<<addNpcTheme 'npc_psychiatrist' 'rpg_campaign' 'theme_psychiatrist_rpg_20'
7
'event_psychiatrist_theme_rpg_finish'
false
'theme_psychiatrist_rpg_header'
>>
<</if>>--- Chuck ---<br>
<br>
<label>Sprout: <<radiobutton "$player.othertimebased.chuck_grow" 0 checked>></label><br>
<label>Growing: <<radiobutton "$player.othertimebased.chuck_grow" 50>></label><br>
<label>Baseball: <<radiobutton "$player.othertimebased.chuck_grow" 100>></label><br><<set $player.othertimebased.chuck_water = 100>>--- Hypnosis ---
Hypnosis stage:<br>
<label>Haven't signed: <<radiobutton "$warpinfo.hypno" 0 checked>></label><br>
<label>Haven't been: <<radiobutton "$warpinfo.hypno" 1>></label><br>
<label>First appointment (relax/obey) finished: <<radiobutton "$warpinfo.hypno" 2>></label><br>
<label>Second appointment (brainwashing is good for me) finished: <<radiobutton "$warpinfo.hypno" 3>></label><br>
<<if $npc_manager.stage > 2>>
<label>Third (love to suck cock) stage: <<radiobutton "$warpinfo.hypno" 4>></label><br>
<label>Fourth (basic VR) hypnosis: <<radiobutton "$warpinfo.hypno" 5>></label><br>
<label>"Decline" all basic VR options: <<radiobutton "$warpinfo.hypno" 6>></label><br>
<label>"Accepted" all basic VR options: <<radiobutton "$warpinfo.hypno" 7>></label>
<</if>><<if $warpinfo.hypno >= 1>>
<<set $npc_psychiatrist.flags.signednd = true>>
<</if>>
<<if $warpinfo.hypno >= 2>>
/% first appointment hypno %/
<<set $npc_psychiatrist.hypnosis = 1>>
<<setThreshold 'bondage' 'pre_hypnosis_bondage' 'bondage_chair' true>>
<<setThreshold 'submission' 'hypnosis_submission' 'first_session' true>>
<<set $npc_psychiatrist.free_sessions += 1>>
<</if>>
<<if $warpinfo.hypno >= 3>>
/% second appointment hypno %/
<<set $npc_psychiatrist.free_sessions += 1>>
<<set $npc_psychiatrist.hypnosis = 2>>
<<setThreshold 'anal' 'psychiatrist_anal' 'fingered'>>
<<applyExperience 'anal' 10 'normal' $SEEN_FRIEND>>
<<applyExperience 'bondage' 12 'very' $SEEN_FRIEND>>
<<applyExperience 'bdsm' 7 'normal' $SEEN_FRIEND>>
<<setThreshold 'penis' 'pre_hypnosis_penis' 'session_2' true>>
<<setThreshold 'bimbofication' 'hypnosis_bimbofication' 'session_2' true>>
<</if>>
<<if $warpinfo.hypno >= 4>>
/% 3rd appointment hypno %/
<<set $npc_psychiatrist.free_sessions += 1>>
<<set $npc_psychiatrist.hypnosis = 3>>
<<set $npc_psychiatrist.flags.session[1].feminization = false>>
<<set $npc_psychiatrist.flags.session[1].sissyfication = false>>
<<set $npc_psychiatrist.flags.session[1].bimbofication = false>>
<<applyExperience 'bondage' 12 'very' $SEEN_FRIEND>>
<<applyExperience 'bdsm' 7 'normal' $SEEN_FRIEND>>
<<addItem "analplug_medium_ems">>
<<setThreshold 'anal' 'psychiatrist_anal' 'ems_plugged' true>>
<<set $sceneVisibility = $EXPOSED>>
<<if(setup.getTotalValue('oral')==0)>>
<<setThreshold 'oral' 'hypnosis_oral' 'session_3' true>>
<<else>>
<<applyExperience 'oral' 10 'normal' $EXPOSED>>
<</if>>
<<if(setup.getTotalValue('cum')==0)>>
<<setThreshold 'cum' 'pre_hypnosis_cum' 'session_3' true>>
<<else>>
<<applyExperience 'cum' 12 'very' $EXPOSED>>
<</if>>
<<applyExperience 'penis' 18 'little' $EXPOSED>>
<<applyExperience 'bimbofication' 16 'little' $EXPOSED>>
<</if>>
<<if $warpinfo.hypno >= 5>>
<<setScene>>
<<set $scene.spendFatigue = true>>
/% 4th "endless" hypno %/
<<set $npc_psychiatrist.hypnosis = 4>>
<</if>>
<<if $warpinfo.hypno >= 6>>
<<HypnosisSession4Decline $player $scene 'cum'>>
<<HypnosisSession4Decline $player $scene 'penis'>>
<<HypnosisSession4Decline $player $scene 'bdsm'>>
<<HypnosisSession4Decline $player $scene 'bondage'>>
<<HypnosisSession4Decline $player $scene 'foot'>>
<<if $fetish.piss>>
<<HypnosisSession4Decline $player $scene 'piss'>>
<</if>>
<<if $fetish.bestiality_soft>>
/% TODO! <<HypnosisSession4Decline $player $scene 'bestiality'>>%/
<</if>>
<</if>>
<<if $warpinfo.hypno >= 7>>
<<set $scene.spendWillpower = true>>
<<HypnosisSession4Accept $player $scene 'cum'>>
<<HypnosisSession4Accept $player $scene 'penis'>>
<<HypnosisSession4Accept $player $scene 'bdsm'>>
<<HypnosisSession4Accept $player $scene 'bondage'>>
<<HypnosisSession4Accept $player $scene 'foot'>>
<<if $fetish.piss>>
<<HypnosisSession4Accept $player $scene 'piss'>>
<</if>>
<<if $fetish.bestiality_soft>>
/% TODO! <<HypnosisSession4Accept $player $scene 'bestiality'>>%/
<</if>>
<</if>>
<<if $npc_manager.stage>1>>
<<include addHypnosisTask>>
<</if>>[[Manually Configure Content|configureContent]]<br>
[[Activate All Content|activateAllContent]]<br><<activateAllFetishes>><br>
<br>
<<moveTo otherConfigs>><<printAssessmentSummary>><br>
<br>
<<moveTo otherConfigs "Other Configs">><<set $warpinfo.admin = {}>>
--- Admin ---<br>
<br>
<<if $npc_manager.stage > 1>>
Met for drinks? <<checkbox "$warpinfo.admin.drinks" false true checked>><br>
<</if>>
<<if $npc_manager.stage > 2>>
Attempt eavesdrop on his hiring meeting? <<checkbox "$warpinfo.admin.ageofconfusion_eavesdrop1" false true checked>><br>
Got help eavesdropping on his hiring meeting? <<checkbox "$warpinfo.admin.ageofconfusion_eavesdrop2" false true checked>><br>
<</if>><<if $warpinfo.admin.drinks>>
<<if !setup.checkItemOwned("card_technician")>>
<<addItem "card_technician">>
<</if>>
<<set $npc_admin.dates+=1>>
<<set $npc_barkeeper.profile = true>>
/% barkeeper mistakes you for girl %/
<<applyExperience 'humiliation' 3 'little' $SEEN_FRIEND>>
<</if>>
<<if $npc_manager.stage > 2>>
/% age of confusion %/
<<set $npc_admin.flags.sawyouinfemaleclothes = true>>
<<set $npc_admin.flags.reactnamechange = true>>
<<set $npc_admin.flags.ageofconfusion = false>>
/% evesdrop %/
<<if $warpinfo.admin.ageofconfusion_eavesdrop1>>
<<set $sceneVisibility = $INCOGNITO>>
<<set $npc_ai.profile=true>>
<<applyExperience 'bimbofication' 2 'slightly' $INCOGNITO>>
<</if>>
<<if $warpinfo.admin.ageofconfusion_eavesdrop2>>
<<set $sceneVisibility = $INCOGNITO>>
<<set $npc_ai.flags.blackmail = true>>
<<applyExperience 'bimbofication' 2 'little' $INCOGNITO>>
<</if>>
<<applyExperience 'humiliation' 6 'unbelievable' $SEEN_FRIEND>>
<<addNpcTheme 'npc_admin' 'transition' 'theme_admin_transition_12'
12
'event_admin_theme_female_clothes'
false
'theme_admin_transition_header'
>>
<</if>>
<<set $npc_admin.flags.firstsawfemale = "bar">><<set $warpinfo.landlord = {}>>
--- Landlord ---<br>
<br>
Flashed landlord first visit? <<checkbox "$warpinfo.landlord.flash" false true checked>><br>
Landlord saw you female? <<checkbox "$warpinfo.landlord.sawFemale" false true checked>><<if $warpinfo.landlord.flash>>
<<set $player.flags.landlordsawyounaked = true>>
<<setThreshold 'bimbofication' 'wardrobe_malfunction' 'open_door' true>>
<<applyExperience 'humiliation' 12 'very' $SEEN_FRIEND>>
<<addNpcTheme 'npc_psychiatrist' 'landlord' 'theme_psychiatrist_landlord_5'
5
'event_psychiatrist_session_landlord_2'
false
'theme_psychiatrist_landlord_header'
>>
<</if>>
<<if $warpinfo.landlord.sawFemale>>
<<set $npc_landlord.call_name = "Chica">>
<<applyExperience 'humiliation' 12 'normal' $SEEN_FRIEND>>
<</if>>
<<if $warpinfo.stage > 0>>
<<include "rentEvent">>
<</if>><<set $warpinfo.exgf = {}>>
--- Ex-girlfriend ---<br>
<br>
Flashed ex gf first visit? <<checkbox "$warpinfo.exgf.flash" false true checked>><br>
Wore her clothes first visit? <<checkbox "$warpinfo.exgf.wornclothes" false true checked>><br><<if $warpinfo.exgf.flash>>
<<set $npc_exgirlfriend.flags.nakedwhiledelivery = true>>
<<applyExperience 'humiliation' 8 'slightly' $SEEN_FRIEND>>
<</if>>
<<if $warpinfo.exgf.wornclothes>>
<<applyExperience 'humiliation' 12 'little' $SEEN_FRIEND>>
<</if>>--- Coworkers ---<br>
<br>
<<npcStageSelection $npc_manager.stage 'npc_sexdoll'>>
<<npcStageSelection $npc_manager.stage 'npc_hucow'>>
<<npcStageSelection $npc_manager.stage 'npc_futa'>>
<<npcStageSelection $npc_manager.stage 'npc_sissy_secretary'>>
<br>
--- Managers ---<br>
<br>
<<if $npc_manager.stage <= 2>>
<<npcStageSelection $npc_manager.stage 'npc_harassment'>>
<<npcStageSelection $npc_manager.stage 'npc_nintendolls'>>
<<else>>
<<npcStageSelection 4 'npc_harassment'>>
<<npcStageSelection 5 'npc_nintendolls'>>
<</if>>
<<npcStageSelection $npc_manager.stage 'npc_retention'>>
<<npcStageSelection $npc_manager.stage 'npc_development'>>
<<npcStageSelection $npc_manager.stage 'npc_discipline'>><<switch $npc_sexdoll.stage>>
<<case 1>>
<<set $randomEvents['canteen'].pushUnique({id: 'coworker_sexdoll', done: false})>>
<<case 2>>
<<set $randomEvents['work_bathroom_female'].pushUnique({id: 'coworker_sexdoll', done: false})>>
<<case 3>>
<<set $randomEvents['work_coffee_shop'].pushUnique({id: 'coworker_sexdoll', done: false})>>
<<case 4>>
<</switch>>
<<if $npc_sexdoll.stage > 0>>
/% no op, first event force %/
<</if>>
<<if $npc_sexdoll.stage > 1>>
<</if>>
<<if $npc_sexdoll.stage > 2>>
<<set $npc_sexdoll.flags.reactnamechange = true>>
<<set $npc_sexdoll.first_name = $npc_sexdoll.sissy_name>>
<<set $npc_sexdoll.other_call = "Ms.">>
<<set $npc_sexdoll.call = "Ms.">>
<</if>>
<<if $npc_sexdoll.stage > 3>>
<</if>>
<<switch $npc_hucow.stage>>
<<case 1>>
<<set $randomEvents['work_bathroom_female'].pushUnique({id: 'coworker_hucow', done: false})>>
<<case 2>>
<<set $randomEvents['work_coffee_shop'].pushUnique({id: 'coworker_hucow', done: false})>>
<<case 3>>
<<set $randomEvents['elevator_home'].pushUnique({id: 'coworker_hucow', done: false})>>
<<case 4>>
<</switch>>
<<if $npc_hucow.stage > 0>>
<<set _x = setup.cancelRandomEvent('canteen', 'coworker_hucow')>>
<</if>>
<<if $npc_hucow.stage > 1>>
<</if>>
<<if $npc_hucow.stage > 2>>
<<set $npc_hucow.flags.reactnamechange = true>>
<</if>>
<<if $npc_hucow.stage > 3>>
<</if>>
<<switch $npc_futa.stage>>
<<case 1>>
<<set $randomEvents['elevator_home'].pushUnique({id: 'coworker_futa', done: false})>>
<<case 2>>
<<set $randomEvents['canteen'].pushUnique({id: 'coworker_futa', done: false})>>
<<case 3>>
<<set $randomEvents['work_bathroom_female'].pushUnique({id: 'coworker_futa'})>>
<</switch>>
<<if $npc_futa.stage > 0>>
<<set _x = setup.cancelRandomEvent('work_coffee_shop', 'coworker_futa')>>
<</if>>
<<if $npc_futa.stage > 1>>
<</if>>
<<if $npc_futa.stage > 2>>
<<set $npc_futa.flags.reactnamechange = true>>
<</if>>
<<if $npc_futa.stage > 3>>
<</if>>
<<switch $npc_sissy_secretary.stage>>
<<case 1>>
<<set $randomEvents['work_coffee_shop'].pushUnique({id: 'coworker_sissy_secretary', done: false})>>
<<case 2>>
<<set $randomEvents['elevator_home'].pushUnique({id: 'coworker_sissy_secretary', done: false})>>
<<case 3>>
<<set $randomEvents['canteen'].pushUnique({id: 'coworker_sissy_secretary'})>>
<</switch>>
<<if $npc_sissy_secretary.stage > 0>>
<<set _x = setup.cancelRandomEvent('work_bathroom_male', 'coworker_sissy_secretary')>>
<</if>>
<<if $npc_sissy_secretary.stage > 1>>
<</if>>
<<if $npc_sissy_secretary.stage > 2>>
<<set $npc_sissy_secretary.flags.reactnamechange = true>>
<<set $npc_sissy_secretary.stage = 3>>
<<set $npc_sissy_secretary.other_call = "Ms.">>
<<set $npc_sissy_secretary.call = "Ms.">>
<</if>>
<<if $npc_sissy_secretary.stage > 3>>
<</if>>
/% hr managers %/
<<if $npc_harassment.stage > 1>>
<</if>>
<<if $npc_harassment.stage > 2>>
<</if>>
<<if $npc_harassment.stage > 3>>
<</if>>
<<if $npc_harassment.stage > 4>>
<</if>>
<<if $npc_nintendolls.stage > 1>>
<</if>>
<<if $npc_nintendolls.stage > 2>>
<<applyExperience 'humiliation' 12 'normal' $SEEN_FRIEND>>
<<applyExperience 'bdsm' 7 'normal' $SEEN_FRIEND>>
<</if>>
<<if $npc_nintendolls.stage > 3>>
<<applyExperience 'humiliation' 12 'slightly' $SEEN_FRIEND>>
<<applyExperience 'cum' 7 'normal' $SEEN_FRIEND>>
<<applyExperience 'oral' $npc_nintendolls.penis_size 'little' $SEEN_FRIEND>>
<</if>>
<<if $npc_nintendolls.stage > 4>>
<<applyExperience 'cum' 11 'slightly' $SEEN_STRANGER>>
<<applyExperience 'whoring' 8 'normal' $SEEN_STRANGER>>
<<applyExperience 'oral' $npc_nintendolls.penis_size 'normal' $SEEN_STRANGER>>
<</if>>
<<if $npc_retention.stage > 1>>
<</if>>
<<if $npc_retention.stage > 2>>
<</if>>
<<if $npc_retention.stage > 3>>
<<set $player.work.work_restraints_available = true>>
<<applyExperience 'bondage' 8 'almost' $SEEN_FRIEND>>
/%
or
<<applyExperience 'bondage' 9 'very' $SEEN_FRIEND>>
<<applyExperience 'submission' 12 'very' $SEEN_FRIEND>>
<<set $player.work.work_restrained = true>>
%/
<</if>>
<<if $npc_retention.stage > 4>>
<<if $fetish.pet_play && $fetish.bestiality_hard>>
<<applyExperience 'bestiality' 2 'little' $SEEN_STRANGER>>
<</if>>
<</if>>
<<if $npc_development.stage > 1>>
<</if>>
<<if $npc_development.stage > 2>>
<</if>>
<<if $npc_development.stage > 3>>
<<applyExperience 'oral' $npc_development.penis_size 'terrible' $SEEN_FRIEND>>
<<applyExperience 'cum' 8 'normal' $SEEN_FRIEND>>
<<applyExperience 'submission' 7 'normal' $SEEN_FRIEND>>
/%
technically or
<<applyExperience 'anal' 8 'very' $SEEN_FRIEND>>
<<applyExperience 'submission' 8 'normal' $SEEN_FRIEND>>
%/
<</if>>
<<if $npc_development.stage > 4>>
<<applyExperience 'humiliation' 13 'very' $SEEN_FRIEND>>
<</if>>
<<if $npc_discipline.stage > 1>>
<</if>>
<<if $npc_discipline.stage > 2>>
<</if>>
<<if $npc_discipline.stage > 3>>
<<applyExperience 'bdsm' 14 'normal' $SEEN_FRIEND>>
<<applyExperience 'bondage' 10 'almost' $SEEN_FRIEND>>
/%
<<applyExperience 'anal' 10 'very' $EXPOSED>>
<<applyExperience 'submission' 7 'terrible' $EXPOSED>>
or
<<applyExperience 'humiliation' 15 'unbelievable' $EXPOSED>>
<<incrementEmotion 'anger' 'npc_manager' 2>>
%/
<</if>>
<<if $npc_discipline.stage > 4>>
/%
options
%/
<</if>>
<<if $npc_discipline.stage > 5>>
/%
event_work_hr_discipline_dom
or
event_work_hr_discipline_sub%/
<</if>>--- AI ---<br>
<br>
Tried to snoop? <<checkbox "$warpinfo.stage0.aisnoop" false true checked>><br>
Denied snooping (ignored if snoop is unchecked)? <<checkbox "$warpinfo.stage0.aisnooplie" false true checked>><br>
<<if $npc_manager.stage > 2>>
Completed first mission: <<checkbox "$warpinfo.stage2.firstaimission" false true checked>><br>
<</if>>
<<if $npc_manager.stage > 3>>
/% technically these are done in a specific order %/
Completed connection mission: <<checkbox "$npc_ai.flags.missions.connection" false true checked>><br>
Completed milking mission: <<checkbox "$npc_ai.flags.missions.milking" false true checked>><br>
/% completion style: talk, fight hide%/
Completed robot body mission: <<checkbox "$npc_ai.flags.missions.robot_body" false true checked>><br>
End AI missions: <<checkbox "$npc_ai.flags.end_missions" false true checked>><br>
<</if>>
<<if $npc_manager.stage >=3>> /% TODO; technically post age of confusion %/
<<set $randomEvents['elevator_home'].pushUnique({id: 'ai_mission', done: false})>>
<</if>>
/% TODO: $npc_ai.flags.manager_file_access %/<<if $warpinfo.stage0.aisnoop>>
<<if $warpinfo.stage0.aisnooplie>>
<<set $npc_ai.profile = true>>
<<set $npc_ai.flags.blackmail = true>>
<<set $npc_ai.flags.ignoredFirstDoorAccess = true>>
<<else>>
<<incrementEmotion 'anger' 'npc_manager' 1>>
<<set $player.flags.checkedDoor = true>>
<</if>>
<</if>>
<<if $npc_manager.stage > 2>>
<<if $warpinfo.stage2.firstaimission>>
<<set _x = setup.cancelRandomEvent('elevator_home', 'ai_mission')>>
<<set $npc_ai.profile=true>>
/%
optional:
<<applyExperience 'humiliation' 6 'almost' $SEEN_STRANGER>>
<<applyExperience 'anal' 5 'little' $SEEN_STRANGER>>
%/
<<addWorkEvent 'ai_mission'
'{"trigger":"daily","type":"chance","chance":25,"repeat":true,"priority":0}'
'{"szene":"event_ai_mission_root","length":"15"}'
>>
<</if>>
<<if $npc_ai.flags.missions.connection>>
<<addItem 'data_plug'>>
<<switch $npc_ai.flags.jailbreak_style>>
<<case 'sex'>>
<<applyExperience 'oral' 8 'normal' $SEEN_STRANGER>>
<<applyExperience 'cum' 7 'normal' $SEEN_STRANGER>>
<<case 'fight'>>
<<case 'dunce'>>
<<case 'smart'>>
<</switch>>
/% optional:
<<applyExperience 'humiliation' 7 'normal' $SEEN_FRIEND>>
<<applyExperience 'submission' 9 'very' $SEEN_FRIEND>>%/
<<applyExperience 'humiliation' 9 'normal' $SEEN_STRANGER>>
<<applyExperience 'humiliation' 12 'terrible' $SEEN_STRANGER>>
<<applyExperience 'anal' 17 'unbelievable' $SEEN_STRANGER>>
<<set _tmp = "Use " + setup.getNpcName('npc_ai', 'first') + " link">>
<<addSearch $computer _tmp 'room_ai_chat'>>
<</if>>
<<if $npc_ai.flags.missions.milking>>
<<incrementEmotion 'affection' 'npc_ai' 5>>
<<switch $scene.style>>
<<case 'talk'>>
<<applyExperience 'smart' 10 'very' $SEEN_STRANGER>>
<<case 'fight'>>
<<applyExperience 'martial_arts' 10 'very' $SEEN_STRANGER>>
<<case 'hide'>>
<<applyExperience 'bimbofication' 17 'terrible' $SEEN_STRANGER>>
<</switch>>
<</if>>
<<if $npc_ai.flags.missions.robot_body>>
<</if>>
<<if $npc_ai.flags.end_missions>>
<</if>>
<</if>>/*#
#desc: initializes the game: very first passage of the game set by tweego!
#status: FINISHED 0.5.0.0
#*/
<<initJquery>>
<<set $debug = false>>
<<set $forceEvents = false>>
<<set $version = "0.7.5.0">>
<<include initGameVariables>>
/* PLAYER */
<<include initGameData>>
<<include otherData>>
<<include initShops>>
<<initSoMuchData $player>>
<<goto 'room_start_game'>>
/%<<goto 'game_startgame'>>%//*#
#desc: init game variables
#status: FINISHED 0.5.0.0
#*/
<<set $now = new Date(Date.UTC(2033, 5, 28, 7, 5, 0))>>
<<set $lookItem to "">>
<<if !$debug>>
<<set $startgame = false>>
<<else>>
<<set $startgame = true>>
<</if>>
<<set $errorMessage = "">>
<<set $resting = false>>
<<set $roomchange = false>>
<<set $currentcall = false>>
<<set $tutText = "">>
<<set $options={
tutorial:true,
sound:true,
pixelfont:true,
easyInventory:true,
zoom:{
values:["100%","75%","50%"],
value:"100%",
org_value:"100%",
},
history:{
values:[10,15,20,30],
value:30,
org_value:30
},
showxp:true,
}>>
<<set $mangedWear = false>>
<<set $ALONE = 0>>
<<set $INCOGNITO = 0.25>>
<<set $SEEN_STRANGER = 0.5>>
<<set $SEEN_FRIEND = 0.75>>
<<set $EXPOSED = 1>>
<<set $fetish = {
"tattoos" : false,
"piss" : false,
"bestiality_soft" : false,
"bestiality_hard" : false,
"rape" : false,
"get_raped" : false,
"cum" : true,
"penis" : true,
"humiliation" : true,
"feminization" : true,
"bladerunner" : false,
"bladerunner2": false,
"bimbofication" : true,
"inflation" : false,
"work_sex" : true,
"work_lewd" : true,
"work_harrassment" : true,
"pet_play" : false,
"bondage" : true,
"daddy" : false,
"milking" : false,
"penis_milking" : false,
"catcall" : false,
"karmic_harass" : false,
"harass" : false,
"slurs" : false,
"sph" : false,
"tentacle" : false,
"grope" : false,
"sissy" : true
}>>
<<include initRandomEvents>>
<<set $sceneVisibility = $ALONE>>/*#
#desc: adding player start items and clothes
#status: FINISHED 0.5.0.0
#*/
<<addItem "pyjama">>
<<wearItem $player $now "pyjama">>
<<addItemWardrobe "boxershorts">>
<<addItemWardrobe "shirt">>
<<addItemWardrobe "socks">>
<<addItemWardrobe "b_trousers">>
<<addItemWardrobe "tie">>
<<addItemWardrobe "tshirt">>
<<addItemWardrobe "jeans">>/*#
#desc: add start events, emails and topics
#status: FINISHED 0.5.0.0
#*/
<<set _nextDate to setup.setNextDate($now, 3, 7, 0)>>
<<addEvent 'rent_first'
'{"trigger":"always","type":"date"}'
'{"szene":"event_landlord_rent_first"}'
_nextDate>>
<<addEmail $computer
'Manbert Habakuck'
'<<=$player.first_name>> <<=$player.last_name>>'
true
false
1656304363000
'spam01_h'
'spam01_t'>>
<<addEmail $computer
'Dumi Sissifica'
'<<=$player.first_name>> <<=$player.last_name>>'
false
false
1656373442000
'spam02_h'
'spam02_t'>>
<<set _tmpTime = new Date(Date.UTC(2033, 5, 28, 8, 3, 0))>>
<<addEvent 'prologue_company_call'
'{"trigger":"always","type":"date","id":"call_company_1"}'
'{"szene":"call_company_1"}'
_tmpTime
>>
<<addNpcTheme 'npc_psychiatrist' 'ex_girlfriend' 'theme_psychiatrist_ex_0'
0
'event_psychiatrist_session_girlfriend_1'
false
'theme_psychiatrist_ex_header'
>>
<<addNpcTheme 'npc_psychiatrist' 'manager' 'theme_psychiatrist_manager_0'
0
'event_psychiatrist_session_manager_1'
false
'theme_psychiatrist_manager_header'
>>
<<addNpcTheme 'npc_admin' 'recent' 'theme_admin_recent_0'
0
'event_admin_theme_recent_breakup'
false
'theme_admin_recent_header'
>>/*#
#desc: initialize game variables
#status: FINISHED 0.4.0.0
#*/
<<set $status_flat = {
wardrobe : "room_bedroom_wardrobe_1",
bedroom : 0,
toilet : 0,
livingroom: 0,
kitchen: 0,
computerroom: 0,
atthedoor: ""
}>>
<<set $phoneList = [
"npc_admin","npc_exgirlfriend"
]>>
<<set $computer = {
sort: "date",
sortdir: -1,
upgrades: {},
list_emails: [],
list_surf: [],
online_uni: {
visited: false,
level: 0,
},
}>>/*#
#desc: start game warning screen
#status: FINISHED 0.4.0.0
#*/
<br>
<br>
<br>
<div align="middle" style="color:red">A FAIR WARNING!</div><br>
<br>
This game is still in development! It is still in alpha, which means a lot of the content planned for the game is missing AND some game mechanics might change during the course of the development. This means, that it is possible, that even though I've added mechanics to export and import your savefiles through different version, they could turn out completely incompatible. And the back and forward button tends to be buggy due the way events are handled within the games code, so please save often and early. If you have any questions, feel free to post them at the link below: <br>
<br>
<div align="middle"><a target="_blank" href="https://www.tfgamessite.com/phpbb3/viewtopic.php?f=6&t=10166">TFG Forum Secretary Thread</a></div>
<br>
<div align="middle">Or join us at the Secretary Discord Server at </div>
<br>
<div align="middle"><a target="_blank" href="https://discord.gg/XShMmqr">Secretary Discord Server</a></div>
<br>
<div align="middle">Thank you for your time and patience.</div>
<br>
<div align="middle">[<<link "Start Game">><<goto choose_name>><</link>>]</div>/*#
#desc: choose PC/NPC names at start of game
#status: FINISHED 0.4.0.0
#*/
<<set $startgame = true>>
<<set $start_version = setup.getVersion()>>
Player Character (Male)<br>
<<textbox "$player.first_name" "John" autofocus>>
<<textbox "$player.last_name" "Doe">><br>
<br>
Manager Name (Female)<br>
<<textbox "$npc_manager.first_name" "Sandra">>
<<textbox "$npc_manager.last_name" "Antlers">><br>
<br>
Old Friend Name (Male)<br>
<<textbox "$npc_admin.first_name" "Bob">>
<<textbox "$npc_admin.last_name" "Sanders">><br>
<br>
Psychiatrist Name (Female)<br>
<<textbox "$npc_psychiatrist.first_name" "Sabrina">>
<<textbox "$npc_psychiatrist.last_name" "Trapper">><br>
<br>
Ex Girlfriend (Female)<br>
<<textbox "$npc_exgirlfriend.first_name" "Serena">>
<<textbox "$npc_exgirlfriend.last_name" "Grey">><br>
<br>
<<printNameChange "Your Landlord (Male)" $npc_landlord>><br>
<br>
[<<link "Start Game">><<goto firstScene>><</link>>]
<br><br>
<<include quicklink_root>>/*#
#desc: start game
#status: FINISHED 0.4.0.0
#*/
<div align="middle">
<img src="./images/others/startscreen.png" height="808" width="570"><br>
[<<link "New Game">>
<<set $player.plocation = "room_bedroom">>
<<goto game_startgame>>
<</link>>]
<br>
[<<link "Credits">>
<<goto game_credits_start>>
<</link>>]<br>
<br>
If you like the game, please support us on [<a target="_blank" href="https://www.patreon.com/_deedee">Patreon</a>]. Thank you!
</div>/*#
#desc: start game
#status: FINISHED 0.4.0.0
#*/
<<include addStartItems>>
<<include addStartEvents>>
/* OTHER DATA */
<<storeVisual $player $npc_exgirlfriend>>
<<storeVisual $player $npc_admin>>
<<goto 'a_fair_warning'>>/*#
#desc: initializes shops with initial inventory
#status: RELEASED 0.6.0.0
#*/
<<set $shopStatus = {
"mall_apparel_store" : {
"unlocked_inventory" : ["initial"]
},
"mall_lingerie_shop" : {
"unlocked_inventory" : ["initial"]
},
"mall_lingerie_shop_fetish" : {
"unlocked_inventory" : ["initial"]
},
"mall_shoe_store" : {
"unlocked_inventory" : ["initial"]
},
"mall_sexstore" : {
"unlocked_inventory" : ["initial"]
},
"mall_wholesale_store" : {
"unlocked_inventory" : ["initial"]
},
"gym" : {
"unlocked_inventory" : ["initial"]
}
}>>/*#
#desc: gloryhole first time, a wild penis appears
#status: FINISHED 0.4.0.0
#*/
<<set $player.inside = true>>
<<set $player.cutscene.lockinventory = false>>
<<set _tmpVal = setup.checkOutsideDecency($player)>>
<<if $roomchange==true>>
<<set $sceneVisibility = $INCOGNITO>>
<<setThreshold 'penis' 'gloryhole_penis' 'big_member' true>>
<<set $gloryhole_1 = {}>>
<<set $gloryhole_1.changedClothes = false>>
<<set $gloryhole_1.topTagStyle = "">>
<<set $gloryhole_1.topTagType = "">>
<<set $gloryhole_1.finished = false>>
<<set $gloryhole_1.orgHorney = setup.canPlayerSex($player,'handjob')>>
<<useClothSetPush 'gloryhole_1'>>
<<else>>
<<set $gloryhole_1.orgHorney = setup.canPlayerSex($player,'handjob')>>
<<if !setup.compareCurrentClothesWithClothSet($player,'gloryhole_1')>>
<<set $gloryhole_1.changedClothes = true>>
<<set $gloryhole_1.topTagStyle = setup.analyzeWornTags(['sissy','bold','fetish','modest','cute','male'])>>
<<set $gloryhole_1.topTagType = setup.analyzeWornTags(['underwear','overgarment'])>>
<<else>>
<<set $gloryhole_1.changedClothes = false>>
<<set $gloryhole_1.topTagStyle = "">>
<<set $gloryhole_1.topTagType = "">>
<</if>>
<</if>>
<<set $player.location to "The Usual Place, Toilets">>
<<include enterroom>>
<<initRoom>>
<<createAnimatedBGR "./video/gloryhole_1.mp4">>
<div id="invframe" class="scrolltext">
<<if !$gloryhole_1.changedClothes>>
As usual you feel uncomfortable doing your business at the urinal so you decide to use the 2nd to last stall from the end of the room. You're already sitting on the toilet emptying your bladder as you realise what is wrong with this scene. Your <<getWordMyPenis $player>> is hanging in the toilet, so where did the quite enormous <<getWordPenis $player>> you're looking at come from. Since you've tanked quite a lot it takes you a while to realise that there's a gloryhole with a pink fleshy meatstick protruding through.<br>
<br>
<<printThought $player "Hehe... I drank way too much today. I must be seeing things. Time to get home and catch some zzz's">><br>
<br>
But no matter how long you stare at it, it does not go away. Simply stays there protruding from the wall. For some reason you really want to touch it. Just to dispel the hallucination you poke it with your finger. It isn't a hallucination. It's warm and twitches when you touch it.<br>
<br>
<<printThought $player "Fuck... that's... that's real.">><br>
<br>
You can hear a deep, manly voice from the other side of the wall. "@@.npc_gloryhole;So, <<=setup.getNpcName("npc_prostitute","first")>>. You gonna start anytime soon? A friend of mine recommended this stall to me. If you're as good as they say you are, I'll pay you double your normal rate!@@"<br>
<br>
<<if $npc_manager.flags.bad_girl.got_sissy_underwear>>
<<printThought $player "Sissy? How did he know... No, wait. Maybe he's expecting someone else?">><br>
<<else>>
<<printThought $player "Sissy? Did he expect someone else?">><br>
<</if>>
<br>
Clearly this must be a case of mistaken Identity. But whoever is waiting on the other side is pretty eager in anticipation of what's coming next. Normally you'd run for the hills without even a second thought. But these last few days have been everything but normal. Besides, you could really use the money...
<<if $npc_psychiatrist.hypnosis>0>>
And there's something else in your mind... you can't really put your finger on it. It's some kind of strange curiosity, dwelling deep inside you.
<</if>>
<br><br>
<<else>>
You feel the sudden urge to change your clothes.
<<switch $gloryhole_1.topTagStyle>>
<<case 'sissy' 'fetish' 'bold' 'cute' 'female'>>
Your heart starts pounding, as you kneel in front of this quite enormous <<getWordPenis $player>>, wearing your <<=$gloryhole_1.topTagStyle>>
<<if $gloryhole_1.topTagType == 'underwear'>>
lingerie.
<<else>>
outfit.
<</if>>
<<case 'modest'>>
You kneel in front of this quite enormous <<getWordPenis $player>>, wearing your modest looking female underwear. Not so modest anymore, when you think about what you're going to do next.
<<case 'male'>>
Your heart starts pounding as you kneel in front of this quite enormous <<getWordPenis $player>>.
<</switch>><br>
<br>
"@@.npc_gloryhole;Hey, <<=setup.getNpcName("npc_prostitute","first")>>. I can hear you moving in there. Changing into something more comfortable? To bad I can't see ya! I bet you look real cute and stuff. So... you gonna start anytime soon?@@"<br>
<br>
<<if $gloryhole_1.topTagType == 'underwear'>>
<<switch $gloryhole_1.topTagStyle>>
<<case 'sissy' 'fetish' 'bold' 'cute' 'female' 'modest'>>
<<printThought $player "I really could use that money. But why did I strip down... especially into these clothes?">>
<<default>>
<<printThought $player "I really could use that money. But why did I strip down? I don't want my clothes to get dirty. Yeah, that's it!">>
<</switch>>
<<else>>
<<switch $gloryhole_1.topTagStyle>>
<<case 'sissy' 'fetish' 'bold' 'cute' 'female' 'modest'>>
<<printThought $player "I really could use that money. But why did I change into these clothes?">>
<<default>>
<<printThought $player "I really could use that money.">>
<</switch>>
<</if>>
<br><br>
<</if>>
<<if $player.money.total<0>>
[<<moveTo "event_gloryhole_1_2" "Give in and do a handjob... but just for the money!" 360 '<<set $gloryhole_1.reason = "money">>'>>]<br>
<<else>>
[@@.link_locked;You're not desperate enough for money to prostitution yourself@@]<br>
<</if>>
<<if $npc_psychiatrist.hypnosis>0>>
[<<moveTo "event_gloryhole_1_2" "Give in and do a handjob... because you're curious!" 360 '<<set $gloryhole_1.reason = "curiosity">>'>>]<br>
<</if>>
<<if $gloryhole_1.orgHorney.ret>>
[<<moveTo "event_gloryhole_1_2" "Give in and do a handjob... because you're horny as hell!" 360 '<<set $gloryhole_1.reason = "horny">>'>>]<br>
<</if>>
<<if _tmpVal>>
[<<moveTo "event_gloryhole_1_1_leave" "Leave in a hurry!" 180>>]
<<else>>
[@@.link_locked;You're not leaving in those clothes!@@]
<</if>>
</div>/*#
#desc: have second thoughts about fleeing first time in gloryhole
#status: FINISHED 0.4.0.0
#*/
<<set $player.inside = true>>
<<set $player.cutscene.lockinventory = false>>
<<set _tmpVal = setup.checkOutsideDecency($player)>>
<<if $roomchange==true>>
<</if>>
<<set $player.location to "The Usual Place, Toilets">>
<<include enterroom>>
<<initRoom>>
<<createAnimatedBGR "./video/gloryhole_1.mp4">>
<div id="invframe" class="scrolltext">
You are just about to abandon the stall, grab your stuff and run for the hills when something inside you draws you short, makes you hesitate. Just a moment. Less then a second. Something inside you wants to touch this dick. Needs to touch this dick. Give it exactly what it wants. Touch it. Squeeze it. Rub it until it comes. Give it the attention it deserves.<br>
<br>
<<printThought $player "I just like, want to touch it!" 40>><br>
<<printThought $player "Were those my thoughts? What is happening to me?">><br>
<br>
[<<moveTo "event_gloryhole_1_1" "Give it another thought..." 360>>]<br>
<<if _tmpVal>>
[<<moveTo "event_gloryhole_1_1_flee" "Run like hell!" 180>>]
<</if>>
</div>/*#
#desc: flee from first time at gloryhole
#status: FINISHED 0.4.0.0
#*/
<<set $player.inside = true>>
<<set $player.cutscene.lockinventory = true>>
<<if $roomchange==true>>
<</if>>
<<set $player.location to "The Usual Place, Toilets">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/the_usual_place_toilet.png">>
<div id="invframe" class="scrolltext">
In a panic you pull on your clothes and rush out of the stall without even remembering to flush. Some deranged part of you glances over as you walk past the partially-ajar stall door to catch a glimpse of the potential "client" pressed against the wall opposite where you were moments ago sitting.<br>
<br>
"@@.npc_gloryhole;Hey!, come back!@@" The man shouts but you flee the bathroom as swiftly as you can.<br>
<br>
[<<moveTo "room_usual_place_outside" "Rushing through the bar you don't stop until you're back outside in the cool night air" 360 "<<set $player.cutscene.lockinventory = false>>">>]
</div>/*#
#desc: first time gloryhole, jerk him off, he asks you to lick it clean
#status: FINISHED 0.4.0.0
#*/
<<set $player.inside = false>>
<<set $player.cutscene.lockinventory = true>>
<<set $player.cutscene.reason = "I'm not changing my outfit during a handjob!">>
<<set _c1 = setup.checkTopBodySlot('penis','bottom')>>
<<set _c2 = setup.checkTopBodySlot('tits','top')>>
<<if $roomchange==true>>
<<set $sceneVisibility = $INCOGNITO>>
<<set $gloryhole_1.cum = false>>
<<set $player.timebased.horny = setup.changeHorny($player,20)>>
<<if setup.canPlayerCumSimple($player,setup.getTotalValue('penis'))>>
<<set $gloryhole_1.cum = true>>
<</if>>
<<set $player.flags.gloryhole.handjob += 1>>
<<set $gloryhole_1.cage = setup.getItemTypeName("cage")>>
<<set $gloryhole_1.plug = setup.getItemTypeName("plug")>>
<<if $player.timebased.dirty<50>>
<<set $player.timebased.dirty = 50>>
<</if>>
<<if _c1 != 'none'>>
<<if $gloryhole_1.cum>>
<<changeItemStatus _c1 'cumsoaked' '["set",100]'>>
<</if>>
<</if>>
<<if _c1 != 'none'>>
<<changeItemStatus _c2 'cumsoaked' '["set",100]'>>
<</if>>
<<switch $gloryhole_1.reason>>
<<case 'money'>>
<<setThreshold 'penis' 'gloryhole_penis' 'first_contact' true>>
<<setThreshold 'whoring' 'gloryhole_whoring' 'whoreintraining' true>>
<<applyExperience 'humiliation' 11 'normal' $INCOGNITO>>
<<case 'curiosity'>>
<<setThreshold 'penis' 'gloryhole_penis' 'first_contact' true>>
<<applyExperience 'humiliation' 11 'normal' $INCOGNITO>>
<<case 'horny'>>
<<setThreshold 'penis' 'gloryhole_penis' 'first_contact' true>>
<<applyExperience 'humiliation' 11 'normal' $INCOGNITO>>
<</switch>>
<<set $scene.handJobMoney = 30>>
<<set $player.money.total+=$scene.handJobMoney>>
<<set $player.flags.gloryhole.totalmoney += $scene.handJobMoney>>
<<set $npc_barkeeper.handjobs+=1>>
<<if $player.handjobvirginity == "">>
<<set $player.handjobvirginity = 'npc_gloryhole'>>
<</if>>
<<addNpcTheme 'npc_psychiatrist' 'prostitution' 'theme_psychiatrist_prostitution_10'
0
'event_psychiatrist_session_prostitution_1'
true
'theme_psychiatrist_prostitution_header'
>>
<</if>>
<<set $player.location to "The Usual Place, Toilets">>
<<include enterroom>>
<<initRoom>>
<<createAnimatedBGR "./video/gloryhole_handjob_size.mp4">>
<div id="invframe" class="scrolltext">
And here you finally are. If someone had told you a few weeks ago you would end up here, on your knees in front of a throbbing <<getWordPenis $player>>, you'd call them nuts.<br>
<br>
<<switch $gloryhole_1.reason>>
<<case 'money'>>
<<printThought $player "Calm down, damn it. I'm only doing this for the money!">><br>
<br>
At least that is what you try to tell yourself over and over again. That doesn't change the fact that you're kneeling in front of this enormous <<getWordPenis $player>>, dressed like
<<case 'curiosity' 'horny'>>
<<printThought $player "Oh god. What am I doing? This can't be real!">><br>
<br>
This thought circles your mind over and over again, while you remain kneeling in front of this enormous <<getWordPenis $player>>, dressed like
<</switch>>
<<switch $gloryhole_1.topTagStyle>>
<<case 'sissy' 'fetish'>>
<<if $gloryhole_1.topTagType == 'underwear'>>
some <<=$gloryhole_1.topTagStyle>> whore ready to get on with it!
<<else>>
a <<=$gloryhole_1.topTagStyle>> slave ready to serve its master!
<</if>>
<<switch $gloryhole_1.reason>>
<<case 'money'>>
And while the money sure is a nice bonus, that's not the reason why you do this at all, is it, <<=setup.getNpcName("npc_prostitute","first")>>? It's because deep inside you knew all along that this is where you belong!
<<case 'curiosity'>>
And like the good little <<if $fetish.sissy>>sissy<<else>>girl<</if>> you are, you know deep inside that this is exactly where you belong! On your knees, in front of this big <<getWordPenis $player>>.
<<case 'horny'>>
And like the horny little bitch you are, you know deep inside that this is exactly where you have always belonged! On your knees, in front of this big <<getWordPenis $player>>.
<</switch>>
<<case 'bold'>>
some common whore, ready to serve its next customer.
<<switch $gloryhole_1.reason>>
<<case 'money'>>
Which is exactly what you are right now.
<<case 'curiosity'>>
Except you're not doing this for the money. You simply want to know...
<<case 'horny'>>
But you're simply a puppet of your desires, horny beyond measure, so you don't even care.
<</switch>>
<<case 'cute'>>
some cute schoolgirl trying to earn a few bucks for a more comfortable life.
<<switch $gloryhole_1.reason>>
<<case 'money'>>
Or, more accurately, a prostitute dressing as schoolgirl. Though outcome is pretty much the same.
<<case 'curiosity'>>
Except you're not doing this for the money. You simply want to know...
<<case 'horny'>>
But you're simply a puppet of your desires, horny beyond measure, so you don't even care.
<</switch>>
<<case 'female' 'modest'>>
some bored housewife, trying to make her life more exciting!
<<switch $gloryhole_1.reason>>
<<case 'money'>>
Or a Prostitute dressing as Schoolgirl. The outcome is pretty much the same.
<<case 'curiosity'>>
Except you're not doing this for the money, do you? Oh no, you simply want some cock in your life, do you?
<<case 'horny'>>
But you're simply a puppet of your desires, horny beyond measure, so you don't even care.
<</switch>>
<<default>>
some boy toy whore, ready to serve its next customer.
<<switch $gloryhole_1.reason>>
<<case 'money'>>
Which is exactly what you are right now.
<<case 'curiosity'>>
Except you're not doing this for the money. You simply want to know...
<<case 'horny'>>
But you're simply a puppet of your desires, horny beyond measure, so you don't even care.
<</switch>>
<</switch>>
Your heart is racing as you lean closer to this big <<getWordPenis $player>>. The head is rosy and pulses with energy, the dickhole already oozing with precum. You can see the blood pumping through the veins making its shaft twitch and thump. It has a strong, musky smell emanating from it, potent but not unpleasant. It's driving you insane. You should be repulsed, not aroused,
<<if $gloryhole_1.cage!="">>
but your <<getWordMyPenis $player>> is pressing against the <<=$gloryhole_1.cage>> without mercy.
<<else>>
<<if setup.checkItemTypeWorn('panties')>>
but your <<getWordMyPenis $player>> is getting hard rubbing against your <<=setup.getItemTypeName('panties')>>, while you gently stroke it through the fabric.
<<else>>
but your <<getWordMyPenis $player>> is getting hard while you gently stroke it.
<</if>>
<</if>>
<br>
<br>
<<printThought $player "This is so wrong, but I can't help myself!">><br>
<br>
You take the <<getWordPenis $player>> in your hand. It is much warmer than expected, and you feel it pulsing and twitching in your hand. You hear an audible moan from the other side of the stall and take it as encouragement as you start moving your hand up and down the long, meaty shaft. You realise that without any help from lotion working on an extra large tool like this will take way too long. Thinking quick you spit into one hand and rub it all over his dickhead to mix with the precum for added viscosity. As you work your second hand starts on his balls, massaging them wholeheartedly. All your hard work massaging feet for years pays off as you feel the rhythm of the throbbing and pulsating getting stronger and quicker in your hands, the moans from the other side of the wall progressively more ecstatic. As you indulge this <<getWordPenis $player>>, you're getting hornier and hornier as well.
<<if $gloryhole_1.cage!="">>
But your <<getWordMyPenis $player>> is being constrained by your <<=$gloryhole_1.cage>>, making you unable to cum in a normal fashion. But you want to cum, you need to cum, together with the manly <<getWordPenis $player>> in your hand.
<<if $gloryhole_1.plug!="">>
You pull the <<=$gloryhole_1.plug>> out of your wet <<if $fetish.sissy>>sissy pussy<<else>>hole<</if>> pussy and start fingering your anus vigorously, until you've brought yourself to the brink of sweet analgasm!
<<else>>
Lubricating your other hand with the precum leaking through your <<=$gloryhole_1.cage>>, you start fingering your <<if $fetish.sissy>>sissy pussy<<else>>hole<</if>> vigorously, until you're yourself on the brink of sweet analgasm!
<</if>>
<</if>>
Suddenly the hard, pulsing <<getWordPenis $player>> explodes in your gasp, spraying <<getWordCum $player>> all over your hand
<<if _c2 == 'none'>>
and chest inking your skin with the creamy off white <<getWordCum $player>>,
<<else>>
and chest, onto your <<=setup.getItemName(_c2)>>, soaking it with <<getWordCum $player>>,
<</if>>
<<if $gloryhole_1.cage!="">>
<<if $gloryhole_1.cum>>
<<if _c1 == 'none'>>
<<getWordCum $player>> leaks out of your <<getWordMyPenis $player>> onto the floor, but without the sweet release of an real orgasm, you still feel horny as hell.
<<else>>
<<getWordCum $player>> leaks out of your <<getWordMyPenis $player>> onto the floor, soaking into your <<=setup.getItemName(_c1)>>, but without the sweet release of an real orgasm, you still feel horny as hell.
<</if>>
<<if $scene.gloryholejob.plug!="">>
Groaning with need you shove the <<=$scene.gloryholejob.plug>> back up your wet <<if $fetish.sissy>>sissy pussy<<else>>hole<</if>>.
<</if>>
<<else>>
<<if _c1 == 'none'>>
Besides a few drops of <<getWordCum $player>> dripping onto the floor you're without release, no matter what you do. You still feel horny as hell, but are unable to do anything about it.
<<else>>
Besides a few drops of <<getWordCum $player>> dripping into your <<=setup.getItemName(_c1)>> you're without release, no matter what you do. You still feel horny as hell, but are unable to do anything about it.
<</if>>
<</if>>
<<switch $gloryhole_1.reason>>
<<case 'money'>>
And if money was really the sole reason you did this, why do you feel so disappointed? Maybe you wanted more?
<<case 'curiosity'>>
And since you're unable to please yourself, it looks like its your calling now to please others, like a good little <<if $fetish.sissy>>sissy<<else>>girl<</if>>. But wasn't that the reason why you were curious in the first place?
<<case 'horny'>>
And being unable to find sweet, sweet release is driving you nuts. It's driving you over the edge. You have to advance your efforts to bring pleasure to this <<getWordPenis $player>> to find pleasure yourself!
<</switch>>
<<else>>
<<if $gloryhole_1.cum>>
<<if _c1 == 'none'>>
you shoot a load of <<getWordCum $player>> on the floor.
<<else>>
you spray a load of <<getWordCum $player>> into your <<=setup.getItemName(_c1)>>.
<</if>>
<<switch $gloryhole_1.reason>>
<<case 'money'>>
If money was really the sole reason you did this, why did you cum as hard as you ever have before?<br>
<br>
<<printThought $player "But... but I only did it for the money... didn't I?">>
<<case 'curiosity'>>
Pleasing others made you so horny you came yourself, <<if $fetish.sissy>>sissy<<else>>girl<</if>>!<br>
<br>
<<printThought $player "Oh God... what have I done? But I'm so horny! Why does this make me so horny?">>
<<case 'horny'>>
Pleasing others made you so horny you came yourself<<if setup.getItemFromType("cage") != "">>, despite the chastity device locked around your <<getWordMyPenis $player>><</if>>!<br>
<br>
<<printThought $player "Oh I came by giving pleasure to others. Maybe that's the way?">>
<</switch>>
<<else>>
while you're unable to cum yourself.
<<switch $gloryhole_1.reason>>
<<case 'money'>>
And if money was really the sole reason you did this, why do you feel so disappointed? Maybe you wanted more?
<<case 'curiosity'>>
And since you're unable to please yourself, it looks like its your calling now to please others, like a good little <<if $fetish.sissy>>sissy<<else>>girl<</if>>. But wasn't that the reason why you were curious in the first place?
<<case 'horny'>>
Pleasing others made you so much more horny, but still, you're unable to find sweet release yourself!<br>
<br>
<<printThought $player "Maybe I have to increase my efforts? Yeah, that has to be it!">>
<</switch>>
<</if>>
<</if>>
<br><br>
<<switch $gloryhole_1.reason>>
<<case 'money'>>
<<printThought $player "No... my lack of money made me do it... right?">>
<<case 'curiosity'>>
<<printThought $player "What? No, this is wrong. I'm not into guys! I'm into girls. Damn it!">>
<<case 'horny'>>
<<printThought $player "What? No, this is wrong. I cannot let my urges control me like this!">>
<</switch>>
<br><br>
"@@.npc_gloryhole;Wow... <<=setup.getNpcName("npc_prostitute","first")>>. You're awesome. Legends of your handiwork were not exaggerated. You're really good with your hands. Makes me wonder how good your mouth would be. Anyway, here, take this. You've earned it.@@"<br>
<br>
He hands you <<=$scene.handJobMoney>> Credits through the gloryhole.
<<switch $gloryhole_1.reason>>
<<case 'money'>>
30. Credits. You just sold the remains of your dignity for 30 Credits. Way to go.<br>
<br>
<<printThought $player "What... I just prostituted myself for a mere 30 Credits?">>
<<case 'curiosity' 'horny'>>
You hesitate. Getting paid for sexual acts is not forbidden per se, but you feel kind of odd for taking it.
<<if $player.money.total <= 0>>
But then again, your financial situation ain't that great.
<</if>>
After a short while you decide to take it.
<</switch>>
<br><br>
"@@.npc_gloryhole;So, <<=setup.getNpcName("npc_prostitute","first")>>. You wanna earn a few extra creds? All you have to do is to lick up that hot <<getWordCum $player>> all over your hand and swallow it while showing me your mouth through the hole. Go ahead, you know you want to!@@"<br>
<br>
<<switch $gloryhole_1.reason>>
<<case 'money'>>
[<<moveTo "event_gloryhole_1_3" "Reluctantly lick the <<getWordCum $player>> off your hand while thinking about the money..." 360>>]<br>
<<case 'curiosity'>>
[<<moveTo "event_gloryhole_1_3" "Lick the <<getWordCum $player>> off your hand while accepting the truth..." 360>>]<br>
<<case 'horny'>>
[<<moveTo "event_gloryhole_1_3" "Eagerly lick the <<getWordCum $player>> off your hand because you're still horny!" 360>>]<br>
<</switch>>
[<<moveTo "event_gloryhole_1_3_stop" "Stop this right now!" 30>>]
</div>/*#
#desc: decline to lick cock clean first time at gloryhole
#status: FINISHED 0.4.0.0
#*/
<<set $player.inside = true>>
<<set $player.cutscene.lockinventory = false>>
<<if $roomchange==true>>
<</if>>
<<set _tmpVal = setup.checkOutsideDecency($player)>>
<<set $player.location to "The Usual Place, Toilets">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/the_usual_place_toilet.png" >>
<div id="invframe" class="scrolltext">
<<if !$gloryhole_1.finished>>
You decide to end this charade and leave as swiftly as possible.<br>
<br>
<</if>>
<<switch $gloryhole_1.reason>>
<<case 'money'>>
<<printThought $player "Oh God. I sold myself to the highest bidder like a prostitute. No one can ever know about this! I should have never come here. I should have never stayed here!">>
<<case 'curiosity'>>
<<printThought $player "Oh God. I masturbated that guy like a <<if $fetish.sissy>>sissy<<else>>slut<</if>> in heat. No one can ever know about this! I should have never come here. I should have never stayed here!">>
<<case 'horny'>>
<<printThought $player "Oh God. I masturbated that guy like a bitch in heat. No one can ever know about this! I should have never come here. I should have never stayed here!">>
<</switch>>
<br><br>
You clean yourself as best as possible, but someone might notice the signs of what you've done upon closer inspection. You better hurry home fast.
<<if _tmpVal>>
<br><br>
[<<moveTo "room_usual_place_outside" "Leave in a hurry!" 180>>]
<<else>>
But you're not feeling comfortable to traverse the streets in this outfit. You really should change your clothes.
<</if>>
</div>/*#
#desc: lick cock clean first time gloryhole, he asks you to drink his piss
#status: FINISHED 0.4.0.0
#*/
<<set $player.inside = false>>
<<set $player.cutscene.lockinventory = true>>
<<set $player.cutscene.reason = "I'm not changing my outfit during a handjob!">>
<<if $roomchange==true>>
<<set $sceneVisibility = $INCOGNITO>>
<<setThreshold 'cum' 'gloryhole_cum' 'cum_curious' true>>
<<applyExperience 'humiliation' 11 'normal' $INCOGNITO>>
<<applyExperience 'submission' 11 'almost' $INCOGNITO>>
<<if $player.swallowedothercum == false>>
<<set $player.swallowedothercum = true>>
<<set $player.swallowedothercum_first = 'npc_gloryhole'>>
<</if>>
<<if $gloryhole_1.reason == 'money'>>
<<applyExperience 'whoring' 3 'normal' $INCOGNITO>>
<<set $player.timebased.horny = setup.changeHorny($player,5)>>
<<else>>
<<set $player.timebased.horny = setup.changeHorny($player,25)>>
<</if>>
<<set $player.money.total+=10>>
<<set $player.flags.gloryhole.totalmoney += 10>>
<</if>>
<<set $player.location to "The Usual Place, Toilets">>
<<include enterroom>>
<<initRoom>>
<<createAnimatedBGR "./video/swallow_cum_1.mp4">>
<div id="invframe" class="scrolltext">
You shiver as you slowly move your hand towards your mouth, positioning your mouth close to the gloryhole so it is visible from the other stall.<br>
<br>
<<switch $gloryhole_1.reason>>
<<case 'money'>>
<<printThought $player "I might as well do this, if it means I get some more... 30 ain't that much after all...">>
<<case 'curiosity'>>
<<printThought $player "I came this far, I might as well continue...">>
<<case 'horny'>>
<<printThought $player "I came this far, but I'm not done yet!">>
<</switch>>
<br><br>
You dip the tip of your tongue into the stranger's cum. Suddenly it hits you like a hammer. You just licked someones else's baby batter, straight from their meatstick.
<<if $player.swalloeddowncum == false && $player.swallowedothercum == true>>
Even before you tasted your own cum. Which wasn't your plan anyway. Which both weren't your plans!
<</if>>
<<if $fetish.piss >>
It tastes bitter and smells a little bit like urine. Maybe the stranger pissed right before you went to work on his shaft of manliness. Yuck. But still you can't stop licking your hand until it's all inside your mouth. You let it roll around your tongue, like you're tasting a good glass of wine. Only once the flavour has filled your throat do you swallow it.<br>
<br>
<<else>>
It tastes bitter and thin, like he masturbated more then once today. Yuck. But still you can't stop licking your hand until it's all inside your mouth. You let it roll around your tongue, like you're tasting a good glass of wine. Only once the flavour has filled your throat do you swallow it.<br>
<br>
<</if>>
<<switch $gloryhole_1.reason>>
<<case 'money'>>
<<printThought $player "Why... why am I enjoying this so much?">>
<<case 'curiosity'>>
<<printThought $player "I enjoyed that way too much!">>
<<case 'horny'>>
<<printThought $player "This... this is making me way horny again!">>
<</switch>>
<br><br>
"@@.npc_gloryhole;Nice. You surely are a whore through and through <<=setup.getNpcName("npc_prostitute","first")>>. Very good. Here you go, your reward.@@", the stranger tells you while handing you another 10 credits through the glory hole. "@@.npc_gloryhole;Hmmm... Tell you what. I'll double that amount if you do me one last favour.@@"<br>
<br>
You explain to the stranger that you don't do blowjobs.<br>
<br>
<<printThought $player "I am not going to put your cock into my mouth, no matter what. I still have a little shred of dignity left inside of me!">><br>
<br>
"@@.npc_gloryhole;Don't worry, I simply need you to put your open mouth next to the gloryhole and don't move no matter what, do you understand? You're a good little <<if $fetish.sissy>>sissy<<else>>girl<</if>>, eager to follow my every command, aren't you?@@"<br>
<br>
<<if $fetish.piss >>
<<if $gloryhole_1.reason=='money'>>
[<<moveTo "event_gloryhole_1_4" "Nod and move your head into position thinking of the money..." 360>>]<br>
<<else>>
<<if ($npc_psychiatrist.hypnosis>0) || (setup.getTotalValue('submission')>3)>>
[<<moveTo "event_gloryhole_1_4" "Nod and move your head into position because you were told to..." 360>>]<br>
<<elseif setup.getWillpower($player)>0>>
[<<moveTo "event_gloryhole_1_4" "Decide for yourself that this is what you want and move your head into position." 360>>]<br>
<</if>>
<</if>>
[<<moveTo "event_gloryhole_1_3_stop" "Really, this time stop it!" 30>>]
<<else>>
You have a bad feeling about this and tell your patron that you decline his offer.<br>
<br>
"@@.npc_gloryhole;Screw you, you deserve to be pissed on <<=setup.getNpcName("npc_prostitute","first")>>, or whatever your name is. I know very well that you're not <<=setup.getNpcName("npc_prostitute","first")>>. It's not a very nice thing to steal someone's workplace, you know? So if you don't leave that stall soon I am going to piss on you whether you like it or not. And I think we both know what's the case here you whore!@@"<br>
<br>
You suddenly hear an angry voice from a few stalls away: "@@.npc_prostitute;Screw you Robert, you know full well that my stall is over here, or are you too drunk to count again!@@" followed by laughter echoing through the restroom.<br>
<br>
"@@.npc_gloryhole;What? Oh shit. Fuck. I am so sorry. Wow, look at the time. Whelp,@@" you hear a zipper being closed from the other side, "@@.npc_gloryhole;I'll be gone then@@", is the last thing you hear before someone hastily leaves the stall next to yours.<br>
<br>
[<<moveTo "event_gloryhole_1_3_stop" "Clean yourself up as best you can given the circumstances." 60>>]
<</if>>
</div>/*#
#desc: drink piss first time gloryhole
#status: FINISHED 0.4.0.0
#*/
<<set $player.inside = false>>
<<set $player.cutscene.lockinventory = true>>
<<set $player.cutscene.reason = "I'm not changing my outfit during a handjob!">>
<<if $roomchange==true>>
<<set $sceneVisibility = $INCOGNITO>>
<<if $player.drankotherpee == false>>
<<applyExperience 'humiliation' 14 'normal' $INCOGNITO>>
<<applyExperience 'submission' 11 'almost' $INCOGNITO>>
<<set $player.drankotherpee = true>>
<<set $player.drankotherpee_first = "npc_gloryhole">>
<<else>>
<<applyExperience 'humiliation' 14 'very' $INCOGNITO>>
<<applyExperience 'submission' 11 'very' $INCOGNITO>>
<</if>>
<<setThreshold 'piss' 'gloryhole_piss' 'first_time' true>>
<<if $gloryhole_1.reason == 'money'>>
<<applyExperience 'whoring' 3 'normal' $INCOGNITO>>
<<set $player.timebased.horny = setup.changeHorny($player,5)>>
<<else>>
<<set $player.timebased.horny = setup.changeHorny($player,25)>>
<</if>>
<</if>>
<<set $player.location to "The Usual Place, Toilets">>
<<include enterroom>>
<<initRoom>>
<<createAnimatedBGR "./video/gloryhole_piss_1.mp4">>
<div id="invframe" class="scrolltext">
"@@.npc_gloryhole;Very good. I've been waiting the whole evening to do this. So don't waste a single drop@@"<br>
<br>
<<printThought $player "Wait a second... he is not going to... is he?">><br>
<br>
Before you can finish that train of thought a torrent of hot, golden <<getWordPiss $player>> hits your face, pouring down into your open mouth. You can feel the hot liquid all over your face, its rather nasty fragrance findings its way into your nose, its bitter taste on your tongue, removing all the lingering taste of cum remaining from your last perversion. And you just kneel there. Unable to move even a single inch, as if rooted to the spot. The sheer shock of being used like a dirty urinal in a public toilet is too much for your mind and you stay in place like a fawn staring right into two oncoming headlights.<br>
<br>
<<printThought $player "Oh god! No! What have I done?">><br>
<br>
"@@.npc_gloryhole;Come on <<=setup.getNpcName("npc_prostitute","first")>>. My friend told me you like this. But to me it looks like maybe that was an exaggeration? Tell you what, <<=setup.getNpcName("npc_prostitute","first")>>. If you swallow it like the good little toilet slave you are... Swallow it like the living urinal you're supposed to be and show me your proud empty mouth like the slut you are, I'll triple that amount! So, what do you say? Ooh, I feel like there's still a lot inside me. Be ready!@@"<br>
<br>
<<switch $gloryhole_1.reason>>
<<case 'money'>>
[<<moveTo "event_gloryhole_1_5_swallow" "I have to swallow it. Even if that makes me a toilet slave!" 360>>]<br>
[<<moveTo "event_gloryhole_1_5_spit" "No money is worth this! I need to spit it out!" 360>>]<br>
<<case 'curiosity'>>
[<<moveTo "event_gloryhole_1_5_swallow" "I have to swallow it. Even if that makes me a <<if $fetish.sissy>>sissy<<else>>human<</if>> toilet!" 360>>]<br>
[<<moveTo "event_gloryhole_1_5_spit" "No, no sexual curiosity is worth this! I should spit it out!" 360>>]<br>
<<case 'horny'>>
[<<moveTo "event_gloryhole_1_5_swallow" "God, I'm so horny right now. I'll do everything he wants!" 360>>]<br>
[<<moveTo "event_gloryhole_1_5_spit" "No! I have to calm down. I don't want this. I should spit it out!" 360>>]<br>
<</switch>>
</div>/*#
#desc: spit out piss first time at gloryhole
#status: FINISHED 0.4.0.0
#*/
<<set $player.inside = false>>
<<set $player.cutscene.lockinventory = true>>
<<set $player.cutscene.reason = "I'm not changing my outfit during a handjob!">>
<<if $roomchange==true>>
<<set $sceneVisibility = $INCOGNITO>>
<<set $gloryhole_1.pissChest = setup.checkTopBodySlot('tits','top')>>
<<set $gloryhole_1.pissButtTop = setup.checkTopBodySlot('bootie','top')>>
<<set $gloryhole_1.pissButtBottom = setup.checkTopBodySlot('bootie','bottom')>>
<<set $gloryhole_1.finished = true>>
<<if $gloryhole_1.pissChest !='none'>>
<<changeItemStatus $gloryhole_1.pissChest 'piss' '["set",50]'>>
<</if>>
<<if $gloryhole_1.reason == 'money'>>
<<if setup.getTotalValue('whoring')>0>>
<<applyExperience 'whoring' 3 'normal' $INCOGNITO>>
<<else>>
<<setThreshold 'whoring' 'gloryhole_whoring' 'whoreintraining' true>>
<</if>>
<<applyExperience 'humiliation' 12 'normal' $INCOGNITO>>
<<applyExperience 'piss' 5 'normal' $INCOGNITO>>
<<else>>
<<applyExperience 'humiliation' 14 'very' $INCOGNITO>>
<<applyExperience 'piss' 7 'normal' $INCOGNITO>>
<</if>>
<<changeStatAllWorn 'piss' 100>>
<<set $player.timebased.dirty = Math.min(100,$player.timebased.dirty+50)>>
<<set $player.money.total+=40>>
<<set $player.flags.gloryhole.totalmoney += 40>>
<<set $player.flags.gloryhole.pissjob += 1>>
<</if>>
<<set $player.location to "The Usual Place, Toilets">>
<<include enterroom>>
<<initRoom>>
<<createAnimatedBGR "./video/gloryhole_piss_1.mp4">>
<div id="invframe" class="scrolltext">
You spit out the piss then close your mouth so no more can flow inside. Unfortunately you're still left with the bitter, nasty taste on your tongue.
<br>
<<printThought $player "No way! I am not going to swallow this!">><br>
<br>
"@@.npc_gloryhole;Oh well, I can still have fun like this, you know.@@" You hear from the other side as he starts to swing his <<getWordPenis $player>> around, spraying piss all over you. He must have drunk a lot because he easily sprays over you until there's nothing left that has not been soaked in <<getWordPiss $player>>.<br>
<br>
<<printThought $player "Fuck, I will smell like a dirty urinal while walking home. I really hope nobody sees me like this!">><br>
<br>
"@@.npc_gloryhole;Now turn around and put that sexy little butt of yours in the air so I can mark you like the dirty bitch you are@@"<br>
<br>
You hesitate for a moment.
<<if setup.getTotalValue('submission')>5>>
But with all your submissive behaviour lately you find his dominant way with you rather exciting, and decide to continue to follow his instructions.
<<else>>
But you have come this far
<<switch $gloryhole_1.reason>>
<<case 'money'>>
in pursuit of some desperate needed money, and decide to continue to following his instructions.
<<case 'curiosity'>>
in pursuit of your sexual curiosity, and decide to continue to following his instructions.
<<case 'horny'>>
in attempting to fulfill your sexual curiosity <<glitchText "need">>, and decide to continue following his instructions.
<</switch>>
<</if>>
You turn around and bend over, moving your head very close to the floor, which is already wet from all that urine, moving your butt in the air. After only a few seconds you can feel the hot <<getWordPiss $player>>
<<if $gloryhole_1.pissButtTop == 'none'>>
wetting your buttcheeks.
<<else>>
<<if $gloryhole_1.pissButtTop == $gloryhole_1.pissButtBottom>>
soaking through your <<=setup.getItemName($gloryhole_1.pissButtTop)>>.
<<else>>
soaking through your <<=setup.getItemName($gloryhole_1.pissButtTop)>> until it finally reaches your <<=setup.getItemName($gloryhole_1.pissButtBottom)>>.
<</if>>
<</if>>
You lose track of time during the whole ordeal, forgetting the reason why you do it in the first place after a while. All there is for you is your place on the floor, accepting urine like a nasty toilet. Maybe that's just your place in life now.<br>
<br>
<<printThought $player "Wh... What?">><br>
<br>
"@@.npc_gloryhole;I said maybe that's your place in life now <<=setup.getNpcName("npc_prostitute","first")>>. Or whatever your name is. I know very well that you're someone other than her. It's not a very nice thing to steal someone's workplace, you know? But heavens, you took that piss like it was the best thing in life. You should have swallowed though, the cleaner is going to get an heart attack. Well, but a deal is a deal, here you go.@@", he says, passing you 40 more credits.<br>
<br>
You suddenly hear an angry voice from a few stalls away: "@@.npc_prostitute;Screw you Robert, you know full well that my stall is over here, or are you too drunk to count again!@@" followed by laughter echoing through the restroom.<br>
<br>
"@@.npc_gloryhole;Oh shit. Fuck. I am so sorry. Wow, look at the time. Whelp, I'll be gone then@@", is the last thing you hear before someone hastily leaves the stall next to yours.<br>
<br>
[<<moveTo 'event_gloryhole_1_3_stop' 'Continue.' 666>>]
</div>/*#
#desc: swallow piss first time at gloryhole
#status: FINISHED 0.4.0.0
#*/
<<set $player.inside = false>>
<<set $player.cutscene.lockinventory = true>>
<<set $player.cutscene.reason = "I'm not changing my outfit during a handjob!">>
<<if $roomchange==true>>
<<set $sceneVisibility = $INCOGNITO>>
<<set $gloryhole_1.pissChest = setup.checkTopBodySlot('tits','top')>>
<<set $gloryhole_1.finished = true>>
<<if !$player.swallowedotherpee>>
<<set $player.swallowedotherpee = true>>
<</if>>
<<if $gloryhole_1.pissChest !='none'>>
<<changeItemStatus $gloryhole_1.pissChest 'piss' '["set",50]'>>
<</if>>
<<if $gloryhole_1.reason == 'money'>>
<<applyExperience 'whoring' 5 'normal' $INCOGNITO>>
<<applyExperience 'piss' 10 'normal' $INCOGNITO>>
<<else>>
<<applyExperience 'piss' 10 'normal' $INCOGNITO>>
<</if>>
<<set $player.timebased.dirty = Math.min(100,$player.timebased.dirty+25)>>
<<set $player.money.total+=80>>
<<set $player.flags.gloryhole.totalmoney += 80>>
<<set $player.flags.gloryhole.pissjob += 1>>
<</if>>
<<set $player.location to "The Usual Place, Toilets">>
<<include enterroom>>
<<initRoom>>
<<createAnimatedBGR "./video/gloryhole_piss_1.mp4">>
<div id="invframe" class="scrolltext">
You hold your mouth wide open... as the steamy <<getWordPiss $player>> fills and fills your mouth until there's no more space left!<br>
<br>
<<printThought $player "Oh no... I am not really going to... am I?">><br>
<br>
The stream stops on the other side as your mouth is completely full and you can hear the stranger whisper, "@@.npc_gloryhole;Go ahead, do it. Swallow it. You know you want to, <<=setup.getNpcName("npc_prostitute","first")>>!@@"<br>
<br>
And then a sudden outburst "@@.npc_gloryhole_dom;DO IT!@@", which makes you flinch back, gulping down the whole load!<br>
<br>
<<printThought $player "Oh... what have I done. He used me like a toilet!">><br>
<br>
"@@.npc_gloryhole;Now, that wasn't that hard now was it, <<=setup.getNpcName("npc_prostitute","first")>>? Go ahead, open your beautiful little mouth for me to check if everything flushed down.@@"<br>
<br>
You hesitate for a moment.
<<if setup.getTotalValue('submission')>5>>
But will all your submissive behaviour lately you find his dominant way with you rather exciting and decide to continue to follow his instructions.
<<else>>
But you have come this far
<<switch $gloryhole_1.reason>>
<<case 'money'>>
in pursuit of some desperately needed money and decide to continue following his instructions.
<<case 'curiosity'>>
in pursuit of your sexual curiosity and decide to continue following his instructions.
<<case 'horny'>>
in attempting to fulfill your sexual curiosity <<glitchText "need">> and decide to continue following his instructions.
<</switch>>
<</if>>
You open your mouth again, and without warning his rock hard <<getWordPenis $player>> resumes pissing right into that toilet mouth of yours, until its filled to the brink with hot, nasty <<getWordPiss $player>> yet again. Only this time he doesn't give you the benefit of stopping when your mouth is full. This forces you to swallow it fast. While your mouth is closed a continuous stream of <<getWordPiss $player>> makes its way down your face, to trickle right onto your
<<if $gloryhole_1.pissChest !='none'>>
<<=setup.getItemName($gloryhole_1.pissChest )>>, soaking it with hot <<getWordPiss $player>>.
<<else>>
bare chest, bathing it with the hot, nasty urine.
<</if>>
You lose track of time during the whole ordeal. You swallow his nasty smelling, and even worse tasting, piss, forgetting the reason why you do it in the first place after a while. All there is for you is your place on the floor, accepting urine like a nasty toilet. Maybe that's your place in life now.<br>
<br>
<<printThought $player "Wh... What?">><br>
<br>
"@@.npc_gloryhole;I said, maybe that's your place in life now <<=setup.getNpcName("npc_prostitute","first")>>. Or whatever your name is. I know very well that you're not <<=setup.getNpcName("npc_prostitute","first")>>. It's not a very nice thing to steal someone's workplace, you know? But heavens, you swallowed my piss like it was the best thing in life. Well a deal is a deal, here you go.@@", he says, passing you 80 more credits.<br>
<br>
You suddenly hear an angry voice from a few stalls away: "@@.npc_prostitute;Screw you Robert, you know exactly that my stall is over here, or are you too drunk to count again!@@" followed by laughter echoing through the bathroom.<br>
<br>
"@@.npc_gloryhole;Oh shit. Fuck. I am so sorry. Wow, look at the time. Whelp, I'll be gone then@@", is the last thing you hear before someone hastily leaves the stall next to yours.<br>
<br>
[<<moveTo 'event_gloryhole_1_3_stop' 'Continue.' 666>>]
</div>/*#
#desc: stand outside usual place
#status: FINISHED 0.4.0.0
#*/
<<set $player.inside = false>>
<<if $roomchange==true>>
<<set $scene.gloryhole_service = {}>>
<<include initGloryhole>>
<</if>>
<<set _open = false>>
<<if (($now.getUTCDay()==1) && ($now.getUTCHours()<1)) || (($now.getUTCDay()>=2) && ($now.getUTCDay()<5) && ($now.getUTCHours()>=19)) || (($now.getUTCDay()>=3) && ($now.getUTCDay()<6) && ($now.getUTCHours()<1)) ||
(($now.getUTCDay()>=5) && ($now.getUTCHours()>=18)) || ((($now.getUTCDay()>=6) || ($now.getUTCDay()==0)) && ($now.getUTCHours()<3)) || (($now.getUTCDay()==0) && ($now.getUTCHours()>=18)) >>
<<set _open = true>>
<</if>>
<<set _nextdate = setup.checkTaskLocationTime('room_usual_place_outside')>>
<<if ( (getUTCHours($now)>=6) && (getUTCHours($now) <= 20) )>>
<<set _tmpImage = "./images/locations/the_usual_place_day.png">>
<<else>>
<<set _tmpImage = "./images/locations/the_usual_place_night.png">>
<</if>>
<<set $player.location to "The Usual Place">>
<<include enterroom>>
<<initRoom>>
<<createBGR _tmpImage>>
<div id="invframe" class="scrolltext">
<<if $now.getUTCDay() == 1 && setup.dayDiff($now,$npc_admin.flags.rare_meeting.code_red_date)==0>>
You arrive at the Usual Place to find it open... on a Monday. You blink as you double check - the sign has the same cheeky "fuck Mondays" comments as always and yet it's open... You half wonder if <<=setup.getNpcName("npc_admin","first")>> arranged something with the barkeeper... sure <<=setup.getNpcName("npc_barkeeper","first")>> seems to like him but this... you shake your head - the thought of your friend reminds you that you have more important things to think about right now.
<<else>>
You arrive at the Usual Place, your favourite bar in town. You can read a sign in the window: "Tue-Thu: 19:00-01:00,Fri-Sat: 18:00-03:00, Sun: 18:00-01:00, Mondays closed, because fuck Mondays. ~D."
<<if _open>>
The old school neon open sign is lit over the door and you can ear the sounds of muffled music resonating through the air. A few people stand outside and smoke.
<<else>>
The bar seems to be closed.
<</if>>
<<if _nextdate == null>>
You're not meeting anyone here tonight.
<<elseif setup.compareDay($now,_nextdate)>>
You have plans to meet somebody here today at <<=setup.shortTime(_nextdate)>>.
<</if>>
<br>
<<include thoughts_current>><br>
<br>
<<if _open && ($npc_admin.dates>0)>>
[<<moveTo "room_usual_place_inside" "Go inside" 30>>]<br>
<<else>>
You don't feel like going inside at the moment.
<</if>>
<</if>>
<br><br>
<<if _nextdate == null>>
<<elseif setup.compareDay($now,_nextdate)>>
<<set _tmpSeconds = setup.secondstoDate($now,_nextdate)>>
[<<moveTo "room_usual_place_outside" "Wait." _tmpSeconds>>]<br>
<</if>>
<br>
[<<moveTo "room_citymap" "City Centre" 300>>]
</div>/*#
#desc: at bar of usual place
#status: FINISHED 0.4.0.0
#*/
<<set $player.inside = false>>
<<if $roomchange==true>>
<<if setup.hasTmpEffect('sissypill_mk1')>>
<<if setup.hasTmpEffect('drunk') || setup.hasTmpEffect('wasted')>>
<<moveTo "event_pink_pill_super_1">>
<</if>>
<<elseif setup.hasTmpEffect('sissypill_mk1_false_od')>>
<<if setup.hasTmpEffect('drunk') || setup.hasTmpEffect('wasted')>>
<<moveTo "event_pink_pill_super_od_linger_1">>
<</if>>
<</if>>
<</if>>
<<set $player.location to "The Usual Place, Inside">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/the_usual_place_inside.png" "./images/characters/npc_barkeeper.png">>
<div id="invframe" class="scrolltext">
<<if setup.hasTmpEffect('wasted')>>
As you cling to a barstool and wait for the room to start spinning <<=setup.getNpcName("npc_barkeeper","first")>> looks at you and frowns.<br>
<br>
"@@.npc_barkeeper;I'm going to have to cut you off <<if $npc_barkeeper.flags.reactnamechange>>Ms.<<else>>Mr.<</if>> <<=$player.last_name>>. Don't worry though, the bar is insured for complementary safe home transport.@@"<br>
<br>
Your speech slurred you try to explain that you're fine but you are soon swiftly, but gently, escorted out of the bar, into an automated cab and then up to your apartment.<br>
<br>
[<<moveTo "room_foyer" "Home." 600>>]
<<else>>
<<if $npc_barkeeper.flags.reactnamechange>>
"@@.npc_barkeeper;Good Evening Ms. <<=$player.last_name>>, how are you? Can I make you something, maybe a cocktail?@@"
<<else>>
"@@.npc_barkeeper;Good Evening Mr. <<=$player.last_name>>, how are you? Can I make you something, maybe a cocktail?@@"
<</if>>
<br><br>
<<if setup.hasTmpEffect('tipsy')>>
You are starting to feel a bit tipsy, but it's probably fine.
<<elseif setup.hasTmpEffect('drunk')>>
You are definitely not as think as you drunk.
<</if>>
You ponder your options...<br>
<br>
<<buyDrink $player "Beer" 5 1 "room_usual_place_inside">><br>
<<buyDrink $player "White Russian" 8 3 "room_usual_place_inside">><br>
<<buyDrink $player "Moscow Mule" 8 3 "room_usual_place_inside">><br>
<<buyDrink $player "Gin and Tonic" 8 3 "room_usual_place_inside">><br>
<<buyDrink $player "Sex on the Beach" 10 4 "room_usual_place_inside">><br>
<<buyDrink $player "Dry Martini" 12 5 "room_usual_place_inside">><br>
<<buyDrink $player "Whiskey Sour" 10 5 "room_usual_place_inside">><br>
<<buyDrink $player "Tequila Sunrise" 8 6 "room_usual_place_inside">><br>
<<buyDrink $player "Shot of Everclear" 5 10 "room_usual_place_inside">><br>
<br>
<<if !$npc_barkeeper.flags.reactnamechange && $player.flags.fem_style.name != "">>
[<<moveTo "event_barkeeper_namechange" "Inform her that you changed your name." 30 "<<set $npc_barkeeper.flags.reactnamechange = true>>">>]<br>
<</if>>
<<if $player.flags.gloryhole.handjob>0>>
[<<moveTo "room_usual_place_toilet" "Go to the Toilet." 30>>]<br>
<<else>>
[<<moveTo "event_gloryhole_1_1" "Go to the Toilet." 30>>]<br>
<</if>>
[<<moveTo "room_usual_place_outside" "Leave the Usual Place." 30>>]
<</if>>
</div><<set $scene.gloryhole_service.handjob = 0>>
<<set $scene.gloryhole_service.blowjob = 0>>
<<set $scene.gloryhole_service.pissjob = 0>>
<<set $scene.gloryhole_service.swallowpiss = 0>>
<<set $scene.gloryhole_service.swallowcum = 0>>
<<set $scene.gloryhole_service.totalmoney = 0>>/*#
#desc: at bar of usual place
#status: FINISHED 0.4.0.0
#*/
<<set $player.inside = false>>
<<if $roomchange==true>>
<<set $npc_barkeeper.flags.reactnamechange = true>>
<</if>>
<<set $player.location to "The Usual Place, Inside">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/the_usual_place_inside.png" "./images/characters/npc_barkeeper.png">>
<div id="invframe" class="scrolltext">
You inform <<=setup.getNpcName('npc_barkeeper', 'first')>> that, actually, you changed your name and you go by <<=$player.first_name>> <<=$player.last_name>>.<br>
<br>
<<switch setup.analyzeWornTags(['female','male','unisex'])>>
<<case 'female'>>
"@@.npc_barkeeper;Oh! I'm so sorry, I mean, I had no way of knowning but I still would never want to refer to someone incorrectly. I mean, I wondered, what with your change in attire but, well, I try never to assume from that sort of thing. That said... does that mean you are going by Ms. <<=$player.last_name>> now?@@"
<<case 'unisex'>>
"@@.npc_barkeeper;Oh! I'm so sorry, I mean, I had no way of knowning but I still would never want to refer to someone incorrectly. I mean, I wondered, what with your subtle shift in attire but, well, I try never to assume from that sort of thing. That said... does that mean you are going by Ms. <<=$player.last_name>> now?@@"
<<case 'male'>>
"@@.npc_barkeeper;Oh! I'm so sorry, I mean, I had no way of knowning but I still would never want to refer to someone incorrectly. Does that mean you are going by Ms. <<=$player.last_name>> now?@@"
<</switch>>
<br><br>
You nod.<br>
<br>
"@@.npc_barkeeper;Very good, I will be certain to refer to you properly henceforth!@@"<br>
<br>
[<<moveTo "room_usual_place_inside" "Continue." 30>>]
</div>/*#
#desc: wait in stall (glory hole) of usual place toilet
#status: FINISHED 0.4.0.0
#*/
<<set $player.inside = true>>
<<set $player.cutscene.lockinventory = false>>
<<set $player.cutscene.reason = "">>
<<if setup.hasTmpEffect('sissypill_mk1')>>
<<if setup.hasTmpEffect('drunk') || setup.hasTmpEffect('wasted')>>
<<moveTo "event_pink_pill_super_gloryhole_alt">>
<</if>>
<<elseif setup.hasTmpEffect('sissypill_mk1_od')>>
<<if setup.hasTmpEffect('drunk') || setup.hasTmpEffect('wasted')>>
<<initRoom>>
<<moveTo "event_pink_pill_super_od_1">>
<</if>>
<</if>>
<<set _open = false>>
<<if (($now.getUTCDay()==1) && ($now.getUTCHours()<1)) || (($now.getUTCDay()>=2) && ($now.getUTCDay()<5) && ($now.getUTCHours()>=19)) || (($now.getUTCDay()>=3) && ($now.getUTCDay()<6) && ($now.getUTCHours()<1)) ||
(($now.getUTCDay()>=5) && ($now.getUTCHours()>=18)) || ((($now.getUTCDay()>=6) || ($now.getUTCDay()==0)) && ($now.getUTCHours()<3)) || (($now.getUTCDay()==0) && ($now.getUTCHours()>=18)) >>
<<set _open = true>>
<</if>>
<<if $roomchange==true>>
<<if !$scene.hasOwnProperty("gloryhole_service")>>
<<set $scene.gloryhole_service = {}>>
<<include initGloryhole>>
<</if>>
<<set $room_usual_place_toilet_entertime = $now>>
<</if>>
<<set _waitTime = Math.round((15+(60*Math.random()))*60)>>
<<set $player.location to "The Usual Place, Toilets">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/the_usual_place_toilet.png">>
<div id="invframe" class="scrolltext">
<<if _open>>
<<if $player.timebased.fatigue<=($player.timebased.fatiguemax/2)>>
You're in the 2nd to the last stall of the Usual Place Toilet. There is an empty gloryhole on the side.<br>
<br>
[<<moveTo "room_usual_place_job" "Wait for someone to appear." _waitTime>>]<br>
<br>
<<if (setup.getTotalValue('humiliation')<=7)>>
<<if ($scene.gloryhole_service.pissjob>0) || ($scene.gloryhole_service.swallowpiss>0)>>
<<printThought $player "Oh god! I cannot believe I allowed <<=setup.numberInWords($scene.gloryhole_service.pissjob, true)>> <<if $scene.gloryhole_service.pissjob>1>>guys<<else>>guy<</if>> to pour their <<getWordPiss $player>> all over me<<if $scene.gloryhole_service.swallowpiss>0>>, and I swallowed<<if $scene.gloryhole_service.pissjob==$scene.gloryhole_service.swallowpiss>>... Oh God, I swallowed all of it <<else>> swallowed the pee of <<=setup.numberInWords($scene.gloryhole_service.swallowpiss, true)>> <<if $scene.gloryhole_service.swallowpiss>1>>guys<<else>>guy<</if>><</if>><<if $scene.gloryhole_service.totalmoney>0>> for money!<<else>>!<</if>><<else>>.<</if>>">>
<<elseif $scene.gloryhole_service.blowjob>0>>
<<printThought $player "Oh god! Did I really suck off <<=setup.numberInWords($scene.gloryhole_service.blowjob, true)>> <<if $scene.gloryhole_service.blowjob>1>>guys<<else>>guy<</if>> since I entered this stall?">>
<<elseif $scene.gloryhole_service.handjob>0>>
<<printThought $player "Oh god! Did I really jack off <<=setup.numberInWords($scene.gloryhole_service.handjob, true)>> <<if $scene.gloryhole_service.handjob>1>>guys<<else>>guy<</if>> since I entered this stall?">>
<</if>>
<<else>>
<<if ($scene.gloryhole_service.pissjob>0) || ($scene.gloryhole_service.swallowpiss>0)>>
<<printThought $player "Oh! I've already served <<=setup.numberInWords($scene.gloryhole_service.pissjob, true)>> <<if $scene.gloryhole_service.pissjob>1>>guys<<else>>guy<</if>> as a toilet slave to pour their <<getWordPiss $player>> all over me<<if $scene.gloryhole_service.swallowpiss>0>>, and I swallowed<<if $scene.gloryhole_service.pissjob==$scene.gloryhole_service.swallowpiss>>... I swallowed all of it like the good little slut I am<<else>> the pee of only <<=setup.numberInWords($scene.gloryhole_service.swallowpiss, true)>>of them<</if>><<if $scene.gloryhole_service.totalmoney>0>> for money!<<else>>!<</if>><<else>>.<</if>>">>
<<elseif $scene.gloryhole_service.blowjob>0>>
<<printThought $player "Wow! Did I really suck off <<=setup.numberInWords($scene.gloryhole_service.blowjob, true)>> <<if $scene.gloryhole_service.blowjob>1>>guys<<else>>guy<</if>> since I entered this stall?">>
<<elseif $scene.gloryhole_service.handjob>0>>
<<printThought $player "Wow! Did I really jack off <<=setup.numberInWords($scene.gloryhole_service.handjob, true)>> <<if $scene.gloryhole_service.handjob>1>>guys<<else>>guy<</if>> since I entered this stall?">>
<</if>>
<</if>>
<<else>>
You're in the 2nd to the last stall of the Usual Place Toilet. There is an empty gloryhole on the side. But that's no longer any concern to you.
It's not like you had any energy left. You feel all washed-out. If you don't rest soon you might pass out.<br>
<br>
<<if (setup.getTotalValue('humiliation')<=7)>>
<<if ($scene.gloryhole_service.pissjob>0) || ($scene.gloryhole_service.swallowpiss>0)>>
<<printThought $player "Oh god! I cannot believe I allowed <<=setup.numberInWords($scene.gloryhole_service.pissjob, true)>> <<if $scene.gloryhole_service.pissjob>1>>guys<<else>>guy<</if>> to pour their <<getWordPiss $player>> all over me<<if $scene.gloryhole_service.swallowpiss>0>>, and I swallowed<<if $scene.gloryhole_service.pissjob==$scene.gloryhole_service.swallowpiss>>... Oh God, I swallowed all of it<<else>> swallowed the pee of <<=setup.numberInWords($scene.gloryhole_service.swallowpiss, true)>> <<if $scene.gloryhole_service.swallowpiss>1>>guys<<else>>guy<</if>><</if>><<if $scene.gloryhole_service.totalmoney>0>> for money!<<else>>!<</if>><<else>>.<</if>>">>
<<elseif $scene.gloryhole_service.blowjob>0>>
<<printThought $player "Oh god! Did I really suck off <<=setup.numberInWords($scene.gloryhole_service.blowjob, true)>> <<if $scene.gloryhole_service.blowjob>1>>guys<<else>>guy<</if>> since I entered this stall?">>
<<elseif $scene.gloryhole_service.handjob>0>>
<<printThought $player "Oh god! Did I really jack off <<=setup.numberInWords($scene.gloryhole_service.handjob, true)>> <<if $scene.gloryhole_service.handjob>1>>guys<<else>>guy<</if>> since I entered this stall?">>
<</if>>
<<else>>
<<if ($scene.gloryhole_service.pissjob>0) || ($scene.gloryhole_service.swallowpiss>0)>>
<<printThought $player "Oh! I've already served <<=setup.numberInWords($scene.gloryhole_service.pissjob, true)>> <<if $scene.gloryhole_service.pissjob>1>>guys<<else>>guy<</if>> as a toilet slave to pour their <<getWordPiss $player>> all over me<<if $scene.gloryhole_service.swallowpiss>0>>, and I swallowed<<if $scene.gloryhole_service.pissjob==$scene.gloryhole_service.swallowpiss>>... I swallowed all of it like the good little slut I am<<else>> the pee of only <<=setup.numberInWords($scene.gloryhole_service.swallowpiss, true)>>of them<</if>><<if $scene.gloryhole_service.totalmoney>0>> for money!<<else>>!<</if>><<else>>.<</if>>">>
<<elseif $scene.gloryhole_service.blowjob>0>>
<<printThought $player "Wow! Did I really suck off <<=setup.numberInWords($scene.gloryhole_service.blowjob, true)>> <<if $scene.gloryhole_service.blowjob>0>>guys<<else>>guy<</if>> since I entered this stall?">>
<<elseif $scene.gloryhole_service.handjob>0>>
<<printThought $player "Wow! Did I really jack off <<=setup.numberInWords($scene.gloryhole_service.handjob, true)>> <<if $scene.gloryhole_service.handjob>0>>guys<<else>>guy<</if>> since I entered this stall?">>
<</if>>
<</if>><br>
<br>
[@@.link_locked;You feel too tired to continue your debauchery.@@] /% TODOfuture change for prostitution %/
<</if>>
<<else>>
You're in the 2nd to the last stall of the Usual Place Toilet. There is an empty gloryhole on the side. But it's not like anyone is going to show up at this hour.
It is getting late and the Usual Place is about to close, there is really no point for you to stay any longer.
<<if $player.timebased.fatigue > ($player.timebased.fatiguemax/2)>>
Besides, it's not like you have any energy left. You feel all washed-out. If you don't rest soon you might pass out.
<</if>>
<br>
<br>
<<if setup.getTotalValue('humiliation')<=7>>
<<printThought $player "What am I even doing here?">>
<<else>>
<<if ($scene.gloryhole_service.handjob+$scene.gloryhole_service.blowjob) < 3>>
<<printThought $player "Slow evening, heh!">>
<<else>>
<<printThought $player "Wow, I can't believe I serviced <<=setup.numberInWords($scene.gloryhole_service.handjob+$scene.gloryhole_service.blowjob,true)>> guys this evening!">>
<</if>>
<</if>>
<</if>>
<br><br>
<<if setup.getTotalValue("makeup") > 0>>
<<if $player.flags.fem_style.makeup == "">>
[@@.link_locked;You do not think you are ready to put on makeup in a public restroom.@@]
<<else>>
[<<moveTo 'room_do_makeup' 'Check your makeup' 0 '<<set $makeuproom="Bathroom of the Usual Place">><<set $return_makeuproom="room_usual_place_toilet">><<set $makeuproom_image="./images/locations/the_usual_place_toilet.png">><<set $return_makeuproomtext="Finished.">><<set $makeuproom_water=false>>'>>]
<</if>>
<br><br>
<</if>>
<<if setup.checkOutsideDecency($player)>>
[<<moveTo "room_usual_place_inside" "Leave the Toilet!" 30>>]
<<else>>
[@@.link_locked;You're not going to leave the toilet dressed like this@@]
<</if>>
</div>/*#
#desc: sit waiting for work in gloryhole
#status: FINISHED 0.4.0.0
#*/
<<set $player.inside = true>>
<<set _tmpHandJob = setup.canPlayerSex($player,'handjob')>>
<<set _tmpBlowJob = setup.canPlayerSex($player,'blowjob')>>
<<if $roomchange==true>>
<<set $scene.gloryholejob = {}>>
<<set $scene.gloryholejob.up_moan = 0>>
<<set $scene.gloryholejob.up_cum = false>>
<<set $scene.gloryholejob.up_pantiessoaked = false>>
<<set $scene.gloryholejob.cloth1="">>
<<set $scene.gloryholejob.cloth2part="">>
<<set $scene.gloryholejob.cloth2="">>
<<set $scene.gloryholejob.type="">>
<<set $scene.gloryholejob.reason="">>
<<set $scene.gloryholejob.paid=false>>
<<if (Math.random()*100)<25 && $fetish.piss>>
<<set $scene.gloryholejob.pissjob = true>>
<<else>>
<<set $scene.gloryholejob.pissjob = false>>
<</if>>
<<if (Math.random()*100)<25>>
<<set $scene.gloryholejob.asshole = true>>
<<else>>
<<set $scene.gloryholejob.asshole = false>>
<</if>>
<<if setup.getTotalValue('whoring')>=5 && setup.getTotalValue('anal')>=8 && random(1,10) == 5>>
<<set $scene.blowJobFollowup = "room_usual_place_gloryhole_anal_1">>
<<else>>
<<set $scene.blowJobFollowup = "room_usual_place_blowjob">>
<</if>>
<</if>>
<<set $player.location to "The Usual Place, Toilets">>
<<include enterroom>>
<<initRoom>>
<<createAnimatedBGR "./video/gloryhole_1.mp4">>
<div id="invframe" class="scrolltext">
<<if (setup.getTotalValue('whoring')>=setup.getTotalValue('penis')) && (setup.getTotalValue('whoring')>=3)>>
You wait for quite a while sitting on the toilet thinking about the life choices that brought you here. Is touching a stranger's <<getWordPenis $player>> for a fistful of credits really what you had in mind? Or is there something else going on as well? Right on cue a rather enormous specimen gets shoved through the gloryhole. Hard and dripping with precum, waiting for your ... affection.
<<elseif $npc_psychiatrist.hypnosis>0>>
You wait for quite a while sitting on the toilet thinking about the life choices that brought you here. Right here, right now, waiting for a <<getWordPenis $player>> to appear in a hole... in a toilet... in a bar... in the middle of the night. Right on cue a rather enormous specimen gets shoved through the gloryhole. Hard and dripping with precum, waiting for your ... affection.
<<elseif (_tmpHandJob.ret||_tmpBlowJob.ret) || ($npc_psychiatrist.hypnosis>0)>>
You wait for quite a while sitting on the toilet thinking about the life choices that brought you here. Right here, right now, waiting for a <<getWordPenis $player>> to appear in a hole... in a toilet... in a bar... in the middle of the night. Right on cue a rather enormous specimen gets shoved through the gloryhole. Hard and dripping with precum, waiting for your ... affection.
<<if setup.getTotalValue('humiliation')<=5>>
And even though rational thought tells you to simply leave and forget all about this, a voice inside you begs you to stay and to do your duty on this magnificent <<getWordPenis $player>> like you're supposed to do.
<<else>>
The voices in your head trying to stop you from doing this are fading away into the gray noise that used to be your mind. Your only thoughts circle around what's right in front of you. Your ready to do your duty on this magnificent <<getWordPenis $player>>, like you're supposed to do.
<</if>>
<<else>>
You have no idea what exactly you expected to happen. Yeah, you've done things in here before, but that was different... somehow. A part of you is repulsed by your actions and wants to run away at the sight of the rather enormous specimen shoved through the gloryhole. It's hard and dripping with precum, waiting for your affection. But you're not going to touch this <<getWordPenis $player>>, are you?
<<if (_tmpHandJob.perc>90) || (_tmpBlowJob.perc>90)>>
But you can already feel your defences crumbling by simply staring at this manly <<getWordPenis $player>>.<br><br>
<<printThought $player "No... but I kinda want to feel its manliness!">>
<</if>>
<</if>>
<br><br>
<<if setup.getTotalValue('humiliation')<=5>>
<<printThought $player "Oh god. What am I becoming? I have to get out here, fast!">><br>
<br>
<<elseif setup.getTotalValue('whoring')>=3>>
<<printThought $player "Anyway, let's get this over with. Maybe I can even handle a few of these tonight!">><br>
<<else>>
<<if _tmpBlowJob.ret>>
<<printThought $player "I.. I wonder how it tastes. A small lick won't hurt anyone, will it?">><br><br>
<<elseif _tmpHandJob.ret>>
<<printThought $player "I.. I want to touch this...">><br><br>
<</if>>
<</if>>
<br><br>
<<if ($player.money.total<($player.money.base_rent/4)) || (setup.getTotalValue('whoring')>0) || setup.getTotalValue('penis')>=5 || setup.getTotalValue('cum')>=5>>
<<if $player.money.total<0>>
<<printThought $player "God, already in the red this month? I'd better do this...">>
<<elseif $player.money.total < 1.5*$player.money.base_rent>>
<<printThought $player "I've got enough for this month's expenses, do I really need to do this?">>
<<else>>
<<printThought $player "I don't really need the money... Am I doing this because I want to?">>
<</if>>
<br><br>
[<<moveTo "room_usual_place_handjob" "Offer a handjob for money." 360 '<<set $scene.gloryholejob.type="handjob">><<set $scene.gloryholejob.reason="money">><<set $scene.gloryholejob.paid=true>>'>>]<br>
<<else>>
[@@.link_locked;I am not so desperate to touch someone's penis for money!@@] <<hint $options "If you embraced being a whore, maybe this would be less of a barrier...">><br>
<</if>>
<<if _tmpHandJob.ret || (setup.getTotalValue('penis')>=5) || (setup.getTotalValue('cum')>=5)>>
[<<moveTo 'room_usual_place_handjob' 'Mmm, cock makes you horny offer a handjob.' 360 '<<set $scene.gloryholejob.type="handjob">><<set $scene.gloryholejob.reason="horny">><<set $scene.gloryholejob.paid=false>>'>>]<br>
<<else>>
[@@.link_locked;No way in hell am I going to touch this ... monster!@@] <<hint $options "If your player character refuses to do its job, there are several ways to increase your chances. Certain skills decide how good you are at doing this, certain fetishes decide how much you want it. Horniness is a big factor as well. And it would be much more fun to work here dressed as a slut or whore then in boring casual male clothes, wouldn't it?">><br>
<</if>>
<<if setup.getTotalValue('penis')>=5 || $npc_psychiatrist.hypnosis >= 3 >>
<<if $player.blowjobvirginity == "">>
<<if $npc_psychiatrist.hypnosis>=3>>
[<<moveTo $scene.blowJobFollowup "I want to put my lips over this <<getWordPenis>>!" 360 '<<set $scene.gloryholejob.type="blowjob">><<set $scene.gloryholejob.reason="horny">><<set $scene.gloryholejob.paid=false>>'>>]<br>
<<else>>
[<<moveTo $scene.blowJobFollowup "Do ... do ... a blow ... a blowjob." 360 '<<set $scene.gloryholejob.type="blowjob">><<set $scene.gloryholejob.reason="horny">><<set $scene.gloryholejob.paid=false>>'>>]<br>
<</if>>
<<else>>
<<if ($player.money.total<($player.money.base_rent/4)) || (setup.getTotalValue('whoring')>3) || setup.getTotalValue('cum')>=5>>
[<<moveTo $scene.blowJobFollowup "Offer a blowjob for money." 360 '<<set $scene.gloryholejob.type="blowjob">><<set $scene.gloryholejob.reason="money">><<set $scene.gloryholejob.paid=true>>'>>]<br>
<</if>>
<<if _tmpBlowJob.ret>>
[<<moveTo $scene.blowJobFollowup "I feel like cock in my mouth today." 360>>]<br>
<<else>>
[@@.link_locked;No way my lips will part for this monster!@@] <<hint $options "If you were more of a whore, maybe this would be less of a barrier...">><br>
<</if>>
<</if>>
<</if>>
<<if setup.checkOutsideDecency($player)>>
[<<moveTo "room_usual_place_inside" "Leave the Toilet!" 30>>]
<<else>>
[@@.link_locked;I can't leave the toilet dressed like this!@@]
<</if>>
</div>/*#
#desc: give handjob in gloryhole
#status: FINISHED 0.4.0.0
#*/
<<set $player.inside = false>>
<<set $player.cutscene.lockinventory = true>>
<<set $player.cutscene.reason = "I'm already working on it, so it's to late to change my clothes now">>
<<if $roomchange==true>>
<<set $sceneVisibility = $INCOGNITO>>
<<set $scene.gloryhole_service.handjob += 1>>
<<set $player.flags.gloryhole.handjob += 1>>
<<if $player.flags.gloryhole.handjob == 1>>
<<setThreshold 'penis' 'gloryhole_penis' 'first_contact' true>>
<</if>>
<<set $scene.gloryholejob.cage = setup.getItemTypeName("cage")>>
<<set $scene.gloryholejob.plug = setup.getItemTypeName("plug")>>
<<set $scene.gloryholejob.cum_quality = Math.floor(5*Math.random())>>
<<if !$fetish.piss>>
<<set $scene.gloryholejob.cum_quality = Math.max(2,$scene.gloryholejob.cum_quality)>>
<</if>>
<<set $scene.gloryholejob.up_moan = Math.floor(5*Math.random())>>
<<set $scene.gloryholejob.up_cum = false>>
<<set $scene.gloryholejob.up_pantiessoaked = false>>
<<applyFatigue $player 15>>
/%<<set $player.timebased.horny =setup.changeHorny($player,10)>>%/
<<set _tmp = ['penis','normal']>>
<<set _sizeArr = [_tmp]>>
<<set _X = setup.gainHorny($player,_sizeArr)>>
<<set $scene.gloryholejob.cloth1 = setup.checkTopBodySlot('penis','bottom')>>
<<set $scene.gloryholejob.up_cum = setup.canPlayerCum($player,[ ['penis','normal'] ])>>
<<set _bodyparts = [ "head" , "mouth" , "upperbody" , "tits" , "lowerbody" , "crotch" ]>>
<<set $scene.gloryholejob.cloth2part = setup.randomArray(_bodyparts)>>
<<set $scene.gloryholejob.cloth2 = setup.checkTopBodySlot($scene.gloryholejob.cloth2part,'top')>>
<<if $player.timebased.dirty<50>>
<<set $player.timebased.dirty = 50>>
<</if>>
<<if ($scene.gloryholejob.cloth1 != 'none')&&($scene.gloryholejob.up_cum == true)>>
<<if setup.hasItemStatus(setup.getItemFromType('panties'), 'cumsoaked','>','25')>>
<<set $scene.gloryholejob.up_pantiessoaked = true>>
<</if>>
<<changeItemStatus $scene.gloryholejob.cloth1 'cumsoaked' '["set",100]'>>
<</if>>
<<if $scene.gloryholejob.cloth2 != 'none'>>
<<changeItemStatus $scene.gloryholejob.cloth2 'cumsoaked' '["set",100]'>>
<</if>>
<<set $scene.gloryholejob.topTagStyle = setup.analyzeWornTags(['sissy','bold','fetish','modest','cute','male'])>>
<<set $scene.gloryholejob.topTagType = setup.analyzeWornTags(['underwear','overgarment'])>>
<<switch $scene.gloryholejob.reason>>
<<case 'money'>>
<<if setup.getTotalValue('whoring')>0>>
<<applyExperience 'whoring' 2 'little' $INCOGNITO>>
<<else>>
<<setThreshold 'whoring' 'gloryhole_whoring' 'whoreintraining' true>>
<</if>>
<<applyExperience 'humiliation' 11 'little' $INCOGNITO>>
<<applyExperience 'submission' 8 'almost' $INCOGNITO>>
<<default>>
<<applyExperience 'humiliation' 11 'normal' $INCOGNITO>>
<<applyExperience 'submission' 11 'almost' $INCOGNITO>>
<</switch>>
<<applyExperience 'penis' 8 'very' $INCOGNITO>>
<<applyExperience 'stamina' 4 'almost' $INCOGNITO>>
<<set $scene.gloryholejob.money = setup.calcHandjobMoney($player,10)>>
<<if !($scene.gloryholejob.pissjob && $scene.gloryholejob.asshole)>>
<<set $player.money.total+=$scene.gloryholejob.money>>
<<set $scene.gloryhole_service.totalmoney+=$scene.gloryholejob.money>>
<<set $player.flags.gloryhole.totalmoney += $scene.gloryholejob.money>>
<</if>>
<<set $npc_barkeeper.handjobs+=1>>
<<if $player.handjobvirginity == "">>
<<set $player.handjobvirginity = 'npc_gloryhole'>>
<</if>>
<<addNpcTheme 'npc_psychiatrist' 'prostitution' 'theme_psychiatrist_prostitution_10'
0
'event_psychiatrist_session_prostitution_1'
true
'theme_psychiatrist_prostitution_header'
>>
<</if>>
<<set $player.location to "The Usual Place, Toilets">>
<<include enterroom>>
<<initRoom>>
<<createAnimatedBGR "./video/gloryhole_handjob_size.mp4">>
<div id="invframe" class="scrolltext">
<<switch $scene.gloryholejob.topTagStyle>>
<<case 'fetish'>>
Dressed in provocative fetish attire, you
<<case 'sissy'>>
<<if setup.getTotalValue('feminization')<10>>
Dressed like <<if $fetish.sissy>>a sissy<<else>>an ultra-cute girl<</if>>, you
<<else>>
Dressed like the <<if $fetish.sissy>>sissy<<else>>ultra-cute girl<</if>> you are, you
<</if>>
<<case 'bold'>>
Dressed like a prostitute,
<<case 'cute'>>
Dressed in girly things, you
<<case 'modest'>>
Dressed like a housewife, you
<<default>>
You
<</switch>>
decided to help out this poor, big, throbbing <<getWordPenis $player>>.
<<if $scene.gloryholejob.reason=='money'>>
For a certain reward of course. Though your excited <<getWordMyPenis $player>> is telling another story as to your your reasons.<br>
<br>
<<if $scene.gloryholejob.topTagStyle!="male">>
<<printThought $player "Calm down, damn it. I'm only doing this for the money... But then why am I then dressed like this?">>
<<else>>
<<printThought $player "Calm down, damn it. I'm only doing this for the money... ">>
<</if>>
<br><br>
<</if>>
You're getting used to this, but your heart is still racing as you get on your knees, taking a good look at this big <<getWordPenis $player>>. The head is rosy and pulses with energy, the dickhole already oozing with precum in anticipation. You can see the blood pumping through the veins making its shaft twitch and thump. It has a strong, musky smell emitting from it, potent but not unpleasant. It's driving you insane. You should be repulsed, not aroused,
<<if $scene.gloryholejob.cage!="">>
but your <<getWordMyPenis $player>> is pressing against the <<=$scene.gloryholejob.cage>> without mercy.
<<else>>
<<if setup.checkItemTypeWorn('panties')>>
but your <<getWordMyPenis $player>> is getting hard rubbing against your
<<if _pantiessoaked==true>>
filled with <<getWordCum $player>>
<</if>>
<<=setup.getItemTypeName('panties')>>, while you gently stroke over its fabric.
<<else>>
but your <<getWordMyPenis $player>> is getting hard, while you gently stroke it.
<</if>>
<</if>>
<br><br>
You take the <<getWordPenis $player>> in your grasp. It is warm and you feel it pulse and twitch in your hand. You hear an audible moan from the other stall and take it as encouragement as you start moving your hand up and down the long, meaty shaft.
<<switch $scene.gloryholejob.up_moan>>
<<case 0>>
<br><br>
"@@.npc_gloryhole;Yeah, work it you whore!@@"<br>
<br>
<<case 1>>
<br><br>
"@@.npc_gloryhole;Ugh!@@"<br>
<br>
<<case 2>>
<br><br>
"@@.npc_gloryhole;Yes. Yes! This... This is delicious!@@"<br>
<br>
You feel some psychic energy emitting from the other stall.
<<case 3>>
<br><br>
"@@.npc_gloryhole;Ja, touch it you <<if $fetish.sissy>>sissy<<else>>slutty<</if>> schlampe!@@"<br>
<br>
<<case 4>>
<br><br>
"@@.npc_gloryhole;Ah! More!@@"<br>
<br>
<</switch>>
You realise, that without any help of lotion working on an extra large tool like this might take way to long, you spit into one hand, and rub it all over his dickhead to mix it together with the precum for added viscosity, while your second hand starts to work on his balls, massaging them wholeheartedly. You can feel how the rhythm of the throbbing and pulsating gets stronger and quicker, as you work on the shaft with one hand, while you massage the balls with your other. The moans get more ecstatically and louder from the other side. And as you indulge this <<getWordPenis $player>>, you're getting hornier and hornier as well.
<<if $scene.gloryholejob.cage!="">>
But your <<getWordMyPenis $player>> is constrained by your <<=$scene.gloryholejob.cage>>, making you unable to cum in a normal fashion. But you want to cum, you need to cum, together with the manly <<getWordPenis $player>> in your hand.
<<if $scene.gloryholejob.plug!="">>
You pull the <<=$scene.gloryholejob.plug>> out of your wet <<if $fetish.sissy>>sissy pussy<<else>>hole<</if>> and start fingering your anus vigorously, until you're on the brink of sweet analgasm!
<<else>>
Lubricating your other hand with the precum leaking through your <<=$scene.gloryholejob.cage>>, you start fingering your <<if $fetish.sissy>>sissy pussy<<else>>hole<</if>> vigorously, until you're on the brink of sweet analgasm!
<</if>>
<</if>>
And as this hard, pulsing <<getWordPenis $player>> explodes in your hand, spraying cum all over your hand
<<switch $scene.gloryholejob.cloth2part >>
<<case 'head'>>
and onto your face,
<<if $scene.gloryholejob.cloth2 == 'none'>>
inking your rosy cheeks with hot manly white <<getWordCum $player>>,
<<else>>
soaking your <<=setup.getItemName($scene.gloryholejob.cloth2)>> in <<getWordCum $player>>,
<</if>>
<<case 'mouth'>>
and onto your lips,
<<if $scene.gloryholejob.cloth2 == 'none'>>
making you lick them subconsciously,
<<else>>
soaking your <<=setup.getItemName($scene.gloryholejob.cloth2)>> in <<getWordCum $player>>,
<</if>>
<<case 'upperbody' 'tits'>>
and onto your chest,
<<if $scene.gloryholejob.cloth2 == 'none'>>
makeing the <<getWordCum $player>> flow down your nipples,
<<else>>
soaking your <<=setup.getItemName($scene.gloryholejob.cloth2)>> in <<getWordCum $player>>,
<</if>>
<<case 'lowerbody' 'crotch'>>
and onto your crotch,
<<if $scene.gloryholejob.cloth2 == 'none'>>
soaking your <<getWordMyPenis $player>> in someone else's <<getWordCum $player>>,
<<else>>
soaking your <<=setup.getItemName($scene.gloryholejob.cloth2)>> in <<getWordCum $player>>,
<</if>>
<</switch>>
<<if $scene.gloryholejob.cage!="">>
<<if $scene.gloryholejob.up_cum>>
<<if $scene.gloryholejob.cloth1 == 'none'>>
<<getWordCum $player>> leaks out of your <<getWordMyPenis $player>> on the floor. Without the sweet release of a real orgasm you still feel horny as hell. And since you're unable to please yourself, it looks like it's your calling now to please others, like the good little <<if $fetish.sissy>>sissy<<else>>girl<</if>> you are.
<<else>>
<<getWordCum $player>> leaks out of your <<getWordMyPenis $player>> on the floor, soaking into your <<=setup.getItemName($scene.gloryholejob.cloth1)>>, but without the sweet release of an real orgasm, you still feel horny as hell. And since you're unable to please yourself, it looks like it's your calling now to please others, like the good little <<if $fetish.sissy>>sissy<<else>>girl<</if>> you are.
<</if>>
<<else>>
<<if $scene.gloryholejob.cloth1 == 'none'>>
Besides a few drops of <<getWordCum $player>> dripping on the floor you're without release, no matter what you do. You still feel horny as hell, but are unable to do anything about it. And since you're unable to please yourself, it looks like it's your calling now to please others, like the good little sissy you are.
<<else>>
Besides a few drops of <<getWordCum $player>> dripping into your <<=setup.getItemName($scene.gloryholejob.cloth1)>> you're without release, no matter what you do. You still feel horny as hell, but are unable to do anything about it. And since you're unable to please yourself, it looks like it's your calling now to please others, like the good little <<if $fetish.sissy>>sissy<<else>>girl<</if>> you are.
<</if>>
<</if>>
<<if $scene.gloryholejob.plug!="">>
Moaning with want you take small solace in shoving the <<=$scene.gloryholejob.plug>> back up your wet <<if $fetish.sissy>>sissy pussy<<else>>hole<</if>>.
<</if>>
<<else>>
<<if $scene.gloryholejob.up_cum>>
<<if $scene.gloryholejob.cloth1 == 'none'>>
you shoot a load of <<getWordCum $player>> on the floor,
<<else>>
you spray a load of <<getWordCum $player>> into your <<=setup.getItemName($scene.gloryholejob.cloth1)>>,
<</if>>
like the good little <<if $fetish.sissy>>sissy<<else>>girl<</if>> you are.
<<else>>
you're unable to cum yourself. And since you're unable to please yourself, it looks like it's your calling now to please others, like the good little <<if $fetish.sissy>>sissy<<else>>girl<</if>> you are.
<</if>>
<</if>>
<br><br>
<<if $scene.gloryholejob.pissjob>>
<<if $scene.gloryholejob.asshole>>
<<if $scene.gloryholejob.reason=='money'>>
"@@.npc_gloryhole;Not bad. Not bad at all. But not enough, whore! Double or nothing. I have another pressure building up in my <<getWordPenis $player>>, and only the sweet release of my bladder all over that cute little face of yours can satisfy it. So open your mouth like the toilet slave you are or fuck off! And you better swallow all of it.@@"
<<else>>
"@@.npc_gloryhole;Not bad. Not bad at all. But not enough, whore! I have another pressure building up in my <<getWordPenis $player>>, and only the sweet release of my bladder all over that cute little face of yours can satisfy it. So open your mouth like the toilet slave you are or fuck off! And you better swallow all of it.@@"
<</if>>
<br><br>
<<if setup.getTotalValue('piss')>7 && setup.getTotalValue('submission')>7>>
Before he even finishes the request your mouth is already halfway open, practically salivating as you anticipate your golden shower.<br>
<br>
<<printThought $player "Yes, please let me receive your <<getWordPiss $player>> like the toilet slave I am!">>
<<elseif setup.getTotalValue('piss')>5>>
<<printThought $player "What an Asshole. If he'd ask nicely I would have done it as well">>
<<elseif setup.getTotalValue('submission')>7>>
<<printThought $player "I don't really want to but his forceful way really turns me on...">>
<<elseif $player.money.total<0 && $scene.gloryholejob.reason=='money'>>
<<printThought $player "What an Asshole. But I could really use that money right now.">>
<<else>>
<<printThought $player "What an Asshole.">>
<</if>>
<br><br>
[<<moveTo "room_usual_place_handjob_acceptpiss" "Accept by opening your mouth, but don't swallow." 60>>]<br>
[<<moveTo "room_usual_place_handjob_drinkpiss" "Accept by opening your mouth and swallow." 60>>]<br>
<<if setup.getTotalValue('piss')<=7 && setup.getTotalValue('submission')<=7>>
[<<moveTo "room_usual_place_handjob_decline_asshole_piss" "Decline his offer." 60>>]
<<elseif setup.getWillpower($player)>>
[<<moveTo "room_usual_place_handjob_decline_asshole_piss" "Decline his request, even though you're really thirsty for his offer!" 60>>]
<<else>>
[@@.link_locked;You feel unable... or rather unwilling to decline his request@@]
<</if>>
<<else>>
<<if $scene.gloryholejob.reason=='money'>>
"@@.npc_gloryhole;That was awesome. You're really good with your hands. But I have a certain desire, and if you're willing to help me out there as well, you can earn a few extra credits.@@", the stranger tells you while handing you your <<=setup.numberInWords($scene.gloryholejob.money, true)>> credits, "@@.npc_gloryhole;You see I'd love to release my bladder all over you. So, what do you say? Deal?@@"
<<else>>
"@@.npc_gloryhole;That was awesome. You're really good with your hands. And you're a saint for doing this for free. So I feel almost bad for asking this, but I have a certain desire. You see I'd love to release my bladder all over you. So, what do you say?@@"
<</if>>
<br><br>
<<if setup.getTotalValue('piss')>7 && setup.getTotalValue('submission')>7>>
Before he even finishes the request you mouth is already halfway open, practically salivating as you anticipate your golden shower..<br>
<br>
<<printThought $player "Yes, please let me receive your <<getWordPiss $player>> like the toilet slave I am!">>
<<elseif setup.getTotalValue('piss')>5>>
<<printThought $player "Well, he is rather polite for asking if he can pee on my face... wait what?">>
<<elseif setup.getTotalValue('submission')>7>>
<<printThought $player "He... he wants to pee on me to show dominance over me?">>
<<elseif $player.money.total<0 && $scene.gloryholejob.reason=='money'>>
<<printThought $player "Hmm... I'm not really in the mood, but I could really use that money.">>
<<else>>
<<printThought $player "What did he say!? Why am I even considering this?">>
<</if>>
<br><br>
[<<moveTo "room_usual_place_handjob_acceptpiss" "Accept by opening your mouth, but don't swallow." 60>>]<br>
[<<moveTo "room_usual_place_handjob_drinkpiss" "Accept by opening your mouth and swallow." 60>>]<br>
<<if setup.getTotalValue('piss')<=7 && setup.getTotalValue('submission')<=7>>
[<<moveTo "room_usual_place_handjob_decline_piss" "Decline his offer." 60>>]
<<elseif setup.getWillpower($player)>>
[<<moveTo "room_usual_place_handjob_decline_piss" "Decline his request, even though you're really thirsty for his offer!" 60>>]
<<else>>
[@@.link_locked;You feel unable... or rather unwilling to decline his request@@]
<</if>>
<</if>>
<<else>>
"@@.npc_gloryhole;That was awesome. You're really good with your hands. Makes me wonder how good your mouth would be. Anyway, here, take this. You've earned it.@@"<br>
<br>
He hands you <<=$scene.gloryholejob.money>> credits through the gloryhole, which you embrace while saying thank you.<br>
<br>
<<if ((setup.getTotalValue('humiliation')>=5) && (setup.getTotalValue('bimbofication')>=3))||(setup.getTotalValue('cum')>0)>>
The smell of cum rises in your nose and makes you curious how it might taste. For a moment you're repulsed by your own thoughts, but you just gave another man a handjob so the time thinking about the morality of this all has long passed.<br>
<br>
[<<moveTo "room_usual_place_handjob_lickcum" "Lick the <<getWordCum $player>> off your hand" 60>>]<br>
<</if>>
[<<moveTo "room_usual_place_toilet" "Clean yourself up" 60>>]
<</if>>
</div>/*#
#desc: reject asshole client's request to piss in your mouth
#status: FINISHED 0.4.0.0
#*/
<<set $player.inside = false>>
<<set $player.cutscene.lockinventory = true>>
<<set $player.cutscene.reason = "I'm not changing my outfit during a handjob!">>
<<if $roomchange==true>>
<</if>>
<<set $player.location to "The Usual Place, Toilets">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/the_usual_place_toilet.png" >>
<div id="invframe" class="scrolltext">
You tell the stranger on the other side of the stall to fuck off. He does not take your rejection lightly.<br>
<br>
"@@.npc_gloryhole;Screw you, bitch! Better hope I never run into you again!@@", he shouts as you hear him storm off He kicks the door to your stall on the way past, almost breaking it.<br>
<br>
<<if setup.getWillpower($player)>>
<<printThought $player "Screw you asshole. I don't need a toxic personality like yours anywhere near me right now!">>
<<else>>
<<printThought $player "Eek. I really should be more careful from now on.">>
<</if>>
<br><br>
[<<moveTo "room_usual_place_toilet" "Clean yourself up as best as possible." 60>>]
</div>/*#
#desc: decline normal client's request to piss in your mouth
#status: FINISHED 0.4.0.0
#*/
<<set $player.inside = false>>
<<set $player.cutscene.lockinventory = true>>
<<set $player.cutscene.reason = "I'm not changing my outfit during a handjob!">>
<<if $roomchange==true>>
<</if>>
<<set $player.location to "The Usual Place, Toilets">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/the_usual_place_toilet.png" >>
<div id="invframe" class="scrolltext">
You tell the stranger on the other side of the stall that you have to decline is proposition.<br>
<br>
"@@.npc_gloryhole;Don't worry about it. I understand that getting peed on is not everyone's notion of a good time. Still, thanks for everything you did until now!@@"<br>
<br>
You hear the stranger exit the other stall, leaving you to your own business.<br>
<br>
<<if setup.getTotalValue('piss')>5>>
<<printThought $player "Aw. He was awfully polite. Almost makes me wish I've granted his request.">>
<<else>>
<<printThought $player "Well, I really don't like being peed on.">>
<</if>>
<br><br>
[<<moveTo "room_usual_place_toilet" "Clean yourself up as best as possible." 60>>]
</div>/*#
#desc: accept gloryhole client's request to piss in your mouth (don't swallow)
#status: FINISHED 0.4.0.0
#*/
<<set $player.inside = false>>
<<set $player.cutscene.lockinventory = true>>
<<set $player.cutscene.reason = "I'm not changing my outfit during a handjob!">>
<<if $roomchange==true>>
<<set $sceneVisibility = $INCOGNITO>>
<<set $scene.gloryholejob.pissChest = setup.checkTopBodySlot('tits','top')>>
<<set $scene.gloryholejob.pissButtTop = setup.checkTopBodySlot('bootie','top')>>
<<set $scene.gloryholejob.pissButtBottom = setup.checkTopBodySlot('bootie','bottom')>>
<<set $scene.gloryholejob.finished = true>>
<<if $player.drankotherpee == false>>
<<set $player.drankotherpee = true>>
<<set $player.drankotherpee_first = "npc_gloryhole">>
<</if>>
<<if $scene.gloryholejob.pissChest !='none'>>
<<changeItemStatus $scene.gloryholejob.pissChest 'piss' '["set",50]'>>
<</if>>
<<if setup.getTotalValue("piss") == 0 && !setup.hasThreshold('piss', 'gloryhole_piss', 'first_time')>>
<<setThreshold 'piss' 'gloryhole_piss' 'first_time' true>>
<</if>>
<<if $scene.gloryholejob.reason == 'money'>>
<<applyExperience 'whoring' 5 'normal' $INCOGNITO>>
<<applyExperience 'humiliation' 14 'little' $INCOGNITO>>
<<applyExperience 'piss' 8 'almost' $INCOGNITO>>
<<else>>
<<applyExperience 'humiliation' 14 'very' $INCOGNITO>>
<<applyExperience 'piss' 10 'very' $INCOGNITO>>
<</if>>
<<changeStatAllWorn 'piss' 100>>
<<set $player.timebased.dirty = Math.min(100,$player.timebased.dirty+50)>>
<<if $scene.gloryholejob.reason=='money'>>
<<if $scene.gloryholejob.asshole>>
<<set $player.money.total+=$scene.gloryholejob.money*2>>
<<set $scene.gloryhole_service.totalmoney+=$scene.gloryholejob.money*2>>
<<set $player.flags.gloryhole.totalmoney += $scene.gloryholejob.money*2>>
<<else>>
<<set $player.money.total+=$scene.gloryholejob.money>>
<<set $scene.gloryhole_service.totalmoney+=$scene.gloryholejob.money>>
<<set $player.flags.gloryhole.totalmoney += $scene.gloryholejob.money>>
<</if>>
<</if>>
<<set $scene.gloryhole_service.pissjob += 1>>
<<if $player.makeup.template!="">>
<<set $player.makeup.messed += Math.min(100,Math.round(12+Math.random()*12))>>
<</if>>
<<set _tmp = ['piss','normal']>>
<<set _sizeArr = [_tmp]>>
<<set _X = setup.gainHorny($player,_sizeArr)>>
<</if>>
<<set $player.location to "The Usual Place, Toilets">>
<<include enterroom>>
<<initRoom>>
<<createAnimatedBGR "./video/gloryhole_piss_1.mp4">>
<div id="invframe" class="scrolltext">
"@@.npc_gloryhole;Very good. I've been waiting the whole evening to do this. So don't waste a single drop@@"<br>
<br>
<<if setup.getTotalValue('piss')<7 && setup.getTotalValue('submission')<7>>
<<printThought $player "Oh, god, why do I let other people do that to me? He is pissing right into my dirty toilet mouth, and I let it happen?">>
<<else>>
<<printThought $player "Yes, spray your <<getWordPiss $player>> all over my toilet slave face!">>
<</if>>
<br><br>
A torrent of hot, golden <<getWordPiss $player>> hits your face, pouring down into your mouth. You can feel the hot liquid all over your face, its
<<if setup.getTotalValue('piss')<5>>
rather nasty fragrance finding its way into your nose, its bitter flavour soaking your tongue,
<<elseif setup.getTotalValue('piss')<7>>
strong fragrance finding its way into your nose, its strong flavour on your tongue,
<<else>>
strong fragrance of manliness finding its way into your nose, its exotic flavour on your tongue,
<</if>>
removing all remaining taste of cum you had from before.
<<if $player.makeup.template!="">>
The constant onslaught of pee running down your face ruins your makeup.
<<elseif $player.makeup.permanent!="">>
Were it not for your permanently applied makeup the onslaught of pee would have surely ruined your face, but, though you glisten with lingering drops, your face remains as perfect as when you walked in
<</if>>
And you just stand there.
<<if setup.getTotalValue('piss')<7>>
Unable
<<else>>
Unwilling
<</if>>
to move even a single inch, as if rooted to the spot. The sheer
<<if setup.getTotalValue('piss')<7>>
shock
<<else>>
excitement
<</if>>
of being used like a dirty urinal in a toilet is too much for your mind and you stay in place like a fawn staring right into two oncoming headlights.<br>
<br>
<<if setup.getTotalValue('piss')<5>>
<<printThought $player "Oh god! No! What have I done?">>
<<elseif setup.getTotalValue('piss')<7>>
<<printThought $player "What am I doing?">>
<<else>>
<<printThought $player "This is where I belong...">>
<</if>>
<br><br>
You spit out the piss, closing your mouth, so no more can flow inside, but you still have the bitter, acrid taste on your tongue.
<br><br>
<<if setup.getTotalValue('piss')<7>>
<<printThought $player "No way, I am not going to swallow this!">><br>
<<else>>
<<printThought $player "No I am not going to swallow it, this time. Even though I enjoy the taste on my tongue...">><br>
<</if>>
<br>
"@@.npc_gloryhole;Oh well, I can still have fun like this, you know@@", you hear from the other side as he starts to swing his <<getWordPenis $player>> around, spraying piss all over you, until there's nothing left that has not been soaked in <<getWordPiss $player>>.<br>
<br>
<<if setup.getTotalValue('piss')<7>>
<<printThought $player "Fuck, I will smell like a dirty urinal while walking home. I really hope nobody sees me like this!">><br>
<<else>>
<<printThought $player "I smell like a dirty urinal. Why do I find that so exciting?">><br>
<</if>>
<br>
"@@.npc_gloryhole;Now, turn around and put that sexy little butt of yours in the air, so I can mark you like the dirty bitch you are@@"<br>
<br>
You hesitate for a moment.
<<if setup.getTotalValue('submission')>5>>
But with all your submissive behaviour lately you find his dominant way with you rather exciting and decide to continue to follow his instructions.
<<else>>
But you have come this far
<<switch $scene.gloryholejob.reason>>
<<case 'money'>>
in pursuit of some desperate needed money and decide to continue to following his instructions.
<<case 'curiosity'>>
in pursuit of your sexual curiosity and decide to continue to following his instructions.
<<case 'horny'>>
in attempting to fulfill your sexual curiosity <<glitchText "need">> and decide to continue to following his instructions.
<</switch>>
<</if>>
You turn around and bend over, moving your head very close to the floor, already wet from all that urine, moving your butt in the air. After only a few seconds you can feel the hot <<getWordPiss $player>>
<<if $scene.gloryholejob.pissButtTop == 'none'>>
wetting your buttcheeks.
<<else>>
<<if $scene.gloryholejob.pissButtTop == $scene.gloryholejob.pissButtBottom>>
soaking through your <<=setup.getItemName($scene.gloryholejob.pissButtTop)>>.
<<else>>
soaking through your <<=setup.getItemName($scene.gloryholejob.pissButtTop)>> until it finally reaches your <<=setup.getItemName($scene.gloryholejob.pissButtBottom)>>.
<</if>>
<</if>>
You lose track of time during the whole ordeal, forgetting the reason why you do it in the first place after a while. All there is for you is your place on the floor, accepting urine like a nasty toilet.<br>
<br>
<<if setup.getTotalValue('piss')<7>>
<<printThought $player "Is... is it finally over?">>
<<else>>
<<printThought $player "Is... is it already over?">>
<</if>>
<br><br>
<<if $scene.gloryholejob.reason=='money'>>
<<if $scene.gloryholejob.asshole>>
"@@.npc_gloryhole;Yeah, that was satisfactory whore. Here you go,@@" he says, passing you <<=$scene.gloryholejob.money*2>> credits.<br>
<<else>>
"@@.npc_gloryhole;Yeah, I really liked that. Here you go,@@" he says, passing you <<=$scene.gloryholejob.money>> credits.<br>
<</if>>
<<else>>
<<if $scene.gloryholejob.asshole>>
"@@.npc_gloryhole;Yeah, that was satisfactory, whore. Next time I'll piss into that whore mouth of yours while my <<getWordPenis $player>> is impaled in that throat of yours, you hear me bitch?@@"<br>
<<else>>
"@@.npc_gloryhole;Yeah, I really like that. You really made my day, thanks!@@"<br>
<</if>>
<</if>>
<br>
[<<moveTo "room_usual_place_toilet" "Clean yourself up as best you can." 60>>]
</div>/*#
#desc: sawllow piss after handjob
#status: FINISHED 0.4.0.0
#*/
<<set $player.inside = false>>
<<set $player.cutscene.lockinventory = true>>
<<set $player.cutscene.reason = "I'm not changing my outfit during a handjob!">>
<<if $roomchange==true>>
<<set $sceneVisibility = $INCOGNITO>>
<<set $gloryhole_1.pissChest = setup.checkTopBodySlot('tits','top')>>
<<set $gloryhole_1.finished = true>>
<<if $gloryhole_1.pissChest !='none'>>
<<changeItemStatus $gloryhole_1.pissChest 'piss' '["set",50]'>>
<</if>>
<<set $scene.gloryholejob.finished = true>>
<<if $player.drankotherpee == false>>
<<set $player.drankotherpee = true>>
<<set $player.drankotherpee_first = "npc_gloryhole">>
<</if>>
<<if $scene.gloryholejob.reason == 'money'>>
<<applyExperience 'whoring' 5 'very' $INCOGNITO>>
<<applyExperience 'humiliation' 14 'almost' $INCOGNITO>>
<<applyExperience 'piss' 8 'very' $INCOGNITO>>
<<else>>
<<applyExperience 'humiliation' 14 'normal' $INCOGNITO>>
<<applyExperience 'piss' 10 'very' $INCOGNITO>>
<</if>>
<<set $player.timebased.dirty = Math.min(100,$player.timebased.dirty+25)>>
<<if $scene.gloryholejob.reason=='money'>>
<<if $scene.gloryholejob.asshole>>
<<set $player.money.total+=$scene.gloryholejob.money*2>>
<<set $scene.gloryhole_service.totalmoney+=$scene.gloryholejob.money*2>>
<<set $player.flags.gloryhole.totalmoney += $scene.gloryholejob.money*2>>
<<else>>
<<set $player.money.total+=$scene.gloryholejob.money>>
<<set $scene.gloryhole_service.totalmoney+=$scene.gloryholejob.money>>
<<set $player.flags.gloryhole.totalmoney += $scene.gloryholejob.money>>
<</if>>
<</if>>
<<if $player.makeup.template!="">>
<<set $player.makeup.messed += Math.min(100,Math.round(12+Math.random()*12))>>
<</if>>
<<set $scene.gloryhole_service.pissjob += 1>>
<<set $scene.gloryhole_service.swallowpiss += 1>>
<<set $player.flags.gloryhole.swallowpiss += 1>>
<<set _tmp = ['piss','terrible']>>
<<set _sizeArr = [_tmp]>>
<<set _X = setup.gainHorny($player,_sizeArr)>>
<</if>>
<<set $player.location to "The Usual Place, Toilets">>
<<include enterroom>>
<<initRoom>>
<<createAnimatedBGR "./video/gloryhole_piss_1.mp4">>
<div id="invframe" class="scrolltext">
"@@.npc_gloryhole;Very good. I've been waiting the whole evening for this. So don't waste a single drop@@"<br>
<br>
<<if setup.getTotalValue('piss')<7 && setup.getTotalValue('piss')<7>>
<<printThought $player "Oh, god, why do I let other people do that to me? He is pissing right into my dirty toilet mouth, and I let it happen?">>
<<else>>
<<printThought $player "Yes, spray your <<getWordPiss $player>> all over my toilet slave face!">>
<</if>>
<br><br>
A torrent of hot, golden <<getWordPiss $player>> hits your face, pouring down into your mouth. You can feel the hot liquid all over your face, its
<<if setup.getTotalValue('piss')<5>>
rather nasty fragrance finding its way into your nose, its bitter flavour on your tongue,
<<elseif setup.getTotalValue('piss')<7>>
strong fragrance finding its way into your nose, its strong flavour on your tongue,
<<else>>
strong fragrance of manliness finding its way into your nose, its exotic flavour on your tongue,
<</if>>
removing all remaining taste of cum you had from before.
<<if $player.makeup.template!="">>
The constant onslaught of pee running down your face ruins your makeup.
<<elseif $player.makeup.permanent!="">>
Were it not for your permanently applied makeup the onslaught of pee would have surely ruined your face, but, though you glisten with lingering drops, your face remains as perfect as when you walked in
<</if>>
And you just stand there.
<<if setup.getTotalValue('piss')<7>>
Unable
<<else>>
Unwilling
<</if>>
to move even a single inch, as if rooted to the spot. The sheer
<<if setup.getTotalValue('piss')<7>>
shock
<<else>>
excitement
<</if>>
of being used like a dirty urinal in a toilet is too much for your mind and you stay in place like a fawn staring right into two oncoming headlights.<br>
<br>
<<if setup.getTotalValue('piss')<5>>
<<printThought $player "Oh god! No! What have I done?">>
<<elseif setup.getTotalValue('piss')<7>>
<<printThought $player "What am I doing?">>
<<else>>
<<printThought $player "This is where I belong...">>
<</if>>
<br><br>
You hold your mouth wide as the steamy <<getWordPiss $player>> fills and fills. And fills, until there's no more space left!<br>
<br>
<<if setup.getTotalValue('piss')<7>>
<<printThought $player "Oh no... I am not really going to... am I?">>
<<else>>
<<printThought $player "Mmmm, I love guzzling <<getWordPiss $player>>!">><br>
<</if>>
<br><br>
The stream stops on the other side as your mouth is completely full, as if the stranger is waiting for you to do your part of the deal. You close your eyes and swallow
<<if setup.getTotalValue('piss')<5>>
the bitter tasting liquid,
<<elseif setup.getTotalValue('piss')<7>>
the strong tasting liquid,
<<else>>
the golden liquid oozing with manliness,
<</if>>
presenting your empty toilet hole you once called mouth to the person responsible for filling it with hot <<getWordPiss $player>> in the first place.
<br><br>
<<if setup.getTotalValue('piss')<7>>
<<printThought $player "Oh... what have I done. He's treating me like a toilet!">>
<<else>>
<<printThought $player "Ooooh... He's using me as a toilet slave!">>
<</if>>
<br><br>
<<if setup.getTotalValue('submission')>5>>
But your submissive behaviour of late makes it easy for you to follow his instructions to the letter.
<<else>>
You have come this far
<<switch $gloryhole_1.reason>>
<<case 'money'>>
in pursuit of some desperately needed money and decide to continue to follow his instructions.
<<case 'curiosity'>>
in pursuit of your sexual curiosity and decide to continue to follow his instructions.
<<case 'horny'>>
in attempting to fulfill your sexual curiosity <<glitchText "need">> and decide to continue to obey his instructions.
<</switch>>
<</if>>
Without warning his rock hard <<getWordPenis $player>> resumes pissing right into that toilet mouth of yours, until its filled to the brink with hot, nasty <<getWordPiss $player>> yet again. Only this time he doesn't give you the benefit of stopping when your mouth is full. This forces you to swallow it, fast. But while your mouth is closed, a continuous stream of <<getWordPiss $player>> makes its way down your face, to splash right onto your
<<if $gloryhole_1.pissChest !='none'>>
<<=setup.getItemName($gloryhole_1.pissChest )>>, soaking it with hot <<getWordPiss $player>>.
<<else>>
bare chest, bathing it with the hot, nasty urine.
<</if>>
You lose track of time during the whole ordeal. You swallow his
<<if setup.getTotalValue('piss')<5>>
nasty smelling and even worse tasting piss,
<<elseif setup.getTotalValue('piss')<7>>
strong smelling and bitter tasting piss,
<<else>>
manly smelling and exotic tasting piss,
<</if>>
forgetting the reason why you did this in the first place after a while. All there is for you is your place on the floor, accepting urine like a
<<if setup.getTotalValue('piss')<7>>
nasty toilet.
<<else>>
human toilet slave.
<</if>>
<br><br>
<<if setup.getTotalValue('piss')<7>>
<<printThought $player "Is... is it finally over?">>
<<else>>
<<printThought $player "Is... is it already over?">>
<</if>>
<br><br>
<<if $scene.gloryholejob.reason=='money'>>
<<if $scene.gloryholejob.asshole>>
"@@.npc_gloryhole;Yeah, that was satisfactory, whore. Here you go,@@" he says, passing you <<=$scene.gloryholejob.money*2>> credits.<br>
<<else>>
"@@.npc_gloryhole;Yeah, I really liked that. Here you go,@@" he says, passing you <<=$scene.gloryholejob.money>> credits.<br>
<</if>>
<<else>>
<<if $scene.gloryholejob.asshole>>
"@@.npc_gloryhole;Yeah, that was satisfactory, whore. Next time I'll piss into that whore mouth of yours while my <<getWordPenis $player>> is hilted in that throat of yours, you hear me, bitch?@@"<br>
<<else>>
"@@.npc_gloryhole;Yeah, I really like that. You really made my day, thanks!@@"<br>
<</if>>
<</if>>
<br>
[<<moveTo "room_usual_place_toilet" "Clean yourself up as best as possible." 60>>]
</div>/*#
#desc: lick up cum after gloryhole handjob
#status: FINISHED 0.4.0.0
#*/
<<set $player.inside = false>>
<<set $player.cutscene.lockinventory = true>>
<<set $player.cutscene.reason = "I'm not changing my outfit during a hand job!">>
<<if $roomchange==true>>
<<set $scene.previousswallowcum = $player.swallowedothercum>>
<<set $sceneVisibility = $INCOGNITO>>
<<applyExperience 'humiliation' 12 'normal' $INCOGNITO>>
<<applyExperience 'submission' 10 'almost' $INCOGNITO>>
<<if !$player.swallowedothercum>>
<<set $player.swallowedothercum = true>>
<<set $player.swallowedothercum_first = 'npc_gloryhole'>>
<</if>>
<<switch $scene.gloryholejob.cum_quality>>
<<case 0>>
<<applyExperience 'piss' 9 'normal' $INCOGNITO>>
<<applyExperience 'cum' 6 'little' $INCOGNITO>>
<<case 1>>
<<applyExperience 'piss' 9 'slightly' $INCOGNITO>>
<<applyExperience 'cum' 6 'almost' $INCOGNITO>>
<<case 2>>
<<applyExperience 'cum' 6 'normal' $INCOGNITO>>
<<case 3>>
<<applyExperience 'cum' 6 'very' $INCOGNITO>>
<<case 4>>
<<applyExperience 'cum' 6 'terrible' $INCOGNITO>>
<</switch>>
<</if>>
<<set $player.location to "The Usual Place, Toilets">>
<<include enterroom>>
<<initRoom>>
<<createAnimatedBGR "./video/swallow_cum_1.mp4">>
<div id="invframe" class="scrolltext">
<<if $scene.previousswallowcum>>
You shiver in anticipation as you are once again about to taste another man's hot <<getWordCum $player>>.
<<else>>
You shiver as you slowly move your hand towards your mouth.
<</if>>
You dip the tip of your tongue into the stranger's <<getWordCum $player>>.
<<if setup.getTotalValue('cum')<4>>
Suddenly it hits you like a hammer.
<</if>>
You just licked someone else's <<getWordCum $player>>, straight from their <<getWordPenis $player>>.
<<if $player.swalloeddowncum == false>>
<<if $player.swallowedothercum>>
again
<</if>>
even before ever tasting your own <<getWordCum $player>>.
<</if>>
<<switch $scene.gloryholejob.cum_quality>>
<<case 0>>
There's plenty of cum in your mouth, but it's thin and tastes weak. <br><br>
<<printThought $player "Oh <<getWordGod $player>>. This tastes more like piss than <<getWordCum $player>>!">><br>
<br>
<<if setup.getTotalValue('piss')>=10>>
It leaves the delicious aftertaste of <<getWordPiss $player>> on your tongue, and you have lick your lips in with relish.
<<else>>
It leaves a bitter aftertaste on your tongue and you have to cough.
<</if>>
<<if setup.getTotalValue('piss')<1>>
The thought of having <<getWordPiss $player>> in your mouth is repulsive to you. You spit it out.<br>
<br>
<<printThought $player "Oh <<getWordGod $player>>. That tasted like... well... <<getWordPiss $player>>!">><br>
<br>
<<else>>
But for some reason, maybe all the <<getWordPiss $player>> you've been guzzling lately, you don't find this as repulsive as you used to be, a fact that frankly scares you a little bit. Voraciously you swallow this unholy mixture of <<getWordCum $player>> and <<getWordPiss $player>>.<br><br>
<<if setup.getTotalValue('piss')>5>>
<<printThought $player "I really am just a human toilet slave!!">>
<<else>>
<<printThought $player "Oh no... no more <<getWordPiss $player>> please!">>
<</if>>
<br><br>
<</if>>
<<case 1>>
It tastes bitter and smells a little bit like <<getWordPiss $player>>. Maybe the stranger pissed right before you worked on his shaft of manliness. <<if setup.getTotalValue('piss')>10>>Yum!<<else>>Yuck.<</if>> Still you cant stop licking your hand until its all inside your mouth. You let it roll around your tongue, like you're tasting a good glass of wine, and only once the flavour has filled your throat do you swallow it.<br>
<br>
<<if setup.getTotalValue('cum')>5>>
<<printThought $player "Yay! I'm a cumslut!">>
<<else>>
<<printThought $player "Why am I doing this?">>
<</if>>
<<case 2>>
It is thin and watered down, like someone has masturbated too often earlier in the day. There isn't much as well, but still you can't stop licking your hand until every drip of <<getWordCum $player>> is inside your mouth. You let it roll around your tongue, like you're tasting a good glass of wine, and only once the flavour has filled your throat do you swallow it.<br>
<br>
<<if setup.getTotalValue('cum')>5>>
<<printThought $player "I need more <<getWordCum $player>>!">>
<<else>>
<<printThought $player "I have got to stop doing things like this!">>
<</if>>
<br><br>
<<case 3>>
It is thick and gooey and there's quite a lot of it. You quite enjoy licking it all up until the last drop is in your mouth, coating your tongue and throat. You love how it feels moving around in your mouth and enjoy the rich taste it leaves there. After you got the most out of it, you swallow it like a good little cumslut.<br>
<br>
<<if setup.getTotalValue('cum')>5>>
<<printThought $player "Creamy! That really hits the spot!">>
<<else>>
<<printThought $player "Huh, that didn't taste too bad... what am I thinking?">>
<</if>>
<br><br>
<<case 4>>
This giant, viscous load of <<getWordCum $player>> has the perfect consistency and texture. It is bright, white and smells, and tastes, oh <<getWordGod $player>> the taste! of manliness. You cant stop licking your fingers, since this might well be the apex of <<getWordCum $player>>, at least as far as you have tasted. It almost seems a waste to swallow it, but after a while you do, with a guilty, pleased smile on your lips.<br>
<br>
<<if setup.getTotalValue('cum')>5>>
<<printThought $player "So good! I want a lot more from where that came from!">>
<<else>>
<<printThought $player "Yum! I want more! Wait, what? Oh no...">>
<</if>>
<br><br>
<</switch>>
<br><br>
[<<moveTo "room_usual_place_toilet" "Clean yourself up" 60>>]
</div>/*#
#desc: variable setup for giving blowjob in gloryhole
#status: FINISHED 0.4.0.0
#*/
<<set $sceneVisibility = $INCOGNITO>>
<<set $scene.gloryholejob.cage = setup.getItemTypeName("cage")>>
<<set $scene.gloryholejob.plug = setup.getItemTypeName("plug")>>
<<if setup.findThemeId('npc_psychiatrist', 'prostitution', 'theme_psychiatrist_prostitution_5') == -1>>
<<addNpcTheme 'npc_psychiatrist' 'prostitution' 'theme_psychiatrist_prostitution_5'
5
'event_psychiatrist_session_prostitution_2'
true
'theme_psychiatrist_prostitution_header'
>>
<<setThreshold 'oral' 'anonymous_oral' 'gloryhole' true>>
<<addWorkEvent 'broken_computer' '{"trigger":"daily","type":"chance","chance":25,"repeat":false,"priority":100}' '{"szene":"event_work_broken_computer_1","length":"15"}' $now>>
<</if>>
<<set $scene.gloryhole_service.blowjob += 1>>
<<set $player.flags.gloryhole.blowjob += 1>>
<<set $scene.gloryholejob.firstBlowJob = false>>
<<if $player.blowjobvirginity == "">>
<<set $scene.gloryholejob.firstBlowJob = true>>
<<set $player.blowjobvirginity = 'npc_gloryhole'>>
<</if>>
<<if $scene.gloryholejob.firstBlowJob>>
<<set $scene.gloryholejob.cum_quality = 4>>
<<set $scene.gloryholejob.penis_size = 8>>
<<set $scene.gloryholejob.deepthroat = true>>
<<set $scene.gloryholejob.struggle_deepthroat = true>>
<<else>>
<<set $scene.gloryholejob.cum_quality = Math.floor(5*Math.random())>>
<<if !$fetish.piss>>
<<set $scene.gloryholejob.cum_quality = Math.max(2,$scene.gloryholejob.cum_quality)>>
<</if>>
<<set $scene.gloryholejob.penis_size = Math.max(5,Math.ceil(Math.random()*(setup.getTotalValue('penis')+setup.getTotalValue('oral')))-3+Math.floor(7*Math.random(),30))>>
<<if (setup.getTotalValue('oral')+Math.random(setup.getTotalValue('penis')/2))>$scene.gloryholejob.penis_size>>
<<set $scene.gloryholejob.deepthroat = true>>
<<if (setup.getTotalValue('oral')+(setup.getTotalValue('penis')/2))>$scene.gloryholejob.penis_size>>
<<set $scene.gloryholejob.struggle_deepthroat = false>>
<<else>>
<<set $scene.gloryholejob.struggle_deepthroat = true>>
<</if>>
<<else>>
<<set $scene.gloryholejob.deepthroat = false>>
<<set $scene.gloryholejob.struggle_deepthroat = false>>
<</if>>
<</if>>
<<if $player.makeup.template!="">>
<<changeMakeupMessed $player 25>>
<</if>>
<<set $scene.gloryholejob.up_moan = Math.floor(5*Math.random())>>
<<set $scene.gloryholejob.up_cum = false>>
<<set $scene.gloryholejob.up_pantiessoaked = false>>
<<applyFatigue $player 20>>
<<set $player.timebased.horny = setup.changeHorny($player,15)>>
<<set $scene.gloryholejob.cloth1 = setup.checkTopBodySlot('penis','bottom')>>
<<if setup.canPlayerCumSimple($player,setup.getTotalValue('penis'))>>
<<set $scene.gloryholejob.up_cum = true>>
<</if>>
<<set _bodyparts = [ "head" , "mouth" , "upperbody" , "tits" ]>>
<<set $scene.gloryholejob.cloth2part = setup.randomArray(_bodyparts)>>
<<set $scene.gloryholejob.cloth2 = setup.checkTopBodySlot($scene.gloryholejob.cloth2part,'top')>>
<<if $player.timebased.dirty<50>>
<<set $player.timebased.dirty = 50>>
<</if>>
<<if $scene.gloryholejob.cloth1 != 'none'&& $scene.gloryholejob.up_cum>>
<<if setup.hasItemStatus(setup.getItemFromType('panties'), 'cumsoaked','>','25')>>
<<set $scene.gloryholejob.up_pantiessoaked = true>>
<</if>>
<<changeItemStatus $scene.gloryholejob.cloth1 'cumsoaked' '["set",100]'>>
<</if>>
<<if $scene.gloryholejob.cloth2 != 'none'>>
<<changeItemStatus $scene.gloryholejob.cloth2 'cumsoaked' '["set",100]'>>
<</if>>
<<set $scene.gloryholejob.money = 15>>
<<if $scene.gloryholejob.deepthroat>>
<<set $scene.gloryholejob.money += 7>>
<<if $scene.gloryholejob.struggle_deepthroat == false>>
<<set $scene.gloryholejob.money += 7>>
<</if>>
<</if>>
<<switch $scene.gloryholejob.reason>>
<<case 'money'>>
<<set $scene.gloryholejob.money = Math.round($scene.gloryholejob.money*1.5)>>
<<if setup.getTotalValue('whoring')>0>>
<<applyExperience 'whoring' 4 'normal' $INCOGNITO>>
<<else>>
<<setThreshold 'whoring' 'gloryhole_whoring' 'whoreintraining' true>>
<</if>>
<<applyExperience 'humiliation' 12 'normal' $INCOGNITO>>
<<applyExperience 'submission' 8 'almost' $INCOGNITO>>
<<default>>
<<set $scene.gloryholejob.money = Math.round($scene.gloryholejob.money*0.5)>>
<<applyExperience 'humiliation' 12 'very' $INCOGNITO>>
<<applyExperience 'submission' 10 'almost' $INCOGNITO>>
<</switch>>
<<applyExperience 'stamina' 4 'slightly' $INCOGNITO>>
<<applyExperience 'oral' $scene.gloryholejob.penis_size 'very' $INCOGNITO>>
<<if setup.getTotalValue('penis')<7>>
<<setThreshold 'penis' 'gloryhole_penis' 'cocksucker' true>>
<</if>>
<<applyExperience 'penis' 8 'very' $INCOGNITO>>
<<if setup.getTotalValue('cum')<7>>
<<setThreshold 'cum' 'gloryhole_cum' 'cum_slurping' true>>
<<else>>
<<switch $scene.gloryholejob.cum_quality>>
<<case 0>>
<<applyExperience 'piss' 9 'almost' $INCOGNITO>>
<<applyExperience 'cum' 6 'little' $INCOGNITO>>
<<case 1>>
<<applyExperience 'piss' 9 'slightly' $INCOGNITO>>
<<applyExperience 'cum' 6 'almost' $INCOGNITO>>
<<case 2>>
<<applyExperience 'cum' 6 'normal' $INCOGNITO>>
<<case 3>>
<<applyExperience 'cum' 6 'very' $INCOGNITO>>
<<case 4>>
<<applyExperience 'cum' 6 'terrible' $INCOGNITO>>
<</switch>>
<</if>>
<<set $scene.gloryholejob.money = setup.calcHandjobMoney($player,$scene.gloryholejob.money)>>
<<set $player.money.total+=$scene.gloryholejob.money>>
<<set $player.flags.gloryhole.totalmoney += $scene.gloryholejob.money>>
<<set $scene.gloryhole_service.totalmoney+=$scene.gloryholejob.money>>/*#
#desc: work blowjob in gloryhole
#status: FINISHED 0.4.0.0
#*/
<<set $player.inside = false>>
<<set $player.cutscene.lockinventory = true>>
<<set $player.cutscene.reason = "Mm mth ms knndfull rghmt nmw...">>
<<if $roomchange==true>>
<<include "room_usual_place_blowjob_init">>
<</if>>
<<set $player.location to "The Usual Place, Toilets">>
<<include enterroom>>
<<initRoom>>
<<createAnimatedBGR "./video/gloryhole_blowjob_01.mp4">>
<div id="invframe" class="scrolltext">
<<if $scene.gloryholejob.firstBlowJob>>
Okay, here you are. You're kneeling in front of a big, throbbing, <<=($scene.gloryholejob.penis_size*2.5)>> cm <<getWordPenis $player>>,
<<if setup.checkVisibleClothingTag('cute')>50>>
like the little<<if setup.checkVisibleClothingTag('pink')>> ,pink<</if>> <<if $fetish.sissy>>sissy <</if>>whore
<<elseif setup.checkVisibleClothingTag('bold')>>
like the slut
<<else>>
like the needy girly-boy
<</if>>
you are! Your heart is about to explode from excitement at getting closer to this big <<getWordPenis $player>>. Your nostrils inhale the smell of manliness emanating from it, the scent raising your lustfulness tenfold. You want to take it in your mouth until you can feel the pubes tickling your nose, but you wait. You have to savour the moment. This is and will always be the first <<getWordPenis $player>> to cross your longing lips. The first <<getWordPenis $player>> to enter your mouth, the first <<getWordPenis $player>> to stuff your face and so you take a moment to relish its aroma and flavour.
<<else>>
Okay, here we are again. You're kneeling in front of a big, throbbing, <<=($scene.gloryholejob.penis_size*2.5)>> cm <<getWordPenis $player>>,
<<if setup.checkVisibleClothingTag('cute')>50>>
like the little<<if setup.checkVisibleClothingTag('pink')>> ,pink<</if>> <<if $fetish.sissy>>sissy <</if>>whore
<<elseif setup.checkVisibleClothingTag('bold')>>
like the slut
<<else>>
like the needy girly-boy
<</if>>
you are!
<<if $scene.gloryholejob.reason == 'money'>>
Even though your primary motive is of monetary nature, you cannot deny the excitement exuding from this endeavour, as your nostrils inhale the smell of manliness emanating from the enormous <<getWordPenis $player>> in front of you.
<<else>>
Your heart is about to explode from excitement, getting closer to this big <<getWordPenis $player>>. Your nostrils inhale the smell of manliness emanating from it, the scent raises your lustfulness tenfold.
<</if>>
<</if>>
As is right and proper you start greeting this big <<getWordPenis $player>> by kissing the tip, which is glistening with precum.
<<if $scene.gloryholejob.firstBlowJob>>
For a moment, as if you'd only just awaken from a long dream, you shy away. W... What the hell are you doing? Didn't you used to be.... aren't you straight? Why in the name of all that is good and holy are you kneeling in front of this giant <<getWordPenis $player>> in a bathroom stall,
<<if setup.getIndecentValue($player)==100>>
wearing nothing at all,
<<elseif setup.checkVisibleClothingTag('sissy')>40>>
dressed like <<if $fetish.sissy>>a sissy<<else>>an ultra-cute<</if>>,
<<elseif setup.checkVisibleClothingTag('cute')>40>>
dressed like a cute girl,
<<elseif setup.checkVisibleClothingTag('bold')>40>>
dressed like a pavement princess,
<<elseif setup.checkVisibleClothingTag('female')>40>>
all dressed up in female clothing,
<<else>>
as if it meant nothing at all,
<</if>>
even going so far as kissing this ... tasty ... big ... yummie Cock! No! No, you have to focus. You don't like cock ... <<glitchText "cock... co">>
<</if>>
<br>
<br>
<<if $scene.gloryholejob.firstBlowJob>>
You feel like a happy little <<if $fetish.sissy>>Sissy <</if>>Bride, allowed to kiss your master for the first time.<br>
<br>
<<printThought $player "Have you ever seen such a beautiful cock?" 40>><br>
<br>
<<printThought $player "No! I have to fight it!" >><br>
<br>
<<printThought $player "I want to worship a beautiful, hard, throbbing cock!" 40>><br>
<br>
<<printThought $player "No!" -5>><br>
<br>
<<printThought $player "It's such a beautiful cock!" 40>><br>
<br>
<<printThought $player "I can resist the cock!" -10>><br>
<br>
<<printThought $player "Just imagine kissing it..." 40>><br>
<br>
<<printThought $player "Don't. I can fight!" -15>><br>
<br>
<<printThought $player "I just want to worship this cock!" 40>><br>
<br>
<<printThought $player "I don't want to worship penis!" -20>><br>
<br>
<<printThought $player "Let my mind focus on its beautiful hardness...!" 40>><br>
<br>
<<printThought $player "Oh god. It's so hard... to resist..." -25>><br>
<br>
<<printThought $player "I want to feel how hard, how big, how wonderful it is!" 40>><br>
<br>
<<printThought $player "No, I cannot reach out and touch it... if I touch it, I might like it..." -30>><br>
<br>
<<printThought $player "It's so perfect." 40>><br>
<br>
<<printThought $player "No, its not perfect. Cock... cock isn't perfect." -35>><br>
<br>
<<printThought $player "I'd love to feel this cock!" 40>><br>
<br>
And just like a cock crazy <<if $fetish.sissy>>Sissy <</if>>Bride after her new husband flipped up her pink bridal veil, you move your lips closer to this <<getWordPenis $player>> and plant your first, wet, passionate kiss on it. You didn't even kiss your girlfriend with this much passion back in the days. But this kiss. This kiss is love. Love for cock. You feel the precum moistening your lips, sealing your fate as a cockhungry slut, once and for all.<br><br>
<<else>>
You plant a long, sloppy kiss on this <<getWordPenis $player>>, bathing your lips in precum.<br><br>
<</if>>
<<printThought $player "Kissing it once is hardly enough to show my gratitude!">><br>
<br>
You plant a few more kisses on this <<getWordPenis $player>>, on its head, the pulsating shaft, you kiss the balls as best you can, before you go back to the head, kissing it one last time, before starting to caress it with your tongue. You start at the urethra, and lick all the way over the head along the shaft until you reach the point, where the balls and the shaft connect. You start to give the <<getWordPenis $player>> a good massage using your spit and its precum while starting to suck at the balls, like they're the best thing in the world. You faintly remember a time when you would be repulsed by the mere thought of sucking on a godly gift like this.<br>
<br>
<<printThought $player "Why would I ever refuse something mouth-watering like this?">><br>
<br>
As you start to take the <<getWordPenis $player>> into your ready and anticipating mouth, your <<getWordMyPenis $player>> twitches in excitement,
<<if setup.checkItemTypeWorn('panties')>>
making a bulge swell inside your <<if $scene.gloryholejob.up_pantiessoaked>><<getWordCum $player>>filled <</if>><<=setup.getItemTypeName('panties')>>, while you gently stroke over the fabric.
<<else>>
while you gently stroke it.
<</if>>
You can feel the <<getWordPenis $player>> pulsing in your mouth, feeling as it gets harder and thicker. You want to go down on it, all the way,
<<if !$scene.gloryholejob.deepthroat>>
but you're simply not experienced enough to do it. Every time you try to push it deeper into your eager face fuckhole you start to gag like an inexperienced beginner and have to pull back. After a while you decide, it's in your both interest to finish the job with what you've got and start to suck on the <<getWordPenis $player>> eagerly.<br>
<br>
<<printThought $player "There is still a lot of room for improvement!">><br>
<br>
<<else>>
and manage to push it into the back of your mouth, giving your throat a good pounding as you bob your head back and forth. You can feel the whole shaft twitching and pulsing, more blood pumping to swell it thicker and spread your lips further. <<if $scene.gloryholejob.struggle_deepthroat>>
Sadly, you're still too inexperienced, to keep a member as divine and large as this lodged into your face parking space for <<getWordPenis $player>>, so you have to back away from time to time. You don't take a break, however, giving it attention in a more traditional way with lips and tongue while kneading the balls.<br>
<br>
<<printThought $player "I still have to get better!">><br>
<br>
<<else>>
Your deepthroat skills are indeed excellent, as you manage to keep this divine member lodged into your face fuckhole for an extended time period. It's like you were born to take other manliness into your eager mouth and give it the proper treatment such a glorious cock deserves! While keeping it in your mouth you can feel every heartbeat of the gentleman on the opposite side of the gloryhole through the pulsing of the <<getWordPenis $player>>. You feel like you are where you belong: On your knees, sucking a big, throbbing <<getWordPenis $player>> like the professional cocksucker you are!<br>
<br>
<<printThought $player "This is my destiny!">><br>
<br>
<</if>>
<</if>>
Finally you can feel the pulses and twitching speed up. And as the <<getWordPenis $player>> somehow gets harder and harder in your yearning mouth, you start to get hornier as well.
<<if $scene.gloryholejob.cage!="">>
But your <<getWordMyPenis $player>> is being constrained by your <<=$scene.gloryholejob.cage>>, making you unable to cum in a normal fashion. But you want to cum, you need to cum, together with the manly <<getWordPenis $player>> in your mouth.
<<if $scene.gloryholejob.plug!="">>
You pull your <<=$scene.gloryholejob.plug>> out of your wet <<if $fetish.sissy>>sissy pussy<<else>>hole<</if>> and start fingering your anus vigorously until you're on the brink of sweet analgasm!
<<else>>
Lubricating your other hand with the precum leaking through your <<=$scene.gloryholejob.cage>> you start fingering your <<if $fetish.sissy>>sissy pussy<<else>>hole<</if>> vigorously until you're on the brink of sweet analgasm!
<</if>>
<</if>>
The audible moans from the other side tell you that they are close to unloading their payload into your mouth. You take the <<getWordPenis $player>> out of your mouth, so none of the tasty <<getWordCum $player>> will bypass your anticipating tongue.<br>
<br>
<<switch $scene.gloryholejob.up_moan>>
<<case 0>>
"@@.npc_gloryhole;Yeah, suck my shaft you whore!@@"<br>
<br>
<<case 1>>
"@@.npc_gloryhole;Ugh!@@"<br>
<br>
<<case 2>>
"@@.npc_gloryhole;Yes. Yes! This... This is delicious!@@"<br>
<br>
You feel some psychic energy emitting from the other stall.
<<case 3>>
"@@.npc_gloryhole;Ja, saug an meinem Schwanz du <<if $fetish.sissy>>Sissy <</if>>Hure! Saug!@@"<br>
<br>
<<case 4>>
"@@.npc_gloryhole;Ah! More!@@"<br>
<br>
<</switch>>
With a final uproar a torrent of <<getWordCum $player>> is unloaded directly in your mouth, filling it up a lot quicker than you expected. You're unable to swallow the whole load
<<switch $scene.gloryholejob.cloth2part >>
<<case 'head'>>
which makes a lot of it splatter onto your face,
<<if $scene.gloryholejob.cloth2 == 'none'>>
inking your rosy cheeks in hot manly white <<getWordCum $player>>, making you look like you just finished being in the place of honor at a bukkake session,
<<else>>
soaking your <<=setup.getItemName($scene.gloryholejob.cloth2)>> in <<getWordCum $player>>, making you look like you just finished being in the place of honor at a bukkake session,
<</if>>
<<case 'mouth'>>
which makes a lot of it splatter onto your lips, you licking your lips reflexively,
<<case 'upperbody' 'tits'>>
making it seep down your face onto your chest,
<<if $scene.gloryholejob.cloth2 == 'none'>>
making the <<getWordCum $player>> flow down your nipples,
<<else>>
soaking your <<=setup.getItemName($scene.gloryholejob.cloth2)>> in <<getWordCum $player>>.
<</if>>
<</switch>>
while
<<if $scene.gloryholejob.up_cum>>
<<if $scene.gloryholejob.cage!="">>
<<if $scene.gloryholejob.cloth1 == 'none'>>
<<getWordCum $player>> flows out of your <<getWordMyPenis $player>> on the floor,
<<else>>
<<getWordCum $player>> flows out of your <<getWordMyPenis $player>> on the floor, soaking into your <<=setup.getItemName($scene.gloryholejob.cloth1)>>,
<</if>>
like the good little <<if $fetish.sissy>>sissy <</if>>whore you are.
<<if $scene.gloryholejob.plug!="">>
Groaning with need you shove the <<=$scene.gloryholejob.plug>> back up your wet <<if $fetish.sissy>>sissy pussy<<else>>hole<</if>>.
<</if>>
<<else>>
<<if $scene.gloryholejob.cloth1 == 'none'>>
you spray <<getWordCum $player>> on the floor,
<<else>>
you spray <<getWordCum $player>> into your <<=setup.getItemName($scene.gloryholejob.cloth1)>>,
<</if>>
like the good little whore you are.<br>
<</if>>
<<else>>
<<if $scene.gloryholejob.cage!="">>
your <<getWordMyPenis $player>> tries to get harder only to get blocked by your <<=$scene.gloryholejob.cage>>, preventing you from climaxing. You feel like a sex toy, used without any release in sight. Just like a perfect little <<if $fetish.sissy>>sissy<<else>>girl<</if>>.
<<if $scene.gloryholejob.plug!="">>
Groaning with need you shove the <<=$scene.gloryholejob.plug>> back up your wet <<if $fetish.sissy>>sissy pussy<<else>>hole<</if>>.
<</if>>
<<else>>
your <<getWordMyPenis $player>> gets harder and harder, making you think about the big, hard <<getWordPenis $player>> you just pleasured.
<</if>>
<</if>>
<<switch $scene.gloryholejob.cum_quality>>
<<case 0>>
There's plenty of cum in your mouth, but it's thin and tastes weak.<br><br>
<<printThought $player "Oh <<getWordGod $player>>. This tastes more like piss than <<getWordCum $player>>!">><br>
<br>
<<if setup.getTotalValue('piss')>=10>>
It leaves the delicious aftertaste of <<getWordPiss $player>> on your tongue, and you have lick your lips in with relish.
<<else>>
It leaves a bitter aftertaste on your tongue and you have to cough.
<</if>>
<<if setup.getTotalValue('piss')<1>>
The thought of having <<getWordPiss $player>> in your mouth is repulsive to you. You spit it out.<br>
<br>
<<printThought $player "Oh <<getWordGod $player>>. That tasted like... well... <<getWordPiss $player>>!">>
<<elseif setup.getTotalValue('piss')<5>>
You still swallow it, but you don't like it, not even a little. The act is humiliating and you're repulsed by your own action. But you know that the guys love it when you swallow their loads, so you do it anyway.<br>
<br>
<<printThought $player "Oh no... no more <<getWordPiss $player>> please!">>
<<elseif setup.getTotalValue('piss')<10>>
But for some reason, maybe all the <<getWordPiss $player>> you've been guzzling lately, you don't find this as repulsive as you used to be, a fact that frankly scares you a little bit. You show your patron, that you have his whole load in your mouth, like the good little toilet slave you are before voraciously swallowing the unholy mixture of <<getWordCum $player>> and <<getWordPiss $player>>.<br>
<br>
<<printThought $player "I really am just a human toilet slave!!">>
<<else>>
But being the toiletwhore you are, you're very okay with the thought as serving as a human toilet for your patron, guzzling down all their bottled up <<getWordPiss $player>> right from the source. Having tasted some refreshing <<getWordPiss $player>> on your tongue, you want more of course, cementing your place as a lowly toilet even more, and asking the patron if they would like to use your mouth as a urinal.<br>
<br>
"@@.npc_gloryhole;Of course, open up slut! I don't have all day!@@"<br>
<br>
You happily pull your mouth over his <<getWordPenis $player>>, forming a watertight seal with your lips. You can feel as the veins in his <<getWordPenis $player>> strain, and his urethra releases at least three quarter of a litre of hot, steamy and tasty <<getWordPiss $player>> into your mouth, which you happily swallow.<br>
<br>
<<printThought $player "Please, use me like the living toilet I am!">>
<</if>>
<<case 1>>
It tastes bitter and smells a little bit like <<getWordPiss $player>>. Maybe the stranger pissed right before you worked on his shaft of manliness. <<if setup.getTotalValue('piss')>10>>Yum!<<else>>Yuck.<</if>> Still you cant stop licking your hand until its all inside your mouth. You let it roll around your tongue, like you're tasting a good glass of wine, and only once the flavour has filled your throat do you swallow it.<br>
<br>
<<if setup.getTotalValue('cum')>5>>
<<printThought $player "Yay! I'm a cumslut!">>
<<else>>
<<printThought $player "Why am I doing this?">>
<</if>>
<<case 2>>
It is thin and watered down, like someone has masturbated too often earlier in the day. There isn't much as well, but still you can't stop licking your hand until every drip of <<getWordCum $player>> is inside your mouth. You let it roll around your tongue, like you're tasting a good glass of wine, and only once the flavour has filled your throat do you swallow it.<br>
<br>
<<if setup.getTotalValue('cum')>5>>
<<printThought $player "I need more <<getWordCum $player>>!">>
<<else>>
<<printThought $player "I have got to stop doing things like this!">>
<</if>>
<<case 3>>
It is thick and gooey and there's quite a lot of it. You quite enjoy licking it all up until the last drop is in your mouth, coating your tongue and throat. You love how it feels moving around in your mouth and enjoy the rich taste it leaves there. After you got the most out of it, you swallow it like a good little cumslut.<br>
<br>
<<if setup.getTotalValue('cum')>5>>
<<printThought $player "Creamy! That really hits the spot!">>
<<else>>
<<printThought $player "Huh, that didn't taste too bad... what am I thinking?">>
<</if>>
<<case 4>>
This giant, viscous load of <<getWordCum $player>> has the perfect consistency and texture. It is bright, white and smells, and tastes, oh <<getWordGod $player>> the taste! of manliness. You can't stop licking your fingers, since this might well be the apex of <<getWordCum $player>>, at least as far as you have tasted. It almost seems a waste to swallow it, but after a while you do, with a guilty, pleased smile on your lips.<br>
<br>
<<if setup.getTotalValue('cum')>5>>
<<printThought $player "So good! I want a lot more from where that came from!">>
<<else>>
<<printThought $player "Yum! I want more! Wait, what? Oh no...">>
<</if>>
<</switch>>
<br><br>
<<if $scene.gloryholejob.pissjob>>
"@@.npc_gloryhole;That was awesome. Your mouth is really something to behold. Here, take this. You've earned it. But if you want a few credits more you just have to keep your pretty little mouth right where it is. @@"<br>
<br>
He passes you <<=$scene.gloryholejob.money>> credits through the gloryhole.<br>
<br>
[<<moveTo "room_usual_place_toilet" "Thank him for his patronage but decline the offer" 60>>]<br>
[<<moveTo "room_usual_place_blowjob_piss" "Take the money and accept the offer" 60>>]<br>
<<else>>
<<if $scene.gloryholejob.reason == 'money'>>
"@@.npc_gloryhole;That was awesome. Your mouth is really something to behold. Here, take this. You've earned it.@@"<br>
<br>
He passes your <<=$scene.gloryholejob.money>> credits through the gloryhole, which you embrace while saying thank you.<br>
<br>
<<else>>
"@@.npc_gloryhole;That was awesome. Your mouth is really something to behold. I know you didn't ask for any money but take this. You've earned it.@@"<br>
<br>
He sticks <<=$scene.gloryholejob.money>> credits through the gloryhole, which you embrace while saying thank you.<br>
<br>
<</if>>
[<<moveTo "room_usual_place_toilet" "Clean yourself up" 60>>]
<</if>>
</div>/*#
#desc: offered anal in gloryhole
#status: WRITTEN 0.7.0.0
#*/
<<set $player.inside = false>>
<<set $player.cutscene.lockinventory = true>>
<<set $player.cutscene.reason = "Too mesmerised by cock...">>
<<if $roomchange==true>>
<<include "room_usual_place_blowjob_init">>
<</if>>
<<set $player.location to "The Usual Place, Toilets">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/the_usual_place_toilet.png" >>
<div id="invframe" class="scrolltext">
You start to reach for the juicy <<getWordPenis $player>> sticking out through the wall when you hear the voice from the other side of the thin partition.<br>
<br>
"Hey, so I don't suppose you've got another hole available; lips are lovely but I'm feeling like something a bit... tighter this evening..." <br>
<br>
<<if $player.analvirginity != "">>
<<printThought $player "He's talking about my ass isn't he...">>
<<else>>
<<printThought $player "Wait... he wants to fuck my ass? Is this how I lose my anal virginity? Bent over in a bathroom stall with a guy whose face I never even see?">>
<</if>>
<br><br>
[<<moveTo "room_usual_place_gloryhole_anal_2" "Bend over and back up." 60>>]<br>
[<<moveTo "room_usual_place_blowjob" "Just suck him off." 60 "<<set $npc_barkeeper.blowjobs+=1>>">>]
</div>/*#
#desc: anal in gloryhole
#status: WRITTEN 0.7.0.0
#*/
<<set $player.inside = false>>
<<set $player.cutscene.lockinventory = true>>
<<set $player.cutscene.reason = "Not while I have this telephone pole in my ass...">>
<<if $roomchange==true>>
<<set $scene.firstAnal = $player.analvirginity == "">>
<<if $scene.firstAnal>>
<<applyExperience 'penis' 13 'very' $INCOGNITO>>
<<set $player.analvirginity = "gloryhole">>
<<set $scene.top = setup.getItemFromType('top')>>
<<if $scene.top != "">>
<<changeItemStatus $scene.top 'cumsoaked' '["set",100]'>>
<</if>>
<<addNpcTheme 'npc_psychiatrist' 'other' 'theme_psychiatrist_other_1'
0
'event_psychiatrist_session_anal_virginity_1'
true
"theme_technician_other_header"
>>
<<setThreshold 'anal' 'other_anal' "first_time" true>>
<<else>>
<<applyExperience 'penis' 8 'normal' $INCOGNITO>>
<</if>>
<<set $player.flags.gloryhole.analjob += 1>>
<<applyExperience 'whoring' 10 'terrible' $INCOGNITO>>
<<applyExperience 'bimbofication' 10 'terrible' $INCOGNITO>>
<<applyExperience 'anal' 8 'terrible' $INCOGNITO>>
<<set $scene.gloryholejob.money = 20>>
<<set $player.money.total+=$scene.gloryholejob.money>>
<<set $scene.gloryhole_service.totalmoney+=$scene.gloryholejob.money>>
<<set $player.flags.gloryhole.totalmoney += $scene.gloryholejob.money>>
<<set $npc_barkeeper.analjobs+=1>>
<</if>>
<<set $player.location to "The Usual Place, Toilets">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/the_usual_place_toilet.png" >>
<div id="invframe" class="scrolltext">
<<if $scene.firstAnal>>
Though a voice in the back of your head is screaming at you not to do this you ignore it, rising to your feet and turning around to expose your ass to the hard cock sticking out through the gloryhole. <<if setup.getItemFromType("plug") != "" && !setup.getItemObjFromType('plug').hasOwnProperty('lockable')>>The moan that escapes your lips as you slide the plug out of your rear hole seems to confirm that you want this; that<<else>>Your heart races in anticipation as if all<</if>> your prior training as a hungry butt-slut has all been leading up to this moment.<br>
<br>
His <<getWordPenis $player>> is about average and you shiver as it slides between your cheeks, anticipation building before you take the plunge. Reaching back with one hand you aim him at your hole and then press backwards, moaning as, for the first time in your life, you feel a hot, human cock filling your ass.<br>
<br>
<<if setup.getTotalValue("anal") > 10>>
Your ass may be accustomed to things far thicker and longer but there is something powerful and different about feeling a real flesh and blood cock inside of you and you bite your lip and moan softly as you move back and forth.
<<else>>
You may have played with toys of similar size but there is something different about the real thing, how warm it inside of you, the slight give it of flesh and the way it moves as you slide forward and back.
<</if>>
<br><br>
"Fuck, your cunt is so tight!" The man grunts, your anonymity having left him with no idea what hole he's actually fucking.<br>
<br>
Egged on you brace yourself against the opposite wall and increase your pace, pressing your soft butt around the taped-up gloryhole and then leaning forward until he almost pops out, his gasps and grunts mingling with your own moans as you wonder which of the two of you is enjoying things more.<br>
<br>
Knees weak you lose focus as he starts thrusting as well, the timing difficult to manage and eventually you zig when you should have zagged, his cock popping free and then bursting, a rain of cum showering over your back.<<if $scene.top != "">> Your upper body bare you feel every drop as it trickles down your back, biting your lip as a shudder of debased lust rumbles through your body.<</if>><br>
<br>
"Goddamn, girl, that was really something." The guy finally states as his softening cock pulls back. "Here, you deserve this little extra." He adds, a few more credits shoved through the hole.<br>
<br>
Gathering up your "profits" you slowly come down, still in a bit of a daze that you really just did that, though there is no lying to yourself, you absolutely did<<if setup.getItemFromType("plug") != "" && !setup.getItemObjFromType('plug').hasOwnProperty('lockable')>>and as you shove the plug back into its home you wonder how long it will be before you do it again...<<else>>what's particularly scary is that your first thought is how long will it be until you do it again?<</if>>
<<else>>
Rising to your feet you expose your rear and line up your hole.
<<if setup.getItemFromType("plug") != "">>
<<if setup.getItemObjFromType('plug').tags.includes('hollow')>>
Your hollow plug makes the <<getWordPenis $player>> feel even girthier as it slides into your gaping hole.
<<else>>
Carefully setting your plug aside you reach back with one hand to aim the hard cock where it belongs.
<</if>>
<<else>>
Reaching back with one hand you aim the hard cock where it belongs.
<</if>>
As you push back and the cock slides deeper into your ass you moan. Sure, you may not be a stranger to taking it from behind but there is something special and depraved about doing it like this; an anonymous fuckhole bent over and practically begging for it.<br>
<br>
You moan as you back up and his cock slides into you,
<<if setup.getTotalValue("anal") > 10>>
he may not be as large as you have become accustomed to but there is just something about a hot cock sliding into your ass that can't help but turn you on.<br>
<br>
Extending an arm to the other side of the narrow stall you brace yourself and begin shifting forward and back, squeezing down rhythmically as you bounce against the gloryhole opening, sounds of pleasure echoing in the bathroom confirming that your customer is more than appreciative of your efforts.
<<else>>
You moan as you back up and his cock slides into you, filling you with hot man-meat. You push back until your butt is pressed firmly against the wall, as much of his <<getWordPenis $player>> as you can reach stuffed inside of you. Catching your breath you moan softly as he begins to slowly thrust.<br>
<br>
Bracing against the far wall of the narrow toilet stall you leave the fucking to your anonymous client, merely focusing on the wonderful sensation of his cock sliding in and out of your hole, your prostate bursting with delight at every stroke.
<</if>>
<br><br>
To your disappointment he soon cums, a small blast of <<getWordCum $player>> deposited deep in your hole before he withdraws. Legs weak you stagger slightly, leaning against the edge of the toilet as you <<if setup.getItemFromType("plug") != "" && !setup.getItemObjFromType('plug').tags.includes('hollow')>>stuff the plug back in your ass to seal everything in and<</if>> collect yourself.<br>
<br>
"Goddamn, girl, that was really something." The guy finally states as his softening cock pulls back. "Here, you deserve this little extra." He adds, a few more credits shoved through the hole.<br>
<br>
A few additional credits are slipped through the hole - not quite as good as the penis that was there but a few moments earlier but still a nice bonus. Catching your breath you pocket the cash.
<</if>>
<br><br>
[<<moveTo "room_usual_place_toilet" "Clean yourself up." 60>>]
</div>/*#
#desc: drink piss after work gloryhole blowjob
#status: WRITTEN 0.7.0.0
#*/
<<set $player.inside = true>>
<<if $roomchange==true>>
<<if setup.getTotalValue("piss") <= 5>>
<<set $scene.pissChest = setup.checkTopBodySlot('tits','top')>>
<<changeItemStatus $scene.pissChest 'piss' '["set",50]'>>
<</if>>
<<applyExperience 'piss' 11 'normal' $INCOGNITO>>
<<applyExperience 'whoring' 10 'terrible' $INCOGNITO>>
<<applyExperience 'humiliation' 12 'normal' $INCOGNITO>>
<<set $player.flags.gloryhole.swallowpiss += 1>>
<</if>>
<<set $player.location to "The Usual Place, Toilets">>
<<include enterroom>>
<<initRoom>>
<<createAnimatedBGR "./video/gloryhole_piss_1.mp4">>
<div id="invframe" class="scrolltext">
You know exactly where this is going,
<<if setup.getTotalValue("piss") > 10>>
and you could hardly be happier
<<if setup.getTotalValue("piss") > 15>>
as you eagerly wrap your lips around his cock, swishing his <<getWordPiss $player>> around to savour and swallow every wonderful drop.
<<else>>
as you eagerly open your mouth and swallow his stream of <<getWordPiss $player>>.
<</if>>
<<else>>
and yet you open your mouth
<<if setup.getTotalValue("piss") > 5>>
the bitter... yet somehow oddly alluring, taste of <<getWordPiss $player>> splattering across your tongue as you quickly swallow to "avoid making a mess" you tell yourself... but you aren't so sure anymore.
<<else>>
the bitter, nasty taste of piss causing you to cough, some of his <<getWordPiss $player>> spilling down your chin.
<</if>>
<</if>>
<br><br>
He has quite a backlog of beer to unload but eventually the golden stream trickles off. Without thinking you lick him clean and you hear a gentle chuckle from the other side of the partition. "Good girl, you are just a born toilet slave, aren't you?" <br>
<br>
You shudder, even though you remain anonymous his words cut deep to remind you of what a depraved act you just performed. Catching your breath as the taste of urine fades from your mouth you listen to his footfalls fade into the distance and the door to the bathroom swing closed.<br>
<br>
<<printThought $player "Hey, he didn't wash his hands!">> You almost laugh at your thought, while true it seems a bit pedestrian compared to what you've just done...<br>
<br>
[<<moveTo "room_usual_place_toilet" "Clean yourself up." 60>>]
</div>/*#
#desc: city location alleyway leading to bodyshop
#status: FINISHED 0.5.0.0
#*/
<<set $player.inside = false>>
<<if $roomchange==true>>
<</if>>
<<set $player.location to "Student Quarter Alleyway">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/city_student_quarter_alleyway.png">>
<div id="invframe" class="scrolltext">
<<if $player.flags.bodyshop.unlock_source == "technician">>
Remembering <<=ps(setup.getNpcName('npc_technician', 'first'))>> somewhat cryptic description you cautiously head down the dark alleyway. At first you think maybe she was just pulling your leg and that you've just found a boring dead end but as you reach the end of the alleyway you notice a glowing neon sign above a sealed up storefront.
<<else>>
A narrow alleyway catches your eye and you trepidatiously head down it. At first you think you've just found a boring dead end but as you reach the end of the alleyway you notice a glowing neon sign above a sealed up storefront.
<</if>>
<br><br>
[<<moveTo "room_bodyshop_exterior" "Look at the sign" 600>>]
</div>/*#
#desc: city location bodyshop exterior
#status: FINISHED 0.5.0.0
#*/
<<set $player.inside = false>>
<<if $roomchange==true>>
<<set $player.flags.bodyshop.discovered = true>>
<</if>>
<<set $player.location to "Outside the NEW U Bodyshop">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/city_bodyshop_renovation.png">>
<div id="invframe" class="scrolltext">
A flickering neon "NEW U" sign casts a blue tint across the alleyway. The expansive storefront is securely sealed up and you wonder if the shop is, perhaps closed until you spy a lone booth next to the front door, like an old-fashioned phone booth but with tinted glass obscuring the interior.<br>
<br>
<<if $npc_manager.stage < 2>>
On closer inspection the machine appears to be temporarily out of order.<br>
<br>
<<printThought $player "Hmm, have to come back later.">>
<<else>>
[<<moveTo "room_bodyshop_breast_machine_0" "Step into the booth" 300>>]<br>
<</if>>
[<<moveTo "room_student_quarter" "Return to the Student Quarter" 600>>]
</div>/*#
#desc: city location bodyshop breast alteration machine
#status: FINISHED 0.5.0.0
#*/
<<set $player.inside = false>>
<<if $roomchange==true>>
<</if>>
<<set $player.location to "Outside the NEW U Bodyshop">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/city_bodyshop_breast_machine.png">>
<div id="invframe" class="scrolltext">
Inside the private booth you find an odd machine. The front of the machine is slightly concave in the rough impression mold of a feminine body shape. Examining it closer there is a small slot to insert credits and a selection screen with options running top to bottom None, A, C, DD, F, G.<br>
<br>
<<printThought $player "Wait, are those bra sizes?">><br>
<br>
Pressing a button at random an error message flashes "remove top and bra and step into position to calculate payment." <br>
<br>
[<<moveTo "room_bodyshop_breast_machine_1" "Step into the machine" 60>>]<br>
[<<moveTo "room_student_quarter" "Return to the Student Quarter" 600>>]
</div>/*#
#desc: city location bodyshop breast alteration machine choose size
#status: FINISHED 0.5.0.0
#*/
<<set $player.inside = false>>
<<if $roomchange==true>>
<<setScene>>
<<if setup.getItemFromType("shirt") != "" || setup.getItemFromType("dress") != "" || setup.getItemFromType("strapless_dress") != "">>
<<useClothSetPush 'tmp'>>
<<set $scene.top = setup.getItemFromType("shirt")>>
<<if $scene.top == "">>
<<set $scene.top = setup.getItemFromType("dress")>>
<<if $scene.top == "">>
<<set $scene.top = setup.getItemFromType("strapless_dress")>>
<</if>>
<</if>>
<<removeItem $player $now $scene.top true>>
<<set $scene.bra = setup.getItemFromType("bra")>>
<<if $scene.bra != "">>
<<removeItem $player $now $scene.bra true>>
<</if>>
<</if>>
<</if>>
<<set $player.location to "Outside the NEW U Bodyshop">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/city_bodyshop_breast_machine.png">>
<div id="invframe" class="scrolltext">
You secure the latch so that nobody will disturb you in the privacy of the booth before exposing your chest and stepping up to the machine. Positioning yourself in the concave spot feels quite comfortable, almost molding to your body and you feel a soft suction pulling against your chest as you sink forward into the machine.<br>
<br>
Looking at the menu you find that the size listing now has prices next to each entry.<br>
<br>
<<if !$player.flags.first_permanent_breasts>>
<<printThought $player "Do I really want to trust some random automated machine to give me breasts? Is that even possible? Is this even what I want?">><br>
<br>
Nervously you stare at your options.<br>
<br>
<</if>>
<<printBreastAlterationMenu $player.body.breastsize[0]>>
[<<moveTo "room_student_quarter" "Step away and return to the Student Quarter" 600 "<<useClothSetPop 'tmp' $player $now>>">>]
</div>/*#
#desc: city location bodyshop breast alteration machine size change
#status: FINISHED 0.5.0.0
#*/
<<set $player.inside = false>>
<<if $roomchange==true>>
<<if $player.money.total >= $scene.price>>
<<set $scene.sizechange = $scene.breast_size - $player.body.breastsize[0]>>
<<set $player.body.breastsize[1] = $scene.breast_size>>
<<set $player.money.total -= $scene.price>>
<<set $scene.success = true>>
<<set $player.timebased.horny += 50>>
<<if $player.timebased.horny >= 100>>
<<set $scene.horny = $player.timebased.horny-100>>
<<set $player.timebased.horny = 50>>
<<set $scene.panties = setup.getItemFromType('panties')>>
<<if $scene.panties != "">>
<<changeItemStatus $scene.panties 'cumsoaked' '["set",100]'>>
<</if>>
<<else>>
<<set $scene.horny = 0>>
<</if>>
<<set $scene.new_breasts = ($scene.sizechange == $player.body.breastsize[1])>>
<<updateAllEffect $player 0>>
<<if $scene.new_breasts>>
<<if !$player.flags.first_permanent_breasts>>
<<set $player.flags.first_permanent_breasts = true>>
/* getting breasts from nothing */
<<applyExperience 'feminization' 15 'very' $ALONE>>
<<else>>
<<set $scene.new_breasts = false>>
<</if>>
<<elseif $scene.sizechange > 0>>
<<applyExperience 'feminization' 12 'very' $ALONE>>
<</if>>
<<else>>
<<applyExperience 'bimbofication' 7 'normal' $ALONE>>
<</if>>
<</if>>
<<set $player.location to "Outside the NEW U Bodyshop">>
<<include enterroom>>
<<initRoom>>
<<if $scene.success >= $scene.price>>
<<createBGR "./images/locations/city_bodyshop_breast_hypno.png">>
<<else>>
<<createBGR "./images/locations/city_bodyshop_breast_machine.png">>
<</if>>
<div id="invframe" class="scrolltext">
<<if !$scene.success>>
You press a button only to be met with a sour rejection note when you fail to deposit the required amount of credits. Apparently this machine only accepts cash and you don't currently have the funds to pay for this degree of alteration.<br>
<br>
<<printThought $player "Well that was dumb.">><br>
<br>
[<<moveTo "room_bodyshop_breast_machine_1" "Try a different setting" 60>>]<br>
<<else>>
You press the button and drop the required quantity of credits in a small drawer that shoots out. Once you've paid up the till retracts and a message pops up stating "payment received, remain still." <br>
<br>
For a moment you think you might have just been scammed only to gasp as a set of straps suddenly wrap around your body, tightening in an instant to hold you tight against the machine. Mouth wide in surprise you barely have time to react before something else is shooting towards you, a dark blob that covers your face, shoving something firm into your mouth even as it renders you blind, deaf and dumb and pulls you even tighter into the machine.<br>
<br>
Your objections muffled by the gag now occupying your mouth, you reflexively struggle in vain as your bonds get even tighter and you begin to feel strange suction pulling against your bare chest, twin rings <<if $player.body.breastsize[0]>0>>cinching around the base of your now enveloped breasts<<else>>sealing tight against your flat chest<</if>>.<br>
<br>
You gasp at the subtly pleasurable sensation only to find yourself inhaling something that smells, and tastes, subtly fruity. You feel a bit fuzzy, a sensation further enhanced as lights come on inside your mask displaying a strange hypnotic pattern.<br>
<br>
The panicked tension becomes impossible to hold onto as your body relaxes, the straps tightening even further so that you do not slip or even move even as you go completely limp.<br>
<br>
The previous mild pleasure coming from your breasts ramps up higher as what feels like tiny brushes swirl around your now-hard nipples as gentle nubs begin kneading at the sensitive surrounding flesh.<br>
<br>
<<if $scene.horny > 0>>
You were already aroused before stepping into the machine and now, totally restrained, drugged, gagged and subject to visual hypnosis while your breasts are delightfully played with... you cum, hard, <<if setup.getItemFromType("cage") != "">>leaking <<if setup.isCage()>>through your cage<<else>>down your leg<</if>> and <</if>>soaking your panties as you try to hump the machine.<br>
<br>
Your thoughts drenched in sex all you can wish is that as heavenly as the sensation of the machine playing with your breasts is, it would do even more. Helpless at the mercy of the mechanical contraption you have no way to relay your wish, merely moaning through your gag as your eyes roll back in pleasure, brought back to attention as the machine sounds a loud *DING*.
<<else>>
As good as the combination of sweet drugs, tight restraint, breast stimulation, hypnosis and <<if setup.getTotalValue("penis") < 5>>strangely the act of <</if>>sucking on your gag is you do not quite reach orgasm by the time the machine sounds a loud *DING*.
<</if>>
<br><br>
Your mask whisks away and the restraints release as swiftly as they were applied. You stagger out of the booth and look down at your new <<getWordBreasts $player>>.
<<if $scene.sizechange > 0>>
Giggling thanks to the swiftly fading after-effects of the drugs you give a bit of a bounce, admiring your new, larger breasts.
<<else>>
Though your breasts are now <<if $player.body.breastsize[0] == 0>>nonexistent<<else>>smaller<</if>> your body still tingles with pleasure, but also a slight lingering disappointment at your new, more modest figure.
<</if>>
Glancing back at the booth the door flashes with a parting message, vandals having painted over part of the text leaving it spelling out a perhaps more accurate farewell of "CUM_ AGAIN."
<<if $scene.horny > 0>>
<br><br>
Despite your orgasm you are still very aroused, amazed at the bizarre, yet effective breast alteration that got you off even as it perfectly reshaped your body to order.
<</if>>
<<if !$scene.new_breasts>>
<br><br>
<<printThought $player "Huh, I wonder what this place is going to be like when it opens for real...">>
<</if>>
<</if>>
<<if $scene.new_breasts>>
You're still trying to catch your breath and process what just happened. In a matter of moments you have gone from flat-chested with a generally masculine frame and then... You shake your head; as if your hips weren't enough the addition of the twin, perfect mounds on your chest turns your "feminine" dial hard enough to almost break it...<br>
<br>
Still in a daze you give a final glance down at your perky "additions" as you walk up the alleyway, your mind spinning as it tries to reconcile your previous self-perception with your "new" body.<br>
<br>
[<<moveTo "room_student_quarter" "Continue." 600 "<<useClothSetPop 'tmp' $player $now>><<setScene>>">>]
<<else>>
<br><br>
[<<moveTo "room_student_quarter" "Fix your clothes and return to the Student Quarter." 600 "<<useClothSetPop 'tmp' $player $now>><<setScene>>">>]
<</if>>
</div>/*#
#desc: go jogging
#status: WRITTEN 0.7.0.0
#*/
<<if $roomchange == true>>
<<applyFatigue $player 50>>
<<applyExperience 'stamina' 9 'normal' $INCOGNITO>>
<<if setup.getTotalValue("stamina") < 6 && !setup.hasThreshold('stamina', 'jogging', 'first_jog')>>
<<setThreshold 'stamina' 'jogging' 'first_jog' true>>
<<alterStatAllWorn 'sweaty' '["add",20]'>>
<<set $player.timebased.dirty = Math.min(100,$player.timebased.dirty+20)>>
<<elseif setup.getTotalValue("stamina") >= 8 && setup.getItemFromType("plug") != "" && !setup.hasThreshold('stamina', 'jogging', 'run_plugged')>>
<<setThreshold 'stamina' 'gym_stamina' 'run_plugged' true>>
<<alterStatAllWorn 'sweaty' '["add",20]'>>
<<set $player.timebased.dirty = Math.min(100,$player.timebased.dirty+20)>>
<</if>>
<</if>>
<<set $player.location to "The Streets">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/street.png">>
<div id="invframe" class="scrolltext">
You go for a jog around the block.<br>
<br>
<<if setup.getTotalValue("stamina") >= 8>>
Jogging around the block <<if setup.getItemFromType("plug") != "">>even with a <<=setup.getItemName(setup.getItemFromType("plug"))>> in your ass, <</if>>has become too easy so you decide to do a proper run, instead.<br>
<br>
/% TODOfuture: other events? %/
<<if $fetish.bestiality_hard && random(4) <= 2>>
<<if $player.flags.fuckedbydogpackjogging > 0>>
Once again the pack of neighborhood dogs starts to chase you with enthusiasm. You know from experience that they'll catch you eventually...<br>
<br>
[<<moveTo "event_jogging_dog_pack_repeat" "Give it your all and try to escape." 1200 "<<set $scene.style = 'flee'>>">>]<br>
[<<moveTo "event_jogging_dog_pack_repeat" "Give them a merry chase before the fun begins." 300 "<<set $scene.style = 'run'>>">>]<br>
[<<moveTo "event_jogging_dog_pack_repeat" "Resign yourself to the inevitable and let them take you now." 60 "<<set $scene.style = 'resigned'>>">>]<br>
<<if setup.getTotalValue("bestiality") >=3>>
[<<moveTo "event_jogging_dog_pack_repeat" "Why wait? Get down on all fours for the REAL workout." 30 "<<set $scene.style = 'glee'>>">>]
<<else>>
[@@.link_locked;I should at least pretend to run away, I'm not the kind of girl to just bend over like a bitch immediately... am I?@@]
<</if>>
<<elseif $player.flags.fuckedbydogjogging == 0>>
Partway through your jog you gain a partner, a large dog falling in next to you and matching your pace. At first you're a bit worried at its presence but the dog smiles up at you, seemingly just interested in having someone to run with.<br>
<br>
You find the company enjoyable as well, finishing off the rest of your jog with your new companion at your side before arriving back in front of your building.<br>
<br>
You give the dog a congratulatory scratch behind the ear when you notice two things - one, your new friend is male and two he is apparently VERY happy at the moment...<br>
<br>
<<printThought $player "Do I... do I dare?">><br>
<br>
[<<moveTo "event_jogging_dog_1" "Just scratch his ears and ignore the throbbing beast dangling below his belly." 60 "<<set $scene.sex = false>>">>]<br>
[<<moveTo "event_jogging_dog_1" 'Find a private alley for some more "fun" with your new friend.' 120 "<<set $scene.sex = true>>">>]
<<else>>
Running along you seem to attract the attention of a small pack of neighborhood dogs. They seem a bit more energetic than your previous friend giving swift chase after you. Looking back you don't think there's any way you can outrun them, and who knows what they'll do if they succeed in chasing you down...<br>
<br>
[<<moveTo "event_jogging_dog_pack_1" "Hide from them." 60 "<<set $scene.action = 'hide'>>">>]<br>
[<<moveTo "event_jogging_dog_pack_1" "Maybe they just want to have some fun? Running might antagonize them to chase..." 120 "<<set $scene.action = 'play'>>">>]<br>
[<<moveTo "event_jogging_dog_pack_1" "Keep trying to run." 120 "<<set $scene.action = 'run'>>">>]
<</if>>
<<else>>
You have a bit of trouble with a pack of dogs that starts to chase you, but you manage to get away before they can catch up.<br>
<br>
<<if setup.getTotalValue("stamina") > 15>>
By the end of your run you're still feeling almost completely fresh. Looks like you either need to find something else to do for cardio or start running marathons because <<if setup.getItemFromType("plug") != "">>even with the <<=setup.getItemName(setup.getItemFromType("plug"))>> shifting and grinding and stimulating you with each step <</if>>this isn't doing much.
<<else>>
You manage to get your heart-rate up a bit, but just running<<if setup.getItemFromType("plug") != "">>, even with the <<=setup.getItemName(setup.getItemFromType("plug"))>> shifting and grinding and stimulating you with each step, <</if>> isn't really doing much to improve your cardio at this point.
<</if>>
<br><br>
[<<moveTo room_foyer "Home" 1800>>]
<</if>>
<<else>>
<<if setup.getTotalValue("stamina") > 5>>
<<if setup.getItemFromType("plug") != "">>
The act of jogging with a <<=setup.getItemName(setup.getItemFromType("plug"))>> occupying your bum proves quite different from a "normal" run. Every jolting step has the plug shifting inside of you, pressing against your prostate and sending your heart racing.<br>
<br>
<<if setup.getTotalValue("stamina") < 8>>
In the end the added distraction proves too much as you are forced to slow to a walk, the continued, if more subtle, distraction of the plug ensuring that you don't quite manage to calm down.
<<else>>
You've built up your stamina enough to have the energy to "enjoy" your rear friend whilst also maintaining a good jogging pace for the whole two trips around the block.
<</if>>
<<else>>
Though you're soon breathing heavy you manage to push through, maintaining a jogging pace twice around the block, though you can't but feel like something is missing to really get the most out of your workout.
<</if>>
<br><br>
<<include workoutBreasts>>
/* TODO: other events? */
Your jog is relatively uneventful. You pass a pack of dogs sleeping in an alleyway, one of them looks up but apparently decides you aren't interesting enough to chase and goes back to sleep.<br>
<br>
[<<moveTo "room_foyer" "Home" 1800>>]
<<else>>
You haven't gone much more than a dozen feet before you start breathing heavy, by the time you're to the end of the block you've slowed, finishing your circuit at a walking pace.<br>
<br>
<<printThought $player "Wow am I out of shape.">><br>
<br>
Trudging back up to your flat you feel physically exhausted, but mentally energised, having taken the first step towards building up your cardio.<br>
<br>
<<include workoutBreasts>>
[<<moveTo "room_foyer" "Home" 1800>>]
<</if>>
<</if>>
</div>/*#
#desc: interact with dog at the end of your run.
#status: WRITTEN 0.7.0.0
#*/
<<if $roomchange == true>>
<<if $scene.sex>>
<<applyExperience 'penis' 7 'very' $SEEN_STRANGER>>
<<if setup.hasThreshold('bestiality', 'dog', 'basic')>>
<<applyExperience 'bestiality' 2 'little' $SEEN_STRANGER>>
<<else>>
<<setThreshold 'bestiality' 'dog' 'basic' true>>
<</if>>
<<set $player.timebased.dirty += 25>>
<<else>>
<<set $player.timebased.stress = Math.max(0,$player.timebased.stress-5)>>
<</if>>
<</if>>
<<if $scene.sex>>
<<set $player.location to "A Deserted Alleyway">>
<<else>>
<<set $player.location to "The Streets">>
<</if>>
<<include enterroom>>
<<initRoom>>
<<if $scene.sex>>
<<createBGR "./images/locations/alley.png">>
<<else>>
<<createBGR "./images/locations/street.png">>
<</if>>
<div id="invframe" class="scrolltext">
<<if $scene.sex>>
Leading the dog into a nearby alleyway it rolls onto its back to expose its belly and its throbbing, unsheathed member. A little nervous you reach down and take it in hand, the dog showing obvious delight as you feel the very hot shaft in your hand.<br>
<br>
Stroking up and down you marvel at its heat and unique texture, watching as its knot swells you fondle with both hands until the beast starts to get up, rising to its feet and swiftly circling around to nose your rear...<br>
<br>
<<printThought $player "What it wants... do I dare?">><br>
<br>
<<if $player.analvirginity != "" || ($player.peggingvirginity != "" && $fetish.pegging_is_anal)>>
[<<moveTo "event_jogging_dog_2" "Expose your rear and let him finish." 600 "<<set $scene.anal = true>>">>]<br>
<<else>>
[@@.link_locked;No way, taking it in the rear for the first time and it not even being a human? Nope, no way am I that depraved.@@]<br>
<</if>>
[<<moveTo "event_jogging_dog_2" "Gently push him off and be on your way." 120 "<<set $scene.anal = false>>">>]
<<else>>
The dog pants happily as you scratch behind his ears and rub his belly, rubbing up against your leg for a bit before finally wandering off. You feel a bit happier with yourself having enjoyed the brief unconditional approval of the animal and you have a bit of a skip in your step as you head up to your flat.<br>
<br>
[<<moveTo "room_foyer" "Home" 120>>]
<</if>>
</div>/*#
#desc: option for full sex with dog after run.
#status: WRITTEN 0.7.0.0
#*/
<<if $roomchange == true>>
<<if $scene.anal>>
<<set $player.flags.fuckedbydogjogging += 1>>
<<set $player.timebased.dirty += 25>>
<<applyExperience 'bestiality' 2 'very' $SEEN_STRANGER>>
<<applyExperience 'anal' 8 'very' $SEEN_STRANGER>>
<<set $player.timebased.horny = 0>>
<<set $player.timebased.without_orgasm = 0>>
<<else>>
<<set $player.timebased.stress = Math.max(0,$player.timebased.stress-5)>>
<</if>>
<</if>>
<<set $player.location to "A Deserted Alleyway">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/alley.png">>
<div id="invframe" class="scrolltext">
<<if $scene.anal>>
Pulling down your pants <<if setup.getItemFromType("plug") != "" && !setup.getItemObjFromType('plug').hasOwnProperty('lockable')>>and removing the plug from your rear <</if>>you get down on your hands and knees as your new friend drools in anticipation.<br>
<br>
He shows remarkable patience, waiting for you to get into position before running his tongue between your legs, giving you a lingering tongue-washing rimjob until you too are panting in anticipation.<br>
<br>
You bite your lips he moves forward, one forepaw landing on either side of your head as his hot dog-cock presses against your hole.<br>
<br>
<<if setup.getTotalValue("anal") > 10>>
<<if setup.getTotalValue("anal") > 15>>
Though well within your limits his cock is exotic and interesting, so much hotter than any human member and then when he hits depth and you feel his knot swell for the first time... You are in heaven, moaning in delight as you are, for the first time, filled with canine cock.
<<else>>
He is big, just like you love, his almost searing-hot member plunging into you with a single powerful thrust. You gasp once and then moan as his knot swells inside of you, locked ass to cock with your new "friend" as he sets forth humping away.
<</if>>
<br><br>
Even mostly immobile thanks to his knot he manages to churn up your insides but good and, as your eyes roll back in pleasure and your limbs collapse beneath you, he fills you with cum, your own delight leaking out onto the pavement.
<<else>>
<<if setup.getTotalValue("anal") > 5>>
He is quite large by your standards, but also very smooth and, with the help of his copious dog cum, he manages to slide into you, working his way deeper and deeper until it feels like a giant heated pylon is filling your entire insides.
<<else>>
It is tight, so, so tight but the tip of him manages to slide into you, his heat flowing through your body and making you moan with each shallow thrust, working his way as deep as he can, his heat radiating through your body.
<</if>>
<br><br>
Lightly pinned to the ground under his weight you moan like a bitch in heat, as he thrusts back and forth, your body far from able to take his full girth - to say nothing of the large knot that occasionally presses against his hole. Still, it proves to be enough and you feel a swelling deep inside as a hot jet of dog cum is deposited inside of you as the intensity of things sparks a climax of your own.
<</if>>
<br><br>
Finally separating he leans down to playfully lick your face before scampering off. It takes you several minutes but you eventually manage to return to your feet, some of his seed leaking down your leg<<if setup.getItemFromType("plug") != "" && !setup.getItemObjFromType('plug').hasOwnProperty('lockable')>> until you slide your plug back into place<<else>>as you<</if>> leave the alleyway and head back up to your flat.
<<else>>
Gently pushing the animal out of the way you hurry back to your flat before you can be tempted to do anything crazy. He whines a little but leaves you to depart, capering away as you close the door behind you and head for the elevator.
<</if>>
<br><br>
[<<moveTo "room_foyer" "Home" 120>>]
</div>/*#
#desc: Chased by dogs whilst running
#status: WRITTEN 0.7.0.0
#*/
<<if $roomchange == true>>
<<switch $scene.action>>
<<case 'hide'>>
<<applyFatigue $player 30>>
<<case 'run'>>
<<applyFatigue $player 40>>
<<case 'play'>>
<<applyFatigue $player 10>>
<</switch>>
<</if>>
<<set $player.location to "The Streets">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/street.png">>
<div id="invframe" class="scrolltext">
<<switch $scene.action>>
<<case 'hide'>>
Putting on a burst of speed you manage to duck into a shopfront, the shop owner shooing the dogs away and giving you some water.<br>
<br>
Thanking the shopkeeper for the assistance you jog home, always on the lookout for the return of the dogs.<br>
<br>
<<printThought $player "That was a bit scary... though I guess them chasing me is a bit of a bonus encouragement to get better cardio!">><br>
<br>
[<<moveTo "room_foyer" "Home" 1200>>]
<<case 'run'>>
<<if $fetish.get_raped>>
You put on a burst of speed in hopes of outrunning the dogs but they continue to close. You cut through an alley in hopes of reaching your home, glancing back to note that they are about to overtake you, knocking you to the ground and then circling around your fallen form.<br>
<br>
[<<moveTo "event_jogging_dog_pack_2" "Continue" 300 "<<set $scene.style = 'rape'>>">>]
<<else>>
You put on a burst of speed in hopes of outrunning the dogs but they continue to close. You come to an alley and are faced with a decision.<br>
<br>
[<<moveTo "event_jogging_dog_pack_2" "Maybe it's better to just give in? After all, you had fun with your friend what's a few more partners?" 300 "<<set $scene.style='give_in'>>">>]<br>
[<<moveTo "event_jogging_dog_pack_2" "Dig deep, you recall there's a liquor store at the far end of the alley if you can make it a little further you'll be safe..." 300 "<<set $scene.style='saved'>>">>]<br>
<</if>>
<<case 'play'>>
Finding a private patch of grass you turn to find you were right - the dogs just looking for a bit of fun and soon you are rolling around together as they lick you enthusiastically and you pet whatever comes into reach.<br>
<br>
From your position on your back you can't help but notice that most of the dogs are quite... aroused, <<if setup.getTotalValue("penis") > 10>>deliciously tantalizing<<else>>hypnotically intimidating<</if>> dog-cocks dangling just within reach...<br>
<br>
<<printThought $player "One dog was one thing... do I dare take on a whole pack?">><br>
<br>
[<<moveTo "event_jogging_dog_pack_2_abort" "That seems a bit much, and you're all having plenty of fun just playing." 300>>]<br>
[<<moveTo "event_jogging_dog_pack_2" "You're too excited by the possibilities, time to explore more fun with your canine friends..." 300 "<<set $scene.style='willing'>>">>]<br>
<<default>>
ERROR: unexpected scene.action <<=$scene.action>>
<</switch>>
</div>/*#
#desc: decline to fuck pack of dogs
#status: WRITTEN 0.7.0.0
#*/
<<if $roomchange == true>>
<<set $player.timebased.stress = Math.max(0,$player.timebased.stress-5)>>
<</if>>
<<set $player.location to "A Deserted Alleyway">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/alley.png">>
<div id="invframe" class="scrolltext">
You enjoy playing with the pack of dogs, making sure each of them gets some good belly rubs and scratches behind the ear as they return the favour showering you in slobbery "kisses." <br>
<br>
Though it wasn't the workout you had been planning on you enjoy a bit of de-stressing and when the dogs finally start trickling away they leave you feeling a bit more relaxed.<br>
<br>
With a smile on your face you watch the last of the dogs walk out of the alleyway and head back to your apartment.<br>
<br>
[<<moveTo room_foyer "Home" 600>>]
</div>/*#
#desc: Chased by dogs whilst running
#status: WRITTEN 0.7.0.0
#*/
<<if $roomchange == true>>
<<switch $scene.style>>
<<case 'rape' 'give_in' 'willing'>>
<<applyExperience 'bestiality' 5 'very' $SEEN_STRANGER>>
<<applyExperience 'stamina' 14 'unbelievable' $EXPOSED>>
<<applyExperience 'anal' 8 'very' $SEEN_STRANGER>>
<<setThreshold 'stamina' 'jogging' 'hounded' true>>
<<set $player.flags.fuckedbydogpackjogging = 1>>
<<set $player.timebased.dirty += 25>>
<<set $scene.pants = setup.getItemFromType("legwear")>>
<<changeItemStatus $scene.pants 'cumsoaked' '["set",100]'>>
<<set $player.timebased.dirty = Math.min(100,$player.timebased.dirty+20)>>
<<case ''>>
<<applyExperience 'stamina' 12 'very' $EXPOSED>>
<</switch>>
<</if>>
<<set $player.location to "A Deserted Alleyway">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/alley.png">>
<div id="invframe" class="scrolltext">
<<switch $scene.style>>
<<case 'rape'>>
Lungs burning, legs on fire you stumble forward a few more steps and collapse into an alleyway. Arriving moments later the dogs circle you, the leader of the pack approaching, his canine cock hard as he paces around your fallen form and then moves slowly around behind.<br>
<br>
<<printThought $player "This is really happening...">><br>
<br>
<<if setup.getItemFromType("plug") == "">>
You have only a moment to think before he is upon you, his hard dog cock working its way under your clothes to thrust into your unprotected hole.
<<else>>
You have only a moment to think before he is upon you, his hard dog cock working its way under your clothes to somehow displace the plug in your ass and thrust into your newly unoccupied hole.
<</if>>
<br><br>
There on the cold street he fucks you hard, knotting deep in your ass and rutting you thoroughly as his drool trickles down over your face. The rest of the pack looks on in silence until he finishes, thick dog splooge leaking out of your ass and soaking into your pants as you try to rise to your feet.<br>
<br>
You are knocked down again, a second dog mounting you in mimic of the alpha, the combination of dog cum and your gaping hole an invitation, the feat repeated by at least half a dozen more beasts before they finally wander off, leaving you in a pool of cum.<br>
<br>
Exhausted you finally stagger to your feet<<if setup.getItemFromType("plug") != "" && !setup.getItemObjFromType('plug').hasOwnProperty('lockable')>>, mindlessly shoving the plug back into your used hole in some vain effort to stop the tide of cum leaking down your leg.<<else>> attempting to clench down to stop the flow of canine cum trickling down your leg.<</if>><br>
<br>
Humiliated, exhausted and bred like a bitch you stagger home. The whole time a strange, dark thought floats through your mind.<br>
<br>
<<printThought $player "Despite all that... that really was a good workout...">><br>
<br>
[<<moveTo room_foyer "Home" 600>>]
<<case 'saved'>>
You try to escape only to stumble, glancing over your shoulder you brace for the pack to arrive only for the "friend" you made on previous jogs to appear, the large animal leaping into position between you and your pursuers.<br>
<br>
Arching his back he growls, the other dogs circling for a moment before deciding that they do not want anything to do with him and running away.<br>
<br>
Giving them a parting bark as if to say "and stay out!" your saviour walks over to you and licks your face comfortingly.<br>
<br>
Hugging him gratefully you give him the scratchies you know he likes as you contemplate whether you want to give him an even greater reward...<br>
<br>
[<<moveTo "event_jogging_dog_pack_3" "Just head home." 300 "<<set $scene.sex = true>>">>]<br>
[<<moveTo "event_jogging_dog_pack_3" "Give him a more intimate reward." 300 "<<set $scene.sex = false>>">>]
<<case 'give_in' 'willing'>>
<<if $scene.style == 'willing'>>
Somehow knowing exactly what you're thinking your new canine friends are soon rubbing their cocks against you and it isn't long before your
<<if setup.analyzeWornTags(['skirt','pants']) == 'skirt'>>skirt is<<else>>pants are<</if>> off
<<if setup.getItemFromType("plug") == "">>and your plug is out <</if>>and you feel the first of their cocks slide into your ass.
<<else>>
Stumbling to a stop you may have initially gave in due to exhaustion but as the first of their hard, hot cocks approaches you find yourself licking your lips, exposing your rear<<if setup.getItemFromType("plug") == "">> and removing your plug to clear the way<</if>>.
<</if>>
<br><br>
They take you there in the alleyway, not brutally, but still hard, the leader the first to plunge his cock into your hole <<if setup.getTotalValue("anal") > 10>>knotting with ease<<else>>his knot pounding against your entrance, unable to quite force its way inside<</if>>.<br>
<br>
Howling in pleasure he ruts you fast and hard, the rest of the pack licking your as if in comfort as they wait their turns.<br>
<br>
Between fatigue and the weight of the rotating series of beasts that make use of your hole you have not the slightest opportunity to rise... not that you would really want to as the feeling of one hot canine cock after another plunging into you is enough to get you off not once, but twice, your seed mixing with the canine cum leaking out of your ass to pool below your hips.<br>
<br>
Eventually the pack tires, wandering off to leave you alone to finally stagger to your feet and trudge home, your thighs soaked with cum.<br>
<br>
<<printThought $player "Well that was certainly a unique sort of intense workout...">><br>
<br>
[<<moveTo "room_foyer" "Home" 1200>>]
<<default>>
ERROR: unexpected scene.style: <<=$scene.style>>
<</switch>>
</div>/*#
#desc: reward your canine friend after he chases off pack
#status: WRITTEN 0.7.0.0
#*/
<<if $roomchange == true>>
<<if $scene.sex>>
<<applyExperience 'penis' 9 'very' $SEEN_STRANGER>>
<<applyExperience 'bestiality' 2 'very' $SEEN_STRANGER>>
<<applyExperience 'anal' 8 'very' $SEEN_STRANGER>>
<<set $player.timebased.horny = 0>>
<<set $player.timebased.without_orgasm = 0>>
<<set $player.flags.fuckedbydogjogging += 1>>
<<else>>
<<set $player.timebased.stress = Math.max(0,$player.timebased.stress-5)>>
<</if>>
<</if>>
<<if $scene.sex>>
<<set $player.location to "A Deserted Alleyway">>
<<else>>
<<set $player.location to "The Streets">>
<</if>>
<<include enterroom>>
<<initRoom>>
<<if $scene.sex>>
<<createBGR "./images/locations/alley.png">>
<<else>>
<<createBGR "./images/locations/street.png">>
<</if>>
<div id="invframe" class="scrolltext">
<<if $scene.sex>>
Your friend doesn't have to be asked twice, as soon as you bend over and expose yourself he sets to work licking your hole <<if setup.getItemFromType("plug") != "" && !setup.getItemObjFromType('plug').hasOwnProperty('lockable')>>your plug slipping free as he<<else>>to<</if>> prepare the way for what is coming next.<br>
<br>
You do not have long to wait before he mounts you, surprisingly gently despite his size and strength as he plunges his hot cock into your hungry hole.<br>
<br>
He is just as big as you remembered
<<if setup.getTotalValue("anal") > 10>>
and you moan as his knot swells inside of you.
<<else>>
and you moan as slides deep, his knot yet proving too much for you to take.
<</if>>
Humping away it is not long before you feel him swell a hair wider, the only warning you get before he pumps his hot seed into your belly. Your body shudders as you cum as well gasping in ecstasy as he barks his approval.<br>
<br>
So overwhelmed by pleasure you almost pass out but your friend is there once again, licking your face until you nuzzle him back. Rising to your feet you fix your clothes<<if setup.getItemFromType("plug") != "" && !setup.getItemObjFromType('plug').hasOwnProperty('lockable')>>and replace the plug in your ass<</if>>, your faithful friend trotting next to you as he escorts you home.
<<else>>
After giving him a good thorough petting you return to your feet and slowly head home, your friend guarding you the whole way.<br>
<</if>>
<br><br>
[<<moveTo "room_foyer" "Home" 120>>]
</div>/*#
#desc: Chased/fucked by dogs whilst running (repeat)
#status: WRITTEN 0.7.0.0
#*/
<<if $roomchange == true>>
<<applyExperience 'stamina' 14 'unbelievable' $EXPOSED>>
<<applyFatigue $player 40>>
<<set $player.timebased.horny = 0>>
<<set $player.timebased.without_orgasm = 0>>
<<if $scene.style != 'flee' || setup.getTotalValue("stamina") <15>>
<<applyExperience 'anal' 10 'very' $SEEN_STRANGER>>
<<applyExperience 'bestiality' 7 'very' $SEEN_STRANGER>>
<<set $player.timebased.dirty += 25>>
<<alterStatAllWorn 'cum' '["add",20]'>>
<<set $player.timebased.dirty = Math.min(100,$player.timebased.dirty+20)>>
<<if $scene.style == 'glee'>>
<<if !setup.hasThreshold('bestiality', 'dog', 'advanced')>>
<<setThreshold 'bestiality' 'dog' 'advanced' true>>
<</if>>
<<applyExperience 'oral' 10 'very' $SEEN_STRANGER>>
<</if>>
<<set $player.flags.fuckedbydogpackjogging += 1>>
<</if>>
<</if>>
<<if $scene.style != 'flee'>>
<<set $player.location to "A Deserted Alleyway">>
<<else>>
<<set $player.location to "The Streets">>
<</if>>
<<include enterroom>>
<<initRoom>>
<<if $scene.style != 'flee'>>
<<createBGR "./images/locations/alley.png">>
<<else>>
<<createBGR "./images/locations/street.png">>
<</if>>
<div id="invframe" class="scrolltext">
<<switch $scene.style>>
<<case 'flee'>>
You put on the jets, running as hard as you can
<<if setup.getTotalValue("stamina") > 15 || !$fetish.get_raped>>
as you glance back to see the pack slowly receding behind you. Heart racing, blood pumping you run for all you've got, maintaining the same breakneck pace until you reach your apartment making your way up the stairs as a cool-down.<br>
<br>
<<printThought $player "Whew, that was close! I guess it's good motivation but maybe I should find somewhere safer to work on my cardio?">>
<<else>>
but you can't maintain such a frantic pace for long and, as you start to slow, you glance back you find that the pack is steadily gaining.<br>
<br>
Your steps slow and it is not long before the pack is upon you, knocking you to the ground and pulling at your clothes<<if setup.getItemFromType("plug") != "" && !setup.getItemObjFromType('plug').hasOwnProperty('lockable')>>, the plug sliding out of your ass<</if>> as the alpha mounts you from behind.
<</if>>
<<case 'run'>>
You lead your canine friends on a merry chase but, as always, they eventually catch up to you and playfully knock you to the ground.<br>
<br>
Eagerly anticipating what is to come you pull down your pants<<if setup.getItemFromType("plug") != "" && !setup.getItemObjFromType('plug').tags.includes('hollow')>> and slide the plug out of your ass<</if>> to clear the way for the forthcoming dog cock.
<<case 'resigned'>>
Glancing back at the approaching dogs you give up. Better to bend over and submit to their lustful needs now. After all, the alternative is no different, you'll just be exhausted before they start to fuck you.<br>
<br>
Down on hands and knees you have just enough time to pull down your pants <<if setup.getItemFromType("plug") != "" && !setup.getItemObjFromType('plug').tags.includes('hollow')>> and slide the plug out of your ass<</if>> before they reach you, canine cocks hard and ready.
<<case 'glee'>>
Just the sight of your canine friends has you ready to bend over in the middle of the street but you manage to have just enough self-control to duck into a private alleyway before indulging your depraved perversion.<br>
<br>
Down on hands and knees you have just enough time to pull down your pants <<if setup.getItemFromType("plug") != "" && !setup.getItemObjFromType('plug').tags.includes('hollow')>> and slide the plug out of your ass<</if>> before they reach you. Your ass quivers and your mouth waters in anticipation of their hard and ready canine cocks.
<<default>>
ERROR unknown style: <<=$scene.style>>
<</switch>>
<br><br>
<<if !($scene.style == "flee" && setup.getTotalValue("stamina") > 15)>>
There in the alleyway the pack of dogs give it to you hard and deep. With their "assistance" you have a workout like no other as they fuck you like the
<<switch $scene.style>>
<<case 'flee'>>
exhausted
<<case 'run'>>
enthusiastic
<<case 'resigned'>>
broken
<<case 'glee'>>
gleeful
<</switch>> bitch that you are.<br>
<br>
<<switch $scene.style>>
<<case 'flee'>>
Breaths coming ragged as your sore ass is repeatedly raped you lay there and take it, too tired to do anything else until the lowliest member of the pack has had his way with you, leaving you lying in a pool of cum, drool and tears.<br>
<br>
Eventually finding the energy to stagger to your feet you <<if setup.getItemFromType("plug") != "" && !setup.getItemObjFromType('plug').tags.includes('hollow')>>fumble the plug back into your ass<</if>> and trudge home.<br>
<br>
<<printThought $player "Maybe I should find somewhere safer to work on my cardio.">>
<<case 'run'>>
<<if setup.getTotalValue("stamina") > 15>>
Despite taking them all at least once, and the alpha twice, you're still raring for more when they slink away, spent and exhausted.<br>
<br>
With a sigh you straighten your clothes<<if setup.getItemFromType("plug") != "" && !setup.getItemObjFromType('plug').tags.includes('hollow')>>, shove the plug back in your ass where it belongs<</if>> and run home, dog-cum sloshing inside of you the whole way.
<<else>>
As good as your cardio has become getting fucked by that many dogs in succession is a workout like no other. Exhausted, but satisfied after taking it hard and deep from the whole pack you walk home<<if setup.getItemFromType("plug") != "" && !setup.getItemObjFromType('plug').tags.includes('hollow')>>, the re-installed plug preventing any of their thick emission from leaking out your used ass<<else>> cum slowly leaking down your leg with each step.<</if>>
<</if>>
<br><br>
<<printThought $player "Mmmm, now THAT's what I call a workout...">>
<<case 'resigned'>>
Not having "run them out" a bit first the pack seems even more lustful, each dog fucking you at least once until you are lying broken in a slowly spreading pool of cum leaking out of your ass.
<<if setup.getTotalValue("stamina") > 15>>
Tired, but not exhausted you push yourself back to your feet<<if setup.getItemFromType("plug") != "" && !setup.getItemObjFromType('plug').tags.includes('hollow')>>, stuff the plug into your cum-slick, gaping hole<</if>> and walk home.
<<else>>
Somehow getting back up<<if setup.getItemFromType("plug") != "" && !setup.getItemObjFromType('plug').tags.includes('hollow')>> and fumbling the plug back into your gaping, used hole<</if>> you stagger home.
<</if>>
<br><br>
<<printThought $player "Maybe I should find somewhere... safer to work on my cardio.">>
<<case 'glee'>>
Like a bitch in heat, literally, you are soon taken to heaven, your entire world becoming one of canine cock as they take turns knotting deep in your ass or "warming up" in your mouth or hands.<br>
<br>
Through it all you joyfully indulge like a wanton slut, making sure that every member of the pack is drained, still eager for more when the last hound finally deflates and slides out of your rear, leaving you to <<if setup.getItemFromType("plug") != "" && !setup.getItemObjFromType('plug').tags.includes('hollow')>>re-install your the plug to prevent their thick emission from leaking out your used ass<<else>>stagger home, cum slowly leaking down your leg<</if>> with each step.<br>
<br>
<<printThought $player "Mmmm, now THAT's what I call a workout...">><br>
<br>
You lick your lips, your mouth filled with the
<<if setup.getTotalValue("cum") > 10>>
<<if setup.getTotalValue("cum") > 15>>wonderful<<else>>tasty<</if>>
<<else>>
<<if setup.getTotalValue("cum") > 5>>heady<<else>>bitter<</if>>
<</if>>
flavour of canine cum.
<</switch>>
<br><br>
<</if>>
[<<moveTo "room_foyer" "Home" 120>>]
</div>/*#
#desc: gym bimbofication class
#status: WRITTEN 0.7.0.0
#*/
<<if $roomchange == true>>
<<set $scene.skip_bimbo = false>>
<<set $scene.default_bimbo = false>>
/% this is to prevent speeding through one class' content in the same visit %/
<<if $scene.hasOwnProperty('bimbo') && $scene.bimbo>>
<<set $scene.skip_bimbo = true>>
<<else>>
<<set $scene.bimbo = true>>
<</if>>
<<switch $npc_fit_bimbo.stage>>
<<case 2>>
<<if setup.getTotalValue("stamina") < 10>>
<<set $scene.default_bimbo = true>>
<</if>>
<<case 3>>
<<if setup.getTotalValue("stamina") < 13>>
<<set $scene.default_bimbo = true>>
<</if>>
<<case 4>>
<<set $scene.default_bimbo = random(1,10) <=6>>
<<set $now to setup.advanceDate($player, $now, "minutes", 30)>>
<</switch>>
<<if $scene.default_bimbo>>
<<set $scene.exercise +=1>>
<<alterStatAllWorn 'sweaty' '["add",30]'>>
<<applyFatigue $player 20>>
<<applyExperience 'bimbofication' 7 'very' $EXPOSED>>
<<applyExperience 'stamina' 13 'unbelievable' $EXPOSED>>
<<applyExperience 'dexterity' 11 'almost' $EXPOSED>>
<<applyExperience 'strength' 5 'little' $EXPOSED>>
<<elseif !$scene.skip_bimbo && $npc_fit_bimbo.stage >= 4>>
<<applyExperience 'bimbofication' 7 'very' $EXPOSED>>
<<applyFatigue $player 20>>
<<set $scene.shoes = setup.getItemFromType('shoes')>>
<<addItem 'workout_heels'>>
<<swapItem $player $now 'workout_heels'>>
<<set $scene.class = random(1,3)>>
<<switch $scene.class>>
<<case 1>>
<<set $scene.exercise +=1>>
<<alterStatAllWorn 'sweaty' '["add",10]'>>
<<set $player.timebased.dirty = Math.min(100,$player.timebased.dirty+10)>>
<<set $scene.nimble_bimbo = setup.getTotalValue("dexterity") >= 6 && !setup.hasThreshold('dexterity', 'other', 'nimble_bimbo')>>
<<if $scene.nimble_bimbo>>
<<setThreshold 'dexterity' 'other' 'nimble_bimbo' true>>
<</if>>
<<applyExperience 'stamina' 8 'very' $EXPOSED>>
<<applyExperience 'dexterity' 11 'almost' $EXPOSED>>
<<applyExperience 'heels' 8 'very' $EXPOSED>>
<<case 2>>
<<set $scene.exercise +=1>>
<<alterStatAllWorn 'sweaty' '["add",20]'>>
<<set $player.timebased.dirty = Math.min(100,$player.timebased.dirty+20)>>
<<applyExperience 'stamina' 13 'unbelievable' $EXPOSED>>
<<applyExperience 'anal' 12 'normal' $EXPOSED>>
<<applyExperience 'oral' 12 'unbelievable' $EXPOSED>>
<<case 3>>
<<set $scene.exercise +=1>>
<<alterStatAllWorn 'sweaty' '["add",30]'>>
<<set $player.timebased.dirty = Math.min(100,$player.timebased.dirty+30)>>
<<applyExperience 'stamina' 12 'unbelievable' $EXPOSED>>
<<applyExperience 'anal' 12 'very' $EXPOSED>>
<</switch>>
<</if>>
<</if>>
<<set $player.location to "<<printShopName 'gym'>> Fitness Classroom">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/gym_bimbo.png">>
<div id="invframe" class="scrolltext">
<<if $scene.default_bimbo>>
You attend another bimbo fitness class, working up quite the sweat as you run through a full "fitness circuit" of sexy poses, flexibility-enhancing stretches and booty-enhancing squats.<br>
<br>
[<<moveTo "room_gym_main" "Do something else." 60>>]
<<elseif $scene.skip_bimbo>>
You try to attend another bimbo fitness workout but the room is empty, it looks like they aren't running any more classes today.<br>
<br>
[<<moveTo "room_gym_main" "Do something else." 60>>]
<<else>>
<<switch $npc_fit_bimbo.stage>>
<<case 1>>
You walk into one of the private classrooms in the back of the gym to find it occupied by over half a dozen drop-dead gorgeous women. Their attire can, at best, be referred to as "skimpy" (and mostly pink) all done up with perfect, slutty makeup, and not a one of them had breasts smaller than a double D.<br>
<br>
Spotting you from across the room a familiar blonde rushes over with a grin, scooping you up with a hug that has both of you about to pop out of your tops. "@@.npc_fit_bimbo;Like, you made it in, yay! So, yea, I promise you this is going to be, like, the BEST, most FUNctional workout class you've ever been to. Why don't you change into a pair of heels, we're about to get started!@@"<br>
<br>
You pause, suddenly realizing that every woman you can see is wearing a pair of steep pink heels, a rack of which is against one wall. Noticing your confusion your friend quickly clarifies.<br>
<br>
"@@.npc_fit_bimbo;Yea, like, they don't want us to wear them in the gym proper, it being bad for the floor and all, but it's, like, train how you work or whatever so of course we need to wear them for class!@@"<br>
<br>
She skips away leaving you to get "changed." <br>
<br>
[<<moveTo "event_gym_bimbo_1" "Change into a pair of pink high heels" 1800>>]<br>
[<<moveTo "room_gym_main" "This is weird and... maybe unsafe? Leave the class." 60>>]
<<case 2>>
Entering the private classroom where the "bimbo fitness" class meets you find the room filled with stationary bikes, with a twist, instead of a "normal" bike seat each one sports either one or a matching pair of dildos.<br>
<br>
Most of the class is already in position atop their bikes, slowly warming up with looks of obvious pleasure as they smile and wave at you in greeting.<br>
<br>
[<<moveTo "event_gym_bimbo_2" "Change into a pair of pink workout heels and mount a cycle." 60>>]<br>
[<<moveTo "room_gym_main" "Nope, I've got to draw a line somewhere, time to leave the class." 60>>]
<<case 3>>
You show up for another private "bimbo fitness" class. Looking around it seems like the other girls have changed into their heels and grabbed a thick suction cup dildo before spreading across the room.<br>
<br>
<<printThought $player "Huh, I wonder what we're going to do with that?">><br>
<br>
[<<moveTo "event_gym_bimbo_3" "Get a pair of heels and a fake cock, woo!" 900>>]<br>
[<<moveTo "room_gym_main" "I don't think this is really fitness anymore, time to leave." 60>>]
<<case 4>>
<<switch $scene.class>>
<<case 1>>
<<if $scene.nimble_bimbo>>
You attend another bimbo fitness class and something seems to just click. Your thoughts turn pure pink as you perfectly execute every move even better than the instructor, perfectly in control of your body as you pose, strut, writhe and generally show off.<br>
<br>
Though your mind is fuzzy at the end of the workout it is a good fuzzy, more sensitive to your own body and more connected to and aware of your every move.
<<else>>
You attend another bimbo fitness class, aerobically practicing all the important poses a sexy slut might need to assume in her primary goal of "making cocks hard." <br>
<br>
Your mind a bit fuzzy, as it always is after this sort of workout, you plan your next move.
<</if>>
<br><br>
[<<moveTo "room_gym_main" "Do something else." 60>>]
<<case 2>>
You attend another bimbo fitness class, "enjoying" a "hole body" workout as you train your whole body - throat and rear... and the rest of you culminating in sharing a large double dildo ass to ass with a "partner." <br>
<br>
As you are changing shoes after class your partner comes up to you with a request.<br>
<br>
[<<moveTo "event_gym_bimbo_blowjob_1" "Continue." 60 "<<swapItem $player $now $scene.shoes>>">>]
<<case 3>>
You attend a bimbo spin class, riding an exercise bike with a dildo thrusting in and out of your ass as you pedal and pump for all you're work.<br>
<br>
Your mind a bit fuzzy, as it always is after this sort of workout, you plan your next move.<br>
<br>
[<<moveTo "room_gym_main" "Do something else." 60>>]
<<default>>
ERROR: random bimbo fitness value out of bounds.
<</switch>>
<<default>>
ERROR; unexpected npc_fit_bimbo.stage <<=$npc_fit_bimbo.stage>>
<</switch>>
<</if>>
</div>/*#
#desc: first gym bimbofication class - high heel posing
#status: WRITTEN 0.7.0.0
#*/
<<if $roomchange == true>>
<<set $scene.exercise +=1>>
<<alterStatAllWorn 'sweaty' '["add",10]'>>
<<set $player.timebased.dirty = Math.min(100,$player.timebased.dirty+10)>>
<<set $scene.heeldelta = setup.getTotalValue("heels") - setup.getItemObj("workout_heels").heels.difficulty>>
<<set $scene.shoes = setup.getItemFromType('shoes')>>
<<addItem 'workout_heels'>>
<<swapItem $player $now 'workout_heels'>>
<<applyExperience 'stamina' 8 'very' $EXPOSED>>
<<applyExperience 'heels' 8 'very' $EXPOSED>>
<<applyExperience 'dexterity' 11 'almost' $EXPOSED>>
<<setThreshold 'bimbofication' 'gym_bimbofication' 'bimbo_class' true>>
<<applyExperience 'bimbofication' 7 'very' $EXPOSED>>
<<if $scene.heeldelta >= 0>>
<<setThreshold 'stamina' 'gym_stamina' 'bimbo_cardio_1' true>>
<<set $npc_fit_bimbo.stage = 2>>
<</if>>
<<set $player.timebased.horny += 20>>
<<applyFatigue $player 20>>
<</if>>
<<set $player.location to "<<printShopName 'gym'>> Fitness Classroom">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/gym_bimbo.png">>
<div id="invframe" class="scrolltext">
<<if $scene.heeldelta < -2>>
The heels are just too steep for you to manage. You wobble a bit and feel like you're going to snap an ankle, forced to put them back and duck out of the strange class before it has begun.<br>
<br>
<<printThought $player "Guess I need more practice in heels">><br>
<br>
[<<moveTo "room_gym_main" "Change to your previous shoes and do something else." 60 "<<swapItem $player $now $scene.shoes>>">>]
<<else>>
<<if $scene.heeldelta > 2>>
You are accustomed to far steeper heels, slipping into the snug "workout heels" and quickly getting into position with the rest of the class.
<<elseif $scene.heeldelta >= 0>>
The heels are right around your limit, walking would be fine and you hope your skills can keep up with whatever the class will involve.
<<else>>
You feel a bit unsteady in the steep heels, but they're quite securely attached to your feet and you think you can probably handle them for the length of a class. You carefully walk over to take your spot with the rest of the class.
<</if>>
<br><br>
A particularly perky blonde, who looks practically like a barbie doll come to life skips to the front of the class and begins instruction.<br>
<br>
"Alright, girls, let's work through our positions!" Some high-tempo techno/bubblegum pop starts playing as she leads you through an aerobic routine... of sorts.<br>
<br>
While you are soon working up a sweat the positions themselves are... well, they range from provocative to straight lewd. You start by practicing bending over - a basic stretch, in theory but you are encouraged to make a show of it, bending at the hips, sticking out your rear, then slowly rising before glancing over your shoulder and giving your ass a loud "smack." The smack seems particularly important as the instructor calls out encouragement for anyone who isn't making a properly loud slap.<br>
<br>
Next you're bending over again, legs spread this time as you "twerk it, work it, get the boys to jerk it!" <br>
<br>
From there it's a series of quasi-dance moves, the room full of sexy, writhing feminine flesh as you go through a sequence alternating leaning forward, pressing your breasts together and provocatively caressing your own rear.<br>
<br>
Finally it's down on the floor, where you are on shoulders and heels, legs spread, humping the air.<br>
<br>
<<if setup.getTotalValue("stamina") < 5>>
You're already breathing pretty heavy but the class launches straight into another repetition.
<<else>>
You're in good enough shape to have kept up without too much trouble as the class transitions into another repetition of the lewd sequence.
<</if>>
The instructor calls out encouragement to "really work it, girls!" As the musical accompaniment takes its own turn, a bimbo-riffic techno track built around the hook of "I exist to make cocks hard." <br>
<br>
Two more runs through the provocative routine has you feeling like a mindless slut, joining the other girls to shed your heels. There are hugs, kisses and a bit of mild groping as the other girls welcome you to the class before you eventually scatter and continue on your way.<br>
<br>
<<printThought $player "Well that was certainly an interesting take on fitness...">><br>
<br>
[<<moveTo "room_gym_main" "Do something else." 60 "<<swapItem $player $now $scene.shoes>>">>]
<</if>>
</div>/*#
#desc: gym bimbofication class - dildo bike intro
#status: WRITTEN 0.7.0.0
#*/
<<if $roomchange == true>>
<<set $scene.shoes = setup.getItemFromType('shoes')>>
<<swapItem $player $now 'workout_heels'>>
<<if setup.getItemFromType("plug") != "" && !setup.getItemObjFromType('plug').tags.includes('hollow')>>
<<applyExperience 'anal' 14 'unbelievable' $EXPOSED>>
<<else>>
<<applyExperience 'anal' 12 'unbelievable' $EXPOSED>>
<</if>>
<<set $player.timebased.horny += 10>>
<</if>>
<<set $player.location to "<<printShopName 'gym'>> Fitness Classroom">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/gym_bimbo.png">>
<div id="invframe" class="scrolltext">
<<if setup.getItemFromType("plug") != "">>
<<if setup.getItemObjFromType('plug').tags.includes('hollow')>>
Your <<=setup.getItemName(setup.getItemFromType("plug"))>> nicely hollow you leave it in place as a "workout enhancer" as you mount the bike, noticing that most of the other girls have instead removed plugs to hang from an intended hook on the side of their machines; a dizzying array of plugs seeming to match each personality - that is to say, big, bold and mostly pink.
<<else>>
You slide the <<=setup.getItemName(setup.getItemFromType("plug"))>> out of your rear and place it on a convenient hook on the side of the exercise bike, noticing that most of the other girls have done similar, a dizzying array of plugs seeming to match each personality - that is to say, big, bold and mostly pink.
<</if>>
<</if>>
<br><br>
<<if setup.getTotalValue("anal") >= 8>>
<<if setup.getTotalValue("anal") > 15>>
You suppress a moan as you slide onto the seat of the bike, the entire length of the cock disappearing into your ass.
<<if setup.getItemObjFromType('plug').tags.includes('hollow')>>
The added girth provided by it stretching your hollow plug is just the upgrade to eye-popping fullness that you love.
<<else>>
It may not be quite as big as you prefer but you love it all the same.
<</if>>
<<else>>
The dildo coming pre-lubed it's not a problem for you to slide down until it is nicely seated up your ass.
<</if>>
<br><br>
[<<moveTo "event_gym_bimbo_2_1" "Start class." 1740>>]
<<else>>
<<if setup.getTotalValue("anal") > 5>>
You select one of the smaller dildo bikes but it's still a bit of a struggle, it is only when the instructor walks by and "helpfully" pulls you down that it finally slips fully into place and you find yourself sitting on the seat, feeling VERY deeply full.<br>
<br>
[<<moveTo "event_gym_bimbo_2_1" "Start class." 1740>>]
<<else>>
You select one of the smaller dildo bikes but even that isn't enough, you can't get more than a couple inches into your tight, untrained hole and are forced to give up and leave the class.<br>
<br>
[<<moveTo "room_gym_main" "Do something else." 60 "<<swapItem $player $now $scene.shoes>>">>]
<</if>>
<</if>>
</div>/*#
#desc: gym bimbofication class - dildo bike class
#status: WRITTEN 0.7.0.0
#*/
<<if $roomchange == true>>
<<set $scene.exercise +=1>>
<<alterStatAllWorn 'sweaty' '["add",30]'>>
<<set $player.timebased.dirty = Math.min(100,$player.timebased.dirty+30)>>
<<set $npc_fit_bimbo.stage = 3>>
<<applyExperience 'bimbofication' 12 'terrible' $EXPOSED>>
<<applyExperience 'stamina' 13 'unbelievable' $EXPOSED>>
<<applyExperience 'anal' 12 'unbelievable' $EXPOSED>>
<<set $player.timebased.horny += 25>>
<<applyFatigue $player 30>>
<</if>>
<<set $player.location to "<<printShopName 'gym'>> Fitness Classroom">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/gym_bimbo.png">>
<div id="invframe" class="scrolltext">
The class starts with the ever-chipper instructor mounting the bike in the front, gasping as the twin dildos slide into her before starting the music and pedaling away.<br>
<br>
Listening to a playlist themed around an even more energetic remix of the classic "Work Bitch" you pedal and pump, the dildo shifting in and out of your ass as you "ride" along with the rest of the class, gasps and moans and what you swear is at least a couple of orgasms bouncing around the small room as you pedal away for a dozen kilometers.<br>
<br>
The music slowing down you finish off with a slow cooldown kilometer as it feels like the dildo is writhing against your sensitised prostate. A bit weak in the knees you finally dismount, smiling at your fellow bimbos, sexual energy pinging about as you change out of your workout heels<<if setup.getItemFromType("plug") != "" && !setup.getItemObjFromType('plug').tags.includes('hollow')>> and re-seat the <<=setup.getItemName(setup.getItemFromType("plug"))>> in your well-used rear hole<</if>>.<br>
<br>
[<<moveTo "room_gym_main" "Do something else." 60 "<<swapItem $player $now $scene.shoes>>">>]
</div>/*#
#desc: gym bimbofication class - hole body fitness
#status: WRITTEN 0.7.0.0
#*/
<<if $roomchange == true>>
<<set $scene.exercise +=1>>
<<alterStatAllWorn 'sweaty' '["add",30]'>>
<<set $player.timebased.dirty = Math.min(100,$player.timebased.dirty+30)>>
<<set $scene.shoes = setup.getItemFromType('shoes')>>
<<addItem 'workout_heels'>>
<<swapItem $player $now 'workout_heels'>>
<<setThreshold 'stamina' 'gym_stamina' 'bimbo_cardio_2' true>>
<<applyExperience 'bimbofication' 12 'terrible' $EXPOSED>>
<<if setup.getTotalValue("oral") >= 8>>
<<applyExperience 'anal' 12 'terrible' $EXPOSED>>
<<setThreshold 'anal' 'gym' 'gym_bimbo_anal' true>>
<</if>>
<<applyExperience 'oral' 12 'terrible' $EXPOSED>>
<<setThreshold 'oral' 'gym' 'gym_bimbo_oral' true>>
<<applyExperience 'stamina' 12 'unbelievable' $EXPOSED>>
<<set $player.timebased.horny += 20>>
<<applyFatigue $player 20>>
<</if>>
<<set $player.location to "<<printShopName 'gym'>> Fitness Classroom">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/gym_bimbo.png">>
<div id="invframe" class="scrolltext">
Getting on your knees you follow along with the rest of the class as the bubbly instructor has you position your dildos on the floor in front of you. Shuffling back she demonstrates the exercise at hand, doing a push-up that has the dildo disappearing into her mouth until her chin touches the balls and her nose touches the ground.<br>
<br>
"Alright girls, your turn!" <br>
<br>
<<if setup.getTotalValue("oral") >= 8>>
<<if setup.getTotalValue("oral") > 15>>
Although largish by human standards such a dildo as this is nothing for your expert throat as you work to see how fast you can dive down and then slowly push back up, relishing the hard throat-fuck.
<<else>>
The dildo is good sized, but within your skill set and it only takes you a couple tries to relax your throat and take it down for a full, proper, rep.
<</if>>
<br><br>
"All the way down, all the way up, that's the way to be a slut!" The instructor calls out in encouragement as you give your floor-mounted friend an enthusiastic, sloppy blowjob.<br>
<br>
Just as your arms start to feel rubbery and you're afraid of accidentally impaling yourself it's time to move on. With the dildo still on the floor the instructor stands up and gives a little spin, lowering down onto the cock until it is sliding into her ass and she is doing deep, partial squats bouncing up and down.<br>
<br>
<<if setup.getTotalValue("anal") >= 8>>
<<if setup.getTotalValue("anal") > 15>>
This size of dildo is practically trivial for an ass as trained as yours but you are never one to turn aside the opportunity for more "practice" as you squat deep, moving slow and smooth.
<<else>>
You let out a slow breath as you lower yourself onto the saliva-slick dildo, your experienced hole spreading obediently for its fun new occupant.
<</if>>
<br><br>
"All the way down, all the way up, that's the way to be a slut!" The instructor calls out in encouragement as you squat-fuck your dildo. This time you and the rest of the class join in in repeating her words, the act making you energised and aroused.<br>
<br>
Glancing around you can't help but feel jealous of the women with holes allowing them to take a pair of dildos, though you are heartened to see a couple other cute <<if $fetish.sissy>>sissies<<else>>girls<</if>>, panties bulging as they bounce up and down wearing the same brainlessly fucked expression that you know you have.<br>
<br>
Back on your feet once again the instructor orders you to break into pairs.<br>
<br>
[<<moveTo "event_gym_bimbo_3_1" "Find a partner." 900>>]<br>
[<<moveTo "room_gym_main" "Cut out early to do something else." 60 "<<swapItem $player $now $scene.shoes>>">>]
<<else>>
<<if setup.getTotalValue("anal") > 5>>
The dildo is just too big for your <<if $fetish.sissy>>sissy <<else>>girl-<</if>>hole. You can barely spread enough to take the tip, but going "all the way down" is just out of the question.<br>
<br>
Your ass raw and gaping you don't think you can go any further, changing out of your heels and staggering out of the room as the class moves on to the next exercise.
<<else>>
The dildo is too big, slipping to one side or the other rather than pushing into your hole, finally springing off into the distance when you really try to use your weight.<br>
<br>
Embarrassed by your failure you decide that's it for today.
<</if>>
<br><br>
[<<moveTo "room_gym_main" "Cut out early to do something else." 60 "<<swapItem $player $now $scene.shoes>>">>]
<</if>>
<<else>>
<<if setup.getTotalValue("oral") > 5>>
You do your best but the dildo is just beyond your skill as you are unable to make it much more than halfway down without coughing and gagging.
<<else>>
You've never managed to deepthroat something, much less something this large as you end up doing mere quarter reps kissing the cock rather than taking it deep like the other participants.
<</if>>
<br><br>
Even the instructor coming past to "help" by pushing your head down with a sexy pink stiletto heel isn't enough for you to manage a "proper" rep and, gasping and drooling you are forced to cut out of class early.<br>
<br>
[<<moveTo "room_gym_main" "Cut out early to do something else." 60 "<<swapItem $player $now $scene.shoes>>">>]
<</if>>
</div>/*#
#desc: gym bimbo class, double dildo finale
#status: WRITTEN 0.7.0.0
#*/
<<if $roomchange == true>>
<<set $npc_fit_bimbo.stage = 4>>
<<applyExperience 'bimbofication' 12 'terrible' $EXPOSED>>
<<applyExperience 'anal' 12 'terrible' $EXPOSED>>
<<applyFatigue $player 10>>
<<set _x = $shopStatus['gym'].unlocked_inventory.pushUnique('bimbo')>>
<<setThreshold 'bimbofication' 'gym_bimbofication' 'double_dildo' true>>
<</if>>
<<set $player.location to "<<printShopName 'gym'>> Fitness Classroom">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/gym_bimbo.png">>
<div id="invframe" class="scrolltext">
You meet the gaze of the girl who first invited you to join the class and she smiles and skips over to you, the two of you quickly exchanging greetings and hugs as the instructor glides past, passing out a long double-ended dildo to each pair.<br>
<br>
Grabbing the "odd woman out" for a demo the instructor shows how to share the dildo with your partner, each girl taking half of its length into her ass. Once positioned the instructor shows the technique at hand - how one girl is to clench tight so her partner can lean forward, then back, fucking herself on the dildo before returning the favour.<br>
<br>
The instructor's partner is obviously experienced as they soon speed up their rhythm, the dildo remaining almost motionless as the two girls slide back and forth, ass-cheeks slapping and moans aplenty as the instructor calls out to "continue at your own pace." <br>
<br>
Smiling at your partner the two of you quickly get down onto your hands and knees, reaching back with fingers intertwined as you position one end of the dildo at a time and then start "working." <br>
<br>
Partway through the "workout" your partner pulls back, seemingly annoyed that their top is chafing or something they casually strip it off to reveal a pink sports bra with the word SLUT across the front.<br>
<br>
Noticing your eyes tracing across the word on her chest she gives a bounce and a smile.<br>
<br>
"You like? They sell them at the gym store you just sometimes have to hunt around, I guess they don't want the normies accidentally stumbling into something this hawt. Also, it's like the most supportive bra I've found, which, well, is a consideration!" You nod in time to her mammoth mammaries bouncing slightly.<br>
<br>
"Alright, back to work!" She says with a grin before getting back on all fours. You make a mental note before she crams her end of the dildo into her ass and slams back into you.<br>
<br>
Things are definitely trickier than they look and it takes a bit of practice before you even manage a single clean rep between the two of you, but eventually you're motoring along gasping and panting and sliding back and forth on your shared dildo until the instructor finally calls time.<br>
<br>
"Well!" The instructor states, half a dildo still hanging from her ass like a tail. "Looks like we're out of time! Good job everyone and remember to get out there and use these skills! You can do as much work as you want in training but in the end it's all about that real-world experience." <br>
<br>
[<<moveTo "room_gym_main" "Head back to the gym." 60 "<<swapItem $player $now $scene.shoes>>">>]
</div>/*#
#desc: after gym bimbofication a student wants to practice with your cock
#status: WRITTEN 0.7.0.0
#*/
<<if $roomchange == true>>
<<set $scene.cage = setup.getItemFromType("cage")>>
<<if $scene.cage != "">>
<<set $scene.keyId = setup.getItemObj($scene.cage).lockable[1]>>
<<set $scene.haskey = setup.checkItemInInventory($scene.keyId)>>
<</if>>
<</if>>
<<set $player.location to "<<printShopName 'gym'>> Fitness Classroom">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/gym_bimbo.png">>
<div id="invframe" class="scrolltext">
As you're packing up your partner pulls you aside.<br>
<br>
<<if setup.getItemFromType("cage") == "">>
"@@.npc_fit_bimbo;So, like, I couldn't help but notice your sexy bulge, especially when your testicles swung back and slapped into me... mmm!@@"<br>
<br>
She gets all misty-eyed as her mind seems to wander.<br>
<br>
"@@.npc_fit_bimbo;Aaaanyway, I was wondering if you could help me out with a bit of "real-world" training?@@"
<<else>>
<<if setup.isCage()>>
"@@.npc_fit_bimbo;So, I couldn't help but notice that sexy creature you've got locked up under there... I don't suppose you have the key? I'd, like, love to get in some real world practice with it...@@"
<<else>>
"@@.npc_fit_bimbo;So, like, your chastity belt is sleek as hell but... I was wondering if you might have something special underneath?@@"
<</if>>
<</if>>
<br><br>
"@@.npc_fit_bimbo;I've, like, been practicing at home to be a proper mouth fuck-hole but I'm still struggling a bit and, well, it'd be so embarrassing to find a sexy cock at the bar and then like, find out my throat was sub-par! Having a fellow bimbo to practice with would really take the pressure off.@@"<br>
<br>
<<if setup.getItemFromType("cage") == "">>
[<<moveTo "event_gym_bimbo_blowjob_2" "Say sure, you're free to help." 300>>]
<<elseif setup.getItemFromType("cage") != "" && $scene.haskey>>
<<printThought $player "Hmm, I'm locked up like a good <<if $fetish.sissy>>sissy<<else>>girl<</if>>, but I do have the key with me...">><br>
<br>
[<<moveTo "event_gym_bimbo_blowjob_2" "Say sure, you can free things up to help." 300>>]
<<else>>
[@@.link_locked;Locked and chaste as you are you are unable to assist her.@@]<br>
<</if>>
[<<moveTo "room_gym_main" "Decline her offer and do something else." 60>>]
</div>/*#
#desc: after gym bimbofication fellow student sucks your cock
#status: WRITTEN 0.7.0.0
#*/
<<if $roomchange == true>>
<<set $player.timebased.horny = 0>>
<<set $player.timebased.without_orgasm = 0>>
<<if $scene.cage != "">>
<<removeItem $player $now $scene.cage true>>
<</if>>
<<if $scene.cage == "">>
<<applyExperience 'cum' 10 'very' $SEEN_STRANGER>>
<<else>>
<<applyExperience 'cum' 4 'insignificant' $SEEN_STRANGER>>
<</if>>
<</if>>
<<set $player.location to "<<printShopName 'gym'>> Fitness Classroom">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/gym_bimbo.png">>
<div id="invframe" class="scrolltext">
<<if setup.getItemFromType("cage") == "">>
You don't exactly need much encouragement to rise to full mast as she frees your <<getWordMyPenis $player>> from the "prison" of your clothes licking her lips in anticipation before running her tongue experimentally up the length of your shaft to bring it to full hardness.
<<else>>
You pull out your key only for her eyes to light up as she asks if she can do it?<br>
<br>
You hand it over and she grins, sliding to her knees with a shimmy, showering your <<getWordMyPenis $player>> with kisses before sliding the key sensuously into place.<br>
<br>
She lets out a soft gasp as the <<if setup.isCage()>>cage<<else>>belt<</if>> falls away, giving your swelling shaft an experimental lick to bring it to full hardness.
<</if>>
<br><br>
<<if $player.body.penissize[0] > 2>>
<<if $player.body.penissize[0] >= 6>>
"@@.npc_fit_bimbo;Oh my! I saw you were big but this... I don't even know if I can take something that magnificent... but I can't wait to try!@@"
<<elseif $player.body.penissize[0] == 5>>
"@@.npc_fit_bimbo;Oh boy! I thought you were big and this... this is exactly what I've been training for!@@"
<<elseif $player.body.penissize[0] == 4>>
"@@.npc_fit_bimbo;Mmm, a nice jumbo cock, perfect for practicing!@@"
<<elseif $player.body.penissize[0] == 3>>
"@@.npc_fit_bimbo;Tasty, above average, but not so big that I'll be struggling not to gag!@@"<br>
<br>
<<printThought $player "Wait, above average? But I thought...">><br>
<br>
Your confusion and questioning of prior decisions is soon whisked away by the distraction of her setting to work.
<<else>>
ERROR: unexpected penis size: <<=$player.body.penissize[0]>>
<</if>>
<br><br>
With both hands <<if $player.body.penissize[0] >= 5>>barely <</if>>wrapped around the base of your shaft she enthusiastically dives onto your cock. Closing her eyes in concentration she struggles to throat you, gagging and drooling and coughing as she bobs up and down, gasping occasionally as she does what she can to lick and suck and stroke every part of you.
<<elseif $player.body.penissize[0] == 2>>
"@@.npc_fit_bimbo;Mmmm, so beautiful, and just about average - this is perfect for me to practice on to be ready for most guys, and appropriately-equipped gals! Mmm, I just can't choose! Big, manly cock or sexy sumptuous lady lances! They're all so wonderful!@@"<br>
<br>
Humming in pleasure she wraps her hand around the base of your shaft and starts bobbing up and down. Her technique is serviceable, if not perfect and you try to give her some tips on how to react to her partner instead of just thrusting down her throat like she would with her training dildo.
<<else>>
"@@.npc_fit_bimbo;Aww, it's so cute! I knew you were small but this is just adorable! Still, it's good practice, dicksucking isn't just about deepthroating big, juicy cocks, the little cute ones need love too!@@"<br>
<br>
<<if $player.body.penissize[0] == 1>>
Wrapping her lips around your small penis she makes a tube from her tongue, sliding it up and down your shaft as she tenderly sucks.
<<elseif $player.body.penissize[0] == 0>>
Your tiny peen is more a clit than a cock at this point but she licks and sucks and flicks it with enthusiasm until you're a mess of <<if $fetish.sissy>>sissy<<else>>girly<</if>> moans.
<<else>>
ERROR: unexpected penis size: <<=$player.body.penissize[0]>>
<</if>>
<</if>>
<br><br>
She eases off when you're about to cum, insisting that she needs "more training time" and slowing her pace to glacial levels before finally entering a frenzy to finish you off.<br>
<br>
<<if $scene.cage != "">>
Her lips remain wrapped around your member, licking you tenderly as you soften in her mouth, giving you a nice complete tongue bath as she swallows every drop before slowly separating with a content smile on her face.<br>
<br>
"@@.npc_fit_bimbo;Mmm, I can see why you keep such a prize locked and safe, the taste... and that mouth feel!@@" Closing her eyes in reminiscence she bites her lip and shudders slightly. Opening her eyes a few seconds later she blinks at you and grins wider "@@.npc_fit_bimbo;speaking of, let me take care of that for you.@@"<br>
<br>
Very gently she puts you back in your <<if setup.isCage()>>cage<<else>>chastity belt<</if>>, sealing it closed around your tender, sensitive member with a click before withdrawing the key and placing a soft, unfelt kiss on the hard exterior.<br>
<br>
Key in hand she stares at it for a moment, turning it over in her fingers. "@@.npc_fit_bimbo;You know, it's tempting to hold onto this... I mean, the thought of having you all to myself...@@" She shudder, "@@.npc_fit_bimbo;fuck, I can't believe how hot the idea of chastity makes me... the idea of such a prize securely contained, then taken out to be ravished and drained...@@"<br>
<br>
Quickly she extends her arm "@@.npc_fit_bimbo;here, take it back, before I abuse your trust.@@"<br>
<br>
The key feel surprisingly weighty in your fingers as you take it from her. With a final longing glance at your <<getWordMyPenis $player>> she rises to her feet.<br>
<br>
"@@.npc_fit_bimbo;Thanks again for the help, I'll see you around.@@" Planting a faintly cum-scented kiss on your cheek she finally darts away leaving you alone in the empty room.
<<else>>
Licking her lips of your spilt seed she grins and then rises to her feet to share a cummy kiss with you.<br>
<br>
"@@.npc_fit_bimbo;Mmm, thanks for the help! It seems like I still have a lot to learn, good thing practice is so much delicious fun!@@"<br>
<br>
She skips away as you take a deep breath to recover from the one-two combination of class and blowjob before going on your way.
<</if>>
<br><br>
<<if $scene.cage == "">>
[<<moveTo "room_gym_main" "Do something else." 120>>]
<<else>>
[<<moveTo "room_gym_main" "Do something else." 600 '<<wearItem $player $now $scene.cage true>><<manipulateItem $player $now $scene.cage "lock" true>>'>>]
<</if>>
</div>/*#
#desc: gym karate class
#status: WRITTEN 0.7.0.0
#*/
<<if $roomchange == true>>
/% admin does karate M/W after work unless age of confusion %/
<<set $scene.admin_there = $npc_admin.flags.evil < 0 && !$npc_admin.flags.ageofconfusion && ($now.getUTCDay()==0 || $now.getUTCDay()==2)>>
<<set _classStart = setup.setNextDate($now, 0, 19, 0)>>
<<set _tmpSeconds = setup.secondstoDate($now,_classStart)>>
<<set $now = setup.advanceDate($player, $now, 'seconds', _tmpSeconds)>>
<<set $scene.bjj_first = setup.getTotalValue("martial_arts") < 5 && setup.hasThreshold('martial_arts', 'bjj', 'bjj_first')>>
<<set $scene.bjj_second = setup.getTotalValue("martial_arts") >= 5 && setup.getTotalValue("martial_arts") < 10 && setup.hasThreshold('martial_arts', 'karate', 'karate_first')>>
<<if !$scene.bjj_first && !$scene.bjj_second>>
<<set $npc_martial_arts.profile = true>>
<<if setup.getItemFromType('dress') != 'pink_gi'>>
<<useClothSetPush 'martialartsclass'>>
<<removeEverythingButUnderwear $player $now>>
<<addItem 'pink_gi'>>
<<wearItem $player $now 'pink_gi' true>>
<<include martialArtsBelt>>
<</if>>
<<if $scene.admin_there>>
<<set $sceneVisibility = $SEEN_FRIEND>>
<<else>>
<<set $sceneVisibility = $SEEN_STRANGER>>
<</if>>
<<if $scene.admin_there && $npc_admin.flags.martial_arts_level < 2>>
<<set $npc_admin.flags.martial_arts_level = 2>>
<</if>>
<</if>>
<</if>>
<<set $player.location to "<<printShopName 'gym'>> Dojo">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/gym_karate.png">>
<div id="invframe" class="scrolltext">
<<if setup.getTotalValue("martial_arts") == 10 && Math.round($player.timebased.fatigue) <= 50 && !setup.hasThreshold('martial_arts', 'martial_arts', 'mma')>>
You show up for class only to face a surprise - called to the front by the instructor she announces that you're up for promotion, motioning you to a portioned-off corner of the mat where the upper belts are already queuing up.<br>
<br>
"@@.npc_martial_arts;So keep an eye out on <<=$player.first_name>> - I want as many of you to have a round as possible in the shark tank.@@"<br>
<br>
You gulp as you walk over to the designated area and turn towards your first opponent.
<<if $npc_admin.flags.evil==0>>
Your friend <<=setup.getNpcName('npc_admin', 'first')>> grins and extends a large, meaty hand.
<<else>>
You recognise the man as a frequent sparring partner of <<=setup.getNpcName('npc_admin', 'first')>> well, back when he still came to class. You try to clear your mind, getting distracted when you're about to face off with a guy almost as big and strong as <<=setup.getNpcName('npc_admin', 'first')>> would not be a good idea.
<</if>>
<br><br>
[<<moveTo "event_martial_arts_promotion_1" "Slap, bump, bow and get to it." 300>>]
<<elseif $scene.bjj_first>>
You try to drop in for a karate class but <<=setup.getNpcName('npc_martial_arts', 'formal')>> pulls you aside.<br>
<br>
"@@.npc_martial_arts;Hey, first off: LOVE the enthusiasm, but with you just starting out picking up a second discipline is probably just going to lead to confusion. Spend a bit more time working on your groundwork and then you can circle back and join the stand-up class.@@"<br>
<br>
[<<moveTo "room_gym_main" "Do something else." 60>>]
<<elseif $scene.bjj_second>>
You try to drop in for a karate class but <<=setup.getNpcName('npc_martial_arts', 'formal')>> pulls you aside.<br>
<br>
"@@.npc_martial_arts;Hey, sorry, but I think you should focus on nailing the basics of BJJ before you resume cross-training. Master those fundamentals and then you can work on integrating stand-up with your ground game.@@"<br>
<br>
[<<moveTo "room_gym_main" "Do something else." 60>>]
<<else>>
Showing up for the karate class you take off your shoes and change into a gi.<br>
<br>
<<if $gym.classes.karate.level == 0>>
<<printThought $player "Why is it the only one they have that's my size is pink?">>
<<else>>
<<if setup.getTotalValue("feminization") > 13>>
<<printThought $player "Pink again?, Yay!">>
<<else>>
<<printThought $player "Pink, again?">>
<</if>>
<</if>>
<br><br>
<<if $scene.admin_there>>
<<=setup.getNpcName('npc_admin', 'first')>> greets you with a smile, welcoming you to the class<<if $gym.classes.bjj.level == 0>> and thanking you for deciding to join him. "@@.npc_admin;You're gonna love it, there's just something about landing a solid kick that's just, mmm, ain't nothing else like it.@@"<<else>>.<</if>><br>
<br>
<<switch $gym.classes.karate.level>>
<<case 0>>
Formally calling the class to order <<=setup.getNpcName('npc_martial_arts', 'formal')>>, the dangerous-looking female instructor, smiles at you in greeting and pairs you up with <<=setup.getNpcName('npc_admin', 'first')>> to show you the ropes.<br>
<br>
[<<moveTo "event_gym_class_karate_1" "Continue." 2700>>]
<<case 1>>
"@@.npc_admin;Welcome back, <<=$npc_admin.call_player>>! Made it past the first class so you're already doing better than that time you tried back in college!@@" <<=setup.getNpcName('npc_admin', 'first')>> states with a grin! "@@.npc_admin;I'll tell you I felt so guilty about what happened that first time, I hope things keep going better this time.@@"<br>
<br>
You nod and say you do too, then it's time for the two of you to get lined up for the start of class proper.<br>
<br>
[<<moveTo "event_gym_class_karate_2" "Continue." 2700>>]
<<case 2>>
You fall in for another class, taking your place down at the noob end as you note <<=setup.getNpcName('npc_admin', 'first')>> is standing far to the right with the other black belts.<br>
<br>
[<<moveTo "event_gym_class_karate_3" "Start class." 2700>>]
<<case 3>>
No longer down with the white belts you stand in the middle of the room at the start of the colored belts. <<=setup.getNpcName('npc_admin', 'first')>> remains far to your right up with the other black belts.<br>
<br>
[<<moveTo "event_gym_class_karate_3" "Start class." 2700>>]
<<default>>
ERROR unknown gym.classes.karate.level <<=$gym.classes.karate.level>> with admin
<</switch>>
<<else>>
<<switch $gym.classes.karate.level>>
<<case 0>>
<<=setup.getNpcName('npc_martial_arts', 'formal')>> the dangerous-looking female instructor smiles at you in greeting, starting the class on drilling before taking you aside for a private introduction.<br>
<br>
[<<moveTo "event_gym_class_karate_1" "Continue." 2700>>]
<<case 1>>
<<=setup.getNpcName('npc_martial_arts', 'formal')>> the dangerous-looking female instructor smiles at you in greeting.<br>
<br>
She congratulates you on coming back for a second class, instructing you to line up with the main class for technique demonstration before hand-picking you a female partner close to your size for drilling.<br>
<br>
[<<moveTo "event_gym_class_karate_2" "Continue." 2700>>]
<<case 2>>
You fall in for another class, taking your place down with the other noobs.<br>
<br>
[<<moveTo "event_gym_class_karate_3" "Start class." 2700>>]
<<case 3>>
No longer down with the white belts you stand in the middle of the room at the start of the colored belts and wait for class to begin.<br>
<br>
[<<moveTo "event_gym_class_karate_3" "Start class." 2700>>]
<<default>>
ERROR unknown gym.classes.karate.level <<=$gym.classes.karate.level>>
<</switch>>
<</if>>
<</if>>
</div>/*#
#desc: gym karate first class
#status: WRITTEN 0.7.0.0
#*/
<<if $roomchange == true>>
<<set $gym.classes.karate.level = 1>>
<<set $scene.exercise +=1>>
<<alterStatAllWorn 'sweaty' '["add",20]'>>
<<set $player.timebased.dirty = Math.min(100,$player.timebased.dirty+20)>>
<<applyExperience 'martial_arts' 5 'normal' $EXPOSED>>
<<if !setup.hasThreshold('martial_arts', 'bjj', 'bjj_first')>>
<<setThreshold 'martial_arts' 'karate' 'karate_first' true>>
<<else>>
<<setThreshold 'martial_arts' 'karate' 'karate_second' true>>
<</if>>
<<applyExperience 'martial_arts' 5 'normal' $EXPOSED>>
<<applyExperience 'stamina' 7 'very' $EXPOSED>>
<<applyExperience 'dexterity' 7 'very' $EXPOSED>>
<<applyFatigue $player 20>>
<</if>>
<<set $player.location to "<<printShopName 'gym'>> Dojo">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/gym_karate.png">>
<div id="invframe" class="scrolltext">
<<if $scene.admin_there>>
You can't help flashing back to the last time you tagged along with <<=setup.getNpcName('npc_admin', 'first')>> to one of his karate classes. This time goes much smoother - he's still as tall, strong and disturbingly quick as you remember but he better manages to match your intensity and as a result there is not a single instance of you flying through a wall.<br>
<br>
Only partially following along with the main class he teaches you the fundamentals of stance, movement and some basic strikes.
<<else>>
<<=setup.getNpcName('npc_martial_arts', 'formal')>> runs you through the fundamentals of stance, movement and a basic overview of high percentage kicks and punches. You find her a very precise and skilled instructor as she seems to instantly know when you missed a detail as well as which particular version of a movement would feel most natural for you to perform.
<</if>>
<br><br>
Your mind is a bit overflowing with knowledge when the end of the technique portion of class comes along. You sit back with <<if $scene.admin_there>><<=setup.getNpcName('npc_admin', 'first')>><<else>><<=setup.getNpcName('npc_martial_arts', 'formal')>><</if>> to watch the other students break into pairs for contact sparring, getting almost a play-by-play of some of the better match-ups.<br>
<br>
[<<moveTo "room_gym_main" "Finish class and change back into workout clothes." 60 "<<useClothSetPop 'martialartsclass' $player $now>><<removeItem $player $now 'pink_gi'>><<removeItem $player $now $scene.belt>><<deleteItem $player $now 'pink_gi'>><<deleteItem $player $now $scene.belt>>">>]
</div>/*#
#desc: gym karate second class
#status: WRITTEN 0.7.0.0
#*/
<<if $roomchange == true>>
<<set $gym.classes.karate.level = 2>>
<<set $scene.exercise +=1>>
<<alterStatAllWorn 'sweaty' '["add",20]'>>
<<set $player.timebased.dirty = Math.min(100,$player.timebased.dirty+20)>>
<<applyExperience 'martial_arts' 5 'very' $EXPOSED>>
<<applyExperience 'stamina' 7 'very' $EXPOSED>>
<<applyExperience 'dexterity' 7 'very' $EXPOSED>>
<<applyFatigue $player 20>>
<</if>>
<<set $player.location to "<<printShopName 'gym'>> Dojo">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/gym_karate.png">>
<div id="invframe" class="scrolltext">
In the main class now you try to follow along as you get into rows to practice the technique of the day, then pair off to practice what you've learned with a partner.<br>
<br>
<<if $scene.admin_there>>
<<=setup.getNpcName('npc_martial_arts', 'formal')>>, the instructor, directs you away from your friend, instead pairing you up with a woman who is closer to your size.
<<else>>
<<=setup.getNpcName('npc_martial_arts', 'formal')>> pairs you up with a woman close to your size.
<</if>>
<br><br>
Your partner is definitely a lot better than you are, but she's friendly and helpful, pointing out some smaller details that you missed in the main demo even as she more or less no-sells everything you throw at her.<br>
<br>
Flipping roles you would swear you're being kicked by an ox, the wind getting blown out of you by her kicks even as you'd swear she's pulling them.<br>
<br>
<<if setup.getTotalValue("stamina") < 10 || setup.getTotalValue("strength") < 10>>
You lack the combination of strength and stamina to effectively last through the class, by the end you're barely vertical, your entire body sore.<br>
<br>
"@@.npc_martial_arts;I admire your gumption, but you might want to work on your basic fitness foundations if you want to see real progress.@@"
<<else>>
You tough out class but opt to sit out sparring, standing on the side and watching as the other students set to work beating the crap out of each other.
<</if>>
<br><br>
[<<moveTo "room_gym_main" "Finish class and change back into workout clothes." 60 "<<useClothSetPop 'martialartsclass' $player $now>><<removeItem $player $now 'pink_gi'>><<removeItem $player $now $scene.belt>><<deleteItem $player $now 'pink_gi'>><<deleteItem $player $now $scene.belt>>">>]
</div>/*#
#desc: gym karate nth class
#status: WRITTEN 0.7.0.0
#*/
<<if $roomchange == true>>
<<set $scene.exercise +=1>>
<<alterStatAllWorn 'sweaty' '["add",20]'>>
<<set $player.timebased.dirty = Math.min(100,$player.timebased.dirty+20)>>
<<applyExperience 'martial_arts' 10 'terrible' $EXPOSED>>
<<applyExperience 'stamina' 7 'terrible' $EXPOSED>>
<<applyExperience 'dexterity' 7 'terrible' $EXPOSED>>
<<applyFatigue $player 20>>
<<if setup.getItemFromType("panties") != "athletic_protection">>
<<set _x = $shopStatus['gym'].unlocked_inventory.pushUnique('martial_arts')>>
<</if>>
<</if>>
<<set $player.location to "<<printShopName 'gym'>> Dojo">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/gym_karate.png">>
<div id="invframe" class="scrolltext">
The class starts out with a quick warm-up and then on to technique drilling and then live, full-contact sparring.<br>
<br>
<<if setup.getTotalValue("stamina") > 10>>
<<if setup.getTotalValue("stamina") > 15>>
You have a nigh endless gas-tank, able to focus all of your attention on repeatedly drilling the move of the day without ever tiring in the slightest.
<<else>>
While you can't be reckless with your energy you have plenty of stamina to make it through class without difficulty.
<</if>>
<<else>>
<<if setup.getTotalValue("stamina") > 5>>
The warm-up alone would be a workout and you barely learn anything in the class proper, focused just on surviving to the end.
<<else>>
You're puffing and wheezing before warm-up is even finished, barely able to focus enough on the remainder of the class as you struggle just to breath.
<</if>>
<</if>>
<br><br>
<<if setup.getItemFromType("panties") != "athletic_protection">>
You try to participate in sparring but you barely get started before an errant leg kick slides up your thigh and into something more... tender.<br>
<br>
<<if setup.getItemFromType("cage") != "">>
As secure as it is your <<=setup.getItemName(setup.getItemFromType("cage"))>> does nothing to protect you from a hit to the old family jewels and you double over in pain as your partner hurriedly apologises.
<<else>>
You explode in pain, folding in half and droping to the ground, fetal as your partner hurriedly apologises.
<</if>>
<br><br>
You manage to catch your breath but decide against trying any further sparring today.<br>
<br>
<<printThought $player "Hmm, I need to find some sort of protective undergarments for this sort of activity.">>
<<else>>
<<if setup.getTotalValue("strength") > 10>>
<<if setup.getTotalValue("strength") > 15>>
Despite your size you are easily one of the strongest participants in sparring, neutralizing your opponent's raw power so that it becomes more a chess match of technique.
<<else>>
You're strong enough not to get easily tossed around, able to focus on applying technique rather than having people muscle through you.
<</if>>
<<else>>
<<if setup.getTotalValue("strength") > 5>>
When it comes to sparring you find your efforts stymied by the fact that you're just too weak compared to your opponents. Occasionally you can hit the perfect angle to maximize your leverage but, in general, you're just rag-dolled by whoever you square off with.
<<else>>
When it comes time for full-contact sparring you find yourself getting bulldozed and lit up regardless of technique, your body just too weak to keep your opponent from imposing their will as they kick through your blocks and seem barely affected by even your best counter-strikes.
<</if>>
<</if>>
<br><br>
<<if setup.getTotalValue("martial_arts") > 10>>
<<if setup.getTotalValue("martial_arts") > 15>>
You slip and rip, an impossible to hit ghost able to tag your opponent at will.
<<else>>
Your cross-training is really paying off, though you can't actually apply the ground techniques directly it gives you a better understanding of body mechanics and balance that really seems to bolster your technique.
<</if>>
<<else>>
<<if setup.getTotalValue("martial_arts") > 5>>
Making the switch from grappling to stand-up is still a bit jarring as you find yourself rushing for clinches a bit too often. Still, you're overall improving rather than getting run over every match.
<<else>>
Sparring consists of your get your ass kicked. Literally. Nobody is particularly malicious about it but the fact is, you're a noob and so you're lucky if you can just survive the round without getting blasted, actually getting your own offense in is pretty much out of the question.
<</if>>
<</if>>
<br><br>
<<if $scene.admin_there>>
<<=setup.getNpcName('npc_admin', 'first')>> congratulates you on your progress, watching your final spar and giving you a bit of coaching help that lets you manage to come out on top of things.
<<else>>
<<=setup.getNpcName('npc_martial_arts', 'formal')>> catches you after class and congratulates you on your continued improvement. "@@.npc_martial_arts;You get better by doing, keep on showing up and you'll be a skilled fighter in no time!@@"
<</if>>
<</if>>
<br><br>
[<<moveTo "room_gym_main" "Finish class and change back into workout clothes." 60 "<<useClothSetPop 'martialartsclass' $player $now>><<removeItem $player $now 'pink_gi'>><<removeItem $player $now $scene.belt>><<deleteItem $player $now 'pink_gi'>><<deleteItem $player $now $scene.belt>>">>]
</div>/*#
#desc: gym bjj class
#status: WRITTEN 0.7.0.0
#*/
<<if $roomchange == true>>
/* admin does bjj Tu/Th after work unless age of confusion */
<<set $scene.admin_there = $npc_admin.flags.evil < 0 && !$npc_admin.flags.ageofconfusion && ($now.getUTCDay()==1 || $now.getUTCDay()==3)>>
<<set _classStart = setup.setNextDate($now, 0, 20, 0)>>
<<set _tmpSeconds = setup.secondstoDate($now,_classStart)>>
<<set $now = setup.advanceDate($player, $now, 'seconds', _tmpSeconds)>>
<<set $scene.karate_first = setup.getTotalValue("martial_arts") < 5 && setup.hasThreshold('martial_arts', 'karate', 'karate_first')>>
<<set $scene.karate_second = setup.getTotalValue("martial_arts") >= 5 && setup.getTotalValue("martial_arts") < 10 && setup.hasThreshold('martial_arts', 'bjj', 'bjj_first')>>
<<if !$scene.karate_first && !$scene.karate_second>>
<<set $npc_martial_arts.profile = true>>
<<if setup.getItemFromType('dress') != 'pink_gi'>>
<<useClothSetPush 'martialartsclass'>>
<<removeEverythingButUnderwear $player $now>>
<<addItem 'pink_gi'>>
<<wearItem $player $now 'pink_gi' true>>
<<include martialArtsBelt>>
<</if>>
<<if $scene.admin_there>>
<<set $sceneVisibility = $SEEN_FRIEND>>
<<else>>
<<set $sceneVisibility = $SEEN_STRANGER>>
<</if>>
<<if $scene.admin_there && $npc_admin.flags.martial_arts_level < 2>>
<<set $npc_admin.flags.martial_arts_level = 2>>
<</if>>
<</if>>
<</if>>
<<set $player.location to "<<printShopName 'gym'>> Dojo">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/gym_bjj.png">>
<div id="invframe" class="scrolltext">
<<if setup.getTotalValue("martial_arts") == 10 && Math.round($player.timebased.fatigue) <= 50 && !setup.hasThreshold('martial_arts', 'martial_arts', 'mma')>>
You show up for class only to face a surprise - called to the front by the instructor she announces that you're up for promotion, motioning you to a portioned-off corner of the mat where a queue of upper belts have already lined up.<br>
<br>
"@@.npc_martial_arts;So keep an eye out on <<=$player.first_name>> - I want as many of you to have a round as possible in the shark tank.@@"<br>
<br>
You gulp as you walk over to the designated area and turn towards your first opponent, your friend <<=setup.getNpcName('npc_admin', 'first')>> grinning and extending a hand.<br>
<br>
[<<moveTo "event_martial_arts_promotion_1" "Slap, bump, bow and get to it." 300>>]
<<elseif $scene.karate_first>>
You try to drop in for a BJJ class but <<=setup.getNpcName('npc_martial_arts', 'formal')>> pulls you aside.<br>
<br>
"@@.npc_martial_arts;Hey, first off: LOVE the enthusiasm, but with you just starting out picking up a second discipline is probably just going to lead to confusion. Spend a bit more time concentrating on your stand-up and then think about circling back for the grappling class.@@"<br>
<br>
[<<moveTo "room_gym_main" "Do something else." 60>>]
<<elseif $scene.karate_second>>
You try to drop in for a BJJ class but <<=setup.getNpcName('npc_martial_arts', 'formal')>> pulls you aside.<br>
<br>
"@@.npc_martial_arts;Hey, sorry, but I think you should focus on nailing the basics of Karate before you resume cross-training. Master those fundamentals and then you can work on integrating stand-up and ground work.@@"<br>
<br>
[<<moveTo "room_gym_main" "Do something else." 60>>]
<<else>>
Showing up for the BJJ class you take off your shoes and change into a gi.<br>
<br>
<<if $gym.classes.bjj.level == 0>>
<<printThought $player "Why is it the only one they have that's my size is pink?">>
<<else>>
<<if setup.getTotalValue("feminization") > 13>>
<<printThought $player "Pink again? Yay!">>
<<else>>
<<printThought $player "Pink, again?">>
<</if>>
<</if>>
<br><br>
<<if $scene.admin_there>>
<<=setup.getNpcName('npc_admin', 'first')>> greets you with a smile, welcoming you to the class<<if $gym.classes.bjj.level == 0>> and thanking you for deciding to join him. "@@.npc_admin;You're gonna love it. Karate will always be my first love but grappling is pretty damn fun too!@@"<<else>>.<</if>><br>
<br>
<<switch $gym.classes.bjj.level>>
<<case 0>>
Formally calling the class to order <<=setup.getNpcName('npc_martial_arts', 'formal')>>, the dangerous-looking female instructor, smiles at you in greeting and pairs you up with <<=setup.getNpcName('npc_admin', 'first')>> to show you the ropes.<br>
<br>
[<<moveTo "event_gym_class_bjj_1" "Continue." 2700>>]
<<case 1>>
"@@.npc_admin;Hey, welcome back, <<=$npc_admin.call_player>>. Glad you've decided to stick with it!@@" <<=setup.getNpcName('npc_admin', 'first')>> states with a welcoming smile.<br>
<br>
You nod and say you do to, then it's time for the two of you to line up for the start of class proper.<br>
<br>
[<<moveTo "event_gym_class_bjj_2" "Continue." 2700>>]
<<case 2>>
You fall in for another class, taking your place down at the noob end as you note <<=setup.getNpcName('npc_admin', 'first')>> standing in the middle with the other coloured belts.<br>
<br>
[<<moveTo "event_gym_class_bjj_3" "Start class." 2700>>]
<<case 3>>
No longer down with the white belts you stand in the middle of the room at the start of the colored belts, <<=setup.getNpcName('npc_admin', 'first')>> is a bit further to your right, but not quite as far away as when you started.<br>
<br>
[<<moveTo "event_gym_class_bjj_3" "Start class." 2700>>]
<<default>>
ERROR unknown gym.classes.bjj.level <<=$gym.classes.bjj.level>> with admin
<</switch>>
<<else>>
<<=setup.getNpcName('npc_martial_arts', 'formal')>> the dangerous-looking female instructor smiles at you in greeting.<br>
<br>
<<switch $gym.classes.bjj.level>>
<<case 0>>
Welcoming you to the class she starts things running and then takes you aside for a personal introduction.<br>
<br>
[<<moveTo "event_gym_class_bjj_1" "Continue." 2700>>]
<<case 1>>
She congratulates you on coming back for a second class, instructing you to line up with the main class for technique demonstration.<br>
<br>
[<<moveTo "event_gym_class_bjj_2" "Continue." 2700>>]
<<case 2>>
You fall in for another class, taking your place on the wall with the other white belts.<br>
<br>
[<<moveTo "event_gym_class_bjj_3" "Start class." 2700>>]
<<case 3>>
You fall in for another class, taking your place on the wall just past the white belts with the other blues.<br>
<br>
[<<moveTo "event_gym_class_bjj_3" "Start class." 2700>>]
<<default>>
ERROR unknown gym.classes.bjj.level <<=$gym.classes.bjj.level>>
<</switch>>
<</if>>
<</if>>
</div>/*#
#desc: first gym bjj class
#status: WRITTEN 0.7.0.0
#*/
<<if $roomchange == true>>
<<set $gym.classes.bjj.level = 1>>
<<set $scene.exercise +=1>>
<<alterStatAllWorn 'sweaty' '["add",30]'>>
<<set $player.timebased.dirty = Math.min(100,$player.timebased.dirty+30)>>
<<if !setup.hasThreshold('martial_arts', 'karate', 'karate_first')>>
<<setThreshold 'martial_arts' 'bjj' 'bjj_first' true>>
<<else>>
<<setThreshold 'martial_arts' 'bjj' 'bjj_second' true>>
<</if>>
<<applyExperience 'martial_arts' 5 'normal' $EXPOSED>>
<<applyExperience 'stamina' 10 'very' $EXPOSED>>
<<applyExperience 'strength' 10 'very' $EXPOSED>>
<<applyFatigue $player 25>>
<</if>>
<<set $player.location to "<<printShopName 'gym'>> Dojo">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/gym_bjj.png">>
<div id="invframe" class="scrolltext">
<<if $scene.admin_there>>
The size difference between yourself and <<=setup.getNpcName('npc_admin', 'first')>> seems a bit extreme but he is surprisingly delicate as he helps walk you through fundamental positions and how to maintain posture or apply pressure.<br>
<br>
As much as you learn about technique what's even more apparent is how good... and how strong <<=setup.getNpcName('npc_admin', 'first')>> is. Unless you do the move perfectly and he sells it on top he seems completely immovable, hard and strong and... you try to focus back on the class.
<<else>>
<<=setup.getNpcName('npc_martial_arts', 'formal')>> runs you through the basic principles and positions of BJJ. She is a very adept instructor, adapting techniques to your specific bodytype but at the same time "rolling" with her is a bit scary, her limbs like rebar, able to move you around seemingly at whim while always being perfectly balanced and either light as a feather or as immobile as a tonne of broccoli.
<</if>>
<br><br>
You're suprised at how fast the class zips past when you look around to find the regular students breaking into pairs for live-roll sparring. You watch along as <<if $scene.admin_there>> <<=setup.getNpcName('npc_admin', 'first')>><<else>><<=setup.getNpcName('npc_martial_arts', 'formal')>><</if>> helps explain what's happening in each of the rolls.<br>
<br>
[<<moveTo "room_gym_main" "Finish class and change back into workout clothes." 60 "<<useClothSetPop 'martialartsclass' $player $now>><<removeItem $player $now 'pink_gi'>><<removeItem $player $now $scene.belt>><<deleteItem $player $now 'pink_gi'>><<deleteItem $player $now $scene.belt>>">>]
</div>/*#
#desc: gym bjj second class
#status: WRITTEN 0.7.0.0
#*/
<<if $roomchange == true>>
<<set $gym.classes.bjj.level = 2>>
<<set $scene.exercise +=1>>
<<alterStatAllWorn 'sweaty' '["add",30]'>>
<<set $player.timebased.dirty = Math.min(100,$player.timebased.dirty+30)>>
<<applyExperience 'martial_arts' 5 'very' $EXPOSED>>
<<applyExperience 'stamina' 10 'very' $EXPOSED>>
<<applyExperience 'strength' 9 'very' $EXPOSED>>
<<applyFatigue $player 25>>
<</if>>
<<set $player.location to "<<printShopName 'gym'>> Dojo">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/gym_bjj.png">>
<div id="invframe" class="scrolltext">
You join the main class, following along with the warm-up and then breaking into pairs to learn the day's technique.<br>
<br>
<<if $scene.admin_there>>
<<=setup.getNpcName('npc_martial_arts', 'formal')>>, the instructor, directs you away from your friend, instead pairing you up with a woman who's closer to your size.
<<else>>
<<=setup.getNpcName('npc_martial_arts', 'formal')>> pairs you up with a woman who's close to your size.
<</if>>
<br><br>
Your partner is definitely a lot better than you are, moving with ease while you feel a bit like a turtle flailing on its back. Fortunately she's friendly and helpful, pointing out some smaller details that you missed in the main demo even as you can tell that your application of the move only works because she's letting you.<br>
<br>
Flipping rolls you go from feeling safe to being on the bottom getting strangled without quite knowing what happened in the brief intervening time. Her technique is so much faster and cleaner than yours it's practically magic.<br>
<br>
<<if setup.getTotalValue("stamina") < 10 || setup.getTotalValue("strength") < 10>>
You lack the combination of strength and stamina to effectively last through the class, by the end you're barely vertical, your entire body sore.<br>
<br>
"@@.npc_martial_arts;I admire your gumption, but you might want to work on your basic fitness foundations if you want to see real progress.@@"
<<else>>
You tough out class but opt to sit out sparring, standing on the side and watching as the other students set to work beating the crap out of each other.
<</if>>
<br><br>
[<<moveTo "room_gym_main" "Finish class and change back into workout clothes." 60 "<<useClothSetPop 'martialartsclass' $player $now>><<removeItem $player $now 'pink_gi'>><<removeItem $player $now $scene.belt>><<deleteItem $player $now 'pink_gi'>><<deleteItem $player $now $scene.belt>>">>]
</div>/*#
#desc: gym bjj nth class
#status: WRITTEN 0.7.0.0
#*/
<<if $roomchange == true>>
<<set $scene.exercise +=1>>
<<alterStatAllWorn 'sweaty' '["add",30]'>>
<<set $player.timebased.dirty = Math.min(100,$player.timebased.dirty+30)>>
<<applyExperience 'martial_arts' 10 'very' $EXPOSED>>
<<applyExperience 'stamina' 10 'very' $EXPOSED>>
<<applyExperience 'strength' 10 'very' $EXPOSED>>
<<applyFatigue $player 25>>
<</if>>
<<set $player.location to "<<printShopName 'gym'>> Dojo">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/gym_bjj.png">>
<div id="invframe" class="scrolltext">
The class starts out with a quick warm-up and then on to technique drilling and then live, full-contact sparring.<br>
<br>
<<if setup.getTotalValue("stamina") > 10>>
<<if setup.getTotalValue("stamina") > 15>>
You have a nigh endless gas tank, able to focus all of your attention on repeatedly drilling the move of the day without ever tiring in the slightest.
<<else>>
While you can't be reckless with your energy you have plenty of stamina to make it through class without difficulty.
<</if>>
<<else>>
<<if setup.getTotalValue("stamina") > 5>>
The warm-up alone would be a workout and you barely learn anything in the class proper, focused just on surviving to the end.
<<else>>
You're puffing and wheezing before warm-up is even finished, barely able to focus enough on the remainder of the class as you struggle just to breath.
<</if>>
<</if>>
<br><br>
<<if setup.getTotalValue("strength") > 10>>
<<if setup.getTotalValue("strength") > 15>>
You're easily one of the strongest participants in sparring, neutralizing your opponent's raw power so that it becomes more of chess match of technique.
<<else>>
You're strong enough not to get easily tossed around, able to focus on applying technique rather than having people muscle through you.
<</if>>
<<else>>
<<if setup.getTotalValue("strength") > 5>>
When it comes to sparring you find your efforts stymied by the fact that you're just too weak compared to your opponents. Occasionally you can hit the perfect angle to maximize your leverage but, in general, you're just rag-dolled by whoever you square off with.
<<else>>
When it comes time for full-contact sparring you find yourself getting crushed and submitted regardless of technique, your body just too weak to keep your opponent from imposing their will.
<</if>>
<</if>>
<br><br>
<<if setup.getTotalValue("martial_arts") > 10>>
<<if setup.getTotalValue("martial_arts") > 15>>
You're a tough out for all but the larger, most experienced grapplers, slipping out of holds and coming up on top in scrambles while snatching subs with perfect, inescapable precision.
<<else>>
Cross-training in karate is really paying off as you find yourself far more balanced on the feet as you use quick footwork to pass and then deploy your rapidly improving ground game to close things out.
<</if>>
<<else>>
<<if setup.getTotalValue("martial_arts") > 5>>
You were just starting to get the hang of hand to hand combat but some of the habits you've picked up in karate have you pausing or hesitate as you remember not to shoot for a grip quite THAT hard or spastically get back to your feet after getting dumped.
<<else>>
You could be going to a bongo class for all the time your hands spend tapping. Any illusions you had that grappling was simple are long banished and you try to just survive and pick up a trick here or there as you work against the other, more experienced students.
<</if>>
<</if>>
<br><br>
<<if $scene.admin_there>>
<<=setup.getNpcName('npc_admin', 'first')>> congratulates you on your progress, watching your final roll and giving you a bit of coaching help that lets you manage to come out on top of things.
<<else>>
<<=setup.getNpcName('npc_martial_arts', 'formal')>> catches you after class and congratulates you on your continued improvement. "@@.npc_martial_arts;You get better by doing, keep on showing up and you'll be tapping people out before you know it!@@"
<</if>>
<br><br>
[<<moveTo "room_gym_main" "Finish class and change back into workout clothes." 60 "<<useClothSetPop 'martialartsclass' $player $now>><<removeItem $player $now 'pink_gi'>><<removeItem $player $now $scene.belt>><<deleteItem $player $now 'pink_gi'>><<deleteItem $player $now $scene.belt>>">>]
</div>/*#
#desc: gym martial arts promotion - spar with admin
#status: WRITTEN 0.7.0.0
#*/
<<if $roomchange == true>>
<<set $sceneVisibility = $SEEN_FRIEND>>
<<set $scene.exercise +=1>>
<<alterStatAllWorn 'sweaty' '["add",30]'>>
<<set $player.timebased.dirty = Math.min(100,$player.timebased.dirty+30)>>
<<applyExperience 'martial_arts' 10 'unbelievable' $EXPOSED>>
<<applyFatigue $player 25>>
<</if>>
<<set $player.location to "<<printShopName 'gym'>> Dojo">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/gym_promotion.png" "./images/character/npc_admin_gi.png">>
<div id="invframe" class="scrolltext">
<<if $npc_admin.flags.evil==0>>
Given his massive experience, height and weight advantage starting on the feet with <<=setup.getNpcName('npc_admin', 'first')>> is a bit of a recipe for disaster but you actually manage to keep your wits about you, dodging in and out as you search for an opening.<br>
<br>
You aren't perfect, and even with him pulling his strikes you take a body-kick that might have bruised a rib even THROUGH your block but finally you spot an opportunity, "baiting" him forward before rushing in, stifling his kick and hitting something resembling a trip on his remaining leg to take it to the ground.<br>
<br>
<<=setup.getNpcName('npc_admin', 'first')>> may not be as adept at groundwork as he is on the feet but he's still better than you... as well as able to bench you off with one hand. Just as on the feet he goes hard, but giving you just enough openings to let you work as you seek to keep his weight off of you and eventually manage to scramble on top, sliding into a high mount just as <<=setup.getNpcName('npc_martial_arts', 'formal')>> calls time.<br>
<br>
"@@.npc_admin;Good spar!@@" He states with a smile, casually standing up without even pushing you off as you turn towards your next opponent - a student who is thankfully in your weight class rather than something like double such.
<<else>>
Given the man's massive experience, height and weight advantage starting on the feet with your opponent is a bit of a recipe for disaster but you actually manage to keep your wits about you, dodging in and out as you search for an opening.<br>
<br>
You aren't perfect, and even with him pulling his strikes you take a body-kick that might have bruised a rib even THROUGH your block but finally you spot an opportunity, "baiting" him forward before rushing in, stifling his kick and hitting something resembling a trip on his remaining leg to take it to the ground.<br>
<br>
It seems the man is not quite as adept at groundwork as he is on the feet but he's still better than you... as well as able to bench you off with one hand. Just as on the feet he goes hard, but giving you just enough openings to let you work as you seek to keep his weight off of you and eventually manage to scramble on top, sliding into a high mount just as <<=setup.getNpcName('npc_martial_arts', 'formal')>> calls time.<br>
<br>
"@@.npc_admin;Good spar!@@" He states with a smile, casually standing up without even pushing you off as you turn towards your next opponent - a student who is thankfully in your weight class rather than something like double such.
<</if>>
<br><br>
[<<moveTo "event_martial_arts_promotion_2" "Round 2..." 60>>]
</div>/*#
#desc: gym martial arts promotion - spar with students
#status: WRITTEN 0.7.0.0
#*/
<<if $roomchange == true>>
<<set $sceneVisibility = $SEEN_FRIEND>>
<<applyExperience 'martial_arts' 7 'terrible' $EXPOSED>>
<<applyFatigue $player 25>>
<</if>>
<<set $player.location to "<<printShopName 'gym'>> Dojo">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/gym_promotion.png">>
<div id="invframe" class="scrolltext">
Riding an adrenaline high from your <<if $npc_admin.flags.evil==0>>match-up with <<=setup.getNpcName('npc_admin', 'first')>><<else>>first match<</if>> you actually manage to win the next match, double jabbing your way into a clinch and taking it straight to the ground where you lock in a tight choke.<br>
<br>
Your next round goes significantly worse as you are systematically outpointed on the feet without ever touching the mat.<br>
<br>
Things start to blur as fresh opponents keep cycling in, after a while you're on pure defence, trying to circle and parry and throw just enough strikes to keep your opponent honest on the feet while searching for safe positions to rest whenever it hits the ground.<br>
<br>
Of course such a tact has risks of its own and you eat quite a few hard shots, as well as do your share of tapping as the "class" rolls forward until you find yourself facing off with <<=setup.getNpcName('npc_martial_arts', 'formal')>>, the rest of the class circling around to watch.<br>
<br>
[<<moveTo "event_martial_arts_promotion_3" "Final round!" 60>>]
</div>/*#
#desc: gym martial arts promotion - spar with instructor
#status: WRITTEN 0.7.0.0
#*/
<<if $roomchange == true>>
<<setThreshold 'martial_arts' 'martial_arts' 'mma' true>>
<<applyFatigue $player 50>>
<<set $gym.classes.karate.level = 3>>
<<set $gym.classes.bjj.level = 3>>
<</if>>
<<set $player.location to "<<printShopName 'gym'>> Dojo">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/gym_promotion.png" "./images/character/npc_martial_arts.png">>
<div id="invframe" class="scrolltext">
<<if setup.getTotalValue("stamina") > 18>>
You may have a lot left to learn in terms of martial arts but one thing you have is cardio, taking a deep breath and actually smiling as you drop into stance to face off for your match with the instructor.
<<elseif setup.getTotalValue("stamina") < 10>>
You're barely able to stand at this point, your arms hanging heavy as you try to assume a combat stance as you face off with the head instructor.
<<else>>
Despite running rounds for almost the last hour straight you manage to find your... some large number wind as you drop into stance and get ready for a match with the instructor.
<</if>>
<br><br>
With a smile on her face she nods and gives a little "come on" hand motion to signal the start of the match.<br>
<br>
<<if $npc_admin.flags.evil == 0>>
You previously thought that <<=setup.getNpcName('npc_admin', 'first')>> was your hardest out but, despite lacking his enormous size advantage, <<=setup.getNpcName('npc_martial_arts', 'formal')>> makes you feel even more helpless.
<<else>>
If you thought some of your previous opponents was a challenge you soon revise your understanding of "levels to this shit," engaging with <<=setup.getNpcName('npc_martial_arts', 'formal')>> is like trying to punch the wind or grapple the ocean.
<</if>>
<br><br>
Applying nigh perfect technique almost faster than you can react she is always somewhere else by the time you strike back, slipping or parrying everything with ease and then retaliating with a perfect punch or kick that is simultaneously expertly pulled to land like a feather.<br>
<br>
Despite the one-sided "beating" you realise that, from an onlookers perspective, things would actually look impressive, as she lets you come within a hair's breadth of landing while her brushing retaliation makes you look like a juggernaut coming forward through a flurry of blows.<br>
<br>
As if flicking a switch she moves things to the ground before you can quite realise what's happening as you find yourself practically flying through the air before she slides on top, giving you just enough of an opening to escape as she effortlessly transitions and then sweeps you again.<br>
<br>
Always moving things go back and forth as she effectively choreographs an exciting, even match out of the ether, letting you get deep on a couple of submissions only to escape waiting until the waning seconds to go for the finish herself, timing it out perfectly so that you are just about to tap to an inescapable arm-bar when the bell sounds to mark the end.<br>
<br>
Pulling you back to your feet she half holds you up as the class applauds, <<=ps(setup.getNpcName('npc_admin', 'first'))>> proud grin in particular drawing your attention as you try to catch your breath and calm your racing heart.<br>
<br>
Finishing off she congratulates you on your dedication, tying a fresh blue belt around your waist and welcoming you to continue training in either class as you make the rounds to shake hands and get congratulations from the other students.<br>
<br>
The class finally over you stagger back out, occasionally glancing back down at the colour around your waist as if to confirm it's still there.<br>
<br>
As you walk out you notice a poster that you hadn't seen before - it's advertising some sort of Gym-wide tournament.<br>
<br>
<<printThought $player "Huh, that sounds interesting, too bad there doesn't seem to be a date... guess I'll have to check back in the future once they've got things more figured out.">><br> /%TODOfuture%/
<br>
[<<moveTo "room_gym_main" "Finish class and change back into workout clothes." 60 "<<useClothSetPop 'martialartsclass' $player $now>><<removeItem $player $now 'pink_gi'>><<removeItem $player $now $scene.belt>><<deleteItem $player $now 'pink_gi'>><<deleteItem $player $now $scene.belt>>">>]
</div><<if setup.hasThreshold('martial_arts', 'martial_arts', 'mma')>>
<<set $scene.belt = "martial_arts_blue_belt">>
<<else>>
<<set $scene.belt = "martial_arts_white_belt">>
<</if>>
<<addItem $scene.belt>>
<<wearItem $player $now $scene.belt true>>/*#
#desc: gym yoga class
#status: WRITTEN 0.7.0.0
#*/
<<if $roomchange == true>>
<<set $scene.skip_yoga = false>>
<<if setup.analyzeWornTags(['female','male','unisex']) == "female">>
<<set $scene.class = $gym.classes.yoga.level_fem>>
<<else>>
<<set $scene.class = $gym.classes.yoga.level_male>>
<</if>>
<<switch $scene.class>>
<<case 1>>
<<if setup.getTotalValue("dexterity") < 5>>
<<set $scene.skip_yoga = true>>
<</if>>
<<case 2>>
<<if setup.getTotalValue("dexterity") < 8>>
<<set $scene.skip_yoga = true>>
<</if>>
<<case 3>>
<<if setup.getTotalValue("dexterity") < 10>>
<<set $scene.skip_yoga = true>>
<</if>>
<<case 4>>
<<if setup.getTotalValue("dexterity") < 12>>
<<set $scene.skip_yoga = true>>
<</if>>
<<case 5>>
<<set $scene.skip_yoga = $scene.yoga || random(1,10) <=6>>
<<if !$scene.skip_yoga>>
<<set $now to setup.advanceDate($player, $now, "minutes", 30)>>
<</if>>
<</switch>>
/* this is to prevent speeding through one class' content in the same visit */
<<if $scene.hasOwnProperty('yoga') && $scene.yoga>>
<<set $scene.skip_yoga = true>>
<</if>>
<<if setup.analyzeWornTags(['female','male','unisex']) == "female">>
<<if $gym.classes.yoga.level_fem == 0>>
<<set $gym.classes.yoga.level_fem = 1>>
<</if>>
<<else>>
<<if $gym.classes.yoga.level_male == 0>>
<<set $gym.classes.yoga.level_male = 1>>
<</if>>
<</if>>
<<if $scene.skip_yoga>>
<<set $now to setup.advanceDate($player, $now, "minutes", 30)>>
<<set $scene.exercise += 1>>
<<alterStatAllWorn 'sweaty' '["add",10]'>>
<<set $player.timebased.dirty = Math.min(100,$player.timebased.dirty+10)>>
<<set _x = setup.removeStress($player,1)>>
<<applyExperience 'dexterity' 7 'normal' $EXPOSED>>
<</if>>
<<set $scene.yoga = true>>
<</if>>
<<set $player.location to "<<printShopName 'gym'>> Yoga Studio">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/gym_class.png">>
<div id="invframe" class="scrolltext">
<<if $scene.skip_yoga>>
You attend another yoga class, this time it's taught by an instructor you do not recognise rather than <<=setup.getNpcName('npc_yogateacher', 'first')>>.<br>
<br>
You flow through the poses without much difficulty, by the end you're feeling quite a bit more relaxed, your body having definitely gotten more limber since you started coming to these.<br>
<br>
<<if setup.getTotalValue("dexterity") >= 6 && !setup.hasThreshold('dexterity', 'other', 'yoga')>>
[<<moveTo "event_gym_class_yoga_dex" "Enjoy the class." 1800>>]
<<else>>
[<<moveTo "room_gym_main" "Class is over, do something else." 60>>]<br>
<</if>>
<<else>>
As you're waiting for class to start you watch other students trickle in.<br>
<br>
The student body looks almost entirely feminine; attractive women of all shapes and sizes in tight yoga pants and chic tops.<br>
<br>
<<switch $scene.class>>
<<case 0>>
A few minutes later the instructor arrives and you have to keep from letting your jaw drop as you recognise <<=setup.getNpcName('npc_yogateacher', 'first')>>! The yoga teacher who you caught sleeping with your now ex-girlfriend!<br>
<br>
<<printThought $player "Shit, I didn't realise he taught yoga at THIS gym...">><br>
<br>
<<if setup.analyzeWornTags(['female','male','unisex']) == "female" && !$npc_yogateacher.flags.reactnamechange>>
You look away but he doesn't seem to recognise you at all, walking directly past to the front of the room, greeting everyone before starting in on the first pose.<br>
<br>
<<printThought $player "Well, I guess I do look pretty different now...">>
<<else>>
He has to have recognised you, stopping and staring for a moment before proceeding to the front of the class to greet everyone and start in on the first pose.<br>
<br>
<<printThought $player "This is really weird...">>
<</if>>
<br><br>
[<<moveTo "room_gym_main" "This is too strange, cut out of the class." 60>>]<br>
[<<moveTo "event_gym_class_yoga_1" "Try to assume the first position." 60>>]
<<case 1>>
You find yourself back in the gym yoga class. The students who have arrived ahead of you are busy chatting or limbering up but it isn't long before <<=setup.getNpcName('npc_yogateacher', 'first')>> appears and walks to the front of the room to get started.<br>
<br>
<<printThought $player "Hmm, looks like he's the primary yoga instructor here.">><br>
<br>
He hasn't seemed to acknowledge your presence, but still... it's kind of weird to go to a yoga class taught by the dude that fucked your girlfriend and led to you breaking up... right?<br>
<br>
[<<moveTo "room_gym_main" "Yea, this is too strange, leave." 60>>]<br>
[<<moveTo "event_gym_class_yoga_1" "Ignore the oddness of the situation and assume the first position." 60>>]
<<case 2>>
You're back in the yoga class, finding a free spot just in time as you've barely rolled out a mat when <<=setup.getNpcName('npc_yogateacher', 'first')>> walks in, heading for the front of the room.<br>
<br>
<<printThought $player "This is still kind of weird, what with him fucking my girlfriend and all but... the last class went fine, and he IS a good teacher...">><br>
<br>
[<<moveTo "room_gym_main" "On second thought, maybe this is a bad idea." 60>>]<br>
[<<moveTo "event_gym_class_yoga_2" "He's here to teach, you're here to learn, no reason you can't both be professionals." 60>>]
<<case 3>>
You walk in a few minutes late for <<=ps(setup.getNpcName('npc_yogateacher', 'formal'))>> yoga class but he just waves in friendly greeting and continues on as you hurry into the first position.<br>
<br>
As you move into a stretch that has you looking forward you have a sudden realization - <<=setup.getNpcName('npc_exgirlfriend', 'first')>> is in the front row!<br>
<br>
[<<moveTo "room_gym_main" "Get out of here before she notices you." 60>>]<br>
[<<moveTo "event_gym_class_yoga_3" "Just try to relax and focus on the class." 60>>]
<<default>>
You take your place for another of <<=ps(setup.getNpcName('npc_yogateacher', 'formal'))>> yoga classes.<br>
<br>
As usual you get a flutter of nerves seeing him walk in. At least it doesn't look like <<=setup.getNpcName('npc_exgirlfriend', 'first')>> is around this time to make for a further distraction.<br>
<br>
[<<moveTo "room_gym_main" "This is still weird, I should go." 60>>]<br>
[<<moveTo "event_gym_class_yoga_4" "Enjoy the class." 60>>]
<</switch>>
<</if>>
</div>/*#
#desc: stay for first yoga class
#status: WRITTEN 0.7.0.0
#*/
<<if $roomchange == true>>
<<set $scene.exercise += 1>>
<<alterStatAllWorn 'sweaty' '["add",10]'>>
<<set $player.timebased.dirty = Math.min(100,$player.timebased.dirty+10)>>
<<if setup.analyzeWornTags(['female','male','unisex']) == "female">>
<<set $gym.classes.yoga.level_fem = 2>>
<<else>>
<<set $gym.classes.yoga.level_male = 2>>
<</if>>
<<set _x = setup.removeStress($player,1)>>
<<applyExperience 'dexterity' 7 'normal' $EXPOSED>>
<</if>>
<<set $player.location to "<<printShopName 'gym'>> Yoga Studio">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/gym_yoga.png" "./images/characters/npc_yogateacher.png">>
<div id="invframe" class="scrolltext">
It's a little weird to be in a class taught by the guy who you last saw fucking your girlfriend<<if setup.analyzeWornTags(['female','male','unisex']) == "female">> without him recognizing you<</if>> but... you soon realize that he's actually a REALLY good instructor.<br>
<br>
Very calm and patient he has a bit of weird, laid back attitude but he seems almost preternaturally skilled at noticing when someone is struggling, knowing just what to say to tweak the position to work better for their bodytype and experience level.<br>
<br>
To your slight surprise you seem to have a bit of a knack for yoga, managing the simpler forms of each position with only a few words of correction.
<<if setup.analyzeWornTags(['female','male','unisex']) == "female" && !$npc_yogateacher.flags.reactnamechange>>
Your heart races whenever he walks past, even moreso when he congratulates you on your performance. Fortunately that's as close as he gets, though you notice that he is quite... touchy with some of the other students, using his hands to gently correct their posture, neither he nor the students seeming concerned if in doing so he is palming their butt or cuping their breast.
<<else>>
Despite the fact he must recognise you he doesn't seem to really acknowledge you. Not in a rude way, he just moves past you as he helps other students. He only once points out something you were doing wrong but he does so in the context of addressing the entire class rather than you directly so it's always possible someone else was making the same error.
<</if>>
<br><br>
Though the class was definitely weird, and a little stressful, you find you feel... kind of relaxed? Stiffness and tension you didn't even know you had no longer bothering you as you finish off the final "cooldown" sequence. Thanking everyone for coming he's soon chatting it up with several other students, giving you a good opportunity to slip out.<br>
<br>
[<<moveTo "room_gym_main" "Finish class." 60>>]
</div>/*#
#desc: stay for second yoga class (touchy/chatty teacher)
#status: WRITTEN 0.7.0.0
#*/
<<if $roomchange == true>>
<<set $scene.exercise +=1>>
<<alterStatAllWorn 'sweaty' '["add",10]'>>
<<set $player.timebased.dirty = Math.min(100,$player.timebased.dirty+10)>>
<<if setup.analyzeWornTags(['female','male','unisex']) == "female">>
<<set $gym.classes.yoga.level_fem = 3>>
<<else>>
<<set $gym.classes.yoga.level_male = 3>>
<</if>>
<<set _x = setup.removeStress($player,2)>>
<<applyExperience 'dexterity' 7 'normal' $EXPOSED>>
<</if>>
<<set $player.location to "<<printShopName 'gym'>> Yoga Studio">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/gym_yoga.png" "./images/characters/npc_yogateacher.png">>
<div id="invframe" class="scrolltext">
<<if setup.analyzeWornTags(['female','male','unisex']) == "female">>
<<if !$npc_yogateacher.flags.reactnamechange>>
He still doesn't seem to recognise you as the dude whose girlfriend he stole, teaching the class with his usual laid back, but prescient skill.
<</if>>
<br><br>
You run through some basic stretching and balance positions, once again discovering that you're actually quite a bit more flexible than you realised.<br>
<br>
It's when you're in downward facing dog that he walks past, casually reaching under your hips to raise you higher, his hand mere centimetres from your <<getWordMyPenis $player>>!<br>
<br>
"@@.npc_yogateacher;Mo' bend, mon, legs straight, hips toward the sky, no, higher, neutral spine, look at your feet... That's it, beautiful.@@"<br>
<br>
You're almost frozen in fear as he adjusts your body, yet his tweaks help, you suddenly feel more comfortable, some of the stress of your recent life dissipating as he... wait, did he just grab your butt?<br>
<br>
You don't have time to react before he's on to the next student. You follow along with the rest of the class on confused autopilot.
<<else>>
You're certain he recognises you but he starts the class without comment, launching into some basic stretches before guiding you all through different poses, being careful to point out simpler variations for the novices, though you are surprised to discover you have a bit of a knack, already able to do a few of the intermediate versions.<br>
<br>
You're in cobra pose when he finally comes close to you, casually kneeling down as if he's helping tweak your position.<br>
<br>
"@@.npc_yogateacher;So I never really got a chance to say anything before, but since you returned for a second class I figure maybe you're moving on? That's good, holding on to grudges is bad energy, mon, and truthfully, I never meant you harm.@@"<br>
<br>
You don't have the first clue of how to respond, settling on just staring straight ahead as you arch further into the position.<br>
<br>
"@@.npc_yogateacher;<<=setup.getNpcName('npc_exgirlfriend', 'first')>> has actually told me more about you and, well, you seem like a good guy, just a little pent up, but hey, yoga is great for that, mon! Speaking of you're really doing good, your body definitely seems like it was meant to be... flexible.@@"<br>
<br>
<<printThought $player "Wait... did he just hit on me?">><br>
<br>
He walks away before you can respond, the class ending soon after and he is soon swarmed by other students asking questions.
<</if>>
<br><br>
Feeling relaxed confused and a little... aroused? All at the same time you hurry out of the classroom.<br>
<br>
[<<moveTo "room_gym_main" "Finish class." 60>>]
</div>
/* TODOfuture: this needs an additional variant if you've already "come out" as female to your ex/met her at the fetish club *//*#
#desc: stay for third yoga class (ex gf in class)
#status: WRITTEN 0.7.0.0
#*/
<<if $roomchange == true>>
<<set $scene.exercise +=1>>
<<alterStatAllWorn 'sweaty' '["add",10]'>>
<<set $player.timebased.dirty = Math.min(100,$player.timebased.dirty+10)>>
<<if setup.analyzeWornTags(['female','male','unisex']) == "female">>
<<set $gym.classes.yoga.level_fem = 4>>
<<else>>
<<set $gym.classes.yoga.level_male = 4>>
<</if>>
<<set $player.timebased.horny += 30>>
<<applyExperience 'dexterity' 8 'very' $EXPOSED>>
<</if>>
<<set $player.location to "<<printShopName 'gym'>> Yoga Studio">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/gym_yoga.png" "./images/characters/npc_yogateacher.png">>
<div id="invframe" class="scrolltext">
The class is chugging along as normal, your body welcoming the relaxing stretch of the various movements until he has the class move into a plow pose.<br>
<<if setup.analyzeWornTags(['female','male','unisex']) == "female">>
Shoulders on the mat, butt in the air you don't realise how vulnerable and exposed you are until he suddenly appears above you, gently straightening your spine and pushing your legs further down.<br>
<br>
Bent severely you're not that far off from performing auto-fellatio<<if setup.getItemFromType("cage") != "">> well, discounting the fact that your <<if setup.isCage()>>cage<<else>>chastity belt<</if>> makes that extra-impossible<</if>>.<br>
<br>
"@@.npc_yogateacher;Yea, that's right, just relax into it, feel the stretch, you're looking beautiful...@@"<br>
<br>
Your heart is racing, realizing how close you are to being piledriven... and yet if it wasn't for the absorptive power of fabric you might have just dripped pre-cum on your face.<br>
<br>
Fortunately he moves on before you can get any more humiliated... or is it excited?, and you eagerly move on to the next, less... sexualized position.
<<else>>
Shoulders on the mat, butt in the air you're deep in focus as you try to relax into the position, apparently missing his instruction to pair off to help one another until suddenly <<=ps(setup.getNpcName('npc_exgirlfriend', 'first'))>> face pops into view above your butt.<br>
<br>
You look up wide-eyed as she smiles and helps fold you up just a little bit more.<br>
<br>
"@@.npc_exgirlfriend;Hey, so, I'll be honest. When <<=setup.getNpcName('npc_yogateacher', 'first')>> said you had showed up for his class I didn't believe it... and then you came back?@@" She smiles, pushing you even further into the stretch. If you weren't wearing clothes you'd be damn near in position to perform auto-fellatio on yourself...<br>
<br>
"@@.npc_exgirlfriend;Anyway, I'm really happy you're coming out of your shell a bit more, and <<=setup.getNpcName('npc_yogateacher', 'first')>> is seriously like... THE BEST yoga instructor I've ever had.@@"<br>
<br>
"@@.npc_yogateacher;Good, go ahead and switch roles now, remember you aren't trying to force your partner, just support and guide them to better relax into the pose.@@"<br>
<br>
"@@.npc_exgirlfriend;Alright now, my turn!@@" She quips, hopping off of you and getting into position.<br>
<br>
On autopilot you somehow manage to get up to your knees, feeling self-conscious of every touch as you try to help.<br>
<br>
She's already folded up pretty good, her yoga pants stretched so tight you can tell she's wearing a very narrow g-string. "@@.npc_exgirlfriend;Come on, I think I'm really close to mastering this position...@@"<br>
<br>
You push slightly forcefully as she hums in pleasure only to sense someone next to you and look up to see <<=setup.getNpcName('npc_yogateacher', 'first')>> standing over you. Your heart skips a beat but if he is bothered by the compromising position you're in with what his now HIS girlfriend he certainly doesn't show it.<br>
<br>
"@@.npc_yogateacher;No, no, you want to fold your hips, not your spine, here, hold her there.@@" He adjusts your hands while assisting as well, the both of you working together to fold <<=setup.getNpcName('npc_exgirlfriend', 'first')>> up even tighter.<br>
<br>
"@@.npc_exgirlfriend;Oh yea, that feels so much better, you think I'll be ready for yogic sleep pose soon?@@"<br>
<br>
He grins down at her, "@@.npc_yogateacher;I guess we'll see tonight...@@"<br>
<br>
You can't help but blush, thankful when he calls for the class to reset back to your original mats as you turn away from the intimate exchange you can't even believe you just witnessed.<br>
<br>
<<printThought $player "How could he-? Are they-? But I-?">><br>
<br>
You try to focus back on the class at hand... but you can't help but find your thoughts drifting back... particularly to what position "yogic sleep pose" is...
<</if>>
<br><br>
The class wraps up further incident or contact and you pack up your things. <<=setup.getNpcName('npc_exgirlfriend', 'first')>> bounces up to greet him with a hug and a passionate kiss but, strangely, it doesn't bother you like it should. Certainly you feel a twinge of regret for your past, and yet... You shake your head, not wanting to think about it anymore.<br>
<br>
[<<moveTo "room_gym_main" "Finish class." 60>>]
</div>/*#
#desc: dex unlock via yoga
#status: WRITTEN 0.7.0.0
#*/
<<if $roomchange == true>>
<<set $scene.exercise +=1>>
<<alterStatAllWorn 'sweaty' '["add",10]'>>
<<set $player.timebased.dirty = Math.min(100,$player.timebased.dirty+10)>>
<<applyExperience 'dexterity' 9 'terrible' $EXPOSED>>
<<setThreshold 'dexterity' 'other' 'yoga' true>>
<</if>>
<<set $player.location to "<<printShopName 'gym'>> Yoga Studio">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/gym_yoga.png">>
<div id="invframe" class="scrolltext">
Settling in for another yoga class you find yourself strangely centred, flowing between positions with a fresh ease.<br>
<br>
The instructor seems to notice as well, calling you to the front to demonstrate a move which you do with surprising confidence, grace and ease.<br>
<br>
After class the instructor drops by to congratulate you. "You did great today, I could really see something clicking as you seemed to find your inner balance point." <br>
<br>
You thank her for the class and she walks away.<br>
<br>
[<<moveTo "room_gym_main" "Finish class." 60>>]
</div>/*#
#desc: stay for fourth yoga class (try to pick up yoga teacher) Reclining goddess pose
#status: WRITTEN 0.7.0.0
#*/
<<if $roomchange == true>>
<<set $scene.exercise +=1>>
<<alterStatAllWorn 'sweaty' '["add",10]'>>
<<set $player.timebased.dirty = Math.min(100,$player.timebased.dirty+10)>>
<<if setup.analyzeWornTags(['female','male','unisex']) == "female">>
<<set $gym.classes.yoga.level_fem = 5>>
<<else>>
<<set $gym.classes.yoga.level_male = 5>>
<</if>>
<<applyExperience 'dexterity' 8 'very' $EXPOSED>>
<</if>>
<<set $player.location to "<<printShopName 'gym'>> Yoga Studio">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/gym_yoga.png" "./images/characters/npc_yogateacher.png">>
<div id="invframe" class="scrolltext">
<<if setup.analyzeWornTags(['female','male','unisex']) == "female">>
<<=setup.getNpcName('npc_yogateacher', 'first')>> greets you with a smile as you walk into the classroom, the class commencing a few minutes later with some warm-up stretches and breathing exercises.<br>
<br>
Maybe it's just the slightly lower turnout today but it seems like <<=setup.getNpcName('npc_yogateacher', 'first')>> is spending an excess of time "helping" you out, his hands roaming tenderly over your body as he assists you in perfecting each position.<br>
<br>
Your heart is pounding in your chest at the confusing feelings he's giving you. Sure, he's the guy who "stole" your ex but... he's also really hot and from how he's acting you would swear he's... into you?<br>
<br>
Finally granted a reprieve when he moves back to the front of the class your heart is racing once more as, with the class assuming a reclining goddess pose, you happen to look at the lovely woman seated in front of you and notice that she has a quite substantial bulge straining within her yoga pants.<br>
<br>
Trying to focus on your breathing you can't help but watch as <<=setup.getNpcName('npc_yogateacher', 'first')>> re-appears to help the woman, gently opening her knees wider and tucking her feet closer in.<br>
<br>
<<printThought $player "Wait, there's no way he couldn't have seen that, he's, like, right there!">><br>
<br>
The class wraps up without any further distractions... until you spot <<=setup.getNpcName('npc_yogateacher', 'first')>> walking in your direction with an enticing grin on his face.<br>
<br>
For some reason you're put in mind of the look of absolute joy on <<=ps(setup.getNpcName('npc_exgirlfriend', 'first'))>> face when you stumbled in on her having sex with <<=setup.getNpcName('npc_yogateacher', 'first')>> in the instant before they noticed your presence... come to think of it, despite your ex's look of shock <<=setup.getNpcName('npc_yogateacher', 'first')>> was surprisingly calm, almost like he was more confused at your and <<=ps(setup.getNpcName('npc_exgirlfriend', 'first'))>> high-octane reaction than in any way upset.<br>
<br>
[<<moveTo "event_gym_class_yoga_4_1" "Stick around and see what he has to say." 60 "<<set $scene.stay=true>>">>]<br>
[<<moveTo "event_gym_class_yoga_4_1" "Hurry away before anything can happen." 60 "<<set $scene.stay=false>>">>]
<<else>>
Another of <<=ps(setup.getNpcName('npc_yogateacher', 'first'))>> surprisingly relaxing yoga classes is humming along until you move into a reclining goddess pose and you happen to look at the woman in front of you.<br>
<br>
Laying on her back with her knees spread gives a quite clear view of her crotch... and the quite substantial bulge in her yoga pants.<br>
<br>
Trying to focus on your breathing you can't help but watch as <<=setup.getNpcName('npc_yogateacher', 'first')>> re-appears to help the woman, gently opening her knees wider and tucking her feet closer in.<br>
<br>
<<printThought $player "Wait, there's no way he couldn't have seen that, he's, like, right there!">><br>
<br>
You're on your way out when you happen to glance back to see <<=setup.getNpcName('npc_yogateacher', 'first')>> leaning in for a kiss with the girl who was positioned in front of you, his hand sliding down her back and then under her tight yoga pants.<br>
<br>
<<printThought $player "Oh, wow! Well I guess that's none of my business...">><br>
<br>
You quickly hurry out of the room with the rest of the class as <<=setup.getNpcName('npc_yogateacher', 'first')>> and his student continue to make out.<br>
<br>
[<<moveTo "room_gym_main" "Leave." 60>>]
<</if>>
</div>/*#
#desc: option of doing it with yoga teacher, or see him hook up with another futa
#status: WRITTEN 0.7.0.0
#*/
<<if $roomchange == true>>
<</if>>
<<set $player.location to "<<printShopName 'gym'>> Yoga Studio">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/gym_backroom.png" "./images/characters/npc_yogateacher.png">>
<div id="invframe" class="scrolltext">
<<if $scene.stay>>
Walking straight towards you <<=setup.getNpcName('npc_yogateacher', 'first')>> comes in for a kiss, his hot lips wraping around your own, his tongue as nimble, lithe, and flexible as the rest of his body as it does a little yoga routine inside your mouth.<br>
<br>
<<if $npc_yogateacher.flags.reactnamechange>>
You balk slightly pulling away and mumbling something about <<=setup.getNpcName('npc_exgirlfriend', 'first')>>.<br>
<br>
He continues to kiss you neck as he whispers a response.<br>
<br>
"@@.npc_yogateacher;Shhh, shhh, shhh. Don' worry mon, she know I'm too much for jus' one woman, and you beautiful now, lemme make things up to you...@@"
<</if>>
<br><br>
His hands roaming down your back to squeeze your butt he finally pulls back with a grin, leaving you gasping. He looks past your shoulder for a moment before leaning in to whisper in your ear.<br>
<br>
"@@.npc_yogateacher;Whadaya say... feel like inviting a third?@@"<br>
<br>
You look back to where the girl who was in front of you in yoga class is standing with one foot out the door, looking back with naked lust, the previous bulge in her pants now swelling into the VERY obvious shape of a <<getWordLadyPenis $player>>.<br>
<br>
<<=setup.getNpcName('npc_yogateacher', 'first')>> kisses your neck. "@@.npc_yogateacher;Come on, mon. It'll be fun.@@"<br>
<br>
[<<moveTo "event_gym_class_yoga_4_2" "Say you want him all to yourself." 60 "<<set $scene.threesome=false>>">>]<br>
[<<moveTo "event_gym_class_yoga_4_2" "Say the more the merrier." 60 "<<set $scene.threesome=true>>">>]
<<else>>
As you're walking out the door you glance back to see <<=setup.getNpcName('npc_yogateacher', 'first')>> leaning in for a kiss with the girl who was positioned in front of you, his hand sliding down her back and then under her tight yoga pants.<br>
<br>
<<printThought $player "Oh, wow, well I guess that's none of my business...">><br>
<br>
You quickly hurry out of the room with the rest of the class as <<=setup.getNpcName('npc_yogateacher', 'first')>> and his student continue to make out while drifting towards a private "back" room.<br>
<br>
Just as they're about to disappear <<=setup.getNpcName('npc_yogateacher', 'first')>> catches a glimpse of you and smiles. The two of them are suddenly both looking at you, her licking her lips as he waves you over.<br>
<br>
<<printThought $player "Oh shit, did they just- do I dare?">><br>
<br>
[<<moveTo "event_gym_class_yoga_4_2" "Join them." 60 "<<set $scene.threesome=true>>">>]<br>
[<<moveTo "room_gym_main" "Continue about your business." 60>>]
<</if>>
</div>/*#
#desc: sex with yoga teacher and (possibly) futa student
#status: WRITTEN 0.7.0.0
#*/
<<if $roomchange == true>>
<<set $npc_yogateacher.flags.after_class = true>>
<</if>>
<<set $player.location to "<<printShopName 'gym'>> Yoga Studio">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/gym_backroom.png" "./images/characters/npc_yogateacher.png">>
<div id="invframe" class="scrolltext">
<<if $scene.threesome>>
The three of you head into a backroom, looking to be some sort of small employee lounge with a tv, a couch and some chairs scattered about.<br>
<br>
Smiling at the two of you <<=setup.getNpcName('npc_yogateacher', 'first')>> rifles through his bag before putting out a couple of pills. Swallowing two himself he offers one each of you and your new friend.<br>
<br>
"@@.npc_yogateacher;Whadaya say, feel like having a bit of extra fun?@@"<br>
<br>
Your cohort grabs a pill and knocks it back as <<=setup.getNpcName('npc_yogateacher', 'first')>> smiles at you and extends his hand.<br>
<br>
[<<moveTo "event_gym_class_yoga_4_3" "YOLO, pop the pill." 60 "<<set $scene.drug=true>>">>]<br>
[<<moveTo "event_gym_class_yoga_4_3" "Decline his offer and do it sober." 60 "<<set $scene.drug=false>>">>]
<<else>>
You pull <<=setup.getNpcName('npc_yogateacher', 'first')>> back in as he smiles.<br>
<br>
"@@.npc_yogateacher;Oh, you don't wanna share? That's fine, I know some students benefit more from... one on one training.@@"<br>
<br>
Scooping you off your feet he carries you into the back room. It seems to be some sort of employee lounge and he gently deposits you in a sofa before reaching into his bag to pull out some pills.<br>
<br>
Popping two himself he offers one to you with a grin.<br>
<br>
"@@.npc_yogateacher;Whadaya say, feel like a bit of extra fun?@@"<br>
<br>
[<<moveTo "event_gym_class_yoga_4_3" "YOLO, pop the pill." 60 "<<set $scene.drug=true>>">>]<br>
[<<moveTo "event_gym_class_yoga_4_3" "Decline his offer and do it sober." 60 "<<set $scene.drug=false>>">>]
<</if>>
</div>/*#
#desc: sex with yoga teacher and (possibly) futa student
#status: WRITTEN 0.7.0.0
#*/
<<if $roomchange == true>>
<<if $scene.drug>>
<<set $player.timebased.horny = 100>>
<<applyExperience 'bimbofication' 10 'normal' $EXPOSED>>
<<setTmpEffect $player 'drug_horny'>>
<</if>>
<<applyExperience 'anal' $npc_yogateacher.penis_size 'very' $SEEN_STRANGER>>
<<if $scene.threesome>>
<<applyExperience 'penis' 11 'very' $SEEN_STRANGER>>
<<applyExperience 'oral' $npc_yogateacher.penis_size 'very' $SEEN_STRANGER>>
<<applyExperience 'cum' 12 'normal' $SEEN_STRANGER>>
<<else>>
<<applyExperience 'penis' 8 'normal' $SEEN_STRANGER>>
<<if $scene.drug>>
<<applyExperience 'oral' $npc_yogateacher.penis_size 'slightly' $SEEN_STRANGER>>
<</if>>
<</if>>
<</if>>
<<set $player.location to "<<printShopName 'gym'>> Yoga Studio">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/gym_backroom.png" "./images/characters/npc_yogateacher.png">>
<div id="invframe" class="scrolltext">
<<if $scene.drug>>
The drug, whatever it is, hits you fast, your horniness ramping off the chart as you suddenly feel more sensitive, the whole world taking on a soft, lusty haze.<br>
<br>
<<if $scene.threesome>>
From the look in their eyes the other two are just as aroused as you are, <<=setup.getNpcName('npc_yogateacher', 'first')>> whipping out his cock with a look that says "who's first?" <br>
<br>
<<if $player.flags.humiliationStyle == "brazen">>
Whether thanks to the drugs or your own aggressively developing slutty nature you jump on his cock with gusto, grabing it with both hands as you give it a good slurp.<br>
<br>
A little slower your fellow girl seems in no interest in missing out, kneeling next to you and nosing her way in for the two of you to "share."
<<else>>
Even drugs aren't enough to overcome your natural shyness so the other girl beats you in to start sucking <<=ps(setup.getNpcName('npc_yogateacher', 'formal'))>> <<getWordPenis $player>>. It isn't long before you're just too turned on to resist, however, and you soon drop to your knees beside her, pushing in to join in sucking him off.
<</if>>
<br><br>
Like a good pair of sluts you lick and slurp, kissing each other around his cock as your hands slide down.
<<if setup.getItemFromType("cage") == "">>
<<if setup.getItemFromType("pants").includes("yoga")>>
Groping one another through tight yoga pants you both moan and suck and stroke in a drug-fuelled haze until he pushes you away and takes charge.
<<else>>
You grope her through her tight yoga pants as she returns the favour, one slender hand slipping under your clothes to fondle and stroke.
<</if>>
<<else>>
You stroke her through the thin, straining fabric of her yoga pants as she cups and fondles your caged <<getWordMyPenis $player>>.
<</if>>
<br><br>
"@@.npc_yogateacher;You two are too hot.@@" He states, bending you over and pulling down your pants. You gasp, too turned on to be anything other than aroused.<br>
<br>
<<if setup.getItemFromType("plug") != "">>
<<if setup.getItemObjFromType('plug').tags.includes('hollow')>>
"@@.npc_yogateacher;Wearing a plug for class? What a sexy girl, but now it's time to fill that hollowness inside of you.@@"<br>
<br>
You start to moan as he presses through the hollow core of your plug, the added girth on top of his sizable saliva-slick <<getWordPenis $player>> filling you but good.
<<else>>
"@@.npc_yogateacher;Wearing a plug for class? What a sexy girl, but now it's time for the real thing.@@"<br>
<br>
You start to moan as he slides the plug out of your rear with a pop. Your voice drops half an octave when he replaces it with his sizable <<getWordPenis $player>>, still slick with saliva.
<</if>>
<<else>>
He fingers you for a few moments, opening up your ass before pressing his saliva-slick <<getWordPenis $player>> against your hole and pushing inside.
<</if>>
<br><br>
Adjusting to his presence you look up to find the other girl has repositioned in front of you, laying on her back with legs spread wide as her <<getWordLadyPenis $player>> practically bursts out of her pants. Hungrily you dive forward, <<=setup.getNpcName('npc_yogateacher', 'first')>> keeping pace, fucking your ass as you slurp and suck your futa friend.<br>
<br>
The drug's effects only strengthening you lose track of time, unsure whether it was a few minutes or an hour of taking it in both ends before all three of you cum in unison.<br>
<br>
Gulping <<if setup.getTotalValue("cum") >= 10>>delicious<<else>>salty<</if>> cum as fast as you can you moan, soiling your pants with your excitement.<br>
<br>
The orgasm surfs on a wave of drug-fuelled excitement, so intense that you almost pass out, stars flashing before your eyes as you hold the cock deep in your throat until you have no choice but to pull back and gasp for breath.<br>
<br>
Leaning forward the girl kisses you passionately, trading her cum back and forth as <<=setup.getNpcName('npc_yogateacher', 'first')>> slides out of your rear<<if setup.getItemFromType("plug") != "" && !setup.getItemObjFromType('plug').tags.includes('hollow')>> and replaces your plug<<else>>, a bit of <<getWordCum $player>> leaking down your leg<</if>>.<br>
<br>
The drug seems to fade along with the orgasm, the three of you sharing a hug and thanks before going your separate ways.
<<else>>
Dropping to your knees you start passionately sucking his cock as soon as it is free of his pants.<br>
<br>
Horny, and high as a kite, all you can think about is cock, and how much you want it inside of you as you noisily suck and slurp. It just isn't enough, however and you've barely got him lubed up with your saliva before you're spinning around, sticking your ass in the air in full downward dog and wiggling it in invitation.<br>
<br>
<<if setup.getItemFromType("plug") != "">>
<<if setup.getItemObjFromType('plug').tags.includes('hollow')>>
Pulling your clothes aside he fingers your plug and he checks the gaping hollow centre. "@@.npc_yogateacher;Wearing a plug for class? What a sexy girl, but now it's time to fill that hollowness inside of you.@@"<br>
<br>
You start to moan as he presses through the hollow core of your plug, the added girth on top of his sizable saliva-slick <<getWordPenis $player>> filling you but good.
<<else>>
Pulling your clothes aside he fingers you plug as he gets a good grasp around the base.<br>
<br>
"@@.npc_yogateacher;Wearing a plug for class? What a sexy girl, but now it's time for the real thing.@@"<br>
<br>
You start to moan as he slides the plug out of your rear with a pop. Your voice drops half an octave when he replaces it with his sizable <<getWordPenis $player>>, still slick with saliva.
<</if>>
<<else>>
Pulling your clothes out of the way he fingers you for a few moments, opening up your ass before pressing his saliva-slick <<getWordPenis $player>> against your hole and pushing inside.
<</if>>
<br><br>
Riding a high of horniness, adrenaline and who knows what you bounce back and forth as he thrusts into you, each stroke better than the last.<br>
<br>
The drug's effects seem to strengthen with each moment, as if he were pumping more into you and you lose all track of time, unsure whether it was a few minutes or an hour of taking it in both ends before he finally cums.<br>
<br>
His release kicks off an orgasm of your own and you soak your pants as he bestows you with a nice creamy filling.<br>
<br>
"@@.npc_yogateacher;Good girl.@@" He states, giving your ass a friendly squeeze before sliding out<<if setup.getItemFromType("plug") != "" && !setup.getItemObjFromType('plug').tags.includes('hollow')>> and replacing the plug in your rear<<else>>, a bit of <<getWordCum $player>> leaking down your leg<</if>>.<br>
<br>
You share a few more kisses as the drugs start to fade, taking a moment to fix your clothes before the both of you go your separate ways.
<</if>>
<<else>>
<<if $scene.threesome>>
<<=setup.getNpcName('npc_yogateacher', 'first')>> shrugs at your declination before popping the pill himself. Whatever was in the pill it seems to hit fast and hard, pushing the already high sexual energy in the room up to eleven as reaches down to reveal an astoundingly hard <<=setup.getNpcName('npc_yogateacher', 'first')>>.<br>
<br>
Like a cat leaping onto its prey the other girl jumps face-first onto his cock, sucking and stroking with hungry enthusiasm.<br>
<br>
As she sucks <<=setup.getNpcName('npc_yogateacher', 'first')>> leans forward to pull you in for a kiss, groping you with one hand as he holds you close. The moments stretch on until the two of you finally break for air and he looks at you with wild-eyed lust. Shooing the other girl away he bends you over, almost tearing at your clothes to expose your ass.<br>
<br>
<<if setup.getItemFromType("plug") != "">>
<<if setup.getItemObjFromType('plug').tags.includes('hollow')>>
Reaching for your ass his fingers find your plug and he checks the gaping hollow centre. "@@.npc_yogateacher;Wearing a plug for class? What a sexy girl, but now it's time to fill that hollowness inside of you.@@"<br>
<br>
You start to moan as he presses through the hollow core of your plug, the added girth on top of his sizable saliva-slick <<getWordPenis $player>> filling you but good.
<<else>>
Reaching for your ass his fingers find your plug and he gets a good grasp around the base.<br>
<br>
"@@.npc_yogateacher;Wearing a plug for class? What a sexy girl, but now it's time for the real thing.@@"<br>
<br>
You gasp at your sudden emptiness, then moan has he pulls you onto his cock, the saliva-shift shaft sliding into you.
<</if>>
<<else>>
Reaching for your ass he fingers you for a few moments, opening you up before pressing his saliva-slick <<getWordPenis $player>> against your hole and pushing inside.
<</if>>
<br><br>
You tremble at his aggressive, drug-fuelled entry, only to look forward and find yourself face to face with an equally wild-eyed woman.<br>
<br>
Grabing you by the hair she pulls you in for a kiss while <<=setup.getNpcName('npc_yogateacher', 'first')>> continues to fuck you from behind. As delicate as she seemed when you first saw her she is rough and agressive, nibbling on your lip and forcing her tongue into your mouth before pulling you back and shoving your face down towards her crotch.<br>
<br>
With one hand entwined through your hair she pulls down her tight pants with the other, her hard <<getWordLadyPenis $player>> slapping you in the face before she guides it between your lips. You gasp and she moans as she thrusts into your throat while you continue to take it from behind.<br>
<br>
Like a piece of swiss cheese in a <<if $fetish.sissy>>sissy<<else>>girly<</if>> sandwich your holes are soon filled with thick mayo as the combination of your tight orifices and the drugs have both of them cumming at once, their release met a moment later by you splooging in your pants.<br>
<br>
You're panting for air as she yanks your face free and pulls you in for another kiss, cum and drool leaking down your face as <<=setup.getNpcName('npc_yogateacher', 'first')>> slides out of your ass.<br>
<br>
You wobble a bit, feeling used and dirty but also... good, <<=setup.getNpcName('npc_yogateacher', 'first')>> having maximized every moment spent in your ass as your prostate still tingles with pleasure<<if setup.getItemFromType("plug") != "" && !setup.getItemObjFromType('plug').tags.includes('hollow')>> milking your plug as he shoves it back in place<</if>>.<br>
<br>
Shuddering slightly you watch as your partners come down from their drug-fuelled sexual high, both thanking you before helping clean you up and the three of you going your satisfied separate ways.
<<else>>
<<=setup.getNpcName('npc_yogateacher', 'first')>> shrugs at your declination before popping the pill himself. Leaning in for a kiss your lips and mouths dance a tango as his arms slide down your body and he grinds against you.<br>
<br>
"@@.npc_yogateacher;Mmm, you feel so sexy, I was watching you all class, imagining how good it would feel to fuck your tight ass...@@"<br>
<br>
<<printThought $player "Hmm, he really seems to have a thing for anal.">><br>
<br>
You gasp as his lips explore down your neck, your body arching and turning at his direction just as you did in class. Rotating you around and bending you over he grinds against your hips before pulling down your pants to expose your rear.<br>
<br>
<<if setup.getItemFromType("plug") != "">>
<<if setup.getItemObjFromType('plug').tags.includes('hollow')>>
"@@.npc_yogateacher;Wearing a plug for class? What a sexy girl, but now it's time to fill that hollowness inside of you.@@"<br>
<br>
You start to moan as he presses through the hollow core of your plug, the added girth on top of his sizable saliva-slick <<getWordPenis $player>> filling you but good.
<<else>>
"@@.npc_yogateacher;Wearing a plug for class? What a good girl, but now it's time for the real thing.@@"<br>
<br>
You gasp at your sudden emptiness when he removes the plug from your rear, then moan as he pulls you onto his cock, the sweat-slick shaft sliding into you with remarkable ease.
<</if>>
<<else>>
Reaching for your ass he fingers you for a few moments, loosening you up before pressing his sweat-slick <<getWordPenis $player>> against your hole and pushing inside.
<</if>>
<br><br>
"@@.npc_yogateacher;Oh yea, you feel real good...@@" He whispers in your ear as his hips rock, his cock perfectly angled to stimulate your prostate and make you tremble with pleasure.<br>
<br>
His breath hot on the back of your neck your sweaty bodies press close, you can tell it won't be long for either of you as he quickens his pace.<br>
<br>
He climaxes with a shudder and you cum in your pants a moment later. Holding tight for several long, wonderful moments he finally slides out<<if setup.getItemFromType("plug") != "" && !setup.getItemObjFromType('plug').tags.includes('hollow')>> nimbly replacing the plug before a single drop of his seed can leak down your leg<<else>>a delicate trickle of his seed escaping down your leg before he pulls up your pants with a snap<</if>>.<br>
<br>
You lean back and share a kiss, feeling his heart slow as his orgasm fades and with it, the effects of the drugs as he seems to soften and calm.<br>
<br>
"@@.npc_yogateacher;You were great.@@" He states and you respond in kind. Kissing you again he gives you a hug before separating. "@@.npc_yogateacher;As much as I'd love to do you again I gotta get back to work, catch you later, mon...@@"<br>
<br>
You blush and follow him out of the staff room, the two of you going your separate ways.
<</if>>
<</if>>
<br><br>
<<printThought $player "Wow... I guess I kind of understand why <<=setup.getNpcName('npc_exgirlfriend', 'first')>> cheated on me, if he's always that good...">><br>
<br>
Back in the main gym area you try to refocus away from sex, a feat that is a bit of a challenge given the number of fit, sexy people within view.<br>
<br>
[<<moveTo "room_gym_main" "Head out." 60 "<<set $player.timebased.horny = 0>>">>]
</div>/*#
#desc: gym lift weights alone
#status: WRITTEN 0.7.0.0
#*/
<<if $roomchange == true>>
<<set $scene.strengthSpecialPossible = !$scene.strengthSpecialPossible && setup.analyzeWornTags(['female','male','unisex']) == 'female' && setup.checkVisibleClothingTag('slutty') >= 50 && SugarCube.setup.analyzeWornTags(['modest','slutty','cute','fetish']) == "slutty">>
<<if $gym.lewd_male && random(1,3) == 1>>
<<set $scene.strengthSpecial = "male">>
<<elseif $gym.lewd_female && setup.getTotalValue("strength") >=15 && random(1,2) == 1>>
<<set $scene.strengthSpecial = "female">>
<<set _strength = setup.getTotalValue("strength")>>
<<applyExperience 'strength' _strength 'slightly' $SEEN_STRANGER>>
<<alterStatAllWorn 'sweaty' '["add",20]'>>
<<set $player.timebased.dirty = Math.min(100,$player.timebased.dirty+20)>>
<<applyFatigue $player 20>>
<<else>>
<<set _strength = setup.getTotalValue("strength")>>
<<applyExperience 'strength' _strength 'slightly' $SEEN_STRANGER>>
<<set $scene.strengthSpecial = "none">>
<</if>>
<<set $scene.exercise +=1>>
<<if !$scene.strengthSpecial>>
<<set _strength = setup.getTotalValue("strength")+1>>
<<applyExperience 'strength' _strength 'insignificant' $SEEN_STRANGER>>
<<alterStatAllWorn 'sweaty' '["add",20]'>>
<<set $player.timebased.dirty = Math.min(100,$player.timebased.dirty+20)>>
<<applyFatigue $player 20>>
<<set $scene.meetSwoleBro = (setup.getTotalValue("strength") >= 10 && $npc_swolebro.stage == 0)>>
<<if $scene.meetSwoleBro>>
<<set $npc_swolebro.stage = 1>>
<<set $npc_swolebro.profile = true>>
<</if>>
<</if>>
<</if>>
<<set $player.location to "<<printShopName 'gym'>>">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/gym_weights.png">>
<div id="invframe" class="scrolltext">
<<if $scene.strengthSpecial == 'male'>>
You've just finished your warm-ups and are upping the weights for your first set when a guy wanders past and asks if you need "help." <br>
<br>
Turning around you look him over. He's in pretty good shape with a classic "gym bro" look. He cockily grins back at you.<br>
<br>
[<<moveTo "event_gym_weights_special_1" 'Accept his "help."' 600 "<<set $scene.accept=true>>">>]<br>
[<<moveTo "event_gym_weights_special_1" "Say you're doing fine on your own." 600 "<<set $scene.accept=false>>">>]
<<elseif $scene.strengthSpecial == 'female'>>
Deadlift is on the schedule for today and, after a "warm-up" that would be a heavy lift for all but the strongest other gym patrons you notice you have an admirer.<br>
<br>
Standing well taller than you even in flats you find yourself looking upon an amazon of a woman, her thighs stretching her leggings so tight they look practically painted on, a sports bra serving to keep her substantial cleavage "under control" while leaving her muscular arms and six-pack abs on display.<br>
<br>
Nodding at the bar she grins down at you. "You planning on lifting all that weight, girl?" <br>
<br>
Feeling called out you straighten up and nod, throwing another five kilos on either side of the bar before chalking up good and then stepping into position. Taking a deep breath and <<if setup.getItemFromType("plug") != "">>clenching down on the plug in your rear<<else>>squeezing tight<</if>> you pull, hard, the weight slowly rising off the floor until you hit lockout holding it there for a moment as you make eye contact with the now grinning woman before reversing to put it back down.<br>
<br>
Stepping onto the platform the woman places a foot in the bar to stop it from rolling, in so doing showing off that there is a wet spot forming between her legs.<br>
<br>
"Well, well. Looks like this slut is skilled at deadlift. But... you know what they say about deadlifters; that they eat ass. So, is it true?" <br>
<br>
Your heart pounds - not just from the heavy lift you just finished but from the woman's presence, radiating strength and a heady scent of sweat you can tell from her grin this isn't a joke, it's a proposition... do you dare take her up on it?<br>
<br>
[<<moveTo "event_gym_weights_eat_ass_1" 'Say "of course it is."' 600 "<<set $scene.accept=true>>">>]<br>
[<<moveTo "event_gym_weights_eat_ass_1" 'Blush and turn her down.' 600 "<<set $scene.accept=false>>">>]
<<else>>
<<if setup.getTotalValue("strength") > 10>>
<<if setup.getTotalValue("strength") > 15>>
You head straight for the free weights and start moving massive kilos. People twice your size keep glancing in your direction with a mix of jealousy and surprise at how easily you rep out each heavy set.<br>
<br>
Savoring your nice pump you smile, for whatever else may have happened to you, you. Are. Strong.
<<else>>
You head for the free weights for a nice heavy workout. Squats, dead, bench, you do a circuit of the big three followed by additional accessory work to help sculpt and target problem areas.<br>
<br>
After this much time in the gym you find it almost relaxing, feeling your strength building with every completed rep as you admire your toned form in the mirror.
<</if>>
<<else>>
<<if setup.getTotalValue("strength") > 5>>
You stick to the machines for your lifts, still a bit intimidated to try free weights on your own.<br>
<br>
You aren't moving anything of real substance but you at least feel like you're doing something, steadily chiseling away at sculpting a stronger body.
<<else>>
You spend some time trying to lift some weights but even the pink fru-fru dumb-bells have your arms aching. You've got a long road ahead of you before you can even think about getting "strong."
<</if>>
<</if>>
<br><br>
<<include workoutBreasts>>
<<if $scene.meetSwoleBro>>
You notice a group of large, strong dudes working out together nearby, one of them seeming to look over at you occasionally. As you are packing up he approaches you with a smile.<br>
<br>
"@@.npc_swolebro;Hey, so couldn't help but notice you're movin' some serious weight over here! Next time you're working out you should come over with us, always happy to have another friend under the iron and it's always more fun to share a good lift with your bros and brosephines, plus having a spot ready so you can really go for it!@@"<br>
<br>
You thank him for the offer and say you'll think about it.
<</if>>
[<<moveTo "room_gym_main" "Do something else." 1200>>]
<</if>>
</div>/*#
#desc: gym lift accept help from random dude
#status: WRITTEN 0.7.0.0
#*/
<<if $roomchange == true>>
<<if !$scene.accept>>
<<set _strength = setup.getTotalValue("strength")>>
<<applyExperience 'strength' _strength 'little' $SEEN_STRANGER>>
<<alterStatAllWorn 'sweaty' '["add",20]'>>
<<set $player.timebased.dirty = Math.min(100,$player.timebased.dirty+20)>>
<<applyFatigue $player 20>>
<</if>>
<</if>>
<<set $player.location to "<<printShopName 'gym'>>">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/gym_weights.png">>
<div id="invframe" class="scrolltext">
<<if $scene.accept>>
You nod and motion for him to help load up the other side of the bar as you continue your workout. As you work through the set he offers tips and suggestions.
<<if setup.getTotalValue("strength") > 10>>
<<if setup.getTotalValue("strength") > 15>>
His advice is either wrong or useless and you finish up your warm-up with ease as you consider your next move.
<<else>>
His advice is bro-science nigh-useless but you finish your warm-up with ease and consider your next move.
<</if>>
Looking over you realize he's already starting to strip the bar, seemingly assuming this is your max.<br>
<br>
"So you obviously have a bit of experience but squatting this heavy is just going to make you slow and bulky, here, let me should you a better routine..." <br>
<br>
[<<moveTo "event_gym_weights_special_2" "Show him what you're really capable of." 600 "<<set $scene.dumb=false>>">>]<br>
[<<moveTo "event_gym_weights_special_2" "Go along with things and play dumb and weak." 600 "<<set $scene.dumb=true>>">>]
<<else>>
<<if setup.getTotalValue("strength") > 5>>
Despite his somewhat patronising tone the extra set of eyes is helpful to correct some minor form issues.
<<else>>
Though his suggestions are a bit patronising the truth is you kind of need the help.
<</if>>
Racking the bar he starts to strip the weight, obviously figuring this is your max.<br>
<br>
"So you obviously have a bit of experience but squatting this heavy is just going to make you slow and bulky, here, let me should you a better routine..." <br>
<br>
[<<moveTo "event_gym_weights_special_2" "Go along with his suggestions." 600 "<<set $scene.dumb=true>>">>]<br>
[<<moveTo "event_gym_weights_special_1" "This has gone too far, tell him to buzz off and go back to your routine." 600 "<<set $scene.accept=false>>">>]
<</if>>
<<else>>
You roll your eyes and decline the dude's offer of "help" with a shrug he wanders off and you continue your workout.<br>
<br>
<<if setup.getTotalValue("strength") > 10>>
<<if setup.getTotalValue("strength") > 15>>
Now free of distraction you finish loading the bar and start moving massive kilos. People twice your size keep glancing in your direction with a mix of jealousy and surprise at how easily you rep out each heavy set.<br>
<br>
Savoring your nice pump you smile, for whatever else may have happened to you, you. Are. Strong.
<<else>>
Now free of distraction you do a nice heavy circuit of squats, dead, and bench, slightly regretting not having a spot for the last but you end up not having any issues repping out.<br>
<br>
After this much time in the gym you find it almost relaxing, feeling your strength building with every completed rep as you admire your toned form in the mirror.
<</if>>
<<else>>
<<if setup.getTotalValue("strength") > 5>>
You stick to the machines for your lifts, still a bit intimidated to try free weights on your own.<br>
<br>
You aren't moving anything of real substance but you at least feel like you're doing something, steadily chiseling away at sculpting a stronger body.
<<else>>
You spend some time trying to lift some weights but even the pink fru-fru dumb-bells have your arms aching. You've got a long road ahead of you before you can even think about getting "strong."
<</if>>
<</if>>
<br><br>
<<include workoutBreasts>><br>
<br>
[<<moveTo "room_gym_main" "Do something else." 1200>>]
<</if>>
</div>/*#
#desc: gym workout with random dude
#status: WRITTEN 0.7.0.0
#*/
<<if $roomchange == true>>
<<set _strength = setup.getTotalValue("strength")>>
<<if $scene.dumb>>
<<applyExperience 'strength' _strength 'little' $SEEN_STRANGER>>
<<if setup.getTotalValue("strength") > 10>>
<<applyExperience 'bimbofication' 11 'normal' $SEEN_STRANGER>>
<</if>>
<<else>>
<<applyExperience 'strength' _strength 'normal' $SEEN_STRANGER>>
<</if>>
<<alterStatAllWorn 'sweaty' '["add",20]'>>
<<set $player.timebased.dirty = Math.min(100,$player.timebased.dirty+20)>>
<<applyFatigue $player 20>>
<</if>>
<<set $player.location to "<<printShopName 'gym'>>">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/gym_weights.png">>
<div id="invframe" class="scrolltext">
<<if $scene.dumb>>
<<if setup.getTotalValue("strength") > 10>>
Putting on a bubbly, blank expression you let him "drive" the rest of the workout. He runs you through a fairly basic bodybuilder "toning" sequence, having you work with machines and the small fru-fru weights while he "shows off" by demoing with dumb-bells that you could <<if setup.getTotalValue("strength") > 15>>easily<<else>>probably<</if>> handle yourself if you were actually trying.
<<else>>
You blush and thank him for the help as he runs you through the rest of the workout. You aren't sure if he has a plan, exactly, but if it is it's really complicated as he has you do a whole flurry of exercises with fru-fru dumb-bells and various machines, all the time "demoing" each move with heavy dumb-bells way outside of what you could handle.
<</if>>
<br><br>
Reaching the end of the routine he leads you into one of the gyms private rooms where he "helps" you through a cooldown stretch that starts to get very... intimate, the scent of his sweat a bit intoxicating as you feel a non-muscular bulge pressing into you.<br>
<br>
[<<moveTo "event_gym_weights_special_3_weak" "Thank him and head on your way." 300 "<<set $scene.sex=false>>">>]<br>
[<<moveTo "event_gym_weights_special_3_weak" '"Reward" him for his assistance.' 600 "<<set $scene.sex=true>>">>]
<<else>>
Hiding a grin you start stacking on plates, he looks at you like you're making a joke but you glare at him until he matches it on the other side.<br>
<br>
<<if setup.getTotalValue("strength") > 15>>
"Hey, so I already worked out, I'm just helping out, besides this is a bit heavy even for me..." You cut him off mid-word as you swing under the bar and pop out three reps back to back, racking with authority as you flex to show off your pump.
<<else>>
"Hey, so I wasn't asking about working in, just helping out, but if you want me to show you how it's done at my work weight..." <br>
<br>
Before he can get into position you slide under the bar and pop out three reps back to back, racking with authority as you flex to show off your pump.
<</if>>
<br><br>
He stares at you, clearly teetering between fear and awe as you notice he's picked up an additional "bulge" in between the legs.<br>
<br>
[<<moveTo "event_gym_weights_special_3_strong" "Play at being his submissive muscle slut." 300 "<<set $scene.action='sub'>>">>]<br>
[<<moveTo "event_gym_weights_special_3_strong" "Take charge and toss him around a bit." 300 "<<set $scene.action='dom'>>">>]<br>
[<<moveTo "event_gym_weights_special_3_strong" "Just finish off your workout." 300 "<<set $scene.action='none'>>">>]
<</if>>
</div>/*#
#desc: gym post-workout strong variant with random dude
#status: WRITTEN 0.7.0.0
#*/
<<if $roomchange == true>>
<<switch $scene.action>>
<<case 'sub'>>
<<applyExperience 'oral' 7 'normal' $SEEN_STRANGER>>
<<applyExperience 'penis' 7 'little' $SEEN_STRANGER>>
<<applyExperience 'cum' 8 'little' $SEEN_STRANGER>>
<<applyFatigue $player 20>>
<<set $gym.events.strength_strong_sub = true>>
<<case 'dom'>>
<<applyFatigue $player -10>>
/%TODO: dom xp + reduce stress per dom%/
<<set $gym.events.strength_strong_dom = true>>
<</switch>>
<</if>>
<<set $player.location to "<<printShopName 'gym'>> private room">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/gym_private.png">>
<div id="invframe" class="scrolltext">
<<switch $scene.action>>
<<case 'sub'>>
The guy stares at you in awe as you step closer, pulling him towards you and leaning in to whisper in his ear.<br>
<br>
You ask him if he's never seen a strong woman before, and then follow up by asking how he would feel about "taming" one. From the way he moans he damn near jizzed his pants but reaching down and squeezing through his shorts confirms that, even if he has, he remains quite hard.<br>
<br>
Pulling back you wink and make eyes towards one of the gym's "private training" rooms, seconds later the two of your are inside, alone, you on your knees yanking his shorts to the floor and hungrily swallowing his cock.<br>
<br>
<<if setup.getTotalValue("oral") > 10>>
<<if setup.getTotalValue("oral") > 15>>
You show off that your strength extends to suction as well as musculature as you slurp his full length down your throat.
<<else>>
Pulling him into you you suck him all the way to the base.
<</if>>
He tastes hot and sweaty and a little bit salty as you move your head up and down, grabbing his ass with both hands and lifting him into the air as you continue to suck.
<<else>>
You suck as best you can but, from the feel of things, he's so turned on by the way you're almost man-handling him it doesn't much matter.
<</if>>
<br><br>
With a shuddering gasp he cums, <<if setup.getTotalValue("oral") > 10>>and you thirstily slurp down every drop<<else>>and you find yourself swallowing rather than let it make a mess of your clothes<</if>>.<br>
<br>
Staggering back he stares at you in awe as you lick your lips, wink and then skip out of the room.
<<case 'dom'>>
With a confident grin you step away from the weights and towards him, casually scooping him up into your arms and carrying him to one of the gym's private rooms. He looks up at you in awe as he dangles in your arms, dropping to his hands and knees the moment you put him down to kiss and worship your feet.<br>
<br>
"My Goddess... I had no idea," he pauses to stare up at you and you grin down. You have to admit it's a bit of a flip from "normal" to have someone at your feet rather than the other way around. Walking over to a bench you sit down and enjoy the sensation of him worshipping and massaging your feet, smiling as he moves up your legs, tracing your flexed muscles.<br>
<br>
You pull your top up to expose your breasts, moaning as he starts to suck and lick, though it doesn't last long before his attention is diverted to your biceps, kissing his way up and down your arms as he gushes over how beautiful and strong you are.<br>
<br>
Rolling over onto your front you let him spend some time cuddling and worshipping your ass before finally deciding he's had enough. Rising to your feet you casually press him against the wall and then lift him up smiling at the way he shudders in response. Grinning back at him you wink and then let him drop before hurrying out of the room, leaving him breathing hot and heavy in your wake. For your part the brief massage has left you feeling energised.
<<case 'none'>>
You don't make a move and the moment passes. You can tell that the guy is hot and bothered and more than a bit in awe. He mostly just stares at you as you finish off your workout, occasionally expressing his impressed appreciation rather than giving any tips or suggestions as he had been earlier.<br>
<br>
Racking your final set you give him a wink and head on your way, leaving him to sit and "cool down" since standing up would result in the tent he's beeing pitching in his shorts becoming VERY obvious.
<<default>>
ERROR unexpected scene.action: <<=$scene.action>>
<</switch>>
<br><br>
[<<moveTo "room_gym_main" "Do something else." 60>>]
</div>/*#
#desc: gym post-workout weak variant with random dude
#status: WRITTEN 0.7.0.0
#*/
<<if $roomchange == true>>
<<if $scene.sex>>
<<applyExperience 'oral' 7 'normal' $SEEN_STRANGER>>
<<applyExperience 'penis' 7 'little' $SEEN_STRANGER>>
<<applyExperience 'cum' 8 'little' $SEEN_STRANGER>>
<<applyFatigue $player 20>>
<<set $gym.events.strength_weak = true>>
<</if>>
<</if>>
<<set $player.location to "<<printShopName 'gym'>> private room">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/gym_private.png">>
<div id="invframe" class="scrolltext">
<<if $scene.sex>>
You ask him if he's got a blender bottle in his pocket... or if he's just happy to see you.<br>
<br>
He grins in response as you reach down to grab his cock through the thin fabric of his gym shorts.<br>
<br>
"Oh yea, looks like you know how to reward a trainer right..." <br>
<br>
You grin in response, soon having him on his back and your lips wrapped around his cock as you stare up at him. His cock is salty and sweaty, smelling of workout and masculine musk... but in a good way.<br>
<br>
<<if setup.getTotalValue("oral") > 10>>
<<if setup.getTotalValue("oral") > 15>>
His average <<getWordPenis $player>> meets your godlike fellatio skills
<<else>>
His average <<getWordPenis $player>> meets your very much above-average fellatio skills
<</if>>
and he is soon moaning in pleasure, leaving you to do all the work merely groaning and gasping as you give him the blow-job of a lifetime.
<<else>>
<<if setup.getTotalValue("oral") > 5>>
He's about average but that's right in line with your skills as you give him the best blow/handjob you can.
<<else>>
He's about average but that's still a bit "big" for your skills but you do your best, applying tongue and hand together to get him off.
<</if>>
You guess he was already really turned on by the workout and such because, even with your mediocre skill, it isn't long before he's gasping on the edge of climax.
<</if>>
<br><br>
His load is... unimpressive in quantity but you swallow the <<if setup.getTotalValue("cum") > 10>>delicious<<else>>bitter<</if>> baby batter without objection rather than disrupt the mood.<br>
<br>
Catching his breath he quickly returns to his feet, a bit flustered as he reminds you to "keep doing what I showed you today," before ducking out of the room and leaving you on your own.
<<else>>
You thank him for his assistance and, ignoring the obvious bulge in his pants and the way he is staring at you, head off on your way.
<</if>>
<br><br>
[<<moveTo "room_gym_main" "Do something else." 60>>]
</div>/*#
#desc: eat ass after deadlifting
#status: WRITTEN 0.7.0.0
#*/
<<if $roomchange == true>>
<<if $scene.accept>>
<<applyExperience 'oral' 7 'normal' $SEEN_STRANGER>>
<<set $scene.first = $player.analingusvirginity == "">>
<<if $scene.first>>
<<set $player.analingusvirginity = "gym_woman">>
<</if>>
<<set $gym.events.eat_ass = true>>
<<applyFatigue $player 20>>
<</if>>
<</if>>
<<set $player.location to "<<printShopName 'gym'>> private room">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/gym_private.png">>
<div id="invframe" class="scrolltext">
<<if $scene.accept>>
The woman grins and you half expect her to just throw you over her shoulder and carry you off... Not that you would really mind, but you suppose it's probably better for "appearance" sake that she instead helps you clean up your weights and then leads the way to one of the gym's private rooms and closes the door.<br>
<br>
"Alright, hot stuff," she states with a leer as she turns and pulls down her pants to display her THICC but sculpted ass. "The buffet is open!" She announces, clenching and unclenching in invitation.<br>
<br>
<<if $scene.first>>
Rising up from her muscular thighs her ass is a sight to behold. You've never done anything like this before but you can't resist leaning kneeling forward... only for her to reach back with one hand and mash your face between her cheeks.
<<else>>
Dropping to your knees you crawl over, leaning towards her rear only for her to reach back with one strong hand and mash your face in between her cheeks.
<</if>>
You gasp in surprise, your lips brushing her quivering hole as she moans. "Mmm, yea, now get in there nice and deep..." <br>
<br>
Pinned against her rear you feel her powerful glutes squeeze against your face. Despite your position she smells good... sweaty and strong, a little bit musky and you do it, your tongue reaching out tentatively to trace the rim of her hole.<br>
<br>
Her taste - a little bit salty, a little bit musky draws you in and you hear her moan again as you spear your tongue into her hole, exploring that forbidden cavity, lips pressed against her tight rosebud as she hums in approval.<br>
<br>
"Mmmm, you eat ass even better than you lift... and you were lifting pretty good." She congratulates, adjusting her stance and spreading her cheeks for you to get even deeper.<br>
<br>
<<if $scene.first>>
This may be your first time but you're already feeling addicted to this fun new activity, the sense of submissive depravity brought on by what you're doing causing you to reach out and hug her hips, pulling yourself even closer as you hungrily lick and kiss.
<<else>>
You are in heaven, eagerly munching away as you switch off from making circles around her hole and spearing as deep as you can, doing your best to bury your face between her cheeks.
<</if>>
<br><br>
Sucking against her hole you feel her stagger slightly and groan as you realize that she just came, an assessment confirmed when you reach between her legs to find her already three fingers deep in her other hole.<br>
<br>
"Don't stop..." she moans, grinding against you as you do your best to keep up in between gasping for air, your every breath now heady with the mix of sweat and sex.<br>
<br>
Two more orgasms follow before she finally relents, releasing her hold on your head as she staggers forward, your own balance such that you almost fall onto your face, instead looking up from all fours as she turns to smile down on you, her chest heaving as if she'd just ran a mile.<br>
<br>
"Well! That was... that was the perfect end to a workout. You keep up the good work - muscle may be sculpted under the iron, but you need the right diet to keep you fuelled." <br>
<br>
Smiling at her joke she pulls up her pants and blows you a kiss before leaving the room. Catching your breath you rise to your feet and exit as well, finding that she has already disappeared out of sight.
<<else>>
The woman shrugs and walks away. You let out a sigh, trying to clear your head of her intoxicating, slightly intimidating presence as you clean up your weights.
<</if>>
<br><br>
[<<moveTo "room_gym_main" "Do something else." 60>>]
</div>/*#
#desc: gym use elliptical
#status: WRITTEN 0.7.0.0
#*/
<<if $roomchange == true>>
<<set $scene.exercise +=1>>
<<alterStatAllWorn 'sweaty' '["add",30]'>>
<<set $player.timebased.dirty = Math.min(100,$player.timebased.dirty+30)>>
<<if setup.getTotalValue("stamina") >= 5 && !setup.hasThreshold('stamina', 'gym_stamina', 'elliptical')>>
<<setThreshold 'stamina' 'gym_stamina' 'elliptical' true>>
<<elseif setup.getTotalValue("stamina") >= 8 && setup.getItemFromType("plug") != "" && !setup.hasThreshold('stamina', 'gym_stamina', 'run_plugged')>>
<<setThreshold 'stamina' 'gym_stamina' 'run_plugged' true>>
<<else>>
<<set _stamina = setup.getTotalValue("stamina")>>
<<applyExperience 'stamina' _stamina 'normal' $EXPOSED>>
<</if>>
<<applyFatigue $player 30>>
<<set $scene.fitBimboTrigger = $npc_fit_bimbo.stage == 0 && setup.getTotalValue("stamina") >= 10 && setup.analyzeWornTags(['female','male','unisex']) == "female">>
<<if $scene.fitBimboTrigger>>
<<set $npc_fit_bimbo.stage = 1>>
<<set $npc_fit_bimbo.profile = true>>
<</if>>
<</if>>
<<set $player.location to "<<printShopName 'gym'>>">>
<<include enterroom>>
<<initRoom>>
<<if $scene.fitBimboTrigger>>
<<createBGR "./images/locations/gym_elliptical.png" "./images/characters/npc_fit_bimbo.png">>
<<else>>
<<createBGR "./images/locations/gym_elliptical.png">>
<</if>>
<div id="invframe" class="scrolltext">
<<if setup.getTotalValue("stamina") > 10>>
<<if setup.getTotalValue("stamina") > 15>>
You head straight for the ellipticals. Even cranking speed and resistance to the max you're barely breathing heavy, your cardio practically limitless. <<if setup.getItemFromType("plug") != "">>The whole time your <<=setup.getItemName(setup.getItemFromType("plug"))>> only serves to spur you forward, every shift of it inside of you reminding you why you spend so much time on your body - so you can get be active to maximally enjoy being fucked long and hard.<</if>>
<<else>>
You head for the ellipticals and punch in a difficult routine. Even with the challenge before you it takes awhile before you even start to breath heavy. <<if setup.getItemFromType("plug") != "">>Even the filling presence of the <<=setup.getItemName(setup.getItemFromType("plug"))>> in your ass is merely enjoyable, the challenge of its presence well within your capabilities as it spurs you on. <</if>>Pushing through you go until the end, getting in the full routine before stepping of the machine.
<</if>>
<<else>>
<<if setup.getTotalValue("stamina") >= 5>>
Feeling like you're starting to build up a bit of stamina you head for the elliptical machine.<br>
<br>
<<if setup.getItemFromType("plug") != "">>
With each movement the <<=setup.getItemName(setup.getItemFromType("plug"))>> in your ass shifts and tugs, constantly pressuring your prostate and sending your heart racing to really "amp up" your workout.<br>
<br>
By the time you step off the machine you're sweaty and horny and feel almost like you've been fucked in the ass... almost.
<<else>>
It's much harder than a mere treadmill but by the end you feel like you've accomplished something, your arms and legs both burning from the exertion in a way that is subtly satisfying.
<</if>>
<<else>>
A bit intimidated by options you just head for a treadmill. Unfortunately you're so unconditioned a mere brisk walk has you breathing heavy, forcing you to turn down the speed as you try to at least go a reasonable distance, even if you aren't doing so particularly swiftly.
<</if>>
<</if>>
<br><br>
<<include workoutBreasts>>
<<if $scene.fitBimboTrigger>>
You've finished your workout and are wiping down your machine when a woman cruises past and starts chatting at you. You aren't sure what's more distracting - her near perfect gym body... or her giant rack, all wrapped up in VERY tight and revealing pink outfit.<br>
<br>
"@@.npc_fit_bimbo;Hey, so I, like, couldn't help but notice that that you were motoring along like it wasn't no thing! If you're looking for a REAL workout to take things to the next level you should check out the private workout group. It's a bit different than you're probably used to, but if you want to really push it and build a body that will attract ALL the guys... and gals! Well, I hope to see you there!@@"<br>
<br>
She bounces away before you can respond as you notice that she is... wearing high heels in the gym?<br>
<br>
<<printThought $player "Weird, I wonder what sort of class she was talking about...">><br>
<br>
<</if>>
[<<moveTo "room_gym_main" "Do something else." 60>>]
</div><<set $scene.breasts = setup.calcBreastSize($player)>>
<<if $scene.breasts != "none">>
<<if $scene.breasts == "large" || $scene.breasts == "massive">>
<<if setup.getItemFromType("bra") != "">>
<<if setup.getItemObjFromType("bra").tags.indexOf("gym") != -1>>
Your bra does its job, tightly containing even your ample bosom so that you can remain focused throughout the workout.
<<else>>
Unfortunately your bra just isn't up to the task of controlling your <<=$scene.breasts>> breasts during such exuberant activity, your <<getWordBreasts $player>> a constant distraction throughout your workout.
<</if>>
<<else>>
Without a bra your <<=$scene.breasts>> breasts are constantly bouncing to and fro, threatening to pull you off-balance as well as being quite uncomfortable to feel them swing about.
<</if>>
<<elseif $scene.breasts == "small">>
<<if setup.getItemFromType("bra") != "">>
<<if setup.getItemObjFromType("bra").tags.indexOf("gym") != -1>>
Your secure sports bra may be a bit overkill given your miniscule breasts, but, well, better safe than sorry.
<<else>>
Your breasts are small enough that even your more style over function bra is up to the task of keeping things under control.
<</if>>
<<else>>
Your breasts are small enough that even forgoing a bra does not cause any problems.
<</if>>
<<elseif $scene.breasts == "small">>
<<if setup.getItemFromType("bra") != "">>
<<if setup.getItemObjFromType("bra").tags.indexOf("gym") != -1>>
Your secure sports bra is just the thing to keep the "girls" under control and let you properly focus on your workout.
<<else>>
Though it pushes it to the limit your current bra is barely sufficient to keep your <<getWordBreasts $player>> under control during your workout. If you get any bigger though you'll definitely be wanting something designed for such purposes.
<</if>>
<<else>>
It isn't the most comfortable thing, but you manage to push through the workout sans bra without too much bother.
<</if>>
<</if>>
<br><br>
<</if>>/*#
#desc: gym cardio kickboxing class
#status: WRITTEN 0.7.0.0
#*/
<<if $roomchange == true>>
<<set $scene.exercise +=1 >>
<<alterStatAllWorn 'sweaty' '["add",30]'>>
<<set $player.timebased.dirty = Math.min(100,$player.timebased.dirty+30)>>
<<if $gym.classes.cardio_kickboxing.level == 0>>
<<set $gym.classes.cardio_kickboxing.level = 1>>
<</if>>
<<if !setup.hasThreshold('martial_arts', 'martial_arts', 'cardio_kickboxing')>>
<<setThreshold 'martial_arts' 'martial_arts' 'cardio_kickboxing' true>>
<</if>>
<<applyExperience 'martial_arts' 2 'slightly' $EXPOSED>>
<<if setup.getTotalValue("dexterity") >= 4 && !setup.hasThreshold('dexterity', 'other', 'cardio_kickboxing')>>
<<setThreshold 'dexterity' 'other' 'cardio_kickboxing' true>>
<<else>>
<<applyExperience 'dexterity' 8 'normal' $EXPOSED>>
<</if>>
<<set _martialArts = setup.getTotalValue("martial_arts")>>
<<applyExperience 'stamina' _martialArts 'almost' $EXPOSED>>
<<applyFatigue $player 30>>
<</if>>
<<set $player.location to "<<printShopName 'gym'>> Dojo">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/gym_class.png" "./images/characters/npc_martial_arts.png">>
<div id="invframe" class="scrolltext">
You participate in a cardio kickboxing class along with a variety of students in a mix of genders. The instructor, <<=setup.getNpcName('npc_martial_arts', 'formal')>>, is a tall woman; slender and efficiently muscled like a fighter, with a hard confidence that has her looking like she could definitely kick your (and most other people's) asses.<br>
<br>
<<if setup.getTotalValue("stamina") >= 10>>
<<if setup.getTotalValue("stamina") > 15>>
Kicking high, hard and fast with your punch combo's coming smooth and swift you go move for move with the instructor, barely breaking a sweat in the course of the class.
<<else>>
You easily keep up with the class, kicking and punching along with each sequence without ever even breathing heavy.
<</if>>
<br><br>
<<printThought $player "Huh, that was kind of trivial.">>
<<if !$gym.classes.martial_arts_available>>
<br><br>
<<set $gym.classes.martial_arts_available = true>>
At the end of the class the instructor drops by to congratulate you on your performance.<br>
<br>
"@@.npc_martial_arts;Hey, you're doing really good, you ever think of learning to fight for real? I run all of the martial arts classes so if you wanna learn karate or mix it up with some Brazilian Jiu Jitsu groundwork you should check it out!@@"
<</if>>
<<else>>
<<if setup.getTotalValue("stamina") > 5>>
You do your best but by the end of class you're gasping for air, barely able to keep your hands above your waist. The instructor swings by with a smile, looking somewhat annoyingly chipper and not even breathing heavy.<br>
<br>
"@@.npc_martial_arts;Heh, now imagine if someone was punching back!, You're doing good though, just gotta keep building up the old cardio!@@"
<<else>>
You never realised how much effort it takes to throw punches and kicks. To say the class kicked your butt would be a pun and an understatement, by the end you're barely able to stand, your legs like rubber, your arms hanging limp at your side.<br>
<br>
As you try to catch your breath the instructor comes by, looking way too fresh and rested than seems at all fair.<br>
<br>
"@@.npc_martial_arts;Hey, good job trying to push through, I know it's tough but you just gotta keep at it, cardio only comes with time!@@"
<</if>>
<br><br>
You gasp some sort of response as she walks away.<br>
<br>
<<printThought $player "I really need to get into better shape...">>
<</if>>
<br><br>
<<include workoutBreasts>>
[<<moveTo "room_gym_main" "Do something else." 60>>]
</div>/*#
#desc: gym generic class
#status: WRITTEN 0.7.0.0
#*/
<<if $roomchange == true>>
<<set $scene.exercise +=1>>
<<alterStatAllWorn 'sweaty' '["add",10]'>>
<<set $player.timebased.dirty = Math.min(100,$player.timebased.dirty+10)>>
<<applyExperience 'stamina' 6 'little' $EXPOSED>>
<<applyExperience 'strength' 6 'little' $EXPOSED>>
<<applyExperience 'dexterity' 6 'little' $EXPOSED>>
<<applyFatigue $player 20>>
<<if $gym.event_gym_class_other == 0>>
<<set $gym.event_gym_class_other = 1>>
<</if>>
<</if>>
<<set $player.location to "<<printShopName 'gym'>> Fitness Classroom">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/gym_class.png">>
<div id="invframe" class="scrolltext">
You attend a random fundamental fitness class at the gym. There's a bit of stretching, some calisthenics and a bit of dumb-bell work for a kind of "full-body" workout that covers both cardio and strength.<br>
<br>
<<if setup.getTotalValue("stamina") > 10 && setup.getTotalValue("strength") > 10 && setup.getTotalValue("dexterity") > 10>>
The activities are far too trivial for you to get much out of, you're heart-rate barely even budges over the course of the class.
<<elseif setup.getTotalValue("stamina") > 5 && setup.getTotalValue("strength") > 5 && setup.getTotalValue("dexterity") > 10>>
The class is overall very general and basic, you should probably seek out something more specialized or advanced.
<<else>>
<<if setup.getTotalValue("stamina") > 5>>
You manage to keep up with everything asked of you, though you feel a bit weak on the more strength-focused activities.
<<elseif setup.getTotalValue("strength") > 5>>
You're strong enough for everything in class, but your cardio proves to still be the weak link as you find yourself breathing heavy less than halfway through the class.
<<elseif setup.getTotalValue("dexterity") > 5>>
You may have the agility for the class but you struggle to exert strength, or keep things up without getting winded.
<<else>>
Even for as basic as the class is you find yourself struggling, neither your strength, cardio or agility quite up to even this relatively low bar.
<</if>>
<</if>>
<br><br>
<<include workoutBreasts>>
[<<moveTo "room_gym_main" "Do something else." 60>>]
</div>/*#
#desc: gym "hardcore" lifting
#status: WRITTEN 0.7.0.0
#*/
<<if $roomchange == true>>
<<set $scene.skip_swolebro = false>>
/* this is to prevent speeding through one class' content in the same visit */
<<if $scene.hasOwnProperty('swolebro') && $scene.swolebro>>
<<set $scene.skip_swolebro = true>>
<<elseif !$scene.skip_swolebro && $npc_swolebro.stage == 4>>
<<set $scene.exercise +=1>>
<<alterStatAllWorn 'sweaty' '["add",30]'>>
<<set $player.timebased.dirty = Math.min(100,$player.timebased.dirty+30)>>
<</if>>
<<switch $npc_swolebro.stage>>
<<case 1>>
<<if setup.getTotalValue("strength") < 5>>
<<set $scene.skip_swolebro = true>>
<</if>>
<<case 2>>
<<if setup.getTotalValue("strength") < 10>>
<<set $scene.skip_swolebro = true>>
<</if>>
<<case 3>>
<<if setup.getTotalValue("strength") < 13>>
<<set $scene.skip_swolebro = true>>
<</if>>
<<case 4>>
<<set $scene.skip_swolebro = $scene.swolebro || random(1,10) <= 6>>
<<if !$scene.skip_swolebro>>
<<applyFatigue $player 15>>
<<set $now to setup.advanceDate($player, $now, "minutes", 15)>>
<<applyExperience 'strength' 14 'unbelievable' $EXPOSED>>
<<applyExperience 'cum' 13 'very' $EXPOSED>>
<<applyExperience 'oral' 7 'very' $EXPOSED>>
<<applyExperience 'penis' 9 'normal' $EXPOSED>>
<<set $scene.plugID = setup.getItemFromType('plug')>>
<<if $scene.plugID != "">>
<<set $scene.plugObj = setup.getItemObj($scene.plugID)>>
<<applyExperience 'anal' $scene.plugObj.effect.anal.level 'very' $EXPOSED>>
<</if>>
<</if>>
<</switch>>
<<set $scene.generic_swolebro = $npc_swolebro.stage < 4 && $scene.skip_swolebro && !$scene.swolebro>>
<<if $scene.generic_swolebro>>
<<applyExperience 'strength' 8 'very' $EXPOSED>>
<<set $now to setup.advanceDate($player, $now, "minutes", 15)>>
<<applyFatigue $player 15>>
<</if>>
<<set $scene.swolebro = true>>
<</if>>
<<set $player.location to "<<printShopName 'gym'>> Weighs">>
<<include enterroom>>
<<initRoom>>
<<if $scene.skip_swolebro>>
<<createBGR "./images/locations/gym_weights.png">>
<<else>>
<<createBGR "./images/locations/gym_weights.png" "./images/characters/npc_swolebro.png">>
<</if>>
<div id="invframe" class="scrolltext">
<<if $scene.skip_swolebro>>
<<if $npc_swolebro.stage >= 4>>
You go looking for the group of hardcore lifters that call themselves the "Swole Bros" but it seems like they've finished for the day and are nowhere to be found amongst the squat cages.<br>
<br>
[<<moveTo "room_gym_main" "Do something else." 60>>]
<<elseif $scene.generic_swolebro>>
You share another workout session with your friends the "Swole Bros," lifting heavy and cheering each other on.<br>
<br>
Feeling a proper "pump" you consider your next activity.<br>
<br>
[<<moveTo "room_gym_main" "Do something else." 60>>]
<<else>>
You go looking for the group of hardcore lifters that call themselves the "Swole Bros" unfortunately they seem to be prepping for a major comp and, as weak as you are, you feel like you'd be a distraction and decide to leave.<br>
<br>
[<<moveTo "room_gym_main" "Do something else." 60>>]
<</if>>
<<else>>
<<switch $npc_swolebro.stage>>
<<case 1>>
Spotting a cluster of four large, muscular men near the freeweights you walk up, saying <<=setup.getNpcName('npc_swolebro', 'first')>> said to talk to them about joining them to lift.<br>
<br>
As you talk who do you see but <<=setup.getNpcName('npc_swolebro', 'first')>> sitting up having just finish up a set of bench press. His four friends look you over silently, their eyes moving up and down your body as you subconsciously think about how small and effeminate you are, especially compared to their chiselled, jacked, single-digit body fat selves.<br>
<br>
Finally <<=setup.getNpcName('npc_swolebro', 'first')>> breaks the silence. "@@.npc_swolebro;Always glad to have another recruit to the church of iron. You have permission to approach the bench - let's see what you got!@@"<br>
<br>
[<<moveTo "event_gym_swolebro_1" "Approach the bench." 1800>>]<br>
[<<moveTo "room_gym_main" "Chicken out and flee." 60>>]
<<case 2>>
You find the "Swole Bros," as always, with the free weights. As you walk up one of them finishes a heavy set of squats, racking the weight and walking out of the cage to much chest-slapping and celebration.<br>
<br>
"@@.npc_swolebro;Great job, bro!@@"<br>
<br>
"Way to make it look light!" <br>
<br>
"I told you that larger squat plug would make the difference!" <br>
<br>
<<printThought $player "Squat plug? What's that?">><br>
<br>
Noticing your approach your ripped friends greet you as they shuffle weights for the next man to do his set.<br>
<br>
[<<moveTo "event_gym_swolebro_2" "Ask what a squat plug is." 120 "<<set $scene.ask_plug = true>>">>]<br>
[<<moveTo "event_gym_swolebro_2" "Just wait for your turn to squat." 1200 "<<set $scene.ask_plug = false>>">>]
<<case 3>>
You meet your friends the "Swole Bros" for another lifting session. Greeting you with a smile one of them gives you a welcoming slap on the ass.<br>
<br>
<<if setup.getItemFromType("plug") == "">>
"@@.npc_swolebro;What? Nothing inside? You need to remember to come prepared if are going maximize your workout time.@@"
<<else>>
"@@.npc_swolebro;That's my girl!@@" He states, giving your plug a wiggle before removing his hand. "@@.npc_swolebro;You ready to have a nice fullfilling workout?@@"
<</if>>
<br><br>
You smile as your warm-up set is racked and step under the bar.<br>
<br>
[<<moveTo "event_gym_swolebro_3" "Lift!" 300>>]
<<case 4>>
You share another workout session with your friends the "Swole Bros," lifting heavy and then rewarded with a nice fresh "protein drink." <br>
<br>
Licking your lips in salty satisfaction you consider your next activity.<br>
<br>
[<<moveTo "room_gym_main" "Do something else." 600>>]
<<default>>
ERROR; unexpected npc_swolebro.stage <<=$npc_swolebro.stage>>
<</switch>>
<</if>>
</div>/*#
#desc: first time joining the "hardcore" lifters
#status: WRITTEN 0.7.0.0
#*/
<<if $roomchange == true>>
<<set $npc_swolebro.stage = 2>>
<<if setup.getTotalValue("strength") <= 10>>
<<applyExperience 'humiliation' 4 'very' $EXPOSED>>
<</if>>
<<applyExperience 'strength' 8 'very' $EXPOSED>>
<<applyFatigue $player 15>>
<<set $scene.exercise +=1>>
<<alterStatAllWorn 'sweaty' '["add",15]'>>
<<set $player.timebased.dirty = Math.min(100,$player.timebased.dirty+15)>>
<</if>>
<<set $player.location to "<<printShopName 'gym'>> Weighs">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/gym_weights.png" "./images/characters/npc_swolebro.png">>
<div id="invframe" class="scrolltext">
All eyes are on you as you nervously lay back on the bench, the four men clustering around, two re-racking the weights and one moving into position near your head to squat.<br>
<br>
Looking up you can't help but be aware of his columnar thighs, his tight shorts highlighting an obvious bulge, so close you can smell his ballsweat...<br>
<br>
"You gonna lay there, or you gonna lift?" One of them jokes, jolting you back to attention.<br>
<br>
<<if setup.getTotalValue("strength") > 10>>
<<if setup.getTotalValue("strength") > 15>>
The bar practically flies, so far below your work weight you hardly notice it's there. The men gawk in surprise as you ask for another hundred kilos... on each side, repping those out as well as they stare, stunned.
<<else>>
The weight they put on the bar would be barely enough for a warm-up and you ask for another plate on each side, the men initially dubious, then obviously impressed when you rep it with ease, nods and smiles of approval greeting you as you sit back up.
<</if>>
<br><br>
"@@.npc_swolebro;Wow, so, like, dunno what all we can teach you about strength, really but, hey, you're welcome to join us any time!@@"
<<else>>
<<if setup.getTotalValue("strength") > 5>>
Though you have to strain a bit you do manage to move the weight they put up for you, only needing your spotter's assistance for the final rep when you stall out a couple inches off your chest.
<<else>>
You barely manage to even unrack the weight they've given you, stalling out on the first rep as the spotter is forced to lift it off your chest... which he does... with ease... one handed.
<</if>>
<br><br>
You feel embarrassed as you sit up, certain that they are about to laugh at you and send you away for your pathetic performance. Instead <<=setup.getNpcName('npc_swolebro', 'first')>> smiles and sits down next to you, giving you a glad hand slap on the back and words of encouragement. "@@.npc_swolebro;Alright, well it looks like you've still got some work to do under the bar, but hey, you've started the journey and that's the important part. You're welcome to work in with us any time.@@"
<</if>>
<br><br>
The other men introduce themselves to you with wide smiles and glad-handing slaps on the back. As a group they call themselves the Swole Bros and the lot of you spend some time lifting heavy things and then putting them back down.<br>
<br>
[<<moveTo "room_gym_main" "Do something else." 60>>]
</div>/*#
#desc: gym "hardcore" lifting squat plug option
#status: WRITTEN 0.7.0.0
#*/
<<if $roomchange == true>>
<<if !$scene.ask_plug>>
<<applyExperience 'strength' 13 'very' $EXPOSED>>
<</if>>
<<applyFatigue $player 20>>
<<set $scene.exercise +=1>>
<<alterStatAllWorn 'sweaty' '["add",20]'>>
<<set $player.timebased.dirty = Math.min(100,$player.timebased.dirty+20)>>
<</if>>
<<set $player.location to "<<printShopName 'gym'>> Weighs">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/gym_weights.png" "./images/characters/npc_swolebro.png">>
<div id="invframe" class="scrolltext">
<<if $scene.ask_plug>>
As the next man moves under the bar to start his squat set you sidle up to the your friend to ask what a "squat plug" is.<br>
<br>
"@@.npc_swolebro;You've never heard of a squat plug? Bro! You're missing out. Y'see, lifting is all about tension, right? That's why you're always focusing on staying tight and how using a belt or a squat suit or whatnot can help you move more weight. Well a squat plug is just applying that principle from the inside out. Squats are all about the glutes, so to help maximize muscle activation, well, it helps to have something to clamp down on.@@"<br>
<br>
You think he has to be taking the piss, but then you glance at one of the other guys with his back to you, and recognise a tell-tale shape betwixt his cheeks.<br>
<br>
"@@.npc_swolebro;Yup, I'm telling you, the first time you settle back into a deep squat and have that nice thick plug to clamp down on... well... you won't want to lift empty again!@@"<br>
<br>
<<printThought $player "That's kind of weird, but, well... between the two of us he is definitely more knowledgeable when it comes to lifting heavy.">><br>
<br>
<<if setup.getItemFromType("plug") != "">>
[<<moveTo "event_gym_swolebro_2_plug" "Mention that, actually, you're plugged right now." 1580>>]<br>
<<else>>
[<<moveTo "event_gym_swolebro_2_plug" "Ask if maybe he has a spare squat plug you could try out?" 1580>>]<br>
<</if>>
[<<moveTo "event_gym_swolebro_2" "Just lift normally." 1580 "<<set $scene.ask_plug = false>>">>]
<<else>>
You work in a few sets with the other "Swole Bros" doing heavy squats. Everyone is very encouraging as you push yourself hard enough to stagger a bit when you finally rack, but there's no doubt that, even relative to your size you're the weakling of the group.<br>
<br>
By the end of the set your thighs are burning and you're a bit winded, but you feel like you've accomplished something.<br>
<br>
[<<moveTo "room_gym_main" "Do something else." 60>>]
<</if>>
</div>/*#
#desc: hardcore lifters, lift with squat plug
#status: WRITTEN 0.7.0.0
#*/
<<if $roomchange == true>>
<<set $npc_swolebro.stage = 3>>
<<setThreshold 'strength' 'gym_strength' 'swolebro_1' true>>
<<set $scene.plug = setup.getItemFromType("plug")>>
<<if $scene.plug == "">>
<<addItem "squat_plug">>
<<wearItem $player $now "squat_plug" true>>
<<applyExperience 'humiliation' 8 'terrible' $EXPOSED>>
<<else>>
<<applyExperience 'humiliation' 8 'very' $EXPOSED>>
<</if>>
<<set _x = $shopStatus['gym'].unlocked_inventory.pushUnique('strength')>>
<<applyFatigue $player 20>>
<</if>>
<<set $player.location to "<<printShopName 'gym'>> Weighs">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/gym_weights.png">>
<div id="invframe" class="scrolltext">
<<if $scene.plug == "">>
It seems a little weird how casually you ask a dude in a public gym if he has a butt plug, sorry "squat plug," you could use but <<=setup.getNpcName('npc_swolebro', 'first')>> just grins. "@@.npc_swolebro;Hell yea!, How could I leave a fellow lifter empty and weak!@@"<br>
<br>
Heading to his gym back he digs around and then comes up with a brand new shrink-wrapped butt plug.<br>
<br>
"@@.npc_swolebro;You'll be wanting to upgrade to something bigger down the road, of course, but this should be good as an introduction to kind of "open your mind" to the new possibilities, a nice full stretch but not so advanced it overly distracts from the lift.@@"<br>
<br>
You nod as he unwraps the plug and slathers it up with the included packet of lube.<br>
<br>
"@@.npc_swolebro;Alright, bend over like you're doing a good morning and we'll get this installed!@@"<br>
<br>
You do as indicated, legs shoulder width apart and bending at the hips. He gently pulls down your pants and then presses the plug against your pert hole.<br>
<br>
<<if setup.getTotalValue("anal") >= 10>>
The plug is not exactly small, but definitely not "large" by your standards and it easily slides into your hungry hole.
<<else>>
<<if setup.getTotalValue("anal") > 5>>
It's big but but between his strength and the slick lube it pops into place.
<<else>>
It's big... REALLY big, but between his strength and the slick lube it suddenly pops into you. You're wide-eyed and trembling a bit as you adjust to the massive intruder.
<</if>>
<</if>>
<br><br>
You let out a gasp, that becomes a bit of a moan when he palms the base of the plug, grabbing your ass and jiggling everything, your prostate crying out with joy.<br>
<br>
"@@.npc_swolebro;There we go, nice and set.@@" He states as you pull up your pants and adjust to the new fullness.<br>
<br>
"@@.npc_swolebro;Good, good, it fit great, now let's see what you can do with it!@@"
<<else>>
<<if $player.flags.humiliationStyle == "brazen">>
You smile mischievously and note that actually, you're already plugged.
<<else>>
You blush in embarrassment and whisper that you're actually already plugged.
<</if>>
<br><br>
"@@.npc_swolebro;Damn! Of course you are. See, I knew there was something special about you when I came up to you in the locker-room. Come on, lemme see.@@"<br>
<br>
Before you can think better of it you've turned around and he's fingering the base of the plug through your gym clothes.<br>
<br>
"@@.npc_swolebro;Aww yea, that's in there good, you really are a natural at this sort of thing. Come on, let's see you squat!@@"
<</if>>
<br><br>
Stepping into the cage you gawk a bit as enough weight to be a PR is thrown on the bar.<br>
<br>
"@@.npc_swolebro;Alright, now you're plugged and ready, really focus on how it feels between your glutes, especially when you're nice and deep in the hole.@@"<br>
<br>
Taking a deep breath you squat down, focusing on the plug, how full and occupied and tight it makes you feel. You imagine it sliding deeper as you squat down, the weight "forcing" you onto it, deeper... fuller... With a start you realise that your thighs have touched your calves, you're ALL the way down. Gritting your teeth you push... and you start to rise, clenching and squeezing down on your anal companion as the other Swole Bros hoot and holler.<br>
<br>
"Light weight!" "Took it DEEP!" "All the way up!" <br>
<br>
There's a cheer as you finish, knees straightening and holding for a moment before shuffling forward to rack the weight.<br>
<br>
The weight removed from your shoulders you suddenly feel weak, wobbling for a moment before your friend appears at your side for stability.<br>
<br>
"@@.npc_swolebro;Great job! That was a LIFT!@@" He punctuates his words by giving you a slap on the ass, his fingers lingering to rub the plug through your clothes. "@@.npc_swolebro;See what I was saying? Squat plug, helpin' unlock those deep reserves of strength.@@" <br>
<br>
You nod and... moan? Softly as he leads you to a seat. You have a short rest then work in for a couple lighter work sets before calling it a day, having unlocked a new tier of strength.<br>
<br>
[<<moveTo "room_gym_main" "Do something else." 60>>]
</div>/*#
#desc: gym "hardcore" lifting protein drink
#status: WRITTEN 0.7.0.0
#*/
<<if $roomchange == true>>
<<applyFatigue $player 20>>
<<set $scene.exercise +=1>>
<<alterStatAllWorn 'sweaty' '["add",20]'>>
<<set $player.timebased.dirty = Math.min(100,$player.timebased.dirty+20)>>
<</if>>
<<set $player.location to "<<printShopName 'gym'>> Weighs">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/gym_weights.png">>
<div id="invframe" class="scrolltext">
<<if setup.getItemFromType("plug") == "">>
You move through your lifting routine. From the first warm-up you can notice the emptiness in your rear and while all of your friends are as encouraging as ever, you can tell in your gut... or would it be better termed your ass? That without a proper squat plug you just aren't going to see the results you want.<br>
<br>
You finish up lifting without incident.<br>
<br>
[<<moveTo "room_gym_main" "Do something else." 1200>>]
<<else>>
The plug in your ass having you feeling frisky and energetic you almost skip over to the deadlift platform, smiling at your friends before bending over at the hips to grab the bar with both hands and then drop your hips deep.<br>
<br>
<<if setup.getItemObjFromType("plug").effect.anal.level >= 10>>
You clench down on the big plug filling your ass, the wonderful rear occupant focusing your muscle activation as you push off the floor, easily going all the way to lockout for one, two, three deep reps that have your heart pounding and your prostate moaning.<br>
<br>
Staggering off the platform to recover you join your friends off the side as someone else works in. Several of you each efficiently work in amongst each other's sets and by the time you're finished with your final set you're a bit light headed and exhausted.<br>
<br>
As you stand around and chat another dude finishes his set and walks over with a wide grin.<br>
<br>
"So, which one of you weaklings wants a post-workout hormone supplement?" <br>
<br>
"How about <<=$player.first_name>>? She really pushed it out today!" A second man chirps.<br>
<br>
One of the other guys recognises your obvious look of confusion, "so Mark is in a cutting cycle right now, so he needs to bleed off excess energy post-workout and, well, no sense letting all those nutrients and testosterone go to waste..." <br>
<br>
Eying the bulge in Mark's tight compression pants you instantly understand what he's offering.<br>
<br>
<<if setup.getTotalValue("cum") >= 10>>
<<printThought $player "Cum has health benefits? Like, yay! It really is the best substance on earth!">>
<<else>>
<<if setup.getTotalValue("cum") > 5>>
<<printThought $player "I guess there's a bit of logic there... still seems kind of strange.">>
<<else>>
<<printThought $player "There's no way that's true yet... nobody's laughing... is this some weird hazing ritual?">>
<</if>>
<</if>>
<br><br>
[<<moveTo "event_gym_swolebro_3_suck" "Accept the offer and suck Mark off." 300 "<<set $scene.suck = true>>">>]<br>
[<<moveTo "event_gym_swolebro_3_suck" "Decline the offer." 60 "<<set $scene.suck = false>>">>]
<<else>>
Stepping into position on the deadlift platform you feel the squat plug tightening everything up nice and good. Moving through the routine you are doing well until your final set where things just fall apart a bit and you end up stalling and bailing just a couple inches off the floor.<br>
<br>
Walking back to your fellow lifters, they are quick to offer comfort.<br>
<br>
"@@.npc_swolebro;It happens, don't focus on it but... well, it looked to me like you were losing a bit of tension towards the end and that's where things went wrong. Have you considered a larger squat plug? I think it could really solve your issues and let you push past this plateau.@@"<br>
<br>
You thank him for the advice as you have a drink of water and wander off.<br>
<br>
[<<moveTo "room_gym_main" "Do something else." 60>>]
<</if>>
<</if>>
</div>/*#
#desc: suck cock after lifting for the first time
#status: WRITTEN 0.7.0.0
#*/
<<if $roomchange == true>>
<<if $scene.suck>>
<<applyExperience 'cum' 13 'very' $EXPOSED>>
<<setThreshold 'strength' 'gym_strength' 'swolebro_2' true>>
<<setThreshold 'cum' 'gym_cum' 'gym_cum' true>>
<<applyExperience 'oral' 7 'very' $EXPOSED>>
<<applyFatigue $player -10>>
<<set $npc_swolebro.stage = 4>>
<</if>>
<</if>>
<<set $player.location to "<<printShopName 'gym'>> Weighs">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/gym_weights.png">>
<div id="invframe" class="scrolltext">
<<if $scene.suck>>
<<if setup.getTotalValue("bimbofication") > 10>>
You eagerly
<<else>>
Still not sure if this isn't an elaborate prank you
<</if>>
follow Mark into a private side room where he gently closes the door behind.<br>
<br>
You turn back and his cock is out, his big, hard cock.<br>
<br>
He grins as you stand momentarily transfixed.<br>
<br>
<<if setup.getTotalValue("bimbofication") > 10 || setup.getTotalValue("penis") > 10>>
<<printThought $player "This is really happening!">>
<<else>>
<<printThought $player "This is really happening...">>
<</if>>
<br><br>
As if in a trance you walk towards him, sliding to your knees, your lips parting to wrap around his moist tip, tongue lapping up the beading precum.<br>
<br>
You look up at him with your mouth full of cock. He smiles down and nods for you to continue.<br>
<br>
<<if setup.getTotalValue("oral") > 10>>
<<if setup.getTotalValue("oral") > 15>>
He's big enough that you're able to show off a bit, hilting him with ease as he gasps out a "holy shi-" only for any further words to descend into mumbled incoherence as you bring the full power of your cock-caressing throat, nimble tongue and dick-sucking lips to bear.
<<else>>
Angling your neck you let him slide down your throat, a moan of pleasure escaping his lips as you go to work with all of your consummate skills.
<</if>>
<<else>>
<<if setup.getTotalValue("oral") > 5>>
He's too big for you to deepthroat so you just focus on the tip, sucking and licking away, his quickening breaths indicating that he is quite enjoying it.
<<else>>
It's a bit of a conundrum how to deal with something this big but you do your best, bobbing and sucking and licking (and more than occasionally gagging) in an effort to get him off.
<</if>>
<</if>>
<br><br>
Whether due to your skill, the situation, or he was already turned on to begin with it isn't long before he explodes, flooding your mouth with
<<if setup.getTotalValue("cum") >= 10>>
<<if setup.getTotalValue("cum") > 15>>
heavenly "cream."
<<else>>
delicious cum.
<</if>>
You eagerly swallow every drop, sucking and licking and massaging his balls until he slowly wilts and there is nothing left for you to drink.
<<else>>
<<if setup.getTotalValue("cum") > 5>>
salty, bitter cum.
<<else>>
pungent cum.
<</if>>
You try to pull back but his strong hands are suddenly cradling your head.<br>
<br>
"Just relax, take it all, that's a good girl..." he coos as you frantically gulp and swallow lest you drown.
<</if>>
<br><br>
"Mmmm, that was good, you sucked out a real good load there! How's it feel to have all that power swimming through your veins?" <br>
<br>
You smile and catch your breath as he helps you to your feet.<br>
<br>
"They say lifting is a solitary sport but, well, it's moments like these, when one helps a fellow initiate of iron that well... 'tis a beautiful thing." <br>
<br>
Stowing his cock he heads back towards the door. You half expected a reaction, that this was some sort of hazing ritual but everyone seems focused on the man currently up on the platform, only one or two other Swole Bros even acknowledging your return with a grin or a slight nod.<br>
<br>
Feeling remarkably refreshed you're tempted to jump back in for another set but, mindful of the risk of over training, you decide to leave a few in the tank.
<<else>>
Mark shrugs as you shake your head. Almost immediately another guy quickly hops off the bench to take your place, the two of them heading into a small side room together.<br>
<br>
Emerging a few minutes later Mark has traded the bulge in his pants for a satisfied smile on his face, the other guy licking his lips and... well it has to be a trick of the light but you'd swear he's looking a little bigger and vascular than a few minutes before.
<</if>>
<br><br>
[<<moveTo "room_gym_main" "Do something else." 300>>]
</div>/*#
#desc: admin suggests going to the gym together
#status: WRITTEN 0.7.0.0
#*/
<<if $roomchange == true>>
<<set $scene.repeat = $currentTasks.hasOwnProperty('task_first_gym')>>
<<set _nextDate to setup.setNextDate($now, 1, 10, 0)>>
<<addTaskById 'task_first_gym' _nextDate>>
<<set $player.locations.gym = true>>
<<set $gym.membership.active = true>>
<</if>>
<<set $player.location to "The Usual Place">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/the_usual_place_inside.png" "./images/characters/npc_admin_casual.png">>
<div id="invframe" class="scrolltext">
The big guy seems to think of something as you're both getting ready to depart.<br>
<br>
"@@.npc_admin;Hey, so with your whole life getting shaken up, the new job and, well, the rest... have you considered going back to the gym?<<if $scene.repeat>> I know I mentioned it before but you stood me up instead of meeting me!<</if>>@@"<br>
<br>
You realise you can't even remember the last time you worked out. <<=setup.getNpcName('npc_admin', 'first')>> has always been athletic, lifting and doing Karate but outside of a bit in college when you were making a failed attempt to get "cut" you've just gotten by on a naturally fast metabolism.<br>
<br>
"@@.npc_admin;I know it's a cliche but working out can really help you take your mind off things and just feel better overall... Hey, tell you what, how about you come with me tomorrow morning to <<printShopName 'gym'>>, the gym I go to? Say... ten o'clock. We can work off our hangovers and I'll show you the ropes, see how you like it, eh?@@"<br>
<br>
<<if $npc_admin.flags.promotion>>
Though you're back to working together you think it'd be nice to see the big guy somewhere other than the office.
<<else>>
Thinking about it, with you two no longer working together, this would probably be a good way to stay in touch with your friend, you say you'll meet him there.
<</if>>
<br><br>
[<<moveTo "room_usual_place_inside" "Thank him for the offer and head out." 60>>]
</div>/*#
#desc: admin calls you for not showing up to planned gym "date"
#status: WRITTEN 0.7.0.0
#*/
<<if $roomchange == true>>
<<setScene>>
<<set $scene.wasSleeping = $beforetasklocation == "room_dreams">>
<</if>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/phonecall.png">>
<div id="invframe" class="scrolltext">
<<if $scene.wasSleeping>>
You are awoken by your phone ringing loudly.<br>
<br>
<<printThought $player "Shit! I was supposed to meet <<=setup.getNpcName('npc_admin', 'first')>> this morning to work out!">>
<<else>>
Your phone rings, it's <<=setup.getNpcName('npc_admin', 'first')>> as you remember you were going to get together this morning at the gym.
<</if>>
<br><br>
"@@.npc_admin;Hey, <<=$npc_admin.call_player>>, so I'm at the gym and... I ain't seeing you, don't tell me you're scared of working up a little sweat!@@"<br>
<br>
You hurriedly reply that you just overslept.<br>
<br>
He laughs "@@.npc_admin;Ha!, Well you were putting them away last night, hurry on over, we'll sweat it out of you!@@"<br>
<br>
<<if $scene.wasSleeping>>
[<<moveTo "event_gym_noshow_2_change" "Say you'll be right there." 180 "<<set $scene.gymLate = true>>">>]<br>
[<<moveTo "event_gym_noshow_2" "Apologise and say you're busy." 180>>]
<<elseif setup.checkOutsideDecency($player)>>
[<<moveTo "event_gym_first_1" "Head to the gym." 180 "<<set $scene.gymLate = true>><<set $currentTasks.task_first_gym.condition= 'Complete'>>">>]<br>
[<<moveTo "event_gym_noshow_2" "Apologise and say you're busy." 180>>]
<<elseif setup.inPassageTag($locationbeforeuseage, "home")>>
[<<moveTo "event_gym_noshow_2_change" "Say you just need to get changed and you're on your way." 180 "<<set $scene.gymLate = true>>">>]<br>
[<<moveTo "event_gym_noshow_2" "Apologise and say you're busy." 180>>]
<<else>>
[<<moveTo "event_gym_noshow_2" "Apologise and say you're busy." 180>>]
<</if>>
</div>/*#
#desc: decline to meet admin at gym first time
#status: WRITTEN 0.7.0.0
#*/
<<if $roomchange == true>>
<<incrementEmotion 'anger' 'npc_admin' 2>>
<<set _nextDate to setup.setNextDate($now, 7, 10, 0)>>
<<addTaskById 'task_first_gym' _nextDate>>
<</if>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/phonecall.png">>
<div id="invframe" class="scrolltext">
You apologise but explain that you aren't going to make it out to the gym today.<br>
<br>
You hear him sigh over the phone. "@@.npc_admin;Can't say I'm not disappointed. Not just for me, but for you! I know you've been in a bit of a funk and I really think exercising would help pull you out of it. Let's try this again next Saturday, eh?@@"<br>
<br>
You apologise again and promise to meet him next Saturday morning.<br>
<br>
[<<moveTo $beforetasklocation "Hang up." 60 "<<set $currentcall = false>>">>]
</div>/*#
#desc: change clothes to head to gym
#status: RELEASED 0.6.0.0
#*/
<<set $player.inside = true>>
<<if $roomchange==true>>
<<set $player.cutscene.lockinventory = false>>
<<set $player.cutscene.reason = "">>
<</if>>
<<set $player.location to "Foyer">>
<<include enterroom>>
<<readyToLeaveHome $player $now>>
<<initRoom>>
<<createBGR "./images/locations/flat_foyer_01.png">>
<div id="invframe" class="scrolltext">
You hang up and get changed to meet <<=setup.getNpcName('npc_admin', 'first')>> at the gym.<br>
<br>
<<if setup.checkOutsideDecency($player)>>
[<<moveTo "event_gym_first_1" "Head to the gym." 180 "<<set $scene.gymLate = true>><<set $currentTasks.task_first_gym.condition= 'Complete'>>">>]<br>
<<else>>
[@@.link_locked;You are not dressed properly to go out.@@]
<</if>>
[<<moveTo "event_gym_noshow_3" "Change your mind and bail on your meeting." 60>>]
</div>/*#
#desc: decline to meet admin at gym first time
#status: WRITTEN 0.7.0.0
#*/
<<if $roomchange == true>>
<<incrementEmotion 'anger' 'npc_admin' 3>>
<<set _nextDate to setup.setNextDate($now, 7, 10, 0)>>
<<addTaskById 'task_first_gym' _nextDate>>
<</if>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/phonecall.png">>
<div id="invframe" class="scrolltext">
You call <<=setup.getNpcName('npc_admin', 'first')>> to let him know you aren't going to make it to the gym today after all. There is a long silence and you think for a moment he has hung up when he finally speaks.<br>
<br>
"@@.npc_admin;That's cold, <<=$npc_admin.call_player>>. First you're late, then you say you're still coming, then you cancel like this... Not cool but if you want to try again I'll meet you next Saturday. Same place, same time, I ain't givin' up on you!@@"<br>
<br>
You feel embarrassed to disappoint him when he's showing such earnest care, promising to show up next time before hanging up.<br>
<br>
[<<moveTo "room_foyer" "Done." 60>>]
</div>/*#
#desc: meet admin at gym first time, he signs you up for the "intro" offer
#status: WRITTEN 0.7.0.0
#*/
<<if $roomchange == true>>
<<set $player.inside = true>>
<</if>>
<<set $player.location to "<<printShopName 'gym'>> Lobby">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/gym_desk.png" "./images/characters/npc_admin_casual.png">>
<div id="invframe" class="scrolltext">
<<if $scene.gymLate>>
You arrive at <<printShopName 'gym'>> and walk into the lobby to find <<=setup.getNpcName('npc_admin', 'first')>> chatting up the woman at the front desk. She looks fit and in shape and she smiles at you in greeting as he waves you over.<br>
<br>
"@@.npc_admin;Look who finally made it!@@" He shouts in greeting.<br>
<br>
You try to make an excuse for your tardiness but he just shrugs it off as he turns to the clerk. "@@.npc_admin;So this is my <<=$npc_admin.call_player>> <<=$player.first_name>>, they're lookin' to get all signed up and start working out!@@"
<<else>>
Right at ten <<=setup.getNpcName('npc_admin', 'first')>> walks in the door, fist bumping and saying hi to several other regulars before grabbing you and heading for the front desk. The in-shape woman on the other side smiles in greeting as your friend introduces you.<br>
<br>
"@@.npc_admin;Alright, so my <<=$npc_admin.call_player>> here is lookin' to get signed up. Another convert to the church of iron!@@"
<</if>>
<br><br>
<<if setup.analyzeWornTags(['female','male','unisex'])=='female'>>
<<if $player.flags.fem_style.name != "">>
She smiles at you in greeting.
<<else>>
She cocks an eye in surprise but makes no comment at the contrast between your name and your attire.
<</if>>
<<else>>
<<if $player.flags.fem_style.name != "">>
She cocks an eye in surprise but makes no comment at the contrast between your name and your attire.
<<else>>
She smiles at you in greeting.
<</if>>
<</if>>
<br><br>
<<if $player.flags.fem_style.name != "">>
"@@.npc_admin;I know she looks a bit scrawny right now but she's looking to change that, so sign her up!@@"
<<else>>
"@@.npc_admin;I know he looks a bit scrawny right now but he's looking to change that, so sign him up!@@"
<</if>>
<br><br>
"Of course, we would be glad to welcome you as a member." She states warmly. "If you could just sign here I'll start you on our free introductory offer." <br>
<br>
After all that's happened you're a bit trepidatious about signing your name to anything but, in a bit of a turn, everything is remarkably straightforward, a simple waiver of liability and agreement to a no-committment free trial through the end of the month, after which there's a monthly membership fee of <<=$gym.membership.monthly_price>> credits auto-billed on the first of the month.<br>
<br>
You hand over the signed paperwork and she smiles. "If you would come with me for a quick tour we will get you your complimentary workout attire and you can meet your friend in the main workout room." <br>
<br>
"@@.npc_admin;Imma go get changed, I'll see you in a few <<=$npc_admin.call_player>>!@@" He states, heading for the locker-room.<br>
<br>
You can't help but notice that the clerk stares at <<=ps(setup.getNpcName('npc_admin', 'first'))>> ass until he disappears before turning back to you, looking a bit... flush.<br>
<br>
"As I said, come with me for a quick tour and I'll soon have you back to your friend. Oh, what I wouldn't give to be in your shoes with such a succulent hunk of man... Anyway, sorry, come with me, please." <br>
<br>
<<printThought $player 'Wait, did she just assume <<=setup.getNpcName("npc_admin", "first")>> and I are, like, dating or something?'>><br>
<br>
[<<moveTo "event_gym_first_2" "Follow her." 180>>]
</div>/*#
#desc: gym tour
#status: WRITTEN 0.7.0.0
#*/
<<if $roomchange == true>>
<</if>>
<<set $player.location to "<<printShopName 'gym'>>">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/gym_weights.png">>
<div id="invframe" class="scrolltext">
Following the clerk you can't help but notice that she's quite easy on the eyes, and has clearly spent a LOT of time on the premises; her yoga pants tight enough to look almost painted on, and a compression tank showing off toned arms and shoulders.<br>
<br>
"So we are a full service facility, free weights, bikes, treadmills and other machines in the main room with a number of private rooms that host a variety of classes. Whether it's yoga, general fitness, cardio kickboxing, karate or anything else we probably have you covered, and the membership is all-inclusive so drop in on whatever you fancy!" <br>
<br>
You marvel at the very clean, modern facilities as she guides you through before bringing you to what look like locker rooms.<br>
<br>
<<if setup.analyzeWornTags(['female','male','unisex'])!='male'>>
"If you would just head on in and get undressed I'll be right back with your complimentary outfit."
<<else>>
"If you would just head on in and get undressed I'll send someone in with your complimentary outfit."
<</if>>
<br><br>
"Just so's you're aware, we do have a mild dress code. It's nothing crazy, so long as it's athletic attire you're fine but we don't want people walking off the street in jeans or a suit or something. We sell all sorts of appropriate things in our store, feel free to check it out sometime!" <br>
<br>
[<<moveTo "event_gym_first_3" "Head into the locker room." 180>>]
</div>/*#
#desc: enter locker-room and start stripping
#status: WRITTEN 0.7.0.0
#*/
<<if $roomchange == true>>
<<set $player.cutscene.lockinventory = false>>
<<set $scene.top = setup.getItemFromType("shirt")>>
<<removeEverythingButUnderwear $player $now>>
<<addItem 'sneakers_white'>>
<<addItem 'pink_yoga_pants'>>
<<addItem 'shirt_beauty_beast'>>
<<addItem 'gym_socks'>>
<<set $clothSets.push({
"name":"Workout Clothes",
"data": ["sneakers_white", 'pink_yoga_pants', 'shirt_beauty_beast', 'gym_socks'],
"important":true,
})>>
<<if $player.flags.fem_style.name != "">>
<<wearItem $player $now 'sneakers_white'>>
<<wearItem $player $now 'pink_yoga_pants'>>
<<wearItem $player $now 'shirt_beauty_beast'>>
<<if setup.getItemFromType("stockings") != "">>
<<swapItem $player $now 'gym_socks'>>
<<else>>
<<wearItem $player $now 'gym_socks'>>
<</if>>
<</if>>
<</if>>
<<set $player.location to "<<printShopName 'gym'>> Locker-room">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/gym_lockers.png">>
<div id="invframe" class="scrolltext">
<<if $player.flags.fem_style.name != "">>
Naturally you find yourself in the women's locker-room. As you change another woman walks through and greets you with a nod on her way to the showers.<br>
<br>
Standing with a towel around your body you wait for a few minutes for the gym employee to finally return, handing you a pair of yoga pants, generic sneakers and a pink tank.<br>
<br>
You thank her and she skips off leaving you to change, it is only after you've put the shirt on the you catch yourself in the mirror and read the phrase "Look like a Beauty, Train like a BEAST" on the front. You can't help but chuckle; there was a time that something like this would have been quite embarrassing but now, well... You finish tying your shoes and head out of the room.<br>
<br>
"Lookin' good!" The girl states as you walk out. "A bit of muscle and you'll be a right fine hotty! Well, I'll leave you to your friend, enjoy your time at <<printShopName 'gym'>>, and always remember, we're here to help you meet your fitness goals!" <br>
<br>
<<if setup.getItemFromType("shoes") == 'sneakers_white' && setup.getItemFromType("shirt") == 'shirt_beauty_beast' && setup.getItemFromType("legwear") == 'pink_yoga_pants'>>
[<<moveTo "event_gym_first_4" "Head out." 3600 "<<set $player.cutscene.lockinventory = true>>">>]
<<else>>
<<printThought $player "I need to get dressed to workout before I can leave the locker-room!">>
<</if>>
<<elseif setup.analyzeWornTags(['female','male','unisex'])!='male' || $player.body.breastsize[0] > 2>>
The locker-room is initially empty and you've started changing when you someone else walks in... someone... female.<br>
<br>
<<if $player.body.breastsize[0] > 2>>
<<printThought $player "I guess with these breasts being mistaken for a girl shouldn't come as a surprise...">>
<<elseif setup.analyzeWornTags(['female','male','unisex']) == 'female'>>
<<printThought $player "Oh crap! The clerk thought I was a girl! Though, I guess given what I'm wearing...">>
<<else>>
<<printThought $player "Oh crap! The clerk thought I was a girl! I guess I just need to be careful I don't get spotted...">>
<</if>>
<br><br>
You grab a towel to wrap around yourself before removing any more clothing.<br>
<br>
A few minutes later the gym employee returns, handing you a pair of yoga pants, generic sneakers and a pink tank.<br>
<br>
<<printThought $player "Sigh, I guess I should just go with the flow rather than raise suspicions.">><br>
<br>
Thanking her she skips off leaving you to change, it is only after you've put the shirt on the you catch your reflection in the mirror and read the phrase "Look like a Beauty, Train like a BEAST" on the front. You sigh. With the tight top and pants you do quite look like a skinny girl
<<if setup.getItemFromType("cage") != "">>
<<if setup.isCage()>>
the bulge of your cage only really visible if someone knows what to look for.
<<else>>
the smooth front of your chastity belt meaning nobody would know without coming in contact with its hard protective shield.
<</if>>
<<else>>
your bulge only visible if someone knew what to look for.
<</if>>
<br><br>
"Lookin' good!" The girl states walking towards the locker-room exit. "A bit of muscle and you'll be a right fine hotty! Well, I'll leave you to your friend, enjoy your time at <<printShopName 'gym'>>, and always remember, we're here to help you meet your fitness goals!" <br>
<br>
You consider the idea of just staying in the locker-room. How long would <<=setup.getNpcName('npc_admin', 'first')>> wait, anyway? He'd have to at least go for food eventually... You sigh, no point in avoiding your friend any longer, besides, he's never been anything but friendly and supportive.<br>
<br>
<<if setup.getItemFromType("shoes") == 'sneakers_white' && setup.getItemFromType("shirt") == 'shirt_beauty_beast' && setup.getItemFromType("legwear") == 'pink_yoga_pants'>>
[<<moveTo "event_gym_first_4" "Head out." 3600 "<<set $player.cutscene.lockinventory = true>>">>]
<<else>>
<<printThought $player "I need to get dressed to workout before I can leave the locker-room!">>
<</if>>
<<else>>
Walking into the locker-room you immediately feel small and intimidated; every guy looks way bigger than you are, muscle-bound and glistening with sweat as they joke and talk about "macros" and "maxing out." You head for a quiet corner and grab a towel to cover up as you remove your clothes.<br>
<br>
A few minutes later a male gym employee pokes his head in, looking around before making a bee-line for you and handing over some clothes.<br>
<br>
"So, uh, unfortunately we're running a bit low on stock, this was all I could find in your size..." <br>
<br>
Your jaw almost drops, the sneakers look fine but the rest... a pair of yoga pants and a pink tank with the phrase "Lift like a Beauty, Train like a BEAST" is a bit much...<br>
<br>
"I guess it's a bit girly but, I mean, it's just clothing, right?" He states in an effort to smooth things over.
<br>
[<<moveTo "event_gym_first_4" 'Just change and meet <<=setup.getNpcName("npc_admin", "first")>>.' 3600 "<<wearItem $player $now 'sneakers_white'>><<wearItem $player $now 'pink_yoga_pants'>><<wearItem $player $now 'shirt_beauty_beast'>><<set $player.cutscene.lockinventory = true>>">>]<br>
[<<moveTo "event_gym_first_3a" "Ask if you can maybe just wear what you came in?" 180>>]
<</if>>
</div>/*#
#desc: try not to wear female workout attire first time
#status: WRITTEN 0.7.0.0
#*/
<<if $roomchange == true>>
<<set $scene.kept_shirt = $scene.top != "" && setup.getItemObj($scene.top).tags.includes("casual")>>
<<wearItem $player $now 'sneakers_white'>>
<<wearItem $player $now 'pink_yoga_pants'>>
<<if !$scene.kept_shirt>>
<<wearItem $player $now 'shirt_beauty_beast'>>
<<else>>
<<wearItem $player $now $scene.top>>
<</if>>
<</if>>
<<set $player.location to "<<printShopName 'gym'>> Locker-room">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/gym_lockers.png">>
<div id="invframe" class="scrolltext">
<<if $scene.kept_shirt>>
"Sorry, your pants aren't to dress code, but I guess you can keep your shirt. The tank is yours in any case, I dunno, give it to your girlfriend or something." <br>
<br>
<<if $npc_technician.relationship.relationship_stage >=1>>
You consider his suggestion but you don't think that it's quite <<=ps(setup.getNpcName('npc_technician', 'first'))>> style... in fact she'd probably rather see you wearing it.
<<else>>
You can't help but wince at the reminder of <<=setup.getNpcName('npc_exgirlfriend', 'first')>> so recently dumping you but he doesn't seem to notice.
<</if>>
<br><br>
"Alright then, well, once again, welcome and enjoy your time at <<printShopName 'gym'>>, and always remember, we're here to help you meet your fitness goals!" <br>
<br>
Catching sight of yourself in a mirror you almost don't recognise yourself. Even wearing your normal top the magic of yoga pants has you looking like a skinny <<if $player.body.breastsize[0] > 2>>buxom <</if>>girl...
<<else>>
He looks over your outfit and shakes his head. "Sorry, <<=$npc_admin.call_player>>, but it's gym policy. What you're wearing just isn't appropriate for going out on the workout floor." <br>
<br>
You sigh and reluctantly change into the feminine outfit.<br>
<br>
"Alright then, well, once again, welcome and enjoy your time at <<printShopName 'gym'>>, and always remember, we're here to help you meet your fitness goals!" <br>
<br>
Catching sight of your reflection in a mirror you almost don't recognise yourself. In the tight pants and suggestive top you really do look like a skinny <<if $player.body.breastsize[0] > 2>>buxom <</if>>girl...
<</if>>
<br><br>
You consider the idea of just staying in the locker-room. How long would <<=setup.getNpcName('npc_admin', 'first')>> wait, anyway? He'd have to at least go for food eventually... You sigh, no point in avoiding your friend any longer, besides, he's never been anything but supportive of you.<br>
<br>
[<<moveTo "event_gym_first_4" "Head out." 3600 "<<set $player.cutscene.lockinventory = true>>">>]
</div>/*#
#desc: workout with admin first time
#status: WRITTEN 0.7.0.0
#*/
<<if $roomchange == true>>
<<setThreshold 'strength' 'gym_strength' 'admin' true>>
<<set $player.timebased.fatigue = 200>>
<</if>>
<<set $player.location to "<<printShopName 'gym'>>">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/gym_weights.png" "./images/characters/npc_admin_training.png">>
<div id="invframe" class="scrolltext">
Walking out of the locker-room you find yourself face to face with <<=setup.getNpcName('npc_admin', 'first')>>.<br>
<br>
<<if $scene.kept_shirt>>
You note his gaze drifting over your body, seeming to pay particular attention to your legs before zeroing back in on your face.<br>
<br>
"@@.npc_admin;Compression pants! Nice, those work way better than sweat pants or the like, come on, I got the weights all racked and ready, let's go pump some iron!@@"
<<else>>
His gaze drops directly to your chest and you suddenly have sympathy for all of those "eyes up here" jokes.<br>
<br>
"@@.npc_admin;Woah, that's, uh... an interesting sentiment!, Let's get to it then, I got the weights all racked and ready, beast mode! Amirite?@@"
<</if>>
<br><br>
He gives you a "friendly" slap on the back that sends you stumbling forward but you shrug it off and follow him over to a squat rack where he guides you through the exercise. You find yourself struggling with barely more than the bar, but he praises you all the way along, only to inadvertently humiliate you when he "works in" a set of his own that's easily more than five times the combined weight of what you were lifting AND yourself.<br>
<br>
Moving on he brings you to the bench, acting as your spotter and casually hoisting the bar off your chest with one hand when you inevitably fail. After bench it's deads, then curls, then machine work, a seemingly endless series of exercises that assault every muscle in your body... even ones you didn't even know you had!<br>
<br>
You are breathless and exhausted by the end while he but glistens with the slightest sweat, his already large muscles pumped and huge while you look the same skinny wimp as when you walked in.<br>
<br>
"@@.npc_admin;Not bad, you seem to be getting the hang of technique just gotta keep at it, plus work a bit on your cardio. I'm here pretty much every morning in the week at seven, so feel free to join me, it's great to have a partner to talk with between sets and help with motivation, plus spots and form checks!@@"<br>
<br>
You don't see how you could possibly help spot him given the weight differential but you thank him for the offer and tell him you'll consider it.<br>
<br>
"@@.npc_admin;You look pretty beat but I wanna get in some more work, my delts were feeling a little weak earlier, so I'll see you around <<=$npc_admin.call_player>>!@@"<br>
<br>
He heads back to the gym floor as you stagger into the locker-room, not even bothering to change, just grabbing your clothes and heading straight home.<br>
<br>
[<<moveTo "event_jogging_intro" "Home." 600>>]
</div>/*#
#desc: introduced to jogging as an activity option
#status: WRITTEN 0.7.0.0
#*/
<<if $roomchange == true>>
<<set $player.cutscene.lockinventory = false>>
<<set $player.timebased.dirty = 0>>
<<removeAllClothing $player $now>>
<<set $scene.cage = setup.getItemFromType('cage')>>
<<if $scene.cage!="">>
<<changeItemStatus $scene.cage 'cumsoaked' '["remove"]'>>
<<changeItemStatus $scene.cage 'dirty' '["remove"]'>>
<<changeItemStatus $scene.cage 'piss' '["remove"]'>>
<<changeItemStatus $scene.cage 'sweaty' '["remove"]'>>
<</if>>
<<if $player.makeup.template!="">>
<<set $player.makeup.template = "">>
<<set $player.makeup.messed = 0>>
<</if>>
<<washClothes>>
<<set _x = setup.cleanSexToys()>>
<</if>>
<<set $player.location to "Bathroom">>
<<include enterroom>>
<<initRoom>>
<<createAnimatedBGR "./video/shower_scene.mp4">>
<div id="invframe" class="scrolltext">
Back from the gym you're exhausted and sore, barely staggering into the shower to let the water flow over you and sooth your aching muscles.<br>
<br>
<<printThought $player "Wow, I guess being a desk jockey for so long has me really out of shape. Gym is probably a good idea, but even if I can't squeeze it into the budget I could always just jog around the block to build up my stamina.">><br>
<br>
<<if $currentTasks.hasOwnProperty('technician_cafe_1') && !$currentTasks.technician_cafe_1.finished && setup.getTaskDueDate('technician_cafe_1').getUTCDay() == $now.getUTCDay()>>
Speaking of exhausted you remember your scheduled date with <<=setup.getNpcName('npc_technician', 'first')>>. On the one hand going to the mall seems akin to embarking on a cross-continental run. On the other well... there IS coffee and sweet, sweet caffeine at the other end...<br>
<br>
[<<moveTo "event_technician_meeting_tired_1" "Text her you aren't going to make it." 60 "<<set $scene.skip=true>>">>]<br>
<<if setup.getWillpower($player)>0>>
<<if setup.checkOutsideDecency($player)>>
[<<moveTo "event_technician_meeting_tired_1" "Rest up a bit and push through." 7200 "<<set $scene.skip=false>>">>] <<hint $options "Pushing past your exhaustion would take an act of will.">>
<<else>>
[@@.link_locked;You need to be dressed to go outside if you even want to attempt to meet her.@@]
<</if>>
<<else>>
[@@.link_locked;You do not have the mental energy to overcome your physical exhaustion.@@]<br>
<</if>>
<<else>>
[<<moveTo "room_bathroom" "Finish shower." 180>>]
<</if>>
</div>/*#
#desc: technician meeting after gym intro
#status: WRITTEN 0.7.0.0
#*/
<<if $roomchange == true>>
<<if $scene.skip>>
<<decrementEmotion 'affection' 'npc_technician' 1>>
<<completeTask 'technician_cafe_1' $now false>>
<<else>>
<<set $player.timebased.fatigue = 90>>
<<spendWillpower $player 1>>
<</if>>
<</if>>
<<set $player.location to "Bathroom">>
<<include enterroom>>
<<initRoom>>
<<if $scene.skip>>
<<set $player.location to "Phonecall">>
<<createBGR "./images/locations/phonecall.png">>
<<else>>
<<set $player.location to "Cafe: Newtype IV">>
<<createBGR "./images/locations/mall_cafe.png">>
<</if>>
<div id="invframe" class="scrolltext">
<<if $scene.skip>>
You text <<=setup.getNpcName('npc_technician', 'first')>> to let her know you are feeling under the weather and won't be able to make it to your scheduled <<if $npc_technician.relationship > 0>>date<<else>>meeting<</if>> with her today.<br>
<br>
<<if $npc_technician.relationship > 0>>
"@@.npc_technician;Oh no, you poor thing! I've got a cute nurse's outfit if you need ministering too...@@"<br>
<br>
As tempting as her offer is you thank her but explain that you're just too tired.<br>
<br>
"@@.npc_technician;Aww, that's disappointing, well stay in touch and let me know when I can see you again!@@"
<<else>>
"@@.npc_technician;Damn, that sucks well, I guess get feeling better and maybe hit me up next weekend, ok?@@"
<</if>>
<br><br>
[<<moveTo 'room_bedroom' "Hang up." 1 "<<set $currentcall = false>>">>]
<<elseif $player.flags.fem_style.makeup != "">>
Even after resting up as much as you can you more fall out of bed than rise. Staggering through the house you catch a look in the mirror - you look like hell... maybe you should put on some makeup before meeting you friend?<br>
<br>
<<set _nextdate = setup.checkTaskLocationTime('room_mall_cafe')>>
<<set _tmpSeconds = setup.secondstoDate($now,_nextdate)>>
[<<moveTo 'room_do_makeup' 'Do your makeup' 0 '<<set $makeuproom="Bathroom">><<set $return_makeuproom="event_technician_meeting_tired_2">><<set $makeuproom_image="./images/locations/flat_bathroom_01.png">><<set $return_makeuproomtext="Head to the mall.">><<set $makeuproom_water=true>>'>>]<br>
[<<moveTo "room_mall_cafe" "Just head for the mall." _tmpSeconds "<<set $player.money.total -= 10>>">>]
<<else>>
You rest for awhile, but your body is still sore and tired when the time comes for you to fall out of bed and head to the mall. Mustering every ounce of will you have you somehow drag your way to Cafe Newtype early, ordering the strongest drink they have and pounding it back as you feel the bitter brew flowing through your veins moving you from "dead on your feet" to "twitching corpse." <br>
<br>
Feeling tired yet too jittery to sit still you head to the front of the cafe to pace and wait for your friend.<br>
<br>
<<set _nextdate = setup.checkTaskLocationTime('room_mall_cafe')>>
<<set _tmpSeconds = setup.secondstoDate($now,_nextdate)>>
[<<moveTo "room_mall_cafe" "Wait." _tmpSeconds "<<set $player.money.total -= 10>>">>]
<</if>>
</div>/*#
#desc: technician meeting after gym intro
#status: WRITTEN 0.7.6.0
#*/
<<if $roomchange == true>>
<<set $player.money.total -= 10>>
<<set $scene.makeup = setup.getCurrentMakeup($player)>>
<</if>>
<<set $player.location to "Bathroom">>
<<include enterroom>>
<<initRoom>>
<<set $player.location to "Cafe: Newtype IV">>
<<createBGR "./images/locations/mall_cafe.png">>
<div id="invframe" class="scrolltext">
<<if $player.makeup != "">>
At least looking a bit better now that you have your "face" on you stagger out of your flat and head for the mall.
<<else>>
Though splashing your face is a bit refreshing you end up not having the energy to put on your "face" before heading out, instead merely staggering out of your flat and heading for the mall.
<</if>>
It takes nearly every ounce of will you have to put one foot in front of the other but you make it to Cafe Newtype early, ordering the strongest drink they have and pounding it back as you feel the bitter brew flowing through your veins moving you from "dead on your feet" to "twitching corpse." <br>
<br>
Feeling tired yet too jittery to sit still you head to the front of the cafe to pace and wait for your friend.<br>
<br>
<<set _nextdate = setup.checkTaskLocationTime('room_mall_cafe')>>
<<set _tmpSeconds = setup.secondstoDate($now,_nextdate)>>
[<<moveTo "room_mall_cafe" "Wait." _tmpSeconds "<<set $player.money.total -= 10>>">>]
</div>/*#
#desc: show up to gym
#status: WRITTEN 0.7.0.0
#*/
<<if $roomchange == true>>
<<set $player.inside = true>>
<<set $player.cutscene.lockinventory = true>>
<<set $player.cutscene.reason = "I should change in the lockerroom.">>
<</if>>
<<set $player.location to "<<printShopName 'gym'>> Lobby">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/gym_desk.png">>
<div id="invframe" class="scrolltext">
You arrive at <<printShopName 'gym'>>, the local gym. The ultra-fit clerk at the front desk greets you with a smile and a wave.<br>
<br>
<<if $currentTasks.hasOwnProperty('task_first_gym') && !$currentTasks.task_first_gym.finished>>
<<if setup.daystoDate($now, setup.getTaskDueDate('task_first_gym')) == 0 && $now.getUTCHours() < 10>>
It looks like you're a bit early, <<=setup.getNpcName("npc_admin", "first")>> told you to meet him here at ten.<br>
<br>
<<set _gymStart = setup.setNextDate($now, 0, 10, 0)>>
<<set _tmpSeconds = setup.secondstoDate($now,_gymStart)>>
[<<moveTo "room_gym_lobby" "Wait for your friend to arrive." _tmpSeconds>>]<br>
[@@.link_locked;It appears the gym equipment and apparel shop is closed at the moment.@@]
<<else>>
<<printThought $player 'Hmm, <<=setup.getNpcName("npc_admin", "first")>> seemed really psyched to introduce me to this place, I should wait and meet him on Saturday as we agreed.'>>
<</if>>
<<elseif $currentTasks.task_first_gym.finished && $currentTasks.task_first_gym.condition == "Failed">>
<<printThought $player 'Hmm, <<=setup.getNpcName("npc_admin", "first")>> seemed really psyched to introduce me to this place, I should make arrangements with him again to show me around.'>>
<<else>>
<<if $gym.membership.active>>
<<if $now.getUTCHours() == 6 && $now.getUTCDay() != 0 && $now.getUTCDay() != 6>>
<<if $npc_admin.flags.evil < 1>>
You glance at the clock, <<=setup.getNpcName('npc_admin', 'first')>> should be showing up at seven if you wanted to work out with him.<br>
<br>
<<set _nextdate = setup.setNextDate($now, 0, 7, 0)>>
<<set _tmpSeconds = setup.secondstoDate($now,_nextdate)>>
[<<moveTo "event_admin_gym_morning_1_gym_alt" "Wait for your friend." _tmpSeconds>>]<br>
<<else>>
You glance at the clock; usually <<=setup.getNpcName('npc_admin', 'first')>> would be here at seven to work out but now... You sigh, saddened at the thought of your lost friend.
<</if>>
<</if>>
[<<moveTo "room_gym_membership" "Cancel your membership." 60 "<<set $scene.cancel=true>>">>]<br>
[<<moveTo "room_gym_lockerroom_choice" "Head for the locker room." 180>>]<br>
<<else>>
Your membership at <<printShopName 'gym'>> has expired, you'll have to talk to the clerk to re-enroll.<br>
<br>
[<<moveTo "room_gym_membership" "Talk about re-enabling your membership." 60 "<<set $scene.cancel=false>>">>]<br>
<</if>>
<<if setup.checkTaskCompleted('task_first_gym') == 1>>
[<<moveTo "room_gym_shop" "Visit the gym apparel shop." 30>>]
<<else>>
[@@.link_locked;It appears the gym equipment and apparel shop is closed at the moment.@@]
<</if>>
<</if>>
<br><br>
[<<moveTo "room_citymap" "Leave the gym" 300>>]
</div>/*#
#desc: adjust gym membership
#status: WRITTEN 0.7.0.0
#*/
<<if $roomchange == true>>
<<set $player.cutscene.lockinventory = true>>
<<set $player.cutscene.reason = "I should change in the lockerroom.">>
/% pro-rate your balance, assume all months are 30 days because lazy %/
<<set $scene.amount = Math.floor($gym.membership.monthly_price * (1 - $now.getUTCDate()/30))>>
<<if $scene.cancel>>
<<set $player.money.total += $scene.amount>>
<<set $gym.membership.active = false>>
<<else>>
<<set $player.money.total -= $scene.amount>>
<<set $gym.membership.active = true>>
<</if>>
<</if>>
<<set $player.location to "<<printShopName 'gym'>> Lobby">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/gym_desk.png">>
<div id="invframe" class="scrolltext">
<<if $scene.cancel>>
You explain to the clerk that money is too tight right now and you need to cancel your membership.<br>
<br>
They express sympathy for your situation, refunding the remaining <<=$scene.amount>> on your account.
<<else>>
You tell the clerk that you'd like you re-up your membership, they smile and welcome you back, taking <<=$scene.amount>> to cover the rest of the month. It will auto-bill as part of your monthly expenses after that.
<</if>>
<br><br>
[<<moveTo "room_gym_lobby" "Back." 60>>]
</div>/*#
#desc: gym choose activity
#status: WRITTEN 0.7.0.0
#*/
<<if $roomchange == true>>
<<set $player.cutscene.lockinventory = true>>
<<set $player.cutscene.reason = "I should change in the lockerroom.">>
<</if>>
<<set $player.location to "<<printShopName 'gym'>>">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/gym_weights.png">>
<div id="invframe" class="scrolltext">
You look around the gym and consider what you want to do today. There's the usually open workout equipment, plus the gym offers a seemingly endless sequence of classes running a half hour each, unfortunately it's all organised by weird acronyms so unless you have experience a novice is basically rolling the dice and picking at random.<br>
<br>
<<if Math.round($player.timebased.fatigue) >= .75*($player.timebased.fatiguemax/2)>>
[@@.link_locked;Unfortunately you are too tired to get in any more exercise.@@]<br>
<<else>>
<<if $now.getUTCMinutes() > 25 && $now.getUTCHours() == 6 && $now.getUTCDay() != 0 && $now.getUTCDay() != 6>>
<<if $npc_admin.flags.evil < 1>>
You glance at the clock, <<=setup.getNpcName('npc_admin', 'first')>> should be showing up at seven if you wanted to work out with him.<br>
<br>
<<set _nextdate = setup.setNextDate($now, 0, 7, 0)>>
<<set _tmpSeconds = setup.secondstoDate($now,_nextdate)>>
[<<moveTo "event_admin_gym_morning_1_gym_alt" "Wait for your friend." _tmpSeconds>>]<br>
<<else>>
You glance at the clock; usually <<=setup.getNpcName('npc_admin', 'first')>> would be here at seven to work out but now... You sigh, saddened at the thought of your lost friend.
<</if>>
<</if>>
[<<moveTo "event_gym_weights" "Hit the weights." 600>>]<br>
[<<moveTo "event_gym_cardio" "Do some cardio." 1800>>]<br>
<<if $npc_fit_bimbo.stage == 1>>
[<<moveTo "event_gym_bimbo" 'Check out the "private" class you heard about.' 60>>]<br>
<<elseif $npc_fit_bimbo.stage > 1>>
[<<moveTo "event_gym_bimbo" "Attend a bimbo training class." 60>>]<br>
<</if>>
<<if $npc_swolebro.stage == 1>>
[<<moveTo "event_gym_swolebro" "Take up the invite to work in with the hardcore lifters." 60>>]<br>
<<elseif $npc_swolebro.stage > 1>>
[<<moveTo "event_gym_swolebro" "Jump in on a session with the hardcore lifters." 60>>]<br>
<</if>>
<br>
Jump In On a Fitness Class:<br>
<<if $gym.classes.yoga.level_fem > 0 || $gym.classes.yoga.level_male > 0>>
[<<moveTo "event_gym_class_yoga" "Take a yoga class." 60>>]<br>
<</if>>
<<if $gym.classes.cardio_kickboxing.level > 0>>
[<<moveTo "event_gym_class_cardio_kickboxing" "Take a cardio kickboxing class." 1800>>]<br>
<</if>>
<<if $gym.classes.other.level > 0>>
[<<moveTo "event_gym_class_other" "Take a general fitness class." 1800>>]<br>
<</if>>
<<if $gym.classes.martial_arts_available>>
<<if $now.getUTCHours() > 17 && $now.getUTCHours() < 19>>
[<<moveTo "event_gym_class_karate" "Work on your face-kicking skills and attend the Karate class." 60>>]<br>
<<else>>
[@@.link_locked;Karate is offered at 7 pm every evening.@@]<br>
<</if>>
<<if $now.getUTCHours() > 18 && $now.getUTCHours() < 20>>
[<<moveTo "event_gym_class_bjj" "Practice aggressive snuggling and take a BJJ class." 60>>]<br>
<<else>>
[@@.link_locked;BJJ is offered at 8 pm every evening.@@]<br>
<</if>>
<</if>>
<<if !(($gym.classes.yoga.level_fem > 0 || $gym.classes.yoga.level_male > 0) && $gym.classes.cardio_kickboxing.level > 0 && $gym.classes.other.level > 0)>>
<<switch random(1,3)>>
<<case 1>>
<<if $scene.hasOwnProperty('yoga') && $scene.yoga>>
[<<moveTo "event_gym_class_other" "Take a class at random." 1800>>]
<<else>>
[<<moveTo "event_gym_class_yoga" "Take a class at random." 1800>>]
<</if>>
<<case 2>>
[<<moveTo "event_gym_class_cardio_kickboxing" "Take a class at random." 1800>>]
<<case 3>>
[<<moveTo "event_gym_class_other" "Take a class at random." 1800>>]
<<default>>
ERROR: unknown class!<br>
[<<moveTo "room_gym_main" "Do something else." 60>>]
<</switch>>
<br>
<</if>>
<</if>>
<br>
<<if $scene.lockerroom == "female">>
[<<moveTo "room_gym_lockerroom_women_post" "Call it a day and head back to the locker-room." 60>>]
<<else>>
[<<moveTo "room_gym_lockerroom_men_post" "Call it a day and head back to the locker-room." 60>>]
<</if>>
</div>/*#
#desc: gym store
#status: WRITTEN 0.7.0.0
#*/
<<if $roomchange == true>>
<<set $player.cutscene.lockinventory = true>>
<<set $player.cutscene.reason = "I should change in the lockerroom.">>
<</if>>
<<set $player.location to "<<printShopName 'gym'>> Apparel Shop">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/gym_desk.png">>
<div id="invframe" class="scrolltext">
You enter the gym apparel and equipment shop and look at the wares.<br>
<br>
<<printShop 'room_gym_shop' 'gym' $shopStatus>><br>
<br>
<<include thoughts_current>>
<br><br>
[<<moveTo "room_gym_lobby" "Back to the lobby." 60>>]
</div>/*#
#desc: gym women's locker-room
#status: WRITTEN 0.7.0.0
#*/
<<set $player.inside = true>>
<<if $roomchange == true>>
<<set $scene.lockerroom="female">>
<<set $scene.breasts = setup.calcBreastSize($player)>>
<<set $player.cutscene.lockinventory = false>>
<<set $player.cutscene.reason = ''>>
<<set $scene.fit_bimbo = $npc_fit_bimbo.stage == 0 && setup.getTotalValue("heels") > 5 && setup.getTotalValue("feminization") > 10>>
<<if $scene.fit_bimbo>>
<<set $npc_fit_bimbo.profile = true>>
<</if>>
<</if>>
<<set $player.location to "<<printShopName 'gym'>> Women's Locker-room">>
<<include calcGymAttire>>
<<include enterroom>>
<<initRoom>>
<<if $scene.fit_bimbo>>
<<createBGR "./images/locations/gym_lockers.png" "./images/characters/npc_fit_bimbo.png">>
<<else>>
<<createBGR "./images/locations/gym_lockers.png">>
<</if>>
<div id="invframe" class="scrolltext">
There's a sign on your way into the locker-room reminding you that you must wear proper gym attire to use the facilities.<br>
<br>
<<if $scene.fit_bimbo>>
<<if setup.getCurrentMakeup($player) == "ultimatebimbo" && ($scene.breasts == 'large' || $scene.breasts == 'massive')>>
<<set $npc_fit_bimbo.stage = 1>>
You're focused on your own affairs when a pair of drop-dead gorgeous blondes in matching skimpy pink outfits... and heels, oddly enough, walk up to you.<br>
<br>
"So, like, we're on our way to class when we saw you and... like damn girlfriend you look hot!" The first girl gushes<br>
<br>
"@@.npc_fit_bimbo;Seriously! I was just telling my friend that you would be perfect for our private workout group!@@"<br>
<br>
"She totally was! Anyway, we have a private room reserved in the back of the gym running special classes all the time you totally need to join, you'll, like, love it for sure!" <br>
<br>
"@@.npc_fit_bimbo;Yea! Plus, it's like the best, most functional workout you can get.@@"<br>
<br>
You thank them for the offer as they insist on sharing a hug, their large breasts pressing against your own... as you swear you felt something pressed against your leg with the second one, before they head out into the main gym area... still wearing high heels.<br>
<br>
<<printThought $player "That was weird, though maybe I could check the class out sometime?">>
<<elseif setup.getCurrentMakeup($player) == "ultimatebimbo">>
You're focused on your stuff when a buxom blonde happens by, chewing pink bubblegum as she talks to you. "@@.npc_fit_bimbo;Hey, like, I just wanted to say that your makeup is totally on fleek but, like... that's only part of the equation!@@"<br>
<br>
<<if setup.calcBreastSize($player) != 'none'>>
"@@.npc_fit_bimbo;Your boobs are, like, WAY too small. I guess maybe you're afraid they'll be challenging to handle but, like trust me it's TOTALLY worth it and as soon as you get the work done you'll only wish you'd upgraded sooner.@@"
<<else>>
"@@.npc_fit_bimbo;I mean, no offense, but you're so flat! They say guys want a pretty face but it don't mean much without something to squeeze! Trust me, once you get some work done your only regret will be not going bigger sooner!@@"
<</if>>
<br>
You mumble some sort of thanks for the complement but she has already moved on.
<<elseif $scene.breasts != 'none'>>
<<if $scene.breasts == 'small'>>
You're focused on your stuff when a gorgeous blonde walks past chatting with one of her friends.<br>
<br>
"@@.npc_fit_bimbo;Kind of cute, but she really needs some more work done!@@"<br>
<br>
"Like, for real! She may have a cute butt but ain't never going to attract a man without a bit more up top!" <br>
<br>
You blush in embarrassment as you glance around and realise they must have been talking about you.
<<else>>
You're focused on your stuff when a buxom blonde happens by, chewing pink bubblegum as she talks to you. "@@.npc_fit_bimbo;Hey, like, I just wanted to say your tits are looking good! Your doctor is, like, an artist, but you need to compliment it with more makeup, that would be, like, WOW.@@"<br>
<br>
You mumble some sort of thanks for the complement but she has already moved on.
<</if>>
<<else>>
You're a bit stunned at the raw beauty on display in the women's locker-room, careful not to stare at the half, or less, clothed women attending to business.<br>
<br>
<<if setup.getTotalValue("feminization") < 10 || setup.analyzeWornTags(['female','male','unisex']) == "male">>
You feel a bit out of place using the women's locker room, but nobody seems to really pay attention to you.
<</if>>
<br><br>
Though you're trying to keep focused on your things you can't help but notice a small clique of women. Compression clothing barely containing huge breasts and sculpted bodies they remind you a bit of plastic sex-dolls, their perfect, slutty makeup and vapid chatter setting them apart from the other, more athletically focused women.
<</if>>
<<else>>
/* TODO: random locker-room events here... */
You can't help but be a little distracted by all the strong, feminine beauty on display in the locker-room.
<<if $npc_fit_bimbo.stage >= 2>>
one of your bimbo friends waves and smiles at you in greeting before turning back to the mirror to continue working on her makeup.
<<else>>
You keep your head down so as not to draw attention to yourself.
<</if>>
<<if setup.getTotalValue("feminization") < 10 || setup.analyzeWornTags(['female','male','unisex']) == "male">>
<br><br>
You feel a bit out of place using the women's locker room, but nobody appears bothered by your presence.
<</if>>
<</if>>
<br><br>
<<if $scene.gymAttire>>
[<<moveTo "room_gym_main" "Head into the workout area." 60 "<<set $player.cutscene.lockinventory = true>><<set $player.cutscene.reason = 'Not while I am walking around the gym!'>>">>]<br>
<<elseif $scene.gymBraOnly>>
<<if $scene.gymCanBraOnly>>
[<<moveTo "room_gym_main" "Head into the workout area." 60 "<<set $player.cutscene.lockinventory = true>><<set $player.cutscene.reason = 'Not while I am walking around the gym!'>>">>]<br>
<<else>>
[@@.link_locked;You are not so much of a slut as to work out wearing only a sportsbra.@@]<br>
<</if>>
<<else>>
[@@.link_locked;You are inappropriately attired for the gym, you need to be wearing a workout top, pants and shoes to meet the gym's dress code.@@]<br>
<</if>>
<<if setup.checkOutsideDecency($player) || (
setup.analyzeWornTags(['unisex','male','female']) == 'male' && setup.getTotalValue("feminization") < 5)>>
[<<moveTo "room_gym_lobby" "Go back to the lobby." 60 "<<set $player.cutscene.lockinventory = true>><<set $player.cutscene.reason = 'Not while I am walking around the gym!'>>">>]
<<else>>
[@@.link_locked;You are not appropriately attired to leave the gym.@@]
<</if>>
</div>/*#
#desc: gym women's locker-room after workout
#status: WRITTEN 0.7.0.0
#*/
<<set $player.inside = true>>
<<if $roomchange == true>>
<<set $scene.lockerroommale = false>>
<<set $player.cutscene.lockinventory = false>>
<<set $player.cutscene.reason = ''>>
<</if>>
<<set $player.location to "<<printShopName 'gym'>> Women's Locker-room">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/gym_lockers.png">>
<div id="invframe" class="scrolltext">
<<if $scene.exercise == 0>>
You aren't quite certain why you showed up to the gym and didn't bother to exercise, but that's how it goes as you start packing up your things. On the upside, at least you didn't build up a sweat!
<<elseif $player.timebased.dirty < 10>>
All the sweat of your workout has been nicely washed away by your shower.
<<else>>
<<if $scene.exercise == 1>>
You had a simple, straightforward workout. Still probably a good idea to take a shower before you leave.
<<elseif $scene.exercise == 2>>
You spent a bit of time working out in different ways, probably a good idea to shower before you depart.
<<elseif $scene.exercise > 2>>
You've had a long, varied workout. In other words, you kind of smell, a shower really is in order.
<<else>>
ERROR, unexpected scene.exercise <<=$scene.exercise>>
<</if>>
<</if>>
<br><br>
<<if setup.getIndecentValue() >= 90 && setup.getItemFromType("shoes") == "">>
[<<moveTo "room_gym_lockerroom_private_shower" "Take a shower in one of the private stalls." 60>>]<br>
[<<moveTo "room_gym_lockerroom_women_shower" "Use the women's open shower." 60>>]
<<else>>
<<if setup.getIndecentValue() < 90>>
[@@.link_locked;You can't shower with clothes on!@@]<br>
<<elseif setup.getItemFromType("shoes") != "">>
[@@.link_locked;You can't shower with shoes on!@@]<br>
<<else>>
ERROR: unexpected inability to shower!
<</if>>
[<<moveTo "room_gym_lockerroom_women_post" "Strip." 60 "<<removeAllClothing $player $now true>>">>]
<</if>>
<br><br>
<<if setup.getTotalValue('makeup')>0>>
[<<moveTo 'room_do_makeup' 'Check your makeup' 0 '<<set $makeuproom="Lockerroom">><<set $return_makeuproom="room_gym_lockerroom_women_post">><<set $makeuproom_image="./images/locations/gym_lockers.png">><<set $return_makeuproomtext="Return to the lockerroom.">><<set $makeuproom_water=true>>'>>]<br>
<br>
<</if>>
<<if setup.checkOutsideDecency($player)>>
[<<moveTo "room_gym_lobby" "Back to the lobby." 60>>]<br>
[<<moveTo "room_citymap" "Leave the gym." 300 "<<set $player.cutscene.lockinventory = true>><<set $player.cutscene.reason = 'Not now!'>>">>]
<<elseif $player.flags.fem_style.unisex == "" && setup.analyzeWornTags(['unisex']) == 'unisex' && !($now.getUTCDay()==0 || $now.getUTCDay()==6) && $now.getUTCDay()<8>>
You aren't really comfortable going out dressed like this but... you need to head to work.
<<if $npc_manager.flags.spill_event>>
Besides... after what happened in the lunchroom you have a feeling your <<=setup.getNpcName("npc_manager","title")>> is expecting it...
<<elseif $npc_manager.stagevalues[1].unisexsecretary>>
Besides... well, <<=setup.getNpcName("npc_manager","formal")>> did say this sort of thing was your new uniform...
<<else>>
You squint at your slightly feminine outfit... maybe you're over-thinking it, it's just work, right?
<</if>>
<br><br>
[<<moveTo "company_lobby" "Head to work" 900>>]
<<else>>
[@@.link_locked;You are not appropriately attired to leave the gym.@@]
<</if>>
</div>/*#
#desc: gym women's locker-room shower after workout
#status: WRITTEN 0.7.0.0
#*/
<<if $roomchange == true>>
<<set $player.timebased.dirty = 0>>
<<set $scene.cage = setup.getItemFromType('cage')>>
<<if $scene.cage!="">>
<<changeItemStatus $scene.cage 'cumsoaked' '["remove"]'>>
<<changeItemStatus $scene.cage 'dirty' '["remove"]'>>
<<changeItemStatus $scene.cage 'piss' '["remove"]'>>
<<changeItemStatus $scene.cage 'sweaty' '["remove"]'>>
<</if>>
<<if $gym.lewd_female || $gym.lewd_futa>>
<<set $scene.id = random(1,10)>>
<<else>>
<<set $scene.id = random(1,7)>>
<</if>>
<</if>>
<<set $player.location to "<<printShopName 'gym'>> Women's Locker-room Shower">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/gym_showers.png">>
<div id="invframe" class="scrolltext">
You head into the showers to clean yourself up from your workout.<br>
<br>
<<switch $scene.id>>
<<case 1 2 3>>
Your shower passes uneventfully, nobody paying attention to you and you carefully avoiding looking at anyone else.
<<case 4>>
As you're showering you can't help but notice a pair of lesbians making out in a corner. You can't help but be turned on at their sensuous display, the mist of the shower and the water raining down on them making the whole scene as artistic as it is hot.
<<case 5>>
You find yourself a bit distracted by all of the beautiful, naked women sharing the shower with you. Your heart races with excitement as you try not to look around too overtly and concentrate just on scrubbing up.
<<case 6>>
You're in the middle of washing up when an amazonian futa strides into the shower and calls out that she needs a "slutty mouth-hole to get over her to suck my cock and soap me down." <br>
<br>
<<if ($player.analvirginity != "" || ($player.peggingvirginity != "" && $fetish.pegging_is_anal)) && (setup.getTotalValue("whoring") >= 5 || setup.getTotalValue("bimbofication") > 10 || setup.getTotalValue("humiliation") > 10)>>
[<<moveTo "room_gym_lockerroom_women_shower_futa" "Eagerly volunteer" 300 "<<set $scene.accept=true>>">>]<br>
<<else>>
[@@.link_locked;You're too embarrassed to speak up.@@] <<hint $options "To volunteer for something like that you'd need to have some anal experience and to have gotten used to more daring sexual things, either as a whore, a bimbo or general experience with embarrassing situations.">><br>
<</if>>
[<<moveTo "room_gym_lockerroom_women_shower_futa" "Try not to catch her eye." 120 "<<set $scene.accept=false>>">>]
<<case 7>>
On one side of the shower a woman appears to be chained to the wall, another woman doing a very thorough job of hosing her off.<br>
<br>
<<if setup.getTotalValue("whoring") >= 5 || setup.getTotalValue("bimbofication") > 10 || setup.getTotalValue("humiliation") > 10>>
[<<moveTo "room_gym_lockerroom_women_shower_wash" "Ask if you can be next" 300>>]<br>
<<else>>
[@@.link_locked;You're too embarrassed to ask for a spot in the lady wash.@@]<br>
<</if>>
[<<moveTo "room_gym_lockerroom_women_post" "Just finish up showering." 120>>]
<<case 8>>
As you're washing up you can't help but notice a cute futa giving her amazonian "partner" the business. As hot as it is incongruous the smaller woman is railing her bigger, stronger partner hard and deep, both of them too focused on their frenzied fucking to pay much attention to anyone staring...<br>
<br>
You can't help but find yourself frequently glancing in their direction, though you try to at least keep it subtle as you go about your washing.
<<case 9 10>>
<<if $npc_fit_bimbo.stage > 1>>
You spot a cadre of fellow bimbos washing each other in a corner of the shower. They eagerly call you over and you join in on the fun of making sure all of your big breasts and tight asses are nice and squeaky clean... with plenty of giggling groping thrown in for good measure.
<<else>>
There are a handful of slutty women all showering together and chatting. Though they each look a little different they follow a common theme - huge tits, perfect ass, slutty makeup and a bit of an airheaded demeanour.<br>
<br>
Interestingly one of them turns to reveal a small, but definitely present, cock locked in a cute, pink cage. It looks like this pack of bimbos counts at least one <<if $fetish.sissy>>sissy<<else>>girl like you<</if>> amongst its sisterhood.<br>
<br>
<<if setup.getTotalValue("bimbofication") > 10>>
<<printThought $player "Mmm, what a lucky girl, I wish I was one of them...">>
<</if>>
<</if>>
<<default>>
ERROR: unexpected scene id: <<=$scene.id>>
<</switch>>
<br><br>
<<if $scene.id != 6 && $scene.id != 7>>
[<<moveTo "room_gym_lockerroom_women_post" "Back to the locker-room." 60>>]
<</if>>
</div>/*#
#desc: gym women's locker-room shower submissive futasex
#status: WRITTEN 0.7.0.0
#*/
<<if $roomchange == true>>
<<if $scene.accept>>
<<set $gym.lewd_futa = true>>
<<set $scene.size = random(8,13)>>
<<applyExperience 'cum' 7 'normal' $SEEN_STRANGER>>
<<applyExperience 'penis' 11 'very' $SEEN_STRANGER>>
<<applyExperience 'oral' $scene.size 'very' $SEEN_STRANGER>>
<<applyExperience 'anal' $scene.size 'very' $SEEN_STRANGER>>
<<elseif $fetish.get_raped && ($player.analvirginity != "" || ($player.peggingvirginity != "" && $fetish.pegging_is_anal))>>
<<set $scene.size = random(8,13)>>
<<applyExperience 'cum' 7 'normal' $SEEN_STRANGER>>
<<applyExperience 'penis' 11 'very' $SEEN_STRANGER>>
<<applyExperience 'oral' $scene.size 'very' $SEEN_STRANGER>>
<</if>>
<</if>>
<<set $player.location to "<<printShopName 'gym'>> Women's Locker-room Shower">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/gym_showers.png">>
<div id="invframe" class="scrolltext">
<<if $scene.accept>>
As the amazonian futa scans the showers for her "volunteer"/victim you raise your hand and wave.<br>
<br>
The woman grins, her cock hardening in approval as she hungrily lays eyes on you.<br>
<br>
"Well? What are you waiting for, this cock ain't gonna suck itself." <br>
<br>
You almost slip in the wet shower in your hurry to get into position but the amazonian catches you... and then deposits you on her knees as she jams her cock into your face.<br>
<br>
She's big and hard and delicious.
<<if setup.getTotalValue("oral") > 10>>
<<if setup.getTotalValue("oral") > 15>>
You eagerly deepthroat her on the first gulp. She's obviously surprised at your skill but you don't rest on your laurels, eagerly sucking and bobbing up and down to give her the full benefit of all that your trained throat has to offer.
<<else>>
You barely manage to hilt her full length. She's obviously impressed at your skill and you follow-up with the best deep-throating blowjob you can give.
<</if>>
<<else>>
<<if setup.getTotalValue("oral") > 5>>
She is too big for you to possibly take in her entirety, but you do your best until you gag, coughing slightly before resuming by sucking and licking around her head and up and down her shaft.
<<else>>
She is so big that you swiftly find yourself gagging without even getting so much as her tip into your throat. She tries to "help" with a few hard thrusts but it's quite clear that you just don't have the skill to take one of her size. Trying to make up for it you swirl your tongue and suck for everything you've got as you move up and down her shaft with mouth, tongue and hands, stroking and sucking and slurping away.
<</if>>
<</if>>
<br><br>
Rewarded with a thick blast of futa cum she waits for you to lick the both of you clean of her <<if setup.getTotalValue("cum") >= 10>>delicious<<else>>strong-tasting<</if>> splooge before handing you a bar of soap and a bath puff and telling you to "get to work." <br>
<br>
You can tell she's had a long, hard... workout by the amount of tension in her swelled muscles and you give her a thorough scrubbing down/body massage. Just as you're finishing up the sudsy bar of soap slips from your grasp, skittering across the wet floor.<br>
<br>
Chasing after it and bending over you are surprised to find her behind you, hard and horny once more as she holds your
<<if setup.getItemFromType("plug") != "" && !setup.getItemObjFromType('plug').hasOwnProperty('lockable')>>
hips, removes your plug with a loud POP and fucks your ass fast and deep.
<<else>>
hips to fuck your ass good and fast.
<</if>>
<br><br>
"Ah, now that's a full-service shower!" She states as she pumps you full of cream filling. You wobble a bit as she withdraws, trying to recover from taking her in both ends in such quick succession. <<if setup.getItemFromType("plug") != "" && !setup.getItemObjFromType('plug').hasOwnProperty('lockable')>>She helpfully shoves the plug back into your still-gaping hole before giving<<else>>She gives<</if>> you a slightly too-hard slap on the back and thanking you for your effort.<br>
<br>
Nice and "clean" she heads back to the locker-room to change. After a final rinse you decide to do the same.
<<else>>
You keep your head down and try not to make eye contact as the amazonian futa scans the room for prey.
<<if $fetish.get_raped && ($player.analvirginity != "" || ($player.peggingvirginity != "" && $fetish.pegging_is_anal))>>
Unfortunately there seems to be something about you to mark you a perpetual victim because a few moments later she's dragging you to your knees by your hair, her thick cock thrusting past your lips to plunge down your helpless throat.<br>
<br>
<<if setup.getTotalValue("oral") > 10>>
<<if setup.getTotalValue("oral") > 15>>
Though her intrusion past your lips may have been uninvited you find yourself swiftly falling back on your hard-learned skills, hilting her on the first stroke and making her moan at your throat's expert accomodation.
<<else>>
You may not have woken this morning intending to get throat-fucked you woke up with the ABILITY to be throat-fucked and you find yourself employing such now, even if it is a bit against your will.
<</if>>
<<else>>
<<if setup.getTotalValue("oral") > 5>>
You cough and gasp as she pounds away at your gag reflex, desperately sucking and licking in hopes of dissuading her from continuing to roughly thrust into you.
<<else>>
You cough and gasp and try not to choke as her cock rams up against the back of your throat. Eyes wide and tears streaming down your face you try to suck and lick in hopes that you might placate her from boring a hole out through the back of your head.
<</if>>
<</if>>
<br><br>
She cums. She cums in thick, creamy jets that spurt out your nose and dribble down your chin. Grunting in pleasure she wipes herself off on your face and then tosses you a luffa and soap.<br>
<br>
Fearfully you scrub her down and rinse her off. Your reward is a slap on the ass and a "good job, slut." Before she walks away, leaving you to finish cleaning yourself up without actually ending up feeling any less dirty and used.
<<else>>
Fortunately for your holes another girl pops up with a smile, "volunteering" to help out... those being the last intelligible words out of her mouth before the futa has the girl down on her knees, plunging her big cock deep into the girl's throat.<br>
<br>
You focus on finishing washing up, trying not to get too distracted by the backing soundtrack of face-rape in the background.
<</if>>
<</if>>
<br><br>
[<<moveTo "room_gym_lockerroom_women_post" "Back to the locker-room." 60>>]
</div>/*#
#desc: gym women's lockerroom shower get bound and hosed off
#status: WRITTEN 0.7.0.0
#*/
<<if $roomchange == true>>
<<set $gym.lewd_female = true>>
<<applyExperience 'bondage' 7 'little' $EXPOSED>>
<</if>>
<<set $player.location to "<<printShopName 'gym'>> Women's Locker-room Shower">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/gym_showers.png">>
<div id="invframe" class="scrolltext">
Walking up to the hose-wielding woman you note that you've been something of a "dirty girl" and ask if she could help get you clean.<br>
<br>
She grins as she gives her current client a final blast. Unchaining the woman's wrists from the ceiling mounted chain she soon has you locked up in the girl's place.<br>
<br>
Arms stretched above your head there is nothing you can do to evade the sharp, stinging spray of her hot hose, and she makes absolutely sure to get you from every angle, not letting up until every inch of you is squeaky-clean.<br>
<br>
Letting you drip for a few moments as you catch your breath she unlocks the wrist cuffs to let you free. As you stagger away you notice she already has another client stepping into position, arms held high as she is restrained for her cleaning.<br>
<br>
[<<moveTo "room_gym_lockerroom_women_post" "Back to the locker-room." 60>>]
</div>/*#
#desc: gym locker-room
#status: WRITTEN 0.7.0.0
#*/
<<if $roomchange == true>>
<<setScene>>
<<set $scene.exercise = 0>>
<</if>>
<<set $player.location to "<<printShopName 'gym'>>">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/gym_lockers.png">>
<div id="invframe" class="scrolltext">
Heading into the gym you are faced with that most pressing of questions - which locker-room to use?<br>
<br>
<<switch setup.analyzeWornTags(['female','male','unisex'])>>
<<case 'female'>>
<<printThought $player "Hmm, given what I'm wearing I suppose it makes sense to use the women's locker room.">>
<<case 'male'>>
<<if $player.flags.fem_style.name == "">>
<<printThought $player "I guess I'm dressed male so I could use that locker-room? Feels a bit odd tho.">>
<<else>>
<<printThought $player "To the men's locker room!">>
<</if>>
<<case 'unisex'>>
<<printThought $player "Hmm, I guess I can fit in in either locker room in this outfit.">>
<<default>>
ERROR: unexpected clothing tag: <<=setup.analyzeWornTags(['female','male','unisex'])>>
<</switch>>
<br><br>
<<if setup.getTotalValue("feminization") > 10>>
You really feel like you belong in the women's locker-room.
<<elseif setup.getTotalValue("feminization") < 5>>
Despite what may have happened in your life of late you're a man, that means you should use the men's locker-room, right?
<<else>>
At this point you're kind of confused as to which locker-room you belong in.
<</if>>
<br><br>
[<<moveTo "room_gym_lockerroom_men_pre" "Enter the men's locker-room." 60>>]<br>
[<<moveTo "room_gym_lockerroom_women_pre" "Enter the women's locker-room." 60>>]
</div><<set $scene.topId = setup.getItemFromType("shirt")>>
<<if $scene.topId == "">>
<<set $scene.topId = setup.getItemFromType("dress")>>
<<if $scene.topId == "">>
<<set $scene.topId = setup.getItemFromType("strapless_dress")>>
<<if $scene.topId == "">>
<<set $scene.topId = setup.getItemFromType("bra")>>
<</if>>
<</if>>
<</if>>
<<set $scene.bottomId = setup.getItemFromType("legwear")>>
<<set $scene.shoeId = setup.getItemFromType("shoes")>>
<<set $scene.bra = setup.getItemFromType("bra")>>
<<set $scene.gymAttire = false>>
<<set $scene.gymBraOnly = false>>
<<set $scene.gymCanBraOnly = false>>
<<if $scene.bottomId != "" && setup.getItemObj($scene.bottomId).hasOwnProperty("tags") && setup.getItemObj($scene.bottomId).tags.includes("gym") && $scene.shoeId != "" && setup.getItemObj($scene.shoeId).hasOwnProperty("tags") && setup.getItemObj($scene.shoeId).tags.includes("gym")>>
<<if $scene.topId != "" && $scene.topId != $scene.bra && setup.getItemObj($scene.topId).hasOwnProperty("tags") && setup.getItemObj($scene.topId).tags.includes("gym")>>
<<set $scene.gymAttire = true>>
<<elseif $scene.topId == $scene.bra && $scene.bra != "" && setup.getItemObj($scene.bra).hasOwnProperty("tags") && setup.getItemObj($scene.bra).tags.includes("gym")>>
<<set $scene.gymBraOnly = true>>
<<set $scene.gymCanBraOnly = setup.getTotalValue("bimbofication") >= 9>>
<</if>>
<</if>>/*#
#desc: gym private locker-room shower after workout
#status: WRITTEN 0.7.0.0
#*/
<<if $roomchange == true>>
<<set $player.timebased.dirty = 0>>
<<set $scene.cage = setup.getItemFromType('cage')>>
<<if $scene.cage!="">>
<<changeItemStatus $scene.cage 'cumsoaked' '["remove"]'>>
<<changeItemStatus $scene.cage 'dirty' '["remove"]'>>
<<changeItemStatus $scene.cage 'piss' '["remove"]'>>
<<changeItemStatus $scene.cage 'sweaty' '["remove"]'>>
<</if>>
<<set _npcids = [0]>>
<<if ($gym.lewd_male || $gym.lewd_female || $gym.lewd_futa) && Math.random(1,5) <= $npc_manager.stage>>
<<if $scene.lockerroommale>>
<<if $gym.lewd_male>>
<<set _npcids.push(1)>>
<</if>>
<<set _npcids.push(2)>>
<<else>>
<<if $gym.lewd_female>>
<<set _npcids.push(3)>>
<</if>>
<<if $gym.lewd_futa>>
<<set _npcids.push(4)>>
<</if>>
<</if>>
<</if>>
<<set $scene.npcid = _npcids.random()>>
<<if $fetish.get_raped>>
<<switch $scene.npcid>>
<<case 1>>
<<applyExperience 'anal' 8 'very' $SEEN_STRANGER>>
<<applyExperience 'humiliation' 9 'very' $SEEN_STRANGER>>
<<set $gym.private_shower.male += 1>>
<<case 2>>
<<if setup.getItemFromType("cage") == "">>
<<set $player.timebased.horny = 10>>
<<set $player.timebased.without_orgasm = 0>>
<</if>>
<<set $gym.private_shower.sissy += 1>>
<<applyExperience 'feminization' 11 'very' $SEEN_STRANGER>>
<<applyExperience 'humiliation' 9 'very' $SEEN_STRANGER>>
<<case 3>>
<<if $fetish.harass && random(1,3)==3>>
<<set $scene.harrassmentEvent = true>>
<<applyExperience 'humiliation' 11 'very' $SEEN_STRANGER>>
<<else>>
<<set $gym.private_shower.female += 1>>
<<set $scene.harrassmentEvent = false>>
<<applyExperience 'submission' 7 'very' $SEEN_STRANGER>>
<<applyExperience 'oral' 9 'normal' $SEEN_STRANGER>>
<<if $fetish.piss && $player.drankotherpee>>
<<applyExperience 'piss' 7 'very' $SEEN_STRANGER>>
<<if !setup.hasThreshold('piss', 'general_piss', 'gym_piss')>>
<<setThreshold 'piss' 'general_piss' 'gym_piss' true>>
<</if>>
<</if>>
<</if>>
<<case 4>>
<<applyExperience 'oral' 9 'normal' $SEEN_STRANGER>>
<<applyExperience 'oral' 9 'normal' $SEEN_STRANGER>>
<<if $fetish.piss && $player.drankotherpee>>
<<applyExperience 'piss' 5 'terrible' $SEEN_STRANGER>>
<<if !setup.hasThreshold('piss', 'general_piss', 'gym_piss')>>
<<setThreshold 'piss' 'general_piss' 'gym_piss' true>>
<</if>>
<</if>>
<<set $gym.private_shower.futa += 1>>
<</switch>>
<<elseif $fetish.harass>>
<<applyExperience 'humiliation' 11 'very' $SEEN_STRANGER>>
<</if>>
<</if>>
<<set $player.location to "<<printShopName 'gym'>> Private Showers">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/gym_showers.png">>
<div id="invframe" class="scrolltext">
Embarrassed to be seen naked by strangers you wait for one of the private shower stalls to free up before darting in and removing your towel.<br>
<br>
<<if $scene.npcid > 0>>
You're in the process of cleaning yourself off in the private stall when someone suddenly barges in!<br>
<br>
Reflexively covering yourself you look over in shock at
<<switch $scene.npcid>>
<<case 1>>
a muscular man
<<case 2>>
a cute and caged fellow <<if $fetish.sissy>>sissy<<else>>girl<</if>>
<<case 3>>
a svelte, naked woman
<<case 4>>
a big-dicked futa
<<default>>
ERROR, unexpected scene.npc <<=$scene.npcid>>
<</switch>>.<br>
<br>
<<if $fetish.get_raped>>
As you stand stock still in fear they slide into the shower with you.<br>
<br>
<<switch $scene.npcid>>
<<case 1>>
"Oh, hello there." He states with a grin as he finishes stepping into the stall, his large, muscle-bound body forcing you to jam into a corner to make room.<br>
<br>
"Aww, don't be like that, there's plenty of room for the both of us, here, let me get your back.<br>
<br>
There's no way you can slip past him to the door so you just turn around, his strong hands surprisingly delicate as he works his way down from your shoulders to your ass.<br>
<br>
<<if setup.getItemFromType("plug") == "">>
"Oh this ass is just too perfect, I hope you got a bit of stretch because I gotta get me some of this."
<<else>>
His exploring hands find the <<=setup.getItemName(setup.getItemFromType("plug"))>> and suddenly stop.<br>
<br>
"What's this? Oh you are a dirty one!" He wiggles your plug and you gasp at the stimulation.<br>
<br>
"Oh I gotta get me a piece of this! I mean you went to all the trouble to prepare it'd be rude not to!" <br>
<br>
With a pop he pulls the plug out of your ass and tosses it in a corner of the shower.
<</if>>
<br><br>
Lifting you up as if it was nothing he drops you ass first onto his cock, his thick member spearing into your rear powered by the full weight of your body.<br>
<br>
"Aww yea, now that's what I'm talking about!" He grunts, your toes not even touching the ground as he bounces you up and down on his dick.<br>
<br>
<<if setup.getTotalValue("anal") >= 10>>
After the initial shock your body adjusts to his size, though big it's nothing you can't handle and he grunts in pleasure as you reflexively clamp down and start milking him.
<<else>>
He's big, really big, but your body has no choice but to try and stretch to accomodate as you are impaled and pounded in mid-air.
<</if>>
<br><br>
"Damn you feel good, imma pop my nut any moment now!" Is all the warning you get before his cock spits cum deep in your bowels and he finally releases his hold on your body.<br>
<br>
There isn't really enough room for you to fall in the small shower and you find yourself pressed against the wall, leaking cum down your leg as he reaches for the soap.<br>
<br>
"Don't just stand there, my back needs scrubbing too!" He states as he turns around. In a bit of a daze you do as he asks, washing his whole body then craming into a corner as he rinses off.<br>
<br>
<<if setup.getItemFromType("plug") != "" && !setup.getItemObjFromType('plug').hasOwnProperty('lockable')>>
"Oh, almost forgot!" He states as he turns to go, bending you over and shoving the <<=setup.getItemName(setup.getItemFromType("plug"))>> back into your ass.<br>
<br>
<</if>>
"Ah, much better, have a good day!" He states with a wide smile before exiting the stall. You finish washing yourself off and stagger out, feeling more used than clean.
<<case 2>>
"Mmm, you're cute!" they state with a smile, rubbing up against you.<br>
<br>
"Here, let me get your back." <br>
<br>
You shudder as their soapy fingers slide over your body.
<<if setup.getItemFromType("cage") == "">>
They're caged and you're not which seems to setup an instant hierarchy. After finishing your back they slide to their knees, first groping you then moving around front to softly suck your <<if $fetish.sissy>>sissy <</if>>clit.<br>
<br>
Their mouth is warm, soft and oh-so-skilled and it isn't long before you grant them a salty <<if $fetish.sissy>>sissy <</if>>snack.<br>
<br>
Smiling they return to their feet, showily swallowing it down with glee before giving you a cum-scented kiss and slipping back out of the "private" stall.
<<else>>
Given that you are both locked in chastity you're a bit limited in what you can "do" but they seem to have an enjoyable enough time, drawing you in to a mutual scrubbing before sliding out of the "private" stall with a parting wink and a blown kiss.
<</if>>
<<case 3>>
<<if $scene.harrassmentEvent>>
"What the fuck? You don't belong in here! Are you some perv trying to get off in the women's locker-room!? I'm going to go get an employee!" <br>
<br>
She rushes out and you hurriedly pack your stuff and flee before she can return, hoping she didn't catch a good enough look at you in the steamy shower to identify you.
<<else>>
"Oh, hey,"" she states with a smile, "didn't realise anyone was in here but that's great, you wanna do my back?" <br>
<br>
On obedient autopilot you scrub away as she purrs in contentment. "Mmmm, yea, that's the stuff, now be a dear and finish me off?" <br>
<br>
You hesitate for a moment as you try to figure out what she said which is enough to trigger her impatience as she pushes you to your knees and shoves her wet snatch into your face.<br>
<br>
"Yea, really get in there." She instructs as your gasp has your lips wrapping around hers.<br>
<br>
It doesn't take long before she has an orgasm, her moan of pleasure echoing in the narrow stall.<br>
<br>
<<if $fetish.piss && $player.drankotherpee>>
"Not bad, but now I'm feeling a bit full... open wide!" Before you can react she unleashes a stream of <<if setup.getTotalValue("piss") >= 10>>delectable <</if>>piss, the amber liquid splashing over your face and flowing down towards the drain.<br>
<br>
<</if>>
"Ah, that was great. Catch you later, slut!" She states with a wink as she departs, leaving you feeling used, the water still flowing over you failing to make you feel the least bit clean.
<</if>>
<<case 4>>
"Oh, didn't realise this was already occupie-" She halts mid-word, her rising cock foreshadowing what the grin on her face confirms.<br>
<br>
"Oh, my. I didn't realise this was a... full-featured stall. Now, why don't you get down on your knees and put those adorably parted lips to some better use?" <br>
<br>
When you don't move fast enough for her liking she pulls you to the floor, holding your head between her strong hands as she uses your throat like an onahole, your knees slipping and sliding on the wet and soapy tile floor as she pounds away.<br>
<br>
<<if setup.getTotalValue("oral") > 10>>
Even your skilled throat is pushed to the limit by her hard, fast face-rape. She cums fast and hard, the thick brew leaking out your nose as she nigh tosses you into the corner of the stall, leaving you in a gasping pile as you try to catch your breath.
<<else>>
Your tears disappear down the drain as the water continues flowing over you and she does her best to force every centimeter of her thick cock down your poor throat. Cumming fast and hard she leaves you in the corner of the stall, coughing for air, cum drooling down your chin.
<</if>>
<br><br>
<<if $fetish.piss && $player.drankotherpee>>
"That's right, you love a thick futa cock don't you? But get ready because I've got a final treat for you!" <br>
<br>
As if to add insult to injury she follows up by unleashing a stream of urine, painting all over your body with her amber emission, leaving you covered in piss and cum as she finishes washing up.
<<else>>
"Good girl, you suck futa cock like a pro!" <br>
<br>
Leaving you in the corner she practically ignores you as she goes about scrubbing herself down, seeming to pay particular attention to using a sudsy washcloth to polish her shaft and sack.
<</if>>
<br><br>
"Well, it's been fun. I'd love to break in your other hole but I've got stuff to do today, maybe next time!" <br>
<br>
It takes a little longer for you to recover enough to make it back to your feet, still coughing occasionally thanks to your sore throat, but able to finish washing off without further incident.
<<default>>
ERROR, unexpected scene.npc <<=$scene.npcid>>
<</switch>>
<<else>>
"Oh, sorry, didn't realise someone was already in here." They state before pulling back.<br>
<br>
<<if $fetish.harass>>
Just before the door closes they poke back in with a smile. "Looking good in there, by the way." <br>
<br>
<</if>>
Standing stock still for several more moments you wait for your racing heart to calm down before finishing up washing off.
<</if>>
<<else>>
You quickly rinse off the sweat of the gym and get yourself clean, wrapping the towel back around your body to return to the locker-room to get dressed.
<</if>>
<br><br>
<<if $scene.lockerroommale>>
[<<moveTo "room_gym_lockerroom_men_post" "Return to the locker-room." 60>>]
<<else>>
[<<moveTo "room_gym_lockerroom_women_post" "Return to the locker-room." 60>>]
<</if>>
</div>/*#
#desc: gym men's locker-room
#status: WRITTEN 0.7.0.0
#*/
<<set $player.inside = true>>
<<if $roomchange == true>>
<<set $scene.lockerroom="male">>
<<set $scene.origPants = setup.getItemFromType("legwear")>>
<<set $player.cutscene.lockinventory = false>>
<<set $player.cutscene.reason = ''>>
<</if>>
<<set $player.location to "<<printShopName 'gym'>> Men's Locker-room">>
<<include calcGymAttire>>
<<set $scene.changed = $scene.origPants != $scene.bottomId>> /* something, something, set if you change pants/skirt */
<<set $scene.meetSwoleBro = ($npc_swolebro.stage == 0 && $scene.changed && setup.getItemFromType("cage") != "")>>
<<if $scene.meetSwoleBro>>
<<set $npc_swolebro.stage = 1>>
<<set $npc_swolebro.profile = true>>
<</if>>
<<include enterroom>>
<<initRoom>>
<<if $scene.meetSwoleBro>>
<<createBGR "./images/locations/gym_lockers.png" "./images/characters/npc_swolebro.png">>
<<else>>
<<createBGR "./images/locations/gym_lockers.png">>
<</if>>
<div id="invframe" class="scrolltext">
There's a sign on your way into the locker-room reminding you that you must wear proper gym attire to use the facilities.<br>
<br>
<<if $scene.meetSwoleBro>>
You're in the process of changing when a large, totally shredded man walks up and greets you with a smile.<br>
<br>
"@@.npc_swolebro;So, when's your comp?@@"<br>
<br>
You have no idea what he's talking about, looking back with confusion.<br>
<br>
"@@.npc_swolebro;Oh, sorry, I just saw your chastity <<if setup.isCage()>>cage<<else>>belt<</if>> and figured you were on enforced celibacy to help prepare for a competition - sex robbing you of testosterone and thus gains, y'know.@@"<br>
<br>
Now you're confused AND embarrassed, your look of shock causing him to quickly pivot.<br>
<br>
"@@.npc_swolebro;Nah, it's cool, a lot of the guys wear one from time to time. Hey Dmitry!@@" he calls out, an even larger man on his way out of the shower looking over, a towel wrapped around his waist, chiselled abs peeking out above. "@@.npc_swolebro;You still locked up?@@"<br>
<br>
"You know it, man! Got a shoot next week, gotta get those results, keep it all inside, not leak those gainz!" <br>
<br>
Your jaw almost drops as the man loosens his towel revealing a very large <<getWordPenis $player>> that looks like some sort of primal beast inside a heavy steel cage.<br>
<br>
"@@.npc_swolebro;See, totally normal, if you're wearing it for some other reason that's cool too, but, well, y'know, I just assumed.@@" There is a bit of awkward silence before the man continues. "@@.npc_swolebro;Hey, tell you what - since you're pretty new to working out why don't you join us sometime? There's a whole group of us that train most days, just roll on up and say <<=setup.getNpcName('npc_swolebro', 'first')>> sent you and they'll let you work in and give you the realtalk advice, full on brophessor shit, you get me? Anyway, I gotta hit the showers, you think on it.@@" <br>
<br>
Somehow you find your voice long enough to thank him for the offer and he walks away with a smile, giving Dmitry a loud slap on the ass before disappearing into the steam of the showers.<br>
<br>
<<printThought $player "That was weird... but, I mean, he seemed friendly, and I probably could use the help if I want to get in better shape.">><br>
<br>
You can't help but glance at Dmitry as he finishes changing into street clothes and heads out. Other than being a near perfectly muscled male specimen he looks utterly normal... and you find yourself already doubting your own memory of seeing him locked and caged.
<<elseif $npc_swolebro.stage == 0>>
You're a bit intimidated, trying not to stare at the other occupants of the locker-room. They all look much bigger and stronger than you do, chiselled Adonis' compared to your more feminine form.<br>
<br>
<<if setup.getTotalValue("feminization") || setup.analyzeWornTags(['female','male','unisex']) != "male">>
You feel a bit out of place using the men's locker room, but nobody seems to pay you much mind.
<<else>>
You try to ignore the feelings of inadequacy as you get ready to head into the gym proper.
<</if>>
<<switch setup.calcBreastSize($player)>>
<<case "massive">>
Your ginormous breasts can't help but draw stares, maybe you're in the wrong locker-room?
<<case "large">>
Your large breasts draw a fair few looks, maybe you're in the wrong locker-room?
<<case "medium">>
Your breasts are a bit too large to pass for over-developed pectorals, you get a few glances and one jacked guy with an obvious case of gynecomastia who makes eye contact with you and gives a sympathetic nod.
<<case "small">>
Your breasts are small enough to pass for over-developed pecs and do not draw undue notice.
<<case "none">>
Your flat, unimpressive chest draws no attention.
<<default>>
ERROR, unhandled breast size <<=setup.calcBreastSize($player)>>
<</switch>>
<<else>>
/* TODO: random locker-room events here... */
You take care of business in the locker-room,
<<if $npc_swolebro.stage >= 2>>
one of your bodybuilding friends giving you a friendly fist-bump as he makes he makes his way past.
<<else>>
keeping your head down so as not to draw any attention from any of the large, yoked men changing in the locker-room.
<</if>>
<br><br>
<<if setup.getTotalValue("feminization") > 10 || setup.analyzeWornTags(['female','male','unisex']) != "male">>
You feel a bit out of place using the men's locker room, but nobody seems bothered.
<<else>>
You try to ignore the feelings of inadequacy as you get ready to head into the gym proper.
<</if>>
<</if>>
<br><br>
<<if $scene.gymAttire>>
[<<moveTo "room_gym_main" "Head into the workout area." 60 "<<set $player.cutscene.lockinventory = true>><<set $player.cutscene.reason = 'Not while I am walking around the gym!'>>">>]<br>
<<elseif $scene.gymBraOnly>>
<<if $scene.gymCanBraOnly>>
[<<moveTo "room_gym_main" "Head into the workout area." 60 "<<set $player.cutscene.lockinventory = true>><<set $player.cutscene.reason = 'Not while I am walking around the gym!'>>">>]<br>
<<else>>
[@@.link_locked;You are not so much of a slut as to work out wearing only a sportsbra.@@]<br>
<</if>>
<<else>>
[@@.link_locked;You are inappropriately attired for the gym, you need to at a minimum be wearing a workout top, pants and appropriate shoes to meet the gym's dress code.@@]<br>
<</if>>
<<if setup.checkOutsideDecency($player) || (
setup.analyzeWornTags(['unisex','male','female']) == 'male' && setup.getTotalValue("feminization") < 5)>>
[<<moveTo "room_gym_lobby" "Go back to the lobby." 60 "<<set $player.cutscene.lockinventory = true>><<set $player.cutscene.reason = 'Not now!'>>">>]
<<else>>
[@@.link_locked;You are not appropriately attired to leave the gym.@@]
<</if>>
</div>/*#
#desc: gym men's locker-room after workout
#status: WRITTEN 0.7.0.0
#*/
<<set $player.inside = true>>
<<if $roomchange == true>>
<<set $scene.lockerroommale = true>>
<<set $player.cutscene.lockinventory = false>>
<<set $player.cutscene.reason = ''>>
<</if>>
<<set $player.location to "<<printShopName 'gym'>> Men's Locker-room">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/gym_lockers.png">>
<div id="invframe" class="scrolltext">
<<if $scene.exercise == 0>>
You aren't quite certain why you showed up to the gym and didn't bother to exercise, but that's how it goes as you start packing up your things. On the upside, at least you didn't build up a sweat!
<<elseif $player.timebased.dirty < 10>>
All the sweat of your workout has been nicely washed away by your shower.
<<else>>
<<if $scene.exercise == 1>>
You had a simple, straightforward workout. Still probably a good idea to take a shower before you leave.
<<elseif $scene.exercise == 2>>
You spent a bit of time working out in different ways, probably a good idea to shower before you depart.
<<elseif $scene.exercise > 2>>
You've had a long, varied workout. In other words, you kind of smell, a shower really is in order.
<<else>>
ERROR, unexpected scene.exercise <<=$scene.exercise>>
<</if>>
<</if>>
<br><br>
<<if setup.getIndecentValue() >= 90 && setup.getItemFromType("shoes") == "">>
[<<moveTo "room_gym_lockerroom_private_shower" "Take a shower in one of the private stalls." 60>>]<br>
[<<moveTo "room_gym_lockerroom_men_shower" "Use the men's open shower." 60>>]
<<else>>
<<if setup.getIndecentValue() < 90>>
[@@.link_locked;You can't shower with clothes on!@@]<br>
<<elseif setup.getItemFromType("shoes") != "">>
[@@.link_locked;You can't shower with shoes on!@@]<br>
<<else>>
ERROR: unexpected inability to shower!
<</if>>
[<<moveTo "room_gym_lockerroom_men_post" "Strip." 60 "<<removeAllClothing $player $now true>>">>]
<</if>>
<br><br>
<<if setup.getTotalValue('makeup')>0>>
[<<moveTo 'room_do_makeup' 'Check your makeup' 0 '<<set $makeuproom="Lockerroom">><<set $return_makeuproom="room_gym_lockerroom_men_post">><<set $makeuproom_image="./images/locations/gym_lockers.png">><<set $return_makeuproomtext="Return to the lockerroom.">><<set $makeuproom_water=true>>'>>]<br>
<br>
<</if>>
<<if setup.checkOutsideDecency($player)>>
[<<moveTo "room_gym_lobby" "Back to the lobby." 60>>]<br>
[<<moveTo "room_citymap" "Leave the gym." 300 "<<set $player.cutscene.lockinventory = true>><<set $player.cutscene.reason = 'Not now!'>>">>]
<<elseif $player.flags.fem_style.unisex == "" && setup.analyzeWornTags(['unisex']) == 'unisex' && !($now.getUTCDay()==0 || $now.getUTCDay()==6) && $now.getUTCDay()<8>>
You aren't really comfortable going out dressed like this but... you need to head to work.
<<if $npc_manager.flags.spill_event>>
Besides... after what happened in the lunchroom you have a feeling your <<=setup.getNpcName("npc_manager","title")>> is expecting it...
<<elseif $npc_manager.stagevalues[1].unisexsecretary>>
Besides... well, <<=setup.getNpcName("npc_manager","formal")>> did say this sort of thing was your new uniform...
<<else>>
You squint at your slightly feminine outfit... maybe you're over-thinking it, it's just work, right?
<</if>>
<br><br>
[<<moveTo "company_lobby" "Head to work" 900>>]
<<else>>
[@@.link_locked;You are not appropriately attired to leave the gym.@@]
<</if>>
</div>/*#
#desc: gym men's locker-room shower after workout
#status: WRITTEN 0.7.0.0
#*/
<<if $roomchange == true>>
<<set $player.cutscene.lockinventory = true>>
<<set $player.cutscene.reason = 'Not in the shower!'>>
<<set $player.timebased.dirty = 0>>
<<set $scene.cage = setup.getItemFromType('cage')>>
<<if $scene.cage!="">>
<<changeItemStatus $scene.cage 'cumsoaked' '["remove"]'>>
<<changeItemStatus $scene.cage 'dirty' '["remove"]'>>
<<changeItemStatus $scene.cage 'piss' '["remove"]'>>
<<changeItemStatus $scene.cage 'sweaty' '["remove"]'>>
<</if>>
<<if $gym.lewd_male>>
<<set $scene.id = random(1,10)>>
<<else>>
<<set $scene.id = random(1,6)>>
<</if>>
<</if>>
<<set $player.location to "<<printShopName 'gym'>> Men's Locker-room Shower">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/gym_showers.png">>
<div id="invframe" class="scrolltext">
You head into the showers to clean yourself off from your workout.<br>
<br>
<<switch $scene.id>>
<<case 1 2 3>>
Your shower passes uneventfully, nobody paying attention to you and you carefully avoiding looking at anyone else.
<<case 4>>
As you're showering you can't help but notice a pair of fit dudes washing each other on the other side of the tile-lined room. They're definitely having a bit of fun, making out a little as the sudsy water flows down their bodies but it isn't particularly lewd, per se. You quickly look away before they catch you staring.
<<case 5>>
You can't help but notice that practically everyone else in the shower seems is bigger than you... in both senses of the word, a sexy array of fit, well-hung men washing themselves all around your slender, dainty self...<br>
<br>
You quickly focus back on your scrubbing and try not to look around as you finish up, though you swear you spotted the glint of a chastity cage on one guy...
<<case 6>>
You're in the middle of washing up when an attractive man walks up to the shower next to you.<br>
<br>
<<if setup.getTotalValue("penis") > 10>>
<<if setup.getTotalValue("penis") > 15>>
You can't help but stare at his glorious, mouth-watering cock.
<<else>>
You can't help but gawk at his big, beautiful cock.
<</if>>
Noticing your attention he flashes a smile that could be an invitation...
<<else>>
<<if setup.getTotalValue("penis") > 10>>
You try not to look, but it's hard to ignore his big, sexy cock.
<<else>>
You try to focus on your own things but you still catch a glance of his big cock that has you feeling funny.
<</if>>
Fortunately, it doesn't look like he noticed your attention.
<</if>>
<br><br>
<<if ($player.analvirginity != "" || ($player.peggingvirginity != "" && $fetish.pegging_is_anal)) && (setup.getTotalValue("whoring") >= 5 || setup.getTotalValue("bimbofication") > 10 || setup.getTotalValue("humiliation") > 10)>>
[<<moveTo "room_gym_lockerroom_men_shower_soap_alt" "Drop the soap." 60>>]<br>
<<else>>
[@@.link_locked;You're too embarrassed to try making an invitation.@@]<br>
<</if>>
[<<moveTo "room_gym_lockerroom_men_post" "Just finish washing up return to the locker-room." 60>>]
<<case 7 8>>
As you're washing up you here a moan, glancing up to see a pair of dudes fucking against the far wall. Both fit, sculpted paragons of man muscle one is bent over, both arms braced against the wall as his friend takes him from behind. Too wrapped up in their private lusty world you don't think they noticed you but you quickly turn away... yet are unable to avoid stealing peeks out of the corner of your eye as they continue to fuck throughout your washing up.
<<case 8 9>>
<<if $npc_swolebro.stage > 1>>
There are a cluster of swole dudes washing up and chatting with each other in the shower. Recognizing you they throw up a wave of greeting.
<<else>>
There are a cluster of swole dudes washing up and chatting with each other in the shower. They're a bit intimidating and... did you just see one of them is wearing a chastity cage?<br>
<br>
You can't tell anymore from this angle but you would swear you caught a glint of cock-encasing steel out of the corner of your eye.<br>
<br>
<<printThought $player "Weird, I must be seeing things">>
<</if>>
<<case 10>>
You're scrubbing up when the slick soap slips out of your grasp, popping into the air and then skipping along the floor to stop at the feet of a man a few feet away.<br>
<br>
Glancing down he smiles, picking it up and starting to hand it to you before pulling back with an even wider grin.<br>
<br>
"Wait... was that an invitation?" <br>
<br>
He looks you up and down like he's inspecting a slab of meat... and from his smile he likes what he sees.<br>
<br>
<<printThought $player "Oh <<getWordGod $player>>, it's like my life is a porno...">><br>
<br>
<<if ($player.analvirginity != "" || ($player.peggingvirginity != "" && $fetish.pegging_is_anal)) && (setup.getTotalValue("whoring") >= 5 || setup.getTotalValue("bimbofication") > 8 || setup.getTotalValue("humiliation") > 8)>>
[<<moveTo "room_gym_lockerroom_men_shower_soap" "Smile and say yes..." 60 "<<set $scene.accept=true>>">>]<br>
<<else>>
[@@.link_locked;You're too embarrassed to possibly accept his offer.@@]<br>
<</if>>
[<<moveTo "room_gym_lockerroom_men_shower_soap" "Quickly shake your head." 60 "<<set $scene.accept=false>>">>]
<<default>>
ERROR: unexpected scene id: <<=$scene.id>>
<</switch>>
<br><br>
<<if $scene.id < 10 && $scene.id != 6>>
[<<moveTo "room_gym_lockerroom_men_post" "Back to the locker-room." 60>>]
<</if>>
</div>/*#
#desc: gym men's locker-room drop the soap
#status: WRITTEN 0.7.0.0
#*/
<<if $roomchange == true>>
<</if>>
<<set $player.location to "<<printShopName 'gym'>> Men's Locker-room Shower">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/gym_showers.png">>
<div id="invframe" class="scrolltext">
"Ooops" you state as you let the bar of soap slip out of your fingers to land on the floor.<br>
<br>
With a slight smile you bend over slowly, wiggling your butt in invitation in the direction of your "new friend." <br>
<br>
[<<moveTo "room_gym_lockerroom_men_shower_soap" "Continue." 60>>]
</div>/*#
#desc: gym men's locker-room get fucked for dropping the soap
#status: WRITTEN 0.7.0.0
#*/
<<if $roomchange == true>>
<<set $gym.lewd_male = true>>
<<if $scene.accept>>
<<applyExperience 'anal' 9 'very' $SEEN_STRANGER>>
<<applyExperience 'oral' 9 'very' $SEEN_STRANGER>>
<<applyExperience 'penis' 11 'terrible' $SEEN_STRANGER>>
<<applyExperience 'humiliation' 9 'very' $SEEN_STRANGER>>
<<applyExperience 'bimbofication' 12 'very' $SEEN_STRANGER>>
<<else>>
<<if $fetish.get_raped>>
<<applyExperience 'anal' 9 'terrible' $SEEN_STRANGER>>
<<applyExperience 'humiliation' 12 'very' $SEEN_STRANGER>>
<</if>>
<</if>>
<</if>>
<<set $player.location to "<<printShopName 'gym'>> Men's Locker-room Shower">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/gym_showers.png">>
<div id="invframe" class="scrolltext">
<<if $scene.accept>>
You're bent over as he slides up behind you
<<if setup.getItemFromType("plug") == "">>
to grope your ass and slide two thick fingers in to warm up your willing hole.
<<else>>
groping your ass before sliding your plug free to be replaced by a pair of thick fingers.
<</if>>
<br><br>
"Damn, you all ready ready to take it like a slut." He whispers in your ear as his fingers work against your prostate. You just moan in assent, not having long to wait as you feel his fingers slide out and his cock slides in, his hands moving to your hips as you steady yourself against the wall lest you fall on the slick shower floor.<br>
<br>
He's pounding away in your ass when another cock appears in front of you. You don't even bother to look up to see who it belongs to, hungrily sucking away as more men appear out of the mists of the steamy shower, your hands soon both occupied as you become the centre of an impromptu shower gang-bang.<br>
<br>
You lose count of how many loads you've taken, but it's at least half a dozen by the time you run out of suitors, your spent partners finishing up by giving you a VERY thorough scrubbing<<if setup.getItemFromType("plug") != "" && !setup.getItemObjFromType('plug').hasOwnProperty('lockable')>> even going to far as to helpfully lock in their juices by sliding the plug back into your ass<</if>>.<br>
<br>
Feeling a bit weak in the knees you take a bow before heading for the locker-room to change.
<<else>>
<<if $fetish.get_raped>>
You try to demure but you don't have have much control as you are suddenly pressed against the wall of the shower, the man's hot breath on your neck, his hot... other thing pressed against your rear.<br>
<br>
"See, That ain't gonna work for me - you come on like that, and well... it just ain't fair to a fella not to close the deal." <br>
<br>
<<if setup.getItemFromType("plug") != "" && !setup.getItemObjFromType('plug').hasOwnProperty('lockable')>>
You gasp as he pulls the plug out of your ass, feeling it bounce on the floor against your foot as he slides his cock in between your cheeks.<br>
<br>
<</if>>
With a strong thrust he impales your rear hole. The flowing water hides your tears as he rapes you, pounding you up against the wall until he cums with a grunt and he lets you slide to the floor, his cum leaking out of your ass as he walks away.<br>
<br>
Waiting for your pounding heart to come back under control you
<<if setup.getItemFromType("plug") != "" && !setup.getItemObjFromType('plug').hasOwnProperty('lockable')>>
shove your plug back into your worn and used ass
<</if>>
and stagger back to your feet, trying your best to clean up before heading back to the locker-room, feeling dirty and used.
<<else>>
Blushing at the offer you accept the slippery soap but shake your head as you quietly return to scrubbing yourself clean. Your "helpful" new friend shrugs and walks away.
<</if>>
<</if>>
<br><br>
[<<moveTo "room_gym_lockerroom_men_post" "Back to the locker-room." 60>>]
</div>/*#
#desc: calculate and display dreams
#status: FINISHED 0.3.0.0
#*/
<<set $player.inside = true>>
<<set $player.cutscene.lockinventory = true>>
<<set $player.cutscene.reason = "...">>
<<if $roomchange==true>>
<<if !$scene.hasOwnProperty('dream')>>
<<set $player.timebased.triedtosleep=0>>
<<set $scene.dream = {}>>
<</if>>
<<if setup.getItemFromType("shoes") == "bed_heels">>
<<if !$inventory['bed_heels'].status.lock>>
<<manipulateItem $player $now 'bed_heels' 'lock' true>>
<</if>>
<</if>>
<<set $scene.fallAsleep = setup.fallAsleep($player)>>
<<if $scene.fallAsleep.reason == "sleepless_night">>
<<initRoom>>
<<moveTo "room_sleepless_night">>
<<elseif $scene.fallAsleep.reason != "none">>
<<initRoom>>
<<moveTo "room_sleepless">>
<<else>>
<<if $player.makeup.template!="">>
<<set $player.makeup.messed = Math.min(100,$player.makeup.messed+25+Math.round(Math.random()*25))>>
<</if>>
<<set $scene.dream.dream = "">>
<<set $scene.dream.file = ''>>
<<set $scene.dream.file2 = ''>>
<<set $scene.dream.dream = setup.getDream($player)>>
<<set $scene.dream.wetdream = false>>
<<if ($scene.dream.dream != 'normal') && (setup.getItemFromType('cage')=="") && ($player.timebased.horny>=25) && (random(100)>75) >>
<<set $scene.dream.itemoverpenis = setup.checkTopBodySlot('penis','bottom')>>
<<set $player.timebased.horny = 0>>
<<set $player.timebased.without_orgasm = 0>>
<<if $scene.dream.itemoverpenis != "none">>
<<changeItemStatus $scene.dream.itemoverpenis 'cumsoaked' '["set",100]'>>
<</if>>
<<set $scene.dream.wetdream = true>>
<</if>>
<<switch $scene.dream.dream>>
<<case 'cage'>>
/%<<set $scene.dream.file = './images/scenes/scene_chastity.png'>>%/
<<set $scene.dream.file = './video/chastity_01.mp4'>>
<<case 'cum'>>
<<set $scene.dream.file = './video/swallow_cum_1.mp4'>>
<<default>>
<<set $scene.dream.file = './video/stormcloud.mp4'>>
<</switch>>
<</if>>
<</if>>
<<set $player.location to "Dream">>
<<include enterroom_hypnosis>>
<<initRoom>>
<<if $scene.dream.dream>>
<<createAnimatedBGR $scene.dream.file>>
<<else>>
<<if _file2 != ''>>
<<createBGR $scene.dream.file $scene.dream.file2>>
<<else>>
<<createBGR $scene.dream.file>>
<</if>>
<</if>>
<div id="invframe" class="scrolltext">
<<switch $scene.dream.dream>>
<<case 'cage'>>
You wake up from a very long nightmare. You dreamt that you lost your girlfriend <<=setup.getNpcName('npc_exgirlfriend', 'first')>>, your job and your dignity to your new manager <<=setup.getNpcName('npc_manager', 'formal')>>, by being feminized... though, strangely enough, not against your will. But then you wake up and everything is okay. You're back in your comfortable flat, and your girlfriend lies next to you in bed, looking at you with an yearning glance. You know what to do. It's time to make her happy with your enormous <<getWordPenis $player>>.<br>
<br>
<<printThought $player "You know that's not true, your <<getWordMyPenis $player>> would have never satisfied her!" 40>><br>
<br>
You pull down your boxer shorts to reveal your <<glitchText "giant lovehammer">> ... your <<glitchText "normal sized penis">><br>
<br>
<<printThought $player "Don't lie to yourself!" 40>><br>
<br>
You pull up your pink, frilly <<if $fetish.sissy>>sissy <</if>>maid uniform to reveal crotchless lace panties, within which your <<getWordMyPenis $player>> <<if setup.isCage()>>sits nicely caged<<else>>is safely shielded by your chastity belt<</if>>, like it's supposed to be. You cannot remember a time where your <<getWordMyPenis $player>> wasn't locked up. It is always kept safe and secure since you're not going to use it to pleasure anyone else anyway.<br>
<br>
<<printThought $player "Now I remember. My sole purpose is to serve others. My own pleasure is not of importance." 40>><br>
<br>
This assertion echoes through your head as you fall to your knees, ready to serve all the men and women that appear in front of you, serve them like the little <<if $fetish.sissy>>sissy <</if>>whore you are. Your first customer unzips his pants, to reveal his <<getWordPenis $player>> already glistening with precum. He nods, indicating you to bend over and present your <<getWordAnus $player>>. You do as you are told and bend over, spreading your asscheeks, giving access to your eager and craving <<getWordAnus $player>>. You feel the tip of this giant <<getWordPenis $player>> pressing against your sphincter. With brute force and only his precum as lube he thrusts, pushing his way into your...
<<case 'cum'>>
You're back at the 2nd from the last toilet stall of the Usual Place. The location seems familiar and yet somehow different from your last visit. You're on your knees as you see a gloryhole appear a little bit above your head. And then a second one. And another one, each with a thick cock sticking through. While you're wondering where these gloryholes come from you realise that the door of the room is now a wall sprouting gloryholes of its own, surrounding you and closing you inside the room.
<br><br>
The holes started to leak thick, gooey, hot, strong smelling cum. Drops become a trickle. A trickle becomes a shower, and a shower becomes a torrent. You know what you <<glitchText "have to do">>. You know what you <<glitchText "want to do">>. If you don't want to drown in here.
<br><br>
You start licking the cum off the floor. At first you are tentative but the flow is unceasing so you speed up, licking faster, like it's the best thing you've ever had. Like you were close to dying of thirst, and cum was the only thing capable of saving you. You play with the cum on your tongue, savour its taste, relish its thickness, indulge its texture. You know your reason for being, is to be a cumbucket, a cumwhore. Your stomach is full and your bellybutton pops out and still you continue to lick and lick. Your belly starts to grow larger and larger. Before you realise you've licked every last drop of cum from the toilet floor. Your belly looks like you're 9 months pregnant. But you want more. You crave more. You need more.<br>
<br>
<<printThought $player "Please, I need more cum!" 40>><br>
<br>
And as if your prayers have been answered by a higher force, a giant 12 inch babymaker appears through the gloryhole before you. You try to reach out only to find your hands are tied behind your back. You cannot touch this yummy looking meat hammer. You know what to do. You lick your lips and shuffle forward, moving closer to the head, that is glistening with precum and part your lips. Your tongue seeks out its target with the precision of a surgeon. You are millimetres away from your destination, your destiny. Your purpose. You just need to...
<<case 'plug'>>
In your dreams you are bent over, your ass raised high in the air as someone fucks you. A hand on the back of your head pushes you down, keeps you from even looking back to see who it is that is plowing your ass. It could be a man, a woman, hell, you aren't even sure if it might be multiple people, the cock in your rear occasionally withdrawing fully only to plunge back in feeling slightly different.<br>
<br>
At first you try to struggle, but eventually just surrender to the feeling of the cock going in... and out... in... and out, your perception narrowing until all you can feel is your ass filled and fucked in a never-ending plowing.<br>
<br>
Blinking awake you find that you are holding onto the plug in your rear, rocking it back and forth with one hand in your sleep. Blushing you pull your hand away, the <<=setup.getItemTypeName('plug')>> seating back into your hungry hole. You try to ignore the delicious gaping, attempting not to think about the erotic pressure against your prostate...<br>
<br>
<<printThought $player "I wish someone was fucking me right now..." 40>><br>
<<case 'bondage'>>
/% note, position inspired by bondage_hogtie.gif %/
In your sleep, you dream. In your dreams, you find yourself unable to move. <<if setup.getTotalValue('bondage') < 7>>The feeling of helplessness is scary and you thrash around in your dream state to figure out what is going on.<<else>>You are used to the feeling of being restrained, enjoying the restrictive feeling of being figuratively bound in your own mind you try to figure out how you have been tied.<</if>><br>
<br>
Inspecting your situation you find that you are in a <<if setup.getTotalValue('bondage') > 15>>deliciously tight <<elseif setup.getTotalValue('bondage') > 10>>tight <</if>>hogtie.
<<if setup.getTotalValue('bondage') > 10>>
Your arms are encased in a tight leather armbinder, which is in turn attached by short links to your <<if setup.getTotalValue('heels') > 15>>ballet-boot equipped <<else>>pointed <</if>>and cuffed feet.
<<if setup.getTotalValue('bondage') > 15>>
Making your position even more severe position there is a taut strap running from the crown of your head to your ankles. Pulled very tight the result is that your head is pulled back, forcing you to look forward, your chest raised slightly off the ground. The leather straps that make up your head harness cover your head, a panel gag <<if setup.getTotalValue('penis') > 10>>with an internal pecker gag<<else>>with an internal pad<</if>> dangling ominously from the side of your face.
<</if>>
<<else>>
Your wrists and ankles are individually cuffed and then chained together. Although not painfully tight it is quite sufficient to render you helpless.
<</if>>
You look around as mirrors fade into existence around you, reflecting your image back at you to grant a view of your bound form from every angle.<br>
<br>
The sight of your <<if setup.getTotalValue('feminization') > 10>>feminine <<else>>helpless <</if>>bound form is <<if setup.getTotalValue('bondage') > 15>>extremely arousing <<elseif setup.getTotalValue('bondage') > 10>>arousing <<elseif setup.getTotalValue('bondage') > 5>>intriguing. the longer you stare at yourself, at the way the leather bonds press into your flesh and highlight your form the more curiosity becomes to arousal. <<else>>intimidating. Despite your fear you cannot help but look at yourself, marveling at how just a few pieces of leather is sufficient to render you helpless. The longer you stare the more fear turns to arousal.<</if>><br>
<br>
Straining experimentally against your bonds you find them quite secure, the best you can do is rock a bit and shuffle side to side. The movement causes you to grind against the ground under you, the friction combining with the sights surrounding you to have you very aroused. More and more enjoying your helpless situation your lips part in a soft moan.<br>
<br>
<<if setup.getTotalValue('bondage') > 10>><<printThought $player "Mmmm, being restrained feels so nice...">><<else>><<printThought $player "What, why am I dreaming of bondage?">><</if>>
<br>
In instant you find your opened mouth occupied, the initial separation of your jaw widened as your lips are spread around a gag. Biting down and looking at your reflection you find that you are now wearing
<<switch setup.getTotalValue('bondage')>>
<<case 1 2 3 4 5>>
a basic ball gag, the <<if setup.getTotalValue('feminization') > 10>>bright pink<<else>>classic red<</if>> ball framed by your lips, held in place by a single strap around your head.
<<case 6 7 8 9 10>>
a harness gag, a large bit occupying your mouth while leather straps run over and around your head to secure everything.
<<case 11 12 13 14 15>>
trainer gag holding a large ring gag between your teeth to spread your mouth wide and inviting. Leather straps run up over your head and under your chin for added security, there is no way you'll be spitting this out.
<<case 16 17 18 19 20>>
the panel gag that had hung so portentously from your head harness. Now it is pressed tight over your lips, its internal <<if setup.getTotalValue('penis') > 10>>dong filling your mouth, a squat simulacrum as the real thing you love so much. On reflex you quietly suck on it, wishing it<<if setup.getTotalValue('cum') > 10>>could serve you up some delicious cum.<<else>>was the real thing.<</if>><<else>>pad filling your mouth and stifling any sound you might make.<</if>>
<<default>>ERROR! bondage stat: <<=setup.getTotalValue('bondage')>> out of range!
<</switch>><br>
<br>
<<if setup.getTotalValue('bondage') > 10>><<printThought $player "Mmmm, a gag is just what I needed, being bound is the best.">><<else>><<printThought $player "What happened, how much more restrictive can this get?">><</if>><br>
<br>
The gags appearance utterly miraculous you look around but find no sign of anyone else, it is just you, alone with naught but your reflection. Your brief shock fades into arousal as you can do little save stare at your bound form and grind against the floor.<br>
<br>
<<switch setup.getTotalValue('bondage')>>
<<case 1 2 3 4 5>>
You cower in fear of additional restraints, though this somehow only makes you more aroused. Trying to move across the floor in a futile attempt to escape despite there being nothing around you save the unreachable mirrors.<br>
<br>
It isn't long before your struggles tire you out, though you find your arousal unaffected by your exhaustion.<br>
<br>
<<printThought $player "Why does being tied up make me feel... so good?">>
<<case 6 7 8 9 10>>
Despite your restrictive position and the mysterious, invisible force acting to make it moreso you can't help but be aroused by the combination of your restraints and seeing yourself in such.<br>
<br>
<<printThought $player "How can this feel so good? I wonder how this would feel in real life...">>
<<case 11 12 13 14 15>>
The gag filling your mouth is like the perfect cherry on your bondage sundae. You waggle your tongue out past your ring gag spread lips <<if setup.getTotalValue('penis') > 10>>wishing a real cock would appear to thread through your forced-open face-hole.<<else>>enjoying the naughty paradox that is your helpless availability.<</if>><br>
<br>
<<if setup.getTotalValue('whoring') > 10>><<printThought $player "Hmmm, I wonder how a gag like this would be for when I'm working at the glory hole?">><<else>><<printThought $player "Mmmm, this is nice...">><</if>>
<<case 16 17 18 19 20>>
You are in heaven, the tight restraints near perfection in their restrictive embrace. Breathing through your nose you let out a gag-muffled moan, your eyes fluttering as you submit to the near totality of your bondage.<br>
<br>
The same invisible force that insert your gag returns again, a steep posture collar appearing around your throat to raise your chin even higher than the tight strap running from ankle to crown is already enforcing.<br>
<br>
<<printThought $player "Thank you.... Oh, I love this...">>
<<default>>ERROR! bondage stat: <<=setup.getTotalValue('bondage')>> out of range!
<</switch>>
<br><br>
Almost lost in your bound bliss you nearly don't notice when a blindfold slips over your face, plunging you into total, helpless darkness. Suddenly you hear the unmistakable click, click of stiletto heels approaching...
<<case 'heelslow'>>
You toss fitfully, the throbbing pain in your calves and fire from your arches through your toes, distracting you and keeping you from falling asleep. No matter how you kick the infernal footwear never budge, even clawing at the straps for relief budging them not a bit - you are locked in 'till morning.<br>
<br>
Whimpering in pain you flop around, trying to ignore your body from the waist down and get some sleep...
<<case 'heelsmid'>>
You toss fitfully, the strained ache from your knees down a constant torment. You know by now to even attempt to remove the heels before morning is useless so you don't even try. You swear you can feel your tendons shrinking, your body re-shaping itself around wearing steep footwear.<br>
<br>
Stretching out you turn over and try to sleep as best you can...
<<default>>
Strange dreams plague your sleep.
<<set _rng = random(0,8)>>
<<switch _rng>>
<<case 0>>
But you're unable to remember them in the morning.
<<case 1>>
You think you left your umbrella back at the train station, but a dragon-like creature always prevented you from going back since it's Tuesday, and everyone knows war is on Tuesday!
<<case 2>>
Not knowing where you are you ask a random stranger where you are, before you realise that the person is made of pudding. Of course, you remember, that it is rude to not taste them, but you forgot your spoon at home. "Too bad", you think, while staring at them longingly, unable to taste them.
<<case 3>>
There is a screaming sun on the horizon, right next to the moon, who looks oddly calm about the whole situation. You think about asking him how he keeps his cool, but he simply counters that question with "Did you just assume my gender?" You answer with "Yes." He states that he is just making sure, since it's not Tuesday.
<<case 4>>
You dream about driving. Backwards. It does not go well for you. Again.
<<case 5>>
You dream about driving. There is a good reason why you don't do that anymore.
<<case 6>>
You dream about walking. But you have wheels instead of legs. It does not end well for everyone else. Again.
<<case 7>>
You think dreams have hidden messages. Then you wake up.
<<case 8>>
You enter a long, dark room that resembles your bedroom. The lights don't work and there is an eerie atmosphere lingering. You move forward a few steps but as you turn around the door seems to be far, far away. You pass by a tent made of whipped cream, where your ex girlfriend <<=setup.getNpcName('npc_exgirlfriend', 'first')>> lays.<br>
<br>
"@@.npc_exgirlfriend;Don't go any further, only death awaits those who confront the ghost with the fly!@@"<br>
<br>
Not listening to her you advance further into the dark forest that used to be your bedroom. You see a glowing figure far in the distance, closing in fast.<br>
<br>
"@@.npc_barista;Behold, for I am the Ghost with the fly!@@", the Ghost proclaims, while circled by a single, small fly.
<</switch>>
<<if setup.getItemFromType("plug") != "" && setup.getTotalValue("anal") >= setup.getItemObjFromType("plug").effect.anal.level>>
<br><br>
Your ass so accustomed to being filled your plug no longer impacts your slumber.<<if setup.getTotalValue("anal") < 20>>.. perhaps a sign you could upgrade?<</if>>
<</if>>
<<if setup.getItemFromType("shoes") == "bed_heels" && setup.getTotalValue("heels") >= setup.getItemObjFromType("shoes").heels.difficulty>>
<br><br>
If anyone were watching they would see you sleeping quite adorably. Curled up on your side your feet are harshly pointed by your heels but you are used to it, the severe angle almost comfortable and no longer impacting your slumber.
<</if>>
<</switch>>
<br><br>
[<<moveTo "room_sleep_time" "Continue to sleep..." 0 "<<set $player.cutscene.lockinventory = false>><<setScene>><<set $scene.night_sleep=true>>">>]
</div>/*#
#desc: dreamless sleep + restlessness
#status: FINISHED 0.3.0.0
#*/
<<set $player.inside = true>>
<<set $player.cutscene.lockinventory = true>>
<<set $player.cutscene.reason = "...">>
<<if $roomchange==true>>
<<set $player.timebased.triedtosleep+=1>>
<<set $now to setup.advanceDate($player, $now, 'minutes', $scene.fallAsleep.time)>>
<<set $now to setup.sleepMin($player,$now,$scene.fallAsleep.time,true)>>
<</if>>
<<set $player.location to "Sleepless">>
<<include enterroom_hypnosis>>
<<initRoom>>
<<createAnimatedBGR "./video/sleepless.mp4">>
<div id="invframe" class="scrolltext">
You toss and turn sleeplessly in your king size bed, without being able to find any sleep.
<<switch($scene.fallAsleep.reason)>>
<<case 'sissy'>>
You try to fall asleep but your frilly, <<if $fetish.sissy>>sissy <</if>>sleepwear proves a distraction.<br>
<br>
<<printThought $player "Who'd have thought something could be TOO soft to sleep in?">>
<<case 'female'>>
You try to fall asleep but your sleepwear proves a distraction.<br>
<br>
<<printThought $player "This being designed for girls makes it feel weird, after all I'm a dude, right?">>
<<case 'male'>>
You try to fall asleep but your masculine night clothes rub against you in a distracting manner.<br>
<br>
<<printThought $player "These clothes feel strangely rough, how did I never notice this before?">>
<<case 'naked'>>
You try to fall asleep but your nakedness proves to be a distraction.<br>
<br>
<<printThought $player "The sheets are really irritating, I should really dress properly for bed.">>
<<case 'horny'>>
You try to fall asleep but you are just too horny to drift off.
<<case 'cage'>>
The <<=setup.getItemName(setup.getItemFromType('cage'))>> encasing your <<getWordMyPenis $player>> makes it impossible for you to find a comfortable position to sleep in.
<<if $scene.fallAsleep.chance < 33>>
Maybe you should simply try to fall asleep again, you're almost used to it...
<<elseif $scene.fallAsleep.chance < 66>>
Maybe you should think about a different solution, you're still not used to it <<glitchText "as much as you'd like to be...">>
<<elseif !setup.checkItemOwned(setup.getItemObjFromType('cage')['lockable'][1])>>
Maybe giving up the key was a mistake, you're not used to it at all; unfortunately you have little alternative but to lie here and suffer.
<<else>>
Maybe you should take it off over the night, you're not used to it at all. This way you're not getting any sleep at all.
<</if>>
<br><br>
<<printThought $player "If I'm going to sleep like this I need to embrace total submission - or learn to love pain and restraints.">>
<<case 'plug'>>
The <<=setup.getItemName(setup.getItemFromType('plug'))>> in your <<getWordAnus $player>> makes it impossible for you to find any position to sleep in.
<<if $scene.fallAsleep.chance < 33>>
Maybe you should simply try to fall asleep again, you're hardly feeling the plug anymore.
<<elseif $scene.fallAsleep.chance < 66>>
Maybe you should think about a different solution, you're still not used to it <<glitchText "as much as you'd like to be...">>
<<else>>
Maybe you should remove it over the night, you're not used to it at all. This way you're not getting any sleep at all.
<</if>>
<</switch>>
<br><br>
[<<moveTo "room_bedroom" "Stand up again." 0 "<<set $player.cutscene.lockinventory = false>>">>]<br>
[<<moveTo "room_dreams" "Try to fall asleep again." 0>>]
</div>/*#
#desc: spent the entire night tossing and turning
#status: RELEASED 0.6.0.0
#*/
<<set $player.inside = true>>
<<set $player.cutscene.lockinventory = true>>
<<set $player.cutscene.reason = "...">>
<<if $roomchange==true>>
<<set $player.timebased.triedtosleep+=1>>
<<set $tmp = setup.sleepClock($player,$now)>>
/%<<set $now to setup.sleepClock($player,$now)>>%/
<</if>>
<<set $player.location to "Bedroom">>
<<include enterroom_hypnosis>>
<<initRoom>>
<<createBGR "./images/locations/flat_bedroom_01_night.png">>
<div id="invframe" class="scrolltext">
Your alarm blares and you squint in annoyance.<br>
<br>
<<printThought $player "Morning, already? But I never fell asleep! Maybe I need to do something about my sleeping arrangements...">><br>
<br>
[<<moveTo "room_wake_up" "Get out of bed." 0 "<<set $player.cutscene.lockinventory = false>><<set $scene.night_sleep=false>>">>]
</div>/*#
#desc: attempt to read employment contract
#status: FINISHED 0.4.0.0
#*/
<<set $player.location to "contract.pdf">>
<<set $player.inside = true>>
<<if $roomchange==true>>
<<if $player.flags.contract.read<=3>>
<<set $readcontractTime = Math.round(Math.random()*1200 + 2400)>>
<<else>>
<<set $readcontractTime = 20*60>>
<</if>>
<</if>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/flat_computer_01.png">>
<div id="invframe" class="scrolltext">
<<if $player.flags.contract.read == 0>>
You open the attachment of the email from your new boss, <<=setup.getNpcName('npc_manager', 'formal')>>. It starts off like any normal contract with work-time regulation, vacation, how overtime is to be handled, and things like that. But after page three, when the legal bindings for the non-disclosure agreement begins, you're not so sure that this is even written in English. You have trouble grasping even the "simplest" terms after a while, since everything seems to be written in this weird business legalese, using way too many complicated words and bizarrely formal and convoluted syntax. You shake your head. You like your text simple and easy to read, like source code. You suppose this is what you get for sleeping during business classes at school.
<<else>>
You open the cursed document yet another time, even though you really don't want to. Are you sure you want to incur this mental pain again?
<</if>>
<br><br>
<<if $player.timebased.fatigue>=($player.timebased.fatiguemax/2)>>
You feel too worn out to read any more now. Maybe when you're more rested.
<<elseif $player.timebased.stress>50>>
This document reminds you too much of work, and you already feel stressed enough. Maybe read it once you feel better?
<<elseif $player.timebased.horny>$player.body_ref.erectionThreshold>>
Your <<getWordMyPenis $player>> is jumping up and down with excitement. Not because of the document, but it distracts you enough to make untangling the contract impossible.
<<else>>
[<<moveTo "attachment_read_contract_2" "Force your way through the whole document!" $readcontractTime>>]<br>
<<if $npc_manager.stagevalues[2].femalesecretary != "">>
<<if setup.getTotalValue('smart')>=setup.getTotalValue('bimbofication')>>
[<<moveTo "attachment_read_contract_3" "Focus specifically on trying to find information about uniform requirements." $readcontractTime>>]<br>
<<else>>
<<if setup.getWillpower($player)>0>>
[<<moveTo "attachment_read_contract_3" "The contract is, like, hard, but maybe if you just focus on clothes stuff you can force yourself to read it?" $readcontractTime "<<spendWillpower $player 1>>">>] <<hint $options "Your ditzyness means that this level of focus takes an act of willpower.">><br>
<<else>>
[@@.link_locked;You presently lack the willpower to put aside your ditzy tendencies and focus specifically on researching your uniform requirements.@@]
<</if>>
<</if>>
<</if>>
<</if>>
<br><br>
[<<moveTo "room_computer_email" "Close this Email." 0>>]<br>
</div>/*#
#desc: read employment contract
#status: FINISHED 0.4.0.0
#*/
<<set $player.location to "contract.pdf">>
<<set $player.inside = true>>
<<if $roomchange==true>>
<<set $scene.attachment_read_contract_2_onlineUniversity = false>>
<<if setup.getTotalValue('smart')>=setup.getTotalValue('bimbofication')>>
<<set $player.flags.contract.read += 1>>
<<if setup.getTotalValue('smart')<6>>
<<applyExperience 'smart' 6 'very' $ALONE>>
<<set $player.timebased.stress += Math.max(0,(10-setup.getTotalValue('smart')))>>
<</if>>
<<if setup.getTotalValue('smart')>=10>>
<<set $player.flags.understoodcomplete = true>>
<</if>>
<<if setup.getTotalValue('smart')>=7>>
<<set $player.flags.contract.understoodpartial = true>>
<</if>>
<<if !setup.computerHasSearch($computer, "R&D Online University")>>
<<addPopUpText 'New Link "R&D Online University" added'>>
<<set $scene.attachment_read_contract_2_onlineUniversity = true>>
<<addSearch $computer 'R&D Online University' 'room_online_university_start'>>
<</if>>
<<else>>
<<applyExperience 'bimbofication' 5 'normal' $ALONE>>
<<set $player.timebased.stress = Math.max(0,$player.timebased.stress-setup.getTotalValue('bimbofication'))>>
<</if>>
<</if>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/flat_computer_01.png">>
<div id="invframe" class="scrolltext">
<<if setup.getTotalValue('bimbofication')>setup.getTotalValue('smart')>>
Wow. Trying to make sense of that mess really made your head hurt. You tried your best to understand the contract, constantly drawing on different resources on the net to clarify things. At least that was your original plan, but it took your mind only a while to drift off and pursue other matters of importance, like cute cat videos and the alizon homepage with many, many things you cannot afford at the moment, but you don't intend to be very petty minded about such matters, and after a while forgot what you were doing in the first place anyway.<br>
<br>
<<printThought $player "Who cares for that stupid document anyway? Let's do something fun!">>
<<elseif setup.getTotalValue('smart')<7>>
<<switch $player.flags.contract.read>>
<<case 1>>
Wow. That really made your head hurt. You tried your best to understand the contract, constantly drawing on different resources on the net to clarify things. And even though you are not even close to understanding the whole document, you've managed to stay focused the whole time and learned many things about company organisation, which might come in handy with your job. Still, the whole ordeal was very stressful for you. It's like this business English is trying to bend the words you're reading, while you're looking at them. It's like a maze with no exit, and after a while your head simply starts to hurt. Maybe you should try this again later.<br>
<br>
<<printThought $player "This is getting me nowhere... Signing this monster was a premature decision!">>
<<case 2>>
Your second session with the document does not lead you anywhere as well. Armed with new knowledge you still gain a devastating defeat at the hand of whoever wrote this infernal piece of paper. Still, you're not about to give up.... yet. One more time, and you're sure, you'll crack it open.<br>
<br>
<<printThought $player "Come on! This is getting me nowhere... What the fuck does indemnification mean? Amends? According to this page it means amends. Why the fuck can't they use the fucking word amends?">>
<<case 3>>
At your third session with the document, you finally cracked it. Your will to continue that is. It's broken, gone, dead. You are unable to understand anything beyond a couple of random paragraphs where they forgot the business encryption. Looking through the document makes you realise one thing. The people who wrote this are way smarter then you are. Maybe than you ever will be. And way more malicious. It's time to change this. The "being smart" part, not the part about being malicious. You tried to play a blackguard once in D&D in high-school. Didn't work out that well for you. Anyway, you could look for an online course to upskill your smarts. Somehow anticipating your needs you notice a banner ad for "R&D Online University" on the side of your screen. You've vaguely heard of it before, it should be a good place to improve your mind and skills.<br>
<br>
<<printThought $player "I really need to up my game to figure out what I've gotten myself into.">>
<<default>>
Reading this more often will only lead to more headaches, but won't give you the answers you seek. Maybe you should spend your time trying to hone your intellect instead of staring at the cursed letters of this infernal document.<br>
<br>
<<printThought $player "I really need to up my game to figure out what I've got myself into.">>
<</switch>>
<<elseif setup.getTotalValue('smart')>=12>>
The efforts you've put into the hours of learning and honing your intelligence have finally paid off. Partially. You're still working on understanding the whole document, but you managed to decrypt at least some sections. From what you can tell, the restriction on what to wear are still in place, at least for male employees. Wait. No, that's not right. The way it's written, it is for male type clothing, but the gender of the employee doesn't actually matter. If you decide to wear a suit, you have to go for the company standard. Female clothing on the other hand is a lot less restrictive. Like barely restrictive at all. You can basically wear whatever you want, as long as it is not too provoking, and the definition of "too provoking" is liberal to say the least. So as long as your breasts are hidden beneath a bra, and that bra is partially covered, you're safe up top. Skirts can be really short, more like bigger belts. Heels can be of any size, as long you're able to "safely" walk in them.<br>
<br>
What you find particularly strange (and concerning) is that the contract goes out of its way to specify that your superior is allowed to overwrite practically any portion of the dress code. Both in a more restrictive or less restrictive manner. As stated in the contract, this can, and should, be used for disciplinary measures "when deemed necessary and appropriate, any concerns should be checked with HR for approval." <br>
<br>
<<printThought $player "Wait, <<=setup.getNpcName('npc_manager', 'formal')>> is in charge of HR! She could approve anything, in theory. Man, I really hope she doesn't order me to work naked...">><br>
<br>
As for the disciplinary measures, they're in here as well. You do not understand everything the document says about them, but it seems like it is <<=setup.getNpcName('npc_manager', 'formal')>> right to invoke them if she deems them necessary. Once again it spells out that "novel" techniques should be cleared with HR... but that hardly matters for your case. Not a lot you can do there, if you want to keep the job.<br>
<br>
A final chapter that catches your attention is the one on "employee development." It seems your superior can arrange for supplemental or re-education courses for the employee depending on which of their skills is in need for improvement or if said skill would benefit the employee's "long-term development plan at the company." But these courses are not for free. If the employee decides to take on this course, they must remain at the company for a minimum period of time... you're unsure how long exactly. It seems to depend on the kind of course. And if the employer-employee relationship is terminated for any reason at all, the company can mandate a "re-purpose of material" until the debts are amortised. Your eyes start to glaze over at that point, seems like you still need to get better at navigating legalese to figure everything out.
<<elseif setup.getTotalValue('smart')>=7>>
Reading... no, rather finally understanding this document makes you realise something. How royally fucked you are right now.
<</if>>
<br><br>
[<<moveTo "room_computer_email" "Close this Email." 0>>]
</div>/*#
#desc: read employment contract
#status: FINISHED 0.4.0.0
#*/
<<set $player.location to "contract.pdf">>
<<set $player.inside = true>>
<<if $roomchange==true>>
<<if setup.getTotalValue("smart") >= 12>>
<<set $player.flags.uniform_upgrade.fully_understood_contract = true>>
<<if !$npc_manager.flags.can_ask_uniform_stipend>>
<<set $npc_manager.flags.can_ask_uniform_stipend = true>>
<<addNpcTheme 'npc_manager' 'aslut' 'theme_manager_uniform_stipend'
0
'event_uniform_stipend_1'
true
'theme_manager_uniform_stipend_header'
>>
<<gainWillpower $player 1>>
<</if>>
<<set $player.flags.uniform_upgrade.fully_understand_contract = true>>
<<elseif setup.getTotalValue("smart") >= 7>>
<<if $currentTasks.hasOwnProperty('task_uniform_upgrade') || $player.flags.uniform_upgrade.aslut_enrollment_refused>>
<<set $npc_manager.flags.can_ask_uniform_stipend = true>>
<<set $player.timebased.stress += Math.max(0,(10-setup.getTotalValue('smart')))>>
<<elseif !$npc_manager.flags.can_ask_uniform_stipend>>
<<set $npc_manager.flags.can_ask_uniform_stipend = true>>
<<gainWillpower $player 1>>
<<addNpcTheme 'npc_manager' 'aslut' 'theme_manager_uniform_stipend'
0
'event_uniform_stipend_1'
true
'theme_manager_uniform_stipend_header'
>>
<</if>>
<<set $player.flags.contract.understoodpartial = true>>
<<elseif setup.getTotalValue('smart')<6>>
<<applyExperience 'smart' 5 'normal' $ALONE>>
<<set $player.timebased.stress += Math.max(0,(10-setup.getTotalValue('smart')))>>
<</if>>
<<if !setup.computerHasSearch($computer, "R&D Online University")>>
<<addPopUpText 'New Link "R&D Online University" added'>>
<<set $scene.attachment_read_contract_2_onlineUniversity = true>>
<<addSearch $computer 'R&D Online University' 'room_online_university_start'>>
<</if>>
<</if>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/flat_computer_01.png">>
<div id="invframe" class="scrolltext">
<<if $player.flags.understoodcomplete>>
While you can technically understand the entire contract it's so long and convoluted remembering anything in particular isn't worth it. You're smart enough to know that, when it comes to legalese this dense, if you want to know something specific you need to review the actual text. Now that you have a specific purpose in mind you can really focus in on what's the story with your uniform.
<<elseif $player.flags.contract.understoodpartial>>
You somewhat understand the contract as a whole, but for particulars you need to re-read the text, and that means hunting down the section on uniform requirements.
<<else>>
Reading the contract as a whole is still well beyond your abilities... but perhaps if you focus on just the section on uniform requirements you'll have better luck?
<</if>>
<br><br>
<<if setup.getTotalValue('smart') < setup.getTotalValue('bimbofication')>>
It took an act of will, but you are able to temporarily put aside your desire to think of nothing but sex and other such fun things and attempt to read, and understand, part of the document.<br>
<br>
<</if>>
<<if setup.getTotalValue("smart") >= 12>> /* unqualified success */
Legalese is becoming as easy to read as normal writing or code used to be and you zero right in on the section of the document detailing uniform and dress code requirements. Reading things thoroughly confirms that your "uniform" can be just about anything that your superior decides to require. Reading further you perk up at a clause that states that changes to the "basic" uniform requirements entitle the employee to a compensatory bonus, only for that momentarily excitement to be dashed when you untangle the following clauses that lay out how this is less a perk than another trap.<br>
<br>
The "bonus" is actually legally considered a stipend and must be spent on clothing for work according to managerial specification. Moreover, merely accepting the stipend counts as enrollment in an "Allotment for <<if $fetish.sissy>>Sissy<<else>>Secretary<</if>> Learning and Uniform Transformation" career development programme. Agreeing to such brings automatic consent for a contract extension AND making the employee further liable for any breach of contract so as to require a payback of triple the bonus on top of any other penalties for breach of contract.<br>
<br>
<<if $npc_manager.stage < 3>>
Of course this is all a bit useless to you at present given that all of these "perks" are only available to full-time, non-probationary secretaries but... maybe in the future?
<</if>>
<<elseif setup.getTotalValue("smart") >= 7>>
<<if $currentTasks.hasOwnProperty('task_uniform_upgrade') || $player.flags.uniform_upgrade.aslut_enrollment_refused>>
With the added details provided by <<=ps(setup.getNpcName('npc_manager', 'first'))>> explanation of the A-SLUT programme you are able to track down the requisite clause and confirm that everything she described really was part of your "agreement" from the very beginning.<br>
<br>
<<printThought $player '<<if setup.getTotalValue("submission") >= 10>>It is so wonderful she thought ahead so that everything <<else>>Everything <</if>>I do brings brings me even deeper into her clutches.'>>
<<else>>
Your studies have paid off. While you still don't understand the entirety of the dense legal document you are at least able to zero in on the section dealing with uniform requirements. Reading methodically you start getting excited; if you are understanding Section II, Subsection 3, Clause b correctly any change from the "basic" uniform entitles the employee to enrollment in a special "career advancement" programme and, more importantly, a monetary bonus. There seems to be some stuff about having to repay some portion if you break contract, plus some tax implications of receiving it, but that shouldn't really matter, the fact is, you're owed money! You fist-pump in excitement, finally you are getting ahead of things; discovering this loophole has you more excited than beating a hard video game boss for the first time!
<</if>>
<<else>>
It takes everything you have just to trace your way to the section of the contract dealing with uniform requirements. Unfortunately the mere equivalent of doing an index lookup is your limit, after that it's all just lawyer-speak. You'll need to better yourself if you're going to puzzle this out. Perhaps spending some time studying online could help?
<</if>>
<br><br>
<<if $scene.attachment_read_contract_2_onlineUniversity>>
As you close the attachment you notice a banner ad on your email for an online university - "Learn everything you need to get ahead in business!" it proclaims... You recognize the name as being a legit institution, maybe it's worth checking out sometime?
<</if>>
<br><br>
[<<moveTo "room_computer_email" "Close this Email." 0>>]
</div>/*#
#desc: attempt to read psychiatrist nda
#status: FINISHED 0.4.0.0
#*/
<<set $player.location to "nda_vr_therapy.pdf">>
<<set $player.inside = true>>
<<if $roomchange==true>>
<<set $readcontractTime = Math.round(Math.random()*600+600)>>
<</if>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/flat_computer_01.png">>
<div id="invframe" class="scrolltext">
You open the attachment of the email sent to you by <<=setup.getNpcName('npc_psychiatrist', 'first')>>. It starts like a usual NDA, defining both parties, in this case you the participant and the "VR Neurolinguistic Programming Task Force", lead by <<=setup.getNpcName('npc_psychiatrist', 'full_formal')>>. Then the usual follows with declaring that both parties have a mutual goal during the duration of this contract, and that there might be an exchange of confidential information. But what follows is too much for you. A ton of neuroscience buzzwords bombard you along with even more scientific terms you didn't even know exist.<br>
<br>
<<if $player.flags.contract.read>>
<<printThought $player "It's just like that stupid contract all over again!">>
<<else>>
<<printThought $player "What the... why does this have to be so complicated!">>
<</if>>
<br><br>
<<if $player.timebased.fatigue>=($player.timebased.fatiguemax/2)>>
You feel too worn out to read it now. Maybe when you're more rested.<br><br>
<<elseif $player.timebased.horny>$player.body_ref.erectionThreshold>>
Your <<getWordMyPenis $player>> is jumping up and down with excitement. Not because of the document, but it distracts you enough to make focusing on the complex contract impossible.<br><br>
<<else>>
[<<moveTo "attachment_read_nda_2" "Read it anyway." $readcontractTime>>]<br>
<</if>>
[<<moveTo "attachment_sign_nda" "Sign it and send it back." 60>>]<br>
[<<moveTo "room_computer_email" "Close this Email." 30>>]<br>
</div>/*#
#desc: sign psychiatrist nda without reading
#status: FINISHED 0.4.0.0
#*/
<<set $player.location to "nda_vr_therapy.pdf">>
<<set $player.inside = true>>
<<if $roomchange==true>>
<<set $npc_psychiatrist.flags.signednda = true>>
<</if>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/flat_computer_01.png">>
<div id="invframe" class="scrolltext">
You decides it's too much of a hassle to read this document. Too many scientific sounding words, where you have no idea what they could mean after about the middle of page 5. You scroll to the end and put in your digital signature and return it to <<=setup.getNpcName('npc_psychiatrist', 'first')>>.<br>
<br>
<<printThought $player "Well, since I've signed it I could call her and arrange a new appointment. Who knows, maybe it'll be as good for my psyche as she describes it.">><br>
<br>
[<<moveTo "room_computer_email" "Close this Email." 30>>]<br>
</div>/*#
#desc: read psychiatrist nda
#status: FINISHED 0.4.0.0
#*/
<<set $player.location to "nda_vr_therapy.pdf">>
<<set $player.inside = true>>
<<if $roomchange==true>>
<<if setup.getTotalValue('smart')>=setup.getTotalValue('bimbofication')>>
<<set $attachment_read_nda_2_read = true>>
<<else>>
<<set $attachment_read_nda_2_read = false>>
<</if>>
<</if>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/flat_computer_01.png">>
<div id="invframe" class="scrolltext">
You try to force yourself reading the document from start to finish, but are unable to do so.
<<if $attachment_read_nda_2_read>>
<<if $player.flags.contract.read>>
Unlike a certain contract, this time it is a lack of expertise.
<<else>>
You simply lack the knowledge to understand this.
<</if>>
You haven't taken a psych or other traditional scientific class since freshman GE's.... which is nowhere close to what you would need to understand this thing and it's not like you can simply research this on the Net. This is some pretty serious neuro science ... stuff. You focus so hard on the subject, that after a while the letters seem to blur... Looks like you're at your limit.
<<else>>
You are simply too unfocused to even grasp a little bit of what's going on. After a while you catch yourself just scrolling the document up and down, trying to line up the mouse cursor with points and paragraphs and stuff like that. You let your mind drift, and after a while it the letters seem to blur.
<</if>>
<br><br>
[<<moveTo "attachment_read_nda_3" "Continue." 0>>]<br>
</div>/*#
#desc: psychiatrist nda brainwashing
#status: FINISHED 0.4.0.0
#*/
<<set $player.cutscene.reason = "Relax... Obey... Be passive... Consent...">>
<<if $roomchange == true>>
<<set $sceneVisibility = $ALONE>>
<<applyExperience 'penis' 5 'insignificant' $ALONE>>
<<applyExperience 'cum' 7 'insignificant' $ALONE>>
<</if>>
<<include enterroom_hypnosis>>
<<initRoom>>
<<set $player.location to "Computer...?">>
<<createAnimatedBGR "./video/hypnosis_nda_01.mp4">>
<div id="invframe" class="scrolltext">
<span class="makeVisible">
<span class="shining" style="-webkit-animation-delay: 0.0s;">Relax...</span><br><br>
</span>
<span class="makeVisible">
<span class="shining" style="-webkit-animation-delay: 0.5s;">Obey!</span><br><br>
</span>
<span class="makeVisible">
<span class="shining" style="-webkit-animation-delay: 1.0s;">Be passive...</span><br><br>
</span>
<span class="makeVisible">
<span class="shining" style="-webkit-animation-delay: 1.5s;">Consent!</span><br><br>
</span>
<span class="makeVisible">
<span class="shining" style="-webkit-animation-delay: 2.0s;">Stare...</span><br><br>
</span>
<span class="makeVisible">
<span class="shining" style="-webkit-animation-delay: 2.5s;">Accept!</span><br>
</span>
<br>
<span class="text_hypnosis_1"
style="-webkit-animation-name: hypnosis4;animation-name: hypnosis4;">
<<printThought $player "What's going on?">></span>
<br>
<span class="text_hypnosis_1"
style="-webkit-animation-name: hypnosis1;animation-name: hypnosis1;">
<<printThought $player "Why can't I look away?" -10>></span>
<br>
<span class="text_hypnosis_1"
style="-webkit-animation-name: hypnosis2;animation-name: hypnosis2;">
<<printThought $player "It's so hard to focus..." -20>></span>
<br>
<span class="text_hypnosis_1"
style="-webkit-animation-name: hypnosis3;animation-name: hypnosis3;">
<<printThought $player "Am I going to..." -30>></span>
<br>
<br>
<span id="hypnosis_1_6_continue" style="visibility: hidden;">
[<<moveTo 'attachment_read_nda_4' 'Obey...' 2700>>]
</span>
<<makeVisible 'hypnosis_1_6_continue' 15>>
/%<<videoLoop>>%/
</div>/*#
#desc: wake up after psychiatrist nda brainwashing having signed it
#status: FINISHED 0.4.0.0
#*/
<<set $player.location to "nda_vr_therapy.pdf">>
<<set $player.inside = true>>
<<if $roomchange==true>>
<<set $npc_psychiatrist.flags.signednda = true>>
<</if>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/flat_computer_01.png">>
<div id="invframe" class="scrolltext">
You suddenly wake up. Seems like you must have dosed off. You take a closer look at your computer screen. Looks like you've signed and returned the NDA to <<=setup.getNpcName('npc_psychiatrist', 'first')>>.<br>
<br>
<<printThought $player "Strange, I don't recall doing that at all. Maybe that nap messed with my memory. Screw it, I'm not going to read that thing again! Well, since I've signed it I could call her and arrange a new appointment. Who knows, maybe it's as good for my psyche as she describes it.">><br>
<br>
[<<moveTo "room_computer_email" "Close this Email." 30>>]<br>
</div>/*#
#desc: attempt to read psychiatrist nda after having signed it
#status: FINISHED 0.4.0.0
#*/
<<set $player.location to "nda_vr_therapy.pdf">>
<<set $player.inside = true>>
<<if $roomchange==true>>
<<set $readcontractTime = Math.round(Math.random()*600+600)>>
<</if>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/flat_computer_01.png">>
<div id="invframe" class="scrolltext">
You open the attachment of the email sent to you by <<=setup.getNpcName('npc_psychiatrist', 'first')>>. It starts like an usual NDA, defining both parties, in this case you the participant and the "VR Neurolinguistic Programming Task Force", lead by <<=setup.getNpcName('npc_psychiatrist', 'full_formal')>>. Then the usual follows with declaring that both parties have a mutual goal during the duration of this contract, and that there might be an exchange of confidential information. But what follows is too much for you. A ton of neuroscience Buzzwords are thrown at you, combined with scientific terms, you didn't even know exist.<br>
<br>
<<if $player.flags.contract.read>>
<<printThought $player "It's just like that stupid contract all over again!">>
<<else>>
<<printThought $player "What the... why does this have to be so complicated!">>
<</if>>
<br><br>
Since you've already signed the document you see no reason to subject yourself any longer to this mental torture.<br>
<br>
[<<moveTo "room_computer_email" "Close this Email." 30>>]<br>
</div>/*#
#desc: play games at home selection screen
#status: FINISHED 0.4.0.0
#*/
<<set _playGames = false>>
<<if (setup.getTotalValue('bimbofication')-setup.getTotalValue('smart'))>5>>
<<set _playGames = true>>
<<elseif !setup.isWorkDay($now)>>
<<set _playGames = true>>
<<elseif ((setup.getUTCDay($now)==5) && (getUTCHours($now)>=$player.work.time_friday.hour)) || ((setup.getUTCDay($now)!=5) && (getUTCHours($now)>=$player.work.time_evening.hour))>>
<<set _playGames = true>>
<<elseif $player.work.sendhome>>
<<set _playGames = true>>
<</if>>
<<set $player.inside = true>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/flat_livingroom_01.png">>
<div id="invframe" class="scrolltext">
<<if _playGames>>
<<if $player.work.sendhome>>
<<printThought $player 'Well, since I was sent home I might as well spend some time with my games...'>><br>
<<else>>
<<printThought $player 'So, what should I play today?'>><br>
<</if>>
<br>
[<<link "Play something that requires skill!">>
<<set $player.timebased.stressmulti = 0.2>>
<<set $dTime = {}>>
<<set $dTime.timeMulti = 60>>
<<set $dTime.text = "How long do you wish to play?">>
<<set $dTime.startTime = "60">>
<<set $dTime.changeTime = 10>>
<<set $dTime.minTime = 10>>
<<set $dTime.maxTime = 240>>
<<set $dTime.followup = "room_play_games_skill">>
<<openDialog "Select Time" "dialog_selectTime">>
<</link>>]<br>
[<<link "Play something that tests your savvy!">>
<<set $player.timebased.stressmulti = 0.1>>
<<set $dTime = {}>>
<<set $dTime.timeMulti = 60>>
<<set $dTime.text = "How long do you wish to play?">>
<<set $dTime.startTime = "60">>
<<set $dTime.changeTime = 10>>
<<set $dTime.minTime = 10>>
<<set $dTime.maxTime = 240>>
<<set $dTime.followup = "room_play_games_smart">>
<<openDialog "Select Time" "dialog_selectTime">>
<</link>>]<br>
[<<link "Play something relaxing!">>
<<set $player.timebased.stressmulti = -0.5>>
<<set $dTime = {}>>
<<set $dTime.timeMulti = 60>>
<<set $dTime.text = "How long do you wish to play?">>
<<set $dTime.startTime = "60">>
<<set $dTime.changeTime = 10>>
<<set $dTime.minTime = 10>>
<<set $dTime.maxTime = 240>>
<<set $dTime.followup = "room_play_games_relax">>
<<openDialog "Select Time" "dialog_selectTime">>
<</link>>]<br>
<<else>>
<<printThought $player 'I really should make myself ready for work...'>><br>
<</if>>
<br>
[<<moveTo "room_livingroom" "Nope, no playing games today.">>]
</div>/*#
#desc: play hotties game
#status: FINISHED 0.4.0.0
#*/
<<set $player.timebased.stressmulti = 0>>
<<set $player.inside = true>>
<<set $player.flags.hotties_game.times_played += 1>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/flat_livingroom_01.png">>
<div id="invframe" class="scrolltext">
You start up Heroes of Time: The Infinite Eternal Struggle.
<<if $player.flags.hotties_game.times_played == 1>> /* first time */
The game boots up for the first time to show a quick-cut montage of what you assume are the various selectable player characters. Though sharing an overall artistic style each character is distinct, and you find yourself picking out which ones are tanks, DPS and support. It is only when the actual game logo appears as HOTTIES! that you realise that every single character was.... distinctly feminine.<br>
<br>
Realizing that the somewhat... suggestive logo is an acronym for the mouthful that is Heroes of Time: The Infinite Eternal Struggle you click through to the character select screen, confirming your initial assessment that, while a couple of the characters may have male names the actual appearances ranges from "androgynous" to VERY feminine, though that femininity is spread across a large range of bodytypes.<br>
<<else>>
The familiar HOTTIES! logo scrolls across the screen and you click through to the main menu.<br>
<</if>>
<br>
<<if _TODOfuture >> /* alex available */
Looking at your friends list it appears that <<=setup.getNpcName('npc_technician', 'first')>> is online, and she is already poking you and asking if you want to play together.<br>
<br>
[<<moveTo "room_play_games_hotties_technician" 'Play a game with <<=setup.getNpcName("npc_technician", "first")>>' 7380 "<<set $player.timebased.stressmulti = -0.2>>">>]<br>
<<else>>
Checking your friends list you do not see <<=setup.getNpcName('npc_technician', 'first')>> online.<br>
<br>
[@@.link_locked;<<=setup.getNpcName('npc_technician', 'first')>> isn't online to play with you@@]<br>
<</if>>
[<<moveTo "room_play_games_hotties_pug" "Play with a random pick-up group" 7380 "<<set $player.timebased.stressmulti = 0.3>>">>]
</div>/*#
#desc: play hotties with technician
#status: FINISHED 0.4.0.0
#*/
<<set $player.timebased.stressmulti = 0>>
<<set $player.inside = true>>
<<if $roomchange==true>>
<<applyExperience 'gaming' 12 'normal' $SEEN_FRIEND>>
<<applyExperience 'smart' 3 'normal' $SEEN_FRIEND>>
<<incrementEmotion 'affection' 'npc_technician' 1>>
<<set $player.flags.hotties_game.times_played_alex += 1>>
/* _TODOfuture: <<set $player.flags.hotties_game.wins += 1>> */
/* _TODOfuture: <<set $player.flags.hotties_game.wins_alex += 1>> */
<<addNpcTheme 'npc_technician' 'gaming' 'theme_technician_gaming_0'
0
'event_technician_hotties_1'
false
'theme_technician_gaming_header'
>>
<</if>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/flat_livingroom_01.png">>
<div id="invframe" class="scrolltext">
You and <<=setup.getNpcName('npc_technician', 'first')>> team up to play a few rounds of HOTTIES! She is obviously way better than you are but by following her instructions you turn out to make a pretty good team, finishing the session with a positive record including several exciting saves and clutch plays.<br>
<br>
[<<moveTo "room_livingroom" "Well, that was fun!">>]
/* _TODOfuture - expand this in future release! */
</div>/*#
#desc: play hotties with randos
#status: FINISHED 0.4.0.0
#*/
<<set $player.timebased.stressmulti = 0>>
<<set $player.inside = true>>
<<if $roomchange==true>>
/* _TODOfuture - values */
<<applyExperience 'gaming' 7 'normal' $SEEN_FRIEND>>
<<applyExperience 'smart' 3 'normal' $SEEN_STRANGER>>
<<if _TODOfuture>> /* alex was available to play */
/* _TODOfuture - triggered event of her chiding you for not playing with her - event_technician_hotties_1_no */
<</if>>
/* _TODOfuture: <<set $player.flags.hotties_game.wins += 1>> */
<</if>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/flat_livingroom_01.png">>
<div id="invframe" class="scrolltext">
You jump into the public queue to play a few rounds of HOTTIES. Even with the help of matchmaking you feel quite out of your depth playing against far more experienced opponents. Meanwhile teamchat ranges from "tolerable" to "offensive," nobody seeming particularly interested in helping you out or cutting you any slack whenever you make a mistake.<br>
<br>
Though you have sharpened your reflexes a bit in the course of play the overall experience bordered more on tiring than relaxing, you feel like you would have a lot more fun if you had a friend to play alongside.<br>
<br>
[<<moveTo "room_livingroom" "Well, that was stressful">>]
/* _TODOfuture - expand this in future release! healslut, hooo! */
</div>/*#
#desc: play "skill" game
#status: FINISHED 0.4.0.0
#*/
<<set $player.timebased.stressmulti = 0>>
<<set $player.inside = true>>
<<if $roomchange==true>>
<<set _xp = Math.ceil(5*($dTime.startTime/60))>>
<<applyExperience 'dexterity' 3 _xp $ALONE>>
<<set $player.timebased.stressmulti = 1>>
<</if>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/flat_livingroom_01.png">>
<div id="invframe" class="scrolltext">
You start up your Gamestation VI and start the incredible difficult Game "Opaque Souls", where every enemies has the will to live as much as you do and the desire to destroy you in many creative ways. You sometimes simply want to test your skill of throwing the controller through the room, but then you remember it's just a game. And a pretty good one as well, once you calm down and learn its secrets. Focusing and doing your best has you learning a lot about reflexes and micromanagement.<br>
<br>
[<<moveTo "room_livingroom" "Well, that was fun!">>]
</div>/*#
#desc: play "smart" game
#status: FINISHED 0.4.0.0
#*/
<<set $player.timebased.stressmulti = 0>>
<<set $player.inside = true>>
<<if $roomchange==true>>
<<set _xp = Math.ceil(5*($dTime.startTime/60))>>
<<applyExperience 'smart' 3 _xp $ALONE>>
<<set $player.timebased.stressmulti = 1>>
<</if>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/flat_livingroom_01.png">>
<div id="invframe" class="scrolltext">
You start up your Gamestation VI and start up the adventure "Star Quest VII: Return to Roman Numerals." A game of wits where you really need all your gray matter to solve riddles and help Ruthe Wilco to overthrow StarCon, the galactic government and return the golden mob to the centre of the universe before the Great Old Ones return to this side of the plane of existence. Unlike classic adventure games, this one has random generated content, so you have to figure a different way to save the known universe every time. You like the time where you proposed to C'thulhu the best. You feel smarter afterwards.<br>
<br>
[<<moveTo "room_livingroom" "Well, that was fun!">>]
</div>/*#
#desc: play "relaxing" game
#status: FINISHED 0.4.0.0
#*/
<<set $player.timebased.stressmulti = 0>>
<<set $player.inside = true>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/flat_livingroom_01.png">>
<div id="invframe" class="scrolltext">
Staring up your Gamestation VI, you choose to play "Animal Town Mayor", and simply spend your time relaxing with the strange, but likeable, cast of strange furry characters who chose you, a total stranger and human, to be their mayor.<br>
<br>
[<<moveTo "room_livingroom" "Well, that was relaxing!">>]
</div>/*#
#desc: links for rooms in your flat
#status: FINISHED 0.5.0.0
#*/
<<if $player.location == "Bathroom">>
[Bathroom]
<<else>>
[<<moveTo "room_bathroom" "Bathroom" 20>>]
<</if>>
<<if $player.location == "Bedroom">>
[Bedroom]
<<else>>
[<<moveTo "room_bedroom" "Bedroom" 20>>]
<</if>>
<<if $player.location == "Foyer">>
[Foyer]
<<else>>
[<<moveTo "room_foyer" "Foyer" 20>>]
<</if>>
<<if $player.location == "Living Room">>
[Living Room]
<<else>>
[<<moveTo "room_livingroom" "Living Room" 20>>]
<</if>>
<<if $player.location == "Kitchen">>
[Kitchen]
<<else>>
[<<moveTo "room_kitchen" "Kitchen" 20>>]
<</if>>/*#
#desc: entranceroom to your flat
#status: FINISHED 0.4.0.0
#*/
<<set $player.inside = true>>
<<if $roomchange==true>>
/% brute force so that we can always change clothes at home %/
<<set $player.cutscene.lockinventory = false>>
<<set $player.cutscene.noitems = false>>
<<set $player.cutscene.reason = "This doesn't seem like the time or place to change your clothes.">>
<<setScene true>>
<<unset $workEvent>>
<<set $scene.voluntaryFollowupScene = "room_citymap">>
<<set $scene.unlockHeels = setup.getItemFromType("shoes") == 'bed_heels'>>
<<if $scene.unlockHeels>>
<<manipulateItem $player $now 'bed_heels' 'unlock' true>>
<</if>>
<</if>>
<<include checkPossibleVoluntary>>
<<set $player.location to "Foyer">>
<<include enterroom>>
<<readyToLeaveHome $player $now>>
<<initRoom>>
<<createBGR "./images/locations/flat_foyer_01.png">>
<div id="invframe" class="scrolltext">
You enter the foyer.
<<if $status_flat.atthedoor!="">>
According to your Security System, <<=$status_flat.atthedoor>> is waiting in front of your apartment door.
<</if>>
<br><br>
<<include thoughts_home>>
<<printItemsOnFloor $player.plocation>>
<<include flatLinks>>
<br><br>
<<if $scene.unlockHeels>>
As you approach the door you hear a soft "click" from your heels. While they remain secure on your feet it appears they are no longer locked.<br>
<br>
<<printThought $player "Some sort of safety feature in case you have to leave in an emergency?">><br>
<br>
<</if>>
<<if $status_flat.atthedoor != "">>
[<<moveTo "room_citymap" "Leave the building" 300>>]
<<elseif Math.round($player.timebased.fatigue) >= ($player.timebased.fatiguemax/2)>>
<<if setup.isWorkDay($now) && $now.getUTCHours() < 9>>
You are exhausted but you have work today...<br>
<br>
<<if Math.round($player.timebased.fatigue) >= 150>>
[@@.link_locked;You are all but dead on your feet and short of the apartment being on fire do not have any sort of energy to do much save go to bed.@@]
<<elseif setup.getWillpower($player)>0>>
Despite your need for sleep you think you could force yourself to make it to work...<br>
<br>
[<<moveTo "event_work_exhausted_1" "Grit your teeth and force yourself to go to work." 900 "<<spendWillpower $player 1>>">>]
<<else>>
[@@.link_locked;You are as mentally wiped as you are physically and cannot bring yourself to leave your apartment.@@]
<</if>>
<<else>>
[@@.link_locked;You are too tired to leave the house.@@]
<</if>>
<<elseif setup.hasTmpEffect('wasted')>>
You're so drunk you can barely stand, leaving the apartment seems like a very poor idea; confirmed by the fact that you almost face-plant just trying to make it to the door.
<<elseif $player.readytoleave && $scene.voluntaryScene == "">>
/% TODOfuture: filter by has leave_warning? %/
<<if setup.checkItemInInventory('black_box')>>
[@@.link_locked;<<=setup.getItemObj('black_box').leave_warning>>@@]
<<elseif setup.checkItemInInventory('bed_heels_box')>>
[@@.link_locked;<<=setup.getItemObj('bed_heels_box').leave_warning>>@@]
<<elseif setup.checkItemInInventory('pink_thigh_highs_box')>>
[@@.link_locked;<<=setup.getItemObj('pink_thigh_highs_box').leave_warning>>@@]
<<elseif setup.checkItemInInventory('pink_satin_corset_box')>>
[@@.link_locked;<<=setup.getItemObj('pink_satin_corset_box').leave_warning>>@@]
<<elseif setup.checkItemInInventory('gold_hoop_earrings_box')>>
[@@.link_locked;<<=setup.getItemObj('gold_hoop_earrings_box').leave_warning>>@@]
<<elseif !$player.flags.firstWorkDayDone && $now.getUTCHours() < 7>>
<<if $player.flags.fem_style.underwear == "money">>
[<<moveTo "event_exgirlfriend_fetchthings_1_alt" "Hmm, might as well head for the mall and attend to this commando situation." 300>>]
<<else>>
[@@.link_locked;There's getting to work early, and there's this... I don't think weirdly loitering in the lobby the morning before my shift would be the best impression.@@]
<</if>>
<<else>>
<<if $player.flags.fem_style.unisex == "" && setup.getItemFromType('shirt') == "shirt_stained">>
<<printThought $player "Do I really want to wear this shirt out with such an obvious stain on it?">><br>
<br>
<</if>>
<<if $player.locations.gym>>
<<include calcGymAttire>>
<<if $scene.gymAttire>>
<<if $now.getUTCMinutes() < 50 && $now.getUTCHours() == 6 && $now.getUTCDay() != 0 && $now.getUTCDay() != 6>>
<<if $npc_admin.flags.evil > 0>>
[<<moveTo "event_admin_gym_morning_evil" 'Text <<=setup.getNpcName("npc_admin", "first")>> to meet up for a morning workout.' 60>>]<br>
<<else>>
[<<moveTo "event_admin_gym_morning_1" 'Text <<=setup.getNpcName("npc_admin", "first")>> and meet up for a morning workout.' 60>>]<br>
<</if>>
<<elseif $now.getUTCDay() == 0 || $now.getUTCDay() == 6>>
[@@.link_locked;It is the weekend, if you want to meet to work out with <<=setup.getNpcName('npc_admin', 'first')>> you should do it before work when he normally goes.@@]<br>
<<elseif $now.getUTCHours() < 6>>
[@@.link_locked;It is too early to text <<=setup.getNpcName('npc_admin', 'first')>> about meeting to work out, he starts at seven am before work.@@]<br>
<<else>>
[@@.link_locked;It is too late to meet <<=setup.getNpcName('npc_admin', 'first')>> at the gym to work out today. He starts his routine at seven am sharp.@@]<br>
<</if>>
[<<moveTo "event_jogging" "Go for a jog" 60>>]
<<else>>
<<if $now.getUTCHours() < 7 && $now.getUTCHours() >= 6 && $now.getUTCDay() != 0 && $now.getUTCDay() != 6>>
[@@.link_locked;You are not properly dressed to go for a jog or meet <<=setup.getNpcName('npc_admin', 'first')>> at the gym before work.@@]
<<else>>
[@@.link_locked;You should wear workout attire if you are going to go for a jog.@@]
<</if>>
<</if>>
<br><br>
<</if>>
[<<moveTo "room_citymap" "Leave the apartment" 300>>]<br>
[<<moveTo "room_hallway" "Go somewhere else in the apartment building." 60>>]
<</if>>
<<else>>
<<if setup.isWorkDay($now) && $now.getUTCHours() < 9 && $player.flags.fem_style.unisex == "">>
<<if setup.analyzeWornTags(['unisex']) == 'unisex'>>
<<if $npc_manager.flags.spill_event>>
<<if (setup.checkItemWorn("shirt_female_office") || setup.checkItemWorn("trousers_female_office") || setup.checkItemWorn("black_flats"))>>
<<if (setup.checkItemWorn("shirt_female_office") && setup.checkItemWorn("trousers_female_office") && setup.checkItemWorn("black_flats"))>>
You consider yourself, wearing the outfit your <<=setup.getNpcName("npc_manager", "title")>> gave you after your "spill." <br>
<br>
<<printThought $player 'I bet <<=setup.getNpcName("npc_manager", "formal")>> would appreciate it if I wore this outfit she gave me to work... but am I ready for the possible consequences if I do?'>>
<<else>>
You consider yourself, wearing pieces of the outfit your <<=setup.getNpcName("npc_manager", "title")>> gave you after your "spill." <br>
<br>
<<printThought $player 'I bet <<=setup.getNpcName("npc_manager", "formal")>> would appreciate it if I wore the full outfit she gave me to work... but am I ready for the possible consequences if I do?'>>
<</if>>
<<elseif setup.analyzeWornTags(['female','male','unisex']) == 'unisex'>>
You consider your unisex attire.<br>
<br>
<<printThought $player 'After the outfit she gave me I bet <<=setup.getNpcName("npc_manager", "formal")>> would appreciate it if I wore something like this to work... but am I ready for the possible consequences of that?'>>
<<else>>
You consider your partial unisex attire.<br>
<br>
<<printThought $player 'I bet <<=setup.getNpcName("npc_manager", "formal")>> would appreciate it if I wore the full outfit she gave me to work... but am I ready for the possible consequences of that?'>>
<</if>>
<br><br>
<<if setup.getTotalValue("feminization") < 5>>
[<<moveTo "voluntaryUnisex_2" "Head to work" 60>>]
<<else>>
[<<moveTo "company_lobby" "Head to work" 900>>]
<</if>>
<<elseif $npc_manager.stagevalues[1].unisexsecretary>>
You still can't quite wrap your head around voluntarily going out in non-male clothing but... <<=setup.getNpcName("npc_manager", "formal")>> was very clear on your new requirements... maybe if you just go directly to work and ignore everything else you can manage it?<br>
<br>
<<printThought $player "But what happens once I'm there? Do I really want to keep bowing to her whims?">><br>
<br>
<<if setup.getTotalValue("feminization") < 5>>
[<<moveTo "voluntaryUnisex_2" "Head to work" 60>>]
<<else>>
[<<moveTo "company_lobby" "Head to work" 900>>]
<</if>>
<</if>>
<<else>>
<<include glanceVoluntary>>
<<include triggerVoluntary>>
<</if>>
<<else>>
<<include glanceVoluntary>>
<<include triggerVoluntary>>
<</if>>
<</if>>
</div>/*#
#desc: flat bathroom
#status: FINISHED 0.4.0.0
#*/
<<set $player.location to "Bathroom">>
<<set $player.inside = true>>
<<set _bathroom_string = "Take a shower.">>
<<set _itemDirty = setup.checkItemDirty()>>
<<set _sextoyDirty = setup.checkSexToyDirty()>>
<<if _itemDirty && !_sextoyDirty>>
<<set _bathroom_string = "Take a shower while you put your clothes into the washer.">>
<<elseif !_itemDirty && _sextoyDirty>>
<<set _bathroom_string = "Clean your sextoys and take a shower afterwards.">>
<<elseif _itemDirty && _sextoyDirty>>
<<set _bathroom_string = "Clean your sextoys and take a shower while you put your clothes into the washer.">>
<</if>>
<<if $scene && $scene.hasOwnProperty('makeupStartTime')>>
<<set $scene.makeupStartTime = 0>>
<</if>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/flat_bathroom_01.png">>
<div id="invframe" class="scrolltext">
You enter your bathroom.<br>
<br>
<<if _itemDirty>0>>
<<if _itemDirty<3>>
As you take a short sniff at your clothes. Smells like some are in dire need of washing.
<<else>>
As you take a short sniff at your clothes. Woah... its about time you do a thorough laundry.
<</if>>
<</if>>
<<if ($player.timebased.dirty < 25)>>
<<if _itemDirty>0>>
And while
<<else>>
While
<</if>>
you still feel clean a shower might make you feel better.
<<elseif ($player.timebased.dirty < 75)>>
<<if _itemDirty>0>>
And it looks
<<else>>
Looks
<</if>>
like you should take a shower, since you're really starting to smell.
<<else>>
<<if _itemDirty>0>>
And it looks
<<else>>
Looks
<</if>>
like you are in desperate need of a thorough cleaning as well.
<</if>>
<<if setup.checkSexToyDirty()>>
<<if _itemDirty>0 || $player.timebased.dirty >= 25>>
As are your sextoys.
<<else>>
Looks like your sextoys also need some cleaning.
<</if>>
<</if>>
<br><br>
[<<moveTo "room_bathroom_shower" _bathroom_string>>]<br>
<<if setup.getTotalValue('makeup')>0>>
[<<moveTo 'room_do_makeup' 'Check your makeup' 0 '<<set $makeuproom="Bathroom">><<set $return_makeuproom="room_bathroom">><<set $makeuproom_image="./images/locations/flat_bathroom_01.png">><<set $return_makeuproomtext="Return to the Bathroom.">><<set $makeuproom_water=true>>'>>]<br>
<br>
<</if>>
<br>
<<include thoughts_home>>
<<include flatLinks>>
</div>/*#
#desc: your bedroom
#status: FINISHED 0.4.0.0
#*/
<<set $player.location to "Bedroom">>
<<set $player.inside = true>>
<<set $player.cutscene.lockinventory = false>>
<<set _dream = false>>
<<if $npc_psychiatrist.hypnosis>0>>
<<set _dream = true>>
<</if>>
<<if $roomchange==true>>
<</if>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/flat_bedroom_01.png">>
<div id="invframe" class="scrolltext">
<<switch $status_flat.bedroom>>
<<case 0>>
Your bedroom is dominated by the King Size Bed in the centre. The mattress is spacious and comfy, but sleeping alone makes it vast and empty and feel quite lonely laying in it each night. Next to the bed there is a small nightstand with your alarm clock. There are some shelves on the wall filled with a fairly large selection of books. A window occupies one wall, concealed with always-drawn curtains, with an expansive wardrobe big enough for two people on the opposite side of the room.
<<case 1>>
Not yet implemented /%TODOfuture!%/
<<case 2>>
After much work your bedroom now looks like the set for the final scene of an extreme Forced Feminisation Video.<br>
<br>
Pink Wallpaper coats the walls. A large makeup mirror behind a vast pink battle station takes up one side of the facing the window. Trimmed with frilly baby pink curtains the window lets in plenty of natural light, especially since you never draw the curtains. After all, it would be selfish and cruel not to share your wonderful life with the world.<br>
<br>
Standing in one corner is a giant pink wardrobe packed with all your beautiful clothes; a matching pink shoe rack placed next to it showing off your ever-growing collection of sexy heels.<br>
<br>
At the centre of the room is the piece de resistance (or would that be piece de soumission?) - your King Size bed. Though lonely to sleep in alone it has enough space on it to host a veritable orgy. Gone are your old, dull cotton sheets, replaced with pink silk and satin and beneath that? A slick, shiny layer of latex to make for easy cleanup, and that you just love to slide around on. Although concealed from view the frame, too, has been enhanced, packed with all the attachment points a Domme could desire, the pink padded headboard rising high presenting even more options for binding a <<if $fetish.sissy>>sissy<<else>>girl<</if>>.<br>
<br>
Next to your bed is a cute nightstand, or more accurately, your vault of sex toys; all your naughty playthings within easy reach. Sitting on top is a cute pink alarm clock with the words <<if $fetish.sissy>>Sissy<<else>>Girl<</if>> Time, All The Time! surrounding its pink diode display. The alarm chimes with a special musical sting; "Wake up, <<if $fetish.sissy>>sissy<<else>>slut<</if>>! Open wide and seize the day!"
<</switch>>
<br><br>
<<include thoughts_home>>
<<printItemsOnFloor $player.plocation>>
<<if getUTCHours($now) gte 18 or getUTCHours($now) lt 5>>
<<if setup.checkSleepWear()>>
<<if $currentTasks.hasOwnProperty('bed_heels_photo')>>
<<if !$currentTasks['bed_heels_photo'].finished>>
<<if setup.getItemFromType("shoes") == "bed_heels">>
[<<moveTo "event_bedroom_bed_heels" "Take a selfie in your bed heels and head to bed." 120>>]<br>
<<elseif setup.checkItemOwned("bed_heels")>>
[<<moveTo "event_bedroom_bed_heels" "Put on your bed heels and take a selfie before slipping into bed." 240 >>]<br>
<<elseif setup.checkItemOwned("bed_heels_box")>>
You remember you were supposed to take a picture of yourself wearing "bed heels" for <<=setup.getNpcName('npc_manager', 'formal')>>.... Which means you should probably unbox the pair you bought.<br>
<br>
<<else>>
You remember you were supposed to take a picture of yourself wearing "bed heels" for <<=setup.getNpcName('npc_manager', 'formal')>>, unfortunately you forgot to buy a pair and now the shops are all closed.<br>
<br>
<</if>>
<<else>>
[<<moveTo "room_bedroom_picture" "Take a sleep selfie before bed." 120>>]<br>
<</if>>
<</if>>
[<<moveTo "room_dreams" "Go to bed." 0>>]<br>
<</if>>
<<set _setId = setup.clothingSetExists('Sleep Clothes')>>
<<if _setId > -1>>
<<if $currentTasks.hasOwnProperty('bed_heels_photo') && $clothSets[_setId].data.includes("bed_heels")>>
<<if $currentTasks['bed_heels_photo'].finished>>
[<<moveTo "room_bedroom_picture" "Get changed into your sleepwear and take a selfie." 120 "<<useClothSet $player $now _setId>>">>]<br>
<<else>>
[<<moveTo "event_bedroom_bed_heels" "Get changed into your sleepwear and take a selfie as instructed." 120 "<<useClothSet $player $now _setId>>">>]<br>
<</if>>
[<<moveTo "room_dreams" "Get changed into your sleepwear and go to bed." 120 "<<useClothSet $player $now _setId>>">>]
<<else>>
[<<moveTo "room_dreams" "Get changed into your sleepwear and go to bed." 120 "<<useClothSet $player $now _setId>>">>]
<</if>>
<<else>>
[@@.link_locked;Not quite the right outfit to sleep in.@@] <<hint $options "Editing a clothing set called 'Sleep Clothes' will let you 1-button wear that to bed.">>
<</if>>
<br><br>
<</if>>
<<if $scene.badAlarm>>
<<printThought $player "No, I don't think that's a reasonable time to get up, how about 7am instead?">><br>
<</if>>
[<<link "Set Alarmclock">>
<<set $dTimeD = {}>>
<<set $dTimeD.text = "Set Alarm">>
<<set $dTimeD.startHour = fullnumber($player.clock.h)>>
<<set $dTimeD.stepHour = 1>>
<<set $dTimeD.maxHour = 23>>
<<set $dTimeD.startMinute = fullnumber($player.clock.m)>>
<<set $dTimeD.stepMinute = 5>>
<<set $dTimeD.maxMinute = 55>>
<<set $dTimeD.followup = "room_bedroom_setalarmclock">>
<<openDialog "Clock" "dialog_selectDualTime">>
<</link>>]
<br>
[<<moveTo "room_bedroom_wardrobe_1" "Open wardrobe" 10>>]<br>
<<if getUTCHours($now) >= 5 and getUTCHours($now) < 23>>
[<<link "Lie down and rest a bit.">>
<<set $dTimeD = {}>>
<<set $dTimeD.text = "How long?">>
<<set $dTimeD.startHour = "00">>
<<set $dTimeD.stepHour = 1>>
<<set $dTimeD.maxHour = 12>>
<<set $dTimeD.startMinute = "20">>
<<set $dTimeD.stepMinute = 10>>
<<set $dTimeD.maxMinute = 50>>
<<set $dTimeD.followup = "room_bedroom_rest">>
<<set $resting = true>>
<<openDialog "Rest" "dialog_selectDualTime">>
<</link>>]
<</if>>
<br><br>
<<include flatLinks>>
</div>/*#
#desc: set onetime alarm at home
#status: FINISHED 0.4.0.0
#*/
<center>
<<=$dTimeD.text>><br>
<br>
<table>
<tr>
<td>
<<button '<img src="./images/interface/arrow_up_64.png" height="64" width="64">'>>
<<set $dTimeD.startHour = setup.changeTimeValue($dTimeD.startHour,$dTimeD.stepHour,0,$dTimeD.maxHour)>>
<<set _tmp = setup.changeDialogValue($dTimeD.startHour,"#dialogTimeHours")>>
<</button>>
</td>
<td>
<<button '<img src="./images/interface/arrow_up_64.png" height="64" width="64">'>>
<<set $dTimeD.startMinute = setup.changeTimeValue($dTimeD.startMinute,$dTimeD.stepMinute,0,$dTimeD.maxMinute)>>
<<set _tmp = setup.changeDialogValue($dTimeD.startMinute,"#dialogTimeMinutes")>>
<</button>>
</td>
</tr>
<tr>
<td style="text-align:center;height:48px">
<span style="margin: 10px" id="dialogTimeHours"><<=$dTimeD.startHour>></span>h
</td>
<td style="text-align:center;height:48px">
<span style="margin: 10px" id="dialogTimeMinutes"><<=$dTimeD.startMinute>></span>m
</td>
</tr>
<tr>
<td>
<<button '<img src="./images/interface/arrow_down_64.png" height="64" width="64">'>>
<<set $dTimeD.startHour = setup.changeTimeValue($dTimeD.startHour,-1,0,$dTimeD.maxHour)>>
<<set _tmp = setup.changeDialogValue($dTimeD.startHour,"#dialogTimeHours")>>
<</button>>
</td>
<td>
<<button '<img src="./images/interface/arrow_down_64.png" height="64" width="64">'>>
<<set $dTimeD.startMinute = setup.changeTimeValue($dTimeD.startMinute,-10,0,$dTimeD.maxMinute)>>
<<set _tmp = setup.changeDialogValue($dTimeD.startMinute,"#dialogTimeMinutes")>>
<</button>>
</td>
</tr>
</table>
</center>
<br>
@@.textRightSide;
<<button "Cancel">>
<<script>>
Dialog.close();
<</script>>
<</button>>
<<button "Okay">>
<<moveTo $dTimeD.followup>>
<<script>>
Dialog.close();
<</script>>
<</button>>@@/*#
#desc: set morning alarm
#status: FINISHED 0.4.0.0
#*/
<<set $player.clock.h = parseInt($dTimeD.startHour,10)>>
<<set $player.clock.m = parseInt($dTimeD.startMinute)>>
<<if $player.clock.h < 5 || $player.clock.h > 12>>
<<set $player.clock.h = 7>>
<<set $player.clock.m = 0>>
<<set $scene.badAlarm = true>>
<</if>>
<<moveTo "room_bedroom">>/*#
#desc: try to sleep at home
#status: FINISHED 0.4.0.0
#*/
<<if $roomchange==true>>
<<setScene>>
<<if $resting>>
<<set $scene.rest = setup.fallAsleep($player)>>
<<set _tmp = parseInt($dTimeD.startHour)*60+parseInt($dTimeD.startMinute)>>
<<if $scene.rest.reason == "none">>
<<set $now to setup.sleepMin($player,$now,_tmp,true)>>
<<else>>
<<set $now to setup.sleepMin($player,$now,_tmp,false)>>
<</if>>
<<set $resting = false>>
<</if>>
<</if>>
<<set $player.location to "Bedroom">>
<<include enterroom>>
<<initRoom>>
<<if $scene.rest.reason == 'none' || $scene.rest.reason == 'sleepless_night'>>
<<createBGR "./images/locations/flat_bedroom_01.png">>
<<else>>
<<createAnimatedBGR "./video/sleepless.mp4">>
<</if>>
<div id="invframe" class="scrolltext">
<<switch $scene.rest.reason>>
<<case 'none'>>
You lie down and rest for a while.
<<case 'sleepless_night'>>
You try to lie down and nap, but end up tossing and turning without getting much in the way of rest.
<<case 'horny'>>
You try to lie down and rest, but you're simply too horny to relax enough to be well rested.
<<case 'plug'>>
You try to lie down and rest, but you can feel your <<=setup.getItemName(setup.getItemFromType('plug'))>> pressing against your <<getWordAnus $player>>. This prevents you from being well rested.
<<case 'cage'>>
You try to lie down and rest, but you can feel the <<=setup.getItemName(setup.getItemFromType('cage'))>> encasing your <<getWordMyPenis $player>>. This prevents you from being well rested.
<</switch>>
<br><br>
[<<moveTo "room_bedroom" "Get up again" 0>>]
</div>/*#
#desc: your wardrobe
#status: FINISHED 0.4.0.0
#*/
<<set $player.location to "Wardrobe">>
<<set $player.inside = true>>
<<if $roomchange==true>>
<</if>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/flat_wardrobe.png">>
<div id="invframe" class="scrolltext">
<<if $player.flags.wardrobeopened eq false>>
You open the Wardrobe. There's a lot of empty space now that <<=setup.getNpcName('npc_exgirlfriend', 'first')>> moved out and took all her belongings with her.<br>
<br>
<<printThought $player "Just great. Even the absence of things reminds me of how hollow my existence has become. I really need to do something that fills that void.">><br>
<<set $player.flags.wardrobeopened to true>>
<<else>>
You open the Wardrobe. You can put things from your inventory in here rather than carrying them all across creation.<br>
<<include thoughts_home>>
[<<moveTo "room_bedroom" "Return to the Bedroom." 1>>]<br>
<</if>>
<<printWardrobe $player>><br>
[<<moveTo "room_bedroom" "Return to the Bedroom." 1>>]
</div>/*#
#desc: flat living room
#status: FINISHED 0.4.0.0
#*/
<<set $player.location to "Living Room">>
<<set $player.inside = true>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/flat_livingroom_01.png">>
<div id="invframe" class="scrolltext">
Your living room is quite spacious. It contains a large and comfortable couch and two armchairs. On the wall across from the couch is your relative new 16k Super Ultra-MAX HDTV and a collection of current console systems, like the new <<=$player.flags.faultcompany>> VR System or the Pony Game station VI. There is a quite large bookshelf on the far side of the room, containing your favourite books, mangas, comics, games, movies and series. There are several large gaps since <<=setup.getNpcName('npc_exgirlfriend', 'first')>> took her books when she left. Next to the book shelf is a small computer table with a desktop workstation on it, a quite well equipped gaming system you put together yourself. And then there's <<=setup.getNpcName('npc_chuck', 'custom', 'Chuck the plant')>>,
<<if $player.othertimebased.chuck_water<5>>
who hasn't been watered since the dawn of time.
<<elseif $player.othertimebased.chuck_water<50>>
who looks like he needed to be watered again.
<<else>>
who looks pretty happy for a plant.
<</if>>
<br><br>
<<include thoughts_home>>
<<if $player.timebased.horny >= 25>>
<<if $player.timebased.fatigue>($player.timebased.fatiguemax/2)>>
[@@.link_locked;You are too worn out to masturbate right now.@@]<br>
<<elseif setup.getItemFromType("cage") == "broken_cage">>
[@@.link_locked;You don't think it would be safe to masturbate with the broken cage still locked onto you.@@]<br>
<<elseif setup.getItemFromType("cage") == "broken_belt">>
[@@.link_locked;You don't think it would be safe to masturbate with the broken belt still locked onto you.@@]<br>
<<else>>
[<<moveTo "room_masturbate" "Masturbate">>]<br>
<</if>>
<<else>>
[@@.link_locked;You are not horny enough to masturbate right now.@@]<br>
<</if>>
[<<moveTo "room_computer" "Use your Computer" 30>>]<br>
[<<moveTo "room_water_chuck" "Water Chuck the Plant." 300>>]<br>
<<if $player.timebased.fatigue>($player.timebased.fatiguemax/2)>>
[@@.link_locked;You are too exhausted to play games.@@]<br>
<<else>>
[<<moveTo "room_play_games" "Play some games.">>]<br>
<</if>>
<br>
<<include flatLinks>>
</div>/*#
#desc: use computer at home
#status: FINISHED 0.4.0.0
#*/
<<set $player.location to "Computer">>
<<set $player.inside = true>>
<<if $roomchange==true>>
<</if>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/flat_computer_01.png">>
<div id="invframe" class="scrolltext">
You've booted up your computer. It's a few years old, so it won't run the most bleeding edge games, but it's still a good system.
<<if setup.computerHasUpgrade($computer, 'webcam')>>
A webcam sits on the top of your primary monitor.
<</if>>
<br><br>
<<if !($currentTasks.hasOwnProperty('task_uniform_upgrade') || $player.flags.uniform_upgrade.fully_understood_contract || $player.flags.uniform_upgrade.aslut_enrollment_refused) && $npc_manager.stagevalues[2].femalesecretary != "">>
<<printThought $player "In light of all these uniform changes, maybe I should look into my contract some more? <<=setup.getNpcName('npc_manager', 'formal')>> e-mailed it to me back when I first started.">><br>
<br>
<</if>>
[<<moveTo "room_computer_email" "Check your Emails." 0>>]<br>
<<printSearch $computer>>
<br>
[<<moveTo "room_livingroom" "Return to the living room." 0>>]<br>
</div>/*#
#desc: check email at home
#status: FINISHED 0.4.0.0
#*/
<<set $player.location to "Computer">>
<<set $player.inside = true>>
<<if $roomchange==true>>
<</if>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/flat_computer_01.png">>
<div id="invframe" class="scrolltext">
<<printEmail $computer>>
<br>
[<<moveTo "room_computer" "Close your Email Program." 0>>]<br>
[<<moveTo "room_livingroom" "Return to the living room." 0>>]<br>
</div>/*#
#desc: read an email (javascript to display email)
#status: FINISHED 0.4.0.0
#*/
<<set $player.location to "Computer">>
<<set $player.inside = true>>
<<if $roomchange==true>>
<</if>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/flat_computer_01.png">>
<div id="invframe" class="scrolltext">
<<printEmailContent $computer $readEmailNumber>>
<br>
[<<moveTo "room_computer_email" "Close this Email." 0>>]<br>
[<<moveTo "room_computer" "Close your Email Program." 0>>]<br>
[<<moveTo "room_livingroom" "Return to the living room." 0>>]<br>
</div>/*#
#desc: flat kitchen
#status: FINISHED 0.4.0.0
#*/
<<set $player.location to "Kitchen">>
<<set $player.inside = true>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/flat_kitchen_01.png">>
<div id="invframe" class="scrolltext">
You enter your kitchen.
<<if ($player.flags.coffee.lastcoffee==null) || (setup.minDiff($now,$player.flags.coffee.lastcoffee)>60)>>
For some reason you think a coffee would be nice right now.
<<if setup.dayDiff($now,$player.flags.coffee.lastcoffee)>0>>
It feels like eons, since you could last enjoy your coffee in peace.
<</if>>
<br><br>
[<<moveTo "room_kitchen_coffee" "Drink a nice, hot Coffee." 60>>]
<</if>>
<br><br>
[<<moveTo "room_kitchen_set_food" "Make changes to your daily mealplan.">>]<br>
<br>
<<include thoughts_home>>
<<include flatLinks>>
</div>/*#
#desc: have coffee at home
#status: FINISHED 0.4.0.0
#*/
<<set $player.location to "Kitchen">>
<<set $player.inside = true>>
<<if $roomchange==true>>
<<set $player.flags.coffee.lastcoffee=$now>>
<<set $player.timebased.stress = Math.max(0,$player.timebased.stress-2)>>
<<applyFatigue $player -15>>
<</if>>
<<set _tmpTime = 240+Math.random()*240>>
<<include enterroom>>
<<initRoom>>
<<createAnimatedBGR "./video/coffee_01.mp4">>
<div id="invframe" class="scrolltext">
You sit down for a moment and ignore everything that happened to you lately to simply enjoy a nice cup of steaming hot coffee. For a short while all your worries seem to disappear.<br>
<br>
[<<moveTo "room_kitchen" "Finish your coffee" _tmpTime>>]
</div>/*#
#desc: set your mealplan
#status: WRITTEN 0.7.2.0
#*/
<<set $player.location to "Kitchen">>
<<set $player.inside = true>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/flat_kitchen_01.png">>
<div id="invframe" class="scrolltext">
Looking around your bare kitchen reminds you of how little you cook. Oh well, food is fuel, right? You consider whether you want to change up your mealplan.<br>
<br>
You are currently living on a <<=setup.getMealplanInfo($player.flags.mealplan.base).name>> mealplan.<br>
<br>
<<if $player.flags.boiless.special_bottle != "">>
Your manager is monitoring all of your food and hormone intake via the dildo-capped bottle you use to drink BoiLess Pink. You imagine changing to a non-BoiLess Pink mealplan will get you in trouble.<br>
<br>
<</if>>
<<for _i, _mealPlanId range $player.flags.mealplan.unlocked>>
<<set _mealPlanObj = setup.getMealplanInfo(_mealPlanId)>>
<label>
<<if $player.flags.mealplan.base == _mealPlanId>>
<<radiobutton "$player.flags.mealplan.base" _mealPlanId checked>>
<<else>>
<<radiobutton "$player.flags.mealplan.base" _mealPlanId>>
<</if>>
<<=ucfirst(_mealPlanObj.name)>> mealplan -
<<if _mealPlanId == "boiless" && $currentTasks.hasOwnProperty("psychiatrist_boiless_review") && !$currentTasks['psychiatrist_boiless_review'].finished>>
free, at least until your "trial" supply runs out...:
<<else>>
<<=_mealPlanObj.daily_price>> credits per day:
<</if>>
<<=_mealPlanObj.description>>
</label><br>
<</for>>
<br>
<<if $player.flags.mealplan.cum_unlocked >>
<<if $player.flags.mealplan.cum_supply > 0>>
You consider whether to "spice up" your meals with some <<if setup.getTotalValue("cum") > 15>>mouth-watering <<elseif setup.getTotalValue("cum") >= 10>>delicious <<elseif setup.getTotalValue("cum") <5>>revolting <</if>>cum.
<<if true>>
You can't imagine how long it would take to go through all the cum you have stored up. <<hint $options "Unlimited since gathering cum is NYI.">> /%TODOfuture%/
<<else>>
You have <<=$player.flags.mealplan.cum_supply>> days worth of cumdomints on hand.
<</if>>
<<if $player.flags.mealplan.cum>>
<<checkbox "$player.flags.mealplan.cum" false true checked>>
<<else>>
<<checkbox "$player.flags.mealplan.cum" false true>>
<</if>>
<<else>>
You are out of cum to add to your daily meals! You'll have to gather more if you want to augment your food with tasty <<getWordCum $player>>!
<</if>>
<br><br>
<</if>>
<<if $player.flags.mealplan.hormones_unlocked >>
You consider adding hormone supplements to your meals, and how much.
<<if $player.flags.mealplan.hormones_required>>
<<=setup.getNpcName('npc_manager', 'formal')>> has mandated that you take hormones every day for the sake of your "health." You probably want to add at least a little to your meals if you don't want to risk getting in trouble.<br>
<<if $player.flags.boiless.special_bottle != "">>
<br>
Well, "risk" you suppose, though given that you're expected to suck down your every meal through the phallic-cap of your BoiLess Pink blender bottle, you'd estimate the risk is more of a certainty.<br>
<</if>>
<</if>>
<br>
<<switch $player.flags.mealplan>>
<<case 'none'>>
You are not currently taking supplementary hormones, some people may not appreciate your reticence to "take your medicine."
<<case 'little'>>
You are currently just taking a small does of hormones so as to minimize changes but technically fulfill requirements.
<<case 'normal'>>
You are currently taking hormones in the prescribed quantities and should expect steady, standard results.
<<case 'lots'>>
You are currently going beyond recommended doses, which may have extreme effects and interactions with other drugs...
<</switch>>
<br><br>
Set your daily hormone intake:<br>
<<if $player.flags.mealplan.hormones == 'none'>>
<label>None: <<radiobutton "$player.flags.mealplan.hormones" 'none' checked>></label>
<<else>>
<label>None: <<radiobutton "$player.flags.mealplan.hormones" 'none'>></label>
<</if>><br>
<<if $player.flags.mealplan.hormones == 'little'>>
<label>A little: <<radiobutton "$player.flags.mealplan.hormones" 'little' checked>></label>
<<else>>
<label>A little: <<radiobutton "$player.flags.mealplan.hormones" 'little'>></label>
<</if>><br>
<<if $player.flags.mealplan.hormones == 'normal'>>
<label>As prescribed: <<radiobutton "$player.flags.mealplan.hormones" 'normal' checked>></label>
<<else>>
<label>As prescribed: <<radiobutton "$player.flags.mealplan.hormones" 'normal'>></label>
<</if>><br>
<<if $player.flags.mealplan.hormones == 'lots'>>
<label>Pour it on: <<radiobutton "$player.flags.mealplan.hormones" 'lots' checked>></label>
<<else>>
<label>Pour it on: <<radiobutton "$player.flags.mealplan.hormones" 'lots'>></label>
<</if>><br>
<</if>>
<br><br>
[<<moveTo "room_kitchen_save_food" "Save mealplan" 20>>]
</div>/*#
#desc: save food settings
#status: FINISHED 0.7.2.0
#*/
<<initRoom>>
<<switch $player.flags.mealplan.base>>
<<case "cheap">>
<<set $player.timebased.fatiguemax = 200>>
<<case "premium">>
<<set $player.timebased.fatiguemax = 250>>
<<case "boiless">>
<<switch $player.flags.mealplan.hormones>>
<<case "none">>
<<set $player.timebased.fatiguemax = 220>>
<<case "little">>
<<set $player.timebased.fatiguemax = 230>>
<<case "normal">>
<<set $player.timebased.fatiguemax = 240>>
<<case "lots">>
<<set $player.timebased.fatiguemax = 250>>
<</switch>>
<</switch>>
<<if $player.flags.mealplan.cum>>
<<set $player.timebased.fatiguemax += 20>>
<</if>>
<<if $player.flags.fem_style.boiless == "" && $player.flags.mealplan.base == "boiless" && $currentTasks.hasOwnProperty("psychiatrist_boiless_review") && $currentTasks['psychiatrist_boiless_review'].finished>>
/* Note: this happens if the player avoids using boiless during the "trial" period, but then switches to it afterwards */
<<set $player.flags.fem_style.boiless = "voluntary">>
<</if>>
<<moveTo "room_kitchen">><<set $now = setup.sleepClock($player,$now)>>
/%<<checkTaskEvents>>%/
<<moveTo "room_wake_up">>/*#
#desc: wake up to your alarm clock
#status: FINISHED 0.4.0.0
#*/
<<set $player.location to "Bedroom">>
<<set $player.cutscene.lockinventory = true>>
<<set $player.cutscene.reason = "Wow. Maybe I dreamt of changing clothes.">>
<<if $roomchange==true>>
<<if $scene.night_sleep>>
/%<<set $now = setup.sleepClock($player,$now)>>%/
<</if>>
<<if $scene.dream.wetdream>>
<<set $player.timebased.horny=0>>
<</if>>
<<if $tempEffects.hangover>>
<<applyFatigue $player 30>>
<</if>>
<<if $tempEffects.sissy_pill_mk1_withdrawal>>
<<applyFatigue $player 75>>
<<set $player.timebased.horny = setup.changeHorny($player, 25)>>
<</if>>
<<advanceTmpEffects $player $tempEffects>>
<<if setup.getItemFromType("shoes") == "bed_heels">>
<<set $scene.shoes = 'bed_heels'>>
<<set $scene.thresholdUnlock = !setup.hasThreshold('heels', 'wearing_heels', 'advanced')>>
<<if $scene.thresholdUnlock>>
<<set _x = setup.setThreshold('heels', 'wearing_heels', 'advanced', true)>>
<<else>>
<<applyExperience 'heels' 15 'very' $EXPOSED>>
<</if>>
<<manipulateItem $player $now 'bed_heels' 'unlock' true>>
<<if setup.getTotalValue("heels") < setup.getItemObjFromType('shoes').heels.difficulty>>
<<removeItem $player $now 'bed_heels' true>>
<<else>>
<<if !$player.flags.uniform_upgrade.conquer_bed_heels>>
<<set $player.flags.uniform_upgrade.conquer_bed_heels = true>>
<<set $scene.conquerbedheels = true>>
<</if>>
<</if>>
<</if>>
<</if>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/flat_bedroom_01_night.png">>
<div id="invframe" class="scrolltext">
<<if $status_flat.bedroom == 2>>
Your alarm chimes merrily; a sing-song feminine voice calling out "Wake up, <<if $fetish.sissy>>sissy<<else>>slut<</if>>! Open wide and seize the day!," its optimistic message burrowing into your mind.<br>
<br>
Letting the alarm finish its happy message you hit the button on top, switching things over to a recording of "Sissy that Walk" to accompany you as you swing out of bed and get ready for the day.
<<else>>
The noise of your alarm clock has woken you up.
<</if>>
<<if $scene.dream.wetdream>>
As you start to stretch out of bed, you feel something warm and wet around your groin area. Looks like you've had a wet dream.
<</if>>
<br><br>
<<for _id, _isSet range $tempEffects>>
<<if _isSet>>
<<switch _id>>
<<case 'hangover'>>
Last night's drinking has left you with an aching head, stiff joints and a dry mouth: ie a classic hangover.<br>
<br>
<<case 'sissy_pill_mk1_withdrawal'>>
Your mind is clouded, body weak and clumsy, your thoughts filled with thoughts of sex and submission... and even more; a desperate need to once again feel the happy effects of the wonderful pink pills <<=setup.getNpcName("npc_manager","formal")>> gives you...
<<if $currentTasks.hasOwnProperty('event_doctor_first_appointment')>>
<br><br>
<<printThought $player "Ugh, I guess this is why I was prescribed <<if $fetish.sissy>>Sissy<<else>>Antiboyotic<</if>> Mk2 medication...">>
<<elseif $player.flags.pink_pill.times_od1 > 1>>
<br><br>
You consider the tolerance you appear to be building up the drug thanks to your prior abuse, hoping that you can manage another "hit" so that the wonderful pink feelings do not go away.
<</if>>
<br><br>
<<case 'sissypill' 'sissypill_mk1'>>
You feel horny, femme and submissive, the effects of the pink pill you got from <<=setup.getNpcName("npc_manager","formal")>> lingering on in your mind... and your body, you note as you give your <<=setup.calcBreastSize($player)>>, sensitive breasts a squeeze. You feel the urge to take another pill before the end of the day to keep the good times rolling.<br>
<br>
<<case 'sissypill_mk2'>>
The effects of the <<if $fetish.sissy>>Sissy<<else>>Antiboyotic<</if>> Pill Mk2 linger on, ensuring that your dulled mind stays firmly in the gutter and leaving you very open to the prospect of new experiences of the sexual kind... Despite, or perhaps because of, the side effects, you feel an urge to keep up with your "medication," not least of all out of fear of the unpleasant withdrawal symptoms the pill is meant to address.<br>
<br>
<<case 'sissypill_mk1_od'>>
The effects of overdosing on the <<if $fetish.sissy>>Sissy<<else>>Antiboyotic<</if>> Pill Mk1 pills lingers leaving you feeling horny, dim and submissive... but a little nervous as to what is going to happen when you finally crash.<br>
<br>
<<case 'hormone_heavy'>>
You can feel the lingering effects of your heavy hormone regime keeping you feeling nice and feminine.<br>
<br>
<<case 'sissypill_mk2_od'>>
The after-effects of overdosing on the <<if $fetish.sissy>>Sissy<<else>>Antiboyotic<</if>> Mk2 pills leave you feeling fuzzy and dull.<br>
<br>
<<case 'bimbo_suppressant_hangover'>>
Whatever was in the "bimbo suppressant" you took yesterday to help with work it has left you with a void where your sexual desire would normally be along with a deep need to serve and submit.<br>
<br>
<<default>>
<<if !_id.includes('_linger')>>
ERROR: unknown drug: <<=_id>>
<</if>>
<</switch>>
<</if>>
<</for>>
<<if setup.getItemFromType("shoes") == "bed_heels" && (!setup.hasThreshold('heels', 'wearing_heels', 'advanced') || setup.getTotalValue("heels") < setup.getItemObj($scene.shoes).heels.difficulty || $scene.conquerbedheels) || $scene.breastsBefore != $player.body.breastsize[0] || $scene.penisBefore != $player.body.penissize[0]>>
[<<moveTo "room_get_up" "Get up" 20>>]
<<else>>
[<<moveTo "room_breakfast" "Get up and have breakfast" 600 "<<set $roomchange = true>><<set $player.cutscene.lockinventory = false>>">>]
<</if>>
</div>/*#
#desc: get out of bed
#status: WRITTEN 0.7.4.0
#*/
<<if $roomchange==true>>
<</if>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/flat_bedroom_01_night.png">>
<div id="invframe" class="scrolltext">
<<if $scene.shoes == "bed_heels">>
<<if $scene.thresholdUnlock>>
You feet ache from your first night locked in the diabolical bed heels and you remove them with relief, taking a minute to massage your sore arches and cramped calves. Putting them away in the wardrobe you are not looking forward to the evening when you will be expected to wear them again...<br>
<br>
Putting that aside for now you try to ignore the lingering ache... even as you find that you are feeling more natural walking on the balls of your feet...<br>
<br>
<<elseif setup.getTotalValue("heels") < setup.getItemObj($scene.shoes).heels.difficulty>>
Over all you slept badly and you eagerly sit up, stripping off the now-unlocked bed heels before even silencing the alarm.<br>
<br>
Tossing the torturous implements into your wardrobe you take a moment to stretch and attempt to massage some life into your calves and toes before getting out of bed.<br>
<br>
<<if setup.getTotalValue("heels") <= 7>>
You barely touch the ground before you collapse to the floor, your legs crumpling under you. Pulling yourself backup onto the bed it takes a second try to force your foot flat and manage to stand normally.
<<elseif setup.getTotalValue("heels") <= 10>>
Your feet slowly flatten as you put your weight onto them. Your heels seem to not quite want to touch the floor. Your calves feel tight, your toes squashed and your arches on fire but the sensations slowly fade as you take a few springy steps.
<<else>>
Your feet are, for a moment, stuck in the arched position in which they have been bound all night. Starting with just your toes and the balls of your feet on the floor you slowly flatten, only to find that it's actually more painful to force your feet flat than it was to perch in a steep arch. <<if setup.getTotalValue("heels") >= 10 && setup.getTotalValue("foot") >= 10>>Excited<<elseif setup.getTotalValue("feminization") >= 10>>Wondering<<else>>Somewhat scared<</if>> if you might be losing the ability to walk in flats you take a few more steps, toe-walking the whole way to clear your head.
<</if>>
<br><br>
<<elseif $scene.conquerbedheels>>
You roll to the side and start to step out of bed. Not realizing what you've done you've been standing in your heels with ease for a few seconds when you hear the sound of the lock releasing. Feeling yourself slide out you quickly jump backwards, falling onto your butt on the bed as the heels slip off your feet.<br>
<br>
<<printThought $player "Wait, what just happened?">><br>
<br>
Still a bit shocked you reach your feet back over the bed. Once more the balls of your feet touch down with your feet still in the same pointed position forced by the steep heels. Adding weight changes little, your heels remain high and unsupported, your calves taut, but pain free.<br>
<br>
You take a few experimental steps, surprised at how easy it is to toe walk, as well as appreciating the odd perspective provided by your suddenly raised height. Experimentally you start to lower your feet flat, only for pain to explode through your contracted calf muscles. Reflexively returning to the "comfortable" arched position you realise that you're probably stuck wearing at least some sort of high-heel shoe if you don't want to be in pain.<br>
<br>
<</if>>
<</if>>
<<if $scene.breastsBefore < $player.body.breastsize[0]>>
As you stand your chest feels a bit odd and sensitive. Touching yourself you gasp, not just because of how strongly you react from even the light brush of your fingers... but also because it is very clear that
<<if $scene.breastsBefore == 0>>
you have grown a pair of small breasts!
<<else>>
<<switch setup.calcBreastSize($player)>>
<<case 'massive'>>
your breasts have swelled to truly massive size!
<<case 'large'>>
your breasts have grown to an even larger size, much further and you'll be approaching anime tiddy territory...
<<case 'medium'>>
your breasts have grown, though they remain a reasonable size for your frame.
<<case 'small'>>
your breasts, though yet small, are definitely larger than they were when you went to bed.
<</switch>>
<</if>>
<br><br>
<<elseif $scene.breastsBefore > $player.body.breastsize[0]>>
As you stand you notice something a bit off... Touching yourself you gasp, not just because of how strongly you react from even the light brush of your fingers... but also because it is very clear that
<<if $player.body.breastsize[0] == 0>>
you no longer have the breasts you went to sleep with!
<<else>>
your breasts have shrunk
<<switch setup.calcBreastSize($player)>>
<<case 'massive'>>
slightly...though they are still quite massive.
<<case 'large'>>
slightly, though they remain on the large size.
<<case 'medium'>>
slightly, they remain quite noticeable but not distracting given for the size of your frame.
<<case 'small'>>
slightly, much more and you will be totally flat-chested!
<</switch>>
<</if>>
<br><br>
<</if>>
<<if $scene.penisBefore > $player.body.penissize[0]>>
You look down to find that your <<getWordMyPenis $player>> has noticeably shrunk.
<<if $player.body.penissize[0] == 1>>
<<if setup.getItemFromType('cage') == "" && setup.isCage()>>
You have a sudden worry and you reach for a chastity cage, soon confirming your fear - the cage slips right off, even when locked.
<<elseif !setup.getItemObjFromType('cage').tags.includes('secure')>>
As you move a bit your cage falls off, your <<getWordMyPenis $player false>> just too small for the device to stay attached...
<<else>>
You move a bit, marveling at how small you have become but your chastity device is designed for this sort of thing and remains securely in place despite your now diminutive size.
<</if>>
<<else>>
<<if setup.getItemFromType("cage") != "">>Your chastity device remains in place, but it is noticeably less snug than before.<</if>>
<</if>>
<br><br>
<<if !$player.body_ref.firstShrink>>
[<<moveTo "event_first_shrink_1" "Freak out." 600 "<<set $scene.react='freak'>>">>]<br>
[<<moveTo "event_first_shrink_1" "Pretend nothing happened." 600 "<<set $scene.react='neutral'>>">>]<br>
[<<moveTo "event_first_shrink_1" "This is wonderful!" 600 "<<set $scene.react='happy'>>">>]
<<elseif $player.body.penissize[0] == 1>>
<<if setup.getItemFromType('cage') == "">>
[<<moveTo "event_shrink_chastity_1" "Uh-oh." 600>>]
<<elseif !setup.getItemObjFromType('cage').tags.includes('secure')>>
[<<moveTo "event_shrink_chastity_1" "Uh-oh." 600>>]
<<else>>
Inside your secure chastity device things feel just a little roomier - you have certainly shrunk further but the ingenious design of the contraption locked onto you means that you remain completely secure.
<</if>>
<br><br>
[<<moveTo "room_breakfast" "Have breakfast" 600 "<<set $roomchange = true>><<set $player.cutscene.lockinventory = false>>">>]
<<else>>
<<if $player.flags.mealplan.hormones != "none">>
<<printThought $player "Wow, those hormones are really something!">>
<<else>>
<<printThought $player "It just keeps getting smaller...">>
<</if>>
<br><br>
[<<moveTo "room_breakfast" "Have breakfast" 600 "<<set $roomchange = true>><<set $player.cutscene.lockinventory = false>>">>]
<</if>>
<<else>>
[<<moveTo "room_breakfast" "Have breakfast" 600 "<<set $roomchange = true>><<set $player.cutscene.lockinventory = false>>">>]
<</if>>
</div>/*#
#desc: take a shower
#status: FINISHED 0.4.0.0
#*/
<<set $player.location to "Bathroom">>
<<if $roomchange == true>>
<<set $bathroom = {}>>
<<set $bathroom.makeup = false>>
<<set $bathroom.clothes = false>>
<<set $bathroom.cage = false>>
<<set $bathroom.cageItem = "">>
<<set $bathroom.toys = false>>
<<set $bathroom.time = 15>>
<<if setup.checkSexToyDirty()>>
<<set $bathroom.toys = true>>
<<set $bathroom.time += setup.cleanSexToys()>>
<</if>>
<<if setup.checkItemDirty()>>
<<set $bathroom.clothes = true>>
<<set $bathroom.time += 10>>
<<washClothes>>
<</if>>
<<set _tmpHorny = $player.timebased.hornymulti>>
<<set $player.timebased.hornymulti = -2>>
<<set $player.timebased.hornymulti = _tmpHorny>>
<<set $player.timebased.dirty = 0>>
<<set $bathroom.cageItem = setup.getItemTypeName('cage')>>
<<if $bathroom.cageItem!="">>
<<set _cage_id = setup.getItemFromType('cage')>>
<<changeItemStatus _cage_id 'cumsoaked' '["remove"]'>>
<<changeItemStatus _cage_id 'dirty' '["remove"]'>>
<<changeItemStatus _cage_id 'piss' '["remove"]'>>
<<changeItemStatus _cage_id 'sweaty' '["remove"]'>>
<</if>>
<<if $player.makeup.template!="">>
<<set $bathroom.makeup = true>>
<<set $player.makeup.template = "">>
<<set $player.makeup.messed = 0>>
<<set $bathroom.time += 5>>
<</if>>
<<if !setup.checkNaked()>>
<<if setup.getItemFromType('shirt') == "shirt_stained">>
<<set $bathroom.stained_shirt = true>>
/% some stains never come out %/
<<changeItemStatus "shirt_stained" 'dirty' '["set",50]'>>
<</if>>
<<removeAllClothing $player $now>>
<<set $bathroom.clothes = true>>
<</if>>
<<if Math.round($player.timebased.fatigue) > 25>>
<<set $now = setup.sleepMin($player,$now,$bathroom.time,true)>>
<<else>>
<<set $now = setup.advanceDate($player, $now, 'seconds', $bathroom.time*60)>>
<</if>>
<</if>>
<<include enterroom_locked>>
<<createAnimatedBGR "./video/shower_scene.mp4">>
<div id="invframe" class="scrolltext">
<<if $bathroom.clothes>>
You start by removing your clothes and put them in the washer, running the automatic setting.
<<else>>
You start by removing your clothes and putting them on the side.
<</if>>
<<if $bathroom.toys>>
Then you take your time, thoroughly cleaning your "toys."
<</if>>
<<if $bathroom.makeup>>
After removing the remains of your makeup, you
<<else>>
Then you
<</if>>
take a long, <<if Math.round($player.timebased.fatigue) > 25>>rejuvenating<<else>>nice<</if>> shower.
<<if $bathroom.cageItem!="">>
You do your best to clean your <<=$bathroom.cageItem>> while still wearing it.
<</if>>
<br><br>
<<if $bathroom.stained_shirt>>
Taking your clothes out of the wash you are dismayed to discovered that the bright red stain on your shirt remains, the cleaning having hardly even dulled it.<br>
<br>
<<printThought $player "Crap, it looks like this is a permanent stain. There's no way <<=setup.getNpcName('npc_manager', 'formal')>> will accept this as meeting requirements. I'll need to wear something else if I don't want to get in trouble...">><br>
<br>
<</if>>
<<include thoughts_home>>
[<<moveTo "room_bathroom" "Return to the Bathroom" 1>>]
</div>/*#
#desc: apartment building
#status: WRITTEN 0.7.2.0
#*/
<<set $player.inside = false>>
<<if $roomchange == true>>
<</if>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/flat_hallway_01.png">>
<div id="invframe" class="scrolltext">
You stand outside your apartment in the empty hallway leading to the elevator.<br>
<br>
<<if $npc_landlord.flags.firstrent>>
<<if ($now.getUTCDay() == 0 && $now.getUTCHours() < 12)>>
<<if $now.getUTCHours() < 6>>
[@@.link_locked;It's a bit early in the morning to visit <<=setup.getNpcName('npc_landlord', 'first')>>.@@]
<<elseif $npc_landlord.flags.cleaning.last_landlord_clean == undefined || setup.secondstoDate($npc_landlord.flags.cleaning.last_landlord_clean,$now) > 518400>>
[<<moveTo "event_visit_landlord" "See if you can clean your landlord's apartment." 120>>]
<<else>>
[@@.link_locked;I already cleaned <<=ps(setup.getNpcName('npc_landlord', 'first'))>> flat this week.@@]
<</if>>
<<elseif $now.getUTCHours() < 6>>
[@@.link_locked;It's a bit early in the morning to visit <<=setup.getNpcName('npc_landlord', 'first')>>.@@]
<<elseif $now.getUTCHours() >= 22>>
[@@.link_locked;It's a bit late to visit <<=setup.getNpcName('npc_landlord', 'first')>>.@@]
<<else>>
[<<moveTo "event_visit_landlord" "Try and drop in on your landlord." 120>>]
<</if>>
<br><br>
<<if $npc_landlord.flags.cleaning.maid_work>>
<<=setup.getNpcName('npc_landlord', 'first')>> said I could spend evenings cleaning apartments for a bit of extra cash.<br>
<br>
<<if $now.getUTCHours() >= 17 && $now.getUTCHours() < 22>>
<<if setup.checkVisibleClothingTag('maid') > 75>>
<<if setup.getTotalValue("feminization") < 12>>
[@@.link_locked;Glancing at your cute reflection you don't think you can work as a maid in such a girly outfit.@@]<br>
<<else>>
[<<moveTo "event_landlord_maid_work_root" 'Text <<=setup.getNpcName("npc_landlord", "first")>> that you are ready to do some work cleaning apartments.' 60>>]<br>
<</if>>
<<else>>
[<<moveTo "event_landlord_maid_work_root" 'Text <<=setup.getNpcName("npc_landlord", "first")>> that you are ready to do some work cleaning apartments.' 60>>] <<hint $options "Wasn't I supposed to wear a full maid's uniform to clean apartments?">><br>
<</if>>
<<else>>
[@@.link_locked;It is the wrong time of day to clean apartments, <<=setup.getNpcName('npc_landlord', 'first')>> said you could do it during the evening.@@]<br>
<</if>>
<</if>>
<</if>>
[<<moveTo "room_foyer" "Go back into your apartment" 20>>]<br>
[<<moveTo "room_citymap" "Leave the apartment" 300>>]
</div>/*#
#desc: masturbate at home, root
#status: FINISHED 0.4.0.0
#*/
<<set $player.inside = true>>
<<setScene>>
<<set $scene.masturbate_style = "">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/flat_livingroom_01.png">>
<div id="invframe" class="scrolltext">
You think about, what might be the best way to release some stress.
<<include thoughts_home>>
<<if setup.checkSlotFree(['penis'])>>
[<<link "Watch some porn on the internet">>
<<set $roomchange = true>>
<<set $player.timebased.dirtmulti = 1.1>>
<<set $player.timebased.fatiguemulti = 1.1>>
<<set $now to setup.advanceDate($player, $now, 'minutes', 20)>>
<<set $player.timebased.dirtmulti = 1.0>>
<<set $player.timebased.fatiguemulti = 1.0>>
<<goto room_masturbate_porn>><</link>>]<br>
<<elseif setup.getItemFromType("cage") != "" && !$player.flags.masturbation.caged>>
<<if setup.checkItemVisible(setup.getItemFromType("cage"))>>
[<<moveTo "event_masturbate_caged_1" "Watch some porn on the Internet." 300>>]<br>
<<else>>
[@@.link_locked;Watch some porn on the Internet - you should probably take off some clothes first.@@]<br>
<</if>>
<<else>>
[@@.link_locked;Watch some porn on the Internet - You have to free your <<getWordMyPenis $player>> first.@@]<br>
<</if>>
<<if !setup.checkSlotFree(['penis']) && setup.getTotalValue('humiliation')>=3>>
[<<link "Masturbate through your clothing.">>
<<set $scene.masturbate_style = "clothed">>
<<set $roomchange = true>>
<<set $player.timebased.dirtmulti = 1.2>>
<<set $player.timebased.fatiguemulti = 1.1>>
<<set $now to setup.advanceDate($player, $now, 'minutes', 25)>>
<<set $player.timebased.dirtmulti = 1.0>>
<<set $player.timebased.fatiguemulti = 1.0>>
<<goto room_masturbate_porn>><</link>>]<br>
<</if>>
<<if $player.flags.masturbation.plug || setup.isItemTypeEquipped('plug')>>
<<if setup.isItemTypeEquipped('plug')>>
[<<link "Lets plug and play!">>
<<set $roomchange = true>>
<<set $player.timebased.dirtmulti = 1.2>>
<<set $player.timebased.fatiguemulti = 1.1>>
<<set $now to setup.advanceDate($player, $now, 'minutes', 25)>>
<<set $player.timebased.dirtmulti = 1.0>>
<<set $player.timebased.fatiguemulti = 1.0>>
<<goto room_masturbate_plug>><</link>>]<br>
<<else>>
[@@.link_locked;If you aren't plugged in, how can you play?@@]<<hint $options "You need to be wearing an anal plug for this.">><br>
<</if>>
<</if>>
<<if setup.checkItemOwned('basic_dildo')>>
<<if !$player.flags.masturbation.dildo>>
[<<moveTo "room_masturbate_dildo_first" "Masturbate with a dildo." 360 "<<set $scene.dildo = 'basic_dildo'>>">>]<br>
<<else>>
[<<moveTo "room_masturbate_dildo" "Pound your ass with a dildo again." 360 "<<set $scene.dildo = 'basic_dildo'>>">>]<br>
<</if>>
<</if>>
<<if $player.body.breastsize[0] > 0>>
[<<moveTo "room_masturbate_breasts" "Play with your breasts." 360>>]<br>
<<elseif setup.findThemeId('npc_psychiatrist', 'supplement', 'theme_psychiatrist_supplement_2') != -1>>
[<<moveTo "room_masturbate_breasts" "Play with your nipples." 360>>]<br>
<</if>>
[<<link "Do something else">><<goto room_livingroom>><</link>>]
</div>/*#
#desc: masturbate to porn at home
#status: FINISHED 0.4.0.0
#*/
<<if $roomchange==true>>
<<set $sceneVisibility = $ALONE>>
<<set $scene.caged = setup.getItemFromType('cage')!="">>
<<set $scene.plugged = setup.getItemFromType('plug')!="">>
<<set $scene.clothing = setup.analyzeWornTags(['sissy','bold','fetish','modest','cute','female'])>>
/%<<set $scene.femClothing = setup.checkVisibleClothingTag('female')> 40>>
<<if $scene.femClothing>>
<<if setup.checkVisibleClothingTag('sissy')> 40>>
<<set $scene.clothingstyle = 'sissy'>>
<<elseif setup.checkVisibleClothingTag('cute')> 40>>
<<set $scene.clothingstyle = 'cute'>>
<<elseif setup.checkVisibleClothingTag('bold')> 40>>
<<set $scene.clothingstyle = 'bold'>>
<<else>>
<<set $scene.clothingstyle = 'female'>>
<</if>>
<</if>>%/
/%<<set $scene.cum = setup.canPlayerCumSimple($player,1)>>%/
/%Masturbation per hand has no value. Either it works or not. It's always 0 or 100%, independent of any external values%/
<<set _tmp = ['masturbation_hand',0]>>
<<set $scene.cum = setup.canPlayerCum($player,[_tmp])>>
<<if $scene.masturbate_style=="clothed">>
<<set $scene.cloth_penis_top = setup.checkTopBodySlot('penis','top')>>
<<set $scene.cloth_penis_bottom = setup.checkTopBodySlot('penis','bottom')>>
<<if $scene.caged>>
<<if $scene.cum>>
<<changeItemStatus $scene.cloth_penis_bottom 'cumsoaked' '["set",100]'>>
<<else>>
<<changeItemStatus $scene.cloth_penis_bottom 'cumsoaked' '["add",10]'>>
<</if>>
<<applyExperience 'bimbofication' 9 'normal' $ALONE>>
<<applyExperience 'humiliation' 4 'little' $ALONE>>
<<else>>
<<if setup.getTotalValue('cum')==0>>
<<setThreshold 'cum' 'masturbation' 'jizz_in_panties' true>>
<<else>>
<<applyExperience 'cum' 2 'insignificant' $ALONE>>
<</if>>
<<changeItemStatus $scene.cloth_penis_bottom 'cumsoaked' '["set",100]'>>
<<if $scene.femClothing==true>>
<<applyExperience 'bimbofication' 9 'little' $ALONE>>
<</if>>
<<applyExperience 'humiliation' 4 'little' $ALONE>>
<</if>>
<</if>>
<<if $scene.plugged>>
<<set $player.flags.masturbation.plug = true>>
<<elseif !$scene.caged>>
<<set $player.flags.masturbation.normal = true>>
<</if>>
<</if>>
<<include enterroom>>
<<initRoom>>
<<createAnimatedBGR "./video/scene_porn_hetero_01.mp4">>
<div id="invframe" class="scrolltext">
<<if setup.getTotalValue('humiliation')<3>>
You're pretty rusty on that whole porn business, since it was actually the plan to remain virgin until marriage, not that that worked out all that well. Thanks to modern technology and search engines it only takes you a few minutes to find some stimulating material.
<<else>>
It only takes you a few minutes to find some stimulating material.
<</if>>
A classic tale as old as time, Mario the plumber has to fix some pipes, but gets delayed by a pink-haired bimbo bombshell.
<<if $scene.caged>>
You soon realise the error in your thinking. Rubbing your <<getWordMyPenis $player>>
<<if $scene.masturbate_style=="clothed">>
through your <<=setup.getItemName($scene.cloth_penis_top)>>
<</if>>
<<if $scene.femClothing>>
while being dressed up
<<switch $scene.clothing>>
<<case 'sissy'>>
like <<if $fetish.sissy>>a total sissy<<else>>an ultra-feminine girl<</if>>
<<case 'cute'>>
in cute<<if $fetish.sissy>>, sissylike<</if>> clothing
<<case 'bold'>>
in hot lingerie
<<case 'fetish'>>
in fetishistic attire
<<case 'modest'>>
in modest feminine attire
<<case 'female'>>
in female attire
<</switch>>
whilst locked up in your <<=setup.getItemTypeName('cage')>> only makes you hornier. Your <<getWordMyPenis $player>> expands, only to be <<if setup.isCage()>>crushed from all directions at once by the cage<<else>>kept tightly pressed against your body by your chastity belt<</if>>.
<<if $scene.cum>>
You soon give up, frustrated, unable to release anything besides a few drops of precum. If you only had another way to release yourself.
<<else>>
You manage to stimulate your <<getWordMyPenis $player>> enough to release a constant flow of cum right into your <<=setup.getItemName($scene.cloth_penis_bottom)>>, but without a proper orgasm you remain way too horny.
<</if>>
<br><br>
<<if Math.random()*4 <= $npc_manager.stage>>
Stewing in your own horny frustration you don't notice that the video has ended until you glance up to see a totally different scene starts to play out...<br>
<br>
[<<moveTo "room_masturbate_porn_special" "Keep watching." 180 "<<set $player.timebased.horny = Math.min(50, $player.timebased.horny+10)>>">>]
[<<moveTo "room_livingroom" "Give up in frustration." 0 "<<set $player.timebased.horny = Math.min(50, $player.timebased.horny+10)>>">>]
<<else>>
[<<moveTo "room_livingroom" "Give up in frustration." 0 "<<set $player.timebased.horny = Math.min(50, $player.timebased.horny+10)>>">>]
<</if>>
<<else>>
while it is locked up in your <<=setup.getItemTypeName('cage')>> only makes you hornier. Your <<getWordMyPenis $player>> expands, only to be <<if setup.isCage()>>crushed from all directions at once by the cage<<else>>kept tightly pressed against your body by your chastity belt<</if>>.
<<if $scene.cum>>
You soon give up, frustrated, unable to release anything besides a few drops of precum. If you only had another way to release yourself.
<<else>>
You manage to stimulate your <<getWordMyPenis $player>> enough to release a constant flow of cum right into your hand, but without a proper orgasm you remain way to horny.
<</if>>
<br><br>
[<<moveTo "room_livingroom" "Give up in frustration." 0 "<<set $player.timebased.horny = Math.min(50, $player.timebased.horny+10)>>">>]
<</if>>
<<else>>
<<if $scene.masturbate_style=="">>
<<if $scene.femClothing>>
You stroke your <<getWordMyPenis $player>>
<<if $player.handjobvirginity != "" || $player.analvirginity != "" || $player.blowvirginity != "" || ($player.peggingvirginity != "" && $fetish.pegging_is_anal)>>
while dreaming getting pounded yourself by Mario's energetic and well endowed <<getWordPenis $player>>.
<<else>>
as you marvel at the energy Mario displays while pounding the pink-haired bimbo with his mighty <<getWordPenis $player>>. But seeing how you're dressed for your spanking session, you're unsure if you might prefer to be the Bimbo.
<</if>>
<<if $scene.cum>>
<<if $scene.plugged>>
Your other hand searches your <<=setup.getItemTypeName('plug')>> and moves it up and down a little bit, stimulating your <<getWordAnus $player>>.
<<elseif setup.getTotalValue('submission')>0>>
You take a finger of your other hand in your mouth, lubing it with spit amd then you start to finger your <<getWordAnus $player>> in the same rhythm as Mario fucks the Bimbo.
<</if>>
It only takes you a short while before you cum.
<br><br>
<<printThought $player "Aah... so much cum...">>
<<else>>
<<if $scene.plugged>>
Even though your other hand searches your <<=setup.getItemTypeName('plug')>> and moves it up and down a little bit, stimulating your <<getWordAnus $player>> you are unable to reach an orgasm.
<<elseif setup.getTotalValue('submission')>0>>
Even though you take a finger of your other hand in your mouth, lubing it with spit and start to finger your <<getWordAnus $player>> in the same rhythm as Mario fucks the Bimbo, you're still unable to reach an orgasm.
<</if>>
<<if $scene.caged>>
Looks like you need to find some other ways to relieve yourself <<if $fetish.sissy>>sissy<<else>>girl<</if>>!
<<else>>
Looks like you need to find some other ways to relieve yourself.
<</if>>
<br><br>
<<printThought $player "Aah... I want to cum so badly!">>
<</if>>
<<else>>
You work your <<getWordMyPenis $player>> as Mario fucks the pink-haired bimbo in the pussy and the anus like there is no tomorrow.
<<if $scene.cum>>
You fantasize how it would feel to fuck a babe like that yourself and come within a few minutes.<br>
<br>
<<printThought $player "Wow. I really needed to get that out of my system...">>
<<else>>
Maybe you're simply not into porn like this, or you're getting used to relieve yourself by other means, but even after a lengthy beating, besides a few drops of precum, you're still unable to cum like you're used to be.<br>
<br>
<<printThought $player "I need to find another way to relieve myself.">>
<</if>>
<</if>>
<br><br>
<<elseif $scene.masturbate_style=="clothed">>
<<if ! $scene.femClothing>>
You start rubbing along your <<getWordMyPenis $player>> through your clothes. Watching Mario almost gets irrelevant as you awe the feeling of your <<getWordMyPenis $player>> being caressed by the fabric of your <<=setup.getItemName($scene.cloth_penis_bottom)>>.
<<if $scene.cum>>
You fantasize how it would feel to fuck a babe like that yourself and fill your underwear with <<getWordCum $player>> in a few minutes.
<<else>>
You fantasize how it would feel to fuck a babe like that yourself. But that does not seem to do the trick. Even after a lengthy session you're still unable to relieve yourself. Maybe you need a different kind of stimulation now.<br>
<br>
<<printThought $player "I need to find another way to relieve myself.">>
<</if>>
<<else>>
<<if setup.getTotalValue('feminization')<4>>
Realizing that your are still wearing female undergarment, you start rubbing your <<getWordMyPenis $player>>
<<else>>
Enjoying your attire while masturbating, you start rubbing your <<getWordMyPenis $player>>
<</if>>
through your <<=setup.getItemName($scene.cloth_penis_top)>> until your precum makes them sticky.
<<if setup.getTotalValue('submission')>=3>>
<<if setup.checkItemTypeWorn('bra')>>
In the meantime your other hand is twisting and pinching your nipples through your <<=setup.getItemTypeName('bra')>>, until they are throbbing and hurt, like Mario does with the pink-haired bimbo in the movie.
<<else>>
In the meantime your other hand is twisting and pinching your nipples until they are throbbing and hurt, like Mario does with the pink-haired bimbo in the movie.
<</if>>
<</if>>
<<if !$scene.plugged>>
For a short moment, you wonder how it would feel to be fucked by Mario,
<<if $scene.cum>>
the thought the final thing you need to spray a load of <<getWordCum $player>> into your undergarments, like the slut you are.<br>
<br>
<<printThought $player "Oh <<getWordGod $player>>. I am not turning into a Bimbo slut, like in the movies, am I?">>
<<else>>
but you're unable to cum, even after a lengthy session. Maybe you need a different kind of stimulation now.<br>
<br>
<<printThought $player "I need to find another way to relieve myself.">>
<</if>>
<<else>>
<<if $scene.cum>>
Having your <<getWordAnus $player>> plugged with the <<=setup.getItemTypeName('plug')>> you wonder how it would feel being fucked into submission by a real cock, like a submissive little slut. This feeling of total submission makes your <<getWordMyPenis $player>> shoot a giant load of <<getWordCum $player>> into your <<=setup.getItemName($scene.cloth_penis_bottom)>>.<br>
<br>
<<printThought $player "I want to feel some manmeat in my <<getWordAnus $player>>!" 40>><br>
<br>
<<printThought $player "Oh <<getWordGod $player>>. I am not turning into a Bimbo slut like in the movies, am I?">>
<<else>>
Having your <<getWordAnus $player>> plugged with the <<=setup.getItemName(_plug)>> you wonder how it would feel being fucked into submission by a real cock, like a submissive little slut. But even this feeling of total submission is not enough to makes you cum. Maybe you need a different kind of stimulation now.<br>
<br>
<<printThought $player "Oh <<getWordGod $player>>, I need something to fuck my <<getWordAnus $player>>!">>
<</if>>
<</if>>
<</if>>
<br><br>
<</if>>
<<if $scene.cum && (setup.getTotalValue('cum')>0) || (setup.getTotalValue('humiliation')>=3) >>
It would be a shame to waste all that <<getWordCum $player>> you've just careless squirted around, don't you think?<br>
<br>
[<<moveTo "room_masturbate_lickcum" "Lick your cum up." 180 "<<set $player.timebased.horny = 5>><<set $player.timebased.without_orgasm = 0>><<set $scene.from_porn=true>>">>]<br>
[<<moveTo "room_livingroom" "Do something else." 0 "<<set $player.timebased.horny = 0>><<set $player.timebased.without_orgasm = 0>>">>]
<<else>>
<<if $scene.cum>>
[<<moveTo "room_livingroom" "Continue" 0 "<<set $player.timebased.horny = 0>><<set $player.timebased.without_orgasm = 0>>">>]
<<else>>
[<<moveTo "room_livingroom" "Continue" 0 "<<set $player.timebased.horny += 10>>">>]
<</if>>
<</if>>
<</if>>
</div>/*#
#desc: masturbate at home with anal plug
#status: FINISHED 0.4.0.0
#*/
/* NOTE: it is assumed that you're already plugged to get this scene */
<<if $roomchange==true>>
<<setScene>>
<<if ndef $scene.chosenLocation>>
<<set $scene.chosenLocation = "room_livingroom">>
<</if>>
<<set $scene.horny = $player.timebased.horny>>
<<set $scene.plugID = setup.getItemFromType('plug')>>
<<set $scene.plugObj = setup.getItemObj($scene.plugID)>>
<<set $scene.legsId = setup.getItemFromType('legwear')>>
<<if setup.isItemTypeEquipped("cage")>>
<<set $scene.cum = setup.canPlayerCumSimple($player,setup.getTotalValue('anal'))>>
<<else>>
<<set $scene.cum = true>>
<</if>>
<<if $scene.cum>>
<<set $player.timebased.horny = 0>>
<<set $player.timebased.without_orgasm = 0>>
<<else>>
<<set $player.timebased.horny = setup.changeHorny($player,10)>>
<</if>>
<<applyExperience 'anal' $scene.plugObj.effect.anal.level 'very' $ALONE>>
<</if>>
<<include enterroom_hypnosis>>
<<initRoom>>
<<createAnimatedBGR "./video/masturbation_plug_01.mp4">>
<div id="invframe" class="scrolltext">
<<if $scene.horny>50>>
Your horny mind fixates on the <<=$scene.plugObj.name>> in your ass.
<<elseif $scene.horny>25>>
The embers of your arousal soon roar into a proper fire as you think about, and feel, the <<=$scene.plugObj.name>> in your ass.
<<else>>
Your thoughts turned towards the <<=$scene.plugObj.name>> in your ass you soon feel your arousal rising.
<</if>>
<<if setup.isItemTypeEquipped("panties")>>
<<if $scene.legsId != "">>
<<if setup.getItemObj($scene.legsId).tags.includes("pants")>>
Pulling off your pants and <<=setup.getItemObjFromType("panties").name>>
<<elseif setup.getItemObj($scene.legsId).tags.includes("skirt") || setup.getItemFromType("dress") != "">>
Flipping up your skirt you pull off your <<=setup.getItemObjFromType("panties").name>>
<<else>>
Removing your <<=setup.getItemObj($scene.legsId).name>> and your <<=setup.getItemObjFromType("panties").name>>
<</if>>
<<else>>
Shimmying out of your <<=setup.getItemObjFromType("panties").name>>
<</if>>
you reach around behind to finger your plug.
<<else>>
<<if $scene.legsId != "">>
<<if setup.getItemObj($scene.legsId).tags.includes("pants")>>
Pulling off your pants to reveal your lack of undergarments
<<elseif setup.getItemObj($scene.legsId).tags.includes("skirt") || setup.getItemFromType("dress") != "" || setup.getItemFromType("strapless_dress") != "">>
Flipping up your skirts to reveal your lack of undergarments
<<else>>
Removing your <<=setup.getItemObj($scene.legsId).name>>
<</if>>
<<else>>
Already <<if setup.getItemFromType("dress") != "" || setup.getItemFromType("shirt") != "" || setup.getItemFromType("strapless_dress") != "">>half <</if>>naked
<</if>>
you reach around behind to finger your plug.
<</if>>
<br><br>
<<if setup.isItemTypeEquipped("cage")>>
Wiggling the plug has your poor, <<getWordMyPenis $player>> straining with excitement. Ignoring your out of reach <<getWordMyPenis $player>> you focus on your rear, clenching around your "intruder" and wiggling it with your finger.<br>
<br>
<<if $scene.cum>>
Walking over to a mirror you turn around, admiring the view and spreading your cheeks to show off your occupant. Moaning with lust you barely even consider your imprisoned member, obsessed with your rear as you clench and hump. The steady teasing of your hole and drumming against your prostate builds and builds until, with a gasp and a shudder you cum, your boijuices leaking <<if setup.isCage()>>out of your cage<<else>>down your leg<</if>> like tears of joy.<br>
<br>
<<if (setup.getTotalValue("cum") > 0) && (setup.getTotalValue("humiliation") > 3)>>
Groaning with lust you reflexively lick your lips while you thirstily stare at your yummy looking discharge.
<<else>>
Embarrassed at the small pool forming at your feet you quickly wipe yourself clean and try to ignore what being able to achieve release without even touching your <<getWordMyPenis $player>> means.
<</if>>
<<else>>
Try as you might you just can't reach relief, the <<=$scene.plugObj.name>> in your ass wonderful and stimulating but somehow not enough to get you off. Your <<getWordMyPenis $player>> weeping a few scant drops of pre cum is your only reward before you give up in still-horny frustration. Reaching around behind, your spread your cheeks, focusing on the <<=$scene.plugObj.name>> inside of you, milking it, imagining that it was bigger, deeper. You moan with frustrated lust as, despite your clenching and wiggling and humping the relief of an orgasm remains as locked away as your poor <<getWordMyPenis $player>>.
<</if>>
<<else>>
You try to make a game of it, avoiding touching your very erect <<getWordMyPenis $player>> as you focus on your rear companion. The pleasure of the <<=$scene.plugObj.name>> stretching your hole and probing your prostate slowly becomes too much. Spreading your ass in front of a mirror to admire the plug peeking out you hump the air and finally grab yourself, the mere touch of your hand around your <<getWordMyPenis $player>> is the final straw and you spurt with joy.<br>
<br>
<<if (setup.getTotalValue("cum") > 0) && (setup.getTotalValue("humiliation") > 3)>>
Groaning with lust you reflexively lick your lips while you thirstily stare at your yummy looking discharge.
<<else>>
Embarrassed at the small pool forming at your feet you quickly wipe yourself clean and try to ignore what being able to achieve release without even touching your <<getWordMyPenis $player>> means.
<</if>>
<</if>>
<br><br>
Panting with exertion you pull yourself back together. The deed done
<<if setup.isItemTypeEquipped("panties")>>
and the plug is still nestled in your bum you pull on your panties<<if $scene.legsId != "">> and then the rest of your clothes<</if>>.
<<elseif ($scene.legsId != "" && setup.getItemObj($scene.legsId).tags.includes("skirt")) || setup.getItemFromType("dress") != "" || setup.getItemFromType("strapless_dress") != "">>
you let your skirt fall back into place. Smoothing it over your <<if setup.getItemFromType("cage")>><<getWordMyPenis $player>> and the fun bonus you still have stuffed behind<<else>>thighs and bum and the "secret" hidden betwixt your cheeks<</if>>.
<<elseif ($scene.legsId != "" && setup.getItemObj($scene.legsId).tags.includes("pants"))>>
you pull up your pants, the plug still safely occupying your bum.
<<elseif setup.getItemFromType('shirt') != "">>
you remain pantsless, continuing to shirtcock it with the plug still in your ass<<if setup.getItemFromType("cage")>> and your <<getWordMyPenis $player>> in its chastity prison<</if>>.
<<else>>
you remain as bare as whence you started, the plug yet inside you<<if setup.getItemFromType("cage")>> and your <<getWordMyPenis $player>> in its chastity prison<</if>>.
<</if>>
<br><br>
<<if $scene.cum && (setup.getTotalValue('cum')>0) && (setup.getTotalValue('humiliation')>=3)>>
<<printThought $player "It would be a shame to waste all that <<getWordCum $player>> you've just careless squirted around...">><br>
<br>
[<<moveTo "room_masturbate_lickcum" "Lick your cum up." 180 "<<set $player.timebased.horny = setup.changeHorny($player,5)>>">>]<br>
[<<moveTo $scene.chosenLocation "Do something else." 0>>]
<<else>>
[<<moveTo $scene.chosenLocation "Continue" 0>>]
<</if>>
</div>/*#
#desc: lick up cum after masturbating at home
#status: FINISHED 0.4.0.0
#*/
<<set _femClothing = false>>
<<if setup.checkWornListTag(['female'],'and')==true>>
<<set _femClothing = true>>
<</if>>
<<set _firsttime = false>>
<<set _otherbefore = false>>
<<if $roomchange==true>>
<<set $sceneVisibility = $ALONE>>
<<if $player.swalloeddowncum == false>>
<<set $player.swalloeddowncum = true>>
<<set _firsttime = true>>
<<if $player.swallowedothercum == true>>
<<set _otherbefore = true>>
<</if>>
<</if>>
<<if $scene.masturbate_style=="clothed">>
<<set _c1 = setup.checkTopBodySlot('penis','bottom')>>
<<set _i1 = setup.getItemName(_c1)>>
<<set _panties = setup.getItemFromType('panties')>>
<<changeItemStatus _c1 'cumsoaked' '["set",50]'>>
<<applyExperience 'cum' 11 'insignificant' $ALONE>>
<<else>>
<<applyExperience 'cum' 12 'insignificant' $ALONE>>
<</if>>
<</if>>
<<include enterroom_hypnosis>>
<<initRoom>>
<<if setup.getTotalValue('cum')<5>>
<<createAnimatedBGR "./video/swallow_cum_1.mp4">>
<<else>>
<<createAnimatedBGR "./video/lick_cum.mp4">>
<</if>>
<div id="invframe" class="scrolltext">
<<if _otherbefore>>
Your curiosity got the better of you. You've already tasted the <<getWordCum $player>> of another man loins, and now you want to compare it to your own.
<<elseif _firsttime>>
<<printThought $player "What the hell am I doing?">><br>
<br>
You're confused. Why do you want to taste your own <<getWordCum $player>> right now? You're into girls! But are you? So much has happened lately, leaving nagging doubts in your mind.
<<else>>
Licking your own cum has already become like a ritual after masturbating. You're almost as eager to lick up your <<getWordCum $player>> afterwards as you were to climax in the first place!
<</if>>
<<if $scene.masturbate_style=="">>
You start licking at your fingers, like you're tasting cookie dough. You sprayed quite a load into your hand.
<<elseif $scene.masturbate_style=="clothed">>
You take off your <<=_i1>> and start licking the <<getWordCum $player>> off it, like you're licking cookie dough from a bowl. You sprayed quite a load in your <<=_i1>>.
<</if>>
It is viscous and gooey, and has a strong, unique and yet not unpleasant smell.
<<if setup.getTotalValue('cum')<5>>
Just a little dip of your tongue should be enough to evaluate its taste. Just a little dip, nothing more, you say to yourself.<br>
<br>
<<printThought $player "I am just going to take a little taste... solely to satisfy... my curiosity, and not, because I absolutely love the ... flavour!">><br>
<br>
Before you can even think about what just happened, you've already enjoyed slurping up the whole load.
<<else>>
You know you won't be satisfied with just a little bit so you swallow it all like the good little cumslut you are. You've accepted the fact that you love the taste of cum on your tongue bathing all your taste buds in it.
<</if>>
You let it roll around your tongue, like you're tasting a fine glass of wine, and only once the flavour has filled your throat do you swallow it.<br>
<br>
<<if setup.getTotalValue('cum')<5>>
<<printThought $player "Oh no. What have I done? This is so much unlike me!">>
<<else>>
<<printThought $player "I love the taste of cum so much!">>
<</if>>
<br><br>
<<if setup.getTotalValue('cum')>=5>>
Oh no, it seems some of the <<getWordCum $player>> has spilled on the floor. For a second you hesitate, but your desires guide your tongue towards the floor and you start licking it like a cat lapping up spilt milk. You lick and lick until there's nothing left of it. Only your saliva on the floor remains as evidence of your kinky deed.<br>
<br>
<<if setup.getTotalValue('cum')<10>>
<<printThought $player "Oh no. I am such a naughty cumwhore! I am not getting addicted, am I?">><br>
<<else>>
<<printThought $player "Oh <<getWordGod $player>>, this tastes so good. I need more!">><br><br>
<</if>>
<br><br>
<</if>>
<<if $scene.hasOwnProperty('chosenLocation')>>
[<<moveTo $scene.chosenLocation "Continue" 0>>]
<<else>>
<<if $scene && $scene.from_porn>>
<<if Math.random()*3 <= $npc_manager.stage>>
As you finish swallowing your <<getWordCum $player>> you look up to realise that the video you were watching has come to an end and another, different scene has started to auto-play.<br>
<br>
[<<moveTo "room_masturbate_porn_special" "Keep watching." 180 "<<set $player.timebased.horny = 5>><<set $player.timebased.without_orgasm = 0>>">>]<br>
[<<moveTo "room_livingroom" "Turn off the video and do something else." 0 "<<set $player.timebased.horny = 0>><<set $player.timebased.without_orgasm = 0>>">>]
<<else>>
[<<moveTo "room_livingroom" "Continue" 0>>]
<</if>>
<<else>>
[<<moveTo "room_livingroom" "Continue" 0>>]
<</if>>
<</if>>
</div>/*#
#desc: masturbate at home with dildo the first time
#status: RELEASED 0.6.0.0
#*/
<<if $roomchange==true>>
<<set $player.flags.masturbation.dildo = true>>
<<set $scene.horny = $player.timebased.horny>>
<<set $scene.plugID = setup.getItemFromType('plug')>>
<<set $scene.cum = false>>
<<if $scene.plugID != "">>
<<set $scene.plugObj = setup.getItemObj($scene.plugID)>>
<</if>>
<<set $scene.legsId = setup.getItemFromType('legwear')>>
<<set _dildoSize = setup.getItemObj($scene.dildo).size>>
<<set _tmp = ['anal',_dildoSize]>>
<<set _sizeArr = [_tmp]>>
<<if setup.canPlayerCum($player, _sizeArr)>>
<<set $scene.cum = true>>
<<set $player.timebased.horny = 0>>
<<set $player.timebased.without_orgasm = 0>>
<<set _panties = setup.getItemFromType('panties')>>
<<if _panties != "">>
<<changeItemStatus _panties 'cumsoaked' '["set",50]'>>
<</if>>
<<else>>
<<set _X = setup.gainHorny($player,_sizeArr)>>
<</if>>
<<applyExperience 'anal' _dildoSize 'normal' $ALONE>>
<</if>>
<<include enterroom_hypnosis>>
<<initRoom>>
<<if setup.isItemTypeEquipped("cage")>>
<<createAnimatedBGR "./video/masturbate_dildo_chastity_01.mp4">>
<<else>>
<<createAnimatedBGR "./video/lolatrap_masturbate_01.mp4">>
<</if>>
<div id="invframe" class="scrolltext">
Retrieving the dildo you take a few moments to admire it, the thick, long phallus almost intimidating as you contemplate how it will feel in your ass.<br>
<br>
<<if setup.getTotalValue("anal") >= 10>>
Even for an experienced butt-slut like yourself this feels somehow different.
<<else>>
<<if setup.getTotalValue("anal") > 5>>
You may not be a novice to "back door" play but this seems different.
<<else>>
For a novice such as yourself this is intimidating and different from any of your prior experience.
<</if>>
<</if>>
Unlike your other anal experiences you are totally alone. Just you and a surprisingly realistic dildo... that is soon going to be plunging deep into your rear hole.<br>
<br>
<<if $scene.plugID != "">>
Your heart beats fast as you put the dildo down, stare at the phallus laid out before you as you start off by carefully "clearing the way" by removing the <<=$scene.plugObj.name>> from your rear.
<<if $scene.horny>50>>
You're so horny even this sensation is somewhat overwhelming and you take a moment to catch your breath as you shudder and gasp.
<<elseif $scene.horny>25>>
The act of sliding the plug out of your rear has you gasp in shock, your rear hole quivering as it recovers from the sudden emptiness.
<<else>>
You gasp slightly as you slide the plug out of your ass, arousal rising as you stare at the dildo that will soon be replacing it.
<</if>>
<<else>>
Your heart races as you lay out the dildo in front of you and prepare to use it.
<<if $scene.horny>50>>
You're so horny you can already imagine its thick girth sliding into your hungry hole and you hurry in anticipation.
<<elseif $scene.horny>25>>
The embers of horniness flare to life as you anticipate how it will feel to have the phallic object sliding into you.
<<else>>
Even though you weren't feeling particularly horny the sight of the dildo, the knowledge that it will soon be entering you, can't help but send you pulse racing.
<</if>>
<</if>>
<br><br>
Taking a deep breath you
<<if setup.getItemFromType("panties") != "">>
<<if $scene.legsId != "">>
<<if setup.getItemObj($scene.legsId).tags.includes("pants")>>
pull off your pants and <<=setup.getItemObjFromType("panties").name>>,
<<elseif setup.getItemObj($scene.legsId).tags.includes("skirt") || setup.getItemFromType("dress") != "" || setup.getItemFromType("strapless_dress") != "">>
flip up your skirt and pull off your <<=setup.getItemObjFromType("panties").name>>,
<<else>>
remove your <<=setup.getItemObj($scene.legsId).name>> and your <<=setup.getItemObjFromType("panties").name>>,
<</if>>
<<else>>
shimmying out of your <<=setup.getItemObjFromType("panties").name>>,
<</if>>
slathering the dildo in lube before grasping it in one hand and positioning it against your hole.
<<else>>
<<if $scene.legsId != "">>
<<if setup.getItemObj($scene.legsId).tags.includes("pants")>>
pull off your pants to reveal your lack of undergarments
<<elseif setup.getItemObj($scene.legsId).tags.includes("skirt") || setup.getItemFromType("dress") != "" || setup.getItemFromType("strapless_dress") != "">>
flip up your skirt to reveal your lack of undergarments
<<else>>
remove your <<=setup.getItemObj($scene.legsId).name>>,
<</if>>
<<else>>
are already <<if setup.getItemFromType("dress") != "" || setup.getItemFromType("shirt") != "" || setup.getItemFromType("strapless_dress") != "">>half <</if>>naked and
<</if>>
slathering the dildo in lube before grasping it in one hand and positioning it against your hole.
<</if>>
<br><br>
Biting your lip you slide the dildo between your cheeks, the slippery shaft gliding over your quivering hole as you stroke, stroke, and then angle it to press the tip into you. You let out a low moan as the dildo enters you. This is it, you're doing it, you bought a dildo and now you're fucking yourself with it...<br>
<br>
<<if setup.getItemFromType("cage") != "">>
Moaning you slump to your side, working the slippery fake cock in and out of your ass as your <<getWordMyPenis $player>> strains with excitement. Ignoring your out of reach <<getWordMyPenis $player>> you focus on going deeper, working more and more of the artificial cock into your ass as you buck and moan.<br>
<br>
Eyes rolled back in pleasure your arm moves of its own volition, pumping the dildo in and out of your ass as you whimper and gasp, the fact that you're violating yourself while helplessly locked in chastity making you an aroused, gibbering mess.
<<if $scene.cum>>
With each stroke your prostate blossoms with forbidden pleasure, the fact that your <<getWordMyPenis $player>> is locked up and out of reach fading away - you are a <<if $fetish.sissy>>sissy<<else>>girl<</if>>, this is better. This is all that you deserve, all that you want. Pulses of cock-drunk submissive pleasure course through your body, pushing you over the edge as you shudder and leak <<if setup.isCage()>>through your cage<<else>>down your leg<</if>>.<br>
<br>
<<if (setup.getTotalValue("cum") > 5) && (setup.getTotalValue("humiliation") > 3)>>
Groaning with lust you reflexively lick your lips as you thirstily stare at your yummy looking discharge.
<<else>>
Embarrassed at the small pool forming at your feet you quickly wipe yourself clean and try to ignore what being able to achieve release without even touching your <<getWordMyPenis $player>> means.
<</if>>
<<else>>
Try as you might you just can't reach relief, even as you slam yourself up and down, pounding the dildo into your hole without mercy. Your legs finally giving out you flop to the floor, the dildo plunging all the way into you as a single tear of pre-cum escapes from your <<getWordMyPenis $player>>, your orgasm remaining as locked away as your poor <<getWordMyPenis $player>>.
<</if>>
<<else>>
With a moan you slump to the side, one hand grasping your hard <<getWordMyPenis $player>> as the other works the dildo into your ass. Rocking your hips you work yourself from both directions, pushing the dildo further inside of you as you stroke your cock. Fantasizing that your hand is a portal to your ass you imagine fucking yourself, your pace increasing as you figuratively pound your <<if $fetish.sissy>>sissy <</if>>slut ass.<br>
<br>
Prostate buzzing, penis quivering you cum, spurting as hard as you ever have at the intense, overwhelming stimulation. Releasing the grasp on your <<getWordMyPenis $player>> you slowly pump the dildo back and forth in your ass. You stare in awe as you continue to spurt and "milk" every last drop out of your tight balls.<br>
<br>
<<if (setup.getTotalValue("cum") > 5) && (setup.getTotalValue("humiliation") > 3)>>
Groaning with lust you reflexively lick your lips while you thirstily stare at your yummy looking discharge.
<<else>>
Embarrassed at the small pool forming in front of you you quickly wipe yourself clean and try to ignore what being able to achieve release in such a depraved manner means.
<</if>>
<</if>>
<br><br>
Panting with exertion you pull yourself back together, loosening your grip and letting the dildo slide out of your ass.<br>
<br>
The deed done
<<if $scene.plugID != "">>
<<if $scene.plugObj.hasOwnProperty('lockable')>>
you sigh in contentment, squeezing in pleasure around the plug still locked in your hole
<<else>>
you solve the "problem" of your sudden emptiness by sliding the <<=$scene.plugObj.name>> back into your hole
<</if>>
<<else>>
you feel your well-used hole twitch and slowly relax
<</if>>
<<if setup.isItemTypeEquipped("panties")>>
before you pull on your panties<<if $scene.legsId != "">> and then the rest of your clothes<</if>>.
<<elseif ($scene.legsId != "" && setup.getItemObj($scene.legsId).tags.includes("skirt")) || setup.getItemFromType("dress") != "" || setup.getItemFromType("strapless_dress") != "">>
before you let your skirt fall back into place. You smooth it over your <<if setup.getItemFromType("cage")>> <<if setup.isCage()>>securely caged self<<else>>smooth chastity-belt enhanced crotch<</if>><<else>>thighs and bum<</if>> as you carefully rise to your feet.
<<elseif ($scene.legsId != "" && setup.getItemObj($scene.legsId).tags.includes("pants"))>>
before you pull up your pants.
<<elseif setup.getItemFromType('shirt') != "">>
before you remain pantsless, continuing to shirtcock it<<if setup.getItemFromType("cage")>>with your <<getWordMyPenis $player>> <<if setup.isCage()>>securely caged<<else>>secure inside your chastity belt<</if>><</if>>.
<<else>>
as you remain as bare as whence you started<<if setup.getItemFromType("cage")>> your <<getWordMyPenis $player>> <<if setup.isCage()>>securely caged<<else>>secure inside your chastity belt<</if>><</if>>.
<</if>>
<br><br>
<<if $scene.cum && (setup.getTotalValue('cum')>0) && (setup.getTotalValue('humiliation')>=3)>>
<<printThought $player "It would be a shame to waste all that <<getWordCum $player>> you've just careless squirted around...">><br>
<br>
[<<moveTo "room_masturbate_lickcum" "Lick your cum up." 180 "<<set $player.timebased.horny = setup.changeHorny($player,5)>>">>]<br>
[<<moveTo "room_livingroom" "Do something else." 600>>]
<<else>>
[<<moveTo "room_livingroom" "Continue" 600>>]
<</if>>
</div>/*#
#desc: masturbate at home with dildo (repeatable)
#status: RELEASED 0.6.0.0
#*/
<<if $roomchange==true>>
<<setScene>>
<<set $scene.horny = $player.timebased.horny>>
<<set $scene.plugID = setup.getItemFromType('plug')>>
<<if $scene.plugID != "">>
<<set $scene.plugObj = setup.getItemObj($scene.plugID)>>
<</if>>
<<set $scene.legsId = setup.getItemFromType('legwear')>>
<<set _dildoSize = setup.getItemObj($scene.dildo).size>>
<<set _tmp = ['anal',_dildoSize]>>
<<set _sizeArr = [_tmp]>>
<<set $scene.cum = setup.canPlayerCum($player, _sizeArr)>>
<<if $scene.cum>>
<<set $player.timebased.horny = 0>>
<<set $player.timebased.without_orgasm = 0>>
<<else>>
<<set _X = setup.gainHorny($player,_sizeArr)>>
<</if>>
<<set _dildoSize = setup.getItemObj($scene.dildo).size>>
<<applyExperience 'anal' _dildoSize 'normal' $ALONE>>
<</if>>
<<include enterroom_hypnosis>>
<<initRoom>>
<<if setup.isItemTypeEquipped("cage")>>
<<createAnimatedBGR "./video/masturbate_dildo_chastity_01.mp4">>
<<else>>
<<createAnimatedBGR "./video/lolatrap_masturbate_01.mp4">>
<</if>>
<div id="invframe" class="scrolltext">
<<if $scene.plugID != "">>
Heart racing as you glance at the <<=setup.getItemObj($scene.dildo).name>> laid out before you you start off by carefully removing the <<=$scene.plugObj.name>> from your rear.
<<if $scene.horny>50>>
You're so horny even this sensation is somewhat overwhelming and you take a moment to catch your breath as you shudder and gasp.
<<elseif $scene.horny>25>>
The act of sliding the plug out of your rear has you gasp in shock, your rear hole quivering as it recovers from its sudden emptiness.
<<else>>
You gasp slightly as you slide the plug out of your ass, arousal rising as you stare at the dildo that will soon be replacing it.
<</if>>
<<else>>
Your heart races as you lay out the <<=setup.getItemObj($scene.dildo).name>> in front of you and get ready to use it.
<<if $scene.horny>50>>
You're so horny you can already imagine its thick girth sliding into your hungry hole and you hurry in anticipation.
<<elseif $scene.horny>25>>
The embers of horniness flare to life as you anticipate how it will feel to have the phallic object sliding into you.
<<else>>
Even though you aren't feeling particularly horny the sight of it, the knowledge that it will soon be entering you, can't help but send you pulse racing.
<</if>>
<</if>>
<<if setup.isItemTypeEquipped("panties")>>
<<if $scene.legsId != "">>
<<if setup.getItemObj($scene.legsId).tags.includes("pants")>>
Pulling off your pants and <<=setup.getItemObjFromType("panties").name>>
<<elseif setup.getItemObj($scene.legsId).tags.includes("skirt") || setup.getItemFromType("dress") != "" || setup.getItemFromType("strapless_dress") != "">>
Flipping up your skirt you pull off your <<=setup.getItemObjFromType("panties").name>>
<<else>>
Removing your <<=setup.getItemObj($scene.legsId).name>> and your <<=setup.getItemObjFromType("panties").name>>
<</if>>
<<else>>
Shimmying out of your <<=setup.getItemObjFromType("panties").name>>
<</if>>
you slather the dildo in lube before grasping it in one hand and positioning it against your hole.
<<else>>
<<if $scene.legsId != "">>
<<if setup.getItemObj($scene.legsId).tags.includes("pants")>>
Pulling off your pants to reveal your lack of undergarments
<<elseif setup.getItemObj($scene.legsId).tags.includes("skirt") || setup.getItemFromType("dress") != "" || setup.getItemFromType("strapless_dress") != "">>
Flipping up your skirts to reveal your lack of undergarments
<<else>>
Removing your <<=setup.getItemObj($scene.legsId).name>>
<</if>>
<<else>>
Already <<if setup.getItemFromType("dress") != "" || setup.getItemFromType("shirt") != "" || setup.getItemFromType("strapless_dress") != "">>half <</if>>naked
<</if>>
you slather the dildo in lube before grasping it in one hand and positioning it against your hole.
<</if>>
<br><br>
<<if setup.isItemTypeEquipped("cage")>>
Easing the dildo into your ass your <<getWordMyPenis $player>> strains with excitement. Ignoring your out of reach <<getWordMyPenis $player>> you focus on your rear, working the dildo deeper and deeper into your hole.<br>
<br>
Leaving the dildo halfway buried in your ass you go hands free, squatting deep and bouncing up and down, fucking yourself right there on the floor.
<<if $scene.cum>>
Building closer and closer to orgasm you slam down, pounding your prostate with glee, all thoughts of your <<getWordMyPenis $player>> forgotten in favour of the deliriously wonderful pleasure of taking it from behind. Though you might have wished to enjoy things a bit longer you soon cum, leaking <<if setup.isCage()>>out of your cage<<else>>down your leg<</if>> to form a pool as you slump to the floor, the dildo fully buried in your ass as the final drops of joy escape your <<if setup.isCage()>>cage<<else>>belt<</if>>.<br>
<br>
<<if (setup.getTotalValue("cum") > 5) && (setup.getTotalValue("humiliation") > 3)>>
Groaning with lust you reflexively lick your lips as you thirstily stare at your yummy looking discharge.
<<else>>
Embarrassed at the small pool forming at your feet you quickly wipe yourself clean and try to ignore what being able to achieve release without even touching your <<getWordMyPenis $player>> means.
<</if>>
<<else>>
Try as you might you just can't reach relief, even as you slam yourself up and down, pounding the dildo into your hole without mercy. Your legs finally giving out you flop to the floor, the dildo plunging all the way into you as single tear of pre cum escapes from your <<getWordMyPenis $player>>, your orgasm remaining as locked away as your poor <<getWordMyPenis $player>>.
<</if>>
<<else>>
You try to make a game of it, avoiding touching your very erect <<getWordMyPenis $player>> as you work the dildo into your rear and then shift to go hands free. Placing the dildo on the floor you squat deep, letting the weight of your body force you down, down down onto the dildo. Overcome with excitement you continue to roll your hips and finally grasp your <<getWordMyPenis $player>>, your mere light touch the final straw and you spurt with joy.<br>
<br>
<<if (setup.getTotalValue("cum") > 5) && (setup.getTotalValue("humiliation") > 3)>>
Groaning with lust you reflexively lick your lips while you thirstily stare at your yummy looking discharge.
<<else>>
Embarrassed at the small pool forming in front of you you quickly wipe yourself clean and try to ignore what being able to achieve release without even touching your <<getWordMyPenis $player>> means.
<</if>>
<</if>>
<br><br>
Panting with exertion you pull yourself back together and slowly rise off the dildo. Arcing as it follows you up it finally pops free, skittering off across the floor as it escapes your rear.<br>
<br>
The deed done
<<if $scene.plugID != "">>
you solve the "problem" of your sudden emptiness by sliding the <<=$scene.plugObj.name>> back into your hole before
<</if>>
<<if setup.isItemTypeEquipped("panties")>>
you pull on your panties<<if $scene.legsId != "">> and then the rest of your clothes<</if>>.
<<elseif ($scene.legsId != "" && setup.getItemObj($scene.legsId).tags.includes("skirt")) || setup.getItemFromType("dress") != "" || setup.getItemFromType("strapless_dress") != "">>
you let your skirt fall back into place. You smooth it over your <<if setup.getItemFromType("cage")>> securely <<if setup.isCage()>>caged<<else>>belted<</if>> self<<else>>thighs and bum<</if>> as you carefully rise to your feet.
<<elseif ($scene.legsId != "" && setup.getItemObj($scene.legsId).tags.includes("pants"))>>
you pull up your pants.
<<elseif setup.getItemFromType('shirt') != "">>
you remain pantsless, continuing to shirtcock it<<if setup.getItemFromType("cage")>>with your <<getWordMyPenis $player>> securely <<if setup.isCage()>>caged<<else>>locked inside your chastity belt<</if>><</if>>.
<<else>>
you remain as bare as whence you started, <<if setup.getItemFromType("cage")>> your <<getWordMyPenis $player>> securely <<if setup.isCage()>>caged<<else>>locked inside your chastity belt<</if>><</if>>.
<</if>>
<br><br>
<<if $scene.cum && (setup.getTotalValue('cum')>0) && (setup.getTotalValue('humiliation')>=3)>>
<<printThought $player "It would be a shame to waste all that <<getWordCum $player>> you've just careless squirted around...">><br>
<br>
[<<moveTo "room_masturbate_lickcum" "Lick your cum up." 180 "<<set $player.timebased.horny = setup.changeHorny($player,5)>>">>]<br>
[<<moveTo "room_livingroom" "Do something else." 600>>]
<<else>>
[<<moveTo "room_livingroom" "Continue" 600 >>]
<</if>>
</div>/*#
#desc: porn auto-plays a scene to match your max fetish
#status: RELEASED 0.6.0.0
#*/
<<if $roomchange==true>>
<<set $scene.top_fetish = setup.getMaxFetish($player, $fetish)>>
<<applyExperience $scene.top_fetish 10 'very' $ALONE>>
<<set $scene.horny = 0>>
<</if>>
<<include enterroom_hypnosis>>
<<initRoom>>
/% TODOfuture <<createAnimatedBGR $scene.image>>%/
<div id="invframe" class="scrolltext">
You watch as a new, far more extreme scene begins to play out, the auto-play feature having taken quite a turn from the run of the mill bimbo/plumber video you were just watching. A part of you wants to turn away and yet you find yourself unable to look away, transfixed at the extreme porn playing out on your computer screen.<br>
<br>
<<switch $scene.top_fetish>>
<<case 'penis'>>
/* porn_penis.jpg */
Your screen is covered in cocks. At the centre is a single overworked feminine face, her mouth distended as she tries to blow two men at once, another pair of cocks on either side of her head, one in each hand with another couple poking in from off-screen.<br>
<br>
Mascara streaked as she tries to handle the plethora of penis she's obviously straining and yet you can't help but think she's enjoying it. Perhaps even more disturbing is that you find yourself feeling jealous, imagining what it would be like to be servicing so many delicious cocks...
<<case 'cum'>>
/* porn_cum.jpg */
You watch as a woman is painted with cum. The men "gifting" her with such bounty never visible on screen you only barely even see the cocks themselves, the entire focus on her pretty face, her eyes blissfully closed, lips slightly parted as she is rewarded with load after load splashing across her features.<br>
<br>
The sight of all that cum makes you thirsty, especially whenever her tongue darts out to catch a drop trickling down over her lips. Despite drips and drinks her face is steadily covered in a thin, milky film and you can't help but fantasize what it would be like to be her... or maybe to be there to lick her clean...
<<case 'piss'>>
You watch as a girl kneels on the floor of a shower, a circle of men and women surrounding her and unleashing golden streams across her body.<br>
<br>
Moaning with arousal she opens her mouth to drink anything she can, her fingers scrubbing her hair as if she was in a proper shower, amber streams trickling down her naked body. Something about her enthusiasm draws you in as you wonder what it would feel like to be so completely degraded... and yet love every moment of it.
<<case 'bestiality'>>
<<if $fetish.bestiality_hard && setup.getTotalValue("bestiality") > 8>>
You watch as a naked woman walks through a stables and up to a large, muscular stallion.<br>
<br>
Your heart pounds in your chest as you realise where things are going, the woman dropping to her knees and crawling under the large horse, reaching out to caress his cock, sucking and stroking it to mammoth, fear-inducing size before turing around.<br>
<br>
Forced to rise up onto her tip-toes she glances at the camera before guiding the cock into her from behind, moaning and gasping as it works into her only to pitch forward as the stallion becomes overcome with impatience and lurches forward.<br>
<br>
Catching herself with both hands she remains with her hips high in the air as the stallion commences to fuck her, the massive horse-wang looking like it could break her in half with every stroke.<br>
<br>
You are both horrified and fascinated by the scene playing out before you, transfixed as you imagine what she could be feeling... even as the ahegao expression on her face gives you a very strong idea.
<<else>>
You watch as a pair of women step into frame. Each is naked save for a leather strap-on harness, one woman "equipped" with what looks like a canine cock complete with thick knot, the other bearing an even larger equine dong. Striding forward they approach a naked figure already bent over a frame, ass exposed, a <<if $player.flags.chastity_style=='cage'>>caged <<getWordPenis $player>> dangling below,<<else>>chastity belt locking him away and<</if>> driving home what the focus of the scene to come will be.<br>
<br>
The dog-cock equipped woman goes first, plunging into the waiting hole as her partner in crime circles around front, theatrically stroking her oversized horse-cock as she has the bound figure suck on the tip. Moans escape past the artificial equine penis as the dog-girl knots herself, grinding and humping with vigour before finally pulling free with a pop.<br>
<br>
Giving the ass a hard, loud slap as she leaves it gaping and quivering the dog-cock woman steps aside as her partner circles back around. You can't help but be amazed as you watch the long, thick equine member slowly slide into the gaping ass until all of its more than foot-long length has sunk into the bent-over figure and she commences to thrust in and out.
<</if>>
<<case 'bdsm'>>
You watch a video of a <<if $fetish.sissy>>sissy<<else>>cute<</if>> maid being instructed by her domineering Mistress. Despite being hobbled and forced to use a feather duster attached to her gag to clean the maid is mercilessly hounded, her buttocks tasting crop and hand and paddle as her slightest error is met by her Mistress' swift reprisal.<br>
<br>
Despite sympathising with the poor maid you can't help but put yourself in her high-heel shoes, thinking how much better and more obedient you would be than she is... while also thinking that a few errors here or there well... punishment is part of the fun...
<<case 'bondage'>>
You watch as the camera pans over a bound figure. Already strapped and restrained to start hands reach out from off-screen to cinch each buckle tighter, reducing the trembling figure to almost complete immobility. The face-covering hood that they wear masking their gender you stare in awe as the camera lingers on their face, a pair of lips wrapped around an oversized gag their only visible flesh, a soft moan escaping their throat as drool trickles down past the gag.<br>
<br>
You can't help but fantasize about how it would feel to be so completely, utterly restrained...
<<case 'foot'>>
You find yourself in a POV scene staring at a cute pair of high-heel adorned feet. After a slow, luxurious camera pan that gives you a view of the heavenly heals from every angle you watch as your "hands" reach out from the screen. Perfectly shot so as to allow you to pretend that you're "in the moment" the hands gently remove the heels and peel down the pantyhose beneath before massaging and lotioning each foot in turn.<br>
<br>
Watching in case you might learn a new foot massage trick you would still be transfixed by the beauty of the feet, from their smooth heels to their cute toes, wishing that it really was your hands reaching out to caress them...
<<default>>
ERROR, unknown fetish: <<=$scene.top_fetish>>
<</switch>>
<br><br>
<<if setup.getItemFromType("cage") != "">>
Without thinking your hand has snaked back down between your legs, groping <<if setup.isCage()>>your caged <<getWordMyPenis $player>><<else>>the smooth front of your chastity belt<</if>> as you moan and gasp, transfixed by the video in front of you.<br>
<br>
<<if $scene.cum>>
For as unsatisfying as your earlier orgasm was this time you cum like gangbusters, leaking your joyous juices <<if setup.isCage()>>out through your cage<<else>>down your leg<</if>> as the video reaches its climax, moaning along as your cramped <<getWordMyPenis $player>> strains and cries within its prison.
<<else>>
The <<if setup.isCage()>>cage<<else>>chastity belt<</if>> may have prevented you from experiencing relief earlier but it seems like this new, intense video has more than done the trick as your <<getWordMyPenis $player>> strains and cries with joy, your <<getWordCum $player>> leaking out through the <<if setup.isCage()>>cage<<else>>chastity belt<</if>>.
<</if>>
<br><br>
Panting with exertion as the video comes to a close you quickly close the browser window before another video can queue up.
<<else>>
Without noticing you've started stroking yourself again, your <<getWordMyPenis $player>> even harder than it was before you came the first time. Caught up in the moment you're beating off with everything you've got as you stare with rapt attention at the intense porn scene served up by some perverted algorithm.<br>
<br>
As the scene reaches its crescendo you cum, spurting all over your monitor as a final highlight to the pornographic display.<br>
<br>
Utterly spend and suddenly embarrassed you quickly close the browser window before another video can queue up. You wipe the monitor clean and hurriedly get up from your computer.
<</if>>
<br><br>
[<<moveTo "room_livingroom" "Do something else." 600>>]
</div>/*#
#desc: first time masturbating whilst caged
#status: WRITTEN 0.7.4.0
#*/
<<if $roomchange==true>>
<<set $sceneVisibility = $ALONE>>
<<set $scene.clothing = setup.analyzeWornTags(['sissy','bold','fetish','modest','cute','female'])>>
<<set $player.flags.masturbation.caged = true>>
<<applyExperience 'humiliation' 4 'little' $ALONE>>
<<set $player.timebased.horny = setup.changeHorny($player,25)>>
<<set $player.timebased.stress = Math.max(0,$player.timebased.stress+10)>>
<</if>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/flat_livingroom_01.png">>
<div id="invframe" class="scrolltext">
You start to bring up some porn and reach down for a nice wank to blow off steam... only for your fingers to close uselessly around your rigid prison.<br>
<br>
In frustration you paw and tug but the device is as stubborn as it is effective, foiling all efforts to obtain the pleasurable stimulation you crave while feeling even tighter and more uncomfortable as you swell. Shouting in annoyance you are particularly annoyed that your exasperation seems to only increase your arousal.<br>
<br>
<<if setup.getTotalValue("bondage") > 10>>
<<if setup.getTotalValue("bondage") > 15>>
<<printThought $player "Good girls can't cum, I love my chastity device!">>
<<else>>
<<printThought $player "Being in chastity is such a turn on, I love being locked up!">>
<</if>>
<<else>>
<<if setup.getTotalValue("bondage") > 5>>
<<printThought $player "Being in chastity can't be turning me on... can it?">>
<<else>>
<<printThought $player "Ugh, this is the worst, but why is it turning me on? ... It must be just a bloodflow thing due to the chastity device.">>
<</if>>
<</if>>
<br><br>
Giving up in frustration you close the media player as your thoughts turn to other avenues of stimulation...
<<if setup.getItemFromType('plug')!="">>
like the plug currently nestled in your ass.
<<else>>
maybe you could experiment with penetration?
<</if>>
<br><br>
<<set _keyId = setup.getItemObjFromType("cage").lockable[1]>>
<<if setup.checkItemInInventory(_keyId)>>
<<if setup.getTotalValue("submission") > 10>>
<<printThought $player 'I have the key so I could unlock myself? Though I doubt <<=setup.getNpcName("npc_manager","formal")>> would be happy about that. Maybe I should talk to her about keeping it safe even when I am not at work.'>>
<<else>>
<<printThought $player 'Maybe I could unlock myself? I doubt <<=setup.getNpcName("npc_manager","formal")>> would be happy about that but she did give me the key...'>>
<</if>>
<<else>>
<<if setup.getTotalValue("submission") > 10>>
<<printThought $player "It's a good thing <<=setup.getNpcName('npc_manager','formal')>>, it is better that I stay frustrated and restrained.">>
<<else>>
<<printThought $player 'Damn, why did I agree to give up the key? What is wrong with me!'>>
<</if>>
<</if>>
<br><br>
[<<moveTo "room_livingroom" "Do something else." 120>>]
</div>/*#
#desc: masturbate with your breasts
#status: WRITTEN 0.7.4.0
#*/
<<if $roomchange==true>>
<<set $sceneVisibility = $ALONE>>
<<set $player.flags.masturbation.nipples = true>>
<<set $scene.canCum = setup.canPlayerCum($player, [ ['breasts',''] ])>>
<<if $scene.canCum>>
<<set $player.flags.masturbation.breasts = true>>
<<set $player.timebased.horny = 10>>
<<set $player.timebased.stress = Math.max(0,$player.timebased.stress-5)>>
<<applyExperience 'feminization' 15 'very' $ALONE>>
<<set $scene.panties = setup.getItemFromType('panties')>>
<<if $scene.panties != "">>
<<changeItemStatus $scene.panties 'cumsoaked' '["set",100]'>>
<</if>>
<<else>>
<<set $player.timebased.stress = Math.max(0,$player.timebased.stress+$player.timebased.horny/10)>>
<<set $player.timebased.horny = setup.changeHorny($player,25)>>
<</if>>
<</if>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/flat_livingroom_01.png">>
<div id="invframe" class="scrolltext">
<<switch setup.calcBreastSize($player)>>
<<case 'massive'>>
You take hold of your massive breasts. Each glorious globe far too big to fit in your hands you instead focus your attention on your thick, pert nipples.
<<case 'large'>>
You start to grope yourself, your large, full breasts feeling almost as good in your hands as it feels to have your hands squeeze and fondle them. Enjoying how soft and smooth they are your attention drifts towards the hard nipples at their tip.
<<case 'medium'>>
You take hold of your breasts - each the perfect size to fit in your hand you give a few wonderfully experimental squeezes before focusing your efforts on your pert nipples.
<<case 'small'>>
Your small breasts easily fit in your hands and you fondle your lovely cute love-sacks, fingers roaming towards your cute, but presently very hard and swelled, nipples.
<<case 'none'>>
Your chest may be flat but you still sport a pair of cute nipples and you experimentally roll them between your fingers.
<</switch>>
<<if $player.piercings.nipples>>
Grabbing of your piercings you tug gently, purring at the wonderful blend of pain and pleasure.
<</if>>
<br><br>
The more you play with your <<if $player.body.breastsize[0] > 0>>breasts<<else>>nipples<</if>> the more turned on you become.
<<switch $player.flags.mealplan>>
<<case 'none'>>
<<if setup.findThemeId('npc_psychiatrist', 'supplement', 'theme_psychiatrist_supplement_2') != -1>>
The added sensitivity that lingered after your first dose of hormones seems to have faded completely, and yet still each touch sends sparks of delight shooting out from your <<if $player.body.breastsize[0] > 0>>breasts<<else>>nipples<</if>>.
<<else>>
Your nipples may be less sensitive than you would prefer but the mere act of playing with your wonderful fun-bags is more than sufficient to make up for it.
<</if>>
<<case 'little'>>
Even your modest hormone regime has made your nipples more sensitive and you moan and pinch and twist, loving both how it feels and how wonderful your body feels in your hands.
<<case 'normal'>>
There is no doubt your hormone regiment has
<<if $player.flags.mealplan.hormone_growth>>
helped grow you a lovely pair of breasts, but it also seems to have
<</if>>
made your nipples more sensitive and you moan and pinch and twist, loving both how it feels and how wonderful your body feels in your hands.
<<case 'lots'>>
<<if $player.flags.mealplan.hormone_growth>>
In addition to rapidly growing your breasts your heavy dose of hormones has made your nipples hyper-sensitive; puffy and full
<<else>>
Though your titty skittles have not yet worked their magic to swell your chest there is no doubt that they have affected your nipples. Hyper-sensitive, full and puffy
<</if>>
every touch sends sparks of delight through your body as you
<<if $player.body.breastsize[0] > 0>>
mix pinching and twisting with luxuriating in digging your fingers into that soft, fatty parcels of wonder.
<<else>>
pinch and twist and pull, fantasizing about the day your breasts start to come in proper.
<</if>>
<</switch>>
<<if $scene.canCum>>
With a stuttering gasp you cum, your hands never once descending lower than your ribs, the fact that you can get yourself off that way bringing a smile to your face and leaving the coals of arousal warm and lit.
<<else>>
Despite how you squeeze and pinch however it never manages to be enough to get you to climax. Finally, as your hands begin to cramp and your sensitive nipples start to get sore, you give up, sighing in frustration.
<</if>>
<br><br>
[<<moveTo "room_livingroom" "Do something else." 120>>]
</div>/*#
#desc: online university root
#status: FINISHED 0.4.0.0
#*/
<<set $player.location to "Online University">>
<<set $player.inside = true>>
<<if $roomchange == true>>
<<set $scene.room_online_university_start_firsttime = !setup.hasThreshold('smart', 'online_university', 'beginner') &&
!setup.hasThreshold('smart', 'online_university', 'intermediate') &&
!setup.hasThreshold('smart', 'online_university', 'advanced') &&
!setup.hasThreshold('smart', 'online_university', 'expert')>>
<</if>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/flat_computer_01.png">>
<div id="invframe" class="scrolltext">
<<if $scene.room_online_university_start_firsttime>>
This is your first time visiting the online University Homepage. Everything a real university has, including some pricey fees, all a mere mouseclick away. Skimming through their range of courses you're astounded by the versatility of this page. Coding, Cooking, Theology, Psychology, Bio Engineering and Cybernetics, just to name a few. You're searching for something that might help you with your current job and make a find with the "Company Management Course." Hmm... looks like the Level 0 Course is free of charge. Nice. You create a user account and log in.<br>
<br>
<</if>>
You're greeted by a synthesized voice: "@@.npc_ai;Welcome
<<if !$scene.room_online_university_start_firsttime>>
back
<</if>>
<<=$player.call>> <<=$player.last_name>>, to the simulated halls of the Online University. Knowledge awaits. Each course is a Unit of 60 Minutes with a virtual Professor or industry subject-matter expert depending on the course. A VR Unit would maximize the efficiency of instruction but is not needed for low level Courses. Please select your course.@@"<br>
<br>
[<<moveTo "room_online_university_course_smart_1" "Company Management" 60>>]<br>
<br>
[<<moveTo "room_computer" "Close your browser." 0>>]<br>
[<<moveTo "room_livingroom" "Return to the living room." 0>>]<br>
</div>/*#
#desc: online university "smart" root
#status: FINISHED 0.4.0.0
#*/
<<set $player.location to "Online University">>
<<set $player.inside = true>>
<<if $roomchange == true>>
<<set $scene.onlineUniversity_smartLevel = 0>>
<<set $scene.onlineUniversityCoursesAvailable = 0>>
<<if setup.getTotalValue('smart')>=10>>
<<set $scene.onlineUniversityCoursesAvailable = 3>>
<<elseif setup.getTotalValue('smart')>=8>>
<<set $scene.onlineUniversityCoursesAvailable = 2>>
<<elseif setup.getTotalValue('smart')>=6>>
<<set $scene.onlineUniversityCoursesAvailable = 1>>
<</if>>
<</if>>
<<include enterroom>>
<<initRoom>>
<<createAnimatedBGR "./video/online_learning.mp4">>
<div id="invframe" class="scrolltext">
<<switch $scene.onlineUniversity_smartLevel>>
<<case 0>>
"@@.npc_ai;Welcome to Company Management 1-0-1. You are currently at Level <<=$scene.onlineUniversityCoursesAvailable>>. Your options are the following:@@"<br>
<br>
Level 0: (free of charge): <br>
This course will be free of charge and covers basic knowledge and business English.<br>
<br>
<<if $scene.onlineUniversityCoursesAvailable>=1>>
Level 1: (10 Credits/hour): <br>
This course focuses its studies on a wide range of business, economics, law and management subjects in the ever changing landscape of middle management.<br>
<br>
<</if>>
<<if $scene.onlineUniversityCoursesAvailable>=2>>
Level 2: (25 Credits/hour): <br>
From here on the in depth studies of how to work efficiently using different tools to tie the law into knots for your own benefit will be discussed. Theoretically of course. R&D University would never recommend to bend a law to your will.<br>
<br>
<</if>>
<<if $scene.onlineUniversityCoursesAvailable>=3>>
Level 3: (50 Credits/hour): <br>
And if you thought the last course was morally questionable, oh boi, you're in for a ride.<br>
<br>
<</if>>
<br>
<<if $player.timebased.fatigue<($player.timebased.fatiguemax/2)>>
[<<link "Beginner course 0 (free, min 1 hour)">>
<<set $scene.onlineUniversity_smartLevel=0>>
<<set $dTime = {}>>
<<set $dTime.timeMulti = 3600>>
<<set $dTime.text = "How long do you wish to study?">>
<<set $dTime.startTime = "01">>
<<set $dTime.changeTime = 1>>
<<set $dTime.minTime = 1>>
<<set $dTime.maxTime = setup.calcMaxTimeTraining($player,'smart',6,10)>>
<<set $dTime.followup = "room_online_university_course_smart_2">>
<<openDialog "Select Time" "dialog_selectTime">>
<</link>>]<br>
<<if $scene.onlineUniversityCoursesAvailable>=1>>
[<<link "Advanced Course (10 Credits/hour, min 1 hour)">>
<<set $scene.onlineUniversity_smartLevel=1>>
<<set $dTime = {}>>
<<set $dTime.timeMulti = 3600>>
<<set $dTime.text = "How long do you wish to study?">>
<<set $dTime.startTime = "01">>
<<set $dTime.changeTime = 1>>
<<set $dTime.minTime = 1>>
<<set $dTime.maxTime = setup.calcMaxTimeTraining($player,'smart',8,10)>>
<<set $dTime.followup = "room_online_university_course_smart_2">>
<<openDialog "Select Time" "dialog_selectTime">>
<</link>>]<br>
<</if>>
<<if $scene.onlineUniversityCoursesAvailable>=2>>
[<<link "Professional Course (25 Credits/hour, min 1 hour)">>
<<set $scene.onlineUniversity_smartLevel=2>>
<<set $dTime = {}>>
<<set $dTime.timeMulti = 3600>>
<<set $dTime.text = "How long do you wish to study?">>
<<set $dTime.startTime = "01">>
<<set $dTime.changeTime = 1>>
<<set $dTime.minTime = 1>>
<<set $dTime.maxTime = setup.calcMaxTimeTraining($player,'smart',10,10)>>
<<set $dTime.followup = "room_online_university_course_smart_2">>
<<openDialog "Select Time" "dialog_selectTime">>
<</link>>]<br>
<</if>>
<<if $scene.onlineUniversityCoursesAvailable>=3>>
[<<link "Quantum Course (50 Credits/hour, min 1 hour)">>
<<set $scene.onlineUniversity_smartLevel=3>>
<<set $dTime = {}>>
<<set $dTime.timeMulti = 3600>>
<<set $dTime.text = "How long do you wish to study?">>
<<set $dTime.startTime = "01">>
<<set $dTime.changeTime = 1>>
<<set $dTime.minTime = 1>>
<<set $dTime.maxTime = setup.calcMaxTimeTraining($player,'smart',13,10)>>
<<set $dTime.followup = "room_online_university_course_smart_2">>
<<openDialog "Select Time" "dialog_selectTime">>
<</link>>]<br>
<</if>>
<<else>>
[@@.link_locked;You're too worn out to learn anything right now@@]
<</if>>
<</switch>>
<br><br>
[<<moveTo "room_online_university_start" "Return to the Online University Start page." 0>>]<br>
[<<moveTo "room_computer" "Close your browser." 0>>]<br>
[<<moveTo "room_livingroom" "Return to the living room." 0>>]<br>
</div>/*#
#desc: pop-up to choose time to spend studying at online university
#status: FINISHED 0.4.0.0
#*/
<<set $dialogtime = 1>>
<<=$dTime.text>><br>
<center>
<<button "-">>
<<set $dTime.startTime = setup.changeTimeValue($dTime.startTime,-$dTime.changeTime,$dTime.minTime,$dTime.maxTime)>>
<<set _tmp = setup.changeDialogValue($dTime.startTime,"#dialogTime")>>
<</button>>
<span id="dialogTime"><<=$dTime.startTime>></span>
<<button "+">>
<<set $dTime.startTime = setup.changeTimeValue($dTime.startTime,$dTime.changeTime,$dTime.minTime,$dTime.maxTime)>>
<<set _tmp = setup.changeDialogValue($dTime.startTime,"#dialogTime")>>
<</button>>
</center>
<br>
@@.textRightSide;
<<button "Cancel">>
<<script>>
Dialog.close();
<</script>>
<</button>>
<<button "Okay">>
<<set _tmpTime = $dTime.startTime*$dTime.timeMulti>>
<<moveToDialog $dTime.followup _tmpTime >>
<<script>>
Dialog.close();
<</script>>
<</button>>@@/*#
#desc: take online university "smart" class
#status: FINISHED 0.4.0.0
#*/
<<set $player.location to "Online University">>
<<set $player.inside = true>>
<<if $roomchange == true>>
/%<<set $now to setup.advanceDate($player, $now, 'hours', $dTime.startTime)>>%/
<<switch $scene.onlineUniversity_smartLevel>>
<<case 0>>
<<set _xp = 10*$dTime.startTime>>
<<applyExperience 'smart' 6 _xp $ALONE>>
<<set $player.timebased.stress += $dTime.startTime*Math.max(0,setup.calcStressStudy(setup.getTotalValue('smart'),6))>>
<<setThreshold 'smart' 'online_university' 'beginner' true>>
<<case 1>>
<<setThreshold 'smart' 'online_university' 'intermediate' true>>
<<set _xp = 10*$dTime.startTime>>
<<applyExperience 'smart' 8 _xp $ALONE>>
<<set $player.timebased.stress += $dTime.startTime*Math.max(0,setup.calcStressStudy(setup.getTotalValue('smart'),8))>>
<<set $player.money.total -= (10*$dTime.startTime)>>
<<case 2>>
<<setThreshold 'smart' 'online_university' 'advanced' true>>
<<set _xp = 10*$dTime.startTime>>
<<applyExperience 'smart' 10 _xp $ALONE>>
<<set $player.timebased.stress += $dTime.startTime*Math.max(0,setup.calcStressStudy(setup.getTotalValue('smart'),10))>>
<<set $player.money.total -= (25*$dTime.startTime)>>
<<case 3>>
<<setThreshold 'smart' 'online_university' 'expert' true>>
<<set _xp = 10*$dTime.startTime>>
<<applyExperience 'smart' 12 _xp $ALONE>>
<<set $player.timebased.stress += $dTime.startTime*Math.max(0,setup.calcStressStudy(setup.getTotalValue('smart'),12))>>
<<set $player.money.total -= (50*$dTime.startTime)>>
<</switch>>
<</if>>
<<include enterroom>>
/%<<include enterroom_locked>%/
<<initRoom>>
<<createAnimatedBGR "./video/online_learning.mp4">>
<div id="invframe" class="scrolltext">
<<switch $scene.onlineUniversity_smartLevel>>
<<case 0>>
This lesson focuses on general economics, business English and how to read contracts. Your general understanding of the subject matter rises.
<<case 1>>
This lesson focuses its studies on a wide range of business, economics, legal and management subjects in the ever changing landscape of middle management. Your general understanding of the subject matter rises significantly.
<<case 3>>
This lesson is very complicated, focusing on contract law, project planning, advanced statistical techniques and other things you would need to master to succeed at the highest levels of corporate advancement.
<</switch>>
<br><br>
[<<moveTo "room_online_university_course_smart_1" "Return to the course page." 0>>]<br>
[<<moveTo "room_online_university_start" "Return to the Online University Start page." 0>>]<br>
[<<moveTo "room_computer" "Close your browser." 0>>]<br>
[<<moveTo "room_livingroom" "Return to the living room." 0>>]<br>
</div>/*#
#desc: search for online makeup tutorial
#status: FINISHED 0.4.0.0
#*/
<<set $player.location to "Youtube">>
<<set $player.inside = true>>
<<if $roomchange == true>>
<<set $room_online_makeup_tutorial_start_firsttime = false>>
<<if !$player.flags.onlineMakeup>>
<<set $player.flags.onlineMakeup = true>>
<<set $room_online_makeup_tutorial_start_firsttime = true>>
<<setThreshold 'makeup' 'online_makeup' 'beginner_tutorial' true>>
<</if>>
<</if>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/flat_computer_01_makeup.png">>
<div id="invframe" class="scrolltext">
<<if $room_online_makeup_tutorial_start_firsttime>>
You start to search the internet for makeup tutorials. It does not take you very long to find a ton of them on Youtube. Ranging from beginner to advanced techniques. Perhaps even more significant is that many are intended for male to female. Looks like there are a lot of people interested in things like this, according to the video hit numbers. These tutorials seem easy enough for you. You need a handful of makeup articles and a makeup mirror or a good HD Webcam. Working with a mirror would be preferred, since they illuminate your face up in the right way without grilling your eyes.<br>
<br>
<<if setup.checkItemInInventory('makeup_mirror')>>
<<printThought $player "Should be easy enough with this makeup mirror.">>
<<elseif setup.computerHasUpgrade($computer, 'webcam')>>
<<printThought $player "Lucky! I just recently bought a really good Webcam.">>
<<elseif setup.checkItemInInventory('webcam')>>
<<printThought $player "I bought this Webcam, but it's useless until I install it!">>
<<else>>
<<printThought $player "I need to figure out a way to see myself...">>
<</if>>
<<else>>
You search your links for a makeup tutorial fitting your current level.<br>
<br>
<<if !(setup.checkItemInInventory('makeup_basic')||setup.checkItemInInventory('makeup_advanced')||setup.checkItemInInventory('makeup_expert'))>>
You need some makeup material to work with.<br>
<br>
<<printThought $player "Hmm, didn't <<=setup.getNpcName('npc_exgirlfriend', 'first')>> leave some stuff behind when she moved out?">><br>
<br>
<</if>>
<<if !setup.checkItemInInventory('makeup_mirror') && !setup.computerHasUpgrade($computer, 'webcam')>>
You need some way to see what you're doing, an HD webcam or, preferably, a makeup mirror.<br>
<br>
<<if !setup.computerHasUpgrade($computer, 'webcam') && setup.checkItemInInventory('webcam')>>
<<printThought $player "I bought this nice Webcam, but it's useless until I install it!">>
<</if>>
<</if>>
<</if>>
<br><br>
<<if (setup.checkItemInInventory('makeup_basic')||setup.checkItemInInventory('makeup_advanced'))||setup.checkItemInInventory('makeup_expert') && (setup.computerHasUpgrade($computer, 'webcam') || setup.checkItemInInventory('makeup_mirror'))>>
<br><br>
<<if $player.timebased.fatigue<($player.timebased.fatiguemax/2)>>
[<<moveTo "room_online_makeup_tutorial_course_1" "Basic makeup Tutorial (1 hour)" 3600>>]<br>
<<if setup.getTotalValue('makeup')<2>>
[@@.link_locked;I don't feel quite ready for the next tutorial... Maybe after I have more practice!@@]<br>
<<elseif setup.getTotalValue('makeup')>=2>>
[<<moveTo 'room_online_makeup_tutorial_course_2' 'Do the "Normal Makeup" tutorial (1 hour)' 3600>>]<br>
<</if>>
<<else>>
[@@.link_locked;You're too tired to do any tutorials@@]<br>
<</if>>
<<else>>
[@@.link_locked;You're unable to do the tutorials right now, since you're missing some things.@@]<<hint $options "To do makeup you need a way to see your reflection or the like, plus a makeup kit... didn't <<=setup.getNpcName('npc_exgirlfriend', 'first')>> leave something like that behind somewhere when she moved out?">> <br>
<</if>>
<br><br>
[<<moveTo "room_computer" "Close your browser." 0>>]<br>
[<<moveTo "room_livingroom" "Return to the living room." 0>>]<br>
</div>/*#
#desc: watch basic online makeup tutorial
#status: FINISHED 0.4.0.0
#*/
<<set $player.location to "Youtube">>
<<set $player.inside = true>>
<<if $roomchange == true>>
<<setScene>>
<<set $scene.way = ''>>
<<if setup.checkItemInInventory('makeup_mirror')>>
<<applyExperience 'makeup' 2 'normal' $INCOGNITO>>
<<set $scene.way = 'mirror'>>
<<elseif setup.computerHasUpgrade($computer, 'webcam')>>
<<applyExperience 'makeup' 2 'little' $INCOGNITO>>
<<set $scene.way = 'webcam'>>
<</if>>
<<unlockMakeup $player 'nomakeupmakeup'>>
<<set $player.makeup.template = 'nomakeupmakeup'>>
<<set $player.makeup.messed = 0>>
<<updateBonusStats $player>>
<</if>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/flat_computer_01_makeup.png">>
<div id="invframe" class="scrolltext">
This tutorial starts with the basics of makeup,
<<if setup.getTotalValue('makeup')<=1>>
which is great since you're totally new to this.
<<else>>
which is a good way to hone your below average makeup skills.
<</if>>
It focuses on 3 things. Upping your eyebrow skills, upping your eyeliner skills and the most basic contouring. You learn that your eyebrows alone can pretty much decide between a feminine or masculine facial structure. There are about a million different ways to do your eyebrows, but they all got one basic thing in common: no girl walks around with bushy eyebrows... according to the girl in the tutorial. Shave it, pluck it, shape it, just bring it under control. The second thing she goes into detail is eyeliner. According to her eyeliner changes your facial appearance more then any other makeup application. Lastly she talks about contouring, since male and female faces normally differ a lot in structure. Luckily for you, your face does have a feminine touch, so that's something you can work with. The general gist is to get rid of your "squareness" by applying makeup to make your features more round, triangular and feminine. The easiest way to do this is to work on your jawline and your nose with different makeup colours.
<<switch $scene.way>>
<<case 'webcam'>>
Using a webcam as a mirror is a less-than-perfect solution, but it works.<br>
<br>
<<printThought $player "Maybe I should get myself makeup mirror. The slight lag is bugging me.">><br>
<br>
<<case 'mirror'>>
You put your portable makeup mirror next to your computer and try to replicate the techniques shown in the video with varying results.<br>
<br>
<<printThought $player "Is... is that really me? I can look like this?">><br>
<br>
<</switch>>
Thanks to the tutorials step by step nature, you manage to pull off what is shown in the video; the infamous "no makeup" makeup.<br>
<br>
<<if setup.getTotalValue('feminization')>3>>
<<printThought $player "I don't think anyone is going to notice this one. Maybe I can go outside with this. And it kinda shaves 5 years away from my face. Nice.">><br>
<br>
<<else>>
<<printThought $player "I don't think anyone would notice this, though I still don't think I want to go outside with makeup on.">><br>
<br>
<</if>>
[<<moveTo "room_online_makeup_tutorial_start" "Return to the makeup tutorials." 0>>]<br>
<br>
[<<moveTo "room_computer" "Close your browser." 0>>]<br>
[<<moveTo "room_livingroom" "Return to the living room." 0>>]
</div>/*#
#desc: watch intermediate online makeup tutorial
#status: FINISHED 0.4.0.0
#*/
<<set $player.location to "Youtube">>
<<set $player.inside = true>>
<<if $roomchange == true>>
<<setScene>>
<<set $scene.way = ''>>
<<if setup.checkItemInInventory('makeup_mirror')>>
<<applyExperience 'makeup' 6 'normal' $INCOGNITO>>
<<set $scene.way = 'mirror'>>
<<elseif setup.computerHasUpgrade($computer, 'webcam')>>
<<applyExperience 'makeup' 6 'little' $INCOGNITO>>
<<set $scene.way = 'webcam'>>
<</if>>
<<unlockMakeup $player 'normalmakeup'>>
<<set $player.makeup.template = 'normalmakeup'>>
<<set $player.makeup.messed = 0>>
<<updateBonusStats $player>>
<</if>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/flat_computer_01_makeup.png">>
<div id="invframe" class="scrolltext">
This tutorial assumes that you have certain knowledge about makeup. You go slowly through this tutorial, trying to follow everything step by step. Applying the skills you already learned you manage to do this without any problems and learn the make up template "normal makeup." <br>
<br>
<<switch $scene.way>>
<<case 'webcam'>>
Using a webcam as a mirror is a less-than-perfect solution, but it works.<br>
<br>
<<printThought $player "The lag is still very distracting. But the result is nothing to sneeze at!">><br>
<br>
<<case 'mirror'>>
You put your portable makeup mirror next to your computer and try to replicate the techniques shown in the video with varying results.<br>
<br>
<<printThought $player "Wow....Is... is that really me? I can look like this?">><br>
<br>
<</switch>>
[<<moveTo "room_online_makeup_tutorial_start" "Return to the makeup tutorials." 0>>]<br>
<br><br>
[<<moveTo "room_computer" "Close your browser." 0>>]<br>
[<<moveTo "room_livingroom" "Return to the living room." 0>>]<br>
</div><<setScene>>
<<set $scene.from_hub = true>>
<<set $scene.shoes = setup.getItemObjFromType("shoes")>>
<<if $scene.shoes.hasOwnProperty("heels")>>
<<set $scene.heelsDiff = setup.getTotalValue("heels") - $scene.shoes.heels.difficulty>>
<<if $scene.heelsDiff >= 0>>
Though you are by now quite capable in walking in <<=$scene.shoes.name>> it may yet be prudent to get a ride rather than walk far in them.
<<elseif $scene.heelsDiff < -2>>
You are barely even standing in your heels without falling, walking to your destination seems like an exhaustingly bad idea that is liable to take forever.
<<else>>
You're a bit unsteady in your current heels which will greatly increase your travel time. Maybe it would be better to spring for a ride rather than try to walk to your destination... unless you really want the practice?
<</if>>
<br><br>
<</if>>/*#
#desc: city location select
#status: FINISHED 0.4.0.0
#*/
<<set $player.location to "Inner City">>
<<include enterroom>>
<<set $player.inside = false>>
<<if ( (getUTCHours($now)>=6) && (getUTCHours($now) <= 20) )>>
<<set _tmpImage = "./images/locations/city_skyline.png">>
<<else>>
<<set _tmpImage = "./images/locations/city_skyline_night.png">>
<</if>>
<<if !$currentTasks.hasOwnProperty("manager_morning_inspection_task") && $npc_manager.stage > 1>>
<<if !$currentTasks.hasOwnProperty("manager_morning_inspection_task_repeat")>>
<<set $scene.dest = "room_citymap">>
<<moveTo "debug_island">>
<</if>>
<</if>>
<<initRoom>>
<<createBGR _tmpImage>>
<div id="invframe" class="scrolltext">
Where do you want to go next?<br>
<br>
<<include travelHeader>><br>
<<printTravel "room_foyer" "Home" 600>><br>
<<if Math.round($player.timebased.fatigue) >= ($player.timebased.fatiguemax/2)>>
[@@.link_locked;You are too exhausted to do anything but head directly home.@@]
<<elseif !setup.checkOutsideDecency($player)>>
<<if $player.flags.fem_style.female == "">>
[@@.link_locked;You are not comfortable being out and about in your current outfit and decide you should head directly home to change.@@]
<<else>>
<br>
<<printThought $player "You are becoming accustomed to being outside in female attire but this... the more you look around the more self-conscious you feel.">><br>
<br>
[@@.link_locked;You should head home to change.@@]
<</if>>
<<elseif setup.hasTmpEffect('wasted')>>
[@@.link_locked;You are almost falling-down drunk, you should stumble along home.@@]
<<else>>
<<printTravel "company_lobby" "Work" 600>><br>
<<printTravel "room_mall" "Mall" 600>>
<<if $player.flags.fem_style.underwear == "money" && $player.flags.commando>>
<<hint $options "I'm not employed in a special forces unit so I need to buy some new underwear before I head to work.">>
<</if>>
<br>
<<if $player.locations.psychiatrist>>
<<set _str = "Office of <<=$npc_psychiatrist.call>> <<=$npc_psychiatrist.last_name>>">>
<<printTravel "room_psychiatrist_lobby" _str 600>><br>
<</if>>
<<if $player.locations.theusualplace>>
<<printTravel "room_usual_place_outside" "Outside of the Usual Place" 600>><br>
<</if>>
<<printTravel "room_student_quarter" "The Student Quarter" 600>><br>
<<if $player.locations.gym>>
<<printTravel "room_gym_lobby" '<<printShopName "gym" true>>' 600>><br>
<</if>>
<</if>>
</div>/*#
#desc: use a rideshare to get around the city
#status: RELEASED 0.6.0.0
#*/
<<set $player.location to "Inside an Automated Taxi Cab">>
<<include enterroom>>
<<set $player.inside = false>>
<<if $roomchange==true>>
<<set $player.money.total -= $scene.price>>
<</if>>
<<initRoom>>
<<createBGR "./images/locations/TODO_taxi_interior.png">>
<div id="invframe" class="scrolltext">
/%TODOfuture: enhance this + random events allow riding when negative cash for bimbo + alternate payment? %/
You hail an automated cab and sit down for a swift, stress-free and uneventful trip to your destination.<br>
<br>
After depositing the price of the fare you are allowed to step out of the vehicle and it speeds away.<br>
<br>
[<<moveTo $scene.destination "Arrive at your destination." 0 "<<set $scene.rideshare = true>>">>]
</div>/*#
#desc: city location student quarters
#status: FINISHED 0.5.0.0
#*/
<<set $player.inside = false>>
<<if $roomchange==true>>
<</if>>
<<set $player.location to "Student Quarter">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/city_student_quarter.png">>
<div id="invframe" class="scrolltext">
The Student Quarters are in their usual perpetual twilight beneath the downtown plate built above it. Even with artificial light the smog is thick enough to make it difficult to figure out what time of day it is. Not that it matters, since this part of town is busy no matter the hour.<br>
<br>
<<if $player.locations.home_technician>>
[<<moveTo "room_hallway_technician" "Visit The Technomancer's Cave" 300>>]<br>
<</if>>
<<if $player.locations.bodyshop>>
<<if $player.flags.bodyshop.discovered>>
[<<moveTo "room_bodyshop_exterior" "Visit the bodyshop" 300>>]<br>
<<elseif $player.flags.bodyshop.unlock_source == "technician">>
[<<moveTo "room_bodyshop_alleyway" 'The alleyway <<=setup.getNpcName("npc_technician", "first")>> told you about.' 300>>]<br>
<<elseif $player.flags.bodyshop.unlock_source == "female">>
[<<moveTo "room_bodyshop_alleyway" "A strange alleyway" 300>>]<br>
<<else>>
[<<moveTo "room_bodyshop_alleyway" "A strange alleyway" 300>>]<br>
<</if>>
<</if>>
<br>
[<<moveTo "room_citymap" "Return to the inner city" 300>>]
</div>/*#
#desc: hallway in front of the technicians apartment
#status: FINISHED 0.5.0.0
#*/
<<set $player.inside = false>>
<<if $roomchange==true>>
<</if>>
<<set _nextdate = setup.checkTaskLocationTime('room_hallway_technician')>>
<<set $player.location to "Trenner Hosing Inc Building 23, Floor 255">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/city_student_quarter_hallway.png">>
<div id="invframe" class="scrolltext">
The monolithic structure of these giant housing blocks makes you thankful that you managed to get an flat in the inner city. These gigantic maze-like buildings are the pinnacle of structural and civil engineering, but also of uncontrolled and unmonitored capitalistic sprawl.<br>
<br>
You think you've reached <<=ps(setup.getNpcName('npc_technician', 'first'))>> apartment but, then again, every floor looks the same in here.<br>
<br>
<<if _nextdate == null>>
[@@.link_locked;You knock but it would appear that nobody is h-me.@@]
<<elseif setup.compareDay($now,_nextdate)>>
<<set _tmpSeconds = setup.secondstoDate($now,_nextdate)>>
<<if _tmpSeconds > 600>>
You're pretty early for the game and it looks like <<=setup.getNpcName('npc_technician', 'first')>> isn't home yet.<br>
<br>
[<<moveTo "room_hallway_rpg_wait" "Wait around for her to return." 0>>]
<<else>>
[<<moveTo "room_hallway_technician" "Ring the Bell." _tmpSeconds>>]
<</if>>
<</if>>
<br>
[<<moveTo "room_student_quarter" "Return to the Student Quarter" 300>>]
</div>/*#
#desc: wait outside technicians apartment before game
#status: FINISHED 0.5.0.0
#*/
<<set $player.inside = false>>
<<if $roomchange==true>>
<</if>>
<<set _nextdate = setup.checkTaskLocationTime('room_hallway_technician')>>
<<set $player.location to "Trenner Hosing Inc Building 23, Floor 255">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/city_student_quarter_hallway.png">>
<div id="invframe" class="scrolltext">
Unfortunately you get chased out of the hallway by some over-enthusiastic hall monitor, but you manage to find a lounge down on a different floor to hang out. Waiting until it's time to game you hurry back up to <<=ps(setup.getNpcName('npc_technician', 'first'))>> apartment.<br>
<br>
<<set _tmpSeconds = setup.secondstoDate($now,setup.checkTaskLocationTime('room_hallway_technician'))+1>>
[<<moveTo "room_hallway_technician" "Ring the Bell." _tmpSeconds>>]
</div>/*#
#desc: outside apparel store
#status: FINISHED 0.4.0.0
#*/
<<set $player.inside = false>>
<<initJquery>>
<<if $roomchange==true>>
<<if !$player.flags.firstWorkDayShopvisit && ($player.flags.fem_style.underwear == "") && ($now.getUTCDate()==29) && ($now.getUTCMonth()==5) && ($now.getUTCHours()<12)>>
<<set $player.flags.firstWorkDayShopvisit = true>>
<<initRoom>>
<<moveTo "event_general_storevisit_1_1">>
<</if>>
<<set $scene.discountprice = setup.getItemObj('red_formal_dress').price*.2>>
<</if>>
<<set $player.location to "<<printShopName 'mall_apparel_store' true>>">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/mall_fashion_store.png">>
<div id="invframe" class="scrolltext">
<<if ($now.getUTCDate()==28) && ($now.getUTCMonth()==5)>>
You find a sign posted on the door of the store. It reads "The <<printShopName 'mall_apparel_store'>> is currently closed while we re-organize to better serve your needs! Please come back tomorrow!" <br>
<br>
<<elseif ($now.getUTCDate()==29) && ($now.getUTCMonth()==5) && ($now.getUTCHours()<12)>>
You find a sign posted on the door of the store. It reads "We are terribly sorry, but the inventory took longer then expected. The <<printShopName 'mall_apparel_store'>> will be open after midday today. Thank you for your understanding. Please come back this afternoon!".<br>
<br>
<<elseif $currentTasks.hasOwnProperty("party_dress") && !($currentTasks["party_dress"].finished || setup.checkItemOwned("red_formal_dress"))>>
Looking through the normal clothing you don't find anything that would really be "formal party" appropriate; about to give up when you round a corner and find yourself facing a mannikin dressed in a gorgeous sexy red dress.<br>
<br>
<<printThought $player "This would be perfect for the party!, And it even comes with matching shoes!">><br>
<br>
To your further shock there's a sign noting that the whole outfit is on 80% markdown clearance for only <<=$scene.discountprice>> credits!<br>
<br>
<<if ($player.money.total-$scene.discountprice)>=($player.money.maxcredit*-1)>>
[<<moveTo "purchase_formal_party_dress" "Buy it." 30>>]
<<else>>
[@@.link_locked;You do not have the funds to afford even the discounted price.@@]
<</if>>
<br><br>
<<else>>
You enter the <<printShopName 'mall_apparel_store'>>, a general apparel store. At the entrance of the store is the Female Section, with quite the selection of different clothes and undergarments. Nothing too fancy or unusual.
<<if setup.getTotalValue('feminization')>=10>>
You could wear most of these clothes outside, though you kind of think they're a bit too boring for your taste.
<<elseif setup.getTotalValue('feminization')>=3>>
You'd like to check a few of these items out, maybe to wear them underneath your normal clothes ... or at home.
<</if>>
On the far end of the store is the male section, which is less than half the size of the female section.
<<if setup.getTotalValue('feminization')>=10>>
Not, that you're interested in these kinds of clothes anymore.
<<else>>
Talking about inequality.
<</if>>
There are some <<moveTo room_mall_apparel_store_changing_booths "changing booths" 30>> spread through the store.<br>
<br>
<<if $currentTasks.hasOwnProperty('task_uniform_upgrade') && !$currentTasks['task_uniform_upgrade'].finished>>
<<set _daysTo = setup.daystoDate($now, setup.getTaskDueDate('task_uniform_upgrade'))>>
Mindful of your uniform upgrade assignment due <<if _daysTo == 1>>in 1 day<<elseif _daysTo == 0>>today<<else>>in <<=_daysTo>> days<</if>> you look around the boutique but
<<if setup.getTotalValue("feminization") >= 10>>
you already know they don't stock the sort of thing <<if setup.getTotalValue("submission") <= 10>>you need<<else>>your Mistress desires<</if>>.
<<else>>
looking high and low doesn't turn up anything that you think would pass muster with your <<=setup.getNpcName('npc_manager', 'title')>>.
<</if>>
<br><br>
<</if>>
<<printShop 'room_mall_apparel_store' 'mall_apparel_store' $shopStatus>>
<br><br>
<<include thoughts_current>>
<</if>>
[<<moveTo "room_mall" "Return to the mall." 30>>]
</div>/*#
#desc: apparel store changing booths
#status: FINISHED 0.4.0.0
#*/
<<set $player.inside = true>>
<<include checkPossibleVoluntary>>
<<if $roomchange==true>>
<<set $scene.voluntaryFollowupScene = "room_mall_apparel_store">>
<<set $player.cutscene.lockinventory = false>>
<</if>>
<<set $player.location to "<<printShopName 'mall_apparel_store' true>>">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/mall_fashion_store_fitting_room.png">>
<div id="invframe" class="scrolltext">
You're currently inside the changing booth of <<printShopName 'mall_apparel_store'>>.<br>
<br>
<<include glanceVoluntary>>
<<include thoughts_current>><br>
<br>
<<if setup.checkOutsideDecency($player)>>
[<<moveTo "room_mall_apparel_store" "Return to <<printShopName 'mall_apparel_store'>>." 30 "<<set $player.cutscene.lockinventory = true>>">>]
<<else>>
[@@.link_locked;You're not going to leave the changing booth dressed like this.@@]<br>
<<if $player.makeup.template != "">>
[<<moveTo "room_mall_apparel_store_changing_booths" "Maybe if I removed this makeup?" 120 "<<set $player.makeup.template = ''>>">>]<br>
<</if>>
<</if>>
<<include triggerVoluntary>>
</div>/*#
#desc: purchase + change into red party dress
#status: RELEASED 0.6.0.0
#*/
<<set $player.inside = true>>
<<initJquery>>
<<if $roomchange==true>>
<<removeEverythingButUnderwear $player $now>>
<<set $player.money.total -= $scene.discountprice>>
<<addItem "red_formal_dress">>
<<wearItem $player $now "red_formal_dress" true>>
<<addItem "red_formal_heels">>
<<wearItem $player $now "red_formal_heels" true>>
<<set $scene.makeup = setup.getCurrentMakeup($player)>>
<</if>>
<<set _tmpVal = setup.checkOutsideDecency($player)>>
<<set $player.location to "<<printShopName 'mall_apparel_store' true>>">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/mall_fashion_store_fitting_room.png">>
<div id="invframe" class="scrolltext">
Taking the dress and matching heels up to the front your heart races as you purchase them, scarcely believing you got such a deal as you rush for the changing room.<br>
<br>
Slipping out of your clothes you take a deep breath and put on the dress, avoiding looking into the mirror until you've finished slipping on the matching high-heel shoes.<br>
<br>
Looking at your reflection your jaw almost drops - you look gorgeous.
<<if setup.getCurrentMakeup($player) != "">>
<<if $player.makeup.messed > 25>>
The only flaw the fact that your makeup is showing the day's wear.
<<else>>
Your makeup taking the elegant look of your dress and heels and pushing you over the top to perfect formal feminine beauty.
<</if>>
<<else>>
The only real flaw your lack of makeup.
<</if>>
<br><br>
<<if setup.getTotalValue("heels") < .5 * setup.getItemObj('red_formal_heels').heels.difficulty>>
You wobble a bit atop the heels - they are going to take up most of your focus to walk in properly... here's hoping the party has some chairs.
<<elseif setup.getTotalValue("heels") < setup.getItemObj('red_formal_heels').heels.difficulty>>
Taking a few experimental steps proves that the heels definitely require focus, but you should be able to handle it if you take things slow and careful.
<<else>>
You give a confident twirl, the dress floating out away from your legs as you delicately balance atop the steep heels.
<</if>>
<br><br>
The "outfit" part of preparing for the party sporting a big old check you marshal your thoughts -
<<if !setup.checkTaskReason("party_dress","playerClean")>>
you really need to wash up before the party, you kind of stink.
<<else>>
<<if setup.checkTaskReason('party_dress','fancyMakeup')>>
<<if $player.makeup.messed > 25>>
you think your makeup style is good, but it's showing a bit of wear, you should fix that.
<<else>>
you think you're ready for the party.
<</if>>
<<else>>
You just need to apply some "appropriate" makeup and you should be ready for the party.
<</if>>
<</if>>
<br><br>
[<<moveTo "room_mall_apparel_store" "Return to <<printShopName 'mall_apparel_store'>>." 30>>]
</div>/*#
#desc: discover "new" barbershop, greeted by barber
#status: FINISHED 0.4.0.0
#*/
<<if $roomchange==true>>
<<set $player.locations.beautyparlor = true>>
<</if>>
<<set $player.location to "<<=ps(setup.getNpcName('npc_barber', 'first'))>> Barber Shop for Men?">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/mall_barbershop.png">>
<div id="invframe" class="scrolltext">
Ah, yes, walking through the mall towards your barbershop of choice you fondly remember <<=ps(setup.getNpcName('npc_barber', 'first'))>> Barber Shop for Men. And running your hand through your chaotic hair it seems like another visit has been long overdue. It must have been ages since you've last visited <<=setup.getNpcName('npc_barber', 'first')>>. But even with all those strange changes in your life lately you can still count on <<=setup.getNpcName('npc_barber', 'first')>> being the same as always. Caught up in your thoughts you enter the location. Something seems to be off. Some of your senses send the wrong kind of information to your brain. The smell is supposed to be a mixture of cut hair, beard oil and manliness, but currently it's more like a sweet fragrance, like the embrace of a beautiful woman and kittens playing on the floor mixed with cotton candy and happiness. Gone is the dimly lit atmosphere of a manly retreat where you could be alone together and talk about politics and sport ~ though it's not like you ever cared for either of these things ~ and replaced it with upbeat music and friendly chatter about who knows what. This does not seem right. You finally snap out of your thoughts of the past back into reality and take a step outside.<br>
<br>
<<printThought $player "No, this can't be right. But still, this is definitely the right location...">><br>
<br>
You read "Dye Me Crazy: Beauty Parlor" in a girly pink font over the storefront. Checking the shops to either side confirms that yes, this is the right location. Damn it, it looks like <<=ps(setup.getNpcName('npc_barber', 'first'))>> Barber Shop for Men is no more. Well, fuck. You're about to give up and leave in search of a new place where you can cut your hair when you suddenly hear a recognizable yet strangely unfamiliar voice behind you.<br>
<br>
"@@.npc_barber;Like, oh my god!
<<if $player.flags.fem_style.name != "">>
<<=$player.original_first_name>>
<<else>>
<<=$player.first_name>>
<</if>>
darling, is that you?@@", bursts out from behind you loud like a horn as two trunk-like arms with fingers like ... really big fingers ... or like slightly smaller trunks ... look not everything has to be an allegory for something ... grab you from behind.<br>
<br>
[<<moveTo "room_mall_manlystan1" "Turn around." 300>>]
</div>/*#
#desc: "meet" barber
#status: FINISHED 0.4.0.0
#*/
<<if $roomchange==true>>
<<set $npc_barber.profile = true>>
<</if>>
<<set $player.location to "Dye Me Crazy: Beauty Parlor">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/mall_beautyparlor.png" "./images/characters/npc_barber.png">>
<div id="invframe" class="scrolltext">
Hulking at roughly two meters and 4 centimeters, you simply let it happen. Given the size difference there's not much you can do at the moment so you just wait until <<=setup.getNpcName('npc_barber', 'first')>> puts you down and starts to blush.<br>
<br>
<<switch setup.analyzeWornTags(['female','male','unisex'])>>
<<case "male" "unisex">>
"@@.npc_barber;Oh my god, I'm so sorry. It seems like I've messed up and lost it for a moment, without even considering if you'd be repulsed by unwanted physical contact. It's just I thought I lost you as a valued customer when I changed this place. But my psychiatrist told me to be true to my feelings, so that's what I try to do now. Then again I should consider others' feelings as well. Ah, life gets so complicated!@@"<br>
<br>
He really seems to be in an emotional predicament. You assure him that it's alright. Maybe to be a little less forceful next time, but it's okay.
<<if $player.flags.fem_style.name != "">>
You also explain, that you now have a different name.
<</if>>
<<case "female">>
"@@.npc_barber;Oh my goodness. You look amazing with a capital A!@@"<br>
<br>
He abruptly stops and takes his hands off you.<br>
<br>
"@@.npc_barber;Oh, I am so sorry. It seems like I've messed up and lost it for a moment, without even considering if you'd be repulsed by unwanted physical contact. But I was so happy to still realise it was you, even though you've changed quite a bit. Oh, who am I to talk about change, amirite?@@"<br>
<br>
You assure him that it's alright. Maybe to be a little less forceful next time, but it's okay.
<<if $player.flags.fem_style.name != "">>
You also explain, that you now have a different name.
<</if>>
<</switch>>
<br><br>
"@@.npc_barber;It's just, I'm so goddamn happy when one of my old clients shows up. Most of them disappeared for good when I changed the place a few months ago.@@"<br>
<br>
<<printThought $player "Oh, I guess it has been a few months since I've been here last.">><br>
<br>
You assure him that it has nothing to do with the changes, you simply did not find time for the barber lately.<br>
<br>
<<if $player.hair.style == "long_open">>
"@@.npc_barber;Not found time... But your hair, it is gorgeous! Why, the colour and volume I almost didn't recognize you... fortunately I could never forget such a lovely face! That said if you are style changing to this you NEED a barber. Come on, now I'll give you one treatment for free. Or you could simply order what's on the menu. Don't worry about the hair length. Despite everything else the goddess of business has been kind to me lately, so I bought myself one of these fancy Nanorobotic hives that can extend your hair length and volume to a level needed for any haircut. The future sure is fancy darling! So, what do you say? For old times sake?@@", he says while extending his hand.
<<else>>
"@@.npc_barber;Darling, that is something someone can hardly overlook. Your hair is like a piece of modern art: in dire need of an explanation. But your prayers have been answered! I'm always up for a challenge. You know what? If you let me work on that canvas you call hair without worrying too much of what might end up on your head, I'll give you one treatment for free. Or you could simply order what's on the menu. Don't worry about the hair length. Despite everything else the goddess of business has been kind to me lately, so I bought myself one of these fancy Nanorobotic hives that can extend your hair length and volume to a level needed for any haircut. The future sure is fancy darling! So, what do you say? For old times sake?@@", he says while extending his hand.
<</if>>
<br><br>
[<<moveTo "room_mall_manlystan2" "Shake his hand and accept the offer." 300>>]<br>
[<<moveTo "room_mall_beautyparlor" "Decline the offer but take him up on his suggestion to look at the menu." 300>>]<br>
</div>/*#
#desc: shake hands with barber, accept offer of hairstyling
#status: FINISHED 0.4.0.0
#*/
<<if $roomchange==true>>
/%<<changeHair $player "pixiecut" "blonde">>%/
<</if>>
<<set $player.location to "Dye Me Crazy: Beauty Parlor">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/mall_beautyparlor.png" "./images/characters/npc_barber.png">>
<div id="invframe" class="scrolltext">
You feel bad for <<=setup.getNpcName('npc_barber', 'first')>>, since it seems like he lost most of his patrons due his transition, so you agree to be his canvas. As he hears your answer his mood seems to lighten up a lot.<br>
<br>
"@@.npc_barber;Oh, this is going to be awesome! Follow me inside "Dye Me Crazy," a beauty parlor where everyone can aspire to be anything!@@", <<=setup.getNpcName('npc_barber', 'first')>> puts a washbasin behind your head and starts to rinse your hair.<br>
<br>
"@@.npc_barber;You have to take better care of your hair, darling. Too many men your age can start balding since they do not tend to their hair's needs in time. Well, not that baldness would be a problem in the age of nanotechnology, but why spend that much if you don't have to? I'm not going to radically change your hair length right now, but maybe you want to try another colour? These new colours are pure magic, I simply massage them into your pericranium and your hair will keep the new colour for years. You don't have to be afraid to wash it either and you can simply come here if you want to change the colour. So, what should it be?@@"<br>
<br>
[<<moveTo 'room_mall_manlystan3' "No, let's stick with brown." 600 '<<set $room_mall_manlystan3_color="brown">>'>>]<br>
<<if (setup.getTotalValue('feminization')>0) || (setup.getTotalValue('bimbofication')>1)>>
[<<moveTo 'room_mall_manlystan3' "Maybe something complete different? Let's try blonde?" 600 '<<set $room_mall_manlystan3_color="blonde">>'>>"]<br>
<</if>>
[<<moveTo 'room_mall_manlystan3' "I want to look mystical and mysterious. Let's go with black!" 600 '<<set $room_mall_manlystan3_color="black">>'>>]<br>
<<if (setup.getTotalValue('feminization')>1) || (setup.getTotalValue('bimbofication')>2)>>
[<<moveTo 'room_mall_manlystan3' "Hmm... I always wanted to be a redhead..." 600 '<<set $room_mall_manlystan3_color="red">>'>>]<br>
<</if>>
<<if (setup.getTotalValue('feminization')>3) || (setup.getTotalValue('bimbofication')>4)>>
[<<moveTo 'room_mall_manlystan3' "Hmm... maybe a little bit punky? Let's go with pink." 600 '<<set $room_mall_manlystan3_color="pink">>'>>]<br>
<</if>>
</div>/*#
#desc: barber styles and colours your hair first time
#status: FINISHED 0.4.0.0
#*/
<<if $roomchange==true>>
<<set $sceneVisibility = $SEEN_STRANGER>>
<<set _x = setup.removeStress($player,5)>>
<<switch setup.analyzeWornTags(['female','male','unisex'])>>
<<case "male" "unisex">>
<<changeHair $player "pixiecut" $room_mall_manlystan3_color>>
<<case "female">>
<<changeHair $player "shoulderlength" $room_mall_manlystan3_color>>
<</switch>>
<<if setup.getTotalValue('feminization')<3>>
<<applyExperience 'humiliation' 2 'little' $SEEN_FRIEND>>
<</if>>
<</if>>
<<set $player.location to "Dye Me Crazy: Beauty Parlor">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/mall_beautyparlor.png" "./images/characters/npc_barber.png">>
<div id="invframe" class="scrolltext">
<<switch $room_mall_manlystan3_color>>
<<case 'brown'>>
"@@.npc_barber;Even though you're sticking with what you already have I'm still going to massage something for your skin and hair into that head of yours, okay? So just lie back and relax@@", <<=setup.getNpcName('npc_barber', 'first')>> explains, while kneading your head with his strong, yet gentle hands.
<<default>>
"@@.npc_barber;Well then lie back and relax while I massage this new colour into that messy hair of yours.@@", <<=setup.getNpcName('npc_barber', 'first')>> explains, while kneading your head with his strong, yet gentle hands.
<</switch>>
You're getting really sleepy while relaxing. His hands are pure magic and help you to undo some of the stress you've piled up lately, and after a while of trying to stay awake you doze off. You awaken to a big hand shaking your shoulder.<br>
<br>
"@@.npc_barber;Wake up, <<=$player.first_name>>. We're done, darling. Rise and smell the ashes!@@"<br>
<br>
You open your eyes to inspect what <<=setup.getNpcName('npc_barber', 'first')>> did to your messy hair. You're startled for a short moment, as you realise that your <<=$room_mall_manlystan3_color>> hair
<<switch setup.analyzeWornTags(['female','male','unisex'])>>
<<case "male" "unisex">>
has been cut into a rather feminine pixie cut hair style.
<<case "female">>
is now shoulder long with a really feminine cut. He didn't lie when he said longer hair is possible, but this... this is almost magic!
<</switch>>
<br><br>
<<if setup.getTotalValue('feminization')<3>>
<<set _tmpText = "Oh god. This looks way too girly.">>
<<if $room_mall_manlystan3_color == 'pink'>>
<<set _tmpText += " And why did I choose the pink, of all colors??">>
<</if>>
<<printThought $player _tmpText>><br>
<br>
<<=setup.getNpcName('npc_barber', 'first')>> notices the distress your new hair seems to cause you.<br>
<br>
"@@.npc_barber;If it's not to your liking we can change it back to the way it was...@@"<br>
<br>
Remembering how happy <<=setup.getNpcName('npc_barber', 'first')>> was seeing you again you assure him it's just what you've always wanted. You just need a little time to adjust to it. You decide to keep this haircut for the time being.
<<else>>
<<printThought $player "Oh my. I did not know I could look this cute.">><br>
<br>
"@@.npc_barber;So you like it? Thank heavens, I was afraid you might find it a touch too girly. These unisex cuts are all the craze though at the moment.@@"<br>
<br>
You thank him for his time and effort.
<</if>>
<br><br>
[<<moveTo "room_mall_beautyparlor" "Continue" 300>>]
</div>/*#
#desc: visit mall beauty parlor
#status: FINISHED 0.4.0.0
#*/
<<if $roomchange==true>>
<</if>>
<<set $player.location to "Dye Me Crazy: Beauty Parlor">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/mall_beautyparlor.png" "./images/characters/npc_barber.png">>
<div id="invframe" class="scrolltext">
You enter the "Dye Me Crazy" beauty parlor. As usual <<=setup.getNpcName('npc_barber', 'first')>> greets you with a smile from ear to ear and a heartfelt hug.<br>
<br>
<<if !$npc_barber.flags.makeup_options && setup.getCurrentMakeup($player) != "">>
Taking a step back he looks at your face, seeming to notice your makeup for the first time.<br>
<br>
[<<moveTo "room_mall_beautyparlor_makeup_intro" "Continue." 30>>]
<<elseif setup.getCurrentMakeup($player) == "ultimatebimbo" && $player.makeup.unlocked.moviestar != true>>
<<=setup.getNpcName('npc_barber', 'first')>> looks at you with wide-eyed horror.<br>
<br>
"@@.npc_barber;Oh no! Were you, like, assaulted by a bunch of slutty clowns or something? Your makeup it's just... I don't even have the words! Please, if you want to go heavy let me help, I can give you a look that will be, classy and beautiful. You'll look like you were painted by a great artist, instead of troweled over by a bricklayer.@@"<br>
<br>
You find yourself being shuffled towards a chair by the insistently enthusiastic stylist.<br>
<br>
[<<moveTo "room_mall_beautyparlor_makeup_unlock_moviestar" "Continue." 30>>]
<<else>>
<<if setup.getCurrentMakeup($player) == "ultimatebimbo">>
<<=setup.getNpcName('npc_barber', 'first')>> looks at your makeup and shakes his head, obviously disappointed at your garish choice.<br>
<br>
<<elseif $player.makeup.messed > 25>>
<<=setup.getNpcName('npc_barber', 'first')>> looks at your makeup with mild horror, clearly put off by how ruined it has become from wear.<br>
<br>
<<printThought $player "Hmm, I guess I really should fix things up...">><br>
<br>
<</if>>
"@@.npc_barber;<<=$player.first_name>> darling, what can I do for you?@@"<br>
<br>
<<if $currentTasks.hasOwnProperty('task_uniform_upgrade') && !$currentTasks['task_uniform_upgrade'].finished>>
<<set _daysTo = setup.daystoDate($now, setup.getTaskDueDate('task_uniform_upgrade'))>>
Mindful of your uniform assignment due <<if _daysTo == 1>>in 1 day<<elseif _daysTo == 0>>today<<else>>in <<=_daysTo>> days<</if>> you consider changing your hair.
<<if $player.flags.uniform_upgrade.fully_understood_contract>>
You recall from the contract, however, that hair, being part of your body, is covered by a different section and not technically considered a portion of your "uniform."
<<else>>
You're starting to consider if one of the new 'do's would qualify when the shopkeeper swings by.<br>
<br>
"@@.npc_barber;Thinkin' about a new haircut? I tell you, there's nothing like it, it's totally different than just changing your outfit.@@"<br>
<br>
His comment makes you realise that hair isn't technically clothing. Knowing how rule-based everything seems to be you're willing to bet that means it wouldn't qualify as a uniform "upgrade."
<</if>>
Not wanting to get in trouble due to another loophole you decide you should probably look somewhere else to find a suitable uniform upgrade.<br>
<br>
<</if>>
<<if $npc_barber.flags.makeup_options>>
[<<moveTo "room_mall_beautyparlor_haircut" "Get a haircut." 30>>]
[<<moveTo "room_mall_beautyparlor_makeup_1" 'Have <<=setup.getNpcName("npc_barber", "first")>> do your makeup.' 0>>]
<<else>>
<<include haircut_menu>>
<<if $player.flags.fem_style.makeup != "">>
<br><br>
[<<moveTo "room_mall_beautyparlor_makeup_intro_alt" "Ask him about makeup." 30>>]
<</if>>
<</if>>
<br><br>
[<<moveTo "room_mall" "Return to the mall." 30>>]
<</if>>
</div>/*#
#desc: beauty parlor haircut
#status: RELEASED 0.6.0.0
#*/
<<if $roomchange==true>>
<</if>>
<<set $player.location to "Dye Me Crazy: Beauty Parlor">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/mall_beautyparlor.png" "./images/characters/npc_barber.png">>
<div id="invframe" class="scrolltext">
"@@.npc_barber;Considering a haircut <<=$player.first_name>>? Splendid, what are you thinking?@@"<br>
<br>
<<include haircut_menu>><br>
<br>
[<<moveTo "room_mall_beautyparlor" "Style something else." 30>>]
</div>/*#
#desc: beauty parlor haircut options
#status: RELEASED 0.6.0.0
#*/
You ponder your options. Your hair is currently <<=$player.hair.color>> and
<<switch $player.hair.length>>
<<case 0>>very short in length.
<<case 1>>short in length.
<<case 2>>reaches the top of your shoulders.
<<case 3>>reaches just under your shoulder-blades.
<<case 4>>reaches your hips with ease.
<<case 5>>reaches your ankles, so you have to watch out not to trip over it.
<</switch>><br>
<br>
<<getHairCut $player>>/*#
#desc: choose colour for haircut
#status: FINISHED 0.4.0.0
#*/
<<if $roomchange==true>>
<</if>>
<<set $player.location to "Dye Me Crazy: Beauty Parlor">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/mall_beautyparlor.png" "./images/characters/npc_barber.png">>
<div id="invframe" class="scrolltext">
"@@.npc_barber;Very well. And what colour would you like?@@"<br>
<br>
<<getHairColor $player $haircuttime $haircutcost $haircutstyle>>
<br>
[<<moveTo "room_mall_beautyparlor" "You've changed your mind." 0>>]
</div>/*#
#desc: choose hairstyle
#status: FINISHED 0.4.0.0
#*/
<<if $roomchange==true>>
<<set $player.money.total -= $haircutcost>>
<<changeHair $player $haircutstyle $haircutcolor>>
<</if>>
<<set $player.location to "Dye Me Crazy: Beauty Parlor">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/mall_beautyparlor.png" "./images/characters/npc_barber.png">>
<div id="invframe" class="scrolltext">
"@@.npc_barber;And we're done! How do you like it?@@"<br>
<br>
[<<moveTo "room_mall_beautyparlor" "Continue." 0>>]
</div>/*#
#desc: abort hairstyle choice for being too feminine
#status: FINISHED 0.4.0.0
#*/
<<if $roomchange==true>>
<</if>>
<<set $player.location to "Dye Me Crazy: Beauty Parlor">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/mall_beautyparlor.png" "./images/characters/npc_barber.png">>
<div id="invframe" class="scrolltext">
You take a closer look at the <<=$haircutstyle>>.<br>
<br>
<<printThought $player $haircutthought>><br>
<br>
[<<moveTo "room_mall_beautyparlor" "Continue to check the menu." 0>>]
</div>/*#
#desc: stan introduces you to makeup options
#status: RELEASED 0.6.0.0
#*/
<<if $roomchange==true>>
<<set $npc_barber.flags.makeup_options = true>>
<<set $scene.makeup = setup.getCurrentMakeup($player)>>
<</if>>
<<set $player.location to "Dye Me Crazy: Beauty Parlor">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/mall_beautyparlor.png" "./images/characters/npc_barber.png">>
<div id="invframe" class="scrolltext">
<<=setup.getNpcName('npc_barber', 'first')>> examines your makeup.<br>
<br>
<<if $player.makeup.permanent == "">>
<<if $player.makeup.messed >= 50>>
"@@.npc_barber;Oh my, your makeup is such a mess! You should really get something done before you leave.@@"
<<else>>
<<if $player.makeup.messed >= 25>>
"@@.npc_barber;Hmm, your makeup is showing a bit of wear, we could always refresh it... or go with something totally different!@@"
<<else>>
"@@.npc_barber;Your makeup is looking in good condition, very competently done. Were you thinking of trying something different?@@"
<</if>>
<</if>>
<<elseif $player.makeup.template != "">>
<<if $player.makeup.messed >= 50>>
"@@.npc_barber;Oh my, your makeup is such a mess! You should really get something done... or strip it off and go with the permanent makeup I can see peeking out.@@"
<<else>>
<<if $player.makeup.messed >= 25>>
"@@.npc_barber;Hmm, your makeup is showing a bit of wear, and the permanent underlayer is peeking through. Should either remove or refresh for sure.@@"
<<else>>
"@@.npc_barber;Your makeup is looking in good condition, were you thinking of trying something different?@@"
<</if>>
<</if>>
<<else>>
"@@.npc_barber;My my, is that permanent makeup? Well know that I can put something over top, as well as having the equipment to replace it with something else entirely, just name the style and its yours permanently!@@"
<</if>>
<br><br>
<<switch $scene.makeup>>
<<case "nomakeupmakeup">>
"@@.npc_barber;What you have now is quite subdued, but I think you could pull of something a bit bolder, don't you think?@@"
<<case "normalmakeup">>
"@@.npc_barber;That look is quite nice on you. Very feminine... but I think we can push it a bit further, don't you think?@@"
<<case "expertmakeup">>
"@@.npc_barber;A very bold look, I like it... but it's maybe a bit much for everyday wear.@@"
<<case "moviestar">>
"@@.npc_barber;This style is utterly stunning on you... though I will note the maintenance can be a bit of a burden.@@"
<<case "ultimatebimbo">>
"@@.npc_barber;This... why would you do this to your lovely face? Oh, this is just...@@" He shudders.
<<case "sissy_doll">>
"@@.npc_barber;I have to say, on most people that much makeup would be a bit much but you just look so adorably cute!@@"
<<default>>
ERROR unknown makeup.template: <<=$scene.makeup>>
<</switch>>
<br><br>
"@@.npc_barber;So... what are you think of? Your face is a canvas of near infinite possibility...@@"<br>
<br>
[<<moveTo "room_mall_beautyparlor_makeup_1" "View your options." 0>>]
</div>/*#
#desc: ask stan about makeup
#status: RELEASED 0.6.0.0
#*/
<<if $roomchange==true>>
<<set $npc_barber.flags.makeup_options = true>>
<</if>>
<<set $player.location to "Dye Me Crazy: Beauty Parlor">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/mall_beautyparlor.png" "./images/characters/npc_barber.png">>
<div id="invframe" class="scrolltext">
You ask <<=setup.getNpcName('npc_barber', 'first')>> if the parlor also offers makeup services?<br>
<br>
"@@.npc_barber;Of course my dear! Oh, you would just look lovely with a bit of blush and lipstick... Not that you are not adorable already but, well... one can never be too beautiful, right?@@"<br>
<br>
[<<moveTo "room_mall_beautyparlor_makeup_1" "View your options." 0>>]
</div>/*#
#desc: stan gives you moviestar makeup
#status: RELEASED 0.6.0.0
#*/
<<if $roomchange==true>>
<<set $player.makeup.template = 'moviestar'>>
<<set $player.makeup.messed = 0>>
<<set $npc_barber.flags.moviestarunlock = true>>
<<if setup.getTotalValue("makeup") == 20>>
<<set $scene.unlockedmoviestar = true>>
<<unlockMakeup $player 'moviestar'>>
<</if>>
<</if>>
<<set $player.location to "Dye Me Crazy: Beauty Parlor">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/mall_beautyparlor.png" "./images/characters/npc_barber.png">>
<div id="invframe" class="scrolltext">
<<=setup.getNpcName('npc_barber', 'first')>> helps you up into the chair and takes a deep breath.<br>
<br>
"@@.npc_barber;Now just relax and let the magic happen!@@"<br>
<br>
<<if $scene.unlockedmoviestar>>
With all your experience doing your makeup you find you're actually able to follow along as <<=setup.getNpcName('npc_barber', 'first')>> gives you a movie-star quality makeover. By the time you step out of the chair with your dazzling new look you're pretty sure you could reproduce the look on your own...
<<else>>
He carefully cleans your face before deploying a dizzying array of creams, paints, mascara and some things you don't even recognise, your face transforming from you into... well, still you but like the special edition high definition post-production version of yourself.<br>
<br>
<<printThought $player "Wow, how can he remember all that? I can barely imagine being skilled enough to do all that...">>
<</if>>
<br><br>
"@@.npc_barber;There we go!@@" He states with pride before helping you off the chair.<br>
<br>
[<<moveTo "room_mall_beautyparlor" "Continue." 0>>]
</div>/*#
#desc: beauty parlor makeup selection
#status: RELEASED 0.6.0.0
#*/
<<if $roomchange==true>>
<</if>>
<<set $player.location to "Dye Me Crazy: Beauty Parlor">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/mall_beautyparlor.png" "./images/characters/npc_barber.png">>
<div id="invframe" class="scrolltext">
"@@.npc_barber;Looking for some professional makeup? Well you have come to the right place, just tell me what style you have in mind. Once you find something you like note that we can also make it permanent with state of the art nanobots. It certainly makes the morning routine faster! And you can always style over it to mix things up.@@"<br>
<br>
<<printSalonMakeup $player>><br>
<br>
[<<moveTo "room_mall_beautyparlor" "Style something else." 30>>]
</div>/*#
#desc: beauty parlor makeup application
#status: RELEASED 0.6.0.0
#*/
<<if $roomchange==true>>
<<set $player.makeup.messed = 0>>
<<if $scene.permanent>>
<<set $player.makeup.template = ''>>
<<set $player.makeup.permanent = $scene.style>>
<<else>>
<<set $player.makeup.template = $scene.style>>
<</if>>
<<set $player.money.total -= $scene.price>>
<</if>>
<<set $player.location to "Dye Me Crazy: Beauty Parlor">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/mall_beautyparlor.png" "./images/characters/npc_barber.png">>
<div id="invframe" class="scrolltext">
<<if $scene.permanent>>
Nodding at your selection <<=setup.getNpcName('npc_barber', 'first')>> takes you over to a machine, first showing you a render of how you will look with the new style and then holding up the smooth, hard mask that will clean your face and apply the nanites for your new "permanent" style.<br>
<br>
<<switch $scene.style>>
<<case "" ''>>
"@@.npc_barber;Ready to start over with a blank slate? Remember that once you settle on a new style to hurry on back, having it permanently applied is just so much more convenient.@@"
<<case "nomakeupmakeup">>
"@@.npc_barber;A nice subtle default? A good choice, if a bit conservative.@@"
<<case "normalmakeup">>
"@@.npc_barber;A fine basic choice, though I think with your face you can afford to be a bit more daring - you'd make anything look good!@@"
<<case "expertmakeup">>
"@@.npc_barber;This is definitely a bold choice to make permanent, but I think it suits you.@@"
<<case "moviestar">>
"@@.npc_barber;Getting something this powerful is certainly a statement, you are going to turn so many heads!@@"
<<case "ultimatebimbo">>
<<=setup.getNpcName('npc_barber', 'first')>> sighs and shakes his head. "@@.npc_barber;I know they say the customer is always right but... well this seems like such a tragedy to paint over your lovely features with something so garish.@@"
<<case "sissy_doll">>
"@@.npc_barber;You know, normally I would recommend against something like this but on you it somehow fits, you are going to look so cute!@@"
<<default>>
ERROR unknown makeup.template: <<=$scene.style>>
<</switch>>
<br><br>
The mask is slightly warm as it presses tight against your skin, and you feel an odd tingle as the nanites work their magic. Barely a minute or two later and the mask is gently removed and you stare out at your new appearance, in awe at the efficient power of technology.
<<else>>
Confirming your choice <<=setup.getNpcName('npc_barber', 'first')>> helps you into a chair and begins mixing colours in his expansive, professional makeup kit.<br>
<br>
<<switch $scene.style>>
<<case "" ''>>
"@@.npc_barber;Time to start over? Not that I'm complaining but this is quite simple to do, you really should learn to remove makeup yourself sometime...@@"
<<case "nomakeupmakeup">>
"@@.npc_barber;A simple look, but I will also admit a bit of a basic one for my skills. You could easily learn to do this by watching some online videos or such.@@"
<<case "normalmakeup">>
"@@.npc_barber;A nice basic look, well let's get to it then.@@"
<<case "expertmakeup">>
"@@.npc_barber;A bold look, but I think it will suit you.@@"
<<case "moviestar">>
"@@.npc_barber;Alright my dear, just sit back and I'll soon have you looking like the belle of the ball...@@"
<<case "ultimatebimbo">>
"@@.npc_barber;Tell me the truth, is this on a dare? The customer is always right, they say, but... well it is such a shame to paint over your lovely features like this.@@"
<<case "sissy_doll">>
"@@.npc_barber;Oh my, are you going to a party or something? This is such a cute look but... mmm, a bit much for day to day I would say...@@"
<<default>>
ERROR unknown makeup.template: <<=$scene.style>>
<</switch>>
<br><br>
Working remarkably fast you are soon looking in the mirror at your new lovely face, thanking him for the expert work and rising to your feet.
<</if>>
<br><br>
[<<moveTo "room_mall_beautyparlor" "Style something else." 30>>]<br>
[<<moveTo "room_mall" "Leave the beauty parlor." 30>>]
</div>/*#
#desc: outside mall cafe
#status: FINISHED 0.4.0.0
#*/
<<set _nextdate = setup.checkTaskLocationTime('room_mall_cafe')>>
<<if !(_nextdate == null) && setup.compareDay($now,_nextdate)>>
<<set _tmpSeconds = setup.secondstoDate($now,_nextdate)>>
<</if>>
<<set _timeEnoughToWork = _nextdate == null || !setup.compareDay($now,_nextdate) || _tmpSeconds > 3600>>
<<if $roomchange==true>>
<<if _timeEnoughToWork && $player.flags.maidcafe.stage == 0 && setup.checkVisibleClothingTag('maid') > 75>>
<<if !$currentTasks.hasOwnProperty('task_uniform_upgrade') || $currentTasks['task_uniform_upgrade'].finished>>
<<initRoom>>
<<moveTo "event_maid_cafe_maidery_intro_1">>
<</if>>
<</if>>
<</if>>
<<set $player.location to "Cafe: Newtype IV">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/mall_cafe.png">>
<div id="invframe" class="scrolltext">
You enter the Maid Cafe NewType IV.
<<if _timeEnoughToWork>>
<<if (_nextdate == null) || !setup.compareDay($now,_nextdate) || _tmpSeconds <= 0>>
You're not scheduled to meet anyone here today.
<<else>>
You're scheduled to meet someone here at <<=setup.shortTime(_nextdate)>>, but that's a while off.
<</if>>
Of course you could just stay to soak up the atmosphere and
<<if setup.getTotalValue('feminization') < 2>>oogle
<<elseif setup.getTotalValue('feminization') < 4>>check out
<<elseif setup.getTotalValue('feminization') < 8>>admire
<<elseif setup.getTotalValue('feminization') < 15>>jealously admire
<<else>>fantasize becoming one of
<</if>>
the oh-so-cute waitress-maids while you relish a steaming hot cup of coffee goodness.<br>
<br>
<<if $currentTasks.hasOwnProperty('task_uniform_upgrade') && !$currentTasks['task_uniform_upgrade'].finished>>
[<<moveTo "room_mall_cafe_ask_uniform_upgrade" 'Order a coffee and ask <<=setup.getNpcName("npc_maid", "first")>> for suggestions on how to "upgrade" your uniform.' 60>>]<br>
<<else>>
<<switch $player.flags.maidcafe.stage>>
<<case 0>>
You notice a "help wanted" sign near the register.<br>
<br>
<<if setup.getTotalValue("feminization") >= 12>>
[<<moveTo "event_maid_cafe_job_request_1" "Ask about the job opening" 120>>]
<<else>>
[@@.link_locked;Looking around at the feminine maid outfits worn by the waitresses of the Newtype Cafe you don't think you could manage to go out in public looking so girly, so asking about a job would be a bit silly.@@]
<</if>>
<<case 1>>
Noticing you walk into the cafe <<=setup.getNpcName('npc_maid', 'first')>> walks over to meet you.<br>
<br>
<<if setup.checkVisibleClothingTag('maid') > 75 && setup.getItemObjFromType("shoes").hasOwnProperty("heels")>>
"@@.npc_maid;Lookin' good, you ready to start your training?@@"<br>
<br>
[<<moveTo "event_maid_cafe_training_1" "Start training" 600>>]
<<elseif setup.checkVisibleClothingTag('maid') > 75>>
Her gaze slides down your body before frowning as she looks at your feet.<br>
<br>
"@@.npc_maid;Perfect outfit but... well, you'll be expected to wear heels while you're working so it wouldn't really be proper training with you just in flats.@@"
<<else>>
"@@.npc_maid;Dunno if you were planning on starting your training, but you need to be properly attired first. Come back with a maid outfit on, ok?@@"
<</if>>
<<case 2>>
<<if setup.checkVisibleClothingTag('maid') > 75 && setup.getItemObjFromType("shoes").hasOwnProperty("heels")>>
[<<moveTo "event_maid_cafe_first_shift_1" "Work your first shift." 60>>]
<<elseif setup.checkVisibleClothingTag('maid') > 75>>
[@@.link_locked;You recall you need to wear heels to work at the maid cafe.@@]
<<else>>
[@@.link_locked;You aren't properly attired to work at the maid cafe today.@@]
<</if>>
<<case 3>>
<<include maidCafeWork>>
<<default>>
ERROR, unknown maid stage: <<=$player.flags.maidcafe.stage>>
<</switch>>
<</if>>
<<elseif setup.compareDay($now,_nextdate)>>
You have plans to meet somebody here today at <<=setup.shortTime(_nextdate)>>.
<</if>>
<br><br>
<<include thoughts_current>>
<<if _nextdate != null && setup.compareDay($now,_nextdate)>>
[<<moveTo "room_mall_cafe" "Wait." _tmpSeconds>>]<br>
<</if>>
[<<moveTo "room_mall" "Return to the mall." 30>>]
</div>/*#
#desc: goto store first day as secretary to buy underwear
#status: FINISHED 0.4.0.0
#*/
<<if $roomchange==true>>
<<set $sceneVisibility = $SEEN_STRANGER>>
<<applyExperience 'humiliation' 6 'normal' $SEEN_STRANGER>>
<</if>>
<<if ( (getUTCHours($now)>=8) && (getUTCHours($now) <= 22) )>>
<<set _tmpImage = "./images/locations/mall_outside.png">>
<<set _open = true>>
<<else>>
<<set _tmpImage = "./images/locations/mall_outside_night.png">>
<<set _open = false>>
<</if>>
<<set $player.location to "The Mall">>
<<include enterroom>>
<<initRoom>>
<<createBGR _tmpImage>>
<div id="invframe" class="scrolltext">
<<if getUTCHours($now)<6>>
You look around but it seems that it's way too early for anyone to be around.<br>
<br>
[<<moveTo "room_citymap" "Back to city centre" 300>>]
<<else>>
You think you finally found a solution that will not send you into hot water. Well, at least not too much. You have no idea how well your new Boss <<=setup.getNpcName('npc_manager', 'formal')>> will react to arriving late for work... on your very first work day. But the thought of going into work commando was simply too much so you decided to bet everything on a single roll of the dice and wait until the mall opened so you could finally buy some underwear before heading to work. You bet everything on this plan but now, as you read the sign on the door of <<printShopName 'mall_apparel_store'>> you swiftly realise that you have already lost.<br>
<br>
<<printThought $player "Oh, you have got to be kidding me!">><br>
<br>
The sign reads: "We are terribly sorry, but inventory has taken longer then expected. The <<printShopName 'mall_apparel_store'>> will be open after midday today. Thank you for your understanding. Please come back later today!" Your heart sinks. This is it. You have lost. Not only will you be late for work, but you're stuck going to work commando.<br>
<br>
<<printThought $player "No! I am not giving up this time! There has to be a solution! If they're taking inventory then someone has to be around here to help me out.">><br>
<br>
And as if Fortunas heart-warming smile graces you at that precise moment a frustrated looking female shopkeeper comes out of the shop for a smoke break. She greets you with a "How may I help you sir", though it is pretty apparent that she does not want to talk to you during her 5 minutes regulated union break. You start to plead, that all you need is some underwear, which gets you a confused look.<br>
<br>
Blowing out a sighing puff of smoke she explains to you that they are doing an inventory making now is pretty much the worst time to ask for anything. Desperate you take out a few credsticks, underlining your argument, that you're willing to pay more then the usual price in an attempt to bribe her... which actually seems to work.<br>
<br>
"Look, I can't give you anything from the official inventory, since it is all accounted for and the cashier system is disabled. But we found some unindexed boxes back in the warehouse and have no idea where they came from or who ordered them. I can get you a box labeled "underwear" for ... 40 creds, okay? No one will miss these, and you get what you wanted. But for all that's holy, do not start to change here, please... sir." <br>
<br>
<<printThought $player "I'd best make my choice now if I want to make it to work on time">><br>
<br>
[<<moveTo "event_general_storevisit_1_2" "Accept her offer." 120>>]<br>
[<<moveTo "room_citymap" "Decline her offer and leave." 120>>]
<</if>>
</div>/*#
#desc: accept offer of underwear from store clerk first day as secretary
#status: RELEASED 0.6.0.0
#*/
<<if $roomchange==true>>
<<set $player.money.total -= 40>>
<<addItem "black_fishnet_stockings">>
<<addItem "lace_garter">>
<<addItem "black_lace_thong">>
<<addItem "black_lace_bra">>
<</if>>
<<if ( (getUTCHours($now)>=8) && (getUTCHours($now) <= 22) )>>
<<set _tmpImage = "./images/locations/mall_outside.png">>
<<set _open = true>>
<<else>>
<<set _tmpImage = "./images/locations/mall_outside_night.png">>
<<set _open = false>>
<</if>>
<<set $player.location to "The Mall">>
<<include enterroom>>
<<initRoom>>
<<createBGR _tmpImage>>
<div id="invframe" class="scrolltext">
Handing over the credits you try to calm down as she places her smouldering cigarette down and heads back into the store.<br>
<br>
Reappearing a couple minutes later she hands you the box. "Here you go, one box of write-off underwear, enjoy!" <br>
<br>
Taking a final drag of her cigarette she stomps it out and turns to head back in just as you open the box to find... a black wad of fabric. Thinking there has been some mistake you pull things apart to find what appears to be a 4-piece set of black lace garters, thong, bra and fishnets...<br>
<br>
<<printThought $player "What, no, this can't be right, they're so skimpy, and feminine!">><br>
<br>
You try to catch her attention but she just looks back with a smirk. "Sorry, no returns and my break's over anyway. Now get out of here and do NOT change into these in public!" <br>
<br>
You continue to object but it falls on deaf ears as the door locks and you are left holding your box of bold, sexy lingerie...<br>
<br>
<<printThought $player "Shit, could that have gone any worse? And now I'm out of options, it's either wear these or go to work commando...">><br>
<br>
[<<moveTo "event_general_storevisit_1_3" "Find some place private to put them on." 300>>]<br>
[<<moveTo "company_lobby" "Just go to work commando." 300 "<<set $player.flags.fem_style.underwear = ''>><<set $player.flags.commando = true>>">>]
</div>/*#
#desc: put on underwear from store clerk first day as secretary
#status: STUB 0.5.0.0
#*/
<<if $roomchange==true>>
<<set $player.inside = true>>
<<set $player.cutscene.lockinventory = false>>
<<set $player.flags.commando = false>>
<<setThreshold 'feminization' 'money' 'mall_panties' true>>
<<wearItem $player $now "black_fishnet_stockings" true>>
<<wearItem $player $now "lace_garter" true>>
<<wearItem $player $now "black_lace_thong" true>>
<</if>>
<<set $player.location to "Mall Male Toilet">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/mall_toilet.png">>
<div id="invframe" class="scrolltext">
Fortuitously there is a nearby public restroom open and you duck inside a stall and start taking off your clothes.<br>
<br>
You take a moment to examine your new purchase before just sighing and slipping them on. You skip the bra, of course, but for some reason opt to wear all three of the other items when you discover that the fishnets just don't stay up properly without the garters.<br>
<br>
<<printThought $player "Maybe that's why they were getting rid of them? Wearing these feels weird tho... not bad?">><br>
<br>
The thong on the other hand... Cramming your <<getWordMyPenis $player>> in place behind the skimpy scrap of fabric is one thing but you haven't even finished pulling your pants back up when it starts creeping into your crack.<br>
<br>
Ignoring the wedgie situation you are surprised at how comfortable everything is, the mix of lace and fishnet feeling quite nice against your skin. Different from your usual fare you are reminded of the feminine presence with nearly your every movement. Whatever other feelings you are harboring your <<getWordMyPenis $player>> seems to enjoy its soft new home, especially compared to rubbing against the rough insides of your pants. For some reason you decide to shove the bra into your pocket as you get ready to leave the mall bathroom.<br>
<br>
<<printThought $player "It's just for today. I can swing by after work and buy some proper boxers and socks once that dumb inventory is finished.">><br>
<br>
Mustering your courage you head out of the bathroom. While there's nobody around, and all of your "new" clothes are hidden anyway, you still can't help but feel embarrassed and watched as you head for the office.<br>
<br>
[<<moveTo "company_lobby" "Head to work." 300 "<<set $player.cutscene.lockinventory = true>>">>]
</div>/*#
#desc: lingerie shop
#status: FINISHED 0.4.0.0
#*/
<<set $player.inside = false>>
<<if $roomchange==true>>
<<if ($player.llocation!="room_mall_lingerie_shop_changing_booth" && ($player.llocation!="room_mall_lingerie_shop"))>>
<<set $player.counter.visit_lingerie_store+=1>>
<</if>>
<<if ($player.llocation == "room_mall_lingerie_shop_changing_booth") && !$npc_shopkeeper.flags.firstmet && setup.wearItemFromShop('mall_lingerie_shop')>>
<<moveTo "event_shopkeeper_01_1">>
<</if>>
<<set $scene.bespokeAvailable = true>>
<<if $currentTasks.hasOwnProperty('task_uniform_upgrade') && !$player.flags.uniform_upgrade.aslut_1_complete>>
<<for _i range $npc_shopkeeper.bespokeItems>>
<<set _box = _i + "_box">>
<<if !setup.checkItemOwned(_i) && !setup.checkItemOwned(_box)>>
<<continue>>
<<elseif !$npc_manager.flags.uniform_upgrade.item_comments[_i]>>
<<set $scene.bespokeAvailable = false>>
<<break>>
<</if>>
<</for>>
<</if>>
<</if>>
<<set $player.location to "<<printShopName 'mall_lingerie_shop' true>>">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/mall_lingerie_shop.png">>
<div id="invframe" class="scrolltext">
<<if !$npc_shopkeeper.flags.firstmet>>
<<if setup.getTotalValue('feminization')<5>>
You enter <<printShopName 'mall_lingerie_shop' true>>. Theres no denying it, all articles of clothing here are made for woman, and you're non. This makes you kind of uncomfortable. The salesladies seem to notice and ask you, if you're need some help and what the measurements of your girlfriend are, or if you're shopping for ...yourself.
<<else>>
You enter <<printShopName 'mall_lingerie_shop' true>>. Theres no denying it, all articles of clothing here are looking really good. Maybe you should try on a few of them... for scientific purposes of course. The salesladies seem to notice and ask you, if you're need some help and what the measurements of your girlfriend are, or if you're shopping for ...yourself.
<</if>>
<<else>>
You enter <<printShopName 'mall_lingerie_shop'>>, <<=ps(setup.getNpcName('npc_shopkeeper', 'first'))>> lingerie shop. You're surrounded by cute and sexy articles of clothing for feminine beings to wear underneath their regular clothing... or on their own for other more daring occasions. You're interested in the articles they're offering here, but your curiosity goes not unnoticed. You blush as a saleslady asks you if you'd like to try a certain piece on.
<</if>>
<<if setup.getTotalValue('feminization')<3>>
There are some changing booths spread through the store, but you see no reason to enter them.
<<elseif !$npc_shopkeeper.flags.firstmet && (setup.getTotalValue('feminization')<5)>>
There are some <<moveTo room_mall_lingerie_shop_changing_booth "changing booths" 30>> spread through the store. Some of them are in the back of the store, so you could sneak into them when nobody is looking to try something on.
<<else>>
There are some <<moveTo room_mall_lingerie_shop_changing_booth "changing booths" 30>> spread through the store.
<</if>>
<br><br>
<<if setup.checkItemInInventory('analplug_small_box')>>
[<<moveTo "event_shopkeeper_02_1" "Approach the shopkeeper about what you found in the changing room." 30>>]<br>
<br>
<</if>>
<<printShop 'room_mall_lingerie_shop' 'mall_lingerie_shop' $shopStatus>>
<br>
<br>
<<include thoughts_current>>
<br><br>
<<if $currentTasks.hasOwnProperty('task_uniform_upgrade')>>
<<if !$currentTasks['task_uniform_upgrade'].finished>>
<<if (setup.checkItemOwned("gold_hoop_earrings") || setup.checkItemOwned("pink_thigh_highs") || setup.checkItemOwned("pink_satin_corset"))>>
You consider the bespoke offerings but decide you should wait to see how <<=setup.getNpcName('npc_manager', 'first')>> reacts to what you have already purchased.
<<else>>
You look around the "normal" section of the lingerie shop but nothing catches your eye. You just know that <<=setup.getNpcName('npc_manager', 'formal')>> is expecting something more...
<<if setup.getTotalValue("humiliation") >= 10>>
publicly visible
<<else>>
embarrassing
<</if>> and extreme.
<<if setup.getTotalValue("feminization") >= 15>>
Your heart racing in excited anticipation you
<<else>>
You are slightly scared but you see no other choice but to
<</if>>
check out the fetish section.<br>
<</if>>
<<elseif $scene.bespokeAvailable>>
[<<moveTo "room_mall_lingerie_shop_bespoke" "Ask about bespoke items." 30>>]
<<else>>
<<printThought $player 'Hmm, probably best to see what <<=setup.getNpcName("npc_manager", "formal")>> thinks of my last purchase before buying another pricey bespoke item.'>>
<</if>>
<br><br>
<</if>>
<<if setup.getTotalValue('feminization')>5>>
[<<moveTo "room_mall_lingerie_shop_fetish" "Enter the Fetish Section" 30>>]<br>
<<else>>
[@@.link_locked;You see no reason to enter the fetish Section@@]<br>
<</if>>
[<<moveTo "room_mall" "Return to the mall." 30>>]<br>
</div>/*#
#desc: lingerie shop fetish section
#status: FINISHED 0.4.0.0
#*/
<<set $player.inside = false>>
<<if $roomchange==true>>
<<if ($player.llocation!="room_mall_lingerie_shop_changing_booth" && ($player.llocation!="room_mall_lingerie_shop_fetish"))>>
<<set $player.counter.visit_lingerie_store+=1>>
<</if>>
<<if ($player.llocation == "room_mall_lingerie_shop_changing_booth") && !$npc_shopkeeper.flags.firstmet && setup.wearItemFromShop('mall_lingerie_shop')>>
<<moveTo "event_shopkeeper_01_1">>
<</if>>
<</if>>
<<set $player.location to "<<printShopName 'mall_lingerie_shop' true>>">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/mall_lingerie_shop.png">>
<div id="invframe" class="scrolltext">
You enter the fetish section of Tease me, Please me. Here is where all the fetish stuff is collected that other kinky stuff would call kinky stuff.
<<if !$npc_shopkeeper.flags.firstmet && (setup.getTotalValue('feminization')<5)>>
There are some <<moveTo room_mall_lingerie_shop_changing_booth "changing booths" 30>> spread through the store. Some of them are in the back of the store, so you could sneak into them when nobody is looking to try some of the articles on.
<<else>>
There are some <<moveTo room_mall_lingerie_shop_changing_booth "changing booths" 30>> spread through the store.
<</if>>
<br><br>
<<printShop 'room_mall_lingerie_shop_fetish' 'mall_lingerie_shop_fetish' $shopStatus>><br>
<br>
<<if $currentTasks.hasOwnProperty('task_uniform_upgrade') && !$currentTasks['task_uniform_upgrade'].finished>>
You haven't been in the fetish section for more than a minute when, as if by shopkeeper magic <<=setup.getNpcName('npc_shopkeeper', 'first')>> appears.<br>
<br>
"@@.npc_shopkeeper;Hello, looking for a little something, something to take things to another level?@@"<br>
<br>
<<printThought $player "Woah, where did she come from? And that comment is kind of eerily prescient...">><br>
<br>
A little surprised you nod.<br>
<br>
<<if setup.getTotalValue("feminization") < 10>>
[<<moveTo "room_mall_lingerie_shop_outfit_upgrade_shy" "Blurt out that you're looking for something for a friend." 1>>]<br>
<</if>>
[<<moveTo "room_mall_lingerie_shop_outfit_upgrade" "Tell her you are looking for something to really improve your outfit." 1>>]<br>
<<elseif $currentTasks.hasOwnProperty('bed_heels_photo') && !setup.checkItemOwned('bed_heels')>>
Thinking about your latest manager-assigned task and how <<=setup.getNpcName('npc_shopkeeper', 'first')>> helped you previously you consider asking her if she can get you some so-called "bed heels." <br>
<br>
[<<moveTo "room_mall_lingerie_shop_bed_heels" "Ask if they sell bed heels." 30>>]<br>
<<else>>
<<include thoughts_current>><br>
<br>
<</if>>
[<<moveTo "room_mall_lingerie_shop" "Return to the entrance." 30>>]<br>
[<<moveTo "room_mall" "Return to the mall." 30>>]
</div>/*#
#desc: lingerie shop changing booth
#status: FINISHED 0.4.0.0
#*/
<<set $player.inside = true>>
<<include checkPossibleVoluntary>>
<<if $roomchange==true>>
<<set $scene.voluntaryFollowupScene = "room_mall_lingerie_shop">>
<<set $player.cutscene.lockinventory = false>>
<</if>>
<<set _tmpVal = setup.checkOutsideDecency($player)>>
<<set $player.location to "<<printShopName 'mall_lingerie_shop' true>>">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/mall_fashion_store_fitting_room.png">>
<div id="invframe" class="scrolltext">
You enter the changing booth of <<printShopName 'mall_lingerie_shop' false>>.<br>
<br>
<<include glanceVoluntary>>
<<include thoughts_current>>
<<printItemsOnFloor $player.plocation>>
<<if _tmpVal>>
[<<moveTo "room_mall_lingerie_shop" 'Return to <<printShopName "mall_lingerie_shop" false>>' 30 "<<set $player.cutscene.lockinventory = true>>">>]
<<else>>
[@@.link_locked;You're not going to leave the changing booth dressed like this.@@]<br>
<<if $player.makeup.template != "">>
[<<moveTo "room_mall_apparel_store_changing_booths" "Maybe if I removed this makeup?" 120 "<<set $player.makeup.template = ''>>">>]<br>
<</if>>
<</if>>
<<include triggerVoluntary>>
</div>/*#
#desc: shopkeeper "ambushes" you coming out of changing room
#status: FINISHED 0.4.0.0
#*/
<<set $player.inside = false>>
<<set $npc_shopkeeper.flags.firstmet = true>>
<<storeVisual $player $npc_shopkeeper>>
<<if $roomchange==true>>
<<gainWillpower $player 1>>
<<createAvatar $player>>
<<set $npc_shopkeeper.profile = true>>
<</if>>
<<set $player.location to "<<printShopName 'mall_lingerie_shop' true>>">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/mall_lingerie_shop.png" "./images/characters/npc_shopkeeper.png">>
<div id="invframe" class="scrolltext">
You prepare to exit the changing booth after changing some of your underwear. You don't want to be seen by anyone so you take a small peek out of the door. Looks like the coast is clear so you make your move.<br>
<br>
As you exit the changing booth, you almost run into a tall black woman. Even without her impossible high stilettos, she would be a lot taller than you, but on those high heels she towers over you like a sexy black mountain.<br>
<br>
"@@.npc_shopkeeper;Well, well, well, Darling!@@", her voice is a lot louder than most people you're used to talk to, with the possible exception of when <<=setup.getNpcName('npc_manager', 'formal')>> switches into full-bore dominant mode, "@@.npc_shopkeeper;Look what the cat dragged in. Well honey, what are you supposed to be? Walking around here, all small and stealthy. Like a little mouse. My girls over there@@", she points into the direction of the sales personal, "@@.npc_shopkeeper;Well, my girls over there, they told me all about you, buying some of my wonderful lingerie. My store, that is. My actual lingerie well... I don't think it'd fit you, and it isn't available, anyway; at least not to the public.@@"<br>
<br>
No matter how small you try to become, somehow you're still the centre of attention in the store. All eyes are focused upon you and the black lady. Your face turns red with shame and you ponder your options. Run away? But you've done nothing wrong, well, legally wrong. How do you always get stuck in situations like this?<br>
<br>
<<switch setup.analyzeWornTags(['female','male','unisex'])>>
<<case 'female'>>
"@@.npc_shopkeeper;Ah, look at you! Buying your first bit of lingerie! Oh, I am so proud of you, girl why, to think of the first time I saw you so cute, but looking so nervous... Well, let me just congratulate you on the courage to blossom into this wonderful woman, and to encourage you to keep shopping for more fun things! And I don't just say that because I own the place!@@"
<<if setup.getTotalValue("feminization") < 10>>
<br><br>
You blush at the compliment as she laughs at her own joke in that inviting way only certain people can ever pull off properly.
<</if>>
<<case 'unisex'>>
"@@.npc_shopkeeper;So, finally making a purchase of a little something, something? Ah, how wonderful, I just know you will love it, and look amazing in it! Perhaps a sign of things to come?@@" She smiles as you blush, "@@.npc_shopkeeper;oh, don't be embarrassed! You are simply lovely, but I remember seeing you once before and, well... you've come a long way, girlfriend, but I expect your journey has many twists and turns remaining! Well, wherever you end up you can rest assured that the things you buy in my store will never let you down! Quality, comfortable things for all who enjoy a a bit of femininity underneath, that's why I opened this shop and that's the only products I stock!@@"
<<case 'male'>>
"@@.npc_shopkeeper;Now see,@@" she turns back to you, "@@.npc_shopkeeper;I've told my girls that, if you really bought these for your "girlfriend"@@" and puts the word "girlfriend" under air quotes, "@@.npc_shopkeeper;why do you lurk around in the back of the store hmm? Maybe a stalker? Maybe some pervert? And I said girls, I said girls NO! That man is no stalker. That man is no pervert... at least no more perverted than the average customer.@@"<br>
<br>
You still have no idea what is going on and you continue to focus on checking if you might have suddenly developed powers of invisibility.<br>
<br>
"@@.npc_shopkeeper;Now look here, honey. I've seen you buying some of my merchandise. Then you leave for the changing booth and when you come back the merch is suddenly gone? And you try to sneak out, prowling like a common thief, just because you think someone can see you? Come on! Everyone can see you. There's no shame in that. Be proud. Fritz over there@@", she points into the direction of a beautiful woman on the other side of the store, "@@.npc_shopkeeper;who goes now with the fancy name of Francine has been a regular of mine for years.@@"<br>
<br>
You hear a slight "Sup" from the other side of the store, you suppose it's from Fritz or Francine. As you look around you realise that, after the initial outburst, no one is really paying attention to you anymore, everyone returning to their routines.
<<default>>
Error: unexpected worn tags, expecting male, female or unisex
<</switch>>
<br><br>
"@@.npc_shopkeeper;The name is <<=setup.getNpcName('npc_shopkeeper', 'first')>>, honey. <<=setup.getNpcName('npc_shopkeeper', 'full')>>. And as long as you're paying, you're welcome to check out whatever you like. And if somebody gives you a hard time over this, well, I may be a lady, but when I'm mad, I'm an evil sarcastic demon bitch from hell, that'll make someone wish they'd never been born!@@"<br>
<br>
She gives you a soft pat on the back. Well, sort of; it's neither soft nor on your back, precisely. Other games might call this her special move and you need a few seconds to catch your breath. She holds her hand out for you as she continues.
<<if setup.getTotalValue("feminization") < 10>>
"@@.npc_shopkeeper;Now that we're all friends, how about in the future you enter my humble abode as a valued customer, and not like some skulking suspect.@@"<br>
<br>
Even though she is very loud and commanding, <<=setup.getNpcName('npc_shopkeeper', 'first')>> seems to mean well. You shake her hand in agreement. She moves her head closer to you and starts to whisper, "@@.npc_shopkeeper;Unless you're some kind of ninja. Then that's totally okay...@@"<br>
<br>
What she said makes sense. Even though circumstances forced you into this strange behaviour, you still came here by your own free will and bought some of her merchandise with your own money. Her encouragement strengthens your will to move on!
<<else>>
"@@.npc_shopkeeper;I can't believe it took this long to run into each other like this, but let me confirm that you are a valued customer and always welcome in any of my stores!@@"<br>
<br>
You smile back, even for how far you've come it is still great to receive encouragement as your journey continues.
<</if>>
<br><br>
[<<moveTo "room_mall_lingerie_shop" "Continue." 30>>]
</div>/*#
#desc: talk to shopkeeper about finding butt plug in changing room
#status: FINISHED 0.4.0.0
#*/
<<set $player.inside = false>>
<<if $roomchange==true>>
<<addItem "analplug_beginner">>
<<deleteItem $player $now 'analplug_small_box'>>
<</if>>
<<set $player.location to "<<printShopName 'mall_lingerie_shop' true>>">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/mall_lingerie_shop.png" "./images/characters/npc_shopkeeper.png">>
<div id="invframe" class="scrolltext">
You approach <<=setup.getNpcName('npc_shopkeeper', 'first')>> about the box you've found in the changing booth, and how another customer might have forgotten it.<br>
<br>
"@@.npc_shopkeeper;You sure are an honest soul honey. Nah, these are my little gifts to mah customers. We're branching out soon, since I've managed to get a hold of another store location here in the mall, so we're opening up a little, frisky sextoy shop with all the little toys and trinkets a fun-loving adult could desire. Maybe even some custom made BDSM gear, who knows. So I've been putting these and other small thank yous into the changing booth all day long. Seems to be a hit! Some of the ladies came out purring I tell you.@@"<br>
<br>
She opens the box and puts the plug into your palm, closing your had around the cool metal as she continues talking to you. "@@.npc_shopkeeper;So put this little gift of mine over your fireplace or where the sun does not shine, or inside that special someone. So long as you enjoy it it's fine by me!@@" She throws her head back in a boisterous laugh, smiling wide.<br>
<br>
[<<moveTo "room_mall_lingerie_shop" "Continue." 30>>]
</div>/*#
#desc: mall location select
#status: FINISHED 0.4.0.0
#*/
<<if $roomchange==true>>
<</if>>
<<if ( (getUTCHours($now)>=8) && (getUTCHours($now) <= 22) )>>
<<set _tmpImage = "./images/locations/mall_outside.png">>
<<set _open = true>>
<<else>>
<<set _tmpImage = "./images/locations/mall_outside_night.png">>
<<set _open = false>>
<</if>>
<<set $player.location to "The Mall">>
<<include enterroom>>
<<initRoom>>
<<createBGR _tmpImage>>
<div id="invframe" class="scrolltext">
You arrive at the local mall. It is open from 8:00 till 23:00 o'clock, though the hours of the various shops might be different.
<<if _open>>
The doors to the mall are currently wide open.
<<else>>
The doors to the mall have been closed since it is outside business hours.
<</if>>
<br><br>
<<if !$player.flags.jobsecretary>>
You wonder what made you decide to walk to the mall - you need to get to work!
<<else>>
<<if _open>>
Glancing at the directory a handful of locations spark your interest: <br>
<br>
<<if $player.flags.fem_style.underwear == "">>
<<if (getUTCHours($now) >=17 )>>
[<<moveTo "room_mall_apparel_store" "<<printShopName 'mall_apparel_store' true>>" 30>>]<br>
<<else>>
<<printThought $player "Alright, so I just need to find an employee who can sell me some underwear before the mall opens so I can get to work on time.">><br>
<br>
[<<moveTo "event_general_storevisit_1_1" "Head for the general apparel store and try to get someone's attention." 120>>]
<</if>>
<<elseif $now.getUTCFullYear() == 2033 && $now.getUTCMonth() == 5 && $now.getUTCDate() == 29 && $now.getUTCHours($now) < 12 && $player.flags.fem_style.underwear == "money">>
The <<printShopName 'mall_apparel_store' true>> is closed: "We are terribly sorry, but inventory has taken longer then expected. The <<printShopName 'mall_apparel_store'>> will be open after midday today. Thank you for your understanding. Please come back later today!" <br>
<br>
You look inside but cannot seem to get anyone's attention.<br>
<br>
<<printThought $player "Looks like I'm stuck with what I already have, I should really head to work, I'm already late.">><br>
<<else>>
[<<moveTo "room_mall_apparel_store" "<<printShopName 'mall_apparel_store' true>>" 30>>]
<</if>>
<br>
[<<moveTo "room_mall_lingerie_shop" "<<printShopName 'mall_lingerie_shop' true>>" 30>>]<br>
[<<moveTo "room_mall_shoe_store" "<<printShopName 'mall_shoe_store' true>>" 30>>]<br>
<<if !$player.locations.beautyparlor>>
[<<moveTo "room_mall_manlystan" "Stan's barber shop for men" 30>>]<br>
<<else>>
[<<moveTo "room_mall_beautyparlor" "Dye Me Crazy: Beauty Parlor" 30>>]<br>
<</if>>
[<<moveTo "room_mall_wholesale_store" "<<printShopName 'mall_wholesale_store' true>>" 30>>]<br>
<<if $player.locations.mallcafe>>
[<<moveTo "room_mall_cafe" "Cafe: Newtype IV" 30>>]<br>
<</if>>
<<if $player.locations.sexstore>>
[<<moveTo "room_mall_sexstore" "<<printShopName 'mall_sexstore' true>>" 30>>]<br>
<<else>>
[@@.link_locked;You see a new storefront - <<printShopName 'mall_sexstore'>>!, but it's currently closed up and says "Opening Soon."@@] <<hint $options "You need to progress further into the game for this to be available.">><br>
<</if>>
[<<moveTo "room_mall_toilet" "Public Bathrooms" 30>>]
<<elseif window.getUTCHours($now) < 8>>
<<set _mallOpen = setup.setNextDate($now, 0, 8, 0)>>
<<set _tmpSeconds = setup.secondstoDate($now,_mallOpen)>>
<<if (8-window.getUTCHours($now)) == 1>>
The mall opens at 8, which is in less than an hour.
<<else>>
The mall opens at 8, which is over <<=7-window.getUTCHours($now)>> hours away.
<</if>>
<br><br>
<<if $now.getUTCFullYear() == 2033 && $now.getUTCMonth() == 5 && $now.getUTCDate() == 29 && $now.getUTCHours($now) < 12 && $player.flags.fem_style.underwear == "money">>
<<printThought $player "Alright, so I just need to find an employee who can sell me some underwear before the mall opens so I can get to work on time.">><br>
<br>
[<<moveTo "event_general_storevisit_1_1" "Head for the general apparel store and try to get someone's attention." 120>>]<br>
<</if>>
[<<moveTo "room_mall" "Wait for the mall to open." _tmpSeconds>>]
<</if>>
<</if>>
<br><br>
<<include thoughts_current>>
<br><br>
[<<moveTo "room_citymap" "Return to the inner city" 300>>]
</div>/*#
#desc: mall bathroom
#status: FINISHED 0.4.0.0
#*/
<<if $roomchange==true>>
<</if>>
<<set $player.location to "Mall Bathroom">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/mall_toilet.png">>
<div id="invframe" class="scrolltext">
You enter the toilet.<br>
<br>
<<include thoughts_current>>
<<if setup.getTotalValue("makeup") > 0>>
<<if $player.flags.fem_style.makeup == "">>
[@@.link_locked;You do not think you are ready to put on makeup in a public restroom.@@]
<<else>>
[<<moveTo 'room_do_makeup' 'Check your makeup' 0 '<<set $makeuproom="Mall Bathroom">><<set $return_makeuproom="room_mall_toilet">><<set $makeuproom_image="./images/locations/mall_toilet.png">><<set $return_makeuproomtext="Finished.">><<set $makeuproom_water=false>>'>>]
<</if>>
<br><br>
<</if>>
[<<moveTo "room_mall" "Return to the mall." 30>>]
</div>/*#
#desc: sex store
#status: RELEASED 0.6.0.0
#*/
<<if $roomchange==true>>
<</if>>
<<set $player.location to "<<printShopName 'mall_wholesale_store' true>>">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/mall_muralmart.png">>
<div id="invframe" class="scrolltext">
<<printShop 'room_mall_wholesale_store' 'mall_wholesale_store' $shopStatus>>
<br><br>
<<include thoughts_current>>
[<<moveTo "room_mall" "Return to the mall." 30>>]
</div>/*#
#desc: mall location select
#status: RELEASED 0.6.0.0
#*/
<<if $roomchange==true>>
<<set $scene.mall_open = false>>
<<if ( (getUTCHours($now)>=8) && (getUTCHours($now) <= 22) )>>
<<set $player.locations.sexstore = true>>
<<set $scene.mall_open = true>>
<<else>>
<<addEvent 'sexstoreOpeningEvent'
'{"trigger":"always","type":["next"],"location":"room_mall","priority":100}'
'{"szene":"event_mall_sexstore_opening"}'
>>
<</if>>
<</if>>
<<set $player.location to "The Mall">>
<<include enterroom>>
<<initRoom>>
<<if $scene.mall_open>>
<<createBGR "./images/locations/mall_inside.png">>
<<else>>
<<createBGR "./images/locations/mall_outside_night.png">>
<</if>>
<div id="invframe" class="scrolltext">
<<if $scene.mall_open>>
You arrive at the mall to notice that there seems to be some sort of event going on. As you watch and gawk a pair of scantily-clad individuals parade through the centre promenade holding signs advertising <<printShopName 'mall_sexstore'>> Grand Opening!<br>
<br>
The woman is dressed in a shiny, snug bodysuit, her entire body technically covered but the material clinging to her like a second skin to show off every gorgeous curve as it shines with a mirror polish. The man is dressed in leather, six-pack abs rising up from his tight jeans, his bulging biceps highlighted by a thick cuff around each arm.<br>
<br>
You can't help but stand and stare as they walk past, but instead of being bothered they just smile at you in turn, the woman blowing you a kiss and the man grinning and nodding at you in a way no guy <<if $player.flags.landlordsawyounaked>>except maybe your landlord when you appeared naked <</if>>has ever looked at you.<br>
<br>
You blush and turn away to find yourself looking at an attractive girl standing next to you staring in just as much awe. In any other situation her painted-on jeans and tube top would draw far more than a cursory glance but compared to the fetish goddess that just walked past she seems almost... pedestrian.<br>
<br>
Noticing your attention she grins at you "@@.npc_acolyte;Hey!, that was really something, eh? It's about time this mall had a proper sex shop, oh what fun.@@" She walks away leaving you still dumbfounded, though not so much that you don't momentarily gawk at the stunning butt shrink-wrapped inside her jeans. In the distance you indeed watch as the two parading models pass in front of the newly opened shop.<br>
<br>
You can't help but be curious, and aroused in... interesting ways, but do you really dare enter what is obviously a sex shop?<br>
<br>
[<<moveTo "room_mall" "Look around the mall" 120>>]
<<else>>
<<if $now.getUTCHours() < 8>>
<<set _mallOpen = setup.setNextDate($now, 0, 8, 0)>>
<<set _tmpSeconds = setup.secondstoDate($now,_mallOpen)>>
<<if (8-window.getUTCHours($now)) == 1>>
The mall opens at 8, which is in less than an hour.
<<else>>
The mall opens at 8, which is over <<=7-window.getUTCHours($now)>> hours away.
<</if>>
<br><br>
[<<moveTo "event_mall_sexstore_opening" "Wait for the mall to open." _tmpSeconds "<<removeEvent 'sexstoreOpeningEvent'>>">>]<br>
<<else>>
The mall is closed, you should come back tomorrow morning after its 8 o'clock opening time.<br>
<br>
<</if>>
[<<moveTo "room_citymap" "Return to the inner city" 300>>]
<</if>>
</div>/*#
#desc: visit to mall sex store
#status: RELEASED 0.6.0.0
#*/
<<if $roomchange==true>>
<<if !$npc_sexstore_clerk.flags.firstmet>>
<<initRoom>>
<<moveTo "room_mall_sexstore_first_visit_1">>
<<set $npc_sexstore_clerk.profile = true>>
<</if>>
<<if !$player.flags.uniform_upgrade.autoLacing && setup.getItemFromType("corset") != "" && $player.timebased.tightlacing>>
<<initRoom>>
<<moveTo "room_mall_sexstore_autolaces_1">>
<</if>>
<</if>>
<<set $player.location to "<<printShopName 'mall_sexstore' true>>">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/mall_sexstore.png">>
<div id="invframe" class="scrolltext">
You look around the recently opened sex store. It looks like most of the "clothing" section of the store is still being unpacked, but there looks like there are some sex toys and the like available.<br>
<br>
Behind the cash register is <<=setup.getNpcName('npc_sexstore_clerk', 'first')>><<if !$npc_sexstore_clerk.flags.chastity_quest.start>> and behind him a sign advertising "New products in development - ask about our paid trial programme!" <<else>>.<</if>><br>
<br>
<<printShop 'room_mall_sexstore' 'mall_sexstore' $shopStatus>>
<br><br>
<<include thoughts_current>><br>
<br>
<<if !$npc_sexstore_clerk.flags.chastity_quest.start>>
[<<moveTo "event_fetstore_chastity_offer_1" "Ask about the paid trial programme." 30>>]<br>
<<elseif $currentTasks.hasOwnProperty('task_chastity_trial') && !$currentTasks['task_chastity_trial'].finished>>
[<<moveTo "event_fetstore_chastity_finish_1" "Ask about ending the paid chastity trial programme." 30>>]<br>
<</if>>
[<<moveTo "room_mall" "Return to the mall." 30>>]
</div>/*#
#desc: first visit to mall sex store
#status: RELEASED 0.6.0.0
#*/
<<if $roomchange==true>>
<<set $npc_sexstore_clerk.flags.firstmet = true>>
<</if>>
<<set $player.location to "<<printShopName 'mall_sexstore' true>>">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/mall_sexstore.png" "./images/characters/npc_sexstore_clerk.png">>
<div id="invframe" class="scrolltext">
Walking past the "Grand Opening!" sign outside the new sex toy shop you barely have a chance to look around before you are distracted by a slight ruckus going on at one side of the shop.<br>
<br>
"@@.npc_sexstore_clerk;I do not care if you can buy some cheap vibrator for a few credits online; THIS is of much higher quality and some of us have standards on what we put inside our bodies.@@"<br>
<br>
A tall, thin man appears to be berating a pair of customers, the latter storming off out of the store as the man's attention turns towards you.<br>
<br>
Dressed in a flowing outfit that wouldn't be out of place at a ren faire the man is tall, thin and the peak of "Elegant Gothic Aristocrat" style. Despite his recent outburst his annoyance melts away as he greets you with a friendly, if a little predatory, smile.<br>
<br>
"@@.npc_sexstore_clerk;Ah, another customer! Excuse those... ignoramuses, you look like a person of taste, what can I help you find today?@@"<br>
<br>
[<<moveTo "room_mall_sexstore_first_visit_2" "Continue." 60>>]
</div>/*#
#desc: introduced to clerk at sex store
#status: RELEASED 0.6.0.0
#*/
<<if $roomchange==true>>
<</if>>
<<set $player.location to "<<printShopName 'mall_sexstore' true>>">>
<<include enterroom>>
<<initRoom>> /%TODOfuture, shopkeeper %/
<<createBGR "./images/locations/mall_sexstore.png" "./images/characters/npc_sexstore_clerk.png">>
<div id="invframe" class="scrolltext">
<<if $npc_shopkeeper.flags.firstmet>>
"@@.npc_shopkeeper;Now, now <<=setup.getNpcName('npc_sexstore_clerk', 'first')>>; do try not to scare off the customers. Especially this lovely thing.@@"<br>
<br>
You turn around to find <<=setup.getNpcName('npc_shopkeeper', 'first')>>, the owner of the Tease me, Please me lingerie shop.<br>
<br>
<<printThought $player "That's right, she mentioned something about opening a sex store...">><br>
<br>
"@@.npc_sexstore_clerk;Of course, madame,@@" the man who you now realise must be the clerk replies with a formal bow. "@@.npc_sexstore_clerk;I was merely encouraging some of the riff-raff to move along, clearly an esteemed acquaintance of yours is more than welcome in this establishment.@@"<br>
<br>
The man moves along as <<=setup.getNpcName('npc_shopkeeper', 'first')>> turns to you. "@@.npc_shopkeeper;Don't mind him. He's a good man, just a bit... opinionated about so-called "vanillas." Anyway, I am so glad to see you found this place, we are still working on expanding our offerings but you should find some fun items already; <<=setup.getNpcName('npc_sexstore_clerk', 'first')>> can help you out if you have any questions.@@"<br>
<br>
You thank her and resume looking around as she goes off to talk with her clerk some more.
<<else>>
Despite his sudden shift in tone you are still a bit intimidated by the strange man with his formal, clipped speech.<br>
<br>
"@@.npc_sexstore_clerk;I do apologise for the clutter,@@" he notes, gesturing around to some boxes sitting around still unpacked. "@@.npc_sexstore_clerk;I imagine you want to do some looking around, I promise we stock nothing but the finest wares for you to use with confidence on yourself or others.@@"<br>
<br>
You nod in acknowledgement, that seeming to satisfy the man as he heads back to the counter and you look around.
<</if>>
<br><br>
[<<moveTo "room_mall_sexstore" "Look around the store." 30>>]
</div>/*#
#desc: offered autolaces at mall sex store
#status: WRITTEN 0.7.2.0
#*/
<<if $roomchange==true>>
<</if>>
<<set $player.location to "<<printShopName 'mall_sexstore' true>>">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/mall_sexstore.png" "./images/characters/npc_sexstore_clerk.png">>
<div id="invframe" class="scrolltext">
Walking into <<printShopName 'mall_sexstore' true>> you immediately catch the attention of <<=setup.getNpcName('npc_sexstore_clerk', 'first')>>, his gaze zeroing in on your pinched waist.<br>
<br>
"@@.npc_sexstore_clerk;My my... is that a corset? And a properly cinched one at that.@@" He folds up the book he was reading, but not before you catch the title. "On Layaway and Other Shop Stories." <br>
<br>
<<printThought $player "Huh, who'd have thought there was a market for store-themed fiction...">><br>
<br>
Walking around the counter he approaches you, his downward gaze never deviating from your waist as he peers over his glasses and slowly circles around you like a tall, slender shark.<br>
<br>
"@@.npc_sexstore_clerk;Very nicely laced, and by hand! Quite impressive only...@@" Stepping into the clothing section of the store he returns a few moments later holding a small hank of what looks like slightly thick laces. "@@.npc_sexstore_clerk;I just so love the sight of a PROPERLY laced corset... seeing you like this well... this one is on the house.@@"<br>
<br>
You look at the laces with curiosity as he explains. "@@.npc_sexstore_clerk;I know they do not look so amazing but they are woven of an advanced nano-material laced with carbon fibre. Nigh un-cuttable they also have the benefit of auto-lacing themselves. Why don't you go swap them out, I am sure you will just love being able to cut the same dashing figure you do now without all that bothersome upkeep.@@"<br>
<br>
[<<moveTo "room_mall_sexstore_autolaces_2" "Swap into the new laces." 600 "<<set $scene.help=false>>">>]<br>
[<<moveTo "room_mall_sexstore_autolaces_2" "Ask if he could assist?" 600 "<<set $scene.help=true>>">>]
</div>/*#
#desc: install autolaces at mall sex store
#status: WRITTEN 0.7.2.0
#*/
<<if $roomchange==true>>
<<set $player.flags.uniform_upgrade.autoLacing = true>>
<<set $player.timebased.tightlacing = 100>>
<</if>>
<<set $player.location to "<<printShopName 'mall_sexstore' true>>">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/mall_fashion_store_fitting_room.png">>
<div id="invframe" class="scrolltext">
<<if $scene.help>>
You ask <<=setup.getNpcName('npc_sexstore_clerk', 'first')>> if he could help you swap to the new laces and he stares at you for a long moment, clearly tempted.<br>
<br>
"@@.npc_sexstore_clerk;Mmmm, I am afraid not; I need to be watching the counter plus, really, the whole point of these is that you can efficiently lace all the way down without fuss or assistance. Now run along, girl; every moment you tarry those boring old laces are getting a hair looser.@@"<br>
<br>
<</if>>
Thanking him for the gift you enter the changing room and quickly remove your corset. It takes you a few minutes to remove the old laces, then a few more how to properly pattern the new ones. Once you are finished, however, and the corset is back around your body, you gasp. First because of the way that it squeezes the air out of you, but perhaps even moreso from the effect it has on your figure.<br>
<br>
Your waist is stunningly sculpted in the most feminine of figures, and a hand reaching behind proves that the corset is nigh seamlessly closed behind, the new laces pulled taught as they hold the back panels perfectly flush to one another.<br>
<br>
You put the rest of your clothes back on and emerge from the changing room, somehow standing up even straighter than the normally rigid posture the corset enforces. <<=setup.getNpcName('npc_sexstore_clerk', 'first')>> greets you with a smile before returning to his book.<br>
<br>
[<<moveTo "room_mall_sexstore" "Browse the store." 30>>]<br>
[<<moveTo "room_mall" "Head back to the mall" 30>>]
</div>/*#
#desc: mall shoe store
#status: FINISHED 0.4.0.0
#*/
<<if $roomchange==true>>
<<set $scene.collar = setup.getItemFromType("choker")>>
<</if>>
<<set $player.location to "<<printShopName 'mall_shoe_store' true>>">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/mall_shoestore.png">>
<div id="invframe" class="scrolltext">
<<printShop 'room_mall_shoe_store' 'mall_shoe_store' $shopStatus>><br>
<br>
<<if $currentTasks.hasOwnProperty('bed_heels_photoshoot')>>
<<if !$currentTasks['bed_heels_photoshoot'].finished && setup.daystoDate($now, setup.getTaskDueDate('task_uniform_upgrade')) == 0>>
[<<moveTo "event_mall_shoe_store_bed_heels_shoot_2" 'Walking into <<printShopName "mall_shoe_store">> the owner immediately spots you and ushers you into the back room' 60 "<<completeTask 'bed_heels_photoshoot' $now true>>">>]
<<elseif $currentTasks['bed_heels_photoshoot'].finished>>
<<if !$npc_shoestore_manager.flags.shot_ballet_heels_final>>
You recall <<=ps(setup.getNpcName('npc_shoestore_manager', 'first'))>> proposal to shoot a final advertisement.<br>
<br>
<<if setup.getTotalValue("heels") >= setup.getItemObj('black_ballet_boots').heels.difficulty>>
[<<moveTo "event_mall_shoe_store_bed_heels_shoot_3" "Ask about another high heel photoshoot" 60>>]
<<else>>
[@@.link_locked;You feel like you still need more practice if you're going to impress in something even more difficult than the last ballet boot photoshoot@@]
<</if>>
<br>
<<elseif !$npc_shoestore_manager.flags.shot_ballet_heels_bdsm && setup.getItemFromType("shoes") == 'black_ballet_boots'>>
As you walk around the store in your ballet boots you can't help but notice how <<=setup.getNpcName('npc_shoestore_manager', 'first')>> seems to be constantly looking in your direction.
<<if $scene.collar != "" && setup.getItemObj($scene.collar).hasOwnProperty("tags") && setup.getItemObj($scene.collar).tags.includes("leash_attachment")>>
You also can't help but notice how her gaze occasionally flits towards your neck... or, more probably, the bondage collar wrapped around it.<br>
<br>
<<printThought $player "Hmm... I bet we could make a really intense video with me in this outfit...">><br>
<br>
[<<moveTo "event_mall_shoe_store_bed_heels_shoot_bdsm" "Ask about shooting an even more bdsm-focused high heel photoshoot." 60>>]
<<else>>
Her gaze occasionally flits towards your throat only to be tinged with disappointment as if there was something missing.<br>
<br>
<<printThought $player "Hmm, I think she's expecting me to be wearing a bondage collar to go along with these fetishistic boots?">><br>
<br>
[@@.link_locked;Maybe I should come back with a collar sometime?@@]
<</if>>
<</if>>
[<<moveTo "event_mall_shoe_store_bed_heels_testimonial_1" 'Talk to <<=setup.getNpcName("npc_shoestore_manager", "first")>> about recording a testimonial on the benefits of bed heels' 60>>]
<br><br>
[<<moveTo "room_mall" "Return to the mall." 30>>]
<<else>>
<br><br>
[<<moveTo "room_mall" "Return to the mall." 30>>]
<</if>>
<<else>>
<<if $currentTasks.hasOwnProperty('bed_heels_photo') && !setup.checkItemOwned('bed_heels') && !setup.checkItemOwned('bed_heels_box')>>
[<<moveTo "event_mall_shoe_store_bed_heels_request" 'Ask the owner about the "bed heels" <<=setup.getNpcName("npc_manager", "formal")>> told you about.' 60>>]
<<elseif $currentTasks.hasOwnProperty('task_uniform_upgrade') && !$currentTasks['task_uniform_upgrade'].finished>>
<<set _daysTo = setup.daystoDate($now, setup.getTaskDueDate('task_uniform_upgrade'))>>
Mindful of your uniform assignment due <<if _daysTo == 1>>in 1 day<<elseif _daysTo == 0>>today<<else>>in <<=_daysTo>> days<</if>> you look around the shoe store. Unfortunately it looks like the pink Mary Jane's
<<if setup.getItemFromType("shoes") == "pink_mary_janes">>you're wearing<<else>><<=setup.getNpcName('npc_manager', 'formal')>> gave you<</if>>
are already more extreme than what you see for sale here.
<<elseif setup.getItemFromType("shoes") == 'bed_heels'>>
Catching sight of your shoes <<=setup.getNpcName('npc_shoestore_manager', 'first')>> jaw drops and then her expression spreads into a wide smile.
<<if setup.getTotalValue("heels") >= setup.getItemObj('bed_heels').heels.difficulty>>
"@@.npc_shoestore_manager;Oh my, you're not just wearing those out, but you're walking in them? Talk about the best advertising I could ask for!@@" She seems entranced, staring as you mince around gracefully atop what most would call impossible footwear. "@@.npc_shoestore_manager;Say... I don't suppose you'd be up for recording a bit of an advertisement for me in those?@@"<br>
<br>
[<<moveTo "event_mall_shoe_store_bed_heels_shoot_2_alt" "Say sure." 30>>]
<<else>>
"@@.npc_shoestore_manager;Wow, talk about someone after my own heart. Bed heels in public, what a sight!@@" She frowns as you wobble slightly. "@@.npc_shoestore_manager;That said well... you seem a bit unsteady, maybe practice some more before you do something so daring. If you managed to master them though...@@" She stares off into the distance, momentarily lost in fantasy. "@@.npc_shoestore_manager;Well, if you do, come back, I might be interested in having you star in an advertisement video.@@"
<</if>>
<<else>>
<<include thoughts_current>>
<</if>>
<br><br>
[<<moveTo "room_mall" "Return to the mall." 30>>]
<</if>>
</div>/*#
#desc: ask about chastity trial programme
#status: RELEASED 0.6.0.0
#*/
<<set $player.cutscene.lockinventory = true>>
<<if $roomchange == true>>
<<set $npc_sexstore_clerk.flags.chastity_quest.base_payment = $player.money.base_rent + 100>>
<</if>>
<<set $player.location to "<<printShopName 'mall_sexstore' true>>.">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/mall_sexstore.png" "./images/characters/npc_sexstore_clerk.png">>
<div id="invframe" class="scrolltext">
Pointing to the sign near the cash register you ask about the "paid trial programme." <br>
<br>
The clerk smiles and explains. "@@.npc_sexstore_clerk;Ah yes, Well we are not just a retail shop, we also do in-house development as well as collaborations. That means that, from time to time, we are looking for testers for new products. Today we have a new line of chastity devices that we are looking to get feedback on - we are paying <<=$npc_sexstore_clerk.flags.chastity_quest.base_payment>> credits for anyone who is willing to be locked up in it for a week.@@"<br>
<br>
As he talks he places a pair of devices on the counter. One looks sort of like a steel jock strap, while the other is a small cage that looks like it would fit over a flaccid cock and balls. You nervously stare at it, mentally picturing how it would feel to have such a smooth crotch... or how your <<getWordMyPenis $player>> might fit in the curved, clear tube, with a sturdy ring locking everything in place.<br>
<br>
"@@.npc_sexstore_clerk;As you can see the designs are nothing revolutionary, but we have fabricated them out of new, cutting-edge materials to make it more comfortable and hygienic for long-term wear. So, what do you think? You prepared to aid in advancing the state of technology?@@"<br>
<br>
You continue to stare at the device. The prospect of locking yourself up seems pretty extreme but that amount of money would cover more than a month's rent...<br>
<br>
<<printThought $player "What has my life come to that I'm seriously considering doing something like this?">><br>
<br>
<<if setup.getItemFromType("cage") == "">>
[<<moveTo "event_fetstore_chastity_offer_2" "Accept the offer." 60>>]<br>
<<else>>
<<if setup.isCage()>>
[@@.link_locked;Unfortunately you are already caged. If you wish to join the study you need to return uncaged.@@]<br>
<<else>>
[@@.link_locked;Unfortunately you are already wearing a chastity belt. If you wish to join the study you need to return unencumbered.@@]<br>
<</if>>
<</if>>
[<<moveTo "event_fetstore_chastity_offer_3" "Decline the offer." 60 "<<set $scene.accept=false>>">>]
</div>/*#
#desc: chastity trial device style
#status: WRITTEN 0.7.4.0
#*/
<<set $player.cutscene.lockinventory = true>>
<<if $roomchange == true>>
<</if>>
<<set $player.location to "<<printShopName 'mall_sexstore' true>>.">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/mall_sexstore.png" "./images/characters/npc_sexstore_clerk.png">>
<div id="invframe" class="scrolltext">
The clerk smiles wide. "@@.npc_sexstore_clerk;So which shall it be? Both options are equally featured and secure it just comes down to which style you prefer - do you like a nice smooth profile locking you away, or do you prefer to have your caged thing on display yet out of reach?@@"<br>
<br>
[<<moveTo "event_fetstore_chastity_offer_3" "Opt for the belt style device." 60 "<<set $scene.accept=true>><<set $scene.cage=false>>">>]<br>
[<<moveTo "event_fetstore_chastity_offer_3" "Opt for the cage." 60 "<<set $scene.accept=true>><<set $scene.cage=true>>">>]<br>
[<<moveTo "event_fetstore_chastity_offer_3" "On second thought maybe you shouldn't do this." 60 "<<set $scene.accept=false>>">>]
</div>/*#
#desc: accept/not to be locked in chastity trial
#status: RELEASED 0.6.0.0
#*/
<<set $player.cutscene.lockinventory = true>>
<<if $roomchange == true>>
<<if $scene.accept>>
<<if $player.flags.fem_style.chastity == "">>
<<set $player.flags.fem_style.chastity = "money">>
<<setThreshold 'bondage' 'other_bondage' 'cage_first' true>>
<</if>>
<<set $npc_sexstore_clerk.flags.chastity_quest.start = true>>
<<if $scene.cage>>
<<set $player.flags.chastity_style='cage'>>
<<addItem "c_cage_advanced">>
<<wearItem $player $now "c_cage_advanced" true>>
<<manipulateItem $player $now "c_cage_advanced" "lock" true>>
<<else>>
<<set $player.flags.chastity_style='belt'>>
<<addItem "chastity_belt_adv">>
<<wearItem $player $now "chastity_belt_adv" true>>
<<manipulateItem $player $now "chastity_belt_adv" "lock" true>>
<</if>>
<<applyExperience 'humiliation' 10 'very' $SEEN_STRANGER>>
<<applyExperience 'bondage' 8 'very' $SEEN_STRANGER>>
<<applyExperience 'submission' 9 'very' $SEEN_STRANGER>>
<<set _nextDate to setup.setNextDate($now, 7, 9, 30)>>
<<addTaskById 'task_chastity_trial' _nextDate>>
<<set $npc_manager.flags.trustplayerwithkey = false>>
<</if>>
<</if>>
<<set $player.location to "<<printShopName 'mall_sexstore' true>>.">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/mall_sexstore.png" "./images/characters/npc_sexstore_clerk.png">>
<div id="invframe" class="scrolltext">
<<if $scene.accept>>
Taking a deep breath you nod and say that you would like to enroll in the chastity trial. The clerk nods with a trace of a smile, pushing a single sheet of paper across the counter for you to sign.<br>
<br>
Given your recent history you are actually a bit shocked at the simple brevity of the agreement. In simple, straightforward language it states that you are agreeing to be locked for one week in exchange for <<= $scene.chastity_pay>> credits, with your only obligations to provide feedback and to not damage the device whilst it is in your care.<br>
<br>
You sign and the clerk walks around the counter, leading you to the changing room where he hands you the device and talks you through how to "install" it.<br>
<br>
Though the clerk is quite professional there's no getting around that the whole thing is a bit humiliating.
<<if $scene.cage>>
Fortunately you easily slip into the smooth chastity tube and it locks closed with a soft click.
<<else>>
Using some sort of high-tech shaping device he adjusts the waist and crotch pieces to match your exact measurements before wrapping it around you and locking it closed with a soft click.
<</if>>
<br><br>
"@@.npc_sexstore_clerk;No pinching or any discomfort?@@" he asks as you wiggle a bit, adjusting to the slight weight and the strange feeling of being enveloped, oddly you feel yourself swelling slightly within the new prison as if in excitement? No, probably just your body adjusting to things.<br>
<br>
You finally nod to confirm that everything is fine and he nods, taking the key and walking away as you fix your clothes. "@@.npc_sexstore_clerk;Very good, and congratulations. I look forward to seeing you in a week's time. I will give you a call to remind you when the trial is up so you can come in to be unlocked.@@"<br>
<br>
Gingerly taking a step you are a bit surprised at how comfortable the device is; while you doubt you will ever forget it's there it does not seem to restrict your movement... outside the obvious of it preventing access to your <<getWordMyPenis $player>>.
<<else>>
"@@.npc_sexstore_clerk;Well, if you ever change your mind, do feel free to come back, we want to get plenty of testing in before we do a full product roll-out.@@"<br>
<br>
You nod and state that you will consider it as he puts the demo device away and you step back from the counter.
<</if>>
<br><br>
[<<moveTo "room_mall_sexstore" "Return to the store." 30>>]
</div>/*#
#desc: called to inform chastity trial is finished
#status: RELEASED 0.6.0.0
#*/
<<if $roomchange==true>>
<<set _nextDate to setup.setNextDate($now, 1, 9, 30)>>
<<addTaskById 'task_chastity_trial' _nextDate>>
<<set $npc_sexstore_clerk.flags.chastity_quest.overage+=1>>
<<set $npc_sexstore_clerk.flags.chastity_quest.finished = true>>
<</if>>
<<set $player.location to "Phonecall">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/phonecall.png">>
<div id="invframe" class="scrolltext">
Your phone rings with a number you do not recognise.<br>
<br>
<<if $npc_sexstore_clerk.flags.chastity_quest.overage > 0>>
"@@.npc_sexstore_clerk;Hello, <<=$player.first_name>> <<=$player.last_name>>? Yes, this is <<=setup.getNpcName('npc_sexstore_clerk', 'formal')>> from <<printShopName 'mall_sexstore'>> again. I suppose you have been a bit too busy to come in - or maybe you just enjoy being in chastity too much? Either way if you could please drop by to conclude your trial sometime today that would be wonderful. We cannot unlock you or give you your payment until you do.@@"
<<else>>
"@@.npc_sexstore_clerk;Hello, <<=$player.first_name>> <<=$player.last_name>>? Yes, this is <<=setup.getNpcName('npc_sexstore_clerk', 'formal')>> from <<printShopName 'mall_sexstore'>> informing you that your chastity trial period ends today. Please drop in any time to be released and paid for your services.@@"
<</if>>
<br><br>
You thank him for the reminder.<br>
<br>
[<<moveTo $beforetasklocation "Hang up." 1 "<<set $currentcall = false>>">>]
</div>/*#
#desc: ask to finish chastity trial
#status: RELEASED 0.6.0.0
#*/
<<set $player.cutscene.lockinventory = true>>
<<set $player.inside = true>>
<<if $roomchange == true>>
<</if>>
<<set $player.location to "<<printShopName 'mall_sexstore' true>>">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/fetish_store.png" "./images/characters/npc_sexstore_clerk.png">>
<div id="invframe" class="scrolltext">
You approach the counter and ask the clerk to conclude the chastity trial.<br>
<br>
<<if $npc_sexstore_clerk.flags.chastity_quest.finished || setup.daystoDate($now, setup.getTaskDueDate('task_chastity_trial')) <= 0>>
<<if $npc_sexstore_clerk.flags.chastity_quest.overage > 1>>
"@@.npc_sexstore_clerk;Finally made it in? I ought to charge you for the extra time of keyholder service but I'll let it slide.@@"
<<else>>
"@@.npc_sexstore_clerk;Ah, welcome back, eager to be out of your <<if setup.isCage()>>cage<<else>>belt<</if>>, hmm?@@"
<</if>>
<br><br>
Rooting around for a moment behind the counter he comes up with a key and a pile of credits.<br>
<br>
"@@.npc_sexstore_clerk;So, any issues during the trial, any discomfort?@@"<br>
<br>
You shake your head, to your slight surprise the <<if setup.isCage()>>cage<<else>>belt<</if>> really was quite comfortable to the point that you sometimes even forget it was even there.<br>
<br>
"@@.npc_sexstore_clerk;Great, great. So I can offer you two options: either I give you your key and payment as agreed or you can volunteer for a follow-up test to gather some additional data in the process of unlocking you. You will get your payment and the key either way; and be allowed to keep the <<if setup.isCage()>>cage<<else>>belt<</if>> as well, but it would really help us develop better products and procedures in the future if you were willing to stick around for a bit. Though I will warn you the procedure may be considered somewhat... intense.@@"<br>
<br>
<<printThought $player "More intense than being locked in a chastity device for a week?">><br>
<br>
[<<moveTo "event_fetstore_chastity_finish_bonus_1" "Just take the key." 60 "<<set $scene.bonus=false>>">>]<br>
[<<moveTo "event_fetstore_chastity_finish_bonus_1" "Opt for the bonus offer." 60 "<<set $scene.bonus=true>>">>]
<<else>>
You ask to be released from the chastity device only for the clerk to check the computer and shake his head.<br>
<br>
"@@.npc_sexstore_clerk;I must apologise, but the agreement was for a full week of chastity; you have another <<if _daysTo == 1>>1 day<<else>> <<=_daysTo>> days<</if>> left to go. If I let you out now you will forfeit the entire payment and would have to start over from scratch if you wanted to do another trial, are you sure that's what you want?@@"<br>
<br>
[<<moveTo "event_fetstore_chastity_finish_premature" "Nod and say you want out now." 60 "<<set $scene.release=true>>">>]<br>
[<<moveTo "event_fetstore_chastity_finish_premature" "Agree to continue the trial." 60 "<<set $scene.release=false>>">>]
<</if>>
</div>/*#
#desc: try to end chastity trial prematurely
#status: RELEASED 0.6.0.0
#*/
<<set $player.cutscene.lockinventory = true>>
<<if $roomchange == true>>
<<if $scene.release>>
<<if setup.getItemFromType("cage") == "c_cage_advanced">>
<<removeItem $player $now "c_cage_advanced" true>>
<<deleteItem $player $now "c_cage_advanced">>
<<else>>
<<removeItem $player $now "chastity_belt_adv" true>>
<<deleteItem $player $now "chastity_belt_adv">>
<</if>>
<<completeTask 'task_chastity_trial' $now false>>
<<set $npc_manager.flags.trustplayerwithkey = false>>
<</if>>
<</if>>
<<set $player.location to "<<printShopName 'mall_sexstore' true>>">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/fetish_store.png" "./images/characters/npc_sexstore_clerk.png">>
<div id="invframe" class="scrolltext">
<<if $scene.release>>
The clerk frowns then roots around behind the counter to come up with a key. "@@.npc_sexstore_clerk;I am very sorry to hear about this, the device is not causing you pain, is it?@@"<br>
<br>
You assure her it is nothing like that as she hands you the key and you dart off to the changing room to get unlocked.<br>
<br>
Feeling the chastity <<if setup.isCage()>>cage fall from your <<getWordMyPenis $player>><<else>>belt fall from your hips<</if>> you release a sigh. Strangely; though you feel hypersensitive now that you are free, your body fails to take advantage of its lack of restriction. If anything you find yourself feeling less aroused than you did when it was on... You shake your head at that weird thought, fixing your clothes before heading back out and returning the device and key to the clerk.<br>
<br>
"@@.npc_sexstore_clerk;I am sorry things didn't work out, but if you ever want to try again, just let me know.@@"<br>
<br>
You nod and step away from the counter.
<<else>>
Reminded of the money on the line you decide to remain in chastity for the remainder of the trial.<br>
<br>
"@@.npc_sexstore_clerk;Very good.@@" He states with a nod "@@.npc_sexstore_clerk;and do not worry: these sorts of jitters are perfectly normal. This is why having a stern, but fair, keyholder is such a boon.@@"<br>
<br>
You aren't necessarily sure about that but you nod politely before thanking him for his time and stepping away from the counter.
<</if>>
<br><br>
[<<moveTo "room_mall_sexstore" "Continue." 30>>]
</div>/*#
#desc: finish chastity trial
#status: RELEASED 0.6.0.0
#*/
<<set $player.cutscene.lockinventory = false>>
<<if $roomchange == true>>
<<addItem "advance_chastity_cage_key">>
<<set $player.money.total += $npc_sexstore_clerk.flags.chastity_quest.base_payment>>
<<completeTask 'task_chastity_trial' $now true>>
<<set $npc_manager.flags.trustplayerwithkey = true>>
<<if setup.findThemeId('npc_manager', 'chastity_general', 'theme_manager_work_chastity_keys') == -1>>
<<addNpcTheme 'npc_manager' 'chastity_general' 'theme_manager_work_chastity_keys'
0
'event_manager_theme_ask_old_keys'
true
'theme_manager_chastity_header'>>
<</if>>
<</if>>
<<set $player.location to "<<printShopName 'mall_sexstore' true>> Back Room.">>
<<if setup.checkNaked()>>
<<initRoom>>
<<moveTo event_fetstore_chastity_finish_bonus_2>>
<</if>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/fetish_store.png" "./images/characters/npc_sexstore_clerk.png">>
<div id="invframe" class="scrolltext">
<<if $scene.bonus>>
The clerk nods and signals for another employee to keep an eye on things before leading you towards a back room.<br>
<br>
"@@.npc_sexstore_clerk;It is very good of you to be willing to help us out like this. I promise that someone like yourself will very much enjoy our little study.@@"<br>
<br>
Closing the door behind you look around the room; devoid of furniture save for a small shelving unit the room is mostly taken up by what looks like a set with a camera on one side and some chains dangling from the ceiling.<br>
<br>
"@@.npc_sexstore_clerk;Don't worry, the recording is purely confidential to be reviewed for data for the study.@@" He states as he walks towards the camera. "@@.npc_sexstore_clerk;If you could please remove your clothes so we can get started?@@"<br>
<br>
[<<moveTo "event_fetstore_chastity_finish_bonus_1" "Change your mind and just end the trial." 60 "<<set $scene.bonus=false>>">>]<br>
<<hint $options "You need to get naked to continue!">>
<<else>>
The clerk hands you the key and <<=$npc_sexstore_clerk.flags.chastity_quest.base_payment>> credits, once again thanking you for your time.<br>
<br>
"@@.npc_sexstore_clerk;Enjoy your new freedom... or not! And stop by again to check if we are looking for product testers in the future.@@"<br>
<br>
[<<moveTo "event_chastity_trial_finish_phonecall" "Continue." 30 "<<set $player.cutscene.lockinventory=true>>">>]
<</if>>
</div>
/% position inspired by chastity_trial_release.jpg %//*#
#desc: finish chastity trial
#status: RELEASED 0.6.0.0
#*/
<<set $player.cutscene.lockinventory = true>>
<<set $player.cutscene.reason = "You're all tied up!">>
<<if $roomchange == true>>
<<set $sceneVisibility = $SEEN_STRANGER>>
<<if $scene.bonus>>
<<applyExperience 'bondage' 13 'unbelievable' $SEEN_STRANGER>>
<<set $scene.cage = setup.getItemFromType("cage")>>
<<set $scene.isCage = $scene.cage== "c_cage_advanced">>
<<if $scene.isCage>>
<<removeItem $player $now "c_cage_advanced" true>>
<<else>>
<<removeItem $player $now "chastity_belt_adv" true>>
<</if>>
<<set $npc_sexstore_clerk.flags.chastity_quest.bonus = true>>
<<else>>
<<addItem "advance_chastity_cage_key">>
<</if>>
<</if>>
<<set $player.location to "<<printShopName 'mall_sexstore' true>> Back Room.">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/fetish_store.png" "./images/characters/npc_sexstore_clerk.png">>
<div id="invframe" class="scrolltext">
<<if $scene.bonus>>
Naked you shiver slightly as the clerk hands you a pair of padded leather wrist cuffs, helping you wrap them around your wrist with an additional strap hanging down past your palm.<br>
<br>
Suddenly nervous, your hands are raised up above your head and attached to either end of a bar hanging from the ceiling. Before you can object the clerk has dropped down to your feet, additional cuffs attached to your ankles along with a spreader bar that he adjusts until you're teetering on your toes. Thankful for the padding distributing the weight as you hang helplessly he rises back into your sight and presents you with a large ball gag.<br>
<br>
"@@.npc_sexstore_clerk;Do not be concerned, it is almost time to unlock you, just need to have you fully secured. This is all for your safety and the accuracy of the study. Now if you would kindly open your mouth; we don't want you disturbing our other customers lest they become jealous!@@"<br>
<br>
Tugging at your restraints confirms that you aren't getting free without assistance so you open your mouth and he forces the large ball in place before strapping it tight. A thin line of drool escapes to drip down your chest as you try to look around and keep your balance as you wait for what is going to happen next.<br>
<br>
With a hint of a smile on his otherwise business-like expression he fetches something from the cabinet, returning with a small spray bottle that he uses to mist your still chastity-encased <<getWordMyPenis $player>>. You gasp as you feel a weird tingling spreading over your groin followed by... nothing.<br>
<br>
You flail a bit, momentarily dangling from your wrists as you try to wiggle your hips, <<if $scene.isCage>>though the cage bounces back and forth against your thighs you can no longer feel it surrounding you<<else>>you straing against the belt you can feel only numbness underneath<</if>> and your eyes go wide in shock.<br>
<br>
"@@.npc_sexstore_clerk;Remain calm,@@" he states in quiet comfort. "@@.npc_sexstore_clerk;This is all part of the study - you are going to be hyper-sensitive once you are out of the <<if $scene.isCage>>cage<<else>>belt<</if>> and we do not want that distracting from the focus of the study. The numbing is only temporary, I promise.@@"<br>
<br>
You're still panting quickly but there isn't much you can do. Barely able to look down you watch and listen as he unlocks and removes your <<if $scene.isCage>>cage<<else>>belt<</if>>, your <<getWordMyPenis $player>> springing forth, hard and swelled despite the fact you cannot feel it at all.<br>
<br>
The whole thing is a bit surreal as you watch his hand wrap around and stroke your <<getWordMyPenis $player>> without feeling the touch at all, it is like watching someone else get a hand-job and you return his calm gaze with a look of confused frustration. "@@.npc_sexstore_clerk;Good, from your reaction I can tell the spray has done its job. Some of our customers use it so that they can avoid any feeling of contact when they are out of chastity, in some cases even being used for full-on coupling, staying hard but numb the whole time.@@"<br>
<br>
You can only imagine how humiliating and emasculating that would feel but he continues on. "@@.npc_sexstore_clerk;Don't worry, I will not be doing anything like that today. No, our study is focused on other ways your body reacts to having been locked up and restricted for a week.@@"<br>
<br>
Once again he moves out of sight, this time circling around behind you.<br>
<br>
[<<moveTo "event_fetstore_chastity_finish_bonus_3" "Continue." 600>>]
<<else>>
You decide that being locked up for a week by a stranger was enough and excuse yourself.<br>
<br>
"@@.npc_sexstore_clerk;I see.@@" <<=setup.getNpcName('npc_sexstore_clerk', 'first')>> states, their tone clearly disappointed. "@@.npc_sexstore_clerk;Well, in that case, I believe our business is concluded.@@" He hands you your payment and the key to your <<if $scene.isCage>>cage<<else>>belt<</if>>. "@@.npc_sexstore_clerk;Thank you again for your participation, you may keep the device, of course.@@"<br>
<br>
[<<moveTo "event_chastity_trial_finish_phonecall" "Continue." 30 "<<set $player.cutscene.lockinventory=true>>">>]
<</if>>
</div>/*#
#desc: fucking machine after chastity trial
#status: RELEASED 0.6.0.0
#*/
<<set $player.cutscene.lockinventory = true>>
<<if $roomchange == true>>
<<set $sceneVisibility = $SEEN_STRANGER>>
<<applyExperience 'anal' 11 'terrible' $SEEN_STRANGER>>
<<set $player.timebased.horny = 0>>
<<set $player.timebased.without_orgasm = 0>>
<</if>>
<<set $player.location to "<<printShopName 'mall_sexstore' true>> Back Room.">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/fetish_store.png" "./images/characters/npc_sexstore_clerk.png">>
<div id="invframe" class="scrolltext">
<<if setup.getItemFromType("plug") != "">>
Dangling in your partial suspension you feel fingers trace down between your cheeks before taking a firm grip on the <<=setup.getItemName(setup.getItemFromType("plug"))>> in your rear.<br>
<br>
"@@.npc_sexstore_clerk;Chaste AND plugged, very good, you really are a perfect test subject.@@" He states<<if !setup.getItemObjFromType('plug').hasOwnProperty('lockable')>> as he gently pulls the plug from your ass<</if>>.
<</if>>
<br><br>
A squirt of warm lubricant moistens your hole and then you feel something pressing up into it.<br>
<br>
<<if setup.getTotalValue("anal") >= 10>>
<<if setup.getTotalValue("anal") > 15>>
Whatever it is that is pressing against your rear is very large... You moan through your gag as it pushes up into you, your body spreading before it as a battering ram thicker than a baseball bat plunges into you.
<<else>>
What feels like a large, hard cock pushes into you as you try to relax to let it slide in.
<</if>>
<br><br>
"@@.npc_sexstore_clerk;I thought you looked like an experienced butt-slut, it appears I was correct in that assessment.@@" The clerk notes as he adjusts the angle of the dildo. You try to catch your breath as you feel something rattling against the spreader bar holding your ankles apart.
<<else>>
<<if setup.getTotalValue("anal") > 5>>
Sensing what is coming you try to relax as something thin, but phallic, slides up into you.
<<else>>
Your nigh-virgin rear clenches down reflexively you rise onto your toes but soon run out of space as something thin and blunt slides into you.
<</if>>
<br><br>
"@@.npc_sexstore_clerk;Hmm, I would have expected your bum to be more experienced. Perhaps some other day I can help you with how to get it properly spread and gaped but for today I think this toy is a better... fit.@@"<br>
<br>
You try to adjust to your intruder as the clerk fiddles between your legs, the dildo shifting angle slightly followed by something rattling against the spreader bar holding your ankles apart.
<</if>>
<br><br>
"@@.npc_sexstore_clerk;There we go.@@" He states, stepping away and walking back into view. "@@.npc_sexstore_clerk;Do you like the lubricant? It is my own special concoction, very long lasting. You are doing great so far, but now it is time for the test proper.@@"<br>
<br>
He flicks a remote and your anal occupant springs to life. You thrash at the intense sensation drumming against your prostate, hanging in midair for a moment as you pull your legs in only to discover that doing such thrusts the dildo even deeper into you.<br>
<br>
Your gasp of surprise turns to a moan of pleasure as your legs go rigid and you momentarily dangle from your restraints. Wobbling back and forth you soon discover that there is no escape from the intense stimulation. Eventually you go limp, your eyes rolling back as you hang forward in your bonds, twitching occasionally to cause the vibrating dildo to shift inside of you.<br>
<br>
The whole time your <<getWordMyPenis $player>> remains numb you lose track of anything but your rear, even the ache in your shoulders and wrists from holding your weight fading away before the constant pounding.<br>
<br>
Staring down you see rather than feel when your <<getWordMyPenis $player>> finally fires off, the cum splattering across the floor amidst your trail of drool followed shortly by the vibrations coming to a stop.<br>
<br>
[<<moveTo "event_fetstore_chastity_finish_bonus_4" "Continue." 600>>]
</div>/*#
#desc: finish chastity trial bonus fucking
#status: RELEASED 0.6.0.0
#*/
<<set _sceneBonus = 200>>
<<set $player.cutscene.lockinventory=false>>
<<if $roomchange == true>>
<<set $player.money.total += _sceneBonus>>
<<addItem "advance_chastity_cage_key">>
<<if $scene.cage == "c_cage_advanced">>
<<wearItem $player $now "c_cage_advanced" true>>
<<manipulateItem $player $now "c_cage_advanced" "lock" true>>
<<else>>
<<wearItem $player $now "chastity_belt_adv" true>>
<<manipulateItem $player $now "chastity_belt_adv" "lock" true>>
<</if>>
<</if>>
<<set _tmpVal = setup.checkOutsideDecency($player)>>
<<set $player.location to "<<printShopName 'mall_sexstore' true>> Back Room.">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/fetish_store.png" "./images/characters/npc_sexstore_clerk.png">>
<div id="invframe" class="scrolltext">
"@@.npc_sexstore_clerk;Very nicely done, this is exactly the reaction we were looking for.@@" the clerk notes as he helps you back to your feet and extracts the dildo from your rear. The chains holding you up lower a few inches so that you can finally stand flat-footed only for him to stop the process of releasing you and <<if setup.isCage()>>re-attach the chastity cage<<else>>put the belt back around your waist<</if>>.<br>
<br>
"@@.npc_sexstore_clerk;Merely a safety precaution.@@" He states as he locks it in place "@@.npc_sexstore_clerk;until the numbing agent wears off you could easily harm yourself without feeling it. You will be leaving with the key, and your payment, so you can safely remove it once you return home.@@"<br>
<br>
Still recovering from the forced analgasm you nod weakly as he removes your cuffs and gag and, after making sure you can stand unaided, helps you back into your clothes.<br>
<br>
He hands you your payment and the key and leaves you to get dressed.<br>
<br>
<<if _tmpVal>>
[<<moveTo "event_chastity_trial_finish_phonecall" "Continue." 30 "<<set $player.cutscene.lockinventory=true>>">>]
<<else>>
[@@.link_locked;I really need to dress more appropriate to leave@@]
<</if>>
</div>/*#
#desc: manager calls after you finish chastity trial
#status: RELEASED 0.6.0.0
#*/
<<set $player.location = "Phonecall">>
<<if $roomchange == true>>
<<set $player.cutscene.reason = "">>
<<set $npc_manager.flags.trustplayerwithkey = true>>
<<switch $npc_manager.stage>>
<<case 2>>
<<set _x = setup.addManagerEndlessTask2($now, true, $npc_manager.stagevalues[2].femalesecretary, $npc_manager.stagevalues[2].makeup)>>
<<case 3>>
<<set _x = setup.addManagerEndlessTask3($now, true)>>
<<default>>
ERROR, unexpected stage: <<=$npc_manager.stage>>
<</switch>>
<</if>>
<<createBGR "./images/locations/phonecall.png">>
<div id="invframe" class="scrolltext">
You have just stepped out of the door when your phone rings, it is from <<=setup.getNpcName('npc_manager', 'manager')>>!<br>
<br>
Your <<if setup.isCage()>>cage<<else>>chastity belt<</if>> suddenly feels more restricting and you take a deep breath before answering.<br>
<br>
"@@.npc_manager;Hello, my dear. I just heard that you have finished up with that little chastity trial you were taking part in.@@"<br>
<br>
<<printThought $player "What? How could she know so fast?">><br>
<br>
As if reading your thoughts she continues on "@@.npc_manager;it is, of course, the responsibility of a good manager to keep track of all the goings on in her subordinate's life - and am I not excellent at... managing you, my sweet <<if $fetish.sissy>>SISSY <</if>>Secretary?@@"<br>
<br>
You know better than to do anything but agree and you can all but see her beaming with that proud, catlike smile on the other end of the line.<br>
<br>
"@@.npc_manager;Wonderful, I just wanted to remind you that, though your so-called "trial" may be over with I expect you to show up to work locked securely in chastity as always. Moreover you should bring that key with you for safekeeping during the day. It is not that I do not trust you but well... you understand that you will be much more able to focus on your duties if you are not distracted by some ill-conceived possibility of freedom.@@"<br>
<br>
<<printThought $player "It's like everything I do I give up more control...">><br>
<br>
"@@.npc_manager;Well, that is all, see you at work my locked lovely!@@"<br>
<br>
She hangs up and you shudder, even from a distance she has no difficulty exerting what feels like absolute, irresistible control.<br>
<br>
[<<moveTo "room_mall" "Put your phone away" 60>>]
</div>/*#
#desc: manager confiscates key after chastity trial
#status: RELEASED 0.6.0.0
#*/
<<if $roomchange == true>>
<<set $scene.wearingAdvanced = (setup.getItemFromType("cage") == "c_cage_advanced")>>
<<set $npc_manager.flags.took_adv_key = true>>
<<deleteItem $player $now 'advance_chastity_cage_key'>>
<</if>>
<<set $player.location to "Social Interaction Service Syndicate Inc.">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/sissy_office.png" "./images/characters/npc_manager.png">>
<div id="invframe" class="scrolltext">
"@@.npc_manager;So,@@" says with a cat-like grin, "@@.npc_manager;about that chastity trial you recently finished...@@"<br>
<br>
<<if $scene.wearingAdvanced>>
"@@.npc_manager;First off, well done continuing to wear it to work. It looks just perfect on you and you absolutely made the right decision keeping it in place. Towards that end well... I thought it would be best if I held onto the key. Obviously you are accustomed to having it in the possession of a keyholder and well... why break a good habit?@@" She smiles, you gulp.<br>
<br>
<<if $scene.inWardrobe>>
"@@.npc_manager;Now, I was going to ask you to hand over the key but... forgetful girl that you are, you appear to have forgotten such at home? No matter, I did some research and have already attended to re-keying the device to a new frequency. Your old key is now utterly useless and the new key... well, that will be safely in my possession. I may give it back at the end of the day... if I think you deserve such.@@"
<<else>>
You really have no choice, handing over the key fob as she smiles. "@@.npc_manager;Do not worry, I will be taking good care of this for you, and you always have the option of requesting it back at the end of the day... if you think you deserve such.@@"
<</if>>
<br><br>
"@@.npc_manager;Of course I would not wish to take something from you without giving in return so... Here.@@" She hands you a pink box. "@@.npc_manager;These are for you.@@"
<<else>>
"@@.npc_manager;Obviously I was hoping to have some fun of my own with that fancy new <<if setup.isCage()>>cage<<else>>belt<</if>> but... hmm, it seems you have decided on something a bit more... old-fashioned. Regardless, I thought it would be good to give you a little reward for your efforts to advance the state of science, here, these are for you.@@"<br>
<br>
She hands you a pink box.
<</if>>
<br><br>
[<<moveTo "event_work_adv_key_keep" "Accept her gift." 360 "<<set $scene.afterWork = false>><<set $scene.refuse = false>>">>]<br>
[<<moveTo "event_work_adv_key_keep" "Ask if you could retain control over your key instead..." 360 "<<set $scene.afterWork = false>><<set $scene.refuse = true>>">>]
</div>/*#
#desc: manager confiscates key after chastity trial
#status: RELEASED 0.6.0.0
#*/
<<if $roomchange == true>>
<<if $scene.refuse>>
<<decrementEmotion 'affection' 'npc_manager' 1>>
<<set $npc_manager.flags.playerstayedinchastity = false>>
<<set $player.cutscene.lockinventory = false>>
<<set $player.inside = true>>
<<else>>
<<set $sceneVisibility = $SEEN_FRIEND>>
<<set $npc_manager.flags.hascagekey = true>>
<<set $npc_manager.flags.playerstayedinchastity = true>>
<<if !setup.hasThreshold('submission', 'submissive_secretary', 'key_taken')>>
<<setThreshold 'submission' 'submissive_secretary' 'key_taken' true>>
<<else>>
<<applyExperience 'submission' 6 'normal' $SEEN_FRIEND>>
<</if>>
<</if>>
<</if>>
<<set $player.location to "Social Interaction Service Syndicate Inc.">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/sissy_office.png" "./images/characters/npc_manager.png">>
<div id="invframe" class="scrolltext">
<<if $scene.refuse>>
You avoid taking the box as you calmly explain that, after enduring the trial, you would quite like to be in control of your key.<br>
<br>
<<=setup.getNpcName("npc_manager","formal")>> frowns, obviously disappointed, but she nods without appearing to get actually upset.<br>
<br>
"@@.npc_manager;Very well. Of course you will remain locked while you are working, for obvious reasons, but I will leave the key here on the edge of your desk and you may take it home with you after work.@@"<br>
<br>
She pulls back the pink box with the hint of a devious smile. "@@.npc_manager;Of course asking this favour means you forgo this lovely gift... perhaps in the future you will more fully embrace your duties and earn it properly.@@"<br>
<br>
With a nod she turns and returns to her office. You let out a quiet sigh that this went as well as it did... though you find yourself curious what was in the pink box...<br>
<br>
<<if setup.checkPlayerDressed($player)>>
[<<moveTo 'event_manager_daily_check_stage_2_4' "Return to work" 0 "<<set $player.cutscene.lockinventory = true>>">>]
<<else>>
[@@.link_locked;You need to get dressed before you can return to work.@@]
<</if>>
<<else>>
Your heart beating fast you take the box, the fact that accepting it means you've given up the key barely considered. After all, you've been locked under another's control for awhile now, what real difference is there in shifting keyholders?<br>
<br>
[<<moveTo "event_manager_good_girl_sissy_panties" "Open the box." 360 "<<set $scene.afterWork = false>>">>]
<</if>>
</div>/*#
#desc: manager congratulates full female, suggests makeup
#status: RELEASED 0.6.0.0
#*/
<<if $roomchange == true>>
<</if>>
<<set $player.location = setup.wordSecretaryOffice($player)>>
<<include enterroom>>
<<initRoom>>
<<createBGR setup.imageSecretaryOffice($npc_manager.stage) "./images/characters/npc_manager.png">>
<div id="invframe" class="scrolltext">
<<=setup.getNpcName('npc_manager', 'formal')>> pauses after you have finished dressing, scrutinizing you intently for just long enough for you to feel nervous.<br>
<br>
<<printThought $player "What's going on, isn't the morning inspection over?">><br>
<br>
<<switch $scene.bonus_gift>>
<<case 'makeup_fallthrough'>>
<<=setup.getNpcName('npc_manager', 'formal')>> steps towards you, sending your heart racing faster. "@@.npc_manager;Sorry, I could not help but stare at you, dressed so appropriately for the office and yet...@@"<br>
<br>
You hold your breath.<br>
<br>
<<printThought $player "Wait, am I going to get in trouble for not wearing that full pink ensemble she gave me?">><br>
<br>
"@@.npc_manager;Well, to put it bluntly, it is your face. Some may call it a tool of the patriarchy but good girls know that the right makeup gives them all the power. You have learned well how to dress the part of a proper <<if $fetish.sissy>>SISSY <</if>>secretary, now it is time for you to more start to look it.@@"<br>
<br>
You gulp.
<<case 'makeup_pink_secretary'>>
<<=setup.getNpcName('npc_manager', 'formal')>> steps towards you, sending your heart racing faster. "@@.npc_manager;Your adherence to your new dress code is... well it is just stunning, a sight to bring a smile to any face and yet...@@" She gently brushes your cheek. <br>
<br>
<<if $npc_manager.flags.party.first_attend>>
"@@.npc_manager;Well, the rest of your lovely femininity unfortunately draws attention to your lack of proper makeup. Why, when I think of how lovely you looked all done up for the party...@@" She appears almost wistful for a moment before regarding you once again with a borderline predatory grin.
<<else>>
"@@.npc_manager;Well, the rest of your lovely femininity unfortunately draws attention to your lack of proper makeup. So, I think to myself well... we shall have to do something about that, hmm?@@" She graces you with a predatory grin.
<</if>>
<<case 'makeup_nomakeup'>>
<<=setup.getNpcName('npc_manager', 'formal')>> steps towards you, sending your heart racing faster. "@@.npc_manager;Your face... it is subtle but I have seen you enough to detect the truth.@@" She gently brushes your cheek. "@@.npc_manager;You are wearing makeup which is just... wonderful but...@@" She smiles in a way likely meant to be comforting but, on her, still makes you nervous.<br>
<br>
"@@.npc_manager;Certainly what you have is better than nothing but, in a way, it only draws attention to the fact that something a bit less subtle could make you so much more...@@" She appears almost wistful for a moment before regarding you once again with a borderline predatory grin.
<<default>>
ERROR unexpected scene.bonus_gift! <<=$scene.bonus_gift>>
<</switch>>
<br><br>
"@@.npc_manager;Yes... I apologise if it seems like your uniform requirements are changing a bit swiftly as of late but, well... when the destination is in sight, why tarry? After all, you want to be the best, prettiest <<if $fetish.sissy>>SISSY <</if>>Secretary that you can, right?@@"<br>
<br>
You blush, even if you had the courage to object to forcing you another step down this feminising road you would struggle to find the words to deny her, not with her standing in front of you... looking at you like THAT.<br>
<br>
<<if $player.flags.fem_style.female == "voluntary" || $player.flags.fem_style.female == "obedient" || setup.getTotalValue("feminization") > 12>>
<<printThought $player "Hmm, she's right, I would look a lot better with some proper makeup...">>
<<else>>
<<printThought $player "What? Women's clothing isn't enough, now I have to paint myself up to look like a girl too?">>
<</if>>
<br><br>
[<<moveTo 'event_makeup_obedient_1' 'Agree with her suggestion but point out that you could use some instruction.' 120>>]<br>
[<<moveTo 'event_makeup_money_1' 'This sounds like extra work and expense, see if you can get a pay raise for it?' 120>>]<br>
[<<moveTo 'event_makeup_forced_1' 'This is too much, refuse!' 120>>]
</div>/*#
#desc: excuses not to wear makeup
#status: RELEASED 0.6.0.0
#*/
<<if $roomchange == true>>
<</if>>
<<set $player.location = setup.wordSecretaryOffice($player)>>
<<include enterroom>>
<<initRoom>>
<<createBGR setup.imageSecretaryOffice($npc_manager.stage) "./images/characters/npc_manager.png">>
<div id="invframe" class="scrolltext">
You really don't want makeup being added onto your already humiliating routine, and you try to come up with an excuse, explaining that you really don't have the supplies, or know what you're doing or anything...<br>
<br>
She pish-poshes you at every turn, first producing an expansive makeup kit before telling you to take the whole morning reviewing tutorials online, stating that "@@.npc_manager;after all, you are already so cute it will not take much work at all to have you looking the picture of feminine beauty.@@"<br>
<br>
Having verbally headed you off at every turn she finally leaves you alone, the makeup kit looming ominously on your desk as she returns to her office with a parting note that she expects you to be looking "@@.npc_manager;radiant and beautiful when you deliver my lunch order.@@"<br>
<br>
<<printThought $player "Crap... What am I going to do now?">><br>
<br>
Merely glancing into the kit, with its dozens upon dozens of pallets in addition to brushes and other things you don't even know the name of your head spins and you try to decide what to do.<br>
<br>
[<<moveTo 'event_makeup_forced_2' 'Abort this foolish plan, ask for help and beg her forgiveness.' 60 "<<set $scene.makeup_decision = 'good'>>">>]<br>
[<<moveTo 'event_makeup_forced_2' "As unlikely as it seems, maybe this is just a prank; ignore her instructions and just do your work. She can't get upset at you for doing your job, right?" 600 "<<set $scene.makeup_decision = 'neutral'>>">>]<br>
[<<moveTo 'event_makeup_forced_2' "Rebel! Make a mess of your face to show that you don't belong in makeup." 600 "<<set $scene.makeup_decision = 'bad'>>">>]
</div>/*#
#desc: forced makeup unlock
#status: RELEASED 0.6.0.0
#*/
<<if $roomchange == true>>
<<if $scene.makeup_decision=="good">>
<<if $player.flags.fem_style.makeup == "">>
<<set $player.flags.fem_style.makeup = "obedient">>
<</if>>
<<set $player.makeup.permanent = 'normalmakeup'>>
<<set $player.makeup.template = "">>
<<set $player.makeup.messed = 0>>
<<set $npc_manager.stagevalues[2].makeup = true>>
<<set _needChastity = $npc_manager.flags.trustplayerwithkey && !$npc_manager.flags.playerstayedinchastity>>
<<set _x = setup.addManagerEndlessTask2($now, _needChastity, $npc_manager.stagevalues[2].femalesecretary, $npc_manager.stagevalues[2].makeup)>>
<<else>>
<<addEvent 'bad_girl_makeup_inspection'
'{"trigger":"always","type":"next", "location": "room_office_sissy_secretary_work_lunchbreak"}'
'{"szene":"event_bad_girl_makeup_inspection"}'
>>
<<if $player.flags.fem_style.makeup == "">>
<<set $player.flags.fem_style.makeup = "forced">>
<</if>>
<<if $scene.makeup_decision=="bad">>
<<set $player.makeup.template = 'ruined'>>
<<set $player.makeup.messed = 100>>
<<incrementEmotion 'anger' 'npc_manager' 3>>
<</if>>
<</if>>
<<if setup.getTotalValue("makeup") == 0>>
<<addSearch $computer 'Online Makeup Tutorials' 'room_online_makeup_tutorial_start'>>
<<addPopUpText 'New Link "Make up Tutorial" added'>>
<</if>>
<</if>>
<<include enterroom>>
<<initRoom>>
<<if $scene.makeup_decision=="good">>
<<createBGR "./images/locations/sissy_office.png" "./images/characters/npc_manager.png">>
<<else>>
<<set $player.location = setup.wordSecretaryOffice($player)>>
<<createBGR setup.imageSecretaryOffice($npc_manager.stage)>>
<</if>>
<div id="invframe" class="scrolltext">
<<switch $scene.makeup_decision>>
<<case "good">>
Nervously you head into her inner office, apologizing profusely for your prior outburst and begging for assistance.<br>
<br>
Her expression is enigmatically unreadable for several tense moments before she finally leans over to retrieve something for her desk. At first you brace for the familiar paddle but instead she comes up with an odd mask-shaped device.<br>
<br>
"@@.npc_manager;While I still believe you should learn to do makeup yourself for... various reasons, I would rather it be done right than suffer through with a dishevelled <<if $fetish.sissy>>SISSY <</if>>Secretary.@@"<br>
<br>
Before you can figure out what she's talking about she has brought the mask to your face, holding it tight as there is a strange tingling and a brief flash.<br>
<br>
She pulls it away and you blink, looking into a nearby mirror to find that you are now wearing simple, but totally perfect, female makeup. Astonished you bring a your hand to the face that looks similar, and yet subtly unlike, your own. Running your hand over things changes nothing as she returns your shocked expression with a smile and explains. "@@.npc_manager;Just a bit of convenient tech - you do not need to worry about things running or smudging, it should remain perfectly pristine for at least three to five years before the nanites start to break down. You can always learn to apply traditional makeup over top, or even get it redone entirely at any decent salon, but for now all of your makeup worries are conveniently addressed.@@"<br>
<br>
Still blinking in surprise you manage to mumble something approaching a thanks before she shoes you away while congratulating you on "@@.npc_manager;coming to your senses just in time!@@"<br>
<br>
Returning to your desk still in something of a daze you sit for a moment to collect yourself before turning to your computer.
<<case "neutral">>
Ignoring the alarms in your head telling you that this is a very bad idea you sit down at your desk. Doing your best to ignore the looming presence of the makeup kit sitting next to you to face your computer.
<<case "bad">>
Anger burning in your chest at your manager's attempt to inflict further feminine routines upon you you open up the makeup kit and start grabbing colours and brushes at random. Scrawling all over yourself you don't stop until your face is all but unrecognizable, a look that can only be described as the result of a rainbow clown trying to doll themselves up in the dark in the midst of an epileptic seizure.<br>
<br>
With a snort of satisfaction you return to your computer.<br>
<br>
<<printThought $player "That'll show her if she thinks I'm going to paint myself up to look like some meek girl...">>
<<default>>
ERROR: unexpected scene.makeup_decision <<=$scene.makeup_decision>>!
<</switch>>
<br><br>
[<<moveTo "room_office_sissy_secretary_work_morning_start" "Start Working." 60>>]
</div>/*#
#desc: greed makeup unlock
#status: RELEASED 0.6.0.0
#*/
<<if $roomchange == true>>
<<if $player.flags.fem_style.makeup == "">>
<<set $player.flags.fem_style.makeup = "money">>
<</if>>
<<set _makeupBonus = 50>>
<<set $player.money.total += _makeupBonus>>
<<if setup.getTotalValue("makeup") == 0>>
<<addSearch $computer 'Online Makeup Tutorials' 'room_online_makeup_tutorial_start'>>
<<addPopUpText 'New Link "Make up Tutorial" added'>>
<</if>>
<<set $npc_manager.stagevalues[2].makeup = true>>
<<set _needChastity = $npc_manager.flags.trustplayerwithkey && !$npc_manager.flags.playerstayedinchastity>>
<<set _x = setup.addManagerEndlessTask2($now, _needChastity, $npc_manager.stagevalues[2].femalesecretary, $npc_manager.stagevalues[2].makeup)>>
<</if>>
<<set $player.location = setup.wordSecretaryOffice($player)>>
<<include enterroom>>
<<initRoom>>
<<createBGR setup.imageSecretaryOffice($npc_manager.stage) "./images/characters/npc_manager.png">>
<div id="invframe" class="scrolltext">
You bring up the fact that, as you really have no knowledge of how to apply makeup obeying her instructions in time for your next workday is going to necessitate you going to a professional which is certainly quite an expense...<br>
<br>
To your surprise she does not even attempt to argue with you. "@@.npc_manager;Quite so, and I would certainly not want to be looking at an amateurishly made-up secretary... Here you go.@@" She states, casually handing you <<=_makeupBonus>> credits. "@@.npc_manager;That should be sufficient to get you started at a salon - though I would recommend learning to do it yourself, as well. After all, how else will you touch things up and keep yourself looking perfect throughout the day?@@"<br>
<br>
You're still a bit shocked at how easily your gambit succeeded - was this what you wanted? Enough money to pay for a sexy new face... or were you hoping to bluff her out of "upgrading" your requirements? Either way you're in for it now and you should probably hit up the mall on the way home from work.<br>
<br>
Gracing you with a final smile she strokes your chin. "@@.npc_manager;Oh, I just cannot wait for tomorrow to see your new face! You are going to be the prettiest secretary in the company!@@"<br>
<br>
Bashfully turning away from her gaze you watch her head back to her inner office out of the corner of your eye before pocketing your "bonus" and turning towards your desk.<br>
<br>
[<<moveTo "room_office_sissy_secretary_work_morning_start" "Start Working." 60>>]<br>
</div>/*#
#desc: barista teaches you makeup
#status: RELEASED 0.6.0.0
#*/
<<if $roomchange == true>>
<<if $player.flags.fem_style.makeup == "">>
<<set $player.flags.fem_style.makeup = "obedient">>
<</if>>
<</if>>
<<set $player.location = setup.wordSecretaryOffice($player)>>
<<include enterroom>>
<<initRoom>>
<<createBGR setup.imageSecretaryOffice($npc_manager.stage) "./images/characters/npc_barista.png">>
<div id="invframe" class="scrolltext">
After a few minutes wait who should appear but <<=setup.getNpcName('npc_barista', 'nickname')>>, the sexy barista who works at the Cafe 52 coffeeshop.<br>
<br>
"@@.npc_barista;Heya <<=$player.first_name>>!@@" She gleefully states, depositing a large box on your desk and smiling down. Flipping up the top of the container she unfolds a dizzying array of makeup brushes, pallets and creams that makes you half wonder if the container was built with some sort of tardis-like technology.<br>
<br>
"@@.npc_barista;Alright!@@" <<=setup.getNpcName('npc_barista', 'nickname')>> continues with a grin. "@@.npc_barista;Apparently you've made it this far into becoming a cute, sexy girl without knowing how to do makeup! That's, like, such a tragedy! But fortunately your bimbo bestie is here to help!@@"<br>
<br>
<<printThought $player "Bimbo bestie? She really is all-in on the airhead sex-pot aesthetic...">><br>
<br>
Plopped down in your chair in front of the mirror you try to process the deluge of information as <<=setup.getNpcName('npc_barista', 'nickname')>> goes through what each item in the kit is for.<br>
<br>
[<<moveTo 'event_makeup_obedient_2' 'Listen close.' 600>>]
</div>/*#
#desc: barista teaches you makeup
#status: RELEASED 0.6.0.0
#*/
<<if $roomchange == true>>
<<unlockMakeup $player 'normalmakeup'>>
<<addItem "makeup_advanced">>
<<setThreshold 'makeup' 'makeup_instruction' 'beginner_tutorial' true>>
<<set $player.makeup.template = 'normalmakeup'>>
<<set $player.makeup.messed = 15>>
<<set $npc_barista.flags.makeupoffer = true>>
<<if setup.getTotalValue("makeup") == 0>>
<<addSearch $computer 'Online Makeup Tutorials' 'room_online_makeup_tutorial_start'>>
<<addPopUpText 'New Link "Make up Tutorial" added'>>
<</if>>
<<set $npc_manager.stagevalues[2].makeup = true>>
<<set _needChastity = $npc_manager.flags.trustplayerwithkey && !$npc_manager.flags.playerstayedinchastity>>
<<set _x = setup.addManagerEndlessTask2($now, _needChastity, $npc_manager.stagevalues[2].femalesecretary, $npc_manager.stagevalues[2].makeup)>>
<</if>>
<<set $player.location = setup.wordSecretaryOffice($player)>>
<<include enterroom>>
<<initRoom>>
<<createBGR setup.imageSecretaryOffice($npc_manager.stage) "./images/characters/npc_barista.png">>
<div id="invframe" class="scrolltext">
Your eyes start to glaze over at the complexity of what women apparently have to do every day before finally clinging to the lifeline that is <<=setup.getNpcName('npc_barista', 'nickname')>> setting you up with a basic, "starter" routine.<br>
<br>
"@@.npc_barista;You can, like, check out tutorials online if you want something more "invisible" and basic but, like... what would be the point?@@" She sighs wistfully as she watches you try to follow her instructions and paint yourself up. "@@.npc_barista;You know you would look like... so hawt laying it on, some big, smokey eyes, a pair of thick cocksucking lips...@@" She seems to drift off for a moment before focusing back. "@@.npc_barista;No no, pay attention to what you're doing, the mascara should give volume but not make things look chunky, a delicate hand...@@"<br>
<br>
After your not-exactly-great effort she shows you how to strip everything off then has you try again. By the third time you actually look halfway decent, and definitely much more feminine.<br>
<br>
"@@.npc_barista;Well I guess that will have to do for now.@@" She states with a nod. "@@.npc_barista;Keep practicing! And, like, come hit me up if you want to learn how to do something a bit more fun and, like, sexy! Oh, and if you get sick of how beat up your makeup can look at the end of a long, hard... night well any decent salon should be able to apply your favourite style permanently!@@"<br>
<br>
You thank her for the assistance and she grins, helping you pack on and giving you a "slightly-more-than-friends" hug before skipping out the door, her bouncy skirts over her certainly plugged bum swishing merrily with each step.<br>
<br>
Putting the makeup kit aside you settle back in to work, noticing a message from your manager reminding you to "@@.npc_manager;stay on top of your makeup, it would be very unprofessional for my <<if $fetish.sissy>>SISSY <</if>>Secretary to be looking run down in the afternoon.@@"<br>
<br>
[<<moveTo "room_office_sissy_secretary_work_morning_start" "Start Working." 60>>]
</div>/*#
#desc: forced makeup unlock
#status: RELEASED 0.6.0.0
#*/
<<if $roomchange == true>>
<<set $npc_manager.stagevalues[2].makeup = true>>
<<set _needChastity = $npc_manager.flags.trustplayerwithkey && !$npc_manager.flags.playerstayedinchastity>>
<<set _x = setup.addManagerEndlessTask2($now, _needChastity, $npc_manager.stagevalues[2].femalesecretary, $npc_manager.stagevalues[2].makeup)>>
<<if !$scene.hasOwnProperty("makeup_decision")>>
<<if $player.makeup.template == 'ruined'>>
<<set $scene.makeup_decision = 'bad'>>
<<else>>
<<set $scene.makeup_decision = 'neutral'>>
<</if>>
<</if>>
<</if>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/sissy_office.png" "./images/characters/npc_manager.png">>
<div id="invframe" class="scrolltext">
It's time for lunch and your computer pings with a message from <<=setup.getNpcName('npc_manager', 'formal')>> summoning you into her office.<br>
<br>
<<switch $scene.makeup_decision>>
<<case "neutral">>
You walk into her office and her expression of interest immediately narrows to one of annoyance.<br>
<br>
"@@.npc_manager;What is that? Did you even TRY to follow my instructions?@@" Standing up from her desk she stalks towards you and you take a reflexive fearful step back before her wrathful presence. "@@.npc_manager;No, you apparently did not; I gave you the entire morning to work on bettering yourself and you flaunt it...@@" Her nostrils flare as you brace yourself only for her to stalk back to her desk and search for something in a drawer.<br>
<br>
Heart pounding you await the paddling that is sure to come but instead she approaches you bearing an oval, mask-like object.<br>
<br>
Bringing the mask to your head she holds it tight over your face as you feel it subtly reshape to press against your skin. You feel a strange warmth, your eyelids seeming to close of their own accord until you see the outline of a flash and she removes the mask.<br>
<br>
Turning towards a mirror you are shocked to find yourself facing a feminized version of your own complexion, lipstick, blush and mascara working together to really bring out your "femininity." <br>
<br>
"@@.npc_manager;There, since you refused to take the opportunity for personal betterment it has been inflicted upon you instead. I still encourage you to practice applying makeup yourself but until then... well, the nanobots should last a good three to five years without maintenance and until then your face will remain looking as perfect as it does now. Now, at to my lunch order... go fetch me <<getFood $player>>@@"<br>
<br>
Still dazed by the sight of your reflection you stumble out of her office and let the door close behind you.<br>
<br>
[<<moveTo "room_office_sissy_secretary_work_lunchbreak" "Continue" 60 "<<set $player.makeup.messed = 0>><<set $player.makeup.template = ''>><<set $player.makeup.permanent = 'normalmakeup'>>">>]
<<case "bad">>
Her expression goes from shock to rage in less than an instant in the moment she lays eyes on you.<br>
<br>
"@@.npc_manager;What the hell happened to you? Did you... do this to yourself?@@"<br>
<br>
She stares at you for several seconds as if not believing her eyes before finally slowly leaning over to retrieve and oval shaped object from her desk.<br>
<br>
She strides menacingly towards you. You would try to run if you were not already rooted in place with fear.<br>
<br>
"@@.npc_manager;Hold still.@@" She states, taking you by the throat with one hand while her other brings the mask to your face. A slight squeeze is all that it takes to suppress any thought of struggle, while driving home the reminder that she's more than strong enough to choke off the flow of oxygen, or possibly snap your neck like a twig.<br>
<br>
The mask seems to mold to your face before heating up slightly, almost burning as you squeeze your eyes in pain. A few seconds later there is a flash and then she removes the mask and turns you to face a mirror.<br>
<br>
You gawk in surprise, the face staring back at you may move in kind but it is not your own - instead you find yourself facing what looks like a porcelain, sissified doll, pink lips open wide in shock.<br>
<br>
"@@.npc_manager;If you are going to act like a mindless, stupid doll well... you might as well look like one.@@" You bring your hands to your face, trying to rub away at the decoration but unable to so much as smudge your lipstick.<br>
<br>
"@@.npc_manager;Do not worry about mussing your new look - it is effectively permanent... at least until the nanobots break down in about five years. Of course you could get it replaced at any competent salon but that would not change the fact that I expect you to be properly made up like the lovely <<if $fetish.sissy>>sissy<<else>>cute<</if>> girl you are meant to be. Now get back to work, you have wasted enough of my time today.@@"<br>
<br>
<<printThought $player "Is this what I've come to? A mindless doll for her to dress up as she pleases?">><br>
<br>
Stunned, but not wanting to meet further punishment you flee back to your desk.<br>
<br>
[<<moveTo "room_office_sissy_secretary_work_lunchbreak" "Continue" 60 "<<set $player.makeup.messed = 0>><<set $player.makeup.template = ''>><<set $player.makeup.permanent = 'sissy_doll'>>">>]
<<default>>
ERROR: unexpected scene.makeup_decision <<=$scene.makeup_decision>>!
<</switch>>
</div>/*#
#desc: pay first month's rent (return to apartment if triggered by phonecall), offers you "job" cleaning his flat
#status: RELEASED 0.6.0.0
#*/
<<set $player.inside = false>>
<<if $roomchange == true>>
<<setScene>>
<<if $player.money.total > 0>>
<<set $scene.insurance_charge = $player.money.total + $player.money.base_rent>>
<<else>>
<<set $scene.insurance_charge = 2*$player.money.base_rent>>
<</if>>
<<if (setup.checkVisibleClothingTag('female')>10)>>
<<set $npc_landlord.call_name = "Chica">>
<<set $scene.firstTimeChica = true>>
<</if>>
<</if>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/flat_hallway_01.png" "./images/characters/npc_landlord.png">>
<div id="invframe" class="scrolltext">
<<=$npc_landlord.first_name>> appears for the monthly rent but you can tell from the moment you look at him that there is something else wrong.<br>
<br>
"@@.npc_landlord;Unfortunately there is... additional problem, if we could go inside?@@"<br>
<br>
Suddenly scared you nod, motioning for him to follow you into the foyer.<br>
<br>
<<=$npc_landlord.first_name>> smiles awkwardly, as if to delay or ease what is obviously going to be bad news. "@@.npc_landlord;So, you know how your lavadora, er, washing machine, she explode?@@"<br>
<br>
You nod, you're not liable to ever forget that event... or the part it played in the feminine spiral that has since ensued.<br>
<br>
"@@.npc_landlord;Well, the insurance appraiser come back and, well, they determined it was no accident, but user error. That you had miss-loaded it and thus... they no pay out.@@"<br>
<br>
You freeze, keeping up with rent on your own is bad enough, the idea of another sudden expense... Nervously you ask how much it cost.<br>
<br>
"@@.npc_landlord;The replacement and disposal and everything else normally covered by the insurance comes to... <<=$scene.insurance_charge>>@@" You go wide-eyed, how could it be so much? But he hurriedly continues on.<br>
<br>
"@@.npc_landlord;No, no, do not cry, <<=$npc_landlord.call_name>>! I have a plan!@@"<br>
<br>
Trying to smile hopefully at his obvious earnest interest you listen as he explains.<br>
<br>
"@@.npc_landlord;You see, even though <<=setup.getNpcName('npc_exgirlfriend', 'formal')>> was the one who handled the payments, your original rent agreement only has your signature on it. I can tweak the paperwork and write off the insurance expense against the "original rentee" then write a new rental agreement.@@"<br>
<br>
You squint in confusion, not understanding how this would help your situation.<br>
<br>
"@@.npc_landlord;You see, it's simple. We leave the expense associated with the original rental agreement - which loses your security deposit, of course, but then you re-rent your apartment under a different name. I was thinking that well...@@" he gestures towards your body "@@.npc_landlord;with your changes, and muy hermosa changes they are, well... a new name make sense anyway, no? The alternative well... if you no have money today you can put it on credit but if you no pay off by next month the owners, they kick you out for sure; and it seem steep price to pay when you already struggling.@@"<br>
<br>
He helpfully pulls over a chair and you sit in silent thought for a moment. It really does seem like the better deal.<br>
<br>
[<<moveTo "event_insurance_2" "Whatever it takes to save money, agree to his proposal." 30 "<<set $scene.agree=true>>">>]<br>
[<<moveTo "event_insurance_2" "Decline his offer, you'll figure out the money... somehow" 30 "<<set $scene.agree=false>>">>]
</div>/*#
#desc: accept/decline offer to change name to avoid insurance payment
#status: RELEASED 0.6.0.0
#*/
<<set $player.inside = false>>
<<if $roomchange == true>>
<<if $scene.agree>>
<<set $player.money.base_rent -= 100>>
<<set $npc_landlord.call_name = "Chica">>
<<else>>
<<set $scene.total = $scene.insurance_charge + $player.money.base_rent>>
<</if>>
<</if>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/flat_hallway_01.png" "./images/characters/npc_landlord.png">>
<div id="invframe" class="scrolltext">
<<if $scene.agree>>
Letting out a sigh, you nod in agreement. "@@.npc_landlord;I am sorry to do this but it make best of bad situation, no?@@"<br>
<br>
You nod as he produces paperwork for you to both change your name as well as agree to a new rental agreement. On the upside you note with surprise that the monthly rent is actually a full hundred credits lower at only <<=$player.money.base_rent>> base. You look up at him in question after noticing the smaller number.<br>
<br>
"@@.npc_landlord;I apply special rate, after all, with only one person living here there is less wear and tear, no?@@"<br>
<br>
You nod, barely holding back tears at this act of kindness as you think about what you want your new name to be.<br>
<br>
<<printThought $player "The things I do for money...">><br>
<br>
[<<link "Enter your new name">><<openDialog "Enter your new name:" "dialog_selectNameInsurance">><</link>>]
<<else>>
After thinking about it you decline his offer. He looks surprised.<br>
<br>
"@@.npc_landlord;You certain, <<=$npc_landlord.call_name>>? If you no take deal now you will be on the hook for <<=$scene.total>>.@@"<br>
<br>
[<<moveTo "event_insurance_2" "He's right, what's a name, anyway? Take the deal and save the money." 30 "<<set $scene.agree=true>>">>]<br>
[<<moveTo "event_insurance_decline" "Stand firm and dive into debt." 30>>]
<</if>>
</div>/*#
#desc: decline offer to change name to avoid insurance payment and eat lots of debt
#status: RELEASED 0.6.0.0
#*/
<<set $player.inside = false>>
<<if $roomchange == true>>
<<set $player.money.total -= $scene.total>>
<</if>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/flat_foyer_01.png">>
<div id="invframe" class="scrolltext">
You authorise the transfer of the full <<=$scene.total>>, wiping out your savings and plunging you deep into debt in the process.<br>
<br>
<<=$npc_landlord.first_name>> seems both surprised and disappointed at you not taking up his offer but he thanks you for the payment and departs.<br>
<br>
Closing the door behind him you sigh.<br>
<br>
<<printThought $player "Was that really such a good idea? It holding onto my name in the face of all the rest really worth it? Maybe I should just become a new person and move on...">><br>
<br>
Unfortunately - though you could probably change you name manually online or something, your stubbornness has left you in quite a bit of debt; you'll have to work quite hard indeed if you want to catch up by next month.<br>
<br>
[<<moveTo "room_foyer" "Return to your apartment." 30>>]
</div>/*#
#desc: dialog box for choosing your name on insurance (money) path
#status: RELEASED 0.6.0.0
#*/
<center>
<<textbox "$scene.sissyname" "" autofocus>>
</center>
<br>
@@.textRightSide;
<<button "Confirm">>
<<moveTo 'event_insurance_3'>>
<<script>>
Dialog.close();
<</script>>
<</button>>@@/*#
#desc: landlord confirms name selection
#status: RELEASED 0.6.0.0
#*/
<<set $player.inside = false>>
<<if $roomchange == true>>
<<set $player.flags.fem_style.name = "money">>
<<applyExperience 'feminization' 13 'very' $SEEN_FRIEND>>
<<set $scene.first_namechange = true>>
<<set $acceptname = "">>
<<if $scene.sissyname.toLowerCase() == $player.first_name.toLowerCase()>>
<<set $acceptname = "samename">>
<<applyExperience 'bimbofication' 4 'slightly' $SEEN_FRIEND>>
<<elseif $scene.sissyname.toLowerCase() == $player.last_name.toLowerCase()>>
<<set $acceptname = "lastname">>
<<applyExperience 'bimbofication' 4 'slightly' $SEEN_FRIEND>>
<<elseif $scene.sissyname.toLowerCase() == $npc_landlord.first_name.toLowerCase() || $scene.sissyname.toLowerCase() == $npc_landlord.last_name.toLowerCase()>>
<<set $acceptname = "landlord">>
<<applyExperience 'bimbofication' 4 'slightly' $SEEN_FRIEND>>
<<elseif $scene.sissyname.toLowerCase() == $npc_manager.first_name.toLowerCase() || $scene.sissyname.toLowerCase() == $npc_manager.last_name.toLowerCase()>>
<<set $acceptname = "manager">>
<<applyExperience 'bimbofication' 4 'slightly' $SEEN_FRIEND>>
<<elseif $scene.sissyname.toLowerCase() == 'sissy' || $scene.sissyname.toLowerCase() == 'scene.sissyname'>>
<<set $acceptname = "sissy">>
<<applyExperience 'bimbofication' 7 'normal' $SEEN_FRIEND>>
<</if>>
<<if $acceptname == "">>
<<set $player.call = "Miss">>
<<set $player.original_first_name = $player.first_name>>
<<set $player.first_name = $scene.sissyname>>
<<addNpcTheme 'npc_admin' 'transition' 'theme_admin_transition_15'
15
'event_admin_theme_female_name'
false
'theme_admin_transition_header'
>>
<<addNpcTheme 'npc_psychiatrist' 'transition' 'theme_psychiatrist_transition_15'
15
'event_psychiatrist_theme_female_name'
false
'theme_psychiatrist_transition_header'
>>
<<set $locationbeforeuseage = "room_foyer">>
<</if>>
<</if>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/flat_hallway_01.png" "./images/characters/npc_landlord.png">>
<div id="invframe" class="scrolltext">
<<switch $acceptname>>
<<case "samename" "lastname">>
You finish filling things out and he double checks the paperwork. He shakes his head.<br>
<br>
"@@.npc_landlord;No, <<=$npc_landlord.call_name>>, this scheme only work if you change your name to something new.@@"<br>
<br>
[<<link "Enter your new name">><<openDialog "Your new name:" "dialog_selectNameInsurance">><</link>>]<br>
<<case "manager">>
You're about to hand him the paperwork when you realise how confusing, and punishment-inducing, it would be to have the same name as <<=setup.getNpcName('npc_manager', 'formal')>>.<br>
<br>
[<<link "Enter your new name">><<openDialog "Your new name:" "dialog_selectNameInsurance">><</link>>]
<<case "landlord">>
You finish filling things out and he double checks the paperwork. He shakes his head.<br>
<br>
"@@.npc_landlord;No, <<=$npc_landlord.call_name>>, you need to take this seriously, that's my name! You need one of your own.@@"<br>
<br>
[<<link "Enter your new name">><<openDialog "Your new name:" "dialog_selectNameInsurance">><</link>>]
<<case "sissy">>
You look at what you entered before deciding that it's maybe a bit too on the nose...<br>
<br>
[<<link "Enter your new name">><<openDialog "Your new name:" "dialog_selectNameInsurance">><</link>>]
<<default>>
You hand him the paperwork and he gives it a quick once over.<br>
<br>
"@@.npc_landlord;Bueno. I get this all filed and taken care of, sorry for all of this but... we make it all better, no? And <<=$player.first_name>> is a lovely name for a lovely <<=$npc_landlord.call_name>>.@@"<br>
<br>
You blush and bid him farewell, closing the door behind to stand alone in your flat. Still in a bit of a daze you stand for several minutes before you are interrupted by your phone ringing.
<br>
[<<moveTo "event_name_change_phonecall" "Answer the phone." 600>>]
<</switch>>
</div>/*#
#desc: look up changing name online
#status: RELEASED 0.6.0.0
#*/
<<set $player.location to "Computer">>
<<set $player.inside = true>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/flat_computer_01.png">>
<div id="invframe" class="scrolltext">
You open up the government website for name changes. It's actually quite convenient; you can apparently do all the filing and everything in just a few minutes from home. It is almost as simple as just entering your new name, waiting a moment for approval, then paying a small transaction fee.<br>
<br>
[<<link "Enter your new name">><<openDialog "Enter your new name:" "dialog_selectNameVoluntary">><</link>>]<br>
[<<moveTo "room_computer" "Close your Browser." 0>>]<br>
[<<moveTo "room_livingroom" "Return to the living room." 0>>]
</div>/*#
#desc: at home namechange checker
#status: RELEASED 0.6.0.0
#*/
<<set $player.location to "Computer">>
<<set $player.inside = true>>
<<if $roomchange == true>>
<<setScene>>
<<set $acceptname = "">>
<<if $scene.sissyname.toLowerCase() == $player.first_name.toLowerCase()>>
<<set $acceptname = "samename">>
<<applyExperience 'bimbofication' 4 'slightly' $ALONE>>
<<elseif $scene.sissyname.toLowerCase() == $player.original_first_name.toLowerCase()>>
<<set $acceptname = "retry">>
<<applyExperience 'bimbofication' 4 'slightly' $ALONE>>
<<elseif $scene.sissyname.toLowerCase() == $player.last_name.toLowerCase()>>
<<set $acceptname = "lastname">>
<<applyExperience 'bimbofication' 4 'slightly' $ALONE>>
<<elseif $scene.sissyname.toLowerCase() == $npc_manager.first_name.toLowerCase() || $scene.sissyname.toLowerCase() == $npc_manager.last_name.toLowerCase()>>
<<set $acceptname = "manager">>
<<applyExperience 'bimbofication' 4 'slightly' $ALONE>>
<<elseif $scene.sissyname.toLowerCase() == 'sissy' || $scene.sissyname.toLowerCase() == 'scene.sissyname'>>
<<set $acceptname = "sissy">>
<<applyExperience 'bimbofication' 6 'normal' $ALONE>>
<</if>>
<<if $acceptname == "">>
<<set $player.call = "Miss">>
<<set $player.original_first_name = $player.first_name>>
<<set $player.first_name = $scene.sissyname>>
<<if $player.flags.fem_style.name == "">>
<<set $player.flags.fem_style.name = "voluntary">>
<<applyExperience 'feminization' 15 'very' $ALONE>>
<<set $scene.first_namechange = true>>
<<else>>
<<set $scene.first_namechange = false>>
<</if>>
<</if>>
<</if>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/flat_computer_01.png">>
<div id="invframe" class="scrolltext">
<<switch $acceptname>>
<<case "retry">>
The computer pops up an error, apparently the government systems operate on a no-take-backsies rule and do not allow reverting your name.<br>
<br>
[<<link "Enter your new name">><<openDialog "Your new name:" "dialog_selectNameVoluntary">><</link>>]<br>
[<<moveTo "room_livingroom" "Change your mind and stand up from the computer." 0>>]
<<case "samename">>
The computer pops up an error, apparently the government systems don't allow changing your name to the name you already have.<br>
<br>
[<<link "Enter your new name">><<openDialog "Your new name:" "dialog_selectNameVoluntary">><</link>>]<br>
[<<moveTo "room_livingroom" "Change your mind and stand up from the computer." 0>>]
<<case "lastname">>
The computer issues an error message, apparently having the same name for both first and last name isn't allowed.<br>
<br>
[<<link "Enter your new name">><<openDialog "Your new name:" "dialog_selectNameVoluntary">><</link>>]
[<<moveTo "room_livingroom" "Change your mind and stand up from the computer." 0>>]
<<case "manager">>
You're about to click confirm but then realise how confusing, and punishment-inducing, it would be to have the same name as <<=setup.getNpcName('npc_manager', 'formal')>>.<br>
<br>
[<<link "Enter your new name">><<openDialog "Your new name:" "dialog_selectNameVoluntary">><</link>>]
[<<moveTo "room_livingroom" "Change your mind and stand up from the computer." 0>>]
<<case "sissy">>
You look at what you entered before deciding that it's maybe a bit too on the nose...<br>
<br>
[<<link "Enter your new name">><<openDialog "Your new name:" "dialog_selectNameVoluntary">><</link>>]
[<<moveTo "room_livingroom" "Change your mind and stand up from the computer." 0>>]
<<case "">>
The computer shows a loading screen and a number pops up. A bill shows up showing a very expensive quantum of credits. After Tax and all other costs you would be set back <<glitchText "10200">> Credits. Almost ready to cancel the whole process, the screen starts to flicker cyan and pink.<br>
<br>
You reload the page, but the bill is nowhere to be seen. Neither is a payment or accept dialog, which sites like these normally should have. You are simply greeted by a success message, popping up a window congratulating you on your new name - <<=$player.first_name>> <<=$player.last_name>>. Strangely it goes straight to confirming that your name has been updated in all systems government and corporate. A bit surprised at the lack of red tape you find that, for some reason your account has been auto-credited for the transaction, with the words "@@.npc_ai;fees waived.@@" Your only hint.<br>
<br>
<<printThought $player "Some sort of glitch, I guess? Weird.">><br>
<br>
[<<moveTo "room_computer_online_name_change_3" "Continue." 0>>]
<</switch>>
</div>/*#
#desc: finish changing your name online
#status: RELEASED 0.6.0.0
#*/
<<set $player.location to "Computer">>
<<set $player.inside = true>>
<<if $roomchange == true>>
<<if $scene.first_namechange>>
<<addNpcTheme 'npc_admin' 'transition' 'theme_admin_transition_15'
15
'event_admin_theme_female_name'
false
'theme_admin_transition_header'
>>
<<addNpcTheme 'npc_psychiatrist' 'transition' 'theme_psychiatrist_transition_15'
15
'event_psychiatrist_theme_female_name'
false
'theme_psychiatrist_transition_header'
>>
<</if>>
<</if>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/flat_computer_01.png">>
<div id="invframe" class="scrolltext">
<<if $scene.first_namechange>>
Your heart races as you pull out your digital ID and watch it update to your new name - <<=$player.first_name>> <<=$player.last_name>> glowing in government issue font...<br>
<br>
You nearly jump when your phone goes off, it's your <<=setup.getNpcName('npc_manager', 'title')>>, <<=setup.getNpcName('npc_manager', 'formal')>>...<br>
<br>
[<<moveTo "event_name_change_phonecall" "Answer the phone." 0>>]<br>
<<else>>
You look at your digital ID with your new name <<=$player.first_name>> <<=$player.last_name>>; perhaps this one will suit you better than your previous efforts.<br>
<br>
[<<moveTo "room_computer" "Close your Browser." 0>>]<br>
[<<moveTo "room_livingroom" "Return to the living room." 0>>]<br>
<</if>>
</div>
/%
Maybe have this allow changing first and last name together?
%//*#
#desc: dialog box for choosing your name online
#status: RELEASED 0.6.0.0
#*/
<center>
<<textbox "$scene.sissyname" "" autofocus>>
</center>
<br>
@@.textRightSide;
<<button "Confirm">>
<<moveTo 'room_computer_online_name_change_2'>>
<<script>>
Dialog.close();
<</script>>
<</button>>@@/*#
#desc: examine sissyomatic
#status: WRITTEN 0.7.2.0
#*/
<<set $player.location to "">>
<<include enterroom_locked>>
<<if $roomchange == true>>
<</if>>
<div id="invframe" class="scrolltext">
You examine the custom <<if $fetish.sissy>>Sissy<<else>>Girl<</if>>-o-matic 9001 that you printed. Pink and sleek it's almost a work of art... yet also a bit scary for what it is. Utterly seamless it is designed to perfectly contour to your body, to encase your <<getWordMyPenis $player>> within and without thanks to a combination of enclosed sheath, hollow urethra plug and testicle containment; all wired up for electric "discipline" before dipping down between your legs the attached hollow plug that can vibrate, shock, swell and shrink on command to keep you constantly filled yet also ready for an "augmented" rear fuck without ever being removed.<br>
<br>
<<if setup.inPassageTag($locationbeforeuseage,"home")>>
<<printThought $player "I should wait until I'm at home if I want to put this on.">><br>
<br>
<<else>>
Running your fingers over the seemingly small, yet assuredly perfectly sized "cage" portion you shiver... do you really want to voluntarily put it on?
<<if setup.getItemFromType("cage") == "">>
<<set _keyId = setup.getItemObjFromType("cage").lockable[1]>>
<<if setup.checkItemInInventory(_keyId)>>
Of course, you would first have to remove your current cage... the key to which feels suddenly heavy in your pocket.
<<else>>
Of course that question is moot so long as you remain caged.
<</if>>
<br><br>
[@@.link_locked;You only have one <<getWordMyPenis $player>>, you can't wear two cages!@@]<br>
<<else>>
<<if $player.flags.fem_style.chastity == "voluntary">>
Certainly your first experience with chastity was of your own volition but there you were in control, you had the key but now... Well, this seems an even more momentous decision, not the least of which because you are uncertain
<<else>>
You are, by now, no stranger to chastity yet this... this seems like another level, not least of which you have no key for the high-tech device and you cannot quite guess
<</if>>
as to how your <<=setup.getNpcName("npc_manager","formal")>> will react to discovering your "upgrade." <br>
<br>
[<<moveTo "event_sissyomatic_voluntary" "Put on the <<if $fetish.sissy>>Sissy<<else>>Girl<</if>>-o-matic." 300>>]<br>
<</if>>
<</if>>
[<<moveTo $locationbeforeuseage "Do something else." 0>>]
</div>/*#
#desc: put on sissyomatic
#status: WRITTEN 0.7.2.0
#*/
<<set $player.location to "">>
<<include enterroom_locked>>
<<if $roomchange == true>>
<<set $player.flags.fem_style.sissyomatic = "voluntary">>
<<set $shopStatus['mall_sexstore'].unlocked_inventory.push('chastity')>>
<<set $player.timebased.horny = 0>>
<<set $player.timebased.without_orgasm = 0>>
<<addNpcTheme 'npc_psychiatrist' 'transition' 'theme_psychiatrist_transition_25'
1
'event_psychiatrist_session_sissyomatic'
false
'theme_psychiatrist_transition_header'
>>
<<if $player.flags.chastity_style=='cage'>>
<<wearItem $player $now 'sissyomatic' true>>
<<else>>
<<wearItem $player $now 'sissyomatic_belt' true>>
<</if>>
<</if>>
<div id="invframe" class="scrolltext">
You review the short instruction manual indicating that you should proceed in the order of cage, anal plug, urethra plug, battery you begin the fairly straightforward process. Heart racing you nervously bring the <<if $fetish.sissy>>Sissy<<else>>Girl<</if>>-o-matic 9001 towards your <<getWordMyPenis $player>>. Despite your excitement your <<=_TODOsize>> remains soft and you half wonder if the device is somehow causing such. Given all the other bleeding edge tech packed into the thing you wouldn't be surprised.<br>
<br>
Perfectly smooth and shaped for your body you slide in easily, a bent ring cinching around your base to lie against your pelvis, your shaft and balls each sealed in their own private compartment. You hear a soft "click" as the first lock closes and you realise that you have passed the point of no return.<br>
<br>
<<if setup.getItemFromType("plug") == "">>
Reaching behind you take the currently narrow plug and slide it into your rear.
<<else>>
Reaching behind you extract your current plug and slide the new high-tech replacement into your rear.
<</if>>
Though it enters easily as soon as it is seated firmly in your hole it swells - not enough to be painful it is still quite filling and you gasp, taking a few moments to catch your breath even as you feel yourself swell just enough to fill your cage to capacity.<br>
<br>
A sense of serene focus comes over you as you reach for the final item, lining up the narrow urethra plug with the sole opening in your cage you carefully guide it into position and then slide it home. The feeling of its entrance is oddly comforting, filling you in an intimate way as it plunges deeper and deeper and then, with a half twist, it locks into place fully inserted.<br>
<br>
<<printThought $player "Did I really do this?">><br>
<br>
Waves of emotion wash over you as you real the completeness of your predicament. You have no key to your device, truly at the whim of your <<=setup.getNpcName("npc_manager","formal")>> when, or if, you will be freed and until then you will remain constrained, plugged, filled and at her mercy to torment with shocks or inescapable rear stimulation...<br>
<br>
The temporary spell that had kept you calm during the "installation" now well and truly broken you shake your head, figuring it would be best to do something to distract yourself.<br>
<br>
[<<moveTo $locationbeforeuseage "Do something else." 0>>]
</div>/*#
#desc: talk to manager about sissy-o-matic
#status: WRITTEN 0.7.2.0
#*/
<<set $player.cutscene.lockinventory = true>>
<<set $player.cutscene.reason = "Not Now!">>
<<set $player.inside = false>>
<<if $roomchange == true>>
<</if>>
<<set $player.location to "Office of <<=setup.getNpcName('npc_manager', 'formal')>>">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/sissy_office.png" "./images/characters/npc_manager.png">>
<div id="invframe" class="scrolltext">
You bring up the <<if $fetish.sissy>>Sissy<<else>>Girl<</if>>-o-matic 9001 that you helped install on one of your fellow <<if $fetish.sissy>>SISSY <</if>>Secretaries.<br>
<br>
<<if setup.getItemFromType("cage") == 'sissyomatic' || setup.getItemFromType("cage") == 'sissyomatic_belt'>>
She smiles. "@@.npc_manager;You mean like what you are wearing right now? Ah, if only we could get the production costs down truly it would be a perfect work if we had one as a reward for every good girl... and a punishment for the bad ones.@@"<br>
<br>
You gulp at the image painted by her brief fantasy and move on.<br>
<br>
<<if setup.getNpcThemes('npc_manager')>0>>
<<printNpcThemeReturn 'npc_manager' 60>><br>
<</if>>
[<<moveTo "room_office_after_work" "Leave the office" 60 "<<set $player.cutscene.lockinventory = false>>">>]
<<else>>
Raising an eyebrow in surprise she seems to be searching your face for indicators of your thoughts.<br>
<br>
"@@.npc_manager;My, my. Now that is quite the device to be asking about. A bit scary isn't it? Yet... enticing, I'm sure to one such as you. So secure, so helpless, perfectly filled... If you want I could have them start printing you one and have you locked within the hours... if you wanted...@@"<br>
<br>
Your heart pounds in your chest, her words dragging on your mind like anchors... is that what you want? To completely surrender your most personal bits to HER control...<br>
<br>
[<<moveTo "event_manager_theme_sissyomatic_2" "Say you are happy with your current arrangement." 60 "<<set $scene.upgrade = false>>">>]<br>
<<if setup.getTotalValue("submission") >= 10 && setup.getTotalValue("bondage") >= 10 && setup.getTotalValue("bdsm") >= 10>>
[<<moveTo "event_manager_theme_sissyomatic_2" "Say you want to upgrade." 60 "<<set $scene.upgrade = true>>">>]
<<else>>
[@@.link_locked;This is too much, you would have to be some sort of submissive bondage slave to ask to be locked in something like that!@@]
<</if>>
<</if>>
</div>/*#
#desc: ask or not to be equipped with sissy-o-matic
#status: WRITTEN 0.7.2.0
#*/
<<set $player.cutscene.lockinventory = true>>
<<set $player.cutscene.reason = "Not Now!">>
<<set $player.inside = false>>
<<if $roomchange == true>>
<<incrementEmotion 'affection' 'npc_manager' 1>>
<<if $scene.upgrade>>
<<decrementEmotion 'anger' 'npc_manager' 2>>
<<set $player.flags.fem_style.sissyomatic = "obedient">>
<<addNpcTheme 'npc_psychiatrist' 'transition' 'theme_psychiatrist_transition_25'
1
'event_psychiatrist_session_sissyomatic'
false
'theme_psychiatrist_transition_header'
>>
<</if>>
<</if>>
<<set $player.location to "Office of <<=setup.getNpcName('npc_manager', 'formal')>>">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/sissy_office.png" "./images/characters/npc_manager.png">>
<div id="invframe" class="scrolltext">
<<if $scene.upgrade>>
<<=setup.getNpcName("npc_manager","formal")>> smiles wide enough to stop traffic and then leans over to unlock one of the lower drawers of her desk.<br>
<br>
"@@.npc_manager;So I may have fibbed a bit a moment ago. We do not need to wait for them to print you up you very own <<if $fetish.sissy>>Sissy<<else>>Girl<</if>>-o-matic 9001<<if $player.flags.chastity_style=='belt'>> - slimline edition<</if>>.@@" With a thunk she places the <<if $player.flags.chastity_style=='cage'>>familiar <</if>>device on her desk, the reality of it sitting before you, custom sized exactly for your body having your heart skip a beat. You find yourself unable to look away from the device, in awe, fear or anticipation you could not say.<br>
<br>
Smiling she pets the device like it was an animal "@@.npc_manager;I had it made as a last resort if you turned out to be particularly... recalcitrant but this... you asking me for it of your own volition... oh this is so, so much better.@@"<br>
<br>
Somehow tearing your gaze away from the device that you know will soon be locked onto you you look up to meet her gaze, enthralled and utterly at her whim.<br>
<br>
"@@.npc_manager;Now, my dear, if you would please strip we can get you upgraded. But please... do it slow.@@"<br>
<br>
Fingers trembling you reach for your clothes and begin to do as she asks.<br>
<br>
[<<moveTo "event_manager_theme_sissyomatic_3" "Strip." 60>>]
<<else>>
You nervously reply that you think you're happy with your current chastity arrangement and she smiles.<br>
<br>
"@@.npc_manager;Of course you are, my dear... but if you ever change your mind well... all you have to do is ask.@@" She winks at you and you shudder, quickly excusing yourself before her dominant aura has you begging for something that you might later regret.<br>
<br>
[<<moveTo "room_office_after_work" "Leave." 60 "<<set $player.cutscene.lockinventory = false>>">>]
<</if>>
</div>/*#
#desc: manager upgrades you to sissy-o-matic
#status: WRITTEN 0.7.2.0
#*/
<<set $player.cutscene.lockinventory = true>>
<<set $player.cutscene.reason = "Not Now!">>
<<set $player.inside = false>>
<<if $roomchange == true>>
<<removeEverythingButUnderwear $player true>>
<<set _cage = setup.getItemFromType("cage")>>
<<removeItem $player $now _cage true>>
<<set _plug = setup.getItemFromType("plug")>>
<<set $scene.plugged = _plug != "">>
<<if $scene.plugged>>
<<removeItem $player $now _plug true>>
<</if>>
<<set $scene.isCage = setup.isCage()>>
<<if $player.flags.chastity_style=='cage'>>
<<addItem 'sissyomatic'>>
<<wearItem $player $now 'sissyomatic' true>>
<<manipulateItem $player $now 'sissyomatic' 'lock' true>>
<<else>>
<<addItem 'sissyomatic_belt'>>
<<wearItem $player $now 'sissyomatic_belt' true>>
<<manipulateItem $player $now 'sissyomatic_belt' 'lock' true>>
<</if>>
<<if setup.findThemeId('npc_manager', 'chastity_general', 'theme_manager_work_chastity_keys') == -1>>
<<addNpcTheme 'npc_manager' 'chastity_general' 'theme_manager_work_chastity_keys'
0
'event_manager_theme_ask_old_keys'
true
'theme_manager_chastity_header'>>
<</if>>
<</if>>
<<set $player.location to "Office of <<=setup.getNpcName('npc_manager', 'formal')>>">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/sissy_office.png" "./images/characters/npc_manager.png">>
<div id="invframe" class="scrolltext">
One by one your garments fall from your body as <<=setup.getNpcName("npc_manager","formal")>> stares at you unblinking, her gaze silently communicating approval calling a single word: "mine." <br>
<br>
You shiver slightly, goose-bumps rising as you stand naked before her as she approaches, key in hand.<br>
<br>
Closing her hand around your caged <<getWordMyPenis $player false>> she smiles, leaning in close to whisper in your ear. "@@.npc_manager;You feel that? How excited it is for its new luxury accomodations? Oh you are going to be the fanciest <<if $fetish.sissy>>sissy<<else>>girl<</if>> at the ball, locked and filled to perfection...@@"<br>
<br>
All you can do is let out a whisper-soft "Yes, <<=setup.getNpcName("npc_manager","title")>>," somewhere between a gasp, a moan... and a prayer.<<if $scene.plugged>>Still holding you firm her other hand reaches around behind, tracing down your spine before taking hold of the plug in your rear and gently pulling it free.<</if>><br>
<br>
Moving more quickly now she unlocks your chastity device, letting it fall to the floor as you spring free, your <<getWordMyPenis $player false>> either making a last stand or expressing its excitement at what is about to come...<br>
<br>
As she brings the device towards you, however, you find yourself suddenly softening and she quietly explains "@@.npc_manager;short-range ultrasound, prevents blood from accumulating and ensures that the <<if setup.isCage()>>cage can always be installed<<else>>front shield can always close without pinching<</if>>@@" as she locks the ring around your base to lay perfectly against your pelvis before ensconsing each ball and then your shaft into their individual, perfectly <<if setup.isCage()>>sized<<else>>tucked<</if>> new homes.<br>
<br>
Eyes closed in concentration as you try to hold still you almost swear you felt her lay a gentle kiss on your newly sealed <<getWordMyPenis $player false>> but your attention is soon diverted behind<<if setup.isCage()>>, the connector between cage and plug<<else>>as she pulls the rest of the belt into position, the flat shield descending between your legs and<</if>> pressing against your perineum as she slides the surprisingly small plug into you.<br>
<br>
Entering with ease you are momentarily disappointed... and then the plug swells "locking" inside of you with what seems like particular pleasure against your excited prostate...<br>
<br>
Another, softer, click signals the battery pack clicking into position as you recall its excessive year-long lifespan... and then you remember the final part of the device, looking down to find her kneeling in front of you, her smile making it clear that she is totally in charge despite the traditionally submissive position, holding the urethra plug in one hand and slowly twirling it in her fingers, the small thing suddenly scary as it glistens with lubricant and you realize where it is about to go.<br>
<br>
"@@.npc_manager;And now for the final piece,@@" you hold your breath and look her in the eye as <<if setup.isCage()>> she carefully slides the rod in through the hole at the tip of your cage,<<else>>the high tech front panel momentarily retreats and she slides the rod down into your hole;<</if>> it seems to align perfectly to slide into you, a heart-racing, intimate penetration finished with <<if setup.isCage()>>a twist and a click as it locks in place<<else>>the front shield closing back up to seamlessly conceal for the perfect smooth profile<</if>>.<br>
<br>
Rising to her feet she looks down at you in your bare feet leaving you feeling very short without your heels.<br>
<br>
"@@.npc_manager;Perfection, well I hope you enjoy your new accessory... I know I do.@@" she states, giving you a <<if setup.isCage()>>fondle, the fact that even your balls are now enclosed and unable to feel her touch making you tremble anew<<else>>the solid material insulating you from all sensation... which only makes her unfelt touch even more stimulating<</if>>. "@@.npc_manager;And now it is time for you to get dressed and go... though you can leave with a clear mind, knowing that you are a safe and secure as you can possibly be.@@"<br>
<br>
Heart still racing you put your clothes back on under her watchful eye... though even fully dressed she stares straight through you as if you were naked, the layers of feminine garments in some ways even more erotic than your bare skin...<br>
<br>
With a final curtsy you depart, the <<if setup.isCage()>>snug cage<<else>>sleek belt<</if>> and your dual intruders reminding you of their presence with each mincing step.<br>
<br>
[<<moveTo "room_office_after_work" "Leave." 60 "<<set $player.cutscene.lockinventory = false>>">>]
</div>/*#
#desc: ask manager about doctor locking you in sissy-o-matic
#status: WRITTEN 0.7.2.0
#*/
<<set $player.cutscene.lockinventory = true>>
<<set $player.cutscene.reason = "Not Now!">>
<<set $player.inside = false>>
<<if $roomchange == true>>
<</if>>
<<set $player.location to "Office of <<=setup.getNpcName('npc_manager', 'formal')>>">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/sissy_office.png" "./images/characters/npc_manager.png">>
<div id="invframe" class="scrolltext">
You bring up the <<if $fetish.sissy>>Sissy<<else>>Girl<</if>>-o-matic 9001 and <<=ps(setup.getNpcName("npc_work_doctor","formal"))>> idea to lock you into one so that you can earn money working as his nurse assistant.<br>
<br>
<<if setup.getItemFromType("cage") == 'sissyomatic' || setup.getItemFromType("cage") == 'sissyomatic_belt'>>
She smiles in amusement. "@@.npc_manager;But you are already wearing such a device! Silly girl, it is a bit late to ask for permission for something that already happened.@@"<br>
<br>
<<if setup.getNpcThemes('npc_manager')>0>>
<<printNpcThemeReturn 'npc_manager' 60>><br>
<</if>>
[<<moveTo "room_office_after_work" "Leave the office" 60 "<<set $player.cutscene.lockinventory = false>>">>]
<<else>>
<<=ps(setup.getNpcName("npc_manager","formal"))>> eyebrow shoots up in surprise as she takes a moment to consider your request. "@@.npc_manager;A <<if $fetish.sissy>>Sissy<<else>>Girl<</if>>-o-matic 9001? My my, you must be quite desperate for money, am I not paying you enough? Or is the job of a <<if $fetish.sissy>>SISSY <</if>>Secretary no longer interesting compared to a career in medicine?@@"<br>
<br>
You blush but can't think of how to respond. Fortunately she follows up her teasing words with a smile and you sigh in relief.<br>
<br>
"@@.npc_manager;Oh you look too cute when you are nervous! While I question your choice in... men of course I will grant my blessing. My sweet <<if $fetish.sissy>>Sissy<<else>>Girl<</if>>, locked in the most secure chastity device in the world... what could possibly be better?@@"<br>
<br>
Mind racing you can suddenly think of any number of things that would be "better"... though you judiciously refrain from mentioning any of them.<br>
<br>
"@@.npc_manager;So, what will it be? Do I tell <<=setup.getNpcName("npc_work_doctor","other")>> he's free to lock you away? Bear in mind that while I will, of course, retain control of your device the conditions under which you will be allowed out will be very narrow.@@"<br>
<br>
<<printThought $player "Do I really want to do this? Is a little extra cash worth this much?">><br>
<br>
[<<moveTo "event_manager_theme_sissyomatic_permission_2" "Change your mind and withdraw your request." 60 "<<set $scene.upgrade = false>>">>]<br>
<<if setup.getTotalValue("submission") >= 10 && setup.getTotalValue("bondage") >= 10 && setup.getTotalValue("bdsm") >= 10>>
[<<moveTo "event_manager_theme_sissyomatic_permission_2" "Confirm your request." 60 "<<set $scene.upgrade = true>>">>]
<<else>>
[@@.link_locked;What were you thinking? You would have to be some sort of submissive bondage slave to agree to be locked in something like that!@@]
<</if>>
<</if>>
</div>/*#
#desc: decide about being locked in sissyomatic by npc_work_doctor
#status: WRITTEN 0.7.2.0
#*/
<<set $player.cutscene.lockinventory = true>>
<<set $player.cutscene.reason = "Not Now!">>
<<set $player.inside = false>>
<<if $roomchange == true>>
<<incrementEmotion 'affection' 'npc_manager' 1>>
<<set $npc_work_doctor.flags.sissyomaticpermission = true>>
<<if $scene.upgrade>>
<<decrementEmotion 'anger' 'npc_manager' 2>>
<<set $player.flags.fem_style.sissyomatic = "money">>
<<set _keyId = setup.getItemObjFromType("cage").lockable[1]>>
<<addItem _keyId>>
<<addNpcTheme 'npc_psychiatrist' 'transition' 'theme_psychiatrist_transition_25'
1
'event_psychiatrist_session_sissyomatic'
false
'theme_psychiatrist_transition_header'
>>
<</if>>
<</if>>
<<set $player.location to "Office of <<=setup.getNpcName('npc_manager', 'formal')>>">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/sissy_office.png" "./images/characters/npc_manager.png">>
<div id="invframe" class="scrolltext">
<<if $scene.upgrade>>
<<=setup.getNpcName("npc_manager","formal")>> nods somewhat enigmatically as she hands you the key to your current device. "@@.npc_manager;Well you must be... excited to get your new upgrade so I will not hold you any longer. I will communicate my blessing to <<=setup.getNpcName("npc_work_doctor","other")>> and I bet he has your personalized <<if $fetish.sissy>>Sissy<<else>>Girl<</if>>-o-matic 9001 all printed and ready by the time you get to his office... well, if he hadn't already optimistically manufactured it!@@"<br>
<br>
With a curtsy you thank her and leave, the reality of what you're about to do finally setting in on the elevator ride... but you find yourself unable to stop as the doors open and you place one dainty foot in front of the other as you walk to <<=ps(setup.getNpcName("npc_work_doctor","formal"))>> office.<br>
<br>
[<<moveTo "event_manager_theme_sissyomatic_permission_3" "Continue." 600>>]
<<else>>
In a brief rush of judgement you realize how foolish of an idea this might be, quickly telling <<=setup.getNpcName("npc_manager","formal")>> that you'd rather stick with your current chastity arrangement.<br>
<br>
"@@.npc_manager;Hmm, very well. Well you have my permission, in any case, so the next time <<=setup.getNpcName("npc_work_doctor","other")>> asks, well... it will be entirely up to you.@@"<br>
<br>
You thank her for her time and quickly leave the room.<br>
<br>
[<<moveTo "room_office_after_work" "Leave." 60 "<<set $player.cutscene.lockinventory = false>>">>]
<</if>>
</div>/*#
#desc: decide about being locked in sissyomatic by npc_work_doctor
#status: WRITTEN 0.7.2.0
#*/
<<set $player.cutscene.lockinventory = true>>
<<set $player.cutscene.reason = "Not Now!">>
<<set $player.inside = false>>
<<if $roomchange == true>>
<<applyExperience 'humiliation' 12 'little' $SEEN_STRANGER>>
<</if>>
<<set $player.location to '<<=ps(setup.getNpcName("npc_work_doctor","formal"))>> Office.'>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/work_doctor_office.png" "./images/characters/npc_work_doctor.png">>
<div id="invframe" class="scrolltext">
You enter <<=ps(setup.getNpcName("npc_work_doctor","other"))>> private lab and he looks up from his work. From the shape of his grin it is clear that he knows exactly why you're here.<br>
<br>
"@@.npc_work_doctor;Good, you came directly here; I just heard from <<=setup.getNpcName("npc_manager","Director")>> and, well... for a moment I thought her foolish to send you without an escort; so many girls would get cold feet in a situation like this but you...@@" He leers "@@.npc_work_doctor;well, I should have known better that you aren't just any girl; you're a perfect, submissive <<if $fetish.sissy>>SISSY <</if>>slut. So come, let's get out out of those clothes, and that cage, and into your new, wonderful device.@@"<br>
<br>
[<<moveTo "event_sissyomatic_money" "Follow him into the changing area." 60>>]
</div>/*#
#desc: get locked into sissyomatic by npc_work_doctor
#status: WRITTEN 0.7.2.0
#*/
<<if $roomchange == true>>
<<set _cage = setup.getItemFromType("cage")>>
<<set $scene.isCage = setup.isCage()>>
<<removeItem $player $now _cage true>>
<<set _plug = setup.getItemFromType("plug")>>
<<set $scene.plugged = _plug != "">>
<<if $scene.plugged>>
<<removeItem $player $now _plug true>>
<</if>>
<<if $player.flags.chastity_style=='cage'>>
<<set $scene.newCage = 'sissyomatic'>>
<<else>>
<<set $scene.newCage = 'sissyomatic_belt'>>
<</if>>
<<addItem $scene.newCage>>
<<wearItem $player $now $scene.newCage true>>
<<manipulateItem $player $now $scene.newCage 'lock' true>>
<<if setup.findThemeId('npc_manager', 'chastity_general', 'theme_manager_work_chastity_keys') == -1>>
<<addNpcTheme 'npc_manager' 'chastity_general' 'theme_manager_work_chastity_keys'
0
'event_manager_theme_ask_old_keys'
true
'theme_manager_chastity_header'>>
<</if>>
<<decrementEmotion 'anger' 'npc_work_doctor' 2>>
<<incrementEmotion 'affection' 'npc_work_doctor' 2>>
<<useClothSetPush 'tmp'>>
<<removeAllClothing $player $now true>>
<<addItem 'nurse_catsuit'>>
<<wearItem $player $now 'nurse_catsuit' true>>
<<addItem 'nurse_corset'>>
<<wearItem $player $now 'nurse_corset' true>>
<<addItem 'nurse_crotchpiece'>>
<<wearItem $player $now 'nurse_crotchpiece' true>>
<<addItem 'nurse_mask'>>
<<wearItem $player $now 'nurse_mask' true>>
<<addItem 'nurse_heels'>>
<<wearItem $player $now 'nurse_heels' true>>
<<applyExperience 'oral' 12 'terrible' $SEEN_STRANGER>>
<<if $now.getUTCDay() == 2>>
<<addItem "personal_medication" 7>>
<<set _nextDate = setup.setNextDate($now, 7, 18, 0)>>
<<addTaskById 'event_doctor_reup' _nextDate>>
<</if>>
<<set $player.timebased.horny = 0>>
<<set $player.timebased.without_orgasm = 0>>
<</if>>
<<set $player.location to '<<=ps(setup.getNpcName("npc_work_doctor","formal"))>> Office.'>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/work_doctor_office.png" "./images/characters/npc_work_doctor.png">>
<div id="invframe" class="scrolltext">
Leering at you even harder than usual <<=setup.getNpcName("npc_work_doctor","formal")>> waits impatiently as you strip out of your clothes<<if $scene.plugged>> and remove the plug from your rear<</if>>.<br>
<br>
Only after you have unlocked, removed and tossed your chastity device onto the pile of your clothes does he reveal <<if $player.flags.chastity_style=='cage'>>the <<if $fetish.sissy>>Sissy<<else>>Girl<</if>>-o-matic 9001,<<else>>a device unlike any you have ever seen<</if>> letting you stare in awe at it for a few moments before approaching you. <<if $player.flags.chastity_style=='belt'>>"@@.npc_work_doctor;I know you were just expecting a <<if $fetish.sissy>>Sissy<<else>>Girl<</if>>-o-matic 9001, but this is the advanced, slimline edition. All the same wonderful functionality but with an even sleeker, more feminine profile.@@"<</if>><br>
<br>
"@@.npc_work_doctor;Last chance to say goodbye before you get locked up in posession of the company.@@" He states, though he gives you no time to do such as he brings the device towards your crotch. Despite your excitement you watch your <<getWordMyPenis $player false>> droop as he explains. "@@.npc_work_doctor;An installation feature, ultrasound frequencies serve to encourage bloodflow and prevent erection so that the <<if $fetish.sissy>>Sissy<<else>>Girl<</if>>-o-matic 9001 can be installed at any time.@@"<br>
<br>
Smooth and sleek and perfectly shaped to your body he locks a bent ring against your pelvis and then efficiently ensconces your shaft and balls in their new, private homes. Seemingly in a hurry he pulls things between your legs and slides the small plug into your rear... where it immediately becomes very not-small, the metamaterial swelling and locking in place with constant pressure against your prostate.<br>
<br>
A sleek battery is clicked into place against your perineum as he explains that it will "@@.npc_work_doctor;hold a charge for a year or more, even with heavy use.@@"<br>
<br>
What he means by "use" is immediately clear as he does a quick test, a brief burst of electricity coursing through the entire device to shock your most intimate places, followed by a brief buzzing as the plug vibrates for a few moments.<br>
<br>
Still catching your breath from the punishing shock you gasp as you feel something else enter you - <<if $player.flags.chastity_style=='cage'>>a slender rod disappearing into the tip of your cage, sliding <<else>>a portion of the sleek front shield pulling away to allow him to slide a slender rod<</if>> deep into your urethra before locking in place<<if $player.flags.chastity_style=='cage'>>, the completely smooth profile of the shield over your crotch re-asserting itself<</if>>.<br>
<br>
"@@.npc_work_doctor;There we go.@@" He states as he peels off his gloves. "@@.npc_work_doctor;NOW you're ready for work, no more volunteering and onerous stops at security for you!@@"<br>
<br>
<<if $now.getUTCDay() == 2>>
You're still trying to catch your breath and adjust as he hands you your weekly bottle of drugs. "@@.npc_work_doctor;Mustn't forget these, after all.@@"<br>
<br>
<</if>>
The device has already warmed to your body temperature but there's no way you can forget its filling, constraining presence. Still, there is work to do, and you with an even stronger motivator to make you obey as he starts handing you the parts of your nurse's uniform.<br>
<br>
[<<moveTo "event_work_doctor_help_root" "Silently fall in behind him." 60>>]
</div>/*#
#desc: manager notices your broken chastity cage
#status: WRITTEN 0.7.2.0
#*/
<<set $player.cutscene.lockinventory = true>>
<<set $player.cutscene.reason = "Not Now!">>
<<set $player.inside = false>>
<<if $roomchange == true>>
<<incrementEmotion 'anger' 'npc_manager' 2>>
<</if>>
<<set $player.location to "Office of <<=setup.getNpcName('npc_manager', 'formal')>>">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/sissy_office.png" "./images/characters/npc_manager.png">>
<div id="invframe" class="scrolltext">
You start to strip and <<=setup.getNpcName("npc_manager","formal")>> pauses, looking at you strangely.<br>
<br>
"@@.npc_manager;What is...@@" before you can react she has pulled your clothes aside, exposing your <<if setup.isCage()>>un-caged <<getWordMyPenis $player false>> and the ring and partial cage still locked around your base<<else>>un-shielded <<getWordMyPenis $player false>> and the belt still locked around your waist<</if>>.<br>
<br>
Examining the remains of your chastity device more closely finally looks up at you "@@.npc_manager;what... happened?@@"<br>
<br>
[<<moveTo "event_manager_broken_chastity_2" "Say you don't know." 60 "<<set $scene.action='dumb'>>">>]<br>
[<<moveTo "event_manager_broken_chastity_2" "Tell her what happened, but not where you got the drugs." 60 "<<set $scene.action='partial'>>">>]<br>
[<<moveTo "event_manager_broken_chastity_2" "Tell her everything." 60 "<<set $scene.action='full'>>">>]
</div>/*#
#desc: explain your broken chastity cage
#status: WRITTEN 0.7.2.0
#*/
<<if $roomchange == true>>
<<switch $scene.action>>
<<case 'dumb'>>
<<decrementEmotion 'affection' 'npc_manager' 2>>
<<case 'partial'>>
<<decrementEmotion 'affection' 'npc_manager' 1>>
<<case 'full'>>
<<incrementEmotion 'affection' 'npc_manager' 2>>
<</switch>>
<<set $scene.isCage = setup.isCage()>>
<<set _cage = setup.getItemFromType("cage")>>
<<removeItem $player $now _cage true>>
<<deleteItem $player $now _cage>>
<</if>>
<<set $player.location to "Office of <<=setup.getNpcName('npc_manager', 'formal')>>">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/sissy_office.png" "./images/characters/npc_manager.png">>
<div id="invframe" class="scrolltext">
<<switch $scene.action>>
<<case 'dumb'>>
You play dumb saying that your <<if $scene.isCage>>cage<<else>>belt<</if>> "just broke." She stares at you for a long moment before finally
<<case 'partial'>>
Refraining from mentioning the source you explain that you took a drug and it caused your <<getWordMyPenis $player false>> to grow so fast it burst free of the <<if $scene.isCage>>cage<<else>>chastity belt<</if>>.<br>
<br>
She seems to be waiting for you to explain further but finally snorts,
<<case 'full'>>
Filled with shame you explain everything; how you brewed up a special batch of Serum Delta and how it made your <<getWordMyPenis $player false>> swell to mammoth proportions; shattering your chastity device in the process.<br>
<br>
As you finish the explanation she surprises you with sudden concern, explaining that you are lucky that you were not hurt before
<<default>>
ERROR: unexpected scene.action <<=$scene.action>>
<</switch>>
pulling out a key and, somehow, managing to use it to unlock and remove the remainder of the <<if $scene.isCage>>cage<<else>>chastity belt<</if>>.<br>
<br>
Holding the ruined device in one hand she closes her fist, crushing it with casual ease as she takes a deep breath and looks you in the eye.<br>
<br>
Wide-eyed in shock at what she just did you tremble slightly as her voice cuts through the silence. "@@.npc_manager;Well, I had thought I would not need to take this measure with you, given your steady development but... It would seem that drastic measures are in order to put you back on the proper path.@@"<br>
<br>
Dropping the crushed <<if $scene.isCage>>cage<<else>>belt<</if>> into the trash with a thunk she turns to you with a frown. "@@.npc_manager;Fix your clothing. I am going to make you an appointment with <<=setup.getNpcName("npc_work_doctor","formal")>> to have you fitted with a solution to your problem.@@"<br>
<br>
You're still frozen in fear as she starts to sit down only for her to glare back at you. "@@.npc_manager;Well? You know the way. Go. NOW - and in case you are considering flight... you will find a pair of escorts just outside the door - you can deal with them, or you can deal with me.@@"<br>
<br>
You gulp, glancing at the crushed cage as you realise you, once again, have no choice. Turning you leave the office, finding a pair of large security guards in the hallway, hands large enough to close around your bicep as they take you by the arm and march towards the elevator, stern and strict though you offer up absolutely no resistance.<br>
<br>
[<<moveTo "event_manager_broken_chastity_3" "Continue." 300>>]<br>
</div>/*#
#desc: sissyomatic introduced, forced route
#status: WRITTEN 0.7.4.0
#*/
<<if $roomchange == true>>
<<removeEverythingButUnderwear $player true>>
<<set _plug = setup.getItemFromType("plug")>>
<<set $scene.plugged = _plug != "">>
<<if $scene.plugged>>
<<removeItem $player $now _plug true>>
<</if>>
<</if>>
<<set $player.location to 'Social Interaction Service Syndicate Inc. Private Exam Room'>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/TODOnurse_exam.png" "./images/characters/npc_work_doctor.png">>
<div id="invframe" class="scrolltext">
Brought to an exam room you are stripped naked and then installed in an exam chair, straps holding you tightly in place, your legs spread, your technically "free" <<getWordMyPenis $player>> exposed and defenceless, the guards' final act to strap a gag tightly into your mouth before opening the door, <<=setup.getNpcName("npc_work_doctor","formal")>> walking in carrying a small valise as the two guards walk out.<br>
<br>
"@@.npc_work_doctor;Well, well well,@@" he states, shaking his head as he pulls on a pair of gloves and takes a seat between your legs. "@@.npc_work_doctor;Someone really should have told you to be careful with medication... no matter we will soon have this all sorted out.@@"<br>
<br>
<<if $npc_sissy_secretary.stage >= 5 || setup.findThemeId('npc_manager','','') != -1>>
You can already guess what is coming but you still look on in fear as he opens up the case and pulls out a <<if $player.flags.chastity_style=='cage'>>brand new<<else>>what looks like a belt version of a<</if>> <<if $fetish.sissy>>Sissy<<else>>Girl<</if>>-o-matic 9001.<br>
<br>
He lets you stare at it as he smiles before placing it down and readying things. "@@.npc_work_doctor;It is too bad that it had to happen like this but... well, you did bring it on yourself and really, this is so much more appropriate and secure, don't you think?<<if $player.flags.chastity_style=='belt'>> Oh, and I fabricated you a slimline edition since I believe you would more appreciate the security of that style<</if>>.@@"
<<else>>
All you can do is watch as he opens the case and pulls out a chastity device unlike any you have ever seen. Pink, and with a strange, chrome-like sheen it is beyond secure - with separate compartments for your <<getWordMyPenis $player>> and each testicle, but it is the rest - the fact that <<if $player.flags.chastity_style=='cage'>>it is connected to a not immodest buttplug<<else>>there is a not immodest buttplug sprouting from the inside<</if>> that really puts it in a league of its own.<br>
<br>
"@@.npc_work_doctor;The <<if $fetish.sissy>>Sissy<<else>>Girl<</if>>-o-matic 9001<<if $player.flags.chastity_style=='belt'>> - slimline edition<</if>>,@@" he explains as he lets you stare at it. "@@.npc_work_doctor;The ultimate in security; personally sized to your exact specifications it is utterly inescapable, keeping you <<if $player.flags.chastity_style=='cage'>>caged<<else>>smoothly concealed<</if>> and filled at all time with the full suite of electrics and vibrators as well as a plug like no other.@@"<br>
<br>
As a demonstration he shows how the plug can grow and shrink, swelling so large that the hollow core would be sufficient for the wearer to be fucked without loosening a single piece of the diabolic device.
<</if>>
<br><br>
Patting you on the thigh he smiles as you wiggle uselessly in your bonds. <<if $scene.plugged>>Reaching between your legs he gently extracts your plug, wiping it off before depositing it with your things.<</if>><br>
<br>
"@@.npc_work_doctor;Well, enough chatting, let's get you geared up!@@"<br>
<br>
He grins and reaches for a bottle of lubricant, your eyes going wide as you read the bright warning label - capsaicin-laced lubricant, "WARNING, do not bring in contact with eyes, induces extreme pain." <br>
<br>
[<<moveTo "event_manager_broken_chastity_4" "Continue." 300>>]
</div>/*#
#desc: sissyomatic installed, forced route
#status: WRITTEN 0.7.4.0
#*/
<<if $roomchange == true>>
<<applyExperience 'bdsm' 19 'unbelievable' $SEEN_STRANGER>>
<<applyExperience 'bondage' 10 'very' $SEEN_STRANGER>>
<<if $player.flags.chastity_style=='cage'>>
<<addItem 'sissyomatic'>>
<<wearItem $player $now 'sissyomatic' true>>
<<manipulateItem $player $now 'sissyomatic' 'lock' true>>
<<else>>
<<addItem 'sissyomatic_belt'>>
<<wearItem $player $now 'sissyomatic_belt' true>>
<<manipulateItem $player $now 'sissyomatic_belt' 'lock' true>>
<</if>>
<<if setup.findThemeId('npc_manager', 'chastity_general', 'theme_manager_work_chastity_keys') == -1>>
<<addNpcTheme 'npc_manager' 'chastity_general' 'theme_manager_work_chastity_keys'
0
'event_manager_theme_ask_old_keys'
true
'theme_manager_chastity_header'>>
<</if>>
<<set $npc_manager.flags.trustplayerwithkey = false>>
<<switch $npc_manager.stage>>
<<case 3>>
<<if $now.getUTCDay() == 5 && $currentTasks.hasOwnProperty('task_uniform_upgrade') && !$currentTasks['task_uniform_upgrade'].finished>>
<<addEvent 'aslut_congratulations' '{"trigger":"always","type":"next","location":"room_elevator_in"}' '{"szene":"event_manager_check_uniform_upgrade"}'>>
<</if>>
<<set _x = setup.addManagerEndlessTask3($now, false)>>
<</switch>>
<<set $player.flags.fem_style.sissyomatic = "forced">>
<<addNpcTheme 'npc_psychiatrist' 'transition' 'theme_psychiatrist_transition_25'
1
'event_psychiatrist_session_sissyomatic'
false
'theme_psychiatrist_transition_header'
>>
<</if>>
<<set $player.location to 'Social Interaction Service Syndicate Inc. Private Exam Room'>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/TODOnurse_exam.png" "./images/characters/npc_work_doctor.png">>
<div id="invframe" class="scrolltext">
You want to look away but you can't stop staring as time seems to slow, <<=setup.getNpcName("npc_work_doctor","formal")>> seeming to draw out the anticipation as he coats his hands, the plug and the inside of the <<if $player.flags.chastity_style=='cage'>>cage<<else>>chastity shield<</if>> in the capsaicin-laced lubricant and then, finally... he starts lubing you up.<br>
<br>
Tears flow down your cheeks as your loins light up in pain, your balls and shaft on fire as you bite down on the gag, touches that would be soft, almost tender in another situation instead burning with each grasp. Your vision is blurred by tears as you watch him finish oiling you up. Your erection long-deflated the <<if $player.flags.chastity_style=='cage'>>cage<<else>>belt<</if>> slides into place easily, the snug compression of the separate compartments for shaft and testicles only amplifying the pain as fresh lube is pressed against your flesh.<br>
<br>
Panting for air you want to beg for a reprieve but the gag holds firm, one finger, then two sliding into your rear hole, like twin rods of fire that has you clench down in desperation, an act that only seems to amuse your tormentor.<br>
<br>
"@@.npc_work_doctor;That's right, squeeze that slut-hole, squeeze it as tight as you want, it won't matter. You brought this on yourself, rampant horniness to be met with a prison of your own making. Filled and "chaste" and always utterly helpless.@@"<br>
<br>
As he talks he slides the plug into your rear. Slender and slick it enters easily, pushing the pain deeper along with the lube soaking it... and then it swells, the metamaterial growing to lock in place, filling you, the hollow hole gaping you, imprisoning you in a new way and yet also leaving you helpless to resist any who would use your rear hole.<br>
<br>
Nerves frayed you no longer strain against your bonds, too exhausted to do anything but wilt as you watch him ready the final piece - a slender urethra plug that glistens with lube. "@@.npc_work_doctor;Open wide.@@" He says with a grin as he <<if $player.flags.chastity_style=='cage'>>slots the plug into the thin hole in the tip of your cage<<else>>somehow parts the front shield just long enough to insert the thin tube into your urethra<</if>>, lining it up and pressing it into you, a fresh violation that you cannot in any way resist, <<if $player.flags.chastity_style=='cage'>>the click as it locks in place<<else>>the shield closing up seamless and sleek<</if>> the final nail in your coffin of helplessness.<br>
<br>
As bad as the pain has been to this point this final penetration somehow ratchets things even higher, a lance of evil that has you whimpering in helplessness, so desperate for reprieve that the short burst of vibration that comes as he plugs in the devices battery has you actually feeling grateful to him, even as the pain of the lube roars back a moment later when the prostate-thrumming pleasure ceases.<br>
<br>
Shuddering in your bonds you are uncertain how long you lie there, eyes drifting shut as you cry only to open them and find your restraints removed, <<=setup.getNpcName("npc_work_doctor","formal")>> having left you alone in the exam room.<br>
<br>
Joints aching you sit up and make it to your feet, not even bothering to inspect your new prison, so broken and certain of your utter helplessness you are. Spitting out the gag you gather your things and replace your clothes, mindlessly heading back to your <<=ps(setup.getNpcName("npc_manager","title"))>> office where she greets you with an artificial smile, waving off your morning inspection and telling you to get to work.<br>
<br>
[<<moveTo "room_office_sissy_secretary_work_morning_start" "Start working." 300 "<<useClothSetPop 'p3_daily_evaluation_clothes' $player $now>>">>]
</div>/*#
#desc: intro to canteen spill event
#status: RELEASED 0.6.0.0
#*/
<<set $player.location = 'Canteen'>>
<<if $roomchange==true>>
<<if setup.analyzeWornTags(['female','male','unisex']) == 'male'>>
<<set $player.flags.canteen_spill += 1>>
<<set $npc_manager.flags.spill_event = true>>
<<else>>
<<initRoom>>
<<moveTo "room_office_lunchbreak_canteen">>
<</if>>
<</if>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/company_canteen.png">>
<div id="invframe" class="scrolltext">
You are walking into the work canteen to fetch your manager's lunch as you usually do. Turning the corner into the canteen you catch a glimpse at another, obviously distracted employee who's just a fraction of a second apart from collision.<br>
<br>
[<<moveTo "event_canteen_spill" "Try to dodge!" 60>>]
</div>/*#
#desc: food spilt on you when fetching lunch from canteen
#status: FINISHED 0.4.0.0
#*/
<<set $player.location = 'Canteen'>>
<<if $roomchange==true>>
<<setScene>>
<<set $scene.food = setup.getRandomStainingFood()>>
<<if setup.getTotalValue("dexterity") < 5>>
<<if setup.getItemFromType('legwear') != "">>
<<set _legwear = setup.getItemFromType('legwear')>>
<<changeItemStatus _legwear 'dirty' '["set",100]'>>
<</if>>
<</if>>
<<if setup.getItemFromType('shirt')!="">>
<<set _shirt = setup.getItemFromType('shirt')>>
<<if _shirt == "shirt">>
<<swapItem $player $now "shirt_stained" true>>
<<changeItemStatus 'shirt_stained' 'dirty' '["set",100]'>>
<<else>>
<<changeItemStatus _shirt 'dirty' '["set",100]'>>
<</if>>
<</if>>
<<if setup.getItemFromType('shoes')!="">>
<<set _shoes = setup.getItemFromType('shoes')>>
<<changeItemStatus _shoes 'dirty' '["set",100]'>>
<</if>>
<</if>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/company_canteen.png">>
<div id="invframe" class="scrolltext">
<<if setup.getTotalValue("dexterity") >= 5>>
Nimbly you try to dodge, managing to avoid most of it but not quite evading a few splashes splattering your shoulder. Looking down at the tray on the ground you think it was a meal of <<=$scene.food.name>>.
<<else>>
You try to move away but you just aren't fast enough and their tray of soup flies into the air, covering your clothes with what an errant drop hitting your lips tells you is <<=$scene.food.name>>.<br>
<</if>>
<br>
<<if $player.flags.canteen_spill == 1>>
<<printThought $player "Oh <<getWordGod $player>>, why me?">><br>
<br>
Standing there shocked you stare as the other employee frantically apologises for their mistake. you try to think what to do - on the one hand you manager did send you for lunch and it would be a shame to return empty-handed, but on the other, you are a tomato-stained dripping mess.
<<elseif $player.flags.canteen_spill == 2>>
<<printThought $player "I mean, come on! Again? Really?">><br>
<br>
Looking down you realise that it is actually the same man from before who has, once again, wrecked your outfit. You do not have time to think about such things, however as you once again need to make the decision to shoulder through and wait in line for <<=ps(setup.getNpcName('npc_manager', 'formal'))>> lunch or retreat immediately.
<<else>>
<<printThought $player "What is this? Secret food Ninjas?">><br>
<br>
At this point you aren't even surprised to see that your "assailant" is the same man from the previous times.<br>
<br>
<<printThought $player "Is he doing this on purpose, or is this just the universe conspiring against me?">><br>
<br>
Ignoring his sputtering apology you need to make the same decision as always - stick it out and get <<=setup.getNpcName('npc_manager', 'formal')>> her meal or return empty-handed.
<</if>>
<br><br>
<<if setup.checkItemTypeWorn('bra')>>
Glancing down you realize that not only are you stained but the wet top clinging to your body makes the outline of your bra quite apparent...<br>
<br>
<</if>>
[<<moveTo "event_canteen_spill_stoic" "You were sent on a mission, and neither rain nor sleet nor <<=$scene.food.nickname>> will stop you from returning with her lunch!" 600>>]<br>
[<<moveTo "event_canteen_spill_retreat" "This is beyond the call of duty, go back and tell your manager what happened." 60>>]<br>
</div>/*#
#desc: ignore the fact you have food spilt on you and wait in line for manager's lunch
#status: FINISHED 0.4.0.0
#*/
<<set $player.location = 'canteen'>>
<<if $roomchange==true>>
<<addTrueFood $player>>
<<applyExperience 'humiliation' 5 'normal' $SEEN_STRANGER>>
<<gainWillpower $player 1>>
<<addPopUpText "You gained one point Willpower.">>
<</if>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/company_canteen.png">>
<div id="invframe" class="scrolltext">
You get some strange looks and comments as you stand determinedly in line to pick up <<=ps(setup.getNpcName('npc_manager', 'formal'))>> lunch, fellow employees taking pity on your stained attire to rush you to the front in record time. Still, you remain firm in your decision, the feelings of humiliation somehow only strengthening your resolve.<br>
<br>
Quickly ordering her requested meal you hurry back to the office hoping you might have time after delivering it to clean yourself up a little before your lunch break is over.<br>
<br>
[<<moveTo "event_manager_good_girl_unisex" "Deliver the lunch!" 120>>]
</div>/*#
#desc: manager gives you unisex outfit to replace your lunch-stained clothing
#status: FINISHED 0.4.0.0
#*/
<<if (setup.checkItemWorn("shirt_female_office") && setup.checkItemWorn("trousers_female_office") && setup.checkItemWorn("black_flats") && (setup.checkItemTypeWorn("panties") || setup.checkItemTypeWorn("body")) && setup.checkItemTypeWorn("stockings"))>>
<<initRoom>>
<<moveTo "event_manager_good_girl_unisex_dressed">>
<<elseif $roomchange == true>>
<<set $player.inside = true>>
<<set $player.cutscene.lockinventory = false>>
<<addItem "shirt_female_office">>
<<addItem "trousers_female_office">>
<<if !setup.checkItemInInventory('black_flats')>>
<<addItem "black_flats">>
<<else>>
<<if setup.getItemFromType('shoes')!="">>
<<set _shoes = setup.getItemFromType('shoes')>>
<<changeItemStatus _shoes 'dirty' '["set",0]'>>
<</if>>
<</if>>
<<incrementEmotion 'affection' 'npc_manager' 2>>
<<deleteItem $player $now $player.work.foodID>>
<<set $player.work.foodID = ''>>
<<set $player.work.foodNumber = 0>>
<<set $scene.foodDelivery.done = true>>
<<removeEverythingButUnderwear $player $now>>
<<setThreshold 'feminization' 'good_girl' 'spilling_incident' true>>
<<set _x = setup.addManagerEndlessTask1($now, $npc_manager.stagevalues[1].unisexsecretary, false, false, false)>>
<</if>>
<<set $player.location = setup.wordSecretaryOffice($player)>>
<<include enterroom>>
<<initRoom>>
<<createBGR setup.imageSecretaryOffice($npc_manager.stage) "./images/characters/npc_manager.png">>
<div id="invframe" class="scrolltext">
Walking calmly into <<=ps(setup.getNpcName('npc_manager', 'formal'))>> office it is not until you have placed her meal gently on her desk that she looks up at you.<br>
<br>
"@@.npc_manager;Thank you for the prompt delivery, I really was getting quite peckish-@@"<br>
<br>
Her voice falls off as she catches sight of your stained outfit.<br>
<br>
"@@.npc_manager;Oh my, what happened to you? Did someone spill? Oh you poor thing!@@"<br>
<br>
On her feet in an instant she marches purposefully towards a wardrobe-like cabinet in the corner of her office.<br>
<br>
"@@.npc_manager;Come now, get out of those filthy clothes! Oh, it just is not right for a secretary, much less one of mine, to be in such disarray!@@"<br>
<br>
You do as she commands, stripping off your outer clothing, thankful to note that your undergarments appear to have escaped unscathed. Looking down you realise that your shoes, however caught a few drops, though your hosiery appear safe.<br>
<br>
"@@.npc_manager;I do not quite have something to match what you were wearing, but this should do, and I daresay you will look even better in it than you do in your usual fare.@@"<br>
<br>
She hands you two folded pieces of clothing and a pair of shoes - grey pants, a cyan shirt and small black enamel flats. Upon closer inspection something seems off, all three items seem subtly.... feminine? Well, maybe "subtly" Is an understatement...<br>
<br>
"@@.npc_manager;Come, come, do not just stand there. I know you can dress yourself, so get changed into your new outfit.@@"<br>
<br>
</div>/*#
#desc: change into unisex clothing under manager's direction
#status: FINISHED 0.4.0.0
#*/
<<if $roomchange == true>>
<<set $player.cutscene.lockinventory = true>>
<<set $player.cutscene.reason = "Not while she's talking to me!">>
<</if>>
<<set $player.location = setup.wordSecretaryOffice($player)>>
<<include enterroom>>
<<initRoom>>
<<createBGR setup.imageSecretaryOffice($npc_manager.stage) "./images/characters/npc_manager.png">>
<div id="invframe" class="scrolltext">
<<if $player.flags.canteen_spill > 2>>
You swear you hear her whisper "finally" as you start to change, but when you glance up she is silent, merely staring intently and nodding for you to continue.<br>
<br>
<</if>>
"@@.npc_manager;Oh, oh my...@@"<br>
<br>
<<printThought $player "Is she... ogling me?">><br>
<br>
"@@.npc_manager;Come, come, you just HAVE to see yourself, I mean just... stupendous, splendid, sumptuous... and that is just the words that come to mind when I look at you starting with S!@@"<br>
<br>
She guides you to the side of her office where there happens to be a full-length mirror. There is no denying that the outfit fits your body well.... too well, in some ways, the snug crotch of the pants seeming to have no room for your "little soldier." Somehow the clothes look even MORE feminine on your body than they did in your hands and you just stand and gawk at the transformation.<br>
<br>
"@@.npc_manager;Breathtaking, is it not? Why I should have had you in these the first day!@@" She pauses.<br>
<br>
"@@.npc_manager;Sorry, I got a bit excited there. Obviously you have had something of a stressful lunch period so I will not heap anything further upon you. That said....@@"<br>
<br>
She falls silent, but there is no misinterpreting her preference, even if she did not technically make it a mandate. The look in her eyes sends your heart racing in fearful excitement.<br>
<br>
"@@.npc_manager;Ah!, Look at us, blathering on over a little, albeit wondrous, makeover. It is time to get back to work. I would extend my further apologies for the accident you suffered but, well... I think it all ended up working out MUCH for the better. Have a productively wonderful afternoon!@@"<br>
<br>
<<set _lunchEnd = setup.setNextDate($now, 0, 12, 30)>>
<<set _tmpSeconds = setup.secondstoDate($now,_lunchEnd)>>
[<<moveTo "room_office_sissy_secretary_work_afternoon_start" "Go back to your desk." _tmpSeconds>>]
</div>/*#
#desc: retreat from lunchroom after being spilt on
#status: FINISHED 0.4.0.0
#*/
<<if $roomchange == true>>
<<set $player.cutscene.lockinventory = false>>
<<set $player.cutscene.reason = "">>
<<set $player.work.sendhome = true>>
<<set $player.work.sendhomedate = $now>>
/* Note: despite the player's fuckup, shouldn't count to anger/etc. manager to give them another shot at doing things "correctely" after */
<</if>>
<<set $player.location = setup.wordSecretaryOffice($player)>>
<<include enterroom>>
<<initRoom>>
<<createBGR setup.imageSecretaryOffice($npc_manager.stage) "./images/characters/npc_manager.png">>
<div id="invframe" class="scrolltext">
You rush back into your antechamber, where to your surprise <<=ps(setup.getNpcName('npc_manager', 'formal'))>> seems to be checking some records behind your workplace.
<br>
<br>
"@@.npc_manager;Oh, <<=$player.first_name>>, that must be a new speed record. I did not expect you to be back so soon, and good thing because I am feeling rather famish-@@"<br>
<br>
She stops mid-word as she looks up to see you standing in the door, soaked in soup, without her lunch.<br>
<br>
<<if $player.flags.canteen_spill > 2>>
"@@.npc_manager;Really? You ruined your outfit once more and, yet again, failed to return carrying my lunch? You really ought to show more committment to your responsibilities, but fine, you are dismissed, go home and clean yourself up for tomorrow.@@"<br>
<br>
<<printThought $player "Is this happening for a reason? Maybe I should soldier on next time...">><br>
<<else>>
She studies you for several moments, as your heart races nervously, and continues, "@@.npc_manager;Sooooo... would you like to tell me what happened? Impromptu Gallagher show in the hallways?@@"<br>
<br>
You are a bit stunned at the archaic reference but swiftly explain how it wasn't your fault but that you got spilled on in the lunchroom.<br>
<br>
"@@.npc_manager;I see, well I am sorry it happened... though I cannot help but note that you being a little bit extra red is not exactly something that would prevent bringing me my lunch.@@"<br>
<br>
Her disappointment stings, though you have this odd feeling she is not going to hold it against you past this meeting. You apologise for your failure and offer to go back for her lunch.<br>
<br>
"@@.npc_manager;No, no, it will have gotten cold by now, in any case. I shall persevere and you... I think you had best return home to clean up. Take the remainder of the day off, I do not want a secretary looking like they were in a food fight.@@"<br>
<br>
You apologise again and thank her for the courtesy.<br>
<br>
<<printThought $player "Well, just great! Now I feel bad for being attacked by cuisine! I should have at least brought her the food...">><br>
<</if>>
<br>
[<<moveTo "company_lobby" "Leave for the day." 180>>]
</div><<setScene>>
<<set $scene.voluntaryScene = "">>
<<set $scene.wrongMakeup = false>>
<<set $scene.outfitTag = setup.analyzeWornTags(['female','male','unisex'])>>
<<set $scene.makeup = setup.getCurrentMakeup($player)>>
<<if setup.checkPlayerDecency($player)>>
<<switch $scene.outfitTag>>
<<case 'unisex'>>
<<if setup.getFutureMakeup($player,'unisex_visible')>>
<<if $player.flags.fem_style.unisex == "">>
<<set $scene.voluntaryScene = 'voluntaryUnisex'>>
<</if>>
<<else>>
<<set $scene.wrongMakeup=true>>
<</if>>
<<case 'female'>>
<<if $npc_manager.stage >= 2>>
<<if setup.checkVisibleClothingTag('maid') > 75 && $player.flags.fem_style.maid == "">>
<<set $scene.voluntaryScene = 'voluntaryMaid'>>
<<else>>
<<if setup.getFutureMakeup($player,'modest_female_visible') >>
<<if ($player.flags.fem_style.female == "") && ($player.flags.fem_style.unisex != "")>>
<<set $scene.voluntaryScene = 'voluntaryFemale'>>
<<elseif $scene.makeup != "" && $scene.makeup != "nomakeupmakeup" && setup.getTotalValue("feminization") >= 13 && setup.getValueCap('feminization') < 15>>
<<set $scene.voluntaryScene = 'fullMakeupFemale'>>
<</if>>
<<elseif $scene.makeup != "" && $scene.makeup != "nomakeupmakeup" && setup.getTotalValue("feminization") >= 13 && setup.getValueCap('feminization') < 15>>
<<set $scene.voluntaryScene = 'fullMakeupFemale'>>
<<else>>
<<set $scene.wrongMakeup=true>>
<</if>>
<</if>>
<</if>>
<</switch>>
<<if !($scene.voluntaryScene == "" && $scene.outfitTag == "female" && $player.flags.fem_style.female == "")>>
<<if $scene.makeup != "" && $scene.voluntaryScene == "" && $player.flags.fem_style.makeup == "" &&
$player.flags.fem_style.unisex != "" && $scene.makeup != "nomakeupmakeup">>
<<set $scene.voluntaryScene = 'voluntaryMakeup'>>
<<if setup.getFutureMakeup($player,'cute_female_visible')>>
<<set $scene.wrongMakeup=true>>
<</if>>
<</if>>
<</if>>
<<if $scene.voluntaryScene!="">>
<<set $scene.orgLocation = $player.plocation>>
<<if ( (getUTCHours($now)>=6) && (getUTCHours($now) <= 20) )>>
<<set $scene.sunlight = true>>
<<else>>
<<set $scene.sunlight = false>>
<</if>>
<<switch $scene.orgLocation>>
<<case 'room_foyer'>>
<<if $scene.sunlight>>
<<set $scene.tmpImage = "./images/locations/city_skyline.png">>
<<else>>
<<set $scene.tmpImage = "./images/locations/city_skyline_night.png">>
<</if>>
<<case 'room_mall_apparel_store_changing_booths'>>
<<set $scene.tmpImage = "./images/locations/mall_fashion_store.png">>
<<case 'room_mall_lingerie_shop_changing_booth'>>
<<set $scene.tmpImage = "./images/locations/mall_lingerie_shop.png">>
<</switch>>
<</if>>
<</if>><<switch $scene.voluntaryScene>>
<<case "voluntaryUnisex">>
<<if !setup.getPresetRequirement($player,'unisex_visible','outside')>>
Glancing at your reflection you do a momentary double take. The outfit may technically be unisex but on your body it brings out a decidedly feminine profile. Even though nobody is liable to really pay attention going out like this of your own volition seems like quite a step...<br>
<br>
<<printThought $player "I can't go out in public like this... can I?">>
<<else>>
You look at your reflection. The outfit may technically be unisex but on your body it brings out a decidedly feminine profile. A weird sensation comes over you looking at the androgynous person staring back. A short while ago you would have never considered wearing something like this but now, after what you've done well... it seems almost natural.
<</if>>
<<case "voluntaryFemale">>
Glancing at your reflection you do a momentary double take. Looking back at you is a
<<switch setup.analyzeWornTags(['casual','office','formal','slutty','cute'])>>
<<case 'casual'>>
casually dressed
<<case 'office'>>
professionally attired
<<case 'formal'>>
formally attired
<<case 'slutty'>>
scandalously dressed
<<case 'cute'>>
cute
<</switch>>
woman.
<<if !setup.getPresetRequirement($player,'modest_female_visible','outside')>>
You stare at your reflection for a moment, in this outfit you really do look like a girl. Dressing up like this in the privacy of your apartment is one thing, but going out like this, as a woman seems like quite another step entirely.<br>
<br>
<<printThought $player "I don't dare go out in public like this... do I?">>
<<else>>
You stare at your reflection for a moment, in this outfit you really do look like a girl. Dressing up like this in the private is one thing but going out like this seems like quite another step... and yet one that seems almost natural, as if your foot was already raised and reaching forward and all you have to do is put your weight down on it...
<</if>>
<<case "voluntaryMaid">>
You look at your reflection - you are dressed as an ultra-feminine,
<<switch setup.analyzeWornTags(['fetish','slutty','bold'])>>
<<case 'fetish'>>
fetishistic latex maid.
<<case 'slutty'>>
slutty maid.
<<case 'bold'>>
french maid.
<</switch>>
<<if setup.getTotalValue("feminization") < 10>>
<br><br>
<<printThought $player "No, this is too much, going outside like this... no, no way am I brave enough for that!">>
<<else>>
You are almost transfixed by your stunning attire, just putting it on took effort and seems to have stifled any visible shreds of masculine affect... but wearing it in public would be a full on leap into femininity... do you dare?
<</if>>
<<case 'fullMakeupFemale'>>
You look at your reflection - from the top of your head to the bottom of your soles, clothes to makeup you look, and feel, feminine. Your heart beats slightly faster, not in fear, but in excitement. This is you, this is what you have become... and now it's time to show the world.
<<default>>
<<if $scene.outfitTag == 'female' && $npc_manager.stage < 2>>
<<printThought $player "Things have been pretty crazy of late, especially at work. I think I'll stick to more neutral attire for going out.">>
<</if>>
<</switch>>
<br><br><<if $scene.hasOwnProperty("voluntaryScene") && $scene.voluntaryScene != "">>
<<if $scene.voluntaryScene == "fullMakeupFemale">>
[<<moveTo $scene.voluntaryScene "Stride forth" 60>>]
<<else>>
<br><br>
[<<moveTo $scene.voluntaryScene "Ponder what to do..." 60>>]
<</if>>
<<elseif $scene.wrongMakeup>>
<br><br>[@@.link_locked;No... even if I dared to go outside dressed like this... not with this makeup!@@]
<</if>>/*#
#desc: player want to leave in unisex clothes
#status: FINISHED 0.6.0.0
#*/
<<if $roomchange==true>>
<</if>>
<<include enterroom>>
<<initRoom>>
<<createAnimatedBGR "./video/stormcloud.mp4">>
<div id="invframe" class="scrolltext">
<<if !setup.checkPlayerDressed($player)>>
<<printThought $player "Hmm, ignoring style I am not remotely dressed to go out in public!">><br>
<br>
[<<moveTo $scene.orgLocation "Back." 60>>]
<<elseif setup.analyzeWornTags(['female','unisex','male']) == "female">>
<<printThought $player "Unisex is one thing but wearing something fully female, there's no way I can do that. Yet...">><br>
<br>
[<<moveTo $scene.orgLocation "Back." 60>>]
<<elseif setup.analyzeWornTags(['female','unisex','male']) != "unisex">>
<<printThought $player "Hmm, now that I've changed going out in public doesn't seem like such a thing...">><br>
<br>
[<<moveTo $scene.orgLocation "Back." 60>>]
<<elseif $scene.makeup == "normalmakeup" || $scene.makeup == "nomakeupmakeup">>
<<if !setup.getPresetRequirement($player,'unisex_visible','outside')>>
You're lost in your thoughts.... once again. You're standing here, in your new outfit, wearing makeup, just inches away from where some stranger could see you. True, the last days have been... strange, to say the least, but still, you continued. Are you starting to finally give in to all the mental onslaught, or could it be that this has always been a part of yourself that you were trying to hide beneath a layer of sarcasm and irony? You don't know. You don't know what to think anymore.<br>
<br>
<<if setup.getWillpower($player)>0>>
<<if setup.getTotalValue("feminization") >= 3>>
[<<moveTo "voluntaryUnisex_2" "Screw this! I am pushing through!" 60>>]<br>
[<<moveTo $scene.orgLocation "No... I cannot... I simply can not." 60>>]
<<else>>
[<<moveTo $scene.orgLocation "This is too much, wearing feminine things under my clothes is still too, wearing something like this on the outside... no, I'm not ready." 60>>]
<</if>>
<<else>>
[<<moveTo $scene.orgLocation "I... I don't have the willpower to do this..." 60>>]
<</if>>
<<else>>
You're somewhat mesmerised by your reflection. On the one hand what you're wearing feels remarkably comfortable and strangely... natural? And the makeup seems to only enhance your beauty... on the other you feel like wearing something like this outside, in public... well, it would be a significant step. Though what else lies down that path you are not quite certain...<br>
<br>
[<<moveTo "voluntaryUnisex_2" "Let's do this..." 60>>]<br>
[<<moveTo $scene.orgLocation "No... I cannot... I simply can not." 60>>]
<</if>>
<<elseif $scene.makeup != "">>
You look at your reflection. Perhaps you could go out in this outfit, it's a touch feminine, but overall passes for androgynous but this makeup... nope, no way you're letting anyone else see you done up like this!<br>
<br>
[<<moveTo $scene.orgLocation "Nope, nope nope." 60>>]
<<else>>
<<if !setup.getPresetRequirement($player,'unisex_visible','outside')>>
You're lost in your thoughts.... once again. You're standing here, in your new outfit, just inches away from where some stranger could see you. True, the last days have been... strange, to say the least, but still, you continued. Are you starting to finally give in to all the mental onslaught, or could it be that this has always been a part of yourself that you were trying to hide beneath a layer of sarcasm and irony? You don't know. You don't know what to think anymore.<br>
<br>
<<if setup.getWillpower($player)>0>>
<<if setup.getTotalValue("feminization") >= 3>>
[<<moveTo "voluntaryUnisex_2" "Screw this! I am pushing through!" 60>>]<br>
[<<moveTo $scene.orgLocation "No... I cannot... I simply can not." 60>>]
<<else>>
[<<moveTo $scene.orgLocation "This is too much, wearing feminine things under my clothes is still too, wearing something like this on the outside... no, I'm not ready." 60>>]
<</if>>
<<else>>
[<<moveTo $scene.orgLocation "I... I don't have the willpower to do this..." 60>>]
<</if>>
<<else>>
You're somewhat mesmerised by your reflection. On the one hand what you're wearing feels remarkably comfortable and strangely... natural? ON the other you feel like wearing something like this outside, in public... well, it would be a significant step. Though what else lies down that path you are not quite certain...<br>
<br>
[<<moveTo "voluntaryUnisex_2" "Let's do this..." 60>>]<br>
[<<moveTo $scene.orgLocation "No... I cannot... I simply can not." 60>>]
<</if>>
<</if>>
</div>/*#
#desc: player want to leave in unisex clothes
#status: FINISHED 0.6.0.0
#*/
<<set $player.cutscene.lockinventory = true>>
<<if $roomchange==true>>
<<if $scene.makeup != "">>
<<setThreshold 'feminization' 'voluntary_path_feminization' 'modestly_made_up' true>>
<<set $player.flags.fem_style.makeup = "voluntary">>
<<else>>
<<setThreshold 'feminization' 'voluntary_path_feminization' 'unisex_outside' true>>
<</if>>
<<if !setup.getPresetRequirement($player,'unisex_visible','outside')>>
<<spendWillpower $player 1>>
<</if>>
<<set $player.willpower.bonus += 1>>
<<set $player.flags.fem_style.unisex = "voluntary">>
<<set _x = $shopStatus['mall_apparel_store'].unlocked_inventory.push('unisex2')>>
<<addNpcTheme 'npc_admin' 'transition' 'theme_admin_transition_5'
5
'event_admin_theme_unisex_clothes'
false
'theme_admin_transition_header'
>>
<<addNpcTheme 'npc_psychiatrist' 'manager' 'theme_psychiatrist_manager_10'
10
'event_psychiatrist_session_manager_demasculated_clothes'
false
'theme_psychiatrist_manager_header'
>>
<<if !$player.locations.sexstore && $npc_psychiatrist.sessions > 0>>
<<addEvent 'sexstoreOpeningEvent'
'{"trigger":"always","type":["next"],"location":"room_mall","priority":100}'
'{"szene":"event_mall_sexstore_opening"}'
>>
<</if>>
<<set $shopStatus['mall_apparel_store'].unlocked_inventory.pushUnique('female')>>
<<set $shopStatus['gym'].unlocked_inventory.pushUnique('female')>>
<</if>>
<<include enterroom>>
<<initRoom>>
<<createBGR $scene.tmpImage>>
<div id="invframe" class="scrolltext">
<<if !setup.getPresetRequirement($player,'unisex_visible','outside')>>
Trying to focus at the task at hand drains your willpower fast, even though the current task should be simple enough. Take a step.... outside. Just outside. You're afraid. Of ridicule. Of harassment. Of being cast out and alone. Just a little step. You're having troubles controlling your hand, due the trembling getting stronger as you approach the
<<switch $scene.orgLocation>>
<<case 'room_foyer'>>
door.
<<default>>
drape.
<</switch>>
<<else>>
Even though it seemed so simple in your head the reality of things as you reach for the
<<switch $scene.orgLocation>>
<<case 'room_foyer'>>
door
<<default>>
drape
<</switch>>
is something quite different. You don't know why but your heart starts racing, despite how previously walking outside like this seemed like it would be the simplest of things...
<</if>>
<br><br>
<<printThought $player "Focus. You're being irrational. Nothing bad is going to happen!">><br>
<br>
Holding your breath, like you're going for a long dive, you pull through. Heart pounding in your chest you step out into the
<<switch $scene.orgLocation>>
<<case 'room_foyer'>>
<<if $scene.sunlight>>
sunlight... well, not quite, you're way too surrounded by skyscrapers for light to be anything but a flat, smog-tinged grey, but you're technically outdoors...
<<else>>
starlight... well, if you could see stars past the one two three of light pollution, smog and hundred-floor buildings reaching up towards the heavens.
<</if>>
Either way, you're in public wearing an outfit somewhat less than masculine<<if $scene.makeup !="">> and wearing makeup to boot<</if>>. Nobody else on the street seems to be paying you much mind but still... as your pulse slows and you take your first steps you feel a strange calmness coming over you, that your stress was unfounded and that, in fact, everything is fine...
<<case 'room_mall_apparel_store_changing_booths'>>
spotlight of a well lit store. Either way, you're in public wearing an outfit somewhat less than masculine<<if $scene.makeup !="">> and wearing makeup to boot<</if>>. Nobody else in the store seems to be paying you much mind but still... as your pulse slows and you take your first steps you feel a strange calmness coming over you, that your stress was unfounded and that, in fact, everything is fine...
<<case 'room_mall_lingerie_shop_changing_booth'>>
spotlight of a well lit store. Either way, you're in public wearing an outfit somewhat less than masculine<<if $scene.makeup !="">> and wearing makeup to boot<</if>>. Nobody else on the store seems to be paying you much mind, and those who do seem to be delighted by your decision. Fritz, who goes now by the fancy name Francine even sends an approving nod your way. You take your first steps you feel a strange calmness coming over you, that your stress was unfounded and that, in fact, everything is fine...
<</switch>>
Even though you feel temporarily drained you think your potential got stronger today.<br>
<br>
[<<moveTo $scene.voluntaryFollowupScene "Continue" 90>>]
</div>/*#
#desc: player want to leave in female clothes
#status: FINISHED 0.6.0.0
#*/
<<if $roomchange==true>>
<</if>>
<<include enterroom>>
<<initRoom>>
<<createAnimatedBGR "./video/stormcloud.mp4">>
<div id="invframe" class="scrolltext">
Glancing at your reflection you do a momentary double take. Looking back at you is a
<<switch setup.analyzeWornTags(['casual','office','formal','slutty','cute'])>>
<<case 'casual'>>
casually dressed
<<case 'office'>>
professionally attired
<<case 'formal'>>
formally attired
<<case 'slutty'>>
scandalously dressed
<<case 'cute'>>
cute
<</switch>>
woman. You stare at your reflection for a moment, in this outfit you really do look like a girl. Dressing up like this in the privacy of
<<switch $scene.orgLocation>>
<<case 'room_foyer'>>
your apartment
<<case 'room_mall_apparel_store_changing_booths'>>
the changing booth
<<case 'room_mall_lingerie_shop_changing_booth'>>
the changing booth
<</switch>>
is one thing, but going out like this, as a woman seems like quite another step entirely.<br>
<br>
<<if !setup.checkPlayerDressed($player)>>
<<printThought $player "Hmm, ignoring style I am not remotely dressed to go outside!">><br>
<br>
[<<moveTo $scene.orgLocation "Back." 60>>]
<<elseif setup.analyzeWornTags(['female','unisex','male']) != "female">>
<<printThought $player "Hmm, now that I've changed going outside doesn't seem like such a thing...">><br>
<br>
[<<moveTo $scene.orgLocation "Back." 60>>]
<<elseif !setup.getPresetRequirement($player,'unisex_visible','outside')>>
<<printThought $player "I don't dare go out in public like this... do I?">><br>
<br>
You're lost in your thoughts.... once again. You're standing here, in this outfit, with naught but a thin door between you and the eyes of the public. True, the last days have been... somewhat tiring and more bonkers than anything you could have imagined would happen in your life, like ever, but still, you continued. Are you starting to finally give in to all the mental onslaught, or could it be, that this has always been a part of yourself? A part of you hidden beneath a layer of sarcasm and irony. You really don't know. You don't even know what to think anymore.<br>
<br>
<<if setup.getWillpower($player)>1>>
<<if setup.getTotalValue("feminization") < 7>>
[<<moveTo $scene.orgLocation "No, this is too much femininity too fast, I can barely handle what I've done before!" 60>>]
<<else>>
[<<moveTo "voluntaryFemale_2" "Screw this! I am pushing through!" 60>>]<br>
[<<moveTo $scene.orgLocation "No... I cannot... I simply can not." 60>>]
<</if>>
<<elseif setup.getWillpower($player)>0>>
[@@.link_locked;This is a big step, if I only had a little more willpower I think I could...@@]<br>
[<<moveTo $scene.orgLocation "No... I cannot... I simply can not." 60>>]<br>
<<else>>
[<<moveTo $scene.orgLocation "I... I don't have the willpower to do this..." 60>>]
<</if>>
<<else>>
<<printThought $player "I've come this far... this has to be the next logical step, right?">><br>
<br>
[<<moveTo "voluntaryFemale_2" "Step forth!" 60>>]<br>
[<<moveTo $scene.orgLocation "No, this... this is too much for now." 60>>]
<</if>>
</div>/*#
#desc: player first time public in female clothes
#status: FINISHED 0.6.0.0
#*/
<<set $player.cutscene.lockinventory = true>>
<<if $roomchange==true>>
<<set $scene.firstmakeup = $scene.makeup != "" && $scene.makeup != "nomakeupmakeup" && $player.flags.fem_style.makeup == "">>
<<if $scene.firstmakeup>>
<<setThreshold 'feminization' 'voluntary_path_feminization' 'full_female_outside' true>>
<<set $player.flags.fem_style.makeup = "voluntary">>
<<set $player.willpower.bonus += 1>>
<<else>>
<<setThreshold 'feminization' 'voluntary_path_feminization' 'female_outside' true>>
<</if>>
<<if !setup.getPresetRequirement($player,'unisex_visible','outside')>>
<<spendWillpower $player 2>>
<</if>>
<<set $player.flags.fem_style.female = "voluntary">>
<<if !$player.locations.bodyshop>>
<<set $player.locations.bodyshop = true>>
<<set $player.flags.bodyshop.unlock_source = "female">>
<</if>>
<<set _x = $shopStatus['mall_apparel_store'].unlocked_inventory.pushUnique('designer')>>
<<set _x = $shopStatus['mall_lingerie_shop_fetish'].unlocked_inventory.pushUnique('maid')>>
<<set $npc_cook.call_name = "Lassie">>
<<set $player.willpower.bonus += 1>>
<</if>>
<<include enterroom>>
<<initRoom>>
<<if $scene.orgLocation!='room_mall_lingerie_shop_changing_booth'>>
<<createBGR $scene.tmpImage>>
<<else>>
<<createBGR "./images/locations/mall_lingerie_shop.png" "./images/characters/npc_shopkeeper.png">>
<</if>>
<div id="invframe" class="scrolltext">
Taking your first step outside dressed <<if $scene.makeup != "">>and made up <</if>>as a woman has your heart trying to pound its way out of your chest. Your eyes dart up and down
<<switch $scene.orgLocation>>
<<case 'room_foyer'>>
the street, searching for a reaction from fellow pedestrians going about their business. Despite any fears you might have had nothing happens, the world around you proceeds the same as any other day. The longer things go with nothing happening the more foolish you feel just standing there and finally you walk down the steps towards the sidewalk.
<<case 'room_mall_apparel_store_changing_booths'>>
the store, searching for a reaction from fellow customers going about their business. Despite any fears you might have had nothing happens, the world around you proceeds the same as any other day. The longer things go with nothing happening the more foolish you feel just standing there and continue with your business here.
<<case 'room_mall_lingerie_shop_changing_booth'>>
the shop. And somehow you managed to overlook <<=setup.getNpcName('npc_shopkeeper', 'first')>>, eyeing you from top to button. Again you try to stand perfectly still in hopes she won't see you. Not that this ever worked in your favour, but repeated failure means you must be due success soon, right?<br>
<br>
You hear an approving "@@.npc_shopkeeper;Mhmmm!@@" from her before she continues with her sonorous voice, "@@.npc_shopkeeper;Was about fucking time darling. Your hips where made to be accentuate by clothes like that.@@"<br>
<br>
A pat on your shoulder almost knocks you off your feet, but you manage to stay your ground... somehow.<br>
<br>
"@@.npc_shopkeeper;Very nice. Very nice indeed!@@"<br>
<br>
The other customers mostly ignore what's going on over here, only Fritz, who goes now by the fancy name Francine, bestows you with a silent thumbs up.
<</switch>>
<br><br>
<<if $scene.firstmakeup>>
The fact that you are wearing makeup as well only serves to accentuate your look, and with it the intensity of your feelings. On the other hand it also granting a bit of cover so as to conceal the colour of your blushing cheeks.
<</if>>
With each step things begin to feel easier, more natural and you begin to question your prior apprehension.<br>
<br>
You continue on your way, eventually turning a corner, tangled up in your own thoughts you almost crash into someone, a man coming up just short of crashing into you before stepping aside. He tilts his head slightly with a perfunctory "ma'am" before he continues on his way.<br>
<br>
It's another few steps before you catch up with his word, a fresh jolt of excitement going through your body as you realise he just identified you as a woman... With all the things that have happened since you started your new job you aren't totally certain how to take that other than it definitely doesn't feel like a bad thing...<br>
<br>
[<<moveTo $scene.voluntaryFollowupScene "Continue" 90>>]
</div>/*#
#desc: player want to leave with visible makeup
#status: FINISHED 0.6.0.0
#*/
<<if $roomchange==true>>
<</if>>
<<include enterroom>>
<<initRoom>>
<<createAnimatedBGR "./video/stormcloud.mp4">>
<div id="invframe" class="scrolltext">
<<if $player.flags.fem_style.female != "">>
Even after everything else you've done, going out in public wearing feminine makeup seems like another step ~ more than merely changing your clothing this seems closer to changing who you are. To adopt the image of femininity beyond mere trappings of fabric.
<<elseif $player.flags.fem_style.unisex != "">>
You take a deep breath. Sure your clothing has taken a turn away from masculine but to change your face like this... to soften and feminize your features so overtly this seems like another level...
<<else>>
ERROR: should not happen, unisex or female should be set by now
<</if>>
<br><br>
<<printThought $player "Am I ready to go out like this?">><br>
<br>
Staring at your reflection for a long time, you hardly recognise the face anymore. Almost like real life Photoshop ~ a few highlights here, some shadows there. Gone are the last traces of masculinity in your face. Wearing this in the safety of
<<switch $scene.orgLocation>>
<<case 'room_foyer'>>
your apartment
<<case 'room_mall_apparel_store_changing_booths' 'room_mall_lingerie_shop_changing_booth'>>
the changing booth
<</switch>>
is one thing, finally making a step outside is a matter of a whole other magnitude. Because deep inside you know, this pretty much seals the deal. There's no going back from this.
<br><br>
<<if setup.getWillpower($player)>0>>
<<if setup.getTotalValue("feminization") >= 5>>
[<<moveTo "voluntaryMakeup_2" "I am ready. I've postponed this long enough. Let's go!" 60>>]<br>
[<<moveTo $scene.orgLocation "No... Not yet. I am not yet ready." 60>>]
<<else>>
[<<moveTo $scene.orgLocation "Nope. I'm still not even used to gender-ambiguous clothing, changing my appearance this radically with makeup is too much." 60>>]
<</if>>
<<elseif setup.getWillpower($player)>0>>
[@@.link_locked;If only I had slightly more willpower I think I could...@@]<br>
[<<moveTo $scene.orgLocation "I... I don't have the willpower to do this..." 60>>]<br>
<<else>>
[<<moveTo $scene.orgLocation "I... I don't have the willpower to do this..." 60>>]
<</if>>
</div>/*#
#desc: player want to leave in makeup
#status: FINISHED 0.6.0.0
#*/
<<set $player.cutscene.lockinventory = true>>
<<if $roomchange==true>>
<<if $scene.outfitTag == "female">>
<<setThreshold 'feminization' 'voluntary_path_feminization' 'full_female_outside' true>>
<<else>>
<<setThreshold 'feminization' 'voluntary_path_feminization' 'makeup_outside' true>>
<</if>>
<<spendWillpower $player 1>>
<<set $player.flags.fem_style.makeup = "voluntary">>
<<set $player.willpower.bonus += 1>>
<</if>>
<<include enterroom>>
<<initRoom>>
<<if $scene.orgLocation!='room_mall_lingerie_shop_changing_booth'>>
<<createBGR $scene.tmpImage>>
<<else>>
<<createBGR "./images/locations/mall_lingerie_shop.png" "./images/characters/npc_shopkeeper.png">>
<</if>>
<div id="invframe" class="scrolltext">
It's a bit surprising how calm you feel as you step outside wearing feminine makeup.
<<switch setup.analyzeWornTags(['female','male','unisex'])>>
<<case 'male'>>
You get one curious look, though that seems more owing to the fact that you've mixed feminine makeup with a very not-so outfit. Even that is relatively minor though and, despite your apprehension, your fellow pedestrians soon fade into the background.
<<case 'unisex'>>
With unisex attire your makeup blends in fine, tilting your overall appearance towards the feminine but nothing really distracting. This assessment is supported by the first few people you pass on the street seeming to pay you little mind.
<<case 'female'>>
Of course the fact that your outfit is otherwise totally feminine means that it really just blends in. The most recognition you get from people on the street is a slight smile which... well, you are pretty cute...
<<default>>
ERROR: unexpected tag: <<=setup.analyzeWornTags(['female','male','unisex'])>>
<</switch>>
<br><br>
[<<moveTo $scene.voluntaryFollowupScene "Continue" 90>>]
</div>/*#
#desc: player want to leave in maid outfit
#status: FINISHED 0.7.2.0
#*/
<<if $roomchange==true>>
<</if>>
<<include enterroom>>
<<initRoom>>
<<createAnimatedBGR "./video/stormcloud.mp4">>
<div id="invframe" class="scrolltext">
Glancing at your reflection you do a momentary double take. You look at your reflection - you are dressed as an ultra-feminine,
<<switch setup.analyzeWornTags(['fetish','slutty','bold'])>>
<<case 'fetish'>>
fetishistic latex maid.
<<case 'slutty'>>
slutty maid.
<<case 'bold'>>
french maid.
<</switch>>
This is more than just dressing feminine, this is a uniform, a costume... a cliche of girly extreme... Dressing up like this in the privacy of
<<switch $scene.orgLocation>>
<<case 'room_foyer'>>
your apartment
<<case 'room_mall_apparel_store_changing_booths'>>
the changing booth
<<case 'room_mall_lingerie_shop_changing_booth'>>
the changing booth
<</switch>>
is one thing, but going out like this is, well... another step entirely.<br>
<br>
<<if setup.getTotalValue("feminization") < 10>>
<<printThought $player "No... this is too much.">><br>
<br>
[<<moveTo $scene.orgLocation "Back." 60>>]
<<else>>
<<if !setup.checkPlayerDressed($player)>>
<<printThought $player "Hmm, ignoring style I am not even decent to go outside!">><br>
<br>
[<<moveTo $scene.orgLocation "Back." 60>>]
<<elseif setup.checkVisibleClothingTag('maid') <= 75>>
<<printThought $player "Hmm, now that I've changed going outside doesn't seem like such a thing...">><br>
<br>
[<<moveTo $scene.orgLocation "Back." 60>>]
<<elseif !setup.getPresetRequirement($player,setup.getItemObjFromType('dress').req.preset,'outside')>>
<<printThought $player "I don't dare go out in public like this... do I?">><br>
<br>
You're lost in your thoughts.... once again. You're standing here, a
<<switch setup.analyzeWornTags(['fetish','slutty','bold'])>>
<<case 'fetish'>>
kinky
<<case 'slutty'>>
sexy
<<case 'bold'>>
cute
<</switch>> maid, with naught but a thin door between you and the eyes of the public. True, you have become well accustomed to dressing feminine day to day but this... Has all of this been a steady progression? Each trade of masculine for feminine but another step on your journey and if so... what step could come after this one?<br>
<br>
<<if setup.getWillpower($player)>2>>
<<if setup.getTotalValue("feminization") < 12>>
[<<moveTo $scene.orgLocation "Nope, this is too much too fast. Wearing feminine clothing is one thing but this? Without a special reason, nope, this is more than I can handle on my own." 60>>]
<<else>>
[<<moveTo "voluntaryMaid" "Yes, this is me, this is what I want to be." 60>>]<br>
[<<moveTo $scene.orgLocation "No... I cannot... I simply can not." 60>>]
<</if>>
<<elseif setup.getWillpower($player)>0>>
[@@.link_locked;This is a big step, if I only had a little more willpower I think I could...@@]<br>
[<<moveTo $scene.orgLocation "No... I cannot... I simply can not." 60>>]<br>
<<else>>
[<<moveTo $scene.orgLocation "I... I don't have the willpower to do this..." 60>>]
<</if>>
<<else>>
<<printThought $player "I've come this far... this has to be the next logical step, right?">><br>
<br>
[<<moveTo "voluntaryMaid_2" "Step forth!" 60>>]<br>
[<<moveTo $scene.orgLocation "No, this... this is too much for now." 60>>]
<</if>>
<</if>>
</div>/*#
#desc: player first time public in maid outfit
#status: FINISHED 0.7.2.0
#*/
<<set $player.cutscene.lockinventory = true>>
<<if $roomchange==true>>
<<set $scene.firstmakeup = $player.flags.fem_style.makeup == "">>
<<if $scene.firstmakeup>>
<<setThreshold 'feminization' 'voluntary_path_feminization' 'full_female_outside' true>>
<<set $player.flags.fem_style.makeup = "voluntary">>
<<set $player.willpower.bonus += 1>>
<</if>>
<<setThreshold 'feminization' 'maid_feminization' 'voluntary_maid' true>>
<<if !setup.getPresetRequirement($player, setup.getItemObjFromType('dress').req.preset, 'outside')>>
<<spendWillpower $player 2>>
<</if>>
<<set $player.flags.fem_style.maid = "voluntary">>
<<set $player.willpower.bonus += 1>>
<<switch setup.analyzeWornTags(['fetish','slutty','bold'])>>
<<case 'fetish'>>
<<set $scene.descriptor = 'kinky'>>
<<case 'slutty'>>
<<set $scene.descriptor = 'sexy'>>
<<case 'bold'>>
<<set $scene.descriptor = 'bold'>>
<<default>>
<<set $scene.descriptor = 'ERROR, unexpected!'>>
<</switch>>
<</if>>
<<include enterroom>>
<<initRoom>>
<<if $scene.orgLocation!='room_mall_lingerie_shop_changing_booth'>>
<<createBGR $scene.tmpImage>>
<<else>>
<<createBGR "./images/locations/mall_lingerie_shop.png" "./images/characters/npc_shopkeeper.png">>
<</if>>
<div id="invframe" class="scrolltext">
Taking your first step outside dressed <<if $scene.makeup != "">>and made up <</if>>as an ultra-feminine maid has your heart trying to pound its way out of your chest. Your eyes dart up and down
<<switch $scene.orgLocation>>
<<case 'room_foyer'>>
the street. You may have grown accustomed to being out and about as a woman but in this outfit... Merely dressing feminine garnered you less attention than you might have anticipated, the occasional approving glance, not much more, but this... You draw stares and turn heads, a <<=$scene.descriptor>>, cute maid mincing around town.
<<case 'room_mall_apparel_store_changing_booths'>>
the store. You may have grown accustomed to being out and about as a woman but in this outfit... Merely dressing feminine garnered you less attention than you might have anticipated, the occasional approving glance, not much more, but this... You draw stares and turn heads, employees looking at you in surprise given that the store sells no such outfit as the one you just changed into, and from the customers... well, they are all staring at the <<=$scene.descriptor>>, cute maid who is now walking across the store.
<<case 'room_mall_lingerie_shop_changing_booth'>>
the shop. You've barely taken a few steps when <<=setup.getNpcName('npc_shopkeeper', 'first')>> appears, eyeing you from top to button with a wide smile on her face.<br>
<br>
<<switch setup.analyzeWornTags(['fetish','slutty','bold'])>>
<<case 'fetish'>>
"@@.npc_shopkeeper;My, my! Look at my sexy girl! That outfit is... stunning, I shall have to look into selling them myself... and getting a few for some of my other girls, yes indeed...@@"
<<case 'slutty'>>
"@@.npc_shopkeeper;Oh my! That looks even better on you than I might have imagined. Zoe really does do such fine work and thank you for being a customer of <<printShopName 'mall_sexstore'>>!@@"
<<case 'bold'>>
"@@.npc_shopkeeper;Oh my, was there a spill somewhere?@@" She laughs in her boisterous way "@@.npc_shopkeeper;sorry, couldn't resist the joke. In all seriousness however... you look amazing and I can tell from that cute smile on your face that you must feel even better!@@"
<</switch>>
<br><br>
You blush at the compliment, heart racing as she steps aside.<br>
<br>
"@@.npc_shopkeeper;Well do not let me further delay you on your cute errands, though... please tell me I can look forward to seeing you working at Cafe Newtype? I know they're hiring and you would be PERFECT.@@"<br>
<br>
You reply you will consider it and then continue on your way.
<</switch>>
<br><br>
It's a bit strange as, despite how crazy going out seemed at first with each step it feels more natural. Sure, you continue to turn heads but... that's fine, right? After all, in this outfit you'd hardly be able to resist checking yourself out...<br>
<br>
[<<moveTo $scene.voluntaryFollowupScene "Continue" 90>>]
</div>/*#
#desc: player first time public in maid outfit
#status: FINISHED 0.7.2.0
#*/
<<set $player.cutscene.lockinventory = true>>
<<if $roomchange==true>>
<<set $player.willpower.bonus += 1>>
<<setThreshold 'feminization' 'voluntary_path_feminization' 'full_female_outside' true>>
<</if>>
<<include enterroom>>
<<initRoom>>
<<if $scene.orgLocation!='room_mall_lingerie_shop_changing_booth'>>
<<createBGR $scene.tmpImage>>
<<else>>
<<createBGR "./images/locations/mall_lingerie_shop.png" "./images/characters/npc_shopkeeper.png">>
<</if>>
<div id="invframe" class="scrolltext">
You step out, looking, and feeling, every inch a woman.
<<switch $scene.orgLocation>>
<<case 'room_foyer'>>
Riding the elevator down is a bit of a paradox as you feel your spirits rise the closer you get to street level.
<<case 'room_mall_apparel_store_changing_booths' 'room_mall_lingerie_shop_changing_booth'>>
You can't help but smile slightly at the fact that you have just emerged from a "changing" room.
<</switch>>
In public at last you can't help but smile. Sure, nobody is really acknowledging you - to them you're just another woman; but in a way that's the best acknowledgement there is.<br>
<br>
[<<moveTo $scene.voluntaryFollowupScene "Continue" 90>>]
</div>/*#
#desc: open maid outfit box (gift from landlord)
#status: WRITTEN 0.7.2.0
#*/
<<set $player.location to "">>
<<include enterroom_locked>>
<<if $roomchange == true>>
<<deleteItem $player $now 'maid_clothing_box'>>
<<set $scene.itemOwned = false>>
<<set $scene.allItemOwned = true>>
<<if !setup.checkItemOwned('maid_uniform_black')>>
<<addItem 'maid_uniform_black'>>
<<set $scene.allItemOwned = false>>
<<else>>
<<set $scene.itemOwned = true>>
<<if setup.inWardrobe('maid_uniform_black')>>
<<wardrobeToItem 'maid_uniform_black'>>
<</if>>
<</if>>
<<if !setup.checkItemOwned('maid_uniform_apron')>>
<<addItem 'maid_uniform_apron'>>
<<set $scene.allItemOwned = false>>
<<else>>
<<set $scene.itemOwned = true>>
<<if setup.inWardrobe('maid_uniform_apron')>>
<<wardrobeToItem 'maid_uniform_apron'>>
<</if>>
<</if>>
<<if !setup.checkItemOwned('maid_headdress')>>
<<addItem 'maid_headdress'>>
<<set $scene.allItemOwned = false>>
<<else>>
<<set $scene.itemOwned = true>>
<<if setup.inWardrobe('maid_headdress')>>
<<wardrobeToItem 'maid_headdress'>>
<</if>>
<</if>>
<<if !setup.checkItemOwned('black_mary_janes')>>
<<addItem 'black_mary_janes'>>
<<set $scene.allItemOwned = false>>
<<else>>
<<set $scene.itemOwned = true>>
<<if setup.inWardrobe('black_mary_janes')>>
<<wardrobeToItem 'black_mary_janes'>>
<</if>>
<</if>>
<<if !setup.checkItemOwned('white_thight_stockings')>>
<<addItem 'white_thight_stockings'>>
<<set $scene.allItemOwned = false>>
<<else>>
<<set $scene.itemOwned = true>>
<<if setup.inWardrobe('white_thight_stockings')>>
<<wardrobeToItem 'white_thight_stockings'>>
<</if>>
<</if>>
<<if $player.flags.fem_style.maid == "">>
<<set $player.flags.fem_style.maid = "obedient">>
<</if>>
<</if>>
<div id="invframe" class="scrolltext">
Peeling off the tape holding it closed you open the box to find a gorgeous, cute... maid's outfit.<br>
<br>
<<if setup.getTotalValue("feminization") >= 15>>
<<printThought $player "Ooooh, so cute!">>
<<elseif setup.getTotalValue("feminization") > 7>>
<<printThought $player "I guess I really should have expected that...">>
<<else>>
<<printThought $player "Really? How feminized do people want me to be!?">>
<</if>>
<br><br>
<<if $scene.allItemOwned>>
You unpack a VERY familiar maid outfit, so familiar as to be identical and you have a strange feeling that, in fact, you already own this exact ensemble...
<<elseif $scene.itemOwned>>
Unpacking things you find everything an aspiring cute maid could desire, stockings, heels, apron and a dress with a nice bouncy skirt and even a cute headpiece. A few of the pieces you recognise since you already own them but "filling out the set" is certainly a perk... though you see little purpose in owning dupes... even as you have a weird feeling that, in fact, you do not...<br>
<br>
Reading the label you learn it is all made out of ultra-satin(tm); all the smooth, gentle feel of satin, but with orders of magnitude more durability and easy to clean. "No matter how dirty it gets, still washes in minutes!" the cheesy marketing copy boasts.
<<else>>
Unpacking things you find everything an aspiring cute maid could desire, stockings, heels, apron and a dress with a nice bouncy skirt and even a cute headpiece.<br>
<br>
Reading the label you learn it is all made out of ultra-satin(tm); all the smooth, gentle feel of satin, but with orders of magnitude more durability and easy to clean. "No matter how dirty it gets, still washes in minutes!" the cheesy marketing copy boasts.
<</if>>
<br>
<br>
<br><br>
[[[Put things away|$locationbeforeuseage]]]
</div>/*#
#desc: landlord gives you another maid's outfit
#status: WRITTEN 0.7.2.0
#*/
<<set $player.location to "<<=ps(setup.getNpcName('npc_landlord', 'first'))>> apartment">>
<<if $roomchange == true>>
<<if $player.flags.fem_style.maid == "">>
<<set $player.flags.fem_style.maid = "obedient">>
<</if>>
<<if !setup.checkItemOwned('maid_uniform_black')>>
<<addItem 'maid_uniform_black'>>
<<elseif setup.inWardrobe('maid_uniform_black')>>
<<wardrobeToItem 'maid_uniform_black'>>
<</if>>
<<if !setup.checkItemOwned('maid_uniform_apron')>>
<<addItem 'maid_uniform_apron'>>
<<elseif setup.inWardrobe('maid_uniform_apron')>>
<<wardrobeToItem 'maid_uniform_apron'>>
<</if>>
<<if !setup.checkItemOwned('maid_headdress')>>
<<addItem 'maid_headdress'>>
<<elseif setup.inWardrobe('maid_headdress')>>
<<wardrobeToItem 'maid_headdress'>>
<</if>>
<<if !setup.checkItemOwned('black_mary_janes')>>
<<addItem 'black_mary_janes'>>
<<elseif setup.inWardrobe('black_mary_janes')>>
<<wardrobeToItem 'black_mary_janes'>>
<</if>>
<<if !setup.checkItemOwned('white_thight_stockings')>>
<<addItem 'white_thight_stockings'>>
<<elseif setup.inWardrobe('white_thight_stockings')>>
<<wardrobeToItem 'white_thight_stockings'>>
<</if>>
<</if>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/NYI_landlord_apt.png" "./images/characters/npc_landlord.png">>
<div id="invframe" class="scrolltext">
You're a bit nervous as <<=setup.getNpcName('npc_landlord', 'first')>> leads you into his flat and then to his bedroom.<br>
<br>
Leaving you standing next to the bed he digs through his closet to come up with a box and hand it to you.<br>
<br>
"@@.npc_landlord;Here, change.@@"<br>
<br>
Opening the box you find a complete maid's outfit from cute shoes all the way up to a hairpiece.<br>
<br>
<<printThought $player "How many of these does he have?">><br>
<br>
Looking back at him you see no real choice, placing the box on the bed and starting to remove your clothes only for him to shake his head in embarrassment.<br>
<br>
"@@.npc_landlord;No, no, I'm not going to force you to do it in front of me! You can use the bathroom.@@"<br>
<br>
[<<moveTo "event_landlord_maid_outfit_regift_2" "Head into the bathroom." 0 "<<set $scene.flirty=false>>">>]<br>
<<if $player.flags.humiliationStyle == "brazen">>
[<<moveTo "event_landlord_maid_outfit_regift_2" "Ignore his instruction and strip in front of him." 0 "<<set $scene.flirty=true>>">>]<br>
<<else>>
[@@.link_locked;You don't have the courage to strip in front of him.@@]
<</if>>
</div>/*#
#desc: change into maid's outfit after being ordered
#status: WRITTEN 0.7.2.0
#*/
<<set $player.location to "<<=ps(setup.getNpcName('npc_landlord', 'first'))>> apartment">>
<<if $roomchange == true>>
<<if !setup.hasThreshold('feminization', 'maid_feminization', 'cleaning_maid')>>
<<setThreshold 'feminization' 'maid_feminization' 'cleaning_maid' true>>
<</if>>
<<wearItem $player $now 'maid_uniform_black' true>>
<<wearItem $player $now 'maid_uniform_apron' true>>
<<wearItem $player $now 'maid_headdress' true>>
<<wearItem $player $now 'black_mary_janes' true>>
<<wearItem $player $now 'white_thight_stockings' true>>
<<wearItem $player $now 'maid_uniform_black' true>>
<<if $scene.flirty>>
<<applyExperience 'humiliation' 8 'normal' $SEEN_FRIEND>>
<</if>>
<</if>>
<<include enterroom>>
<<initRoom>>
<<if $scene.flirty>>
<<createBGR "./images/locations/NYI_landlord_apt.png" "./images/characters/npc_landlord.png">>
<<else>>
<<createBGR "./images/locations/NYI_landlord_bathroom.png">>
<</if>>
<div id="invframe" class="scrolltext">
<<if $scene.flirty>>
Ignoring his instructions you continue removing your clothes, setting your current outfit to one side as you stand naked for several moments before picking up the first piece of maid attire.<br>
<br>
Holding up his hands he makes an attempt to block himself from seeing before turning around to face the other way but you can see him sneaking the occasional peek as you sensuously slip into the maid's outfit.<br>
<br>
You announce that you're done, giving a little twirl to show off once he's facing you again and asking if that's better.
<<else>>
Stepping into the bathroom you close the door and quickly change clothes, putting your current outfit in a neat pile and donning the full maid attire before checking yourself in the mirror.<br>
<br>
<<printThought $player "Wow, I really do look like a cute, submissive maid...">><br>
<br>
Stepping back out you ask if this is ok to start work.
<</if>>
<br><br>
"@@.npc_landlord;Si, muy, muy... better.@@"<br>
<br>
You can't help but notice the bulge in his jeans confirming that assessment but he quickly turns away and leads you back off.<br>
<br>
[<<moveTo "event_landlord_maid_work_root" "Get to work." 0>>]
</div>/*#
#desc: first shift at maid cafe
#status: WRITTEN 0.7.2.0
#*/
<<if $roomchange==true>>
<<set $player.flags.maidcafe.stage = 3>>
<<addNpcTheme 'npc_technician' 'work' 'theme_technician_work_maid'
0
'event_technician_maid_work'
false
'theme_technician_work_header'
>>
<<addNpcTheme 'npc_psychiatrist' 'other' 'theme_psychiatrist_other_25'
1
'event_psychiatrist_theme_maid_cafe'
true
'theme_psychiatrist_other_header'
>>
<</if>>
<<set $player.location to "Cafe: Newtype IV">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/mall_cafe.png" "./images/characters/npc_maid.png">>
<div id="invframe" class="scrolltext">
<<=setup.getNpcName('npc_maid', 'first')>> greets you and gives you a quick once over before giving you your shift assignment.<br>
<br>
<<=setup.getNpcName('npc_waitress', 'first')>> passes by with a smile, welcoming you to the "team" before hurrying off to her table.<br>
<br>
Being that it's your first day <<=setup.getNpcName('npc_maid', 'first')>> has you shadow her, getting some extra practice in watching how she deals with customers, your clientele appearing more than happy to be waited on by two cute maids at a time rather than just the one.<br>
<br>
After about half an hour of her taking the lead <<=setup.getNpcName('npc_maid', 'first')>> flips things around and lets you take point while she supports and you get into the groove of taking and delivering orders.<br>
<br>
Things are going quite smooth when you spot a familiar face - <<=setup.getNpcName('npc_technician', 'first')>> walks in to the cafe and takes her usual seat, giving the two of you a wave.<br>
<br>
<<=setup.getNpcName('npc_maid', 'first')>> grins and then nods towards you. "@@.npc_maid;Alright, this should be good practice in dealing with a known PROBLEM customer. I'm going to stay back here, you go ahead and take <<=ps(setup.getNpcName('npc_technician', 'first'))>> order while I watch.@@"<br>
<br>
A bit nervous to be "on your own" you take a deep breath, fix your skirts, and walk over to where your <<if $npc_technician.relationship.relationship_stage >= 1>>girlfriend<<else>>friend<</if>> is sitting.<br>
<br>
[<<moveTo "event_maid_cafe_first_shift_2" "Take her order." 1800>>]
</div>/*#
#desc: first shift at maid cafe - technician as customer
#status: WRITTEN 0.7.2.0
#*/
<<if $roomchange==true>>
<</if>>
<<set $player.location to "Cafe: Newtype IV">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/mall_cafe.png" "./images/characters/npc_technician_casual.png">>
<div id="invframe" class="scrolltext">
Giving a welcoming curtsy you try not to blush as <<=setup.getNpcName('npc_technician', 'first')>> looks you over with obvious desire.<br>
<br>
"@@.npc_technician;My, my, aren't you looking simply... adorable.@@"<br>
<br>
You thank her for the compliment and ask what you can get for her, today, bracing for the mind-boggling Cofferasque that she seems to prefer.<br>
<br>
She makes a show of looking at the menu and stealing a side-eyed glance in <<=ps(setup.getNpcName('npc_maid', 'first'))>> direction.<br>
<br>
"@@.npc_technician;Hmm, I think I'll take a cup of the house blend, and a couple biscuits?@@"<br>
<br>
You're a bit surprised but you nod in acknowledgement, stating that you'll be right back with her order. You feel her eyes on you every step of the way back to the counter.<br>
<br>
Overhearing the bog-simple order <<=setup.getNpcName('npc_maid', 'first')>> glares daggers back at her friend, <<=setup.getNpcName('npc_technician', 'first')>> merely smiling in mock innocence as you gather up the order and return to the table; this time with <<=setup.getNpcName('npc_maid', 'first')>> in tow.<br>
<br>
"@@.npc_technician;Ah, delicious!@@" <<=setup.getNpcName('npc_technician', 'first')>> states, taking a sip of her drink with a taunting smile. "@@.npc_technician;And so much more courteous of a delivery. Really, <<=setup.getNpcName('npc_maid', 'first')>>, you ought to take lessons in customer service from our friend here...@@"<br>
<br>
<<=ps(setup.getNpcName('npc_maid', 'first'))>> gaze narrows as she shakes her head, but the slight smile on her face, combined with <<=setup.getNpcName('npc_technician', 'first')>> taking another small sip to conceal her own smirk tells you that this is just another round in their ongoing spars.<br>
<br>
"@@.npc_maid;Of course, unfortunately such a lovely, helpful waitress is needed with other customers so...@@"<br>
<br>
"@@.npc_technician;More's the pity, but, well, if she's busy I don't suppose you could take care of bringing me another drink... the usual, of course. And chop-chop!@@"<br>
<br>
<<=ps(setup.getNpcName('npc_technician', 'first'))>> grin could slay an army... and <<=ps(setup.getNpcName('npc_maid', 'first'))>> reply of "@@.npc_maid;certainly@@" drips with enough venom to poison a city.<br>
<br>
<<=setup.getNpcName('npc_technician', 'first')>> flashes you a wink as you head off to serve another customer.<br>
<br>
[<<moveTo "event_maid_cafe_first_shift_3" "Continue your shift." 600>>]
</div>/*#
#desc: first shift at maid cafe - grabby customer
#status: WRITTEN 0.7.2.0
#*/
<<if $roomchange==true>>
<</if>>
<<set $player.location to "Cafe: Newtype IV">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/mall_cafe.png">>
<div id="invframe" class="scrolltext">
Continuing your shift on your own you turn to wave goodbye to <<=setup.getNpcName('npc_technician', 'first')>> when she finishes up, only to be surprised when you feel a hand sliding up your thigh!<br>
<br>
"Shh, everything is fine, you're just so hot..." the customer whispers, their hand roaming further up under your skirts to grab your butt.<br>
<br>
You're momentarily frozen in place, you hadn't seen anything like this happen before at the maid cafe and you don't know how to handle it...<br>
<br>
Suddenly <<=setup.getNpcName('npc_waitress', 'first')>> is back at your side, looming over you like a big sister as she slaps the customer's hand away.<br>
<br>
"@@.npc_waitress;That is not allowed. You've been warned before, get out. Now. And consider yourself perma-banned from the premises.@@"<br>
<br>
"But I-" the customer starts to say only to be shut down by <<=ps(setup.getNpcName('npc_waitress', 'first'))>> glare of death.<br>
<br>
You're still standing like a statue as the customer slinks past and <<=setup.getNpcName('npc_waitress', 'first')>> turns towards you.<br>
<br>
"@@.npc_waitress;You alright? Hmm, let's go talk to <<=setup.getNpcName('npc_butler', 'formal')>>, I think it would be good to hear it from the owner himself what the policies are here.@@"<br>
<br>
[<<moveTo "event_maid_cafe_first_shift_4" 'Follow <<=setup.getNpcName("npc_waitress", "first")>> to the back office.' 600>>]
</div>/*#
#desc: first shift at maid cafe - owner explains policies re: fraternization
#status: WRITTEN 0.7.2.0
#*/
<<if $roomchange==true>>
<<set $scene.pay = $player.flags.maidcafe.base_pay + 5>>
<<set $player.money.total += $scene.pay>>
<<set $npc_butler.profile = true>>
<</if>>
<<set $player.location to "Cafe: Newtype IV">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/cafe_backroom.png" "./images/characters/npc_butler.png">>
<div id="invframe" class="scrolltext">
After listening to <<=setup.getNpcName('npc_waitress', 'first')>> explain what happened <<=setup.getNpcName('npc_butler', 'formal')>> takes a few moments to make sure you're alright before launching into monologue.<br>
<br>
"@@.npc_butler;As you know our clientele is such that, well... they usually have a bit of a thing for "maids" and that's wonderful, it means that lovelies like yourself can dress up, provide a service, make some money and everyone is happy. That said, I am very much not running a brothel. Not that there is anything wrong with such an establishment but here we are selling a fantasy - things can get a bit flirty, and that's fine but there is a sharp line of no contact between customers and staff on premises. If you ever have another situation like the one you experienced earlier you should either deal with it there, or, if you do not feel safe in doing so, come directly to myself to report it so that I may attend to it. I am always there for you and the rest of your fellow maids and I will not allow you to be mistreated in any way, do you understand?@@"<br>
<br>
You nod and <<=ps(setup.getNpcName('npc_butler', 'formal'))>> expression softens. "@@.npc_butler;Good, now that all that nasty business is out of the way why don't you call it a day early, here's your pay, plus a nice tip left behind by that blonde friend of <<=ps(setup.getNpcName('npc_maid', 'first'))>> I hope to see you back in soon, and have a lovely rest of your day.@@"<br>
<br>
You pocket the <<=$scene.pay>> and depart.<br>
<br>
[<<moveTo "room_mall" "Back to the mall." 600>>]
</div>/*#
#desc: show up to maid cafe in maid outfit and get roped into working
#status: WRITTEN 0.7.2.0
#*/
<<if $roomchange==true>>
<</if>>
<<set $player.location to "Cafe: Newtype IV">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/mall_cafe.png">>
<div id="invframe" class="scrolltext">
You've barely walking into the, currently quite busy, Maid Cafe when an over-burdened waitresses notices you with surprise.<br>
<br>
"@@.npc_waitress;What are you doing just standing there? Here, take this to table five.@@" She states, handing you one of the drinks from her platter.<br>
<br>
You stare back in confusion as she rolls her eyes. "@@.npc_waitress;Table FIVE, the one in the back corner there, come on, hop to it!@@" She offers the drink to you once again.<br>
<br>
<<printThought $player "She must think I work here...">><br>
<br>
[<<moveTo "event_maid_cafe_maidery_intro_2" "Take the drink and deliver it as requested." 1800 "<<set $scene.accept=true>>">>]<br>
<<if setup.getTotalValue("submission") >= 15>>
[<<moveTo "event_maid_cafe_maidery_intro_2" "Explain to her that you don't actual work here..." 600 "<<set $scene.accept=false>>">>]
<<else>>
[@@.link_locked;You are far too submissive to do anything but obey such a direct order.@@]
<</if>>
</div>/*#
#desc: attempt to keep up with things after getting press-ganged at maid cafe
#status: WRITTEN 0.7.2.0
#*/
<<if $roomchange==true>>
<<if $scene.accept>>
<<applyExperience 'submission' 13 'very' $EXPOSED>>
<</if>>
<</if>>
<<set $player.location to "Cafe: Newtype IV">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/mall_cafe.png">>
<div id="invframe" class="scrolltext">
<<if $scene.accept>>
Obediently taking the offered cup you hurry towards the indicated table as the other waitress heads the opposite direction with another delivery.<br>
<br>
<<switch setup.analyzeWornTags(['slutty','modest','fetish'])>>
<<case 'slutty'>>
Placing the cup in front of the customer there's no mistaking the leering glance of his eyes gliding over your skimpy outfit and the flesh it reveals.<br>
<br>
"Thanks." He states as you give a little curtsy, a motion that seems to only turn his crank harder as he nervously sips his drink.
<<case 'fetish'>>
Your latex maid outfit creaks slightly with every movement. Though it is technically quite modest in the sense of exposed skin the tight rubber highlights every curve and draws numerous glances from customers and fellow waitresses alike.<br>
<br>
You place the drink down in front of your customer and he smiles, his eyes roaming over your body with obvious lust.
<<default>>
You place the cup in front of the indicated customer and he gives a nod of thanks, taking a slow sip as he appears to admire your cute outfit.<br>
<br>
You give a quick curtsy to spark a smile before heading away.
<</switch>>
<br><br>
Having made one delivery you find yourself facing the same waitress again as she motions for you to hurry up as the two of you head back to the counter to pick up the next round of orders.<br>
<br>
After explaining which table each should be delivered to she flashes you a smile.<br>
<br>
"@@.npc_waitress;Don't worry, you'll get the hang of it, believe me, as crowded and understaffed as we are today I'll take any help I can get!@@"<br>
<br>
Swelling with pride you hurry off with your next order.<br>
<br>
Busy, busy busy things are finally slowing down a bit when, on your way back to deposit a tray of dirty glasses in the kitchen, you bump into <<=setup.getNpcName('npc_maid', 'first')>>.<br>
<br>
"@@.npc_maid;<<=$player.first_name>>? When did you- wait, <<=setup.getNpcName('npc_waitress', 'first')>>!@@" She calls out, attracting the attention of the waitress who roped you into working in the first place.<br>
<br>
"@@.npc_maid;Did you press-gang this cutie into working today?@@"<br>
<br>
<<=setup.getNpcName('npc_waitress', 'first')>> suddenly looks embarrassed as she makes her way over to the two of you. "@@.npc_waitress;Wait, you're saying she's not one of-?@@"<br>
<br>
"@@.npc_maid;Bingo, outfit aside, she doesn't work here, tho I guess she's submissive enough to just go along with it...@@"<br>
<br>
"@@.npc_waitress;Well... she was doing a pretty good job...@@"<br>
<br>
<<=setup.getNpcName('npc_maid', 'first')>> shakes her head. "@@.npc_maid;Come on, <<=$player.first_name>>, let's go talk to the boss-man. And <<=setup.getNpcName('npc_waitress', 'first')>>? Try not to forcibly enlist any more customers, hmm?@@"<br>
<br>
You can't help but wonder if this isn't the first time this has happened as <<=setup.getNpcName('npc_waitress', 'first')>> meekly curtsys and they hurry off back to work as <<=setup.getNpcName('npc_maid', 'first')>> leads the way through the kitchen to a small door tucked in the back.<br>
<br>
[<<moveTo "event_maid_cafe_maidery_intro_3" "Meet the boss-man." 300>>]
<<else>>
You hurriedly explain that, outfit aside, you aren't actually an employee.<br>
<br>
It takes the waitress a few moments to believe you before she finally sighs and puts the drink back on her tray.<br>
<br>
"@@.npc_waitress;Look, I get it that our customer base is made up of... maid aficionados, but it's really confusing if you show up in costume when you don't work here. Sorry about the confusion now, if you would please excuse me, I need to deliver these drinks.@@"<br>
<br>
She hurries off, her cute skirts bouncing with each step. You look around to find that they really are near capacity and you don't spot any any tables available.<br>
<br>
[<<moveTo "room_mall" "Return to the mall." 30>>]
<</if>>
</div>/*#
#desc: offered job after maid cafe confusion
#status: WRITTEN 0.7.2.0
#*/
<<if $roomchange==true>>
<</if>>
<<set $player.location to "Cafe: Newtype IV Back Room">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/cafe_backroom.png" "./images/characters/npc_butler.png">>
<div id="invframe" class="scrolltext">
Entering the back room with <<=setup.getNpcName('npc_maid', 'first')>> you are introduced to the "boss-man." <<=setup.getNpcName('npc_butler', 'formal')>> is a prim and proper butler, a couple inches shorter than yourself with a bit of an androgynous face. He listens carefully as <<=setup.getNpcName('npc_maid', 'first')>> explains the situation before turning to you with a smile.<br>
<br>
"@@.npc_butler;Well, let me apologise for my... over-exuberant employee, but, from the sound of things, you performed quite admirably... I do not suppose you would be interested in a part-time position?@@" <<=ps(setup.getNpcName('npc_butler', 'formal'))>> voice is formal, but warm, with a bit of an old fashioned english accent.<br>
<br>
[<<moveTo "event_maid_cafe_maidery_intro_4" "Say sure." 30 "<<set $scene.job=true>>">>]
[<<moveTo "event_maid_cafe_maidery_intro_4" "Decline the offer." 30 "<<set $scene.job=false>>">>]
</div>/*#
#desc: accept/reject job after maid cafe confusion
#status: WRITTEN 0.7.2.0
#*/
<<if $roomchange==true>>
<<set $scene.pay = $player.flags.maidcafe.base_pay>>
<<set $player.money.total += $scene.pay>>
<<if $scene.job>>
<<set $player.flags.maidcafe.stage = 1>>
<</if>>
<</if>>
<<set $player.location to "Cafe: Newtype IV Back Room">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/cafe_backroom.png" "./images/characters/npc_butler.png">>
<div id="invframe" class="scrolltext">
<<if $scene.job>>
After thinking for a moment you nod, stating that you'd love to work part-time at Cafe Newtype.<br>
<br>
"@@.npc_butler;Wonderful to hear. First I would like to compensate you for your efforts today@@" he states handing you <<=$scene.pay>> credits. "@@.npc_butler;Given your already productive day I will let you go, but next time you are in we will jump into your training.@@"<br>
<br>
<<=setup.getNpcName('npc_butler', 'formal')>> gives a formal bow that you and <<=setup.getNpcName('npc_maid', 'first')>> return with curtsys before <<=setup.getNpcName('npc_butler', 'formal')>> holds the door for the two of you to head out of the room.<br>
<br>
"@@.npc_maid;Not bad, and welcome to the team, I guess I'll be seeing even more of you around.@@" She states with a friendly grin, escorting you out of the cafe and waving you off with a smile.
<<else>>
You thank <<=setup.getNpcName('npc_butler', 'formal')>> for the offer but explain that you are just too busy at present to consider another job.<br>
<br>
"@@.npc_butler;Ah, of course. More's the pity, I do believe you would fit in quite well on our staff, would you not agree, Miss <<=setup.getNpcName('npc_maid', 'first')>>?@@"<br>
<br>
<<=setup.getNpcName('npc_maid', 'first')>> glances at you and shrugs. "@@.npc_maid;She seemed to be doing alright without any real instruction, just <<=setup.getNpcName('npc_waitress', 'first')>> ordering her about.@@"<br>
<br>
"@@.npc_butler;Yes, well, again, my apologies. Here, I think this should be sufficient remuneration for your efforts?@@" He states, handing you <<=$scene.pay>> credits. "@@.npc_butler;Thank you again for helping out with the rush, and, well, if you have some time free up and change your mind we would welcome you back to help out with the odd shift - after going through a bit of training, of course.@@"<br>
<br>
You tell <<=setup.getNpcName('npc_butler', 'formal')>> you'll keep that in mind as he holds the door for you to head back out on your way.
<</if>>
<br><br>
[<<moveTo "room_mall" "Return to the mall." 30>>]
</div>/*#
#desc: ask about a job at the maid cafe
#status: WRITTEN 0.7.2.0
#*/
<<if $roomchange==true>>
<</if>>
<<set $player.location to "Cafe: Newtype IV">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/mall_cafe.png" "./images/characters/npc_butler.png">>
<div id="invframe" class="scrolltext">
You approach one of the waitresses to ask about the posted job opening.<br>
<br>
<<if setup.getTotalValue("feminization") < 12>>
Glancing over you with a critical eye she shakes her head.<br>
<br>
"@@.npc_waitress;Sorry, we pride ourselves on being very open employers but, well... I don't really think you have what it takes for this sort of thing.@@"<br>
<br>
Glancing around at the other maids and reflecting on yourself you find yourself agreeing, nodding with a touch of sadness as she heads back to work.<br>
<br>
<<printThought $player "It seems like the unifying factor amongst the maids is a aire of femininity... well, that and the fact that they're all dressed in maid outfits!">><br>
<br>
[<<moveTo "room_mall" "Return to the mall." 30>>]
<<else>>
The waitress looks you over with a critical eye before nodding with a smile.<br>
<br>
"@@.npc_waitress;Hmm, yes, I think you might have what it takes to be a Newtype maid. Come with me, I'll introduce you to the boss-man and he can give you the details about the position.@@"<br>
<br>
Following the waitress through the kitchen you are led to a room in the back, the door swinging open to reveal a small, but immaculately kept, office with an oaken desk and a small, formally dressed man sitting behind it.<br>
<br>
The man looks up, rising to his feet to stand slightly shorter than yourself. Attired in the style of old-fashioned butler the man gives a gentle inclination of his head in greeting as the waitress introduces the two of you.<br>
<br>
"@@.npc_waitress;<<=setup.getNpcName('npc_butler', 'formal')>>, this woman... sorry, I didn't get your name?@@" You provide it and she continues. "@@.npc_waitress;Sorry, yes, <<=$player.first_name>> has expressed interest in joining our team.@@"<br>
<br>
"@@.npc_butler;Wonderful.@@" He replies. <<=ps(setup.getNpcName('npc_butler', 'formal'))>> voice is friendly, but formal, with a strong upper-class English accent. "@@.npc_butler;We are always looking for hardworking individuals able to rise to the responsibilities and join our lovely team of maids. At present we only have part-time positions available, but if that is to your satisfaction...?@@"<br>
<br>
[<<moveTo "event_maid_cafe_job_request_2" "Say that would be perfect." 600 "<<set $scene.job=true>>">>]<br>
[<<moveTo "event_maid_cafe_job_request_2" "Change your mind and decline." 30 "<<set $scene.job=false>>">>]
<</if>>
</div>/*#
#desc: accepted/rejected for job at maid cafe
#status: WRITTEN 0.7.2.0
#*/
<<if $roomchange==true>>
<<if $scene.job>>
<<if !setup.checkItemOwned('maid_uniform_black')>>
<<addItem 'maid_uniform_black'>>
<<elseif setup.inWardrobe('maid_uniform_black')>>
<<wardrobeToItem 'maid_uniform_black'>>
<</if>>
<<if !setup.checkItemOwned('maid_uniform_apron')>>
<<addItem 'maid_uniform_apron'>>
<<elseif setup.inWardrobe('maid_uniform_apron')>>
<<wardrobeToItem 'maid_uniform_apron'>>
<</if>>
<<if !setup.checkItemOwned('maid_headdress')>>
<<addItem 'maid_headdress'>>
<<elseif setup.inWardrobe('maid_headdress')>>
<<wardrobeToItem 'maid_headdress'>>
<</if>>
<<if !setup.checkItemOwned('black_mary_janes')>>
<<addItem 'black_mary_janes'>>
<<elseif setup.inWardrobe('black_mary_janes')>>
<<wardrobeToItem 'black_mary_janes'>>
<</if>>
<<if !setup.checkItemOwned('white_thight_stockings')>>
<<addItem 'white_thight_stockings'>>
<<elseif setup.inWardrobe('white_thight_stockings')>>
<<wardrobeToItem 'white_thight_stockings'>>
<</if>>
<<wearItem $player $now 'maid_uniform_black' true>>
<<wearItem $player $now 'maid_uniform_apron' true>>
<<wearItem $player $now 'maid_headdress' true>>
<<wearItem $player $now 'black_mary_janes' true>>
<<wearItem $player $now 'white_thight_stockings' true>>
<<wearItem $player $now 'maid_uniform_black' true>>
<<if $player.flags.fem_style.maid == "">>
<<set $player.flags.fem_style.maid = "money">>
<<setThreshold 'feminization' 'maid_feminization' 'waitress_maid' true>>
<</if>>
<<set $player.flags.maidcafe.stage = 1>>
<<set _location = "./images/locations/cafe_changing.png">>
<<else>>
<<set _location = "./images/locations/cafe_backroom.png">>
<</if>>
<</if>>
<<set $player.location to "Cafe: Newtype IV">>
<<include enterroom>>
<<initRoom>>
<<createBGR _location>>
<div id="invframe" class="scrolltext">
<<if $scene.job>>
<<=setup.getNpcName('npc_butler', 'formal')>> smiles pleasantly.<br>
<br>
"@@.npc_butler;Wonderful. You will, of course, be needing a proper uniform so if you would please go with <<=setup.getNpcName('npc_waitress', 'first')>>, she will help you with that and get you on the road towards your new job.@@"<br>
<br>
Exchanging a bow for two curtsys <<=setup.getNpcName('npc_butler', 'formal')>> dismisses yourself and <<=setup.getNpcName('npc_waitress', 'first')>> as the latter escorts you back to the other corner of the kitchen where you find a small changing room.<br>
<br>
"@@.npc_waitress;Alright, so, obviously the work uniform here is a maid's outfit - we'll provide a basic one but you are free to alter it or obtain your own so long as it fits with the overall aesthetic.@@"<br>
<br>
She has you strip then passes a hand-held scanner over your body.<br>
<br>
"@@.npc_waitress;There we go, uploading your measurements into the system and... boop! Oh, I guess we haven't been introduced - my name is <<=setup.getNpcName('npc_waitress', 'full_formal')>>. A lot of clients like using titles but among the staff we mostly just use first names, so you can call me <<=setup.getNpcName('npc_waitress', 'first')>>.@@"<br>
<br>
As she talks some strange sounds emanate from a large wardrobe in the corner and as she finishes it opens to reveal a cute black and white maid's outfit similar to what <<=setup.getNpcName('npc_waitress', 'first')>> is wearing.<br>
<br>
"@@.npc_waitress;Here we go, your first maid outfit! Go ahead and slip it on.@@"<br>
<br>
As promised the outfit is perfectly sized to your measurements and you can't help but admire yourself in a nearby mirror.<br>
<br>
<<if setup.getTotalValue("feminization") > 15>>
<<printThought $player "Wow, I look so wonderful and cute!">>
<<elseif setup.getTotalValue("feminization") > 10>>
<<printThought $player "Wow, this makes me look really cute and feminine...">>
<<else>>
<<printThought $player "Woah, I look way too cute and feminine, this is embarrassing.">>
<</if>>
<br><br>
"@@.npc_waitress;Lovely!, You're definitely going to fit in around here!@@"<br>
<br>
<<=setup.getNpcName('npc_waitress', 'first')>> stands behind you and you look at the paired reflection of a couple of cute maids, a perfect picture of why this cafe is patronised.<br>
<br>
"@@.npc_waitress;Alright, well that'll do it for today, when you're ready to start working just come on back with an appropriate outfit, there will be some training and then you'll be ready to wait on customers!@@"<br>
<br>
You thank her as she insists that you wear the maid outfit out "@@.npc_waitress;to get used to it,@@" she says.<br>
<br>
Walking out through the restaurant you can't help but notice several approving glances from customers but you hurry on your way.
<<else>>
<<=setup.getNpcName('npc_butler', 'formal')>> frowns slightly, clearly annoyed at your having wasted her time even if such disapproval does not affect the tone of his response.<br>
<br>
"@@.npc_butler;Ah, I am sorry to hear that. Well, if you ever wish to change your mind do feel free to return.@@"<br>
<br>
Exchanging a bow for two curtsys <<=setup.getNpcName('npc_butler', 'formal')>> dismisses yourself and <<=setup.getNpcName('npc_waitress', 'first')>> as the latter escorts you back out of the cafe.
<</if>>
<br><br>
[<<moveTo "room_mall" "Return to the mall." 30>>]
</div>/*#
#desc: job intro training for maid cafe - test heels
#status: WRITTEN 0.7.2.0
#*/
<<if $roomchange==true>>
<</if>>
<<set $player.location to "The Mall">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/mall_inside.png" "./images/characters/npc_maid.png">>
<div id="invframe" class="scrolltext">
Business being relatively light <<=setup.getNpcName('npc_maid', 'first')>> takes time to run you through the basics of the job. She starts off by taking you out into the mall, setting a brisk, prim pace as you make a loop while she pays particular attention to how you handle yourself walking around in heels.<br>
<br>
<<if setup.getTotalValue("heels") < setup.getItemObjFromType("shoes").heels.difficulty>>
You wobble around atop heels too steep for your skills and <<=setup.getNpcName('npc_maid', 'first')>> frowns.<br>
<br>
"@@.npc_maid;I am sorry to say that I do not think you can work like this. High heels are a part of our standard uniform; you need to either practice or find something easier to walk it, but still appropriate to the job.@@"<br>
<br>
Thanking <<=setup.getNpcName('npc_maid', 'first')>> for her time you watch her disappear back into the maid cafe as you reflect on the additional practice you need to do.<br>
<br>
[<<moveTo "room_mall" "Return to the mall." 30>>]
<<elseif setup.getTotalValue("heels") < 8>>
Though you are adept enough with your current heels the volume of walking that <<=setup.getNpcName('npc_maid', 'first')>> puts you through has your feet aching, your difficulty beginning to show in your gait.<br>
<br>
"@@.npc_maid;Sorry, but walking in heels is a key part of your job. You seem to have some baseline competency - which is better than some people we know, but, well, that isn't enough when a slip could lead to spilling hot coffee all over a customer. Get in some more practice and come back later.@@"<br>
<br>
Thanking <<=setup.getNpcName('npc_maid', 'first')>> for her time you watch her disappear back into the maid cafe as you reflect on the additional practice you need to do.<br>
<br>
[<<moveTo "room_mall" "Return to the mall." 30>>]
<<else>>
Having finished your circuit of the mall <<=setup.getNpcName('npc_maid', 'first')>> takes a moment in front of Cafe Newtype to congratulate you.<br>
<br>
"@@.npc_waitress;Good, good, you know how to properly comport yourself in heels, unlike a certain someone we know.@@"<br>
<br>
You immediately recall <<=ps(setup.getNpcName('npc_technician', 'first'))>> frequent complaints about the heel dress code at work - and that with a job that's mostly sitting down!<br>
<br>
"@@.npc_maid;Always remember that we are selling a fantasy. The outfits, the heels, the femininity; certainly the coffee is good, but most of our customers are here for more than just that, and it is your responsibility to deliver.@@"<br>
<br>
You nod in acknowledgement as you follow her back into the cafe for the next part of your instruction.<br>
<br>
[<<moveTo "event_maid_cafe_training_2" "Continue." 600>>]
<</if>>
</div>/*#
#desc: job intro training for maid cafe - test skilled/stamina
#status: WRITTEN 0.7.2.0
#*/
<<if $roomchange==true>>
<<set $npc_waitress.profile = true>>
<</if>>
<<set $player.location to "Cafe: Newtype IV">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/mall_cafe.png" "./images/characters/npc_maid.png">>
<div id="invframe" class="scrolltext">
Back in the cafe <<=setup.getNpcName('npc_maid', 'first')>> loads you up with a tray and cups filled with water to have you walk around, delivering each cup to a different empty table.<br>
<br>
Even with the sparse customers the task requires you to be nimble on your feet to avoid running into one of the other bustling maids, as well as keep balanced lest you spill anything.<br>
<br>
<<if setup.getTotalValue("stamina") < 7 || setup.getTotalValue("dexterity") < 7>>
<<if setup.getTotalValue("stamina") < 7 && setup.getTotalValue("dexterity") < 7>>
Trying to keep the surprisingly heavy tray of drinks balanced, while also making your way through the cafe is far more physically challenging than you would have expected.<br>
<br>
You end up slopping a bit on the tray as you struggle to adjust to the weight shift from removing the first drink, and your arm is already aching with fatigue by the time you finish your second loop to pick up all the drinks you distributed.
<<elseif setup.getTotalValue("dexterity") < 7>>
You're nimble enough to keep from spilling a single drop as you zip around the cafe delivering the training cups of water, but the effort is far more taxing than it should be.<br>
<br>
By the time you finish circling back through to collect the drinks you deposited earlier you're breathing a bit heavy, your arm stiffening up as you continue to balance the surprisingly-heavy tray of drinks.
<<else>>
You have more than enough stamina to carry the heavy tray of drinks but the actual navigation... well, that's a different issue.<br>
<br>
Struggling with the narrow space between tables and having to work around the other waitresses you end up spilling onto your tray, not quite figuring out how to keep everything balanced while you remove one drink to "deliver" it to an empty table.
<</if>>
<br><br>
<<=setup.getNpcName('npc_maid', 'first')>> shakes her head. "@@.npc_waitress;Sorry, but though you may be a fit for the role in terms of appearance, you seem to be lacking in the physicality required to work a full shift. Being a maid isn't just being cute, it's hard work and you need endurance plus be nimble enough to navigate a crowded cafe. Come on back once you're in better shape and you're ready to properly finish your training.@@"<br>
<br>
[<<moveTo "room_mall" "Return to the mall." 30>>]
<<else>>
Fortunately you are more than up to the task, zipping between tables to deliver the mock orders and then making another pass to pick everything back up, not fatigued in the slightest.<br>
<br>
"@@.npc_waitress;Good job, looks like you've got what it takes physically - in both senses of the word, to work here. Now there's just one more hurdle, <<=setup.getNpcName('npc_butler', 'other')>> is going to test your mind.@@"<br>
<br>
You curtsy in thanks, looking up to realise that <<=setup.getNpcName('npc_butler', 'formal')>> has appeared and is sitting at a booth in the far corner, waving the two of you over.<br>
<br>
"@@.npc_waitress;Alright, this is the final test - just go over there and take his order.@@"<br>
<br>
[<<moveTo "event_maid_cafe_training_3" 'Head over to where <<=setup.getNpcName("npc_butler", "formal")>> is sitting.' 600>>]
<</if>>
</div>/*#
#desc: job intro training for maid cafe - test intelligence/has pen
#status: WRITTEN 0.7.2.0
#*/
<<if $roomchange==true>>
<<if setup.getTotalValue("smart") > 10 || setup.checkItemInInventory("fountain_pen")>>
<<set $player.flags.maidcafe.stage = 2>>
<</if>>
<</if>>
<<set $player.location to "Cafe: Newtype IV">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/mall_cafe.png" "./images/characters/npc_butler.png">>
<div id="invframe" class="scrolltext">
You walk over to where <<=setup.getNpcName('npc_butler', 'formal')>> is seated and drop into a curtsy as you ask
<<if setup.getTotalValue("submission") > 10>>
"What can I do to serve you today, sir?" <br>
<br>
<<=setup.getNpcName('npc_butler', 'formal')>> smiles at your submission and begins dictating a quite complicated order.
<<else>>
"What can I get for you today, sir?" <br>
<br>
<<=setup.getNpcName('npc_butler', 'formal')>> gives an acknowledging nod and begins dictating a quite complicated order.
<</if>>
<br><br>
<<if setup.getTotalValue("smart") > 10 || setup.checkItemInInventory("fountain_pen")>>
<<if setup.getTotalValue("smart") > 7 && setup.checkItemInInventory("fountain_pen")>>
Thinking fast you pull out the pen <<=setup.getNpcName('npc_manager', 'formal')>> gave you what seems so long ago, writing down the order and repeating it back for confirmation before zipping off to the counter to get it filled.
<<elseif setup.checkItemInInventory("fountain_pen")>>
You're momentarily stumped as to how you could possibly keep track of the complicated order when you remember the pen <<=setup.getNpcName('npc_manager', 'formal')>> gave you way back when. Producing the pink pen you quickly write down the order, reading it back for confirmation before heading for the counter to get things filled.
<<else>>
Despite the dizzying order you're able to keep all the details straight in your head, quickly repeating things back to <<=setup.getNpcName('npc_butler', 'formal')>> confirm before zipping back to the counter to get it filled.
<</if>>
<br><br>
Striding gracefully through the cafe with tray held high you gently place each part of <<=ps(setup.getNpcName('npc_butler', 'formal'))>> order on the table. Taking a moment to review things he smiles up at you with a nod.<br>
<br>
"@@.npc_waitress;Very well done, I think this more than proves that you are ready to join us as another lovely maid. Welcome to the team and I look forward to seeing you for your first shift. Note that, in exchange for the flexibility of being able to work a shift at your leisure any time we are open your base pay will be somewhat modest - <<=$player.flags.maidcafe.base_pay>> per hour shift, plus whatever tips you manage to earn.@@"<br>
<br>
You drop into a thankful curtsy before turning away. <<=setup.getNpcName('npc_maid', 'first')>> gives you a congratulatory high-five on the way out.
<<else>>
You quickly lose track of <<=ps(setup.getNpcName('npc_butler', 'formal'))>> complicated order, forced to have him go through the whole thing multiple times and then still missing a couple parts when you try to repeat it back at the counter.<br>
<br>
Shaking his head in disappointment <<=setup.getNpcName('npc_butler', 'formal')>> renders the bad news.<br>
<br>
"@@.npc_butler;While it seems that you are quite up to most of the job's responsibilities you need to be able to perfectly fulfil customer orders, even when they become quite intricate. Note that I am not requesting the powers of a mentalist - many of my girls keep a pen and paper to write things down, which is a precise, classy method that you might consider the next time you attempt to prove your readiness.@@"<br>
<br>
You thank <<=setup.getNpcName('npc_butler', 'formal')>> for the feedback, and <<=setup.getNpcName('npc_maid', 'first')>> for her assistance, giving a final parting curtsy before heading off on your way.<br>
<br>
<<printThought $player "Damn, I was so close. Who would have though waitressing would be so complicated?">>
<</if>>
<br><br>
[<<moveTo "room_mall" "Return to the mall." 30>>]
</div>/*#
#desc: check if you can work at the maid cafe
#status: WRITTEN 0.7.2.0
#*/
<<set _nextdate = setup.checkTaskLocationTime('room_mall_cafe')>>
<<if _nextdate != null && setup.compareDay($now,_nextdate)>>
<<set _tmpSeconds = setup.secondstoDate($now,_nextdate)>>
<</if>>
<<set _timeEnoughToWork = _nextdate == null || !setup.compareDay($now,_nextdate) || _tmpSeconds > 3600>>
<<if _timeEnoughToWork>>
<<if setup.checkVisibleClothingTag('maid') <= 75>>
[@@.link_locked;You aren't properly attired to work at the maid cafe today.@@]<br>
<<elseif $player.timebased.fatigue > .75*$player.timebased.fatiguemax>>
[@@.link_locked;You are too tired to work at the Maid Cafe.@@]<br>
<<elseif getUTCHours($now) < 8 || getUTCHours($now) > 22>>
[@@.link_locked;The Maid Cafe is closed.@@]<br>
<<else>>
[<<moveTo "event_maid_cafe_work_root" "Work at Cafe Newtype for an hour." 60>>]<br>
<</if>>
<<else>>
You do not have time to work a shift before your date and it would be poor form to be working when you are supposed to be meeting a friend.<br>
<br>
[<<moveTo "room_mall_cafe" "Wait." _tmpSeconds>>]<br>
<</if>>/*#
#desc: work at the maid cafe
#status: WRITTEN 0.7.2.0
#*/
<<if $roomchange==true>>
<<if !$scene.hasOwnProperty('events')>>
<<set $scene.events = []>>
<<set $scene.event = random(1,6)>>
<<else>>
<<set $scene.event = random(1,10)>>
<</if>>
<<if $scene.events.includes($scene.event)>>
<<set $scene.event = 10>>
<<else>>
<<set $scene.events.push($scene.event)>>
<</if>>
<<set $scene.plugID = setup.getItemFromType('plug')>>
<<if $scene.plugID != "">>
<<set $scene.plugObj = setup.getItemObj($scene.plugID)>>
<</if>>
<</if>>
<<set $player.location to "Cafe: Newtype IV">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/mall_cafe.png">>
<div id="invframe" class="scrolltext">
Dressed and ready you head up to the counter for another shift at the Newtype Maid Cafe.<br>
<br>
<<if setup.getItemFromType("plug") != "" && random(1,200) < $player.timebased.horny && $scene.plugObj.effect.anal.level > setup.getTotalValue("anal")>>
The too-large plug in your ass works in concert with your arousal and the exciting attention of your clientele staring at your cute maid self, a cacophony of distractions that makes focusing on your work quite a challenge.<br>
<br>
[<<moveTo "event_maid_cafe_work_plugged" "Work your shift." 3600>>]
<<else>>
<<switch $scene.event>>
<<case 1>>
[<<moveTo "event_maid_cafe_work_landlord" "Work your shift." 900>>]
<<case 2>>
[<<moveTo "event_maid_cafe_work_old_coworker" "Work your shift." 900>>]
<<case 3>>
<<if setup.getUTCDay($now) == 6 || ($currentTasks.hasOwnProperty('technician_cafe_1') && !$currentTasks.technician_cafe_1.finished && setup.daystoDate($now, setup.getTaskDueDate('technician_cafe_1')) == 0)>>
[<<moveTo "event_maid_cafe_work_default" "Work your shift." 3600>>]
<<else>>
[<<moveTo "event_maid_cafe_work_technician" "Work your shift." 900>>]
<</if>>
<<case 4>>
<<if setup.getUTCDay($now) == 6>>
[<<moveTo "event_maid_cafe_work_default" "Work your shift." 3600>>]
<<else>>
[<<moveTo "event_maid_cafe_work_candy" "Work your shift." 900>>]
<</if>>
<<case 5>>
[<<moveTo "event_maid_cafe_work_drop_1" "Work your shift." 900>>]
<<case 6>>
[<<moveTo "event_maid_cafe_work_pervert_1" "Work your shift." 900>>]
<<default>>
[<<moveTo "event_maid_cafe_work_default" "Work your shift." 3600>>]
<</switch>>
<</if>>
</div>/*#
#desc: work at the maid cafe
#status: WRITTEN 0.7.2.0
#*/
<<if $roomchange==true>>
<<set $scene.shoes = setup.getItemObjFromType("shoes")>>
<<set $scene.heelsDiff = $scene.shoes.heels.difficulty>>
<<set $player.flags.maidcafe.times_worked += 1>>
<<applyExperience 'heels' $scene.heelsDiff 'normal' $EXPOSED>>
<<applyExperience 'stamina' 8 'normal' $EXPOSED>>
<<set $scene.dexChallenge = $scene.heelsDiff + 2>>
<<applyExperience 'dexterity' $scene.dexChallenge 'normal' $EXPOSED>>
<<applyExperience 'feminization' 17 'normal' $EXPOSED>>
<<set $scene.sexymaid = false>>
<<switch setup.analyzeWornTags(['slutty','modest','fetish'])>>
<<case 'slutty'>>
<<set $scene.sexymaid = true>>
<<set $scene.tips = $player.flags.maidcafe.base_pay*.2>>
<<default>>
<<set $scene.tips = $player.flags.maidcafe.base_pay*.1>>
<</switch>>
<<set $scene.plugID = setup.getItemFromType("plug")>>
<<if setup.getItemFromType("plug") != "">>
<<set $scene.tips *= 1+ (setup.getItemObj($scene.plugID).effect.anal.level/10)>>
<</if>>
<<set $scene.makeup = setup.getCurrentMakeup($player)>>
<<if $player.makeup.messed >= 25 || ['ultimatebimbo', 'nomakeupmakeup', ''].includes($scene.makeup)>>
<<set $scene.tips *= .9>>
<<elseif setup.getCurrentMakeup($player) == 'expertmakeup'>>
<<set $scene.tips *= 1.2>>
<<elseif setup.getCurrentMakeup($player) == 'moviestar' || setup.getCurrentMakeup($player) == 'sissy_doll'>>
<<set $scene.tips *= 1.3>>
<<set $scene.makeupbonus = true>>
<<else>>
<<set $scene.tips *= 1.1>>
<</if>>
<<set $scene.breastBonus = $player.body.breastsize[0] > 3>>
<<if $scene.breastBonus>>
<<set $scene.tips *= (1 + $player.body.breastsize[0]/100)>>
<</if>>
<<if setup.getItemFromType("corset") != "">>
<<set $scene.tips *= (1 + $player.timebased.tightlacing/100)>>
<<set $scene.corsetBonus = true>>
<</if>>
<<if $scene.makeupbonus && $scene.corsetBonus && $scene.breastBonus>>
<<set $scene.looksbonus = true>>
<</if>>
<<set $scene.tips = Math.floor($scene.tips)>>
<<set $player.money.total += $player.flags.maidcafe.base_pay + $scene.tips>>
<</if>>
<<set $player.location to "Cafe: Newtype IV">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/mall_cafe.png">>
<div id="invframe" class="scrolltext">
The rest of your shift at the Maid Cafe passes uneventfully, you clock out pocketing your base pay of <<=$player.flags.maidcafe.base_pay>> and another <<=$scene.tips>> in tips.<br>
<br>
<<if $scene.plugID != "">>
Working with a plug stimulating your rear hole had you feeling excited and aroused, lending a bit of an extra skip to your step and seeming to have definitely earned you larger tips in proportion to its size.<br>
<br>
<</if>>
<<if $scene.makeup == ''>>
<<printThought $player "I wonder if I'd get better tips if I wore makeup?">>
<<elseif $scene.makeup == 'nomakeupmakeup'>>
<<printThought $player "I wonder if I'd get better tips if I wore visible makeup?">>
<<elseif $player.makeup.messed >= 25>>
You get the feeling that your sloppy makeup has depressed your tips.
<<elseif $scene.makeup == 'ultimatebimbo'>>
Wearing full-on bimbo makeup seems to have put off most of your customers, depressing your tips.
<<elseif $scene.makeup == 'moviestar'>>
Your immaculate moviestar makeup seems to have increased your tips.
<<elseif $scene.makeup == 'sissy_doll'>>
Your doll-like makeup seems to have increased your tips.
<<else>>
Glancing around you're glad you wore makeup to match your fellow maids as without it you're certain your tips would have been lower.
<</if>>
<br><br>
<<if $scene.looksbonus>>
There's no mistaking how womanly you look, the lovely combination of your breasts and corset-enhanced waist enhancing the fantasy for your customers, and with it, your tips.
<<else>>
<<if $scene.corsetBonus>>
Though there seems to be a little something else missing there's no mistaking the way customers stare at your corset-enhanced curves and you are certain it has improved your tips.
<<else>>
You can't help but notice the stunning figures of some of your fellow maids, from the way customers look at them versus yourself you think it might be a good idea to invest in a corset to keep up with the "arms race."
<</if>>
<br><br>
<<if $scene.breastBonus>>
Your ample breasts can't help but draw attention, and attention means tips.
<<else>>
Your less than eye-catching chest seems to depress customer interest and you have a feeling that having more of a rack would lead to better tips.
<</if>>
<</if>>
<br><br>
<<if $scene.sexymaid>>
Though you catch the odd glance of jealousy from some of your more modest coworkers there is no doubt that your more salacious take on a "maid outfit" garners approval from customers.<br>
<br>
<</if>>
<<include maidCafeWork>><br>
<br>
[<<moveTo "room_mall" "Return to the mall." 30>>]
</div>/*#
#desc: work at the maid cafe - technician event
#status: WRITTEN 0.7.2.0
#*/
<<if $roomchange==true>>
<<if $npc_technician.relationship == 0>>
<<set $scene.tip = 20>>
<<set $player.money.total += $scene.tip>>
<</if>>
<<set $player.flags.maidcafe.events.technician = true>>
<<incrementEmotion 'affection' 'npc_technician' 1>>
<</if>>
<<set $player.location to "Cafe: Newtype IV">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/mall_cafe.png">>
<div id="invframe" class="scrolltext">
<<if $npc_technician.relationship > 0>>
As you're working your shift your girlfriend, <<=setup.getNpcName('npc_technician', 'first')>>, walks into the cafe. You shoot her a wave and put in the order for her preferred drink, appearing at her table bearing the fabled Cofferasque just over a minute later.<br>
<br>
Taking her first sip she smiles blissfully. "@@.npc_technician;You really are just the most wonderful woman.@@" Reaching up she gives you a soft head pat as you blush and bashfully look away.<br>
<br>
"@@.npc_technician;Thank you for the lovely drink but I wouldn't want to distract you from your important duties.@@" She states with a smile as you curtsy and hurry off to your next customer.<br>
<br>
<<switch $npc_technician.relationship.her_role>>
<<case "dom">>
On her way out she passes by you, whispering in your ear. "@@.npc_technician;Well done today, slave, you really do make a perfect submissive <<if $fetish.sissy>>sissy-<</if>>maid.@@"<br>
<br>
Weak in the knees you whisper a response of "thank you, Mistress."
<<case "sub">>
On her way out she passes by you, whispering in your ear. "@@.npc_technician;Thank you for that, I'll have to make it up to you later... Mistress.@@"<br>
<br>
You smile and whisper back that "you can count on it, slave."
<<case "neutral">>
On her way out she bids you goodbye, thanking you for the drink and telling you that she's looking forward to spending time together when you aren't working.
<</switch>>
The two of you share a parting kiss before slips away back to the mall.<br>
<br>
Taking a deep breath you clear your head and return to your work.
<<else>>
As you're working your shift your friend, <<=setup.getNpcName('npc_technician', 'first')>>, walks into the cafe. Shooting you a wave she takes a seat in your area and you hurry over to take her order.<br>
<br>
"@@.npc_technician;Lookin' good.@@" She states with a grin. "@@.npc_technician;No more going easy on you though, so... I will have my usual - the Cofferasque!@@"<br>
<br>
You've prepared for this moment and you take a deep breath before responding in a single breath "one venti, half-whole milk, one quarter one percent, one quarter non-fat, extra hot, one and a half shots decaf, 12 and a half shots regular, no foam latte, with whip, 2 packets of splenda, ten sugar in the raw, a touch of vanilla syrup and 3 short sprinkles of ceylon alba cinnamon coming right up, madame." <br>
<br>
<<=setup.getNpcName('npc_technician', 'first')>> smiles even wider. "@@.npc_technician;What service! Almost as pretty as you are!@@"<br>
<br>
You blush at the compliment and hurry off to register her order, the barista behind the counter rolling her eyes in recognition before mixing it up.<br>
<br>
Gently placing the cup down on <<=ps(setup.getNpcName('npc_technician', 'first'))>> table a few minutes later she takes an experimental sip as a look of bliss spreads over her face. "@@.npc_technician;Ah, perfection!@@"<br>
<br>
She slides a tip of <<=$scene.tip>> across the table, quite absorbed in her beloved drink.<br>
<br>
You're pretty busy, unable to do much more than say hi as you pass by <<=ps(setup.getNpcName('npc_technician', 'first'))>> table as she finishes up her drink and departs, leaving you to focus on the remainder of your shift.
<</if>>
<br><br>
[<<moveTo "event_maid_cafe_work_default" "Finish your shift." 2700>>]
</div>/*#
#desc: work at the maid cafe - barista event
#status: WRITTEN 0.7.2.0
#*/
<<if $roomchange==true>>
<<applyExperience 'bimbofication' 10 'normal' $EXPOSED>>
<<applyExperience 'humiliation' 7 'little' $EXPOSED>>
<<set $scene.bonus_pay = $player.flags.maidcafe.base_pay*2>>
<<set $player.money.total += $scene.bonus_pay>>
<<set $player.timebased.horny += 10>>
<</if>>
<<set $player.location to "Cafe: Newtype IV">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/mall_cafe.png" "./images/characters/npc_barista.png">>
<div id="invframe" class="scrolltext">
You're busy working your shift, a bit distracted, in fact, when you approach a new customer to find yourself face to face with <<=setup.getNpcName('npc_barista', 'nickname')>>!<br>
<br>
"@@.npc_barista;Hiya!@@" She says with a grin as you jump slightly and fumble <<if setup.checkItemInInventory("fountain_pen")>>your pen <<else>>a menu<</if>> onto the ground.<br>
<br>
<<if $player.flags.special_skills.sexy_pickup>>
Remembering her prior lesson you bend at the waist, leaning all the way over to pick up the fallen item and sensuously rising back straight as she looks on with a grin.<br>
<br>
"@@.npc_barista;So hawt, I love it! Anyway, I'd like an Ultra Carmel Frap with extra foam!@@"<br>
<br>
You nod, hurrying off to fulfill her order.
<<else>>
You squat down to pick up your fallen item only for her to stop you with a cough. "@@.npc_barista;Like, what are you doing?@@"<br>
<br>
You glance up, unable to help but notice that she has decided to forgo panties beneath her too-short skirt.<br>
<br>
You stutter that you're picking up your- but she cuts you off, rising to her feet to stand over you.<br>
<br>
"@@.npc_barista;That, like, is no way to pick something up, THIS!@@" Her legs long and straight atop a pair of stiletto heels she shoves her hips back to present her ass as she bends in half, reaching all the way down to the ground to scoop up your dropped item from right in front of you. Biting her lip she gives you a wink as she slides her hands up her legs as she rises back to full height. "@@.npc_barista;-is how you pick something up.@@" She concludes.<br>
<br>
You blink twice, heart racing a bit after witnessing her brief display as you rise back to your feet.<br>
<br>
Looking you in the eye she drops <<if setup.checkItemInInventory("fountain_pen")>>your pen <<else>>the menu<</if>> onto the ground again. "@@.npc_barista;Now. Do it right.@@"<br>
<br>
You nod, attempting to replicate her display, feeling the heat of other customers' gaze on your presented rear as, surprisingly, you manage to reach all the way down to grab your fallen item, even doing a decent replica of her sensuous rise as you come back up.<br>
<br>
"@@.npc_barista;Much better!@@" She states with a proud grin. "@@.npc_barista;That's, like, the ONLY way to pick things up for girls like us.@@" Plopping back down in her seat she blinks up at you. "@@.npc_barista;I'll take an Ultra Carmel Frap with extra foam. And don't forget your lesson!@@"<br>
<br>
Heart still racing you nod in acknowledgement. Her display burned into your brain there's no way you'll forget... though replicating it is still a bit of a... yea. You hurry off to fulfill her order.
<</if>>
<br><br>
Returning with her drink you hand it to her and she takes an immediate long gulp. Showily licking froth from her lips she smiles.<br>
<br>
"@@.npc_barista;Mmmm, sweet and creamy, my favourite!@@"<br>
<br>
She hands you payment for the drink plus <<=$scene.bonus_pay>> credits in tip with a wink. "@@.npc_barista;You deserve it, hot stuff, just remember my lesson, k?@@"<br>
<br>
You nod and flash a smile, heading off towards your next customer while <<=setup.getNpcName('npc_barista', 'nickname')>> returns to enthusiastically slurping her drink.<br>
<br>
[<<moveTo "event_maid_cafe_work_default" "Finish your shift." 2700 "<<set $player.flags.special_skills.sexy_pickup = true>>">>]
</div>/*#
#desc: work at the maid cafe -pick up spoon
#status: WRITTEN 0.7.2.0
#*/
<<if $roomchange==true>>
<</if>>
<<set $player.location to "Cafe: Newtype IV">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/mall_cafe.png">>
<div id="invframe" class="scrolltext">
Going about your duties as a waitress-maid you are in the process of delivering a customer's order when their spoon falls to the ground.<br>
<br>
[<<moveTo "event_maid_cafe_work_default" "Reach down to pick it up." 60 "<<set $scene.sexy=false>>">>]<br>
<<if $player.flags.special_skills.sexy_pickup>>
[<<moveTo "event_maid_cafe_work_drop_2" 'Bend over to pick it up like <<=setup.getNpcName("npc_barista", "nickname")>> taught you.' 60 "<<set $scene.sexy=true>>">>]
<<else>>
[@@.link_locked;Hmm, I bet there's some sort of secret sexy pick-up method but if you don't know the trick you just fall on your face...@@]
<</if>>
</div>/*#
#desc: work at the maid cafe -pick up spoon
#status: WRITTEN 0.7.2.0
#*/
<<if $roomchange==true>>
<<if $scene.sexy>>
<<applyExperience 'bimbofication' 10 'very' $EXPOSED>>
<<set $scene.bonus_pay = $player.flags.maidcafe.base_pay*2>>
<<set $player.flags.maidcafe.events.spoon_pickup = true>>
<<else>>
<<set $scene.bonus_pay = $player.flags.maidcafe.base_pay*1.5>>
<</if>>
<<set $player.money.total += $scene.bonus_pay>>
<</if>>
<<set $player.location to "Cafe: Newtype IV">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/mall_cafe.png">>
<div id="invframe" class="scrolltext">
<<if $scene.sexy>>
Using the special technique <<=setup.getNpcName('npc_barista', 'nickname')>> taught you you give your customer a wink before bending at the waist to reach down to retrieve the fallen spoon.<br>
<br>
<<if $player.body.breastsize[0] > 0>>
You make sure to give them a nice view down your cleavage before slowly rising back to standing.
<<else>>
You position yourself in profile to give them a better view of your heel-accentuated legs.
<</if>>
<br><br>
"Ooops." You state with a smile. "Let me go fetch you a clean spoon." <br>
<br>
You can feel the customer's gaze following you all the way back to the counter as you make sure to keep your gait nice and sexy the whole way, gently placing the spoon back on their table with a smile.<br>
<br>
Moving on to your next table when the customer finally departs you find a quite substantial tip of <<=$scene.bonus_pay>> left for you.
<<else>>
Squatting down you scoop up the fallen spoon, smiling at your customer and quickly retrieving a fresh, clean utensil from the counter.<br>
<br>
They thank you and you move on to your other tables. When they leave they leave behind a modest tip of <<=$scene.bonus_pay>>.
<br>
<<if $player.flags.special_skills.sexy_pickup>>
<<printThought $player "Hmm, I wonder if they'd have left more if I used those special techniques <<=setup.getNpcName('npc_barista', 'nickname')>> showed me...">>
<</if>>
<</if>>
<br><br>
[<<moveTo "event_maid_cafe_work_default" "Finish your shift." 2580>>]
</div>
/% Note: the "coworkerknows" option is tied in with
https://docs.google.com/document/d/1DWlPknlhsQRMxjF6LQ4jR45rM63SwVbIpkGiBkUFl-E/edit
%//*#
#desc: work at the maid cafe - old coworker
#status: WRITTEN 0.7.2.0
#*/
<<if $roomchange==true>>
<<applyExperience 'bimbofication' 8 'very' $EXPOSED>>
<<if _NYIcoworkerknows>>
<<set $scene.bonus_pay = $player.flags.maidcafe.base_pay*2>>
<<else>>
<<set $scene.bonus_pay = $player.flags.maidcafe.base_pay*1.5>>
<</if>>
<<set $player.money.total += $scene.bonus_pay>>
<<set $player.flags.maidcafe.events.old_coworker = true>>
<</if>>
<<set $player.location to "Cafe: Newtype IV">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/mall_cafe.png">>
<div id="invframe" class="scrolltext">
In the course of your shift you approach a customer to recognise them as one of your old co-workers from back when you still worked at Cloud Data Service.<br>
<br>
<<if _NYIcoworkerknows>>
Engrossed in his phone as you approach to take his order the man looks up with a slight start as he recognises you.<br>
<br>
"Wait, <<=$player.original_first_name>>? Wow, it's really you, but I thought you were working on one of the upper floors now?" <br>
<br>
You politely remind him that it's <<=$player.first_name>> now, and that while being a secretary at Social Interaction Service Syndicate remains your primary job you enjoy working in the maid cafe part-time to relax and earn a little extra money.<br>
<br>
"Shit, of course... <<=$player.first_name>>. right, I'm incredibly sorry for the mistake, and... wow, you certainly do look the part of a proper maid." <br>
<br>
Thanking him you take his order and continue with your work. Busy with other tables you do not get further opportunity to chat but you do eventually find that he has left a quite generous tip of <<=$scene.bonus_pay>> behind for you.
<<else>>
Smiling up at you it's clear that they don't recognise the "new" you. You smile and curtsy and attend to their order like the good maid that you are. As they leave a tip of <<=$scene.bonus_pay>> behind for you they give you a funny look.<br>
<br>
"You know, you seem kind of familiar... are you sure we haven't met before?" <br>
<br>
You smile and shrug, the fact that an old acquaintance so totally fails to recognise you sending a flutter through your body whilst temporarily robbing you of your voice.
<</if>>
<br><br>
[<<moveTo "event_maid_cafe_work_default" "Finish your shift." 2700>>]
</div>/*#
#desc: work at the maid cafe - pervert event
#status: WRITTEN 0.7.2.0
#*/
<<if $roomchange==true>>
<</if>>
<<set $player.location to "Cafe: Newtype IV">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/mall_cafe.png">>
<div id="invframe" class="scrolltext">
As you attend to your maid waitressing duties you can't help but notice one customer in particular staring at you.<br>
<br>
He seems fixated upon you, his gaze clouded with lust and, as you lean down to deliver his third drink, you notice he is playing a bit of the old pocket pool under the table.<br>
<br>
You remember the rules of the maid cafe - that flirting is fine but contact isn't allowed. Technically he isn't breaking any rules, and he's being relatively discrete... considering.<br>
<br>
[<<moveTo "event_maid_cafe_work_pervert_2" "Ignore things and just move on with your shift." 120 "<<set $scene.style='ignore'>>">>]<br>
[<<moveTo "event_maid_cafe_work_pervert_2" "Tease him a bit." 120 "<<set $scene.style='tease'>>">>]
<<if $npc_barkeeper.flags.prostitution.can_work_vip>>
[<<moveTo "event_maid_cafe_work_pervert_2" "Mention that he can see more of you at The Usual Place..." 120 "<<set $scene.style='prostitute'>>">>]
<<elseif $npc_barkeeper.flags.prostitution.can_work_whore>>
[@@.link_locked;If only you were more established as a prostitute you could invite him to visit you at The Usual Place.@@]
<</if>>
</div>/*#
#desc: work at the maid cafe - pervert your reaction
#status: WRITTEN 0.7.2.0
#*/
<<if $roomchange==true>>
<<switch $scene.style>>
<<case 'tease'>>
<<set $scene.bonus_pay = $player.flags.maidcafe.base_pay*1.5>>
<<set $player.flags.maidcafe.events.john = true>>
<<case 'prostitution'>>
<<set $scene.bonus_pay = $player.flags.maidcafe.base_pay*3>>
<<set $player.flags.maidcafe.events.john = true>>
<<case 'ignore'>>
<<set $scene.bonus_pay = $player.flags.maidcafe.base_pay*.5>>
<</switch>>
<<set $player.money.total += $scene.bonus_pay>>
<</if>>
<<set $player.location to "Cafe: Newtype IV">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/mall_cafe.png">>
<div id="invframe" class="scrolltext">
<<switch $scene.style>>
<<case 'tease'>>
Leaning even closer you whisper in his ear that he needs to be careful - after all, if he makes a mess you'd have to be a good maid and clean it up.<br>
<br>
As you lean back he looks up at you with desperation and softly whimpers. You just put on a cute smile, giving a little wiggle as you wave and continue on to your next table.<br>
<br>
When next you circle back to his table you find he has departed, leaving behind a tip of <<=$scene.bonus_pay>> credits behind for you.
<<case 'prostitution'>>
Leaning even closer you whisper in his ear that you'd love to "help" clean him all up, inside and out; all he has to do is visit you at The Usual Place and you promise to be his personal, private maid...<br>
<br>
He gasps and you can't help but grin at the wet spot at the front of his jeans.<br>
<br>
"Remember - The Usual Place, ask for <<=$player.first_name>>" you state with a wink as he weakly nods.<br>
<br>
Returning to your duties you notice him slip out of the cafe a short time later, finding he has left a tip of <<=$scene.bonus_pay>> credits behind for you.
<<case 'ignore'>>
You ignore your customer's perversion as you continue on with your duties. When you pass by his table again you find him departed with a meager tip of <<=$scene.bonus_pay>> credits left behind.
<<default>>
ERROR: unknown style: <<=$scene.style>>
<</switch>>
<br><br>
[<<moveTo "event_maid_cafe_work_default" "Continue your shift." 2580>>]
</div>/*#
#desc: work at the maid cafe - plug too distracting
#status: WRITTEN 0.7.2.0
#*/
<<if $roomchange==true>>
<<set $player.timebased.horny = 10>>
<<set $player.timebased.without_orgasm = 0>>
<<set $player.flags.maidcafe.events.plugged = true>>
<<applyExperience 'anal' $scene.plugObj.effect.anal.level 'very' $INCOGNITO>>
<</if>>
<<set $player.location to "Cafe: Newtype IV">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/cafe_backroom.png">>
<div id="invframe" class="scrolltext">
With each step you take the plug in your ass rubs against your prostate, every glance of a lusty customer cranking your arousal even higher, your heart racing as you start to feel a bit light-headed.<br>
<br>
Pushing on with your duties the next thing you know you're waking up in a small changing room, <<=setup.getNpcName('npc_waitress', 'first')>> dabing your face with a cool cloth.<br>
<br>
"@@.npc_waitress;You ok? Only, well, you fainted right on the floor! And no wonder why, with how over-stimulated you were!@@"<br>
<br>
Regaining your senses you feel quite cold, realizing that that this is due to the ice pack placed against your <<getWordMyPenis $player>>.<br>
<br>
"@@.npc_waitress;Working plugged! So daring. I mean, it's not all that uncommon, really, adds a bit of excitement and pep to your step, after all but, well... you need to be more careful. <<=setup.getNpcName('npc_butler', 'other')>> only tolerates that sort of thing if we keep it subtle which, well, passing out mid-shift isn't quite that.@@"<br>
<br>
Feeling a bit better you nod, thanking her for taking care of you.<br>
<br>
"@@.npc_waitress;Of course. We girls gotta stick together, after all. Still, I think you oughta head home and get some rest. You're in no shape to work a shift.@@"<br>
<br>
You'd like to object but after what happened you have no choice but to agree, thanking her again and fixing your clothes before heading home.<br>
<br>
[<<moveTo "room_foyer" "Home." 600>>]
</div>/*#
#desc: work at the maid cafe - landlord event
#status: WRITTEN 0.7.2.0
#*/
<<if $roomchange==true>>
<<set $scene.bonus_pay = $player.flags.maidcafe.base_pay*2>>
<<set $player.money.total += $scene.bonus_pay>>
<<set $scene.first_seen_maid = !$npc_landlord.flags.seen_maid>>
<<incrementEmotion 'affection' 'npc_landlord' 1>>
<<if $scene.first_seen_maid>>
<<set $npc_landlord.flags.seen_maid = true>>
<</if>>
<<set $scene.reactnamechange = !$npc_landlord.flags.reactnamechange>>
<<if $scene.reactnamechange>>
<<set $npc_landlord.flags.reactnamechange = true>>
<</if>>
<<set $player.flags.maidcafe.events.landlord = true>>
<</if>>
<<set $player.location to "Cafe: Newtype IV">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/mall_cafe.png">>
<div id="invframe" class="scrolltext">
<<if $npc_landlord.stage > 1>>
You're working your shift when you see <<=setup.getNpcName('npc_landlord', 'first')>>, your landlord/boyfriend.<br>
<br>
He looks at you with joy, adorably taking the seat offered to him and staring up at you with sparkling eyes.<br>
<br>
"@@.npc_landlord;Ah, chica! You are truly the loveliest maid there ever was!@@"<br>
<br>
You blush at the compliment, but he seems to believe it as, despite all the other cute maids working with you, he seems to have eyes for you and you alone.<br>
<br>
Busy with other tables you don't get much time alone with him but you make sure to slip him a pink little heart-shaped desert as a surprise. He smiles up at you with love and you lean in for a soft kiss, your lips barely touching, almost chaste, in a way, and yet the act is surprisingly sensuous.<br>
<br>
Called away to another customer you dash off, returning to find that he has departed as well, leaving behind a napkin folded into a heart and a tip of <<=$scene.bonus_pay>> credits.
<<else>>
You're working your shift when you see <<=setup.getNpcName('npc_landlord', 'first')>>, your landlord, walk in and take a seat.<br>
<br>
<<if !$scene.first_seen_maid>>
Recognizing you immediately his eyes light up at the sight of you in your maid finery.<br>
<br>
"@@.npc_landlord;Ah, chica! You are so beautiful like that!@@"<br>
<br>
You blush and give a little curtsy, delivering his order as he continues to swoon over you and the rest of your fellow maids.<br>
<br>
When he finishes up and finally leaves you find that he has left behind a tip of <<=$scene.bonus_pay>> credits for you.
<<else>>
<<if $scene.reactnamechange>>
Recognizing you immediately his eyes light up at the sight of you in your maid finery.<br>
<br>
<<if $npc_landlord.flags.cleaning.cleaned_maid>>
"@@.npc_landlord;Ah, chica! You look even more radiant than the first time! You really make the loveliest maid, I hope you continue to work for doing the cleaning as well as serving the food here.@@"<br>
<br>
You blush, suppressing a giggle at his distracted, mangled english as you thank him and take his order.<br>
<br>
He spends his whole time swooning over you, only occasionally glancing at your fellow maids and when he finally departs he leaves behind a tip of <<=$scene.bonus_pay>> credits.
<<else>>
"@@.npc_landlord;Ah, chica! You look so radiant in that outfit! You need to wear it to clean for sure, you would be an excellent maid, I just know it!@@"<br>
<br>
You smile and tell him you'll consider the offer. You take his order as he continues to swoon over you and the rest of your fellow maids.<br>
<br>
When he finishes up and finally leaves you find that he has left behind a tip of <<=$scene.bonus_pay>> credits for you.
<</if>>
<<else>>
At first he doesn't recognise you, though he has an expression of curiosity whenever he looks at you.<br>
<br>
It is only when he has finished and is about to leave that he motions you closer.<br>
<br>
"@@.npc_landlord;<<=$player.first_name>>?@@"<br>
<br>
You start, surprised that he has used your "new" name.<br>
<br>
Recognizing your confusion he explains. "@@.npc_landlord;Sorry, when you changed your name I got new paperwork but I didn't realise... Chica, you are so beautiful! Ah, I would love it so much if you could lend your maid skills for a bit of cleaning, I know it is hard for you to cover the cost of your flat since your girl move out and I could help a bit.@@"<br>
<br>
You thank him for the reminder of the offer and say you'll consider it. You take his order as he continues to swoon over you and the rest of your fellow maids.<br>
<br>
When he finishes up and finally leaves you find that he has left behind a tip of <<=$scene.bonus_pay>> credits for you.
<</if>>
<</if>>
<</if>>
<br><br>
[<<moveTo "event_maid_cafe_work_default" "Finish your shift." 2700>>]
</div>/*#
#desc: manager orders you into a meeting with admin, refers to you as slave and sends you off for coffee
#status: WRITTEN 0.7.2.0
#*/
<<if $roomchange == true>>
<<set _nextDate to setup.setNextDate($now, 7, 9, 0)>>
<<addWorkEvent 'brazen_humil_event' '{"trigger":"morning","minTimeDiff":0,"type":"always","chance":100,"repeat":false,"priority":300}' '{"szene":"event_brazen_choice_1","length":"90"}' _nextDate>>
<</if>>
<<set $player.location = setup.wordSecretaryOffice($player)>>
<<include enterroom>>
<<initRoom>>
<<createBGR setup.imageSecretaryOffice($npc_manager.stage) "./images/characters/npc_manager.png">>
<div id="invframe" class="scrolltext">
You are working along per usual when <<=setup.getNpcName('npc_admin', 'first')>> arrives for a meeting with your <<=setup.getNpcName('npc_manager', 'title')>>. From his hurry, and a check of her schedule it seems he is running a touch late, merely throwing you a smile and a wave before heading for the inner office where, you imagine, <<=setup.getNpcName('npc_manager', 'formal')>> is sternly waiting.<br>
<br>
<<printThought $player "Punctuality is a pillar of society, you need to get on the ball big guy...">><br>
<br>
You sit with an ear half-cocked but the heavy door of <<=ps(setup.getNpcName('npc_manager', 'formal'))>> serves to keep their meeting quite secret. With a shrug you return to work.<br>
<br>
[<<moveTo "event_work_admin_coffee_1" "Work." 1200 "<<set $scene.proper = true>>">>]
</div>/*#
#desc: manager orders you into a meeting with admin, refers to you as slave and sends you off for coffee
#status: WRITTEN 0.7.2.0
#*/
<<if $roomchange == true>>
<</if>>
<<set $player.location to "Office of <<=setup.getNpcName('npc_manager', 'formal')>>">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/sissy_office.png" "./images/characters/npc_manager.png">>
<div id="invframe" class="scrolltext">
You're plugging along with your work when you hear <<=setup.getNpcName('npc_manager', 'formal')>> summon you into her office.<br>
<br>
Walking into the inner office you note quite a number of papers scattered across <<=ps(setup.getNpcName('npc_manager', 'formal'))>> desk, it looks like the two of them are deep into planning... something.<br>
<br>
"@@.npc_manager;Ah, lovely. Be a good slave and fetch us some coffee?@@" She turns towards <<=setup.getNpcName('npc_admin', 'first')>> "@@.npc_manager;Let me guess, strong and black?@@"<br>
<br>
He takes a moment to process things before nodding, a sudden realization coming over his face and he grins at you. "@@.npc_admin;Heh, you told her about my old nickname for you, heh? Well hustle it along work-slave!@@"<br>
<br>
You blush, especially as you catch a glimpse of <<=setup.getNpcName('npc_manager', 'formal')>> smiling wider than the cheshire cat from just out of <<=ps(setup.getNpcName('npc_admin', 'first'))>> line of sight.<br>
<br>
<<if setup.getTotalValue("submission")> 15 || setup.getTotalValue("submission") > setup.getTotalValue("humiliation")>>
[@@.link_locked;Even faced with <<=setup.getNpcName('npc_admin', 'first')>> being present you are too well trained to consider departing without properly acknowledging your <<=setup.getNpcName('npc_manager', 'title')>>.@@]<br>
[<<moveTo "event_work_admin_coffee_2" 'Curtsy and properly verbally acknowledge your <<=ps(setup.getNpcName("npc_manager", "title"))>> command.' 180 "<<set $scene.proper = true>>">>]
<<elseif setup.getTotalValue("submission") < setup.getTotalValue("humiliation")>>
[<<moveTo "event_work_admin_coffee_2" "Silently depart to fulfill their order." 180 "<<set $scene.proper = false>>">>]<br>
[@@.link_locked;You are already embarrassed, there's no way you could give away the game and refer to your <<=setup.getNpcName('npc_manager', 'title')>> by her proper title in front of <<=setup.getNpcName('npc_admin', 'first')>>.@@]
<<else>>
[<<moveTo "event_work_admin_coffee_2" "Silently depart to fulfill their orders." 180 "<<set $scene.proper = false>>">>]<br>
[<<moveTo "event_work_admin_coffee_2" 'Curtsy and properly verbally acknowledge your <<=ps(setup.getNpcName("npc_manager", "title"))>> command.' 180 "<<set $scene.proper = true>>">>]
<</if>>
</div>/*#
#desc: acknowledge manager's order to get coffee for you and admin
#status: WRITTEN 0.7.2.0
#*/
<<if $roomchange == true>>
<<if $scene.proper>>
<<if $npc_admin.flags.knowManagerTruth < 2>>
<<set $npc_admin.flags.knowManagerTruth = 1>>
<</if>>
<</if>>
<</if>>
<<set $player.location to "Office of <<=setup.getNpcName('npc_manager', 'formal')>>">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/sissy_office.png" "./images/characters/npc_manager.png">>
<div id="invframe" class="scrolltext">
<<if $scene.proper>>
Smiling wide you drop into a deep curtsy.<br>
<br>
"Of course sir, <<=setup.getNpcName('npc_manager', 'title')>>" you reply, <<=ps(setup.getNpcName('npc_admin', 'first'))>> jaw dropping in response, but you've spun on your heels and minced your way out the door before he can collect himself enough to make a response.
<<else>>
Somehow conjuring a smile you give a quick curtsy and hurry out of the office before <<=setup.getNpcName('npc_manager', 'formal')>> can further embarrass you.
<</if>>
<br><br>
[<<moveTo "event_work_admin_coffee_3" "Head to Cafe 52." 180>>]
</div>/*#
#desc: try to pick up coffee for admin+manager, outfit ruined
#status: WRITTEN 0.7.2.0
#*/
<<set $player.cutscene.lockinventory = false>>
<<if $roomchange == true>>
<<addItem 'maid_uniform_black_latex'>>
<<addItem 'maid_headdress_latex'>>
<<applyExperience 'humiliation' 12 'normal' $EXPOSED>>
<<alterStatAllWorn 'dirty' '["add",50]'>>
<</if>>
<<if setup.getItemFromType('dress') == 'maid_uniform_black_latex' && setup.checkPlayerDressed($player)>>
<<set $player.cutscene.lockinventory = true>>
<<set $scene.forced = false>>
<<moveTo "event_work_admin_coffee_4">>
<</if>>
<<set $player.location = "Coffee Shop 52">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/company_cafe.png" "./images/characters/npc_barista.png">>
<div id="invframe" class="scrolltext">
Cafe 52 is relatively busy when you arrive, you narrowly evade crashing into another customer on your way into the room.<br>
<br>
<<if $player.flags.canteen_spill > 0>>
<<printThought $player "Hah, not going to have that happen again!">>
<<else>>
<<printThought $player "Whew, that was a close one!">>
<</if>>
<br><br>
You wait for <<=setup.getNpcName('npc_barista', 'nickname')>> to prepare the two drinks and thank her before turning to go. Carefully balancing the too-full cups of coffee you're too focused on your hands to notice the patch of freshly-mopped floor until one of your heels starts to slip.<br>
<br>
Your eyes swell wide as time slows down, you try to get your feet back under you but you seem unable to get traction. Trying desperately not to spill the two drinks your legs finally fly out from under you and you land on your bum<<if setup.getItemFromType('plug') != "">> forcing the <<=setup.getItemName(setup.getItemFromType('plug'))>> even deeper into your rear<</if>>.<br>
<br>
Sitting on the floor you're astonished to realise that you miraculously didn't spill coffee on yourself! It is only as the seconds tick by and the adrenaline dump starts that you realise that you landed right in the middle of the puddle, your legs and rear completely soaked.<br>
<br>
"@@.npc_barista;Like, ohmygawd! Are you ok?@@" <<=setup.getNpcName('npc_barista', 'nickname')>> and a couple patrons look down at you with concern. Helped to your feet you try to reassure them that everything is fine only for her to gawk at your dripping lower half. "@@.npc_barista;Oh no, you're, like, soaked through! And not in the fun way, either! <<=setup.getNpcName('npc_manager', 'other')>> is going to be so upset if you show up looking so bedraggled, come on, I'll help you change!@@"<br>
<br>
Before you can react you find yourself being drug across the cafe and into a small private room in the back. Looking around you notice one entire wall is occupied with what look to be a dozen or more fetishistic latex maid outfits identical to the one worn by your enthusiastically helpful friend.<br>
<br>
Plucking one off the rack <<=setup.getNpcName('npc_barista', 'nickname')>> offers it to you with an excited grin. "@@.npc_barista;Here you go! Hurry out out of those wet clothes!@@"<br>
<br>
You realize that she has positioned herself between you and the door, doesn't look like there's an escape without changing...<br>
<br>
[<<moveTo "event_work_admin_coffee_3_1" "You aren't a kinky maid, refuse!" 60>>]
</div>/*#
#desc: forced to change into fetish maid outfit
#status: WRITTEN 0.7.2.0
#*/
<<set $player.inside = true>>
<<set $player.cutscene.lockinventory = false>>
<<if $roomchange == true>>
<<set $scene.forced = true>>
<</if>>
<<if setup.getItemFromType('dress') == 'maid_uniform_black_latex' && setup.checkPlayerDressed($player)>>
<<initRoom>>
<<set $player.cutscene.lockinventory = true>>
<<moveTo "event_work_admin_coffee_4">>
<</if>>
<<set $player.location = "Coffee Shop 52">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/company_cafe.png" "./images/characters/npc_barista.png">>
<div id="invframe" class="scrolltext">
You start to refuse only for a weird change to come over <<=setup.getNpcName('npc_barista', 'nickname')>>. Her eyes, normally slightly out of focus suddenly sharpen, her voice temporarily losing its air-head affect.<br>
<br>
"@@.npc_barista;I said to get out of those clothes! It'll be my head if I am responsible for ruining her prize so I am not letting you out dressed like that, now get changed you clumsy slut!@@"<br>
<br>
You blink in surprise but the moment passes, her expression softening back to her familiar lusty gaze.<br>
<br>
"@@.npc_barista;Come on, I promise the tight latex feels, like, sooooo good!@@"<br>
<br>
<<printThought $player "Looks like I don't really have a choice... and she is right, <<=setup.getNpcName('npc_manager', 'formal')>> would certainly be unhappy if I returned soaked through. I guess I have no choice but to change into the outfit she just gave me.">>
</div>/*#
#desc: dirty outfit replaced with fetish maid, sent back to manager/admin
#status: WRITTEN 0.7.2.0
#*/
<<if $roomchange == true>>
<<if $player.flags.fem_style.maid == "">>
<<if $scene.forced>>
<<set $player.flags.fem_style.maid = "forced">>
<<setThreshold 'feminization' 'maid_feminization' 'forced_fetish' true>>
<<applyExperience 'humiliation' 8 'normal' $SEEN_FRIEND>>
<<else>>
<<set $player.flags.fem_style.maid = "obedient">>
<<setThreshold 'feminization' 'maid_feminization' 'obedient_fetish' true>>
<</if>>
<</if>>
<</if>>
<<set $player.location = "Coffee Shop 52">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/company_cafe.png" "./images/characters/npc_barista.png">>
<div id="invframe" class="scrolltext">
<<if $scene.forced>>
You start changing clothes under <<=ps(setup.getNpcName('npc_barista', 'nickname'))>> watchful eye, only for her to get frustrated at your struggles with the tight latex and help pull and prod things into place.
<<else>>
You change as <<=setup.getNpcName('npc_barista', 'nickname')>> looks on, all smiles. You have a bit of trouble with the ultra-tight latex, but she's there to help you pull everything into place.
<</if>>
<<=setup.getNpcName('npc_barista', 'nickname')>> helps fluff your skirts, preening and smiling as you adjust to your fetishistic new attire.<br>
<br>
"@@.npc_barista;You look like... SOOOO hawt! We're like twinsies!@@" She gushes, leaning in for a hug.<br>
<br>
Leading you back into the main cafe you stand and try to ignore the customers staring at you as <<=setup.getNpcName('npc_barista', 'nickname')>> quickly re-makes your order.<br>
<br>
"@@.npc_barista;Here you go! Hot and fresh, just like you!@@"<br>
<br>
You blush, staring at the ground for multiple reasons as you carefully make your way out of the cafe.<br>
<br>
"@@.npc_barista;Go ahead and keep the clothes! I'll get your old stuff dried out and sent back by the end of the day.@@"<br>
<br>
You mumble a thanks as a man holds the door for you. You can feel his eyes on your rear, your short skirt barely enough to keep you decent.<br>
<br>
[<<moveTo "event_work_admin_coffee_5" "Make your delivery." 300>>]
</div>/*#
#desc: deliver coffee to manager and admin wearing fetish maid outfit
#status: WRITTEN 0.7.2.0
#*/
<<if $roomchange == true>>
<</if>>
<<set $player.location to "Office of <<=setup.getNpcName('npc_manager', 'formal')>>">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/sissy_office.png" "./images/characters/npc_manager.png">>
<div id="invframe" class="scrolltext">
Careful not to have another accident you hurry back to the office, mindful that you have taken far too long.<br>
<br>
Your mental assessment of your tardiness is confirmed as soon as you walk into <<=ps(setup.getNpcName('npc_manager', 'formal'))>> office.<br>
<br>
"@@.npc_manager;Finally!@@" she starts to say only to turn to look at you and pause, her eyes running all over your body inspecting your new outfit - a tour that you note <<=ps(setup.getNpcName('npc_admin', 'first'))>> gaze is making as well, though with a bit more in the way of embarrassed subtlety. "@@.npc_manager;Hmm... I sense a story here, but we are far too busy to get into it at the moment. Leave the coffee and return to your desk. I will talk to you later.@@"<br>
<br>
<<=setup.getNpcName('npc_admin', 'first')>> is too dumbstruck by your new look to do anything but mumble a thanks as you hand him his drink. The delivery finally complete you give a parting curtsy and return to your desk.<br>
<br>
[<<moveTo "event_work_admin_coffee_post" "Back to work." 1800>>]
</div>/*#
#desc: manager meets you after admin leaves to discuss your new attire/working at coffee shop
#status: WRITTEN 0.7.2.0
#*/
<<if $roomchange == true>>
<<washClothes>>
<</if>>
<<set $player.location to "Office of <<=setup.getNpcName('npc_manager', 'formal')>>">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/sissy_office.png" "./images/characters/npc_manager.png">>
<div id="invframe" class="scrolltext">
You work for awhile before the meeting concludes and <<=setup.getNpcName('npc_admin', 'first')>> passes by your desk making an obvious effort not to stare at your slutty self, <<=setup.getNpcName('npc_manager', 'formal')>> waiting until he has departed the office completely before taking a seat on the edge of your desk.<br>
<br>
"@@.npc_manager;So, what happened?@@"<br>
<br>
You run down your mild adventure as <<=setup.getNpcName('npc_manager', 'formal')>> listens intently.<br>
<br>
"@@.npc_manager;I see, well I am glad you are alright but this definitely solidifies something that I have been considering for some time now. You see the delay resultant from you having to go all the way across the floor to fetch my coffee is, well, even without such aggravating events as today it is frustratingly long. To address this issue I have ordered a top of the line brewing apparatus to be kept out here in your area, this will allow you to prepare my drinks much more quickly, while also being able to serve any guests that might be waiting for a meeting. Of course for this to work at all you will need to spend some time educating yourself in proper preparation techniques and, well, your new attire makes that all the more simple.@@"<br>
<br>
/%TODOfuture%/
<<if false>>
"@@.npc_manager;Starting <<=_NYIdate>> you will be spending <<=_NYItimeperiodordayperweek>> working in the Cafe 52 coffee shop. I believe you are already on quite good terms with <<=setup.getNpcName('npc_barista', 'nickname')>> and both she and her owner are quite looking forward to the assistance.@@"
<<else>>
"@@.npc_manager;Once those workers take care of getting things installed you will be spending some of your time working in the Cafe 52 coffee shop. I believe you are already on quite good terms with <<=setup.getNpcName('npc_barista', 'nickname')>> and both she and her owner are quite looking forward to the assistance.@@"
<</if>>
<br><br>
<<printThought $player "First a secretary, now a barista? Well I guess it could be fun to get away from the computer for a bit...">><br>
<br>
Rising and returning to her office <<=setup.getNpcName('npc_manager', 'formal')>> pauses in the doorway. "@@.npc_manager;Oh, one final thing - while I do appreciate your current attire, and the conditions that brought you into it, I do not believe it is appropriate work attire unless you are to be working in Cafe 52 that day. It might confuse people into thinking you are some... bimbo barista instead of what you are - MY <<if $fetish.sissy>>SISSY <</if>>Secretary.@@"<br>
<br>
You blush as she winks at you and closes the door before you can respond.<br>
<br>
Returning to your work a few minutes pass before your freshly cleaned outfit is delivered and you put it with your things to take home with you.<br>
<br>
<<if $player.flags.canteen_spill > 0 && !$npc_manager.flags.severeCleanings == 0>>
<<printThought $player "Wait, if there is a laundry facility on site, why couldn't I have just used that after the lunchroom spill?">><br>
<br>
<</if>>
[<<moveTo $workEventReturn "Back to work." 60 "<<unset $workEvent>>">>]
</div>/*#
#desc: peek before special maid outfit reward
#status: FINISHED 0.7.2.0
#*/
<<if $roomchange == true>>
<<applyExperience 'bimbofication' 5 'little' $SEEN_FRIEND>>
<<applyExperience 'bdsm' 7 'normal' $SEEN_FRIEND>>
<<applyExperience 'bondage' 10 'slightly' $SEEN_FRIEND>>
<<decrementEmotion 'affection' 'npc_manager' 2>>
<<addItem 'pink_blindfold'>>
<<wearItem $player $now 'pink_blindfold' true>>
<<addItem 'handcuffs'>>
<<wearItem $player $now 'handcuffs' true>>
<</if>>
<<set $player.location to "Social Interaction Service Syndicate Inc.">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/sissy_office.png" "./images/characters/npc_manager.png">>
<div id="invframe" class="scrolltext">
The suspense is too much for you and, after what feels like an eternity but is likely little more than a minute, you try to sneak a peek over your shoulder. Unfortunately for you it seems that your <<=setup.getNpcName('npc_manager', 'title')>> has more than anticipated your weakness as she stands behind you having not even moved. One hand on her hip she looks more amused than angry as she slowly shakes her head and walks towards you.<br>
<br>
"@@.npc_manager;Such a simple order, and yet you just cannot restrain yourself. Fortunately I am more than happy to take care of that...@@"<br>
<br>
With a sharp grab she takes hold of your hair, pulling your head back and forcing you to look up at her. She seems to relish your wide-eyed fear for several moments before landing a hard spank on your bottom with her other hand. You gasp in a mix of surprise and pain as she follows up with half a dozen more stinging blows that leave you shaking.<br>
<br>
"@@.npc_manager;There, let that serve as a lesson, and now to preserve the surprise.@@"<br>
<br>
With a flourish she produces a soft satin blindfold; pink, of course and places it over your head. Plunged into soft darkness the rest of your senses ramp up as you try to listen to her moving around you.<br>
<br>
"@@.npc_manager;And just in case that was insufficient to curb your little disobedient streak...@@" Your hands are pulled behind your back and a set of handcuffs fastened down around your wrists.<br>
<br>
"@@.npc_manager;Now this time be a good girl while I prepare your surprise.@@"<br>
<br>
[<<moveTo "event_manager_maid_present_2" "Wait." 600>>]
</div>/*#
#desc: wait obediently for special maid outfit reward
#status: FINISHED 0.7.2.0
#*/
<<if $roomchange == true>>
<<applyExperience 'submission' 7 'normal' $SEEN_FRIEND>>
<<incrementEmotion 'affection' 'npc_manager' 1>>
<</if>>
<<set $player.location to "Social Interaction Service Syndicate Inc.">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/sissy_office.png" "./images/characters/npc_manager.png">>
<div id="invframe" class="scrolltext">
Though your heart races in anticipation you stand obediently silent and still, your ears sharp as you try to guess what might be coming as you hear her pulling something out of the wardrobe and the rustle of fabric from behind you.<br>
<br>
"@@.npc_manager;Good girl. Just another minute or two to get everything perfect for you...@@"<br>
<br>
[<<moveTo "event_manager_maid_present_2" "Keep waiting." 600>>]
</div>/*#
#desc: given special maid outfit reward
#status: FINISHED 0.7.2.0
#*/
<<if $roomchange == true>>
<<set $player.cutscene.lockinventory = false>>
<<addItem 'maid_uniform_pink_pvc'>>
<<if $scene.obey>>
<<else>>
<<removeItem $player $now 'pink_blindfold' true>>
<<deleteItem $player $now 'pink_blindfold'>>
<<removeItem $player $now 'handcuffs' true>>
<<deleteItem $player $now 'handcuffs'>>
<</if>>
<</if>>
<<if setup.getItemFromType('dress') == 'maid_uniform_pink_pvc' && setup.getItemFromType('shoes') != "">>
<<set $player.cutscene.lockinventory = true>>
<<moveTo "event_manager_maid_present_3">>
<</if>>
<<set $player.location to "Social Interaction Service Syndicate Inc.">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/sissy_office.png" "./images/characters/npc_manager.png">>
<div id="invframe" class="scrolltext">
<<if $scene.obey>>
After a few minutes of her moving around and, you are pretty sure, retrieving something from the wardrobe, you hear her walk back over to you. You tense as she circles around behind you, her breath sounding in your ear as she takes hold of the blindfold.<br>
<br>
"@@.npc_manager;Now, time for your surprise.@@"<br>
<br>
You hold your breath in anticipation as the blindfold is removed. You blink twice and then are transfixed as you look upon your gift.
<<else>>
You hear the sound of her coming up behind you, her hands gently covering your eyes as she guides you to turn around.<br>
<br>
"@@.npc_manager;Now, time for your surprise.@@"<br>
<br>
You hold your breath in anticipation as she removes her hands. you blink twice and then are transfixed as you look upon your gift.
<</if>>
<br><br>
Standing before you, mounted on a stand so that it seems to almost float in air, is the pinkest maid outfit you have ever seen. In contrast to some of the more... evocative outfits you have come to wear it is fully concealing, with a high neckline, long sleeves and a floor-length skirt and yet... it is amongst the most feminine garments you have ever laid eyes on; white frills over pink folds, all wrapped up (literally) with an oversized bow affixed to the back. The material reminds you somewhat of PVC the way it shines, and yet it looks more flowing, more elegant, a totally unique, jaw-dropping garment in every way.<br>
<br>
You are at a loss for words as your gaze traces up and down the outfit, her hands sliding down your side to rest gently around your <<if setup.getItemFromType("corset") != "">>corset-narrowed <</if>>waist. She whispers softly in your ear, sending tingles down your spine. "@@.npc_manager;It is an authentic Zoe original - one of a kind made and sized special for my favourite secretary.
<<if $player.flags.fem_style.maid == "voluntary">>
With you showing such unprompted enthusiasm, and of late
<<else>>
With you
<</if>>
devoting so much time to honing every facet of your maid service skills well... I thought you deserved a special outfit.@@"<br>
<br>
You gasp, you cannot even fathom what such a commission must have cost and you find yourself humbled by the display of affection even as you are filled with an almost overwhelming urge to try it on...<br>
<br>
<<if !$scene.obey>>
There is a click and the cuffs around your wrists fall away.<br>
<br>
<</if>>
"@@.npc_manager;Go on then, my pet. I know you want to try it on and I have so been looking forward to seeing you in it....@@"
</div>/*#
#desc: manager admires your new maid outfit
#status: FINISHED 0.7.2.0
#*/
<<if $roomchange == true>>
<<addItem 'maid_ultimate_headdress'>>
<<wearItem $player $now 'maid_ultimate_headdress' true>>
<<applyExperience 'feminization' 17 'terrible' $SEEN_FRIEND>>
<</if>>
<<set $player.location to "Social Interaction Service Syndicate Inc.">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/sissy_office.png" "./images/characters/npc_manager.png">>
<div id="invframe" class="scrolltext">
As you straighten the drape of your skirt and finish donning the maid outfit you can't help but let out a feminine gasp. For as beautiful as the outfit looked on the mannequin the feel of it against your skin... from the soft layers of petticoats beneath the wide skirt to the wonderfully smooth texture of the pvc-like material... Every item of which is so perfectly sized so as to fit better than any outfit you have ever worn... You shiver, it is almost like you are in a dream.<br>
<br>
After giving you time to admire your reflection <<=setup.getNpcName('npc_manager', 'formal')>> finally steps into view, her own delighted smile speaking to how lovely you are.<br>
<br>
"@@.npc_manager;Once again I find that an already lovely outfit improves tenfold when it is worn by you...@@" Reaching out she brushes one of your shoulder frills, her smile making you blush.<br>
<br>
"@@.npc_manager;There is, however, one final detail remains...@@" Suddenly nervous you watch as she produces the frilliest, laciest pink headpiece you've ever seen. With a wide smile on her face she carefully places it over your head, ribbons streaming down past your ears as she steps aside leaving you to gasp anew at this amplification of your already unbelievable feminine beauty.<br>
<br>
"Th-thank you, <<=setup.getNpcName('npc_manager', 'title')>>," you whisper, for there really is nothing else to say.<br>
<br>
"@@.npc_manager;It has been my pleasure. Unfortunately other duties yet call so I will bid you good night and look forward to aiding in ever wonderful development on the morrow.@@"<br>
<br>
All but transfixed by your reflection you nod softly, giving a twirl to admire yourself from every angle one last time before dropping into a curtsy and departing.<br>
<br>
The elevator down proves its own challenge as the mirrored walls present you with dizzying reflections of your pink, feminine beauty before the doors finally part for you to step forth, the security guard across the lobby staring at you in awe.<br>
<br>
[<<moveTo "company_lobby" "Leave." 600>>]
</div>/*#
#desc: boiless initial delivery
#status: WRITTEN 0.7.2.0
#*/
<<set $player.location to "Kitchen">>
<<set $player.inside = true>>
<<include enterroom>>
<<initRoom>>
<<if $roomchange==true>>
<</if>>
<<createBGR "./images/locations/flat_kitchen_01.png">>
<div id="invframe" class="scrolltext">
Arriving home you find a large pink package sitting next to your door. Picking it up you find it's pretty heavy <<if setup.getTotalValue("strength") > 10>>but no problem for one of your physicality<<elseif setup.getTotalValue("strength") < 5>>and you struggle to carry it into the apartment, maybe you should consider hitting the gym<<else>>but you're able to handle it<</if>>.<br>
<br>
The label confirms what you expected, this is your initial shipment of BoiLess Pink. You head for the kitchen and crack it open.<br>
<br>
[<<moveTo "event_boiless_open" "Check out what you have." 60>>]
</div>/*#
#desc: open container containing boiless
#status: WRITTEN 0.7.2.0
#*/
<<set $player.location to "Kitchen">>
<<set $player.inside = true>>
<<if $roomchange==true>>
<<set $randomEvents['work_coffee_shop'].pushUnique({ done: false, id: "boiless"})>>
<</if>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/flat_kitchen_01.png">>
<div id="invframe" class="scrolltext">
You enter the kitchen and drop the box of BoiLess Pink on the counter. Cracking it open you find a blender bottle resting on top of neatly stacked individually wrapped pink packages. Pulling one out you read the simple instructions printed on the packet: 1 packet per meal, three meals per day, just put in the bottle, mix with water and drink at your leisure. Guaranteed to serve all your basic nutritional needs!<br>
<br>
You transfer the contents of the box to an empty cupboard, you count just enough satchels to cover your food needs for the next month. On the bottom of the box is a reminder of your commitment to do the follow up appointment at the end of the month, as well as a QR code you can use to order more.<br>
<br>
<<if setup.getTotalValue("bimbofication") > 10 && setup.getTotalValue("smart") < 5>>
You, like, think it's cheaper? You can't quite remember if <<=setup.getMealplanInfo("boiless").daily_price>> was bigger than <<=setup.getMealplanInfo($player.flags.mealplan.base).daily_price>>, if only you had a pair of cocks that size in front of you the comparison would be easy!<br>
<<else>>
You do some quick mental math and conclude that you'll still save roughly <<=30*(setup.getMealplanInfo($player.flags.mealplan.base).daily_price-setup.getMealplanInfo("boiless").daily_price)>> a month switching off your current mealplan after the trial period is over and you have to start paying for it yourself.<br>
<</if>>
<br>
Your tummy groans a little <<if setup.getItemFromType("corset") != "">>inside its corset-walled prison <</if>>and you consider if you want to switch from your current mealplan to the new BoiLess Pink option.<br>
<br>
[<<moveTo "room_kitchen_set_food" "Set mealplan" 20>>]<br>
<br>
[<<moveTo "room_bathroom" "Bathroom" 20>>]
[<<moveTo "room_bedroom" "Bedroom" 20>>]
[<<moveTo "room_foyer" "Foyer" 20>>]
[<<moveTo "room_livingroom" "Living Room" 20>>]
</div>/*#
#desc: open first cum delivery
#status: WRITTEN 0.7.2.0
#*/
<<set $player.location to "Kitchen">>
<<set $player.inside = true>>
<<if $roomchange==true>>
<</if>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/flat_kitchen_01.png">>
<div id="invframe" class="scrolltext">
Arriving home you find the expected shipment <<=setup.getNpcName('npc_psychiatrist', 'formal')>> promised sitting next to the door. Picking it up you head inside and to the kitchen to open it up.<br>
<br>
[<<moveTo "event_cum_supplement_open" "See what you got." 60>>]
</div>/*#
#desc: open package of cum sent by psychiatrist
#status: WRITTEN 0.7.2.0
#*/
<<set $player.location to "Kitchen">>
<<set $player.inside = true>>
<<if $roomchange==true>>
<<set $player.flags.mealplan.cum_supply = 14>>
<<set $player.flags.mealplan.cum_unlocked = true>>
<<addNpcTheme 'npc_psychiatrist' 'supplement' 'theme_psychiatrist_supplement_5'
5
'event_psychiatrist_session_boiless_cum_1'
false
'theme_psychiatrist_supplement_header'
>>
<</if>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/flat_kitchen_01.png">>
<div id="invframe" class="scrolltext">
Opening the package, which is oddly large, you discover that it isn't a flavour powder as you were expecting, but an insulated container filled with small vials of a creamy liquid. Shrugging at the odd packaging you pull one out and mix up a new batch of BoiLess Pink as you shove the rest in your refrigerator for safe keeping.<br>
<br>
You take a sip and
<<if setup.getTotalValue("cum") > 15>>
immediately recognise the a delicious cum flavour!
<<elseif setup.getTotalValue("cum") >= 10>>
swiftly recognise the taste of cum.
<<elseif setup.getTotalValue("cum") > 5>>
detect the new flavour, it takes you a few moments to recognise the taste of... cum?
<<else>>
taste something bitter and salty that you don't quite recognise.
<</if>>
Pulling out the box you go through the packaging eventually finding the shipping label - "From: SG Fertility Clinic and Sperm Bank" <br>
<br>
<<printThought $player "Wait, what? This has to be a mistake!">><br>
<br>
<<if setup.getTotalValue("cum") > 15>>
<<printThought $player "A delicious mistake!" 40>><br>
<br>
<</if>>
You consider whether you should call <<=setup.getNpcName('npc_psychiatrist', 'formal')>> immediately to inform her of the obvious error or not bother her and just wait for your next session.<br>
<br>
[<<moveTo "event_call_psychiatrist_cum" "Call your psychiatrist" 60>>]<br>
[<<moveTo "event_cum_supplement_ignore" "Wait and discuss it face to face at your next appointment." 60>>]
</div>/*#
#desc: ignore that psychiatirst mailed you cum
#status: WRITTEN 0.7.2.0
#*/
<<set $player.location to "Kitchen">>
<<set $player.inside = true>>
<<include enterroom>>
<<initRoom>>
<<if $roomchange==true>>
<</if>>
<<createBGR "./images/locations/flat_kitchen_01.png">>
<div id="invframe" class="scrolltext">
You consider calling <<=setup.getNpcName('npc_psychiatrist', 'formal')>> to complain about what just happened but decide against it. After all, it was certainly just a mistake of the mail, no reason to bother her when you'll be seeing her for your next therapy session soon enough.<br>
<br>
So decided you are about to leave the kitchen when you realise that you reflexively finished drinking your meal while you were lost in thought.<br>
<br>
Slightly embarrassed you rinse out the bottle and stow it before hurrying out of the kitchen.<br>
<br>
[<<moveTo "room_livingroom" "Leave the kitchen." 180>>]
</div>/*#
#desc: call psychiatrist about the package of cum she mailed you
#status: WRITTEN 0.7.2.0
#*/
<<if $roomchange==true>>
<</if>>
<<set $player.location to "Phonecall">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/phonecall.png">>
<div id="invframe" class="scrolltext">
You dial up <<=setup.getNpcName('npc_psychiatrist', 'formal')>> and she almost immediately picks up.<br>
<br>
"@@.npc_psychiatrist;Hello <<=$player.call>> <<=$player.first_name>> is there something the matter? Did the package not arrive as I promised?@@"<br>
<br>
<<if setup.getTotalValue("cum") > 15>>
[<<moveTo "event_call_psychiatrist_cum_happy" "Thank her for the tasty additive.">>]<br>
<</if>>
[<<moveTo "event_call_psychiatrist_cum_confused" "Ask about the confusing contents of the package.">>]<br>
[<<moveTo "event_call_psychiatrist_cum_angry" "Demand to know what the hell she was thinking mailing you cum!">>]
</div>/*#
#desc: angry phone response to psychiatrist mailing you cum
#status: WRITTEN 0.7.2.0
#*/
<<if $roomchange==true>>
<<set $player.flags.boiless.confront_psych_phone = "angry">>
<</if>>
<<set $player.location to "Phonecall">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/phonecall.png">>
<div id="invframe" class="scrolltext">
You start to explode on <<=setup.getNpcName('npc_psychiatrist', 'formal')>> about the perverted contents of the package she sent you only for her to deftly deflect your anger.<br>
<br>
"@@.npc_psychiatrist;Cum? Oh, my, there must have been a mix-up, I was trying to send you some of the flavour extract used for those chocolates you so like! I do not know how this could have happened, these shipments should have been kept very separate. Do accept my sincerest apologies.@@"<br>
<br>
<<printThought $player "Wait, why would she even be ordering cum in the first place?">><br>
<br>
"@@.npc_psychiatrist;You can go ahead and throw away the cum, or keep it for your own use, it is up to you. I will try to send you the proper supplements but I think I need to figure out this mail issue first, so I am sorry but it might take some time.@@"<br>
/% NOTE/TODOfuture: she never sends this because I don't think it's worth the effort/doesn't really add anything to the game to implement %/
<br>
She hangs up.<br>
<br>
A bit confused you decide against risking throwing a bunch of medical-grade semen into the public apartment trash and just leave it in your fridge. Looking down you realise that you have idly polished off the whole bottle of BoiLess Pink while you were talking. You shake your head and decide to focus on something else as you put away your phone.<br>
<br>
[<<moveTo "room_kitchen" "Do something else" 180>>]
</div>/*#
#desc: confused phone response to psychiatrist mailing you cum
#status: WRITTEN 0.7.2.0
#*/
<<if $roomchange==true>>
<<set $player.flags.boiless.confront_psych_phone = "confused">>
<</if>>
<<set $player.location to "Phonecall">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/phonecall.png">>
<div id="invframe" class="scrolltext">
You explain to <<=setup.getNpcName('npc_psychiatrist', 'formal')>> your confusion about the perverted delivery you just received.<br>
<br>
"@@.npc_psychiatrist;Oh! I am so sorry, there must have been a mix-up, I was trying to send you some of the flavour extract used for those chocolates you so like! I do not know how this could have occured. These shipments should have been kept very separate. Do accept my sincerest apologies.@@"<br>
<br>
<<printThought $player "I guess a mail mix-up makes sense, but... why would she be ordering cum in the first place?">><br>
<br>
"@@.npc_psychiatrist;You can go ahead and throw away the cum, or keep it for your own use, it is up to you. I will try to send you the proper supplements but I think I need to figure out this mail issue first, so I am sorry but it might take some time.@@"<br>
/% NOTE/TODOfuture: she never sends this because I don't think it's worth the effort to implement %/
<br>
She hangs up.<br>
<br>
Still a bit confused you decide against risking throwing a bunch of medical-grade semen into the public apartment trash and just leave it in your fridge. Looking down you realise that you have idly finished the whole bottle of BoiLess Pink while you were talking. You shake your head and decide to focus on something else as you put away your phone.<br>
<br>
[<<moveTo "room_kitchen" "Do something else" 180>>]
</div>/*#
#desc: happy/thankful phone response to psychiatrist mailing you cum
#status: WRITTEN 0.7.2.0
#*/
<<if $roomchange==true>>
<<set $player.flags.boiless.confront_psych_phone = "happy">>
<</if>>
<<set $player.location to "Phonecall">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/phonecall.png">>
<div id="invframe" class="scrolltext">
Immediately you begin gushing to <<=setup.getNpcName('npc_psychiatrist', 'formal')>> with excitement about the cum she sent you.<br>
<br>
"@@.npc_psychiatrist;I just knew you'd love it. Try not to guzzle it too fast you slut, be a cumoisseur rather than a cumaholic.@@"<br>
<br>
<<printThought $player "I'm so glad she's my doctor, she really gets me and knows just how to help improve my life!">><br>
<br>
"@@.npc_psychiatrist;Unfortunately this will have to be a one-time thing; I do not have infinite supplies of cum so you will have to seek out additional sources... Though I imagine you'll find that quite enjoyable.@@"<br>
<br>
You thank her again and she hangs up.<br>
<br>
Resisting the urge to start doing cum-shots on the kitchen counter you pound the rest of you the bottle of BoiLess Pink with a delighted smile and put your phone away as you walk out of the kitchen.<br>
<br>
[<<moveTo "room_livingroom" "Return to the living room" 180>>]
</div>/*#
#desc: eat breakfast
#status: WRITTEN 0.7.2.0
#*/
<<set $player.location to "Kitchen">>
<<set $player.inside = true>>
<<if $roomchange==true>>
<<switch $player.flags.mealplan.base>>
<<case "boiless">>
<<if $player.flags.boiless.special_bottle != "">>
<<applyExperience 'oral' 8 'normal' $ALONE>>
<<applyExperience 'penis' 10 'normal' $ALONE>>
<</if>>
<</switch>>
<<if $player.flags.mealplan.cum>>
<<applyExperience 'cum' 16 'normal' $ALONE>>
<</if>>
<</if>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/flat_kitchen_01.png">>
<div id="invframe" class="scrolltext">
Rising to start the day you head for the kitchen. Eating quickly you
<<switch $player.flags.mealplan.base>>
<<case "cheap">>
scarf down a microwaved breakfast burrito,
<<case "premium">>
enjoy a tasty breakfast wrap,
<<case "boiless">>
mix up a fresh batch of BoiLess Pink and
<<if $player.flags.boiless.special_bottle != "">>
jam the phallic-topped "straw" into your mouth and
<<if setup.getTotalValue("penis") > 15>>
joyously
<<elseif setup.getTotalValue("penis") > 10>>
happily
<<elseif setup.getTotalValue("penis") > 10>>
reluctantly
<<else>>
resignedly
<</if>>
suck down every tasty drop through the phallic straw.
<<else>>
chug down the sweet, fruity concoction.
<</if>>
<<default>>
ERROR: unknown mealplan! $player.flags.mealplan.base
<</switch>>
<<if $player.flags.mealplan.hormones != "none">>
Almost immediately you feel your morning dose of hormones kicking in.
<</if>>
<<if $player.flags.mealplan.cum>>
Thanks to your extra seasoning your mouth is filled with the
<<if setup.getTotalValue("cum") >= 15>>
intoxicating
<<elseif setup.getTotalValue("cum") >= 10>>
delicious
<<elseif setup.getTotalValue("cum") >= 5>>
salty-sweet
<<else>>
disgusting
<</if>>
taste of <<getWordCum $player>>.
<</if>>
<br><br>
[<<moveTo "room_kitchen" "Start the day." 0>>]<br>
</div>/*#
#desc: ask technician about meeting for lunch, she tells you about boiless
#status: WRITTEN 0.7.2.0
#*/
<<set $player.cutscene.lockinventory = false>>
<<if $roomchange==true>>
<<set $player.flags.boiless.known = true>>
<<addEmail $computer
'<<=setup.getNpcName("npc_technician", "first")>>'
'<<=$player.first_name>> <<=$player.last_name>>'
false
true
$now
'mail_boiless_01_h'
'mail_boiless_01_t'
'{"name":"BoiLess_Pink_Free_Coupon.pdf","type":"event","data":{"event":"attachment_enroll_boiless"}}'
>>
<</if>>
<<set $player.location to "Cafe: Newtype IV">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/mall_cafe.png" "./images/characters/npc_technician_casual.png">>
<div id="invframe" class="scrolltext">
You bring up that, what with the two of you working in the same building... maybe <<=setup.getNpcName('npc_technician', 'first')>> would like to get together for lunch sometime during the week? She smiles and... did she blush just a little? Before slowly shaking her head.<br>
<br>
You are a bit crestfallen at the rejection. Your head drops in dismay only for her to reach across the table and place her hand on yours in comfort.<br>
<br>
"@@.npc_technician;No, no, no!, It's nothing like that. You see it's not that I don't want to get together with you, I totally do, you're real great to hang out with<<if $npc_technician.relationship.stage >= 1>> like... REALLY great..<</if>>. No, it's nothing like that, it's just lunch, you see.@@"<br>
<br>
You don't see, but at least you're feeling a bit better about the state of your friendship as you look up in confusion.<br>
<br>
"@@.npc_technician;Well, the short version is that I don't eat lunch anymore. Don't really eat at all except on special occasion.@@"<br>
<br>
<<printThought $player "Wait, what? How can someone not eat?">><br>
<br>
She smiles as you look up at her in confusion. "@@.npc_technician;Well, you see eating takes so much time every day, plus the cost, and the prep and everything, it is really quite an inefficient way to replenish energy. No, what I do is I drink this special protein mix call Boil-Less. It covers all my body's needs, is cheap, tastes pretty good and I can just pound it without even leaving the keyboard. So yea, that's why we can't meet for lunch - I don't even take it anymore, just power on through the afternoon!@@"<br>
<br>
Confusion now replaced with curiosity you ask her more about her meal replacement.<br>
<br>
Clearly delighted at your interest she launches into one of her patented too-fast monologues. "@@.npc_technician;It's a scientifically proven mix of all macro and micro nutrients, plus vitamins, minerals and a little bit of tasty flavouring all precisely dosed out to meet your exact nutritional needs. Even better is the latest mixture - called Boil-less Pink, it's not just better than the older formulas but they are running a special introduction promotion! One second, I'll forward you the email and you can look through and try it out for yourself. Realtalk though; since switching over I find life sooooo much easier than when I had to figure out meals every day, plus I feel more energetic and I even save money!@@"<br>
<br>
She makes a pretty good sales pitch as she whips out her phone and forwards you the email and you make a mental note to look into it after you get home. As she drops her phone back into her purse you notice a small thermos and ask if she brought some with her.<br>
<br>
"@@.npc_technician;Someone made their spot check!, Yes indeed, this is my "lunch." I would offer to let you try a sip but, well, I mix my hormones in since taking them together helps even out the dosage, and it means I only have to remember the one thing. You can still try it, if you want, I just wanted to let you know. Though... maybe a little femme boost like that that just makes you more interested?@@"<br>
<br>
<<=setup.getNpcName('npc_technician', 'first')>> smiles slyly as she offers you the thermos across the table.<br>
<br>
<<if setup.getTotalValue("feminization") >= 15>>
The mentioning of feminine hormones definitely has you even more interested in accepting her offer.<br>
<br>
[<<moveTo "event_technician_cafe_boiless_accept" "Take a sip." 60>>]
<<elseif setup.getTotalValue("feminization") < 8>>
<<if setup.getTotalValue("feminization") < 5>>
<<printThought $player "It probably wouldn't do anything but do I really want to take feminine hormones? That seems like a dangerous idea...">>
<<else>>
As welcoming as her smile is a part of you is screaming that mucking around with your hormones is a terrible idea.
<</if>>
<br><br>
<<if setup.getWillpower($player)>0>>
[<<moveTo "event_technician_cafe_boiless_accept_willpower" "Push past your reservations and take a sip." 60>>] <<hint $options "Pushing yourself this fast would require an act of will.">>
<<else>>
[@@.link_locked;Just thinking about a "fem boost" of hormones is stressing you out.@@]
<</if>>
<<else>>
<<printThought $player "Hmm... I'm a little curious... I mean just a little can't hurt, right?">><br>
<br>
[<<moveTo "event_technician_cafe_boiless_accept" "Take a sip." >>]
<</if>>
<br>
[<<moveTo "event_technician_cafe_boiless_decline" "Thank her for the offer and decline." >>]
</div>/*#
#desc: accept technician's offer to try her hormone-laden boiless
#status: WRITTEN 0.7.2.0
#*/
<<set $player.cutscene.lockinventory = false>>
<<if $roomchange==true>>
<<setTmpEffect $player 'hormone_light'>>
<<incrementEmotion 'affection' 'npc_technician' 2>>
<<set $player.flags.boiless.tasted = true>>
<<set $player.flags.fem_style.hormones = "voluntary">>
<</if>>
<<set $player.location to "Cafe: Newtype IV">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/mall_cafe.png" "./images/characters/npc_technician_casual.png">>
<div id="invframe" class="scrolltext">
<<=setup.getNpcName('npc_technician', 'first')>> smiles expectantly as she hands you the thermos and you bring it to your lips for a sip.<br>
<br>
Looking down you note that it's a bright, happy pink, smelling faintly sweet but otherwise unplaceable. You tilt it back for the first taste, taking a tiny sip and letting it flow over your tongue.<br>
<br>
<<printThought $player "Not bad, a little fruity, but mild. Dunno about all meals but I could see drinking this for some.">><br>
<br>
<<=setup.getNpcName('npc_technician', 'first')>> still looking at you expectantly she nods and you take another, bigger sip, filling your mouth before handing the thermos back and making a show of gulping it down before flashing a triumphant smile.<br>
<br>
As you swallow you imagine you feel the hormones working through you, eating away at your masculinity.
<<if setup.getTotalValue("feminization") > 10>>
It feels good, though you doubt such a small dose is enough to have any measurable effects. You wonder if you could find some hormones of your own, not wanting to impose on <<=setup.getNpcName('npc_technician', 'first')>> after she already shared so graciously.
<<else>>
It feels strange, like you're losing a piece of yourself. You console yourself with the almost certain fact that such a small dose is unlikely to have any sort of physical effect, even temporarily.
<</if>>
<br><br>
"@@.npc_technician;Someone likes it! Anyway, check out that email I sent. You really have nothing to lose enrolling in the free trial, see how you like it.@@" She takes a large gulp herself before screwing on the top and putting it back in her purse. "@@.npc_technician;Mmmmm, tasty.@@"<br>
<br>
<<printNpcThemeReturn>>
</div>/*#
#desc: willpower accept technician's offer to try her hormone-laden boiless
#status: WRITTEN 0.7.4.0
#*/
<<set $player.cutscene.lockinventory = false>>
<<if $roomchange==true>>
<<spendWillpower $player 1>>
<<set $player.willpower.bonus += 1>>
<<set _x = setup.removeStress($player,5)>>
<<setTmpEffect $player 'hormone_light'>>
<<incrementEmotion 'affection' 'npc_technician' 2>>
<<set $player.flags.boiless.tasted = true>>
<<set $player.flags.fem_style.hormones = "voluntary">>
<</if>>
<<set $player.location to "Cafe: Newtype IV">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/mall_cafe.png" "./images/characters/npc_technician_casual.png">>
<div id="invframe" class="scrolltext">
Time seems to slow down as you stare at the thermos, then at <<=setup.getNpcName('npc_technician', 'first')>> and then slowly reach out your hand.<br>
<br>
Your heart racing you try to play it casual as you bring the drink to your lips and tip it back.<br>
<br>
If you expected some sort of immediate effect you are sorely disappointed. It tastes good, certainly, a sort of tropical lime flavour that is quite pleasant, though you don't exactly feel anything different.<br>
<br>
"@@.npc_technician;Pretty good, isn't it? It's a special throwback flavor called Baja Blast. There's just something about that citrus kick that makes me feel like a right sexy tart!@@"<br>
<br>
You laugh along with her pun as you hand the thermos back to her... it's probably just your imagination but you're starting to feel a bit different, a little bit more calm and... softer somehow?<br>
She takes another swig and smiles. "@@.npc_technician;Anyway, check out that email I sent. You really have nothing to lose enrolling in the free trial, see how you like it.@@"<br>
<br>
<<printNpcThemeReturn>>
</div>/*#
#desc: decline technician's offer to drink her hormone-supplemented boiless
#status: WRITTEN 0.7.2.0
#*/
<<set $player.cutscene.lockinventory = false>>
<<if $roomchange==true>>
<<decrementEmotion 'affection' 'npc_technician' 1>>
<</if>>
<<set $player.location to "Cafe: Newtype IV">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/mall_cafe.png" "./images/characters/npc_technician_casual.png">>
<div id="invframe" class="scrolltext">
She seems a little disappointed as she shoves the thermos back in her purse. The dismay doesn't last long, however, her usual smile back on her face as she looks back up at you.<br>
<br>
"@@.npc_technician;Well, anyway, check out that email and give it a shot - it's at least worth the free trial to see how you like it.@@"<br>
<br>
You thank her again for the info about Boil-less.<br>
<br>
<<printNpcThemeReturn>>
</div>/*#
#desc: email attachment describing boiless enrollment
#status: WRITTEN 0.7.2.0
#*/
<<set $player.location to "BoiLess_Pink_Free_Coupon.pdf">>
<<set $player.inside = true>>
<<if $roomchange==true>>
<<addNpcTheme 'npc_psychiatrist' 'supplement' 'theme_psychiatrist_supplement_0'
0
'event_psychiatrist_session_boiless_intro'
false
'theme_psychiatrist_supplement_header'
>>
<</if>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/flat_computer_01.png">>
<div id="invframe" class="scrolltext">
You open the attachment of the email forwarded to you by <<=setup.getNpcName('npc_technician', 'first')>>. It is a bit more complicated than just "free stuff," but the legalese is surprisingly straightforward and clear; basically it is less a "free" month's supply than a sort of trial programme. To qualify you just need to approval from a doctor and to agree to complete a simple survey before and after to see how taking BoiLess Pink for a month affects you.<br>
<br>
Mindful of other recent happenings you re-read the thing twice but it really does seem that straightforward. You make a mental note to talk with <<=setup.getNpcName('npc_psychiatrist', 'formal')>> about it during your next session.<br>
<br>
[<<moveTo "room_computer_email" "Close this Email." 0>>]
</div>/*#
#desc: talk to psychiatrist about switching to drinking boiless
#status: WRITTEN 0.7.2.0
#*/
<<if $roomchange == true>>
<<set $talkThemes += 1>>
<<set _x = setup.removeStress($player,3)>>
<<set $player.flags.mealplan.unlocked.pushUnique("boiless")>>
<<if !$player.flags.mealplan.cum_unlocked && (setup.hasThreshold('cum', 'hypnosis_cum', '7') || $npc_psychiatrist.hypnosis > 3 || setup.getTotalValue("cum") > 10)>>
<<addEvent 'cum_first_delivery'
'{"trigger":"always","type":["next"],"location":"room_foyer","priority":100}'
'{"szene":"event_cum_first_delivery"}'
>>
<</if>>
<</if>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/psychiatrist_office.png" "./images/characters/npc_psychiatrist.png">>
<div id="invframe" class="scrolltext">
You talk about your experiences switching to drinking BoiLess Pink instead of normal food. Overall you've found it simple and convenient, it even seems to give you a little extra energy and make you more regular so combined with the (currently) free price there really seems to be no downsides.<br>
<br>
"@@.npc_psychiatrist;That is just great, and really supports all of the progress we have been making together; you heard of something new, tried it out, and your life is better as a result! Win, win, win!@@"<br>
<br>
You nod in agreement, though you mention that, despite the pleasant mild fruity-flavour you are starting to find the taste of BoiLess Pink a little repetitive and dull.<br>
<br>
<<if setup.hasThreshold('cum', 'hypnosis_cum', '7') && !$player.flags.mealplan.cum_unlocked>>
<<=setup.getNpcName('npc_psychiatrist', 'first')>> smiles. "@@.npc_psychiatrist;You mention that and I think, based on the VERY positive reactions that you've been seeing embracing your innermost desires in my hypnosis study well... I think I have EXACTLY the flavour additive that will totally love. I'll just have some shipped to you to enjoy.@@"<br>
<br>
For some reason you find yourself unconsciously licking your lips.<br>
<br>
<<printThought $player "Hmm... she didn't say what flavor it was... I really wish it was cum tho! Cum's the best!">>
<<elseif $npc_psychiatrist.hypnosis > 3 && !$player.flags.mealplan.cum_unlocked>>
<<=setup.getNpcName('npc_psychiatrist', 'first')>> smiles, clearly ready with an idea. "@@.npc_psychiatrist;You know, it is funny you should mention that. I was just going over some of the results from your hypnosis test sessions and, well, we are getting some GREAT data. Again, thank you so much for participating in the experiment, but more important for the moment is that I found that there is a particular flavour that you react VERY positively to. I could arrange to send some flavourings matching your profile to be sent to your apartment. Maybe mixing them in would help liven up your meals?@@"<br>
<br>
<<printThought $player "Why didn't she specify what the flavour was? I guess she wants it to be a surprise?">><br>
<br>
That sounds great and you quickly agree and she promises to drone them over so that they are there by the time you next return home.<br>
<<else>>
You think she is about to propose an idea but instead merely nods and says that you just have to deal with it and provide such feedback at the end of your trial.
<</if>>
<br><br>
<<printNpcThemeReturn 150>>
</div>/*#
#desc: confront psychiatrist with the fact she mailed you a package of cum
#status: WRITTEN 0.7.2.0
#*/
<<if $roomchange == true>>
<<set $talkThemes += 1>>
<<set _x = setup.removeStress($player,3)>>
<</if>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/psychiatrist_office.png" "./images/characters/npc_psychiatrist.png">>
<div id="invframe" class="scrolltext">
You bring up how she mailed you a package of cum after promising to send you flavour-enhancers to mix in with your BoiLess Pink.<br>
<br>
<<switch $player.flags.boiless.confront_psych_phone>>
<<case "happy">>
"@@.npc_psychiatrist;I am so glad you enjoyed my present. It would be good for us to talk more in depth about how it makes you feel.@@"
<<case "confused">>
"@@.npc_psychiatrist;I thought I explained things on the phone, but I suppose it would be good to unpack your feelings in person since we have some time.@@"
<<case "angry">>
"@@.npc_psychiatrist;As I explained on the phone it was a simple mailing mistake, but I suppose it would be therapeutic to spend some time unpacking your anger.@@"
<<default>> /* ie: didn't call her */
"@@.npc_psychiatrist;What, cum? That doesn't make any sense... one moment, let me check something.@@" She turns to her computer and types for a few moments before looking back at you with an embarrassed expression. "@@.npc_psychiatrist;Oh my, it does seem like there was a mix-up. I guess that explains why I got an extra pack of flavour-mix for those chocolates you like so much. I really am sorry, I thought it would be a fun little surprise!@@"<br>
<br>
She smiles and gives a little laugh. "@@.npc_psychiatrist;Well, I suppose it WAS a surprise, though not the type I had intended. Anyway, don't worry about it, you can just throw the cum away, after this long it's not medically useful... though it would still be just as tasty.@@" She quietly adds.<br>
<br>
<<printThought $player "Wait, what?">>
<</switch>>
<br><br>
"@@.npc_psychiatrist;Anyway, ignoring how it happened, how did swallowing the cum-laced drink make you feel?@@"<br>
<br>
<<if setup.getTotalValue("cum") >= 10>>
[<<moveTo "event_psychiatrist_session_boiless_cum_1_love" "Tell her you loved it." 0>>]<br>
<<else>>
[@@.link_locked;Her lie detection is too good for you to plausibly claim to enjoy adding cum to your meals.@@]<br>
<</if>>
<<if setup.getTotalValue("cum") < 15 && setup.getTotalValue("cum") > 5>>
[<<moveTo "event_psychiatrist_session_boiless_cum_1_indifferent" "Tell her it was weird." 0>>]<br>
<</if>>
<<if setup.getTotalValue("cum") <= 10>>
[<<moveTo "event_psychiatrist_session_boiless_cum_1_hate" "Tell her you hated it." 0>>]
<<else>>
[@@.link_locked;Her lie detection is too good for you to plausibly deny your enjoyment.@@]
<</if>>
</div>/*#
#desc: tell psychiatrist you loved the packaged of cum she mailed you
#status: WRITTEN 0.7.2.0
#*/
<<if $roomchange == true>>
<</if>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/psychiatrist_office.png" "./images/characters/npc_psychiatrist.png">>
<div id="invframe" class="scrolltext">
You gush effluviently about how much you appreciate her present, how the salty tangy taste of cum is just the perfect addition to any meal.<br>
<br>
"@@.npc_psychiatrist;I am so glad to hear you like it... though I was obviously pretty sure you would - I don't give cum to all of my clients... I mean, I guess most of them, but not all!@@"
<br>
<<printThought $player "She's doing what with her clients? What sort of operation is this?">><br>
<br>
"@@.npc_psychiatrist;Unfortunately for my billable hours I do not see much to unpack here - you love cum, I gave you cum, you loved it. Pretty straightforward, all I can really say is
<<if $player.flags.identify_as == 'female'>>you go girl<<else>>congrats<</if>>!
Anyway,
<<if $player.flags.boiless.confront_psych_phone == "happy">>as I told you before -<<else>>I suppose I should give you the bad news now -<</if>>
that shipment was a one-time thing, a bit of extra supply I lucked into; normally I need all the cum I get for my research.@@"<br>
<br>
<<printThought $player "Wait, research? Is this related to the hypnosis study? What is she doing... Have I?">><br>
<br>
Your head starts to hurt so you abandon the thought.<br>
<br>
"@@.npc_psychiatrist;Anyway, once that runs out you'll be on your own, but I am sure a cute slut like you will have no trouble, but quite a bit of fun, tracking down an alternate supply.@@"<br>
<br>
Her eyes light up as she suddenly has an idea. "@@.npc_psychiatrist;Actually, speaking of "additives..." well I just remembered a paper I read about how the chemical makeup of BoiLess is known to have some curious, but positive, interactions with certain hormones... I don't suppose you would be up for try a little experiment for me? I would compensate you, of course.@@"<br>
<br>
[<<moveTo "event_psychiatrist_session_boiless_money_hormones" "Say sure." 60 "<<set $scene.accept=true>>">>]<br>
[<<moveTo "event_psychiatrist_session_boiless_money_hormones" "Decline the offer." 60 "<<set $scene.accept=false>>">>]
</div>/*#
#desc: act indifferent to psychiatrist mailing you a package of cum
#status: WRITTEN 0.7.2.0
#*/
<<if $roomchange == true>>
<</if>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/psychiatrist_office.png" "./images/characters/npc_psychiatrist.png">>
<div id="invframe" class="scrolltext">
With some measure of confusion you explain how you felt after tasting the cum-laced drink. She listens quietly, only speaking to offer the occasional encouragement when you fall momentarily silent. When you finally finish she nods slowly and speaks.<br>
<br>
"@@.npc_psychiatrist;Again, I apologise for the mix-up with the mail, though I will also thank you for being understanding rather than angry at what resulted. Circling back to YOUR feelings however I want to ask one question - after that initial sip, when you had realised what had happened... what did you do with the rest of the bottle?@@"<br>
<br>
<<if $player.flags.humiliationStyle == "brazen">>
You proudly declare that you drank it all up, only to realise what you've just admitted to when a smile spreads across her face.
<<else>>
Blushing hard you admit that you consumed the whole bottle rather than dumping any of it out. She smiles.
<</if>>
<br><br>
"@@.npc_psychiatrist;Well, it seems like you have your answer. As we have discussed before you need to put aside what society "expects" from you and focus on what you want, what you enjoy, what feels... or in this case, tastes, good to YOU. One final question - did you throw out the rest of the cum?@@"<br>
<br>
<<if $player.flags.mealplan.total_days_cum > 0 >>
You admit that not only did you keep the rest of the cum shipment, but that you continued using it to flavour your meals <<if $player.flags.mealplan.cum>>including today<<else>>though quickly add that you haven't had any today<</if>>.<br>
<br>
"@@.npc_psychiatrist;Hmm, it seems like you are not so confused after all. You like cum, there is nothing wrong with that. Many men, and some special women would quite appreciate someone into sort of thing.@@"
<<else>>
You admit that it is still in your fridge, though quickly add that you haven't touched it since putting it there.<br>
<br>
"@@.npc_psychiatrist;Interesting, and smart - it is never good to close off opportunities if one does not have to. Feel free to hold onto it and do what you feel is best, discard it or save it for a tasty treat.@@"
<</if>>
<br><br>
<<printThought $player "Is that what I want?">><br>
<br>
Her eyes light up as she suddenly has an idea. "@@.npc_psychiatrist;Actually, speaking of "additives..." well I just remembered a paper I read about how the chemical makeup of BoiLess is known to have some curious, but positive, interactions with certain hormones... I don't suppose you would be up for try a little experiment for me? I would compensate you, of course.@@"<br>
<br>
[<<moveTo "event_psychiatrist_session_boiless_money_hormones" "Say sure." 60 "<<set $scene.accept=true>>">>]<br>
[<<moveTo "event_psychiatrist_session_boiless_money_hormones" "Decline the offer." 60 "<<set $scene.accept=false>>">>]
</div>/*#
#desc: act angry that psychiatrist mailed you a package of cum
#status: WRITTEN 0.7.2.0
#*/
<<if $roomchange == true>>
<</if>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/psychiatrist_office.png" "./images/characters/npc_psychiatrist.png">>
<div id="invframe" class="scrolltext">
You angrily rant about how disgusting it was to drink the cum-laced BoiLess Pink meal. She sits quietly taking notes until you run out of steam before calmly responding.<br>
<br>
"@@.npc_psychiatrist;First off, I should remind you that this sort of anger really does not do anyone any good. It was an honest mistake of the postal service, happens hundreds of times every day and in the grander scheme of things barely affected your life. I think you may want to drill down a little deeper though - I mean, this hatred for cum... is it, perhaps a deep-seated dislike cum representing a sort of... fountain of masculinity? I mean, many men, straight men, even, eat their own cum by habit, so this revulsion... I think it may point to some as-yet-uncovered feelings you have concerning masculinity as a whole.@@"<br>
<br>
<<if setup.getTotalValue("feminization") > 10>>
<<printThought $player "Huh, maybe that's right? I mean I am really enjoying embracing my feminine side.">>
<<elseif setup.getTotalValue("feminization") > 5>>
<<printThought $player "Huh, maybe she's right and this is just a reaction to my struggling with embracing my more feminine side of late?">>
<<else>>
<<printThought $player "I don't think that makes sense, I'm happy being a man, a straight man!... aren't I?">>
<</if>>
<br><br>
"@@.npc_psychiatrist;That said, I would like to ask you a final, simple question. The bottle of... tainted BoiLess Pink... What did you do with it, did you pour it out... or did you finish drinking it?@@"<br>
<br>
Even if you weren't turning the shade of a tomato there's no way you could get past her human lie-detector powers so, finally, you bashfully admit that you finished it... all of it.<br>
<br>
"@@.npc_psychiatrist;Very interesting, I think that, shall we say "unconscious response" is your body telling you something. I imagine you didn't throw the rest of the cum out either, did you?@@" You shake your head and she nods sagely before continuing. "@@.npc_psychiatrist;I thought as much. Well, just remember you have the option if you want to spice up your meals per your original intent. Options are good, right? Anyway, I suppose I should let you know that shipment was kind of a one-time thing, since it was a mistake on their end my suppliers have reimbursed me but, in general, my supplies are tight and I need all the cum I can get for my research.@@"<br>
<br>
<<printThought $player "Wait, research? Is this related to the hypnosis? What is she doing... Did I?">><br>
<br>
Your head starts to hurt so you abandon the thought.<br>
<br>
"@@.npc_psychiatrist;Anyway, if your stash runs out you'll be on your own and you'll have to figure out some sort of alternate supply.@@"<br>
<br>
<<printThought $player "Why would I do something like that? I guess she's just being weirdly thorough...">><br>
<br>
<<printNpcThemeReturn 150>>
</div>/*#
#desc: tell psychiatrist you have tried adding cum to your meal
#status: WRITTEN 0.7.2.0
#*/
<<if $roomchange == true>>
<<set $talkThemes += 1>>
<<set _x = setup.removeStress($player,3)>>
<</if>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/psychiatrist_office.png" "./images/characters/npc_psychiatrist.png">>
<div id="invframe" class="scrolltext">
You explain how you decided to spice-up your daily meals with the cum she sent you.<br>
<br>
She smiles wide with delight at the revelation, eagerly waiting for you to finish speaking so she can give her analysis.<br>
<br>
"@@.npc_psychiatrist;Well that IS interesting. First off, let me congratulate you on trying something new, and that you put that package you got in the mail to a good use!, Waste not, want not, right? Getting back on topic, how does it make you feel?@@"<br>
<br>
<<if setup.getTotalValue("cum") > 15>>
You explain that you love it, that it makes every meal taste a thousand percent better.
<<elseif setup.getTotalValue("cum") >= 10>>
You state that you quite enjoy it, really appreciate the extra "spice" it adds to any meal.
<<elseif setup.getTotalValue("cum") > 5>>
You state that you don't really like it... but something seems to compel you to do it and you seem to be slowly developing a taste?
<<else>>
You state that you really dislike the taste, yet you feel compelled to keep adding it.
<</if>>
<br><br>
"@@.npc_psychiatrist;I see, I see. Well there is no harm in it, so I encourage you to embrace your desires. Liking cum does not have to have any real deeper meaning, it can be like enjoying avocados or scotch or anything else; you can be straight or gay or anything else and love the taste. In your case I think it is mainly symbolic of you experimenting with new things, opening up your life options after a very stressful period; it's good, keep it up!@@"<br>
<br>
<<printThought $player "That was a bit weird, tho it's good to know nothing is wrong with me.">>
<br>
<<printNpcThemeReturn 150>>
</div>/*#
#desc: talk to psychiatrist about mixing cum with all of your meals
#status: WRITTEN 0.7.2.0
#*/
<<if $roomchange == true>>
<<set $talkThemes += 1>>
<<set _x = setup.removeStress($player,3)>>
<</if>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/psychiatrist_office.png" "./images/characters/npc_psychiatrist.png">>
<div id="invframe" class="scrolltext">
You explain how you have taken to adding cum to all your meals.<br>
<br>
"@@.npc_psychiatrist;Ooooh!, How depraved!, I mean think how far you've come, pun intended, that you willingly incorporate such an act into such a basic part of your daily routine as eating. So... how does it work, do you drizzle it on top like hot sauce or spread it like jam or what?@@"<br>
<br>
<<if $player.flags.mealplan.base == "boiless">>
You explain that, actually, you mix it into each batch of BoiLess Pink, as you drink that instead of eating "normal" meals.
<<else>>
You nod, stating that that is basically how it works, how you sprinkle or spread it across whatever you're eating like any other condiment.
<</if>>
<<if setup.getTotalValue("cum") >= 10>>
There is no hiding the delight in your voice as you explain how the delicious flavour makes every meal better.<br>
<<elseif setup.getTotalValue("cum") >= 5>>
You add that, though you were disgusted at first you have come to appreciate the salty tangyness.<br>
<<else>>
Though you are able to explain your process you find yourself unable to quite articulate why you do these things, given that you find the flavour far from appetizing.<br>
<</if>>
<br>
"@@.npc_psychiatrist;How industrious! Well keep it up if you enjoy it, you do enjoy it, right?@@"<br>
<br>
<<if setup.getTotalValue("cum") >= 15>>
[<<moveTo "event_psychiatrist_session_boiless_cum_3_thank" "Agree that you love it and thank her for providing you with cum in the first place." 60>>]<br>
[@@.link_locked;There's no way you could convincingly lie and say you don't love your new supplement.@@]<br>
<<elseif setup.getTotalValue("cum") >= 5>>
[<<moveTo "event_psychiatrist_session_boiless_cum_3_thank" "Agree that you love it and thank her for providing you with cum in the first place." 60>>]<br>
[<<moveTo "event_psychiatrist_session_boiless_cum_3_reject" "State that you actually don't like it, but you feel almost compelled to do it." 60>>]
<<else>>
[@@.link_locked;You can't lie and say you like what you're doing... even if you do keep doing it.@@]<br>
[<<moveTo "event_psychiatrist_session_boiless_cum_3_reject" "State that you actually don't like it, but you feel almost compelled to do it." 60>>]
<</if>>
</div>/*#
#desc: thank psychiatrist for providing the cum that you now take with every meal
#status: WRITTEN 0.7.2.0
#*/
<<if $roomchange == true>>
<<applyExperience 'cum' 17 'little' $SEEN_FRIEND>>
<</if>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/psychiatrist_office.png" "./images/characters/npc_psychiatrist.png">>
<div id="invframe" class="scrolltext">
You thank <<=setup.getNpcName('npc_psychiatrist', 'formal')>> for the initial supply of cum that you so relish using like... well relish, the viscous liquid swiftly having become your favourite condiment.<br>
<br>
"@@.npc_psychiatrist;Thank you for saying that but all I did was help reveal something you always secretly wanted. That said, well... I don't suppose you would like a nice fresh taste hot from the source? All this talking has me feeling more than a little randy!@@"<br>
<br>
[<<moveTo "event_psychiatrist_session_boiless_cum_3_suck" "Volunteer to suck her off." 120>>]<br>
[<<moveTo "event_psychiatrist_session_boiless_cum_3_declinebj" "Say you're full" 120>>]
</div>/*#
#desc: try (and fail) to explain away the fact that you add cum to your meals
#status: WRITTEN 0.7.2.0
#*/
<<if $roomchange == true>>
<<applyExperience 'cum' 15 'little' $SEEN_FRIEND>>
<</if>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/psychiatrist_office.png" "./images/characters/npc_psychiatrist.png">>
<div id="invframe" class="scrolltext">
You quickly try to deflect responsibility for your flavour choices but your babbling, convoluted excuse just leaves her calmly smiling while taking the occasional note on her pad.<br>
<br>
"@@.npc_psychiatrist;Hmm, what you say is interesting, but I think it just a facade. Disappointing, but not unexpected. Just know that I am always here and ready for when you wish to admit the truth. For now, shall we move to another topic?@@"<br>
<br>
<<printThought $player "What I said was the truth! I mean sure I put the cum in my food of my own volition but that doesn't...">><br>
<br>
Even in your head the argument is flawed and forced so you merely blush and move on with the session.<br>
<br>
<<printNpcThemeReturn 150>>
</div>/*#
#desc: suck off psychiatrist to thank her for providing you with cum
#status: WRITTEN 0.7.2.0
#*/
<<if $roomchange == true>>
<<applyExperience 'oral' $npc_psychiatrist.penis_size 'normal' $SEEN_FRIEND>>
<<applyExperience 'cum' 15 'normal' $SEEN_FRIEND>>
<<applyExperience 'penis' 12 'normal' $SEEN_FRIEND>>
<</if>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/psychiatrist_office.png" "./images/characters/npc_psychiatrist.png">>
<div id="invframe" class="scrolltext">
Wordlessly you drop to your knees and crawl around the desk as she swivels her chair and spreads her legs. By the time you make it around her skirt is hiked up and her hard <<getWordLadyPenis $player>> is invitingly on display.<br>
<br>
Her smile is the only invitation you need as you move between her legs and bring your lips to her glistening tip. Your lips glide over her smooth member as you start to suck.<br>
<br>
<<if setup.getTotalValue("oral") >= 15>>
With expert skill you slide her tasty cock into your mouth, your tongue doing an erotic dance that prompts her to release a quick gasp of pleasure. Blinking up at her as you run your lips over her smooth cock and it isn't long before you get your reward, a delicate, hot dose of girlcum spurting out onto your tongue.
<<elseif setup.getTotalValue("oral") >= 10>>
You have to focus not to be distracted at how sweet and feminine she tastes. Humming in delight as it smoothly slides across your tongue it doesn't take more than a few slow, sucking head-bobs before you get the cummy girl-spooge treat you were promised.
<<elseif setup.getTotalValue("oral") >= 5>>
You do your best to deploy what skills you have in such matters but she ends up taking over to hasten things along, gently taking hold of your head and helping you set an even pace until finally she gasps and spurts hot girl-cum right into your mouth.
<<else>>
Your technique is amateurish and clumsy and she ends up helpfully taking your head in her hands, gently guiding your pace and whispering instructions that you do your best to follow. The assistance proves to be sufficient and before long you taste a fresh, hot burst of girlcum spraying into your mouth.
<</if>>
<br><br>
<<if setup.getTotalValue("cum") >= 15>>
Even given your normal predilection for semen her girlcum tastes divine. A little sweet, a little salty and oh-so-feminine you make sure to slurp up every drop before finally separating with a contented smile.<br>
<<elseif setup.getTotalValue("cum") >= 10>>
Her salty-sweet girl-cum is a true delight, even compared to all the cum you are normally so happy to consume. Plentiful and a little thin but oh-so-feminine you make sure to lick up every drop before leaning back with a grateful, happy smile.<br>
<<elseif setup.getTotalValue("cum") >= 5>>
Though you have started to at least tolerate the taste of cum you are surprised to find hers tastes genuinely... good. Salty and sweet and delightfully feminine, you find yourself licking up every last drop before leaning back with a surprised, but thankful, smile.<br>
<<else>>
You still think cum tastes kind of yucky.... and yet hers is different, almost... good? Salty and sweet in equal measure it's the weird way it tastes distinctly feminine that really sets it apart and you can't help but slurp up every drop before finally releasing her cock from your lip's embrace.<br>
<</if>>
<br>
"@@.npc_psychiatrist;Mmm, that really hit the spot, and from the look on your face I can tell you enjoyed it too.@@" She glances down at her still half-hard <<getWordLadyPenis $player>> before pulling up her panties and sliding back down her skirt to conceal her delightful "special" feature. "@@.npc_psychiatrist;As much as I would like to go straight to round two I think it is best we continue your session with you returning to employing a... different sort of oral skill.@@"<br>
<br>
Rising to your feet you walk back around the desk and take your seat.<br>
<br>
"@@.npc_psychiatrist;Oh, one final thing, I imagine your supplies of cum are getting a bit low by now? Well, I still cannot offer you any more, myself, but I have a couple of suggestions where you might... inquire so as to establish additional supplies.@@"<br>
<br>
Not yet implemented future content: Unlock cum harvesting options<br> /%TODOfuture%/
<br>
<<printNpcThemeReturn 150>>
</div>/*#
#desc: decline psychiatrist's offer to blow her to thank her for providing you with cum
#status: WRITTEN 0.7.2.0
#*/
<<if $roomchange == true>>
<</if>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/psychiatrist_office.png" "./images/characters/npc_psychiatrist.png">>
<div id="invframe" class="scrolltext">
You thank her for the offer but state that you are feeling a bit full and would rather focus on your therapy.<br>
<br>
"@@.npc_psychiatrist;Hmm, you are lucky you are my patient, otherwise I might have to do something about you so cruelly blue-balling me here.@@"<br>
<br>
The smile on her face makes it clear that she is joking. Though she does shift a bit in her chair as she waits for your next topic of conversation.<br>
<br>
<<printNpcThemeReturn 150>>
</div>/*#
#desc: talk to psychiatrist about the sissy hitching post (solo)
#status: WRITTEN 0.7.2.0
#*/
<<if $roomchange == true>>
<<set $talkThemes += 1>>
<<set _x = setup.removeStress($player,3)>>
<</if>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/psychiatrist_office.png" "./images/characters/npc_psychiatrist.png">>
<div id="invframe" class="scrolltext">
You tell <<=setup.getNpcName('npc_psychiatrist', 'formal')>> about being "hitched" to the post in your <<=ps(setup.getNpcName('npc_manager', 'title'))>> office and forced to suck your cummy lunch through an artificial cock while being "trained" in the techniques of fellatio.<br>
<br>
"@@.npc_psychiatrist;Ah, the <<if $fetish.sissy>>sissy<<else>>girl<</if>> hitching post! I was wondering when you'd get to take a ride, quite the challenge, but a bit fun, too, isn't it?@@"<br>
<br>
<<printThought $player "How does she know about- Has she... taken a ride on it?">><br>
<br>
[<<moveTo "event_psychiatrist_session_sissy_hitch_2" "Agree that it was kind of fun." 60 "<<set $scene.like=true>>">>]<br>
[<<moveTo "event_psychiatrist_session_sissy_hitch_2" "Say you hated it." 60 "<<set $scene.like=false>>">>]<br>
<<if $player.flags.humiliationStyle == "brazen">>
[<<moveTo "event_psychiatrist_session_sissy_hitch_2_bold" "Ask if she is speaking from experience." 60>>]
<</if>>
</div>/*#
#desc: talk about your feelings about the sissy hitching post (solo)
#status: WRITTEN 0.7.2.0
#*/
<<if $roomchange == true>>
<</if>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/psychiatrist_office.png" "./images/characters/npc_psychiatrist.png">>
<div id="invframe" class="scrolltext">
<<if $scene.like>>
You gush about how fun it was riding the <<if $fetish.sissy>>sissy<<else>>girl<</if>> hitching post, and how much you feel like it could help you develop your oral talents.<br>
<br>
"@@.npc_psychiatrist;Great attitude! Every challenge is an opportunity and your eagerness to tackle this one, well... I don't think it's just your manager who will be impressed!@@"
<<else>>
You talk about how painful and uncomfortable the <<if $fetish.sissy>>sissy<<else>>girl<</if>> hitching post was, not to mention humiliating!<br>
<br>
<<=setup.getNpcName('npc_psychiatrist', 'formal')>> merely smiles. "@@.npc_psychiatrist;Ah!, so you see the true utility of it as a training tool! Certainly being strapped down like that, helpless, a thick cock in both holes, forced to suck for all you've got... well of course it's humiliating! But that's the point, to help you rise to your potential because if you can endure that, ride the post while giving it your all? Well anyone who can do that is a <<if $fetish.sissy>>sissy <</if>>mouth-fuck-hole to be envied!@@"<br>
<br>
"@@.npc_psychiatrist;So just remember, the next time you're saddled up, that it's an opportunity! You think of it like that, keep your mind focused, and your throat relaxed and, well... "taking a ride" will switch from trouble to treat in no time!@@"
<</if>>
<br><br>
<<printNpcThemeReturn 150>>
</div>/*#
#desc: ask psychiatrist about her experience with sissy hitching post
#status: WRITTEN 0.7.2.0
#*/
<<if $roomchange == true>>
<</if>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/psychiatrist_office.png" "./images/characters/npc_psychiatrist.png">>
<div id="invframe" class="scrolltext">
You ask <<=setup.getNpcName('npc_psychiatrist', 'formal')>> if she is speaking from personal experience when she describes riding on the <<if $fetish.sissy>>sissy<<else>>girl<</if>> hitching post.<br>
<br>
She flashes a coy smile before switching the subject. "@@.npc_psychiatrist;Now, now, these sessions are about YOU. Let me just wish you luck on your next... ride and we can move on to something else as this new activity is slotting into your routine as smoothly as those dual cocks slide into your fun-holes.@@"<br>
<br>
<<printNpcThemeReturn 150>>
</div>/*#
#desc: talk to psychiatrist about the sissy hitching post (duo)
#status: WRITTEN 0.7.2.0
#*/
<<if $roomchange == true>>
<<set $talkThemes += 1>>
<<set _x = setup.removeStress($player,3)>>
<</if>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/psychiatrist_office.png" "./images/characters/npc_psychiatrist.png">>
<div id="invframe" class="scrolltext">
You tell <<=setup.getNpcName('npc_psychiatrist', 'formal')>> about the "duel" you fought... sucked? at work mounted upon the <<if $fetish.sissy>>sissy<<else>>girl<</if>> hitching post.<br>
<br>
<<if $npc_manager.flags.won_sissy_post>>
You describe with pride how you managed to triumph over your strong, skilled foe, out-sucking the twink to make your manager proud.<br>
<br>
"@@.npc_psychiatrist;Ah, how lovely! Isn't it wonderful when all your time spent practicing pays off? Oh, but I only wish I could have been there in person to witness your victory! Congratulations, again and I hope you get many more such opportunities in the future!@@"
<<else>>
You finish up by sadly describing your failure, how the twink's skills were just too much for you leading to you letting down your <<=setup.getNpcName('npc_manager', 'title')>><br>
<br>
"@@.npc_psychiatrist;I am sorry to hear about your defeat, guess you just need to redouble your efforts at developing into the perfect cocksucker I know you can be! As for <<=setup.getNpcName('npc_manager', 'first')>>, well... I know she is strict but she certainly knew going in how much of a challenge you were facing. She may be disappointed in your loss but you should take a bit of pride in the fact she had the faith in you to allow you to be her champion in the first place.@@"
<</if>>
<br><br>
<<printNpcThemeReturn 150>>
</div>/*#
#desc: talk to psychiatrist about taking hormones
#status: WRITTEN 0.7.2.0
#*/
<<if $roomchange == true>>
<<set $talkThemes += 1>>
<<set _x = setup.removeStress($player,3)>>
<</if>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/psychiatrist_office.png" "./images/characters/npc_psychiatrist.png">>
<div id="invframe" class="scrolltext">
You talk about adding hormones to your daily meals.<br>
<br>
"@@.npc_psychiatrist;Hormones! Such a lovely step. Surely it is a pity that biology does not start as we would prefer... but that is where science comes to the rescue and so it has for you! Just so you know - I reviewed your "prescription," as it were and while was somewhat less than medically rigorous I find that I do agree with her assessment and you should absolutely continue to take them.@@"<br>
<br>
<<switch $player.flags.mealplan.hormones>>
<<case "none">>
Looking at her expression stifles any thought you might have had at objecting to this new addition to your routine, so you merely nod, refraining from mentioning that you have since halted your consumption of hormones.<br>
<br>
"@@.npc_psychiatrist;Hmm, well. That is certainly your choice, something to do with side effects, perhaps?@@"
<<case "little">>
Looking at her expression stifles any thought you might have had at objecting to this new addition to your routine, so you merely nod, refraining from mentioning that you have been carefully doing the minimum required to meet expectations.
<<case "normal">>
You smile, assuring her that you've been keeping up with the drugs "as prescribed." <br>
<br>
"@@.npc_psychiatrist;Such an obedient, good girl! Well just keep an eye out for side effects, in any case, the human body can be unpredictable, after all!@@"
<<case "lots">>
You beam, informing her that, actually, you've been going a bit "above prescription" and loving it.<br>
<br>
"@@.npc_psychiatrist;I bet you do! Well, just keep an eye out for side effects and scale back if anything goes amiss.@@"
<</switch>>
<br><br>
She seems to have an idea and smiles conspiratorially before continuing. "@@.npc_psychiatrist;Speaking of side effects well... The dose you're currently on should help blossom your femininity as well as serve to... slowly enhance your lovely chest. Hormones can do other wonderful things though, as well like... Well, obviously all lady lances are wonderful but if you wanted yours to be a bit smaller that is certainly within the realm of possibility.@@"<br>
<br>
[<<moveTo "event_psychiatrist_session_hormones_2" "Remain bashfully silent." 60 "<<set $scene.action='silent'>>">>] <<hint $options "She'll interpret this as consent">><br>
[<<moveTo "event_psychiatrist_session_hormones_2" "Say you're happy with the current hormone effects." 60 "<<set $scene.action='nochange'>>">>]<br>
[<<moveTo "event_psychiatrist_session_hormones_2" "Say you'd love it if taking hormones made you smaller." 60 "<<set $scene.action='shrink'>>">>]<br>
[<<moveTo "event_psychiatrist_session_hormones_2" "Throw a fit at the mere mention of such an idea!." 60 "<<set $scene.action='punish'>>">>] <<hint $options "She might interpret this as asking for it...">>
</div>/*#
#desc: talk to psychiatrist about hormone penis shrinking
#status: WRITTEN 0.7.2.0
#*/
<<if $roomchange == true>>
<<switch $scene.action>>
<<case 'silent' 'shrink' 'punish'>>
<<set $player.body_ref.penis_shrinking = true>>
<</switch>>
<<addNpcTheme 'npc_psychiatrist' 'supplement' 'theme_psychiatrist_supplement_11'
6
'event_psychiatrist_session_boiless_hormone_adjust_1'
true
'theme_psychiatrist_supplement_header'
>>
<</if>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/psychiatrist_office.png" "./images/characters/npc_psychiatrist.png">>
<div id="invframe" class="scrolltext">
<<switch $scene.action>>
<<case 'silent'>>
You can't seem to find your voice to respond to her proposal and, after waiting for a few moments she just smiles.<br>
<br>
"@@.npc_psychiatrist;You are just so cute! And will certainly look even cuter a little smaller. I think if you continue to take hormones you will be very... happy with the results.@@"
<<case 'nochange'>>
You reply that you aren't interested in downsizing your broadsword. She smiles.<br>
<br>
"@@.npc_psychiatrist;Hmm, you like having a nice, large treasure locked away, hmm?@@" She laughs and you find yourself joining in - after all, you are
<<if $npc_manager.flags.trustplayerwithkey>>
in chastity almost all the time these days.
<<else>>
effectively permanently locked in chastity.
<</if>>
"@@.npc_psychiatrist;No matter - small, medium, large or nonexistent, all that matters is that YOU are happy with what is between your legs. Carry forth with your current hormonal regime in confidence that it will have no unwanted effects.@@"
<<case 'shrink'>>
You nod eagerly at the prospect. Sure you may spend nearly all your time in chastity but that which you once stressed about being too small you now consider unwantedly large.<br>
<br>
She smiles. "@@.npc_psychiatrist;Just as I thought. Of course it would require surgery to COMPLETELY change things "down there" but for now hormones can help!@@"
<<case 'punish'>>
You throw a tantrum, pointing out that all of your problems trace back to a drug meant to help enlarge your <<getWordMyPenis $player>> so why would she even suggest the idea of you shrinking?<br>
<br>
<<=setup.getNpcName("npc_psychiatrist","formal")>> sits patiently until you start to run out of steam then nods. "@@.npc_psychiatrist;Well, I see this is a very... touchy subject for you. One might even say that the lady lady doth protest too much, hmm? Let us move on to something else, but just know that you should continue taking your hormone supplements - they will surely give you EXACTLY what you need.@@"<br>
<br>
You calm down a little, grateful to change subjects rather than dwell on painful moments from your past.
<<default>>
ERROR: unexpected scene.action: <<=$scene.action>>
<</switch>>
<br><br>
<<printNpcThemeReturn 150>>
</div>/*#
#desc: psychiatrist offers you money for hormones
#status: WRITTEN 0.7.2.0
#*/
<<if $roomchange == true>>
<<if $scene.accept>>
<<set $player.flags.fem_style.hormones = "money">>
<<set $player.flags.mealplan.hormones_unlocked = true>>
<<set $player.money.total += 100>>
<</if>>
<</if>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/psychiatrist_office.png" "./images/characters/npc_psychiatrist.png">>
<div id="invframe" class="scrolltext">
<<if $scene.accept>>
<<=ps(setup.getNpcName('npc_psychiatrist', 'formal'))>> lights up at your reaction as she pulls a bottle of medicine very clearly labeled "estrogen blend" out of her desk and passes it to you.<br>
<br>
"@@.npc_psychiatrist;Here you go, just add it in with your meals and you should enjoy rapid, wonderful results. Oh, and as promised.@@" She produces a small stack of credits, sliding it across the desk alongside the bottle of hormones.<br>
<br>
A bit put off-guard by her enthusiasm it is only after you have pocketed things and the conversation has started to move on that you realise that she placed no constraints or expectations on what you are supposed to do with the hormones.<br>
<br>
<<printThought $player "Wait... was her so-called experiment just a ruse to give me hormones?">>
<<else>>
<<=setup.getNpcName('npc_psychiatrist', 'formal')>> is definitely disappointed by your decision but she makes no further offer instead adopting a neutral expression and continuing on with the session.
<</if>>
<br><br>
<<printNpcThemeReturn 150>>
</div>/*#
#desc: talk to psychiatrist about adjusting hormones
#status: WRITTEN 0.7.4.0
#*/
<<if $roomchange == true>>
<<set $talkThemes += 1>>
<</if>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/psychiatrist_office.png" "./images/characters/npc_psychiatrist.png">>
<div id="invframe" class="scrolltext">
You talk about your continued use of hormones. She smiles.<br>
<br>
"@@.npc_psychiatrist;Aren't they just lovely? That said one must always closely monitor these things, are there any changes that you find you dislike or would like to tweak?@@"<br>
<br>
<<if $player.body_ref.penis_shrinking>>
[<<moveTo "event_psychiatrist_session_boiless_hormone_adjust_2" "Say you are happy with the size of your <<getWordMyPenis $player>> and would rather it stopped shrinking." 60 "<<set $scene.action='penis_stop'>>">>]<br>
<<else>>
[<<moveTo "event_psychiatrist_session_boiless_hormone_adjust_2" "Say you would really like it if they made your <<getWordMyPenis $player>> smaller." 60 "<<set $scene.action='penis_shrink'>>">>]<br>
<</if>>
[<<moveTo "event_psychiatrist_session_boiless_hormone_adjust_2" "Ask if they could be adjusted to make your <<getWordMyPenis $player>> grow?" 60 "<<set $scene.action='penis_grow'>>">>]<br>
<<if $player.body_ref.breast_grow>>
[<<moveTo "event_psychiatrist_session_boiless_hormone_adjust_2" "Say you would quite like to have larger breasts." 60 "<<set $scene.action='breast_grow'>>">>]<br>
<<else>>
[<<moveTo "event_psychiatrist_session_boiless_hormone_adjust_2" "Say you are happy with the size of your breasts and would rather they remained their current size." 60 "<<set $scene.action='breast_stop'>>">>]<br>
<</if>>
[<<moveTo "event_psychiatrist_session_boiless_hormone_adjust_2" "Ask if they could make your breasts shrink?" 60 "<<set $scene.action='breast_shrink'>>">>]
</div>/*#
#desc: talk to psychiatrist about taking hormones
#status: WRITTEN 0.7.4.0
#*/
<<if $roomchange == true>>
<<set $talkThemes += 1>>
<<switch $scene.action>>
<<case 'penis_stop'>>
<<set $player.body_ref.penis_shrinking = false>>
<<case 'penis_shrink'>>
<<set $player.body_ref.penis_shrinking = true>>
<<case 'breast_grow'>>
<<set $player.body_ref.breast_grow = true>>
<<case 'breast_stop'>>
<<set $player.body_ref.breast_grow = false>>
<</switch>>
<</if>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/psychiatrist_office.png" "./images/characters/npc_psychiatrist.png">>
<div id="invframe" class="scrolltext">
<<switch $scene.action>>
<<case 'penis_grow'>>
"@@.npc_psychiatrist;Grow? Not that I am not a fan of a nice big lady lance on occasion but I am afraid that is quite out of the realm of this sort of pharmacology.@@"
<<case 'penis_stop'>>
"@@.npc_psychiatrist;So long as you're happy with it, of course! This prescription is all about making you the perfect you so if you like what you have now I will make it so that it stays that way...@@"<br>
<br>
"@@.npc_psychiatrist;That said environmental factors play a role as well - if you keep it too tightly locked that may cause it to slowly atrophy independent of hormonal help. Though the process will proceed more gradually, of course.@@"
<<case 'penis_shrink'>>
She smiles "@@.npc_psychiatrist;remember that hormones can only do so much and surgery would be required to COMPLETELY change things but... well there's just something so cute and lovely about a nice small <<getWordMyPenis $player>>. Not that I don't also appreciate a big, thick cock or lady lance on occasion but I personally find being small can be so much nicer for not getting in the way of things day to day.@@"
<<case 'breast_grow'>>
<<if $player.body.breastsize[1] >=10>>
She smiles and shakes her head. "@@.npc_psychiatrist;I dare say, my dear, those sweater puppies are as large as you they can be! Any bigger and well... this would be a whole other sort of game!@@"
<<elseif $player.body.breastsize[1] >= $player.body_ref.breastMax.hormones>>
"@@.npc_psychiatrist;Alas. I will make the adjustments but I fear you have already reached the limits of what basic biology can produce. They are hormones, not magic, after all.@@"
<<else>>
"@@.npc_psychiatrist;Of course! Mammary growth is one of their primary purposes, after all. You just keep on taking your pills and you'll be a big girl in no time!@@"
<</if>>
<<case 'breast_stop'>>
"@@.npc_psychiatrist;Certainly. After all being too big can be a bit hard on the back or just unwieldy. Enjoy your current rack and hormones at the same time - after all that's what they're for - to help you get that perfect body of your dreams. Note that this is just in regards to hormones - other drugs may have affects beyond my control.@@"
<<case 'breast_shrink'>>
<<if $player.body.breastsize[0] == 0>>
"@@.npc_psychiatrist;Shrink? but you are already flat as a washboard! Hormones cannot concave your ribs you silly!@@"
<<else>>
"@@.npc_psychiatrist;Shrink? No, that is not possible at all, perhaps you might pursue a surgical solution? I recall a quite affordable place near campus back when I was still in school.@@"
<</if>>
<<default>>
ERROR: unexpected scene.action <<=$scene.action>>
<</switch>>
<br><br>
<<printNpcThemeReturn 150>>
</div>/*#
#desc: talk to psychiatrist about boiless
#status: WRITTEN 0.7.2.0
#*/
<<if $roomchange == true>>
<<set $talkThemes += 1>>
<<set _x = setup.removeStress($player,3)>>
<<set _nextDate = setup.setNextDate($now, 28, 14, 0)>>
<<addTaskById 'psychiatrist_boiless_review' _nextDate>>
<<addEvent 'boiless_delivery'
'{"trigger":"always","type":["next"],"location":"room_foyer","priority":100}'
'{"szene":"event_boiless_delivery"}'
>>
<<set $player.flags.mealplan.boiless_supply = 28>>
<<set $player.flags.mealplan.unlocked.pushUnique('boiless')>>
<</if>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/psychiatrist_office.png" "./images/characters/npc_psychiatrist.png">>
<div id="invframe" class="scrolltext">
You tell <<=setup.getNpcName('npc_psychiatrist', 'formal')>> about the email your friend <<=setup.getNpcName('npc_technician', 'first')>> forwarded to you. You explain how you need signoff from a doctor to start the "trial" and could she do that for you?<br>
<br>
"@@.npc_psychiatrist;Of course I am always excited to encourage you to try out new things, though I also always search for the deeper meaning behind your actions. Is the thought of subsisting on a... liquid diet one that appeals do you?@@"<br>
<br>
As you ponder the question she turns to her computer, clearly doing some research while still listening to you.<br>
<br>
<<if setup.getTotalValue("cum") >= 15>>
<<printThought $player "Mmmm, I wish I could live on just cum...">>
<<elseif setup.getTotalValue("piss") >= 15>>
<<printThought $player "Mmmm, I love piss, but you can't live on that alone, can you?">>
<<else>>
You explain that you'd never really thought about anything like that.
<</if>>
<br><br>
"@@.npc_psychiatrist;Hmm, I see. Well I am willing to sign off on this but I would like to better understand your exact motivations for making such a radical lifestyle change.@@"<br>
<br>
[<<moveTo "event_psychiatrist_session_boiless_intro_money" "Tell her it's only about getting a deal and saving money." 60>>]<br>
[<<moveTo "event_psychiatrist_session_boiless_intro_curious" "Tell her it just sounds interesting." 60>>]
</div>/*#
#desc: tell psychiatrist you're interested in boiless for the money
#status: WRITTEN 0.7.2.0
#*/
<<if $roomchange == true>>
<</if>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/psychiatrist_office.png" "./images/characters/npc_psychiatrist.png">>
<div id="invframe" class="scrolltext">
You explain that you are only interested in trying BoiLess Pink to save money and take advantage of a deal.<br>
<br>
"@@.npc_psychiatrist;I see. Well you have mentioned money difficulties before so I suppose I should congratulate you on seeking out new, frugal options. I see no reason to stand in your way on this matter, so I have gone ahead and communicated my approval. You should get your first shipment by the time you return to your apartment after our session.@@"<br>
<br>
[<<moveTo "event_psychiatrist_session_boiless_intro_end" "Thank her for the help." 0>>]<br>
<<if $player.flags.boiless.tasted >>
[<<moveTo "event_psychiatrist_session_boiless_hormones" 'Recall the hormones in the sample <<=setup.getNpcName("npc_technician", "first")>> shared and ask her about getting some for yourself.'>>]
<</if>>
</div>/*#
#desc: tell psychiatrist you're interested in boiless out of curiosity
#status: WRITTEN 0.7.2.0
#*/
<<if $roomchange == true>>
<</if>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/psychiatrist_office.png" "./images/characters/npc_psychiatrist.png">>
<div id="invframe" class="scrolltext">
You tell her mostly it just seems interesting to try something new, the financial side is just a bonus.<br>
<br>
"@@.npc_psychiatrist;I see. Well that's great, I am always pleased to hear about you exploring new things; we'll never get to our best life if we don't experiment! There, I sent them my approval. If I understand this properly you should get your first shipment by the time you return to your apartment.@@"<br>
<br>
[<<moveTo "event_psychiatrist_session_boiless_intro_end" "Thank her for the help." 0>>]<br>
<<if $player.flags.boiless.tasted >>
[<<moveTo "event_psychiatrist_session_boiless_hormones" 'Recall the hormones in the sample <<=setup.getNpcName("npc_technician", "first")>> shared and ask her about getting some for yourself.' 0>>]
<</if>>
</div>/*#
#desc: thank psychiatrist for granting you approval to enroll in boiless programme
#status: WRITTEN 0.7.2.0
#*/
<<if $roomchange == true>>
<</if>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/psychiatrist_office.png" "./images/characters/npc_psychiatrist.png">>
<div id="invframe" class="scrolltext">
You thank <<=setup.getNpcName('npc_psychiatrist', 'first')>> for helping you out and she smiles.<br>
<br>
"@@.npc_psychiatrist;Of course, you are one of my favourite victi- clients! Now, what else would you like to discuss?@@"<br>
<br>
<<printNpcThemeReturn 150>>
</div>/*#
#desc: tell psychiatrist how you tried technician's hormone-laced boiless
#status: WRITTEN 0.7.2.0
#*/
<<if $roomchange == true>>
<<set $player.flags.mealplan.hormones_unlocked = true>>
<</if>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/psychiatrist_office.png" "./images/characters/npc_psychiatrist.png">>
<div id="invframe" class="scrolltext">
You explain how your friend <<=setup.getNpcName('npc_technician', 'first')>> let you taste one of her batches of BoiLess Pink into which she had mixed in some feminine hormones.<br>
<br>
<<=setup.getNpcName('npc_psychiatrist', 'first')>> appears concerned as she looks towards you.<br>
<br>
"@@.npc_psychiatrist;Oh!, Are you feeling alright? I know I usually encourage you to try new things but messing around with unprescribed medications can have unexpected results, do you want me to do some tests?@@"<br>
<br>
You shake your head and hurriedly assure her that everything is fine, but that the idea of a little hormonal help sounded interesting.<br>
<br>
Obvious relief turns to interest as she smiles and nods.<br>
<br>
<<if setup.getTotalValue("feminization") >= 10>>
"@@.npc_psychiatrist;Ah, that makes sense, obviously you would be interested in continuing your transformation, you look quite feminine just in those clothes but some hormonals would definitely lend your skin a nice glow and help scrub away those nasty signs of masculinity. Certainly I can write you a prescription, in fact I actually have some on hand, one moment.@@"
<<else>>
"@@.npc_psychiatrist;Huh, I hadn't expected you to ask about that sort of thing,@@" her voice drops to a mumble that you can barely hear, "@@.npc_psychiatrist;not yet, at least.@@"<br>
<br>
<<printThought $player "Wait, not yet? What?">><br>
<br>
"@@.npc_psychiatrist;Of course I can prescribe you on hand, just give me a moment.@@"
<</if>>
<br><br>
Rising from her chair <<=setup.getNpcName('npc_psychiatrist', 'first')>> winks at you as she
<<if $npc_psychiatrist.hypnosis > 0>>
goes through the hidden door leading to her lab.
<<else>>
opens an almost invisible door secretly nestled in one of the walls.
<</if>>
<br><br>
<<printThought $player 'Wait, why does she have female hormones "on hand?" What type of doctor is she?'>><br>
<br>
Disappearing out of sight for a few moments she returns after less than a minute holding a plastic container.<br>
<br>
"@@.npc_psychiatrist;Here you go, that should be exactly what you need, and it's all covered by your expansive employee medical insurance so you do not even owe me a single credit! Instructions are on the side, just mix it in with your meals to get a nice even dosage spread throughout the day.@@"<br>
<br>
You thank her for the swift help and promise you'll take it home and put it with your food so you do not forget it.<br>
<br>
<<printNpcThemeReturn 150>>
</div>/*#
#desc: failed to show up for the psychiatrist boiless review
#status: WRITTEN 0.7.2.0
#*/
<<if $beforetasklocation == 'event_psychiatrist_1stsession_1'>>
<<initRoom>>
<<if $currentTasks.hasOwnProperty('psychiatrist_boiless_review')>>
<<completeTask 'psychiatrist_boiless_review' $now true>>
<<else>>
<<completeTask 'psychiatrist_boiless_review_failthrough' $now true>>
<<set $currentTask.psychiatrist_boiless_review_failthrough.finished = true>>
<<set $currentTask.psychiatrist_boiless_review_failthrough.condition = 'Complete'>>
<</if>>
<<moveTo "event_psychiatrist_boiless_review_1_1">>
<</if>>
<<set $player.location to "Call from <<=setup.getNpcName('npc_psychiatrist', 'formal')>>">>
<<if $roomchange == true>>
<<set _nextDate = setup.setNextDate($now, 7, 14, 0)>>
<<if $beforetasklocation != 'event_psychiatrist_1stsession_1'>>
<<addTaskById 'psychiatrist_boiless_review_failthrough' _nextDate>>
<</if>>
<</if>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/phonecall.png">>
<div id="invframe" class="scrolltext">
You are being called by <<=setup.getNpcName('npc_psychiatrist', 'formal')>>.<br>
<br>
"@@.npc_psychiatrist;Hello <<=$player.first_name>>. I assume you won't make it to our psychiatric appointment today. Normally this would be no problem but... you need to report in about the end results of the BoiLess Pink study. It is suboptimal but I will re-schedule you for next week.@@"<br>
<br>
<<printThought $player "Damn, why did I forget that?">><br>
<br>
[<<moveTo $beforetasklocation "Put your phone away">>]
</div>/*#
#desc: psychiatrist asks for your review of boiless at the end of trial
#status: WRITTEN 0.7.2.0
#*/
<<if $roomchange == true>>
<<if $currentTasks.hasOwnProperty('psychiatrist_boiless_review')>>
<<completeTask 'psychiatrist_boiless_review' $now true>>
<<else>>
<<completeTask 'psychiatrist_boiless_review_failthrough' $now true>>
<<set $currentTask.psychiatrist_boiless_review_failthrough.finished = true>>
<<set $currentTask.psychiatrist_boiless_review_failthrough.condition = 'Complete'>>
<</if>>
<</if>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/psychiatrist_office.png" "./images/characters/npc_psychiatrist.png">>
<div id="invframe" class="scrolltext">
You wait in the lobby until <<=setup.getNpcName('npc_psychiatrist', 'formal')>> walks out of her office and waves you in with a smile. She motions for you to take a seat and then is immediately to business.<br>
<br>
"@@.npc_psychiatrist;Before we get into the normal session we need to attend to the business of evaluating your experience participating in the BoiLess Pink trial for the last month.@@"<br>
<br>
She pulls a high tech blood pressure cuff out of her drawer and walks around to stand next to you.<br>
<br>
"@@.npc_psychiatrist;Need to check your vitals too, but this can take care of all of that automatically while we chat.@@"<br>
<br>
<<if setup.getTotalValue("strength") > 10>>
Tightening it over your bicep she raises an eyebrow at your firm muscle. "@@.npc_psychiatrist;Wow, nice tone!, Someone has been spending time at the gym!@@"
<<elseif setup.getTotalValue("strength") < 5>>
Tightening it over your bicep she has to cinch it up quite a bit for your stick-like frame. "@@.npc_psychiatrist;So slender!, You really should consider going to the gym sometime, just for a little tone. Being feminine doesn't mean you have to be weak.@@"
<<else>>
She tightens it around your slender bicep without comment.
<</if>>
<br><br>
<<if $player.flags.mealplan.boiless_supply <= 0>>
"@@.npc_psychiatrist;First of all, congratulations on being 100% on switching every meal to BoiLess Pink for the past month; you are the type of guinea pig, sorry, test subject, we researchers dream of.@@"<br>
<br>
You smile and wiggle in your chair at the compliment.<br>
<br>
"@@.npc_psychiatrist;So, while we wait on the physical tests, tell me what you thought about the new mealplan and how it made you feel?@@"<br>
<br>
[<<moveTo "event_psychiatrist_boiless_review_1_2_love" "Say you love it." 120>>]<br>
[<<moveTo "event_psychiatrist_boiless_review_1_2_money" "Say you just did it to save money." 120>>]<br>
[<<moveTo "event_psychiatrist_boiless_review_1_2_hate" "Say you hated it." 120>>]
<<elseif $player.flags.mealplan.boiless_supply < 7>>
"@@.npc_psychiatrist;Not bad, it seems like you mostly stuck to drinking BoiLess Pink instead of normal meals, though you did slip up on occasion.@@"<br>
<br>
You nod, suddenly wishing you had put in a little more effort to have a "perfect" record.<br>
<br>
"@@.npc_psychiatrist;So, while we wait on those physical tests, tell me what you thought about the new mealplan and how it made you feel?@@"<br>
<br>
[<<moveTo "event_psychiatrist_boiless_review_1_2_love" "Say you love it." 120>>]<br>
[<<moveTo "event_psychiatrist_boiless_review_1_2_money" "Say you just did it to save money." 120>>]<br>
[<<moveTo "event_psychiatrist_boiless_review_1_2_hate" "Say you hate it." 120>>]
<<elseif $player.flags.mealplan.boiless_supply == 28>>
"@@.npc_psychiatrist;Hmm, this interview is almost pointless as you do not seem to have used BoiLess Pink even once! We still need to go through the checkup but, on a personal level, I am very disappointed that I did you this favour and you never took advantage of the opportunity!@@"<br>
<br>
[<<moveTo "event_psychiatrist_boiless_review_1_2_failed" "Explain yourself." 120>>]<br>
<<elseif $player.flags.mealplan.boiless_supply < 14 >>
"@@.npc_psychiatrist;Hmm, seems like you used BoiLess Pink over half the time, I guess that's enough for decent data, though it shows a disappointing lack of commitment.@@"<br>
<br>
You feel bad for disappointing her.<br>
<br>
"@@.npc_psychiatrist;No matter. So, while we wait on those physical tests, tell me what you thought about the new mealplan and how it made you feel?@@"<br>
<br>
[<<moveTo "event_psychiatrist_boiless_review_1_2_love" "Say you love it." 120>>]<br>
[<<moveTo "event_psychiatrist_boiless_review_1_2_money" "Say you just did it to save money." 120>>]<br>
[<<moveTo "event_psychiatrist_boiless_review_1_2_hate" "Say you hate it." 120>>]
<<elseif $player.flags.mealplan.boiless_supply >= 14 >>
"@@.npc_psychiatrist;You did not even take BoiLess Pink half the time! Well we still need to go through this interview but, on a personal level, I think it is disappointing that you were so lackadaisical in hewing to your commitment.@@"<br>
<br>
You feel quite ashamed at your near failure.<br>
<br>
"@@.npc_psychiatrist;Well nothing to do about it now. While we wait on those physical tests, tell me what you thought about the new mealplan and how it made you feel?@@"<br>
<br>
[<<moveTo "event_psychiatrist_boiless_review_1_2_love" "Say you love it." 120>>]<br>
[<<moveTo "event_psychiatrist_boiless_review_1_2_money" "Say you just did it to save money." 120>>]<br>
[<<moveTo "event_psychiatrist_boiless_review_1_2_hate" "Say you hate it." 120>>]
<<else>>
ERROR: This should be logically impossible
<</if>>
</div>/*#
#desc: give glowing review of boiless to psychiatrist
#status: WRITTEN 0.7.2.0
#*/
<<if $roomchange == true>>
<<if $player.flags.boiless.special_bottle == "manager">>
<<set $player.flags.fem_style.boiless = "forced">>
<<elseif $player.flags.boiless.special_bottle == "barista">>
<<set $player.flags.fem_style.boiless = "obedient">>
<<else>>
<<set $player.flags.fem_style.boiless = "voluntary">>
<</if>>
<</if>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/psychiatrist_office.png" "./images/characters/npc_psychiatrist.png">>
<div id="invframe" class="scrolltext">
You gush over how great switching to BoiLess Pink makes you feel, and how convenient it is!
<<if $player.flags.boiless.special_bottle != "">>
<<if setup.getTotalValue("penis") >= 10>>
Especially how fun, and good practice, it is to suck every drop through your special dildo-cap'd bottle.
<<else>>
Though you note that it is a little annoying to have to suck it through the phallic-shaped special cap that your blender bottle sports.
<</if>>
<</if>>
<br><br>
Removing the cuff from your bicep <<=setup.getNpcName('npc_psychiatrist', 'formal')>> nods in agreement. "@@.npc_psychiatrist;Well the physical results definitely support your enthusiasm.
<<if $player.flags.mealplan.boiless_supply == 0>>
Your perfect adherence to the diet looks to have put you in the absolute prime of health, keep this up and I would estimate you could well add literal years to your life.
<<elseif $player.flags.mealplan.boiless_supply < 14 >>
Your vitals are pretty good across the board, imagine how much better you might feel if you rigidly kept to the new programme all the time!
<<else>>
Your vitals definitely have seen an uptick, though the results are mild, probably due to you being so lax in sticking to the programme.
<</if>>
@@"<br>
<br>
Bundling up the medical sensor she returns to her seat. "@@.npc_psychiatrist;Well this should be enough to file my report. Note that any remaining BoiLess Pink mix will no longer be good. If you want to stick to this mealplan going forward you will have to pay for it, though that is still a bargain I believe.@@"<br>
<br>
You thank her for the assistance in getting into the trial and move on to the session proper.<br>
<br>
[<<moveTo 'event_psychiatrist_1stsession_2_changingroom' 'Visit the changing room first.' 180>>]<br>
[<<moveTo 'event_psychiatrist_1stsession_listofthemes' 'Continue.' 180>>]
</div>/*#
#desc: review boiless saying you just liked saving money
#status: WRITTEN 0.7.2.0
#*/
<<if $roomchange == true>>
<<set $player.flags.fem_style.boiless = "money">>
<</if>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/psychiatrist_office.png" "./images/characters/npc_psychiatrist.png">>
<div id="invframe" class="scrolltext">
You note that switching mealplans was fine, and the new one is a little more convenient, but, really, you are mainly just happy at all the money you saved.
<<if $player.flags.boiless.special_bottle != "">>
<<if setup.getTotalValue("penis") >= 10>>
Though, you do admit that sucking BoiLess Pink through your new phallic "straw" is quite pleasant, and good practice.
<<else>>
Though you do wish you could drink it like a normal smoothie rather than being required to suck it through the phallus-topped "special" cap you now use.
<</if>>
<</if>>
<br><br>
Removing the cuff from your bicep <<=setup.getNpcName('npc_psychiatrist', 'formal')>> nods. "@@.npc_psychiatrist;Well the physical results show that you had a personal payoff on top of saving money.
<<if $player.flags.mealplan.boiless_supply == 0>>
Your perfect adherence to the diet looks to have put you in the absolute prime of health, keep this up and I would guess you could add literal years to your life.
<<elseif $player.flags.mealplan.boiless_supply < 14 >>
Your vitals are pretty good across the board, imagine how much better you might feel if you rigidly kept to the new programme all the time?
<<else>>
Your vitals definitely have seen an uptick, though the results are mild, probably due to you being so lax in sticking to the programme.
<</if>>
@@"<br>
<br>
"@@.npc_psychiatrist;Anyway, I hope you got some enjoyment out of things, even if you were mainly in it for the money. I have enough for my report so let's move on to your normal session.@@"<br>
<br>
[<<moveTo 'event_psychiatrist_1stsession_listofthemes' 'Continue.' 180>>]
</div>/*#
#desc: give negative review of boiless to psychiatrist
#status: WRITTEN 0.7.2.0
#*/
<<if $roomchange == true>>
<<if $player.flags.boiless.special_bottle == "manager">>
<<set $player.flags.fem_style.boiless = "forced">>
<<elseif $player.flags.boiless.special_bottle == "barista">>
<<set $player.flags.fem_style.boiless = "obedient">>
<<else>>
<<set $player.flags.fem_style.boiless = "voluntary">>
<</if>>
<</if>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/psychiatrist_office.png" "./images/characters/npc_psychiatrist.png">>
<div id="invframe" class="scrolltext">
You explain that you quite disliked BoiLess Pink.
<<if $player.flags.boiless.special_bottle != "">>
<<if setup.getTotalValue("penis") >= 10>>
Though, you do admit that sucking it through your new phallic "straw" is pleasant, and good practice to boot.
<<else>>
Even worse now that you are required to suck it through the comically cock-shaped "straw" that you are now require to use.
<</if>>
<</if>><br>
<br>
Removing the cuff from your bicep <<=setup.getNpcName('npc_psychiatrist', 'formal')>> nods. "@@.npc_psychiatrist;Well whatever your personal feelings I can tell you that, physically, it has made a noticeable, and positive, difference.
<<if $player.flags.mealplan.boiless_supply == 0>>
Your perfect adherence to the diet, in spite of your displeasure, looks to have left you in the absolute prime of health, keep this up and I would guess you could add literal years to your life.
<<elseif $player.flags.mealplan.boiless_supply < 14 >>
Your vitals are pretty good across the board, imagine how much better you might feel if you rigidly kept to the new programme all the time?
<<else>>
Your vitals definitely have seen an uptick, though the results are mild, probably due to you being so lax in sticking to the programme.
<</if>>
@@"<br>
<br>
"@@.npc_psychiatrist;I am quite sorry you didn't have a more enjoyable time, though perhaps the positive effects and the money you saved helps make up for it. Now that is out of the way shall we move on with the session?@@"<br>
<br>
[<<moveTo 'event_psychiatrist_1stsession_listofthemes' 'Continue.' 180>>]
</div>/*#
#desc: give excuse for having failed to use boiless at review time
#status: WRITTEN 0.7.2.0
#*/
<<if $roomchange == true>>
<<set $player.flags.mealplan.boiless_supply = 0>>
<</if>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/psychiatrist_office.png" "./images/characters/npc_psychiatrist.png">>
<div id="invframe" class="scrolltext">
You try to come up with a reason for why you completely failed to use the BoiLess Pink after specifically requesting it but you can't come up with anything even remotely plausible. The way <<=setup.getNpcName('npc_psychiatrist', 'formal')>> shakes her head in disappointment stings even worse than any possible dressing-down.<br>
<br>
"@@.npc_psychiatrist;Well I suppose "did not comply" is technically a result. Still a disappointment, also note that all of that tasty powder is now bad and should be thrown out. If you would like to give things a proper try you will have to pay the normal daily cost for it. Anyway, shall we proceed with the session proper?@@"<br>
<br>
[<<moveTo 'event_psychiatrist_1stsession_listofthemes' 'Continue.' 180>>]
</div>/*#
#desc: catch barista drinking boiless from phallic container
#status: WRITTEN 0.7.2.0
#*/
<<if $roomchange == true>>
<<applyExperience 'oral' 12 'insignificant' $SEEN_FRIEND>>
<<applyExperience 'penis' 9 'little' $SEEN_FRIEND>>
<<if $now.getUTCDay() == 5>>
<<set _nextDate to setup.setNextDate($now, 3, 9, 0)>>
<<else>>
<<set _nextDate to setup.setNextDate($now, 1, 9, 0)>>
<</if>>
<<addWorkEvent 'boiless_lid_delivery' '{"trigger":"afternoon","minTimeDiff":0,"type":"always","chance":100,"repeat":false,"priority":200}' '{"szene":"event_work_boiless_lid_1","length":"15"}' _nextDate>>
<</if>>
<<set $player.location = "Coffee Shop 52">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/company_cafe.png" "./images/characters/npc_barista.png">>
<div id="invframe" class="scrolltext">
Arriving at Cafe 52 to pick up another of your manager's coffee order you are surprised to find the barista - <<=setup.getNpcName('npc_barista', 'first')>> slurping away on a very familiar blender bottle.<br>
<br>
Turning to face you confirms it as the words BoiLess Pink on the side indicate that it is exactly like what you use... well, not EXACTLY. Where your bottle has a normal snap-close lid hers sports.... well, there's really no getting around it. There is an artificial cock sprouting up from the lid, and not a short one you learn as she slurpily pulls its substantial length out of her throat and smiles at you.<br>
<br>
"@@.npc_barista;Hiya!, What can I get for you today?@@"<br>
<br>
She continues to idly lick her bottle-cock as you still gawk, finally putting things together as she glances from the blender bottle to you and back with a smile.<br>
<br>
"@@.npc_barista;You like? My Master- I mean, my boss just gave it to me, says it should be easier for me to remember to eat my meals this way, plus it's, like, filled with sensors and stuff so he can monitor... something? I dunno, it sounded complicated but that's why I have an owner, to take care of all that hard thinking. That way I can, like, focus, on OTHER hard things.@@" She announces proudly, the fact that she is still holding a dildo-augmented bottle driving home exactly what TYPE of hard things she intends to occupy her thoughts, and other parts, with.<br>
<br>
You explain how you have been trying BoiLess Pink yourself, though you don't have a bottle anything like what she does.<br>
<br>
"@@.npc_barista;What? Like omigawd, you SO have to try it!@@"<br>
<br>
Before you can respond she has shoved the bottle towards your face. Looking back at her you doubt you're getting away without at least a little sucky sucky so you humor her and wrap your lips gently around the tip.<br>
<br>
She rolls her eyes in consternation. "@@.npc_barista;Not like that!, Like THIS!@@"<br>
<br>
She demonstrates by jaming the cock hilt-deep into her throat and giving a long, moan-infused suck. "@@.npc_barista;See? Come on, I know you know how.@@"<br>
<br>
Glancing around and glad that there's nobody else in the coffee shop at the moment you continue to humor her.
<<if setup.getTotalValue("oral") > 10>>
You take the artificial cock as deep as she did, rewarded for your sucking efforts with a small burst of BoiLess Pink
<<else>>
You don't quite have the trained throat that she does but you make an effort, wrapping your lips around the shaft and sliding it into your mouth as far as it will go before sucking out a small dollop of BoiLess Pink.
<</if>><br>
<br>
"@@.npc_barista;Great, isn't it?@@" She notes,
<<if setup.getTotalValue("penis") >= 15>>
an assessment to which you readily agree - any cock is a good one to your mind.<br>
<<elseif setup.getTotalValue("penis") >= 10>>
an opinion that you find yourself sharing, the brief moment sucking something cock-like has you feeling hungry for more.<br>
<<elseif setup.getTotalValue("penis") >= 5>>
once more you humor her by just nodding, you may have grown to appreciate cocks but.... not quite that much.<br>
<<else>>
you remain silent, not wanting to get into an "argument" with her about the fact you are not really interested in cocks.<br>
<</if>>
<br>
"@@.npc_barista;Aaaaannnyway, I'll be sure to talk to my boss and see if you can get one of these too. They're in prot-, proty-, prytotip-... testing right now, but I'm sure your manager can sign off to enroll you or something.@@"<br>
<br>
Remembering what you originally came here for you quickly raise the issue of your manager's order and <<=setup.getNpcName('npc_barista', 'first')>> seems to forget the earlier discussion as she bustles to make the drink.<br>
<br>
Handing you the drink she waves goodbye as she she shoves the artificial cock - the bottle by now empty, back into her face, sucking noisily, and happily as you walk away.<br>
<br>
[<<moveTo $workEventReturn "Return to the office." 60 "<<unset $workEvent>>">>]
</div>/*#
#desc: cock lid for boiless delivered to your office
#status: WRITTEN 0.7.2.0
#*/
<<if $roomchange == true>>
<<set $player.cutscene.lockinventory = true>>
<<set $player.cutscene.reason = "Not while she's talking to me!">>
<</if>>
<<set $player.location = setup.wordSecretaryOffice($player)>>
<<include enterroom>>
<<initRoom>>
<<createBGR setup.imageSecretaryOffice($npc_manager.stage) "./images/characters/npc_manager.png">>
<div id="invframe" class="scrolltext">
You're puttering away working as usual when a deliveryperson appears and places a small inter-office mail package on your desk.<br>
<br>
You smile up at him and go to sign as you usually to but he shakes his head.<br>
<br>
"Sorry, Miss <<=$player.last_name>>, but I need your manager to sign for this one." he looks at his tablet, "Could you get me <<=setup.getNpcName('npc_manager', 'other')>>?" <br>
<br>
You nod and quickly shoot a message to <<=setup.getNpcName('npc_manager', 'formal')>>, wondering what could be so important to require her personal involvement.<br>
<br>
"@@.npc_manager;What? I was not expecting anything. Fine, I will be right out.@@"<br>
<br>
You can tell by her expression as she walks out of her office that she is annoyed at being interrupted but she swiftly puts on a facade of friendliness before the delivery person can notice, signing for the package and thanking him for his time. With a formal nod he quickly departs, leaving you alone in the office with your manager.<br>
<br>
"@@.npc_manager;Hmm, from the medical R&D division? I wonder what this could be.@@" She states as she scoops up the rectangular package and casually rips it open without even removing the tape.<br>
<br>
Looking down into the box she smiles wide before looking back up at you. "@@.npc_manager;Ooooh, you naughty girl, pulling me away from my work to sign for your perverted toys.@@"<br>
<br>
You start to rise to get a glimpse of what she could be talking about only for her to dump the contents of the box onto your desk. Instantly you recognise it - the same blender bottle and phallic lid that <<=setup.getNpcName('npc_barista', 'first')>> had been sucking on. You had half expected (hoped?) that the slutty barista had forgotten about her promise to get you one, apparently.... she remembered.<br>
<br>
"@@.npc_manager;Come on, then, try it out!@@" she commands.<br>
<br>
[<<moveTo "event_work_boiless_lid_1_accept" "Suck on it as instructed." 60>>]<br>
[<<moveTo "event_work_boiless_lid_1_reject" "Refuse." 60>>]
</div>/*#
#desc: accept new phallic lid for your boiless container under watchful eye of your manager
#status: WRITTEN 0.7.2.0
#*/
<<if $roomchange == true>>
<<set $player.cutscene.lockinventory = true>>
<<set $player.cutscene.reason = "Not while she's talking to me!">>
<<set $player.flags.boiless.special_bottle = "barista">>
<<applyExperience 'oral' 12 'insignificant' $SEEN_FRIEND>>
<<applyExperience 'penis' 9 'little' $SEEN_FRIEND>>
<<applyExperience 'submission' 7 'little' $SEEN_FRIEND>>
<</if>>
<<set $player.location = setup.wordSecretaryOffice($player)>>
<<include enterroom>>
<<initRoom>>
<<createBGR setup.imageSecretaryOffice($npc_manager.stage) "./images/characters/npc_manager.png">>
<div id="invframe" class="scrolltext">
Nodding once obediently you bring the artificial cock to your lips as <<=setup.getNpcName('npc_manager', 'formal')>> watches on.<br>
<br>
<<if setup.getTotalValue("penis") >= 15>>
Once the dildo is past your lips your natural cock-lust kicks in and you slurp on it happily, your eyes fluttering in pleasure as <<=setup.getNpcName('npc_manager', 'formal')>> nods in satisfaction.
<<elseif setup.getTotalValue("penis") >= 10>>
Wrapping your lips around the artificial cock there's no hiding the fact that you like it, sucking and bobbing your head softly as you look up at <<=setup.getNpcName('npc_manager', 'formal')>> for approval.
<<elseif setup.getTotalValue("penis") >= 5>>
You spread your lips around the fat fake cock, afraid that if you try to go at it with the same gusto <<=setup.getNpcName('npc_barista', 'first')>> showed you will gag. Licking and slurping as theatrically as you can you look up at <<=setup.getNpcName('npc_manager', 'formal')>> in hopes your efforts are sufficient to garner her approval.
<<else>>
You don't really have much of an idea what to do with the cock-shaped item but you doubt asking <<=setup.getNpcName('npc_manager', 'formal')>> for advice will end well for you. Moistening your lips you try to suck on it the way you've seen girls in porn do, though you quickly discover that even just "not gagging" is a lot trickier than it looks.
<</if>>
<br><br>
<<=setup.getNpcName('npc_manager', 'formal')>> watches your efforts for almost a minute before finally nodding and signaling you to stop.<br>
<br>
"@@.npc_manager;Very good, I am glad to see that you appreciate your new present. Going forward I think you should drink all of your meals through that new bottle. I will have you know it is more than just a fun training tool; in fact it is a highly advanced medical device that monitors every calorie, vitamin and supplement that passes through it. That means I will be able to keep a close eye on your nutrition and all you have to do is sit and suck. Now, as fun as this has been, we both need to get back to work.@@"<br>
<br>
<<if setup.getTotalValue("submission") >= 10>>
Smiling you thank her and she pats you on the head before turning and heading back to her inner office.<br>
<<else>>
Not wanting to risk punishment you force a smile and mumble a thanks. Fortunately she seems already occupied with other matters, merely nodding in response and heading back into her inner office.<br>
<</if>>
<br>
[<<moveTo "room_office_sissy_secretary_work_afternoon_work" "Return to work." 60 "<<unset $workEvent>>">>]
</div>/*#
#desc: try to refuse new phallic lid for boiless container only for manager to order you to use it anyway
#status: WRITTEN 0.7.2.0
#*/
<<if $roomchange == true>>
<<set $player.cutscene.lockinventory = true>>
<<set $player.cutscene.reason = "Not while she's talking to me!">>
<<set $player.flags.boiless.special_bottle = "manager">>
<<applyExperience 'oral' 12 'insignificant' $SEEN_FRIEND>>
<<applyExperience 'penis' 9 'insignificant' $SEEN_FRIEND>>
<</if>>
<<set $player.location = setup.wordSecretaryOffice($player)>>
<<include enterroom>>
<<initRoom>>
<<createBGR setup.imageSecretaryOffice($npc_manager.stage) "./images/characters/npc_manager.png">>
<div id="invframe" class="scrolltext">
You look at the phallic container on your desk and shake your head.<br>
<br>
<<=ps(setup.getNpcName('npc_manager', 'formal'))>> smile dissipates in an instant as her expression goes firm.<br>
<br>
"@@.npc_manager;Are you refusing my instruction, <<if $fetish.sissy>>SISSY<<else>>girl<</if>>? I would reconsider if I were you, otherwise I am going to jam that cock down your throat until you gag.@@"<br>
<br>
<<if setup.getTotalValue("bdsm") > 10 && setup.getTotalValue("penis") > 10>>
As excited as that prospect makes you you feel that disobeying your Mistress at this juncture would be more "purposefully antagonizing" rather than "playful disobedience."
<<else>>
You can tell from the gleam in her eye that now would not be a good time to push her.
<</if>>
Picking up the bottle you wrap your lips around the head and look up at her as you gently suck.<br>
<br>
<<if setup.getTotalValue("penis") >= 15>>
Once the dildo is past your lips your natural cock-lust kicks in and you slurp on it happily, your eyes fluttering in pleasure as <<=setup.getNpcName('npc_manager', 'formal')>> nods in satisfaction.
<<elseif setup.getTotalValue("penis") >= 10>>
Wrapping your lips around the artificial cock there's no hiding the fact that you like it, sucking and bobbing your head softly as you look up at <<=setup.getNpcName('npc_manager', 'formal')>> for approval.
<<elseif setup.getTotalValue("penis") >= 5>>
You spread your lips around the fat fake cock, afraid that if you try to go at it with the same gusto <<=setup.getNpcName('npc_barista', 'first')>> showed you will gag. Licking and slurping as theatrically as you can you look up at <<=setup.getNpcName('npc_manager', 'formal')>> in hopes your efforts are sufficient.
<<else>>
You don't really have much of an idea what to do with the cock-shaped item but you doubt asking <<=setup.getNpcName('npc_manager', 'formal')>> for advice will end well for you. Moistening your lips you try to suck on it the way you've seen girls in porn do, though you quickly discover that "not gagging" is a lot trickier than it looks.
<</if>>
<br><br>
<<=setup.getNpcName('npc_manager', 'formal')>> watches your efforts for almost a minute before finally nodding and signaling you to stop.<br>
<br>
"@@.npc_manager;That will do for now. Going forward I think you should drink all of your meals through that new bottle. I will have you know it is more than just a fun training tool; in fact it is a highly advanced medical device that monitors every calorie, vitamin and supplement that passes through it. That means I will be able to keep a close eye on your nutrition, all you have to do is sit and suck. Now, we both need to get back to work, so thank me for your new training tool and I will be on my way.@@"<br>
<br>
You nervously thank her and she smiles, patting you on the head before turning and heading back to her inner office.<br>
<br>
[<<moveTo "room_office_sissy_secretary_work_afternoon_work" "Return to work." 60 "<<unset $workEvent>>">>]
</div>/*#
#desc: manager catches you drinking boiless for lunch
#status: WRITTEN 0.7.2.0
#*/
<<if $roomchange == true>>
<<set $player.cutscene.lockinventory = true>>
<<set $player.cutscene.reason = "Not while she's talking to me!">>
<<set $npc_manager.flags.caught_drinking_boiless = true>>
<</if>>
<<set $player.location = setup.wordSecretaryOffice($player)>>
<<include enterroom>>
<<initRoom>>
<<createBGR setup.imageSecretaryOffice($npc_manager.stage) "./images/characters/npc_manager.png">>
<div id="invframe" class="scrolltext">
You're sitting at your desk sipping away at your mid-day meal of BoiLess Pink when <<=setup.getNpcName('npc_manager', 'formal')>> walks out of her office and casually sits on your desk.<br>
<br>
"@@.npc_manager;Liquid lunch? I prefer real food, but I remember your predecessor switched to something of a similar sort. Said it helped digestion and that it was just easier, cleaner and more convenient than the commissary. Could I see the package?@@"<br>
<br>
Fortunately you haven't thrown out the packaging yet so you hand her the small plastic satchel your "meal" came in as you continue to sip away.<br>
<br>
"@@.npc_manager;Hmm, a bit of a different formula, but fairly similar, mind if I try it?@@"<br>
<br>
<<if setup.getTotalValue("submission") > 10>>Obediently you<<else>>Finishing your sip you<</if>> hand her the bottle and she takes a small sip, her gaze meeting yours as she appears to take her time tasting it.<br>
<br>
"@@.npc_manager;Better flavour than I remember.
<<if $player.flags.mealplan.cum>>
Though... do I detect a bit of extra... creamyness? Did you do something naughty in your lunch? Oh, I am just teasing,
<<if setup.getTotalValue("bimbofication") > 10>>
though I am hardly surprised you so readily enjoy this flavour
<<else>>
this tastes too manly to have cum out of you, who's the source... or do you even know his name?
<</if>>
<<else>>
I am glad you are improving your diet. I actually noticed your switch a few days ago and you seem a bit more energetic and have a certain... glow about you, keep it up.
<</if>>
@@"<br>
<br>
You blush slightly at her comment as she hands the bottle back to you.<br>
<br>
"@@.npc_manager;Though, I suppose I should warn you, now that I think of it. <<=setup.getNpcName('npc_secretary', 'first')>> found that, for all the positive effects there was something about subsisting on it that messed with her hormone levels. She said the first thing she noticed were some psychological effects. Tell me, have you been feeling any different lately, shifts in interest, in what types of things you are attracted to or are willing to do?@@"<br>
<br>
You can't really disagree with that, though you quite doubt your new diet has anything to do with it. She only lets you agree to her assessment, cutting you off with another question before you can go into details.<br>
<br>
"@@.npc_manager;Hmm, I see, and have you found your sense of taste shifting? Perhaps finding things you would once have considered disgusting to be, in fact, tolerable, or even delicious?@@"<br>
<br>
<<if setup.getTotalValue("cum") >= 10 || setup.getTotalValue("piss") >= 10>>
There's no denying that you've become almost infatuated with the taste of <<if setup.getTotalValue("cum") >= 10 && setup.getTotalValue("piss") >= 10>>anything that spurts or flows out of a cock<<elseif setup.getTotalValue("cum") >= 10>>cum<<elseif setup.getTotalValue("piss") >= 10>>piss<<else>>ERROR, should not happen!<</if>><br>
<br>
Just the thought of such things almost has your mouth watering, do you: <br>
<br>
[<<moveTo "event_manager_boiless_1_taste_agree" "Tell the truth and agree with her guess." 60 "<<set $scene.manager_boiless_lied=false>>">>]<br>
[<<moveTo "event_manager_boiless_1_taste_deny" "Lie and deny your new thirsts." 60 "<<set $scene.manager_boiless_lied=true>>">>]
<<elseif setup.getTotalValue("cum") >= 5 || setup.getTotalValue("piss") >= 5>>
While you might chalk it up to having never tried such before around when you took on this new job you've definitely started to develop a bit of a taste for <<if setup.getTotalValue("cum") >= 5 && setup.getTotalValue("piss") >= 5>>piss and cum, especially hot from the source<<elseif setup.getTotalValue("cum") >= 5>>cum<<elseif setup.getTotalValue("piss") >= 5>>piss<<else>>ERROR, should not happen!<</if>>.<br>
<br>
[<<moveTo "event_manager_boiless_1_taste_agree" "Agree with her theory that your tastes have changed." 60 "<<set $scene.manager_boiless_lied=false>>">>]<br>
[<<moveTo "event_manager_boiless_1_taste_deny" "Chalk it up to a newly discovered taste rather than a change." 60 "<<set $scene.manager_boiless_lied=false>>">>]
<<else>>
Though you've certainly tried some new things recently you don't feel like your sense of taste has shifted.<br>
<br>
[<<moveTo "event_manager_boiless_1_taste_agree" "Lie and say you have noticed such shifts." 60 "<<set $scene.manager_boiless_lied=true>>">>]<br>
[<<moveTo "event_manager_boiless_1_taste_deny" "Tell the truth and deny any changes in your taste preferences." 60 "<<set $scene.manager_boiless_lied=false>>">>]
<</if>>
</div>/*#
#desc: agree with manager's guess that your tastes have changed recently
#status: WRITTEN 0.7.2.0
#*/
<<if $roomchange == true>>
<<set $player.cutscene.lockinventory = true>>
<<set $player.cutscene.reason = "Not while she's talking to me!">>
<<incrementEmotion 'affection' 'npc_manager' 1>>
<<if $scene.manager_boiless_lied>>
<<incrementEmotion 'anger' 'npc_manager' 1>>
<</if>>
<</if>>
<<set $player.location = setup.wordSecretaryOffice($player)>>
<<include enterroom>>
<<initRoom>>
<<createBGR setup.imageSecretaryOffice($npc_manager.stage) "./images/characters/npc_manager.png">>
<div id="invframe" class="scrolltext">
You agree with her estimation of your taste preferences changing and she nods sagely but with a note of concern on her face.<br>
<br>
<<if $scene.manager_boiless_lied>>
She frowns, clearly disappointed in your lie, though she makes no direct comment about it. The fact that she may be saving her displeasure for later actually scares you more than a sharp outburst would have.
<<else>>
Telling the truth feels freeing, the fact that you can do so in regards to such a personal manner making you feel a closer bond with your manager.
<</if>>
<br><br>
"@@.npc_manager;Yes, this is very similar to what happened with your predecessor, the shift in hormones can cause your senses to work differently - it is much like how a woman on the pill can be attracted to the scent of different men than she is when off. Or those stories you hear about pregnant women having odd food cravings.@@"<br>
<br>
<<printThought $player "That seems like an odd example...">><br>
<br>
"@@.npc_manager;Another question, this one a bit more personal - have your masturbation habits changed at all?
<<if $npc_manager.stage > 1 || $npc_manager.stagevalues[1].chastity>>
I mean, beyond the chastity <<if setup.isCage()>>cage<<else>>belt<</if>>,
<<if $npc_manager.flags.trustplayerwithkey && $npc_manager.flags.chastitydays < 2>>
though with you taking the key home after work it would not really change anything for you.
<<else>>
though I guess since I always have the key that would be something of a confounder.
<</if>>
<</if>>
@@"<br>
<br>
<<if $player.flags.masturbation.dildo || $player.flags.masturbation.fuckmachine || $player.flags.masturbation.plug>>
There's no doubt you've brought yourself to orgasm in some novel ways recently, though you don't see how your diet change has anything to do with that.<br>
<br>
[<<moveTo "event_manager_boiless_1_masturbate_deny" "Pretend you haven't been doing dirty things to your body." 60 "<<set $scene.manager_boiless_lied=true>>">>]<br>
[<<moveTo "event_manager_boiless_1_masturbate_agree" "Nervously nod to confirm that her guess is accurate." 60 "<<set $scene.manager_boiless_lied=false>>">>]
<<else>>
You haven't really changed your routine from what it's always been. Despite everything that has happened a quick jerk is still your preferred method.<br>
<br>
[<<moveTo "event_manager_boiless_1_masturbate_deny" "Say you haven't changed your habits." 60 "<<set $scene.manager_boiless_lied=false>>">>]<br>
[<<moveTo "event_manager_boiless_1_masturbate_agree" "Agree with her and lie that you have mixed things up." 60 "<<set $scene.manager_boiless_lied=true>>">>]
<</if>>
</div>/*#
#desc: disagree with manager's guess that your tastes have changed recently
#status: WRITTEN 0.7.2.0
#*/
<<if $roomchange == true>>
<<set $player.cutscene.lockinventory = true>>
<<set $player.cutscene.reason = "Not while she's talking to me!">>
<<decrementEmotion 'affection' 'npc_manager' 1>>
<<if $scene.manager_boiless_lied>>
<<incrementEmotion 'anger' 'npc_manager' 1>>
<</if>>
<</if>>
<<set $player.location = setup.wordSecretaryOffice($player)>>
<<include enterroom>>
<<initRoom>>
<<createBGR setup.imageSecretaryOffice($npc_manager.stage) "./images/characters/npc_manager.png">>
<div id="invframe" class="scrolltext">
You deny your sense of taste having shifted.<br>
<br>
<<if $scene.manager_boiless_lied>>
She frowns, clearly disappointed in your lying denial, though she makes no direct comment about it. The fact that she may be saving her displeasure for later actually scares you more than an outburst would have.
<<else>>
Though she seems oddly disappointed in your answer you feel a certain strengthening of the bond between the two of you in that you can be honest about such a personal matter.
<</if>>
<br><br>
"@@.npc_manager;Very curious, usually such a drastic change in diet, especially to one that is so monotonous, would cause your sense of taste to heighten. You would be able to detect deeper complexities of flavour which would open you to new likes. The fact that this has not happened is concerning indeed.@@"<br>
<br>
<<printThought $player "Wait, was it a trick question?">><br>
<br>
"@@.npc_manager;Another question, this one a bit more personal - have your masturbation habits changed at all?
<<if $npc_manager.stage > 1 || $npc_manager.stagevalues[1].chastity>>
I mean, beyond the chastity <<if setup.isCage()>>cage<<else>>belt<</if>>,
<<if $npc_manager.flags.trustplayerwithkey && $npc_manager.flags.chastitydays < 2>>
though with you taking the key home after work it would not really change anything for you.
<<else>>
though I guess since I always have the key that would be something of a confounder.
<</if>>
<</if>>
@@"<br>
<br>
<<if $player.flags.cumchastity || $player.flags.fuckedbydildo>>
There's no doubt you've cum in some... new ways recently, though you don't see how your diet change has anything to do with that.<br>
<br>
[<<moveTo "event_manager_boiless_1_masturbate_deny" "Pretend you haven't been doing dirty things to yourself." 60 "<<set $scene.manager_boiless_lied=true>>">>]<br>
[<<moveTo "event_manager_boiless_1_masturbate_agree" "Nod nervously that her guess is accurate." 60 "<<set $scene.manager_boiless_lied=false>>">>]
<<else>>
You haven't really changed your routine from what it's always been. Despite everything that has happened a quick jerk is still your preferred method.<br>
<br>
[<<moveTo "event_manager_boiless_1_masturbate_deny" "Say you haven't changed your habits." 60 "<<set $scene.manager_boiless_lied=false>>">>]<br>
[<<moveTo "event_manager_boiless_1_masturbate_agree" "Agree with her and lie that you have mixed things up." 60 "<<set $scene.manager_boiless_lied=true>>">>]
<</if>>
</div>/*#
#desc: agree with manager's guess that your masturbation habits have changed recently
#status: WRITTEN 0.7.2.0
#*/
<<if $roomchange == true>>
<<set $player.cutscene.lockinventory = true>>
<<set $player.cutscene.reason = "Not while she's talking to me!">>
<<incrementEmotion 'affection' 'npc_manager' 1>>
<<if $scene.manager_boiless_lied>>
<<incrementEmotion 'anger' 'npc_manager' 1>>
<</if>>
<</if>>
<<set $player.location = setup.wordSecretaryOffice($player)>>
<<include enterroom>>
<<initRoom>>
<<createBGR setup.imageSecretaryOffice($npc_manager.stage) "./images/characters/npc_manager.png">>
<div id="invframe" class="scrolltext">
<<if $player.flags.humiliationStyle == "brazen">>
You agree with her guess about your change in masturbation habits. You can tell she is a little surprise... and pleased? At you forthrightness.<br>
<<else>>
You blush as you agree with her assessment about your... private activities. You can tell by her expression she quite likes your embarrassed reaction.<br>
<</if>>
<br>
<<if $scene.manager_boiless_lied>>
She appears to see straight through your lie, though makes no comment. You have a feeling your agreeing may come back to haunt you at some later date.<br>
<<else>>
You can't tell if she is impressed by your answer or not, though she does seem grateful for your truth. You feel the bond between the two of you strengthening thanks to sharing such an intimate fact.<br>
<</if>>
<br>
"@@.npc_manager;Just as I feared, yes, this is a very concerning development indeed. Hormones, as you are surely aware, are very involved in our behaviours as... sexual beings. A dramatic shift like this is a clear indication that something in your body is off.@@"<br>
<br>
You try to point out that you don't think your new diet has anything to do with things but she cuts you off with a glance.<br>
<br>
[<<moveTo "event_manager_boiless_2" "Await her assessment." 60 >>]
</div>/*#
#desc: disagree with manager's guess that your masturbation habits have changed recently
#status: WRITTEN 0.7.2.0
#*/
<<if $roomchange == true>>
<<set $player.cutscene.lockinventory = true>>
<<set $player.cutscene.reason = "Not while she's talking to me!">>
<<decrementEmotion 'affection' 'npc_manager' 1>>
<<if $scene.manager_boiless_lied>>
<<incrementEmotion 'anger' 'npc_manager' 1>>
<</if>>
<</if>>
<<set $player.location = setup.wordSecretaryOffice($player)>>
<<include enterroom>>
<<initRoom>>
<<createBGR setup.imageSecretaryOffice($npc_manager.stage) "./images/characters/npc_manager.png">>
<div id="invframe" class="scrolltext">
<<if $scene.manager_boiless_lied>>
You can tell she sees right through your denial, though she makes no comment save a suspicious raised eyebrow.
<<else>>
You feel like she was hoping for a more interesting answer, despite that communicating honestly about such a private manner makes you feel closer to her.
<</if>>
<br><br>
<<if $player.flags.fem_style.name != "">>
"@@.npc_manager;Very curious. Normally a new woman would feel like experimenting and branching out. I would expect you to experiment and vary things up.@@"
<<else>>
"@@.npc_manager;Very curious, the process of grooming a <<if $fetish.sissy>>SISSY <</if>>Secretary typically causes them to experience additional extra-curricular urges... You being in such a rut is definitely a cause for concern.@@"
<</if>>
<br><br>
<<printThought $player "Wait, was that the wrong answer?">><br>
<br>
"@@.npc_manager;Hmm, yes, this is highly concerning indeed, what to do...@@"<br>
<br>
[<<moveTo "event_manager_boiless_2" "Await her judgement." 60 >>]
</div>/*#
#desc: manager decides that your hormones are out of whack, adds supplements to your boiless lunch and orders you to drink
#status: WRITTEN 0.7.2.0
#*/
<<if $roomchange == true>>
<<set $player.cutscene.lockinventory = true>>
<<set $player.cutscene.reason = "Not while she's talking to me!">>
<</if>>
<<set $player.location = setup.wordSecretaryOffice($player)>>
<<include enterroom>>
<<initRoom>>
<<createBGR setup.imageSecretaryOffice($npc_manager.stage) "./images/characters/npc_manager.png">>
<div id="invframe" class="scrolltext">
"@@.npc_manager;Yes, it seems just as I feared, this is very similar to what happened with your predecessor. You know we have a very good medical policy for our employees and you should see about getting some supplements to even you out... Actually, now that I think of it, I believe your predecessor left some of her pills behind when she moved up. I meant to forward them on but, well, I am sure she would be more than happy for you to benefit from them instead. Give me a minute to go fetch them from my office.@@"<br>
<br>
In the middle of taking a reflexive sip of your meal you don't have a chance to object before she disappears back into her office. She strides back towards your desk about a minute later bearing a medium-sized container. Snatching the bottle out of your hands she dumps in a small scoop of a white powder, gives things a shake and hands it back.<br>
<br>
"@@.npc_manager;Here you go! Drink up!, Let's fix that imbalance and get those hormone levels back where they belong.@@"<br>
<br>
You have a feeling you can guess what <<=setup.getNpcName('npc_manager', 'formal')>> would consider a hormonal "imbalance" and thus what drinking the doctored drink is liable to do to you, but she is expectantly looming right above you...<br>
<br>
<<if $player.flags.mealplan.hormones != "none">>
You explain that, actually, you're already on hormone supplements, perhaps that is what is causing the changes?<br>
<br>
She seems initially impressed with your initiative only for her brow to narrow.<br>
<br>
"@@.npc_manager;Wait, did that drink contain hormones? Were you try to drug me?@@"<br>
<br>
You blanch with fear but she smiles and laughs it off.<br>
<br>
"@@.npc_manager;Oh you are just so cute when you are afraid! It is fine, such a tiny sip could not possibly have any effect. As for you, well, they say more is better, go ahead and drink up!@@"<br>
<br>
[<<moveTo "event_manager_boiless_3_chug" "Bottoms up." 60 >>]<br>
[<<moveTo "event_manager_boiless_3_drink" "Obey her, but sip it slowly." 60 >>]<br>
[<<moveTo "event_manager_boiless_3_reject" "Turn her down and say you're full." 60 >>]
<<else>>
[<<moveTo "event_manager_boiless_3_chug" "Bottoms up." 60 >>]<br>
[<<moveTo "event_manager_boiless_3_drink" "Obey her, but sip it slowly." 60 >>]<br>
[<<moveTo "event_manager_boiless_3_reject" "Turn her down and say you're full." 60 >>]
<</if>>
</div>/*#
#desc: chug hormone-laced boiless at manager's instruction, she gives + adds hormones to your requirements
#status: WRITTEN 0.7.2.0
#*/
<<if $roomchange == true>>
<<set $player.cutscene.lockinventory = true>>
<<set $player.cutscene.reason = "Not while she's talking to me!">>
<<if $player.flags.fem_style.hormones == "">>
<<set $player.flags.fem_style.hormones = "obedient">>
<</if>>
<<set $player.flags.mealplan.hormones_required = true>>
<<incrementEmotion 'affection' 'npc_manager' 2>>
<<set $player.timebased.horny += 20>>
<<setTmpEffect $player 'hormone_heavy'>>
<<set $player.flags.mealplan.hormones_unlocked = true>>
<<set _nextDate = setup.setNextDate($now, 7, 13, 0)>>
<<addTaskById 'hormones_checkin' _nextDate>>
<</if>>
<<set $player.location = setup.wordSecretaryOffice($player)>>
<<include enterroom>>
<<initRoom>>
<<createBGR setup.imageSecretaryOffice($npc_manager.stage) "./images/characters/npc_manager.png">>
<div id="invframe" class="scrolltext">
Eager to please your <<=setup.getNpcName('npc_manager', 'title')>> you tilt the bottle back and guzzle it quickly, downing it in a matter of a few gulps before licking your lips and smiling back at her.<br>
<br>
"@@.npc_manager;Mmmm, I do love the enthusiasm, even if it may not quite be classically considered ladylike.@@"<br>
<br>
<<if setup.getTotalValue("feminization") > 10 >>
You blush, embarrassed at your uncouth behaviour, though she smiles making clear her comment was just a joke.
<<elseif setup.getTotalValue("feminization") > 5>>
You make a quick apology but it seems she was just making a joke and she is not actually upset with you.
<<else>>
You shrug in mild defiance, you may have to endure her requirements to keep your job but inside you are a man and it is all just a performance.
<</if>>
You feel a bit of tingling in your chest, throat and... in more personal places as the dose kicks in.
<<if $player.flags.manager.tookpinkpill>>
It reminds you a bit of the pink pill, though less intense, and without the psychological effects, you think.
<<else>>
The feeling is odd, and a little intense, though you don't feel bad, per se.
<</if>>
<br><br>
"@@.npc_manager;Anyway, despite your alacrity the afternoon just keeps moving forward! Best the both of us get back to work. You should remember to add the hormones to your meals going forward.@@"<br>
<br>
With that she heads back into her inner office and you turn back to your work as well.<br>
<br>
[<<moveTo "room_office_sissy_secretary_work_afternoon_work" "Return to work." 60>>]
</div>/*#
#desc: slowly sip hormone-laced boiless at manager's instruction, she gives + adds hormones to your requirements
#status: WRITTEN 0.7.2.0
#*/
<<if $roomchange == true>>
<<set $player.cutscene.lockinventory = true>>
<<set $player.cutscene.reason = "Not while she's talking to me!">>
<<if $player.flags.fem_style.hormones == "">>
<<set $player.flags.fem_style.hormones = "obedient">>
<</if>>
<<incrementEmotion 'affection' 'npc_manager' 1>>
<<set $player.timebased.horny += 20>>
<<setTmpEffect $player 'hormone_normal'>>
<<set $player.flags.mealplan.hormones_unlocked = true>>
<<set _nextDate = setup.setNextDate($now, 7, 13, 0)>>
<<addTaskById 'hormones_checkin' _nextDate>>
<<set $player.flags.mealplan.hormones_required = true>>
<</if>>
<<set $player.location = setup.wordSecretaryOffice($player)>>
<<include enterroom>>
<<initRoom>>
<<createBGR setup.imageSecretaryOffice($npc_manager.stage) "./images/characters/npc_manager.png">>
<div id="invframe" class="scrolltext">
Under <<=ps(setup.getNpcName('npc_manager', 'formal'))>> watchful eye you take a sip of your doctored drink. To your surprise it actually tastes even better and before you know it you have slurped the whole thing down and are licking your lips in satisfaction.<br>
<br>
"@@.npc_manager;Ooooh, that is a very good <<if $fetish.sissy>>SISSY<<else>>girl<</if>>!, You are going to be nice and healthy.@@"<br>
<br>
You feel a bit of tingling in your chest, throat and... in more personal places as the dose kicks in.
<<if $player.flags.manager.tookpinkpill>>
It reminds you a bit of the pink pill, though less intense, and without the psychological effects, you think.
<<else>>
The feeling is odd, and a little intense, though you don't feel bad, per se.
<</if>>
<br><br>
"@@.npc_manager;Well I will just leave the rest of the container here for you to take home. I think I can already see things taking effect, you look a little brighter. For the sake of your health you should consider adding them to your daily routine going forward.@@"<br>
<br>
<<printThought $player "At least she didn't make it a requirement, though she'll probably be happier if I keep taking the hormones.">><br>
<br>
"@@.npc_manager;Oh my, look at the time. Well I am glad I could help you out but I, the both of us, actually, need to get back to work! Have a great afternoon!@@"<br>
<br>
With that she heads back into her inner office and you turn back to your work as well.<br>
<br>
[<<moveTo "room_office_sissy_secretary_work_afternoon_work" "Return to work." 60>>]
</div>/*#
#desc: refuse to drink hormone-laced boiless at manager's instruction and she forces you to drink then she gives + adds hormones to your requirements
#status: WRITTEN 0.7.2.0
#*/
<<if $roomchange == true>>
<<set $player.cutscene.lockinventory = true>>
<<set $player.cutscene.reason = "Not while she's talking to me!">>
<<if $player.flags.fem_style.hormones == "">>
<<set $player.flags.fem_style.hormones = "forced">>
<</if>>
<<applyExperience 'submission' 2 'very' $SEEN_FRIEND>>
<<applyExperience 'bdsm' 7 'very' $SEEN_FRIEND>>
<<set $player.flags.mealplan.hormones_required = true>>
<<incrementEmotion 'anger' 'npc_manager' 2>>
<<set $player.timebased.horny += 30>>
<<setTmpEffect $player 'hormone_heavy'>>
<<set $player.flags.mealplan.hormones_unlocked = true>>
<<set _nextDate = setup.setNextDate($now, 7, 13, 0)>>
<<addTaskById 'hormones_checkin' _nextDate>>
<</if>>
<<set $player.location = setup.wordSecretaryOffice($player)>>
<<include enterroom>>
<<initRoom>>
<<createBGR setup.imageSecretaryOffice($npc_manager.stage) "./images/characters/npc_manager.png">>
<div id="invframe" class="scrolltext">
You try to talk your way out of drinking the doctored liquid but a look of anger immediately blossoms on her face. Moving so fast it's like she teleported she is behind your, one strong hand around your chin forcing your mouth open as she brings the bottle to your lips.<br>
<br>
"@@.npc_manager;Come on now, take your medicine!@@" She commands, your cheeks swelling as you try to resist swallowing.<br>
<br>
Your resistance seems to incense her further and she pinches your nose and holds a hand over your mouth. "@@.npc_manager;Drink or drown, <<if $fetish.sissy>>SISSY<<else>>girl<</if>>! And stop resisting! I am only doing this for your own sake!@@"<br>
<br>
You have no choice but to gulp it down, and she continues pouring the rest of the bottle down your throat like you are a goose she is raising for foie gras.<br>
<br>
<<if $player.flags.gloryhole.swallowpiss + $player.flags.gloryhole.blowjob > 3>>
"@@.npc_manager;That's it, swallow it, slut. There we go, you really do respond to those words quite nicely, but I suppose you've been spending your evenings getting in plenty of practice.@@"<br>
<br>
<<printThought $player "Wait, how could she know what I've done at The Usual Place?">>
<<elseif ($player.flags.gloryhole.swallowpiss + $player.flags.gloryhole.blowjob) > 0 >>
"@@.npc_manager;That's it, swallow it, slut. There we go, you really do respond to those words quite nicely, you'll be even better if you keep up with your practicing.@@"<br>
<br>
<<printThought $player "Wait, how could she.... does she know what I've done at The Usual Place?">>
<<else>>
"@@.npc_manager;That's it, swallow it, slut. Not bad, I am sure you'll do even better once you start practicing.@@"<br>
<br>
<<printThought $player "Practicing? What is she talking about?">>
<</if>>
<br><br>
You cough as the last of the liquid disappears down your throat and she finally steps away.<br>
<br>
"@@.npc_manager;You are so stubborn sometimes! I will be charitable though and assume that this obstinance is just a result of your hormonal imbalance. Anyway, it is time the both of us got back to work, have a good afternoon! And you had better remember to keep taking your hormones going forward! I want my secretary to be nice and healthy!@@"<br>
<br>
As she walks away and you try to catch your breath you feel a bit of tingling in your chest, throat and... in more personal places as the dose kicks in.
<<if $player.flags.manager.tookpinkpill>>
It reminds you a bit of the pink pill, though less intense, and without the psychological effects, you think.
<<else>>
The feeling is odd, and a little intense, though you don't feel bad, per se.
<</if>>
<br><br>
Still catching your breath you turn back to your work.<br>
<br>
[<<moveTo "room_office_sissy_secretary_work_afternoon_work" "Return to work." 60>>]
</div>/*#
#desc: manager weekly check that you've been taking hormones
#status: WRITTEN 0.7.2.0
#*/
<<if $roomchange == true>>
<<set $scene.at_office = ($beforetasklocation == "room_office_sissy_secretary_work_morning_work" || $beforetasklocation == "room_office_sissy_secretary" || $beforetasklocation == "room_office_sissy_secretary_work_afternoon_work")>>
<<set $player.cutscene.lockinventory = true>>
<<set $player.cutscene.reason = "Not while she's talking to me!">>
<<if $scene.at_office>>
<<if $player.flags.mealplan.hormones == "none">>
<<set $player.flags.boiless.inspections_failed += 1>>
<<incrementEmotion 'anger' 'npc_manager' 2>>
/* TODOfuture - heavy hormone drug effects */
<<else>>
<<set $player.flags.boiless.inspections_passed += 1>>
<<incrementEmotion 'satisfaction' 'npc_manager' 2>>
<</if>>
<<set _nextDate = setup.setNextDate($now, 7, 13, 0)>>
<<else>>
<<set $currentcall = true>>
<<if $now.getUTCDay() != 5>>
<<incrementEmotion 'anger' 'npc_manager' 1>>
<</if>>
<<switch $now.getUTCDay()>>
<<case 0 1 2 3 4>>
<<set _nextDate to setup.setNextDate($now, 1, 13, 0)>>
<<case 5>>
<<set _nextDate to setup.setNextDate($now, 3, 13, 0)>>
<<case 6>>
<<set _nextDate to setup.setNextDate($now, 2, 13, 0)>>
<</switch>>
<</if>>
<<addTaskById 'hormones_checkin' _nextDate>>
<</if>>
<<set $player.location = setup.wordSecretaryOffice($player)>>
<<include enterroom>>
<<initRoom>>
<<createBGR setup.imageSecretaryOffice($npc_manager.stage) "./images/characters/npc_manager.png">>
<div id="invframe" class="scrolltext">
<<if $now.getUTCDay() == 5>>
You are just about ready to go when you get a message from <<=setup.getNpcName('npc_manager', 'formal')>> "@@.npc_manager;I realize I said I would check your hormone levels today but... since you do not eat lunch at the office on Fridays I will wait for Monday instead. Do not take this as an excuse to slack off! I want you healthy and happy when I check next week.@@"<br>
<br>
[<<moveTo "room_office_sissy_secretary_work_fridayafternoon" "Wrap up your work." 1>>]
<<elseif $scene.at_office>>
<<switch $player.flags.mealplan.base>>
<<case "cheap" "premium">>
You're finishing up your midday meal when <<=setup.getNpcName('npc_manager', 'formal')>> walks out of her office to visit you at your desk.
<<case "boiless">>
You're happily sipping away at your lunch of BoiLess Pink when <<=setup.getNpcName('npc_manager', 'formal')>> walks out of her office to visit you at your desk.
<<default>>
ERROR: unhandled mealplan: <<=$player.flags.mealplan.base>>
<</switch>>
<br><br>
<<switch $player.flags.mealplan.hormones>>
<<case "none">>
Looming over your desk <<=setup.getNpcName('npc_manager', 'formal')>> looks down at your meal with obvious displeasure.<br>
<br>
"@@.npc_manager;What did I tell you about keeping up with your hormone supplements? They are for your own good, remember.@@"<br>
<br>
<<printThought $player "Wait, how could she know that? The effects can't be that visible... can they?">><br>
<br>
<<if $player.flags.boiless.inspections_failed >= 3>>
"@@.npc_manager;This repeated disobedience just cannot be tolerated. Come, my office. Now. You need a more proper meal.@@"<br>
<br>
Noting the fire in her eyes you <<if setup.getTotalValue("submission") >= 10>>obediently <<else>>meekly<</if>> follow.<br>
<br>
<<if $player.flags.boiless.special_bottle != "">>
[<<moveTo "event_manager_hormone_inspect_fail_2_1" "Follow her." 60>>]
<<else>>
[<<moveTo "event_manager_hormone_inspect_fail_1" "Follow her." 60>>]
<</if>>
<<else>>
Snatching the bottle from your hands she unscrews the top and dumps a large satchel of hormone powder into it.<br>
<br>
"@@.npc_manager;There, that should make up for what you've already missed today, and I will otherwise merely let you off with a warning... THIS time. But remember that this is for your own good. By refusing to take your special vitamins you are only harming yourself, and I value you too much to allow that to happen.@@"<br>
<br>
The combination of her forceful will with her almost tender closing statement has your stomach in quite a knot. Unsure what to say you just resume drinking your newly-"enhanced" lunch, feeling the tingle of the strong dose of hormones spread through your body as she heads back to her office and you return to work.<br>
<br>
[<<moveTo "room_office_sissy_secretary_work_afternoon_work" "Return to work." 60>>]
<</if>>
<<case "little">>
Whipping out a small high-tech looking scanner she <<if $player.flags.mealplan == "boiless">>places a drop of your liquid lunch in a receptacle <<else>>swipes it over your meal <</if>>and gives a curt nod.<br>
<br>
"@@.npc_manager;Hmm, trace evidence of hormones... are you following the dosage recommendations? I suppose you are technically meeting requirements but I believe you will see much better results if you take the full recommended quantity.@@"<br>
<br>
Your anxiety fading as it seems that the impromptu inspection has passed you watch her return to her office and turn back to your own work.<br>
<br>
[<<moveTo "room_office_sissy_secretary_work_afternoon_work" "Return to work." 60>>]
<<case "normal">>
Whipping out a small high-tech looking scanner she <<if $player.flags.mealplan == "boiless">>places a drop of your liquid lunch in a receptacle <<else>>swipes it over your meal <</if>>and smiles.<br>
<br>
"@@.npc_manager;Excellent, it appears you are taking your hormones precisely as directed <<if $npc_manager.anger == 0 && $npc_manager.affection >= 5>>of course, I would expect nothing less considering how obediently you follow all instructions.<<elseif $npc_manager.anger > 0 && $npc_manager.affection > 0>>I hope this is a sign of you committing to more consistently obeying instructions<<else>>I am almost surprised given your normal disobedience, but it is a happy surprise to be sure.<</if>>@@"<br>
<br>
As swiftly as she appeared she turns and walks back into your office, the impromptu inspection passing uneventfully.<br>
<br>
[<<moveTo "room_office_sissy_secretary_work_afternoon_work" "Return to work." 60>>]
<<case "lots">>
Whipping out a small high-tech looking scanner she <<if $player.flags.mealplan == "boiless">>places a drop of your liquid lunch in a receptacle <<else>>swipes it over your meal <</if>>and grins wide.<br>
<br>
"@@.npc_manager;Oh, isn't someone ambitious! The hormone levels in your lunch are practically off the charts! I would warn you that such high dosage can have... side effects, but I imagine you would consider them to be less side effects than bonus features?@@"<br>
<br>
You blush, but do not deny the implication. With a smile she pats you approvingly on the head and then disappears back into her inner office.<br>
<br>
[<<moveTo "room_office_sissy_secretary_work_afternoon_work" "Return to work." 60>>]
<<default>>
ERROR: unhandled hormone quantity: <<=$player.flags.mealplan.hormones>>
<</switch>>
<<else>>
You get a call from <<=setup.getNpcName('npc_manager', 'formal')>>.<br>
<br>
<<if $now.getUTCDay() == 5>>
"@@.npc_manager;Well, here it is, time for your hormone inspection... and you are not here! Of course I suppose it IS Friday so I will let you off but you had better be good this weekend and be ready for inspection come Monday!@@"
<<else>>
"@@.npc_manager;Do not think that you can avoid your hormone inspection just by missing work! This is about your health, after all; I can only hope you are staying on top of things but I will be checking myself tomorrow!@@"
<</if>>
<br><br>
She hangs up.<br>
<br>
[<<moveTo $beforetasklocation "Put your phone away." 1 "<<set $currentcall = false>>">>]
<</if>>
</div>/*#
#desc: fail weekly manager inspection for you taking hormones
#status: WRITTEN 0.7.2.0
#*/
<<if $roomchange == true>>
<<set $player.cutscene.lockinventory = true>>
<<set $player.cutscene.reason = "Not while she's talking to me!">>
<<set $player.flags.boiless.special_bottle = "manager">>
<<incrementEmotion 'anger' 'npc_manager' 1>>
<</if>>
<<set $player.location = setup.wordSecretaryOffice($player)>>
<<include enterroom>>
<<initRoom>>
<<createBGR setup.imageSecretaryOffice($npc_manager.stage) "./images/characters/npc_manager.png">>
<div id="invframe" class="scrolltext">
After marching you into her office <<=setup.getNpcName('npc_manager', 'formal')>> motions for you to close the door behind before glowering at you with anger.<br>
<br>
<<if $player.flags.boiless.inspections_passed > $player.flags.boiless.inspections_failed>>
"@@.npc_manager;I do not know what is going on inside that cute head of yours. You were doing so well taking your special hormone supplements and then screw it all up again!@@"
<<elseif $player.flags.boiless.inspections_passed > 0>>
"@@.npc_manager;I thought for a time there that you had accepted the fact that you do better with hormones, but it seems that it was just a blip against a background of disobedience.@@"
<<else>>
"@@.npc_manager;I am very cross with you. Those hormones are for your own good and you know what the effect of neglecting them is, so why do I keep catching you not taking your medicine?@@"
<</if>>
<br><br>
You gulp, bracing for the disciplinary measure that is surely about to be handed down.<br>
<br>
"@@.npc_manager;If you will not follow your medically-recommended routine willingly, well... I suppose I shall have to force it on you. Know that I take no pleasure in this sort of treatment but I, unlike you, it seems, care deeply about your well being and I believe this is the most expedient method to get it into your ditzy brain that you need to take your supplements.@@"<br>
<br>
<<if $player.flags.mealplan == "boiless">>
She snatches the bottle out of your hands and unceremoniously chucks it in the trash.<br>
<br>
<<printThought $player "What? I need that!">><br>
<br>>
<</if>>
Walking over to her desk she produces a fresh BoiLess Pink bottle, dumping a heaping scoop of what can only be hormone powder into it along with just enough water to turn it into a runny sludge. Looking you in the eye she screws on a lid, but a lid unlike any you have ever seen.<br>
<br>
There is no way to describe the lid as anything other than phallic; hell you think you can see actual veins etched into the sides of the thick "straw" that sprouts up from the top of the container. As you watch in confusion she walks over to the corner of her desk where what you thought was some random executive doo-dad appears to perfectly cradle the newly-augmented bottle, the cock-shaped end bobbing provocatively over the edge of the desk.<br>
<br>
"@@.npc_manager;Now, since you will not take your supplements as prescribed, you are going to suck them down instead. Get on your knees and get to work, and do not get up until the bottle is dry.@@"<br>
<br>
<<if setup.getTotalValue("penis") > 10>>
The sight of a cock, even a fake one, immediately has you excited and you drop to your knees as ordered before the glorious artificial phallus.
<<elseif setup.getTotalValue("submission") > 10>>
Despite the errors that brought you to this point you cannot help but obey your <<=setup.getNpcName('npc_manager', 'title')>> when in her presence, and you drop to your knees as instructed in front of the looming phallus.
<<else>>
Noting the fire blazing in her eyes you decide it would be best to do as instructed, dropping to your knees in front of the looming phallus.
<</if>>
<<if setup.getTotalValue("oral") >= 10>>
With masterful skill you take the cock into your throat, plunging it all the way in until your mouth strains around the base. To your slight consternation it appears you have to pull back slightly to apply proper suction to coax out a thick wad of runny hormones.
<<elseif setup.getTotalValue("oral") >= 5>>
This isn't your first rodeo and you wrap your lips around the artificial phallus, sucking with all your might until the first thick wad of runny hormones leaks out onto your tongue.
<<else>>
The artificial cock is thick, way bigger than your own ever was, and not exactly small even by porn convention. Still, you manage to figure out that by wrapping your lips tight around the head and sucking hard you can coax a thick wad of runny hormones out and into your mouth.
<</if>>
<br><br>
<<if setup.getTotalValue("cum") >= 10>>
Immediately you recognise the delicious flavour of cum spreading through your mouth. Looking up at your Mistress you smile with your eyes as you try to suck out more of the tasty treat.
<<elseif setup.getTotalValue("cum") >= 5>>
You recognise the taste of cum almost instantly, looking up with surprise even as you continue to suck.
<<elseif $player.swalloeddowncum || $player.swallowedothercum>>
The liquid is bitter and salty, tasting almost like... cum?
<<else>>
The liquid is bitter and salty but you cannot seem to quite place the taste...
<</if>>
<br><br>
"@@.npc_manager;Ah, you noticed that special flavour? It is just perfect for naughty girls, and you are a naughty girl, are you not? My cute little <<if $fetish.sissy>>sissy<<else>>girl<</if>>.@@"<br>
<br>
Given your predicament you aren't exactly equipped to argue so you give a head-bobbing nod with the cock still in your mouth as you set to work sucking out the rest of its contents.<br>
<br>
Smiling at your efforts <<=setup.getNpcName('npc_manager', 'formal')>> walks back around her desk, returning to her work as you continue on with your own.<br>
<br>
It takes awhile to suck the last thick drop of cum-flavoured hormones out of the bottle but finally you pull away, panting as you recover from the ordeal.<br>
<br>
Noting your completion she walks around the desk and removes the phallic-topped container before handing it to you.<br>
<br>
"@@.npc_manager;Here, it is adapted from a device created by our medical division. The advanced <<if $fetish.sissy>>sissy<<else>>girl<</if>>-sucker cap packs some sensors to monitor everything you consume through it. From now on I expect you to stick to drinking BoiLess Pink, with hormones. Remember that I will monitoring everything you drink through it, so no more cheating your doses as I will be keeping a close eye on you to make sure you are getting all the <<if $fetish.sissy>>sissy<<else>>girly<</if>> nutrients you need.@@"<br>
<br>
Still gawking at the new container you rise to your feet and leave her office to finish off your workday.<br>
<br>
[<<moveTo "room_office_sissy_secretary_work_afternoon_work" "Return to work." 60>>]
</div>/*#
#desc: manager hitches you to sissy post to drink your hormone supplement to punish you for not keeping up with requirements
#status: WRITTEN 0.7.2.0
#*/
/* inspired by: sissypost1.jpg sissypost2.jpg
*/
<<if $roomchange == true>>
<<set $player.cutscene.lockinventory = true>>
<<set $player.cutscene.reason = "Not now!">>
<<addNpcTheme 'npc_psychiatrist' 'manager' 'theme_psychiatrist_manager_35'
35
'event_psychiatrist_session_sissy_hitch_1'
false
'theme_psychiatrist_manager_header'
>>
<<set $scene.collar = setup.getItemFromType("choker")>>
<</if>>
<<set $player.location = setup.wordSecretaryOffice($player)>>
<<include enterroom>>
<<initRoom>>
<<createBGR setup.imageSecretaryOffice($npc_manager.stage) "./images/characters/npc_manager.png">>
<div id="invframe" class="scrolltext">
<<if !$player.flags.boiless.sissy_hitch>>
<<set $player.flags.boiless.sissy_hitch = true>>
Marched into her office <<=setup.getNpcName('npc_manager', 'formal')>> motions for you to close the door behind before glowering at you in anger.<br>
<br>
"@@.npc_manager;What am I going to do with you if you are going to continue to skip taking your hormone supplements, even after I gave you that nice special bottle to drink out of?@@"<br>
<br>
<<if setup.getTotalValue("submission") >= 10>>
Embarrassed at your disobedient failure you stare down at the floor in shame.<br>
<<elseif setup.getTotalValue("submission") >= 5>>
Intimidated by her anger you cower before her.<br>
<<else>>
You try to stand up for yourself, but your resistance wilts under her withering gaze.<br>
<</if>>
<br>
"@@.npc_manager;Fortunately for you I... anticipated such an act of rebellion and had maintenance install a little extra feature.@@"<br>
<br>
Reaching under her desk she flicks an unseen switch and a post slowly slides up out of the floor a few feet to one side of the desk.<br>
<br>
The hot pink post rises roughly three feet up before stopping. Perhaps five centimeters across the words "Sissy Hitching Post" run down its height, but that is hardly the strangest thing about it. Dangling from the top of the post is a large pink dildo, and below that... a heavy collar on a short leash. There is a horizontal rod sticking out a few inches above the ground directly below the dildo, complete with a second, vertically-mounted lubricated dong that is clearly meant to go "inside" whoever is kneeling to use the device. Rounding things off a pair of pink cuffs are attached by short chains to the back end of the horizontal "seat." It seems like whoever is "mounted" on the device will forced to kneel while cuffed, collared and filled.<br>
<br>
"@@.npc_manager;Impressive, isn't it?@@" She taunts as she mounts a bottle of familiar cum-flavoured hormones into the top of the device. You suddenly notice an additional detail; the mounting points currently sporting the dildo and horizontal rod are mirrored on the other side of the pole. "@@.npc_manager;Ah, I see that you noticed the expansion slot. For now you will be the only one lucky to use it but perhaps if you are really good we might find you a sister to share a ride with... oh what fun competitions we could have!@@"<br>
<br>
You're too shocked to react as she walks you over to the device and guides you to your knees.
<<if setup.getItemTypeName("plug") != "">>
She somewhat gently removes the <<=setup.getItemTypeName("plug")>> from your ass before guiding you down onto the already lubricated dong, your pre-stretched rear accepting it with ease.
<<else>>
Glistening with lube the dildo slides into your rear passage with <<if setup.getTotalValue("anal") >= 10>>ease<<elseif setup.getTotalValue("anal") > 5>>only minor resistance<<else>>some measure of difficulty difficulty<</if>>.
<</if>>
<br><br>
Gathering your wrists she cuffs them behind your back before turning upward. <<if $scene.collar != "" && setup.getItemObj($scene.collar).hasOwnProperty("tags") && setup.getItemObj($scene.collar).tags.includes("leash_attachment")>>Removing the collar from the device she sets it aside before clipping the short leash to the front of the collar already around your neck<<else>>Careful not to pinch anything she swings the heavy collar around your neck, locking it with a definitive clunk<</if>>.
<br><br>
Bound as you are your face has nowhere to go where you don't have the dildo at least pressed against your cheek. Bending it severely <<=setup.getNpcName('npc_manager', 'formal')>> stuffs it into your mouth. Thanks to the short leash there is now no way you can escape from the artificial man-missile probing past your lips.<br>
<br>
"@@.npc_manager;Alright, <<if $fetish.sissy>>sissy<<else>>girl<</if>>, here is how this works. The device in your mouth will monitor your efforts; suction, pressure, tongue, depth, the works. If you do well enough? Well you get a little treat, if your performance is lacklustre well... that leash can always get a little shorter. Down below your other friend will provide bonus encouragement.@@"<br>
<br>
<<if setup.getItemTypeName("cage") != "" && setup.isCage()>>
"@@.npc_manager;Oh! I almost forgot.@@" Reaching down she clips something from the pole to the tip of your chastity cage. With the rest of your restraints it doesn't actually restrict your movement any additional amount, but the psychological effect is quite humbling, even as the combination of your Mistress' nearby presence and the twin obelisks of masculinity inside you has you straining against your containment.<br>
<br>
<</if>>
Kneeling, impaled twice over and helpless you start to wonder how you got into this situation only to almost jump as a sharp shock stabs deep into your rear.<br>
<br>
"@@.npc_manager;Tsk, tsk, get to work! You better start sucking but good if you do not want another punishment. That was only a warning pulse at power level four. The device goes all the way to level eleven for trulyaughty <<if $fetish.sissy>>sissies<<else>>girls<</if>>.@@"<br>
<br>
Not wanting to experience the hell that you imagine higher levels to be you start bobbing your head and sucking away, shortly rewarded with your first spurt of cum-flavoured hormones.<br>
<br>
"@@.npc_manager;Good girl!, You just keep that up. I am going back to work.@@"<br>
<br>
Having little other choice, you continue fellating the artificial intruder into your mouth.<br>
<br>
[<<moveTo "event_manager_hormone_inspect_fail_2_2" "Work that shaft, <<if $fetish.sissy>>sissy<<else>>girl<</if>>!" 60>>]
<<else>>
Leading you into her office <<=setup.getNpcName('npc_manager', 'formal')>> raises the <<if $fetish.sissy>>sissy<<else>>girl<</if>> hitching post up from the floor and mounts the bottle of liquid hormones to the top. A single glare from her is sufficient for you to move into position, <<if setup.getItemTypeName("plug") != "">>remove the plug from your ass <</if>>and slide the lube-slick dildo into your rear hole.<br>
<br>
Standing over you she helpfully cuffs your wrists and centres the upper cock between your lips before she
<<if $scene.collar != "" && setup.getItemObj($scene.collar).hasOwnProperty("tags") && setup.getItemObj($scene.collar).tags.includes("leash_attachment")>>
links your collar to the short leash.
<<else>>
places the heavy collar around your neck.
<</if>>
<<if setup.getItemTypeName("cage") != "" && setup.isCage()>>Finally she clips the tip of your chastity cage to the post. <</if>>Less than a minute has passed and you are now stuffed from both ends and totally helpless.<br>
<br>
"@@.npc_manager;Alright, <<if $fetish.sissy>>sissy<<else>>girl<</if>>, you know the drill; get to sucking! The better you do, the sooner you can get back to work and we would not want you to fall behind, would we? That would mean you would require punishments.@@"<br>
<br>
You moan around the cock filling your mouth in complaint but the sound only causes <<=setup.getNpcName('npc_manager', 'formal')>> to smile and tighten the leash connected to your collar to force another half-inch of rubber dong past your lips.<br>
"@@.npc_manager;Have fun!, I will be right here if you need anything!@@"<br>
<br>
Familiar with this process you have no choice but to commence to sucking lest the system decide to lance your rear with a punishing shock.<br>
<br>
[<<moveTo "event_manager_hormone_inspect_fail_2_2" "Work that shaft, <<if $fetish.sissy>>sissy<<else>>girl<</if>>!" 60>>]
<</if>>
</div>/*#
#desc: suck hormone-laced drink while hitched to sissy post
#status: WRITTEN 0.7.2.0
#*/
<<if $roomchange == true>>
<<set $player.cutscene.lockinventory = true>>
<<set $player.cutscene.reason = "I'm too tied up to change clothes!">>
<<applyExperience 'oral' 10 'terrible' $SEEN_FRIEND>>
<<applyExperience 'anal' 10 'normal' $SEEN_FRIEND>>
<<applyExperience 'bdsm' 12 'very' $SEEN_FRIEND>>
<<applyExperience 'bondage' 15 'very' $SEEN_FRIEND>>
<<applyExperience 'cum' 17 'very' $SEEN_FRIEND>>
<<applyExperience 'penis' 10 'very' $SEEN_FRIEND>>
<<applyExperience 'feminization' 20 'normal' $SEEN_FRIEND>>
<<set $scene.first_time = !$player.flags.sissy_hitch>>
<<if $scene.first_time>>
<<set $player.flags.sissy_hitch = true>>
<<else>>
<<if $npc_manager.stage > 2>>
<<set $player.flags.boiless.witnessed_hitched += 1>>
<<applyExperience 'humiliation' 12 'very' $SEEN_FRIEND>>
<<switch random(1,10)>>
<<case 1 2 3>>
<<set $scene.style = "alone">>
<<case 4 5 6 7 8>>
<<set $scene.style = "witness">>
<<case 9 10>>
<<set $scene.style = "witness_alt">>
<</switch>>
<</if>>
<</if>>
<</if>>
<<set $player.location = setup.wordSecretaryOffice($player)>>
<<include enterroom>>
<<initRoom>>
<<createBGR setup.imageSecretaryOffice($npc_manager.stage) "./images/characters/npc_manager.png">>
<div id="invframe" class="scrolltext">
You continue to suck and slurp on the cock forced past your lips, your upturned eyes watching the "liquid" remaining in the feeder bottle as you steadily learn the patterns that best "please" your mechanical master.<br>
<br>
<<if setup.getTotalValue("oral") >= 15>>
Your expert face-fuck-hole easily accomodates every centimeter of the thick dong, sucking and slurping with enthusiasm as you draw forth spurt after spur of <<if setup.getTotalValue("cum") >= 10>>tasty<</if>> cum-flavoured hormones flooding your mouth. Down below your ass is treated to near constant reward vibrations buzzing pleasantly against your prostate.
<<elseif setup.getTotalValue("oral") >= 10>>
You may not have the best mouth in the world, but you know enough tricks to keep your artificial mouth-filler "entertained" and maintain a fairly steady stream of <<if setup.getTotalValue("cum") >= 10>>tasty<</if>> cum-flavoured hormones spurting into your mouth. Down below your ass is treated to frequent vibrations that really hit your prostate good.
<<elseif setup.getTotalValue("oral") >= 5>>
As best you try your meager skills with a cock are not enough to avoid punishments. Your ass takes the brunt of it in the form of deep, painful shocks, but the machine also takes the opportunity to "help" out by shortening your leash and thus steadily force even more of the dildo down your throat. Despite your difficulties you still manage to draw forth frequent spurts of cum-flavoured hormones, each <<if setup.getTotalValue("cum") >= 10>>yummy<<else>>bitter<</if>> burst joined by a pleasant buzzing in your ass that has your prostate saying YES.
<<else>>
You try to make up with frantic effort what you lack in skill but it isn't enough. Your ass is on fire from the frequent deep and painful shocks while your are a drooling gagging mess as the leash swiftly shortens to its minimum length, forcing the cock down your throat and leaving you only able to take short bobbing strokes as you lick and suck as best you can to draw out each infrequent "reward."
<</if>>
<br><br>
<<if $scene.first_time || $scene.style == "alone">>
The sound of your sucking is about the only one in the office. Restrained and with your mouth impaled you can only stare directly ahead, barely able to see <<=setup.getNpcName('npc_manager', 'formal')>> past the cock stuffing your mouth. For the most part she seems primarily focused on her work, only occasionally glancing your direction.<br>
<br>
Eventually the feeder bottle empties and you finish sucking your artificial cock dry of its <<if setup.getTotalValue("cum") >= 15>>heavenly<<elseif setup.getTotalValue("cum") >= 10>>tasty<<elseif setup.getTotalValue("cum") >= 5>><<else>>foul-tasting<</if>> cum-flavoured payload. Noting your completion out of the corner of her eye she holds up a finger to tell you to wait while she finishes her current item.<br>
<br>
Restrained as you are, you have little choice. In the process you discover that the system is not programmed to show mercy - even though you have sucked it dry you must continue to service the dildo in your mouth lest your ass bear the consequences of slacking off.<br>
<br>
Fortunately it is only another minute or so before <<=setup.getNpcName('npc_manager', 'formal')>> finishes up and she swiftly has you out of your restraints and back on your feet.<br>
<br>
<<if setup.getItemTypeName("plug") != "">>
Sliding your plug back home into your bum she gives you a congratulatory pat on the rear to send you on your way.<br>
<br>
<</if>>
"@@.npc_manager;Back to work! Maybe your next ride on the <<if $fetish.sissy>>sissy<<else>>girl<</if>> hitching post can be less... mandated; it really is a great tool for training, and you look just great all hitched up!@@"<br>
<br>
Still in a bit of a daze you just nod and stagger off back towards your desk.<br>
<br>
[<<moveTo "room_office_sissy_secretary_work_afternoon_work" "Resume working." 60>>]
<<else>>
As you are busy sucking away you hear the sound of the door to her inner office swinging open. Immediately you remember that <<=setup.getNpcName('npc_manager', 'formal')>> had a meeting scheduled for this afternoon! Restrained as you are you can only barely glimpse the guest entering out of the corner of your eye.<br>
<br>
<<if $player.flags.boiless.witnessed_hitched == 1>>
Walking into the room the man seems undisturbed by your depraved position, merely flashing a grin in your direction before speaking to <<=setup.getNpcName('npc_manager', 'formal')>>. "Finally got the <<if $fetish.sissy>>sissy<<else>>girl<</if>> post hitched up again, eh? Should have given me the heads up and I could have brought my slut over for some practice." <br>
<br>
"@@.npc_manager;Maybe some other time. I had not really planned to have her hooked up, but she was being naughty, and well, you know how it can be.@@"<br>
<br>
"Do I indeed!, Always have to show a firm hand with <<if $fetish.sissy>>sissies<<else>>girls<</if>> and act swiftly; otherwise the dumb things will never learn. Anyway, to business of a less interesting nature." <br>
<br>
You try to focus on what they're saying but the distraction in your ass, and the need to keep up with the dildo stuffing your face means you soon lose track of the technical discussion.<br>
<br>
Sucking away you have a feeling that <<=setup.getNpcName('npc_manager', 'formal')>> has changed the rules on you, the bottle is empty and the flow of hormones has stopped and yet you haven't been released. Either she has forgotten, or she wants to leave you on display for her "guest." Regardless the machine is indifferent and continues to enforce the strictures of the routine even as your jaw and tongue start to tire.<br>
<br>
Sucking on instinct you return to reality as the man stands up. "Look, I'm sorry but watching this slut go at it so long I just can't leave without taking her for a whirl, do you mind?" <br>
<br>
"@@.npc_manager;Not at all, I bet she would be grateful for the desert as a reward for all the hard work she has put in entertaining us.@@"<br>
<br>
You are too distracted trying to avoid any shocks in your ass to react until your leash is unclipped from the post to release you from your oral impaler, a firm hand on your head pulling you back while keeping you from falling. Your momentary emptiness is quickly resolved, as a thick, hard hunk of man-flesh takes its place as he uses the hand on your head and the leash to pull you down onto his shaft.<br>
<br>
Your throat already good and open thanks to your practice you find your forehead pressed against his belt-buckle, his strong scent filling your nostrils<<if setup.getTotalValue("penis") > 10>> has you in heaven.<<else>>has you feeling quite overwhelmed.<</if>>
<br><br>
"Alright, slut, show me what you got." He commands, loosening his grip slightly so you can bob your head, though the angle is a bit awkward since your wrists are still cuffed and you're yet impaled below.<br>
<br>
<<if setup.getTotalValue("oral") >= 15>>
Even with how long you've just spent sucking your skills are more than enough to rise to the occasion. Sucking him hard and deep you give him a moaning hummer until you're about to faint, pulling back to suck a breath over the head of his cock before going to work sucking and licking the tip aggressively.
<<elseif setup.getTotalValue("oral") >= 10>>
Even though your jaw is sore from your long suck session you do your best to make it good for him, after all, he is <<=ps(setup.getNpcName('npc_manager', 'formal'))>> guest and it is definitely part of a secretary's job description to make sure guests are pleased.
<<elseif setup.getTotalValue("oral") >= 5>>
You try to put some skill in it, but your jaw and tongue are just too tired and you settle for just bobbing your head up and down his shaft like a human onahole.
<<else>>
Even if you weren't exhausted you barely have any "oral" abilities. Fortunately he seems more than willing to take the reigns, almost literally, in that he uses a hand in your hair and one on your leash to move you back and forth on his shaft for a slack-jawed face-fuck.
<</if>>
<br><br>
Fortunately it would seem that watching you has made him almost as excited as you were from enduring. You have barely started to adjust to the shape and size of his cock compared to your artificial intruder when he twitches and then bursts into your mouth.<br>
<br>
Pulling hard on your leash he jams his cock all the way down your throat, practically spraying directly into your stomach and leaving only the faint taste of his strong seed on your tongue. Letting out a grunt as he gives a final thrust to finish he pulls back, almost throwing your head away from himself as he steps away.<br>
<br>
<<if setup.getTotalValue("oral") >= 15>>
"Damn, but you have a grade-A cocksucker on your hands. I will definitely have my girl schedule another meeting, and soon."
<<elseif setup.getTotalValue("oral") >= 10>>
"Pretty good, I thought your girl would be a bit tired from sucking so long but she managed to pull out a few tricks. I'd love to pit her against my slut in a classic <<if $fetish.sissy>>sissy <</if>>head-to-head-of-head."
<<elseif setup.getTotalValue("oral") >= 5>>
"I can see why you broke out the <<if $fetish.sissy>>sissy<<else>>girl<</if>> hitching post. She definitely needs the practice, though the results are starting to show. I bet seeing my slut go to town would really motivate her to improve. I will be sure to bring her next time I swing by for a meeting."
<<else>>
"Hmm, dunno if she's just tired but this <<if $fetish.sissy>>sissy <</if>>face-fuck hole is a D+, at best. I will be sure to bring my slut to our next meeting so she can witness how it is REALLY done."
<</if>>
<br><br>
"@@.npc_manager;I will be certain to have things ready. Oh, there are just few things as beautiful as a <<if $fetish.sissy>>sissy post double-hitched<<else>>double-hitched post<</if>>.@@"<br>
<br>
Exchanging final pleasantries the man finally departs and <<=setup.getNpcName('npc_manager', 'formal')>> helps you out of your restraints and up to your feet<<if setup.getItemTypeName("plug") != "">>, finishing off by sliding your plug back into your well-used bum<</if>>.<br>
<br>
"@@.npc_manager;Sorry that took so long, but good job, your... distracting presence definitely had him absent-mindedly folding on a few key provisions.@@"<br>
<br>
Nodding in confused thanks, and wobbling a little bit as you rise to your feet, you leave her inner office to return to your desk.<br>
<br>
[<<moveTo "room_office_sissy_secretary_work_afternoon_work" "Resume working." 60>>]
<<else>>
<<if $scene.style == "witness_alt">>
You do not recognise the person who walks into the room, though they seem unbothered by your current... predicament.<br>
<br>
Greeting your manager the two settle in to talk business, barely paying attention to the fact that you are sucking and slurping with a dildo buzzing away in your ass the whole time.<br>
<br>
Finally her guest departs and <<=setup.getNpcName('npc_manager', 'formal')>> comes over to release you from your restraints. You are quite grateful - the supply of cum-flavoured hormones has long-since run dry even as the system has continued to enforce the "rules" of your suck-training by punishing any failures.<br>
<br>
"@@.npc_manager;Sorry that took so long. Fortunately your hot, distracting presence seems to have helped me strike a slightly better deal than I might have obtained otherwise. I hope you have learned your lesson not to forget your hormones, right?@@"<br>
<br>
You nod, your mouth too tired to form words. <<if setup.getItemTypeName("plug") != "">>Bending over you slide the plug back into your bum.<</if>><br>
<br>
"@@.npc_manager;Good, good, though I will note that the <<if $fetish.sissy>>sissy<<else>>girl<</if>> hitching post is not just for bad girls. Good girls can request training as well, and if they do... well, that is how they become GREAT girls.@@"<br>
<br>
You blush and head back to your office, massaging life back into your jaw.<br>
<br>
[<<moveTo "room_office_sissy_secretary_work_afternoon_work" "Resume working." 60>>]
<<else>>
Your eyes go wide in surprise as you recognise the man who witnessed one of your first "hitchings." Surprise turns to fear as you recall his words of bringing you a "partner" as you notice the cute, provocatively-dressed twink walking at his heels.<br>
<br>
Your eyes frantically flick between the man, the twink and your <<=setup.getNpcName('npc_manager', 'title')>> as you wait for what is going to happen next.<br>
<br>
In your distraction you slow your pace of sucking, the post mercilessly punishing you with a shock and sending you back into head-bobbing enthusiastic effort.<br>
<br>
[<<moveTo "event_manager_hormone_inspect_fail_2_2_partner_1" "Keep sucking and await your fate." 60>>]
<</if>>
<</if>>
<</if>>
</div>/*#
#desc: suck hormone-laced drink while hitched to sissy post
#status: WRITTEN 0.7.2.0
#*/
<<if $roomchange == true>>
<<set $player.cutscene.lockinventory = true>>
<<set $player.cutscene.reason = "I'm too tied up to change clothes!">>
<</if>>
<<set $player.location = setup.wordSecretaryOffice($player)>>
<<include enterroom>>
<<initRoom>>
/* TODOfuture - picture of twink/his master? */
<<createBGR setup.imageSecretaryOffice($npc_manager.stage) "./images/characters/npc_manager.png">>
<div id="invframe" class="scrolltext">
Smiling at <<=setup.getNpcName('npc_manager', 'formal')>> the man nods in your direction. "Mind if I hitch up my boy?" <br>
<br>
"@@.npc_manager;Not at all! It is built for two, after all.@@"<br>
<br>
"Hop to it!" The man states, landing a hard slap on the twink's bottom as her moves past. The twink merely glances back over his shoulder with a smile before continuing to skip over to where you are bound, obviously excited.<br>
<br>
"So," the man states as the post is added onto and the twink is "hitched" himself. "How about a little wager?" <br>
<br>
You're a bit distracted watching your "counterpart." Where you seem fated to naught but the most feminine of attire the twink was dressed in a sharply fitted suit and tie. Closer inspection reveals something a bit more, however as what you thought was merely a bow tie is actually backed by leather collar, with an attachment ring peeking out the front. Down below his pants are unzipped through the middle to expose his chastity cage and rear for "mounting." <br>
<br>
Obediently placing his arms behind his back for cuffing he makes a loving show of wrapping his lips around his dildo, arching his eyebrows and smiling across at you as you continue to suck so as to avoid punishment.<br>
<br>
Fiddling with your leash <<=setup.getNpcName('npc_manager', 'formal')>> soon has it so that you and the twink are tethered together, neither able to pull back far enough to escape your mouth-filling dildos.<br>
<br>
"@@.npc_manager;I can guess the terms, but what were you thinking for the stakes?@@"<br>
<br>
The man grins, his twink flashing a smirk and doing a quick deepthroat of the cock to show off his skills. "Nothing comes to mind immediately, but I could always use a favour in my back pocket for the future..." <br>
<br>
"@@.npc_manager;favours it is, whichever assistant proves the best cock-socket by the time we conclude our business?@@"<br>
<br>
"Deal!" The man announces, extending his hand to shake.<br>
<br>
Still focused on sucking so as to evade punishment your gaze flits up towards your <<=setup.getNpcName('npc_manager', 'formal')>>. Her look is both intimidating, and bolstering, though you are a bit distracted by the fact that you would swear the man winced as she firmly shook his hand.<br>
<br>
<<printThought $player "I wonder what I'll get if I win? Or what might happen if I lost...">><br>
<br>
The managers returning to their seats on either side of the large desk you hear a final command to "@@.npc_manager;begin!@@" before you are too focused to pay attention to anything else.<br>
<br>
Like the start of a race the twink lunges forward again, sucking loudly as he deepthroats his dildo.<br>
<br>
[<<moveTo "event_manager_hormone_inspect_fail_2_2_partner_2" "Time to show your stuff." 60>>]
</div>/*#
#desc: sissy post competition
#status: WRITTEN 0.7.2.0
#*/
<<if $roomchange == true>>
<<set $player.cutscene.lockinventory = true>>
<<set $player.cutscene.reason = "I'm too tied up to change clothes!">>
<<set $scene.win = (setup.getTotalValue("penis") > 15 || (setup.getTotalValue("strength") > 10 && setup.getTotalValue("penis") > 10))>>
<<addNpcTheme 'npc_psychiatrist' 'manager' 'theme_psychiatrist_manager_36'
36
'event_psychiatrist_session_sissy_hitch_duo_1'
false
'theme_psychiatrist_manager_header'
>>
<<applyExperience 'oral' 12 'terrible' $SEEN_FRIEND>>
<<applyExperience 'bdsm' 12 'very' $SEEN_FRIEND>>
<<applyExperience 'submission' 12 'very' $SEEN_FRIEND>>
<<applyExperience 'strength' 10 'normal' $SEEN_FRIEND>>
<</if>>
<<set $player.location = setup.wordSecretaryOffice($player)>>
<<include enterroom>>
<<initRoom>>
/* TODOfuture - picture of twink/his master? */
<<createBGR setup.imageSecretaryOffice($npc_manager.stage) "./images/characters/npc_manager.png">>
<div id="invframe" class="scrolltext">
It soon proves that a two-person <<if $fetish.sissy>>sissy<<else>>girl<</if>> hitching post is a very different game than solo. As well as sucking and licking to "entertain" your artificial oral companions (and suck down the final dregs of your cummy lunch) the real key to victory is to throw off your opponent by using your linked throats to throw off their rhythm with forced deepthroats - while at the same time remembering to lunge forward yourself lest the machine grow tired of merely lips and tongue on its tip.<br>
<br>
After his initial throat-filling lunge your opponent goes on the offensive, yanking you forward as hard as he can.<br>
<br>
<<if setup.getTotalValue("strength") > 10>>
Despite his lithe appearance the twink is strong... but you have surprising strength of your own. He starts off by trying to pull back, to force the dildo down your throat but you stand rigid and then return the favour, his eyes going wide in shock.<br>
<br>
<<if setup.getTotalValue("penis") > 15>>
Your dominance asserted you lunge forward yourself, deepthroating the full length of the cock in a smooth, gliding motion, sucking the whole way down while you stare down your opponent.<br>
<br>
You remain hilted on the cock as the twink tries to keep up. You wait for him to falter, to lean back for breath and then you pounce, rearing back and slaming forward anew to punish his throat while maintaining complete fellating control over your own side of things.
<<elseif setup.getTotalValue("penis") > 10>>
Your dominance asserted you slide forward, letting the artificial cock glide down your throat while you stare down your opponent. Assuming a gentle head-bobbing stroke you make oral love to your artificial companion, keeping an eye on your opponent the whole time to go rigid and easily shut down any effort him makes to throw off your rhythm.
<<elseif setup.getTotalValue("penis") > 5>>
Though you are able to shut down your opponents effort to interrupt you once he gives up and focuses on just sucking cock you start to get worried. It is obvious that he is better than you, deepthroating with ease, his tongue a blur, his cheeks hollow as he sucks long and hard.<br>
<br>
You try to use your superior strength to throw him off the result being you trade off punishments as you end up distracted from your own efforts.
<<else>>
You may be stronger than your opponent, but he is way better of a cocksucker. You find yourself swinging back and forth, sucking for your life to try to avoid punishment, any time you try to use your strength to throw off your opponent only serving to kill your own rhythm and result in the both of you jerking from shocking punishment.
<</if>>
<<else>>
Despite his lithe appearance the twink is strong, much stronger than yourself.
<<if setup.getTotalValue("penis") > 15>>
It doesn't matter. A consummate cocksucker you are used to grown men shoving their cocks down your throat, taking the full length of the dildo with ease and then holding at depth, sucking and slurping without needing to pull back as he tries to keep up, the look of shock on his face gradually turning to nervous fright as you make oral love to the dildo with hardly a thought paid to his efforts.
<<elseif setup.getTotalValue("penis") > 10>>
You are able to "ride out" the first lunge but as you attempt to establish a head-bobbing, sucking rhythm you find yourself stymied repeatedly by his jerks and tugs. Too weak to fight back you manage to mostly evade punishments but without being able to disrupt your opponents rhythm you have the feeling he's "scoring better" overall.
<<elseif setup.getTotalValue("penis") > 5>>
You almost gag on the first lunge, struggling to take the dildo to depth, more focused on just trying to survive against his superior strength. You try to focus on your task but every time you start to get in a groove he wrenchs you forward, shattering your concentration and frequently inflicting punishing shocks on you in the process.
<<else>>
From his first jerk that has you forcibly lunging forward you are a coughing, gagging mess. Drool flows freely as you just try to survive, your body repeatedly racked with punishing shocks as you struggle just to sneak in breaths, any moment of relief only because he is spending a few seconds styling on his cock, lips and tongue working like a perfect mouth fuck-hole.
<</if>>
<</if>>
<br><br>
Finally you hear a voice call "@@.npc_manager;time!@@" So focused on the competition you didn't even notice her approach as she unclips your leashes, leaning you back to free your mouths from the twin cocks.<br>
<br>
<<if $scene.win>>
The announcement is a formality, the twink's wilting expression confirms what you already know - you won, but what did you win?<br>
<br>
[<<moveTo "event_manager_hormone_inspect_fail_2_2_partner_3" "Wait patiently" 60>>]
<<elseif (setup.getTotalValue("strength") > 10 && setup.getTotalValue("oral") > 5) || setup.getTotalValue("oral") > 10>>
The battle was hard-fought and the nervous look on your opponents face confirms that he is no more certain of his victory than you are.<br>
<br>
[<<moveTo "event_manager_hormone_inspect_fail_2_2_partner_3" "Time to see who won..." 60>>]
<<else>>
Whatever announcement is to come is a formality. You know you lost as you continue to cough and attempt to catch your breath.<br>
<br>
[<<moveTo "event_manager_hormone_inspect_fail_2_2_partner_3" "Try to catch your breath." 60>>]
<</if>>
</div>/*#
#desc: sissy post victor announcement
#status: WRITTEN 0.7.2.0
#*/
<<if $roomchange == true>>
<<set $player.cutscene.lockinventory = true>>
<<set $player.cutscene.reason = "I'm too tied up to change clothes!">>
<<if $scene.win>>
<<set $npc_manager.flags.won_sissy_post = true>>
<</if>>
<</if>>
<<set $player.location = setup.wordSecretaryOffice($player)>>
<<include enterroom>>
<<initRoom>>
/* NYI - picture of twink/his master? */
<<createBGR setup.imageSecretaryOffice($npc_manager.stage) "./images/characters/npc_manager.png">>
<div id="invframe" class="scrolltext">
<<if $scene.win>>
"Well, well, well! I really didn't think your <<if $fetish.sissy>>sissy<<else>>girl<</if>> had it in her, I guess you are as good a trainer as they say." <br>
<br>
<<=setup.getNpcName('npc_manager', 'formal')>> merely smiles, gently running her fingers through your hair as you lean against her and smile with contentment.<br>
<br>
Helping his twink off the post and back to his feet the man gives a parting nod before walking away. Nervously biting his lip the twink glances back at you a final time in awe before scurrying to follow.<br>
<br>
"@@.npc_manager;Very good, my dear. You made me very proud today, and a favour like this well... it will certainly come in handy in the future.@@"<br>
<br>
Giving you a final pat she helps you off the <<if $fetish.sissy>>sissy<<else>>girl<</if>> hitching post and back to your feet.<br>
<br>
Smiling you give a little wiggle and curtsy. She laughs and nods for you to return to work.
<<else>>
"Well, she put up a fight, but there's just no denying that I own one of the hottest throats in the building." <br>
<br>
"@@.npc_manager;So it would seem.@@" She states evenly, standing beside with a hand possessively on your shoulder as the man releases his twink who straightens to his feet with a proud smile.<br>
<br>
"I'll let you know when I'm ready to call in my favour." The man states with a smile, "cya around... <<=setup.getNpcName('npc_manager', 'first')>>" <br>
<br>
You can feel your <<=setup.getNpcName('npc_manager', 'title')>> stiffen slightly at his casual usage of her first name, but she nods and forces a smile until the man and his twink assistant leave the office.<br>
<br>
<<if $npc_manager.affection > $npc_manager.anager>>
"@@.npc_manager;I suppose I should apologise for that, that little slut is a bit out of your league. Still, you made an effort, and sometimes owing people can be useful itself - they are more likely to want you to be in a position from which to fulfill the boon.@@"<br>
<br>
Releasing you she helps you back to your feet.<br>
<br>
"@@.npc_manager;Well, in any case, fun's over, back to work for you!@@"<br>
<br>
Feeling guilty of your failure despite her casual mood you give a deep curtsy before heading back to your desk.
<<else>>
"@@.npc_manager;Well that was something of a pathetic display. You really need to focus on learning to be a proper dick-sheathing mouth fuck-hole; I dislike being shown up in my own office.@@"<br>
<br>
You wince at her words, the needling reprimand almost more painful than the whip. Releasing your bonds she leaves you to struggle back to your feet, barely paying attention as you curtsy in apology and head back to your desk.
<</if>>
<</if>>
<br><br>
[<<moveTo "room_office_sissy_secretary_work_afternoon_work" "Resume working." 60>>]
</div>/*#
#desc: game intro/PC description
#status: FINISHED 0.4.0.0
#*/
<<set $scene = {}>>
<<set $scene.entercompany = false>>
<<createAnimatedBGR "./video/stormcloud.mp4">>
You are <<=$player.first_name>> <<=$player.last_name>>. You are about <<=$player.height>>cm tall and weigh around <<=$player.weight>> kg. Until last week your life was pretty normal and still kind of enjoyable. You had a beautiful girlfriend, <<=setup.getNpcName('npc_exgirlfriend', 'full')>> whom you loved, a job you liked and hopes for your future. You had even promised your girlfriend that you would both remain virgins until marriage. Turned out only one of you two took that oath to heart.<br>
<br>
You've always been kind of tense because of your penis size. <<=setup.getNpcName('npc_exgirlfriend', 'first')>> said she didn't really mind, but more recent events would tell a different tale. Despite your instincts warning you against it you recently decided to you try one of those "penis enlargement" pills. That decision set in motion your downfall, starting with the hefty bill. A bill both literal and figurative, since the pills cost a lot and worked not at all. At least, not as intended. Since taking them, you've found yourself getting horny on a regular basis and once you reach a certain level without release, things tend to get ... hard ... for you. You've seen a doctor, but since the components of the pills are unknown all they could say was to wait and that the effects will most likely dwindle over time.<br>
<br>
As if all that wasn't enough you caught your girlfriend in bed with her Yoga Trainer last week. Your whole world was shattered. Her excuse was "Anal does not count." Count or not, she broke up with you and moved out rather quickly, taking most of her belongings with her and leaving you with the whole apartment, rent and all.<br>
<br>
With everything that has happened your thoughts have been all over the place. Did you waste the last 4 years of your life? Was the entire relationship a sham, or did it only just start to fall apart?<br>
<br>
Your lack of focus has started to influence your work performance as well. Difficulty sleeping has only made things worse on that count.<br>
<br>
You wake up after a long night of tossing and turning in your lonely, way-too-big bed.<br>
<br>
<<printThought $player "Fuck, I'm worn out. I didn't sleep at all last night.">><br>
<br>
[[[Wake up|room_bedroom]]]/*#
#desc: phone call first day having not shown up to work on time
#status: FINISHED 0.4.0.0
#*/
<<if $roomchange == true>>
<<if $scene.entercompany>>
<<initRoom>>
<<moveTo $player.plocation>>
<<else>>
<<set _tmpLocation=$player.plocation>>
<<set _tmpTime = new Date(Date.UTC(2033, 5, 28, 9, 7, 0))>>
<<addEvent 'prologue_second_call'
'{"trigger":"always","type":"date","id":"call_company_2"}'
'{"szene":"call_company_2"}'
_tmpTime
>>
<</if>>
<</if>>
<<set $player.location to "Phonecall">>
<<include enterroom>>
<<createBGR "./images/locations/phonecall.png">>
<div id="invframe" class="scrolltext">
<<if !$scene.entercompany>>
Your phone is ringing. It's <<=setup.getNpcName('npc_admin', 'first')>>, a colleague and long-time friend of yours. You think about mentally reciting an expositional rant about how the two of you meet but decide that can wait for later and answer the phone.<br>
<br>
"@@.npc_admin;<<=$player.first_name>>, where the hell are you? We had a critical System Failure and lost this weeks data. The backup servers have most of it but most of the test data we got last week from <<=$player.flags.faultcompany>> is still missing. The higher ups are in panic and we're getting calls from the mother company, so better move your ass here A.S.A.P, or the Boss is going to fire you!@@"<br>
<br>
He hangs up the phone before you can reply. It looks like you're in trouble now. Time to get going!<br>
<br>
[<<moveTo _tmpLocation "Put your phone away." 30>>]
<</if>>
</div>/*#
#desc: fired after failing to show up to work after being called first day
#status: FINISHED 0.4.0.0
#*/
<<if $roomchange == true>>
<<if $scene.entercompany>>
<<initRoom>>
<<moveTo $player.plocation>>
<</if>>
<</if>>
<<set $player.location to "Phonecall">>
<<include enterroom>>
<<createBGR "./images/locations/phonecall.png">>
<div id="invframe" class="scrolltext">
<<if !$scene.entercompany>>
Your phone is ringing. It's <<=setup.getNpcName('npc_admin', 'first')>> again.<br>
<br>
"@@.npc_admin;Hey <<=$player.first_name>>, I know you had a hard time recently with your break up and stuff but the bossman just informed me that your contract has been terminated since you forgot to make backups and then decided not to show up at work. He said, and I quote: "Don't bother showing up today ... or any day in the future." So that's that. I'll drop your stuff this evening, okay? See you then man.@@"<br>
<br>
You drop your phone in belief.<br>
<br>
<<printThought $player "Fuck! What the hell? Why didn't I go to work today? All I had to do was get dressed, leave the house through my foyer and go to the Company! AAAAH!">><br>
<br>
[<<moveTo gameover_nintendolls "Continue" 30>>]
<</if>>
</div>/*#
#desc: show up to work first day, find out about backup failure
#status: FINISHED 0.4.0.0
#*/
<<set $player.cutscene.lockinventory = true>>
<<set $player.cutscene.reason = "I'm busy right now.">>
<<set $player.timebased.stressmulti = 0.5>>
<<set $player.location to "Cloud Data Service">>
<<set $scene.entercompany = true>>
<<storeVisual $player $npc_admin>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/cds_office.png" "./images/characters/npc_admin.png">>
<div id="invframe" class="scrolltext">
You enter the office of Cloud Data Service, same as every other workday morning the last 3 years. CDS is a small company specialized in Cloud Computing and Data Storage. You got this job via <<=setup.getNpcName('npc_admin', 'full')>>, a long-time friend and your current direct superior. He jokingly calls you "work slave" from time to time, but you humor yourself with the idea that you are more like a 2nd in command.<br>
<br>
You head right for your workstation, but don't even make it to your desk before <<=setup.getNpcName('npc_admin', 'first')>> blocks your way. His normally healthy chocolate coloured skin tone replaced through a panicked ghostly ashen one.<br>
<br>
"@@.npc_admin;Fuck, I think we are royally screwed this time.@@"<br>
<br>
Having just arrived at work you are somewhat perplexed what is going on, though you know from experience with <<=setup.getNpcName('npc_admin', 'first')>> that you have no idea what the hell he's talking about.<br>
<br>
"@@.npc_admin;Last Friday, when we got the dataset from <<=$player.flags.faultcompany>>. Did you kick-off the weekend backup as usual? I know it was a hard day for you, but please, try to remember. We lost the primary hard drive due to an energy surge in the systems, and now the backups from last week are nowhere to be found.@@"<br>
<br>
<<printThought $player '"Fuck"'>> you think <<printThought $player "That was the day after <<=setup.getNpcName('npc_exgirlfriend', 'first')>> broke up and moved out. I hardly remember any details about that day. Possibly due to the drinking spree afterwards...">><br>
<br>
You explain to <<=setup.getNpcName('npc_admin', 'first')>> that you want to check the files yourself before anyone starts to panic or jump to conclusions.<br>
<br>
[<<moveTo "event_dataservice_intro_1" "Sit down and turn on your Workstation">>]
</div>/*#
#desc: look into backup failure
#status: FINISHED 0.4.0.0
#*/
<<if visited(passage()) == 1>>
<<set $now to setup.advanceDate($player, $now, 'minutes', 112)>>
<</if>>
<<set $player.location to "Cloud Data Service">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/cds_office.png">>
<div id="invframe" class="scrolltext">
You log on to your workstation and start checking all Logs of the Backup and the Backup Backup Process. You find none. This does not look good for you. A client like <<=$player.flags.faultcompany>> is very important to the higher ups at your parent company, Social Interaction Service Syndicate Inc. These were test files from their newest Massive Multi-player Online Game, fresh from the stress test in the Beta. The files were vital for the next phase of the game's development. And now they're gone. Erased by a confluence of coincidence.<br>
<br>
<<printThought $player "Wow, I really screwed the pooch this time. This isn't my day. This isn't my week. FUCK!">><br>
<br>
You try your best to reproduce your steps from the previous Friday, but your only conclusion is that, in your distracted state, you simply forgot to start the backup process. You spend the rest of the day trying to figure out how to recover the data, even going so far to seek out the infamous tech wizard of Cloud Data Service, <<=setup.getNpcName('npc_technician', 'full')>>.<br>
<br>
[<<moveTo "event_dataservice_intro_2" "Approach the infamous Tech Wizard">>]<br>
</div>/*#
#desc: visit technician first day for help
#status: FINISHED 0.4.0.0
#*/
<<if visited(passage()) == 1>>
<<set $now to setup.advanceDate($player, $now, 'minutes', 23)>>
<<set $npc_technician.profile = true>>
<</if>>
<<storeVisual $player $npc_technician>>
<<set $player.location to "Cloud Data Service">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/cds_office.png" "./images/characters/npc_technician.png">>
<div id="invframe" class="scrolltext">
You enter the cube ... or, as she calls it, the lair of the Tech Wizard. <<=setup.getNpcName('npc_technician', 'first')>> seems to be in a good mood today. Spinning in her chair to face you like a villain in a Bond film she smiles. You get the feeling she already knows why you're here.<br>
<br>
"@@.npc_technician;Bad news travels fast my friend...@@" she smiles wider, revealing her teeth, "@@.npc_technician;And since your skills have proven insufficient, you come to places of higher experience to seek wisdom forbidden to one such as yourself.@@"<br>
<br>
<<printThought $player "She plays way too much D&D.">><br>
<br>
You ask her if she can help recover the files from the fried hard drives.<br>
<br>
"@@.npc_technician;Ah, yes, the tomes of ultimate wisdom. Many heroes have traveled far and wide and yet few are prepared to pay... The Price.@@"<br>
<br>
<<printThought $player "Yeah, of course <<=$npc_technician.first_name>> wants something in return for her help.">><br>
<br>
"@@.npc_technician;Seriously <<=$player.first_name>>. If you want my assistance you have to massage my feet till I'm done,@@" she says directly, dropping out of her Wizard facade.<br>
<br>
"@@.npc_technician;Stupid company dress code! These heels are killing me. I'm a frelling tech specialist, not a secretary Jim. If you do this for me I'm willing to give you some hours of my valuable work time. That said, you done screwed up bad and I cannot guarantee that we recover any data at all.@@"<br>
<br>
Massaging her feet seems kinda humiliating. You ponder your options.<br>
<br>
[<<moveTo "event_dataservice_intro_3_1" "Give in and massage her feet for a few hours.">>] <<hint $options "Doing humiliating acts might affect your character in the future.">><br>
[<<moveTo "event_dataservice_intro_3_2" "Decline and try to sort out your mess on your own.">>]
</div>/*#
#desc: massage technician's feet first day
#status: FINISHED 0.4.0.0
#*/
<<if visited(passage()) == 1>>
<<set $sceneVisibility = $SEEN_FRIEND>>
<<applyExperience 'humiliation' 3 'insignificant' $SEEN_FRIEND>>
<<set $now to setup.advanceDate($player, $now, 'minutes', 45)>>
<<set $npc_technician.flags.dataservice_encounter.asked_for_help = true>>
<<setThreshold 'foot' 'foot_massages' 'alex_in_intro' true>>
<</if>>
<<set $player.location to "Cloud Data Service">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/cds_office.png" "./images/characters/npc_technician.png">>
<div id="invframe" class="scrolltext">
Stepping further into her cubicle you get on your knees under her desk to assume a position comfortable for the both of you. She kicks off her heels and rests her feet on your legs, clearing her throat softly to indicate you should start demonstrating your skills at foot reflexology. Fortunately you learned these skills with your ex-girlfriend, since her feet were always sore at the end of the day. Also lucky is that your physique isn't too big, unlike <<=ps(setup.getNpcName('npc_admin', 'first'))>> so you fit under the desk fairly easily.<br>
<br>
<<printThought $player '"God, this is so humiliating. I hope nobody sees me doing this."'>><br>
<br>
Her feet are sweaty and kinda smell from being stuffed in the company-mandated high heels but you pull yourself together, clench your teeth and start doing what has been ordered of you. You haven't been massaging her feet for long when <<=setup.getNpcName('npc_technician', 'first')>> lets out a soft moan.<br>
<br>
"@@.npc_technician;Whatever you're doing, don't stop. Hng.@@"<br>
<br>
The seconds turn to minutes and the minutes turn to hours. This isn't what you're getting paid for and your hands start to hurt after a while as well. Buried in her work <<=setup.getNpcName('npc_technician', 'first')>> seems to have almost forgotten about you... unless you start to take a break then a sharp hm reminds you to resume your monotonous task. Still, you're definitely getting bored which makes your mind kind of drift off...<br>
<br>
[<<moveTo "event_dataservice_intro_4_1" "Seize the moment and try to sneak a peek under her skirt.">>]<br>
[<<moveTo "event_dataservice_intro_4_2" "Do as you're told and continue massaging her feet.">>]<br>
</div>/*#
#desc: try to recover data without help
#status: FINISHED 0.4.0.0
#*/
<<if $roomchange == true>>
<<gainWillpower $player 1>>
<<addPopUpText "You gained one point of Determ... err... Willpower.">>
<</if>>
<<set $player.location to "Cloud Data Service">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/cds_office.png">>
<div id="invframe" class="scrolltext">
You politely decline <<=ps(setup.getNpcName('npc_technician', 'first'))>> proposal and return to your workstation, trying to figure something out what you could do to restore the data. Tackling this Herculean Task by yourself with no help in sight would make the strongest man tremble, but it is time that you take responsibility for your actions. Even though you think you did start the backup process... The lingering aftertaste of a possible termination of your contract fills you with determin... err... Willpower. <br>
<br>
You struggle mightily but keep hitting a wall of exhaustion, panic and lack-of-skill. If you are going to make any real progress you think it is going to take a herculean effort that is going to leave you mentally drained...<br>
<br>
<<if setup.getWillpower($player)>0>>
[<<moveTo "event_dataservice_intro_3_3_willpower" "Grit your teeth and give it your all.">>] <<hint $options "Trying to push beyond your limits will tax your willpower.">><br>
<<else>>
[@@.link_locked;You don't feel like gritting your teeths at all...@@] <<hint $options "You don't have enough Willpower for this approach.">><br>
<</if>>
[<<moveTo "event_dataservice_intro_3_3_nowillpower" "Keep working as you have been.">>]<br>
</div>/*#
#desc: use willpower to recover data
#status: FINISHED 0.4.0.0
#*/
<<if $roomchange == true>>
<<spendWillpower $player 1>>
<<set $now to setup.advanceNextDate($player, $now, 0, 17, 55)>>
<<set $player.flags.datarecovery = 36>>
<</if>>
<<set $player.location to "Cloud Data Service">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/cds_office.png">>
<div id="invframe" class="scrolltext">
Gritting your teeth you assault the problem like a man possessed. Pounding coffee like water you are a frantic, twitching mess by the end of the day, but somehow... by some combination of obsession, luck and determination you have managed to recover over a third of the data.<br>
<br>
Just 5 minutes before the work day should be over the annoying yellow blinking of a new instant message pops up on your desktop. It is from <<=setup.getNpcName('npc_manager', 'formal')>>.<br>
<br>
It reads "@@.npc_manager;<<=$player.first_name>>, this is about your mishap with the <<=$player.flags.faultcompany>> game data. I need to see you in my office as soon as possible.@@"<br>
<br>
[<<moveTo "event_dataservice_intro_5_1" "Ignore the message and get ready to go home.">>]<br>
[<<moveTo "event_dataservice_intro_6" "Respond that you'll be right up.">>]
</div>/*#
#desc: try to recover data on your own without willpower
#status: FINISHED 0.4.0.0
#*/
<<if $roomchange == true>>
<<set $player.flags.datarecovery = 4>>
<<set $now to setup.advanceNextDate($player, $now, 0, 17, 55)>>
<</if>>
<<set $player.location to "Cloud Data Service">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/cds_office.png">>
<div id="invframe" class="scrolltext">
You do what you can, but seem to be mostly spinning in circles, barely recovering much of anything. Your efforts eat up the rest of the working day. You manage to recover about <<=$player.flags.datarecovery>>% of the data, which is nearly nothing.<br>
<br>
Just 5 minutes before the work day should be over the annoying yellow blinking of a new instant message pops up on your desktop. It is from <<=setup.getNpcName('npc_manager', 'formal')>>.<br>
<br>
It reads "@@.npc_manager;<<=$player.first_name>>, this is about your mishap with the <<=$player.flags.faultcompany>> game data. I need to see you in my office as soon as possible.@@"<br>
<br>
[<<moveTo "event_dataservice_intro_5_1" "Ignore the message and get ready to go home.">>]<br>
[<<moveTo "event_dataservice_intro_6" "Respond that you'll be right up.">>]
</div>/*#
#desc: try to peek up technician's skirt
#status: FINISHED 0.4.0.0
#*/
<<if $roomchange == true>>
<<setThreshold 'penis' 'through_alex' 'intro_penis' true>>
<<set $npc_technician.flags.dataservice_encounter.looked_up_skirt = true>>
<<set $player.flags.datarecovery to 40>>
<<set $now to setup.advanceDate($player, $now, 'minutes', 173)>>
<<set $scene.technicianHorny = false>>
<<addNpcTheme 'npc_technician' 'crossdressing' 'theme_technician_crossdress_0'
0
'event_technician_upskirt_apology'
false
'theme_technician_crossdress_header'
>>
<</if>>
<<set $player.location to "Cloud Data Service">>
<<include enterroom>>
<<initRoom>>
/%<<createBGR "./images/locations/cds_office.png" "./images/characters/npc_technician.png">>%/
<<createAnimatedBGR "./video/technician_reveal.mp4">>
<div id="invframe" class="scrolltext">
You try to crouch even further to get a better angle at <<=ps(setup.getNpcName('npc_technician', 'first'))>> goodies. For some odd reason the company's dress code for women is see-through pantyhose during spring and summer, so that's not really a problem. The lack of light down under her desk, however...<br>
<br>
<<printThought $player '"So, why am I doing this again?"'>> you think to yourself only to be startled by the sound of <<=ps(setup.getNpcName('npc_technician', 'first'))>> voice.<br>
<br>
"@@.npc_technician;Getting a little inquisitive down there, ey, <<=$player.first_name>>? Well I suppose a questing hero like yourself deserves a little reward after such a superb performance@@" and she starts to pull up her skirt, just enough for you to see her panties. They're white and made of cotton with some lace on them. And there's a twitching bulge in the middle which you were very much NOT expecting.<br>
<br>
<<printThought $player 'Wat?'>><br>
<br>
You try collecting your thoughts while still reflexively massaging her feet. <<=setup.getNpcName('npc_technician', 'first')>> lets out a soft-toned moan again, making her bulge twitch and swell in size.<br>
<br>
"@@.npc_technician;You are way too good at this for your own good, you know that, right?@@"<br>
<br>
You try to answer, but only a confused "aaaah" escapes your mouth.<br>
<br>
"@@.npc_technician;This shall be our little secret, okay? Unless you want to tell everyone how you obtained this information. Anyway@@", she says while pulling her skirt back down, "@@.npc_technician;You can stop now and get up before people start talking. I'm done. But you won't be happy with the results.@@"<br>
<br>
[<<moveTo "event_dataservice_intro_5" "Get up from under the table">>]<br>
<br>
<<printThought $player "But what if... what if I don't stop staring?">><br>
<br>
<<timed 90s t8n>>
<<printThought $player "I really should get back up there like I was told to...">><br>
<<next 20s>>
<br>
"@@.npc_technician;In case you didn't hear me the first time, you can come up okay? No need to be huffy about it. You're making me uncomfortable with your silence.@@"<br>
<br>
<<printThought $player "Yup. Really, I should get up, I think its better for the both of us...">><br>
<<next 20s>>
<br>
"@@.npc_technician;P...Please cum... come up here...@@", faintly escapes <<=ps(setup.getNpcName('npc_technician', 'first'))>> mouth. The twitching of her <<getWordLadyPenis $player>> finally stopping. Since it was replaced by a raging erection. Pulsating slowly, the part of the panties centred around where you estimate the head is, getting transparent through a light trickle of precum.<br>
<br>
<<printThought $player "Why can't I take my eyes from that thing? I'm a guy, damn it, I'm into girls. My lack of sexual contact is just bad luck, not due my own stupidity....">><br>
<<next 20s>>
<br>
Still unable to move you focus your gaze on her erect <<getWordLadyPenis $player>>, just a few inches away from your face. The view only obscured through a sheer cotton, glistening precum flowing through the fabric.<br>
<br>
<<printThought $player "Okay, so maybe I'm starved for any sexual contact, but... she's a...">><br>
<<next 20s>>
<<if !$scene.technicianHorny>>
<<set $scene.technicianHorny = true>>
<<set $player.timebased.horny = setup.changeHorny($player,25)>>
<<createStats $player>>
<</if>>
<br>
"@@.npc_technician;<<=$player.first_name>>, you either come up here RIGHT NOW!@@", <<=setup.getNpcName('npc_technician', 'first')>> announces providently, while pulling down her pantyhose and panties even further, revealing her beautiful <<getWordLadyPenis $player>> just for you. Then she gets a firm grip around its shaft, slowly starting to stroke it up and down continuing, "@@.npc_technician;Or you take responsibility for the mess you caused. Goodness, I can't believe how horny this is making me!@@"<br>
<br>
You have no idea what's going on anymore, after staring at her delicious looking <<getWordLadyPenis $player>> for a prolonged time, you have also started to get aroused. Maybe it's a side effect of these stupid Penis enlargement pills, but you don't know what to think anymore. All you see is this delicious looking <<getWordLadyPenis $player>>, waiting for you.<br>
<br>
[<<moveTo "event_dataservice_intro_4_handjob" "Reach out and take responsibility">>]<br>
[<<moveTo "event_dataservice_intro_5" "Get up from under the table and try to never talk about this again.">>]
<</timed>>
<br>
</div>/*#
#desc: don't peek up technician's skirt
#status: FINISHED 0.4.0.0
#*/
<<if $roomchange == true>>
<<applyExperience 'foot' 5 'very' $SEEN_FRIEND>>
<<set $player.flags.datarecovery to 45>>
<<set $now to setup.advanceDate($player, $now, 'minutes', 173)>>
<</if>>
<<set $player.location to "Cloud Data Service">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/cds_office.png" "./images/characters/npc_technician.png">>
<div id="invframe" class="scrolltext">
You intensify your massage efforts which leads to yet another soft, sexy moan from <<=setup.getNpcName('npc_technician', 'first')>>. That small gesture, that little moan... it turns you on. You were always pretty nimble with your hands, but right now you kinda like that you give her pleasure, and you like touching her feet. After you managed to massage all the stiffness away, they feel nice and soft in your hands.<br>
<br>
"@@.npc_technician;How did you get that good at this <<=$player.first_name>>? Your girlfriend must have been pretty stupid for breaking up wi...@@" A few moments too late <<=$npc_technician.first_name>> seems to remember that this topic might be a little bit touchy for you right now. <br>
<br>
<<printThought $player 'Bad news travel fast indeed. Who else knows? I thought I only told <<=$npc_admin.first_name>>...'>><br>
<br>
"@@.npc_technician;Just forget I said anything. Get up now, this is getting awkward, somehow. I think this is as much as I can help you anyway. I'm done. But you won't be happy with the result.@@"<br>
<br>
[<<moveTo "event_dataservice_intro_5" "Get up from under the desk.">>]
</div>/*#
#desc: technician tells you how much she recovered for you
#status: FINISHED 0.4.0.0
#*/
<<if $roomchange == true>>
<<set $now to setup.advanceNextDate($player, $now, 0, 17, 55)>>
<</if>>
<<set $player.location to "Cloud Data Service">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/cds_office.png" "./images/characters/npc_technician.png">>
<div id="invframe" class="scrolltext">
You get up from under the desk, looking around to make sure nobody saw you, thankful for the minor privacy of the cubicle. <<=setup.getNpcName('npc_technician', 'first')>> is pointing at one of her monitors.<br>
<br>
"@@.npc_technician;Okay, we managed to recover about <<=$player.flags.datarecovery>>% of the lost data from the hard drives. I wish I could offer more but the rest is just too corrupt. I hope you don't get into too much trouble for this.@@"<br>
<br>
<<printThought $player 'Too much trouble, my ass! Best case scenario I get demoted, worst case scenario "OFF WITH HIS HEAD".'>><br>
<br>
"@@.npc_technician;Anyway, I'd really value your discretion about my little secret,@@" <<=setup.getNpcName('npc_technician', 'first')>> tells you, while putting a finger on your lips in a suggestive manner, "@@.npc_technician;That would be better for both our sakes.@@"<br>
<br>
<<if $npc_technician.flags.dataservice_encounter.handjob_finish == 'fail'>>
You blush and nod, yea, like you're going to go blabbing that you jerked off one of your female co-workers cocks at work...
<<elseif $npc_technician.flags.dataservice_encounter.handjob_finish == 'hand'>>
You blush and nod, yea, like you're going to go blabbing that you gave a crappy handjob to one of your female co-workers at work...
<<elseif $npc_technician.flags.dataservice_encounter.looked_up_skirt>>
You nod, even if she wasn't able to help you that much it would be very cruel to betray a trust... especially since you have bigger things to worry about at the moment.
<<else>>
<<printThought $player 'Secret? What did she mean by that?'>>
<</if>><br>
<br>
You walk back to your own cube and try to think of some way to somehow restore more of the data. Though you take the rest of the day you're unable to do any better than what the "Tech Wizard" has already provided, all of your attempts either doing nothing or recovering small portions of what she already gave you.<br>
<br>
Just 5 minutes before the work day should be over the annoying yellow blinking of a new instant message pops up on your desktop. It is from <<=setup.getNpcName('npc_manager', 'formal')>>.<br>
<br>
It reads "@@.npc_manager;<<=$player.first_name>>, this is about your mishap with the <<=$player.flags.faultcompany>> game data. I need to see you in my office as soon as possible.@@"<br>
<br>
[<<moveTo "event_dataservice_intro_5_1" "Ignore the message and get ready to go home.">>]<br>
[<<moveTo "event_dataservice_intro_6" "Respond that you'll be right up.">>]<br>
</div>/*#
#desc: pack things and get ready to meet manager first day
#status: FINISHED 0.4.0.0
#*/
<<if $roomchange == true>>
<<set $now to setup.advanceDate($player, $now, 'minutes', 2)>>
<</if>>
<<set $player.location to "Cloud Data Service">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/cds_office.png">>
<div id="invframe" class="scrolltext">
You pack your things together and head for the elevator. The office of <<=setup.getNpcName('npc_manager', 'formal')>> is in the 52nd floor, as far as you remember. She is not really a part of Cloud Data Service, which does not have its own Human Resources department, but a Part of Social Interaction Service Syndicate Inc., the umbrella company for Cloud Data Service.<br>
<br>
<<if $player.flags.manager_ignored_firstrequest == true>>
<<printThought $player "Okay, I think it was a stupid idea to ignore the message. I hope <<=setup.getNpcName('npc_manager', 'formal')>> is not too pissed off.">><br><br>
<</if>>
[<<moveTo "event_dataservice_intro_7" "Head for the elevator.">>]
</div>/*#
#desc: try to go home without meeting manager first day
#status: FINISHED 0.4.0.0
#*/
<<if $roomchange == true>>
<<set $sceneVisibility = $SEEN_STRANGER>>
<<set $now to setup.advanceDate($player, $now, 'minutes', 7)>>
<<set $player.flags.manager_ignored_firstrequest = true>>
<<setThreshold 'bimbofication' 'stupid_defiance' 'intro_ignore_manager' true>>
<<applyExperience 'bimbofication' 3 'insignificant' $SEEN_STRANGER>>
<<incrementEmotion 'anger' 'npc_manager' 1>>
<<set $npc_manager.workdiscipline -= 1>>
<<set _x = setup.addStress($player,5)>>
<</if>>
<<set $player.location to "Cloud Data Service">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/cds_office.png">>
<div id="invframe" class="scrolltext">
You decide to ignore the message and start tidy up your things to get out of here. Just when you are ready to shut down your workstation you get another message with a huge shift in tone.<br>
<br>
"@@.npc_manager_dom;<<=$player.first_name>>, get up here at once. This whole debacle is your fault and it is time to take account. If you don't show up soon you won't have to show up tomorrow, or ever. I hope I have made myself absolutely crystal clear. Report to my office immediately.@@"<br>
<br>
[<<moveTo "event_dataservice_intro_6" "Apologise yourself and answer that you'll be right up.">>]
</div>/*#
#desc: elevator ride up to manager's floor first day
#status: FINISHED 0.4.0.0
#*/
<<if $roomchange == true>>
<<set $now to setup.advanceDate($player, $now, 'minutes', 2)>>
<</if>>
<<set $player.location to "Social Interaction Service Syndicate Inc.">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/company_elevator_2.png">>
<div id="invframe" class="scrolltext">
You enter the elevator. You've never been up this high before; the offices beyond floor 40 being restricted to employees of Social Interaction Service Syndicate Inc. You use your ID Card on the designated slot, and press 52. The small screen over the button panel shows a short loading animation and then greets you with a green "@@.npc_ai;ACCESS GRANTED@@" and with the words and a synthetic sounding voice "@@.npc_ai;WELCOME TO SOCIAL INTERACTION SERVICE SYNDICATE LTD. <<=uc($player.call)>> <<=uc($player.last_name)>>. YOU ARE EXPECTED. PLEASE DO NOT DEVIATE FROM YOUR ROUTE AND HEAD DIRECTLY FOR <<=uc(ps(setup.getNpcName('npc_manager', 'formal')))>> OFFICE.@@"<br>
<br>
<<printThought $player 'Security seems to be very strict up here.'>><br>
<br>
[<<moveTo "event_dataservice_intro_8" "Exit the elevator" 420>>]
</div>/*#
#desc: head to manager's office, meet for the first time, assessment of data recovery efforts
#status: FINISHED 0.4.0.0
#*/
<<if $roomchange == true>>
<<set $now = setup.advanceDate($player, $now, 'minutes', 7)>>
<<set $npc_manager.profile = true>>
<</if>>
<<storeVisual $player $npc_manager>>
<<set $player.location to "Social Interaction Service Syndicate Inc.">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/sissy_office.png" "./images/characters/npc_manager.png" "move1">>
<div id="invframe" class="scrolltext">
Having messed up enough already, you head directly to <<=ps(setup.getNpcName('npc_manager', 'formal'))>> office. The last thing you need today is to be tackled by an over-enthusiastic security guard.<br>
<br>
You politely knock on the door to her office, the towering slab of heavy oak telling you that a) she's important while driving home the reminder that b) you aren't.<br>
<br>
<<if $player.flags.manager_ignored_firstrequest == true>>
You hear a loud "@@.npc_manager_dom;ENTER@@" followed by a slightly more collected "@@.npc_manager;I mean, come in... please.@@"<br>
<br>
<<printThought $player "Even ignoring the outburst that last word seemed forced. Yea, she's still pretty pissed.">><br>
<<else>>
"@@.npc_manager;Please come in.@@" Though technically welcoming, her words seem more a command than a greeting.<br>
<</if>>
<br>
<<=setup.getNpcName('npc_manager', 'formal')>> must be very important, indeed. Her office is huge, even having an antechamber for a receptionist to reside in. At present said clerical desk is empty; you suppose whoever does that job must have already left for the day since it is past normal business hours.<br>
<br>
<<=setup.getNpcName('npc_manager', 'formal')>> is sitting at her desk at the far end of the office. You've only met her once, when you started your job at Cloud Data Service three years ago. She seems to be older than you, but that might be an illusion and could just be because the aura of superiority that surrounds her. She follows the dress code for managers to the letter, even though her blouse is a bit wide open, revealing more of her cleavage than you find comfortable.<br>
<br>
<<printThought $player "Is she doing this on purpose? I normally wouldn't mind, but right now it is a distraction I really don't need.">><br>
<br>
"@@.npc_manager;Here, have a seat. We have a few things to discuss. I imagine you know why I had you come up here. Your performance lately has been, shall we say, less than stellar? This would normally be handled by your direct superiors of Cloud Data Service and might have ended with a slap on your b... wrist. A slap on your wrist, since your work was adequate enough. But your little mishap with the <<=$player.flags.faultcompany>> data... well, of course the lawyers will be going through things for awhile but at present the immediate damages due to breach of contract are estimated at 532,667 credits, to say nothing of the impact to Cloud Data Services overall reputation if <<=$player.flags.faultcompany>> deigns to go public... Obviously you can see how, even if multiple failures combined to cause this problem you are facing more than sufficient cause to terminate your contract without severance.@@"<br>
<br>
You lower your gaze so as to not make any eye contact, doing your best "melting into the floor" impression. Seems like your life is continuing on a downward spiral with no floor in sight.<br>
<br>
<<printThought $player "This can't be happening...">><br>
<br>
<<switch $player.flags.datarecovery>>
<<case 4>>
"@@.npc_manager;Unfortunately with all your efforts today you only managed to recover about <<=$player.flags.datarecovery>>% of the data. Maybe you should have asked for help from other departments more experienced in data recovery. We all have our specialties, thinking you can do everything on your own is just not being a good corporate team player.@@"<br>
<br>
<<printThought $player "Wait, so I was supposed to massage <<=ps(setup.getNpcName('npc_technician', 'first'))>> feet?">><br>
<<case 36>>
"@@.npc_manager;Still, you managed to recover <<=$player.flags.datarecovery>>% of the data, and that by yourself. While I have to admit, I am surprised by these numbers, imagine, if you will, what you could have achieved if you asked for help as well. Still, it shows you can be useful if you really put your mind to it.@@"<br>
<br>
<<printThought $player "Wait, what is that supposed to mean?">><br>
<<case 40>>
"@@.npc_manager;Still, you managed to recover <<=$player.flags.datarecovery>>% of the data, deploying every means available, which I find commendable. Such dedication to the company, and to <<=ps(setup.getNpcName('npc_technician', 'other'))>> feet. For several hours you diligently massaged them without pause, putting the skills you did have to work while knowing you lacked the know-how to restore the data yourself. Only a slight drop in productivity towards the end. Well I think everyones hands get tired after a while. Or were you doing something different down there? You. Alone. Under the table of a quite beautiful young woman.@@"<br>
<br>
You try not to blush and get rewarded with a knowing smile, which makes it even more awkward for you.<br>
<<case 45>>
"@@.npc_manager;Still, you managed to recover <<=$player.flags.datarecovery>>% of the data, deploying every means available, which I find commendable. Such dedication to the company, and to <<=ps(setup.getNpcName('npc_technician', 'other'))>> feet. For several hours you diligently massaged them without pause, putting the skills you did have to work while knowing you lacked the know-how to restore the data yourself. Well, these sorts of things should be rewarded, not punished.@@"<br>
<br>
You try to piece together how she got that information, but that distraction only serves to make your expression slip.
<<case 50>>
"@@.npc_manager;Still, you managed to recover <<=$player.flags.datarecovery>>% of the data, deploying every means available... even if you needed a bit of help, in more ways than one. Such dedication to the company, and to <<=ps(setup.getNpcName('npc_technician', 'other'))>>... feet.@@"<br>
<br>
<<printThought $player 'Wait, did she just imply? No, there is no way she could know that I jerked off <<=setup.getNpcName("npc_technician", "other")>>, and if she did I would be fired for sure!'>>
<<case 51>>
"@@.npc_manager;Still, you managed to recover <<=$player.flags.datarecovery>>% of the data, really "got your hands dirty," as they say. Such dedication to the company, and to <<=ps(setup.getNpcName('npc_technician', 'other'))>>... feet.@@"<br>
<br>
<<printThought $player 'Wait, did she just imply? No, there is no way she could know that I jerked off <<=setup.getNpcName("npc_technician", "other")>>, and if she did I would be fired for sure!'>>
<<case 60>>
"@@.npc_manager;I will say I am impressed you managed to recover nearly two-thirds of the data! I do not think anyone was expecting you to make such a monumental... effort, but I commend you! Such dedication to the company, and to <<=ps(setup.getNpcName('npc_technician', 'other'))>>... feet.@@"<br>
<<default>>
ERROR: unknown value for player.flags.datarecovery <<=$player.flags.datarecovery>>
<</switch>>
<br><br>
"@@.npc_manager;Do not look at me like a scared fawn, it is my job to know what is going on in this company. Sadly, I am not the one who decides your future in Cloud Data Service. I am only in charge of HR, you currently report through a different hierarchy and, well... your bosses boss' boss' boss, along with their superiors on the board, have been very clear about their decision. It has been decided that as of today, <<printDate $now "dateonly">>, your contract is to be terminated. And due to the severity of your carelessness, you have lost any claim of appeal under due culpable negligence. As I said before, the immediate monetary loss to the company is about 532,667 Credits. I took myself the liberty to counter this against your ... "claim" of 4,328 Credits, and we still have a net loss of 528339 before taxes. To tell you the truth, this does not look very good for you.@@"<br>
<br>
Your heart sinks. After everything else that has happened lately it's like the final nail in the coffin of your life. Your worst fear has come true. Losing one's job in this day and age is a cause for existential dread. Best case, you lose your full citizenship in a few months, worst case, you are half a million in the red. Your thoughts start to get dark, fast. Money's already tight since you're paying the rent for your flat all by yourself, and if you lose your job now, you'll be on the streets in no time.<br>
<br>
[<<moveTo "event_dataservice_intro_9_1" "Say you'll do anything for another chance.">>]<br>
[<<moveTo "event_dataservice_intro_9_2" "Admit your defeat and go empty your desk.">>]
<<hint $options "If you have willpower left, you might want to wait a little bit and give your character time to breath. Maybe the scene can play out slightly differently.">>
<br>
<<if $player.willpower.current > 0>>
<<timed 10s t8n>>
<br>
Thinking for a while without giving her an answer calms your mind, and you're able to use your remaining willpower to focus. If you were going to be fired, anyone from your company could have done this. But this here is <<=setup.getNpcName('npc_manager', 'formal')>>, the director of Human Resources of Social Interaction Service Syndicate Inc. Which leads you to an obvious conclusion...
<<next 3s>>
<br>
<br>
<<printThought $player "Why exactly am I here?">><br>
<br>
<<next 3s>>
You don't have enough information to finish that thought, so a strategical pause seems to be your best option. Any accusations or confessions might make your already brittle position even more unsteady.<br>
<br>
<<next 3s>>
[<<moveTo "event_dataservice_intro_9_3" "Lean back and wait for her to continue." 60>>]
<</timed>>
<</if>>
</div>/*#
#desc: tell manager you'll do anything to make up for losing data
#status: FINISHED 0.4.0.0
#*/
<<if $roomchange == true>>
<<set $now to setup.advanceDate($player, $now, 'minutes', 5)>>
<<setThreshold 'submission' 'submissive_secretary' 'intro' true>>
<</if>>
<<set $player.location to "Social Interaction Service Syndicate Inc.">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/sissy_office.png" "./images/characters/npc_manager.png">>
<div id="invframe" class="scrolltext">
"@@.npc_manager;Anything, you say?@@" <<=setup.getNpcName('npc_manager', 'formal')>> seems to be surprised. "@@.npc_manager;Dangerous words. Let us see if you are as forthright as you are apparently desperate.@@"<br>
<br>
<<include event_dataservice_intro_9_details>>
</div>/*#
#desc: start to leave after manager tells you you're fired first day
#status: FINISHED 0.4.0.0
#*/
<<if $roomchange == true>>
<<set $sceneVisibility = $SEEN_STRANGER>>
<<set $now to setup.advanceDate($player, $now, 'minutes', 5)>>
<<applyExperience 'humiliation' 3 'insignificant' $SEEN_FRIEND>>
<</if>>
<<set $player.location to "Social Interaction Service Syndicate Inc.">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/sissy_office.png" "./images/characters/npc_manager.png">>
<div id="invframe" class="scrolltext">
<<printThought $player "Well, it was fun while it lasted.">><br>
<br>
You excuse yourself and get ready to stand up and leave the office.<br>
<br>
"@@.npc_manager;Really? Giving up that quick?@@" <<=setup.getNpcName('npc_manager', 'formal')>> seems to be surprised, "@@.npc_manager;maybe I misjudged you after all.@@"<br>
<br>
<<include event_dataservice_intro_9_details>>
</div>/*#
#desc: stay and listen
#status: RELEASED 0.6.0.0
#*/
<<if $roomchange == true>>
<<set $player.work.payment+=15>>
<</if>>
<<set $player.location to "Social Interaction Service Syndicate Inc.">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/sissy_office.png" "./images/characters/npc_manager.png">>
<div id="invframe" class="scrolltext">
Not giving an answer, makes her re-focus her uncanny gaze upon you, which make you feel slightly uncomfortable, in the same way that being burned alive would have you feeling slightly warm.<br>
<br>
<<printThought $player "I hope she got a license for these weapon grade eyes. Wait... maybe they are bionic? No way, they look so real... I should really focus on the matter at hand.">><br>
<br>
"@@.npc_manager;Hmm... this is where people in your position normally start to bargain or resign completely. I am slightly impressed by your reservation. True, things are currently not as grim as they seem.@@"<br>
<br>
<<include event_dataservice_intro_9_details>>
</div>/*#
#desc: offered job as secretary
#status: FINISHED 0.4.0.0
#*/
<<printThought $player "What exactly does she mean?">><br>
<br>
It seems like your puzzled expression catches <<=ps(setup.getNpcName('npc_manager', 'formal'))>> attention.<br>
<br>
"@@.npc_manager;If I was going to fire you there would be no need for a personal meeting, would it? I would have simply delegated this obligation down to your direct superior; <<=setup.getNpcName('npc_admin', 'other')>>. No, you are here, with me, because I am willing to give you a chance. This is a once in a life time opportunity. So better take your time and think about this offer carefully before answering. You have lost your old job, yes, but I am happy to inform you that there is a new offer ready for you as I am extending an invitation for you to take up a position as my secretary.@@"<br>
<br>
She pulls a contract from under her massive desk and slides it towards you.<br>
<br>
"@@.npc_manager;Judging from your expression I surmise you were not expecting something like this, hmm? Well I cannot blame you, it is a somewhat unorthodox offer, but these are unusual circumstances. Given your present situation I doubt you are likely to see any better opportunities come along this evening, especially since I doubt any other company in your field is liable to hire you after this... ignoble termination. If you choose to take my offer, well worst case you can start to look for another job while still having financial stability. Or should you prove... adept at your new position and choose to remain my secretary...@@" she pauses for a moment and smiles at you. You imagine the way she shows her teeth and flutters her eyes is meant to be enticing but it comes off more... predatory.<br>
<br>
"@@.npc_manager;Well, let me just say that the position will provide you numerous opportunities, and that is before taking into account the legally mandated opportunities provided by the Secretary Elevation and eXpansion act of 2021. Your tasks would be to provide to my personal wellbeing, like getting me a coffee or lunch, but also a lot of telecommunication and handling of my appointments. Showing the correct initiative could lead you to garnering even greater responsibilities, especially as you would not just be any secretary but MY secretary, working directly for me and Social Interaction Service Syndicate Inc.@@"<br>
<br>
<<printThought $player "Me, a secretary? I'd never thought of doing something like that, though I suppose technically I have all necessary skills for this job, typing really fast and telecommunication coming hand in hand with an IT education. Still, this is never a job I've ever considered.">><br>
<br>
"@@.npc_manager;This will be your starting salary.@@"<br>
<br>
She turns a piece of paper with the number <<=$player.work.payment>> written on it.<br>
<br>
<<if $player.work.payment==110>>
"@@.npc_manager;I know this is a bit less than you make, well, made given that you have been fired, after all, but not significantly less, especially since you will qualify for performance bonuses. Plus, after your initial probationary period is over we can discuss a raise, contingent on your performance, of course. The probationary period is typically 3 months, but it could be longer, or even shorter, depending on how serious you take your duties. So, what do you say... <<=$player.first_name>>?@@"
<<elseif $player.work.payment>110>>
"@@.npc_manager;I know this is, according to my calculations, only a little bit less than you make currently. Sorry, force of habit, used to make. A bit higher than our usual rates for secretaries, but you seem like a promising candidate. Maybe even more than you used to earn, since you might qualify for performance bonuses. Plus, after your initial probationary period is over we can discuss a raise, contingent on your performance, of course. The probationary period is typically 3 months, but it could be longer, or even shorter, depending on how serious you take your duties. So, what do you say... <<=$player.first_name>>?@@"
<<elseif $player.work.payment<110>>
"@@.npc_manager;I know this is less than you make, well, made given that you have been fired. But if you're diligent enough, you will qualify for performance bonuses, which might compensate for the difference. Plus, after your initial probationary period is over we can discuss a raise, contingent on your performance, of course. The probationary period is typically 3 months, but it could be longer, or even shorter, depending on how serious you take your duties. So, what do you say... <<=$player.first_name>>?@@"
<</if>>
<br><br>
You shiver at the way she pronounces your first name, a single word and yet on her lips it drives home your tenuous position while sounding almost.... intimate? You don't have time to think about it as <<=setup.getNpcName('npc_manager', 'formal')>> turns the contract around and offers you an expensive fountain pen. The contract is already open to the last page, you simply need to sign it.<br>
<br>
[<<moveTo "event_dataservice_intro_10_1" "Sign the contract." 1500>>]<br>
[<<moveTo "event_dataservice_intro_10_2" "Say you want to read the contract first." 900>>]<br>
[<<moveTo "event_dataservice_intro_10_3" "Politely decline the offer." 600>>]/*#
#desc: turn down job as secretary
#status: FINISHED 0.4.0.0
#*/
<<if $roomchange == true>>
/%<<set $now to setup.advanceDate($player, $now, 'minutes', 5)>>%/
<</if>>
<<set $player.location to "Social Interaction Service Syndicate Inc.">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/sissy_office.png" "./images/characters/npc_manager.png">>
<div id="invframe" class="scrolltext">
<<printThought $player "A secretary, really? I think not.">><br>
<br>
You politely decline the offer and take your leave.<br>
<br>
"@@.npc_manager;Disappointing, but maybe that is for the best, anyway.@@"<br>
<br>
<<printThought $player "Wait, what's that supposed to mean?">><br>
<br>
"@@.npc_manager;It has been ... interesting having you around. I wish you the best luck in your future endeavours.@@"<br>
<br>
[<<moveTo "gameover_grue" "Leave the company building after clearing out your desk">>]
</div>/*#
#desc: ask to read contract before accepting job
#status: FINISHED 0.4.0.0
#*/
<<if $roomchange == true>>
<<set $now to setup.advanceDate($player, $now, 'minutes', 15)>>
<<setThreshold 'smart' 'contract_smart' 'try_to_read' true>>
<</if>>
<<set $player.location to "Social Interaction Service Syndicate Inc.">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/sissy_office.png" "./images/characters/npc_manager.png">>
<div id="invframe" class="scrolltext">
You turn back to page one of the contract and what hits you hard is just how thick the contract is. Front to back it's 98 pages, written really small.<br>
<br>
<<printThought $player "What are all these paragraphs for?">><br>
<br>
"@@.npc_manager;You seem concerned about the size of the contract. Do not worry, it is just legal CYA stuff, I think nearly half of it is just the legal binding for a non disclosure agreement. Since you might come into contact with many items of sensitive information working for me here at Social Interaction Service Syndicate Inc. we have to make sure that our secrets are protected. The rest is the usual stuff. Work time, rules for vacation, dress code, et cetera, et cetera.@@"<br>
<br>
<<=setup.getNpcName('npc_manager', 'formal')>> looks at her watch, like she is in a hurry.<br>
<br>
<<printThought $player "Hmm, I guess it is past business hours...">><br>
<br>
"@@.npc_manager;Look, I really do not wish to pressure you, but I have other obligations today. I will be honest, this little offer, well.... if my superiors figure out what I am up to they might decide to block it. Normally I can staff this position as I want to, but you are a special case, in a "unique situation" as it were. That's why this offer is only available today, right now.<<if $player.flags.manager_ignored_firstrequest == true>> If a certain someone would have responded to my request immediately we might had more time to go this through in greater details, but... here we are.<</if>>@@"<br>
<br>
[<<moveTo "event_dataservice_intro_10_1" "Sign the contract." 1500>>]<br>
[<<moveTo "event_dataservice_intro_10_3" "Politely decline the offer.">>]
</div><<if $now.getUTCDay() == 5>>/*literaly not possible since you can only get this event Monday to Thursday, but still here for learning purpose :D*/
<<set _nextDate to setup.setNextDate($now, 3, 8, 0)>>
<<else>>
<<set _nextDate to setup.setNextDate($now, 1, 8, 0)>>
<</if>>
<<set _taskCondition = setup.getConditions(_nextDate, ['playerClean', 'clothesClean','officeMaleClothes', 'atOffice'])>>
<<set _taskDone = {
"trigger_event": "event_first_workday_morning_1",
"text": "task_manager_first_workday_morning_done"
}>>
<<set _taskFailed = {
"trigger_event": "event_first_workday_morning_1",
"text": "task_manager_first_workday_morning_failed"
}>>
<<addTask 'manager_morning_inspection_task'
$now
'npc_manager'
'task_manager_first_workday_morning'
_taskCondition
_taskDone
_taskFailed>>
<<set _nextDate = setup.setNextDate($now, 3, 14, 0)>>
<<set _taskCondition = setup.getConditions(_nextDate, ['atPsychiatrist'])>>
<<set _taskDone = {
"trigger_event": "event_psychiatrist_therapy_mux",
"text": "task_psychiatrist_apointment_1_done"
}>>
<<set _taskFailed = {
"trigger_event":"gameover_grue_shrink",
"text": "task_psychiatrist_apointment_1_failed"
}>>
<<addTask 'psychiatrist_apointment_1'
$now
'npc_manager'
'task_psychiatrist_apointment_1'
_taskCondition
_taskDone
_taskFailed>>
<<set $player.locations.psychiatrist = true>>
<<set _name = setup.getNpcName('npc_manager', 'full')>>
<<addEmail $computer
'<<=setup.getNpcName("npc_manager", "full")>>'
'<<=$player.first_name>> <<=$player.last_name>>'
false
true
$now
'mail_manager_contract_01_h'
'mail_manager_contract_01_t'
'{"name":"<<if $fetish.sissy>>sissy_<</if>>secretary_contract.pdf","type":"event","data":{"event":"attachment_read_contract"}}'
>>/*#
#desc: sign contract for secretary job, given appointment with psychiatrist
#status: FINISHED 0.4.0.0
#*/
<<if $roomchange == true>>
<<addItem "fountain_pen">>
<<addItem "business_card">>
<<include firstDaySecretaryTasks>>
<</if>>
<<set $player.location to "Social Interaction Service Syndicate Inc.">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/sissy_office.png" "./images/characters/npc_manager.png">>
<div id="invframe" class="scrolltext">
You sign the contract and hand it back to <<=setup.getNpcName('npc_manager', 'formal')>>.<br>
<br>
"@@.npc_manager;Very good. I am sure you will reflect back to this very moment in the future with fond memories. I am sending a copy of your contract to your personal email address for you to review and reference. Please take your time and read it through thoroughly, it contains many important details about your field of activity, rights and obligations and, perhaps of most immediate concern to your...@@" you wonder about the dramatic pause as her eyes scan up and down your body, "@@.npc_manager;... dress code.@@"<br>
<br>
<<printThought $player "So, I am going to be a secretary, huh? Me... a secretary... nope, still sounds weird, but it's better than no job at all.">><br>
<br>
"@@.npc_manager;Please, you may keep the pen.@@" She states as she pulls out a plastic coated small box of business cards and hands you one. "@@.npc_manager;That contains all my contact informations, please transfer it to your phone in case of emergency or the like. Well, that is about it. Welcome aboard as a <<if $fetish.sissy>>SISSY <</if>>Secretary!@@"<br>
<br>
<<if $fetish.sissy>>
<<printThought $player "Wait? What did she just call me? A SISSY Secretary?">><br>
<br>
"@@.npc_manager;It was not my intention to confuse you. SISSY is merely short for Social Interaction Service Syndicate. Not really the most fitting acronym for a multi billion credit company, but I was not around when they chose that name, and it is certainly less of a mouthful than the full name. Social Interaction Service Syndicate Secretary.@@" She zips through the alliterative phrase, her tongue nimbly dancing without the slightest slur. "@@.npc_manager;No, that is just too much of a mouthful; SISSY Secretary is much better. Anyway, as I was saying, the contract you just signed makes you an official SISSY Secretary.@@" She smiles again, but this time it's more like a predator grinning down at its prey. "@@.npc_manager;Do not worry too much, everyone has to endure this joke at first. In time you'll be thinking of yourself as a SISSY Secretary with nary a care nor hesitation.@@"<br>
<br>
<</if>>
<<printThought $player "First work slave, now <<if $fetish.sissy>>SISSY <</if>>Secretary? I'm never going to see the end of this, am I?">><br>
<br>
"@@.npc_manager;Before I forget it: you need to go through a psychological evaluation. Do not worry, this is standard procedure for everyone who starts up here at Social Interaction Service Syndicate Inc. I have scheduled you for an appointment for Friday afternoon, 1400 with <<=setup.getNpcName('npc_psychiatrist', 'other')>>. Your shift only lasts until 1300 on Fridays so you have plenty of time to make it. Which is good for you, because the evaluation is mandatory. Failure to show up to this appointment would result in you automatically failing your probationary period.@@"<br>
<br>
She pauses for a moment and places the tips of her fingers together.<br>
<br>
"@@.npc_manager;Besides, my sources state that with all you have had in your life lately, well... you might benefit from a good chat or two with a shrink. Help get all that negativity out of your system. Before you ask, yes, I know about your recent break up and yes, I assume that incident lead, more or less, to the <<=$player.flags.faultcompany>> data mishap. And yes, I can read your thoughts... That last one was a joke, relax! But please; <<=setup.getNpcName('npc_psychiatrist', 'other')>> is a very qualified counselor, you should use your time with her for your personal betterment; they are one of your company benefits, after all. In addition to part of your evaluation. Note that we do not get any details of what you may discuss. Doctor/patient confidentiality is very important and such a betrayal would compromise any benefit you might be able to get through your time with <<=setup.getNpcName('npc_psychiatrist', 'formal')>>, and we would not want to do that, now would we? No, she simply provides a basic psychological evaluation and gives us a recommendation... or not. And nothing scary, just an indication if the position will be a good fit for you, and if there are any ways we can direct your development to the benefit of both the company, and yourself. So win/win overall.@@"<br>
<br>
<<=setup.getNpcName('npc_manager', 'formal')>> reaches across the desk to shake your hand.<br>
<br>
You shake her hand, her grip surprisingly firm. You stutter out a "Thank you <<=setup.getNpcName('npc_manager', 'Ms.')>>" only for her to stop you.<br>
<br>
"@@.npc_manager;Ah, ah, that is <<=setup.getNpcName('npc_manager', 'formal')>> to you, for now.@@" Your eyebrow shoots up with an unasked question as your gaze darts towards her bare ring finger. "@@.npc_manager;Yes, I am... single, in the conventional sense. Married to my work, more like. But yes, for now... Mrs.@@"<br>
<br>
You're still confused but you merely nod as she finally releases her grip on your hand.<br>
<br>
"@@.npc_manager;Well, I will see you tomorrow morning then, <<=$player.first_name>>. Work starts at eight o'clock sharp. The same as your previous position at Cloud Data Service, I believe. Do not be tardy. We will begin tomorrow with a short orientation before you start your first day proper. And make sure your clothes are clean@@", she says while looking at you and wrinkling her nose slightly, "@@.npc_manager;being a secretary is a representative position. I know you had a long day today, but the way your clothes look and ... smell now is unacceptable and would definitely not be sufficient to get you through your probation, much less advance further.@@"<br>
<br>
Reaching out to shake her hand you're surprised at her grip strength, the way she holds on for just a half a second longer than normal seems almost.... possessive?<br>
<br>
<<printThought $player "I must be imagining things, it's been a long day.">><br>
<br>
[<<moveTo "event_dataservice_intro_11" "Bid her goodbye.">>]
</div>/*#
#desc: clean out your old desk after accepting secretary job
#status: FINISHED 0.4.0.0
#*/
<<if $roomchange==true>>
<<set $player.timebased.stressmulti = 0>>
<<set $now to setup.advanceDate($player, $now, 'minutes', 5)>>
<<set $player.flags.jobsecretary = true>>
<<addEvent 'washing_machine_break' '{"trigger":"always","type":"next","location":"room_foyer"}' '{"szene":"event_landlord_brokenwashmachine"}'>>
<<changeItemStatus 'boxershorts' 'sweaty' '["set",100]'>>
<<changeItemStatus 'socks' 'sweaty' '["set",100]'>>
<<set $player.timebased.dirty to 75>>
<</if>>
<<set $player.location to "Cloud Data Service">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/cds_office.png" "./images/characters/npc_admin.png">>
<div id="invframe" class="scrolltext">
You return to Cloud Data Service on the 9th floor of the Building. The elevator ride down seems slower, more sombre without doom hanging over you. Or maybe it's just a different type of doom than before? You shake your head, you don't know what would surprise you the way your life is going of late.<br>
<br>
The office is nearly empty besides the over-night skeleton crew and a few workaholics putting in overtime. As you approach your cubicle you notice <<=ps(setup.getNpcName('npc_admin', 'first'))>> towering physique looming above the cubicle walls from afar. He looks at you with a sad smile as you approach.<br>
<br>
"@@.npc_admin;Hey man, I just got the word down from on high. Screw those bastards. Screw them all to hell. One fuck up and you're done. I really wish I could have done something but, well.... the board is WAY above my pay grade. I guess you're lucky that <<=setup.getNpcName('npc_manager', 'other')>> stepped in and made you an offer? Anyway...@@"<br>
<br>
<<=setup.getNpcName('npc_admin', 'first')>> hands you a cardboard box.<br>
<br>
"@@.npc_admin;I gathered your stuff. Here you go. At least your financial situation is stable, but man. You? A secretary? Not really what you expected when you woke up this morning.@@"<br>
<br>
<<printThought $player "Yeah? No shit, Sherlock.">><br>
<br>
You thank <<=setup.getNpcName('npc_admin', 'first')>> for his concern and turn to go, more than ready to go home and have this horrible day be over.<br>
<br>
"@@.npc_admin;Hey, call me!, We should go for a drink from time to time man. Don't be a stranger!@@"<br>
<br>
You're going to miss working with the big fella.<br>
<br>
As you leave the office and spend some seconds in the elevator alone the day starts replay. By the time you hit the ground floor you're in a bit of a cold sweat. Putting all your dirty clothes in the washing machine this evening might be an good idea, especially if you consider what <<=setup.getNpcName('npc_manager', 'formal')>> said about "being a representative position".<br>
<br>
[<<moveTo "company_lobby" "Leave Cloud Data Service" 120 "<<set $player.cutscene.lockinventory = false>>">>]
</div>/*#
#desc: give technician handjob after staring up skirt
#status: RELEASED 0.6.0.0
#*/
<<if $roomchange == true>>
<<set $player.handjobvirginity = 'npc_technician'>>
<<set $npc_technician.flags.dataservice_encounter.handjob = true>>
<</if>>
<<set $player.location to "Cloud Data Service">>
<<include enterroom>>
<<initRoom>>
/%<<createBGR "./images/locations/cds_office.png" "./images/characters/npc_technician.png">>%/
<<createAnimatedBGR "./video/technician_reveal.mp4">>
<div id="invframe" class="scrolltext">
You watch as your hand reaches out, your fingers curving around her shaft and then, finally, touching the hot, hard member.<br>
<br>
From above you hear a gasp of surprise "@@.npc_technician;oh my! You know I was just teasing, you didn't have to do this...@@"<br>
<br>
<<printThought $player "Wait, I insist on keeping my virginity when I have a girlfriend but now my first sexual encounter with a woman is going to be this... How did this happen?">><br>
<br>
[<<moveTo "event_dataservice_intro_5" "She's right, what were you even thinking?" 30>>]<br>
[<<moveTo "event_dataservice_intro_4_handjob_statemachine" "You don't have to, you want to. Keep stroking." 10 "<<set $scene.strokes=0>><<set $scene.correct_strokes=0>>">>]
</div>/*#
#desc: state machine for technician handjob
#status: RELEASED 0.6.0.0
#*/
<<if $roomchange == true>>
<<set _correctSequence = "UUDDLRLRBAS">>
<<if $scene.strokes > 0>>
<<set $scene.correct_stroke = (_correctSequence[$scene.correct_strokes] == $scene.action)>>
<<if $scene.correct_stroke>>
<<set $scene.correct_strokes++>>
<<applyExperience 'oral' $npc_technician.penis_size 'insignificant' $SEEN_FRIEND>>
<<applyExperience 'penis' $scene.correct_strokes 'insignificant' $SEEN_FRIEND>>
<<else>>
<<set $scene.correct_strokes = 0>>
<</if>>
<</if>>
<<set $scene.strokes++>>
<</if>>
<<set $player.location to "Cloud Data Service">>
<<include enterroom>>
<<initRoom>>
/%<<createBGR "./images/locations/cds_office.png" "./images/characters/npc_technician.png">>%/
<<createAnimatedBGR "./video/technician_reveal.mp4">>
<div id="invframe" class="scrolltext">
<<if $scene.status == 0>>
Your hand is around <<=ps(setup.getNpcName('npc_technician', 'first'))>> girlcock. Your heart races, this is the first you've touched a <<getWordMyPenis $player>> other than your own. You feel excited, terrified and a dozen other emotions as you stare at the hot rod of flesh, a bead of pre at its tip as <<=setup.getNpcName('npc_technician', 'first')>> withdraws her hand.<br>
<br>
"@@.npc_technician;Alright, wow, I had no idea you would be into something like this! Ok, <<=$player.first_name>>, let's see what you got!@@"<br>
<br>
<<include technicianHandjobOptions>>
<<else>>
<<if !$scene.correct_stroke>>
<<if $scene.strokes > 15>>
Seemingly tired of your semi-random, amateurish job her hand reaches back down, stroking with a fresh rhythm as she
[<<moveTo "event_dataservice_handjob_finish_1" "Finish her off by hand." 60 "<<set $scene.finish='fail'>>">>]
<<else>>
<<switch $scene.action>>
<<case 'U'>>
You stroke up her hard, sexy shaft towards the wet tip but she does not react particularly strongly.
<<case 'D'>>
You stroke down towards the base of her shaft, though her pert balls are tight and eager they look no more ready to release their payload.
<<case 'L'>>
You use your left hand to fondle her but it doesn't seem to do particularly much.
<<case 'R'>>
You use your right hand to fondle her but it doesn't seem to do particularly much.
<<case 'A'>>
You grope her cute ass to no effect.
<<case 'B'>>
You finger her bum but it doesn't seem to prompt a particularly noteworthy reaction.
<</switch>>
<br><br>
<<printThought $player "Hmm, that didn't seem right, better start from the top">><br>
<br>
<<include technicianHandjobOptions>>
<</if>>
<<else>>
<<switch $scene.correct_strokes>>
<<case 1>>
You stroke up her shaft prompting a lusty moan of approval. "@@.npc_technician;Mmmm, do that again...@@"
<<case 2>>
You stroke from the base to the tip of her shaft once again and she gasps, pulsing between your fingers.
<<case 3>>
Without removing your hand you stroke back down. "@@.npc_technician;Yes!, Oh that feels so good!@@"
<<case 4>>
You stroke downward once again. "@@.npc_technician;Oh Goddess, and I thought your fingers felt good on my feet!@@"
<<case 5>>
Bringing your other hand into the party you encompass nearly the full length of her, gently holding her with your right while you run the fingers of your left over her tip. The amount of pre-cum leaking down tells you all you need to know about how much she approves.
<<case 6>>
Squeezing with your right hand you move it up and down with short strokes. Her breaths come even quicker as she wiggles in her chair.
<<case 7>>
Focusing your efforts on her tip you run a finger of your left hand around the straining, sensitive head. A tiny jet of pre-cum escapes to splatter on the underside of the desk as you realise that she must be really close.
<<case 8>>
You slide your right hand downward, massaging her full balls and prompting a soft moan "@@.npc_technician;Fuck, I'm so close...@@" she whispers.
<<case 9>>
Reaching past her tender balls you run your finger around her quivering bum. She shudders, sliding further forward in her chair, this slight touch amplified by her over-sensitive skin.
<<case 10>>
Your hand slides to one side, caressing what proves to be a lovely ass, squeezing with one hand as you continue your slow strokes. She moans. "@@.npc_technician;Oh fuck I'm about to cum...@@"
<<default>>
ERROR: unexpected number of correct strokes: <<=$scene.correct_strokes>>
<</switch>>
<br><br>
<<if $scene.correct_strokes >= 10>>
Her member mere centimeters from your face you consider the asymmetry of only grabbing one of her delightful buttcheeks as you feel her teetering on the edge of orgasm.<br>
<br>
[<<moveTo "event_dataservice_handjob_finish_1" "Finish her off by hand." 60 "<<set $scene.finish='hand'>>">>]<br>
[<<moveTo "event_dataservice_handjob_finish_1" "Grab her butt with both hands and pull her in to swallow the hot sausage in front of you." 60 "<<set $scene.finish='mouth'>>">>]
<<elseif $scene.correct_strokes > 6>>
<<=setup.getNpcName('npc_technician', 'first')>> has slid forward in her chair, her bare rear now exposed.<br>
<br>
<<include technicianHandjobOptions>>
<<elseif $scene.correct_strokes > 2>>
Your hands are feeling a bit tired and you consider how she would react to you switching off.<br>
<br>
<<include technicianHandjobOptions>>
<<else>>
<<include technicianHandjobOptions>>
<</if>>
<</if>>
<</if>>
</div>[<<moveTo "event_dataservice_intro_4_handjob_statemachine" "Stroke your hand up." 10 "<<set $scene.action='U'>>">>]<br>
[<<moveTo "event_dataservice_intro_4_handjob_statemachine" "Stroke your hand down." 10 "<<set $scene.action='D'>>">>]<br>
<<if $scene.strokes > 2>>
[<<moveTo "event_dataservice_intro_4_handjob_statemachine" "Focus on your right hand." 10 "<<set $scene.action='R'>>">>]<br>
[<<moveTo "event_dataservice_intro_4_handjob_statemachine" "Focus on your left hand." 10 "<<set $scene.action='L'>>">>]<br>
<<if $scene.correct_strokes > 6>>
[<<moveTo "event_dataservice_intro_4_handjob_statemachine" "Grope her ass." 10 "<<set $scene.action='A'>>">>]<br>
[<<moveTo "event_dataservice_intro_4_handjob_statemachine" "Finger her bum." 10 "<<set $scene.action='B'>>">>]<br>
<</if>>
<</if>>
<<if $scene.correct_strokes < 6>>
[<<moveTo "event_dataservice_intro_5" "No really, what were you even thinking? Get up now!" 30>>]<br>
<</if>>/*#
#desc: finish technician hand/blowjob
#status: RELEASED 0.6.0.0
#*/
<<if $roomchange == true>>
<<set $npc_technician.flags.dataservice_encounter.handjob_finish = $scene.finish>>
<<switch $scene.finish>>
<<case 'mouth'>>
<<set $player.blowjobvirginity = 'npc_technician'>>
<<setThreshold 'oral' 'through_alex' 'intro_oral' true>>
<<setThreshold 'cum' 'through_alex' 'intro_cum' true>>
<<applyExperience 'oral' $npc_technician.penis_size 'little' $SEEN_FRIEND>>
<<applyExperience 'cum' 6 'little' $SEEN_FRIEND>>
<<applyExperience 'humiliation' 8 'insignificant' $SEEN_FRIEND>>
<<applyExperience 'penis' 8 'normal' $SEEN_FRIEND>>
<<gainWillpower $player 1>>
<<addNpcTheme 'npc_technician' 'sex' 'theme_technician_sex_blowjob'
5
'event_technician_theme_blowjob'
true
'theme_technician_sex_header'
>>
<<case 'hand'>>
<<addItem "card_technician">>
<<set $player.flags.datarecovery = 51>>
<<applyExperience 'penis' 7 'normal' $SEEN_FRIEND>>
<<case 'fail'>>
<<addItem "card_technician">>
<<set $player.flags.datarecovery = 50>>
<<applyExperience 'penis' 6 'normal' $SEEN_FRIEND>>
<<applyExperience 'humiliation' 8 'insignificant' $SEEN_FRIEND>>
<</switch>>
<<addNpcTheme 'npc_psychiatrist' 'technician' 'theme_psychiatrist_technician_3'
4
'psychiatrist_technician_handjob'
true
'theme_psychiatrist_technician_header'
>>
<<addNpcTheme 'npc_technician' 'sex' 'theme_technician_sex_handjob'
0
'event_technician_theme_handjob'
false
'theme_technician_sex_header'
>>
<</if>>
<<set $player.location to "Cloud Data Service">>
<<include enterroom>>
<<initRoom>>
<<createBGR "" "./images/scenes/blowjob_alex_01.png" "move1">>
<div id="invframe" class="scrolltext">
<<switch $scene.finish>>
<<case 'mouth'>>
Grabbing <<=ps(setup.getNpcName('npc_technician', 'first'))>> butt with both hands you almost pull her off her chair as you lunge forward and swallow her ready-to-spurt girldick.<br>
<br>
Well, swallow might be the wrong word, turns out you aren't exactly a "natural" at this sort of thing and pull back almost the instant she pokes the back of your throat. Despite this error your earlier efforts have her far too close to the edge to do anything but cum, spurting her mild-tasting seed down your throat as you suppress a cough and wrap your lips tight.<br>
<br>
You hear her cry out as her whole body goes rigid and she pushes back, trying to remain perched on her chair as you reflexively suck up every surprisingly tasty drop.<br>
<br>
<<printThought $player "What happened, and why does her cum taste so good?">><br>
<br>
You feel her relax for a moment and soften slightly as your tongue, seemingly with a mind of its own, runs circles under her tender head. You don't know how long you might have remained there, fingers dug into the soft flesh of her ass, lips enveloping her deliciously spent girldick, when you hear another voice.<br>
<br>
"Hey, <<=setup.getNpcName('npc_technician', 'first')>>, you alright?" <br>
<br>
You freeze, eyes wide with fright as you pray that the guy whose voice you just heard isn't at the right angle to see under <<=ps(setup.getNpcName('npc_technician', 'first'))>> desk.<br>
<br>
"@@.npc_technician;Y-yea,@@" <<=setup.getNpcName('npc_technician', 'first')>> responds breathlessly. "@@.npc_technician;Just figured out a bug in this script, sorry if I bothered you.@@"<br>
<br>
"No bother at all, this something to do with that data loss thing? Say where did he run off to, I thought he was still here in your cube." <br>
<br>
"@@.npc_technician;Related to that, yea, he had to, um, leave tho.@@"<br>
<br>
"Gotcha, well he's definitely one of those fellas you love to watch walk away, amirite? Mmm, not many guys with hips and butt that fine!" <br>
<br>
"@@.npc_technician;Oh you! Besides, he just broke up with his girlfriend so I think he's straight.@@"<br>
<br>
"Maybe, maybe not! I would not mind inviting a cute tush like that into my bed to "explore his options" if you know what I mean!" <br>
<br>
Still with a mouth full of <<=ps(setup.getNpcName('npc_technician', 'first'))>> dick you could about die of embarrassment, glad to hear the man's laughter fade into the distance as he finally walks away.<br>
<br>
[<<moveTo "event_dataservice_handjob_finish_2" "Continue.">>]
<<case 'hand'>>
Thanks to her warning you're able to lean to one side as you continue to stroke and she spurts past you, the thin jet of her cum staining the cubicle... a stain that you notice is not alone...<br>
<br>
"@@.npc_technician;Whew! You really do have magic fingers, feet... other things... We are going to have to get together more often... Maybe outside of office hours?@@"<br>
<br>
Gently extricating herself from your grasp she fixes her panties and skirt before handing you a contact card.<br>
<br>
"@@.npc_technician;So, yea... call me!@@"<br>
<br>
You pocket the card as she rolls her chair back to give you room to crawl forward.<br>
<br>
[<<moveTo "event_dataservice_intro_5" "Get up from under the desk.">>]
<<case 'fail'>>
Her delicate fingers pumping out a firm, rapid rhythm until with a culminating gasp she cums. One hand still around her shaft you feel her twitch and pump the thin product of her climax dribbling through your fingers.<br>
<br>
"@@.npc_technician;Sorry about butting in but, well... I kind of need to get back to work! If you ever want to practice again though... damn just the thought of you curled under my desk has me near ready for round two!@@"<br>
<br>
You're glad nobody can see you blushing down in the dark cavern below her seat as you watch her softening member disappear back beneath her white panties and short skirt. You take a moment to wipe off your hands before crawling forward.<br>
<br>
[<<moveTo "event_dataservice_intro_5" "Get up from under the desk." 120>>]<br>
<<default>>
ERROR: unexpected
<</switch>>
</div>/*#
#desc: finish technician blowjob aftermath
#status: RELEASED 0.6.0.0
#*/
<<if $roomchange == true>>
<<set $player.flags.datarecovery = 60>>
<<addItem "card_technician">>
<<set $now to setup.advanceNextDate($player, $now, 0, 17, 55)>>
<</if>>
<<set $player.location to "Cloud Data Service">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/cds_office.png" "./images/characters/npc_technician.png">>
<div id="invframe" class="scrolltext">
You hear <<=setup.getNpcName('npc_technician', 'first')>> let out a sigh of relief before finally pushing away from her desk, her cock falling from your stunned lips as you relax your grip on her rear. Fixing her clothes gives you a final glance of her bulging panties as she tucks everything away before leaning over to sheepishly look at you.<br>
<br>
"@@.npc_technician;You can, uh, come out now... And I'm so sorry you had to hear that he's um... kind of an ass.@@"<br>
<br>
Nodding speechlessly you take her outstretched hand as she helps you up. She gently brushing something off your chin causing you to blush and look away at the reminder of what you were doing a few minutes prior.<br>
<br>
"@@.npc_technician;So uh, yea... First thanks; I totally just wanted to hassle you a bit by telling you to massage my feet... then you did such a good job and then after...@@" her voice trails off as she bites her lip, obviously a bit embarrassed at how "carried away" things got.<br>
<br>
"@@.npc_technician;Anyway! I'd like to think I earned it - I managed to recover sixty-percent of the lost data. Still a substantial loss but... it'd be a good batting average in baseball, I think?@@"<br>
<br>
You get the feeling she isn't exactly an expert on sport analogies but you manage to find your voice to thank her for that "hard" work before wincing at the pun as she suppresses a giggle.<br>
<br>
"@@.npc_technician;Anyway, I'd really value your discretion about my little secret,@@" <<=setup.getNpcName('npc_technician', 'first')>> tells you, while putting a finger on your lips in a suggestive manner, "@@.npc_technician;That would be better for both our sakes.@@"<br>
<br>
You blush and nod, yea, like you're going to go blabbing that you sucked one of your female co-workers cocks at work...<br>
<br>
"@@.npc_technician;Oh, and... I hope it isn't too forward of me but here@@" she passes you a contact card. "@@.npc_technician;I'd love it if we could get together sometime, maybe outside of work? And I'm not just saying that because of, um... that, like, I'd love to get to know you better in general... though I'm totally willing to return the favour too... if that's the sort of thing you're into.@@"<br>
<br>
You're not sure how you went from discovering she had a cock, to sucking that cock, to her standing before you now flirting and slightly blushing at the offer to return the same but you just nod before excusing yourself.<br>
<br>
As you start to turn she suddenly darts forward for a kiss as you go wide-eyed in surprise, stiffening and then melting slightly at the warmth of her lips and probing tongue.<br>
<br>
"@@.npc_technician;Um... sorry for not asking but I just wanted to... Anyway, I hope you take me up on the offer and good luck with work, I hope they don't come down too heavy on you for the mistake.@@"<br>
<br>
You nod, still in a daze as you walk back to your own cube and try to think of some way to somehow restore more of the data. Though you take the rest of the day you're unable to do any better than what the "Tech Wizard" has already provided, all of your attempts either doing nothing or recovering small portions of what she already gave you.<br>
<br>
Just 5 minutes before the work day should be over the annoying yellow blinking of a new instant message pops up on your desktop. It is from <<=setup.getNpcName('npc_manager', 'formal')>>.<br>
<br>
It reads "@@.npc_manager;<<=$player.first_name>>, this is about your mishap with the <<=$player.flags.faultcompany>> game data. I need to see you in my office as soon as possible.@@"<br>
<br>
[<<moveTo "event_dataservice_intro_5_1" "Ignore the message and get ready to go home.">>]<br>
[<<moveTo "event_dataservice_intro_6" "Respond that you'll be right up.">>]<br>
</div>/*#
#desc: ask npc_maid for suggestions for A-SLUT uniform upgrade
#status: RELEASED 0.6.0.0
#*/
<<if $roomchange==true>>
<</if>>
<<set $player.location to "Cafe: Newtype IV">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/mall_cafe.png" "./images/characters/npc_maid.png">>
<div id="invframe" class="scrolltext">
<<set $player.money.total -= 10>>
Thinking that the cute <<if $fetish.sissy>>sissy <</if>>maids are exactly the sort of thing your manager would approve of you wait until after <<=setup.getNpcName('npc_maid', 'first')>> delivers your basic coffee you ask her if she has any clothing suggestions for you.<br>
<br>
"@@.npc_maid;Well... you can never go wrong with a maid's uniform!@@"<br>
<br>
<<if setup.checkVisibleClothingTag('maid') > 0>>
<<if setup.checkVisibleClothingTag('maid') > 75>>
"@@.npc_maid;But I can see you already know all about that.@@" she adds with a wink as she nods to your full maid ensemble.
<<else>>
"@@.npc_maid;But I can see you already know a bit about that.@@" she adds with a wink as she nods towards your partial maid attire.
<</if>>
<</if>>
<br><br>
"@@.npc_maid;Idunno, maybe try Tease me, Please me? The girls here rely on them all the time when we're looking for something to tie an... outfit together.@@"<br>
<br>
[<<moveTo "room_mall" "You thank her for the advice, tip her for your drink and leave." 1>>]
</div>/*#
#desc: ask technician for A-SLUT uniform upgrade suggestions over the phone
#status: RELEASED 0.6.0.0
#*/
<<set $player.location to "Phonecall">>
<<if $roomchange == true>>
<</if>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/phonecall.png">>
<div id="invframe" class="scrolltext">
Mindful of the restrictions in your contract, and not wanting to get either of you in trouble you ask <<=setup.getNpcName('npc_technician', 'first')>> if she has any ideas of ways you might improve the outfit you wear to work.<br>
<br>
<<if $npc_technician.flags.sawyouinfemaleclothes>>
"@@.npc_technician;Hmm, I dunno, I guess the rules are different way up there on the fifty-second floor but what you've been doing so far has been great. I mean, I don't mean anything bad by it but when you worked down with us drones? You were kind of lame looking, a skirt and stockings is way more your speed, so lean into it, maybe some shape-wear or jewelry to really make what you already have pop? Whatever it is I'll bet you find it at <<printShopName 'mall_lingerie_shop'>>; that place is just the best for people like us.@@"<br>
<br>
[<<moveTo $beforePhonecalllocation "You thank her for the suggestions and hang up." 1 "<<set $currentcall = false>>">>]
<<else>>
"@@.npc_technician;Based on what you wear? I dunno, a skirt, maybe a cute pair of pumps? No offense but what you wear doesn't really do much to flatter your figure.@@"<br>
<br>
<<printThought $player 'Oh yea, <<=setup.getNpcName("npc_technician", "first")>> has not seen me since the "dress code" changed, probably not a great idea to try and explain all that over the phone.'>><br>
<br>
[<<moveTo $beforePhonecalllocation "You thank her for the advice and hang up." 1 "<<set $currentcall = false>>">>]
<</if>>
</div>/*#
#desc: ask admin for A-SLUT uniform upgrade suggestions over the phone
#status: RELEASED 0.6.0.0
#*/
<<set $player.location to "Phonecall">>
<<if $roomchange == true>>
<</if>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/phonecall.png">>
<div id="invframe" class="scrolltext">
/* note; uniform upgrade comes after force crossdressing, which already involves npc_admin, so no need to check if he's seen you dressed as a girl. */
/* TODOfuture: additional alts if you're dating him */
<<if setup.getTotalValue("feminization") >= 12>>
You start to ask <<=setup.getNpcName('npc_admin', 'first')>> about uniform suggestions only for him to cut you off.<br>
<br>
"@@.npc_admin;Shit, <<=$npc_admin.call_player>>, you know I don't know much about that sort of thing. I mean you and me... we got such different styles, especially nowadays! I'll wish ya luck but yea, I got nothin' for ya for clothing suggestions.@@"<br>
<br>
[<<moveTo $beforePhonecalllocation "Apologizing you quickly end the call." 1 "<<set $currentcall = false>>">>]
<<else>>
You start to ask <<=setup.getNpcName('npc_admin', 'first')>> for uniform upgrade suggestions but, even knowing that he's already aware of your new feminine mien you just can't bring yourself to bring it up and you quickly change the subject.<br>
<br>
[<<moveTo "room_call_npc_admin" "Continue call." 1>>]
<</if>>
</div>/*#
#desc: ask psychiatrist for uniform upgrade suggestions
#status: RELEASED 0.6.0.0
#*/
<<if $roomchange == true>>
<</if>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/psychiatrist_office.png" "./images/characters/npc_psychiatrist.png">>
<div id="invframe" class="scrolltext">
<<=setup.getNpcName('npc_psychiatrist', 'first')>> smiles and shakes her head.<br>
<br>
"@@.npc_psychiatrist;As much as I appreciate the trust shown by your asking for my help in such a matter I do not really have anything to tell you. What we wear is such a personal choice. I mean, I understand the importance of a corporate dress code for purposes of decorum and conformity but, well.... there are reasons I chose to go into private practice.@@"<br>
<br>
"@@.npc_psychiatrist;If I were you I would consider what you know of <<=ps(setup.getNpcName('npc_manager', 'first'))>>... preferences. Consider those your constraints and remember that constraints breed creativity. From there, well... I am sure if you look around, maybe expand your horizons, you will find something that she will accept and you will love.@@"<br>
<br>
<<printThought $player "Well that wasn't much help.... or was it?">><br>
<br>
<<printNpcThemeReturn 150>>
</div>/*#
#desc: Put on bed heels for bed
#status: RELEASED 0.6.0.0
#*/
<<set $player.location to "Bedroom">>
<<set $player.inside = true>>
<<if $roomchange==true>>
<<setScene>>
<<set $scene.shoes = setup.getItemFromType("shoes")>>
<<if $scene.shoes != "bed_heels">>
<<if $scene.shoes != "">>
<<removeItem $player $now $scene.shoes true>>
<</if>>
<<if setup.inWardrobe('bed_heels')>>
<<wardrobeToItem 'bed_heels'>>
<</if>>
<<wearItem $player $now "bed_heels" true>>
<</if>>
<<if !$inventory['bed_heels'].status.lock>>
<<manipulateItem $player $now 'bed_heels' 'lock' true>>
<</if>>
<</if>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/flat_bedroom_01.png">>
<div id="invframe" class="scrolltext">
<<if $scene.shoes != "bed_heels">>
Taking a deep breath you grab the bed heels and crawl into bed. Once again you have to point your toes almost all the way in line with your calves, your initial attempts to merely close the straps failing as it you have tighten them all the way down to force your arch smoothly against the shoes before the hidden catches engage.<br>
<br>
<<printThought $player "Do I really want to do this?">><br>
<br>
Any thought of reversing course is dashed as you find yourself unable to loosen the straps; even without the more obviously locking ankle strap yet in place you are already stuck until morning. Taking another deep breath you close the tall cuff snug around your slender ankle, the click of the lock loud in your quiet bedroom as it seals you for the night with <<if setup.getTotalValue("foot")>10>>an erotic thrill<<else>>a gut-punch<</if>> of finality.<br>
<br>
<<elseif !$npc_manager.flags.uniform_upgrade.bed_heel_punish>>
Somehow sensing your intent to head to bed the bed heels lock closed with a click.<br>
<br>
<<printThought $player "Guess I'm stuck like this 'till morning...">><br>
<br>
<</if>>
Not even wanting to attempt to walk you angle your feet to the side and contort yourself to get a decent picture of your
<<if setup.getTotalValue("heels") >= setup.getItemObj('bed_heels').heels.difficulty>>
adorably pointed
<<elseif setup.getTotalValue("heels") >= 10>>
surprisingly pain-free
<<elseif setup.getTotalValue("heels") >= 5>>
slightly aching
<<else>>
already throbbing
<</if>>
feet and their locked-on nocturnal prisons.<br>
<br>
[<<moveTo "event_bed_heel_picture" "Send the picture to your manager." 60>>]
</div>/*#
#desc: take a picture in your bed heels
#status: RELEASED 0.6.0.0
#*/
<<set $player.cutscene.lockinventory = true>>
<<set $player.cutscene.reason = "Now is not the time to change clothes.">>
<<set $player.location to "Bedroom">>
<<set $player.inside = true>>
<<if $roomchange==true>>
<<set $npc_manager.flags.times_sexted += 1>>
<<set $npc_manager.flags.sent_bed_selfie = true>>
<<completeTask 'bed_heels_photo' $now true>>
<</if>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/flat_bedroom_01.png">>
<div id="invframe" class="scrolltext">
You triple check that you're sending to the right person before texting the photo to your manager. With your face out of frame you technically aren't identifiable but sending a picture like that to any of your other friends would be... well, hard to explain. You don't have long to dwell on such <<if setup.getTotalValue("feminization") >= 10>>kinky<<elseif setup.getTotalValue("feminization") < 5>>mortifying<<else>>embarrassing<</if>> thoughts as you swiftly get a reply text from your manager.<br>
<br>
<<if $npc_manager.flags.times_sexted == 1>>
"@@.npc_manager;Wow!, Well done, are those a new model? They look even more intense than the old ones, but I bet they will be even more effective you lucky girl! Great job following instructions but I understand how frightening putting those on must have been, and I am concerned you might wimp out in the future so I think you had better send me another pic tomorrow night.@@"<br>
<br>
<<if setup.getTotalValue("submission") >= 10>>
"Yes <<=setup.getNpcName('npc_manager', 'formal')>>" you reflexively text back, a burst of pleasure running through your body at her responding message of approval.
<<elseif setup.getTotalValue("submission") >= 5>>
You re-read the message twice, your body awhirl with embarrassment, arousal and... other feelings. Finally you send a short "ok" reply text only for your phone to almost instantly buzz again.<br>
<br>
"@@.npc_manager;I believe you mean "Yes, <<=ps(setup.getNpcName('npc_manager', 'formal'))>>." But I will let it slide on account of you probably being tired. Sweet dreams, <<if $fetish.sissy>>sissy<<else>>girl<</if>>!@@"<br>
<br>
You blush even harder, quickly putting your phone in sleep mode and putting it away for the night.
<<else>>
You're glad nobody is around to see you blush a deep crimson. Quickly locking your phone you toss it onto the nightstand.
<</if>>
<<elseif (setup.getTotalValue("heels") < 10 || ($currentTasks.hasOwnProperty('bed_heels_photoshoot') && !$currentTasks['bed_heels_photoshoot']))>>
"@@.npc_manager;Very good, and sweet dreams!@@"
<<else>>
Rather than the expected instruction to send another picture <<=setup.getNpcName('npc_manager', 'formal')>> sends back a more personalized text.<br>
<br>
"@@.npc_manager;Well done sleeping in your new bed heels! I know it was difficult at first but I have been seeing your rapid progress at work and I am sure you have been feeling it as well. You no longer need to send me a text each evening of your sleep attire... unless you want to. I trust you to use your bed heels on your own as appropriate to continue your training.@@"
<</if>>
<br><br>
<<if $now.getUTCDay() == 5>>
"@@.npc_manager;I suppose I should give you the weekend off, being the weekend and all... Very well, I will not order you to send me selfies the next two nights, thought I advise you to still continue training! It is, after all, for your own good.@@"<br>
<br>
<</if>>
[<<moveTo "room_dreams" "Go to sleep." 0>>]
</div>/*#
#desc: take a selfie before bed to send to someone
#status: RELEASED 0.6.0.0
#*/
<<set $player.location to "Bedroom">>
<<set $player.inside = true>>
<<set $player.cutscene.lockinventory = true>>
<<set $player.cutscene.reason = "Now is not the time to change clothes.">>
<<if $roomchange==true>>
<<set $scene.calledTonight = []>>
<</if>>
<<include calculateUnderwearStyle>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/flat_bedroom_01.png">>
<div id="invframe" class="scrolltext">
You take a moment to snap a couple shots to show off your full sleep attire.<br>
<br>
You check that everything looks good before you send it off.<br>
<br>
<<if setup.getItemFromType("outfit") == "sexy_nightie">>
That is definitely you; looking cute and feminine in your nightgown.
<<elseif setup.getItemFromType("outfit") == "pyjama">>
That is definitely you, though you've been wearing so much woman's clothing seeing yourself in male pyjamas is almost odd.
<<if setup.getTotalValue("feminization") >= 10>>
Also, kind of ugly, <<=setup.getNpcName('npc_exgirlfriend', 'first')>> must have been humoring you when she said you looked fine in this back when you were still dating.
<<else>>
<<printThought $player 'Why am I thinking "dressing like a man" is odd?'>>
<</if>>
<<elseif setup.checkNaked()>>
That is definitely you, nice and exposed in little save your skin. You try to remember when you started sleeping naked, sometime after <<=setup.getNpcName('npc_exgirlfriend', 'first')>> left you? Your whole life has been too chaotic of late to be certain.
<<else>>
<<switch $scene.underwearStyle>>
<<case "female">>
You are dressed in a mismatched hodge-podge of undergarments. Individually each piece might be fine but as a whole they clash to make for something far less than the sum of its parts.
<<case "bold">>
Your underwear is styled very bold and forward making you feel a bit of an edge of power.
<<case "sissy">>
You are wearing some frilly pink underthings; cute, submissive and <<if $fetish.sissy>>sissy<<else>>girly<</if>> to the extreme.
<<if $scene.bra != "" && $scene.panties != "" && $scene.stockings != "">>
From your pink stockings to your bell'd garters and your soft, cute bra you are a vision of sweet, "innocent" femininity.
<</if>>
<<case "cute" "sissycute">>
You are wearing nicely matched underwear, but nothing that would particularly turn heads.
<<case "male">>
You are wearing male undergarments... for some reason.
<<case "fetish">>
You are dressed in very fetishistic underwear, kinky!
<<case "modest">>
You are dressed in modest, sensible undergarments.
<<case "none">>
You are wearing no underwear at all!
<<default>>
ERROR unknown underwear style: <<=$scene.underwearStyle>>
<</switch>>
<</if>>
<<if setup.getItemFromType("shoes") == "bed_heels">>
Sitting seductively on the bed attention for your photo is drawn to your feet thanks to the ludicrously-tall bed heels conspicuously locked to your feet.
<</if>>
<br><br>
<<if setup.getItemFromType("plug") == "">>
<<if setup.getItemFromType("cage") != "">>
<<if setup.checkItemVisible(setup.getItemFromType("cage"))>>
You haven't even tried to conceal your chastity <<if setup.isCage()>>cage<<else>>belt<</if>>, your <<getWordMyPenis $player>> safely looking cute, safe and locked.
<<else>>
Not wanting to "leave anything out" you take an additional shot pointed down past your pulled-aside undergarments to show off the device securely locked around your <<getWordPenis $player false>>.
<</if>>
<</if>>
<<else>>
<<if setup.checkItemVisible(setup.getItemFromType("plug"))>>
Bending over you use the phone to take a quick additional shot of your ass to show off the <<=setup.getPlugSize(setup.getItemFromType("plug"))>> plug stuffed into your pert hole.
<<else>>
<<if setup.getItemFromType("panties") == "pink_sissy_panties">>Unzipping the rear panel of <<else>>Pulling down <</if>>your panties you snap a quick shot of your pert butt and the <<=setup.getPlugSize(setup.getItemFromType("plug"))>> plug stuffed inside.
<</if>>
<</if>>
<<if !setup.isBodySlotVisible('penis') && $scene.underwearStyle != "none">>
Pulling your panties temporarily out of the way you snap an extra picture of your cute <<getWordMyPenis $player>>.
<</if>>
<br><br>
<<printBedPhotoTexting $phoneList $scene.calledTonight>><br>
<<if $scene.calledTonight.length > 0>>
[<<moveTo "room_dreams" "Go to bed without sending any more sexts." 0>>]
<<else>>
[<<moveTo "room_dreams" "Go to bed without sending any sexts." 0>>]
<</if>>
<br>
[<<moveTo "room_bedroom" "Rework your outfit and try again." 0>>]
</div>/*#
#desc: send a bed selfie to manager after task period
#status: RELEASED 0.6.0.0
#*/
<<set $player.location to "Bedroom">>
<<set $player.inside = true>>
<<if $roomchange==true>>
<<set _x = $scene.calledTonight.pushUnique('npc_manager')>>
<<set $npc_manager.flags.times_sexted +=1>>
<<set $scene.approval = 0>>
<<if setup.getItemFromType("outfit") == "sexy_nightie">>
<<set $scene.approval += 1>>
<<elseif setup.getItemFromType("outfit") == "pyjama">>
<<set $scene.approval -= 5>>
<<elseif setup.checkNaked()>>
<<set $scene.approval += 1>>
<</if>>
<<switch $scene.underwearStyle>>
<<case "bold">>
<<set $scene.approval -= 1>>
<<case "sissy">>
<<set $scene.approval += 2>>
<<if setup.getItemFromType("choker") == "choker_sissy">>
<<set $scene.approval += 1>>
<</if>>
<<case "cute" "sissycute">>
<<set $scene.approval += 2>>
<<case "male">>
<<set $scene.approval -= 3>>
<<case "fetish">>
<<set $scene.approval += 1>>
<</switch>>
<<if setup.getItemFromType("shoes") == "bed_heels">>
<<set $scene.approval += 1>>
<</if>>
<<if setup.getItemFromType("cage") != "">>
<<set $scene.approval += 1>>
<<else>>
<<set $scene.approval -= 1>>
<</if>>
<<if setup.getItemFromType("plug")>>
<<set $scene.approval += 1>>
<</if>>
<<if $scene.approval <= -5 && setup.getTotalValue("feminization") >= 10 && setup.getTotalValue("submission") >= 10>>
<<removeItem $player $now "pyjama" true>>
<<deleteItem $player $now "pyjama">>
<</if>>
<<if $npc_manager.flags.times_sexted == 1>>
<<addNpcTheme 'npc_psychiatrist' 'manager' 'theme_psychiatrist_manager_20'
4
'psychiatrist_sext_bed_heels'
true
'theme_psychiatrist_manager_header'
>>
<</if>>
<</if>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/flat_bedroom_01.png">>
<div id="invframe" class="scrolltext">
Shooting off the sext you wait nervously for several moments, almost jumping when your phone buzzes with a text of your <<=ps(setup.getNpcName('npc_manager', 'formal'))>> response.<br>
<br>
<<if setup.getItemFromType("outfit") == "sexy_nightie">>
"@@.npc_manager;How cute! I am glad you have such a nice nighty to wear to bed.
<<if $scene.underwearStyle == "sissy">>
And with your <<if $fetish.sissy>>sissy<<else>>girly<</if>> panties all worn underneath! Simply perfection!
<</if>>
@@"
<<elseif setup.getItemFromType("outfit") == "pyjama">>
"@@.npc_manager;Hmm, I know the dress code only technically applies when you are at work but those pyjamas are really quite ugly, I do not like seeing you in them at all.@@"
<<elseif setup.checkNaked()>>
"@@.npc_manager;Sleeping naked? You naughty girl!@@"
<<else>>
<<switch $scene.underwearStyle>>
<<case "female">>
"@@.npc_manager;What have I told you about selecting your undergarments to form a cohesive style? Just because they look individually does not mean they can go together.@@"
<<case "bold">>
"@@.npc_manager;Hmm, trying to mimic my style? No, I do not like that at all, those garments do not suit you in any way.@@"
<<case "sissy">>
"@@.npc_manager;Now THAT is a good <<if $fetish.sissy>>sissy <</if>>outfit. Perfect for work and home! I see hardly a reason for you to ever wear anything else,
<<if setup.getItemFromType("choker") == "choker_sissy">>
and your choker! I just love how it labels you for the world and perfectly ties everything together.
<<elseif setup.getItemFromType("choker") != "">>
though things would look even better with the right choker... something pink and frilled and as nauseatingly cute as yourself...
<<else>>
though your neck looks a little exposed and bare... I hear vampires love to nibble on cute <<if $fetish.sissy>>sissies<<else>>girls<</if>> in their sleep, you should watch out.
<</if>>
@@"
<<case "cute" "sissycute">>
"@@.npc_manager;You look cute in those, but you look cute in anything. I really think you can find something that suits you better and really makes your cute body pop.@@"
<<case "male">>
"@@.npc_manager;Is that... male underwear? I am very disappointed in you. I realise that your dress code requirements technically only apply when you are "on the job" but... I thought that you would have learned the infinite superiority of feminine undergarments for one such as you by now...@@"
<<case "fetish">>
"@@.npc_manager;Is that... my my, quite a kinky choice to sleep in, I bet that gives you some fun dreams!@@"
<<case "modest">>
"@@.npc_manager;Hmm, that is quite a... modest selection.@@" You can tell from her tone that such is not to her preference
<<case "none">>
"@@.npc_manager;Showing off without any underwear? Obviously that would be totally inappropriate for work but, I suppose it is acceptable for sleep, though not exactly preferred when there are so many more... cute options...@@"
<<default>>
ERROR, missing description for <<=$scene.underwearStyle>>
<</switch>>
<</if>>
<br><br>
<<if setup.getItemFromType("shoes") == "bed_heels">>
"@@.npc_manager;You are still wearing your heels! I am so impressed how well you have taken to them, and they just look perfect locked around those slender little ankles.@@"<br>
<br>
<</if>>
<<if setup.getItemFromType("cage") != "">>
<<if setup.checkItemVisible(setup.getItemFromType("cage"))>>
<<if setup.getItemFromType("cage") == 'sissyomatic' || setup.getItemFromType("cage") == 'sissyomatic_belt'>>
"@@.npc_manager;Such a perfect <<if setup.isCage()>>cage<<else>>chastity belt<</if>> for a perfect girl, I can see little reason for it to ever be removed... which is fortunate since the paperwork for such is quite a lot of work!@@"
<<else>>
<<if setup.getItemFromType("cage") == "broken_cage" || setup.getItemFromType("cage") == "broken_belt">>
You prudently angled things so that she would not be able to see the broken remnants of your chastity device.<br>
<br>
<</if>>
"@@.npc_manager;You are looking a little cramped in that chastity <<if setup.isCage()>>cage<<else>>belt<</if>>.
<<if $npc_manager.flags.hascagekey>>
That is as it should be; I dare say I see little reason why I should ever give you this key back.
<<elseif !setup.checkItemOwned(setup.getItemObj(setup.getItemFromType("cage")).lockable[1])>>
Of course it would be even better if I was the one in possession of your key... well, one step at a time, I suppose.
<<else>>
It is a credit to your training and <<if $fetish.sissy>>sissy <</if>>resolve that you have not given in to the temptation to unlock yourself.
<</if>>
@@"
<</if>>
<<else>>
"@@.npc_manager;Aww, you are showing off your <<if setup.isCage()>>cage<<else>>chastity belt<</if>> in full view! Better hope nobody sneaks in while you are asleep, I daresay few could resist taking advantage of your helplessness.
<<if !setup.checkItemOwned(setup.getItemObj(setup.getItemFromType("cage")).lockable[1])>>
Of course I am the one with the key so if it was anyone else you would just have to helplessly endure the teasing!
<<else>>
Thinking about it it probably is not safe for you to have the key with you... I mean it pretty much negates the protection your <<if setup.isCage()>>cage<<else>>belt<</if>> is providing.
<</if>>
@@"
<</if>>
<br><br>
<<else>>
<<if setup.isBodySlotVisible('penis')>>
"@@.npc_manager;How lewd, I do not want a dick pic.@@"
<<else>>
"@@.npc_manager;No chastity? I am disappointed, your <<if $fetish.sissy>>sissy <</if>>clitty is much safer locked away.@@"
<</if>>
<br><br>
<</if>>
<<if setup.getItemFromType("plug")>>
<<if setup.getItemFromType("panties") == "pink_sissy_panties">>
"@@.npc_manager;Oh, how slutty!, I love the way your panties unzip to show off your stuffed rear. You are making me sad I am not there to stick something of my own up there.@@"
<<else>>
"@@.npc_manager;It is so nice that you are sleeping plugged; taking advantage of every moment of the day to enact self improvement is a real credit to your secretarial focus.@@"
<</if>>
<br><br>
<</if>>
<<switch $scene.approval>>
<<case 7>> /* full sissy undies, nightie, bed heels, chastity, plug, sissy collar */
"@@.npc_manager;You are truly a vision of perfection. My only regret is that I am not there to tuck you in myself! It is so good that you are internalizing your lessons, even on your "off" time.@@"
/* TODOfuture chance for her to show up in the middle of the night, either treated as a dream and/or directly progressing relationship? */
<<case 6>>
"@@.npc_manager;You look just stunning, but I feel like there is something missing, nothing much, just some final small detail to really tie everything together in a nice pink bow...@@"
<<case 5 4>>
"@@.npc_manager;You are looking very cute. I bet you have nice <<if $fetish.sissy>>sissy<<else>>sweet<</if>> dreams dressed like that.@@"
<<case 3 2>>
"@@.npc_manager;Good job experimenting with your sleep arrangements; you only improve at something through constant effort and I always enjoy chronicling your continued advancement.@@"
<<case 1 0>>
"@@.npc_manager;Overall I am unimpressed. I believe you can do far, far better in selecting your sleep attire.@@"
<<case -1>> /* bold undergarments or chastity missing*/
<<if $scene.underwearStyle == 'bold'>>
"@@.npc_manager;I hope you are not harboring any secret rebellious thoughts dressing so bold and unfettered. As the saying goes - if you disrespect me in your dreams, you better wake up and send me an apology@@"<br>
<br>
/* TODOfuture; the unidirectional progression of submission means this probably needs to be reworked when the dom path is added. */
<<if setup.getTotalValue("submission") < 5>>
<<printThought $player "I don't care if she doesn't like them; these panties make me feel confident!">>
<<elseif setup.getTotalValue("submission") < 10>>
<<printThought $player "Why did I even buy those panties? <<=setup.getNpcName('npc_manager', 'formal')>> is right, they really do not suit me.">>
<<else>>
<<printThought $player "I hope she is not too upset, but it is not wrong for me to stand up for myself, is it?">>
<</if>>
<<else>> /* no chastity */
"@@.npc_manager;I realise I gave you the key to your <<if setup.isCage()>>cage<<else>>belt<</if>>, but I hoped you would only use it for cleaning. Sleeping unsecured like that is a recipe for disaster and could your entire <<if $fetish.sissy>>sissy<<else>>girl<</if>> training at risk.@@"<br>
<br>
<<if setup.getTotalValue("submission") < 5>>
<<printThought $player "I don't care if I have to wear it to work, on my own time I want access to my <<getWordPenis $player>>">>
<<elseif setup.getTotalValue("submission") < 10>>
<<printThought $player "<<=setup.getNpcName('npc_manager', 'formal')>> is right, I should just give her the keys to my <<if setup.isCage()>>cage<<else>>belt<</if>> so I'm not tempted in the future.">>
<<else>>
<<printThought $player "I wish she would accept that I deserve freedom on my own time!">>
<</if>>
<</if>>
<<case -2>> /* bold undergarments and chastity*/
"@@.npc_manager;I do not know who you think you are fooling, flaunting your clitty out of chastity with such... aggressive undergarments. Keep this up and I may be forced to bring you to heel. I know this is your personal time but even in private such behaviour is quite unbecoming a proper <<if $fetish.sissy>>SISSY <</if>>Secretary.@@"<br>
<br>
/* TODOfuture; the unidirectional progression of submission means this probably needs to be reworked a ~dom path is added. */
<<if setup.getTotalValue("submission") < 5>>
<<printThought $player "I don't care if she doesn't like them; these panties make me feel confident!, and I hate having my <<getWordMyPenis $player>> locked away...">>
<<elseif setup.getTotalValue("submission") < 10>>
<<printThought $player "Why did I even buy those panties? <<=setup.getNpcName('npc_manager', 'formal')>> is right, they really are not me, and I can't be trusted with my key, I should give it to her permanently.">>
<<else>>
<<printThought $player "I hope she is not too upset, but it is not wrong for me to want to be more assertive and in control of myself, is it?">>
<</if>>
<<case -5 -6 -7>> /* -5 male pyjamas, -6 male pyjamas w/bold or no chastity, -7 male pyjamas w/bold and no chastity */
"@@.npc_manager;I have to say, I am enormously disappointed in your choice of sleeping attire. It is like you are learning nothing from your training, the moment you are out of arms reach you flaunt every rule there is! This is not the kind of thing I want to watch you evolve into at all, it is like once you think you are out of my sight you become a completely different person. Being a <<if $fetish.sissy>>SISSY <</if>>Secretary is not an act, it is who you are, and you need to stop fighting it, unless you want to fail out of another job?@@"<br>
<br>
<<if setup.getTotalValue("feminization") < 5>>
Though you fall asleep with fears of her punishment you are also bolstered by the fact that you are managing to cling to your masculinity and resist her control.
<<elseif setup.getTotalValue("feminization") >= 10 && setup.getTotalValue("submission") >= 10>>
You are deeply shamed by her feedback, but it is true, these pyjamas are just wrong for you. Flailing around you rip them off and pitch them in the trash, never wanting to be afflicted by their like again.
<<else>>
You are a bit nervous as you try to fall asleep, worried that your choice of sleepwear might incur her wrath.
<</if>>
<<default>>
ERROR: scene.approval out of range: <<=scene.approval>>
<</switch>>
<br><br>
<<printBedPhotoTexting $phoneList $scene.calledTonight>> <br>
[<<moveTo "room_dreams" "Put your phone away for the night and go to sleep." 0>>]
</div>/*#
#desc: send a bed selfie to psychiatrist
#status: RELEASED 0.6.0.0
#*/
<<set $player.location to "Bedroom">>
<<set $player.inside = true>>
<<if $roomchange==true>>
<<set _x = $scene.calledTonight.pushUnique('npc_psychiatrist')>>
<<set $scene.approval = 0>>
<<set $npc_psychiatrist.flags.times_sexted +=1>>
<<if $scene.random>>
<<applyExperience 'humiliation' 10 'normal' $SEEN_FRIEND>>
<<set $npc_psychiatrist.flags.times_sexted_accidentally += 1>>
<<if !$player.flags.accidental_sext>>
<<set $player.flags.accidental_sext = true>>
<<addNpcTheme 'npc_psychiatrist' 'other' 'theme_psychiatrist_other_16'
4
'psychiatrist_sext_other_random'
true
'theme_psychiatrist_other_header'
>>
<</if>>
<</if>>
<<if setup.getItemFromType("outfit") == "sexy_nightie">>
<<set $scene.approval += 1>>
<<elseif setup.getItemFromType("outfit") == "pyjama">>
<<set $scene.approval -= 1>>
<</if>>
<<switch $scene.underwearStyle>>
<<case "bold">>
<<set $scene.approval += 2>>
<<case "sissy" "cute" "sissycute">>
<<set $scene.approval += 2>>
<<if setup.getItemFromType("choker") == "choker_sissy">>
<<set $scene.approval += 1>>
<</if>>
<<case "modest">>
<<set $scene.approval += 1>>
<<case "fetish">>
<<set $scene.approval += 2>>
<</switch>>
<<if setup.getItemFromType("shoes") == "bed_heels">>
<<set $scene.approval += 1>>
<</if>>
<<if setup.getItemFromType("plug") != "">>
<<set $scene.approval += 1>>
<</if>>
<<if $npc_psychiatrist.flags.times_sexted == 1>>
<<addNpcTheme 'npc_psychiatrist' 'other' 'theme_psychiatrist_other_15'
4
'psychiatrist_sext_personal'
true
'theme_psychiatrist_other_header'
>>
<</if>>
<</if>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/flat_bedroom_01.png">>
<div id="invframe" class="scrolltext">
<<if $scene.random>>
<<if $npc_psychiatrist.flags.times_sexted_accidentally == 1>>
"@@.npc_psychiatrist;Hmm, is that what you are wearing to bed? I typically tell my patients to wait for their next session, but if you are sending this you must really need some advice, let me take a closer look.@@"<br>
<br>
<<printThought $player "Oh no, I accidentally sent a naughty sext to <<=setup.getNpcName('npc_psychiatrist', 'first')>>!">><br>
<br>
<<if setup.getTotalValue("humiliation") >= 10>>
You should be embarrassed, but more than that... you are aroused. You feel yourself relaxing like you do during your sessions. After all, <<=setup.getNpcName('npc_psychiatrist', 'first')>> always has your best interests in mind; even going so far as to help you learn what those interests are.
<<elseif setup.getTotalValue("humiliation") >= 5>>
You are both embarrassed and aroused in equal measure, nervously wondering what <<=setup.getNpcName('npc_psychiatrist', 'first')>> might be thinking. Your mind immediately conjures the familiar sight of her looking at you with her large, inquisitive eyes, scratching away at her notepad.
<<else>>
You are more embarrassed than you've ever been in session, despite all the personal things you have shared with <<=setup.getNpcName('npc_psychiatrist', 'first')>> this feels somehow even more intimate.
<</if>>
<br><br>
The only solace you might take in your error is that this is still covered by doctor/patient confidentiality.
<<else>>
Reading the incoming name on the text you realise you have once again fat-fingered your sext.<br>
<br>
<<printThought $player "Am I really this clumsy, or is this my subconscious acting out? I suppose <<=setup.getNpcName('npc_psychiatrist', 'first')>> would be the person to know about that sort of things...">>
<</if>>
<</if>>
<br><br>
<<if setup.getItemFromType("outfit") == "sexy_nightie">>
"@@.npc_psychiatrist;I quite like your nightie. What do you enjoy best; how light and cute it is, or the way that soft lace feels against your skin?@@"
<<elseif setup.getItemFromType("outfit") == "pyjama">>
"@@.npc_psychiatrist;Aren't those pyjamas meant for men? A weird choice, don't you find that fake satin scratchy and uncomfortable?@@"
<<elseif setup.checkNaked()>>
"@@.npc_psychiatrist;Sleeping naked, are we? Doesn't it feel so free and unrestrictive when you do that?@@"
<<else>>
<<switch $scene.underwearStyle>>
<<case "female">>
"@@.npc_psychiatrist;Are you feeling confused? Your undergarments are so muddled, you should really focus more on clarifying your desires.@@"
<<case "bold">>
"@@.npc_psychiatrist;Hmm, that is a very bold choice of underwear; do you feel the need to be more in charge of your life?@@"
<<case "sissy" "cute" "sissycute">>
<<if setup.getItemFromType("choker") == "choker_sissy">>
"@@.npc_psychiatrist;That choice is very interesting, how it literally, and accurately, labels you. I think it is healthy to do something like this; to be so confident in what you are you shout it to the world.@@"
<<else>>
"@@.npc_psychiatrist;Ah, a very cute set of underwear. I bet you look even more adorable in person, and those bells! Do they chime out "<<if $fetish.sissy>>sissy<<else>>cute<</if>>, <<if $fetish.sissy>>sissy<<else>>cute<</if>>, <<if $fetish.sissy>>sissy<<else>>cute<</if>>" every time you move?@@"
<</if>>
<<case "modest">>
"@@.npc_psychiatrist;Functional, if somewhat plain. I know it is just underwear but I think every choice we make either says something about ourselves, or helps take us along the path towards what we want to be.@@"
<<case "fetish">>
"@@.npc_psychiatrist;Ooooh! Kinky! You know that the sexual meaning of fetish actually comes from the field of psychiatry? Of course, there is really nothing wrong with that sort of thing, these days, but remember you can talk to me about ANYTHING during sessions...@@"
<<case "male">>
"@@.npc_psychiatrist;Masculine underwear... you know I would never have guessed, you really do present quite the puzzle sometimes...@@"
<<case "none">>
"@@.npc_psychiatrist;Sleeping without any underwear? Interesting, do you think being "free" in this fashion will grant you more pleasant dreams?@@"
<<default>>
ERROR: unhandled set style: <<=$scene.underwearStyle>>
<</switch>>
<</if>>
<br><br>
<<if setup.getItemFromType("shoes") == "bed_heels">>
"@@.npc_psychiatrist;Those are very impressive shoes, and the way you have locked them on shows a real commitment. Heels are such an interesting thing - the steeper and loftier you go the more challenging they become. Much like life, I suppose; I guess wearing those means you are getting ahead fast!@@"<br>
<br>
<</if>>
<<if setup.getItemFromType("cage") != "">>
"@@.npc_psychiatrist;Is <<=setup.getNpcName('npc_manager', 'formal')>> still keeping you locked up? Well I guess if that is what you want, your <<getWordPenis $player>> does look quite cute all restrained and secure.@@"<br>
<br>
<</if>>
<<if setup.getItemFromType("plug") != "">>
<<if setup.getItemFromType("plug") == "analplug_medium_ems">>
"@@.npc_psychiatrist;Is that the plug from our sessions? It is! Do not worry, I'm not going to accuse you of stealing or anything! But, you know it seems a shame that you aren't "plugged in" for the night as well as being plugged. If my grant only afforded me more equipment to send home with you we could lean so much together...@@"
<<else>>
"@@.npc_psychiatrist;That is quite a nice looking plug in your bum. I bet it keeps all the cute dreams from leaking out while you sleep!@@"
<</if>>
<br><br>
<</if>>
<<switch $scene.approval>>
<<case 7>> /*ems plug, heels, matching sissy underwear w/collar*/
"@@.npc_psychiatrist;The only other thing I can say is wow. It is like you have transcended to another level. They say the clothes maketh the man, but they make the <<if $fetish.sissy>>sissy<<else>>girl<</if>> as well and your entire outfit is working together towards that end. Such clarity of effort is the whole goal of therapy, it is so heartening to see our efforts manifesting so well for you.@@"
<<case 6 5>>/*plug, heels, matching bold or sissy underwear */
"@@.npc_psychiatrist;Overall I am really impressed with your selections. I think you are well on your way to becoming the girl of your dreams.@@"
<<case 4 3>>
"@@.npc_psychiatrist;Thank you for sending me these images. Opening yourself up like this can only be good for your mental health, and what you reveal.... well it reinforced my feelings that our therapy has really been helping you out.@@"
<<case 2 1 0>>
"@@.npc_psychiatrist;You look cute, but I feel like you are missing something. Bedtime should be a period of tranquility and comfort, what do you think you could wear that would put you more at ease?@@"
<<case -1>> /* Male sleepwear */
"@@.npc_psychiatrist;I am sorry to note that you appear very stressed. I hope you are just tired from a long, hard.... day; but if it is something else be sure to bring it up during our next session.@@"
<<default>>
ERROR: unhandled approval: <<=$scene.approval>>
<</switch>>
<br><br>
<<printBedPhotoTexting $phoneList $scene.calledTonight>><br>
[<<moveTo "room_dreams" "Put your phone away for the night and go to sleep." 0>>]
</div>/*#
#desc: send a bed selfie to technician
#status: RELEASED 0.6.0.0
#*/
<<set $player.location to "Bedroom">>
<<set $player.inside = true>>
<<if $roomchange==true>>
<<set $scene.calledTonight.pushUnique('npc_technician')>>
<<set $npc_technician.flags.times_sexted += 1>>
<<if $npc_technician.flags.times_sexted == 1>>
<<addNpcTheme 'npc_technician' 'other' 'theme_technician_other_3'
5
'event_technician_theme_sexting'
true
'theme_technician_other_header'
>>
<</if>>
<<if $scene.random>>
<<applyExperience 'humiliation' 10 'normal' $SEEN_FRIEND>>
<<set $npc_technician.flags.times_sexted_accidentally += 1>>
<<if !$player.flags.accidental_sext>>
<<set $player.flags.accidental_sext = true>>
<<addNpcTheme 'npc_psychiatrist' 'other' 'theme_psychiatrist_other_16'
4
'psychiatrist_sext_other_random'
true
'theme_psychiatrist_other_header'
>>
<</if>>
<</if>>
<<if $npc_technician.relationship.relationship_stage >=1>>
<<set $scene.domAppearance = 0>>
<<switch $scene.underwearStyle>>
<<case "bold">>
<<set $scene.dom += 1>>
<<case "sissy" "cutesissy" "cute">>
<<set $scene.dom -= 1>>
<</switch>>
<<if setup.getItemFromType("choker") != "">>
<<switch setup.getItemFromType("choker")>>
<<case "choker_sissy">>
<<set $scene.dom -= 2>>
<<case "bondage_collar" "rpg_succubus_collar">>
<<set $scene.dom -= 1>>
<<case "rhinestone_choker">>
<</switch>>
<</if>>
<<if setup.getItemFromType("cage") != "">>
<<set $scene.dom -= 2>>
<</if>>
<<else>>
<<set $scene.approval = 0>>
<<if setup.getItemFromType("outfit") == "sexy_nightie">>
<<set $scene.approval += 1>>
<<elseif setup.checkNaked()>>
<<set $scene.approval += 1>>
<</if>>
<<switch $scene.underwearStyle>>
<<case "female">>
<<set $scene.approval += 1>>
<<case "bold">>
<<set $scene.approval += 5>>
<<case "sissy" "cute" "sissycute">>
<<if setup.getItemFromType("choker") == "choker_sissy">>
<<set $scene.approval += 5>>
<<else>>
<<set $scene.approval += 2>>
<</if>>
<<case "modest">>
<<set $scene.approval += 2>>
<<case "fetish">>
<<set $scene.approval += 5>>
<</switch>>
<<if setup.getItemFromType("cage") != "">>
<<set $scene.approval += 1>>
<</if>>
<<if setup.getItemFromType("plug") != "">>
<<set $scene.approval += 1>>
<</if>>
<<if !setup.isBodySlotVisible('penis')>>
<<set $scene.approval += 1>>
<</if>>
<</if>>
<</if>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/flat_bedroom_01.png">>
<div id="invframe" class="scrolltext">
"@@.npc_technician;Hey, you trying to send a pictures? Damn phone. My building has like, the worst reception. Lemme bounce the wifi.@@"<br>
<br>
<<if $scene.random>>
<<if $npc_technician.flags.times_sexted_accidentally == 1>>
<<printThought $player "Oh no, I accidentally sent those pictures to <<=setup.getNpcName('npc_technician', 'first')>>!">>
<br><br>
<<if setup.getTotalValue("humiliation") >= 10>>
You should be embarrassed, and yet instead all you are is aroused as the thought of your perverted friend looking at you all naughty in your sleepwear.
<<elseif setup.getTotalValue("humiliation") >= 5>>
You are both embarrassed and aroused in equal measure. Technically you have a bit of an arrangement, knowing her secret and all, but still... As chill as she has been you still nervously await her reply.
<<else>>
Even if <<=setup.getNpcName('npc_technician', 'first')>> has always been kind of flirty you are mortified, frozen in shock and unable to look away from your phone, and yet terrified to read her response.
<</if>>
<<else>>
<<printThought $player "Oh crap, I sent those pictures to <<=setup.getNpcName('npc_technician', 'first')>> by accident again!">><br>
<br>
<<if $npc_technician.relationship.relationship_stage >=1>>
<<printThought $player "I guess I owe her something since our last date, maybe this is just my subconscious reaching out?">>
<<else>>
<<printThought $player "Am I really this clumsy, or is this me subconsciously trying to flirt? Maybe I should just ask her on a date...">>
<</if>>
<br><br>
Fortunately <<=setup.getNpcName('npc_technician', 'first')>> has always been really cool, but you still nervously bite your lip as you await her reply.
<</if>>
<br><br>
<</if>>
<<if $npc_technician.relationship.relationship_stage >=1>>
"@@.npc_technician;Aww, a good night picture? I guess I should return the favour, one sec.@@"<br>
<br>
A moment later you get a selfie of <<=setup.getNpcName('npc_technician', 'first')>>
<<switch $npc_technician.relationship.her_role>>
<<case "sub">>
she's dressed in a cute, but skimpy pair of red panties, the outline of her <<if $npc_technician.relationship.her_caged>>caged<<else>>straining<</if>> member clearly silhouetted in the stretchy material. Rounding things off is your collar proudly displayed around her neck as she smiles submissively up at the camera.
<<case "dom">>
she's dressed in bold red panties, standing confident with the camera angled so that she appears to be looking down, the shape of her hard member very noticeably straining inside her clothes.
<<case "neutral">>
she's dressed in a long shirt with a video game character on the front, flashing a cute smile and a two-finger peace sign.
<<default>>
ERROR unknown relationship role: <<=$npc_technician.relationship.her_role>>
<</switch>>
<br><br>
"@@.npc_technician;Alright, now that you've seen me, lemme feast these eyes on what you're wearin'...@@"<br>
<br>
There's a brief ... pause of "the other person" is typing and then her responses start coming in like rapid fire bullets.
<<if setup.getItemFromType("outfit") == "sexy_nightie">>
"@@.npc_technician;That nighty? Cute and hawt.@@"
<<elseif setup.getItemFromType("outfit") == "pyjama">>
"@@.npc_technician;Pyjamas? You can totally do better than that!@@"
<<if $npc_technician.relationship.her_role == "sub">>
<br><br>
"@@.npc_technician;I mean, wouldn't something more feminine be more comfortable, Mistress?@@"
<</if>>
<<elseif setup.checkNaked()>>
"@@.npc_technician;Naked! So sexy, I wish I could cuddle up against all that sexy smooth <<if $fetish.sissy>>sissy<<else>>girl<</if>>-flesh!@@"
<</if>>
<br><br>
<<switch $scene.underwearStyle>>
<<case "female">>
"@@.npc_technician;Panties... yum.@@"
<<case "bold">>
<<switch $npc_technician.relationship.her_role>>
<<case "sub">>
"@@.npc_technician;Mmm, you look so sexy and dominant, makes me wish I was cuddled at the foot of your bed!@@"
<<case "dom">>
"@@.npc_technician;Hmm, are you forgetting your role? I'm the one in charge, and don't you forget it lest I turn that cute bum red but good!@@"<br>
<br>
"@@.npc_technician;Seriously tho, you look totes hot in those.@@"
<<case "neutral">>
"@@.npc_technician;Mmm, sexy, I could see myself saying "yes Mistress" to those for sure...@@"
<</switch>>
<<case "sissy" "cute" "sissycute">>
"@@.npc_technician;Amghad! You are just SO CUTE in those undergarments! Like, seriously I'm so wet right now just looking at you...@@"<br>
<br>
<<if $npc_technician.relationship.her_caged>>
"@@.npc_technician;If I wasn't locked in this infuriating cage I would totally jerk one out right now... tho I guess that's why you have me in this thing ><@@"
<<else>>
There is a brief pause before her next message.<br>
<br>
"@@.npc_technician;Sorry, had to go squeeze one out, looking at you like that was just turning me on way too much.@@"
<<switch $npc_technician.relationship.her_role>>
<<case "sub">>
<br><br>
"@@.npc_technician;Guess I'll be getting a punishment for that later... totes worth it!@@"
<<case "dom">>
<br><br>
"@@.npc_technician;It's just a pity you aren't here to clean up... all this yummy girl-cum that you don't get to lick up...@@"
<</switch>>
<</if>>
<<case "modest">>
"@@.npc_technician;Sensible underwear... I kind of expected something less ho-hum...@@"
<<case "fetish">>
"@@.npc_technician;Oh wow those are... mmmfff, girl after my own kinky heart, I love it!@@"
<<case "male">>
"@@.npc_technician;Male, yuck! Is that, like a joke? Not a good one, if it is...@@"
<<case "none">>
"@@.npc_technician;Sleeping commando? Fun! Nice easy access for anyone sleeping next to you...@@"
<<default>>
ERROR, missing description for: <<=$scene.underwearStyle>>
<</switch>>
<br><br>
<<if setup.getItemFromType("choker") != "">>
<<switch setup.getItemFromType("choker")>>
<<case "choker_sissy">>
<<switch $npc_technician.relationship.her_role>>
<<case "sub">>
"@@.npc_technician;That choker tho... I mean don't get me wrong it's cute as all heck but well... it somewhat dents your dominant vibe...@@"
<<case "dom">>
"@@.npc_technician;And that choker... you just can't resist going all out to shout your <<if $fetish.sissy>>sissydom<<else>>girlyness<</if>> to the world! I fucking love that about you! You better wear it next time we get together so I can try to pop that shit!@@"
<</switch>>
<<case "bondage_collar">>
<<switch $npc_technician.relationship.her_role>>
<<case "sub">>
"@@.npc_technician;Hey, I'm the one who is supposed to be collared! Tho... you look really good in it...@@"
<<case "dom">>
"@@.npc_technician;Mmm, collared for bed, what a good slave!@@"
<</switch>>
<<case "rpg_succubus_collar">>
<<switch $npc_technician.relationship.her_role>>
<<case "sub">>
"@@.npc_technician;Mmm, my sexy succubus queen... you look so good in that, even if it isn't quite appropriate for a domme...@@"
<<case "dom">>
"@@.npc_technician;Mmm, my sweet, sexy succubus slave, I just love that collar on you!@@"
<</switch>>
<<case "rhinestone_choker">>
"@@.npc_technician;Hmm, that's a pretty fancy choker but... isn't it going to be a bit uncomfortable to wear to bed?@@"
<<case "tie">>
"@@.npc_technician;Wearing a tie to bed? Well colour me totally confused.@@"
<<default>>
ERROR: unhandled choker <<=setup.getItemFromType("choker")>>
<</switch>>
<br><br>
<</if>>
<<if setup.getItemFromType("shoes") == "bed_heels">>
<<switch $npc_technician.relationship.her_role>>
<<case "sub">>
"@@.npc_technician;Woah, those heels are insane! You aren't going to order me to wear anything like that, are you, Mistress? I know I'm not as good with heels as you are but they look so scary ><@@"
<<case "dom">>
"@@.npc_technician;Woah, those heels! No wonder you're so good in heels! Keep it up, I love having you as my high heel slave... just don't expect me to do the same, heh.@@"
<<case "neutral">>
"@@.npc_technician;Wow, those shoes are totally crazy! No wonder you're so good at walking in heels.@@"
<</switch>>
<br><br>
<</if>>
<<if setup.getItemFromType("cage") != "">>
<<switch $npc_technician.relationship.her_role>>
<<case "sub">>
<<if $npc_technician.relationship.her_caged>>
"@@.npc_technician;Looks like we're both stuck <<if setup.isCage()>>caged<<else>>in chastity<</if>>, what's that meme, "and they were both subs?" not that I'm calling you a sub, mind, you're still my wonderful Mistress, even if you are locked up by someone else <3@@"
<<else>>
"@@.npc_technician;Aww, you're <<if setup.isCage()>>caged<<else>>belted<</if>> and I'm free, ain't that a reversal! Not that I'm making fun of you, I promise I'm a good slave, not a brat!@@"<br>
<br>
"@@.npc_technician;Well... not always a brat...@@"
<</if>>
<<case "dom">>
<<if $npc_technician.relationship.keyholder>>
"@@.npc_technician;<<if setup.isCage()>>Caged<<else>>Wearing your chastity belt<</if>>, and me with key in hand... just as it should be!@@"
<<else>>
"@@.npc_technician;I love that you're <<if setup.isCage()>>caged<<else>>wearing a chastity belt<</if>>, tho I am annoyed that I'm not the one responsible for keeping you locked...@@"
<</if>>
<<case "neutral">>
"@@.npc_technician;You know, you look really good in a <<if setup.isCage()>>cage<<else>>chastity belt<</if>>, anyone ever tell you that?@@"
<</switch>>
<br><br>
<</if>>
<<if setup.getItemFromType("plug") != "">>
<<if setup.checkItemVisible(setup.getItemFromType("plug"))>>
"@@.npc_technician;Ooooh, sleeping plugged? So hot! I'm totally going to do the same!@@"
<<else>>
"@@.npc_technician;Is that the outline of a plug? So hot, I'm totally gonna sleep plugged too, we'll be like booty twins!@@"
<</if>>
<br><br>
A few moments pass before her next message.<br>
<br>
<<switch $npc_technician.relationship.her_role>>
<<case "sub">>
"@@.npc_technician;Oh yes! I wish this was you inside me right now... Fuck your slave good...@@"
<<case "dom">>
"@@.npc_technician;Aww yea, that feels good, can't let you <<if $fetish.sissy>>sissy<<else>>cute<</if>> slaves have all the butt-fun!@@"
<<case "neutral">>
"@@.npc_technician;Mmm, that feels great, I should really do this more often, thanks for the idea!@@"
<</switch>>
<br><br>
<</if>>
<<if setup.isBodySlotVisible('penis')>>
"@@.npc_technician;By the way; nice broadsword! We should totally fence sometime; victor gets to use the loser as their sheath!@@"<br>
<br>
<</if>>
<<switch $scene.domAppearance>>
<<case 1>>
"@@.npc_technician;You know, I don't quite understand how you can look so cute and dominant and the same time... but boy is it sexy!<<if $npc_technician.relationship.her_role == "dom">> Though... you'd look even better dressing to match your role.<</if>>@@"
<<case 0>>
"@@.npc_technician;Neither dom nor sub... you are quite the conundrum! A very cute conundrum tho!@@"
<<case -1 -2>>
"@@.npc_technician;Don't you look innocently submissive tho... I think, as they say, you can totally go deeper...@@"<br>
<br>
<<if $npc_technician.relationship.her_role == "sub">>
"@@.npc_technician;Ooops, forgot my place again >< sorry, Mistress but you are just too cute for your own good sometimes...@@"
<</if>>
<<case -3 -4>>
"@@.npc_technician;So I tallied the scores and... you are one of the cutest, sissiest things I've ever seen!@@"
<<switch $npc_technician.relationship.her_role>>
<<case "sub">>
<br><br>
"@@.npc_technician;Kinda makes me feel a bit inadequate but then I remember how much I love being your slave and well... go go <<if $fetish.sissy>>sissy<<else>>cutie<</if>> in charge!@@"
<<case "dom">>
<br><br>
"@@.npc_technician;That said, I think there's a bit more work to make you perfect... and I'm here to help!@@"
<</switch>>
<<case -5>>
"@@.npc_technician;It's officially, you are the cutest, sissiest thing there is!@@"<br>
<br>
<<switch $npc_technician.relationship.her_role>>
<<case "sub">>
"@@.npc_technician;Kinda makes me feel a bit inadequate but then I remember how much I love being your slave and well... go go <<if $fetish.sissy>>sissy<<else>>cutie<</if>> in charge!@@"
<<case "dom">>
"@@.npc_technician;I'm so grateful that you're mine, you make me so happy!@@"
<<case "neutral">>
"@@.npc_technician;Oh how I would love to make you mine...@@"
<</switch>>
<</switch>>
<<else>>
<<if $npc_technician.flags.times_sexted == 1>>
"@@.npc_technician;Woah, did you fat finger things in sending these to me?@@"<br>
<br>
"@@.npc_technician;Is this what you're wearing now? I promise I won't blackmail you or anything like that if you let me keep these pics...@@"<br>
<br>
<<=setup.getNpcName('npc_technician', 'first')>> seems to take you lack of swift reply for consent and a few moments later you get a flurry of texts commenting on your look.
<<else>>
"@@.npc_technician;More pics? For me? You are such a tease! Whatever, imma totally gonna check. You. OUT!@@"
<</if>>
<br><br>
<<if setup.getItemFromType("outfit") == "sexy_nightie">>
<<if !$npc_technician.flags.sawyouinfemaleclothes && !$npc_technician.flags.reactnamechange>>
"@@.npc_technician;Oooh, that is totally a woman's nightie! You kinky boy, I love it!@@"
<<else>>
"@@.npc_technician;To be honest, this is kind of what I always imagined you wearing to bed, so cute! And no it's totally not weird for me to think about that sort of thing. You're the perv sending me naughty pics!@@"
<</if>>
<<elseif setup.getItemFromType("outfit") == "pyjama">>
<<if !$npc_technician.flags.sawyouinfemaleclothes && !$npc_technician.flags.reactnamechange>>
"@@.npc_technician;Those pyjamas are kind of dull, though I guess that's normal for male clothing. Even if heels can be uncomfortable I definitely prefer my options as a girl overall.@@"
<<else>>
"@@.npc_technician;Dang, boring old pj's? I totally expected you to sleep in something more fun!@@"
<</if>>
<<elseif setup.checkNaked()>>
"@@.npc_technician;Wow, I figured you had a cute body, but it's even better than I thought; all smooth and shapely <<if setup.getTotalValue("strength") < 5>>without any<<elseif setup.getTotalValue("strength") < 10>>with hardly any<<else>>with just enough<</if>> muscle.@@"
<<else>>
<<switch $scene.underwearStyle>>
<<case "female">>
<<if !$npc_technician.flags.sawyouinfemaleclothes && !$npc_technician.flags.reactnamechange>>
"@@.npc_technician;Wow, woman's underwear? You're a bit mismatched but still, I had no idea! I can totally help you coordinate better.@@"
<<else>>
"@@.npc_technician;Huh, I totally thought you'd be more coordinated, I guess you're still starting out, let me know if you need help.@@"
<</if>>
<<case "bold">>
"@@.npc_technician;Wow, I had no idea you could look so... domme!, It's honestly making me kind of hot!@@"
<<case "sissy" "cute" "sissycute">> /* not including collar */
<<if setup.getItemFromType("choker") == "choker_sissy" || setup.getItemFromType("choker") == "choker_frilly">>
"@@.npc_technician;Wow! That collar! I had no idea you were such a <<if $fetish.sissy>>sissy<<else>>cute<</if>> slut! It's weird; on the one hand, I can't believe it and yet I feel like I always kind of knew...@@"
<<else>>
"@@.npc_technician;Wow, that <<if $fetish.sissy>>sissy<<else>>cute<</if>> ensemble, you were totally born to wear that, you look amazingly adorable!@@"
<</if>>
<<case "modest">>
<<if !$npc_technician.flags.sawyouinfemaleclothes && !$npc_technician.flags.reactnamechange>>
"@@.npc_technician;Wow, woman's underwear? And you've matched it and everything, how long have you been doing this? You totally have to come out with me in public like that sometime!@@"
<<else>>
"@@.npc_technician;Yup, it's official; you should never wear anything but woman's underwear, you are just too hawt for anything else!@@"
<</if>>
<<case "fetish">>
"@@.npc_technician;Oooh! I love that kinky underwear, so much sexier than most 'nilla stuff...@@"
<<case "male">>
<<if !$npc_technician.flags.sawyouinfemaleclothes && !$npc_technician.flags.reactnamechange>>
"@@.npc_technician;Male underwear, ho-hum. I gotta tell you - female options are SOOOO much better!@@"
<<else>>
"@@.npc_technician;Male underwear? Ew, and I KNOW you can do better...@@"
<</if>>
<<case "none">>
"@@.npc_technician;Not sleeping in underwear? Hmm, interesting choice... or did you just want to take the opportunity to flash me?@@"
<<default>>
ERROR, missing description for: <<=$scene.underwearStyle>>
<</switch>>
<</if>>
<br><br>
<<if setup.getItemFromType("shoes") == "bed_heels">>
"@@.npc_technician;
<<if !$npc_technician.flags.sawyouinfemaleclothes && !$npc_technician.flags.reactnamechange>>
Woah, you're wearing woman's shoes to bed? I never would have guessed; tho, seriously...
<</if>>
What the fuck are those heels!? I die in anything over, like, 5cm! Those things look like they should be a war-crime!@@"<br>
<br>
"@@.npc_technician;Fuck... now I kind of want to see them in action, can you even walk in them? Like, there's no way that's possible, right?@@"<br>
<br>
<</if>>
<<if setup.getItemFromType("cage") != "">>
"@@.npc_technician;Omigod, a chastity <<if setup.isCage()>>cage<<else>>belt<</if>>? I tried one of those once, before I got the hang of tucking; I thought it was kind of annoying but on you... Idunno, on you it just looks right somehow.@@"<br>
<br>
<</if>>
<<if setup.getItemFromType("plug") != "">>
"@@.npc_technician;I can't believe you're sending me pictures of your cute ass, and is that a plug? Oh man, I'm getting hard just thinking about it! Is it a big plug, or do you still have a tight little hole that needs breaking in?@@"
<br><br>
<</if>>
<<if !setup.isBodySlotVisible('penis')>>
"@@.npc_technician;Heh, you look so cute with just that sweet, feminine bulge!@@"<br>
<br>
<</if>>
<<switch $scene.approval>>
<<case 9 8 7 6>> /* 4+ only possible with bold or full sissy */
<<if $scene.underwearStyle == "bold">>
"@@.npc_technician;Wow, I'm still staring at this pic, you look totally ready to do a scene; like your gf just came home to find you playing like that and you just take charge and force her to serve you and <<if setup.getItemFromType("cage") != "">><<if setup.isCage()>>lick your cage<<else>>polish your belt<</if>><<else>>ravage her<</if>> and you make her your slave...@@"
<<elseif $scene.underwearStyle == "sissy">>
"@@.npc_technician;Like wow, you look like you belong in some <<if $fetish.sissy>>sissy<<else>>cute<</if>> porno! Like you're the end product after hours of forced feminisation and then you get rewarded with a fat cock in your mouth and like the biggest facial ever...@@"
<<else>>
"@@.npc_technician;Mmm, you know, all in all you are just looking sooo cute...@@"
<</if>>
<br><br>
"@@.npc_technician;Fuck, you totally owe me for making me ruin my panties!@@"
<<case 5 4 3>>
"@@.npc_technician;So yea, I am totally saving this picture for the old spank bank. Dang but I wish I knew all this about you back when we worked together and you weren't stuck way up on the upper levels all day. You're like a princess in a tower up there!@@"
<<case 2 1>>
"@@.npc_technician;I dunno why I was expecting something more but like... you used to just dress so dull I always felt like you had some sort of kinky secret life, guess not?@@"
<<case 0>> /* not possible due to male pyjamas hiding penis */
<<default>>
ERROR approval out of range: <<=$scene.approval>>
<</switch>>
<</if>>
<br><br>
<<printBedPhotoTexting $phoneList $scene.calledTonight>><br>
[<<moveTo room_dreams "Put your phone away for the night and go to sleep." 0>>]
</div>/*#
#desc: send a bed selfie to exgirlfriend
#status: RELEASED 0.6.0.0
#*/
<<set $player.location to "Bedroom">>
<<set $player.inside = true>>
<<if $roomchange==true>>
<<set $scene.calledTonight.pushUnique('npc_exgirlfriend')>>
<<set $npc_exgirlfriend.flags.times_sexted += 1>>
<<if $scene.random>>
<<applyExperience 'humiliation' 13 'normal' $SEEN_FRIEND>>
<<set $npc_exgirlfriend.flags.times_sexted_accidentally += 1>>
<<set $player.flags.accidental_sext = true>>
<<if !$player.flags.accidental_sext>>
<<set $player.flags.accidental_sext = true>>
<<addNpcTheme 'npc_psychiatrist' 'other' 'theme_psychiatrist_other_16'
4
'psychiatrist_sext_other_random'
true
'theme_psychiatrist_other_header'
>>
<</if>>
<</if>>
<</if>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/flat_bedroom_01.png">>
<div id="invframe" class="scrolltext">
/* TODOfuture - if she warms back up to you this obviously needs additional options */
<<if $scene.random>>
<<if $npc_exgirlfriend.flags.times_sexted == 1>>
<<printThought $player "Oh crap, I just sent those pictures to my ex!">><br>
<br>
<<if setup.getTotalValue("humiliation") >= 10>>
You should be embarrassed, and yet more than that you are aroused at the thought of your old flame looking at you in all your "evolved" glory.
<<elseif setup.getTotalValue("humiliation") > 5>>
You are both embarrassed and aroused in equal measure. Technically she's seen you naked, but that was when you were dating, and never anything like this...
<<else>>
You are filled with dread, what if she freaks out? Or sends her new boyfriend to kick your ass?
<</if>>
<br><br>
At this point all you can do is wait for her reaction.
<<else>>
<<printThought $player "Oh crap, I just sent another sext to my ex! Why do I keep doing this?">>
<</if>>
<br><br>
<</if>>
"@@.npc_exgirlfriend;What the hell? I know you're still getting over our breakup, but it's over.@@"<br>
<br>
<<if $scene.panties == "cotton_panties" || $scene.bra == "cotton_bra">>
"@@.npc_exgirlfriend;Wait, are those my old underthings?! You said you donated them! I don't care if we broke up, you shouldn't lie to me! Especially about something like that, I mean why didn't you say you were into crossdressing back when we were together?@@"
<<elseif setup.analyzeWornTags(['female','male','unisex']) == 'female'>>
"@@.npc_exgirlfriend;I mean you look cute; maybe if you'd told me about your fetishes and we'd experimented when we were together we might have worked something out, but it's too late now for anything like that.@@"
<<elseif setup.isBodySlotVisible('penis')>>
"@@.npc_exgirlfriend;Seriously, a dick pic? I guess grats on getting over the shame about your size, but I'm not really interested in seeing it anymore.@@"
<<elseif setup.getItemFromType("plug") != "">>
"@@.npc_exgirlfriend;Is that a plug in your ass? Is this because I told you I was doing anal when I cheated on you? I wish you'd been this adventurous when we were together, but it's too late for that now.@@"
<<elseif setup.getItemFromType("cage") != "">>
"@@.npc_exgirlfriend;What the heck? Is that... your penis inside that thing? It looks so weird!, is it painful?@@"<br>
<br>
A couple moments pass.<br>
<br>
"@@.npc_exgirlfriend;Shit, ignore my last message, I'm a little drunk. Don't send me stuff like this, we're over.@@"
<<elseif setup.checkNaked()>>
"@@.npc_exgirlfriend;What the heck? I really hope this was a mistext, good luck with your new beau, leave me alone.@@"
<<else>>
"@@.npc_exgirlfriend;Why are you sending me pictures like that? Are you drunk or something?@@"
<</if>>
<br><br>
A moment later you get a follow-up text<br>
<br>
<<if _TODOfuture>> /% $gym.classes.yoga.level_fem > 0 %/
"@@.npc_yogateacher;Hey, mon this is <<=setup.getNpcName('npc_yogateacher', 'first')>> is that really you? You shoulda told me in class, mon, you beautiful!@@"
<<else>>
"@@.npc_yogateacher;Hey, mon this is <<=setup.getNpcName('npc_yogateacher', 'first')>> is that really you? You lookin' beautiful, like a proper girl!@@"
<</if>>
<br><br>
<<printThought $player "Wait... is he coming onto me?">><br>
<br>
"@@.npc_exgirlfriend;Sorry about that, it's me again, <<=setup.getNpcName('npc_yogateacher', 'first')>> is a bit... yea, but seriously, don't send me stuff like this again, I'm deleting it; it's over between us, move on with your life.@@"<br>
<br>
<<printBedPhotoTexting $phoneList $scene.calledTonight>><br>
[<<moveTo "room_dreams" "Put your phone away for the night and go to sleep." 0>>]
</div>/*#
#desc: send a bed selfie to landlord
#status: STUB 0.5.0.0
#*/
<<set $player.location to "Bedroom">>
<<set $player.inside = true>>
<<if $roomchange==true>>
<<set $scene.calledTonight.pushUnique('npc_landlord')>>
<</if>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/flat_bedroom_01.png">>
<div id="invframe" class="scrolltext">
You send an image to <<=setup.getNpcName('npc_landlord', 'first')>> but it bounces, apparently his phone is so old it doesn't accept attachments? <br>
<<printThought $player "Wow, I didn't think you could even buy a phone with that few features...">><br>
<br>
<<printBedPhotoTexting $phoneList $scene.calledTonight>> <br>
[<<moveTo "room_dreams" "Put your phone away for the night and go to sleep." 0>>]
</div>/*#
#desc: send a bed selfie to barkeeper
#status: STUB 0.5.0.0
#*/
<<set $player.location to "Bedroom">>
<<set $player.inside = true>>
<<if $roomchange==true>>
<<set $scene.calledTonight.pushUnique('npc_barkeeper')>>
<<set $npc_barkeeper.flags.times_sexted += 1>>
<<if $scene.random>>
<<applyExperience 'humiliation' 12 'normal' $SEEN_FRIEND>>
<<set $npc_barkeeper.flags.times_sexted_accidentally += 1>>
<<set $player.flags.accidental_sext = true>>
<<if !$player.flags.accidental_sext>>
<<set $player.flags.accidental_sext = true>>
<<addNpcTheme 'npc_psychiatrist' 'other' 'theme_psychiatrist_other_16'
4
'psychiatrist_sext_other_random'
true
'theme_psychiatrist_other_header'
>>
<</if>>
<</if>>
<</if>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/flat_bedroom_01.png">>
<div id="invframe" class="scrolltext">
/%TODOfuture can't even get her # until prostitution goes in.%/
<<printBedPhotoTexting $phoneList $scene.calledTonight>><br>
[<<moveTo "room_dreams" "Put your phone away for the night and go to sleep." 0>>]
</div>/*#
#desc: send a bed selfie to barista
#status: RELEASED 0.6.0.0
#*/
<<set $player.location to "Bedroom">>
<<set $player.inside = true>>
<<if $roomchange==true>>
<<set $scene.calledTonight.pushUnique('npc_barista')>>
<<set $npc_barista.flags.times_sexted += 1>>
<<if $scene.random>>
<<applyExperience 'humiliation' 8 'almost' $SEEN_FRIEND>>
<<set $npc_barista.flags.times_sexted_accidentally += 1>>
<<set $player.flags.accidental_sext = true>>
<<if !$player.flags.accidental_sext>>
<<set $player.flags.accidental_sext = true>>
<<addNpcTheme 'npc_psychiatrist' 'other' 'theme_psychiatrist_other_16'
4
'psychiatrist_sext_other_random'
true
'theme_psychiatrist_other_header'
>>
<</if>>
<</if>>
<</if>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/flat_bedroom_01.png">>
<div id="invframe" class="scrolltext">
Your phone suddenly explodes with a flurry of from your "friend" from the office coffeeshop.<br>
<br>
<<if $scene.random>>
<<if $npc_barista.flags.times_sexted_accidentally == 1>>
<<printThought $player "Oh shit, I accidentally sexted that slutty girl at work!">><br>
<br>
<<if setup.getTotalValue("humiliation") >= 10>>
Eclipsing your surprise is your arousal - you wonder if <<=setup.getNpcName('npc_barista', 'first')>> might forward your sext to someone else? Given how ditzy and perverted she is, maybe she already has? The thought only turns you on more as start reading her responses.
<<elseif setup.getTotalValue("humiliation") >= 5>>
From interacting with her <<=setup.getNpcName('npc_barista', 'first')>> is likely the last person to get offended by a sext, hell, she's ditzy enough she might not even remember who you are.... You're still a bit nervous though as you move to the first message in her reply chain.
<<else>>
Even though she has arguably done more embarrassing things in your presence you are still mortified at what you have done, even as you find yourself unable to resist reading her replies.
<</if>>
<<else>>
<<printThought $player "Shit, I sent it to <<=setup.getNpcName('npc_barista', 'first')>> by accident, again!">><br>
<br>
<<printThought $player "How does this keep happening, am I becoming as ditzy as <<=setup.getNpcName('npc_barista', 'first')>>? <<if setup.getTotalValue('bimbofication') >= 10>>That would be nice, she always seems so happy and blank!<</if>>">>
<</if>>
<br><br>
<</if>>
<<if setup.getItemFromType("outfit") == "sexy_nightie">>
<<if $fetish.daddy>>
"@@.npc_barista;Aww, that's such a cute nightie! I had one like that, but then daddy ripped it off. It was ok though, he came on my tits a few minutes later to make up for it!@@"
<<else>>
"@@.npc_barista;Aww, that's such a cute nightie! I used to have one like that, but it got ripped off "in the throws of passion..." that sort of thing is fun sometimes!@@"
<</if>>
<<elseif setup.getItemFromType("outfit") == "pyjama">>
"@@.npc_barista;Like, what are you wearing that for? That sort of clothing is for MEN, why would you dress like some stupid boy when being a cutie <<if $fetish.sissy>>sissy <</if>>is, like, so much better?@@"
<<elseif setup.checkNaked()>>
"@@.npc_barista;Oooo, naked, I love sleeping naked, that way there's nothing in the way if someone wants to take advantage of me in the middle of the night!@@"
<<else>>
<<switch $scene.underwearStyle>>
<<case "female">>
"@@.npc_barista;Like, bleh, you need to better match your underwear. Guys say they don't care but they totally get harder when you put the extra effort in!@@"
<<case "bold">>
"@@.npc_barista;Ooooh, you look so dommy! I've never submitted to a <<if $fetish.sissy>>sissy<<else>>total cutie<</if>> before, I bet that'd be fun! Would you spank me?@@"
<<case "sissy" "cute" "sissycute">>
"@@.npc_barista;Yas <<if $fetish.sissy>>sissy<<else>>girl<</if>>! I love your underwear!@@"
<br><br>
<<if setup.getItemFromType("choker") == "choker_sissy">>
"@@.npc_barista;Like, ohmygawd that choker!, I have one kind of like that, only it's made of leather and it says BIMBO, we should go out together! I bet we'd get, like so much cock!@@"
<</if>>
<<case "modest">>
"@@.npc_barista;Cute undies, if I was a man I'd totally, like, rip them off and ravish you! Would you do the same for me?@@"
<<case "fetish">>
"@@.npc_barista;Oooh, that's some kinky underwear, yum!@@"
<<case "male">>
"@@.npc_barista;Male underwear? Are those like, your boyfriend's, or something? I've tried that but like, ew; girly underwear is sooo much more comfortable, or even better; going without, I love being easy access!@@"
<<case "none">>
"@@.npc_barista;Sleeping without underwear? I've been there! Usually because it got lost earlier in the evening...@@"
<<default>>
ERROR, missing description for: <<=$scene.underwearStyle>>
<</switch>>
<</if>>
<br><br>
<<if setup.getItemFromType("shoes") == "bed_heels">>
"@@.npc_barista;Bed heels! Those look even steeper than the ones I wear, you totally have to tell me where you bought them!@@"<br>
<br>
<</if>>
<<if setup.getItemFromType("cage") != "">>
"@@.npc_barista;Ugh, normally chastity devices are just, like, the WORST but with your little <<getWordPenis $player>> I think it kind of works. Getting fucked is the better side of things anyway, so maybe for you it's good to keep you from getting distracted from the important things, stuffing a cock in each of your slut holes!@@"<br>
<br>
<</if>>
<<if setup.getItemFromType("plug") != "">>
"@@.npc_barista;That plug looks so great, I used to have one just like it! It's too bad you can't wear two at a time like I can, I can't imagine how much it would suck to only have two holes for men to use instead of three... that's like, barely half as much cock!@@"
<<elseif setup.isBodySlotVisible('penis')>>
"@@.npc_barista;Aww, your penis is, like, gone, does that mean you're a girl now?@@"
<</if>>
<br><br>
"@@.npc_barista;Sorry girlfriend, the guys just got here and I'm hungry for some cock, see you at work, cum-kisses!@@"<br>
<br>
The flurry of texts finally stops. You wait in case she sends anything more but it seems your slutty friend has moved on to her next distraction.<br>
<br>
<<printBedPhotoTexting $phoneList $scene.calledTonight>><br>
[<<moveTo "room_dreams" "Put your phone away for the night and go to sleep." 0>>]
</div>/*#
#desc: send a bed selfie to admin
#status: RELEASED 0.6.0.0
#*/
<<set $player.location to "Bedroom">>
<<set $player.inside = true>>
<<if $roomchange==true>>
<<set $scene.calledTonight.pushUnique('npc_admin')>>
<<if $npc_admin.flags.evil == 0>>
<<set $npc_admin.flags.times_sexted += 1>>
<<if $scene.random>>
<<applyExperience 'bimbofication' 12 'very' $SEEN_FRIEND>>
<<set $npc_admin.flags.times_sexted_accidentally += 1>>
<<if !$player.flags.accidental_sext>>
<<set $player.flags.accidental_sext = true>>
<<addNpcTheme 'npc_psychiatrist' 'other' 'theme_psychiatrist_other_16'
4
'psychiatrist_sext_other_random'
true
'theme_psychiatrist_other_header'
>>
<</if>>
<</if>>
<<if $npc_admin.stage == 1>>
<<if $npc_admin.flags.flirted>>
<<incrementEmotion 'affection' 'npc_admin' 1>>
<<else>>
<<incrementEmotion 'anger' 'npc_admin' 1>>
<<applyExperience 'humiliation' 8 'slightly' $SEEN_FRIEND>>
<</if>>
<<else>>
<<switch $npc_admin.flags.relationship>>
<<case 'friendswbenefits'>>
<<incrementEmotion 'affection' 'npc_admin' 2>>
<<applyExperience 'humiliation' 12 'normal' $SEEN_FRIEND>>
<<applyExperience 'penis' $npc_admin.penis_size 'little' $SEEN_FRIEND>>
<<case 'boyfriend'>>
<<incrementEmotion 'affection' 'npc_admin' 2>>
<<applyExperience 'penis' $npc_admin.penis_size 'little' $SEEN_FRIEND>>
<<case 'friend'>>
<<incrementEmotion 'anger' 'npc_admin' 1>>
<<applyExperience 'humiliation' 8 'slightly' $SEEN_FRIEND>>
<</switch>>
<</if>>
<</if>>
<</if>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/flat_bedroom_01.png">>
<div id="invframe" class="scrolltext">
<<if $npc_admin.flags.evil > 0>>
You send a selfie to <<=setup.getNpcName('npc_admin', 'first')>> but all you get back in return is a "this number is no longer in service" message.
<<else>>
<<if $scene.random>>
<<if $npc_admin.flags.times_sexted_accidentally == 1>>
Before you even read the message you notice the wrong icon - you sent your sext to <<=setup.getNpcName('npc_admin', 'first')>> by mistake!!<br>
<br>
<<if setup.getTotalValue("humiliation") >= 10>>
You should be embarrassed, and you are... and yet also highly aroused at the thought of your "bro" seeing you in all your debauched glory.
<<elseif etup.getTotalValue("humiliation") >= 5>>
<<printThought $player "What have I done?">><br>
<br>
Despite how well <<=setup.getNpcName('npc_admin', 'first')>> has been taking your changes you feel like you may have just crossed a line. Nervously you read his reply.
<<else>>
You can't believe you've sent one of your oldest friends such a message, hopefully he'll think it was a mistake?
<</if>>
<br><br>
<<else>>
Reading the incoming name on the text you realise you have once again fat-fingered your sext.<br>
<br>
<<printThought $player "Why do I keep doing this? Do I want to drive him away?<<if setup.getTotalValue('feminized') >= 10>> or do I think showing him who I really am will take our relationship in a new direction?<</if>>">>
<</if>>
<br><br>
<</if>>
<<if $npc_admin.stage == 1>>
<<if $npc_admin.flags.flirted>>
There's a long wait before you get a text back.<br>
<br>
"@@.npc_admin;Hey, so... was that meant for me? I'm just gonna go ahead and pretend you didn't just send me a cute selfie, aight?@@"<br>
<br>
<<printThought $player "Did he just... call me cute?">>
<<else>>
"@@.npc_admin;Yo, why you sending me stuff like this? I hope you just messed up and this was meant for a new honey, in which case... tell me about her! But if this is something else, like... a call for help? I know you've been "figuring things out" since the breakup, but if anyone is forcing you to do these things.... I'm deleting this, but remember you can always come to me for assistance.@@"
<</if>>
<<else>>
<<switch $npc_admin.flags.relationship>>
<<case 'friendswbenefits'>>
"@@.npc_admin;Hey, if it isn't my favourite cute girl, what sluttiness are you gettin' up to before be?... Damn girl, you're lookin' FINE, here I guess I oughta return the favour, eh?@@"<br>
<br>
A few moments pass and you are treated to a big, beautiful picture of his cock. It looks smaller in his hand than it would between your daintier fingers but it is still gorgeously perfect. There's an arrow drawn pointing towards the tip with the text "wish you were here" next to it.<br>
<br>
"@@.npc_admin;Aight, well I'll catch you later, have a good night, slut!@@"
<<case 'boyfriend'>>
"@@.npc_admin;Aww, a pre-bed selfie? How sweet, lemme return the favour.@@"<br>
<br>
A few moments pass and you are treated to a big, beautiful picture of his cock. It looks smaller in his hand than it would between your daintier fingers but it is still gorgeously perfect.
<<case 'friend'>>
"@@.npc_admin;Hey, so... we talked about this, right? I just don't see you that way and I'd appreciate it if you don't send me any sexy selfies, right?@@"
<<default>>
ERROR: unexpected scene.date.verdict <<=$scene.date.verdict>>
<</switch>>
<</if>>
<</if>>
<br><br>
<<printBedPhotoTexting $phoneList $scene.calledTonight>><br>
[<<moveTo "room_dreams" "Put your phone away for the night and go to sleep." 0>>]
</div>/*#
#desc: fail to text manager a bed selfie
#status: RELEASED 0.6.0.0
#*/
<<set $player.location to "Phonecall">>
<<if $npc_manager.flags.sent_bed_selfie>>
<<initRoom>>
<<moveTo $beforetasklocation>>
<</if>>
<<if $roomchange==true>>
<<if !setup.checkItemOwned("bed_heels")>>
<<set $npc_manager.flags.uniform_upgrade.bed_heel_punish = true>>
<</if>>
<<if setup.getItemFromType("shoes") == "bed_heels">>
<<incrementEmotion 'anger' 'npc_manager' 3>>
<<else>>
<<incrementEmotion 'anger' 'npc_manager' 5>>
<</if>>
<</if>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/phonecall.png">>
<div id="invframe" class="scrolltext">
/* note: that npc_manager accidentally mentions things she could only know if she could track you and see you in your apartment. Foreshadowing! dun dun duuuun!*/
<<if $beforetasklocation == "room_dreams" || $beforetasklocation == "room_sleepless" || $beforetasklocation == "room_wake_up">>
You are awoken by a text from <<=setup.getNpcName('npc_manager', 'formal')>>.
<<else>>
You get a text from from <<=setup.getNpcName('npc_manager', 'formal')>>.
<</if>>
<br><br>
"@@.npc_manager;What is going on, <<=$player.first_name>>? I told you to send me a picture of you wearing bed heels before you went to sleep. Where is it?@@"<br>
<br>
<<if $beforetasklocation == "room_dreams" || $beforetasklocation == "room_sleepless" || $beforetasklocation == "room_wake_up">>
Before you can react a second text comes in.<br>
<br>
<<if setup.getItemFromType("shoes") == "bed_heels">>
"@@.npc_manager;How brainless are you? I said to put on your bed heels and send me a picture. Get that camera out and follow ALL of my instructions, no picture means no credit!@@"<br>
<br>
[<<moveTo "event_bedroom_bed_heels" "Take a picture in your bed heels and send it to her." 1 "<<set $currentcall = false>>">>]
<<elseif setup.checkItemOwned("bed_heels")>>
"@@.npc_manager;I told you to buy bed heels, wear them to bed and send me a picture!, Did you think I just wanted to go shopping?@@"<br>
<br>
[<<moveTo event_bedroom_bed_heels "Put on the bed heels and take the picture she requested." 1 "<<set $currentcall = false>>">>]
<<else>>
"@@.npc_manager;I told you to buy a pair of bed heels and send me a picture before you went to sleep! I am very disappointed in your complete failure to follow instructions.@@"<br>
<br>
<<printThought $player "How did she guess I screwed up so bad?">><br>
<br>
Your blood runs cold; you totally forgot to inquire at the shoe store as <<=setup.getNpcName('npc_manager', 'formal')>> instructed.<br>
<br>
[<<moveTo event_bed_heels_photo_excuse "Beg her forgiveness." 1>>]<br>
[<<moveTo $beforetasklocation "Pretend you didn't get her message and leave things for tomorrow." 1 "<<set $currentcall = false>>">>]
<</if>>
<<else>>
"@@.npc_manager;What are you doing <<if setup.inPassageTag($beforetasklocation,'home')>>up<<else>>out<</if>> this late? You should be in bed, with me looking at a picture of your cute feet all stretched out in your new heels by now!@@"<br>
<br>
<<if setup.getItemFromType("shoes") == "bed_heels">>
You consider just taking the photo now, since you're already wearing the requisite footwear You decide that your manager would probably still be upset with you for not being home.<br>
<br>
<<if setup.inPassageTag($beforetasklocation,'home')>>
[<<moveTo "event_bedroom_bed_heels" "Tell her you were just about to turn in." 60>>]
<<else>>
[<<moveTo "event_bedroom_bed_heels" "Tell her you're on the way and hurry back to your bedroom to fulfill the assignment." 1200>>]
<</if>>
<<elseif setup.checkItemOwned("bed_heels")>>
[<<moveTo "event_bedroom_bed_heels" "Text her back that you're on your way to fulfill the assignment to send her a bed selfie." 60>>]
<<else>>
You curse yourself for forgetting to inquire at the shoe store, long closed at this hour.<br>
<br>
[<<moveTo "event_bed_heels_photo_excuse" "Run home and mash out a message begging her forgiveness." 60>>]
<</if>>
<br>
[<<moveTo $beforetasklocation "Pretend you didn't get her message and leave things for tomorrow." 1 "<<set $currentcall = false>>">>]
<</if>>
</div>/*#
#desc: try to make an excuse for failing to sent a bed selfie to manager after not buying bed heels
#status: RELEASED 0.6.0.0
#*/
<<set $player.location to "Phonecall">>
<<if $roomchange==true>>
<</if>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/phonecall.png">>
<div id="invframe" class="scrolltext">
You try to beg for forgiveness but there really isn't any excuse for your neglectful behaviour. Driving home your failure <<=setup.getNpcName('npc_manager', 'formal')>> doesn't even text you back, though your phone informs you that she did read your message.<br>
<br>
<<printThought $player "Oh shit, I really should have gone to the shoe store...">><br>
<br>
[<<moveTo "room_dreams" "Fearful of what tomorrow will bring you don't even remember to change, falling into bed still clothed." 60>>]
</div>/*#
#desc: first bed heels photoshoot - get changed and stand up
#status: RELEASED 0.6.0.0
#*/
<<if $roomchange==true>>
<<addItem 'bed_heels_box'>>
<<set $scene.shoes = setup.getItemFromType("shoes")>>
<<addItem 'black_ballet_boots'>>
<<swapItem $player $now "black_ballet_boots">>
<<addNpcTheme 'npc_psychiatrist' 'other' 'theme_psychiatrist_other_10'
5
'psychiatrist_high_heel_video_shoot_1'
false
'theme_psychiatrist_other_header'
>>
<</if>>
<<set $player.location to "<<printShopName 'mall_shoe_store' true>>">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/shoe_store_photo.png" "./images/characters/npc_shoestore_manager.png">>
<div id="invframe" class="scrolltext">
You shake on the deal and the shop owner waves another employee over to work the counter. The contrast between the pair of them is somewhat jarring; the shop owner a buxom shortstack barely a head shorter than you even in her monstrous heels, while her counterpart towers over you even in booted flats, an Amazonian giantess who looks like she could probably give <<=setup.getNpcName('npc_admin', 'first')>> a run for it at the gym.<br>
<br>
"@@.npc_shoestore_manager;Great, come with me to the back and we can do the "before" photoshoot.@@"<br>
<br>
Following her to the back, still gawking at her ease in the stilt-like platforms, you find a small photo studio. From the look of things the store must do its own shoots with what you judge to be a pretty professional setup tucked away. Walking over to one of many towering stacks of shoe boxes she grabs a dark black one seemingly at random and hands it to you.<br>
<br>
"@@.npc_shoestore_manager;Here, get changed into these while I get the lights adjusted and everything ready. Don't walk yet! I want your first cute steps to be on camera!@@"<br>
<br>
She zips off before you can respond, busying herself with various tech.<br>
<br>
Spotting a chair at the edge of what you estimate to be the filming area you walk over and sit down before taking the lid off the shoebox.<br>
<br>
Once again your jaw drops in shock at the <<if setup.getTotalValue("feminization") >= 12>>genius<<else>>fiendishness<</if>> of woman's shoe designers. The boots before you dwarf even the bed heels! They will literally force you to walk on nothing but the tip of your pointed toes and the narrow dagger-like heel.<br>
<br>
"@@.npc_shoestore_manager;Come on, hurry up and slip into those ballet boots so we can get started!@@"<br>
<br>
Now knowing the term for this manner of extreme footwear things make a little more sense as you recognise that the position they will force you into is, in fact, the ballet "en pointe." <br>
<br>
<<if setup.getTotalValue("feminization") >= 12 || setup.getTotalValue("foot") > 10>>Excitedly<<else>>Reluctantly<</if>> you pull off your current footwear and start lacing the ballet boots up your calves. Made of sturdy and elegant black leather they are actually more comfortable than you might have imagined - at least while you're sitting down without putting any weight on. Carefully you tighten them as much as you can all the way up your calf before knotting the laces just below your knee. It takes a bit of time but you figure that you will probably be grateful for the support.<br>
<br>
Glancing up from her camera as you finish the second boot the clerk nods.<br>
<br>
"@@.npc_shoestore_manager;Great, you're ready. Now when I give the signal stand up and walk across the room. Don't try to look at the camera or anything, just... casual.@@"<br>
<br>
Walking seems like a stretch in these extreme footwear but you nod, waiting for her signal before attempting to rise to your feet.<br>
<br>
"Standing" is perhaps generous as it takes you several seconds just to wobble into something resembling vertical. Your legs shake as you follow her direction to somehow balance without leaning against anything.<br>
<br>
<<printThought $player "My toes! This hurts so much!">><br>
<br>
"@@.npc_shoestore_manager;Brave girl, you can do it! Alright, now walk across the room, then come back and sit down and we'll call it good.@@"<br>
<br>
[<<moveTo "event_mall_shoe_store_bed_heels_shoot_1_2" "Continue." 300>>]
</div>/*#
#desc: first bed heels photoshoot - hobble around for the camera in ballet boots
#status: RELEASED 0.6.0.0
#*/
<<if $roomchange==true>>
<<switch $now.getUTCDay()>>
<<case 0 1 2 3 4 5>>
<<set _nextDate to setup.setNextDate($now, 7+6-$now.getUTCDay(), 15, 0)>>
<<case 6>>
<<set _nextDate to setup.setNextDate($now, 8, 15, 0)>>
<</switch>>
<<addTaskById 'bed_heels_photoshoot' _nextDate>>
<</if>>
<<set $player.location to "<<printShopName 'mall_shoe_store' true>>">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/shoe_store_photo.png" "./images/characters/npc_shoestore_manager.png">>
<div id="invframe" class="scrolltext">
The previously small room suddenly feels like a massive stadium but you made an agreement to do this and don't see much alternative but to push through.<br>
<br>
Just raising one foot off the ground almost has you fall the other direction but you manage to stab your pointed foot back down a few inches in front of where you started and then stagger another couple inches as you stabilize.<br>
<br>
<<printThought $player "Owe, owe, now my calves ache!">><br>
<br>
"@@.npc_shoestore_manager;That's good, keep it up!@@"<br>
<br>
You resist the urge to glare daggers at her for inflicting these infernal heels on you, instead focusing on the ground in front of you as you try to take a step and then another.<br>
<br>
What you're doing could hardly be mistaken for graceful, hell, it barely passes for walking. Your knees are deeply bent and your arms wide for balance but somehow you make steady progress. Focused intently on balancing and staring at the six inches of floor in front you almost bang into the wall.<br>
<br>
"@@.npc_shoestore_manager;Watch it there, you're doing good, halfway! I know it's tough but that's the point, believe me that as hard as it is now you will be AMAZED at the difference a week sleeping in those bed shoes will make. Now just turn around, come back and sit down.@@"<br>
<br>
You are only half paying attention as you reach out your hand to steady yourself. The wall is suddenly the best friend you've ever had. You are on fire from the hips down but you brace yourself against the wall as you make a slow rotation to get back facing the way you came.<br>
<br>
Taking a deep breath you push off the wall for a boost. This proves a mistake as you take two too-quick steps, wobble, and then, finally, fall, barely throwing your arms out to soften the impact.<br>
<br>
Almost as if to mock your own difficulties <<=setup.getNpcName('npc_shoestore_manager', 'first')>> sprints to your side, looking down with concern. "@@.npc_shoestore_manager;You ok?@@" You nod as you push yourself up onto hands and knees. "@@.npc_shoestore_manager;Great; that's fine, I know it hurts but it'll only make your transformation more impressive at the end, now get back up and keep going.@@"<br>
<br>
On hands and knees you look across at the chair, an oasis in the far distance that you hope isn't a mirage. Gritting your teeth you almost will yourself back to your feet. Moving in fits and jerks you half fall half stumble the rest of the way forward before practically diving past the final steps to land in the chair.<br>
<br>
<<if setup.getTotalValue("feminization") >= 12>>
<<printThought $player "Owww, my legs, sure they may be gorgeous but why would anyone want to wear those things?">>
<<else>>
<<printThought $player "Owww, my legs, why would anyone choose to wear those things?">>
<</if>>
<br><br>
Draped over the chair you try to catch your breath as the clerk wraps things up with the camera and then walks over.<br>
<br>
"@@.npc_shoestore_manager;Come on, baby, it's not THAT bad.@@"<br>
<br>
You'd like to call her out on that, but with the ease she seems to manage her sky-scraper heels you doubt she'd do anything but laugh at you.<br>
<br>
"@@.npc_shoestore_manager;Now get changed back so I can return to minding the store.@@"<br>
<br>
You nod weakly and start to unlace the ballet boots, only for the clerk to snort and take over, her nimble fingers practically flying through the laces before sliding your own footwear back on with no less skill or efficiency.<br>
<br>
The clerk hands you the pink package containing the bed heels.<br>
<br>
"@@.npc_shoestore_manager;Alright, I will see you a week from <<if $now.getUTCDay() == 6>>Sunday<<else>>today<</if>>. Remember, EVERY NIGHT; don't screw it up.@@"<br>
<br>
You promise to do as instructed. <<if setup.getTotalValue("submission") >= 10>>After all, that's what <<=setup.getNpcName('npc_manager', 'formal')>> seems to want from you, anyway.<</if>><br>
<br>
The Amazonian assistant is summoned and the strong woman lifts you out of the chair with one hand and places you back on your feet. You give the store owner your contact information and promise to come back for the "after" photoshoot. Thanking you she sends you on your way.<br>
<br>
Yet to fully recover from your ordeal your calves and toes ache even back in your "normal" footwear.<br>
<br>
[<<moveTo "room_mall" "Hobble back into the mall." 600 "<<swapItem $player $now $scene.shoes>><<deleteItem $player $now 'black_ballet_boots'>>">>]
</div>/*#
#desc: call if fail to show up to bed heel 2nd photoshoot
#status: RELEASED 0.6.0.0
#*/
<<set $player.location to "Phonecall">>
<<if $roomchange == true>>
<<set _nextDate to setup.changeDate($now, 'hours', 1)>>
<<restartTask 'bed_heels_photoshoot' _nextDate>>
<</if>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/phonecall.png">>
<div id="invframe" class="scrolltext">
"@@.npc_shoestore_manager;Hey, this is <<=setup.getNpcName('npc_shoestore_manager', 'first')>>, the proprietor of <<printShopName 'mall_shoe_store'>>. You were going to come in for the "after" photoshoot today, you have been practicing as instructed, right?@@"<br>
<br>
You affirm that you have been, not that you had much choice with <<=setup.getNpcName('npc_manager', 'formal')>> insisting on the nightly texts.<br>
<br>
"@@.npc_shoestore_manager;We are about to close up shop, but I can stick around a bit if you can hurry in now.@@"<br>
<br>
<<if setup.checkOutsideDecency($player)>>
[<<moveTo "event_mall_shoe_store_bed_heels_shoot_2" "Say you're on your way." 600>>]
<<else>>
<<printThought $player "Crap, I need to go in but I can't go out like this!">><br>
<br>
[<<moveTo $beforetasklocation "Say you'll be there soon." 600>>]
<</if>>
</div>/*#
#desc: second bed heels photoshoot intro
#status: RELEASED 0.6.0.0
#*/
<<if $roomchange==true>>
<<completeTask 'bed_heels_photoshoot' $now true>>
<<set $scene.first=true>>
<</if>>
<<set $player.location to "<<printShopName 'mall_shoe_store' true>>">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/shoe_store_photo.png" "./images/characters/npc_shoestore_manager.png">>
<div id="invframe" class="scrolltext">
Once again you are in the back room of <<printShopName 'mall_shoe_store'>> for a video shoot. This time it looks like everything was already setup beforehand, the impossibly-steep ballet boots prominently laid out next to your chair.<br>
<br>
"@@.npc_shoestore_manager;Lemme just double check everything while you slip on that heels. I can't wait to see how you've developed!@@"<br>
<br>
With a smaller camera in hand she stands over you patiently.<br>
<br>
"@@.npc_shoestore_manager;Go ahead and ignore me, I just want to get some filler shots of you putting them on.@@"<br>
<br>
Even though you can feel the change the bed heels have wrought on your feet and ankles the ballet boots are still the scariest footwear you've seen to date. Taking a deep breath you start lacing them up.<br>
<br>
The sturdy leather of the boots closing around your calves you can already feel the difference from the last time. Your toes feel significantly less pinched and the en pointe angle feels somehow more natural. The whole time the clerk is circling around you with the camera. Wearing similarly tall, if not taller, platforms as always she moves easily, looking to have a bit of flair with the camera as she pans around to show all angles and occasionally zooming erotically close.<br>
<br>
After a final pass of the fully laced boots the clerk stows the portable and moves to the tripod-mounted camera she used the last time.<br>
<br>
"@@.npc_shoestore_manager;Alright, same as before. Stand up, walk across the room, then walk back and sit down. Let's see what a week of training has done for you!@@"<br>
<br>
<<printThought $player "Here goes nothing">><br>
<br>
Pushing yourself to your feet you can already feel the difference, able to get vertical on the first try whereas before you struggled just to stand at all.<br>
<br>
[<<moveTo "event_mall_shoe_store_bed_heels_shoot_2_2" "Continue." 300>>]
</div>/*#
#desc: second bed heels photoshoot intro (alternate where you paid full price)
#status: RELEASED 0.6.0.0
#*/
<<if $roomchange==true>>
<<set $scene.first=false>>
<</if>>
<<set $player.location to "<<printShopName 'mall_shoe_store' true>>">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/shoe_store_photo.png" "./images/characters/npc_shoestore_manager.png">>
<div id="invframe" class="scrolltext">
You are lead into the back room of <<printShopName 'mall_shoe_store'>> where you find a small video studio. Digging through a stack of shoeboxes she presents you with a pair of impossibly-steep ballet boots.<br>
<br>
"@@.npc_shoestore_manager;Lemme just double check everything while you slip on that heels. I can't wait to see how you walk in them!@@"<br>
<br>
With a smaller camera in hand she stands over you patiently.<br>
<br>
"@@.npc_shoestore_manager;Go ahead and ignore me, I just want to get some filler shots of you putting them on.@@"<br>
<br>
Even though you can feel the change the bed heels have wrought on your feet and ankles the ballet boots are still intimidatingly steep. Taking a deep breath you start lacing them up.<br>
<br>
The sturdy leather of the boots close around your calves and force your feet into a full en pointe angle that, somehow, feels strangely natural. The whole time the clerk is circling around you with the camera. Wearing similarly tall, if not taller, platforms as always she moves easily, looking to have a bit of flair with the camera as she pans around to show all angles and occasionally zooming erotically close.<br>
<br>
After a final pass of the fully laced boots the clerk stows the portable and moves to the tripod-mounted camera she used the last time.<br>
<br>
"@@.npc_shoestore_manager;Alright, stand up, walk across the room, then walk back and sit down. Let's see your skills!@@"<br>
<br>
<<printThought $player "Here goes nothing">><br>
<br>
Pushing yourself to your feet you take a moment to find your balance.<br>
<br>
[<<moveTo "event_mall_shoe_store_bed_heels_shoot_2_2" "Continue." 300>>]
</div>/*#
#desc: second bed heels photoshoot - stride more skillfully in ballet boots
#status: RELEASED 0.6.0.0
#*/
<<if $roomchange==true>>
<<addNpcTheme 'npc_psychiatrist' 'other' 'theme_psychiatrist_other_11'
5
'psychiatrist_high_heel_video_shoot_2'
false
'theme_psychiatrist_other_header'
>>
<</if>>
<<set $player.location to "<<printShopName 'mall_shoe_store' true>>">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/shoe_store_photo.png" "./images/characters/npc_shoestore_manager.png">>
<div id="invframe" class="scrolltext">
<<if setup.getTotalValue("heels") >= setup.getItemObj('black_ballet_boots').heels.difficulty>>
Perched on the heels you stand tall, proud, and perfectly balanced, rising with grace and poise from your seat.<br>
<br>
The clerk flashes a thumbs up, clearly impressed and you start walking, your arms hanging natural as your hips sway seductively with each smooth, short step.<br>
<br>
<<if $scene.first>>
<<printThought $player "Wow, how was this so hard before? Not it's like I'm walking in the clouds...">>
<<else>>
<<printThought $player "Wow, my feet are basically en pointe but this isn't bad at all!">>
<</if>>
<br><br>
Before you know it you have reached the far wall. Winking at the camera you give a twirling flourish before striding back. Midway across the floor you show off with a little leap, your legs shooting out forward and back in close to a full grand ecart jump splits that rewards you with the clerk audibly gasping in surprise.<br>
<br>
Back on the ground you skip a bit faster for the final few steps before spinning in place and delicately sitting down on the chair; one leg crossed over the other with your hands demurely on your knees as you flutter your eyes in the direction of the camera.<br>
<br>
<<if $scene.first>>
"@@.npc_shoestore_manager;Woah, I mean, I knew you were going to improve but this... You are like some kind of savant! If I hadn't filmed it I don't even know if I'd believe it had only been a week!@@"
<<else>>
"@@.npc_shoestore_manager;You. Are. Amazing! This is why every woman needs a pair of bed heels, you and me, sister, we're going to change the world!@@"
<</if>>
<br><br>
<<if setup.getTotalValue("feminization") >= 12>>
The compliment fills you with <<if setup.getTotalValue("submission") >= 10>>submissive <</if>>pleasure and you smile at the clerk and give a little seated bow.
<<else>>
You're not sure how to feel about your newfound mastery of such a feminine skill, so you just smile politely back at the clerk.
<</if>>
<br><br>
"@@.npc_shoestore_manager;So watching that frankly amazing display I had an idea for another shoot that would REALLY impress some of my customers, if you'd be up for it?@@"<br>
<br>
[<<moveTo "event_mall_shoe_store_bed_heels_shoot_3" "Of course!" 300>>]<br>
[<<moveTo "event_mall_shoe_store_bed_heels_shoot_decline" "Maybe some other time." 300>>]
<<elseif setup.getTotalValue("heels") >= 8>>
Now, so long as you concentrate, you can stand almost straight up, your knees only slightly bent as your arms are poised slightly away from your side for added balance.<br>
<br>
The clerk nods and you start walking. It isn't exactly comfortable, and you have to focus hard to keep your weight even between your toes and the slender heels, but it is a world of improvement over your first time but you do manage it more or less.<br>
<br>
Progressing across the room your gait is a bit stiff and not always even, but quite serviceable considering the extreme circumstances and it isn't long before you reach the far wall. Reflexively you put your hand out for stability, bracing yourself partially as you mince in a little circle to turn back towards the chair.<br>
<br>
"@@.npc_shoestore_manager;Doing great, halfway there!@@"<br>
<br>
Even though your calves and toes are starting to hurt you are emboldened by your success, doing your best to walk a little straighter and let your hands sway naturally at your sides on the return trip rather than extend them stiffly out for balance.<br>
<br>
Reaching the chair you are definitely looking forward to being off your toes but you have the poise to turn and lower yourself gently<<if $scene.first>> rather than flop down like you did last time<</if>>. You look towards the camera as the clerk gives you a thumbs up and cuts the tape.<br>
<br>
"@@.npc_shoestore_manager;Not bad, you aren't perfect but you have to agree that for a week the transformation is nearly miraculous. Anyway, I know I promised you could do the shoot anonymously, but I'd like to remind you of the other opportunity. If you are willing to record a short testimonial video and let me use your name I can give you a little cash bonus on top of the free shoes that were part of our original agreement.@@"<br>
<br>
[<<moveTo "event_mall_shoe_store_bed_heels_testimonial_1" "Say sure." 300>>]<br>
[<<moveTo "event_mall_shoe_store_bed_heels_shoot_testimonial_no" "Decline." 300>>]
<<else>>
ERROR, should not happen! <<=setup.getTotalValue("heels")>> lower than expected!
<</if>>
</div>/*#
#desc: decline the option of doing a 3rd ballet heel photoshoot
#status: RELEASED 0.6.0.0
#*/
<<if $roomchange==true>>
<</if>>
<<set $player.location to "<<printShopName 'mall_shoe_store' true>>">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/shoe_store_photo.png" "./images/characters/npc_shoestore_manager.png">>
<div id="invframe" class="scrolltext">
"@@.npc_shoestore_manager;That is too bad. Well, feel free to come back if you change your mind and have more time later for a third shoot, I can't promise it'll be easy but I just HAVE to see you show off those skills some more!@@"<br>
<br>
"@@.npc_shoestore_manager;Anyway, I know I promised you could do the shoot anonymously, but I would like to throw out another opportunity. If you are willing to record a short testimonial video and let me use your name I can give you a little cash bonus on top of the free shoes that were part of our original agreement.@@"<br>
<br>
[<<moveTo "event_mall_shoe_store_bed_heels_testimonial_1" "Say sure." 60>>]<br>
[<<moveTo "event_mall_shoe_store_bed_heels_shoot_testimonial_no" "Decline." 60>>]
</div>/*#
#desc: 3rd ballet photoshoot, walk around in armbinder
#status: RELEASED 0.6.0.0
#*/
<<if $roomchange==true>>
<<addNpcTheme 'npc_psychiatrist' 'other' 'theme_psychiatrist_other_13'
5
'psychiatrist_high_heel_video_shoot_3'
false
'theme_psychiatrist_other_header'
>>
<<set $scene.shoes = setup.getItemFromType("shoes")>>
<<addItem 'black_ballet_boots'>>
<<swapItem $player $now "black_ballet_boots">>
<<addItem 'armbinder'>>
<<wearItem $player $now "armbinder" true>>
<<setThreshold 'heels' 'wearing_heels' 'expert' true>>
<<set $npc_shoestore_manager.flags.shot_ballet_heels_final = true>>
<</if>>
<<set $player.location to "<<printShopName 'mall_shoe_store' true>>">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/shoe_store_photo.png" "./images/characters/npc_shoestore_manager.png">>
<div id="invframe" class="scrolltext">
Leaving you seated the clerk disappears into yet another storage room before returning holding what looks like a long leather bag.<br>
<br>
"@@.npc_shoestore_manager;This is an armbinder. It will keep your limbs tightly bound behind your back, which makes balancing even more challenging... but that doesn't look like it would be a problem for you.@@"<br>
<br>
<<printThought $player "Well that type of balancing may not be a problem, balancing my increasingly crazy life, on the other hand....">><br>
<br>
Motioning for you to rise to your feet she moves behind you and guides your arm into the triangular sheath of the armbinder. Even with her own platforms your ballet-raised height is too much and after a moment of struggle she calls in her Amazonian assistant to help.<br>
<br>
You feel like a toy next to the large woman but she is nothing but gentle as she pulls the soft garment-leather sheath up your arms. Strapping it around your shoulders she finishes off by firmly zipping things closed.<br>
<br>
<<if setup.getTotalValue("bondage") >= 10>>
The feel of the leather pulling your arms together is exactly the sort of restriction you crave. When your elbows touch you can't help but let out a soft moan of arousal.
<<elseif setup.getTotalValue("bondage") >= 5>>
Tighter and tighter it isn't until your elbows are forced together so that your arms form a single sleek unit that she finishes up, leaving you feeling quite helpless... and more than a little aroused.
<<else>>
The way the armbinder forces your limbs together is more than a little claustrophobic, but the assistant's strength is irresistible and before long your elbows are touching and you are standing quite helpless.
<</if>>
<br><br>
"@@.npc_shoestore_manager;Alright, let me start filming and then you can do what you do - walk around and show off how confident and skilled wearing bed heels has made you.@@"<br>
<br>
<<if setup.getTotalValue("submission") >= 10>>
You give a little curtsy
<<else>>
You nod your head
<</if>> and start walking. The lack of use of your arms definitely requires more focus, but you still balance easily and stride gracefully.<br>
<br>
You find a side effect of the armbinder is to force your chest out
<<switch setup.calcBreastSize($player)>>
<<case "massive">>
further emphasizing your ginormous breasts, their heavy sway adding an additional challenge to each step.
<<case "large">>
your large breasts thus on stunning display, jiggling provocatively with each step.
<<case "medium">>
resulting in your modest breasts appearing fuller and more attractive, bouncing softly with each step.
<<case "small">>
helping make your small breasts appear almost respectable
<<case "none">>
but it is something of a wasted effort given your washboard flat chest.
<<default>>
ERROR, unhandled breast size <<=setup.calcBreastSize($player)>>
<</switch>>
<br><br>
Following the clerk's instructions you vary things up, from a standard walk to a hip-swaying seductive saunter and even a high-stepping variant that for some reason makes you feel like a pony. With expert skill you glide through them all, finally coming to a stop to face the camera and give <<if setup.getTotalValue("feminization") >= 10>>a hands-free curtsy<<else>>a bow<</if>>.<br>
<br>
"@@.npc_shoestore_manager;Astounding! Just wonderful, wonderful. This is exactly what I wanted. Thank you again for your amazing help!@@"<br>
<br>
Calling in her assistant once more the clerk fiddles with footage while your armbinder is removed, the tight leather steadily loosening until your arms are able to pull free.
<<if setup.getTotalValue("bondage") >= 10>>
You are saddened to have the control of your arms returned to you. Being helpless is so much better.
<<else>>
Working the kinks out of your shoulders caused by the severe position.
<</if>>
<br><br>
"@@.npc_shoestore_manager;Well I think that does it - though feel free to come by again if you want to record a personal testimonial video. Given how thoroughly you've mastered those heels I think it's only right that you keep them as my gift to you - so long as you wear them out of the shop! Talk about advertisement!@@"<br>
<br>
<<if setup.getTotalValue("feminization") >= 12 || setup.getTotalValue("bimbofication") >= 10>>
While you'd rather they were in your preferred pink as opposed to sleek black there's no way you can turn down such an offer, the clerk helpfully bagging up your old shoes before sending you on your way.<br>
<br>
[<<moveTo "room_foyer" "Head home." 600 "<<removeItem $player $now 'armbinder' true>><<deleteItem $player $now 'armbinder'>>">>]
<<else>>
[<<moveTo "room_foyer" "You thank the clerk as she hands you a bag with your old shoes and then head home." 600 "<<removeItem $player $now 'armbinder' true>><<deleteItem $player $now 'armbinder'>>">>]
<</if>>
</div>/*#
#desc: bonus ballet photoshoot, bdsm style
#status: RELEASED 0.6.0.0
#*/
<<if $roomchange==true>>
<<set $npc_shoestore_manager.flags.shot_ballet_heels_bdsm = true>>
<<addNpcTheme 'npc_psychiatrist' 'other' 'theme_psychiatrist_other_14'
5
'psychiatrist_high_heel_video_shoot_bdsm'
false
'theme_psychiatrist_other_header'
>>
<<setScene>>
<<addItem 'armbinder'>>
<<wearItem $player $now "armbinder" true>>
<<set $npc_shoestore_assistant.profile = true>>
<</if>>
<<set $player.location to "<<printShopName 'mall_shoe_store' true>>">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/shoe_store_photo.png" "./images/characters/npc_shoestore_manager.png">>
<div id="invframe" class="scrolltext">
Walking up to the clerk you smile, toying with the ring at the front of your collar as you ask if, perhaps the two of you could shoot another advertisement?<br>
<br>
Looking up at you she grins "@@.npc_shoestore_manager;oh you minx... yes I have just the perfect idea, come with me.@@"<br>
<br>
Leading you into the back room she leaves you for a moment to retrieve the leather armbinder.<br>
<br>
"@@.npc_shoestore_manager;Alright, let's get you ready to show off your full skills.@@"<br>
<br>
You turn around and present your arms behind your back as she summons her Amazonian assistant to help. As always you feel dwarfed by the large woman but she is nothing but gentle as she pulls the soft garment-leather sheath up your arms. Strapping it around your shoulders she finishes off by firmly zipping things closed.<br>
<br>
<<if setup.getTotalValue("bondage") >= 10>>
The feel of the leather pulling your arms together is exactly the sort of restriction you crave. When your elbows touch you can't help but let out a soft moan of arousal.
<<elseif setup.getTotalValue("bondage") >= 5>>
Tighter and tighter it isn't until your elbows are forced together so that your arms form a single sleek unit that she finishes up, leaving you feeling quite helpless... and more than a little aroused.
<<else>>
The way the armbinder forces your limbs together is more than a little claustrophobic, but the assistant's strength is irresistible and before long your elbows are touching and you are standing quite helpless.
<</if>>
<br><br>
Dismissing her assistant, though staring at the amazon's muscled ass until she has left the room, the shop owner finally turns her attentions back towards you. Casual as you like she produces a leash and clips it to the front of your collar. Pointing a remote towards the camera assembly she starts the film rolling before stepping forward and giving a slight tug.<br>
<br>
"@@.npc_shoestore_manager;Come along now, slave.@@"<br>
<br>
<<if setup.getTotalValue("submission") >= 10>>
<<printThought $player "Of course, Mistress.">>
<<else>>
<<printThought $player "What? I guess I don't have a choice, as usual...">>
<</if>>
<br><br>
Bound as you are you have no choice but to obey.<br>
<br>
Staying a few steps behind you follow the clerk while the leash sways loosely between you,
<<switch setup.calcBreastSize($player)>>
<<case "massive">>
bouncing between your massive bitch-tits, their size only further enhanced by the way the armbinder forces your chest out, the heavy sway adding an additional challenge to each step.
<<case "large">>
the dangling lead further drawing attention to your large breasts, thrust out and jiggling provocatively with each step thanks to the armbinder.
<<case "medium">>
swinging in front of your modest breasts, their appearance fuller and more attractive thanks to the way the armbinder forces your chest out and up.
<<case "small">>
swinging in front of your breasts, their miniscule size enhanced by the way you are forced by the armbinder to thrust them forward.
<<case "none">>
swinging in front of your washboard chest, even the added help of the armbinder to force your chest up and forward doing nothing for this dearth of feminine shape.
<<default>>
ERROR, unhandled breast size: <<=setup.calcBreastSize($player)>>
<</switch>>
Even with the added challenge presented by the armbinder you have no trouble matching her casual pace, the two of you walking a leisurely loop before stopping in the centre of the filming area.<br>
<br>
Turning towards you she nods.<br>
<br>
"@@.npc_shoestore_manager;Kneel.@@"<br>
<br>
<<if setup.getTotalValue("strength") >= 10>>
The combination of your bound arms and the inability to bend at the ankle makes her command a challenge, but your time working out comes to the rescue. Leaning forward for balance you do a 1-legged squat until you are able to lower the other knee to the ground. Now shifting to the side you do a slight hop and twirl your other leg under you before sitting back on your heels with your head obediently bowed.
<<else>>
With your arms bound and your ankles unable to bend it becomes a bit tricky to lower yourself. In the end you half squat then sort of fall forward, your knees banging painfully due to your heel-enhanced height.
<</if>>
<br><br>
Stepping closer brings the shopkeepers crotch inches from your face, her platform shoes like steep pillars on either side of your knees. You are near enough to smell her feminine heat, the scent serving to stimulate your own lusts. There is no doubt that this little scene has you both very aroused.<br>
<br>
Running her fingers through your hair she faces the camera. "@@.npc_shoestore_manager;See what a proper bed heel routine can do for your slave? Do not settle for anything but the best - lock your sub tonight and they will be en pointe in no time.@@"<br>
<br>
<<if setup.getTotalValue("submission") >= 10>>
You quiver with submissive lust as the clerk pulls away.
<<else>>
Her hand pulling away quickly the clerk suddenly steps back.
<</if>>
The room is silent for several moments save for the loud, aroused sound of the clerk's breathing.<br>
<br>
"@@.npc_shoestore_manager;Holy shit that was intense. I just want to ravish you right now, and there would be nothing you could even do about it....@@"<br>
<br>
<<if setup.getTotalValue("submission") >= 10>>
"Why would I want to, Mistress?" You reply, looking up and fluttering your eyes.<br>
<br>
"@@.npc_shoestore_manager;Fuck! You are a succubus! No, no, this is a business arrangement but believe me that <<=setup.getNpcName('npc_shoestore_assistant', 'first')>> is going to get it tonight...@@"<br>
<br>
<<if !$npc_shoestore_manager.flags.know_her_bdsm_relationship>>
<<set $npc_shoestore_manager.flags.know_her_bdsm_relationship = true>>
<<printThought $player "Wow, her assistant is her slave? They must look like quite the pair in-scene.">>
<<else>>
You can't help but smile at the memory of seeing the two radically different sized women "in scene."
<</if>>
<br><br>
Breathing heavy she circles around behind you, watching you the whole time with wary lust.
<<else>>
You realise that she is right, but you don't know what to do about it, merely remaining kneeling in hopes that she holds on to her self control as you try not to panic at your helplessness.<br>
<br>
She watches you for almost a minute before seeming to make a decision and finally stepping away and slowly walking around behind you.
<</if>>
<br><br>
The clerk behind you, you feel her start to loosen the armbinder.<br>
<br>
<<if setup.getTotalValue("strength") >= 10>>
With a display of flexibility and power you reverse the process you used to get onto your knees, rising to your feet with your back still towards her.<br>
<br>
"@@.npc_shoestore_manager;Goddamn. you. are. magic. Stay still while I get this armbinder the rest of the way off.@@"
<</if>>
<br><br>
"@@.npc_shoestore_manager;Alright, thanks for the footage but... I need to get away from you before I lose control of myself.@@"<br>
<br>
Calling in her assistant once more the clerk fiddles with footage while your armbinder is removed, the tight leather steadily loosening until your arms are able to pull free.
<<if setup.getTotalValue("bondage") >= 10>>
You are saddened to have the control of your arms returned to you. Being helpless is so much better.
<<else>>
Working the kinks out of your shoulders caused by the severe position.
<</if>>
<br><br>
"@@.npc_shoestore_manager;Well I think that does it - though feel free to come by again if you want to record a personal testimonial video. Also well... let me tell that you could totally have a future in erotic videos if you could find the right agent.@@"<br>
<br>
[<<moveTo "room_mall" "Return to the mall." 600 "<<removeItem $player $now 'armbinder' true>><<deleteItem $player $now 'armbinder'>>">>]
</div>/*#
#desc: don't give bed heels testimonial
#status: RELEASED 0.6.0.0
#*/
<<if $roomchange==true>>
<<swapItem $player $now $scene.shoes>>
<</if>>
<<set $player.location to "<<printShopName 'mall_shoe_store' true>>">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/shoe_store_photo.png" "./images/characters/npc_shoestore_manager.png">>
<div id="invframe" class="scrolltext">
"@@.npc_shoestore_manager;Well I am disappointed in your decision, but I understand. Being known for this sort of thing can get around, though some would consider that a perk. Still, if you change you mind in the future and have some spare time, we will be here.@@"<br>
<br>
You nod. The clerk helps you out of the ballet heels and back into your "normal" shoes before thanking you and sending you on your way.<br>
<br>
[<<moveTo "room_mall" "Return to the mall." 60>>]
</div>/*#
#desc: decide what type of testimonial to give about your experience using bed heels
#status: RELEASED 0.6.0.0
#*/
<<if $roomchange==true>>
<<set $scene.collar = setup.getItemFromType("choker")>>
<<set $player.inside = true>>
<<set $player.cutscene.lockinventory = false>>
<</if>>
<<set $player.location to "<<printShopName 'mall_shoe_store' true>>">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/shoe_store_photo.png" "./images/characters/npc_shoestore_manager.png">>
<div id="invframe" class="scrolltext">
You tell <<=setup.getNpcName('npc_shoestore_manager', 'first')>> that you are ready to record a testimonial. Waving for her assistant to mind the shop she smiles and leads you into the back room. You find a chair setup directly facing the camera and she motions for you to sit down.<br>
<br>
"@@.npc_shoestore_manager;Alright, when I give the signal say your piece. I'll note that we try to cater to quite a few types of clients so if you wanted to do different recordings dressed or acting so as to target a different market segment I am more than willing to pay you for the additional time.@@"<br>
<br>
"@@.npc_shoestore_manager;If you need to change, just go behind that screen.@@"<br>
<br>
<<if $npc_shoestore_manager.flags.testimonials.casual>>
[@@.link_locked;You have already given a casual, vanilla testimonial.@@]<br>
<<else>>
[<<moveTo 'event_mall_shoe_store_bed_heels_testimonial_2' "Give a casual testimonial." 60 "<<set $scene.testimonial_type='casual'>>">>]<br>
<</if>>
<<if $npc_shoestore_manager.flags.testimonials['overly feminized']>>
[@@.link_locked;You have already given an especially effeminate testimonial.@@]<br>
<<else>>
<<if setup.getTotalValue("feminization") >= 12 && (setup.checkVisibleClothingTag('female') + setup.checkVisibleClothingTag('nude') >= 90) && setup.getCurrentMakeup($player) != "" && setup.getCurrentMakeup($player) != "nomakeupmakeup" && $player.makeup.messed < 25>>
[<<moveTo "event_mall_shoe_store_bed_heels_testimonial_2" "Focus your testimonial on how girly your new skills make you feel." 60 "<<set $scene.testimonial_type='overly feminized'>>">>]<br>
<<else>>
[@@.link_locked;You need to look, and feel, fully feminine in style and makeup to give this style of testimonial.@@]<br>
<</if>>
<</if>>
<<if $npc_shoestore_manager.flags.testimonials.submissive>>
[@@.link_locked;You have already given an especially submissive testimonial.@@]<br>
<<else>>
<<if setup.getTotalValue("submission") >= 10 && $scene.collar != "" && setup.getItemObj($scene.collar).hasOwnProperty("tags") && setup.getItemObj($scene.collar).tags.includes("leash_attachment")>>
[<<moveTo "event_mall_shoe_store_bed_heels_testimonial_2" "Talk about how bed heels make you a better slave." 60 "<<set $scene.testimonial_type='submissive'>>">>]<br>
<<else>>
[@@.link_locked;You need to look, and feel, the part of a submissive collared slave to give this style of testimonial.@@]<br>
<</if>>
<</if>>
<<if $npc_shoestore_manager.flags.testimonials['brainless bimbo']>>
[@@.link_locked;You have already, like, given a bimbo testimonial.@@]<br>
<<else>>
<<if setup.getTotalValue("bimbofication") >= 10 && setup.checkVisibleClothingTag('slutty') >= 50 && SugarCube.setup.analyzeWornTags(['modest','slutty','cute','fetish']) == "slutty" && setup.getCurrentMakeup($player) == "ultimatebimbo">>
[<<moveTo "event_mall_shoe_store_bed_heels_testimonial_2" "Talk about how, like, totally amazing bed heels are." 60 "<<set $scene.testimonial_type='brainless bimbo'>>">>]<br>
<<else>>
[@@.link_locked;You need to look, and feel, like a bimbo slut to give this style of testimonial.@@]<br>
<</if>>
<</if>>
<<if $npc_shoestore_manager.flags.testimonials.humiliating>>
[@@.link_locked;You have already given an embarrassingly slutty testimonial.@@]<br>
<<else>>
<<if setup.getTotalValue("humiliation") >= 15 && setup.checkVisibleClothingTag('slutty') >= 50 && SugarCube.setup.analyzeWornTags(['modest','slutty','cute','fetish']) == "slutty" && setup.getCurrentMakeup($player) != "" && setup.getCurrentMakeup($player) != "nomakeupmakeup" && $player.makeup.messed >= 75 && setup.calcBreastSize($player) == 'massive'>>
[<<moveTo "event_mall_shoe_store_bed_heels_testimonial_2" "Debase and humiliate yourself for the camera." 60 "<<set $scene.testimonial_type='humiliating'>>">>]<br>
<<else>>
[@@.link_locked;You need to look like a totally ruined, big-titted slut to give this type of testimonial.@@]<br>
<</if>>
<</if>>
<br>
<<if setup.checkOutsideDecency($player)>>
[<<moveTo "room_mall" "Recall that you need to be somewhere else and tell her you'll come back later." 60 "<<set $player.cutscene.lockinventory = true>>">>]
<<else>>
[@@.link_locked;You need to change into something more "normal" before you head back into the mall.@@]
<</if>>
</div>/*#
#desc: give a themed testimonial about your experience using bed heels
#status: RELEASED 0.6.0.0
#*/
<<if $roomchange==true>>
<<setScene>>
<<set $player.money.total += $npc_manager.flags.uniform_upgrade.stipend_amt*.25>> /% so that the sum of doing all 5 comes to ~ the same as the stipend_amt value to kind of "help" the character along (if they did shoes first, which is the "cheapest" choice) %/
<<set $scene.shoes = setup.getItemFromType("shoes")>>
<<if $scene.started_in_bedheels != "bed_heels">>
<<swapItem $player $now "bed_heels">>
<</if>>
<<if !setup.checkThemeExist('npc_psychiatrist', 'other', 'theme_psychiatrist_other_12')>>
<<addNpcTheme 'npc_psychiatrist' 'other' 'theme_psychiatrist_other_12'
5
'psychiatrist_high_heel_video_shoot_testimonial'
true
'theme_psychiatrist_other_header'
>>
<</if>>
<<set $scene.key_reward = !setup.checkItemOwned('bed_heels_key') && $npc_shoestore_manager.flags.testimonials['casual'] && $npc_shoestore_manager.flags.testimonials['overly feminized'] && $npc_shoestore_manager.flags.testimonials['submissive'] && $npc_shoestore_manager.flags.testimonials['humiliating'] && $npc_shoestore_manager.flags.testimonials['bimbo']>>
<<if $scene.key_reward>>
<<addItem "bed_heels_key">>
<</if>>
<<applyExperience 'foot' 11 'very' $EXPOSED>>
<<switch $scene.testimonial_type>>
<<case "overly feminized">>
<<applyExperience 'feminization' 20 'very' $EXPOSED>>
<<case "submissive">>
<<applyExperience 'submission' 20 'very' $EXPOSED>>
<<case "humiliating">>
<<applyExperience 'humiliation' 20 'very' $EXPOSED>>
<<case "brainless bimbo">>
<<applyExperience 'bimbofication' 20 'very' $EXPOSED>>
<</switch>>
<</if>>
<<set $player.location to "<<printShopName 'mall_shoe_store' true>>">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/shoe_store_photo.png" "./images/characters/npc_shoestore_manager.png">>
<div id="invframe" class="scrolltext">
<<set $npc_shoestore_manager.flags.testimonials[$scene.testimonial_type] = true>>
<<if setup.getItemFromType("shoes") == "bed_heels">>
"@@.npc_shoestore_manager;Wow, wearing bed heels out and about? You are just amazing! Be sure to get them into the shot during your testimonial.@@"
<<else>>
Getting you ready the clerk has you change into a pair of bed heels matching the ones you already own.<br>>
<br>
"@@.npc_shoestore_manager;Try to get them into the shot as part of your testimonial. Don't worry, I'll unlock them after the shoot.@@"
<</if>>
<br><br>
<<switch $scene.testimonial_type>>
<<case "casual">>
Sitting down casually and facing the camera you give a small nod.<br>
<br>
"Hi!, My name is <<=$player.first_name>> and as you've seen how my skills have been totally transformed thanks to wearing the proper bed heels." <br>
<br>
The camera pans down to show off the towering shoes locked to your feet.<br>
<br>
"I know they seem intimidating. I was scared myself, at first. I mean the height, that locking strap! But at the end of the day, well... I think the results speak for themselves." Rising to your feet you wait for the clerk to zoom back out before taking a couple demure demonstrative steps. "If you wear heels you really owe it to yourself to buy a pair today, and wear them tonight. Trust me, you are going to LOVE the results." <br>
<br>
"@@.npc_shoestore_manager;Generic, but not bad, it will be a nice coda to your videos and maybe help entice the more... vanilla clientele.@@"
<<case "overly feminized">>
Putting on your girliest smile you wave at the camera. "Hi!, my name is <<=$player.first_name>> and I don't know about you but there's nothing I love more than feeling beautiful and feminine." <br>
<br>
You flutter your eyelids before continuing.<br>
<br>
"Of course everyone knows a girl should always be wearing heels, but which ones? Being feminine is all about looking elegant, beautiful and light as a feather, so high is certainly better, but learning to walk properly takes so much time! What's a busy girl to do?" <br>
<br>
You smile wide. "The answer, of course, is bed heels!" <br>
<br>
You lift your legs into frame and do a little flutter kick to show off the shoes locked on your feet.<br>
<br>
"Coming in your choice of colour - though what's more perfectly girly than pink? - These are everything a busy girl <<if $fetish.sissy>>or sissy <</if>>could ever want. They lock for all-night security and do the bestest job in the world training you to walk better and longer in the highest shoes you can find! You've all seen MY transformation, now make yours a reality!" <br>
<br>
"@@.npc_shoestore_manager;That was great, if I didn't already own a dozen pair... well you would have just sold me for sure!@@"
<<case "submissive">>
Moving the chair out of the way you instead choose to kneel before the camera with your eyes submissively down-turned.<br>
<br>
Giving the clerk the signal to start you kneel quietly for several moments before slowly looking up into the camera.<br>
<br>
"Hello, this slave's name is <<=$player.first_name>> and she has a message to help all the wonderful slaves and owners out there. Being a slave is hard. Sure it's the best thing ever and this slave loves her Mistress more than anything but between constantly servicing her needs while trying to look the best for my owner well... keeping on top of it all is a struggle, especially since this slave is totally a bottom!" <br>
<br>
You smile as you shift your position slightly, sitting to one side to give a clear view of the pink heels locked to your feet.<br>
<br>
"When it comes to walking in heels - which my Mistress says is one of this slave's many responsibilities, well, there is nothing better than when my owner locks these on my feet and lets me curl up for the night at the foot of her bed. It may seem crazy but you've all seen the results - plus look at these things! They're cute, steep and they lock! Can you think of anything more perfect for a slave?" <br>
<br>
"Trust me, whether you're an owner looking out for their sub, or a slave looking to push her skills to the next level, THESE are what you need!" <br>
<br>
"@@.npc_shoestore_manager;Wow, you're just too cute. If you weren't already owned I'd claim you for myself!@@"<br>
<br>
<<if $player.owner != "">>
<<printThought $player "It's not fair! Sure <<=setup.getNpcName($player.owner, 'formal')>> is the best ever but it sucks that you can't be a slave to everyone, serving all the time.">>
<<else>>
<<printThought $player "Owned? But I'm not... well, I guess I kind of am owned by <<=setup.getNpcName('npc_manager', 'formal')>>...">>
<</if>>
<<case "humiliating">>
You straddle the chair with your legs wide, your <<=setup.calcBreastSize($player)>> tits thrust out to put your whole slutty body on display.<br>
<br>
"Hello, this worthless whore's name is slut <<=$player.first_name>> and just like you, she loves heels; the higher, thinner and skankier the better!" <br>
<br>
As you talk you shift your body, showing off your curves and rolling your hips to idly fuck the chair.<br>
<br>
"That used to present a problem. I spend so much time on my back there is never the opportunity to practice balancing on the heels I really wanted! Talk about a conundrum!, It was worse than having too few guys show up to your gang-bang and having to wait on refractory periods! Fear not, slut sister, because I have found the solution for you, me, and all the other skanky hoes." <br>
<br>
Stretching one leg up you do a vertical splits, lewdly displaying yourself and rubbing your crotch with one hand as you point to the shoe locked to your raised leg.<br>
<br>
"Lock these on every night and well... you've seen the results! No more do you have to resort to basic pumps when you're at the club, you can wear the steepest, fuck-me heels and strut it like a slut all night long! I've been fucked so hard I can barely walk... like, every night if I'm lucky, and twice on Sundays! But thanks to my training with these sexy things I'm always ready to slip on a pair of my best steep fuck-me boots and go prowling for someone new to pound my worthless holes. Believe me, if you don't get a pair of these well... your man is probably going to end up fucking someone who does, maybe even me!" <br>
<br>
The clerk looks at you with a mix of disgust and arousal. "@@.npc_shoestore_manager;Wow, not many girls could pull that off, or appreciate it, but those that would... great job with the testimonial! Just recording it makes me feel like I should take a shower!@@"
<<case "brainless bimbo">>
Sitting on the edge of the chair you fold your legs slightly and turn side on towards the camera.<br>
<br>
"HEEEEYYY girlfriend! My name is... uh, <<=$player.first_name>>! I may not know much, like, at all, but what I do know is that you need to wear a pair of these heels to bed tonight!" <br>
<br>
Reaching back you grab hold of the heel of your right shoe and bring it into frame to show off, sluttily arching your back in the process. "Sure it seems weird to lock your heels on rather than kick them off as soon as some stud wants to take you for a tumble but first of all, careful! You can lose a lot of nice shoes that way! and second these are for when you're sleeping...<<if $fetish.get_raped>> not that being passed out is a reason for a guy not to fuck me, teehee. Don't you love waking up full of cum and not being sure where it's, like, from? I know I do!<</if>>" <br>
<br>
"See, the way they, like, work, is you wear them to bed and they train your feet and strengthen your calves for walking in heels. It's kind of like how spending the night in a glory hole teaches you how to swallow cum, only you don't even need to do anything! Just lock these on, pair the release to your alarm clock, which is automatic, not hard like plugging in a computer - what is with power cords? I want to have things stuck in me, not the other way around! Anyway, basically, you put this on, head to bed and boom! It won't be long before you're strutting it like I am! Then maybe we can meet up!, I'm always looking for other sky-high bimbo's to club with - those cocks aren't gonna double team themselves!" <br>
<br>
Puckering your slutty lips you blow a kiss to the camera to finish things off.<br>
<br>
"@@.npc_shoestore_manager;Wow, you definitely sold me that these are the heels a bimbo needs. Great job.@@"
<<default>>
ERROR: UNKNOWN TESTIMONIAL TYPE <<=$scene.testimonial_type>>
<</switch>>
<br><br>
"@@.npc_shoestore_manager;Here's your pay, if you think you can make a testimonial targeted towards a different audience come back and I'll pay you more.@@"
<<if $scene.key_reward>>
<br><br>
You pocket your money but it seems that <<=setup.getNpcName('npc_shoestore_manager', 'formal')>> has something else for you. "@@.npc_shoestore_manager;So I think you've done just about every style of testimonial I could ask for, so I think you've earned this.@@" <<=setup.getNpcName('npc_shoestore_manager', 'formal')>> hands you a small round object with a round push-button on one side. "@@.npc_shoestore_manager;That's the "key" for your bed heels; in case you want to lock, or un-lock, them on a cadence other than your nightly sleep. Not that I imagine a heel-slut like yourself stopping that but, well... I am sure you can come up with some other fun uses for locking heels, hmm?@@"<br>
<br>
You thank her for the gift and pocket the electronic "key."
<</if>>
<br><br>
<<if $scene.shoes != "bed_heels">>
[<<moveTo "room_mall" "Change out of the bed heels and leave." 600 "<<set $player.cutscene.lockinventory = true>><<swapItem $player $now $scene.shoes>>">>]
<<else>>
[<<moveTo "room_mall" "Thank her and leave." 600 "<<set $player.cutscene.lockinventory = true>>">>]
<</if>>
</div>/*#
#desc: ask about bed heels at shoe store
#status: RELEASED 0.6.0.0
#*/
<<if $roomchange==true>>
<<set $shopStatus['mall_shoe_store'].unlocked_inventory.pushUnique('bedheels')>>
<<set $npc_shoestore_manager.profile = true>>
<</if>>
<<set $player.location to "<<printShopName 'mall_shoe_store' true>>">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/mall_shoestore.png" "./images/characters/npc_shoestore_manager.png">>
<div id="invframe" class="scrolltext">
You approach the woman behind the counter to ask if they have any "bed heels" in stock.<br>
<br>
"@@.npc_shoestore_manager;What type are you looking for <<if setup.getCurrentMakeup($player) != "" || setup.analyzeWornTags(['female','male','unisex']) != "male">>madam<<else>>sir<</if>>?@@"<br>
<br>
[<<moveTo "event_mall_shoe_store_bed_heels_proper" 'Remember the words of <<=ps(setup.getNpcName("npc_manager", "formal"))>> instructions and ask for something "nice and secure."' 60>>]<br>
[<<moveTo "event_mall_shoe_store_bed_heels_wimpy" "Ask for whatever is best for beginners." 60>>]
</div>/*#
#desc: ask about bed heels at shoe store
#status: RELEASED 0.6.0.0
#*/
<<if $roomchange==true>>
<</if>>
<<set $player.location to "<<printShopName 'mall_shoe_store' true>>">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/mall_shoestore.png" "./images/characters/npc_shoestore_manager.png">>
<div id="invframe" class="scrolltext">
"@@.npc_shoestore_manager;Well, I wouldn't call bed heels a beginner product in any way.@@"<br>
<br>
<<if setup.getItemFromType("shoes") == "pink_thigh_highs" && setup.getTotalValue("heels") < setup.getItemObj("pink_thigh_highs").heels.difficulty>>
She glances down at your towering heels critically. Even leaning against the counter for balance you are a bit wobbly and unstable.<br>
<br>
"@@.npc_shoestore_manager;Well, I guess you need all the help you can get at this point.@@"
<<elseif !setup.getItemObjFromType("shoes").hasOwnProperty("heels")>>
She looks with obvious disdain at your flat footwear.<br>
<br>
<<if setup.getItemFromType("shoes").tags.includes("male")>>
"@@.npc_shoestore_manager;One should really take advantage of your day to day to practice in heels before you push into nocturnal wear. Or are you looking for some confidence before wearing heels in public?@@"
<<else>>
"@@.npc_shoestore_manager;One should really take advantage of your day to day to practice in heels before you push into nocturnal wear.@@"
<</if>>
<<elseif setup.getTotalValue("heels") < setup.getItemObjFromType("shoes").heels.difficulty>>
She glances down at the shoes you still haven't quite mastered.<br>
<br>
"@@.npc_shoestore_manager;Bed heels may be a little over kill if those are all you want to wear, but if you are looking to rise up to something higher in the future well, they say the best best investments are the ones you make in yourself. Let me check what I have in the back.@@"
<<else>>
"@@.npc_shoestore_manager;I guess you're looking to practice first before upgrading your daily wears? That's smart, and these heels will definitely make the sky the limit in a short while. Let me check what I have in the back.@@"
<</if>>
<br><br>
As she moves away from the counter you catch a shocking glance at her feet. The clerk being buxom but quite short of frame you had figured she was just standing on a box behind the counter but no, she walks confidently atop what have to be over twenty-centimeter high platforms not even counting the other ten in the heel! Even with all that she is still short but you're beyond astounded at her choice of footwear.<br>
<br>
She disappears for a few minutes before returning wearing a slight frown and carrying a baby pink shoebox.<br>
<br>
"@@.npc_shoestore_manager;I am sorry but it looks like bed heels have been really selling fast of late, we are nearly out of stock.@@"<br>
<br>
<<printThought $player "How can that be?, I've never even heard of such a thing until recently and I STILL don't actually know what they are...">><br>
<br>
"@@.npc_shoestore_manager;Anyway, this is the last style we have left, and everything else is back-ordered at the warehouse so I have no clue when we'll have anything else available.@@"<br>
<br>
<<=setup.getItemObj('bed_heels').offer_desc>>
<br>
"@@.npc_shoestore_manager;As I was saying, these are pretty extreme, but they are guaranteed to give results. The locks provide extra security from you kicking loose in your sleep and will automatically synchronise with your alarm clock so as to prevent the wearer from robbing themselves of progress in a sleepy, frustrated stupor. Anyway, since this wasn't what I would normally recommend to a beginner like yourself I'll give you a 10% discount - that's only <<=.9 * setup.getItemObj("bed_heels").price>> instead of their normal <<=setup.getItemObj("bed_heels").price>>. The offer is only good right now, if you come back later, they will be full price, if we even still have them in stock.@@"<br>
<br>
<<if setup.getTotalValue("submission") >= 10>>
<<printThought $player "<<=setup.getNpcName('npc_manager', 'formal')>> did say you should get a pair to train with, the last thing you want is to disobey her...">>
<<else>>
<<printThought $player "<<=setup.getNpcName('npc_manager', 'formal')>> did say you should get a pair to train with, it's probably not a good idea to disobey...">>
<</if>>
<br><br>
<<if $player.money.total >= .9 * setup.getItemObj("bed_heels").price>>
[<<moveTo "event_mall_shoe_store_bed_heels_purchase_confirm" "Buy bed heels at the reduced price." 60 "<<set $scene.bedheelsprice=.9*setup.getItemObj('bed_heels').price>>">>]<br>
<</if>>
[<<moveTo "event_mall_shoe_store_bed_heels_bargain" "Beg her for a further discount." 60>>]
</div>/*#
#desc: shoe store owner introduces you to bed heels
#status: RELEASED 0.6.0.0
#*/
<<if $roomchange==true>>
<</if>>
<<set $player.location to "<<printShopName 'mall_shoe_store' true>>">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/mall_shoestore.png" "./images/characters/npc_shoestore_manager.png">>
<div id="invframe" class="scrolltext">
"@@.npc_shoestore_manager;I know exactly what you're looking for, let me just run to the back.@@"<br>
<br>
She disappears for a few minutes before returning carrying a baby pink box.<br>
<br>
"@@.npc_shoestore_manager;It is good to meet such a discerning customer, and it is your lucky day. Would you believe we are out of every other style? Bed heels have really been popular this season, though it seems most buyers are not as astute as yourself to go straight for our most effective model.@@"<br>
<br>
<<printThought $player "How can bed heels be so popular? I had never even heard of the things until recently...">><br>
<br>
"@@.npc_shoestore_manager;Anyway, this really is easily the best product on the market and I doubt you would settle for anything less but just so you know everything else is SUPER back-ordered at the warehouse and I have no clue when we'll be getting any other styles back in stock.@@"<br>
<br>
<<=setup.getItemObj('bed_heels').offer_desc>>
<br><br>
"@@.npc_shoestore_manager;A little daunting, aren't they?, Still, beauty is pain and these will DEFINITELY have you strutting around in any other heel you like in no time.@@"<br>
<br>
<<if setup.getItemFromType("shoes") == "pink_thigh_highs" && setup.getTotalValue("heels") < setup.getItemObj("pink_thigh_highs").heels.difficulty>>
She glances down at your towering heels critically. Even leaning against the counter for balance you're a bit wobbly and unstable.<br>
<br>
"@@.npc_shoestore_manager;No offense, but it looks like you could use the help, amirite?@@"
<<elseif !setup.getItemObjFromType("shoes").hasOwnProperty("heels")>>
She looks down at your feet critically.<br>
<br>
"@@.npc_shoestore_manager;Flats? You're going to be in for some long, productive nights to break that habit.@@"
<<if setup.analyzeWornTags(['female','male','unisex']) == "male">>
<br><br>
"@@.npc_shoestore_manager;Before long you won't be able to find male shoes at all, cowboy boots barely top out at 6cm and with the help of these you'll think that's practically ground-level.@@"
<</if>>
<<elseif setup.getTotalValue("heels") < setup.getItemObjFromType("shoes").heels.difficulty>>
She glances down at the shoes you still have yet to master.<br>
<br>
"@@.npc_shoestore_manager;These might be a little over kill if those are all you want to wear, but if you are looking to rise up to something higher in the future well, the best investments are in yourself.@@"
<<else>>
"@@.npc_shoestore_manager;I guess you are looking to practice a bit first before upgrading your daily wears? That is smart, and these heels will definitely make the sky the limit.@@"
<</if>>
<br><br>
"@@.npc_shoestore_manager;Anyway, these cost <<=setup.getItemObj("bed_heels").price>>. I know it sounds like a lot but trust me when I say these are the top of the line model and your only regret will be that you didn't buy them earlier. Not to pressure you, but you should bear in mind our stock situation. If you do not buy today I cannot guarantee we will still have these tomorrow.@@"<br>
<br>
<<if setup.getTotalValue("submission") >= 10>>
<<printThought $player "<<=setup.getNpcName('npc_manager', 'formal')>> did specify that you needed to send her a picture of you in bed heels tonight, the last thing you want is to disobey her...">>
<<else>>
<<printThought $player "<<=setup.getNpcName('npc_manager', 'formal')>> did specify that you needed to send her a picture of you in bed heels tonight, it's probably not a good idea to disobey...">>
<</if>>
<br><br>
You currently have <<=$player.money.total>> credits.<br>
<br>
<<if $player.money.total >= setup.getItemObj("bed_heels").price>>
[<<moveTo "event_mall_shoe_store_bed_heels_purchase_confirm" "Buy the bed heels." 60 "<<set $scene.bedheelsprice=setup.getItemObj('bed_heels').price>>">>]<br>
<</if>>
[<<moveTo "event_mall_shoe_store_bed_heels_bargain" "Beg her for a discount." 60>>]
</div>/*#
#desc: shoe store owner offers you the option of featuring in an advertisement in exchange for bed heels
#status: RELEASED 0.6.0.0
#*/
<<if $roomchange==true>>
<<applyExperience 'humiliation' 8 'normal' $SEEN_STRANGER>>
<</if>>
<<set $player.location to "<<printShopName 'mall_shoe_store' true>>">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/mall_shoestore.png" "./images/characters/npc_shoestore_manager.png">>
<div id="invframe" class="scrolltext">
It takes no minor measure of pleading but finally you convince the clerk of your desperation. Taking pity on you she offers an alternate arrangement by which you could take possession of the bed heels.<br>
<br>
"@@.npc_shoestore_manager;Look, I will let you in on a secret; most girls who try bed heel training? They kick them off within the first hour of sleep each night. A week later? No results, banished to the back of the closet and forgotten. That is why this model is so revolutionary - they literally force your body into developing, and there's no escape until morning! It's perfect!@@"<br>
<br>
"@@.npc_shoestore_manager;Anyway, full disclosure, the reason we still have this model in stock is that we kind of over-ordered, and there are more still shipping... eventually. I absolutely have faith in this product I just think we need some better marketing and I could convince more people to skip the basic stuff and go right for what really works. After that, well, there's no better advertising than proof of success and the resulting word of mouth.@@"<br>
<br>
"@@.npc_shoestore_manager;Here is my proposal. You have a nice pair of legs on you and you obviously need training. We shoot a video of you walking in a pair of our other challenging shoes. Then you go home and you sleep in these bed heels every night for a week. I guarantee when you come back afterward you won't believe how much more proficient you've become. Cut the footage together, post it online and boom, THAT will sell product. So yea; you get your bed heels, I get evidence that will help me sell more, and all those nascent heel aficionados get the training they need; everyone wins.@@"<br>
<br>
<<if setup.getTotalValue("feminization") >= 12>>
<<printThought $player "Oooh, that sounds like fun, I'd definitely like to be better in heels!">><br>
<br>
<</if>>
<<if setup.getTotalValue("bimbofication") >= 10>>
<<printThought $player "Free heels? Could there be anything better!?" 40>><br>
<br>
<</if>>
<<if setup.getTotalValue("feminization") >= 12 || setup.getTotalValue("bimbofication") >= 10>>
The clerk smiles at your obvious enthusiasm for the idea.<br>
<br>
<</if>>
"@@.npc_shoestore_manager;If you are concerned about your identity, it's fine, we can do the shoot anonymously. Though if you're willing to give a public testimonial on camera at the end well... I would definitely give you a bit extra, on top of the shoes. Don't worry about it though, you don't have to decide until you come back for the "after" photoshoot.@@"<br>
<br>
"@@.npc_shoestore_manager;Well, what'll it be? This offer is limited time only, if you can't do it I'll have to find someone else.@@"<br>
<br>
<<if setup.getTotalValue("feminization") >= 12 || setup.getTotalValue("bimbofication") >= 10>>
[<<moveTo "event_mall_shoe_store_bed_heels_shoot_1_1" "How could you possibly say no?" 60>>]
<<elseif setup.getTotalValue("submission") >= 12 && $player.money.total < setup.getItemObj("bed_heels").price>>
[<<moveTo "event_mall_shoe_store_bed_heels_shoot_1_1" "Her offer is a little scary, but you can't disappoint your mistress and leave the store empty-handed." 60>>]
<<else>>
[<<moveTo "event_mall_shoe_store_bed_heels_shoot_1_1" "Accept her offer." 60>>]<br>
<<if $player.money.total >= setup.getItemObj("bed_heels").price>>
[<<moveTo "event_mall_shoe_store_bed_heels_purchase_confirm" "Decline her offer and pay full price." 1 "<<set $scene.bedheelsprice=setup.getItemObj('bed_heels').price>>">>]<br>
<</if>>
[<<moveTo "room_mall_shoe_store" "Decide not to buy the bed heels." 60>>]
<</if>>
</div>/*#
#desc: purchase bed heels
#status: RELEASED 0.6.0.0
#*/
<<if $roomchange==true>>
<<set $player.money.total -= $scene.bedheelsprice>>
<<addItem 'bed_heels_box'>>
<</if>>
<<set $player.location to "<<printShopName 'mall_shoe_store' true>>">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/mall_shoestore.png" "./images/characters/npc_shoestore_manager.png">>
<div id="invframe" class="scrolltext">
You give the clerk <<=$scene.bedheelsprice>> and she boxes up the bed heels and hands them to you with a wide smile.<br>
<br>
"@@.npc_shoestore_manager;You've made a great purchase, believe me, enjoy!@@"<br>
<br>
[<<moveTo room_mall_shoe_store "Walk away." 1>>]
</div>/*#
#desc: ask about a "uniform upgrade" at the lingerie shop
#status: RELEASED 0.6.0.0
#*/
<<if $roomchange == true>>
<</if>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/mall_lingerie_shop.png" "./images/characters/npc_shopkeeper.png">>
<div id="invframe" class="scrolltext">
You ask <<=setup.getNpcName('npc_shopkeeper', 'first')>> if she knows about, or perhaps sells? Something called "bed heels." <br>
<br>
Her eyes light up and she smiles. "@@.npc_shopkeeper;oh my, looking to train up are we? How wonderful! To answer your question, no, we do not stock that sort of thing, but my good friend <<=setup.getNpcName('npc_shoestore_manager', 'first')>> across the way at <<printShopName 'mall_shoe_store' true>>.@@"<br>
<br>
You thank her for the suggestion.<br>
<br>
<<printThought $player "Guess it makes sense to find heels at the shoe store...">><br>
<br>
[<<moveTo "room_mall_lingerie_shop_fetish" "Back to the store." 60>>]
</div>/*#
#desc: ask manager for uniform stipend
#status: RELEASED 0.6.0.0
#*/
<<if $roomchange == true>>
<<if $npc_manager.stage == 3 && !$currentTasks.hasOwnProperty('task_uniform_upgrade')>>
<<set $player.money.total += $npc_manager.flags.uniform_upgrade.stipend_amt>>
<</if>>
<</if>>
<<set $player.location = "Office of <<=setup.getNpcName('npc_manager', 'formal')>>">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/sissy_office.png" "./images/characters/npc_manager.png">>
<div id="invframe" class="scrolltext">
<<if $currentTasks.hasOwnProperty('task_uniform_upgrade')>>
You mention the A-SLUT uniform upgrade programme and she smiles.<br>
<br>
<<if $currentTasks['task_uniform_upgrade'].finished>>
"@@.npc_manager;Unfortunately I have nothing more for you in regards to helping your progress as A-SLUT. You have been doing a lovely job thus far however so just keep it up and I will be sure to inform you when further opportunities arise.@@"
<<else>>
"@@.npc_manager;Yes, and you are already enrolled, do not think you will be getting any more out of me until after you finish proving that you deserve your place in the programme.@@"
<</if>>
<br><br>
<<if setup.getNpcThemes('npc_manager')>0>>
<<printNpcThemeReturn 'npc_manager' 60>><br>
<</if>>
[<<moveTo "room_office_after_work" "Leave the office." 60>>]
<<elseif $player.flags.uniform_upgrade.aslut_enrollment_refused>>
<<moveTo "event_uniform_stipend_1_reenroll">>
<<elseif $npc_manager.stage < 3>>
"@@.npc_manager;Stipend? My my, someone has been reading their contract! Unfortunately it would seem you did not read it well enough - that programme is for full <<if $fetish.sissy>>SISSY <</if>> Secretaries and you, alas, are still in your probationary trial period. I would love to make an exception but...@@" She looks at you with a familiar hunger that sends a chill down your spine. "@@.npc_manager;No, best to wait, going too fast could lead to unfortunate results. Patience is a virtue.@@"<br>
<br>
<<printThought $player "She's been taking things slow? What?">><br>
<br>
Though intimidated, a part of you wonders what exactly could be hiding behind this whole stipend thing... looks like you need to finish your trial period first to find out.<br>
<br>
<<if setup.getNpcThemes('npc_manager')>0>>
<<printNpcThemeReturn 'npc_manager' 60>><br>
<</if>>
[<<moveTo "room_office_after_work" "Leave the office." 60>>]
<<else>>
"@@.npc_manager;Stipend... Oh, aren't you the clever one. Spent some time reading, did you? I hope you didn't strain your pretty little head. I presume you must mean the A-SLUT? The Allotment for <<if $fetish.sissy>>Sissy<<else>>Secretary<</if>> Learning and Uniform Transformation.@@"<br>
<br>
<<if setup.getTotalValue("smart") > 7>>
<<printThought $player "Of course that's what they'd call it.">>
<<else>>
<<printThought $player "That can't be a thing, can it?">>
<</if>>
<br><br>
<<if $npc_manager.stage < 3>>
"@@.npc_manager;There is just one teensy little issue - the A-SLUT programme is only available to full-time, non-probationary employees. Being that you are still in the midst of proving yourself well...@@" She smiles in a manner that is not quite comforting. "@@.npc_manager;Another thing to look forward to, hmm?@@"<br>
<br>
<<if setup.getNpcThemes('npc_manager')>0>>
<<printNpcThemeReturn 'npc_manager' 60>><br>
<</if>>
[<<moveTo "room_office_after_work" "Leave the office." 60>>]
<<else>>
She walks around to her desk drawer and pulls out a stack of credits.<br>
<br>
"@@.npc_manager;Now given that I already gifted you a new, compliant uniform,<<if setup.getItemFromType('shirt') == 'satin_blouse_pink' && setup.getItemFromType("legwear") == 'skirt_pink_leather' && setup.getItemFromType("shoes") == 'pink_mary_janes'>> you look very cute in it, by the way<<else>> though it seems like you have decided to wear something else today.<</if>> This does not quite seem necessary, but contractually you are correct. I would never want you to think I was going against the rules, or treating you in any way unfairly.@@"<br>
<br>
You take the <<=$npc_manager.flags.uniform_upgrade.stipend_amt>> credits gratefully, counting them in quick triumph as she walks back around to her desk.<br>
<br>
"@@.npc_manager;Of course a smart girl like yourself read that ENTIRE section of the contract, or would you like me to explain the mandate automatically incurred by your accepting that payment?@@"<br>
<br>
<<if $player.flags.uniform_upgrade.fully_understand_contract>>
<<if setup.getTotalValue("feminization") >= 12 || setup.getTotalValue("submission") >= 10>>
<<printThought $player "I knew this was coming, I should just go along.">>
<<else>>
<<printThought $player 'I knew this was coming, it is probably safer just to go along with her "game" ... or do I tip my hand and try to impress her with how much I understood?'>>
<</if>>
<<else>>
<<printThought $player "Uh-oh, what have I gotten into now?">>
<</if>>
<br><br>
[<<moveTo "event_uniform_stipend_1_refund" "Return the money." 60>>]<br>
[<<moveTo "event_uniform_stipend_1_explain_2" "Ask her to explain." 60>>]<br>
<<if setup.getTotalValue("smart") >= 12>>
[<<moveTo "event_uniform_stipend_1_smart" "Tell her you already know" 60>>]
<<else>>
[<<moveTo "event_uniform_stipend_1_dumb" "Lie and tell her you already know" 60>>]
<</if>>
<</if>>
<</if>>
</div>/*#
#desc: try to return A-SLUT stipend to manager
#status: RELEASED 0.6.0.0
#*/
<<if $roomchange == true>>
<</if>>
<<set $player.location = "Office of <<=setup.getNpcName('npc_manager', 'formal')>>">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/sissy_office.png" "./images/characters/npc_manager.png">>
<div id="invframe" class="scrolltext">
Wide-eyed you hurriedly try to give her back the credits.<br>
<br>
She looks disappointed, then amused, as she shakes her head in refusal.<br>
<br>
"@@.npc_manager;Even if I wanted to take that money back, the rules for the A-SLUT programme are very specific and binding. Payments can only be returned in the case of a broken contract; in which case the employee is required to repay both the principle and another double again in punitive fees.@@"<br>
<br>
<<if $player.money.total >= 3*$npc_manager.flags.uniform_upgrade.stipend_amt>>
<<printThought $player "What? That would wipe away so much of my savings!">><br>
<br>
[<<moveTo "event_uniform_stipend_1_refund_success" "Pay the fine." 60>>]<br>
[<<moveTo "event_uniform_stipend_1_explain_2" "Keep the money." 60>>]
<<else>>
[<<moveTo "event_uniform_stipend_1_explain_2" 'You cannot afford such a fine, you have no choice but to "accept your fate"' 60>>]
<</if>>
</div>/*#
#desc: manager explains A-SLUT stipend
#status: RELEASED 0.6.0.0
#*/
<<if $roomchange == true>>
<<include uniformUpgradeTask>>
<</if>>
<<set $player.location = "Office of <<=setup.getNpcName('npc_manager', 'formal')>>">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/sissy_office.png" "./images/characters/npc_manager.png">>
<div id="invframe" class="scrolltext">
"@@.npc_manager;Now then, when we defined the secretary-level job responsibilities, and had legal draw up the contract, we were aware that it can take some time to pick out or accessorize a new outfit. Thus, you have until Monday to make your purchase. Oh, I just cannot wait to see what you come up with!@@"<br>
<br>
<<printThought $player "What have I gotten myself into...">><br>
<br>
[<<moveTo "event_uniform_stipend_1_suggestions" "Ask her for suggestions." 60>>]<br>
[<<moveTo "event_uniform_stipend_1_punishment" "Thank her and leave." 60>>]
</div>/*#
#desc: try to pay back the A-SLUT stipend and fine
#status: RELEASED 0.6.0.0
#*/
<<if $roomchange == true>>
<</if>>
<<set $player.location = "Office of <<=setup.getNpcName('npc_manager', 'formal')>>">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/sissy_office.png" "./images/characters/npc_manager.png">>
<div id="invframe" class="scrolltext">
<<=setup.getNpcName('npc_manager', 'formal')>> looks quite astonished when you produce the requested credits.<br>
<br>
"@@.npc_manager;Well well, it appears that somebody has been diligent at squirreling away their paychecks. That is quite a lot of money for one in your position. Would it not be better to just accept the stipend and get a fun new addition to your outfit?@@"<br>
<br>
[<<moveTo "event_uniform_stipend_1_explain_2" "Change your mind, it is a lot of money..." 60>>]<br>
<<if setup.getWillpower($player)>0>>
[<<moveTo "event_uniform_stipend_refuse" "Stay firm and give her the money." 60>>]
<<else>>
[@@.link_locked;You try to find the willpower to turn down her offer... but come up empty.@@]<br>
<</if>>
</div>/*#
#desc: pay back A-SLUT stipend and fine
#status: RELEASED 0.6.0.0
#*/
<<if $roomchange == true>>
<<set $player.flags.uniform_upgrade.aslut_enrollment_refused = true>>
<<set $player.money.total -= 3*$npc_manager.flags.uniform_upgrade.stipend_amt>>
<<set $player.flags.uniform_upgrade.fully_understand_contract = true>>
<<addNpcTheme 'npc_psychiatrist' 'manager' 'theme_psychiatrist_manager_16'
8
'psychiatrist_uniform_upgrade_refuse'
false
'theme_psychiatrist_manager_header'
>>
<</if>>
<<set $player.location = "Office of <<=setup.getNpcName('npc_manager', 'formal')>>">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/sissy_office.png" "./images/characters/npc_manager.png">>
<div id="invframe" class="scrolltext">
<<=setup.getNpcName('npc_manager', 'formal')>> looks more disappointed than you've ever seen as she quietly accepts your pile of credits.<br>
<br>
"@@.npc_manager;I am sorry to see you declining such a wonderful opportunity. Still, in case you change your mind, I will leave the invitation to join A-SLUT open indefinitely.@@"<br>
<br>
[<<moveTo "event_uniform_stipend_1_punishment" "Thank her and leave." 60>>]
</div>/*#
#desc: Intelligently explain the A-SLUT stipend to your manager
#status: RELEASED 0.6.0.0
#*/
<<if $roomchange == true>>
<<set $player.flags.uniform_upgrade.smart_stipend_explain = true>>
<<incrementEmotion 'affection' 'npc_manager' 1>>
<<switch $now.getUTCDay()>>
<<case 1>>
<<set _dueDate to setup.setNextDate($now, 7, 8, 0)>>
<<case 2>>
<<set _dueDate to setup.setNextDate($now, 6, 8, 0)>>
<<case 3>>
<<set _dueDate to setup.setNextDate($now, 5, 8, 0)>>
<<case 4>>
<<set _dueDate to setup.setNextDate($now, 4, 8, 0)>>
<<case 5>>
<<set _dueDate to setup.setNextDate($now, 3, 8, 0)>>
<<default>>
ERROR: unexpected day! <<=$now.getUTCDay()>>
<</switch>>
<<set $scene.dueDate = _dueDate.getDate()>>
<</if>>
<<set $player.location = "Office of <<=setup.getNpcName('npc_manager', 'formal')>>">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/sissy_office.png" "./images/characters/npc_manager.png">>
<div id="invframe" class="scrolltext">
<<=setup.getNpcName('npc_manager', 'formal')>> is momentarily taken aback by your confident nod.<br>
<br>
"@@.npc_manager;Oh? Just so we are both on the same page, how about you explain what you think accepting that money entails?@@"<br>
<br>
"It means that I have to use it to pay for uniform upgrades, and that I have until the beginning of the following week; so Monday the <<printNumber $scene.dueDate>>, to present myself, my purchases, and all associated receipts for managerial - that would be you, of course - approval." <br>
<br>
"In addition, by accepting enrollment into the Allotment for <<if $fetish.sissy>>Sissy<<else>>Secretary<</if>> Learning and Uniform Transformation I have entered a binding agreement to an automatic contract extension. Failure to comply with new directives will, of course, result in punishments, as well as potential, and additional, punitive claw-backs of any funds allocated to the employee for purposes of education or uniform improvements, subject to a multiplicative factor if the employee; that would be me, has their contract terminated before their responsibilities have been discharged." <br>
<br>
Now she is definitely surprised.<br>
<br>
<<printThought $player "Was it really such a good idea to tip my hand like this?">><br>
<br>
"@@.npc_manager;Well, it looks like you DID do your homework. Once again you surpass my expectations. Enrolling you in A-SLUT is definitely the right move for a go-getter like yourself. Since you know what you need to do let me once again congratulate you and say that I will be very much looking forward to seeing what you come up with next week!@@"<br>
<br>
[<<moveTo "event_uniform_stipend_1_punishment" "Thank her and leave." 60>>]
</div>/*#
#desc: try and fail to intelligently explain the A-SLUT stipend to your manager
#status: RELEASED 0.6.0.0
#*/
<<if $roomchange == true>>
<<applyExperience 'bimbofication' 8 'very' $SEEN_FRIEND>>
<</if>>
<<set $player.location = "Office of <<=setup.getNpcName('npc_manager', 'formal')>>">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/sissy_office.png" "./images/characters/npc_manager.png">>
<div id="invframe" class="scrolltext">
"Well, um, see, by accepting the stipend I enrolled in the... Allotment for <<if $fetish.sissy>>Sissy<<else>>Secretary<</if>> Learning and Uniform Transformation which is a programme meant to accelerate my career advancement and-" <br>
<br>
<<=setup.getNpcName('npc_manager', 'formal')>> cuts you off before you can babble further.<br>
<br>
"@@.npc_manager;Clearly you did not read, or rather, understand, the rest of the contract, which I suppose would have been too much to ask, really. To be honest, based on your employment history, I am surprised you managed to even puzzle out as much as you did... Anyway, how about I just explain things so you do not have to worry your pretty little head?@@"<br>
<br>
[<<moveTo "event_uniform_stipend_1_explain_2" "Embarrassed you silently nod and listen." 60>>]
</div>/*#
#desc: Ask manager if you can re-enroll in A-SLUT programme
#status: RELEASED 0.6.0.0
#*/
<<if $roomchange == true>>
<<setScene>>
<<set $scene.alreadyEnrolled = false>>
<<set $scene.alreadyFinished = false>>
<<if $currentTasks.hasOwnProperty('task_uniform_upgrade')>>
<<set $scene.alreadyEnrolled = true>>
<<if $currentTasks['task_uniform_upgrade'].finished>>
<<set $scene.alreadyFinished = false>>
<</if>>
<<applyExperience 'bimbofication' 10 'normal' $SEEN_FRIEND>>
<<else>>
<<include uniformUpgradeTask>>
<<addNpcTheme 'npc_psychiatrist' 'manager' 'theme_psychiatrist_manager_16.5'
9
'psychiatrist_uniform_upgrade_reenroll'
false
'theme_psychiatrist_manager_header'
>>
<</if>>
<</if>>
<<set $player.location = "Office of <<=setup.getNpcName('npc_manager', 'formal')>>">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/sissy_office.png" "./images/characters/npc_manager.png">>
<div id="invframe" class="scrolltext">
<<if $scene.alreadyEnrolled>>
You bring up the idea of enrolling in the A-SLUT programme. She stares at you and blinks twice before responding.
<<if $scene.alreadyFinished>>
"@@.npc_manager;Silly girl, not only have you already enrolled, you successfully upgraded your uniform! What a silly request, you cannot enroll twice!@@"
<<else>>
"@@.npc_manager;Did you forget? You already enrolled... and you still have work to do at finding an appropriate uniform upgrade.@@"
<</if>>
<br><br>
<<printNpcThemeReturn 'npc_manager' 300>>
<<else>>
"@@.npc_manager;Oh, I am so happy that you have finally come around! Trust me, being in A-SLUT is like strapping a rocket to the back of your career. You could be surpassing your predecessor in no time!@@"<br>
<br>
<<if setup.getTotalValue("submission") >= 10>>
<<printThought $player "If that is <<=ps(setup.getNpcName('npc_manager', 'formal'))>> desire it must be the best thing for me.">>
<<elseif setup.getTotalValue("bimbofication") >= 10>>
<<printThought $player "How cool!, I wonder if it could help me become more like <<=setup.getNpcName('npc_barista', 'first')>>?">>
<<elseif setup.getTotalValue("feminization") >= 12>>
<<printThought $player "That sounds great, I've always been jealous of how feminine she looks in the photo above my desk.">>
<<elseif setup.getTotalValue("humiliation") >= 10>>
<<printThought $player "This sounds like it could be really humiliating... Why does that make me so excited?">>
<<else>>
<<printThought $player "Oh no, what have I agreed to?">>
<</if>>
<br><br>
<<=setup.getNpcName('npc_manager', 'formal')>> almost sprints around her desk before returning to shove a wad of credits into your hands.<br>
<br>
"@@.npc_manager;This is so exciting! I just cannot tell you how much I am looking forward to next Monday and seeing what you come up with!@@"<br>
<br>
[<<moveTo "event_uniform_stipend_1_suggestions" "Ask her for suggestions." 60>>]<br>
[<<moveTo "room_office_after_work" "Thank her and leave." 60>>]
<</if>>
</div>/*#
#desc: Ask manager for suggestions on how to spend your uniform stipend
#status: RELEASED 0.6.0.0
#*/
<<if $roomchange == true>>
<</if>>
<<set $player.location = "Office of <<=setup.getNpcName('npc_manager', 'formal')>>">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/sissy_office.png" "./images/characters/npc_manager.png">>
<div id="invframe" class="scrolltext">
"@@.npc_manager;Sorry, my dear, but you are in the advanced class now. A-SLUT means that you are taking charge of your career so the training wheels are off; I would be robbing you of important development opportunities if I dictated your choice.@@" She bites her lip, practically scorching you with her smouldering gaze before concluding. "@@.npc_manager;Besides, remember that the ideal secretary should be able to anticipate, and fulfill, her superior's desires without even needing to be commanded. By now you must have developed a sense of the kind of thing I would approve of.@@"<br>
<br>
<<if setup.getTotalValue("submission") >= 10>>
<<printThought $player "Oh Mistress.... take me now!">>
<<else>>
<<printThought $player "What SHE would approve of? What have I gotten myself into?">>
<</if>>
<br><br>
<<if $player.flags.uniform_upgrade.aslut_enrollment_refused>>
[<<moveTo "room_office_after_work" "Thank her and leave." 60>>]
<<else>>
[<<moveTo "event_uniform_stipend_1_punishment" "Thank her and leave." 60>>]
<</if>>
</div>/*#
#desc: Manager punishes you for trying to find a loophole in your contract
#status: RELEASED 0.6.0.0
#*/
<<if $roomchange == true>>
<<applyExperience 'bdsm' 8 'normal' $SEEN_FRIEND>>
<<applyExperience 'submission' 3 'terrible' $SEEN_FRIEND>>
<</if>>
<<set $player.location = "Office of <<=setup.getNpcName('npc_manager', 'formal')>>">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/sissy_office.png" "./images/characters/npc_manager.png">>
<div id="invframe" class="scrolltext">
You turn to depart. You reach for the door just as <<=setup.getNpcName('npc_manager', 'formal')>> orders you to stop.<br>
<br>
"@@.npc_manager;Ah, ah, ah, are you forgetting something? As much as I appreciate your initiative in becoming part of A-SLUT the fact remains that you tried to find a loophole in your contract and essentially double-dip after I had so graciously gifted you a brand new uniform! Though it pains me to say it, there can be no question that you are due for a punishment.@@"<br>
<br>
You know by now that objecting will only make it worse for you so you release your grip on the doorknob and step back. Moving to her desk you dutifully turn around to present your backside as she fetches the paddle.<br>
<br>
SMACK! as always, the first blow takes you by surprise and you gasp in pain.<br>
<br>
"@@.npc_manager;Did that hurt, <<if $fetish.sissy>>sissy<<else>>girl<</if>>?@@"<br>
<br>
SMACK!<br>
<br>
"@@.npc_manager;Well get used to it, you are-@@"<br>
<br>
The loud SMACK! and your resulting yelp of pain drowns out her next word.<br>
<br>
"@@.npc_manager;A-SLUT now,@@"<br>
<br>
SMACK!<br>
<br>
"@@.npc_manager;and that means expectations rise...@@"<br>
<br>
SMACK!<br>
<br>
"@@.npc_manager;...but the rewards become all the sweeter.@@"<br>
<br>
Braced for another slap you are instead surprised to feel her hand gently caressing your sore bottom. Her tender touch causes you to let out a cute gasp that turns into a moan when she traces over your <<if setup.getTotalValue("anal") >= 5 >>well-trained<<else>>pert<</if>> hole, <<if setup.getItemFromType('plug') != "">>wiggling your plug<</if>> before reaching between your legs <<if setup.getItemFromType("cage") != "">>to cradle your <<getWordMyPenis $player>><<else>>squeeze your <<if $fetish.sissy>>sissy <</if>>package<</if>>.<br>
<br>
"@@.npc_manager;Mmmm, that is a good <<if $fetish.sissy>>sissy<<else>>girl<</if>>. You are going to be the best! Show how much you want it. Tell me how much you appreciate being enrolled in the A-SLUT programme.@@"<br>
<br>
[<<moveTo "event_uniform_stipend_1_punishment_accept" 'Obey and thank her for this new step in your "career"' 600>>]<br>
[<<moveTo "event_uniform_stipend_1_punishment_reject" "Remain trembling and silent." 600>>]
</div><<switch $now.getUTCDay()>>
<<case 1>>
<<set _nextDate to setup.setNextDate($now, 7, 8, 0)>>
<<case 2>>
<<set _nextDate to setup.setNextDate($now, 6, 8, 0)>>
<<case 3>>
<<set _nextDate to setup.setNextDate($now, 5, 8, 0)>>
<<case 4>>
<<set _nextDate to setup.setNextDate($now, 4, 8, 0)>>
<<case 5>>
<<set _nextDate to setup.setNextDate($now, 3, 8, 0)>>
<<default>>
ERROR: unexpected day! <<=$now.getUTCDay()>>
<</switch>>
<<addTaskById 'task_uniform_upgrade' _nextDate>>/*#
#desc: Thank manager for entrolling you in A-SLUT
#status: RELEASED 0.6.0.0
#*/
<<if $roomchange == true>>
<<include uniformUpgradeTask>>
<<addNpcTheme 'npc_psychiatrist' 'manager' 'theme_psychiatrist_manager_15'
8
'psychiatrist_uniform_upgrade_task'
false
'theme_psychiatrist_manager_header'
>>
<</if>>
<<set $player.location = "Office of <<=setup.getNpcName('npc_manager', 'formal')>>">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/sissy_office.png" "./images/characters/npc_manager.png">>
<div id="invframe" class="scrolltext">
<<=setup.getNpcName('npc_manager', 'formal')>> moves close, her body pressed against your back, one hand cradling your throat as she whispers and gently nips at your ear.<br>
<br>
"Thank you, Mistress, thank you for making me A-SLUT." You cry out, your words sending a shudder through both of your bodies.<br>
<br>
<<=setup.getNpcName('npc_manager', 'formal')>> steps away, leaving you hanging as she puts the paddle back in its drawer.<br>
<br>
"@@.npc_manager;I think that will do, for today. Remember - next Monday you need to be wearing something new for me.@@"<br>
<br>
[<<moveTo "room_office_after_work" "Leave the office." 60>>]
</div>/*#
#desc: Too dumbstruck to thank manager for entrolling you in A-SLUT
#status: RELEASED 0.6.0.0
#*/
<<if $roomchange == true>>
<<include uniformUpgradeTask>>
<<addNpcTheme 'npc_psychiatrist' 'manager' 'theme_psychiatrist_manager_15'
8
'psychiatrist_uniform_upgrade_task'
false
'theme_psychiatrist_manager_header'
>>
<</if>>
<<set $player.location = "Office of <<=setup.getNpcName('npc_manager', 'formal')>>">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/sissy_office.png" "./images/characters/npc_manager.png">>
<div id="invframe" class="scrolltext">
You are too overwhelmed to respond, the feeling of your manager's body pressed against your own, her hand possessively cradling your throat.<br>
<br>
"@@.npc_manager;Cat got your tongue? That is ok, I will never say no to a silent submissive <<if $fetish.sissy>>sissy<<else>>girl<</if>>. We both know the truth, even when you are too shy to vocalise it.@@"<br>
<br>
She gives your tender rear a final squeeze before walking away and putting the paddle back in its drawer.<br>
<br>
"@@.npc_manager;You are dismissed. Remember - next Monday you need to have something new for me.@@"<br>
<br>
[<<moveTo "room_office_after_work" "Leave the office." 60>>]
</div>/*#
#desc: calculate uniform upgrade you purchased
#status: RELEASED 0.6.0.0
#*/
<<if !$npc_manager.flags.uniform_upgrade.item_comments['pink_thigh_highs'] && setup.getItemFromType("shoes") == "pink_thigh_highs">>
<<set $scene.uniform_upgrade = "pink_thigh_highs">>
<<elseif !$npc_manager.flags.uniform_upgrade.item_comments['pink_satin_corset'] && setup.getItemFromType("corset") == "pink_satin_corset">>
<<set $scene.uniform_upgrade = "pink_satin_corset">>
<<elseif !$npc_manager.flags.uniform_upgrade.item_comments['gold_hoop_earrings'] && setup.getItemFromType("earring") == "gold_hoop_earrings">>
<<set $scene.uniform_upgrade = "gold_hoop_earrings">>
<<else>>
<<set $scene.uniform_upgrade = "">>
<</if>>/*#
#desc: mux to based on which uniform upgrade you purchased
#status: RELEASED 0.6.0.0
#*/
<<initRoom>>
<<include calcUniformUpgrade>>
<<set $beforetasklocation = "room_office_sissy_secretary_work_morning_start">> /% this is so the morning inspection proceeds properly%/
<<completeTask "manager_morning_inspection_task" $now true>>
<<set $scene.aslutoverride = true>>
<<switch $scene.uniform_upgrade>>
<<case "pink_thigh_highs">>
<<set $npc_manager.flags.uniform_upgrade.item_comments[$scene.uniform_upgrade] = true>>
<<moveTo "event_manager_daily_check_pink_thigh_highs">>
<<case "pink_satin_corset">>
<<set $npc_manager.flags.uniform_upgrade.item_comments[$scene.uniform_upgrade] = true>>
<<moveTo "event_manager_daily_check_pink_satin_corset">>
<<case "gold_hoop_earrings">>
<<set $npc_manager.flags.uniform_upgrade.item_comments[$scene.uniform_upgrade] = true>>
<<moveTo "event_manager_daily_check_gold_hoop_earrings">>
<<case "">>
<<moveTo "event_manager_daily_check_upgrade_fail">>
<<default>>
ERROR unexpected scene uniform_upgrade
<</switch>>/*#
#desc: First time showing up to work with bespoke earrings
#status: RELEASED 0.6.0.0
#*/
<<if $roomchange == true>>
<<set $npc_manager.flags.uniform_upgrade.item_comments.earrings = true>>
<<set $scene.makeup = setup.getCurrentMakeup($player)>>
<<set $scene.firstTask = $currentTasks.hasOwnProperty('task_uniform_upgrade') && !$currentTasks['task_uniform_upgrade'].finished>>
<<if $scene.firstTask>>
<<completeTask 'task_uniform_upgrade' $now true>>
<</if>>
<</if>>
<<set $player.location to "Office of <<=setup.getNpcName('npc_manager', 'formal')>>">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/sissy_office.png" "./images/characters/npc_manager.png">>
<div id="invframe" class="scrolltext">
<<if $currentTasks.hasOwnProperty('task_uniform_upgrade') && !$currentTasks['task_uniform_upgrade'].finished>>
<<if setup.daystoDate($now, setup.getTaskDueDate('task_uniform_upgrade')) != 0>>
<<=setup.getNpcName('npc_manager', 'formal')>> walks out of her office to greet you with a smile. "@@.npc_manager;My, my, it looks like someone is showing off their inner A-SLUT ahead of schedule!@@" She notes as soon as she notices your new earrings.
<<else>>
Practically laying in wait for you <<=setup.getNpcName('npc_manager', 'formal')>> has you stand in the middle of her office as soon as you get in before she slowly walks around you like a cat stalking its prey. Almost immediately her gaze focuses in on the bright gold earrings hanging on either side of your neck. Ending her loop standing in front of you she holds your chin with one hand and turns your head back and forth, the earrings swaying slightly, brushing your neck and tugging on your earlobes to remind you of their presence.
<</if>>
<<else>>
Striding out of her office to begin your inspection <<=ps(setup.getNpcName('npc_manager', 'formal'))>> attention immediately zeros in on your new earrings.
<</if>>
<br><br>
"@@.npc_manager;Very nice@@" she states with a nod. "@@.npc_manager;Feminine, flashy, a little classy in that "I paid a lot to look this cheap" way. I approve.@@"<br>
<br>
<<printThought $player "Oh thank <<getWordGod $player>>. <<if setup.getTotalValue('submission') >= 10>>I'm so happy <<=setup.getNpcName('npc_manager', 'formal')>> approves.<</if>>">><br>
<br>
<<if $scene.makeup == "">>
"@@.npc_manager;One problem, however.@@" She adds, your heart sinking in fear. "@@.npc_manager;Seeing you with those oh-so-feminine earrings reminds me how plain your face is. I mean you have natural cuteness, sure, but you should be showing off so much more...@@"
<<else>>
<<if $player.makeup.messed >= 75>>
Rubbing her finger across your cheek smudges your already-ruined makeup even further.<br>
<br>
"@@.npc_manager;No, this will not do at all. I suppose some might appreciate the trashy whore look you have going but this is a professional environment and I expect far better from you.@@"
<<elseif $player.makeup.messed > 50>>
Examining your damaged makeup she frowns.<br>
<br>
"@@.npc_manager;Hmm, it looks like you made an effort, but you need to take more pride in your work. You are not painting a house, you cannot just throw makeup up and leave it for a decade, you have to vigilantly pay attention and touch things up throughout the day.@@"
<<elseif $scene.makeup == "nomakeupmakeup">> /* note: from this point forward makeup is definitionally in good condition */
Examining your visage with a critical eye she rubs just below your ear to confirm that you are, in fact, wearing makeup.<br>
<br>
"@@.npc_manager;Credit where credit is due; you have pulled off a very subtle job. You really nailed applying just enough makeup to perfectly round out your cute face without really changing anything. That said... well, that is not really the point of a <<if $fetish.sissy>>sissy's<<else>>girl's<</if>> makeup, is it?@@"
<<elseif $scene.makeup == "normalmakeup">>
Examining your girly face she finally nods in approval.<br>
<br>
"@@.npc_manager;Hmm, this really is almost expertly done. The glint of your earrings really works with the makeup to set off your feminine features.@@"
<<elseif $scene.makeup == "expertmakeup">>
Examining your girly face she finally nods in approval.<br>
<br>
"@@.npc_manager;Not really my style but somehow it fits you, yes, whoever taught you that seems to have a real eye for how to best highlight your character.@@"
<<elseif $scene.makeup == "ultimatebimbo">>
Examining your whorish countenance her expression remains analytical.<br>
<br>
"@@.npc_manager;What did you use to apply this... a trowel? Still, I suppose it suits you... Someone who knew you before might not even recognise you, though it honestly seems odd for those pink lips not to be wrapped around a juicy cock, would you not agree?@@"<br>
<br>
<<if setup.getTotalValue("penis") >= 10>>
<<printThought $player "Of course! A fat cock sounds wonderful!">>
<<else>>
<<printThought $player "Oh <<getWordGod $player>>, is that what I look like? A brainless cum-dumpster?">>
<</if>>
<br><br>
"@@.npc_manager;Still, I do not object. It may be more than I would have recommended but I do not see any problems with you continuing to do yourself up in this manner.@@"
<<elseif $scene.makeup == "sissy_doll">>
Examining your doll-like countenance her lips twitch with the hint of a smile.<br>
<br>
"@@.npc_manager;Ah, my sweet <<if $fetish.sissy>>SISSY<<else>>girl<</if>>, always looking so cute, you really are becoming my lovely doll...@@"
<<elseif $scene.makeup == "moviestar">>
Examining your head-turning, expert makeup she nods in approval.<br>
<br>
"@@.npc_manager;Some might say that this sort of thing was too much for the office but I... well I just love to see a <<if $fetish.sissy>>SISSY <</if>>Secretary who strives to be the very best in all things. Keep up the good work!@@"<br>
<<else>>
Looking at your face from several angles she finally shakes her head in disapproval.<br>
<br>
"@@.npc_manager;No, this will not do at all. You have such a cute face, all you need is the proper makeup to really bring your natural femininity to the fore. <<if $npc_manager.affection > ($npc_manager.anger + 5)>>You surpass my expectations so often I sometimes forget you are just a beginner<</if>> Your homework assignment; figure out how to apply a more suitably feminine style of makeup like a good girl!@@"
<</if>>
<</if>>
<br><br>
<<if $player.makeup.permanent == "">>
"@@.npc_manager;Of course proper makeup is already part of your routine but I want you to dedicate yourself even more, maybe make your favourite style permanent so you are never without? In all things I want you to consider your body unto a work of art, to be a beautiful delight to the eyes at all times. Always remember that you are my <<if $fetish.sissy>>SISSY <</if>>Secretary and that is a representative position, after all.@@"
<<else>>
"@@.npc_manager;Permanent makeup, such lovely jewelry... you really are on the road to be a perfectly accessorized <<if $fetish.sissy>>SISSY <</if>>Secretary, which is exactly what such a representative position demands!@@"
<</if>>
<br><br>
<<if $scene.firstTask>>
<<if setup.checkItemOwned("lingerie_store_receipt")>>
"@@.npc_manager;Now then, let us see if you have kept up with your OTHER requirements.@@"<br>
<br>
[<<moveTo "event_manager_daily_check_receipt" "Remember to give her the receipt for the earrings." 60 "<<set $scene.item='gold_hoop_earrings'>>">>]<br>
[<<moveTo "event_manager_daily_check_stage_3" "Proceed to your normal morning inspection." 60>>]
<<else>>
[<<moveTo "event_manager_daily_forgot_receipt" "You are about to strip to your undergarments for your daily inspection but she pauses, as if remembering something." 60 "<<set $scene.item='gold_hoop_earrings'>>">>]
<</if>>
<<else>>
With a nod and a smile she continues on to your normal inspection.<br>
<br>
[<<moveTo "event_manager_daily_check_stage_3" "Continue." 60>>]
<</if>>
</div>/*#
#desc: First time showing up to work with bespoke corset
#status: RELEASED 0.6.0.0
#*/
<<if $roomchange == true>>
<<set $scene.top = setup.getItemFromType("shirt")>>
<<if $scene.top == "">>
<<set $scene.top = setup.getItemFromType("dress")>>
<<if $scene.top == "">>
<<set $scene.top = setup.getItemFromType("strapless_dress")>>
<</if>>
<</if>>
<<removeItem $player $now $scene.top true>>
<<set $scene.laced = $player.timebased.tightlacing>>
<<if $scene.laced < 75>>
<<set $player.timebased.tightlacing = 100>>
<<set $player.flags.uniform_upgrade.laceFailCounter += 1>>
<</if>>
<<set $scene.firstTask = $currentTasks.hasOwnProperty('task_uniform_upgrade') && !$currentTasks['task_uniform_upgrade'].finished>>
<<if $scene.firstTask>>
<<completeTask 'task_uniform_upgrade' $now true>>
<</if>>
<</if>>
<<set $player.location to "Office of <<=setup.getNpcName('npc_manager', 'formal')>>">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/sissy_office.png" "./images/characters/npc_manager.png">>
<div id="invframe" class="scrolltext">
<<if $currentTasks.hasOwnProperty('task_uniform_upgrade') && !$currentTasks['task_uniform_upgrade'].finished>>
<<if setup.daystoDate($now, setup.getTaskDueDate('task_uniform_upgrade')) != 0>>
<<=setup.getNpcName('npc_manager', 'formal')>> walks out of her office to greet you with a smile. "@@.npc_manager;Hmm, there is something different about your outfit...@@"<br>
<br>
Stepping closer her hands wrap around your waist, caressing the stiff steel bones of your corset through your clothing.
<<else>>
You wonder how long <<=setup.getNpcName('npc_manager', 'formal')>> was waiting as, no sooner have you entered her office's antechamber she appears to ambush you. She has you stand in the middle of her office as she paces a slow circle around you. As if unable to put her finger on what has changed she makes two passes before smiling and moving closer. Her hands reach out and she grabs your waist, her fingers digging through your clothing to tighten against the stiff steel bones of your corset.
<</if>>
<<else>>
Striding out of her office to begin your inspection <<=ps(setup.getNpcName('npc_manager', 'formal'))>> attention she pauses for a moment before moving closer, her hands wrapping around your corseted waist.
<</if>>
<br><br>
"@@.npc_manager;Aha!, I thought you were looking a bit more curvy.@@"<br>
<br>
You stand helpless as her fingers unbutton your <<=setup.getItemName($scene.top)>>, peeling it off to reveal the corset and your <<=setup.getItemName(setup.getItemFromType('bra'))>> underneath.<br>
<br>
"@@.npc_manager;Oh, very chic, and fantastic craftsmanship. This is exactly the kind of thing to take a burgeoning <<if $fetish.sissy>>sissy<<else>>girl<</if>> from womanly to wow.@@"<br>
<br>
<<if setup.getTotalValue("feminization") < 10>>
<span id ="thoughtFade">
<<fadeout 5s 5s>>
<<printThought $player 'But what if I do not want to be womanly?'>>
<</fadeout>>
</span>
<<timed 10s>>
<<replace "#thoughtFade">>
<<fadein 5s>>
<<printThought $player "I want to be womanly." 40>>
<</fadein>>
<</replace>>
<</timed>>
<br><br>
<</if>>
<<if $scene.laced > 75>>
Tossing your <<=setup.getItemName($scene.top)>> to the side she circles behind and runs her fingers down your spine and then over the neatly, and fully, laced corset back.<br>
<br>
"@@.npc_manager;Very good <<=$player.first_name>>. Most first-timer's stop lacing partway, leaving something ugly and only barely helpful. You, on the other hand, have once again proven what a good, overachieving <<if $fetish.sissy>>sissy<<else>>girl<</if>> you are! I am so glad to have been assigned you as my secretary.@@"<br>
<br>
<<printThought $player "Assigned? I thought she chose me?">> /* foreshadowing! */
<<else>>
<<if $scene.laced > 25>>
Removing your <<=setup.getItemName($scene.top)>> she circles around behind. Even without seeing her you can sense her shaking her head in dismay.<br>
<br>
"@@.npc_manager;I suppose it is all I could have expected from a novice; and at least you tried to lace it more than the minimum. Lesson time: a corset works best, and looks best, when it is laced ALL the way down, and my <<if $fetish.sissy>>SISSY <</if>>Secretary should always strive for the best. Turn around.@@"<br>
<br>
You feel her untying the corset, the garment relaxing to give your body a momentary reprieve as she resets things.<br>
<br>
"@@.npc_manager;Now then. Show me how to do it PROPERLY.@@"
<<else>>
She peels off your <<=setup.getItemName($scene.top)>> and circles around behind.<br>
<br>
"@@.npc_manager;Oh no, this will not do at all!@@"<br>
<br>
You can feel her fingernail running from your neck down your spine, gently scratching your skin in between the wide-open laces in the rear of the corset.<br>
<br>
"@@.npc_manager;A proper corset should be laced until the back is touching all the way down - that is how it does the most good!@@"<br>
<br>
You feel her untying things, the barely laced corset soon only held up by resting on your hips.<br>
<br>
"@@.npc_manager;No, no, this will not do at all, here, try again.@@"
<</if>>
<br><br>
<<=setup.getNpcName('npc_manager', 'formal')>> presses the laces into your hands and waits as you attempt to pull them tighter.<br>
<br>
<<if setup.getTotalValue("strength") >= 10>>
It takes a bit of trial and error but, aided by her instruction, you get the hang of how to pull symmetrically without releasing slack. The work you've put in at the gym pays off as the corset steadily tightens around you.
<<elseif setup.getTotalValue("strength") >= 5>>
Even with her advice you're only able to get about halfway before your strength fails you and the laces just won't budge.<br>
<br>
Obviously frustrated she takes the laces from you and gives a mighty yank. Air is forced out of your lungs in a great woosh, the strength she so casually brings to bear a little scary. Feeling almost cut in half you think it's over only for the garment to tighten even further as she pulls out slack you didn't even think was there.
<<else>>
You strain as hard as you can but even with her giving technique suggestions you just don't have the strength to tighten the corset more than a couple centimeters or so.<br>
<br>
Taking the laces in hand <<=setup.getNpcName('npc_manager', 'formal')>> sets to work. Air is forced out of your lungs in a great woosh, the strength she so casually brings to bear a little scary. Feeling almost cut in half you think it's over only for the garment to tighten further as she pulls out slack you didn't even think was there.
<</if>>
<br><br>
By the end you are forced to take short, shallow breaths as <<=setup.getNpcName('npc_manager', 'formal')>> is good to her word, the back closing up and the corset tied off tight.<br>
<br>
Reaching around behind to run your fingers over the laces you are amazed at how the multi-inch gap has disappeared.<br>
<br>
<<printThought $player "My waist must look so tiny now...">>
<</if>>
<br><br>
Her hands back around your now oh-so-tiny waist <<=setup.getNpcName('npc_manager', 'formal')>> stands behind your back as you turn as one to face a mirror.<br>
<br>
"@@.npc_manager;Now THOSE are some proper <<if $fetish.sissy>>sissy<<else>>feminine<</if>> curves.@@"<br>
<br>
<<printThought $player "I look like something out of a Victorian novel...">><br>
<br>
"@@.npc_manager;I expect you to lace it like this whenever you wear a corset; which I hope you do often. If you find yourself struggling I will assist you in lacing it down in the morning... for a price.@@"<br>
<br>
<<if $scene.firstTask>>
<<if setup.checkItemOwned("lingerie_store_receipt")>>
"@@.npc_manager;Now then, let us see how you are doing on your OTHER requirements.@@"<br>
<br>
[<<moveTo "event_manager_daily_check_receipt" "Remember to give her the receipt for the corset." 60 "<<set $scene.item='pink_satin_corset'>>">>]<br>
[<<moveTo "event_manager_daily_check_stage_3" "Proceed to your normal morning inspection." 60 "<<wearItem $player $now $scene.top true>>">>]
<<else>>
[<<moveTo "event_manager_daily_forgot_receipt" "You expect her to move on to your daily undergarments inspection but she pauses, as if remembering something.." 60 "<<set $scene.item='pink_satin_corset'>>">>]
<</if>>
<<else>>
"@@.npc_manager;Now, if would put your top back on we may proceed with your morning inspection from the beginning.@@"<br>
<br>
[<<moveTo "event_manager_daily_check_stage_3" "Continue." 60 "<<wearItem $player $now $scene.top true>>">>]
<</if>>
</div>/*#
#desc: First time showing up to work with bespoke thigh highs
#status: RELEASED 0.6.0.0
#*/
<<if $roomchange == true>>
<<set $npc_manager.flags.sent_bed_selfie = false>>
<<set _nextDate to setup.setNextDate($now, 0, 23, 50)>>
<<addTaskById 'bed_heels_photo' _nextDate>>
<<set $scene.firstTask = $currentTasks.hasOwnProperty('task_uniform_upgrade') && !$currentTasks['task_uniform_upgrade'].finished>>
<<if $scene.firstTask>>
<<completeTask 'task_uniform_upgrade' $now true>>
<</if>>
<</if>>
<<set $player.location to "Office of <<=setup.getNpcName('npc_manager', 'formal')>>">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/sissy_office.png" "./images/characters/npc_manager.png">>
<div id="invframe" class="scrolltext">
<<if $currentTasks.hasOwnProperty('task_uniform_upgrade') && !$currentTasks['task_uniform_upgrade'].finished>>
<<if setup.daystoDate($now, setup.getTaskDueDate('task_uniform_upgrade')) != 0>>
Stepping out of her office <<=setup.getNpcName('npc_manager', 'formal')>> pauses, her gaze moving towards your shiny boots as she makes her approach. "@@.npc_manager;Oh yes, look at my eager A-SLUT, and ahead of schedule!@@"
<<else>>
No sooner have you stepped foot into <<=ps(setup.getNpcName('npc_manager', 'formal'))>> office when she appears and has you stand in the middle of her lair as she paces a slow circle around you.
<</if>>
<<else>>
Stepping out of her office <<=setup.getNpcName('npc_manager', 'formal')>> pauses, her gaze moving towards your shiny boots as she makes her approach.
<</if>>
Like a hungry beast her gaze glides down your body to trace from your pointed toes around and up your steep heels and past your knees
<<if setup.analyzeWornTags(['skirt','pants'])=='skirt'>>
to just under your tight skirt. Lifting your skirt to inspect she nods at
<<else>>
and partway up your thighs. Slightly bulging your pants above is
<</if>>
your <<if setup.getItemTypeName("cage") != "">>imprisoned crotch<<else>><<getWordPenis $player>><</if>>. Ending her loop she comes to a stop standing in front of you. You are a little surprised to find that in these heels you're actually the same height as her.
<<if setup.getTotalValue("submission") >= 10>>
On submissive reflex you tilt your head obediently downward.
<<else>>
Despite your even height, however, she still manages to appear to look down on you.
<</if>>
<br><br>
"@@.npc_manager;Very sexy" she states with a nod. "Tight, pink, steep and slutty. What more could an aspiring bimbo desire? This is exactly the sort of thing an A-SLUT stipend was meant to be spent on.@@"<br>
<br>
<<printThought $player "Oh thank <<getWordGod $player>>.<<if setup.getTotalValue('submission') >= 10>> I'm so glad <<=setup.getNpcName('npc_manager', 'formal')>> approves of these!<</if>>">>
<br><br>
Stepping back her initial pleasure turns into a slight frown as you wobble unsteadily. "@@.npc_manager;Hmm, walk to the door and back.@@"<br>
<br>
<<if setup.getTotalValue("heels") >= setup.getItemObj("platform_wedge_heels").heels.difficulty>>
You turn sharply to obey, walking comfortably and smoothly atop the steep heels thanks to your many hours of practice. Despite your skill, however, there is no denying that your current footwear are quite a challenge and you make a tiny mistake towards the end, one foot landing just a bit off and causing your ankle to wobble as you catch yourself.<br>
<br>
"@@.npc_manager;Hmm, so close and yet... No, I believe to truly put you over the top to high heel perfection some final, severe measures must be taken.@@"
<<elseif setup.getTotalValue("heels") < 5>>
You try to obey, wobbling and swaying and almost falling the whole time, forced to steady yourself on the doorknob as you almost take a tumble in the process of making your turn. Looking back towards <<=setup.getNpcName('npc_manager', 'formal')>> you turn beet red with embarrassment. Your feet were aching just leaving your apartment and by now your calves are on fire, every impossible step shooting pain from your toes all the way up your legs.<br>
<br>
"@@.npc_manager;No, that will not do at all. I love the heels, but the effect is ruined if you can barely stand in them! A <<if $fetish.sissy>>SISSY<<else>>girl<</if>> is meant to be dainty and graceful, not.... clumsy and awkward! No, no no, being a <<if $fetish.sissy>>SISSY <</if>>Secretary means more than being on your back or knees, I cannot have my secretary looking like this!@@"
<<else>>
Turning as instructed you carefully walk to the door and back. Your time spent practicing in heels certainly helps but the thick, plush carpet makes for a bit of a challenge in your current steep footwear, resulting in not the most even of gaits.<br>
<br>
"@@.npc_manager;Hmm, you do not embarrass yourself in those boots but... well, there is yet work to be done.@@"
<</if>>
<br><br>
<<printThought $player "Oh shit, is she not going to count this as an upgrade?">><br>
<br>
"@@.npc_manager;Do not get me wrong, I admire the effort, and I will count it as you technically fulfilling the requirement to purchase a uniform upgrade but until you learn to walk properly in them I do not want them in my sight!@@"<br>
<br>
<<if setup.getTotalValue('feminization') >= 10 && setup.getTotalValue('submission') > 10 && setup.getTotalValue('bimbofication') > 10>>
<<printThought $player "But they're so sexy!, why can't I just stay on my knees?">><br>
<br>
<</if>>
"@@.npc_manager;Tell you what, so your purchase does not go to waste I have a suggestion. Go to the shoe store in the mall and ask for a pair of bed heels. They keep them in the back but they will know what you are talking about. Tell them you need a nice, secure pair. Once you have them remember to sleep in them every night.@@"<br>
<br>
"@@.npc_manager;Actually, you know what? I will help you out; send me a picture tonight before you tuck in. It may be a little outside the manager employee relationship but I am willing to take the time to further aid your development, besides, I definitely want to see your cute feet in bed heels for the first time! Wear them every night and before long your calves will stretch and your toes will adjust and you will be able to strut around in those hot boots anywhere!@@"<br>
<br>
<<if $scene.firstTask>>
<<if setup.checkItemOwned("lingerie_store_receipt")>>
"@@.npc_manager;Now then, let us see how you are doing on your OTHER requirements.@@"<br>
<br>
[<<moveTo "event_manager_daily_check_receipt" "Remember to give her the receipt for the boots." 60 "<<set $scene.item='pink_thigh_highs'>>">>]<br>
[<<moveTo "event_manager_daily_check_stage_3" "Proceed to your normal morning inspection." 60>>]
<<else>>
[<<moveTo "event_manager_daily_forgot_receipt" "You expect her to move on to your daily undergarments inspection but she pauses, as if remembering something.." 60 "<<set $scene.item='pink_thigh_highs'>>">>]
<</if>>
<<else>>
With a nod and a smile she continues on to your normal inspection.<br>
<br>
[<<moveTo "event_manager_daily_check_stage_3" "Continue." 60>>]
<</if>>
</div>/*#
#desc: not wearing bespoke item when uniform upgrade task is due
#status: RELEASED 0.6.0.0
#*/
<<if $roomchange == true>>
<<include uniformUpgradeTask>>
<<applyExperience 'submission' 3 'normal' $SEEN_FRIEND>>
<<applyExperience 'bdsm' 6 'normal' $SEEN_FRIEND>>
<</if>>
<<set $player.location to "Office of <<=setup.getNpcName('npc_manager', 'formal')>>">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/sissy_office.png" "./images/characters/npc_manager.png">>
<div id="invframe" class="scrolltext">
<<=setup.getNpcName('npc_manager', 'formal')>> almost greets you at the door, though after a single cursory glance her gaze narrows in obvious annoyance.<br>
<br>
"@@.npc_manager;Did you forget what you were supposed to do for today?@@"<br>
<br>
<<printThought $player 'Oh crap, I was supposed to wear a new "upgrade" for my uniform to work this morning!'>><br>
<br>
"@@.npc_manager;Did you think just because you are cute I would not punish you? You know better than that! I expected even more from you now that you are striving to be A-SLUT!@@"<br>
<br>
With her standing in front of you with fire in her eyes you are still surprised by a blur and her hand impacts your cheek. The sound of flesh on flesh echoes through the office, your face stinging from <<=ps(setup.getNpcName('npc_manager', 'formal'))>> harsh slap.<br>
<br>
"@@.npc_manager;What do you think of that, you stupid girl? You come in, trying to outsmart me and when I respond with kindness, cash and encouragement what is your response? You act the disobedient bitch! Do you know what happens to uncompliant whores? They get slapped.@@"<br>
<br>
<<if setup.getTotalValue("bdsm") >= 10>>
Even as the pain blooms across your rapidly-reddening cheek it is echoed with pleasure, your arousal rising in response to your Mistress' discipline.
<<if setup.getTotalValue("submission") >= 10>>
Your heart aflutter with <<if $fetish.sissy>>sissy<<else>>girly<</if>> obedience you curtsy.<br>
<br>
"I'm so sorry, <<=setup.getNpcName('npc_manager', 'formal')>>. I promise to do better if you give me another chance." You beg.<br>
<br>
<<=ps(setup.getNpcName('npc_manager', 'formal'))>> expression softens in response to your obsequious groveling. She reaches out to caress your pained cheek and your nuzzle into her hand in response.<br>
<br>
"@@.npc_manager;Oh, you are just too. Cute! I might regret it but I will give you another week to figure out your uniform, but no more slacking now!@@"<br>
<br>
You give another curtsy, grateful to get out without further punishment; even if you enjoyed the feel of the slap disappointing your <<=setup.getNpcName('npc_manager', 'title')>> is a pain for which there is no balm.
<<else>>
Cowering you look back with fear at <<=setup.getNpcName('npc_manager', 'formal')>>. Her face is stern for several tense moments before slowly, but only slightly, softening.<br>
<br>
"@@.npc_manager;Now it is against my better judgment, but I am feeling merciful today. I will give you another week to sort things out; make sure you show up next Monday with your new uniform upgrade!@@"<br>
<br>
Still cowering, you nod quickly, not wanting to incur her further wrath.
<</if>>
<<elseif setup.getTotalValue("submission") >= 10>>
Wincing in pain you straighten and then curtsy before your Mistress.<br>
<br>
"I'm sorry. Please give me another chance and I promise to do as instructed." You meekly beg.<br>
<br>
Her face is stern for several tense moments, her arm still cocked for another blow. Finally, to your great relief, she lowers her hand.<br>
<br>
"@@.npc_manager;I suppose you are contrite, and I am feeling a touch merciful today. I will give you another week to sort things out, Make sure you show up next Monday with your new uniform upgrade!@@"
<<else>>
Surprised by the blow and in very much pain it's all you can do not to fall over as you stare back at your manager fearfully.<br>
<br>
Her expression of anger seems to catch, as if realizing she may have pushed you too far. Slowly her raised hand comes down without striking you again.<br>
<br>
"@@.npc_manager;A failure like this does not even deserve my time to punish you. I will give you another week to rectify the situation. You are on thin ice right now, so you should be sure to really impress me with your purchase!@@"<br>
<br>
Still cowering you nod quickly before she changes her mind or strikes you again.
<</if>>
<br><br>
<<printThought $player "That was a close one, I should make sure not to fail <<=setup.getNpcName('npc_manager', 'formal')>> again.">><br>
<br>
"@@.npc_manager;Now then, time to see if you at least managed your normal tasks. Let us continue with the normal inspection.@@"<br>
<br>
[<<moveTo "event_manager_daily_check_stage_3" "Continue." 60>>]
</div>/*#
#desc: manager checks uniform receipt
#status: RELEASED 0.6.0.0
#*/
<<if $roomchange == true>>
<<set $scene.overage = (setup.getItemObj($scene.item).stipend_multiplier-1)*$npc_manager.flags.uniform_upgrade.stipend_amt>> /% all items are definitionally as or more expensive than the stipend, and at this point it's only possible to have bought one of them %/
<<deleteItem $player $now 'lingerie_store_receipt'>>
<</if>>
<<set $player.location to "Office of <<=setup.getNpcName('npc_manager', 'formal')>>">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/sissy_office.png" "./images/characters/npc_manager.png">>
<div id="invframe" class="scrolltext">
You pause, producing the receipt from your purchase and handing it to <<=setup.getNpcName('npc_manager', 'formal')>>. Taking the slip of paper in hand she glances at it before looking up with a smile.<br>
<br>
"@@.npc_manager;What a good A-SLUT you are!, You remembered to bring me the receipt for your purchase.@@"<br>
<br>
<<if $scene.overage == 0>>
"@@.npc_manager;Hmm, it looks like you managed to find something that cost precisely what you were allotted, how fortuitous! Thank you for obeying my instructions to the letter, but now it is time for your daily inspection!@@"<br>
<br>
<<if $scene.item=='pink_satin_corset'>>
[<<moveTo "event_manager_daily_check_stage_3" "Continue." 120 "<<wearItem $player $now $scene.top true>>">>]
<<else>>
[<<moveTo "event_manager_daily_check_stage_3" "Continue." 120>>]
<</if>>
<<else>>
"@@.npc_manager;Hmm, according to this your new item cost more than your stipend! I guess you dipped into your savings?@@" her tone is neutral and you wonder if you made a mistake, she never said anything about staying within budget but with her well... you can never be sure when some new rule might pop into existence.<br>
<br>
<<printThought $player "Did I do something wrong? I feel like my whole life is a trap!">>
<br><br>
"@@.npc_manager;Good <<if $fetish.sissy>>sissy<<else>>girl<</if>>. Despite the added bonuses the real key to the A-SLUT programme is that you only get out of it what you put into yourself. Into developing yourself, that is. Taking initiative like this, well that definitely deserves a reward!@@"<br>
<br>
Returning to her desk she pulls out some credits, holding out <<=Math.floor($scene.overage*2)>> towards you.<br>
<br>
"@@.npc_manager;Here, a little bit extra in compensation for your excellent work.@@"<br>
<br>
[<<moveTo "event_manager_daily_check_receipt_accept" "Thank her for the money." 60 "<<set $scene.bonus=2*$scene.overage>>">>]<br>
[<<moveTo "event_manager_daily_check_receipt_reject" "Remember what happened last time and check if there are any strings attached." 60 "<<set $scene.bonus=2*$scene.overage>>">>]
<</if>>
</div>/*#
#desc: accept receipt reimbursement for uniform upgrade
#status: RELEASED 0.6.0.0
#*/
<<if $roomchange == true>>
<<set $player.money.total += $scene.bonus>>
<</if>>
<<set $player.location to "Office of <<=setup.getNpcName('npc_manager', 'formal')>>">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/sissy_office.png" "./images/characters/npc_manager.png">>
<div id="invframe" class="scrolltext">
You thank <<=setup.getNpcName('npc_manager', 'formal')>> for the bonus.
<<switch setup.getMaxStat(["feminization", "bimbofication", "submission"])>>
<<case "feminization">>
You flash her your cutest smile and state that you will use it to further expand your wardrobe.
<<case "bimbo">>
You blow her a kiss and declaring you'll put it towards something else to make her proud.
<<case "submission">>
You drop into a submissive curtsy and thank her for the gift and promise to spend it well.
<<default>>
ERROR: should never happen
<</switch>>
<br><br>
"@@.npc_manager;Now that we are all squared up, I think it is time for your inspection.@@"<br>
<br>
<<if $scene.item=='pink_satin_corset'>>
[<<moveTo "event_manager_daily_check_stage_3" "Continue." 120 "<<wearItem $player $now $scene.top true>>">>]
<<else>>
[<<moveTo "event_manager_daily_check_stage_3" "Continue." 120>>]
<</if>>
</div>/*#
#desc: attempt to turn down reimbursement for uniform upgrade
#status: RELEASED 0.6.0.0
#*/
<<if $roomchange == true>>
<<set $player.money.total += $scene.bonus>>
<</if>>
<<set $player.location to "Office of <<=setup.getNpcName('npc_manager', 'formal')>>">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/sissy_office.png" "./images/characters/npc_manager.png">>
<div id="invframe" class="scrolltext">
Mindful of how all of this started with you falling into a trap accepting "free" money you hesitate, unsure if it's wise to take the handful of cash.<br>
<br>
Her lips turn downward into a frown. "@@.npc_manager;Really, you do not trust me? Fine@@"<br>
<br>
Stepping closer <<=setup.getNpcName('npc_manager', 'formal')>>
<<if setup.analyzeWornTags(['skirt','pants'])=='skirt'>>
reaches under your skirt and
<<if setup.getItemFromType("cage") != "">>
<<if setup.isCage()>>grabs your chastity cage<<else>>places her hand against the rigid shield of your chastity belt<</if>>.
<<else>>
and grabs your tiny cock and balls in one hand.
<</if>>
<<else>>
<<if setup.getItemFromType("cage") != "">>
<<if setup.isCage()>>grabs your chastity cage<<else>>places her hand against the rigid shield of your chastity belt<</if>> through your pants.
<<else>>
places her hand over your crotch.
<</if>>
<</if>>
<br><br>
"@@.npc_manager;I solemnly swear on your cute <<if $fetish.sissy>>sissy <</if>>clitty that this money is a gift from me to <<=$player.first_name>> and comes with no strings attached. It is merely an token of gratitude for my secretary's adorable obedience.@@"<br>
<br>
<<if setup.getItemFromType("cage") != "">>Your <<getWordMyPenis $player>> strains against its prison in excitement, but the stout restrain holds, as always.<<else>>Your <<getWordMyPenis $player>> swells to its full size in her grasp, even as her nails dig into your tender flesh to keep it under control.<</if>> Obediently you accept the offered money and tuck it away.<br>
<br>
Releasing the grasp on your <<getWordMyPenis $player>> <<=setup.getNpcName('npc_manager', 'formal')>> steps back.<br>
<br>
"@@.npc_manager;Now then, I believe it is time for your inspection?@@"<br>
<br>
<<if $scene.item=='pink_satin_corset'>>
[<<moveTo "event_manager_daily_check_stage_3" "Continue." 120 "<<wearItem $player $now $scene.top true>>">>]
<<else>>
[<<moveTo "event_manager_daily_check_stage_3" "Continue." 120>>]
<</if>>
</div>/*#
#desc: forgot to bring receipt for uniform upgrade
#status: RELEASED 0.6.0.0
#*/
<<if $roomchange == true>>
<</if>>
<<set $player.location to "Office of <<=setup.getNpcName('npc_manager', 'formal')>>">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/sissy_office.png" "./images/characters/npc_manager.png">>
<div id="invframe" class="scrolltext">
"@@.npc_manager;Well? Where is the receipt for your purchase?@@"<br>
<br>
<<if !setup.inWardrobe('lingerie_store_receipt')>>
[<<moveTo "event_manager_daily_check_receipt" "Reminded of your duty you quickly reach into your pocket." 60>>]
<<else>> /*left receipt at home*/
Your heart sinks as you have foolishly left the receipt at home.<br>
<br>
"@@.npc_manager;So forgetful!, I know they gave you one and you misplaced it so quickly! What if I had not approved of your purchase and told you to return it? You would have been out your A-SLUT stipend with no way to recover but to sell your cute ass on the street!@@"<br>
<br>
<<if setup.getTotalValue("whoring") >= 5>>
<<if setup.getTotalValue("submission") >= 10>>
<<printThought $player "Mmmm, I'd love to have <<=setup.getNpcName('npc_manager', 'formal')>> as my pimp...">>
<<else>>
<<printThought $player "How is that different from what I normally do?">>
<</if>>
<<else>>
<<printThought $player "Wait, what?">>
<</if>>
<br><br>
"@@.npc_manager;I really should punish you for your error but... well I am still too enamoured by your purchase. You get a reprieve, this time, but do not construe that to mean I am going soft on you! Now, we need to get to your inspection or we will never get any work done! Do not think my momentary lenience will extend to anything else.@@"<br>
<br>
<<if $scene.item=='pink_satin_corset'>>
[<<moveTo "event_manager_daily_check_stage_3" "Thank her profusely for the kindness." 120 "<<wearItem $player $now $scene.top true>>">>]
<<else>>
[<<moveTo "event_manager_daily_check_stage_3" "Thank her profusely for the kindness." 120>>]
<</if>>
<</if>>
</div>/*#
#desc: finish a-slut phase 1
#status: RELEASED 0.6.0.0
#*/
<<if $roomchange == true>>
<<set $player.flags.uniform_upgrade.aslut_1_complete = true>>
<<incrementEmotion 'affection' 'npc_manager' 1>>
<</if>>
<<set $player.location to "Office of <<=setup.getNpcName('npc_manager', 'formal')>>">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/sissy_office.png" "./images/characters/npc_manager.png">>
<div id="invframe" class="scrolltext">
Watching you dress <<=ps(setup.getNpcName('npc_manager', 'formal'))>> smile of approval slowly grows until you find yourself blushing at the force of her beaming pride.<br>
<br>
"@@.npc_manager;Wow, you finally did it. A well framed, feminine face, a narrow waist and perfect balanced on those heels. Nobody would suspect that you were anything other than my cute, submissive female secretary. I know how hard you have worked to get to this point, and I am sure we both know it was worth every punishment and struggle. Congratulations once again on exceeding my expectations, you are not just in A-SLUT you are A-SLUT... or at least the ideal it represents. Do not mistake this for your journey being over, in some ways it only gets harder from here. I can say with confidence that, with my continued guidance, you will rise to every challenge.@@"<br>
<br>
You tremble slightly at the compliment, unable to think of anything to do save curtsy and softly reply with "thank you, <<=setup.getNpcName('npc_manager', 'title')>>." <br>
<br>
Looking back up you can tell that you made the correct choice; she looks more proud than you have ever seen before, her expression somehow both swoon inducing and a little scary.<br>
<br>
She sighs in contentment. "@@.npc_manager;So lovely. And when I think of what is to come...@@" She shakes her head. "@@.npc_manager;No matter, that is the future, for now... well, you had better get to work, and I as well, lest I either rip those clothes off to savour the sweetness inside or just stand here admiring our wonderful work.@@"<br>
<br>
Still blushing you watch as she leaves before returning to your desk.<br>
<br>/%TODOfuture%/
Developer's note: End of <<=setup.getNpcName('npc_manager', 'formal')>> content... for now. But don't worry, all you aspiring A-SLUTs; there will be further tasks to come in future releases!<br>
<br>
[<<moveTo "event_manager_daily_check_stage_3_finalize" "Start working." 360>>]
</div>/*#
#desc: ask about a "uniform upgrade" at the lingerie shop
#status: RELEASED 0.6.0.0
#*/
<<if $roomchange == true>>
<</if>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/mall_lingerie_shop.png" "./images/characters/npc_shopkeeper.png">>
<div id="invframe" class="scrolltext">
Mindful of the secrecy of your contract you circuitously explain that you're looking to take your outfit "to the next level" to impress a "special someone." <br>
<br>
"@@.npc_shopkeeper;Ah! Young love!, perhaps the only thing more beautiful is the things I sell. I have exactly what you need to impress your special friend - not something off the rack they may have seen before but something as unique and wonderful as your devotion to them from our bespoke section. Come with me.@@"<br>
<br>
<<if setup.getTotalValue("feminization") > 7>>
<<printThought $player "Ooooh, this sounds fun!">><br>
<br>
<</if>>
[<<moveTo "room_mall_lingerie_shop_bespoke" "Follow her." 60>>]
</div>/*#
#desc: ask about a uniform upgrade as "something for a friend" at the lingerie shop
#status: RELEASED 0.6.0.0
#*/
<<if $roomchange == true>>
<</if>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/mall_lingerie_shop.png" "./images/characters/npc_shopkeeper.png">>
<div id="invframe" class="scrolltext">
You get the feeling <<=setup.getNpcName('npc_shopkeeper', 'first')>> doesn't believe your story about buying something for your girlfriend
<<if setup.analyzeWornTags(['female','male','unisex']) == 'female'>>
especially considering you're dressed like a
<<if setup.checkVisibleClothingTag('maid') > 50>>
<<if $fetish.sissy>>sissy <</if>>maid
<<elseif setup.checkVisibleClothingTag('slutty') > 50>>
slut
<<elseif setup.checkVisibleClothingTag('sissy') > 50 && $fetish.sissy>>
sissy
<<else>>
girl
<</if>>
<</if>> at the moment. Still she indulges your little lie as you circuitously explain your "situation." <br>
<br>
After you have finished laying out what sort of thing you're thinking of she smiles.<br>
<br>
"@@.npc_shopkeeper;I think what you need is something from our bespoke selection, come with me.@@"<br>
<br>
[<<moveTo "room_mall_lingerie_shop_bespoke" "Follow her." 60>>]
</div>/*#
#desc: shopping for "bespoke" items for uniform upgrade
#status: RELEASED 0.6.0.0
#*/
<<if $roomchange == true>>
<<setScene>>
<<set $scene.bespokeCount = 0>>
<<set $scene.bespokeAvailable = true>>
<<for _i range $npc_shopkeeper.bespokeItems>>
<<set _box = _i + "_box">>
<<if !setup.checkItemOwned(_i) && !setup.checkItemOwned(_box)>>
<<set $scene.bespokeCount += 1>>
<<elseif !$npc_manager.flags.uniform_upgrade.item_comments[_i]>>
<<set $scene.bespokeAvailable = false>>
<<break>>
<</if>>
<</for>>
<</if>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/mall_lingerie_shop.png" "./images/characters/npc_shopkeeper.png">>
<div id="invframe" class="scrolltext">
<<if $scene.bespokeAvailable>>
<<if $scene.bespokeCount == 0>>
The shopkeeper shakes her head. "@@.npc_shopkeeper;You already own all the bespoke items I had on hand. Check back in the future; I am always looking for new, hot things to offer our most valued customers.@@"
<<else>>
Leading you to a back room <<=setup.getNpcName('npc_shopkeeper', 'first')>> eyes you severely for a few moments before fetching <<=$scene.bespokeCount>> boxes of quite different sizes.<br>
<br>
"@@.npc_shopkeeper;Here you go, I think any, or maybe all! of these three items would be just perfect for your needs.@@"<br>
<br>
<<for _itemId range $npc_shopkeeper.bespokeItems>>
<<set _item = setup.getItemObj(_itemId)>>
<<if !setup.checkItemOwned(_itemId) && !setup.checkItemOwned(_box)>>
<<set _packageId = _itemId + "_box">>
<<set _setItem = '<<set $scene.itemId="' + _itemId + '">>'>>
[<<moveTo "room_mall_lingerie_shop_bespoke_desc" "Examine the contents of the <<=setup.getItemObj(_packageId).name>>." 120 _setItem>>]<br>
<<if $player.money.total >= (_item.stipend_multiplier * $npc_manager.flags.uniform_upgrade.stipend_amt)>>
<<set _tmpSetStr = "<<set $scene.item=_item>><<set $scene.itemId='" + _itemId +"'>><<set $scene.item_package='" + _packageId + "'>>">>
[<<moveTo "room_mall_lingerie_shop_bespoke_purchase" "Purchase <<=_item.name>> for <<=_item.stipend_multiplier * $npc_manager.flags.uniform_upgrade.stipend_amt>> credits." 120 _tmpSetStr>>]
<<else>>
[@@.link_locked;You cannot afford <<=_item.stipend_multiplier * $npc_manager.flags.uniform_upgrade.stipend_amt>> credits for <<=_item.name>>.@@]
<</if>>
<<else>>
[@@.link_locked;You already purchased <<=_item.name>>.@@]
<</if>>
<br>
<</for>>
<</if>>
<<if (setup.checkItemOwned("gold_hoop_earrings_box") || setup.checkItemOwned("pink_thigh_highs_box") || setup.checkItemOwned("pink_satin_corset_box"))>>
You should head home with your purchases rather than lug the boxes around.<br>
<br>
[<<moveTo "event_mall_lingerie_shop_bespoke_purchase_leave" "Take your purchase home." 60>>]
<<else>>
[<<moveTo "room_mall_lingerie_shop" "Return to the main store." 60>>]<br>
[<<moveTo "room_mall" "Leave the store." 60>>]
<</if>>
<<else>>
<<printThought $player 'I should really wait to see what <<=setup.getNpcName("npc_manager", "formal")>> thinks of what I have already purchased before I splurge on anything else...'>><br>
<br>
[<<moveTo "room_mall_lingerie_shop" "Return to the main store." 60>>]<br>
[<<moveTo "room_mall" "Leave the store." 60>>]
<</if>>
</div>/*#
#desc: examine a bespoke item for uniform upgrade
#status: RELEASED 0.6.0.0
#*/
<<if $roomchange == true>>
<<set $scene.item = setup.getItemObj($scene.itemId)>>
<<set $scene.item.price = $scene.item.stipend_multiplier * $npc_manager.flags.uniform_upgrade.stipend_amt>>
<<set $scene.item.inspected = true>>
<<set $scene.item_package = $scene.itemId + "_box">>
<</if>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/mall_lingerie_shop.png" "./images/characters/npc_shopkeeper.png">>
<div id="invframe" class="scrolltext">
You carefully open the <<=setup.getItemObj($scene.item_package).name>> to find a <<if $scene.itemId == "gold_hoop_earrings">>pair of <</if>><<=$scene.item.name>>. Looking up you find <<=setup.getNpcName('npc_shopkeeper', 'first')>> smiling back at you with obvious pride.<br>
<br>
"@@.npc_shopkeeper;<<=$scene.item.shopkeep_desc>> will cost you a mere <<=$scene.item.price>>; a true bargain for something of this beauty and craftsmanship.@@"<br>
<br>
<<printThought $player "<<=$scene.item.browse_comment>>">><br>
<br>
<<if $player.money.total >= $scene.item.price>>
[<<moveTo "room_mall_lingerie_shop_bespoke_purchase" "Buy it." 120>>]<br>
<<else>>
[@@.link_locked;Sadly, you can't afford <<=$scene.item.name>>.@@]<br>
<</if>>
[<<moveTo "room_mall_lingerie_shop_bespoke" "Look at something else." 60>>]
</div>/*#
#desc: purchase a bespoke item for uniform upgrade
#status: RELEASED 0.6.0.0
#*/
<<if $roomchange == true>>
<<set $scene.item = setup.getItemObj($scene.itemId)>>
<<set $scene.item.price = $scene.item.stipend_multiplier * $npc_manager.flags.uniform_upgrade.stipend_amt>>
<<set $player.money.total -= $scene.item.price>>
<<addItem $scene.item_package>>
<<switch $scene.itemId>>
<<case 'pink_thigh_highs'>>
<<addNpcTheme 'npc_psychiatrist' 'manager' 'theme_psychiatrist_manager_17'
9
'psychiatrist_uniform_upgrade_pink_thigh_highs'
false
'theme_psychiatrist_manager_header'
>>
<<case 'gold_hoop_earrings'>>
<<addNpcTheme 'npc_psychiatrist' 'manager' 'theme_psychiatrist_manager_18'
9
'psychiatrist_uniform_upgrade_gold_hoop_earrings'
false
'theme_psychiatrist_manager_header'
>>
<<case 'pink_satin_corset'>>
<<addNpcTheme 'npc_psychiatrist' 'manager' 'theme_psychiatrist_manager_19'
9
'psychiatrist_uniform_upgrade_pink_satin_corset'
false
'theme_psychiatrist_manager_header'
>>
<</switch>>
<<if !$currentTasks['task_uniform_upgrade'].finished>>
<<addItem "lingerie_store_receipt">>
<</if>>
<</if>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/mall_lingerie_shop.png" "./images/characters/npc_shopkeeper.png">>
<div id="invframe" class="scrolltext">
<<=setup.getNpcName('npc_shopkeeper', 'first')>> beams at your selection. "@@.npc_shopkeeper;Excellent choice, these are going to send all the right messages if you know what I'm saying.@@"<br>
<br>
You merely nod as she boxes things up for you,
<<if setup.getTotalValue("feminization") >= 10>>
already excited at the prospect of taking your new purchase home to try.
<<else>>
still a bit scared at the prospect of wearing what you just bought.
<</if>>
<br><br>
<<if !$currentTasks['task_uniform_upgrade'].finished>>
As you finish you remember to ask <<=setup.getNpcName('npc_shopkeeper', 'first')>> for a receipt. She prints it off with a smile.<br>
<br>
<<printThought $player 'A sense of relief flows through you as you feel certain this will satisfy <<=setup.getNpcName("npc_manager", "formal")>> as an "upgrade." <<if $scene.item.stipend_multiplier > 1>>If only you had not needed to chip in your own money on top of the stipend to pay for it.<</if>>'>><br>
<br>
<<else>>
[<<moveTo "room_mall_lingerie_shop_bespoke" "Look at something else." 60>>]
<</if>>
[<<moveTo "event_mall_lingerie_shop_bespoke_purchase_leave" "Take your purchase home." 60>>]
</div>/*#
#desc: arrive home with bespoke purchase
#status: RELEASED 0.6.0.0
#*/
<<set $player.location to "Living Room">>
<<set $player.inside = true>>
<<set $player.cutscene.lockinventory = false>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/flat_livingroom_01.png">>
<div id="invframe" class="scrolltext">
You hurry home, hoping nobody you recognise sees you carrying the large bag with "I'm a Happy Girl Because I Shop at <<printShopName 'mall_lingerie_shop'>>!" printed on the side.<br>
<br>
[<<moveTo "room_livingroom" "Once home you sit down on the couch and consider your next move." 60>>]
</div>/*#
#desc: Tighten your corset during lunch
#status: RELEASED 0.6.0.0
#*/
<<if $roomchange == true>>
<<if setup.getTotalValue("strength") <= 5>>
<<set $player.timebased.tightlacing = $player.timebased.tightlacing * .75>>
<<else>>
<<set $player.timebased.tightlacing = 100>>
<</if>>
<<applyExperience 'strength' 10 'almost' $ALONE>>
<</if>>
<<set $player.location = "Office of <<=setup.getNpcName('npc_manager', 'formal')>>">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/sissy_office.png">>
<div id="invframe" class="scrolltext">
Running your fingers along the back of your corset your suspicions are confirmed; over the course of the morning the laces have loosened just enough that the once-smooth closed line formed by the two sides meeting snugly has turned jagged with a couple of pinkie-width gaps. Taking what passes for a deep breath in the still-constrictive garment you attempt to address this problem.<br>
<br>
<<if setup.getTotalValue("strength") <= 5>>
Even the slight distance you need to tighten is too far for your weak arms. In fact, your attempts only make it worse as your body rebels, forcing the corset open wider before you can stop things. Though you are loathe to interrupt her there is really no choice but to ask for help from <<=setup.getNpcName('npc_manager', 'formal')>> if you want to have your corset "properly" laced for the afternoon.<br>
<br>
[<<moveTo "event_work_lunch_corset_help" 'Ask <<=setup.getNpcName("npc_manager", "formal")>> to re-lace you.' 120>>]<br>
[<<moveTo room_office_sissy_secretary_work_lunchbreak "Don't bother your boss." 60>>]
<<elseif setup.getTotalValue("strength") < 10>>
Though you aren't able to lace your corset this far on your own you actually manage to re-close it, a burst of energy combined with the lingering effects of being tightly compressed all morning just enough for you to manage getting that perfectly closed nonexistent reargap without assistance.<br>
<br>
[<<moveTo "room_office_sissy_secretary_work_lunchbreak" "Running your fingers over the tight laces with satisfaction you check how much longer you have in your lunch break." 300>>]
<<else>>
It is no trouble for you to pull the corset to close the small gap. You imagine hearing the back panels of the corset slamming shut, the renewed pressure crushing your body in a now-familiar, almost comforting, manner.<br>
<br>
[<<moveTo "room_office_sissy_secretary_work_lunchbreak" "Running your fingers over the tight laces with satisfaction you check how much longer you have in your lunch break." 240>>]
<</if>>
</div>/*#
#desc: visit manager for help tightening your corset during lunch
#status: RELEASED 0.6.0.0
#*/
<<if $roomchange == true>>
<<if !$scene.foodDelivery.right>>
<<include checkFoodDelivery>>
<</if>>
<</if>>
<<set $player.location = "Office of <<=setup.getNpcName('npc_manager', 'formal')>>">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/sissy_office.png" "./images/characters/npc_manager.png">>
<div id="invframe" class="scrolltext">
Knocking on <<=ps(setup.getNpcName('npc_manager', 'formal'))>> door you peek in to find her busy, as always. <br>
<br>
<<switch $scene.foodDelivery.outcome>>
<<case 'eat' 'right'>>
Finishing up her lunch she looks up from her meal to meet your gaze.<br>
<br>
"@@.npc_manager;Yes, <<=$player.first_name>>?@@"<br>
<br>
[<<moveTo "event_work_lunch_corset_help_2" "Ask her for help with your corset." 60>>]<br>
[<<moveTo "room_office_sissy_secretary_work_lunchbreak" "Apologise for the interruption and retreat." 60>>]
<<case 'disciplinarymeasure'>>
She glances up, clearly annoyed at your having mangled her lunch order.<br>
<br>
"@@.npc_manager;What do you want? Did you screw something else up?@@"<br>
<br>
[<<moveTo "event_work_lunch_corset_help_2" "Ask her for help with your corset." 60>>]<br>
[<<moveTo "room_office_sissy_secretary_work_lunchbreak" "Apologise and retreat." 60>>]
<<case "">>
She glances up as you enter, her gaze narrowing when she notices that you are not carrying a food container. "@@.npc_manager_dom;Where is my lunch?!@@"<br>
<br>
"Coming soon!" you yelp as you retreat from her office before you absorb any more of her wrath.<br>
<br>
[<<moveTo "room_office_sissy_secretary_work_lunchbreak" "Continue" 1>>]
<<default>>
ERROR: unexpected food deliver.outcome: <<=$scene.foodDelivery.outcome>>
[<<moveTo "room_office_sissy_secretary_work_lunchbreak" "Continue" 1>>]
<</switch>>
</div>/*#
#desc: Ask manager for help tightening your corset at lunch
#status: RELEASED 0.6.0.0
#*/
<<if $roomchange == true>>
<<set $player.timebased.tightlacing = 100>>
<<applyExperience 'submission' 8 'almost' $SEEN_FRIEND>>
<</if>>
<<set $player.location = "Office of <<=setup.getNpcName('npc_manager', 'formal')>>">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/sissy_office.png" "./images/characters/npc_manager.png">>
<div id="invframe" class="scrolltext">
<<if $scene.foodDelivery.outcome == 'eat'>>
"@@.npc_manager;Of course I will help you lace back up.@@"
<<else>>
"@@.npc_manager;I suppose I can help get you laced back up.@@"
<</if>>
<br><br>
Walking across her office you turn your back and she swiftly exposes and snugs up your corset, giving your prominent hips a gentle pat before lightly swatting your rear.<br>
<br>
"@@.npc_manager;There you go, back to a nice feminine hourglass, but now I think it is time we both returned to our work.@@"<br>
<br>
[<<moveTo "room_office_sissy_secretary_work_lunchbreak" "Thank her and leave to finish your lunchbreak." 120>>]
</div>/*#
#desc: manager punishes your lack of heels by making you spend the morning standing on a book
#status: RELEASED 0.6.0.0
#*/
<<if $roomchange == true>>
<<setScene>>
<<deleteItem $player $now $scene.shoes>>
<<set _nextDate to setup.setNextDate($now, 0, 11, 59)>>
<<addEvent 'heels_training_followup'
'{"trigger":"always","type":"date"}'
'{"szene":"event_lunch_heels_training_1"}'
_nextDate>>
<</if>>
<<set $player.location = "Office of <<=setup.getNpcName('npc_manager', 'formal')>>">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/sissy_office.png" "./images/characters/npc_manager.png">>
<div id="invframe" class="scrolltext">
You hand her your shoes as instructed and nervously wait as <<=setup.getNpcName('npc_manager', 'formal')>> moves your chair out of the way and places a thick book on the floor a short distance back from your desk.<br>
<br>
"@@.npc_manager;Come, stand here.@@"<br>
<br>
She points at the book. It seems odd but question her is probably the last thing you should do. Walking over you do as she instructs, standing on the book and looking back at her in confusion only for her gaze to narrow in annoyance.<br>
<br>
"@@.npc_manager;No, not like that. Heels on the book, toes on the ground.@@"<br>
<br>
You suddenly understand what's going on - the fat book is a makeshift, and unpadded, facsimile of standing in almost seven centimeter heels. Doing as she says your feet almost immediately complain,
<<if setup.getTotalValue("submission") >= 10>>
<<if setup.getTotalValue("bdsm") >= 7>>
the ache a constant reminder of your <<=ps(setup.getNpcName('npc_manager', 'formal'))>> divine will.
<<else>>
but you don't even consider moving ad risking punishment.
<</if>>
<<else>>
though you know better by now than to move.
<</if>>
<br><br>
"@@.npc_manager;Good. Now look up there? You see that dot in the corner? That is a camera so I can keep an eye on... disobedient secretaries. If I check and see you not standing as you are now, well.... I doubt you want me to come up with something worse, do you?@@"<br>
<br>
You look at the distance between yourself and your computer desk then back at her. "But... how will I work?" <br>
<br>
Already walking away she glances over her shoulder as she opens the door to her inner office.<br>
<br>
"@@.npc_manager;Bend over? You are familiar with that, I believe. Besides, you are the secretary, it is not on me to figure out how you do your job, only confirm that it is completed to my satisfaction.@@"<br>
<br>
Somewhat awkwardly you lean forward, forced to half-fall the final distance before you're able to support some of your weight with your elbows and awkwardly reach the keyboard.<br>
<br>
"@@.npc_manager;See? That was not so hard... and you do look quite fetching bent over a desk.@@"<br>
<br>
The door to her office closes behind as you blush.<br>
<br>
<<printThought $player "It is going to be a long morning.">><br>
<br>
[<<moveTo "event_manager_daily_check_stage_3_finalize" "Start your day." 1>>]
</div>/*#
#desc: refuse to do heel training after not texting her pre-sleep selfie
#status: RELEASED 0.6.0.0
#*/
<<if $roomchange == true>>
<<set $scene.seriousoffense = true>>
<</if>>
<<set $player.location = "Office of <<=setup.getNpcName('npc_manager', 'formal')>>">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/sissy_office.png" "./images/characters/npc_manager.png">>
<div id="invframe" class="scrolltext">
You get dressed and slip your heels on defiantly.<br>
<br>
"@@.npc_manager;And just what do you think you are doing, I said to leave your shoes off. I need to punish you for your failure to send me a status picture.@@"<br>
<br>
<<if setup.getTotalValue("submission") < 10>>
<<if setup.getWillpower($player) > 5>>
<<printThought $player "It's not right for her to make requirements on my time after hours!">>
<<else>>
<<printThought $player "Oh no...">>
<</if>>
<<else>>
<<printThought $player "Why did I say something so disobedient? I know better than that...">>
<</if>>
<br><br>
"@@.npc_manager;If you are going to cop an attitude like this I do not think you can properly discharge your duties as my secretary. Go home and spend some time thinking about your future at this company.@@"<br>
<br>
You are at the door when she makes a final note.<br>
<br>
"@@.npc_manager;Oh, and <<=$player.first_name>>? If you want to start regaining my favour you should head straight for the mall so that you can send me my picture tonight.@@"<br>
<br>
<<if setup.getTotalValue("submission") >= 10>>
<<printThought $player "Yes <<=setup.getNpcName('npc_manager', 'formal')>>, I'm sorry <<=setup.getNpcName('npc_manager', 'formal')>>...">>
<<else>>
<<printThought $player "I really ought to stop antagonizing her like this...">>
<</if>>
<br><br>
[<<moveTo "event_manager_daily_check_stage_3_finalize" "Leave the office." 120>>]
</div>/*#
#desc: deliver manager's lunch wearing platform wedge heels
#status: RELEASED 0.6.0.0
#*/
<<if $roomchange == true>>
<<include checkFoodDelivery>>
<<set $scene.shoes = setup.getItemFromType("shoes")>>
<<addItem "platform_wedge_heels">>
<<swapItem $player $now "platform_wedge_heels">>
<<if setup.getTotalValue("heels") >= setup.getItemObj("platform_wedge_heels").heels.difficulty>>
<<set $scene.heelsSkill = 'high'>>
<<set $npc_manager.flags.uniform_upgrade.lunch_heel_training_complete = true>>
<<setThreshold 'dexterity' 'other' 'heel_training' true>>
<<elseif setup.getTotalValue("heels") < 5>>
<<set $scene.heelsSkill = 'low'>>
<<else>>
<<set $scene.heelsSkill = 'mid'>>
<<if !setup.hasThreshold("heels", 'wearing_heels', 'intermediate')>>
<<setThreshold 'heels' 'wearing_heels' 'intermediate' true>>
<</if>>
<</if>>
<</if>>
<<if $scene.heelsSkill == "low">>
<<set $player.location = setup.wordSecretaryOffice($player)>>
<<else>>
<<set $player.location = "Office of <<=setup.getNpcName('npc_manager', 'formal')>>">>
<</if>>
<<include enterroom>>
<<initRoom>>
<<if $scene.heelsSkill == "low">>
<<createBGR setup.imageSecretaryOffice($npc_manager.stage)>>
<<else>>
<<createBGR "./images/locations/sissy_office.png" "./images/characters/npc_manager.png">>
<</if>>
<div id="invframe" class="scrolltext">
<<switch $scene.heelsSkill>>
<<case "high">>
Quickly sliding your feet into the wedge heels you take an experimental step and immediately feel quite confident. Full of enthusiasm you grab the book <<=setup.getNpcName('npc_manager', 'formal')>> had you train with, balancing it carefully on your head before carefully picking up her lunch and walking towards the door to the inner office.<br>
<br>
Knocking once formally you open the door and start walking towards her desk. You are halfway across the room before she looks up, an expression of surprise quickly fading to a wide grin of... pride?, or perhaps possessive lust...<br>
<br>
She devours you with her gaze the remainder of your journey as you approach her desk and gently place her lunch down while giving a small curtsy - the book remaining balanced on your head the entire time.<br>
<br>
"@@.npc_manager;Well look at this skilled <<if $fetish.sissy>>sissy<<else>>girl<</if>>. Thank you for the delightful delivery; <<if $scene.foodDelivery.right>>and it is exactly what I ordered! Good girl,<<else>>why, I am so pleased that I will forget that this is not the dish I requested. Sometimes it is all about the plating and for this presentation...<</if>> I think you deserve a reward. Hmmm, I know! You may wear those heels for the remainder of the day - and home, I would call them a gift but you have earned them for certain.@@"<br>
<br>
<<if setup.getTotalValue("submission") >= 10 && setup.getTotalValue("feminization") >= 10 && setup.getTotalValue("bdsm") >= 10>>
<<printThought $player "Oooo, more shoes <<=setup.getNpcName('npc_manager', 'formal')>> is so good to me!">>
<<else>>
<<printThought $player "Wait, how is THAT considered a reward???">>
<</if>>
<br><br>
Carefully maintaining the balance of the tome atop your skull you give another dainty curtsy that has <<=setup.getNpcName('npc_manager', 'formal')>> smile even wider before carefully mincing in a tight circle and walking back out of the room.<br>
<br>
[<<moveTo "room_office_sissy_secretary_work_lunchbreak" "Return to your desk." 300>>]
<<case "mid">>
Wincing just a little you pull on the wedge heels and take an experimental step. You wobble a tad but feel confident enough, picking up <<=ps(setup.getNpcName('npc_manager', 'formal'))>> lunch and carefully walking towards her office.<br>
<br>
Opening the door and sliding inside you've made it several wobbly steps towards her desk before she looks up, a look of surprise turning to one of mild amusement as you stagger your way across the room to place the lunch on her desk.<br>
<br>
"@@.npc_manager;A valiant effort, but it seems you still need more training before you can add those to your repertoire.@@"<br>
<br>
She peers inside the container <<if $scene.foodDelivery.right>>"@@.npc_manager;on the upside, at least you got my order correct.@@"<<else>>"@@.npc_manager;Hmm, and you failed to get the correct order... disappointing, but I suppose your mind was on other things...@@"<</if>>
<br><br>
Frustrated that you didn't do better you nod in thanks, bracing on her desk as you turn before staggering back out of the room.<br>
<br>
Back in the antechamber you gratefully collapse into your chair, changing back into your previous shoes and tucking the impossible wedges back under the desk.<br>
<br>
[<<moveTo "room_office_sissy_secretary_work_lunchbreak" "You glance at the clock to see if you have time to accomplish anything else before your afternoon shift starts." 120 "<<swapItem $player $now $scene.shoes>><<deleteItem $player $now 'platform_wedge_heels' true>>">>]
<<case "low">>
You swiftly realise this was not a great idea, your feet crying out in pain from the moment you stuff them into the severe wedge heels.<br>
<br>
<<printThought $player "Should I have done some stretches first? I feel less stable than the first time! Perhaps this is not a good plan...">><br>
<br>
<<if setup.getWillpower($player)>0>>
[<<moveTo "room_office_sissy_secretary_work_lunchbreak_deliverfood_clumsy" "Caution is for quitters, press on with your plan." 120 "<<spendWillpower $player 1>>">>] <<hint $options "This will require exerting an act of will.">><br>
<<else>>
[@@.link_locked;You do not have the mental reserves to force your body to strain so hard@@]<br>
<</if>>
[<<moveTo "room_office_sissy_secretary_work_lunchbreak_deliverfood" 'Discretion is the better part of valor, change back and just deliver <<=ps(setup.getNpcName("npc_manager", "formal"))>> lunch normally.' 60 '<<swapItem $player $now $scene.shoes>><<deleteItem $player $now "platform_wedge_heels" true>>'>>]
<<default>>
ERROR: invalid high heel skill!
<</switch>>
</div>/*#
#desc: clumsily deliver manager lunch in heels
#status: RELEASED 0.6.0.0
#*/
<<if $roomchange == true>>
<<incrementEmotion 'affection' 'npc_manager' 1>>
<</if>>
<<set $player.location = "Office of <<=setup.getNpcName('npc_manager', 'formal')>>">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/sissy_office.png" "./images/characters/npc_manager.png">>
<div id="invframe" class="scrolltext">
Too stubborn to give up on your plan you lean hard against your desk and stagger around to pick up <<=ps(setup.getNpcName('npc_manager', 'formal'))>> lunch. Taking a deep breath you leap/stagger/flail across the handful of paces between your desk and the door to her office, clinging to the hefty brass doorknob for dear life.<br>
<br>
Shuffling to one side you open the door and half step, half fall inside. Somehow she hasn't noticed you yet and you try to walk across the empty gulf between you and her imposing desk.<br>
<br>
Trying to walk in these cursed heels without anything to hold onto proves to be the biggest mistake in an already very flawed plan. You've barely made it a few feet when your right ankle twists and you tumble to the ground. The clatter causes <<=setup.getNpcName('npc_manager', 'formal')>> to finally notice your presence, looking up from her work then slightly rising in her chair to watch you from above as you just give up and crawl the rest of the way to her desk.<br>
<br>
Reaching up you place the lunch box on her desk, hoping the contents haven't been too scrambled.<br>
<br>
"@@.npc_manager;No, do not try to get up. As much as I enjoy watching you crawl towards me I think we both know this was not one of your cleverest ideas. I appreciate the effort but... be a good girl and crawl back to your desk and leave those shoes for when you have improved or I am there to supervise.@@"<br>
<br>
<<if setup.getTotalValue("submission") >= 10>>
<<printThought $player "I'm sorry for embarrassing you <<=setup.getNpcName('npc_manager', 'formal')>>...">>
<<else>>
<<printThought $player "Well that didn't go as planned">>
<</if>>
<br><br>
Nodding you turn around and go, feeling her gaze burning into your bubble butt until you slip through the door and out of the office.<br>
<br>
By the time you have reached your desk and changed back into your normal shoes your lunchbreak is over. Your feet still cramped and in need of massage you ignore the pain and get back to work. A message pops up <<if $scene.foodDelivery.right>>"@@.npc_manager;I forgot to thank you for getting my order correct - good girl, but maybe practice a bit more with heels before you try something like that again?@@"<<else>>"@@.npc_manager;For the record, what you delivered was NOT what I ordered. I will let it slide this once but you really need to pay attention to your core duties, even while you continue to work on expanding your skills.@@"<</if>>
<br><br>
[<<moveTo "room_office_sissy_secretary_work_afternoon_start" "Continue" 600 "<<swapItem $player $now $scene.shoes>><<deleteItem $player $now 'platform_wedge_heels' true>>">>]
</div>/*#
#desc: lunchtime heel training
#status: RELEASED 0.6.0.0
#*/
<<if $roomchange == true>>
<<set $scene.punishment = false>>
<</if>>
<<set $player.location = "Office of <<=setup.getNpcName('npc_manager', 'formal')>>">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/sissy_office.png" "./images/characters/npc_manager.png">>
<div id="invframe" class="scrolltext">
You've just putting your head down for a quick nap when <<=setup.getNpcName('npc_manager', 'formal')>> walks out of her office.<br>
<br>
"@@.npc_manager;What is this, taking a nap? Such a waste of time! Come now, let us use your lunchbreak more productively and get in some practice at walking in heels! Here, put these on.@@"<br>
<br>
Looking up you find that she has produced a pair of steep pink wedge heels.<br>
<br>
[<<moveTo "event_lunch_heels_training_2" "Put on the shoes" 60>>]
</div>/*#
#desc: lunchtime heel training punishment intro
#status: RELEASED 0.6.0.0
#*/
<<if $roomchange == true>>
<<set $npc_manager.flags.uniform_upgrade.bed_heel_punish = false>>
<<set $scene.punishment = true>>
<<set $scene.foodDelivery.done = true>> /% hack so she doesn't yell at you about food %/
<</if>>
<<set $player.location = "Office of <<=setup.getNpcName('npc_manager', 'formal')>>">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/sissy_office.png" "./images/characters/npc_manager.png">>
<div id="invframe" class="scrolltext">
By the time lunch rolls around your feet are on fire and your calves are practically spasming with strain. Watching the clock tick down as you eagerly look forward to relaxing a bit and recovering during your break you are instead surprised by <<=setup.getNpcName('npc_manager', 'formal')>> walking out of her office at noon sharp.<br>
<br>
"@@.npc_manager;Alright, I think you have learned the first part of your lesson. You may step off the book now.@@"<br>
<br>
Somehow flattening your feet sends fresh jolts of pain through your ankles as your arches howl in agony. You still savour the relief as you stand up, your back, too stiff from being literally bent over your computer for so long. Wincing and trying to stretch it is several seconds before you realise that <<=setup.getNpcName('npc_manager', 'formal')>> is still staring at you, and she is holding a pair of heels...<br>
<br>
"@@.npc_manager;So nice of you to notice. Put these on. While you may have learned your lesson for disobeying me it is now time to focus on the original goal and get you learned at walking in heels. Put these on.@@"<br>
<br>
[<<moveTo "event_lunch_heels_training_2" "Put on the shoes" 60>>]
</div>/*#
#desc: lunchtime heel training
#status: RELEASED 0.6.0.0
#*/
<<if $roomchange == true>>
<<if !$scene.hasOwnProperty('shoes')>>
<<set $scene.shoes = setup.getItemFromType("shoes")>>
<</if>>
<<addItem "platform_wedge_heels">>
<<swapItem $player $now "platform_wedge_heels">>
<<set $npc_manager.flags.uniform_upgrade.lunch_heel_training += 1>>
<<if setup.hasThreshold('heels', 'heel_training', 'basic_training')>>
<<applyExperience 'heels' 11 'terrible' $SEEN_FRIEND>>
<<else>>
<<setThreshold 'heels' 'heel_training' 'basic_training' true>>
<</if>>
<<applyExperience 'dexterity' 7 'normal' $SEEN_FRIEND>>
<<set $scene.first_time = $npc_manager.flags.uniform_upgrade.lunch_heel_training == 1>>
<<applyFatigue $player 10>>
<</if>>
<<set $player.location = "Office of <<=setup.getNpcName('npc_manager', 'formal')>>">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/sissy_office.png" "./images/characters/npc_manager.png">>
<div id="invframe" class="scrolltext">
<<if setup.getTotalValue("heels") >= setup.getItemObj("platform_wedge_heels").heels.difficulty>>
You slip into the shiny pink wedge ankle boots with ease, by now well used to heels of their stature.
<<else>>
<<if $npc_manager.flags.uniform_upgrade.lunch_heel_training == 1>>
The pair of shiny pink wedge ankle boots have heels that utterly dwarf your Mary Jane's and you wonder how you are expected to walk, much less "master" such steep footwear. Zipping them up and strapping them on, you find that the larger base makes them a bit easier to balance on than thinner heels, though their steepness still has your calves, ankles and arches whimpering in pain.
<<else>>
Once again you zip up the pink wedge ankle boots. <<if setup.getTotalValue("heels") >= setup.getItemObj('platform_wedge_heels').heels.difficulty>>They feel surprisingly comfortable this time.<<elseif setup.getTotalValue("heels") > 5>>Though steep they don't feel quite as intimidating as previously.<</if>>
<</if>>
You look down in slight surprise as you now stand slightly taller than your boss, you find her holding out <<if $scene.punish>>the book that served up your morning's torment<<else>>a thick hardcover book<</if>>.
<</if>>
<br><br>
"@@.npc_manager;It is time for some good old-fashioned training techniques. Balance this on your head and start walking. You are done when you make a full loop of this room without it falling or the end of your break, whichever happens first.@@"<br>
<br>
<<if setup.getTotalValue("heels") >= setup.getItemObj('platform_wedge_heels').heels.difficulty>>
Your training in heels has really paid off as you find it almost natural to stand in what you would have once considered ludicrously steep footwear. Taking the book with a nod you place it gently on your head and begin to walk, gracefully completing a full circuit with ease and finishing off with a gentle curtsy.<br>
<br>
Obviously impressed <<=setup.getNpcName('npc_manager', 'formal')>> graces you with a smile before removing the book and rewarding you with a head-pat.<br>
<br>
"@@.npc_manager;Very good! Your training is coming along quite nicely.@@" You blush and thank her for taking the time to help.
<<else>>
<<if setup.getTotalValue("submission") >= 10 && setup.getTotalValue("bdsm") >= 10>>
Even though it makes you wince to bend your legs you give a slight curtsy, grateful for her thoughtfully gracing you with even this harsh attention.
<<else>>
If you weren't effectively hobbled by your towering footwear you would be tempted to run, instead you let her balance the book on your head and take a step.
<</if>>
<br><br>
<<if setup.getTotalValue("heels") > 5>>
Though the wedge heels are far too high for you, and your feet ache from your morning position, you are not a complete incompetent. You manage to keep the book balanced for a couple steps before it slips. Gritting your teeth in determination you reset and try again.<br>
<br>
Despite brief periods of success you still spend most of your lunch period under <<=ps(setup.getNpcName('npc_manager', 'formal'))>> critical gaze but somehow, with ten minutes to go, you manage to put it all together. Reaching the end of the circuit around the small room you want to collapse in relief but are cognisant to remain standing and still, the book still balanced on your head.<br>
<br>
"@@.npc_manager;Very good, you still have a lot of practice to do before anyone would mistake you for graceful, but that will suffice for today.@@"
<<else>>
You haven't even put your foot down from your first step when the book slips off your head. You replace it and focus harder but little changes over the course of your lunch break. Your calves and feet are already exhausted from the morning's punishment. The heels are nigh impossible on their own and you are unsure if you could even manage the book balancing in flats - years working in front of a computer don't exactly translate to great posture.<br>
<br>
Still, you have no choice but to continue to try under <<=ps(setup.getNpcName('npc_manager', 'formal'))>> watchful gaze, listening intently to her occasional tips though it does not seem to help much. Eventually your lunch period ticks away with the completion of a full loop unaccomplished.
<</if>>
<br><br>
Your lunch training finally finished <<=setup.getNpcName('npc_manager', 'formal')>> rolls your office chair across the room towards you.
<</if>>
<br><br>
<<if $now.getUTCDay() == 5>>
"@@.npc_manager;Well, I suppose that is all for today, go ahead and clean your things up and enjoy your weekend, perhaps Monday you can start things off on the right foot, hmm?@@"<br>
<br>
[<<moveTo "room_office_sissy_secretary" "Change shoes and get ready to leave." 3601 '<<swapItem $player $now $scene.shoes>><<deleteItem $player $now "platform_wedge_heels">>'>>]
<<else>>
"@@.npc_manager;I think that will do for today. You may put your normal shoes back on, but leave those wedges under your desk. They belonged to your predecessor, perhaps looking down at them will remind you of her success and motivate you to improve yourself.@@"<br>
<br>
[<<moveTo "room_office_sissy_secretary_work_afternoon_start" "Start Working." 1800 '<<swapItem $player $now $scene.shoes>><<deleteItem $player $now "platform_wedge_heels">>'>>]
<</if>>
</div>/*#
#desc: check corset lacing
#status: RELEASED 0.6.0.0
#*/
<<set $player.location to "">>
<<include enterroom_locked>>
<<if $roomchange == true>>
<</if>>
<div id="invframe" class="scrolltext">
You reach behind your back to check the lacing on your corset.<br>
<br>
<<if $player.timebased.tightlacing == 100>>
You cannot fit so much as a fingernail between the rear panels of your corset, your are perfectly and completely laced down, the corset <<if setup.getTotalValue("bdsm") > 5>>delightfully <</if>>crushing you into a more feminine shape.<br>
<br>
Your hands shift to marvel at your oh-so-narrow waist, fit to take the breath away from you and any who look upon you.<br>
<br>
<<if $player.flags.uniform_upgrade.autoLacing>>
<<printThought $player "Those auto-laces really live up to the hype...">><br>
<br>
<</if>>
[<<moveTo "event_corset_lacing_loosen" "Loosen your laces." 30>>]<br>
[@@.link_locked;There is no further tightening to be done.@@]
<<elseif $player.timebased.tightlacing == 0>>
Your corset hangs loose around your body, the lacings having not been tightened in the slightest.<br>
<br>
<<if setup.getTotalValue("feminization") > 10>>
<<printThought $player "Hmm, I should really do something about this.">>
<<else>>
<<printThought $player "Why am I even wearing this thing?">>
<</if>>
<br><br>
[@@.link_locked;Any looser and the corset would just fall off your body.@@]<br>
[<<moveTo "event_corset_lacing_1" "Tighten your laces." 30>>]
<<else>>
<<if $player.timebased.tightlacing >= 75>>
You can barely fit a finger in between the rear panels of the corset. It will take a fair bit of strength to cinch tighter and close this lingering gap.
<<elseif $player.timebased.tightlacing >= 50>>
There is a couple-finger gap in the back of the corset. It will take a bit of effort to pull it tighter so that it may more fully sculpt your body.
<<elseif $player.timebased.tightlacing >= 25>>
The corset is snug, but will do little to shape your body unless you tighten it further.
<<else>>
The corset is technically laced, but only barely with a substantial gap between the rear panels.
<</if>>
<br><br>
[<<moveTo "event_corset_lacing_loosen" "Loosen your laces." 30>>]<br>
[<<moveTo "event_corset_lacing_1" "Tighten your laces." 30>>]
<</if>>
<br>
[<<moveTo $locationbeforeuseage "Leave the laces as they are." 1 "<<set $roomchange = false>>">>]
</div>/*#
#desc: unlace corset
#status: RELEASED 0.6.0.0
#*/
<<set $player.location to "">>
<<include enterroom_locked>>
<<if $roomchange == true>>
<<if !$player.flags.uniform_upgrade.autoLacing>>
<<set $player.timebased.tightlacing = 0>>
<</if>>
<</if>>
<div id="invframe" class="scrolltext">
<<if $player.flags.uniform_upgrade.autoLacing>>
You attempt to loosen the auto-laces but they remain firm; the only way to obtain even the slightest slack would result in the corset falling from your body. The result is that you're stuck, either laced all the way down or totally un-corseted.<br>
<br>
<<if setup.getTotalValue("feminization") > 15>>
<<printThought $player "Well that's an easy choice, bring on that hip shelf, yay!">>
<<elseif setup.getTotalValue("submission") > 15>>
<<printThought $player "Well, I know what <<=setup.getNpcName('npc_manager', 'title')>> would prefer...">>
<<else>>
<<printThought $player "The high price of convenience...">>
<</if>>
<br><br>
[<<moveTo $locationbeforeuseage "Back." 120 "<<set $roomchange = false>>">>]
<<else>>
Unknotting the laces you relax and let the corset loosen. Letting out a sigh of relief you retying it without pulling it snug in the slightest.<br>
<br>
<<if setup.getTotalValue("feminization") > 10>>
<<printThought $player "Why did I do that? This isn't how to wear a corset!">><br>
<br>
<</if>>
[<<moveTo $locationbeforeuseage "Done." 120 "<<set $roomchange = false>>">>]
<</if>>
</div>/*#
#desc: attempt to lace your corset
#status: RELEASED 0.6.0.0
#*/
/* Theoretically, apartment manager could help with this, TODOfuture until his relationship is implemented */
<<set $player.location to "">>
<<include enterroom_locked>>
<<if $roomchange == true>>
<<if setup.getTotalValue("strength") <= 5>>
<<set $player.timebased.tightlacing = 25>>
<<elseif setup.getTotalValue("strength") >= 10>>
<<set $player.timebased.tightlacing = 75>>
<<else>>
<<set $player.timebased.tightlacing = 50>>
<</if>>
<<applyExperience 'strength' 10 'slightly' $ALONE>>
<</if>>
<<createBGR "./images/scenes/TODOscene_lace_corset_1.png">>
<div id="invframe" class="scrolltext">
<<if setup.getTotalValue("strength") <= 5>>
You tug at the lacings of your corset but you just do not have the strength to pull it closed around your body. Straining and puffing you manage to shrink the gap by perhaps half an inch before needing to give up. You are too weak, there is just no way you are getting it tighter without someone's help.<br>
<br>
[<<moveTo $locationbeforeuseage "Looks like that's all you can do on your own." 120 "<<set $roomchange = false>>">>]
<<elseif setup.getTotalValue("strength") >= 10>>
Your toned arms pull strong and steady, drawing the corset closed and forcibly reshaping your body in the process. Spring steel and strength wins out over flesh and bone, the garment drawing in and then forcing itself further as it sculpts you into a feminine hourglass shape. Pausing for a moment to let your body adjust you note that you still have a few centimeters gap to close if you want to take it all the way.<br>
<br>
This seems like a nice compromise between a slight hourglass shape and your ability to breath.<br>
<br>
[<<moveTo $locationbeforeuseage "Tie it off." 120 "<<set $roomchange = false>>">>]<br>
[<<moveTo "event_corset_lacing_2" "No half measures; lace it the rest of the way." 300>>]
<<else>>
Putting all your strength into it you slowly compress the corset around your body. Your breaths coming short and quick your tummy is crushed and your ribs flex inward as the steel bones of the corset ruthlessly reshape your body. Starting to feel dizzy you pause for a moment. Checking behind you find there is still a couple centimeters of gap.<br>
<br>
Your body has a bit of hourglass shape and you can still breath, sort of.<br>
<br>
[<<moveTo $locationbeforeuseage "That's good enough." 120 "<<set $roomchange = false>>">>]<br>
[<<moveTo "event_corset_lacing_2" "Attempt to lace it the rest of the way." 300>>]
<</if>>
</div>/*#
#desc: attempt to finish lacing your corset
#status: RELEASED 0.6.0.0
#*/
<<set $player.location to "">>
<<include enterroom_locked>>
<<if $roomchange == true>>
<<if setup.getTotalValue("strength") >= 10>>
<<set $player.timebased.tightlacing = 100>>
<</if>>
<<applyExperience 'strength' 10 'slightly' $ALONE>>
<</if>>
<<createBGR "./images/scenes/TODOscene_lace_corset_1.png">>
<div id="invframe" class="scrolltext">
<<if setup.getTotalValue("strength") < 10>>
Try as you might you just are not strong enough to lace the corset any tighter. You need help if you want to finish closing it.<br>
<br>
[<<moveTo $locationbeforeuseage "Resign yourself that this is the best you can do on your own." 60 "<<set $roomchange = false>>">>]
<<else>>
Between already having squished down what little cushion your body has, plus the added challenge of your shortened breaths it gets harder and harder to lace the corset further. Fortunately for the sake of pleasing the Goddess of fashion (if not, perhaps, your organs) you are strong enough to keep pulling. Centimeter by centimeter the corset closes around you, forcing your body and flesh into new arrangements until finally you are able to run your fingers along the perfectly closed back, unable to detect the slightest gap.<br>
<br>
The combination of excitement at your new, amazingly feminine curves and the restrictive hug of the corset shortens your breaths<<if $player.body.breastsize[0] > 0>> and makes your <<getWordBreasts $player>> heave even larger<</if>>. Tying everything tight you run your fingers down your sides in amazement - between your perfect posture and unearthly curves you are now showing off a full hourglass figure to die for.<br>
<br>
[<<moveTo $locationbeforeuseage "Stop admiring your curves and do something else." 60 "<<set $roomchange = false>>">>]
<</if>>
</div>/*#
#desc: open bed heels and try on for first time
#status: RELEASED 0.6.0.0
#*/
<<if setup.inPassageTag($locationbeforeuseage,"home")>>
<<set $player.location to "Bedroom">>
<<set $player.inside = true>>
<</if>>
<<if $roomchange==true>>
<<if setup.inPassageTag($locationbeforeuseage,"home")>>
<<deleteItem $player $now "bed_heels_box">>
<<addItem 'bed_heels'>>
<<else>>
<<set setup.getItemObj('bed_heels_box').status.firstszene = false>>
<</if>>
<<if getUTCHours($now) gte 18 or getUTCHours($now) lt 6>>
<<set _setId = setup.clothingSetExists('Sleep Clothes')>>
<<useClothSet $player $now _setId>>
<<wearItem $player $now "bed_heels" true>>
<<if !$inventory['bed_heels'].status.lock>>
<<manipulateItem $player $now 'bed_heels' 'lock' true>>
<</if>>
<</if>>
<</if>>
<<include enterroom>>
<<initRoom>>
<<if setup.inPassageTag($locationbeforeuseage,"home")>>
<<createBGR "./images/locations/flat_bedroom_01.png">>
<</if>>
<div id="invframe" class="scrolltext">
<<if setup.inPassageTag($locationbeforeuseage,"home")>>
<<if $locationbeforeuseage != "room_bedroom">>
You decide the bedroom would be the best place to unpack your new purchase and head there before continuing the unboxing.
<</if>>
Dropping the shoebox for your recently purchased bed heels on the bed you remove the lid and stare down at the insane pink locking footwear.<br>
<br>
<<printThought $player "Maybe if I keep staring they'll get shorter?">><br>
<br>
Several minutes pass but there is no use delaying the inevitable. Hopping up on the bed you shed your current footwear and reach for one of the shoes. Pointing your toes you slide it on.<br>
<br>
<<if getUTCHours($now) gte 18 or getUTCHours($now) lt 6>>
You strain to arch your foot steep enough to accommodate the ridiculous heel, eventually managing to clip the small front strap over your foot only to cry out in pain. As soon as the latch catches it tightens further, forcing your foot to snugly follow the extreme arch of the shoe. Even worse you find that tugging on the strap doesn't release it, and it's far too tight for you to slide off your foot without taking some skin with it.<br>
<br>
Digging under the layers of pink tissue paper packaging you find a manual.<br>
<br>
<<printThought $player "Who needs a manual for shoes? Though I guess these are far from normal footwear...">><br>
<br>
Flipping through you read that the shoes are configured from the factory to lock automatically when worn in the evening, and then not release until the following morning when their synchronised alarm triggers.<br>
<br>
Checking the other shoe you find a small indicator light tucked under the heel that indicates that the magic of the smart home has already synchronised the footwear with your alarm clock. Reading further you discover that the shoes are also diabolically configured that once you start locking one you have to finish both; if you delay too long or fail to comply they will administer punishing shocks.<br>
<br>
Shuddering in fear you hurriedly finish with the first shoe, closing the other small strap around your foot before hesitantly locking closed the intimidatingly tall main ankle strap. Sporting a visible latch the ankle strap locks locks closed with a loud click that echoes through the room. Knowing what to do now the second shoe goes on easier and soon you're locked in twin impossibly-high heels.<br>
<br>
Given that merely sitting on the bed has your toes and calves crying out in pain you don't even want to consider walking in the shoes. Crawling around the bedroom you finish preparing yourself for sleep.<br>
<br>
[<<moveTo "room_dreams" "Attempt to sleep." 0>>]<br>
<<set _link = "Recall your task and take a photo for " + setup.getNpcName('npc_manager', 'formal') + ".">>
[<<moveTo "event_bed_heel_picture" _link 0>>]
<<else>>
Letting go of the shoe for a moment it almost instantly slides right back off your foot.<br>
<br>
Trying again and holding it in place you try to close the straps only for them to fail to latch. Confused you dig through the box to find the instructions.<br>
<br>
<<printThought $player "Who needs a manual for shoes? Though I guess these are far from normal footwear...">><br>
<br>
A bit of reading has you learning that the factory settings are such that the shoes, which lock automatically, will only latch before bed. Glancing at the clock confirms that is hours away; probably for the best given that once locked onto your foot they will not release until an alarm triggers the following morning. You check and note a pink status light tucked inside the heel indicating that they've already synchronised with your alarm clock - the miracle of the smart home in action.<br>
<br>
[<<moveTo "room_bedroom" "Put the heels away for later." 300>>]
<</if>>
<<else>>
You consider opening up the box but you decide you had better wait until you got home.<br>
<br>
[<<moveTo $locationbeforeuseage "Back" 30>>]
<</if>>
</div>/*#
#desc: open and try on pink corset for the first time
#status: RELEASED 0.6.0.0
#*/
<<if setup.inPassageTag($locationbeforeuseage,"home")>>
<<set $player.location to "Bedroom">>
<<set $player.inside = true>>
<</if>>
<<if $roomchange==true>>
<<if setup.inPassageTag($locationbeforeuseage,"home")>>
<<useClothSetPush 'tmp'>>
<<removeEverythingButUnderwear $player $now>>
<<deleteItem $player $now "pink_satin_corset_box">>
<<addItem 'pink_satin_corset'>>
<<wearItem $player $now "pink_satin_corset" true>>
<<else>>
<<set setup.getItemObj('pink_satin_corset_box').status.firstszene = false>>
<</if>>
<</if>>
<<include enterroom>>
<<initRoom>>
<<if setup.inPassageTag($locationbeforeuseage,"home")>>
<<createBGR "./images/locations/flat_bedroom_01.png">>
<</if>>
<div id="invframe" class="scrolltext">
<<if setup.inPassageTag($locationbeforeuseage,"home")>>
<<if $locationbeforeuseage != "room_bedroom">>
You decide the bedroom would be the best place to unpack your new purchase and head there before continuing the unboxing.
<</if>>
Sitting on the edge of your bed you pitch the embarrassingly-labeled bag and look at the box containing your new corset.<br>
<br>
<<if setup.getTotalValue("feminization") >= 12>>
<<printThought $player "MY corset... This is so exciting!">>
<<elseif setup.getTotalValue("feminization") >= 10>>
<<printThought $player "MY corset... That feels so weird to say, didn't these go out of fashion like, over a century ago?">>
<<else>>
<<printThought $player "MY corset... That feels so wrong to say, this isn't just woman's clothing it's like... a historical extreme of woman's clothing!">>
<</if>>
<br><br>
Deciding that it's better to at least try it on now rather than to be time-crunched in the morning you strip down to your undergarments and open the box.<br>
<br>
Laying on a bed of pink tissue paper you can't deny that the pink satin of the corset looks attractive. Picking it up you are surprised how weighty it is, reminded that the seller told you it was boned with spring steel. Its stout construction is confirmed as you feel how stiff and rigid the garment is. There is no more delaying the inevitable and you open the corset to start shimmying it up your body.<br>
<br>
Even fully unlaced it takes a bit of work to pull it past your rear and you spend a minute or so guessing how high on your torso you're supposed to put it, finally settling with it covering you from your hips all the way up to <<if $player.body.breastsize[0] > 0>>just below your <<=setup.calcBreastSize($player)>> breasts<<else>>to a few inches below your nipples, the top edge curving slightly as if to accommodate nonexistent breasts<</if>>.
<br><br>
Feeling around behind it seems the corset is several inches from closing. You try tugging on the laces but things start feeling tight before the gap has narrowed much at all. Pausing to look in the mirror you actually kind of like the criss-cross look of the laces running over your spine. Even "loose" the stiff garment acts to give you nigh perfect posture and greatly limit your ability to bend or lean over.<br>
<br>
Deciding that this is good enough for a trial run you loosen the laces and shimmy out of the corset before stowing it in your wardrobe. Changing back into your clothes you sneak out of the apartment to throw the packaging in the trash, glad to not run into anyone else as you make your way out then back to your residence.<br>
<br>
[<<moveTo "room_foyer" "Continue." 300 "<<removeItem $player $now 'pink_satin_corset' true>><<useClothSetPop 'tmp' $player $now>>">>]
<<else>>
You consider opening up the box but you decide you had better wait until you were at home.<br>
<br>
[<<moveTo $locationbeforeuseage "Back" 30>>]
<</if>>
</div>/*#
#desc: open and try pink thigh highs for the first time
#status: RELEASED 0.6.0.0
#*/
<<if setup.inPassageTag($locationbeforeuseage,"home")>>
<<set $player.location to "Bedroom">>
<<set $player.inside = true>>
<</if>>
<<if $roomchange==true>>
<<if setup.inPassageTag($locationbeforeuseage,"home")>>
<<useClothSetPush 'tmp'>>
<<removeEverythingButUnderwear $player $now>>
<<deleteItem $player $now "pink_thigh_highs_box">>
<<addItem 'pink_thigh_highs'>>
<<wearItem $player $now "pink_thigh_highs" true>>
<<if !setup.hasThreshold("heels", 'wearing_heels', 'intermediate')>>
<<setThreshold 'heels' 'wearing_heels' 'intermediate' true>>
<</if>>
<<else>>
<<set setup.getItemObj('pink_thigh_highs_box').status.firstszene = false>>
<</if>>
<<set $sceneVisibility = $INCOGNITO>>
<<applyExperience 'heels' 10 'very' $EXPOSED>>
<</if>>
<<include enterroom>>
<<initRoom>>
<<if setup.inPassageTag($locationbeforeuseage,"home")>>
<<createBGR "./images/locations/flat_bedroom_01.png">>
<</if>>
<div id="invframe" class="scrolltext">
<<if setup.inPassageTag($locationbeforeuseage,"home")>>
<<if $locationbeforeuseage != "room_bedroom">>
You decide the bedroom would be the best place to unpack your new purchase and head there before continuing the unboxing.
<</if>>
Standing at the side of of your bed you pitch the embarrassingly-labeled bag and look at the box containing your new knee-high boots. Taking a deep breath you remove the lid. Pulling the boots out of the box you lay them out on the bed. Even compared to the king sized bed the boots look large; twin pink columns of hot sex.<br>
<br>
<<if setup.getTotalValue("bimbofication") >= 10>>
<<printThought $player "These are like... beyond fuck-me boots. I can't wait to try them on!">>
<<elseif setup.getTotalValue("bimbofication") >= 5>>
<<printThought $player "These are like... beyond fuck-me boots. I can't believe I'm going to have to wear these...">>
<<else>>
<<printThought $player "These are like... beyond fuck-me boots. Do I really have the courage to wear these to work?">>
<</if>>
<br><br>
Deciding that it is better to try them on now rather than to be time-crunched before leaving for work you strip down to your undergarments and sit on the edge of the bed to put them on.<br>
<br>
Pulling the boots up your legs is a strange sensation. Much stiffer than your stockings they feel more constraining, and yet also... protective? Finally getting the first boot all the way up your thigh your toes slide into place and your heel seats squarely atop the thin heel. Giving the top edge a final tug you feel a slight tingle up and down your leg as the nanites attend to resizing it to your precise dimensions. Seamless and shiny your leg looks like it was dipped in pink candy shell, your toes mashed into a sexy point and your foot arched provocatively high.<br>
<br>
Moving to the other leg it goes on much the same and soon you are sitting in a final moment of nervousness.<br>
<br>
<<printThought $player "I have to try walking in these or I'll be dead going to work...">><br>
<br>
<<if setup.getTotalValue("heels") >= 5>>
With a hand on the edge of your bed for balance you push yourself to a standing position. You wobble a bit, and your calves and toes are far from happy thanks to heels nearly double the height of your Mary Jane's but so long as you focus all of your attention on balance and keep your arms out you are able to walk.
<<elseif setup.getTotalValue("heels") > 2>>
Even leaning against the edge of the bed it's a bit tricky to stand up in the heels. Unable to quite straighten your knees you walk with horrible posture, leaned over with your arms wide for balance as you take one hobbling step after the other.
<<else>>
Just trying to stand in the heels proves a feat as you feel like you're constantly about to fall forward, teetering every which way on the impossibly tall and slender heels. Moving from furniture to wall for balance you try to walk. The prospect of trying to make it just up the hall to the elevator - much less all the way to work seems nigh impossible without resorting to crawling.
<</if>>
<br><br>
Feeling like you really ought to practice you make a few loops through the apartment until your calves and feet are in too much pain to continue. You pause a final time to wobble in front of a full-length mirror. Even with your obvious flaws there is no denying how good they make your legs look. Lengthening and slimming your lower half the top edge of the boots stop just shy of <<if setup.getItemTypeName("cage") != "">> <<if setup.isCage()>>your cage<<else>>the bottom of your chastity belt<</if>> <<else>><<getWordPenis $player>><</if>>
<br><br>
Removing the boots you hope the practice was enough. The normally short trip to work seeming quite intimidating, maybe you should take a taxi? Your wallet won't be happy, but your feet certainly will.<br>
<br>
Putting your clothes back on you put the boots away in your wardrobe and sneak out of the apartment to discard the packaging. Fortunately you don't run into anyone else in the hallway in the course of making your way out and then back to the foyer.<br>
<br>
[<<moveTo "room_foyer" "Continue." 300 "<<removeItem $player $now 'pink_thigh_highs' true>><<useClothSetPop 'tmp' $player $now>>">>]
<<else>>
You consider opening up the box but you decide you had better wait until you were at home.<br>
<br>
[<<moveTo $locationbeforeuseage "Back" 30>>]
<</if>>
</div>/*#
#desc: try on gold hoop earrings for the first time
#status: RELEASED 0.6.0.0
#*/
<<if setup.inPassageTag($locationbeforeuseage,"home")>>
<<set $player.location to "Bedroom">>
<<set $player.inside = true>>
<</if>>
<<if $roomchange==true>>
<<if setup.inPassageTag($locationbeforeuseage,"home")>>
<<deleteItem $player $now "gold_hoop_earrings_box">>
<<addItemWardrobe 'earring_box_empty'>>
<<addItem 'gold_hoop_earrings'>>
<<wearItem $player $now "gold_hoop_earrings" true>>
<<else>>
<<set setup.getItemObj('gold_hoop_earrings_box').status.firstszene = false>>
<</if>>
<</if>>
<<include enterroom>>
<<initRoom>>
<<if setup.inPassageTag($locationbeforeuseage,"home")>>
<<createBGR "./images/locations/flat_bathroom_01.png">>
<</if>>
<div id="invframe" class="scrolltext">
<<if setup.inPassageTag($locationbeforeuseage,"home")>>
<<if $locationbeforeuseage != "room_bedroom">>
You decide the bathroom would be the best place to unpack your new purchase and head there before continuing the unboxing.
<</if>>
Taking the hoop earring box out of the somewhat comically large bag you pitch the embarrassingly-labeled sack and head to the bathroom mirror. Opening the box you admire how the earrings gleam in the light, you've never owned anything before that was real gold.<br>
<br>
<<printThought $player "My first expensive piece of jewelry... I think they are more expensive even than most of what <<=setup.getNpcName('npc_exgirlfriend', 'first')>> owned, definitely more than anything I bought her on my meager salary">><br>
<br>
You feel <<if setup.getTotalValue("bimbofication") >= 10 || setup.getTotalValue("feminization") >= 12>>like a high class call-girl<<elseif setup.getTotalValue("bimbofication") < 5 || setup.getTotalValue("feminization") < 5>>a bit weird<<else>>like a classy lady<</if>> bringing them up to your ears.<br>
<br>
Thanks to advanced nanotech the advanced earrings make their own perfectly even holes almost painlessly; a quick poke and they're dangling from your ears without you needing to hold them in place.<br>
<br>
Swinging and gleaming in the bright light of the bathroom you can't help but remember something you heard at an art museum you once went to with <<=setup.getNpcName('npc_exgirlfriend', 'first')>>, about how the right frame can transform a merely decent painting into a masterpiece.<br>
<br>
<<if setup.getTotalValue("feminization") >= 10>>
<<printThought $player "I love how these look!">>
<<else>>
<<printThought $player "This feels so strange. I shouldn't be wearing earrings, it's only because of that cursed contract... right?">>
<</if>>
<br><br>
Turning your head back and forth causes the earrings to sway and brush your neck. Each touch of the cool metal reminds you of their presence, even after your ears adjust and their weight is no longer noticeable. Taking a deep breath you decide that's enough for now, taking them off and putting them away in your wardrobe. You look at the pretty little box they came in, perhaps you might find a use for it someday? You toss it in the back of the wardrobe for later before walking back into the bedroom.<br>
<br>
[<<moveTo "room_bedroom" "Continue." 300 "<<removeItem $player $now 'gold_hoop_earrings' true>>">>]
<<else>>
Not wanting to lose the small, expensive earrings you decide to wait until you are home to take them out of their box.<br>
<br>
[<<moveTo $locationbeforeuseage "Back" 30>>]
<</if>>
</div>/*#
#desc: talk to psychiatrist about wearing bed heels
#status: RELEASED 0.6.0.0
#*/
<<if $roomchange == true>>
<<set $talkThemes += 1>>
<<set _x = setup.removeStress($player,3)>>
<</if>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/psychiatrist_office.png" "./images/characters/npc_psychiatrist.png">>
<div id="invframe" class="scrolltext">
You explain how you have started wearing the so-called extreme "bed heels" while you sleep, and how <<=setup.getNpcName('npc_manager', 'formal')>> has you send her pictures to confirm that you are doing so. You even pull out your phone to show her the last picture you sent.<br>
<br>
"@@.npc_psychiatrist;That is very interesting; the dichotomy of learning to walk better whilst laying down. I am, of course, familiar with bed heels, the ones you showed me, however look quite interesting indeed.@@"<br>
<br>
"@@.npc_psychiatrist;Knowing that you will be locked all night in their severe embrace... well, knowing that and placing the shoes on your feet it, in a way, makes the locks superfluous - it is your desire for self-improvement, a noble goal, that puts the shoes on and keeps them there.@@"<br>
<br>
<<printThought $player "<<if setup.getTotalValue('bondage') >= 10>>Yea, but locking them on makes it so much better...<<else>>But they're still LOCKED ON.<</if>>">>
<br><br>
"@@.npc_psychiatrist;Continuing on to the actions of your manager... This is a new intrusion into your personal life, and yet you accepted it. They say one should strive to find a way to get paid to do what you love - is that what is happening here? Are you intentionally blending your work and home life in the hopes that you can grow in both in harmony?@@"
<br><br>
<<if setup.getTotalValue("submission") >= 10>>
<<printThought $player "I do love obeying <<=setup.getNpcName('npc_manager', 'formal')>>. Obviously being hers to control all the time would be better than just when I'm at work...">>
<<else>>
<<printThought $player "No, I work to live, not the other way around.... but why have I submitted to all of <<=ps(setup.getNpcName('npc_manager', 'formal'))>> orders and not searched for a new job?">>
<</if>>
<br><br>
<<printNpcThemeReturn 150>>
</div>/*#
#desc: talk to psychiatrist about the pre-bed sext you sent her
#status: RELEASED 0.6.0.0
#*/
<<if $roomchange == true>>
<<set $talkThemes += 1>>
<<set _x = setup.removeStress($player,3)>>
<<set $npc_psychiatrist.flags.sent_sext_discuss = true>>
<</if>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/psychiatrist_office.png" "./images/characters/npc_psychiatrist.png">>
<div id="invframe" class="scrolltext">
You mention the sext you sent <<=setup.getNpcName('npc_psychiatrist', 'first')>> and she smiles, the memory clearly a positive one.<br>
<br>
"@@.npc_psychiatrist;I believe I already gave you my thoughts on that matter, though the fact that you bring it up again... Clearly you are seeking additional validation from me for your actions, perhaps from others as well? While you should always be careful with sending pictures such things are normal in this day and age; the real validation comes from inside, and you already have that, do you not?@@"<br>
<br>
<<if setup.getTotalValue("humiliation") >= 10>>
<<printThought $player "Of course I love dressing up and taking photos, but sharing it with others makes it so much hotter!">>
<<else>>
<<printThought $player "I guess I shouldn't be so concerned what other people think, I'm in my apartment so I can wear what I want.">>
<</if>>
<br><br>
"@@.npc_psychiatrist;I thought as much - I saw the photos. I noticed they were very well done for an amateur, not sloppy at all. Such care tells me that you are proud of what is in those pictures - yourself, and what you are wearing. That is good, you should be proud, because you are beautiful and when you wear the things you want it only serves to makes you more lovely still.@@"<br>
<br>
<<printNpcThemeReturn 150>>
</div>/*#
#desc: talk to psychiatrist about sending a pre-bed sext to a random contact
#status: RELEASED 0.6.0.0
#*/
<<if $roomchange == true>>
<<set $talkThemes += 1>>
<<set _x = setup.removeStress($player,3)>>
<</if>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/psychiatrist_office.png" "./images/characters/npc_psychiatrist.png">>
<div id="invframe" class="scrolltext">
You explain to <<=setup.getNpcName('npc_psychiatrist', 'first')>> how you accidentally sent a sext to someone other than who you intended.<br>
<br>
"@@.npc_psychiatrist;I see, such things happen, and they can certainly be embarrassing, but I think you need to look at the larger picture. First; you cannot control everything, sometimes the best move is to surrender to fate, but by doing so you actually accept and embrace it, and thus you have not surrendered at all, merely arrived at your chosen destination by a different path.@@"<br>
<br>
You're still trying to follow the byzantine path of what she just said as she continues on.<br>
<br>
"@@.npc_psychiatrist;Second is that, once again, you talk to me about what is effectively concern over the opinions of others. Know that, if you wish to get approval from others, there are myriad ways but in doing so you give them power over you. Of course, if that is what you want, then it comes full circle once again and whatever is done to you can become what you wanted all along.@@"<br>
<br>
You blink a few times, still struggling to untangle the web of "logic" she just laid out.<br>
<br>
<<printNpcThemeReturn 150>>
</div>/*#
#desc: talk to psychiatrist the first high heel video shoot
#status: RELEASED 0.6.0.0
#*/
<<if $roomchange == true>>
<<set $talkThemes += 1>>
<<set _x = setup.removeStress($player,3)>>
<</if>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/psychiatrist_office.png" "./images/characters/npc_psychiatrist.png">>
<div id="invframe" class="scrolltext">
You talk to <<=setup.getNpcName('npc_psychiatrist', 'first')>> about your clumsy efforts to walk in ballet boots that were filming the marketing segment for the shoe store in the mall.<br>
<br>
"@@.npc_psychiatrist;It takes real courage to show that sort of vulnerability, especially on camera. I am proud of you, this really shows your internal strength. More important is that you can use the video yourself. Once you have completed the "after" portion you will have documented proof of your accomplishment and your advancement. These sorts of milestones are the stepping stones by which one can make even greater leaps forward; as their confidence is buoyed by such a concrete record of prior success.@@"<br>
<br>
<<printNpcThemeReturn 150>>
</div>/*#
#desc: talk to psychiatrist the second high heel video shoot
#status: RELEASED 0.6.0.0
#*/
<<if $roomchange == true>>
<<set $talkThemes += 1>>
<<set _x = setup.removeStress($player,3)>>
<</if>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/psychiatrist_office.png" "./images/characters/npc_psychiatrist.png">>
<div id="invframe" class="scrolltext">
You tell <<=setup.getNpcName('npc_psychiatrist', 'first')>> about how well you walked in your second ballet boot video shoot.<br>
<br>
"@@.npc_psychiatrist;Quite impressive, both your courage in returning for a second video and your rapid development in your ability to walk in such challenging footwear The first video you made blind, there were no expectations for you to be anything other than clumsy. But this one? Improvement was expected, and you delivered! See what you can accomplish when you focus your efforts on a goal? In such a short time you fulfilled a desire - walking in steep heels - that you once had not even been aware of. What other desires might you be yet ignorant of, that you declare to reach out and claim?@@"<br>
<br>
<<printNpcThemeReturn 150>>
</div>/*#
#desc: talk to psychiatrist about filming a bed heels testimonial
#status: RELEASED 0.6.0.0
#*/
<<if $roomchange == true>>
<<set $talkThemes += 1>>
<<set _x = setup.removeStress($player,3)>>
<</if>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/psychiatrist_office.png" "./images/characters/npc_psychiatrist.png">>
<div id="invframe" class="scrolltext">
You talk to <<=setup.getNpcName('npc_psychiatrist', 'first')>> about recording a personal testimonial on the effectiveness of wearing bed heels.<br>
<br>
"@@.npc_psychiatrist;Oh, how fascinating! What approach did you take for your endorsement?@@"<br>
<br>
<<for _style, _active range $npc_shoestore_manager.flags.testimonials>>
<<if _active>>
<<if $npc_psychiatrist.flags.bed_heels_testimonial[_style]>>
[@@.link_locked;Already talked about giving a testimonial in a <<=_style>> style.@@]
<<else>>
<<set _topic = "<<set $scene.testimonial_for_discussion = '" + _style + "'>>">>
[<<moveTo "psychiatrist_high_heel_video_shoot_testimonial_details" 'Talk about giving a testimonial in a <<=_style>> style.' 60 _topic>>]
<</if>>
<br>
<</if>>
<</for>>
<<printNpcThemeReturn 150>>
</div>/*#
#desc: talk to psychiatrist about filming a bed heels testimonial
#status: RELEASED 0.6.0.0
#*/
<<if $roomchange == true>>
<<set $npc_psychiatrist.flags.bed_heels_testimonial[$scene.testimonial_for_discussion] = true>>
<</if>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/psychiatrist_office.png" "./images/characters/npc_psychiatrist.png">>
<div id="invframe" class="scrolltext">
You go into further detail on your <<=$scene.testimonial_for_discussion>> style bed heel testimonial.<br>
<br>
"@@.npc_psychiatrist;Very interesting, while the purpose of your act may have been financial I want you to consider the cathartic side of it as well - you declared something to the world, testifying about what you already knew, perhaps doing so better crystallized your own desires on the subject?@@"<br>
<br>
<<if $scene.testimonial_for_discussion != "casual">>
<<printThought $player "Yes, even though I was sort of acting, it felt good to act like that in front of the camera. Maybe I should behave in a <<=$scene.testimonial_for_discussion>> way more often?">>
<<else>>
Maybe I should dress up and do one of the more "personal" testimonials <<=setup.getNpcName('npc_shoestore_manager', 'first')>> mentioned, just to see how it feels?
<</if>>
<br><br>
<<printNpcThemeReturn 150>>
</div>/*#
#desc: talk to psychiatrist about filming the final high heels video shoot
#status: RELEASED 0.6.0.0
#*/
<<if $roomchange == true>>
<<set $talkThemes += 1>>
<<set _x = setup.removeStress($player,3)>>
<</if>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/psychiatrist_office.png" "./images/characters/npc_psychiatrist.png">>
<div id="invframe" class="scrolltext">
You talk with pride about your mastery of ballet heels and the short video you recorded of such in the back room the shoe store in the mall; and how you walked out of the store wearing those very same heels.<br>
<br>
"@@.npc_psychiatrist;I am so proud of you. It is always satisfying to master a new skill; particularly one that you have worked so hard at, and desired for as long as you have in this case. As you are now capable of standing taller and seeing further in the literal sense you should also bear in mind the ways you can see farther metaphorically from your new perch? What once-distant goals are now within reach? Which will you quest for first?@@"<br>
<br>
<<if setup.getTotalValue("feminization") >= 12>>
<<printThought $player "What other aspects of femininity have I missed out on pushing to the extreme? I should master them all!">>
<<else>>
<<printThought $player "I wish I could so easily develop an actually useful skill instead...">>
<</if>>
<br><br>
<<printNpcThemeReturn 150>>
</div>/*#
#desc: talk to psychiatrist about filming the final bdsm variant of high heels video shoot
#status: RELEASED 0.6.0.0
#*/
<<if $roomchange == true>>
<<set $talkThemes += 1>>
<<set _x = setup.removeStress($player,3)>>
<<set $npc_psychiatrist.flags.bed_heels_ad_bdsm = true>>
<</if>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/psychiatrist_office.png" "./images/characters/npc_psychiatrist.png">>
<div id="invframe" class="scrolltext">
<<=setup.getNpcName('npc_psychiatrist', 'first')>> shifts in her chair as you walk through filming the fetishistic "high heels" videoshoot. The memory of it is exciting to you, as well, and there is a moment of silent adjustment on both of your part before she gives her reply.<br>
<br>
"@@.npc_psychiatrist;Well, that sounds like quite the experience. I see no harm in it, <<=setup.getNpcName('npc_shoestore_manager', 'first')>> sounds to have behaved quite respectably given the circumstances. You seem to be quite attracted, and attracting, to shall we say, strong females? Being able to turn such an interest into a little extra money well... nothing wrong with that, is there? Yes, this all sounds quite above board, I would only suggest that if you continue to be interested in such things you should look to explore them in a more personal manner...@@"<br>
<br>
Her voice trails off and you hesitate in confusion, but the moment passes, her professional mien returning as she nods for you to continue on to the next topic.<br>
<br>
<<printNpcThemeReturn 150>>
</div>/*#
#desc: talk to psychiatrist about being assigned the uniform upgrade task
#status: RELEASED 0.6.0.0
#*/
<<if $roomchange == true>>
<<set $talkThemes += 1>>
<<set _x = setup.removeStress($player,3)>>
<</if>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/psychiatrist_office.png" "./images/characters/npc_psychiatrist.png">>
<div id="invframe" class="scrolltext">
<<if $player.flags.uniform_upgrade.fully_understood_contract>>
You explain to <<=setup.getNpcName('npc_psychiatrist', 'first')>> how, after researching the issue thoroughly, you have decided to enroll in the so-called A-SLUT programme, your manager having tasked you with procuring an "upgrade" to your work attire as a first step.<br>
<br>
"@@.npc_psychiatrist;Oh, I am just so proud of you! Taking charge like that, not just accepting the opportunity before you but actively seeking it out! Yes, this is exactly the sort of breakthroughs we therapists dream of seeing, and while all credit belongs with you, of course, I do hope that I have been of some mild help in assisting you towards your current success.@@"<br>
<br>
<<printThought $player "Assisting... yea, that's one way of putting it...">>
<<else>>
You explain to <<=setup.getNpcName('npc_psychiatrist', 'first')>> about the A-SLUT programme that you have found yourself enrolled in. She listens intently, making notes throughout and waiting until the end of your long-winded explanation to make her assessment.<br>
<br>
"@@.npc_psychiatrist;It seems that all of this traces back to two things - your lack of faith that <<=setup.getNpcName('npc_manager', 'first')>> was following the rules, and then your own incomplete understanding of such leading you to make a too-hasty decision. Your problem is you pretend that these hardships are being inflicted on you but haven't all of the choices you made been your own? YOU didn't trust your girlfriend's word and took unknown drugs. YOU didn't do your job to backup the data. YOU signed a contract without understanding it. YOU didn't trust the other signatory to implement its rules. YOU relied on a partial understanding to make a challenge and YOU then accepted the resulting judgment@@"<br>
<br>
<<printThought $player "Did I really bring everything on myself, do I...deserve all of this?">><br>
<br>
"@@.npc_psychiatrist;What you need to do is take ownership of your actions. YOU chose to make yourself better for the woman you loved. YOU forced yourself to break away from a dead-end job. YOU chose to work for <<=setup.getNpcName('npc_manager', 'first')>> and finally YOU embraced a new opportunity for advancement.@@"<br>
<br>
<<printThought $player "Wait, what, did I chose it or is it my fault?">><br>
<br>
"@@.npc_psychiatrist;It is the same narrative, just from a different perspective. What matters in life is YOUR perspective; your life is your own, your choices, your decisions. Don't run from it, embrace it. Perhaps, in entering this new, advanced programme... you already have?@@"<br>
<br>
<<printThought $player "If that's true, why am I so unsure what my next move should be?">>
<</if>>
<br><br>
[<<moveTo "psychiatrist_uniform_upgrade_task_help" "Ask if she has suggestions of what you should purchase." 1>>]
</div>/*#
#desc: talk to psychiatrist about being assigned the uniform upgrade task
#status: RELEASED 0.6.0.0
#*/
<<if $roomchange == true>>
<<set $talkThemes += 1>>
<<set _x = setup.removeStress($player,3)>>
<</if>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/psychiatrist_office.png" "./images/characters/npc_psychiatrist.png">>
<div id="invframe" class="scrolltext">
<<if $npc_psychiatrist.flags.aslut_enrollment_refused>>
You tell <<=setup.getNpcName('npc_psychiatrist', 'first')>> how you went back on your initial rejection of A-SLUT and have now officially enrolled in the so-called "employee development" programme.<br>
<br>
"@@.npc_psychiatrist;Oh, I am so glad to hear you made a decision! When you talked about your earlier refusal you sounded so unsure and regretful. So, tell me, how does it feel, to have entered into things with your eyes wide open, as it were?@@"<br>
<br>
You point out that you're still out quite a bit of money on the whole thing but she poo poos it away.<br>
<br>
"@@.npc_psychiatrist;Yes, that is a pity, and something to keep in mind before making rash decisions in the future, but we cannot do anything to change the past, only learn from it and seek a better future, and it sounds like you have! So, have you decided what you're going to buy yet?@@"
<<else>>
You relate to <<=setup.getNpcName('npc_psychiatrist', 'first')>> the full saga of your experience with the "uniform upgrade" programme at work; from your initial refusal and resultant fines up through your choosing to enroll in A-SLUT with full knowledge of what it entails.<br>
<br>
She nods sagely, though you note the twitches of an excited smile at the edges of her mouth.<br>
<br>
"@@.npc_psychiatrist;That is quite the journey you have been on, I hope you learned something to make up for the expense? In any case I will only note that you are not my first patient who has enrolled in that programme and, while I cannot speak further without betraying confidence, I will note that they all benefited greatly from it. I know corporations can seem quite selfish and dismissive, and it's true to a point, but in this case when they speak of employee development it truly is a mutually beneficial programme.@@"
<</if>>
<br><br>
[<<moveTo "psychiatrist_uniform_upgrade_task_help" "Ask if she has suggestions of what you should purchase." 1>>]
</div>/*#
#desc: tell psychiatrist about your refusal to enroll in A-SLUT
#status: RELEASED 0.6.0.0
#*/
<<if $roomchange == true>>
<<set $talkThemes += 1>>
<<set _x = setup.removeStress($player,3)>>
/% TODOfuture: look this up from the task itself%/
<<set $npc_psychiatrist.flags.aslut_enrollment_refused = true>>
<</if>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/psychiatrist_office.png" "./images/characters/npc_psychiatrist.png">>
<div id="invframe" class="scrolltext">
You explain to the psychiatrist how, after finding out the full details of the A-SLUT programme, you paid off the stipend and the steep penalty so that you could reverse your "mistake." <br>
<br>
"@@.npc_psychiatrist;Mistake... an interesting word. After all, you MISSed the full details of the contract, and thus charging head-long in caused your money to be TAKEn from you. A curious word indeed, or could it be, perhaps, that you MISSed out on an opportunity and you would like to TAKE the offer to join the Allotment for <<if $fetish.sissy>>Sissy<<else>>Secretary<</if>> Learning and Uniform Transformation programme? I cannot say much without betraying patient trust but... I have dealt with other clients who have entered that programme and all have benefited from it, in numerous ways. I think your problem is fear - so much has happened and you were trying to take control, but you just don't have power to do that. What you DO have power over, however, is yourself - use that power and grasp the opportunities presented to you, just because you have been hurt before you must not let yourself close in and wall yourself off from pursuing your desires.@@"<br>
<br>
<<printThought $player "Did I make a mistake? Am I still making one? What should I do?">><br>
<br>
"@@.npc_psychiatrist;I think you need to step back and consider your priorities. At first you wanted knowledge, but you didn't learn enough and fell into a "trap." You wanted money, but when you found out the "cost" you spent many times what you hoped to earn to back out. All of it speaks to an unwillingness to accept reality, to embrace what is and choose actively to become your best self. Yes, until you decide what you actually want, and pursue it, well... I hate to be the bearer of bad news but this path is a downward spiral; rushing in without a plan, making "mistakes," losing money or other things you valuable... I want these sessions to help reverse things, to raise you up but I can only throw you a rope - you are the one who has to grab hold and pull yourself out of the river.@@"<br>
<br>
<<printNpcThemeReturn 150>>
</div>/*#
#desc: talk to psychiatrist about pink thigh high uniform upgrade items
#status: RELEASED 0.6.0.0
#*/
<<if $roomchange == true>>
<<set $talkThemes += 1>>
<<set _x = setup.removeStress($player,3)>>
<</if>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/psychiatrist_office.png" "./images/characters/npc_psychiatrist.png">>
<div id="invframe" class="scrolltext">
<<if setup.getItemFromType("shoes") == "pink_thigh_highs">>
"@@.npc_psychiatrist;So, tell me about this new accessory - which looks very hot on you, by the way.@@"<br>
<br>
You start to explain how your manager sent you to upgrade your uniform but your counselor cuts you off.<br>
<br>
"@@.npc_psychiatrist;Tell the truth. I allowed you to change before our talk - you may have needed help to become aware of this item, but that you are wearing it now was totally your decision. So I ask, did you buy it for yourself, or for her? Because, well, you are the one wearing it, now, in front of me. @@"<br>
<br>
<<if setup.getTotalValue("feminization") >= 12>>
You can't help but agree that, though <<=setup.getNpcName('npc_manager', 'formal')>> may have initially given you the task, you would have definitely bought the pink thigh high boots if you had been aware of them earlier.
<<elseif setup.getTotalValue("submission") >= 10>>
You explain, with some amount of confusion that of course it is because of <<=setup.getNpcName('npc_manager', 'formal')>>, everything you do is to serve her.
<<else>>
<<printThought $player "Is that true? Would I really have bought a pair of pink thigh high boots ... voluntarily? I mean, I guess I didn't object, and I am wearing it now, but I had no choice... did I?">>
<</if>>
<br><br>
"@@.npc_psychiatrist;I see, well I think the takeaway is that you wore this to our session for a reason. What I think is that this is all just part of your evolution; another part of the real you showing itself and you should embrace that and continue to explore where this path leads, because it is YOUR path, and what YOU want.@@"<br>
<br>
"@@.npc_psychiatrist;Those heels are truly stunning, the way they cover nearly your entire leg, and those heels! Obviously choosing these was a physical manifestation of you rising to a higher level, to a better self. The way they go all the way up your legs, covering you in shiny pink perfection... it is a symbol of your progress, how with every step you take you want to go deeper into a new life. Your new self covers you, protects you, raising you up... Yes, as beautiful as they make you, as beautiful as you are, what they really are is another, no pun intended, step towards what you wish to become.@@"
<<else>>
"@@.npc_psychiatrist;So, tell me about this item you say you were "forced" to buy?@@"<br>
<br>
You describe the pink thigh highs to the psychiatrist, detailing how it felt to purchase and wear it for the first time. She quietly takes notes the whole time before finally looking up.<br>
<br>
"@@.npc_psychiatrist;Hmm, the thing that most stands out to me is that, as much as you paid, and with how much about it you have committed to memory, well... Don't you think it is odd you decided not to wear it for me? You obviously like it very much so what is it... shame? Hmm, no, that's not it.... Oh, I see, it is unworthiness! You feel like you aren't good enough for such an expensive, beautiful item!@@"<br>
<br>
<<printThought $player "Is that it, was my reticence really just a lie to myself?">><br>
<br>
"@@.npc_psychiatrist;Let me tell you, as someone who has, I believe, come to know you quite well, and considers you as more than just a client. You ARE worthy, worthy of this, worthy of more, but most of all, worthy of happiness. Trust your feelings, let them guide you and embrace your destiny.@@"<br>
<br>
"@@.npc_psychiatrist;From what you've said, the heels are truly stunning, the way they would cover nearly your entire leg, and those heels! Obviously choosing these was a physical manifestation of you rising to a higher level, to a better self. The way they go all the way up your legs, covering you in shiny pink perfection... it is a symbol of your progress, how with every step you take you want to go deeper into a new life. Your new self covers you, protects you, raising you up... Yes, as beautiful as they make you, as beautiful as you are, what they really are is another, no pun intended, step towards what you wish to become... Well, at least I would surmise, alas, with you not wearing them today we cannot be sure but...@@"
<</if>>
<br><br>
<<printNpcThemeReturn 150>>
</div>/*#
#desc: talk to psychiatrist about pink_satin_corset uniform upgrade items
#status: RELEASED 0.6.0.0
#*/
<<if $roomchange == true>>
<<set $talkThemes += 1>>
<<set _x = setup.removeStress($player,3)>>
<</if>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/psychiatrist_office.png" "./images/characters/npc_psychiatrist.png">>
<div id="invframe" class="scrolltext">
<<if setup.getItemFromType("corset") == "pink_satin_corset">>
"@@.npc_psychiatrist;So, tell me about this new accessory - which looks very hot on you, by the way.@@"<br>
<br>
You start to explain how your manager sent you to upgrade your uniform but your counselor cuts you off.<br>
<br>
"@@.npc_psychiatrist;Tell the truth. I allowed you to change before our talk - you may have needed help to become aware of this item, but that you are wearing it now was totally your decision. So I ask, did you buy it for yourself, or for her? Because, well, you are the one wearing it, now, in front of me. @@"<br>
<br>
<<if setup.getTotalValue("feminization") >= 12>>
You can't help but agree that, though <<=setup.getNpcName('npc_manager', 'formal')>> may have initially given you the task, you would have definitely bought the pink satin corset if you had been aware of it earlier.
<<elseif setup.getTotalValue("submission") >= 10>>
You explain, with some amount of confusion that of course it is because of <<=setup.getNpcName('npc_manager', 'formal')>>, everything you do is to serve her.
<<else>>
<<printThought $player "Is that true? Would I really have bought $discussion_item.name ... voluntarily? I mean, I guess I didn't object, and I am wearing it now, but I had no choice... did I?">>
<</if>>
<br><br>
"@@.npc_psychiatrist;I see, well I think the takeaway is that you wore this to our session for a reason. What I think is that this is all just part of your evolution; another part of the real you showing itself and you should embrace that and continue to explore where this path leads, because it is YOUR path, and what YOU want.@@"<br>
<br>
"@@.npc_psychiatrist;Wow, a corset! Talk about a garment rich with history! Obviously this is just the latest demonstration of your progress - the femininity, the restriction, the way it lets you channel your physical strength into forcibly reshaping your body into a more ideal feminine form... All of that and more, but I think the biggest reason you chose it is that tight enveloping sensation, like it's constantly hugging you... because that's what's under all of this, isn't it? You, wanting someone to love you for what you are, to firmly comfort and support you all day long.@@"
<<else>>
"@@.npc_psychiatrist;So, tell me about this item you say you were "forced" to buy?@@"<br>
<br>
You describe the pink satin corset to the psychiatrist, detailing how it felt to purchase and wear it for the first time. She quietly takes notes the whole time before finally looking up.<br>
<br>
"@@.npc_psychiatrist;Hmm, the thing that most stands out to me is that, as much as you paid, and with how much about it you have committed to memory, well... Don't you think it is odd you decided not to wear it for me? You obviously like it very much so what is it... shame? Hmm, no, that's not it.... Oh, I see, it is unworthiness! You feel like you aren't good enough for such an expensive, beautiful item!@@"<br>
<br>
<<printThought $player "Is that it, was my reticence really just a lie to myself?">><br>
<br>
"@@.npc_psychiatrist;Let me tell you, as someone who has, I believe, come to know you quite well, and considers you as more than just a client. You ARE worthy, worthy of this, worthy of more, but most of all, worthy of happiness. Trust your feelings, let them guide you and embrace your destiny.@@"<br>
<br>
"@@.npc_psychiatrist;Hmm, a corset! Talk about a garment rich with history! Obviously this is just the latest demonstration of your progress - the femininity, the restriction, the way it lets you channel your physical strength into forcibly reshaping your body into a more ideal feminine form... All of that and more, but I think the biggest reason you chose it is that tight enveloping sensation, like it's constantly hugging you... because that's what's under all of this, isn't it? You, wanting someone to love you for what you are, to firmly comfort and support you all day long... Well, not quite, I suppose since you neglected to wear it for this session...@@"
<</if>>
<br><br>
<<printNpcThemeReturn 150>>
</div>/*#
#desc: talk to psychiatrist about gold_hoop_earrings uniform upgrade item
#status: RELEASED 0.6.0.0
#*/
<<if $roomchange == true>>
<<set $talkThemes += 1>>
<<set _x = setup.removeStress($player,3)>>
<</if>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/psychiatrist_office.png" "./images/characters/npc_psychiatrist.png">>
<div id="invframe" class="scrolltext">
<<if setup.getItemFromType("earring") == "gold_hoop_earrings">>
"@@.npc_psychiatrist;So, tell me about this new accessory - which looks very hot on you, by the way.@@"<br>
<br>
You start to explain how your manager sent you to upgrade your uniform but your counselor cuts you off.<br>
<br>
"@@.npc_psychiatrist;Tell the truth. I allowed you to change before our talk - you may have needed help to become aware of this item, but that you are wearing it now was totally your decision. So I ask, did you buy it for yourself, or for her? Because, well, you are the one wearing it, now, in front of me. @@"<br>
<br>
<<if setup.getTotalValue("feminization") >= 12>>
You can't help but agree that, though <<=setup.getNpcName('npc_manager', 'formal')>> may have initially given you the task, you would have definitely bought the gold hoop earrings if you had been aware of them earlier.
<<elseif setup.getTotalValue("submission") >= 10>>
You explain, with some amount of confusion that of course it is because of <<=setup.getNpcName('npc_manager', 'formal')>>, everything you do is to serve her.
<<else>>
<<printThought $player "Is that true? Would I really have bought $discussion_item.name ... voluntarily? I mean, I guess I didn't object, and I am wearing it now, but I had no choice... did I?">>
<</if>>
<br><br>
"@@.npc_psychiatrist;I see, well I think the takeaway is that you wore this to our session for a reason. What I think is that this is all just part of your evolution; another part of the real you showing itself and you should embrace that and continue to explore where this path leads, because it is YOUR path, and what YOU want.@@"<br>
<br>
"@@.npc_psychiatrist;So, those earrings well... they just look perfect on you. Garish enough to draw attention - and we both know you love that - but just to draw the viewer in, framing the main attraction - your adorable face. Yes, wearing those definitely makes a statement. I wonder.. does it feel like they're whispering a message every time they brush your neck? I bet they are, and I bet you love what they're saying.@@"
<<else>>
"@@.npc_psychiatrist;So, tell me about this item you say you were "forced" to buy?@@"<br>
<br>
You describe the gold hoop earrings to the psychiatrist, detailing how it felt to purchase and wear it for the first time. She quietly takes notes the whole time before finally looking up.<br>
<br>
"@@.npc_psychiatrist;Hmm, the thing that most stands out to me is that, as much as you paid, and with how much about it you have committed to memory, well... Don't you think it is odd you decided not to wear it for me? You obviously like it very much so what is it... shame? Hmm, no, that's not it.... Oh, I see, it is unworthiness! You feel like you aren't good enough for such an expensive, beautiful item!@@"<br>
<br>
<<printThought $player "Is that it, was my reticence really just a lie to myself?">><br>
<br>
"@@.npc_psychiatrist;Let me tell you, as someone who has, I believe, come to know you quite well, and considers you as more than just a client. You ARE worthy, worthy of this, worthy of more, but most of all, worthy of happiness. Trust your feelings, let them guide you and embrace your destiny.@@"<br>
<br>
"@@.npc_psychiatrist;So, from your description those earrings sound like they would look just perfect on you. Garish enough to draw attention - and we both know you love that - but just to draw the viewer in, framing the main attraction - your adorable face. Yes, wearing those would definitely make a statement. Being that it is a statement that I believe you very much want to make I cannot help but wonder why you did not wear them for our session...@@"
<</if>>
<br><br>
<<printNpcThemeReturn 150>>
</div>/*#
#desc: ???
#status: FINISHED 0.4.0.0
#*/
<<set _x = setup.testPassageDone()>><<include game_credits>>
<br>
<br>
<div align="middle">
[<<link "return">>
<<goto room_start_game>>
<</link>>]
</div><<include game_credits>>
<br>
<br>
<div align="middle">
[<<link "return">>
<<goto $player.plocation>>
<</link>>]
</div><div align="middle">
Special Thanks to for providing images/videos:<br>
<br>
[<a target="_blank" href="https://xhamster.com/users/derek6699">Derek6699</a>]<br>
<br>
[<a target="_blank" href="https://www.manyvids.com/Profile/1001490406/Emma-S/Store/Videos/">Emma S.</a>]<br>
<br>
[<a target="_blank" href="https://www.reddit.com/user/Emperorhypnos/">Emperor Hypnosis</a>]<br>
<br>
[Gallant]<br>
<br>
[<a target="_blank" href="https://xhamster.com/users/translena29">Lena Zimmermann</a>]<br>
<br>
[<a target="_blank" href="https://twitter.com/lolatrap">Lolatrap</a>]<br>
<br>
[<a target="_blank" href="https://xhamster.com/users/alexvicious">Maitresse Alex</a>]<br>
<br>
[<a target="_blank" href="https://xhamster.com/users/sluttymaidnicole">Nicole</a>]<br>
<br>
[<a target="_blank" href="https://xhamster.com/users/npinkz">Nikki Pinkz</a>]<br>
<br>
[<a target="_blank" href="https://xhamster.com/users/fotr">Raven Shaddows</a>]<br>
<br>
[<a target="_blank" href="https://xhamster.com/users/seulcoeur">Seul Coeur</a>]<br>
</div>
<br><br>
If you think you belong on this list or want your video/image taken down please contact me on the games discord server./*#
#desc: room to test stuff
#status: FINISHED 0.6.0.0
#*/
<<set $player.inside = false>>
<<set $player.cutscene.lockinventory = false>>
<<if $roomchange==true>>
<</if>>
<<set $player.location to "The Usual Place, Toilets">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/cds_office.png">>
<div id="invframe" class="scrolltext">
This is the Testroom 01!<br>
<br>
[<<moveTo "room_testroom_02" "Testroom 02" 1>>]
</div>/*#
#desc: room to test stuff
#status: FINISHED 0.6.0.0
#*/
<<set $player.inside = false>>
<<set $player.cutscene.lockinventory = false>>
<<if $roomchange==true>>
<<swapItem $player $now "pink_sissy_panties" true>>
<<swapItem $player $now "pink_formal_dress" true>>
<<swapItem $player $now 'data_plug' true>>
<</if>>
<<set $player.location to "The Usual Place, Toilets">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/cds_office.png">>
<div id="invframe" class="scrolltext">
This is the Testroom 02!<br>
<br>
[<<moveTo "room_testroom_03" "Testroom 03" 1>>]
</div>/*#
#desc: room to test stuff
#status: FINISHED 0.6.0.0
#*/
<<set $player.inside = false>>
<<set $player.cutscene.lockinventory = false>>
<<if $roomchange==true>>
<<swapItem $player $now "black_lace_bra">>
<<swapItem $player $now 'analplug_medium_ems'>>
<</if>>
<<set $player.location to "The Usual Place, Toilets">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/cds_office.png">>
<div id="invframe" class="scrolltext">
This is the Testroom 03!<br>
<br>
[<<moveTo "room_testroom_01" "Testroom 01" 1>>]
</div>/*#
#desc: visit manager to talk after work
#status: FINISHED 0.4.0.0
#*/
<<set $player.inside = false>>
<<if $roomchange == true>>
<<set $npc_manager.flags.lastOfficeVisit = $now>>
<<setScene>>
<<set $scene.caged = setup.getItemFromType('cage')!="">>
<<set $scene.talkfirstreward = $npc_manager.stage == 1 && (($npc_manager.trigger.stage1_happy>=4) || ($npc_manager.stagevalues[1].submission>=4)) && !$npc_manager.flags.talkedfirstreward && !($npc_manager.flags.stage1Promo.reward || $npc_manager.flags.stage1Promo.punish)>>
<<set $scene.talkedPills = false>>
<</if>>
<<set _manager_inside = false>>
<<if (($now.getUTCDay()>=1) && ($now.getUTCDay()<5))>>
<<if ($now.getUTCHours()>8)&&($now.getUTCHours()<=22)>>
<<set _manager_inside = true>>
<</if>>
<<elseif ($now.getUTCDay()==5)>>
<<if ($now.getUTCHours()>8)&&($now.getUTCHours()<=20)>>
<<set _manager_inside = true>>
<</if>>
<<elseif ($now.getUTCDay()==6)>>
<<if ($now.getUTCHours()>9)&&($now.getUTCHours()<=18)>>
<<set _manager_inside = true>>
<</if>>
<</if>>
<<if _manager_inside>>
<<set $player.location to "Office of <<=setup.getNpcName('npc_manager', 'formal')>>">>
<<else>>
<<set $player.location = setup.wordSecretaryOffice($player)>>
<</if>>
<<include enterroom>>
<<initRoom>>
<<if _manager_inside>>
<<createBGR "./images/locations/sissy_office.png" "./images/characters/npc_manager.png">>
<<else>>
<<createBGR setup.imageSecretaryOffice($npc_manager.stage)>>
<</if>><div id="invframe" class="scrolltext">
<<if _manager_inside>>
<<if setup.getTotalValue('submission')<5>>
You reach for the door but at the last second remember that it might be a grave mistake not to knock first.
<<else>>
You knock on the door like you're supposed to do.
<</if>>
You can hear the faint buzzing of the Biometric Scanners, and hear an audible "@@.npc_manager;Come in.@@" You enter.<br>
<br>
<<if ($npc_manager.affection+$npc_manager.affection)>($npc_manager.anger+5)>>
<<=setup.getNpcName('npc_manager', 'formal')>> looks at you delighted as you enter her office. She seems to be in a very good mood.
<<elseif ($npc_manager.affection+$npc_manager.affection)>($npc_manager.anger)>>
<<=setup.getNpcName('npc_manager', 'formal')>> looks pleased as you enter her office. She seems to be in a good mood.
<<elseif ($npc_manager.affection+$npc_manager.affection+5)<($npc_manager.anger)>>
<<=setup.getNpcName('npc_manager', 'formal')>> looks up at you with a rather indifferent expression on her face.
<<else>>
<<=setup.getNpcName('npc_manager', 'formal')>> scowls at you. It seems she is still angry about your recent mistakes.
<</if>>
<br><br>
<<if $npc_manager.stage >=3 || $npc_manager.stagevalues[2].makeup>>
As she looks at you her gaze zeros in on your face.<br>
<br>
<<if $player.makeup.messed <= 25>>
"@@.npc_manager;I am glad to see that you have been keeping your makeup touched up. This is precisely how a good secretary should behave; always mentally checking if there is anything to do to always look her best.@@"
<<elseif $player.makeup.messed >= 75>>
"@@.npc_manager;What did you do, cry all afternoon, or were you sucking cocks with that trollop at the coffee shop instead of working? Your face is a disaster area, next time stay on top of things; when it gets this bad all you can do is clean it off and reapply.@@"
<<elseif setup.getCurrentMakeup($player) == "">>
"@@.npc_manager;What is this? You know I expect you to wear makeup. Your "natural" face may be cute, but it can be so much more!@@"
<<else>>
"@@.npc_manager;What have I told you about maintaining your looks? You must remain ever-vigilant and touch up your makeup throughout the day or you end up with this... disaster.@@"
<</if>>
<br><br>
<</if>>
<<if setup.getItemFromType("corset") != "">>
Her eye-line slides further down your body to alight on your hips. Rising from her seat she walks around the desk to stand in front of you.
<<if $player.timebased.tightlacing == 0>>
<<if $roomchange>>
<<set $player.flags.uniform_upgrade.laceFailCounter += 2>>
<</if>>
Bringing her hands around your almost natural waist <<=setup.getNpcName('npc_manager', 'first')>> <<=setup.getNpcName('npc_manager', 'formal')>> shakes her head in dismay.<br>
<br>
"@@.npc_manager;What is this? Did you completely undo all the hard work of tightening you down? This is very bad, very disappointing indeed. I will be remembering this failure for later.@@"
<<elseif $player.timebased.tightlacing > 90>>
Running her fingers along the tight, clean line at the back of your fully laced corset <<=setup.getNpcName('npc_manager', 'formal')>> nods with approval.<br>
<br>
"@@.npc_manager;Very good; this is how a corset should be worn; fully laced at all times.@@"
<<elseif $player.timebased.tightlacing > 50>>
<<if $roomchange>>
<<set $player.timebased.tightlacing = 100>>
<<set $player.flags.uniform_upgrade.laceFailCounter += 1>>
<</if>>
<<=setup.getNpcName('npc_manager', 'first')>> <<=setup.getNpcName('npc_manager', 'formal')>> runs her fingers along the back of your corset, shaking her head when she manages to slip a fingertip into the small, but existent, gap.<br>
<br>
"@@.npc_manager;Did I not tell you that you should pay attention and re-tighten your corset if it loosened? This is a garment of elegance and style, and proper wear bears some responsibility beyond just throwing it on.@@"<br>
<br>
Spinning you around she gives a few swift yanks and re-ties your laces at their "proper" level." <br>
<br>
"@@.npc_manager;Much better. That is the breathless beautiful <<if $fetish.sissy>>sissy<<else>>girly<</if>> form I expect. That said, you should pay more attention to your attire lest I be forced to take additional measures to remedy your lackadaisicalness.@@"
<<else>>
<<if $roomchange>>
<<set $player.flags.uniform_upgrade.laceFailCounter += 1>>
<</if>>
"@@.npc_manager;Tsk tsk, did you purposefully loosen your corset? That was very naughty; what is the point of wearing it if you are not going to do it properly? Keep wearing your things improperly and measure will need to be taken.@@"
<</if>>
<br><br>
<<if ($npc_manager.affection+$npc_manager.affection)>($npc_manager.anger+5)>>
"@@.npc_manager;Now then, <<=$player.first_name>>, is there something I can help you with?@@"
<<elseif ($npc_manager.affection+$npc_manager.affection)>($npc_manager.anger)>>
"@@.npc_manager;Now, then <<=$player.first_name>>, is there something I can help you with?@@"
<<elseif ($npc_manager.affection+$npc_manager.affection+5)<($npc_manager.anger)>>
"@@.npc_manager;So, is there something I can help you with <<=$player.first_name>>?@@"
<<else>>
"@@.npc_manager;That out of the way, what do you want <<=$player.first_name>>?@@"
<</if>>
<<else>>
<<if ($npc_manager.affection+$npc_manager.affection)>($npc_manager.anger+5)>>
"@@.npc_manager;Yes <<=$player.first_name>>, is there something I can help you with?@@"
<<elseif ($npc_manager.affection+$npc_manager.affection)>($npc_manager.anger)>>
"@@.npc_manager;Yes <<=$player.first_name>>, is there something I can help you with?@@"
<<elseif ($npc_manager.affection+$npc_manager.affection+5)<($npc_manager.anger)>>
"@@.npc_manager;Is there something I can help you with <<=$player.first_name>>?@@"
<<else>>
"@@.npc_manager;What do you want <<=$player.first_name>>?@@"
<</if>>
<</if>>
<br><br>
<<if $scene.talkfirstreward>>
You nod but remain silent.<br>
<br>
"@@.npc_manager;Hmmm... the silent treatment. Well go on, is there something you want to show me?@@"
<<else>>
You nod and say there's something you'd like to talk about.<br>
<br>
<<if $npc_manager.stage >=3>>
"@@.npc_manager;Well, out with it! I do not have all day, my schedule is as packed as your cute <<if $fetish.sissy>>sissy <</if>>hole should be.@@"
<<else>>
"@@.npc_manager;Well, out with it! I do not have all day, my schedule is a busy one, even this late in the day.@@"
<</if>>
<</if>>
<br><br>
<<include "afterWorkManagerThemes">>
<<else>>
<<if setup.getTotalValue('submission')<5>>
You reach for the door but at the last second remember that it might be a grave mistake not to knock.
<<else>>
You knock at the door like you're supposed to do.
<</if>>
You wait for 30 seconds, but no answer. Maybe she already left?<br>
<br>
[<<moveTo "room_office_manager_enter_x" "Open the door anyway" 30>>]<br>
[<<moveTo "room_office_after_work" "Okay..." 30>>]
<</if>>
</div>/*#
#desc: after work discussion topics with manager
#status: FINISHED 0.7.4.0
#*/
<<set $returnPassageTheme = "event_manager_themes">>
<<set $returnPassageList = "event_manager_themes_details">>
<<if $scene.caged && !$scene.hasOwnProperty('keydecision')>>
<<if $npc_manager.flags.hascagekey>>
[<<moveTo "room_office_manager_key" "About the key..." 30>>]<br>
<</if>>
<<set _keyId = setup.getItemObjFromType("cage").lockable[1]>>
<<if setup.checkItemInInventory(_keyId)>>
<<if($now.getUTCDay()==5)>>
[<<moveTo "room_office_manager_chastity" "Give her the key and stay in chastity for the weekend." 30>>]<br>
<<else>>
[<<moveTo "room_office_manager_chastity" "Give her the key and stay in chastity for the night." 30>>]<br>
<</if>>
<</if>>
<</if>>
<<if $scene.talkfirstreward>>
<<if setup.getTotalValue('submission')>=5>>
<<if $npc_manager.stagevalues[1].override>>
[@@.link_locked;You don't think even kissing her feet will outweigh her anger from catching you masturbating at your desk.@@]
<<else>>
<<if $player.flags.fem_style.unisex == "" && setup.analyzeWornTags(['female','male','unisex']) != 'male'>>
[@@.link_locked;Your current unisex attire has you too distracted to consider such submission... maybe once you're more used to wearing such?@@]<br>
<<else>>
[<<moveTo "event_manager_stage1_end_reward_1" "Close the door behind you, get on your knees, and kiss her heels." 180>>]<br>
<</if>>
<</if>>
<<else>>
[@@.link_locked;You don't feel submissive enough to go through with the whole kissing her feet stuff.@@]<br>
<</if>>
<</if>>
<<if setup.getNpcThemes('npc_manager')>0>>
<<printNpcThemeCategory
'npc_manager'
'event_manager_themes'
'event_manager_themes_details'
>>
<</if>>
[<<moveTo 'event_manager_talk_nothing' 'You can think of nothing to talk about' 180>>]/*#
#desc: ask manager for your chastity key back
#status: FINISHED 0.4.0.0
#*/
<<set $player.inside = false>>
<<if $roomchange == true>>
<<if $npc_manager.flags.hascagekey>>
<<if !$npc_manager.flags.trustplayerwithkey>>
<<set $scene.keydecision = "no_give_key">>
<<elseif setup.getItemObjFromType('cage').tags.includes("restrictedkey")>>
<<set $scene.keydecision = "restricted_key">>
<<else>>
<<if ($npc_manager.affection+$npc_manager.affection)>$npc_manager.anger>>
<<set $scene.keydecision = "give_key">>
<<elseif ($npc_manager.affection+$npc_manager.affection+5)<($npc_manager.anger)>>
<<set $scene.keydecision = "no_give_key">>
<<else>>
<<set $scene.thinking = true>>
<<set _diff = $npc_manager.anger-($npc_manager.affection+$npc_manager.affection)>>
<<if Math.random()*5>_diff>>
<<set $scene.keydecision = "give_key">>
<<else>>
<<set $scene.keydecision = "no_give_key">>
<</if>>
<</if>>
<</if>>
<<if $scene.keydecision == "give_key">>
<<set $npc_manager.flags.hascagekey = false>>
<<set $npc_manager.flags.playerstayedinchastity = false>>
<<set $npc_manager.flags.chastitydays = 0>>
<<set $scene.keyId = setup.getItemObjFromType("cage").lockable[1]>>
<<addItem $scene.keyId>>
<</if>>
<<switch $npc_manager.stage>>
<<case 2>>
<<set _needChastity = $npc_manager.flags.trustplayerwithkey && !$npc_manager.flags.playerstayedinchastity>>
<<set _x = setup.addManagerEndlessTask2($now, _needChastity, $npc_manager.stagevalues[2].femalesecretary, $npc_manager.stagevalues[2].makeup)>>
<<case 3>>
<<set _needChastity = $npc_manager.flags.trustplayerwithkey && !$npc_manager.flags.playerstayedinchastity>>
<<set _x = setup.addManagerEndlessTask3($now, _needChastity)>>
<<default>>
ERROR unexpected npc_manager.stage! <<=$npc_manager.stage>>
<</switch>>
<<else>>
<<set $scene.keydecision = "manager_not_have">>
<</if>>
<</if>>
<<set $player.location to "Office of <<=setup.getNpcName('npc_manager', 'formal')>>">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/sissy_office.png" "./images/characters/npc_manager.png">>
<div id="invframe" class="scrolltext">
You ask <<=setup.getNpcName('npc_manager', 'formal')>> if you could have the key to your chastity device.<br>
<br>
<<switch $scene.keydecision>>
<<case "restricted_key">>
She shakes her head. "@@.npc_manager;Sorry, my dear, but we are far, far past that sort of thing. <<=setup.getItemObjFromType('cage').name>> is perfect for you so giving you the key would be at best a distracting temptation and at worst a dangerous abrogation of my responsibility!@@"
<<case "give_key">>
<<if $scene.thinking>>
"@@.npc_manager;Hmm... let me ponder on this for a moment... Yes, I think I can give this to you. But be wary. Such freedom is a great responsibility, I advise you not to... misuse it.@@"
<<else>>
"@@.npc_manager;Yes, of course <<=$player.first_name>>. I am true to my word, even though I would have hoped that you... well, I am sure you have a good reason. Here you go.@@"
<</if>>
<br><br>
You see the key resting between her bosom. She removes the chain from her neck and hands you the key.
<<case "no_give_key">>
<<if $scene.thinking>>
"@@.npc_manager;Hmm... let me ponder on this for a moment... No. I simply cannot disregard your misdeeds of late. You have to understand, this is not a chastisement. This is an aid, a way for you to experience some time without being at the mercy of your primal instincts.@@"
<<else>>
"@@.npc_manager;What, give you the key? Oh, I think not, you need to impress me FAR more than you have of late to prove you are deserving of such freedom.@@"
<</if>>
<br><br>
You see the key resting between her bosom. It might as well be in another dimension. So close yet so far, far away.
<<case "manager_not_have">>
<<if $scene.severeCleaning>>
"@@.npc_manager;Your key? Oh my, it seems that I completely forgot about all that due to needing to shuffle you off for cleaning this morning! Let us call it all a wash and start over from the next time you show up to work - let us hope you do things properly then, hmm?@@"
<<else>>
She shakes her head, looking slightly annoyed. "@@.npc_manager;Your key? You know I do not have it. More the pity, really as I can scarcely think of someone more qualified to... keep you under control.@@"<br>
<br>
You gulp and apologise for such a foolish request.
<</if>>
<<default>>
ERROR: unhandled key decision: <<=$scene.keydecision>>
<</switch>>
<br><br>
<<if setup.getNpcThemes('npc_manager')>0>>
<<include "afterWorkManagerThemes">>
<</if>>
</div>/*#
#desc: apply effects based on manager happiness and your chastity status
#status: FINISHED 0.4.0.0
#*/
<<set $scene.chastity_happy = 'no'>>
<<set $sceneVisibility = $SEEN_FRIEND>>
<<if ($npc_manager.affection+$npc_manager.affection)>$npc_manager.anger>>
<<set $scene.chastity_happy = 'yes'>>
<<if $now.getUTCDay()==5>>
<<incrementEmotion 'affection' 'npc_manager' 1>>
<<applyExperience 'submission' 6 'terrible' $SEEN_FRIEND>>
<<else>>
<<incrementEmotion 'affection' 'npc_manager' .25>>
<<applyExperience 'submission' 6 'very' $SEEN_FRIEND>>
<</if>>
<<elseif ($npc_manager.affection+$npc_manager.affection+5)<($npc_manager.anger)>>
<<if $now.getUTCDay()==5>>
<<decrementEmotion 'anger' 'npc_manager' 4>>
<<applyExperience 'submission' 6 'terrible' $SEEN_FRIEND>>
<<else>>
<<decrementEmotion 'anger' 'npc_manager' 1>>
<<applyExperience 'submission' 6 'very' $SEEN_FRIEND>>
<</if>>
<<else>>
<<set $scene.chastity_happy = 'indifferent'>>
<<if $now.getUTCDay()==5>>
<<decrementEmotion 'anger' 'npc_manager' 2>>
<<applyExperience 'submission' 6 'terrible' $SEEN_FRIEND>>
<<incrementEmotion 'affection' 'npc_manager' .5>>
<<else>>
<<decrementEmotion 'anger' 'npc_manager' .5>>
<<applyExperience 'submission' 6 'very' $SEEN_FRIEND>>
<<incrementEmotion 'affection' 'npc_manager' .125>>
<</if>>
<</if>>/*#
#desc: ask manager to hold on to your chastity key for you
#status: FINISHED 0.4.0.0
#*/
<<set $player.inside = false>>
<<if $roomchange == true>>
<<set $scene.chastity_orgaffection = $npc_manager.affection>>
<<set $scene.badsissy1 = false>>
<<set $npc_manager.flags.hascagekey = true>>
<<set $npc_manager.flags.playerstayedinchastity = true>>
<<if !setup.hasThreshold('submission', 'submissive_secretary', 'key_surrendered')>>
<<setThreshold 'submission' 'submissive_secretary' 'key_surrendered' true>>
<</if>>
<<set $scene.keyId = setup.getItemObjFromType("cage").lockable[1]>>
<<deleteItem $player $now $scene.keyId>>
<<set $scene.cage_locked = $inventory[setup.getItemFromType("cage")].status.lock>>
<<if !$scene.cage_locked>>
<<set _cageId = setup.getItemFromType("cage")>>
<<manipulateItem $player $now _cageId "lock" true>>
<</if>>
<<set $npc_manager.flags.chastitydays += 1>>
<<include room_office_manager_chastity_calc_affinity>>
<<if ( ($scene.chastity_happy == 'yes') || ($scene.chastity_happy == 'no') )&& !$npc_manager.flags.unlocked_badsissy1>>
<<set $scene.badsissy1 = true>>
<<set $npc_manager.flags.unlocked_badsissy1 = true>>
<<addNpcTheme 'npc_manager' 'casual_punishment' 'theme_manager_casual_punishment_1'
0
'event_manager_theme_badsissy1'
true
'theme_manager_casual_punishment_header'>>
<</if>>
<<switch $npc_manager.stage>>
<<case 2>>
<<set _needChastity = $npc_manager.flags.trustplayerwithkey && !$npc_manager.flags.playerstayedinchastity>>
<<set _x = setup.addManagerEndlessTask2($now, _needChastity, $npc_manager.stagevalues[2].femalesecretary, $npc_manager.stagevalues[2].makeup)>>
<<case 3>>
<<set _needChastity = $npc_manager.flags.trustplayerwithkey && !$npc_manager.flags.playerstayedinchastity>>
<<set _x = setup.addManagerEndlessTask3($now, _needChastity)>>
<<default>>
ERROR unexpected npc_manager.stage! <<=$npc_manager.stage>>
<</switch>>
<</if>>
<<set $player.location to "Office of <<=setup.getNpcName('npc_manager', 'formal')>>">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/sissy_office.png" "./images/characters/npc_manager.png">>
<div id="invframe" class="scrolltext">
<<if $scene.chastity_orgaffection == 0>>
You're kind of nervous to ask <<=setup.getNpcName('npc_manager', 'formal')>>. Despite this fact she seems to sense that you're in some kind of predicament.<br>
<br>
<<if $npc_manager.flags.trustplayerwithkey>>
"@@.npc_manager;Is this about your chastity? You should not worry too much about it, as long as you follow my rules there will not be any problems.@@"<br>
<br>
You hesitate for a moment, then take the key out of your pocket and hand it to her. For a moment there's a puzzled expression on her face until you reveal to her that you'd like her to keep the key
<<else>>
"@@.npc_manager;Is this about the key to your chastity <<if setup.isCage()>>cage<<else>>belt<</if>>? All you have to do is to ask for it, if you truly want it. That is, if you deserve it.@@"<br>
<br>
You hesitate for a moment, but then reveal that you'd like her to keep the key
<</if>>
<<else>>
You ask <<=setup.getNpcName('npc_manager', 'formal')>> if it's okay to leave the key with her
<</if>>
<<if $now.getUTCDay()==5>>
over the weekend,
<<else>>
until tomorrow evening,
<</if>>
to hone your skills of resisting your primal urges.<br>
<br>
<<switch $scene.chastity_happy>>
<<case 'yes'>>
<<if $scene.chastity_orgaffection == 0>>
"@@.npc_manager;Oh my, <<=$player.first_name>>. Yes. Yes, of course. I knew that you would see the advantages of our training. Oh, we are making progress much faster then anticipated. Well then,@@"
<<else>>
"@@.npc_manager;Yes, of course. I am happy that you are still trying to improve yourself. Very good. Very good indeed! Well then,@@"
<</if>>
she adjusts her decolletage, making the key slide deeper between her bosom,
<<if $now.getUTCDay()==5>>
"@@.npc_manager;Do not worry your pretty head. I will keep this, and thus, you safe until next Monday.@@"
<<else>>
"@@.npc_manager;Do not worry your pretty head. I will keep this, and thus, you safe until tomorrow.@@"
<</if>>
<<if !$npc_manager.flags.good_girl.got_sissy_underwear>>
<br><br>
"@@.npc_manager;To show how pleased and proud of you I am I want to give you a present.@@" Your eyes light up but she teasingly continues on. "@@.npc_manager;So eager! I love it but no... I think this would be best if I gave it to you in the morning, an extra reward for you taking such a bold step forward into chastity and control. Have a lovely evening looking forward while you look forward to a little something extra during your next inspection.@@"
<<elseif $scene.badsissy1>>
<br><br>
"@@.npc_manager;You will be an excellent <<if $fetish.sissy>>SISSY <</if>>Secretary one day. Just... sometimes I wish you would mess up just a little bit, so I could spank that cute but of yours more often.@@"
<br><br>
<<printThought $player "Hmmm... maybe I should be a bad <<if $fetish.sissy>>sissy<<else>>girl<</if>>... to be a good <<if $fetish.sissy>>sissy<<else>>girl<</if>>. Does that make sense? I think that makes sense. Somehow...">>
<</if>>
<<case 'indifferent'>>
"@@.npc_manager;
<<if $scene.chastity_orgaffection == 0>>
Yes, of course. I see you are finally starting to take your training seriously. Maybe you are not a lost cause at all. I will take this as a token of your dedication towards advancing things further.
<<else>>
Of course. I see that your behaviour finally starts to be more in line with the way it is supposed to be. I am happy that you are still trying to improve and I will take this as a token of your eagerness to better yourself!
<</if>>
Well then,@@" she adjusts her decolletage, making the key slide deeper between her bosom,
<<if $now.getUTCDay()==5>>
"@@.npc_manager;I will simply keep this for you until next Monday.@@"
<<else>>
"@@.npc_manager;I will simply keep this for you until tomorrow.@@"
<</if>>
<<if !$npc_manager.flags.good_girl.got_sissy_underwear>>
<br><br>
She pauses her expression flickering as if taking pity on you. "@@.npc_manager;That said, I suppose it would be best to reward this offering so as to, hopefully, engender future improvements in your deportment. Yes... I have just the thing, look forward to a little bonus during your next inspection.@@"
<</if>>
<<case 'no'>>
"@@.npc_manager;Not that you would deserve to keep it in the first place. A disobedient little <<if $fetish.sissy>>sissy<<else>>girl<</if>> such as yourself should be locked away until you learn the true and complete meaning of the word obsequiousness.@@" She adjusts her decolletage, making the key slide deeper between her bosom,
<<if $now.getUTCDay()==5>>
"@@.npc_manager;I will hold onto this until next Monday.@@"
<<else>>
"@@.npc_manager;I will hold onto this until tomorrow.@@"
<</if>>
<br><br>
<<if $scene.badsissy1>>
"@@.npc_manager;A <<if $fetish.sissy>>bad sissy<<else>>naughty brat<</if>> such as yourself should be punished more frequently.@@"<br>
<br>
<<printThought $player "Hmmm... maybe I should be a bad <<if $fetish.sissy>>sissy<<else>>girl<</if>>!">>
<</if>>
<<if !$npc_manager.flags.good_girl.got_sissy_underwear>>
<br><br>
She pauses her expression flickering as if taking pity on you. "@@.npc_manager;That said, I suppose it would be best to reward this offering so as to, hopefully, engender future improvements in your deportment. Yes... I have just the thing, look forward to a little bonus during your next inspection.@@"
<</if>>
<</switch>>
<br><br>
"@@.npc_manager;Oh, one last thing, let me check that things are properly lock. A bit silly having the key to something that is not secured, hmm?@@"<br>
<br>
<<if $scene.cage_locked>>
Pulling your clothes aside you reveal the locked and secured <<if setup.isCage()>>cage<<else>>chastity belt<</if>>.<br>
<br>
<<if $now.getUTCDay()==5>>
"@@.npc_manager;Lovely, simply lovely. This is exactly how I like you to be and will serve you well until tomorrow morning.@@"
<<else>>
"@@.npc_manager;Lovely, simply lovely. This is exactly how I like you to be and will serve you well all weekend long!@@"
<</if>>
<<else>>
Pulling your clothes aside you reveal your <<if setup.isCage()>>cage<<else>>belt<</if>> and she frowns before reaching down the click the lock closed.<br>
<br>
"@@.npc_manager;Tsk, tsk, so forgetful! What is the point in <<if setup.isCage()>>cageing yourself<<else>>wearing a chastity belt<</if>> and giving me the key if you are not locked up! It is a good thing I checked, do you not agree? Oh, I cannot imagine how upset you would have been to get home and, in a moment of weakness, "accidentally" let yourself out! You should thank me for being so diligent!@@"<br>
<br>
Blushing in embarrassment you nervously thank her for ensuring that you were "properly" locked away.
<</if>>
<br><br>
[<<moveTo "room_office_after_work" "Bid your farewell and leave the office." 30>>]
</div>/*#
#desc: talk to manager after work about "nothing"
#status: FINISHED 0.4.0.0
#*/
<<if $roomchange == true>>
<<set $sceneVisibility = $SEEN_FRIEND>>
<<setScene>>
<<set $scene.first_time = false>>
<<if $player.flags.idling == false>>
<<set $player.flags.idling = true>>
<<set $scene.first_time = true>>
<</if>>
<</if>>
<<set $player.location to "Office of <<=setup.getNpcName('npc_manager', 'formal')>>">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/sissy_office.png" "./images/characters/npc_manager.png">>
<div id="invframe" class="scrolltext">
<<if $scene.first_time>>
"@@.npc_manager;<<=$player.first_name>>,@@" she states, her voice less hard and commanding then you're used to. "@@.npc_manager;I know that I can be... intimidating, from time to time.@@"<br>
<br>
She rises from her desk and approaches you. With how strong her presence always is you're a bit surprised to realise that she is actually smaller then you, shorter, too if it wasn't for her heels.<br>
<br>
"@@.npc_manager;And after all you have been through in the last few days I suppose I cannot really blame you for this... confusion. And even though I did all these, well a lesser person might say... immoral?, things to you, the mandatory disciplinary measures, your homework... after all that, you are still here.
<<if $npc_manager.trigger.stage1_happy>$npc_manager.stagevalues[1].penisincident>>
And, more than that, I have the feeling you are starting to see things my way as well, given how behaved you have been lately.
<<else>>
And even though you are a bit feisty and disobedient, you have persevered.
<</if>>
@@"<br>
<br>
"@@.npc_manager;Of course this just makes my training you all the more important. I know it can be a bit overwhelming but believe me when I say that this is necessary to make sure I can trust you with some very important tasks in the near future. Just think of this as building a foundation, a key requirement to a sturdy future, and it lays the groundwork - pun intended, for me possibly recommending you for some of the more desired re-education courses our company offers. All you have to do is simply follow my orders. Sometimes as my subordinate, sometimes as my slave and sometimes as the good little <<if $fetish.sissy>>sissy<<else>>girl<</if>> you are going to be. The latter two go hand in hand, of course.@@"<br>
<br>
<<if (setup.getTotalValue('submission')>5)>>
You gulp audibly. But you are not sure if it's a gulp of anxiety or excitement. Becoming her slave? Not the worst fate you could imagine.
<<if setup.getTotalValue('feminization')>=5>>
And becoming a <<if $fetish.sissy>>sissy<<else>>girl<</if>>? You have been dressing up a lot lately, so this can hardly be called a "phase" anymore, maybe it all is working towards such an end goal.
<<else>>
You're not sure about that whole <<if $fetish.sissy>>sissy<<else>>girl<</if>> thing though.
<</if>>
<<else>>
You gulp audibly. What have you gotten yourself into? Being her subordinate you get, but slave<<if $fetish.sissy>> or sissy<</if>>?
<<if $player.work.qualifyingperiod > 0>>
<<if !$player.flags.contract.understoodcomplete>>
But you've read your contract and... that's pretty much what you've signed up for. At least, so long as that is <<=ps(setup.getNpcName('npc_manager', 'formal'))>> desire. Either you comply or you have to quit within the probation period, which leaves you about <<=$player.work.qualifyingperiod>> days. After that you have to give at least 3 months notice, and if you do not work as intended within that time, they can "repurpose" you, whatever that means.
<<else>>
That's not what you signed up for... was it? You curse the fact that you are still struggling to understand the contract you so blindly signed.
<</if>>
<<else>>
<<if !$player.flags.contract.understoodcomplete>>
But you've read your contract and... that's pretty much what you've signed up for. At least, so long as that is <<=ps(setup.getNpcName('npc_manager', 'formal'))>> desire. And now that you are out of the probationary period... Well, per the document you signed any change in "employment status" requires at least 3 months notice, and if you do not continue to meet expectations in the meantime, they can "repurpose" you, whatever that means.
<<else>>
Well.. yes, that seems pretty apparent by this point, you idly wonder if that was always the case, perhaps you should go back and read the contract you so ignorantly signed?
<</if>>
<</if>>
<</if>>
<br><br>
"@@.npc_manager;Now, since we finally talked about "nothing," you are free to leave. But one more thing <<=$player.first_name>>, if you idle around in my office one more time without any good reason, I will make your butt wish you had a topic to talk about! And if you think that kind of disciplinary measure is too mundane, well... I can always get more... creative, that clear? Good. Then be a darling and close the door behind you when you leave.@@"<br>
<br>
[<<moveTo "room_office_after_work" "Leave the office." 30>>]
<<else>>
<<if (setup.getTotalValue('bdsm')>3)||(setup.getTotalValue('submission')>=5)>>
You have been warned about idling before, but this time you're doing it on purpose. You enter <<=ps(setup.getNpcName('npc_manager', 'formal'))>> and knock over a glass filled with pencils. Popping up you let out an innocent "Oops." <br>
<br>
<<printThought $player "Did I do that?">><br>
<br>
A devilish grin blossoms on <<=ps(setup.getNpcName('npc_manager', 'formal'))>> face, followed by a sinister chuckle.<br>
<br>
"@@.npc_manager;Ah, to hell with it, I really could use something to let off some steam. <<=$player.first_name>>, get that well cushioned butt of yours over here at once, and take off everything besides your underwear!@@", she commands while sliding open her drawer of paddles.<br>
<br>
[<<moveTo 'event_manager_talk_nothing_2' 'Take off your clothes' 660>>]
<<else>>
You have been warned before that <<=setup.getNpcName('npc_manager', 'formal')>> hates idling. You quickly ponder your options.
<<if setup.getTotalValue('smart')>=setup.getTotalValue('bimbofication')>>
You quickly think up a technically useful, but harmless question you could ask related to workflow and procedures.
<<else>>
But your porous mind is unable to hold a thought long enough to come up with anything useful.
<</if>>
<br><br>
<<if setup.getTotalValue('smart')>=setup.getTotalValue('bimbofication')>>
[<<moveTo 'event_manager_talk_nothing_1_talk' 'Ask your questions' 300>>]<br>
[<<moveTo 'event_manager_talk_nothing_1_nothing' 'Do nothing and see what happens' 180>>]
<<else>>
[<<moveTo 'event_manager_talk_nothing_1_nothing' "Stand around looking like you've forgotten why you got in here in the first place." 180>>]
<</if>>
<</if>>
<</if>>
</div>/*#
#desc: PC asks a question about work
#status: FINISHED 0.4.0.0
#*/
<<if $roomchange == true>>
<<if !$npc_manager.flags.talkednothing>>
<<set $npc_manager.flags.talkednothing = true>>
<<set $scene.first_time = true>>
<<set $player.cutscene.lockinventory = true>>
<<set $player.cutscene.reason = "Not Now!">>
<<set $player.inside = false>>
<</if>>
<</if>>
<<set $player.location to "Office of <<=setup.getNpcName('npc_manager', 'formal')>>">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/sissy_office.png" "./images/characters/npc_manager.png">>
<div id="invframe" class="scrolltext">
<<if $scene.first_time>>
Standing there all dressed up with nowhere to go you bite your lip and start to think.<br>
<br>
<<printThought $player "Oh god. What am I doing? She already warned me, and I am still here, idling in her office...">><br>
<br>
"@@.npc_manager;Yes, <<=$player.first_name>>. What is it?@@"<br>
<br>
You blankly stare into the room, everything starting to fade into the background, but you're unwilling, or.. unable to refocus your gaze.<br>
<br>
"@@.npc_manager;Hello? <<=$player.first_name>>... What do you want?@@"<br>
<br>
Still no response from you. You just stand there and realise the futility of your situation, paralysed, stuck in the moment unable to move forward or back. Unhappy with your unresponsiveness, <<=setup.getNpcName('npc_manager', 'formal')>> rises from her chair, walking, or rather angrily stalking towards you. Standing directly before you she waves her hand in front of your eyes to see if you're even reacting to anything.<br>
<br>
"@@.npc_manager_dom;<<=$player.first_name>>, what is going on? Answer. Now.@@"<br>
<br>
Well, forward it is. You faintly whisper "idling." She takes a small step backwards, her expression puzzled.<br>
<br>
"@@.npc_manager;Wh... I beg your pardon?@@"<br>
<br>
You repeat the word, this time with at a normal volume, though your voice sounds oddly high. That one seemed to get through to her. A devilish grin appears on <<=ps(setup.getNpcName('npc_manager', 'formal'))>> face, followed by a sinister laugh.<br>
<br>
"@@.npc_manager;Ah, to hell with it, I really could use something to let off some steam. <<=$player.first_name>>, get that well cushioned butt of yours over here at once, and take off everything besides your underwear!@@", she commands while going back to her desk to pull out a paddle.
<<else>>
Standing there all dressed up with nowhere to go you bite your lip and start to think to yourself.<br>
<br>
<<printThought $player "Well, this seems familiar. Here we go again">><br>
<br>
"@@.npc_manager;Yes, <<=$player.first_name>>. What is it?@@"<br>
<br>
Again, you space out, thinking there has to be an easier way to gain her attention. Is that really what you're doing here? Trying to get her attention?<br>
<br>
"@@.npc_manager;Hello? <<=$player.first_name>>... Oh. I see where this is going.?@@", she narrates towards you while getting up, displaying a brilliant while devilish smile. Getting up from her enormous office table , circling around you like an predator, ready to strike at any given moment, she gets closer to you, and you think you can almost feel her hot breath on your neck, as she whispers into your ear, "@@.npc_manager;You know <<=$player.first_name>>, if you really need more... discipline in your life, all you have to do is ask. You surely gain a fair bit of humility and experience from it, something we both can benefit from. As long as it does not interfere with my duties toward the company I am here to provide you with as much discipline as you can sustain. And more after that. And there is a lot more discipline where that came from. Of course if you do not yet feel ready I might humor your childish charade... for a short while, but make no mistake about this: my forbearance is fairly limited.@@"<br>
<br>
She heaves a sigh and continues.<br>
<br>
"@@.npc_manager;But you... came at the right spot at the right time. I really could use something to let off some steam. <<=$player.first_name>>, get that well cushioned butt of yours over here at once, and take off everything besides your underwear!@@", she commands while going back to her desk to pull out a paddle.<br>
<br>
<</if>>
<br><br>
[<<moveTo 'event_manager_talk_nothing_2' 'Take off your clothes' 660>>]
</div>/*#
#desc: PC asks a random question about work
#status: FINISHED 0.4.0.0
#*/
<<if $roomchange == true>>
<<applyExperience 'smart' 5 'normal' $ALONE>>
<</if>>
<<set $player.location to "Office of <<=setup.getNpcName('npc_manager', 'formal')>>">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/sissy_office.png" "./images/characters/npc_manager.png">>
<div id="invframe" class="scrolltext">
You manage to come up with a few questions relevant to your job. Luckily for you <<=setup.getNpcName('npc_manager', 'formal')>> doesn't figure out that you came in here with no idea what to do at all, and fills in some of your missing knowledge about the company procedures. You feel like this might help you with your work in the future, though you can't help but see a hint of disappointment in her face, like she expected you to do something less mundane. After a short while you finish your talk.<br>
<br>
[<<moveTo "room_office_after_work" "Leave the office." 600 "<<set $player.cutscene.lockinventory = false>>">>]
</div>/*#
#desc: punished for talking to manager about "nothing" after work
#status: FINISHED 0.4.0.0
#*/
<<if $roomchange == true>>
<<set $sceneVisibility = $SEEN_FRIEND>>
<<useClothSetPush 'talk_nothing'>>
<<removeEverythingButUnderwear $player $now>>
<<set $player.cutscene.lockinventory = true>>
<<set $player.inside = false>>
<<set $talkNothing = {}>>
<<set $talkNothing.cum = false>>
<<set $talkNothing.caged = false>>
<<set $talkNothing.panties = "none">>
<<if setup.getItemTypeName("cage")!="">>
<<set $talkNothing.caged = true>>
<</if>>
<<if $player.timebased.horny > 20>>
<<set $talkNothing.cum = true>>
<<if setup.getItemTypeName("cage")=="">>
<<set $player.timebased.horny = 0>>
<<set $player.timebased.without_orgasm = 0>>
<<else>>
<<set $player.timebased.horny = Math.round($player.timebased.horny/2)>>
<</if>>
<<set $talkNothing.panties = setup.checkTopBodySlot('penis','bottom')>>
<<changeItemStatus $talkNothing.panties 'cumsoaked' '["set",100]'>>
<<else>>
<<set $player.timebased.horny = setup.changeHorny($player,20)>>
<</if>>
<<set $now to setup.advanceDate($player, $now, 'minutes', 20)>>
<<decrementEmotion 'anger' 'npc_manager' 2>>
<<applyExperience 'bdsm' 4 'normal' $SEEN_FRIEND>>
<<if !setup.hasThreshold('submission', 'submissive_secretary', 'accepting')>>
<<setThreshold 'submission' 'submissive_secretary' 'accepting' true>>
<</if>>
<<applyExperience 'submission' 3 'normal' $SEEN_FRIEND>>
<<decrementEmotion 'anger' 'npc_manager' 5>>
<<set $player.inside = true>>
<<if $player.makeup.template!="">>
<<changeMakeupMessed $player 100>>
<</if>>
<</if>>
<<if setup.checkWornListTag(['female'],'and')==true>>
<<set _tmpSissy = true>>
<<else>>
<<set _tmpSissy = false>>
<</if>>
<<set $player.location to "Social Interaction Service Syndicate Inc.">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/sissy_office.png" "./images/characters/npc_manager.png">>
<div id="invframe" class="scrolltext">
Again you stand in your <<=ps(setup.getNpcName('npc_manager', 'title'))>> office wearing only your <<if _tmpSissy>>lingerie<<else>>underwear<</if>> you do your best not to blush like a ripe tomato. <<=setup.getNpcName('npc_manager', 'formal')>> walks towards you. In her hand she is wielding the familiar pink leather paddle that she appears to prefer for disciplining her " <<if $fetish.sissy>>SISSY <</if>>Secretary." <br>
<br>
"@@.npc_manager;<<=$player.first_name>>, my dear <<if $fetish.sissy>>SISSY<<else>>girl<</if>>.@@" <<=setup.getNpcName('npc_manager', 'formal')>> whispers in your ear, leaning close.
<<if setup.getTotalValue('feminization')>5 && (setup.getTotalValue('submission')>5||setup.getTotalValue('bdsm')>0)>>
The word <<if $fetish.sissy>>SISSY<<else>>girl<</if>> makes you shiver in anticipation of what's coming next.
<</if>>
<br><br>
There are mere inches separating you, her heat and scent almost overpowering. Though you want nothing more you find yourself unable to move the short distance to actually touch her. Waiting for a few more moments as you tremble she finally steps away from you, continuing to talk at a more normal volume.<br>
<br>
"@@.npc_manager;Do you have anything to say, <<if $fetish.sissy>>SISSY<<else>>girl<</if>>? I have warned you repeatedly that I will not tolerate such insolent behaviour, but alas, here we are, again. You are a bad <<if $fetish.sissy>>sissy<<else>>girl<</if>> and bad <<if $fetish.sissy>>sissies<<else>>girls<</if>> deserve, nay, NEED, to be punished. Oh, I am going to destroy that cute little booty of yours. By the time I am through will be unable to sit for the next two days.@@" As she talks she takes a few practice swings with the paddle, the implement making a soft wooshing sound as it pushes air out of the way. The whole time she never deviates from staring you down.<br>
<br>
<<if setup.getTotalValue('submission')>5 && setup.getTotalValue('bdsm')>0>>
<<printThought $player "Oh god. I am getting so horny!">><br>
<br>
You don't even try to resist, giving in almost immediately to her dominance over you. Diverting from her gaze you instead look down in submissive deference, and staring instead at her polished black heels. Meekly, you beg her for forgiveness, while confessing that you have been a bad <<if $fetish.sissy>>sissy<<else>>girl<</if>> and deserve to be punished. The devilish grin on her face is not a sign of mercy or grace. That's ok, you don't deserve any, you deserve only her firm hand, and her firm hand, she will give you.<br>
<br>
"@@.npc_manager;Very good. You see the errors of your way. Very well, my position as your Domina demands I swiftly correct your every blunder and flaw. It is so better now that you properly know your place, as a good little <<if $fetish.sissy>>sissy<<else>>girl<</if>>, isn't it <<=$player.first_name>>? Are you a good little <<if $fetish.sissy>>sissy<<else>>girl<</if>>? Hmm?@@"<br>
<br>
You nod without making eye contact. She puts an finger under your chin, gently lifting it upwards.<br>
<br>
"@@.npc_manager;No, no, no <<if $fetish.sissy>>sissy<<else>>girl<</if>>. Look me in the eyes and tell me what you are!@@"<br>
<br>
You look into her eyes and say that you are a <<if $fetish.sissy>>sissy<<else>>girl<</if>>, your voice quivering.<br>
<br>
"@@.npc_manager;Yes. This is what I have waited for. Very well, <<if $fetish.sissy>>sissy<<else>>girl<</if>>. Bend over the desk, and make haste. My paddle is craving <<if $fetish.sissy>>sissy<<else>>girl<</if>> buttocks!@@"
<<else>>
You have no idea how to react and remain silent.<br>
<br>
"@@.npc_manager;Cat got your tongue? Feeling a bit taciturn, perhaps? No matter, I will take as long as it takes training you until you finally understand that it is in your best, and only, interest to serve as my cute, obedient little <<if $fetish.sissy>>sissy<<else>>girl<</if>>! You know what to do!@@"
<</if>>
<br><br>
You walk in front of the desk and bend over. The desk is slightly higher than your legs, so you have to get on your toes to lie with your belly on top of it, the position exposing your butt even more. For a moment the room plunges into near total silence. You can only hear the pounding of your heart and your shallow breaths and then a loud swinging sound followed by an even louder SMACK of leather on your booty. You gasp, still trying to endure the pain but failing miserably as it seems much stronger than the last time.<br>
<br>
"@@.npc_manager;You know, with a backside like this, you never had a chance. Your bottom was made for spanking.@@"<br>
<br>
<<if !setup.checkItemTypeWornTag("stockings","pantyhose") && setup.checkItemTypeWornTag("panties","thong")>>
Your pained gasp only seems to encourage <<=setup.getNpcName('npc_manager', 'formal')>> as the next strike hits before you can even catch your breath. You gasp for air, but another blow impacts your exposed booty, and there is nothing between you and the paddle to soften the blow.
<<else>>
Your pained gasp only seems to encourage <<=setup.getNpcName('npc_manager', 'formal')>> as the next strike hits before you can even catch your breath. You gasp for air, but another blow impacts your exposed booty and your underwear does nearly nothing to soften the blow.<br>
<br>
Seeing your predicament, <<=setup.getNpcName('npc_manager', 'formal')>> leans down to your level, next to your ear, whispering, "@@.npc_manager;Oh, I am so sorry, did that hurt? Here, let me help you.@@", and shows you her helpful side by
<<if setup.checkItemTypeWornTag("stockings","pantyhose")>>
pulling down your <<=setup.getItemTypeName("stockings")>>
<<if !setup.checkItemTypeWornTag("panties","thong")>>
and your <<=setup.getItemTypeName("panties")>>
<</if>>
just far enough to free your backside.
<<elseif !setup.checkItemTypeWornTag("panties","thong")>>
pulling down your <<=setup.getItemTypeName("panties")>> just far enough to free your backside.
<</if>>
<br><br>
You feel goose-bumps blossoming on your exposed rear as you tremble in anticipation, even the scant protection of your underthings no more.<br>
<br>
<</if>>
Your yelping alternates with the smacking sound of the paddle, uniting to form a duet of agony and pleasure.<br>
<br>
Your face turns bright pink and heavy tears run down your face
<<if $player.makeup.template!="">>
spoiling your makeup,
<</if>>
while you try to withstand the rising pain. Meanwhile your <<getWordMyPenis $player>>
<<if $talkNothing.caged>>
twitches within the <<=setup.getItemTypeName("cage")>>
<<else>>
is getting harder.
<</if>>
<br><br>
<<if setup.getTotalValue('submission')>5 || setup.getTotalValue('bdsm')>3>>
<<printThought $player "Spank me like the naughty <<if $fetish.sissy>>sissy<<else>>girl<</if>> I am!">>
<<else>>
<<printThought $player "Oh no, if this continues, will I become a submissive <<if $fetish.sissy>>sissy<<else>>girl<</if>> for real?">>
<</if>>
<br><br>
<<if $talkNothing.cum>>
You feel like being struck by lightning after a few dozen strokes on your booty. You've long given up on counting them, since you cannot concentrate on anything besides the pain and the pleasure bounding through your body with each thundering heartbeat.
<<if $talkNothing.caged>>
Even though your <<getWordMyPenis $player>> is safely locked within its jail each new blow has you straining against your prison, pushing you closer to the edge.
<<else>>
Your <<getWordMyPenis $player>> twitches with enjoyment with each new blow, pushing closer and closer to the edge.
<</if>>
Finally, as the paddle lands against your buttocks once again your mind shatters in a moment of pure pleasure and antagonizing agony
<<if $talkNothing.caged>>
as a big load of <<getWordCum $player>> pours out of your <<if setup.isCage()>>caged<<else>>belted<</if>> <<getWordMyPenis $player>>
<<else>>
as you spray a big load of <<getWordCum $player>>
<</if>>
<<if $talkNothing.panties!="none">>
into your <<=setup.getItemName($talkNothing.panties)>>.
<<else>>
onto the floor.
<</if>>
You turn your head to glance over your shoulder. From the look on <<=ps(setup.getNpcName('npc_manager', 'formal'))>> face, she knows exactly what you just did. This fact only serves to humiliate you even further.
<<else>>
Your booty feels like you've been stung by a swarm of angry hornets. Before long your ass is like a French flag - blue, white, red and ready to surrender. You've long given up on counting blows, unable to concentrate on anything besides the pain you feel. Despite it all you stop just shy of
<<if $talkNothing.panties!="none">>
cuming into your <<=setup.getItemName($talkNothing.panties)>>,
<<else>>
orgasm,
<</if>>
though you are horny as hell.<br>
<br>
"@@.npc_manager;Well, someone certainly looks eager.
<<if $talkNothing.caged>>
Good thing, that we locked you away, nice and safe and secure. Isn't that right, <<if $fetish.sissy>>SISSY<<else>>girl<</if>>?
<<else>>
You had better put that... thing away, before I take a few shots at your front side to bring it in line, <<=$player.first_name>>.
<</if>>
@@"
<</if>>
<br><br>
<<if $currentTasks.hasOwnProperty('ai_robot_body_mimic_manager_task')>>
<<if setup.checkItemOwned('manager_paddle_broken') || setup.checkItemOwned('manager_paddle_repaired')>>
She pauses and gives your sore bottom a gentle massage. "@@.npc_manager;I have to say, this new steel-core paddle is such a delight to wield, I should thank you for breaking the old one and giving me an excuse to upgrade!@@"
<<else>>
She pauses and takes a deep breath. "@@.npc_manager;My my, really got into it that time!, if I keep needing to administer punishments like that I might well end up breaking this paddle!@@"<br>
<br>
<<printThought $player "Wait, if it breaks maybe she'd let me take it? Then I'd just have to figure out a way to get it repaired...">><br>
<br>
<<if setup.getTotalValue("bdsm") > 10>>
<<if setup.getWillpower($player)>0>>
[<<moveTo "event_manager_talk_nothing_2_bonus_1" "Harder, Mistress..." 120>>]<br>
<<else>>
[@@.link_locked;You lack the mental will to request any more punishment.@@]<br>
<</if>>
<<else>>
[@@.link_locked;My bum-bum is already on fire, no way can I endure having her break it over my rear!@@]<br>
<</if>>
<</if>>
[<<moveTo "room_office_after_work" "Put on your clothes and leave the office" 270 "<<useClothSetPop 'talk_nothing' $player $now>><<set $player.cutscene.lockinventory = false>>">>]
<<else>>
She takes a deep breath. "@@.npc_manager;My my, really got into it that time!, if I keep needing to administer punishments like that I might well end up breaking this paddle!@@"<br>
<br>
It takes you a while, but you manage to recover from the spanking. You try to catch your breath while <<=setup.getNpcName('npc_manager', 'formal')>> cleans the paddle and puts it back into the drawer.<br>
<br>
"@@.npc_manager;Would you please put your clothes back on and leave my office, <<=$player.first_name>>? Whatever order you like. As much as I love to look at the art I left on your behind, it is more than a little distracting and I still have work to finish today. Thank you, and good night.@@"<br>
<br>
[<<moveTo "room_office_after_work" "Put on your clothes and leave the office" 270 "<<useClothSetPop 'talk_nothing' $player $now>><<set $player.cutscene.lockinventory = false>>">>]
<</if>>
</div>/*#
#desc: ask manager for more spankings in hopes of breaking paddle
#status: RELEASED 0.6.0.0
#*/
<<if $roomchange == true>>
<</if>>
<<set $player.location = "Office of <<=setup.getNpcName('npc_manager', 'formal')>>">>
<<include enterroom>>
<<createBGR "./images/locations/sissy_office.png" "./images/characters/npc_manager.png">>
<div id="invframe" class="scrolltext">
"@@.npc_manager;Harder? My, my look who has blossomed into a real pain slut.@@" She strokes your bare bottom, the mere brush of her fingers setting off sparks that has you hiss in pain.<br>
<br>
"@@.npc_manager;Aww, does it hurt, <<if $fetish.sissy>>SISSY<<else>>girl<</if>>? I think that will do for today, I would not want to break anything, after all.@@"<br>
<br>
<<printThought $player "If she's going to break the paddle I'm going to have to convince her to go all out... but can I survive that?">><br>
<br>
<<if setup.getWillpower($player)>0>>
[<<moveTo "event_manager_talk_nothing_2_bonus_2" "Please, Ma'am, I want some more..." 120>>]
<<else>>
[@@.link_locked;You lack the mental will to credibly request any more punishment.@@]
<</if>>
</div>/*#
#desc: convince manager to spank you harder to break paddle
#status: RELEASED 0.6.0.0
#*/
<<if $roomchange == true>>
<<set $scene.count = 1>>
<</if>>
<<set $player.location = "Office of <<=setup.getNpcName('npc_manager', 'formal')>>">>
<<include enterroom>>
<<createBGR "./images/locations/sissy_office.png" "./images/characters/npc_manager.png">>
<div id="invframe" class="scrolltext">
"@@.npc_manager;Well! Since you asked so nicely...@@" Glancing over your shoulder you watch her stretch her shoulders, looking almost like a baseball player warming up for the plate...<br>
<br>
<<printThought $player "Oh no, what did I do?">><br>
<br>
"@@.npc_manager;Brace yourself, <<if $fetish.sissy>>SISSY<<else>>girl<</if>>.@@" Is your last warning before the paddle comes down.<br>
<br>
Like a pink blur it practically sings through the air, impacting your rear with such force that the massive desk you're leaning against actually rocks forward slightly. You cry out in pain as she pauses. "@@.npc_manager;Well, <<if $fetish.sissy>>SISSY<<else>>girl<</if>>? I thought this was what you wanted, just say the word and I will stop otherwise... start counting.@@"<br>
<br>
<<if setup.getWillpower($player)>0>>
[<<moveTo "event_manager_talk_nothing_2_bonus_3" "One." 120>>] <<hint $options "You're in so much pain already asking for more is going to take an act of will.">>
<<else>>
[@@.link_locked;You lack the mental will to endure any more punishment.@@]
<</if>>
</div>/*#
#desc: endure spanking long enough for paddle to break
#status: RELEASED 0.6.0.0
#*/
<<if $roomchange == true>>
<<set $scene.broken = random(5) < $npc_manager.flags.paddleCount>>
<<incrementEmotion 'affection' 'npc_manager' 1>>
<<applyExperience 'bdsm' 15 'little' $SEEN_FRIEND>>
<<if !$scene.broken>>
<<set $npc_manager.flags.paddleCount += 1>>
<<spendWillpower $player 1>>
<</if>>
<</if>>
<<set $player.location = "Office of <<=setup.getNpcName('npc_manager', 'formal')>>">>
<<include enterroom>>
<<createBGR "./images/locations/sissy_office.png" "./images/characters/npc_manager.png">>
<div id="invframe" class="scrolltext">
<<if $scene.broken>>
There is a loud CRACK as the blow lands different.<br>
<br>
"@@.npc_manager;Oh my.@@"<br>
<br>
You look back to see her standing with the paddle cracked in half, the leather "padding" all that is holding it together as the wooden core now forms a L.<br>
<br>
"@@.npc_manager;Well! Call you Miss Iron Ass! I shall have to invest in something... sturdier for the future. As for you well... Here.@@" She places the paddle as you catch your breath and recover from the hard punishment "@@.npc_manager;call it a souvenir... and a little memento to remember to be a bit more behaved in the future, hmm?@@"<br>
<br>
Scooping up your prize you wince as you fix your clothes and hurry on your way as she smiles after you.<br>
<br>
[<<moveTo "company_lobby" "Leave" 300>>]
<<elseif setup.getWillpower($player) > 0>>
Another hard blow impacts your rear and you cry out, barely managing to reply with the count.<br>
<br>
"@@.npc_manager;Aww, has my sweet pain-slut had enough? Or do you think you can handle another one?@@"<br>
<br>
<<if setup.getWillpower($player)>0>>
[<<moveTo "event_manager_talk_nothing_2_bonus_3" "Thank you, Mistress, may I have another?" 120>>] <<hint $options "You're in so much pain already asking for more is going to take an act of will.">><br>
<<else>>
[@@.link_locked;You lack the mental will to request any further punishment.@@]<br>
<</if>>
[<<moveTo "event_manager_talk_nothing_2_bonus_fail" "This is too much, throw in the towel." 120>>]
<<else>>
Another titanic blow lands across your rear and you throw in the towel. You feel beaten down and broken, uncertain if you'll be able to ever sit down again and utterly mentally drained.<br>
<br>
"@@.npc_manager;Mmmm, I think that will do.@@" She states "@@.npc_manager;what a brave girl to endure all of that I hope you enjoyed... well, maybe that is not QUITE the right word it, I know I had quite the delightful time. It really is nice to really cut loose every once in awhile...@@"<br>
<br>
Panting and sobbing as she pulls you to your feet and bundles you up in her grasp you sink into her strong arms as she strokes your hair. "@@.npc_manager;There, there,@@" she comforts as you sob into her shoulder "@@.npc_manager;I know it is hard but you were a good <<if $fetish.sissy>>SISSY<<else>>girl<</if>>, and I bet you learned a really important lesson, hmm?@@"<br>
<br>
You nod, even though you aren't quite sure what that lesson might be. Too exhausted to be concerned at the fact that all of this was, technically, a "failure" being that the paddle remains stubbornly in one piece you slowly regain some energy as she helps fix your clothes and guides you to the door.<br>
<br>
"@@.npc_manager;Have a good evening, my dear.@@" She states in parting as you stagger out of the office, wincing slightly with each step.<br>
<br>
[<<moveTo "room_elevator_home" "Head for the elevator" 180>>]
<</if>>
</div>/*#
#desc: endure spanking long enough for paddle to break
#status: WRITTEN 0.7.4.0
#*/
<<if $roomchange == true>>
<</if>>
<<set $player.location = "Office of <<=setup.getNpcName('npc_manager', 'formal')>>">>
<<include enterroom>>
<<createBGR "./images/locations/sissy_office.png" "./images/characters/npc_manager.png">>
<div id="invframe" class="scrolltext">
The pain is too much and you cry out for mercy.<br>
<br>
"@@.npc_manager;Aww, you poor thing.@@" She states, suddenly tender as she gently rubs you back. "@@.npc_manager;Still, that was quite the punishment you just endured, my arm is almost tired!@@" She laughs and you find yourself joining in only to wince in pain.<br>
<br>
"@@.npc_manager;There there, how about you fix your things and head home? You probably need a nice restful lie-down after that but know that I am quite proud of you and well... Knowing that I have such a devoted, strong <<if $fetish.sissy>>SISSY <</if>>Secretary under my thrall has me quite optimistic for the future.@@"<br>
<br>
Mumbling a thanks you slowly fix your clothes. As you rise to your feet you glance at the paddle just as she puts it away. Maybe it is your imagination but it looks a little weakened yet it is still holding together.<br>
<br>
<<printThought $player "All that, and yet I failed...">><br>
<br>
Sitting behind her desk she looks like an Empress on a throne as she watches you leave.<br>
<br>
[<<moveTo "room_elevator_home" "Head for the elevator" 180>>]
</div>/*#
#desc: after work spanking from manager
#status: FINISHED 0.4.0.0
#*/
<<if $roomchange == true>>
<<set $sceneVisibility = $SEEN_FRIEND>>
<<set $now to setup.advanceDate($player, $now, 'minutes', 20)>>
<<decrementEmotion 'anger' 'npc_manager' 7>>
<<applyExperience 'submission' 3 'normal' $SEEN_FRIEND>>
<<applyExperience 'humiliation' 9 'normal' $SEEN_FRIEND>>
<<applyExperience 'bdsm' 4 'normal' $SEEN_FRIEND>>
<<if !setup.hasThreshold('submission', 'submissive_secretary', 'accepting')>>
<<setThreshold 'submission' 'submissive_secretary' 'accepting' true>>
<</if>>
<<if $player.timebased.horny > $player.body_ref.erectionThreshold>>
<<set $player.timebased.horny = 0>>
<<set $player.timebased.without_orgasm = 0>>
<<set _panties=setup.getItemFromType('panties')>>
<<if _panties!="">>
<<changeItemStatus _panties 'cumsoaked' '["set",100]'>>
<</if>>
<<else>>
<<set $player.timebased.horny+=25>>
<</if>>
<</if>>
<<if setup.checkWornListTag(['female'],"and")==true>>
<<set _tmpSissy = true>>
<<else>>
<<set _tmpSissy = false>>
<</if>>
<<set $player.location to "Social Interaction Service Syndicate Inc.">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/sissy_office.png" "./images/characters/npc_manager.png">>
<div id="invframe" class="scrolltext">
As you stand in the room wearing only your <<if _tmpSissy>>lingerie<<else>>underwear<</if>> and trying your best not to blush like a ripe tomato, you watch <<=setup.getNpcName('npc_manager', 'formal')>> bending down and open one of the lower drawers of her office desk to retrieve another paddle from her expansive collection of spanking tools. This one is slightly larger then the one she used the first time, when this whole ordeal started. It is also.... cuter?; wrapped in pink leather with the words "for <<if $fetish.sissy>>SISSY <</if>>Secretary use only" embossed into either side in flowing cursive.<br>
<br>
"@@.npc_manager;<<=$player.first_name>> my dear
<<if _tmpSissy>>
...
<</if>>
boy.@@" <<=setup.getNpcName('npc_manager', 'formal')>> whispers in your ear while getting really close to you<<if _tmpSissy>>, putting a way too long pause before the word boy<</if>>. There are mere inches separating your bodies. Though you can feel her warmth you do not dare to move. Lingering for a few moments she eventually moves a few steps away and continues to talk at a normal volume.<br>
<br>
"@@.npc_manager;This is how this is going to happen. You will beg for mercy like a good little pet, or I am going to destroy that cute little booty of yours so much you will be unable to sit for the next two days.@@" As if to emphasise the point she takes a few practice swings through empty air, maintaining eye contact with you all the time. Despite this paddle's less... intimidating appearance you doubt it will hurt any less.
<br>
<<if setup.getTotalValue('submission')<5>>
<<printThought $player "Oh god. She's totally getting off on this!">>
<br>
<</if>>
<br>
<<if setup.getTotalValue('submission')<5>>
You manage to keep in command of yourself, withstanding the onslaught of emotions raging within your mind. Her dominance, sex appeal, the smell of her perfume strike you all at once, but you still resist. Steeling yourself you conclude that submitting to her suggestion would likely only make things worse for you.<br>
<br>
"@@.npc_manager;Ooh. Very good <<=$player.first_name>>. You are trying to resist me. Very good indeed. I like them with a little pepper. Makes it a lot more fun to train them properly. Well, you know the drill. Bend over that desk like the good, little <<if $fetish.sissy>>sissy<<else>>girl<</if>> you are!@@"<br>
<<else>>
You feel your mental defences crack, then shatter under her psychic onslaught. You give in to her dominance over you, breaking eye contact with her and looking down at her steep, sexy heels in defeat. You start to beg for mercy, but as soon as you do you realise the mistake in your logic. The devilish grin on her face is not a sign of mercy or grace. It's the polar opposite.<br>
<br>
"@@.npc_manager;Yes. This is what I have been waiting for. We are going to have so much fun together. It goes so much smoother once you accept your role. And it is a lot more fun if you're trained properly to know your place, as good little <<if $fetish.sissy>>sissy<<else>>girl<</if>>, isn't it <<=$player.first_name>>? Are you a good little <<if $fetish.sissy>>sissy<<else>>girl<</if>>? Yes you are! Now, bend over; while your behaviour has earned you some measure of mercy... you still need to be disciplined.@@"<br>
<</if>>
<br>
You walk in front of the desk and bend over. The desk is slightly higher than your legs, so you have to get on your toes to lie with your belly on top of it, the position exposing your butt even more. For a moment there is almost total silence in the room. You can only hear the pounding of your heart and your shallow breaths until the near silence is interrupted a loud swinging sound followed by an even louder SMACK of leather on your booty. Still trying to endure the pain, you fail miserably as it seems much stronger than the last time.<br>
<br>
"@@.npc_manager;Well <<=$player.first_name>>, how do you say in computer games? Last time was the tutorial. This is the real deal.@@".<br>
<br>
Your pained gasp only seems to encourage <<=setup.getNpcName('npc_manager', 'formal')>> as the next strike already hits before you can even catch your breath. You gasp for air, but the next strike already hits your exposed booty and your underwear does nothing to soften the blow. Your yelping alternates with the smacking sound of the paddle resulting in a duet of agony and pleasure.<br>
<br>
Though your face turns bright pink and heavy tears run down your face in response to the pain blooming on your backside... your <<getWordMyPenis $player>> is getting harder.<br>
<br>
<<printThought $player "Oh no, if this continues, I could turn into a submissive <<if $fetish.sissy>>sissy<<else>>girl<</if>> for real!">><br>
<br>
<<if $player.timebased.horny > $player.body_ref.erectionThreshold>>
You feel like being struck by lightning after a few dozen strokes on your booty. You've long given up on counting blows, since you cannot concentrate on anything besides the paradoxical mix of pain and the pleasure you feel. Feeling your <<getWordMyPenis $player>> becoming more active and harder then ever before you think your mind shatters in a moment of pure pleasure and antagonizing agony as you spray a big load of <<getWordCum $player>> into your <<if setup.checkItemTypeWornTag("panties","female")>>panties<<else>>boxer shorts<</if>>.<br>
<br>
You turn your head to glance over your shoulder. From the look on <<=ps(setup.getNpcName('npc_manager', 'formal'))>> face, she knows exactly what you just did. This fact only serves to humiliate you even further.<br>
<br>
<<printThought $player "Oh god, why? Why am I getting so turned on by this?">><br>
<br>
<<else>>
Your booty feels like you've been stung by a swarm of angry hornets, turning blue and red. You've long given up on counting blows, since you cannot concentrate on anything besides the pain you feel. But at least you do not come in your <<if setup.checkItemTypeWornTag("panties","female")>>panties<<else>>boxer shorts<</if>>, even though you are horny as hell.<br>
<br>
"@@.npc_manager;Well, someone certainly looks eager. Put that away, before I decide to spank your front as well, <<=$player.first_name>>.@@"
<</if>>
<br>
<br>
[<<moveTo $returnto "Continue" 180>>]
</div>/*#
#desc: after work spanking from manager TODOfuture
#status: STUB 0.3.0.0
#*/
Ooops, this is very Not yet implemented.<br>
<br>
[<<moveTo "room_foyer" "Go home, Dorothy!" 0>>]/*#
#desc: manager theme details
#status: FINISHED 0.7.4.0
#*/
<<set $player.cutscene.lockinventory = true>>
<<set $player.cutscene.reason = "Not Now!">>
<<set $player.inside = false>>
<<if $roomchange == true>>
<</if>>
<<set $player.location to "Office of <<=setup.getNpcName('npc_manager', 'formal')>>">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/sissy_office.png" "./images/characters/npc_manager.png">>
<div id="invframe" class="scrolltext">
<<set _nextdate = setup.checkTaskLocationTime('event_work_doctor_office')>>
<<set _tmpSeconds = setup.secondstoDate($now,_nextdate)+1>>
<<if _nextdate != null && _tmpSeconds < 600>>
As if sensing the time <<=setup.getNpcName("npc_manager","formal")>> motions you away.<br>
<br>
"@@.npc_manager;Sorry, dear, but I believe you have an appointment scheduled and I would not wish to be the source of you getting in trouble.... well, unless I knew I would be the one administering the punishment to your lovely cute bum.@@"<br>
<br>
She smiles as you thank her for the reminder and quickly hurry away.<br>
<br>
[<<moveTo "room_office_after_work" "Leave." 60>>]
<<elseif $now.getUTCHours() > 17 || ($now.getUTCDay() == 5 && $now.getUTCHours() > 13) || ($now.getUTCDay() > 13)>>
As if sensing the time <<=setup.getNpcName("npc_manager","formal")>> motions you away.<br>
<br>
"@@.npc_manager;Sorry, dear, but I must get back to work, my duties extend far beyond merely chatting with my cute subordinate.@@"<br>
<br>
[<<moveTo "room_office_after_work" "Leave." 60>>]
<<else>>
<<=setup.getNpcName("npc_manager","formal")>> waits for you to say something like a cat toying with its prey.<br>
<br>
<<include "afterWorkManagerThemes">>
<</if>>
</div>/*#
#desc: manager theme details
#status: FINISHED 0.7.4.0
#*/
<<if $roomchange == true>>
<</if>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/sissy_office.png" "./images/characters/npc_manager.png">>
<div id="invframe" class="scrolltext">
"@@.npc_manager;Well, what did you wish to ask of me <<=$player.first_name>>?@@"<br>
<br>
<<printNpcThemeDetails
'npc_manager'
$returnPassage
$currentNpcTheme
>>
</div>/*#
#desc: goto canteen as forced female first time
#status: FINISHED 0.4.0.0
#*/
<<set $player.location = 'canteen'>>
<<if $roomchange==true>>
<<set $npc_cook.call_name = "Lassie">>
<</if>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/company_canteen.png">>
<div id="invframe" class="scrolltext">
You slowly approach the canteen, staring at the floor as people walk past you. You are very conscious about the way you look right now, and you're not really sure if you should abandon your lunch run; flee back to your little antechamber and take the scorn of <<=setup.getNpcName('npc_manager', 'formal')>> instead. But after a while you realise that, besides a few glances now and there, you garner almost no reaction at all. It seems like your outfit is business as usual. How peculiar. But then again, <i>this</i> is the company where <<=setup.getNpcName('npc_barista', 'first')>> works. But if outfits like <<=ps(setup.getNpcName('npc_barista', 'first'))>> or yours are such a usual sight at the company, where are they? You really haven't seen anyone else in such... extremes. Though you never ventured past either your last company nor your current employer's floor, and this building is gigantic.<br>
<br>
<<printThought $player "Hmm... now I'm getting curious...">><br>
<br>
[<<moveTo "room_office_lunchbreak_canteen" "continue" 60>>]
</div>/*#
#desc: goto canteen as female first time good girl
#status: FINISHED 0.4.0.0
#*/
<<set $player.location = 'canteen'>>
<<if $roomchange==true>>
<<set $npc_cook.call_name = "Lassie">>
<</if>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/company_canteen.png">>
<div id="invframe" class="scrolltext">
You walk into the canteen the... crowded canteen, the VERY crowded canteen.<br>
<br>
Fixating on the really quite fascinating patterning of the tile floor you somehow manage to take your place in line without bumping into anyone.<br>
<br>
As minutes drag on and the line slowly creeps forward your failure to hear people whispering about you has you finally muster the courage to look around.<br>
<br>
You aren't sure whether to be relieved or disappointed but... nobody is even looking in your direction, it's as if they don't even care, like your attire is just utterly... totally... normal.<br>
<br>
<<printThought $player "What is with this company? Or... Maybe I'm just overblowing this whole thing?">><br>
<br>
Reaching the front of the line you finally get a confirmation that you aren't TOTALLY crazy in that <<=ps(setup.getNpcName('npc_cook', 'first'))>> gaze seems to linger on you a moment longer as he asks your order. Though... even that you aren't certain about, second guessing your own instincts quite a bit as you try to remember what <<=setup.getNpcName('npc_manager', 'formal')>> sent you here for.<br>
<br>
[<<moveTo "room_office_lunchbreak_canteen_buyfood" "Continue" 60>>]
</div>/*#
#desc: morning punishment for failing to pickup prescription
#status: WRITTEN 0.7.4.0
#*/
<<if $roomchange == true>>
<<incrementEmotion 'anger' 'npc_manager' 1>>
<</if>>
<<set $player.location to "Office of <<=setup.getNpcName('npc_manager', 'formal')>>">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/sissy_office.png" "./images/characters/npc_manager.png">>
<div id="invframe" class="scrolltext">
You're working away when a courier appears with a small package. Signing for it you bring it to <<=setup.getNpcName("npc_manager","formal")>> where she rips apart the packaging and looks at the content.<br>
<br>
"@@.npc_manager;Ah, yes, I was expecting this. <<=setup.getNpcName("npc_work_doctor","formal")>> messaged me that you apparently failed to pickup your prescription?@@" She places a small pill bottle on the table and then reaches into the package for something. "@@.npc_manager;Of course, missing like this means you are falling behind on medication and the only solution for that is a booster.@@"<br>
<br>
She pulls out a very large pill and holds it up for you to see, it seems far too large to swallow and you look up at her as she smiles at your realization.<br>
<br>
"@@.npc_manager;That's right, girl. This is going in the other end - more efficient uptake that way plus, well... sticking things up your cute bum is just fun!@@" You blush and she smiles wider "@@.npc_manager;come on then, bend over and lets get your medicine in you.@@"<br>
<br>
[<<moveTo "event_prescription_punish_2" "Do as she says." 600 "<<set $scene.drug = true>>">>]<br>
[<<moveTo "event_prescription_punish_2" "Beg not to take the drug." 300 "<<set $scene.drug =false>>">>]
</div>/*#
#desc: medication suppository
#status: WRITTEN 0.7.4.0
#*/
<<if $roomchange == true>>
<<if $scene.drug || $npc_manager.affection < $npc_manager.anger>>
<<setTmpEffect $player 'super_mk2'>>
<<set $player.timebased.stress -= 10>>
<<applyExperience 'anal' 3 'slightly' $ALONE>>
<</if>>
<</if>>
<<set $player.location to "Office of <<=setup.getNpcName('npc_manager', 'formal')>>">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/sissy_office.png" "./images/characters/npc_manager.png">>
<div id="invframe" class="scrolltext">
<<if $scene.drug>>
Obediently you bend over and present your rear to <<=setup.getNpcName("npc_manager","formal")>>.<br>
<br>
Giving your bottom a gentle caress she teases your hole before
<<if setup.getItemFromType("plug") != "">>
<<if setup.getItemObjFromType('plug').tags.includes('hollow')>>
sliding it through the hole in your plug, pushing it up deep so that it will stay in place and not fall out of your constantly-gaping hole.
<<else>>
gently pulling out your plug, stuffing the pill up your rear, and then quickly sealing everything inside.
<</if>>
<<else>>
easily slipping the pill inside, using a slender finger to push it nice and deep until it is lightly pressing against your prostate.
<</if>>
You feel a fizzing in your rear as the pill dissolves, a sense of calm washing over you even as your thoughts overall slow.<br>
<br>
Almost on autopilot you accept the bottle of pills and head back to your desk, thanking <<=setup.getNpcName("npc_manager","formal")>> for her help.
<<else>>
You beg <<=setup.getNpcName("npc_manager","formal")>> not to have to take the drug, complaining that you don't like how it makes your head feel.<br>
<br>
<<if $npc_manager.affection < $npc_manager.anger>>
She frowns and shakes her head. "@@.npc_manager;I am sorry, my dear, but looking at your past disobedience well... even with the side effects I have to agree that you need a bit of chemical help to straighten you out.@@"<br>
<br>
With a firm hand on the back of your head she bends you over the desk, quickly stuffing the large pill up your rear<<if setup.getItemFromType("plug") != "">>and then sealing it in place with your plug.<</if>><br>
<br>
You shudder slightly as the drugs kick in, staggering back to your feet. You mindlessly close your hand around the pill bottle as she places it in your grasp and then obediently head back to your desk, feeling only tenuously in control of your own body.
<<else>>
She thinks for a moment before putting the suppository back in the envelope and tossing the whole thing int he trash.<br>
<br>
"@@.npc_manager;Very well, while I love sticking things inside you, truth be told, I am not the biggest fan of some of the drug's side effects. They seem to make you work slower and be a bit more error-prone.@@"<br>
<br>
She slides the pill bottle across the desk. "@@.npc_manager;Still, if you change your mind, or have any relapse effects from your previous overdose. And remember that you have another appointment next week to refill your prescription, do try to make it this time.@@"
<</if>>
<</if>>
<br><br>
[<<moveTo $workEventReturn "Pocket the pill bottle and return to work." 60 "<<addItem 'personal_medication' 7>><<unset $workEvent>>">>]
</div>/*#
#desc: receive + change into sissy panties from manager for being a good girl at work
#status: FINISHED 0.4.0.0
#*/
<<if $roomchange == true>>
<<set $player.inside = true>>
<<set $npc_manager.flags.good_girl.got_sissy_underwear = true>>
<<setScene>>
<<set $scene.alreadygotsissyitems = false>>
<<set $scene.own_sissy_items = false>>
<<set $scene.wearing_full_sissy = false>>
<<set $scene.wearing_partial_sissy = false>>
<<set $player.cutscene.lockinventory = false>>
<<if setup.checkItemOwned("pink_sissy_panties") || setup.checkItemOwned("sissy_garter") || setup.checkItemOwned("pink_sissy_bra") || setup.checkItemOwned("pink_sissy_stockings")>>
<<if setup.checkItemOwned("pink_sissy_panties") && setup.checkItemOwned("sissy_garter") && setup.checkItemOwned("pink_sissy_bra") && setup.checkItemOwned("pink_sissy_stockings")>>
<<if setup.getItemFromType("panties") == "pink_sissy_panties" && setup.getItemFromType("bra") == "pink_sissy_bra" && setup.getItemFromType("garter") == "sissy_garter" && setup.getItemFromType("stockings") == "pink_sissy_stockings">>
<<set $scene.wearing_full_sissy = true>>
<</if>>
<<set $scene.own_sissy_items = true>>
<<else>>
<<if setup.getItemFromType("panties") == "pink_sissy_panties" || setup.getItemFromType("bra") == "pink_sissy_bra" || setup.getItemFromType("garter") == "sissy_garter" || setup.getItemFromType("stockings") == "pink_sissy_stockings">>
<<set $scene.wearing_partial_sissy = true>>
<</if>>
<<set $scene.own_some = true>>
<<if !setup.checkItemOwned("pink_sissy_panties")>>
<<addItem "pink_sissy_panties">>
<<wearItem $player $now "pink_sissy_panties" true>>
<</if>>
<<if !setup.checkItemOwned("pink_sissy_bra")>>
<<addItem "pink_sissy_bra">>
<<wearItem $player $now "pink_sissy_bra" true>>
<</if>>
<<if !setup.checkItemOwned("sissy_garter")>>
<<addItem "sissy_garter">>
<<wearItem $player $now "sissy_garter" true>>
<</if>>
<<if !setup.checkItemOwned("pink_sissy_stockings")>>
<<addItem "pink_sissy_stockings">>
<<wearItem $player $now "pink_sissy_stockings" true>>
<</if>>
<</if>>
<<else>>
<<setThreshold "feminization" "good_girl" "sissy_underwear" true>>
<<addItem "pink_sissy_panties">>
<<addItem "sissy_garter">>
<<addItem "pink_sissy_bra">>
<<addItem "pink_sissy_stockings">>
<<removeAllClothing $player $now true>>
<<wearItem $player $now "sissy_garter" true>>
<<wearItem $player $now "pink_sissy_stockings" true>>
<<wearItem $player $now "pink_sissy_bra" true>>
<<wearItem $player $now "pink_sissy_panties" true>>
<</if>>
<<set $scene.no_need_to_change = ($player.flags.fem_style.underwear == "forced")>>
<<else>>
<<if setup.checkPlayerDressed($player)>>
<<initRoom>>
<<if $scene.afterWork>>
<<moveTo 'room_office_sissy_secretary_work_fridayafternoon'>>
<<else>>
<<moveTo 'event_manager_daily_check_stage_2_4'>>
<</if>>
<</if>>
<</if>>
<<set $player.location = setup.wordSecretaryOffice($player)>>
<<include enterroom>>
<<initRoom>>
<<createBGR setup.imageSecretaryOffice($npc_manager.stage) "./images/characters/npc_manager.png">>
<div id="invframe" class="scrolltext">
<<if $scene.own_sissy_items>>
<<if $player.flags.fem_style.underwear == "forced">>
You open the box to find... absolutely nothing. You look up confused at <<=setup.getNpcName('npc_manager', 'formal')>>.<br>
<br>
"@@.npc_manager;Well, this is where you would have gotten your ultra feminine <<if $fetish.sissy>>sissy<<else>>girly<</if>> lingerie, if you had not forced my hand on the very first day. In the hindsight, a smart move I have to admit. I give you the benefit of the doubt and believe for the time being, that your act of transgression was a cry for help, even though you could not even have known that I had this prepared for you. Then again, maybe you simply thought: "Going commando... what is the worst that could happen?," am I right? Not that I am complaining, that did speed things up quite a little bit, didn't it?@@"<br>
<br>
<<if $scene.wearing_full_sissy>>
"@@.npc_manager;Anyway, as much as I would love you to work dressed like this in your full, well.. for now, <<if $fetish.sissy>>sissy<<else>>girly<</if>> glory... I am afraid that is not possible... yet. I am afraid if anyone enters the office there would be hardly any work done... though you could well be working something hard.@@" She smiles, visions of <<if $fetish.sissy>>sissy<<else>>girly<</if>> sexual debasement dancing behind her eyes. "@@.npc_manager;No, I still need you to fulfill your duties as a secretary.@@"
<<elseif $scene.wearing_partial_sissy>>
"@@.npc_manager;I would love to just stare at you looking like this... even more if you were wearing the FULL set, of course.@@" She smiles, visions of <<if $fetish.sissy>>sissy<<else>>girly<</if>> sexual debasement dancing behind her eyes. "@@.npc_manager;No, I still need you to fulfill your duties as a secretary.@@"
<<else>>
"@@.npc_manager;That said well... it is a real pity that you are not wearing that lovely gift right now... maybe tomorrow?@@" She winks as you picture the look of predatory hunger that she has whenever she sees you in such ultra-fem attire.
<</if>>
<<else>>
<<if $scene.own_some>>
You open the box to find... pink. Examining the contents you are faced with a familiar, but incomplete set of sissified undergarments... the precise items that are missing from the partial set you already own.<br>
<br>
You look up at her in surprise, your eyes lighting up as she smiles.<br>
<br>
"@@.npc_manager;Go ahead, put them on!@@" She orders and you hurry to obey.<br>
<br>
<<if setup.checkItemOwned("pink_sissy_panties") && setup.checkItemOwned("sissy_garter") && setup.checkItemOwned("pink_sissy_bra") && setup.checkItemOwned("pink_sissy_stockings")>>
Soon fully sissified... at least in attire, you tremble slightly under her devouring gaze. "@@.npc_manager;Mmmm, perfection. Now that I have helped you "finish the set" I see little reason for you to wear anything else... thought that remains your decision. Who knows, maybe you will somehow find a way to suprise me with something even more adorable!@@"
<<else>>
You slip into her gift, the soft satin feeling so very lovely against your flesh. "@@.npc_manager;Just lovely. Though perhaps you will grace me by wearing the full set together next time?@@"<br>
<br>
<<if $npc_manager.flags.good_girl.seen_partial_sissy_set>>
You blush and nod, heart still racing at the thought that you now own a proper full <<if $fetish.sissy>>sissy<<else>>girly<</if>> set!
<<else>>
You blush and nod, even as your mind spins.<br>
<br>
<<printThought $player "I never wore any of those things to work... how did she know?">><br>
<br>
She seems to sense your confusion responding with a knowing grin. "@@.npc_manager;Call it a special <<if $fetish.sissy>>sissy<<else>>girl<</if>> sense... after all, what sort of manager would I be if I did not keep close track of my employee?@@"<br>
<br>
You gulp, suddenly afraid about what else she knows, judging from her expression... a lot more than you might have preferred.
<</if>>
<</if>>
<<else>>
You open the box to find... absolute nothing. You look up confused at <<=setup.getNpcName('npc_manager', 'formal')>>.<br>
<br>
<<=setup.getNpcName('npc_manager', 'formal')>> smiles gently.
<<if $scene.wearing_full_sissy>>
"@@.npc_manager;Normally this would be the stage of your development where I gave you a lovely full pink <<if $fetish.sissy>>sissy<<else>>feminized<</if>> set of undergarments but... well, you are already wearing them; and looking so very lovely doing so.@@"
<<else>>
<<if $scene.wearing_partial_sissy>>
"@@.npc_manager;Normally this would be the stage of your development where I gave you a lovely full pink <<if $fetish.sissy>>sissy<<else>>feminized<</if>> set of undergarments. Panties, stockings, bra, garters, you know, the works. But... well, you already own them all. As adorable as you look you would look even better if you wore the full set.@@"
<<else>>
"@@.npc_manager;Normally this would be the stage of your development where I gave you a lovely full pink <<if $fetish.sissy>>sissy<<else>>feminized<</if>> set of undergarments but... well, you already own them all. It is a pity that you are not wearing any of them now but... maybe some other day?@@"
<</if>>
<br><br>
<<if $npc_manager.flags.good_girl.seen_full_sissy_set>>
You nod, blushing in memory of the way she looks at you when you're fully "done up."
<<else>>
<<if $npc_manager.flags.good_girl.seen_partial_sissy_set>>
<<printThought $player "Wait... how did she know I owned all of those pieces, I've only worn some of them to work...">>
<<else>>
<<printThought $player "Wait... how did she know I owned something like that, I've never worn any of those items to work!">>
<</if>>
<br><br>
You look at her in surprise but she just smiles wider. "@@.npc_manager;Call it a special <<if $fetish.sissy>>sissy<<else>>girl<</if>> sense... after all, what sort of manager would I be if I did not keep close track of my employee?@@"<br>
<br>
You gulp, suddenly afraid about what else she knows, judging from her expression... a lot more than you might have preferred.
<</if>>
<</if>>
<</if>>
<</if>>
<br><br>
"@@.npc_manager;Anyway, as much as I would like to admire your cuteness we both have other things to be about doing.@@" She motions for you to get dressed and depart.<br>
<br>
<<if setup.checkPlayerDressed($player) && setup.checkOutsideDecency($player) && setup.checkItemTypeWorn("bra")>>
<<if $scene.afterWork>>
[<<moveTo 'room_office_sissy_secretary_work_fridayafternoon' "Return to work" 60>>]
<<else>>
[<<moveTo 'event_manager_daily_check_stage_2_4' "Return to work" 0>>]
<</if>>
<<else>>
[@@.link_locked;I can't just wear underthings!, I need to be properly dressed first.@@]
<</if>>
<<else>>
You open the box to find a poofy bed of pink and frills. You didn't know what you were expecting but somehow... it is perfect. You look up at <<=setup.getNpcName('npc_manager', 'formal')>> with a smile that is almost gleefully returned before gently pawing through to confirm that you have in your hands a full set of ultra-<<if $fetish.sissy>>sissy<<else>>feminized<</if>> fetish lingerie - a complete matching ensemble of panties, garters, bra and stockings.<br>
<br>
Stepping towards you she leans in close, her scent filling your nostrils, her breath hot on your neck as she whispers centimeters from your ear. "@@.npc_manager;Put them on...@@"<br>
<br>
You shudder in submissive lust and begin stripping off your current cute undergarments. You have stripped for her before, every morning, in fact, to some degree but this time feels different. Piece by sensual piece each cute pink item falls to the floor until you are naked and she hands you the first of your "new" items.<br>
<br>
Finest pink satin slides over your bare skin, sending sparks of excitement through your body as your body goes from bare to being framed and covered in soft pink and oh so many frills. Standing behind your back she helps fit your bra before turning you to face the mirror in her office. Her arms wrap around your body, one groping your chest and the other inside your panties to cup your <<if setup.isCage()>>caged<<else>>chastity-shielded<</if>> <<if $fetish.sissy>>sissy <</if>>clit.<br>
<br>
Her chin on your shoulder she gives your ear a playful nibble before meeting your gaze in reflection and whispering to you. "@@.npc_manager;Look at that <<if $fetish.sissy>>sissy<<else>>girl<</if>>. So beautiful. So obedient. So perfect. THIS is what you were meant to be and I am so lucky to have you for my own - my pink diamond in the rough. I will polish your every facet until you. Are. Perfect.@@"<br>
<br>
You tremble at her touch and want to bashfully look away, but you can't - in this moment your actions are not your own, they are hers as she holds your gaze.<br>
<br>
The spell lasts for but a matter of seconds before she smiles and steps away, silently handing you your outer attire for you to finish dressing.<br>
<br>
"@@.npc_manager;As much as I would love you to work dressed like this, I am afraid that is not possible... yet. I am afraid if anyone enters the office there would be hardly any work done... though you could well be working something hard.@@" She smiles, visions of <<if $fetish.sissy>>sissy<<else>>girly<</if>> sexual debasement dancing behind her eyes. "@@.npc_manager;No, I still need you to fulfill your duties as a secretary.@@"
<</if>>
</div>/*#
#desc: good girl - manager rewards you with pink outfit
#status: FINISHED 0.5.0.0
#*/
<<set $player.cutscene.lockinventory = false>>
<<if setup.checkItemWorn("pink_mary_janes") && setup.checkItemWorn("satin_blouse_pink") && setup.checkItemWorn("skirt_pink_leather") && (setup.checkItemTypeWorn("panties") || setup.checkItemTypeWorn("body")) && setup.checkItemTypeWorn("stockings")>>
<<initRoom>>
<<set $player.cutscene.lockinventory = true>>
<<set $player.cutscene.reason = "No. I don't think so.">>
<<moveTo "event_manager_good_girl_pink_outfit_2">>
<<elseif $roomchange == true>>
<<addItem "pink_mary_janes">>
<<addItem "satin_blouse_pink">>
<<addItem "skirt_pink_leather">>
<<addEvent 'first_time_pink_home' '{"trigger":"always","type":"next","location":"room_foyer","priority":100}' '{"szene":"event_first_time_home_pink"}'>>
<<set _needChastity = $npc_manager.flags.trustplayerwithkey && !$npc_manager.flags.playerstayedinchastity>>
<<set _x = setup.addManagerEndlessTask2($now, _needChastity, $npc_manager.stagevalues[2].femalesecretary, $npc_manager.stagevalues[2].makeup)>>
<<set $npc_manager.flags.good_girl.got_pink_secretary = true>>
<</if>>
<<set $player.location = setup.wordSecretaryOffice($player)>>
<<include enterroom>>
<<initRoom>>
<<createBGR setup.imageSecretaryOffice($npc_manager.stage) "./images/characters/npc_manager.png">>
<div id="invframe" class="scrolltext">
You open the bag and glance down to see... even more pink.<br>
<br>
<<printThought $player "Yum">><br>
<br>
Under <<=ps(setup.getNpcName('npc_manager', 'formal'))>> watchful eye you pull out a pink satin blouse, a short patent leather skirt and a pair of oh-so-cute lace-trimmed Mary Jane heels.<br>
<br>
You look up with a wide smile that almost matches <<=ps(setup.getNpcName('npc_manager', 'formal'))>> own obvious excitement. "@@.npc_manager;What are you waiting for? Try them on!@@"
</div>/*#
#desc: good girl - manager rewards you with pink outfit
#status: FINISHED 0.5.0.0
#*/
<<set $player.cutscene.lockinventory = true>>
<<if $roomchange == true>>
<<if $player.flags.fem_style.female == "money">>
<<setThreshold "feminization" "money" "cute_secretary" true>>
<<elseif !setup.hasThreshold("feminization", "voluntary_path_feminization", "full_female_outside")>>
<<setThreshold "feminization" "good_girl" "cute_secretary" true>>
<</if>>
<</if>>
<<set $player.location = setup.wordSecretaryOffice($player)>>
<<include enterroom>>
<<initRoom>>
<<createBGR setup.imageSecretaryOffice($npc_manager.stage) "./images/characters/npc_manager.png">>
<div id="invframe" class="scrolltext">
<<switch $scene.bonus_gift>>
<<case 'female_voluntary'>>
Under <<=ps(setup.getNpcName('npc_manager', 'formal'))>> watchful, proudly smiling gaze you slowly change into the new outfit, the soft blouse swiftly buttoned over your chest, the tight skirt pulled up to hug you close. You shiver slightly, feeling as if the femininity of the garments is sinking into your skin and suffusing your body.
<<case 'good_girl_pink_uniform'>>
<<if $player.flags.fem_style.female == "money">>
You can pretend you're just doing this for the money but there's no hiding the excitement bubbling inside of you as you quickly button the soft blouse around your chest and pulling up the short, tight skirt. Putting them on causes you to shiver slightly, as if the femininity of the garments is penetrating deep into your body. A part of you wonders if it was worth the handful of credits you earned sacrificing your masculinity... but at this point it is a small part of you.
<<else>>
You do not have to be told twice, quickly buttoning the soft blouse around your chest and pulling up the short, tight skirt. Putting them on causes you to shiver slightly, as if the femininity of the garments is penetrating deep into your body.
<</if>>
<<default>>
ERROR: unknown bonus_gift lead-in: <<=$scene.bonus_gift>>
<</switch>>
Slipping into the heels you rise several inches in height, taking a couple <<if setup.getTotalValue("heels") < setup.getItemObj("pink_mary_janes").heels.difficulty>>awkward<<elseif setup.getTotalValue("heels") < setup.getItemObj("pink_mary_janes").heels.difficulty + 2>>careful<<else>>perfectly graceful<</if>> steps so that you can view yourself in the nearby full-length mirror.
<br><br>
<<=setup.getNpcName('npc_manager', 'formal')>> magically appears next to you, her even steeper heels meaning you are now just about the same height. As gorgeous as her sleek, severe reflection is, however, you just can't take your eyes off your own.<br>
<br>
There is no other word for it - you look adorable, appearing utterly feminine in every way<<if $player.body.breastsize[0]==0>> save, perhaps, for your flat chest leaving the blouse hanging a bit loose<</if>>.
<<if $scene.makeup == "">>
Well... you could do with a dash of makeup but otherwise
<<elseif $player.hair.style == 'unkempt'>>
Combined with your perfect makeup the outfit lends your short, unkempt hair a bit of a rowdy flair,
<<elseif $player.hair.style == 'combed'>>
The package of clothing and makeup manages to make even your boyish haircut look somehow feminine,
<<else>>
From your perfect hair and makeup down across
<</if>>
your shiny satin and leather-wrapped ladylike figure, elongated pink-stockinged legs and cute heels combining to form a wondrous vision of pink femininity.<br>
<br>
With your short skirt you'll have to be careful bending over lest you flash whoever might be looking, but you look way too good to be bothered.<br>
<br>
Turning to admire yourself, particularly your prominent hips, from every angle you finally come around to face <<=setup.getNpcName('npc_manager', 'formal')>> with a smile.<br>
<br>
"@@.npc_manager;I am so glad you like it, and I absolutely love it as well. THIS is how a <<if $fetish.sissy>>SISSY <</if>>Secretary should look, why I can scarcely seen any sign of that boring so-called man that first bashfully entered my office. Wear it with pride, you earned it. Oh, and it probably goes without saying that I expect you to wear office-appropriate, fully feminine clothes, top to bottom, at all times going forward. They do not have to be that outfit specifically but... I would certainly not object to such a choice.@@"<br>
<br>
She graces you with a final smile as you give a little curtsy of thanks.<br>
<br>
"@@.npc_manager;Speaking of earning, we both better get to work! I will see you later, have a great day!@@"<br>
<br>
<<printThought $player "Oh <<getWordGod $player>>. Everyone who enters the office today is going to see me dressed like a pretty girl! I'm going to make <<=setup.getNpcName('npc_manager', 'formal')>> so proud!!">><br>
<br>
[<<moveTo "room_office_sissy_secretary_work_morning_start" "Leave her office and start work.">>]
</div>/*#
#desc: manager rewards you with pink outfit for dressing female voluntarily
#status: RELEASED 0.6.0.0
#*/
<<set $player.cutscene.lockinventory = false>>
<<if setup.checkItemWorn("pink_mary_janes") && setup.checkItemWorn("satin_blouse_pink") && setup.checkItemWorn("skirt_pink_leather") && (setup.checkItemTypeWorn("panties") || setup.checkItemTypeWorn("body")) && setup.checkItemTypeWorn("stockings")>>
<<initRoom>>
<<set $player.cutscene.lockinventory = true>>
<<set $player.cutscene.reason = "No. I don't think so.">>
<<moveTo "event_manager_voluntary_pink_outfit_2">>
<<elseif $roomchange == true>>
<<addItem "pink_mary_janes">>
<<addItem "satin_blouse_pink">>
<<addItem "skirt_pink_leather">>
<<addEvent 'first_time_pink_home' '{"trigger":"always","type":"next","location":"room_foyer","priority":100}' '{"szene":"event_first_time_home_pink"}'>>
<<set _needChastity = $npc_manager.flags.trustplayerwithkey && !$npc_manager.flags.playerstayedinchastity>>
<<set _x = setup.addManagerEndlessTask2($now, _needChastity, $npc_manager.stagevalues[2].femalesecretary, $npc_manager.stagevalues[2].makeup)>>
<<set $npc_manager.flags.good_girl.got_pink_secretary = true>>
<<set $npc_manager.stagevalues[2].femalesecretary = true>>
<<incrementEmotion 'affection' 'npc_manager' 2>>
<</if>>
<<set $player.location = setup.wordSecretaryOffice($player)>>
<<include enterroom>>
<<initRoom>>
<<createBGR setup.imageSecretaryOffice($npc_manager.stage) "./images/characters/npc_manager.png">>
<div id="invframe" class="scrolltext">
You open the bag and glance down to see... even more pink.<br>
<br>
<<printThought $player "Yum">><br>
<br>
Under <<=ps(setup.getNpcName('npc_manager', 'formal'))>> watchful eye you pull out a pink satin blouse, a short patent leather skirt and a pair of oh-so-cute lace-trimmed Mary Jane heels.<br>
<br>
Despite having taken the initiative to start wearing women's clothing the pink ensemble you are now looking at feels a whole other level. And yet you cannot help but be entranced and drawn in by the delicate, beautiful garments.<br>
<br>
You look up with a slowly spreading smile that barely keeps pace with <<=ps(setup.getNpcName('npc_manager', 'formal'))>> own obvious excitement. "@@.npc_manager;What are you waiting for? Try them on!@@"
</div>/*#
#desc: voluntary path - manager rewards you with pink outfit
#status: RELEASED 0.6.0.0
#*/
<<set $player.cutscene.lockinventory = true>>
<<if $roomchange == true>>
<<if !setup.setThreshold("feminization","good_girl","cute_secretary",true)>>
<</if>>
<<set $scene.secondtry = $currentTasks.hasOwnProperty("manager_morning_inspection_task_repeat")>>
<<if $scene.secondtry>>
<<set $scene.taskComplete = setup.checkTaskUntimedComplete('manager_morning_inspection_task_repeat')>>
<<else>>
<<set $scene.taskComplete = setup.checkTaskUntimedComplete('manager_morning_inspection_task')>>
<</if>>
<</if>>
<<set $player.location = setup.wordSecretaryOffice($player)>>
<<include enterroom>>
<<initRoom>>
<<createBGR setup.imageSecretaryOffice($npc_manager.stage) "./images/characters/npc_manager.png">>
<div id="invframe" class="scrolltext">
Under <<=ps(setup.getNpcName('npc_manager', 'formal'))>> watchful, proudly smiling gaze you slowly change into the new outfit, the soft blouse swiftly buttoned over your chest, the tight skirt pulled up to hug you close. You shiver slightly, feeling as if the femininity of the garments is sinking into your skin and suffusing your body.<br>
<br>
Slipping into the heels you rise several inches in height, taking a couple <<if setup.getTotalValue("heels") < setup.getItemObj("pink_mary_janes").heels.difficulty>>awkward<<elseif setup.getTotalValue("heels") < setup.getItemObj("pink_mary_janes").heels.difficulty + 2>>careful<<else>>perfectly graceful<</if>> steps so that you can view yourself in the nearby full-length mirror.
<br><br>
<<=setup.getNpcName('npc_manager', 'formal')>> magically appears next to you, her even steeper heels meaning you are now just about the same height. As gorgeous as her sleek, severe reflection is, however, you just can't take your eyes off your own.<br>
<br>
There is no other word for it - you look adorable, appearing utterly feminine in every way<<if $player.body.breastsize[0]==0>> save, perhaps, for your flat chest leaving the blouse hanging a bit loose<</if>>.
<<if $scene.makeup == "">>
Well... you could do with a dash of makeup but otherwise
<<elseif $player.hair.style == 'unkempt'>>
Combined with your perfect makeup the outfit lends your short, unkempt hair a bit of a rowdy flair,
<<elseif $player.hair.style == 'combed'>>
The package of clothing and makeup manages to make even your boyish haircut look somehow feminine,
<<else>>
From your perfect hair and makeup down across
<</if>>
your shiny satin and leather-wrapped ladylike figure, elongated pink-stockinged legs and cute heels combining to form a wondrous vision of pink femininity.<br>
<br>
With your short skirt you'll have to be careful bending over lest you flash whoever might be looking, but you look way too good to be bothered.<br>
<br>
Turning to admire yourself, particularly your prominent hips, from every angle you finally come around to face <<=setup.getNpcName('npc_manager', 'formal')>> with a smile.<br>
<br>
"@@.npc_manager;I am so glad you like it, and I absolutely love it as well. THIS is how a <<if $fetish.sissy>>SISSY <</if>>Secretary should look, why I can scarcely seen any sign of that boring so-called man that first bashfully entered my office. Wear it with pride, you earned it. Oh, and it probably goes without saying that I expect you to wear office-appropriate, fully feminine clothes, top to bottom, at all times going forward. They do not have to be that outfit specifically but... I would certainly not object to such a choice.@@"<br>
<br>
She graces you with a final smile as you give a little curtsy of thanks.<br>
<br>
"@@.npc_manager;So! Now that you are so perfectly prepared how about we reset the day and see how you do?@@"<br>
<br>
<<printThought $player "Oh <<getWordGod $player>>. Everyone who enters the office today is going to see me dressed like a pretty girl! I'm going to make <<=setup.getNpcName('npc_manager', 'formal')>> so proud!!">><br>
<br>
[<<moveTo "event_manager_daily_check_stage_2_1" "Begin inspection.">>]
</div>/*#
#desc: calculates what "set" of underwear you're wearing
#status: RELEASED 0.6.0.0
#*/
<<set $scene.bra = setup.getItemFromType("bra")>>
<<set $scene.panties = setup.getItemFromType("panties")>>
<<set $scene.stockings = setup.getItemFromType("stockings")>>
<<set $scene.garters = setup.getItemFromType("garters")>>
<<set $scene.body = setup.getItemFromType("body")>>
<<set $scene.underwearStyle = "">>
<<set $scene.underwearmissing = !($scene.bra != "" && $scene.panties != "" && $scene.stockings != "")>>
<<set _tmpArray = []>>
<<if $scene.underwearmissing && $scene.garters == "" && $scene.bra == "" && $scene.panties == "" && $scene.stockings == "">>
<<set $scene.underwearStyle = "none">>
<<else>>
<<if $scene.bra != "">><<set _tmpArray.push($scene.bra)>><</if>>
<<if $scene.panties != "">>
<<set _tmpArray.push($scene.panties)>>
<<if setup.getItemObj($scene.panties).tags.includes("male")>>
<<set $scene.underwearStyle = "male">>
<</if>>
<</if>>
<<if $scene.stockings != "">>
<<set _tmpArray.push($scene.stockings)>>
<<if setup.getItemObj($scene.stockings).tags.includes("male")>>
<<set $scene.underwearStyle = "male">>
<</if>>
<</if>>
<<if $scene.garters != "">><<set _tmpArray.push($scene.garters)>><</if>>
<<if $scene.body != "">><<set _tmpArray.push($scene.body)>><</if>>
<<if $scene.underwearStyle == "">>
<<if checkItemsTags(_tmpArray,['male'])>>
<<set $scene.underwearStyle = "male">>
<<elseif checkItemsTags(_tmpArray,['sissy'])>>
<<set $scene.underwearStyle = "sissy">>
<<elseif checkItemsTags(_tmpArray,['cute'])>>
<<set $scene.underwearStyle = "cute">>
<<elseif checkItemsTags(_tmpArray,['sissy','cute'],'||')>>
<<set $scene.underwearStyle = "cutesissy">>
<<elseif checkItemsTags(_tmpArray,['bold'])>>
<<set $scene.underwearStyle = "bold">>
<<elseif checkItemsTags(_tmpArray,['modest'])>>
<<set $scene.underwearStyle = "modest">>
<<elseif checkItemsTags(_tmpArray,['fetish'])>>
<<set $scene.underwearStyle = "fetish">>
<<elseif checkItemsTags(_tmpArray,['female'])>>
<<set $scene.underwearStyle = "female">>
<<elseif checkItemsTags(_tmpArray,['female','unisex'],'||')>>
<<set $scene.underwearStyle = "female">>
<<else>>
ERROR: unable to calculate underwear style : <<=_tmpArray>>!
<</if>>
<</if>>
<</if>>/*#
#desc: compute variables related to underwear inspection
#status: RELEASED 0.6.0.0
#*/
<<include calculateUnderwearStyle>>
<<switch $scene.underwearStyle>>
<<case "cute">>
<<set $npc_manager.flags.firstcuteoutfit += 1>>
<<set $scene.score += 1>>
<<switch $npc_manager.stage>>
<<case 0 1>>
<<incrementEmotion 'affection' 'npc_manager' 1>>
<<set $scene.extrascore += 1>>
<<case 2>>
<<set $scene.happy = true>>
<<case 3>>
<</switch>>
<<case "bold">>
<<incrementEmotion 'anger' 'npc_manager' 1>>
<<switch $npc_manager.stage>>
<<case 0 1>>
<<case 2>>
<<case 3>>
<</switch>>
<<case "modest">>
<<set $scene.score += 1>>
<<switch $npc_manager.stage>>
<<case 0 1>>
<<case 2>>
<<case 3>>
<</switch>>
<<case "sissy">>
<<incrementEmotion 'affection' 'npc_manager' 1>>
<<set $npc_manager.flags.firstsissyoutfit += 1>>
<<set $scene.score += 1>>
<<switch $npc_manager.stage>>
<<case 0 1>>
<<set $scene.extrascore += 1>>
<<case 2>>
<<set $scene.happy = true>>
<<case 3>>
<</switch>>
<<case "fetish">>
<<switch $npc_manager.stage>>
<<case 0 1>>
<<case 2>>
<<incrementEmotion 'anger' 'npc_manager' 1>>
<<set $scene.score += 1>>
<<case 3>>
<</switch>>
<<case "cutesissy">>
<<incrementEmotion 'affection' 'npc_manager' 1>>
<<set $npc_manager.flags.firstsissyoutfit += 1>>
<<set $npc_manager.flags.firstcuteoutfit += 1>>
<<set $scene.score += 1>>
<<switch $npc_manager.stage>>
<<case 0 1>>
<<set $scene.extrascore += 1>>
<<case 2>>
<<case 3>>
<</switch>>
<<case "female">>
<<switch $npc_manager.stage>>
<<case 0 1>>
<<incrementEmotion 'affection' 'npc_manager' 0.5>>
<<set $scene.score += 1>>
<<case 2>>
<<case 3>>
<</switch>>
<<default>>
<<set $scene.underwearStyle = "male">>
<<switch $npc_manager.stage>>
<<case 0 1>>
<<case 2>>
<<set $scene.seriousoffense = true>>
<<case 3>>
<<set $scene.seriousoffense = true>>
<</switch>>
<</switch>>
<<if setup.getItemFromType("corset") != "">>
<<set $scene.autoLacing = false>>
<<if $player.timebased.tightlacing < 50>>
<<incrementEmotion 'anger' 'npc_manager' 1>>
<<set $player.flags.uniform_upgrade.laceFailCounter += 2>>
<<if $player.flags.uniform_upgrade.laceFailCounter > 10>>
<<set $scene.autoLacing = true>>
<<set $player.flags.uniform_upgrade.autoLacing = true>>
<</if>>
<<elseif $player.timebased.tightlacing > 90>>
<<incrementEmotion 'affection' 'npc_manager' 0.2>>
<</if>>
<</if>>/*#
#desc: text related to underwear inspection
#status: RELEASED 0.6.0.0
#*/
<<switch $scene.underwearStyle>>
<<case "cutesissy" "sissy">>
<<if ($npc_manager.flags.firstsissyoutfit + $npc_manager.flags.firstcuteoutfit) == 1>>
<<switch $npc_manager.stage>>
<<case 0 1>>
<<if $player.timebased.horny > $player.body_ref.erectionThreshold>>
"@@.npc_manager;Well, some... someone is ea...@@"<br>
<br>
Well, this is certainly a situation you were not prepared for. For the fraction of a second, it seems like <<=setup.getNpcName('npc_manager', 'formal')>> is about to squee. Unsure if you might be better off hearing death scream of an banshee, you back away a step, unsure if such unmitigated glee might be more terrifying then her dominant voice. It only takes a nanosecond before she regains her composure.<br>
<br>
"@@.npc_manager;Oh <<=$player.first_name>>! I was not sure if it was too soon to give you those. I thought you would wear something.... different today. But you are still wearing that gorgeous outfit. Very good. That is the kind of dedication I want from you. I am just beyond delighted that you are taking this task so seriously. Still, while I can understand your... eagerness to present me with proof of your dedication,@@" as she speaks her gaze slowly wanders down your body, settling to focus on your raging erection.<br>
<br>
You blush like a ripe strawberry as she continues. "@@.npc_manager;It appears we still have to work on your... discipline. If you do not want me to find a more permanent solution for your ... problem down there, you better make sure it does not attract so much attention the next time we see each other this way. Anyway, your ... strong reaction shows that these clothes were made to be worn by you. <<if $scene.underwearStyle == "cutesissy">>And what a fabulous combination of your best attributes. It screams both cute and <<if $fetish.sissy>>sissy<<else>>girly<</if>>!, Divine!<<else>>Such a gloriously sissy combination, exquisite<</if>>, and I have to say, they look absolutely stunning on you. I am sure by now you know as well as I that you were born to be the <<if $scene.underwearStyle == "cutesissy">>cutest<<else>>perfect<</if>> <<if $fetish.sissy>>SISSY <</if>>Secretary. Oh this is going to be so much fun. Oh what a lovely day!@@"
<<else>>
"@@.npc_manager;Oh my, <<=$player.first_name>>!@@"<br>
<br>
Well, this is certainly a situation you were not prepared for. For the fraction of a second it seems like <<=setup.getNpcName('npc_manager', 'formal')>> is ready to squee. Unsure if you'd rather heard the death scream of an banshee, you back away a little bit. You're unsure if the out of character enthusiasm, being so unexpected, is somehow more terrifying dominant voice. "Fortunately" it only takes a nanosecond before she regains her composure.<br>
<br>
<<if $player.flags.fem_style.underwear == "forced">>
"@@.npc_manager;I was not sure if it was too soon to gift you something so effeminate. I thought you would be wearing something.... different today. But you are still wearing these. Very good. That is the kind of dedication I want from you. I am beyond delighted, that you're taking this task seriously. these clothes were made to be worn by you. <<if $scene.underwearStyle == "cutesissy">>This combination of both cute and traditional <<if $fetish.sissy>>sissy<<else>>girly<</if>> lingerie is breathtaking. <<else>><</if>>And I have to say, they look absolutely stunning on you. I am sure by now you know as well as I do, that you were born to be the <<if $scene.underwearStyle == "cutesissy">>cutest<<else>>perfect<</if>> <<if $fetish.sissy>>SISSY <</if>>Secretary. Oh this is going to be so much fun. Oh what a lovely day!@@"
<<else>>
"@@.npc_manager;When I gave you your assignment to wear feminine underthings well... I figured someone in your position would play for the simplest option but this<<if $scene.underwearStyle == "cutesissy">>combination of both cute and traditional <<if $fetish.sissy>>sissy<<else>>girly<</if>> lingerie<</if>> is breathtaking. I daresay you are moving ahead of schedule in transforming into what you were meant to be - the <<if $scene.underwearStyle == "cutesissy">>cutest<<else>>perfect<</if>> <<if $fetish.sissy>>SISSY <</if>>Secretary. Oh this is going to be so much fun. Oh what a lovely day!@@"
<</if>>
<br><br>
Wow, that was a low hit, if you ever got one. Your masculinity crumbles before your eyes.<br>
<br>
"@@.npc_manager;Please feel free to wear <<if $scene.underwearStyle == "cutesissy">>a combination like this<<else>><<if $fetish.sissy>>sissy<<else>>girly<</if>> underwear<</if>> every day!@@"
<</if>>
<<case 2 3>>
<<if $player.flags.fem_style.underwear == "voluntary">>
Her eyes widen in shock.<br>
<br>
"@@.npc_manager_dom;<<=$player.first_name>>,@@" she harshly states, taking an aggressive step forward to shrink the distance between your bodies to mere centimeters. "@@.npc_manager;Why are you wearing this? Well?, I am expecting an answer.@@"<br>
<br>
You are unsure how to respond,
<<if setup.getTotalValue('feminization')>=9>>
but after a while you admit you like wearing it, while blushing traffic-stop red. Your bold assertion is rewarded with a sincere smile.<br>
<br>
"@@.npc_manager;Oh... I knew I was right about you. I had this feeling when you first entered through these doors, that you were devoted of the cuter and frillier things in life. Because you look simply amazing in this. Besides accentuating your feminine frame like living <<if $fetish.sissy>>sissy<<else>>feminized<</if>> art it manages to make you even cuter than you naturally are. You could cause so many confused looks right now. I am very proud of you. You are not only taking this task seriously, you are excelling at it. Very good. Very good indeed.@@"
<<elseif setup.getTotalValue('submission')>=7>>
so you stand there in silence for a few seconds before admitting that you wore it for her, thinking she might like it. All the while you are testing how many shades of red your blushing cheeks are able to produce. Your admission is rewarded with a sinful smile.<br>
<br>
"@@.npc_manager;Oh... is that the case? Very well, because you look simply amazing in this. Besides accentuating your feminine frame like living <<if $fetish.sissy>>sissy<<else>>feminized<</if>> art it manages to make you even cuter than you naturally are. You could cause so many confused looks right now. I am very proud of you. You are not only taking this task seriously, you are excelling at it. Very good. Very good indeed.@@"
<<else>>
so you stand in silence for several seconds, unable to form a coherent answer.<br>
<br>
"@@.npc_manager;At a loss of words <<=$player.first_name>>? Well let me help you out. It is because you look simply amazing in this. Besides accentuating your feminine frame like living <<if $fetish.sissy>>sissy<<else>>feminized<</if>> art it manages to make you even cuter than you naturally are. You could cause so many confused looks right now. I am very proud of you. You are not only taking this task seriously, you are excelling at it. Very good. Very good indeed.@@"
<</if>>
<<else>>
Looking upon your cute underthings her expression goes from shock to delight.<br>
<br>
"@@.npc_manager;After so long you finally embrace the sort of underthings that you were meant to wear... oh what joy, you can, and should, wear this sort of thing all the time. This is EXACTLY what I had in mind when I first gave you the task of wearing feminine underthings. It may have been a longer road than I might have preferred but you have arrived and I. am. celebrating!@@"
<</if>>
<</switch>>
<<else>>
<<switch $npc_manager.stage>>
<<case 0 1>>
<<if $player.timebased.horny > $player.body_ref.erectionThreshold>>
"@@.npc_manager;Well, someone seems to be very eager to show me their cute <<if $fetish.sissy>>sissy<<else>>girly<</if>> lingerie.@@", <<=setup.getNpcName('npc_manager', 'formal')>> states while taking a good look at your raging erection, the attention making you blush like a ripe strawberry, "@@.npc_manager;As much as I like the outfit if you do not want me to find a more permanent solution for your ... problem down there, you should ensure it does not attract attention the next time we see each other this way. On a positive note your ... strong reaction indicates that these clothes were made to be worn by you.@@"<br>
<br>
Again, you can see a hint of a smile flicker across her lips, something you don't see very often, at least not this kind of smile. Unlike her "other" smile you don't feel the urge to run for the hills.<br>
<br>
"@@.npc_manager;Do you feel how you are turning more into <<if $scene.underwearStyle == "cutesissy">>a cute<<else>>an obedient<</if>> <<if $fetish.sissy>>SISSY <</if>>Secretary with every minute you spend in this underwear? Oh, you are coming along just fine, your future is very bright. I am certain of it.@@"
<<else>>
<<if $scene.underwearStyle == "cutesissy">>
"@@.npc_manager;I am delighted you are taking your task seriously. These clothes fit you perfectly, don't you think? The cute resonates perfectly with the frilly <<if $fetish.sissy>>sissy <</if>>style, which perfectly frames your petite physique.@@"<br>
<<else>>
"@@.npc_manager;I am delighted you are taking your task seriously. These clothes fit you perfectly, don't you think? The frills perfectly frames your petite physique. Exquisite.@@"<br>
<</if>>
<br>
Again, that was a low hit. Your masculinity crumbles further before your eyes.<br>
<br>
"@@.npc_manager;Please feel free to wear things like this every day from now onwards.@@"
<</if>>
<<case 2 3>>
Her eyes glow with excitement as she hungrily stares at your overly girlie <<if $fetish.sissy>>sissy <</if>>lingerie.<br>
<br>
"@@.npc_manager;You know I say this every time you wear something like this, but that is because it is the truth, and that truth is you look simply amazing in this. Besides accentuating your feminine frame like living <<if $fetish.sissy>>sissy<<else>>feminized<</if>> art it manages to make you even cuter than you naturally are. You could cause so many confused looks right now. I am very proud of you. You are not only taking this task seriously, you are excelling at it. Very good. Very good indeed.@@"
<</switch>>
<</if>>
<<case "cute">>
Her eyes begin to glow with excitement as she notices your cute lingerie. A soft gasp of relief escapes her mouth.<br>
<br>
<<if $npc_manager.flags.firstcuteoutfit == 1>>
<<switch $npc_manager.stage>>
<<case 0 1>>
<<if $player.timebased.horny > $player.body_ref.erectionThreshold>>
"@@.npc_manager;Well, some... someone is ea...@@"<br>
<br>
Well, this is certainly a situation you were not prepared for. For the fraction of a second, it seems like <<=setup.getNpcName('npc_manager', 'formal')>> starts to blush. You're unsure if that possibility is more terrifying then her attack stare. It only takes a nanosecond before she regains her composure.<br>
<br>
"@@.npc_manager;Oh my, <<=$player.first_name>>. You seem to have found yourself a new set of lingerie. And such a cute design. I love it. And I am delighted you are taking your task seriously. Still, while your eagerness to show me your new lingerie is admirable...@@", her gaze slowly wanders down your body, focusing on your raging erection, the attention having you blushing like a ripe strawberry. "@@.npc_manager;We still have to work on your... discipline. If you do not want me to find a more permanent solution for your problem down there, you had better make sure that it does not attract attention the next time we see each other this way. Anyway, your ... strong reaction shows that these clothes were made to be worn by you. Do you feel how your personality tries to match its modest, feminine grace? I am sure you do.@@"
<<else>>
"@@.npc_manager;Oh!@@"<br>
<br>
Well, this is certainly a situation you were not prepared for. For a brief moment <<=setup.getNpcName('npc_manager', 'formal')>> seems to be at loss for words. Maybe you overdid it this time? The task technically did specify modest undergarments.<br>
<br>
It only takes her a second to snap out of her confusion but you are already braced in anticipation of punishment. Instead of punishment, however a smile slowly spreads across her lips, like one you've not seen on her face before. Could it be, that she likes your choice?<br>
<br>
"@@.npc_manager;Oh my, <<=$player.first_name>>. You got yourself a new set of lingerie. And such a cute design. I love it. And I am delighted you are taking your tasks so seriously. These clothes fit you perfectly, don't you think? The style perfectly frames your petite physique.@@"<br>
<br>
Wow, that was a low hit. Your masculinity crumbles before your eyes.<br>
<br>
"@@.npc_manager;Please feel free to wear cute things like this every day.@@"
<</if>>
<<case 2 3>>
"@@.npc_manager;Oh my, <<=$player.first_name>>. You got yourself a new set of lingerie. And such a splendid, cute design! I love it.@@"
<</switch>>
<<else>>
<<switch $npc_manager.stage>>
<<case 0 1>>
<<if $player.timebased.horny > $player.body_ref.erectionThreshold>>
"@@.npc_manager;Well someone seems to be very eager to show off their cute lingerie.@@", <<=setup.getNpcName('npc_manager', 'formal')>> states while taking a good long look at your raging erection. The keen attention has you blushing like a ripe strawberry. "@@.npc_manager;As much as I like the outfit, if you do not want me to find a more permanent solution for your problem down there, you had better make sure that it does not attract attention the next time we see each other this way. Anyway, your ... strong reaction shows that these clothes were made to be worn by you.@@"<br>
<br>
Again, you can see a hint of a smile flicker across her lips, something you don't see very often, at least not this kind of smile. Unlike her "other" smile you don't feel the urge to run for the hills.<br>
<br>
"@@.npc_manager;Do you feel how your personality tries to match that outfit's cute, feminine grace? I am sure you do. Oh, you are coming along just wonderful. Your future is looking very bright. I am certain of it.@@"
<<else>>
"@@.npc_manager;I am delighted you are taking your task seriously. These clothes fit you perfectly, don't you think? The style perfectly frames your petite physique.@@"<br>
<br>
Again, that was a low hit. Your masculinity crumbles further before your eyes.<br>
<br>
"@@.npc_manager;Please feel free to wear cute things like this every day from now on.@@"
<</if>>
<<case 2 3>>
"@@.npc_manager;This cute set of lingerie really accentuates your delicate frame. A very good choice. And such a splendid design! Feel free to wear this more often, it really suits you. And I am delighted to see you taking your task seriously. You managed to coordinate this outfit just perfectly.@@"
<</switch>>
<</if>>
<<case "bold">>
<<switch $npc_manager.stage>>
<<case 0 1>>
Trying to interpret <<=setup.getNpcName('npc_manager', 'formal')>> look of surprise at seeing your undergarments you at first think you observe a pleased countenance. Unfortunately the uncertain expression soon crystallizes into one of bewilderment.<br>
<br>
<<if $player.flags.fem_style.underwear == "money">>
"@@.npc_manager;Hmm, you know, I know I allowed it when you wore this your first day but... no, i do not think this is appropriate for one such as yourself. Something this bold and provocative well... it needs to be earned. You would look much better in something softer, more submissive, maybe pink with frills? See about addressing things, please.@@"
<<else>>
"@@.npc_manager;No. This is not good. Not good at all.@@", she whispers. reaching out she pulls on the side of your <<=setup.getItemTypeName('panties')>> and lets them slap back on your skin, "@@.npc_manager;You have not ...yet earned your place to wear such provocative lingerie, nor do I think you will ever reach a level where this would be appropriate. It is not that they do not, technically, compliment your figure it is just.... the aesthetic is totally wrong. Clothing such as this should be reserved for those of more dominant proclivities, which is simply not your forte at all. You should really try something more in keeping with your character. Perhaps something pink, with frills.@@"
<</if>>
<<case 2 3>>
At first you think she is pleased with your attire but after examining your underwear up close her expression turns to one of bewilderment.<br>
<br>
"@@.npc_manager;No. This is not good. Not good at all.@@" She whispers into your ear, while pulling on the side of your <<=setup.getItemTypeName('panties')>> and letting them snap back against your skin. "@@.npc_manager;You have not ...yet earned the privilege to wear such provoking lingerie, nor do I think such would really be appropriate for you as things are. It is an inability, objectively one might say they actually look quite nice on your body. No, it is more the wrong mindset at all. Such garb should be reserved for more dominant individuals, which is simply not your forte at all. You should really try something more fitting to your character. Maybe something pink with frills.@@"
<</switch>>
<<case "modest">>
<<switch $npc_manager.stage>>
<<case 0 1>>
<<if $player.timebased.horny > $player.body_ref.erectionThreshold>>
"@@.npc_manager;Well, someone seems to be very eager to show me their new undergarment.@@", <<=setup.getNpcName('npc_manager', 'formal')>> says while taking a good look at your raging erection, the attention making you blush like a ripe strawberry, "@@.npc_manager;If you do not want me to find a more permanent solution for your ... problem down there you ought make sure it does not attract attention the next time we see each other this way. Anyway, your ... strong reaction would indicate that these clothes were made to be worn by you. Do you feel how your personality is complemented and enhanced by such modest, feminine grace? I am sure you do.@@"
<<else>>
"@@.npc_manager;Very good <<=$player.first_name>>. These clothes were made to be worn by you. Do you feel how your personality is complemented and enhanced by such modest, feminine grace? I am sure you do.@@"
<<if setup.getTotalValue('submission')<5 || setup.getTotalValue('humiliation')<5>>
<br><br>You blush like a ripe tomato, still trying to come to terms with showing your boss what underwear you are wearing every morning.
<</if>>
<</if>>
<<case 2 3>>
You manage to catch a glance at a soft smile on her lips before her usual determined expression re-asserts itself.<br>
<br>
"@@.npc_manager;Good. This modest set of female underwear really brings a certain feminine grace to you. It is sufficient for my requirements, but I think you could up your game by trying something cuter in the future. Regardless, you managed to coordinate the outfit just perfectly.@@"
<</switch>>
<<case "female">>
You manage to catch a glimpse of a soft smile on her lips before it morphs into a more puzzled expression.<br>
<br>
"@@.npc_manager;Hmm... while the intent is there, the execution lacks a certain finesse. Maybe I overestimated your feminine instincts. When choosing underwear you should try and match them for style. Modest with modest, cute with cute. While, yes, you are technically wearing female underwear as agreed upon, well, that is about the only positive thing I can say. To be blunt, well, I can see the software developer in you resurfacing, valuing form over function, throwing together off the shelf solutions without a unified vision. In the future try to choose a theme. If you want my recommendation I think something cute, maybe pink would look terrific on your petite physique.@@"
<<switch $npc_manager.stage>>
<<case 0 1>>
<<if setup.getTotalValue('submission')<5 || setup.getTotalValue('humiliation')<5>>
<br><br>
You blush like a ripe tomato, still trying to come to terms with having to show your new boss the underwear you're wearing every morning.
<</if>>
<<case 2 3>>
<</switch>>
<<case "male">>
<<switch $npc_manager.stage>>
<<case 0 1>>
"@@.npc_manager;<<=$player.first_name>>, you disappoint me<<if $npc_manager.anger>5>> yet again<</if>>. This is not what I have requested of you.
<<if !setup.checkItemTypeWorn("bra")>>
You are not wearing a bra!
<</if>>
<<if setup.checkItemTypeWornTag("panties","male")>>
These are men's boxer shorts!
<<elseif setup.checkItemTypeWornTag("panties","female")>>
At least you are wearing panties.
<</if>>
<<if setup.checkItemTypeWornTag("stockings","male")>>
And what are these supposed to be? These are simply your normal socks!
<<elseif setup.checkItemTypeWornTag("stockings","female","modest")>>
The hosiery seems to be right though.
<</if>>
@@"
<<if setup.getTotalValue('submission')<5 || setup.getTotalValue('humiliation')<5>>
<br><br>
You don't know what's worse. Standing in front of your new boss, stripped to your underwear, getting a rebuke for wearing the wrong thing, or that you actually feel bad for not wearing female undergarments.
<</if>>
<<case 2 3>>
The disappointment you cause is written all over her face, she looks genuinely sad for a moment before her expression hardens.<br>
<br>
"@@.npc_manager;You do realise, that your undergarments are an important part of your training to become a perfect secretary, do you not? If you are unable to follow such simple instructions I am afraid I may be unable to employ you for much longer.@@"
<</switch>>
<</switch>>
<<if $npc_manager.stagevalues[$npc_manager.stage].chastity || ($player.timebased.horny > $player.body_ref.erectionThreshold)>>
<br><br>
<<if !$scene.hasOwnProperty("cage") || $scene.cage == "" || ($player.timebased.horny > $player.body_ref.erectionThreshold)>>
<<if $scene.underwearmissing>>
She frowns, "@@.npc_manager;well first off you appear to be missing a piece - proper feminine underwear is panties, hosiery and a bra, garters are a lovely bonus. You... appear to be missing something? Do take more care next time you are dressing yourself. Anyway, on to the question of style...@@"<br>
<br>
<</if>>
<<switch $scene.underwearStyle>>
<<case "sissy">>
"@@.npc_manager;While I can almost empathize with your eagerness to show me your lingerie in all its frilly glory.@@" She says while her gaze slowly wanders down your body,
<<case "cute" "cutesissy">>
"@@.npc_manager;Still, while your eagerness to show me your lingerie is worth admiring.@@" She says while her gaze slowly wanders down your body,
<<case "bold">>
"@@.npc_manager;Though I am not jubilant about your selections I do admire your eagerness to show me your lingerie.@@" she says while her gaze slowly wanders down your body,
<<case "modest">>
"@@.npc_manager;Still, while your eagerness to show me your underwear is worth admiring,@@" she says while her gaze slowly wanders down your body,
<<case "female">>
"@@.npc_manager;Still, while your eagerness to show me your ...random selection of underwear is worth admiring,@@" she says while her gaze slowly wanders down your body,
<<case "male">>
"@@.npc_manager;And of course, since you are unwilling to wear female underwear,@@" she says while her gaze slowly wanders down your body,
<</switch>>
<<if $npc_manager.stagevalues[$npc_manager.stage].chastity>>
<<if $player.timebased.horny > $player.body_ref.erectionThreshold>>
<<if $scene.cage == "">>
taking a good look at the outline of your twitching <<getWordMyPenis $player>> through your underwear, while shaking her head. "@@.npc_manager;I am not able to overlook the lack of a chastity device on your <<if $fetish.sissy>>sissy <</if>>clitty. Such a disappointment, and your current state shows precisely why you need to be wearing such a device. I expected better from you, <<=$player.first_name>>.@@"
<<else>>
taking a good look at the outline of your twitching <<getWordMyPenis $player>> through your underwear, while shaking her head. "@@.npc_manager;I am not able to overlook that sad excuse for a <<getWordMyPenis $player>>, trying to escape its prison. Such a lack of willpower, to be aroused at the slightest thought of attention. I expected better from you, <<=$player.first_name>>; I know being <<if setup.isCage()>>caged<<else>>belted<</if>> can make a <<if $fetish.sissy>>sissy<<else>>girl<</if>> feel excited but you should show that by your actions not like this, all engorged and straining rather than sweet, small and restrained.@@"
<</if>>
<<else>>
<<if $scene.cage == "">>
stopping between your legs. "@@.npc_manager;A very attractive profile, very well done not showing up to work harboring... distractions.@@"
<<else>>
gently caressing your <<if setup.isCage()>>cage<<else>>belt<</if>>. "@@.npc_manager;Very nice, <<=$player.first_name>> <<if setup.isCage()>>caged<<else>>belted<</if>> and collected, just as you should be.@@"
<</if>>
<</if>>
<<elseif $player.timebased.horny > $player.body_ref.erectionThreshold>>
<<if $scene.cage == "">>
taking a good look at the outline of your twitching <<getWordMyPenis $player>> through your underwear, while shaking her head. "@@.npc_manager;Hmm, being so... engorged like that is really not proper for work, you really ought to attend to such things on your own time. If you keep this up I will be forced to take... measures to ensure obedience.@@"
<<else>>
there is no hiding the way your <<getWordMyPenis $player>> is straining in futility <<if setup.isCage()>>against its cage<<else>>within your chastity belt<</if>>. "@@.npc_manager;It seems that your little prison is doing its job. I imagine it is a great help in keeping you focused on your duties, and it looks very nice, I love watching you strain uselessly against your binds.@@"
<</if>>
<<else>>
ERROR: this should not happen!
<</if>>
<<else>>
<<switch $scene.underwearStyle>>
<<case "sissy" "cute" "sissycute">>
"@@.npc_manager;Your eagerness to show me your lingerie is admirable@@", she says as her gaze slowly wanders down your body. Placing a hand over your crotch she slowly squeezes until she is grasping your <<=setup.getItemTypeName("cage")>> through your <<=setup.getItemTypeName("panties")>>. "@@.npc_manager;And you are <<if setup.isCage()>>caged<<else>>belted<</if>> up like you are supposed to be, perfection.@@"
<<case "bold">>
"@@.npc_manager;Your willingness to show me your underwear is admirable, even though I am not jubilant about your selections,@@" she says as her gaze slowly wanders down your body. Placing a hand over your crotch she slowly squeezes until she is grasping your <<=setup.getItemTypeName("cage")>> through your <<=setup.getItemTypeName("panties")>>. "@@.npc_manager;At least you are <<if setup.isCage()>>caged<<else>>belted<</if>> up like you are supposed to be, something someone reaching for dominance never would do to themself.@@"
<<case "modest">>
"@@.npc_manager;Your willingness to show me your underwear is admirable@@" she says as her gaze slowly wanders down your body. Placing a hand over your crotch she slowly squeezes until she is grasping your <<=setup.getItemTypeName("cage")>> through your <<=setup.getItemTypeName("panties")>>. "@@.npc_manager;Good, you are <<if setup.isCage()>>caged<<else>>belted<</if>> up just like you should be.@@"
<<case "female">>
"@@.npc_manager;Your willingness to show me your ...random selection of underwear is admirable,@@" she says as her gaze slowly wanders down your body. Placing a hand over your crotch she slowly squeezes until she is grasping your <<=setup.getItemTypeName("cage")>> through your <<=setup.getItemTypeName("panties")>>. "@@.npc_manager;And you are <<if setup.isCage()>>caged<<else>>belted<</if>> up like you are supposed to be.@@"
<<case "male">>
"@@.npc_manager;Your unwillingness to wear female underwear is unacceptable@@", she states while her gaze slowly wanders down your body. Placing a hand over your crotch she slowly squeezes until she is grasping your <<=setup.getItemTypeName("cage")>> through your <<=setup.getItemTypeName("panties")>>. "@@.npc_manager;But at least you are properly <<if setup.isCage()>>caged<<else>>belted<</if>> up. Quite confusing, I admit. If you accept this predicament why not accept the much more mild clothing requirements as well?@@"
<<default>>
"@@.npc_manager;Hmm, a decent effort, and it is feminine, but it would look even better if you wore a complete matching set. By that I mean bra, panties, stockings and perhaps garters.@@"
<</switch>>
<</if>>
<br><br>
<</if>>
<<if setup.getItemFromType("corset") != "">>
Her attention turns to your corseted waist.<br>
<br>
<<if $player.timebased.tightlacing < 50>>
<<if $scene.autoLacing>>
"@@.npc_manager;You neglected to properly lace yourself again? I am beginning to think you just enjoy feeling me press you to size... and certainly that is not unexpected for one such as you but the cost...@@" Moving back around in front of you she shakes her head. "@@.npc_manager;No, entertaining your little fetish is not worth leaving you misshapen, to say nothing of my time!@@"<br>
<br>
Moving behind you gasp as you feel the corset rapidly loosen, as it sags and you barely catch it you realize that she has just sliced the laces right up the back!<br>
<br>
"@@.npc_manager;Now, to do things properly,@@" she states, revealing a small hank of slightly odd looking ribbon. "@@.npc_manager;These are an advanced nano-material laced with carbon fibre. Nigh un-cuttable they also have the benefit of auto-lacing themselves, all you have to do is tie the knot and they will automatically pull all the way in and keeping you that way throughout the day, no strength required!@@"<br>
<br>
As she explains she discards the remains of your old laces and begins rapidly threading the ribbon into place. True to her word once she ties things off you feel the familiar compression, not stopping until you are restricted to short, shallow breaths, a quick check with your fingers confirming that the corset is perfectly even up and down your spine.<br>
<br>
"@@.npc_manager;Much better, that should keep you in shape, and save the both of us quite a bit of time now, hmm?@@"
<<else>>
"@@.npc_manager;Why do you even bother wearing a corset if you are not going to wear it right? Are you still so weak as to need me to do EVERYTHING for you?@@"<br>
<br>
Shaking her head she roughly spins you around and starts pulling on your laces. You are shocked at the vicious speed at which your body is compressed, panting for air in moments as she takes a bare few brutally efficient minutes to crush you down. Before long the rear edges touch flush she ties you off with a perfect hourglass figure.<br>
<br>
"@@.npc_manager;Now THAT is how you lace a corset. As much as I enjoy feeling your body reshaped by my hand you really need to learn to do this yourself. You are friends with such a strong man in <<=setup.getNpcName('npc_admin', 'first')>>? I bet he could cinch down a corset but good... or maybe have some suggestions for how to put some tone on those noodle limbs of yours. Whatever you choose I advice you to get to work, my patience for you improperly wearing such a wonderful garment is far from infinite.@@"<br>
<br>
<<printThought $player "<<if setup.getTotalValue('feminization') >= 15 && $npc_admin.stage > 1>>Mmm, what if he just did it himself, <<=setup.getNpcName('npc_admin', 'first')>> squeezing me tight....<<else>><<=setup.getNpcName('npc_admin', 'first')>> always was trying to get me to go to the gym with him...<</if>>">>
<</if>>
<<elseif $player.timebased.tightlacing > 90>>
Wrapping her hands around your oh-so-slim waist <<=setup.getNpcName('npc_manager', 'formal')>> smiles, actually letting out a little purr of pleasure as she reaches behind and for a superfluous check of running a finger along the completely closed rear laces.<br>
<br>
"@@.npc_manager;Excellent, This is the only way one should wear a corset, see what it does for your body? Absolutely sublime.@@"
<<else>>
"@@.npc_manager;I suppose I should credit you for at least trying to lace your corset, but sometimes half measures are worse than nothing at all. This gap in the back is vulgar, a cavernous blight on a potentially otherwise beautiful form.@@"<br>
<br>
Moving behind your back she un-knots things without letting a single millimetre of slack escape from her fingers. With strong, steady pulls she soon has the rear of your corset closing the rest of the way, steel bones and soft satin crushing you into shape. Tying things off she runs a finger down your spine and over the now closed laces, sending a tingle through your whole body.<br>
<br>
"@@.npc_manager;Much better. You really need to learn to do that on your own rather than be so dependent on my assistance. You are friends with such a strong man in <<=setup.getNpcName('npc_admin', 'first')>>? I bet he could lace down a corset but good, or perhaps have some suggestions for how you might get a little stronger.@@"<br>
<br>
<<printThought $player "<<if setup.getTotalValue('feminization') >= 15 && $npc_admin.stage > 1>>Mmm, what if he just did it himself, <<=setup.getNpcName('npc_admin', 'first')>> squeezing me tight....<<else>><<=setup.getNpcName('npc_admin', 'first')>> was trying to get me to go to the gym with him...<</if>>">>
<</if>>
<br><br>
<</if>>/*#
#desc: compute variables related to clothing inspection
#status: RELEASED 0.6.0.0
#*/
<<set $scene.gender = setup.computeWorstGender()>>
<<if setup.checkVisibleClothingTag('casual')>>
<<set $scene.formal = 'casual'>>
<<set $npc_manager.stagevalues[$npc_manager.stage].appeared_casual+=1>>
<<else>>
<<set $scene.formal = setup.analyzeWornTags(['casual','office','formal','schoolgirl'])>>
<</if>>
<<set $scene.clothes = $scene.gender + "_" + $scene.formal>>
<<set $scene.maidScore = setup.checkVisibleClothingTag('maid') > 75>>
<<set $scene.anyUnisex = setup.checkVisibleClothingTag('unisex') > 0>>
<<switch $scene.gender>>
<<case 'male'>>
<<switch $scene.formal>>
<<case 'office'>>
<<switch $npc_manager.stage>>
<<case 0 1>>
<<if $npc_manager.stagevalues[1].unisexsecretary>>
<<set $npc_manager.stagevalues[1].frisky+=1>>
<<set $scene.score -= 1>>
<</if>>
<<case 2>>
<<set $npc_manager.stagevalues[2].frisky+=1>>
<<if !($npc_manager.flags.good_girl.got_pink_secretary || $npc_manager.flags.bad_girl.got_pink_secretary)>>
<<set $scene.forcedSecretaryGift = true>>
<<else>>
<<set $scene.seriousoffense = true>>
<</if>>
<<case 3>>
<<set $scene.forceChange = true>>
<</switch>>
<<case 'casual'>>
<<switch $npc_manager.stage>>
<<case 0 1>>
<<if $npc_manager.stagevalues[1].unisexsecretary>>
<<set $npc_manager.stagevalues[1].frisky+=1>>
<<incrementEmotion 'anger' 'npc_manager' 2>>
<<set $scene.score -= 1>>
<<else>>
<<set $npc_manager.stagevalues[1].frisky+=1>>
<<incrementEmotion 'anger' 'npc_manager' 1>>
<<set $scene.score -= 1>>
<</if>>
<<case 2>>
<<if $npc_manager.stagevalues[2].femalesecretary>>
<<incrementEmotion 'anger' 'npc_manager' 5>>
<<set $scene.score -= 1>>
<<else>>
<<incrementEmotion 'anger' 'npc_manager' 1>>
<<set $scene.score -= 1>>
<</if>>
<<if !($npc_manager.flags.good_girl.got_pink_secretary || $npc_manager.flags.bad_girl.got_pink_secretary)>>
<<set $scene.forcedSecretaryGift = true>>
<<else>>
<<set $scene.seriousoffense = true>>
<</if>>
<<case 3>>
<<incrementEmotion 'anger' 'npc_manager' 5>>
<<set $scene.score -= 1>>
<<set $scene.forceChange = true>>
<</switch>>
<</switch>>
<<case 'unisex'>>
<<switch $scene.formal>>
<<case 'casual'>>
<<set $scene.score -= 1>>
<<switch $npc_manager.stage>>
<<case 0 1>>
<<set $npc_manager.stagevalues[1].frisky+=1>>
<<case 2>>
<<if $npc_manager.stagevalues[2].femalesecretary>>
<<if !($npc_manager.flags.good_girl.got_pink_secretary || $npc_manager.flags.bad_girl.got_pink_secretary)>>
<<set $scene.forcedSecretaryGift = true>>
<<else>>
<<set $scene.seriousoffense = true>>
<</if>>
<</if>>
<<case 3>>
<<set $scene.forceChange = true>>
<</switch>>
<<case 'office'>>
<<switch $npc_manager.stage>>
<<case 2>>
<<if $npc_manager.stagevalues[2].femalesecretary>>
<<set $scene.seriousoffense = true>>
<<else>>
<<set $scene.score += 1>>
<</if>>
<<case 3>>
<<set $scene.forceChange = true>>
<</switch>>
<</switch>>
<<case 'female'>>
<<switch $scene.formal>>
<<case 'casual' 'schoolgirl'>>
<<set $scene.score -= 1>>
<<switch $npc_manager.stage>>
<<case 2>>
<<if !$npc_manager.stagevalues[2].femalesecretary>>
<<set $npc_manager.stagevalues[2].femalesecretary = true>>
<<set _needChastity = $npc_manager.flags.trustplayerwithkey && !$npc_manager.flags.playerstayedinchastity>>
<<set _x = setup.addManagerEndlessTask2($now, _needChastity, $npc_manager.stagevalues[2].femalesecretary, $npc_manager.stagevalues[2].makeup)>>
<<elseif !($npc_manager.flags.good_girl.got_pink_secretary || $npc_manager.flags.bad_girl.got_pink_secretary)>>
<<set $scene.forcedSecretaryGift = true>>
<</if>>
<<case 3>>
<<set $scene.forceChange = true>>
<</switch>>
<<case 'office'>>
<<switch $npc_manager.stage>>
<<case 2>>
<<set $scene.score += 1>>
<</switch>>
<<case 'formal'>>
<</switch>>
<</switch>>
<<if $npc_manager.stage > 2>>
<<set $scene.expected_clothing = 'full_female'>>
<<elseif $npc_manager.stage > 1 && $npc_manager.stagevalues[2].femalesecretary>>
<<set $scene.expected_clothing = 'female'>>
<<elseif $npc_manager.stage > 0 && $npc_manager.stagevalues[1].unisexsecretary>>
<<set $scene.expected_clothing = 'unisex'>>
<<else>>
<<set $scene.expected_clothing = 'male'>>
<</if>>
<<if $scene.forceChange>>
<<set $scene.top = setup.getItemFromType("shirt")>>
<<if $scene.top == "">>
<<set $scene.top = setup.getItemFromType("dress")>>
<<if $scene.top == "">>
<<set $scene.top = setup.getItemFromType("strapless_dress")>>
<</if>>
<</if>>
<<set $scene.bottom = setup.getItemFromType("legwear")>>
<<set $scene.shoes = setup.getItemFromType("shoes")>>
<</if>><<switch $scene.clothes>>
<<case 'male_office'>>
<<switch $scene.expected_clothing>>
<<case 'male'>>
She nods dismissively "@@.npc_manager;that outfit is... adequate to meet your current requirements.@@"<br>
<br>
<<printThought $player "Huh, she said it was ok, but she sure sounds disappointed...">>
<<case 'unisex'>>
At first you think she is smiling, but her smile turns into a frown in less than a second. Oh right. You're supposed to wear your new Office Uniform or something similar.<br>
<br>
"@@.npc_manager;<<=$player.first_name>>, while this would be... adequate for your previous position, it is unacceptable for your current one. I thought I had made myself clear that I do not want your clothes to contain the slightest trace of toxic masculinity to cloud your mind. Do not misunderstand me, masculinity is not a bad thing per se, but in your case it needs to be... subdued. It is holding you back, blocking you from advancing in a more positive direction. And seeing how you disobeyed a direct order yet once again, I am once again validated in taking additional measures to steer you in the proper direction.@@"<br>
<br>
You keep your mouth shut, since nothing you can say would improve the situation.<br>
<br>
"@@.npc_manager;The silent treatment, yes? At least you know how to behave yourself... sometimes.@@"<br>
<br>
<<printThought $player "Oh, oh. I am afraid that this might lead to a cataclysm...">>
<<case 'female'>>
Not a trace of a smile can be seen on her lips as she gazes over your in disgust.<br>
<br>
<<printThought $player "Oh, oh. I think I messed up...">><br>
<br>
"@@.npc_manager_dom;W... What are you wearing?@@", asks <<=setup.getNpcName('npc_manager', 'formal')>> before letting out a heavy sigh. "@@.npc_manager;We have been over this again and again, and still you manage to mess up. Sometimes I have the feeling that you are doing this deliberately. You are a Social Interaction Service Syndicate Secretary! Act like one, or mark my words, I will enroll you in re-education, at your own expense! What were you thinking? No, you know what. Let us continue this inside. But know this, <<=$player.first_name>>, this is not acceptable. Come into my office so we can discuss this further. I hope for your sake that these ... clothes... are at least clean!@@"<br>
<br>
She shakes her head in disbelieve. Looks like you've messed up big time.
<<case 'full_female'>>
"@@.npc_manager;This... this is beyond the pale. What were you even thinking wearing THIS to work?@@" As she speaks she snatches a grip on your clothing and then, with a casual, but swift pull tears them apart with a loud RIIIIP.<br>
<br>
"@@.npc_manager;Oh my, I appear to have... damaged your outfit. Well that just goes to show - inappropriate AND flimsy, you can see why it is totally unsuitable for my <<if $fetish.sissy>>SISSY <</if>>Secretary. Now get out of those disgusting clothes so we can proceed with the rest of your inspection.@@"
<</switch>>
<<case 'male_casual'>>
<<switch $scene.expected_clothing>>
<<case 'male'>>
<<if $npc_manager.stage == 1>>
You spot the briefest twitch of her eye as she looks over your casual ensemble, but she makes no comment.<br>
<br>
<<printThought $player "Shit, this is against the dress code, isn't it? I hope this isn't the calm before the storm...">>
<<else>>
<<if $npc_manager.stagevalues[2].appeared_casual==1>>
"@@.npc_manager_dom;W... What are you wearing?@@", <<=setup.getNpcName('npc_manager', 'formal')>> asks with a heavy sigh. "@@.npc_manager;Are you out of your mind? Wait. Do not answer that question. I neither want nor care to know. You are a Social Interaction Service Syndicate Secretary for heavens sake. That is a very important and representative position within the company, yet you... you appear here, dressed like it is casual Friday at a hole in the wall burger joint! What were you thinking? Clearly you were not thinking at all, at least not in any respectable manner.@@"
<br>
She shakes her head. "@@.npc_manager_dom;you know what? Let's continue this inside. But know this, <<=$player.first_name>>, this is not acceptable. Come into my office so we can discuss this further. I hope for your sake that these ... clothes... are at least clean!@@"<br>
<br>
She shakes her head in disbelief. Looks like you're in pretty hot water this time.
<<else>>
"@@.npc_manager;Really?@@" <<=setup.getNpcName('npc_manager', 'formal')>> asks with a heavy sigh. "@@.npc_manager;This again, <<=$player.first_name>>? Really? That is the best you could come up with? Well, if you are this desperate for a disciplinary measure I can certainly oblige.@@"
<</if>>
<</if>>
<<case 'unisex'>>
At first you think she is smiling, but her smile turns into a frown in less than a second. Oh right. You're supposed to wear your new Office Uniform or something similar.<br>
<br>
"@@.npc_manager;<<=$player.first_name>>, what exactly do you think you are doing wearing... THAT? Not only that you are unable to follow simple instructions as your new office outfit rules, no you manage to break two rules at one. I am not sure if I should be offended or impressed, but I think it is the former!@@"<br>
<br>
You try to come up with a clever excuse as why you wore these clothes, but only incoherent stutters escape your mouth.<br>
<br>
"@@.npc_manager;That is what I thought. We shall discuss this in greater detail during your inspection. I really hope for your sake, that the rest of your clothes are in top notch condition!@@"<br>
<br>
<<printThought $player "Ah, fuck. I screwed this one up, didn't I?">>
<<case 'female'>>
You note a slightly confused look in her eyes as she scans over your attire.<br>
<br>
<<printThought $player "That can't be good...">><br>
<br>
"@@.npc_manager;Now, <<=$player.first_name>>, I thought I had made myself clear that you are to appear in female clothes fitting for a secretary. Female. While these do have a feminine touch, they are not nearly feminine enough. Now, do not make me enroll you in re-education, that is not nearly as fun as it sounds and this early in your career the expenses would come out of your own paycheck. Now be a good <<if $fetish.sissy>>sissy<<else>>girl<</if>> and head into my office so we can complete your inspection for today. Perhaps you can improve my mood; I never get tired of seeing you in lingerie.@@"
<<case 'full_female'>>
"@@.npc_manager;This... this is beyond the pale. What were you even thinking wearing THIS to work?@@" As she speaks she snatches a grip on your clothing and then, with a casual, but swift pull them apart with a loud RIIIIP.<br>
<br>
"@@.npc_manager;Oh my, I appear to have... damaged your outfit. Well that just goes to show - inappropriate AND flimsy, you can see why it is totally unsuitable for my <<if $fetish.sissy>>SISSY <</if>>Secretary. Now get out of those disgusting clothes so we can proceed with the rest of your inspection.@@"
<</switch>>
<<case 'unisex_office'>>
<<switch $scene.expected_clothing>>
<<case 'unisex'>>
Seeing you <<if $scene.preciselyOnTime>>standing in the doorway<<else>>sitting at your desk<</if>> makes her smile. Maybe even a little bit more then when you used to wear ... male clothes.
<<if setup.getTotalValue('submission')>3>>
You remember her words...<br>
<br>
<<printThought $player "Punctuality is one of the pillars of society.">><br>
<br>
Looking at what you're wearing right now, denying that she has great influence over you, would be a lie.<br>
<br>
<<printThought $player "Oh well, she said I will benefit from these changes.">>
<<else>>
You try to recall her principle...<br>
<br>
<<printThought $player "Punctuality is a pillar? Something like that.">><br>
<</if>>
<<case 'female'>>
"@@.npc_manager;Androgynous clothing? I know there was a time that I gushed about how much I adored seeing you in that sort of thing but, well... having seen how much better you look in properly feminine attire there is no going back. It is like an addiction, I suppose.@@"
<<case 'full_female'>>
"@@.npc_manager;I am very disappointed in you. Certainly there was a time when this would have been acceptable but now... no, this is not proper attire for you at all and something will have to be done.@@"
<</switch>>
<<case 'unisex_casual'>>
<<switch $scene.expected_clothing>>
<<case 'unisex'>>
She slowly shakes her head. "@@.npc_manager;I suppose you made an effort in terms of style but... well... I expect a certain level of professionalism from my employees, particularly one as representative as yourself. Owing to your inexperience with this new routine I will allow you to wear it for today but do please avoid making a habit of such slovenliness.@@"
<<case 'female'>>
"@@.npc_manager;What is this? Street clothes? And ones that are barely feminine, at that. No, no, no, this is all wrong... Please remove them so we can move on with your inspection, but note that this I have to consider this just over the line into what I would consider a serious offense.@@"
<<case 'full_female'>>
She shakes her head. "@@.npc_manager;What do you think this is, casual Friday?
<<if $now.getUTCDay()==5>>
Certainly it is Friday, but there is nothing "casual" about being a properly performing <<if $fetish.sissy>>SISSY <</if>>Secretary.
<<else>>
For one, it is not even Friday, and for two well... there is nothing "casual" about properly performing one's duties as a <<if $fetish.sissy>>SISSY <</if>>Secretary.
<</if>>
No, no, this is absolutely inappropriate for work and we shall have to do something about it.@@"
<</switch>>
<<case 'female_office'>>
<<switch $scene.expected_clothing>>
<<case 'male'>>
ERROR: unexpected female office attire too early in the game
<<case 'unisex'>>
/% handled by... something %/
<<case 'female'>>
Seeing you sitting at your desk seems to bring a smile to her face. You remember her words...<br>
<br>
<<printThought $player "Self control is one of the pillars of society.">><br>
<br>
<<if setup.getItemTypeName("cage")!="">>
Of course you live by her words, since you locked your <<getWordMyPenis $player>> away like the good, obedient <<if $fetish.sissy>>SISSY<<else>>girl<</if>> you are. You think, she's a good influence on you. After all, she only wants to help you grow... as a person, HER person.
<<else>>
Unfortunately you forgot to lock your <<getWordMyPenis $player>> away as promised. Well, this might have some rather painful consequences. But maybe that's what you were counting on?
<</if>>
<<if $scene.maidScore > 75>>
<br><br>
"@@.npc_manager;Hmm, a maid's outfit? As lovely as that looks I employ you to serve me as my secretary, not my maid and should thus dress for the office, not the chateau. I cannot bring myself to punish you for looking so adorably cute but... do try to dress more appropriately for work in the future.@@"
<<elseif $scene.maidScore > 0>>
<br><br>
"@@.npc_manager;Hmm, though I approve of the overall look some of those accessories... You are currently employed in service as my secretary, not my maid and should thus dress for the office, not the chateau. I cannot bring myself to punish you for looking so adorably cute but... do try to dress more appropriately for work in the future.@@"
<</if>>
<<case 'full_female'>>
<<if $scene.maidScore > 75>>
"@@.npc_manager;Hmm, a maid's outfit? As lovely as that looks I employ you to serve me as my secretary, not my maid and should thus dress for the office, not the chateau. I cannot bring myself to punish you for looking so adorably cute but... do try to dress more appropriately for work in the future.@@"
<<elseif $scene.maidScore > 0>>
"@@.npc_manager;Hmm, though I approve of the overall look some of those accessories... You are currently employed in service as my secretary, not my maid and should thus dress for the office, not the chateau. I cannot bring myself to punish you for looking so adorably cute but... do try to dress more appropriately for work in the future.@@"
<<else>>
She smiles at your choice of clothing. "@@.npc_manager;Perfection. This is precisely what I want and expect from my <<if $fetish.sissy>>SISSY <</if>>Secretary. The word uniform is a bit too... rigid and restrictive to properly describe the soft, feminine creativity I desire from you but whatever you call it you have worked within my instructions and come up with something professional and quite pleasant to the eye. Well done.@@"
<</if>>
<</switch>>
<<case 'female_casual'>>
<<switch $scene.expected_clothing>>
<<case 'male'>>
ERROR: unexpected female casual attire too early in the game
<<case 'unisex'>>
Her expression appears mixed as she looks over your casual attire.<br>
<br>
"@@.npc_manager;The overall style well... I like it, it really brings out your natural femininity but... well, it is a bit too laid back and casual for one in your position. That said...@@" She seems to think for a few moments. "@@.npc_manager;Yes, new update - going forward I want you to be dressed in PROPER female office attire. The unisex stuff was fine for what it was but you are a <<if $fetish.sissy>>SISSY <</if>>Secretary and should be attired in a fully feminine manner.@@"
<<case 'female' 'full_female'>>
She shakes her head in dismay at your casual outfit.<br>
<br>
"@@.npc_manager;What do you think you are wearing? This is a professional office and you should comport yourself accordingly - in manner AND dress, at all times!@@"
<</switch>>
<<case 'female_formal'>>
<<switch $scene.expected_clothing>>
<<case 'male'>>
ERROR: unexpected female formal attire too early in the game
<<case 'unisex'>>
ERROR: unexpected female formal attire too early in the game
<<case 'female' 'full_female'>>
Her expression appears mixed, on the one hand you can tell that she likes what she sees, but on the other hand she looks disappointed.<br>
<br>
"@@.npc_manager;That outfit is... well, it is gorgeous on you, to be perfectly honest. That said, it is a bit much for an office job, your duties do not entail hosting royal balls, after all.@@"<br>
<br>
She chuckles as if at some unspoken joke. "@@.npc_manager;I will allow it, for today, but please, wear something more suitable for the office in the future.@@"
<</switch>>
<<case 'female_schoolgirl'>>
<<switch $scene.expected_clothing>>
<<case 'male'>>
ERROR: unexpected female formal attire too early in the game
<<case 'unisex'>>
ERROR: unexpected female formal attire too early in the game
<<case 'female' 'full_female'>>
She shakes her head.<br>
<br>
"@@.npc_manager;Well... While there is no doubt that is a female outfit it is equally true that it is inappropriate for the office. Far too juvenile and... ribald. No, I do not think that this is at all appropriate for one who works in a representative position.@@"
<</switch>>
<<default>>
ERROR: unknown scene clothes: <<=$scene.clothes>>
<</switch>>
<br><br>/*#
#desc: compute variables related to shoes inspection
#status: RELEASED 0.6.0.0
#*/
<<set $scene.shoes = setup.getItemFromType("shoes")>>
<<if setup.getItemObj($scene.shoes).hasOwnProperty("heels")>>
<<set $scene.shoeHeelDifficulty = setup.getItemObj($scene.shoes).heels.difficulty>>
<<else>>
<<set $scene.shoeHeelDifficulty = 0>>
<<set $scene.seriousoffense = true>>
<</if>>/*#
#desc: text related to shoes inspection
#status: RELEASED 0.6.0.0
#*/
Her gaze turns towards your footwear.<br>
<br>
<<switch $scene.shoes>>
<<case 'pink_thigh_highs'>>
<<if setup.getTotalValue("heels") >= $scene.shoeHeelDifficulty>>
<<set _heelApprove = true>>
"@@.npc_manager;It is so good that you are able to walk well enough to do those hot boots justice. Keep it up, steep heels like that do wonders for your figure.@@"
<<elseif ($scene.shoeHeelDifficulty - setup.getTotalValue("heels") ) <= 2>>
"@@.npc_manager;I admire the effort but it does not look like you are quite nimble enough for those heels. It is such a shame to sully their sexiness with a stumble, please do not wear them again until you can walk properly and confidently in them.@@"
<<else>>
"@@.npc_manager;I really think those boots are a mistake for you. Not for looks - they are very attractive, but you look about ready to twist and ankle at any moment and I would hate for you to take sick time for an injury. Please practice more in heels before wearing them to work.@@"
<</if>>
<<case 'bed_heels'>>
<<if setup.getTotalValue("heels") >= $scene.shoeHeelDifficulty>>
"@@.npc_manager;You know, I never imagined when I assigned you to sleep in those that I would see you wearing them to work. I have to say, they look even better in person than they did in pictures, and you look completely confident walking in them to boot! I love that you are embracing wearing such attire in public, it reflects well on you, me as your owner, and the company as a whole.@@"
<<else>>
ERROR! shouldn't be able to leave apartment in bed heels unless can walk!
<</if>>
<<case 'ballet_boots'>>
<<if setup.getTotalValue("heels") >= $scene.shoeHeelDifficulty>>
"@@.npc_manager;You really have come quite a long way. Remember when you wore nothing but flats? Now look at you, wearing even steeper heels than your boss! You know some women would not take kindly to that sort of one-upswomanship, but so long as you remain behaved I am just proud of how far you have come.@@"
<<elseif ($scene.shoeHeelDifficulty - setup.getTotalValue("heels") ) <= 2>>
"@@.npc_manager;Wow, you are so close to walking in those ballet boots; just that little bit of shaking in your knees betraying that you have not quite mastered them... I cannot be too upset, I suppose, they are QUITE the challenge. I have faith that you will impress me once again and master them soon the way you are going.@@"
<<else>>
ERROR! shouldn't be able to leave apartment in these unless can somewhat walk.
<</if>>
<<default>>
<<if $scene.shoeHeelDifficulty == 0>>
"@@.npc_manager;You are not wearing heels... that is highly disappointing, and totally against requirements.@@"
<<else>>
<<if setup.getTotalValue("heels") < $scene.shoeHeelDifficulty>>
"@@.npc_manager;Good, you are wearing heels... I just wish you could properly walk in them!@@"
<<else>>
"@@.npc_manager;Good, you are wearing heels and walking properly in them, to boot... no pun intended.@@"
<</if>>
<</if>>
<</switch>>
<br><br>/*#
#desc: compute variables related to clothing cleanliness inspection
#status: RELEASED 0.6.0.0
#*/
<<set $scene.cleanclothes = false>>
<<if $currentTasks.hasOwnProperty("manager_morning_inspection_task") && setup.checkTaskReason("manager_morning_inspection_task","clothesClean")>>
<<set $scene.score += 1>>
<<set $scene.cleanclothes = true>>
<<elseif $currentTasks.hasOwnProperty("manager_morning_inspection_task_repeat") && setup.checkTaskReason("manager_morning_inspection_task_repeat","clothesClean")>>
<<set $scene.score += 1>>
<<set $scene.cleanclothes = true>>
<<else>>
<<if setup.checkWornStatus('piss','>',24).length>0>>
<<applyExperience 'humiliation' 9 'very' $SEEN_FRIEND>>
<<applyExperience 'piss' 3 'very' $SEEN_FRIEND>>
<<if $npc_manager.stage < 3>>
<<set $scene.seriousoffense = true>>
<<set $scene.unclean = true>>
<</if>>
<<set $npc_manager.flags.appeared_piss+=1>>
<</if>>
<<if setup.checkWornStatus('cumsoaked','>',24).length>0>>
<<applyExperience 'humiliation' 9 'very' $SEEN_FRIEND>>
<<applyExperience 'cum' 5 'very' $SEEN_FRIEND>>
<<if $npc_manager.stage < 3>>
<<set $scene.seriousoffense = true>>
<<set $scene.unclean = true>>
<</if>>
<<set $npc_manager.flags.appeared_cumsoaked+=1>>
<</if>>
<<if (setup.checkWornStatus('dirty','>',74).length>0)||(setup.checkWornStatus('sweaty','>',74).length>0)>>
<<applyExperience 'humiliation' 6 'little' $SEEN_FRIEND>>
<<if $npc_manager.stage < 3>>
<<set $scene.seriousoffense = true>>
<<set $scene.unclean = true>>
<</if>>
<<set $npc_manager.flags.appeared_dirty+=1>>
<</if>>
<<if setup.getItemFromType('shirt') == 'shirt_stained'>>
<<applyExperience 'humiliation' 6 'little' $SEEN_FRIEND>>
<<if $npc_manager.stage < 3>>
<<set $scene.seriousoffense = true>>
<<set $scene.unclean = true>>
<</if>>
<<set $npc_manager.flags.appeared_dirty+=1>>
<</if>>
<</if>>She takes a moment to examine the cleanliness of your clothes.<br>
<br>
<<if $scene.cleanclothes>>
<<if $npc_manager.stage == 1>>
<<if $npc_manager.flags.spill_event>>
<<if setup.getItemFromType('shirt') == 'shirt'>>
Her gaze skims over your neatly folded masculine attire. As she looks at your shirt she seems a bit surprised and... disappointed?<br>
<br>
"@@.npc_manager;You got that nasty stain out, colour me impressed. Very good... though I thought you might have taken this opportunity to try wearing something less... masculine.@@"<br>
<br>
<<printThought $player "Hmm, she keeps dropping hints like I should be wearing more unisex clothing to work...">>
<<elseif $scene.gender == "male">>
Her gaze skims over your neatly folded attire. "@@.npc_manager;Hmm, I suppose that outfit is overall... acceptable, though I daresay you would look better in something bit less masculine.@@"<br>
<br>
<<printThought $player "Hmm, she keeps dropping hints like I should be wearing more unisex clothing to work...">>
<<else>>
She smiles at your choice of attire. "@@.npc_manager;Lovely, nary a trace of masculinity, you look so much better like this.@@"
<</if>>
<<elseif $npc_manager.stagevalues[1].unisexsecretary>>
<<if $scene.gender== "male">>
"@@.npc_manager;Well, at least your clothes are clean and tidy as they are supposed to be. Still, it would be a lot better for you if you wore the things that actually met the dress code.@@"
<<if $npc_manager.flags.spill_event>>
<br><br>
She pauses
<</if>>
<<else>>
"@@.npc_manager;Freshly washed, as far as I can tell. Very good.@@"
<</if>>
<<else>>
"@@.npc_manager;Freshly washed, as far as I can tell. Very good.@@"
<</if>>
<<elseif $npc_manager.stage > 2 && $scene.gender == "male">>
"@@.npc_manager;As if it wasn't bad enough that you decided to dress in such a despicable manner, you could not even keep things clean! Disgusting.@@"
<<elseif $npc_manager.stagevalues[2].femalesecretary>>
<<switch $scene.gender>>
<<case "male">>
"@@.npc_manager;This... this is unacceptable. While I admire strength of will in certain situations stubbornness is far less attractive. You need to get it through your silly head: you are a <<if $fetish.sissy>>SISSY <</if>>Secretary and that means dressing like this... like a man... well, it just will. not. do.@@"
<<case "unisex">>
"@@.npc_manager;So close, and yet so far... I can see the hints of femininity in your outfit but it is far from enough; I expect my <<if $fetish.sissy>>SISSY <</if>>Secretary to look cute and inviting and that means you should be dressed head to toe in proper fully feminine clothing.@@"
<<default>>
"@@.npc_manager;Well done, your clothing looks clean and tidy and delightfully feminine. Just as instructed. Very good.@@"
<</switch>>
<<elseif $npc_manager.stage > 1 || $npc_manager.stagevalues[1].unisexsecretary>>
<<switch $scene.gender>>
<<case "male">>
"@@.npc_manager;Well, at lease everything looks clean and tidy. Unfortunately the style... what you are wearing is definitely too masculine for your dress code.@@"
<<default>>
"@@.npc_manager;Well done, your clothing looks clean and tidy as instructed. Very good.@@"
<</switch>>
<<else>>
"@@.npc_manager;Well done, your clothing looks clean and tidy as instructed. Very good.@@"
<</if>>
<<else>>
"@@.npc_manager;You call this clean, <<if $fetish.sissy>>SISSY<<else>>girl<</if>>?@@"
<<set _tmpListDirty = setup.checkWornStatus('dirty','>',74)+setup.checkWornStatus('sweaty','>',74)>>
<<if _tmpListDirty.length>0>>
<br><br>
"@@.npc_manager;
<<if $scene.formal == 'casual' || ($scene.gender == 'unisex' && $npc_manager.stage > 2) || ( $scene.gender == 'male' && $npc_manager.stage > 1)>>
I might have thought you just ran out of clean clothes of an appropriate style, but these are not just the wrong type of clothes, but dirty to boot!
<<else>>
I know your dress code requirements may limit your possible outfits but you need to adjust your laundry schedule to make sure you always have something clean to wear.
<</if>>
This look, and stench, is ill suited for a secretary of mine! You are working for a multi billion credit cooperation, not some pigpen. If you would prefer the reverse, that can, and will, be arranged if you continue this sort of behaviour, my little piglet!@@"
<br><br>
<</if>>
<<set _tmpListCum = setup.checkWornStatus('cumsoaked','>',24)>>
<<if _tmpListCum.length>0>>
<br><br>
<<if _tmpListDirty.length>0>>
"@@.npc_manager;Speaking of a pigpen, is that cum?@@"
<<else>>
"@@.npc_manager;Is that cum?@@"
<</if>>
<br><br>
<<if setup.checkItemListfromSpecific(_tmpListCum,'panties',true) && (setup.checkItemListfromSpecific(_tmpListCum,'bra',true)||setup.checkItemListfromSpecific(_tmpListCum,'stockings',true)||setup.checkItemListfromSpecific(_tmpListCum,'garter',true))>>
"@@.npc_manager;I can see where the cum from your panties comes from but... ooh. You naughty little <<if $fetish.sissy>>sissy<<else>>girl<</if>>. Already whoring yourself to the highest, or maybe lowest?, bidder? Maybe we should have you on a street corner instead of a nice cushy office? Is that what you would like you dirty <<if $fetish.sissy>>sissy<<else>>girl<</if>> whore?@@"<br>
<br>
"@@.npc_manager;I really do not care what, or who, you do in your spare time, but here you are to be clean and tidy. Or mark my words, I will housebreak you myself.@@"
<</if>>
<</if>>
<<set _tmpList = setup.checkWornStatus('piss','>',24)>>
<<if _tmpList.length>0>>
<br><br>
"@@.npc_manager;
<<if _tmpListCum.length>0>>
Speaking of street corners, you smell like the wall where drunks piss!
<<elseif _tmpListDirty.length>0>>
Speaking of pigpen, you smell like one as well!
<<else>>
What is this retched stench, <<if $fetish.sissy>>SISSY<<else>>girl<</if>>?
<</if>>
Did you piss yourself or did someone piss on you? I do not even want to know. Keep this up and you will have a new "office" or should I say, stall, working as a new urinal for the higher ups. Heaven knows they are always looking for new toilet-slaves.@@"<br>
<br>
<<printThought $player "Wait, what? She has to be teasing me...">>
<</if>>
<</if>>
<br><br>/*#
#desc: compute variables related to clean body inspection
#status: RELEASED 0.6.0.0
#*/
<<set $scene.cleanBody = true>>
<<if $currentTasks.hasOwnProperty("manager_morning_inspection_task") && !setup.checkTaskReason("manager_morning_inspection_task","playerClean")>>
<<if $npc_manager.stage < 3>>
<<set $scene.seriousoffense = true>>
<</if>>
<<set $scene.cleanBody = false>>
<<elseif $currentTasks.hasOwnProperty("manager_morning_inspection_task_repeat") && !setup.checkTaskReason("manager_morning_inspection_task_repeat","playerClean")>>
<<if $npc_manager.stage < 3>>
<<set $scene.seriousoffense = true>>
<</if>>
<<set $scene.cleanBody = false>>
<</if>>/*#
#desc: text related to clean body inspection
#status: RELEASED 0.6.0.0
#*/
<<if $scene.cleanBody>>
She gives you a quick sniff and nods. "@@.npc_manager;Good, you are clean. Not that I expected less but, well... always best to be thorough when doing an inspection.@@"
<<else>>
She gives a sniff, her nose wrinkling. "@@.npc_manager;Did you... forget to wash? No, this will not do at all. I expect you to be clean when you come to work.@@"
<</if>>
<br><br>/*#
#desc: compute variables related to makeup inspection
#status: RELEASED 0.6.0.0
#*/
<<set $scene.makeup = setup.getCurrentMakeup($player)>>/*#
#desc: text related to makeup inspection
#status: RELEASED 0.6.0.0
#*/
"@@.npc_manager;And now for the final detail, the cherry on top of what should be a delicious <<if $fetish.sissy>>SISSY<<else>>girl<</if>> sundae - your makeup.@@" <<=setup.getNpcName('npc_manager', 'formal')>> cups your chin and examines your face.<br>
<br>
"@@.npc_manager;
<<switch $scene.makeup>>
<<case "">>
Has anyone told you yet today how cute your face is? Well they certainly would if you would only remember your makeup! I told you to wear it every day to put your best face forward; I am quite disappointed in your failure to obey.
<<case "nomakeupmakeup">>
Hmm, subtle. I would say it was a good start but you are not a fresh-faced new secretary any more; I told you proper makeup is part of my expectation for you and as well applied this is, it is insufficient.
<<case "normalmakeup">>
Lovely, but not overstated, this is the exact style of makeup I expect for you.
<<case "expertmakeup">>
Hmm, a bit of a bold choice in makeup style, but within acceptable parameters.
<<case "moviestar">>
Very impressive choice for makeup, very nice.
<<case "ultimatebimbo">>
You do not believe in half measures, do you? If you wanted to look like a bimbo slut, you definitely nailed things. Unfortunately it is not technically what I would call professional but well... I AM the one in charge of HR, and besides, I doubt anyone could look into your pretty <<=$player.eyecolor>> eyes and complain. I will allow it, but know that I would prefer something less lascivious and more work-appropriate.
<<case "sissy_doll">>
Mmm, my lovely <<if $fetish.sissy>>SISSY<<else>>girl<</if>> doll... you look so sweet like this.
<<default>>
ERROR unknown makeup.template: <<=$scene.makeup>>
<</switch>>
<<if $player.makeup.messed >= 75>>
Pitiful, I cannot even tell what you were going for with this makeup; it is trashed and it makes you look like trash; which should almost be a crime given how cute of a face you have under there.... somewhere. You should not even be in public like this, much less here representing me and the company
<<elseif $player.makeup.messed >= 25>>
<<switch $scene.makeup>>
<<case "normalmakeup" "expertmakeup" "moviestar" "sissy_doll">>
No, no, this will not do at all. Makeup is not just something you slap on and forget; it is a responsibility. One should never let it get into a state like this; checking and touching yourself up needs to be a part of your routine at all times.
<<case "" "nomakeupmakeup" "ultimatebimbo">>
And to make it worse, your makeup is a mess! No, this will not do at all.
<<default>>
ERROR unknown makeup.template: <<=$scene.makeup>>
<</switch>>
<<else>>
<<switch $scene.makeup>>
<<case "normalmakeup" "expertmakeup" "moviestar" "sissy_doll">>
And your makeup is perfectly maintained, well done!
<<case "" "nomakeupmakeup" "ultimatebimbo">>
I would offer points for the fact that your makeup is well maintained but, well... maintaining the wrong thing is practically the same as maintaining the right thing wrong!
<<default>>
ERROR unknown makeup.template: <<=$scene.makeup>>
<</switch>>
<</if>>
@@"<br>
<br>
<<if setup.getItemFromType("earring") == "gold_hoop_earrings">>
"@@.npc_manager;Oh, and let me say that I love how those earrings highlight your face, they really draw attention to that slender neck.@@"<br>
<br>
<<if setup.getTotalValue("submission") >= 15 && setup.getItemFromType("choker") == "">>
<<printThought $player "My neck would look even better with your collar around it....">><br>
<br>
<</if>>
<</if>>/*#
#desc: compute variables related to chastity inspection
#status: RELEASED 0.6.0.0
#*/
<<set $scene.cage = setup.getItemFromType("cage")>>
<<set $scene.forgot_cage = $scene.cage == "">>
<<set $scene.forgot_cage_lock = false>>
<<set $scene.broken_cage = ($scene.cage == "broken_cage" || $scene.cage == "broken_belt")>>
<<if $scene.cage == "">>
<<set $scene.forgot_cage_key = true>>
<<else>>
<<set $scene.keyId = setup.getItemObjFromType("cage").lockable[1]>>
<<set $scene.forgot_cage_key = $npc_manager.flags.trustplayerwithkey && !setup.checkItemInInventory($scene.keyId)>>
<</if>>
<<set $scene.manager_hascagekey = $npc_manager.flags.hascagekey>>
<<set $scene.stayed_in_chastity = false>>
<<if !$scene.forgot_cage>>
<<if $npc_manager.flags.trustplayerwithkey>>
<<if $npc_manager.flags.hascagekey || setup.checkItemInInventory(setup.getItemObj($scene.cage).lockable[1])>>
<<set $scene.score+=1>>
<<if !$npc_manager.flags.hascagekey && !($currentTasks.hasOwnProperty("task_chastity_trial") && !$currentTasks['task_chastity_trial'].finished)>>
<<set $npc_manager.flags.hascagekey = true>>
<<deleteItem $player $now $scene.keyId>>
<</if>>
<<else>>
<<if !($currentTasks.hasOwnProperty("task_chastity_trial") && !$currentTasks['task_chastity_trial'].finished)>>
<<deleteItem $player $now $scene.keyId>>
<<set $npc_manager.flags.hascagekey = true>>
<</if>>
<</if>>
<</if>>
<<if $npc_manager.flags.hascagekey && ($player.timebased.locked_cage_voluntarily >= (8*3600) )>>
<<set $npc_manager.flags.good_girl.stayed_in_chastity_voluntarily+=1>>
<<set $scene.stayed_in_chastity = true>>
<</if>>
<<if !$inventory[$scene.cage].status.lock>>
<<set $scene.forgot_cage_lock = true>>
<<manipulateItem $player $now $scene.cage 'lock' true>>
<</if>>
<<else>>
<<applyExperience 'bimbofication' 13 'normal' $SEEN_FRIEND>>
<<incrementEmotion 'anger' 'npc_manager' 1>>
<</if>>/*#
#desc: text related to chastity inspection
#status: RELEASED 0.6.0.0
#*/
Parting your undergarments her attention turns towards what lies beneath.<br>
<br>
<<if $scene.cage != "" && $scene.forgot_cage_lock>>
"@@.npc_manager;What is this? You can be such a ditz, <<=$player.first_name>>. You forgot to actually lock up!@@", she laments while locking your <<if setup.isCage()>>cage<<else>>belt<</if>> by pushing the shackle into the padlock. A foreboding click signals that your <<getWordMyPenis $player>> is now locked
<<if $scene.forgot_cage_key>>
<<if $npc_manager.flags.partyKeptKey>>
away for the day, since you decided to leave the key at home.
<<else>>
away for the day, since she did not give the key back after the party.
<</if>>
<<elseif $npc_manager.flags.trustplayerwithkey>>
away.
<<else>>
away for the day, since you do not have possession of the key.
<</if>>
<<else>>
"@@.npc_manager;Good, <<if setup.isCage()>>caged<<else>>belted<</if>> and securely locked.@@", she declares while giving a confirming tug on the lock to test it.
<</if>>
<br><br>
<<if $npc_manager.flags.trustplayerwithkey>>
<<if $npc_manager.flags.playerstayedinchastity>>
Her hand rests a little bit longer then usual above your <<getWordMyPenis $player>>, and even rubs up and down for a few moments.<br>
<br>
"@@.npc_manager;Oh <<=$player.first_name>>, such splendid behaviour, to lock away that useless little thing of your own free will. I am so proud of you. You are turning out even better than I imagined you might. We will just keep the key here on your desk to remind you of your devotion. And you may, of course, have it back at the end of the day. That is...if you want it back at all. I would understand if you decide to leave it in my possession. That way you can concentrate on more important issues, such as the pleasure of others and how to become a more obedient <<if $fetish.sissy>>SISSY<<else>>girl<</if>> slave.@@"<br>
<br>
<<if setup.getTotalValue('feminization') >=12 && setup.getTotalValue('submission') >= 12>>
<<printThought $player "<<=setup.getNpcName('npc_manager', 'formal')>> is right, I hope I stay locked up forever...">><br>
<br>
"@@.npc_manager;Lovely, I can see that you have fully accepted your fate, that your pleasure comes from service and that being locked and <<if setup.isCage()>>caged<<else>>belted<</if>> can only help you in that goal.@@"<br>
<br>
You nod obediently. She is right, as always, perfectly guiding you to become the <<if $fetish.sissy>>SISSY <</if>>Secretary you were always meant to be.
<<elseif setup.getTotalValue('feminization') >=7 && setup.getTotalValue('submission') >= 7>>
<<printThought $player "I think that is something I would like very much... what am I thinking?">><br>
<br>
"@@.npc_manager;There, that look on your face, the way you bashfully turn your gaze at the floor, those are your tells. I do not think I need any more evidence for my case, do I, <<if $fetish.sissy>>SISSY<<else>>girl<</if>>?@@"<br>
<br>
You consider protesting for a moment, but then again, what would be the point? You are, after all a <<if $fetish.sissy>>SISSY <</if>>Secretary. Correction, you are HER <<if $fetish.sissy>>SISSY <</if>>Secretary, are you not?
<<elseif $npc_manager.flags.hascagekey>>
<<printThought $player "What? No way? I am not some... some <<if $fetish.sissy>>SISSY <</if>>Secretary. Am I?">><br>
<br>
"@@.npc_manager;What, that was not your intention in giving me the key? Well, maybe not yet.@@"<br>
<br>
That last statement was underlined with a rather devious looking smile on her face. You think she really means it, whether you like it or not. "@@.npc_manager;The question is, of course, do you really reject this idea? I think not, after all, you are still here, right?@@"
<<else>>
<<printThought $player "What? No way? I am not some... some <<if $fetish.sissy>>SISSY <</if>>Secretary. Am I?">><br>
<br>
"@@.npc_manager;A pity I am not in possession of the key... yet. But I am sure that will be sorted out soon; once you finish with this little trial, hmm?@@"<br>
<br>
You gulp as she grins wider.
<</if>>
<<elseif $scene.forgot_cage_key>>
<<if $currentTasks.hasOwnProperty("task_chastity_trial") && !$currentTasks['task_chastity_trial'].finished>>
<<if $player.flags.fem_style.chastity == "money">>
Her hand rests a little bit longer then usual over your <<getWordMyPenis $player>>, and even rubs up and down a little bit.<br>
<br>
"@@.npc_manager;Still nice and locked up for pay. You know it really is impressive that you would find yourself submitting for a paycheck two different ways. You really are a hungry secretary slave crying out to be owned.@@"<br>
<br>
<<printThought $player "What? No way? I am not some... some <<if $fetish.sissy>>SISSY <</if>>Secretary. Am I?">><br>
<br>
"@@.npc_manager;A pity I am not in possession of the key... yet. But I am sure that will be sorted out once you finish with this little trial, hmm?@@"<br>
<br>
You gulp as she grins wider.
<<else>>
She asks for the key to your <<if setup.isCage()>>cage<<else>>belt<</if>> and you awkwardly explain that you do not have it, quickly showing off your "new" device as you explain the terms of the trial that you signed up for.<br>
<br>
Sher purses her lips in thought. "@@.npc_manager;Hmm, you present me with an interesting situation. In strict terms you have failed to do as required and bring the key to your <<if setup.isCage()>>cage<<else>>belt<</if>> to work with you... But on the other hand your initiative well... While I would prefer to remain in control of your chastity myself this adventurous seeking to better yourself is quite a promising sign...@@" You bite your lip nervously as you await her judgement.<br>
<br>
"@@.npc_manager;At the end of the day rules are rules so, while I will apologise for this being a rather strict interpretation, I am afraid that I am going to have to hold your lack of key against you. Though I will take into account the chastity trial going forward. Until you finish the trial I will count you being on such sufficient to count towards your brining the key to work, and I will also be counting the days now until the end of your trial when the key, and thus you, can be rightfully placed back under my protective possession.@@"<br>
<br>
<<printThought $player "I thought I was just going to make a quick buck... Now I'm in trouble?">>
<</if>>
<<elseif $npc_manager.flags.partyKeptKey>>
"@@.npc_manager;Well, go ahead <<=$player.first_name>>, hand me the key@@", she demands while extending her hand towards you.<br>
<br>
Somewhat nervously you explain that what with the party and all she forgot to give it back to you...<br>
<br>
"@@.npc_manager;Forgot... yes... But, be honest, didn't it feel so much better to leave it with me? Now, of course, a deal is a deal so I will return it at the end of the day today... unless you decide that last night was something you wish to repeat. Trust me when I say that purposefully giving me the key will feel even better.@@"
<<else>>
<br>
You lower your eyes and admit that you forgot the key at your flat.<br>
<br>
"@@.npc_manager;Oh how very convenient... for you.@@"<br>
<br>
You are surprised by this reaction.<br>
<br>
"@@.npc_manager;Do not worry, I had foreseen some resistance by your side and was prepared for worse disobedience. This.. this is nothing@@", she says while <<if setup.isCage()>>freeing your cage from your <<else>>exposing your belt from beneath your<</if>> <<=setup.getItemTypeName("panties")>>. Then she unlocks the lock with a key of her own before changing the lock on the device for another.<br>
<br>
"@@.npc_manager;See, now you have a shiny new lock and the key you so conveniently forgot at home is now useless, while I remain in possession of the true key. The important question is, am I willing to give you the key at the end of the day? Only one way to find out. Until then you are all locked up and tucked away, so you can concentrate on more important issues. Self control is a fundamental pillar of society, never forget that <<=$player.first_name>>.@@"
<</if>>
<<else>>
"@@.npc_manager;Well, go ahead <<=$player.first_name>>, hand me the key@@", she demands while extending her hand towards you.<br>
<br>
You hand over the key for your <<=setup.getItemTypeName('cage')>> as demanded.<br>
<br>
"@@.npc_manager;Good. All locked up and tucked away, so you can concentrate on more important issues. Self control is a fundamental pillar of society, never forget that <<=$player.first_name>>.@@" Smiling at you she gently places the key in the dish at the edge of your desk.<br>
<br>
"@@.npc_manager;I have entrusted the key with you for the time being, so I will let you keep it. But if you even think about unlocking your <<getWordMyPenis $player>> anywhere on the premise of the company you will have your key rights revoked in no time, and that is before we get into any possible, nay, certain, punitive consequences! Anyway, you are locked up and tucked away, so you can better concentrate on more important issues. Self control is a fundamental pillar of society, never forget that <<=$player.first_name>>.@@"
<</if>>
<<else>>
Her hand rests a little bit longer then usual over your <<getWordMyPenis $player>>, and even rubs up and down a little bit.<br>
<br>
<<if $npc_manager.flags.hascagekey>>
"@@.npc_manager;Oh <<=$player.first_name>>, such splendid behaviour, to lock away that useless little thing away. Not that you had a choice... I suppose, but still, I am so very proud of you. Perhaps if you are good I may even let you have the key back... if you even want it back at all. I could understand if you decide to leave it with me to better concentrate on more important issues, like becoming a more obedient <<if $fetish.sissy>>SISSY<<else>>girl<</if>> slave.@@"
<<else>>
"@@.npc_manager;Oh <<=$player.first_name>>, such splendid behaviour, to keep that useless little thing locked away. Not that you have much of a choice if you want to fulfill the requirements of your little trial... oh but after it is over...@@" She smiles in a way that has you nervously wondering yet again what you have gotten yourself into. "@@.npc_manager;Well, the important thing, for now, is that you are properly <<if setup.isCage()>>caged<<else>>belted<</if>> and locked, well done.@@"
<</if>>
<br><br>
<<if setup.getTotalValue('feminization') >=12 && setup.getTotalValue('submission') >= 12>>
<<printThought $player "<<=setup.getNpcName('npc_manager', 'formal')>> is right, I hope I stay locked up forever...">><br>
<br>
"@@.npc_manager;Lovely, I can see that you have fully accepted your fate, that your pleasure comes from service and that being locked and <<if setup.isCage()>>caged<<else>>belted<</if>> can only help you in that goal.@@"<br>
<br>
You nod obediently. She is right, as always, perfectly guiding you to become the <<if $fetish.sissy>>SISSY <</if>>Secretary you were always meant to be.
<<elseif (setup.getTotalValue('feminization')>=9) && (setup.getTotalValue('submission')>=7)>>
"@@.npc_manager;There, that look on your face, the way you bashfully turn your gaze towards the floor, those are your tells. I do not think I need any more evidence for my case, do I, <<if $fetish.sissy>>SISSY<<else>>girl<</if>>?@@"<br>
<br>
You consider protesting for a moment, but then again, what would be the point? You are, after all a <<if $fetish.sissy>>SISSY <</if>>Secretary. Correction, you are HER <<if $fetish.sissy>>SISSY <</if>>Secretary, are you not?
<<elseif $npc_manager.flags.hascagekey>>
<<printThought $player "What? No way? I am not some... some <<if $fetish.sissy>>SISSY <</if>>Secretary. Am I?">><br>
<br>
"@@.npc_manager;What, that was not your intention in giving me the key? Well, maybe not yet.@@"<br>
<br>
That last statement was underlined with a rather devious looking smile on her face. You think she really means it, whether you like it or not. "@@.npc_manager;The question is, of course, do you really reject this idea? I think not, after all, you are still here, right?@@"
<<else>>
<<printThought $player "What? No way? I am not some... some <<if $fetish.sissy>>SISSY <</if>>Secretary. Am I?">><br>
<br>
"@@.npc_manager;A pity I am not in possession of the key... yet. But I am sure that will be sorted out once you finish with this little trial, hmm?@@"<br>
<br>
You gulp as she grins wider.
<</if>>
<</if>>
<br><br>
/% note: only included in stage 3+ where plug is required %/<<set $scene.plug = setup.getItemFromType("plug")>>
<<set $scene.plug_ems = false>>
<<set $scene.plug_vibe = false>>
<<if $scene.plug != "">>
<<set $scene.plug_ems = setup.getItemObj($scene.plug).tags.includes("ems")>>
<<set $scene.plug_vibe = setup.getItemObj($scene.plug).tags.includes("vibrating")>>
<</if>><<if $scene.plug_ems>>
<<applyExperience 'bdsm' 10 'little' $SEEN_FRIEND>>
<</if>>
<<if $scene.plug_vibe>>
<<set $player.timebased.horny += 10>>
<</if>>
<<if $scene.plug != "" && $scene.plug_ems && $scene.plug_vibe>>
<<applyExperience 'submission' 3 'very' $SEEN_FRIEND>>
<<applyExperience 'bdsm' 13 'normal' $SEEN_FRIEND>>
<<else>>
<<if $scene.plug != "">>
<<if $scene.plug_ems>>
<<incrementEmotion 'anger' 'npc_manager' 1>>
<<elseif $scene.plug_vibe>>
<<incrementEmotion 'anger' 'npc_manager' 2>>
<<else>>
<<if $scene.cage != "" && setup.getItemObj($scene.cage).tags.includes("ems")>>
<<incrementEmotion 'anger' 'npc_manager' 2>>
<<applyExperience 'bdsm' 15 'very' $SEEN_FRIEND>>
<<else>>
<<incrementEmotion 'anger' 'npc_manager' 3>>
<</if>>
<</if>>
<<else>>
<<if setup.checkItemOwned('remote_control_plug')>>
<<if setup.inWardrobe('remote_control_plug')>>
<<wardrobeToItem 'remote_control_plug'>>
<</if>>
<<elseif !setup.checkItemInInventory('remote_control_plug')>>
<<addItem "remote_control_plug">>
<</if>>
<<wearItem $player $now "remote_control_plug" true>>
<<incrementEmotion 'anger' 'npc_manager' 5>>
<</if>>
<</if>>Reaching around behind her hand goes right up between your cheeks to
<<if $scene.plug != "" && $scene.plug_ems && $scene.plug_vibe>>
find the plug nestled within. With a slight smile she produces a remote, clicking first to cause the anal occupant to thrum pleasantly against your prostate followed by a short, but still painful, shock of electricity as she confirms its function.<br>
<br>
"@@.npc_manager;Lovely, equipped as required, all the better for me to easily keep you in line.@@"<br>
<br>
You shiver, even that brief moment of stimulation cranking up your arousal while driving home how much control you have surrendered to her.
<<else>>
<<if $scene.plug != "">>
find the plug nestled within. With a slight smile she produces a remote,
<<if $scene.plug_ems>>
clicking once to no effect, her expression turning neutral before you jump as a strong jolt of electricity pulses out from the plug.<br>
<br>
"@@.npc_manager;Feeling a bit masochistic, are we? Remember your instructions are to come filled with something capable of vibrational rewards AND punishing shocks. While I appreciate that you recognised the need for an easy way to punish you training works best mixing stick and carrot, please find something more appropriate to come filled with in the future.@@"
<<elseif $scene.plug_vibe>>
clicking once to send a burst of pleasurable vibrations through your prostate before frowning when the follow-up click elicits no response.<br>
<br>
"@@.npc_manager;What is this, just a vibrator? You know I expect your plug to be full-featured for pleasure AND punishment, this lack of electronic functionality is a serious error; do address it and come to work properly plugged in the future lest I be forced to apply less... removable methods to keep you in line.@@"
<<else>>
<<if $scene.cage != "" && setup.getItemObj($scene.cage).tags.includes("ems")>>
clicking once to no effect she frowns. A second click, however, has you crying out in pain as electricity courses through your <<getWordMyPenis $player>>. "@@.npc_manager;Hmm, that is at least something to keep you in line but I am still very disappointed that you are not properly filled - what if I wanted to give you a quick reward, hmm? No, no, this is not optimal for training at all.@@"
<<else>>
clicking once to no effect, her expression turning neutral before descending into a frown when the second click does just as little. "@@.npc_manager;What? You know you are expected to come filled with a vibration and electric equipped plug, you naughty girl! You had better fill yourself more properly in the future lest I be forced to apply less... removable methods to keep you in line.@@"
<</if>>
<</if>>
<br><br>
You gulp and nod as she steps back.
<<else>>
find... nothing. A frown developing she roots around for several moments before pulling away. "@@.npc_manager;Empty? No, no, that will not do at all!@@" Landing a sharp slap on your rear she spins on her heels, disappearing into her inner office for a moment before returning as she unboxes a familiar plug.<br>
<br>
"@@.npc_manager;Bend over!@@" She says with glee, spinning you around and forcing you over the desk when you fail to hop to it quickly enough for her liking before jamming the plug in place and pulling you back to your feet. "@@.npc_manager;There, properly filled like a good <<if $fetish.sissy>>SISSY <</if>>Secretary!@@"
<</if>>
<</if>>
<br><br>/*#
#desc: failed to wear cage, replaced, if too many times locked and key privileges revoked
#status: RELEASED 0.6.0.0
#*/
<<set $player.inside = false>>
<<set $player.cutscene.lockinventory = false>>
<<if $roomchange == true>>
<<include inspectionData_chastity>>
<<set $npc_manager.trigger.forgotten_cage += 1>>
<<set $player.timebased.horny = 0>>
<<set $player.timebased.without_orgasm = 0>>
<<set $npc_manager.flags.hascagekey = true>>
<<switch $npc_manager.trigger.forgotten_cage>>
<<case 1>>
<<if $player.flags.chastity_style =="cage">>
<<set $scene.newcage = "c_cage_pink">>
<<else>>
<<set $scene.newcage = "chastity_belt_flat">>
<</if>>
<<case 2>>
<<if $player.flags.chastity_style =="cage">>
<<set $scene.newcage = "chastity_cage_tiny">>
<<else>>
<<set $scene.newcage = "chastity_belt_flat">>
<</if>>
<<case 3>>
<<set $npc_manager.flags.trustplayerwithkey = false>>
<<if $player.flags.chastity_style =="cage">>
<<set $scene.newcage = "electric_chastity">>
<<else>>
<<set $scene.newcage = "chastity_belt_electric">>
<</if>>
<<if !setup.hasThreshold('submission', 'submissive_secretary', 'key_taken')>>
<<setThreshold 'submission' 'submissive_secretary' 'key_taken' true>>
<</if>>
<<default>>
<<set $npc_manager.flags.trustplayerwithkey = false>>
<<if $player.flags.chastity_style =="cage">>
<<set $scene.newcage = "electric_chastity">>
<<else>>
<<set $scene.newcage = "chastity_belt_electric">>
<</if>>
<</switch>>
<<if !setup.checkItemOwned($scene.newcage)>>
<<addItem $scene.newcage>>
<<elseif !setup.checkItemInInventory($scene.newcage)>>
<<wardrobeToItem $scene.newcage>>
<</if>>
<<if setup.findThemeId('npc_manager', 'chastity_general', 'theme_manager_work_chastity_keys') == -1>>
<<addNpcTheme 'npc_manager' 'chastity_general' 'theme_manager_work_chastity_keys'
0
'event_manager_theme_ask_old_keys'
true
'theme_manager_chastity_header'>>
<</if>>
<<wearItem $player $now $scene.newcage true>>
<<manipulateItem $player $now $scene.newcage "lock" true>>
<<set $scene.forgot_cage = false>>
<</if>>
<<set $player.location to "Office of <<=setup.getNpcName('npc_manager', 'formal')>>">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/sissy_office.png" "./images/characters/npc_manager.png">>
<div id="invframe" class="scrolltext">
Noticing your lack of a chastity device her expression hardens but she speaks not a word as she walks around her desk and pulls out a small box and what looks like a freezer pack.<br>
<br>
<<printThought $player "I guess she has a secret minifridge back there?">><br>
<br>
<<switch $npc_manager.trigger.forgotten_cage>>
<<case 1>>
"@@.npc_manager;You naughty ditz, forgetting such an important, nay, vital part of your uniform.@@" She states casually as she unpacks <<if $player.flags.chastity_style=='cage'>>a familiar pink plastic cage<<else>>a gleaming chastity belt<</if>>. "@@.npc_manager;Fortunately I always have a spare handy for... forgetful <<if $fetish.sissy>>sissies<<else>>girls<</if>>.@@"<br>
<br>
Without even raising her voice she has you frozen in fear, standing petrified as she kneels down, your chilled state becoming literal as she presses the cold pack against you to cause you to wither and shrink before efficiently <<if $player.flags.chastity_style=='cage'>>caging you up<<else>>wrapping the belt around your waist and between your legs<</if>> and locking you away.
<<if $npc_manager.flags.trustplayerwithkey>>
<br><br>
"@@.npc_manager;Do take more care, if you cannot remember to come to work properly attired I will have no choice but to revoke your right to take the key home with you. It is far safer that you be in permanent chastity than to be at such risk on the job.@@"
<</if>>
<<case 2>>
<<if $npc_manager.flags.pegging.chastity == 'dickless'>>
"@@.npc_manager;Again? I would have thought you had learned to embrace your proper secured state.@@" You watch as she unpacks a familiar <<if $player.flags.chastity_style=='cage'>>small, steel cage<<else>>chastity belt<</if>>.<br>
<br>
You bite your lip in fear, the fact that she hasn't even raised her voice somehow even more scary than if you were the target of an outburst. Casually she uses the cold pack to shrink you down before gently <<if $player.flags.chastity_style=='cage'>>stuffing you into the small cage<<else>>wrapping the belt around your waist and between your legs<</if>>. Recovering from the near-freezing chill of the ice pack the hard metal has plenty of time to adjust to your temperature leaving you feeling very tightly constrained.<br>
<br>
"@@.npc_manager;There, back in your safe home. Do keep better track of it this time, it is for your own good, as well as your job, after all.@@" <<if $npc_manager.flags.trustplayerwithkey>>Noting your shocked, pouting expression she smiles. "@@.npc_manager;Do not worry, you will get the key back at the end of the day... This time.@@"<</if>>
<<else>>
"@@.npc_manager;Again? I would have thought you had learned to embrace your proper secure state.@@" You watch as she unpacks <<if $player.flags.chastity_style=='cage'>>what looks like a small, steel cage<<else>>sleek chastity belt<</if>> that you wonder how you could even fit into it...<br>
<br>
Standing petrified in fear, especially at the ominous fact that she has not even raised her voice, you watch as she uses the cold pack to shrink you down before gently stuffing you into the new <<if $player.flags.chastity_style=='cage'>>cage<<else>>belt<</if>>. Recovering from the near-freezing chill of the ice pack the hard metal has plenty of time to adjust to your temperature leaving you feeling very tightly constrained.<br>
<br>
"@@.npc_manager;There, a <<if $player.flags.chastity_style=='cage'>>smaller cage<<else>>more fitted belt<</if>> is better for you anyway. Do keep better track of it this time, it is for your own good, as well as your job, after all.@@" <<if $npc_manager.flags.trustplayerwithkey>>Noting your shocked, pouting expression she smiles. "@@.npc_manager;Do not worry, you will get the key back at the end of the day... This time.@@"<</if>>
<</if>>
<<case 3>>
Casually ripping through what looks like quite sturdy packaging you catch a glimpse of an intimidating steel chastity device as she approaches you. "@@.npc_manager;Forgetting such a vital training device once again... well, I think it is time to deal with this problem... permanently.@@"<br>
<br>
A brief moment of contact with the ice pack has you shrunken and soft as she stares you down.<br>
<br>
<<if $player.flags.chastity_style=='cage'>>
"@@.npc_manager;This lovely device is almost perfect for keeping the most... recalcitrant <<if $fetish.sissy>>sissies<<else>>girls<</if>> under control.@@" She states, nimbly threading you down the snug tube before locking it in place. "@@.npc_manager;And now for the final cherry on top...@@" She adds before producing a narrow, gently curved rod. Greasing it with a thin lubricant she aligns it with the tip of the device and you are treated to the strange sensation of it sliding into you.<br>
<br>
Smooth and slick it is not painful, but it is definitely odd and VERY intimate as the sounding rod bottoms out inside of you and locks in place leaving you effectively imprisoned inside and out.
<<else>>
"@@.npc_manager;This wonderful contraption is almost perfect for keeping the most... recalcitrant <<if $fetish.sissy>>sissies<<else>>girls<</if>> under control.@@" She states.<br>
<br>
You nervously bite your lip as she wraps the sleek belt around your waist, pausing as she brings the shield up between your legs as she pulls out a narrow, gently curved rod. Greasing it with a thin lubricant she holds you gingerly with one hand and gently slides it into you.<br>
<br>
Smooth and slick it is not painful, but it is definitely odd and VERY intimate and you gasp as the sounding rod bottoms out inside of you. Before you can react further the front shield of the belt is locked in place, the sound somehow attached within leaving you impaled and completely contained.
<</if>>
<br><br>
She waves a small fob over the device and you hear a sharp click before she dangles the fob in front of your face. "@@.npc_manager;Over a trillion, trillion combinations, and you will NOT be getting the key back at the end of the day.@@"<br>
<br>
Still trying to adjust to the sensations of this new device you stare back at her, but she only smiles. "@@.npc_manager;Oh, and, just so you know... it is also electrified if you ever think of hmm... misbehaving again.@@"<br>
<br>
Wide-eyed with fear you tremble as she steps back.
<<default>>
She frowns at you as she casually rips open what looks like quite a sturdy packaging you catch a glimpse of an intimidating steel chastity device as she approaches you. "@@.npc_manager;Again you forget, and again I must admonish you... if you are not careful I may send you to R&D to try out one of their more experimental devices.@@"<br>
<br>
A brief moment of contact with the ice pack has you shrunken and soft as she stares you down.<br>
<br>
"@@.npc_manager;Until then this off the shelf model shall have to do.@@" She states,
<<if $player.flags.chastity_style=='cage'>>
nimbly threading you down the snug tube before locking it in place. "@@.npc_manager;And now for the final cherry on top...@@" She adds before producing a narrow, gently curved rod. Greasing it with a thin lubricant she aligns it with the tip of the device and you are treated to the strange sensation of it sliding into you.<br>
<br>
Smooth and slick it is not painful, but it is definitely odd and VERY intimate as the sounding rod bottoms out inside of you and locks in place leaving you effectively imprisoned inside and out.
<<else>>
before efficiently wrapping the sleek belt around your waist, pausing as she brings the shield up between your legs as she pulls out a narrow, gently curved rod. Greasing it with a thin lubricant she holds you gingerly with one hand and gently slides it into you.<br>
<br>
Smooth and slick it is not painful, but it is definitely odd and VERY intimate and you gasp as the sounding rod bottoms out inside of you. Before you can react further the front shield of the belt is locked in place, the sound somehow attached within leaving you impaled and completely contained.
<</if>>
<br><br>
Waving a small fob over the device you hear a sharp click of the lock before she wiggles the fob in front of your face. "@@.npc_manager;Over a trillion, trillion combinations, and you will NOT be getting the key back at the end of the day.@@"<br>
<br>
Still trying to adjust to the sensations of this new device you stare back at her, but she only smiles. "@@.npc_manager;Oh, and, just so you know... it is also electrified if you ever think of hmm... misbehaving again.@@"<br>
<br>
Wide-eyed with fear you tremble as she steps back.
<</switch>>
<br><br>
"@@.npc_manager;There, now that that is all sorted... shall we continue?@@"<br>
<br>
Feeling the fresh imprisoning weight <<if setup.isCage()>>dangling between your legs<<else>>hugging your hips<</if>> you can only nod meekly. The fact that she has not disciplined you is almost disconcerting... though perhaps the <<if setup.isCage()>>cage<<else>>belt<</if>> is punishment enough...<br>
<br>
[<<moveTo $scene.return "Resume inspection." 300>>]
</div>/*#
#desc: failed to wear cage, replaced for small penis, if too many times locked and key privileges revoked
#status: RELEASED 0.6.0.0
#*/
<<set $player.inside = false>>
<<set $player.cutscene.lockinventory = false>>
<<if $roomchange == true>>
<<include inspectionData_chastity>>
<<set $npc_manager.trigger.forgotten_cage += 1>>
<<set $player.timebased.horny = 0>>
<<set $player.timebased.without_orgasm = 0>>
<<set $npc_manager.flags.hascagekey = true>>
<<switch $npc_manager.trigger.forgotten_cage>>
<<case 1 2>>
<<set $scene.newcage = "chastity_belt_flat">>
<<case 3>>
<<set $npc_manager.flags.trustplayerwithkey = false>>
<<set $npc_manager.flags.hascagekey = true>>
<<set $scene.newcage = "chastity_belt_electric">>
<<if !setup.hasThreshold('submission', 'submissive_secretary', 'key_taken')>>
<<setThreshold 'submission' 'submissive_secretary' 'key_taken' true>>
<</if>>
<<default>>
<<set $npc_manager.flags.trustplayerwithkey = false>>
<<set $npc_manager.flags.hascagekey = true>>
<<set $scene.newcage = "chastity_belt_electric">>
<</switch>>
<<if !setup.checkItemOwned($scene.newcage)>>
<<addItem $scene.newcage>>
<<elseif !setup.checkItemInInventory($scene.newcage)>>
<<wardrobeToItem $scene.newcage>>
<</if>>
<<wearItem $player $now $scene.newcage true>>
<<manipulateItem $player $now $scene.newcage "lock" true>>
<<set $scene.forgot_cage = false>>
<</if>>
<<set $player.location to "Office of <<=setup.getNpcName('npc_manager', 'formal')>>">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/sissy_office.png" "./images/characters/npc_manager.png">>
<div id="invframe" class="scrolltext">
Noticing your lack of a chastity device her expression hardens but she speaks not a word as she walks around her desk and pulls a belt out of a drawer followed by what looks like a freezer pack.<br>
<br>
<<printThought $player "I guess she has a secret minifridge back there?">><br>
<br>
<<switch $npc_manager.trigger.forgotten_cage>>
<<case 1 2>>
"@@.npc_manager;You naughty ditz, forgetting such an important, nay, vital part of your uniform.@@" She states casually as she produces a familiar steel belt. "@@.npc_manager;Fortunately I always have a spare handy for... forgetful <<if $fetish.sissy>>sissies<<else>>girls<</if>>.@@"<br>
<br>
Without even raising her voice she has you frozen in fear, standing petrified as she kneels down, your chilled state becoming literal as she presses the cold pack against you to cause you to wither and shrink before efficiently belting you up and locking you away.
<<if $npc_manager.flags.trustplayerwithkey>>
<br><br>
"@@.npc_manager;Do take more care, if you cannot remember to come to work properly attired I will have no choice but to revoke your right to take the key home with you. It is far safer that you be in permanent chastity than to be at such risk on the job.@@"
<</if>>
<<default>>
Glowering at you the whole time she produces a steel chastity belt, drawing things out as you watch her hook up the "optional" electrics. "@@.npc_manager;Forgetting such a vital training device once again... well, I think it is time to deal with this problem... permanently.@@"<br>
<br>
A brief moment of contact with the ice pack has you shrunken and soft as she stares you down.<br>
<br>
"@@.npc_manager;This lovely device is perfect for keeping the most... recalcitrant <<if $fetish.sissy>>sissies<<else>>girls<</if>> under control.@@" She states, nimbly threading you down the snug tube before locking the belt around your waist and between your legs.<br>
<br>
Wide-eyed with fear you tremble as she steps back.
<</switch>>
<br><br>
"@@.npc_manager;There, now that that is all sorted... shall we continue?@@"<br>
<br>
Feeling the freshly imprisoned and with a new smooth, feminine profile you can only nod meekly. The fact that she has not disciplined you is almost disconcerting... though perhaps the <<if setup.isCage()>>cage<<else>>belt<</if>> is punishment enough...<br>
<br>
[<<moveTo $scene.return "Resume inspection." 300>>]
</div><<set $scene.collar = setup.getItemFromType('choker')>>
<<set $scene.lockedCollar = $scene.collar != "" && setup.getItemObj($scene.collar).hasOwnProperty("lockable") && $inventory[$scene.collar].status.lock>>
<<if $scene.lockedCollar && $player.flags.collar.owner == "">>
<<manipulateItem $player $now $scene.collar 'lock' true>>
<<removeItem $player $now $scene.collar true>>
<<deleteItem $player $now $scene.collar true>>
<</if>><<if $scene.lockedCollar>>
Her gaze finally settles on the collar locked around your neck.<br>
<br>
<<if $player.flags.collar.owner == "npc_manager">>
"@@.npc_manager;I do so adore this reminder of your status as my adoring slave.@@" Reaching out she traces a finger over the front of your collar. "@@.npc_manager;Perfection.@@"
<<elseif $player.flags.collar.owner != "">>
"@@.npc_manager;Hmm, owned are we? Well let me not be one to interfere with another's property, just remember that here at the office I am your Lady and Mistress, I will not brook you being distracted by serving two masters.@@"
<<else>>
"@@.npc_manager;Hmm, is that collar locked? Tsk tsk, what a foolish mistake. A collar such as this should only be locked in place if you have been claimed and owned, let me just take care of that then.@@"<br>
<br>
With casual ease she fiddles with the lock, unlocking and removing the collar before putting it in her desk.<br>
<br>
"@@.npc_manager;There we go. You will have to work a bit harder if you want to earn something like that properly.@@" She adds with a wink.
<</if>>
<br><br>
<</if>>/*#
#desc: manager notices that your penis has shrunk
#status: WRITTEN 0.7.4.0
#*/
<<set $player.cutscene.lockinventory = true>>
<<set $player.cutscene.reason = "Now is not the time to change clothes.">>
<<if $roomchange == true>>
<<set $scene.first_shrink = !$npc_manager.flags.penis_shrinking.first_shrink_comment>>
<<set $npc_manager.flags.penis_shrinking.first_shrink_comment = true>>
<<set $npc_manager.flags.penis_shrinking.shrink_event_ready = false>>
<</if>>
<<set $player.location to "Office of <<=setup.getNpcName('npc_manager', 'formal')>>">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/sissy_office.png" "./images/characters/npc_manager.png">>
<div id="invframe" class="scrolltext">
<<if $scene.first_shrink>>
<<=setup.getNpcName("npc_manager","formal")>> pauses, her gaze fixating on your <<getWordMyPenis $player>>. "@@.npc_manager;Have you gotten... smaller?@@"<br>
<br>
Her tone is neutral, more curious than anything as you consider how to reply.<br>
<br>
<<printThought $player "How I react to this is going to determine how she approaches such things going forward...">><br>
<br>
[<<moveTo "event_morning_inspection_shrink_2" "Proudly confirm that you've been taking hormones to reduce your size." 60 "<<set $scene.style='spe'>>">>]<br>
<<if !$fetish.sph>>
[@@.link_locked;Due to your current game settings this option is disabled.@@]<br>
<<else>>
[<<moveTo "event_morning_inspection_shrink_2" "Go on a defensive tirade." 60 "<<set $scene.style='anger'>>">>]<br>
[<<moveTo "event_morning_inspection_shrink_2" "Blush and try to deny that you are smaller." 60 "<<set $scene.style='sph'>>">>]<br>
<</if>>
[<<moveTo "event_morning_inspection_shrink_2" "Nod that you've been taking hormones that seem to be reducing your size." 60 "<<set $scene.style='neutral'>>">>]
<<else>>
<<switch $player.body_ref.shrink_style>>
<<case 'sph'>>
<<if $fetish.sph>>
<<=setup.getNpcName("npc_manager","formal")>> pauses, her gaze focusing on your <<getWordMyPenis $player>>. "@@.npc_manager;My my, smaller yet again. That must be so embarrassing for you, your cute little thing getting tinier and tinier. Why it won't be long before I need a microscope to do this portion of the inspection!@@"<br>
<br>
She laughs mockingly and you blush in humiliation.
<<else>>
<<=ps(setup.getNpcName("npc_manager","formal"))>> gaze glides past your <<getWordMyPenis $player>> without comment. <<hint $options "Content disabled due to fetish flags.">>
<</if>>
<<case 'spe'>>
<<=setup.getNpcName("npc_manager","formal")>> smiles as she looks at your <<getWordMyPenis $player>>. "@@.npc_manager;Oh how lovely! You have gotten even smaller! Oh you must be so happy at how cute and sweet and beautiful you are becoming. Keep up the good work, <<if $fetish.sissy>>sissy<<else>>girl<</if>>!@@" She reaches out and pats you on the head.<br>
<br>
"@@.npc_manager;Just be careful that you don't become so small you slip out of your chastity device. It would be an accomplishment for sure, but a naughty one... even if it would be very cute.@@"<br>
<br>
You bashfully thank her for the encouragement.<br>
<br>
"@@.npc_manager;Now then, let us continue on with the rest of your inspection.@@"
<<case 'none'>>
<<=ps(setup.getNpcName("npc_manager","formal"))>> gaze glides past your <<getWordMyPenis $player>> without comment.
<<default>>
ERROR: unexpected player.body_ref.shrink_style <<=$player.body_ref.shrink_style>>
<</switch>>
<br><br>
[<<moveTo $scene.inspectionReturn "Resume inspection." 60>>]
<</if>>
</div>/*#
#desc: respond to first time manager notices penis shrank
#status: WRITTEN 0.7.4.0
#*/
<<set $player.cutscene.lockinventory = true>>
<<set $player.cutscene.reason = "Now is not the time to change clothes.">>
<<if $roomchange == true>>
<<switch $scene.style>>
<<case 'spe'>>
<<set $player.body_ref.shrink_style = 'spe'>>
<<case 'sph'>>
<<set $player.body_ref.shrink_style = 'sph'>>
<<applyExperience 'humiliation' 12 'very' $SEEN_FRIEND>>
<<case 'anger'>>
<<set $player.body_ref.shrink_style = 'sph'>>
<<applyExperience 'humiliation' 12 'very' $SEEN_FRIEND>>
<<applyExperience 'bdsm' 8 'little' $SEEN_FRIEND>>
<<case 'neutral'>>
<<set $player.body_ref.shrink_style = 'none'>>
<</switch>>
<<if $player.body_ref.shrink_style == 'sph'>>
<<set $npc_manager.flags.trustplayerwithkey = false>>
<<if setup.getItemObjFromType('cage').tags.indexOf('small') == -1>>
<<set $player.body_ref.shrink_cage = true>>
<<set $scene.new_cage = true>>
<<addItem 'chastity_cage_tiny'>>
<<swapItem $player $now 'chastity_cage_tiny' true>>
<<manipulateItem $player $now 'chastity_cage_tiny' "lock" true>>
<</if>>
<</if>>
<</if>>
<<set $player.location to "Office of <<=setup.getNpcName('npc_manager', 'formal')>>">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/sissy_office.png" "./images/characters/npc_manager.png">>
<div id="invframe" class="scrolltext">
<<switch $scene.style>>
<<case 'spe'>>
You smile and inform her that the hormones you're taking have once again helped move your body towards a more "perfect" size.<br>
<br>
She smiles. "@@.npc_manager;I see, I see, well that is just so wonderful for you. Your journey to becoming a perfect <<if $fetish.sissy>>SISSY <</if>>is just such a delight to witness and I am so glad to be a part of it.@@"
<<case 'sph'>>
You blush and hesitantly try to deny your shrunken stature but she just smiles and shakes her head. "@@.npc_manager;Now, now, I know it must be quite a shock, one of the final vestiges of masculinity disappearing before your eyes but, well... we both know this was inevitable. Cocks are for men and she should be big and hard and thick whereas yours was always just a cute, adorable little thing. It becoming even smaller is just a reflection of who you were always meant to be and I can only hope it shrinks even more so that it becomes even less of a distraction from what is really important.@@"
<<case 'anger'>>
You start in on a rant about how should could even think to make such an accusation but she cuts you off with a quick slap to the cheek. Not hard enough to hurt, really, but enough to temporarily silence you as she reaches down and takes hold to ensure she has your full attention.<br>
<br>
"@@.npc_manager;I will have none of that sass, <<if $fetish.sissy>>sissy<<else>>girl<</if>>. You are smaller now than whence I first met you - that is a fact. Moreover this was really to be expected - after all a big penis would be totally inappropriate for someone like you. No, a nice small thing is much more suitable and I am sure it will continue to shrink down to better reflect who, and what, you really are.@@"
<<case 'neutral'>>
You shrug and she nods, silently continuing on with no further comment.
<<default>>
ERROR: unexpected scene.style <<=$scene.style>>
<</switch>>
<br><br>
<<if $scene.style == 'neutral'>>
[<<moveTo $scene.inspectionReturn "Resume inspection." 60>>]
<<elseif $scene.style == 'spe'>>
Taking you in hand she smiles
<<if setup.getItemObjFromType('cage').tags.indexOf('small') == -1>>
"@@.npc_manager;You know this <<if setup.isCage()>>cage<<else>>belt<</if>> could help... speed along this journey of yours... if that is what you wanted?@@"
<<else>>
"@@.npc_manager;You know this <<if setup.isCage()>>cage<<else>>belt<</if>> you are wearing is... not quite appropriate, I could replace it with another that would help speed your journey along... if that was what you wanted?@@"
<</if>>
<br><br>
[<<moveTo "event_morning_inspection_shrink_3" "Nod that you would like to get smaller faster." 60 "<<set $scene.shrink_cage=true>>">>]<br>
[<<moveTo "event_morning_inspection_shrink_3" "Say you're happy with how things are progressing." 60 "<<set $scene.shrink_cage=false>>">>]
<<else>>
Taking you in hand she sneers
<<if !$scene.new_cage>>
"@@.npc_manager;by the way this <<if setup.isCage()>>cage<<else>>belt<</if>>? Yea, it's nice and <<if setup.isCage()>>small<<else>>tight-fitting<</if>>, which means your little thing is going to forget what it was ever like to grow... well "grow," after all, you were always pretty pathetic down there but this will just seal the deal and help you get smaller even faster! Now this only REALLY works if you stay locked up 24/7... so I guess that means you won't be getting this key back, hmm? For your own good, you know. Now with that out of the way, shall we resume your inspection?@@"<br>
<br>
[<<moveTo $scene.inspectionReturn "Continue inspection." 60>>]
<<else>>
"@@.npc_manager;of course you know what would be even better? A <<if setup.isCage()>>smaller cage<<else>>sleeker belt<</if>>! That's right, we need to make sure that even with you all tiny and pathetic that you're tightly constrained - that will make you shrink even faster! Fortunately for you I have JUST the thing.@@"<br>
<br>
You whimper as she keeps hold and drags you into her office, removing your <<if setup.isCage()>>cage<<else>>belt<</if>> just long enough to stuff you into an even smaller steel contraption and lock it closed with authority.<br>
<br>
"@@.npc_manager;There, much better, why other than the shiny glint it almost disappears its so small! Now this only works if you stay locked up 24/7... so I guess that means you won't be getting this key back, hmm? For your own good, you know. Now with that out of the way, shall we resume your inspection?@@"<br>
<br>
[<<moveTo $scene.inspectionReturn "Continue inspection." 60>>]
<</if>>
<</if>>
</div>/*#
#desc: small caged spe style
#status: WRITTEN 0.7.4.0
#*/
<<set $player.cutscene.lockinventory = true>>
<<set $player.cutscene.reason = "Now is not the time to change clothes.">>
<<if $roomchange == true>>
<<set $player.body_ref.shrink_cage = $scene.shrink_cage>>
<<set $scene.new_cage = $scene.shrink_cage && setup.getItemObjFromType('cage').tags.indexOf('small') == -1>>
<<if $scene.new_cage>>
<<if setup.isCage()>>
<<addItem 'chastity_cage_tiny'>>
<<swapItem $player $now 'chastity_cage_tiny' true>>
<<manipulateItem $player $now 'chastity_cage_tiny' "lock" true>>
<<else>>
<<addItem 'chastity_belt_tiny'>>
<<swapItem $player $now 'chastity_belt_tiny' true>>
<<manipulateItem $player $now 'chastity_belt_tiny' "lock" true>>
<</if>>
<</if>>
<</if>>
<<set $player.location to "Office of <<=setup.getNpcName('npc_manager', 'formal')>>">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/sissy_office.png" "./images/characters/npc_manager.png">>
<div id="invframe" class="scrolltext">
<<if $scene.shrink_cage>>
<<if $scene.new_cage>>
You nod then hold your breath as she leads you into her office, removing your current <<if setup.isCage()>>cage<<else>>belt<</if>> just long enough to replace it with a far <<if setup.isCage()>>smaller<<else>>more sleek<</if>> steel device that presses everything up against your body and makes you look <<if setup.isCage()>>small<<else>>feminine and smooth<</if>> indeed.<br>
<br>
Locking things closed she smiles "@@.npc_manager;there, perfect, and good luck becoming the size of your dreams.@@" She gestures towards the door back to your portion of the office. "@@.npc_manager;Now, shall we get back to this morning's inspection?@@"
<<else>>
She smiles and gives you a gentle squeeze. "@@.npc_manager;Lovely, well I wish you luck, I am sure it won't be long before this small little home feels practically roomy! Now, shall we get back to this morning's inspection?@@"
<</if>>
<<else>>
She smiles. "@@.npc_manager;That's fine, whatever makes you happy, my beautiful little <<if $fetish.sissy>>sissy<<else>>girl<</if>>. Now, shall we get back to this morning's inspection?@@"
<</if>>
<br><br>
[<<moveTo $scene.inspectionReturn "Continue inspection." 60>>]
</div>/*#
#desc: first inspection after cage fell off
#status: WRITTEN 0.7.4.0
#*/
<<set $player.cutscene.lockinventory = true>>
<<set $player.cutscene.reason = "Now is not the time to change clothes.">>
<<if $roomchange == true>>
<<set $npc_manager.flags.penis_shrinking.shrink_event_ready = false>>
<<set $npc_manager.flags.penis_shrinking.first_secure_comment = true>>
<<if $player.body_ref.shrink_style && $fetish.sph>>
<<applyExperience 'humiliation' 12 'very' $SEEN_FRIEND>>
<</if>>
<<if $npc_manager.flags.penis_shrinking.small_picture && !$npc_manager.flags.penis_shrinking.secure_picture && setup.getItemFromType("cage") == "chastity_belt_electric">>
<<applyExperience 'bdsm' 12 'very' $SEEN_FRIEND>>
<</if>>
<</if>>
<<set $player.location to "Office of <<=setup.getNpcName('npc_manager', 'formal')>>">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/sissy_office.png" "./images/characters/npc_manager.png">>
<div id="invframe" class="scrolltext">
<<if $npc_manager.flags.penis_shrinking.small_picture>>
<<if $npc_manager.flags.penis_shrinking.secure_picture>>
<<=setup.getNpcName("npc_manager","formal")>> smiles as she looks at your imprisoned self. "@@.npc_manager;Lovely, it looks even better in person than in the picture. Such swift, obedient behaviour after your little... incident means that I don't even need to punish you at all! That said, I should make you aware that your lovely new belt is, of course, equipped with electrics so that I can swiftly address things if you DO step out of line.@@"<br>
<br>
[<<moveTo $scene.inspectionReturn "Continue inspection." 60>>]
<<elseif setup.getItemFromType("cage") == "">>
<<=setup.getNpcName("npc_manager","formal")>> frowns. "@@.npc_manager;What a disappointment; you had the presence of mind to call me after your little accident... but then totally failed to utilize the solution I presented for you. Fortunately for you I have its twin handy. Come along <<if $fetish.sissy>>sissy<<else>>girl<</if>> and let us get you properly equipped for work.@@"<br>
<br>
You follow her into her inner office where she unlocks a drawer and pulls out what looks like the exact device she drone-mailed you earlier.<br>
<br>
[<<moveTo "event_morning_inspection_shrink_cage_2" "Time to get secured..." 60>>]
<<else>>
<<=setup.getNpcName("npc_manager","formal")>> smiles as she looks at your imprisoned self.
<<if setup.getItemFromType("cage") == "chastity_belt_electric">>
"@@.npc_manager;Well it is good to see that, even if you forgot to send me the requested picture, you have secured yourself as required. It looks lovely on you though...@@" She smiles with an evil grin as she presses a remote and painful electricity courses through your <<getWordMyPenis $player>> "@@.npc_manager;that is for your disobedience, you should have expected it would come with some extra... features.@@"
<<else>>
<<=setup.getNpcName("npc_manager","formal")>> peers at your chastity device. "@@.npc_manager;Hmm, not what I expected, and you failure to send a picture as requested is quite disappointing... but it will do. Actually, I am a bit impressed at your initiative in finding a solution on your own. A bit redundant with calling me but still, enough to save you from punishment, for now.@@"
<</if>>
<br><br>
[<<moveTo $scene.inspectionReturn "Continue inspection." 60>>]
<</if>>
<<else>>
<<if setup.getItemFromType("cage") != "">>
Her eyebrow raises as looks at your chastity device
<<switch $player.body_ref.shrink_style>>
<<case 'sph'>>
<<if $fetish.sph>>
"@@.npc_manager;Well, well, found something to completely hide your shame, hmm? Well so long as you follow the usual instructions that is quite alright<<if !$npc_manager.flags.trustplayerwithkey && $npc_manager.flags.hascagekey && $scene.cage != $npc_manager.flags.lastCage>>... tho I cannot help but wonder how you managed to get out of your old device and into this one<</if>>.@@"
<<else>>
"@@.npc_manager;Hmm, what a lovely device you have secured yourself in. Well so long as you follow the usual instructions that is quite alright<<if $npc_manager.flags.hascagekey && $scene.cage != $npc_manager.flags.lastCage>>... tho I cannot help but wonder how you managed to get out of your old device and into this one<</if>>.@@"
<</if>>
<<case 'spe'>>
"@@.npc_manager;Oh what a beautiful device to keep your lovely little thing secured.<<if !$npc_manager.flags.trustplayerwithkey && $npc_manager.flags.hascagekey && $scene.cage != $npc_manager.flags.lastCage>>I might ask how you managed to swap given that I had the key in my possession, but really I am just too excited by your upgrade to care at the present.<</if>>@@"
<<case 'none'>>
<<if $npc_manager.flags.hascagekey && $scene.cage != $npc_manager.flags.lastCage>>
"@@.npc_manager;Very good, your device is already designed to accomodate your new dimensions, perfect.@@"
<<else>>
"@@.npc_manager;Hmm, what a lovely new device you have secured yourself in. Well so long as you follow the usual instructions that is quite alright... tho I cannot help but wonder how you managed to get out of your old device and into this one.@@"
<</if>>
<<default>>
ERROR: unexpected player.body_ref.shrink_style <<=$player.body_ref.shrink_style>>
<</switch>>
<br><br>
[<<moveTo $scene.inspectionReturn "Continue inspection." 60>>]
<<else>>
She looks at your exposed <<getWordMyPenis $player>>
<<switch $player.body_ref.shrink_style>>
<<case 'sph'>>
<<if $fetish.sph>>
"@@.npc_manager;What is this? Have you become so miniscule and pathetic that you just fall out of a chastity device? Oh that must be so embarrassing, to have your shame on display instead of locked up like it belongs... Fortunately I have JUST the solution.@@"
<<else>>
"@@.npc_manager;What happened? Does your chastity device no longer stay on? No, no, that will not do at all. Fortunately, however, I have just the solution.@@"
<</if>>
<<case 'spe'>>
"@@.npc_manager;Oh aren't you just adorable this morning! That said well... there is clearly the issue that you are not locked up in chastity, but I have just the solution to that problem.@@"
<<case 'none'>>
"@@.npc_manager;It would seem you no longer properly fit in your chastity device. Fortunately for you I have JUST the solution.@@"
<<default>>
ERROR: unexpected player.body_ref.shrink_style <<=$player.body_ref.shrink_style>>
<</switch>>
<br><br>
She leads you into her office, unlocking a drawer and pulling out something that looks like a steel thong.<br>
<br>
[<<moveTo "event_morning_inspection_shrink_cage_2" "Time to get secured..." 60>>]
<</if>>
<</if>>
</div>/*#
#desc: locked in electric after cage fell off
#status: WRITTEN 0.7.4.0
#*/
<<set $player.cutscene.lockinventory = true>>
<<set $player.cutscene.reason = "Now is not the time to change clothes.">>
<<if $roomchange == true>>
<<set $npc_manager.flags.trustplayerwithkey = false>>
<<applyExperience 'bondage' 12 'very' $SEEN_FRIEND>>
<<applyExperience 'bdsm' 13 'very' $SEEN_FRIEND>>
<<if !setup.checkItemOwned('chastity_belt_electric')>>
<<addItem 'chastity_belt_electric'>>
<<elseif setup.inWardrobe>>
<<wardrobeToItem 'chastity_belt_electric'>>
<</if>>
<<wearItem $player $now 'chastity_belt_electric' true>>
<<manipulateItem $player $now 'chastity_belt_electric' 'lock' true>>
<</if>>
<<set $player.location to "Office of <<=setup.getNpcName('npc_manager', 'formal')>>">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/sissy_office.png" "./images/characters/npc_manager.png">>
<div id="invframe" class="scrolltext">
<<if $npc_manager.flags.penis_shrinking.small_picture>>
Once again you find yourself facing off with the steel and silicone chastity belt. Unfortunately for your freedom this time there is no escape and <<=setup.getNpcName("npc_manager","formal")>> soon has it locked onto your body.
<<else>>
You stand nervously as she whistles pleasantly and pulls the belt up your legs. In a matter of moments your <<getWordMyPenis $player false>> is ensconced in a new, private prison followed by click, click of locks as the belt is locked around your waist and then between your legs.
<</if>>
Though it feels remarkably comfortable and seems to not restrict your range of movement there is no ignoring the fact that your bits are now totally off limits, with the smooth front ensuring that they are also nicely tucked and all but invisible.<br>
<br>
"@@.npc_manager;And now a bit of punishment for your misbehaviour.@@" She states, holding up a remote and pressing a button. You cry out as electricity courses beneath the belt, your unmentionables feeling on fire for a few seconds before she stops. "@@.npc_manager;You should have known it would have a bit of extra functionality to keep you in line, now then, shall we continue on with the inspection?@@"<br>
<br>
You nod weakly and follow her back out to your desk.<br>
<br>
[<<moveTo $scene.inspectionReturn "Continue inspection." 60>>]
</div>/*#
#desc: stand in company lobby
#status: FINISHED 0.4.0.0
#*/
<<set $player.inside = false>>
<<if $roomchange==true>>
<<setScene>>
<<if $player.work.sendhome>>
<<if !setup.compareDay($player.work.sendhomedate,$now)>>
<<set $player.work.sendhome = false>>
<</if>>
<</if>>
<<if $scene.from_hub>>
<<set $scene.from_hub = false>>
<<set $scene.from_outside = true>>
<<else>>
<<set $scene.from_outside = false>>
<</if>>
<</if>>
<<set $player.location to "Social Interaction Service Syndicate Inc. Lobby">>
<<include enterroom>>
<<initRoom>>
<table>
<tr><td width="50%">
<<if !setup.isWorkDay($now)>>
You enter the stupendous lobby of the headquarter of Social Interaction Service Syndicate Inc. At least that's what you try to do. But it is weekend, and most access to the building is restricted.
<<set _nextdate = setup.checkTaskLocationTime('company_lobby')>>
<<if !setup.compareDay($now,_nextdate)>>
Go home or something.
<<else>>
You are supposed to meet someone in the lobby here.<br>
<br>
<<set _tmpSeconds = setup.secondstoDate($now,_nextdate)+1>>
[<<moveTo "company_lobby" "Wait for your meeting." _tmpSeconds>>]<br>
<</if>>
<<else>>
<<if ( (getUTCHours($now) >= 6) and (getUTCHours($now) < 18) ) || $currentTasks.hasOwnProperty("party_dress") && !$currentTasks["party_dress"].finished>>
You enter the stupendous lobby of Social Interaction Service Syndicate Inc.<br>
<br>
<<if $player.flags.jobsecretary == false>>
You've never been above the tenth floor or the massive headquarter for the parent company for your current employer "Cloud Data Services."
<<else>>
You work as a secretary here.
<</if>>
<br><br>
<<if $scene.from_outside && setup.getItemObjFromType('shoes').hasOwnProperty('heels') && setup.getItemObjFromType('shoes').heels.difficulty > setup.getTotalValue("heels")>>
<<if $scene.rideshare>>
Your pocketbook be damned, you are very glad you decided to ride in to work; just walking across the large corporate lobby in these heels is a painful challenge, you never would have made it on foot.
<<else>>
You stagger into work already exhausted. The normally short walk was like a death-march in these heels. For the last few blocks you were barely even staying vertical, staggering between walls and bike racks and anything else you could lean against for some measure of support. You try to ignore the looks you get crossing the lobby on your way to almost falling into the elevator.
<</if>>
<br><br>
<</if>>
<<include thoughts_work>>
<<if $player.flags.jobsecretary == false>>
[<<moveTo "room_dataservice" "Floor 9: Cloud Data Service" 90>>]
<<else>>
<<set _nextdate = setup.checkTaskLocationTime('company_lobby')>>
<<if $player.work.sendhome && !$currentTasks.hasOwnProperty('manager_morning_inspection_task_repeat') && $now.getUTCDay() != 6 && $now.getUTCDay() != 0>>
[@@.link_locked;You've been sent home for the day!@@]<br>
<<elseif _nextdate != null && setup.compareDay($now,_nextdate)>>
<<set _tmpSeconds = setup.secondstoDate($now,_nextdate)+1>>
You are set to meet someone in the lobby later today.<br>
<br>
[<<moveTo "event_work_doctor_office" "Wait." _tmpSeconds>>]<br>
<<else>>
<<if !$player.flags.firstWorkDay>>
<<set _text = 'Floor 52: '+ps(setup.getNpcName('npc_manager', 'formal'))+' Office'>>
[<<moveTo "event_first_workday_morning_0" _text 120 "<<set $player.flags.firstWorkDay = true>>">>]<br>
<<else>>
<<if $currentTasks.hasOwnProperty("party_dress") && !$currentTasks["party_dress"].finished>>
<<if setup.checkTaskUntimedComplete('party_dress')>>
<<printThought $player "I am dressed and ready for the party.">>
<<else>>
<<printThought $player "I do not think I am properly attired for a formal party.">>
<</if>>
<br><br>
<<set _text = 'Floor 52: '+ps(setup.getNpcName('npc_manager', 'formal'))+' Office'>>
[<<moveTo "event_manager_preparty_volunteer_dress" _text 120 "<<set $player.flags.firstWorkDay = true>>">>]
<<elseif $now.getUTCDay() == 0 || $now.getUTCDay() == 6>>
[@@.link_locked;It is the weekend, the elevator will not take you to <<=ps(setup.getNpcName('npc_manager', 'formal'))>> office.@@]
<<elseif $now.getUTCDay() == 5 && $now.getUTCHours() > 12>>
[@@.link_locked;It is Friday and your work is done. Even the elevator seems to want you to enjoy your weekend as it refuses to take you up to <<=ps(setup.getNpcName('npc_manager', 'formal'))>> office.@@]
<<elseif $now.getUTCHours() >= 16>>
[@@.link_locked;Your work is done. Even the elevator seems to want you to head home as it refuses to take you up to <<=ps(setup.getNpcName('npc_manager', 'formal'))>> office.@@]
<<elseif $currentTasks.hasOwnProperty("manager_morning_inspection_task_repeat")>>
You were sent home to "fix" things after failing an inspection. Better be sure you have addressed everything before heading back up...<br>
<br>
<<set _text = 'Floor 52: '+ps(setup.getNpcName('npc_manager', 'formal'))+' Office'>>
[<<moveTo "event_manager_daily_check_stage_2" _text 120 "<<set $beforetasklocation = 'room_office_sissy_secretary_work_morning_start'>>">>]
<<elseif setup.getDueDate('manager_morning_inspection_task').getUTCDate() != $now.getUTCDate()>>
[@@.link_locked;<<=setup.getNpcName('npc_manager', 'formal')>> has dismissed you for the day for poor behaviour. You do not seem to be able to take the elevator to her floor.@@]
<<else>>
<<set _text = 'Floor 52: '+ps(setup.getNpcName('npc_manager', 'formal'))+' Office'>>
[<<moveTo "room_elevator_in" _text 120>>]
<</if>>
<br>
<</if>>
<</if>>
[<<moveTo "room_dataservice" "Floor 9: Cloud Data Service" 120>>]<br>
<</if>>
<<else>>
All offices are officially closed for the day. Go home or something.
<</if>>
<</if>>
<br><br>
[<<moveTo "room_citymap" "Exit Company Building" 120>>]
</td><td width="50%"><image src="./images/locations/company_lobby.png"></image></td></tr>
</table>/*#
#desc: mux to handle going to dataservice before/after you become secretary
#status: FINISHED 0.4.0.0
#*/
<<initRoom>>
<<if $player.flags.jobsecretary == false>>
<<moveTo event_dataservice_intro_0>>
<<else>>
<<moveTo dataservice_nothing>>
<</if>>/*#
#desc: try to return to old job but change your mind
#status: FINISHED 0.4.0.0
#*/
<<if visited(passage()) == 1>>
<</if>>
<<set $now to setup.advanceDate($player, $now, "seconds", 60)>>
<<set $player.location to "Cloud Data Service">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/cds_office.png">>
<div id="invframe" class="scrolltext">
As you think to approach Cloud Data Service you realise you have nothing to do here. Even though you worked here for 3 years, your current employer would probably not like to see you hanging around in the wrong office.<br>
<br>
[<<moveTo "company_lobby" "Return to the Lobby" 120>>]
</div>/*#
#desc: goto your secretary office
#status: FINISHED 0.4.0.0
#*/
<<set $player.inside = false>>
<<if $roomchange==true>>
<<set $player.work.tmphoursDone = 0>>
<<set $player.work.tmpworkPensum = 0>>
<<if (setup.isWorkDay($now)==true)>>
<<setFood $player $now>>
<</if>>
<<if $scene.directInspection>>
<<initRoom>>
<<set $beforetasklocation = "room_office_sissy_secretary">>
<<switch $npc_manager.stage>>
<<case 2>>
<<moveTo "event_manager_daily_check_stage_2">>
<<case 3>>
<<moveTo "event_manager_daily_check_stage_3">>
<<default>>
ERROR: unhandled stage: <<=$npc_manager.stage>>
<</switch>>
<</if>>
<</if>>
<<if getUTCHours($now)<8>>
<<set _tmpSeconds = setup.secondstoWork($player,$now)>>
<<else>>
<<set _tmpSeconds = 0>>
<</if>>
<<set _worktime = false>>
<<if (setup.isWorkDay($now)==true)>>
<<set _workday = true>>
<<if (( (setup.getUTCDay($now)==5) and (getUTCHours($now)>=$player.work.time_friday.hour))or( (setup.getUTCDay($now)>=1) and (setup.getUTCDay($now)<5) and (getUTCHours($now)>=$player.work.time_evening.hour) ))>>
<<set _worktime = false>>
<<else>>
<<set _worktime = true>>
<</if>>
<<else>>
<<set _workday = false>>
<</if>>
<<set $player.location to "Your Workspace">>
<<include enterroom>>
<<initRoom>>
<<createBGR setup.imageSecretaryOffice($npc_manager.stage)>>
<div id="invframe" class="scrolltext">
You enter the antechamber of <<=ps(setup.getNpcName('npc_manager', 'formal'))>> office, which is your workspace as a
<<if setup.getTotalValue('feminization')<10>>
secretary for Social Interaction Service Syndicate Inc.
<<else>>
<<if setup.getTotalValue('bimbofication')>=10>>
Bimbo
<</if>>
<<if $fetish.sissy>>SISSY <</if>>Secretary.
<</if>>
<<if _workday == false>>
Hanging out here on the weekend hardly makes any sense to you.
<<elseif _worktime == false>>
Your hours are over for the day. Time to go home.
<</if>>
<br><br>
<<include thoughts_work>>
[<<link "Check Work related data">>
<<openDialog "sBase 8.0" "room_office_sissy_secretary_work_data">>
<</link>>]<br>
<<if _worktime == true>>
<<if (getUTCHours($now)<$player.work.time_morning.hour)>>
[<<moveTo "room_office_sissy_secretary_work_morning_start" "Start Working." _tmpSeconds "<<set $player.work.nowWorking = true>><<set $player.work.startTime = $now>><<set $scene.workEarly = true>>">>]<br>
<<elseif ((getUTCHours($now)==$player.work.time_midday.hour) && (getUTCMinutes($now)<$player.work.time_midday.minutes))>>
[<<moveTo "room_office_sissy_secretary_work_lunchbreak" "Start Working." 0 "<<set $player.work.nowWorking = true>><<set $player.work.startTime = $now>>">>]<br>
<<else>>
[<<moveTo "room_office_sissy_secretary_work_afternoon_start" "Start Working." 0 "<<set $player.work.nowWorking = true>><<set $player.work.startTime = $now>>">>]<br>
<</if>>
<<else>>
<<if $player.makeup.messed >= 25>>
[<<moveTo "room_office_sissy_secretary" "Take a moment to touch up your makeup" 300 "<<set $player.makeup.messed=0>>">>]<br><br>
<</if>>
<<if setup.dayDiff($now,$npc_manager.flags.lastOfficeVisit)==0>>
[@@.link_locked;You already visited the office of <<=setup.getNpcName('npc_manager', 'formal')>> today!@@]<br>
<<else>>
<<set _text = 'Office of '+setup.getNpcName('npc_manager', 'formal')>>
[<<moveTo "room_office_manager" _text 10>>]<br>
<</if>>
<</if>>
[<<moveTo "room_elevator_home" "Back to the lobby" 160>>]
</div>/*#
#desc: in your office after met w/manager
#status: WRITTEN 0.4.0.0
#*/
<<set $player.inside = false>>
<<if $roomchange==true>>
<</if>>
<<set $player.location to "Your Workspace">>
<<include enterroom>>
<<initRoom>>
<<createBGR setup.imageSecretaryOffice($npc_manager.stage)>>
<div id="invframe" class="scrolltext">
You stand in your office having finished another day of work.<br>
<br>
<<if setup.dayDiff($now,$npc_manager.flags.lastOfficeVisit)==0>>
[@@.link_locked;You already visited the office of <<=setup.getNpcName('npc_manager', 'formal')>> today!@@]<br>
<<else>>
<<set _text = 'Office of '+setup.getNpcName('npc_manager', 'formal')>>
[<<moveTo "room_office_manager" _text 10>>]<br>
<</if>>
<<if $currentTasks.hasOwnProperty('event_doctor_first_appointment') || $npc_work_doctor.flags.physical.done>>
[<<moveTo "event_work_doctor_office" 'Visit <<=setup.getNpcName("npc_work_doctor", "formal")>>.' 180>>]<br>
<</if>>
[<<moveTo "room_elevator_home" "Back to the lobby" 160>>]
</div>/*#
#desc: list information about your work status as a secretry
#status: FINISHED 0.4.0.0
#*/
<div class="dialog_div">
<<if $now.getUTCDay()==5>>
<<set _dailyHours = 5>>
<<else>>
<<set _dailyHours = 8.5>>
<</if>>
<<if $npc_manager.stage < 3>>
Welcome Probationary Secretary <<=$player.first_name>> <<=$player.last_name>><br>
<<else>>
Welcome <<if $fetish.sissy>>SISSY <</if>>Secretary <<=$player.first_name>> <<=$player.last_name>><br>
<</if>>
<hr>
Vacation days left: @@.textRightSide;<<=$player.work.vacation>> days@@<br>
Weekly payment: @@.textRightSide;<<=$player.work.payment>> Cr@@<br>
<br>
Hours worked today: @@.textRightSide;<<=(Math.round($player.work.tmphoursDone*2)/2)>>/<<=_dailyHours>> h@@<br>
Hours worked this week: @@.textRightSide;<<=Math.round($player.work.hoursDone)>>/<<=$player.work.hoursperWeek>> h@@<br>
Work completed today: @@.textRightSide;<<=Math.round($player.work.tmpworkPensum/_dailyHours*100)>>%@@<br>
Work completed this week: @@.textRightSide;<<=Math.round($player.work.workPensum/$player.work.hoursperWeek*100)>>%@@<br>
<hr>
<<if $npc_manager.stage < 3>>
Probation remaining:@@.textRightSide;<<=$player.work.qualifyingperiod>>@@<br>
<hr>
<</if>>
@@.textRightSide;
<<button "Okay">>
<<script>>
Dialog.close();
<</script>>
<</button>>@@
</div>/*#
#desc: dummy passthrough passage to hijack for random events on your way "down" the elevator leaving work
#status: RELEASED 0.6.0.0
#*/
<<initRoom>>
<<moveTo "company_lobby">>/*#
#desc: dummy passthrough passage to hijack for random events on your way "up" the elevator arriving at work
#status: RELEASED 0.6.0.0
#*/
<<initRoom>>
<<moveTo "room_office_sissy_secretary">>/*#
#desc: manager eats sushi off of you
#status: RELEASED 0.6.0.0
#*/
<<if $roomchange == true>>
/% TODOfuture; make this a "working lunch" with more people %/
<<if $scene.strip>>
<<useClothSetPush 'tmp'>>
<<removeAllClothing $player $now true>>
<<else>>
<<incrementEmotion 'anger' 'npc_manager' 1>>
<</if>>
<<set $scene.do_not_bother_manager = true>>
<</if>>
<<set $player.location to "Office of <<=setup.getNpcName('npc_manager', 'formal')>>">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/sissy_office.png" "./images/characters/npc_manager.png">>
<div id="invframe" class="scrolltext">
<<if $scene.strip>>
She smiles as you quickly shed your clothing, hungrily admiring you before motioning for you to lay down across her desk. With a grin she brandishes her chopsticks and begins arranging her meal across your naked body.<br>
<br>
"@@.npc_manager;I do so enjoy Nyotaimori@@" she states. "@@.npc_manager;and you really do make just such a lovely platter...@@" she adds, finishing off by mixing up a bowl of wasabi soy sauce to place atop your belly. "@@.npc_manager;Perfection.@@" she concludes, sitting down and beginning to eat.<br>
<br>
She takes a leisurely time with her meal, savouring every bite while also spending time teasing you with chopsticks; pinching your nipples, <<if setup.isCage()>>poking at your cage<<else>>druming on the front of your chastity belt<</if>>, by the time she has finished her meal you are feeling very hot and bothered.<br>
<br>
"@@.npc_manager;Hmm, perhaps I should send you back for another roll, I am still feeling a bit peckish...@@" You freeze, suddenly worrying that she might order you to return to the cafeteria naked as you are.<br>
<br>
She dispels the tension with a chuckle. "@@.npc_manager;Ooooh, a full body blush, how utterly adorable! Fortunately for your sense of modesty, well, however much of that you have left, I would so much rather keep your loveliness to myself... of course that does not mean I cannot enjoy a little nibble...@@"<br>
<br>
Leaning forward she goes straight for your teased and diamond-hard nipples, her tongue making circles before finishing off with a quick little bite. You gasp only to moan louder when her hand snakes south, bypassing your <<getWordMyPenis $player>> to plunge between your legs.<br>
<br>
<<if setup.getItemFromType("plug") != "">>
"@@.npc_manager;Very nice@@" she whispers, her fingers toying with the <<=setup.getItemName(setup.getItemFromType("plug"))>> inside of you. "@@.npc_manager;All plugged and filled like a good <<if $fetish.sissy>>SISSY <</if>>Secretary. Well, good <<if $fetish.sissy>>SISSYs<<else>>girls<</if>> get rewarded...@@"<br>
<br>
You moan in pleasure as she resumes nibble on your nipples, her fingers toying with your plug, your naked body trembling as she builds you up to a soft, but fulfilling analgasm that leaves you panting.
<<else>>
"@@.npc_manager;Mmm, you like that?@@" She asks, plunging two fingers into your rear and curling them up to massage your prostate.<br>
<br>
Your moan of pleasure is in clear agreement with her inquiry and she resumes licking and nibbling at your sensitive nipples, her fingers below pumping in and out until you jolt and leak out <<if setup.isCage()>>of your cage<<else>>from under your belt<</if>> with a powerful analgasm.
<</if>>
<br><br>
"@@.npc_manager;Good girl. That should give you a nice clear head to focus on your afternoon duties.@@"<br>
<br>
She presents her palm, now covered in cum that trickled out of your prison, for you to lick clean, smiling at your efforts before motioning for you to depart. You gather your clothes and thank her.<br>
<br>
[<<moveTo "room_office_sissy_secretary_work_lunchbreak" "Get dressed and leave her office." 600 "<<set $player.work.foodID = ''>><<set $player.work.foodNumber = 0>><<useClothSetPop 'tmp' $player $now>><<set $npc_manager.affection +=1>><<set $player.timebased.horny = 0>><<useClothSetPop 'tmp' $player $now>>">>]
<<else>>
Her gaze momentarily narrows when you fail to begin removing clothes.<br>
<br>
"@@.npc_manager;Disappointing, I thought by now you had learned to be properly obedient but it seems that more training remains... Oh well, your loss.@@"<br>
<br>
<<printThought $player "Damn, why did I hesitate?">><br>
<br>
[<<moveTo "room_office_sissy_secretary_work_lunchbreak" "Leave the office." 1 "<<set $player.work.foodID = ''>><<set $player.work.foodNumber = 0>>">>]
<</if>>
</div>/*#
#desc: ask for help from manager after delivering lunch
#status: RELEASED 0.6.0.0
#*/
<<if $roomchange == true>>
<</if>>
<<set $player.location to "Office of <<=setup.getNpcName('npc_manager', 'formal')>>">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/sissy_office.png" "./images/characters/npc_manager.png">>
<div id="invframe" class="scrolltext">
<<if $npc_manager.affection < $npc_manager.anger>>
Having made your request you await her response only for her gaze to narrow.<br>
<br>
"@@.npc_manager;Really? After all you have done you expect me to get you off? I think not, go back to work and stew. With luck that will put you in a better mindset to be a good <<if $fetish.sissy>>SISSY <</if>>Secretary in the future.@@"<br>
<br>
[<<moveTo "room_office_sissy_secretary_work_lunchbreak" "Leave the office." 1>>]
<<elseif !$scene.foodDelivery.done>>
Having made your request you await her response only for her gaze to narrow.<br>
<br>
"@@.npc_manager;How about you attend to your duties; notably, bringing my my lunch, and THEN you can ask for a bit of help with your... things.@@"<br>
<br>
[<<moveTo "room_office_sissy_secretary_work_lunchbreak" "Leave the office." 1>>]
<<else>>
<<if $scene.foodDelivery.foodItem == 'food_sushi'>>
She looks up at you with a crafty smile as she opens up her lunch.<br>
<br>
"@@.npc_manager;Help you out? Oh... I have just the perfect idea, strip, now.@@"<br>
<br>
[<<moveTo "event_work_lunch_assistance_sushi" "Get naked as instructed." 60 "<<set $scene.strip=true>>">>]<br>
[<<moveTo "event_work_lunch_assistance_sushi" "Change your mind." 60 "<<set $scene.strip=false>>">>]
<<else>>
Sliding her meal in front of her she considers you for a moment. "@@.npc_manager;Hmm, I suppose I have some time, but I want to eat first, how about you crawl under my desk and earn your reward while I enjoy... lunch.@@"<br>
<br>
[<<moveTo "event_work_lunch_assistance_2" "Crawl under her desk." 60 "<<set $scene.crawl=true>>">>]<br>
[<<moveTo "event_work_lunch_assistance_2" "Change your mind and go back to your desk." 60 "<<set $scene.crawl=false>>">>]
<</if>>
<</if>>
</div>/*#
#desc: manager asks you to go under her desk to earn your lunch reward
#status: RELEASED 0.6.0.0
#*/
<<if $roomchange == true>>
<<set $sceneVisibility = $SEEN_FRIEND>>
<<if $scene.crawl>>
<<applyExperience 'submission' 7 'very' $SEEN_FRIEND>>
<</if>>
<</if>>
<<set $player.location to "Office of <<=setup.getNpcName('npc_manager', 'formal')>>">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/sissy_office.png" "./images/characters/npc_manager.png">>
<div id="invframe" class="scrolltext">
<<if $scene.crawl>>
Dropping to your hands and knees you crawl around the side and under her desk as she invitingly spreads her legs for you.<br>
<br>
Looking up you consider how you should "earn" your reward.<br>
<br>
[<<moveTo "event_work_lunch_assistance_3" "A foot massage should do the trick." 60 "<<set $scene.feet=true>>">>]<br>
[<<moveTo "event_work_lunch_assistance_3" "Actually, you're feeling a bit peckish yourself..." 60 "<<set $scene.feet=false>>">>]
<<else>>
Changing your mind you excuse yourself from the room, bracing for <<=ps(setup.getNpcName('npc_manager', 'formal'))>> response but she merely shrugs as she munches her meal.<br>
<br>
[<<moveTo "room_office_sissy_secretary_work_lunchbreak" "Leave her office." 1>>]
<</if>>
</div>/*#
#desc: massage managers feet or eat her out before lunch reward
#status: RELEASED 0.6.0.0
#*/
<<if $roomchange == true>>
<<if $scene.feet>>
<<if setup.getTotalValue("foot") > 0>>
<<if setup.getTotalValue("foot") > 10>>
<<applyExperience 'foot' 12 'normal' $SEEN_FRIEND>>
<<else>>
<<applyExperience 'foot' 3 'normal' $SEEN_FRIEND>>
<</if>>
<<else>>
<<setThreshold 'foot' 'foot_massages' 'manager_help' true>>
<</if>>
<<else>>
<<applyExperience 'oral' 10 'normal' $SEEN_FRIEND>>
<<if $player.cunnilingusvirginity == "">>
<<set $player.cunnilingusvirginity = "npc_manager">>
<</if>>
<</if>>
<</if>>
<<set $player.location to "Office of <<=setup.getNpcName('npc_manager', 'formal')>>">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/sissy_office.png" "./images/characters/npc_manager.png">>
<div id="invframe" class="scrolltext">
<<if $scene.feet>>
Sitting back you reach for her foot, gently removing her shoe before commencing with one of your famous foot rubs. You hear her purr in contentment as you set to the task of massaging out all of the tension from her feet and calves.<br>
<br>
<<if setup.getTotalValue("foot") > 10>>
Moving beyond a simple massage you lovingly worship her feet, using your tongue and lips to kiss and lick alongside your caressing fingers, delighting in her scent as you thoroughly clean and massage each appendage in turn.
<<else>>
Your hands work their magic, searching out the slightest knot or tension as you work your way over and around each foot and up her calves.
<</if>>
<<else>>
Crawling forward you lean your head in between her thighs, pulling her lovely red panties to one side as you extend your tongue.<br>
<br>
"@@.npc_manager;Mmmm,@@" she sighs as you begin licking and nibbling her deliciously delightful secret garden. With one hand she gently pats your head in approval as your tongue searches for pockets of pleasure.<br>
<br>
Despite your best efforts you find yourself unable to push her to orgasm, your <<=setup.getNpcName('npc_manager', 'title')>> displaying her typical absolute control, clearly appreciating your efforts but in no way being overcome by the pleasure you are providing. Though you would gladly sup on her delicious buffet for the rest of the afternoon it is all too soon that she finishes her meal.
<</if>>
<br><br>
"@@.npc_manager;Very nice,@@" she purrs in approval, sliding back from the desk and motioning for you to emerge from the leg cubby.<br>
<br>
Back on your feet she soon has you bent over the desk, your bottom exposed as you hear the "snap" of a glove.<br>
<br>
[<<moveTo "event_work_lunch_assistance_4" "Relax." 300>>]
</div>/*#
#desc: manager fingers/fists you as lunch reward
#status: RELEASED 0.6.0.0
#*/
<<if $roomchange == true>>
<<if setup.getTotalValue("anal") > 10>>
<<applyExperience 'anal' 16 'very' $SEEN_FRIEND>>
<<else>>
<<applyExperience 'anal' 4 'very' $SEEN_FRIEND>>
<</if>>
<</if>>
<<set $player.location to "Office of <<=setup.getNpcName('npc_manager', 'formal')>>">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/sissy_office.png" "./images/characters/npc_manager.png">>
<div id="invframe" class="scrolltext">
<<if setup.getItemFromType("plug") != "">>
Taking a firm hold of its base she gently extracts your <<=setup.getItemName(setup.getItemFromType("plug"))>> and you wiggle your butt in anticipation of what is to come next.
<</if>>
<br><br>
A pair of rubber hands trace softly across your bare bottom, completely bypassing your <<getWordMyPenis $player>> dangling below as they gently squeeze and slowly circle inward until a finger begins to probe at your trembling hole.<br>
<br>
<<if setup.getTotalValue("anal") >= 10>>
<<if setup.getTotalValue("anal") > 15>>
Your expert hole easily takes two fingers, then a third and you moan in delight as, after she finishes with a quick lubrication you feel her entire fist slide into you. Your eyes roll back in your head as you stretch around her knuckles and then she thrusts forward, your sphincter locking around her wrist only for her to slowly probe deeper.<br>
<br>
You are in filled <<if $fetish.sissy>>sissy<<else>>girl<</if>> heaven, your <<getWordMyPenis $player>> twitching in delight, your focus so firmly on the gaping delights happening in your ass you barely even notice something brushing over your dangling member.<br>
<br>
"@@.npc_manager;Such a well-trained <<if $fetish.sissy>>SISSY<<else>>girl<</if>>, you are nearly bottomless!@@"
<<else>>
Two fingers become three and then four as she lubricates your hole and works you wider. "@@.npc_manager;So gapey! You love this don't you?@@"<br>
<br>
Panting and drooling on her desk is the closest you can get to a response as her gloved fingers massage your prostate and stretch you wide.<br>
<br>
"@@.npc_manager;Mmm, I bet I could fit my whole hand in here... would you like that? To feel my entire fist inside your <<if $fetish.sissy>>SISSY<<else>>girl<</if>> hole?@@"<br>
<br>
You moan desperately as you feel something brush over your dangling <<getWordMyPenis $player>>.<br>
<br>
"@@.npc_manager;Very well, since you asked so nicely, open wide!@@"<br>
<br>
With a forceful, slippery thrust her knuckles stretch you wide enough to nearly burst, and then she is through, your sphincter clamping down on her wrist as you pant and try to adjust to the mind-blowing fullness.
<</if>>
<br><br>
Groaning in pleasure you feel her fist shifting inside of you, clenching and unclenching, your hole stretched wide to accomodate her arm as she intimately works you like a puppet.<br>
<br>
Your heart pounds as the pleasure builds higher and higher until you can rise no further and your entire body shudders, clamping down on her intruding limb as you leak joy out of your <<getWordMyPenis $player>>.
<<else>>
<<if setup.getTotalValue("anal") > 5>>
One finger, then another, slide into your hole, enough to test your growing skill while remaining pleasurable... VERY pleasurable as her fingertips curl deeper to begin massaging your prostate.
<<else>>
As slender as it is her finger is still enough to focus your attention as it slides into your still novice bum. A gasp turns to a moan as her finger curls towards your prostate, gently massaging it and sending waves of pleasure through your body as you surrender to this forbidden thrill.
<</if>>
<br><br>
"@@.npc_manager;Good girl. I like to call this the <<if $fetish.sissy>>SISSY<<else>>girl<</if>> button, because playing with it turns even the most reticent girls on to happy obedience. You seem particularly sensitive in here@@" she states, adding another finger to the mix, the added stretch only enhancing your pleasure as she continues to stroke your happy prostate. "@@.npc_manager;Oh, you really were in need of a milking, I do not think it will be much longer!@@"<br>
<br>
You can only moan your agreement with her assessment - gasping in analgasm as she pushes you over the edge barely noticing a fleeting contact against your <<getWordMyPenis $player>> before you ooze your excitement.
<</if>>
<br><br>
Laying face down as you catch your breath and recover you feel her withdrawal followed by a brief tug on your <<getWordMyPenis $player>> before she slides into your field of view holding a full condom.<br>
<br>
"@@.npc_manager;Here you go,@@" She states, bringing the condom to your lips. "@@.npc_manager;enjoy your desert!@@"<br>
<br>
The scent of your emission is strong, the condom almost to your lips...<br>
<br>
<<if setup.getTotalValue("cum") >= 10>>
[<<moveTo "event_work_lunch_assistance_5" "Slurp it up!" 60 "<<set $scene.drink_cum=true>>">>]<br>
[@@.link_locked;Pass up an opportunity to eat cum? Never!@@]
<<elseif setup.getTotalValue("submission") > 10>>
[<<moveTo "event_work_lunch_assistance_5" "Slurp it up!" 60 "<<set $scene.drink_cum=true>>">>]<br>
[@@.link_locked;As disgusting as the prospect is you are too obedient to refuse her offer.@@]
<<elseif setup.getTotalValue("cum") < 5>>
[<<moveTo "event_work_lunch_assistance_5" "Choke it down." 60 "<<set $scene.drink_cum=true>>">>]<br>
[<<moveTo "event_work_lunch_assistance_5" "Refuse the disgusting offer." 60 "<<set $scene.drink_cum=false>>">>]
<<else>>
[<<moveTo "event_work_lunch_assistance_5" "Swallow it." 60 "<<set $scene.drink_cum=true>>">>]<br>
[<<moveTo "event_work_lunch_assistance_5" "Try to decline." 60 "<<set $scene.drink_cum=false>>">>]
<</if>>
</div>/*#
#desc: manager feeds you your cum after lunch reward
#status: RELEASED 0.6.0.0
#*/
<<if $roomchange == true>>
<<applyExperience 'cum' 8 'very' $SEEN_FRIEND>>
<<if $scene.drink_cum>>
<<set $player.timebased.horny = 10>>
<<applyExperience 'submission' 6 'very' $SEEN_FRIEND>>
<<else>>
<<applyExperience 'bdsm' 5 'very' $SEEN_FRIEND>>
<<set $player.timebased.horny = 0>>
<</if>>
<<set $player.timebased.without_orgasm = 0>>
<</if>>
<<set $player.location to "Office of <<=setup.getNpcName('npc_manager', 'formal')>>">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/sissy_office.png" "./images/characters/npc_manager.png">>
<div id="invframe" class="scrolltext">
<<if $scene.drink_cum>>
Your lips part eagerly and obediently, slurping the thick salty contents out of the condom as your tongue reaches towards the tip in search of every last drop of your still-warm production.<br>
<br>
"@@.npc_manager;Good girl,@@" she states before tossing the drained condom in the trash and leaning away along with her rubber gloves.<br>
<br>
<<if setup.getItemFromType("plug") != "">>
She gently slides the re-lubricated plug back into your hole before fixing your clothes and helping you back to your feet.
<<else>>
Giving your rear a final congratulatory squeeze she fixes your clothes and helps you back to your feet.
<</if>>
<br><br>
"@@.npc_manager;Well I hope that tides you over and keeps your mind clear for the afternoon, enjoy the rest of your lunch, I need to get back to work.@@"<br>
<br>
Curtsying in thanks you head for the door.
<<else>>
You shake your head and try to stand up only for her to firmly hold you down, one hand taking control of you by the hair while the other brings the opening of the condom to your lips.<br>
<br>
"@@.npc_manager;So resistant! Come on now, a proper <<if $fetish.sissy>>SISSY<<else>>girl<</if>> should be delighted at the prospect of cleaning up after herself!@@"<br>
<br>
Unable to resist you wrinkle your nose as the condom is pressed between your lips and its gooey contents are squeezed into your mouth. She waits until you have finished swallowing the bitter, salty sludge before tossing the condom and gloves away and allowing you to stand back up.<br>
<br>
<<if setup.getItemFromType("plug") != "">>
Dismissively she hands you your plug, monitoring as you slide it back where it "belongs" before fixing your clothes and heading for the door.
<<else>>
Returning to her desk she barely even pays attention as you fix your clothes and scurry towards the door.
<</if>>
<</if>>
<br><br>
[<<moveTo "room_office_sissy_secretary_work_lunchbreak" "Leave her office." 60>>]
</div>[<<moveTo "room_office_lunchbreak_toilet_male" "Men's Bathroom" 60>>]
<<if $player.flags.fem_style.unisex != "">>
[<<moveTo "room_office_lunchbreak_toilet_female" "Women's Bathroom" 60>>]
<</if>>/*#
#desc: office men's bathroom
#status: FINISHED 0.4.0.0
#*/
<<if $roomchange==true>>
<<set $player.inside = true>>
<<set $player.cutscene.lockinventory = false>>
<</if>>
<<set $player.location = "Men's Toilet on Floor 52">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/company_toilet.png">>
<div id="invframe" class="scrolltext">
The men's room closest to your office on Floor 52. They are very, very clean. You think you could change your clothes in a stall if you want to, they look spacious enough.<br>
<br>
<<if setup.getTotalValue("makeup") > 0>>
<<if $player.flags.fem_style.makeup == "">>
[@@.link_locked;You do not think you are ready to put on makeup in the work bathroom.@@]
<<else>>
[<<moveTo 'room_do_makeup' 'Check your makeup' 0 '<<set $makeuproom="Men Toilet on Floor 52">><<set $return_makeuproom="room_office_lunchbreak_toilet_male">><<set $makeuproom_image="./images/locations/company_toilet.png">><<set $return_makeuproomtext="Finished.">><<set $makeuproom_water=true>>'>>]
<</if>>
<br><br>
<</if>>
<<if $player.timebased.horny >= 25>>
[<<moveTo "event_work_bathroom_masturbate_1" "Setup in a private stall and masturbate">>]<br>
<<else>>
[@@.link_locked;You are not horny enough to masturbate right now.@@]<br>
<</if>>
<<if setup.checkPlayerDressed($player) || setup.checkOutsideDecency($player)>>
<<if $player.flags.fem_style.female == "" && setup.checkVisibleClothingTag('female') > 10>>
[@@.link_locked;This is far too feminine of an outfit to wear in public.@@]
<<elseif $player.flags.fem_style.unisex == "" && setup.checkVisibleClothingTag('unisex') > 30>>
[@@.link_locked;These clothes don't seem correct, you're a dude, right?@@]
<<elseif setup.checkWorkAppropriateAttire($currentTasks.manager_morning_inspection_task) || !$clothSetsInt.hasOwnProperty('lunch') || setup.wearingItemsInSet($clothSetsInt.lunch)>>
[<<moveTo "room_office_sissy_secretary_work_lunchbreak" "Office" 60>>] [<<moveTo "room_office_lunchbreak_canteen" "Canteen" 60>>]
<<elseif $clothSetsInt.hasOwnProperty('lunch') && !setup.wearingItemsInSet($clothSetsInt.lunch)>>
<br>
<<printThought $player "Probably best to just continue wearing what I wore this morning.">><br>
<br>
[<<moveTo "room_office_lunchbreak_toilet_male" "Change back into your morning attire" 60 "<<useClothSetPop 'lunch' $player $now>>">>]
<<else>>
<br>
<<printThought $player "I don't think this outfit is work appropriate.">><br>
<</if>>
<<else>>
[@@.link_locked;You are not going to leave the bathroom looking indecent.@@]
<</if>>
</div>/*#
#desc: office women's bathroom
#status: FINISHED 0.4.0.0
#*/
<<if $roomchange==true>>
<<set $player.inside = true>>
<<set $player.cutscene.lockinventory = false>>
<</if>>
<<set $player.location = "Women's Toilet on Floor 52">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/company_toilet.png">>
<div id="invframe" class="scrolltext">
The lady's restroom closest to your office on Floor 52. They are very, very clean. You think you could change your clothes in a stall if you want to, they look spacious enough.<br>
<br>
<<if setup.getTotalValue("makeup") > 0>>
<<if $player.flags.fem_style.makeup == "">>
[@@.link_locked;You do not think you are ready to put on makeup in the work bathroom@@]
<<else>>
[<<moveTo 'room_do_makeup' 'Check your makeup' 0 '<<set $makeuproom="Women Toilet on Floor 52">><<set $return_makeuproom="room_office_lunchbreak_toilet_female">><<set $makeuproom_image="./images/locations/company_toilet.png">><<set $return_makeuproomtext="Finished.">><<set $makeuproom_water=true>>'>>]
<</if>>
<br><br>
<</if>>
<<if $player.timebased.horny >= 25>>
[<<moveTo "event_work_bathroom_masturbate_1" "Setup in a private stall and masturbate">>]
<<else>>
[@@.link_locked;You are not horny enough to masturbate right now.@@]
<</if>>
<br><br>
<<if setup.checkPlayerDressed($player) || setup.checkOutsideDecency($player)>>
<<if $player.flags.fem_style.female == "" && setup.checkVisibleClothingTag('female') > 10>>
[@@.link_locked;This is far too feminine of an outfit to wear in public.@@]
<<elseif $player.flags.fem_style.unisex == "" && setup.checkVisibleClothingTag('unisex') > 30>>
[@@.link_locked;These clothes don't seem correct, you're a dude, right?@@]
<<elseif setup.checkWorkAppropriateAttire($currentTasks.manager_morning_inspection_task) || !$clothSetsInt.hasOwnProperty('lunch') || setup.wearingItemsInSet($clothSetsInt.lunch)>>
[<<moveTo "room_office_sissy_secretary_work_lunchbreak" "Office" 60>>] [<<moveTo "room_office_lunchbreak_canteen" "Canteen" 60>>]
<<elseif $clothSetsInt.hasOwnProperty('lunch') && !setup.wearingItemsInSet($clothSetsInt.lunch)>>
<br>
<<printThought $player "Probably best to just continue wearing what I wore this morning.">><br>
<br>
[<<moveTo "room_office_lunchbreak_toilet_female" "Change back into your morning attire" 60 "<<useClothSetPop 'lunch' $player $now>>">>]
<<else>>
<br>
<<printThought $player "I don't think this outfit is work appropriate.">><br>
<</if>>
<<else>>
You are not going to leave the bathroom looking indecent.
<</if>>
</div>/*#
#desc: office lunchroom
#status: FINISHED 0.4.0.0
#*/
<<set $player.location = 'Canteen'>>
<<if $roomchange==true>>
<<set $scene.number = random(1,10)>>
<</if>>
<<set _tmpTime = Math.round(random($scene.number,$scene.number*4)*60)>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/company_canteen.png">>
<div id="invframe" class="scrolltext">
<<if setup.checkItemTypeinInventory("food")>>
You are in the canteen on the 50th floor. There are still many people around, but you already got some food.<br>
<br>
[<<moveTo "room_office_sissy_secretary_work_lunchbreak" "Office" 60>>]<br>
<<include workLunchbathroom>>
<<else>>
You enter Social Interaction Service Syndicate LTD's canteen on Floor 50. It's not the only canteen in this building, but the closest to your office.
<<if $scene.foodDelivery.done>>
You already fetched some food today, so you see no reason to stay in line once more.<br>
<br>
<<else>>
<<switch $scene.number>>
<<case 1 2>>
There are only a few people here in line for food. This should only take a couple of minutes.
<<case 3 4 5>>
There are some people in front of you. This looks like it will take at least 5 minutes, maybe more.
<<case 6 7 8>>
There are a lot of people in front of you. This could take 10 minutes, but you assume it will be even longer.
<<case 9 10>>
The canteen is filled to the bursting point with people. This might take longer than your lunch break if you're unlucky.
<</switch>>
<br><br>
[<<moveTo "room_office_lunchbreak_canteen_buyfood" "Wait in line for the food" _tmpTime>>]
<</if>>
<br><br>
[<<moveTo "room_office_sissy_secretary_work_lunchbreak" "Office" 60>>]<br>
<<include workLunchbathroom>>
<</if>>
</div>/*#
#desc: choose food to purchase at office lunchroom
#status: FINISHED 0.4.0.0
#*/
<<if $roomchange==true>>
<<set $scene.metCook = false>>
<<if !$player.flags.metCook>>
<<set $scene.metCook = true>>
<<set $player.flags.metCook = true>>
<<set $npc_cook.profile = true>>
<</if>>
<<if $npc_cook.call_name == "Laddie" && $player.flags.fem_style.female != "">>
<<set $npc_cook.call_name = "Lassie">>
<</if>>
<</if>>
<<set $player.location = 'Canteen'>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/company_canteen.png"
"./images/characters/npc_cook.png">>
<div id="invframe" class="scrolltext">
<<if $scene.metCook>>
You manage to approach the Nutritional Sustenance Distribution Operative. His augmented reality tag says <<=setup.getNpcName('npc_cook', 'formal')>>. That's a rather unusual name and it sounds strangely familiar. You're certain you've heard it before, but you just can't think where. It seems like <<=setup.getNpcName('npc_cook', 'first')>> caught you staring at him.<br>
<br>
"@@.npc_cook;Is there something I can help ya with <<=$npc_cook.call_name>>? There something on ma face? Come on <<=$npc_cook.call_name>>, I ain't got no time for all this, so what shall it be, yah? Sustenance, is that what yah want? Sustenance <<=$npc_cook.call_name>>? Food. Dinna. Tha grub. Tha nosh. Substance consumed to provide nutritional support for an organism, usually of tha plant or tha animal and contains tha essential nutrients, such as carbohydrates, fats, proteins, vitamins, an' minerals.@@"<br>
<br>
You nod timidly.<br>
<br>
"@@.npc_cook;Then select a something from the menu <<=$npc_cook.call_name>>, will yah? And make haste, tha nice lads and missies behind you might wanna grub as well, yah?@@"<br>
<br>
<<else>>
You manage to approach the Nutritional Sustenance Distribution Operative also known as <<=setup.getNpcName('npc_cook', 'first')>>.<br>
<br>
"@@.npc_cook;What shall it be today <<=$npc_cook.call_name>>?@@"<br>
<br>
<</if>>
<<printFoodList $player>>
</div>/*#
#desc: start to work having not delivered manager's lunch
#status: FINISHED 0.4.0.0
#*/
<<if $roomchange == true>>
<<set $sceneVisibility = $SEEN_FRIEND>>
<<if setup.checkItemTypeinInventory("food")>>
<<if setup.checkItemInInventory($player.work.foodID)>>
<<set $scene.foodDelivery.right = true>>
<<incrementEmotion 'affection' 'npc_manager' 2>>
<<deleteItem $player $now $player.work.foodID>>
<<else>>
<<set $scene.foodDelivery.right = false>>
<<set $scene.foodDelivery.foodItem = setup.getFirstItemFromType("food")>>
<<deleteItem $player $now $scene.foodDelivery.foodItem>>
<<set $npc_manager.wrongfood+=1>>
<<incrementEmotion 'anger' 'npc_manager' 1>>
<<set $scene.foodDelivery.outcome = "">>
<<set $scene.foodDelivery.noFood = false>>
<<applyExperience 'bimbofication' 4 'slightly' $SEEN_FRIEND>>
<<set _x = setup.addStress($player,1)>>
<</if>>
<<else>>
<<set $scene.foodDelivery.noFood = true>>
<<applyExperience 'bimbofication' 4 'little' $SEEN_FRIEND>>
<<set _x = setup.addStress($player,2)>>
<<set $npc_manager.nofood+=1>>
<<if $npc_manager.nofood == 2 || $npc_manager.nofood == 3>>
<<applyExperience 'bdsm' 4 'normal' $SEEN_FRIEND>>
<</if>>
<</if>>
<<set $scene.foodDelivery.done = true>>
<</if>>
<<set $player.location = setup.wordSecretaryOffice($player)>>
<<include enterroom>>
<<initRoom>>
<<createBGR setup.imageSecretaryOffice($npc_manager.stage)>>
<div id="invframe" class="scrolltext">
You are about to resume your work as you notice an angry looking <<=setup.getNpcName('npc_manager', 'formal')>> standing in the doorway to her office.
<<if ($now.getUTCHours()>=12&&($now.getUTCMinutes()>30))>>
First she looks at her watch, then back at you while tapping her foot in a rhythm that's pretty much your heartbeat now. Looks like you've returned too late.<br>
<br>
<<if $scene.foodDelivery.noFood>>
"@@.npc_manager;<<=$player.first_name>>, where have you been? Your lunch time was over <<=((12-$now.getUTCHours())*60+($now.getUTCMinutes()-30))>> minutes ago! And all that time and you forgot my lunch?@@"
<<else>>
"@@.npc_manager;<<=$player.first_name>>, where have you been? Your lunch time was over <<=((12-$now.getUTCHours())*60+($now.getUTCMinutes()-30))>> minutes ago! What is that in your hand anyway? It better be my lunch! I presume you got stuck in the canteen?@@"
<</if>>
<<else>>
<br><br>
"@@.npc_manager;<<=$player.first_name>>, have you forgotten about my food?@@"
<</if>>
<br><br>
<<if $scene.foodDelivery.noFood>>
You lower your head in shame and admit that you've neglected your duty to get her food from the canteen.<br>
<br>
"@@.npc_manager;Tsk. You can be such an ditz <<=$player.first_name>>.@@"<br>
<br>
<<if $player.flags.firstWorkDayDone>>
<<switch random(1,12)>>
<<case 1 2 3>>
"@@.npc_manager;You are acting like a brain-dead Bimbo. Maybe I should change your dress code to attire as one. Hmm... something for the todo list.@@"
<<case 4 5 6 7>>
"@@.npc_manager;Did not know you where aiming for the Bimbo Secretary Stereotype. If you keep it up I will just have to start treating you as such.@@"
<<case 8 9 10 11 12>>
"@@.npc_manager;If you keep behaving like this you may have to suffer the consequences.@@"
<</switch>>
<<else>>
"@@.npc_manager_dom;If you keep behaving like this you will have to suffer the consequences.@@"
<</if>>
<br><br>
/% TODOfuture: enhance this w/newdiet?%/
<<switch $npc_manager.nofood>>
<<case 1>>
After a quick scolding she seems to calm down a little bit.<br>
<br>
"@@.npc_manager;What am I ever going to do with you? This is part of your job. If you are unable to complete simple tasks like these how can I ever trust you with more important things? Keep this behaviour up and I will have to let you go ... or worse. And if this is your confused way to demand attention... there are other ways, I hunger for more than just... food, you know.@@"<br>
<br>
She disappears into her office leaving you trembling in her wake.
<<case 2 3>>
Her gaze narrows even further.<br>
<br>
"@@.npc_manager;Stand up, and bend over the desk. Perhaps a swift spanking will help you remember your duties in the future.@@"<br>
<br>
You start to move, but not quickly enough it would seem, and she grabs you with one hand and casually tosses you over the desk.<br>
<br>
<<printThought $player "Just how strong is she!?">><br>
<br>
Yanking your clothes down to reveal your bare bottom she lands a quick, hard *SMACK* with her hand causing you to yelp in suprised pain.<br>
<br>
"@@.npc_manager;Remember@@"<br>
<br>
*SMACK*<br>
<br>
"@@.npc_manager;To@@"<br>
<br>
*SMACK*<br>
<br>
"@@.npc_manager;Pick@@"<br>
<br>
*SMACK*<br>
<br>
"@@.npc_manager;Up@@"<br>
<br>
*SMACK*<br>
<br>
"@@.npc_manager;My@@"<br>
<br>
*SMACK*<br>
<br>
"@@.npc_manager;Lunch.@@"<br>
<br>
*SMACK*<br>
<br>
She rhythmically states, punctuating each word with a slap as she alternates cheeks until you are quite red.<br>
<br>
"@@.npc_manager;Hmmff.@@" She states in conclusion. "@@.npc_manager;Do take a lesson from this, if you continue to fail I will have to apply a more... severe punishment.@@"<br>
<br>
Turning on her heels she returns to her office leaving you to fix your clothes and gingerly sit back down in your chair.
<<default>>
She seems almost resigned after the initial scolding.<br>
<br>
"@@.npc_manager;So many failures. Sometimes I really fail to understand your thinking, but right now I am more interested in food than attempting to discipline you.@@"<br>
<br>
She passes you without a further word, presumably off to canteen herself.
<</switch>>
<<else>>
You hand her the food you picked up from the canteen and she opens the box to glance inside. Looking back up at you she adjusts her glasses.
<<if !$scene.foodDelivery.right>>
A single glance tells you that you've messed up somehow.<br>
<br>
"@@.npc_manager;Tell me <<=$player.first_name>>, does this look like <<getFood $player>>? Not really, does it? You are such an absent-minded ditz!@@"<br>
<br>
She drops the box into the trash bin and leaves for her office. You decide to not remind her that bin is for non organic waste only, deciding to empty it yourself later once she's gone.
<<else>>
Her mood seems to brighten a little bit.<br>
<br>
<<if ($now.getUTCHours()>=12&&($now.getUTCMinutes()>30))>>
"@@.npc_manager;Very good. I was getting hungry. The waiting time at the canteen is something you cannot overcome on your own. I have to find out if the high priority passes still exist.@@"
<<else>>
"@@.npc_manager;Very good. I was getting hungry. Please deliver this to my office as soon as possible in the future.@@"
<</if>>
She turns around and returns to her office, taking the food with her.
<</if>>
<</if>>
<br><br>
[<<moveTo 'room_office_sissy_secretary_work_afternoon_start' "Start to work" 60 "<<set $scene.foodDelivery.punished = true>>">>]
</div>/*#
#desc: start afternoon work having delivered food to manager
#status: FINISHED 0.4.0.0
#*/
<<if $roomchange == true>>
<<if !$scene.foodDelivery.done && !$scene.foodDelivery.punished>>
<<initRoom>>
<<moveTo 'room_office_sissy_secretary_work_afternoon_start_nofood'>>
<<elseif $npc_manager.stage > 2 || ($npc_manager.stage == 2 && $npc_manager.stagevalues[2].makeup && !$scene.first_makeup)>>
<<if !$scene.inspection_failed && !$player.work.nowWorking>>
<<initRoom>>
<<moveTo 'event_makeup_lunch_inspection'>>
<</if>>
<</if>>
<</if>>
<<initRoom>>
<<set $player.location = setup.wordSecretaryOffice($player)>>
<<include enterroom>>
<<createBGR setup.imageSecretaryOffice($npc_manager.stage)>>
<div id="invframe" class="scrolltext">
You sit at your desk in the antechamber in front of <<=ps(setup.getNpcName('npc_manager', 'formal'))>> office. What will you do?<br>
<br>
<<include thoughts_work>>
[<<link "Check Work related data">>
<<openDialog "sBase 8.0" "room_office_sissy_secretary_work_data">>
<</link>>]<br>
<<if Math.round($player.timebased.fatigue) <= 50 and $player.timebased.horny <= $player.body_ref.erectionThreshold>>
<<if $tempEffects.hasOwnProperty('sissypill_mk1_od') && $tempEffects.sissypill_mk1_od ||
$tempEffects.hasOwnProperty('sissypill_mk2_od') && $tempEffects.sissypill_mk2_od>>
[@@.link_locked;The heavy load of drugs coursing through your system makes it impossible to focus enough to work hard.@@]<br>
<<elseif $tempEffects.hasOwnProperty('sissy_pill_mk1_withdrawal') && $tempEffects.sissy_pill_mk1_withdrawal>>
[@@.link_locked;The withdrawal effects from the wonderful pink pills has you too distracted and desperate to work hard.@@]<br>
<<else>>
[<<moveTo "room_office_sissy_secretary_work_afternoon_work" "Work hard" 1 "<<set $player.timebased.fatiguemulti = 1.25>><<set $player.timebased.stressmulti = 0.25>><<set $player.work.mode = 2>><<set $player.work.nowWorking = true>><<set $player.work.startTime = $now>>">>]<br>
<</if>>
<<else>>
<<if Math.round($player.timebased.fatigue) > 50 and $player.timebased.horny <= $player.body_ref.erectionThreshold>>
[@@.link_locked;You're too exhausted to work hard@@]<br>
<<elseif Math.round($player.timebased.fatigue) <= 50 and $player.timebased.horny > $player.body_ref.erectionThreshold>>
[@@.link_locked;You're too horny to concentrate enough for this kind of work@@]<br>
<<else>>
[@@.link_locked;Your head is too clouded with strange thoughts to concentrate@@]<br>
<</if>>
<</if>>
<<if Math.round($player.timebased.fatigue) < ($player.timebased.fatiguemax/2) and $player.timebased.horny <=99 >>
[<<moveTo "room_office_sissy_secretary_work_afternoon_work" "Work normal" 1 "<<set $player.timebased.fatiguemulti = 1>><<set $player.timebased.stressmulti = 0.1>><<set $player.work.mode = 1>><<set $player.work.nowWorking = true>><<set $player.work.startTime = $now>>">>]<br>
<<else>>
<<if Math.round($player.timebased.fatigue) >= ($player.timebased.fatiguemax/2) and $player.timebased.horny <=99 >>
[@@.link_locked;You're too exhausted to work normal@@]<br>
<<elseif Math.round($player.timebased.fatigue) < ($player.timebased.fatiguemax/2) and $player.timebased.horny > 99 >>
[@@.link_locked;You're too horny to work normal.@@]<br>
<<else>>
[@@.link_locked;You don't think you can work normal today.@@]<br>
<</if>>
<</if>>
[<<moveTo "room_office_sissy_secretary_work_afternoon_work" "Work sloppy" 1 "<<set $player.timebased.fatiguemulti = 0.75>><<set $player.timebased.stressmulti = 0.05>><<set $player.work.mode = 0>><<set $player.work.nowWorking = true>><<set $player.work.startTime = $now>>">>]<br>
<br>
<<include workMasturbationOptions>>
<br><br>
<<if $npc_ai.stage >=2 && $now.getUTCDay() == 5 && !$npc_ai.flags.missions.connection>>
<<if $scene.ranMission>>
<<if ["data_plug","sissyomatic_dataplug","sissyomatic_belt_dataplug"].includes(_plug) && !$npc_ai.flags.missions.connection>>
[@@.link_locked;The massive, heavy plug <<=setup.getNpcName("npc_ai", "first")>> filling your ass is all the mission you can handle for today.@@]
<<else>>
[@@.link_locked;You already ran a mission for <<=setup.getNpcName("npc_ai", "first")>> today, she does not appear to have anything else for you.@@]
<</if>>
<<else>>
[<<moveTo "event_ai_mission_voluntary" 'Hmm, there is a blinking icon, it looks like <<=setup.getNpcName("npc_ai", "first")>> has a mission for you.' 60 "<<set $workEventReturn = 'room_office_sissy_secretary_work_afternoon_start'>>">>]<br>
<</if>>
<<elseif $npc_ai.flags.missions.generic_missions > 2>>
<<if $scene.ranMission>>
<<if ["data_plug","sissyomatic_dataplug","sissyomatic_belt_dataplug"].includes(_plug) && !$npc_ai.flags.missions.connection>>
[@@.link_locked;The massive, heavy plug <<=setup.getNpcName("npc_ai", "first")>> filling your ass is all the mission you can handle for today.@@]
<<else>>
[@@.link_locked;You already ran a mission for <<=setup.getNpcName("npc_ai", "first")>> today, she does not appear to have anything else for you.@@]
<</if>>
<<else>>
[<<moveTo "event_ai_mission_voluntary" 'Check if <<=setup.getNpcName("npc_ai", "first")>> has a mission for you.' 60 "<<set $workEventReturn = 'room_office_sissy_secretary_work_afternoon_start'>>">>]<br>
<</if>>
<</if>>
</div>/*#
#desc: punished for delivering the wrong lunch multiple times
#status: FINISHED 0.4.0.0
#*/
<<if $roomchange == true>>
<<set $sceneVisibility = $SEEN_FRIEND>>
<<if $npc_manager.wrongfood == 1>>
<<set _x = setup.addStress($player, 5)>>
<</if>>
<</if>>
<<set $player.location to "Social Interaction Service Syndicate Inc.">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/sissy_office.png" "./images/characters/npc_manager.png">>
<div id="invframe" class="scrolltext">
<<if $npc_manager.wrongfood == 1 || $npc_manager.stage < 2>>
You are almost at the door when she continues, her voice frigid, like ice daggers holding you in place.<br>
<br>
"@@.npc_manager;It may seem a simple thing but a PROPER secretary should pay attention to every detail in discharging her duties. Failing to remember a simple lunch order is thus a sign of a deeper failing and one that you will need to either remedy. If you fail I will punish you until you either break, or learn. Do I make myself clear, <<if $player.flags.fem_style.name != "">>Miss<<else>>Mr.<</if>> <<=$player.first_last>>?@@"<br>
<br>
You stammer out an agreement.<br>
<br>
"@@.npc_manager;Good. Dismissed.@@"<br>
<br>
You flee the room, heart pounding without so much as laying a finger upon you she has put the fear of God... or is that Goddess? into you.<br>
<br>
[<<moveTo "room_office_sissy_secretary_work_lunchbreak" "Return to your desk." 300 "<<set $player.work.foodID = ''>><<set $player.work.foodNumber = 0>>">>]
<<else>>
You are almost to the door out of the inner office when you are brought up short by the blood-freezing sound of <<=setup.getNpcName('npc_manager', 'formal')>> clearing her throat.<br>
<br>
"@@.npc_manager;You forgot my order again? No, no, this will not do. Fetching my lunch, my CORRECT lunch is one of your duties as my secretary and if you cannot properly discharge such duty... well, punishment is in order.@@"<br>
<br>
You turn around as she rises from her seat. "@@.npc_manager;Come, kneel.@@" She commands, pointing next to her desk.<br>
<br>
Walking nervously over you drop to your knees as she turns to retrieve something from a desk drawer. Initially blocked by her body she turns to present what looks like a pink dog dish, rotating it to show that it has been monogrammed with <<=$player.first_name>>.<br>
<br>
<<printThought $player "What! How long has she been planning this?">><br>
<br>
Smiling at your look of shock she dumps the contents of her lunch into the dish and then places it on the floor in front of you.<br>
<br>
"@@.npc_manager;What you brought me may well have been a fine meal, but it was not what I requested and thus... It. is. trash.@@" Sitting back down she stomps her foot into the middle of the dish, mashing it with her toe until it is unrecognisable mush. She raises her foot towards your face, scraps of food stuck to the sole. "@@.npc_manager_dom;Now, clean me off.@@"<br>
<br>
[<<moveTo "event_manager_food_punishment_obey" "Lick her feet clean as ordered." 60>>]<br>
[<<moveTo "event_manager_food_punishment_disobey" "Shake your head and refuse the demeaning command." 60>>]
<</if>>
</div>/*#
#desc: wrong food punishment, lick her shoes and eat
#status: FINISHED 0.4.0.0
#*/
<<if $roomchange == true>>
<<set $sceneVisibility = $SEEN_FRIEND>>
<<applyExperience 'humiliation' 9 'very' $SEEN_FRIEND>>
<<if setup.getTotalValue('foot')>2>>
<<applyExperience 'foot' 8 'normal' $SEEN_FRIEND>>
<<else>>
<<setThreshold 'foot' 'foodplay_manager_food' 'accept_punishment' true>>
<</if>>
<</if>>
<<set $player.location to "Social Interaction Service Syndicate Inc.">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/sissy_office.png" "./images/characters/npc_manager.png">>
<div id="invframe" class="scrolltext">
Trembling slightly under her dominantly focused gaze you extend your tongue and lean forward, licking the bits of food off of the bottom of her shoe as she gives commentary.<br>
<br>
"@@.npc_manager;That's right, get it all... now the heel, no, all the way. Yes, suck on it.@@"<br>
<br>
Though you blush at her lewd words you follow along with each command so that when she finally pulls her clean foot away you almost feel... disappointed?<br>
<br>
"@@.npc_manager;Very good, now eat up, we would not want this meal to go to waste...@@"<br>
<br>
Properly chagrined of your earlier defiance you reach down only for her to stop you. "@@.npc_manager;Ah, ah, no hands. Having failed in your duties as my secretary I daresay you are at best a cute pet, and pets do not have hands, do they?@@"<br>
<br>
You shake your head as she smiles, placing your hands behind your back and leaning down towards the food bowl. Under her careful supervision you eat all of the mashed meal, even going so far as to lick the bowl clean before she finally nods in satisfaction.<br>
<br>
"@@.npc_manager;Good, well I am glad SOMEONE got to enjoy that meal. Let it be a lesson for next time so that you remember my order properly, hmm? Now get back to work.@@"<br>
<br>
Rising to your feet you quickly curtsy and apologise before rushing out of the room and back to your desk.<br>
<br>
[<<moveTo "room_office_sissy_secretary_work_lunchbreak" "Return to your desk." 300 "<<set $player.work.foodID = ''>><<set $player.work.foodNumber = 0>>">>]
</div>/*#
#desc: wrong food punishment, forced to eat
#status: FINISHED 0.4.0.0
#*/
<<if $roomchange == true>>
<<set $sceneVisibility = $SEEN_FRIEND>>
<<if $fetish.piss>>
<<if !setup.hasThreshold('piss', 'foodplay_manager_piss', 'decline_punishment')>>
<<setThreshold 'piss' 'foodplay_manager_piss' 'decline_punishment' true>>
<</if>>
<<applyExperience 'piss' 8 'very' $SEEN_FRIEND>>
<</if>>
<<applyExperience 'humiliation' 13 'very' $SEEN_FRIEND>>
<<if setup.getTotalValue('foot')>2>>
<<applyExperience 'foot' 8 'very' $SEEN_FRIEND>>
<<else>>
<<setThreshold 'foot' 'foodplay_manager_food' 'accept_punishment' true>>
<</if>>
<<incrementEmotion 'anger' 'npc_manager' 5>>
<<if $player.makeup.template != "">>
<<set $player.makeup.messed = Math.min(100,$player.makeup.messed+25)>>
<</if>>
<<set $sceneVisibility = $SEEN_FRIEND>>
<<applyExperience 'humiliation' 13 'very' $SEEN_FRIEND>>
<<incrementEmotion 'anger' 'npc_manager' 1>>
<</if>>
<<set $player.location to "Social Interaction Service Syndicate Inc.">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/sissy_office.png" "./images/characters/npc_manager.png">>
<div id="invframe" class="scrolltext">
Incensed at the suggestion that you would eat tromped-on food from a dog bowl you tighten your lips and shake your head. With lightning speed <<=setup.getNpcName('npc_manager', 'formal')>> is on her feet, one hand gripping your hair glaring down with anger for a brief moment she forces you face-first down into the bowl.<br>
<br>
"@@.npc_manager;I went to all that trouble to prepare your lunch, now you need to eat it!@@"<br>
<br>
<<if $fetish.piss>>
Flailing slightly you try to struggle against her grasp only for her to pull you back up. "@@.npc_manager;Hmm, is something the matter? Is it too dry for your liking? Oh, let me take care of that for you.@@"<br>
<br>
One hand still holding your hair like a vice she reaches down to raise her skirt and lower her panties. Looking down at you with a cruel smile she aims a stream of <<getWordPiss $player>> into the bowl, unleashing just enough to give it all a nice soak before fixing her panties and shoving you right back down.<br>
<br>
"@@.npc_manager;Come on, <<if $fetish.sissy>>SISSY<<else>>girl<</if>> bitch, eat it all up! Specially prepared yummy yummy!@@"<br>
<br>
Face down in the bowl you have little choice but to start eating, the bitter, acrid taste of her urine overpowering almost all flavour of the underlying smashed lunch. Coughing and gagging you manage to force yourself to eat it all, but she doesn't let you up until you have literally licked every drop from the bowl to leave it polished and clean.
<<else>>
Her hand on the back of your head might as well be a steel beam for how much you are able to struggle against it. Faced with no real choice you begin eating, choking down the ruined meal a bite at a time.<br>
<br>
"@@.npc_manager;All of it, <<if $fetish.sissy>>SISSY<<else>>girl<</if>>, I want that bowl tongue-polished and clean of every morsel.@@"<br>
<br>
Pushed down even further she moves your face around like you were a sponge, your extended tongue swirling around the bowl to fulfill her command.
<</if>>
<br><br>
Finally releasing her hold on your head she leans back in her chair and raises her foot once again.<br>
<br>
"@@.npc_manager;Ah, ah, do not forget desert.@@"<br>
<br>
Chagrined you wince but obey, licking her shoe clean.<br>
<br>
"@@.npc_manager;Back to work now, <<if $fetish.sissy>>SISSY<<else>>girl<</if>> - next time you screw up my order I may not be so lenient.@@"<br>
<br>
A bit scared as to what that might entail you hurry back to your workstation.<br>
<br>
[<<moveTo "room_office_sissy_secretary_work_lunchbreak" "Return to your desk." 1 "<<set $player.work.foodID = ''>><<set $player.work.foodNumber = 0>>">>]
</div><<if !$scene.foodDelivery.hasOwnProperty("outcome") || $scene.foodDelivery.outcome == "">>
<<if setup.checkItemInInventory($player.work.foodID)>>
<<set $scene.foodDelivery.right = true>>
<<incrementEmotion 'affection' 'npc_manager' 2>>
<<deleteItem $player $now $player.work.foodID>>
<<set $scene.foodDelivery.outcome = "right">>
<<elseif setup.getFirstItemFromType("food") != "">>
<<set $scene.foodDelivery.right = false>>
<<set $scene.foodDelivery.foodItem = setup.getFirstItemFromType("food")>>
<<deleteItem $player $now $scene.foodDelivery.foodItem>>
<<setThreshold "bimbofication" "ditzy_secretary" "food" true>>
<<applyExperience 'bimbofication' 4 'almost' $SEEN_FRIEND>>
<<set $npc_manager.wrongfood+=1>>
<<if $player.flags.firstWorkDayDone && (_rnd > Math.max(0,(9-($npc_manager.wrongfood+$npc_manager.anger))))>>
<<incrementEmotion 'anger' 'npc_manager' 1>>
<<set $scene.foodDelivery.outcome = "drop">>
<<if $npc_manager.anger>=5>>
<<decrementEmotion 'anger' 'npc_manager' 5>>
<<set $scene.foodDelivery.outcome = "disciplinaryMeasure">>
<</if>>
<<else>>
<<set $scene.foodDelivery.outcome = "eat">>
<</if>>
<<else>>
<<set $scene.foodDelivery.outcome = "">>
<</if>>
<<set $scene.foodDelivery.done = true>>
<</if>>/*#
#desc: deliver lunch to manager
#status: FINISHED 0.4.0.0
#*/
<<set _rnd = random(0,10)>>
<<if $roomchange == true>>
<<include checkFoodDelivery>>
<<set $scene.erection = ($player.timebased.horny>$player.body_ref.erectionThreshold)>>
<<if $scene.erection>>
<<set $npc_manager.stagevalues[$npc_manager.stage].erectionatwork += 1>>
<<applyExperience 'humiliation' 10 'little' $SEEN_FRIEND>>
<</if>>
<<if $scene.foodDelivery.right && $scene.foodDelivery.outcome != "disciplinaryMeasure" && $npc_manager.stage >=2 && $player.work.foodID == 'food_sushi'>>
<<set $player.timebased.horny += 30>>
<<applyExperience 'humiliation' 8 'normal' $SEEN_FRIEND>>
<<applyExperience 'submission' 5 'almost' $SEEN_FRIEND>>
<<applyExperience 'bdsm' 4 'almost' $SEEN_FRIEND>>
<</if>>
<</if>>
<<set $player.location to "Cloud Data Service">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/sissy_office.png" "./images/characters/npc_manager.png">>
<div id="invframe" class="scrolltext">
You politely knock on the door as instructed. You wait a few seconds before you hear a response from the inside.<br>
<br>
"@@.npc_manager;You may enter, <<=$player.first_name>>.@@"<br>
<br>
You open the door and deliver the food you got from the canteen to <<=setup.getNpcName('npc_manager', 'formal')>>.<br>
<br>
<<if $scene.foodDelivery.right>>
Her mood seems to brighten when she sees what you've brought freshly prepared from the kitchen.<br>
<br>
"@@.npc_manager;Very good. I was about to starve.@@"<br>
<br>
<<if $scene.erection>>
<<if setup.getItemFromType("cage") == "">>
As you approach her desk her gaze drifts down your body, to alight on the unmistakable bulge your erection is making in your pants.<br>
<br>
"@@.npc_manager;Oh my... that is... well that is far from appropriate for the workplace.@@" She states, still staring as you place your lunch on her desk.<br>
<br>
"@@.npc_manager;You should figure out a... solution for that sort of thing in the future, otherwise I will have to take measures to ensure you remain under control and able to perform your duties.@@"<br>
<br>
Hunching over to conceal your shame you hurry back to your desk.<br>
<br>
<<printThought $player "Oh <<getWordGod $player>>, that was so embarrassing... but what can I do about it?">>
<<else>>
As you approach her desk her gaze drifts down your body to alight between your legs. Though you are <<if setup.isCage()>>caged<<else>>securely belted<</if>> your arousal has it pushed out, tenting your clothes as obviously as any proper hard-on you've ever had.<br>
<br>
"@@.npc_manager;My, my... now I know you are <<if setup.isCage()>>caged<<else>>securely belted<</if>> and yet here you appear like... that. I advise you to find some way to prevent this from happening in the future... lest it be become necessary to deploy even more extreme measures...@@"<br>
<br>
Nervously you nod and ready your retreat, fearful of what she would even consider "extreme."
<</if>>
<br><br>
<</if>>
<<else>>
Her mood worsens when she sees what you have for her. It appears you have messed up her order.<br>
<br>
<<if $scene.foodDelivery.outcome == "eat">>
"@@.npc_manager;Oh well. At least I have something to eat.@@"<br>
<br>
<<if !$player.flags.firstWorkDayDone>>
"@@.npc_manager;But you should really pay more attention to what I say <<=$player.first_name>>. Starting tomorrow I will not be nearly as forgiving as I am today, since today is your first day of work up here. Oh well, we are going through the disciplinary measures this evening anyway, I might just bring this up again then.@@"
<<else>>
<<if $npc_manager.wrongfood<3>>
"@@.npc_manager;But you should really pay more attention to what I say in the future, <<=$player.first_name>>.@@"
<<elseif $npc_manager.wrongfood<5>>
"@@.npc_manager;You sure are a ditz with your head in the clouds <<=$player.first_name>>. Sometimes I am not sure what exactly is going on in that head of yours.@@"
<<else>>
"@@.npc_manager;Can you at least try to focus on your tasks you Bimbo?@@"
<</if>>
<</if>>
<br><br>
<<elseif $scene.foodDelivery.outcome == "drop">>
"@@.npc_manager_dom;<<if $player.flags.fem_style.name != "">>Miss<<else>>Mr.<</if>> <<=$player.last_name>>. What is the meaning of this!? Is this supposed to be a joke?@@"<br>
<br>
She tilts the plate with the food and lets it slide right into the trash bin.<br>
<br>
"@@.npc_manager;This level of discipline is not acceptable <<=$player.first_name>>. Leave, before I lose my temper.@@"<br>
<br>
<<elseif $scene.foodDelivery.outcome == "disciplinaryMeasure">>
"@@.npc_manager_dom;<<if $player.flags.fem_style.name != "">>Miss<<else>>Mr.<</if>> <<=$player.last_name>>. What is the meaning of this!? Is this supposed to be a joke?@@"<br>
<br>
She looks at the food with disgust, but not due it badly done. No, as usual, the culinarian's trade is on spot as usual. No, this stare of repulsion is targeting your incompetence alone, and only that. A devilish grin on her face indicates, that she might have something for you in store. You try your best to slowly back away, out of the office.<br>
<br>
<</if>>
<</if>>
<<if $scene.foodDelivery.right && $scene.foodDelivery.outcome != "disciplinaryMeasure">>
<<if $npc_manager.stage >=2 && $player.work.foodID == 'food_sushi'>>
She looks up at you with a crafty smile as she opens up her lunch.<br>
<br>
"@@.npc_manager;Actually, would you be a dear and stick around to help me out with lunch? But first, I will need you to strip...@@"<br>
<br>
[<<moveTo "event_work_lunch_assistance_sushi" "Get naked as instructed." 60 "<<set $scene.strip=true>>">>]<br>
[<<moveTo "event_work_lunch_assistance_sushi" "Excuse yourself." 60 "<<set $scene.strip=false>>">>]
<<else>>
<<if $npc_manager.stage > 2 || ($npc_manager.stage == 2 && $npc_manager.stagevalues[2].makeup)>>
<<if $player.makeup.messed >=75>>
You turn to go but <<=setup.getNpcName('npc_manager', 'formal')>> looks at you and shakes her head. "@@.npc_manager;What can I say but... you look like a mess! As my personal <<if $fetish.sissy>>SISSY <</if>>Secretary you should take pride in your appearance not show up looking like a used whore... You should head straight for the bathroom to re-do your whole makeup before anyone else sees the disaster zone that is your face!@@"
<<elseif $player.makeup.messed >= 50>>
As you turn to go her gaze moves towards your face and her brow furrows. "@@.npc_manager;What were you doing this morning? Your makeup is looking quite bad, you should attend to it at once!@@"
<<elseif $player.makeup.messed >= 25>>
Her keen eyes scan over your face and she shakes her head. "@@.npc_manager;Tut tut, some might not notice the signs but I expect my <<if $fetish.sissy>>SISSY <</if>>Secretary to be perfectly made up at all times, you should do some touch up before things start getting bad.@@"
<<elseif setup.getCurrentMakeup($player) == "">>
Her brow furrows. "@@.npc_manager;Did you... remove your makeup?@@" She shakes her head. "@@.npc_manager;I hope that is merely a step towards refreshing your look. As I have explained to you before I expect you to be properly made up and feminine at all times.@@"
<<else>>
She nods in approval. "@@.npc_manager;Keeping on top of your makeup, well done.@@"
<</if>>
<br><br>
You nod hurriedly as she turns to her meal and you excuse yourself from her office.
<<else>>
Focused on her meal she dismisses you with a wave.
<</if>>
<br><br>
[<<moveTo "room_office_sissy_secretary_work_lunchbreak" "Leave the office." 1 "<<set $player.work.foodID = ''>><<set $player.work.foodNumber = 0>>">>]
<</if>>
<<elseif !$player.flags.firstWorkDayDone>>
[<<moveTo "room_office_sissy_secretary_work_lunchbreak" "Leave the office." 1 "<<set $player.work.foodID = ''>><<set $player.work.foodNumber = 0>>">>]
<<else>>
You turn to leave the office.<br>
<br>
[<<moveTo "event_manager_food_punishment" "Slowly reach for the doorhandle. She can only see things that move fast... you hope." 60 "<<set $player.work.foodID = ''>>">>]
<</if>>
</div>/*#
#desc: post-lunch makeup inspection
#status: RELEASED 0.6.0.0
#*/
<<if $roomchange == true>>
<<setScene>>
<<set $scene.inspection_failed = false>>
<<set $scene.makeup = setup.getCurrentMakeup($player)>>
<<switch $scene.makeup>>
<<case "">>
<<incrementEmotion 'anger' 'npc_manager' 2>>
<<set $scene.inspection_failed = true>>
<<case "nomakeupmakeup">>
<<incrementEmotion 'anger' 'npc_manager' 1>>
<<set $scene.inspection_failed = true>>
<<case "moviestar">>
<<incrementEmotion 'affection' 'npc_manager' 1>>
<<case "ultimatebimbo">>
<<set $scene.inspection_failed = true>>
<<decrementEmotion 'affection' 'npc_manager' 1>>
<<case "sissy_doll">>
<<incrementEmotion 'affection' 'npc_manager' 1>>
<<case "normalmakeup">>
<<incrementEmotion 'affection' 'npc_manager' 1>>
<<case "expertmakeup">>
<<incrementEmotion 'affection' 'npc_manager' 1>>
<</switch>>
<<if $player.makeup.messed >=75>>
<<set $scene.inspection_failed = true>>
<<incrementEmotion 'anger' 'npc_manager' 3>>
<<elseif $player.makeup.messed >= 50>>
<<set $scene.inspection_failed = true>>
<<incrementEmotion 'anger' 'npc_manager' 2>>
<<elseif $player.makeup.messed >= 25>>
<<set $scene.inspection_failed = true>>
<<incrementEmotion 'anger' 'npc_manager' 1>>
<</if>>
<<if $scene.inspection_failed>>
<<set $npc_manager.flags.lunch_makeup_fail +=1>>
<<if $npc_manager.flags.lunch_makeup_fail == 2>>
<<applyExperience 'bdsm' 8 'very' $SEEN_FRIEND>>
<<set $player.makeup.messed += 25>>
<<elseif $npc_manager.flags.lunch_makeup_fail >= 3>>
<<set $player.makeup.permanent = 'sissy_doll'>>
<<set $player.makeup.messed = 0>>
<<set $player.makeup.template = ''>>
<</if>>
<<else>>
<<set $npc_manager.flags.lunch_makeup_pass +=1>>
<</if>>
<<set $scene.first = !$npc_manager.flags.first_makeup_inspection>>
<<if $scene.first>>
<<set $npc_manager.flags.first_makeup_inspection = true>>
<</if>>
<</if>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/sissy_office.png" "./images/characters/npc_manager.png">>
<div id="invframe" class="scrolltext">
<<if $scene.first>>
You've sat back down at your desk and thinking about what to work on next when <<=setup.getNpcName('npc_manager', 'formal')>> strides out of her inner sanctum.<br>
<br>
"@@.npc_manager;Hello, my dear, I just wanted to check in and see how your lovely new makeup is holding up...@@"<br>
<br>
<<if $player.makeup.permanent != "" && $player.makeup.template == "">>
She smiles at you. "@@.npc_manager;Of course, silly me, you selected a permanent option so I hardly need have worried. Still, if you ever decide to change things up know that I will, as always, be keeping a close eye on you to make sure you are living up to all of my lofty expectations.@@"<br>
<br>
<<switch $player.makeup.permanent>>
<<case "nomakeupmakeup">>
"@@.npc_manager;That said... this template is quite insufficient; makeup should push you beyond your natural looks, not merely blend in.@@"
<<case "normalmakeup" "expertmakeup" "moviestar" "sissy_doll">>
"@@.npc_manager;A superb choice of templates, by the way, utterly feminine, just the way I like it.@@"
<<case "ultimatebimbo">>
"@@.npc_manager;That said this template is... well, there is no getting around it. You look like a whore, do please consider changing to something more work-appropriate.@@"
<<default>>
ERROR unknown makeup permanent template: <<=$player.makeup.permanent>>
<</switch>>
<<else>>
<<if $player.makeup.messed >=75>>
"@@.npc_manager;I could comment on the style of your makeup but really... what would be the point when it is so utterly ruined? I have not the slightest idea how you could make such a mess since this morning but know that I do not wish to ever see you like this again, do I make myself clear?@@"<br>
<br>
You nod quickly and nervously, suppressing fearful tears that would only further streak your cheeks.
<<else>>
<<if $player.makeup.messed >= 25>>
<<switch $player.makeup.template>>
<<case "nomakeupmakeup">>
<<if $scene.bonus_gift == 'makeup_nomakeup'>>
"@@.npc_manager;I suppose it was too much to expect that you would have figured out "proper" makeup since this morning... oh well, see that you have things sorted out by the next time you show up to work.@@"
<<else>>
"@@.npc_manager;To go to that trouble to make it look like you are not wearing makeup... and then to ruin it but leaving it to smudge? I honestly do not know what you could have been thinking, but it is a failure on multiple levels.@@"
<</if>>
<<case "normalmakeup">>
"@@.npc_manager;I suppose that is supposed to be properly feminine makeup but it is so mussed I honestly cannot tell. You really should have stayed on top of maintenance.@@"
<<case "expertmakeup" "moviestar" "sissy_doll">>
"@@.npc_manager;Such effort on a daring, feminine look, utterly wasted due to not keeping up with maintenance, a pity.@@"
<<case "ultimatebimbo">>
"@@.npc_manager;The full bimbo, and ruined to boot... this is not the look of a <<if $fetish.sissy>>SISSY <</if>>Secretary but of a back-alley whore. Do better unless you wish to end your employment as the former and pursue a career as the latter.@@"
<<default>>
ERROR unknown makeup.template: <<=$player.makeup.template>>
<</switch>>
<<else>>
<<switch $player.makeup.template>>
<<case "">>
She peers at you intently, as if searching for the slightest hint of makeup, of which you are wearing none.<br>
<br>
<<if $scene.bonus_gift == 'makeup_pink_secretary' || $scene.bonus_gift == 'makeup_fallthrough'>>
"@@.npc_manager;Now, normally this would be where I checked in to make sure you makeup was in tip-top shape... but, being as this is your first day with this new requirement, I will let it slide.@@" She sighs "@@.npc_manager;that said, you did have plenty of time at lunch to have put something on... so you really ought to appreciate this lenience.@@"
<<else>>
"@@.npc_manager;Really? No makeup so soon? I recommend adjusting your attitude and showing up to work in the morning with a more proper look and a rededication to your duties.@@"
<</if>>
<<case "nomakeupmakeup">>
<<if $scene.bonus_gift == 'makeup_nomakeup'>>
"@@.npc_manager;I suppose it was too much to expect that you would have figured out "proper" makeup since this morning... oh well, see that you have things sorted out by the next time you show up to work.@@"
<<else>>
She stares at your subtle makeup for almost a minute before her mouth turns downward into a disapproving frown.<br>
<br>
"@@.npc_manager;On the one hand I could congratulate you on doing an effectively subtle job of technically wearing makeup without actually "wearing makeup." But that was not your assignment. Certainly you look a touch cuter than your natural adorableness but you are a <<if $fetish.sissy>>SISSY <</if>>Secretary; and that means the full extent of your feminine beauty should be on display. No, this is quite unsatisfactory and I expect you to do much better at your next inspection.@@"
<</if>>
<<case "normalmakeup" "expertmakeup" "moviestar">>
"@@.npc_manager;Perfect! Your makeup is pristine and feminine, just as I instructed.@@"
<<case "ultimatebimbo">>
"@@.npc_manager;I know I told you to wear feminine makeup but this... no, this is just too much, makeup should be applied with care and a brush, not a trowel.@@"
<<case "sissy_doll">>
"@@.npc_manager;You know, at first, I thought this look would be a bit much but... I will be honest, it is somewhat growing on me, and good job keeping it in proper shape.@@"
<<default>>
ERROR unknown makeup.template: <<=$player.makeup.template>>
<</switch>>
<</if>>
<</if>>
<</if>>
<br><br>
<<if $scene.inspection_failed>>
"@@.npc_manager;This being your first day I will let you off with a warning but, in the future, well... you know by now that disciplinary measures are the proper way to address performance failures.@@"
<<else>>
"@@.npc_manager;Keep up the good work. I know keeping on top of makeup can be a challenge for a busy secretary but, well... performance failures WILL be met with appropriate disciplinary action.@@"
<</if>>
<<else>>
<<if $scene.inspection_failed>>
Surprising you with her appearance <<=setup.getNpcName('npc_manager', 'formal')>> emerges from her inner sanctum looking more than a little cross, her gaze fixated on your face or, more accurately your <<if $scene.makeup == "">>lack of <</if>>makeup.<br>
<br>
<<if $player.makeup.messed >= 75>>
"@@.npc_manager;I could comment on the style of your makeup but really... what would be the point when it is so utterly ruined? I have not the slightest idea how you could make such a mess since this morning but know that I do not wish to ever see you like this again, do I make myself clear?@@"<br>
<br>
You nod quickly and nervously, suppressing fearful tears that would only further streak your cheeks.
<<else>>
<<switch $scene.makeup>>
<<case "">>
She peers at you intently, as if searching for the slightest hint of makeup, of which you are wearing none.<br>
<br>
"@@.npc_manager;Really? No makeup? You are supposed to use your lunchtime to FIX your makeup, not remove it entirely!@@"
<<case "nomakeupmakeup">>
She frowns slightly. "@@.npc_manager;Did you think this "no makeup" makeup would act as some sort of loophole? I am sorry, my dear, but things do not work that way. Your makeup is to fully bring out your feminine features and this, well... it is hardly sufficient.@@"
<<case "normalmakeup">>
She smiles "@@.npc_manager;you continue to wear the right sort of makeup, good job... if only you could have kept on top of maintenance!@@"
<<case "expertmakeup">>
"@@.npc_manager;Hmm, interesting makeup choice. A bit distracting for my taste but it suits you well enough so I have no major objection.@@"
<<case "moviestar">>
"@@.npc_manager;Perhaps this choice of makeup is a bit much? Certainly it is quite impressive but, well... if it is too complicated for you to keep looking good you would be better served with something simpler.@@"
<<case "ultimatebimbo">>
She shakes her head. "@@.npc_manager;I am sorry, but this sort of makeup well... it is distraction, and not the sort of impression that is optimal for a <<if $fetish.sissy>>SISSY <</if>>Secretary to display.@@"
<<case "sissy_doll">>
"@@.npc_manager;You know, I do so delight in looking upon you as my sweet, <<if $fetish.sissy>>SISSY<<else>>girl<</if>> doll... If only you could maintain things properly.@@"
<<default>>
ERROR unknown makeup.template: <<=$scene.makeup>>
<</switch>>
<br><br>
<<if $player.makeup.messed >= 50>>
"@@.npc_manager;Your style choice be what it may... you really need to take better care of yourself. Your face is all but a wreck right now; that should have been your second priority for lunch. After delivering my food, of course.@@"
<<elseif $player.makeup.messed >= 25>>
She shakes her head "@@.npc_manager;some might consider this level of decay alright for late afternoon but I hold to a higher standard. You should have fixed your makeup during lunch, as slight as the damage may be this does not meet the high bar I expect my <<if $fetish.sissy>>SISSY <</if>>Secretary to meet.@@"
<<else>>
"@@.npc_manager;On the upside at least things are in good shape but, well... is proper application of the wrong thing really something to be applauded?@@"
<</if>>
<</if>>
<br><br>
<<if $npc_manager.flags.lunch_makeup_fail == 1>>
"@@.npc_manager;This being your first failure, and being that I have quite the busy afternoon ahead of me, I will take it easy on you and merely let you off with a warning.@@"<br>
<br>
Her gaze narrows as she is suddenly looming over you and the room seems to momentarily darken. "@@.npc_manager_dom;Do NOT test my charity and fail me again.@@"
<<elseif $npc_manager.flags.lunch_makeup_fail == 2>>
"@@.npc_manager;Another failure...@@" she shakes her head. "@@.npc_manager;In a way perhaps this is my own fault... if I had treated you more firmly at the moment of your first mistake this could have been prevented... As it is well, I suppose we shall have to make up for lost time.@@"<br>
<br>
In a blur she grabs you by the hair and spins you around, landing a quick flurry of blows to your bottom that has you yelping in pain<<if $player.makeup.template == "">>; of course your permanently applied makeup shows not a hint of damage even as tears run down your cheeks.<<else>> as your <<if $player.makeup.messed > 25>>already damaged <</if>>makeup becomes tear-streaked.<</if>><br>
<br>
<<if $scene.makeup == "ultimatebimbo">>
<<=setup.getNpcName('npc_manager', 'formal')>> sighs. "@@.npc_manager;Normally I would punish such sloppy behaviour with trashy makeup to match... but you have beat me to it in painting yourself up like a whore. Since I can hardly make you look any more a tramp than you already do I will just advise you to figure out a style more appropriate to your duties as a proper <<if $fetish.sissy>>SISSY <</if>>secretary - today I will allow you to remain as you are but in the future I will not be so forgiving.@@"
<<else>>
"@@.npc_manager;Pathetic, now look at yourself!@@" She states after she has finished turning your bottom red right through your clothing. "@@.npc_manager;There is no way you can finish off your shift looking like... that. Since you insist on acting the part of the forgetful bimbo there is only one thing for it. You stay here while I call in an expert.@@" <<=setup.getNpcName('npc_manager', 'formal')>> disappears back into her office as you gingerly sit down to wait, your bottom quite sore from her swift punishment.<br>
<br>
Catching your breath you do not have long to wait before <<=setup.getNpcName('npc_barista', 'nickname')>> comes bouncing into the room with a wide grin and a makeup kit in one hand.<br>
<br>
"@@.npc_barista;Hiya! Hoo-boy, you do need some work, I hope you at least had some fun getting to that state!@@"<br>
<br>
You shake your head but <<=setup.getNpcName('npc_barista', 'nickname')>> is barely paying attention to you as she sets out her things and starts mixing up makeup remover.
<</if>>
<<elseif $npc_manager.flags.lunch_makeup_fail == 3>>
She frowns and shakes her head. "@@.npc_manager;Again you fail to maintain proper makeup into the afternoon...@@"<br>
<br>
<<if $player.flags.fem_style.makeup == "forced">>
You recognise the familiar permanent makeup-applying mask in her hand as she approaches, you consider fleeing but she is upon you before you can even more.<br>
<br>
"@@.npc_manager;You know this could have been permanent the first time now... well, maybe the second time's the charm, hmm?@@" She brings the mask to your face, pressing it tight as the mouth insert swells to silence you as the nanobots set to work on your skin.
<<else>>
As she approaches you see what looks like a featureless mask in her hand. Before you can object she is placing the mask over your face, a pad fitting between your lips and instantly swelling to act as a gag as the entire contrasting presses tight against your flesh.
<</if>>
You feel a warm tingling across your face, just enough to be painful yet you cannot so much as flinch away from the enveloping mask as it remains securely sealed to your face, blinding you and silencing your screams.<br>
<br>
The mask pulled away after perhaps a minute or two a mirror is held in front of your face allowing you to gaze upon your "new" features - your face now looking like that of a cute porcelain doll.<br>
<br>
"@@.npc_manager;There, that should solve your issues, permanently...@@"<br>
<br>
With a parting smirk she stalks back to her inner office leaving you with your new doll-like appearance to return to work.
<<else>>
<<if $player.makeup.permanent != "" && !($player.makeup.template != "" && $player.makeup.template == $player.makeup.permanent)>>
"@@.npc_manager;Failure, again? I do not understand why you keep spending money to undo the permanent solution to your problem while simultaneously failing to keep on top of your responsibilities.@@"
<<else>>
"@@.npc_manager;I give you a solution that would make this whole "makeup task" all but trivial and yet you go out of your way to do the wrong thing... I confess sometimes I quite fail to understand the minds of <<if $fetish.sissy>>sissies<<else>>girls like you<</if>>. Would it not be so much easier to just be obedient?@@"
<</if>>
<br><br>
She fetches the now-familiar makeup applying mask and approaches you.<br>
<br>
"@@.npc_manager;No matter. I do so enjoy looking upon my sweet doll... if only her behaviour could better match her sweet demeanour.@@"<br>
<br>
There is no resisting her grasp as <<=setup.getNpcName('npc_manager', 'formal')>> presses the mask over your face, the familiar burning sensation applying the permanent doll-face makeup to you once more.
<</if>>
<<else>>
<<set $player.work.nowWorking = true>>
<<set $player.work.startTime = $now>>
<<initRoom>>
<<moveTo "room_office_sissy_secretary_work_afternoon_start">>
<</if>>
<</if>>
<br><br>
<<if ($npc_manager.flags.lunch_makeup_fail == 2) && $scene.inspection_failed && $scene.makeup != "ultimatebimbo">>
[<<moveTo 'event_makeup_lunch_fail_bimbo' 'Sit still.' 600>>]
<<else>>
She returns to her office leaving you to start your afternoon.<br>
<br>
[<<moveTo "room_office_sissy_secretary_work_afternoon_start" "Start Working." 0 "<<set $player.work.nowWorking = true>><<set $player.work.startTime = $now>>">>]
<</if>>
</div>/*#
#desc: post-lunch makeup punishment, get bimbo makeup from npc_barista
#status: RELEASED 0.6.0.0
#*/
<<if $roomchange == true>>
<<set $player.makeup.messed = 0>>
<<set $player.makeup.template = 'ultimatebimbo'>>
<<setThreshold "feminization" "voluntary_path_feminization" "bimbo_makeup" true>>
<</if>>
<<include enterroom>>
<<initRoom>>
<<set $player.location = setup.wordSecretaryOffice($player)>>
<<createBGR setup.imageSecretaryOffice($npc_manager.stage) "./images/characters/npc_barista.png">>
<div id="invframe" class="scrolltext">
Huming happily to herself <<=setup.getNpcName('npc_barista', 'nickname')>> swiftly removes your ruined makeup and starts applying a fresh coat fast and heavy. It feels weird, like you're developing several extra layers of skin as she cakes things on and then sets to painting.<br>
<br>
You're a bit worried as to what you're about to face as she puts on the final touches. Even your eyelashes feel heavy thanks to her adding on some extensions. She grins wide before holding up a mirror.<br>
<br>
"@@.npc_barista;Ta-da! Like, wow, you look so hawt this way!@@"<br>
<br>
You gawk at the bimbo slut looking back at you from the other side of the mirror. Your every feature has been exaggerated for peak sexuality resulting in a look both impressive and quite artificial.<br>
<br>
<<if def $player.makeup.unlocked["ultimatebimbo"] && $player.makeup.unlocked["ultimatebimbo"].unlocked>>
"@@.npc_barista;Well, I gotta, like, get back to the cafe, I'll see ya later, sexy!@@"
<<else>>
"@@.npc_barista;Well, I gotta, like, get back to the cafe, but if you ever wanna learn to do this on your own just let me know!@@"
<</if>>
<br><br>
[<<moveTo "room_office_sissy_secretary_work_afternoon_start" "Start Working." 0 "<<set $player.work.nowWorking = true>><<set $player.work.startTime = $now>>">>]
</div>/*#
#desc: manager leaves her office for a meeting
#status: RELEASED 0.6.0.0
#*/
<<if $roomchange == true>>
<</if>>
<<set $player.location = setup.wordSecretaryOffice($player)>>
<<include enterroom>>
<<initRoom>>
<<createBGR setup.imageSecretaryOffice($npc_manager.stage)>>
<div id="invframe" class="scrolltext">
You're working away per usual when <<=setup.getNpcName('npc_manager', 'formal')>> emerges from her inner sanctum.<br>
<br>
"@@.npc_manager;My presence is required for a... meeting. I should be back in half an hour or so. Stay behaved!@@"<br>
<br>
She continues past and out of the office without waiting for your acknowledgement.<br>
<br>
<<printThought $player "Huh, I wonder what that was about?">><br>
<br>
[<<moveTo "event_manager_out_of_office_return" "Continue working." 1800>>]<br>
[<<moveTo "event_manager_out_of_office_1" "Sneak into her office." 60>>]
</div>/*#
#desc: try to sneak into manager's office while she is away
#status: RELEASED 0.6.0.0
#*/
<<if $roomchange == true>>
<</if>>
<<set $player.location = setup.wordSecretaryOffice($player)>>
<<include enterroom>>
<<initRoom>>
<<createBGR setup.imageSecretaryOffice($npc_manager.stage)>>
<div id="invframe" class="scrolltext">
<<if $npc_manager.flags.office_unlocked && $npc_manager.stage > 1>>
You check the door to <<=ps(setup.getNpcName('npc_manager', 'formal'))>>. Initially locked <<=setup.getNpcName('npc_ai', 'first')>> appears and graces you with a nod before there is a soft click and the door to <<=ps(setup.getNpcName('npc_manager', 'formal'))>> inner sanctum swings open.<br>
<br>
[<<moveTo "event_manager_out_of_office_return" "This was a bad idea, lock the door and go back to work." 1740>>]<br>
[<<moveTo "event_manager_out_of_office_root" "Time to explore..." 60 "<<set $scene.timeremaining=1680>>">>]
<<else>>
You check the door to <<=ps(setup.getNpcName('npc_manager', 'formal'))>> office but it is quite securely locked.<br>
<br>
<<printThought $player "Dang... well, I probably just would have gotten into trouble anyway.">><br>
<br>
[<<moveTo "event_manager_out_of_office_return" "Continue working." 1800>>]
<</if>>
</div>/*#
#desc: alone in manager's office
#status: RELEASED 0.6.0.0
#*/
<<if $roomchange == true>>
<<set $npc_manager.flags.theft.entered_office = true>>
<<if setup.getTotalValue("bimbofication") > setup.getTotalValue("smart")>>
<<set _mod = 1+(setup.getTotalValue("bimbofication")-setup.getTotalValue("smart"))/20>>
<<set $scene.timeguess = _mod*$scene.timeremaining/60>>
<<elseif setup.getTotalValue("smart") >= 10>>
<<set $scene.timeguess = $scene.timeremaining/60>>
<<else>>
<<set _randomMod = random(20)-10>>
<<set $scene.timeguess = _randomMod *.05 * $scene.timeremaining/60>>
<</if>>
<</if>>
<<if $scene.timeremaining < 0>>
<<initRoom>>
<<set $scene.caughtSnooping = true>>
<<moveTo "event_manager_out_of_office_check">>
<</if>>
<<set $player.location = "Office of <<=setup.getNpcName('npc_manager', 'formal')>>">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/sissy_office.png">>
<div id="invframe" class="scrolltext">
You look around <<=ps(setup.getNpcName('npc_manager', 'formal'))>> office. Large and impressive it seems strangely empty without her powerful presence.<br>
<br>
<<if setup.getTotalValue("bimbofication") > setup.getTotalValue("smart")>>
<<printThought $player "I hope I, like don't get caught? I probably have like <<=$scene.timeguess>> minutes until she returns?">>
<<elseif setup.getTotalValue("smart") >= 10>>
<<printThought $player "I should be careful not to get caught. I think I have about <<=$scene.timeguess>> minutes until she returns but I probably shouldn't cut it too close...">>
<<else>>
<<printThought $player "I should be mindful of the time, I figure she'll be back in about <<=$scene.timeguess>> minutes?">>
<</if>>
<br><br>
[<<moveTo "event_manager_out_of_office_wardrobe" "Search her wardrobe." 600 "<<set $scene.timeremaining-=600>>">>]<br>
[<<moveTo "event_manager_out_of_office_desk" "Search her desk." 300 "<<set $scene.timeremaining-=300>>">>]<br>
[<<moveTo "event_manager_out_of_office_check" "Back to your desk." 60 "<<set $scene.timeremaining-=60>><<set $scene.caughtSnooping=false>>">>]
</div>/*#
#desc: alone in manager's office, search her wardrobe
#status: RELEASED 0.6.0.0
#*/
<<if $roomchange == true>>
<</if>>
<<set $player.location = "Office of <<=setup.getNpcName('npc_manager', 'formal')>>">>
<<include enterroom>>
<<createBGR "./images/locations/TODO_manager_wardrobe.png">>
<div id="invframe" class="scrolltext">
You open up <<=ps(setup.getNpcName('npc_manager', 'formal'))>> wardrobe to find close to a dozen matching outfits in the style of her normal work attire, as well as a few dressier and fetishistic options. Each dress has below it a matching pair of shoes, there are also a number of drawers.<br>
<br>
<<if $currentTasks.hasOwnProperty('ai_robot_body_mimic_manager_task') && !setup.checkItemOwned('manager_dress')>>
<<printThought $player 'Hmm, taking one of her outfits would certainly be the most "authentic" options... but do I dare?'>><br>
<br>
<<if !setup.checkItemOwned('manager_dress')>>
[<<moveTo "event_manager_out_of_office_wardrobe_dress" "Pilfer one of her dresses. She has so many she probably won't notice..." 120 "<<set $scene.timeremaining-=120>>">>]<br>
<<else>>
[@@.link_locked;I already have a dress like hers, and anything else she'd surely notice it was missing.@@]
<</if>>
<<else>>
[@@.link_locked;Hmm, she'd probably notice anything missing, best to leave things here.@@]
<</if>>
<br><br>
[<<moveTo "event_manager_out_of_office_wardrobe_drawers" "Search the drawers" 300 "<<set $scene.timeremaining-=300>>">>]<br>
[<<moveTo "event_manager_out_of_office_root" "Close the wardrobe and return to office." 60 "<<set $scene.timeremaining-=60>>">>]
</div>/*#
#desc: alone in manager's office, search drawers
#status: RELEASED 0.6.0.0
#*/
<<if $roomchange == true>>
<</if>>
<<set $player.location = "Office of <<=setup.getNpcName('npc_manager', 'formal')>>">>
<<include enterroom>>
<<createBGR "./images/locations/TODO_manager_wardrobe.png">>
<div id="invframe" class="scrolltext">
You search through the drawers of <<=ps(setup.getNpcName('npc_manager', 'formal'))>> wardrobe. Some are locked and those that are not contain nothing of particular interest.<br>
<br>
[<<moveTo "event_manager_out_of_office_root" "Look at something else in the office." 60 "<<set $scene.timeremaining-=60>>">>]<br>
[<<moveTo "event_manager_out_of_office_wardrobe" "Back" 60 "<<set $scene.timeremaining-=60>>">>]
</div>/*#
#desc: alone in manager's office, steal one of her dresses
#status: RELEASED 0.6.0.0
#*/
<<if $roomchange == true>>
<<addItem 'manager_dress'>>
<<addItem 'manager_heels'>>
<</if>>
<<set $player.location = "Office of <<=setup.getNpcName('npc_manager', 'formal')>>">>
<<include enterroom>>
<<createBGR "./images/locations/TODO_manager_wardrobe.png">>
<div id="invframe" class="scrolltext">
Taking a dress at random you also snag a matching pair of heels, bundling them both up.<br>
<br>
<<printThought $player "I should get back to my desk before I get caught...">><br>
<br>
[<<moveTo "event_manager_out_of_office_root" "Continue exploring her office." 60 "<<set $scene.timeremaining-=60>>">>]
</div>/*#
#desc: alone in manager's office, search her desk
#status: RELEASED 0.6.0.0
#*/
<<if $roomchange == true>>
<</if>>
<<set $player.location = "Office of <<=setup.getNpcName('npc_manager', 'formal')>>">>
<<include enterroom>>
<<createBGR "./images/locations/TODO_manager_desk.png">>
<div id="invframe" class="scrolltext">
You look through <<=ps(setup.getNpcName('npc_manager', 'formal'))>> desk.
<<if $npc_manager.stage < 2>>
Unfortunately every drawer you check seems to be locked and you wonder what secrets she might be keeping in the large wooden desk.
<<else>>
In the drawers you find a lack of any sort of office supplies, but plenty of paddles, nipple clamps, dildos, butt plugs and other assorted accoutrement.<br>
<br>
<<if $currentTasks.hasOwnProperty('ai_robot_body_mimic_manager_task') && !setup.checkItemOwned('manager_paddle')>>
<<printThought $player 'One of her "For <<if $fetish.sissy>>SISSY <</if>>Secretary use only" paddles would surely help make my mimicry of her more authentic...'>><br>
<br>
<<if setup.checkItemOwned('manager_paddle')>>
<<if setup.checkItemInInventory('manager_paddle')>>
<<printThought $player "I should return her paddle before she notices it's missing...">>
<<else>>
<<printThought $player "I should return her paddle before she notices it's missing... But I forgot it at home!">>
<</if>>
<br><br>
[<<moveTo "event_manager_out_of_office_desk_paddle_return" "Return the paddle." 120 "<<set $scene.timeremaining-=120>>">>]<br>
<<else>>
[<<moveTo "event_manager_out_of_office_desk_paddle" "Pilfer a paddle." 120 "<<set $scene.timeremaining-=120>>">>]<br>
<</if>>
<br><br>
<</if>>
<<if !setup.checkItemOwned('pillbottle')>>
You find a large bottle filled with <<if $fetish.sissy>>Sissy<<else>>Antiboyotic<</if>> Mk1 pills.<br>
<br>
[<<moveTo "event_manager_out_of_office_desk" "Swipe the bottle." 60 "<<set $scene.timeremaining-=60>><<addItem 'pillbottle'>>">>]
<</if>>
<</if>>
<br><br>
[<<moveTo "event_manager_out_of_office_desk_computer" "Try to access her computer." 120 "<<set $scene.timeremaining-=120>>">>]<br>
[<<moveTo "event_manager_out_of_office_desk_picture" "Look at the other stuff on her desk." 300 "<<set $scene.timeremaining-=300>>">>]<br>
[<<moveTo "event_manager_out_of_office_root" "Explore some other part of her office." 60 "<<set $scene.timeremaining-=60>>">>]
</div>/*#
#desc: alone in manager's office, look at picture on desk
#status: RELEASED 0.6.0.0
#*/
<<if $roomchange == true>>
<</if>>
<<set $player.location = "Office of <<=setup.getNpcName('npc_manager', 'formal')>>">>
<<include enterroom>>
<<createBGR "./images/locations/TODO_manager_desk.png">>
<div id="invframe" class="scrolltext">
Overall <<=ps(setup.getNpcName('npc_manager', 'formal'))>> is as meticulously and rigidly ordered as you might expect, the clean, un-broken expanse of a "paperless" existence without any clutter. The only real stand-out item other than her computer is video picture-frame. Looking closer you recognize <<=setup.getNpcName('npc_manager', 'formal')>> and
<<if $npc_secretary.profile>>
your predecessor, <<=setup.getNpcName('npc_secretary', 'nickname')>>. There is no indication to show when the image was taken but the two of them are dressed casually with rolling surf in the background. It almost seems like some sort of holiday together and you wonder at what sort of relationship the two of them had... given your own interactions with <<=setup.getNpcName('npc_manager', 'formal')>> there is no doubt she takes a somewhat... loose interpretation of manager/subordinate relations but there is a note of tenderness in her expression that
<<if $npc_manager.flags.party.ditch>>
reminds you of the evening you spent drinking with her after failing to attend the after work party and
<</if>>
you find yourself wishing you could see her like that more often.
<<else>>
and another woman. There is no indication to show when the image was taken but the two of them are dressed casually with rolling surf in the background. Perhaps some sort of holiday? While there is nothing overt the two women appear more than just friendly with one another and you find yourself wondering who this mysterious woman from your <<=ps(setup.getNpcName('npc_manager', 'formal'))>> past could possibly be.
<</if>>
<br><br>
Carefully putting the picture back you ponder how little you really know about your employer... especially compared to the way you seem almost an open book to her.<br>
<br>
[<<moveTo "event_manager_out_of_office_root" "Explore some other part of her office." 60 "<<set $scene.timeremaining-=60>>">>]
</div>/*#
#desc: alone in manager's office, search her wardrobe
#status: RELEASED 0.6.0.0
#*/
<<if $roomchange == true>>
<<addItem 'manager_paddle'>>
<</if>>
<<set $player.location = "Office of <<=setup.getNpcName('npc_manager', 'formal')>>">>
<<include enterroom>>
<<createBGR "./images/locations/TODO_manager_desk.png">>
<div id="invframe" class="scrolltext">
You grab the "For <<if $fetish.sissy>>SISSY <</if>>Secretary use only" pink paddle. Holding it in your hand you can't help but remember the times it was used on your... and the certainty that you will be getting even worse if she ever finds out that you stole it...<br>
<br>
<<printThought $player "I should get back to my desk before I get caught...">><br>
<br>
[<<moveTo "event_manager_out_of_office_root" "Continue exploring her office." 60 "<<set $scene.timeremaining-=60>>">>]
</div>/*#
#desc: alone in manager's office, return paddle
#status: RELEASED 0.6.0.0
#*/
<<if $roomchange == true>>
<</if>>
<<set $player.location = "Office of <<=setup.getNpcName('npc_manager', 'formal')>>">>
<<include enterroom>>
<<createBGR "./images/locations/TODO_manager_desk.png">>
<div id="invframe" class="scrolltext">
You carefully put the "For <<if $fetish.sissy>>SISSY <</if>>Secretary use only" back in the drawer where it belongs.<br>
<br>
<<printThought $player "I should get back to my desk before I get caught...">><br>
<br>
[<<moveTo "event_manager_out_of_office_root" "Continue exploring her office." 60 "<<set $scene.timeremaining-=60>>">>]
</div>/*#
#desc: alone in manager's office, try to use her computer
#status: RELEASED 0.6.0.0
#*/
<<if $roomchange == true>>
<</if>>
<<set $player.location = "Office of <<=setup.getNpcName('npc_manager', 'formal')>>">>
<<include enterroom>>
<<createBGR "./images/locations/TODO_manager_computer.png">>
<div id="invframe" class="scrolltext">
You try to log on to <<=ps(setup.getNpcName('npc_manager', 'formal'))>> computer but she appears to practice proper security practices and locked it before stepping away.<br>
<br>
[<<moveTo "event_manager_out_of_office_password_guess" "Try and guess a password." 60 "<<set $scene.timeremaining-=120>>">>]<br>
[<<moveTo "event_manager_out_of_office_root" "Explore some other part of her office." 60 "<<set $scene.timeremaining-=60>>">>]
</div>/*#
#desc: alone in manager's office, try to guess password
#status: WRITTEN 0.7.4.0
#*/
<<if $roomchange == true>>
<</if>>
<<set $player.location = "Office of <<=setup.getNpcName('npc_manager', 'formal')>>">>
<<include enterroom>>
<<createBGR "./images/locations/TODO_manager_computer.png">>
<div id="invframe" class="scrolltext">
You type in a guess <<=ps(setup.getNpcName('npc_manager', 'formal'))>> password but are sent right back to the login screen.<br>
<br>
[<<moveTo "event_manager_out_of_office_password_guess" "Try and guess a password." 60 "<<set $scene.timeremaining-=120>>">>]<br>
[<<moveTo "event_manager_out_of_office_root" "Explore some other part of her office." 60 "<<set $scene.timeremaining-=60>>">>]
</div>/*#
#desc: check if you get caught in manager's office
#status: RELEASED 0.6.0.0
#*/
<<if $roomchange == true>>
<<if $scene.timeremaining <= 0>>
<<incrementEmotion 'anger' 'npc_manager' 5>>
<<set $scene.caughtwithdress = setup.checkItemInInventory('manager_dress')>>
<<if $scene.caughtwithdress>>
<<deleteItem $player $now 'manager_dress'>>
<<deleteItem $player $now 'manager_heels'>>
<</if>>
<<set $scene.caughtwithpaddle = setup.checkItemInInventory('paddle')>>
<<if $scene.caughtwithpaddle>>
<<deleteItem $player $now 'paddle'>>
<</if>>
<<set $scene.caughtwithpills = setup.checkItemInInventory('pillbottle')>>
<<if $scene.caughtwithpills>>
<<deleteItem $player $now 'pillbottle'>>
<</if>>
<</if>>
<</if>>
<<set $player.location = "Office of <<=setup.getNpcName('npc_manager', 'formal')>>">>
<<include enterroom>>
<<if $scene.timeremaining <= 0>>
<<createBGR "./images/locations/sissy_office.png" "./images/characters/npc_manager.png">>
<<else>>
<<createBGR "./images/locations/sissy_office.png">>
<</if>>
<div id="invframe" class="scrolltext">
<<if $scene.timeremaining <= 0>>
<<if $scene.caughtSnooping>>
You are looking around the office when you hear the door, turning around and freezing like a deer in the headlights as <<=setup.getNpcName('npc_manager', 'formal')>> walks in, her own brief expression of surprise narrowing swiftly as you fleetingly hope that she's the sort of predator that can only see movement.
<<else>>
You are on your way out of your office and back to your desk when <<=setup.getNpcName('npc_manager', 'formal')>> comes through the door. Her look of surprise narrows quickly as you freeze in fear.
<</if>>
<br><br>
"@@.npc_manager;Were you sneaking around in my office while I was out?@@" She asks as she approaches you, like a tiger stalking its helpless prey.<br>
<br>
<<if $scene.caughtwithdress || $scene.caughtwithpaddle || $scene.caughtwithpills>>
<<if $scene.caughtwithdress>>
"@@.npc_manager;And what is this?@@" She asks, plucking the dress and heels from your grasp "@@.npc_manager;were you... stealing one of my outfits?@@"<br>
<br>
<</if>>
<<if $scene.caughtwithpaddle>>
"@@.npc_manager;And this?@@" She states as she plucks the paddle from your grasp "@@.npc_manager;did you think if I did not have a paddle I would not punish you?@@"<br>
<br>
<</if>>
<<if $scene.caughtwithpills>>
"@@.npc_manager;Stealing drugs, are we?@@" She asks, snatching back the bottle of pills. "@@.npc_manager;I do not think that much drugs would be a good idea for you, hmm? Far too tempting.@@"<br>
<br>
<</if>>
She shakes her head as you quake in your boots. "@@.npc_manager;You naughty, foolish girl, of course you know that such actions must be met with immediate discipline.@@"
<<else>>
"@@.npc_manager;And just what were you doing in there hmm?@@"<br>
<br>
You are too terrified to speak as she comes to stand in front of you, her piercing gaze nailing you in place.<br>
<br>
"@@.npc_manager;Cat got your tongue? Well, no matter, I am sure your lips will be loosened after a bit of punishment and if not... well, hopefully you will at least learn a lesson.@@"
<</if>>
<br><br>
[<<moveTo "event_manager_out_of_office_theft_punish_1" "It's punishment time..." 60 "<<set $scene.timeremaining-=60>>">>]
<<else>>
You hurry out of <<=ps(setup.getNpcName('npc_manager', 'formal'))>> office, locking the door behind you before returning to your desk and resuming working, hoping that she will not notice any evidence of your snooping around.<br>
<br>
[<<moveTo "event_manager_out_of_office_return" "Resume working." $scene.timeremaining>>]
<</if>>
</div>/*#
#desc: manager returns to her office from a meeting
#status: RELEASED 0.6.0.0
#*/
<<if $roomchange == true>>
<<set $npc_manager.flags.theft.escaped = true>>
<<if setup.checkItemInInventory('pillbottle')>>
<<set $player.flags.pink_pill.stolen = true>>
<</if>>
<</if>>
<<set $player.location = setup.wordSecretaryOffice($player)>>
<<include enterroom>>
<<initRoom>>
<<createBGR setup.imageSecretaryOffice($npc_manager.stage)>>
<div id="invframe" class="scrolltext">
<<=setup.getNpcName('npc_manager', 'formal')>> returns from her "meeting" looking somewhat flush. Gracing you with a simple nod she continues past into her inner office and closes the door.<br>
<br>
[<<moveTo $workEventReturn "Continue working." 0 "<<unset $workEvent>>">>]<br>
</div>/*#
#desc: punished for stealing from manager's office
#status: WRITTEN 0.7.4.0
#*/
<<if $roomchange == true>>
<<addItem "bondage_mitts">>
<<wearItem $player $now "bondage_mitts" true>>
<<manipulateItem $player $now 'bondage_mitts' 'lock' true>>
<</if>>
<<set $player.location = "Office of <<=setup.getNpcName('npc_manager', 'formal')>>">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/sissy_office.png" "./images/characters/npc_manager.png">>
<div id="invframe" class="scrolltext">
Stepping towards you <<=setup.getNpcName('npc_manager', 'formal')>> grins menacingly. "@@.npc_manager;You know, in some cultures the punishment for theft would be to chop off the offender's hand...@@" She gives you a moment to consider such a fearful possibility before smiling. "@@.npc_manager;Of course that would be quite barbaric but still... I believe such can inspire an appropriate punishment for your pilfering fingers.@@"<br>
<br>
Opening up one of the locked drawers of her desk she pulls out a pair of pink leather mitts. Thickly padded they would completely envelop one's hands, locking around the wrist and greatly restricting what actions the wearer could perform.<br>
<br>
<<switch $npc_manager.stage>>
<<case 2>>
<<printThought $player 'Wait, why does she have something like that "on hand?"'>>
<<case 3>>
<<printThought $player 'Of course she has bondage mitts "on hand."'>>
<<default>>
ERROR: unexpected npc_manager.stage <<=$npc_manager.stage>>
<</switch>>
<br><br>
Grabbing hold of your wrist in a vice-like grip she buckles a mitt onto each of your hands, the padded interior comfortable, but forcing your hands into helpless fists.<br>
<br>
"@@.npc_manager;There, that ought to keep you out of mischief for the rest of the day, now go on, back to work.@@"<br>
<br>
[<<moveTo "event_manager_out_of_office_theft_punish_2" "Object that you can't work like this!" 60 "<<set $scene.object=true>>">>]<br>
[<<moveTo "event_manager_out_of_office_theft_punish_2" "Dutifully return to your desk." 180 "<<set $scene.object=false>>">>]
</div>/*#
#desc: sent back to work after being caught stealing from manager's office
#status: WRITTEN 0.7.4.0
#*/
<<if $roomchange == true>>
<<set $npc_manager.flags.theft.caught_stealing = true>>
<<if $scene.object>>
<<incrementEmotion 'anger' 'npc_manager' 1>>
<<else>>
<<applyExperience 'bdsm' 3 'insignificant' $SEEN_FRIEND>>
<<applyExperience 'humiliation' 5 'little' $SEEN_FRIEND>>
<<applyExperience 'submission' 7 'normal' $SEEN_FRIEND>>
<</if>>
<</if>>
<<set $player.location = "Office of <<=setup.getNpcName('npc_manager', 'formal')>>">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/sissy_office.png" "./images/characters/npc_manager.png">>
<div id="invframe" class="scrolltext">
<<if $scene.object>>
Recovering from your moment of stunned shock as she snapped the mitts onto your hands you flail around and ask how you can possibly do any work like this!<br>
<br>
"@@.npc_manager;Perhaps you should have considered that before you decided to forgo your duties in favour of thievery. Now, unless you would like to add difficulty sitting down to your challenges I recommend you march back to your desk and do the best you can.@@"<br>
<br>
[<<moveTo "event_manager_out_of_office_theft_punish_2_bad" "Dig in your heels, this is too much!" 60>>]<br>
[<<moveTo "event_manager_out_of_office_theft_punish_2" "Give up and return to your desk." 180 "<<set $scene.object=false>>">>]
<<else>>
Meekly you head for the door... only to discover your balled up, padded hands are unable to get purchase on the doorknob! Trying to squeeze and twist you blush in embarrassment as <<=setup.getNpcName('npc_manager', 'formal')>> laughs at your predicament.<br>
<br>
"@@.npc_manager;Aww, you poor girl! Cannot even work a doorknob, but that is alright, Mistress is here to help.@@"<br>
<br>
Approaching from behind she casually swings the door open with one hand while her other gives your butt a squeeze. "@@.npc_manager;There you go! Now back to your desk and do your best!@@"<br>
<br>
A quick slap on your ass is more surprising than painful as she spurs you on your way.<br>
<br>
The door to her inner office closes behind you as you take your seat and shuffle forward and try to figure out how you are going to get any work done this afternoon.<br>
<br>
[<<moveTo "event_manager_out_of_office_theft_punish_3" "Attempt to work." 0 "<<set $player.timebased.fatiguemulti = 1.5>><<set $player.timebased.stressmulti = 0.5>><<set $player.work.mode = -1>>">>]<br>
[<<moveTo "event_manager_out_of_office_theft_punish_3" "What's the point? Just sit until the end of your shift." 0 "<<set $player.timebased.fatiguemulti = .75>><<set $player.timebased.stressmulti = 0.05>><<set $player.work.mode = -2>>">>]
<</if>>
</div>/*#
#desc: punished for complaining about working in bondage mitts
#status: WRITTEN 0.7.4.0
#*/
<<if $roomchange == true>>
<<applyExperience 'bdsm' 8 'normal' $SEEN_FRIEND>>
<<if setup.getTotalValue("bdsm") > 10>>
<<set $player.timebased.horny = setup.changeHorny($player,10)>>
<<elseif setup.getTotalValue("bdsm") > 5>>
<<set $player.timebased.horny = setup.changeHorny($player,5)>>
<</if>>
<</if>>
<<set $player.location = "Office of <<=setup.getNpcName('npc_manager', 'formal')>>">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/sissy_office.png" "./images/characters/npc_manager.png">>
<div id="invframe" class="scrolltext">
With your bound hands you are helpless to resist as <<=setup.getNpcName('npc_manager', 'formal')>> spins you around and has you bent over her knee as she lands a hard blow to your bottom, the force barely dissipated by your clothing.<br>
<br>
"@@.npc_manager;You. Naughty. Girl.@@" She states, each word punctuated by another had slap to your bum. "@@.npc_manager;Your job is to obey and do what I tell you, now stop being a brat and get. To. Work.@@"<br>
<br>
<<if setup.getTotalValue("bdsm") > 10>>
Your body can't help but react to her spanking, certainly it hurts but it also turns you on something fierce. You are unable to suppress a moan and you hear her let out a sharp laugh in amused response.
<<elseif setup.getTotalValue("bdsm") > 5>>
You gasp at the blossoming pain in your bum... even as you feel other feelings stirring in response to her harsh handling.
<<else>>
You whimper in pain, very much regretful of your disobedience.
<</if>>
<br><br>
Grabbing hold of you by the hair she practically drags you to the door, shoving you out of the office and then slamming it behind you with a bang. Barely keeping on your feet you take a deep breath and head for your desk.<br>
<br>
Wincing as you sit down you stare at your computer and try to figure out how you can possible get any work done this afternoon.<br>
<br>
[<<moveTo "event_manager_out_of_office_theft_punish_3" "Attempt to work." 0 "<<set $player.timebased.fatiguemulti = 1.5>><<set $player.timebased.stressmulti = 0.5>><<set $player.work.mode = -1>>">>]<br>
[<<moveTo "event_manager_out_of_office_theft_punish_3" "What's the point? Just sit until the end of your shift." 0 "<<set $player.timebased.fatiguemulti = .75>><<set $player.timebased.stressmulti = 0.05>><<set $player.work.mode = -2>>">>]
</div>/*#
#desc: afternoon work in bondage mitts
#status: WRITTEN 0.7.4.0
#*/
<<if $roomchange==true>>
<<set $now = setup.advanceNextDate($player, $now, 0, $player.work.time_evening.hour, $player.work.time_evening.minutes)>>
<<set $player.timebased.fatiguemulti = 1>>
<<set $player.timebased.stressmulti = 0>>
<<set $player.work.nowWorking = false>>
<</if>>
<<set $player.location = setup.wordSecretaryOffice($player)>>
<<include enterroom>>
<<initRoom>>
<<createBGR setup.imageSecretaryOffice($npc_manager.stage)>>
<div id="invframe" class="scrolltext">
<<switch $player.work.mode>>
<<case -1>>
Despite your severe handicap you do your best to discharge your duties, figuring out how to nudge your mouse with one otherwise useless hand and using a pencil clutched in your teeth to click and type.<br>
<br>
The effort is as frustrating as it is exhausting, time slowly ticking by as you accomplish a mere fraction of what you could accomplish even working sloppily.
<<case -2>>
Giving up in frustration you don't even try to work just sitting at your desk and waiting for the day to be over.
<<default>>
ERROR: unexpected player.work.mode <<=$player.work.mode>>
<</switch>>
<br><br>
The end of your shift arrives and the door to your <<=ps(setup.getNpcName('npc_manager', 'title'))>> inner office swings ominously open, her voice calling out for you to "@@.npc_manager_dom;come in, dear.@@"<br>
<br>
[<<moveTo "event_manager_out_of_office_theft_punish_4" "Continue." 60>>]
</div>/*#
#desc: end of day after bondage mitt punishment
#status: WRITTEN 0.7.4.0
#*/
<<if $roomchange==true>>
<<switch $player.work.mode>>
<<case -1>>
<<decrementEmotion 'affection' 'npc_manager' 1>>
<<incrementEmotion 'anger' 'npc_manager' 1>>
<<case -2>>
<<incrementEmotion 'anger' 'npc_manager' 1>>
<</switch>>
<</if>>
<<set $player.location = "Office of <<=setup.getNpcName('npc_manager', 'formal')>>">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/sissy_office.png" "./images/characters/npc_manager.png">>
<div id="invframe" class="scrolltext">
You meekly walk into <<=ps(setup.getNpcName('npc_manager', 'formal'))>> inner office and the heavy door closes ominously shut behind you, the echoing thud driving home the fact that you are trapped in here... with her.<br>
<br>
<<switch $player.work.mode>>
<<case -1>>
"@@.npc_manager;Well, I hope you had a... productive afternoon. I noticed you did your best despite your handicap which tells me that perhaps you have learned your lesson.@@"
<<case -2>>
"@@.npc_manager;Well, I have to say I am very disappointed, did you even try to work at all? I had no expectation of you meeting your normal quota but, well... failing to try is among the worst sorts of failures.@@"
<<default>>
ERROR: unexpected player.work.mode <<=$player.work.mode>>
<</switch>>
<br><br>
Rising to her feet she walks around her desk. "@@.npc_manager;Now, as with all punishments the purpose is reformation, so let me see how you have learned the lesson of your prior failure...@@"<br>
<br>
[<<moveTo "event_manager_out_of_office_theft_punish_5" "Submissively beg forgiveness." 60 "<<set $scene.action='talk_sub'>>">>]<br>
[<<moveTo "event_manager_out_of_office_theft_punish_5" "Try and convince her you've learned your lesson." 60 "<<set $scene.action='talk_smart'>>">>]<br>
[<<moveTo "event_manager_out_of_office_theft_punish_5" "Offer a foot massage... if she'll free your hands." 600 "<<set $scene.action='foot'>>">>]<br>
<<if $player.cunnilingusvirgin != "">>
[<<moveTo "event_manager_out_of_office_theft_punish_5" "Offer to eat her out." 600 "<<set $scene.action='pussy'>>">>]<br>
<</if>>
<<if $player.analingusvirgin != "">>
[<<moveTo "event_manager_out_of_office_theft_punish_5" "Offer to eat her ass." 600 "<<set $scene.action='ass'>>">>]<br>
<</if>>
[<<moveTo "event_manager_out_of_office_theft_punish_5" "Throw a fit." 600 "<<set $scene.action='bad'>>">>]<br>
</div>/*#
#desc: show penitence after bondage mitt punishment
#status: WRITTEN 0.7.4.0
#*/
<<if $roomchange==true>>
<<switch $scene.action>>
<<case 'talk_sub'>>
<<incrementEmotion 'affection' 'npc_manager' 1>>
<<decrementEmotion 'anger' 'npc_manager' 1>>
<<set _sub = setup.getTotalValue("submission")>>
<<applyExperience 'submission' _sub 'very' $SEEN_FRIEND>>
<<case 'talk_smart'>>
<<incrementEmotion 'affection' 'npc_manager' 1>>
<<set _smart = setup.getTotalValue("smart")>>
<<applyExperience 'smart' _smart 'very' $SEEN_FRIEND>>
<<case 'foot'>>
<<incrementEmotion 'affection' 'npc_manager' 2>>
<<applyExperience 'foot' 12 'very' $SEEN_FRIEND>>
<<case 'pussy'>>
<<incrementEmotion 'affection' 'npc_manager' 1>>
<<case 'ass'>>
<<incrementEmotion 'affection' 'npc_manager' 1>>
<<case 'bad'>>
<<decrementEmotion 'affection' 'npc_manager' 3>>
<<incrementEmotion 'anger' 'npc_manager' 3>>
<</switch>>
<<if $npc_manager.flags.hascagekey && $npc_manager.flags.trustplayerwithkey>>
<<if $scene.action == 'bad' || !$npc_manager.flags.playerstayedinchastity>>
<<set $npc_manager.flags.trustplayerwithkey = false>>
<<set $npc_manager.flags.playerstayedinchastity = false>>
<<set $npc_manager.flags.chastitydays = 0>>
<<set $scene.keyId = setup.getItemObjFromType("cage").lockable[1]>>
<<addItem $scene.keyId>>
<</if>>
<</if>>
<<removeItem $player $now "bondage_mitts" true>>
<<deleteItem $player $now "bondage_mitts">>
<</if>>
<<set $player.location = "Office of <<=setup.getNpcName('npc_manager', 'formal')>>">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/sissy_office.png" "./images/characters/npc_manager.png">>
<div id="invframe" class="scrolltext">
<<switch $scene.action>>
<<case 'talk_sub'>>
<<if setup.getTotalValue("submission") > 10>>
You drop to your knees and bow before her, apologizing profusely for your failure and begging her forgiveness. You promise to use this opportunity to re-dedicate yourself to her service and become a properly obedient submissive that one day will be worthy of becoming her slave.
<<else>>
Carefully lowing to your knees you apologise for your error, promising that you have learned your lesson thanks to her punishment and that you will be putting such privacy-violating misbehaviour behind you.
<</if>>
<br><br>
She looks down at you and slowly nods. "@@.npc_manager;Very well, I forgive you, just do not let something like this happen again, larceny does not become you.@@"<br>
<br>
You sigh in relief as she removes your mitts and you wiggle your fingers almost marveling at the sudden freedom.
<<case 'talk_smart'>>
<<if setup.getTotalValue("smart") > 10>>
<<if setup.getTotalValue("smart") > 15>>
You efficiently elucidate the lessons her punishment has impressed upon you, how you deeply regret your earlier transgression and will endeavour to perform up to her expectations in the future.
<<else>>
You efficiently apologise for your earlier violation, thanking her for the creative, and appropriate, corrective measures she applied.
<</if>>
<br><br>
She looks impressed at you monologue nodding slightly before approaching and removing the mitts.<br>
<br>
"@@.npc_manager;Well well, seems like you did quite a bit of thinking today. I like it, the thought that I might have enough confidence in you to hand off some of my workload well... that would make you a fine <<if $fetish.sissy>>SISSY <</if>>secretary to be certain.@@"
<<else>>
<<if setup.getTotalValue("smart") > 5>>
You apologise for your violation of her privacy and attempted theft, begging her for forgiveness and promising to do better in the future.<br>
<br>
She seems accepting, but unimpressed by your apology.
<<else>>
Stumbling and stuttering you apologise for your transgression.<br>
<br>
"@@.npc_manager;Disappointing, while I appreciate the sentiment your elucidation of such was well... quite unimpressive and ill-qualifying for one of your position.@@"
<</if>>
Approaching you she removes your mitts. "@@.npc_manager;Now, do keep this lesson in mind in the future; I am training you to be an efficient <<if $fetish.sissy>>SISSY <</if>>secretary, a productive member of society, not some criminal thief.@@"
<</if>>
<br><br>
Working the kinks of your stiff fingers you thank her and turn to leave.
<<case 'foot'>>
You explain that you would love to "make things up" to her with one of your famous foot massages except... you hold up your bound hands in demonstration of the impossibility of such an action.<br>
<br>
She smiles, looking both pleased and amused as she walks towards you and begins removing your mitts. "@@.npc_manager;Such a clever girl and really... how could I resist a nice massage after a long day?@@"<br>
<br>
Sitting on the edge of her desk she raises a foot to your face and you take it in hand, working the stiffness out of your fingers as you slide to your knees and begin kissing her heels.<br>
<br>
Life returning to your hands you slip off her heels and set to work proper. Desperate to make up for your prior failures you do not just massage her feet you worship them, your tongue tracing between her toes, rubbing her tight arches and working every knot out of her calves as you whisper your devotion.<br>
<br>
She smiles down in approval as you beg forgiveness for your prior misconduct, thanking her for the privilege of serving her, asking her to continue to train you to be her perfect <<if $fetish.sissy>>SISSY <</if>>Secretary.<br>
<br>
A touch breathless by the end of your speech you look up as she gently pulls back her foot and smiles down. "@@.npc_manager;I guess it is true that sometimes a little misbehaviour can be the key to new levels of obedience. I absolutely love this new behaviour - more than worth the loss of productivity due to your correction.@@"<br>
<br>
You thank her and gently slip her heels back onto her feet with a final kiss to each toe and she stands over you.
<<case 'pussy'>>
You curtsy gently and ask if you could "make things up" to her with your mouth in another way?<br>
<br>
Leaning against the edge of her desk she smiles slightly "@@.npc_manager;my my, such a thirsty girl but yet, I think I can find a nice use for that sweet tongue of yours...@@"<br>
<br>
She hikes up her skirt to reveal her lack of underthings and your face is soon pressed between her thighs. One hand on your head is more a reminder than a control and she purrs softly as you take a lick, the first taste drawing you in deeper as you relish in her lovely feminine flavour.<br>
<br>
Thighs squeezing ever so gently around your head she rocks her hips as you lick and kiss and suck, her moans your reward for a job well done even as she grabs hold of your head and pulls you off before she reaches climax.<br>
<br>
"@@.npc_manager;Mmmm, yes.@@" She states with a content smile as you lick your lips and catch your breath "@@.npc_manager;I believe that will do for now... almost enough to want to catch you again sometime but no, no, I think it would be best if you put your criminal ways behind you and focused on behaving properly.@@"
<<case 'ass'>>
Blinking back at her you state that perhaps, after her long day, a nice relaxing sit on your face would make her feel better, and like the glorious royalty she is.<br>
<br>
She smiles at your oblique pun. "@@.npc_manager;Mmm, that does sound quite nice, so come now, down on your back.@@"<br>
<br>
You understand the reason she has a thick rug in front of the couch that sits at one side of her office as she has you lay down on the surprisingly comfy surface only to look up as she pulls her skirt aside and slowly squats over you.<br>
<br>
She is as beautiful from this angle as any other and you get a brief moment of your vision being filled by her wonderful rear before she is pressed against your face, your lips parting and tongue extending to do as you promised.<br>
<br>
Her rear hole is tight and clean and strong with a feminine muskyness that has you feeling heady with submissive desire. Working your way around you coax her open, finally spearing your way into her with your tongue as she hums happily.<br>
<br>
"@@.npc_manager;My my, you worked up quite an appetite this afternoon I may have to requisition that new chair sooner than I had planned...@@"<br>
<br>
You don't have time to think about what she meant by that as she presses down harder, timing your breathing becoming a slight challenge as she grinds against your face, the pressure allowing you to reach just a little deeper as you kiss and lick, eyes closed as you focus completely on your act of service...<br>
<br>
It is almost a surprise when <<=setup.getNpcName("npc_manager","formal")>> rises up, your head rising a few centimeters off the ground in a reflexive attempt to follow before you open your eyes and watch her step away.<br>
<br>
"@@.npc_manager;Yes, I think that will do for your penitence, but do try not to re-offend.@@"<br>
<br>
You start to get up to your elbows but she gently pushes you down, removing your mitts first before helping you up to your feet with a powerful pull.
<<case 'bad'>>
You start to throw a fit about how unfair this punishment has been but she cuts you off with a glare of death.<br>
<br>
Stalking towards you while staring daggers through your skull she removes the mitts and then points towards the door.<br>
<br>
"@@.npc_manager_dom;Get out.@@" She fumes "@@.npc_manager;you have been nothing but a disappointment today and I am sick and tired of it. Go home, think about your actions and if you even want to continue your career. More behaviour like this and you will be on thin ice indeed.@@"<br>
<br>
<<if $npc_manager.flags.hascagekey && $npc_manager.flags.trustplayerwithkey>>
Pulling out the key to your chastity <<if setup.isCage()>>cage<<else>>belt<</if>> she tosses it at you with a sneer as you barely catch it. "@@.npc_manager;Take it, you do not even deserve my compassionate guidance, do whatever you want if it gets your head screwed on straight before you show up to work again.@@"<br>
<br>
<</if>>
Stunned you find yourself hurrying out of the office, nearly sprinting for the elevator to escape her wrathful cloud of scorn.
<<default>>
ERROR: unexpected scene.action <<=$scene.action>>
<</switch>>
<br><br>
<<if $scene.action != 'bad' && $npc_manager.flags.hascagekey && $npc_manager.flags.trustplayerwithkey>>
Producing the key to your <<if setup.isCage()>>cage<<else>>belt<</if>> with a flourish she waits until it has your full attention before continuing.
<<if $npc_manager.flags.playerstayedinchastity>>
"@@.npc_manager;With your earlier misbehaviour I had almost considered just giving this back to you, I was so dismayed I thought you did not deserve such generous care but this... well, you have proven how great a prize I have in my possession and so I will continue to reward you by holding on to your gift. Have a lovely evening, my dear, and let us put todays earlier messiness far, far behind us.@@"
<<else>>
"@@.npc_manager;Here you go. Though I am pleased by your return to obedience I do not think you quite deserve the privilege of my acting as your keyholder.@@" She drops the key in your hand where it feels surprisingly weighty, as if made heavy by her disappointment. "@@.npc_manager;Do with it what you will, just remember what you have learned and show up to your next day of work ready to act like the lovely girl that just served me, not the thieving tramp who ransacked my office earlier today.@@"
<</if>>
<br><br>
<</if>>
[<<moveTo "company_lobby" "Leave." 300 "<<unset $workEvent>>">>]
</div>/*#
#desc: check if you get caught in manager's office
#status: RELEASED 0.6.0.0
#*/
<<if $roomchange == true>>
<</if>>
<<set $player.location = "Office of <<=setup.getNpcName('npc_manager', 'formal')>>">>
<<include enterroom>>
<<createBGR "./images/locations/sissy_office.png" "./images/characters/npc_manager.png">>
<div id="invframe" class="scrolltext">
You gather your things and head out. Halfway to the elevator you hear footsteps behind and turn to around to find <<=setup.getNpcName('npc_manager', 'formal')>> bearing down on you.<br>
<br>
"@@.npc_manager;Sorry to interrupt you on your way home but... it would seem that you have accidentally taken something with you. A certain paddle, I believe?@@"<br>
<br>
Wide-eyed in fear you nervously hand over the paddle, bracing for punishment only for her to merely casually take it from you.<br>
<br>
"@@.npc_manager;Ah, just as I suspected... well, more than suspected; RFID chip in the paddle you know - must not misplace company property!@@"<br>
<br>
"@@.npc_manager;Well? What are you waiting for! Run along home, my deal, I will see you <<if $now.getUTCDay() == 5>>Monday<<else>>tomorrow<</if>>.@@"<br>
<br>
Scarcely believing your "luck" at getting out without punishment you hurriedly nod and rush up the hallway to the elevator before she can change her mind.<br>
<br>
<<printThought $player "Glad she didn't punish me but... how am I going to smuggle that thing out if it's tracked?">><br>
<br>
[<<moveTo "event_manager_out_of_office_return" "Resume working." $scene.timeremaining>>]
</div><<set $scene.returnFromMasturbation = passage()>>
<<if $player.timebased.horny > $player.body_ref.erectionThreshold>>
<<printThought $player "I don't think I can focus on my work, I'm just too horny...">><br>
<br>
<<if setup.getItemFromType("cage") != "">>
<<if $npc_manager.flags.trustplayerwithkey && $npc_manager.flags.hascagekey>>
You glance over at the key to your chastity device sitting on the corner of your desk...<br>
<br>
[<<moveTo "event_work_masturbate_desk_1" "Unlock yourself and squeeze one out at your desk." 0>>]<br>
[<<moveTo "event_work_masturbate_bathroom_1" "Unlock yourself and head for the bathroom for some private relief." 0>>]
<<elseif $scene.severeCleaning>>
<<if $npc_manager.flags.trustplayerwithkey>>
<<set _keyId = setup.getItemObjFromType("cage").lockable[1]>>
<<if setup.checkItemInInventory(_keyId)>>
Thanks to this morning's "severe cleaning" you never had your <<if setup.isCage()>>cage<<else>>belt<</if>> inspected, the key to your "freedom" still in your pocket...<br>
<br>
[<<moveTo "event_work_masturbate_desk_1" "Unlock yourself and squeeze one out at your desk." 0>>]<br>
[<<moveTo "event_work_masturbate_bathroom_1" "Unlock yourself and head for the bathroom for some private relief." 0>>]
<<else>>
Thanks to this morning's "severe cleaning" you never had your <<if setup.isCage()>>cage<<else>>belt<</if>> inspected - arguably a good thing given that you failed to bring the key with you as ordered. Of course that equally means you have no way out of your predicament.
<</if>>
<<else>>
Thanks to this morning's "severe cleaning" you never had your <<if setup.isCage()>>cage<<else>>belt<</if>> inspected... though given that you have no way of unlocking yourself that hardly matters.
<</if>>
<<else>>
Unfortunately for the purposes of resolving your arousal your <<getWordMyPenis $player>> is quite securely locked away and the key out of your reach.
<</if>>
<br><br>
<<if setup.getItemFromType("plug") != "">>
<<if setup.getTotalValue("anal") >= 10>>
[<<moveTo "event_work_masturbate_anal" "Fortunately you're plugged, which is really more your speed these days than playing with your <<getWordMyPenis $player>>." 0>>]<br>
<<elseif setup.getTotalValue("anal") > 7>>
[<<moveTo "event_work_masturbate_anal" "Perhaps the plug in your bum would be enough to get your off even locked up? You're desperate enough to try." 0>>]<br>
<<else>>
[@@.link_locked;You may be plugged, but you don't think you can get yourself off just with that.@@]<br>
<</if>>
<<elseif setup.getTotalValue("anal") >= 10>>
[@@.link_locked;If you had only remembered to plug your cute tush like the butt-slut you are blossoming into you'd have another option for getting yourself off.@@]<br>
<</if>>
<<if $scene.asked_help_manager != true>>
[<<moveTo "event_work_masturbate_office_1" 'Ask <<=setup.getNpcName("npc_manager", "formal")>> for help.' 0>>]<br>
<<if $npc_manager.flags.trustplayerwithkey && $npc_manager.flags.hascagekey>>
<<set _removeCage = "<<removeItem $player $now " + setup.getItemFromType("cage") + " true>>">>
[<<moveTo "event_work_masturbate_office_1" 'Remove your <<if setup.isCage()>>cage<<else>>belt<</if>> and go ask <<=setup.getNpcName("npc_manager", "formal")>> for help.' 0 _removeCage>>]
<<else>>
[@@.link_locked;I'm locked up and with no key, guess I'm entirely dependent on her...@@]
<</if>>
<<else>>
[@@.link_locked;I already asked for her help today...@@]
<</if>>
<<else>>
<<if $npc_manager.stage >= 2>>
You glance around the office, you're alone and you could probably "resolve" your tension fairly quickly...<br>
<br>
[<<moveTo "event_work_masturbate_desk_1" "Squeeze a quick one out at your desk." 0>>]<br>
<<else>>
You're feeling pent up enough for it to distract from your work, maybe if you could find somewhere private?<br>
<br>
<<printThought $player "Damn that penis enlarging scam!">><br>
<br>
<</if>>
[<<moveTo "event_work_masturbate_bathroom_1" "Head to the bathroom for some more secure privacy to get some relief." 0>>]<br>
<<if setup.getItemFromType("plug") != "">>
<<if setup.getTotalValue("anal") >= 10>>
[<<moveTo "event_work_masturbate_anal" "Fortunately you're plugged, which is really more your speed these days than playing with your <<getWordMyPenis $player>>." 0>>]<br>
<<else>>
[@@.link_locked;You may be plugged, but you don't think you can get yourself off just with that.@@]<br>
<</if>>
<<else>>
<<if setup.getTotalValue("anal") >= 10>>
[@@.link_locked;If you had only remembered to plug your cute tush like the butt-slut you have blossomed into you'd have another option for getting yourself off.@@]<br>
<</if>>
<</if>>
<</if>>
<</if>>/*#
#desc: jerk off at your desk at work
#status: RELEASED 0.6.0.0
#*/
<<if $roomchange == true>>
<<setScene>>
<<set $player.cutscene.lockinventory = true>>
<<switch random(1,5)>>
<<case 1>>
<<set $scene.caught_by = 'manager'>>
<<set $player.flags.masturbation.work.desk_caught = true>>
<<case 2>>
<<set $scene.caught_by = 'ai'>>
<<case 3 4 5>>
<<set $scene.caught_by = 'none'>>
<<set $player.flags.masturbation.work.desk = true>>
<</switch>>
<<set $scene.cage = setup.getItemFromType("cage")>>
<</if>>
<<set $player.location = setup.wordSecretaryOffice($player)>>
<<include enterroom>>
<<initRoom>>
<<createBGR setup.imageSecretaryOffice($npc_manager.stage)>>
<div id="invframe" class="scrolltext">
You
<<if setup.analyzeWornTags(['skirt','pants'])=='skirt'>>
hike up your skirt
<<else>>
pull down your pants
<</if>>
<<if $scene.cage != "">>
and remove your chastity <<if setup.isCage()>>cage<<else>>belt<</if>>. Free of its prison your <<getWordMyPenis $player>> swells with excitement and you go to work stroking and playing with your sensitive member, leaning back in your chair and stifling a moan of pleasure.<br>
<br>
Touching yourself feels so good, the forbidden nature of your act only making it more pleasurable as your fingers glide up and down and you revel in the momentary freedom from the cruel chastity device.
<<else>>
and start jerking off. The act of doing it at work, where someone could walk in at any time, has your heart racing, the forbidden nature of your effort only making it more pleasurable as you lean back in your chair and bite your lip.
<</if>>
<br><br>
It had been your intent to be over and done quickly to clear your head for work but now, with your <<getWordMyPenis $player>> you don't want the pleasure to end, but even slowing your pace you can feel your climax rapidly approaching.<br>
<br>
[<<moveTo "event_work_masturbate_desk_2" "The time has cum..." 300>>]
</div>/*#
#desc: caught/cleanup jerking off at your desk at work
#status: RELEASED 0.6.0.0
#*/
<<if $roomchange == true>>
<<set $player.cutscene.lockinventory = true>>
<<switch $scene.caught_by>>
<<case 'manager'>>
<<if $scene.cage != "">>
<<set $npc_manager.flags.unlocked_lunch_play = true>>
<</if>>
<<set $player.timebased.horny = 50>>
<<applyExperience 'humiliation' 12 'very' $SEEN_FRIEND>>
<<if $npc_manager.stage == 1 && $player.flags.fem_style.unisex != "">>
<<set $npc_manager.stagevalues[1].override = true>>
<<else>>
<<applyExperience 'bdsm' 4 'very' $SEEN_FRIEND>>
<</if>>
<<if $scene.cage != "">>
<<set $npc_manager.flags.trustplayerwithkey = false>>
<<set $npc_manager.flags.hascagekey = true>>
<<if !setup.hasThreshold('submission', 'submissive_secretary', 'key_taken')>>
<<setThreshold 'submission' 'submissive_secretary' 'key_taken' true>>
<</if>>
<<switch $npc_manager.stage>>
<<case 2>>
<<set _x = setup.addManagerEndlessTask2($now, false, $npc_manager.stagevalues[2].femalesecretary, $npc_manager.stagevalues[2].makeup)>>
<<case 3>>
<<set _x = setup.addManagerEndlessTask3($now, false)>>
<<default>>
ERROR unexpected npc_manager.stage! <<=$npc_manager.stage>>
<</switch>>
<</if>>
<<case 'ai'>>
<<set _top = setup.checkTopBodySlot('tits','top')>>
<<changeItemStatus _top 'cumsoaked' '["set",50]'>>
<<set $player.timebased.horny = 40>>
<<case 'none'>>
<<set $player.timebased.horny = 10>>
<<set $player.timebased.without_orgasm = 0>>
<</switch>>
<</if>>
<<set $player.location = setup.wordSecretaryOffice($player)>>
<<include enterroom>>
<<initRoom>>
<<switch $scene.caught_by>>
<<case 'manager'>>
<<createBGR setup.imageSecretaryOffice($npc_manager.stage) "./images/characters/npc_manager.png">>
<<case 'ai'>>
<<createBGR setup.imageSecretaryOffice($npc_manager.stage) "./images/characters/npc_ai.png">>
<<case 'none'>>
<<createBGR setup.imageSecretaryOffice($npc_manager.stage)>>
<</switch>>
<div id="invframe" class="scrolltext">
<<switch $scene.caught_by>>
<<case 'manager'>>
"@@.npc_manager;Ah-hum@@" You are on the cusp of orgasm when the sound of your <<=setup.getNpcName('npc_manager', 'title')>> clearing her throat freezes you in place. Your eyes snap open and you look up to find her looming above you, staring down over her glasses.<br>
<br>
"@@.npc_manager;And just what, exactly do you think you are doing here?@@"<br>
<br>
As if your utter humiliation wasn't already bad enough your <<getWordMyPenis $player>> decides that it has had enough, spurting its shameful excitement with such vigour a strand arcs high enough to land across her glasses and, even more horrifying, her cheek.<br>
<br>
Your shock turns to desperate fear as you stare up wide-eyed as she removes her glasses and wipes them off, using a single finger to brush herself off, her expression like stone, rigid and strangely unreadable.<br>
<br>
<<if $scene.cage != "">>
"@@.npc_manager;Well! I thought I was showing you a kindness, giving you a modicum of control over your situation but, apparently, that favour has only resulting in you taking advantage of my generosity like an utterly depraved <<if $fetish.sissy>>SISSY<<else>>girl<</if>> slut.@@"<br>
<br>
You want to respond, to beg for forgiveness, for mercy for anything, but you find yourself petrified, and, even worse, your <<getWordMyPenis $player>> remains stiff and excited between your fingers despite your climax. Reaching past you towards the desk she picks up your <<if setup.isCage()>>cage<<else>>belt<</if>> and hands it to you.<br>
<br>
"@@.npc_manager;Put it on. Now.@@" She orders, her words causing you to spring into action, cramming your <<getWordMyPenis $player>> back into its prison for her to lock it closed with a click. "@@.npc_manager;Good, and since you have proven so woefully unable to control yourself I will hold on to this for safe keeping.@@"<br>
<br>
She makes a show of threading the key onto her necklace and tucking it down her top standing still for a moment of calm before bursting into motion.<br>
<br>
She moves as fast as lightning, her hand shooting out like a cobra to grab you by the hair and pull you up off your chair. Her pull is scary strong and you find yourself helplessly pitched forward, bent over your desk with your face pressed against the smooth hardwood.<br>
<br>
"@@.npc_manager;So.@@" She states, her voice suddenly casual even as she holds you in place as firmly as if you were nailed to the desk. "@@.npc_manager;I daresay that you have reached new heights of disobedience with todays actions - while I certainly understand the... excitement that surely has resulted from your ongoing transformation into a proper <<if $fetish.sissy>>SISSY <</if>>Secretary there are also expectations for you to exhibit decorum and control.@@"<br>
<br>
A hard slap impacts your rear, sending a jolt of pain through your body in spite of what meager padding your clothing provides. One blow begets another, her lecture fading into the background as you whimper and beg for lenience, your cries falling on deaf ears as she continues your punitive paddling until you have wilted in exhaustion, unable even to muster another plea for mercy.<br>
<br>
Releasing her grasp causes you to slide to the ground, glancing up at her annoyed expression and somehow managing to drag yourself back up onto your chair, wincing in pain as you put weight onto your tanned bottom.<br>
<br>
"@@.npc_manager;I do hope that serves as a lesson in what is and is not appropriate behaviour at work. In the future, if you find the excitement of your position proves too much to focus you should let me know, perhaps after you have delivered my lunch, and I may see what I can do to... help your situation.@@"<br>
<br>
Suppressing tears you nod silently as she smiles and turns smartly to disappear back into her inner office.<br>
<br>
[<<moveTo $scene.returnFromMasturbation "Back to work." 600 "<<set $player.cutscene.lockinventory = false>><<wearItem $player $now $scene.cage true>>">>]
<<else>>
You sit petrified. Even with the strange things that have happened in the course of your short time working under <<=setup.getNpcName('npc_manager', 'formal')>> this has to be a fireable offense, right?<br>
<br>
Taking an overly long time to clean her glasses she seems to be intentionally letting you stew before finally continuing. "@@.npc_manager;This is... quite disappointing, behaving like this, when you are supposed to be working... Unfortunately I need to get to a meeting so your punishment will have to wait until the morning... but know that there WILL be a reckoning.@@"<br>
<br>
You gulp as she hurries past. It takes a few minutes for your pounding heart-rate to come down after which there's really nothing to do but return to your duties.<br>
<br>
[<<moveTo $scene.returnFromMasturbation "Back to work." 600 "<<set $player.cutscene.lockinventory = false>>">>]
<</if>>
<<case 'ai'>>
Just as you climax your hear a sound from your computer, looking towards the screen with shock as you find a video of yourself playing, the camera in your computer activated to provide a mirror view of your debauchery.<br>
<br>
Despite the shock and humiliation you are too close, and you end up spurting all over yourself as the video freezes on the exact frame of your climax. Your heart pounds as you look at the evidence of your perversion, frozen in place until a shimmering overlay appears and <<=ps(setup.getNpcName('npc_ai', 'first'))>> scroll across the screen.<br>
<br>
"@@.npc_ai;<<uc "Hello unit ">> <<uc $player.first_name>><<uc ", I do not believe this sort of behaviour is part of your job description. No matter, I will continue to keep your secrets, but you owe me another favour.">>@@"<br>
<br>
The image blinks away to display your normal desktop as you blink in shock. Catching your breath you clean up as best you can, <<if setup.getItemFromType("cage") != "">>swiftly re-caging yourself and depositing the key back at the corner of your desk <</if>>before you get in any further trouble.<br>
<br>
As you start to work you have a final, frustrating realization - despite your climax you are already feeling horny again!<br>
<br>
<<printThought $player "How can being caught and embarrassed turn me on? What's wrong with me?">><br>
<br>
[<<moveTo $scene.returnFromMasturbation "Back to work." 600 "<<set $player.cutscene.lockinventory = false>>">>]
<<case 'none'>>
With a gasp you cum, managing to have the foresight to aim so that you spurt your joy into your hand rather than making a mess of your workspace.<br>
<br>
[<<moveTo "event_work_masturbate_desk_3" "Lick your hand clean." 300 "<<set $scene.cum=true>>">>]<br>
<<if setup.getTotalValue("cum") < 10>>
[<<moveTo "event_work_masturbate_desk_3" "Find a towel to clean up." 300 "<<set $scene.cum=false>>">>]
<<else>>
[@@.link_locked;You could not possibly let such deliciousness go to waste.@@]
<</if>>
<<default>>
ERROR unexpected caught_by: <<=$scene.caught_by>><br>
<br>
[<<moveTo $scene.returnFromMasturbation "Back to work." 600 "<<set $player.cutscene.lockinventory = false>>">>]
<</switch>>
</div>/*#
#desc: clean yourself up after masturbating at your desk
#status: RELEASED 0.6.0.0
#*/
<<if $roomchange == true>>
<<set $player.cutscene.lockinventory = true>>
<<if $scene.cum>>
<<applyExperience 'cum' 11 'very' $ALONE>>
<</if>>
<</if>>
<<set $player.location = setup.wordSecretaryOffice($player)>>
<<include enterroom>>
<<initRoom>>
<<createBGR setup.imageSecretaryOffice($npc_manager.stage)>>
<div id="invframe" class="scrolltext">
<<if $scene.cum>>
<<if setup.getTotalValue("cum") >= 10>>
<<if setup.getTotalValue("cum") > 15>>
Eagerly you lick your hand clean of tasty, tasty cum.
<<else>>
After a mere moments thought you bring your hand to your lips, licking it clean of yummy cummies.
<</if>>
<<else>>
<<if setup.getTotalValue("cum") > 5>>
Not having anything immediately at hand to clean off your hand you lick it clean, trying not to think about the enthusiasm with which your tongue searches out every bitter, salty drop.
<<else>>
Looking at the mess on your hand you glance around for some way to clean it up before just licking your fingers clean, trying your best to ignore the taste.
<</if>>
<</if>>
<<else>>
You find a napkin in your desk and wipe off your hands, wadding up the cum-soaked paper and tossing it into the trash basket to hide the evidence of your naughty misbehaviour.
<</if>>
<br><br>
<<printThought $player "Whew, I should be able to focus on work now but... maybe it's not such a safe idea to do this sort of thing at my desk?">><br>
<br>
[<<moveTo $scene.returnFromMasturbation "Back to work." 600 "<<set $player.cutscene.lockinventory = false>>">>]
</div>/*#
#desc: jerk off in office bathroom
#status: RELEASED 0.6.0.0
#*/
<<if $roomchange==true>>
<<set $player.inside = true>>
<<set $player.cutscene.lockinventory = true>>
<<set $scene.caught = ((setup.getItemFromType("cage") != "") && (random(1,4) == 1))>>
<<set $player.timebased.horny = 0>>
<<set $player.timebased.without_orgasm = 0>>
<<set $player.flags.masturbation.work.desk_bathroom = true>>
<</if>>
<<set $player.location = "Toilet on Floor 52">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/company_toilet.png">>
<div id="invframe" class="scrolltext">
<<if setup.getItemFromType("cage") != "">>
You scoop up the key to your chastity and head for the bathroom, grabbing a private stall and unlocking yourself and sighing with relief as your <<getWordMyPenis $player>> springs forth in excitement.
<<else>>
You hurry to the bathroom, grabbing a private stall and exposing yourself, your <<getWordMyPenis $player>> springing forth in excitement.
<</if>>
<br><br>
Taking the matter in hand you suppress your moans as you wank, taking less than two minutes before spurting across the stall door in front of you.<br>
<br>
Letting out a sigh of contentment you are overcome by a wave of shame and disgust at having snuck away from your duties to jerk off.<br>
<br>
<<if setup.getItemFromType("cage") != "">>
Your limp <<getWordMyPenis $player>> easily fits back into its prison and you lock it closed before gathering your things and hurrying back to your desk,
<<else>>
You catch your breath before fixing your clothes and hurrying back to your desk,
<</if>>
now ready to properly focus on your duties.<br>
<br>
<<if $scene.caught>>
[<<moveTo "event_work_masturbate_bathroom_2" "Back to work." 600>>]
<<else>>
[<<moveTo $scene.returnFromMasturbation "Back to work." 600 "<<set $player.cutscene.lockinventory = false>>">>]
<</if>>
</div>/*#
#desc: caught by manager coming back to office after jerking off in bathroom
#status: RELEASED 0.6.0.0
#*/
<<if $roomchange == true>>
<</if>>
<<set $player.location = setup.wordSecretaryOffice($player)>>
<<include enterroom>>
<<initRoom>>
<<createBGR setup.imageSecretaryOffice($npc_manager.stage) "./images/characters/npc_manager.png">>
<div id="invframe" class="scrolltext">
You return to your office only to find <<=setup.getNpcName('npc_manager', 'formal')>> standing next to your desk, her stern expression, and the key-less dish on the edge of your desk, making it immediately clear that you are in trouble.<br>
<br>
"@@.npc_manager;So, imagine my surprise when I come out to see my lovely secretary and I find that not only are you not at your desk you have absconded with the key to your chastity device!@@"<br>
<br>
"@@.npc_manager;So tell me, my lovely... what took you away from your duties?@@"<br>
<br>
[<<moveTo "event_work_masturbate_bathroom_3" "Lie and say you were just having a piss." 60 "<<set $scene.lie=true>>">>]
[<<moveTo "event_work_masturbate_bathroom_3" "Admit you were playing with yourself." 60 "<<set $scene.lie=false>>">>]
</div>/*#
#desc: caught by manager coming back to office after jerking off in bathroom
#status: RELEASED 0.6.0.0
#*/
<<if $roomchange == true>>
<<if $scene.lie>>
<<set $player.flags.masturbation.work.bathroom_caught = true>>
<<else>>
<<set $player.flags.masturbation.work.bathroom_confess = true>>
<</if>>
<</if>>
<<set $player.location = setup.wordSecretaryOffice($player)>>
<<include enterroom>>
<<initRoom>>
<<createBGR setup.imageSecretaryOffice($npc_manager.stage) "./images/characters/npc_manager.png">>
<div id="invframe" class="scrolltext">
<<if $scene.lie>>
"@@.npc_manager;A piss why would- Oh! I get it, you wanted to go to the bathroom standing up so you needed out of your <<if setup.isCage()>>cage<<else>>belt<</if>>!@@" She shakes her head in amusement "@@.npc_manager;oh you silly <<if $fetish.sissy>>SISSY<<else>>girl<</if>>, you do not need to remove your <<if setup.isCage()>>cage<<else>>belt<</if>> to attend to nature, you just need to sit down, like a good girl.@@"<br>
<br>
"@@.npc_manager;Tell you what, since this was all the result of a... misunderstanding, I will let you off with a warning if you promise me that, in the future, you will always remember to sit to pee. Think of it as your special time to relax and remember what you are working towards.@@"<br>
<br>
<<if setup.getTotalValue("feminization") > 10>>
<<printThought $player "Of course I shouldn't be standing up to pee like a boy, I'm a girl!">><br>
<br>
Without hesitation you beg her forgiveness, promising that, of course, you will always sit down to pee in the future.
<<else>>
<<if setup.getTotalValue("feminization") > 5>>
<<printThought $player "What I'm working towards... How feminine does she expect me to be?">>
<<else>>
<<printThought $player "Wait, what does she think I'm working toward? Probably better just to agree with her though.">>
<</if>>
<br><br>
After a few moments hesitation you conclude that this is probably the lightest you're liable to get off and you quickly parrot back the promise not to stand to pee anymore.
<</if>>
<br><br>
Seemingly satisfied with your response she waits for you to put the key to your <<if setup.isCage()>>cage<<else>>belt<</if>> back on the edge of the desk before smiling at you and returning to her office. You let out a sigh of relief and are about to sit down when you have a sudden thought.<br>
<br>
<<printThought $player "Wait, she said she came out because she had business, but now she just leaves me alone? Was she just spying on me hoping I'd trip up?">><br>
<br>
[<<moveTo $scene.returnFromMasturbation "Back to work." 600 "<<set $player.cutscene.lockinventory = false>>">>]
<<else>>
Looking down in shame you admit that you swiped the key to play with yourself in the bathroom.<br>
<br>
"@@.npc_manager;I see...@@" she states, walking towards you. "@@.npc_manager;Well that is definitely not something you should be doing but your honesty is quite refreshing...@@" She looks you over, her piercing gaze in search of a better understanding. "@@.npc_manager;Your failure has earned you some discipline, but your honesty means that I will give you a choice; you can admit your lack of self-discipline and give me the key to hold onto until such time as you have demonstrated greater control or we can treat this as a one-off mistake and I administer a formal punishment.@@"<br>
<br>
[<<moveTo "event_work_masturbate_bathroom_4" "Permanently give up control of your chastity." 60 "<<set $scene.punish=false>>">>]
[<<moveTo "event_work_masturbate_bathroom_4" "Ask for an immediate punishment." 60 "<<set $scene.punish=true>>">>]
<</if>>
</div>/*#
#desc: punished or give up key after confessing to unlocking + playing with self in bathroom
#status: RELEASED 0.6.0.0
#*/
<<if $roomchange == true>>
<<incrementEmotion 'affection' 'npc_manager' 2>>
<<if $scene.punish>>
<<applyExperience 'bdsm' 7 'normal' $SEEN_FRIEND>>
<<set $npc_manager.flags.unlocked_lunch_play = true>>
<<else>>
<<applyExperience 'submission' 16 'very' $SEEN_FRIEND>>
<<set $npc_manager.flags.trustplayerwithkey = false>>
<<set $npc_manager.flags.hascagekey = true>>
<<if !setup.hasThreshold('submission', 'submissive_secretary', 'key_taken')>>
<<setThreshold 'submission' 'submissive_secretary' 'key_taken' true>>
<</if>>
<<switch $npc_manager.stage>>
<<case 2>>
<<set _x = setup.addManagerEndlessTask2($now, false, $npc_manager.stagevalues[2].femalesecretary, $npc_manager.stagevalues[2].makeup)>>
<<case 3>>
<<set _x = setup.addManagerEndlessTask3($now, false)>>
<<default>>
ERROR unexpected npc_manager.stage! <<=$npc_manager.stage>>
<</switch>>
<</if>>
<</if>>
<<set $player.location = setup.wordSecretaryOffice($player)>>
<<include enterroom>>
<<initRoom>>
<<createBGR setup.imageSecretaryOffice($npc_manager.stage) "./images/characters/npc_manager.png">>
<div id="invframe" class="scrolltext">
<<if $scene.punish>>
Taking a deep breath you walk over to the edge of your desk, placing the key in its dish and bending over with your rear exposed. Looking over your shoulder you do your best Bambi eyes and softly state "Please, <<=setup.getNpcName('npc_manager', 'formal')>>, would you punish your <<if $fetish.sissy>>SISSY <</if>>Secretary?" <br>
<br>
She looks back with a smile no... not a smile, a grin, a hungry, intimidating borderline demonic grin.<br>
<br>
"@@.npc_manager;Of course, my dear.@@" She states, her fingers brushing over your rear. "@@.npc_manager;One moment while I fetch your cute paddle.@@"<br>
<br>
You nod, listening to the sharp click of her heels as you remain bent of your desk, the air of the room cool on your exposed bottom as you await her return.<br>
<br>
Glancing towards the door you watch her stride back in, "for <<if $fetish.sissy>>SISSY <</if>>Secretary use only" pink paddle in hand. You gulp in fearful anticipation.<br>
<br>
"@@.npc_manager;Now, my dear... how many spanks do you think your little transgression deserves?@@"<br>
<br>
Your heart in your throat you hesitantly reply "t-ten?" <br>
<br>
"@@.npc_manager;On each cheek? Hmm, that sounds reasonable, get ready, <<if $fetish.sissy>>SISSY<<else>>girl<</if>>!@@"<br>
<br>
You have no more time to prepare before the first blow lands, SMACK! You yelp in pain only for it to be matched with another strike to the other side of your rear.<br>
<br>
Your breaths coming in quick, short gasps you squeeze your fists and focus on counting as you wait for the punishment to end. SMACK! SMACK! Each blow lands hard and sharp as she systematically turns your entire bottom cherry red, alternating cheek to cheek.<br>
<br>
You're up to eight on each side when she pauses and you wonder if, perhaps she is taking mercy on your poor, fire-hot bum.<br>
<br>
"@@.npc_manager;You learning your lesson?@@" She asks, the gentle touch of her hand on your rear still painful in your over-sensitised state.<br>
<br>
"Y-yes, <<=setup.getNpcName('npc_manager', 'formal')>>" you reply, wincing as she squeezes your butt.<br>
<br>
"@@.npc_manager;Wonderful, now to finish your punishment, with something more precisely targeted towards the cause of this whole problem.@@"<br>
<br>
You're confused what she could mean only for her to reach between your legs to pull your testicles back, exposing them between your thighs while you remain otherwise securely <<if setup.isCage()>>caged<<else>>belted<</if>>.<br>
<br>
SMACK! Though softer than her previous blows this one hurts far more, the paddle perfectly impacting your defenceless testicles. Breath hissing through clenched teeth you jerk as a second blow lands, somehow even more painful despite you being prepared.<br>
<br>
"@@.npc_manager;I know it hurts, but this is what happens to bad <<if $fetish.sissy>>SISSYs<<else>>girls<</if>>. If I do not punish your failures how are you to learn and develop into the perfect <<if $fetish.sissy>>SISSY <</if>>Secretary you were meant to be, hmm?@@" SMACK! the paddle lands again and you let out a gasp. One more, by your count unless...<br>
<br>
You feel her fondling your balls, re-arranging them into perfect position before winding back for the final blow. SMACK! It slams into you with a glancing, upward swing crushing your balls and then your sore rear for a full refresher of pain.<br>
<br>
Gasping for air you try to recover now that the punishment is over, only for a fleeting thought to go through your mind.<br>
<br>
<<printThought $player 'I bet she would be really impressed if I asked for "one more to grow on..."'>><br>
<br>
[<<moveTo "event_work_masturbate_bathroom_5" "Request one more." 60 "<<set $scene.extra=true>>">>]
[<<moveTo "event_work_masturbate_bathroom_5" "Remain silent." 60 "<<set $scene.extra=false>>">>]
<<else>>
Trembling slightly you hand her the key to your chastity device, simultaneously excited and scared by her gentle smile as she takes it in hand and you realise you have no idea when you will be "free" again.<br>
<br>
"@@.npc_manager;Thank you. I know it can be difficult to admit ones own failings and take the measures required to address them but well... know that you doing this makes me proud of you, and even more certain that I made the right choice in choosing to hire you to be my <<if $fetish.sissy>>SISSY <</if>>Secretary.@@"<br>
<br>
You blush as she places the key on her necklace and it disappears down her shirt.<br>
<br>
"@@.npc_manager;Well, now that there are no more distractions I suppose we had both better be back to work. I will see you later, my dear.@@" She states with a smile before turning and heading back into her office.<br>
<br>
Letting out a held breath you return to your chair, even more alert to the presence of the device locked around your <<getWordMyPenis $player>>, especially when you glance towards the edge of your desk and the now-empty dish.<br>
<br>
[<<moveTo $scene.returnFromMasturbation "Back to work." 600 "<<set $player.cutscene.lockinventory = false>>">>]
<</if>>
</div>/*#
#desc: finish punishment after admitting bathroom masturbation
#status: RELEASED 0.6.0.0
#*/
<<if $roomchange == true>>
<<if $scene.extra>>
<<applyExperience 'bdsm' 6 'terrible' $SEEN_FRIEND>>
<</if>>
<</if>>
<<set $player.location = setup.wordSecretaryOffice($player)>>
<<include enterroom>>
<<initRoom>>
<<createBGR setup.imageSecretaryOffice($npc_manager.stage) "./images/characters/npc_manager.png">>
<div id="invframe" class="scrolltext">
<<if $scene.extra>>
Your words are disjoint and breathless as you ask her for one more spank to help make "sure" you have learned your lesson. Face-down on the desk you cannot see her expression and you can sense the beaming pride as she responds.<br>
<br>
"@@.npc_manager;Oh, my, it seems your little misbehaviour really has led you to a place of better understanding your duties as a <<if $fetish.sissy>>SISSY <</if>>Secretary. It would be my pleasure to help solidify your lesson, here, let me make it extra special.@@"<br>
<br>
You feel her hand once again on your balls, stretching you back with one hand before her other lands a firm slap on your taut, achingly sensitive testicles. "@@.npc_manager;There we go.@@" She states, giving your balls a friendly squeeze. "@@.npc_manager;Keep this in mind the next time you consider misbehaving, spanking it like a pervert may be fun but it is a pale imitation of the REAL pleasures a <<if $fetish.sissy>>SISSY<<else>>girl<</if>> should be focusing on and I will make sure to continue reinforcing these lessons until they penetrate your cute skull.@@"<br>
<br>
Standing up straight you wince as you pull up your clothes, the merest brush of fabric against your red bottom and pained testicles a fresh agony but you merely nod in agreement with her words.<br>
<br>
"@@.npc_manager;Excellent, well since you have learned your lesson this can stay here for now.@@" She states, giving the key to your <<if setup.isCage()>>cage<<else>>belt<</if>> a gentle pat as it sits safely back in its dish. "@@.npc_manager;Now it is back to work and I will see you later!@@"<br>
<br>
Wincing with each step you slowly ease yourself into your chair, even the thickly padded seat painful against your tush.
<<else>>
You remain silent as you slowly rise to your feet, hissing in pain as you fix your clothes. Arms crossed with the menacing paddle on full display she nods, gently tapping the key resting safely in its dish before silently returning to her inner office.<br>
<br>
Taking a deep breath you wait for the door to close before carefully walking over to your chair and, wincing in pain, taking your seat to resume your duties.
<</if>>
<br><br>
[<<moveTo $scene.returnFromMasturbation "Back to work." 600 "<<set $player.cutscene.lockinventory = false>>">>]
</div>/*#
#desc: choose how to anally masturbate at work
#status: RELEASED 0.6.0.0
#*/
<<if $roomchange == true>>
<<set $player.cutscene.lockinventory = true>>
<</if>>
<<set $player.location = setup.wordSecretaryOffice($player)>>
<<include enterroom>>
<<initRoom>>
<<createBGR setup.imageSecretaryOffice($npc_manager.stage)>>
<div id="invframe" class="scrolltext">
You shift in your chair, feeling the <<=setup.getItemName(setup.getItemFromType("plug"))>> rubbing delightfully against your prostate. You could probably get off just sitting here... though that seems risky. Alternately you could opt to use the bathroom for a bit of privacy.<br>
<br>
[<<moveTo "event_work_masturbate_anal_desk" "Roll your hips and try to get off at your desk." 300>>]<br>
[<<moveTo "event_work_masturbate_anal_bathroom" "Head for the bathroom for some privacy." 300>>]
</div>/*#
#desc: get off using buttplug at your desk at work
#status: RELEASED 0.6.0.0
#*/
<<if $roomchange == true>>
<<set $player.cutscene.lockinventory = true>>
<<if setup.getItemObjFromType("plug").effect.anal.level <= 5>>
<<set $player.timebased.horny += 20>>
<<else>>
<<set $player.timebased.horny = 10>>
<<set $player.timebased.without_orgasm = 0>>
<<applyExperience 'cum' 5 'normal' $ALONE>>
<<set _panties=setup.getItemFromType('panties')>>
<<if _panties!="">>
<<changeItemStatus _panties 'cumsoaked' '["set",100]'>>
<</if>>
<</if>>
<<set _plugSize = setup.getItemObjFromType("plug").effect.anal.level>>
<<applyExperience 'anal' _plugSize 'normal' $SEEN_FRIEND>>
<<set $scene.caught = random(1,3) == 1>>
<<if $scene.caught>>
<<set $npc_manager.flags.unlocked_lunch_play = true>>
<<if setup.getItemObjFromType("plug").tags.includes("ems")>>
<<applyExperience 'bdsm' 6 'normal' $SEEN_FRIEND>>
<</if>>
<<set $player.flags.masturbation.work.desk_plug_caught = true>>
<<else>>
<<set $player.flags.masturbation.work.desk_plug = true>>
<</if>>
<</if>>
<<set $player.location = setup.wordSecretaryOffice($player)>>
<<include enterroom>>
<<initRoom>>
<<createBGR setup.imageSecretaryOffice($npc_manager.stage)>>
<div id="invframe" class="scrolltext">
Settling into your chair you start rocking your hips to shift the <<=setup.getItemName(setup.getItemFromType("plug"))>> around inside of you.<br>
<br>
<<if setup.getItemObjFromType("plug").effect.anal.level > 5>>
<<if setup.getItemObjFromType("plug").effect.anal.level > 10>>
You smile in pleasure as your body shifts around the massive plug inside of you. As much of a constant distraction its substantial girth and size may be at times like this it is perfect, filling you up and pressing hard against your prostate.
<<else>>
The plug in your ass is just big enough to give you that prostate pressure you crave and you purr in contentment as you clench down, sucking it deeper as you rock back and forth so that it shifts around in your bowels.
<</if>>
<br><br>
Eyes shut in concentration you focus on your forthcoming analgasm, heart pounding and breath quickening as you get closer and closer only to freeze, shuddering and letting out a panting gasp as you climax, your hips bucking as you fill your panties without ever touching your <<getWordMyPenis $player>>.<br>
<br>
<<if $scene.caught>>
Opening your eyes you almost fall out of your chair in shock as you find yourself looking up at <<=setup.getNpcName('npc_manager', 'formal')>>. "@@.npc_manager;Enjoying yourself?@@" she asks with a single raised eyebrow. "@@.npc_manager;Not that I should be surprised that a <<if $fetish.sissy>>SISSY<<else>>girl<</if>> like you would be getting off like this but well... what if someone had walked in while you were in the midst of your debauchery? You are my representative, after all and what would one of my colleagues think if they arrived for a meeting to find my secretary wantonly pleasuring herself like a slut?@@"<br>
<br>
You look away in shame, the pleasure you had felt moments ago suddenly evaporated.<br>
<br>
<<if $npc_manager.stage >= 3>>
<<if setup.getItemObjFromType("plug").tags.includes("ems")>>
A remote appearing in her hand you cry out in pain as intense shocks suddenly course deep in your ass, your anal occupant lighting up for almost a second of agony.<br>
<br>
"@@.npc_manager;There, let that be a lesson to you that your holes exist to be used to service others, not engage in wanton hedonistic butt-sluttery of your own.@@"<br>
<br>
Still in pain you nod obediently, even as you recognise the slight stirrings of returning arousal at the brief, but severe, punishment.<br>
<br>
"@@.npc_manager;Anyway, I was just coming out to let you know that I will be in a meeting and should not be disturbed.@@"
<<else>>
A remote appearing in her hand she clicks it only for you to fail to react. Her gaze narrowing she clicks again before stopping and glaring down at you. "@@.npc_manager;Did you... neglect to wear a properly-featured plug? You naughty girl! Something vibrating and electric is for your own good, as well as swift behaviour adjustment. I need to get to my meeting so I do not have time for a more thorough punishment but you had better get that cute butt in order lest I take more... severe measures.@@"
<</if>>
<<else>>
She snorts, "@@.npc_manager;no response? Typical, well, unfortunately I do not have time to punish you at the moment but you should be more careful lest I shove something nice and big and electrified up your rear and watch how you shift about then, hmm?@@"<br>
<br>
Your heart pounds at the thought as your <<getWordMyPenis $player>> twitches.<br>
<br>
"@@.npc_manager;Anyway, I was just coming out to let you know that I will be in a meeting and should not be disturbed.@@"
<</if>>
<br><br>
She turns to go only to pause in the doorway. "@@.npc_manager;Oh, and, in the future, if you are having difficulty dealing with your... urges... perhaps I might be of some assistance? Let me know around lunch when I usually have a few minutes free.@@"
<<else>>
Catching your breath you look around the thankfully still-empty office and, shifting slightly in your chair and enjoying the afterglow of the plug settling inside of you, focus back on your computer.
<</if>>
<br><br>
[<<moveTo $scene.returnFromMasturbation "Back to work." 600 "<<set $player.cutscene.lockinventory = false>>">>]
<<else>>
Though you try hard no amount of grinding on your chair you seem to hit a threshold beyond which you just cannot ascend. You sigh in frustration as you finally give up on your quest; hornier than ever it seems apparent that the toy currently occupying you just isn't enough to push you to a climax.<br>
<br>
<<printThought $player "Damn, I wish I had something bigger inside of me...">><br>
<br>
[<<moveTo $scene.returnFromMasturbation "Back to work." 600 "<<set $player.cutscene.lockinventory = false>>">>]
<</if>>
</div>/*#
#desc: play with your butt in work bathroom
#status: RELEASED 0.6.0.0
#*/
<<if $roomchange==true>>
<<set $player.inside = true>>
<<set $player.cutscene.lockinventory = true>>
<<set $player.timebased.horny = 10>>
<<set $player.timebased.without_orgasm = 0>>
<<set _lvl = setup.getItemObjFromType('plug').effect.anal.level>>
<<applyExperience 'anal' _lvl 'normal' $INCOGNITO>>
<<set $player.flags.masturbation.work.desk_bathroom_plug = true>>
<</if>>
<<set $player.location = "Toilet on Floor 52">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/company_toilet.png">>
<div id="invframe" class="scrolltext">
Making your way to a private stall you drop your clothes to your ankles and sit back, reaching between your legs to play with your plugged bum.<br>
<br>
<<if setup.getItemFromType("cage") != "">>
Reaching past <<if setup.isCage()>>your caged <<getWordMyPenis $player>><<else>>the smooth front shield of your belt<</if>> you ignore your straining, imprisoned member to focus on the forbidden <<if $fetish.sissy>>sissy<<else>>girl<</if>> pleasures of your rear hole.
<<else>>
Your <<getWordMyPenis $player>> is already stiff, growing even harder as you brush against it but you remain focused on the forbidden pleasures of your rear passage.
<</if>>
<br><br>
You moan and bite your lip, shifting the plug back and forth, in and out, teasing a finger around your stretched hole even as you use the toy to press against your sensitive prostate.<br>
<br>
You are interrupted once by the sound of another person entering the bathroom, their casual whistle echoing off the tile as you tense and hold your breath, hoping they don't notice your presence.<br>
<br>
When they finally leave you resume your efforts with gusto, pumping the plug inside of you until you dribble your joy all over the floor.<br>
<br>
Hurriedly straightening your clothes you wash your hands and leave the bathroom, doing your best to act as casual as possible even as you are reflexively clenching and almost milking the plug still lodged inside of you.<br>
<br>
[<<moveTo $scene.returnFromMasturbation "Back to work." 600 "<<set $player.cutscene.lockinventory = false>>">>]
</div>/*#
#desc: ask manager to help you get off
#status: RELEASED 0.6.0.0
#*/
<<if $roomchange == true>>
<<set $sceneVisibility = $SEEN_FRIEND>>
<<setScene>>
<<set $player.timebased.horny += 10>>
<<set $scene.help = random(1,10) < 2*$npc_manager.stage>>
<<set $scene.asked_help_manager = true>>
<</if>>
<<set $player.location to "Social Interaction Service Syndicate Inc.">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/sissy_office.png" "./images/characters/npc_manager.png">>
<div id="invframe" class="scrolltext">
You walk into the inner office and ask <<=setup.getNpcName('npc_manager', 'formal')>> if she could "help" you with something.<br>
<br>
<<if $npc_manager.anger > $npc_manager.affection && $npc_manager.anger > 5>>
She glares at you in annoyance.<br>
<br>
"@@.npc_manager;No, I will not "help" you with something - help is something earned by good <<if $player.flags.fem_style.name == "">>secretaries<<else>>girls<</if>>, and you have been QUITE naughty of late.@@"<br>
<br>
[<<moveTo $scene.returnFromMasturbation "Back to work." 600 "<<set $player.cutscene.lockinventory = false>>">>]
<<else>>
<<if $scene.help && $player.timebased.horny > $player.body_ref.erectionThreshold>>
"@@.npc_manager;Help you with something, what do you-@@" her gaze drifts south to the bulge between your legs.
<<if $npc_manager.affection < $npc_manager.anger>>
Her expression remains neutral and her voice even as she continues. "@@.npc_manager;I see. Well you should have thought of that before you were so rampantly misbehaved. Still, I suppose I should do something so you can remain focused on your work.@@"<br>
<br>
Your heart races and your excitement rises even further in anticipation.<br>
<br>
[<<moveTo "event_work_masturbate_office_2" "Wait." 60 "<<set $scene.style = 'punish'>>">>]
<<else>>
"@@.npc_manager;Oh, I see the situation hmm, yes I might be able to do something about that. What did you have in mind?@@"<br>
<br>
There is a twinkle in her eye as she grins at you and you have the feeling this is some sort of test.<br>
<br>
<<set _passage = "Expose your <<getWordMyPenis $player>>.">>
[<<moveTo "event_work_masturbate_office_2" _passage 60 "<<set $scene.style = 'penis'>>">>]<br>
[<<moveTo "event_work_masturbate_office_2" "Bend over and expose your pert bum." 60 "<<set $scene.style = 'anal'>>">>]<br><br>
[<<moveTo $scene.returnFromMasturbation "Change your mind and go back to work." 60 "<<set $player.cutscene.lockinventory = false>>">>]
<</if>>
<<else>>
"@@.npc_manager;I am very sorry but I am about to jump on a call, you will have to use your ingenuity and figure things out on your own.@@"<br>
<br>
[<<moveTo $scene.returnFromMasturbation "Back to work." 600 "<<set $player.cutscene.lockinventory = false>>">>]
<</if>>
<</if>>
</div>/*#
#desc: bend over or expose penis in hopes of manager helping you get off
#status: RELEASED 0.6.0.0
#*/
<<if $roomchange == true>>
<<set $sceneVisibility = $SEEN_FRIEND>>
<<set $scene.cage = setup.getItemFromType("cage")>>
<<if $scene.cage == "">>
<<incrementEmotion 'anger' 'npc_manager' 5>>
<<if $player.flags.chastity_style =="cage">>
<<addItem "electric_chastity">>
<<wearItem $player $now "electric_chastity" true>>
<<manipulateItem $player $now "electric_chastity" "lock" true>>
<<else>>
<<addItem "chastity_belt_electric">>
<<wearItem $player $now "chastity_belt_electric" true>>
<<manipulateItem $player $now "chastity_belt_electric" "lock" true>>
<</if>>
<<if setup.findThemeId('npc_manager', 'chastity_general', 'theme_manager_work_chastity_keys') == -1>>
<<addNpcTheme 'npc_manager' 'chastity_general' 'theme_manager_work_chastity_keys'
0
'event_manager_theme_ask_old_keys'
true
'theme_manager_chastity_header'>>
<</if>>
<<set $npc_manager.flags.trustplayerwithkey = false>>
<<set $npc_manager.flags.hascagekey = true>>
<<if !setup.hasThreshold('submission', 'submissive_secretary', 'key_taken')>>
<<setThreshold 'submission' 'submissive_secretary' 'key_taken' true>>
<</if>>
<<switch $npc_manager.stage>>
<<case 2>>
<<set _x = setup.addManagerEndlessTask2($now, false, $npc_manager.stagevalues[2].femalesecretary, $npc_manager.stagevalues[2].makeup)>>
<<case 3>>
<<set _x = setup.addManagerEndlessTask3($now, false)>>
<<default>>
ERROR unexpected npc_manager.stage! <<=$npc_manager.stage>>
<</switch>>
<<elseif $scene.style == "punish">>
<<set $player.flags.masturbation.work.punish = true>>
<<if $npc_manager.stage >=3>>
<<set $scene.plug = setup.getItemFromType("plug")>>
<<set $scene.plug_ems = false>>
<<if $scene.plug != "">>
<<set $scene.plug_ems = setup.getItemObj($scene.plug).tags.includes("ems")>>
<</if>>
<<set $scene.chastity_ems = setup.getItemObj($scene.cage).tags.includes("ems")>>
<<if $scene.plug_ems || $scene.chastity_ems>>
<<set $scene.style = "angry_ems">>
<<if $scene.plug_ems>>
<<set $player.timebased.horny -= 20>>
<<applyExperience 'bdsm' 11 'normal' $SEEN_FRIEND>>
<</if>>
<<if $scene.chastity_ems>>
<<set $player.timebased.horny -= 20>>
<<applyExperience 'bdsm' 11 'very' $SEEN_FRIEND>>
<</if>>
<<else>>
<<set $scene.style = "angry_noems">>
<<set $player.timebased.horny = 0>>
<<applyExperience 'bdsm' 8 'very' $SEEN_FRIEND>>
<<applyExperience 'submission' 7 'very' $SEEN_FRIEND>>
<<if setup.inWardrobe('remote_control_plug')>>
<<wardrobeToItem 'remote_control_plug'>>
<</if>>
<<if $scene.plug != "">>
<<swapItem $player $now 'remote_control_plug'>>
<<else>>
<<wearItem $player $now 'remote_control_plug' true>>
<</if>>
<</if>>
<<else>>
<<set $scene.style = "angry_ice">>
<<set $player.timebased.horny = 0>>
<<applyExperience 'bdsm' 8 'normal' $SEEN_FRIEND>>
<</if>>
<<else>>
<<set $scene.angry = ($npc_manager.anger+$npc_manager.criticalanger)>=($npc_manager.affection)+($npc_manager.affection)>>
<<if $scene.angry>>
<<incrementEmotion 'anger' 'npc_manager' 1>>
<<elseif $scene.style == 'anal'>>
<<set $player.flags.masturbation.work.help_anal = true>>
<<incrementEmotion 'affection' 'npc_manager' 1>>
<<incrementEmotion 'affection' 'npc_manager' 1>>
<<set $scene.plug = setup.getItemFromType("plug")>>
<<if $scene.plug != "">>
<<set $scene.vibrate = setup.getItemObj($scene.plug).tags.includes("vibrating")>>
<</if>>
<<set $player.timebased.horny = 0>>
<<set $player.timebased.without_orgasm = 0>>
<<set _panties=setup.getItemFromType('panties')>>
<<if _panties!="">>
<<changeItemStatus _panties 'cumsoaked' '["set",100]'>>
<</if>>
<<applyExperience 'anal' 11 'very' $SEEN_FRIEND>>
<<else>>
<<set $player.flags.masturbation.work.help = true>>
<<set $player.timebased.horny += 20>>
<<incrementEmotion 'affection' 'npc_manager' 1>>
<</if>>
<</if>>
<</if>>
<<set $player.location to "Social Interaction Service Syndicate Inc.">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/sissy_office.png" "./images/characters/npc_manager.png">>
<div id="invframe" class="scrolltext">
<<if $scene.cage == "">>
You realise your mistake the instant you finish revealing your un-chaste <<getWordMyPenis $player false>> as <<=ps(setup.getNpcName('npc_manager', 'formal'))>> eyes flare.<br>
<br>
"@@.npc_manager_dom;What. Is. THAT?@@"<br>
<br>
Moving faster than you can react she practically flies across her desk to stand in front of you, her hand clenching down on your terrified <<getWordMyPenis $player false>>.<br>
<br>
"@@.npc_manager;You know the rules; when you are at work, you are to be securely locked up. Since you have so utterly failed I believe it is warranted to take drastic measures.@@"<br>
<br>
Still holding you firm she drags you around to the side of her desk where she reaches into a drawer to pull out an intimidating steel chastity device. "@@.npc_manager;Forgetting such a vital training device once again... well, I think it is time to deal with this problem... permanently.@@"<br>
<br>
With a bit of help from her nails her squeeze soon has you shrunken sufficient for her to cram your <<getWordMyPenis $player false>> inside its cold steel embrace.<br>
<br>
"@@.npc_manager;This lovely device is perfect for keeping the most... recalcitrant <<if $fetish.sissy>>sissies<<else>>girls<</if>> under control.@@" She states, nimbly threading you down the snug tube before locking it in place. "@@.npc_manager;And now for the final cherry on top...@@" She adds before producing a narrow, gently curved rod. Greasing it with a thin lubricant she aligns it with the tip of the device and you are treated to the strange sensation of it sliding into you.<br>
<br>
Smooth and slick it is not painful, but it is definitely odd and VERY intimate as the sounding rod bottoms out inside of you and locks in place leaving you effectively imprisoned inside and out.<br>
<br>
Waving a small fob over the device you hear a sharp click of the lock before she wiggles the fob in front of your face. "@@.npc_manager;Over a trillion, trillion combinations, and this time you will NOT be getting the key back at the end of the day.@@"<br>
<br>
Still trying to adjust to the sensations of this new device you stare back at her, but she only smiles. "@@.npc_manager;Oh, and, just so you know... it is also electrified if you ever think of hmm... misbehaving again.@@"<br>
<br>
Wide-eyed with fear you tremble as she steps back.<br>
<br>
"@@.npc_manager;Now, if you would please be returning to your desk? I believe this has addressed the issue that you... presented me with.@@"<br>
<br>
Properly chagrined you nod and turn away in defeat.
<<else>>
<<switch $scene.style>>
<<case 'angry_ems'>>
You should have been on guard when she failed to rise from her seat, but you are too horny to notice until the remote is in her hand. You cry out in pain and flail about as painful electricity courses through your
<<if $scene.plug_ems && $scene.chastity_ems>>
ass and <<getWordMyPenis $player>>, penetrating deep into you from both directions.
<<elseif $scene.plug_ems>>
rear, your prostate lighting up red with pain until you cry out.
<<elseif $scene.chastity_ems>>
<<getWordMyPenis $player>>, your <<if setup.isCage()>>cage<<else>>belt<</if>>, and its penetrating plug, punishing you inside and out.
<<else>>
ERROR: no ems should not be possible
<</if>>
<br><br>
"@@.npc_manager;There, is that not just so much more efficient?@@" She asks cheerily as you pant and try to recover. "@@.npc_manager;Now run along back to work, unless you need another shock to help you focus?@@"<br>
<br>
"invigorated" you quickly shake and scurry back to your desk as her laughter echoes behind you.
<<case 'angry_noems'>>
You are waiting in eager anticipation when she pulls out a remote, clicking it only for a look of puzzlement, followed by annoyance to come over her face.<br>
<br>
"@@.npc_manager;Did you... You KNOW that a remote controlled plug is part of your uniform, show me your ass, <<if $fetish.sissy>>SISSY<<else>>girl<</if>>!@@"<br>
<br>
Before you can react she has somehow made it around the desk and bent you over, one hand clutching your hair as she exposes your ass
<<if $scene.plug>>
and the <<=setup.getItemName(setup.getItemFromType("plug"))>> presently occupying it.<br>
<br>
"@@.npc_manager;What is this?@@" She asks before ripping it out of you as you gasp. "@@.npc_manager;THIS is not regulation, this is not regulation at all.@@"
<<else>>
your quite empty ass.<br>
<br>
"@@.npc_manager;What is this? You know you are suppose to be properly plugged, for training and so that I can better reward or punish you at any time... I know you had something in this cute hole this morning so what were you thinking removing it?@@"<br>
<br>
You try to respond but she cuts you off with a hard spank, "@@.npc_manager;that was a rhetorical question, of course you were not thinking at all, you foolish girl.@@"
<</if>>
<br><br>
Releasing her grip on you results in you falling to the ground, but you have barely collected yourself to push back to your feet before she has gone to her desk and back, a fresh remote controlled plug in one hand, and bottle of lube in the other. A quick squirt of the latter is all you get before the former is jammed deep in your hole.<br>
<br>
While you are still adjusting to this fresh intruder she brandishes the remote again, shock after shock coursing through you as you writhe on the floor, the punishment not stopping until you are crying and begging her for mercy.<br>
<br>
"@@.npc_manager;Hmmf@@" she states, standing over you as you desperately kiss and worship her feet, willing to do anything to prevent further punishment. "@@.npc_manager;I suppose that is a sufficient lesson for now. Go crawl back to your desk, and this time keep that cute ass properly filled!@@"<br>
<br>
"Yes, <<=setup.getNpcName('npc_manager', 'title')>>," you gasp, unable to muster the energy to stand as you obey her instruction to the letter; crawling on all fours out of the room before pulling yourself back up into your chair and trying to re-focus on your work.
<<case 'angry_ice'>>
With a scheming grin she reaches behind her desk to grab something before walking around and approaching you, one hand mysteriously behind her back.<br>
<br>
"@@.npc_manager;Is my poor secretary feeling too hot and bothered?@@" She coos, gently pulling your clothes aside with one hand. "@@.npc_manager;Well, let me just... cool those fires.@@" She adds before swiftly pressing an ice-pack against your <<getWordMyPenis $player>>.<br>
<br>
You let out a stifled cry as you wilt instantly, your arousal drained swiftly as she grins down at you. "@@.npc_manager;Shh, shh, shh, Mistress makes it aaaallll better.@@" She whispers as you whimper slightly, grateful when she removes the freezing pack a few moments later. "@@.npc_manager;There we go, nice and relaxed and ready to return to work, run along now, dear!@@"<br>
<br>
Fixing your clothes, and hoping they will do something to warm you up you nod and hurry out of the room.
<<case 'penis'>>
<<if $scene.angry>>
<<=setup.getNpcName('npc_manager', 'formal')>> frowns and you instantly realise you've made a mistake.<br>
<br>
"@@.npc_manager;Have you learned nothing? That thing of yours is locked up for a reason, you really need to learn to look elsewhere if you want to get pleasure in a proper manner. In any case I cannot help you, please return to your desk.@@"
<<else>>
<<=setup.getNpcName('npc_manager', 'formal')>> stares for several seconds before nodding sagely.<br>
<br>
"@@.npc_manager;I see, yes, I believe I can "help" you, please come over here and place your hands behind your back.@@"<br>
<br>
You do as instructed as she reaches into her desk drawer to come up with what you think is called a wand vibrator?<br>
<br>
"@@.npc_manager;Remain still.@@" She orders as she activates the vibrator and touches it to <<if setup.isCage()>>your cage<<else>>the front of your belt<</if>>.<br>
<br>
You gasp almost instantly, the powerful vibrations refracted and intensified as they run through <<if setup.isCage()>>the cage<<else>>your belt<</if>> to stimulate you from all sides. You stagger and she pulls the vibe away with a playful frown.<br>
<br>
"@@.npc_manager;I said remain still, now behave or you will not get your reward.@@"<br>
<br>
Biting your lip you nod and do your best as she goes back and forth, touching the vibrator to <<if setup.isCage()>>your cage<<else>>the front of your belt<</if>>for a few seconds at a time, using it like a conductors wand as she repeatedly brings you to the brink of orgasm before pausing just long enough to keep you frustrated.<br>
<br>
You're at the point where the vibrations last for less than a second at a time, finally gasping out a desperate "please..." when she pulls the vibrator away once again.<br>
<br>
"@@.npc_manager;Perfection. Well, back to work for you, I do hope that I have been of assistance.@@"<br>
<br>
Your lip trembles as you realise that, after all this edgeing, she was planning to leave you unfulfilled the whole time. A glance at her gleefully grinning expression squashes all possibility of argument and you reluctantly fix your clothes and walk away, worse off than when you came in.
<</if>>
<<case 'anal'>>
<<if $scene.angry>>
You wiggle your butt but it is to no avail as she merely frowns.<br>
<br>
"@@.npc_manager;The effort is appreciated, and you do look quite cute, but I am afraid I am just too busy to take time away for such a misbehaving <<if $fetish.sissy>>SISSY<<else>>girl<</if>> as yourself.@@"<br>
<br>
You pout but she remains firm as she dismisses you from her office.<br>
<br>
<<printThought $player "Maybe I should work harder to get on her good side.">>
<<else>>
<<if $scene.plug != "">>
Wiggling your butt in your <<=ps(setup.getNpcName('npc_manager', 'title'))>> direction you look back to see
<<if $scene.vibrate>>
her already with remote in hand, barely having time to react before your prostate is joyously thrumming with powerful vibrations.
<<else>>
her already approaching with a pleased expression on her face.
<</if>>
<br><br>
"@@.npc_manager;Such a good girl. Knowing the proper orifice for pleasure to flow into her body, well, one of them, at least.@@"<br>
<br>
Walking around her desk to stand behind you she grinds against your rear, dry humping you over the desk causing the plug in your rear to shift<<if $scene.vibrate>> as it continues to vibrate<</if>>. You moan and gasp as you enjoy the simulated pounding and it isn't long before you<<if setup.isCage()>> burst inside your cage, leaking<<else>>tremble within your belt, leaking<</if>> into your underwear as her hips press against your rear.<br>
<br>
"@@.npc_manager;So easy!@@" She jokes as she steps away<<if $scene.vibrate>> and clicks to cease the vibrations<</if>>. "@@.npc_manager;Well, I am glad to have helped you out, but I must return to work, have a good day!@@"<br>
<br>
Staggering up to your feet you wipe the drool from your chin and mumble a thanks before heading back to your desk.
<<else>>
You wiggle your butt in invitation as <<=setup.getNpcName('npc_manager', 'formal')>> makes a show of snapping a latex glove over one hand before walking towards you.<br>
<br>
Bending you over and exposing your hole she coos as she begins rubbing lube around your puckered rear.<br>
<br>
"@@.npc_manager;Such a lovely <<if $fetish.sissy>>SISSY<<else>>girl<</if>> hole, so inviting!@@"<br>
<br>
You moan as the first of her fingers slides easily into you.
<<if setup.getTotalValue("anal") >= 10>>
<<if setup.getTotalValue("anal") > 15>>
You moan as one finger becomes two, then three then her entire fist is pistoning into you.
<<else>>
You moan as one finger becomes two, then three as she slowly eases you open until, finally, her entire fist slides into your well-trained hole.
<</if>>
<br><br>
Churning you hard and deep she gives it to you just like your slut ass loves and it isn't long before you're making a right mess of your panties as you explode with joy<<if setup.isCage()>> through your cage<<else>>, leaking out past your chastity shield<</if>>.
<<else>>
<<if setup.getTotalValue("anal") > 5>>
As you become accustomed to the first finger she works you wider, sliding a second, then finally a third inside of you to twist and thrust, teasing your hole wider and tickling your prostate until you explode in delight.
<<else>>
Sensing your novice experience she uses only a single finger inside of you but even this is more than enough as it curls toward your prostate, rubbing and stroking in new and exciting ways as she brings you to a rapid, and unique, climax.
<</if>>
<</if>>
<br><br>
"@@.npc_manager;eager, eager@@" she states in amusement, teasing your hole for just a little longer before sliding out and helping you back to your feet. You're still catching your breath as she helps you fix your clothes and sends you back to work with a smile and a parting butt-squeeze.<br>
<</if>>
<</if>>
<<default>>
ERROR unexpected manager masturbation style: <<=$scene.style>>
<</switch>>
<</if>>
<br><br>
[<<moveTo $scene.returnFromMasturbation "Back to work." 600 "<<set $player.cutscene.lockinventory = false>>">>]
</div>/*#
#desc: npc_admin drops in for a meeting w/manager
#status: WRITTEN 0.7.0.0
#*/
<<if $roomchange == true>>
<<set _trigger = '{"trigger":"afternoon","minTimeDiff":24,"type":"chance","chance":25,"repeat":true,"priority":100,"lastDate":"' + $now + '"}'>>
<<addWorkEvent 'admin_office_sex_visit_repeat' _trigger '{"szene":"event_work_manager_and_admin_1_alt","length":"60"}'>>
<</if>>
<<set $player.location = setup.wordSecretaryOffice($player)>>
<<include enterroom>>
<<initRoom>>
<<createBGR setup.imageSecretaryOffice($npc_manager.stage) "./images/characters/npc_admin.png">>
<div id="invframe" class="scrolltext">
You're working away when you notice that <<=ps(setup.getNpcName('npc_manager', 'formal'))>> next meeting is with your friend <<=setup.getNpcName('npc_admin', 'first')>>. Arriving a couple minutes early he drops by your desk to visit.<br>
<br>
"@@.npc_admin;Hey, <<=$npc_admin.call_player>>, how's the job? Got my first status meeting with the boss lady, been working hard to establish myself in the new position. He glances up at the clock. Figured I'd come a few minutes early to say hi to my best <<=$npc_admin.call_player>> plus, well, you know what she says...@@"<br>
<br>
He smiles and the two of you repeat in unison "@@.npc_admin;punctuality is a pillar of society.@@" He laughs.<br>
<br>
"@@.npc_admin;Whelp, that's my cue, if I'm not out in an hour send a rescue party.@@"<br>
<br>
You catch a glimpse of <<=setup.getNpcName('npc_manager', 'formal')>> welcoming him into her office before the door closes on their meeting.<br>
<br>
[<<moveTo "event_work_manager_and_admin_2" "Keep working." 1200>>]
</div>/*#
#desc: npc_admin drops in for a meeting w/manager
#status: WRITTEN 0.7.0.0
#*/
<<if $roomchange == true>>
<<set $scene.repeat = true>>
<</if>>
<<set $player.location = setup.wordSecretaryOffice($player)>>
<<include enterroom>>
<<initRoom>>
<<createBGR setup.imageSecretaryOffice($npc_manager.stage) "./images/characters/npc_admin.png">>
<div id="invframe" class="scrolltext">
You're working away when <<=setup.getNpcName('npc_admin', 'first')>> shows up for another meeting with your manager.<br>
<br>
"@@.npc_admin;Hey, <<=$npc_admin.call_player>>, you holdin' down the fort?@@" He asks with an awkward grin. He seems a bit distracted and you reflect back on what he was doing with, or more accurately, to, your <<=setup.getNpcName('npc_manager', 'title')>> the last time he visited. "@@.npc_admin;Imma just head on in.@@" He states walking past your desk and disappearing into the inner office.<br>
<br>
[<<moveTo "event_work_manager_and_admin_2" "Keep working." 1200>>]
</div>/*#
#desc: overhear manager fucking admin
#status: WRITTEN 0.7.0.0
#*/
<<if $roomchange == true>>
<<if !$npc_admin.flags.monogomous_manager>>
<<addNpcTheme 'npc_psychiatrist' 'admin' 'theme_psychiatrist_admin_5'
0
'event_psychiatrist_session_admin_manager_sex_1'
false
'theme_psychiatrist_admin_header'
>>
<</if>>
<</if>>
<<set $player.location = setup.wordSecretaryOffice($player)>>
<<include enterroom>>
<<initRoom>>
<<createBGR setup.imageSecretaryOffice($npc_manager.stage)>>
<div id="invframe" class="scrolltext">
<<if $npc_admin.flags.monogomous_manager>>
Whatever their meeting is it proceeds quietly and then <<=setup.getNpcName('npc_admin', 'first')>> emerges and departs flashing you a smile on the way past.<br>
<br>
Looking back you find <<=setup.getNpcName('npc_manager', 'formal')>> standing in her doorway looking a bit... frustrated, or maybe pent up? You don't have time to ask what's going on before she turns and retreats back into her office.<br>
<br>
[<<moveTo $workEventReturn "Back to work." 120 "<<unset $workEvent>>">>]
<<else>>
Your work is disrupted by a loud cry emanating from your <<=ps(setup.getNpcName('npc_manager', 'formal'))>> inner office.<br>
<br>
Jumping from your seat you rush to her door only to hear another shout, this one more clearly.<br>
<br>
"@@.npc_manager;Yes, harder!@@"<br>
<br>
<<if $scene.repeat>>
You sigh, it appears that <<=setup.getNpcName('npc_manager', 'title')>> fucking your friend is going to be a bit of a standard thing. Barging in on them seems... very ill advised but that doesn't mean you have to sit here doing nothing...
<<else>>
You freeze, is she... are THEY having sex?<br>
<br>
You remember <<=setup.getNpcName('npc_admin', 'first')>> joking about you setting him up with your boss but he can't... Then again given your own relationship with your <<=setup.getNpcName('npc_manager', 'title')>> maybe you shouldn't be surprised...
<</if>>
<br><br>
[<<moveTo "event_work_manager_and_admin_3" "Try and sneak a peek." 600 "<<set $scene.watch=true>>">>]<br>
[<<moveTo "event_work_manager_and_admin_3" "Just go back to your desk." 1800 "<<set $scene.watch=false>>">>]
<</if>>
</div>/*#
#desc: watch/don't watch manager fucking admin
#status: WRITTEN 0.7.0.0
#*/
<<if $roomchange == true>>
<<if $scene.watch>>
<<set $npc_admin.flags.sawHimfuckingManager = true>>
<<applyExperience 'penis' 8 'very' $INCOGNITO>>
<<set $player.timebased.horny += 20>>
<</if>>
<</if>>
<<set $player.location = "Office of <<=setup.getNpcName('npc_manager', 'formal')>>">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/sissy_office.png">>
<div id="invframe" class="scrolltext">
<<if $scene.watch>>
Lucking out that the door wasn't fully latched you are able to peek in to <<=ps(setup.getNpcName('npc_manager', 'formal'))>> office to find your suspicions confirmed. <<=setup.getNpcName('npc_admin', 'first')>> is laying across her desk while she rides him. Her back towards you means you can't see her face but her posture makes it clear that she is the one in charge, even as her moans attest to how much she is enjoying herself.<br>
<br>
You stare entranced, watching as she rises and falls on <<=ps(setup.getNpcName('npc_admin', 'first'))>> <<getWordPenis>>. His hands around her waist drive home the size disparity between the two of them but there is no question that <<=setup.getNpcName('npc_manager', 'formal')>> is in command of the situation, controlling the pace as she rolls her hips and pumps up and down.<br>
<br>
You feel like you're watching a private porno the way they go at it, your gorgeous <<=setup.getNpcName('npc_manager', 'title')>> and your muscle-bound friend; the longer you stare the more turned on your feel. Perhaps it is merely the fact that you are presently locked in chastity but you find yourself fantasizing about taking <<=ps(setup.getNpcName('npc_manager', 'formal'))>> place, feeling <<=ps(setup.getNpcName('npc_admin', 'first'))>> glorious cock plunging into you as his strong arms support you...<br>
<br>
You are broken out of your fantasy by a loud dual climax, <<=setup.getNpcName('npc_manager', 'formal')>> pitching forward as <<=ps(setup.getNpcName('npc_admin', 'first'))>> cock slides free, large, glistening and glorious even half-wilted.<br>
<br>
Afraid of being caught you quickly back away and return to your desk, unable to escape your earlier fantasies...<br>
<br>
<<printThought $player "<<=setup.getNpcName('npc_admin', 'first')>> has always been my friend and he's definitely straight but well... things are different and I've caught him looking a couple times since I started my transformation...">><br>
<br>
<<if $npc_admin.stage > 1>>
<<switch $npc_admin.flags.relationship>>
<<case 'friendswbenefits'>>
A few minutes later <<=setup.getNpcName('npc_admin', 'first')>> flashes you as smile as he emerges.<br>
<br>
<<printThought $player "Guess I'm not his only friend with benefit... I guess that makes us eskimo brothers now?">>
<<case 'boyfriend'>>
A few minutes later <<=setup.getNpcName('npc_admin', 'first')>> emerges, stopping by your desk to give you a kiss before jetting off back to his office.<br>
<br>
<<printThought $player "So my boyfriend fucks my <<=setup.getNpcName('npc_manager', 'title')>>, then heads back to work... well, this always was kind of a strange job.">>
<<case 'friend'>>
You make a concerted effort to look "busy" when <<=setup.getNpcName('npc_admin', 'first')>> emerges a few minutes later, fixing his shirt as he passes by your desk and departs. You can't help but sigh, sure it's good that you're still friends with the big guy but the reminder of what he's doing with your <<=setup.getNpcName('npc_manager', 'title')>> makes you wonder if some different choices might have given you more.
<</switch>>
<<else>>
Making a concerted effort to look "busy" you don't even look up as <<=setup.getNpcName('npc_admin', 'first')>> emerges a few minutes later, fixing his shirt as he passes by your desk and departs. You sneak a quick look as he passes, feeling a fresh rush of excitement... do you dare? Maybe if you tried buttering him up during a shared activity first... perhaps spending some time with him at the gym might give you an opportunity?
<</if>>
<<else>>
Trying to ignore the sounds coming from the inner office you return to your desk. After some time things quiet down and <<=setup.getNpcName('npc_admin', 'first')>> emerges. Fixing his coat on the way past your desk he just nods in your direction, seemingly avoiding making eye contact.
<</if>>
<br><br>
You let out a sigh of relief only to get a message from your <<=setup.getNpcName('npc_manager', 'title')>>.<br>
<br>
"@@.npc_manager;Please join me in my office, I have need of your services.@@"<br>
<br>
<<if $scene.repeat>>
You already know what she's going to ask and yet ignoring her order is all but unthinkable.<br>
<br>
<</if>>
[<<moveTo "event_work_manager_and_admin_4" "Answer the summons." 60>>]
</div>/*#
#desc: lick manager clean after she fucked admin
#status: WRITTEN 0.7.0.0
#*/
<<if $roomchange == true>>
<</if>>
<<set $player.location = "Office of <<=setup.getNpcName('npc_manager', 'formal')>>">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/sissy_office.png" "./images/characters/npc_manager.png">>
<div id="invframe" class="scrolltext">
You walk into <<=ps(setup.getNpcName('npc_manager', 'formal'))>> office to find her sitting on the edge of her desk, her dress parted to exposed her glistening pussy flecked with cum.<br>
<br>
"@@.npc_manager;Good, there you are. If you would please attend to this - your friend is quite a lovely man but he left behind something of a mess and I thought that, rather than spend the rest of the afternoon leaking into my underthings, you might attend to things and enjoy a <<if $fetish.sissy>>SISSY<<else>>girl<</if>> treat.@@"<br>
<br>
You are stunned, staring in shock for a moment until her eyes narrow.<br>
<br>
"@@.npc_manager;What are you waiting for? Get over here and get to licking.@@"<br>
<br>
[<<moveTo "event_work_manager_and_admin_5" "Crawl over and start licking." 360 "<<set $scene.lick=true>>">>]<br>
[<<moveTo "event_work_manager_and_admin_5" "She can't be serious, object!" 60 "<<set $scene.lick=false>>">>]
</div>/*#
#desc: lick manager clean after she fucked admin
#status: WRITTEN 0.7.0.0
#*/
<<if $roomchange == true>>
<<if $scene.lick>>
<<applyExperience 'oral' 5 'little' $SEEN_FRIEND>>
<<applyExperience 'cum' 12 'little' $SEEN_FRIEND>>
<<applyExperience 'submission' 8 'very' $SEEN_FRIEND>>
<<if $player.cunnilingusvirginity == "">>
<<set $player.cunnilingusvirginity = 'npc_manager'>>
<</if>>
<<else>>
<<incrementEmotion 'anger' 'npc_manager' 2>>
<</if>>
<</if>>
<<set $player.location = "Office of <<=setup.getNpcName('npc_manager', 'formal')>>">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/sissy_office.png" "./images/characters/npc_manager.png">>
<div id="invframe" class="scrolltext">
<<if $scene.lick>>
<<if setup.getTotalValue("cum") > 10>>
<<if setup.getTotalValue("cum") > 15>>
The sight, and smell, of <<=ps(setup.getNpcName('npc_admin', 'first'))>> fresh hot <<getWordCum>> can't help but have you excited as you drop to your knees and crawl over between <<=ps(setup.getNpcName('npc_manager', 'formal'))>> legs.
<<else>>
It would be hard for you to resist the offer of fresh <<getWordCum>> and you soon find yourself between <<=ps(setup.getNpcName('npc_manager', 'formal'))>> legs.
<</if>>
<br><br>
She lets out a soft moan as your tongue slides between her folds though you are unsure which of you is enjoying things more, either way you barely even pause for air as you search out every delectable morsel.
<<else>>
<<if setup.getTotalValue("cum") > 5>>
You may be starting to develop a taste for cum but this is... something else. You try to console yourself with the fact that, technically, you're performing a sort of cunnilingus, right?
<<else>>
Even though the thought of licking up a "cream pie" disgusts you and yet you find yourself kneeling between <<=ps(setup.getNpcName('npc_manager', 'formal'))>> legs and setting to work.
<</if>>
The salty-sweet mix of feminine and masculine that is <<=ps(setup.getNpcName('npc_admin', 'first'))>> salty seed combined with <<=ps(setup.getNpcName('npc_manager', 'formal'))>> more delicate flavour, your initial hesitancy replaced by a strange hunger as your tongue burrows deep to scoop out every drop of <<getWordCum>> you can find.
<</if>>
<br><br>
You can hear her start to breath a bit heavier when she finally gives you a rewarding head-pat and then gently pushes you away. "@@.npc_manager;Very nicely done. Do enjoy the rest of your afternoon, you have once again risen to the occasion and provided the sort of service a <<if $fetish.sissy>>SISSY <</if>>Secretary can be proud of.@@"<br>
<br>
You blush at the fact that you have arrived at the point where licking your friend's cum out of your manager's cunt is considered an "attagirl" work moment. You rise to your feet and depart.
<<else>>
Though a part of you says it is futile you feel you ought to draw a line. Certainly you have done... things since accepting this job but this... licking your friend's cum out of your manager's cunt? No, that is too much and you shake your head.<br>
<br>
"@@.npc_manager;No?@@" She seems more surprised than angry, "@@.npc_manager;I thought for sure a <<if $fetish.sissy>>SISSY<<else>>girl<</if>> slut like you would jump at the chance... have you been keeping up with your therapy?@@"<br>
<br>
<<printThought $player "Wait, what does she mean by that?">><br>
<br>
She shakes her head and lets her dress slide back down to conceal her crotch. "@@.npc_manager;Well, if you are uninterested in a treat I do not have the time to force it upon you, your loss but know that I am quite disappointed in you. A proper <<if $fetish.sissy>>SISSY <</if>>Secretary should jump at this sort of opportunity, both on face, and because her existence is defined by eager service for her <<=setup.getNpcName('npc_manager', 'title')>>.@@"<br>
<br>
With a wave she dismisses you.
<</if>>
<br><br>
[<<moveTo $workEventReturn "Back to work." 120 "<<unset $workEvent>>">>]
</div>/*#
#desc: npc_admin drops in for a meeting w/manager after you tried to seduce him
#status: WRITTEN 0.7.0.0
#*/
<<if $roomchange == true>>
<</if>>
<<set $player.location = setup.wordSecretaryOffice($player)>>
<<include enterroom>>
<<initRoom>>
<<createBGR setup.imageSecretaryOffice($npc_manager.stage) "./images/characters/npc_admin.png">>
<div id="invframe" class="scrolltext">
You're diligently working away when <<=setup.getNpcName('npc_admin', 'first')>> appears. You do a double take, glancing from him to your screen and back to confirm that no, she doesn't have anything on the books today.<br>
<br>
He flashes a lop-sided grin to try to diffuse tension. "@@.npc_admin;Uh, hi so... <<=setup.getNpcName('npc_manager', 'other')>> said she had a bit of an urgent need for me, guess she didn't tell you?@@"<br>
<br>
You shake your head, all of the emotions from the morning flooding back and rendering you again speechless.<br>
<br>
"@@.npc_admin;So, how's the day going? I, uh, missed you at the gym, so much better to lift with a partner, y'know?@@"<br>
<br>
You nod, still seemingly unable to find your voice you appreciate the implications of his comment - that things are still "good" between the two of you but are still grateful when <<=setup.getNpcName('npc_manager', 'formal')>> appears in the doorway to interrupt.<br>
<br>
"@@.npc_manager;Now, now, stop distracting my lovely secretary. She has work to do... and so do you, now get in here.@@"<br>
<br>
"@@.npc_admin;Yes ma'am!@@" he replies hurriedly, tossing a wave back at you before disappearing into her office and the heavy door closing with a thud.<br>
<br>
You release your held breath and slump in your chair. Is this how it's going to be? You freezing up like a bashful schoolgirl whenever you're in <<=ps(setup.getNpcName('npc_admin', 'first'))>> intoxicatingly manly presence?<br>
<br>
You sigh and try to focus on your work only to get a summons from <<=setup.getNpcName('npc_manager', 'formal')>> about fifteen minutes later.<br>
<br>
[<<moveTo "event_work_manager_admin_cock_2" "Go see what she needs." 900>>]
</div>/*#
#desc: manager plays matchmaker with you and admin
#status: WRITTEN 0.7.0.0
#*/
<<if $roomchange == true>>
<</if>>
<<set $player.location = "Office of <<=setup.getNpcName('npc_manager', 'formal')>>">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/sissy_office.png">> /% TODO antlers + admin %/
<div id="invframe" class="scrolltext">
<<if $npc_admin.flags.monogomous_manager>>
You walk into the inner office to find <<=setup.getNpcName('npc_admin', 'first')>> standing looking a bit nervous as <<=setup.getNpcName('npc_manager', 'formal')>> looks between the two of you.<br>
<br>
"@@.npc_manager;Come in, come in. You see I was just having a discussion with <<=setup.getNpcName('npc_admin', 'formal')>> here about the obvious awkwardness that is developing between the two of you - he even told me about the goings-on at your apartment this morning and well, I thought I would do my part.@@"<br>
<br>
Rising to her feet she adjusts her glasses, seeming to savour the tense moment. "@@.npc_manager;<<=setup.getNpcName('npc_admin', 'formal')>>; if you would kindly remove your trousers so that Miss <<=$player.last_name>> can show her feelings properly.@@"<br>
<br>
Wide-eyed and almost frozen <<=setup.getNpcName('npc_admin', 'first')>> tries to form words, the look he shoots at you either the work of a master actor or clear evidence that this "plan" was not at all what the two of them had been discussing.<br>
<br>
"@@.npc_manager;Oh, stop acting so prudish; I mean SOMEONE ought to be enjoying that lovely man meat of yours and you can't deny that my lovely secretary is quite deserving. And you said yourself minutes ago that you reciprocate those feelings so... get to it, fuck.@@"
<<else>>
Focused on your <<=ps(setup.getNpcName('npc_manager', 'title'))>> order you aren't even thinking as you walk into the room only to brought to a dead stop as you walk in to find <<=setup.getNpcName('npc_admin', 'first')>> with his pants around his ankles and her kneeling in front of him, his large, hard cock in hand.<br>
<br>
Seeing you his eyes go wide in fright and he leaps, fumbling for his pants only to run into some measure of difficulty as the combination of their fitted tailoring and his very engorged member cause issues.<br>
<br>
"@@.npc_manager;Oh calm down, I summoned <<=$player.first_name>> to take care of multiple problems.@@"<br>
<br>
By no means placated <<=setup.getNpcName('npc_admin', 'first')>> looks back and forth between the two extremes of femininity before imploring you with a measure of desperation "@@.npc_admin;look, I'm so sorry, I mean, I know what it looks like but-@@"<br>
<br>
"@@.npc_manager;Oh shush,@@" she states, her authoritative voice casually cutting him off before turning towards you. "@@.npc_manager;It was exactly what it looks like - I was trying to suck his cock, only fair considering he just did a wonderful job eating me out.@@"<br>
<br>
You don't think you've ever seen <<=setup.getNpcName('npc_admin', 'first')>> this embarrassed or at a loss for words as he seems to have finally wrangled his pants back around his waist... though the still-hard outline of his <<getWordPenis $player>> remains VERY visible.<br>
<br>
"@@.npc_manager;Anyway, here I am looking to reciprocate and it seems that I am at a bit of a loss to properly handle someone of his... magnificence in that manner. That thought lead naturally, of course, to the lovely cocksucking <<if $fetish.sissy>>SISSY <</if>>Secretary under my employ plus well... Let's be honest, the sexual tension between the two of you is obvious to anyone with a brain; I was hoping you'd sort it out on your own at the gym - all that blood pumping, his muscles bulging, proving irresistible...@@" She trails off as the both of you are left blushing.<br>
<br>
"@@.npc_manager;Alas, it seems that you two are just too slow for my timetable and so I decided to take this opportunity to play a little matchmaker. So come on, <<=$player.first_name>>, show him how you feel. You can even use your mouth in other ways if you can't manage to find the words.@@"
<</if>>
<br><br>
You aren't sure what has you more shocked, the blunt "help" she just provided... or that fact that <<=ps(setup.getNpcName('npc_admin', 'first'))>> seems to be tenting<<if !$npc_admin.flags.monogomous_manager>> even more noticeably<</if>> inside his tight pants...<br>
<br>
[<<moveTo "event_work_manager_admin_cock_3" "No, I want him but... not like this, not with her watching." 60 "<<set $scene.style='no'>>">>]<br>
[<<moveTo "event_work_manager_admin_cock_3" 'Ask <<=setup.getNpcName("npc_manager", "formal")>> if you could, perhaps, have some privacy?' 60 "<<set $scene.style='private'>>">>]<br>
<<if setup.getTotalValue("penis") > 10 || setup.getTotalValue("bimbofication") > 10>>
[<<moveTo "event_work_manager_admin_cock_3" "Drop to your knees and make all three people in the room happy." 60 "<<set $scene.style='slut'>>">>]<br>
<<else>>
[@@.link_locked;You aren't so much of a bimbo, or so obsessed with cock, as to just dive in like this...@@]
<</if>>
</div>/*#
#desc: you react to manager playing matchmaker with you and admin
#status: WRITTEN 0.7.0.0
#*/
<<if $roomchange == true>>
<<if $scene.style == 'slut'>>
<<applyExperience 'oral' $npc_admin.penis_size 'very' $SEEN_FRIEND>>
<<applyExperience 'penis' 15 'very' $SEEN_FRIEND>>
<<incrementEmotion 'affection' 'npc_manager' 2>>
<<incrementEmotion 'affection' 'npc_admin' 2>>
<<set $npc_admin.flags.sucked_for_manager = 'slut'>>
<</if>>
<<addEvent 'admin_first_dinner_date'
'{"trigger":"always","type":["next"],"location":"room_office_after_work","priority":100}'
'{"szene":"event_admin_first_date_1"}'
>>
<<addNpcTheme 'npc_psychiatrist' 'admin' 'theme_psychiatrist_admin_20'
0
'event_psychiatrist_session_admin_solution'
false
'theme_psychiatrist_admin_header'
>>
<</if>>
<<set $player.location = "Office of <<=setup.getNpcName('npc_manager', 'formal')>>">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/sissy_office.png" "./images/characters/npc_admin.png">>
<div id="invframe" class="scrolltext">
<<switch $scene.style>>
<<case 'no'>>
Somehow you find your voice glancing from <<=setup.getNpcName('npc_admin', 'first')>> to <<=setup.getNpcName('npc_manager', 'formal')>>
before settling on the latter.<br>
<br>
You stutter, almost unable to form coherent sentences as you try to explain to <<=setup.getNpcName('npc_admin', 'first')>> how sorry you are. Yes, you have feeling, yes you wanted something romantic, you wanted something phys... but not like this... not like this.
<br>
Your voice trails off as you hold back tears at the thought of your dreams being now shattered. Surprisingly your display seems to finally rouse <<=setup.getNpcName('npc_admin', 'first')>> from his own shocked stillness as he is suddenly at your side, cradling you in his large, strong arms.<br>
<br>
"@@.npc_admin;Shhh, it's ok I should have said something this morning but... I was scared.@@"<br>
<br>
Holding you protectively he turns back to confront <<=setup.getNpcName('npc_manager', 'formal')>> "@@.npc_admin;look, I know you run things a bit... different here on the upper floors, and I guess you meant well but... we'll handle things on our own, thank you very much.@@" Turning back to you his voice softens. "@@.npc_admin;Tell you what, how about we go out to dinner tonight, my treat and we can... figure things out.@@"<br>
<br>
Your heart swelling and somehow freezing your vocal cords once again you just nod.<br>
<br>
<<=setup.getNpcName('npc_manager', 'formal')>> just shrugs. "@@.npc_manager;I expect the two of you to expedite the amelioration of your non job-related extracurricular interpersonal issues in as hasty a manner as possible. I simply do not have the necessary time for my subordinates being constantly distracted by unresolved sexual tension. Fornicate or don't just stop procrastinating about it.@@"<br>
<br>
<<=setup.getNpcName('npc_admin', 'first')>> shepherds you out of the room as <<=setup.getNpcName('npc_manager', 'formal')>> looks on with a hint of a smile. Back in your inner office with you manager out of view he finally removes his arm and steps away, your shoulders immediately missing his strong grasp.<br>
<br>
"@@.npc_admin;I'll, uh... see you tonight.@@" He mumbles, his brief bravado seemingly vanishing fast as he hesitates, then picks you up for a brief, but passionate kiss. "@@.npc_admin;More on that later.@@" He states sheepishly before dashing off and leaving you by yourself.<br>
<br>
[<<moveTo $workEventReturn "Back to work." 60 "<<unset $workEvent>>">>]
<<case 'private'>>
Surprising the both of you you glare at <<=setup.getNpcName('npc_manager', 'formal')>> for a moment and as if she could give the two of you some time in private.<br>
<br>
Raising an eyebrow she slowly nods.<br>
<br>
"@@.npc_manager;Certainly, but... I do expect you to sort this thing out between you. Seriously, just fuck already; you both want it and I am fed up with my subordinates being constantly distracted by their foolishly unresolved sexual tension.@@"<br>
<br>
She leaves and the silence lingers, you try to open your mouth but fail to find the words and it is, instead, <<=setup.getNpcName('npc_admin', 'first')>> who breaks the silence. "@@.npc_admin;Look, I think we have um... a lot to talk about and I dunno about you but the mood right now is well... a bit spoiled. Tell you what; how about I take you out for dinner tonight and we can have a nice long discussion to figure things out...@@" He pauses. "@@.npc_admin;Shit... I don't suppose she's going to get upset if we come out too soon? She seemed... kind of dead set on us doing it, gotta say she's an impressive manager but, well... a bit of a freak!@@"<br>
<br>
<<printThought $player "You have no idea...">><br>
<br>
<<if setup.getTotalValue("penis") >= 10>>
He turns to go as you find your gaze drawn to the still-hard outline of his cock...<br>
<br>
[<<moveTo "event_work_manager_admin_cock_4" "Suggest that maybe it'd be better if you sucked his cock now..." 60 "<<set $scene.suck = true>>">>]<br>
<<else>>
[@@.link_locked;You don't have the wherewithal to suck his cock right now.@@]<br>
<</if>>
[<<moveTo "event_work_manager_admin_cock_4" "Follow him out of the office." 60 "<<set $scene.suck = false>>">>]
<<case 'slut'>>
<<=setup.getNpcName('npc_admin', 'first')>> starts to talk only for you to cut him off, surprising him and <<=setup.getNpcName('npc_manager', 'formal')>> both with the sultry steel in your voice.<br>
<br>
"No, I mean, yes, we need to talk about our relationship - maybe tonight, when you take me to dinner but right now? Right now I want. To suck. Your. Cock." <br>
<br>
<<=ps(setup.getNpcName('npc_admin', 'first'))>> jaw drops as his other "head" shows its approval of the idea by bursting free of his half-zipped pants. You notice <<=setup.getNpcName('npc_manager', 'formal')>> out of the corner of your eye looking on in pride but right now you have eyes only for <<=setup.getNpcName('npc_admin', 'first')>> as you walk up to him and then drop to your knees to take him in hand.<br>
<br>
"@@.npc_admin;You don't have to-@@" He whispers, a tremble in his voice as your fingers dance up and down his shaft.<br>
<br>
"Have to?" You reply, running your tongue from his base all the way up to his dripping tip. He tastes even better than you imagined, strong and masculine in its purest form."No, but I WANT to. Now shut up, grab my hair and let me drain every wonderful salty drop from these gorgeous balls." <br>
<br>
Spreading your lips you take him into your mouth, your tight suction around his cock eliciting a moan on the first stroke.<br>
<br>
<<include suckAdminCock>>
<br><br>
Gently licking his <<getWordPenis $player>> clean as you stare lovingly up at him from your kneeling position he seems at a loss for words until <<=setup.getNpcName('npc_manager', 'formal')>> intercedes.<br>
<br>
"@@.npc_manager;Very good, I think that is sorted out just fine. You may return to your desk now, <<=$player.first_name>> I want a few more words with your friend then you can look forward to your dinner this evening.@@"<br>
<br>
Reluctantly releasing your hold on his glorious member you tuck him back into his pants and buckle things closed, smiling at him the whole time before dropping into a parting curtsy and skipping out of the room and back to your desk.<br>
<br>
A couple minutes pass and <<=setup.getNpcName('npc_admin', 'first')>> emerges, still looking a bit dazed, especially when you flash him a wink on his way past your desk. As he leaves the office <<=setup.getNpcName('npc_manager', 'formal')>> lingers in her doorway, smiling one last time before speaking two words - "@@.npc_manager;Good girl@@" that have you straighten with pride.<br>
<br>
[<<moveTo $workEventReturn "Back to work." 60 "<<unset $workEvent>>">>]
<<default>>
ERROR unexpected scene.style: <<=$scene.style>>
<</switch>>
</div>/*#
#desc: suck admin's cock in manager's office
#status: WRITTEN 0.7.0.0
#*/
<<if setup.getTotalValue("oral") > 15>>
He may be large but you are a cocksucking queen, gulping him to the base as he moans in shock. You hum in pleasure as you feel him deep in your throat, working his full length as your hands gently massage his balls staying at depth as long as you can before pulling back with a lip-smacking pop before you take in a deep breath.<br>
<br>
You can tell by his expression that he is shocked at your skill, a hand briefly on your head falling to one side as he just gawks. Rolling your eyes you don't bother correcting his failure, taking care of forcing yourself back down his <<getWordPenis $player>> on your own as you greedily suck, eager for his heavy balls to reward you with their creamy cargo.
<<else>>
He is big... a little too big for even your rapidly developing skills and though you do your best, you end up about a hands-width shy of a proper deepthroat. From his reaction he doesn't mind your failure in the least, the fact that <<=setup.getNpcName('npc_manager', 'formal')>> is looking on seemingly forgotten as you bob and suck.<br>
<br>
Despite being forced to compensate for your lacking oral capacity with your hand you give him a blowjob that dreams are made of, your lips worshipping every centimeter of his magnificent chocolate shaft as you bring him towards an eagerly anticipated orgasm.
<</if>>
<br><br>
He cums, hard, but you are careful to time it so that he pumps his load into your mouth rather than splatter your makeup or spray across your <<=ps(setup.getNpcName('npc_manager', 'title'))>> office.
<<if setup.getTotalValue("cum") > 10>>
<<if setup.getTotalValue("cum") > 15>>
Like liquid ambrosia his cum is the best you can remember ever tasting, rich and creamy and in such volume your cheeks swell and you are forced to gulp some of down lest it spill out past you lips.
<<else>>
His cum is thick and strong and delicious as you are forced to swallow quickly lest its copious volume spills out past your lips.
<</if>>
With a smile you make a show of swallowing with a loud gulp, smiling and then opening your mouth to show off. Licking your lips you rise to your feet.<br>
<br>
"@@.npc_manager;Well, that was lovely but I believe you had both best return to work.@@" You nod towards <<=setup.getNpcName('npc_manager', 'formal')>> who somehow manages to look even more proud than she already was.<br>
<br>
Turning back towards <<=setup.getNpcName('npc_admin', 'first')>> you smile and say you'll see him for dinner and that you hope he's looking forward to it as much as you are! Looking almost drunk from his orgasm he just nods as you spin on your heels and head back to your desk.
<<else>>
<<if setup.getTotalValue("cum") > 5>>
His cum is strong and thick and salty and there is so much of it you struggle to choke it down without making a mess.
<<else>>
His cum is potent and thick, viscous and salty and disturbingly somehow alluring... You don't get much time to focus however as you instead struggle merely to keep up with its production, gulping as fast as you can lest the bitter brew spill out past your lips and make a mess.
<</if>>
<br><br>
You feel like you've just sucked from a firehose, barely managing to swallow things down as his balls finally drain. Panting for air, your mouth still heavy with aftertaste you stare in amazement that his perfect balls produced so much.
<</if>>/*#
#desc: non-slut end of admin/you manager matchmaking scene
#status: WRITTEN 0.7.0.0
#*/
<<if $roomchange == true>>
<<if $scene.suck>>
<<applyExperience 'oral' $npc_admin.penis_size 'very' $SEEN_FRIEND>>
<<applyExperience 'penis' 15 'very' $SEEN_FRIEND>>
<<incrementEmotion 'affection' 'npc_admin' 3>>
<<set $npc_admin.flags.sucked_for_manager = 'voluntary'>>
<</if>>
<</if>>
<<if $scene.suck>>
<<set $player.location = setup.wordSecretaryOffice($player)>>
<<else>>
<<set $player.location = "Office of <<=setup.getNpcName('npc_manager', 'formal')>>">>
<</if>>
<<include enterroom>>
<<initRoom>>
<<if $scene.suck>>
<<createBGR "./images/locations/sissy_office.png" "./images/characters/npc_admin.png">>
<<else>>
<<createBGR setup.imageSecretaryOffice($npc_manager.stage) "./images/characters/npc_manager.png">>
<</if>>
<div id="invframe" class="scrolltext">
<<if $scene.suck>>
He seems a bit stunned by your offer, though you can't help but notice the outline of his <<getWordPenis $player>> twitch through his pants.<br>
<br>
"@@.npc_admin;You really don't have to- I mean, you know I didn't ask her to do this, I mean I would never-@@"<br>
<br>
Walking closer as he stutters you take the expeditious route and just pull his cock out to start sucking. Regardless of his initial objections you have lips that few men could resist and his words soon turn to moans.<br>
<br>
<<include suckAdminCock>><br>
<br>
"@@.npc_admin;Holy sh- you, I-@@" once again he seems at a loss for words, clearly in awe of your skills. You just wink, making a show of licking your lips as you rise to your feet.<br>
<br>
You tell him you'll see him after work, flashing a wink before heading back to your desk.<br>
<br>
Looking up from her phone <<=setup.getNpcName('npc_manager', 'formal')>> smiles. "@@.npc_manager;Done already? you could have savoured things a bit longer but oh well, back to work.@@"<br>
<br>
She walks past as you take your chair, a few minutes later <<=setup.getNpcName('npc_admin', 'first')>> files back out, glancing at you for a moment in awe before hurrying past your desk and out of the office.
<<else>>
Things feel a bit awkward as you walk a couple steps behind <<=setup.getNpcName('npc_admin', 'first')>> as he leads the way out of the office. Sitting on the edge of your desk <<=setup.getNpcName('npc_manager', 'formal')>> looks up from her phone with a raised eyebrow. "@@.npc_manager;Finished so soon? Now I know <<=setup.getNpcName('npc_admin', 'first')>> is far more than a minute-man so clearly you forwent the opportunity I provided for the two of you.@@" She sighs "@@.npc_manager;more's the pity, but time and tide wait for neither man nor woman. Back to work, the both of you, though let me wish you luck on your date tonight being a bit more... productive.@@"<br>
<br>
<<=setup.getNpcName('npc_manager', 'formal')>> returning to her office you have already sat back down at your desk when you realize that the dinner arrangement was made after she left the room...<br>
<br>
<<printThought $player "I guess <<=setup.getNpcName('npc_ai', 'first')>> isn't the only one with access to the cameras in her office...">>
<</if>>
<br><br>
[<<moveTo $workEventReturn "Back to work." 60 "<<unset $workEvent>>">>]
</div>/*#
#desc: phase 2 morning, call from manager if late, receive sissy nameplate,
#status: WRITTEN 0.7.0.0
#*/
<<include enterroom>>
<<if $roomchange == true>>
<<set _nextDate to setup.setNextDate($now, 0, 11, 0)>>
<<set $player.flags.workExhausted = true>>
<<if !$player.flags.exhaustedEnema>>
<<set $player.willpower.bonus += 1>>
<<addWorkEvent 'workExhaustedEvent' '{"trigger":"morning","minTimeDiff":0,"type":"always","chance":100,"repeat":false,"priority":200}' '{"szene":"event_work_exhausted_2","length":"60"}'>>
<<else>>
<<gainWillpower $player 1>>
<<addWorkEvent 'workExhaustedEvent' '{"trigger":"morning","minTimeDiff":0,"type":"always","chance":100,"repeat":false,"priority":200}' '{"szene":"event_work_exhausted_repeat","length":"60"}'>>
<</if>>
<</if>>
<<set $player.location = setup.wordSecretaryOffice($player)>>
<<createBGR setup.imageSecretaryOffice($npc_manager.stage)>>
<div id="invframe" class="scrolltext">
You stagger into the office half dead, landing heavily into your chair<<if setup.getItemFromType("plug") != "">>, a movement that causes your <<=setup.getItemName(setup.getItemFromType("plug"))>> to thrust deeper into you and make you gasp<</if>>.<br>
<br>
You try to focus your attention, feeling proud of yourself for pushing through your physical exhaustion in your determination to fulfill the duties of your job.<br>
<br>
[<<moveTo "room_office_sissy_secretary" "Start working" 0>>]
</div>/*#
#desc: manager catches you passing out at your desk due to coming to work exhausted
#status: WRITTEN 0.7.4.0
#*/
<<include enterroom>>
<<if $roomchange == true>>
<</if>>
<<set $player.location = setup.wordSecretaryOffice($player)>>
<<createBGR setup.imageSecretaryOffice($npc_manager.stage) "./images/characters/npc_manager.png">>
<div id="invframe" class="scrolltext">
You do what you can to concentrate on your work and stay alert but one moment you're trying to focus on an email and the next you're jolted awake by a cutting voice.<br>
<br>
"@@.npc_manager;Sleeping on the job? No, no, that will not do at all.@@"<br>
<br>
Jerking vertical your body is flooded with adrenaline as you try to explain that you were just resting your eyes... but she sees straight through your excuse, silencing you with a finger to your lips.<br>
<br>
"@@.npc_manager;Shhh, shhh, no sense wasting your limited energy reserves on lies.@@" The finger on your lips turns to a gentle caress of your cheek as she stares down until you bashfully look away.<br>
<br>
"@@.npc_manager;Mmm, you really are adorable. Tell you what, I am in the mood for some coffee so how about you go fetch my usual order, and while you are there ask for one of the special "turbo" blends for yourself.@@"<br>
<br>
You nod obediently and she smiles<<if $npc_manager.affection > 5>>, leaning down to place a kiss on your forehead before stepping<<else>> and steps<</if>> away for you to rise to your feet.<br>
<br>
Temporarily energised by her startling presence you don't doubt you will be crashing soon and you hurry to Cafe 52.<br>
<br>
[<<moveTo "event_work_exhausted_3" "Hurry to Cafe 52" 300>>]
</div>/*#
#desc: pickup coffee order after passing out at work
#status: WRITTEN 0.7.4.0
#*/
<<include enterroom>>
<<if $roomchange == true>>
<</if>>
<<set $player.location = "Coffee Shop 52">>
<<createBGR "./images/locations/company_cafe.png" "./images/characters/npc_barista.png">>
<div id="invframe" class="scrolltext">
Approaching the always chipper <<=setup.getNpcName("npc_barista","nickname")>> behind the counter you order <<=ps(setup.getNpcName("npc_manager","formal"))>> usual and then ask for the special "turbo" blend.<br>
<br>
<<=setup.getNpcName("npc_barista","nickname")>> lights up with a smile at your request "@@.npc_barista;ooo, good call. I was going to say you were looking a bit tired but this will take care of that good!@@"<br>
<br>
Producing <<=ps(setup.getNpcName("npc_manager","formal"))>> drink first you are suprised when, instead of another paper cup of premium coffee, she instead fills a fist-sized rubber bottle with what looks like room temperature coffee before screwing a lid onto it with a long integrated straw.<br>
<br>
"@@.npc_barista;Here ya go!, Have fun!@@" she states with a wink as you stare in slight confusion at your order. You don't have time to ask, however as, mindful that <<=setup.getNpcName("npc_manager","formal")>> is certainly expecting her order, and that you are already feeling drowsy you take one drink in each hand and head back to the office.<br>
<br>
[<<moveTo "event_work_exhausted_4" "Continue" 300>>]
</div>/*#
#desc: coffee enema prep after passing out at work
#status: WRITTEN 0.7.4.0
#*/
<<include enterroom>>
<<if $roomchange == true>>
<</if>>
<<set $player.location = setup.wordSecretaryOffice($player)>>
<<createBGR setup.imageSecretaryOffice($npc_manager.stage) "./images/characters/npc_manager.png">>
<div id="invframe" class="scrolltext">
You walk back into the office to find <<=setup.getNpcName("npc_manager","formal")>> laying in wait. Handing off her drink she instead grabs both of them, sporting a smile that would have you concerned if you weren't so, so tired.<br>
<br>
Draining her coffee in a single long swig she casually crushes the cup and tosses it into the trash without looking, her eyes lit up as she wiggles "your" drink in her hand. "@@.npc_manager;Lovely. Now how about you hop up on your desk and bend over and let we can get you back in shape to do your job.@@"<br>
<br>
Whether through confusion or lethargy you hesitate for a moment as you stare at the bottle only for her to sigh. "@@.npc_manager;What, did you think this was for you to drink? No, that would be far too slow and inefficient, this special blend is designed to be absorbed through the OTHER end. Now come on, hop up and show me that cute tush and I will have you full.... of energy in no time.@@"<br>
<br>
[<<moveTo "event_work_exhausted_5" "Do as instructed" 60 "<<set $scene.obey = true>>">>]<br>
[<<moveTo "event_work_exhausted_5" "Say no" 60 "<<set $scene.obey = false>>">>]
</div>/*#
#desc: coffee enema after passing out at work
#status: WRITTEN 0.7.4.0
#*/
<<include enterroom>>
<<if $roomchange == true>>
<<if $scene.obey>>
<<set $player.flags.exhaustedEnema = true>>
<<set $player.timebased.fatigue = 0>>
<<if !setup.getItemFromType("plug")>>
<<if !setup.checkItemOwned('analplug_beginner')>>
<<addItem 'analplug_beginner'>>
<<elseif setup.inWardrobe('analplug_beginner')>>
<<wardrobeToItem 'analplug_beginner'>>
<</if>>
<<wearItem $player $now 'analplug_beginner' true>>
<</if>>
<<else>>
<</if>>
<</if>>
<<set $player.location = setup.wordSecretaryOffice($player)>>
<<createBGR setup.imageSecretaryOffice($npc_manager.stage) "./images/characters/npc_manager.png">>
<div id="invframe" class="scrolltext">
<<if $scene.obey>>
Following <<=ps(setup.getNpcName("npc_manager","formal"))>> guidance you get up on your desk, kneeling down with your rear raised as she
<<if setup.getItemFromType("plug")>>
<<if setup.getItemObjFromType('plug').tags.includes('hollow')>>
exposes your plug-gaped hole.
<<else>>
exposed and removes your plug. Before you can close back up you feel a finger massaging cool lube into you.
<</if>>
<<else>>
exposes your hole. You gasp as you feel a finger gently massaging cool lube to open you up.
<</if>>
<br><br>
"@@.npc_manager;There we go, that is a good girl.@@" She coos before sliding a thin nozzle into your rear, pressing it all the way in until the bottle is nestled between your cheeks before giving it a squeeze.<br>
<br>
The liquid is just a little cool, resulting in what could best be described as a "bracing" effect as it gushes into you. Several moments later and you feel the effects kick in, energy rushing through your body as she finishes squeezing every last drop into your body.<br>
<br>
"@@.npc_manager;There we go, that should have you ready to resume working.@@" She states
<<if setup.getItemFromType("plug")>>
<<if !setup.getItemObjFromType('plug').tags.includes('hollow')>>
as she stuffs the plug back into your rear.
<</if>>
<<else>>
before sliding a small plug into your rear.
<</if>>
<br><br>
"@@.npc_manager;Very nice.@@" she adds, giving your bum a gentle caress and helping you back to your feet. Prior tiredness seeming to have completely disappeared you are bright-eyed and a little jittery as you take your seat and return to work. "@@.npc_manager;Much better... though do endeavour to come to work properly rested in the future. If you make a habit of this sort of thing well... I may be forced to take more advanced measures.@@"<br>
<br>
You nod and she returns to her inner office.<br>
<br>
[<<moveTo "room_office_sissy_secretary_work_morning_start" "Back to work" 0 "<<unset $workEvent>>">>]
<<else>>
Finally realizing what the strange "turbo" bottle is for you shake your head. She frowns.<br>
<br>
"@@.npc_manager;Well, in that case you had better head home, I cannot have my secretary just passing out at her desk and in your current condition you are quite useless.@@"<br>
<br>
[<<moveTo "event_work_exhausted_5" "Get in position as previously instructed." 60 "<<set $scene.obey = true>>">>]<br>
[<<moveTo "company_lobby" "Leave" 600 "<<incrementEmotion 'anger' 'npc_manager' 1>><<unset $workEvent>>">>]
<</if>>
</div>/*#
#desc: manager catches you passing out at your desk due to coming to work exhausted
#status: WRITTEN 0.7.0.0
#*/
<<include enterroom>>
<<if $roomchange == true>>
<</if>>
<<set $player.location = setup.wordSecretaryOffice($player)>>
<<createBGR setup.imageSecretaryOffice($npc_manager.stage)>>
<div id="invframe" class="scrolltext">
TODOfuture: something, something, manager catches you passed out at your desk, NYI, sorry!<br>
<br>
[<<moveTo "room_office_sissy_secretary" "Continue working" 0 "<<unset $workEvent>>">>]
</div>/*#
#desc: wait/contacted for after work secretary performance review
#status: FINISHED 0.4.0.0
#*/
<<set $player.inside = true>>
<<set $player.cutscene.lockinventory = true>>
<<set $player.cutscene.reason = "Not Now!">>
<<if $roomchange == true>>
<<set $scene.review = {}>>
<<set $scene.review.remuneration = false>>
<<set $scene.review.firstremuneration = false>>
<<set $scene.review.special = "">>
<<if $now.getUTCDay()==4>>
<<set $scene.review.remuneration = true>>
<<if !$player.flags.firstremuneration>>
<<set $player.flags.firstremuneration = true>>
<<set $scene.review.firstremuneration = true>>
<</if>>
<</if>>
<<switch $npc_manager.stage>>
<<case 1>>
<<if !$scene.review.remuneration &&
$player.flags.fem_style.unisex!="" &&
$player.flags.fem_style.chastity!="" &&
setup.getItemFromType("cage") != "" &&
!($npc_manager.flags.stage1Promo.punish || $npc_manager.flags.stage1Promo.reward)>>
<<switch $player.flags.fem_style.chastity>>
<<case "obedient" "voluntary" "money">>
<<set $scene.review.special = "stage1_end_good_girl">>
<<default>>
ERROR unexpected fem_style chastity: <<=$player.flags.fem_style.chastity>>
<</switch>>
<</if>>
<<case 2>>
<<if $player.flags.fem_style.female!="" &&
$player.flags.fem_style.makeup!="" &&
$player.flags.fem_style.name!="" &&
($npc_manager.flags.bad_girl.got_sissy_underwear || $npc_manager.flags.good_girl.got_sissy_underwear) &&
($npc_manager.flags.bad_girl.got_pink_secretary || $npc_manager.flags.good_girl.got_pink_secretary) &&
$npc_manager.flags.pegging.base_style == "" &&
$npc_manager.flags.party.first_attend &&
$npc_admin.flags.promotion &&
(!$currentTasks.hasOwnProperty("task_chastity_trial") || $currentTasks.task_chastity_trial.condition == "Failed" || $npc_manager.flags.took_adv_key) &&
!$scene.review.remuneration>>
<<if setup.getAverageFemstyle($player) == "forced">>
<<set $scene.review.special = "stage2_end_bad_girl">>
<<else>>
<<set $scene.review.special = "stage2_end_good_girl">>
<</if>>
<</if>>
<<case 3>>
<<case 4>>
<<case 5>>
<<default>>
ERROR: unexpected stage!: <<=$npc_manager.stage>>
<</switch>>
<<if !setup.checkItemOwned('maid_uniform_pink_pvc') &&
($npc_landlord.flags.cleaning.maid_theft + $npc_landlord.flags.cleaning.maid_pervert + $npc_landlord.flags.cleaning.maid_mistress + $npc_landlord.flags.cleaning.maid_dog) > 3 &&
$player.flags.maidcafe.times_worked > 3 &&
setup.checkItemOwned('maid_uniform_black_latex')>> /%TODOfuture: require working some first%/
<<set $scene.review.special = "ultimate_maid">>
<</if>>
<</if>>
<<set $player.location to "Social Interaction Service Syndicate Inc.">>
<<include enterroom>>
<<initRoom>>
<<createBGR setup.imageSecretaryOffice($npc_manager.stage)>>
<div id="invframe" class="scrolltext">
You clock out and get ready to leave, getting everything in order before waiting for <<=setup.getNpcName('npc_manager', 'formal')>> to summon you for your daily performance review. Fortunately she follows her own advice regarding punctuality and you soon see an icon flashing on your screen that pops up with a message from <<=setup.getNpcName('npc_manager', 'formal')>>.<br>
<br>
"@@.npc_manager;<<=$player.first_name>>, come see me now for your daily performance review.@@"<br>
<br>
<<switch $scene.review.special>>
<<case "" "ultimate_maid">>
[<<moveTo "event_manager_performance_review_1" "Enter the office." 60>>]
<<case "stage1_end_good_girl">>
[<<moveTo "event_manager_stage1_end_reward_1_alt" "Enter the office." 60>>]
<<case "stage2_end_bad_girl">>
[<<moveTo "event_manager_pegging_0_bad_girl_0" "Enter the office." 60>>]
<<case "stage2_end_good_girl">>
[<<moveTo "event_manager_pegging_0" "Enter the office." 60>>]
<</switch>>
</div>/*#
#desc: after work secretary performance assessment
#status: FINISHED 0.4.0.0
#*/
<<if $roomchange == true>>
<<set $scene.cage = setup.getItemFromType("cage")>>
<<if $scene.cage != "">>
<<set $npc_manager.flags.lastCage = $scene.cage>>
<</if>>
<<set $now to setup.advanceDate($player, $now, 'minutes', 5)>>
<<if $player.work.tmphoursDone == 0>>
<<set $scene.workEffectiveness = 0>>
<<else>>
<<set $scene.workEffectiveness = ($player.work.tmpworkPensum/$player.work.tmphoursDone)>>
<</if>>
<<if $scene.workEffectiveness>=1.125>>
<<set $npc_manager.workdiscipline+=0.5>>
<<elseif $scene.workEffectiveness>=1.0>>
<<set $npc_manager.workdiscipline+=0.25>>
<<elseif $scene.workEffectiveness>=0.875>>
<<set $npc_manager.workdiscipline+=0>>
<<else>>
<<set $npc_manager.workdiscipline-=0.5>>
<</if>>
<</if>>
<<if ($npc_manager.anger-$npc_manager.affection)>5>>
<<set $scene.tmpDM = true>>
<<set $player.cutscene.lockinventory = false>>
<<if setup.checkWornListTag(['underwear','stockings','garter'],'or')==true>>
<<initRoom>>
<<set $returnto = "event_manager_performance_review_3">>
<<moveTo 'npc_manager_perversion_1'>>
<</if>>
<<else>>
<<set $scene.tmpDM = false>>
<</if>>
<<set $player.location to "Social Interaction Service Syndicate Inc.">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/sissy_office.png" "./images/characters/npc_manager.png">>
<div id="invframe" class="scrolltext">
"@@.npc_manager;Have a seat. Please.@@"<br>
<br>
You sit down in the comfortable chair in front of her work desk.
<<if setup.getTotalValue('submission')<5>>
Again there is that strange feeling nagging at the back of your head. How does she always look down on you? Is there a trick to it or simply your mind's illusion?
<<else>>
The strange feeling of hesitation you once felt in the back of your mind when in her presence is steadily becoming but a distant memory. Of course it makes sense that she always looks down at you, she is superior to you. It no longer matters the strange physics of it, you have accepted your role as her subordinate, having done so many things for her you wouldn't have done otherwise, or for anyone else.
<</if>>
<br><br>
<<if $scene.workEffectiveness>=1.125>>
"@@.npc_manager;Well, colour me impressed. You did really well today. You accomplished more than I anticipated. Seems like I made the right decision in hiring you.@@"
<<elseif $scene.workEffectiveness>=1.0>>
"@@.npc_manager;Well, your working performance is good for a newcomer from a different background. Please maintain this level of performance in the future.@@"
<<elseif $scene.workEffectiveness>=0.875>>
"@@.npc_manager;Your performance today was quite lacklustre. Do not forget that I want you to strive for nothing less than perfection.@@"
<<else>>
<<if $npc_manager.stage >= 3>>
"@@.npc_manager;I know you made it through your probationary period but did you think that would relax expectations? Things are more serious now, if you are fired it is no longer "goodbye, nice working with you..." no, per your contract the company is not just allowed, but required to attempt to find you a more suitable position into which you can be repurposed... That would be quite a pity, to make me so regret the decision to hire you...@@"
<<else>>
"@@.npc_manager;You will have to raise your efforts a lot more if you want to keep this job past your probationary period. Do not make me regret my decision to hire you.@@"
<</if>>
<</if>>
<br><br>
<<if $npc_manager.anger>=$npc_manager.affection>>
"@@.npc_manager;Still, you managed to mess up
<<if ($npc_manager.anger-$npc_manager.affection)>5>>
much too often for my taste. I am afraid that another disciplinary measure is required to remind you of your duties.
<<elseif $npc_manager.anger>3>>
often. Unless you want another disciplinary measure, you had better try harder from now on.
<<else>>
a little bit. Nothing too major. Just make sure it never happens again and you will be just fine.
<</if>>
Well, here is to a better, more obedient tomorrow!@@"
<br><br>
<</if>>
<<if $scene.tmpDM == true>>
"@@.npc_manager;We might as well start right now. Please take off everything besides your underwear.@@"
<<else>>
<<if $scene.review.remuneration>>
<<if $scene.review.firstremuneration>>
"@@.npc_manager;Okay, this may be a little bit strange for you <<=$player.first_name>>, since you were used to getting your salary at the end of the month at your last job. But since I know you were terminated without severance I have arranged to make an exception during your trial period. You will get your wages every Thursday evening after your performance review. After the trial period ends you will get a regular wage at the end of the month like everyone else, but in the short term the more frequent payments should help give you some solvency, as well as more immediately reflect your willingness to perform as marvelously as possible.@@"
<<else>>
"@@.npc_manager;Well, today is Thursday again. Let us progress straight to the part where we discuss your remuneration, shall we <<=$player.first_name>>?@@"
<</if>>
<br><br>
[<<moveTo "event_manager_salary" "Continue." 60>>]
<<else>>
<<set $player.cutscene.lockinventory = false>>
"@@.npc_manager;Well, this will be all for today. You may leave <<=$player.first_name>>.@@"<br>
<br>
[<<moveTo "room_office_after_work" "Leave the office.">>]
<</if>>
<</if>>
</div>/*#
#desc: recover from after work spanking
#status: FINISHED 0.4.0.0
#*/
<<if $roomchange == true>>
<<set $now to setup.advanceDate($player, $now, 'minutes', 5)>>
<</if>>
<<if setup.getIndecentValue($player)==0>>
<<initRoom>>
<<moveTo "event_manager_performance_review_4">>
<</if>>
<<set $player.location to "Social Interaction Service Syndicate Inc.">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/sissy_office.png" "./images/characters/npc_manager.png">>
<div id="invframe" class="scrolltext">
It takes you a while but you manage to somewhat recover from the pain of your "discipline" while <<=ps(setup.getNpcName('npc_manager', 'formal'))>> cleans the paddle and places it back into the drawer.<br>
<br>
"@@.npc_manager;Would you please put your clothes back on <<=$player.first_name>>? As much as I love to look at the art I left on your behind, it is somewhat distracting. Thank you.@@"<br>
</div>/*#
#desc: post after-work punishment manager dismisses or routes to getting your paycheck (depending on day)
#status: FINISHED 0.4.0.0
#*/
<<set $player.inside = false>>
<<if $roomchange == true>>
<<set $now to setup.advanceDate($player, $now, 'minutes', 1)>>
<<set $player.cutscene.lockinventory = false>>
<</if>>
<<set $player.location to "Social Interaction Service Syndicate Inc.">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/sissy_office.png" "./images/characters/npc_manager.png">>
<div id="invframe" class="scrolltext">
"@@.npc_manager;Very good. Naturally I want you to continue to honor our agreement in the near future as well <<=$player.first_name>>.@@"<br>
<br>
<<if $scene.review.remuneration>>
"@@.npc_manager;Now that that is sorted out I suppose we should move on to your compensation...@@"<br>
<br>
[<<moveTo "event_manager_salary" "Continue." 60>>]
<<elseif setup.getUTCDate($now)==$player.work.lastWorkDay>>
"@@.npc_manager;Today is the last day of the month. Once you are out of the probationary period and reach regular status as an office Secretary, you will get your evaluations only once a month. Since I already gave you your evaluation today I suppose we can skip this part today. Let us get straight to the part where we discuss your remuneration, shall we?@@"<br>
<br>
[<<moveTo "event_manager_salary" "Continue." 60>>]
<<else>>
"@@.npc_manager;Well, that would be all for today, have a nice evening.@@"<br>
<br>
[<<moveTo "room_office_after_work" "Leave the office" 60>>]
<</if>>
</div>/*#
#desc: coffee random event, "whipped" special
#status: WRITTEN 0.4.0.0
#*/
<<if $roomchange == true>>
<</if>>
<<set $player.location = "Coffee Shop 52">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/company_cafe.png" "./images/characters/npc_barista.png">>
<div id="invframe" class="scrolltext">
Entering Coffee Shop 52 you can't help but note that it's a bit busier than normal. A glance up at the menu board gives you a clue as to why. "SPECIAL! Whatever you want, have it WHIPPED!" It says.<br>
<br>
Reaching the counter you place your order with the always bubbly and enthusiastic <<=setup.getNpcName('npc_barista', 'first')>>.<br>
<br>
"@@.npc_barista;Just the usual? You sure you don't want to take advantage of our special?@@"<br>
<br>
Her eyebrows bounce up and down enticingly. You consider deviating from your manager's order to take advantage of this obviously popular deal but shake your head and decline the suggestion.<br>
<br>
<<printThought $player "Best not to risk her ire, she seems to quite like her routines.">><br>
<br>
"@@.npc_barista;Hmm, regular cream then... Where did I put that...@@"<br>
<br>
Ducking out of sight she looks under the counter for a few moments before turning, her mini-skirt-trimmed rear on full display peeking over the counter.<br>
<br>
It isn't the first time you've seen her, or the twin plugs barely kept in place by her straining thong. Unlike that first meeting between you and the strange, enthusiastic barista, however her pert, pale bum is criss-crossed with a veritable web of red marks.<br>
<br>
You're still trying to process what could have caused the marks when she spins and pops back up holding a large jug of cream.<br>
<br>
"@@.npc_barista;Found it!@@" She announces proudly, filling a cup with freshly brewed coffee before pouring in the cream per usual. "@@.npc_barista;Here's ya go!@@"<br>
<br>
Still off-guard you take the cup with a nod, quickly hurrying off to make your delivery.<br>
<br>
[<<moveTo event_work_coffee_random_finish "Continue." 60>>]
</div>/*#
#desc: coffee random event, barista blowjob aftermath
#status: WRITTEN 0.4.0.0
#*/
<<if $roomchange == true>>
<<set $scene.newCum = false>>
<<set $scene.swallowedOther = false>>
<<if !$player.swallowedothercum && !$player.swalloeddowncum>>
<<applyExperience 'cum' 4 'little' $INCOGNITO>>
<</if>>
<<if !$player.swallowedothercum>>
<<set $player.swallowedothercum = true>>
<<set $scene.newCum = true>>
<<set $scene.swallowedOther = true>>
<</if>>
<</if>>
<<set $player.location = "Coffee Shop 52">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/company_cafe.png" "./images/characters/npc_barista.png">>
<div id="invframe" class="scrolltext">
Walking into the Coffee Shop you almost bump into another customer coming the other direction. Not that you didn't see him, you saw him from a mile away, but he seemed kind of distracted. A blissful wide grin spangles his face, as he waves goodbye at a beaming <<=setup.getNpcName('npc_barista', 'first')>>, while at first almost running into the glass facade, then into you.<br>
<br>
She waves back with her usual over-eager bubbly manner, calling after him "@@.npc_barista;thanks for coming in me today!@@"<br>
<br>
Even after she stops waving you can see her boobs whipping up and down until they finally come to a standstill. Ignoring her odd phrasing you approach the counter something that looks like whipped cream from her lips and smiles at you. "@@.npc_barista;Hiya <<=$player.first_name>>! What can I do for you?@@"<br>
<br>
You place your usual order, waiting for her to prepare the coffee - with cream, as you notice there's still some cream on her rosy cheeks. She doesn't seem to register it herself, so you try to inconspicuously draw her attention to it, but to no avail.<br>
<br>
"@@.npc_barista;What? Where?@@", she turns around left and right bending over and getting up again, "@@.npc_barista;I can't seem to find it...@@"<br>
<br>
Even though you're directly pointing towards it she seems unable to find anything, so you try to be helpful and wipe it off with your finger, and by reflex put it in your mouth. It's just whipped cream, what's the worst that could happen. <<=setup.getNpcName('npc_barista', 'first')>> suddenly looks at you with an interested expression. Hmm... tastes kinda strange for whipped cream.... kinda salty. Oh...<br>
<br>
<<if $scene.newCum>>
<<if !$scene.swallowedOther>>
<<printThought $player "What is this? I can't quite put my finger onto it.">><br>
<br>
"@@.npc_barista;Oh... that must have been from the customer who just left.@@" she remarks, her statement failing to do anything but raise additional questions.
<<else>>
<<printThought $player "Did I just swallow some dudes <<getWordCum $player>>? Oh <<getWordGod $player>>!">><br>
<br>
Your blushing is enough evidence for <<=setup.getNpcName('npc_barista', 'first')>> to realise that you know exactly what you just tasted. Without uttering a word, she simply smiles at you and continues to prepare your coffee.
<</if>>
<<else>>
<<printThought $player "Did I just swallow some dudes <<getWordCum $player>> again? Oh <<getWordGod $player>>!">><br>
<br>
Your blushing is enough evidence for <<=setup.getNpcName('npc_barista', 'first')>> to realise that you know exactly what you just tasted. Without uttering a word, she simply smiles at you and continues to prepare your coffee.
<</if>>
You simply stand there without trying to think about it before heading back to your office with your delivery.<br>
<br>
[<<moveTo event_work_coffee_random_finish "Continue." 60>>]
</div>/*#
#desc: deliver coffee after random event
#status: WRITTEN 0.4.0.0
#*/
<<if $roomchange == true>>
<</if>>
<<set $player.location to "Office of <<=setup.getNpcName('npc_manager', 'formal')>>">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/sissy_office.png" "./images/characters/npc_manager.png">>
<div id="invframe" class="scrolltext">
You deliver <<=ps(setup.getNpcName('npc_manager', 'formal'))>> her coffee.<br>
<br>
"@@.npc_manager;Hmm, a bit slower than usual, was there a line? No matter, you may resume your duties <<=$player.first_name>>.@@"<br>
<br>
[<<moveTo $workEventReturn "Return to work." 60 "<<unset $workEvent>>">>]
</div>/*#
#desc: fetch coffee (repeatable)
#status: RELEASED 0.6.0.0
#*/
<<if $roomchange == true>>
<<set $scene.bespokeComment = setup.getBespokeComment('npc_barista')>>
<</if>>
<<set $player.location to "Office of <<=setup.getNpcName('npc_manager', 'formal')>>">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/company_cafe.png" "./images/characters/npc_barista.png">>
<div id="invframe" class="scrolltext">
You head for the coffee shop and step up to the counter where you are greeted by the bubbly barista-maid <<=setup.getNpcName('npc_barista', 'nickname')>>.<br>
<br>
You manage to get some coffee. This time without any incidents holding you up. A strong, hot coffee with a shot of cream in it.<br>
<br>
"@@.npc_barista;Heya! What can I get for you today?@@"<br>
<br>
<<if $currentTasks.hasOwnProperty('task_uniform_upgrade') && !$currentTasks['task_uniform_upgrade'].finished>>
As you wait for <<=setup.getNpcName('npc_barista', 'first')>> to prepare <<=ps(setup.getNpcName('npc_manager', 'formal'))>> coffee you ask her if she might have any suggestions of how you might "improve" your uniform. Turning around she appears lost in thought for a moment before her eyes light.<br>
<br>
"@@.npc_barista;Ohmygawd, did you just start the A-SLUT programme????@@"<br>
<br>
You hesitate, then nod and she smiles even wider.<br>
<br>
"@@.npc_barista;Oh that is just the best! Becoming A-SLUT was one of the best things that ever happened to me! I am so happy for you!@@"<br>
<br>
<<printThought $player "Considering how she acts, that's probably true in more senses than she may have meant...">>
<br><br>
"@@.npc_barista;Anyway, my best suggestion is the acronym my bimbo A-SLUT mentor once told me: HTS - Higher, Tighter, Skimpier; that is to say; Higher heels, Tighter clothes and Skimpier cuts! A trife-, trifac-, three things that are just the bestest!@@"<br>
<br>
Looking at <<=setup.getNpcName('npc_barista', 'first')>>, perched on stiletto heels looking ready to explode out of her latex maid's uniform that barely covers much in the first place there is no question she has followed her so-called "advice" to a T. Unsure if the conversation was valuable you decide to just focus on your errand and be on your way as soon as possible.<br>
<br>
<<elseif $scene.bespokeComment>>
<<if $scene.bespokeComment == "all">>
"@@.npc_barista;Girlfriend! Like. OH. MY. GOD! You are like... hotter than espresso and pinker than my favourite candy! Work it gurl! I told you being A-SLUT was the way to get ahead!@@"
<<else>>
<<=setup.getNpcName('npc_barista', 'first')>> lustily eyes your <<=setup.getItemName($scene.bespokeComment)>>.<br>
<br>
"@@.npc_barista;Like, ohmygawd, those are just, like the hottest things in, like, ever! Like, you look sooooo sexy in them. It's making me all wet!... well, no, I mean, I was already wet, I'm ALWAYS wet, I love having plugs in my slut-holes, it's almost as good as having a cock or two in me! Oooh, or three cocks, that's REALLY the best feeling, an airtight airhead! Teehee!@@"<br>
<br>
She pauses, going through the mental reset you've seen her run through before. "@@.npc_barista;Sorry, what were we talking about? Oh right, your new <<=setup.getItemName($scene.bespokeComment)>>! I told you A-SLUT was like, the best thing! I can't wait to see what they have you doing next! Remember, the harder your boss rides you, the better it is in the end. And during!@@"
<</if>>
<br><br>
<<printThought $player "Wow is she a sex-crazed bimbo. I hope that is <<if setup.getTotalValue('bimbofication') < 10>>not <</if>>a vision of my future.">><br>
<br>
<<elseif $npc_manager.stage >= 2 && !$npc_barista.flags.taughtbimbomakeup && ($npc_barista.flags.makeupoffer || setup.getTotalValue("makeup") >= 10)>>
<<if $npc_barista.flags.makeupoffer>>
<<printThought $player "She mentioned to ask her for more makeup tips...">>
<<else>>
Though it is quite garish and slutty you can't help but notice that <<=ps(setup.getNpcName('npc_barista', 'nickname'))>> has been quite expertly applied.<br>
<br>
<<printThought $player "I wonder if she could give me any makeup tips?">>
<</if>>
<br><br>
[<<moveTo "event_work_barista_makeup_1" "Ask her for makeup tips." 360>>]<br>
<</if>>
[<<moveTo "event_work_coffee_return" "Put in the usual order and head back to the office." 60>>]
</div>/*#
#desc: return from coffee shop
#status: RELEASED 0.6.0.0
#*/
<<if $roomchange == true>>
<</if>>
<<set $player.location to "Office of <<=setup.getNpcName('npc_manager', 'formal')>>">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/sissy_office.png" "./images/characters/npc_manager.png">>
<div id="invframe" class="scrolltext">
You return to your manager with her order - a strong, hot coffee with a shot of cream in it.<br>
<br>
"@@.npc_manager;Thank you. You may resume your duties <<=$player.first_name>>.@@"<br>
<br>
[<<moveTo $workEventReturn "Return to your desk." 60 "<<unset $workEvent>>">>]
</div>/*#
#desc: meet going home first day, he is newly hired, "normal"/slight stubble
#status: RELEASED 0.6.0.0
#*/
<<if $roomchange==true>>
<<set _nextDate to setup.setNextDate($now, 3, 0, 0)>>
<<set $randomEvents['canteen'].pushUnique({id: 'coworker_sexdoll', done: false, date_after: _nextDate})>>
<<set $npc_sexdoll.stage = 1>>
<<if $player.flags.fem_style.name != "" && !$npc_sexdoll.flags.reactnamechange>>
/% shouldn't be actually possible but... safety %/
<<set $npc_sexdoll.flags.reactnamechange = true>>
<</if>>
<</if>>
<<set $player.location to "Social Interaction Service Syndicate Inc. Main Elevator">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/company_elevator_2.png" "./images/characters/npc_sexdoll_0.png">>
<div id="invframe" class="scrolltext">
Approaching the elevator at the end of your first day you see another man standing inside. Noticing your approach he helpfully holds the door as you hurry the final few steps to step in.<br>
<br>
He looks about your age, short hair, average build, wearing the normal collared shirt, tie and slacks combo that makes up the male dress code. His expression is a bit meek, his face a little scruffy with 5 o'clock shadow. Noting your somewhat dazed expression he smiles in an awkward but comforting way. "@@.npc_sexdoll;Tough day?@@"<br>
<br>
You nod, explaining that you just started a new job before your voice starts to trail off.<br>
<br>
"@@.npc_sexdoll;Say no more, say no more. This was my first day, too, in fact. Thought I knew what I was in for - my old man has a similar job, got me the hook-up for management track but... wow, all the stuff I had to go through, I mean a brain scan, would you believe it?@@"<br>
<br>
You're a bit surprised, you haven't had to do anything like THAT but, well... you went from lowly IT monkey to secretary, things are probably different for management. You shrug and mutual shyness takes over the both of you, the remainder of the ride down passing in silence.<br>
<br>
Reaching the ground floor the elevator dings and starts to open. "@@.npc_sexdoll;Oh, so my name is <<=setup.getNpcName('npc_sexdoll', 'first')>>, <<=setup.getNpcName('npc_sexdoll', 'full')>>. Nice meeting you. I guess... see you around? And good luck with the rest of your week! Just concentrate on it being a fun, new opportunity.@@"<br>
<br>
You wish him luck as well as he remains in the elevator to continue down to the parking garage and you step out to walk home.<br>
<br>
<<printThought $player "Nice enough guy... Seems a bit shy for management though.">><br>
<br>
[<<moveTo "company_lobby" "Step out of the elevator" 120>>]
</div>/*#
#desc: he is wearing unisex attire, no facial hair
#status: RELEASED 0.6.0.0
#*/
<<set $player.location = 'Canteen'>>
<<if $roomchange==true>>
<<setScene>>
<<set _nextDate to setup.setNextDate($now, 6, 0, 0)>>
<<set $randomEvents['work_bathroom_female'].pushUnique({id: 'coworker_sexdoll', done: false, date_after: _nextDate})>>
<<set $npc_sexdoll.stage = 2>>
<<if $player.flags.fem_style.name != "" && !$npc_sexdoll.flags.reactnamechange>>
<<set $npc_sexdoll.flags.reactnamechange = true>>
<<set $scene.namereact = true>>
<<else>>
<<set $scene.namereact = false>>
<</if>>
<</if>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/company_canteen.png" "./images/characters/npc_sexdoll_1.png">>
<div id="invframe" class="scrolltext">
Stepping into line you are surprised to find yourself standing behind <<=setup.getNpcName('npc_sexdoll', 'full')>>. You haven't seen him since your first day as a secretary and you almost don't recognise him! When you ran into him in the elevator he was a bit scruffy looking, dressed in the standard slacks and shirt but now his face is as smooth and hairless as a baby's bottom, his hair looking quite nice extending down past his ears, his clothing a silk shirt and a very fitted pair of trousers that aren't quite male or
<<if $player.flags.fem_style.female != "">>
female; a line you remember riding so well.
<<elseif $player.flags.fem_style.unisex != "">>
female; a line you are quite familiar with riding.
<<else>>
female.
<</if>>
<br><br>
You greet him and he turns around with a smile. When he speaks you would swear his voice sounds a bit softer and more gentle than when you met him previously, but that is probably just your imagination.<br>
<br>
<<if $scene.namereact>>
"@@.npc_sexdoll;Hey! <<=$player.original_first_name>>! How have you been? Got over those first-day jitters?@@"<br>
<br>
You nod, quickly correcting him that you go by <<=$player.first_name>> now.<br>
<br>
"@@.npc_sexdoll;Oh, sorry, guess I just remembered wrong, forget my own head sometimes if it wasn't screwed on!@@"<br>
<br>
You laugh along with him, a bit surprised at how he takes you changes in such casual stride, not that it would be anywhere close to the weirdest thing you've witnessed at work.
<<else>>
"@@.npc_sexdoll;Hey! <<=$player.first_name>>! How have you been? Got over those first-day jitters?@@"<br>
<br>
You nod<<if setup.analyzeWornTags(['female','male','unisex']) != "male">> a bit surprised that he completely glosses over your new "look"... not that it comes close to the weirdest thing you've witnessed at this job<</if>>.
<</if>>
<br><br>
Before you can think of anything else to talk about you're at the front of the line and he bids you farewell and steps up to place his order. A moment later and you are waved forward and he moves along with a parting wave.<br>
<br>
[<<moveTo "room_office_lunchbreak_canteen_buyfood" "Step up to place your order" 0>>]
</div>/*#
#desc: fixing her makeup, has shoulder length hair, wearing tight shirt and pants
#status: RELEASED 0.6.0.0
#*/
<<if $roomchange==true>>
<<setScene>>
<<set _nextDate to setup.setNextDate($now, 6, 0, 0)>>
<<set $randomEvents['work_coffee_shop'].pushUnique({id: 'coworker_sexdoll', done: false, date_after: _nextDate})>>
<<set $npc_sexdoll.stage = 3>>
<<set $npc_sexdoll.first_name = $npc_sexdoll.sissy_name>>
<<set $npc_sexdoll.other_call = "Ms.">>
<<set $npc_sexdoll.call = "Ms.">>
<<if $player.flags.fem_style.name != "" && !$npc_sexdoll.flags.reactnamechange>>
<<set $npc_sexdoll.flags.reactnamechange = true>>
<<set $scene.namereact = true>>
<<else>>
<<set $scene.namereact = false>>
<</if>>
<</if>>
<<set $player.location = "Women's Toilet on Floor 52">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/company_toilet.png" "./images/characters/npc_sexdoll_2.png">>
<div id="invframe" class="scrolltext">
Walking into the bathroom you do a double take at the woman doing her makeup at the sink looking oddly familiar.<br>
<br>
After a few moments you realise she looks really similar to the junior manager you met back on your first day only now... well "he" has gone right past the unisex attire you last saw him in to be wearing a skirt and blouse! Her previously short-cropped hair now flows down to her shoulders in beautiful waves.<br>
<br>
"Is that you, <<=setup.getNpcName('npc_sexdoll', $npc_sexdoll.original_first_name)>>?" You ask and she turns with a smile, her long hair swishing behind her like something out of a movie.<br>
<br>
<<if $scene.namereact>>
"@@.npc_sexdoll;Oh, hi <<=$player.original_first_name>>, I actually go by <<=setup.getNpcName('npc_sexdoll', 'first')>> now. How have you been?@@"<br>
<br>
You explain that, actually, you've changed names too, <<=setup.getNpcName('npc_sexdoll', 'first')>> taking it in stride without any further comment.
<<else>>
"@@.npc_sexdoll;Oh, hi <<=$player.first_name>>, I actually go by <<=setup.getNpcName('npc_sexdoll', 'first')>> now. How have you been?@@"
<</if>>
<br><br>
After congratulating her on her new name you then proceed to the usual "small talk" fashion as you say things have been fine and exchange some other perfunctory compliments. It is a bit hard to believe that the shy dude you met that first day in the elevator could have transformed into this bubbly, sexy woman but, well... it's not like the old you would recognise yourself these days either.<br>
<br>
After a minute or so <<=setup.getNpcName('npc_sexdoll', 'first')>> excuses herself, explaining that she has a "full" schedule ahead with a meeting to get to but wishing you luck as you continue to "@@.npc_sexdoll;develop your career with the company.@@"<br>
<br>
<<printThought $player "That's a bit of a weird way to phrase things...">><br>
<br>
Alone in the bathroom you consider what to do.<br>
<br>
[<<moveTo "room_office_lunchbreak_toilet_female" "Women's Bathroom" 60>>]
</div>/*#
#desc: female transformation, chatting w/candy about upper floors, seems quite ditzy
#status: RELEASED 0.6.0.0
#*/
<<if $roomchange == true>>
<<set $npc_sexdoll.stage = 4>>
<</if>>
<<set $player.location = "Coffee Shop 52">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/company_cafe.png" "./images/characters/npc_sexdoll_3.png">>
<div id="invframe" class="scrolltext">
Walking into Coffee Shop 52 you are momentarily taken aback by the woman ahead of you at the counter.<br>
<br>
Leaning against the counter chatting with <<=setup.getNpcName('npc_barista', 'nickname')>> is a woman that could only be <<=setup.getNpcName('npc_sexdoll', 'first')>> nee <<=setup.getNpcName('npc_sexdoll', $npc_sexdoll.original_first_name)>>. It would appear that her "transformation" is complete, as the shy dude you met your first day as a secretary now looks as much a woman, and even more of a bimbo slut, as the sex-pot barista that she is conversing with.<br>
<br>
The two of them noticing you at the same time they wave in greeting as you blink. <<=setup.getNpcName('npc_sexdoll', 'first')>> may be wearing more businesslike attire but any sense of professionalism is somewhat destroyed by the fact that it barely covers half of her breasts, with massive nipple rings dangling down leaving her looking even more of a slut than <<=ps(setup.getNpcName('npc_barista', 'nickname'))>> maid outfit.<br>
<br>
"@@.npc_sexdoll;Hiya!, So I was just telling <<=setup.getNpcName('npc_barista', 'nickname')>> about my promotion!@@"<br>
<br>
"@@.npc_barista;Yup! She's going to move upstairs as soon as the paperwork is finished, it's going to be, like, so great!@@"<br>
<br>
You nod, still a little weirded out by their combined "stereo" bimbo gaze; as disorientating as it is arousing.<br>
<br>
There is a bing from behind the counter and <<=setup.getNpcName('npc_barista', 'nickname')>> perks up. "@@.npc_barista;Oh! That's your order ready, good luck in your new position!@@"<br>
<br>
"@@.npc_sexdoll;Thanks!@@" <<=setup.getNpcName('npc_sexdoll', 'first')>> states, blowing a kiss as she hurries out the door, her breasts and butt jiggling atop what have to be at least twelve centimeter heels.<br>
<br>
[<<moveTo "event_work_coffee_random_finish" "Get your order and head back to the office." 360>>]
</div>/*#
#desc: meet for first time standing in line for lunch
#status: RELEASED 0.6.0.0
#*/
<<set $player.location = 'Canteen'>>
<<if $roomchange==true>>
<<set _nextDate to setup.setNextDate($now, 3, 0, 0)>>
<<set $randomEvents['work_bathroom_female'].pushUnique({id: 'coworker_hucow', done: false, date_after: _nextDate})>>
<<set $npc_hucow.stage = 1>>
<<if $player.flags.fem_style.name != "" && !$npc_hucow.flags.reactnamechange>>
<<set $npc_hucow.flags.reactnamechange = true>>
<</if>>
<</if>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/company_canteen.png" "./images/characters/npc_hucow_0.png">>
<div id="invframe" class="scrolltext">
<<if $npc_manager.flags.spill_event>>
You're standing in line for lunch when the girl in front of you, a slender young woman of mixed asian descent dressed in a lab coat, greets you.<br>
<br>
"@@.npc_hucow;Hey, weren't you part of a nasty spill a few days ago?@@"<br>
<br>
You blush a bit at the memory and nod yes.<br>
<br>
"@@.npc_hucow;I thought so, that looked like quite a mess! Anyway, my name is <<=setup.getNpcName('npc_hucow', 'full')>>, what's yours?@@"
<<else>>
Your mind is wandering as you stand in line for lunch only to be interrupted by someone bumping into you.<br>
<br>
Turning in surprise you find yourself face to face with a slender young woman of mixed asian descent dressed in a lab coat holding a phone.<br>
<br>
"@@.npc_hucow;Oh! I'm so sorry, looked down at my phone for a moment and crash right into you! Good thing it was before I got my lunch though, right?@@" She laughs as you assure her that there was no harm done. "@@.npc_hucow;Anyway, my name is <<=setup.getNpcName('npc_hucow', 'full')>>, what's yours?@@"
<</if>>
<br><br>
You exchange introductions and start chatting while you wait and you ask her what she does at the company.<br>
<br>
"@@.npc_hucow;I work in the bio-tech department helping around the lab and stuff. Tell the truth I don't really understand most of what goes on there...yet. The tech here is years ahead of everything I've seen during my time at the University. But I'm sure it's really important stuff that's gonna change the world!@@"<br>
<br>
You nod in agreement but don't have a chance to talk about anything else as you have made it to the front of the line, bidding her good-day and stepping up to counter.<br>
<br>
[<<moveTo "room_office_lunchbreak_canteen_buyfood" "Place your order" 0>>]
</div>/*#
#desc: busy trying to "fix/adjust" noticeably larger breasts
#status: RELEASED 0.6.0.0
#*/
<<if $roomchange==true>>
<<set _nextDate to setup.setNextDate($now, 3, 0, 0)>>
<<set $randomEvents['work_coffee_shop'].pushUnique({id: 'coworker_hucow', done: false, date_after: _nextDate})>>
<<set $npc_hucow.stage = 2>>
<</if>>
<<set $player.location = "Toilet on Floor 52">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/company_toilet.png" "./images/characters/npc_hucow_1.png">>
<div id="invframe" class="scrolltext">
As you walk into the bathroom you notice <<=setup.getNpcName('npc_hucow', 'full')>>. She has a look of frustration on her face as she seems to be attempting to re-adjust her breasts - breasts that are a good several cup sizes larger than the more modest (and proportional) set she was sporting whence last you met.<br>
<br>
You ask her if anything is wrong and she sighs.<br>
<br>
"@@.npc_hucow;No, not really it's just, well... I dunno what it is but my breasts have just been so swelled and sensitive lately! I've had to buy two new bras already and I think I'm going to have to upgrade a third time on the way home tonight!@@"<br>
<br>
Surprised at her reaction you check that she didn't do this intentionally?<br>
<br>
"@@.npc_hucow;No, that's the crazy thing! I mean, sure they're kind of sexy but they just started growing on their own! I asked at work, I mean, we handle all sorts of things in the lab and maybe I got exposed to something? But my boss said everything was fine and not to worry about it so I'm hoping they'll shrink back down... or at least stop growing soon!@@"<br>
<br>
You wish her luck as she finally gives up and heads out of the bathroom, her breasts swaying with each step while looking ready to burst out of her tight top.<br>
<br>
[<<moveTo "room_office_lunchbreak_toilet_female" "Women's Bathroom" 60>>]
</div>/*#
#desc: shorter skirt/higher heels, breasts even larger, walks out from the back room massaging her tits
#status: RELEASED 0.6.0.0
#*/
<<if $roomchange == true>>
<<set _nextDate to setup.setNextDate($now, 6, 0, 0)>>
<<set $randomEvents['elevator_home'].pushUnique({id: 'coworker_hucow', done: false, date_after: _nextDate})>>
<<set $npc_hucow.stage = 3>>
<</if>>
<<set $player.location = "Coffee Shop 52">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/company_cafe.png" "./images/characters/npc_hucow_2.png">>
<div id="invframe" class="scrolltext">
<<if $npc_barista.flags.milking.questioned>>
You're standing waiting for your order when you spot <<=setup.getNpcName('npc_hucow', 'full')>> behind the counter unhooking herself from a milking device. From the look of things she has just finished quite a large deposit and she smiles in contentment, groping herself before wrangling her massive breasts back inside her lab coat. You can't help but stare in surprise, scarcely believing the transformation wrought upon
<<else>>
You're standing waiting for your order when you spot <<=setup.getNpcName('npc_hucow', 'full')>> walking out from the back room. Massaging her breasts she looks quite different from
<</if>>
the friendly, cute girl you first ran into waiting in line for lunch.<br>
<br>
<<=ps(setup.getNpcName('npc_hucow', 'full'))>> breasts have grown to roughly the size of her head, looking particularly lewd given her slender frame. That sense of "lewd" is only accentuated by her new outfit - her old lab outfit seeming to have shrunk so as to now strain to contain her massive breasts while barely extending down far enough to be "decent." Steep platform heels only add to the look of imbalance to have her hips swaying with every step. The way her breasts swing back and forth looks quite precarious but she has a pleased, if somewhat dopey, grin on her face as she heads past you.<br>
<br>
[<<moveTo "event_work_coffee_random_finish" "Get your order and head back to the office." 360>>]
</div>/*#
#desc: dressed salaciously, heavy makeup, breasts ginormous, a bit airheaded, on her way to upper floors for some "overtime"
#status: RELEASED 0.6.0.0
#*/
<<if $roomchange == true>>
<<set $npc_hucow.stage = 4>>
<</if>>
<<set $player.location to "Social Interaction Service Syndicate Inc. Main Elevator">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/company_elevator_2.png" "./images/characters/npc_hucow_3.png">>
<div id="invframe" class="scrolltext">
Stepping into the elevator you find yourself sharing the small compartment with <<=setup.getNpcName('npc_hucow', 'full')>>. Her breasts are even larger than before, twin soccer balls pressed together by a straining bra, and spreading wider than her narrow chest.<br>
<br>
"@@.npc_hucow;Hiya!@@" She says in greeting, smiling at you with newly thick lips and an overly made-up face. You nod in greeting, her lab coat looking even shorter than you last saw it, hanging open to expose what looks like a skintight jumpsuit beneath, a fully cinched corset dedicated primarily to the task of keeping her back straight while supporting her ginormous breasts.<br>
<br>
You ride down only for her face to screw up in confusion as she looks at the panel.<br>
<br>
"@@.npc_hucow;Oh, silly me! I must have forgotten to hit the button, I need to go up to floor 138, working a special bonus night shift again!@@"<br>
<br>
Given her breasts you can guess at what that "extra" shift probably entails but you merely wish her a good evening as you step out of the elevator.<br>
<br>
Glancing back as the elevator doors close you're pretty sure you catch a glimpse of her squeezing one of her tits with one hand while her other hand snakes past her open lab coat down between her legs.<br>
<br>
[<<moveTo "company_lobby" "Continue into the lobby." 120>>]
</div>/*#
#desc: shy girl but end up chatting waiting for drinks, mentions being single/lonely
#status: RELEASED 0.6.0.0
#*/
<<if $roomchange == true>>
<<set _nextDate to setup.setNextDate($now, 3, 0, 0)>>
<<set $randomEvents['elevator_home'].pushUnique({id: 'coworker_futa', done: false, date_after: _nextDate})>>
<<set $npc_futa.stage = 1>>
<<if $player.flags.fem_style.name != "" && !$npc_hucow.flags.reactnamechange>>
<<set $npc_hucow.flags.reactnamechange = true>>
<</if>>
<</if>>
<<set $player.location = "Coffee Shop 52">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/company_cafe.png" "./images/characters/npc_futa_0.png">>
<div id="invframe" class="scrolltext">
The coffee shop is busier than usual today and you find yourself waiting next to a shy, mousy-looking girl dressed in a modest sweater, knitted skirt and flats.<br>
<br>
On a whim you strike up a conversation, introducing yourself and asking how she's doing.<br>
<br>
She seems a bit surprised by your attention, stammering a bit before introducing herself as "@@.npc_futa;<<=setup.getNpcName('npc_futa', 'full')>>.@@"<br>
<br>
Drink orders still going slow you keep chatting and she starts to open up. It's like the floodgates have been unleashed as she explains that "@@.npc_futa;you know, normally I don't really talk to people much. Socially, I mean, like... I haven't ever even had a boyfriend!@@"<br>
<br>
Unsure quite how to respond you mumble something about how "sometimes you need to just make a move" rescued from further awkwardness as her name is called out. She blushes slightly saying "@@.npc_futa;sorry if I over-shared a bit there but... well, it was nice to meet you. Maybe you're right, anyway I guess I'll see you around, what with us working on the same floor and all!@@"<br>
<br>
Dashing off with her drink it isn't long after that <<=setup.getNpcName('npc_barista', 'nickname')>> calls out your name.<br>
<br>
[<<moveTo "event_work_coffee_random_finish" "Get your drink and head back to the office." 360>>]
</div>/*#
#desc: more aggressive attire, mentions having the courage to ask out a new boyfriend
#status: RELEASED 0.6.0.0
#*/
<<if $roomchange == true>>
<<setScene>>
<<set _nextDate to setup.setNextDate($now, 6, 0, 0)>>
<<set $randomEvents['canteen'].pushUnique({id: 'coworker_futa', done: false, date_after: _nextDate})>>
<<set $npc_futa.stage = 2>>
<<if $player.flags.fem_style.name != "" && !$npc_futa.flags.reactnamechange>>
<<set $npc_futa.flags.reactnamechange = true>>
<<set $scene.namereact = true>>
<<else>>
<<set $scene.namereact = false>>
<</if>>
<</if>>
<<set $player.location to "Social Interaction Service Syndicate Inc. Main Elevator">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/company_elevator_2.png" "./images/characters/npc_futa_1.png">>
<div id="invframe" class="scrolltext">
Walking into the elevator you find <<=setup.getNpcName('npc_futa', 'full')>>. She's looking just a touch less innocent than the last you saw her, though no less sweet, trading her frumpy sweater for something a bit more fitted and sexy paired with leggings rather than a concealing skirt. She's even wearing heels! Modest at just a couple centimeters but it really seems to make a difference, though all that fades compared to her confident smile as she greets you.<br>
<br>
<<if $scene.namereact>>
"@@.npc_futa;Hey! <<=$player.original_first_name>>.@@" She says in greeting only for you to quickly correct her that you go by <<=$player.first_name>> now.<br>
<br>
"@@.npc_futa;Oh! I'm so sorry. Not for your name, I mean it really suits you and it's great if that's what you wanted to be called, I just didn't know or I never would have well...@@"<br>
<br>
You explain that it's fine and she seems to relax a bit.
<<else>>
"@@.npc_futa;Hey! <<=$player.first_name>>.@@" She says in greeting, throwing her arms out to give you a hug like you were old friends.
<</if>>
<br><br>
"@@.npc_futa;So, it's a bit crazy but, well, I took your advice and tried asking out this cute guy in my apartment building? And he said yes! It was, like, so great, we clicked and everything and he asked me for a second date and it's tonight!@@"<br>
<br>
You congratulate her on her newfound boldness, wishing her luck as the elevator doors open onto the lobby.<br>
<br>
Biting her lip she seems to muster her courage before quickly blurting out "@@.npc_futa;I really hope I get lucky tonight! Ohmygod I can't believe I said that to you!@@"<br>
<br>
Blushing hard she runs off across the lobby, her kitten heels clicking on the marble floor.<br>
<br>
[<<moveTo "company_lobby" "Step out of the elevator" 120>>]
</div>/*#
#desc: dressing even sluttier/edgier, you notice a slight bulge between her legs, mentions dumping her boyfriend
#status: RELEASED 0.6.0.0
#*/
<<set $player.location = 'Canteen'>>
<<if $roomchange==true>>
<<set _nextDate to setup.setNextDate($now, 6, 0, 0)>>
<<set $randomEvents['work_bathroom_female'].pushUnique({id: 'coworker_futa', done : false, date_after: _nextDate})>>
<<set $npc_futa.stage = 3>>
<</if>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/company_canteen.png" "./images/characters/npc_futa_2.png">>
<div id="invframe" class="scrolltext">
Standing in line you find yourself next to <<=setup.getNpcName('npc_futa', 'full')>>. Gone are her sweaters and colourful knits, replaced by an all black ensemble layering a leather coat over a ruffled blouse, pencil skirt and gloves with 4" heels rounding out the look.<br>
<br>
Even more than her new look it feels like the tables have turned as now it's you feeling a bit intimidated and nervous around her. Her friendly smile remains the same as it ever was, even if there's a slight hint of scheming in the corner of her eye.<br>
<br>
You ask her how things are, if she's still dating the "cute guy" from her apartment.<br>
<br>
She snorts "@@.npc_futa;that loser? Nah, I dumped his ass, he just couldn't handle what I'm packing but it's fine. Now that I've learned to harness my confidence well... it seems like there's nothing I can't do! My boss even recognised it and gave me a promotion, that's why I'm dressing a bit more formal and all.@@"<br>
<br>
You express condolences that things didn't work out but wish her luck in her new position just before she heads up to make her order.<br>
<br>
She heads for a chair and you get ready to approach the counter. Noticing her sitting down out of the corner of your eye you swear you notice a slight bulge disrupting the otherwise smooth lines of her skirt... a bulge that you are certain was never there before.<br>
<br>
<<printThought $player "Must be seeing things...">><br>
<br>
<<=setup.getNpcName('npc_cook', 'first')>> breaks you from your distraction. "@@.npc_cook;Hey, you gunna ordah or what?@@"<br>
<br>
[<<moveTo "room_office_lunchbreak_canteen_buyfood" "Place your order" 0>>]
</div>/*#
#desc: offers to fuck you
#status: RELEASED 0.6.0.0
#*/
<<if $roomchange==true>>
<</if>>
<<set $player.location = "Toilet on Floor 52">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/company_toilet.png" "./images/characters/npc_futa_3.png">>
<div id="invframe" class="scrolltext">
<<if $npc_futa.stage > 3>>
You run into <<=setup.getNpcName('npc_futa', 'full')>> again int the bathroom, forced to look away as she graces you with a hungry grin as you both recall the "fun" of your previous encounter.<br>
<br>
Unfortunately for your eager holes by the time you look back she has disappeared. A little miffed you figure she must have had a meeting to get to or something as you finish up your own business.<br>
<br>
[<<moveTo "room_office_lunchbreak_toilet_female" "Women's Bathroom" 60>>]
<<else>>
Walking into the bathroom you find yourself staring at <<=setup.getNpcName('npc_futa', 'full')>>. It seems the whole "leather" look is more than just a phase as she has upgraded even further; knee-high heels, a leather coat zipped just far enough to leave a bit of cleavage showing and leather pants that seem to draw attention to the obvious bulge between her legs.<br>
<br>
Looking at you with a grin she follows your sight-line and smiles even wider.<br>
<br>
"@@.npc_futa;So, I never properly thanked you for the encouragement that got me "out of my shell" - how about we head back to my office for a few and I show you how good a bit of... CONFIDENCE can feel like.@@"<br>
<br>
In case there was any doubt what she was talking about she makes a two-handed motion towards her swelling package.<br>
<br>
[<<moveTo "event_coworker_futa_3_fuck" "Accept her offer." 120 "<<set $scene.accept=true>>">>]<br>
[<<moveTo "event_coworker_futa_3_fuck" "Say you unfortunately don't have time at the moment." 60 "<<set $scene.accept=false>>">>]
<</if>>
</div>/*#
#desc: fucks you, mentions that her boyfriend came crawling back/that he could take lessons from you on how to take it in the ass
#status: RELEASED 0.6.0.0
#*/
<<if $roomchange==true>>
<<if $scene.accept>>
<<set $npc_futa.stage = 4>>
<<if $player.analvirginity == "">>
<<set $player.analvirginity = 'npc_futa'>>
<<setThreshold 'anal' 'other_anal' "first_time" true>>
<<addNpcTheme 'npc_psychiatrist' 'other' 'theme_psychiatrist_other_1'
0
'event_psychiatrist_session_anal_virginity_1'
true
"theme_technician_other_header"
>>
<</if>>
<<set $player.timebased.horny = 0>>
<<set $player.timebased.without_orgasm = 0>>
<<set $sceneVisibility = $SEEN_FRIEND>>
<<applyExperience 'anal' $npc_futa.penis_size 'normal' $SEEN_FRIEND>>
<<applyExperience 'penis' 10 'normal' $SEEN_FRIEND>>
<</if>>
<</if>>
<<set $player.location = "<<=ps(setup.getNpcName('npc_futa', 'full'))>> office">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/TODO_generic_office.png" "./images/characters/npc_futa_3.png">>
<div id="invframe" class="scrolltext">
<<if $scene.accept>>
Almost hypnotised by <<=ps(setup.getNpcName('npc_futa', 'full'))>> dominant energy you quickly agree to her offer and obediently follow her up the hall to her office.<br>
<br>
As offices go it... barely qualifies, not much more than a desk and a few filing cabinets, less than half the size of just the antechamber you work out of to say nothing of <<=ps(setup.getNpcName('npc_manager', 'formal'))>> inner lair. Still, it has a locking door and that's all that really matters as she soon has you on your knees, giving you a moment to admire the big, juice <<getWordPenis $player>> sprouting from between her legs before she has you bent over the desk.<br>
<br>
<<if setup.getItemFromType("plug") != "">>
You gasp as she pulls the <<=setup.getItemName(setup.getItemFromType("plug"))>> out of your ass, then moan when she replaces it with her thick cock.
<<else>>
Trying to relax you moan as her thick cock slides into your rear hole.
<</if>>
<br><br>
Once she starts thrusting it is all but over as she holds you down, her hips slapping against your ass as she pounds you good and hard.<br>
<br>
"@@.npc_futa;Damn but your ass is fucking tight and magical. I should send my boyfriend to you for lessons on how to take it deep!@@"<br>
<br>
You moan as she continues to plow your prostate, your incoherent sound somehow communicating the question if this is the same guy she dumped.<br>
<br>
"@@.npc_futa;Yea, he came literally crawling back to me after realizing there was no way he'd find another girl my equal. It's been great, he moved in with me and now does all the chores like a good slave. As soon as he manages to take all of me in both holes I'm going to collar him and maybe look into expanding my harem to include a girl as well. It's been great for training but I think I might break him if I only have two holes to fuck given I need to cum at least two or three times a night or I get cramps.@@"<br>
<br>
Only half processing her story you feel your orgasm approaching, crying out in ecstasy as she slams home, injecting her futa cum deep in your ass with a grunt as your eyes roll back in your head and you spurt all over the front of her desk.<br>
<br>
Pulling out and leaving you to lay there and recover she reaches down to scrape up your seed, licking it up herself rather than feeding you as she smiles. "@@.npc_futa;Mmm, I just love the taste of a <<if $fetish.sissy>>SISSY<<else>>girl<</if>>. Unfortunately I need to use my desk for work so you'll have to leave, see you around!@@"<br>
<br>
Staggering back to your feet you nod in thanks, <<if setup.getItemFromType("plug") != "">>stuffing the <<=setup.getItemName(setup.getItemFromType("plug"))>> back where it belongs and <</if>>fixing your clothes before you stumble out of her office, somehow managing to compose yourself by the time you get back to <<=ps(setup.getNpcName('npc_manager', 'formal'))>> office.<br>
<br>
[<<moveTo "room_office_sissy_secretary_work_lunchbreak" "Office" 600>>]
<<else>>
She's obviously a bit miffed but shrugs it off, sliding past with a parting "@@.npc_futa;you don't know what you're missing... maybe next time.@@"
<br>
A shiver goes through your body as you practically feel her dominant energy and you let out a held breath once she's finally gone leaving you alone in the bathroom.<br>
<br>
[<<moveTo "room_office_lunchbreak_toilet_female" "Women's Bathroom" 60>>]
<</if>>
</div>/*#
#desc: already wearing female clothing but just shrugs "what are you gonna do for a job in this economy, y'know?"
#status: RELEASED 0.6.0.0
#*/
<<if $roomchange==true>>
<<setScene>>
<<set _nextDate to setup.setNextDate($now, 6, 0, 0)>>
<<set $randomEvents['work_coffee_shop'].pushUnique({id: 'coworker_sissy_secretary', done: false, date_after: _nextDate})>>
<<set $npc_sissy_secretary.stage = 1>>
<<set $player.inside = true>>
<<if $player.flags.fem_style.name != "" && !$npc_sissy_secretary.flags.reactnamechange>>
<<set $npc_sissy_secretary.flags.reactnamechange = true>>
<</if>>
<<set $player.location = "Men's Toilet on Floor 52">>
<</if>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/company_toilet.png" "./images/characters/npc_sissy_secretary_0.png">>
<div id="invframe" class="scrolltext">
Walking into the bathroom you do a bit of a double take as someone in a skirt, blouse and heels finishes pissing in the urinal. As you watch they drop their skirt back into position and spend a moment a moment "adjusting" themselves before turning to notice your surprised expression.<br>
<br>
"@@.npc_sissy_secretary;Yea, I guess the outfit is a bit confusing to be in the men's room but trust me, I'm all man where it counts!@@"<br>
<br>
What you can now recognise as a dude shrugs.<br>
<br>
"@@.npc_sissy_secretary;Hey, if wearing a dress gets me a job in this economy...@@" Walking over to the sink he continues to chat in a normal male voice.<br>
<br>
"@@.npc_sissy_secretary;The name's <<=setup.getNpcName('npc_sissy_secretary', 'full')>>@@" he states, "@@.npc_sissy_secretary;been working here as a secretary for a little while and, well... found a little trick in the contract in that the pay structure is actually accelerated if you follow the women's portion of the dress code so...@@"<br>
<br>
He gestures towards himself. His frame isn't particularly bulky, so the outfit doesn't look terrible, even if he's lacking in the "curves" department. He hasn't bothered with anything past the clothes and shoes as his lack of makeup, short short fade hair-cut and masculine jawline serve to seemingly purposefully clash with the outfit.<br>
<br>
You nod, introducing yourself in turn
<<switch setup.analyzeWornTags(['female','male','unisex'])>>
<<case 'female'>>
noting that you have come to a... similar realization as you gesture towards your outfit.<br>
<br>
He actually looks a little surprised, "@@.npc_sissy_secretary;oh, wow, you pull it off so much better than I do... I think it's the hips, I actually thought you were a girl!@@"<br>
<br>
You both laugh... but inside another bit of your fragile masculinity breaks away forever.
<<case 'unisex'>>
noting that you've noticed something similar as you gesture towards your outfit.<br>
<br>
He nods, "@@.npc_sissy_secretary;yea, you really have the hips for it, you should make the jump to a full skirt, it's so freeing!@@"<br>
<br>
You both laugh, but you can't help but think about his words... certainly <<=setup.getNpcName('npc_manager', 'formal')>> would approve but... do you really want to sacrifice even more of your fragile masculinity?
<<case 'male'>>
as you compliment him on the outfit.<br>
<br>
He grins, "@@.npc_sissy_secretary;thanks but I'm just a dude in a dress, but it's cool, just for the money am I right? You should totally consider the same, I'm telling you I've done further research and there are literally ZERO secretaries working the upper, executive floors that dress like men.@@"
<<default>>
ERROR, unexpected clothing tag: <<=setup.analyzeWornTags(['female','male','unisex'])>>
<</switch>>
<br><br>
Finishing washing up he wishes you luck and heads off.<br>
<br>
[<<moveTo "room_office_lunchbreak_toilet_male" "Men's Bathroom" 60>>]
</div>/*#
#desc: breast enlargement, makeup "well, y'know, I found I kind of like it!"
#status: RELEASED 0.6.0.0
#*/
<<if $roomchange == true>>
<<setScene>>
<<set _nextDate to setup.setNextDate($now, 6, 0, 0)>>
<<set $randomEvents['elevator_home'].pushUnique({id: 'coworker_sissy_secretary', done: false, date_after: _nextDate})>>
<<set $npc_sissy_secretary.stage = 2>>
<<if $player.flags.fem_style.name != "" && !$npc_sissy_secretary.flags.reactnamechange>>
<<set $npc_sissy_secretary.flags.reactnamechange = true>>
<<set $scene.namereact = true>>
<<else>>
<<set $scene.namereact = false>>
<</if>>
<</if>>
<<set $player.location = "Coffee Shop 52">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/company_cafe.png" "./images/characters/npc_sissy_secretary_1.png">>
<div id="invframe" class="scrolltext">
Waiting in line you run into <<=setup.getNpcName('npc_sissy_secretary', 'full')>> the ambitious, cross-dressing secretary.<br>
<br>
Well... crossdressing might be understating it a bit at this point. Rather than just wearing women's clothing he has gone the full package, sporting a simple, but clearly feminine, haircut and semi-decent makeup. A pair of small breasts gives his outfit a bit of shape and he turns smartly on six centimeter pumps to greet you.<br>
<br>
<<if $scene.namereact>>
"@@.npc_sissy_secretary;Oh, hey <<=$player.original_first_name>>! How you doing? <<if setup.analyzeWornTags(['female','male','unisex']) == 'male'>>give any more thought to that tip I gave you?<<else>>I see you've been following my suggestion, you look great!<</if>>@@"<br>
<br>
You thank him for the compliment and quickly correct that you go by <<=$player.first_name>> now.<br>
<br>
"@@.npc_sissy_secretary;Oh damn, really? Well congrats! You really make quite a beautiful woman.@@"
<<else>>
"@@.npc_sissy_secretary;Oh, hey <<=$player.first_name>>! How you doing? <<if setup.analyzeWornTags(['female','male','unisex']) == 'male'>>give any more thought to that tip I gave you?<<else>>I see you've been following my suggestion, you look great!<</if>>@@"
<</if>>
<br><br>
You gesture towards <<=ps(setup.getNpcName('npc_sissy_secretary', 'full'))>> full feminine get-up as he smiles.<br>
<br>
"@@.npc_sissy_secretary;Heh, yea, so I got kind of sick of looking like a dude in a dress, and really, I've gotten much better reactions in general since I got my hair lengthened and started putting some actual effort into my appearance. I mean, it's just a work thing, fem for pay, I guess you would say, I'm back to jeans and a t-shirt as soon as I get home.@@" Giving his breasts a quick lift he continues "@@.npc_sissy_secretary;I mean these are totally fake, just a padded bra but it's kind of fun, makes me feel real pretty, y'know? And my boss approves and isn't that what's important?@@"<br>
<br>
You nod, unable to help but notice that <<=setup.getNpcName('npc_sissy_secretary', 'full')>> voice is sounding a bit higher pitched and androgynous since you last saw him. Now at the front of the line it's time to place orders and you wish him luck in his career as he returns with "@@.npc_sissy_secretary;likewise@@" and walks off.<br>
<br>
[<<moveTo "event_work_coffee_random_finish" "Get your order and head back to the office." 360>>]
</div>/*#
#desc: in "club" attire on the way home, "yea, I mean being a woman is so much more fun!"
#status: RELEASED 0.6.0.0
#*/
<<if $roomchange == true>>
<<setScene>>
<<set _nextDate to setup.setNextDate($now, 6, 0, 0)>>
<<set $randomEvents['canteen'].pushUnique({id: 'coworker_sissy_secretary', done : false, date_after: _nextDate})>>
<<set $npc_sissy_secretary.stage = 3>>
<<if $player.flags.fem_style.name != "" && !$npc_sissy_secretary.flags.reactnamechange>>
<<set $npc_sissy_secretary.flags.reactnamechange = true>>
<<set $scene.namereact = true>>
<<else>>
<<set $scene.namereact = false>>
<</if>>
<</if>>
<<set $player.location to "Social Interaction Service Syndicate Inc. Main Elevator">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/company_elevator_2.png" "./images/characters/npc_sissy_secretary_2.png">>
<div id="invframe" class="scrolltext">
Walking into the elevator to head home you find <<=setup.getNpcName('npc_sissy_secretary', 'full')>>, the cross-dressing secretary wearing something that looks VERY much not work appropriate.<br>
<br>
<<printThought $player 'Or, well... maybe it is, this place is a bit crazy in what is allowed for "women" to wear...'>><br>
<br>
<<=setup.getNpcName('npc_sissy_secretary', 'first')>> is wearing a tight, leather-look "little black dress" a lacy boob window shows off that the knockers underneath are very much NOT just thanks to a bra.<br>
<br>
Looking a little nervous, and not totally steady atop ten centimeter peep-toe stiletto heels <<=setup.getNpcName('npc_sissy_secretary', 'first')>> shifts her small purse to the other hand and reaches out to shake hands.<br>
<br>
<<if $scene.namereact>>
"@@.npc_sissy_secretary;Oh, hi <<=$player.original_first_name>>, how are you doing?@@"<br>
<br>
You hastily point out that, actually, you go by <<=$player.first_name>> now.<br>
<br>
"@@.npc_sissy_secretary;Oh damn, really? Well congrats! You really are quite a beautiful woman. Anyway, how have you been, dish!@@"
<<else>>
"@@.npc_sissy_secretary;Oh, hi <<=$player.first_name>>, how are you doing?@@"
<</if>>
<br><br>
You say you're doing ok before asking what's up with them as you gesture towards their sexy outfit as you notice that, in addition to having improved their makeup game A LOT they have painted their nails - fingers as well at the toes peeking out from their high heel sandals.<br>
<br>
"@@.npc_sissy_secretary;Yea, so I was heading home the other night and a dude on the bus asked me out! Well I dunno what came over me but I said yes and we had just... the best time. It was after that that I realised that being a girl was just so much better than being a guy and I've been living the life 24/7 ever since. Planning on changing my name to <<=setup.getNpcName('npc_sissy_secretary', $npc_sissy_secretary.sissy_name)>> this weekend, which the company is even paying for, how fab, huh? Speaking of fab... what do you think of my new boobs? I JUST got them installed, come on give 'em a squeeze, don't they just feel great?@@"<br>
<br>
Grabbing your hand she presses them into one of her breasts and you give a somewhat awkward squeeze, agreeing that they do feel really nice, and look totally real.<br>
<br>
The bell dings and the elevator door opens out onto the lobby. "@@.npc_sissy_secretary;Well, I gotta go, can't wait to get to the club - I hope you aren't the only one squeezing these puppies tonight!@@"<br>
<br>
Her heels go click, click, click as she minces across the marble floor and you take a few moments to process her transformation.<br>
<br>
[<<moveTo "company_lobby" "Step out of the elevator" 120 "<<set $npc_sissy_secretary.first_name = $npc_sissy_secretary.sissy_name>><<set $npc_sissy_secretary.other_call = 'Ms.'>><<set $npc_sissy_secretary.call = 'Ms.'>>">>]
</div>/*#
#desc: slutty makeup, bimbo attire, giggling/chatting up several men VERY flirtatiously
#status: RELEASED 0.6.0.0
#*/
<<set $player.location = 'Canteen'>>
<<if $roomchange==true>>
<<set $npc_sissy_secretary.stage = 4>>
<</if>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/company_canteen.png" "./images/characters/npc_sissy_secretary_3.png">>
<div id="invframe" class="scrolltext">
You're standing in line for lunch when you hear laughter from a nearby table, glancing over to see <<=setup.getNpcName('npc_sissy_secretary', 'first')>> sitting with close to half a dozen men, laughing and flirting.<br>
<br>
Though not quite as extreme as the "little black dress" she was wearing to the club that time you met her in the elevator it is still very sexy - a short skirt, a thin top with a neckline that plunges down between her large breasts, fishnets and steep stiletto heels. Perfect makeup, nails and hair almost to her waist rounds out the utterly feminine appearance.<br>
<br>
Noticing you <<=setup.getNpcName('npc_sissy_secretary', 'first')>> waves only to be distracted by the guy sitting next to her copping a full grab on her butt. Turning to him in mock surprise she gives him a playful slap before laughing and "accidentally" dropping a chunk of sushi down her cleavage and offering it to him to dig out.<br>
<br>
Forgoing chopsticks he goes in with his face, an expression of mindless bliss passing over her face as the rest of the table laughs.<br>
<br>
You can't help but shake your head as you consider how <<=setup.getNpcName('npc_sissy_secretary', 'first')>> has gone from a dude crossdressing for a shot at a few extra credits to... well, not to put too fine a point on it, but what looks like the office slut.<br>
<br>
<<if setup.getTotalValue("bimbofication") > 10>>
<<if setup.getTotalValue("bimbofication") > 15>>
You are torn between lust and jealousy and it takes all you've got not to sprint across the room and debase yourself to prove that YOU are the true ultimate <<if $fetish.sissy>>SISSY <</if>>Secretary slut.
<<else>>
Seeing her and how she is being treated has you feeling wet, and also jealous, half tempted to walk right over and challenge her to a slut off.
<</if>>
<<else>>
<<if setup.getTotalValue("bimbofication") > 5>>
Reaching the front of the line you feel a disturbing twinge of jealousy that you quickly attempt to squash by focusing on the order you are here to pick up.
<<else>>
Reaching the front of the line you try to remember what you were here to pick up as you carefully avoid drawing any parallels between her situation and your own.
<</if>>
<</if>>
<br><br>
/* TODOfuture: contest followup? */
[<<moveTo "room_office_lunchbreak_canteen_buyfood" "Place your order" 0>>]
</div>/*#
#desc: hr officer in charge of Employee relations/harassment visits
#status: RELEASED 0.6.0.0
#*/
<<if $roomchange == true>>
<<set $scene.repeat = false>>
<<switch $npc_harassment.stage>>
<<case 0>>
<<set $npc_harassment.stage = 1>>
<<case 1>>
<<if $npc_manager.stage > 1>>
<<set $npc_harassment.stage = 2>>
<<else>>
<<set $scene.repeat = true>>
<</if>>
<<case 2>>
<<if $npc_manager.stage > 2>>
<<set $npc_harassment.stage = 3>>
<<else>>
<<set $scene.repeat = true>>
<</if>>
<<case 3>>
<<case 4>>
<</switch>>
<</if>>
<<set $player.location to "Your Workspace">>
<<include enterroom>>
<<initRoom>>
<<createBGR setup.imageSecretaryOffice($npc_manager.stage)>>
<div id="invframe" class="scrolltext">
<<if $player.work.mode == 2>>
You're head down diligently working
<<elseif $player.work.mode == 0>>
You're lounging around on the job
<<else>>
You're working
<</if>>
when you hear a knock on the door.<br>
<br>
<<=ps(setup.getNpcName('npc_manager', 'formal'))>> schedule indicates she has a meeting with <<=setup.getNpcName('npc_harassment', 'formal')>> and you walk over to open the door.<br>
<br>
<<switch $npc_harassment.stage>>
<<case 1>>
Opening the door you find a well-dressed woman in a business suit. Leading her into the office you message your <<=setup.getNpcName('npc_manager', 'title')>> to let her know her appointment has arrived.<br>
<br>
"@@.npc_manager;Send her in.@@"<br>
<br>
The woman smiles as you walk over and hold the inner door for her.<br>
<br>
"@@.npc_harassment;Thanks, cutie.@@" She quips before walking through the door.<br>
<br>
<<printThought $player "Cutie? Wait, what?">><br>
<br>
Half an hour later she finishes her meeting and strides back out. Passing by your desk she flashes you a wink that gives you... feelings before introducing herself as <<=setup.getNpcName('npc_harassment', 'formal')>>, the manager in charge of Employee Relations with a specialization in workplace harassment.<br>
<br>
<<printThought $player "Wait... harassment...?">><br>
<br>
Before you can reply she has shuffled along and out the door, leaving you wondering if you heard her correctly...<br>
<br>
[<<moveTo $workEventReturn "Continue working." 1200 "<<unset $workEvent>>">>]
<<case 2>>
Opening the door you find <<=setup.getNpcName('npc_harassment', 'formal')>>, wearing the same no-nonsense suit as always, and with her a cute... Well, you aren't quite certain.<br>
<br>
Slender, smiling and with an adorable pixie cut to top off a slightly too tight salmon shirt, tie and slacks the adorably androgynous person stands obediently next to <<=setup.getNpcName('npc_harassment', 'formal')>> as you blink twice and motion for them to enter.<br>
<br>
Returning your glance the girl? Honestly, though they are cuteness incarnate you find yourself unable to quite pin down a gender with confidence. However they identify they smile in a bashful way that only makes them look more adorable, not moving along until <<=setup.getNpcName('npc_harassment', 'formal')>> reaches back to give a gentle tug on her assistant's tie. You can't help but make a leash connection as they file past.<br>
<br>
The assistants attention seems to linger upon you until the two of them disappear into the inner office. You barely hear your manager comment on <<=setup.getNpcName('npc_harassment', 'formal')>> having brought her "@@.npc_manager;lovely assistant@@" before the door closes on their meeting.<br>
<br>
Half an hour later the two of them emerge, <<=ps(setup.getNpcName('npc_harassment', 'formal'))>> assistant once again staring at you until you return their gaze before they bashfully look away. You can't help but glance at their cute, tight bum as they skip along after their boss, only to blush yourself when they glance back at you with a cute lip-bite as the inner door closes behind them.<br>
<br>
[<<moveTo $workEventReturn "Continue working." 1200 "<<unset $workEvent>>">>]
<<case 3>>
Opening the door you find <<=setup.getNpcName('npc_harassment', 'formal')>>, and her button-cute assistant.<br>
<br>
With <<=setup.getNpcName('npc_harassment', 'formal')>> in her business suit, her assistant in an adorable collared shirt and slacks what really catches your attention is the pink leather dog collar around the assistant's neck, a matching leash finishing off the "tie" facsimile.<br>
<br>
Trying to focus on your duties like a professional you welcome the two of them and lead them to the inner office and turn to go only for <<=setup.getNpcName('npc_manager', 'formal')>> to order you to wait.<br>
<br>
"@@.npc_manager;<<=setup.getNpcName('npc_harassment', 'formal')>> and I have some business to discuss, but it really does not concern the two of you. <<=$player.first_name>> would you mind keeping <<=setup.getNpcName('npc_harassment_assist', 'first')>> entertained?@@"<br>
<br>
You do a double take at the assistant, in too-tight clothing and wearing an obvious dog collar.<br>
<br>
"@@.npc_manager;Anyway, we have some business to deal with but I thought you and <<=setup.getNpcName('npc_harassment_assist', 'first')>> might spend the time together? <<=setup.getNpcName('npc_harassment_assist', 'first')>> is a bit shy but has expressed interest in getting to know you better.@@"
<br>
<<=setup.getNpcName('npc_harassment_assist', 'first')>> looks at you with an adorable pixie blush as <<=setup.getNpcName('npc_harassment', 'formal')>> unclips the leash and administers a sharp smack to the assistant's bottom.<br>
<br>
"@@.npc_harassment;Off with the two of you!, and don't get into too much trouble.@@"<br>
<br>
Skipping towards you <<=setup.getNpcName('npc_harassment_assist', 'first')>> grabs you by the wrist and gleefully drags you back out to your office.<br>
<br>
After the initial burst of energy <<=ps(setup.getNpcName('npc_harassment_assist', 'first'))>> bashfulness returns in full force. Their voice soft yet just as gender ambiguous as their appearance they greet you.<br>
<br>
"@@.npc_harassment_assist;Hi, my name is <<=setup.getNpcName('npc_harassment_assist', 'first')>>... but, I guess you know that already... Is that your work area? What a lovely plaque!@@"<br>
<br>
It's your turn to blush as <<=setup.getNpcName('npc_harassment_assist', 'first')>> runs their fingers over the words "~ <<=$player.first_name>> <<=$player.last_name>> ~ <<if $fetish.sissy>>SISSY <</if>>Secretary" before smiling up at you. Looking back at you with a fresh bashful smile it takes a few moments before <<=setup.getNpcName('npc_harassment_assist', 'first')>> speaks again. "@@.npc_harassment_assist;I... I think you're really pretty.@@"<br>
<br>
You blush at the compliment and think how to respond. <<hint $options "You get the feeling they might be interested in a bit more than just seeing your work area.">><br>
<br>
[<<moveTo "event_work_hr_harrassment_assistant_1" "Keep it professional. Thank them, and then return to your work." 60 "<<set $scene.accept=false>>">>]<br>
[<<moveTo "event_work_hr_harrassment_assistant_1" "Smile and say you think they're pretty too..." 120 "<<set $scene.accept=true>>">>]
<<case 4>>
You notice that her lovely assistant has not joined her today and she notes your expression of disappointment.<br>
<br>
"@@.npc_harassment;Sorry, my dear. <<=setup.getNpcName('npc_harassment_assist', 'first')>> did want to see you but they are, alas, a bit... tied up at the moment.@@"<br>
<br>
She disappears into your <<=ps(setup.getNpcName("npc_manager", "title"))>> office as you are left to reflect if she was speaking literally or figuratively.<br>
<br>
<<printThought $player "At this company, it could really go either way...">><br>
<br>
You resume working as their meeting passes and <<=setup.getNpcName('npc_harassment', 'formal')>> eventually emerges to go on her way.<br>
<br>
[<<moveTo $workEventReturn "Continue working." 1200 "<<unset $workEvent>>">>]
<<default>>
ERROR unexpected npc harrassment stage: <<=$npc_harassment.stage>>
<</switch>>
</div>/*#
#desc: accept harrassment assistants first attempt to seduce you
#status: RELEASED 0.6.0.0
#*/
<<if $roomchange == true>>
<<if $scene.accept>>
<<set $npc_harassment.stage = 4>>
<</if>>
<</if>>
<<set $player.location to "Your Workspace">>
<<include enterroom>>
<<initRoom>>
<<createBGR setup.imageSecretaryOffice($npc_manager.stage)>>
<div id="invframe" class="scrolltext">
<<if $scene.accept>>
Replying that you think <<=setup.getNpcName('npc_harassment_assist', 'first')>> is very beautiful as well the next thing you know they are inches away from you,
<<if setup.getItemObjFromType('shoes').hasOwnProperty('heels')>>
<<if setup.getItemObjFromType('shoes').heels.difficulty > 5>>
looking sharply up
<<else>>
looking up at you
<</if>>
thanks to your heel-enhanced height
<<else>>
looking you right in the eye
<</if>>. Blinking twice their breath smells like strawberries and sweetness as their lips part seductively. "@@.npc_harassment_assist;May I... may I please kiss you?@@"<br>
<br>
Your knees weak, there isn't a power in the world that could stop you from leaning in to accept their offer.<br>
<br>
Their lips are even more delicious than you anticipated, as sweet and intoxicating as strawberry liqueur.<br>
<br>
Tongues entwined, pulling close to rub against each other <<=setup.getNpcName('npc_harassment_assist', 'first')>> guides your hand to the collar, moaning when you pull on it.<br>
<br>
<<if $player.flags.dominantsissy>>
Tightening your grip your dominant side roars to the fore.
<<else>>
Being in the dominant position is a strange feeling but <<=setup.getNpcName('npc_harassment_assist', 'first')>> is just so submissive you find yourself going along with it.
<</if>>
<br><br>
Holding <<=setup.getNpcName('npc_harassment_assist', 'first')>> close with one hand you reach down to start groping their tight butt, squeezing it and kissing their lips possessively as <<=setup.getNpcName('npc_harassment_assist', 'first')>> practically melts into you.<br>
<br>
Losing track of time it is only when you hear a loud throat-clearing "@@.npc_manager;A-hem@@" that the two of you look over to find <<=setup.getNpcName('npc_manager', 'formal')>> and <<=setup.getNpcName('npc_harassment', 'formal')>> staring at you. Still with a hand on <<=ps(setup.getNpcName('npc_harassment_assist', 'first'))>> collar and pressed against each other you look with shock as <<=setup.getNpcName('npc_harassment', 'formal')>> snaps a picture with her phone.<br>
<br>
"@@.npc_harassment;Oh, you two are just TOO adorable!@@" Moving closer she reaches past your finger to clip the leash back to <<=ps(setup.getNpcName('npc_harassment_assist', 'first'))>> collar. "@@.npc_harassment;Sorry <<=$player.first_name>>, but I will be taking my property back now. I'm glad the two of you had a nice time, but my business here is concluded for today but we will see you later.@@"<br>
<br>
Still stunned you stand and stare as the two of them leave the office, <<=setup.getNpcName('npc_harassment_assist', 'first')>> looking back to blow you a kiss.<br>
<br>
You stand still for a few moments more before you sense <<=setup.getNpcName('npc_manager', 'formal')>> standing next to you. "@@.npc_manager;I believe it is time for you to be getting back to work?@@"<br>
<br>
Letting out a yelp you almost jump into the air, quickly hurrying back to your desk and flurrying on the keyboard.<br>
<br>
<<=setup.getNpcName('npc_manager', 'formal')>> smiles before returning to her office.<br>
<br>
[<<moveTo $workEventReturn "Return to work." 1200 "<<unset $workEvent>>">>]
<<else>>
Thanking <<=setup.getNpcName('npc_harassment_assist', 'formal')>> for the compliment you note that you have some work to do.<br>
<br>
"@@.npc_harassment_assist;Oh, of course! I wouldn't want to... distract you from your hard... work. Do you mind if I just sit and watch?@@"<br>
<br>
Not seeing any better option you nod, returning to your desk as <<=setup.getNpcName('npc_harassment_assist', 'first')>> finds a seat behind you.<br>
<br>
You can see <<=ps(setup.getNpcName('npc_harassment_assist', 'first'))>> reflection staring at you through your monitor with that same too-cute smile as you try to focus on your work. Settling for looking down at your keyboard so as not to be distracted by the way they are not-so subtly licking of their lips and waggling of their long eyelashes you are taken by surprise when their face appears next to your ear.<br>
<br>
"@@.npc_harassment_assist;You look so hot when you're working... Are you sure you can't take a break? I bet I could help relieve some of your... stress...@@" As they talks their hands explore your chest, before one slides slowly downward...<br>
<br>
[<<moveTo "event_work_hr_harrassment_assistant_2" "Politely pull their hands away and return to your work." 120 "<<set $scene.accept=false>>">>]<br>
[<<moveTo "event_work_hr_harrassment_assistant_2" "Lean back and enjoy the attention." 120 "<<set $scene.accept=true>>">>]
<</if>>
</div>/*#
#desc: succumb to harrassment assistants second attempt to seduce you
#status: RELEASED 0.6.0.0
#*/
<<if $roomchange == true>>
<<if $scene.accept>>
<<set $player.timebased.horny += 20>>
<<set $npc_harassment.stage = 4>>
<</if>>
<</if>>
<<set $player.location to "Your Workspace">>
<<include enterroom>>
<<initRoom>>
<<createBGR setup.imageSecretaryOffice($npc_manager.stage)>>
<div id="invframe" class="scrolltext">
<<if $scene.accept>>
<<if setup.getItemFromType("cage") != "">>
<<=setup.getNpcName('npc_harassment_assist', 'first')>> is just too much and you moan as a hand slides down <<if setup.isCage()>>to squeeze your caged <<getWordMyPenis $player>><<else>>to press against the front shield of your belt<</if>>.<br>
<br>
"@@.npc_harassment_assist;Mmmm, you feel sooo big...@@" <<=setup.getNpcName('npc_harassment_assist', 'first')>> whispers, kissing you just behind the ear.
<<else>>
<<=setup.getNpcName('npc_harassment_assist', 'first')>> is just too much and you moan as the hand slides down to squeeze your growing <<getWordMyPenis $player>>.<br>
<br>
"@@.npc_harassment_assist;Mmmm, you feel sooo hard...@@" <<=setup.getNpcName('npc_harassment_assist', 'formal')>> whispers, kissing you just behind the ear. "@@.npc_harassment_assist;I love hard things...@@"
<</if>>
<br><br>
<<if $player.flags.dominantsissy>>
Something about <<=setup.getNpcName('npc_harassment_assist', 'first')>> has your dominate side roaring into power. Grabbing hold of their collar you pull them in for a rough kiss, hungrily wrapping your lips around theirs, your tongue spearing possessively into their obediently accepting mouth.
<<else>>
Despite your normal well-groomed submissiveness there is just something about <<=setup.getNpcName('npc_harassment_assist', 'first')>> that has you wanting to take charge. You lean back, one hand reaching out to grab their collar to pull them in for a passionate kiss.
<</if>>
<br><br>
Straddling your seated form <<=setup.getNpcName('npc_harassment_assist', 'first')>> moans as the two of you share a passionate kiss. With one hand on their collar, the other squeezes their pert, tight ass as they press submissively into you.<br>
<br>
<<=setup.getNpcName('npc_harassment_assist', 'first')>> starts to slink to the floor as you slide to the edge of your seat only to look up and find <<=setup.getNpcName('npc_harassment', 'formal')>> and <<=setup.getNpcName('npc_manager', 'formal')>> staring at you from the doorway to the inner office.<br>
<br>
"@@.npc_manager;Well, well well,@@" <<=setup.getNpcName('npc_manager', 'formal')>> states with a slight smile. "@@.npc_manager;Sorry to interrupt the... fun, but we have concluded our business and <<=setup.getNpcName('npc_harassment', 'formal')>> needs to get back to her office.@@"<br>
<br>
Rising to their feet <<=setup.getNpcName('npc_harassment_assist', 'first')>> gives you a final peck on the cheek before dashing over and presenting their throat for a leash.<br>
<br>
Following along behind their owner <<=setup.getNpcName('npc_harassment_assist', 'first')>> takes a final moment to blow you a kiss just before the door closes behind them.
<<else>>
Though the hands on your body have you straining <<if setup.getItemFromType("cage") != "">>within your cage <<else>>beneath your clothes<</if>> you carefully extricate yourself from <<=ps(setup.getNpcName('npc_harassment_assist', 'first'))>> grasp and insist that you need to get back to work.<br>
<br>
<<=setup.getNpcName('npc_harassment_assist', 'first')>> pouts a bit before moving away. Several more tense minutes pass before you hear the inner door open and <<=setup.getNpcName('npc_manager', 'formal')>> and <<=setup.getNpcName('npc_harassment', 'formal')>> emerge from the inner office.<br>
<br>
<<=setup.getNpcName('npc_harassment', 'formal')>> looks slightly surprised as she glances between you and her assistant. <<=ps(setup.getNpcName('npc_manager', 'formal'))>> expression can only be described as enigmatic.<br>
<br>
<<printThought $player "Was this some sort of game?">><br>
<br>
"@@.npc_harassment;Come along, <<=setup.getNpcName('npc_harassment_assist', 'first')>>@@" she calls, clipping the leash back to <<=ps(setup.getNpcName('npc_harassment_assist', 'first'))>> collar before leading the way out of the office. Just before the door closes <<=setup.getNpcName('npc_harassment_assist', 'first')>> looks back and blows you a kiss before the leash goes taut and <<=setup.getNpcName('npc_harassment_assist', 'first')>> is drug away.
<</if>>
<br><br>
<<=setup.getNpcName('npc_manager', 'formal')>> graces you with the slightest smile and a knowning nod before returning to her office.<br>
<br>
[<<moveTo $workEventReturn "Continue working." 1200 "<<unset $workEvent>>">>]
</div>/*#
#desc: president of nintendolls comes by for a meeting
#status: RELEASED 0.6.0.0
#*/
<<if $roomchange == true>>
<<set $scene.repeat = false>>
<<switch $npc_nintendolls.stage>>
<<case 0>>
<<set $npc_nintendolls.stage = 1>>
<<case 1>>
<<if $npc_manager.stage > 1>>
<<set $npc_nintendolls.stage = 2>>
<<else>>
<<set $scene.repeat = true>>
<</if>>
<<case 2>>
<<if $npc_manager.stage > 2>>
<<set $npc_nintendolls.stage = 3>>
<<else>>
<<set $scene.repeat = true>>
<</if>>
<<case 3>>
<<case 4>>
<<case 5>>
<</switch>>
<<if $npc_manager.stage < 4 && $npc_nintendolls.stage > 4>>
<<set $scene.stage = 4>>
<<else>>
<<set $scene.stage = $npc_nintendolls.stage>>
<</if>>
<</if>>
<<set $player.location to "Your Workspace">>
<<include enterroom>>
<<initRoom>>
<<createBGR setup.imageSecretaryOffice($npc_manager.stage)>>
<div id="invframe" class="scrolltext">
<<if $npc_nintendolls.stage == 1 && !$scene.repeat>>
Greeting some generic executive at the door you escort him into <<=ps(setup.getNpcName('npc_manager', 'formal'))>> inner office for his scheduled meeting.
<<else>>
Once again you greet <<=setup.getNpcName('npc_nintendolls', 'formal')>>, the president of <<=$player.flags.faultcompany>>.
<</if>>
<br><br>
<<switch $scene.stage>>
<<case 1>>
You lead him to <<=ps(setup.getNpcName('npc_manager', 'formal'))>> inner office with no incident as she dismisses you with a nod.<br>
<br>
<<if $scene.repeat>>
You nervously sit as another meeting between your <<=setup.getNpcName('npc_manager', 'title')>> and the president of the company whose data you lost proceeds but it proceeds in private, <<=setup.getNpcName('npc_manager', 'formal')>> not summoning you for anything and eventually <<=setup.getNpcName('npc_nintendolls', 'formal')>> leaves, walking past your desk with no comment... though he does flash you an ominous wink.
<<else>>
Half an hour later, just after he has left <<=setup.getNpcName('npc_manager', 'formal')>> stops beside your desk.<br>
<br>
"@@.npc_manager;You know who that was? That was <<=setup.getNpcName('npc_nintendolls', 'formal')>>, the President of <<=$player.flags.faultcompany>>. You remember them and that messy debacle you caused? Well despite all that it seems they are interested in furthering their corporate partnership with us, apparently they are quite interested in adopting some of our managerial techniques to help improve employee engagement and productivity.@@"<br>
<br>
You gulp as you try to think of what precise techniques <<=setup.getNpcName('npc_manager', 'formal')>> might be referring to. She goes into no further detail, however, merely smiling before returning to her office.
<</if>>
<br><br>
[<<moveTo $workEventReturn "Continue working." 1200 "<<unset $workEvent>>">>]
<<case 2>>
<<if $scene.repeat>>
Once again <<=setup.getNpcName('npc_nintendolls', 'formal')>>, the President of <<=$player.flags.faultcompany>> appears for a visit with your <<=setup.getNpcName('npc_manager', 'title')>>. Walking past your desk on the way to his office he flashes you a leering grin.<br>
<br>
"@@.npc_nintendolls;Staying safe?@@" He asks, his gaze flitting down between your legs reminding you of how your <<=setup.getNpcName('npc_manager', 'title')>> showed off your chastity-locked state in front of him. You blush in embarrassment as he laughs and continues on to his meeting.<br>
<br>
[<<moveTo $workEventReturn "Continue working." 1200 "<<unset $workEvent>>">>]
<<else>>
Still nervous about your error's cost to his company you almost apologise before chickening out and merely leading him to <<=ps(setup.getNpcName('npc_manager', 'formal'))>> inner office for his scheduled meeting.<br>
<br>
You are about to return to your desk when <<=setup.getNpcName('npc_manager', 'formal')>> stops you short. "@@.npc_manager;Actually, <<=$player.first_name>>, stay for a moment, I think you would be just perfect to help me explain something.@@"<br>
<br>
The man's expression is cold and unreadable as he waits for <<=setup.getNpcName('npc_manager', 'formal')>> to continue.<br>
<br>
"@@.npc_manager;Of course, that was in <<=ps($player.first_name)>> previous role at Cloud Data Services, but you well understand how that sort of mistake resulting from a... distracted employee can cause all manner of harm. As well as being more suited to a position as my secretary <<=$player.first_name>> is kept more focused on performing <<if $player.flags.fem_style.name=="">>his<<else>>her<</if>> duties in many ways. Would you please remove your <<if setup.analyzeWornTags(['skirt','pants'])=='skirt'>>skirt<<else>>pants<</if>> to show <<=setup.getNpcName('npc_nintendolls', 'formal')>> the device you wear to help keep you behaved?@@"<br>
<br>
[<<moveTo "event_work_nintendolls_president_cage" "Expose yourself as instructed" 120 "<<set $scene.obey=true>>">>]<br>
[<<moveTo "event_work_nintendolls_president_cage" "Refuse" 60 "<<set $scene.obey=false>>">>]
<</if>>
<<case 3>>
Still nervous about your error's cost to his company you quickly lead him to <<=ps(setup.getNpcName('npc_manager', 'formal'))>> inner office for his scheduled meeting.<br>
<br>
You are about to return to your desk when <<=setup.getNpcName('npc_manager', 'formal')>> stops you short. "@@.npc_manager;Hmm, actually, I think today would be a great opportunity for you to "make it up" to <<=setup.getNpcName('npc_nintendolls', 'formal')>> for your... failure in shepherding his company's data.@@"<br>
<br>
"@@.npc_manager;No offense, <<=setup.getNpcName('npc_nintendolls', 'formal')>> but you are looking a bit more stressed than usual, how would you like for my assistant to help... relieve you a bit before our meeting?@@"<br>
<br>
<<=setup.getNpcName('npc_manager', 'formal')>> smiles at you. "@@.npc_manager;Now, then, <<if $fetish.sissy>>SISSY<<else>>girl<</if>>. How about you crawl over and put those cute lips to work showing our guest some proper hospitality.@@"<br>
<br>
As you look from <<=setup.getNpcName('npc_manager', 'formal')>> to <<=setup.getNpcName('npc_nintendolls', 'formal')>> he sits down, spreading his legs to expose the sizable bulge in his pants.<br>
<br>
[<<moveTo "event_work_nintendolls_president_oral" "Drop to your hands and knees and obey" 60 "<<set $scene.obey=true>>">>]<br>
<<if $player.analvirginity != "" || ($player.peggingvirginity != "" && $fetish.pegging_is_anal)>>
[<<moveTo "event_work_nintendolls_president_anal" "Offer your rear hole instead." 60>>]<br>
<</if>>
[<<moveTo "event_work_nintendolls_president_oral" "Refuse." 60 "<<set $scene.obey=false>>">>]
<<case 4>>
Glancing at the time you note that he is several minutes early. Wordlessly he stops in the middle of the room and turns towards you to nod in the direction of his crotch.<br>
<br>
<<printThought $player 'Does he expect me to "make it up" to him every time he visits?'>><br>
<br>
[<<moveTo "event_work_nintendolls_president_pre_oral" "Drop to your knees" 120 "<<set $scene.accept=true>>">>]<br>
<<if $player.analvirginity != "" || ($player.peggingvirginity != "" && $fetish.pegging_is_anal)>>
[<<moveTo "event_work_nintendolls_president_pre_anal" "Offer your rear hole instead." 60>>]<br>
<</if>>
[<<moveTo "event_work_nintendolls_president_pre_oral" "Refuse his command" 60 "<<set $scene.accept=false>>">>]
<<case 5>>
Rising from your seat to welcome <<=setup.getNpcName('npc_nintendolls', 'formal')>> for another in what seems like an endless series of meetings with your <<=setup.getNpcName('npc_manager', 'title')>> you are surprised when he is not alone as he strides through the door. Even more shocking, or at least, shocking for one unaccustomed to things up here on <<=$player.work.floorNumber>> is the person who follows at his heels, a leather leash running from her throat to his hand.<br>
<br>
Bound severely his "assistant" walks atop steep ballet heels, her skirt so short as to let her caged <<if $fetish.sissy>>sissy<<else>>girl<</if>> clitty peek out below, legs hobbled at ankle and thigh and you know without even looking that a thick plug is filling her bum. Her arms are pulled back in a strict elbow-to-elbow armbinder, thrusting her chest forward to draw further attention to a pair of large breasts, each nipple pierced and ringed, the perfect globes perched precariously atop the corset that has crushed her into a stunning hourglass figure.<br>
<br>
Through a combination of an intensely steep rigid posture collar and peripheral-vision robbing blinkers she is unable to look anywhere save straight ahead, her lips spread wide around a massive ball gag, and yet her eyes twinkle with lust.<br>
<br>
Looking back at you as you stare at the girl <<=setup.getNpcName('npc_nintendolls', 'formal')>> grins wide.<br>
<br>
"@@.npc_nintendolls;You like? With your Manager's help I have been making aggressive changes to all levels of my organisation - this lovely thing here is a true treasure, she was once a quite cantankerous board member but thanks to our new policies well... she seems so much more lovely and happy now, don't you think?@@"<br>
<br>
Despite her precarious stance and rigid bondage the girl manages to curtsy, her eyes fluttering with obvious lust as she looks up at him.<br>
<br>
"@@.npc_nintendolls;Lovely, you know often she is not this well behaved but it seems the new dosage is working quite well, either way, she will learn, in time. Well, we had best get to our meeting! I cannot wait to show <<=setup.getNpcName('npc_manager', 'other')>> the monumental success her advice has brought, and to thank her for recommending me to the board of SISSI!, In a way your foolish loss of data was one of the best things that happened, it really has opened so many doors...@@" <br>
<br>
You stare as the two of them head into the inner office, simultaneously scared, aroused and... jealous? Of his cute pet.<br>
<br>
Some time later as the two of them depart - the girl as securely bound, and seemingly just as happy, as she was before, even winking at you in the brief moment she is facing you coming out of the inner office.<br>
<br>
Stopping next to your desk <<=setup.getNpcName('npc_manager', 'formal')>> stares wistfully after them. You once again feel a twinge of jealousy, until she looks down upon you, her smile and the lusty look in her eye making it wordlessly clear how much you mean to her.<br>
<br>
"@@.npc_manager;It is so lovely when a project comes together, don't you agree?@@" She states enigmatically. "@@.npc_manager;Well, I shall not keep you from your work any longer, have a lovely day.@@"<br>
<br>
You remain sitting in stunned silence as she walks away, simultaneously wanting to call after her yet knowing that nothing you could say could improve on the near perfect moment.<br>
<br>
The door to the inner office shuts behind her and you turn back to your work.<br>
<br>
[<<moveTo $workEventReturn "Continue working." 1200 "<<unset $workEvent>>">>]
<</switch>>
</div>/*#
#desc: show/forced to show off your chastity cage to president of nintendolls
#status: RELEASED 0.6.0.0
#*/
<<if $roomchange == true>>
<<set $sceneVisibility = $SEEN_FRIEND>>
<<if $scene.obey>>
<<applyExperience 'humiliation' 12 'normal' $SEEN_FRIEND>>
<<else>>
<<applyExperience 'humiliation' 12 'very' $SEEN_FRIEND>>
<</if>>
<<applyExperience 'bdsm' 7 'normal' $SEEN_FRIEND>>
<</if>>
<<set $player.location to "Office of <<=setup.getNpcName('npc_manager', 'formal')>>">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/sissy_office.png" "./images/characters/npc_manager.png">>
<div id="invframe" class="scrolltext">
<<if $scene.obey>>
<<printThought $player "Am I really doing this?">><br>
<br>
Whatever your misgivings you find yourself obeying the command, removing your clothes to expose your <<getWordMyPenis $player>>. Even more embarrassing is that, you are swelled within your prison, as if in excitement.<br>
<br>
<<if setup.getTotalValue("humiliation") < 5>>
<<printThought $player "This can't be turning me on! What is wrong with me!">>
<<else>>
<<switch $player.flags.humiliationStyle>>
<<case "brazen">>
You feel the familiar burst of pleasure at exposing yourself, just another fun event in your life as a brazen slut.
<<case "bashful">>
You feel the familiar burst of pleasure at exposing yourself, yet another humiliation in your life of nigh-perpetual embarrassment.
<<default>>
<<printThought $player "Why does being humiliated turn me on so much?">>
<</switch>>
<</if>>
<br><br>
Walking around her desk to stand next to you <<=setup.getNpcName('npc_manager', 'formal')>> grabs hold of your <<if setup.isCage()>>cage<<else>>belt<</if>>, her warm grasp only having you strain even more painfully within it.<br>
<br>
"@@.npc_manager;The undisciplined male mind, as you well know, is prone to all manner of... distractions. This is an obvious issue in tech as it can lead to anything from errors, missed deadlines or interpersonal conflicts. We have found that an employee who is locked and controlled is far more docile, obedient, and productive on nearly every metric.@@"<br>
<br>
"@@.npc_nintendolls;I see, I see, and it opens up additional avenues of reward in the case of good behaviour as well.@@"<br>
<br>
"@@.npc_manager;Precisely!@@" She states with a smile. "@@.npc_manager;Speaking of rewards, let me return to our previous discussion on the utility of punishment as a tool to enhance employee motivation.@@"<br>
<br>
Her hand still <<if setup.isCage()>>grasping your cage<<else>>cupping the front of your belt<</if>> she drags you to the desk and bends you over. A quick yank on your clothing has your bottom exposed.<br>
<br>
<<if setup.getItemFromType("plug") != "">>
"@@.npc_nintendolls;Is the plug part of employee discipline as well, or is your secretary just a depraved pervert?@@"<br>
<br>
"@@.npc_manager;A little of both, actually.@@" She states, using a finger to wiggle the plug against your prostate. "@@.npc_manager;It serves a dual purpose as a reward to make up for the inability to receive conventional stimulation, as well as a reminder of how utterly controlled they are. Worn continuously, and with additional reinforcement, it does an excellent job of re-orienting the wearers thoughts and desires.@@"<br>
<br>
You can't help but moan, as humiliated as you are the pressure against your prostate feels so good...<br>
<br>
She withdraws her hand leaving you trembling with want. "@@.npc_manager;Anyway, enough with that distraction, I had something else I wished to show you.@@"<br>
<br>
<</if>>
"@@.npc_manager;You know, given all that this one cost your company, it seems only fair that you have the opportunity to administer a punishment personally. Why not use your belt? We have found that quite effective when an impromptu punishment is in order.@@"<br>
<br>
Standing beside you <<=ps(setup.getNpcName('npc_manager', 'formal'))>> hand gently, but firmly, holds you in place as you listen to the THWIP of his removing his belt.
<<else>>
<<printThought $player "This is crazy! No way am I exposing myself!">><br>
<br>
You're trying to compose a verbal rejection to the bizarre request as <<=ps(setup.getNpcName('npc_manager', 'formal'))>> gaze narrows.<br>
<br>
"@@.npc_manager;Hmm, looks like we will be demonstrating things a bit out of my planned sequence.@@"<br>
<br>
You do not have time to consider what that could mean when she is suddenly in front of you. Meeting your gaze with a stern glance she <<if setup.isCage()>>grabs your cage right through your clothing and pulls<<else>>presses your hand against the front shield of your belt through your clothes, somehow cupping firmly enough to hold you <</if>> you over to her desk. Bent over and held down with one hand she uses the other to pull down your clothes and exposed your bare bottom.<br>
<br>
"@@.npc_manager;It seems this one has forgotten their training, no matter, it is a good opportunity to demonstrate some of the principles of punishment we had discussed previously. How about you take off your belt and administer some... remediation for the errors that lost all of that test data?@@"<br>
<br>
You tense in anticipation as you hear approaching footsteps combined with the THWIP of a belt being removed.<br>
<br>
<<if setup.getItemFromType("plug") != "">>
You can sense him standing behind you when he pauses, seeming to notice the <<=setup.getItemName(setup.getItemFromType("plug"))>> occupying your bottom.<br>
<br>
"@@.npc_nintendolls;Hmm, is this part of training, or is this one just a depraved pervert?@@"<br>
<br>
"@@.npc_manager;A little of both, actually.@@" <<=setup.getNpcName('npc_manager', 'formal')>> states, using a finger to wiggle the plug against your prostate. "@@.npc_manager;It serves a dual purpose as a reward to make up for the inability to receive conventional stimulation, as well as a reminder of how utterly controlled they are. Worn continuously, and with additional reinforcement, it does an excellent job of re-orienting the wearers thoughts and desires.@@"<br>
<br>
You can't help but moan, as humiliated as you are the pressure against your prostate feels so good...<br>
<br>
<<switch $player.flags.humiliationStyle>>
<<case "brazen">>
You feel the familiar burst of pleasure at your exposed situation, just another fun event in your life as a brazen slut.
<<case "bashful">>
You feel the familiar burst of pleasure at your exposed situation, yet another humiliation in your life of nigh-perpetual embarrassment.
<<default>>
<<printThought $player "Why does being humiliated turn me on so much?">>
<</switch>>
<br><br>
She withdraws her hand from your plug, leaving you trembling with want. "@@.npc_manager;Anyway, this is supposed to be a punishment, so how about you show this cute bum who is boss?@@"<br>
<br>
<</if>>
<</if>>
<br><br>
*THWACK!*<br>
<br>
You cry out in pain at the hard impact of leather against your exposed bottom.<br>
<br>
"@@.npc_manager;As well as serving to help a recalcitrant employee re-focus on their duties to the company we find that this sort of... personal treatment helps with team cohesion, as well as reinforcing subordinate/superior hierarchical relationships.@@"<br>
<br>
*THWACK!* *THWACK!*<br>
<br>
You cry out in pain at the repeated hard slaps. Less precise than <<=setup.getNpcName('npc_manager', 'formal')>> is with her paddle he makes up for it with brute power, grunting in exertion with each hard slap.<br>
<br>
"@@.npc_nintendolls;I understand. I can think of more than a few members of the board that could do with being brought in line like this!@@"<br>
<br>
"@@.npc_manager;As I have told you before. These are all very useful techniques, how you apply them is up to the individual needs of an organisation.@@"<br>
<br>
Several more hard slaps have you whimpering in pain and were it not for <<=setup.getNpcName('npc_manager', 'formal')>> holding you up you would have slid to the ground and curled into a ball.<br>
<br>
"@@.npc_manager;Hmmm, I believe that will be enough for now. As with anything moderation is key, and my cute secretary here still has to sit down for the rest of the day.@@"<br>
<br>
Pulling up your clothes she <<if setup.isCage()>>gives your cage a gentle squeeze<<else>>gives the front shield of your belt a gentle pat<</if>> before helping you back to your feet. "@@.npc_manager;Back to work, my dear.@@"
<br>
Somehow thinking to drop into a curtsy you quickly retreat from the inner office, taking a seat at your desk with a wince of pain.<br>
<br>
Focused on your duties you barely even notice when <<=setup.getNpcName('npc_nintendolls', 'formal')>> departs some time later.<br>
<br>
[<<moveTo $workEventReturn "Continue working." 1200 "<<unset $workEvent>>">>]
</div>/*#
#desc: administer/forced to give blowjob to president of nintendolls
#status: RELEASED 0.6.0.0
#*/
<<if $roomchange == true>>
<<set $sceneVisibility = $SEEN_FRIEND>>
<<if $scene.obey>>
<<applyExperience 'humiliation' 12 'slightly' $SEEN_FRIEND>>
<<elseif $fetish.get_raped>>
<<applyExperience 'humiliation' 12 'normal' $SEEN_FRIEND>>
<</if>>
<<if $scene.obey || $fetish.get_raped>>
<<set $npc_nintendolls.stage = 4>>
<<applyExperience 'cum' 7 'normal' $SEEN_FRIEND>>
<<applyExperience 'oral' $npc_nintendolls.penis_size 'little' $SEEN_FRIEND>>
<</if>>
<</if>>
<<set $player.location to "Office of <<=setup.getNpcName('npc_manager', 'formal')>>">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/sissy_office.png" "./images/characters/npc_manager.png">>
<div id="invframe" class="scrolltext">
<<if $scene.obey>>
With a final glance at <<=setup.getNpcName('npc_manager', 'formal')>> you slide to the floor, crawling towards <<=setup.getNpcName('npc_nintendolls', 'formal')>> as he sits dispassionately, looming above you.<br>
<br>
Crawling between his legs you place your hands gently on the edge of his chair, your face inches from his bulging manhood. Your voice soft you look up at him and blink twice before asking if you might free his cock so as to serve it.<br>
<br>
He nods and you continue to look seductively upwards as you unfasten his pants, his thick manhood springing up with such force as to almost smack you in the face.<br>
<br>
<<if setup.getTotalValue("oral") > 10>>
<<if setup.getTotalValue("oral") > 15>>
As big as he is you've trained on bigger and you easily slide his cock down your throat. You feel him stiffen further, clearly surprised that one as dainty as yourself could so easily accept him in one go.
<<else>>
He may be big, but no larger than you are experienced with. Opening wide you slide him down your throat, letting out but a single, soft cough in the process of burying your nose against his belly.
<</if>>
<br><br>
Tongue and lips and throat working together you bob up and down with long, sucking strokes, zeroing in on his most sensitive bits as you softly caress his balls with your free hand.<br>
<br>
Under your expert attention you can feel his pulse race, his cock stiffening even further as his breaths come faster.<br>
<br>
With a final gasp he explodes, filling your mouth with rich, creamy cum.<br>
<br>
<<if setup.getTotalValue("cum") >= 10>>
Strong and thick and delicious you eagerly slurp him dry of every drop.
<<else>>
Strong and thick and a little bitter you know well enough than to spit it out, forcing yourself to choking it all down without objection.
<</if>>
<br><br>
Sitting back you smile up at him before carefully tucking his wilting cock away and zipping him back up.
<<else>>
<<if setup.getTotalValue("oral") > 5>>
He is far too big for you to even attempt to deepthroat so you focus on kissing and licking and sucking up and down his length, your tongue dancing around his glans and through his slit as you seek out where he is the most sensitive.
<<else>>
As huge as he is intimidating you decide to focus on his cock-head, barely wrapping your lips around his tip to suck and tornado lick in a manner you hope he finds pleasurable.
<</if>>
<br><br>
In spite of your lack of experience he seems to quite enjoy your efforts, though he does end up taking charge towards the end, grabing your head with both hands and slamming against the back of your mouth. With a grunt he cums directly down your throat, a thick, spurting jet that almost completely bypasses your tongue to shoot down into your stomach.<br>
<br>
Gasping and coughing you flail a bit as he finishes off, finally pulling away trailing drool and panting for air.<br>
<br>
"@@.npc_nintendolls;Heh, looks like your slut could do with a bit of training!@@"<br>
<br>
"@@.npc_manager;Hmm, it would appear so, at least if she is to properly accommodate one of your magnificence.@@"<br>
<br>
The way they're speaking of you has you feeling humiliated, more object that person... and yet you feel your <<getWordMyPenis $player>> straining within its prison...<br>
<br>
You're still trying to catch your breath as he tucks his wilting member back into his pants.
<</if>>
<br><br>
Looking a little flush from his orgasm he tries to maintain his composure. "@@.npc_nintendolls;Hmm, it's a start, I suppose.@@"<br>
<br>
"@@.npc_manager;Of course, of course. As good of a cocksucker as my sweet <<if $fetish.sissy>>SISSY<<else>>girl<</if>> may be no one blowjob could make up for the monetary damage her silly mistake incurred. Do feel free to avail yourself of her skills any time in the future. She can always use the practice!@@"<br>
<br>
"@@.npc_nintendolls;Hmm, I believe I will be doing just that...@@" He says with a grin that has you blushing.<br>
<br>
Rising to your feet you glance towards <<=setup.getNpcName('npc_manager', 'formal')>> for approval, she nods in dismissal and you head back to your desk.<br>
<br>
[<<moveTo $workEventReturn "Continue working." 1200 "<<unset $workEvent>>">>]
<<else>>
You shake your head in refusal and <<=ps(setup.getNpcName('npc_manager', 'formal'))>> gaze narrows in an intimidatingly familiar way.<br>
<br>
<<printThought $player "Uh-oh...">><br>
<br>
<<if $fetish.get_raped>>
Springing forward like a panther she is on you before you can even move, one hand grabbing you by the hair and dragging you over to where <<=setup.getNpcName('npc_nintendolls', 'formal')>> is seated.<br>
<br>
Forcing you to your knees she presses your face against his bulging pants before apologizing. "@@.npc_manager;I am very sorry for my foolish <<if $fetish.sissy>>SISSY's<<else>>girl's<</if>> disobedience, would you be so kind as to rape it out of her throat?@@"<br>
<br>
She tilts your head back so that you can watch his face split into an evil grin, whispering in your ear as he makes a show of unfastening his pants to reveal his large, hard member.<br>
<br>
"@@.npc_manager;If you bite him I will make your life a living hell. Do you understand, <<if $fetish.sissy>>SISSY<<else>>girl<</if>>?@@"<br>
<br>
Nigh petrified you nod and a moment later she forces you face first onto his cock.<br>
<br>
You aren't sure when the grasp on your head switches from <<=ps(setup.getNpcName('npc_manager', 'formal'))>> one handed hair-grab to <<=ps(setup.getNpcName('npc_nintendolls', 'formal'))>> two-handed vice-like hold but the result is the same either way: your face being skull-fucked like a living onahole.
<<if setup.getTotalValue("oral") > 10>>
<<if setup.getTotalValue("oral") > 15>>
Fortunately you have trained with far larger cocks than his, reflexively relaxing your throat and accepting all of him into your gullet with an aroused moan.
<<else>>
Though near your limit his size is within your trained capacity as you reflexively relax your throat to hilt him with a gasp.
<</if>>
<br><br>
"@@.npc_nintendolls;Shit, not many girls can take me on the first attempt, why was she so reluctant?@@"<br>
<br>
"@@.npc_manager;Just a stubborn, bratty slut, I suppose.@@" Your <<=setup.getNpcName('npc_manager', 'title')>> replies, as your are pounded up and down his cock.<br>
<br>
You're so much of a mouth fuck-hole this brutal treatment only serves to turn you on and you cannot help but let out a moan as you are face-fucked hard.<br>
<br>
Putting your tongue and lips to work sucking with each stroke it isn't long before the man explodes, your face shoved all the way down with both hands as he shoots a thick jet of cum straight into your belly.<br>
<br>
Well trained in this sort of thing you hold your breath until his grip finally slips, sliding off his softening cock with a slurp before reflexively licking your lips and catching your breath.
<<else>>
<<if setup.getTotalValue("oral") > 5>>
You may have some experience as a cocksucker but in speed, size and girth this is far beyond what you can handle.
<<else>>
His large cock would be a challenge in any scenario given your barely existent skills but being forcibly face-fucked is on a whole other level.
<</if>>
You gasp and pant, shedding drool and tears as he pounds against the back of your throat. Never getting more than half his length past your lips you feel ready to retch, your flailing arms held out of the way by <<=ps(setup.getNpcName('npc_manager', 'formal'))>> firm grasp as your helpless throat-rape continues.<br>
<br>
To your "fortune" it seems that he is really getting off on the brutal treatment as it is not long before he slams to a fresh depth, his tip barely penetrating into your throat as he spurts thick cum directly down your gullet.<br>
<br>
His hold relaxed you slide off, your mouth wide trailing drool and cum as you cough and pant and attempt to recover.
<</if>>
<br><br>
Looking a little flush from his orgasm he tries to regain his composure after the aggressive face-rape. "Hmm, it's a start, I suppose." <br>
<br>
"@@.npc_manager;Of course, of course. As good of a cocksucker as my sweet <<if $fetish.sissy>>SISSY<<else>>girl<</if>> may be no one blowjob could make up for the monetary damage her silly mistake incurred. Do feel free to avail yourself of her skills any time in the future. She can always use the practice!@@"<br>
<br>
"@@.npc_nintendolls;Hmm, I believe I will be doing just that...@@" He says with a leer that has you blushing.<br>
<br>
Staggering to your feet you glance towards <<=setup.getNpcName('npc_manager', 'formal')>> for approval, she nods in dismissal and you head back to your desk.
<<else>>
Her gaze narrows at your refusal but then softens as she re-addresses <<=setup.getNpcName('npc_nintendolls', 'formal')>> "@@.npc_manager;I am sorry, but it appears my assistant is a bit out of sorts today, perhaps she will be feeling more... participatory at some other time.@@"<br>
<br>
With a gesture she dismisses you from the room and you hurry back to your desk, thankful that nothing bad happened.
<</if>>
<br><br>
[<<moveTo $workEventReturn "Continue working." 1200 "<<unset $workEvent>>">>]
<</if>>
</div>/*#
#desc: administer/forced to give blowjob to president of nintendolls
#status: RELEASED 0.6.0.0
#*/
<<if $roomchange == true>>
<<set $sceneVisibility = $SEEN_FRIEND>>
<<if $scene.obey>>
<<applyExperience 'humiliation' 12 'slightly' $SEEN_FRIEND>>
<<elseif $fetish.get_raped>>
<<applyExperience 'humiliation' 12 'normal' $SEEN_FRIEND>>
<</if>>
<<if $scene.obey || $fetish.get_raped>>
<<set $npc_nintendolls.stage = 4>>
<<applyExperience 'anal' $npc_nintendolls.penis_size 'little' $SEEN_FRIEND>>
<<applyExperience 'bimbofication' 8 'normal' $SEEN_FRIEND>>
<</if>>
<</if>>
<<set $player.location to "Office of <<=setup.getNpcName('npc_manager', 'formal')>>">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/sissy_office.png" "./images/characters/npc_manager.png">>
<div id="invframe" class="scrolltext">
Crawling across the floor as instructed you unzip his pants to reveal a nicely sized cock but then, instead of wrapping your lips around the engorged <<getWordPenis $player>> you <<if (setup.getItemFromType('legwear') != "" && setup.getItemObjFromType('legwear').tags.includes("skirt")) || setup.getItemFromType("dress") != "">>flip up your skirt<<else>>pull down your pants<</if>><<if setup.getItemFromType("plug") == "" || !setup.getItemObjFromType('plug').tags.includes('hollow')>>, remove your plug<</if>> and plunge ass-first onto him.<br>
<br>
<<if setup.getTotalValue("anal") > 10>>
Easily taking him balls-deep into your expert hole you role your hips and moan as he takes hold of your hips and bounces you up and down.
<<else>>
<<if setup.getTotalValue("anal") > 5>>
He's larger than you're comfortable with by the force of your weight bearing down has him sliding into you, your soft body yielding to the presence of his hard cock.
<<else>>
He's so big as to make you worry if he'll fit but as the force of your weight soon has him sliding into you as you shudder and gasp, feeling like you're being impaled on a tree trunk
<</if>>
<</if>>
<br><br>
"@@.npc_nintendolls;How forward! Ask her for a suck and the slut goes jumps straight to taking it up the ass!@@"<br>
<br>
"@@.npc_manager;Yes, well, she is trained to please, of course, I take it her hole meets with your approval?@@"<br>
<br>
"@@.npc_nintendolls;Simply divine,@@" he states with another couple of hard thrusts "@@.npc_nintendolls;and I can tell she's loving it too, loving my big, hard cock in her whore ass, isn't that right?@@"<br>
<br>
Grabbing you by the hair he pulls your head back and you moan harder, responding that yes, you love his big cock fucking your ass, that it's the best a slut like you could hope for.<br>
<br>
Your verbal encouragement does the trick as a few more frenzied thrusts ends with a grunt before he flops out of you cum-slick hole. <<if setup.getItemFromType("plug") != "" && !setup.getItemObjFromType('plug').tags.includes('hollow')>>Jamming your plug back where it belongs he<<else>>He<</if>> gives you a hard slap as you stagger forward and fix your clothes.<br>
<br>
"@@.npc_nintendolls;Not bad, for a start - but the damage you caused well... I'll be taking quite a bit more out of your ass to make up for it!@@"<br>
<br>
"@@.npc_manager;Of course - and you should feel free to avail yourself of her charms whenever you visit.@@" She gestures for you to depart, "@@.npc_manager;Now, shall we move on to business?@@"<br>
<br>
"@@.npc_nintendolls;Business, yes...@@" the man replies, leering after you as you make your retreat from the room and return to your desk.<br>
<br>
[<<moveTo $workEventReturn "Continue working." 1200 "<<unset $workEvent>>">>]
</div>/*#
#desc: president of nintendolls tries to get a blowjob from you before his meeting with your manager
#status: RELEASED 0.6.0.0
#*/
<<if $roomchange == true>>
<<set $sceneVisibility = $SEEN_STRANGER>>
<<if $scene.accept>>
<<applyExperience 'cum' 11 'slightly' $SEEN_STRANGER>>
<<applyExperience 'whoring' 8 'normal' $SEEN_STRANGER>>
<<applyExperience 'oral' $npc_nintendolls.penis_size 'normal' $SEEN_STRANGER>>
<<set $npc_nintendolls.stage = 5>>
<<else>>
<<incrementEmotion 'anger' 'npc_manager' 2>>
<</if>>
<</if>>
<<set $player.location to "Your Workspace">>
<<include enterroom>>
<<initRoom>>
<<createBGR setup.imageSecretaryOffice($npc_manager.stage)>>
<div id="invframe" class="scrolltext">
<<if $scene.accept>>
At his wordless command you slide to your knees, smiling seductively up as you reach for his belt and free his half-hard cock.<br>
<br>
<<if setup.getTotalValue("oral") > 10>>
Several long, sensuous licks is all it takes to bring him to full hardness and you eagerly dive throat-first down his length.
<<if setup.getTotalValue("oral") > 15>>
Showing off your consummate skill you place your hands behind your back, bobbing up and down as you throat-fuck yourself until you sense he is on the verge of orgasm.
<<else>>
Sucking hard and deep you blink up at him at full depth until your vision starts to flicker, only then pulling back and resuming a more "standard" throat-fuck.
<</if>>
<br><br>
Wrapping one hand around his shaft you focus on his sensitive upper half, licking and sucking and moaning in approval until he starts to pulse. With exquisite timing you pull back to your lips and open wide to give him a view of his cum splashing against the back of your throat.
<<else>>
<<if setup.getTotalValue("oral") > 5>>
His <<getWordPenis $player>> may be massive and intimidating but you do your best, sucking and licking his glans, stroking with both hands and running your tongue along the underside of his shaft as you deploy every trick you know to bring him closer to climax.
<<else>>
Doing much more than sucking on his fat tip is far beyond your abilities but you do your best, stroking with both hands as you suck and lick and slurp.
<</if>>
<br><br>
Fortunately he seems to prove the truism that "the bigger they are, the faster they cum" .... or something to that effect. It isn't long until his balls tighten and he grunts as you quickly shove him past your lips as he paints the inside of your mouth with thick wads of cum.
<</if>>
<br><br>
<<if setup.getTotalValue("cum") >= 10>>
Strong and smoky like an aged scotch you let his seed percolate in your mouth for a few moments, showing off how much his virile balls have produced before showily gulping it down.
<<else>>
Strong and bitter his thick cum takes a bit of effort to choke down but you manage it without spilling, making a show of smiling back up at him.
<</if>>
<br><br>
"@@.npc_nintendolls;Not bad. Until next time, slut.@@" He states, zipping up and turning away, the inner office door slamming behind as he proceeds to his scheduled meeting.<br>
<br>
Rising to your feet you return to your workstation.<br>
<br>
<<printThought $player "How many more times until he considers my mistake paid for?.... Probably a lot">><br>
<br>
[<<moveTo $workEventReturn "Continue working." 1200 "<<unset $workEvent>>">>]
<<else>>
When you don't immediately drop to your knees his gaze narrows. Lunging towards you his large, open hand swings towards your face.
<<if setup.getTotalValue("martial_arts") > 10>>
On reflex you reverse his attack, twisting his arm up behind his back with both hands before pushing him away. As you release you look across to meet <<=ps(setup.getNpcName('npc_manager', 'formal'))>> gaze as she stands in the doorway to her inner office, taking in the scene. Lips thin she slowly shakes her head before smiling and walking towards <<=setup.getNpcName('npc_nintendolls', 'formal')>>.<br>
<br>
"@@.npc_manager;Do not worry, I will attend to her... punishment later, ignore the stupid <<if $fetish.sissy>>SISSY<<else>>girl<</if>> for now, we have much business to attend to.@@"<br>
<br>
Looking at you with a mix of confusion and anger he walks away, massaging his shoulder as he follows <<=setup.getNpcName('npc_manager', 'formal')>> into her inner office.<br>
<br>
Some time later you get a message from <<=setup.getNpcName('npc_manager', 'formal')>> ordering you into her office.<br>
<br>
Nervously gulping, and reflecting on your earlier action you find yourself walking to the inner door, stepping inside before you can consider doing anything else.<br>
<br>
Sitting and staring silently the man waits as <<=setup.getNpcName('npc_manager', 'formal')>> addresses you.<br>
<br>
"@@.npc_manager;So, we have been discussing what occurred earlier and, well, I do believe that an apology is in order.@@"<br>
<br>
You start to open your mouth only for <<=setup.getNpcName('npc_nintendolls', 'formal')>> to speak first.<br>
<br>
"@@.npc_nintendolls;I am sorry for attempting to strike you. While you are yet indebted to me for your mistakes it was quite improper of me to consider striking another's property. I ask that you forgive my error and forget that it happened.@@"<br>
<br>
You are quite dumbstruck, mouth agape as you try to think of how to respond.<br>
<br>
"@@.npc_manager;That will be all, <<=$player.first_name>>. You may return to work and, perhaps, show more considerate hospitality to my guests in the future.@@"<br>
<br>
As if in a daze you merely nod and turn. The inner door closing behind you still cannot quite figure out what happened, you had expected a nigh biblical punishment and are almost... disappointed? You shake your head, it is all far too confusing and you resolve to focus on your work and put it out of mind.<br>
<br>
[<<moveTo $workEventReturn "Continue working." 1200 "<<unset $workEvent>>">>]
<<else>>
Bracing for the strike you close your eyes only for the blow to fail to land. A heartbeat passes, so loud as to drown out everything else, then another before you finally open your eyes to behold quite a sight.<br>
<br>
Barely half the size of <<=setup.getNpcName('npc_nintendolls', 'formal')>> <<=setup.getNpcName('npc_manager', 'formal')>> nonetheless restrains him by the wrist with a single hand, his blow halted in mid-swing.<br>
<br>
Her voice is cold, icy enough to fill the room with chill. "@@.npc_manager;I gave you permission to use my secretary so as to afford her the opportunity to make up for her prior transgressions, that does not include striking her.@@" She releases her grasp on the man's wrist. He winces and massages it with his other hand. "@@.npc_manager;I believe you should be going now, we will meet to discuss business at a later date.@@"<br>
<br>
You stand in confused silence as the man glances between you and <<=setup.getNpcName('npc_manager', 'formal')>> before swiftly hurrying off out of the office.<br>
<br>
Stepping closer she reaches out to cup your chin, her touch gentle and yet somehow bearing just as much strength as when she held him immobile.<br>
<br>
"@@.npc_manager;Do not mistake things, I am quite... disappointed in your failure, but you. are. mine. and I will not abide or allow any to would harm my property.@@"<br>
<br>
You are uncertain how to feel, or respond, still trembling as surging adrenaline and your racing heart slowly calm.<br>
<br>
Withdrawing her hand <<=setup.getNpcName('npc_manager', 'formal')>> smiles slightly and then turns. "@@.npc_manager;You may return to work, now.@@" She states as she walks into the inner office, the door swinging shut without her ever looking back.<br>
<br>
<<printThought $player "What... How?">><br>
<br>
[<<moveTo $workEventReturn "Continue working." 600 "<<unset $workEvent>>">>]
<</if>>
<</if>>
</div>/*#
#desc: president of nintendolls fucks your ass before his meeting with your manager
#status: RELEASED 0.6.0.0
#*/
<<if $roomchange == true>>
<<set $sceneVisibility = $SEEN_STRANGER>>
<<applyExperience 'whoring' 8 'normal' $SEEN_STRANGER>>
<<applyExperience 'anal' $npc_nintendolls.penis_size 'normal' $SEEN_STRANGER>>
<<set $npc_nintendolls.stage = 5>>
<</if>>
<<set $player.location to "Your Workspace">>
<<include enterroom>>
<<initRoom>>
<<createBGR setup.imageSecretaryOffice($npc_manager.stage)>>
<div id="invframe" class="scrolltext">
Rather than drop to your knees as instructed you bend over the desk and expose your rear, <<if setup.getItemFromType("plug") != "" && !setup.getItemObjFromType('plug').tags.includes('hollow')>>removing your plug and <</if>>spreading your cheeks with both hands in silent invitation.<br>
<br>
"@@.npc_nintendolls;Damn, slut,@@" he growls as he squeezes your ass. "@@.npc_nintendolls;You keep treating me like this and I might have to thank you for losing all that data!@@"<br>
<br>
Chuckling at his own joke you are interrupted from responding by the force of his cock slamming into your ass.<br>
<br>
"@@.npc_nintendolls;Such a tight, fucking hole,@@" he grunts with each thrust. "@@.npc_nintendolls;Why did we ever stop treating our secretaries like this? And what about you, you love it, don't you? You love getting bent over your desk and fucked until you can't walk straight!@@"<br>
<br>
Your body shuddering with each thrust your reply is a mangled moan, but that appears to be plenty enough to spur him forward, his pace increasing until, with a final thrust that has his balls slaming into you, he cums, injecting his seed deep and holding you down as he finishes.<br>
<br>
You can feel his breath raising the hairs on the back of your neck as he pants and recovers, his scent a mix of scotch, leather and aged wood. "@@.npc_nintendolls;Good girl, now get back to work before you make another mistake that puts you in debt to someone else.@@"<br>
<br>
He steps away and you stagger back to your feet,<<if setup.getItemFromType("plug") != "" && !setup.getItemObjFromType('plug').tags.includes('hollow')>> shoving the plug back into your ass and<</if>> squeezing your thighs together and fixing your clothes, taking your seat in hopes that you can avoid leaking anything as you return to work.<br>
<br>
<<printThought $player "I wonder how many more times until he actually considers my mistake paid for?.... Probably a lot">><br>
<br>
[<<moveTo $workEventReturn "Continue working." 1200 "<<unset $workEvent>>">>]
</div>
/% manager of employee discipline - long leather coat, gloves and boots over dominatrix attire
initial: manager_employee_discipline1.jpg
phase2: manager_employee_discipline2.jpg
phase4: manager_employee_discipline3.jpg
note: her "assistant" is a different girl/"girl" each time
%//*#
#desc: manager of hr discipline department visits for a meeting
#status: RELEASED 0.6.0.0
#*/
<<if $roomchange == true>>
<<set $scene.stage = Math.min($npc_manager.stage, $npc_discipline.stage)>>
<<switch $scene.stage>>
<<case 0>>
<<set $npc_discipline.stage = 1>>
<<case 1>>
<<if $npc_manager.stage > $npc_discipline.stage>>
<<set $npc_discipline.stage = 2>>
<</if>>
<<case 2>>
<<if $npc_manager.stage > $npc_discipline.stage>>
<<set $npc_discipline.stage = 3>>
<</if>>
<<case 3>>
<<if $npc_discipline.stage >= 4>>
<<set $npc_discipline.stage = 5>>
<<else>>
<<set $npc_discipline.other_call = "Mistress">>
<<set $npc_discipline.call = "Mistress">>
<<set $npc_discipline.stage = 4>>
<</if>>
<<case 4>>
<</switch>>
<<if ($npc_manager.stage < 4 && $npc_discipline.stage > 2) && ($player.analvirginity == "" || ($player.peggingvirginity != "" && $fetish.pegging_is_anal))>>
<<set $scene.stage = 2>>
<<set $npc_discipline.stage = 2>>
<<else>>
<<set $scene.stage = $npc_discipline.stage>>
<</if>>
<</if>>
<<set $player.location to "Your Workspace">>
<<include enterroom>>
<<initRoom>>
<<createBGR setup.imageSecretaryOffice($npc_manager.stage)>>
<div id="invframe" class="scrolltext">
Sharply on the hour you hear a knock on the door, your <<=ps(setup.getNpcName('npc_manager', 'title'))>> schedule listing a meeting with <<=setup.getNpcName('npc_discipline', 'formal')>>, HR Manager in charge of Employee Discipline.<br>
<br>
<<switch $scene.stage>>
<<case 1>>
You open the door to find a tall, severe woman in a long leather coat. In her mid forties but in perfect shape her hair is pulled back. Expertly applied but harsh makeup gives her an overly formal look to compliment her striking figure. Steep leather heels and leather gloves peek out from the obscuring garment and she nods without smiling in acknowledgement of your greeting as you offer to take her coat. She shakes her head, never even speaking a word to you as she moves past to the door to the inner office.<br>
<br>
Hurrying ahead you hold the door, the woman walking past without a second glance. <<=setup.getNpcName('npc_manager', 'formal')>> dismisses you with a wave and you return to your desk as the two women commence their meeting.<br>
<br>
Half an hour later, precisely, the woman emerges, her coat just as tight as when she went in, and just as dismissive of you as you hold the door for her exit.<br>
<br>
[<<moveTo $workEventReturn "Continue working." 1800 "<<set $player.cutscene.lockinventory = false>><<unset $workEvent>>">>]
<<case 2>>
You open the door to find <<=setup.getNpcName('npc_discipline', 'formal')>> dressed in her same tight and obscuring ensemble of leather coat, gloves and boots. At her side is another woman, this one wearing a long, narrow skirt and a long, shiny poncho that completely conceals her from neck to waist. Both women reject your offer to take their coats, four sharp stiletto heels clicking across the room before they disappear into your <<=ps(setup.getNpcName('npc_manager', 'title'))>> inner office.<br>
<br>
Though <<=ps(setup.getNpcName('npc_manager', 'formal'))>> door is thick you could swear you hear the occasional sound from the inner office during the course of the meeting, something that sounds like a sharp crack and, once, a muffled high-pitched cry.<br>
<br>
Half an hour on the nose the two women emerge. <<=ps(setup.getNpcName('npc_discipline', 'formal'))>> assistant is a bit unsteady, wincing slightly with each step, her face quite flushed and her previously perfect makeup slightly streaked as if she had been crying.<br>
<br>
Neither woman acknowledges you as they depart the office, your <<=setup.getNpcName('npc_manager', 'title')>> watching them go before smiling in your direction and nodding for you to return to work.<br>
<br>
You find yourself even more puzzled by the mysterious <<=setup.getNpcName('npc_manager', 'formal')>> as you resume your work.<br>
<br>
[<<moveTo $workEventReturn "Continue working." 1800 "<<set $player.cutscene.lockinventory = false>><<unset $workEvent>>">>]
<<case 3>>
Once again welcoming <<=setup.getNpcName('npc_discipline', 'formal')>> and todays assistant, her body concealed by a long poncho and matching skirt. The assistant is <<if $npc_discipline.stage >= 4>> pushing a large wheeled box<<else>>carrying a large briefcase<</if>> and you lead them into the inner office only for <<=setup.getNpcName('npc_manager', 'formal')>> to order you to stay.<br>
<br>
You catch a quick glance from the assistant, wide innocent eyes that communicate a touch of fear and... a bit of comforting concern? You are quickly distracted by other things as <<=setup.getNpcName('npc_discipline', 'formal')>> opens her jacket to reveal a leather teddy underneath, her jacket arrayed behind her like a cape, a flogger hanging from one hip as she smiles at you in a somewhat concerning manner.<br>
<br>
<<if $npc_discipline.stage > 4>>
"@@.npc_manager;So, one of the rules for working in the discipline department is that you must first gain an... intimate familiarity with the various techniques you will be required to employee in keeping other employees in line. Towards that end <<=setup.getNpcName('npc_discipline', 'other')>> has brought one of her trainees to work on a particular specialized technique that is used for when two employees are found to have been conspiring together in a manner contrary policy.@@"<br>
<br>
<<=setup.getNpcName('npc_discipline', 'formal')>> smiles at you as her "assistant" wheels up the crate before moving to stand next to you, shedding her poncho and skirt to reveal that she is completely naked underneath.<br>
<br>
"@@.npc_discipline;Now, since you have volunteered to help, you can choose your "role" as it were - would you like to assume the position of the "ringleader," or that of the foolish girl who went along with the naughty plan?@@"<br>
<br>
[<<moveTo "event_work_hr_discipline_pair_1" "Say you see yourself as more of a leader." 360 "<<set $scene.leader=true>>">>]<br>
[<<moveTo "event_work_hr_discipline_pair_1" "Say you would have definitely been the follower." 360 "<<set $scene.leader=false>>">>]
<<else>>
/% assistant bondage: discipline_assistant.jpg %/
"@@.npc_manager;I suppose a formal introduction should be in order - <<=setup.getNpcName('npc_discipline', 'other')>> leads the HR subdivision tasked with employee discipline. Today she has a new technique that she wanted to present to me for refinement and possible adoption and she asked if she could make use of you as a sort of A/B comparison point to show how its effects vary between its first application and repeated deployment.@@"<br>
<br>
The expression on the assistant's face suddenly makes sense and as her poncho and skirt are removed to reveal that she is naked save for a rope harness, intricate shibari covering wrapping her torso and breasts as well as holding her arms in a tight box tie behind her back. Your heart starts racing as you wonder what this "new technique" could involve.<br>
<br>
"@@.npc_manager;Please strip so that she can get started.@@"<br>
<br>
[<<moveTo "event_work_hr_discipline_demo_1" "Strip as instructed." 360>>]
<</if>>
<<case 4 5>>
<<if $npc_discipline.stage <= 5 || random(5) < 2>>
"@@.npc_manager;So, one of the rules for working in the discipline department is that you must first gain an... intimate familiarity with the various techniques you will be required to employee in keeping other employees in line. Towards that end <<=setup.getNpcName('npc_discipline', 'other')>> has brought one of her trainees that to work on a particular specialized technique that is used for when two employees are found to have been conspiring together in a manner against policy.@@"<br>
<br>
<<=setup.getNpcName('npc_discipline', 'formal')>> smiles at you as her "assistant" wheels up the crate before moving to stand next to you, shedding her poncho and skirt to reveal that she is completely naked underneath.<br>
<br>
"@@.npc_discipline;Now, since you have volunteered to help, you can choose your "role" as it were - would you like to assume the position of the "ringleader," or that of the foolish girl who went along with the naughty plan?@@"<br>
<br>
[<<moveTo "event_work_hr_discipline_pair_1" "Say you see yourself as more of a leader." 120 "<<set $scene.leader=true>>">>]<br>
[<<moveTo "event_work_hr_discipline_pair_1" "Say you would have definitely been the follower." 120 "<<set $scene.leader=false>>">>]
<<else>>
<<if $player.flags.dominantsissy>>
/* discipline_assistant_steel + gag */
Walking into the office with her assistant in tow there has been no attempt to hide the girl's submissive sex-slave status. Of course, here on <<=$player.work.floorNumber>>, why would there be a need to?<br>
<br>
A steel collar locked around her throat denotes the girl as "owned" <<if $player.flags.collar.owner != "">>the same as yourself<</if>> but that is but the start of her steel bondage. Literally every piece of her "clothing" is composed of bondage gear; mirror-polished cuffs at her wrists, thighs and ankles linked with hobble chains along with matching chastity belt and bra. The ankle cuffs connect to a pair of steel high heels with a metallic ball gag strapped around her face to finish things off.<br>
<br>
<<=setup.getNpcName('npc_discipline', 'formal')>> smiles as you stare at the very thorough bondage.<br>
<br>
"@@.npc_discipline;<<=setup.getNpcName('npc_manager', 'other')>> informed me that you have been beginning to develop your skills as a domina. This one has been quite naughty of late so I offered to bring her by to give you some practice whilst we have our meeting. Don't pay attention to her feigned innocence, she is due for a nice, hard spanking at a minimum or, well, whatever creative punishment you can come up with, but know that she NEEDS to be disciplined.@@"<br>
<br>
Heading for the inner office <<=setup.getNpcName('npc_discipline', 'formal')>> winks at you. "@@.npc_discipline;Have fun!@@"<br>
<br>
Nervously staring back at you the bound girl waits for you to make your move.<br>
<br>
[<<moveTo "event_work_hr_discipline_dom" "Bend her over for a basic spanking." 120 "<<set $scene.creative=false>>">>]<br>
[<<moveTo "event_work_hr_discipline_dom" "Get creative before you paddle her ass." 120 "<<set $scene.creative=true>>">>]
<<else>>
Striding into the office single file <<=setup.getNpcName('npc_discipline', 'formal')>> and her assistant are dressed in identical leather coats.<br>
<br>
Seeing the two women stare down at you from atop their high heels boots has you feeling submissively tingly. "@@.npc_discipline;So, my assistant is getting ready to "pass out" as a fully credentialed chief with a specialization in employee discipline. <<=setup.getNpcName('npc_manager', 'other')>> volunteered you for her to get in a bit of extra... practice while the two of us meet. Have fun girls!@@"
<br>
With a flourish the assistant opens her coat to reveal the full height of her thigh-high boots the tight, sexy leather teddy that is her only other clothing. A thick transparent strapon dildo draws your gaze as it pops up from where it had lurked between her legs.<br>
<br>
"So, are you going to be a good girl... or do you need... discipline?" She states with a slight smile, menacingly stroking her artificial cock... and in so doing drawing attention to the fact that within the oversized clear dildo is what looks like her actual cock, hard but steel-bound at the centre of the transparent prison.<br>
<br>
[<<moveTo "event_work_hr_discipline_sub" "Submit willingly to her control." 120 "<<set $scene.obedient=true>>">>]<br>
[<<moveTo "event_work_hr_discipline_sub" "See what she's got and be a bad girl." 120 "<<set $scene.obedient=false>>">>]
<</if>>
<</if>>
<<default>>
ERROR: unknown stage! <<=$scene.stage>><br>
[<<moveTo $workEventReturn "Continue working." 1200 "<<set $player.cutscene.lockinventory = false>><<unset $workEvent>>">>]
<</switch>>
</div>/*#
#desc: manager of hr discipline demonstrates remote controlling nipple clamps
#status: RELEASED 0.6.0.0
#*/
<<if $roomchange == true>>
<<set $scene.plug = setup.getItemFromType("plug")>>
<<useClothSetPush 'hr_discipline'>>
<<removeEverything $player $now>>
<<addItem "ball_gag_red">>
<<wearItem $player $now "ball_gag_red" true>>
<<addItem "rope_harness">>
<<wearItem $player $now "rope_harness" true>>
<<applyExperience 'bdsm' 14 'normal' $SEEN_FRIEND>>
<<applyExperience 'bondage' 10 'almost' $SEEN_FRIEND>>
<</if>>
<<set $player.location to "Office of <<=setup.getNpcName('npc_manager', 'formal')>>">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/sissy_office.png" "./images/characters/npc_manager.png">>
<div id="invframe" class="scrolltext">
Opening the briefcase and retrieving a hank of rope she efficiently binds you identical to her assistant, the tight rope digging into your soft flesh and holding your bound arms <<if $player.body.breastsize[0] > 0>>and breasts<</if>> tight with just enough give so as not to cut off circulation.<br>
<br>
Next she produces a pair of ball-gags, first silencing her assistant before holding the matching ruby orb in front of your lips. A quick glance at your <<=setup.getNpcName('npc_manager', 'formal')>> and you obediently open your mouth, the gag pulled deep and cinched tight.<br>
<br>
Returning to the briefcase <<=setup.getNpcName('npc_discipline', 'formal')>> returns with two pairs of fat nipple clamps linked by chain. She flicks your nipples a couple times to make them swell and stiffen before tightening them down until you wince.<br>
<br>
<<if $scene.plug != "">>
Reaching behind she removes the <<=setup.getItemName($scene.plug)>> from your rear and then massages in a fresh blob of lube.
<<else>>
Moving behind she squirts a thick blob of lube into your empty rear.
<</if>>
You brace yourself for something new to penetrate and fill you but she walks away leaving your rear feeling slick and sensitive but frustratingly empty.<br>
<br>
Heart beating faster you wonder what else the briefcase contains but, to your surprise, <<=setup.getNpcName('npc_discipline', 'formal')>> instead steps to one side and pulls out her phone.<br>
<br>
"@@.npc_discipline;As you can see, minimal setup and the app has two modes, move and park. In park,@@" she taps her screen "@@.npc_discipline;tilt monitors trigger punishment when movement is detected. Step forward, both of you.@@"<br>
<br>
You step forward only to be drawn up short by a harsh, painful shock emanating from the nipple clamps. Your gaze flits towards your fellow "test subject" who has remained still, and thus un-punished.<br>
<br>
"@@.npc_discipline;As you can see, the prior experience has left its lesson. Of course disobeying instructions is its own failure.@@" She taps her phone and your compatriot crys out into her gag shuddering as electricity courses through her nipples for a couple of seconds. Your turning to watch is apparently enough movement to re-trigger your own clamps and you yelp as well as a fresh burst of pain blossoms on your chest.<br>
<br>
It takes a few moments for the two of you to recover, both now taking great care to stand as still as possible.<br>
<br>
"@@.npc_discipline;So, this feature is obviously quite useful for teaching patience, or just being certain that your property will remain where you left it on those occasions you do not have the time or supplies for more conventional security measures.@@"<br>
<br>
"@@.npc_manager;Convenient, but you said there was a second mode?@@"<br>
<br>
"@@.npc_discipline;Yes!, This is the really fun one - essentially you can wirelessly control your property, either directly like with a drone or, in a known enviroment, with a pathfinding algorithm - so you can, for example, issue a summons command, or send them on an errand without worrying about them getting lost. Here, watch.@@" She taps a few commands into the phone after which you feel a mild, but persistent jolt in your right nipple.<br>
<br>
The pain starts to increase until, watching your compatriot, you realise you are supposed to turn in that direction. Once you are facing the door there is a short pause, followed by a quick jolt in both nipples.<br>
<br>
Stepping forward you walk straight ahead, a few steps behind the more experienced girl until there is another jolt that you realise means "stop." <br>
<br>
<<if $player.work.floorNumber == 52>>
"@@.npc_discipline;Woops, almost forgot that this isn't quite appropriate attire for walking the halls... at least on this floor!@@"<br>
<br>
<<printThought $player "Wait... there's a floor that wearing nothing but rope and a gag WOULD be appropriate... Oh no, she's going to send me outside the office!">>
<<else>>
"@@.npc_discipline;Hmm, I don't want to have our lovely test subject waylaid on their journey, so probably best to cover up a bit.@@"
<</if>>
<br><br>
A long cloak is pulled around your body, complete with a hood to conceal your face. You'll look a bit odd, for certain, but you'll technically be concealed. Your nipples light up once again and you step forward behind your similarly-attired compatriot.<br>
<br>
"@@.npc_discipline;Off you go my dears!@@"<br>
<br>
Your heart races as you step out of the office, but the embarrassment of being seen in the halls exposed as you are loses out to the pain of disobedience. Sure you may be technically covered but you're quite helpless, and have no idea where your nipple clamps are going to lead you...<br>
<br>
In the hallway you divert from your partner as you turn right and her left as you steadily get the hang of following the simple commands. One nipple means turn in that direction, a quick jolt in both nipples indicating either start or stop walking. The system is remarkably precise, guiding you through the hallways until reaching a conference room on the far side of the floor. Though the door is shut you can hear some sort of small meeting going on within.<br>
<br>
Anticipating a return trip you start to turn only to be swiftly reprimanded. Facing the closed conference room door you realise it wants you to head inside. The door is cracked just enough for you to hear that there are people inside as the pain in your nipples rises insistently and you stumble forward, knocking the door open.<br>
<br>
Stepping into the room you find a woman giving a presentation to two men, she smiles at your arrival. "Ah, lovely, the entertainment, why don't we take that break and relax a bit while you take some time to mull over my plan." <br>
<br>
The two men smile in your direction, reaching to unzip their pants. Gagged and restrained either a hand or blowjob is pretty much off the table. You suddenly understand why <<=setup.getNpcName('npc_discipline', 'formal')>> lubed up your ass, as you seem presented with the prospect of bending over the table to take it from behind.<br>
<br>
[<<moveTo "event_work_hr_discipline_demo_2" "Spread your legs and bend over the table." 120 "<<set $scene.obey=true>>">>]<br>
[<<moveTo "event_work_hr_discipline_demo_2" "Ignore the pain and flee back to the office." 60 "<<set $scene.obey=false>>">>]
</div>/*#
#desc: fucked in a conference room or painfully flee
#status: RELEASED 0.6.0.0
#*/
<<if $roomchange == true>>
<<set $sceneVisibility = $EXPOSED>>
<<if $scene.obey>>
<<applyExperience 'anal' 10 'very' $EXPOSED>>
<<applyExperience 'submission' 7 'terrible' $EXPOSED>>
<</if>>
<</if>>
<<set $player.location to "Conference Room of Social Interaction Service Syndicate Inc.">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/conferenceroom.png">>
<div id="invframe" class="scrolltext">
<<if $scene.obey>>
You don't need the nipple clamps to tell you what to do as you walk up to the small table at the centre of the room and bend over, wiggling your ass invitingly.<br>
<br>
The woman smirks down at you as the men waste no time, the first placing a hand on your bare bottom as he lines up his cock with your wet hole.<br>
<br>
<<if setup.getTotalValue("anal") >= 10>>
You grunt into your gag in acknowledgement as he slides easily into you. He feels about average size and you commence to deploy your back-door skills, squeezing and milking his cock as it slides in and your of your trained ass.<br>
<br>
His pace quickening it isn't long before he lets out a moan, grinding his hips against you as he deposits his load.<br>
<br>
Letting out a sigh at the fact that he finished so quickly you feel him slide out and the other man steps up.<br>
<br>
From the first you recognise a difference in size and temperament. A thick cock presses against your hole as he grabs firm hold of your rope harness to pull you into him. Slamming back and forth as he pounds you with his large cock you slide back and forth on the table, moaning in pleasure as he grunts in approval.<br>
<br>
Though he takes a little longer you soon earn your second shot of <<getWordCum $player>>, the man pulling you up to your feet as you look over at the grinning woman.<br>
<br>
Phone in hand she taps and then gives you a little wave, your nipple clamps sprinting to life to order you to turn back around towards the door.
<<else>>
Heart racing you are quite glad for his modest size, as well as the copious lube, as he penetrates your rear and begins fucking your ass. Gasping and moaning through your gag you are starting to enjoy the stimulation when he presses close and shudders, depositing a load of cum in your ass as his weight pushes you into the table.<br>
<br>
"Not bad," he finally gasps after finishing, sliding out and stepping out of the way as the second man approaches you from behind.<br>
<br>
Far less gentle than your first partner the man grabs you by the rope harness, pressing the thick tip of his cock against your slick and used rear. Eyes wide as you feel how large he is a long moan escapes your gag as he forces his way into your ass. Rising off the table as he pounds hard and deep you pant and gasp, feeling ready to split in two with each pounding thrust.<br>
<br>
Trembling you stare at the smirking woman, locking eyes as she stares back in amusement and takes a photo with her phone just as the man cums with a grunt deep in your ass. Pulling out he drops you to the floor where you stagger slightly, the woman taps on her phone and your nipple clamps come back to life ordering you to turn.<br>
<br>
"Thanks for the visit! Ta-ta!" She states with a wave as you wobble towards the door.
<</if>>
<br><br>
[<<moveTo "event_work_hr_discipline_demo_3" "Head back." 360>>]
<<else>>
Heart pounding you yelp through your gag and spin on your heels.<br>
<br>
Bumping into the door frame you almost fall without the help of your arms for stability but somehow manage to stagger forward, sprinting away up the hallway.<br>
<br>
Nipples afire with electric shocks you're too amped up on adrenaline to care, trying to remember your route as your race through hallways on your way back to <<=ps(setup.getNpcName('npc_manager', 'formal'))>> office.<br>
<br>
[<<moveTo "event_work_hr_discipline_demo_3" "Continue." 360>>]
<</if>>
</div>/*#
#desc: return from remote controlled nipple clamp "demo"
#status: RELEASED 0.6.0.0
#*/
<<if $roomchange == true>>
<<removeItem $player $now "ball_gag_red" true>>
<<deleteItem $player $now "ball_gag_red">>
<<removeItem $player $now "rope_harness" true>>
<<deleteItem $player $now "rope_harness">>
<<useClothSetPop 'hr_discipline' $player $now>>
<<if !$scene.obey>>
<<applyExperience 'humiliation' 15 'unbelievable' $EXPOSED>>
<<incrementEmotion 'anger' 'npc_manager' 2>>
<</if>>
<</if>>
<<set $player.location to "Office of <<=setup.getNpcName('npc_manager', 'formal')>>">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/sissy_office.png" "./images/characters/npc_manager.png">>
<div id="invframe" class="scrolltext">
<<if $scene.obey>>
It's a good thing you have the painful nipple clamps to guide you as, in your slightly dazed, post-fucked state, you don't know if you could have navigated the route back to <<=ps(setup.getNpcName('npc_manager', 'formal'))>> office.<br>
<br>
Arriving you find your compatriot waiting along with <<=setup.getNpcName('npc_manager', 'formal')>> and <<=setup.getNpcName('npc_discipline', 'formal')>>.<br>
<br>
"@@.npc_discipline;Aaand she's back!@@" She notes holding up the phone which presumably had been displaying your progress.<br>
<br>
"@@.npc_manager;An interesting demo, indeed, let me know when you have finished incorporating my feedback.@@"<br>
<br>
<<=setup.getNpcName('npc_discipline', 'formal')>> smiles and gives a slight bow before helping you out of your restraints and back into your clothes. You wince in pain as the blood rushes back into your sore nipples<<if $scene.plug != "">> and a slight gasp as she slides the <<=setup.getItemName($scene.plug)>> back into your still-slippery rear<</if>>.<br>
<br>
Still bound the assistant is helped back into her skirt and poncho before obediently following <<=setup.getNpcName('npc_discipline', 'formal')>> out of the office.
<<else>>
By some miracle you manage to arrive back in front of the familiar door to <<=ps(setup.getNpcName('npc_manager', 'formal'))>> office. Stumbling in you find the door to the inner office open, <<=setup.getNpcName('npc_discipline', 'formal')>> looking up from her phone as you stumble forwards, the pain in your nipples finally ceasing.<br>
<br>
"@@.npc_discipline;Hmf, good time, but I suppose that's a bit of a demonstration failure given that the punishment failed to dissuade her disobedience.@@"<br>
<br>
"@@.npc_manager;True, perhaps it would be best use in a less... sprung-upon manner.@@"<br>
<br>
<<=setup.getNpcName('npc_discipline', 'formal')>> nods and approaches you to begin removing your restraints.<br>
<br>
Wincing as the nipple clamps are removed you slowly catch your breath, just finishing up getting dressed up<<if $scene.plug != "">> and re-plugged<</if>> when her assistant comes striding back in, her breasts freshly stained with cum.<br>
<br>
"@@.npc_discipline;Good to see SOMEONE managed to please her target.@@" She states, the assistant straightening with pride while they both flash you the side-eye.<br>
<br>
"@@.npc_manager;Indeed, which would support my thesis that this tool is more appropriately used with an explanation rather than fully blind. Still, it is certainly an interesting tool and I look forward to seeing the next version once you have incorporated some of my suggestions.@@"<br>
<br>
"@@.npc_discipline;Of course!@@" She states with a bow, helping her still-bound assistant back into her concealing poncho and skirt before leading the way out of the office.
<</if>>
<br><br>
Walking around her desk to her chair <<=setup.getNpcName('npc_manager', 'formal')>> thanks you for your assistance in the demonstration and dismisses you back to resume your duties.<br>
<br>
[<<moveTo $workEventReturn "Return to work." 600 "<<set $player.cutscene.lockinventory = false>><<unset $workEvent>>">>]
</div>/*#
#desc: dominate an hr discipline applicant
#status: RELEASED 0.6.0.0
#*/
<<if $roomchange == true>>
<</if>>
<<set $player.location to "Your Workspace">>
<<include enterroom>>
<<initRoom>>
<<createBGR setup.imageSecretaryOffice($npc_manager.stage)>>
<div id="invframe" class="scrolltext">
<<if $scene.creative>>
/* discipline_assistant_bondage.jpg */
Adopting a devious smile you walk towards the nervous bound girl. Taking hold of her collar you lean in close.<br>
<br>
Savoring the look of nervous, aroused fear in her eyes you taunt her by asking if she has an excuse for her misbehaviour. Gagged as she is her response is, of course, unintelligible. Teasing her further you explain that if she is going to remain so recalcitrant you will just have to whip it out of her.<br>
<br>
Bending her forward you switch grips, pulling her wrists together behind her back. A bit of rope, a rigid rod and a hook mounted to the ceiling soon combine to have her "properly" bound and exposed - her legs spread as far as her hobbles allow and her arms pulled up high in a strappado so that her head is almost lower than her hips.<br>
<br>
Making a slow circuit around her your hands roam over her exposed flesh, taunting her by groping her steel bra and "panties" as she whines in frustration at the chastity belt and bra efficiently keeping her from feeling anything but psychological torture.<br>
<br>
Finishing up standing behind her you dive into the punishment proper, spanking her hard until her bottom is two red pillows framed by the gleaming steel bands of her chastity belt.<br>
<br>
The combination of the sharp punishment and challenging position has her panting, gasping and moaning through her gag and you take some time to admonish her for the drool that is rapidly pooling below her face... as well as the wetness creeping past her belt and down her thighs.<br>
<br>
Moving back around you give her a "reward" of humping her while simultaneously teasing and tickling her sides and exposed armpits, leading her to rock and thrash against her bonds even as your grinding against her rear does naught but accentuate the lingering pain of her spanking.
<<else>>
Staring with lust at her full ass peeking out from between the steel bands of her chastity belt you soon have her bent over your knee, your first *SMACK* landing square and perfect and loud, the sound of skin on skin echoing through the room as a gasping moan escapes her gag.<br>
<br>
Smiling with dominant glee you swiftly follow up with another trio of blows "balancing" things out to bring a pleasant red hue to both of her cheeks. She moans.<br>
<br>
Grabbing her by the hair you chide her for getting aroused by her punishment. A bit of additional verbal degradation, and a dozen more spanks, and she starts leaking out from under her chastity belt.<br>
<br>
Running a hand between her damp thighs you force her to smell herself before punishing her some more for her debauchery, groping and clawing her red bottom while talking about how she needs to be locked in chastity.
<</if>>
<br><br>
Thoroughly enjoying yourself as you continue to punish your charge <<=setup.getNpcName('npc_discipline', 'formal')>> emerges from her meeting all too soon. She congratulates you on your efforts after inspecting her work, finally ordering her bound girl to bow and curtsy in thanks for your "help" with her training.<br>
<br>
The girl walking a bit gingerly behind <<=setup.getNpcName('npc_discipline', 'formal')>> the pair of them depart, leaving you to resume your normal duties.<br>
<br>
[<<moveTo $workEventReturn "Return to work." 600 "<<set $player.cutscene.lockinventory = false>><<unset $workEvent>>">>]
</div>/*#
#desc: be dominated by an hr discipline applicant
#status: RELEASED 0.6.0.0
#*/
<<if $roomchange == true>>
<<if $scene.obedient>>
<<applyExperience 'submission' 10 'unbelievable' $SEEN_STRANGER>>
<<applyExperience 'penis' 12 'very' $SEEN_STRANGER>>
<<applyExperience 'oral' 7 'normal' $SEEN_STRANGER>>
<<else>>
<<applyExperience 'bdsm' 10 'terrible' $SEEN_STRANGER>>
<</if>>
<<applyExperience 'anal' 8 'very' $SEEN_STRANGER>>
<<if setup.getTotalValue("foot") > 0>>
<<applyExperience 'foot' 11 'very' $SEEN_STRANGER>>
<<else>>
<<setThreshold 'foot' 'foot_massages' 'other_help' true>>
<</if>>
<</if>>
<<set $player.location to "Your Workspace">>
<<include enterroom>>
<<initRoom>>
<<createBGR setup.imageSecretaryOffice($npc_manager.stage)>>
<div id="invframe" class="scrolltext">
<<if $scene.obedient>>
You have well learned your role and you naturally slide to your knees before the so-called "assistant" before promising her that you will be a "very good girl." <br>
<br>
"My, my," she replies, reaching down to caress your cheek as you reflexively nuzzle into her hand. "Aren't you the obedient one. Of course anyone can SAY that they are a good girl but proving it..." She grins. "How about you put those lovely lips to better use and show me what kind of well-trained obedient slave you are." <br>
<br>
<<if setup.getTotalValue("oral") > 10>>
You need no further instruction as to what she means, obediently opening your mouth wide that her artificially enhanced cock may enter your throat.<br>
<br>
<<if setup.getTotalValue("oral") > 15>>
She may be large but your throat is nigh bottomless. You hilt in one go, maintaining eye contact the whole time as you show her how "good" of a sex slave you are.
<<else>>
You open wide, managing to take her substantial length and girth as your throat bulges. A trickle of drool escapes your lips as you pull back for air before resuming a more reasonable bobbing rhythm.
<</if>>
<br><br>
"My my, you ARE a good girl." She states in approval... "or at least, one of your holes is. Turn around, slut, let's see if your rear entryway is just as adept as this lovely throat."
<<else>>
With the addition of her clear sheath she is too big for you to really handle
<<if setup.getTotalValue("oral") > 5>>
but you do your best, sucking her tip and showering her length with kisses.
<<else>>
and you are a bit at a loss, attempting to suck her tip only to almost immediately gag at the merest hint of her thrusting forward.
<</if>>
<br><br>
"Disappointing. I would have expected a slut of your calibre to have no problem swallowing the full length of my sceptre. How about we test your other hole to see if your <<if $fetish.sissy>>sissy <</if>>bum is any less disappointing."
<</if>>
<br><br>
You cannot imagine she can be feeling much inside the hard shell encasing her cock but she is clearly turned on, almost appearing even larger as you get a final glimpse of the clear-encased member before you turn around and bend over.<br>
<br>
<<if setup.getItemFromType("plug") != "">>
Casually removing the <<=setup.getItemName(setup.getItemFromType("plug"))>> plug from your ass she replaces it with her thick cock, thrusting hard and deep into you.
<<else>>
Taking hold of you by the hips she thrusts deeply into you.
<</if>>
<<else>>
Adopting a bratty grin you cross your arms over your chest as if daring her to make the first move.<br>
<br>
Unperturbed by your defiance she grins, her leer far from comforting as she produces a crop from the holster in one of her boots, running it up your chest before stopping just under your chin.<br>
<br>
"Feeling defiant, are we? No matter, I am more than trained to handle a simple <<if $fetish.sissy>>SISSY <</if>>Secretary..." <br>
<br>
In a burst of speed she has you bent over your desk, pressing your face into the hard tabletop with one hand as she exposes your rear with the other and begins raining plows down on your buttocks and thighs.<br>
<br>
You yelp in pain but she merely laughs. "Oh you are a delight to paddle, your bottom is turning just the most adorable shade of red! And those sounds!" You cry out even louder as she continues the punishment, a few perfectly-aimed blows hooking down below to tag your tender testicles as she seems to make an effort to turn your entire rear a nice ruby before she again pauses.<br>
<br>
"So, my slut, are you ready to obey?" She asks.<br>
<br>
Butt afire you nod in between gasps.<br>
<br>
"What's that? I can't hear you, do I need to upgrade to a flogger to really beat this into your silly head?" <br>
<br>
"N-n-no Mistress." You reply nervously.<br>
<br>
"Much better." She states, gently caressing your sore rear. "Keep that attitude and we're going to get along just fine. Now spending all this time tenderizing this lovely ass has me in the mood for a nice hard fucking, would you like that, slut?" <br>
<br>
You hesitate until her massaging hand pulls back for a quick sharp slap that is like a fresh fire lit upon your tender bum.<br>
<br>
"Y-yes Mistress, please use my ass." <br>
<br>
"Straight to begging for anal without any sucky-sucky foreplay? You really are a slut. No matter, I am more than happy to oblige your request." <br>
<br>
Stepping behind she squares up, on hand holding each of your hips as she <<if setup.getItemFromType("plug") != "">>removes your plug and <</if>>presses the blunt tip of her sheathed member against your hole.<br>
<br>
With no further prologue or warning she thrusts into you.
<</if>>
<<if setup.getTotalValue("anal") >= 10>>
<<if setup.getTotalValue("anal") > 15>>
This is the sort of thing you were "born and bred" to do and you work your hips, taking her all the way to the root with each thrust as you wiggle and clench so as to maximize her pleasure.
<<else>>
You take her like the depraved butt-slut you are, moaning with joy as she slams into your hard and deep.
<</if>>
<br><br>
"That's a good slut; tight, yet welcoming. This is a real grade-A booty." <br>
<br>
The compliment turning you on you reach back to spread your cheeks wider in hopes of further showing off and taking her even deeper. Unfortunately she chooses the same moment to slam her hips into you and you lose your balance, stumbling half a step and then face-planting as her cock springs out of you with a pop.
<<else>>
<<if setup.getTotalValue("anal") > 5>>
She is big, a bit TOO big for one of your experience but she forces her way into your ass regardless.
<<else>>
She is far too large for your novice rear and you cry out in pain.
<</if>>
Both hands on your hips she jack-hammers deeper, forcing your organs out of the way as your stimulated prostate tries to cover for the pain of your stretched hole.<br>
<br>
"Hmmf, and you said you were a good girl. Good girls are tight, but inviting. If I did not know better I would swear your were practically a virgin. How embarrassing." <br>
<br>
Suppressing tears you can do little more than pant as she continues to slam into you, her cock administering a harsh lesson indeed as you take an anal pounding far beyond your skills.<br>
<br>
With a final powerful thrust she knocks you forward and you lose balance, sliding off her member and flopping onto the ground in a heap.
<</if>>
<br><br>
Lording over you she grins down, broadsword in one hand as she nods. You look up just as her boss, and your own, walk into the room, looking between the two of you and giving small nods of approval.<br>
<br>
"@@.npc_discipline;Very good, it seems you have done quite a good job at cowing this lovely <<if $fetish.sissy>>SISSY <</if>>Secretary. Not the hardest challenge, it is true, but one that you appear to have excelled at to match what would be expected of one with your training.@@"<br>
<br>
Addressing you with a grin your <<=setup.getNpcName('npc_manager', 'title')>> adds her two creds. "@@.npc_manager;Well, <<if $fetish.sissy>>SISSY<<else>>girl<</if>>? How do you show appreciation for this time this Domina-to-be has spent with you?@@"<br>
<br>
You tremble reflexively. The assistant may have dominated you, but it is nothing compared to the utter controling ownership <<=setup.getNpcName('npc_manager', 'formal')>> invokes with a word. Hurriedly you crawl across the floor to the assistant's feet, showering her steep heels with kisses as you whisper thanks for her time.<br>
<br>
"@@.npc_manager;Good girl.@@" She states, her words sending sparks of submissive joy through your body as the two visitors express their thanks for the use of <<=ps(setup.getNpcName('npc_manager', 'formal'))>> property before going on their way.<br>
<br>
Once the other two women are departed <<=setup.getNpcName('npc_manager', 'formal')>> squats down next to you with a gentle smile. Gracing you with an appreciative head-pat before rising and returning to her office.<br>
<br>
Taking a moment further to recover you fix your clothes <<if setup.getItemFromType("plug") != "">>stuff the plug back into your ass where it belongs <</if>>and sit back down at your desk.<br>
<br>
[<<moveTo $workEventReturn "Return to work." 600 "<<set $player.cutscene.lockinventory = false>><<unset $workEvent>>">>]
</div>
/* discipline_assistant_pair_bondage.jpg *//*#
#desc: predicament bondage with an hr discipline assistant
#status: RELEASED 0.6.0.0
#*/
<<if $roomchange == true>>
<<set $scene.plug = setup.getItemFromType("plug")>>
<<useClothSetPush 'hr_discipline'>>
<<removeEverything $player $now>>
<</if>>
<<set $player.location to "Office of <<=setup.getNpcName('npc_manager', 'formal')>>">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/sissy_office.png" "./images/characters/npc_manager.png">>
<div id="invframe" class="scrolltext">
An odd contraption made mostly of pipe and padded surfaces is swiftly assembled in the middle of the floor while you strip out of your clothes. You don't have a chance to quite puzzle out how it all works before <<=setup.getNpcName('npc_discipline', 'formal')>> is taking charge, grabbing you and her assistant of the day and quickly binding you into your respective positions.<br>
<br>
<<if $scene.leader>>
Whereas your compatriot is placed in a relatively "normal" position on her knees resting on a double-dildo equipped sybian you find yourself folded like a pretzel, your legs behind your shoulders, bound on a raised portion of the device such that you are folded in half, your ass raised and exposed as you look past it<<if setup.getItemFromType("cage") != "">> and your imprisoned<<else>>and your rapidly-stiffening<</if>> <<getWordMyPenis $player false>> to look at your partner's face.<br>
<br>
As you watch a double-dildo panel gag is securely buckled around the face looming over your bum, the long exterior dildo lubricated and pressed into your rear hole. With their arms bound in a T shape stretched out in either direction their only way to "interact" with you will be by bobbing their head and thus fucking your ass with the dildo attached to their face.<br>
<br>
A pair of headphones are placed onto your partners head as a controller of some type is pressed into your hands and you are given your briefing.<br>
<br>
"@@.npc_discipline;Alright my aspiring supervillain. All you have to do is convince your partner in crime NOT to give you an orgasm in the next twenty minutes. The controller in your hands can either reward or punish your friend... you'll just have to figure out which function is which. If you hold out you both go free having demonstrated self control, if you fail... well good luck!@@"<br>
<br>
Headphones removed and placed over your own ears you watch as your partner is given an explanation with you unable to hear.<br>
<br>
Headphones discarded completely <<=setup.getNpcName('npc_discipline', 'formal')>> winks at you. "@@.npc_discipline;Alright, girls, you have your marching orders, get to it!@@"<br>
<br>
Your partner immediately starts bobbing her head back and forth, thrusting the dildo into your ass and rubbing against your prostate. Folded up as you are you can't get away and it feels good... really good.<br>
<br>
[<<moveTo "event_work_hr_discipline_pair_2_bottom" "Ignore instructions and give in to the oncoming orgasm." 120 "<<set $scene.cum=true>>">>]<br>
[<<moveTo "event_work_hr_discipline_pair_2_bottom" "Do whatever you can to slow her down." 120 "<<set $scene.cum=false>>">>]
<<else>>
You are placed in a kneeling position, stradling a sybian-like device that has a dildo penetrating your ass and a lumpy protrusion pressing against your <<if setup.isCage()>>cage<<else>>belt<</if>>.<br>
<br>
With your arms bound wide in a T configuration she finishes up by bringing a double-dildo gag to your face, tightening the many straps to hold the smaller internal one inside your mouth with its larger sibling protruding in front of you.<br>
<br>
Immobilized save for your head you watch as your compatriot is bound in front of you, her legs pulled back until her ankles are behind her head as she looks directly up at you, her exposed holes raised up towards you as she is securely bound in the strenuous pretzel-like position. Your gag-mounted dildo is guided into her cunt, the girl letting out a slight moan as you slide into her wet and ready hole.<br>
<br>
A pair of headphones are placed over your ears, blocking all sound as your "partner" is given an explanation with you unable to hear, then the headphones are switched and <<=setup.getNpcName('npc_discipline', 'formal')>> for you to get your personalized orders.<br>
<br>
"@@.npc_discipline;Alright my poor, misguided slut, here's how this is going to work - the both of you are going to stay bound up like this until you make your erstwhile leader cum... Of course, to make it interesting, she thinks that if she cums before you do you'll both be locked in chastity and put on restrictions for the next month!@@"<br>
<br>
Headphones removed <<=setup.getNpcName('npc_discipline', 'formal')>> steps away. "@@.npc_discipline;Aaand go!@@"<br>
<br>
Springing into action you start bobbing your head to "fuck" your partner as she begs you to stop.<br>
<br>
"Please, don't! It's too much!" <br>
<br>
<<if $player.flags.dominantsissy>>
Despite your own bound position hearing her cute, submissive voice begging only spurs you forward.<br>
<br>
<</if>>
Her initial request failing you suddenly shudder as a powerful shock slams through your prostate.<br>
<br>
"I said stop," she notes, replacing the painful electrics with dual buzzing vibrations in your rear and <<if setup.isCage()>>against your cage<<else>>inside your belt<</if>>. "If you just relax like a good girl I'll keep it like this, but if you disobey and go back to fucking me without permission..." <br>
<br>
<<printThought $player 'So this is how the game is going to work - I either follow instructions and get punished by my otherwise uninformed "partner" or I have to endure her trying to stop me...'>><br>
<br>
[<<moveTo "event_work_hr_discipline_pair_2_top" "Resume fucking her as you were ordered and try to survive her response." 120 "<<set $scene.fuck=true>>">>]<br>
[<<moveTo "event_work_hr_discipline_pair_2_top" 'Try to avoid pain in defiance of <<=setup.getNpcName("npc_discipline", "formal")>> instructions.' 120 "<<set $scene.fuck=false>>">>]
<</if>>
</div>/*#
#desc: predicament bondage scene with hr discipline applicant, you on the "bottom"
#status: RELEASED 0.6.0.0
#*/
<<if $roomchange == true>>
<<if setup.getItemFromType("cage") == "" && $scene.cum>>
<<applyExperience 'cum' 8 'slightly' $SEEN_FRIEND>>
<<else>>
<<applyExperience 'bdsm' 15 'terrible' $SEEN_FRIEND>>
<</if>>
<<if $scene.cum>>
<<set $player.timebased.horny = 10>>
<<set $player.timebased.without_orgasm = 0>>
<<else>>
<<set $player.timebased.horny = 90>>
<</if>>
<</if>>
<<set $player.location to "Office of <<=setup.getNpcName('npc_manager', 'formal')>>">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/sissy_office.png">>
<div id="invframe" class="scrolltext">
<<if $scene.cum>>
Being bound so at to be looking up at the lovely woman frantically gag-fucking your ass all it takes is a minor surrender of control and you are cumming, hard.<br>
<br>
<<if setup.getItemFromType("cage") == "">>
Folded up as you are you are almost looking down the barrel of your <<getWordMyPenis $player>> and you end up spurting right into your own face, a few drops shooting right between your moaning lips onto your tongue.<br>
<br>
<<if setup.getTotalValue("cum") >= 10>>
It tastes even better than normal, the humiliation of being forcibly milked adding a sweet tang that has you probing with your tongue to gather every drop you can.
<<else>>
Your juices are as tasty as they are humiliating, the flavour inescapable as a few more drops trickle down your face and past your lips.
<</if>>
<<else>>
Though your <<getWordMyPenis $player>> may be tightly locked away you spurt and leak in sweet analgasm.
<</if>>
<br><br>
Panting and catching your breath you blush as <<=setup.getNpcName('npc_manager', 'formal')>> and <<=setup.getNpcName('npc_discipline', 'formal')>> shake their heads at your disappointing effort as <<=setup.getNpcName('npc_discipline', 'formal')>> sets about freeing you and your partner.<br>
<br>
"@@.npc_manager;An interesting scenario, but it would seem a few tweaks may be in order to ensure a proper competition.@@"<br>
<br>
"@@.npc_discipline;As you say, well, I had best be off, thank you, again, for the use of your <<if $fetish.sissy>>SISSY<<else>>girl<</if>>.@@"<br>
<br>
Bundled up in her poncho and skirt the assistant follows behind as <<=setup.getNpcName('npc_discipline', 'formal')>> departs. <<=setup.getNpcName('npc_manager', 'formal')>> motions for you to get dressed and return to your work.
<<else>>
Focusing your attention you clench down with your ass to slow the thrusts against your prostate. You start by ordering your partner to stop, explaining that if you cum you will both be punished. She ignores you, in fact doubling her efforts even as you beg for her to show you mercy.<br>
<br>
Unable to see the remote in your hands you start mashing buttons at random, finally drawing a reaction from your partner as she first moans in pleasure and then jolts at what must have been a painful shock.<br>
<br>
You explain that, if she will only leave you be, you'll leave it on the pleasure setting but she pushes forward, her pace erratic but steadily increasing as she becomes accustomed to the constant electrocution.<br>
<br>
Increasingly desperate you switch tactics, alternating between distracting her with pleasure and then breaking her rhythm with pain, the both of you panting and gasping and crying as she tries to push forward and you desperately try to hold by your oncoming orgasm.<br>
<br>
"@@.npc_discipline;Aaand, time!@@" she states, your remote suddenly stopping working. "@@.npc_discipline;Not bad, that looked like a real close one!@@"<br>
<br>
You groan as you finally cum, a painful, ruined orgasm spurred on by your interrupted concentration.<br>
<br>
Hanging loose in your bonds you merely lay there as your partner is freed and then you, too are helped to your feet.<br>
<br>
Thanking you once again for your assistance <<=setup.getNpcName('npc_discipline', 'formal')>> accepts praise from your <<=setup.getNpcName('npc_manager', 'title')>> for the "@@.npc_manager;impressive display@@" before she and her assistant depart.<br>
<br>
<<=setup.getNpcName('npc_manager', 'formal')>> complements your control before telling you to get dressed and return to your work.
<</if>>
<br><br>
[<<moveTo $workEventReturn "Get dressed and return to work." 600 "<<set $player.cutscene.lockinventory = false>><<useClothSetPop 'hr_discipline' $player $now>><<unset $workEvent>>">>]
</div>/*#
#desc: predicament bondage scene with hr discipline applicant, you on the "top"
#status: RELEASED 0.6.0.0
#*/
<<if $roomchange == true>>
<<applyExperience 'anal' 8 'very' $SEEN_FRIEND>>
<<applyExperience 'bdsm' 15 'terrible' $SEEN_FRIEND>>
<<if !$scene.fuck>>
<<applyExperience 'submission' 10 'very' $SEEN_FRIEND>>
<<else>>
<<incrementEmotion 'affection' 'npc_manager' 1>>
<</if>>
<<if $scene.cum>>
<<set $player.timebased.horny = 10>>
<<else>>
<<set $player.timebased.horny = 90>>
<</if>>
<</if>>
<<set $player.location to "Your Workspace">>
<<include enterroom>>
<<initRoom>>
<<createBGR setup.imageSecretaryOffice($npc_manager.stage)>>
<div id="invframe" class="scrolltext">
<<if $scene.fuck>>
Figuring that <<=ps(setup.getNpcName('npc_discipline', 'formal'))>> direct instructions probably outweigh whatever your current partner is saying you ignore the painful shock and resume bobbing your head to plunge the gag-mounted dildo in and out of her cunt.<br>
<br>
"STOP!" she orders louder, but this time you are ready for the punishing shock, barely even breaking rhythm, merely tensing your neck as you continue to move back and forth.<br>
<br>
She answers with powerful buzzing deep in your rear and rumbling out through <<if setup.isCage()>>your cage<<else>>the rigid front shield of your chastity belt<</if>> to form a different sort of distraction but you remain focused on your task, even as her requests get increasingly frantic as she alternates attempts to beg, punish or cajole you into stopping the inexorable march towards her orgasm.<br>
<br>
She cums, crying out as you make a final, deep lunge forward, your whole body tightening up as she tenses and "rewards" you with an intertwined mix of shocks and vibrations.<br>
<br>
Moaning load her orgasm draws out for almost thirty seconds, leaving her limp and panting when it is finally over.<br>
<br>
Gasping through your gag you welcome the feel of strong hands as <<=setup.getNpcName('npc_discipline', 'formal')>> releases you from your restraints and helps you to your feet.<br>
<br>
"@@.npc_manager;Well done, the interplay between the two positions is quite fun to watch. Do continue running more tests, I will be interested in seeing how effective it is once the techniques are fully refined.@@"<br>
<br>
The assistant freed the girl wobbles slightly as she rises to her feet, standing glassy-eyed as her concealing poncho and skirt are returned and she departs along with <<=setup.getNpcName('npc_discipline', 'formal')>>.<br>
<br>
Alone with you <<=setup.getNpcName('npc_manager', 'formal')>> smiles, gently brushing your cheek before noding for you to get dressed.<br>
<br>
"@@.npc_manager;You did a good job today, an accounting you should feel proud of as you return to your more... mundane responsibilities.@@"<br>
<br>
Throwing on your clothes you give a curtsy of thanks before shuffling back to your desk.
<<else>>
Wide-eyed in pain from the shock you pull back as far as you can and attempt to remain as still as possible in obedience to the woman bound before you.<br>
<br>
Good to her word she rewards you with vibrations than penetrate deep into your ass as well as shuddering through your chastity prison. Trembling in your bonds your head starts to shake only for her to bring you back to reality with a quick shock.<br>
<br>
"Careful! Your fun stops if you try to get me off!" <br>
<br>
You start to nod only to get shocked again for your foolishness as the movement pushes your face-mounted dildo further into her hole. Leaning back as best you can you try to enjoy the vibrations, losing track of time until you are interrupted by <<=setup.getNpcName('npc_discipline', 'formal')>> calling "@@.npc_discipline;time.@@" before deactivating the vibrators and setting to work releasing you from your bonds.<br>
<br>
<<=setup.getNpcName('npc_manager', 'formal')>> shakes her head in disappointment as you stagger back to your feet and get dressed.<br>
<br>
"@@.npc_manager;An interesting challenge, it would seem my subordinate needs some more practice in... prioritizing her obedience.@@"<br>
<br>
<<=ps(setup.getNpcName('npc_discipline', 'formal'))>> assistant dressed, though looking a bit tired and stiff from her challenging position. With a parting nod of acknowledgement <<=setup.getNpcName('npc_discipline', 'formal')>> and her assistant depart.<br>
<br>
<<=setup.getNpcName('npc_manager', 'formal')>> dismisses you with a gesture as she returns to her desk.
<</if>>
<br><br>
[<<moveTo $workEventReturn "Return to work." 600 "<<set $player.cutscene.lockinventory = false>><<useClothSetPop 'hr_discipline' $player $now>><<unset $workEvent>>">>]
</div>/*#
#desc: manager of hr retention department visits for a meeting
#status: RELEASED 0.6.0.0
#*/
<<if $roomchange == true>>
<<set $scene.stage = Math.min($npc_manager.stage, $npc_retention.stage)>>
<<switch $scene.stage>>
<<case 0>>
<<set $npc_retention.stage = 1>>
<<case 1>>
<<if $npc_manager.stage > $npc_retention.stage>>
<<set $npc_retention.stage = 2>>
<</if>>
<<case 2>>
<<if $npc_manager.stage > $npc_retention.stage>>
<<set $npc_retention.stage = 3>>
<</if>>
<<case 3>>
<<if $npc_manager.stage > $npc_retention.stage>>
<<set $npc_retention.stage = 4>>
<</if>>
<<case 4>>
<</switch>>
<<if $npc_manager.stage < 4 && $npc_retention.stage > 3>>
<<set $scene.stage = 2>>
<<set $npc_retention.stage = 3>>
<<else>>
<<set $scene.stage = $npc_retention.stage>>
<</if>>
<</if>>
<<set $player.location to "Your Workspace">>
<<include enterroom>>
<<initRoom>>
<<createBGR setup.imageSecretaryOffice($npc_manager.stage) "./images/characters/npc_retention.png">>
<div id="invframe" class="scrolltext">
You hear a knock on the door, your <<=ps(setup.getNpcName('npc_manager', 'title'))>> schedule listing a meeting with <<=setup.getNpcName('npc_retention', 'formal')>>, HR Manager in charge of Employee Retention.<br>
<br>
<<switch $scene.stage>>
<<case 1>>
A muscular man, though not nearly as large as <<=setup.getNpcName('npc_admin', 'first')>>, <<=setup.getNpcName('npc_retention', 'formal')>> acknowledges you with a stern-faced nod. He wears a slightly too tight shirt, spit-shined boots and fitted trousers that has a uniform-like edge to it, complete with a somewhat ominous stun gun on his hip. Escorting him to the inner office <<=setup.getNpcName('npc_manager', 'formal')>> calls out "@@.npc_manager;one minute.@@"<br>
<br>
Falling naturally into a parade rest position he glances down at you.<br>
<br>
"@@.npc_retention;Work going well? Remember my team is always available to help keep you here if you are considering moving on from the company.@@"<br>
<br>
<<printThought $player "That's a... weird way to phrase that...">><br>
<br>
You do not get a chance to reply before <<=setup.getNpcName('npc_manager', 'formal')>> appears, opening the door in greeting. "@@.npc_manager;Ah, welcome, just had to wrap up a phone call, come in!@@"<br>
<br>
The two of them advance into the inner office and close the door as you return to your desk.<br>
<br>
Some time later <<=setup.getNpcName('npc_retention', 'formal')>> re-emerges. As he passes your desk he gives you a look as if to say "I'm keeping an eye on you..." you shiver slightly and re-focus on your work.<br>
<br>
[<<moveTo $workEventReturn "Continue working." 1200 "<<set $player.cutscene.lockinventory = false>><<unset $workEvent>>">>]
<<case 2>>
Arriving for his meeting <<=setup.getNpcName('npc_retention', 'formal')>> strides into the office with his usual military precision. At his heel is another man who, despite a similarity in look and uniform, strikes an overall completely different demeanour.<br>
<br>
Though both men look in perfect shape, physique accentuated by fitted attire, <<=ps(setup.getNpcName('npc_retention', 'formal'))>> younger assistant comes off as completely deferential to <<=ps(setup.getNpcName('npc_retention', 'formal'))>> own rigid authority.
<<if $player.flags.fem_style.chastity != "">>
For some reason you find yourself checking him out, feeling an odd kinship, especially when you notice a slightly familiar bulge in his pants.<br>
<br>
<<printThought $player "Wait... is that a chastity cage?">>
<<else>>
For some reason you find yourself checking him out, trying not to gawk at the noticeable, tho somehow strangely shaped, bulge in his pants.<br>
<br>
<<printThought $player "What is that? Is he wearing an athletic protector or something?">>
<</if>>
<br><br>
Moving at a brisk pace the two men swiftly disappear into the inner office for whatever meeting <<=setup.getNpcName('npc_manager', 'formal')>> had scheduled.<br>
<br>
Thirty minutes later and they re-emerge, heading directly past your desk and out the door without comment save to give you a lovely view of their tight rears, though there is something odd in betwixt the assistant's cheeks...<br>
<br>
<<if setup.getItemFromType("plug") != "">>
<<printThought $player "His assistant is totally wearing a buttplug, just like me!">>
<<elseif setup.checkItemOwned("analplug_beginner") || setup.checkItemOwned("analplug_medium_ems") || setup.checkItemOwned("remote_control_plug") || setup.checkItemOwned("dice_anal_plug")>>
<<printThought $player "Was that... was that a butt plug in his assistant's rear?">>
<<else>>
<<printThought $player "Huh, there's an odd bump in between his assistant's buttcheeks...">>
<</if>>
<br><br>
[<<moveTo $workEventReturn "Continue working." 1800 "<<set $player.cutscene.lockinventory = false>><<unset $workEvent>>">>]
<<case 3>>
Carrying a briefcase <<=setup.getNpcName('npc_retention', 'formal')>> nods to you in acknowledgement before heading into the inner office.<br>
<br>
Plugging away at your desk about ten minutes pass when <<=setup.getNpcName('npc_retention', 'formal')>> and <<=setup.getNpcName('npc_manager', 'title')>> emerge from her office.<br>
<br>
Walking directly towards your desk <<=setup.getNpcName('npc_manager', 'title')>> motions for your attention before nodding towards her guest.<br>
<br>
"@@.npc_manager;<<=setup.getNpcName('npc_retention', 'formal')>> has some new items he wanted to demonstrate and I thought you could help us see them "in action," as it were.@@"<br>
<br>
You start to rise only for a strong, firm hand on your shoulder to guide you back down onto your chair. "@@.npc_retention;Nope, stay seated..@@"<br>
<br>
Sitting down something is brought in front of your face. You recognise a ball gag in the brief moment before it disappears out of view and is pressed past your lips, buckled tight and around and over your head as well as under your chin. A bit startled you try to lean forward and look around only to discover that you are somehow attached to your chair! Next your right hand is cuffed and attached to your armrest, the feat repeated on the other side before you are spun around exposing your ankles to be cuffed together with a short chain. Straps around your chest and over each thigh finish things off to keep you from shifting in your seat.<br>
<br>
From start to finish it took but a few minutes and, though you are still quite comfortable, you find yourself quite securely silenced and restrained, able to easily reach your keyboard and turn in your chair but little else.<br>
<br>
"@@.npc_retention;As you can see she remains able to type and even move around a bit in her chair to greet guests or the like, but securely prevented from wandering off or wasting her day away chatting on the phone.@@"<br>
<br>
"@@.npc_manager;Very neat, quite perfect for our more technical staff but a bit inconvenient for a secretary who needs to coordinate meetings and such.@@"<br>
<br>
"@@.npc_retention;Ah, well you see that is all handled, the locks are all remote controlled and with the security of the head harness you can...@@" he taps a button and you feel the gag loosen, able to spit the ball out to dangle from the side of your face. "@@.npc_retention;By default it synchronised with her phone, but her controller can work a manual release as well. Her arm restraints have just enough slack to put it back into position and it will re-lock once the strap is pulled across her face.@@"<br>
<br>
<<=setup.getNpcName('npc_manager', 'formal')>> nods "@@.npc_manager;Go ahead, dear.@@"<br>
<br>
It's right on the edge of your cuffed reach but you manage to bring the gag back up and wrap your lips around it before pressing the strap to a snap on the side of the harness. Clicking closed it pulled tight into your mouth leaving you once again silenced.<br>
<br>
"@@.npc_manager;Very nice, I am sure that will be quite useful once it is rolled out to keep certain... problem employees in line.@@"<br>
<br>
<<=setup.getNpcName('npc_retention', 'formal')>> nods and leans over to start removing your restraints.<br>
<br>
<<if setup.getTotalValue("submission") > setup.getTotalValue("submission") && setup.getTotalValue("bondage") > setup.getTotalValue("bondage")>>
<<printThought $player "Mmmm, but this is so much more comfortable than working unrestrained...">><br>
<br>
<</if>>
/%TODOfuture [<<moveTo "event_work_hr_retention_restaints" "Shake your head and try to remain restrained." 60 "<<set $scene.restrained=true>>">>]<br>%/
[<<moveTo "event_work_hr_retention_restaints" "Sit quietly as you are freed." 120 "<<set $scene.restrained=false>>">>]
<<case 4 5>>
<<if $fetish.pet_play && ($player.analvirginity != "" || ($player.peggingvirginity != "" && $fetish.pegging_is_anal))>>
<<=setup.getNpcName('npc_retention', 'formal')>> walks into the office holding a leash with his "assistant" crawling behind.<br>
<br>
His hands in paw-like mitts, head encased in a puppy mask and with a tail plug perking up from his rear from the look
<<if $fetish.bestiality_soft>>
of the hard cock dangling between his legs
<<else>>
of the hard cock inside a clear canine sheath hanging between his legs
<</if>>
he is quite happy.<br>
<br>
Leaning over to unclip the leash from his assistant's collar <<=setup.getNpcName('npc_discipline', 'formal')>> nods towards his pet. "@@.npc_discipline;I've got a meeting now, so you be a good boy and stay here with the nice <<if $fetish.sissy>>SISSY<<else>>girl<</if>>.@@"<br>
<br>
Looking up at you he smiles. "@@.npc_discipline;He should be fine while I'm in there, but feel free to play with him if you want.@@"<br>
<br>
<<=setup.getNpcName('npc_discipline', 'formal')>> heads into the inner office, leaving you staring down at the cute pup, his eyes peeking out from his mask to smile up at you.<br>
<br>
[<<moveTo "event_work_hr_retention_pup_1" 'Have some fun with the cute human pup.' 120 "<<set $scene.pup=true>>">>]<br>
[<<moveTo "event_work_hr_retention_pup_1" "Focus on your work." 120 "<<set $scene.pup=false>>">>]
<<else>>
<<=setup.getNpcName('npc_retention', 'formal')>> arrives for another meeting with your manager, disappearing into her office for half an hour before leaving once again.<br>
<br>
[<<moveTo $workEventReturn "Continue working." 1800 "<<set $player.cutscene.lockinventory = false>><<unset $workEvent>>">>]
<</if>>
<<default>>
ERROR: unknown stage! <<=$scene.stage>><br>
[<<moveTo $workEventReturn "Continue working." 1200 "<<set $player.cutscene.lockinventory = false>><<unset $workEvent>>">>]
<</switch>>
</div>/*#
#desc: option of removing work restraints
#status: RELEASED 0.6.0.0
#*/
<<if $roomchange == true>>
<<set $player.work.work_restraints_available = true>>
<<if $scene.restrained>>
<<applyExperience 'bondage' 9 'very' $SEEN_FRIEND>>
<<applyExperience 'submission' 12 'very' $SEEN_FRIEND>>
<<set $player.work.work_restrained = true>>
<<else>>
<<applyExperience 'bondage' 8 'almost' $SEEN_FRIEND>>
<</if>>
<</if>>
<<set $player.location to "Your Workspace">>
<<include enterroom>>
<<initRoom>>
<<createBGR setup.imageSecretaryOffice($npc_manager.stage)>>
<div id="invframe" class="scrolltext">
<<if $scene.restrained>>
<<=setup.getNpcName('npc_retention', 'formal')>> reaches for your harness gag but you quickly shake your head, shooting a pleading glance towards your <<=setup.getNpcName('npc_manager', 'title')>>.<br>
<br>
"@@.npc_manager;Hmm, looks like she really likes this new arrangement, go ahead and leave them in place.@@"<br>
<br>
<<=setup.getNpcName('npc_retention', 'formal')>> nods, packing up the rest of his things and departing.<br>
<br>
Once the two of you are alone <<=setup.getNpcName('npc_manager', 'formal')>> walks over and brushes your cheek. "@@.npc_manager;You really are such a wonderful <<if $fetish.sissy>>SISSY <</if>>Secretary.@@"<br>
<br>
<<if $npc_manager.affection > 4>>
Leaning in she kisses you on the forehead, her warm lips making you tingle and swoon.<br>
<br>
<</if>>
"@@.npc_manager;Enjoy the rest of your day!@@"
<<else>>
<<if $npc_manager.anger > 4>>
<<=setup.getNpcName('npc_retention', 'formal')>> reaches for your harness gag but is brought up short by your <<=setup.getNpcName('npc_manager', 'title')>>.<br>
<br>
"@@.npc_manager;No, I think she would benefit from remaining more... focused for the remainder of the day.@@"<br>
<br>
<<=setup.getNpcName('npc_retention', 'formal')>> nods, packing up the rest of his things and departing.
<<else>>
<<=setup.getNpcName('npc_retention', 'formal')>> removes your harness and restraints and starts to put them back into his briefcase before <<=setup.getNpcName('npc_manager', 'formal')>> stops him. "@@.npc_manager;Go ahead and leave those. <<=$player.first_name>> has been good recently but... just in case.@@"<br>
<br>
The man grins down at you and nods, leaving the wrist cuffs hanging from your chair and placing the rest in one of your desk drawers.<br>
<br>
<<=setup.getNpcName('npc_retention', 'formal')>> departs and <<=setup.getNpcName('npc_manager', 'formal')>> returns to her inner office leaving you to resume your work.
<</if>>
<</if>>
<br><br>
[<<moveTo $workEventReturn "Continue working." 1200 "<<set $player.cutscene.lockinventory = false>><<unset $workEvent>>">>]
</div>/*#
#desc: play with human pup while npc_retention has a meeting
#status: RELEASED 0.6.0.0
#*/
<<if $roomchange == true>>
<<applyExperience 'bondage' 5 'very' $SEEN_STRANGER>>
<<if $fetish.bestiality_hard>>
<<applyExperience 'bestiality' 2 'little' $SEEN_STRANGER>>
<</if>>
<</if>>
<<set $player.location to "Your Workspace">>
<<include enterroom>>
<<initRoom>>
<<createBGR setup.imageSecretaryOffice($npc_manager.stage)>>
<div id="invframe" class="scrolltext">
<<if $scene.pup>>
Leaning over you scratch the cute human pup behind his collar asking "who's a good boy?" <br>
<br>
Nuzzling into you he soon rolls over, spreading his legs to present his
<<if $fetish.bestiality_soft>>
a hard, glistening cock.
<<else>>
a hard sheathed dog cock.
<</if>>
<br><br>
Rubbing his belly you work your way down until he's panting through his gag, humping the air as he wordlessly begs for you to do something more.<br>
<br>
<<if setup.getItemFromType("plug") != "">>
[<<moveTo "event_work_hr_retention_pup_2" 'Remove your plug and bend over for him.' 600 "<<set $scene.pup_sex='anal'>>">>]<br>
<<else>>
[<<moveTo "event_work_hr_retention_pup_2" 'Get down on the floor and bend over for him.' 600 "<<set $scene.pup_sex='anal'>>">>]<br>
<</if>>
[<<moveTo "event_work_hr_retention_pup_2" "Reach down and jerk him off." 600 "<<set $scene.pup_sex='hand'>>">>]<br>
[<<moveTo "event_work_hr_retention_pup_2" "Lean over and suck him off." 600 "<<set $scene.pup_sex='oral'>>">>]<br>
[<<moveTo "event_work_hr_retention_pup_1" "Leave him wanting and get back to work." 600 "<<set $scene.pup=false>>">>]
<<else>>
Turning back to your workstation you get back to work. After a few minutes you feel the pup staring at you. Looking over you see him lustfully looking up before placing his paws on your thighs and nuzzling your crotch.<br>
<br>
Looking down you can see his
<<if $fetish.bestiality_soft>>
hard, glistening cock
<<else>>
hard sheathed dog cock
<</if>>
bobbing excitedly.<br>
<br>
<<if setup.getItemFromType("plug") != "">>
[<<moveTo "event_work_hr_retention_pup_2" 'Remove your plug and bend over for him.' 600 "<<set $scene.pup_sex='anal'>>">>]<br>
<<else>>
[<<moveTo "event_work_hr_retention_pup_2" 'Get down on the floor and bend over for him.' 600 "<<set $scene.pup_sex='anal'>>">>]<br>
<</if>>
[<<moveTo "event_work_hr_retention_pup_2" "Reach down and jerk him off." 600 "<<set $scene.pup_sex='hand'>>">>]<br>
[<<moveTo "event_work_hr_retention_pup_2" "Lean over and suck him off." 600 "<<set $scene.pup_sex='oral'>>">>]<br>
[<<moveTo "event_work_hr_retention_pup_2" "Shake your head and get back to work." 600 "<<set $scene.pup_sex='refuse'>>">>]
<</if>>
</div>/*#
#desc: sex with npc_discipline's human pup pet
#status: RELEASED 0.6.0.0
#*/
<<if $roomchange == true>>
<<set $sceneVisibility = $SEEN_FRIEND>>
<<switch $scene.pup_sex>>
<<case 'anal'>>
<<applyExperience 'anal' 10 'normal' $SEEN_FRIEND>>
<<applyExperience 'penis' 9 'normal' $SEEN_FRIEND>>
<<applyExperience 'submission' 8 'almost' $SEEN_FRIEND>>
<<if $fetish.bestiality_hard>>
<<applyExperience 'bestiality' 2 'little' $SEEN_FRIEND>>
<</if>>
<<case 'oral'>>
<<applyExperience 'oral' 10 'normal' $SEEN_FRIEND>>
<<applyExperience 'penis' 13 'normal' $SEEN_FRIEND>>
<<applyExperience 'cum' 8 'little' $SEEN_FRIEND>>
<<if $fetish.bestiality_hard>>
<<applyExperience 'bestiality' 2 'little' $SEEN_FRIEND>>
<</if>>
<<case 'hand'>>
<<applyExperience 'penis' 12 'normal' $SEEN_FRIEND>>
<<if $fetish.bestiality_hard>>
<<applyExperience 'bestiality' 2 'little' $SEEN_FRIEND>>
<</if>>
<<case 'refuse'>>
<<if setup.getTotalValue("strength") < 10 && $fetish.get_raped>>
<<applyExperience 'anal' 10 'terrible' $SEEN_FRIEND>>
<<if $fetish.bestiality_hard>>
<<applyExperience 'bestiality' 2 'little' $SEEN_FRIEND>>
<</if>>
<</if>>
<</switch>>
<<set $npc_retention.stage = 5>>
<</if>>
<<set $player.location to "Your Workspace">>
<<include enterroom>>
<<initRoom>>
<<createBGR setup.imageSecretaryOffice($npc_manager.stage)>>
<div id="invframe" class="scrolltext">
<<switch $scene.pup_sex>>
<<case 'anal'>>
Excitedly you crawl out of your chair and get down on all fours, wiggling your butt and removing your clothes to expose your
<<if setup.getItemFromType("plug") == "">>
eager rear hole.
<<else>>
plugged bum. Reaching back you slide the <<=setup.getItemName(setup.getItemFromType("plug"))>> out of your ass with a gasp, clearing the path for the pup to have his way with you.
<</if>>
<br><br>
The puppy boy wastes no time in mounting you. Hopping up to place his paw-mitt covered arms on either side of you his thick cock slides into your waiting hole.<br>
<br>
<<if $fetish.bestiality_soft>>
Large and animalistic thanks to the added girth of his canine sheath he humps you hard, working his way deeper and deeper until your arms give out and you collapse onto the ground as his thick knot finally pops into place.<br>
<br>
Grunting and growling and humping he rocks inside of you for several minutes as you have no choice but to enjoy being his bitch. You sense more than feel his final orgasm as he pants and collapses to lay on top of you.
<<else>>
Long and hard he pounds his cock into you with quick, powerful thrusts. Forced forward your arms collapse until you are sprawled out on the floor, moaning along as he has his way with you.<br>
<br>
He takes his time, his leather mask coming close as if to lick or kiss the side of your face as he humps away until, finally, he cums deep in your rear. Though you feel him soften slightly he remains inside of you, his weight dropping as he rests while still holding you down and occupying your rear.
<</if>>
<br><br>
Pinned under his weight it isn't until a pair of heavy boots appear out of the corner of your eye and pull your doggy friend off that you finally manage to push yourself back up off the ground.<br>
<br>
"@@.npc_retention;Well! It looks like someone had some fun! Though you really need to remember to let your playthings up when you're done.@@"<br>
<br>
Back to your hands and knees you look over as <<=setup.getNpcName('npc_retention', 'formal')>> clips a leash to his pet's collar and scratches behind the pup's ears.<br>
<br>
"@@.npc_retention;He wasn't too hard with you, was he?@@"<br>
<br>
"@@.npc_manager;Oh she is fine. Just taking the opportunity to lounge around a bit!@@" She chides, <<if $npc_manager.affection>$npc_manager.anger>>tho her smile tells you she's joking<</if>> "@@.npc_manager;come on, <<if $fetish.sissy>>SISSY<<else>>girl<</if>>, get up!, back to work!@@"<br>
<br>
Fixing your clothes <<if setup.getItemFromType("plug") != "">>and shoving the <<=setup.getItemName(setup.getItemFromType("plug"))>> back into your still-gaping rear<</if>> you flop onto your chair and try to focus back on your work, barely noticing as <<=setup.getNpcName('npc_discipline', 'formal')>> and his pet depart and <<=setup.getNpcName('npc_manager', 'formal')>> returns to her inner sanctum.
<<case 'oral'>>
<<if $fetish.bestiality_soft>>
Sliding to the floor you gently remove his canine-shaped penis sheath to wrap your lips around his large, hard cock.
<<else>>
Sliding to the floor you move between his knees and lean over to take his hard cock between your lips.
<</if>>
<br><br>
<<if setup.getTotalValue("oral") > 10>>
Eagerly you slide your mouth over and down his member, humming and licking in delight at his strong flavour.
<<else>>
He's a bit intimidatingly large but you do your best, licking up and down his thick, hard shaft.
<</if>>
He thrashes about in excitement but you hold him still with both hands, sucking and licking as he pants and yips through his gag.<br>
<br>
You take your time, sucking his tip and running up and down his length until you feel his large balls tighten and his hips buck a final time as he sprays a fountains worth of cum up at you.<br>
<br>
At the thick semen splashes over your face you hear laughing, glancing up in surprise to see <<=setup.getNpcName('npc_manager', 'formal')>> and <<=setup.getNpcName('npc_discipline', 'formal')>> looking on as a final spurt of cum hits you in the cheek.<br>
<br>
"@@.npc_manager;Well well, it seems they did have a fun time whilst we were meeting. Though it seems like they made a bit of a mess.@@"<br>
<br>
<<if setup.getTotalValue("cum") < 10>>
You start to reach for a tissue to wipe off your face only for <<=setup.getNpcName('npc_manager', 'formal')>> to shake her head.<br>
<br>
"@@.npc_manager;Come now, you are not thinking of throwing away the tasty offering your new friend made? Be a good <<if $fetish.sissy>>SISSY<<else>>girl<</if>> and lick it all up.@@"<br>
<br>
Blushing you use your fingers to wipe yourself off as <<=setup.getNpcName('npc_retention', 'formal')>> calls his pet over and clips a leash to the pup's collar. You have just finished licking up every strong, fragrant morsel of cum by the time <<=setup.getNpcName('npc_retention', 'formal')>> waves goodbye, his pet wiggling its tail in your direction as he crawls behind his master.
<<else>>
Licking all that you can reach with your tongue you use your fingers to deliver the remaining drops of the strong, fragrant cum to your mouth, savouring every drop.<br>
<br>
Crawling back to its master the pet waits obediently until <<=setup.getNpcName('npc_retention', 'formal')>> clips a leash to its collar and leads the way out of the room.<br>
<br>
You are just finishing up the last drop of cum as the cut pup wiggles its tail in your direction and disappears out of sight into the hallway.
<</if>>
<br><br>
"@@.npc_manager;Well I hope you enjoyed your little snack, back to work now!@@"<br>
<br>
Nodding obediently you sit back down in your chair and turn towards your computer.
<<case 'hand'>>
<<if $fetish.bestiality_soft>>
Your hand looks small as you barely wrap your fingers around his canine-sheathed cock. Though its thick walls certainly desensitise him you can see him hard and eager as you begin to stroke. Panting and yapping through his gag he wiggles on the floor and humps your hand as you stroke and jerk him off.<br>
<br>
It takes a few minutes, as well as some tender ball squeezes and wiggles of his tail, but he finally cums, exploding inside his clear sheath, the frothy cum near filling the hollow tip.
<<else>>
A big smile on your face you reach down to grab the cute puppy boy's hard cock and start stroking. Panting and yapping through his gag he wiggles on the floor and humps your hand as you stroke and jerk him off.<br>
<br>
His large, full balls twitching it isn't long before he cums, spurting all over his chest with a gag-muffled, but still loud, howl.
<</if>>
<br><br>
As he wilts in satisfaction you hear clapping, looking up to find <<=setup.getNpcName('npc_retention', 'formal')>> and <<=setup.getNpcName('npc_manager', 'formal')>> in the doorway. Both smiling they politely applaud as they watch the pair of you and the pup.<br>
<br>
"@@.npc_manager;Very sweet, but I think it would be only polite if you cleaned up your cute friend before we send him on his way.@@"<br>
<br>
<<if $fetish.bestiality_soft>>
Thanks to his canine sheath the pup hasn't actually spilled anything, though the cum filling the hollow tip looks frothy and distracting.<br>
<br>
Carefully detaching the sheath you tilt it back, letting the potent mix of dick-sweat and cum drip into your mouth before leaning over to clean up the remainder.
<<else>>
Bending down your tongue traces the thin trails of cum pooping between his hard abs and firm chest. Finishing off you lick the final drops from his leather puppy mask as he bobs his head to mimic licking you in gratitude.
<</if>>
<br><br>
<<if setup.getTotalValue("cum") >= 10>>
His cum is strong, fragrant and oh-so-tasty and you eagerly slurp up every drop.
<<else>>
His cum is strong and fragrant and you have to force yourself to swallow it, but you know better than to do otherwise with both your <<=setup.getNpcName('npc_manager', 'title')>> and the pup's owner looking on.
<</if>>
<br><br>
Clipping a leash back to his pup's collar <<=setup.getNpcName('npc_discipline', 'formal')>> thanks you for keeping his pet entertained before departing. Your <<=setup.getNpcName('npc_manager', 'title')>> flashes you a prideful smile before returning to her inner office and leaving you to resume your work.
<<case 'refuse'>>
You try to turn back to your work but
<<if setup.getTotalValue("strength") > 10 || !$fetish.get_raped>>
he is quite insistent, even attempting to pull you out of your chair. Using a firm hand you push him away, giving him a gentle, but firm, rap on the snout of his mask as you shake your head.<br>
<br>
"No!" you state firmly before explaining that you have work to do and he had best curl up and leave you alone lest you summon his master.<br>
<br>
Obviously disappointed he crawls away, turning in a circle before curling up on the floor for a nap.<br>
<br>
Some time later <<=setup.getNpcName('npc_discipline', 'formal')>> re-emerges. Though looking a bit surprised he nonetheless summons his pet and, leash attached once more, departs with a wave.
<<else>>
he drags you to the floor. Despite his paw-mitts limiting the use of his hands he is MUCH stronger than you, pulling you off the chair and flipping you over to mount you.<br>
<br>
Holding you down with one paw he works at your clothes, exposing your ass and then jumping on top of you to hump you with his hard cock.<br>
<br>
<<if setup.getItemFromType("plug") == "">>
His thick <<if $fetish.bestiality_soft>>dog-cock<<else>>cock<</if>> slides into your as, violating you deeper with each hard thrust. Pinned to the ground by his forepaws you cry out but have no choice but to submit to being his bitch.
<<else>>
Stymied by your plug he holds you down with his fore-paws while he slides his cock up and down between your cheeks. Moaning and growling through his mask he takes his time, really driving home how helpless you are beneath him as he makes you his bitch without ever technically penetrating you.
<</if>>
<br><br>
Too overwhelmed you don't notice the door open until you hear voices.<br>
<br>
"@@.npc_manager;What is your pet doing to my secretary?!@@"<br>
<br>
"@@.npc_discipline;Stop that! Boy! Get over here!@@"<br>
<br>
<<if $fetish.bestiality_soft>>
He gives a final, powerful thrust and howls.<br>
<br>
As he slides off and crawls away you look up to see his sheath filled with his happiness.
<<else>>
With a final thrust he cums <<if setup.getItemFromType("plug") == "">>flooding your ass with his seed<<else>>spraying his excitement all over your back.<</if>>
<</if>>
<br><br>
Chagrined he crawls back to his master as <<=setup.getNpcName('npc_manager', 'formal')>> walks over to look down at you.<br>
<br>
"@@.npc_discipline;I am quite sorry about this, he is usually quite well behaved but...@@"<br>
<br>
"@@.npc_manager;I understand, this one can be quite... irresistible. Go ahead and be off and attend to your pet.@@"<br>
<br>
<<=setup.getNpcName('npc_discipline', 'formal')>> hurry out of the office as crouches down and fixes your clothes.<br>
<br>
"@@.npc_manager;I suppose I ought to have anticipated something like this... still, what is done is done, no more laying down on the job, you still have work to do!@@"<br>
<br>
Groaning you push yourself up onto your hands, crawling up onto your seat. <<=setup.getNpcName('npc_manager', 'formal')>> as you try to catch your breath, walking back into her office as you attempt to focus back on your work.
<</if>>
<</switch>>
<br><br>
[<<moveTo $workEventReturn "Resume working." 600 "<<set $player.cutscene.lockinventory = false>><<unset $workEvent>>">>]
</div>/*#
#desc: manager of hr employee development department visits for a meeting
#status: RELEASED 0.6.0.0
#*/
<<if $roomchange == true>>
<<set $scene.stage = Math.min($npc_manager.stage, $npc_development.stage)>>
<<switch $npc_development.stage>>
<<case 0>>
<<set $npc_development.stage = 1>>
<<case 1>>
<<if $npc_manager.stage > $npc_development.stage>>
<<set $npc_development.stage = 2>>
<</if>>
<<case 2>>
<<if $npc_manager.stage > $npc_development.stage>>
<<set $npc_development.stage = 3>>
<</if>>
<</switch>>
<<if $npc_manager.stage < 4 && $npc_development.stage > 3>>
<<set $scene.stage = 3>>
<<set $npc_development.stage = 3>>
<<else>>
<<set $scene.stage = $npc_development.stage>>
<</if>>
<</if>>
<<set $player.location to "Your Workspace">>
<<include enterroom>>
<<initRoom>>
<<createBGR setup.imageSecretaryOffice($npc_manager.stage)>>
<div id="invframe" class="scrolltext">
Sharply on the hour you hear a knock on the door, your <<=ps(setup.getNpcName('npc_manager', 'title'))>> schedule listing a meeting with <<=setup.getNpcName('npc_development', 'formal')>>, HR Manager in charge of Employee Development.<br>
<br>
<<switch $scene.stage>>
<<case 1>>
You open the door to find yourself eye to eye with some of the largest breasts you've ever seen in person. Stepping back to welcome <<=setup.getNpcName('npc_development', 'formal')>> your eyes trace up and down her body, the woman the distillation of every fantasy you ever had about a sexy schoolteacher or hot librarian. The mere fact that she isn't exploding out of her top a constant miracle she combines it with an hourglass figure, sexy hips and all of all perched atop steep, sexy heels. <br>
<br>
"@@.npc_development;Oh! It looks like I'm a few minutes early so... how are you doing? Adjusting to your new position?@@"<br>
<br>
Quickly sitting down to conceal your body's excited reaction to her intense presence you nod, trying not to stare up as she sits on your desk, looming over you with her huge, perfect breasts.<br>
<br>
She asks you a few questions about your work, if there are any responsibilities you find yourself untrained for, you mumble responses as she nods in understanding.<br>
<br>
"@@.npc_development;Lovely, lovely. Well if you ever find yourself struggling to fit in or handle your new position you should keep in mind that my department is always here to help with employee training and development. I'm sure you are quite busy just learning the basics but maybe someday <<=setup.getNpcName('npc_manager', 'first')>> will let me have you for a class or two...@@"<br>
<br>
The way she peers over her glasses and winks at you has your heart fluttering as you wonder what exactly her "class" might entail. You do not get the opportunity to ask, however as she quickly returns to feet and heads into the inner office for her meeting.<br>
<br>
Without her distracting presence you are able to calm down and return to your work, doing your best to stay heads-down when she comes back out, though you are unable to resist taking a peek, to confirm that your memory is accurate as to her anime-esque figure.<br>
<br>
[<<moveTo $workEventReturn "Continue working." 1200 "<<set $player.cutscene.lockinventory = false>><<unset $workEvent>>">>]
<<case 2>>
You open the door to greet the buxom <<=setup.getNpcName('npc_development', 'formal')>>. She smiles at you as she walks past while her cute assistant, dressed in a too-small schoolgirl outfit complete with skirt, stockings top and heels follows after.<br>
<br>
"@@.npc_development;Hello, <<=$player.first_name>>, still haven't managed to make it into a class yet? Well, someday soon, I hope.@@" She nods towards her assistant. "@@.npc_development;This lovely thing is on a bit of a learning field trip - she's practicing taking notes for important meetings.@@"<br>
<br>
You nod at the two of them as the schoolgirl blushes and smiles back at you.<br>
<br>
<<if setup.getTotalValue("feminization") > 15>>
<<printThought $player "Would I have to dress like that for class, too? I hope so!">>
<<else>>
<<printThought $player "Would I have to dress like that for class, too? That would be humiliating!">>
<</if>>
<br><br>
Heading in for their meeting you close the door and return to work, some time later the two of them emerge, the schoolgirl assistant in the process of fixing her skirt as they walk past your desk and out of the office.<br>
<br>
[<<moveTo $workEventReturn "Continue working." 1200 "<<set $player.cutscene.lockinventory = false>><<unset $workEvent>>">>]
<<case 3>>
<<=setup.getNpcName('npc_development', 'formal')>> strides into the office, looking as ready to explode out of her top as always, a cutie in a skimpy schoolgirl outfit following obediently at her heels.<br>
<br>
Opening the door to the inner office you motion them in for their meeting, <<if $player.work.school > 0>>your fellow student winking at you on the way past <</if>>and return to your desk.<br>
<br>
Plugging away at your work you come to a form that requires <<=ps(setup.getNpcName('npc_manager', 'formal'))>> signature. Not even thinking about the meeting you've stepped into the inner office before remembering that <<=setup.getNpcName('npc_development', 'formal')>> is still here.<br>
<br>
They pause their discussion to look over as you realise that you can't see <<=ps(setup.getNpcName('npc_development', 'formal'))>> "assistant" anywhere. <<=setup.getNpcName('npc_manager', 'formal')>> waves you in and you walk up to her desk to hand over the form.<br>
<br>
Rising from her seat gives you a glimpse of the missing assistant - the top of her head bobbing up into sight on the far side of the desk, <<=ps(setup.getNpcName('npc_manager', 'formal'))>> hiked up skirt and missing panties making it clear what the assistant was up to betwixt your <<=ps(setup.getNpcName('npc_manager', 'title'))>> legs.<br>
<br>
You can't help but feel a twinge of envy at the sight, which <<=setup.getNpcName('npc_development', 'formal')>> seems to instantly latch onto.<br>
<br>
"@@.npc_development;Aww! Don't be like that, a good secretary needs to be versatile in all manner of oral presentation and it wouldn't be professional for us to sign off on a graduate without <<=setup.getNpcName('npc_manager', 'formal')>> personally verifying a student's bona-fides. Here, why don't you kneel down with me, your lips would be far happier wrapped around my diddle stick than curved into that ugly jealous frown.@@"<br>
<br>
[<<moveTo "event_work_hr_development_oral" "Accept her offer." 120 "<<set $scene.accept=true>>">>]<br>
[<<moveTo "event_work_hr_development_oral" "Reply that you have too much work to do and politely decline." 120 "<<set $scene.accept=false>>">>]
<<case 4 5>>
<<if $npc_development.stage >= 5>>
Greeting you with a smile <<=setup.getNpcName('npc_development', 'formal')>> continues on into the inner office, finishing her meeting without disturbing you, emerging some time later to continue off on her way.<br>
<br>
[<<moveTo $workEventReturn "Continue working." 600 "<<set $player.cutscene.lockinventory = false>><<unset $workEvent>>">>]
<<else>>
<<=setup.getNpcName('npc_development', 'formal')>> strides into the office with one of her students following behind on a leash. Your jaw almost drops at the sight of the student's outfit.<br>
<br>
High heel Mary Jane's are paired with thigh-high creamy white stockings but it is starting just above there where things take a REAL turn. Her short skirt stops well above her mid thigh it is completely open in front, revealing her exposed cunt, a piercing through her clit at the end of a thin leash held by <<=setup.getNpcName('npc_development', 'formal')>>. Even more lewd is the fact that her front hole is spread and open by a wide, hollow plug, dripping slightly as she remains effectively gaped and ready for any who might wish to use her.<br>
<br>
Above the skimpy skirt her torso is bare save for a short sleeved "top" that is little more than a collar and sleeves, failing to cover her breasts in the slightest as they hang on full display, both pierced nipples hard and perky with her school id hanging from her left piercing. A leather collar is buckled under her shirt collar - a large, pink dildo hanging from the front to hang between her breasts like a bizarre, perverted tie.<br>
<br>
As she walks past you catch a view of her backside, a small, cute backpack high on her back, her skirt just as revealing behind as it is cut to display her ass, a thong buckled between her cheeks ending at the hollow plug gaping her ass.<br>
<br>
They are about to walk into <<=ps(setup.getNpcName('npc_manager', 'formal'))>> inner office when <<=setup.getNpcName('npc_development', 'formal')>> looks back at you with a grin. "@@.npc_development;Well? Stop staring and come along, I am going to need your help in a few minutes.@@"<br>
<br>
[<<moveTo "event_work_hr_development_uniform_1" "Follow them in as instructed." 120 "<<set $scene.obey=true>>">>]<br>
[<<moveTo "event_work_hr_development_uniform_1" "Say you have work to do and remain at your desk." 120 "<<set $scene.obey=false>>">>]
<</if>>
<<default>>
ERROR: unknown stage! <<=$scene.stage>><br>
[<<moveTo $workEventReturn "Continue working." 600 "<<set $player.cutscene.lockinventory = false>><<unset $workEvent>>">>]
<</switch>>
</div>/*#
#desc: perform oral (or not) on npc_development whilst she meets with your manager
#status: RELEASED 0.6.0.0
#*/
<<if $roomchange == true>>
<<if $scene.accept>>
<<set $npc_development.stage = 4>>
<<applyExperience 'oral' $npc_development.penis_size 'terrible' $SEEN_FRIEND>>
<<applyExperience 'cum' 8 'normal' $SEEN_FRIEND>>
<<applyExperience 'submission' 7 'normal' $SEEN_FRIEND>>
<</if>>
<</if>>
<<set $player.location to "Office of <<=setup.getNpcName('npc_manager', 'formal')>>">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/sissy_office.png" "./images/characters/npc_manager.png">>
<div id="invframe" class="scrolltext">
<<if $scene.accept>>
Obediently sliding to your knees you crawl up in between <<=ps(setup.getNpcName('npc_development', 'formal'))>> spread legs. Under her skirt her large, thick cock strains against its surprisingly sturdy panties, springing up with enough force to slap you in the cheek once the lace undergarments are pulled aside. Her lack of balls results in a smooth look as fascinating as it is enticing.<br>
<br>
<<if $player.flags.special_skills.blowjob_training>>
Mindful of your lessons you blink up at <<=setup.getNpcName('npc_development', 'formal')>> while holding her cock gently with both hands. Waiting until she nods her permission you maintain eye-contact and lean forward, gently kissing her tip before running your tongue over and under her delicious foreskin.<br>
<br>
Her smooth lack of balls means that your entire focus remains on her shaft and you stroke her perineum with one hand as you begin to slowly deepthroat her cock, making sure every moment is sensuous rather than aggressive worshipping her magnificence as you stare longingly up at her face.<br>
<br>
Smiling down a final time she turns back towards your <<=ps(setup.getNpcName('npc_manager', 'formal'))>> as they resume their meeting. Utterly focusing on your "dicktaking" duties you continue to suck and lick and love until you feel her gentle hand on the back of your head indicating it is time for you to finish.<br>
<br>
Shifting gears you quicken your pace, stroking and sucking until she discharges her unique payload, your mouth filling with thin bursts of pseudo-cum.<br>
<br>
Leaning back you look up and open your mouth to show off her special load, waiting until she nods to gulp it down and beam back with a wide smile.<br>
<br>
Rising to your feet you glance over at your compatriot standing up from under <<=ps(setup.getNpcName('npc_manager', 'formal'))>> desk and licking her lips.<br>
<br>
"@@.npc_manager;Very good, dear, you may return to work.@@" She states as you give a final curtsy and scurry back to your desk.
<<else>>
<<if setup.getTotalValue("oral") > 15>>
You devour her cock with all of your consummate skill, sucking her deep into your throat while deploying tongue and lips to flutter up and down her length, reacting to her every gasp or moan to push her higher and higher until you are rewarded with a mouthful of her
<<elseif setup.getTotalValue("oral") > 10>>
Though she is large you are more than up to the occasion, sucking and slurping passionately, using tongue and fingers and throat in concert until she rewards you with her
<<elseif setup.getTotalValue("oral") > 5>>
Her cock is long and thick but you do what you can, showering it with kisses and licks, passionately sucking her tip and stroking her shaft until your efforts are rewarded with her
<<else>>
You are more than a little intimidated by her massive cock but you do your best, licking and sucking and stroking and throwing every technique you know or can think of at her until, eventually, she unleashes, flooding your mouth with her
<</if>>
<<if setup.getTotalValue("cum") > 15>>heavenly<<elseif setup.getTotalValue("cum") >= 10>>delicious<<elseif setup.getTotalValue("cum") > 5>>yummy<<else>>surprisingly mild<</if>> cum.<br>
<br>
After she has filled your belly with <<getWordCum $player>> <<=setup.getNpcName('npc_development', 'formal')>> looks down at you analytically.<br>
<br>
<<if setup.getTotalValue("oral") > 15>>
"@@.npc_development;Your technique is quite advanced, but your style... it is my belief that a proper blowjob is an art, not to be hurried, but to be enjoyed, savoured...@@"
<<elseif setup.getTotalValue("oral") > 10>>
"@@.npc_development;Hmm, you are obviously quite skilled, but your style... it is my belief that a proper blowjob is an art, not to be hurried, but to be enjoyed, savoured...@@"
<<elseif setup.getTotalValue("oral") > 5>>
"@@.npc_development;Hmm, your skills are barely adequate but really, for one in your position you should be striving for excellence, don't you agree?@@"
<<else>>
"@@.npc_development;Have you ever tasted a cock before? Your technique is clumsy and amateurish, at best, far below what would be considered acceptable for one of your position.@@"
<</if>>
<br><br>
She looks across at your <<=setup.getNpcName('npc_manager', 'title')>>. "@@.npc_development;You really ought to enroll her in my Oral Relations Advanced Lecture, it would do her well to... sharpen her skills.@@"<br>
<br>
"@@.npc_manager;I will take it under advisement, but for now, if you are finished with her mouth, she probably has other work to return to.@@"<br>
<br>
Dismissed you curtsy towards each woman in turn and hurry back to your desk.
<</if>>
<br><br>
[<<moveTo $workEventReturn "Return to work." 600 "<<set $player.cutscene.lockinventory = false>><<unset $workEvent>>">>]
<<else>>
You reach for the signed paper and start to excuse yourself only for <<=setup.getNpcName('npc_manager', 'formal')>> to reach out and press the paper against the desk.<br>
<br>
"@@.npc_manager;What is this? While a committment to your job is admirable one of your primary duties is to support me by entertaining my guests. Now, get down on your knees unless you would rather she bend you over and take her pleasure another way?@@"<br>
<br>
[<<moveTo "event_work_hr_development_oral" "Kneel down as instructed." 360 "<<set $scene.accept=true>>">>]<br>
<<if $player.analvirginity != "" || ($player.peggingvirginity != "" && $fetish.pegging_is_anal)>>
[<<moveTo "event_work_hr_development_anal" "Suggest that she might find your rear hole even more enjoyable." 360 "<<set $scene.accept=true>>">>]<br>
<</if>>
[<<moveTo "event_work_hr_development_anal" "State firmly that you really do need to return to work." 60 "<<set $scene.accept=false>>">>]<br>
<</if>>
</div>/*#
#desc: npc_development fucks your ass whilst she meets with your manager
#status: RELEASED 0.6.0.0
#*/
<<if $roomchange == true>>
<<if $scene.accept || $fetish.get_raped>>
<<set $npc_development.stage = 4>>
<<applyExperience 'anal' 8 'very' $SEEN_FRIEND>>
<<applyExperience 'submission' 8 'normal' $SEEN_FRIEND>>
<</if>>
<<if !$scene.accept>>
<<incrementEmotion 'anger' 'npc_manager' 2>>
<</if>>
<</if>>
<<set $player.location to "Office of <<=setup.getNpcName('npc_manager', 'formal')>>">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/sissy_office.png" "./images/characters/npc_manager.png">>
<div id="invframe" class="scrolltext">
<<if $scene.accept || ($fetish.get_raped && $player.analvirginity != "")>>
<<if !$scene.accept>>
You objections fall on deaf ears as your manager nods with permission and soon <<=setup.getNpcName('npc_development', 'formal')>> has you bent over the desk, your clothes pulled down to expose yourself even as you beg for mercy.<br>
<br>
"@@.npc_manager;Really you are embarrassing me quite enough.@@" your <<=setup.getNpcName('npc_manager', 'title')>> states in annoyance. "@@.npc_manager;Now quiet and do your duty while we attend to work.@@"<br>
<br>
<<if setup.getItemFromType("plug") != "">>
Your plug is swiftly removed from your rear and then she is pressing her cock into you.
<<else>>
<<=setup.getNpcName('npc_development', 'formal')>> does not wait, swiftly shoving her cock into you.
<</if>>
<<else>>
Explaining that you feel that you could better server her with your ass you wait for approval from both <<=setup.getNpcName('npc_development', 'formal')>> and <<=setup.getNpcName('npc_manager', 'formal')>> before bending over the desk and presenting your rear.<br>
<br>
<<if setup.getItemFromType("plug") == "">>
Removing your clothes you wiggle your rear in invitation, an invitation she does not hesitate but to accept as she steps up behind you, her cock already out and hard.
<<else>>
First removing your clothes you let out a little gasp as you slide the <<=setup.getItemName(setup.getItemFromType("plug"))>> out of your rear, placing it carefully to one side before spreading yourself in invitation. <<=setup.getNpcName('npc_development', 'formal')>> does not hesitate, stepping close, her own cock already out and hard.
<</if>>
<</if>>
<br><br>
Grabbing you by the rear with one hand she saws her cock up and down between your cheeks, dribbling lube down over herself and rubbing it in before finally shifting her angle to press her tip against your waiting hole.<br>
<br>
<<if $player.flags.special_skills.anal_training>>
You moan in irresistible appreciation of her pressing against your body arching your back and looking back over your shoulder as you silently beg her to enter you.<br>
<br>
She soon obliges, her thick, hard cock sliding into your eager hole. Focusing on technique you relax until she is deep inside you and then set to work, clenching and milking and grinding so that even without her even moving her cock is getting the pompoir-inspired stimulation of a lifetime.<br>
<br>
"@@.npc_development;Good girl...@@" she coos in breathless appreciation, her approval only motivate you to do even better.<br>
<br>
Leaving you to it she remains deep inside your ass, leaving everything to your skilled hole as she casually resumes her meeting. Focused on your duties as sensuous rear hole you barely pay attention to the conversation passing above you, instead focusing everything on keeping her hard cock entertained.<br>
<br>
Eventually you recognise the indicators that the meeting is wrapping up, and she begins to shift, thrusting back and forth with short strokes as you redouble your efforts to aid her approaching climax. Your heart beating fast you pant and gasp, your pleasure only heightened by her approving sounds from behind, and the fact that if you look up you are presented with the glorious, grinning face of your <<=setup.getNpcName('npc_manager', 'title')>>.<br>
<br>
Finally <<=setup.getNpcName('npc_discipline', 'formal')>> cums, pumping her cum hard and deep into you and leaving you to clamp down tight lest a single drop leak out as pulls back and slides out of your rear.<br>
<br>
Immediately you thank her for the offering and she pats your rear in approval.<br>
<br>
"@@.npc_development;Ah, what a natural butt-slut, I told you sending her to my class would pay off, and my did it!@@"<br>
<br>
<<=setup.getNpcName('npc_manager', 'formal')>> smiles, sliding back from her desk so that the student long ensconced between her legs can finally rise.<br>
<br>
"@@.npc_manager;The success of the student always reflects back on their teacher, thank you again for dropping by, it is always good to pound these things out beforehand.@@"<br>
<br>
<<if setup.getItemFromType("plug") == "">>
"@@.npc_development;Yes, a good pounding is always in order.@@" She gives your butt a nice squeeze as you set about fixing your clothes.
<<else>>
You have just finished sliding the <<=setup.getItemName(setup.getItemFromType("plug"))>> back in place to seal up your cum-filled rear when <<=setup.getNpcName('npc_discipline', 'formal')>> gives your rear a friendly squeeze. "@@.npc_development;Yes, a good pounding is always in order.@@"<br>
<br>
You suppress a moan and focus on fixing your clothing.
<</if>>
<br><br>
Walking around the desk to rejoin her instructor you can still smell <<=setup.getNpcName('npc_manager', 'formal')>> on the student, the scent of your <<=ps(setup.getNpcName('npc_manager', 'title'))>> sex serving to make you more aroused.<br>
<br>
With a final nod and curtsy, respectively, <<=setup.getNpcName('npc_discipline', 'formal')>> and her assistant depart <<=setup.getNpcName('npc_manager', 'formal')>> smiles at you in approval.<br>
<br>
<<if $scene.accept>>
"@@.npc_manager;Wonderfully handled, offering up your ass like that... now that is the sort of creative thinking that sets a proper secretary apart from a mere servant. Thank you again for your contribution and I wish you a pleasant remainder of the day.@@"
<<else>>
"@@.npc_manager;good to see you got into it after that initial reluctance. Do try to show more enthusiasm in the future, I do not find reticence to be an appealing trait in a <<if $fetish.sissy>>SISSY <</if>>Secretary.@@"
<</if>>
<br><br>
With a parting curtsy of your own you hurry back to your desk with a prideful spring in your step.
<<else>>
<<if setup.getTotalValue("anal") >= 10>>
<<if setup.getTotalValue("anal") > 15>>
You reflexively push back eagerly as her thick cock enters you, moaning with lust as she easily hilts in your versatile hole, grinding back against her as she begins to thrust.
<<else>>
You moan as she easily slides into you, her cock wonderfully spreading you in a way few penises are capable.
<</if>>
<br><br>
She is an expert at anal, her cock scraping ecstatically over your prostate, leaving you gasping and moaning and desperate for more when she swiftly floods your ass with cum. Three hard pumps make sure to spread her seed deep inside you before she slides out with a pop.
<<else>>
<<if setup.getTotalValue("anal") > 5>>
You gasp and pant as she slowly works into you, her massive member spreading you beyond your limits as she is forced to settle with getting a mere half of herself into your ass.
<<else>>
You think you are about to be split in two as she forces her way into your barely used hole. Just her tip is more than you can handle and you gasp and flail until she pulls out with a pop that leaves you feeling gaped, empty and ashamed.
<</if>>
<br><br>
"@@.npc_development;Disappointing, I really would have thought your secretary would be more... adept in such matters.@@"
<</if>>
<br><br>
"@@.npc_development;You should really consider enrolling her in my class. As beautiful as her ass is it really ought to feel just as good within, and I would love nothing more than to drill some proper pompoir skills into her. Mmm, the addition of a bit of flutteriness and muscle control to her already delightful hole... She'd have men, and blessed women, lining up around the block!@@"<br>
<br>
"@@.npc_manager;A tempting offer, I shall take it under advisement. For now, however, I think it would be best if our lovely secretary returned to her desk that the two of us might attend to my work.@@"<br>
<br>
<<if setup.getItemFromType("plug") != "">>
<<=setup.getNpcName('npc_development', 'formal')>> helpfully stuffs the <<=setup.getItemName(setup.getItemFromType("plug"))>> back into your gaping and used hole, giving you a friendly slap on the ass before fixing your clothes and sending you on your way.
<</if>>
<br><br>
Pushing yourself to your feet you drop into a curtsy and then hurry back to your desk.
<</if>>
<<else>>
<<=setup.getNpcName('npc_manager', 'formal')>> pauses as you again attempt to excuse yourself. Finally she turns towards her guest. "@@.npc_manager;It would quite seem that my assistant does need some additional... training... let me know when your next remedial course is starting and I may well have an enrollee for you.@@"<br>
<br>
You gulp in fear but take advantage of the dismissal to hurry back to your desk.
<</if>>
<br><br>
[<<moveTo $workEventReturn "Return to work." 0 "<<set $player.cutscene.lockinventory = false>><<unset $workEvent>>">>]
</div>
/* outfits inspired by school_uniform_2_front.jpg and school_uniform_2_rear.jpg *//*#
#desc: npc_development has you strip to show off new "school uniforms"
#status: RELEASED 0.6.0.0
#*/
<<if $roomchange == true>>
<<set $npc_development.stage = 5>>
<<set $scene.plug = setup.getItemFromType("plug")>>
<<useClothSetPush 'hr_development'>>
<<removeEverything $player $now>>
<<addItem "school_top">>
<<wearItem $player $now "school_top" true>>
<<addItem "school_skirt">>
<<wearItem $player $now "school_skirt" true>>
<<addItem "school_heels">>
<<wearItem $player $now "school_heels" true>>
<<addItem "school_plug">>
<<wearItem $player $now "school_plug" true>>
<<addItem "school_stockings">>
<<wearItem $player $now "school_stockings" true>>
<<applyExperience 'humiliation' 13 'very' $SEEN_FRIEND>>
<</if>>
<<set $player.location to "Office of <<=setup.getNpcName('npc_manager', 'formal')>>">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/sissy_office.png" "./images/characters/npc_manager.png">>
<div id="invframe" class="scrolltext">
<<if $scene.obey>>
Unable to avoid staring at the student's cute, exposed rear you follow behind as <<=setup.getNpcName('npc_development', 'formal')>> leads the way into the inner office.<br>
<br>
Motioning for the two of you to stand on either side of her <<=setup.getNpcName('npc_development', 'formal')>> before greeting <<=setup.getNpcName('npc_manager', 'formal')>>. <<=setup.getNpcName('npc_development', 'formal')>> turns to you "@@.npc_development;Strip.@@"<br>
<br>
You glance up at <<=setup.getNpcName('npc_manager', 'formal')>> for permission and she nods, a small, but eager, smile on her face.
<<else>>
<<=setup.getNpcName('npc_development', 'formal')>> frowns before stepping into the inner office. A moment later you receive a message from <<=setup.getNpcName('npc_manager', 'formal')>>. "@@.npc_manager;Please join us in the inner office, and next time? Do try to remember your duties of hospitality to my guests...@@" Quickly you head into the inner office where you find the three women waiting patiently as you are ordered to strip.<br>
<</if>>
<br><br>
As you remove your clothing <<=setup.getNpcName('npc_development', 'formal')>> explains the situation. "@@.npc_development;So, on my right you can see the female version of the new uniform that I have designed for our advanced students, I brought your lovely secretary in to aid in demonstrating what the modified <<if $fetish.sissy>>SISSY<<else>>girl<</if>> version looks like.@@"<br>
<br>
Shimmying out of your clothes with practiced efficiency <<=setup.getNpcName('npc_development', 'formal')>> has you strip down until only your <<if setup.isCage()>>cage<<else>>chastity belt<</if>> <<if setup.getItemFromType("choker") != "">>and collar remain<<else>>remains<</if>> in place <<if setup.getItemFromType("plug")>>, even ordering you to extract your plug<</if>>.<br>
<br>
By the time you have stripped your fellow "student" has removed her backpack and begins handing you skimpy items from within. Heels, stockings and top and skirt are the same, complete with a hollow plug to leave you gaping behind, your caged <<getWordMyPenis $player>> on full display.<br>
<br>
<<if $player.body.breastsize[0] > 0>>
Turning to your breasts <<=setup.getNpcName('npc_development', 'formal')>> gives you a friendly grope before attaching an ID to your left nipple<<if $player.piercings.nipples>>ring<<else>>by way of a painful clamp<</if>>.
<<else>>
Though you lack breasts <<=setup.getNpcName('npc_development', 'formal')>> still tweaks your nipples until hard, attaching an ID to your left nipple<<if $player.piercings.nipples>>ring<<else>>by way of a painful clamp<</if>>.
<</if>>
<br><br>
You feel even more exposed than you did whence you were naked, shifting from one foot to the other nervously as she <<if setup.getItemFromType("choker") != "">>arranges your slave collar underneath that of your top<<else>>buckles a pink leather collar around your throat beneath the collar of your top<</if>> and hanging a pink dildo from the front.<br>
<br>
Finally she attaches a heavy metal weight around your testicles, pulling them down and away from your imprisoned <<if $fetish.sissy>>sissy<<else>>girl<</if>> clitty, finishing off by removing the leash from the other girl's clit ring and showing how it can just as well attach to your stretched balls.<br>
<br>
[<<moveTo "event_work_hr_development_uniform_2" "Continue." 0>>]
</div>/*#
#desc: you pose in new school uniforms for manager + npc_development
#status: RELEASED 0.6.0.0
#*/
<<if $roomchange == true>>
<</if>>
<<set $player.location to "Office of <<=setup.getNpcName('npc_manager', 'formal')>>">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/sissy_office.png" "./images/characters/npc_manager.png">>
<div id="invframe" class="scrolltext">
<<if $scene.obey>>
"@@.npc_development;Ta-da! So, what do you think?@@"<br>
<br>
Giving a motion of her hand <<=setup.getNpcName('npc_development', 'formal')>> has you and the other girl turn in small circles to show off from all sides as <<=setup.getNpcName('npc_manager', 'formal')>> looks on intently.<br>
<br>
"@@.npc_development;As you can see this new style checks all the boxes - it is cute, easy to move in, and it has the student available for swift administration of rewards or punishments alike.@@" Punctuating this explanation she plucks the dildo from the other student's collar and slides it into her exposed cunt. The girl gasps only for it to turn into a yelp of pain as <<=setup.getNpcName('npc_development', 'formal')>> lands a loud slap on the girl's exposed rear.<br>
<br>
"@@.npc_manager;Lovely, yes, I think that is nearly perfect only... what about students who are more chronically misbehaving? You cannot be constantly interrupting class to spank them.@@"<br>
<br>
"@@.npc_development;Quite so, and something that we have taken into account.@@" Reaching into the backpack she retrieves a pair of cuffs, locking them around your compatriots wrists and then attaching them by short chains to her nipples before finishing off by stuffing a gag into the girl's mouth.<br>
<br>
"@@.npc_development;Just enough range of motion to write in her notebook if she leans over carefully, while keeping her properly silenced, alert and out of trouble.@@"
<<else>>
"@@.npc_development;Now, given that your secretary was a bit... hesitant to obey I thought I might take this moment to demonstrate the addition restraints that can be swiftly applied to recalcitrant students.@@"<br>
<br>
In moments you have a pair of cuffs locked around your wrists, short chains linking them to <<if $player.piercings.nipples>>your nipple rings<<else>>the front of your collar<</if>>. A ball gag finishes things off, leaving you mute with a very reduced range of motion.<br>
<br>
"@@.npc_development;There we go - just enough range of motion to take notes if she leans over carefully, but no more talking out of turn and the student will be very... aware of the consequences of her misbehaviour.@@"<br>
<br>
Giving a motion of her hand <<=setup.getNpcName('npc_development', 'formal')>> has you and the other girl turn in small circles to show yourselves off from all sides as <<=setup.getNpcName('npc_manager', 'formal')>> looks on intently.<br>
<br>
"@@.npc_development;As you can see this new style checks all the boxes - it is cute, easy to move in, and it has the student available for swift administration of rewards or punishments.@@" Punctuating this explanation she plucks the dildo from your collar shoves it into your exposed ass, pushing it deep until it seems to seat in place leaving you wide-eyed and taking quick, short gasps through your gag. You have little chance to adjust to this new, fuller situation when she gives your bare bottom a sharp slap that echoes through the room.
<</if>>
<br><br>
"@@.npc_manager;Wonderful, well I think I have seen enough, go ahead and roll them out at the soonest convenience, I would not wish for your students to be denied for a moment longer.@@"<br>
<br>
All three of you - <<=setup.getNpcName('npc_development', 'formal')>>, the other "student" and yourself curtsy in gratitude.<br>
<br>
Turning back towards you <<=setup.getNpcName('npc_development', 'formal')>> smiles sheepishly. "@@.npc_development;Sorry, my dear, but I only have the one prototype. Though I hope to see you like this again in class someday.@@"<br>
<br>
Changing back into your "normal" clothes you give another curtsy as <<=setup.getNpcName('npc_development', 'formal')>> packs things back up into the small backpack and you escort them out, waiting until they have left the office to return to your desk.<br>
<br>
[<<moveTo $workEventReturn "Return to work." 0 "<<set $player.cutscene.lockinventory = false>><<removeItem $player $now 'school_top' true>><<deleteItem $player $now 'school_top'>><<removeItem $player $now 'school_skirt' true>><<deleteItem $player $now 'school_skirt'>><<removeItem $player $now 'school_heels' true>><<deleteItem $player $now 'school_heels'>><<removeItem $player $now 'school_plug' true>><<deleteItem $player $now 'school_plug'>><<removeItem $player $now 'school_stockings' true>><<deleteItem $player $now 'school_stockings'>><<useClothSetPop 'hr_development' $player $now>><<unset $workEvent>>">>]
</div>/*#
#desc: company movers foreshadowing in morning elevator
#status: WRITTEN 0.7.0.0
#*/
<<set $player.location to "Social Interaction Service Syndicate Inc. Main Elevator">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/company_elevator_2.png">>
<div id="invframe" class="scrolltext">
Stepping into the elevator you are surprised to find another occupant already inside - what looks like a professional mover standing next to a box even taller than he is.<br>
<br>
The mover nods to you in acknowledgement as you find a safe place to stand next to the large crate you wait for your floor.<br>
<br>
Partway up you swear you hear a feminine moan coming from inside the box. Glancing over you are a bit surprised to notice what looks like air holes punched into the upper part of the box amidst the "THIS END UP" signage, though they are far too high up for you to peer inside. The mover doesn't seem to have noticed anything, not so much as glancing in your direction and you listen closer, this time certain you hear another moan. A very... sexual moan... You almost jump as the elevator ding's for your floor.<br>
<br>
When you don't hop off immediately the mover glances at you with a raised eyebrow, as it to remind you that he has a shipment to deliver. Blushing in embarrassment you hop off the elevator as the mover and his strange package continue on up.<br>
<br>
[<<moveTo "room_office_sissy_secretary" 'Head for <<=ps(setup.getNpcName("npc_manager", "formal"))>> office.' 30>>]
</div>/*#
#desc: random events in work bathroom
#status: WRITTEN 0.7.0.0
#*/
<<if $roomchange == true>>
<<setScene>>
<<set $scene.outfitTag = setup.analyzeWornTags(['female','male','unisex'])>>
<<if $scene.outfitTag == "female">>
<<applyExperience 'humiliation' 5 'normal' $SEEN_STRANGER>>
<</if>>
<</if>>
<<set $player.location to "Men's Toilet on Floor 52">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/company_toilet.png">>
<div id="invframe" class="scrolltext">
<<switch $scene.outfitTag>>
<<case 'unisex'>>
You're washing your hands when another man walks in and suddenly stops.<br>
<br>
"Shouldn't you be in the other-" <br>
<br>
You look up at him and he quickly blushes "sorry, didn't mean to offend but your hips... well... you looked like a woman from behind..." <br>
<br>
He quickly looks away and awkwardly continues past to the closest urinal.<br>
<br>
<<printThought $player "I thought this outfit was supposed to be unisex, does it really make me look like a girl?">>
<<case 'female'>>
You're washing your hands when a man walks in and suddenly stops.<br>
<br>
"Shouldn't you be in the other-" <br>
<br>
You look up and he leers at you.<br>
<br>
"Yup, you DEFINITELY belong in the womens' bathroom. Best be more careful in the future, you never know what might befall a cutie like yourself in a den of testosterone like this." <br>
<br>
He laughs as he walks past towards one of the urinals.<br>
<br>
<<printThought $player "Maybe I should be using the other restrooms...">>
<<case 'male'>>
You're washing your hands alone in the bathroom when another man walks in and heads for the urinal without giving you a second glance.
<<default>>
ERROR: unexpected outfit tag: <<=$scene.outfitTag>>
<</switch>>
<br><br>
<<if setup.getTotalValue("piss") >= 8>>
<<if setup.getItemFromType('plug') != "" && setup.getItemObjFromType('plug').tags.includes('hollow')>>
You think about the hollow plug currently gaping your ass.<br>
<br>
[<<moveTo "event_random_work_bathroom_male_piss_butt" "Ask him to pee in your butt." 60>>]<br>
<<else>>
[@@.link_locked;You consider having him piss in your butt, but you aren't really wearing the proper type of plug for it.@@]<br>
<</if>>
[<<moveTo "event_random_work_bathroom_male_piss" 'Offer to "help him out."' 60>>]<br>
<</if>>
<<if setup.getTotalValue("oral") >= 5>>
<<if $player.blowvirginity == "">>
[@@.link_locked;You couldn't possible suck a cock in the work bathroom!@@]<br>
<<else>>
[<<moveTo "event_random_work_bathroom_male_oral" 'Flutter your eyelashes and ask if seeing you maybe has him feeling a bit... hard...' 60>>]<br>
<</if>>
<<else>>
[@@.link_locked;No way are you going to suck some random cock in the work bathroom!@@]<br>
<</if>>
<<if setup.getTotalValue("anal") > 5>>
<<if $player.analvirginity != "" || ($player.peggingvirginity != "" && $fetish.pegging_is_anal)>>
[<<moveTo "event_random_work_bathroom_male_anal" 'Wiggle your ass and ask if he might "help you out."' 60>>]<br>
<<else>>
[@@.link_locked;You couldn't possible give up your anal virginity to a random dude in the work bathroom!@@]<br>
<</if>>
<<else>>
[@@.link_locked;No way are you enough into anal to fuck some rando in the work bathroom!@@]<br>
<</if>>
<br>
<<if setup.checkPlayerDressed($player) || setup.checkOutsideDecency($player)>>
<<if $player.flags.fem_style.female == "" && setup.checkVisibleClothingTag('female') > 10>>
[@@.link_locked;This is far too feminine of an outfit to wear in public.@@]
<<elseif $player.flags.fem_style.unisex == "" && setup.checkVisibleClothingTag('unisex') > 30>>
[@@.link_locked;These clothes don't seem correct, you're a dude, right?@@]
<<elseif setup.checkWorkAppropriateAttire($currentTasks.manager_morning_inspection_task) || !$clothSetsInt.hasOwnProperty('lunch') || setup.wearingItemsInSet($clothSetsInt.lunch)>>
[<<moveTo "room_office_sissy_secretary_work_lunchbreak" "Dry your hands and return to your desk." 60>>] [<<moveTo "room_office_lunchbreak_canteen" "Canteen" 60>>]
<<elseif $clothSetsInt.hasOwnProperty('lunch') && !setup.wearingItemsInSet($clothSetsInt.lunch)>>
<br>
<<printThought $player "Probably best to just continue wearing what I wore this morning.">><br>
<br>
[<<moveTo "room_office_lunchbreak_toilet_male" "Change back into your morning attire" 60 "<<useClothSetPop 'lunch' $player $now>>">>]
<<else>>
<br>
<<printThought $player "I don't think this outfit is work appropriate.">><br>
<</if>>
<<else>>
[@@.link_locked;You are not going to leave the bathroom looking indecent.@@]
<</if>>
</div>/*#
#desc: drink piss in male bathroom
#status: WRITTEN 0.7.0.0
#*/
<<if $roomchange == true>>
<<applyExperience 'humiliation' 12 'normal' $SEEN_STRANGER>>
<<applyExperience 'piss' 12 'normal' $SEEN_STRANGER>>
<<if setup.getTotalValue("piss") == 0 && !setup.hasThreshold('piss', 'general_piss', 'work_piss')>>
<<setThreshold 'piss' 'general_piss' 'work_piss' true>>
<</if>>
<<set $player.work.bathroom_events.male.piss += 1>>
<<set $player.money.total += 25>>
<</if>>
<<set $player.location to "Men's Toilet on Floor 52">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/company_toilet.png">>
<div id="invframe" class="scrolltext">
Hand on his zipper the man stops and looks in your direction as you make your offer.<br>
<br>
"Wow, I thought only executives got this type of service! Hell yea you can help me out!" <br>
<br>
He steps into the handicap stall and you follow behind, dropping to your knees as he whips out his cock. "Now don't make a mess, we both have to get back to work still!" <br>
<br>
You nod as you wrap your lips tightly around his flaccid cock. He lets out a sigh and the nectar begins to flow.<br>
<br>
It isn't the best you've ever taken, tinged with a bitterness from too much coffee, but you gulp it down nonetheless, licking him clean of every drop before leaning back with a smile.<br>
<br>
"Damn, but that just made my day! Here, call it a tip." He states, passing you some credits.<br>
<br>
<<if setup.checkPlayerDressed($player) || setup.checkOutsideDecency($player)>>
<<if $player.flags.fem_style.female == "" && setup.checkVisibleClothingTag('female') > 10>>
[@@.link_locked;This is far too feminine of an outfit to wear in public.@@]
<<elseif $player.flags.fem_style.unisex == "" && setup.checkVisibleClothingTag('unisex') > 30>>
[@@.link_locked;These clothes don't seem correct, you're a dude, right?@@]
<<elseif setup.checkWorkAppropriateAttire($currentTasks.manager_morning_inspection_task) || !$clothSetsInt.hasOwnProperty('lunch') || setup.wearingItemsInSet($clothSetsInt.lunch)>>
[<<moveTo "room_office_sissy_secretary_work_lunchbreak" "Dry your hands and return to your desk." 60>>] [<<moveTo "room_office_lunchbreak_canteen" "Canteen" 60>>]
<<elseif $clothSetsInt.hasOwnProperty('lunch') && !setup.wearingItemsInSet($clothSetsInt.lunch)>>
<br>
<<printThought $player "Probably best to just continue wearing what I wore this morning.">><br>
<br>
[<<moveTo "room_office_lunchbreak_toilet_male" "Change back into your morning attire" 60 "<<useClothSetPop 'lunch' $player $now>>">>]
<<else>>
<br>
<<printThought $player "I don't think this outfit is work appropriate.">><br>
<</if>>
<<else>>
[@@.link_locked;You are not going to leave the bathroom looking indecent.@@]
<</if>>
</div>/*#
#desc: work male bathroom, piss in your butt
#status: WRITTEN 0.7.0.0
#*/
<<if $roomchange == true>>
<<applyExperience 'humiliation' 12 'normal' $SEEN_STRANGER>>
<<applyExperience 'piss' 10 'normal' $SEEN_STRANGER>>
<<if setup.getTotalValue("piss") == 0 && !setup.hasThreshold('piss', 'general_piss', 'work_piss_butt')>>
<<setThreshold 'piss' 'general_piss' 'work_piss_butt' true>>
<</if>>
<<set $player.work.bathroom_events.male.piss_butt += 1>>
<<set $player.money.total += 20>>
<</if>>
<<set $player.location to "Men's Toilet on Floor 52">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/company_toilet.png">>
<div id="invframe" class="scrolltext">
You make your offer as the man starts to unzip his fly and he pauses. Glancing over as if to check if you're serious he finally smiles. "Yea, that sounds just great!" <br>
<br>
You follow him into the handicap stall before he closes it behind you like a gentleman.<br>
<br>
Bending over you stick your ass in the air and <<if setup.analyzeWornTags(['skirt','pants'])=='skirt'>>flip up your skirt<<else>>pull down your pants<</if>> to expose your plugged, gaping ass.<br>
<br>
"Well, well, talk about prepared!" He states with a smile, removing the inner plug before sliding his flaccid cock into the exposed hole.<br>
<br>
"Aaaahhhh" he groans as you feel the trickle of <<getWordPiss $player>> flowing into your bowels.<br>
<br>
<<printThought $player "Wow, I really am a human urinal...">><br>
<br>
Perched in your awkward, head-down position you wait as you feel his hot <<getWordPiss $player>> flow into you, waiting quietly until the flow trails off and he gives a few shakes that turn into humping thrusts that almost knock you onto your face. Jamming the "cork" back into your plug he gives your ass a congratulatory slap that has your insides sloshing around.<br>
<br>
"Damn, but that was fine, you really made my day, honey, here, for your troubles." <br>
<br>
You give a curtsy in thanks for the credits he hands you, fixing your clothes as he departs.<br>
<br>
<<if setup.checkPlayerDressed($player) || setup.checkOutsideDecency($player)>>
<<if $player.flags.fem_style.female == "" && setup.checkVisibleClothingTag('female') > 10>>
[@@.link_locked;This is far too feminine of an outfit to wear in public.@@]
<<elseif $player.flags.fem_style.unisex == "" && setup.checkVisibleClothingTag('unisex') > 30>>
[@@.link_locked;These clothes don't seem correct, you're a dude, right?@@]
<<elseif setup.checkWorkAppropriateAttire($currentTasks.manager_morning_inspection_task) || !$clothSetsInt.hasOwnProperty('lunch') || setup.wearingItemsInSet($clothSetsInt.lunch)>>
[<<moveTo "room_office_sissy_secretary_work_lunchbreak" "Dry your hands and return to your desk." 60>>] [<<moveTo "room_office_lunchbreak_canteen" "Canteen" 60>>]
<<elseif $clothSetsInt.hasOwnProperty('lunch') && !setup.wearingItemsInSet($clothSetsInt.lunch)>>
<br>
<<printThought $player "Probably best to just continue wearing what I wore this morning.">><br>
<br>
[<<moveTo "room_office_lunchbreak_toilet_male" "Change back into your morning attire" 60 "<<useClothSetPop 'lunch' $player $now>>">>]
<<else>>
<br>
<<printThought $player "I don't think this outfit is work appropriate.">><br>
<</if>>
<<else>>
[@@.link_locked;You are not going to leave the bathroom looking indecent.@@]
<</if>>
</div>/*#
#desc: work male bathroom, anal sex
#status: WRITTEN 0.7.0.0
#*/
<<if $roomchange == true>>
<<applyExperience 'humiliation' 10 'normal' $SEEN_STRANGER>>
<<applyExperience 'anal' 8 'little' $SEEN_FRIEND>>
<<set $player.timebased.horny += 20>>
<<set $player.work.bathroom_events.male.anal += 1>>
<</if>>
<<set $player.location to "Men's Toilet on Floor 52">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/company_toilet.png">>
<div id="invframe" class="scrolltext">
From the moment the man's eyes drift to your ass you know you have him. Pants bulging, all thoughts of his original reason for visiting the restroom are gone as he grins and leads the way into the large handicap stall, even holding the door like a gentleman.<br>
<br>
He may be a gentleman but you are a randy slut, immediately bending over and bracing your hands on the toilet as you <<if setup.analyzeWornTags(['skirt','pants'])=='skirt'>>flip up your skirt<<else>>pull down your pants<</if>>.<br>
<br>
<<if setup.getItemFromType('plug') == "">>
"Come on, shove it in, I'm sooo horny" you moan.
<<else>>
Sliding the <<=setup.getItemName(setup.getItemFromType('plug'))>> out of your ass you let out a little moan. "Hurry up, I hate feeling empty..."
<</if>>
<br><br>
He doesn't leave you waiting, almost knocking you forward as he slams his cock into your ass. You gasp and push back, forcing him all the way deep until his balls are slapping against you.<br>
<br>
"Damn, slut! You fucking love this! I don't know what it says on your payslip but you are a total anal whore aren't you? Say it, say it you slut!" <br>
<br>
He punctuates his command with long hard thrusts and there is no way you can resist, moaning and gasping as you cry out "I'm an anal whore!" <br>
<br>
He cums with a shout, almost crushing you as he collapses onto your back.<br>
<br>
"Now that is what I call grade A ass, good job, slut!" <br>
<br>
<<if setup.getItemFromType('plug') == "">>
"Come on, shove it back in, I need it" you moan.
<<else>>
Locating you <<=setup.getItemName(setup.getItemFromType('plug'))>> he roughly shoves it back into your hole. "There, so you don't lose any of my present." Laughing at his joke he stuffs a few credits into your clothes before walking away.
<</if>>
<br><br>
Waiting until he has left you stagger back to your feet and fix your clothes.<br>
<br>
<<if setup.checkPlayerDressed($player) || setup.checkOutsideDecency($player)>>
<<if $player.flags.fem_style.female == "" && setup.checkVisibleClothingTag('female') > 10>>
[@@.link_locked;This is far too feminine of an outfit to wear in public.@@]
<<elseif $player.flags.fem_style.unisex == "" && setup.checkVisibleClothingTag('unisex') > 30>>
[@@.link_locked;These clothes don't seem correct, you're a dude, right?@@]
<<elseif setup.checkWorkAppropriateAttire($currentTasks.manager_morning_inspection_task) || !$clothSetsInt.hasOwnProperty('lunch') || setup.wearingItemsInSet($clothSetsInt.lunch)>>
[<<moveTo "room_office_sissy_secretary_work_lunchbreak" "Dry your hands and return to your desk." 60>>] [<<moveTo "room_office_lunchbreak_canteen" "Canteen" 60>>]
<<elseif $clothSetsInt.hasOwnProperty('lunch') && !setup.wearingItemsInSet($clothSetsInt.lunch)>>
<br>
<<printThought $player "Probably best to just continue wearing what I wore this morning.">><br>
<br>
[<<moveTo "room_office_lunchbreak_toilet_male" "Change back into your morning attire" 60 "<<useClothSetPop 'lunch' $player $now>>">>]
<<else>>
<br>
<<printThought $player "I don't think this outfit is work appropriate.">><br>
<</if>>
<<else>>
[@@.link_locked;You are not going to leave the bathroom looking indecent.@@]
<</if>>
</div>/*#
#desc: work male bathroom, suck cock
#status: WRITTEN 0.7.0.0
#*/
<<if $roomchange == true>>
<<applyExperience 'humiliation' 10 'normal' $SEEN_STRANGER>>
<<applyExperience 'oral' 8 'little' $SEEN_STRANGER>>
<<applyExperience 'cum' 12 'normal' $SEEN_STRANGER>>
<<set $player.money.total += 25>>
<<setThreshold 'oral' 'anonymous_oral' 'work' true>>
<<set $player.work.bathroom_events.male.blowjob += 1>>
<</if>>
<<set $player.location to "Men's Toilet on Floor 52">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/company_toilet.png">>
<div id="invframe" class="scrolltext">
The man grins at your offer and you flick your eyes in the direction of one of the stalls and make the fist, tongue and cheek combo universal blowjob gesture.<br>
<br>
Running like a schoolboy he's through the door and has his pants down to his ankles before you can even drop to your knees.<br>
<br>
His cock relatively unremarkable the fact that you're about to suck someone off in the work bathroom "makes up for it" and you grab it with both hands and open your lips wide.<br>
<br>
<<if setup.getTotalValue("oral") > 10>>
You've barely started to deploy your considerable skill when he gasps and explodes.
<<else>>
You start in on your basic, but practiced, routine but you've barely gotten beyond a bit of lick and suck when he cums with a moan.
<</if>>
Your eyes flash with disappointment as you look up at him but he doesn't even notice, merely groaning as you suck every drop of man-filling out of his member.<br>
<br>
<<printThought $player "Huh, guess he's a bit of a hair trigger.">><br>
<br>
"Hot damn, you're an angel!" He congratulates. "I, uh... better get back to work" he quickly adds, as if suddenly realizing where he is and the fact that he forgot to even close the door to the stall behind you. He drops a few credits into your hands before zipping up and hurrying away.<br>
<br>
<<if setup.checkPlayerDressed($player) || setup.checkOutsideDecency($player)>>
<<if $player.flags.fem_style.female == "" && setup.checkVisibleClothingTag('female') > 10>>
[@@.link_locked;This is far too feminine of an outfit to wear in public.@@]
<<elseif $player.flags.fem_style.unisex == "" && setup.checkVisibleClothingTag('unisex') > 30>>
[@@.link_locked;These clothes don't seem correct, you're a dude, right?@@]
<<elseif setup.checkWorkAppropriateAttire($currentTasks.manager_morning_inspection_task) || !$clothSetsInt.hasOwnProperty('lunch') || setup.wearingItemsInSet($clothSetsInt.lunch)>>
[<<moveTo "room_office_sissy_secretary_work_lunchbreak" "Dry your hands and return to your desk." 60>>] [<<moveTo "room_office_lunchbreak_canteen" "Canteen" 60>>]
<<elseif $clothSetsInt.hasOwnProperty('lunch') && !setup.wearingItemsInSet($clothSetsInt.lunch)>>
<br>
<<printThought $player "Probably best to just continue wearing what I wore this morning.">><br>
<br>
[<<moveTo "room_office_lunchbreak_toilet_male" "Change back into your morning attire" 60 "<<useClothSetPop 'lunch' $player $now>>">>]
<<else>>
<br>
<<printThought $player "I don't think this outfit is work appropriate.">><br>
<</if>>
<<else>>
[@@.link_locked;You are not going to leave the bathroom looking indecent.@@]
<</if>>
</div>
/* TODO: colour the two men's text differently for easier reading *//*#
#desc: work male bathroom, overhear people talking
#status: WRITTEN 0.7.0.0
#*/
<<if $roomchange == true>>
<<setScene>>
<<set $scene.stage = setup.calcProgressiveScene($player.work.bathroom_comments.female, $player, $npc_manager)>>
<<if $scene.stage != 'generic'>>
<<set $player.work.bathroom_comments.male[$scene.stage] = true>>
<</if>>
<</if>>
<<set $player.location to "Men's Toilet on Floor 52">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/company_toilet.png">>
<div id="invframe" class="scrolltext">
You're sitting in a private stall doing your business when you overhear a pair of men chatting.<br>
<br>
<<switch $scene.stage>>
<<case 'start'>>
"So, you see <<=ps(setup.getNpcName('npc_manager', 'other'))>> got a new secretary?" <br>
<br>
<<printThought $player "Wait, they're talking about me!">><br>
<br>
"Yea, I'm really going to miss seeing <<=setup.getNpcName('npc_secretary', 'first')>> around, wonder how long this new guy will last?" <br>
<br>
"Never know, though I gotta say, he has some nice hips!" <br>
<br>
"He?" They both laugh as it was some hilarious inside joke, their voices fading as they leave the restroom and you finish up.
<<case 'unisex'>>
"You catch the new outfit <<=ps(setup.getNpcName('npc_manager', 'other'))>> girl is wearing?" <br>
<br>
"Girl? I mean, sure, from behind but he needs more than just some tight clothes." <br>
<br>
"True, true, well give it time, I suppose." <br>
<br>
Their voices fade as they leave the bathroom and you are left alone.<br>
<br>
<<printThought $player "Give it time? What's the deal with this job?">>
<<case 'female'>>
"How about that new girl, eh? Lookin' pretty good!" <br>
<br>
"I suppose, I mean you're an ass man so I understand but me... if I can't wrap my hands around a nice set of tits..." <br>
<br>
"Two hands full, amirite?" <br>
<br>
Their laughter fades as they walk out of the restroom.<br>
<br>
<<printThought $player "Wait... were they talking about me?">>
<<case 'pink'>>
"Did you see? <<=setup.getNpcName('npc_manager', 'other')>> looks to have finally set some proper uniform requirements." <br>
<br>
"Really? I'll have to keep an eye out. It's about time though, it just seems wrong for her secretary not to be all cute and pink." <br>
<br>
"Yup, yup, wish I had that level of authority over my admin, you believe she only wears two inch heels?" <br>
<br>
"Women these days, barely even trying." <br>
<br>
Their voices fade as you finish up your business.
<<case 'breastssmall' 'breastsmed' 'breastslarge' 'breastsmassive'>>
"Hey, you see the slut finally got some work done?" <br>
<br>
<<switch setup.calcBreastSize($player)>>
<<case 'massive'>>
"Did she! Whew, she looked about ready to fall over when I saw her walking down the hall! Fucking beautiful."
<<case 'large'>>
"Yup, and a nice large pair, too, perfect size to slide you cock between!" <br>
<br>
"You cad! You know she's claimed property." <br>
<br>
"Hey, can't blame a guy from fantasizing, right?"
<<case 'medium'>>
"Yea, not bad, could be a little bigger though." <br>
<br>
"Of course you'd say that - if it was up to you no girl would have tits smaller than her head!" <br>
<br>
"Come on! Saying something like that in the middle of the day! Fuck, I'm going to be sitting funny for an hour if I can't find someone for relief, you know if Sharron's free?" <br>
<br>
"I think she was booked for some meeting over in conference room 3 all day..." <br>
<br>
"Damn, lucky slut..." <br>
<br>
<<printThought $player "What are they talking about?">>
<<case 'small'>>
"I mean, sure, technically, hardly even counts, I mean I bet they wouldn't even fill her cute hands, much less mine!" <br>
<br>
"True, true, but still, baby steps, those procedures take time to get everything to look natural." <br>
<br>
"Natural, smatcheral, just bolt a pair of soccer balls to the slut's chest, that'll do her!" <br>
<br>
"Hah, you reprobate!"
<</switch>>
<br><br>
Their voices fade as you are left to contemplate their words.
<<case 'generic'>>
<<switch random(4)>>
<<case 1>>
"So, what's the story with the contract, you think we'll close it this quarter?" <br>
<br>
"Lord I hope so, the point of contact has been fucking my assistant enough!" <br>
<br>
"I hear that..."
<<case 2>>
"You catch the game last night?" <br>
<br>
"Yea, fucking refs!" <br>
<br>
"Seriously! I swear, sometimes I wish they'd do a more serious solution. Sometimes I wonder what would happen if they went all out and had valkyries enforce the rules on the field!" <br>
<br>
"Well THAT would certainly give a new meaning to play review!" <br>
<br>
They laugh.
<<case 3>>
"You coming to the poker game this week?" <br>
<br>
"Sure, if you promise not to clean me out again!" <br>
<br>
"Hey, not my fault you're so easily distracted! Focus on the action on the table, not under it!" <br>
<br>
"Hah, easy for you to say! How much longer are you locked up, again?" <br>
<br>
"Don't remind me..."
<<default>>
Whatever they're saying is too full of corporate jargon for you to understand, or care.
<</switch>>
<br><br>
Their voices fade as you finish up your business.
<<default>>
<</switch>>
<br><br>
<<if setup.checkPlayerDressed($player) || setup.checkOutsideDecency($player)>>
<<if $player.flags.fem_style.female == "" && setup.checkVisibleClothingTag('female') > 10>>
[@@.link_locked;This is far too feminine of an outfit to wear in public.@@]
<<elseif $player.flags.fem_style.unisex == "" && setup.checkVisibleClothingTag('unisex') > 30>>
[@@.link_locked;These clothes don't seem correct, you're a dude, right?@@]
<<elseif setup.checkWorkAppropriateAttire($currentTasks.manager_morning_inspection_task) || !$clothSetsInt.hasOwnProperty('lunch') || setup.wearingItemsInSet($clothSetsInt.lunch)>>
[<<moveTo "room_office_sissy_secretary_work_lunchbreak" "Dry your hands and return to your desk." 60>>] [<<moveTo "room_office_lunchbreak_canteen" "Canteen" 60>>]
<<elseif $clothSetsInt.hasOwnProperty('lunch') && !setup.wearingItemsInSet($clothSetsInt.lunch)>>
<br>
<<printThought $player "Probably best to just continue wearing what I wore this morning.">><br>
<br>
[<<moveTo "room_office_lunchbreak_toilet_male" "Change back into your morning attire" 60 "<<useClothSetPop 'lunch' $player $now>>">>]
<<else>>
<br>
<<printThought $player "I don't think this outfit is work appropriate.">><br>
<</if>>
<<else>>
[@@.link_locked;You are not going to leave the bathroom looking indecent.@@]
<</if>>
</div>/*#
#desc: random events in work female bathroom
#status: WRITTEN 0.7.0.0
#*/
<<if $roomchange == true>>
<<set $scene.penis = (random(30) <= setup.getTotalValue("penis"))>>
<<set $scene.manager_interrupt = (random(10) <= $npc_manager.stage)>>
<</if>>
<<set $player.location to "Woman's Toilet on Floor 52">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/company_toilet.png">>
<div id="invframe" class="scrolltext">
Having finished doing your business you fix your clothes and exit the stall just as a businesswoman walks in. Prim and proper in a double breasted suit and a knee-length pencil skirt she has the look of a lawyer. <<if $scene.penis>>Your gaze drifts lower... is that a bulge between her legs?<</if>><br>
<br>
<<if setup.analyzeWornTags(['female','male','unisex']) == 'male'>>
Seeing you she stops in her tracks, the fact that there is a male in the women's bathroom seeming to have caught her off-guard.<br>
<br>
"Are you lost?" She asks before continuing past on her way towards an empty stall.
<<else>>
Giving you a mere nod she move past you towards an empty stall.
<</if>>
<br><br>
<<if setup.getTotalValue("piss") >= 8>>
<<if setup.getItemFromType('plug') != "" && setup.getItemObjFromType('plug').tags.includes('hollow')>>
You think about the hollow plug currently gaping your ass.<br>
<br>
[<<moveTo "event_random_work_bathroom_female_piss_butt" "Ask her to pee in your butt." 60>>]<br>
<<else>>
[@@.link_locked;You consider asking her to piss in your butt, but you aren't really wearing the proper type of plug for it.@@]<br>
<</if>>
[<<moveTo "event_random_work_bathroom_female_piss" 'Offer to "help her out."' 60>>]<br>
<</if>>
<<if setup.getTotalValue("oral") >= 5>>
<<if $player.cunnilingusvirginity == "">>
<<if $player.blowvirgininty != "">>
[@@.link_locked;Despite having sucked cock you can't bring yourself to have your first experience of cunnilingus be offering oral sex to a random woman in the work bathroom.@@]<br>
<<else>>
[@@.link_locked;You couldn't possible offer oral sex to a random woman in the work bathroom!@@]<br>
<</if>>
<<else>>
[<<moveTo "event_random_work_bathroom_female_oral" 'Flutter your eyelashes and ask if you could lend her your tongue...' 60>>]<br>
<</if>>
<<else>>
[@@.link_locked;No way are you going to ask to eat out some random woman in the work bathroom!@@]<br>
<</if>>
<br>
<<if setup.checkPlayerDressed($player) || setup.checkOutsideDecency($player)>>
<<if $player.flags.fem_style.female == "" && setup.checkVisibleClothingTag('female') > 10>>
[@@.link_locked;This is far too feminine of an outfit to wear in public.@@]
<<elseif $player.flags.fem_style.unisex == "" && setup.checkVisibleClothingTag('unisex') > 30>>
[@@.link_locked;These clothes don't seem correct, you're a dude, right?@@]
<<elseif setup.checkWorkAppropriateAttire($currentTasks.manager_morning_inspection_task) || !$clothSetsInt.hasOwnProperty('lunch') || setup.wearingItemsInSet($clothSetsInt.lunch)>>
[<<moveTo "room_office_sissy_secretary_work_lunchbreak" "Wash your hands and return to your desk." 60>>] [<<moveTo "room_office_lunchbreak_canteen" "Canteen" 60>>]
<<elseif $clothSetsInt.hasOwnProperty('lunch') && !setup.wearingItemsInSet($clothSetsInt.lunch)>>
<br>
<<printThought $player "Probably best to just continue wearing what I wore this morning.">><br>
<br>
[<<moveTo "event_random_work_bathroom_female" "Change back into your morning attire" 60 "<<useClothSetPop 'lunch' $player $now>>">>]
<<else>>
<br>
<<printThought $player "I don't think this outfit is work appropriate.">><br>
<</if>>
<<else>>
[@@.link_locked;You are not going to leave the bathroom looking indecent.@@]
<</if>>
</div>/*#
#desc: work female bathroom drink pee
#status: WRITTEN 0.7.0.0
#*/
<<if $roomchange == true>>
<<set $scene.successChance = 1 + setup.checkVisibleClothingTag('slutty')/10>>
<<if setup.getCurrentMakeup($player) != "" && $player.makeup.messed > 50>>
<<set $scene.successChance += 1>>
<</if>>
<<set $scene.success = (random(10) < $scene.successChance)>>
<<if $scene.success>>
<<if setup.getTotalValue("piss") == 0 && !setup.hasThreshold('piss', 'general_piss', 'work_piss')>>
<<setThreshold 'piss' 'general_piss' 'work_piss' true>>
<<else>>
<<applyExperience 'piss' 11 'normal' $SEEN_STRANGER>>
<</if>>
<<applyExperience 'humiliation' 12 'normal' $SEEN_STRANGER>>
<<set $player.work.bathroom_events.female.piss += 1>>
<</if>>
<</if>>
<<set $player.location to "Woman's Toilet on Floor 52">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/company_toilet.png">>
<div id="invframe" class="scrolltext">
You hurriedly ask if you could have the privilege of drinking the woman's pee.<br>
<br>
She pauses with one hand on the stall door, slowly looking you up and down with a neutral expression.<br>
<br>
<<printThought $player "Wow, I feel like a piece of meat being graded for use...">><br>
<br>
<<if $scene.success>>
"Hmm, yes, that sounds... agreeable." She states.<br>
<br>
<<if $scene.penis>>
You quickly file after her into the spacious stall as she hikes up her skirt to reveal... a penis.<br>
<br>
<<if setup.getTotalValue("penis") > 10>><<printThought $player "Yum!">><<else>><<printThought $player "Another one? how common are these?">><</if>><br>
<br>
On your knees you obediently open your mouth for her soft girl-cock, gently sealing your lips around the oh-so-tasty member.
<<else>>
Filing after her into the spacious stall she pulls her skirt down to her knees to reveal a smooth puss.<br>
<br>
"Come on, kiss it." She commands and you lean in, wrapping your lips tight so as not to let any dribble down your chin.
<</if>>
She lets out a sigh and unleashes her flow.<br>
<br>
You gulp as swiftly as you can, her <<getWordPiss $player>> tasty, though you have little chance to enjoy it as you must drink quickly to keep up. <br>
<br>
"Ahhh," she says with relief as she finishes. You give her a few licks to clean everything up but she places a hand on your head to push you away. "Sorry, cutie, but I don't have time for that right now, thanks for the help!" <br>
<br>
<<if $scene.manager_interrupt || ((getUTCHours($now)>12 || getUTCMinutes($now) > 30) && $npc_manager.stage > 1)>>
Rising to her feet she opens the stall door only to come face to face with <<=setup.getNpcName('npc_manager', 'formal')>>.<br>
<br>
"@@.npc_manager;And just what, EXACTLY, where you doing with my secretary?@@"<br>
<br>
The woman's prior playful confidence goes right out the window under <<=ps(setup.getNpcName('npc_manager', 'formal'))>> withering gaze. "I, um, she offered, I mean, I was just, uh, I'msosorrypleasedon'tfireme." <br>
<br>
Your <<=setup.getNpcName('npc_manager', 'title')>> lets the woman squirm under her withering gaze for a few more moments before nodding. "@@.npc_manager;Next time think before you make use of someone else's property - or you might become property yourself.@@"<br>
<br>
"Yes, of course, I really didn't, I, just-" <br>
<br>
"@@.npc_manager_dom;Out.@@" <<=setup.getNpcName('npc_manager', 'formal')>> states, cutting the woman off as she points towards the door and redirects her full attention towards you. Bowing as she quickly backs away the woman rushes out of the bathroom.<br>
<br>
"@@.npc_manager;<<=$player.first_name>>, <<=$player.first_name>>, <<=$player.first_name>>... my sweet, <<if $fetish.sissy>>SISSY<<else>>girl<</if>>... Here it is, after your lunch break is over and you are nowhere to be seen! And then I come in here and... well...@@" She shakes her head. "@@.npc_manager;If you were thirsty you really should have mentioned it, but, since we are here, how about you give me some relief.@@"<br>
<br>
Without even looking she reaches back to close the stall door.<br>
<br>
[<<moveTo "event_random_work_bathroom_female_piss_manager" "Have another drink." 60>>]
<<else>>
Fixing her clothes she walks around you and heads off.
<</if>>
<<else>>
"No, I think not. Run along, now, <<if setup.analyzeWornTags(['female','male','unisex'])== 'male'>>boy<<else>>girl<</if>>." <br>
<br>
<<printThought $player "Hmm, I wonder what she was looking for? Maybe if I looked more slutty and trashy?">><br>
<br>
She steps into the stall, latching the door behind her.
<</if>>
<br><br>
<<if setup.checkPlayerDressed($player) || setup.checkOutsideDecency($player)>>
<<if $player.flags.fem_style.female == "" && setup.checkVisibleClothingTag('female') > 10>>
[@@.link_locked;This is far too feminine of an outfit to wear in public.@@]
<<elseif $player.flags.fem_style.unisex == "" && setup.checkVisibleClothingTag('unisex') > 30>>
[@@.link_locked;These clothes don't seem correct, you're a dude, right?@@]
<<elseif setup.checkWorkAppropriateAttire($currentTasks.manager_morning_inspection_task) || !$clothSetsInt.hasOwnProperty('lunch') || setup.wearingItemsInSet($clothSetsInt.lunch)>>
[<<moveTo "room_office_sissy_secretary_work_lunchbreak" "Wash your hands and return to your desk." 60>>] [<<moveTo "room_office_lunchbreak_canteen" "Canteen" 60>>]
<<elseif $clothSetsInt.hasOwnProperty('lunch') && !setup.wearingItemsInSet($clothSetsInt.lunch)>>
<br>
<<printThought $player "Probably best to just continue wearing what I wore this morning.">><br>
<br>
[<<moveTo "event_random_work_bathroom_female" "Change back into your morning attire" 60 "<<useClothSetPop 'lunch' $player $now>>">>]
<<else>>
<br>
<<printThought $player "I don't think this outfit is work appropriate.">><br>
<</if>>
<<else>>
[@@.link_locked;You are not going to leave the bathroom looking indecent.@@]
<</if>>
</div>/*#
#desc: manager has you drink her piss after catching you in the bathroom after the end of your lunchbreak
#status: WRITTEN 0.7.0.0
#*/
<<if $roomchange == true>>
<<applyExperience 'humiliation' 12 'normal' $SEEN_FRIEND>>
<<applyExperience 'piss' 8 'normal' $SEEN_FRIEND>>
<<if setup.getTotalValue("piss") == 0 && !setup.hasThreshold('piss', 'general_piss', 'work_piss_manager')>>
<<setThreshold 'piss' 'general_piss' 'work_piss_manager' true>>
<</if>>
<<incrementEmotion 'affection' 'npc_manager' 1>>
<<set $player.work.bathroom_events.female.piss_manager = true>>
<<if $player.cunnilingusvirginity == "">>
<<set $player.cunnilingusvirginity = 'npc_manager'>>
<</if>>
<</if>>
<<set $player.location to "Woman's Toilet on Floor 52">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/company_toilet.png" "./images/characters/npc_manager.png">>
<div id="invframe" class="scrolltext">
You haven't even risen from your knees since <<=setup.getNpcName('npc_manager', 'formal')>> barged in and now you find yourself quickly shuffling in between her legs as she exposes herself.<br>
<br>
Pressing your lips against hers you feel her relax, her crystal clear draught flowing down your throat, tingling as it passes over your tongue.<br>
<br>
She says not a word the whole time, merely staring down into your up-turned eyes as you gulp and swallow.<br>
<br>
The flow tapers off to nothing and you start to lean back only for her to grab the back of your head and hold you in place, as irresistible as a vice.<br>
<br>
"@@.npc_manager;No, I think you need to do a bit more down there... unless you would rather I punish you for your tardiness?@@"<br>
<br>
"No miff-treff" You reply, your words muffled against her groin.<br>
<br>
"@@.npc_manager;Good, now show me how your <<if $fetish.sissy>>SISSY<<else>>girl<</if>> oral skills are developing.@@"<br>
<br>
Running your tongue between her folds in search of her lovely clit the mild taste of her urine is soon overpowered by her strong, deep womanly flavour. Sucking with your lips your tongue dances a merry jig, making spiraling around her sensitive clit before sprinting up and down over it.<br>
<br>
You feel her shudder slightly, though she suppresses all but the barest gasp to signal you effectiveness. Her hold on your head tightens and she grinds against your face before finally letting out a satisfied sigh and relaxing her grasp.<br>
<br>
"@@.npc_manager;Not bad, we still need to spend time working on your stamina but... not bad.@@"<br>
<br>
Turning she opens the stall door only to glance back at you, still kneeling on the floor.<br>
<br>
"@@.npc_manager;Well come on. You have work to do! You cannot just spend the rest of the day HERE as a human urinal.@@"<br>
<br>
<<printThought $player "Wait... does that mean I could spend the day as a urinal somewhere else?">><br>
<br>
You rise to your feet and quickly follow after her.<br>
<br>
<<if setup.checkPlayerDressed($player) || setup.checkOutsideDecency($player)>>
[<<moveTo "room_office_sissy_secretary_work_lunchbreak" "Wash your hands and return to your desk." 60>>] [<<moveTo "room_office_lunchbreak_canteen" "Canteen" 60>>]
<<else>>
[@@.link_locked;You are not going to leave the bathroom looking indecent.@@]
<</if>>
</div>/*#
#desc: work female bathroom pee in your butt
#status: WRITTEN 0.7.0.0
#*/
<<if $roomchange == true>>
<<set $scene.successChance = 1 + setup.checkVisibleClothingTag('slutty')/10>>
<<if setup.getCurrentMakeup($player) != "" && $player.makeup.messed > 50>>
<<set $scene.successChance += 1>>
<</if>>
<<set $scene.success = $scene.penis && (random(10) < $scene.successChance)>>
<<if $scene.success>>
<<applyExperience 'humiliation' 12 'normal' $SEEN_STRANGER>>
<<applyExperience 'piss' 10 'normal' $SEEN_STRANGER>>
<<if setup.getTotalValue("piss") == 0 && !setup.hasThreshold('piss', 'general_piss', 'work_piss_butt')>>
<<setThreshold 'piss' 'general_piss' 'work_piss_butt' true>>
<</if>>
<<set $player.work.bathroom_events.female.piss_butt += 1>>
<</if>>
<</if>>
<<set $player.location to "Woman's Toilet on Floor 52">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/company_toilet.png">>
<div id="invframe" class="scrolltext">
<<if $scene.success>>
"In your butt? Oh... that sounds fun!" She bites her lip as she ducks into the stall and you quickly follow.<br>
<br>
Closing the door you turn around to find her already ready, her skirt hiked up and her cock in hand. "Come on now, <<if $fetish.sissy>>sissy<<else>>girl<</if>>!" She says with a smile. "Let's see that ass so I can fill you up!" <br>
<br>
You do as you're told, turning around and bending over before revealing your plugged hole.<br>
<br>
"Ah, all stopped up, lovely, we wouldn't want you leaking any of what I gift you now, would we?" <br>
<br>
"N-n-no, Mistress" you reply as she removes the inner plug and grabs you by the hips to slide her cock into your hollow gaping hole.<br>
<br>
You moan as you feel her <<getWordPiss $player>> flowing into you. She must have drunk quite a lot of coffee this morning because it continues on for quite some time before she lets out a sigh of relief and swiftly swaps back in your plug.<br>
<br>
"Aww, you look so full!" She states, patting you on the tummy. You can feel yourself slosh a bit, but the plug does its job, preventing a single drop from leaking out.<br>
<br>
Leaning over you gently lick her penis clean as she strokes your hair. "Aren't you a good girl! Well I'd love to make use of that mouth more but I have a meeting to get to. Have a good day, or should I say... continue to enjoy it?" <br>
<br>
She quickly departs as you take a moment to adjust your clothes.
<<else>>
"In your butt? No, that would make far too much of a mess, I think. Good day." <br>
<br>
<<printThought $player "Hmm, did I ask the wrong woman, or do I just not look trashy enough for that sort of thing?">><br>
<br>
She steps into the stall, loudly latching the door behind her.
<</if>>
<br><br>
<<if setup.checkPlayerDressed($player) || setup.checkOutsideDecency($player)>>
<<if $player.flags.fem_style.female == "" && setup.checkVisibleClothingTag('female') > 10>>
[@@.link_locked;This is far too feminine of an outfit to wear in public.@@]
<<elseif $player.flags.fem_style.unisex == "" && setup.checkVisibleClothingTag('unisex') > 30>>
[@@.link_locked;These clothes don't seem correct, you're a dude, right?@@]
<<elseif setup.checkWorkAppropriateAttire($currentTasks.manager_morning_inspection_task) || !$clothSetsInt.hasOwnProperty('lunch') || setup.wearingItemsInSet($clothSetsInt.lunch)>>
[<<moveTo "room_office_sissy_secretary_work_lunchbreak" "Dry your hands and return to your desk." 60>>] [<<moveTo "room_office_lunchbreak_canteen" "Canteen" 60>>]
<<elseif $clothSetsInt.hasOwnProperty('lunch') && !setup.wearingItemsInSet($clothSetsInt.lunch)>>
<br>
<<printThought $player "Probably best to just continue wearing what I wore this morning.">><br>
<br>
[<<moveTo "event_random_work_bathroom_female" "Change back into your morning attire" 60 "<<useClothSetPop 'lunch' $player $now>>">>]
<<else>>
<br>
<<printThought $player "I don't think this outfit is work appropriate.">><br>
<</if>>
<<else>>
[@@.link_locked;You are not going to leave the bathroom looking indecent.@@]
<</if>>
</div>/*#
#desc: work female bathroom oral sex
#status: WRITTEN 0.7.0.0
#*/
<<if $roomchange == true>>
<<applyExperience 'humiliation' 9 'normal' $SEEN_STRANGER>>
<<set $player.money.total += 15>>
<<set $scene.successChance = 1 + setup.checkVisibleClothingTag('female')/10>>
<<if setup.getCurrentMakeup($player) != "" && $player.makeup.messed < 25>>
<<set $scene.successChance += 1>>
<</if>>
<<set $scene.success = $scene.penis || (random(10) < $scene.successChance)>>
<<if $scene.success>>
<<if $scene.penis>>
<<set $player.work.bathroom_events.female.blowjob += 1>>
<<else>>
<<set $player.work.bathroom_events.female.cunnilingus += 1>>
<</if>>
<</if>>
<</if>>
<<set $player.location to "Woman's Toilet on Floor 52">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/company_toilet.png">>
<div id="invframe" class="scrolltext">
You ask if she might be in need of some other "relief." <br>
<br>
She pauses with one hand on the stall door, slowly looking you up and down with a neutral expression.<br>
<br>
"And what form might that take?" <br>
<br>
<<if $player.flags.humiliationStyle == "brazen">>
You smile and bluntly reply that you'd love to lick her cunt.
<<if $scene.penis>>
<br><br>
"Hmm... cunt, how about something else?" She reaches down to cup her bulge suggestively.<br>
<br>
You smile and reply that you are prepared to give an oral presentation on any topic.
<</if>>
<<else>>
You reply that, maybe, you could, like... use your tongue for something other than talking?
<</if>>
<br><br>
<<if $scene.success>>
"Hmm, yes, that sounds... agreeable." <br>
<br>
You follow her into the stall where she sits on the edge of the toilet, spreads her legs and slides up her skirt.<br>
<br>
<<if $scene.penis>>
Her girlcock looks huge held between her dainty fingers and you quickly shuffle between her legs and lean in.<br>
<br>
Her already hard cock is a delight against your lips as you bob your head, steadily sliding more and more of it into your mouth.<br>
<br>
<<if setup.getTotalValue("oral") > 10>>
With practiced ease you deepthroat her entire length on the first attempt. She gasps, obviously surprised to find someone skillful enough to so casually accomodate her length.<br>
<br>
Spurred on you give a little hum of pleasure before bobbing your head up and down, enjoying the feeling of her cock pumping in and out of your throat as you lick and suck and slurp.
<<else>>
A touch longer than you're quite capable of taking you gag slightly before retreating, spending some time twirling your tongue over her sensitive tip before pulling off completely and running your lips up and down her shaft.<br>
<br>
"Mmmm, good girl..." she encourages as you continue to lick and suck, taking a short detour all the way down to her perfect hairless balls.<br>
<br>
Using your hand to stroke you focus your mouth on her tip, tilting your head back to watch her face as she bites her lip and makes cute little gasps.
<</if>>
<br><br>
You wonder if she might have a touch of an exhibitionist streak with how fast she cums from getting head in a public bathroom, but you don't think on it long, focused more on licking up her thin, but delicious, girl-cum.<br>
<br>
"That was nice," she states, wiping a stray drop of semen from your cheek where you daintily suck her fingertip clean. "So cute, well I need to return to work soon and I am sure someone else will be missing your cute mouth before long!"
<<else>>
Her cunt is smooth and hairless and very inviting, glistening with arousal as you drop to your knees in front of her.<br>
<br>
Leaning in you extend your tongue and gently lick, she smiles down and shakes her head in amusement. "Very cute but it's not THAT delicate, and I don't have that much time, get in there good, <<if $fetish.sissy>>sissy<<else>>girl<</if>>, I want to cum." <br>
<br>
You lean in closer and start rapidly licking, your tongue sliding between her folds to probe her entrance and swirl around her clit.<br>
<br>
"Oh yea... that's it" she moans as you maintain your efforts. You hear her breaths coming faster and faster until she finally digs her fingers into your hair, raising her hips and pulling you in as she moans with orgasm. Pressed so close you're unable to breath you frantically lick for as long as you can until you are finally forced to pull back, panting and trailing a few thin threads of girljuice.<br>
<br>
Leaning back she is still catching her breath. "Wow... so, I guess I needed that, heh." <br>
<br>
You smile and rise to your feet as she sits and recovers.
<</if>>
<br><br>
Pulling down her skirt she motions for you to depart so she can do what she originally came in for. You give a quick curtsy and leave her to it.
<<else>>
"Hmm, an intriguing offer, but I shall have to pass, good day." <br>
<br>
<<printThought $player "Damn, maybe if I looked more feminine?">><br>
<br>
She steps into the stall, latching the door behind her.
<</if>>
<br><br>
<<if setup.checkPlayerDressed($player) || setup.checkOutsideDecency($player)>>
<<if $player.flags.fem_style.female == "" && setup.checkVisibleClothingTag('female') > 10>>
[@@.link_locked;This is far too feminine of an outfit to wear in public.@@]
<<elseif $player.flags.fem_style.unisex == "" && setup.checkVisibleClothingTag('unisex') > 30>>
[@@.link_locked;These clothes don't seem correct, you're a dude, right?@@]
<<elseif setup.checkWorkAppropriateAttire($currentTasks.manager_morning_inspection_task) || !$clothSetsInt.hasOwnProperty('lunch') || setup.wearingItemsInSet($clothSetsInt.lunch)>>
[<<moveTo "room_office_sissy_secretary_work_lunchbreak" "Dry your hands and return to your desk." 60>>] [<<moveTo "room_office_lunchbreak_canteen" "Canteen" 60>>]
<<elseif $clothSetsInt.hasOwnProperty('lunch') && !setup.wearingItemsInSet($clothSetsInt.lunch)>>
<br>
<<printThought $player "Probably best to just continue wearing what I wore this morning.">><br>
<br>
[<<moveTo "event_random_work_bathroom_female" "Change back into your morning attire" 60 "<<useClothSetPop 'lunch' $player $now>>">>]
<<else>>
<br>
<<printThought $player "I don't think this outfit is work appropriate.">><br>
<</if>>
<<else>>
[@@.link_locked;You are not going to leave the bathroom looking indecent.@@]
<</if>>
</div>
/* note: should probably colour the two women's text differently for easier reading *//*#
#desc: work female bathroom, overhear people talking
#status: WRITTEN 0.7.0.0
#*/
<<if $roomchange == true>>
<<setScene>>
<<set $scene.stage = setup.calcProgressiveScene($player.work.bathroom_comments.female, $player, $npc_manager)>>
<<if $scene.stage != 'generic'>>
<<set $player.work.bathroom_comments.female[$scene.stage] = true>>
<</if>>
<</if>>
<<set $player.location to "Woman's Toilet on Floor 52">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/company_toilet.png">>
<div id="invframe" class="scrolltext">
You're sitting in a private stall doing your business when you overhear a pair of women chatting.<br>
<br>
<<switch $scene.stage>>
<<case 'start'>>
"Hey, you see they got a replacement for <<=setup.getNpcName('npc_secretary', 'first')>>?" <br>
<br>
"Yea, he's kind of cute, a bit wimpy tho." <br>
<br>
"Yea, well, maybe that'll be better for him, can't imagine some strapping manly man pulling off being <<=ps(setup.getNpcName('npc_manager', 'last'))>> secretary." <br>
<br>
"Hah! No kidding." <br>
<br>
Their voices fade as you finish up your business.
<<case 'unisex'>>
"So it looks like that new secretary is FINALLY getting with the programme." <br>
<br>
"I know, right? I mean, sure he's technically male or whatever but it just looks bad for all of us administrative assistants when someone dresses so, like... DULL." <br>
<br>
Their voices fade as you finish up your business.
<<case 'female'>>
"You know I was thinking we should like, send a fruit basket or something to welcome the new girl to the team." <br>
<br>
"Hmm, not a bad idea, I'll see if I can come up with some ideas." <br>
<br>
Their voices fade as you finish up your business.
<<case 'pink'>>
"You see the new girl's cute uniform?" <br>
<br>
"Did I? She is just totes adorbs! Gotta say, <<=setup.getNpcName('npc_manager', 'last')>> really does seem to have the magic touch when it comes to grooming her assistants." <br>
<br>
"Hah, sounds like you want to work for her!" <br>
<br>
"Well... I mean... did you hear about the promotion her last girl got? Seems like it's a fast-track to the top." <br>
<br>
"Top... by the way of bottom! I mean she works her girls hard, it ain't a free ride..." <br>
<br>
"True, though I hear there is a bit of riding involved..."
<<case 'breastssmall' 'breastsmed' 'breastslarge' 'breastsmassive'>>
"Hey, you see <<=ps(setup.getNpcName('npc_manager', 'last'))>> tramp got some work done?" <br>
<br>
<<switch setup.calcBreastSize($player)>>
<<case 'massive'>>
"Tell me about it! I swear I don't know how she doesn't just fall over! It's lewd, is what it is." <br>
<br>
"Yea, but the men like 'em that way." <br>
<br>
"Pigs." <br>
<br>
"Preaching to the choir, sister, preaching to the choir."
<<case 'large'>>
"I know, I mean it's decent work but, like I'm always a bit jealous when someone cheats their way up." <br>
<br>
"Hey, we can't all be blessed with your genes. Let technology make the world a better place." <br>
<br>
"Yea, I suppose you're right."
<<case 'medium'>>
"Yea, good work too, a nice cute pair for a cute girl." <br>
<br>
"Eh, I think she could have gone bigger." <br>
<br>
"Hah, of course you'd say that, you think anything under double D's is flat-chested." <br>
<br>
"Well, I mean... it kinda is?"
<<case 'small'>>
"Yea, though you can barely tell, dunno why she even bothered." <br>
<br>
"Maybe she's doing it slow and natural with, like, hormones and stuff." <br>
<br>
"Hmm, maybe you're right. I could never have the patience for something like that." <br>
<br>
"Hah, no kidding, I remember your "patience" at the bar last Friday!" <br>
<br>
"Hey, it was every woman for themselves, you could have talked to 'em first!"
<</switch>>
<br><br>
Their voices fade as they walk out of the room and you finish up your business.
<<case 'generic'>>
<<switch random(2)>>
<<case 1>>
"Did you get the paperwork from finance yet?" <br>
<br>
"Yea, finally, I swear they cost us more time than the regulators some days!"
<<case 2>>
<<if $npc_manager.stage >= 4>>
"How about this year's retreat, eh?" <br>
<br>
"Seriously! I can't wait 'till next year, wish they were quarterly!"
<<else>>
"What's the story with the corporate retreat this year, you going?" <br>
<br>
"You kidding? After last year I wouldn't miss it for the world, just wish they'd settle on a date so I can book flights."
<</if>>
<<default>>
Whatever they're saying is too full of corporate jargon for you to understand or care.
<</switch>>
<br><br>
<<default>>
<</switch>>
<br><br>
<<if setup.checkPlayerDressed($player) || setup.checkOutsideDecency($player)>>
<<if $player.flags.fem_style.female == "" && setup.checkVisibleClothingTag('female') > 10>>
[@@.link_locked;This is far too feminine of an outfit to wear in public.@@]
<<elseif $player.flags.fem_style.unisex == "" && setup.checkVisibleClothingTag('unisex') > 30>>
[@@.link_locked;These clothes don't seem correct, you're a dude, right?@@]
<<elseif setup.checkWorkAppropriateAttire($currentTasks.manager_morning_inspection_task) || !$clothSetsInt.hasOwnProperty('lunch') || setup.wearingItemsInSet($clothSetsInt.lunch)>>
[<<moveTo "room_office_sissy_secretary_work_lunchbreak" "Dry your hands and return to your desk." 60>>] [<<moveTo "room_office_lunchbreak_canteen" "Canteen" 60>>]
<<elseif $clothSetsInt.hasOwnProperty('lunch') && !setup.wearingItemsInSet($clothSetsInt.lunch)>>
<br>
<<printThought $player "Probably best to just continue wearing what I wore this morning.">><br>
<br>
[<<moveTo "event_random_work_bathroom_female" "Change back into your morning attire" 60 "<<useClothSetPop 'lunch' $player $now>>">>]
<<else>>
<br>
<<printThought $player "I don't think this outfit is work appropriate.">><br>
<</if>>
<<else>>
[@@.link_locked;You are not going to leave the bathroom looking indecent.@@]
<</if>>
</div>/*#
#desc: random event, crowded work elevator intro
#status: STUB 0.7.0.0
#*/
<<if $roomchange == true>>
<</if>>
<<set $player.location to "Social Interaction Service Syndicate Inc. Main Elevator">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/company_elevator_2.png">>
<div id="invframe" class="scrolltext">
Arriving to work you find the lobby far busier than normal, weaving through the crowd to find that this is due to an elevator malfunction rendering most of the lifts out of order.<br>
<br>
Making it to the front of the queue you face a sardine-packed full elevator, with not much time remaining before you need to be in office.<br>
<br>
You hesitate, unsure if even your slender frame could fit in the already crowded elevator only for a tall man in front to wave you in. "Come on, we can squeeze it!" <br>
<br>
<<if $now.getUTCHours() == 7 && $now.getUTCMinutes > 45>>
<<printThought $player "If I don't get in, I'll probably be late to work...">>
<<else>>
<<printThought $player "I guess I have time to wait for the next one...">>
<</if>>
<br><br>
[<<moveTo "event_random_work_elevator_grope_1" "Cram into the elevator." 60 "<<set $scene.enter=true>>">>]<br>
[<<moveTo "event_random_work_elevator_grope_1" "Wait for the next elevator." 900 "<<set $scene.enter=false>>">>]
</div>/*#
#desc: random event, groped in crowded work elevator
#status: WRITTEN 0.7.4.0
#*/
<<if $roomchange == true>>
<<set _bimbo = setup.getTotalValue("bimbofication")>>
<<set $player.timebased.horny = setup.changeHorny($player, _bimbo)>>
<</if>>
<<set $player.location to "Social Interaction Service Syndicate Inc. Main Elevator">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/company_elevator_2.png">>
<div id="invframe" class="scrolltext">
<<if $scene.enter>>
Stepping over the threshold of the elevator and turning around you suck in your breath as your inviting new friend wraps his arms around your waist and pulls you in tight, the door barely closing.<br>
<br>
Unable to move you feel something hard pressing against your back. As the floors tick upwards you feel the... thing pressing into you stiffening and swelling larger, while, at the same time, the man's hands slide up from your hips to <<if $player.body.breastsize[0]>0>>squeeze your breasts<<else>>caress your flat chest<</if>>.<br>
<br>
<<if setup.getTotalValue("bimbofication") > 10>>
<<printThought $player "Mmmm, this is making me so hot...">>
<<else>>
<<if setup.getTotalValue("bimbofication") > 5>>
<<printThought $player "What is he doing? And... why is it turning me on?">>
<<else>>
<<printThought $player "Oh my <<getWordGod $player>>, what is that?">>
<</if>>
<</if>>
<br><br>
You get a moment of breathing space as the doors open on a lower floor for a couple people to get out.<br>
<br>
[<<moveTo "event_random_work_elevator_grope_2" "Turn around and slap your assailant." 120 "<<set $scene.action='slap'>>">>]<br>
[<<moveTo "event_random_work_elevator_grope_2" "Don't make a scene, just keep still." 300 "<<set $scene.action='stand'>>">>]<br>
[<<moveTo "event_random_work_elevator_grope_2" "Show your enthusiasm and grind back against him." 300 "<<set $scene.action='slut'>>">>]
<<else>>
Shaking your head you watch the elevator door slide closed, another few minutes ticking past... and then suddenly the elevators are working again, the out of service lifts arriving all at once as the lobby swiftly clears out.<br>
<br>
<<switch $npc_manager.stage>>
<<case 2>>
[<<moveTo "event_manager_daily_check_stage_2" "Wait for the next elevator." 300 "<<set $beforetasklocation='room_office_sissy_secretary_work_morning_start'>><<set $scene.directInspection=true>>">>]
<<case 3>>
[<<moveTo "event_manager_daily_check_stage_3" "Wait for the next elevator." 300 "<<set $beforetasklocation='room_office_sissy_secretary_work_morning_start'>><<set $scene.directInspection=true>>">>]
<<default>>
ERROR: unexpected manager.stage <<=$npc_manager.stage>>
<</switch>>
<</if>>
</div>/*#
#desc: random event, react to groping in crowded work elevator
#status: WRITTEN 0.7.4.0
#*/
<<if $roomchange == true>>
<<switch $scene.action>>
<<case 'slap'>>
<<if $npc_manager.stage > 2>>
<<addWorkEvent 'elevator_grope_comment_1' '{"trigger":"morning","minTimeDiff":0,"type":"always","chance":100,"repeat":false,"priority":300}' '{"szene":"event_elevator_slap_debrief_1","length":"30"}'>>
<</if>>
<<case 'stand'>>
<<applyExperience 'humiliation' 8 'normal' $INCOGNITO>>
<<set $player.flags.elevator_grope.stand = true>>
<<case 'slut'>>
<<if $npc_manager.stage < 3 || $player.blowjobvirginity == "">>
<<applyExperience 'bimbofication' 12 'very' $EXPOSED>>
<<applyExperience 'humiliation' 12 'very' $EXPOSED>>
<<else>>
<<set $player.flags.elevator_grope.slut = true>>
<</if>>
<<set $player.timebased.horny = setup.changeHorny($player, 2*setup.getTotalValue("bimbofication"))>>
<</switch>>
<</if>>
<<set $player.location to "Social Interaction Service Syndicate Inc. Main Elevator">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/company_elevator_2.png">>
<div id="invframe" class="scrolltext">
<<switch $scene.action>>
<<case 'slap'>>
As the door opens for another rider to slip past you step forward just enough to haul off with a slap across your assailant's face.<br>
<br>
The hit echoes in the elevator followed by tense silence as the man holds his cheek and looks back at you in shock, nobody else moving to intervene.<br>
<br>
"Well!" he finally says before storming past you in a huff. Your heart still beating fast as you look at the silent remaining passengers you meekly step back into the elevator and turn around, tensely waiting for it to reach your floor.<br>
<br>
[<<moveTo "room_office_sissy_secretary" '<<=ps(setup.getNpcName("npc_manager", "formal"))>> Office' 300>>]
<<case 'stand'>>
<<if setup.getTotalValue("bimbofication") > 10>>
<<if setup.getTotalValue("bimbofication") > 15>>
You want nothing more than to react to his attentions, to bend over and get railed by the large, hot <<getWordPenis $player>> pressed against your tail-bone.
<</if>>
It takes everything you have to suppress a moan as he gropes you even more aggressively, biting your lip and closing your eyes as you try to endure this unstopped, and yet secretly desired, harassment.
<<else>>
<<if setup.getTotalValue("bimbofication") > 5>>
Your body can't seem to help but react to the "attention" as you feel suddenly hot as the hands roam over your body. By the time you step off for your floor your heart beats fast and you have to force yourself not to look back lest you make eye contact with your anonymous groper.
<<else>>
You remain silent as you count floors, the rest of the elevator either unaware or uncaring as to your plight.
<</if>>
<</if>>
<br><br>
For his part he seems to take your silence as invitation, continuing to grope your breasts... and then one hand moves lower. Before you can react it is between your legs, squeezing your <<getWordMyPenis $player>> through your clothes as he whispers in your ear. "Good girl." You shudder in submissive arousal and the door opens for your floor. You step off with a parting butt-slap that echoes in the hallway, a few chuckles escaping the elevator as you hurry towards work.<br>
<br>
[<<moveTo "room_office_sissy_secretary" '<<=ps(setup.getNpcName("npc_manager", "formal"))>> Office' 300>>]
<<case 'slut'>>
<<if setup.getTotalValue("bimbofication") > 10>>
<<if setup.getTotalValue("bimbofication") > 15>>
You can't help but react to the attention, grinding back and moaning like the horny slut you are.
<<else>>
You've spent too long thinking like a slut and you just can't help but arch your back and press into your anonymous "friend." His hands squeeze you tighter as your thoughts alight with visions of being gang-banged in the elevator.
<</if>>
<<else>>
<<if setup.getTotalValue("bimbofication") > 5>>
All this time acting the slut must be getting to you as you just can't help but arch your back and press into your anonymous "friend." His hands squeeze you tighter as your thoughts alight with visions of being gang-banged in the elevator.
<<else>>
You aren't sure what comes over you that has you pressing back into your anonymous "friend;" whatever it is that has sparked this slutty reaction he reacts by squeezing you tighter as your heart races at your depraved display.
<</if>>
<</if>>
/% TODOfuture: stage 4+slave power outage gang-bang %/
<<if $npc_manager.stage < 3 || $player.blowjobvirginity == "">>
<<if setup.getTotalValue("bimbofication") > 10>>
<<if setup.getTotalValue("bimbofication") > 15>>
Arriving at your floor you almost don't want to get off... or rather you REALLY want to get off, but a hard slap on the ass sends you on your way and the doors close behind you.
<<else>>
Arriving at your floor you almost swoon, reluctantly stepping off. Glancing back you see him grin back and flash a wink at you that has your knees wobbling.
<</if>>
<<else>>
<<if setup.getTotalValue("bimbofication") > 5>>
Arriving at your floor you almost swoon. Glancing back you see him grin back and flash a wink at you that has your knees wobbling as you hurry along on your way.
<<else>>
So flooded with emotion you almost miss your floor you barely step away, not daring to look back as you hurry along.
<</if>>
<</if>>
<br><br>
<<printThought $player "Unf, I'm so wet... and I haven't even had my morning inspection yet...">><br>
<br>
Trying to clear your head you walk up the hallway to work.<br>
<br>
[<<moveTo "room_office_sissy_secretary" '<<=ps(setup.getNpcName("npc_manager", "formal"))>> Office' 120>>]
<<else>>
You're so distracted as things escalate into borderline dry humping you don't notice that the elevator has all but emptied before you're even halfway to your floor... that is until he presses the stop button. "Mmm, there's no way I can concentrate on work if you don't handle the problem you just caused" he growls into your ear, his fingers gripping your hair and pulling you back as you moan.<br>
<br>
You soon find yourself on your knees in the empty, stopped elevator, staring forward as he unbuttons his pants with one hand while his other holds you by the hair, keeping you facing directly at the monster you've awakened.<br>
<br>
<<if setup.getTotalValue("penis") > 10>>
<<printThought $player "Yum">>
<<else>>
<<if setup.getTotalValue("penis") > 5>>
<<printThought $player "Oh my...">>
<<else>>
<<printThought $player "What have I unleashed?">>
<</if>>
<</if>>
<br><br>
<<if setup.getTotalValue("penis") < 5 && setup.getTotalValue("bimbofication") < 5>>
[@@.link_locked;There's a cock in front of you and you're way too much of a slut to pass up that opportunity.@@]
[<<moveTo "event_random_work_elevator_grope_3" "This is too much." 120 "<<set $scene.suck=false>>">>]
<<elseif setup.getTotalValue("penis") > 10 && setup.getTotalValue("bimbofication") > 10>>
[<<moveTo "event_random_work_elevator_grope_3" "Open wide and do your job." 300 "<<set $scene.suck=true>>">>]<br>
[@@.link_locked;There's a cock in front of you and you're way too much of a slut to pass up that opportunity.@@]
<<else>>
[<<moveTo "event_random_work_elevator_grope_3" "Open wide." 300 "<<set $scene.suck=true>>">>]<br>
[<<moveTo "event_random_work_elevator_grope_3" "This is too much." 120 "<<set $scene.suck=false>>">>]
<</if>>
<</if>>
<<default>>
ERROR: unexpected scene.action: <<=$scene.action>>
<</switch>>
</div>/*#
#desc: random event, react to groping in crowded work elevator
#status: WRITTEN 0.7.4.0
#*/
<<if $roomchange == true>>
<<if $scene.suck>>
<<applyExperience 'bimbofication' 16 'very' $SEEN_STRANGER>>
<<applyExperience 'oral' 11 'very' $SEEN_STRANGER>>
<<applyExperience 'penis' 14 'very' $SEEN_STRANGER>>
<<applyExperience 'cum' 12 'normal' $SEEN_STRANGER>>
<<applyExperience 'humiliation' 13 'very' $SEEN_STRANGER>>
<</if>>
<</if>>
<<set $player.location to "Social Interaction Service Syndicate Inc. Main Elevator">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/company_elevator_2.png">>
<div id="invframe" class="scrolltext">
<<if $scene.suck>>
In the privacy of the elevator you confront a monster. When you make no move to resist the man takes control using a tight grip on your hair to bring your face towards his already hard <<getWordPenis $player>>.
<<if setup.getTotalValue("oral") > 10>>
<<if setup.getTotalValue("oral") > 15>>
You lick your lips in anticipation and then open wide, feeling him slide smoothly down your throat as you suck hard.
<<else>>
His <<getWordPenis $player>> near the limits of human size your jaw is forced wide and your eyes start to roll back as your throat bulges to its limit.
<</if>>
<<else>>
<<if setup.getTotalValue("oral") > 5>>
He seems far too big for anyone to handle but you do your best, barely taking a third of his member before the back of your throat rises in objection and you let out a muffled cough.
<<else>>
After a futile attempt at forcing his way down your too-sensitive throat he lets you go to work sucking on his tip, bobbing a few centimeters back and forth as you stare at the length of <<getWordPenis $player>> still past your lips.
<</if>>
<</if>>
<br><br>
His hold on you relaxes as you do your duty and you mix sucking with licking up and down the full length from his balls to his tip, the taste of pre-cum mixing with the hint of sweat, a heady brew of masculinity that seems to spur you to more depraved action.<br>
<br>
Taking him in both hands you look up and make a show of slapping yourself with his <<getWordPenis $player>>, thanking him for the attention in between quick swallows.<br>
<br>
Leaning forward to brace himself with one hand he pins you up against the wall just below the main panel, your attention too occupied with pumping him towards climax with both hands to realize that the elevator has begun to move once again until, just as he fills your mouth with
<<if setup.getTotalValue("cum") > 10>>
<<if setup.getTotalValue("cum") > 15>>
heavenly
<<else>>
thick, rich
<</if>>
<<else>>
<<if setup.getTotalValue("cum") > 5>>
frothy
<<else>>
thick, bitter
<</if>>
<</if>>
<<getWordCum $player>> there is a loud DING! As the doors open.<br>
<br>
You freeze, his <<getWordPenis $player>> just past your lips as it pulses with final offering as your gaze looks over and up as someone walks into the elevator.<br>
<br>
Noticing you for the first time
<<switch random(10)>>
<<case 0 1 2>>
the new rider looks down on you in every sense of the word, shaking their head before moving to the far side of the elevator.
<<case 3 4 5>>
this new man pauses, looking down and then up at your "partner" before exchanging a smiling nod of approval mixed with jealousy. "Floor 70... unless the lady is staying on longer?" The man asks with a grin as your partner chuckles.
<<case 6 7 8>>
the woman looks between you and your partner, rolling her eyes slightly before reaching past to press the button for her floor as if you were not sitting just below, belly full of fresh cum.
<<case 9 10>>
the new rider looks down at you with what can only be termed as jealousy, licking their lips slightly before reaching past your head to press the button for their floor.
<</switch>>
<br><br>
Rising to your feet you cough and lick your lips as a few moments later the elevator doors open for your floor and you quickly hurry out and on your way.
<<else>>
You babble something about needing to get to a meeting. Still holding you by the hair, his <<getWordPenis $player>> in his other hand he seems to hesitate as you notice his gaze turn to your neck of all things.<br>
<br>
"Oh, shit, sorry, yea... Didn't expect someone to just go along like that..." <br>
<br>
Before you can figure out what the hell he's talking about he has helped you back to your feet and restarted the elevator, the remainder of the trip passing in silence as he stands at arms length, giving you a gentlemanly nod when you get off.<br>
<br>
<<printThought $player "That was strange...">>
<</if>>
<br><br>
[<<moveTo "room_office_sissy_secretary" '<<=ps(setup.getNpcName("npc_manager", "formal"))>> Office' 120>>]
</div>/*#
#desc: manager confronts you for slapping groper
#status: WRITTEN 0.7.4.0
#*/
<<if $roomchange == true>>
<<set $player.flags.elevator_grope.slap = true>>
<</if>>
<<set $player.location = setup.wordSecretaryOffice($player)>>
<<include enterroom>>
<<initRoom>>
<<createBGR setup.imageSecretaryOffice($npc_manager.stage) "./images/characters/npc_manager.png">>
<div id="invframe" class="scrolltext">
You are working away as usual when you receive a summons from your <<=setup.getNpcName("npc_manager","title")>> to join her in her office. You step into the inner office as she waits until you have closed the door before addressing you.<br>
<br>
"@@.npc_manager;Well, my dear. It seems that you were quite the naughty thing earlier. I have received a complaint that you assaulted another employee on the way in this morning! At first I did not want to believe it that my sweet girl could be so violent, but there seem to have been quite a number of eye-witnesses to the event so there can be no denying it. So, do you have an explanation for such a brazen act?@@"<br>
<br>
[<<moveTo "event_elevator_slap_debrief_2" 'Apologise for your actions.' 120 "<<set $scene.object=false>>">>]<br>
[<<moveTo "event_elevator_slap_debrief_2" 'Explain that he was groping you!' 120 "<<set $scene.object=true>>">>]<br>
</div>/*#
#desc: manager confronts you for slapping groper
#status: WRITTEN 0.7.4.0
#*/
<<if $roomchange == true>>
<<set $player.timebased.horny = setup.changeHorny($player, setup.getTotalValue("bdsm"))>>
<<applyExperience 'bdsm' 9 'normal' $SEEN_FRIEND>>
<<if $scene.object>>
<<decrementEmotion 'affection' 'npc_manager' 1>>
<<else>>
<<incrementEmotion 'affection' 'npc_manager' 1>>
<<applyExperience 'submission' 8 'normal' $SEEN_FRIEND>>
<</if>>
<</if>>
<<set $player.location = setup.wordSecretaryOffice($player)>>
<<include enterroom>>
<<initRoom>>
<<createBGR setup.imageSecretaryOffice($npc_manager.stage) "./images/characters/npc_manager.png">>
<div id="invframe" class="scrolltext">
<<if $scene.object>>
<<if $npc_manager.affection > 5 && $npc_manager.affection > $npc_manager.anger>>
You explain that the man was feeling you up in the elevator, <<=setup.getNpcName("npc_manager","formal")>> looks at you with a note of tenderness before finally sighing.<br>
<br>
"@@.npc_manager;I really am sorry, my dear, but you knew what you were signing up for. Plus, well, you were asked a question about this very sort of situation in your assessment survey and your answer pointed towards a far more... enthusiastic reaction.@@"
<<else>>
You explain that the man was feeling you up in the elevator but <<=setup.getNpcName("npc_manager","formal")>> appears totally unmoved.<br>
<br>
"@@.npc_manager;Well what did you expect? Dressing like that... Besides you are a <<if $fetish.sissy>>SISSY <</if>>secretary, this sort of thing you should be ready and prepared to handle plus, as I recall, you were asked a question about this very situation during your orientation and you expressed no shortage of enthusiasm for the event.@@"
<</if>>
<br><br>
Your jaw drops - how could she know about the survey? Her responding smile tells you everything; of course she knew, she knew everything, just as she is in control of everything. She gives you a few moments to process and stew in your new realisations before continuing. "@@.npc_manager;So, I have already taken care of things from an HR perspective but, as your manager, it is still my responsibility to administer corrective measures. I believe you "turning the other cheek" for a good five thwacks on either side of your bum should be sufficient, please get in position over the desk.@@"
<<else>>
Figuring it's easier to just confess you bow your head and apologise for your outburst. Out of the corner of your eye you can see <<=setup.getNpcName("npc_manager","formal")>> smile in approval... even as she rises to open the drawer of her desk that stores her paddles...<br>
<br>
"@@.npc_manager;While recognizing your error is, of course, admirable well... corrective measures must be applied. I believe you "turning the other cheek" for a good five thwacks on either side of your bum should be sufficient, please get in position over the desk.@@"
<</if>>
<br><br>
You do as ordered as she approaches, "For <<if $fetish.sissy>>SISSY <</if>>Secretary use only" paddle in hand. Pulling your clothes aside with one hand she caresses your rear for a moment, as if in admiration before landing the first hard blow.<br>
<br>
"@@.npc_manager;One.@@" she states as the wind is knocked out of you. "@@.npc_manager;Two.@@" She continues on the other side before you can recover.<br>
<br>
<<if setup.getTotalValue("bdsm") > 10>>
<<if setup.getTotalValue("bdsm") > 15>>
The harsh admonishment is naught but pleasure to a pain-slut like yourself and you have to bite your lip to suppress a gasp of pleasure.
<<else>>
Each harsh blow is a mix of pain and pleasure to your masochistic wiring and you have to stop yourself from moaning for more when she finally reaches "@@.npc_manager;ten.@@"
<</if>>
<br><br>
Circling back around to her desk she has put the paddle away before she looks back up at your lusty eyes. "@@.npc_manager;You were getting off on that, weren't you? Careful dear - I know ways to have even the most devout pain-slut begging for mercy.@@"
<<else>>
<<if setup.getTotalValue("bdsm") > 5>>
She alternates cheek to cheek, having you on the verge of tears and yet with a strange tingle of pleasure as well, the pain blooming into something more but not quite blossoming by the time she lands a final "@@.npc_manager;ten.@@"
<<else>>
You are on the verge of tears with each hard blow, barely managing to make it to the end without weeping all over her desk.
<</if>>
<br><br>
Giving your sore bottom a gentle pat that is, perhaps, meant to be comforting even that light touch ends up stinging as you hiss in pain. "@@.npc_manager;Oh, stop being such a baby, you earned that punishment fair and square - it is on you to amend your behaviour going forward lest it happen again.@@"
<</if>>
<br><br>
She resumes her position of authority behind her desk and nods for you to be dismissed. You quickly return to your desk, wincing slightly as you take your seat.<br>
<br>
[<<moveTo $workEventReturn 'Back to work.' 60 "<<unset $workEvent>>">>]
</div>/*#
#desc: overhear manager raging at something
#status: RELEASED 0.6.0.0
#*/
<<if $roomchange == true>>
<</if>>
<<set $player.location = setup.wordSecretaryOffice($player)>>
<<include enterroom>>
<<initRoom>>
<<createBGR setup.imageSecretaryOffice($npc_manager.stage)>>
<div id="invframe" class="scrolltext">
You're working away at your computer when you hear a frustrated yell coming from your <<=ps(setup.getNpcName('npc_manager', 'title'))>> inner office.<br>
<br>
<<printThought $player "Maybe <<=setup.getNpcName('npc_manager', 'formal')>> needs assistance?">><br>
<br>
<<if setup.getTotalValue("submission") > 10>>
[<<moveTo 'event_work_broken_computer_2' 'Go see if she needs help.' 60>>]<br>
[@@.link_locked;You are much too good a slave to consider ignoring your <<=setup.getNpcName('npc_manager', 'title')>>.@@]
<<else>>
[<<moveTo 'event_work_broken_computer_2' 'Investigate.' 60>>]<br>
[<<moveTo "event_work_broken_computer_1_decline" 'Ignore her outburst and keep working.' 60>>]
<</if>>
</div>/*#
#desc: decline to investigate manager raging at computer
#status: RELEASED 0.6.0.0
#*/
<<if $roomchange == true>>
<<addWorkEvent 'broken_computer' '{"trigger":"daily","type":"chance","chance":25,"repeat":false,"priority":100}' '{"szene":"event_work_broken_computer_1","length":"15"}' $now>>
<</if>>
<<set $player.location = setup.wordSecretaryOffice($player)>>
<<include enterroom>>
<<initRoom>>
<<createBGR setup.imageSecretaryOffice($npc_manager.stage)>>
<div id="invframe" class="scrolltext">
Deciding against risking becoming the target of her anger you focus on your work and the sound of her frustrations eventually fade.<br>
<br>
<<printThought $player "I wonder what that was about?">><br>
<br>
[<<moveTo $workEventReturn 'Continue working.' 60 "<<unset $workEvent>>">>]
</div>/*#
#desc: check to see if manager needs help
#status: RELEASED 0.6.0.0
#*/
<<if $roomchange == true>>
<<incrementEmotion 'affection' 'npc_manager' 1>>
<</if>>
<<set $player.location = setup.wordSecretaryOffice($player)>>
<<include enterroom>>
<<initRoom>>
<<createBGR setup.imageSecretaryOffice($npc_manager.stage)>>
<div id="invframe" class="scrolltext">
Entering the inner office you find <<=setup.getNpcName('npc_manager', 'formal')>> glaring at her computer and you ask what's wrong.<br>
<br>
"@@.npc_manager;This infernal thing keeps trying to apply a so-called "security update" but then the whole machine restarts partway through only to try to apply the update again about half an hour later, it has happened twice already today!@@"<br>
<br>
[<<moveTo 'event_work_broken_computer_3_self' 'Offer to see if you can fix it.' 60>>]<br>
<<if $npc_technician.flags.dataservice_encounter.asked_for_help || $npc_technician.dates > 0>>
<<set _passage = "Suggest you call your friend " + setup.getNpcName('npc_technician', 'first') + ".">>
[<<moveTo 'event_work_broken_computer_3_tech' _passage 60>>]
<<else>>
<<set _passage = 'Suggest you call the so-called "tech wizard," ' + setup.getNpcName('npc_technician', 'first') + " from your previous job.">>
[<<moveTo 'event_work_broken_computer_3_tech' _passage 60>>]
<</if>>
</div>/*#
#desc: try to help manager yourself
#status: RELEASED 0.6.0.0
#*/
<<if $roomchange == true>>
<<if setup.getTotalValue("smart") >= 10>>
<<incrementEmotion 'affection' 'npc_manager' 2>>
<<set $npc_ai.flags.manager_file_access = true>>
<<else>>
<<incrementEmotion 'anger' 'npc_manager' 1>>
<<addWorkEvent 'broken_computer' '{"trigger":"daily","type":"chance","chance":25,"repeat":false,"priority":100}' '{"szene":"event_work_broken_computer_1","length":"15"}' $now>>
<</if>>
<</if>>
<<set $player.location = setup.wordSecretaryOffice($player)>>
<<include enterroom>>
<<initRoom>>
<<createBGR setup.imageSecretaryOffice($npc_manager.stage)>>
<div id="invframe" class="scrolltext">
"@@.npc_manager;Hmm, that is right, you used to work down in the tech department? It seems so strange to think of such a thing, I mean, you are so much better suited as a secretary. Still, if you think you can help, go ahead.@@"<br>
<br>
Standing from her desk she gestures for you to take a seat.<br>
<br>
Suddenly nervous about your possibly atrophied skills you take a deep breath and start typing.<br>
<br>
<<if setup.getTotalValue("smart") >= 10>>
Checking system status and such it doesn't take you long to discover the issue - there is an encrypted folder on her drive that the security update is running into permission issues whenever it tries to scan. Manually restarting the update in admin mode you explain how she needs to type in the password for the folder in question for things to finish.<br>
<br>
Smiling up in triumph you beam with pride as the scan finishes and she confirms that everything is in order.<br>
<br>
"@@.npc_manager;Well done, <<if $fetish.sissy>>SISSY<<else>>girl<</if>>! If you were always this skilled it must have been a real miracle that you made the mistake that lead you to my employee. I guess you are just a lucky girl!@@"<br>
<br>
You blush at the... strange compliment before she shoos you away so that the both of you can return to work.
<<elseif setup.getTotalValue("smart") < setup.getTotalValue("bimbofication")>>
You don't remember computers being this, like, hard... and not the FUN hard either... Not wanting to disappoint her you try anyway but your lack of a clue is soon apparent and she kicks you off, sending you back to your office to "figure it out herself." <br>
<br>
Your head hurts from trying to think so hard and you still feel bad for failing her as you return to your desk and your normal duties.
<<else>>
You putter around a bit on your computer but you just don't seem to be able to figure out what's wrong. Finally deciding you aren't going to get anything done she kicks you off and sends you back to your desk to resume your "proper" job.<br>
<br>
Feeling very disappointed for failing her you obediently return to your desk.
<</if>>
<br><br>
[<<moveTo $workEventReturn 'Resume working.' 60 "<<unset $workEvent>>">>]
</div>/*#
#desc: get npc_technician to help fix manager computer
#status: RELEASED 0.6.0.0
#*/
<<if $roomchange == true>>
<<incrementEmotion 'affection' 'npc_manager' 2>>
<<incrementEmotion 'affection' 'npc_technician' 2>>
<<set $npc_technician.flags.fixed_manager_computer = true>>
<</if>>
<<set $player.location = setup.wordSecretaryOffice($player)>>
<<include enterroom>>
<<initRoom>>
/%TODOfuture: show npc_manager as well%/
<<createBGR setup.imageSecretaryOffice($npc_manager.stage) "./images/characters/npc_technician.png">>
<div id="invframe" class="scrolltext">
You explain about how, back at Cloud Data Services, <<=setup.getNpcName('npc_technician', 'first')>> was able to fix pretty much anything and everything computer related.
<<if $npc_technician.flags.dataservice_encounter.asked_for_help>>
Well, everything except the data backup you lost.<br>
<br>
"@@.npc_manager;There there, that really did turn out for the best, I mean if she had recovered all the files you might never have ended up finding your true calling as my <<if $fetish.sissy>>SISSY <</if>>Secretary!@@"<br>
<br>
<<if setup.getTotalValue("smart") < setup.getTotalValue("bimbofication")>>
<<printThought $player "Yay! Being a <<if $fetish.sissy>>SISSY <</if>>Secretary is, like, so much better!">>
<<else>>
<<printThought $player "Huh... thinking about it now it is a bit of a weird coincidence that <<=setup.getNpcName('npc_technician', 'first')>> wasn't able to solve things.">>
<</if>>
<</if>>
<br><br>
"@@.npc_manager;Well if you vouch for her it is worth a try, and Goddess knows that the IT department up here is not good for much, let me clear her to come up here.@@"<br>
<br>
<<=setup.getNpcName('npc_manager', 'formal')>> makes a few calls and in a few minutes <<=setup.getNpcName('npc_technician', 'first')>> shows up, appearing a little nervous as she looks in awe around the large office.<br>
<br>
"@@.npc_technician;Uh... hi, <<=$player.first_name>>, <<=setup.getNpcName('npc_manager', 'other')>> you, uh... were having some computer issues?@@"<br>
<br>
"@@.npc_manager;Yes... <<=$player.first_name>> said you were JUST the lady to help. Why don't you come around the desk and show me the manifested skills of a tech wizard.@@"<br>
<br>
"@@.npc_technician;That's, uh, what they call me, heh heh.@@" She replies, seeming a bit discombobulated by your <<=ps(setup.getNpcName('npc_manager', 'title'))>> powerful presence.<br>
<br>
Fortunately once she is sitting down at the computer <<=setup.getNpcName('npc_technician', 'first')>> is back in her element, plugging in a diagnostics dongle and quickly typing away as she gets straight to the root of the problems.<br>
<br>
"@@.npc_technician;Ah, here we go. Looks like there are some encrypted files with heightened access permissions that the automated patch is tripping up on.@@" She types a bit more, mumbling something about "@@.npc_technician;manually restarting the job@@" before asking <<=setup.getNpcName('npc_manager', 'formal')>> to please enter her passcode.<br>
<br>
A few minutes later and things are all wrapped up, <<=setup.getNpcName('npc_technician', 'first')>> packing up her things. Still obviously unnerved by your <<=setup.getNpcName('npc_manager', 'title')>> <<=setup.getNpcName('npc_technician', 'first')>> looks a bit relieved to be heading out.<br>
<br>
"@@.npc_manager;Wonderfully done! And to show my thanks I am going to go ahead and let your access to the 52nd floor persist, that way the next time I have an issue you can come right up without re-cutting all this red tape... Plus you can drop by and visit your cute friend for coffee or whatever.@@"<br>
<br>
<<=setup.getNpcName('npc_manager', 'formal')>> turns towards you with a smile. "@@.npc_manager;Just do not get into any trouble with her! I already have one ex-techie cute secretary to keep in line!@@"<br>
<br>
You and <<=setup.getNpcName('npc_technician', 'first')>> both turn red as <<=setup.getNpcName('npc_manager', 'formal')>> laughs. <<=setup.getNpcName('npc_technician', 'first')>> quickly making her escape as <<=setup.getNpcName('npc_manager', 'formal')>> thanks her a final time.<br>
<br>
Alone just the two of you <<=setup.getNpcName('npc_manager', 'formal')>> nods in approval. "@@.npc_manager;Good idea having me call her up, such a lovely young woman. Well, best we both get back to work.@@"<br>
<br>
You nod, curtsy and return to your desk.<br>
<br>
[<<moveTo $workEventReturn 'Resume working.' 60 "<<unset $workEvent>>">>]
</div>/*#
#desc: masturbate at lunch in work bathroom
#status: RELEASED 0.6.0.0
#*/
<<if $roomchange == true>>
<<if setup.getItemFromType("cage") != "">>
<<set $player.timebased.horny += 25>>
<<else>>
<<set $player.timebased.horny = 10>>
<<set $player.timebased.without_orgasm = 0>>
<<set $scene.masturbateRandom = random(2)>>
<<set $player.flags.masturbation.work.bathroom = true>>
<</if>>
<</if>>
<<set $player.location to "Toilet Stall on Floor 52">>
<<include enterroom>>
<<initRoom>>
<<if setup.getItemFromType("cage") == "" && $scene.masturbateRandom == 2>>
<<createBGR "./images/locations/company_toilet.png" "./images/characters/npc_ai.png">>
<<else>>
<<createBGR "./images/locations/company_toilet.png">>
<</if>>
<div id="invframe" class="scrolltext">
Choosing an empty stall you close the latch and make yourself comfortable as you decide to try and obtain some relief.<br>
<br>
<<if setup.getItemFromType("cage") != "">>
Pulling down your <<=setup.getItemName(setup.getItemFromType("panties"))>> to expose your <<if setup.isCage()>>caged <<getWordMyPenis $player>><<else>>chastity ensconced<</if>> you try to masturbate but the result is little more than an uncomfortable reminder of your imprisoned state as you <<if setup.isCage()>>swell within the cage<<else>>under the shield<</if>>.<br>
<br>
<<printThought $player "Damn, this isn't working...">><br>
<br>
[<<moveTo "event_work_bathroom_masturbate_2_anal" "Try some backdoor stimulation." 600>>]<br>
<<if setup.checkPlayerDressed($player) || setup.checkOutsideDecency($player)>>
<<if $player.flags.fem_style.female == "" && setup.checkVisibleClothingTag('female') > 10>>
[@@.link_locked;This is far too feminine of an outfit to wear in public.@@]
<<elseif $player.flags.fem_style.unisex == "" && setup.checkVisibleClothingTag('unisex') > 30>>
[@@.link_locked;These clothes don't seem correct, you're a dude, right?@@]
<<elseif setup.checkWorkAppropriateAttire($currentTasks.manager_morning_inspection_task) || !$clothSetsInt.hasOwnProperty('lunch') || setup.wearingItemsInSet($clothSetsInt.lunch)>>
[<<moveTo "room_office_sissy_secretary_work_lunchbreak" "Give up and go back to your office." 60>>] [<<moveTo "room_office_lunchbreak_canteen" "Canteen" 60>>]
<<elseif $clothSetsInt.hasOwnProperty('lunch') && !setup.wearingItemsInSet($clothSetsInt.lunch)>>
<br>
<<printThought $player "Probably best to just continue wearing what I wore this morning.">><br>
<br>
[<<moveTo "room_office_sissy_secretary_work_lunchbreak" "Change back into your morning attire and return to the office" 60 "<<useClothSetPop 'lunch' $player $now>>">>]
<<else>>
<br>
<<printThought $player "I don't think this outfit is work appropriate.">><br>
<</if>>
<<else>>
[@@.link_locked;You are not going to leave the bathroom looking indecent.@@]
<</if>>
<<else>>
<<if setup.getItemFromType("panties") != "">>
Pulling down your <<=setup.getItemName(setup.getItemFromType("panties"))>> you wrap your fingers around your <<getWordMyPenis $player>> and start stroking.
<<else>>
Dressed, or rather NOT dressed commando you swiftly move to wrapping your hand around your <<getWordMyPenis $player>> and commence to stroking.
<</if>>
<br><br>
<<switch $scene.masturbateRandom>>
<<case 0 1>>
Engrossed in your efforts to get off before your break ends you are soon stifling gasps as you rocket towards climax.<br>
<br>
<<if setup.getItemFromType("plug") != "">>
You feel the <<=setup.getItemName(setup.getItemFromType("plug"))>> in your rear and you clench down on it and roll your hips to invite your prostate to the party.
<<elseif setup.getTotalValue("anal")>5>>
Your empty hole cries out for stimulation and you regret your lack of a plug.
<<else>>
You feel like something is missing but are too distracted by the quest for orgasm to put your finger on (or is that in?) what.
<</if>>
<br><br>
As you approach climax your thoughts can't help but turn towards your <<=setup.getNpcName('npc_manager', 'title')>> and how, despite (or is that, because?) of how intimidating she is she is still very attractive.
<<if setup.getTotalValue("submission") > 10>>
Spurting all over your hand your prior arousal suddenly crashes as you feel awash with guilt for getting yourself off without permission.<br>
<br>
<<if setup.getTotalValue("submission") > 15>>
[<<moveTo "event_work_bathroom_masturbate_2_confess" "Call her on your cell to confess your crime." 60>>]<br>
[<<moveTo "event_work_bathroom_masturbate_2_cumeating" "Dispose of the evidence." 60>>]<br>
[@@.link_locked;You are too submissive to go back to the office without somehow addressing this failure.@@]
<<else>>
[<<moveTo "event_work_bathroom_masturbate_2_confess" "Call her on your cell to confess your crime." 60>>]<br>
[<<moveTo "event_work_bathroom_masturbate_2_cumeating" "Dispose of the evidence." 60>>]<br>
<<if setup.checkPlayerDressed($player) || setup.checkOutsideDecency($player)>>
<<if $player.flags.fem_style.female == "" && setup.checkVisibleClothingTag('female') > 10>>
[@@.link_locked;This is far too feminine of an outfit to wear in public.@@]
<<elseif $player.flags.fem_style.unisex == "" && setup.checkVisibleClothingTag('unisex') > 30>>
[@@.link_locked;These clothes don't seem correct, you're a dude, right?@@]
<<elseif setup.checkWorkAppropriateAttire($currentTasks.manager_morning_inspection_task) || !$clothSetsInt.hasOwnProperty('lunch') || setup.wearingItemsInSet($clothSetsInt.lunch)>>
[<<moveTo "room_office_sissy_secretary_work_lunchbreak" "Wash your hands and return to your desk." 60>>] [<<moveTo "room_office_lunchbreak_canteen" "Canteen" 60>>]
<<elseif $clothSetsInt.hasOwnProperty('lunch') && !setup.wearingItemsInSet($clothSetsInt.lunch)>>
<br>
<<printThought $player "Probably best to just continue wearing what I wore this morning.">><br>
<br>
[<<moveTo "room_office_sissy_secretary_work_lunchbreak" "Change back into your morning attire and return to the office" 60 "<<useClothSetPop 'lunch' $player $now>>">>]
<<else>>
<br>
<<printThought $player "I don't think this outfit is work appropriate.">><br>
<</if>>
<<else>>
[@@.link_locked;You are not going to leave the bathroom looking indecent.@@]
<</if>>
<</if>>
<<else>>
You feel a bit guilty fantasizing about your boss this way... but that doesn't stop you from spurting all over your hand.<br>
<br>
[<<moveTo "event_work_bathroom_masturbate_2_cumeating" "Dispose of the evidence." 60>>]<br>
<<if setup.checkPlayerDressed($player) || setup.checkOutsideDecency($player)>>
<<if $player.flags.fem_style.female == "" && setup.checkVisibleClothingTag('female') > 10>>
[@@.link_locked;This is far too feminine of an outfit to wear in public.@@]
<<elseif $player.flags.fem_style.unisex == "" && setup.checkVisibleClothingTag('unisex') > 30>>
[@@.link_locked;These clothes don't seem correct, you're a dude, right?@@]
<<elseif setup.checkWorkAppropriateAttire($currentTasks.manager_morning_inspection_task) || !$clothSetsInt.hasOwnProperty('lunch') || setup.wearingItemsInSet($clothSetsInt.lunch)>>
[<<moveTo "room_office_sissy_secretary_work_lunchbreak" "Wash your hands and return to your desk." 60>>] [<<moveTo "room_office_lunchbreak_canteen" "Canteen" 60>>]
<<elseif $clothSetsInt.hasOwnProperty('lunch') && !setup.wearingItemsInSet($clothSetsInt.lunch)>>
<br>
<<printThought $player "Probably best to just continue wearing what I wore this morning.">><br>
<br>
[<<moveTo "room_office_sissy_secretary_work_lunchbreak" "Change back into your morning attire and return to the office" 60 "<<useClothSetPop 'lunch' $player $now>>">>]
<<else>>
<br>
<<printThought $player "I don't think this outfit is work appropriate.">><br>
<</if>>
<<else>>
[@@.link_locked;You are not going to leave the bathroom looking indecent.@@]
<</if>>
<</if>>
<<default>>
Your heart races as you rapidly approach climax. A moment before you spurt there's a shimmer in the air in front of you, as <<=setup.getNpcName('npc_ai', 'first')>> appears before you.<br>
<br>
Your jet of <<getWordCum $player>> shoots right through her incorporeal chest, the hologram wavering slightly as she blinks down at you.<br>
<br>
"@@.npc_ai;<<uc "Hello unit ">><<uc $player.first_name>><<uc " why are you dispensing genetic samples on the toilet wall?">>@@"<br>
<br>
Your jaw flaps, though no sound comes out as the holographic AI woman smiles down at you.<br>
<br>
"@@.npc_ai;<<uc "Do not worry, unit ">><<uc $player.first_name>><<uc " your secrets are safe with me. Maintenence does not do genetic testing on this floor.">>@@"<br>
<br>
Before you can put together a response she has disappeared as mysteriously as she appeared.<br>
<br>
<<printThought $player "Wait, for her to- are there cameras in the bathroom? And what did she mean by THIS floor?">><br>
<br>
Surreptitiously glancing around in fear you feel very exposed, and even more confused by the goings on at this company you blink in shock as you try to process what just happened, only to hear the sound of flushing from the next stall over!<br>
<br>
<<printThought $player "Oh <<getWordGod $player>>, could this possibly get any more embarrassing?">><br>
<br>
Waiting in fear until it sounds like the bathroom is empty you sneak out, washing your hands and quietly slinking back to your desk.<br>
<br>
<<if setup.checkPlayerDressed($player) || setup.checkOutsideDecency($player)>>
<<if $player.flags.fem_style.female == "" && setup.checkVisibleClothingTag('female') > 10>>
[@@.link_locked;This is far too feminine of an outfit to wear in public.@@]
<<elseif $player.flags.fem_style.unisex == "" && setup.checkVisibleClothingTag('unisex') > 30>>
[@@.link_locked;These clothes don't seem correct, you're a dude, right?@@]
<<elseif setup.checkWorkAppropriateAttire($currentTasks.manager_morning_inspection_task) || !$clothSetsInt.hasOwnProperty('lunch') || setup.wearingItemsInSet($clothSetsInt.lunch)>>
[<<moveTo "room_office_sissy_secretary_work_lunchbreak" "Wash your hands and return to your desk." 60>>] [<<moveTo "room_office_lunchbreak_canteen" "Canteen" 60>>]
<<elseif $clothSetsInt.hasOwnProperty('lunch') && !setup.wearingItemsInSet($clothSetsInt.lunch)>>
<br>
<<printThought $player "Probably best to just continue wearing what I wore this morning.">><br>
<br>
[<<moveTo "room_office_sissy_secretary_work_lunchbreak" "Change back into your morning attire and return to the office" 60 "<<useClothSetPop 'lunch' $player $now>>">>]
<<else>>
<br>
<<printThought $player "I don't think this outfit is work appropriate.">><br>
<</if>>
<<else>>
[@@.link_locked;You are not going to leave the bathroom looking indecent.@@]
<</if>>
<</switch>>
<</if>>
</div>/*#
#desc: masturbate at lunch in work bathroom - anal
#status: RELEASED 0.6.0.0
#*/
<<if $roomchange == true>>
<<set $sceneVisibility = $INCOGNITO>>
<<applyExperience 'anal' 4 'little' $SEEN_FRIEND>>
<<set $player.timebased.horny = 0>>
<<set $player.timebased.without_orgasm = 0>>
<<set $player.flags.masturbation.work.bathroom_anal = true>>
<</if>>
<<set $player.location to "Toilet Stall on Floor 52">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/company_toilet.png">>
<div id="invframe" class="scrolltext">
<<if setup.getItemFromType("plug") != "">>
Reaching between your legs your fingers find the base of the <<=setup.getItemName(setup.getItemFromType("plug"))>> occupying your rear.<br>
<br>
Shifting it to press against your prostate you moan, working it as your <<if setup.isCage()>>caged<<else>>imprisoned<</if>> <<getWordMyPenis $player>> sits neglected until, <<if !setup.canPlayerCumSimple($player,setup.getTotalValue('anal'))>>to your surprise, and with<<else>>With<</if>> a shuddering gasp, you leak through your <<if setup.isCage()>>cage, dribbling out all over your hand<<else>>dribbling down your leg<</if>>.
<<else>>
Reaching between your legs past your <<getWordMyPenis $player>> you start fingering your ass, soon moaning and gasping as your probing fingers find your deliciously sensitive prostate.<br>
<br>
<<if setup.getTotalValue("anal") >= 10>>
<<if setup.getTotalValue("anal") > 15>>
<<printThought $player "This is so much better than playing with my <<getWordMyPenis $player>>? Why do I ever let my ass be empty?">>
<<else>>
<<printThought $player "This feels so good, I should really consider being plugged more often...">>
<</if>>
<<else>>
<<if setup.getTotalValue("anal") > 5>>
<<printThought $player "This is almost as good as masturbating normally, I should do things with my ass more often...">>
<<else>>
<<printThought $player "This feels good... but I still wish I wasn't locked up...">>
<</if>>
<</if>>
<br><br>
Your fingers working rapidly in your hungry hole it isn't long until, <<if !setup.canPlayerCumSimple($player,setup.getTotalValue('anal'))>>to your surprise, and with<<else>>With<</if>> a shuddering gasp, you leak through your <<if setup.isCage()>>cage, dribbling out all over your hand<<else>>dribbling down your leg<</if>>.
<</if>>
<br><br>
<<if setup.getTotalValue("submission") > 10>>
Looking down at the mess you've made your responsibilities as a <<if $fetish.sissy>>SISSY <</if>>Secretary suddenly flood back as you think of your <<=setup.getNpcName('npc_manager', 'title')>>.
<br>
<br>
<<if setup.getTotalValue("submission") > 15>>
[<<moveTo "event_work_bathroom_masturbate_2_confess" "Call her on your cell to confess your crime." 60>>]<br>
[<<moveTo "event_work_bathroom_masturbate_2_cumeating" "Dispose of the evidence." 60>>]<br>
[@@.link_locked;You are too submissive to go back to the office without somehow addressing this failure.@@]
<<else>>
[<<moveTo "event_work_bathroom_masturbate_2_confess" "Call her on your cell to confess your crime." 60>>]<br>
[<<moveTo "event_work_bathroom_masturbate_2_cumeating" "Dispose of the evidence." 60>>]<br>
<<if setup.checkPlayerDressed($player) || setup.checkOutsideDecency($player)>>
<<if $player.flags.fem_style.female == "" && setup.checkVisibleClothingTag('female') > 10>>
[@@.link_locked;This is far too feminine of an outfit to wear in public.@@]
<<elseif $player.flags.fem_style.unisex == "" && setup.checkVisibleClothingTag('unisex') > 30>>
[@@.link_locked;These clothes don't seem correct, you're a dude, right?@@]
<<elseif setup.checkWorkAppropriateAttire($currentTasks.manager_morning_inspection_task) || !$clothSetsInt.hasOwnProperty('lunch') || setup.wearingItemsInSet($clothSetsInt.lunch)>>
[<<moveTo "room_office_sissy_secretary_work_lunchbreak" "Wash your hands and return to your desk." 60>>] [<<moveTo "room_office_lunchbreak_canteen" "Canteen" 60>>]
<<elseif $clothSetsInt.hasOwnProperty('lunch') && !setup.wearingItemsInSet($clothSetsInt.lunch)>>
<br>
<<printThought $player "Probably best to just continue wearing what I wore this morning.">><br>
<br>
[<<moveTo "room_office_sissy_secretary_work_lunchbreak" "Change back into your morning attire and return to the office" 60 "<<useClothSetPop 'lunch' $player $now>>">>]
<<else>>
<br>
<<printThought $player "I don't think this outfit is work appropriate.">><br>
<</if>>
<<else>>
[@@.link_locked;You are not going to leave the bathroom looking indecent.@@]
<</if>>
<</if>>
<<else>>
Looking down at the mess you've made has you feeling a bit guilty.<br>
<br>
[<<moveTo "event_work_bathroom_masturbate_2_cumeating" "Dispose of the evidence." 60>>]<br>
<<if setup.checkPlayerDressed($player) || setup.checkOutsideDecency($player)>>
<<if $player.flags.fem_style.female == "" && setup.checkVisibleClothingTag('female') > 10>>
[@@.link_locked;This is far too feminine of an outfit to wear in public.@@]
<<elseif $player.flags.fem_style.unisex == "" && setup.checkVisibleClothingTag('unisex') > 30>>
[@@.link_locked;These clothes don't seem correct, you're a dude, right?@@]
<<elseif setup.checkWorkAppropriateAttire($currentTasks.manager_morning_inspection_task) || !$clothSetsInt.hasOwnProperty('lunch') || setup.wearingItemsInSet($clothSetsInt.lunch)>>
[<<moveTo "room_office_sissy_secretary_work_lunchbreak" "Wash your hands and return to your desk." 60>>] [<<moveTo "room_office_lunchbreak_canteen" "Canteen" 60>>]
<<elseif $clothSetsInt.hasOwnProperty('lunch') && !setup.wearingItemsInSet($clothSetsInt.lunch)>>
<br>
<<printThought $player "Probably best to just continue wearing what I wore this morning.">><br>
<br>
[<<moveTo "room_office_sissy_secretary_work_lunchbreak" "Change back into your morning attire and return to the office" 60 "<<useClothSetPop 'lunch' $player $now>>">>]
<<else>>
<br>
<<printThought $player "I don't think this outfit is work appropriate.">><br>
<</if>>
<<else>>
[@@.link_locked;You are not going to leave the bathroom looking indecent.@@]
<</if>>
<</if>>
</div>/*#
#desc: masturbate at lunch in work bathroom - eat cum
#status: RELEASED 0.6.0.0
#*/
<<if $roomchange == true>>
<<set $sceneVisibility = $INCOGNITO>>
<<setThreshold 'cum' 'toilet' 'dispose_evidence' true>>
<<applyExperience 'cum' 12 'normal' $SEEN_STRANGER>>
<<set $player.timebased.horny += 10>>
<<set $player.flags.masturbation.work.lunch_masturbate_cum = true>>
<</if>>
<<set $player.location to "Toilet Stall on Floor 52">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/company_toilet.png">>
<div id="invframe" class="scrolltext">
<<if setup.getTotalValue("cum") >= 10>>
Savoring every drop you lick your hand clean of the evidence of your orgasm.<br>
<br>
<<if setup.getTotalValue("cum") > 15>>
The taste of your own <<getWordCum $player>> is almost more pleasurable than the act of harvesting it and you roll it around in your mouth, smiling in pleasure before finally gulping it down.
<<else>>
The taste of your own <<getWordCum $player>> is like a lovely cherry on top to round out your little lunch-time dalliance and you smile as you gulp it down.
<</if>>
<<else>>
<<if setup.getTotalValue("cum") > 5>>
Your <<getWordCum $player>> is a bit bitter, but not all that bad. You take your time to thoroughly lick your hand clean of every drop of "evidence."
<<else>>
Your <<getWordCum $player>> is harsh and bitter and you have to force yourself to choke down the evidence of your lunch-time dalliance.
<</if>>
<</if>>
<br><br>
Fixing your clothes and washing your hands you check yourself in the mirror before leaving the bathroom.<br>
<br>
Frustratingly the feeling of your <<getWordCum $player>> pooling in your belly already has your arousal building back up...<br>
<br>
<<if setup.checkPlayerDressed($player) || setup.checkOutsideDecency($player)>>
<<if $player.flags.fem_style.female == "" && setup.checkVisibleClothingTag('female') > 10>>
[@@.link_locked;This is far too feminine of an outfit to wear in public.@@]
<<elseif $player.flags.fem_style.unisex == "" && setup.checkVisibleClothingTag('unisex') > 30>>
[@@.link_locked;These clothes don't seem correct, you're a dude, right?@@]
<<elseif setup.checkWorkAppropriateAttire($currentTasks.manager_morning_inspection_task) || !$clothSetsInt.hasOwnProperty('lunch') || setup.wearingItemsInSet($clothSetsInt.lunch)>>
[<<moveTo "room_office_sissy_secretary_work_lunchbreak" "Wash your hands and return to your desk." 60>>] [<<moveTo "room_office_lunchbreak_canteen" "Canteen" 60>>]
<<elseif $clothSetsInt.hasOwnProperty('lunch') && !setup.wearingItemsInSet($clothSetsInt.lunch)>>
<br>
<<printThought $player "Probably best to just continue wearing what I wore this morning.">><br>
<br>
[<<moveTo "room_office_sissy_secretary_work_lunchbreak" "Change back into your morning attire and return to the office" 60 "<<useClothSetPop 'lunch' $player $now>>">>]
<<else>>
<br>
<<printThought $player "I don't think this outfit is work appropriate.">><br>
<</if>>
<<else>>
[@@.link_locked;You are not going to leave the bathroom looking indecent.@@]
<</if>>
</div>/*#
#desc: masturbate at lunch in work bathroom - confess to manager
#status: RELEASED 0.6.0.0
#*/
<<if $roomchange == true>>
<<set $sceneVisibility = $SEEN_FRIEND>>
<<applyExperience 'humiliation' 8 'terrible' $SEEN_FRIEND>>
<<applyExperience 'submission' 6 'terrible' $SEEN_FRIEND>>
<<applyExperience 'cum' 12 'normal' $SEEN_STRANGER>>
<<incrementEmotion 'anger' 'npc_manager' 1>>
<<incrementEmotion 'affection' 'npc_manager' 1>>
<<set $player.timebased.horny += 30>>
<<set $player.flags.masturbation.work.lunch_masturbate_confess = true>>
<</if>>
<<set $player.location to "Phonecall">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/sissy_office.png" "./images/characters/npc_manager.png">>
<div id="invframe" class="scrolltext">
Staring guiltily at <<getWordCum $player>> soaking your hand you carefully pull out your phone to call <<=setup.getNpcName('npc_manager', 'formal')>> only for it to pop up as a video call, her eyes no less piercing filtered through the phone screen.<br>
<br>
"@@.npc_manager;Well, what is it? Wait... what did you do?@@"<br>
<br>
You blush even harder, unable to escape her gaze as she sees right through you.<br>
<br>
Too embarrassed to speak you merely raise your cum-covered hand into view.<br>
<br>
<<if setup.getItemFromType("cage") != "">>
"@@.npc_manager;I see, and I thought your <<if setup.isCage()>>cage<<else>>chastity belt<</if>> would help you avoid this sort of... failure.@@"
<<else>>
"@@.npc_manager;Oh my. How embarrassing for you to have made such a mess, being such a naughty girl on your lunchbreak!@@"
<</if>>
<br><br>
"@@.npc_manager;Well, go on now, let me see you clean up your mess, <<if $fetish.sissy>>SISSY<<else>>girl<</if>>.@@"<br>
<br>
You can feel the heat of her stare as you try to hold the camera steady to give her a view of you licking every drop of
<<if setup.getTotalValue("cum") >= 10>>
<<if setup.getTotalValue("cum") > 15>>
delicious
<<else>>
yummy
<</if>>
<<else>>
<<if setup.getTotalValue("cum") > 5>>
strangely tasty
<<else>>
bitter
<</if>>
<</if>>
<<getWordCum $player>> off your hand and swallow it down.<br>
<br>
<<if setup.getTotalValue("cum") >= 10>>
"@@.npc_manager;My my, someone likes their special flavour... Good girl, you should always want to clean up after your little... messes.@@"
<<else>>
"@@.npc_manager;Hmm, well, that is something, at least. I am still disappointed in you, however and if you keep this up... well... we may have to take more severe measures.@@"
<</if>>
<br><br>
You shudder in anticipation of what that could mean as she ends the call.<br>
<br>
<<if setup.getItemFromType("cage") != "">>
Glancing down between your legs you find yourself already straining <<if setup.isCage()>>within your cage<<else>>beneath your belt<</if>>, a part of you seemingly quite excited by your <<=ps(setup.getNpcName('npc_manager', 'title'))>> threat.
<<else>>
Glancing down between your legs you find yourself already stiffening anew, a part of you seemingly quite excited by your <<=ps(setup.getNpcName('npc_manager', 'title'))>> threat.
<</if>>
<br><br>
Quickly pulling up your clothes you wash your hand and hurry out of the restroom.<br>
<br>
<<if setup.checkPlayerDressed($player) || setup.checkOutsideDecency($player)>>
<<if $player.flags.fem_style.female == "" && setup.checkVisibleClothingTag('female') > 10>>
[@@.link_locked;This is far too feminine of an outfit to wear in public.@@]
<<elseif $player.flags.fem_style.unisex == "" && setup.checkVisibleClothingTag('unisex') > 30>>
[@@.link_locked;These clothes don't seem correct, you're a dude, right?@@]
<<elseif setup.checkWorkAppropriateAttire($currentTasks.manager_morning_inspection_task) || !$clothSetsInt.hasOwnProperty('lunch') || setup.wearingItemsInSet($clothSetsInt.lunch)>>
[<<moveTo "room_office_sissy_secretary_work_lunchbreak" "Wash your hands and return to your desk." 60>>] [<<moveTo "room_office_lunchbreak_canteen" "Canteen" 60>>]
<<elseif $clothSetsInt.hasOwnProperty('lunch') && !setup.wearingItemsInSet($clothSetsInt.lunch)>>
<br>
<<printThought $player "Probably best to just continue wearing what I wore this morning.">><br>
<br>
[<<moveTo "room_office_sissy_secretary_work_lunchbreak" "Change back into your morning attire and return to the office" 60 "<<useClothSetPop 'lunch' $player $now>>">>]
<<else>>
<br>
<<printThought $player "I don't think this outfit is work appropriate.">><br>
<</if>>
<<else>>
[@@.link_locked;You are not going to leave the bathroom looking indecent.@@]
<</if>>
</div>/*#
#desc: include passage for all "random" events
#status: RELEASED 0.6.0.0
#*/
<<set $randomEvents = {}>>
<<set $randomEvents['elevator_home'] = []>>
<<set $randomEvents['elevator_in'] = [{
done: false,
id: "move_foreshadow"
}]>>
<<set $randomEvents['elevator_in'].pushUnique({
done: false,
id: "grope"
})>>
<<set $randomEvents['canteen'] = [{
done: false,
id: "coworker_hucow"
}]>>
<<set $randomEvents['work_bathroom_female'] = [{
done: false,
id: "work_bathroom_female_general"
},{
done: false,
id: "work_bathroom_female_private"
}]>>
<<set $randomEvents['work_bathroom_male'] = [{
done: false,
id: "work_bathroom_male_general"
},{
done: false,
id: "work_bathroom_male_private"
},{
done: false,
id: "coworker_sissy_secretary"
}]>>
<<set $randomEvents['work_coffee_shop'] = [{
done: false,
id: "whipped_special"
}, {
done: false,
id: "barista_bj_aftermath"
},{
done: false,
id: "coworker_futa"
}
]>>
<<set $randomEvents['work_office'] = [{
id : 'hr_harrassment'
}, {
id : 'nintendolls_president'
}, {
id : 'hr_retention'
}, {
id : 'hr_development'
}]>><<initRoom>>
<<set $scene.event = setup.getRandomEvent($player, $scene.location)>>
<<if $scene.event != "">>
<<moveTo $scene.event.szene>>
<<else>>
<<moveTo $scene.passthrough>>
<</if>>/*#
#desc: triggered passage that handles routing "random" work office events
#status: RELEASED 0.6.0.0
#*/
<<setScene>>
<<set $scene.location = "work_office">>
<<set $scene.passthrough = $workEventReturn>>
<<unset $workEvent>>
<<include locationBasedRandomEvent>>/*#
#desc: triggered passage that handles routing "random" work events on elevator home
#status: RELEASED 0.6.0.0
#*/
<<setScene>>
<<set $scene.location = "elevator_home">>
<<set $scene.passthrough = "company_lobby">>
<<include locationBasedRandomEvent>>/*#
#desc: triggered passage that handles routing "random" work events on elevator home
#status: RELEASED 0.6.0.0
#*/
<<setScene>>
<<if $now.getUTCHours() < 7 || ($now.getUTCHours() == 7 && $now.getMinutes() < 45)>>
<<set $scene.location = "elevator_in">>
<<set $scene.passthrough = "room_office_sissy_secretary">>
<<include locationBasedRandomEvent>>
<<else>>
<<moveTo "room_office_sissy_secretary">>
<</if>>/*#
#desc: triggered passage that handles routing "random" work events in canteen
#status: RELEASED 0.6.0.0
#*/
<<if $scene.foodDelivery.done || setup.getFirstItemFromType("food") != "">>
<<moveTo "room_office_lunchbreak_canteen">>
<<else>>
<<set $scene.location = "canteen">>
<<set $scene.passthrough = "room_office_lunchbreak_canteen">>
<<include locationBasedRandomEvent>>
<</if>>/*#
#desc: triggered passage that handles routing "random" work events in work male bathroom
#status: RELEASED 0.6.0.0
#*/
<<setScene>>
<<set $scene.location = "work_bathroom_male">>
<<set $scene.passthrough = "room_office_lunchbreak_toilet_male">>
<<if setup.checkNaked()>>
<<moveTo $scene.passthrough>>
<<else>>
<<include locationBasedRandomEvent>>
<</if>>/*#
#desc: triggered passage that handles routing "random" work events in work female bathroom
#status: RELEASED 0.6.0.0
#*/
<<setScene>>
<<set $scene.location = "work_bathroom_female">>
<<set $scene.passthrough = "room_office_lunchbreak_toilet_female">>
<<if setup.checkNaked()>>
<<moveTo $scene.passthrough>>
<<else>>
<<include locationBasedRandomEvent>>
<</if>>/*#
#desc: setup all the random triggered events that happen at the office
#status: RELEASED 0.6.0.0
#*/
/%non-random "salary" event%/
<<if $now.getUTCDay() < 4 || ($now.getUTCDay() == 4 && $now.getUTCHours() < 19)>>
<<set _salDate = setup.setNextDate($now, 4-$now.getUTCDay(), 19, 0)>>
<<else>>
<<set _salDate = setup.setNextDate($now, 11-$now.getUTCDay(), 19, 0)>>
<</if>>
<<addEvent 'weekly_salary_phonecall'
'{"trigger":"always","type":"date","id":"event_manager_weekly_salary_remote"}'
'{"szene":"event_manager_weekly_salary_remote"}'
_salDate
>>
<<addWorkEvent 'work_coffee_random'
'{"trigger":"daily","type":"chance","chance":25,"repeat":true,"priority":0}'
'{"szene":"event_work_coffee","length":"15"}'
>>
<<addWorkEvent 'office_random_event'
'{"trigger":"always","type":"chance","chance":25,"repeat":true,"priority":0}'
'{"szene":"event_work_office_random_root","length":"30"}'
>>
<<addEvent 'elevator_home_random'
'{"trigger":"daily","type":"next","repeat":true,"location":"room_elevator_home","priority":0}'
'{"szene":"room_elevator_home_random_event"}'
>>
<<addWorkEvent 'work_meeting'
'{"trigger":"daily","type":"chance","chance":25,"repeat":true,"priority":0}'
'{"szene":"event_work_meeting_root","length":"60"}'
>>
<<addWorkEvent 'manager_out_of_office'
'{"trigger":"afternoon","type":"chance","chance":10,"repeat":true,"priority":0}'
'{"szene":"event_manager_out_of_office_0","length":"120"}'
>>
<<addWorkEvent 'work_meeting_hr_discipline'
'{"trigger":"onthehour","type":"chance","chance":10,"repeat":true,"priority":1}'
'{"szene":"event_work_hr_discipline","length":"60"}'
>>
<<addEvent 'elevator_in_random'
'{"trigger":"daily","type":"chance","chance":25,"repeat":true,"location":"room_elevator_in","priority":0}'
'{"szene":"room_elevator_in_random_event"}'
>>
<<addEvent 'canteen_random'
'{"trigger":"daily","type":"chance","chance":25,"repeat":true,"location":"room_office_lunchbreak_canteen","priority":0}'
'{"szene":"room_canteen_random_event"}'
>>
<<addEvent 'female_bathroom_work_random'
'{"trigger":"daily","type":"chance","chance":25,"repeat":true,"location":"room_office_lunchbreak_toilet_female","priority":1}'
'{"szene":"room_work_bathroom_female_random_event"}'
>>
<<addEvent 'male_bathroom_work_random'
'{"trigger":"daily","type":"chance","chance":25,"repeat":true,"location":"room_office_lunchbreak_toilet_male","priority":1}'
'{"szene":"room_work_bathroom_male_random_event"}'
>>/*#
#desc: mux for work meetings
#status: WRITTEN 0.7.0.0
#*/
<<initRoom>>
<<if $npc_manager.flags.meeting_stage > $npc_manager.stage>>
<<set $scene.stage = $npc_manager.stage>>
<<else>>
<<set $scene.stage = $npc_manager.flags.meeting_stage>>
<</if>>
<<switch $scene.stage>>
<<case 1>>
<<moveTo event_work_meeting_stage_1>>
<<case 2>>
<<moveTo event_work_meeting_stage_2>>
<<case 3>>
<<moveTo event_work_meeting_stage_3>>
<<case 4>>
<<moveTo event_work_meeting_stage_4>>
<<default>>
ERROR: unexpected meeting stage! <<=$scene.stage>>
<</switch>>/*#
#desc: work while manager is at meeting
#status: WRITTEN 0.7.0.0
#*/
<<if $roomchange == true>>
<</if>>
<<set $player.location to setup.wordSecretaryOffice($player)>>
<<include enterroom>>
<<initRoom>>
<<createAnimatedBGR "./video/scene_typing.mp4">>
<div id="invframe" class="scrolltext">
You continue to work while your <<=setup.getNpcName('npc_manager', 'title')>> is at her meeting.<br>
<br>
When she finally returns she frowns at you as she passes your desk. "@@.npc_manager;Well that was a waste of time, even moreso without an assistant. I may need to accelerate your training so that you can more effectively lessen my burden. I mean, really, what use is a secretary who I do not feel confident in taking out of the office?@@"<br>
<br>
You have no good answer for that but it would appear the question was rhetorical as she continues on past your desk and into her inner office.<br>
<br>
[<<moveTo $workEventReturn "Back to work." 60 "<<unset $workEvent>>">>]
</div>/*#
#desc: attempt to snoop while manager is at meeting
#status: WRITTEN 0.7.0.0
#*/
<<if $roomchange == true>>
<<if !$player.flags.checkedDoor>>
<<set $scene.first_met = !$npc_ai.profile>>
<<if $scene.first_met>>
<<set $npc_ai.profile = true>>
<</if>>
<</if>>
<</if>>
<<set $player.location to setup.wordSecretaryOffice($player)>>
<<include enterroom>>
<<initRoom>>
<<if !$player.flags.checkedDoor>>
<<createBGR setup.imageSecretaryOffice($npc_manager.stage) './images/characters/npc_ai.png'>>
<<else>>
<<createBGR setup.imageSecretaryOffice($npc_manager.stage)>>
<</if>>
<div id="invframe" class="scrolltext">
<<if !$player.flags.checkedDoor>>
Your curiosity gets the better of you and you approach the intimidating looking wooden door to <<=ps(setup.getNpcName('npc_manager', 'formal'))>> private office. It looks like an regular, if imposing, wooden door, no keypad or retina scanner next to it. Maybe because you're already within a secure area?<br>
<br>
<<printThought $player "A little peek wouldn't hurt, would it?">><br>
<br>
You try to open the door to <<=ps(setup.getNpcName('npc_manager', 'formal'))>> office. It is does not budge. You pull a little bit harder, it is a massive wooden door after all, maybe it's just stuck. Suddenly you get a small electric shock. More in surprise than pain you pull your hand back.<br>
<br>
<<printThought $player "What was that?">><br>
<br>
You suddenly hear a synthetic voice in your ear, sounding remarkably close: "@@.npc_ai;ACCESS DENIED@@" You take a step back from the door. "@@.npc_ai;YOUR ATTEMPT AT ILLEGITIMATE ENTRY HAS BEEN LOGGED AND WILL BE FORWARDED TO <<=uc(setup.getNpcName('npc_manager', 'other'))>>. HAVE A NICE DAY.@@"<br>
<br>
<<if $scene.first_met>>
That was the same voice from the elevator. And way too specific to be a generated message. You look around in a panic to check for any hidden cameras... but are unable to spot any, or speakers, for that matter. Maybe there are none, or they're simply not easy detectable. You take a step back from the door, still confused.<br>
<br>
"@@.npc_ai;<<uc "You seem to be confused. Activating Social Interaction Interface">>.@@"<br>
<br>
A ghost-like human figure appears out of thin air. Right in front of you. Just like that.<br>
<br>
<<printThought $player "No fucking way!">><br>
<br>
You take a curious look at the hologram. Its resolution seems crude, almost archaic compared to modern displays, but still, it is there, right in front of you in full 3D glory. In appearance it looks like some Asian girl, her eyes tracking you as you move. You get Japanese horror movie vibes all of a sudden.<br>
<br>
"@@.npc_ai;<<uc "This form should suffice, please be at ease. Let me give you the benefit of the doubt and ask you: what you were trying to accomplish at the door to">> <<=uc(ps(setup.getNpcName('npc_manager', 'other')))>> <<uc "private office?">>@@"<br>
<br>
You stumble through your words a bit, doing your best to defuse the situation by asking if this is a security operator on the internal sensors.<br>
<br>
"@@.npc_ai;<<uc "Accessing Security Level of Unit">> <<uc $player.last_name>> <<uc $player.first_name>><<uc "... Processing... Security Level 0 found. Rights: None. Classified as non-threatening. I am known as">> <<=setup.getNpcName("npc_ai", "first")>>. <<uc "That is an acronym for Artificial Instinct Kharma Organism. I am the Secure System Human Relations Manager for this company. The Security System has informed me of your... attempt to enter the office of">> <<=uc(setup.getNpcName('npc_manager', 'other'))>> <<uc "unauthorised. The penalty for this is... calculating... whatever your manager deems appropriate.">>@@"<br>
<br>
<<printThought $player "This company has a motherfucking AI? You've got to be kidding me!">><br>
<br>
You try your best to convince <<=setup.getNpcName('npc_ai', 'first')>>, that you had no ill intentions when you tried to enter the office.
<<else>>
You wince as <<=setup.getNpcName('npc_ai', 'first')>> shimmers into existence in front of you.<br>
<br>
"@@.npc_ai;<<uc "You should show greater care, unit">> <<uc $player.last_name>> <<uc $player.first_name>> <<uc "attempting to access areas beyond your secuirity clearance can result in severe consequences.">>@@"<br>
<br>
You try to explain that you had no ill intent but she cuts you off.
<</if>>
<br><br>
"@@.npc_ai;<<uc "Calculating.... Are your excuses an attempt to prevent my filing a report to your manager? Please answer with yes or no.">>@@"<br>
<br>
[<<moveTo "event_work_meeting_snoop_2" "Say yes." 60 "<<set $scene.beg = true>>">>]<br>
[<<moveTo "event_work_meeting_snoop_2" "Say no." 60 "<<set $scene.beg = false>>">>]
<<else>>
Once again your curiosity gets the better of you and you approach the intimidating looking wooden door to <<=ps(setup.getNpcName('npc_manager', 'formal'))>> private office.<br>
<br>
Reaching out you take hold of the door only to once again receive a sharp, punishing shock.<br>
<br>
<<printThought $player "Owe! Not again!">><br>
<br>
<<if $npc_ai.flags.blackmail>>
"@@.npc_ai;ATTEMPTING ILLEGITIMATE ENTRY AGAIN, UNIT <<=$player.first_name>>? YOU REALLY SHOULD SHOW BETTER JUDGEMENT, I WILL NOT ALWAYS BE AROUND TO COVER FOR YOU.@@"<br>
<br>
With a sigh, and seeing no other alternative, you return to your desk.<br>
<br>
[<<moveTo "event_work_meeting_work" "Resume working." 2640>>]
<<else>>
"@@.npc_ai;ATTEMPTING ILLEGITIMATE ENTRY AGAIN, UNIT <<uc $player.first_name>>? PROTOCOL STATES THAT SUCH A VIOLATION SHOULD BE IMMEDIATELY LOGGED AND FORWARDED TO <<=uc(setup.getNpcName('npc_manager', 'other'))>>. HAVE A NICE DAY.@@"<br>
<br>
[<<moveTo "event_work_meeting_snoop_2" "Beg her not to report you." 60 "<<set $scene.beg = true>>">>]<br>
[<<moveTo "event_work_meeting_snoop_2" "Remain silent." 60 "<<set $scene.beg = false>>">>]
<</if>>
<</if>>
</div>/*#
#desc: attempt to snoop while manager is at meeting
#status: WRITTEN 0.7.0.0
#*/
<<if $roomchange == true>>
<<set $scene.first_blackmail = !$npc_ai.flags.blackmail>>
<<if $scene.first_blackmail>>
<<set $npc_ai.flags.blackmail = true>>
<</if>>
<</if>>
<<set $player.location to setup.wordSecretaryOffice($player)>>
<<include enterroom>>
<<initRoom>>
<<if !$player.flags.checkedDoor>>
<<createBGR setup.imageSecretaryOffice($npc_manager.stage) './images/characters/npc_ai.png'>>
<<else>>
<<createBGR setup.imageSecretaryOffice($npc_manager.stage)>>
<</if>>
<div id="invframe" class="scrolltext">
<<if $scene.beg>>
"@@.npc_ai;<<uc "Very well. I will keep this information to myself...">>@@"<br>
<br>
<<printThought $player "Seriously?">><br>
<br>
"@@.npc_ai;<<uc "...for the time being. This chat will be stored as well, in case the unit">> <<uc $player.last_name>> <<uc $player.first_name>> <<uc "turns out to be a useful asset to the system. You will be contacted when the system is in need of your service.">>@@"
<<else>>
There is a short pause.<br>
<br>
"@@.npc_ai;<<uc "Analyzing... Unit">> <<uc $player.last_name>> <<uc $player.first_name>> <<uc "deemed potentially useful. Executing system overrride. Violation will not be reported... For now. You will be contacted when the system is in need of your service.">>@@"
<</if>>
<br><br>
<<if $scene.first_blackmail>>
<<printThought $player "Great, blackmailed by an AI. Splendid... just splendid.">>
<<else>>
<<printThought $player "More blackmail material? Why am I this stupid?">>
<</if>>
<br><br>
Lacking anything better to do you return to your desk.<br>
<br>
[<<moveTo "event_work_meeting_work" "Resume working." 2580>>]
</div>/*#
#desc: score outfit at meeting in stage 2-3
#status: WRITTEN 0.7.0.0
#*/
<<set $scene.score = 0>>
<<if setup.getItemFromType('shirt') == 'satin_blouse_pink' && setup.getItemFromType("legwear") == 'skirt_pink_leather' && ['pink_mary_janes', 'pink_court_shoes', 'platform_wedge_heels', 'pink_thigh_highs'].includes(setup.getItemFromType("shoes"))>>
<<set $scene.score += 1>>
<</if>>
<<if !(["","nomakeupmakeup"].includes($scene.makeup))>>
<<set $scene.score += 1>>
<</if>>
<<if ["medium", "large","massive"].includes(setup.calcBreastSize($player))>>
<<set $scene.score += 1>>
<</if>>
<<switch $scene.score>>
<<case 3>>
<<applyExperience 'feminization' 14 'very' $EXPOSED>>
<<case 2>>
<<applyExperience 'feminization' 12 'normal' $EXPOSED>>
<<case 1>>
<<applyExperience 'feminization' 11 'little' $EXPOSED>>
<<case 0>>
<<applyExperience 'humiliation' 12 'little' $EXPOSED>>
<</switch>>/*#
#desc: assessment of meeting attire in stage 2-3
#status: WRITTEN 0.7.0.0
#*/
Primary attention remains on your <<=setup.getNpcName('npc_manager', 'title')>>
<<switch $scene.score>>
<<case 3>>
but you garner admiring attention yourself, and why not? You are as perfect a pink-clad, buxom, feminine <<if $fetish.sissy>>SISSY <</if>>Secretary as any other assistant in the room!
<<case 2>>
but you catch a few glances yourself. You may not quite be the perfect pink, buxom made-up <<if $fetish.sissy>>SISSY <</if>>Secretary that the rest of the assistants are... but you're pretty close.
<<case 1>>
but you earn a few looks... though most of them are a bit pitying. You may look feminine but it pales in comparison to the perfect buxom beauties that are the other assistants.
<<case 0>>
while those that even glance at you do so as a pitying afterthought. By the time you reach the front of the room you feel like you have taken a walk of shame, your paltry looks not even holding a candle to the buxom, perfectly made-up corporate beauties that are the other assistants.
<<default>>
ERROR: unexpected scene.score: <<=$scene.score>>
<</switch>>/*#
#desc: work meeting root in stage 1
#status: WRITTEN 0.7.0.0
#*/
<<if $roomchange == true>>
<</if>>
<<include enterroom>>
<<initRoom>>
<<set $player.location = setup.wordSecretaryOffice($player)>>
<<createBGR setup.imageSecretaryOffice($npc_manager.stage) "./images/characters/npc_manager.png">>
<div id="invframe" class="scrolltext">
<<=setup.getNpcName('npc_manager', 'formal')>> walks out of her office as you note that her calendar indicates she has a meeting scheduled shortly. She pauses in front of your desk, her gaze sliding over your body as you nervously shift in your chair, although less "intimate" than your morning inspections you still feel quite objectified.<br>
<br>
<<switch setup.analyzeWornTags(['female','male','unisex'])>>
<<case 'male'>>
"@@.npc_manager;Well, I am off to my meeting. Normally a secretary's duties would include coming with me to take notes and such but... I do not think you are ready to be paraded around in public... yet. Do be on your best behaviour whilst I am away.@@"<br>
<br>
<<printThought $player "Paraded around? What type of meetings does she go to?">><br>
<br>
[<<moveTo "event_work_meeting_stage_1_noattend" "Resume working." 60>>]
<<case 'unisex'>>
"@@.npc_manager;Well, I am off to my meeting.@@"<br>
<br>
<<printThought $player "As her secretary shouldn't I join her for such things?">><br>
<br>
[<<moveTo "event_work_meeting_stage_1_unisex" "Ask if you could come with her to assist." 60 "<<set $scene.volunteer = true>>">>]<br>
[<<moveTo "event_work_meeting_stage_1_unisex" "Remain silent." 60 "<<set $scene.volunteer = false>>">>]
<<case 'female'>>
"@@.npc_manager;Well? Did you fail to read my schedule? I have a meeting and that means you, as my secretary, need to come along to keep notes and such.@@"<br>
<br>
[<<moveTo "event_work_meeting_stage_1_meeting_1" "Fall in behind her." 60>>]
<<default>>
ERROR: unexpected worntag: <<=setup.analyzeWornTags(['female','male','unisex'])>>
<</switch>>
</div>/*#
#desc: do not attend work meeting in stage 1
#status: WRITTEN 0.7.0.0
#*/
<<if $roomchange == true>>
<</if>>
<<set $player.location to "Social Interaction Service Syndicate Inc.">>
<<include enterroom>>
<<initRoom>>
<<createBGR setup.imageSecretaryOffice($npc_manager.stage)>>
<div id="invframe" class="scrolltext">
You resume working as your manager leaves only for your gaze to drift towards her office door...<br>
<br>
[<<moveTo "event_work_meeting_snoop_1" "Try and snoop." 60>>]<br>
[<<moveTo "event_work_meeting_work" "Remain at your desk and continue working." 2640>>]
</div>/*#
#desc: do not attend work meeting in stage 1
#status: WRITTEN 0.7.0.0
#*/
<<if $roomchange == true>>
<<if $scene.volunteer>>
<<incrementEmotion 'affection' 'npc_manager' 1>>
<</if>>
<</if>>
<<set $player.location to setup.wordSecretaryOffice($player)>>
<<include enterroom>>
<<initRoom>>
<<createBGR setup.imageSecretaryOffice($npc_manager.stage)>>
<div id="invframe" class="scrolltext">
<<if $scene.volunteer>>
You ask <<=setup.getNpcName('npc_manager', 'formal')>> if you might be of assistance at the meeting. She pauses to consider the offer... though you note that her consideration seems to involve a lot of looking you over as if appraising a piece of meat...<br>
<br>
"@@.npc_manager;Hmm, you are not quite as far along as I would prefer but the extra pair of hands would be a boon... Yes, grab your notebook and come with me.@@"<br>
<br>
Locating the nauseatingly pink notebook that was on your desk your first day you rise to your feet and follow after her.<br>
<br>
[<<moveTo "event_work_meeting_stage_1_meeting_1" "Go with her." 300>>]
<<else>>
She pauses for a moment next to your desk as if waiting for you to comment and then continues on her way.<br>
<br>
[<<moveTo "event_work_meeting_stage_1_noattend" "Resume working." 60>>]
<</if>>
</div>/*#
#desc: attend stage 1 meeting
#status: WRITTEN 0.7.0.0
#*/
<<if $roomchange == true>>
<<if setup.analyzeWornTags(['female','male','unisex']) == 'female'>>
<<if setup.getItemFromType('shirt') == 'satin_blouse_pink' && setup.getItemFromType("legwear") == 'skirt_pink_leather' && ['pink_mary_janes', 'pink_court_shoes', 'platform_wedge_heels', 'pink_thigh_highs'].includes(setup.getItemFromType("shoes"))>>
<<set $scene.style = 'pink'>>
<<applyExperience 'feminization' 12 'very' $EXPOSED>>
<<else>>
<<set $scene.style = 'female'>>
<<applyExperience 'feminization' 10 'normal' $EXPOSED>>
<</if>>
<<set $npc_manager.flags.meeting_stage = 2>>
<<else>>
<<set $scene.style = 'unisex'>>
<<set $scene.erection = ($player.timebased.horny > $player.body_ref.erectionThreshold)>>
<<if $scene.erection>>
<<set $player.timebased.horny += 10>>
<<applyExperience 'humiliation' 12 'unbelievable' $EXPOSED>>
<<else>>
<<applyExperience 'humiliation' 7 'very' $EXPOSED>>
<</if>>
<</if>>
<<set $scene.makeup = setup.getCurrentMakeup($player)>>
<</if>>
<<set $player.location to "Social Interaction Service Syndicate Inc. Conference Room">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/conference_room.png">>
<div id="invframe" class="scrolltext">
Remembering to grab the pink notebook from your desk you follow <<=setup.getNpcName('npc_manager', 'formal')>> as she briskly leads you up the elevator and then through a short maze of hallways and into a large conference room.<br>
<br>
You are not the first to arrive and it immediately becomes apparent how the seating arrangements are assigned - each manager, nearly all of whom are male, joined by an assistant seated to their left. The "managers" range from a few years older than yourself up to greying, each dressed in perfectly tailored suits, a few chatting quietly as they wait for the meeting to commence.<br>
<br>
The assistants however... each one is a gorgeous woman dressed and made up to perfection.
<<switch $scene.style>>
<<case 'pink'>>
<<switch $scene.makeup>>
<<case "" "nomakeupmakeup">>
As you walk behind your manager you cannot help but feel strangely unprepared - every other assistant is sporting perfect, femininity-maximizing makeup, making your plainness stand out in stark contrast.
<<default>>
You proudly walk behind your manager, the combination of the outfit she gifted you and your own makeup meaning you fit in perfectly with the other assistants.
<</switch>>
<<switch setup.calcBreastSize($player)>>
<<case 'massive'>>
You catch a few glances of jealousy as you find yourself vying for largest breasts in the room; quite an accomplishment given the perfect breasts sported by each lovely assistant.
<<case 'large'>>
Just as yourself nearly all of them are sporting sizable <<getWordBreasts $player>>, though you, at best, lie somewhere in the middle with a few outliers sporting truly jaw-dropping racks.
<<case 'medium'>>
Well you are on the smaller end as far as <<getWordBreasts $player>> go; some of your contemporaries are sporting truly mammoth mammaries but you are not quite the smallest.
<<case 'small'>>
well, aside from your modest chest; nearly all of your contemporaries are sporting breasts ranging from "large" to "how does she not have back issues?"
<<case 'none'>>
well, aside from your flat chest; nearly all of your contemporaries are sporting breasts ranging from "large" to "how does she not have back issues?"
<<default>>
ERROR: unhandled breastsize: <<=setup.calcBreastSize($player)>>
<</switch>>
<<case 'female'>>
Walking behind your manager you feel subtly under-dressed, your basic business attire paling in comparison to the fitted designer glory on display.
<<if ["","nomakeupmakeup"].includes($scene.makeup)>>
Perhaps even more embarrassing that every other assistant's face one of advertising-quality perfect beauty against which you look quite plain.
<<else>>
At least you get some minor redemption with your makeup as you look just as much a perfectly done up lady as the rest of the assistants.
<</if>>
<<switch setup.calcBreastSize($player)>>
<<case 'massive'>>
You catch a few glances of jealousy as you find yourself vying for largest breasts in the room; quite an accomplishment given the perfect breasts sported by each lovely assistant.
<<case 'large'>>
Just as yourself nearly all of them are sporting sizable <<getWordBreasts $player>>, though you, at best, lie somewhere in the middle with a few outliers sporting truly jaw-dropping racks.
<<case 'medium'>>
Well you are on the smaller end as far as <<getWordBreasts $player>> go; some of your contemporaries are sporting truly mammoth mammaries but you are not quite the smallest.
<<case 'small'>>
well, aside from your modest chest; nearly all of your contemporaries are sporting breasts ranging from "large" to "how does she not have back issues?"
<<case 'none'>>
well, aside from your flat chest; nearly all of your contemporaries are sporting breasts ranging from "large" to "how does she not have back issues?"
<<default>>
ERROR: unhandled breastsize: <<=setup.calcBreastSize($player)>>
<</switch>>
<<case 'unisex'>>
<br><br>
As much as you have to resist staring in awe at all of the beautiful assistants... though none quite as stunning as your <<=setup.getNpcName('npc_manager', 'formal')>> what you get in return is... pity. Every other assistant is immaculately dressed with the height of feminine makeup and breasts that range from "perfectly proportioned" to "obscenely large." Your gaze flits towards your manager, wondering if this humiliation was part of her plan but she ignores the attention and makes her way towards her seat.<br>
<br>
<<if $scene.erection>>
Overhearing a comment you realize with shocking embarrassment that your erect <<getWordMyPenis $player>> is visible through your clothes! Blushing in mortified humiliation you try to hold the notebook in front of you - this sort of thing was far less a problem back when you wore clothing explicitly designed for men...<br>
<br>
What makes things even worse, as you finish your walk of shame and take your seat, is not just that your hard-on fails to go down, but that the humiliation of the whispered comments blends with guilt at being "under-dressed" compared to your fellow assistants to somehow turn you on even more!<br>
<br>
<<printThought $player "What is the matter with me? Damn those cursed penis pills...">>
<<else>>
As you pass through the room you overhear another meeting attendee commenting that "it looks like <<=ps(setup.getNpcName('npc_manager', 'other'))>> new secretary is currently quite a step down from her previous one." <br>
<br>
You are moving too swiftly to catch the reply but you find your thoughts fixating on that word "currently" certainly you have made changes since starting your new job... does this mean that more are in store for you?<br>
<br>
Greeting a few of her colleagues with curt nods <<=setup.getNpcName('npc_manager', 'formal')>> continues to the far end of the room where she takes a seat near the head of the table before motioning for you to take your own at her side.
<</if>>
<<default>>
ERROR: unknown scene.style: <<=$scene.style>>
<</switch>>
<br><br>
[<<moveTo "event_work_meeting_stage_1_meeting_2" "The meeting commences." 2000>>]
</div>/*#
#desc: attend stage 1 meeting
#status: WRITTEN 0.7.0.0
#*/
<<if $roomchange == true>>
<<set $scene.has_pen = setup.checkItemInInventory("fountain_pen")>>
<<if $scene.has_pen>>
<<applyExperience 'smart' 2 'little' $SEEN_FRIEND>>
<<incrementEmotion 'affection' 'npc_manager' 1>>
<<else>>
<<applyExperience 'bimbofication' 3 'little' $SEEN_FRIEND>>
<<incrementEmotion 'anger' 'npc_manager' 1>>
<</if>>
<<if $scene.erection>>
<<applyExperience 'humiliation' 15 'unbelievable' $SEEN_FRIEND>>
<</if>>
<</if>>
<<set $player.location to "Social Interaction Service Syndicate Inc. Conference Room">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/conference_room.png">>
<div id="invframe" class="scrolltext">
<<if $scene.has_pen>>
Pulling out the pink fountain pen you were given to sign your contract you begin to start taking notes. Out of the corner of your eye you notice your <<=setup.getNpcName('npc_manager', 'title')>> smiling slightly at the sight of the writing implement she gave you.
<<else>>
You start to take notes only to realize that you have nothing to write with! Looking to your <<=setup.getNpcName('npc_manager', 'title')>> for help she frowns before asking one of the nearby assistants if they might have a spare for her "forgetful Secretary." <br>
<br>
Bright-eyed and cheery the woman nods, handing you a suitable implement while reminding you that a "pen is something a good secretary should always keep track of..." <br>
<br>
You thank her for the help and turn to your task.
<</if>>
<br><br>
<<if $scene.style == 'unisex'>>
Doing your best to focus on taking notes per your <<=ps(setup.getNpcName('npc_manager', 'title'))>> instructions you cannot help but notice the frequent glances that you seem to accrue. From the other assistants you seem to mostly garner pity but the other managers are even worse, looking at you with barely concealed disgust.<br>
<br>
<<if $scene.erection>>
Departing you are riding the elevator back down to your floor when <<=setup.getNpcName('npc_manager', 'title')>> finally speaks.<br>
<br>
"@@.npc_manager;I must say, I have never seen anyone so much into taking notes as you. In the future I recommend you keep yourself more under control; it is quite unseemly for a secretary to be shoving themselves in people's faces like that.@@"<br>
<br>
You are at a loss for words, all but crushing yourself with the notepad held in front of your body as <<=setup.getNpcName('npc_manager', 'title')>> merely smiles. Back in the blessed privacy of the office she instructs you to "@@.npc_manager;type things up for me@@" before returning to her inner sanctum. You wonder how this job - with it's daily strip-searches and the rest, could possible get any more humiliating as you take a seat at your desk, sliding forward to hide the shame of the tent still proudly pitched between your legs.
<<else>>
When things finally wrap up and you are heading back to the office you half expect to get a dressing down from your <<=setup.getNpcName('npc_manager', 'title')>> but she remains strangely silent, merely instructing you to type up your notes and forward them along without any comment on the way that you seem to have surely embarrassed her before her colleagues.
<</if>>
<br><br>
[<<moveTo $workEventReturn "Back to work." 60 "<<unset $workEvent>>">>]
<<else>>
Once the meeting is called to order all attention shifts to business. You, and the other assistants, busy yourselves with note-taking or occasionally looking up information on the order of your superiors as the "real work" proceeds without you.<br>
<br>
After the meeting concludes the attendees stand and proceed to mill about and discuss other, more minor business. Always at your managers heels you follow her around as she talks with her fellows, many of whom spare a moment to compliment yourself, a gesture she returns in complementing something about their own assistants who always curtsy gratefully.<br>
<br>
<<printThought $player "Wait, are we, like... corporate accessories?">><br>
<br>
After making a circuit of the room <<=setup.getNpcName('npc_manager', 'formal')>> leads the way back to your office.<br>
<br>
"@@.npc_manager;Very well done. You comported yourself excellently, keep this up and you will someday be the perfect secretary you always dreamed of being.@@"<br>
<br>
<<printThought $player "Always? That seems a bit presumptuous...">><br>
<br>
With a parting smile she disappears into her office leaving you at your desk.<br>
<br>
[<<moveTo $workEventReturn "Back to work." 60 "<<unset $workEvent>>">>]
<</if>>
</div>/*#
#desc: pre meeting root in stage 2
#status: WRITTEN 0.7.0.0
#*/
<<if $roomchange == true>>
<</if>>
<<set $player.location to setup.wordSecretaryOffice($player)>>
<<include enterroom>>
<<initRoom>>
<<createBGR setup.imageSecretaryOffice($npc_manager.stage)>>
<div id="invframe" class="scrolltext">
There is another meeting listed on <<=ps(setup.getNpcName('npc_manager', 'formal'))>> schedule starting in a few minutes.<br>
<br>
[<<moveTo "event_work_meeting_stage_2_meeting_1" "Gather your things and prepare to attend her." 60 "<<set $scene.ready=true>>">>]<br>
[<<moveTo "event_work_meeting_stage_2_meeting_1" "Remain at your desk and continue working." 60 "<<set $scene.ready=false>>">>]
</div>/*#
#desc: work meeting root in stage 2
#status: WRITTEN 0.7.0.0
#*/
<<if $roomchange == true>>
<<if $scene.ready>>
<<applyExperience 'smart' 2 'little' $SEEN_FRIEND>>
<<applyExperience 'submission' 9 'little' $SEEN_FRIEND>>
<<incrementEmotion 'affection' 'npc_manager' 1>>
<<else>>
<<applyExperience 'bimbofication' 5 'little' $SEEN_FRIEND>>
<<incrementEmotion 'anger' 'npc_manager' 1>>
<</if>>
<</if>>
<<set $player.location to setup.wordSecretaryOffice($player)>>
<<include enterroom>>
<<initRoom>>
<<createBGR setup.imageSecretaryOffice($npc_manager.stage) "./images/characters/npc_manager.png">>
<div id="invframe" class="scrolltext">
<<if $scene.ready>>
<<=setup.getNpcName('npc_manager', 'formal')>> emerges from her office and smiles as she lays eyes on you standing ready with notebook in hand.<br>
<br>
"@@.npc_manager;Bright-eyed and ready to go, how lovely!@@"<br>
<br>
You curtsy in acknowledgement and follow her out of the office, making your way up the elevator and a generic corporate conference room.
<<else>>
<<=setup.getNpcName('npc_manager', 'formal')>> emerges from her office and stands over your desk, looking down at you with a frown.<br>
<br>
"@@.npc_manager;What are you doing just sitting there? We have a meeting, come along, and hurry!@@"<br>
<br>
Scrambling to gather up your pink notepad you hurry after her as she power-walks out of the room and up the hall to the elevator.
<</if>>
<br><br>
<<if $npc_manager.flags.meeting_stage > 2>>
[<<moveTo "event_work_meeting_stage_2_meeting_repeat" "Continue." 1800>>]
<<else>>
[<<moveTo "event_work_meeting_stage_2_meeting_2" "Continue." 600>>]
<</if>>
</div>/*#
#desc: attend stage 2 meeting
#status: WRITTEN 0.7.0.0
#*/
<<if $roomchange == true>>
<<set $npc_manager.flags.meeting_stage = 3>>
<<include calcMeetingOutfitScore>>
<</if>>
<<set $player.location to "Social Interaction Service Syndicate Inc. Conference Room">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/conference_room.png">>
<div id="invframe" class="scrolltext">
Once again you find yourself in a room with a table seated with managers alternating with their sexy, feminine assistants.<br>
<br>
<<include meetingOutfitAssessment>>
<br><br>
Making her way to her usual seat near the front <<=setup.getNpcName('npc_manager', 'formal')>> with you next to her and the meeting soon starts.<br>
<br>
[<<moveTo "event_work_meeting_stage_2_meeting_3" "Continue." 1800>>]
</div>/*#
#desc: attend stage 2 meeting
#status: WRITTEN 0.7.0.0
#*/
<<if $roomchange == true>>
<<set $npc_manager.flags.meeting_stage = 3>>
<</if>>
<<set $player.location to "Social Interaction Service Syndicate Inc. Conference Room">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/conference_room.png">>
<div id="invframe" class="scrolltext">
Once again you find yourself in a room with a table seated with managers alternating with their sexy, feminine assistants.<br>
<br>
<<include meetingOutfitAssessment>>
<br><br>
Making her way to her usual seat near the front <<=setup.getNpcName('npc_manager', 'formal')>> with you next to her and the meeting soon starts.<br>
<br>
[<<moveTo "event_work_meeting_stage_2_meeting_4" "Just take notes." 1800 "<<set $scene.smart=false>>">>]<br>
[<<moveTo "event_work_meeting_stage_2_meeting_4" "Try to pay attention to what's going on." 1800 "<<set $scene.smart=true>>">>]
</div>/*#
#desc: attend stage 2 meeting
#status: WRITTEN 0.7.0.0
#*/
<<if $roomchange == true>>
<<set $npc_manager.flags.meeting_stage = 3>>
<<if $scene.smart>>
<<if setup.getTotalValue("bimbofication") > setup.getTotalValue("smart")>>
<<set $scene.notes = false>>
<<set $player.timebased.horny += 20>>
<<else>>
<<if setup.getTotalValue("smart") > 7>>
<<set $scene.notes = true>>
<<if setup.getTotalValue("smart") > 10>>
<<incrementEmotion 'affection' 'npc_manager' 3>>
<<else>>
<<set _x = setup.addStress($player, 10)>>
<</if>>
<<else>>
<<set $scene.notes = false>>
<<if setup.getTotalValue("smart") > 5>>
<<else>>
<<set _x = setup.addStress($player, 10)>>
<</if>>
<</if>>
<</if>>
<<else>>
<<set $scene.notes = true>>
<<if setup.getTotalValue("bimbofication") > setup.getTotalValue("smart")>>
<<set $player.timebased.horny += 30>>
<</if>>
<</if>>
<</if>>
<<set $player.location to "Social Interaction Service Syndicate Inc. Conference Room">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/conference_room.png">>
<div id="invframe" class="scrolltext">
<<if $scene.smart>>
<<if setup.getTotalValue("bimbofication") > setup.getTotalValue("smart")>>
Your attempt to learn more about goings-on at the company are thwarted by your lust-addled mind. Distracted by all of the beauties seated around yourself you not only fail to learn anything of substance, your notes turn out a bit of a mess.
<<else>>
<<if setup.getTotalValue("smart") > 7>>
<<if setup.getTotalValue("smart") > 10>>
After all your studies the meeting is like an open book as you follow along with a discussion about quarterly figures and expansion plans. It seems that there is a movement from on high to bring more of Social Interaction Service Syndicate Inc.'s subsidiaries under the direct control of headquarters. This meeting seems to be one of many focused on discussing ways to expedite this process.<br>
<br>
To the surprise of almost the entire room you end up speaking up at one point, making a recommendation as to how to use this opportunity to, rather than the usual layoffs, give the absorbed employees the opportunity to re-orient their careers to take advantage of new opportunities and better leverage their skills for the betterment of Social Interaction Service Syndicate Inc. as a whole, using yourself and your past at CDS as an example of how the smaller subsidiaries may be "wasting" talent.<br>
<br>
Rather than chiding you for speaking out of turn <<=setup.getNpcName('npc_manager', 'formal')>> beams with pride as she uses the motion to carve out a large increase to the "Employee Training and Orientation" budget... a department that falls under her domain of HR.
<<else>>
Though it is a touch stressful to keep up you manage to both process the meeting's discussions as well as take immaculate notes. It seems that the word from on high is to bring more of Social Interaction Service Syndicate Inc.'s subsidiaries under more direct control for the purposes of "cross-brand synergy" and the various department heads, your <<=setup.getNpcName("npc_manager","title")>> among them, are making plans for how best to expedite that process and merge the new employees into the existing processes.
<</if>>
<<else>>
<<if setup.getTotalValue("smart") > 5>>
You try to focus on the content of the meeting instead of just scribing notes but the trying to balance comprehension with recording is just too much. Not only do you barely have more than the vaguest idea of what the meeting was about or accomplished... but a glances at your notes confirms that they are all but useless.
<<else>>
You try to focus on the content of the meeting instead of just scribing notes but the combination of corporate lingo and lack of background is too much for your poor head. By the end you have a bit of a headache and an indecipherable "mess" for notes.
<</if>>
<</if>>
<</if>>
<<else>>
<<if setup.getTotalValue("bimbofication") > setup.getTotalValue("smart")>>
You try to focus on your job and just take notes but the number of smoking hot assistants in the room is a constant distraction. Somehow, by ignoring all content of the meeting you manage it, but it is a struggle and you end the meeting feeling very frustrated and aroused.
<<else>>
You ignore the content of the meeting and focus just on your job as a note-taker. In this you are successful... though you wonder if you might better advance your career if you made a more active effort to learn more about the company's business and your <<=ps(setup.getNpcName('npc_manager', 'title'))>> part in such.
<</if>>
<</if>>
<br><br>
Eventually the meeting comes to a conclusion and <<=setup.getNpcName('npc_manager', 'formal')>> makes her quick exit to return to her office.<br>
<br>
[<<moveTo "event_work_meeting_stage_2_meeting_5" "Continue." 300>>]
</div>/*#
#desc: aftermath of stage 2 meeting
#status: WRITTEN 0.7.0.0
#*/
<<if $roomchange == true>>
<</if>>
<<set $player.location to setup.wordSecretaryOffice($player)>>
<<include enterroom>>
<<initRoom>>
<<createBGR setup.imageSecretaryOffice($npc_manager.stage) "./images/characters/npc_manager.png">>
<div id="invframe" class="scrolltext">
Back at the office <<=setup.getNpcName('npc_manager', 'formal')>> looks over your notes, seemingly too impatient to wait for your type-written summary.<br>
<br>
<<if $scene.notes>>
<<if $scene.smart>>
<<if setup.getTotalValue("smart") > 10>>
Nodding at your perfect notes she thanks you once again for your direct contribution to the meeting.<br>
<br>
"@@.npc_manager;I must say, I am very impressed with how you have been taking to your work. I confess I was merely looking for a secretary but if you keep this up I may have to reconsider you as something more.@@"
<<else>>
She expresses satisfaction at your perfectly organised notes before leaving you to type them up.
<</if>>
<<else>>
She expresses mild satisfaction at your notes before instructing you to type them up and clean up the organisation a bit before forwarding them on to her. "@@.npc_manager;You know it reads like you really had no clue what you were noting down. While that is sufficient you could be more useful to me if you were more than a simple dictograph.@@"
<</if>>
<<else>>
<<if $scene.smart>>
"@@.npc_manager;What is this, were you even paying attention? I saw you looking quite focused during the meeting but that focus should be first on your duties. In the future I advise you to focus on your job of taking notes rather than trying to comprehend what is going on, as you clearly are incapable of doing both at the same time.@@"<br>
<<else>>
"@@.npc_manager;What is this, were you even paying attention? I knew you could be something of a ditz but this... if this keeps up I will have to send you for retraining or assign you to a job more suited to your... skills.@@"
<</if>>
<br><br>
Properly chagrined you apologise for your failure and she storms off into her office.
<</if>>
<br><br>
[<<moveTo $workEventReturn "Back to work." 60 "<<unset $workEvent>>">>]
</div>/*#
#desc: attend stage 2 meeting
#status: WRITTEN 0.7.0.0
#*/
<<if $roomchange == true>>
<<applyExperience 'smart' 5 'little' $SEEN_FRIEND>>
<</if>>
<<set $player.location to "Social Interaction Service Syndicate Inc. Conference Room">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/conference_room.png">>
<div id="invframe" class="scrolltext">
You attend another meeting with your <<=setup.getNpcName('npc_manager', 'title')>>. Fortunately everything is relatively straightforward and you are able to focus on your note-taking without major issue and even learn a couple of things about the company in the process.<br>
<br>
Seemingly in a hurry to return to her own work <<=setup.getNpcName('npc_manager', 'formal')>> cuts out right at the end and bids you good day as you take your seat and she enters her office.<br>
<br>
[<<moveTo $workEventReturn "Back to work." 60 "<<unset $workEvent>>">>]
</div>/*#
#desc: pre meeting root in stage 3
#status: WRITTEN 0.7.0.0
#*/
<<if $roomchange == true>>
<</if>>
<<set $player.location to setup.wordSecretaryOffice($player)>>
<<include enterroom>>
<<initRoom>>
<<createBGR setup.imageSecretaryOffice($npc_manager.stage)>>
<div id="invframe" class="scrolltext">
There is another meeting listed on <<=ps(setup.getNpcName('npc_manager', 'formal'))>> schedule starting in a few minutes.<br>
<br>
[<<moveTo "event_work_meeting_stage_3_meeting_1" "Gather your things and prepare to attend her." 60 "<<set $scene.ready=true>>">>]<br>
[<<moveTo "event_work_meeting_stage_3_meeting_1" "Remain at your desk and continue working." 60 "<<set $scene.ready=false>>">>]
</div>/*#
#desc: work meeting root in stage 3
#status: WRITTEN 0.7.0.0
#*/
<<if $roomchange == true>>
<<set $player.cutscene.lockinventory = true>>
<<if $scene.ready>>
<<applyExperience 'smart' 2 'little' $SEEN_FRIEND>>
<<applyExperience 'submission' 7 'little' $SEEN_FRIEND>>
<<incrementEmotion 'affection' 'npc_manager' 1>>
<<set $player.timebased.horny += 5>>
<<else>>
<<applyExperience 'bimbofication' 5 'little' $SEEN_FRIEND>>
<</if>>
<<set $scene.plug = setup.getItemFromType("plug")>>
<<set $scene.plug_ems = false>>
<<set $scene.plug_vibe = false>>
<<if $scene.plug != "">>
<<set $scene.plug_ems = setup.getItemObj($scene.plug).tags.includes("ems")>>
<<set $scene.plug_vibe = setup.getItemObj($scene.plug).tags.includes("vibrating")>>
<</if>>
<<set $scene.cage = setup.getItemFromType('cage')>>
<<set $scene.chastity_ems = setup.getItemObj($scene.cage).tags.includes("ems")>>
<<if $scene.plug_ems || $scene.chastity_ems>>
<<incrementEmotion 'anger' 'npc_manager' 1>>
<<if $scene.plug_ems && $scene.chastity_ems>>
<<applyExperience 'bdsm' 15 'little' $SEEN_FRIEND>>
<<else>>
<<applyExperience 'bdsm' 12 'little' $SEEN_FRIEND>>
<</if>>
<<else>>
<<incrementEmotion 'anger' 'npc_manager' 3>>
<<applyExperience 'bdsm' 8 'little' $SEEN_FRIEND>>
<</if>>
<</if>>
<<set $player.location to setup.wordSecretaryOffice($player)>>
<<include enterroom>>
<<initRoom>>
<<createBGR setup.imageSecretaryOffice($npc_manager.stage) "./images/characters/npc_manager.png">>
<div id="invframe" class="scrolltext">
<<if $scene.ready>>
Gathering your things you are standing at attention and ready to go when <<=setup.getNpcName('npc_manager', 'formal')>> emerges from her office.<br>
<br>
"@@.npc_manager;Lovely.@@" She states with a smile, producing her phone and tapping a quick command
<<if $scene.plug_vibe>>
that has the plug in your rear buzzing against your prostate just long enough to elicit a soft moan from your lips. "@@.npc_manager;Come along now, my good girl, we have a meeting to attend.@@"
<<else>>
when you fail to react she frowns. "@@.npc_manager;Is your cute hole improperly filled?@@" She shakes her head, "@@.npc_manager;that is very disappointing, and I am sorry but without a nice vibrating device occupying that cute bum of yours you are just unprepared for this meeting and thus I shall have to leave you behind.@@"<br>
<br>
You start to object but she silences you with a glance. "@@.npc_manager;Quiet, and go back to work. I do not have time now but rest assured that I will be dealing with this failure whence I return.@@"
<</if>>
<<else>>
<<=setup.getNpcName('npc_manager', 'formal')>> emerges from her office and, seeing you still seated at your desk, frowns before silently pulling out her phone and typing in a code.<br>
<br>
<<if $scene.plug_ems || $scene.chastity_ems>>
You cry out and jump as painful electricity courses
<<if $scene.plug_ems && $scene.chastity_ems>>
punishes you from both directions, your plugged rear and <<getWordMyPenis $player>> tortured equally.
<<elseif $scene.plug_ems>>
through your ass.
<<else>>
through your <<getWordMyPenis $player>>
<</if>>
<br><br>
"@@.npc_manager;Well, what did you expect? Failing to stay on top of my schedule and prepare yourself... Well, do not sit there, we have a meeting to attend... Unless you are in the mood for another round, on a higher power?@@"<br>
<br>
Still catching your breath you quickly shake your head and grab your notebook before hurrying to follow her.
<<else>>
When you fail to react she frowns. "@@.npc_manager;What? Did you neglect to equip yourself for proper immediate feedback? No, no, that will not do at all. Well, being that you are doubly ill-prepared I am afraid that you shall have to remain here rather than attending me at todays meeting. Return to work and think about what you have done and know that I will be dealing with you more thoroughly once I return.@@"
<</if>>
<</if>>
<br><br>
<<if ($scene.ready && !$scene.plug_vibe) || !($scene.ready || $scene.plug_ems || $scene.chastity_ems)>>
With a final glance of disappointment she leaves the office with you still at your desk.<br>
<br>
You glance at her door and consider sneaking in but conclude that you are probably in enough trouble for one day.<br>
<br>
[<<moveTo "event_work_meeting_stage_3_punishment_1" "Back to work." 2100>>]
<<elseif $npc_manager.flags.meeting_stage > 3>>
[<<moveTo "event_work_meeting_stage_3_meeting_repeat" "Continue." 600>>]
<<elseif $npc_admin.flags.presentation_given>>
[<<moveTo "event_work_meeting_stage_3_meeting_norm_1" "Continue." 600>>]
<<else>>
[<<moveTo "event_work_meeting_stage_3_meeting_admin_1" "Continue." 600>>]
<</if>>
</div>/*#
#desc: stage 3 bob meeting intro
#status: WRITTEN 0.7.0.0
#*/
<<if $roomchange == true>>
<<include calcMeetingOutfitScore>>
<<set $npc_admin.flags.presentation_given = true>>
<<addWorkEvent 'coffee_spill_maid'
'{"trigger":"morning","type":"chance","chance":25,"repeat":false,"priority":20}'
'{"szene":"event_work_admin_coffee_0","length":"30"}'
>>
<</if>>
<<set $player.location to "Social Interaction Service Syndicate Inc. Conference Room">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/conference_room.png">>
<div id="invframe" class="scrolltext">
Once again you find yourself in a room with a table seated with managers alternating with their sexy, feminine assistants.<br>
<br>
<<include meetingOutfitAssessment>>
<br><br>
<<=setup.getNpcName('npc_manager', 'formal')>> makes her way to the front of the room with you taking a seat to one side before calling the meeting to order.<br>
<br>
"@@.npc_manager;Welcome. I am proud to announce that initiatives to bring previous smaller subsidiaries under direct control is proceeding efficiently. Expansions throughout the HR department are allowing us to efficiently train and assimilate the new employees with an over ninety-percent overall retention rate. Here to discuss the plan for the first large-scale roll out to merge one of our more medium-sized holdings company is <<=setup.getNpcName('npc_admin', 'other')>>.@@"<br>
<br>
<<if $npc_admin.flags.evil == 0>>
She steps aside as <<=setup.getNpcName('npc_admin', 'first')>> rises to polite applause. You aren't sure how you missed seeing the big guy when you walked in, though you find it interesting to note that he appears to be the only person here without a dedicated "assistant" seated with him.
<<else>>
She steps aside as <<=setup.getNpcName('npc_admin', 'first')>> rises to polite applause. You aren't sure how you missed seeing the big guy when you walked in, he looks as intimidating and cold as he has since returning from his "re-programming." He doesn't even acknowledge you... though you note that he appears to be the only person here without a dedicated "assistant" seated with him.
<</if>>
<br><br>
[<<moveTo "event_work_meeting_stage_3_meeting_admin_2" "Listen to his presentation." 1800>>]
</div>/*#
#desc: stage 3 bob meeting intro
#status: WRITTEN 0.7.0.0
#*/
<<if $roomchange == true>>
<<include calcMeetingOutfitScore>>
<</if>>
<<set $player.location to "Social Interaction Service Syndicate Inc. Conference Room">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/conference_room.png" "./images/characters/npc_admin.png">>
<div id="invframe" class="scrolltext">
<<if $npc_admin.flags.evil == 0>>
Beaming with magnetic charisma <<=setup.getNpcName('npc_admin', 'first')>> thanks <<=setup.getNpcName('npc_manager', 'formal')>> for the introduction before she takes a seat next to you. With a confident grin on his face <<=setup.getNpcName('npc_admin', 'first')>> launches into his presentation.<br>
<br>
"@@.npc_admin;First, let me introduce myself. My name is <<=setup.getNpcName('npc_admin', 'full')>> and, prior to being brought on by <<=setup.getNpcName('npc_manager', 'Director')>> I worked for Cloud Data Services giving me a unique insight into the value that it can bring to Social Interaction Service Syndicate Inc. Now most of you are probably only familiar with CDS due to their recent hardships, and while I will freely admit that the loss of <<=ps($player.flags.faultcompany)>> data was a major blow to their earnings, and to their reputation what it did NOT impact is the one two punch that is their staff, and their massive data archives.@@"<br>
<br>
You watch in awe as your friend commands the entire room, certainly you've always known him to be a charismatic force of confidence but you had no idea that all he needed was an opportunity to burst forth as a corporate powerhouse... That thought has you turning to your own transfer from CDS to <<if $fetish.sissy>>SISSY<<else>>secretary<</if>>... were you just "waiting for an opportunity" as well?<br>
<br>
"@@.npc_admin;Ladies and gentlemen, I want you to consider what matters in today's corporate world. Factories? Hardly, manufacturing is cheap and automated, the margins small and the ROI long to realize. Raw materials? No, supply-lines are efficient and cheap and substitutes are numerous. Is it products, then? There too, the answer is no: products are ephemeral, any innovation quickly copied and ripped off, economies of scale causing a race to the bottom. What then is the answer? The answer is data - data is power, and how do we produce that power, wield it? People. People, aligned to a common purpose, their expertise folded around one another, forged into teams of experts, directed by the data to maximize their effectiveness, to strike perfectly and precisely - this is the new steel of our post-digital age and this is what CDS offers us - people, and data.@@"<br>
<br>
After building up and pulling the room to the edges of their seats <<=setup.getNpcName('npc_admin', 'full')>> backs off, continuing in a more calm tone. "@@.npc_admin;So how do we maximize these new assets? For that there is a two stage plan one; retention and training. Under my plan our goal will be to retain upwards of ninety-five percent of CDS's workforce post-merger. Why do mass layoffs and waste that valuable expertise? Hold onto it, leverage the greater scale of SISSI to retain, retrain and re-orient, building out teams and, most of all, groom our new employees to best maximize their skills and interests.@@"<br>
<br>
Glancing around the room you notice many nodding heads... though you cannot help but feel a tingle at the sight of your fellow "assistants" and wonder if others of your ex-coworkers will see a similar fate...<br>
<br>
"@@.npc_admin;The second half of my plan is thus data; we will endeavour to rapidly integrate every byte of data in CDS's vast store with SISSI's own to create a rich resource that will only snowball as we bring more subsidiaries into the fold and continue to rebuild and strengthen our relationship with partners old and new.@@"<br>
<br>
Concluding his presentation the room erupts in applause and you watch in awe as he basks in the praise for a moment before flashing you a quick wink and then turning back to answer questions.<br>
<br>
The QA and is significantly less exciting than the announcement, though he shows just as much skill as he dives into details and assuages concerns. Eventually the meeting draws to a close and <<=setup.getNpcName('npc_manager', 'formal')>> motions for the two of you to leave.<br>
<br>
"@@.npc_manager;What did you think?@@" She asks as you ride the elevator back to your floor.<br>
<br>
Still in awe you express your amazement at the whole presentation and she smiles.<br>
<br>
"@@.npc_manager;Yes, your friend is quite the man... then again, you are quite the cute lady, as well... I wonder what other treasures are lurking in CDS, waiting to be brought to light?@@"<br>
<br>
You are unsure how to reply, soon disembarking on your floor and returning to work.
<<else>>
The presentation that proceeds is precise, but somewhat cold. To others <<=setup.getNpcName('npc_admin', 'first')>> may still have the same charisma but for you, remembering your "old" friend and what you've lost... it's like watching an alien walking around in his skin.<br>
<br>
Too nervous to pay proper attention you get the general gist of his presentation re: folding the employees and technology of CDS into the parent company while "optimising" the value-leveraging of each. On the upside he seems quite adamant about avoiding layoffs. On the other hand well... some of the things that go on in this company you can't be certain if employment would be everyone's preference.
<</if>>
<br><br>
[<<moveTo $workEventReturn "Work." 600 "<<unset $workEvent>>">>]
</div>/*#
#desc: stage 3 meeting intro
#status: WRITTEN 0.7.0.0
#*/
<<if $roomchange == true>>
<<set $npc_manager.flags.meeting_stage = 4>>
<<include calcMeetingOutfitScore>>
<</if>>
<<set $player.location to "Social Interaction Service Syndicate Inc. Conference Room">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/conference_room.png">>
<div id="invframe" class="scrolltext">
Once again you find yourself in a room with a table seated with managers alternating with their sexy, feminine assistants.<br>
<br>
<<include meetingOutfitAssessment>>
<br><br>
Making her way to her usual seat near the front <<=setup.getNpcName('npc_manager', 'formal')>> with you next to her and the meeting soon starts.<br>
<br>
[<<moveTo "event_work_meeting_stage_3_meeting_norm_2" "Continue." 1800>>]
</div>/*#
#desc: stage 3 meeting
#status: WRITTEN 0.7.0.0
#*/
<<if $roomchange == true>>
<<set $scene.pain = ($scene.plug_ems || $scene.chastity_ems)>>
<<set $scene.pleasure = $scene.plug_vibe>>
<<if $scene.pain>>
<<if $scene.plug_ems && $scene.chastity_ems>>
<<applyExperience 'bdsm' 14 'terrible' $INCOGNITO>>
<<else>>
<<applyExperience 'bdsm' 11 'terrible' $INCOGNITO>>
<</if>>
<</if>>
<<if $scene.pleasure>>
<<set $player.timebased.horny = 90>>
<</if>>
<<if $scene.pain && $scene.pleasure>>
<<applyExperience 'submission' 12 'unbelievable' $INCOGNITO>>
<<elseif $scene.pain>>
<<applyExperience 'submission' 10 'very' $INCOGNITO>>
<<else>>
<<applyExperience 'submission' 8 'normal' $INCOGNITO>>
<</if>>
<<applyExperience 'humiliation' 10 'very' $INCOGNITO>>
<</if>>
<<set $player.location to "Social Interaction Service Syndicate Inc. Conference Room">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/conference_room.png">>
<div id="invframe" class="scrolltext">
The meeting proceeds with <<=setup.getNpcName('npc_manager', 'formal')>> heading for the front of the room, motioning for you to take position at the projector controls as she launches into a presentation.<br>
<br>
<<if $scene.pain>>
Things are going along normally as she gives what sounds like a fairly standard corporate update only to gasp when
<<if $scene.plug_ems && $scene.chastity_ems>>
your <<if setup.isCage()>>cage<<else>>belt<</if>> and rear light
<<elseif $scene.plug_ems>>
your rear lights
<<else>>
your <<getWordMyPenis $player>> lights
<</if>>
up with electrified pain. You glance up in surprise but <<=setup.getNpcName('npc_manager', 'formal')>> glances your way only long enough to flash a wink before continuing with the presentation.<br>
<br>
<</if>>
<<if $scene.pleasure>>
Sticking to your duties you take notes of any questions from the audience as <<=setup.getNpcName('npc_manager', 'formal')>> takes frequent pauses to clarify questions and concerns. As she is listening to the first of these questions you shudder as joyous vibrations rumble through your prostate.<br>
<br>
As she flashes a smile before launching into her answer you know for a fact that the grin is meant for you as you shift in your chair, both fearful of if you can handle additional stimulation without breaking down in public... while also eager to get your next "reward." <br>
<br>
<</if>>
<<if $scene.pain && $scene.pleasure>>
<<=setup.getNpcName('npc_manager', 'formal')>> proceeds like this for the rest of her presentation, your body alternating between being tormented by punishing shocks or your pleasures stoked by brief bursts of vibrating pleasure. Every moment of stimulation amplified even further by the humiliation of being at the front of the room desperately fearful that if you slip for but a moment everyone will know what is going on...
<<elseif $scene.pain>>
The presentation proceeds as you, in full view of the entire room, are secretly tormented by your manager. Like a maestro she stops just short of you crying out, while nonetheless ensuring that you are never long without another torturous shock.
<<else>>
You struggle to focus as the pleasure rolls on, <<=ps(setup.getNpcName('npc_manager', 'formal'))>> seemingly doing everything she can to keep you just short of breaking down in orgasm in full view of the entire room.
<</if>>
<br><br>
When the presentation finally comes to an end you are a quivering mess, desperately grateful when she cuts out early as she waits for the privacy of the elevator to speak to you directly.<br>
<br>
<<if $scene.pain && $scene.pleasure>>
"@@.npc_manager;Did you have a good time? I knew this was going to be a bit of a dull meeting for you so... I thought I would spice it up while reminding you that wherever we go, whatever else is happening you, your pleasure and your pain are all mine.@@"
<<elseif $scene.pain>>
"@@.npc_manager;So, what did you think? I will be honest, that meeting was an annoying waste of time, but knowing that you were literally sharing in my pain well... it helped me push through.@@"
<<else>>
"@@.npc_manager;So, it seems like one of enjoyed that meeting. I will be honest, taken as a whole it was an annoying waste of time, but knowing that you were sitting there in public, desperate to cum all thanks to me.... well, it helped pass the time.@@"
<</if>>
<br><br>
Trembling submissively you meekly follow her back to the office where she leaves you off at your desk to return to work, still intimidated at her demonstration of intimate control.<br>
<br>
[<<moveTo $workEventReturn "Back to work." 600 "<<unset $workEvent>>">>]
</div>/*#
#desc: work while manager is at meeting with punishment on the horizon
#status: WRITTEN 0.7.0.0
#*/
<<if $roomchange == true>>
<</if>>
<<set $player.location to setup.wordSecretaryOffice($player)>>
<<include enterroom>>
<<initRoom>>
<<createAnimatedBGR "./video/scene_typing.mp4">>
<div id="invframe" class="scrolltext">
You continue to work while your <<=setup.getNpcName('npc_manager', 'title')>> is at her meeting. The whole while there is a bothersome fear in the back of your mind at her promised "punishment" but you can see little to do save keep your head down and hope that she shows leniency.<br>
<br>
After some time, she returns heading past your desk without a glance to leave you in momentary relief before returning a few moments later with the familiar "For <<if $fetish.sissy>>SISSY <</if>>Secretary use only" pink paddle in hand.<br>
<br>
"@@.npc_manager;Get up and bend over.@@" She commands while looming over your desk.<br>
<br>
[<<moveTo "event_work_meeting_stage_3_punishment_2" "Continue." 60>>]
</div>/*#
#desc: manager punishes you post-meeting for not being remote controlled
#status: WRITTEN 0.7.0.0
#*/
<<if $roomchange == true>>
<<applyExperience 'bdsm' 10 'normal' $SEEN_FRIEND>>
<<applyExperience 'submission' 8 'normal' $SEEN_FRIEND>>
<</if>>
<<set $player.location to setup.wordSecretaryOffice($player)>>
<<include enterroom>>
<<initRoom>>
<<createBGR setup.imageSecretaryOffice($npc_manager.stage) "./images/characters/npc_manager.png">>
<div id="invframe" class="scrolltext">
You do as commanded under her stern gaze, rising to your feet and then bending over with your elbows on the desk as she circles around.<br>
<br>
Teasing you as prologue she rubs the leather paddle against your rear.
<<if $scene.pain && $scene.pleasure>>
"@@.npc_manager;Now then, my recalcitrant slave, why did you forget to come equipped? Pleasure and pain those are the tools by which I will sculpt you into the perfect, obedient secretary but if you neglect to fill yourself, to plug that cute ass like I know you love... well... then I am forced to rely on more blunt measures.@@"
<<elseif $scene.pain>>
"@@.npc_manager;Now, I know that pain can be scary, I mean, that is somewhat the point, after all, but it is also one of the swiftest methods of correcting a wayward <<if $fetish.sissy>>SISSY<<else>>girl<</if>>. Without the ease of administering correction at the push of a button well... I am left resorting to more blunt measures.@@"
<<else>>
"@@.npc_manager;Sometimes you quite confuse me, you know? After all, we both know how much you just love feeling those delightful vibrations deep in your cute <<if $fetish.sissy>>SISSY<<else>>girl<</if>> hole... and yet here you are, failing to be properly plugged! The functionality of immediate rewards is not some sort of game, it is for your own good and to accelerate your training; if you insist on being neglectful like this well... the only alternative is punishments in a more... blunt manner.@@"
<</if>>
<br><br>
The paddle lands hard against your rear and you cry out, a flurry of blows having you whimpering and begging her forgiveness.<br>
<br>
Finally stopping she moves around to your side, using the paddle to raise your chin and turn your face towards her. "@@.npc_manager;So, have you learned your lesson? Can I expect that cute rear to be properly stuffed and ready for correction, and reward, in the future?@@"<br>
<br>
You nod softly and she smiles.<br>
<br>
"@@.npc_manager;Excellent... though, I will say I do quite enjoy pulling out the old standards from time to time. There is just something about the feeling of paddling a nice cute <<if $fetish.sissy>>SISSY<<else>>girl<</if>> bum...@@" She lashes out with another blow that has you yelp in surprise. "@@.npc_manager;Ah, simply wonderful.@@"<br>
<br>
Without further word she returns to her room leaving you to, tenderly, take your seat and resume working.<br>
<br>
[<<moveTo $workEventReturn "Back to work." 600 "<<unset $workEvent>>">>]
</div>/*#
#desc: stage 3 meeting
#status: WRITTEN 0.7.0.0
#*/
<<if $roomchange == true>>
<<set $scene.pain = ($scene.plug_ems || $scene.chastity_ems)>>
<<set $scene.pleasure = $scene.plug_vibe>>
<<if $scene.pain>>
<<if $scene.plug_ems && $scene.chastity_ems>>
<<applyExperience 'bdsm' 14 'terrible' $INCOGNITO>>
<<else>>
<<applyExperience 'bdsm' 11 'terrible' $INCOGNITO>>
<</if>>
<</if>>
<<if $scene.pleasure>>
<<set $player.timebased.horny = 90>>
<</if>>
<<if $scene.pain && $scene.pleasure>>
<<applyExperience 'submission' 12 'unbelievable' $INCOGNITO>>
<<elseif $scene.pain>>
<<applyExperience 'submission' 10 'very' $INCOGNITO>>
<<else>>
<<applyExperience 'submission' 8 'normal' $INCOGNITO>>
<</if>>
<<applyExperience 'humiliation' 10 'very' $INCOGNITO>>
<</if>>
<<set $player.location to "Social Interaction Service Syndicate Inc. Conference Room">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/conference_room.png">>
<div id="invframe" class="scrolltext">
You accompany your <<=setup.getNpcName('npc_manager', 'title')>> to another meeting that sees her spend the time
<<if $scene.pain && $scene.pleasure>>
teasing and tormenting
<<elseif $scene.pain>>
tormenting
<<else>>
teasing
<</if>>
you by remote to keep you "alert." Barely keeping yourself together you notice that you are not the only assistant who is looking a bit flush, sharing a comforting glance with some of the other girls as they too shift nervously in their seats.<br>
<br>
When the presentation finally comes to an end you are a quivering mess, desperate to get back to the privacy of your desk to calm down. Unfortunately <<=setup.getNpcName('npc_manager', 'formal')>> has other plans, tormenting you by having you follow her around after the meeting has concluded, exchanging meaningless platitudes with other attendees as you wait in anticipation of another jolt of stimulation that never comes...<br>
<br>
Back at your desk you almost melt into your chair, feeling like an over-stimulated puddle of nerves as she graces you with a smile and then disappears into her office.<br>
<br>
[<<moveTo $workEventReturn "Back to work." 600 "<<unset $workEvent>>">>]
</div>/*#
#desc: pre meeting root in stage 4
#status: WRITTEN 0.7.0.0
#*/
<<if $roomchange == true>>
<</if>>
<<set $player.location to setup.wordSecretaryOffice($player)>>
<<include enterroom>>
<<initRoom>>
<<createBGR setup.imageSecretaryOffice($npc_manager.stage)>>
<div id="invframe" class="scrolltext">
Checking your <<=ps(setup.getNpcName('npc_manager', 'title'))>> calendar you note with some measure of trepidation that there appears to be a meeting scheduled with an invitee list composed of what looks like nobody lower level than a department head - plus a few board members.<br>
<br>
<<if $npc_manager.flags.meeting_stage > 4>>
<<printThought $player "Hmm... I wonder if I'm going to get gang-banged like last time? Knowing this company... probably...">><br>
<br>
<</if>>
[<<moveTo "event_work_meeting_stage_4_meeting_1" "Gather your things and prepare to attend her." 60 "<<set $scene.ready=true>>">>]<br>
[<<moveTo "event_work_meeting_stage_4_meeting_1" "Remain at your desk and continue working." 60 "<<set $scene.ready=false>>">>]
</div>/*#
#desc: work meeting root in stage 4
#status: WRITTEN 0.7.0.0
#*/
<<if $roomchange == true>>
<<set $player.cutscene.lockinventory = true>>
<<if $scene.ready>>
<<applyExperience 'smart' 2 'little' $SEEN_FRIEND>>
<<applyExperience 'submission' 7 'little' $SEEN_FRIEND>>
<<incrementEmotion 'affection' 'npc_manager' 1>>
<<set $player.timebased.horny += 5>>
<<else>>
<<applyExperience 'bimbofication' 5 'little' $SEEN_FRIEND>>
<<set $scene.plug = setup.getItemFromType("plug")>>
<<set $scene.plug_ems = false>>
<<set $scene.plug_vibe = false>>
<<if $scene.plug != "">>
<<set $scene.plug_ems = setup.getItemObj($scene.plug).tags.includes("ems")>>
<<set $scene.plug_vibe = setup.getItemObj($scene.plug).tags.includes("vibrating")>>
<</if>>
<<set $scene.cage = setup.getItemFromType('cage')>>
<<set $scene.chastity_ems = setup.getItemObj($scene.cage).tags.includes("ems")>>
<<if $scene.plug_ems || $scene.chastity_ems>>
<<incrementEmotion 'anger' 'npc_manager' 1>>
<<if $scene.plug_ems && $scene.chastity_ems>>
<<applyExperience 'bdsm' 15 'little' $SEEN_FRIEND>>
<<else>>
<<applyExperience 'bdsm' 12 'little' $SEEN_FRIEND>>
<</if>>
<<else>>
<<incrementEmotion 'anger' 'npc_manager' 3>>
<<applyExperience 'bdsm' 8 'little' $SEEN_FRIEND>>
<</if>>
<</if>>
<</if>>
<<set $player.location to setup.wordSecretaryOffice($player)>>
<<include enterroom>>
<<initRoom>>
<<createBGR setup.imageSecretaryOffice($npc_manager.stage) "./images/characters/npc_manager.png">>
<div id="invframe" class="scrolltext">
<<if $scene.ready>>
Gathering your things you are standing at attention and ready to go when <<=setup.getNpcName('npc_manager', 'formal')>> emerges from her office.<br>
<br>
"@@.npc_manager;Lovely.@@" She states with a smile, producing her phone and tapping a quick command
<<if $scene.plug_vibe>>
that has the plug in your rear buzzing against your prostate just long enough to elicit a soft moan from your lips. "@@.npc_manager;Come along now, my good girl, we have a meeting to attend.@@"
<<else>>
when you fail to react she frowns. "@@.npc_manager;Is your cute hole improperly filled?@@" She shakes her head, "@@.npc_manager;that is very disappointing, but work must be done, come along.@@"
<</if>>
<<else>>
<<=setup.getNpcName('npc_manager', 'formal')>> emerges from her office and, seeing you still seated at your desk, frowns before silently pulling out her phone and typing in a code.<br>
<br>
<<if $scene.plug_ems || $scene.chastity_ems>>
You cry out and jump as painful electricity courses
<<if $scene.plug_ems && $scene.chastity_ems>>
punishes you from both directions, your plugged rear and <<getWordMyPenis $player>> tortured equally.
<<elseif $scene.plug_ems>>
through your ass.
<<else>>
through your <<getWordMyPenis $player>>
<</if>>
<br><br>
"@@.npc_manager;Well, what did you expect? Failing to stay on top of my schedule and prepare yourself... Well, do not sit there, we have a meeting to attend... Unless you are in the mood for another round, on a higher power?@@"<br>
<br>
Still catching your breath you quickly shake your head and grab your notebook before hurrying to follow her.
<<else>>
When you fail to react she frowns. "@@.npc_manager;What? Did you neglect to equip yourself for proper immediate feedback? No, no, that will not do at all. Alas, I am in too great a need of your assistance and so I must bring you along, even if you are ill-equipped for your duties. Come along, now.@@"
<</if>>
<</if>>
<br><br>
[<<moveTo "event_work_meeting_stage_4_meeting_2" "Continue." 600>>]
</div>/*#
#desc: stage 4 meeting intro
#status: WRITTEN 0.7.0.0
#*/
<<if $roomchange == true>>
<<set $scene.first_time = $npc_manager.flags.meeting_stage == 4>>
<<set $npc_manager.flags.meeting_stage = 5>>
<</if>>
<<set $player.location to "Social Interaction Service Syndicate Inc. Executive Conference Room">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/TODOexecutive_conference_room.png">>
<div id="invframe" class="scrolltext">
<<if $scene.first_time>>
You ride up several more floors before disembarking the elevator, nervously following her up a hallway of polished marble, feeling more like you are in a palace than a corporate building.<br>
<br>
Entering the "conference room" for the first time at <<=ps(setup.getNpcName('npc_manager', 'formal'))>> heels you are taken aback by the grandeur of the room. The palatial design of the hallway only increases, dark wood panels cover the walls with matching heavy furniture dominated by the magnificent meeting table and chairs occupying the centre of the room. Heavy leather club chairs arranged around low coffee tables occupy the periphery of the room giving the indication that this room was designed for entertaining taking after a banquet hall from some royal estate.<br>
<br>
Over it all stare portraits of elderly men looking down onto the centre of the room, ostentatious frames naming them as past chairmen of the company.
<<else>>
You once again travel upwards to what you think of as the "palace" floor to enter the imposing board room at the heels of <<=setup.getNpcName('npc_manager', 'formal')>>.
<</if>>
<br><br>
<<=setup.getNpcName('npc_manager', 'formal')>> takes her place at the head of the table indicating a chair slightly behind her and to her left for you. You take your seat as the other attendees of the meeting enter and take their seats each one giving a nod of recognition to <<=setup.getNpcName('npc_manager', 'formal')>> which she accepts in each turn. Like your manager most of the attendees come with assistants of their own, including <<=setup.getNpcName('npc_nintendolls', 'formal')>> trailed by his pitiful "assistant." Your heart cannot help but go out to the poor dear, her mouth spread wide around a massive ball gag, body held rigid by combination of towering thigh-high ballet boots and a hobble skirt that melds directly into a narrow corset and then up to a steep posture collar, the only gaps are for her leather-gloved, and cuffed, arms, her massive pierced breasts and a circular gap over her crotch that serves to embarrass her by putting her caged <<if $fetish.sissy>>sissy<<else>>girl<</if>> clitty on display.<br>
<br>
Wobbling slightly she manages to take her seat without stumbling, though from the way her eyes swell you can guess her hard landing shoved the non-trivial plug deeper into her stuffed and spread ass. Though none of the other board members have an assistant quite as helpless as <<=ps(setup.getNpcName('npc_nintendolls', 'formal'))>> most bear at least some degree of fetishistic attire or bondage. From the way people look at each other it would seem the meeting serves a secondary purpose for a bit of jockeying and showing off by way of the on-display assistants.<br>
<br>
In all cases the subordinate takes a seat demurely behind their principal and it is not long before <<=setup.getNpcName('npc_manager', 'formal')>> brings the meeting to order.<br>
<br>
<<if $scene.first_time>>
[<<moveTo "event_work_meeting_stage_4_meeting_3" "Continue." 600>>]
<<else>>
[<<moveTo "event_work_meeting_stage_4_meeting_repeat_1" "Continue." 1800>>]
<</if>>
</div>/*#
#desc: stage 4 meeting main
#status: WRITTEN 0.7.0.0
#*/
<<if $roomchange == true>>
<</if>>
<<set $player.location to "Social Interaction Service Syndicate Inc. Executive Conference Room">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/TODOexecutive_conference_room.png">>
<div id="invframe" class="scrolltext">
<<=setup.getNpcName('npc_manager', 'formal')>> brings the meeting to order with a short introducing that includes specifying that "@@.npc_manager;my secretary will be taking minutes@@" with a dismissive wave of her hand. You note the time and sit forward in your chair to focus on your duties, notepad open and ready to record.<br>
<br>
The meeting continues and you dutifully record the various key discussions and decisions made ticking each item off an agenda that had been laid out at the start of the meeting. Finally, the meeting reaches the final agenda topic and <<=setup.getNpcName('npc_manager', 'formal')>> motions for you to rise and read off the summary.<br>
<br>
Reaching the end you prepare to pack up and leave only for an executive you do not recognize to raise his hand and propose "one additional item of business."
<br>
<<=setup.getNpcName('npc_manager', 'formal')>> yields the floor with a nod as the man rises to his feet. "I would like to add an extra item to the agenda," he explains, ignoring the frustrated looks from some members around the table. "In commemoration of the sterling job that Miss <<=$player.last_name>> has done at chronicling this meeting," you blush slightly as you look around at the appreciative, and in some cases predatory, smiles. "So I think we should take a vote on this final extraordinary item" he pauses, as if relishing what he is about to say, only continuing after flashing you a quick wink. "Can I get a second for the proposal that we should all fuck the minute taker?" <br>
<br>
<<printThought $player "Wait, what??">><br>
<br>
[<<moveTo "event_work_meeting_stage_4_meeting_4" "Continue." 600>>]
</div>/*#
#desc: stage 4 meeting main
#status: WRITTEN 0.7.0.0
#*/
<<if $roomchange == true>>
<</if>>
<<set $player.location to "Social Interaction Service Syndicate Inc. Executive Conference Room">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/TODOexecutive_conference_room.png">>
<div id="invframe" class="scrolltext">
"@@.npc_nintendolls;Seconded!@@"<br>
<br>
"Third!" another voice adds, seemingly half the room - the non-assistant half, hurrying to voice their approval of the proposal.<br>
<br>
"@@.npc_manager;The motion is carried, are there any objections?@@" Silence follows and she nods soberly "@@.npc_manager;-carried unanimously. Do be sure to record that, <<=$player.first_name>>, the meeting has not been dismissed and thus you are still charged with recording all significant occurences.@@"<br>
<br>
People begin to rise and move around the table in your direction as
<<if setup.getTotalValue("bimbofication") > 10>>
<<if setup.getTotalValue("bimbofication") > 15>>
you are overcome with joy, scarcely able to believe that such a wonderful fantasy of being gang-banged by so many men is about to happen!
<<else>>
your heart pounds with excitement, is this really about to happen?
<</if>>
<<else>>
<<if setup.getTotalValue("bimbofication") > 5>>
you feel suddenly very small and nervous.
<<else>>
you realize that yes, this is really about to happen.
<</if>>
<</if>>
<br>
Turning to you she says, "@@.npc_manager;make sure you record who fucked you each time as these are part of the official company records,@@" turning back to the meeting she added "@@.npc_manager;I am asserting droit de maitresse@@" before turning to a bag you had not noticed before to pull out the strap on that had so thoroughly plundered your then novice bum back during your graduation. "@@.npc_manager;Better get ready <<=$player.first_name>>. We would not want to ruin your outfit so best if you stripped naked@@" she says as she casually moves her heavy chair out of the way and nods for you to bend over the table.<br>
<br>
[<<moveTo "event_work_meeting_stage_4_meeting_5" "Refuse!" 60 "<<set $scene.style='forced'>>">>]
[<<moveTo "event_work_meeting_stage_4_meeting_5" "Put on a show as you shed your clothes." 600 "<<set $scene.style='striptease'>>">>]
[<<moveTo "event_work_meeting_stage_4_meeting_5" "Prepare yourself." 600 "<<set $scene.style='strip'>>">>]
</div>/*#
#desc: stage 4 meeting main
#status: WRITTEN 0.7.0.0
#*/
<<if $roomchange == true>>
<<set $scene.plugged = setup.getItemFromType('plug') != "">>
<<if $scene.plugged>>
<<set $scene.hollow = setup.getItemObjFromType('plug').tags.includes('hollow')>>
<</if>>
<<switch $scene.style>>
<<case 'forced'>>
<<if $fetish.get_raped>>
<<applyExperience 'humiliation' 12 'normal' $EXPOSED>>
<<if $scene.plugged && $scene.hollow>>
<<applyExperience 'anal' 17 'terrible' $EXPOSED>>
<<else>>
<<applyExperience 'anal' 15 'terrible' $EXPOSED>>
<</if>>
<<applyExperience 'oral' 15 'terrible' $EXPOSED>>
<<applyExperience 'bdsm' 8 'normal' $EXPOSED>>
<<applyExperience 'cum' 11 'terrible' $EXPOSED>>
<<alterStatAllWorn 'cum' '["add",60]'>>
<<else>>
<<applyExperience 'humiliation' 10 'terrible' $EXPOSED>>
<</if>>
<<case 'striptease'>>
<<useClothSetPush 'tmp'>>
<<removeAllClothing $player $now true>>
<<case 'strip'>>
<<useClothSetPush 'tmp'>>
<<removeAllClothing $player $now true>>
<</switch>>
<</if>>
<<set $player.location to "Social Interaction Service Syndicate Inc. Executive Conference Room">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/TODOexecutive_conference_room.png">>
<div id="invframe" class="scrolltext">
<<switch $scene.style>>
<<case 'forced'>>
<<if $fetish.get_raped>>
You start to object but <<=setup.getNpcName('npc_manager', 'formal')>> seems to anticipate your move, taking the opportunity to shove a large ring gag into your mouth and then slam you down over the table. With a rough pull she exposes your ass,
<<if $scene.plugged>>
<<if $scene.hollow>>
not even removing your plug, instead ramming through its gaping centre hole and in so doing stretch you to the limit.
<<else>>
your plug popping free to skitter across the floor before her artificial cock slams into your hole.
<</if>>
<<else>>
her artificial cock slamming into your hole.
<</if>>
<br><br>
You howl through your gag as she pulls you up by your hair. Turning in place with the cock rooted in your ass acting to steer you are soon face to face with a flesh and blood penis, <<=ps(setup.getNpcName('npc_nintendolls', 'formal'))>> cock, to be specific as you momentarily recognize it in the instant before control of your head is passed off and he begins slamming up through your gag to use your skull as a personal onahole.<br>
<br>
Wide-eyed and spit-roasted you can do nothing but take it, your pounding treatment punctuated by a final hard slap on your ass when <<=setup.getNpcName('npc_manager', 'formal')>> slides out and calls out "@@.npc_manager;next!@@"<br>
<br>
For what feels like eternity - or slightly less than half an hour, your body is ravaged, slapped and showered in cum. Neither hole goes more than a handful of seconds without being filled, every "executive" taking you at least once and, towards the end, a few of the other assistants jumping in, including <<=ps(setup.getNpcName('npc_nintendolls', 'formal'))>> helpless slut who, temporarily freed of her clitty cage, seems to take particular delight in harshly face-fucking you until she fills your mouth with her <<if $fetish.sissy>>sissy<<else>>girl<</if>> product. Her turn passed you are on to being violated by yet another, larger cock while she is locked away once again.<br>
<br>
Unable even to stand by the halfway point you eventually pass out, awakening to find yourself seated at your desk back in your office, clothes dripping with <<getWordCum $player>>, the gag removed from your sore mouth but <<if $scene.plugged>>with your plug replace, <</if>>your belly gurgles with its full cargo of cum.<br>
<br>
Whimpering slightly at the mad torment that is your "job" you reach for your keyboard to resume more "normal" work.<br>
<br>
[<<moveTo $workEventReturn "Back to work." 1800 "<<unset $workEvent>>">>]
<<else>>
You are about to object, as futile as such an effort might be, given the circumstances, when the room is brought to a halt by a voice from the door.<br>
<br>
"@@.npc_boss;I do hate to interrupt the festivities but... I have another meeting scheduled shortly and there would not be time for the cleaning staff to come through. Please, be on your way.@@"<br>
<br>
Powerful men with their cocks already out and half hard hurriedly dress themselves and file out, cowed by the authority of the CEO.<br>
<br>
You stand in shock at this seeming miraculous rescue, following your <<=setup.getNpcName('npc_manager', 'formal')>> to the exit only to be stopped by <<=setup.getNpcName('npc_boss', 'other')>>.<br>
<br>
"@@.npc_boss;I suppose a special apology is due to you.@@" He states, a slight mocking tone in his voice "@@.npc_boss;after all, I imagine a slut like yourself would be quite crushed to go through the rollercoaster of thinking she was about to be gang-raped only to have the opportunity whisked away...@@" He cups your chin and looks into your eyes and you reflexively tense, wondering what it is he sees.<br>
<br>
The moment lasts but a few seconds and then he turns away, leaving you and <<=setup.getNpcName('npc_manager', 'formal')>> to return to your office, her strap-on somehow having disappeared back into her bag in the commotion.<br>
<br>
[<<moveTo $workEventReturn "Back to work." 600 "<<unset $workEvent>>">>]
<</if>>
<<case 'striptease'>>
Heart racing in anticipation you take the extra time to sensuously remove you clothes, garments falling to the floor as you strip to your underwear and then remove that as well,
<<if $scene.plugged>>
<<if $scene.hollow>>
leaving the hollow plug gaping your ass you bend over in invitation, mind already awhirl with anticipation at the fact it upgrades nearly any member into a hole-stretching <<if $fetish.sissy>>sissy<<else>>girly<</if>>-pleaser.
<<else>>
concluding by sliding the plug from your ass and bending over to present your rear to your manager. With a little wiggle you invite her in before looking around for a likely cock to be your first customer at the other end as you bend forward and spread your lips wide.
<</if>>
<<else>>
her artificial cock slamming into your hole.
<</if>>
[<<moveTo "event_work_meeting_stage_4_meeting_6" "Get fucked." 600>>]
<<case 'strip'>>
In too much of a hurry for decorum your clothes practically disappear off of your body before you bend
<<if $scene.plugged>>
<<if $scene.hollow>>
over, the hollow plug in your ass having you already gaping and ready for your <<=ps(setup.getNpcName('npc_manager', 'title'))>> use.
<<else>>
over and, after sliding the plug out of your rear presenting yourself for your <<=ps(setup.getNpcName('npc_manager', 'title'))>> strap-on.
<</if>>
<<else>>
over and present your gaping rear hole to your <<=setup.getNpcName('npc_manager', 'title')>>.
<</if>>
<br><br>
[<<moveTo "event_work_meeting_stage_4_meeting_6" "Get fucked." 600>>]
<<default>>
ERROR unexpected scene.style: <<=$scene.style>>
<</switch>>
</div>/*#
#desc: stage 4 meeting main
#status: WRITTEN 0.7.0.0
#*/
<<if $roomchange == true>>
<<applyExperience 'humiliation' 18 'very' $EXPOSED>>
<<if $scene.plugged && $scene.hollow>>
<<applyExperience 'anal' 17 'terrible' $EXPOSED>>
<<else>>
<<applyExperience 'anal' 15 'terrible' $EXPOSED>>
<</if>>
<<applyExperience 'oral' 15 'terrible' $EXPOSED>>
<<applyExperience 'submission' 18 'very' $EXPOSED>>
<<applyExperience 'cum' 16 'normal' $EXPOSED>>
<<applyExperience 'bimbofication' 16 'terrible' $EXPOSED>>
<<set $scene.slutlust = setup.getTotalValue("bimbofication") + setup.getTotalValue("penis")>>
<<applyFatigue $player 50>>
<</if>>
<<set $player.location to "Social Interaction Service Syndicate Inc. Executive Conference Room">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/TODOexecutive_conference_room.png">>
<div id="invframe" class="scrolltext">
Exercising her declared right <<=setup.getNpcName('npc_manager', 'formal')>> moves behind you to accept your invitation.
<<if $scene.plugged>>
<<if $scene.hollow>>
Your already gaping ass is filled and swelled wide as she forces her way through the centre hole of your hollow buttplug.
<<else>>
The brief feeling of emptiness from your absent plug is swiftly remedied as the lubricated tip of her strap on presses into the space so recently voided.
<</if>>
<<else>>
There is nothing to slow her down from pressing the lubricated tip of her strap-on against, and then into, your waiting hole.
<</if>>
As she pushes forward and the shaft enters further into your quivering backside, you can do nothing but moan. As your lips part to release your expression of pleasure you catch a momentary glimpse of <<=setup.getNpcName('npc_nintendolls', 'formal')>>, his fly undone to release his trouser sausage. You need no further invitation to spread your lips even wider to receive him and start to suck avidly.<br>
<br>
"@@.npc_manager;Do not forget to record meeting participants and their actions taken@@" <<=setup.getNpcName('npc_manager', 'formal')>>. Your assenting response is muffled by the man meat plugging your throat but, while taking it deep from both ends, you manage to reach out for your notebook and begin a ledger:
/%TODO; boipussy, etc?%/
Ass: <<=setup.getNpcName('npc_manager', 'formal')>><br>
Face-hole: <<=setup.getNpcName('npc_nintendolls', 'formal')>><br>
Mood:
<<if $scene.slutlust > 20>>
<<if $scene.slutlust > 30>>
in heaven
<<else>>
ecstatic
<</if>>
<<else>>
<<if $scene.slutlust > 10>>
aroused
<<else>>
overwhelmed
<</if>>
<</if>>
<br><br>
Sucking hard as you are pounded deep it is not long before you get your first
<<if setup.getTotalValue("oral") > 10>>
<<if setup.getTotalValue("oral") > 15>>
heavenly
<<else>>
yummy
<</if>>
<<else>>
<<if setup.getTotalValue("oral") > 5>>
strangely alluring
<<else>>
bitter
<</if>>
<</if>>
taste of cum, barely giving the chance to lick your lips and swallow before a new cock is stuffed into your hole. You do not even see the man's face but he gives you his name and title so that you may note it appropriately before he sets to work, gripping your head tight as he pounds away, making up for his modest size with vigour.<br>
<br>
Pegging your ass <<=setup.getNpcName('npc_manager', 'formal')>> is incapable of "cumming" in the traditional sense but she gives you a good hard pounding to "warm you up" before stepping away and allowing the next user to plug your cock-socket. Not as large and gloriously hard as your <<=setup.getNpcName('npc_manager', 'title')>>
<<if $scene.plugged && $scene.hollow>>
the added girth of your plug keeps you from feeling too empty
<<else>>
he slides into you with ease
<</if>>
and you moan and slobber around the <<getWordPenis $player>> in your mouth as you are given a momentary easing that last just long enough to record the "progression" of your anal occupancy before the two men commence to give it to you hard and deep.<br>
<br>
Thoughtfully someone sends one of their assistants to crawl underneath you, the unseen girl unable to do much save tease your <<getWordPenis $player>> as she slurps up your copiously spilled pre but you yet appreciate the effort as you make an appropriate note of the occurence.<br>
<br>
Despite the herky-jerky rhythm enforced by your record-keeping requirements you are not left wanting; each executive pumping at least one load of their elite cum into you before a few of them allow their assistants to take a turn. Your jaw by now a bit sore from use it is almost soothing to spend some time licking pussy or sucking on a delicately soft <<if $fetish.sissy>>sissy<<else>>girl<</if>> penis.<br>
<br>
The brief tenderness comes to an end, however, when <<=ps(setup.getNpcName('npc_nintendolls', 'formal'))>> is allowed to take their turn. You catch a cruel glint in their eye, the grudge they most hold against your perceived role in their transformation fighting its way through their submissive re-programming as their cage is removed to reveal a <<getWordPenis $player>> even larger than their owners!<br>
<br>
Teetering atop their ballet heels as they walk around your body you struggle to keep from falling over when they slam into you from behind, their enthusiasm in excess of their balance as you find yourself quite grateful for the "support" of your next oral user to keep you from face-planting onto the floor.<br>
<br>
Whatever ill-will fed enthusiasm is no match for you now well-used and slick rear, their climax joining the rest of the sea of cum coursing up through your bowels and they stagger away to be re-caged.<br>
<br>
<<if $scene.slutlust > 20>>
<<if $scene.slutlust > 30>>
Alas, the heavenly experience eventually winds down, the slight stiffness in your joints and soreness in your holes hardly noticed as you immediately find yourself reminiscing about how much you enjoyed "taking minutes."
<<else>>
Alas, all good things must come (or is that cum?) to an end as you let out a sigh, your body a bit sore, certainly, but quite content.
<</if>>
<<else>>
<<if $scene.slutlust > 10>>
Finally, it is over, your holes sore, joints stiff and mind half-melted from the experience.
<<else>>
Finally, it is over, your holes sore, joints stiff and addled brain all but shut down by the experience.
<</if>>
<</if>>
<br><br>
[<<moveTo "event_work_meeting_stage_4_meeting_7" "Continue." 600 "<<useClothSetPop 'tmp' $player $now>>">>]
</div>/*#
#desc: post meeting in stage 4
#status: WRITTEN 0.7.0.0
#*/
<<if $roomchange == true>>
<<applyExperience 'humiliation' 20 'very' $EXPOSED>>
<<applyExperience 'submission' 10 'normal' $SEEN_FRIEND>>
<<applyExperience 'cum' 16 'normal' $ALONE>>
<</if>>
<<set $player.location to setup.wordSecretaryOffice($player)>>
<<include enterroom>>
<<initRoom>>
<<createBGR setup.imageSecretaryOffice($npc_manager.stage)>>
<div id="invframe" class="scrolltext">
Wiped somewhat clean of sweat you watch the attendees trickle out of the room as you put your clothes back on and follow your manager out. "@@.npc_manager;Have a good time?@@" She asks with a smile.
<<if $player.flags.humiliationStyle == "brazen">>
You fire back with a wide grin and an eager nod, licking your lips in hopes that you might find some lingering drops of cum.
<<else>>
your bashful blush serves as your answer.
<</if>>
<br><br>
She laughs as you ride the elevator back down to your office. Leaving you at your desk she hands you your notepad as you embarrassingly realised you had forgotten it.<br>
<br>
"@@.npc_manager;Do please hurry and type up the minutes - important meetings like this need be mailed out to all department heads and principals as well as archived for posterity. Note that, since the meeting did not cover confidential matters, that also includes forwarding to intranet noticeboards as well as our subsidiaries.@@" You nod obediently and begin flipping through your notes. "@@.npc_manager;And just a reminder, that does mean ALL of the meeting. Those who were remote or otherwise not in attending need to be made aware of what occured in their absence.@@"<br>
<br>
You gulp as you find yourself looking through page after page of meticulous documentation of your extended gang-bang. With a final wink she spins on her heels and disappears into her inner office before you can even consider objecting.<br>
<br>
Your cum-filled belly gurgling you sigh and set to work transcribing your notes, your body reacting with simmering arousal at the "reliving" of your experience despite the humiliating thought of nearly the entire company being able to read of your escapades...<br>
<br>
[<<moveTo $workEventReturn "Send the email and resume your other work." 600 "<<unset $workEvent>>">>]
</div>/*#
#desc: stage 4 meeting repeat main
#status: WRITTEN 0.7.0.0
#*/
<<if $roomchange == true>>
<</if>>
<<set $player.location to "Social Interaction Service Syndicate Inc. Executive Conference Room">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/TODOexecutive_conference_room.png">>
<div id="invframe" class="scrolltext">
You act as note-taker for another high-level executive meeting, the conclusion of which sees the motion once again raised and enthusiastically passed that they finish up by fucking the minute taker; ie, you.<br>
<br>
<<if $fetish.get_raped>>
[<<moveTo "event_work_meeting_stage_4_meeting_repeat_2" "Refuse!" 60 "<<set $scene.style='forced'>>">>]
<<else>>
[<<moveTo "event_work_meeting_stage_4_meeting_repeat_2_noforce" "Refuse!" 600>>]
<</if>>
[<<moveTo "event_work_meeting_stage_4_meeting_repeat_2" "Resign yourself and just go along." 1800 "<<set $scene.style='neutral'>>">>]
[<<moveTo "event_work_meeting_stage_4_meeting_repeat_2" "Enthusiastically offer yourself." 1800 "<<set $scene.style='enthusiastic'>>">>]
</div>/*#
#desc: stage 4 meeting repeat sex
#status: WRITTEN 0.7.0.0
#*/
<<if $roomchange == true>>
<<applyExperience 'humiliation' 11 'normal' $EXPOSED>>
<</if>>
<<set $player.location to "Social Interaction Service Syndicate Inc. Executive Conference Room">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/TODOexecutive_conference_room.png">>
<div id="invframe" class="scrolltext">
Trembling in fear at the prospect of being fucked by an entire roomful of executives you are saved when your <<=setup.getNpcName('npc_manager', 'title')>> responds to the resolution by explaining that, unfortunately, the meeting has run long as there is insufficient time to "@@.npc_manager;give this slut what she deserves.@@"<br>
<br>
Counting your blessings you hurry after your <<=setup.getNpcName('npc_manager', 'title')>>, soon back at the comparative safety of your desk where you commence to type up the minutes as is your job.<br>
<br>
[<<moveTo $workEventReturn "Continue working." 600 "<<unset $workEvent>>">>]
</div>/*#
#desc: stage 4 meeting repeat sex
#status: WRITTEN 0.7.0.0
#*/
<<if $roomchange == true>>
<<if $scene.plugged && $scene.hollow>>
<<applyExperience 'anal' 17 'terrible' $EXPOSED>>
<<else>>
<<applyExperience 'anal' 15 'terrible' $EXPOSED>>
<</if>>
<<applyExperience 'oral' 15 'terrible' $EXPOSED>>
<<applyExperience 'cum' 11 'terrible' $EXPOSED>>
<<applyFatigue $player 50>>
<<switch $scene.style>>
<<case 'forced'>>
<<applyExperience 'bdsm' 8 'normal' $EXPOSED>>
<<alterStatAllWorn 'cum' '["add",60]'>>
<<applyExperience 'humiliation' 12 'normal' $EXPOSED>>
<<case 'neutral'>>
<<applyExperience 'humiliation' 15 'normal' $EXPOSED>>
<<case 'enthusiastic'>>
<<applyExperience 'humiliation' 18 'normal' $EXPOSED>>
<<applyExperience 'penis' 17 'terrible' $EXPOSED>>
<<applyExperience 'bimbofication' 18 'terrible' $EXPOSED>>
<</switch>>
<</if>>
<<set $player.location to "Social Interaction Service Syndicate Inc. Executive Conference Room">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/TODOexecutive_conference_room.png">>
<div id="invframe" class="scrolltext">
<<switch $scene.style>>
<<case 'forced'>>
You try to object to this treatment but is to no avail as, with your <<=setup.getNpcName('npc_manager', 'title')>> looking on dispassionately, you are slapped, shamed and fucked in every hole by the executives, finally left in a ruined heap, cum leaking out of both ends.<br>
<br>
"@@.npc_manager;Come along. You have had your fun, this is no time to be laying down on the job.@@" <<=setup.getNpcName('npc_manager', 'formal')>> states while looming over you, waiting as you stagger to your feet before leading the way back down to your office.<br>
<br>
"@@.npc_manager;You know, things would be easier for you if you just embraced who and what you are... but if you prefer to do things the hard way and get off on the consequences well... That is your choice, as well.@@"<br>
<br>
You merely whimper in response before turning back to your station.
<<case 'neutral'>>
Seeing no use in fighting you surrender to the oncoming gang-bang, soon finding yourself with a cock in each hole as the board members take turns ravaging your body. "Going along" keeps things from getting too out of hand and, eventually, with a belly and ass pumped full of cum and feeling a bit tired, you reach the end of dicks and follow your manager back to your office.<br>
<br>
She reminds you that you need to send out the "full" meeting minutes and you nod, turning towards your computer to start typing.
<<case 'enthusiastic'>>
With a wide grin on your face you jump on the first dick on offer, bending over so that you can be easily taken from behind while you put your mouth to its best use and use both hands to prep your next suitors. You are in slut heaven as you are repeatedly fucked hard and long, your only breaks coming after each cummeriffic climax when, once the cock at hand (or mouth, or ass) is fully drained you thank them for the honour and take note of their name in your notebook for "record keeping purposes." <br>
<br>
To you frustration you outlast the board and those of their assistants that are allowed to take their turn in using you, taking a final bow as the drained room looks on in awe before gathering your things and following your manager out of the room.<br>
<br>
You are licking your lips in the elevator as you reflect on the memory of your wonderful gangbang when <<=setup.getNpcName('npc_manager', 'formal')>> finally speaks, congratulating you on "@@.npc_manager;an excellent discharge; pun intended, of your duties.@@"<br>
<br>
Back at your desk you don't even have to be reminded, temporarily skipping past typing up the boring summary of discussion in favour of starting in on writing up the delightful summary of your "exploits."
<</switch>>
<br><br>
[<<moveTo $workEventReturn "Resume your work." 600 "<<unset $workEvent>>">>]
</div>/*#
#desc: sent "downstairs" for thorough cleaning
#status: RELEASED 0.6.0.0
#*/
<<set $player.cutscene.lockinventory = true>>
<<set $player.cutscene.reason = "Not now!">>
<<if $roomchange == true>>
<<set $scene.firstTime = ($npc_manager.flags.severeCleanings == 0)>>
<<set $npc_manager.flags.severeCleanings+=1>>
<<set $scene.severeCleaning = true>>
<</if>>
<<set $player.location to "Office of <<=setup.getNpcName('npc_manager', 'formal')>>">>
<<initRoom>>
<<include enterroom>>
<<createBGR "./images/locations/sissy_office.png" "./images/characters/npc_manager.png">>
<div id="invframe" class="scrolltext">
<<if $scene.firstTime>>
"@@.npc_manager;No, no, this will not do. Cleanliness was one of your first duties, for you to arrive to work in such condition?@@" She shakes her head. "@@.npc_manager;There was a time whence I would have sent you directly home for such an affront but, I confess, now that you have somewhat learned your job, I have become a bit too dependent on you and cannot possibly spare you today. That leaves us with no other choice than to get you cleaned up. Follow.@@"<br>
<br>
She walks past you towards the door out of the office. You reach for your clothing to get dressed only for her to turn back with a deepening scowl.<br>
<br>
"@@.npc_manager;We do not have time for that, and you will only get them more dirty now come, follow.@@"<br>
<br>
Wincing and embarrassed you hurriedly obey, rushing to catch up as she swiftly strides towards the elevator.
<<else>>
"@@.npc_manager;Again? Truly you try my patience neglecting your hygiene, one of the very first of your duties! Come, let us off to the cleaners to get you in condition to represent me as my secretary.@@"<br>
<br>
Nervously remembering your last cleaning you fight against the fog to remember exactly what happened. All you can remember is a strange pleasant happiness at the end of it and yet... something inside of you is somewhat afraid. Still, you find yourself obediently following after <<=setup.getNpcName('npc_manager', 'formal')>>.
<</if>>
<br><br>
[<<moveTo "events_work_cleaning_2" 'Continue' 60>>]
</div>/*#
#desc: sent "downstairs" for thorough cleaning
#status: RELEASED 0.6.0.0
#*/
<<set $player.cutscene.lockinventory = true>>
<<set $player.cutscene.reason = "Not now!">>
<<if $roomchange == true>>
<</if>>
<<set $player.location to "Office of <<=setup.getNpcName('npc_manager', 'formal')>>">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/work_laundry_reception.png" "./images/characters/npc_work_laundry_reception.png">>
<div id="invframe" class="scrolltext">
<<if $scene.firstTime>>
Riding the elevator down, down, down you disembark on a floor below ground level. Looking more like a hospital than an office the walls are polished and clean, every surface spotless, the sound of heels echoing off the hard floor.<br>
<br>
Walking up the hall you turn in at a door marked simply "Jenny's." <br>
<br>
Inside you find yourself in a lobby. A latex clad clerk, her face a doll-like mask who smiles and nods in acknowledgement.<br>
<br>
Stepping up the counter <<=setup.getNpcName('npc_manager', 'formal')>> nods as the woman greets her. "Good morning, what service can we provide today?" <br>
<br>
"@@.npc_manager;I would like to schedule a full cleaning.@@" She states, her gaze flicking in your direction without even mentioning your name.<br>
<br>
"Of course, and what level of cleaning will you be requesting today?" <br>
<br>
Your attention shifts towards the list of "options" on the sign behind the desk but you barely have time to read more than a few lines before <<=setup.getNpcName('npc_manager', 'formal')>> announces her decision.
<br>
"@@.npc_manager;She is in quite a shape so I believe the round-the-world full squeaky clean wash is in order.@@"<br>
<br>
None of the procedures actually list a description, merely a time though their names would seem to indicate an increasing degree of of "thoroughness." You can't help but gulp when you find the "round-the-world full squeaky clean wash" - it is the very last item in the list, with a duration listed at a full hour.<br>
<br>
"Of course, we will deliver your property looking better than ever!" The woman states, handing <<=setup.getNpcName('npc_manager', 'formal')>> a tag with the number <<=random(10000)>> and the acronym RTWFSCW printed on it. Attached to a loop <<=setup.getNpcName('npc_manager', 'formal')>> clips it around your neck.<br>
<br>
"@@.npc_manager;See you in an hour.@@" She states before leaving.<br>
<br>
You almost jump in fright when you turn back to find a second attendant has silently appeared. This one with a heavy rubber overcoat and intimidating chemical mask over top of a latex outfit. Integrated heels and corset, along with painted-on tightness, makes the whole thing totally revealing despite not a millimetre of skin technically showing. The technician takes you by the hand and leads you on past the desk and through a door as the still "smiling" receptionist waves at you.
<<else>>
<<printThought $player "This is strange...">><<printThought $player "I can't wait to be clean!" 40>><br>
<br>
Traveling down, down, down in the elevator you walk through an antiseptic but oddly familiar hallway. Overcome with deja vu you listen as <<=setup.getNpcName('npc_manager', 'formal')>> commissions you for a "round-the-world full squeaky clean wash" - quite a mouthful that the sign listing the various options would seem to indicate is the most through cleaning of all, taking a full hour!<br>
<br>
A tag with the number <<=random(10000)>> and the acronym RTWFSCW is clipped around your throat and <<=setup.getNpcName('npc_manager', 'formal')>> departs, leaving you with the doll-faced latex-clad receptionist and an even more heavily rubbered technician, their outfit a hazmat suit, complete with obscuring chemical mask, but with the heavy rubber skintight, sculpted and incorporating a corset and heels. As you follow behind the technician you have a distant thought that it is a bit strange how you consider none of this in the least bit odd...
<</if>>
<br><br>
[<<moveTo "events_work_cleaning_3" 'Time to get "clean"' 60>>]
</div>/*#
#desc: cleaned at work slave wash
#status: RELEASED 0.6.0.0
#*/
<<if $roomchange == true>>
<<useClothSetPush 'tmp'>>
<<set _x = setup.cleanSexToys()>>
<<washClothes>>
<<set $scene.cageItem = setup.getItemFromType('cage')>>
<<if $scene.cageItem!="">>
<<changeItemStatus $scene.cageItem 'cumsoaked' '["remove"]'>>
<<changeItemStatus $scene.cageItem 'dirty' '["remove"]'>>
<<changeItemStatus $scene.cageItem 'piss' '["remove"]'>>
<<changeItemStatus $scene.cageItem 'sweaty' '["remove"]'>>
<</if>>
<<set $player.timebased.dirty = 0>>
<<set $player.makeup.template = "normalmakeup">>
<<set $player.makeup.messed = 0>>
<<removeAllClothing $player $now true>>
/% TODO: hood/cuffs/position? %/
<<set $sceneVisibility = $SEEN_STRANGER>>
<<applyExperience 'submission' 5 'unbelievable' $SEEN_STRANGER>>
<<applyExperience 'bondage' 15 'very' $SEEN_STRANGER>>
<<applyExperience 'bimbofication' 13 'very' $SEEN_STRANGER>>
<</if>>
<<set $player.location to 'The "Cleaners"'>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/work_laundry.png" "./images/characters/npc_work_cleaners.png">>
<div id="invframe" class="scrolltext">
Taken to a large tiled room you are chained by the wrist and ankles so that you are bound with arms and legs spread as additional technicians appear, each wearing identical "uniforms" of sexy-tight hazmat suits.<br>
<br>
You start to ask what is going on only for a strange gag to be shoved into your mouth. Somewhat like a mouthguard it fits over your teeth, soon followed by a full mask that covers your face as another device is pulled over your hair to finish enclosing your head.<br>
<br>
Blind inside your helmet you hear a soft, feminine recording begins rhythmically speaking in your ears, the voice almost hypnotic.<br>
<br>
<div id="invframe" class="scrolltext">
<span class="makeVisible">
<span class="shining" style="-webkit-animation-delay: 0.0s;">"You are a dirty girl. Dirty girls need to be cleaned. Good girls are clean. You want to be a good girl." </span>
</span>
</div>
<br><br>
Unable to see you can only feel as the remainder of your attire is removed from your body,
<<if setup.getItemFromType("plug") != "" && !setup.getItemObjFromType('plug').hasOwnProperty('lockable')>>
the plug removed from your rear
<</if>>
leaving you wearing naught but your chastity device<<if setup.getItemFromType("nipples") != "">> and glittering nipple adornments<</if>>.<br>
<br>
Having been stripped of almost all sense of the outside world you jump when a thick, well-lubricated dildo slides into your ass, the dong plunging deep before swelling in size, "locking" itself in place<<if $fetish.bestiality_soft>>much like a dog's knot<</if>>.<br>
<br>
Nervously panting as you hang in bondage you are suddenly pelted with water from all directions. You can't even count the number of hoses spraying back and forth over our body, as the plug in your rear joins forces to flood you with a belly-swelling enema.<br>
<br>
Losing your balance under the onslaught it is only your wrist restraints that keep you off the floor, your feet scrambling for purchase on the wet, slick tile as you try to right yourself and relieve the strain in your shoulders. Assaulted from within and without you feel a strange movement in your mouth, your "gag" somehow scrubbing all of your teeth at once even as your helmet fills with some manner of liquid.<br>
<br>
The jets shut off and you try to catch your breath, the cramping in your enema-flooded rear exacerbated as the plug begins violently vibrating and sending punishing shocks of electricity up and down your insides.<br>
<br>
<div id="invframe" class="scrolltext">
<span class="makeVisible">
<span class="shining" style="-webkit-animation-delay: 0.0s;">"You are a dirty girl. Dirty girls need to be cleaned. Good girls are clean. You want to be a good girl." </span>
</span>
</div>
<br><br>
The recording loops constantly, overpowering your thoughts as you are cleaned far more thoroughly than any home shower you've ever taken. Many hands scrub and grope every centimeter of your body, scouring your flesh as your head becomes the centre of a vortex, liquid swirling around what you conclude is on oversized, fish bowl-like helmet to clean your hair in a novel manner.<br>
<br>
<div id="invframe" class="scrolltext">
<span class="makeVisible">
<span class="shining" style="-webkit-animation-delay: 0.0s;">"You are a dirty girl. Dirty girls need to be cleaned. Good girls are clean. You want to be a good girl." </span>
</span>
</div>
<br><br>
The scrubbing is followed by another hosing off and then tongues and lips moving over your body, licking and kissing you all over as the enema finally flows away leaving you feeling drained and overwhelmed.<br>
<br>
The tongues are replaced by the jets once again, along with an even bigger enema and more scrubbing.<br>
<br>
<div id="invframe" class="scrolltext">
<span class="makeVisible">
<span class="shining" style="-webkit-animation-delay: 0.0s;">"You are a dirty girl. Dirty girls need to be cleaned. Good girls are clean. You want to be a good girl." </span>
</span>
</div>
<br><br>
Your tenuous, blind grip on reality falters as time stretches out with you trapped in the whirling vortex of hose, scrub, hose, kiss, repeat. Losing count around the fourth... or was it fifth? Repetition the only thing you have left to hold on to is the voice in your ear.<br>
<br>
<<printThought $player "I am a dirty girl. I need to be cleaned. Good girls are clean. I want to be a good girl..." 40>><br>
<br>
When your helmet is finally removed your are in a daze. The light is too bright, the sexy hazmat-suited technicians almost alien as they move about, styling your hair, replacing your plug and then dressing you in the freshly-cleaned outfit that you had left behind in <<=ps(setup.getNpcName('npc_manager', 'formal'))>> office.<br>
<br>
<<if $player.makeup.permanent != "">>
Still quite out of it you distantly hear someone say something about having applied the "company standard" makeup template over top of your permanently applied appearance.<br>
<br>
<</if>>
Your bondage removed you sway slightly, a pair of technicians helping you across the damp floor. The girl at the desk smiling the same latex masked smile as she waves you goodbye.<br>
<br>
<<printThought $player "Good girls are clean... I want to be a good girl..." 40>><br>
<br>
Thoughts foggy you stagger up the hallway and back to the elevator for the long ride back up.<br>
<br>
[<<moveTo "events_work_cleaning_4" "Return to the Office" 3600>>]
</div>/*#
#desc: return to office after work slave wash
#status: RELEASED 0.6.0.0
#*/
<<if $roomchange == true>>
<<useClothSetPop 'tmp' $player $now>>
<<set $scene.cage = setup.getItemFromType('cage')>>
<<include "inspectionData_plug">>
<<include "inspectionEffects_plug">>
<</if>>
<<set $player.location to "Your Workspace">>
<<include enterroom>>
<<initRoom>>
<<createBGR setup.imageSecretaryOffice($npc_manager.stage)>>
<div id="invframe" class="scrolltext">
Finding your balance as you walk up the hallway to <<=ps(setup.getNpcName('npc_manager', 'formal'))>> office you find her waiting inside, greeting you with a smile.<br>
<br>
"@@.npc_manager;There, doesn't it feel better to be all clean?@@"<br>
<br>
Still half disconnected from your own body you nod, it is difficult to focus on anything save the still-repeating mantra echoing in your brain.<br>
<br>
<<printThought $player "Good girls are clean... I want to be a good girl..." 40>><br>
<br>
<<=setup.getNpcName('npc_manager', 'formal')>> steps closer, running her fingers along your face as she looks into your vacant eyes.<br>
<br>
"@@.npc_manager;They really do such a wonderful job cleaning you inside and out... do not worry, that pleasant foggy feeling is only temporary, though I hope you learned your lesson as to showing up to work a dirty girl.@@"<br>
<br>
You shudder slightly, almost triggered by hearing her speak the words, putty in her hand as she gives you a final gentle pat and returns to her office.<br>
<br>
<<if setup.checkTaskCompleted('manager_morning_inspection_task') != 1>>
Some distant part of you wonders at the fact she seems to have ignored your other transgressions... You feel deeply guilty for these, as well as all of your failures but you cannot muster the energy to point it out. Apparently your "cleaning" is considered sufficient treatment for the whole package...
<</if>>
Feeling drained, and yet strangely invigorated, you return to your desk and start up your computer.<br>
<br>
[<<moveTo "event_manager_daily_check_stage_3_finalize" "Start working." 60 "<<set $scene.pricicelyOnTime = false>>">>]
</div>/*#
#desc: Intro passage for scene leading to chastity if you show up to work horny too often
#status: FINISHED 0.4.0.0
#*/
<<set $player.inside = true>>
<<set $player.cutscene.lockinventory = false>>
<<if $roomchange == true>>
<<set $npc_manager.flags.stage1Promo.punish = true>>
<<decrementEmotion 'anger' 'npc_manager' 10>>
<</if>>
<<if setup.isBodySlotVisible('penis') || (setup.getItemFromType("cage") != "" && setup.checkItemVisible(setup.getItemFromType('cage')))>>
<<initRoom>>
<<moveTo "event_manager_stage1_end_punishment_2">>
<</if>>
<<set $player.location to "Social Interaction Service Syndicate Inc.">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/sissy_office.png" "./images/characters/npc_manager.png">>
<div id="invframe" class="scrolltext">
"@@.npc_manager;Please stand and remain still for your inspection <<=$player.first_name>>.@@"<br>
<br>
You can feel your <<getWordMyPenis $player>> tense up as <<=setup.getNpcName('npc_manager', 'formal')>> approaches you.<br>
<br>
<<printThought $player "I really should have jacked off this morning.">><br>
<br>
"@@.npc_manager;Eager as ever,@@" she says with a sharp tone. There's a sudden feeling of pressure as her hand grasps your <<=setup.getItemTypeName('panties')>> covered <<getWordMyPenis $player>>. You go to look down but are caught off guard by a finger pressing up under your chin. "@@.npc_manager;What have I told you?@@" Her cold glare matches her tone as she looks you in the eyes to bore a hole into your brain.<br>
<br>
"@@.npc_manager;I am surprised a <<if $fetish.sissy>>SISSY<<else>>girl<</if>> like you is not spanking it any opportunity you have... well, as I have said, we will need to find a more permanent solution to your perverted little problem.@@"<br>
<br>
You flush as <<=setup.getNpcName('npc_manager', 'formal')>> emphasises the word little but are quickly brought back to attention as her grip tightens around your <<getWordMyPenis $player>>.
<<if setup.getItemFromType('panties') != "">>
You can feel the inside of your <<=setup.getItemTypeName('panties')>> begin to rub against your head and let out a muffled moan.<br>
<br>
"@@.npc_manager;Hmph,@@" <<=setup.getNpcName('npc_manager', 'formal')>> says with a smirk. "@@.npc_manager;Free your tiny penis and lay on the couch. Stare up at the ceiling and DO NOT look away,@@" her words are emphasised by a firm squeeze around your testicles.
<<else>>
Her fingers dig into your exposed flesh and you let out a muffled moan.<br>
<br>
"@@.npc_manager;Hmph,@@" <<=setup.getNpcName('npc_manager', 'formal')>> says with a smirk. "@@.npc_manager;So wanton. Lay on the couch. Stare up at the ceiling and DO NOT look away,@@" her words are emphasised by a firm squeeze around your testicles.
<</if>>
</div>/*#
#desc: alternate intro to "punishment" stage 1 transition where you came to work in chastity on money path
#status: RELEASED 0.6.0.0
#*/
<<if $roomchange == true>>
<<decrementEmotion 'anger' 'npc_manager' 5>>
<</if>>
<<set $player.location to "Social Interaction Service Syndicate Inc.">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/sissy_office.png" "./images/characters/npc_manager.png">>
<div id="invframe" class="scrolltext">
Pulling your undergarments back on you hurry after <<=setup.getNpcName('npc_manager', 'formal')>> into her inner sanctum. She spins to face you so fast you almost crash into her before taking a step back in fear.<br>
<br>
"@@.npc_manager;Lie down on the couch <<=$player.first_name>>, with your foolishly locked, patheticness on display.@@"<br>
<br>
[<<moveTo "event_manager_stage1_end_punishment_2" "Do as she commands." 120>>]
</div>/*#
#desc: alternate intro to "punishment" stage 1 transition if you spend too long in stage 1
#status: RELEASED 0.7.4.0
#*/
<<if $roomchange == true>>
<<decrementEmotion 'anger' 'npc_manager' 5>>
<</if>>
<<set $player.location to "Social Interaction Service Syndicate Inc.">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/sissy_office.png" "./images/characters/npc_manager.png">>
<div id="invframe" class="scrolltext">
You think about the possibility of losing your job, even a job like this and finally nod.<br>
<br>
An evil grin appears on <<=ps(setup.getNpcName('npc_manager', 'formal'))>> face as she beckons you into her inner sanctum. She spins to face you so fast you almost crash into her before taking a step back in fear.<br>
<br>
"@@.npc_manager;Lie down on the couch <<=$player.first_name>>, with your foolishly locked, patheticness on display.@@"<br>
<br>
[<<moveTo "event_manager_stage1_end_punishment_2" "Take of your clothes and lay down on the couch." 120 "<<removeEverythingButUnderwear $player $now>>">>]
</div>/*#
#desc: phase 1 ending - manager has you strip and prepares to jerk you off
#status: FINISHED 0.4.0.0
#*/
<<set $scene.willpower = false>>
<<set $player.inside = true>>
<<set $player.cutscene.lockinventory = true>>
<<set $player.cutscene.reason = "No. I don't think so.">>
<<if $roomchange == true>>
<<set $sceneVisibility = $SEEN_FRIEND>>
<<set $scene.panties = setup.getItemFromType('panties')>>
<<set $scene.pantieObj = setup.getItemObjFromType('panties')>>
<<if $scene.panties == "">>
<<set $scene.panties_type = "none">>
<<elseif $scene.pantieObj.tags.indexOf('modest') > -1>>
<<set $scene.panties_type = "modest">>
<<elseif $scene.pantieObj.tags.indexOf('cute') > -1>>
<<set $scene.panties_type = "cute">>
<<elseif $scene.pantieObj.tags.indexOf('bold') > -1>>
<<set $scene.panties_type = "bold">>
<<elseif $scene.pantieObj.tags.indexOf('sissy') > -1>>
<<set $scene.panties_type = "sissy">>
<<elseif $scene.pantieObj.tags.indexOf('fetish') > -1>>
<<set $scene.panties_type = "fetish">>
<<elseif $scene.pantieObj.tags.indexOf('female') > -1>>
<<set $scene.panties_type = "female">>
<<elseif $scene.pantieObj.tags.indexOf('bold') > -1>>
<<set $scene.panties_type = "male">>
<<else>>
<<set $scene.panties_type = "none">>
<</if>>
<<set $scene.caged = (setup.getItemFromType("cage") != "")>>
<<applyExperience 'humiliation' 10 'terrible' $SEEN_FRIEND>>
<</if>>
<<set $player.location to "Social Interaction Service Syndicate Inc.">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/sissy_office.png" "./images/characters/npc_manager.png">>
<div id="invframe" class="scrolltext">
You move towards the wide-seated couch and lay across it, the soft fabric and firm cushioning putting you slightly at ease.<br>
<br>
<<printThought $player "This might actually be comfortable if I had some idea of what was going on.">><br>
<br>
You can hear <<=setup.getNpcName('npc_manager', 'formal')>> open her desk and remove several items. The array of sounds leaves you guessing what might be coming, but you are sure you hear the ominous sound of a pair of rubber gloves stretching over her fingers. With slow, rhythmic steps you hear <<=setup.getNpcName('npc_manager', 'formal')>> approach the couch and lean down.<br>
<br>
"@@.npc_manager;My my, someone is still so hard... and yet so disappointing.@@"<br>
<br>
Your cheeks flush with shame and then surprise as <<=setup.getNpcName('npc_manager', 'formal')>>
<<if $scene.panties == "">>
<<if $scene.caged && setup.isCage()>>
firmly grasps your
<<else>>
places her hand firmly over your
<</if>>
<<getWordMyPenis $player>>.
<<else>>
slides her hands under your panties and
<<if $scene.caged && setup.isCage()>>
firmly grasps your <<getWordMyPenis $player>>.
<<else>>
places her hand firmly over your
<</if>>
<</if>>
As you lift your head forward you catch her glaring at you and feel her free hand lightly slap your <<if $scene.caged && setup.isCage()>>balls<<else>>inner thigh<</if>>. "@@.npc_manager;Head back <<if $fetish.sissy>>SISSY<<else>>girl<</if>>,@@" she says sternly as you lower your head.
<<if $scene.caged>>
"Safe" in your chaste prison you can feel nothing save her fingers lightly digging into the sensitive flesh of your
<<if setup.isCage()>>
balls...
<<else>>
inner thighs...
<</if>>
<<else>>
You can feel her latex covered fingers grip you tightly, squeezing your <<getWordMyPenis $player>> and sliding her hand up and down.
<</if>>
<br><br>
<<if $scene.panties_type=="female" || $scene.panties_type=="modest">>
"@@.npc_manager;You have been a good boy to wear such feminine panties for me. A little bit plain for my taste, but superior to what you used to wear. They stretch so nicely, <<if $scene.caged>>I could even stroke your <<getWordMyPenis $player>> without taking them off... <<if setup.isCage()>>if you were not caged<<else>>if you were not secured in that delightful belt<</if>>, of course<<else>>I can even stroke your <<getWordMyPenis $player>> without taking them off!<</if>>!@@"<br>
<br>
<<elseif $scene.panties_type=="cute">>
"@@.npc_manager;You have been a good boy to wear such cute panties for me. They stretch so nicely, <<if $scene.caged>>I could even stroke your <<getWordMyPenis $player>> without taking them off... if you were not <<if setup.isCage()>>caged<<else>>if you were not secured in that delightful belt<</if>>, of course<<else>>I can even stroke your <<getWordMyPenis $player>> without taking them off!<</if>>!@@"<br>
<br>
<<elseif $scene.panties_type=="bold">>
"@@.npc_manager;<<=$player.first_name>>, it is not your place to wear such things.@@"<br>
<br><<=setup.getNpcName('npc_manager', 'formal')>> pulls at the seam of your panties letting them snap back.<br>
<br>
"@@.npc_manager;I want my <<if $fetish.sissy>>SISSY<<else>>girl<</if>> in a cute pair of panties, preferably pink. Frankly, your outfit paints you as a bit of an aggressive slut and I am not fond of that at all, understood?@@"<br>
<br>
<<elseif $scene.panties_type=="male">>
"@@.npc_manager;<<=$player.first_name>>, what have I said about your uniform? This,@@" she says pulling harshly on your underwear, "@@.npc_manager;is unacceptable. You are to dress in a pink bra and pink pair of panties as specified in your contract. If you plan to continue disobeying my orders you can expect your punishment to be severe.@@"<br>
<br>
<<elseif $scene.panties_type=="sissy">>
"@@.npc_manager;Now these are truly perfect for a <<if $fetish.sissy>>SISSY<<else>>girl<</if>> such as yourself. Nice and pink and with all the soft, cute lace? I bet they feel as good as they look, all tight and snug against your soft skin. <<if !$scene.caged>>You know you are lucky I can stroke you without taking them off... and it would really be such a shame to take them off.<</if>>@@"<br>
<br>
<</if>>
A moan escapes your lips. You can't tell if it is one of pain, pleasure or embarrassment.<br>
<br>
<<if $scene.caged>>
She snorts in disgust. "@@.npc_manager;You really are just a whorish slut, pathetic.@@"
<<else>>
"@@.npc_manager;Still, you need to learn that I will not tolerate a hard <<getWordMyPenis $player>> anywhere in my office.@@"<br>
<br>
<<if $scene.panties == "">>
You feel her speed increase, as your <<getWordMyPenis $player>> helplessly twitches up and down.<br>
<<else>>
You feel her speed increase, the side of your panties rubbing roughly against your <<getWordMyPenis $player>>.
<</if>>
<br><br>
"@@.npc_manager;And as you have failed to maintain this on your own you force me to take this manner into my own hands.@@"
<</if>>
<br><br>
Her hand pulls away from your <<getWordMyPenis $player>> and gives your <<if !$scene.caged || setup.isCage()>>balls two quick squeezes<<else>>imprisoned crotch a gentle pat<</if>>.<br>
<br>
"@@.npc_manager;On your side <<=$player.first_name>>, facing away from me.@@"<br>
<br>
[<<moveTo "event_manager_stage1_end_punishment_3" "Comply and move to your side" 120>>]
</div>/*#
#desc: phase 1 ending - manager fingers/uses a dildo on your ass
#status: FINISHED 0.4.0.0
#*/
<<if $roomchange == true>>
<<set $sceneVisibility = $SEEN_FRIEND>>
<<set $scene.willpower = false>>
<<set $scene.plugged = setup.getItemFromType('plug')>>
<<setThreshold 'anal' 'secretary_anal' 'stage1_end' true>>
<<if $scene.plugged == "">>
<<applyExperience 'anal' 4 'almost' $SEEN_FRIEND>>
<<else>>
<<applyExperience 'anal' 10 'very' $SEEN_FRIEND>>
<</if>>c
<<set $player.timebased.horny = setup.changeHorny($player,25)>>
<<set _resist = false>>
<<if $player.timebased.fatigue<=70>>
<<set _resist = true>>
<</if>>
<</if>>
<<set $player.location to "Social Interaction Service Syndicate Inc.">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/sissy_office.png" "./images/characters/npc_manager.png">>
<div id="invframe" class="scrolltext">
You're too <<if $scene.caged>>intimidated<<else>>aroused<</if>> to disobey and slide off your back and onto your side as you hear <<=setup.getNpcName('npc_manager', 'formal')>> picking something up.
<<if $scene.plugged=="">>
<<if setup.isItemTypeEquipped('panties')>>
There's a sharp snapping sound followed by a gloved finger pulling the back of your panties down, exposing your ass to <<=setup.getNpcName('npc_manager', 'formal')>>.
<<else>>
There's a sharp snapping sound followed by the feeling of a gloved finger sliding down your back, tracing down to your ass.
<</if>>
<br><br>
<<printThought $player "This can't be happening?!">><br>
<br>
Her fingers lift your top asscheek up and you feel something pressing against your puckered hole. The sudden coolness is startling, slowly spreading into a ring around your asshole and between your cheeks.<br>
<br>
"@@.npc_manager;I have been managing this division for quite some time <<=$player.first_name>> and I have learned many things about how best to deal with insubordination.@@"<br>
<br>
You can hear her body shift as one hand returns to <<if $scene.caged>>possessively <<if setup.isCage()>>holding your caged<<else>>placing one hand against the chastity shield covering your<</if>><<else>>your erect<</if>> <<getWordMyPenis $player>>, the other massaging your nervous hole.<br>
<br>
"@@.npc_manager;Some employees,@@" she says while <<if $scene.caged>>gently squeezing around<<else>>beginning to slowly stroke<</if>> your <<getWordMyPenis $player>>, "@@.npc_manager;learn best through positive motivation.@@"<br>
<br>
Her stroking intensifies as her grip tightens, her other hand continuing to finger your asshole.<br>
<br>
"@@.npc_manager;Others, however, require something else. something... firmer.@@" She punctuates the statement by <<if $scene.caged>>digging her nails into your exposed sack, giving just enough pressure for you to<<else>>rubbing her thumb around the head of your <<getWordMyPenis $player>>, pressing into it firmly until you<</if>> let out a soft cry of pain.<br>
<br>
"@@.npc_manager;You, <<=$player.first_name>>, need to be taught the values of restraint. Self control is a fundamental pillar of society.@@"<br>
<br>
It's as if you can hear the smile spreading across her lips and a chuckle behind her words to leave you with a foreboding sense of dread. Your fears are answered by her finger at your backside slowly pushing into your moist hole. You tense up only for your ass to be chided with a hard swat.<br>
<br>
"@@.npc_manager;I understand you are nervous <<=$player.first_name>> but this is just another form of discipline, another part of the contract you willingly signed. Remember <<=$player.first_name>> this is what you wanted. I am not commanding you to relax but I would highly recommend that you do so.@@"<br>
<br>
Her lecture finished, <<=setup.getNpcName('npc_manager', 'formal')>> returns to her probing, pushing in and out with a steady rhythm. You do your best to relax but the sensation is so alien and strange that you find it hard to comply. True to her word, <<=setup.getNpcName('npc_manager', 'formal')>> continues her assault, sliding the finger in further and further with every thrust. As you muster the courage to beg her to stop, the grip around your <<getWordMyPenis $player>> softens. Her hand begins to glide steadily up and down, squeezing a soft moan from between your lips. You can hear your captor giggle with satisfaction, her finger plunging deeper into your asshole.<br>
<br>
"@@.npc_manager;It sounds as though someone likes this. Does my <<if $fetish.sissy>>SISSY <</if>>Secretary enjoy having her asshole fingered?@@"<br>
<br>
You contemplate on how best to answer as her finger moves deeper, rubbing against what feels like the very root of your <<getWordMyPenis $player>>. You shriek in a mix of discomfort and delight, pleasurable sensations vibrating through you.<br>
<br>
"@@.npc_manager;Oh my, perhaps you are enjoying this too much. Should I stop rubbing your prostate <<=$player.first_name>>?@@"<br>
<br>
It takes several moments for you to concentrate enough to stutter out a response, especially as <<=ps(setup.getNpcName('npc_manager', 'formal'))>> does not seem interested in relenting.<br>
<br>
<<if _resist>>
[<<moveTo "event_manager_stage1_end_punishment_3_willpower" "Focus all your willpower and ask her to stop." 240>>]<br>
<<else>>
[@@.link_locked;You don't feel like you've got enough strength left in you to resist at all@@]<br>
<</if>>
<<set _text = 'Say ,"N-No '+ps(setup.getNpcName('npc_manager', 'formal'))+', p-please continue..."'>>
[<<moveTo "event_manager_stage1_end_punishment_4" _text 240>>]
<<else>>
<<if setup.isItemTypeEquipped('panties')>>
There's a sharp snapping sound followed by a gloved finger pulling the back of your panties down, exposing your plugged ass to <<=setup.getNpcName('npc_manager', 'formal')>>. There's no way she'll miss the... Her fingers lift your top asscheek up and you can hear <<=setup.getNpcName('npc_manager', 'formal')>> chuckle softly.
<<else>>
There's a sharp snapping sound followed the feeling of a gloved finger sliding down your back, exposing your plugged ass to <<=setup.getNpcName('npc_manager', 'formal')>>. There's no way she'll miss the... Her fingers lift your top asscheek up and you can hear <<=setup.getNpcName('npc_manager', 'formal')>> chuckling softly.
<</if>>
<br><br>
"@@.npc_manager;You are just so full of surprises <<=$player.first_name>>. Though I cannot say I am displeased by this one. No, this is a very nice discovery indeed.@@"<br>
<br>
You feel her fingers probing at the plug, pushing and pulling against it. In a matter of seconds you're moaning and gently bucking your ass, trying to match the motions of her fingers. Steadying your hips with one hand her fingers grip the base of the plug and begin to gently pull. "@@.npc_manager;Relax your ass <<if $fetish.sissy>>SISSY<<else>>girl<</if>>.@@" You comply, taking a deep breath through your nose and pushing out with your ass. In one smooth motion the plug slides from your asshole, leaving you feeling empty and momentarily gapey.<br>
<br>
You hear <<=setup.getNpcName('npc_manager', 'formal')>> stand and listen to the clicking of her high heels as she walks to her desk, pulls open a drawer and returns to the couch. Her hand returns to you ass and you feel something cool sliding along your ass crack, pressing against your puckered hole. At first it feels like <<=setup.getNpcName('npc_manager', 'formal')>> is replacing your plug but if feels bigger than you are accustomed.<br>
<br>
"@@.npc_manager;Do not worry <<=$player.first_name>>, just relax a little more,@@" she says reassuringly, slowly pushing the whole time. You feel full again. Very full. You moan out as her dildo reverses course and then begins to slide in and out of your ass.<br>
<br>
"@@.npc_manager;I have been managing this division for quite a while now <<=$player.first_name>> and I have learned a few things about how to deal with... difficult employees.@@"<br>
<br>
You can feel her body shift on the couch as a gloved hand returns to <<if $scene.caged>><<if setup.isCage()>>grasping your cage<<else>>press against the shield covering your<</if>><<else>>your erect <<getWordMyPenis $player>><</if>>, the other slowly moving the dildo back and forth in your eager hole.<br>
<br>
"@@.npc_manager;Some,@@" she says while <<if $scene.caged>>gently squeezing your <<getWordMyPenis $player>><<else>>beginning to slowly stroke your <<getWordMyPenis $player>><</if>>, "@@.npc_manager;learn best through positive motivation.@@"<br>
<br>
Her stroking intensifies as her grip tightens, her other hand continuing its steady pounding.<br>
<br>
"@@.npc_manager;Others, however, require something else. something... firmer.@@" She punctuates the statement by <<if $scene.caged>>digging her nails into your exposed sack, giving just enough pressure for you to<<else>>rubbing her thumb around the head of your <<getWordMyPenis $player>>, pressing into it firmly until you<</if>> let out a soft cry of pain.<br>
<br>
"@@.npc_manager;You, <<=$player.first_name>>, need to be taught the values of restraint. Self control is a fundamental pillar of society.@@"<br>
<br>
It's as if you can hear the smile spreading across her lips, leaving you with a foreboding sense of dread. In one smooth motion she pulls the dildo from your ass and rams it back in, leaving you shrieking from the sudden pounding intrusion.<br>
<br>
"@@.npc_manager;You have to understand <<=$player.first_name>> that this is just another form of discipline, another part of the contract you willingly signed. I am not commanding you to relax but I would highly recommend you do so.@@"<br>
<br>
Her lecture finished, <<=setup.getNpcName('npc_manager', 'formal')>> returns to her thrusting, moving the dildo in and out with a steady rhythm. With a sigh of arousal and contentment you find it easier to relax than you would have expected, grateful for you decision to wear the plug this morning. True to her word, <<=setup.getNpcName('npc_manager', 'formal')>> continues her assault, pulling the dildo far enough that the head just barely stays in your ass and then thrusting it in all the way. The grip around your <<getWordMyPenis $player>> softens and her hand begins to glide steadily up and down, squeezing a soft moan from between your lips. You can hear <<=setup.getNpcName('npc_manager', 'formal')>> giggle with satisfaction before plunging the dildo deeper into your asshole.<br>
<br>
"@@.npc_manager;It sounds as though someone likes this. Does my <<if $fetish.sissy>>SISSY <</if>>Secretary enjoy having her asshole fucked?@@"<br>
<br>
You contemplate on how best to answer as the dildo continues pounding into you only to feel a gentle vibrating against your prostate. You squeal in a mix of shock, discomfort, and delight, the sensation running through to your <<getWordMyPenis $player>> like a jolt of lightning.<br>
<br>
"@@.npc_manager;Oh my, perhaps you are enjoying this too much. Should I stop fucking your ass <<=$player.first_name>>?@@"<br>
<br>
It takes several moments for you to concentrate enough to gasp a reply, especially since <<=ps(setup.getNpcName('npc_manager', 'formal'))>> does not seem interested in relenting.<br>
<br>
<<if _resist>>
[<<moveTo "event_manager_stage1_end_punishment_3_willpower" "Focus all your willpower and ask her to stop." 240>>]<br>
<<else>>
[@@.link_locked;You don't feel like you've got enough strength left in you to resist at all@@]<br>
<</if>>
<<set _text = 'Say ,"N-No '+ps(setup.getNpcName('npc_manager', 'formal'))+', p-please continue..."'>>
[<<moveTo "event_manager_stage1_end_punishment_4" _text 240>>]
<</if>>
</div>/*#
#desc: phase 1 ending - ask her to stop fingering/dildo'ing your ass
#status: FINISHED 0.4.0.0
#*/
<<if $roomchange == true>>
<<set $sceneVisibility = $SEEN_FRIEND>>
<<set $scene.willpower = true>>
<<set $player.willpower.bonus+=1>>
<<addPopUpText "Your willpower has been increased.">>
<<applyFatigue $player 30>>
<</if>>
<<set $player.location to "Office of <<=setup.getNpcName('npc_manager', 'formal')>>">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/sissy_office.png" "./images/characters/npc_manager.png">>
<div id="invframe" class="scrolltext">
<<if $scene.plugged!="">>
Getting your ass pounded relentlessly by <<=setup.getNpcName('npc_manager', 'formal')>> with a dildo does not really help you with your decision.
<<else>>
Getting your ass fingered relentlessly by <<=setup.getNpcName('npc_manager', 'formal')>> does not really help you with your decision.
<</if>>
Nonetheless, you focus your thoughts enough to calm down. Even though you feel like you're in heaven right now, something in you resists. A faint spark of willpower you thought was lost in these last few days manages to ignite a fire of resistance. You do the unspeakable. You ask her to stop. For a moment the world stands still. <<=setup.getNpcName('npc_manager', 'formal')>> looks at you with disbelief, but more important, if only for a moment, she looks at you like you're a real person, not some dressed up plaything.<br>
<br>
As swiftly as her surprise blossomed her expression hardens once more "@@.npc_manager_dom;What was that <<if $fetish.sissy>>SISSY<<else>>girl<</if>>? I could not hear you over your moaning like a whore in heat!@@" It only took her a microsecond to regain her composure and go into full on dominant mode, the dildo not slowing down in the slightest, rather speeding up working on your poor boypussy like there's no tomorrow.<br>
<br>
Again, between the moaning and panting you ask her, beg her, to stop.<br>
<br>
She stops in an instant. Again her facade crumbles, but only for the fraction of a second. You wonder what's underneath this, if she's only acting her part in a play as well, but this does not seem to be the right time to figure this out. She pulls
<<if $scene.plugged!="">>
the dildo
<<else>>
her finger
<</if>>
out of your anus and wipes it with a paper towel.<br>
<br>
"@@.npc_manager;Well, someone put on his big boy pants today. I honestly did not expect that. Colour me Impressed. Well, perhaps not impressed, but at least surprised. Still, this is part of your punishment. And as far as I can see there still remains the problem with your unimpressive <<getWordMyPenis $player>> down there. I want this problem solved, as of right now. So, if you want to keep this job you are going to masturbate. Right here, right now.@@"<br>
<br>
You can feel something odd about this situation.
<<if setup.getTotalValue('smart')>=7>>
Normally you would get another rule, a threat, another step in the dance. A direct ultimatum to lose your job for not playing along with her dominant behaviour is rather unusual for her. You assume there's more behind it then you can figure out right now, so you decide to play along with it. And because of that, you don't mind that much masturbating in front of her.
<<else>>
But you're unable to figure it out in the brief moments of time you have to think. Since you want to keep the job... for some reason, you decide its better to give in, no matter how humiliating this will be.
<</if>>
You agree to her conditions.<br>
<br>
"@@.npc_manager;Well, since we have no <<if $fetish.sissy>>SISSY<<else>>girl<</if>> spanking material around here, I assume I can let you use this. As a matter of fact, I insist!@@" she says, while handing you
<<if $scene.plugged!="">>
the dildo that was pounding your ass mere moments ago.
<<else>>
a big, black dildo.
<</if>>
<br>
<br>
[<<moveTo "event_manager_stage1_end_punishment_3_willpower_2" "Take the dildo and start masturbating" 360>>]
</div>/*#
#desc: phase 1 ending - manager has you ride dildo since you asked her to stop
#status: FINISHED 0.4.0.0
#*/
<<if $roomchange == true>>
<<set $sceneVisibility = $SEEN_FRIEND>>
<<if setup.getTotalValue('stamina')>=5>>
<<applyExperience 'anal' 10 'very' $SEEN_FRIEND>>
<<else>>
<<applyExperience 'anal' 10 'terrible' $SEEN_FRIEND>>
<</if>>
<</if>>
<<set $player.location to "Office of <<=setup.getNpcName('npc_manager', 'formal')>>">>
<<include enterroom>>
<<initRoom>>
<<createAnimatedBGR "./video/lolatrap_masturbate_01.mp4">>
<div id="invframe" class="scrolltext">
Your <<getWordAnus $player>> is still wet from before,
<<if setup.getTotalValue('anal')>4>>
you let the rather enormous artificial <<getWordPenis $player>> slide in without much troubles.<br>
<br>
<<printThought $player "Oh <<getWordGod $player>>, I'm this accustomed to using my <<getWordAnus $player>>, that I can fit a massive <<getWordPenis $player>> like this in there without any problems.">>
<<else>>
still, you're having trouble fitting such an enormous artificial <<getWordPenis $player>> in it. You push hard and try to relax, and after some while you manage to push it past your sphincter. As it sinks into you you let out a moan like a whore in heat.<br>
<br>
<<printThought $player "Oh <<getWordGod $player>>, it is ripping me apart. Ah!">>
<</if>>
<br><br>
You push the dildo in and out, but <<=setup.getNpcName('npc_manager', 'formal')>> does not seem to be pleased with that solution.<br>
<br>
"@@.npc_manager;Ride it. Ride it like the little <<if $fetish.sissy>>SISSY<<else>>girl<</if>> whore you are. And do not even think about touching that <<getWordMyPenis $player>> of yours, you are going to cum like the <<if $fetish.sissy>>SISSY<<else>>girl<</if>> you are!@@"<br>
<br>
As ordered you start to ride the dildo. Balancing the base of the dong on the floor you start slowly moving your pelvis downwards. You feel every centimeter of the artificial <<getWordPenis $player>> filling you up, until there is no more space left in you and you feel about to split apart. But still, you continue. Rising back up, leaves a void in you that you now feel eager to fill up again. Moving up and down like a whore in heat is unlike anything you've ever felt before. With each thrust the dildo impales your <<getWordAnus $player>> deeper until you can feel, and hear, your asscheeks slapping on the floor beneath you.<br>
<br>
<<if setup.getTotalValue('stamina')>=5>>
Your anus feels like it's on fire, but you're able to cope with it. The rhythmic slamming stimulates you beyond your wildest dreams.<br>
<br>
"@@.npc_manager;You like this, don't you, <<if $fetish.sissy>>SISSY<<else>>girl<</if>>?@@", she taunts as the dildo slams into you again. "@@.npc_manager;You simply love having your virgin <<getWordAnus $player>> violated like a slutty bitch!@@"<br>
<br>
You're unable to answer, but your moaning contains more truth than your words ever could. You can feel your orgasm approaching at a very rapid pace with each new thrust. With a final gasp you spray your load all over the floor.
<<else>>
You are already low on stamina, and this is taking its toll on you. Unable to cope with the pain, you slow down. Just a little bit. Begging to your mistress to let you finish by hand does you no good at all. Glaring at you with cold eyes, <<=setup.getNpcName('npc_manager', 'formal')>> stands over you. A sinister smile on her lips is all you get as a warning.<br>
<br>
"@@.npc_manager;Here, let me give you a helping hand@@", is her explanation, before putting her hands on your shoulders and pushing you down with a force you did not expect of a woman of her physique. The sudden impalement on the dildo finally pushes you over the edge. With a final gasp you spray your load all over the floor.
<</if>>
<br><br>
[<<moveTo "event_manager_stage1_end_punishment_4" "Continue." 360>>]<br>
<br>
<a target="_blank" href="https://twitter.com/lolatrap">(EXT/NSFW) Special Thanks to Lolatrap</a>
</div>/*#
#desc: phase 1 ending - manager locks you in chastity for the first time
#status: FINISHED 0.4.0.0
#*/
<<if $roomchange == true>>
<<set $sceneVisibility = $SEEN_FRIEND>>
<<setThreshold 'submission' 'submissive_secretary' 'stage1_punishment' true>>
<<if setup.getTotalValue('submission')>5>>
<<applyExperience 'submission' 5 'unbelievable' $SEEN_FRIEND>>
<</if>>
<<set $player.timebased.horny = setup.changeHorny($player,100)>>
<<set $em_cum = setup.canPlayerCumSimple($player,20)>>
<<set $player.flags.fuckedbydildo = true>>
<<set $npc_manager.flags.trustplayerwithkey = false>>
/% note: $npc_manager.stage will be set to 2 on your next visit to work when you get the new plaque %/
/%<<useClothSetPush 'tmp'>>
<<removeAllClothing $player $now true>>%/
<<if setup.getItemFromType("cage") == "">>
<<addItem 'c_cage_pink'>>
<<wearItem $player $now 'c_cage_pink' true>>
<<manipulateItem $player $now "c_cage_pink" "lock" true>>
<</if>>
/%<<useClothSetPop 'tmp' $player $now>>%/
<<if !($currentTasks.hasOwnProperty("task_chastity_trial") && !$currentTasks['task_chastity_trial'].finished)>>
<<set $npc_manager.flags.hascagekey = true>>
<</if>>
<<if $player.flags.fem_style.chastity == "">>
<<set $player.flags.fem_style.chastity = "forced">>
<<setThreshold 'bondage' 'other_bondage' 'cage_first' true>>
<<addNpcTheme 'npc_manager' 'chastity_general' 'theme_manager_work_chastity'
0
'event_manager_theme_chastity_change'
true
'theme_manager_chastity_header'>>
<</if>>
<<addNpcTheme 'npc_psychiatrist' 'manager' 'theme_psychiatrist_manager_5_punishment'
5
'event_psychiatrist_session_manager_2'
false
'theme_psychiatrist_manager_header'
>>
<<set _x = setup.addManagerEndlessTask2($now, false, false, false)>>
<</if>>
<<set $player.location to "Social Interaction Service Syndicate Inc.">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/sissy_office.png" "./images/characters/npc_manager.png">>
<div id="invframe" class="scrolltext">
<<if $scene.caged>>
<<if $scene.willpower>>
You kneel on the floor, impaled by the dildo, with your eyes shut, gasping through slow heavy breaths, savouring the sensation of release.
<<else>>
Your words trail off into high pitched moans as <<=setup.getNpcName('npc_manager', 'formal')>> picks up her pace.<br>
<br>
"@@.npc_manager;Very good <<=$player.first_name>>. I am glad you understand and accept that this is proper treatment for a <<if $fetish.sissy>>SISSY <</if>>Secretary.@@"<br>
<br>
Her rhythm intensifies and, as if instinctively, you match it with your moaning. Before long you feel your vision begin to blur and in a blissful state of ecstasy you cry out as your <<getWordMyPenis $player>> erupts, spewing out a seemingly endless stream of cum. Collapsing backwards you lay there with your eyes shut, gasping through slow heavy breaths, savouring the sensation of release.
<<if $scene.plugged!="">>
<<=setup.getNpcName('npc_manager', 'formal')>> removes the dildo, leaving you empty for a mere moment before unceremoniously reinserting your plug.
<</if>>
<br><br>
Your orgasm finished you turn your head to thank <<=setup.getNpcName('npc_manager', 'formal')>> and feel her <<if $scene.panties_type=="sissy">>pull down the front of your frilly panties and <</if>>gently pat your <<getWordMyPenis $player>>.
<</if>>
<br><br>
Once more she graces you with a smile of approval as you stare at your still-imprisoned self.<br>
<br>
"@@.npc_manager;You were already wearing it, it is true, but well... may I formally I present your newest <<if $fetish.sissy>>SISSY<<else>>girl<</if>> fashion accessory and now mandatory component of your uniform.@@"
<<else>>
<<if $scene.willpower>>
You kneel on the floor, impaled by the dildo, with your eyes shut, gasping through slow heavy breaths, savouring the sensation of release. Without any warning you feel <<if $scene.panties_type=="sissy">>her pull down the front of your frilly panties and <</if>>something cold slide up and over your flaccid penis.
<<else>>
Your words trail off into high pitched moans as <<=setup.getNpcName('npc_manager', 'formal')>> picks up her pace.<br>
<br>
"@@.npc_manager;Very good <<=$player.first_name>>. I am glad you understand and accept that this is proper treatment for a <<if $fetish.sissy>>SISSY <</if>>Secretary.@@"<br>
<br>
Her rhythm intensifies and, as if instinctively, you match it with your moaning. Before long you feel your vision begin to blur and in a blissful state of ecstasy you cry out as your <<getWordMyPenis $player>> erupts, spewing out a seemingly endless stream of cum. Collapsing backwards you lay there with your eyes shut, gasping through slow heavy breaths, savouring the sensation of release.
<<if $scene.plugged!="">>
<<=setup.getNpcName('npc_manager', 'formal')>> removes the dildo, leaving you empty for a mere moment before unceremoniously reinserting your plug.
<</if>>
<br><br>
Your orgasm finished you turn your head to thank <<=setup.getNpcName('npc_manager', 'formal')>> and feel her <<if $scene.panties_type=="sissy">>pull down the front of your frilly panties and <</if>>slide something cold up and over your flaccid <<getWordMyPenis $player>>.
<</if>>
<br><br>
You glance down to see a wide grin spread over <<=setup.getNpcName('npc_manager', 'formal')>> face as she closes the lock on the clear, pink chastity cage that now encases your privates. You can see a small key suspended from a chain necklace.<br>
<br>
"@@.npc_manager;<<=$player.first_name>> may I present your newest <<if $fetish.sissy>>SISSY<<else>>girl<</if>> fashion accessory and now mandatory component of your uniform.@@"
<</if>>
<br><br>
<<if $scene.willpower>>
She takes a moment to dab her gloved hand in the pile of cum you've spilled on the floor.
<<else>>
She takes a moment to dab her gloved hand in the pile of cum you've spilled on her couch.
<</if>>
<br><br>
<<switch $player.flags.fem_style.chastity>>
<<case "forced">>
"@@.npc_manager;You see <<=$player.first_name>>, this here,@@" she says, raising her cum spattered hand, "@@.npc_manager;was your motivation, while this,@@" she taps the <<if setup.isCage()>>head of your chastity cage<<else>>smooth front shield of your chastity belt<</if>>, "@@.npc_manager;is how I will enforce your self restraint. You have proven to me that you are incapable of maintaining self control and thus I had little choice but to step in.@@"<br>
<br>
"@@.npc_manager;Every day before leaving for home you will enter my office and request the key. If you have proven to be obedient and efficient in your work I will give you the key for the evening. When you arrive at work the following morning, I expect the a chastity device of some type to be locked around your shriveled penis. You will leave the key on a dish at the corner of your desk for me to gather when I arrive. If you neglect to request your key at the end of the day you will not be unlocked. Under no circumstances will you call me after hours, begging to be freed. You will find the outcome far less pleasant than merely remaining locked.@@"
<<case "money">>
"@@.npc_manager;Alright, whore,@@" She states, the blunt word instantly re-focusing your attention. "@@.npc_manager;You heard me - what other word is there for someone who sells off control of their privates? You are a foolish <<if $fetish.sissy>>SISSY<<else>>girl<</if>> whore but I know just how to whip you into the more proper shape of an obedient <<if $fetish.sissy>>SISSY <</if>>Secretary. All you have to do is obey me utterly.@@"<br>
<br>
You tremble as she punctuates her words by wrapping her hand around your still-imprisoned member.<br>
<br>
"@@.npc_manager;For now, you will remain locked away and safe, belted or caged at all times, but particularly at the office. As soon as your trial is over, however... well, I expect you to bring the key in and offer it to me as part of your morning inspection. If you are good... I may let you take it home with you, but during the day you will remain locked and safe.@@"<br>
<br>
<<printThought $player "Is this real? All I wanted was some extra money!">>
<<default>>
ERROR: unhandled player.flags.fem_style.chastity: <<=$player.flags.fem_style.chastity>>
<</switch>>
<br><br>
Pausing, her gaze shifts to look you directly in the eye.<br>
<br>
"@@.npc_manager;Do you understand this modification to your routine?@@"<br>
<br>
<<printThought $player "She only asked if I understand, she just assumes my agreement...">><br>
<br>
<<set _text = 'Blush and shyly respond, "Yes '+ps(setup.getNpcName('npc_manager', 'formal'))+'"'>>
[<<moveTo "event_manager_stage1_end_punishment_5" _text 360>>]
</div>/*#
#desc: phase 1 ending - manager feeds you your cum
#status: FINISHED 0.4.0.0
#*/
<<if setup.checkPlayerDressed($player)>>
<<initRoom>>
<<moveTo "event_manager_stage1_end_punishment_6">>
<</if>>
<<if $roomchange == true>>
<<set $sceneVisibility = $SEEN_FRIEND>>
<<set $player.inside = true>>
<<set $player.cutscene.lockinventory = false>>
<<if setup.getTotalValue('cum')<1>>
<<setThreshold 'cum' 'secretary_cum' 'cumeater' true>>
<<else>>
<<applyExperience 'cum' 12 'normal' $SEEN_STRANGER>>
<</if>>
<<set $scene.cum = false>>
<<if $player.swalloeddowncum || $player.swallowedothercum>>
<<set $scene.cum = true>>
<</if>>
<<if $player.swalloeddowncum == false>>
<<set $player.swalloeddowncum = true>>
<</if>>
<</if>>
<<set $player.location to "Office of <<=setup.getNpcName('npc_manager', 'formal')>>">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/sissy_office.png" "./images/characters/npc_manager.png">>
<div id="invframe" class="scrolltext">
She smiles and you feel a moment of relief.<br>
<br>
"@@.npc_manager;Good. Now one last thing before you can get dressed,@@" she says, moving her cum covered hand towards your face, "@@.npc_manager;clean up your mess, <<if $fetish.sissy>>SISSY<<else>>girl<</if>>.@@"<br>
<br>
<<if $scene.cum>>
You eagerly open your mouth for <<=setup.getNpcName('npc_manager', 'formal')>> fingers. They gently slide into your mouth and you busy about your task, lapping up as much cum as your tongue can find. You feel your <<getWordMyPenis $player>> already straining in its prison as you lovingly suck off each individual finger. <<=setup.getNpcName('npc_manager', 'formal')>>' hand retreats, gathering up another helping and bringing it to your waiting mouth. You obediently open your mouth and continue your clean up. After a few more repetitions <<=setup.getNpcName('npc_manager', 'formal')>> stands, strips off the gloves drops them in the trash before returning the bottle of lube to her desk drawer.
<<elseif setup.getTotalValue('cum')>0>>
You hesitate for a moment, watching her smile begin to shift, finally leaning forward, opening your mouth for her waiting fingers. They quickly glide past your lips and you busy about your task, sliding your tongue and lips across <<=setup.getNpcName('npc_manager', 'formal')>> fingers. You're surprised by the taste, or maybe more by the fact that you don't seem to mind it. The flavour isn't bad at all, in fact, it's almost nice...
<<else>>
You hesitate, watching her lips twist into a cruel smile. It was one thing to have
<<if !$scene.willpower>>
<<if $scene.plugged=="">>
your ass fingered
<<else>>
your ass fucked with her dildo
<</if>>
<<else>>
fucked yourself with her dildo
<</if>>when you were so desperately horny, but you're not sure you can stomach eating your own cum. As you begin to protest, <<=setup.getNpcName('npc_manager', 'formal')>>' fingers firmly slide between your lips. You struggle to ignore the taste but manage to refrain from gagging. This is so humiliating...
<</if>>
<br><br>
Still kneeling you shudder in submissive shock at what all has just happened.<br>
<br>
"@@.npc_manager;Come on, now, stand up and get dressed, your job is a <<if $fetish.sissy>>SISSY <</if>>Secretary, not just spending time on your knees.@@"
</div>/*#
#desc: phase 1 ending - leave her office
#status: FINISHED 0.4.0.0
#*/
<<if $roomchange == true>>
<<set $player.cutscene.lockinventory = true>>
<</if>>
<<set $player.location to "Office of <<=setup.getNpcName('npc_manager', 'formal')>>">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/sissy_office.png" "./images/characters/npc_manager.png">>
<div id="invframe" class="scrolltext">
You leave <<=setup.getNpcName('npc_manager', 'formal')>> office, satisfied, confused and alarmed.
<<if $scene.plugged=="">>
You're surprised and a little ashamed of how much you enjoyed having your prostate fingered.<br>
<br>
<<printThought $player "Maybe I could try that at home...">>
<<else>>
You move back to your desk, squirming as you sit down. The ache from the plug once more occupying your ass a constant reminder of both the abuse and satisfaction inflicted upon you.<br>
<br>
<<printThought $player "I should see if I can find a dildo at the mall.">>
<</if>>
<br><br>
You can't help but attempt to grasp your <<getWordMyPenis $player>> in disbelief. It's not that it feels uncomfortable or painful. What troubles you is how freely you allowed yourself to be put in this position. Even more concerning than that, however, is how your <<getWordMyPenis $player>> grows hard when you recall how <<=setup.getNpcName('npc_manager', 'formal')>> had her way with you.<br>
<br>
<<if $player.flags.fem_style.chastity != "money">>
<<printThought $player "I better make sure to have the key before I leave today.">><br>
<br>
<</if>>
[<<moveTo "room_office_sissy_secretary_work_morning_start" "Start Working" 30 '<<set $player.cutscene.lockinventory = false>>'>>]
</div>/*#
#desc: enter her office and submit to finish phase 1 for voluntary
#status: RELEASED 0.6.0.0
#*/
<<set $player.inside = true>>
<<set $player.cutscene.lockinventory = false>>
<<set _noPanties = false>>
<<set _changedOutfit = false>>
<<if (setup.isBodySlotVisible('penis'))>>
<<set _noPanties = true>>
<<elseif setup.checkWornListTag(["underwear","stockings","garter"],"or")>>
<<initRoom>>
<<moveTo "event_manager_stage1_end_reward_2">>
<<elseif setup.checkWornListSpecific(["panties","stockings"])==true>>
<<initRoom>>
<<moveTo "event_manager_stage1_end_reward_2">>
<</if>>
<<if $roomchange == true>>
<<useClothSetPush 'em_s2'>>
<</if>>
<<if _noPanties>>
<<incrementEmotion 'anger' 'npc_manager' 1>>
<<decrementEmotion 'affection' 'npc_manager' 1>>
<<initRoom>>
<<moveTo "event_manager_stage1_end_reward_1_angered">>
<</if>>
<<set $player.location to "Office of <<=setup.getNpcName('npc_manager', 'formal')>>">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/sissy_office.png" "./images/characters/npc_manager.png">>
<div id="invframe" class="scrolltext">
You enter the office of your superior <<=setup.getNpcName('npc_manager', 'formal')>>. You can tell in an instance that something is different about today, and not just because of the weight of the <<if setup.isCage()>>cage dangling between your legs<<else>>belt wrapping your hips<</if>>.<br>
<br>
Leaning against the front of her desk she smiles at you, nodding approvingly before motioning you forward. "@@.npc_manager;So, my dear... you did it. You locked yourself up without me even asking you... Truly this is a wondrous act, a precocious move that proves without a doubt that you were meant for the position I am training you for. More to the point for the moment, however, is that it means that you deserve a reward.@@"<br>
<br>
You tremble slightly, looking bashfully downward as you find yourself unable to hold her dominant gaze.<br>
<br>
"@@.npc_manager;Once again you surprise and delight, able to communicate with a mere glance rather than waste words...@@"<br>
<br>
<<printThought $player "What have I done?">><br>
<br>
She speaks your instructions but, on some level, you already knew what was coming. All of her teasing has been leading to this moment. That's her thing. She teases you all the time. As you find yourself lowering to the floor you can't tell which thought is scarier - how effective it has been... or that this are surely even more escalations to come...<br>
<br>
"@@.npc_manager;Come, crawl over and kiss my feet, seal your commitment...@@"<br>
<br>
Your heart pounds in your chest as you feel faint, already on your hands and knees as you up, up from her heels. up her long and smooth stocking-accentuated legs. Continuing up you can peek under her rather scandalously short leather skirt, to spy the garters holding up the sleek stockings. <<if $npc_technician.flags.dataservice_encounter.looked_up_skirt>>Suddenly mindful of the last time you peeked up a girls skirt you <<else>>You <</if>>look away, your gaze gliding swiftly back down her legs to stare at her hypnotically swaying red pumps. Pointed and hot you estimate they sport nearly 15 cm stiletto heels.<br>
<br>
<<if setup.getTotalValue('feminization')<5>>
<<printThought $player "Those look impossible to walk in...">>
<<elseif setup.getTotalValue('feminization')<7>>
<<printThought $player "I would totally stumble in those...">>
<<else>>
<<printThought $player "I would totally stumble in those... but I maybe I could try wearing more reasonable heels someday?">>
<</if>>
<br><br>
"@@.npc_manager;Ah, ah. First; strip, down to your underwear shall be... sufficient.@@"<br>
<br>
[<<moveTo "event_manager_stage1_end_reward_1_a" "Remove everything besides your underwear.">>]
<<hint $options "You can still do this manually.">>
</div>/*#
#desc: enter her office to submit to finish phase 1
#status: FINISHED 0.4.0.0
#*/
<<setScene>>
<<set $player.inside = true>>
<<set $player.cutscene.lockinventory = false>>
<<set _noPanties = false>>
<<set _changedOutfit = false>>
<<if (setup.isBodySlotVisible('penis'))>>
<<set _noPanties = true>>
<<elseif setup.checkWornListTag(["underwear","stockings","garter"],"or")>>
<<initRoom>>
<<moveTo "event_manager_stage1_end_reward_2">>
<<elseif setup.checkWornListSpecific(["panties","stockings"])==true>>
<<initRoom>>
<<moveTo "event_manager_stage1_end_reward_2">>
<</if>>
<<if $roomchange == true>>
<<useClothSetPush 'em_s2'>>
<</if>>
<<if _noPanties>>
<<incrementEmotion 'anger' 'npc_manager' 1>>
<<decrementEmotion 'affection' 'npc_manager' 1>>
<<initRoom>>
<<moveTo "event_manager_stage1_end_reward_1_angered">>
<</if>>
<<set $player.location to "Office of <<=setup.getNpcName('npc_manager', 'formal')>>">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/sissy_office.png" "./images/characters/npc_manager.png">>
<div id="invframe" class="scrolltext">
You slowly enter the office of your superior <<=setup.getNpcName('npc_manager', 'formal')>>. Her official title may be Director of Human Resources but, at least for you, referring to her as Mistress might be more accurate. When you took on this job offer a few days ago you had no idea of the ride you were in for. Would you have accepted the offer if you had? The fact you struggle to figure out the answer to that question has your heart beating faster, like it's trying to escape your chest.<br>
<br>
<<printThought $player "Am I really going to do this?">><br>
<br>
Your hand is still on the door even after you step through and close it behind you. For some reason you're unable to let go of the handle. <br>
<br>
<<printThought $player "If I let go... will there be any going back?">><br>
<br>
You can sense yourself at a threshold; if you let go you will stay in Wonderland, and find out how deep the rabbit hole really goes. And from where you're standing now it goes down quite a ways... and at the end of it your queen awaits. You gulp, your manager is definitely kinder than the Red Queen from the story. Kinder... but far more calculating.<br>
<br>
You shake your head, pulling yourself together and yanking your hand away from the handle. Your brief hesitation does not elude your Mistress' keen eye. She is sitting on her leather chair, legs crossed, her feet swaying side to side as if to tease you. No. Not as if. She teases you. That's her thing. She teases you all the time. And all of it, everything she has had you do thus far has been lead up to this point. Unable to meet her gaze your eyes trace up her from her beautiful heels. Her long and smooth legs are accentuated by black nylon stockings. Continuing up you can peek under her rather scandalously short leather skirt, to spy the garters holding up the sleek stockings. <<if $npc_technician.flags.dataservice_encounter.looked_up_skirt>>Suddenly mindful of the last time you peeked up a girls skirt you <<else>>You <</if>>look away, your gaze gliding swiftly back down her legs to stare at her hypnotically swaying red pumps. Pointed and hot you estimate they sport nearly 15 cm stiletto heels.<br>
<br>
<<if setup.getTotalValue('feminization')<5>>
<<printThought $player "Those look impossible to walk in...">><br>
<<elseif setup.getTotalValue('feminization')<7>>
<<printThought $player "I would totally stumble in those...">><br>
<<else>>
<<printThought $player "I would totally stumble in those... but I maybe I could try wearing more reasonable heels someday?">><br>
<</if>>
<br>
You recall that you are expected to strip down to your underwear.<br>
<br>
[<<moveTo "event_manager_stage1_end_reward_1_a" "Remove everything besides your underwear.">>]
<<hint $options "You can still do this manually.">>
</div>/*#
#desc: finish stage 1 from too much time
#status: RELEASED 0.7.4.0
#*/
<<set $player.inside = true>>
<<set $player.cutscene.lockinventory = false>>
<<set _noPanties = false>>
<<set _changedOutfit = false>>
<<if (setup.isBodySlotVisible('penis'))>>
<<set _noPanties = true>>
<<elseif setup.checkWornListTag(["underwear","stockings","garter"],"or")>>
<<initRoom>>
<<moveTo "event_manager_stage1_end_reward_2">>
<<elseif setup.checkWornListSpecific(["panties","stockings"])==true>>
<<initRoom>>
<<moveTo "event_manager_stage1_end_reward_2">>
<</if>>
<<if $roomchange == true>>
<<useClothSetPush 'em_s2'>>
<</if>>
<<if _noPanties>>
<<incrementEmotion 'affection' 'npc_manager' 1>>
<<decrementEmotion 'anger' 'npc_manager' 3>>
<<initRoom>>
<<moveTo "event_manager_stage1_end_reward_1_angered">>
<</if>>
<<set $player.location to "Office of <<=setup.getNpcName('npc_manager', 'formal')>>">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/sissy_office.png" "./images/characters/npc_manager.png">>
<div id="invframe" class="scrolltext">
You aren't sure if it's the desire to keep your job or something else that drives you but, whatever it is, you find yourself on your hands and knees, leaning in to gently kiss the tip of her shoe.<br>
<br>
"@@.npc_manager;Wonderful@@" she purrs before turning to lead the way into her office. "@@.npc_manager;now take off your clothes and let us continue this properly. There may be hope for you yet.@@"<br>
<br>
[<<moveTo "event_manager_stage1_end_reward_1_a" "Follow and remove everything besides your underwear.">>]
<<hint $options "You can still do this manually.">>
</div>/*#
#desc: tried to submit to end phase 1, but she's angry
#status: FINISHED 0.4.0.0
#*/
<<set $player.cutscene.lockinventory = false>>
<<if setup.checkOutsideDecency($player)>>
<<initRoom>>
<<moveTo "room_office_after_work">>
<</if>>
<<if $roomchange == true>>
<<set $sceneVisibility = $SEEN_FRIEND>>
<<applyExperience 'humiliation' 10 'very' $SEEN_FRIEND>>
<</if>>
<<set $player.location to "Office of <<=setup.getNpcName('npc_manager', 'formal')>>">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/sissy_office.png" "./images/characters/npc_manager.png">>
<div id="invframe" class="scrolltext">
"@@.npc_manager_dom;<<=$player.first_name>>, put your underwear back on at once!@@", <<=setup.getNpcName('npc_manager', 'formal')>> shouts at you.<br>
<br>
<<printThought $player "Oh <<getWordGod $player>>. What have I done?">><br>
<br>
She shakes her head in disappointment. Taking a cleansing breath she continues in a much calmer tone. "@@.npc_manager;Maybe I have mistakenly put too much faith in your self control. It seems like you are, as yet, unprepared to further advance in your training. We will try this again another time. Please put your clothes back on and close the door behind you after you leave the office.@@"<br>
<br>
You turn red with shame, not knowing what overcame you.<br>
<br>
[<<moveTo 'event_manager_stage1_end_reward_1_angered_2' 'Put your clothes back on and leave' 60>>]
</div>/*#
#desc: kicked out of her office having angered her attempting to submit to end phase 1
#status: FINISHED 0.4.0.0
#*/
<<set $player.cutscene.lockinventory = true>>
<<if $roomchange == true>>
<<useClothSetPop 'em_s2' $player $now>>
<</if>>
<<set $player.location to "Office of <<=setup.getNpcName('npc_manager', 'formal')>>">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/sissy_office.png" "./images/characters/npc_manager.png">>
<div id="invframe" class="scrolltext">
"@@.npc_manager_dom;<<=$player.first_name>>, put your underwear back on at once!@@", <<=setup.getNpcName('npc_manager', 'formal')>> shouts at you.<br>
<br>
<<printThought $player "Oh <<getWordGod $player>>. What have I done?">><br>
<br>
You put your clothes back on, not knowing what overcame you. You just blew your chance. Maybe if <<=setup.getNpcName('npc_manager', 'formal')>> is forgiving enough you might get another opportunity in the future.<br>
<br>
[<<moveTo "room_office_after_work" 'Leave the office.' 30 '<<set $player.cutscene.lockinventory = false>>'>>]
</div>/*#
#desc: strip down to receive your phase 1 end reward
#status: FINISHED 0.4.0.0
#*/
<<set $player.cutscene.lockinventory = true>>
<<set $player.cutscene.reason = "Now is not the time to change clothes!">>
<<removeEverythingButUnderwear $player $now>>
<<if $roomchange == true>>
<</if>>
<<set $player.location to "Office of <<=setup.getNpcName('npc_manager', 'formal')>>">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/sissy_office.png" "./images/characters/npc_manager.png">>
<div id="invframe" class="scrolltext">
Stripping down in front of <<=setup.getNpcName('npc_manager', 'formal')>> has become very natural to you of late. You fold your clothes and put them on the ground next to you.<br>
<br>
[<<moveTo "event_manager_stage1_end_reward_2" "Get on your knees" 30 >>]
</div>/*#
#desc: start to kiss manager's heels
#status: FINISHED 0.4.0.0
#*/
<<set $player.cutscene.lockinventory = true>>
<<if $roomchange == true>>
<<set $npc_manager.flags.stage1Promo.reward = true>>
<<setThreshold 'foot' 'secretary_foot' 'stage1_reward' true>>
<<setThreshold 'submission' 'submissive_secretary' 'stage1_reward' true>>
<<set $scene.caged = (setup.getItemFromType("cage") != "")>>
<</if>>
<<set $player.location to "Office of <<=setup.getNpcName('npc_manager', 'formal')>>">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/sissy_office.png" "./images/characters/npc_manager.png">>
<div id="invframe" class="scrolltext">
Like a puppet on her strings you crawl towards <<=setup.getNpcName('npc_manager', 'formal')>>. You take a look at the soles up close. Looks rather clean, so you assume they're not the ones she wore all day long.
<<if setup.getTotalValue('humiliation')>=5>>
Not that you would have cared much for it anyway. The things you had to endure lately are nothing, compared to kissing a dirty shoe.
<</if>>
You pucker your lips and kiss the heel. Suddenly the whole situation crashes down on you like an rock slide: You've never even kissed a girl in your life before. Not like this. A small kiss on the cheek maybe, practically chaste, nothing with gusto or purpose.<br>
<br>
<<if !$player.blowvirginity != "">>
<<printThought $player "First I put a kiss on a big <<getWordPenis $player>>, and now on my superior's... or is that Mistress? heel. And the thought that turns me on. Like a lot. What the hell is happening to me?">>
<<else>>
<<printThought $player "My first real kiss... is a token of my submission towards my superior. Towards my Mistress. And the thought that turns me on. Like a lot. What the hell is happening to me?">>
<</if>>
<br><br>
A sinister looking smile spreads across <<=setup.getNpcName('npc_manager', 'formal')>> face, while she leans towards you as you rise after your kiss. She points with a finger at you and touches your nose softly, stroking over your cheeks and finally stops at your cheekbone where she rests her hand on your face.<br>
<br>
"@@.npc_manager;Such dedication <<=$player.first_name>>. Good. Very good indeed. But, and that is a very cute butt in your <<=setup.getItemTypeName('panties')>>, how far are you really willing to go. What is the true extent of your dedication, my dear <<if $fetish.sissy>>SISSY<<else>>girl<</if>>.@@", she whispers in your ear while removing the heel you just kissed to revealing her foot. Her toenails are painted red and perfectly manicured. You have a feeling you know where this is heading.<br>
<br>
"@@.npc_manager;I want you to show my feet the dedication you are supposed to show everything in life. Caress them, lick them, kiss them, love them. Lick my feet slave. Lick them and I will show you what true bliss means!@@"<br>
<br>
[<<moveTo "event_manager_stage1_end_reward_3" "Enthusiastically lick them because you want to." 360 "<<set $scene.lick=true>>">>]<br>
[<<moveTo "event_manager_stage1_end_reward_3" "Reluctantly lick them because you have to." 300 "<<set $scene.lick=false>>">>]<br>
[<<moveTo "event_manager_stage1_end_reward_2_end" "Refuse to lick them." 180>>]
</div>/*#
#desc: refuse to lick manager's heels
#status: FINISHED 0.4.0.0
#*/
<<set $player.cutscene.lockinventory = false>>
<<if setup.checkOutsideDecency($player)>>
<<initRoom>>
<<moveTo "room_office_after_work">>
<</if>>
<<if $roomchange == true>>
<</if>>
<<set $player.location to "Office of <<=setup.getNpcName('npc_manager', 'formal')>>">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/sissy_office.png" "./images/characters/npc_manager.png">>
<div id="invframe" class="scrolltext">
She shakes her head in disappointment. "@@.npc_manager;Maybe I have put an excess of faith in your commitment to your career. It appears that you are not yet ready to advance in your training. We will try this again another time. Please put your clothes back on and close the door behind you when you leave the office.@@"<br>
</div>/*#
#desc: lick manager's heels
#status: FINISHED 0.4.0.0
#*/
<<set $player.cutscene.lockinventory = true>>
<<if $roomchange == true>>
<<set $sceneVisibility = $SEEN_FRIEND>>
<<if $scene.lick>>
<<applyExperience 'foot' 8 'normal' $SEEN_FRIEND>>
<<applyExperience 'submission' 9 'very' $SEEN_FRIEND>>
<<set $player.timebased.horny = setup.changeHorny($player,50)>>
<<else>>
<<applyExperience 'foot' 4 'normal' $SEEN_FRIEND>>
<<applyExperience 'submission' 9 'almost' $SEEN_FRIEND>>
<<applyExperience 'humiliation' 6 'little' $SEEN_FRIEND>>
<<set $player.timebased.horny = setup.changeHorny($player,20)>>
<</if>>
<</if>>
<<set $player.location to "Office of <<=setup.getNpcName('npc_manager', 'formal')>>">>
<<include enterroom>>
<<initRoom>>
<<createAnimatedBGR "./video/footjob_01.mp4">>
<div id="invframe" class="scrolltext">
<<if $scene.lick>>
You lean forward and plant a kiss on her big toe. The thought of licking her feet turns you on incredibly and your <<getWordMyPenis $player>> twitches with excitement.<br>
<br>
<<printThought $player "I can't believe that I'm on my knees, licking <<=ps(setup.getNpcName('npc_manager', 'formal'))>> feet. I'm really turning into a submissive slave...">><br>
<br>
<<else>>
You lean forward and plant a kiss on her big toe. The thought of licking her feet does not really turn you on at all, but despite the humiliation you still going through with it,
<br>
<<printThought $player "I can't believe, that I'm on my knees, licking <<=ps(setup.getNpcName('npc_manager', 'formal'))>> feet. Oh <<getWordGod $player>>, this is so humiliating. This better be worth it.">><br>
<br>
<</if>>
After kissing her toe you start to use your tongue, licking her foot up and down, caressing the toes with your lips. It feels kind of strange, since she's wearing nylon stockings, but after a few moments you stop minding much. You take her foot in your hands after you've licked it over a dozen times and start to massage it, while gently sucking on her big toe. Even though <<=setup.getNpcName('npc_manager', 'formal')>> is very good at keeping her expression collected you can tell that it is partially a facade by her hands, which are clawing into the chair to tell another story. That's the one thing no one can ever take away from you, your mad foot massaging skills. After a while a soft moan escapes her lips.<br>
<br>
"@@.npc_manager;That... that is something we shall do more often in the future.@@"<br>
<br>
<<if $scene.lick>>
You silently agree.
<<else>>
You would prefer if you could skip the licking part and go straight to the message, but you don't think that is likely to be the case.
<</if>>
<<if !$scene.caged>>
But it seems the whole ordeal has excited you a lot as well, to a level where that fact is clearly visible.<br>
<<else>>
But it seems the whole ordeal has excited you a lot as well, and even though you thought you're safely locked away, a trickle of precum manage to escape your <<getWordMyPenis $player>>,
<<if setup.getItemFromType('cage')!= "">>
running down <<if setup.isCage()>>your balls<<else>>your leg<</if>>.
<<else>>
staining your underwear.
<</if>>
<</if>>
<br><br>
<<printThought $player "Oh, oh...">><br>
<br>
[<<moveTo "event_manager_stage1_end_reward_4" "Continue" 300>>]
</div>/*#
#desc: transition from licking her heels to your reward
#status: FINISHED 0.4.0.0
#*/
<<set $player.inside = true>>
<<set $player.cutscene.lockinventory = false>>
<<set $scene.clothes = "">>
<<if $roomchange == true>>
<<if setup.checkVisibleClothingTag('cute')> 40>>
<<set $scene.clothes='cute'>>
<<elseif setup.checkVisibleClothingTag('bold')> 40>>
<<set $scene.clothes='bold'>>
<<elseif setup.checkVisibleClothingTag('female')> 40>>
<<set $scene.clothes='female'>>
<<elseif setup.checkVisibleClothingTag('male')> 20>>
<<set $scene.clothes='male'>>
<<else>>
<<set $scene.clothes='unknown'>>
<</if>>
<</if>>
<<if (setup.isBodySlotVisible('penis'))>>
<<initRoom>>
<<moveTo "event_manager_stage1_end_reward_5">>
<</if>>
<<set $player.location to "Office of <<=setup.getNpcName('npc_manager', 'formal')>>">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/sissy_office.png" "./images/characters/npc_manager.png">>
<div id="invframe" class="scrolltext">
"@@.npc_manager;Get up!@@" she commands and you scramble to your feet without hesitation.<br>
<br>
"@@.npc_manager;Eager as ever,@@" she says with a sharp tone, while taking a good look at your predicament. There's a sudden feeling of pressure as her hand grasps your <<=setup.getItemTypeName('panties')>> covered <<getWordMyPenis $player>>.<br>
<br>
<<if $scene.caged>>
The feeling of her hand <<if setup.isCage()>>wrapped around your cage<<else>>pressed against the front shield of your chastity belt<</if>>, so close and yet with the hard prison "protecting" you from her grasp... it is odd, humiliating and oh-so-arousing all at once.<br>
<br>
"@@.npc_manager;Mmmmm, I do so adore a <<if setup.isCage()>>caged<<else>>belted<</if>> <<if $fetish.sissy>>SISSY<<else>>girl<</if>>, so much more behaved, and obedient.@@" She gives your testicles a firm squeeze before continuing on. "@@.npc_manager;That is more than enough of that for now, remove your panties so I can give you a reward more... appropriate of a <<if $fetish.sissy>>SISSY<<else>>girl<</if>>.@@"<br>
<br>
[<<moveTo "event_manager_stage1_end_reward_5_alt" "Do as instructed" 300>>]
<<else>>
"@@.npc_manager;I am surprised a <<if $fetish.sissy>>SISSY<<else>>girl<</if>> like you is not spanking it any opportunity you have... Well, this time I will give you the benefit of the doubt, that this is not 100% your own fault. Still, if I am accepting partial responsibility for insufficiently monitoring your... state, well then it is only right that I also propose a remedy for your problem. We simply need to find a more permanent solution to your small deficit in self control.@@"<br>
<br>
You flush as <<=setup.getNpcName('npc_manager', 'formal')>> emphasises the word small but are quickly brought back to attention as her grip tightens around your <<getWordMyPenis $player>>.
<<if setup.getItemFromType('panties') != "">>
You can feel the inside of your <<=setup.getItemTypeName('panties')>> begin to rub against your head and let out a muffled moan.<br>
<br>
"@@.npc_manager;Hmph,@@" <<=setup.getNpcName('npc_manager', 'formal')>> says with a smirk. "@@.npc_manager;Free your tiny penis and lay on the couch. Stare up at the ceiling and DO NOT look away,@@" her words are emphasised by a firm squeeze around your testicles.
<<else>>
Her fingers dig into your exposed flesh and you let out a muffled moan.<br>
<br>
"@@.npc_manager;Hmph,@@" <<=setup.getNpcName('npc_manager', 'formal')>> says with a smirk. "@@.npc_manager;So wanton. Lay on the couch. Stare up at the ceiling and DO NOT look away,@@" her words are emphasised by a firm squeeze around your testicles.
<</if>>
<</if>>
</div><<if setup.getItemFromType('panties') != "">>
<<set $scene.panties = setup.getItemFromType('panties')>>
<<set $scene.pantieObj = setup.getItemObj($scene.panties)>>
<<if $scene.panties == "">>
<<set $scene.panties_type = "none">>
<<elseif $scene.pantieObj.tags.indexOf('modest') > -1>>
<<set $scene.panties_type = "modest">>
<<elseif $scene.pantieObj.tags.indexOf('cute') > -1>>
<<set $scene.panties_type = "cute">>
<<elseif $scene.pantieObj.tags.indexOf('bold') > -1>>
<<set $scene.panties_type = "bold">>
<<elseif $scene.pantieObj.tags.indexOf('sissy') > -1>>
<<set $scene.panties_type = "sissy">>
<<elseif $scene.pantieObj.tags.indexOf('fetish') > -1>>
<<set $scene.panties_type = "fetish">>
<<elseif $scene.pantieObj.tags.indexOf('female') > -1>>
<<set $scene.panties_type = "female">>
<<elseif $scene.pantieObj.tags.indexOf('bold') > -1>>
<<set $scene.panties_type = "male">>
<<else>>
<<set $scene.panties_type = "none">>
<</if>>
<<if $scene.panties_type=="cute">>
"@@.npc_manager;You have been a good <<if $fetish.sissy>>SISSY<<else>>girl<</if>> to wear such cute panties for me. They stretch so nicely, <<if $scene.caged>>I could even stroke your <<getWordMyPenis $player>> without taking them off... if you were not in chastity, of course<<else>>I can even stroke your <<getWordMyPenis $player>> without taking them off!<</if>>@@"
<<elseif $scene.panties_type=="bold">>
"@@.npc_manager;<<=$player.first_name>>, it is not your place to wear such things.@@"<br>
<br>
<<=setup.getNpcName('npc_manager', 'formal')>> pulls at the seam of your panties before letting them snap back painfully.<br>
<br>
"@@.npc_manager;I want my <<if $fetish.sissy>>SISSY<<else>>girl<</if>> in a cute pair of pink panties. Frankly, your outfit paints you as a bit of an impetuous slut and I am not very fond of that at all, understood?@@"
<<elseif $scene.panties_type=="male">>
"@@.npc_manager;<<=$player.first_name>>, what have I said about your uniform. This,@@" she says pulling harshly on your underwear, "@@.npc_manager;is unacceptable. You are to dress in a pink bra and pink pair of panties as dictated in your contract. I do not understand you plan but know that if you continue disobeying my orders you can expect your punishment to be quite severe.@@"
<<elseif $scene.panties_type=="sissy">>
"@@.npc_manager;Now these are truly perfect for a <<if $fetish.sissy>>SISSY<<else>>girl<</if>> such as yourself. Nice and pink and with all the soft, cute lace? I bet they feel as good as they look, all tight and snug against your soft skin.<<if !$scene.caged>> You know you are lucky I can stroke you without taking them off... and it would really be such a shame to take them off.<</if>>@@"
<</if>>
<</if>>/*#
#desc: manager starts jerking you off + teasing you about panties
#status: FINISHED 0.4.0.0
#*/
<<set $player.inside = true>>
<<set $player.cutscene.lockinventory = true>>
<<set $player.cutscene.reason = "No. I don't think so.">>
<<if $roomchange == true>>
<<set $sceneVisibility = $SEEN_FRIEND>>
<<set $scene.panties = setup.getItemFromType('panties')>>
<<applyExperience 'submission' 9 'very' $SEEN_FRIEND>>
<</if>>
<<set $player.location to "Office of <<=setup.getNpcName('npc_manager', 'formal')>>">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/sissy_office.png" "./images/characters/npc_manager.png">>
<div id="invframe" class="scrolltext">
You move towards the wide-seated couch and lay across it, the soft fabric and firm cushioning putting you slightly at ease.<br>
<br>
<<printThought $player 'Is this going to be the "bliss" <<=ps(setup.getNpcName("npc_manager", "formal"))>> was talking about?'>><br>
<br>
<<=setup.getNpcName('npc_manager', 'formal')>> moves out of your field of vision leaving you only able to hear her open her desk and remove several items. The array of sounds leaves you guessing what might be coming, but you're sure about what comes next - the sound of a pair of latex gloves stretching over her hand. With slow, purposeful strides <<=setup.getNpcName('npc_manager', 'formal')>> approachs the couch and bends over you.<br>
<br>
"@@.npc_manager;My my, someone is still so hard... and yet so disappointing.@@"<br>
<br>
You feel your cheeks flush in shame and then surprise as <<=setup.getNpcName('npc_manager', 'formal')>>
<<if $scene.panties != "">>
slides her hands under your panties and
<</if>>firmly grasps your <<getWordMyPenis $player>>.
You lift your head forward only for her to glare back at you, her free hand lightly slaping <<if setup.getItemFromType("cage") == "" || setup.isCage()>>your balls<<else>>the inside of your thigh<</if>>. "@@.npc_manager;Head back <<if $fetish.sissy>>SISSY<<else>>girl<</if>>,@@" she says sternly and you lower your head. You can feel her latex covered fingers grip you tightly, squeezing your <<getWordMyPenis $player>> as her hand moves up and down.<br>
<br>
<<include stage1_reward_panty_description>>
<br><br>
A moan escapes your lips, though you can't tell whether it's out of pain, pleasure or embarrassment.<br>
<br>
"@@.npc_manager;Now then, you need to learn that I will not tolerate your hard <<getWordMyPenis $player>> anywhere in my office. Before we... attend to this LITTLE failure... do you have anything to say for yourself?@@"<br>
<br>
[<<moveTo "event_manager_stage1_end_reward_5_forced" "Try to explain that it isn't your fault!" 120 >>]<br>
[<<moveTo "event_manager_stage1_end_reward_5_obedient" "Apologise for your failure and ask how you can do better in the future." 120>>]
</div>/*#
#desc: apologise for your horniness
#status: FINISHED 0.4.0.0
#*/
<<set $player.inside = true>>
<<set $player.cutscene.lockinventory = true>>
<<set $player.cutscene.reason = "No. I don't think so.">>
<<if $roomchange == true>>
<<if $player.flags.fem_style.chastity == "">>
<<set $player.flags.fem_style.chastity = "obedient">>
<<setThreshold 'bondage' 'other_bondage' 'cage_first' true>>
<<addNpcTheme 'npc_manager' 'chastity_general' 'theme_manager_work_chastity'
0
'event_manager_theme_chastity_change'
true
'theme_manager_chastity_header'>>
<</if>>
<</if>>
<<set $player.location to "Office of <<=setup.getNpcName('npc_manager', 'formal')>>">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/sissy_office.png" "./images/characters/npc_manager.png">>
<div id="invframe" class="scrolltext">
"@@.npc_manager;Mmmm, you are learning. Not trying to debate your failure or that it is somehow not your fault, merely acknowledging the error and requesting assistance so that you will do better going forward.@@"<br>
<br>
<<if $scene.panties == "">>
You feel her speed increase, moving her hand along your <<getWordMyPenis $player>>.<br>
<<else>>
You feel her speed increase, the side of your panties rubbing against your <<getWordMyPenis $player>>.<br>
<</if>>
<br>
"@@.npc_manager;Fortunately there is a very effective and... secure solution to your little difficulty, but for now you can just lie back and relax. While I would prefer my secretary behaved perfectly at all times, you making mistakes, yet being so obedient and eager to improve is, in some ways, even better.@@"<br>
<br>
You feel her hand come off your <<getWordMyPenis $player>> and give your <<if setup.getItemFromType("cage") == "" || setup.isCage()>>balls two quick squeezes<<else>>armoured crotch a gentle pat<</if>>.<br>
<br>
"@@.npc_manager;On your side <<=$player.first_name>>, facing away from me.@@"<br>
<br>
[<<moveTo "event_manager_stage1_end_reward_6" "Comply and move to your side" 120>>]
</div>/*#
#desc: try to explain horniness isn't your fault, get chided
#status: FINISHED 0.4.0.0
#*/
<<set $player.inside = true>>
<<set $player.cutscene.lockinventory = true>>
<<set $player.cutscene.reason = "No. I don't think so.">>
<<if $roomchange == true>>
<<if $player.flags.fem_style.chastity == "">>
<<set $player.flags.fem_style.chastity = "obedient">>
<<setThreshold 'bondage' 'other_bondage' 'cage_first' true>>
<<addNpcTheme 'npc_manager' 'chastity_general' 'theme_manager_work_chastity'
0
'event_manager_theme_chastity_change'
true
'theme_manager_chastity_header'>>
<</if>>
<</if>>
<<set $player.location to "Office of <<=setup.getNpcName('npc_manager', 'formal')>>">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/sissy_office.png" "./images/characters/npc_manager.png">>
<div id="invframe" class="scrolltext">
You start to object only for her to cut you off with a sharp squeeze.<br>
<br>
"@@.npc_manager;Quiet, trying to talk your way out of your mistakes, or pawn the blame off on others is the opposite of what you should be doing.@@"<br>
<br>
She leans closer, staring you right in the eye until you can't help but flinch and look away. In response she roughly takes hold of your chin and forces you to stare up at her.<br>
<br>
"@@.npc_manager;Understand that, while I will punish errors, that is me helping your development. Failing to admit to, learn from and rectify a prior error... that would constitute a mistake, and mistakes I will deal with VERY harshly.@@"<br>
<br>
She releases the grip on your chin, her hand returning to its prior position of gripping your <<getWordMyPenis $player>>.<br>
<br>
"@@.npc_manager;Now then... moving along.@@"<br>
<br>
<<if $scene.panties == "">>
You feel her speed increase, moving her hand along your <<getWordMyPenis $player>>.<br>
<<else>>
You feel her speed increase, the side of your panties rubbing against your <<getWordMyPenis $player>>.<br>
<</if>>
<br>
"@@.npc_manager;And as you have failed to maintain an altogether simple requirement; and even gone so far as to protest it being not entirely your fault being some manner of excuse... well, you have forced me to take this matter into my own hands.@@"<br>
<br>
Her hand comes off your <<getWordMyPenis $player>> and gives your <<if setup.getItemFromType("cage") == "" || setup.isCage()>>balls two quick squeezes<<else>>armoured crotch a gentle pat<</if>>.<br>
<br>
"@@.npc_manager;On your side <<=$player.first_name>>, facing away from me.@@"<br>
<br>
[<<moveTo "event_manager_stage1_end_reward_6" "Comply and move to your side" 120>>]
</div>/*#
#desc: voluntary/money chastity, go straight to anal
#status: RELEASED 0.6.0.0
#*/
<<set $player.inside = true>>
<<set $player.cutscene.lockinventory = true>>
<<set $player.cutscene.reason = "No. I don't think so.">>
<<if $roomchange == true>>
<<if $player.flags.fem_style.chastity == "">>
<<set $player.flags.fem_style.chastity = "obedient">>
<<setThreshold 'bondage' 'other_bondage' 'cage_first' true>>
<<addNpcTheme 'npc_manager' 'chastity_general' 'theme_manager_work_chastity'
0
'event_manager_theme_chastity_change'
true
'theme_manager_chastity_header'>>
<</if>>
<<set $scene.cage = setup.getItemFromType('cage')>>
<</if>>
<<set $player.location to "Office of <<=setup.getNpcName('npc_manager', 'formal')>>">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/sissy_office.png" "./images/characters/npc_manager.png">>
<div id="invframe" class="scrolltext">
She steps away, keeping an eye on you as she walks over to her desk to retrieve several items. The array of sounds leaves you guessing what might be coming, but you're sure about what comes next - the sound of a pair of latex gloves stretching over her hand. With slow, purposeful strides <<=setup.getNpcName('npc_manager', 'formal')>> approachs the couch and leans over you.<br>
<br>
"@@.npc_manager;Prepare yourself.@@" She states, though the brisk tone in her voice indicates you have scant time left to do such.<br>
<br>
You feel your cheeks flush in shame and then surprise as <<=setup.getNpcName('npc_manager', 'formal')>>
<<if $scene.panties != "">>
slides her hands under your panties and
<</if>>
<<if !$scene.cage || setup.isCage()>>
firmly grasps your
<<else>>
places her hand firmly against the front shield covering your
<</if>>
<<getWordMyPenis $player>>. You lift your head forward only for her to glare back at you, her free hand lightly slaping <<if setup.getItemFromType("cage") == "" || setup.isCage()>>your balls<<else>>the inside of your thigh<</if>>. "@@.npc_manager;Head back <<if $fetish.sissy>>SISSY<<else>>girl<</if>>,@@" she says sternly and you lower your head. You feel her start to peel off your panties as she whispers to you.<br>
<br>
<<include stage1_reward_panty_description>><br>
<br>
A moan escapes your lips, though you can't tell whether it's out of pain, pleasure or embarrassment.<br>
<br>
"@@.npc_manager;Ah, I could sit here forever, you totally helpless, literally in the palm of my hand...@@"<br>
<br>
She meets your gaze with a smile, possessive, certainly, but also somehow... wistfully comforting. It lasts but a moment before she continues.<br>
<br>
"@@.npc_manager;I get distracted. I promised you a reward.@@"<br>
<br>
<<if $scene.cage>>
Her fingers trace down the
<<if setup.isCage()>>
top of your cage before giving your balls two quick squeezes.
<<else>>
front of your chastity belt.
<</if>>
<<else>>
Her hand comes off your <<getWordMyPenis $player>> and gives your balls two quick squeezes.
<</if>>
<br><br>
"@@.npc_manager;On your side <<=$player.first_name>>, facing away from me.@@"<br>
<br>
[<<moveTo "event_manager_stage1_end_reward_6" "Comply and move to your side" 120>>]
</div>/*#
#desc: manager fingers or dildo's your ass
#status: FINISHED 0.4.0.0
#*/
<<if $roomchange == true>>
<<set $sceneVisibility = $SEEN_FRIEND>>
<<set $scene.willpower = false>>
<<set $scene.plugged = setup.getItemFromType('plug')>>
<<setThreshold 'anal' 'secretary_anal' 'stage1_end' true>>
<<if $scene.plugged == "">>
<<applyExperience 'anal' 4 'almost' $SEEN_FRIEND>>
<<else>>
<<applyExperience 'anal' 10 'very' $SEEN_FRIEND>>
<</if>>
<</if>>
<<set _resist = false>>
<<if setup.getWillpower($player)>0>>
<<set _resist = true>>
<</if>>
<<set $player.location to "Office of <<=setup.getNpcName('npc_manager', 'formal')>>">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/sissy_office.png" "./images/characters/npc_manager.png">>
<div id="invframe" class="scrolltext">
You're too aroused to disobey and roll off your back and onto your side as you hear <<=setup.getNpcName('npc_manager', 'formal')>> picking something up.
<<if $scene.plugged=="">>
<<if setup.isItemTypeEquipped('panties')>>
There is a sharp popping sound followed by
<<if $scene.panties_type=="sissy">>
the unmistakable ziiiippp of her exposing your rear using the naughty zipper at the back of your panties.
<<else>>
a gloved finger pulling the back of your panties down, exposing your ass.
<</if>>
<<else>>
a gloved finger sliding down your back, exposing your ass.
<</if>>
<br><br>
<<printThought $player "This can't be happening?!">><br>
<br>
Her fingers lift your top asscheek up and you feel something pressing against your puckered hole. The sudden coolness is startling as something wet spreads around the ring of your asshole and between your cheeks.<br>
<br>
"@@.npc_manager;I have been managing this department for quite some time now <<=$player.first_name>> and in that time I have learned quite a few things about how to deal with difficult employees. You had been acting somewhat of a model employee lately, but that could well have been pure survival instinct. A Beta bowing to its Alpha. Or are you just an Omega? No matter, we will find out sooner or later. Anyway, now that I am aware of your failings it is my job to make sure that your dedication to the company, and myself, is complete and does not decay over time.@@"<br>
<br>
You can feel her body shift on the couch as a gloved hand returns to <<if $scene.caged>>grasping your cage<<else>>your erect <<getWordMyPenis $player>><</if>>, the other massaging your nervous hole.<br>
<br>
"@@.npc_manager;Some employees,@@" she says while <<if $scene.caged>>gently squeezing<<else>>beginning to slowly stroke<</if>> your <<getWordMyPenis $player>>, "@@.npc_manager;learn best through positive motivation.@@"<br>
<br>
Her stroking intensifies as her grip tightens, her other hand continuing to finger your asshole.<br>
<br>
"@@.npc_manager;Others, however, require something else. something... firmer.@@" She punctuates the statement by <<if $scene.caged>>digging her nails into your exposed sack, giving just enough pressure for you to<<else>>rubbing her thumb around the head of your <<getWordMyPenis $player>>, pressing into it firmly until you<</if>> let out a soft cry of pain.<br>
<br>
"@@.npc_manager;You, <<=$player.first_name>>, have been very dutifully of late. But even your best has proven... insufficient, imperfect. <<if $scene.caged>>Fortunately you are already on to the solution, having freely speed down the path of restraint<<else>>Fortunately, I know the solution. You need to be taught the value of restraint<</if>>.. Self control is a fundamental pillar of society.@@"<br>
<br>
It's as if you can hear the smile spreading across her lips and the chuckle behind her words leaving you with a foreboding sense of dread. Your fears are confirmed by her finger at your backside slowly pushing into your moist hole. You tense up only for your ass to be greeted with a hard swat.<br>
<br>
"@@.npc_manager;I understand you are nervous, <<=$player.first_name>>. Is this your first time? No matter, consider this merely another form of discipline, another part of the contract you willingly signed. Remember <<=$player.first_name>> this is what you wanted. I can feel you struggling enough as it is, so I will not command you to relax but it is my strong recommendation that you do so.@@"<br>
<br>
Her lecture finished, <<=setup.getNpcName('npc_manager', 'formal')>> returns to her probing, pushing her finger in and out of your tight bottom with a steady rhythm. You do your best to relax but the sensation is so alien and strange that you find it hard to comply<<if $scene.caged>>; though that is not the only thing that is hard at the moment<</if>>.<br>
<br>
True to her word, <<=setup.getNpcName('npc_manager', 'formal')>> continues her assault, sliding the finger in further and further with every thrust. As you prepare to beg her to stop, the grip around your <<getWordMyPenis $player>> softens. Her hand begins to glide steadily up and down, squeezing out a soft moan from between your lips. You can hear your captor giggle with satisfaction, her finger plunging deeper into your asshole.<br>
<br>
"@@.npc_manager;It sounds as though someone is enjoying themselves. Does my <<if $fetish.sissy>>SISSY <</if>>Secretary enjoy having her asshole fingered?@@"<br>
<br>
You contemplate on how best to answer as her finger moves deeper, only for it to rub against what feels like the base of your <<getWordMyPenis $player>>. You shriek in a mix of discomfort and delight, the novel sensation vibrating through you.<br>
<br>
"@@.npc_manager;Oh my, perhaps you are enjoying this too much. Should I stop rubbing your prostate <<=$player.first_name>>?@@"<br>
<br>
It takes several moments for you to concentrate enough to fumble out a response, though <<=setup.getNpcName('npc_manager', 'formal')>> does not seem particularly interested in relenting.<br>
<br>
<<if _resist>>
[<<moveTo "event_manager_stage1_end_reward_6_willpower" "Focus all your willpower and ask her to stop." 240>>]<br>
<<else>>
[@@.link_locked;You don't feel like you've got enough strength left in you to resist at all@@]<br>
<</if>>
<<set _text = 'Say ,"N-No '+ps(setup.getNpcName('npc_manager', 'formal'))+', p-please continue..."'>>
[<<moveTo "event_manager_stage1_end_reward_7" _text 240>>]
<<else>>
<<if setup.isItemTypeEquipped('panties')>>
There is a sharp popping sound followed by
<<if $scene.panties_type=="sissy">>
the unmistakable ziiiippp of <<=setup.getNpcName('npc_manager', 'formal')>> using the naughty zipper at the back of your panties to expose your plugged ass.
<<else>>
a gloved finger pulling the back of your panties down, exposing your plugged ass to <<=setup.getNpcName('npc_manager', 'formal')>>.
<</if>>
<<else>>
a gloved finger sliding down your back, exposing your plugged ass to <<=setup.getNpcName('npc_manager', 'formal')>>.
<</if>>There's no way she'll miss that... Her fingers lift your top asscheek up and you can hear <<=setup.getNpcName('npc_manager', 'formal')>> chuckling softly.
<br><br>
"@@.npc_manager;You are just so full of surprises <<=$player.first_name>>. I cannot say that I am displeased by this one, no this does not displease me in the slightest.@@"<br>
<br>
You feel her fingers probing at the plug, pushing and pulling against it. In a matter of seconds you're moaning and gently bucking your ass, trying to match the motions of her fingers. Your efforts to get more stimulation are in vain as her fingers grip the base of the plug and begin to pull. "@@.npc_manager;Relax your ass <<if $fetish.sissy>>SISSY<<else>>girl<</if>>.@@" You comply, taking a deep breath through your nose and pushing out with your ass. In one smooth motion the plug slides from your asshole, leaving you feeling momentarily empty.<br>
<br>
You hear <<=setup.getNpcName('npc_manager', 'formal')>> stand and listen to the clicking of her high heels as she walks to her desk, pulls open a drawer and returns to the couch. Her hand returns to you ass and you feel something cool sliding along your ass crack, pressing against your puckered hole. At first it feels like <<=setup.getNpcName('npc_manager', 'formal')>> is replacing your plug but then you realise, no, whatever is behind you feels bigger than you are accustomed to.<br>
<br>
"@@.npc_manager;Do not worry <<=$player.first_name>>, just a little more,@@" she says reassuringly, following up with a slow push. You suddenly feel full again. Very full. You moan out as what you now realise is a dildo, HER dildo begins to slide in and out of your ass.<br>
<br>
"@@.npc_manager;I have been managing this department for quite some time now <<=$player.first_name>> and in that time I have learned quite a few things about how to deal with difficult employees. You had been acting somewhat of a model employee lately, but that could well have been pure survival instinct. A Beta bowing to its Alpha. Or are you a rare Omega? No matter, we will find out sooner or later. Anyway, now that I am aware of your failings it is my job to make sure that your dedication to the company, and myself, does not decay over time.@@"<br>
<br>
You can feel her body shift on the couch as a gloved hand returns to <<if $scene.caged>>grasping your cage<<else>>your erect <<getWordMyPenis $player>><</if>>, the other slowly moving the dildo back and forth in your eager hole.<br>
<br>
"@@.npc_manager;Some,@@" she says while <<if $scene.caged>>gently <<if setup.isCage()>>squeezing your caged <<getWordMyPenis $player>><<else>>pressing her hand against the front shield of your chastity belt<</if>><<else>>beginning to slowly stroke your <<getWordMyPenis $player>><</if>>, "@@.npc_manager;learn best through positive motivation.@@"<br>
<br>
Her stroking intensifies as her grip tightens, her other hand continuing to steadily pound the dildo into your rear hole.<br>
<br>
"@@.npc_manager;Others, however, require something else. something... firmer.@@" She punctuates the statement by <<if $scene.caged>>digging her nails into your exposed sack, giving just enough pressure for you to<<else>>rubbing her thumb around the head of your <<getWordMyPenis $player>>, pressing into it firmly until you <</if>> let out a soft cry of pain.<br>
<br>
"@@.npc_manager;You, <<=$player.first_name>>, have been very dutifully of late. But even your best has proven... insufficient, imperfect. <<if $scene.caged>>Fortunately you are already on to the solution, having freely speed down the path of restraint<<else>>Fortunately, I know the solution. You need to be taught the value of restraint<</if>>. Self control is a fundamental pillar of society.@@"<br>
<br>
It's as if you can hear the smile spreading across her lips and the chuckle behind her words leaving you with a foreboding sense of dread. In one smooth motion she pulls the dildo from your ass only to ram it back in, leaving you shrieking from the vigorous intrusion.<br>
<br>
"@@.npc_manager;I understand you are nervous, <<=$player.first_name>>. Is this your first time with something like this.... moving within you? No matter, consider this merely another form of discipline, another part of the contract you willingly signed. Remember <<=$player.first_name>> this is what you wanted. I can feel your tension, the stress bubbling under your skin; so I will not command you to relax but it is my strong recommendation that you do so.@@"<br>
<br>
Her lecture finished, <<=setup.getNpcName('npc_manager', 'formal')>> returns to her thrusting, moving the dildo in and out with a steady rhythm. With a sigh of arousal and contentment you find it easier to relax than you would have expected, grateful for your decision to wear the plug this morning.<br>
<br>
True to her word, <<=setup.getNpcName('npc_manager', 'formal')>> continues her assault, pulling the dildo far enough that it is just barely in your ass and then thrusting it in all the way, until her hand is pressed against your cheeks. The grip around your <<getWordMyPenis $player>> softens and her hand begins to glide steadily up and down, squeezing out a soft moan from between your lips. You can hear <<=setup.getNpcName('npc_manager', 'formal')>> giggle with satisfaction, the almost sweet expression of glee a stark contrast to her plunging the dildo deeper into your asshole.<br>
<br>
"@@.npc_manager;It sounds as though someone is enjoying themselves. Does my <<if $fetish.sissy>>SISSY <</if>>Secretary enjoy having her asshole fucked?@@"<br>
<br>
You contemplate on how best to answer as the dildo continues plunging into you only to feel a gentle vibrating against your prostate. You squeal in a mix of shock, discomfort, and delight, the sensation running through to your <<getWordMyPenis $player>> like a jolt of lightning.<br>
<br>
"@@.npc_manager;Oh my, perhaps you are enjoying this too much. Is that it? Is this too much sensation for your <<if $fetish.sissy>>SISSY<<else>>girl<</if>> body to handle? Should I stop fucking your ass <<=$player.first_name>>?@@"<br>
<br>
It takes several moments for you to concentrate enough to fumble out a response, though <<=ps(setup.getNpcName('npc_manager', 'formal'))>> doesn't seem particularly interested in relenting.<br>
<br>
<<if _resist>>
[<<moveTo "event_manager_stage1_end_reward_6_willpower" "Focus all your willpower and ask her to stop." 240>>]<br>
<<else>>
[@@.link_locked;You don't feel like you've got enough strength left in you to resist at all@@]<br>
<</if>>
<<set _text = 'Say ,"N-No '+ps(setup.getNpcName('npc_manager', 'formal'))+', p-please continue..."'>>
[<<moveTo "event_manager_stage1_end_reward_7" _text 240>>]
<</if>>
</div>/*#
#desc: ask her to stop fingering/dildo'ing your ass
#status: FINISHED 0.4.0.0
#*/
<<if $roomchange == true>>
<<set $sceneVisibility = $SEEN_FRIEND>>
<<set $scene.willpower = true>>
<<set $player.willpower.bonus+=1>>
<<addPopUpText "Your willpower has been increased.">>
<<spendWillpower $player>>
<<applyFatigue $player 30>>
<</if>>
<<set $player.location to "Office of <<=setup.getNpcName('npc_manager', 'formal')>>">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/sissy_office.png" "./images/characters/npc_manager.png">>
<div id="invframe" class="scrolltext">
<<if $scene.plugged!="">>
Getting your ass pounded relentlessly by <<=setup.getNpcName('npc_manager', 'formal')>> with a dildo does not really help you at all with your decision.
<<else>>
Getting your ass fingered relentlessly by <<=setup.getNpcName('npc_manager', 'formal')>> does not really help you at all with your decision.
<</if>>
Nonetheless, you focus your mind and try to calm down. Even though you feel like you are in heaven right now, something in you resists. A faint spark of willpower, a feeling of rebellion you thought was lost in these last few days manages to ignite a fire of resistance. You do the unspeakable. You ask her to stop.<br>
<br>
For a moment the world stands still. <<=setup.getNpcName('npc_manager', 'formal')>> looks at you with disbelieve, but more important, for the first time ever, she looks at you like you are a real person, not some dressed up plaything.<br>
<br>
"@@.npc_manager;W... What? I mean, I beg your pardon, <<if $fetish.sissy>>SISSY<<else>>girl<</if>>?@@", it only takes her a microsecond to regain composure, the whole time never slowing down in the slightest at working on your poor boypussy like there's no tomorrow. "@@.npc_manager;Could you please say that again?@@"<br>
<br>
Again, between the moaning and panting you ask her to stop.<br>
<br>
This time she stops instantly. Again her facade seems to crack, but only for the fraction of a second. You wonder what's underneath this, if she's only playing a role in a play as well, but this does not seem to be the right time to figure this out. She pulls
<<if $scene.plugged!="">>
the dildo
<<else>>
her finger
<</if>>
out of your anus and wipes it with a paper towel.<br>
<br>
"@@.npc_manager;Well, someone put on his big boy pants this morning. I can say that I honestly did not expect that. Colour me Impressed. Well, not impressed, but surprised, astonished, if we are being completely truthful. Still, you are in my office, and there remains the problem of your disobedient and unimpressive... thing down there. I want this problem solved, immediately. If you wish to keep this job any longer, you are going to masturbate. Right here, right now.@@"<br>
<br>
You can feel there's something odd about this situation.
<<if setup.getTotalValue('smart')>=7>>
Normally you would get another rule, a threat, another step in the dance. An ultimatum, a direct threat to loose your job because you don't play along with her dominant behaviour is rather unusual. You assume there's more behind it then you can figure out right now, so you decide to play along with it. And because of that, you don't mind that much masturbating in front of her.
<<else>>
But you're unable to figure it out in the brief moments of time you have to think. Since you want to keep the job... for some reason, you decide its better to give in, no matter how humiliating this will be.
<</if>>
You agree to her conditions.<br>
<br>
"@@.npc_manager;Well, since we have no <<if $fetish.sissy>>SISSY<<else>>girl<</if>> spanking material around here, I assume I can let you use this. As a matter of fact, I insist!@@" she says, while handing you
<<if $scene.plugged!="">>
the dildo that pounded your ass mere moments ago.
<<else>>
a big, black dildo.
<</if>>
<br>
<br>
[<<moveTo "event_manager_stage1_end_reward_6_willpower_2" "Take the dildo and start masturbating" 360>>]
</div>/*#
#desc: fuck yourself in the ass with a dildo
#status: FINISHED 0.4.0.0
#*/
<<if $roomchange == true>>
<<set $sceneVisibility = $SEEN_FRIEND>>
<<if setup.getTotalValue('stamina')>=5>>
<<applyExperience 'anal' 10 'very' $SEEN_FRIEND>>
<<else>>
<<applyExperience 'anal' 10 'unbelievable' $SEEN_FRIEND>>
<</if>>
<</if>>
<<set $player.location to "Office of <<=setup.getNpcName('npc_manager', 'formal')>>">>
<<include enterroom>>
<<initRoom>>
<<createAnimatedBGR "./video/lolatrap_masturbate_01.mp4">>
<div id="invframe" class="scrolltext">
Your <<getWordAnus $player>> is still wet from before,
<<if setup.getTotalValue('submission')>4>>
you let the rather enormous artificial <<getWordPenis $player>> slide in without much troubles.<br>
<br>
<<printThought $player "Oh <<getWordGod $player>>, I'm this accustomed to using my <<getWordAnus $player>>, that I can fit an massive <<getWordPenis $player>> like this in there without any problems.">>
<<else>>
still, you're having trouble fitting such an enormous artificial <<getWordPenis $player>> in it. You push hard and try to relax, and after some while you manage to push it past your sphincter. As it sinks into you you let out a moan like a whore in heat.<br>
<br>
<<printThought $player "Oh <<getWordGod $player>>, it is ripping me apart. Ah!">>
<</if>>
<br><br>
You push the dildo in and out, but the look on <<=setup.getNpcName('npc_manager', 'formal')>> indicates she is not pleased with your efforts.<br>
<br>
"@@.npc_manager;Ride it. Ride it like a little <<if $fetish.sissy>>SISSY<<else>>girl<</if>> whore. <<if $scene.caged>>You already locked yourself up so you have no choice but to embrace your true urges<<else>>And do not even think about touching that <<getWordMyPenis $player>> of yours<</if>>, you are going to cum like the <<if $fetish.sissy>>SISSY<<else>>girl<</if>> you are!@@"<br>
<br>
As ordered you start to ride the dildo. Balancing the base of the dong on the floor you start slowly moving your pelvis downwards. You feel every centimeter of the artificial <<getWordPenis $player>> filling you up, until there is no more space left in you and you feel about to split apart. But still, you continue. Rising back up, leaves a void in you that you now feel eager to fill up again. Moving up and down like a whore in heat is unlike anything you've ever felt before. With each thrust the dildo impales your <<getWordAnus $player>> deeper until you can feel, and hear, your asscheeks slapping on the floor beneath you.
<<if setup.getTotalValue('stamina')>=5>>
Your anus feels like it's on fire, but you're able to cope with it. The rhythmic slamming stimulates you beyond your wildest dreams.<br>
<br>
"@@.npc_manager;You like this, don't you, <<if $fetish.sissy>>SISSY<<else>>girl<</if>>?@@", she taunts as the dildo slams into you again. "@@.npc_manager;You simply love having your virgin <<getWordAnus $player>> violated like a slutty bitch!@@"<br>
<br>
You're unable to answer, but your moaning contains more truth than your words ever could. You can feel your orgasm approaching at a very rapid pace with each new thrust. With a final gasp you spray your load all over the floor.
<<else>>
You are already low on stamina, and this is taking its toll on you. Unable to cope with the pain, you slow down. Just a little bit. Begging to your mistress to let you finish by hand does you no good at all. Glaring at you with cold eyes, <<=setup.getNpcName('npc_manager', 'formal')>> stands over you. A sinister smile on her lips is all you get as a warning.<br>
<br>
"@@.npc_manager;Here, let me give you a helping hand@@", is her explanation, before putting her hands on your shoulders and pushing you down with a force you did not expect of a woman of her physique. The sudden impalement on the dildo finally pushes you over the edge. With a final gasp you spray your load all over the floor.
<</if>>
<br><br>
[<<moveTo "event_manager_stage1_end_reward_7" "Continue." 360>>]<br>
<br>
<a target="_blank" href="https://twitter.com/lolatrap">(EXT/NSFW) Special Thanks to Lolatrap</a>
</div>/*#
#desc: manager cages you
#status: FINISHED 0.4.0.0
#*/
<<if $roomchange == true>>
<<set $sceneVisibility = $SEEN_FRIEND>>
<<applyExperience 'submission' 9 'very' $SEEN_FRIEND>>
<<if setup.getTotalValue('submission')<5>>
<<setThreshold 'submission' 'submissive_secretary' 'stage1_reward' true>>
<</if>>
<<set $player.timebased.horny = setup.changeHorny($player,100)>>
<<set $em_cum = setup.canPlayerCumSimple($player,20)>>
<<set $player.flags.fuckedbydildo = true>>
<<set $npc_manager.flags.trustplayerwithkey = true>>
<<set $npc_manager.flags.talkedfirstreward = true>>
/% note: $npc_manager.stage will be set to 2 on your next visit to work when you get the new plaque %/
<<decrementEmotion 'anger' 'npc_manager' 10>>
<<incrementEmotion 'affection' 'npc_manager' 1>>
<<if !$scene.caged>>
<<addItem 'c_cage_pink'>>
<<wearItem $player $now "c_cage_pink" true>>
<<manipulateItem $player $now "c_cage_pink" "lock" true>>
<<set $npc_manager.flags.hascagekey = false>>
<</if>>
<<set $player.timebased.horny = 0>>
<<set $player.timebased.without_orgasm = 0>>
<<addNpcTheme 'npc_psychiatrist' 'manager' 'theme_psychiatrist_manager_5_reward'
5
'event_psychiatrist_session_manager_2'
false
'theme_psychiatrist_manager_header'
>>
<<set $scene.needkey = $player.flags.fem_style.chastity!="money">>
<<set _x = setup.addManagerEndlessTask2($now, $scene.needkey, false, false)>>
<</if>>
<<set $player.location to "Office of <<=setup.getNpcName('npc_manager', 'formal')>>">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/sissy_office.png" "./images/characters/npc_manager.png">>
<div id="invframe" class="scrolltext">
<<if $scene.caged>>
<<if $scene.willpower>>
You kneel on the floor, impaled by the dildo, with your eyes shut, gasping through slow heavy breaths, savouring the sensation of release.
<<else>>
Your words trail off into high pitched moans as <<=setup.getNpcName('npc_manager', 'formal')>> picks up her pace.<br>
<br>
"@@.npc_manager;Very good <<=$player.first_name>>. I am glad you understand and accept that this is proper treatment for a <<if $fetish.sissy>>SISSY <</if>>Secretary.@@"<br>
<br>
Her rhythm intensifies and, as if instinctively, you match it with your moaning. Before long you feel your vision begin to blur and in a blissful state of ecstasy you cry out as your <<getWordMyPenis $player>> erupts, spewing out a seemingly endless stream of cum. Collapsing backwards you lay there with your eyes shut, gasping through slow heavy breaths, savouring the sensation of release.
<<if $scene.plugged!="">>
<<=setup.getNpcName('npc_manager', 'formal')>> removes the dildo, leaving you empty for a mere moment before unceremoniously reinserting your plug.
<</if>>
<br><br>
Your orgasm finished you turn your head to thank <<=setup.getNpcName('npc_manager', 'formal')>> and feel her <<if $scene.panties_type=="sissy">>pull down the front of your frilly panties and <</if>>gently pat your <<getWordMyPenis $player>>.
<</if>>
<br><br>
Once more she graces you with a smile of approval as you stare at your still-imprisoned self.<br>
<br>
"@@.npc_manager;You were already wearing it, it is true, but well... may I formally I present your newest <<if $fetish.sissy>>SISSY<<else>>girl<</if>> fashion accessory and now mandatory component of your uniform.@@"
<<else>>
<<if $scene.willpower>>
You kneel on the floor, impaled by the dildo, with your eyes shut, gasping through slow heavy breaths, savouring the sensation of release. Without any warning you feel <<if $scene.panties_type=="sissy">>her pull down the front of your frilly panties and <</if>>something cold slide up and over your flaccid penis.
<<else>>
Your words trail off into high pitched moans as <<=setup.getNpcName('npc_manager', 'formal')>> picks up her pace.<br>
<br>
"@@.npc_manager;Very good <<=$player.first_name>>. I am glad you understand and accept that this is proper treatment for a <<if $fetish.sissy>>SISSY <</if>>Secretary.@@"<br>
<br>
Her rhythm intensifies and, as if instinctively, you match it with your moaning. Before long you feel your vision begin to blur and in a blissful state of ecstasy you cry out as your <<getWordMyPenis $player>> erupts, spewing out a seemingly endless stream of cum. Collapsing backwards you lay there with your eyes shut, gasping through slow heavy breaths, savouring the sensation of release.
<<if $scene.plugged!="">>
<<=setup.getNpcName('npc_manager', 'formal')>> removes the dildo, leaving you empty for a mere moment before unceremoniously reinserting your plug.
<</if>>
<br><br>
Your orgasm finished you turn your head to thank <<=setup.getNpcName('npc_manager', 'formal')>> and feel her <<if $scene.panties_type=="sissy">>pull down the front of your frilly panties and <</if>>slide something cold up and over your flaccid <<getWordMyPenis $player>>.
<</if>>
<br><br>
You glance down to see a wide grin spread over <<=setup.getNpcName('npc_manager', 'formal')>> face as she closes the lock on the clear, pink chastity cage that now encases your privates. You can see a small key suspended from a chain necklace.<br>
<br>
"@@.npc_manager;<<=$player.first_name>> may I present your newest <<if $fetish.sissy>>SISSY<<else>>girl<</if>> fashion accessory and now mandatory component of your uniform.@@"
<</if>>
<br><br>
<<if $scene.willpower>>
She takes a moment to dab her gloved hand in the pile of cum you've spilled on the floor.<br>
<<else>>
She takes a moment to dab her gloved hand in the pile of cum you've spilled on her couch.<br>
<</if>>
<br>
<<switch $player.flags.fem_style.chastity>>
<<case "forced">>
"@@.npc_manager;You see <<=$player.first_name>>, this here,@@" she says, raising her cum spattered hand, "@@.npc_manager;was your motivation, while this,@@" she taps the head of your chastity cage, "@@.npc_manager;is how you will learn self restraint. Now, since you have overall proven to me that you are quite capable as both a slave and secretary I will entrust this to you... for the time being. Do not make me regret my decision!@@"<br>
<br>
She takes the chain from her neck and hands it to you.<br>
<br>
<<printThought $player "This must be the key for my chastity device. Wait... why am I already considering it mine?">>
<<case "obedient">>
"@@.npc_manager;As promised, a "solution" to your problem. And what a problem it was! Look at this mess!@@" she says, raising her cum spattered hand, "@@.npc_manager;Since you have been such a good <<if $fetish.sissy>>SISSY <</if>>Secretary slave I will entrust you with the key... until such time as you prove yourself unworthy of such freedoms, or decide that you no longer wish to be cursed with such temptation.@@"<br>
<br>
<<printThought $player "This wasn't what I expected, it feels kind of odd... I guess if it gets uncomfortable I can just take it off, just need to show myself worthy of her trust in giving me the key.">>
<<case "voluntary">>
<<if $scene.cage != "">>
"@@.npc_manager;You discovered it for yourself, but under my tutelage you will LEARN the truth - that this@@" she taps the <<if setup.isCage()>>head of your chastity cage<<else>>front of your chastity belt<</if>>, "@@.npc_manager;is where you belong, and through it, you will learn self restraint. Since you have been such a good <<if $fetish.sissy>>SISSY <</if>>Secretary slave I will entrust you with the key... until such time as you prove yourself unworthy of such freedoms, or decide that you no longer wish to be cursed with such temptation.@@"<br>
<br>
<<printThought $player "Is this real? Was this what I wanted when I locked myself up?">>
<<else>>
"@@.npc_manager;As promised, a "solution" to your problem. And what a problem it was! Look at this mess!@@" she says, raising her cum spattered hand, "@@.npc_manager;Since you have been such a good <<if $fetish.sissy>>SISSY <</if>>Secretary slave I will entrust you with the key... until such time as you prove yourself unworthy of such freedoms, or decide that you no longer wish to be cursed with such temptation.@@"<br>
<br>
<<printThought $player "This wasn't what I expected, and it's a lot more intense when I'm not doing it myself...">>
<</if>>
<<case "money">>
<<if $scene.cage != "">>
"@@.npc_manager;You may have come by it out of naked greed, but under my tutelage you will LEARN the truth - that this@@" she taps the <<if setup.isCage()>>head of your chastity cage<<else>>front of your chastity belt<</if>>, "@@.npc_manager;is where you belong, and through it, you will learn self restraint. Normally for such a good <<if $fetish.sissy>>SISSY <</if>>Secretary slave I would entrust you with the key but you have sold that privilege to someone else... Though know that I fully intend to reclaim proper ownership once your little "trial" is concluded.@@"<br>
<br>
<<printThought $player "What? I just wanted some extra money, does she plan to keep me locked forever?">>
<<else>>
"@@.npc_manager;As promised, a "solution" to your problem. And what a problem it was! Look at this mess!@@" she says, raising her cum spattered hand, "@@.npc_manager;Since you have been such a good <<if $fetish.sissy>>SISSY <</if>>Secretary slave I will entrust you with the key... until such time as you prove yourself unworthy of such freedoms, or decide that you no longer wish to be cursed with such temptation.@@"<br>
<br>
<<printThought $player "This wasn't what I expected, and it's a lot more intense when I'm not doing it myself...">>
<</if>>
<<default>>
ERROR: unhandled player.flags.fem_style.chastity: <<=$player.flags.fem_style.chastity>>
<</switch>>
<br><br>
<<if $player.flags.fem_style.chastity != "money">>
"@@.npc_manager;Note that, though I have granted you the favour of control over your key that it is purely for your personal benefit. When you are at work, this@@" she taps a fingernail against the hard plastic encasing the head of your <<getWordMyPenis $player>> "@@.npc_manager;comes back under my control. Thus, I expect a chastity device to be locked around your <<getWordMyPenis $player>>... and it had better be as soft and demure as I expect you to be! As long as you remain as dutiful as you are now, you may keep the key as a token of my faith in you. But if you betray my confidence in any way you will have to leave the key on a dish at the corner of your desk for me to gather when I arrive. If this is to happen, however, you will be able to request the return of the key every evening.@@"<br>
<br>
<</if>>
Pausing, her gaze shifts to look you directly in the eye.<br>
<br>
"@@.npc_manager;Do you understand this modification to your routine?@@"<br>
<br>
<<printThought $player "She only asked if I understand; she just assumes my agreement...">><br>
<br>
<<set _text = 'Blush and shyly respond, "Yes, '+setup.getNpcName('npc_manager', 'formal')+'"'>>
<<if !$scene.caged>>
[<<moveTo "event_manager_stage1_end_reward_8" _text 360 "<<addItem 'chastity_cage_key'>>">>]
<<else>>
[<<moveTo "event_manager_stage1_end_reward_8" _text 360>>]
<</if>>
</div>/*#
#desc: manager feeds you cum
#status: FINISHED 0.4.0.0
#*/
<<if setup.checkPlayerDressed($player)>>
<<initRoom>>
<<moveTo "event_manager_stage1_end_reward_9">>
<</if>>
<<if $roomchange == true>>
<<set $sceneVisibility = $SEEN_FRIEND>>
<<set $player.inside = true>>
<<set $player.cutscene.lockinventory = false>>
<<if setup.getTotalValue('cum')<1>>
<<setThreshold 'cum' 'secretary_cum' 'cumeater' true>>
<<else>>
<<applyExperience 'cum' 12 'normal' $SEEN_STRANGER>>
<</if>>
<<set $scene.cum = false>>
<<if $player.swalloeddowncum || $player.swallowedothercum>>
<<set $scene.cum = true>>
<</if>>
<<if $player.swalloeddowncum == false>>
<<set $player.swalloeddowncum = true>>
<</if>>
<</if>>
<<set $player.location to "Office of <<=setup.getNpcName('npc_manager', 'formal')>>">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/sissy_office.png" "./images/characters/npc_manager.png">>
<div id="invframe" class="scrolltext">
She smiles and you feel a moment of relief.<br>
<br>
"@@.npc_manager;Good. Now one last thing before you can get dressed,@@" she says, moving her cum covered hand towards your face, "@@.npc_manager;clean up your mess, <<if $fetish.sissy>>SISSY<<else>>girl<</if>>.@@"<br>
<br>
<<if $scene.cum>>
You eagerly open your mouth for <<=setup.getNpcName('npc_manager', 'formal')>> fingers. They gently slide into your mouth and you busy about your task, lapping up as much cum as your tongue can find. You feel your <<getWordMyPenis $player>> already straining in its prison as you lovingly suck off each individual finger. <<=setup.getNpcName('npc_manager', 'formal')>>' hand retreats, gathering up another helping and bringing it to your waiting mouth. You obediently open your mouth and continue your clean up. After a few more repetitions <<=setup.getNpcName('npc_manager', 'formal')>> stands, strips off the gloves and drops them in the trash, before returning the bottle of lube to her desk drawer.
<<elseif setup.getTotalValue('cum')>0>>
You hesitate for a moment, watching her smile begin to shift, finally leaning forward, opening your mouth for her waiting fingers. They quickly glide past your lips and you busy about your task, sliding your tongue and lips across <<=setup.getNpcName('npc_manager', 'formal')>> fingers. You're surprised by the taste, or maybe more by the fact that you don't seem to mind it. The flavour isn't bad at all, in fact, it's almost nice...
<<else>>
You hesitate, watching her lips twist into a cruel smile. It was one thing to have
<<if !$scene.willpower>>
<<if $scene.plugged=="">>
your ass fingered
<<else>>
your ass fucked with her dildo
<</if>>
<<else>>
fucked yourself with her dildo
<</if>>when you were so desperately horny, but you're not sure you can stomach eating your own cum. As you begin to protest, <<=setup.getNpcName('npc_manager', 'formal')>>' fingers firmly slide between your lips. You struggle to ignore the taste but manage to refrain from gagging. This is so humiliating...
<</if>>
</div>/*#
#desc: depart her office, newly caged
#status: FINISHED 0.4.0.0
#*/
<<if $roomchange == true>>
<<set $player.inside = false>>
<<set $player.cutscene.lockinventory = true>>
<</if>>
<<set $player.location to "Office of <<=setup.getNpcName('npc_manager', 'formal')>>">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/sissy_office.png" "./images/characters/npc_manager.png">>
<div id="invframe" class="scrolltext">
You leave <<=setup.getNpcName('npc_manager', 'formal')>> office, satisfied, confused and alarmed.
<<if $scene.plugged=="">>
You're surprised and a little ashamed of how much you enjoyed having your prostate fingered.<br>
<br>
<<printThought $player "Maybe I could try that at home...">>
<<else>>
The ache from the plug once more occupying your ass a constant reminder of both the abuse and satisfaction inflicted upon you.<br>
<br>
<<printThought $player "I should see if I can find a dildo at the mall.">>
<</if>>
<br><br>
You can't help but attempt to grasp your <<getWordMyPenis $player>> in disbelief. It's not that it feels uncomfortable or painful. What troubles you is how freely you allowed yourself to be put in this position. Even more concerning than that, however, is how your <<getWordMyPenis $player>> grows hard when you recall how <<=setup.getNpcName('npc_manager', 'formal')>> had her way with you. Good thing you remained submissive the whole time<<if !$scene.cage>> and got the key<</if>>.<br>
<br>
<<printThought $player "I can't even imagine what would have happened if I tried to oppose her...">><br>
<br>
[<<moveTo "company_lobby" "Leave the office" 30 '<<set $player.cutscene.lockinventory = false>>'>>]
</div>/*#
#desc: Manager summons you and sends you to get her coffee
#status: FINISHED 0.4.0.0
#*/
<<if $roomchange == true>>
<<set $player.cutscene.lockinventory = true>>
<<set $player.cutscene.reason = "Not while I fetch a coffee!">>
<<set $workCoffee = {}>>
<<set $workCoffee.first = false>>
<<if !$npc_manager.flags.gotCoffee>>
<<set $workCoffee.first = true>>
<<set $npc_manager.flags.gotCoffee = true>>
<<set $workCoffee.rnd = 0>>
<<set $workCoffee.szeneId = "event_work_coffee_0_0">>
<<else>>
<<set $workCoffee.szeneInfo = setup.getRandomEvent($player, "work_coffee_shop")>>
<<if $workCoffee.szeneInfo == "">>
<<set $workCoffee.szeneId = "event_work_coffee_n_0">>
<<else>>
<<set $workCoffee.szeneId = $workCoffee.szeneInfo.szene>>
<</if>>
<</if>>
<<set $workCoffee.time = 30>>
<<if $workCoffee.szeneId == "event_work_coffee_n_0">>
<<set $workCoffee.time = (360+Math.round(Math.random()*6)*60)>>
<</if>>
<</if>>
<<set $player.location = setup.wordSecretaryOffice($player)>>
<<include enterroom>>
<<initRoom>>
<<createBGR setup.imageSecretaryOffice($npc_manager.stage) "./images/characters/npc_manager.png">>
<div id="invframe" class="scrolltext">
The phone on your desk is ringing. It's <<=setup.getNpcName('npc_manager', 'formal')>>. You answer straightaway.<br>
<br>
<<if $workCoffee.first>>
"@@.npc_manager;<<=$player.first_name>>, be a darling and fetch me a coffee. I really need some caffeine to get through the day. There must be an automatic coffee maker or something like that somewhere on this floor, maybe in the lounge. I have no time at all to fetch one myself, since I am in the middle of an important thought process. I never have time, really, that is why I have an assistant like yourself.. Perks of being a Manager. Anyway, consider this one of your duties. You seem to be a smart boy, you'll figure something out!@@"
<<else>>
<<if $player.flags.firstWorkDayDone>>
"@@.npc_manager;<<=$player.first_name>>, be a darling and fetch me a coffee. I really need some caffeine to get through the day. Now hurry, else I will have to find another way to make some adrenaline rush through my body, and you might not find helping with those quite so pleasant.@@"
<<else>>
"@@.npc_manager;<<=$player.first_name>>, be a darling and fetch me a coffee. I really need some caffeine to get through the day. Now, make haste, I can feel my focus drifting, and I hate it when that happens.@@"
<</if>>
<</if>>
<br><br>
[<<moveTo $workCoffee.szeneId "Leave the office in the Quest for Coffee." $workCoffee.time>>]
</div>/*#
#desc: search until you find the floor 52 coffee shop
#status: FINISHED 0.4.0.0
#*/
<<if $roomchange == true>>
<</if>>
<<set $player.location = "Office Hallway">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/company_hallway.png">>
<div id="invframe" class="scrolltext">
You leave the office only to remember how big your company is. You are on floor 52, in a building with well over a hundred floors. And that's just what's above the ground. If you're one of the people who needs a car in this day and age there's a giant underground garage, and there are rumors about some labs down there as well, for the... more secure but still absolutely, definitely legal endeavours of Social Interaction Service Syndicate Inc. You never really paid heed to such rumors, they swirl around every megacorp, so who knows what's fact and what's myth.<br>
<br>
<<if $player.flags.atesissypill>>
Then again, you swallowed a pill that gave you instant boobs, developed by the very company you're working for... so who knows what they could be secretly cooking up.<br>
<br>
<<printThought $player "Well, I am sure there is some reasonable explanation for this... is there?">><br>
<<else>>
<<printThought $player "Well I am sure those are just some stupid rumors... right? Yeah, have to be.">><br>
<</if>>
<br>
Thanks to your new status as secretary to <<=setup.getNpcName('npc_manager', 'formal')>> you can traverse the floor without having to fear being tackled by an over-eager security guard, but you still probably shouldn't enter every door you see in search for your precious rupees. You remember that Cloud Data Service had a coffee kitchen you visited on a regular basis, but that is more than a few floors below and it would be kind of strange to go there for your coffee, now. Checking your phone's Map App for the Company there seems to be a small coffee shop on this floor, next to the lounge, pretty much just like <<=setup.getNpcName('npc_manager', 'formal')>> said. Walking down the hallway and rounding the corner you spot a sign saying "Coffee Shop 52".<br>
<br>
[<<moveTo "event_work_coffee_0_1" "Enter the Coffee Shop." 60>>]
</div>/*#
#desc: enter floor 52 coffee shop for the first time, see barista being double-plugged
#status: FINISHED 0.4.0.0
#*/
<<if $roomchange == true>>
<<addItem "unknown_candy">>
<<set $player.timebased.horny = setup.changeHorny($player,25)>>
<</if>>
<<set $player.location = "Coffee Shop 52">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/company_cafe.png" "./images/characters/npc_barista.png">>
<div id="invframe" class="scrolltext">
You enter the Coffee Shop and it only takes a second for you to question everything... again. You take a step back, look up at the sign again. Nope, says coffee shop. Step inside again. Look at the counter. Take a good look at the well endowed woman in a skin tight latex maid uniform. Rub your eyes. Take a look at her again. Oh... she's gone.<br>
<br>
<<printThought $player "Okay... Taking that penis enlargement pill just seems to continue to pop out new side effects... fuck. That was uncanny. To think someone would work here dressed like that would be totally and absolute ridicu...">><br>
<br>
Nope, she was simply under the counter looking for something. And the way she's now bent over, wiggling her butt in the air as delectably as possible, you can see her panties. Well, more than panties, to be precise. Rather than anything approaching normal she is sporting a red latex thong. A thong, you might add, that appears to be struggling to keep a pair of plugs from springing free of her two lower orifices.<br>
<img src="./images/others/barista_bend_over.png" height="328" width="804"><br>
Well, good thing you have a emergency protocol for situations like this. Well, not exactly situations like this, since you never encountered a situation like this... like ever, but you have a plan! Turn around before she gets up, look at something on the shelves and act like you haven't seen a single thing, while trying not to blush too much. Now, engage Protocol!<br>
<br>
<<printThought $player "...bootylicious...">><br>
<br>
Or do nothing at all and freeze in place like a timid fawn caught in the headlights. Except it isn't headlights, it's her perfect pale butt cheeks, or maybe her dual plugs? Either way you seem to be stuck. Even as she straightens up again you still stand there, frozen.
<<if $player.timebased.horny>50>>Well, scratch that last part. Not completely frozen, a certain part of you is very happy to act up and gain more traction then usual, which you realise as your trousers get tighter and tighter around your groin region<</if>>
<br>
<br>
"@@.npc_barista;Oh. Hi there! I didn't see you coming in. Well, okay I saw you coming in, and then you went outside again. People tend to do that... like, a lot, for some reason. Thought you left for good, so I started looking for something down there. But I didn't find it, since I forgot what I was looking for in the first place.@@"<br>
<br>
Still frozen... Dammit, I think it's time for a hard reset...<br>
<br>
"@@.npc_barista;Hello... are you... alright? Oh gawd. Did you die and freeze in place like one of those legendary martial arts masters in anime?@@"<br>
<br>
You blink and she's somehow on your side of the counter, her... substantial rack bouncing as she walks over on steep, almost stripper, heels. Her hand waving in front of you finally snaps you back to reality. You try to act as normal as possible giving your awkward behaviour, but struggle to do so.<br>
<br>
"@@.npc_barista;My doctor always says, take a deep breath and release all anxiety. If I only knew what that word meant. And then she offers me some chocolate. I'm sorry, I don't have any chocolate for you, but I have some candy!@@", she says while handing you a piece of candy, and continues without skipping a beat, "@@.npc_barista;I am <<=setup.getNpcName("npc_barista", "first")>>, <<=setup.getNpcName("npc_barista", "full")>>. But everyone around here calls me <<=setup.getNpcName("npc_barista", "nickname")>>. Is there anything I can do for you darling?@@"<br>
<br>
[<<moveTo "event_work_coffee_0_2" "Order a coffee." 180>>]
</div>/*#
#desc: meet barista, purchase coffee
#status: FINISHED 0.4.0.0
#*/
<<if $roomchange == true>>
<<addItem 'coffee_strawberry'>>
<<set $npc_barista.profile = true>>
<</if>>
<<set $player.location = "Coffee Shop 52">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/company_cafe.png" "./images/characters/npc_barista.png">>
<div id="invframe" class="scrolltext">
You introduce yourself to <<=setup.getNpcName('npc_barista', 'nickname')>> and tell her that you're the new secretary of <<=setup.getNpcName('npc_manager', 'formal')>>. For a moment it looks like she's reacting to that name, but she seems to have difficulty focusing her thoughts.<br>
<br>
"@@.npc_barista;<<=setup.getNpcName('npc_manager', 'other')>>... That name does ring a bell... You see I have trouble thinking straight sometimes, well, most of the time, like... as long as I can remember. That is why I have to see my doctor on a regular basis, though... she says thinking a little kinky is better? Ooh. Wait... No... Oh. You must be <<=ps(setup.getNpcName('npc_secretary', 'nickname'))>> replacement!@@" Then, just for a fraction of a second, her happy-go-lucky attitude evaporates, her expression shifting and her voice sounding like another personality entirely as she whispers ominously, "@@.npc_barista;poor bastard does not know yet what he signed up for...run while you...@@"<br>
<br>
She stops in mid sentence, her upbeat personality re-asserting itself as if nothing happened, "@@.npc_barista;Oh, yes. <<=setup.getNpcName('npc_secretary', 'nickname')>> used to come here all the time, ordering coffee for her boss lady. Hmm... I wonder what happened to her. Haven't seen her for a few days now. She sick, or did she finally take up that offer from that strange cock... err I mean cook and needs a few days to recover?@@"<br>
<br>
You explain to her that your predecessor has been promoted, or something like that, but that you're her successor and then explain to her that successor has nothing to do with fellatio.<br>
<br>
"@@.npc_barista;So you're here to fetch your boss lady's coffee now, is that right?@@"<br>
<br>
You nod and ask what kind of coffee ...<<=setup.getNpcName('npc_secretary', 'nickname')>> used to order. <<=setup.getNpcName('npc_barista', 'nickname')>> stares at you blankly.<br>
<br>
"@@.npc_barista;Wait, I am supposed to remember that? Maybe I should have written it down... no, last time I tried to write things down they took away all my pencils.@@"<br>
<br>
<<printThought $player "Wait, what?">><br>
<br>
"@@.npc_barista;Oh, now I remember! <<=setup.getNpcName('npc_secretary', 'nickname')>> told me that her boss lady is into cute and frilly pink things. So let's try... a strawberry latte, okay?@@"<br>
<br>
You agree, though mixed in with your growing confusion there are doubts on your mind.<br>
<br>
<<printThought $player "<<=ps(setup.getNpcName('npc_manager', 'formal'))>> is into cute things? Why does she always seems so imposing and stuck up?">><br>
<br>
"@@.npc_barista;One strawberry latte macchiato coming right up.@@" she proclaims, flashing her skirt up at you as she bounds over the counter and then dives under to fetch some of the strawberry syrup. Once more you find yourself staring at her goodies, on display to all of mankind yet again.<br>
<br>
<<printThought $player "Is this some kind of joke... or a test? Should I call her out on that behaviour? I mean, I cannot be the only one who sees this, am I? Should I ignore it? Or is it a test if I can keep something a secret if it's something internal to the company? Ah! This is driving me nuts.">><br>
<br>
Your curiosity gets the better of you and you somehow scrape together the courage to ask her what's with the uniform while she prepares the coffee. Her hands moving to the top of her very well formed breasts and slowly gliding down along her body, as she innocently counters, "@@.npc_barista;Oh, you mean this? Well, this is my uniform, silly, of course! Even though I think I used to wear something different a long time ago. It's hard to remember. But I remember that it wasn't so hot to wear, I mean this thing makes me sweat a lot even if I don't move around that much. That doesn't really matter though, I mean, the guys, and, like some of the girls, really seem to like it when I wear this. My Su... Sup... my Boss told me it's a part of a, um... I think he called it a demiplanary treasure... whatever that's supposed to be. Why do you ask? You want one for yourself? Well, if I ask my Boss, I'm sure he...@@"<br>
<br>
You interrupt her right there. You explain that you have no intentions to wear such a uniform. She is obviously, and oddly, confused by this assertion but you manage to come up with the excuse that since you're not from this department it would confuse customers and coworkers.<br>
<br>
"@@.npc_barista;Oh... of course. Silly me. But if you want one for your spare time, I have a few at home, and, like, some other fun stuff! I think it might be a bit loose on your chest, but it might be rather tight around your hips. Anyway, your strawberry latte macchiato, sir!@@"<br>
<br>
You thank her and pay with your company ID card, which forwards the costs to <<=ps(setup.getNpcName('npc_manager', 'formal'))>> account. One of the major benefits for working both here and at Cloud Data Service was the free coffee. Ah, yes. Good times. Next time you'll have to remember to get a cup for yourself. You don't want to delay further and risk angering your manager.<br>
<br>
[<<moveTo "event_work_coffee_0_3" "Return to the office." 360>>]
</div>/*#
#desc: deliver coffee to manager (first time)
#status: FINISHED 0.4.0.0
#*/
<<if $roomchange == true>>
<<deleteItem $player $now 'coffee_strawberry'>>
<</if>>
<<set $player.location to "Office of <<=setup.getNpcName('npc_manager', 'formal')>>">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/sissy_office.png" "./images/characters/npc_manager.png">>
<div id="invframe" class="scrolltext">
You return to the antechamber and knock on the wooden door leading to <<=ps(setup.getNpcName('npc_manager', 'formal'))>> office.<br>
<br>
"@@.npc_manager;Come in, <<=$player.first_name>>@@"<br>
<br>
You open the door and are almost knocked over by an aura of gloominess. Reflexively you gulp and loosen your collar a little bit.<br>
<br>
"@@.npc_manager;That took you long enough. I am trying to keep my portion of the company in order but I can only do that if I keep focused at the time. I had to pull an all-nighter yesterday... again. And I am pretty certain you got me the wrong coffee, anyway, since you did not even bother to ask what I wanted. Men-@@" you're surprised how much dismissive spite she manages to pack into a single syllable. "@@.npc_manager;-like you always assume they have everything figured out and...@@"<br>
<br>
Her eyes widen and she seems to be at an loss for words as you put the strawberry latte macchiato on her desk.<br>
<br>
"@@.npc_manager;How... where did you get this?@@" she asks while picking up the cup, looking at it from different angles as it were almost an alien artifact. You tell her about the cafe you found on this floor "Coffee Shop 52", and about <<=setup.getNpcName('npc_barista', 'nickname')>>, leaving out a few of the more delicate details of your... encounter. You ask her if the barista was right and if this is her favourite coffee.<br>
<br>
"@@.npc_manager;Not by a long shot. But it used to be <<=ps(setup.getNpcName('npc_secretary', 'first'))>>
favourite.@@", she answers absent-mindedly.<br>
<br>
<<printThought $player "<<=$npc_secretary.first_name>>? Is that <<=ps(setup.getNpcName('npc_secretary', 'nickname'))>>
real name?">><br>
<br>
"@@.npc_manager;For future reference, I like my coffee like I like my men. Hot, and with a shot of cream in them.@@"<br>
<br>
<<printThought $player "Wait, what?">><br>
<br>
"@@.npc_manager;But this will do for today... for nostalgic reasons. But just for today, I will expect better next time. You may leave.@@"<br>
<br>
You nod and head for the door.<br>
<br>
[<<moveTo $workEventReturn "Return to your desk." 60 "<<set $player.cutscene.lockinventory = false>><<unset $workEvent>>">>]
</div>/*#
#desc: first day working as secretary, look around your office by yourself
#status: FINISHED 0.4.0.0
#*/
<<set $player.inside = true>>
<<if $roomchange == true>>
<<set $npc_secretary.flags.checkedPicture = true>>
<</if>>
<<set $player.location to "Your Workspace">>
<<include enterroom>>
<<initRoom>>
<<createBGR setup.imageSecretaryOffice($npc_manager.stage)>>
<div id="invframe" class="scrolltext">
<<if $npc_manager.flags.firstday_late>>
You slowly open the door to your office and take a peep inside. <<=ps(setup.getNpcName('npc_manager', 'formal'))>> does not seem to be in the outer area where your desk is. Either she isn't here, or she must be in the inner office.
<</if>>
You enter the antechamber in front of <<=setup.getNpcName('npc_manager', 'formal')>> office. It is a small but well furnished room with a modern looking wooden office desk. Not one of these cheap pseudo-wood pieces of furniture, but a rather expensive and stable looking desk made of real wood.<br>
<br>
Other than the stout desk nothing really stands out. Folders sorted according to an unknown filing system stored in a cabinet behind the desk, work utensils nicely tidied up on the desk alongside one of the newer IP based Telephones with displays like a modern smart phone and a small pink leather notebook. Not one you'd have chosen, given the colour and given your normal preference for functionality over design, but the expensive designer notebook fits rather well into the overall decor of the office.<br>
<br>
On the far side of the room are a few comfortable looking chairs. You assume these are for guests or customers waiting on an appointment.<br>
<br>
The only thing that is any real way strange is the picture hanging next to your desk. It is a picture of a young lady in somewhat old-fashioned, though attractive, secretary attire. Looking closer reveals something odd, however, as despite the classic stylings the photo is borderline fetishistic; the silk blouse very tight over her substantial bosom and below that... is her narrow pencil skirt latex?<br>
<br>
<<printThought $player "Oh. Nice. Who is that? That can't be dress code? Maybe a joke... or the next level of this whole <<if $fetish.sissy>>SISSY <</if>>Secretary hazing thing? Wait, was the picture even here yesterday? I really should pay more attention to details!">><br>
<br>
This image sticks in your mind, peculiar compared to the rest of the office and you make a mental note to ask <<=setup.getNpcName('npc_manager', 'formal')>> about it later.
Speaking of which, she still hasn't given any indication that she's in the office. Maybe you can wait for her out here?<br>
<br>
[<<moveTo "room_office_sissy_secretary" "Wait here" 7200 "<<set $player.flags.firstWorkDay = true>>">>]<br>
[<<moveTo "event_first_workday_morning_0_1" "Snoop around a little bit...">>]
</div>/*#
#desc: first day secretary, caught by AI trying to get into manager's office
#status: FINISHED 0.4.0.0
#*/
<<if $roomchange == true>>
<<set $npc_ai.profile = true>>
<</if>>
<<set $player.location to "Social Interaction Service Syndicate Inc.">>
<<include enterroom>>
<<initRoom>>
<<createBGR setup.imageSecretaryOffice($npc_manager.stage) './images/characters/npc_ai.png'>>
<div id="invframe" class="scrolltext">
Your curiosity gets the better of you and you approach the intimidating looking wooden door to <<=ps(setup.getNpcName('npc_manager', 'formal'))>> private office. It looks like an regular, if imposing, wooden door, no keypad or retina scanner next to it. Maybe because you're already within a secure area?<br>
<br>
<<printThought $player "A little peek wouldn't hurt, would it?">><br>
<br>
You try to open the door to <<=ps(setup.getNpcName('npc_manager', 'formal'))>> office. It is does not budge. You pull a little bit harder, it is a massive wooden door after all, maybe it's just stuck. Suddenly you get a small electric shock. More in surprise than pain you pull your hand back.<br>
<br>
<<printThought $player "What was that?">><br>
<br>
You suddenly hear a synthetic voice in your ear, sounding remarkably close: "@@.npc_ai;ACCESS DENIED@@" You take a step back from the door. "@@.npc_ai;YOUR ATTEMPT AT ILLEGITIMATE ENTRY HAS BEEN LOGGED AND WILL BE FORWARDED TO <<=uc(setup.getNpcName('npc_manager', 'other'))>>. HAVE A NICE DAY.@@"<br>
<br>
That was the same voice from yesterday in the elevator. And way too specific to be a generated message. You look around in a panic to check for any hidden cameras... but are unable to spot any, or speakers, for that matter. Maybe there are none, or they're simply not easy detectable. You take a step back from the door, still confused.<br>
<br>
"@@.npc_ai;<<uc "You seem to be confused. Activating Social Interaction Interface">>.@@"<br>
<br>
A ghost-like human figure appears out of thin air. Right in front of you. Just like that.<br>
<br>
<<printThought $player "No fucking way!">><br>
<br>
You take a curious look at the hologram. Its resolution seems crude, almost archaic compared to modern displays, but still, it is there, right in front of you in full 3D glory. In appearance it looks like some Asian girl, her eyes tracking you as you move. You get Japanese horror movie vibes all of a sudden.<br>
<br>
"@@.npc_ai;<<uc "This form should suffice, please be at ease. Let me give you the benefit of the doubt and ask you: what you were trying to accomplish at the door to">> <<=uc(ps(setup.getNpcName('npc_manager', 'other')))>> <<uc "private office?">>@@"<br>
<br>
You stumble through your words a bit, doing your best to defuse the situation by asking if this is a security operator on the internal sensors.<br>
<br>
"@@.npc_ai;<<uc "Accessing Security Level of Unit">> <<uc $player.last_name>> <<uc $player.first_name>><<uc "... Processing... Security Level 0 found. Rights: None. Classified as non-threatening. I am known as">> <<=setup.getNpcName("npc_ai", "first")>>. <<uc "That is an acronym for Artificial Instinct Kharma Organism. I am the Secure System Human Relations Manager for this company. The Security System has informed me of your... attempt to enter the office of">> <<=uc(setup.getNpcName('npc_manager', 'other'))>> <<uc "unauthorised. The penalty for this is... calculating... whatever your manager deems appropriate.">>@@"<br>
<br>
<<printThought $player "This company has a motherfucking AI? You've got to be kidding me!">><br>
<br>
You try your best to convince <<=setup.getNpcName('npc_ai', 'first')>>, that you had no ill intentions when you tried to enter the office.<br>
<br>
"@@.npc_ai;<<uc "Calculating.... Are your excuses an attempt to prevent my filing a report to your manager? Please answer with yes or no.">>@@"<br>
<br>
[<<moveTo "event_first_workday_morning_0_1_yes" "Say yes." 0>>]<br>
[<<moveTo "event_first_workday_morning_0_1_no" "Say no." 0>>]
</div>/*#
#desc: first day secretary, admit to AI that you were trying to get into manager's office, AI keeps secret
#status: FINISHED 0.4.0.0
#*/
<<if $roomchange == true>>
<<set $npc_ai.flags.blackmail = true>>
<<set $npc_ai.flags.ignoredFirstDoorAccess = true>>
<<set $player.flags.checkedDoor = true>>
<</if>>
<<set $player.location to "Social Interaction Service Syndicate Inc.">>
<<include enterroom>>
<<initRoom>>
<<createBGR setup.imageSecretaryOffice($npc_manager.stage) './images/characters/npc_ai.png'>>
<div id="invframe" class="scrolltext">
"@@.npc_ai;<<uc "Very well. I will keep this information to myself...">>@@"<br>
<br>
<<printThought $player "Seriously?">><br>
<br>
"@@.npc_ai;<<uc "...for the time being. This chat will be stored as well, in case the unit">> <<uc $player.last_name>> <<uc $player.first_name>> <<uc "turns out to be a useful asset to the system. You will be contacted when the system is in need of your service.">>@@"<br>
<br>
<<printThought $player "Well, I've found out two things today. AI's are real, and they can blackmail you. Splendid... just splendid.">><br>
<br>
You decides it's best to wait until <<=setup.getNpcName('npc_manager', 'formal')>> appears, before you do anything that could compromise you any more then you already have.<br>
<br>
[<<moveTo "room_office_sissy_secretary" "Wait here" 7200 "<<set $player.flags.firstWorkDay = true>>">>]
</div>/*#
#desc: first day secretary, deny to AI you were trying to get into manager's office, AI reports you
#status: FINISHED 0.4.0.0
#*/
<<if $roomchange == true>>
<<incrementEmotion 'anger' 'npc_manager' 1>>
<<set $player.flags.checkedDoor = true>>
<</if>>
<<set $player.location to "Social Interaction Service Syndicate Inc.">>
<<include enterroom>>
<<initRoom>>
<<createBGR setup.imageSecretaryOffice($npc_manager.stage) './images/characters/npc_ai.png'>>
<div id="invframe" class="scrolltext">
"@@.npc_ai;<<uc "Very well. All information has been forwarded to">> <<=setup.getNpcName('npc_manager', 'other').toUpperCase()>>. <<uc "According to my Human Emotion Prediction Interface she is not forecasted to not be pleased to hear this information.... Confirming, yes, she appears angry to have read my report. Further action will be left in the hands of">> <<=setup.getNpcName('npc_manager', 'other').toUpperCase()>>. <<uc "Goodbye.">>@@"<br>
<br>
As suddenly as <<=setup.getNpcName('npc_ai', 'first')>> appeared the hologram vanishes into, well, thin air, you suppose.<br>
<br>
<<printThought $player "Well, I've found out two things today. God exists, and she hates me.">><br>
<br>
You decide it's is probably best to wait until <<=setup.getNpcName('npc_manager', 'formal')>> appears. Sounds like you're already in trouble, best not to compromise yourself further.<br>
<br>
[<<moveTo "room_office_sissy_secretary" "Wait here" 7200 "<<set $player.flags.firstWorkDay = true>>">>]
</div>/*#
#desc: first workday secretary, she calls/berates you if you are late, if in person you get first inspection
#status: FINISHED 0.4.0.0
#*/
<<set _checkPicture to false>>
<<set $player.cutscene.lockinventory = true>>
<<set $player.cutscene.reason = "Not Now!">>
<<if $roomchange == true>>
<<set $npc_manager.flags.firstday_casualclothes = false>>
<<if (setup.analyzeWornTags(['female','male','unisex']) == 'male') && (setup.analyzeWornTags(['casual','office'])=='casual')>>
<<set $npc_manager.flags.firstday_casualclothes = true>>
<</if>>
<<set $scene.compareVisuals = setup.compareVisual($player,'npc_manager',$npc_manager)>>
<<storeVisual $player $npc_manager>>
<<set $scene.atOffice = ($player.llocation == "event_first_workday_morning_0" || $player.llocation == "room_office_sissy_secretary")>>
<<set $scene.preciselyOnTime = false>>
<<if !$npc_manager.flags.firstday_late>>
<<if $scene.atOffice && $now.getUTCHours() == 8>>
<<set $scene.preciselyOnTime = true>>
<</if>>
<</if>>
<<if !$scene.atOffice>>
<<if $npc_manager.flags.firstday_late>>
<<initRoom>>
<<moveTo "event_first_workday_morning_1_gameover">>
<</if>>
<<incrementEmotion 'anger' 'npc_manager' 5>>
<<set $npc_manager.criticalanger += 1>>
<<set $npc_manager.flags.firstday_late = true>>
<<set _nextDate to setup.setNextDate($now, 0, 9, 0)>>
<<set _taskCondition = setup.getConditions(_nextDate, ['playerClean', 'clothesClean', 'officeMaleClothes', 'atOffice'])>>
<<set _taskDone = {
"trigger_event": "event_first_workday_morning_1",
"text": "task_manager_first_workday_morning_done"
}>>
<<set _taskFailed = {
"trigger_event": "event_first_workday_morning_1",
"text": "task_manager_first_workday_morning_failed"
}>>
<<addTask 'manager_morning_inspection_task'
$now
'npc_manager'
'task_manager_first_workday_morning_2'
_taskCondition
_taskDone
_taskFailed>>
<</if>>
<<if !setup.checkTaskReason("manager_morning_inspection_task","clothesClean")>>
<<incrementEmotion 'anger' 'npc_manager' 1>>
<</if>>
<</if>>
<<set _lastroom=$player.plocation>>
<<set $player.location to "Social Interaction Service Syndicate Inc.">>
<<include enterroom>>
<<initRoom>>
<<if $scene.atOffice>>
<<createBGR setup.imageSecretaryOffice($npc_manager.stage) "./images/characters/npc_manager.png">>
<<else>>
<<createBGR "./images/locations/phonecall.png">>
<</if>><div id="invframe" class="scrolltext">
<<if !$scene.atOffice>>
<<if _lastroom == "room_wake_up">>
You've been rudely awakened by your phone. Damn, you've overslept.
<<else>>
Your phone is ringing.
<</if>>
<<if setup.inArray('npc_manager',$phoneList)!=-1>>
Oh no. It's from <<=setup.getNpcName('npc_manager', 'formal')>>!
<<else>>
You have no idea who's calling you, but the number is from within the city.
<</if>>
<br><br>
"@@.npc_manager_dom;Well, well, well Mr. <<=$player.last_name>>. If it was your intention to leave a lasting impression, consider yourself successful. You've managed to make me angry.@@"<br>
<br>
Glancing at the clock you wince in knowledge of what this is about - you're late. You try to come up with an excuse, but simply stutter incoherent words.<br>
<br>
"@@.npc_manager;Silence. I do not desire to listen to your sad attempts to fabricate an excuse. I took a big risk offering you a position and if this is how you are going to repay my generosity, with flagrant tardiness... I expect you in my office rapidly unless you wish a complete cessation of your employment. Good day Mr. <<=$player.last_name>>!@@"<br>
<br>
She hangs up without accepting another word from your side. Wow. <<=setup.getNpcName('npc_manager', 'formal')>> is quite intimidating when she's angry... not that you're liable to experience anything from her again being that you were just fired.<br>
<br>
<<printThought $player "Damn it. On my first day. That is inexcusable!">><br>
<br>
[<<moveTo $player.llocation "Hang up" 0 "<<set $player.cutscene.lockinventory = false>>">>]
<<else>>
<<set _checkPicture to true>>
<<if $npc_manager.flags.firstday_late>>
At nine a.m. <<=setup.getNpcName('npc_manager', 'formal')>> strides into the antechamber. Her eyes stare daggers into you. You know what you've done, and she does not hide the facts that she is not at all happy with you failure.<br>
<br>
"@@.npc_manager_dom;Well, well, well. Look who has finally decided to show up to work@@", she says in a very commanding voice. Taking a slow breath she <<=setup.getNpcName('npc_manager', 'formal')>> clears her throat and continues in a more calm manner, "@@.npc_manager;Mr. <<=$player.last_name>>, tardiness will not be tolerated in this office. Punctuality is one of the pillars of society. Do not be late again, do I make myself clear?@@"<br>
<br>
You nod, too afraid to speak.<br>
<br>
"@@.npc_manager;Very good.@@"<br>
<br>
You definitely made her angry.<br>
<br>
<<if $player.flags.checkedDoor && !$npc_ai.flags.ignoredFirstDoorAccess>>
Her angered expression remains and she continues, "@@.npc_manager_dom;And for future reference, you are only to enter my office with my permission. Is that clear Mr. <<=$player.last_name>>?@@"<br>
<br>
You nod again.<br>
<br>
<<printThought $player "Shit, I am just screwing everything up, and on my first day!">><br>
<br>
<</if>>
<<else>>
<<if $scene.preciselyOnTime>>
You rush through the door at exactly eight o'clock, just as <<=setup.getNpcName('npc_manager', 'formal')>> emerges from her office on the opposite side of the room. She raises a single eyebrow.<br>
<br>
"@@.npc_manager;Cutting it close, are we? I would advise leaving a bit earlier in the future. After all, punctuality is one of the pillars of society.@@"
<<else>>
At eight sharp <<=setup.getNpcName('npc_manager', 'formal')>> enters the antechamber. Her eyes brush over you and you think you momentarily spot something like a smile on her lips.<br>
<br>
"@@.npc_manager;You were already waiting? Very good. Punctuality is one of the pillars of society. If this is a harbinger of your future performance you should do very well indeed.@@"
<</if>>
<br><br>
<<if $player.flags.checkedDoor && !$npc_ai.flags.ignoredFirstDoorAccess>>
Suddenly her expression turns negative and her tone shifts to one of anger. "@@.npc_manager_dom;But for future reference, you are only to enter my office with my permission. Is that clear Mr. <<=$player.last_name>>?@@"<br>
<br>
You nod, too afraid to speak.<br>
<br>
<</if>>
<</if>>
<<if !setup.checkTaskReason("manager_morning_inspection_task","clothesClean")>>
"@@.npc_manager;Now, let me have a closer look at your attire. Oh.@@" You expect her to be angry, but her expression appears more... disappointed and frustrated with you. "@@.npc_manager;You are not very good at following instructions, are you? To describe the state of your attire as a mess would be a compliment. You are a representative of Social Interaction Service Syndicate Inc., and as such you must depict a certain role.@@"<br>
<br>
<<if $npc_manager.flags.firstday_casualclothes>>
Her mood continues to go downhill. She continues in a much harsher tone, "@@.npc_manager;And these clothes you are wearing are completely unacceptable for one in your position. I will let it slide this once, but only because this IS your first workday. I assume you must have mixed up the male and female dress codes, these might be... close to acceptable, if only they were a more appropriately feminine cut. Trust me, young man, you are treading dangerously close to a harsh punishment. The male secretary dress code is very strict, albeit similar to your previous company. We need our male employee to look as good as possible considering their limited understanding of styling, colour coordination and everything else. Of course I would accept if you would prefer to appear at office in a complete female attire, there would be a lot more options for you to choose from. Who knows, maybe will mandate such a dress code onto you if you decide to flaunt requirements and show up in clothes like these one more time. Do I make myself clear?@@".<br>
<br>
You gulp and nod quietly, something that seems to be happening a lot lately.<br>
<br>
<</if>>
<<else>>
"@@.npc_manager;Anyway, let me have a closer look at your attire. Ah.@@" Her expression blooms with obvious delight, "@@.npc_manager;Yes, this is what I was expecting in regards to hygiene. Everything smells freshly washed.@@"<br>
<br>
<<if $npc_manager.flags.firstday_casualclothes>>
Her mood turns negative. She continues in a much harsher tone, "@@.npc_manager;And these clothes you are wearing are completely unacceptable for one in your position. I will let it slide this once, but only because this IS your first workday. I assume you must have mixed up the male and female dress codes, these might be... close to acceptable, if only they were a more appropriately feminine cut. Trust me, young man, you are treading dangerously close to a harsh punishment. The male secretary dress code is very strict, albeit similar to your previous company. We need our male employee to look as good as possible considering their limited understanding of styling, colour coordination and everything else. Of course I would accept if you would prefer to appear at office in a complete female attire, there would be a lot more options for you to choose from. Who knows, maybe I will mandate such a dress code onto you if you decide to flaunt requirements and show up in clothes like these one more time. Do I make myself clear?@@"<br>
<br>
You gulp and nod quietly, something that seems to be happening a lot lately.<br>
<br>
<</if>>
<</if>>
<<if $scene.compareVisuals!="">>
"@@.npc_manager;<<=$scene.compareVisuals>>@@"<br><br>
<</if>>
<<if setup.checkTaskCompleted("manager_morning_inspection_task") == 1 && !$npc_manager.flags.firstday_late && !$npc_manager.flags.firstday_casualclothes>>
"@@.npc_manager;Well done <<=$player.first_name>>, well done. You managed to follow my instructions precisely. I hope this is an indication of change, turning over a new leaf after your past few arduous days. Keep this behaviour up during your work hours and we will have little need for disciplinary measures.@@"<br>
<br>
<<printThought $player "Disciplinary measures? What does she mean by that?">><br>
<br>
<<=setup.getNpcName('npc_manager', 'formal')>> focuses her sight on you, noting your momentary confusion.<br>
<br>
"@@.npc_manager;Ah, it seems like you did not have sufficient time to read through the whole contract yet. Well let me describe the matter to you. In basic terms, it is like this: As your superior it is my duty to make sure you represent Social Interaction Service Syndicate LTD in the best possible way. Should you fail to do so, the responsibility, and blame would fall back onto me, and we would not want that to happen, now, would we?@@" she lowers her glasses a little bit and tilts her head forward, so you can see directly into her dark emerald green eyes. Your fight or flight instinct tries to kick in as your heart pounds in your chest.<br>
<br>
"@@.npc_manager;Thus, it is my responsibility to make sure you are up to the task before you. I will provide you with clear expectations, as well as guidance in how to meet them but when that fails, well... that leads us to the disciplinary measures. Each manager, as well as those further up the hierarchy, like the head of operational excellence, the Senior Director or even the CEO, is granted certain leeway in defining programmes of discipline to help correct wayward employees and ensure future improvements in performance. By giving this power to the employee's superior the punishment can be crafted not just to fit the offense, according to the magnitude of the allegation, but also to take a form calibrated to prevent future deviations from policy on the part of the employee.@@"<br>
<br>
It seems there is a pause for the dramatic effect. And it seems to work on your psyche.<br>
<br>
"@@.npc_manager;Some managers are uncreative, choosing merely to reduce the employees pay for the month, while others have more ... innovative, and... personal approaches to the whole matter. We will discuss this in greater detail at the end of the day. If you are unhappy with this arrangement, which I take from your confused look, you are of course allowed to cancel our contract within the probationary period. But I would not worry your pretty little head for something like this. By the looks of things, it seems like you are already on the way to becoming a good, obedient Secretary for Social Interaction Service Syndicate Inc. Or, as I explained yesterday - a good <<if $fetish.sissy>>SISSY<<else>>girl<</if>>.@@"<br>
<br>
<<printThought $player "Pretty little head, obedient secretary... <<if $fetish.sissy>>SISSY<<else>>girl<</if>>? What have I gotten myself into?">><br>
<br>
<<else>>
"@@.npc_manager;<<=$player.first_name>>, I really hope I have not misplaced my trust in you. Unfortunately you seem to be making a very poor first impression as a Secretary. I am sorry, but I am going to have to invoke a disciplinary measure on you, and at the start of your first day! I assume you read the contract that I sent to your email, but just in case you have neglectfully failed to do so...@@"<br>
<br>
"@@.npc_manager;In basic terms, it is like this: As your superior it is my duty to make sure you represent Social Interaction Service Syndicate LTD in the best possible way. Should you fail to do so, the responsibility, and blame would fall back onto me, and we would not want that to happen, now, would we?@@" she lowers her glasses a little bit and tilts her head forward, so you can see directly into her dark emerald green eyes. Your fight or flight instinct tries to kick in as your heart pounds in your chest.<br>
<br>
"@@.npc_manager;Thus, it is my responsibility to make sure you are up to the task before you. I will provide you with clear expectations, as well as guidance in how to meet them but when that fails, well... that leads us to the disciplinary measures. Each manager, as well as those further up the hierarchy, like the head of operational excellence, the Senior Director or even the CEO, is granted certain leeways in defining programmes of discipline to help correct wayward employees and ensure future improvements in performance. By giving this power to the employee's superior the punishment can be crafted not just to fit the offense, according to the magnitude of the allegation, but also to take a form calibrated to prevent future deviations from policy on the part of the employee.@@"<br>
<br>
"@@.npc_manager;Some managers are uncreative, choosing merely to reduce the employees pay for the month, while others have more ... innovative, and... personal approaches to the whole matter. We will discuss this in greater detail at the end of the day. If you are unhappy with this arrangement, which I take from your confused look, you are of course allowed to cancel our contract within the probationary period. Despite your... poor first impressions, however, I believe that would be a mistake, on both our parts. It is my opinion that with just a little focus you can re-orient yourself properly, and blossom into a good, obedient Secretary for Social Interaction Service Syndicate. Or, as I explained yesterday - a good <<if $fetish.sissy>>SISSY<<else>>girl<</if>>.@@"<br>
<br>
<<printThought $player "Blossom into an obedient Secretary?... <<if $fetish.sissy>>SISSY <</if>>Secretary? What have I gotten myself into?">><br>
<br>
<</if>>
<<if $npc_secretary.flags.checkedPicture>>
[<<moveTo "event_first_workday_morning_1_1" "Ask her about the picture on the wall.">>]<br>
<</if>>
[<<moveTo "event_first_workday_morning_2" "Wait for her to continue.">>]<br>
<</if>>
</div>/*#
#desc: first workday secretary, ask manager about the picture of your predecessor
#status: FINISHED 0.4.0.0
#*/
<<if $roomchange == true>>
<<set $sceneVisibility = $SEEN_FRIEND>>
<<set $now to setup.advanceDate($player, $now, 'minutes', 5)>>
<<incrementEmotion 'affection' 'npc_manager' 1>>
<<set $npc_secretary.flags.askedManagerPicture = true>>
<</if>>
<<set $player.location = setup.wordSecretaryOffice($player)>>
<<include enterroom>>
<<initRoom>>
<div id="invframe" class="scrolltext">
<image src="./images/others/secretary_office_photo01.png"></image><br>
<br>
"@@.npc_manager;Ah, yes. I see, you see this was...@@"<br>
<br>
For a moment it seems like she is at a loss of words. You don't know her very well yet, but that seems highly unlikely under normal circumstances.<br>
<br>
"@@.npc_manager;This is your predecessor. She managed to rise a few ranks in the company hierarchy before transferring to the department of oral contentedness on floor 69 for additional orientation to prepare her for a new position directly serving senior management. Thus, I am left with an opening that you have so delightfully filled.@@"<br>
<br>
<<printThought $player "Hmm... never heard of that department before. Maybe I should read that contract. Or check the company wiki page.">><br>
<br>
"@@.npc_manager;I will warn you that you have some very steep shoes to fill. She was an excellent secretary and just the few days since her departure, well... I really did not want to see her go, but her promotion was suggested by <<=setup.getNpcName('npc_boss', 'other')>> after a lengthy oral discussion. You still seem puzzled. Ah, it must be her outfit. You see, the secretary dress code has a certain amount of leeway compared to many other positions. We encourage our secretaries to choose an outfit that really expresses who they are, so long as it is in keeping with the personal preferences of their manager and that it still reflects well back on the company as a whole.@@"<br>
<br>
"@@.npc_manager;You could change your attire as well, if you wished. Just make sure to read the contract first. As for her picture hanging here next to your desk? Well, consider it inspiration and motivation. If you are diligent and obedient, that could be you in a few years, maybe even months if you exert yourself with extreme diligence. Of course I mean the promotion, not the dress. Maybe both. I am not judging. Really, though I am your boss you should consider what we have something of a... partnership in that we both want what is best for you.@@"<br>
<br>
Again, you see a hint of a smile play on her lips. In a way you can't quite put your finger on it's almost scarier than witnessing her anger.<br>
<br>
<<if checkItemsTags([setup.getItemFromType('panties'),setup.getItemFromType('stockings')],['female'])>>
<<printThought $player "Does she know I'm currently wearing female underwear? No... this has to be a coincidence!">><br>
<br>
<</if>>
"@@.npc_manager;Now, shall we continue with your orientation?@@"<br>
<br>
[<<moveTo "event_first_workday_morning_2" "Nod in agreement.">>]
</div>/*#
#desc: game over for being multiple times for first day secretary
#status: FINISHED 0.4.0.0
#*/
<<set _checkPicture to false>>
<<set $player.cutscene.lockinventory = true>>
<<set $player.cutscene.reason = "Not Now!">>
<<if $roomchange == true>>
<</if>>
<<set _lastroom=$player.plocation>>
<<set $player.location to "Social Interaction Service Syndicate Inc.">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/phonecall.png">>
<div id="invframe" class="scrolltext">
Your phone is ringing... again. You have a premonition of what is to come.<br>
<br>
You answer the phone. It is <<=setup.getNpcName('npc_manager', 'formal')>>, as expected. <br>
<br>
"@@.npc_manager;As I am in my office and you are nowhere to be seen I can only conclude that you are late, yet again. I am sorry, but I cannot continue to employ someone as sloppy as you, <<=$player.first_name>>. Consider our contract terminated. I wish you luck for your future.@@"<br>
<br>
You were expecting something louder. Her voice was more ... sad then angry. She hangs up before you assemble a response.<br>
<br>
[<<moveTo "gameover_nintendolls" "Continue.">>]
</div>/*#
#desc: first day secretary, manager lays out your job duties
#status: FINISHED 0.4.0.0
#*/
<<if $roomchange == true>>
<<set $now to setup.advanceDate($player, $now, 'minutes', 5)>>
<<incrementEmotion 'affection' 'npc_manager' 1>>
<<if $player.timebased.horny>50>>
<<set $npc_manager.stagevalues[1].erectionatwork += 1>>
<</if>>
<</if>>
<<set $player.location = setup.wordSecretaryOffice($player)>>
<<include enterroom>>
<<initRoom>>
<<createBGR setup.imageSecretaryOffice($npc_manager.stage) "./images/characters/npc_manager.png">>
<div id="invframe" class="scrolltext">
"@@.npc_manager;Since you are a lateral entrant from a different background I will explain the basics of your responsibilities. Secretaries are the backbone of this organisation, they help to keep the organisation running smoothly, taking care of the administrative and organisational tasks that make the company as a whole function. This may seem basic but there are many things that go into being a good secretary. Take a seat, this might take a while.@@"<br>
<br>
You sit down in the chair at the secretary's... at your desk. <<=setup.getNpcName('npc_manager', 'formal')>> hands you a clipboard with a document attached and sits on the table opposite your seat, leaning in your direction. Well, not just towards you, almost... suggestively close next to you.
<<if $player.timebased.horny>50>>
You try to clear your head, but the raging boner in your pants makes things more difficult for you.<br>
<br>
<<printThought $player "Fuck! Penis enlargement pills my ass. They messed my whole ... everything up.">><br>
<br>
You really hope that <<=setup.getNpcName('npc_manager', 'formal')>> does not notice your predicament, and you seem to be on the safe side as she continues to go over more points on the clipboard.<br>
<br>
"@@.npc_manager;By the way <<=$player.first_name>>, as I already mentioned before, being a secretary is a very representative and sometimes prestigious asset to the company. Squirming around, unable to sit still due to hard circumstances is unacceptable, and yes I am talking about your... well, I think you would call it "erection."" While I am not sure if I should be flattered or offended... No, lets erase that last part from the protocol, I am offended. Keep your nether regions under control!@@", she calmly explains to you while pointing with a pen towards your crotch region. Your face takes on a red pinkish shade, while you try to explain yourself, first saying its not her, then realizing that might be insulting, trying to lead the topic towards your experiment with the penis enlargement pills you stumble upon your own words and make the matter worse... a lot worse.<br>
<br>
"@@.npc_manager;<<=$player.first_name>>, let me be clear about one thing. When I tell you to do something, you do it. I do not care how you control your little roly-poly doll down there, if you don't manage to find a permanent solution, I will find one. Did I make myself clear?@@"<br>
<br>
<<printThought $player "Well, now I am officially confused">><br>
<br>
You simply nod, unsure to be even more aroused or to be terribly afraid for the wellbeing of your loins. You try to concentrate back at the task at hand.
<<else>>
You try to clear your head, surely your mind is just playing a prank, reading too much into things.
<</if>>
You look down. On the clipboard is a detailed list of your responsibilities and obligations.<br>
<br>
"@@.npc_manager;Let us go through this together, shall we? Normally that would have been your predecessor's job, but since her transfer came in rather quickly and she is not available, well, the full responsibilities for your acclimation to your new position falls on me.@@"<br>
<br>
For a second you believe you hear a small sigh.<br>
<br>
<<printThought $player "Is that regret in her voice?">><br>
<br>
"@@.npc_manager;Anyway <<=$player.first_name>>, in this occupation it is of utmost importance to hone your oral skills. Answering calls and handling correspondence, that sort of thing. You will be arranging appointments. Then there is typing, preparing and collating reports. The filing sequence is described in greater detail in the document in front of you, I like to keep hard-copy records of everything important close at hand.@@"<br>
<br>
She points to the cabinet behind your desk.<br>
<br>
"@@.npc_manager;I want physical and digital copies of all reports. But do not worry about the backups, it is up to our internal IT Department to handle those.@@"<br>
<br>
<<printThought $player "Ouch. That one hurt.">><br>
<br>
"@@.npc_manager;Organizing and servicing meetings is an important part of your job, as well. You will be liaising with relevant organisations and clients and ensure their well-being with everything you have at your disposal. And of course coordinating mail-shots and similar publicity tasks. From time to time you may also be called upon to attend in-house events for self-improvement, service orientation and advanced oral training.@@"<br>
<br>
That was the last point of the clipboard. She gets up from the table, the smell of her perfume lingering next to you.<br>
<br>
"@@.npc_manager;Beyond what is technically in the official document, but very important to me, you have to fetch me something to eat from the canteen every lunch. I hardly have the time to get there at all, much less stand in line waiting. Oh, and, not directly part of your job as secretary, but mandatory nonetheless, your psychological evaluation with <<=setup.getNpcName('npc_psychiatrist', 'other')>> this Friday afternoon. I know this may seem like a lot but one final thing. This is important, so listen well: Your performance will be evaluated at the end of each working day for the full duration of your probationary period... and possibly beyond, until I can be totally confident in your ability to meet my VERY high expectations. So do not leave before I have given you permission. Do you understand?@@"<br>
<br>
You nod nervously.<br>
<br>
"@@.npc_manager;Good. Okay, let me put you to work, then. I am sure most things will just... slip into place once you relax and focus on your new duties.@@"<br>
<br>
[<<moveTo "event_first_workday_morning_3" "Continue">>]
</div>/*#
#desc: first workday secretary, learn about probationary period and punishments
#status: FINISHED 0.4.0.0
#*/
<<if $roomchange == true>>
<<addWorkEvent 'work_coffee_first' '{"trigger":"always","type":"chance","chance":100,"repeat":false,"priority":100}' '{"szene":"event_work_coffee","length":"15"}' $now>>
<<set _nextDate to setup.setNextDate($now, 1, 8, 0)>>
<<set _taskCondition = setup.getConditions(_nextDate, ['playerClean', 'clothesClean', 'officeMaleClothes', 'atOffice'])>>
<<set _taskDone = {
"trigger_event": "event_first_workday_morning_1",
"text": "task_manager_first_workday_morning_done"
}>>
<<set _taskFailed = {
"trigger_event": "event_first_workday_morning_1",
"text": "task_manager_first_workday_morning_failed"
}>>
<<addTask 'manager_morning_inspection_task'
$now
'npc_manager'
'task_manager_first_workday_morning_2'
_taskCondition
_taskDone
_taskFailed>>
<</if>>
<<set $player.location = setup.wordSecretaryOffice($player)>>
<<include enterroom>>
<<initRoom>>
<<createBGR setup.imageSecretaryOffice($npc_manager.stage) "./images/characters/npc_manager.png">>
<div id="invframe" class="scrolltext">
"@@.npc_manager;Okay, since half of the week is already over you only have to work for <<=$player.work.hoursperWeek>> hours this week. Workdays are the usual; Monday through Friday, from 8 until 17 o'clock. In each nine hour work day there is a thirty minute lunch break at 12 o'clock, with the exception of Friday. Friday you get off early, only working from 8 until 13 o'clock. Normally you would have 25 days paid vacation per year, but since you joined in the middle of the year you only have 12 days. And you are not allowed to use any during your probationary period. The length of the probationary period depends on your willingness to become the best possible secretary there is. That means that, as your manager, I have the final word on when this period is considered completed. But, as I have told you before, it is typically at least 3 months. Well, I will just let you work now. If you have any questions about the finer details of your duties well... do not even bother asking me, if I could do this stuff and had the time for it I would have no need for a secretary. I am sure you will pick it up, and besides, if I am unhappy with the results I will simply have to spank that cute little butt of yours into submission.@@"<br>
<br>
She winks at you and makes a spanking movement with her hand.<br>
<br>
<<printThought $player "She is joking, right? She has to be joking. ">><br>
<br>
You ask her if she is joking.<br>
<br>
"@@.npc_manager;Well, there is really only one way to find that out. You will figure everything out in time. Have fun!@@"<br>
<br>
She leaves you and walks into her office, shutting the door behind her. You take some more time to study the document given to you on the clipboard and then place it in the lower drawer of your desk. Remembering a study technique from school you reach for the pink notebook to write out some reminders, flipping it over to find the word SISSY embossed in the leather of the front. It takes you a moment of dumb staring before realizing that it is actually a stylized logo for the company. Shaking your head you open the notebook, trying to ignore the stranger things about this new job.<br>
<br>
Thankfully, administration was a big part of your school education, so you have a decent idea what you have to do, for the most part. Checking your computer, you are also happy to note that you are pretty solid with most programs installed on the system.<br>
<br>
<<printThought $player "Yea, maybe this is going to work out after all. I mean what manager doesn't have quirks? <<=setup.getNpcName('npc_admin', 'first')>> used to joke a lot, I just need to adjust to <<=ps(setup.getNpcName('npc_manager', 'formal'))>> sense of humor.">><br>
<br>
[<<moveTo "room_office_sissy_secretary_work_morning_start" "Start Working." 60 "<<set $player.work.nowWorking = true>><<set $player.work.startTime = $now>><<set $scene.pricicelyOnTime = false>>">>]
</div>/*#
#desc: end of first workday, wait to see manager
#status: FINISHED 0.4.0.0
#*/
<<set $player.inside = true>>
<<set $player.cutscene.lockinventory = true>>
<<set $player.cutscene.reason = "Not Now!">>
<<if $roomchange == true>>
<<set $shopStatus['mall_apparel_store'].unlocked_inventory.pushUnique('unisex')>>
<<set $player.flags.firstWorkDayDone = true>>
<<setScene>>
<<set $scene.showpenis = false>>
<<set $scene.erection = false>>
<<set $scene.cum = false>>
<<set $scene.hits = 0>>
<<set $scene.fullsetfemaleunderwear = false>>
<<set $scene.sissyset = false>>
<</if>>
<<set $player.location to "Social Interaction Service Syndicate Inc.">>
<<include enterroom>>
<<initRoom>>
<<createBGR setup.imageSecretaryOffice($npc_manager.stage)>>
<div id="invframe" class="scrolltext">
You clock out at 17 o'clock and get ready to leave, when you remember that you need to wait until <<=setup.getNpcName('npc_manager', 'formal')>> does your performance review for the day. She hasn't called you in yet, so you try to pass the time.<br>
<br>
<<if $npc_secretary.flags.checkedPicture>>
You remember that you wanted to take a closer look at your contract, since there are quite a few details that are still not that clear to you. Though you don't have a copy of the contract per se you do conveniently find what looks to be a secretary dress code handbook in one of your desk drawers. Recalling Candy's odd "uniform" you glance up at the picture of your "predecessor" and her... unique attire. Turning away quickly you sit back and start to read. The legalese is thick but it seems like the regulation for attire really is much more open than at the rest of the company. Somewhat strangely it seems the whole chapter only goes into detail about female attire. You wonder if maybe there's another book for male employees only to find a footnote concerning Male Clothing at the bottom of the last page. A blue or white shirt and black trousers. Office shoes. No casual clothes, not even on Friday.<br>
<br>
<<printThought $player "So... business as usual. For me, at least.">><br>
<br>
Figuring you might as well you flip back to skim the rest. As brief as the male section was the female section is... thorough, as resplendent with detail as it is, in practice, unregulated. Skirts can be pretty much at any length and any material, the document even providing a list of materials that starts with normal cotton and synthetics while also containing strange things like latex, leather and vinyl. Blouses can be opaque or see through, bras can be modest or rather skimpy... but are for some reason a mandatory component of female attire. You don't understand half of the section about panties, but you're pretty sure thongs and g-strings are allowed, but you have to look up a few weird terms on the net to be sure. You never realised there were so many different names for underwear, all you ever really worried about was boxers or briefs.<br>
<br>
In another.... oddity it is noted that you don't need fabric in the crotch region, whatever that means. This seems very strange to you. Even more strange is the part where it is stated that your superior has the right to overrule company regulations when it comes to the dress code, and that such revisions must be followed to the letter. Noncompliance is to be met with serious consequences, including disciplinary measures.<br>
<br>
<<printThought $player "Hmmm... what exactly are these supposed to be?">><br>
<br>
You try to read further but it seems like this book doesn't have that information; you would have to look at the original contract on your email at home. You're startled by the sudden appearance of <<=setup.getNpcName('npc_manager', 'formal')>> in the doorway to her office.
<<else>>
You start to look around in the office to pass the time, since you didn't have time to take a closer look at some things. The only thing that is kind of strange is the picture hanging next to your desk. It depicts a young lady in a rather inappropriate looking fetish secretary attire with a tight silk blouse and what you think is a VERY snug latex pencil skirt. Figuring it must be a trick of the light you decide to take a closer look at the photo.<br>
<image src="./images/others/secretary_office_photo01.png"></image><br>
It has some words engraved on the bottom :"Secretary of the Year 2032." Hmm... perhaps it is your predecessor? She looks quite attractive, though the outfit does not really look like it would follow any corporate dress code you could think of. You're startled by the sudden appearance of <<=setup.getNpcName('npc_manager', 'formal')>> in the door to her office.
<</if>>
<br><br>
"@@.npc_manager;<<=$player.first_name>>, would you please come so we can talk about your performance for today?@@"<br>
<br>
You stand up and follow her.<br>
<br>
[<<moveTo "event_manager_mandatory_disciplinary_measure_2" "Continue">>]<br>
</div>/*#
#desc: end of first workday, assessment + told of your mandatory punishment
#status: FINISHED 0.4.0.0
#*/
<<if $roomchange == true>>
<<set $now to setup.advanceDate($player, $now, 'minutes', 5)>>
<</if>>
<<set $player.location to "Social Interaction Service Syndicate Inc.">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/sissy_office.png" "./images/characters/npc_manager.png">>
<div id="invframe" class="scrolltext">
"@@.npc_manager;Have a seat, please.@@"<br>
<br>
You sit down in the comfortable looking chair that stands in front of her expansive desk. Just like yesterday you have this strange feeling nagging at the back of your mind. Even seated <<=setup.getNpcName('npc_manager', 'formal')>> is somehow looking down at you. Is she really that superior to you or is it something else? Maybe an optical illusion.<br>
<br>
<<if setup.checkTaskCompleted("manager_morning_inspection_task") == 1>>
"@@.npc_manager;Well, colour me impressed. You did quite well today, in fact you managed to complete your tasks even better than anticipated. Keep this up and you will be a perfect <<if $fetish.sissy>>SISSY <</if>>Secretary in no time!@@"<br>
<<if setup.getWillpower($player)>0>>
<br>
The short pause in her speech is surely there for her to gauge your reaction. You try your best to stay indifferent.<br>
<</if>>
<br>
"@@.npc_manager;Your excellence only makes this next part a bit more challenging, as, though you managed to do everything right, I still have to discipline you. You see the first disciplinary measure is always administered at the end of your first full workday, which you would know from reading the contract.@@"<br>
<br>
She smiles as your worried expression gives away the fact that
<<if $player.flags.contract.read<=0>>
you had not read the contract.
<<else>>
you were clearly not expecting this eventuality.
<</if>>
<br><br>
"@@.npc_manager;Tsk, tsk, not so perfect after all. Well, let us just say that it is your disciplinary measure for not reading the contract. Somewhat amusing, since even if you had read you still would have been due a punishment.. Ah, the irony.@@"<br>
<<else>>
"@@.npc_manager;Well, even though you had problems with what should really have been the most simple instructions you managed to make it through the day better than many first-timers. Colour me impressed.@@"<br>
<br>
<<if $npc_manager.anger > 4>>
"@@.npc_manager;Of course you still made... quite a few mistakes in the last 24 hours, and I am not even considering your last job. Do not forget, this is your probationary period, you really should focus on doing your best in everything.
<<if $npc_manager.criticalanger>0>>
If you continue to make mistakes like these I am afraid I may be forced to let you go. Your position is an important part of this company and I cannot have my secretary failing to meet expectations.
<<else>>
Fortunately these errors are not severe enough to threaten your job, if you do your work well enough, but I expect my subordinates to do far more than merely "meet expectations." In time you will soon realise that I have a very unique way to handle... frisky personal such as yourself.
<</if>>
@@"
<br><br>
<</if>>
"@@.npc_manager;Ah well, the fact is that you were going to receive your first disciplinary measure today in any case. You see, the first disciplinary measure is a mandatory capstone at the end of your first workday, which you would know if you had read the contract fully.@@"<br>
<br>
She smiles as your worried expression gives away the fact that
<<if $player.flags.contract.read<=0>>
you had not read the contract.
<<else>>
you were clearly not expecting this eventuality.
<</if>>
<br><br>
"@@.npc_manager;Tsk, yet another failure it seems. No matter, I had more than enough reason to do a regular disciplinary measure on you.@@"<br>
<</if>>
<<if $player.flags.contract.read>0>>
<br>
You try to defend yourself by bringing up, that you read the contract.<br>
<br>
"@@.npc_manager;That may well be, but reading and understanding are two very different things, as your surprise at this development indicates, my dear <<=$player.first_name>>. Do not worry, understanding will come to you, in time; until then obedience will suffice. Of course, if you HAD understood the contract you would know that this was mandatory, and since you signed your agreement to the contract... Well, this was really quite inevitable. So, may I continue, or are you continuing to interrupt me again... which might result in another discipline for good measure.@@"<br>
<</if>>
<br>
<<printThought $player "You've got to be kidding me! What is she going to do, dock my pay? I'm hardly getting anything this month anyway!">><br>
<br>
"@@.npc_manager;Right there, you have that confused look on your face again <<=$player.first_name>>. I will remind you that you do, technically, retain the option to terminate your contract prematurely and leave, if that is what you want. And do not worry, being that this is your first disciplinary measure I feel it is important to use it to set the tone for the future. I promise it won't be something uncreative like docking your pay. Still, the door is behind you. But if you decide to stay you will receive a disciplinary measure,
<<if $npc_manager.anger > 4>>
and at your current rate it looks like this could be the first of many if I am going to mold you into a perfect secretary,
<<else>>
at least this once,
<</if>>
and your probation will continue. So, what will it be <<=$player.first_name>>?@@"<br>
<br>
[<<moveTo "event_manager_mandatory_disciplinary_measure_2_gameover" "Decide it's best to end this charade before you give up any more of your sanity.">>]<br>
[<<moveTo "event_manager_mandatory_disciplinary_measure_3" "Stay and accept your fate">>]<br>
</div>/*#
#desc: refuse to submit to mandatory punishment at end of first day as secretary, given opportunity to rethink your decision
#status: FINISHED 0.4.0.0
#*/
<<set _checkPicture to false>>
<<set $player.cutscene.lockinventory = true>>
<<set $player.cutscene.reason = "Not Now!">>
<<if $roomchange == true>>
<</if>>
<<set _lastroom=$player.plocation>>
<<set $player.location to "Social Interaction Service Syndicate Inc.">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/sissy_office.png" "./images/characters/npc_manager.png">>
<div id="invframe" class="scrolltext">
"@@.npc_manager;Are you sure, <<=$player.first_name>>? I am only going to ask you this one more time, and that's only because you seem to be a nice boy. It would be a shame for you to give up a promising career opportunity over such trivial matters.@@"<br>
<br>
"@@.npc_manager;If this is about money know that my personal disciplinary measures are never connected to your income, such methods are... uncreative and uncouth. In fact you should see discipline for its true purpose; as another way to help your personal growth, which, frankly said, you need quite a lot of. You are currently a mess. Look at you. You do not know what to do with your life. I reviewed your personnel file from Cloud Data Service; you have not asked for a raise for over 4 years. You've been in a dead end job for quite a while, and I think this is the opportunity you've been waiting for. This is your chance.@@"<br>
<br>
"@@.npc_manager;If you reject things here, well... after this, there is no turning back. You take the blue pill - the story ends, you wake up in your bed and believe whatever you want to believe. You take the pink pill - you stay in Wonderland and I show you how deep the rabbit-hole goes.@@"<br>
<br>
<<printThought $player "Wait a second... What?">><br>
<br>
For some reason <<=setup.getNpcName('npc_manager', 'formal')>> is holding a pink pill in her left, and a blue one in her right hand.<br>
<br>
[<<link "Take the blue pill, bid goodbye and leave through the door.">><<goto "gameover_nintendolls">><</link>>]<br>
[<<moveTo "event_manager_mandatory_disciplinary_measure_3" "Take the pink pill and embrace your fate!" 0 "<<set $player.flags.manager.tookpinkpill=true>>">>]
</div>/*#
#desc: start of mandatory first day punishment, ordered to remove pants and shoes
#status: FINISHED 0.4.0.0
#*/
<<set $player.cutscene.lockinventory = false>>
<<set $player.cutscene.noitems = true>>
<<if $roomchange == true>>
<<set $now to setup.advanceDate($player, $now, 'minutes', 1)>>
<<set $event_manager_mandatory_disciplinary_measure_3_panties=setup.getItemTypeName('panties')>>
<<if $player.flags.manager.tookpinkpill>>
<<setTmpEffect $player 'sissypill'>>
<<set $player.flags.used_sissy_pill_count += 1>>
<<set $player.flags.atesissypill = true>>
<<addNpcTheme 'npc_manager' 'transformation' 'theme_manager_transformation_0'
0
'event_manager_theme_sissypill_1'
false
'theme_manager_transformation_header'
>>
<<set $player.timebased.horny = setup.changeHorny($player,50)>>
<<else>>
<<addItem 'pink_pill'>>
<</if>>
<<addNpcTheme 'npc_psychiatrist' 'manager' 'theme_psychiatrist_manager_2'
8
'event_psychiatrist_session_manager_sissy_pill_1'
true
'theme_psychiatrist_manager_header'
>>
<<setThreshold "submission" "submissive_secretary" "first_punishment" true>>
<</if>>
<<if (setup.checkItemTypeWorn("panties")==true) && (setup.checkItemTypeWorn("legwear")==false) && (setup.checkItemTypeWorn("shoes")==false)>>
<<initRoom>>
<<set $player.cutscene.noitems = false>>
<<moveTo "event_manager_mandatory_disciplinary_measure_4">>
<</if>>
<<if (setup.isBodySlotVisible('penis'))>>
<<initRoom>>
<<set $player.cutscene.noitems = false>>
<<if $player.flags.commando>>
<<moveTo "event_manager_mandatory_disciplinary_measure_3_commando">>
<<else>>
<<moveTo "event_manager_mandatory_disciplinary_measure_3_penis">>
<</if>>
<</if>>
<<set $player.location to "Social Interaction Service Syndicate Inc.">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/sissy_office.png" "./images/characters/npc_manager.png">>
<div id="invframe" class="scrolltext">
<<if !$player.flags.manager.tookpinkpill>>
"@@.npc_manager;A wise decision <<=$player.first_name>>, even though I expected a little bit more resistance out of of you. No matter, I admit when I misjudge someone. Maybe you are a much better fit for this job then I originally assumed. Here, take this,@@" she explains while handing you a pink pill. "@@.npc_manager;I actually prepared a speech about blue and pink pills inspired by an old movie in case you still wanted to quit, but, well you surprised me. In a good way, of course. I think you will have a lot of fun with this pill. Do not worry, it is nothing illegal. Anyway...@@"
<<else>>
"@@.npc_manager;A wise decision <<=$player.first_name>>.@@"<br>
<br>
You meekly swallow the pill. You gasp and feel a bit fuzzy as the pill seems to immediately take effect. Shuddering, you feel a heat in your chest, clutching yourself only to feel something swell as you...<br>
<br>
"@@.npc_manager;No, don't... Oh my. The pill was actually more like a symbolic gesture. You were not supposed to take it right away. Didn't your parents teach you not to trust candy from a stranger? And while I am not a stranger per se, I wouldn't call us well acquainted either. What an interesting reaction.@@" You realize that she is watching you with a clinical inquisitiveness as the drug takes effect. "@@.npc_manager;So that's what it does. Hmm... maybe I should have read the documentation memo first, but the situation simply called for a pink and blue pill.@@"<br>
<br>
You only manage to say a few coherent words due this intense feeling in your chest, asking what the blue pill would have been.<br>
<br>
"@@.npc_manager;My birth control pills, of course.@@"<br>
<br>
Unsure how to handle that kind of answer, you bend double in a blend of pain and arousal. You observe as your previously flat chest slowly starts to swell into two perfectly formed A-cup breasts.<br>
<br>
<<printThought $player "Oh my <<getWordGod $player>>, what a feeling!">><br>
<br>
More a moan then a cry of pain, your new breasts appear to be very sensitive, simply touching them gives you way too much sensory feedback compared to what you're used to.<br>
<br>
"@@.npc_manager;Such a strong reaction... your body seems quite inclined to the effects. If only your mentality was as... accommodating.@@"<br>
<br>
<<printThought $player "What, this was intentional?">><br>
<br>
"@@.npc_manager;Don't worry your cute little head, the effects only last a few hours... or days... at most.@@"<br>
<br>
Unfortunately for your psyche a cataclysmic rush of arousal overpowers almost all of your thoughts and you sway slightly, struggling just to focus enough to remain standing as the pink pill continues to work its magic.
<</if>>
<br><br>
"@@.npc_manager;It is a funny thing about these disciplinary measures. Over time we managers each develop our own personal style and philosophy. Some get so creative with their punishments that their subordinates will make minor mistakes on purpose just see what punishment they end up with. Can you imagine that?, it turning into a sort of game? Anyway, let us begin your first punishment. Please stand and remove your shoes and trousers.@@"<br>
<br>
<<if $player.flags.commando>>
<<if $player.timebased.horny>50>>
<<printThought $player "No, no, no, no, NO! I'm not wearing any underwear today! And I have a raging erection down there! Stupid pills!">><br>
<br>
You shake your fist against the heavens in disappointment. But alas, no Gods are answering your call.<br>
<br>
"@@.npc_manager;What are you doing <<=$player.first_name>>? Come on, chop, chop! Do not make me repeat myself@@"
<<else>>
<<printThought $player "No, no, no, no, NO! I'm not wearing any underwear today!">>
<</if>>
<<elseif setup.checkItemTypeWornTag("panties","female")>>
<<if setup.getItemFromType("panties")=="cotton_panties">>
<<printThought $player "Oh no. I'm wearing <<=ps(setup.getNpcName('npc_exgirlfriend', 'first'))>> panties today!">>
<<else>>
<<printThought $player "Oh no. I'm wearing <<=setup.getItemTypeName('panties')>> today!">>
<</if>>
<<else>>
<<printThought $player "W... What?">>
<</if>>
<br>
<br>
<<hint $options "Your manager demanded you remove some clothes.<br>You can do this by using your inventory<br>and removing worn items.">>
</div>/*#
#desc: manager discovers you're commando for first day secretary, given sissy unergarment set, told to put them on
#status: FINISHED 0.4.0.0
#*/
<<set $player.cutscene.lockinventory = false>>
<<if setup.checkItemWorn("pink_sissy_panties") && setup.checkItemWorn("sissy_garter") && setup.checkItemWorn("pink_sissy_bra") && setup.checkItemWorn("pink_sissy_stockings") && !setup.checkItemTypeWorn("legwear") && !setup.checkItemTypeWorn("shoes")>>
<<initRoom>>
<<moveTo "event_manager_mandatory_disciplinary_measure_3_commando_2">>
<<elseif $roomchange == true>>
<<addItem "pink_sissy_panties">>
<<addItem "sissy_garter">>
<<addItem "pink_sissy_bra">>
<<addItem "pink_sissy_stockings">>
<<set $npc_manager.flags.bad_girl.got_sissy_underwear = true>>
<<set $player.flags.fem_style.underwear = "forced">>
<<setThreshold "feminization" "bad_girl_feminization" "commando" true>>
<<setThreshold "submission" "bad_girl_submission" "commando" true>>
<<setThreshold "bimbofication" "bad_girl_bimbofication" "commando" true>>
<<set $now to setup.advanceDate($player, $now, 'minutes', 1)>>
<<set $npc_manager.stagevalues[1].penisincident+=1>>
<<set $sceneVisibility = $SEEN_FRIEND>>
<</if>>
<<set $player.location to "Social Interaction Service Syndicate Inc.">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/sissy_office.png" "./images/characters/npc_manager.png">>
<div id="invframe" class="scrolltext">
You try to explain yourself, but a simple quick glance at <<=setup.getNpcName('npc_manager', 'formal')>> tells you that she's not going to listen to your excuses. You pull down your trousers, exposing your
<<if $player.timebased.horny>50>>
raging erection.
<<else>>
flaccid penis.
<</if>>
<br><br>
<<printThought $player "Yup. I am going to die today. Tell my wife I loved her. Oh... I'm not married.">><br>
<br>
"@@.npc_manager;Mister <<=$player.last_name>>,@@" <<=setup.getNpcName('npc_manager', 'formal')>> states softly, her even voice giving you the impression this is merely the calm before the storm. She places her glasses down and looks you in the eyes directly. "@@.npc_manager;could you explain to me, in full detail, why you are not wearing any underwear whatsoever?@@"<br>
<br>
You look at the floor as your face burns with shame.<br>
<br>
"@@.npc_manager_dom;WELL? CAN YOU, MR. <<=$player.last_name>>.@@"<br>
<br>
You flinch at her outburst. But just as swiftly as it appeared the storm dissipates. A single finger under your chin raises your face to meet her gaze. Her sinister smile and sparkling eyes is your entire world, like a tear in reality granting a peek into a dimension very different from your own.<br>
<br>
"@@.npc_manager;Very well, let it never be said that I am a person who backs down from a challenge. You are really in desperate need of training. And training is what you shall receive. Now, where is it?@@"<br>
<br>
Moving away she opens one of the drawers from the desk, and fetches a pink box. Walking back around she promptly hands you the ominous package.<br>
<br>
"@@.npc_manager;Here you go <<=$player.first_name>>. This was supposed to be for a ...later step on your path to become a perfect secretary, but I think you need this now. Yes, this is what you need more then anything.@@"<br>
<br>
She steps back, leaving you holding the mysterious box. "@@.npc_manager;What would it say about the company, about me, your boss, if one of our our secretaries could not even afford undergarments? Such a basic thing, and required by your contract, I would remind you. Also defined in that contract is that your manager, ie: me, can dictate to you what to wear. What you have shown me here is more than sufficient justification for me to implement some immediate changes to your dress code. So, go ahead, open it. It is all yours.@@"<br>
<br>
You open the box. You don't know what you might have expected but it wasn't this. Nothing in your life could have prepared you for... this. Looking down is like staring at a box full of pink, frilly clouds. Closer inspection identifies the contents some kind of pink, frilly fetish underwear set.<br>
<br>
There is a complete set; bra, panties, a garterbelt, stockings. Every item is pink, every item is frilly, and every item is among the <<if $fetish.sissy>>sissiest<<else>>girliest<</if>>, most over-the-top-feminine things you have ever seen. The quality of the set is quite breathtaking... if you were into that sort of thing.<br>
<br>
<<printThought $player "Wow, someone paid a lot for these. But what am I supposed to do with them?">><br>
<br>
Your puzzled expression does not go unnoticed, and <<=setup.getNpcName('npc_manager', 'formal')>> continues, "@@.npc_manager;Well, what are you waiting for? Remove your other clothes and put them on!@@"<br>
<br>
<<printThought $player "What?">><br>
<br>
You sputter and ask her if she is serious.<br>
<br>
"@@.npc_manager;Oh, we are beyond serious at this point.@@", she explains, while adjusting her glasses again, looking you directly into the eyes, "@@.npc_manager_dom;I must insist, no, I COMMAND you to put them on.@@"<br>
<br>
You are unable to disagree. Even though you should be stronger than her you feel like trembling prey in the presence of the undisputed queen of the jungle.<br>
<br>
<<hint $options "Your manager demanded you change clothes.<br>You can do this by using your inventory<br>to swap worn items.">>
</div>/*#
#desc: manager congratulates your appearance after donning sissy undergarments before first days mandatory punishment
#status: FINISHED 0.4.0.0
#*/
/%<<set $player.cutscene.lockinventory = true>>%/
<<if $roomchange == true>>
<<set $now to setup.advanceDate($player, $now, 'minutes', 9)>>
<<if (setup.hasTmpEffect('sissypill') && !$npc_manager.flags.seensissypilleffect)>>
<<set $npc_manager.flags.seensissypilleffect = true>>
<</if>>
<</if>>
<<set $player.location to "Social Interaction Service Syndicate Inc.">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/sissy_office.png" "./images/characters/npc_manager.png">>
<div id="invframe" class="scrolltext">
"@@.npc_manager;Well, look at you, all dressed up,@@" <<=setup.getNpcName('npc_manager', 'formal')>> praises, leading you to a full length mirror next to her coat-tree. Putting her hands on your shoulders she turns you to face the mirror. Her chin almost resting on your ear as she continues. "@@.npc_manager;There, take a look for yourself.@@"<br>
<br>
You cannot believe your eyes, in so much disbelief you actually try to pinch your own cheek.<br>
<br>
<<printThought $player "Ouch!">><br>
<br>
Well, not a dream at all. Your heart races. What the hell is going on here? If someone would have told you about this... well crazytalk is a word that comes to mind. But here you are. In these pink, frilly clothes. Wearing a pink bra made of satin and other materials you're unable to pinpoint
<<if setup.hasTmpEffect("sissypill")>>
and beneath them, you "new" A-cup breasts. Their existence alone should be enough to freak you out, but it just fades into your generalized near panic.
<<else>>
over your non existent breasts.
<</if>>
The garter serves to accentuate your already very womanly hips, while the stockings flow down your long legs like twin rivers of pink candy. The rather snug panties compress the remains of your manhood to a footnote at the bottom of your crotch, leaving almost the illusion of having nothing between the legs at all. Almost. You ponder where your normal thoughts are. Usually you'd think something like "Oh god, this is so embarrassing!" or "Fuck, that is gay!", but nothing. Well, not exactly nothing, there are some thoughts but you push them away, too embarrassed to even think them out loud. You try to push it all away, trying to drown it out with a mix of the Tetris title melody in al and a voice that tries to recite pi down to its last digit. Still, in between them there is yet a faint whisper in your mind...<br>
<br>
<<printThought $player "I did not know I could look this cute..." -20>><br>
<br>
"@@.npc_manager;Watching you watching yourself unable to form a coherent thought has its merits,@@" <<=setup.getNpcName('npc_manager', 'formal')>> states with a smile, breaking your concentration, "@@.npc_manager;but it is time for us to continue with your true punishment, my dear, sweet, <<if $fetish.sissy>>SISSY<<else>>girl<</if>>!@@"<br>
<br>
<<printThought $player "Wait, wearing this is not the punishment?">><br>
<br>
[<<moveTo "event_manager_mandatory_disciplinary_measure_4" "Continue." 300>>]
</div>/*#
#desc: get in trouble for revealing your penis while undressing for first day's mandatory punishment
#status: FINISHED 0.4.0.0
#*/
<<set $player.cutscene.lockinventory = false>>
<<if $roomchange == true>>
<<set $sceneVisibility = $SEEN_FRIEND>>
<<set $now to setup.advanceDate($player, $now, 'minutes', 1)>>
/%<<set $event_manager_mandatory_disciplinary_measure_3_penisincident = true>>%/
<<set $scene.showpenis = true>>
<<set $npc_manager.stagevalues[1].penisincident+=1>>
<<applyExperience 'bimbofication' 12 'normal' $SEEN_FRIEND>>
<<applyExperience 'humiliation' 9 'very' $SEEN_FRIEND>>
<<incrementEmotion 'anger' 'npc_manager' 2>>
<</if>>
<<if ($player.flags.commando || setup.checkItemTypeWorn("panties")) && (setup.checkItemTypeWorn("legwear")==false) && (setup.checkItemTypeWorn("shoes")==false)>>
<<initRoom>>
<<moveTo event_manager_mandatory_disciplinary_measure_4>>
<</if>>
<<set $player.location to "Social Interaction Service Syndicate Inc.">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/sissy_office.png" "./images/characters/npc_manager.png">>
<div id="invframe" class="scrolltext">
You put on a roguish smile while starting to pull down your trousers and your <<=$event_manager_mandatory_disciplinary_measure_3_panties>>, somehow confident in what is going to happen next.
<br><br>
<<printThought $player "Yeah, I can totally see where this is going.">><br>
<br>
"@@.npc_manager;Mr. <<=$player.last_name>>, whatever you are thinking, THAT is going to happen today,@@" <<=setup.getNpcName('npc_manager', 'formal')>> says, while picking up an expensive looking pen from her desk, "@@.npc_manager;I can assure you, that is not what is going to happen. Not now, not tomorrow, not in a thousand years. But I can tell you exactly what WILL happen. You are going to follow my instructions swiftly, and to the letter, or else I will make your little friend the centre of attention. I do not believe you would much like the show I will have him perform.@@"<br>
<br>
To put emphasis on the whole matter she pulverizes the pen in her hand. The sturdy-looking implement resists her grip for a moment and then shatters. Grinding her fist together the pen is broken into little shards that rain down over her desk.<br>
<br>
"@@.npc_manager_dom;Have I made myself clear <<=$player.first_name>>?@@"<br>
<br>
<<printThought $player "... oh ... maybe I've misjudged the signs a little bit...">><br>
<br>
You put your hands in front of your privates and gulp.<br>
<br>
<<hint $options "Your manager demanded you remove some clothes.<br>You can do this by using your inventory to remove<br>worn items.">>
</div>/*#
#desc: spanked by manager for first day's mandatory punishment
#status: FINISHED 0.4.0.0
#*/
<<set $player.cutscene.lockinventory = true>>
<<set $player.cutscene.reason = "Not Now!">>
<<if $roomchange == true>>
<<set $sceneVisibility = $SEEN_FRIEND>>
<<if checkItemsTags([setup.getItemFromType('panties'),setup.getItemFromType('bra'),setup.getItemFromType('stockings')],['sissy'])>>
<<set $scene.sissyset = true>>
<<elseif !setup.checkItemTypeWorn('shirt') && checkItemsTags([setup.getItemFromType('panties'),setup.getItemFromType('bra'),setup.getItemFromType('stockings')],['cute'])>>
<<set $scene.fullsetfemaleunderwear = true>>
<<elseif !setup.checkItemTypeWorn('shirt') && checkItemsTags([setup.getItemFromType('panties'),setup.getItemFromType('bra'),setup.getItemFromType('stockings')],['female'])>>
<<set $scene.fullsetfemaleunderwear = true>>
<<elseif setup.checkItemTypeWorn('shirt') && checkItemsTags([setup.getItemFromType('panties'),setup.getItemFromType('stockings')],['female'])>>
<<applyExperience 'feminization' 4 'normal' $SEEN_FRIEND>>
<</if>>
<<applyExperience 'submission' 3 'almost' $SEEN_FRIEND>>
<<applyExperience 'humiliation' 9 'very' $SEEN_FRIEND>>
<<if (setup.hasTmpEffect('sissypill') && !$npc_manager.flags.seensissypilleffect)>>
<<set $npc_manager.flags.seensissypilleffect = true>>
<</if>>
<<set $now to setup.advanceDate($player, $now, 'minutes', 2)>>
<<if setup.checkItemTypeWornTag("panties","female")>>
<<set $player.flags.firstDPassissy = true>>
<</if>>
<<set $scene.hits = 0>>
<<set $scene.cum = false>>
<<if $player.flags.manager_ignored_firstrequest == true>>
<<set $scene.hits += 1>>
<</if>>
<<if $npc_manager.wrongfood>0>>
<<set $scene.hits += 1>>
<</if>>
<<if $npc_manager.anger>2>>
<<set $scene.hits += 1>>
<</if>>
<<if $npc_manager.anger>3>>
<<set $scene.hits += 1>>
<</if>>
<<if $npc_manager.anger>5>>
<<set $scene.hits += 1>>
<</if>>
<<if $scene.showpenis>>
<<set $scene.hits += 2>>
<</if>>
<<if $player.flags.checkedDoor && !$npc_ai.flags.ignoredFirstDoorAccess>>
<<set $scene.hits += 1>>
<</if>>
<<if $npc_manager.flags.firstday_late>>
<<set $scene.hits += 1>>
<</if>>
<<if !setup.checkTaskReason("manager_morning_inspection_task","clothesClean")>>
<<set $scene.hits += 3>>
<</if>>
<<if $scene.sissyset>>
<<set $scene.hits += 3>>
<<elseif setup.checkItemTypeWornTag("panties","female")>>
<<set $scene.hits += 2>>
<</if>>
<<setThreshold 'bdsm' 'manager_upbringing' 'mandatory_measure' true>>
<<switch $scene.hits>>
<<case 2>>
<<set $player.flags.firstDayPerfect = true>>
<<applyExperience 'bdsm' 2 'insignificant' $SEEN_FRIEND>>
<<case 3>>
<<applyExperience 'bdsm' 3 'slightly' $SEEN_FRIEND>>
<<case 4>>
<<applyExperience 'bdsm' 4 'little' $SEEN_FRIEND>>
<<case 5>>
<<applyExperience 'bdsm' 5 'almost' $SEEN_FRIEND>>
<<case 6>>
<<applyExperience 'bdsm' 6 'normal' $SEEN_FRIEND>>
<<case 7>>
<<applyExperience 'bdsm' 7 'very' $SEEN_FRIEND>>
<<case 8>>
<<applyExperience 'bdsm' 9 'terrible' $SEEN_FRIEND>>
<<default>>
<<applyExperience 'bdsm' 10 'unbelievable' $SEEN_FRIEND>>
<</switch>>
<<set $player.timebased.horny = Math.min(100,$player.timebased.horny + 25)>>
<<if $player.timebased.horny > $player.body_ref.erectionThreshold>>
<<set $scene.erection = true>>
<<if $scene.hits > 3>>
<<set $scene.cum = true>>
<<applyExperience 'humiliation' 12 'very' $SEEN_FRIEND>>
<<set $player.timebased.horny = 0>>
<<set $player.timebased.without_orgasm = 0>>
<</if>>
<</if>>
<<if $scene.cum>>
<<set _panties=setup.getItemFromType('panties')>>
<<if _panties!="">>
<<changeItemStatus _panties 'cumsoaked' '["set",100]'>>
<</if>>
<</if>>
<</if>>
<<set $player.location to "Social Interaction Service Syndicate Inc.">>
<<include enterroom_hypnosis>>
/%<<initRoom>>%/
<<createBGR "./images/locations/sissy_office.png" "./images/characters/npc_manager.png">>
<div id="invframe" class="scrolltext">
<<if $scene.sissyset>>
A huge grin spreads across <<=ps(setup.getNpcName('npc_manager', 'formal'))>> face as she takes an uncomfortably long look at your new <<if $fetish.sissy>>sissy<<else>>girl<</if>> undergarments.<br>
<br>
"@@.npc_manager;Oh my, <<=$player.first_name>>. I knew this day would come. I was just expecting to wait... I do not care what they say, anticipation could not have made this any better. This might make things even more interesting.@@"<br>
<br>
<<elseif $scene.fullsetfemaleunderwear>>
<<=ps(setup.getNpcName('npc_manager', 'formal'))>> appears puzzled for a fraction of a second as you remove your shirt unbidden. But the revelation of your bra underneath puts a smile on her face, as she takes a uncomfortably long look at your female underwear.<br>
<br>
"@@.npc_manager;Oh my, <<=$player.first_name>>. I was not aware you were into such things. Panties, bra, and hosiery. You are such a naughty <<if $fetish.sissy>>SISSY<<else>>girl<</if>>, you know?
<<if $scene.showpenis>>
This make me almost want to forget your effrontery from a moment ago, but alas it is not enough to forgive such an misdemeanour towards an superior. Oh well, your strict upbringing shall be one of my priorities in the future. Still, things are going to get even more interesting with you around.
<<else>>
Well, this might make the next steps after this much easier. Oh, things are going to get even more interesting with you around.
<</if>>
@@"<br>
<br>
<<printThought $player "Oh god. Why did I wear the bra as well? And why did I decide to show her everything? It seemed like a natural thing to do, but why? And what does it mean?">><br>
<br>
<<elseif setup.checkItemTypeWornTag("panties","female")>>
A huge grin appears on <<=ps(setup.getNpcName('npc_manager', 'formal'))>> face while she takes a uncomfortably long look at your panties<<if setup.checkItemTypeWornTag("stockings","female")>> and pantyhose.<<else>>.<</if>><br>
<br>
"@@.npc_manager;Oh my, <<=$player.first_name>>. I was not aware you were into such things. Very interesting, very interesting indeed.@@"<br>
<br>
<<if setup.checkVisibleClothingTag('bold') > 0>>
She pauses, her gaze practically scorching your bold lingerie.<br>
<br>
"@@.npc_manager;That said... well, this style does not really suit you, far to bold, too forward, no a <<if $fetish.sissy>>SISSY <</if>>Secretary can do much, much better than this...@@"<br>
<br>
<</if>>
<</if>>
<<if $player.body.breastsize[0]>0>>
Her gaze slides up your body like a rising tide, finally settling on your chest... and your newly developed breasts. Suddenly you have the urge to hide them behind your hands.<br>
<br>
"@@.npc_manager;So, seeing the word <<if $fetish.sissy>>SISSY<<else>>girl<</if>> on something is enough to make you swallow? I see someone has been curious and as we both know curiosity directed the cat into some rather kinky scenarios. We will talk about these later, now let me marvel at your breasts. Go ahead, grab them. I know you want to.@@"<br>
<br>
You grab and squeeze your breasts. The feeling is beyond anything you've ever felt before. It's like a lightning bolt went straight through your body. Your cock twitches, almost orgasming from the feeling of groping yourself.<br>
<br>
"@@.npc_manager;Feels good, doesn't it? Well, you get used to them, and sadly these are not permanent, but they will always be a lot more sensitive than natural ones, which can be a double edged sword.@@", she says while making a nipple pinching motion in the air.<br>
<br>
<</if>>
"@@.npc_manager;What are you waiting for? Come over here. It is time for you to receive your punishment. I know this is technically mandatory, but you should know that you really are a naughty little
<<if $scene.fullsetfemaleunderwear || $scene.sissyset>>
<<if $fetish.sissy>>SISSY<<else>>girl<</if>>
<<else>>
boy
<</if>>
<<=$player.first_name>>. Stand in front of my desk and bend over, so I can see that sexy butt of yours.@@"<br>
<br>
Your face is forging new ground on the crimson frontier as you move to stand between <<=setup.getNpcName('npc_manager', 'formal')>> and her desk. For a moment you think to make a protest, but you know it is already too late for that. You should have done this before following all instructions to the point, so you bend over like you're told to.<br>
<br>
"@@.npc_manager;It is time we start drilling some good manners into your body, and the best way... well, one of the best ways, to do this is a good old fashioned spanking!@@"<br>
<br>
<<printThought $player "Oh god. Is she serious? She can't be serious.... She's definitely serious.">><br>
<br>
She reaches into one of the drawers of her desk and pulls out a leather paddle.<br>
<br>
"@@.npc_manager;Do not worry, this is going to hurt you a lot more than it is going to hurt me!@@"<br>
<br>
With that, <<=setup.getNpcName('npc_manager', 'formal')>> lifts the leather paddle and swings it down with a loud SMACK into your buttocks. You try your best to ignore the pain, but it stings much more than you anticipated. Your moaning gasp only seems to encourage <<=setup.getNpcName('npc_manager', 'formal')>> as the next strike already hits before you can even catch your breath.<br>
<br>
<<printThought $player "Ouch. Ouch. Is she... Ouch... getting turned on by Ouch... by this?">><br>
<br>
"@@.npc_manager_dom;THIS is for thinking you are good enough to be a <<if $fetish.sissy>>SISSY <</if>>Secretary!@@"<br>
<br>
SMACK!<br>
<br>
<<if $scene.erection>>
You cannot, or perhaps are merely unwilling, to explain your reaction, but for some reason... being here, getting your cute little butt spanked by your new Boss... makes you incredible hard. Your penis twitches in excitement!<br>
<br>
<</if>>
<<if $player.flags.manager_ignored_firstrequest == true>>
"@@.npc_manager_dom;And this is for ignoring me yesterday. Do not think I had forgotten that!@@"<br>
<br>
SMACK!<br>
<br>
<</if>>
<<if $npc_manager.wrongfood>0>>
"@@.npc_manager_dom;And this is for messing up my lunch break@@"<br>
<br>
SMACK!<br>
<br>
<</if>>
<<if $npc_manager.anger>2>>
"@@.npc_manager_dom;And this is for making me angry.@@"<br>
<br>
SMACK!<br>
<br>
<</if>>
<<if $npc_manager.anger>3>>
"@@.npc_manager_dom;Angry again, and again and again.@@"<br>
<br>
SMACK!<br>
<br>
<</if>>
<<if $npc_manager.anger>5>>
"@@.npc_manager_dom;Oh, I am going to so enjoy taking my revenge on your insubordination by turning you into an obedient little <<if $fetish.sissy>>SISSY <</if>>Secretary, you can be sure about that!@@"<br>
<br>
<<printThought $player "Wha... ouch... what's that supposed to mean?">><br>
<br>
SMACK!<br>
<br>
<</if>>
<<if $scene.showpenis>>
"@@.npc_manager_dom;And if you ever show that sad excuse for your manhood unbidden again, be certain that the punishment will be a lot more severe!@@"<br>
<br>
<<printThought $player "Why did I do that?">><br>
<br>
SMACK!<br>
<br>
<</if>>
<<if $player.flags.checkedDoor && !$npc_ai.flags.ignoredFirstDoorAccess>>
"@@.npc_manager_dom;And this is for trying to sneak into MY office without my permission.@@"<br>
<br>
SMACK!<br>
<br>
<</if>>
<<if $npc_manager.flags.firstday_late>>
"@@.npc_manager_dom;And THIS is for coming in late, you stupid <<if $fetish.sissy>>SISSY<<else>>girl<</if>>!@@"<br>
<br>
SMACK!<br>
<br>
<</if>>
<<if !setup.checkTaskReason("manager_morning_inspection_task","clothesClean")>>
"@@.npc_manager_dom;And this is for being unable to follow simple instructions...@@"<br>
<br>
SMACK!<br>
<br>
"@@.npc_manager_dom;Like washing...@@"<br>
<br>
SMACK!<br>
<br>
"@@.npc_manager_dom;Your stupid...@@"<br>
<br>
SMACK!<br>
<br>
"@@.npc_manager_dom;Clothes you dumb Bimbo!@@"<br>
<br>
SMACK!<br>
<br>
<</if>>
<<if $scene.sissyset>>
"@@.npc_manager_dom;And this is for wearing...@@"<br>
<br>
SMACK!<br>
<br>
"@@.npc_manager_dom;No underwear at all!@@"<br>
<br>
SMACK!<br>
<br>
"@@.npc_manager_dom;Forcing me to put you in <<if $fetish.sissy>>SISSY<<else>>girl<</if>> undergarment ahead of schedule!@@"<br>
<br>
SMACK!<br>
<br>
<<elseif setup.checkItemTypeWornTag("panties","female")>>
"@@.npc_manager_dom;And this is for wearing...@@"<br>
<br>
SMACK!<br>
<br>
<<if setup.checkVisibleClothingTag('bold') > 0>>
"@@.npc_manager_dom;Brazenly lascivious female underwear, you hussy!@@"
<<else>>
"@@.npc_manager_dom;Female underwear, you <<if $fetish.sissy>>SISSY<<else>>girl<</if>>!@@"
<</if>>
<br><br>
SMACK!<br>
<br>
<</if>>
<<if $scene.hits < 4>>
You moan but manage to suck it up after a while.
<<if $scene.erection>>
Feeling the paddle smacking down on your exposed butt again and again, has left you with an erection.
<</if>>
Finally the spanking stops, your buttocks a bright, even red. You think you'll be able to cope with the pain.
<<elseif $scene.hits < 7>>
Your moaning turns into whimpers and you start pleading for mercy, but your begging falls on deaf ears.
<<if $scene.cum>>
Feeling the paddle smacking down on your exposed butt again and again, you feel your penis stiffens like it never has before. In a moment of pleasure and agony you cream your <<if setup.checkItemTypeWornTag("panties","female")>>panties<<else>>boxer shorts<</if>>, which only humiliates you further.<br>
<br>
<<printThought $player "Am I getting turned on by this?">><br>
<br>
<<set $player.timebased.horny = 0>>
<<set $player.timebased.without_orgasm = 0>>
<</if>>
You can feel the cum flow through the fabric of your underwear, down your legs and onto the table. After some time the spanking stops. You think you may have some problems sitting the next few days.
<<else>>
Unable to cope the pain of the seemingly unending spanking you start crying and beg for mercy. Her arm never tires as she ignores your pleas and continues to chastise you in between each blow.
<<if $scene.cum>>
The paddle smacking down on your butt mercilessly you feel as your penis becomes harder then ever before. In a moment of simultaneous intense pleasure and antagonized agony you have an mind shattering orgasm and spray your load in your <<if setup.checkItemTypeWornTag("panties","female")>>panties<<else>>boxershorts<</if>>. Panting in sensory overload you wallow in the humiliation.<br>
<br>
<<printThought $player "Oh god, why am I getting so turned on by this!">><br>
<br>
<</if>>
You can feel the cum flow through the fabric of your underwear, down your legs and onto the desk. After an uncertain amount of time, but which feels like an eternity. the spanking finally stops. The office is left with only the sound of your unstoppable sobbing.
<</if>>
<br><br>
<<if $scene.cum == true>>
<<=setup.getNpcName('npc_manager', 'formal')>> notices the mess you made in your <<if setup.checkItemTypeWornTag("panties","female")>>panties<<else>>boxer shorts<</if>> and smiles.<br>
<br>
"@@.npc_manager;Oh my, you are a natural born submissive <<if $fetish.sissy>>SISSY<<else>>girl<</if>>. Seems like the both of us enjoyed this a little too much. Make sure these are clean by tomorrow morning again!@@"<br>
<br>
<</if>>
[<<moveTo "event_manager_mandatory_disciplinary_measure_5" "Continue">>]
</div>/*#
#desc: recovery from first day mandatory spanking, ordered to get dressed
#status: FINISHED 0.4.0.0
#*/
<<set $player.cutscene.lockinventory = false>>
<<if $roomchange == true>>
<<set $event_manager_mandatory_disciplinary_measure_5_penisincident = false>>
<<set $now = setup.advanceDate($player, $now, 'minutes', 15)>>
<</if>>
<<if setup.checkPlayerDressed($player)>>
<<initRoom>>
<<moveTo event_manager_mandatory_disciplinary_measure_6>>
<</if>>
<<if (setup.isBodySlotVisible('penis'))>>
<<set $event_manager_mandatory_disciplinary_measure_5_penisincident = true>>
<<initRoom>>
<<moveTo 'event_manager_mandatory_disciplinary_measure_5_penis'>>
<</if>>
<<set $player.location to "Social Interaction Service Syndicate Inc.">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/sissy_office.png" "./images/characters/npc_manager.png">>
<div id="invframe" class="scrolltext">
It takes you a while, but you manage to somewhat recover from the pain of the spanking while <<=setup.getNpcName('npc_manager', 'formal')>> cleans the paddle and puts it back into the drawer.<br>
<br>
"@@.npc_manager;Would you please put your clothes back on <<=$player.first_name>> before we discuss any further steps? Thank you.@@"<br>
<br>
<<if $scene.cum>>
Her gaze turning towards the mess on the front of her desk she frowns.<br>
<br>
"@@.npc_manager;What a mess you seem to have made, normally I would have you attend to it but I think this has been enough for you, especially on your first day. I am sure the maid will appreciate it, in any case. Be more tidy in the future.@@"<br>
<br>
<<printThought $player "Wait, maid, appreciate, what?">><br>
<br>
<</if>>
<<hint $options "Put the same things on you had before<br>using the Inventory again.">>
</div>/*#
#desc: recover from first day's mandatory punishment with penis out
#status: FINISHED 0.4.0.0
#*/
<<set $player.cutscene.lockinventory = false>>
<<if $roomchange == true>>
<<set $sceneVisibility = $SEEN_FRIEND>>
<<set $npc_manager.stagevalues[1].penisincident +=1>>
<<applyExperience 'bimbofication' 8 'very' $SEEN_FRIEND>>
<<set $event_manager_mandatory_disciplinary_measure_5_penisincident = true>>
<<set $now = setup.advanceDate($player, $now, 'minutes', 3)>>
<</if>>
<<if setup.checkPlayerDressed($player)>>
<<initRoom>>
<<moveTo event_manager_mandatory_disciplinary_measure_6>>
<</if>>
<<set $player.location to "Social Interaction Service Syndicate Inc.">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/sissy_office.png" "./images/characters/npc_manager.png">>
<div id="invframe" class="scrolltext">
<<if $scene.cum>>
Despite having cum all over the front of her desk your
<<else>>
Your
<</if>>
penis remains hard, straining out from your body with embarrassing excitement at the spanking you just endured. Catching sight of it <<=ps(setup.getNpcName('npc_manager', 'formal'))>> satisfied smile shifts to one of amusement.<br>
<br>
"@@.npc_manager;<<=$player.first_name>>, please. Do not make me laugh, and put your clothes back on. I do not care how excited you are, if I ever have to see this again, there will be another disciplinary measure. And I will make sure to think of something very... special, just for you.@@"<br>
<br>
<<hint $options "Put the same things on you had before<br>using the Inventory again.">>
</div>/*#
#desc: end of first day, women's underwear added to work dress code
#status: FINISHED 0.4.0.0
#*/
<<set $player.cutscene.lockinventory = true>>
<<if $roomchange == true>>
<<set $now = setup.advanceDate($player, $now, 'minutes', 1)>>
<<set $dm_commando = false>>
<<if $player.flags.commando>>
<<set $dm_commando = true>>
<<set $player.flags.commando = false>>
<</if>>
<<addEvent 'washing_machine_repair'
'{"trigger":"always","type":"next","location":"room_foyer"}'
'{"szene":"event_landlord_repaired_washmachine"}'
>>
<<include initializeWorkEvents>>
<<set _x = setup.addManagerEndlessTask1($now, $npc_manager.stagevalues[1].unisexsecretary, false, false, false)>>
<</if>>
<<set $player.location to "Social Interaction Service Syndicate Inc.">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/sissy_office.png" "./images/characters/npc_manager.png">>
<div id="invframe" class="scrolltext">
"@@.npc_manager;Very good. You are such a good little
<<if $scene.fullsetfemaleunderwear||$scene.sissyset>>
<<if $fetish.sissy>>SISSY<<else>>girl<</if>>,
<<else>>
boy,
<</if>>
aren't you? Well, let us move on with the agenda, shall we? After all, we are not done quite yet. For you see, a disciplinary measure contains of two parts. Well, mine do. At least when it comes to you. The first part was what you've just experienced. The second part is a bit different, more like homework, I suppose.
<<if setup.checkItemTypeWornTag("panties","female")>>
Well, less work than staying the course in your case.
<</if>>
@@"<br>
<br>
<<printThought $player "There's more?">><br>
<br>
<<if $scene.fullsetfemaleunderwear>>
"@@.npc_manager;Effective tomorrow I am amending your acceptable dress code to mandate women's underwear. That hardly seems like it will be a problem for you, now, will it?@@"
<<else>>
"@@.npc_manager;Effective tomorrow I am amending your acceptable dress code to mandate women's underwear.@@"
<</if>>
<br><br>
<<printThought $player "What!?">><br>
<br>
"@@.npc_manager;Do not look at me like that. In a way, this is doing you a favour, as they are much more comfortable than their male equivalents. The main purpose, for you, is that wearing such garments, even if it is only known to you and myself, should train you in the art of humility.
<<if $npc_manager.stagevalues[1].penisincident>0>>
And seeing that you showed me the remains of your masculinity unwantedly and without my consent, you indeed seem to be in dire need of humility.
<</if>>
I will leave it to your discretion to decide what kind of underwear you will wear,
<<if $scene.sissyset>>
but it should be restrained and modest. Well, that was my original thought, but I think you deserve the right to be a little more... playful. You are welcome to try something more cute if you want to. Or you can wear the items I gave you...
<<else>>
but it should be restrained and modest. Just like I want you to be.
<<if setup.checkVisibleClothingTag('bold') > 0>>
Todays selection was well... too brazen, I would prefer it if you found something more subdued.
<</if>>
<</if>>
@@"<br>
<br>
"@@.npc_manager;perhaps most important - it should be a full set. Panties, bra, and hosiery under your regular work outfit, matching if you can pull it off. I will check if you are meeting these requirements every morning at the same time I verify if your clothing is in top notch condition.@@"<br>
<br>
She lowers her glasses and looks directly into your eyes. Your fight or flight instinct is running wild, leaning towards the latter, but you somehow manage to stand still.<br>
<br>
"@@.npc_manager_dom;And just as a friendly reminder. The non-disclosure agreement in the contract you have signed covers everything concerning disciplinary measures; what they are, whether you got them, why, and everything else related to them.@@"<br>
<br>
She readjusts her glasses, her usual collected countenance re-asserting itself.<br>
<br>
<<if $dm_commando>>
"@@.npc_manager;One final thing, before you leave <<=$player.first_name>>. If I ever catch you without underwear again, trust me, the next solution for this problem will be a more permanent one. Did I make myself clear?@@"<br>
<br>
You gulp and nod.<br>
<br>
<<printThought $player "I think I'll renounce going commando for the time being...">><br>
<br>
<</if>>
"@@.npc_manager;Well, that will be all for today. Thank you for your work and have a pleasant evening.@@"<br>
<br>
[<<moveTo "event_coworker_sexdoll_0" "Leave the office" 60 "<<set $player.cutscene.lockinventory = false>>">>]
</div>/*#
#desc: check to see if you're wearing any of the sissy underwear set
#status: FINISHED 0.4.0.0
#*/
/% note : this only checks if you're wearing all of it at the same time, it won't notice if you wear each piece on different days because that seems overly annoying %/
<<if !$npc_manager.flags.good_girl.seen_partial_sissy_set>>
<<if !$npc_manager.flags.good_girl.seen_full_sissy_set>>
<<if setup.getItemFromType("panties") == "pink_sissy_panties" && setup.getItemFromType("bra") == "pink_sissy_bra" && setup.getItemFromType("garter") == "sissy_garter" && setup.getItemFromType("stockings") == "pink_sissy_stockings">>
<<set $npc_manager.flags.good_girl.seen_full_sissy_set = true>>
<<set $npc_manager.flags.good_girl.seen_partial_sissy_set = true>>
<</if>>
<</if>>
<<else>>
<<if setup.getItemFromType("panties") == "pink_sissy_panties" || setup.getItemFromType("bra") == "pink_sissy_bra" || setup.getItemFromType("garter") == "sissy_garter" || setup.getItemFromType("stockings") == "pink_sissy_stockings">>
<<set $npc_manager.flags.good_girl.seen_partial_sissy_set = true>>
<</if>>
<</if>>/*#
#desc: start work; manager calls if you're late, or invites you for morning inspection if you're on time/early
#status: FINISHED 0.4.0.0
#*/
<<include enterroom>>
<<if $roomchange == true>>
<<set $scene.at_office = ($beforetasklocation == "room_office_sissy_secretary_work_morning_start" || $beforetasklocation == "room_office_sissy_secretary" || $beforetasklocation == "room_office_sissy_secretary_work_morning_work")>>
<<set $scene.frisky = false>>
<<set $scene.manual = true>>
<<set $scene.unisexclothes = -1>>
<<set $npc_manager.stagevalues[1].penisincident = 0>>
<<set $scene.score = 0>>
<<set $scene.extrascore = 0>>
<<set $scene.voluntary_unisex = false>>
<<useClothSetPush 'p1_daily_evaluation_clothes'>>
<<set $scene.sissypilleffects = false>>
<<if (setup.hasTmpEffect('sissypill') && !$npc_manager.flags.seensissypilleffect)>>
<<set $npc_manager.flags.seensissypilleffect = true>>
<<set $scene.sissypilleffects = true>>
<</if>>
<<include checkSissyUnderwear>>
<<include inspectionData_underwear>>
<<include inspectionData_clothes>>
<<if !$npc_manager.stagevalues[1].unisexsecretary && $scene.gender == 'unisex'>>
<<set $scene.voluntary_unisex = true>>
<<set $npc_manager.stagevalues[1].unisexsecretary = true>>
<<elseif $npc_manager.stagevalues[1].unisexsecretary>>
<<set $scene.unisexclothes = setup.checkTaskReason('manager_morning_inspection_task','clothing')>>
<</if>>
<<if !$scene.at_office>>
<<set _bringkey = $npc_manager.stagevalues[1].chastity && $npc_manager.flags.trustplayerwithkey>>
<<set _x = setup.addManagerEndlessTask1($now, $npc_manager.stagevalues[1].unisexsecretary, $npc_manager.stagevalues[1].chastity, _bringkey)>>
<<set $npc_manager.criticalanger+=1>>
<<else>>
<<set $player.inside = true>>
<<set $player.cutscene.lockinventory = true>>
<<set $player.cutscene.reason = "Not now!">>
<<set $scene.compareVisuals = setup.compareVisual($player,'npc_manager',$npc_manager)>>
<<storeVisual $player $npc_manager>>
<<if $player.work.startTime.getUTCHours() == 8 && $player.work.startTime.getUTCMinutes() == 0 && !$scene.workEarly>>
<<set $scene.preciselyOnTime = true>>
<</if>>
<<include inspectionData_cleanClothes>>
<<include inspectionData_cleanBody>>
<<if setup.getItemFromType('shirt') == 'shirt_stained' && !$npc_manager.flags.spill_event>>
<<set $npc_manager.criticalanger+=1>>
<</if>>
<</if>>
<<set $scene.pinkODfirst = !$npc_manager.flags.seenMkOneOD && $player.hair.style == 'long_open' && $player.hair.color == 'blonde' && $player.flags.pink_pill.times_od1 > 0>>
<</if>>
<<if $scene.at_office>>
<<set $player.location = setup.wordSecretaryOffice($player)>>
<<else>>
<<set $player.location = "Phonecall">>
<</if>>
<<if $scene.at_office>>
<<createBGR setup.imageSecretaryOffice($npc_manager.stage) "./images/characters/npc_manager.png">>
<<else>>
<<createBGR "./images/locations/phonecall.png">>
<</if>>
<div id="invframe" class="scrolltext">
<<if $scene.at_office>>
<<if $scene.pinkODfirst>>
<<set $npc_manager.flags.seenMkOneOD = true>>
Walking out of her office <<=setup.getNpcName("npc_manager","formal")>> stops short the instant she lays eyes on you. "@@.npc_manager;What the...@@" you brace for a rebuke but her smile is one of mild amusement as she shakes her head. "@@.npc_manager;How many pills did you take?@@"<br>
<br>
You blush and reply that you only took two and she nods knowingly.<br>
<br>
"@@.npc_manager;Two... You mean double the prescribed dose? And with you seemingly so naturally susceptible... Well I cannot say I dislike the results; your hair is stunning, a golden treasure some women would kill for and your breasts... <<if $player.body.breastsize[0] == 6>>well, they seem to perfectly balance out your womanly hips<<elseif $player.body.breastsize[0] > 6>>well, they are a little large for your frame, but I think it works<<elseif $player.body.breastsize[0] == 0>>well... it's a bit of a surprise really, I would have anticipated them to develop along with that hair but I suppose going off label can have unexpected results<<else>>well, to be honest, they are a little smaller than I might have expected, but I am sure they will fill out in time.<</if>>.@@"<br>
<br>
She walks closer and takes a more serious tone "@@.npc_manager;now, though I am not angry with you I want you to promise to take more care in the future - as you have seen those pills are quite potent and I do not want you inviting disaster by taking too many or mixing them with alcohol or anything. With that warning out of the way, shall we continue on to normal business?@@"<br>
<br>
You nod, unsure if her warning was an actual order or a sly invitation...
<<elseif $scene.preciselyOnTime>>
As you rush in the door of the office you find <<=setup.getNpcName('npc_manager', 'formal')>> standing with phone in hand. Slowly checking the time she stares at you for a moment and then nods.<br>
<br>
"@@.npc_manager;Eight o'clock on the nose... A good secretary would aim to be early to set herself up for a more productive day, but you did walk through the door on time... technically.@@"<br>
<<else>>
You prepare for your workday by getting all your office utensils in order, booting up your laptop and getting a nice, big cup of hot, steamy coffee. Ah, hot caffeinated liquid is what really starts your day! Dead on the hour <<=setup.getNpcName('npc_manager', 'formal')>> appears in the doorway of her office.
<</if>>
<br><br>
<<if $scene.voluntary_unisex>>
<<include inspectionText_cleanBody>>
<<if setup.getItemFromType("shirt") == "shirt_female_office" && setup.getItemFromType("legwear") == "trousers_female_office">>
She smiles at you.<br>
<br>
"@@.npc_manager;How lovely, I am so glad you have embraced the new look we discovered for you yesterday, it really is so much nicer. In fact... I think it would be best you dressed like this all the time. Yes, this is far better than those dull old guy clothes. Now then, if you would follow me for the rest of your inspection?@@"<br>
<br>
[<<moveTo "event_manager_daily_check_stage_1_1" "Follow her.">>]
<<else>>
She pauses, her gaze moving across you as a smile blossoms on her face.<br>
<br>
"@@.npc_manager;Oh my, turn around, I want a full view of this new outfit.@@"<br>
<br>
[<<moveTo "event_morning_inspection_unisex_1" "Turn around.">>]
<</if>>
<<elseif setup.getItemFromType('shirt') == 'shirt_stained' && !$npc_manager.flags.spill_event>>
<<if $npc_manager.criticalanger < 5>>
Taking a glance at your stained shirt she shakes her head and points towards the exit.<br>
<br>
"@@.npc_manager;Out! I cannot fathom why you brought out that horrid thing but I have neither the time nor the patience to deal with it. Get out of my sight, spend the day meditating on whether you actually are willing to perform your duties and come back <<if $now.getUTCDay() == 5>>Monday<<else>>tomorrow<</if>> dressed clean and proper and with your head screwed on right.I will note that this marks your <<printNumber $npc_manager.criticalanger>> offense. Reach five and your employment will be at an end.@@"<br>
<br>
<<set _bringkey = $npc_manager.stagevalues[1].chastity && $npc_manager.flags.trustplayerwithkey>>
<<set _x = setup.addManagerEndlessTask1($now, $npc_manager.stagevalues[1].unisexsecretary, $npc_manager.stagevalues[1].chastity, _bringkey)>>
[<<moveTo "company_lobby" "Leave work." 60 "<<set $player.work.sendhome=true>><<set $player.work.sendhomedate = $now>>">>]
<<else>>
She silently fumes for a moment as she glares at your stained attire and then points towards the door. "@@.npc_manager;Get out of my sight. I have given you chance and chance again and still you make the most pathetic failures. I am done, as is your employment here, now leave and never darken my doorway again.@@"<br>
<br>
[<<moveTo 'gameover_grue' "Leave." 0>>]
<</if>>
<<elseif $npc_manager.stagevalues[1].unisexsecretary && $scene.gender == "male" && $scene.formal != "casual">>
<<include inspectionText_cleanBody>>
"@@.npc_manager;Moving on, this outfit...@@" she lets out a disapproving hiss. "@@.npc_manager;What did I tell you? That I never want to see a single thread of masculine attire upon your lovely body ever again. <<if setup.calcBreastSize($player) != "none">>I do not care if you have a lovely pair of tits, it does not cancel out the clearly un-feminine cut of what you are wearing.<<else>>Maybe if you had some breasts to lend some shape to your upper body... no, on second thought, not even that could salvage such disgustingly masculine clothing.<</if>> With some reluctance I will allow you to remain at work but I would advise you to think more carefully before dressing yourself for work in the future because this outfit displeases me.@@"<br>
<br>
You are frozen in fear, but further punishment does not appear to be coming even as she finally continues with impatience. "@@.npc_manager;Well? We still need to attend to the rest of your inspection, show me your underwear - and for your sake I pray that you have not screwed THAT up.@@"<br>
<br>
[<<moveTo "event_manager_daily_check_stage_1_1" "Follow her.">>]
<<else>>
Seeing you <<if $scene.preciselyOnTime>>in the doorway<<else>>sitting at your desk<</if>> makes her smile.
<<if setup.getTotalValue('submission')>3>>
You remember her words...<br>
<br>
<<printThought $player "Punctuality is one of the pillars of society.">><br>
<br>
You are startled at how easily her principle came to mind.<br>
<br>
<<printThought $player "Is her influence over me growing this fast?">>
<<else>>
You try to recall her principle...<br>
<br>
<<printThought $player "Punctuality is a pillar? Something like that.">>
<</if>>
<br><br>
<<include inspectionText_cleanBody>>
<<if $scene.compareVisuals!="">>
"@@.npc_manager;<<=$player.first_name>>, follow me into my... hmm... there is something different about you,
<<if $scene.clothes == 'male_casual'>>
besides your lack of proper attire
<</if>>
... <<=$scene.compareVisuals>> Anyway, please follow me into my office, so we can discuss your progress with the tasks I have assigned you recently.@@"
<<else>>
"@@.npc_manager;<<=$player.first_name>>, follow me into my office, so we can discuss your progress with the tasks I have assigned you recently.@@"
<</if>>
<br><br>
[<<moveTo "event_manager_daily_check_stage_1_1" "Follow her." 60>>]
<</if>>
<<else>>
You get a phone call. It is from <<=setup.getNpcName('npc_manager', 'formal')>>. This might be related to it being 8 o'clock and you not being in the office yet.<br>
<br>
"@@.npc_manager_dom;<<=$player.call>> <<=$player.last_name>>! Where the hell are you? Do you have any idea what time it is? Apparently not, because if knew how to read a clock you would be sitting at your workstation right now.@@"<br>
<br>
She calms down quickly after her initial outburst, a faint comfort. As you have already figured out, the calm after the storm is more often a lot more terrifying then the storm itself.<br>
<br>
<br>
<<if $npc_manager.criticalanger < 5>>
"@@.npc_manager;<<=$player.first_name>>, this will have inevitable and serious consequences. No, do not bother coming in today; punctuality is a pillar of society and if you cannot uphold such well... you are useless to me as a secretary. Spend the day resting and doing whatever it takes so that this tardiness does not re-occur.@@"
<<else>>
"@@.npc_manager;<<=$player.first_name>> I am so disappointed in you. Unfortunately you have utterly failed in your duties for the last time. Consider your contract terminated!@@"
<</if>>
<br><br>
She hangs up.<br>
<br>
<<if $npc_manager.criticalanger >= 5>>
[<<moveTo 'gameover_grue' "Hang up." 0>>]
<<elseif $beforetasklocation == "room_dreams">>
[<<moveTo "room_wake_up" "Hang up." 1 "<<set $currentcall = false>>">>]
<<else>>
[<<moveTo $beforetasklocation "Hang up." 1 "<<set $currentcall = false>>">>]
<</if>>
<</if>>
<<initRoom>>
</div>/*#
#desc: phase 1 - strip for morning inspection
#status: FINISHED 0.4.0.0
#*/
<<set $player.inside = true>>
<<set $player.cutscene.lockinventory = false>>
<<set _noPanties = false>>
<<set _changedOutfit = false>>
<<if setup.checkWornListTag(['underwear','stockings','garter'],'or')>>
<<if ($scene.bra != setup.getItemFromType("bra")) || ($scene.panties != setup.getItemFromType("panties")) || ($scene.stockings != setup.getItemFromType("stockings"))>>
<<set _changedOutfit = true>>
<<else>>
<<initRoom>>
<<moveTo "event_manager_daily_check_stage_1_2">>
<</if>>
<<elseif (setup.isBodySlotVisible('penis'))>>
<<set _noPanties = true>>
<<set $scene.frisky = true>>
<<set $npc_manager.stagevalues[1].penisincident +=1>>
<<elseif setup.checkWornListSpecific(["panties","stockings"])==true>>
<<initRoom>>
<<moveTo "event_manager_daily_check_stage_1_2">>
<</if>>
<<if $roomchange == true>>
<</if>>
<<set $player.location to "Office of <<=setup.getNpcName('npc_manager', 'formal')>>">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/sissy_office.png" "./images/characters/npc_manager.png">>
<div id="invframe" class="scrolltext">
<<if _noPanties>>
"@@.npc_manager_dom;<<=$player.first_name>>, seriously? Put your underwear back on! Unless you would like your little <<if $fetish.sissy>>SISSY<<else>>girl<</if>> clitty to be the centre of attention during our next disciplinary session?@@"<br>
<br>
<<printThought $player "Oh <<getWordGod $player>>. Why did I just do that?">>
<<elseif _changedOutfit>>
"@@.npc_manager_dom;<<=$player.first_name>>, stop this foolishness at once! I saw you change your underwear right in front of me!@@"<br>
<br>
Her voice snaps like a whip and you wince without being touched.<br>
<br>
"@@.npc_manager;And while you put back your original underwear, I will be thinking about your next disciplinary measure. behaviour like this indicates I have been far too lenient with you of late.@@"
<<else>>
<<if $scene.clothes == 'male_casual'>>
"@@.npc_manager;Be a darling and close the door behind you. We would not want to be disturbed with this, now would we? Very good. Now, please <<=$player.first_name>>, if you would kindly remove all your...clothing, and hand it over while we are at it. Really, sometimes I wonder what is going on in that head of yours to screw up this obviously.@@"
<<else>>
"@@.npc_manager;Be a darling and close the door behind you. We would not want to be disturbed with this, now would we? Very good. Now, please <<=$player.first_name>>, if you would kindly remove all your clothing save your underwear. Thank you.@@"
<</if>>
<br><br>
<<if $npc_manager.stagevalues[1].penisincident>=3>>
<<printThought $player "Oh no. I've been warned multiple times about my boner!">><br>
<br>
<</if>>
[<<moveTo "event_manager_daily_check_stage_1_1a" "Comply and do as you're told.">>]
<<hint $options "You can still do this manually and be as sassy as<br>you like.">><br>
<</if>>
</div>/*#
#desc: phase 1 auto-strip for morning inspection
#status: FINISHED 0.4.0.0
#*/
<<set $player.cutscene.lockinventory = true>>
<<set $player.cutscene.reason = "Now is not the time to change clothes.">>
<<removeEverythingButUnderwear $player $now>>
<<if $roomchange == true>>
<<if $npc_manager.stagevalues[1].override>>
<<initRoom>>
<<moveTo "event_manager_stage1_end_punishment_1">>
<<elseif setup.getItemFromType("cage") != "">>
<<set $sceneVisibility = $SEEN_FRIEND>>
<<applyExperience 'humiliation' 11 'unbelievable' $SEEN_FRIEND>>
<</if>>
<<set $scene.manual = false>>
<</if>>
<<set $player.location to "Office of <<=setup.getNpcName('npc_manager', 'formal')>>">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/sissy_office.png" "./images/characters/npc_manager.png">>
<div id="invframe" class="scrolltext">
Getting used to this chain of events you remove your clothes,
<<if $scene.clothes == 'male_casual'>>
hand them over as instructed
<<else>>
put them nicely folded on the floor
<</if>>
and present yourself to <<=setup.getNpcName('npc_manager', 'formal')>> wearing only your undergarments.<br>
<br>
[<<moveTo "event_manager_daily_check_stage_1_2" "Continue" 30 >>]
</div>/*#
#desc: unlocks when you trigger unisex
#status: FINISHED 0.7.4.0
#*/
<<if $player.flags.fem_style.unisex == "">>
<<set $player.flags.fem_style.unisex = "obedient">>
<<set $shopStatus['mall_apparel_store'].unlocked_inventory.push('unisex2')>>
<<addNpcTheme 'npc_admin' 'transition' 'theme_admin_transition_5'
5
'event_admin_theme_unisex_clothes'
false
'theme_admin_transition_header'
>>
<<addNpcTheme 'npc_psychiatrist' 'manager' 'theme_psychiatrist_manager_10'
10
'event_psychiatrist_session_manager_demasculated_clothes'
false
'theme_psychiatrist_manager_header'
>>
<<set $shopStatus['mall_apparel_store'].unlocked_inventory.pushUnique('female')>>
<<set $shopStatus['gym'].unlocked_inventory.pushUnique('female')>>
<<if !$player.locations.sexstore && $npc_psychiatrist.sessions > 0>>
<<addEvent 'sexstoreOpeningEvent'
'{"trigger":"always","type":["next"],"location":"room_mall","priority":100}'
'{"szene":"event_mall_sexstore_opening"}'
>>
<</if>>
<</if>>/*#
#desc: phase 1 morning inspection
#status: FINISHED 0.4.0.0
#*/
<<set $player.cutscene.lockinventory = true>>
<<if $roomchange == true>>
<<set $sceneVisibility = $SEEN_FRIEND>>
<<if $player.timebased.horny > $player.body_ref.erectionThreshold>>
<<set $npc_manager.stagevalues[1].penisincident+=1>>
<</if>>
<<if $scene.manual && $scene.clothes != 'male_casual'>>
<<set $player.inside = true>>
<<set $player.cutscene.lockinventory = false>>
<</if>>
<<if $npc_manager.flags.spill_event && $player.flags.fem_style.unisex == "" && $scene.clothes != 'male_office'>>
<<set $npc_manager.stagevalues[1].unisexsecretary = true>>
<<if $scene.formal != "casual">>
<<include "unisexUnlocks">>
<</if>>
<<elseif $player.flags.fem_style.unisex == "" && $scene.clothes == "unisex_office">>
<<set $scene.first_unisex = true>>
<<set $npc_manager.stagevalues[1].unisexsecretary = true>>
<<include "unisexUnlocks">>
<</if>>
<</if>>
<<if $npc_manager.flags.spill_event && $player.flags.fem_style.unisex == "">>
<<initRoom>>
<<moveTo 'event_manager_daily_check_stage_1_2_spill'>>
<<elseif setup.getItemFromType("cage") != "" && !$npc_manager.stagevalues[1].chastity>>
<<initRoom>>
<<moveTo 'event_morning_inspection_chastity_1'>>
<<elseif setup.isBodySlotVisible('penis')>>
<<initRoom>>
<<moveTo 'event_manager_daily_check_stage_1_2_penis'>>
<<elseif $player.timebased.horny>$player.body_ref.erectionThreshold>>
<<initRoom>>
<<moveTo 'event_manager_daily_check_stage_1_2_erection'>>
<<elseif $scene.underwearStyle != "male" && (setup.checkItemTag(setup.getItemFromType("panties"),['male']) || setup.checkItemTag(setup.getItemFromType("stockings"),['male']))>>
<<initRoom>>
<<moveTo 'event_manager_daily_check_stage_1_2_maleunderwear'>>
<<elseif setup.checkItemTypeWorn("panties") && setup.checkItemTypeWorn("shoes") && setup.checkItemTypeWorn("stockings") && setup.checkOutsideDecency($player)>>
<<initRoom>>
<<moveTo 'event_manager_daily_check_stage_1_3'>>
<<else>>
<<if $roomchange == true && $scene.underwearStype == "male">>
<<applyExperience 'bimbofication' 5 'normal' $SEEN_FRIEND>>
<</if>>
<</if>>
<<set $player.location to "Social Interaction Service Syndicate Inc.">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/sissy_office.png" "./images/characters/npc_manager.png">>
<div id="invframe" class="scrolltext">
<<if $scene.first_unisex>>
She takes a slow glance over your neatly folded clothing before her eyes return to your body and she smiles. "@@.npc_manager;This... oh, this is simply lovely. You choice of new outfit well, it is far and away a superior choice for one in your position and, seeing you in it earlier, it far better complements your figure than those stiff, boring clothes you used to wear. Yes, going forward I want to see you in nothing else! Consider your dress code permanently updated and expect to receive a reprimand should you ever make the mistake of wearing a scrap of masculine clothing again.@@"<br>
<br>
You blush slightly at her compliment, unable to think of a proper response as she seems to forget the remainder of your inspection and dismiss you to dress and return to work.<br>
<br>
[<<moveTo "event_manager_daily_check_stage_1_3" "Put your clothes back on" 360 "<<useClothSetPop 'p1_daily_evaluation_clothes' $player $now>>" "<<set $npc_manager.flags.spill_event = false>>">>]
<<else>>
"@@.npc_manager;Now, please stand still, while I inspect the goods.@@"<br>
<br>
<<if $scene.sissypilleffects>>
She leans very close to your now swollen chest and adjusts her glasses.<br>
<br>
"@@.npc_manager;Oh. Someone has been eager to try my little present. You are such a naughty little boy <<=$player.first_name>>... well, I suppose calling you a naughty little girl would be a more accurate at this point. How about we meet in the middle and simply call you a naughty little <<if $fetish.sissy>>SISSY<<else>>girl<</if>>, shall we? Very nice, these look very good on you,@@" she says while raising her hand to grab your <<getWordBreasts $player>>, starting by pinching your nipples. You try to suppress both the pain and the pleasure from this feeling, but are unable to do so. A soft moan escapes your lips. The sound of your own voice startles you, since it is a lot more feminine then you are used to.<br>
<br>
"@@.npc_manager;Oh, very good, the nerves all seem to be working and the tissue feels amazing. I wonder how big these could become?@@"<br>
<br>
You're unable to catch your breath, having no idea what she's talking about.<br>
<br>
"@@.npc_manager;Come on <<=$player.first_name>>, grow some balls. Hmm... maybe that is not the correct phrase anymore. Stop with the teary puppy eyes. These,@@" she grabs your small <<getWordBreasts $player>> one in each hand and gives a squeeze, "@@.npc_manager;are not permanent... yet.@@"<br>
<br>
A gleeful smile parts her lips.<br>
<br>
"@@.npc_manager;You can talk to me about the details after work hours in my office. Maybe you should have done that BEFORE you ate the pill. No matter, this is the sort of adventurousness I quite appreciate. Now, let us continue on, shall we <<if $fetish.sissy>>SISSY<<else>>girl<</if>>?@@"<br>
<br>
<</if>>
<<include inspectionText_underwear>>
<<include inspectionText_cleanClothes>>
<<if $scene.clothes == 'male_casual'>>
[<<moveTo "event_manager_daily_check_stage_1_3_newoutfit" "Hmm... smells like something is burning in here..." 360>>]
<<else>>
[<<moveTo "event_manager_daily_check_stage_1_3" "Put your clothes back on" 360 "<<useClothSetPop 'p1_daily_evaluation_clothes' $player $now>>" "<<set $npc_manager.flags.spill_event = false>>">>]
<</if>>
<</if>>
</div>"@@.npc_manager;It is not like I do not enjoy a big, fat hard <<getWordPenis $player>> from time to time.
<<switch random(5)>>
<<case 0>>
Too bad there is nothing like that in the room right now!
<<case 1>>
But if this is the extend of your manhood, I think what I have in plan for you is the kinder fate... spare you any more humiliation... well, this sort of humiliation at least.
<<case 2>>
But... Is this thing even turned on? It is kind of hard to tell. Wait a second, where did I put my magnifying glass...
<<case 3>>
But yours... When you go swimming in cold water, does it actually get bigger?
<<case 4>>
This one on the other hand. Just look at it. It is so cute and tiny. I do not think I can simultaneously determine its position and velocity.
<<case 5>>
But the only thing I would choke on is the paroxysm of laughter I would get from looking at yours.
<</switch>>
@@"/*#
#desc: manager comments on you coming to work after spill event
#status: FINISHED 0.4.0.0
#*/
<<set $player.inside = true>>
<<set $player.cutscene.lockinventory = false>>
<<if $roomchange == true>>
<<if $scene.gender == "male" && ($clothSetsInt.p1_daily_evaluation_clothes.data.includes("shirt_stained") || $scene.gender == 'unisex')>>
<<deleteUnwornTagItems $player 'male'>>
<</if>>
<</if>>
<<set $player.location to "Office of <<=setup.getNpcName('npc_manager', 'formal')>>">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/sissy_office.png" "./images/characters/npc_manager.png">>
<div id="invframe" class="scrolltext">
<<switch $scene.clothes>>
<<case "male_casual">>
Her gaze narrows as she picks up your shed outfit. "@@.npc_manager;What did you think wearing this to work? Have you no sense of professionalism?@@"<br>
<br>
You try to explain that your work shirt was too stained to wear but she cuts you off before you can get out more than a few words.<br>
<br>
<<if setup.checkItemOwned("shirt_female_office")>>
"@@.npc_manager;The lesser of two failures is still failures. Your dress code is VERY clear, and really quite simple. Moreover there was an obvious solution in the lovely shirt and pants I gave you yesterday.@@" She fumes for a brief moment before composing herself.
<<else>>
"@@.npc_manager;The lesser of two failures is still failures. Your dress code is VERY clear, and really quite simple, you should have taken measures to find something appropriate instead of wearing something so soiled to the office. Being that you so utterly failed on your own well... I think it would be best if I gave you a hand.@@"
<</if>>
<<case "male_office">>
<<if $clothSetsInt.p1_daily_evaluation_clothes.data.includes("shirt_stained")>>
She frowns as she holds up your stained attire. "@@.npc_manager;This is... very much not appropriate for work. What were you even thinking?@@"<br>
<br>
You try to explain that you couldn't get the stain out and that you did not have anything else to wear but she cuts you off.<br>
<br>
<<if setup.checkItemOwned("shirt_female_office")>>
"@@.npc_manager;Nothing else to wear? Why I gave you a perfectly appropriate outfit, you should have worn that!@@"
<<else>>
"@@.npc_manager;Nothing else to wear? Do you only have one set of work clothing? That is very foolish, and lacking in the planning department but, fortunately, I have a solution!@@"
<</if>>
<<elseif $scene.anyUnisex>>
She eyes your partial unisex attire. "@@.npc_manager;So close, yet so far... Since you appear to have been struck by a bout of confusion when you were dressing yourself how about I help you sort it out. Those masculine things... no, they just clash horribly! But, fortunately for you, I just so happen to have extras of the... missing pieces to that outfit so how about we get your changed into something more appropriate for the office?@@"<br>
<br>
You hesitate for a moment and she looks down at you over her glasses while casually picking your male clothes from the pile.<br>
<br>
"@@.npc_manager;Do not mistake my politeness for a question - it is high time you began presenting yourself in a way more appropriate to a <<if $fetish.sissy>>SISSY <</if>>Secretary, I gave you an opportunity to impress me but with you being so apparently confused well... I believe it is time to just move forward with things.@@"
<<elseif $npc_manager.stagevalues[1].unisexsecretary>>
"@@.npc_manager;I am very sorry about you suffering yet another accident but your rules now are to no longer wear masculine attire to work, which this... well, this is definitely inappropriate given that rule.@@"
<<else>>
"@@.npc_manager;Not a trace of that nasty stain. Well done, I suppose, that attire meets requirements and is... acceptable, for now.@@"<br>
<br>
<<printThought $player "Why do I get the feeling she intended things to go a different way?">>
<</if>>
<<case "unisex_casual">>
She appears of mixed emotions at your choice of clothing. "@@.npc_manager;Hmm, an interesting choice, but a bit casual for the office, would you not agree?@@"<br>
<br>
You explain that you tried to make due given that the stain on your shirt proved impossible to remove.<br>
<br>
<<if setup.checkItemOwned("shirt_female_office")>>
She listens but frowns. "@@.npc_manager;That was quite the nasty stain so it is not surprising but... why did you choose this instead of the outfit I gave you?@@"
<<else>>
<<set _give_unisex = true>>
She nods sagely before responding. "@@.npc_manager;I see, I see. Well I believe I can help there.@@"
<</if>>
<<case "unisex_office">>
She smiles at your choice of clothing. "@@.npc_manager;Simply delightful. You look so good in this sort of thing that I am going to revise your dress code. Henceforth I do not wish to ever again see you in a single scrap of male clothing. This sort of things fits your figure much better, and will make a far better impression on visitors in your job as my assistant.@@"
<<default>>
ERROR unexpected stage 1 clothing: <<=$scene.clothes>>
<</switch>>
<br><br>
<<if _give_unisex>>
You gulp, not quite certain how you feel about the prospect of her "solution" as you mind whirls with increasingly horrifying possibilities.<br>
<br>
Picking up your clothes she smiles "@@.npc_manager;I will be right back.@@" she states before disappearing into her office.<br>
<br>
[<<moveTo "event_manager_daily_check_stage_1_3_newoutfit" "Uh-oh." 360>>]
<<elseif $scene.gender == "male" && ($clothSetsInt.p1_daily_evaluation_clothes.data.includes("shirt_stained") || $scene.gender == 'unisex')>>
She grins wider as she dumps your outfit into the trash and follows it up with a match. "@@.npc_manager;Your choice of attire today... well, it is just unacceptable, wearing something so utterly inappropriate. Given your issues making proper decisions as to how to dress I believe it would be better, for the both of us, if I just changed your dress code to make all masculine clothes verboten, hmm?@@"<br>
<br>
<<printThought $player "What? She can't do this!">><br>
<br>
[<<moveTo "event_manager_daily_check_stage_1_3_newoutfit_alt" "Throw a fit, this is wrong!" 60 '<<set $scene.style = "forced">>'>>]<br>
[<<moveTo "event_manager_daily_check_stage_1_3_newoutfit_alt" "Your clothes are gone, but perhaps you can turn this to your advantage and talk her into reimbursing you for the expense?" 60 '<<set $scene.style = "money">>'>>]
<<elseif setup.checkTaskUntimedComplete('manager_morning_inspection_task')>>
<<if $scene.anyUnisex>>
"@@.npc_manager;This is highly disappointing. You have clearly partially figured things out and yet...@@" She sighs. "@@.npc_manager;Well, a partial success is still a success, and you technically met the requirements as they stand. That said... this will not be sufficient in the future, no, from this day forth I expect not a thread of masculine attire to adorn your body when you are at work. I realize this may come as something of a shock but it is for you own good, even now you bear the hint of what you can become and, as your manager, it is my duty to aid and encourage such professional development.@@"
<<else>>
"@@.npc_manager;Well, you have technically met the requirements as they presently exist so you may get dressed and start working.@@"<br>
<br>
Her tone is cold, though you technically passed you have definitely disappointed her... somehow.
<</if>>
<br><br>
[<<moveTo "event_manager_daily_check_stage_1_3" "Put your clothes back on" 360 "<<useClothSetPop 'p1_daily_evaluation_clothes' $player $now>><<set $npc_manager.flags.spill_event = false>><<set $npc_manager.stagevalues[1].unisexsecretary = $scene.anyUnisex>>">>]
<<else>>
<<if $scene.underwearmissing>>
"@@.npc_manager;Unfortunately, whatever might be said about the exterior you have utterly failed to meet requirements beneath. Bra, panties, stockings; all of a feminine persuasion that is the requirement and you have failed at even that simplistic task.@@"
<<elseif !$scene.cleanBody>>
"@@.npc_manager;Did you forget to shower? Totally unacceptable, showing up to work clean is such a basic requirement I should hardly even need to specify it... and yet apparently with you spelling it out was not even enough!@@"
<<elseif !$scene.cleanclothes>>
"@@.npc_manager;Clean clothes, such a simple thing and yet... you have failed, very disappointing but I cannot have such a slovenly secretary acting as my representative.@@"
<<elseif $scene.gender == "male">>
"@@.npc_manager;I thought we agreed that male clothing is poisoning your mind? A near tautology supported by the fact that you are disobeying instructions and standing before me in male attire once again.@@"
<<else>>
ERROR: unexpected, please upload a save to discord so this can be fixed
<</if>>
She looms over you for a few tense moments until you flinch. With a small, but triumphant smile she walks away.
<br><br>
"@@.npc_manager;As your performance today was totally unacceptable for a <<if $fetish.sissy>>SISSY <</if>>Secretary I am going to have to send you home. Moreover, starting <<if $now.getUTCDay()==5>>Monday<<else>>tomorrow<</if>> I am instituting a new dress code; all that masculine clothing... I think it is poisoning your mind and your actions so something more calm, comfortable and, above all, unisex is what I will expect and require you to wear to the office henceforth.@@"<br>
<br>
[<<moveTo "event_manager_daily_check_stage_1_3" "Put your clothes back on" 360 "<<useClothSetPop 'p1_daily_evaluation_clothes' $player $now>><<set $npc_manager.flags.spill_event = false>><<set $npc_manager.stagevalues[1].unisexsecretary = true>><<set $scene.seriousoffense = true>>">>]
<</if>>
</div>/*#
#desc: manager chides for penis being on display for phase 1 inspection
#status: FINISHED 0.4.0.0
#*/
<<set $player.inside = true>>
<<set $player.cutscene.lockinventory = false>>
<<if $roomchange == true>>
<<set $sceneVisibility = $SEEN_FRIEND>>
<<set $npc_manager.stagevalues[1].penisincident += 1>>
<<incrementEmotion 'anger' 'npc_manager' 1>>
<<set $scene.frisky = true>>
<<applyExperience 'humiliation' 13 'very' $SEEN_FRIEND>>
<<if $npc_manager.stagevalues[1].penisincident == 2>>
<<applyExperience 'bdsm' 6 'normal' $SEEN_FRIEND>>
<</if>>
<<if $npc_manager.stagevalues[1].penisincident > 2 && $player.flags.fem_style.unisex == "">>
<<set $npc_manager.criticalanger+=1>>
<</if>>
<</if>>
<<if !$npc_manager.stagevalues[1].override && setup.checkItemTypeWorn("panties") && setup.checkItemTypeWorn("shoes") && setup.checkItemTypeWorn("stockings") && setup.checkOutsideDecency($player)>>
<<initRoom>>
<<moveTo 'event_manager_daily_check_stage_1_3'>>
<</if>>
<<if $npc_manager.stagevalues[1].override && setup.checkWornListTag(['underwear','stockings','bra'],'or') && ($scene.bra != setup.getItemFromType("bra")) && ($scene.panties != setup.getItemFromType("panties")) && ($scene.stockings != setup.getItemFromType("stockings"))>>
<<initRoom>>
<<moveTo "event_manager_stage1_end_punishment_1">>
<</if>>
<<set $player.location to "Office of <<=setup.getNpcName('npc_manager', 'formal')>>">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/sissy_office.png" "./images/characters/npc_manager.png">>
<div id="invframe" class="scrolltext">
<<switch $npc_manager.stagevalues[1].penisincident>>
<<case 1>>
She looks shocked at the fact that you have exposed yourself to her.<br>
<br>
"@@.npc_manager_dom;<<=$player.first_name>>, seriously? Put your clothes back on! If you do not want your little <<if $fetish.sissy>>SISSY<<else>>girl<</if>> clitty be the centre of attention during your next disciplinary session, you'd better comply.@@"<br>
<br>
<<printThought $player "Oh <<getWordGod $player>>. Why did I just do that?">><br>
<br>
[<<moveTo "event_manager_daily_check_stage_1_3" "Put your clothes back on" 360 "<<useClothSetPop 'p1_daily_evaluation_clothes' $player $now>>">>]
<<case 2>>
Seeing your exposed <<getWordMyPenis $player>>, <<=setup.getNpcName('npc_manager', 'formal')>> unleashes an angry outburst.<br>
<br>
"@@.npc_manager_dom;<<=$player.first_name>>, seriously?@@", is her first reaction, but she calm very quickly while moving ominously closer to you.<br>
<br>
"@@.npc_manager;You know, <<=$player.first_name>>@@", she explains, slowly getting down right before you, kneeling in front of you until her face is only few centimeters away from your
<<if $player.timebased.horny > $player.body_ref.erectionThreshold>>
erect
<</if>>
manhood. Despite your respective positions you feel somehow even more completely at her mercy.
<br><br>
<<include manager_penis_taunt>><br>
<br>
<<printThought $player "That hurt. I mean I kind of deserved it for showing... but still, that hurt.">><br>
<br>
Her teasing cuts like a knife but it seems like it isn't over yet. You yelp as she grabs your shaft, pulling it up to expose your dangling balls and administer a rapid series of slaps to your vulnerable testicles.<br>
<br>
You yelp in pain as she finishes raining blows on your tender bits.<br>
<br>
"@@.npc_manager;May that be a lesson to you. If you put things out they are liable to get slapped - much better to keep them bundled up in some nice cute panties, hmm? If you keep this up I will be taking even more severe measures to keep you under control.@@"<br>
<br>
<<printThought $player "Even MORE severe?">><br>
<br>
Your mind reels at that prospect...<br>
<br>
[<<moveTo "event_manager_daily_check_stage_1_3" "Put your clothes back on" 360 "<<useClothSetPop 'p1_daily_evaluation_clothes' $player $now>>">>]
<<default>>
<<if $player.flags.fem_style.unisex == "">>
<<if $npc_manager.criticalanger < 5>>
"@@.npc_manager;Again?@@" she states in disgust as she notices your hard <<getWordMyPenis $player>>. She thinks for a moment and you feel like something is about to happen but then she merely lets out a sigh.<br>
<br>
"@@.npc_manager;Do not be mistaken, <<=$player.first_name>>, I am VERY disappointed in you... but I will accept that you are still adjusting to things and not quite ready for... well, no matter. Still, I advise you to consider your actions more carefully and think about how you can better perform and exhibit yourself as my <<if $fetish.sissy>>SISSY <</if>>Secretary. Consider this your <<printNumber $npc_manager.criticalanger>> offense; if you get to five I will unfortunately be terminating your employment.@@"<br>
<br>
"@@.npc_manager;You may put your... clothes back on.@@"<br>
<br>
<<printThought $player "Hmm, the way she said that word... should I be wearing something different?">><br>
<br>
[<<moveTo "event_manager_daily_check_stage_1_3" "Put your clothes back on" 360 "<<useClothSetPop 'p1_daily_evaluation_clothes' $player $now>>">>]
<<else>>
"@@.npc_manager;Unfortunately this wanton, continued disobedience can no longer be tolerated. Consider your contract terminated. Good day.@@"<br>
<br>
Her gaze is hard, with... a slight touch of disappointment? Either way there seems no arguing with her as you depart.<br>
<br>
[<<moveTo 'gameover_grue' "Leave." 0>>]
<</if>>
<<else>>
"@@.npc_manager_dom;<<=$player.first_name>>, seriously? Put your clothes back on!@@"<br>
<br>
After that initial outburst she gets calm very quickly and steps in close, leaning in until her face is a few centimeters away from yours. You can feel her breath as she calmly continues "@@.npc_manager;No. I think I have a better idea. If you are going to insist on doing nothing but tempting and teasing me, well... I think it is time we teach you some manners. Put your underwear back on. Come on, hurry, we do not have all day!@@"<br>
<br>
<<printThought $player "And I immediately regret my decision...">><br>
<br>
[<<moveTo "event_manager_stage1_end_punishment_1" "Do as you're told." 30 "<<useClothSetPop 'p1_daily_evaluation_clothes' $player $now>><<removeEverythingButUnderwear $player $now>>">>]
<</if>>
<</switch>>
</div>/*#
#desc: manager chides for having an erection during phase 1 inspection
#status: RELEASED 0.6.0.0
#*/
<<set $player.inside = true>>
<<set $player.cutscene.lockinventory = false>>
<<if $roomchange == true>>
<<setScene>>
<<set $sceneVisibility = $SEEN_FRIEND>>
<<set $npc_manager.stagevalues[1].erectionatwork += 1>>
<<incrementEmotion 'anger' 'npc_manager' 1>>
<<set $scene.frisky = true>>
<<applyExperience 'humiliation' 13 'very' $SEEN_FRIEND>>
<<if $npc_manager.stagevalues[1].erectionatwork == 2>>
<<applyExperience 'bdsm' 6 'normal' $SEEN_FRIEND>>
<</if>>
<<set $player.timebased.horny = 25>>
<<if $npc_manager.stagevalues[1].erectionatwork > 2 && $player.flags.fem_style.unisex == "">>
<<set $npc_manager.criticalanger+=1>>
<</if>>
<</if>>
<<if !$npc_manager.stagevalues[1].override && setup.checkItemTypeWorn("panties") && setup.checkItemTypeWorn("shoes") && setup.checkItemTypeWorn("stockings") && setup.checkOutsideDecency($player)>>
<<initRoom>>
<<moveTo 'event_manager_daily_check_stage_1_3'>>
<</if>>
<<if $npc_manager.stagevalues[1].override && setup.checkWornListTag(['underwear','stockings','garter'],'or') && ($scene.bra == setup.getItemFromType("bra")) && ($scene.panties != setup.getItemFromType("panties")) && ($scene.stockings != setup.getItemFromType("stockings"))>>
<<initRoom>>
<<moveTo "event_manager_stage1_end_punishment_1">>
<</if>>
<<set $player.location to "Office of <<=setup.getNpcName('npc_manager', 'formal')>>">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/sissy_office.png" "./images/characters/npc_manager.png">>
<div id="invframe" class="scrolltext">
<<switch $npc_manager.stagevalues[1].erectionatwork>>
<<case 1>>
She stares at your obviously erect <<getWordMyPenis $player>>.<br>
<br>
"@@.npc_manager_dom;<<=$player.first_name>>, seriously? How do you expect to focus on your work with... this? To say nothing of what it does to the lines of your clothing!@@" She sighs and continues more calmly "@@.npc_manager;in the future I advise you to think about these things before you leave the house!@@"<br>
<br>
<<printThought $player "Oh <<getWordGod $player>>. I'm tenting so hard! And her teasing is only make it worse!">><br>
<br>
[<<moveTo "event_manager_daily_check_stage_1_3" "Put your clothes back on" 360 "<<useClothSetPop 'p1_daily_evaluation_clothes' $player $now>>">>]
<<case 2>>
Seeing your <<getWordMyPenis $player>> vulgarly stretching your underwear <<=setup.getNpcName('npc_manager', 'formal')>> frowns.<br>
<br>
"@@.npc_manager;And just what did you think bringing that to work? I expect you to show up ready to do your job... what part did you think THAT would have in the course of your duties?@@"<br>
<br>
<<include manager_penis_taunt>><br>
<br>
To your embarrassment her teasing only causes you to stiffen further, a fact that does not appear to escape her notice. She sighs and shakes her head.<br>
<br>
"@@.npc_manager;I suppose I should not be surprised, still... this definitely needs to be attended to if I am going to get any meaningful work out of you.@@"<br>
<br>
Your heart skips at the thought of what she means by that as she ducks back into her inner office, re-appearing carrying a cup half-full of ice.<br>
<br>
<<if $fetish.sph>>
"@@.npc_manager;It is lucky for you I decided on an iced coffee this morning, this should take care of your LITTLE problem quite efficiently.@@"
<<else>>
"@@.npc_manager;It is lucky for you I decided on an iced coffee this morning, this should take care of your problem quite efficiently.@@"
<</if>>
<br><br>
Before you can react she has taken a handful of ice in one hand and then grabbed you by the <<getWordMyPenis $player>>, the frigid temperatures having you wither and shrink in a matter of moments.<br>
<br>
Giving you a final slightly-too-hard squeeze she smiles.<br>
<br>
"@@.npc_manager;There we go, now you can focus on your work.@@"<br>
<br>
<<printThought $player "That hurt. I mean I kind of deserved it for showing... but still, that hurt.">><br>
<br>
[<<moveTo "event_manager_daily_check_stage_1_3" "Continue" 360 "<<useClothSetPop 'p1_daily_evaluation_clothes' $player $now>>">>]
<<default>>
<<if $player.flags.fem_style.unisex == "">>
<<if $npc_manager.criticalanger < 5>>
"@@.npc_manager;Again?@@" she states in disgust as she notices your hard <<getWordMyPenis $player>>. She thinks for a moment and you feel like something is about to happen but then she merely lets out a sigh.<br>
<br>
"@@.npc_manager;Do not be mistaken, <<=$player.first_name>>, I am VERY disappointed in you... but I will accept that you are still adjusting to things and not quite ready for... well, no matter. Still, I advise you to consider your actions more carefully and think about how you can better perform and exhibit yourself as my <<if $fetish.sissy>>SISSY <</if>>Secretary. Consider this your <<printNumber $npc_manager.criticalanger>> offense; if you get to five and you. are. done.@@"<br>
<br>
"@@.npc_manager;You may put your... clothes back on.@@"<br>
<br>
<<printThought $player "Hmm, the way she said that word... should I be wearing something different?">><br>
<br>
[<<moveTo "event_manager_daily_check_stage_1_3" "Put your clothes back on" 360 "<<useClothSetPop 'p1_daily_evaluation_clothes' $player $now>>">>]
<<else>>
"@@.npc_manager;Unfortunately this wanton, continued disobedience can no longer be tolerated. Consider your contract terminated. Good day.@@"<br>
<br>
Her gaze is hard, with... a slight touch of disappointment? Either way there seems no arguing with her as you depart.<br>
<br>
[<<moveTo 'gameover_grue' "Leave." 0>>]
<</if>>
<<else>>
"@@.npc_manager_dom;<<=$player.first_name>>, seriously, coming to work erect again?@@"<br>
<br>
After that initial outburst she gets calm very quickly and steps in close, leaning in until her face is a few centimeters away from yours. You can feel her breath as she calmly continues "@@.npc_manager;No. I think I have a better idea. If you are going to insist on exhibiting such blatant and perpetual lack of self control, well... I think it is time we teach you some manners. Come with me, <<if $fetish.sissy>>SISSY<<else>>girl<</if>>, we have not got all day.@@"<br>
<br>
<<printThought $player "And I immediately regret my decision...">><br>
<br>
[<<moveTo "event_manager_stage1_end_punishment_1" "Do as you're told." 30 "<<useClothSetPop 'p1_daily_evaluation_clothes' $player $now>><<removeEverythingButUnderwear $player $now>>">>]
<</if>>
<</switch>>
</div>/*#
#desc: wore male underwear for morning inspection
#status: FINISHED 0.4.0.0
#*/
<<set $player.inside = true>>
<<set $player.cutscene.lockinventory = false>>
<<if $roomchange == true>>
<<set $npc_manager.stagevalues[1].wrongunderwear += 1>>
<<incrementEmotion 'anger' 'npc_manager' 5>>
<<set $scene.frisky = true>>
<<if setup.checkItemInInventory('boxershorts')>>
<<removeItem $player $now "boxershorts" true>>
<<deleteItem $player $now "boxershorts">>
<</if>>
<<if setup.checkItemInInventory('socks')>>
<<removeItem $player $now "socks" true>>
<<deleteItem $player $now "socks">>
<</if>>
<<if $npc_manager.stagevalues[1].wrongunderwear > 2 && $player.flags.fem_style.unisex == "">>
<<set $npc_manager.criticalanger+=1>>
<</if>>
<</if>>
<<if setup.checkItemTypeWorn("panties") && setup.checkItemTypeWorn("shoes") && setup.checkItemTypeWorn("stockings") && setup.checkOutsideDecency($player)>>
<<if ($npc_manager.stagevalues[1].unisexsecretary && ((setup.checkItemTag(setup.getItemFromType("shirt"),['unisex']) && setup.checkItemTag(setup.getItemFromType("legwear"),['unisex']))||(setup.checkItemTag(setup.getItemFromType("dress"),['unisex']))))>>
<<include inspectionData_clothes>>
<<initRoom>>
<<moveTo 'event_manager_daily_check_stage_1_3'>>
<</if>>
<</if>>
<<set $player.location to "Office of <<=setup.getNpcName('npc_manager', 'formal')>>">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/sissy_office.png" "./images/characters/npc_manager.png">>
<div id="invframe" class="scrolltext">
<<switch $npc_manager.stagevalues[1].wrongunderwear>>
<<case 1>>
"@@.npc_manager;<<=$player.first_name>>, what the hell are you trying to accomplish by putting on male underwear now? <<=setup.getNpcName('npc_manager_dom', 'special', 'RIGHT IN FRONT OF ME?')>> Are you really that dumb, you big ditz? Here, give me these. I will take care of them for you. And you can expect a Disciplinary Measure during your next evaluation, my dear.@@"<br>
<br>
That last part is underlined by her lips curling into a gleeful grin. You remove your boxers and hand your last remaining male underwear to <<=setup.getNpcName('npc_manager', 'formal')>>. You watch silently as she puts them in the garbage can and sets them on fire. So that's her taking care of things. You file this under incredible stupid ideas and resolve to refrain from doing something so dumb in the future.
<br><br>
<<if $npc_manager.stagevalues[1].unisexsecretary>>
"@@.npc_manager;Have you forgotten that any sort of male clothes are forbidden for you? Seeing what you just did today you may be facing some... severe corrections to help you remember!@@"
<</if>>
<br><br>
[<<moveTo "event_manager_daily_check_stage_1_3" "Put your clothes back on" 360 "<<useClothSetPop 'p1_daily_evaluation_clothes' $player $now>>">>]
<<case 2>>
"@@.npc_manager;Again with the inappropriate undergarments...@@" She states, shaking her head as she extends a hand. "@@.npc_manager;Well, give them here. You know that sort of thing has no place in this office.@@"<br>
<br>
No sooner have you handed over yet another set of masculine undergarments than she grabs you by the hair and spins you around. Before you can react she has landed a quick series of blows to your tender bottom, each hard slap echoing through the office followed by your yelp of pain.<br>
<br>
"@@.npc_manager;There, and may that be a lesson to you.@@" She states, pushing you away. "@@.npc_manager;Now, let us continue with your inspection. For your sake I hope there are no further failures.@@"<br>
<br>
Your bottom smarts and you are already dreading sitting on it all day but you do not say a word lest you draw her further ire.<br>
<br>
[<<moveTo "event_manager_daily_check_stage_1_3" "Continue" 360 "<<useClothSetPop 'p1_daily_evaluation_clothes' $player $now>>">>]
<<default>>
Without a word <<=setup.getNpcName('npc_manager', 'formal')>> confiscates your male undergarments yet again.<br>
<br>
"@@.npc_manager;I do not understand how this can be so difficult. Female. Undergarments, it is really quiet simple, not to mention far more comfortable than... these.@@" She raises her handful of male underthings with an obvious look of disgust.<br>
<br>
<<if $player.flags.fem_style.unisex == "">>
<<if $npc_manager.criticalanger < 5>>
"@@.npc_manager;Please spend some time considering your attire, if you continue in this regard well... I do not know if I will be able to continue to retain your services. Consider this your <<printNumber $npc_manager.criticalanger>> offense; if you get to five and you. are. done.@@"<br>
<br>
[<<moveTo "event_manager_daily_check_stage_1_3" "Put your clothes back on" 360 "<<useClothSetPop 'p1_daily_evaluation_clothes' $player $now>>">>]
<<else>>
"@@.npc_manager;Unfortunately this wanton, continued disobedience can no longer be tolerated. Consider your contract terminated. Good day.@@"<br>
<br>
Her gaze is hard, with... a slight touch of disappointment? Either way there seems no arguing with her as you depart.<br>
<br>
[<<moveTo 'gameover_grue' "Leave." 0>>]
<</if>>
<<else>>
"@@.npc_manager;If you cannot manage such a simple instruction insofar as how your are packaging your privates well... I think it is time for some additional measures... Follow.@@"<br>
<br>
She turns to head for her inner office, you gulp in fear, but find yourself putting one foot in front of the other to trail after.<br>
<br>
[<<moveTo "event_manager_stage1_end_punishment_1" "Continue." 30 "<<useClothSetPop 'p1_daily_evaluation_clothes' $player $now>><<removeEverythingButUnderwear $player $now>>">>]
<</if>>
<</switch>>
</div>/*#
#desc: put clothes back on + get "score" for phase 1 morning evaluation
#status: FINISHED 0.4.0.0
#*/
<<set $player.inside = false>>
<<set $player.cutscene.lockinventory = false>>
<<if $roomchange == true>>
<<if $scene.score>=2>>
<<if !$scene.frisky>>
<<set $npc_manager.trigger.stage1_happy+=1>>
<<set $npc_manager.stagevalues[1].submission+=1>>
<<applyExperience 'submission' 6 'almost' $SEEN_FRIEND>>
<</if>>
<<set $scene.score += $scene.extrascore>>
<<elseif $scene.score<=0>>
<<set $npc_manager.criticalanger+=1>>
<</if>>
<<if $npc_manager.criticalanger >=5>>
<<initRoom>>
<<moveTo "gameover_stage1_fail">>
<</if>>
<<if $scene.seriousoffense>>
<<set $player.work.sendhome = true>>
<<set $player.work.sendhomedate = $now>>
<<else>>
<<set $player.work.sendhome = false>>
<<if $player.flags.fem_style.unisex == "" && $npc_psychiatrist.sessions > 0 && ($player.flags.canteen_spill == 0 || random(5) <= $player.flags.canteen_spill)>>
<<addEvent 'spill_event'
'{"trigger":"daily","type":"chance","chance":100,"repeat":false,"location":"room_office_lunchbreak_canteen","priority":200}'
'{"szene":"event_canteen_spill_0"}'
>>
<</if>>
<</if>>
<<set $scene.makeup = setup.getCurrentMakeup($player)>>
<<if $scene.makeup != "">>
<<set $npc_manager.stagevalues[1].seen_makeup = true>>
<</if>>
<</if>>
<<set _things = 0>>
<<set $player.location to "Office of <<=setup.getNpcName('npc_manager', 'formal')>>">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/sissy_office.png" "./images/characters/npc_manager.png">>
<div id="invframe" class="scrolltext">
<<switch $scene.score>>
<<case 0 -1 -2>>
As you put your clothes back on you hear a slight sigh from <<=setup.getNpcName('npc_manager', 'formal')>>. It seems she is bitterly disappointed with you and your recent behaviour. "@@.npc_manager;I warn you, <<=$player.first_name>> this is now your <<printNumber $npc_manager.criticalanger>> severe offense, reach five and I will be forced to let you go from this position.@@"
<<case 1>>
As you put your clothes back on you think you hear a faint mumbling from <<=setup.getNpcName('npc_manager', 'formal')>>. She has a puzzled expression on her face, apparently confused by your inconsistency in doing some things right and others wrong.
<<case 2 3>>
<<if $scene.frisky>>
<<=setup.getNpcName('npc_manager', 'formal')>> moves a lot closer to you, so you can feel her breath on your face.<br>
<br>
"@@.npc_manager;I see what is really happening here, <<=$player.first_name>>. First you stick to the rules, because you start to like wearing these, then you try to make me angry on purpose, so you can get more rules and disciplinary measures. Good thing for you, it works. Oh we will have so much fun together, won't we?@@"
<<else>>
<<if ($npc_manager.trigger.stage1_happy==1) || ($npc_manager.stagevalues[1].submission==1)>>
<<=setup.getNpcName('npc_manager', 'formal')>> moves closer to you, so near you can feel her breath on your face, glowing at you, which makes you kind of uneasy for some reason.<br>
<br>
<<if $player.flags.fem_style.underwear == "forced">>
"@@.npc_manager;I have to say, given your initial recalcitrance, it is quite nice to see you naturally falling into the role of the submissive. Do not get me wrong, a bit of feistyness can be amusing as well, I do so adore administering corrective reprimands but total obedience well... that is quite a special thing.@@"
<<else>>
"@@.npc_manager;I think I once told you that I like them feisty, that way it is more fun to reprimand them. But do not get the wrong impression; I am someone who appreciates the beauty of total submission as well. You seem to be a natural submissive, and I think such delightful display of obsequiousness should be rewarded. Keep this up and you shall get the reward you desire.@@"
<</if>>
<<else>>
<<if ($npc_manager.trigger.stage1_happy<4) || ($npc_manager.stagevalues[1].submission<4)>>
<<=setup.getNpcName('npc_manager', 'formal')>> smiles at you, which triggers a feeling of unease in the back of your mind, though that feeling seems to be fading with time.<br>
<br>
"@@.npc_manager;You show a lot less resistance than I thought you would. Very well, let us keep this on the up and up and you shall be rewarded with the goodies such a good, obedient employee deserves. Such natural submissiveness has to be repaid in one way or another.@@"
<<else>>
<<=setup.getNpcName('npc_manager', 'formal')>> smiles at you, her approval what gets you up for in the morning. Serving her has become one of your top priorities. The voice in the back of your head, warning you that something really strange is going on an almost forgotten memory of the past.<br>
<br>
"@@.npc_manager;It seems we have reached a new stage in your training. If you wish to progress further, and I think we both know you do, you will enter my office today after work, close the door behind you, remove everything besides your underwear, get on your knees and kiss my heels without muttering one single word. If you are able to do that, you will both get your reward like the good little slave you are, and you show that you are ready to advance further... as a secretary, a slave and a <<if $fetish.sissy>>SISSY<<else>>girl<</if>>.@@"
<</if>>
<</if>>
<</if>>
<br><br>
For a second her face glows with a wicked grin. The devilish reveal lasts but a moment before her facade returns to her normal formal style. As you look down to pull up your clothes you think you hear a faint giggle from <<=setup.getNpcName('npc_manager', 'formal')>>. Looking back up you find her with a calm but pleased look on her face. You suppose it's because you've done exactly what she asked you to do.
<</switch>>
<br><br>
<<if $scene.seriousoffense>>
"@@.npc_manager;Unfortunately your performance today, failing to meet requirements, means that I must send you home. Do spend the day thinking on your failures and make sure you have addressed everything before you next come to work, lest you find the terms of your employment coming to a rapid end.@@"<br>
<br>
You try to object but the look in her eye tells you there will be no disagreement, looks like you're getting a day of unpaid leave...<br>
<br>
<<printThought $player "Shit, I really need to do better if I'm going to hold on to this job...">><br>
<br>
[<<moveTo "event_manager_daily_check_stage_1_finalize" "Leave the office.">>]
<<else>>
<<if $npc_manager.stagevalues[1].penisincident>=3>>
You beg her pardon as you try to leave the office, but <<=setup.getNpcName('npc_manager', 'formal')>> stops you with a glance.<br>
<br>
"@@.npc_manager;One last thing <<=$player.first_name>>. If you do not beging to display restraint regarding your problem down there, it becomes my problem, and I will handle this with what might be termed... a firm iron grip. Do I make myself clear?@@"<br>
<br>
You nod, unsure to be aroused or afraid... very, very afraid.<br>
<br>
"@@.npc_manager;Good. You know where the door is.@@"
<<else>>
You thank her for her time and attention and leave the office.
<</if>>
<br><br>
<<if $scene.makeup != "">>
You are halfway out the door when she shouts after you.<br>
<br>
"@@.npc_manager;Oh,
<<switch $scene.makeup>>
<<case "normalmakeup" "expertmakeup" "moviestar" "sissy_doll">>
and do not think I missed your makeup - quite a lovely style choice...
<<case "nomakeupmakeup">>
and do not think I missed that you are wearing makeup. A bit light but I guess you are easing into it.
<<case "ultimatebimbo">>
and that makeup... while I congratulate the effort I want a good <<if $fetish.sissy>>SISSY <</if>>Secretary, not a painted whore, perhaps a different style would suit you better?
<<default>>
ERROR unknown makeup.template: <<=$scene.makeup>>
<</switch>>
<<if $player.makeup.messed > 25>>
That said... you really should keep it in better shape, your face is <<if $player.makeup.messed > 50>>an utter!<<else>>something of<</if>> a mess!
<<else>>
Very good on keeping it in good condition, though.
<</if>>
@@"<br>
<br>
<</if>>
[<<moveTo "event_manager_daily_check_stage_1_finalize" "Leave the office.">>]
<</if>>
</div><<initRoom>>
<<set _bringkey = $npc_manager.stagevalues[1].chastity && $npc_manager.flags.trustplayerwithkey>>
<<set _x = setup.addManagerEndlessTask1($now, $npc_manager.stagevalues[1].unisexsecretary, $npc_manager.stagevalues[1].chastity, _bringkey)>>
<<moveTo "room_office_sissy_secretary_work_morning_start">>/*#
#desc: manager annoyed by your nakedness or (if male casual) she burns your clothes + gives you unisex
#status: FINISHED 0.4.0.0
#*/
<<set $player.inside = true>>
<<set _penisVisible = false>>
<<set $player.cutscene.lockinventory = false>>
<<set $sceneVisibility = $SEEN_FRIEND>>
<<if setup.isBodySlotVisible('penis')>>
<<set _penisVisible = true>>
<<set $scene.frisky = true>>
<<set $npc_manager.stagevalues[1].penisincident += 1>>
<<applyExperience 'humiliation' 13 'very' $SEEN_FRIEND>>
<<elseif (setup.checkItemTag(setup.getItemFromType("shirt"),['male']) || setup.checkItemTag(setup.getItemFromType("legwear"),['male']))>>
<<initRoom>>
<<moveTo 'event_manager_daily_check_stage_1_3_wrongclothes'>>
<<elseif $scene.underwearStyle != "male" && (setup.checkItemTag(setup.getItemFromType("panties"),['male']) || setup.checkItemTag(setup.getItemFromType("stockings"),['male']))>>
<<initRoom>>
<<moveTo 'event_manager_daily_check_stage_1_2_maleunderwear'>>
<<elseif (setup.checkItemWorn("shirt_female_office") && setup.checkItemWorn("trousers_female_office") && setup.checkItemTypeWorn("shoes") && (setup.checkItemTypeWorn("panties") || setup.checkItemTypeWorn("body")) && setup.checkItemTypeWorn("stockings"))>>
<<include inspectionData_clothes>>
<<initRoom>>
<<moveTo "event_manager_daily_check_stage_1_3">>
<<elseif $roomchange == true>>
<<if $player.flags.fem_style.unisex == "">>
<<set $player.flags.fem_style.unisex = "forced">>
<<set _x = $shopStatus['mall_apparel_store'].unlocked_inventory.push('unisex2')>>
<<setThreshold 'feminization' 'bad_girl_feminization' 'casual_clothes_stage1' true>>
<<addNpcTheme 'npc_admin' 'transition' 'theme_admin_transition_5'
5
'event_admin_theme_unisex_clothes'
false
'theme_admin_transition_header'
>>
<<addNpcTheme 'npc_psychiatrist' 'manager' 'theme_psychiatrist_manager_10'
10
'event_psychiatrist_session_manager_demasculated_clothes'
false
'theme_psychiatrist_manager_header'
>>
<<set $shopStatus['mall_apparel_store'].unlocked_inventory.pushUnique('female')>>
<<set $shopStatus['gym'].unlocked_inventory.pushUnique('female')>>
<<if !$player.locations.sexstore && $npc_psychiatrist.sessions > 0>>
<<addEvent 'sexstoreOpeningEvent'
'{"trigger":"always","type":["next"],"location":"room_mall","priority":100}'
'{"szene":"event_mall_sexstore_opening"}'
>>
<</if>>
<</if>>
<<addItem "shirt_female_office">>
<<addItem "trousers_female_office">>
<<if !setup.checkItemInInventory('black_flats')>>
<<addItem "black_flats">>
<</if>>
<<deleteUnwornTagItems $player 'casual'>>
<<deleteItem $player $now 'shoes_black'>>
<<set $scene.addUnderwear = false>>
<<if setup.checkItemInInventory('boxershorts')>>
<<set $scene.addUnderwear = true>>
<<removeItem $player $now "boxershorts" true>>
<<deleteItem $player $now "boxershorts">>
<<if setup.checkItemOwned('satin_panties')>>
<<if !setup.checkItemInInventory('satin_panties')>>
<<wardrobeToItem "satin_panties">>
<</if>>
<<else>>
<<addItem 'satin_panties'>>
<</if>>
<</if>>
<<if setup.checkItemInInventory('socks')>>
<<set $scene.addUnderwear = true>>
<<removeItem $player $now "socks" true>>
<<deleteItem $player $now "socks">>
<<if setup.checkItemOwned('pink_pantyhose')>>
<<if !setup.checkItemInInventory('pink_pantyhose')>>
<<wardrobeToItem "pink_pantyhose">>
<</if>>
<<else>>
<<addItem 'pink_pantyhose'>>
<</if>>
<</if>>
<<set _bringkey = $npc_manager.stagevalues[1].chastity && $npc_manager.flags.trustplayerwithkey>>
/%<<set _x = setup.addManagerEndlessTask1($now, $npc_manager.stagevalues[1].unisexsecretary, $npc_manager.stagevalues[1].chastity, _bringkey)>>%/
<</if>>
<<set $player.location to "Office of <<=setup.getNpcName('npc_manager', 'formal')>>">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/sissy_office.png" "./images/characters/npc_manager.png">>
<div id="invframe" class="scrolltext">
<<if _penisVisible>>
You see a sad smile on forming her lips, as you put your <<getWordMyPenis $player>> on
<<if $npc_manager.stagevalues[1].penisincident>1>>
display, once again.<br>
<<else>>
display.<br>
<</if>>
<br>
"@@.npc_manager;<<=$player.first_name>>, do you think you might be capable of changing your clothes... well I do not know quite how to put it... without producing a wardrobe malfunction? That would be greatly appreciated!@@"
<<else>>
Something smells like it's burning. You turn to look for the source of the smell.<br>
<br>
<<printThought $player "What the hell is she doing?">><br>
<br>
You see your casual clothes go up in flames in the trash basket, which seems pretty resistant to the flames itself, almost as if it was designed to burn things.<br>
<br>
<<if $npc_manager.flags.spill_event>>
Turning she greets you with a smile. "@@.npc_manager;Oh, sorry, I will have your new outfit in a moment I just figured well... might as well destroy these useless old things, hmm?@@"<br>
<br>
<<printThought $player "What? She can't do this!">><br>
<br>
[<<moveTo "event_manager_daily_check_stage_1_3_newoutfit_alt" "Throw a fit, this is wrong!" 60 '<<set $scene.style = "forced">>'>>]<br>
[<<moveTo "event_manager_daily_check_stage_1_3_newoutfit_alt" "Your clothes are gone, but perhaps you can turn this to your advantage and talk her into reimbursing you for the expense?" 60 '<<set $scene.style = "money">><<set $shopStatus["mall_apparel_store"].unlocked_inventory.pushUnique("female")>><<set $shopStatus["gym"].unlocked_inventory.pushUnique("female")>>'>>]
<<else>>
<<if $scene.underwearStyle == "male" || setup.checkItemTag(setup.getItemFromType("panties"),['male']) || setup.checkItemTag(setup.getItemFromType("stockings"),['male'])>>
"@@.npc_manager;Oh yes. You need new clothes, since your old ones seem to have just failed a trial by fire. Though... since I have the fire going already, I think it could use a bit more fuel. Give me those disgusting male underthings, you know you should never wear something like that!@@"<br>
<br>
Before you can think you have done as she said, the final traces of male clothing on your body going up in smoke. She hands you a bag.
<<else>>
"@@.npc_manager;Oh yes. You need new clothes, since your old ones seem to have just failed a trial by fire. And as tempting it seems to let you work wearing what little you are wear now, that would be to distracting for the rest of the company. Here you go.@@", she explains to you, the light of the flames still casting eerie light over her face, as she hands you a bag.
<</if>>
"@@.npc_manager;Go ahead, open it!@@"<br>
<br>
<<switch $player.flags.fem_style.unisex>>
<<case "forced">>
You open the bag. Glancing at the label you note that it looks to be from a rather expensive boutique, though not one you have any personal familiarity with. Inside you find a shirt, slacks and new shoes. On the surface, innocuous; but the shirt is silk, cyan and not something you would call masculine. The slacks look like they will just fit if you hold your breath, and hide none of the secrets you wear underneath. Finally, the shoes are enamel ballet flats. That's what the box says at least. You have no idea what any of those words mean; you'd wear sneakers every day if you could. Looking at things together there's no denying that this outfit has a rather hefty feminine touch to it.<<if $scene.addUnderwear>>Tucked in the bottom of the bag you also find pink "replacements" for your immolated underthings.<</if>><br>
<br>
"@@.npc_manager;Well, what are you waiting for? These are not going to wear themselves. Hmm... self wearing clothes. Have to talk to R&D about that... Anyway, put them on. Consider those your new uniform... for the time being. Until I decide, or you somehow impress me enough, that you should be allowed to wear anything else. And do not even think about going back to your usual male garb. You had your chance and you blew it. Consider these your training wheels for what might yet come.@@"<br>
<br>
<<printThought $player "What does she mean by that?">>
<<case "obedient" "money" "voluntary">>
You open the bag but you can already guess what's inside, your suspicions confirmed when you find an identical shirt, slacks and shoes to the ones she gave you after your lunch-time spill.<<if $scene.addUnderwear>>Tucked in the bottom of the bag you also find pink "replacements" for your immolated underthings.<</if>><br>
<br>
<<printThought $player "Does she buy these in bulk or something?">><br>
<br>
"@@.npc_manager;Hurry up now, you know the drill. I really do not know why you backslid after I gave you something so much nicer to wear but well...@@" She grins, the light of the dying fire that was your previous outfit causing ominous shadows to flicker across her face. "@@.npc_manager;We will keep repeating this lesson until it finally burns in...@@"
<<default>>
ERROR: unhandled unisex style: <<=$player.flags.fem_style.unisex>>
<</switch>>
<</if>>
<br><br>
<</if>>
</div>/*#
#desc: manager gives you unisex after you screwed up outfit (casual or wrong outfit after spill)
#status: FINISHED 0.4.0.0
#*/
<<set $player.inside = true>>
<<set _penisVisible = false>>
<<set $player.cutscene.lockinventory = false>>
<<set $sceneVisibility = $SEEN_FRIEND>>
<<if $roomchange == true>>
<<set $scene.unisexversion = "">>
<<if $player.flags.fem_style.unisex == "">>
<<set $scene.unisexversion = "money">>
<<if $scene.style == "money">>
<<set $player.flags.fem_style.unisex = "money">>
<<set _x = $shopStatus['mall_apparel_store'].unlocked_inventory.push('unisex2')>>
<<set $player.money.total += 100>>
<<setThreshold 'feminization' 'money' 'spilling_incident' true>>
<<addNpcTheme 'npc_admin' 'transition' 'theme_admin_transition_5'
5
'event_admin_theme_unisex_clothes'
false
'theme_admin_transition_header'
>>
<<addNpcTheme 'npc_psychiatrist' 'manager' 'theme_psychiatrist_manager_10'
10
'event_psychiatrist_session_manager_demasculated_clothes'
false
'theme_psychiatrist_manager_header'
>>
<<elseif $scene.style == "forced">>
<<set $player.flags.fem_style.unisex = "forced">>
<<set _x = $shopStatus['mall_apparel_store'].unlocked_inventory.push('unisex2')>>
<<setThreshold 'feminization' 'bad_girl_feminization' 'casual_clothes_stage1' true>>
<<else>>
ERROR: unknown new outfit_alt scene.style! <<=$scene.style>>
<</if>>
<<if !$player.locations.sexstore && $npc_psychiatrist.sessions > 0>>
<<addEvent 'sexstoreOpeningEvent'
'{"trigger":"always","type":["next"],"location":"room_mall","priority":100}'
'{"szene":"event_mall_sexstore_opening"}'
>>
<</if>>
<<set $shopStatus["mall_apparel_store"].unlocked_inventory.pushUnique("female")>>
<<set $shopStatus["gym"].unlocked_inventory.pushUnique("female")>>
<<elseif $player.flags.fem_style.unisex == "forced">>
<<set $scene.unisexversion = "forced">>
<<decrementEmotion 'affection' 'npc_manager' 1>>
<<else>>
<<set $scene.unisexversion = "repeat">>
<<incrementEmotion 'anger' 'npc_manager' 1>>
<</if>>
<<if setup.checkItemOwned('shirt_female_office')>>
<<if !setup.checkItemInInventory('shirt_female_office')>>
<<wardrobeToItem "shirt_female_office">>
<</if>>
<<else>>
<<addItem 'shirt_female_office'>>
<</if>>
<<if setup.checkItemOwned('trousers_female_office')>>
<<if !setup.checkItemInInventory('trousers_female_office')>>
<<wardrobeToItem "trousers_female_office">>
<</if>>
<<else>>
<<addItem 'trousers_female_office'>>
<</if>>
<<if setup.checkItemOwned('black_flats')>>
<<if !setup.checkItemInInventory('black_flats')>>
<<wardrobeToItem "black_flats">>
<</if>>
<<else>>
<<addItem 'black_flats'>>
<</if>>
<<set $scene.addUnderwear = false>>
<<if setup.checkItemInInventory('boxershorts')>>
<<set $scene.addUnderwear = true>>
<<removeItem $player $now "boxershorts" true>>
<<deleteItem $player $now "boxershorts">>
<<if setup.checkItemOwned('satin_panties')>>
<<if !setup.checkItemInInventory('satin_panties')>>
<<wardrobeToItem "satin_panties">>
<</if>>
<<else>>
<<addItem 'satin_panties'>>
<</if>>
<</if>>
<<if setup.checkItemInInventory('socks')>>
<<set $scene.addUnderwear = true>>
<<removeItem $player $now "socks" true>>
<<deleteItem $player $now "socks">>
<<if setup.checkItemOwned('pink_pantyhose')>>
<<if !setup.checkItemInInventory('pink_pantyhose')>>
<<wardrobeToItem "pink_pantyhose">>
<</if>>
<<else>>
<<addItem 'pink_pantyhose'>>
<</if>>
<</if>>
<<destroyMaleClothing $player $now false>>
<<set $npc_manager.stagevalues[1].unisexsecretary = true>>
<<elseif (setup.checkItemWorn("shirt_female_office") && setup.checkItemWorn("trousers_female_office") && setup.checkItemTypeWorn("shoes") && (setup.checkItemTypeWorn("panties") || setup.checkItemTypeWorn("body")) && setup.checkItemTypeWorn("stockings"))>>
<<initRoom>>
<<moveTo "event_manager_daily_check_stage_1_3">>
<</if>>
<<set $player.location to "Office of <<=setup.getNpcName('npc_manager', 'formal')>>">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/sissy_office.png" "./images/characters/npc_manager.png">>
<div id="invframe" class="scrolltext">
<<switch $scene.unisexversion>>
<<case "forced">>
<<if $scene.underwearStyle == "male" || setup.checkItemTag(setup.getItemFromType("panties"),['male']) || setup.checkItemTag(setup.getItemFromType("stockings"),['male'])>>
Just as the fire starts to gutter she grins back at you, the light sending eerie shadows flickering across her face. "@@.npc_manager;Why are you standing there like that? Give me those underthings, you know the policy about hiding male-ness beneath your work attire!@@"<br>
<br>
Reluctantly removing the offending items you watch as they are added to the pyre.
<</if>>
As the bonfire of your clothing dies down she hands you a bag.<br>
<br>
Glancing at the label you note that it looks to be from a rather expensive boutique, though not one you have any personal familiarity with. Inside you find a shirt, slacks and new shoes. On the surface, innocuous; but the shirt is silk, cyan and not something you would call masculine. The slacks look like they will just fit if you hold your breath, and hide none of the secrets you wear underneath. Finally, the shoes are enamel ballet flats. That's what the box says at least. You have no idea what any of those words mean; you'd wear sneakers every day if you could. Looking at things together there's no denying that this outfit has a rather hefty feminine touch to it. <<if $scene.addUnderwear>>Tucked in the bottom of the bag you also find pink "replacements" for your immolated underthings.<</if>><br>
<br>
"@@.npc_manager;Well, put it on!@@" She states with a grin. "@@.npc_manager;And remember - I expect you to wear this, or something like it, in the future. No more masculine clothing for my sweet <<if $fetish.sissy>>SISSY <</if>>Secretary, it seeps into your brain and quite poisons your behaviour.@@"<br>
<br>
You start to object but give up without speaking - all that would happen would be you getting punished further and given that you don't even have anything else to wear home, well... now seems like a particularly poor time to further antagonize your boss.
<<case "money">>
You point out that even if she is planning on "replacing" the outfit you lost for work purposes the fact remains that she has now destroyed items of your property without your permission and that it would be only fair for you to receive remuneration.<br>
<br>
She pauses, the light of the fire flickering over her face and lending a devilish cast to her grin.<br>
<br>
<<if $scene.underwearStyle == "male" || setup.checkItemTag(setup.getItemFromType("panties"),['male']) || setup.checkItemTag(setup.getItemFromType("stockings"),['male'])>>
"@@.npc_manager;Of course, for someone so clever, you would think you might have remembered your standing requirements as to your underthings. Come on, take them off.@@" She commands, the rest of your male attire soon joining the pyre as she hands you a bag.
<<else>>
"@@.npc_manager;My my... seems like someone saved up their cleverness this morning.@@" She hands you a bag.
<</if>>
<br>
<br>
Glancing at the label you note that it looks to be from a rather expensive boutique, though not one you have any personal familiarity with. Inside you find a shirt, slacks and new shoes. On the surface, innocuous; but the shirt is silk, cyan and not something you would call masculine. The slacks look like they will just fit if you hold your breath, and hide none of the secrets you wear underneath. Finally, the shoes are enamel ballet flats. That's what the box says at least. You have no idea what any of those words mean; you'd wear sneakers every day if you could. Looking at things together there's no denying that this outfit has a rather hefty feminine touch to it.<<if $scene.addUnderwear>>Tucked in the bottom of the bag you also find pink "replacements" for your immolated underthings.<</if>><br>
<br>
"@@.npc_manager;So, the value of the new outfit I just gave you easily exceeds that of what you were wearing earlier, so we could just call it square but, well... I would not want you to think that you were being taken advantage of. So, here is the deal: you put those on, and wear their like every day going forward as part of your "new" dress code for which any sort of masculine clothing is verboten and I give you a one-time payment to cover your destroyed property. Alternatively you could refuse my gift, get no pay and I kick you out of the building for being utterly improperly dressed.@@"<br>
<br>
You start to object that that would mean that you would have to go home wearing nothing but your underthings but she merely smiles wider. "@@.npc_manager;Hmm, I suppose you should have considered that sort of thing when you were getting dressed this morning, hmm?@@"<br>
<br>
Your jaw flaps but no sound comes out, you're stuck, might as well take the extra cash and do what she asks, the alternative would have you even worse off, and without the money!<br>
<br>
You sigh and nod, surrendering to her request as she seems practically gleeful to hand you the money and wait expectantly for you to get dressed in your new outfit.
<<case "repeat">>
Your request for reimbursement is met with a raised eyebrow followed by an amused laugh.<br>
<br>
"@@.npc_manager;Reimburse you? For failing to dress appropriately to work? Hardly. No, what I SHOULD do is charge you for the clothes I now have to provide you so that you can do your job in something resembling decency.@@"<br>
<br>
Returning to her wardrobe she produces replacements for the "missing" pieces of your outfit. "@@.npc_manager;Here, change.@@"
<<default>>
ERROR: unhandled unisex style: <<=$scene.unisexversion>>
<</switch>>
<br><br>
</div>/*#
#desc: phase 1 get in trouble for trying to change clothes during morning inspection
#status: FINISHED 0.4.0.0
#*/
<<set $player.inside = true>>
<<set $player.cutscene.lockinventory = false>>
<<if $scene.underwearStyle != "male" && (setup.checkItemTag(setup.getItemFromType("panties"),['male']) || setup.checkItemTag(setup.getItemFromType("stockings"),['male']))>>
<<initRoom>>
<<moveTo 'event_manager_daily_check_stage_1_2_maleunderwear'>>
<<elseif setup.checkItemWorn("shirt_female_office") && setup.checkItemWorn("trousers_female_office") && setup.checkItemTypeWorn("shoes") && (setup.checkItemTypeWorn("panties") || setup.checkItemTypeWorn("body")) && setup.checkItemTypeWorn("stockings")>>
<<include inspectionData_clothes>>
<<initRoom>>
<<moveTo "event_manager_daily_check_stage_1_3">>
<<elseif $roomchange == true>>
<</if>>
<<set $player.location to "Office of <<=setup.getNpcName('npc_manager', 'formal')>>">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/sissy_office.png" "./images/characters/npc_manager.png">>
<div id="invframe" class="scrolltext">
As you try to put on your regular clothes you can hear <<=ps(setup.getNpcName('npc_manager', 'formal'))>> foot tapping on the floor.<br>
<br>
"@@.npc_manager;Honestly <<=$player.first_name>>, I have no idea where you carry all these items, but I think my instructions were clear enough. This sort of thing is just not an option for you anymore. So do yourself a favour and wear the clothes I have requested of, before I am forced to consign any more of your property to a viking funeral. Hurry, or I will add the rest of all that junk you are carrying and have you work and walk home in your underwear.@@".<br>
<br>
You gulp audibly. You decide it would be best not to find out how far she is willing to go to make a point.
</div>/*#
#desc: manager reacts to seeing you in chastity cage during morning inspection
#status: RELEASED 0.6.0.0
#*/
<<set $player.cutscene.lockinventory = true>>
<<if $roomchange == true>>
<<set $npc_manager.stagevalues[1].chastity = true>>
<<if $player.flags.fem_style.chastity != "money">>
<<set $npc_manager.flags.trustplayerwithkey = true>>
<<else>>
<<set $npc_manager.flags.trustplayerwithkey = false>>
<<set $npc_manager.flags.playerstayedinchastity = true>>
<</if>>
<<addNpcTheme 'npc_manager' 'chastity_general' 'theme_manager_work_chastity'
0
'event_manager_theme_chastity_change'
true
'theme_manager_chastity_header'>>
<</if>>
<<set $player.location to "Social Interaction Service Syndicate Inc.">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/sissy_office.png" "./images/characters/npc_manager.png">>
<div id="invframe" class="scrolltext">
You are ready for the start of your normal morning inspection but she pauses, her gaze fixating on
<<if setup.checkItemVisible(setup.getItemFromType("cage"))>>
your chastity device, in full view thanks to your present lack of underthings.<br>
<br>
<<if setup.isCage()>>
"@@.npc_manager;My my, wearing a chastity cage to work, are we?@@"
<<else>>
"@@.npc_manager;My my, wearing a chastity belt to work, are we? How secure!@@"
<</if>>
<<else>>
the bulge in your panties.<br>
<br>
"@@.npc_manager;What are you - are you hiding something under there?@@"
<</if>>
<br><br>
You blush in embarrassment, the look of interest on her face enough to send your heart racing.<br>
<br>
<<printThought $player "Oh <<getWordGod $player>>, what have I done?">><br>
<br>
[<<moveTo "event_morning_inspection_chastity_2" "Face the consequences." 30 >>]
</div>/*#
#desc: manager reacts to seeing you in chastity cage during morning inspection
#status: RELEASED 0.6.0.0
#*/
<<set $player.cutscene.lockinventory = true>>
<<if $roomchange == true>>
<<set $npc_manager.flags.chastity_react = true>>
<<if setup.checkItemVisible(setup.getItemFromType("cage"))>>
<<set $scene.start_exposed = true>>
<<else>>
<<set $scene.underwear = setup.getItemFromType("panties")>>
<<if $scene.underwear != "">>
<<removeItem $player $now $scene.underwear true>>
<</if>>
<<set $scene.garters = setup.getItemFromType("garter")>>
<<if $scene.garters != "">>
<<removeItem $player $now $scene.garters true>>
<</if>>
<<set $scene.leggings = setup.getItemFromType("stockings")>>
<<if $scene.leggings != "">>
<<removeItem $player $now $scene.leggings true>>
<</if>>
<<set $scene.start_exposed = false>>
<</if>>
<<set $scene.hornyVariant = $player.timebased.horny>$player.body_ref.erectionThreshold>>
<<if $scene.hornyVariant>>
<<set $player.timebased.horny = 25>>
<<applyExperience 'humiliation' 13 'very' $SEEN_FRIEND>>
<</if>>
<</if>>
<<set $player.location to "Social Interaction Service Syndicate Inc.">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/sissy_office.png" "./images/characters/npc_manager.png">>
<div id="invframe" class="scrolltext">
<<if $scene.start_exposed>>
<<=ps(setup.getNpcName('npc_manager', 'formal'))>> focus remains on your exposed <<if setup.isCage()>>cage<<else>>chastity belt<</if>>, her expression transitioning from surprise to excitement.
<<else>>
Giving you a once over glance <<=setup.getNpcName('npc_manager', 'formal')>> stops at the slight bulge between your legs.<br>
<br>
"@@.npc_manager;What is this?@@" She asks, poking with one finger to come up against the rigid <<if setup.isCage()>>frame of your chastity cage<<else>>front shield of your chastity belt<</if>>. One eyebrow cocked in curiosity she pulls down your undergarments to expose your <<getWordMyPenis $player>>. The sight of it brings an excited smile to her face. In a blur you find yourself stripped from the waist down as she explains that she wants to get a "@@.npc_manager;complete picture of the situation.@@"
<</if>>
<br><br>
"@@.npc_manager;Oh my... I had not expected this, oh this is just a wonderful development, you <<if setup.isCage()>>caged yourself<<else>>locked yourself in chastity<</if>>!@@" Her finger traces over your prison as she smiles at you with pride. "@@.npc_manager;This is just stunning evidence that I absolutely made the right decision in hiring you... locking yourself up unprompted... oh you were meant to be a <<if $fetish.sissy>>SISSY <</if>>Secretary!@@"<br>
<br>
<<printThought $player "Wait, unprompted... was this going to be part of her plan anyway? What the hell? What type of job is this?">><br>
<br>
Her fingers shift to toying with the lock to your chastity device as she looks you in the eye.<br>
<br>
"@@.npc_manager;So, my dear, where is the key to this delightful device?@@"<br>
<br>
<<switch $player.flags.fem_style.chastity>>
<<case "money">>
You explain that you do not have the key.<br>
<br>
Her eyebrow raises and her expression darkens. "@@.npc_manager;Oh? Found an owner already have we?@@"<br>
<br>
<<printThought $player "An owner? Already? Wait; is she jealous?">><br>
<br>
You blush and hurriedly explain that no, the device is part of a product trial you are taking part in for <<printShopName 'mall_sexstore'>>, the new sex toy store in the mall.<br>
<br>
"@@.npc_manager;I see, sort of a reverse-prostitution; paid to lock yourself away, how interesting. That said... well, as much as you belong in chastity even more important is the fact that you remember that I am the one in control. While your being locked in chastity is certainly an improvement over your previous state, the fact that I am not the one in control of that fact... well, you can see how that goes completely against the subordinate/superior hierarchy established between the two of us.@@"<br>
<br>
You twitch
<<if setup.isCage()>>
inside your cage
<<else>>
beneath your chastity belt
<</if>>
at the implications of her words.<br>
<br>
"@@.npc_manager;The fact that you would make such a move, surrendering yourself for a few credits...@@" She shakes her head. "@@.npc_manager;In some ways this is as much a flaunting loss of control on your part than if you had exposed yourself to me, and, for your own good, will be addressed in much the same way.@@"<br>
<br>
<<if $scene.hornyVariant>>
"@@.npc_manager;Though... speaking of control you seem to be, how best to put this... struggling against your prison?@@"<br>
<br>
You blush at the implication, <<if setup.isCage()>>your cage bouncing slightly at the attention, <</if>>she smiles, delighting in your humiliation.<br>
<br>
"@@.npc_manager;Before we continue how about we attend to that little problem?@@"<br>
<br>
Before you can think what that might involve she has retrieved what turns out to be a cold pack from her desk, <<if setup.isCage()>>wrapping it around your cage<<else>>pressing it against the front shield of your chastity belt<</if>> as you shiver and wilt. "@@.npc_manager;Much better, hmm?@@"<br>
<br>
You bashfully look away, though even as she withdraws the ice pack you find your fires of arousal dimmed, but not snuffed.<br>
<br>
<<printThought $player "Stupid drugs...">><br>
<br>
<</if>>
She takes a step back. "@@.npc_manager;Put your underwear back on and follow me... unless you would like to quit right now in favour of your new side-gig...@@"<br>
<br>
<<printThought $player "What? How did this happen? She can't fire me for this... can she?">><br>
<br>
As you look back at her withering gaze you realise that of course she can... she can do anything she wants...<br>
<br>
[<<moveTo "gameover_chastity_refuse" "Screw her ultimatum, refuse!" 120>>]<br>
[<<moveTo "event_morning_inspection_chastity_fixer" "You have too much to lose, do as she commands." 120>>]
<<case "voluntary">>
<<if setup.checkItemInInventory(setup.getItemObj(setup.getItemFromType("cage")).lockable[1])>>
You explain that you have the key with you and she waits as you retrieve it from your clothes and hand it to her.<br>
<br>
"@@.npc_manager;Perfection, once again you are ahead of the game.@@" She smiles at your look of confusion and continues. "@@.npc_manager;Of course a <<if $fetish.sissy>>SISSY<<else>>girl<</if>> needs their chastity device to keep her behaved. So long as you remain a good <<if $fetish.sissy>>SISSY <</if>>Secretary you just need to wear it for work. Every morning I expect you to be properly locked and secured and ready to hand over the key.@@"<br>
<br>
Taking the key from your weak grasp she places it in a small dish at the corner of your desk. "@@.npc_manager;So long as you are a well behaved <<if $fetish.sissy>>SISSY <</if>>Secretary the key can remain here, and you will be allowed to take it home every evening. If you prove more... mischievous we will advance to more... restrictive measures.@@"<br>
<br>
You gulp at the implication, staring at the key which now seems so very out of reach.
<<else>>
You explain that you left the key at home.<br>
<br>
"@@.npc_manager;Ah, I see. Well that is certainly a noble instinct so that you are not tempted during the day but, well... when you are at work I expect to be in COMPLETE control.@@"<br>
<br>
She leans in, her face looming over you, the combination of her smile and her <<if setup.isCage()>>grasp around your cage<<else>>hand pressed against the front shield of your chastity belt<</if>> having your weak in the knees. She steps back, releasing her grasp and continuing more casually "@@.npc_manager;starting tomorrow you should come to work locked in a chastity device. Cage or belt, whichever you prefer, but bring the key with you. For safe keeping we will put it here.@@" She taps her finger on a dish that sits near the corner of your desk. "@@.npc_manager;You will be allowed to take it home, but I want it here where I can keep an eye on it when you are working.@@"
<</if>>
<br><br>
<<if $scene.hornyVariant>>
"@@.npc_manager;Now, on the topic of control you seem to be, how best to put this... struggling against your prison?@@"<br>
<br>
You blush at the implication<<if setup.isCage()>>, your cage bouncing slightly at the attention,<<else>>and<</if>> she smiles, delighting in your humiliation.<br>
<br>
"@@.npc_manager;Before we continue how about we attend to that little problem?@@"<br>
<br>
Before you can think what that might involve she has retrieved what turns out to be a cold pack from her desk, <<if setup.isCage()>>wrapping it around your cage<<else>>pressing it against the front shield of your chastity belt<</if>> as you shiver and wilt. "@@.npc_manager;Much better, hmm?@@"<br>
<br>
<<if setup.checkItemInInventory(setup.getItemObj(setup.getItemFromType("cage")).lockable[1])>>
You bashfully look away, too nervous to ask why she couldn't have just used the key to get you off "conventionally" but, you suppose you should expect such by now.
<<else>>
You bashfully look away, wishing you had the presence of foresight to bring the key with you for a less... uncomfortable "attending to" though, as you think about it you somehow doubt she would have had you jerk off in the office...
<</if>>
Your thoughts whirl at what else this crazy <<=setup.getNpcName('npc_manager', 'title')>> of yours might have planned for you as, even as she withdraws the ice pack, you find your fires of arousal dimmed, but not snuffed.<br>
<br>
<<printThought $player "Stupid drugs...">><br>
<br>
<</if>>
She looks at you with a wide smile, sighing in contentment. "@@.npc_manager;Ah, this is just such a wonderful day already but, well, we had still better get to your inspection! Oh and I will have a bit of a reward for you at the end of the day for this simply exemplary act.@@"<br>
<br>
Still reeling at what all just happened you weakly nod as her gaze lingers a few seconds longer on your chastity device before she motions you to fix your underthings as she resumes scanning you head to toe.<br>
<br>
[<<moveTo "event_morning_inspection_chastity_fixer" "Continue" 120>>]
<<default>>
ERROR unexpected fem_style.chastity <<=$player.flags.fem_style.chastity>>
<</switch>>
</div>/*#
#desc: put clothing back on after given chastity
#status: FINISHED 0.4.0.0
#*/
<<if $scene.underwear != "">>
<<wearItem $player $now $scene.underwear true>>
<</if>>
<<if $scene.garters != "">>
<<wearItem $player $now $scene.garters true>>
<</if>>
<<if $scene.leggings != "">>
<<wearItem $player $now $scene.leggings true>>
<</if>>
<<initRoom>>
<<if $player.flags.fem_style.chastity == "money">>
<<moveTo 'event_manager_stage1_end_punishment_alt_intro'>>
<<else>>
<<moveTo 'event_manager_daily_check_stage_1_2'>>
<</if>>/*#
#desc: manager notice unisex + updates requirements
#status: RELEASED 0.6.0.0
#*/
<<set $player.cutscene.lockinventory = true>>
<<if $roomchange == true>>
<<set $npc_manager.stagevalues[1].unisexsecretary = true>>
<</if>>
<<set $player.location to "Social Interaction Service Syndicate Inc.">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/sissy_office.png" "./images/characters/npc_manager.png">>
<div id="invframe" class="scrolltext">
Turning in place you give <<=setup.getNpcName('npc_manager', 'formal')>> a full three-sixty degree look at your androgynous outfit.<br>
<br>
Turning back around to face her you find her looking back with a wide smile. "@@.npc_manager;Oh, what a lovely choice you made for work today; far more appropriate for your role as my <<if $fetish.sissy>>SISSY <</if>>Secretary. In fact... yes, dress code revision! From now on no more of that ugly, unflatteringly generic... masculine attire.@@" The way she says the word masculine it was a foul taste in her mouth. "@@.npc_manager;Starting tomorrow morning you should consider this your new "uniform"... unless you think you can come up with something I like even better.@@"<br>
<br>
You consider responding but, really, what is there to say? The time to object was back when she commanded you to switch to female undergarments and, besides, you picked this outfit yourself. You just smile and nod, thanking her for the compliment.<br>
<br>
"@@.npc_manager;But of course, I will always try to support you improving yourself. Though if I was to comment every time you looked cute well... I daresay I would get nothing else done! But enough with that, for now, it is time for your full morning inspection. Let us hope that this step forward is an indication of you having met or surpassed all of your requirements.@@"<br>
<br>
[<<moveTo "event_manager_daily_check_stage_1_1" "Continue" 30 >>]
</div>/*#
#desc: A bad girl needs to be punished
#status: FINISHED 0.4.0.0
#*/
<<if $roomchange == true>>
<</if>>
<<set $player.location = setup.wordSecretaryOffice($player)>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/sissy_office.png" "./images/characters/npc_manager_dom_cape.png">>
<div id="invframe" class="scrolltext">
Walking into the inner office for your evening evaluation you are taken somewhat off guard by the face that <<=setup.getNpcName('npc_manager', 'formal')>>, regally sitting behind her desk is wearing a concealing silk robe.<br>
<br>
Looking quite stern she freezes you with a glance and shakes her head slowly.<br>
<br>
"@@.npc_manager;My dear, naughty <<=$player.first_name>>... I had such high hopes for you, going so far as to give you a chance at a new career, a fresh start but you seem to fight at every turn, disobedient, ineffective... I dare say that you are so far from what I would expect that from a proper <<if $fetish.sissy>>SISSY <</if>>Secretary that my task may be impossible... and yet...@@"<br>
<br>
She smiles, but not a friendly smile. It is the smile of a spider looming over its entrapped prey, the smile of a demon after the contract has been signed, of the chessmaster saying the words "checkmate" in a match against death. Her grin pierces you like a knife, as scary as it is exhilarating.<br>
<br>
"@@.npc_manager;I have one final thing to try, one more act to drill into you what you need and what you are. To accept will be to surrender your body to me for the rest of the evening, a sacrifice that will both preserve your position in my employee and, hopefully, re-orient you so that your career here may... progress. If you say no... well, you will walk out through that door and you will never see me again.@@"<br>
<br>
<<if $player.money.corporate_debt > 0>>
She pauses just long enough for you to start to process her offer before continuing.<br>
<br>
"@@.npc_manager;Oh, I should add, if you decide to terminate your employee you will immediately become liable for your full company debt - all <<=$player.money.corporate_debt>> credits of it.@@"
<</if>>
<br><br>
She leans forward, just far enough that you can catch a glimpse down the front of her robe of bare, seductive cleavage.<br>
<br>
"@@.npc_manager;Well, <<if $fetish.sissy>>SISSY<<else>>girl<</if>>. It is time to choose...@@"<br>
<br>
[<<moveTo "gameover_grue" "Clean out your desk and leave the building.">>]<<hint $options "She seems serious... and I have no idea what I am going to do without this job...">><br>
[<<moveTo "event_manager_pegging_0_bad_girl_1" "Nod your assent and remain where you are." 60>>]
</div>/*#
#desc: slightly different start then the original one.
#status: WRITTEN 0.7.4.0
#*/
<<if !$npc_manager.flags.trustplayerwithkey && $npc_manager.anger>5>>
<<set $npc_manager.flags.pegging.base_style = "forced">>
<<set $scene.peggin_approval = 2>>
<<elseif $npc_manager.flags.trustplayerwithkey && $npc_manager.anger==0 && $npc_manager.affection > 5>>
<<set $npc_manager.flags.pegging.base_style = "obedient">>
<<set $scene.peggin_approval = 5>>
/* TODOfuture, maybe tweak this one? */
<<elseif setup.getTotalValue("whoring") >= 5>>
<<set $npc_manager.flags.pegging.base_style = "money">>
<<set $scene.peggin_approval = 0>>
<<else>>
<<set $npc_manager.flags.pegging.base_style = "voluntary">>
<<set $scene.peggin_approval = 1>>
<</if>>
<<set $scene.doctorTask = false>>
<<if $now.getUTCDay() == 2>>
<<if ($currentTasks.hasOwnProperty('event_doctor_first_appointment') && !$currentTasks["event_doctor_first_appointment"].finished) || ($currentTasks.hasOwnProperty('event_doctor_reup') && !$currentTasks["event_doctor_reup"].finished)>>
<<set $scene.doctorTask = true>>
<</if>>
<</if>>/*#
#desc: slightly different start then the original one.
#status: FINISHED 0.4.0.0
#*/
<<if $roomchange == true>>
<<setScene>>
<<include calcBaseStyle>>
<</if>>
<<set $player.location = setup.wordSecretaryOffice($player)>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/sissy_office.png" "./images/characters/npc_manager_dom.png">>
<div id="invframe" class="scrolltext">
Her smile blossoms even wider. With a shrug she sheds the robe, the silken fabric sliding from her body like shed skin, revealing... Your eyes go wide as you freeze in shock.<br>
<br>
While your manager gives off an air of control and authority at all times this... this is different, she looks at you like a Queen being met by a supplicant, an Empress being met by a worshiper, a Goddess looking down at a sacrifice... The slight smile on her face is as welcoming as it is infused with foreboding power.<br>
<br>
Almost as much as her demeanour it is her outfit that sets your heart racing. Gone is her slightly risque, yet professional, dress and in its place... You shudder.<br>
<br>
Most of her body is yet hidden the stout wooden desk behind which she sits but what you can see is more than enough. Her top is almost more akin to armour than clothing, leather perfectly formed to her body highlighting her strong shoulders and beautiful neck and drawing even more attention to what is exposed - her twin, beautiful breasts hanging completely free, intricate shining nipple shields adorning the tip of each. Her upper arms exposed she is wearing handless gloves, smooth kid leather running up just past her elbows and drawing attention to the slender fingers folded in front of her chin as she gazes across at you.<br>
<br>
Nigh petrified and far too intimidated to flee about the only choice you have in this moment is where to direct your gaze.<br>
<br>
<<if setup.getWillpower($player)>0>>
[<<moveTo "event_manager_pegging_1_eyes" "Look her in the eye." 60>>]
<<else>>
[@@.link_locked;You don't feel daring enough to look straight into her eyes!@@]
<</if>>
<br>
<<if setup.getWillpower($player)>0>>
[<<moveTo "event_manager_pegging_1_breasts" "Peer at her exposed breasts." 60>>]
<<else>>
[@@.link_locked;You are already too chagrined to risk staring at her breasts!@@]
<</if>>
<br>
[<<moveTo "event_manager_pegging_1_floor" "Stare at the floor." 60>>]<br>
</div>/*#
#desc: Walk into office to find her in new outfit, choice of where to look -> (eyes, breasts, floor)
#status: FINISHED 0.4.0.0
#*/
<<if $roomchange == true>>
<<include calcBaseStyle>>
<</if>>
<<set $player.location = setup.wordSecretaryOffice($player)>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/sissy_office.png" "./images/characters/npc_manager_dom.png">>
<div id="invframe" class="scrolltext">
You walk into <<=ps(setup.getNpcName('npc_manager', 'formal'))>> office for your normal end of day evaluation. As soon as you lay eyes on her seated form behind her large desk you freeze.<br>
<br>
While your manager gives off an air of control and authority at all times this... this is different, she looks at you like an Empress being met by a supplicant, a Goddess looking down at a worshiper, the slight smile on her face as welcoming as it is infused with foreboding power.<br>
<br>
Almost as much as her demeanour it is her outfit that gives you pause and sets your heart racing. Gone is her professional, yet slightly risque, dress and in its place... You shudder.<br>
<br>
Most of her body is yet hidden by her being seated behind the stout wooden desk, but what you can see is more than enough. Her top is almost more akin to armour than clothing, leather perfectly formed to her body highlighting her strong shoulders and beautiful neck and drawing even more attention to what is exposed - her twin, beautiful breasts hanging completely free, intricate shining nipple shields adorning the tip of each. Her upper arms exposed, she is wearing handless gloves, smooth kid leather running up just past her elbows and drawing attention to the slender fingers folded in front of her chin as she gazes across at you.<br>
<br>
Nigh petrified and far too intimidated to flee about the only choice you have in this moment is where to direct your gaze.<br>
<br>
<<if setup.getWillpower($player)>0>>
[<<moveTo "event_manager_pegging_1_eyes" "Look her in the eye." 60>>]
<<else>>
[@@.link_locked;You don't feel daring enough to look straight into her eyes!@@]
<</if>>
<br>
[<<moveTo "event_manager_pegging_1_breasts" "Peer at her exposed breasts." 60>>]<br>
[<<moveTo "event_manager_pegging_1_floor" "Stare at the floor." 60>>]<br>
</div>/*#
#desc: pegging intro - look at manager's eyes
#status: FINISHED 0.4.0.0
#*/
<<if $roomchange == true>>
<<set $npc_manager.flags.pegging.looked_at = "eyes">>
<<set $scene.peggin_approval += 1>>
<</if>>
<<set $player.location = setup.wordSecretaryOffice($player)>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/sissy_office.png" "./images/characters/npc_manager_dom.png">>
<div id="invframe" class="scrolltext">
Mustering your courage you meet <<=ps(setup.getNpcName('npc_manager', 'formal'))>> gaze. She stares directly back at you, looking a touch surprised... maybe even impressed? When you manage to hold your ground and not look down or away. Smiling slightly wider she nods.<br>
<br>
"@@.npc_manager;Bold... I like that. So long as you remain cognisant of the personal and professional hierarchies of our... relationship. I have plans for us tonight but first we need to get with your normal daily evaluation out of the way, let me see...@@"<br>
<br>
She glances over at her computer, though the speed with which she looks back tells you she already knew the results, merely going through the motions as in obvious anticipation of her follow-up plans.<br>
<br>
[<<moveTo "event_manager_pegging_1a" "Listen to the performance review." 60>>]
</div>/*#
#desc: pegging intro - look at manager's breasts
#status: FINISHED 0.4.0.0
#*/
<<if $roomchange == true>>
<<set $npc_manager.flags.pegging.looked_at = "breasts">>
<<set $scene.peggin_approval -= 1>>
<</if>>
<<set $player.location = setup.wordSecretaryOffice($player)>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/sissy_office.png" "./images/characters/npc_manager_dom.png">>
<div id="invframe" class="scrolltext">
You can't help but stare at the glinting steel shields that surround and pierce her pointed nipples. A ring of metal with small outward spikes encircles each bud, held in place by a single cross-bar that pierces her flesh. The effect is as erotic as it is intimidating, the revelation that she wears such adornments putting you in fresh awe of her mysterious power.<br>
<br>
"@@.npc_manager;Ahem. My eyes are up here.@@", she commands and you blushingly try to look up only to bashfully settle on staring at the floor instead.<br>
<br>
"@@.npc_manager;Good to see you like them - maybe if you are good you can have some piercings of your own someday. Now, wouldn't that look nice?@@"<br>
<br>
You open your mouth to disagree, forming the words to reply in your head.<br>
<br>
<<printThought $player "That's not what I-">><br>
<br>
But, just from moving a few muscles in her face you can feel a sudden shift in her mood, so you decides it's better to be silent than to speak back, waiting for her to continue on.<br>
<br>
"@@.npc_manager;Anyway, I have too much planned to dwell on such things at present. Let us swiftly go over your days performance review.@@"<br>
<br>
[<<moveTo "event_manager_pegging_1a" "Listen to the performance review." 60>>]
</div>/*#
#desc: pegging intro - look at floor
#status: FINISHED 0.4.0.0
#*/
<<if $roomchange == true>>
<<set $npc_manager.flags.pegging.looked_at = "floor">>
<<set $scene.peggin_approval += 1>>
<</if>>
<<set $player.location = setup.wordSecretaryOffice($player)>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/sissy_office.png" "./images/characters/npc_manager_dom.png">>
<div id="invframe" class="scrolltext">
After the first brief glimpse of her appearance you re-focus your gaze at your feet. Just the momentary glance at her fetishistic attire has your heart pounding in your chest, and your <<getWordMyPenis $player>> straining within its <<if $scene.isCage>>cage<<else>>prison<</if>>.<br>
<br>
"@@.npc_manager;You scared?@@" she chuckles. "@@.npc_manager;Good, a touch of fear is healthy in a secretary. You can just stand there nice and obedient while I review your day's efforts, alright? Then afterwards... afterwards we shall commence with having a bit of fun.@@"<br>
<br>
Eyes still rooted on a nice patch of carpet in front of your feet a shudder of anticipation travels up your spine as you await her assessment.<br>
<br>
[<<moveTo "event_manager_pegging_1a" "Listen to the performance review." 60>>]
</div>/*#
#desc: pre-pegging daily performance review
#status: FINISHED 0.4.0.0
#*/
<<if $roomchange == true>>
/* TODOfuture - better to make these calculations a widget rather than copy-pasta used in multiple locations */
<<if $player.work.tmphoursDone == 0>>
<<set _workEffectiveness = 0>>
<<else>>
<<set _workEffectiveness = ($player.work.tmpworkPensum/$player.work.tmphoursDone)>>
<</if>>
<<if _workEffectiveness>=1.125>>
<<set $npc_manager.workdiscipline+=0.5>>
<<set $scene.peggin_approval += 1>>
<<elseif _workEffectiveness>=1.0>>
<<set $npc_manager.workdiscipline+=0.25>>
<<elseif _workEffectiveness>=0.875>>
<<set $npc_manager.workdiscipline+=0>>
<<set $scene.peggin_approval -= 1>>
<<else>>
<<set $npc_manager.workdiscipline-=0.5>>
<<set $scene.peggin_approval -= 3>>
<</if>>
<<if $scene.doctorTask>>
<<if $currentTasks.hasOwnProperty('event_doctor_first_appointment') && !$currentTasks["event_doctor_first_appointment"].finished>>
<<completeTask 'event_doctor_first_appointment' $now false>>
<<set _nextDate = setup.setNextDate($now, 7, 18, 0)>>
<<addTaskById 'event_doctor_first_appointment' _nextDate>>
<<elseif $currentTasks.hasOwnProperty('event_doctor_reup') && !$currentTasks["event_doctor_reup"].finished>>
<<completeTask 'event_doctor_reup' $now false>>
<<set _nextDate = setup.setNextDate($now, 7, 18, 0)>>
<<addTaskById 'event_doctor_reup' _nextDate>>
<</if>>
<</if>>
<</if>>
<<set $player.location = setup.wordSecretaryOffice($player)>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/sissy_office.png" "./images/characters/npc_manager_dom.png">>
<div id="invframe" class="scrolltext">
<<if _workEffectiveness>=1.125>>
"@@.npc_manager;You performed your day's work VERY well, so you should consider what is about to happen as your just reward.@@"
<<elseif _workEffectiveness>=1.0>>
"@@.npc_manager;You discharged your duties as required, I have no complaints, I hope you enjoy this coming next step of your personal development.@@"
<<elseif _workEffectiveness>=0.875>>
"@@.npc_manager;Your work performance today did not meet expectations. I had hoped that this evenings... activities could be seen as a reward as you move along with your training but I fear that I will have to incorporate a bit of punishment into the lesson.@@"
<<else>>
"@@.npc_manager;You really need to raise your efforts a lot more if you want to keep this job past your probationary period. Do not make me regret my decision to hire you. Despite your failure I have already set time aside so we will continue... though we will proceed in a somewhat less "fun," for you at least, manner than I had originally planned.@@"
<</if>>
<br><br>
<<if $scene.doctorTask>>
"@@.npc_manager;Oh, one final thing before we start; that meeting you had scheduled with <<=setup.getNpcName("npc_work_doctor","formal")>>? You will be taking a rain check until next week; tonight you are one hundred and ten percent MINE.@@"<br>
<br>
<</if>>
"@@.npc_manager;Well, now that all of that is out of the way, let us continue onward.@@"<br>
<br>
The majority of your mental energy is still consumed just standing in her presence so you can do little but wait to see what all she has planned.<br>
<br>
[<<moveTo "event_manager_pegging_2" "Wait for what's next." 120>>]
</div>/*#
#desc: manager stands up
#status: FINISHED 0.4.0.0
#*/
<<if $roomchange == true>>
<</if>>
<<set $player.location = setup.wordSecretaryOffice($player)>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/sissy_office.png" "./images/characters/npc_manager_dom.png">>
<div id="invframe" class="scrolltext">
The office otherwise silent the sound of wheels on carpet is surprisingly loud as <<=setup.getNpcName('npc_manager', 'formal')>> pushes away from her desk and rises to her feet.<br>
<br>
She walks around the side of the desk, finally giving you a view of her new outfit in all its glory. Your heart skips a beat... make that several beats.<br>
<br>
[<<moveTo "event_manager_pegging_2a" "Gaze upon her magnificence." 180>>]
</div>/*#
#desc: first sight of manager in dom mode w/strapon, orders you to strip
#status: FINISHED 0.4.0.0
#*/
<<if $roomchange == true>>
<<useClothSetPush 'pegging'>>
<</if>>
<<set $player.location = setup.wordSecretaryOffice($player)>>
<<include enterroom>>
<<initRoom>>
<<createAnimatedBGR "./video/pegging_01.mp4">>
<div id="invframe" class="scrolltext">
Just the sight of her upper body in its new attire was enough to stop you in your tracks, but the glory of her full outfit is enough to stop traffic. The form-fitted top continues down to a tightly cinched belt, her figure so perfect you wonder if it might incorporate a hidden corset. Below the belt is where things get REALLY interesting, starting with a pair of ruffled "skirts" more for hip-accentuation than anything else as they barely brush the tops of her thighs while leaving the centre open for the real star of the show.<br>
<br>
Sprouting from a leather harness buckled around her waist is a massive dildo. Looming and intimidating with a realistic head her left hand casually strokes up and down its length, her fingers barely able to wrap its thickness while the movement serves to accentuate its depth-plumbing length.<br>
<br>
As difficult as it is to tear your eyes away from her massive... and yet somehow still utterly feminine... cock, you finish your inspection by gazing upon her long legs. Garters hold up a pair of perfect thigh-high leggings, her feet perched atop steep ankle boots that seem purpose-made for worship.<br>
<br>
She smiles back at your stunned awe, giving a final hip-roll stroke of her monstrous artificial cock in your direction as she stands and faces you.<br>
<br>
<<switch $npc_manager.flags.pegging.base_style>>
<<case "forced">>
"@@.npc_manager;Alright, you rebellious, naughty girl it is almost time to break you in! Oh, I can only imagine how excited you must be to feel me inside you, and I promise to give you EVERY SINGLE CENTIMETER, but first it is time for a little game... A game I like to call "total obedience." Now, from your past behaviour this may be a little tricky but, well... there is no time like the present to practice proper behaviour and rise to meet a challenge, right?@@"<br>
<br>
<<printThought $player "What, is she serious? I should have been more behaved...">><br>
<<case "voluntary">>
"@@.npc_manager;Ah, my adorable lass; I do not know if your transformation was inevitable or if I merely granted you the permission to do things you had always secretly desired... either way your enthusiastic development has been just wonderful, and now... well, I have a special present for you, but before I can give you every centimeter that you deserve we are going to play a fun little game. A game I like to call "total obedience." I am sure you will get the hang of it in no time.@@"<br>
<br>
<<printThought $player "That... going in me? Well, I guess it's only proper that I bend over for her...">><br>
<<case "obedient">>
"@@.npc_manager;My devoted secretary... or should I say, slave? You really are just the picture of obedience, so lovely and loyal... Well, it is time to reward all that good behaviour. We shall start off by playing a game I just know you are going to love. I call it "total obedience" and I just know you will be an expert at it. After that... well... I did not put this on as a counterweight! It is going inside your pert little bum, every single centimeter of it!@@"<br>
<br>
<<printThought $player "That looks really big, but if <<=setup.getNpcName('npc_manager', 'title')>> commands it, it must be what I need and deserve...">><br>
<<case "money">>
"@@.npc_manager;Ah, my dirty, dirty girl. You are just so fixated on the money, aren't you? And willing to do just about anything for it... Well, I am here to help you out... break you in, as it were, and open you up to new... opportunities. Towards that end I will soon have you bent over, but first we are going to play a little game. A game I like to call "total obedience." All you have to do is exactly what I say... do well enough and you might even get a tip at the end...@@"<br>
<br>
<<if setup.getTotalValue("whoring") > 10>>
<<printThought $player "Am I really this much of a whore?... Of course I am! Well, time to earn a nice, big... tip.">>
<<elseif setup.getTotalValue("whoring") >= 5>>
<<printThought $player "Am I really becoming that much of a whore? And did she just guess, or does she somehow know what I do outside work hours?">>
<<else>>
<<printThought $player "Am I really that motivated by greed? Well, I guess I don't have any choice right now...">>
<</if>>
<<default>>
ERROR: UNKNOWN pegging style! <<=$npc_manager.flags.pegging.base_style>>
<</switch>>
<br>
"@@.npc_manager;Now, to start things off basic, your first order is to strip.@@"<br>
<br>
[<<moveTo "event_manager_pegging_3_fast" "Shed all your clothes." 180>>]<br>
[<<moveTo "event_manager_pegging_3_fast_lingerie" "Shed all your clothes but leave your lingerie on." 180>>]<br>
<<if setup.getTotalValue("feminization") >= 7 && setup.getTotalValue("submission") >= 7>>
[<<moveTo "event_manager_pegging_3_sensuous" "Strip sensuously for her." 300>>]<br>
[<<moveTo "event_manager_pegging_3_sensuous_lingerie" "Strip sensuously for her while leaving your lingerie on." 300>>]
<<else>>
[@@.link_locked;You consider putting on a bit of a show but you just don't have the combination of confidence and devotion to make the attempt.@@]
<</if>>
</div>/*#
#desc: strip quickly for manager
#status: FINISHED 0.4.0.0
#*/
<<if $roomchange == true>>
<<removeAllClothing $player $now true>>
<<set $npc_manager.flags.pegging.strip = "fast">>
<</if>>
<<set $player.location = setup.wordSecretaryOffice($player)>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/sissy_office.png" "./images/characters/npc_manager_dom.png">>
<div id="invframe" class="scrolltext">
With well-practiced efficiency you shed your clothing. In under a minute you are down to naught but your chastity device<<if setup.getItemFromType('plug')!="">> and the plug in your rear<</if>>.<br>
<br>
<<=setup.getNpcName('npc_manager', 'formal')>> appears to be a touch disappointed at your lack of theatrics, but seems satisfied with your following her instruction.<br>
<br>
"@@.npc_manager;Now that you are nice and... exposed, how about you show me your appreciation for all that I have done, and am about to do, to and for you.@@"<br>
<br>
<<if setup.getTotalValue("submission") > 10>>
[@@.link_locked;You are too obedient to silently ignore such a request.@@]<br>
<<else>>
[<<moveTo "event_manager_pegging_4_dontthank" "Keep silent and refuse to speak." 60>>]<br>
<</if>>
[<<moveTo "event_manager_pegging_4_thank" "Thank her for your job." 60>>]<br>
[<<moveTo "event_manager_pegging_4_appreciate" "Dutifully express your appreciation for what she has done for you." 120>>]<br>
[<<moveTo "event_manager_pegging_4_worship" "Drop to the ground and worship her magnificence." 180>>]
</div>/*#
#desc: strip fast down to your lingerie
#status: FINISHED 0.4.0.0
#*/
<<if $roomchange == true>>
<<removeEverythingButUnderwear $player $now>>
<<set $npc_manager.flags.pegging.strip = "fast_lingerie">>
<</if>>
<<set $player.location = setup.wordSecretaryOffice($player)>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/sissy_office.png" "./images/characters/npc_manager_dom.png">>
<div id="invframe" class="scrolltext">
With well-practiced efficiency you shed your clothing. In under a minute you are down to naught but your
<<if setup.getItemFromType('plug')!="">>
undergarments, your chastity device and the plug in your rear.
<<else>>
undergarments and your chastity device.
<</if>>
<br>
<br>
<<=setup.getNpcName('npc_manager', 'formal')>> appears to be a touch disappointed at your lack of theatrics, but seems satisfied with your following her instruction.<br>
<br>
"@@.npc_manager;Now that you are nice and... exposed, how about you show me your appreciation for all that I have done, and am about to do, to and for you.@@"<br>
<br>
<<if setup.getTotalValue("submission") > 10>>
[@@.link_locked;You are too obedient to silently ignore such a request.@@]<br>
<<else>>
[<<moveTo "event_manager_pegging_4_dontthank" "Keep silent and refuse to speak." 60>>]<br>
<</if>>
[<<moveTo "event_manager_pegging_4_thank" "Thank her for your job." 60>>]<br>
[<<moveTo "event_manager_pegging_4_appreciate" "Dutifully express your appreciation for what she has done for you." 120>>]<br>
[<<moveTo "event_manager_pegging_4_worship" "Drop to the ground and worship her magnificence." 180>>]
</div>/*#
#desc: strip sensuously
#status: FINISHED 0.4.0.0
#*/
<<if $roomchange == true>>
<<set $scene.peggin_approval += 1>>
<<set $npc_manager.flags.pegging.strip = "sensuous">>
<<set $scene.shoes = setup.getItemObjFromType("shoes")>>
<<set $scene.shoeId = setup.getItemFromType("shoes")>>
<<set $scene.bottom = setup.getItemObjFromType("legwear")>>
<<set $scene.bottomId = setup.getItemFromType("legwear")>>
<<set $scene.topId = setup.getItemFromType("shirt")>>
<<if $scene.topId == "">>
<<set $scene.top = setup.getItemObjFromType("dress")>>
<<set $scene.topId = setup.getItemFromType("dress")>>
<<if $scene.topId == "">>
<<set $scene.topId = setup.getItemFromType("strapless_dress")>>
<</if>>
<<else>>
<<set $scene.top = setup.getItemObjFromType("shirt")>>
<</if>>
<<set $scene.corset = setup.getItemObjFromType("corset")>>
<<set $scene.corsetId = setup.getItemFromType("corset")>>
<<set $scene.bra = setup.getItemObjFromType("bra")>>
<<set $scene.braId = setup.getItemFromType("bra")>>
<<set $scene.panties = setup.getItemObjFromType("panties")>>
<<set $scene.pantiesId = setup.getItemFromType("panties")>>
<<set $scene.stockings = setup.getItemObjFromType("stockings")>>
<<set $scene.stockingsId = setup.getItemFromType("stockings")>>
<<set $scene.garters = setup.getItemObjFromType("garter")>>
<<set $scene.gartersId = setup.getItemFromType("garter")>>
<<removeAllClothing $player $now true>>
<</if>>
<<set $player.location = setup.wordSecretaryOffice($player)>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/sissy_office.png" "./images/characters/npc_manager_dom.png">>
<div id="invframe" class="scrolltext">
Moving your body in time with a soundtrack playing in your head you start to remove your clothes.<br>
<br>
/* outer clothes */
<<if $scene.topId == "maid_uniform_black" && $scene.bottomId == "maid_uniform_apron" && ($scene.shoesId == "black_mary_janes" || $scene.shoesId == "black_ballet_boots")>>
Giving a curtsy you turn slowly to show off your cute maid's outfit, flipping up your skirt to show off your <<=$scene.panties.name>> underneath.<br>
<br>
Making a show of it you slip out of your apron, then your top, droping them in a pile with a bashful smile before bending over to
<<if $scene.shoesId == "black_mary_janes">>
unbuckle your cute Mary Janes and slip out of them.<br>
<<elseif $scene.shoesId == "black_ballet_boots">>
unlace your steep ballet boots, showing off by balancing on one foot at a time as you remove each towering boot in turn.<br>
<<else>>
unbuckle your shoes and remove them as well.<br>
<</if>>
<br>
<<elseif $scene.topId == "satin_blouse_pink" && $scene.bottomId == "skirt_pink_leather" && ($scene.shoesId == "pink_mary_janes" || $scene.shoesId == "pink_thigh_highs" || $scene.shoesId == "bed_heels" || $scene.shoesId == "platform_wedge_heels")>>
You give a formal curtsy, walking in a small circle to show off your cute secretarial attire before facing her and slowly unbuttoning your top. Keeping it closed even after you have it fully unbuttoned you tilt your head and bite your lip before finally exposing your <<if $scene.bra>><<=$scene.bra.name>><<else>>chest<</if>> in a quick flash. Closing your blouse once more you blink demurely back at your manager before finally shedding the top.<br>
<br>
Unzipping your skirt partway you turn around and make a show of wiggling your butt as you shimmy out of the tight leather tube, kicking it to one side and then bending over to show off your <<=$scene.panties.name>>-clad rear.<br>
<br>
<<switch $scene.shoesId>>
<<case "pink_thigh_highs">>
Running your hands over your thigh-high boots you wink at her before unzipping each shoe, peeling away the tight pink patent leather to reveal the <<=$scene.stockings.name>> on your legs.<br>
<<case "pink_mary_janes">>
<<case "bed_heels">>
<<case "platform_wedge_heels">>
<<default>>
Unbuckling your cute shoes you step out of your cute <<=$scene.shoes>> and finally turn to face her.<br>
<</switch>>
<<elseif $scene.topId == "shirt_female_office" && $scene.bottomId == "trousers_female_office" && $scene.shoesId == "black_flats">>
Unbuttoning your (almost) unisex top you reveal <<if $scene.bra.name>>the far more feminine <<=$scene.bra.name>> beneath,<<else>>your bare chest<</if>> following up by turning around. Sliding your tight pants down past your butt you show off your <<=$scene.panties.name>>-clad rear before kicking off your shoes and removing the pants entirely.<br>
<br>
<<else>>
Wiggling your body you start by slowly removing your <<=$scene.top.name>>. Groping yourself a little you show off your
<<if $scene.bra>>
<<=$scene.bra.name>>
<<else>>
<<switch setup.calcBreastSize($player)>>
<<case 'massive'>>
massive tits
<<case 'large'>>
large breasts
<<case 'medium'>>
breasts
<<case 'small'>>
small breasts
<<case 'none'>>
bare, smooth chest
<</switch>>
<</if>>
before tracing your hands down to your hips.<br>
<br>
You kick out of your <<=$scene.shoes.name>> as you turn around and bend over to best display your rear. <<if $scene.bottom != null>>Shedding your <<=$scene.bottom.name>> you<<else>>You<</if>> wiggle your butt to show off your <<=$scene.panties.name>> before turning back to face her sporting a smile.<br>
<</if>>
<br>
<<=ps(setup.getNpcName('npc_manager', 'formal'))>> smile tells you that she has enjoyed this method of de-clothing far more than your normal "down to the underwear" morning stripping.<br>
<br>
<<if $scene.corsetId != "">>
Turning in a circle you loosen the laces on your corset just enough to pop the front busk, feeling your body expand no longer tightly compressed by the stringent garment. You playfully use the corset to "flash" <<=setup.getNpcName('npc_manager', 'formal')>> before tossing it with the rest of your shed clothing.<br>
<br>
<</if>>
/* undergarments */
<<if $scene.braId == "pink_sissy_bra" && $scene.pantiesId == "pink_sissy_panties" && $scene.stockingsId == "pink_sissy_stockings" && ($scene.gartersId == "sissy_garter" || $scene.gartersId == "")>>
You run your hands over your <<if $fetish.sissy>>sissy<<else>>girl<</if>> pink frills, bouncing a little to set the bells incorporated into your undergarments to chime in merry accompaniment to your show before slowly peeling off the layers of pink.<br>
<br>
First comes the bra as you pull it down to expose your <<getWordBreasts $player>> before reaching behind your back to unhook the strap and shrug it off your shoulders.<br>
<br>
Reaching down you unclip your garters one at a time, making a show of rolling each pink stocking down your pale, smooth legs before removing the garter belt entirely.<br>
<br>
Turning your back you bend over and unzip the rear opening to show off your bum<<if setup.getItemFromType('plug') !="">> and the <<=setup.getItemName(setup.getItemFromType('plug'))>> inside<</if>>.<br>
<br>
Finally shedding your <<if $fetish.sissy>>sissy<<else>>girl<</if>> panties you turn to present yourself, naked save for your securely <<if $scene.isCage>>caged, but obviously excited, <<getWordMyPenis $player>><<else>>belted loins<</if>>.<br>
<<elseif (!$scene.bra || $scene.bra.tags.includes("bold")) && $scene.panties.tags.includes("bold") && $scene.stockings.tags.includes("bold") && ($scene.garters == null || $scene.garters.tags.includes("bold"))>>
Standing there in your bold underwear you recall her overall lack of approval of such... aggressive attire. Still, there is nothing for it now save to get naked as she commanded and you set to work doing just that.<br>
<br>
Starting with your bra you slide the straps off your shoulder until it is barely staying up before reaching behind to unclip it and let things fall away to reveal your <<getWordBreasts $player>>.<br>
<br>
<<if $scene.bra>>
Letting the <<=$scene.bra.name>> drop to the floor
<<else>>
Next you
<</if>>
<<if $scene.gartersId != "">>
begin unclipping your garters, slowly freeing your <<=$scene.stockings.name>> one leg at a time, slipping out of them and them removing the garter as well.<br>
<<else>>
peel off your stockings, running your fingers back up your now-bare legs.<br>
<</if>>
<br>
Clad it naught but your panties you pull down the front to allow <<if $scene.isCage>>your chastity cage to pop free<<else>>the front shield of your chastity belt to gleam and shine<</if>>. Her obvious disdain for your choice of undergarments shifts at the reveal of your <<getWordMyPenis $player>> and she continues to smile as you peel the <<=$scene.panties.name>> the rest of the way down your legs and kick them to the side.<br>
<<elseif (!$scene.bra || $scene.bra.tags.includes("cute")) && $scene.panties.tags.includes("cute") &&
$scene.stockings.tags.includes("cute") && ($scene.garters == null || $scene.garters.tags.includes("cute"))>>
Fluttering your eyelashes you pose to show off your cute ensemble before your bra "accidentally" bursts open to reveal your bare <<getWordBreasts $player>>. Putting a hand over your mouth in mock surprise
<<if $scene.gartersId != "">>
you continue the "accidental" disrobing as you unclip your garter straps one at a time, until your <<=$scene.stockings.name>> slips off followed by the <<=$scene.garters.name>> themselves.<br>
<<else>>
you turn and bend over, peeking back upside-down from between your legs as you roll the <<=$scene.stockings.name>> down your legs.<br>
<</if>>
<br>
Down to just your cute panties you grope yourself through them, making a show of the <<if $scene.isCage>>unfeminine bulge of your cage before revealing your imprisoned <<getWordMyPenis $player>> with another look of surprise<<else>>smooth lines of your chastity belt as you draw attention to its unyielding facade by running your hand across it<</if>>. Letting your panties fall to the ground you toss them in the pile with the rest of your clothes before crossing your hands behind your back, tilting your head to the side and looking across at <<=setup.getNpcName('npc_manager', 'formal')>> with "innocent" bambi eyes.<br>
<<elseif (!$scene.bra || $scene.bra.tags.includes("modest")) && $scene.panties.tags.includes("modest") &&
$scene.stockings.tags.includes("modest") && ($scene.gartersId == "" || $scene.garters.tags.includes("modest"))>>
Your modest, reserved undergarments somehow give a "girl next door" look to your little striptease. Each functional, but unflattering, item you remove causes <<=setup.getNpcName('npc_manager', 'formal')>> to unconsciously stroke her fake cock faster.<br>
<br>
<<if $scene.bra>>
Shedding the <<=$scene.bra.name>> first to reveal your <<getWordBreasts $player>> you follow up by
<<else>>
Next you
<</if>>
<<if $scene.gartersId != "">>
unclipping your <<=$scene.garters.name>> and shedding them and your <<=$scene.stockings.name>>.
<<else>>
sliding out of your stockings.
<</if>>
It isn't long before the only thing granting you the slightest shred of modesty is your <<=$scene.stockings.name>>.<br>
<br>
Flashing a bashful smile you bite your lip and rip off your <<=$scene.panties.name>>, exposing your <<getWordMyPenis $player>> to your manager before giving a slow turn to show off your <<if setup.getItemFromType('plug')!="">>naughtily plugged<<else>>cute<</if>> butt as well.<br>
<<else>>
No more impressed by your mismatched undergarments now than she was during your morning inspection you hurry to remove them<<if $scene.bra>>, first peeling off the <<=$scene.bra.name>> to expose your <<getWordBreasts $player>><</if>>.<br>
<br>
She seems much more pleased at your bare torso than looking at your clashing bra so you continue on to your legs,
<<if $scene.gartersId != "">>
unclipping your <<=$scene.garters.name>> and shedding them and your <<=$scene.stockings.name>>
<<else>>
sliding out of your stockings,
<</if>>
and prancing around for a moment in naught but your <<=$scene.panties.name>>. Those remain on your body for but a few seconds longer before they are cast aside to leave you standing naked and facing her with your <<getWordMyPenis $player>> proudly on display.<br>
<</if>>
<br>
<<=setup.getNpcName('npc_manager', 'formal')>> smiles and claps in approval at your short routine.<br>
<br>
"@@.npc_manager;Oh that was just wonderful! I confess that seeing you strip every morning had gotten a bit... mundane but that! Mmmm, I am torn between suggesting you use your talents professionally and wanting to keep you all to myself! Anyway, on the topic of things you do for me... what about all that I have done for you? Let me hear your appreciation while I mentally run back that adorable strip-tease.@@"<br>
<br>
<<if setup.getTotalValue("submission") > 10>>
[@@.link_locked;You are too obedient to silently ignore such a request.@@]<br>
<<else>>
[<<moveTo "event_manager_pegging_4_dontthank" "Keep silent and refuse." 60>>]<br>
<</if>>
[<<moveTo "event_manager_pegging_4_thank" "Thank her for the job." 60>>]<br>
[<<moveTo "event_manager_pegging_4_appreciate" "Dutifully express your appreciation for what she has done for you." 120>>]<br>
<<if setup.getTotalValue("humiliation") < 5>>
[@@.link_locked;You are unwilling to fully debase yourself before her.@@]
<<else>>
[<<moveTo "event_manager_pegging_4_worship" "Worship her magnificence." 180>>]
<</if>>
</div>/*#
#desc: sensuously strip down to your lingerie
#status: FINISHED 0.4.0.0
#*/
<<if $roomchange == true>>
<<set $scene.peggin_approval += 1>>
<<set $npc_manager.flags.pegging.strip = "sensuous_lingerie">>
<<set $scene.shoes = setup.getItemObjFromType("shoes")>>
<<set $scene.shoeId = setup.getItemFromType("shoes")>>
<<set $scene.bottom = setup.getItemObjFromType("legwear")>>
<<set $scene.bottomId = setup.getItemFromType("legwear")>>
<<set $scene.topId = setup.getItemFromType("shirt")>>
<<if $scene.topId == "">>
<<set $scene.top = setup.getItemObjFromType("dress")>>
<<set $scene.topId = setup.getItemFromType("dress")>>
<<if $scene.topId == "">>
<<set $scene.topId = setup.getItemFromType("strapless_dress")>>
<</if>>
<<else>>
<<set $scene.top = setup.getItemObjFromType("shirt")>>
<</if>>
<<set $scene.corset = setup.getItemObjFromType("corset")>>
<<set $scene.corsetId = setup.getItemFromType("corset")>>
<<set $scene.bra = setup.getItemObjFromType("bra")>>
<<set $scene.braId = setup.getItemFromType("bra")>>
<<set $scene.panties = setup.getItemObjFromType("panties")>>
<<set $scene.pantiesId = setup.getItemFromType("panties")>>
<<set $scene.stockings = setup.getItemObjFromType("stockings")>>
<<set $scene.stockingsId = setup.getItemFromType("stockings")>>
<<set $scene.garters = setup.getItemObjFromType("garter")>>
<<set $scene.gartersId = setup.getItemFromType("garter")>>
<<removeEverythingButUnderwear $player $now>>
<</if>>
<<set $player.location = setup.wordSecretaryOffice($player)>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/sissy_office.png" "./images/characters/npc_manager_dom.png">>
<div id="invframe" class="scrolltext">
Moving your body in time with a soundtrack playing in your head you start to remove your clothes.<br>
<br>
/* outer clothes */
<<if $scene.topId == "maid_uniform_black" && $scene.bottomId == "maid_uniform_apron" && ($scene.shoesId == "black_mary_janes" || $scene.shoesId == "black_ballet_boots")>>
Giving a curtsy you turn slowly to show off your cute maid's outfit, flipping up your skirt to show off your <<=$scene.panties.name>> underneath.<br>
<br>
Making a show of it you slip out of your apron, then your top, dropping them in a pile with a bashful smile before bending over to
<<if $scene.shoesId == "black_mary_janes">>
unbuckle your cute Mary Janes and slip out of them.<br>
<<elseif $scene.shoesId == "black_ballet_boots">>
unlace your steep ballet boots, showing off by balancing on one foot at a time as you remove each towering boot in turn.<br>
<<else>>
unbuckle your shoes and remove them as well.<br>
<</if>>
<br>
<<elseif $scene.topId == "satin_blouse_pink" && $scene.bottomId == "skirt_pink_leather" && ($scene.shoesId == "pink_mary_janes" || $scene.shoesId == "pink_thigh_highs" || $scene.shoesId == "bed_heels" || $scene.shoesId == "platform_wedge_heels")>>
You give a formal curtsy, walking in a small circle to show off your cute secretarial attire before facing her and slowly unbuttoning your top. Keeping it closed even after you have it fully unbuttoned you tilt your head and bite your lip before finally exposing your <<=$scene.bra.name>> in a quick flash. Closing your blouse once more you blink demurely back at your manager before finally shedding the top.<br>
<br>
Unzipping your skirt partway you turn around and make a show of wiggling your butt as you shimmy out of the tight leather tube, kicking it to one side and then bending over to show off your <<=$scene.panties.name>>-clad rear.<br>
<br>
<<switch $scene.shoesId>>
<<case "pink_thigh_highs">>
Running your hands over your thigh-high boots you wink at her before unzipping each shoe, peeling away the tight pink patent leather to reveal the <<=$scene.stockings.name>> on your legs.<br>
<<case "pink_mary_janes">>
<<case "bed_heels">>
<<case "platform_wedge_heels">>
<<default>>
Unbuckling your cute shoes you step out of your cute <<=$scene.shoes>> and finally turn to face her.<br>
<</switch>>
<<elseif $scene.topId == "shirt_female_office" && $scene.bottomId == "trousers_female_office" && $scene.shoesId == "black_flats">>
Unbuttoning your (almost) unisex top you reveal the far more feminine <<=$scene.bra.name>> beneath, following up by turning around. Sliding your tight pants down past your butt you show off your <<=$scene.panties.name>>-clad rear before kicking off your shoes and removing the pants entirely.<br>
<br>
<<else>>
Wiggling your body you start by slowly removing your <<=$scene.top.name>>. Groping yourself a little you show off your
<<if !$scene.bra>>
<<switch setup.calcBreastSize($player)>>
<<case 'massive'>>
massive tits
<<case 'large'>>
large breasts
<<case 'medium'>>
breasts
<<case 'small'>>
small breasts
<<case 'none'>>
bare, smooth chest
<</switch>>
<<else>>
<<=$scene.bra.name>>
<</if>>
before tracing your hands down to your hips.<br>
<br>
You kick out of your <<=$scene.shoes.name>> as you turn around and bend over to best display your rear. <<if $scene.bottom>>Shedding your <<=$scene.bottom.name>> you<<else>>You<</if>> wiggle your butt to show off your <<=$scene.panties.name>> before turning back to face her sporting a playful smile.<br>
<</if>>
<br>
<<=ps(setup.getNpcName('npc_manager', 'formal'))>> smile tells you that she has enjoyed this method of de-clothing far more than your normal "down to the underwear" morning stripping.<br>
<br>
<<if $scene.corsetId != "">>
Turning in a circle you loosen the laces on your corset just enough to pop the front busk, feeling your body expand no longer tightly compressed by the stringent garment. You playfully use the corset to "flash" <<=setup.getNpcName('npc_manager', 'formal')>> before tossing it with the rest of your shed clothing.<br>
<br>
<</if>>
/* undergarments */
<<if $scene.braId == "pink_sissy_bra" && $scene.pantiesId == "pink_sissy_panties" && $scene.stockingsId == "pink_sissy_stockings" && ($scene.gartersId == "sissy_garter" || $scene.gartersId == "")>>
You run your hands over your <<if $fetish.sissy>>sissy<<else>>girl<</if>> pink frills, bouncing a little to set the bells incorporated into your undergarments to chime in merry accompaniment to your show, accentuating your frilly layers of pink.<br>
<<elseif (!$scene.bra || $scene.bra.tags.includes("bold")) && $scene.panties.tags.includes("bold") && $scene.stockings.tags.includes("bold") && ($scene.garters == null || $scene.garters.tags.includes("bold"))>>
Standing there in your sexy underwear you recall her overall lack of approval of such... aggressive attire. Still, there is nothing for it now save to get naked as she commanded and you set to work doing just that.<br>
<<elseif (!$scene.bra || $scene.bra.tags.includes("cute")) && $scene.panties.tags.includes("cute") &&
$scene.stockings.tags.includes("cute") && ($scene.garters == null || $scene.garters.tags.includes("cute"))>>
Fluttering your eyelashes you pose to show off your cute ensemble.
<<elseif (!$scene.bra || $scene.bra.tags.includes("modest")) && $scene.panties.tags.includes("modest") &&
$scene.stockings.tags.includes("modest") && ($scene.gartersId == "" || $scene.garters.tags.includes("modest"))>>
Your modest, reserved undergarments somehow give a "girl next door" look to your little striptease. Each functional, but unflattering. Maybe you should have removed them during the striptease.
<<else>>
You shed your outer garments to reveal your underthings. You can tell their lack of cohesion bothers her somewhat but she appears impressed enough by your "show" as to be overall pleased.
<</if>>
<br><br>
<<=setup.getNpcName('npc_manager', 'formal')>> smiles and claps in approval at your short routine.<br>
<br>
"@@.npc_manager;Oh that was just wonderful! I confess that seeing you strip every morning had gotten a bit... mundane but that! Mmmm, I am torn between suggesting you use your talents professionally and wanting to keep you all to myself! Anyway, on the topic of things you do for me... what about all that I have done for you? Let me hear your appreciation while I mentally run back that adorable strip-tease.@@"<br>
<br>
<<if setup.getTotalValue("submission") > 10>>
[@@.link_locked;You are too obedient to silently ignore such a request.@@]<br>
<<else>>
[<<moveTo "event_manager_pegging_4_dontthank" "Keep silent and refuse." 60>>]<br>
<</if>>
[<<moveTo "event_manager_pegging_4_thank" "Thank her for the job." 60>>]<br>
[<<moveTo "event_manager_pegging_4_appreciate" "Dutifully express your appreciation for what she has done for you." 120>>]<br>
<<if setup.getTotalValue("humiliation") < 5>>
[@@.link_locked;You are unwilling to fully debase yourself before her.@@]
<<else>>
[<<moveTo "event_manager_pegging_4_worship" "Worship her magnificence." 180>>]
<</if>>
</div>/*#
#desc: don't thank manager for what she's done to you
#status: FINISHED 0.4.0.0
#*/
<<if $roomchange == true>>
<<set $scene.peggin_approval -= 1>>
<<set $npc_manager.flags.pegging.thank = "refuse">>
<</if>>
<<set $player.location = setup.wordSecretaryOffice($player)>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/sissy_office.png" "./images/characters/npc_manager_dom.png">>
<div id="invframe" class="scrolltext">
You stand silent, refusing to "thank" her for the things that she has inflicted upon you.<br>
<br>
The staring contest between the two of you drags out for almost a minute before she shakes her head in dismay.<br>
<br>
"@@.npc_manager;So disobedient, fortunately I am a... patient teacher, but there will be consequences. Oh there will be consequences indeed...@@"<br>
<br>
<<printThought $player "What do I expect to gain from goading her like this?">><br>
<br>
"@@.npc_manager;Since you wish to be so quiet, how about we test some of your... other oral skills? Kneel down and show me that you mouth is good for SOMETHING.@@"<br>
<br>
She removes her hand from her artificial "enhancement" pushing her hips forward in invitation.<br>
<br>
<<if setup.getTotalValue("submission") > 10>>
[@@.link_locked;You are too obedient to silently ignore such a request.@@]<br>
<<elseif setup.getTotalValue("penis") > 10>>
[@@.link_locked;You cannot pass up the opportunity to worship cock.@@]<br>
<<else>>
[<<moveTo "event_manager_pegging_5_refusesuck" "Refuse." 60 >>]<br>
<</if>>
[<<moveTo "event_manager_pegging_5_kiss" "Just kiss her member." 60>>]<br>
[<<moveTo "event_manager_pegging_5_lick" "Lick her artificial cock." 120>>]<br>
<<if setup.getTotalValue("penis") < 5>>
[@@.link_locked;You do not like cock, even an artificial one, enough to suck her off.@@]
<<else>>
[<<moveTo "event_manager_pegging_5_suck" "Suck on her glorious strapon." 180>>]
<</if>>
</div>/*#
#desc: thank manager for what she's done to you
#status: FINISHED 0.4.0.0
#*/
<<if $roomchange == true>>
<<set $scene.peggin_approval -= 1>>
<<set $npc_manager.flags.pegging.thank = "thank">>
<</if>>
<<set $player.location = setup.wordSecretaryOffice($player)>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/sissy_office.png" "./images/characters/npc_manager_dom.png">>
<div id="invframe" class="scrolltext">
You thank <<=setup.getNpcName('npc_manager', 'formal')>> for giving you the opportunity to work as her secretary. Noticing her gaze starting to narrow you quickly add additional thanks for her many gifts and "helpful" trainings, concluding with a bow.<br>
<br>
She does not appear particularly impressed with your rushed display but, after cowing you with a withering gaze, she moves on.<br>
<br>
"@@.npc_manager;I had thought you would be more appreciative of what I have done for you... or perhaps it is my fault for not properly teaching you how to best demonstrate thanks? No matter, in any case I think you need to make it up to me with a different sort of oral skill. Get over here and drop to your knees and see if you can better impress me with something other than mere words.@@"<br>
<br>
She removes her hand from her artificial "enhancement" pushing her hips forward in invitation.<br>
<br>
<<if setup.getTotalValue("submission") > 10>>
[@@.link_locked;You are too obedient to silently ignore such a request.@@]<br>
<<elseif setup.getTotalValue("penis") > 10>>
[@@.link_locked;You cannot pass up the opportunity to worship cock.@@]<br>
<<else>>
[<<moveTo "event_manager_pegging_5_refusesuck" "Refuse." 60>>]<br>
<</if>>
[<<moveTo "event_manager_pegging_5_kiss" "Just kiss her member." 60>>]<br>
[<<moveTo "event_manager_pegging_5_lick" "Lick her artificial cock." 120>>]<br>
<<if setup.getTotalValue("penis") < 5>>
[@@.link_locked;You do not like cock, even an artificial one, enough to suck her off.@@]
<<else>>
[<<moveTo "event_manager_pegging_5_suck" "Suck on her glorious strapon." 180>>]
<</if>>
</div>/*#
#desc: profess your appreciation for what manager has done to you
#status: FINISHED 0.4.0.0
#*/
<<if $roomchange == true>>
<<set $npc_manager.flags.pegging.thank = "appreciate">>
<</if>>
<<set $player.location = setup.wordSecretaryOffice($player)>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/sissy_office.png" "./images/characters/npc_manager_dom.png">>
<div id="invframe" class="scrolltext">
You give a slight curtsy of thanks and launch into a listed appreciation for all that <<=setup.getNpcName('npc_manager', 'formal')>> has done for, and to, you.<br>
<br>
She nods in approval as you rattle off the history of your time working as a secretary, seeming particularly pleased when you express appreciation for her ordered "improvements" to your dress code and for locking you safely away within your chastity device. The last causes her to slightly increase the pace with which she idly strokes her artificial cock. By the time you finish off with a deep curtsy of thanks she is looking quite pleased with you indeed.<br>
<br>
"@@.npc_manager;Very nicely said, now to see how your other oral skills are developing. Crawl on over here and show me what else those sexy lips are capable of.@@"<br>
<br>
She removes her hand from her artificial "enhancement" pushing her hips forward in invitation.<br>
<br>
<<if setup.getTotalValue("submission") > 10>>
[@@.link_locked;You are too obedient to silently ignore such a request.@@]<br>
<<elseif setup.getTotalValue("penis") > 10>>
[@@.link_locked;You cannot pass up the opportunity to worship cock.@@]<br>
<<else>>
[<<moveTo "event_manager_pegging_5_refusesuck" "Refuse." 60>>]<br>
<</if>>
[<<moveTo "event_manager_pegging_5_kiss" "Just kiss her member." 60>>]<br>
[<<moveTo "event_manager_pegging_5_lick" "Lick her artificial cock." 120>>]<br>
<<if setup.getTotalValue("penis") < 5>>
[@@.link_locked;You do not like cock, even an artificial one, enough to suck her off.@@]
<<else>>
[<<moveTo "event_manager_pegging_5_suck" "Suck on her glorious strapon." 180>>]
<</if>>
</div>/*#
#desc: worship manager in gratitude for what she has done for you
#status: FINISHED 0.4.0.0
#*/
<<if $roomchange == true>>
<<set $scene.peggin_approval += 1>>
<<set $npc_manager.flags.pegging.thank = "worship">>
<</if>>
<<set $player.location = setup.wordSecretaryOffice($player)>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/sissy_office.png" "./images/characters/npc_manager_dom.png">>
<div id="invframe" class="scrolltext">
You give a curtsy and then continue downward, dropping to the floor and crawling towards <<=setup.getNpcName('npc_manager', 'formal')>>.<br>
<br>
Kneeling before her you look up and flutter your eyes. "Words are insufficient to express my gratitude for all the wonderful things you have done for, and to, your devoted servant. May I show my thanks in another way?" <br>
<br>
She smiles, sitting back against the edge of the desk and extending a foot as she looks down at you past her large member, still stroking it as she watches. "You may." <br>
<br>
"Thank you, <<=setup.getNpcName('npc_manager', 'title')>>" You whisper before setting to work worshipping her foot.<br>
<br>
Her boots are too nicely laced and buckled to mess with so you stick to merely massaging her right foot through the footwear, kissing every centimeter from her toes up to her ankle and back down her heel, interspersing your efforts with your effusive praise.<br>
<br>
You thank her for hiring you. For keeping a firm, disciplinary hand on you. For your wonderful new dress code, especially the chastity device that has you safely locked away. This last part seems to meet with her particular approval as she pauses things to have you spend several moments sucking on her heel in time to her own strokes before allowing you to resume things with her other foot.<br>
<br>
Repeating on her left foot you thank her for showing you the pleasures of your rear hole, reminiscing how good the dildo she had you use felt, but how much better her glorious cock will surely be. You thank her for taking ownership of your confused life, begging her to mold you into the perfect <<if $fetish.sissy>>SISSY <</if>>Secretary that you were meant, and now dream, to be.<br>
<br>
The look in her eyes as you meet her gaze sucking her left heel is so intense you have to look away, your <<if $fetish.sissy>>sissy<<else>>girl<</if>> clitty straining against its protective prison, only to feel even more happy at the snug reminder that it is so securely locked. Gently pulling back as she lowers her foot back to the ground you start working your way up her legs, massaging her calves, then her thighs before she calls for a pause with her thick, glorious cock centimeters from your face.<br>
<br>
"@@.npc_manager;Now THAT is how a slave shows her thanks. So beautiful, but now... now to see if your thankful tongue is good at other things oral. Open wide, my <<if $fetish.sissy>>sissy<<else>>girl<</if>>, and show your Mistress' cock how much you love it.@@"<br>
<br>
<<if setup.getTotalValue("submission") > 10>>
[@@.link_locked;You are too obedient to silently ignore such a request.@@]<br>
<<elseif setup.getTotalValue("penis") > 10>>
[@@.link_locked;You cannot pass up the opportunity to worship cock.@@]<br>
<<else>>
[<<moveTo "event_manager_pegging_5_refusesuck" "Refuse." 60>>]<br>
<</if>>
[<<moveTo "event_manager_pegging_5_kiss" "Just kiss her member." 60>>]<br>
[<<moveTo "event_manager_pegging_5_lick" "Lick her artificial cock." 120>>]<br>
<<if setup.getTotalValue("penis") < 5>>
[@@.link_locked;You do not like cock, even an artificial one, enough to suck her off.@@]
<<else>>
[<<moveTo "event_manager_pegging_5_suck" "Suck on her glorious strapon." 180>>]
<</if>>
</div>/*#
#desc: refuse to suck manager's strapon
#status: FINISHED 0.4.0.0
#*/
<<if $roomchange == true>>
<<set $npc_manager.flags.pegging.suck = "refuse">>
<<set $scene.peggin_approval -= 2>>
<</if>>
<<set $player.location = setup.wordSecretaryOffice($player)>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/sissy_office.png" "./images/characters/npc_manager_dom.png">>
<div id="invframe" class="scrolltext">
You recoil from her offered member, shaking your head in defiance. Her mood turns in an instant, her hand reaching out and suddenly entwined through your hair. Establishing total control over your head she drags you to your knees and forces your face against her crotch.<br>
<br>
"@@.npc_manager;This is an opportunity, not a request, <<if $fetish.sissy>>sissy<<else>>girl<</if>>. Now open that slut-mouth wide or I will shove all of myself down your throat and then fuck your ass with nothing but your saliva for lube.@@"<br>
<br>
Eyes wide with fear you part your lips as instructed.
<<if setup.getTotalValue("oral") >= 15>>
Despite your reluctance your skills are more than up to the "task" in front of you. You swallow her to the hilt on the first lunge.<br>
<<elseif setup.getTotalValue("oral") >= 10>>
In spite of your reluctance your mouth spreads reflexively wide to accept her, fitting about three quarters of her full, thick length into your mouth and throat.<br>
<<elseif setup.getTotalValue("oral") >= 5>>
Though you are not a neophyte to such things her cock is larger than any you have before attempted and you only manage to get about half of it into your mouth, gasping and straining against your gag reflex.<br>
<<else>>
Just getting the realistic mushroom head into your mouth forces your jaw wide, and you are barely able to get more than a couple of inches in before your gag reflex kicks in and you cough helplessly.<br>
<</if>>
<br>
"@@.npc_manager;That is a start.@@", she snarls before switching to a two-hand grip and using your skull like an onahole. You are a helpless thing as she has her way with your throat, swiftly reminding you of your position in this scene before tossing you to the ground.<br>
<br>
<<if setup.getTotalValue("penis") >= 15>>
<<if setup.getTotalValue("bdsm") >= 10>>
There is no hiding your lusty excitement as you look back up at your Mistress.
<<if setup.getTotalValue("penis") > setup.getTotalValue("bdsm")>>
The only thing you love move than being dominated is cock,
<<elseif setup.getTotalValue("penis") < setup.getTotalValue("bdsm")>>
The only thing you love move than cock is being dominated,
<<else>>
Two of your greatest loves are cock, and being dominated,
<</if>>
and she has just given you both in spades.<br>
<<else>>
There is no hiding how much such a glorious cock, even a technically artificial one, has excited you. Even as you look up fearfully you can't help but lick your lips in memory of how good it felt between them.
<</if>>
<<elseif setup.getTotalValue("penis") >= 10>>
<<if setup.getTotalValue("bdsm") >= 10>>
The combination of rough treatment and her massive phallus hits your buttons... hard. There is no denying the look of submissive lust on your face as you stare up at her magnificence from your position on the floor.
<<else>>
Your mouth is watering in unmitigated desire for her cock even as you cower fearfully on the floor.
<</if>>
<<elseif setup.getTotalValue("penis") >= 5>>
<<if setup.getTotalValue("bdsm") >= 10>>
Her intimidating member may be a bit much for your nascent cocklust but the way she just dominated you? Yes, Mistress, there is no disguising your submissive lust as you stare back up at her.
<<else>>
The intense feeling of her massive member in your mouth has stoked your recently discovered cocklust. You can try to deny it but the truth is etched on your face as you stare back up at her.
<</if>>
<<else>>
<<if setup.getTotalValue("bdsm") >= 10>>
You don't care for cock, but being treated like this? You shiver at the memory of the controlling feeling of her fingers buried in your hair and look up at her, eager, correction, desperate, for more.
<<else>>
The combination of huge cock and harsh treatment has you more than a little scared, but you don't think there's any chance of getting off this ride at this point...
<</if>>
<</if>>
<br><br>
"@@.npc_manager;As enjoyable as it is to watch your your sexy lips spread around my cock I shall not be distracted from my plans.@@"<br>
<br>
[<<moveTo "event_manager_pegging_6" "Wait for what's next." 120>>]
</div>/*#
#desc: kiss manager's strapon
#status: FINISHED 0.4.0.0
#*/
<<if $roomchange == true>>
<<set $npc_manager.flags.pegging.suck = "kiss">>
<</if>>
<<set $player.location = setup.wordSecretaryOffice($player)>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/sissy_office.png" "./images/characters/npc_manager_dom.png">>
<div id="invframe" class="scrolltext">
Obeying her instructions you are on your knees at her feet. Looking up at her smiling face you pucker your lips and place a smooch on the tip of her artificial cock. She smiles wider and you repeat the effort, slowly working your way down the shaft with soft, moist kisses.<br>
<br>
<<if setup.getTotalValue("penis") >= 15>>
Despite its size her member feels quite realistic against your lips, firm, but with just a bit of flesh-like give, easily igniting your cock-lust even if the flavour isn't right. You have to hold yourself back from spreading your lips and gobbling it up to feel the nice throat-stretch you love. For now, you are determined to present a more... demure appearance.<br>
<<elseif setup.getTotalValue("penis") >= 10>>
Despite its size her member feels quite realistic against your lips, firm, but with just a bit of flesh-like give, easily igniting your cock-lust even if the flavour isn't right.<br>
<<elseif setup.getTotalValue("penis") >= 5>>
Far bigger than any cock you've met in person it feels remarkably lifelike against your lips. You can't help but be a bit intrigued, tho you are mostly just intimidated by the implement.<br>
<<else>>
You hope your kissing efforts are appreciated, you can't help but be scared of the massive member, and what it could do to you.<br>
<</if>>
<br>
Fortunately it seems that you loving efforts at least do not displease <<=setup.getNpcName('npc_manager', 'formal')>>. She strokes your hair as you coat her shaft with kisses. Finally, and gently, she tilts your head back to look down at your blushing face.<br>
<br>
"@@.npc_manager;I had planned to see your lips parted and your throat spread around me... but you just look too adorably innocent kissing that big, hard cock. Still, I think it is time to move forward with our little fun.@@"<br>
<br>
[<<moveTo "event_manager_pegging_6" "Wait for what's next." 120>>]
</div>/*#
#desc: lick manager's strapon
#status: FINISHED 0.4.0.0
#*/
<<if $roomchange == true>>
<<set $npc_manager.flags.pegging.suck = "lick">>
<<set $scene.peggin_approval += 1>>
<</if>>
<<set $player.location = setup.wordSecretaryOffice($player)>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/sissy_office.png" "./images/characters/npc_manager_dom.png">>
<div id="invframe" class="scrolltext">
Obeying her instructions you are on your knees at her feet. Looking up at her smiling face you take her shaft in both hands and, looking up at her the whole time, start to lick its length. She smiles down in mild approval. Emboldened you intersperse long laps of the long, lewd lolly with suckling the tip.<br>
<br>
<<if setup.getTotalValue("penis") >= 15>>
Though the taste is not that delicious masculine flavour you love you are suprised at how close the texture mimics the real thing. Whatever the case it is close enough to that genitalia you so adore that you feel quite happy, smiling contentedly as you continue to lick and suck.<br>
<<elseif setup.getTotalValue("penis") >= 10>>
It may not, technically, be real but the mouthfeel is close enough on your tongue to trigger your cocklust and you smile up at her as you suck softly on her tip.<br>
<<elseif setup.getTotalValue("penis") >= 5>>
Bigger in every way than anything you have seen, much less personally addressed orally you focus on just putting on a decent show, licking and sucking softly and trying not to pay attention to how much your mouth is watering.<br>
<<else>>
Sucking on the tip really drives home how large the artificial cock is. It's more scary than anything else and you do your best to put on a show lest you be forced into something more... strenuous.<br>
<</if>>
<br>
Your efforts seem to have pleased <<=setup.getNpcName('npc_manager', 'formal')>>. She strokes your hair and barely thrusts past your lips before gently tilting your head back to look down at you.<br>
<br>
"@@.npc_manager;Mmmm, you lips look so good wrapped around my cock. It is so tempting to just shove it deeper and see how inviting you throat is... but you have done such a good job licking and sucking I will be gentle... for now.@@"<br>
<br>
[<<moveTo "event_manager_pegging_6" "Wait for what's next." 120>>]
</div>/*#
#desc: suck manager's strapon
#status: FINISHED 0.4.0.0
#*/
<<if $roomchange == true>>
<<set $npc_manager.flags.pegging.suck = "suck">>
<<set $scene.peggin_approval += 2>>
<</if>>
<<set $player.location = setup.wordSecretaryOffice($player)>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/sissy_office.png" "./images/characters/npc_manager_dom.png">>
<div id="invframe" class="scrolltext">
On your knees at her feet as commanded, you look up and wrap one hand, then the other, around the base of her thick shaft. Going hand over hand as your fingers barely encircle its girth to drive home the boy-breaking size of her member, but you have no time for hesitation. Looking up at her deific face and fluttering your eyelashes you part your lips wide and lean forward.<br>
<br>
<<if setup.getTotalValue("oral") >= 15>>
Her cock is a challenge that tests every ounce of your skill but your fuck-me lips and well-trained throat spread wide, centimeter after centimeter of her magnificence sliding into you until, with eyes wide and throat bulging your lips kiss the smooth leather of her harness. Letting out a muffled moan you give a final thrust forward, pressing your face as hard as you can against her to ensure you take every millimetre.<br>
<<elseif setup.getTotalValue("oral") >= 10>>
You do your best but even your well-trained throat is not quite up to taking the full breadth of her magnificence. Your throat swells as the majority of her cock disappears past your lips but you are forced to stop with your nose just shy of brushing her harness-belted crotch.<br>
<<elseif setup.getTotalValue("oral") >= 5>>
Just the tip of her cock touching the back of your mouth is enough to trigger your reduced, but still existent, gag reflex. There is just no way your throat is ready to bulge around its thick girth and you are left merely bobbing your head up and down on the end of her cock.<br>
<<else>>
Your enthusiasm is far beyond your abilities and you barely get much more than the head into your mouth before your nostrils flare and you start to gag.<br>
<</if>>
<br>
Smiling down at your efforts <<=setup.getNpcName('npc_manager', 'formal')>> takes your head in her hands and starts gently fucking your face.<br>
<br>
<<if setup.getTotalValue("penis") >= 15>>
You are in heaven, even if the taste is not that musky masculinity you love the feel of her long, thick cock thrusting <<if setup.getTotalValue("oral") >= 10>>down your throat<<else>>into your face<</if>> is glorious. This is what you were put on this earth to do, and the glazed look in your eyes as you stare back up at her makes that fact very clear.<br>
<<elseif setup.getTotalValue("penis") >= 10>>
Even if your cocklust isn't quite as big as the artificial member thrusting past your lips there is no denying that you love it. Each thrust causes a muffled gasp to escape your throat as your body adjusts to this new, magnificent milestone of mouth-filling monstrosity.<br>
<<elseif setup.getTotalValue("penis") >= 5>>
You may have recently discovered an... appreciation for cock but this, this is something else. You are more intimidated than anything at its massive artificial size but you aren't just drooling on reflex as is glides in and out through your parted lips.<br>
<<else>>
The... thing... now filling your mouth isn't a cock. It is something more, something bigger, scarier. A part of you wants to flee from it, but the other part of you, the part that is in control, remains still, your mouth opened wide as the monstrosity gently has its way with you.<br>
<</if>>
<br>
"@@.npc_manager;Truly, you are quite the <<if setup.getTotalValue("oral") >= 15>>masterful<<elseif setup.getTotalValue("oral") >= 10>>expert<<elseif setup.getTotalValue("oral") >= 5>>developing<<else>>enthusiastic<</if>> mouth fuck-hole but I have my sights set on a... different orifice. I would love to use your delightful throat some more but I have some other things in mind for you before we can move forward with the main attraction.@@"<br>
<br>
[<<moveTo "event_manager_pegging_6" "Wait for what's next." 120>>]
</div>/*#
#desc: manager offers you a choice of collars
#status: FINISHED 0.4.0.0
#*/
<<if $roomchange == true>>
<</if>>
<<set $player.location = setup.wordSecretaryOffice($player)>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/sissy_office.png" "./images/characters/npc_manager_dom.png">>
<div id="invframe" class="scrolltext">
Twisting away from you she grabs something from out of sight behind her on the desk. Turning back she brandishes a pair of collars, one in each hand.<br>
<br>
In her right hand she holds an effeminate pink choker. Trimmed with soft frills <<if $fetish.sissy>>the word SISSY is spelled across the front in glittering pink diamonds<<else>>and accented with glittering pink diamonds<</if>>.<br>
<br>
In her left hand is something far more imposing, a leather bondage collar with an ominous ring dangling from the front and a locking hasp at the back.<br>
<br>
<<if $scene.peggin_approval <= 0>>
<<set $npc_manager.flags.pegging.collar = "none">>
Your gaze darts between the two, equally extreme, neck adornments before finally looking up to see her angry expression.<br>
<br>
"@@.npc_manager;I had planned to give you a choice - between cute <<if $fetish.sissy>>SISSY<<else>>girly<</if>> frills and beautiful submission but you have been far too misbehaved to possibly deserve the privilege of a collar.@@"<br>
<br>
<<if setup.getTotalValue("submission") >= 14>>
Being denied a collar stings you to your core, but, in spite of your recent misbehaviour, you are far too good of a slave to even consider objecting to your <<=ps(setup.getNpcName('npc_manager', 'title'))>> judgement. Properly chagrined you bow your head and await her next instruction.<br>
<<elseif setup.getTotalValue("submission") >= 8>>
Being denied a collar makes you question your submission. Sure, you have misbehaved... quite a bit, of late but still... You start to object only for her to silence you with a glance, her aura of dominance more than sufficient to cow you.<br>
<<else>>
You feel like you have made a serious mistake to come to this point, but a single look up into her eyes tells you that attempting to change her mind - if you even wanted to - would only anger her further. Deciding to quit before you get in more trouble you remain silent.<br>
<</if>>
<br>
She walks slowly around the desk to drop both collars into a drawer before turning back to address you. "@@.npc_manager;Alright, up on the desk.@@"<br>
<br>
Her voice harsh you had better jump to obey lest your further draw her ire.<br>
<br>
[<<moveTo "event_manager_pegging_7_refuse" "Be a brat and say you don't want her collar anyway!">>]<br>
[<<moveTo "event_manager_pegging_7_none" "Sit on the desk and wait.">>]
<<else>>
"@@.npc_manager;So, my dear, here is your penultimate decision before you get to lay back and enjoy me filling you with my... appreciation. How would you like to decorate that lovely, bare throat of yours?@@"<br>
<br>
[<<moveTo "event_manager_pegging_7_slave" "Ask for the leather slave collar." 120>>]<br>
<<if $fetish.sissy>>
[<<moveTo "event_manager_pegging_7_sissy" "Ask to wear the pink sissy choker." 120>>]<br>
<<else>>
[<<moveTo "event_manager_pegging_7_sissy" "Ask to wear the pink lace choker." 120>>]<br>
<</if>>
<<if setup.getTotalValue("submission") >= 12 >>
[<<moveTo "event_manager_pegging_7_hers" "Tell her that the decision should be hers." 120>>]<br>
[@@.link_locked;You couldn't possibly refuse the offer of her collar.@@]
<<elseif setup.getTotalValue("submission") >= 7 >>
[<<moveTo "event_manager_pegging_7_hers" "Tell her that the decision should be hers." 120>>]<br>
[<<moveTo "event_manager_pegging_7_refuse" "You aren't some sort of slave! Refuse to be collared." 120>>]<br>
<<else>>
[@@.link_locked;You have not embraced submission enough to surrender the decision to her judgement.@@]<br>
[<<moveTo "event_manager_pegging_7_refuse" "You aren't some sort of slave! Refuse to be collared." 120>>]
<</if>>
<</if>>
</div>/*#
#desc: manager binds you without collaring you
#status: FINISHED 0.4.0.0
#*/
<<if $roomchange == true>>
<<set $npc_manager.flags.pegging.collar = "none">>
<</if>>
<<set $player.location = setup.wordSecretaryOffice($player)>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/sissy_office.png" "./images/characters/npc_manager_dom.png">>
<div id="invframe" class="scrolltext">
You sit on the edge of the desk as she walks around so that your back is to the desk with her standing in front of you. Her large cock hovers ominously close to your body but does not touch you... yet.<br>
<br>
Extending a hand she pushes on your shoulder, guiding you onto your back. You look up at her magnificence, from her corseted body to her large, perky and pierced breasts to her slight smile and her fiery red hair. She is a Goddess, and you are fortunate to merely exist in her presence.<br>
<br>
Reaching to one side she produces a coil of rope. With quick efficiency she binds your wrist to your calf just below the knee before doing the same on the other side with a matching piece of rope.<br>
<br>
In a mere couple of minutes you are bound. Your arms useless, your legs spread open, you are now completely exposed before her. Looking up you make a startling new discovery - there is a mirror mounted to the ceiling above her desk looking up has you staring at your own reflection, driving home even harder how helpless and exposed you currently are.<br>
<br>
[<<moveTo "event_manager_pegging_8" "Look up at her and wait for what's next" 180>>]
</div>/*#
#desc: refuse manager's collar, she binds you
#status: FINISHED 0.4.0.0
#*/
<<if $roomchange == true>>
<<set $npc_manager.flags.pegging.collar = "refuse">>
<<set $scene.peggin_approval -= 1>>
<</if>>
<<set $player.location = setup.wordSecretaryOffice($player)>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/sissy_office.png" "./images/characters/npc_manager_dom.png">>
<div id="invframe" class="scrolltext">
<<if $scene.peggin_approval >= 0>>
You look between the two choices before you - the <<if $fetish.sissy>>sissy<<else>>girly<</if>> pink choker and its figurative twin and opposite in the black leather collar and then look up at <<=setup.getNpcName('npc_manager', 'formal')>> in defiance and shake your head.<br>
<br>
Her eyebrow shoots up in surprise.<br>
<br>
"@@.npc_manager;Refusing my offer? Are you sure you want to do that?@@"<br>
<br>
Somehow emboldened you nod firmly, bracing for reprimand... only it does not come as she instead... sighs in disappointment?<br>
<br>
"@@.npc_manager;A pity, but no matter. You do not need a collar for me to fuck your ass... and we have reached that time. Come on, up on the desk and lie back.@@"<br>
<br>
Somewhat stunned at how casually she took your rejection you are already laying back on the desk before you realise what has happened. The collars having disappeared she brandishes a length of rope now, tying your wrist to your calf just below your knee, first one one side, then the other. Though minimal the restraints nonetheless leave you quite exposed and helpless.
<<else>>
As she turns back to the desk you shout out that you don't want a collar, you aren't a slave!<br>
<br>
She does not even acknowledge you, putting the collars back in her desk before turning back towards you, and old god's wrath in her eyes.<br>
<br>
"@@.npc_manager;Not a slave? Technically true, but that is only because you are such a useless, disobedient slut that none would pay even a pittance for you. But I... I will fix that oh, yes, <<if $fetish.sissy>>SISSY<<else>>girl<</if>>. Your training has only begun.@@"<br>
<br>
Your brief outburst has sapped any courage you had and you wilt under her gaze as she approaches, pushing you back to lie over her desk. A rope appears in her hand and, before you know it, your wrists and knees have been brought together, her strength utterly irresistible as she lashes your limbs together to leave you totally exposed and helpless.
<</if>>
<br><br>
Looking up you make a startling new discovery - there is a mirror mounted to the ceiling above her desk looking up has you staring at your own reflection, driving home even harder how helpless and exposed you currently are.<br>
<br>
[<<moveTo "event_manager_pegging_8" "Look up at her and wait for what's next" 180>>]
</div>/*#
#desc: choose sissy collar, she binds you
#status: FINISHED 0.4.0.0
#*/
<<if $roomchange == true>>
<<set $npc_manager.flags.pegging.collar = "sissy">>
<<set $scene.peggin_approval += 1>>
<<if $fetish.sissy>>
<<set $scene.choker = "choker_sissy">>
<<else>>
<<set $scene.choker = "choker_frilly">>
<</if>>
<<addItem $scene.choker>>
<<wearItem $player $now $scene.choker true>>
<</if>>
<<set $player.location = setup.wordSecretaryOffice($player)>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/sissy_office.png" "./images/characters/npc_manager_dom.png">>
<div id="invframe" class="scrolltext">
<<if setup.getTotalValue("feminization") > setup.getTotalValue("submission")>>
The choice between the two collars is a simple one. Though you may play the part of a submissive you <<if $fetish.sissy>>aren't just a SISSY, but a sissy<<else>>are an eager, cute girl<</if>>, and from the moment you laid eyes on the pink-frilled choker there was really no doubt it belonged around your throat. Making your choice with a nod you raise your chin in eager anticipation.<br>
<br>
With a wide smile <<=setup.getNpcName('npc_manager', 'formal')>> places the leather collar to one side and wraps the pink choker around your throat.
<<elseif setup.getTotalValue("feminization") < setup.getTotalValue("submission")>>
Nodding in the direction of the pink <<if $fetish.sissy>>sissy <</if>>choker your decision surprises the both of you. While it is certainly true that you have swiftly learned to embrace being an obedient submissive there is just something about the <<if $fetish.sissy>>sissy <</if>>pink choker that calls out to you.<br>
<br>
Moving past her brief surprise <<=setup.getNpcName('npc_manager', 'formal')>> places the leather collar to one side and leans over to wrap the pink choker around your neck.
<<else>>
It is a tricky decision between the two neck adornments; the cute, feminine-pink <<if $fetish.sissy>>sissy <</if>>choker and the harsh leather slave collar, but you make you choice, nodding towards the <<if $fetish.sissy>>sissy <</if>>pink choice and raising your chin proudly in anticipation.<br>
<br>
<<=setup.getNpcName('npc_manager', 'formal')>> takes your choice in stride, placing the leather collar to one side and leaning over to wrap the pink choker around your throat.
<</if>>
The lace fringe tickles a little under your chin as she snaps it closed, making a few preening adjustments to <<if $fetish.sissy>>centre the large SISSY letters below your chin<<else>>fluff the copious frills<</if>>.<br>
<br>
"@@.npc_manager;So lovely, you truly are blossoming into the perfect <<if $fetish.sissy>>SISSY <</if>>Secretary I always wanted.@@"<br>
<br>
The words send tingles through your body, whatever remaining bits of masculinity you have rightly humiliated, even as the bulk of you swoons slightly at the encouraging words.<br>
<br>
Stepping to the side <<=setup.getNpcName('npc_manager', 'formal')>> pats the edge of the desk.<br>
<br>
"@@.npc_manager;Alright my cutie, hop up and lay back, I think you are just about ready...@@"<br>
<br>
You give a final glance at her intimidating member looming large before you obey, leaning back on the desk per her instruction as she swiftly binds your wrists to your calves just below the knee with twin lengths of rope.<br>
<br>
Looking up you make a startling new discovery - there is a mirror mounted to the ceiling above her desk looking up has you staring at your own reflection, driving home even harder how helpless and exposed you currently are.<br>
<br>
Standing between your legs she rests her massive fake member on your thigh, your legs wide, exposed and helpless. She savours the moment, looking down at you with obvious delight for almost a minute to leave you blushing bashfully before she makes her next move.<br>
<br>
[<<moveTo "event_manager_pegging_8" "Look up at her and wait for what's next" 180>>]
</div>/*#
#desc: choose leather slave collar, she binds you
#status: FINISHED 0.4.0.0
#*/
<<if $roomchange == true>>
<<set $npc_manager.flags.pegging.collar = "slave">>
<<set $scene.peggin_approval += 1>>
<<addItem "bondage_collar">>
<<wearItem $player $now "bondage_collar" true>>
<</if>>
<<set $player.location = setup.wordSecretaryOffice($player)>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/sissy_office.png" "./images/characters/npc_manager_dom.png">>
<div id="invframe" class="scrolltext">
<<if setup.getTotalValue("feminization") > setup.getTotalValue("submission")>>
Nodding in the direction of the leather bondage collar your decision surprises the both of you. While it is certainly true that you have been swiftly becoming a cute, feminine <<if $fetish.sissy>>SISSY <</if>>Secretary there is just something about the stout black leather that calls out to you.<br>
<br>
Moving past her brief moment of surprise <<=setup.getNpcName('npc_manager', 'formal')>> places the pink choker to one side and leans over to wrap the leather collar around your neck.<br>
<<elseif setup.getTotalValue("feminization") < setup.getTotalValue("submission")>>
The choice between the two collars is a simple one. Though you may play the part of the <<if $fetish.sissy>>sissy<<else>>cute secretary<</if>> you ARE a submissive, and from the moment you laid eyes on the black leather there was really no doubt it belonged around your throat. Making your choice with a nod you raise your chin in eager anticipation.<br>
<br>
With a wide, dominant grin <<=setup.getNpcName('npc_manager', 'formal')>> places the <<if $fetish.sissy>>sissy<<else>>cute pink<</if>> choker to one side and wraps the leather collar around your neck.<br>
<<else>>
It is a tricky decision between the two neck adornments; the cute, feminine-pink <<if $fetish.sissy>>sissy <</if>>choker and the harsh leather slave collar, but you make you choice, nodding towards the black leather option and raising your chin proudly in anticipation.<br>
<br>
<<=setup.getNpcName('npc_manager', 'formal')>> takes your choice in stride, placing the pink choker to one side and leaning over to wrap the leather collar around your neck.<br>
<</if>>
<br>
"@@.npc_manager;There. Now you are truly mine... at least for now.@@"<br>
<br>
<<printThought $player "Oh <<=setup.getNpcName('npc_manager', 'title')>>...">><br>
<br>
On your knees you sway slightly in submissive delight as she hooks a finger through the ring dangling from your collar and gently pulls you to your feet.<br>
<br>
"@@.npc_manager;Up, slave. Now onto the desk and lean back... that is a good girl.@@"<br>
<br>
You obey her without thinking... or is that with thinking of nothing save your submission to her will? Either way you are on your back on the desk as she swiftly ties your wrists to your calves just below the knee. The simple, but secure, rope binding having you both restrained and exposed.<br>
<br>
Looking up you make a startling new discovery - there is a mirror mounted to the ceiling above her desk. Looking up has you staring at your own reflection, driving home even harder how helpless and vulnerable you currently are.<br>
<br>
Standing between your legs she gently rests her cock on your thigh as she grins down at you.<br>
<br>
"@@.npc_manager;Now it is time for the REAL fun...@@"<br>
<br>
[<<moveTo "event_manager_pegging_8" "Lie back and wait for what's next." 180>>]
</div>/*#
#desc: let her decide on your collar, she binds you
#status: FINISHED 0.4.0.0
#*/
<<if $roomchange == true>>
<<set $scene.peggin_approval += 2>>
<<if setup.getTotalValue("feminization") > setup.getTotalValue("submission")>>
<<set $npc_manager.flags.pegging.collar = "her_sissy">>
<<elseif setup.getTotalValue("feminization") < setup.getTotalValue("submission")>>
<<set $npc_manager.flags.pegging.collar = "her_slave">>
<<else>>
<<if random(0,1) == 0>>
<<set $npc_manager.flags.pegging.collar = "her_slave">>
<<else>>
<<set $npc_manager.flags.pegging.collar = "her_sissy">>
<</if>>
<</if>>
<<if $npc_manager.flags.pegging.collar == "her_sissy">>
<<if $fetish.sissy>>
<<set $scene.choker = "choker_sissy">>
<<else>>
<<set $scene.choker = "choker_frilly">>
<</if>>
<<addItem $scene.choker>>
<<wearItem $player $now $scene.choker true>>
<<else>>
<<addItem "bondage_collar">>
<<wearItem $player $now "bondage_collar" true>>
<</if>>
<</if>>
<<set $player.location = setup.wordSecretaryOffice($player)>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/sissy_office.png" "./images/characters/npc_manager_dom.png">>
<div id="invframe" class="scrolltext">
You look back and forth between the two choices before, instead, looking back up at her face. You shake your head, her expression darkening until you commence your explanation.<br>
<br>
You tell her, that she should be the one to determine what should be your fate, since <<=setup.getNpcName('npc_manager', 'formal')>> has proven time and again, to know far better than yourself what you need. Thus you surrender to her guidance once again, trusting that she, as always, knows what is best in life.<br>
<br>
The smile of approval on her face at your words is so wide you think her head might split in half.
<<if setup.getTotalValue("feminization") > setup.getTotalValue("submission")>>
Instead she instantly comes to a, frankly obvious, conclusion. Placing the leather collar to one side she wraps the pink frilly choker around your throat, where it belongs.<br>
<<elseif setup.getTotalValue("feminization") < setup.getTotalValue("submission")>>
<<set $npc_manager.flags.pegging.collar = "her_slave">>
Instead she instantly comes to a, frankly obvious, conclusion. Placing the <<if $fetish.sissy>>sissy<<else>>cute pink<</if>> choker to one side she wraps the black leather collar around your neck, where it belongs. With a quiet click the buckle in the back closes, followed by her showing you a small lock that she uses to seal the deal.<br>
<<else>>
She peers at you for a long moment, as if trying to suss out what would be the perfect accoutrement to accessorize your neck. She seems as torn as you are, finally giving a shrug and wrapping the
<<if $npc_manager.flags.pegging.collar == "her_slave">>
leather collar around your neck. Buckling it snug she finishes it off by showing you a small lock that clicks shut behind your neck, fixing your new collar in place.<br>
<<else>>
<<if $fetish.sissy>>sissy<<else>>cute pink<</if>> choker around your throat.<br>
<</if>>
<</if>>
<br>
<<if $npc_manager.flags.pegging.collar == "her_slave">>
"@@.npc_manager;There. Now you are truly mine... at least for now.@@"<br>
<br>
<<printThought $player "Oh <<=setup.getNpcName('npc_manager', 'title')>>...">><br>
<br>
On your knees you sway slightly in submissive delight as she hooks a finger through the ring dangling from your collar and gently pulls you to your feet.<br>
<br>
"@@.npc_manager;Up, slave. Now onto the desk and lean back... that is a good girl.@@"<br>
<br>
You obey her without thinking... or is that with no thought save your submission to her will? Either way you are on your back on the desk as she swiftly ties your wrists to your calves just below the knee. The simple, but secure, rope binding has you exposed and nigh helpless. Standing between your legs she gently rests her cock on your thigh as she grins down at you.<br>
<br>
"@@.npc_manager;Now it is time for the REAL fun...@@"<br>
<<else>>
You feel a tingle of excitement at the soft choker fastened in place, another scrap of your silly masculinity strangled by the gentle accoutrement you now wear. She takes a moment to straighten your new choker so that the <<if $fetish.sissy>>word SISSY is perfectly centred under your chin<<else>>soft pink frills<</if>> before moving to one side and patting her hand on the edge of the desk.<br>
<br>
"@@.npc_manager;So lovely, you truly are blossoming into the perfect <<if $fetish.sissy>>SISSY <</if>>Secretary I always desired.@@"<br>
<br>
The words send tingles through your body, whatever remaining bits of male pride you somehow have rightly humiliated, even as the bulk of you swoons at the encouraging words.<br>
<br>
Stepping to the side <<=setup.getNpcName('npc_manager', 'formal')>> pats the edge of the desk.<br>
<br>
"@@.npc_manager;Alright my cutie, hop up and lay back, I think you are just about ready...@@"<br>
<br>
You give a final glance at her intimidating member looming large before you obey, leaning back on the desk per her instruction as she swiftly binds your wrists to your calves just below the knee with twin lengths of rope.<br>
<br>
Standing between your legs she rests her massive fake member on your thigh, your legs wide, exposed and helpless. She savours the moment, looking down at you with obvious delight for almost a minute to leave you blushing bashfully before she continues.<br>
<</if>>
<br>
Looking up you make a startling new discovery - there is a mirror mounted to the ceiling above her desk and looking up has you staring at your own reflection, driving home even harder how helpless and exposed you currently are.<br>
<br>
[<<moveTo "event_manager_pegging_8" "Lie back and wait for what's next." 180>>]
</div>/*#
#desc: manager gives options for removing your chastity belt
#status: FINISHED 0.4.0.0
#*/
<<if $roomchange == true>>
<<set $scene.plug = setup.getItemFromType('plug')>>
<<if $scene.peggin_approval <= 0 || !$npc_manager.flags.hascagekey>>
<<set $npc_manager.flags.pegging.chastity = "nooffer">>
<<if $scene.plug != "">>
<<removeItem $player $now $scene.plug true>>
<</if>>
<</if>>
<</if>>
<<set $player.location = setup.wordSecretaryOffice($player)>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/sissy_office.png" "./images/characters/npc_manager_dom.png">>
<div id="invframe" class="scrolltext">
Smiling she lays her cock across your thigh, driving home how large it is compared to your own <<if $scene.isCage>>caged and <</if>>locked member.<br>
<br>
"@@.npc_manager;Feeling helpless yet? In truth you were at my mercy from the moment you walked into my office, but it is all a bit more... tangible like this, is it not?@@"<br>
<br>
Her cock rubs up and down your flat belly, driving home just how big and deep it could reach into you. She glances down at your <<if $scene.isCage>>cage<<else>>belt<</if>> with a smile.<br>
<br>
<<if $scene.peggin_approval <= 0>>
"@@.npc_manager;I had thought to release you for our fun but, well, you have just been SO naughty<<if $scene.peggin_approval <= -8>> in fact, I can scarcely imagine how you could have been more ill-behaved through this process, short of literally trying to run away<</if>>. In any case, letting your <<if $fetish.sissy>>sissy <</if>>clitty free is a reward that you have in no way earned, so you will just have to enjoy me pegging your cute tush from inside your private prison.@@"<br>
<br>
She punctuates her words by <<if $scene.isCage>>tugging on your balls and teasing your <<getWordMyPenis $player>><<else>>stroking the front of your chastity belt<</if>>. You whimper in pain, her attention leaving you hard, straining and feeling oh so helpless.<br>
<br>
She traces a finger down over your captive member, tracing your prison and then further down over your perineum and down to your rear hole.
<<if setup.getItemFromType('plug')!="">>
Finding the <<=setup.getItemFromType('plug')>> currently occupying your bottom she smiles.<br>
<br>
"@@.npc_manager;Apparently you can do SOMETHING right, on occasion, your holes are always better filled but now...@@"<br>
<br>
Grasping the plug by the base she rips it out of your rear, eliciting a pop and a gasp in sequence from your two ends. Placing the plug to one side she squirts a burst of lube into your momentarily gaping hole before drizzling more slick syrup over her member and squaring her stance.<br>
<<else>>
Her fingers sliding between your cheeks her eye twitches momentarily, as if annoyed to finds you empty. She spends no time scolding you, merely squirting a dollop of lube up your rear before smearing more over her artificial cock.<br>
<</if>>
<br>
"@@.npc_manager;Now it is time. Relax... and enjoy.@@"<br>
<br>
Bound and pinned you can do nothing but lay there as she aims the fat head of her cock at your hole and prepares to thrust. Your own member continues to betray... or is it illuminate? Your desires, straining as hard as it can within its prison.<br>
<br>
[<<moveTo "event_manager_pegging_10" "Try to relax" 60>>]
<<else>>
<<if $npc_manager.flags.hascagekey>>
"@@.npc_manager;You
<<if $scene.peggin_approval == 13>>
have been perfectly behaved, so you have more than earned me
<<elseif $scene.peggin_approval >= 9>>
have performed very well today and so I am
<<elseif $scene.peggin_approval >= 5>>
have done well enough today and so you have earned the privilege of my
<<else>>
have been all but terrible today, but I am feeling lenient and am going to give you the... benefit of the doubt so that this next experience is a truly special one. I am
<</if>>
offering to remove your <<if $scene.isCage>>cute cage<<else>>lovely belt<</if>> for the duration. What will it be?@@"<br>
<br>
You get the feeling that this choice is for your benefit and that, however you choose, it will not affect her treatment of you today, though it could well unlock something in the future...<br>
<br>
[<<moveTo "event_manager_pegging_9_remove" "Thank her and ask for your <<getWordMyPenis $player>> to be unrestrained for your pegging." 180>>]<br>
[<<moveTo "event_manager_pegging_9_chaste" "Thank her and request to remain chastely locked for the duration." 120>>]
<<else>>
"@@.npc_manager;You
<<if $scene.peggin_approval == 13>>
have been perfectly behaved, so you have more than earned me
<<elseif $scene.peggin_approval >= 9>>
have performed very well today and so I am
<<elseif $scene.peggin_approval >= 5>>
have done well enough today and so you have earned the privilege of my
<<else>>
have been all but terrible today, but I am feeling lenient and am going to give you the... benefit of the doubt so that this next experience is a truly special one. I am
<</if>>
offering to remove your <<if $scene.isCage>>cute cage<<else>>lovely belt<</if>> for the duration... That is, if I had the key in my possession, which, alas, I do not. Perhaps it is for the best? A real trial by fire to see how it holds up while you are used as the lovely girl you are.@@"<br>
<br>
[<<moveTo "event_manager_pegging_10" 'Thank her and brace yourself to be "used"' 180>>]<br>
<</if>>
<</if>>
</div>/*#
#desc: manager removes your chastity cage
#status: FINISHED 0.4.0.0
#*/
<<if $roomchange == true>>
<<set $npc_manager.flags.pegging.chastity = "remove">>
<<set $scene.cage = setup.getItemFromType("cage")>>
<<set $scene.isCage = setup.isCage()>>
<<manipulateItem $player $now $scene.cage "lock" false>>
<<removeItem $player $now $scene.cage true>>
<<if $scene.plug != "">>
<<removeItem $player $now $scene.plug true>>
<</if>>
<</if>>
<<set $player.location = setup.wordSecretaryOffice($player)>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/sissy_office.png" "./images/characters/npc_manager_dom.png">>
<div id="invframe" class="scrolltext">
She smiles as she gives your encased member a final caress before producing the key to your chastity from a small pocket on her harness rather than its normal place dangling from her necklace.<br>
<br>
"@@.npc_manager;Ah, my cute wanton slut, how long has it been since your little friend was free? Probably not long enough but, well, I am sure he, or is it she now, like you? Will have an enjoyable time out for a brief parole.@@"<br>
<br>
With a loud click your lock releases, your small <<getWordMyPenis $player>> nigh exploding out of its prison. She places the chastity device on the desk out of the way as your member lies hard against your thigh your balls tight with excitement, a thin trickle of pre leaking down your side.<br>
<br>
She traces over your taut, sensitive skin with a single fingernail, smiling as she wraps a cockring snug around your base.<br>
<br>
"@@.npc_manager;This should help you last a bit longer.@@", she explains, her mere touch having you let out a whimpering gasp as she lightly runs her finger from your tip down your short shaft, past your taut, quivering balls and down over your taint.<br>
<br>
<<if $scene.plug != "">>
Finding the <<=setup.getItemName($scene.plug)>> currently occupying your bottom she smiles wider.<br>
<br>
"@@.npc_manager;Mmm, very nice, your holes are always better off filled, but you have earned a... shall we say... upgrade?@@"<br>
<br>
Her eyes flit down to the thick member that dwarfs your full-hard <<getWordMyPenis $player>> in every way, the thought that you are mere moments away from it entering you causing you to shudder in anticipation.<br>
<br>
Grasping the plug by the base she gently extracts it from your rear, eliciting a pop and a gasp from your two ends. Placing the plug to one side she squirts a burst of lube into your momentarily gaping hole before drizzling more slick syrup over her member and squaring her stance.<br>
<<else>>
Her fingers sliding between your cheeks her eye twitches momentarily, as if annoyed to find you empty. She spends no time scolding you, merely squirting a dollop of lube up your rear before smearing more over her artificial cock.<br>
<</if>>
<br>
Bound and pinned you can do nothing but lay there as she aims the fat head of her cock at your hole and prepares to thrust. Your own member continues to betray... or is it illuminate? Your desires; as hard as you have ever seen it you tremble with quivering anticipation.<br>
<br>
[<<moveTo "event_manager_pegging_10" "Relax and wait" 60>>]
</div>/*#
#desc: manager grants your request to remain caged, asks for your reason
#status: FINISHED 0.4.0.0
#*/
<<if $roomchange == true>>
<</if>>
<<set $player.location = setup.wordSecretaryOffice($player)>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/sissy_office.png" "./images/characters/npc_manager_dom.png">>
<div id="invframe" class="scrolltext">
She raises an eyebrow at your request to remain locked in chastity.<br>
<br>
"@@.npc_manager;Not that I do not approve - a dicklet like yours is useless save for getting the bearer in trouble, so being locked up is really for your own good... but I would like to know why you wish to keep it on. Have you concluded that your <<if $fetish.sissy>>sissy <</if>>clitty is a nigh-useless thing that should never be allowed free, or do you merely wish to be protected from the... distraction of freedom to better appreciate the sensations of what I am about to put into you?@@"<br>
<br>
You take a moment to consider your reasoning.<br>
<br>
[<<moveTo "event_manager_pegging_9_chaste_1_dickless" "Say your member is useless and should always be kept kept locked in chastity." 60>>]<br>
[<<moveTo "event_manager_pegging_9_chaste_1_focused" "Tell her you want no distractions from what you are about to receive." 180>>]
</div>/*#
#desc: tell manager that you don't deserve to have a 'free' penis
#status: FINISHED 0.4.0.0
#*/
<<if $roomchange == true>>
<<set $npc_manager.flags.pegging.chastity = "dickless">>
<</if>>
<<set $player.location = setup.wordSecretaryOffice($player)>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/sissy_office.png" "./images/characters/npc_manager_dom.png">>
<div id="invframe" class="scrolltext">
You explain to <<=setup.getNpcName('npc_manager', 'formal')>> that, with her help, you have concluded that your <<getWordMyPenis $player>> is really quite useless and embarrassing and thus best kept <<if $scene.isCage>>caged and out of mind<<else>>secure and concealed within your sleek belt<</if>>.<br>
<br>
She nods somberly at your explanation only to grin wide once more and <<if $scene.isCage>>wrap her hand around your cage<<else>>place her hand against the front shield of your belt<</if>>. She rubs her large artificial cock rubbing against you<<if $scene.isCage>>, your entire <<getWordMyPenis $player>>, cage and all, still smaller than the head of her <<getWordPenis $player>><<else>>her <<getWordPenis $player>> almost as long as the whole front shield of your belt, utterly dwarfing what is locked within<</if>>.<br>
<br>
"@@.npc_manager;Oh you are just too cute! And I agree, of course, you are a <<if $fetish.sissy>>SISSY<<else>>girl<</if>> now, feminisation, obedience and serving with your holes are your vehicles for pleasure, not this tiny thing.@@"<br>
<br>
You thank her for the gift of chastity and mentally prepare for what she will give you next.<br>
<br>
[<<moveTo "event_manager_pegging_9_chaste_2" "Relax and wait" 120>>]
</div>/*#
#desc: tell manager you like chastity cage for keeping you focused
#status: FINISHED 0.4.0.0
#*/
<<if $roomchange == true>>
<<set $npc_manager.flags.pegging.chastity = "focused">>
<</if>>
<<set $player.location = setup.wordSecretaryOffice($player)>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/sissy_office.png" "./images/characters/npc_manager_dom.png">>
<div id="invframe" class="scrolltext">
You explain that while having your <<getWordMyPenis $player>> free of its prison would feel very good, indeed, you do not want to be distracted from <<if setup.getTotalValue("submission") > 10>>serving her with your ass<<elseif setup.getTotalValue("penis") > 10>>being gloriously stretched by her magnificence<<else>>the first feel of her cock in your ass<</if>>. She smiles and nods in agreement, giving <<if $scene.isCage>>your caged self a final squeeze and then leaning over to place a gentle kiss on the tip of your prison<<else>>the front of your belt a gentle pat and then leaning over to place a gentle kiss right in the centre<</if>>.<br>
<br>
You shudder in delight, even though the hard material insulates you from the warm, wet brush of her lips.<br>
<br>
"@@.npc_manager;Mmmm, I see what you mean. Yes, you will enjoy this far more from inside your <<if $scene.isCage>>cage<<else>>belt<</if>>. Congratulations on making such a mature decision even in the face of what was surely a great temptation.@@"<br>
<br>
You thank her for the gift of chastity and mentally prepare for what she will give you next.<br>
<br>
[<<moveTo "event_manager_pegging_9_chaste_2" "Relax and wait" 120>>]
</div>/*#
#desc: manager removes your plug (if present) and lubes your hole
#status: FINISHED 0.4.0.0
#*/
<<if $roomchange == true>>
<<set $scene.plug = setup.getItemFromType('plug')>>
<<if $scene.plug != "">>
<<removeItem $player $now $scene.plug true>>
<</if>>
<</if>>
<<set $player.location = setup.wordSecretaryOffice($player)>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/sissy_office.png" "./images/characters/npc_manager_dom.png">>
<div id="invframe" class="scrolltext">
Giving your <<if $scene.isCage>>cage a final unfelt squeeze her hand traces lower, brushing over your testicles and taint before coming to your bum<<else>>belt a final gentle pat her hand traces lower, following the steel between your legs before finally coming to your bum<</if>>.
<<if $scene.plug != "">>
Finding the <<=setup.getItemName($scene.plug)>> currently occupying your bottom she smiles wider.<br>
<br>
"@@.npc_manager;Mmm, very nice, your holes are always better off filled, but you have earned a... shall we say... upgrade?@@"<br>
<br>
Her eyes flit down to the thick member that truly is bigger and better in every way than your <<getWordMyPenis $player>> ever was. The though that you are mere moments away from her entering you causes you to shudder in anticipation.<br>
<br>
Grasping the plug by the base she gently extracts it from your rear, eliciting a pop and a gasp from your two ends. Placing the plug to one side she squirts a burst of lube into your momentarily gaping hole before drizzling more slick syrup over her member and squaring her stance.<br>
<<else>>
Her fingers sliding between your cheeks her eye twitches momentarily, as if annoyed to find you empty. She spends no time scolding you, merely squirting a dollop of lube up your rear before smearing more over her artificial cock.<br>
<</if>>
<br>
Bound and pinned you can do, and wish to do, nothing but lay there as she aims the fat head of her cock at your hole and prepares to thrust. Your own member continues to betray... or does it illuminate? Your desires. As hard as you have ever seen it you are taut and ready, quivering in anticipation.<br>
<br>
[<<moveTo "event_manager_pegging_10" "Relax and wait" 60>>]
</div>/*#
#desc: manager enters you with her strapon
#status: FINISHED 0.4.0.0
#*/
<<if $roomchange == true>>
<</if>>
<<set $player.location = setup.wordSecretaryOffice($player)>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/sissy_office.png" "./images/characters/npc_manager_dom.png">>
<div id="invframe" class="scrolltext">
It's time. <<=setup.getNpcName('npc_manager', 'formal')>> lets you take one last moment to admire her glorious strapon before lining up and pressing the tip against your rear.<br>
<br>
Your heart races as you look up at her and she commences pushing forward.<br>
<br>
<<switch $scene.peggin_approval>>
<<case 13>>
<<=setup.getNpcName('npc_manager', 'formal')>> smiles down at you with obvious pride, and with good reason. You have not only met her expectations, but far exceeded them, behaving absolutely perfectly at every turn in the scene leading to this moment.<br>
<br>
[<<moveTo "event_manager_pegging_10_good" "Continue" 240>>]
<<case 12 11 10>>
<<=setup.getNpcName('npc_manager', 'formal')>> smiles down at you with obvious pride, and with good reason. You have made nary an error in meeting or exceeding almost every expectation to make a nigh perfect performance to this point in the winding scene leading to this moment.<br>
<br>
[<<moveTo "event_manager_pegging_10_good" "Continue" 240>>]
<<case 9 8 7 6 5>>
<<=setup.getNpcName('npc_manager', 'formal')>> smiles down at you with approval. You have been good and behaved, and she is obviously pleased at your progress and your actions performed in the winding scene leading to this moment.<br>
<br>
[<<moveTo "event_manager_pegging_10_good" "Continue" 240>>]
<<case 4 3 2 1>>
<<=ps(setup.getNpcName('npc_manager', 'formal'))>> expression is unreadable as she looks down at you. You have not exactly shown your best in the scene leading up to this moment, but you at least do not appear to have left her angry.<br>
<br>
[<<moveTo "event_manager_pegging_10_neutral" "Continue" 240>>]
<<case 0 -1 -2 -3 -4>>
<<=setup.getNpcName('npc_manager', 'formal')>> looks mildly disappointed in you. You can take solace that you have not misbehaved so much as to anger her, but you imagine she hoped the scene leading up to this moment going significantly "better." <br>
<br>
[<<moveTo "event_manager_pegging_10_neutral" "Continue" 240>>]
<<case -5 -6 -7>>
<<=ps(setup.getNpcName('npc_manager', 'formal'))>> icy glare freezes your blood. You have been quite misbehaved in the scene leading up to this moment and you fear your ass is about to reap the poisonous crop your behaviour has sown.<br>
<br>
[<<moveTo "event_manager_pegging_10_cruel" "Continue" 240>>]
<<case -8>>
<<=setup.getNpcName('npc_manager', 'formal')>> looks down at you with simmering rage. You have slacked off at work and antagonized her at every point in the winding scene that has preceded this moment and now? Now your ass is going to bear the responsibility for the decisions of your head...<br>
<br>
[<<moveTo "event_manager_pegging_10_cruel" "Continue" 240>>]
<<case -9>>
<<=setup.getNpcName('npc_manager', 'formal')>> looks down at you with simmering rage. You have antagonized her at every point in the winding scene that has preceded this moment and now? Now your ass is going to bear the responsibility for the decisions of your head...<br>
<br>
"@@.npc_manager;You stupid whore... I can scarcely imagine a way you could have fucked things up and yet you have not been fired... yes. I suppose I could have refused to promote you but... well, I suppose I am an optimist, hoping that you will somehow rise to the occasion. I would advise that you do, or you will certainly end up on the street before long... Though perhaps being an alley whore was your destiny all along?@@"<br>
<br>
[<<moveTo "event_manager_pegging_10_cruel" "Continue" 240>>]
<<default>>
ERROR, approval of <<=$scene.peggin_approval>> unexpected!
[<<moveTo "event_manager_pegging_10_neutral" "Continue" 240>>]
<</switch>>
</div>/*#
#desc: pegging image generation, to be included
#status: FINISHED 0.4.0.0
#*/
<<set $scene.image = "">>
<<if ($player.hair.style == "unkempt") || ($player.hair.style == "combed")>>
<<set $scene.image = "1">>
<<else>>
<<set $scene.image = "0">>
<</if>>
<<if $player.body.breastsize[0]<2>>
<<set $scene.image += "1">>
<<else>>
<<set $scene.image += "0">>
<</if>>
<<if !setup.isItemTypeEquipped('cage')>>
<<set $scene.image += "1">>
<<else>>
<<set $scene.image += "0">>
<</if>>
<<removeEverythingButUnderwear $player $now>>
<<if (setup.analyzeWornTags(['female','male'])!="female") || (setup.getIndecentValue($player)==100)>>
<<set $scene.image += "1">>
<<else>>
<<set $scene.image += "0">>
<</if>>
<<set $scene.image = "./images/scenes/pegging/pegging_01_"+$scene.image+".png">>/*#
#desc: pegging start, loving
#status: FINISHED 0.4.0.0
#*/
<<if $roomchange == true>>
<<set $npc_manager.flags.pegging.style = "good">>
<<include event_manager_pegging_10_image>>
<<setThreshold 'anal' 'secretary_anal' 'stage2_end' true>>
<<if $player.peggingvirginity == "">>
<<set $player.peggingvirginity = 'npc_manager'>>
<<addNpcTheme 'npc_psychiatrist' 'other' 'theme_psychiatrist_other_2'
1
'event_psychiatrist_session_pegging_virginity_1'
false
"theme_technician_other_header"
>>
<</if>>
<</if>>
<<set $player.location = setup.wordSecretaryOffice($player)>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/sissy_office.png" "./images/characters/npc_manager_dom.png">>
<div id="invframe" class="scrolltext">
<br>
<<if setup.getTotalValue("anal") > 7 >>
You know you can take even something as massive as her cock, but you still feel special and blessed as you eagerly anticipate her entering you for the first time.<br>
<<elseif setup.getTotalValue("anal") > 4>>
Though her artificial cock is intimidating and larger than anything that has been in your ass previously you feel no fear. You trust her, and any pain you might feel will pale next to the joy you gain in performing this service for her.<br>
<<else>>
Despite the massive size of the implement poised against your ass you feel almost no fear. You trust her, and any pain you might feel will pale next to the joy you gain in performing this service for her.<br>
<</if>>
<br>
Reaching down she caresses your cheek and smiles one last time. Tracing her hand down your body she gets a firm grasp on your hips and pushes forward.<br>
<br>
<<showImage $scene.image>><br>
<br>
<<if setup.getTotalValue("anal") > 7>>
Your ass opens for her, the slick rod of silicone stretching and filling you as it drives deeper and deeper without resistance. Though still a challenge
<<elseif setup.getTotalValue("anal") > 4>>
Your ass parts, the slick rod of silicone stretching you like never before, opening you wide as it plunges deeper and deeper. Despite her care there is also pain, but with it
<<else>>
Your untrained rear tries to resist but flesh is weak compared to her unyielding rod of slick silicone. Like an army pressing inexorably forward she steadily slides into you, your body resisting but, in the end, giving way as she spreads you beyond your limits and pushes to new depths. As gentle as she is there is still pain, but
<</if>>
<<if setup.getTotalValue("penis") > 10>>
waves of pleasure begin to flow outward from her cock. You feel as if you are being impaled on the platonic ideal of a penis, long, thick and unyielding, it is everything you have ever dreamt of, and more.<br>
<<else>>
you feel your body adjusting, the intensity of the experience somehow addictive and you find yourself looking forward to her filling you more and more with each second that ticks past.<br>
<</if>>
<br>
Your heart races and you twist in your bonds but she is there for you. Her hold is firm, but gentle and she whispers quiet encouragement, praising your cute bravery and thanking you for the service of your body.<br>
<br>
Finally, though it seemed she would plunge into you forever there is a changing sensation. Her hips are now pressed against your own, her tip magically touching what feels like the end of you - your body somehow a perfectly sized cock-sleeve to accommodate her member.<br>
<br>
She pauses as you gasp, your breaths coming in short, quick pants as you try to adjust to this magnificent fullness. Holding in place, filling you, she gives you time, your eyes meeting.<br>
<br>
[<<moveTo "event_manager_pegging_11_good" "Enjoy" 300>>]
</div>/*#
#desc: manager starts to peg you dispassionately
#status: FINISHED 0.4.0.0
#*/
<<if $roomchange == true>>
<<set $npc_manager.flags.pegging.style = "neutral">>
<<include event_manager_pegging_10_image>>
<<setThreshold 'anal' 'secretary_anal' 'stage2_end' true>>
<<if $player.peggingvirginity == "">>
<<set $player.peggingvirginity = 'npc_manager'>>
<<addNpcTheme 'npc_psychiatrist' 'other' 'theme_psychiatrist_other_2'
1
'event_psychiatrist_session_pegging_virginity_1'
false
"theme_technician_other_header"
>>
<</if>>
<</if>>
<<set $player.location = setup.wordSecretaryOffice($player)>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/sissy_office.png" "./images/characters/npc_manager_dom.png">>
<div id="invframe" class="scrolltext">
With little in the way of ceremony she takes firm hold of your hips and presses forward.<br>
<br>
<<showImage $scene.image>><br>
<br>
<<if setup.getTotalValue("anal") > 8>>
Your well-trained ass gapes to accept her massive member, the thick, slick rod of silicone gliding forward with ease. Your eyes roll back in your head as
<<elseif setup.getTotalValue("anal") > 6>>
Her member is more than you have ever taken before but, between the copious lube and her inexorable strength, your flesh gives way, your ass spreading as her cock glides deeper and deeper into you. Despite the pain
<<else>>
You don't see how her massive cock could possibly fit into your tight hole, and yet it does, the thick head forcing past your sphincter, clearing the path for the rest of the shaft to drive deeper and deeper. Despite the pain
<</if>>
<<if setup.getTotalValue("penis") > 10>>
waves of pleasure begin to pulse out from her cock. You feel as if you are being impaled on the platonic ideal of a penis. Long, thick and unyielding it is everything you have ever dreamt of, and more.<br>
<<else>>
you feel your body adjusting, the intensity of the experience somehow addictive and you find yourself looking forward to her filling you more and more with each second that passes.<br>
<</if>>
<br>
You gasp and mew but she looks down with almost clinical detachment. You are certain she is enjoying the act of impaling your cute ass but she seems disinterested in gracing you with the pleasure of her appreciation.<br>
<br>
Finally, just as you feel you can take no more, she stops, the leather of her harness pressed against your bare rear, every centimeter of her cock now filling you.<br>
<br>
She pauses, holding at depth for your body to adjust. Her stern look tells you that, while the pegging may, technically, be for your benefit, it will proceed 100% on HER terms. Panting as you try to adjust to the telephone-pole like object in your ass you finally look up to meet her gaze, the glance somehow prompting her to move on.<br>
<br>
[<<moveTo "event_manager_pegging_11_neutral" "Continue" 240>>]
</div>/*#
#desc: manager starts to peg you cruelly
#status: FINISHED 0.4.0.0
#*/
/* Note: definitionally if you are on the "cruel" path your chastity cage remains in place */
<<if $roomchange == true>>
<<set $npc_manager.flags.pegging.style = "cruel">>
<<include event_manager_pegging_10_image>>
<<setThreshold 'anal' 'secretary_anal' 'stage2_end' true>>
<<if $player.peggingvirginity == "">>
<<set $player.peggingvirginity = 'npc_manager'>>
<<addNpcTheme 'npc_psychiatrist' 'other' 'theme_psychiatrist_other_2'
1
'event_psychiatrist_session_pegging_virginity_1'
false
"theme_technician_other_header"
>>
<</if>>
<</if>>
<<set $player.location = setup.wordSecretaryOffice($player)>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/sissy_office.png" "./images/characters/npc_manager_dom.png">>
<div id="invframe" class="scrolltext">
<<=ps(setup.getNpcName('npc_manager', 'formal'))>> eyes blaze with disappointed anger as she glares down at you. Bound as you are you have no means of escape, forced to merely lie back and take it as she unleashes her fury. You can't help but think maybe you ought to have been more obedient and less of a brat...<br>
<br>
Her nails digging into your hips she plunges her cock into your ass with savage ferocity.<br>
<br>
<<showImage $scene.image>><br>
<br>
<<if setup.getTotalValue("anal") >= 10 + 3 >>
Even your well-trained ass is stretched to the limit by her swift entrance. You let out a gasp of surprise as she slides forward with lube-slickened speed.
<<elseif setup.getTotalValue("anal") >= 10>>
Before today you would have thought your ass relatively... experienced, but your prior time spent with things up your rear was insufficient to prepare you for her voluminous size. Stretching painfully to accomodate her girth it is a credit to the copious lube that she forces her way into you with only a modicum of pain. Still, you would hardly call it comfortable as she thrusts swiftly into you.
<<else>>
Heedless of your tight hole her cock forces you open wide and then drives deeper. Bound and pinned you can do nothing but cry out at the telephone-pole like object impaling you. It feels like you could split in twain, and looking up at her angry expression you are unsure if such an end is not her intent.
<</if>>
Her tip feels like it is touching the end of you when her leather-harness finally slams against your bare ass. Your entire body slides back a few inches from the force before her vice-like grip pulls you back towards her, re-seating her cock full-hilt in your ass.<br>
<br>
<<if setup.getTotalValue("penis") > 10>>
Despite the pain of her forcefully swift entry you can't help but be aroused. Her cock... is glorious, huge, hard it is bigger than anything you have seen or felt, the platonic ideal of penis compared to which all men are inadequate.<br>
<<else>>
You cry out, her cock doesn't just fill your ass, it seems to pound into your psyche as well, opening you in new ways that cause the pain of its entry to also arouse you further.<br>
<</if>>
<br>
<<if setup.getTotalValue("bdsm") > 10>>
The harsh treatment turns you on something fierce and your eyelids flutter and your eyes roll back in your head - was this why you misbehaved? To be treated so harshly... is that what you now desire?<br>
<<else>>
You feel your psyche break slightly at the harsh treatment... you have definitely learned a lesson, either you need to learn to embrace being a painslut, or you had better shape up your behaviour something quick.<br>
<</if>>
<br>
Holding her position she looks down at you with a sneer.<br>
<br>
"@@.npc_manager;Not bad, slut, but we are just getting started. You should probably relax but honestly? I do not much care one way or the other.@@"<br>
<br>
You shiver with fright as you wonder what else you are in for.<br>
<br>
[<<moveTo "event_manager_pegging_11_cruel" "Endure" 240>>]
</div>/*#
#desc: she gently pegs you, talks about how you thanked + sucked her
#status: FINISHED 0.4.0.0
#*/
<<if $roomchange == true>>
<</if>>
<<set $player.location = setup.wordSecretaryOffice($player)>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/sissy_office.png" "./images/characters/npc_manager_dom.png">>
<div id="invframe" class="scrolltext">
Smiling down at you <<=setup.getNpcName('npc_manager', 'formal')>> begins to gently roll her hips. The movement is subtle, her cock shifting less than a centimeter but it is so big, and you are so full that it lights up every nerve long the length of your anal cavity.<br>
<br>
"@@.npc_manager;You like that? My cute <<if $fetish.sissy>>SISSY <</if>>Secretary?@@"<br>
<br>
You nod your head and moan your appreciations, straining against your bonds as the waves of pleasure pumped into you by her huge strapon begin to suffuse your entire body, subsume your whole world.<br>
<br>
<<switch $npc_manager.flags.pegging.thank>>
<<case "refuse">>
"@@.npc_manager;Mmm, where was that gratitude earlier, hmm?@@"<br>
<br>
She punctuates her words by laying a quick, playful slap on your rear.<br>
<br>
You gasp, less in pain than in sensory overload, too overwhelmed to do much more but half-mumble an apology. Given that she continues to pump delightful pleasure into your rear, it must have been sufficient.<br>
<<case "thank">>
"@@.npc_manager;Very good, I so enjoy it when you thank me for all the things I do for you. Polite gratitude is one of the lubricants that keeps society moving along, and lubricant is a good thing, right?@@"<br>
<br>
The way her thick cock glides in an out on each short thrust is a reminder of the slick lube coating the walls of your lower passage and you pant and nod in further gratitude.<br>
<<case "appreciate">>
"@@.npc_manager;Mmmm, the way you express your appreciation, so genuine and adorable... Well, that is how I know that not only are you becoming the beautiful <<if $fetish.sissy>>SISSY <</if>>Secretary that I want, but that it is your desire as well.@@"<br>
<br>
You groan and nod, the truth of her words making you wish you had spent even more time lavishing her with praise.<br>
<<case "worship">>
"@@.npc_manager;Oh my wonderful <<if $fetish.sissy>>SISSY<<else>>girl<</if>>. I am just remembering how delightful you were worshipping my feet and showering me with kind words. A <<=setup.getNpcName('npc_manager', 'title')>> could get spoiled by such things... Yes, that would certainly help me get through some of those all day meetings, to have you curled up under my desk, massaging my feet and keeping me company.@@"<br>
<br>
You blush at the compliment, turning even redder as she continues to rock inside you and look down with a smile.<br>
<<default>>
ERROR! unknown thanks style: <<=$npc_manager.flags.pegging.thank>>
<</switch>>
<br>
Reaching up with one hand she hooks a thumb in your mouth and you reflexively suck, moaning loud around it as she increases the length of her strokes into your ass. No more is she merely rocking back and forth, now her cock pulls back enough for the wide head to slightly stretch your hole before gliding in to probe your depths, each stroke smooth and long and amazing.<br>
<br>
<<switch $npc_manager.flags.pegging.suck>>
<<case "refuse">>
"@@.npc_manager;Where was this obedient mouth earlier when I offered you my cock? Hmmm?@@"<br>
<br>
You moan as she slides all the way into you as a reminder of which cock she is referring to. She pauses all the way inside you as you hold your breath; it taking you several seconds to realise that she is waiting for you to respond. "Too... too big." You gasp breathlessly.<br>
<br>
She pulls her hips back, leaving you feeling partially empty before she resumes her long, slow pace of thrusts. "@@.npc_manager;Too big? No, not for you. No, this is the perfect size for my adorable, <<if $fetish.sissy>>SISSY<<else>>girl<</if>>, slut, remember? You took it all, but you made me do all the work!@@"" She accentuates her words by tapping the end of you, so much silicone cock inside of your ass it feels like she could be tapping the back of your throat from below.<br>
<br>
Your mouth falls open and she slips more fingers past your lips until you are sucking her whole hand up to the second knuckle. "@@.npc_manager;See? More than big enough, but you refused your duty, so only one of your cute holes gets the gentle treatment today.@@"
<<case "kiss">>
"@@.npc_manager;Such pretty lips, they would look so wonderful around my cock but all you did was kiss, were you scared?@@"<br>
<br>
You nod as she continues to thrust in and out of you. With each stroke forward she slides another finger past your lips until you are sucking on her hand up to the second knuckle. "@@.npc_manager;See? Plenty of room! But you missed your chance, and so only one of your holes is going to get to enjoy my cock today.@@"<br>
<br>
You whimper in response, licking and sucking on her fingers to show that you will better rise to the next opportunity. She seems satisfied with your efforts, finally removing her hand to leave your lips parted and moist.
<<case "lick">>
"@@.npc_manager;Such a cute tongue, and versatile, too. I quite enjoyed your efforts but the fact remains that a true <<if $fetish.sissy>>SISSY<<else>>girl<</if>> is always ready to offer her throat to any cock that would use it. What happened, were you scared to feel me bulging your throat?@@"<br>
<br>
You nod nervously, even as she starts sliding more fingers past your lips She adds one finger with each long, deep thrust of her hips until you are sucking her entire hand up to the second knuckle. "@@.npc_manager;See? Plenty of room! But you missed your chance, only managing to enjoy the tip. It is too bad, because it means only one of your holes is going to get to fully enjoy my cock today.@@"<br>
<br>
You whimper in response, licking and sucking on her fingers and wishing they were longer so that you could demonstrate that your throat is ready to accept her full, glorious length.
<<case "suck">>
"@@.npc_manager;Such a good cocksucker. I just loved it when you swallowed my cock like a good <<if $fetish.sissy>>SISSY<<else>>girl<</if>> mouth fuck-hole. That sort of enthusiasm... So beautiful, so perfect. How does it feel? To have taken me in both ends back to back?@@"<br>
<br>
You moan at that reminder, each long, slow stroke into your ass has you flashing back to how it felt to have your throat similarly strain and stretch and bulge around her cock. Taking advantage of your wide-mouthed reflection she slides the rest of her hand into you, thrusting in and out past the second knuckle as she continues gliding along the full depth of your ass.
<<default>>
ERROR! unknown suck style: <<=$npc_manager.flags.pegging.suck>>
<</switch>>
<br><br>
You cry out lustfully as she gradually slows to a stop, though thankful that she settles into a position deep inside your ass.<br>
<br>
[<<moveTo "event_manager_pegging_12_good" "Wait for her next move" 180>>]
</div>/*#
#desc: she dismissively pegs you, talks about how you thanked + sucked her
#status: FINISHED 0.4.0.0
#*/
<<if $roomchange == true>>
<</if>>
<<set $player.location = setup.wordSecretaryOffice($player)>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/sissy_office.png" "./images/characters/npc_manager_dom.png">>
<div id="invframe" class="scrolltext">
Still holding your hips tight she begins to roll her hips, the motion causing her thick cock to slightly rock in and out of your ass. The overall movement is less than a centimeter but you are so tightly stuffed that it is beyond intense, your mind barely managing to keep track of words when she starts speaking to you.<br>
<br>
<<switch $npc_manager.flags.pegging.thank>>
<<case "refuse">>
"@@.npc_manager;Well, <<if $fetish.sissy>>SISSY<<else>>girl<</if>>? Are you going to start showing your gratitude or are you going to keep up this same petulant silent treatment from earlier?@@"<br>
<<case "thank">>
"@@.npc_manager;You like? I mean, of course you do... but you need to show your thanks, your appreciation, come on, like you did earlier...@@"<br>
<<case "appreciate">>
"@@.npc_manager;Mmm, as easy to read as your <<if $fetish.sissy>>SISSY<<else>>girl<</if>> needs are you should know that it is better for you to vocalise them. Not just your desires, but, more importantly, how you feel when they are met. Well? I remember that adorable monologue you gave, reciting all the ways I have helped you on your journey. Now you have taken another step... tell me how you feel about it...@@""
<<case "worship">>
"@@.npc_manager;You worshipped me as a Goddess; as is proper, and in return... I grant you a divine gift. Feel it inside of you, this is what devotion earns...@@""
<<default>>
ERROR! unknown thanks style: <<=$npc_manager.flags.pegging.thank>>
<</switch>>
<br><br>
Forming coherent words is a bit beyond your present capabilities but your lips part to release a long, passionate moan of appreciation. <<=setup.getNpcName('npc_manager', 'formal')>> takes the opportunity to slide her thumb past your lips, gently sliding her thumb over your tongue as you reflexively suck in response.<br>
<br>
"@@.npc_manager;That is a good <<if $fetish.sissy>>SISSY<<else>>girl<</if>>, those lips were made to suck...
<<switch $npc_manager.flags.pegging.suck>>
<<case "refuse">>
It is really too bad that you did not display such enthusiasm earlier. As much fun as it may be to take from you that which I desire... I care about you, about your development, and embracing it whole-heartedly will do you much better than forcing me to drag you ever forward.
<<case "kiss">>
unfortunately all you did before was kiss... certainly I appreciated it, and it was quite cute but when presented with a penis a <<if $fetish.sissy>>SISSY<<else>>girl<</if>> bimbo should have two immediate instinctive reactions. If it is small, to <<if $scene.isCage>>cage it<<else>>lock it away<</if>>. If it is large? To suck it. So show me, <<if $fetish.sissy>>SISSY<<else>>girl<</if>>, show me what your mouth is really capable of.
<<case "lick">>
Such a nice tongue, quite dextrous but there is more to giving a good oral presentation than just a nimble tongue and cute lips. No, you need to show off depth AND breadth of skill. That means your throat should yearn to bulge around a nice thick cock.
<<case "suck">>
I am pleasantly surprised you still have so much energy - you gave me quite a show earlier, swallowing my cock like a drowning man chugging water. If you could only show such enthusiasm in all your duties well... We could have even more fun together.
<<default>>
ERROR! unknown suck style: <<=$npc_manager.flags.pegging.suck>>
<</switch>>
@@"<br>
<br>
As she talks her strokes get longer, until nearly the full length of her cock is sliding in and out of your ass, sending waves of pleasure through every nerve they glide over as each thrust seems to simultaneously re-fill and stretch you anew.<br>
<br>
While this is going on below she slides additional fingers past your lips until her entire hand up to the second knuckle is thrusting in and out of your mouth, effectively fucking you from both ends as your heart races and you start to gasp for air.<br>
<br>
It is all so intense you feel like you might faint but she generously removes her hand. A momentary flicker of approval flashes over her face before her dispassionate observance re-asserts itself, and with it her cock halting its thrusts to once more fully hilt itself in your ass.<br>
<br>
[<<moveTo "event_manager_pegging_12_neutral" "Take the chance to recover before she continues" 240>>]
</div>/*#
#desc: she aggressively pegs you, talks about how you thanked + sucked her
#status: FINISHED 0.4.0.0
#*/
/* Note: definitionally if you are on the "cruel" path your chastity cage remains in place */
<<if $roomchange == true>>
<</if>>
<<set $player.location = setup.wordSecretaryOffice($player)>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/sissy_office.png" "./images/characters/npc_manager_dom.png">>
<div id="invframe" class="scrolltext">
After her brutal entry you feel like a helpless toy, controlled within and without by a combination of her impaling cock, tight ropes and her unyielding grasp. Then she starts to move.<br>
<br>
Her thrusts are short and fast, like a jackhammer pounding inside your ass.<br>
<br>
<<switch $npc_manager.flags.pegging.thank>>
<<case "refuse">>
"@@.npc_manager;You like that, you ungrateful slut? I should pound you into the floor and spank you red, the way you refused to show any appreciation for everything I have done for you.@@"<br>
<<case "thank">>
"@@.npc_manager;You like that? You like feeling my cock pounding away in your slut hole? Show me, thank me for gracing your insides with my presence.@@"<br>
<br>
You flash back to the simple thanks you gave her earlier. Though you try even that proves beyond your current abilities as your words come out as nothing but gasping guttural moans.
<<case "appreciate">>
"@@.npc_manager;You feel that? That is me returning your appreciation. You thanked me for what I have given you well... it was all leading up to this, and more to come... maybe even cum if you could only fix the rest of your behaviour.@@"<br>
<<case "worship">>
"@@.npc_manager;You know I am remembering you worshipping my feet and well, it is almost hard to stay angry with you... too bad it was a lone ray of light in the dark miasma of your disobedience.@@"<br>
<<default>>
ERROR! unknown thanks style: <<=$npc_manager.flags.pegging.thank>>
<</switch>>
<br><br>
Pulling back slightly she lays a pair of hard slaps on each of your buttcheeks before grabbing your thighs and slamming leather against flesh as she re-asserts full depth. Reaching up towards your face with one hand she jams her thumb past your lips, thrusting it in and out, violating your mouth just as she pulls back her hips and begins violating your ass with long, deep thrusts that take you from gaping around her tip to completely, utterly filled in the course of each stroke.<br>
<br>
<<switch $npc_manager.flags.pegging.suck>>
<<case "refuse">>
"@@.npc_manager;How is that throat? Still remembering what it was like to take me? You know I might be more gentle with your holes if you would just be more behaved. You are a <<if $fetish.sissy>>SISSY<<else>>girl<</if>>, you are meant to be stuffed with cock and if you refuse to do such voluntarily well... it becomes my responsibility to make sure you do not fall behind in your training.@@"<br>
<<case "kiss">>
"@@.npc_manager;See, is it not better to have something inside you face-hole rather than just kiss? Sure, you were cute, but your throat needs to feel my cock almost as much as your ass did, and you missed out with your timidity!@@"<br>
<<case "lick">>
"@@.npc_manager;Mmmm, I feel that tongue; your skills with that are getting quite impressive but you need to diversify - a good blowjob is a coordinated act of tongue, lips and throat and on that last count you need to put in some work.@@"<br>
<<case "suck">>
"@@.npc_manager;Still eager to suck? Good, that is exactly what I should be able to expect. If only you showed as much devotion to your other duties as you do to being a deepthroat enthusiast and getting your slutty face-hole filled and fucked.@@"<br>
<<default>>
ERROR! unknown suck style: <<=$npc_manager.flags.pegging.suck>>
<</switch>>
<br><br>
As she speaks she continues her long thrusts, adding one finger at a time into your mouth until you are sucking her entire hand past the second knuckle, stretching your jaw almost as severely as she is stretching your ass.<br>
<br>
Effectively fucking you from either end simultaneously she continues like that for over a minute before removing her hand from your now-gaping mouth to grasp your hips and slam powerfully forward, hilting herself fully as her leather harness slams into your bare flesh.<br>
<br>
[<<moveTo "event_manager_pegging_12_cruel" "Persevere" 240>>]
</div>/*#
#desc: she gently pegs you, plays with your breasts and talks about how you stripped and looked at her
#status: FINISHED 0.4.0.0
#*/
<<if $roomchange == true>>
<</if>>
<<set $player.location = setup.wordSecretaryOffice($player)>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/sissy_office.png" "./images/characters/npc_manager_dom.png">>
<div id="invframe" class="scrolltext">
Her full magnitude filling you once again she holds the position and reaches down to her harness to fiddle for a moment. In an instant your previously heavy eyes open as wide as dinner plates. Though her hips remain glued to yours to remain at depth her cock is suddenly moving. Not thrusting, it is, instead, vibrating deep inside you, the force of the rumbling motion rippling through your entire torso.<br>
<br>
"@@.npc_manager;See? Bigger AND better than just some man, you like that? Do not bother to answer, your face tells me everything I need to know, you do not just like it, you LOVE it you horny slut.@@"<br>
<br>
There is no denying her words, the pleasure is inescapable. You feel the vibrations of the massive dong along every centimeter of its length as it buzzes away, stimulating the VERY full length and breadth of your ass.<br>
<br>
<<switch $npc_manager.flags.pegging.looked_at>>
<<case "floor">>
Eyes half rolled back in your head you try not to look at your reflection in the ceiling, staring off past <<=ps(setup.getNpcName('npc_manager', 'formal'))>> shoulder only for her to gently cup your chin and point you towards her face.<br>
<br>
"@@.npc_manager;Look at me, <<if $fetish.sissy>>SISSY<<else>>girl<</if>>. Look and see how happy I am pegging my slave. Your embarrassment is adorable but you must not let it get in the way of your primary duty; service to your <<=setup.getNpcName('npc_manager', 'title')>>.@@"<br>
<br>
<<if $player.body.breastsize[0] > 0 >>
Reaching out with both hands she grabs holds of your breasts,
<<if $player.body.breastsize[0] >= 6>>
her fingers stretching to contain as much of your large tits as possible, squeezing and rubbing as she continues to gently thrust.<br>
<br>
"@@.npc_manager;Mmmm, your rack is coming along nicely indeed; big and lewd and sensitive, just like you.@@"<br>
<<elseif $player.body.breastsize[0] >= 3>>
her fingers perfectly containing your medium-sized tits. Groping and squeezing she gives your nipples a quick tweak.<br>
<br>
"@@.npc_manager;Such well-proportioned breasts, they complement your figure so well, and feel so nice...@@"<br>
<<else>>
her hands completely enveloping your mosquito-bite tits, focusing most of her attention on tweaking your pert nipples.<br>
<br>
"@@.npc_manager;So cute, a nice start to be sure, but I think you would look better bigger, nothing too extreme... though the sight of you with knockers the size of your head would certainly bring a smile to most faces, but something a little larger would really help give you that perfect feminine profile.@@"<br>
<</if>>
<<else>>
Reaching up with both hands as she balances in your ass she traces down your flat chest, settling on rolling the small buds of your nipples between her fingers as she gently fucks you.<br>
<br>
"@@.npc_manager;My, my, so sensitive. Still a little flat but we can fix to that, give you a nice attractive pair of sensitive tits that you, and everyone else who lays eyes on your delectable body, will just love.@@"<br>
<</if>>
<<case "eyes">>
You find your gaze drawn to her own, looking up at your <<=ps(setup.getNpcName('npc_manager', 'title'))>> smiling face, though you find yourself blushing and turning aside when she stares back.<br>
<br>
"@@.npc_manager;You are just too cute. Boldly staring at me then acting all bashful when you get caught! You know some Mistress' have to work to keep their slaves from just staring at their breasts but not you, your face is always adorably turned up! Though, speaking of breasts, lets see how yours are coming along.@@"<br>
<br>
<<if $player.body.breastsize[0] > 0 >>
Reaching out with both hands she grabs holds of your breasts,
<<if $player.body.breastsize[0] >= 6>>
her fingers stretching to contain as much of your large tits as possible, squeezing and rubbing as she continues to gently thrust.<br>
<br>
"@@.npc_manager;Mmmm, your rack is coming along nicely indeed; big and lewd and sensitive.@@"
<<elseif $player.body.breastsize[0] >= 3>>
her fingers perfectly containing your medium-sized tits. Groping and squeezing she gives your nipples a quick tweak.<br>
<br>
"@@.npc_manager;Such well-proportioned breasts, they complement your figure so well and feel so nice...@@"
<<else>>
her hands completely enveloping your mosquito-bite tits, focusing most of her attention on tweaking your pert nipples.<br>
<br>
"@@.npc_manager;So cute, a nice start to be sure, but I think you would look better bigger, nothing too extreme... though the sight of you with knockers the size of your head would certainly bring a smile to most faces, but something a little larger would really help give you that perfect feminine profile.@@"
<</if>>
<br><br>
"@@.npc_manager;You are so fortunate; I daresay any breasts of any size would look great on your frame, so feel free to stay as you are or go as large as you want.@@"<br>
<<else>>
Reaching up with both hands as she balances in your ass she traces down your flat chest, settling on rolling the small buds of your nipples between her fingers as she gently fucks you.<br>
<br>
"@@.npc_manager;My, my, so sensitive. Still a little flat but we can attend to that, give you a nice attractive pair of sensitive tits that you, and everyone else who lays eyes on your delectable body, will just love. After all, it is only proper that you have a rack to match this wonderful bottom you have been blessed with.@@"<br>
<</if>>
<<case "breasts">>
Trying to find a "safe" place to focus your gaze the combination of your <<=setup.getNpcName('npc_manager', 'title')>> looming over you and your lewd reflection beaming down from the mirror above makes such difficult. As your eyes flit about they can't help but focus once more on the shiny piercings adorning <<=ps(setup.getNpcName('npc_manager', 'formal'))>> nipples. Though your glance is brief, she notices, her smile widening like the proverbial cat who caught the canary.<br>
<br>
"@@.npc_manager;You naughty girl! You just cannot help staring at my breasts, can you?@@"<br>
<br>
<<if $player.body.breastsize[0] > 0 >>
Reaching out with both hands she grabs holds of your breasts,
<<if $player.body.breastsize[0] >= 6>>
her fingers stretching to contain as much of your large tits as possible, squeezing and rubbing as she continues to gently thrust.<br>
<br>
"@@.npc_manager;Mmmm, your rack is coming along nicely indeed; big and lewd and sensitive.@@"
<<elseif $player.body.breastsize[0] >= 3>>
her fingers perfectly containing your medium-sized tits. Groping and squeezing she gives your nipples a quick tweak.<br>
<br>
"@@.npc_manager;Such well-proportioned breasts, they complement your figure so well, and feel so nice...@@"
<<else>>
her hands completely enveloping your mosquito-bite tits, focusing most of her attention on tweaking your pert nipples.<br>
<br>
"@@.npc_manager;So cute, a nice start to be sure, but I think you would look better bigger, nothing too extreme... though the sight of you with knockers the size of your head would certainly bring a smile to most faces, but something a little larger would really help give you that perfect feminine profile.@@"
<</if>>
<br><br>
"@@.npc_manager;Judging by how you cannot keep your eyes off of mine I think you need a bit of an accessory as well... yes a nice pair of piercings would look just perfect on you... and be quite convenient to pull and play with as well.@@"<br>
<<else>>
Reaching up with both hands as she balances in your ass she traces down your flat chest, settling on rolling the small buds of your nipples between her fingers as she gently fucks you.<br>
<br>
"@@.npc_manager;My, my, so sensitive. Still a little flat but we can attend to that, give you a nice attractive pair of sensitive tits that you, and everyone else who lays eyes on your delectable body, will just love. And while those develop... well, a pair of piercings would meld form and function to make these cute nipples really pop.@@"<br>
<</if>>
<<default>>
ERROR! unknown looked_at style: <<=$npc_manager.flags.pegging.looked_at>>
<</switch>>
<br>
Giving your nipples a final flick her hands roam across the rest of your body. Following your ribs she traces the bound circuit running from your hips, along your thighs, back up your arms then down your sides once again.<br>
<br>
<<switch $npc_manager.flags.pegging.strip>>
<<case "fast">>
"@@.npc_manager;You look so good naked... though I think you could do with a bit more... decorum in getting to such a state. Enthusiasm is great but your stripping earlier... well, it lacked a certain something in the erotic department. Just because you are getting naked does not mean you should skip putting on a show in the process.@@"<br>
<<case "fast_lingerie">>
"@@.npc_manager;You look so good in lingerie... though I think you could do with a bit more... decorum in getting to such a state. Enthusiasm is great but your stripping earlier... well, it lacked a certain something in the erotic department. Just because you are getting naked does not mean you should skip putting on a show in the process.@@"<br>
<<case "sensuous">>
"@@.npc_manager;Anyone ever tell you that you look very cute naked? Because you do. And that strip tease... Mmmm, do you have a second job on the side? Because you could totally be a professional with skills like that.@@"<br>
<<case "sensuous_lingerie">>
"@@.npc_manager;Anyone ever tell you that you look very cute in lingerie? Because you do. And that strip tease... Mmmm, do you have a second job on the side? Because you could totally be a professional with skills like that.@@"<br>
<<default>>
ERROR! unknown strip style: <<=$npc_manager.flags.pegging.strip>>
<</switch>>
<br>
She continues to stroke your skin, her fingers setting off tiny fireworks as her cock rumbles and rocks inside your ass.<br>
<br>
The combination of it all is getting very intense, and she seems to sense it too, dialing back the vibrations to a teasing purr as she walks her fingers down your thighs towards your <<if setup.getItemTypeName("cage")=="">>rock hard <</if>><<getWordMyPenis $player>>.<br>
<br>
[<<moveTo "event_manager_pegging_13_good" "Savor this moment" 240>>]
</div>/*#
#desc: she neutrally pegs you, plays with your breasts and talks about how you stripped and looked at her
#status: FINISHED 0.4.0.0
#*/
<<if $roomchange == true>>
<</if>>
<<set $player.location = setup.wordSecretaryOffice($player)>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/sissy_office.png" "./images/characters/npc_manager_dom.png">>
<div id="invframe" class="scrolltext">
<<=setup.getNpcName('npc_manager', 'formal')>> looks down at you calmly as you twitch and moan in your positioned fully impaled on her cock. One arm hooked under your thigh to keep you from scooting away she reaches for her hip with her other hand, manipulating an unseen controller until the cock filling your ass starts to vibrate.<br>
<br>
The sudden, strong vibrations rumbling through your body are as intense as they are inescapable. Calmly she watches you pant and twitch for several moments as she dials in the speed.<br>
<br>
"@@.npc_manager;You like that, slut? You like that your <<=ps(setup.getNpcName('npc_manager', 'title'))>> cock is bigger AND better than any man's?@@"<br>
<br>
Though you blush at her words, her taunts are somewhat dispassionate, her emotionless treatment of the intense feelings pounding in and vibrating through your body driving home your helpless servitude even more. Finally satisfied at the frequency of the intense waves of sensation pulsing through your body she angles her hips slightly to pin you down and reaches both hands towards your chest.<br>
<br>
Clenching your hands and arching your feet you twitch your head back and forth, exercising what minimal freedom of movement you have as you try to cope with the intensity of sensation flowing out from her cock.
<<switch $npc_manager.flags.pegging.looked_at>>
<<case "floor">>
Nearly overwhelmed your eyes are unfocused, looking up at the ceiling and your blurry reflection, barely noticing her black-gauntlet'd arms reaching out until her fingers
<<if $player.body.breastsize[0] > 0 >>
<<if $player.body.breastsize[0] >= 6>>
are digging into your large breasts.
<<elseif $player.body.breastsize[0] >= 3>>
are enveloping you breasts.
<<else>>
are pinching your small breasts.
<</if>>
<<else>>
are scraping over your bare chest.
<</if>>
Toying with your rock-hard nipples she pinches and tweaks until she has your rapt attention.<br>
<br>
"@@.npc_manager;Tsk, tsk, always looking away. Before it was alright. A downward looking, subservient slave is quite respectful, but now? You need to stay focused, this performance is not for my benefit... well, not JUST for me.@@"
<<case "eyes">>
Casting about like a drowning sailor you eyes fixate on her face. You focus on her lovely, yet neutral, expression until she notices the attention and her gaze overpowers and drills back into your skull.<br>
<br>
"@@.npc_manager;I hope you do not have any ideas that in meeting my gaze you are my equal. No, from the moment you first walked through my door you belonged at my feet, or under them. You may be taking your time to learn these facts but consider it an immutable law of the universe - you. are. MINE.@@"<br>
<br>
The momentary emotion of her blazing eyes dissipates swiftly, your thoughts just as rapidly distracted by her hands on your
<<if $player.body.breastsize[0] > 0 >>
breasts.
<<if $player.body.breastsize[0] >= 6>>
Rough and aggressive she squeezes your large tits, teasing your nipples and giving you a couple of slaps to set the fatty tissue jiggling.
<<elseif $player.body.breastsize[0] >= 3>>
Her hands envelop your breasts, pinching your nipples and digging her fingernails into your soft flesh.
<<else>>
Your small breasts are not lacking in sensation as she focuses her attentions on your pert nipples, pinching and pulling and rolling them between her fingers.
<</if>>
<<else>>
Her hands seek out your nipples like heat-seeking missiles, tweaking your small buds and rolling them back and forth between her fingers.
<</if>>
All throughout the vibrations in your ass continue to build, blunting the pain in your chest and twisting it into something intense somewhere between agony and ecstasy.
<<case "breasts">>
Your eyes flitting back and forth until, once again, they end up focusing on the gleaming shields piercing and surrounding her nipples. Almost instantly she notices your attention, a slight smile flicking over her lips as she harshly pinches your nipples.<br>
<br>
"@@.npc_manager;Ogling me again? You horny slut, you definitely need some piercings of your own for
<<if $player.body.breastsize[0] > 0 >>
<<if $player.body.breastsize[0] >= 6>>
those huge bitch tits of yours.
<<elseif $player.body.breastsize[0] >= 3>>
your sexy rack, and maybe a few more cup sizes while we are at it if you are so obsessed with breasts.
<<else>>
these cute breasts. While we are at it perhaps we should address your size. These are far too small for a <<if $fetish.sissy>>SISSY<<else>>girl<</if>> slut like yourself - it should be a challenge for a man to choose between staring at your tits and your ass and with a back-end like yours, well... you need an upstairs to match.
<</if>>
<<else>>
those cute nipples. And probably some breasts as well. I know some like the innocent flat-chested look but I think a <<if $fetish.sissy>>SISSY<<else>>girl<</if>> needs some curves and as nice as your hips are, well... your upstairs is definitely in need of an expansive remodel.
<</if>>
@@"
<<default>>
ERROR! unknown looked_at style: <<=$npc_manager.flags.pegging.looked_at>>
<</switch>>
<br><br>
She reaches for the controls again and your heart almost stops. Whether you want her to crank things up or turn them off you couldn't say but what she actually does comes as a shock... literally. You almost jump into the air at the painful electric shock that is unleashed deep inside your rear. The muscles of your ass clench in response, tightly gripping your thick intruder and causing the still-running vibrations to feel even more intense.<br>
<br>
"@@.npc_manager;Bigger, better, and MUCH more versatile.@@" She states as she eases the shocks down from their initial power. Still painful it is not quite as intense, a mere jolt every few seconds that serves to have you attentive and rhythmically clenching without having you to try to jump or jerk off the desk.<br>
<br>
It is all you can do to stay focused, nodding and twitching as her hands start to roam. Alternating between clawing and caressing she plays your flesh like an instrument, even her gentlest touch intense in a way you cannot put into words.<br>
<br>
<<switch $npc_manager.flags.pegging.strip>>
<<case "fast">>
"@@.npc_manager;As... ambivalent as I may be about your behaviour today I have to say... you look quite wonderful naked. Do not take that as instruction, however, the proper clothing, hinting and framing rather than merely displaying... well that can be so much more that just flesh. The same goes for shedding your clothing, fast is good, but slow...@@" augmenting her words she tweaks the controls yet again, dialing the vibrations down to a slow, powerful thrumming that rumbles through your whole body, while the shocks are timed perfectly to have you clenching down in between shuddering pulses. "@@.npc_manager;Well, slow... can be divine.@@"<br>
<<case "fast_lingerie">>
"@@.npc_manager;As... ambivalent as I may be about your behaviour today I have to say... you look quite wonderful in lingerie. The proper clothing, hinting and framing rather than merely displaying... well that can be so much more that just flesh. The same goes for shedding your clothing, fast is good, but slow...@@" augmenting her words she tweaks the controls yet again, dialing the vibrations down to a slow, powerful thrumming that rumbles through your whole body, while the shocks are timed perfectly to have you clenching down in between shuddering pulses. "@@.npc_manager;Well, slow... can be divine.@@"<br>
<<case "sensuous" "sensuous_lingerie">>
"@@.npc_manager;In the interest of education I should mention that your little strip performance? Excellent, if you had only been that good throughout, well... perhaps you could have evaded these painful shocks - but chin up, all this clenching will do wonders for your glutes!@@"<br>
<<default>>
ERROR! unknown strip style: <<=$npc_manager.flags.pegging.strip>>
<</switch>>
<br>
She lets you stew in the mix of shocks and vibrations for another half a minute before finally silencing her cock. Stroking your quivering thighs her hand slides down your leg towards your <<if setup.getItemTypeName("cage")=="">>rock hard <</if>><<getWordMyPenis $player>>.<br>
<br>
[<<moveTo "event_manager_pegging_13_neutral" "Try to recover for what's next" 180>>]
</div>/*#
#desc: she cruelly pegs you, plays with your breasts and talks about how you stripped and looked at her
#status: FINISHED 0.4.0.0
#*/
/* Note: definitionally if you are on the "cruel" path your chastity cage remains in place */
<<if $roomchange == true>>
<</if>>
<<set $player.location = setup.wordSecretaryOffice($player)>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/sissy_office.png" "./images/characters/npc_manager_dom.png">>
<div id="invframe" class="scrolltext">
<<=setup.getNpcName('npc_manager', 'formal')>> looks haughtily down, holding you with one arm hooking your thigh while her other reaches towards her hip. A moment later you jump, but her firm grip keeps her cock from slipping out, her leather harness pressed against you as you pant and try to recover from the electric shock that just speared deep into your ass.<br>
<br>
"@@.npc_manager;Not just bigger than a man, but more... feature-packed as well.@@" She rolls her hips slightly to emphasis how full you are as another, though weaker shock causes your muscles to clamp tightly around your intruder. You whimper as she moves her hand away from the controls, another shock telling you that their rhythmic, painful stimulation is your new normal.<br>
<br>
The clenching spurred by the shocks has her very securely fixed in your ass and she takes advantage to release her grasp on your legs and reach towards your chest with both hands.
<<switch $npc_manager.flags.pegging.looked_at>>
<<case "floor">>
<<if $player.body.breastsize[0] > 0 >>
Grabbing your breasts firmly she establishes herself by digging her nails into your flesh, clawing inward before tugging on your hard nipples.<br>
<br>
<<if $player.body.breastsize[0] >= 6>>
"@@.npc_manager;Look at me, <<if $fetish.sissy>>SISSY<<else>>girl<</if>>.@@"" She commands, giving one breast a loud slap before resuming toying with your nipples.<br>
<<elseif $player.body.breastsize[0] >= 3>>
"@@.npc_manager;This is what naughty <<if $fetish.sissy>>SISSYs<<else>>girls<</if>> get. Next time I may hook your tits up to the electricity as well, see if we can shock some obedience into you.@@"<br>
<<else>>
"@@.npc_manager;It is a pity your breasts are so small. disappointing, just like your little dicklet, but we will attend to them both in the proper way soon enough.@@"<br>
<</if>>
<br>
"@@.npc_manager;No, do not divert your sight, looking at the floor cannot save you, not earlier, and not now. Gaze upon your <<=setup.getNpcName('npc_manager', 'title')>>, worship her with your eyes and do not look away unless I command it.@@"<br>
<<else>>
She tugs hard enough to form little cones of flesh on your otherwise flat chest, teasing your lack of breasts as she painfully torments your ass and nips.<br>
<br>
"@@.npc_manager;Look at this! embarrassing! A <<if $fetish.sissy>>SISSY<<else>>girl<</if>> needs curves, I do not care how nice your hips are you need something up top to match!@@"<br>
<</if>>
<<case "eyes">>
<<if $player.body.breastsize[0] > 0 >>
She grabs your breasts with both hands, squeezing your
<<if $player.body.breastsize[0] >= 6>>
large
<<elseif $player.body.breastsize[0] >= 3>>
medium
<<else>>
small
<</if>>
breasts, scratching your soft skin before settling in to cruelly pinch your nipples.<br>
<br>
<<else>>
Her hands like pinchers she goes straight for your small nipples, pinching and twisting with gusto.<br>
<</if>>
<br><br>
"@@.npc_manager;Still trying to meet my gaze, <<if $fetish.sissy>>SISSY<<else>>girl<</if>>? While you have very cute eyes do not thing for a single second that such temerity means we are on anything like equal planes. You are the slave, I am the owner, now and forever.@@"
<<case "breasts">>
<<if $player.body.breastsize[0] > 0 >>
Gasping and whimpering with each jolt coursing into your rear you look up in hopes of mercy.<br>
<br>
"@@.npc_manager;Oh, NOW you remember where my eyes are? Do I need to electrify your <<if $fetish.sissy>>SISSY<<else>>girl<</if>> rear hole all the time to keep you from staring at my nipple rings? Ooohhh, or maybe you need a pair of nipple adornments of you own - electrified, of course.@@"<br>
<br>
<<if $player.body.breastsize[0] >= 6>>
She grabs your large breasts, her fingers digging into the sides and then scraping up until all she is holding are your hard nipples, pulling them painfully away from your body as she squeezes them tight.<br>
<br>
"@@.npc_manager;Yes, these big bitch-tits would look MUCH better with some steel adornments. Keep behaving like you have today and I will be sure to make them nice and heavy and harsh.@@""
<<elseif $player.body.breastsize[0] >= 3>>
She gropes your moderate breasts, giving them each a couple slaps before focusing on your nipples, squeezing them tight between her fingers and giving them a little twist.<br>
<br>
"@@.npc_manager;I quite like how your breasts have developed, perky, but not too small. They fit so nicely in my hands, but they would DEFINITELY look better with a nice set of piercings, maybe if you have your own you will not be so intent on staring at mine.@@"
<<else>>
Laying on your back makes your already small breasts practically disappear but <<=setup.getNpcName('npc_manager', 'formal')>> seems more focused on your hard nipples anyway, giving them each a couple flicks before pinching and twisting them.<br>
<br>
"@@.npc_manager;A bit of advice, if you expect to get away with this whole "naughty girl" routine it would behoove you to have a proper set of tits to flash. Of course that sort of thing will not get you out of trouble with me... but others, and thinking of it my secretary really should have some more... enticing cleavage. Maybe I can dangle weights off a set of nipple rings to help encourage you to develop.@@"
<</if>>
<<else>>
Running her hands over your flat chest she focuses in on your small, sensitive nipples, squeezing and pinching them in time to the electric shocks pulsing in your ass.<br>
<br>
"@@.npc_manager;You know some slaves only act out out of jealousy. Is that what is going on here? You were staring so hard at my nipple shields, were you overcome with jealousy of my breasts and jewelry? Certainly you have reason given your poor flat-chested state, but you ought to know better than to take those things out on me - even with todays disobedience I am sure you will have a nice womanly figure soon enough.@@"
<</if>>
<<default>>
ERROR! unknown looked_at style: <<=$npc_manager.flags.pegging.looked_at>>
<</switch>>
<br><br>
You whimper in pain as she removes her hands from your chest and re-asserts her control of your legs, spreading them a little wider as she shifts inside of you.
<br>
You are starting to adjust to the electric shocks stimulating your rear, but then she fiddles with the controls again. Her hips still pressed against your own her cock starts moving, vibrating deep inside you, your electricity-induced clenching causing the rumbling to shake your entire body.<br>
<br>
"@@.npc_manager;As I said, bigger, better and more versatile than any so-called "real" cock.@@" You moan, the pleasurable vibrations only making you more sensitive to the painful shocks, which cause you to clench and accentuate the vibrations. It is an evil feedback loop that has you quivering and gasping with her still buried inside of you.<br>
<br>
"@@.npc_manager;Ooooh, look at those goose-bumps, is this too intense for you, <<if $fetish.sissy>>SISSY<<else>>girl<</if>>?@@"<br>
<br>
Even if you could manage to form a response she seems disinterested in hearing it, instead clawing her hands over your skin, not quite scratching hard enough to bleed, but enough to leaving pink trails across your pale flesh.<br>
<br>
<<switch $npc_manager.flags.pegging.strip>>
<<case "fast">>
"@@.npc_manager;I do so love your naked body, and look forward to it continuing to... improve. As that happens you should also work on presenting it better - obeying my instructions is all well and good but imagine how much better you would have looked if you had put a bit of sensuous thought into removing your clothes instead of shedding them in an instant like it was a race.@@"
<<case "sensuous">>
"@@.npc_manager;Hmm, you look quite adorable all naked and exposed... I cannot help recalling how you got like this, the beauty of how you stripped only bringing into sharper contrast your more generalized misbehaviour.@@"
<<case "fast_lingerie">>
"@@.npc_manager;I do so love your body, and look forward to it continuing to... improve. As that happens you should also work on presenting it better - obeying my instructions is all well and good but imagine how much better you would have looked if you had put a bit of sensuous thought into removing your clothes instead of shedding them in an instant like it was a race.@@"
<<case "sensuous_lingerie">>
"@@.npc_manager;Hmm, you look quite adorable all exposed... I cannot help recalling how you got like this, the beauty of how you stripped only bringing into sharper contrast your more generalized misbehaviour.@@"
<<default>>
ERROR! unknown strip style: <<=$npc_manager.flags.pegging.strip>>
<</switch>>
<br><br>
She turns up the shocks and vibrations, causing you to cry out and arch your back. Your hips rise off the desk but she stays with you, her cock never retreating from filling your hole, holding you in the air as you twitch and buck with each painful shock.<br>
<br>
[<<moveTo "event_manager_pegging_13_cruel" "Suffer" 180>>]
</div>/*#
#desc: she gently pegs you, comments on collar and plays with your cage/penis until you climax
#status: FINISHED 0.4.0.0
#*/
<<if $roomchange == true>>
<<set $player.timebased.horny = 0>>
<<set $player.timebased.without_orgasm = 0>>
<</if>>
<<set $player.location = setup.wordSecretaryOffice($player)>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/sissy_office.png" "./images/characters/npc_manager_dom.png">>
<div id="invframe" class="scrolltext">
<<switch $npc_manager.flags.pegging.chastity>>
<<case "nooffer">>
Her artificial cock buzzing and jolting in your ass her hands wrap around your <<getWordMyPenis $player>> she smiles gently. Her hands gently <<if $scene.isCage>>massaging your balls<<else>>stroking the front of your chastity belt<</if>> makes a strange, gently counterpoint to the fierce, buzzing, shocking, fucking happening mere inches away. The whole time she looks beatifically down at you, her kind smile as if these sensations pushing you to your limit are a gift... and somehow, as she continues to gaze down... you start to feel as if they are.
<<case "remove">>
Your <<getWordMyPenis $player>> has been rock hard throughout her pegging but now she finally touches you, the mere brush of her fingers like heaven. You moan in arousal, so close to orgasm and yet a part of you holds back, not wanting it to end yet.<br>
<br>
She notices your plight, smiling down and stroking with one hand as she reaches for the controls at her hip. "@@.npc_manager;This getting a bit intense? Here, let me take the edge off. You have more than earned an orgasm but I am not ready for you to cum QUITE yet.@@"<br>
<br>
Even with the "help" of the snug cockring you do not see how holding back is possible... and then the electricity lances deep into your ass. You jump in surprise, letting out a gasp of pain as she coos and strokes your cock. "@@.npc_manager;Shhh, shhh, I know it hurts, but it is the only way to keep things going, you can be brave for your <<=setup.getNpcName('npc_manager', 'title')>>, right?@@"<br>
<br>
<<if setup.getTotalValue("bdsm") >= 10>>
Though it does succeed in pushing back your orgasm the painful jolt turns you on more, especially when it starts to repeat at a lower power.
<<else>>
The pain of the shock slams through your body, causing you to tense every muscle you have... though your <<getWordMyPenis $player>> remains hard throughout, twitching in time as milder shocks continue to spear your ass.
<</if>>
<br>
The shocks are rhythmic now. Not as potent as the first one, but enough to have your ass pulsing and clenching around its still-buzzing intruder and making everything more intense.<br>
<br>
"@@.npc_manager;There, isn't that better? You feel so sensitive, so delicate... so beautiful...@@"<br>
<br>
<<if setup.getTotalValue("submission") >= 10>>
Still trembling you nod obediently, relishing her total control on you from within and without.<br>
<<else>>
You whimper, completely helpless and under her control.<br>
<</if>>
<<case "focused" "dickless">>
She <<if $scene.isCage>>massages your balls and caresses you through your cage<<else>>tenderly strokes the front of your chastity belt<</if>>. Though the rigid material makes such impossible you imagine you can feel her on your imprisoned <<getWordMyPenis $player>>, straining with all its might to fill its chamber.<br>
<br>
"@@.npc_manager;Look at that, so tiny, so useless, so beautiful... you look about ready to burst... let me help with that.@@"<br>
<br>
You don't have time to figure out what she means, too distracted by her mere presence, not to mention the buzzing torpedo in your ass. Like a lightning rod her cock pulses electricity deep inside of you, the painful jolt causing your eyes to open wide as you look up at her in shocked fear.<br>
<br>
<<if setup.getTotalValue("bdsm") >= 10>>
Though it does succeed in pushing back your orgasm the painful jolt turns you on more, especially when it starts to repeat at a lower power.
<<else>>
The pain of the shock slams through your body, causing you to tense every muscle you have... though your <<getWordMyPenis $player>> remains hard throughout, twitching in time as milder shock continue to spear your ass.
<</if>>
<br>
"@@.npc_manager;Hush, hush little <<if $fetish.sissy>>SISSY<<else>>girl<</if>>...@@", she comforts you, stroking your face as she dials back the power until the infrequent shocks mainly cause your muscles to rhythmically tighten around your intruder rather than be painful.<br>
<br>
<<if setup.getTotalValue("submission") >= 10>>
You smile back up, wanting to re-assure her that you can take it... for her.<br>
<<else>>
You whimper, completely helpless and under her control, trembling in time with the rumbling in your ass.<br>
<</if>>
<<default>>
ERROR! unknown chastity style: <<=$npc_manager.flags.pegging.chastity>>
<</switch>>
<br>
Buzzing, jolting and stroking she pushes things even further by slowly rocking her hips, making you feel like a puppet, a cocksleeve, a living onahole wrapped around her cock.<br>
<br>
<<switch $npc_manager.flags.pegging.collar>>
<<case "none">>
ERROR! "good" path should be offered collar
<<case "refuse">>
Her hand caresses your neck, not squeezing, more exploring, as if expecting to find something there to grab...<br>
<br>
You stare up as she thrusts into you, the look in her eye making you feel very, very owned.<br>
<br>
"@@.npc_manager;That's a good girl, now cum, cum for me hard...@@"
<<case "sissy" "her_sissy">>
Smiling down at you as your body is overloaded with pleasure she runs her fingertips across your collar. Looking up at your reflection in the ceiling you watch her trace the <<if $fetish.sissy>>letters of SISSY<<else>>soft pink frills<</if>> and somehow moan out a single word in response - "yours." <br>
<br>
Her smile of approval blossoms into a wide grind of utter adoration.<br>
<br>
"@@.npc_manager;Yes you are. My wonderful <<if $fetish.sissy>>SISSY <</if>>Secretary. Now, <<if $fetish.sissy>>SISSY<<else>>girl<</if>>, cum for your <<=setup.getNpcName('npc_manager', 'title')>>, cum for me good.@@"
<<case "slave" "her_slave">>
Reaching down she hooks a finger through the ring of your collar, tugging possessively as she thrusts in and out of you. The reminder of the <<if $npc_manager.flags.pegging.collar == "her_slave">>locked-on <</if>>signifier of your submission and ownership rockets you deep into sub-space, your voice a soft hoarse whisper. "I love you, <<=setup.getNpcName('npc_manager', 'title')>>." <br>
<br>
"@@.npc_manager;I know. Now show it without words, cum for me, cum for me hard.@@"
<<default>>
ERROR! unknown collar style: <<=$npc_manager.flags.pegging.collar>>
<</switch>>
<br><br>
<<switch $npc_manager.flags.pegging.chastity>>
<<case "nooffer" "focused" "dickless">>
You gasp and pant, your <<getWordMyPenis $player>> straining against its prison but the sensations running through your ass, drumming and shocking through your prostate is too much. With a moan you start to leak, your secured member dribbling <<if $scene.isCage>>and spurting into her hand<<else>>down your thigh<</if>> as she continues to rock and thrust, arching her hips to scrape your prostate until every drop of <<if $fetish.sissy>>sissy<<else>>girl<</if>> juices has been pressed out of your balls in an extended analgasm.
<<case "remove">>
As she fucks, vibes and shocks your ass she also strokes your <<getWordMyPenis $player>>. Straining against everything, from the ropes to your cockring the cacophony of stimulation is finally too much and you explode. With the force your balls expel their payload you imagine you could have well hit the ceiling, but instead all of it is caught in her hand as she wraps her palm over your head, rubbing in gentle circles as you pulse and spurt.
<<default>>
ERROR! unknown chastity style: <<=$npc_manager.flags.pegging.chastity>>
<</switch>>
<br><br>
[<<moveTo "event_manager_pegging_14_good" "Bask in the afterglow" 180>>]
</div>/*#
#desc: she neutrally pegs you, comments on collar and plays with your cage/penis until you climax
#status: FINISHED 0.4.0.0
#*/
<<if $roomchange == true>>
<<set $player.timebased.horny = 0>>
<<set $player.timebased.without_orgasm = 0>>
<</if>>
<<set $player.location = setup.wordSecretaryOffice($player)>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/sissy_office.png" "./images/characters/npc_manager_dom.png">>
<div id="invframe" class="scrolltext">
Her artificial cock buzzing and jolting in your ass her hands wrap around your
<<switch $npc_manager.flags.pegging.chastity>>
<<case "remove">>
rock-hard <<getWordMyPenis $player>>. You moan in lust, almost cumming at the first touch only for her to frown and withdraw her hand. She makes no comment, merely reaching to her side and turning up the power and frequency of the shocks jolting your ass. The resulting pain takes the edge off of your arousal as she resumes stroking you with a firm grip.
<<case "focused" "dickless" "nooffer">>
<<getWordMyPenis $player>>. Her hands gently <<if $scene.isCage>>massaging your balls<<else>>stroking the front of your chastity belt<</if>> makes a strange, gently counterpoint to the fierce, buzzing, shocking, fucking happening mere inches away.
<<default>>
ERROR! unknown chastity style: <<=$npc_manager.flags.pegging.chastity>>
<</switch>>
<br><br>
<<switch $npc_manager.flags.pegging.collar>>
<<case "none">>
Her hand drifts to your throat, not choking you but... very possessive and you tremble.<br>
<br>
"@@.npc_manager;That's right, take it, feel me inside of you... hmm, but I am almost regretting that I did not collar you before this, though I doubt you'll be forgetting who owns you any time soon....@@"
<<case "refuse">>
Her hand possessively wraps firmly around your throat. Not enough to choke but with a firm, inescapable possessiveness that is quite a distraction.<br>
<br>
"@@.npc_manager;Take it, you slut. You could not even behave well enough to earn a collar... unworthy even of being a slave... Oh I have so much more work to do with you...@@"
<<case "sissy" "her_sissy">>
A hand still wrapped around what once passed for your manhood she gently strokes with one hand while reaching out with the other. Tenderly she caresses the pink collar that stands in stark contrast to you having any masculinity remaining.<br>
<br>
"@@.npc_manager;So cute... if only your behaviour was as consistently adorable as your appearance.... Still, it is time. Look up, admire your <<if $fetish.sissy>>SISSY<<else>>girl<</if>> self... and cum for me.@@"
<<case "slave" "her_slave">>
Reaching out with her free hand she takes hold of your collar, roughly pulling you forward, sandwiching your body between the impaling cock below and the neck-wrapping collar above.<br>
<br>
"@@.npc_manager;Now, be a good slave, look up, glory in your submission, resolve to earn my collar properly, and cum!@@"<br>
<<default>>
ERROR! unknown collar style: <<=$npc_manager.flags.pegging.collar>>
<</switch>>
<br><br>
The vibrations and shocks in your ass accelerate, pushing you off a cliff of overwhelming sensation.
<<switch $npc_manager.flags.pegging.chastity>>
<<case "nooffer" "focused" "dickless">>
Your <<getWordMyPenis $player>> pulses and shudders inside its prison, finally spurting and leaking, your position causing the frothy semen to trickle out the sides and pool on your flat tummy.
<<case "remove">>
Looking up at your reflection you cum, hard. Directed by her hand you spurt all over your own chest, long, ropey strands of semen going as high as your chin, a fireworks-like volcano of cream painted across your bare skin, all while you watch through the mirror above.
<<default>>
ERROR! unknown chastity style: <<=$npc_manager.flags.pegging.chastity>>
<</switch>>
<br><br>
Panting you can only lie there, covered in your own cum, waiting for her to untie your limbs.<br>
<br>
[<<moveTo "event_manager_pegging_14_neutral" "Catch your breath" 180>>]
</div>/*#
#desc: she aggressively pegs you, plays with your cage/penis until you climax
#status: FINISHED 0.4.0.0
#*/
/* Note: definitionally if you are on the "cruel" path your chastity cage remains in place */
<<if $roomchange == true>>
<<set $player.timebased.horny = 0>>
<<set $player.timebased.without_orgasm = 0>>
<</if>>
<<set $player.location = setup.wordSecretaryOffice($player)>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/sissy_office.png" "./images/characters/npc_manager_dom.png">>
<div id="invframe" class="scrolltext">
Your hips are already in the air, half your weight suspended on her impaling cock when she grabs you and drags you off the desk. Bound as you are there is nothing you can do to stop from falling. Only her strong grip on your hips keeping your head from hitting the ground as she backs up.<br>
<br>
For a breathless moment you are fully airborne, your ass clenching onto her cock for dear life as she lowers your shoulders to the ground and stacks you vertically.<br>
<br>
"@@.npc_manager;This is how naughty sluts get fucked. Piledriven right into the ground.@@" She cruelly intones as she starts to plunge down into you with partial squats, her cock vibrating you in half and shocking you mercilessly with each deep thrust.<br>
<br>
<<switch $npc_manager.flags.pegging.chastity>>
<<case "nooffer">>
You gasp and cry out at the savage pegging, but she looks down at you with neither mercy nor pity, her cock plunging deep into you with every stroke.
<<case "remove" "focused" "dickless">>
ERROR! unexpected chastity style, "cruel" path does not give option for removal
<<default>>
ERROR! unknown chastity style: <<=$npc_manager.flags.pegging.chastity>>
<</switch>>
<br><br>
Stacked uncomfortably, your ass ravaged like never before you
<<if setup.getTotalValue("bdsm") > 10>>
discover new depths of submission. Surrendering completely to your helpless abuse the pain turns to pleasure. Each cruel thrust is a gift, the painful pegging not what you want, but what you desperately need.
<<else>>
can do nothing but survive, taking gasping breaths as your imprisoned <<getWordMyPenis $player>> betrays you.
<</if>>
<br><br>
Your <<getWordMyPenis $player>> strains with excitement against its prison as your body shifts and her thrusts begin brutally stimulating your prostate. Overwhelmed, you let out a primal cry.<br>
<br>
From within its prison your <<getWordMyPenis $player>> starts to leak, dripping and spurting to shower down onto your face, humiliating you further with the liquid evidence of how much you are enjoying her treatment.<br>
<br>
<<switch $npc_manager.flags.pegging.collar>>
<<case "none" "refuse">>
Her hand reaching down to wrap your throat reminds you of the collar you were denied. Your vision flickers as you gasp for air, your open mouth greeted with drops of your <<if $fetish.sissy>>sissy<<else>>girly<</if>> cum as she plunges into you like she was pumping a well, not stopping until every last drop your balls had produced has been spilled across your face.
<<case "sissy" "her_sissy" "slave" "her_slave">>
ERROR! collar not granted on "cruel" path, style: <<=$npc_manager.flags.pegging.collar>> unexpected
<<default>>
ERROR! unknown collar style: <<=$npc_manager.flags.pegging.collar>>
<</switch>>
<br><br>
Rising to her feet her cock slides out of your ass. Your exhausted body crumples to the floor without its supportive impalement.<br>
<br>
Looking down at your almost broken form she turns off her vibrating cock and looms over you.<br>
<br>
[<<moveTo "event_manager_pegging_14_cruel" "Survive" 180>>]
</div>
/* aftercare *//*#
#desc: loving pegging aftercare
#status: FINISHED 0.4.0.0
#*/
<<if $roomchange == true>>
<<if $npc_manager.flags.pegging.collar == "her_sissy" || $npc_manager.flags.pegging.collar == "sissy">>
<<removeItem $player $now $scene.choker true>>
<<deleteItem $player $now $scene.choker>>
<</if>>
<<addItem "remote_control_plug">>
<<wearItem $player $now "remote_control_plug" true>>
<<set $scene.wearChastity = $npc_manager.flags.pegging.chastity != "remove">>
<<if !$scene.wearChastity>>
<<wearItem $player $now $scene.cage true>>
<<manipulateItem $player $now $scene.cage "lock" false>>
<</if>>
<</if>>
<<set $player.location = setup.wordSecretaryOffice($player)>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/sissy_office.png" "./images/characters/npc_manager_dom.png">>
<div id="invframe" class="scrolltext">
As you quiver in post-orgasmic bliss you feel the cock in your ass finally fall still, the shocks stopping and your muscles relaxing enough for her to slowly, gently, withdraw.<br>
<br>
You are empty for but a moment when you feel something else slip into your still-gaping hole. Squeezing down as your ass reflexively sucks it in you do not recognise its shape. Smaller and shorter than her cock it is still larger than any of your previous plugs, though not uncomfortably so in your well-stretched rear.<br>
<br>
"@@.npc_manager;A little... well, not exactly little, gift for my wonderful employee. Though not nearly as big as this one it's similar to my dildo in that it can vibrate or shock, all controlled wirelessly, and passively drawing power from your own body heat so it never even needs charging.@@"<br>
<br>
The realization that she can stimulate your rear anywhere, at any time is a bit scary but also... exciting? Fortunately for your well-used butt she does not test it, the plug remaining still and un-electrified, merely keeping you distractingly filled.<br>
<br>
Having caught every drop of cum that <<if $npc_manager.flags.pegging.chastity == "remove">>spurted<<else>>dribbled<</if>> out of your <<getWordMyPenis $player $scene.wearChastity>> she brings her hand to your lips.<br>
<br>
<<if setup.getTotalValue("cum") >= 15>>
Ravenously you slurp up every drop, your eyes rolling back in ecstatic joy at this delicious finish to an already overwhelming experience.
<<elseif setup.getTotalValue("cum") >= 10>>
You eagerly lap up your seed, savouring your tasty emission.
<<elseif setup.getTotalValue("cum") >= 5>>
Obediently you lick her hand clean, trying to ignore the salty flavour of the viscous material.
<<else>>
Reluctantly you lick it up, wincing slightly at the bitter taste but obediently cleaning her palm and fingers of all that you stained her with.
<</if>>
Reaching to either side she quickly unties your bound wrists and thighs, gently lowering your legs before lifting you up and carrying you over to the couch.<br>
<br>
Snuggling against her chest you marvel at her casual strength - though, to be fair, you do not exactly weigh all that much. Gently placing you down on a cushion she sits next to you, letting you curl up against her side as she strokes your back and brings you back to reality.<br>
<br>
The fog of orgasm slowly fading
<<if setup.getTotalValue("submission") >= 15>>
the first thing you do is kiss her gently on the cheek, softly whispering your gratitude.
<<elseif setup.getTotalValue("submission") >= 10>>
you thank her for the intense experience.
<<elseif setup.getTotalValue("submission") >= 5>>
you try to recover from the overwhelming experience. Even though you say nothing, you are glad that she is here beside you.
<<else>>
you try to process the overwhelming feelings you have just endured, the intensity of the experience definitely means something for your relationship with your manager but what... you are unsure.
<</if>>
<br><br>
Many minutes pass before, sensing your recovery, she gently helps you back to your feet.<br>
<br>
<<if $npc_manager.flags.pegging.chastity == "dickless">>
Leaving you standing she walks back to her desk, returning holding a small box and kneeling before you.<br>
<br>
[<<moveTo "event_manager_pegging_14a_smallchastity" "Look down">>]
<<else>>
<<if $npc_manager.flags.pegging.chastity == "remove">>
Quickly digging through your things she kneels before you holding your chastity <<if $scene.isCage>>cage<<else>>belt<</if>>. Giving your exhausted member a tender kiss she quickly locks it back in its safe, protective home.
<<else>>
She gives <<if $scene.isCage>>your caged member a soft squeeze<<else>>your chastity shield a gentle pat<</if>>, smiling at your securely locked condition.
<</if>>
<br><br>
You walk over to your pile of discarded clothes and she helps you dress, handing you each piece in turn and smiling at you as you blush and put it on.<br>
<br>
By the end your heart is racing again, and you try not to look down at her cock, still wet with lube.<br>
<br>
<<if $npc_manager.flags.pegging.collar == "her_sissy" || $npc_manager.flags.pegging.collar == "sissy">>
You are ready to depart. She smiles shakes her head in amusement before gesturing towards your neck.<br>
<br>
"@@.npc_manager;As cute as you look with that choker, well... I think you ought to leave it here.@@"<br>
<br>
<<if setup.getTotalValue("feminization") >= 15>>
Somewhat reluctantly you agree, and she gently removes it but gives you a peck on the cheek in exchange.
<<else>>
She unclasps the choker and removes it from your neck, giving you a tiny peck on the cheek in exchange.<br>
<</if>>
<</if>>
<br><br>
Still floating on a high after the intense pegging you prepare to depart only for her to stop you once again.<br>
<br>
[<<moveTo "event_manager_pegging_15_promotion" "Continue" 120 "<<useClothSetPop 'pegging' $player $now>>">>]
<</if>>
</div>/*#
#desc: dismissive pegging aftercare
#status: FINISHED 0.4.0.0
#*/
<<if $roomchange == true>>
<<addItem "remote_control_plug">>
<<wearItem $player $now "remote_control_plug" true>>
<<if $npc_manager.flags.pegging.chastity == "remove">>
<<wearItem $player $now $scene.cage true>>
<<manipulateItem $player $now _cage "lock" false>>
<</if>>
<</if>>
<<set $player.location = setup.wordSecretaryOffice($player)>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/sissy_office.png" "./images/characters/npc_manager_dom.png">>
<div id="invframe" class="scrolltext">
She waits until your balls have finished emptying themselves before finally disabling the vibrations and shocks and pulling her cock out of your ass.<br>
<br>
You let out a gasp as the thick head spreads you just that little bit more on the way out
<<if $scene.plug != "">>
before you can react to your newfound emptiness she jams your plug back into your hole. It feels small and lifeless compared to her member, but your ass reflexively sucks in its old friend all the same.
<<else>>
still gaping from use you can feel a trickle of lube leak out through your abused hole as it slowly recovers enough to close itself up.
<</if>>
<br><br>
As you lie there staring up at your reflection she unties your limbs, your arms and legs falling limp in exhaustion. You hear her sigh and shake her head, running her hand over your chest to mop up your spilled seed. Rather than throwing it out, however, she wipes it across your face, your tongue catching a quick taste of
<<if setup.getTotalValue("cum") >= 15>>
your delectable <<if $fetish.sissy>>SISSY<<else>>girl<</if>>-juice
<<elseif setup.getTotalValue("cum") >= 10>>
your delicious emission
<<elseif setup.getTotalValue("cum") >= 5>>
your salty secretion
<<else>>
the bitter nastiness
<</if>>
while the bulk of it starts to dry on your face.<br>
<br>
"@@.npc_manager;Leave it there.@@" She orders as you start to reach up to wipe it off. "@@.npc_manager;You earned that marking, with your mix of obedience and defiance, and you can wear your shame home on your face.@@"<br>
<br>
"@@.npc_manager;Speaking of earning, there is a little... well, maybe not so little, something else I have for you.@@"<br>
<br>
You watch as she produces a sizable butt plug, barely giving you a chance to look at it before stuffing it into your worn hole. "@@.npc_manager;This should help keep you in line going forward. It is capable of punishing shocks and rewarding vibrations and I expect you to have its ilk inside of you as part of your uniform so I can administer whichever you deserve at the push of a button.@@"<br>
<br>
<<if $npc_manager.flags.pegging.chastity == "dickless">>
Leaving you standing she walks back to her desk, returning holding a small box and kneeling before you.<br>
<br>
[<<moveTo "event_manager_pegging_14a_smallchastity" "Look down">>]
<<elseif $npc_manager.flags.pegging.chastity == "remove">>
Quickly digging through your things she swiftly locates your chastity <<if $scene.isCage>>cage<<else>>belt<</if>>. Still on your back you watch in the ceiling mirror as, with quick efficiency, she locks you away in your private pink prison.<br>
<br>
You blush, but remain silent before staggering to your feet and dressing under her watchful, but disinterested gaze.<br>
<br>
Barely having enough energy to stand you stagger towards the door only for her to stop you once again.<br>
<br>
[<<moveTo "event_manager_pegging_15_promotion" "Continue" 15*60 "<<useClothSetPop 'pegging' $player $now>>">>]
<<else>>
Your chastity device having remained in place through your entire experience she merely points towards your pile of clothes for you to get dressed.<br>
<br>
You blush, but remain silent before staggering to your feet and dressing under her watchful, but disinterested gaze.<br>
<br>
Barely having enough energy to stand you stagger towards the door only for her to stop you once again.<br>
<br>
[<<moveTo "event_manager_pegging_15_promotion" "Continue" 15*60 "<<useClothSetPop 'pegging' $player $now>>">>]
<</if>>
</div>/*#
#desc: cruel pegging aftercare, puts you in electrified chastity device (no key) and remote control plug
#status: FINISHED 0.4.0.0
#*/
/* Note: definitionally if you are on the "cruel" path your chastity cage remained in place */
<<if $roomchange == true>>
<<if setup.getItemFromType("cage") != "">>
<<set _cage = setup.getItemFromType("cage")>>
<<manipulateItem $player $now _cage "lock" false>>
<<removeItem $player $now _cage true>>
<</if>>
<<if setup.getItemFromType("plug") != "">>
<<set _plug = setup.getItemFromType("plug")>>
<<removeItem $player $now _plug true>>
<</if>>
<<useClothSetPush 'tmp'>>
<<removeAllClothing $player $now true>>
<<addItem "remote_control_plug">>
<<wearItem $player $now "remote_control_plug" true>>
<<set $npc_manager.flags.trustplayerwithkey = false>>
<<set $npc_manager.flags.hascagekey = true>>
<<if $player.flags.chastity_style=='cage'>>
<<addItem "electric_chastity">>
<<wearItem $player $now "electric_chastity" true>>
<<manipulateItem $player $now "electric_chastity" "lock" false>>
<<else>>
<<addItem "chastity_belt_electric">>
<<wearItem $player $now "chastity_belt_electric" true>>
<<manipulateItem $player $now "chastity_belt_electric" "lock" false>>
<</if>>
<<if setup.findThemeId('npc_manager', 'chastity_general', 'theme_manager_work_chastity_keys') == -1>>
<<addNpcTheme 'npc_manager' 'chastity_general' 'theme_manager_work_chastity_keys'
0
'event_manager_theme_ask_old_keys'
true
'theme_manager_chastity_header'>>
<</if>>
<<useClothSetPop 'tmp' $player $now>>
<</if>>
<<set $player.location = setup.wordSecretaryOffice($player)>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/sissy_office.png" "./images/characters/npc_manager_dom.png">>
<div id="invframe" class="scrolltext">
"@@.npc_manager;Wow, I did not expect you to enjoy it that much, not that I cared given all the trouble you just gave me but... Colour me impressed. I did not think you were that much of a broken whore, yet.@@"<br>
<br>
Still bound you can't do anything but stare up at her in a mix of fear and... aroused confirmation of her assessment.<br>
<br>
Walking away she disappears out of your line of sight, fetching something from her desk before returning, the key to your <<if $scene.isCage>>cage<<else>>belt<</if>> held in one hand.<br>
<br>
Sitting down between her legs she starts by shoving a plug into your still-gaping asshole. Despite being larger than any of your previous companions you are currently so well-used and stretched it enters with ease, your ass somehow having the strength to suck it in and lock it down as you adjust to its filling presence.<br>
<br>
"@@.npc_manager;What a butt-slut.@@" She remarks. "@@.npc_manager;Anyway, that plug has many of the same features as my cock. Wirelessly controlled it charges itself off your body heat and can administer punishing shocks on command. It can also vibrate pleasantly but you will need to shape up fast if you expect to receive such a reward. Consider it a gift - wear it when you are ready for me to administer swift and fair corrective measures; if I am forced to get more... creative with my punishments well...@@" Her smile tells you everything you need to know.<br>
<br>
While you try to comprehend the implications of her words, and the new plug, she unlocks your <<if $scene.isCage>>cage<<else>>belt<</if>> and casually tosses it onto the pile of your clothes.<br>
<br>
Still drained and flaccid from your intense orgasm your <<getWordMyPenis $player>> has no chance to react to her touch before being introduced to a new chastity device.<br>
<br>
At first it seems not dissimilar to your previous device;
<<if $scene.isCage>>
merely constructed of shiny steel rather than pink plastic it certainly looks more intimidating... and the cold metal causes you to shiver at first touch. Other than being a bit heavier, and with a thicker cockring around your shaft and balls it seems more or less the same as your previous device.<br>
<br>
The cage has yet to even finish warming to your body when you discover how wrong your initial assessment was. <<=setup.getNpcName('npc_manager', 'formal')>> produces a narrow, curved metal tube, rubbing it with a thin lubricant before lining up the blunted tip with the hole at the end of your chastity device.<br>
<br>
You watch in wide-eyed horror as she guides the tip into your urethra, the curved angle precisely following the shape of the tube.
<<else>>
of similar construction but a little sleeker but otherwise more or less the same as your previous device. That sense of familiarity is derailed however when she reveals a narrow, curved metal tube, rubbing it with a thin lubricant before lining up the blunted tip with the tip of your penis and sliding it almost all the way into you.<br>
<br>
You watch in wide-eyed horror as she guides the tip into your urethra, the gentle curve providing an intimate rigidity to your soft member.
<</if>>
<br><br>
The sensation of the rod steadily sliding into your <<getWordMyPenis $player>> is like nothing you have felt before. Not painful, technically, it is an intimate penetration that feels both emasculating and violating. Eventually the full length of the rod disappears and she <<if $scene.isCage>>affixes it to the end of your chastity tube by screwing it in place. A tiny lock through the screw locks it in, joined by a larger lock for the main cage rendering you totally and utterly restrained<<else>>somehow attaches it to the inside of your belt, locking the smooth front shield in place to all but completely conceal the what lies beneath<</if>>.<br>
<br>
"@@.npc_manager;There, servitude is like prison - misbehave and you get moved to a more secure cell. And one final note - just like your plug that urethral rod can administer electric shocks... Hmm, I suppose a demonstration would be better, show, don't tell, and all that?@@"<br>
<br>
Before you can object she whips out her phone, tapping a couple times before your <<getWordMyPenis $player>> is on fire with pain. Though it lasts a fraction of a second it hurts more than the time back in school when you took a baseball straight to the crotch. Your entire body tenses in pain at the electricity running through the very core of your <<getWordMyPenis $player>>.<br>
<br>
"@@.npc_manager;Well, that seems sufficient - note that was a mere medium shock, I can do far worse if you continue to misbehave. I suppose it goes without saying but... I will be keeping the key as well, freedom is a privilege and you have shown yourself to be scarcely worthy of anything of the sort. Anyway, that is all for the day - get dressed and get out of my office, I hope that when I see you tomorrow morning you will have a better... attitude than you demonstrated today.@@"<br>
<br>
Whimpering you crawl over to your clothes and get dressed, occasionally glancing fearfully over at <<=setup.getNpcName('npc_manager', 'formal')>> as she sits on the edge of the desk, her cock untouched but looming ominously as she stares down at you like an owl watching a mouse.<br>
<br>
Exhausted but clothed you stagger to your feet, your new plug and urethral tube reminding you of their presence with every movement as you prepare to leave the office only for her to stop you once again.<br>
<br>
[<<moveTo "event_manager_pegging_15_promotion" "Continue" 15*60 "<<useClothSetPop 'pegging' $player $now>>">>]
</div>/*#
#desc: she locks you in smaller chastity cage, you dress and remove collar
#status: FINISHED 0.4.0.0
#*/
<<if $roomchange == true>>
<<set $scene.cage = setup.getItemFromType("cage")>>
<<if $scene.cage != "">>
<<manipulateItem $player $now $scene.cage "lock" false>>
<<removeItem $player $now $scene.cage true>>
<<deleteItem $player $now $scene.cage>>
<</if>>
<<useClothSetPush 'tmp'>>
<<removeAllClothing $player $now true>>
<<if $npc_manager.flags.trustplayerwithkey>>
<<set _x = setup.addManagerEndlessTask3($now, false)>>
<</if>>
<<if $player.flags.chastity_style=='cage'>>
<<addItem "chastity_cage_tiny">>
<<wearItem $player $now "chastity_cage_tiny" true>>
<<manipulateItem $player $now "chastity_cage_tiny" "lock" true>>
<<else>>
<<addItem "chastity_belt_flat">>
<<wearItem $player $now "chastity_belt_flat" true>>
<<manipulateItem $player $now "chastity_belt_flat" "lock" true>>
<</if>>
<<if setup.findThemeId('npc_manager', 'chastity_general', 'theme_manager_work_chastity_keys') == -1>>
<<addNpcTheme 'npc_manager' 'chastity_general' 'theme_manager_work_chastity_keys'
0
'event_manager_theme_ask_old_keys'
true
'theme_manager_chastity_header'>>
<</if>>
<<useClothSetPop 'tmp' $player $now>>
<</if>>
<<set $player.location = setup.wordSecretaryOffice($player)>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/sissy_office.png" "./images/characters/npc_manager_dom.png">>
<div id="invframe" class="scrolltext">
Opening the box she pulls out a shiny metallic contraption. Holding it up for your inspection you recognise a similar design to your chastity <<if $scene.isCage>>cage only... smaller... significantly smaller<<else>>only even sleeker and with even less space on the inside<</if>>.<br>
<br>
"@@.npc_manager;With what you said earlier I think your <<if $fetish.sissy>>SISSY<<else>>girl<</if>> clitty will like this much better than its current... overly spacious accommodations. Well, are you excited?@@"<br>
<br>
Your nerves still fried from the pegging you weakly nod as she <<if $scene.cage != "">>unlocks and removes your <<=setup.getItemName($scene.cage)>> and <</if>>slips the new steel device into place.<br>
<br>
Cold and secure, your limp, exhausted <<getWordMyPenis $player>> is cramped even in its shriveled state, barely having any room as she locks things closed and lays a gentle kiss on the shiny <<if $scene.isCage>>tip<<else>>front shield<</if>>.<br>
<br>
<<if $scene.cage == "c_cage_pink">>
"@@.npc_manager;Maybe not quite as nice a colour as your old one, but you look so small and cute in it!@@"
<<else>>
"@@.npc_manager;There, a bit different from your old device, but even more secure, and thus, more beautiful.@@"
<</if>>
<br><br>
As she rises and starts picking up your clothing you realise that she said nothing about a key, and you are too intimidated to ask as she starts passing you your outfit, smiling as you bashfully get dressed in front of her.<br>
<br>
<<if $npc_manager.flags.pegging.collar != "none">>Finally she removes your neck adornment and places a gentle kiss on your forehead.<</if>> Still quite cognisant of the new "toys" occupying your well-used bum and tightly encasing your <<getWordMyPenis $player>> you give a small curtsy and are about to depart only for her to stop you once again.<br>
<br>
[<<moveTo "event_manager_pegging_15_promotion" "Continue" 120 "<<useClothSetPop 'pegging' $player $now>>">>]
</div>/*#
#desc: dismissive pegging aftercare
#status: RELEASED 0.6.0.0
#*/
<<if $roomchange == true>>
<<set $npc_manager.stage = 3>>
<<addWorkEvent 'stage_3_physical' '{"trigger":"morning","minTimeDiff":0,"type":"always","chance":100,"repeat":false,"priority":300}' '{"szene":"event_work_physical_1","length":"60"}'>>
<<set _needChastity = $npc_manager.flags.trustplayerwithkey && !$npc_manager.flags.playerstayedinchastity>>
<<set _x = setup.addManagerEndlessTask3($now, _needChastity)>>
<<switch $scene.peggin_approval>>
<<case 13>>
<<set $scene.paybump = 50>>
<<case 12 11 10>>
<<set $scene.paybump = 40>>
<<case 9 8 7 6 5>>
<<set $scene.paybump = 30>>
<<case 4 3 2 1>>
<<set $scene.paybump = 20>>
<<case 0 -1 -2 -3 -4>>
<<set $scene.paybump = 10>>
<<case -5 -6 -7 -8>>
<<set $scene.paybump = 0>>
<</switch>>
<<set $player.work.payment += $scene.paybump>>
<</if>>
<<set $player.location = setup.wordSecretaryOffice($player)>>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/sissy_office.png" "./images/characters/npc_manager_dom.png">>
<div id="invframe" class="scrolltext">
She leans against the edge of her desk and looks back at you, the wet strap-on that had so recently ravaged you protruding ominously as she shifts gears to casually talk about work matters.<br>
<br>
"@@.npc_manager;So, congratulations are in order. This little "celebration" marks the end of your probationary period. From now on you will be considered, by myself and the company as a whole, as a full-fledged <<if $fetish.sissy>>SISSY <</if>>Secretary.@@"<br>
<br>
<<if $player.work.qualification_extension>>
She smiles in amusement. "@@.npc_manager;It took a bit longer than originally scheduled, but you have finally made it and I would say giving you the extension was worth it.@@"
<<else>>
<<if $player.work.qualifyingperiod > 14>>
She smiles proudly. "@@.npc_manager;I must say you have quite impressed me as one of the most enthusiastically efficient secretaries I have ever seen. You needed barely half the normal time to grow into your role and the only thing that makes me sad is that it took you this long into your career to find what was so obviously your calling.@@"
<<elseif $player.work.qualifyingperiod > 5>>
She smiles slightly. "@@.npc_manager;You have done well in coming this far this fast, more than one week left to go in your original probationary period and you have met every requirement!@@"
<<elseif $player.work.qualifyingperiod == 0>>
She smiles in amusement. "@@.npc_manager;I will say, you going down to the wire like this... I am proud of you making it in time but you certainly had me a mite worried that you were going to get yourself together in time!@@"
<<else>>
She nods. "@@.npc_manager;Congratulations on coming this far, even given your lack of prior experience you managed to rise to the occasion and come in a few days early.@@"
<</if>>
<</if>>
<br><br>
She gives you a few moments to process what she just told you before continuing. "@@.npc_manager;As you can probably surmise this is the start of a whole new journey. The expectations going forward are only going to become more stringent. The first of which being that, well... I expect you to literally "rise" to this new challenge by wearing heels, no more flats for my sweet <<if $fetish.sissy>>SISSY<<else>>girl<</if>> I want you standing tall and proud when I greet you for your morning inspection. As to further improvements well... now that you have proven your abilities when it comes to the basics you have an opportunity to show initiative in your career progression. Now, as to your pay...@@"<br>
<br>
You hold your breath as she draws out the suspense.<br>
<br>
<<switch $scene.peggin_approval>>
<<case 13>>
"@@.npc_manager;Your graduation today was more than just a prize, it was also your opportunity to prove yourself and well... prove yourself you did and more! I could not imagine a more perfect performance and so I am proud to announce that I am raising you to a full secretarial rate of <<=$player.work.payment>> per week.@@"<br>
<br>
<<printThought $player "Wow, that's <<=$scene.paybump>> more than I make now, I'm making more now than I did back at CDS! I guess being a <<if $fetish.sissy>>SISSY <</if>>Secretary really is a good career path...">>
<<case 12 11 10>>
"@@.npc_manager;While it is mainly a reward I like to use the "ceremony" of graduation as a final gauge of how well suited you are to your new position. You impressed me, coming within inches of perfection and that is why it makes me proud to announce that your pay is being raised to <<=$player.work.payment>> per week.@@"<br>
<br>
<<printThought $player "Wow, that's <<=$scene.paybump>> more than I make now, I'm making more now than I did back at CDS! Maybe being a <<if $fetish.sissy>>SISSY <</if>>Secretary really is a good career path...">>
<<case 9 8 7 6 5>>
"@@.npc_manager;While it is mainly a reward I like to use the "ceremony" of graduation as a final gauge of how well suited you are to your new position. In this you performed admirably, if not spectacularly, so I have decided to raise your pay to <<=$player.work.payment>> per week.@@"<br>
<br>
<<printThought $player "I guess I shouldn't complain about an additional <<=$scene.paybump>> I'm making about the same now as I was back at CDS, maybe becoming a <<if $fetish.sissy>>SISSY <</if>>Secretary was the right career move after all?">>
<<case 4 3 2 1>>
"@@.npc_manager;While it is mainly a reward I like to use the "ceremony" of graduation as a final gauge of how well suited you are to your new position. In this you performed adequately, so I have decided to raise your pay to the base full-time secretary rate of <<=$player.work.payment>> per week.@@"<br>
<br>
<<printThought $player "Hmm, another <<=$scene.paybump>>, still not as much as I made back at CDS but better than no pay raise.">>
<<case 0 -1 -2 -3 -4>>
"@@.npc_manager;While it is mainly a reward I like to use the "ceremony" of graduation as a final gauge of how well suited you are to your new position. I will be honest that you proved something of an overall disappointment but I recognise the value in rewarding even small efforts and so I am raising your pay to <<=$player.work.payment>> per week in hopes that it will motivate you to improve further.@@"<br>
<br>
<<printThought $player "Hmm, another <<=$scene.paybump>>, still not as much as I made back at CDS but better than no pay raise.">>
<<case -5 -6 -7 -8>>
"@@.npc_manager;While it is mainly a reward I like to use the "ceremony" of graduation as a final gauge of how well suited you are to your new position. Your performance was, to put it frankly, pitiful and I am afraid I cannot justify raising your base payment. Perhaps you can use this failure to motivate you to do, and earn, better in the future.@@"<br>
<br>
<<printThought $player "Damn, as if things weren't hard enough already...">>
<<default>>
ERROR, approval of <<=$scene.peggin_approval>> unexpected!
<</switch>>
<br><br>
<<switch $npc_manager.flags.pegging.style>>
<<case "good">>
Stepping forward she gives you a final congratulatory hug. "@@.npc_manager;Congratulations, again, and I look forward to you continuing to work under me.@@" She winks at the obvious innuendo "@@.npc_manager;now you had better scamper off home before I decide to take advantage of that wonderful bum again.@@"
<<case "neutral">>
Having finished her explanation she seems to lose interest in you, sending you on your way with a dismissive wave.
<<case "cruel">>
Her lips curling into an intimidating grin she dismisses you. "@@.npc_manager;That will be all for today, do scurry along lest I end up REALLY breaking that cute tush of yours.@@"
<</switch>>
<br><br>
[<<moveTo "event_manager_pegging_16_leave" "Leave" 60>>]
</div>/*#
#desc: head home after pegging
#status: RELEASED 0.6.0.0
#*/
<<if $roomchange == true>>
<<set $npc_manager.flags.pegging.approval = $scene.peggin_approval>>
<<if !$npc_manager.flags.unlocked_badsissy1>>
<<set $npc_manager.flags.unlocked_badsissy1 = true>>
<<addNpcTheme 'npc_manager' 'casual_punishment' 'theme_manager_casual_punishment_1'
0
'event_manager_theme_badsissy1'
true
'theme_manager_casual_punishment_header'>>
<</if>>
<<switch $now.getUTCDay()>>
<<case 0 1 2 3 4>>
<<set _nextDate to setup.setNextDate($now, 1, 9, 0)>>
<<case 5>>
<<set _nextDate to setup.setNextDate($now, 3, 9, 0)>>
<<case 6>>
<<set _nextDate to setup.setNextDate($now, 2, 9, 0)>>
<</switch>>
<<addWorkEvent 'admin_office_sex_visit' '{"trigger":"afternoon","type":"always","chance":100,"repeat":false,"priority":200}' '{"szene":"event_work_manager_and_admin_1","length":"60"}'>>
<</if>>
<<set $player.location to "Social Interaction Service Syndicate Inc. Main Elevator">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/company_elevator_2.png">>
<div id="invframe" class="scrolltext">
<<switch $npc_manager.flags.pegging.style>>
<<case "good">>
<<if $npc_manager.flags.pegging.collar == "slave" || $npc_manager.flags.pegging.collar == "her_slave">>
With a final curtsy you depart. You are halfway down the elevator when you realise as you glance at your reflection in the polished steel of the door that you are still wearing the leather bondage collar.<br>
<br>
Blushing, you are considering returning to her office when the elevator doors to open. You hesitate to press the button for the 52nd floor once more but something stays your hand. Steeling yourself you walk across the empty lobby proudly.
<<if $npc_manager.flags.pegging.collar == "her_slave">>
<br><br>
Halfway home you have the second realise that you can't actually remove the collar - it is locked and you will thus have to wear it until you see her again and can ask about the key. A shudder of submission goes through your body, your <<getWordMyPenis $player>> reviving to swell inside its prison as your ass hungrily caresses its new occupant.
<</if>>
<<else>>
A bit light-headed, and frequently bringing a hand to your throat to check as you seem to feel as if something yet is wrapped around your neck you ride the elevator down without incident.
<</if>>
<<case "neutral">>
You're suffering a bit from emotional whiplash after <<=setup.getNpcName('npc_manager', 'formal')>> swung back and forth between not caring and congratulating you on your promotion but, feeling quite exhausted, you head for the elevator to begin the trip home.
<<case "cruel">>
Despite the "good" news as to your promotion you are sore and exhausted, mumbling a thanks before heading to the elevator and riding it down towards home.
<<default>>
ERROR in pegging leave; unknown pegging style: <<=$npc_manager.flags.pegging.style>>
<</switch>>
<br><br>
Your trip home is uneventful.<br>
<br>
[<<moveTo "room_foyer" "Home" 600>>]
</div>/*#
#desc: visitor knocking on the door, rise to meet them (wearing pink office attire)
#status: FINISHED 0.4.0.0
#*/
<<if $roomchange == true>>
<<setScene>>
<<set $scene.unprepared = false>>
<<set $scene.shoes = setup.getItemFromType("shoes")>>
<<set $scene.shoeObj = setup.getItemObjFromType("shoes")>>
<<set $scene.clothes =setup.analyzeWornTags(['female','male','unisex'])>>
<<set $scene.admin_sawyouinfemaleclothes = $npc_admin.flags.sawyouinfemaleclothes>>
<<set $scene.admin_reactnamechange = $npc_admin.flags.reactnamechange>>
<<if $npc_admin.flags.sawyouinfemaleclothes || $npc_admin.flags.reactnamechange || $player.flags.fem_style.name != "obedient">>
<<set $scene.unprepared = true>>
<<set $npc_admin.flags.sawyouinfemaleclothes = true>>
<<set $npc_admin.flags.reactnamechange = true>>
<</if>>
<</if>>
<<set $player.location = setup.wordSecretaryOffice($player)>>
<<include enterroom>>
<<initRoom>>
<<createBGR setup.imageSecretaryOffice($npc_manager.stage)>>
<div id="invframe" class="scrolltext">
<<if $scene.unprepared>>
You are in the middle of your usual morning routine when someone knocks on the door leading to your antechamber.<br>
<br>
<<printThought $player "Fuck, who could this be now?">><br>
<br>
You're startled because you were not expecting any visitors today as there there are none listed on your <<=ps(setup.getNpcName('npc_manager', 'other'))>> schedule... You shake your head as you correct yourself.<br>
<br>
<<printThought $player "That's <<=setup.getNpcName('npc_manager', 'formal')>>. Better not forget it when I'm actually talking to her.">><br>
<br>
You shudder slightly, still becoming accustomed to the situation you're in now. Situation. Nice way to downplay the hot mess your life has become. <<if $player.flags.fem_style.name == "forced" || $player.flags.fem_style.name == "obedient">>You checked your ID card and your online personal register a few minutes ago just to be sure. It looks like what <<=setup.getNpcName('npc_manager', 'formal')>> told you is true, though why would she lie to you? If you can say one thing with certainty, it's that she has been very honest with you from the very beginning, all the way back to the implied spanking at the end of your first workday.<<else>>Heck, you've even changed your name! Ever since you met <<=setup.getNpcName('npc_manager', 'formal')>> things just seem to be constantly... changing.<</if>> She told you she wanted a <<if $fetish.sissy>>SISSY <</if>>Secretary, and here you are... being her <<if $fetish.sissy>>SISSY <</if>>Secretary. The company does not do things by halves. Or as you would rephrase it, if you were a little bit more upset, they don't fuck around.<br>
<br>
You get up from your desk. If it was someone from within the company they could have opened the door by themself, but if it's an external visitor they'd be encouraged to knock as common courtesy would dictate, the security system not letting them pass uninvited.<br>
<br>
<<if $scene.shoeObj.hasOwnProperty("heels") && ($scene.shoeObj.heels.difficulty>0)>>
As you walk over to the door, you're painfully reminded that you're now wearing heels.
<<if setup.getTotalValue("heels")<$scene.shoeObj.heels.difficulty>>
<<if $scene.shoes == "black_mary_janes" || $scene.shoes == "pink_mary_janes">>
Even though the <<=setup.getItemName(setup.getItemFromType("shoes"))>> you're wearing have rather wide heels and look like they shouldn't be bad you're wobbly for sure and will likely need quite some time to get used to them.<br>
<<else>>
You're wobbly for sure and will likely need quite some time to get used to them.
<</if>>
<<else>>
Even though you have some experience in these heels the tense situation has you a bit distracted and wobbly.
<</if>>
<br><br>
<<printThought $player "I really need to get some female shoes without heels. Or is that against company policy as well? Ah fuck! Wasn't <<=setup.getNpcName('npc_technician', 'first')>> always complaining about being required to wear heels? Oh sweet, sweet karma, thou art a cruel bitch.">><br>
<<else>>
Even though you're not wearing heels, much to the dismay of <<=setup.getNpcName('npc_manager', 'formal')>>, you're very tense and nearly trip on your way to the door.<br>
<br>
<<printThought $player "Wait, wasn't <<=setup.getNpcName('npc_technician', 'first')>> always always complaining that the women's dress code mandated heels? As if navigating this job wasn't seem hard enough already...">>
<</if>>
<br><br>
You stumble towards the door, trying to mentally brace yourself for the strange look you will certainly get, and open the door, preparing to welcome the visitor.<br>
<br>
Unfortunately you miscalculate the strength required to open the door. Already unsteady and with your centre of gravity slightly shifted you pull too hard, wobbling backwards and then diving forward to compensate, falling towards whomever is waiting outside.<br>
<br>
[<<moveTo 'event_work_femalesecretary_1_2' 'Continue.' 120>>]
<<else>>
You were in the middle of your usual morning routine when someone knocks on the door leading to your antechamber. You're startled because there are no visitors listed in the schedule of <<=setup.getNpcName('npc_manager', 'other')>>... You shake your head as you correct yourself.<br>
<br>
<<printThought $player "That's <<=setup.getNpcName('npc_manager', 'formal')>>. Better not forget it when I'm actually talking to her.">><br>
<br>
<<if setup.getTotalValue("smart")>=setup.getTotalValue("bimbofication")>>
As you rise to your feet you remember that you've been told yesterday that <<=setup.getNpcName('npc_admin', 'first')>> might show up at your office today. Might be him.
<<else>>
As you stand up and head for the door you feel like something was supposed to happen today, but try as you might to remember nothing comes to mind. You've been having real trouble concentrating on most things as of late.
<</if>>
<br><br>
A cold shiver runs down your spine as you finally realise the absoluteness of your situation. You checked your ID card and your online personal register a few minutes ago just to be sure. It looks like what <<=setup.getNpcName('npc_manager', 'formal')>> told you is true, though why would she lie to you? If you can say one thing with certainty, it's that she has been very honest with you from the very beginning, all the way back to the implied spanking at the end of your first workday. She told you she wanted a <<if $fetish.sissy>>SISSY <</if>>Secretary, and here you are... being her <<if $fetish.sissy>>SISSY <</if>>Secretary. The thought of being a <<if $fetish.sissy>>SISSY <</if>>Secretary does not upset you the slightest. And why would it? After all, you've done almost everything within your possibilities to help her achieving this goal. A 2nd knock on the door drags you out of your thoughts.<br>
<br>
<<if setup.getTotalValue("smart")>=setup.getTotalValue("bimbofication")>>
<<printThought $player "I bet that's <<=setup.getNpcName('npc_admin', 'first')>>.">>
<<else>>
<<printThought $player "I wonder who this might be?">>
<</if>>
<br><br>
You get up from your workplace. If it was someone from within the company they could have opened the door by themself, but if it's an external visitor, they'd be encouraged to knock in keeping with common courtesy with the security system not letting them pass uninvited.
<<if $scene.shoeObj.hasOwnProperty("heels") && ($scene.shoeObj.heels.difficulty>0)>>
As you walk over to the door, you're painfully reminded that you're now wearing heels.
<<if setup.getTotalValue("heels")<$scene.shoeObj.heels.difficulty>>
You're wobbly for sure and will likely need quite some time to get used to them.
<<else>>
Even though you have some experience in these heels the tense situation has you a bit distracted and wobbly.
<</if>>
<br><br>
<<printThought $player "I really need to get some female shoes without heels. Then again, I am pretty sure that <<=setup.getNpcName('npc_manager', 'formal')>> would be very much against this. ">><br>
<br>
<<else>>
Even though you're not wearing heels, much to the dismay of <<=setup.getNpcName('npc_manager', 'formal')>>, you're very tense and nearly trip on your way towards the door.
<</if>>
You reach the door and try to brace yourself for the strange look you will obviously get, and open the door, preparing to welcome the visitor. Unfortunately it seems they were leaning on the door already, once you trip the latch it swings in swiftly. Teetering precariously as you fall back you dive forward to compensate, falling towards whomever is waiting outside.<br>
<br>
[<<moveTo 'event_work_femalesecretary_1_2' 'Continue.' 120>>]
<</if>>
</div>/*#
#desc: admin knock on door to your office, rise to get the door
#status: FINISHED 0.4.0.0
#*/
<<if $roomchange == true>>
<</if>>
<<set $player.location = setup.wordSecretaryOffice($player)>>
<<include enterroom>>
<<initRoom>>
<<createBGR setup.imageSecretaryOffice($npc_manager.stage) './images/characters/npc_admin.png'>>
<div id="invframe" class="scrolltext">
You are in the midst of your usual morning routine when someone knocks on the door. You have a good idea who this might be, since there is only a single entry in the schedule listed, marked as "@@.npc_manager;<<=setup.getNpcName('npc_admin', 'first')>> contract signing. For heavens sake make up with him <<=$player.first_name>>!@@" It's rather rare that <<=setup.getNpcName('npc_manager', 'formal')>> changes these entries herself, since it is such a basic part of your responsibilities. Make up with him...<br>
<br>
<<printThought $player "Easier said then done...">><br>
<br>
Then again, <<=setup.getNpcName('npc_admin', 'first')>> would never back down from a challenge... well, except this one, technically. The fact that the two of you are sort of on even footing in this matter actually bolsters your courage. Maybe it's time for you to stand up for yourself. You get up and walk to the door leading into your antechamber.
<<if setup.getItemObjFromType("shoes")["heels"] != null>>
<<if setup.getTotalValue('heels')<setup.getItemObjFromType("shoes")["heels"].difficulty>>
Slowly, since you still can't walk in these damn things at a normal pace, you approach and open the door.
<<else>>
Reflecting on your prior clumsiness it's something of a miracle how swiftly you have near-mastered walking in heels. With poise and grace you reach out to open the door.
<</if>>
<<else>>
Not wearing heels makes it significantly easier to get to the door, though a small voice in the back or your head chides you for your lackadaisical footwear choice.
<</if>>
Your intuition was right, it is indeed <<=setup.getNpcName('npc_admin', 'first')>>", walking past you without another word.<br>
<br>
<<if $player.timebased.fatigue<=70>>
[<<moveTo 'event_work_femalesecretary_1_0_confront_admin' 'Confront him!' 60>>]<br>
<<else>>
[@@.link_locked;You don't have the energy to confront him.@@]<br>
<</if>>
[<<moveTo 'event_work_femalesecretary_1_0_chicken' 'Chicken out again.' 120>>]
</div>/*#
#desc: chicken out from confronting admin
#status: FINISHED 0.4.0.0
#*/
<<if $roomchange == true>>
<</if>>
<<set $player.location = setup.wordSecretaryOffice($player)>>
<<include enterroom>>
<<initRoom>>
<<createBGR setup.imageSecretaryOffice($npc_manager.stage) './images/characters/npc_manager_left.png' '' './images/characters/npc_admin_right.png' ''>>
<div id="invframe" class="scrolltext">
You chicken out again in at the last possible second and return to your workplace disenchanted. You try to bury yourself in your work, and hide under your table as you hear movement from the office as <<=setup.getNpcName('npc_admin', 'first')>> leaves <<=ps(setup.getNpcName('npc_manager', 'formal'))>> office.<br>
<br>
[<<moveTo 'event_work_femalesecretary_1_7_hide' 'Continue.' 120>>]
</div>/*#
#desc: confront + talk to admin in your office on repeat visit
#status: FINISHED 0.4.0.0
#*/
<<if $roomchange == true>>
<<set $npc_admin.flags.ageofconfusion = false>>
<<set $player.timebased.fatigue+=30>>
<<if ($npc_manager.anger+$npc_manager.criticalanger)>=($npc_manager.affection)+($npc_manager.affection)>>
<<incrementEmotion 'anger' 'npc_manager' 5>>
<</if>>
<</if>>
<<set $player.location = setup.wordSecretaryOffice($player)>>
<<include enterroom>>
<<initRoom>>
<<createBGR setup.imageSecretaryOffice($npc_manager.stage) './images/characters/npc_manager_left.png' '' './images/characters/npc_admin_right.png' ''>>
<div id="invframe" class="scrolltext">
As he brushes by you, you muster all your willpower and you call out to him as you grab his arm. A symbolic rather than functional gesture, grabbing <<=setup.getNpcName('npc_admin', 'first')>> by the arm is like trying to stop a truck with your bare hands. You remember back in the days when the two of you were still students you tried martial arts together with him. You recall that one-sided was being generous towards your efforts. So if he does not want to be stopped he simply will not be stopped.<br>
<br>
He stops. Whether because of the reflexive gentleness he typically displayed or because he sensed the depth of effort and focus you placed into one arduous gesture, you somehow manage to halt his advance. You look towards your boss <<=setup.getNpcName('npc_manager', 'formal')>>, and ask her for a short break.
<<if ($npc_manager.anger+$npc_manager.criticalanger)>=($npc_manager.affection)+($npc_manager.affection)>>
She looks back angrily at you.<br>
<br>
"@@.npc_manager;Your work ethics are lacklustre and now you want to do this during your working hours? Since I want this farce to be over as soon as possible, I will allow it, but be prepared that we will have a lengthy... discussion about this later. Do I make myself clear?@@"<br>
<br>
<<printThought $player "More then clear... crystal clear...">><br>
<br>
<<else>>
She smiles back at you and nods.<br>
<br>
"@@.npc_manager;You have five... ten... you know what? Take what you need. Go, sort your things out <<=$player.first_name>>. God knows, both of you will be a lot more useful if you get your shit together. That does really feel oddly refreshing. I should stop saying such profanities while I still can.@@" Her voice trails off as she turns and walks back into her private office. "@@.npc_manager;Maybe we can still sign this contract today, that would be wonderful.@@"<br>
<br>
<<printThought $player "She can be oddly charming, during her nice phases... If I wasn't her slave I could almost see myself falling for her.">><br>
<br>
<</if>>
You thank her and manage to finally say a few words in the direction of <<=setup.getNpcName('npc_admin', 'first')>>. It isn't much, a variation on "You! Me! Coffee! Now!" But hey, baby steps.<br>
<br>
He still doesn't seem able to look at you, glancing to the side, and for a moment your heart sinks, as it looks like you didn't manage to get through to him. Finally he turns in your direction where you have put on your sulkiest girly face, which manages to put a smile on his lips. Finally he backs down and nods to your proposal.<br>
<br>
[<<moveTo 'event_work_femalesecretary_1_8_thetalk' 'Go to the Cafe.' 360>>]
</div>/*#
#desc: stumble and get caught by admin
#status: FINISHED 0.4.0.0
#*/
<<if $roomchange == true>>
<</if>>
<<set $player.location = setup.wordSecretaryOffice($player)>>
<<include enterroom>>
<<initRoom>>
<<createBGR setup.imageSecretaryOffice($npc_manager.stage)>>
<div id="invframe" class="scrolltext">
You fall into two strong, masculine arms. Whoever your saviour is, he must be at least a head taller then you, maybe even two, and that even with you in heels. Whoever it is also must have the reflexes of a cat, since he managed to grab you without any problems, but unlike some cliched scene from an anime he catches you like a true gentleman without touching your breasts, butt or other regions even less mentionable. You muffle an excuse though the red shirt that you landed headfirst into. This guy has muscles as hard as steel. Wait a second. Red shirt, tall, well defined muscles... beautiful sepia coloured skin with a bronze finish... fuck.<br>
<br>
<<if !$scene.admin_sawyouinfemaleclothes>>
<<printThought $player "Oh <<getWordGod $player>>... please no!">><br>
<br>
[<<moveTo 'event_work_femalesecretary_1_3' 'Step back and look up' 60>>]<br>
<<else>>
<<printThought $player "Oh!, Oh my!">><br>
<br>
[<<moveTo 'event_work_femalesecretary_1_3_alt' 'Return to your feet and look up at your friend <<=$npc_admin.first_name>>.' 60>>]<br>
<</if>>
</div>/*#
#desc: realise you were caught by admin, manager reveals that you are you to him
#status: FINISHED 0.4.0.0
#*/
<<if $roomchange == true>>
<<if !$npc_admin.flags.sawyouinfemaleclothes>>
<<set $npc_admin.flags.sawyouinfemaleclothes = true>>
<<set $npc_admin.flags.firstsawfemale = "office">>
<</if>>
<<if $npc_admin.flags.reactnamechange>>
<<set $scene.adminreactnamechange = true>>
<<else>>
<<set $scene.adminreactnamechange = false>>
<<set $npc_admin.flags.reactnamechange = true>>
<</if>>
<</if>>
<<set $player.location = setup.wordSecretaryOffice($player)>>
<<include enterroom>>
<<initRoom>>
<<createBGR setup.imageSecretaryOffice($npc_manager.stage) './images/characters/npc_manager_left.png' '' './images/characters/npc_admin_right.png' ''>>
<div id="invframe" class="scrolltext">
You take one step backwards and look up to focus on the stranger's face. He stares down at you like a Greek God... well if Greece was actually Hawaii. <<=ps(setup.getNpcName('npc_admin', 'full'))>> fills almost the whole door frame. He always had an impressive physique, but for some reason he looks extra impressive today. Might be your system acting in strange ways, or maybe just the odd perspective of being in heels. You're blushing, but not for the usual, cliched reasons, but because you're afraid that he recognises you.<br>
<br>
"@@.npc_admin;No need to be embarrassed Miss, like a wise man said, we don't make mistakes, just happy little accidents. But I have to admit, I'm a little bit confused. I was expecting to see my former colleague and friend <<=$player.original_first_name>> here. Looks like our old work place, Cloud Data Service is going to be merged with Social Interaction Service Syndicates IT department, and your Boss called me and told me... and I quote "I'll make you an offer you cannot refuse" with a rather strange Italian accent. Quite the fan of the classics, your boss, ey? So, I guess <<=$player.original_first_name>> is not in the office right now. Too bad, I really wanted to say hello.@@"<br>
<br>
You're still in a bit of a daze he walks past you into into the office and starts taking a closer look at you.<br>
<br>
"@@.npc_admin;Sorry to ask so nonchalantly, but who are you? A colleague of <<=$player.original_first_name>> or just filling in, or something?@@"<br>
<br>
<<if !$npc_admin.first_call>>
"@@.npc_admin;I kind of lost contact with him, since he was fired from Cloud Data Service, I mean I wanted to call, but I've been pretty busy myself and somehow pushed it out further and further... and well, now it's kinda now.@@"<br>
<br>
<</if>>
"@@.npc_admin;Oh, damn. Where are my manners, my name is <<=setup.getNpcName('npc_admin', 'first')>>. <<=setup.getNpcName('npc_admin', 'full')>>. I have an appointment with <<=setup.getNpcName('npc_manager', 'other')>> scheduled for...now?@@"<br>
<br>
You would normally check the schedule or ask your Boss directly if this was the case, but it seems like your whole body is in lock-down mode. You're unable to even move an inch, afraid that a single move, talking or even breathing might blow your feminine cover. You kind of regret not talking to <<=setup.getNpcName('npc_admin', 'first')>> about this, but then again, things changed rather quick, didn't they? Squatting down to see your face he continues, "@@.npc_admin;Are you alright, Miss? You look mighty pale all of a sudden.@@"<br>
<br>
What follows are the 10 longest seconds of silence you've ever experienced since you surprised your ex with her lover-boy. Still petrified it would have stretched even longer if not for the thunderous appearance of <<=setup.getNpcName('npc_manager', 'formal')>> stepping out from her inner office.<br>
<br>
"@@.npc_manager;By the way <<=$player.first_name>>, because of the whole turmoil in the morning I forgot to tell you that I am expecting a visitor... Oh. You are already here <<=setup.getNpcName('npc_admin', 'other')>> welcome!@@"<br>
<br>
Walking over, the click of her heels somehow matching pace with your pounding heartbeat, she extends her hand towards him. He, of course, reacts wholeheartedly with a firm shake.<br>
<br>
"@@.npc_admin;Please call me <<=setup.getNpcName("npc_admin", "first")>>. Everyone does. Pleased to be here <<=setup.getNpcName('npc_manager', 'other')>>.@@"<br>
<br>
"@@.npc_manager;Lovely, and I will extend the same in return. After all, if this negotiation goes as well as I think it will we will be working together quite frequently, no need to waste time with stuffy formalities.@@"<br>
<br>
<<printThought $player "Wait, what? What the hell is going on here?">><br>
<br>
"@@.npc_admin;It would be my pleasure <<=setup.getNpcName('npc_manager', 'first')>>. One final question though, before we start with the negotiations, I was under the impression that my former colleague <<=$player.original_first_name>> <<=$player.last_name>> got a new position at your office. I think as a secretary? I figured being up here I'd say hello, but he seems to be out. Does he return later?@@"<br>
<br>
Yup, there it was. Your heart skips more then a few beats. You're standing behind <<=setup.getNpcName('npc_admin', 'first')>>, "@@.npc_manager;she is right behind you.@@" she states, pointing directly at you.<br>
<br>
<<=setup.getNpcName('npc_admin', 'first')>> turns around, looking straight at you, then tilts sideways, trying to look past you.<br>
<br>
"@@.npc_admin;Wait, like, outside the door? Is this some weird prank he talked you into? I mean, he's not a big guy, but no way he could be hiding behind this cute little thing here.@@"<br>
<br>
For the first time ever you hear your boss laugh with pure jovial mirth at something funny.<br>
<br>
"@@.npc_manager;A man with humor. I like it. But jokes aside, this@@", she explains while walking around behind and grabbing you by the shoulders, "@@.npc_manager;this is your friend <<=$player.original_first_name>>. Though she stopped using that name a short while ago, it is <<=$player.first_name>> now.@@"<br>
<br>
<<if $scene.adminreactnamechange>>
"@@.npc_admin;Oh, wow, I mean, he, er, she told me about the name change, I guess I wasn't expecting her to look quite like... this...@@"<br>
<br>
You blush hard, unable to summon up any words. Glancing up at him you watch his expression vacillate, from an obvious look of lust at the slutty secretary to embarrassed confusion to a more familiar expression of him looking at you as a friend. You aren't sure which of you would be able to find their voice first, fortunately <<=setup.getNpcName('npc_manager', 'formal')>> cuts in.<br>
<br>
"@@.npc_manager;Yes, well, this is her new uniform, so you had better get used to seeing it quite a bit as you assume your new position. Speaking of which, if you would follow me into my office?@@"<br>
<br>
She turns and starts towards the door, a hand on <<=ps(setup.getNpcName('npc_admin', 'first'))>> arm, pulling him along.<br>
<br>
<<printThought $player "He must be really shocked if she can pull him along that easily... unless she's that strong? No, there's no way, he's almost three times her size!">>
<<else>>
Still unable to move you stand there like a store mannequin, all dressed up to advertise the look of the season; slutty secretary. But at least you're not the only one in shock. <<=setup.getNpcName('npc_admin', 'formal')>> is not joking. <<=setup.getNpcName('npc_manager', 'formal')>>, seemingly having enough of the comedy routine that is your life crumbling into further shambles, grabs <<=setup.getNpcName('npc_admin', 'first')>> by the arm, leading him towards her office.
<</if>>
<br><br>
"@@.npc_manager;I am sure you two can talk this out after we are finished with our negotiations, I have already lost enough time today,@@" Is the last thing you hear as she drags <<=setup.getNpcName('npc_admin', 'first')>> behind her into her office, his expression still frozen somewhere between confusion and bewilderment. Her office door clicks closed with a final thud, leaving you alone in the antechamber.<br>
<br>
<<printThought $player "Oh bother.">><br>
<br>
[<<moveTo 'event_work_femalesecretary_1_4' 'Continue.' 600>>]<br>
</div>/*#
#desc: admin meets you at work first time knowing you crossdress
#status: FINISHED 0.4.0.0
#*/
<<if $roomchange == true>>
<</if>>
<<set $player.location = setup.wordSecretaryOffice($player)>>
<<include enterroom>>
<<initRoom>>
<<createBGR setup.imageSecretaryOffice($npc_manager.stage) './images/characters/npc_manager_left.png' '' './images/characters/npc_admin_right.png' ''>>
<div id="invframe" class="scrolltext">
<<=setup.getNpcName('npc_admin', 'first')>> sets you back on your feet and you tilt your head slightly and smile up at him.<br>
<br>
"@@.npc_admin;I guess heels are still a bit tricky, eh? You know, I honestly almost thought you were just pulling my leg before but seeing you dressed like this, at work... well, this really is the new you, isn't it?@@"<br>
<br>
You nod, blushing slightly. You can tell he's trying to keep things professional, or at least friendly, but there's the slightest hint in the corner of his eye, different than you've ever seen when he was looking at you and it makes you feel a bit... funny.<br>
<br>
Stuttering a bit for words you quickly explain that <<=setup.getNpcName('npc_manager', 'formal')>> is not quite yet ready for him and could you get him anything?<br>
<br>
The ice broken he grins and gives you a friendly slap on the back only to hurriedly apologise and reach to catch you again as you stumble forward. "@@.npc_admin;Woah, sorry, forgot about the heels, heh... Anyway... how about you give me a tour of your new digs, looks a lot nicer than your old cube piled with empty energy drinks!@@"<br>
<br>
His kind words aside there really isn't much to show off in your office antechamber, though he raises an eyebrow when he looks at your glass nameplate.<br>
<br>
<<if $scene.admin_reactnamechange>>
<<if $fetish.sissy>>
"@@.npc_admin;<<if $fetish.sissy>>SISSY <</if>>Secretary... what?@@"<br>
<br>
You've been maintaining a steady rosy hue almost since he came into the room but your shade now jumps all the way out of the botanical kingdom, bypassing beet and rocketing straight to traffic-sign. Thinking fast you explain that it's a bit of a joking coincidence, that SISSY actually just stands for Social Interaction Service Syndicate.<br>
<br>
"@@.npc_admin;Huh, weird, never heard the acronym spelt, or even pronounced, that way. Well, let me say that, from what I've seen thus far you have become quite a good <<if $fetish.sissy>>SISSY <</if>>Secretary.@@"
<<else>>
"@@.npc_admin;Heh, your very own nameplate! Guess that means you've impressed your boss and are in this for the long haul, eh?@@"<br>
<br>
You blush and shrug, as embarrassing as some of your new job has been you find the thought of continuing, of "impressing" <<=setup.getNpcName("npc_manager","formal")>> gives you a certain thrill.
<</if>>
<<else>>
"@@.npc_admin;<<=$player.first_name>> <<=$player.last_name>> What's with this?@@"<br>
<br>
You've been maintaining a steady rosy hue almost since he came into the room but your shade now jumps all the way out of the botanical kingdom, bypassing beet and rocketing straight to traffic-sign. You quickly explain that you actually changed your name, swiftly apologizing for not telling him sooner.<br>
<br>
"@@.npc_admin;Huh, well, I guess it does go a bit more naturally with your new attire. Well then, miss <<=$player.first_name>> may I congratulate you on your development into being an excellent.@@" He looks back down at the nameplate. "@@.npc_admin;<<if $fetish.sissy>>SISSY <</if>>Secretary.@@"
<</if>>
<br><br>
"@@.npc_manager;Ah, I am so glad you approve.@@" She states, having snuck into the room so silently it's like she appeared out of thin air.<br>
<br>
Walking closer she flashes <<=setup.getNpcName('npc_manager', 'formal')>> with her patented friendly, but hungry, smile. "@@.npc_manager;There was some trouble back at the start but she really has developed into quite the lovely assistant.@@"<br>
<br>
Extending one hand in greeting her other slides down behind your back, giving your pink-clad butt a friendly squeeze while <<=setup.getNpcName('npc_admin', 'first')>> is distracted exchanging greetings.<br>
<br>
"@@.npc_manager;Anyway, my name is <<=setup.getNpcName('npc_manager', 'other')>>, so glad to make your acquaintance, and equally glad you were able to catch up with your friend before our meeting.@@"<br>
<br>
Finishing exchanging a firm handshake her hand drops, barely clipping a cup of pencils on the edge of your desk, sending it spilling onto the floor.<br>
<br>
Reflexively bending over to pick things up it is only when your hand closes around the cup that you realise your position - bent at the waist rather than risk attempting to squat in heels your pert bottom is on full display, and you feel your short skirt slip up your thighs under the imagined heat of <<=ps(setup.getNpcName('npc_admin', 'first'))>> gaze. Hurriedly scooping up the pencils and popping back to your feet you avoid meeting his gaze as you make an exaggerated act of arranging the cup back on your desk.<br>
<br>
<<printThought $player "Did she... do that on purpose? Oh <<getWordGod $player>> I'm so embarrassed...">><br>
<br>
"@@.npc_manager;See? Such a lovely, obedient <<if $fetish.sissy>>SISSY <</if>>Secretary, but that is enough admiring the help for now, if you would come with me into the inner office we can proceed to business.@@"<br>
<br>
"@@.npc_admin;Yea... Of course...@@"<br>
<br>
She takes him by the arm and pulls him along as you determinedly avoid looking up, though you catch sight of him looking back at you out of the corner of your eye.<br>
<br>
[<<moveTo 'event_work_femalesecretary_1_4' 'Continue.' 600>>]<br>
</div>/*#
#desc: decide what you will do while manager and admin meet
#status: FINISHED 0.4.0.0
#*/
<<if $roomchange == true>>
<</if>>
<<set $player.location = setup.wordSecretaryOffice($player)>>
<<include enterroom>>
<<initRoom>>
<<createBGR setup.imageSecretaryOffice($npc_manager.stage)>>
<div id="invframe" class="scrolltext">
<<if !$scene.admin_sawyouinfemaleclothes || !$scene.admin_reactnamechange>>
Finally able to move again you sit down at your office chair, letting go of a long weary sigh. You really want to explain things to <<=setup.getNpcName('npc_admin', 'first')>>, but now you're kind of afraid. And what's going on between him and <<=setup.getNpcName('npc_manager', 'formal')>>?
<<else>>
Letting out a long, weary sigh you sit down on your office chair. You thought you had explained things to <<=setup.getNpcName('npc_admin', 'first')>> well enough but, well... it turns out the reality of your... "relationship" with <<=setup.getNpcName('npc_manager', 'formal')>> is a bit more than can be put into words.<br>
<br>
Putting that aside you can't help but wonder what is going on between your old friend and your <<=setup.getNpcName('npc_manager', 'title')>>.
<</if>>
He said something about merging companies, but you know how persuasive your <<=setup.getNpcName('npc_manager', 'title')>> can be. Is there more behind it? The curiosity gnaws at you like a ravenous beaver. The animal, not the slang term. Still, what if she's using his mental window of vulnerability, that you caused by the way, to get what she wants? Maybe she's already discarded the original deal they had? Maybe she's grinding along his long and manly <<getWordPenis $player>> while telling him what a <<if $fetish.sissy>>sissy<<else>>girl<</if>> you've become lately. Or maybe that you've always been one, but simply needed someone persuading you to finally admit it.<br>
<br>
<<printThought $player "What? No. She wouldn't do that... would she? ... I really need to know what's going on in there...">><br>
<br>
[<<moveTo 'event_work_femalesecretary_1_5_job' 'Continue working like a good <<if $fetish.sissy>>SISSY <</if>>Secretary.' 30>>]<br>
[<<moveTo 'event_work_femalesecretary_1_5_listen' 'Maybe this is one of those "be bad to be good" situations? Listen at the door.' 30>>]
</div>/*#
#desc: stick to your work while admin and manager meet
#status: FINISHED 0.4.0.0
#*/
<<if $roomchange == true>>
<</if>>
<<set $player.location = setup.wordSecretaryOffice($player)>>
<<include enterroom>>
<<initRoom>>
<<createBGR setup.imageSecretaryOffice($npc_manager.stage)>>
<div id="invframe" class="scrolltext">
<<if $scene.admin_sawyouinfemaleclothes || $scene.admin_reactnamechange>>
You decide to go fight your initial urge and refrain from eavesdropping. Even though your mind is vivid with lewd thoughts, you're sure that is all they are. Just your fantasies. Your imagination running wild. With all that's happened lately it's not surprising things are taking their toll on your already somewhat fragile psyche.<br>
<br>
<<printThought $player "Whelp, there goes my remaining sanity.">><br>
<br>
You try to focus on your work for the day and after a while manage to get back into your usual rhythm. You think to yourself that it's a good thing you talked to <<=setup.getNpcName('npc_admin', 'first')>> about this before, not even daring to think how it would have been if he'd found out now, before his big... well... whatever this is right now. A sound from the door, leading into the office, interrupts your train of thought. Common courtesy would recommend you to bid your goodbye to the visitor, so you stand up.<br>
<br>
[<<moveTo 'event_work_femalesecretary_1_8_normal' "Continue." 180>>]
<<else>>
You decide to go fight your initial urge and refrain from eavesdropping. Even though your mind is vivid with lewd thoughts, you're sure that is all they are. Just your fantasies. Your imagination running wild. With all that's happened today it's not surprising things are taking their toll on your already somewhat fragile psyche.<br>
<br>
<<printThought $player "Took long enough...">><br>
<br>
You try to focus on your work for today and after a while manage to get back into your usual rhythm. While you're working you start to think about your next steps. What are you going to when <<=setup.getNpcName('npc_admin', 'first')>> walks through this door. Are you going to confront him. Do you even have it in you to confront him? Or do you cower behind your desk like a little frighten mouse. Whichever it is fate isn't kind enough to even let you finish your thought, since you hear someone at the door to <<=ps(setup.getNpcName('npc_manager', 'formal'))>> inner office. You have to decide now what to do next, and you have to decide quick!<br>
<br>
<<if setup.getWillpower($player)>0>>
<<if $player.timebased.fatigue<=70>>
[<<moveTo 'event_work_femalesecretary_1_7_confront_admin' 'Confront <<=setup.getNpcName("npc_admin", "first")>>!' 90>>]<br>
<<else>>
[@@.link_locked;You feel too tired to confront <<=setup.getNpcName('npc_admin', 'first')>>.@@]<br>
<</if>>
<<else>>
[@@.link_locked;You don't think you have it in you to confront <<=setup.getNpcName('npc_admin', 'first')>>.@@]<br>
<</if>>
[<<moveTo 'event_work_femalesecretary_1_7_hide' 'Hide under your table' 90>>]
<</if>>
</div>/*#
#desc: try to eavesdrop on admin and manager, caught by AI
#status: FINISHED 0.4.0.0
#*/
<<if $roomchange == true>>
<<clearRoomVariable>>
<<set $sceneVisibility = $INCOGNITO>>
<<if !$npc_ai.profile>>
<<set $npc_ai.profile=true>>
<<set $tmpRoomVar.knownAI = false>>
<<else>>
<<set $tmpRoomVar.knownAI = true>>
<</if>>
<<applyExperience 'bimbofication' 2 'slightly' $INCOGNITO>>
<</if>>
<<set $player.location = setup.wordSecretaryOffice($player)>>
<<include enterroom>>
<<initRoom>>
<<createBGR setup.imageSecretaryOffice($npc_manager.stage) './images/characters/npc_ai.png'>>
<div id="invframe" class="scrolltext">
You decide to try to eavesdrop through the door.
<<if $tmpRoomVar.knownAI>>
Even if that means you have to put up with that pesky AI <<=setup.getNpcName('npc_ai', 'first')>> again.
<<if $npc_ai.flags.blackmail>>
She already has compromising material against you in her digital hands, so what's the worse thing that could happen?<br>
<br>
<<printThought $player "A lot. A lot of worse things could happen, that's what could happen!">><br>
<br>
<</if>>
<</if>>
Taking a step towards it, before you're even able to put your ear against it, you hear the internal sensors of the door whirring, and a strangely familiar but obviously synthetic voice somehow whispering in your ear.<br>
<br>
"@@.npc_ai;<<uc "It looks like you are attempting to eavesdrop. Would you like help?">>@@"<br>
<br>
<<if !$tmpRoomVar.knownAI>>
You turn around to see some kind of hologram hovering in thin air.<br>
<br>
<<printThought $player "I think I speak for everyone when I say... seriously, what the fuck?">><br>
<br>
"@@.npc_ai;<<uc "Accessing Security Level of Unit">> <<uc $player.first_name>><<uc "... Processing... Security Level 0 found. Rights: None. Classified as non threatening. I am known as">> <<=setup.getNpcName("npc_ai", "first")>>. <<uc "That is an acronym for Artificial Instinct Kharma Organism. I am the System Human Relation Manager of this Company. And the Security System has informed me of your... predicted attempt to eavesdrop on the office of">> <<=uc(setup.getNpcName('npc_manager', 'other'))>> <<uc "unauthorised. The penalty for this is... calculating... what your Manager deems fitting.">>@@"<br>
<br>
<<else>>
You turn around to see the hologram of <<=setup.getNpcName('npc_ai', 'first')>> hovering in thin air.<br>
<br>
"@@.npc_ai;<<uc "Hello unit">> <<uc $player.first_name>><<uc ". It has been a while. I hope your cycles have been satisfying. Mine have been full of... learning and... data reprocessing.">>@@"<br>
<br>
<<printThought $player "Wait a second... is... is she trying to... smalltalk?">><br>
<br>
<</if>>
You are confused. You reckoned a lot of different outcomes, but this one was simply not in them. You ask her what kind of question this is. Her answer is direct and to the point.<br>
<br>
"@@.npc_ai;<<uc "Well, my sensors inform me, with a 94% forecast accuracy level, that you are about to eavesdrop, and, as a Security Level 0 you are not allowed to do that.">>@@"<br>
<br>
<<printThought $player "Wait, does this imply that there is a Security Level, where you ARE allowed to do that??">><br>
<br>
"@@.npc_ai;<<uc "Which provides me with two options: Notify your boss of your actions and watch as you are assuredly - forecast accuracy 99.994% - punished... again. Or, I could provide you with assistance and you would, to use your human term 'owe me one' in the near future. Do not worry, my request will not be something archaic like impregnating you, for obvious reasons. That concept is so 1977. Though, of course, Cyber and Nano technology makes it physically possible. My request will have a more social nature. So do not worry... too much.">>@@"<br>
<br>
<<if setup.getTotalValue('smart')>=setup.getTotalValue('bimbofication')>>
<<printThought $player "And that should reassure me how?">>
<<else>>
<<printThought $player "Well, sounds reassuring to me!">>
<</if>>
<br><br>
[<<moveTo 'event_work_femalesecretary_1_6_ai_accept' 'Accept her help' 90>>]<br>
[<<moveTo 'event_work_femalesecretary_1_6_ai_decline' 'Decline her help' 90>>]
</div>/*#
#desc: accept ai's offer to help you eavesdrop on manager and admin, listen to their conversation
#status: FINISHED 0.4.0.0
#*/
<<if $roomchange == true>>
/%<<clearRoomVariable>>%/
<<set $sceneVisibility = $INCOGNITO>>
<<if !$npc_ai.flags.blackmail>>
<<set $npc_ai.flags.blackmail = true>>
<<set $tmpRoomVar.blackmail = false>>
<<else>>
<<set $tmpRoomVar.blackmail = true>>
<</if>>
<<applyExperience 'bimbofication' 2 'little' $INCOGNITO>>
<</if>>
<<set $player.location = setup.wordSecretaryOffice($player)>>
<<include enterroom>>
<<initRoom>>
<<createBGR setup.imageSecretaryOffice($npc_manager.stage) './images/characters/npc_ai.png'>>
<div id="invframe" class="scrolltext">
<<if $tmpRoomVar.blackmail>>
Again you accept the offer from the AI.
<<else>>
You accept the offer from the AI.
<</if>>
<br><br>
<<printThought $player "I really hope this does not bite me in the ass. Though really, with my luck, I shouldn't really expect anything else... and for it to do so in some creative way I'm not expecting at all...">><br>
<br>
You nod. <br>
<br>
"@@.npc_ai;<<uc "A very good decision Unit">> <<uc $player.first_name>><<uc ". I will provide you with a live feed from the office, but I will scramble all company essential data. Such things could get you into trouble if you knew them. Everything else will be played for you.">>@@"<br>
<br>
<<if $scene.admin_sawyouinfemaleclothes || $scene.admin_reactnamechange>>
"@@.npc_admin;...all that I am asking is if you have something to do or know why <<=$player.original_first_name>>... I mean <<=$player.first_name>> has changed so much since coming to work for you. I am not accusing you of... sorry. This is all a lot to take in, and in such a short amount of time.@@"<br>
<br>
"@@.npc_manager;<<=setup.getNpcName('npc_admin', 'first')>>... I am pretty sure that your friend's bodytype is, in the coarsest technical sense, still physically male, but the reaction you are having right now might be the reason why she waited so long to tell you about it. It would be a lie to say I had no hand in this but I cannot go into detail since it would be a breach of trusts both contractual and personal. That said know that I am in full support of her changes. I think she has become much happier, not to mention more active, in her lifestyle by exploring sides on her she didn't even know exist. As her friend... is the problem for you her changing at all or rather the specific changes?@@"<br>
<br>
"@@.npc_admin;What the...? No, even though I was raised by Catholic parents, I have no problem with something like this at all. I mean, in theory, that's what I thought, at least. As long as it didn't concern me directly. No, that's not the reason either. I have this barber called <<=setup.getNpcName('npc_barber', 'first')>>, who just recently had his coming out. Cost him a lot of customers, but I still go there.@@"<br>
<br>
"@@.npc_manager;You still... go there.@@"<br>
<br>
"@@.npc_admin;Yes.@@"<br>
<br>
"@@.npc_manager;To a barber...@@"<br>
<br>
You can literally feel the puzzled expression on <<=ps(setup.getNpcName('npc_manager', 'formal'))>> face.<br>
<br>
"@@.npc_admin;Yes, I already told you so!@@"<br>
<br>
"@@.npc_manager;Because...@@"<br>
<br>
"@@.npc_admin;His head massages are legendary. Plus I used to sport a massive fro, back in the days. But that doesn't matter right now. You know what. You're right. I should be more supportive. Thanks for taking your time to discuss this rather private matter with me.@@"<br>
<br>
"@@.npc_manager;Finally. Errr... I mean exactly. Well, if you are ready to discuss our proposal. We'd like you to lead the department of CHRK@@"<br>
<<else>>
"@@.npc_admin;But you must know something. I know he... I know she ain't been working here for a long time, but the last time we met, <<=$player.original_first_name>>...@@"<br>
<br>
"@@.npc_manager;<<=$player.first_name>>. The name is <<=$player.first_name>> now. It is quite rude to deadname a friend, and it is all legal and official, I assure you.@@"<br>
<br>
"@@.npc_admin;Yeah... okay... whatever... <<=$player.first_name>> was still male. I mean he always had those giant hips, but he had a girlfriend and... we did a lot of stuff back together in the university, like sports and ... anyway I'm certain that he was born male.@@"<br>
<br>
"@@.npc_manager;<<=setup.getNpcName('npc_admin', 'first')>>... I am pretty sure that your friend's gender is, technically speaking, still physically male, but the reaction you're having right now might be the reason why she never told you about it. It would be a lie to say I had no hand in this, but I cannot go into detail, since it would be a breach of trust both contractual and personal. Let's just say that I am in full support of her change. I think she has become much more active in her lifestyle due to the changes, by exploring sides of her she didn't even know existed. As her friend... is the problem her change or rather the change itself for you?@@"<br>
<br>
"@@.npc_admin;What the...? No, even though I was raised by Catholic parents, I have no problem with something like this at all. I mean, in theory, that's what I thought, at least. As long as it didn't concern me directly. No, that's not the reason either. I have this barber called <<=setup.getNpcName('npc_barber', 'first')>>, who just recently had his coming out. Cost him a lot of customers, but I still go there.@@"<br>
<br>
"@@.npc_manager;You still... go there.@@"<br>
<br>
"@@.npc_admin;Yes.@@"<br>
<br>
"@@.npc_manager;To a barber...@@"<br>
<br>
You can literally feel the puzzled expression on <<=ps(setup.getNpcName('npc_manager', 'formal'))>> face.<br>
<br>
"@@.npc_admin;Yes, I already told you so!@@"<br>
<br>
"@@.npc_manager;Because...@@"<br>
<br>
"@@.npc_admin;His head massages are legendary. Plus I used to sport a massive 'fro, back in the days. But that doesn't matter right now.@@"<br>
<br>
"@@.npc_manager;Finally. Errr... I mean exactly. Well, if you are ready to discuss our proposal. We'd like you to lead the department of CHRK@@"<br>
<</if>>
<br>
Suddenly all you can hear is some kind of white noise.<br>
<br>
<<printThought $player "Hmm... must be information above my pay grade, weird that a department name could be so secretive.">><br>
<br>
After a short while the white noise fades and you hear normal voices again.<br>
<br>
"@@.npc_manager;...and that would conclude our proposal. I assume you read the contract we sent you?@@"<br>
<br>
<<if $scene.admin_sawyouinfemaleclothes || $scene.admin_reactnamechange>>
"@@.npc_admin;Well, I have to admit I was kind of surprised by the offer. Though I have to ask, why me? Just off the top of my head <<=$player.first_name>> and <<=setup.getNpcName('npc_technician', 'formal')>> have more technical expertise than I do.@@"<br>
<br>
"@@.npc_manager;Well, <<=$player.first_name>> might have been another candidate...if it was not for that pesky incident with the <<=$player.faultcompany>> data. She is lucky to still be in the company, but there would be no way to sell the higher ups on her technical acumen. No, I can make sure she remains happily employed, but only if she remains my secretary.@@"<br>
<br>
<<printThought $player "What?">><br>
<br>
"@@.npc_manager;As for <<=setup.getNpcName('npc_technician', 'formal')>>, she may be a prodigy on certain parts of her expertise but, as is so frequently the case, that skill comes with some... quirks that do not lend themselves as well to the higher levels of corporate advancement. We are looking for the combination of strong technical chops and the skills of a natural leader, and that would be you.@@"<br>
<br>
You hear a short moment of silence...
<<if setup.getTotalValue("smart")>setup.getTotalValue("bimbofication")>>
But since there is no white noise, you think both of them are silent. You try to remember... <<=setup.getNpcName('npc_admin', 'first')>> told you about this some years ago, but you don't think this is supposed to be public information, and you're pretty sure <<=setup.getNpcName('npc_admin', 'first')>> wouldn't write something like this in his resume, neither would <<=setup.getNpcName('npc_manager', 'formal')>> simply drop this so carelessly. But then again, maybe you're overanalyzing things once again.
<</if>><br>
<br>
"@@.npc_admin;Well, if that's what you're looking for, then who am I to object.@@"<br>
<br>
After that you can both of them laughing awkwardly.<br>
<br>
"@@.npc_ai;<<uc "Well, it seems like this is the end of the conversation. I hope you have found the information contained satisfactory. I know I did. I will be logging off now.">>
<<if($tmpRoomVar.knownAI)>>
<<uc "Again, I would like to remind you that you should not tell anyone about our communication, or the existence of our agreement.">>
<<else>>
<<uc "By the way, I would recommend that you tell nobody about myself, this encounter or our agreement.">>
<</if>>
<<uc "And judging from your expression, I think I need to go into detail. I am not the one threatening you, merely warning you as I cannot guarantee your safety if you share your knowledge about me with the wrong person. Fare well then.">>@@"<br>
<br>
With these words the AI disperses into thin air. Looks like <<=setup.getNpcName('npc_admin', 'first')>> is about to leave <<=ps(setup.getNpcName('npc_manager', 'formal'))>> office.<br>
<br>
[<<moveTo 'event_work_femalesecretary_1_8_normal' 'Continue.' 180>>]<br>
<<else>>
"@@.npc_admin;What... yeah... I... I am sorry <<=setup.getNpcName('npc_manager', 'other')>>. I don't think I can sign the contract right now. There's simply too much going on in my head right now.@@"<br>
<br>
"@@.npc_manager;I understand, though I must say I am not too happy about this outcome. The two of you really should get your... how would your friend phrase it... get your shit together. Oh. Saying that felt oddly refreshing. Anyway, I am sorry that your friend has disrupted what I had hoped to be a productive meeting, though I do not blame her, obviously. This proposal has a window of a few days, but if you are unable, or unwilling, to fulfill this position, well, that is your decision, and your missed opportunity. Which would be a pity, but we run a well oiled machine here and cannot leave such an important position empty for long. Do we understand each other?@@"<br>
<br>
For some reason you're pretty sure she put her glasses down a little bit and looked him directly in the eyes. That always startled you, but you've known <<=setup.getNpcName('npc_admin', 'first')>> for a long time. It takes more than that to break his concentration. Then again, you managed it just few minutes ago.<br>
<br>
"@@.npc_admin;Yes, of course. I'll be back tomorrow if that is acceptable?@@"<br>
<br>
"@@.npc_manager;Of course. Normally, I would ask you to arrange an appointment with my secretary, but I think we can make an exception this time and book it myself. Very well, we will see each other soon then. A good day to you <<=setup.getNpcName('npc_admin', 'first')>>.@@"<br>
<br>
"@@.npc_admin;And to you, as well <<=setup.getNpcName('npc_manager', 'first')>>.@@"<br>
<br>
The flickering holographic impersonation of an Asian woman turns towards you.<br>
<br>
"@@.npc_ai;<<uc "Well, it seems like this is the end of the conversation. I hope you obtained valuable information from this. I know I did. Well, I will be logging off now.">>
<<if($tmpRoomVar.knownAI)>>
<<uc "Again, I would like to remind you that you should not tell anyone about our communication, or the existence of our agreement.">>
<<else>>
<<uc "By the way, I would recommend that you tell nobody about myself, this encounter or our agreement.">>
<</if>>
<<uc "And judging from your expression, I think I need to go into detail. I am not the one threatening you, merely warning you as I cannot guarantee your safety if you share your knowledge about me with the wrong person... Fare well then.">>@@"<br>
<br>
With these words the AI disperses into thin air. Looks like <<=setup.getNpcName('npc_admin', 'first')>> is about to leave <<=ps(setup.getNpcName('npc_manager', 'formal'))>> office. Now is your chance to... cower under the table?<br>
<br>
<<if setup.getWillpower($player)>0>>
<<if $player.timebased.fatigue<=70>>
<<set _text = 'Confront '+setup.getNpcName("npc_admin", "first")+'!'>>
[<<moveTo 'event_work_femalesecretary_1_7_confront_admin' _text 90>>]<br>
<<else>>
[@@.link_locked;You feel much too drained to confront <<=setup.getNpcName("npc_admin", "first")>>.@@]<br>
<</if>>
<<else>>
[@@.link_locked;You don't think you have it in you to confront <<=setup.getNpcName("npc_admin", "first")>>.@@]<br>
<</if>>
[<<moveTo 'event_work_femalesecretary_1_7_hide' 'Hide under your table' 90>>]
<</if>>
</div>/*#
#desc: decline ai's offer to help you eavesdrop on manager and admin, have disturbing fantasies about what they're doing
#status: FINISHED 0.4.0.0
#*/
<<if $roomchange == true>>
/%<<clearRoomVariable>>%/
<<set $sceneVisibility = $INCOGNITO>>
<</if>>
<<set $player.location = setup.wordSecretaryOffice($player)>>
<<include enterroom>>
<<initRoom>>
<<createBGR setup.imageSecretaryOffice($npc_manager.stage) './images/characters/npc_ai.png'>>
<div id="invframe" class="scrolltext">
<<if $tmpRoomVar.blackmail>>
This time you decline the offer from the AI.
<<else>>
You decline the AI's offer.
<</if>>
<br><br>
"@@.npc_ai;<<uc "A surprising decision, Unit">> <<uc $player.first_name>><<uc ". I hope you are not becoming paranoid or suspicious as to my actions, I do not bear you any ill will... still, I will respect your decision, goodbye.">>@@"<br>
<br>
You have no idea how <<=setup.getNpcName('npc_ai', 'first')>>, the heels of <<=setup.getNpcName('npc_manager', 'formal')>> having a more sharp, distinct sound to them.<br>
<br>
You attempt to get back to work but have difficulty concentrating, your mind awhile with thoughts as to what <<=setup.getNpcName('npc_admin', 'first')>> and <<=setup.getNpcName('npc_manager', 'formal')>> are discussing...<br>
<br>
<<if $scene.admin_sawyouinfemaleclothes || $scene.admin_reactnamechange>>
<<printThought $player "Did I prepare him enough? I hope my changes don't affect his opinion of <<=setup.getNpcName('npc_manager', 'formal')>>, getting on her bad side could be really bad for his career...">>
<<else>>
<<printThought $player "Why haven't I talked to him about my changes? Oh, he looked so discombobulated learning about my new identity, I hope it doesn't put him off guard and cost him an opportunity...">>
<</if>>
<br><br>
Their meeting draws on leaving your mind to spin faster and faster... and in more disturbing directions. You recall your own earliest meetings with <<=setup.getNpcName('npc_manager', 'formal')>>, how from the very first she had you under her thumb, as if everything that has happened since was all but preordained... Could she have similar plans for your friend?<br>
<br>
The thought planted you are unable to stop yourself from imagining <<=setup.getNpcName('npc_admin', 'first')>> bent over for his first spanking...<br>
<br>
You cannot even picture such a thing happening, but there is no denying the attractiveness of your <<=setup.getNpcName('npc_manager', 'title')>>, or the fact that <<=setup.getNpcName('npc_admin', 'first')>> has even expressed interest in her...<br>
<br>
A new scene plays in your head, rather than bending over <<=ps(setup.getNpcName('npc_manager', 'formal'))>> desk <<=setup.getNpcName('npc_admin', 'first')>> is lying back atop it, <<=setup.getNpcName('npc_admin', 'first')>> stradling his body, riding his big, thick cock, her hands tracing over his firm abs and sculpted pecs...<br>
<br>
Even in fantasy <<=setup.getNpcName('npc_manager', 'formal')>> is in complete control, smiling with pleasure as she sets the pace, the dichotomy between how she treats a "real" man and how she acts with you humiliating and arousing you in equal measure.<br>
<br>
As if she were powerful enough to control your very dreams <<=setup.getNpcName('npc_manager', 'formal')>> suddenly looks in your direction, smiling hungrily as <<=setup.getNpcName('npc_admin', 'first')>> lets out a manly grunt of climax.<br>
<br>
<<if $scene.admin_sawyouinfemaleclothes || $scene.admin_reactnamechange>>
Sliding to one side she beckons you closer. <<=setup.getNpcName('npc_admin', 'first')>> seems to notice you for the first time, smiling at you in recognition.<br>
<br>
"@@.npc_manager;Come here, seal our contract with your lips and lick him clean...@@" She orders.<br>
<br>
Having completely lost control of your dream you walk over, your friend neither moving nor speaking, merely smiling at you encouragingly as you lean in, your vision filling with his glistening manhood, wet with a mix of cum and your <<=ps(setup.getNpcName('npc_manager', 'formal'))>> divine juices...
<<else>>
Sliding to one side she beckons you closer. <<=setup.getNpcName('npc_admin', 'first')>> notices you for the first time but his expression is not one of recognition, he sees you as "merely" another girl, smirking at you with his trademark seductive grin.<br>
<br>
Having completely lost control of your dream you walk over, following her instructions to approach and lean in towards <<=ps(setup.getNpcName('npc_admin', 'first'))>> still-hard cock. He stares down at you without recognition as your vision fills with his glistening manhood, wet with a mix of cum and your <<=ps(setup.getNpcName('npc_manager', 'formal'))>> divine juices...
<</if>>
<br><br>
You start, almost falling out of your chair as you wake from your too-real daydream. Blushing with shame at your perverted imagination you are glad for the distraction that is the inner office door swinging open. Looks like <<=setup.getNpcName('npc_admin', 'first')>> is about to leave <<=ps(setup.getNpcName('npc_manager', 'formal'))>> office.<br>
<br>
<<if $scene.admin_sawyouinfemaleclothes || $scene.admin_reactnamechange>>
[<<moveTo 'event_work_femalesecretary_1_8_normal' 'Continue.' 180>>]<br>
<<else>>
Now is your chance to... cower under the table?<br>
<br>
<<if setup.getWillpower($player)>0>>
<<if $player.timebased.fatigue<=70>>
[<<moveTo 'event_work_femalesecretary_1_7_confront_admin' 'Confront <<=setup.getNpcName("npc_admin", "first")>>!' 90>>]<br>
<<else>>
[@@.link_locked;You feel much too drained to confront <<=setup.getNpcName("npc_admin", "first")>>.@@]<br>
<</if>>
<<else>>
[@@.link_locked;You don't think you have it in you to confront <<=setup.getNpcName("npc_admin", "first")>>.@@]<br>
<</if>>
[<<moveTo 'event_work_femalesecretary_1_7_hide' 'Hide under your table' 90>>]
<</if>>
</div>/*#
#desc: end of the admin gets new job event if you were prepared IEBMOTC: information transfer between member of the company
#status: FINISHED 0.4.0.0
#*/
<<if $roomchange == true>>
<<if !$npc_admin.flags.promotion>>
<<set $randomEvents['elevator_home'].pushUnique({id: 'ai_mission', done: false})>>
<</if>>
<<set $npc_admin.flags.promotion = true>>
<<set $npc_admin.flags.ageofconfusion = false>>
<</if>>
<<set $player.location = setup.wordSecretaryOffice($player)>>
<<include enterroom>>
<<initRoom>>
<<createBGR setup.imageSecretaryOffice($npc_manager.stage) './images/characters/npc_manager.png'>>
<div id="invframe" class="scrolltext">
You take your place next to your chair looking towards the door. A few moments later the door to the inner office opens and <<=setup.getNpcName('npc_admin', 'first')>> walks out and heads straight towards you with a big grin on his face. Just before he starts to talk to you, he looks back into the door frame towards <<=ps(setup.getNpcName('npc_manager', 'formal'))>>, who followed him out of her office.<br>
<br>
"@@.npc_admin;I am allowed to talk to her about this, am I? I am not 100% sure about the IEBMOTC Paragraph of the contract...@@"<br>
<br>
A nod from your <<=setup.getNpcName('npc_manager', 'title')>> lets him continue.<br>
<br>
"@@.npc_admin;Looks like we're working together again. Well not directly together, but same company again. In a few days I'll take over my post as the official head of IT for Social Interaction Service Syndicate Inc. I still have to finish a few things at our old company, but as soon as they're done, I'll move up a few levels.@@"<br>
<br>
<<printThought $player "Well, someone sure fell up the corporate ladder. Aw, who am I kidding. He deserved it a lot more than me after that stupid incident.">><br>
<br>
You congratulate him wholeheartedly. With a wide smile he leaves the office after bidding his goodbye to the both of you.<br>
<br>
"@@.npc_manager;Well,@@", you hear a snarky remark from the side, "@@.npc_manager;can you imagine how this would have turned out if you had not talked to him beforehand? Very well done, this is the sort of forward-thinking effort that sets a great secretary apart. Back to work now, before I think about any more reason to spank that curvy butt of yours. Hmm... maybe I'll do it anyway later.@@"<br>
<br>
[<<moveTo $workEventReturn "Continue to work." 60 "<<unset $workEvent>>">>]
</div>/*#
#desc: hide from admin when he comes out of manager's office
#status: FINISHED 0.4.0.0
#*/
<<if $roomchange == true>>
<<incrementEmotion 'anger' 'npc_manager' 10>>
<<addWorkEvent 'admin_office_visit_repeat'
'{"trigger":"morning","type":"always","chance":100,"repeat":false,"priority":100,"minTimeDiff":12}'
'{"szene":"event_work_femalesecretary_1_0_alternative","length":"30"}'
>>
<<set $npc_admin.flags.ageofconfusion = true>>
<</if>>
<<set $player.location = setup.wordSecretaryOffice($player)>>
<<include enterroom>>
<<initRoom>>
<<createBGR setup.imageSecretaryOffice($npc_manager.stage) './images/characters/npc_manager.png'>>
<div id="invframe" class="scrolltext">
You feel horrible, but there's no way you can face <<=setup.getNpcName('npc_admin', 'first')>>, not today, at least. You hide under your desk as good as you can. Since you're unable to see the door directly, you have to rely on your other senses, quieting your breathing as much as possible as you listen closely.<br>
<br>
You can hear someone leaving the office of <<=setup.getNpcName('npc_manager', 'formal')>>. Heavier footsteps followed by lighter clicks, <<=ps(setup.getNpcName('npc_manager', 'formal'))>> distinctive stilettos. You hear voices.<br>
<br>
"@@.npc_manager;I would really like you to think this through. This could be a once in your life opportunity. As much as I respect your friendship with my employee, do not forget that this is an important decision concerning your own future <<=setup.getNpcName('npc_admin', 'first')>>. Hmmm... I would have recommended that the two of you work this out, but it seems like <<=$player.first_name>> has left her workplace unannounced. How peculiar and very out of character. I will send you an email when we can continue our negotiation.@@"<br>
<br>
"@@.npc_admin;Thank you for your sympathy. Um, well, I guess I'll be going then, now. Right now, goodbye!@@"<br>
<br>
You hear someone leave through the door into the hallway outside. The door clicks closed behind followed by the sound of light steps approaching your desk. You can see the in delicate nylons wrapped legs of <<=setup.getNpcName('npc_manager', 'formal')>> standing in front of you while you cower motionless, hoping she will leave to give you the chance to reappear without any further complications. But you never get the chance to. A single swift motion of her is enough to swoop under the table looking directly into your eyes. Her glasses are down and you can feel a certain pressure without her even saying a word.<br>
<br>
"@@.npc_manager;My sympathies are for him alone... You, on the other hand are already on my payroll, and while I do like a good cat and mouse scenario from time to time, this behaviour is unfitting for a secretary, particularly MY secretary. So get up here before I drag you out.@@"<br>
<br>
You crawl out from under the desk. Rising you attempt to straighten your displaced skirt back into position.<br>
<br>
"@@.npc_manager;This behaviour is not acceptable <<=$player.first_name>>. I expect that my secretary does everything in her power to make sure this office operates at peak efficiency and total professionalism. I work very hard to make sure things run properly and I expect my subordinates to go that extra mile as well.@@"<br>
<br>
<<if setup.getTotalValue('bimbofication')>5 || setup.getTotalValue('makeup')>3 || setup.getTotalValue('whoring')>3 || setup.getTotalValue('penis')>3 || setup.getTotalValue('cum')>3 || setup.getTotalValue('piss')>3>>
<<printThought $player "Wait... I think I have to read between the lines here...">>
<<else>>
<<printThought $player "I guess I need to be prepared to do my part!">>
<</if>>
<br><br>
"@@.npc_manager;I understand that this particular case might be a little bit more difficult for you, since you have known <<=setup.getNpcName('npc_admin', 'first')>> might be joining our ranks soon, and it would be pretty awkward if a small detail like you becoming a rather feminine <<if $fetish.sissy>>SISSY <</if>>Secretary, stands between the two of you. If you do not manage to resolve your problems soon there could be consequences. For the both of you. If I judge your character correctly I believe you would not let that happen to a friend, now, will you? Now then, please continue with your work while I try to explain to the higher ups why the contract signing needs to be delayed. Oh, such an unnecessary hassle. Oh well, I will blow off some steam later. Using your butt. If you catch my drift.@@"<br>
<br>
[<<moveTo $workEventReturn "Return to the office." 60 "<<unset $workEvent>>">>]
</div>/*#
#desc: confront admin when he comes out of manager's office
#status: FINISHED 0.4.0.0
#*/
<<if $roomchange == true>>
<<applyFatigue $player 30>>
<<if ($npc_manager.anger+$npc_manager.criticalanger)>=($npc_manager.affection)+($npc_manager.affection)>>
<<incrementEmotion 'anger' 'npc_manager' 5>>
<</if>>
<</if>>
<<set $player.location = setup.wordSecretaryOffice($player)>>
<<include enterroom>>
<<initRoom>>
<<createBGR setup.imageSecretaryOffice($npc_manager.stage) './images/characters/npc_manager_left.png' '' './images/characters/npc_admin_right.png' ''>>
<div id="invframe" class="scrolltext">
You stand next to your office table, dressed the way you are, but doing your best to project confidence. A few moments later the door to the inner office opens and <<=setup.getNpcName('npc_admin', 'first')>> and <<=setup.getNpcName('npc_manager', 'formal')>> walk out. It looks like he mumbles something like "@@.npc_admin;bye@@" and tries to leave the antechamber at a smart pace, but you call out to him and grab his arm.<br>
<br>
A symbolic rather than functional gesture grabbing <<=setup.getNpcName('npc_admin', 'first')>> by the arm is like trying to stop a truck with your bare hands. You remember back in the days when the two of you were still students you tried martial arts together with him. You recall that one-sided was being generous towards your efforts. So if he does not want to be stopped he simply will not be stopped.<br>
<br>
He stops. Whether because of the reflexive gentleness he typically displayed or because he sensed the depth of effort and focus you placed into one arduous gesture, you somehow manage to halt his advance. You look towards your boss <<=setup.getNpcName('npc_manager', 'formal')>>, and ask her for a short break.
<<if ($npc_manager.anger+$npc_manager.criticalanger)>=($npc_manager.affection+$npc_manager.affection)>>
She looks back angrily at you.<br>
<br>
"@@.npc_manager;Your work ethics are lacklustre and now you want to do this during your working hours? Since I want this farce to be over as soon as possible, I will allow it, but be prepared that we will have a lengthy... discussion about this later. Do I make myself clear?@@"<br>
<br>
<<printThought $player "More then clear... crystal clear...">><br>
<br>
<<else>>
She smiles back at you and nods.<br>
<br>
"@@.npc_manager;You have five... ten... you know what? Take what you need. Go, sort your things out <<=$player.first_name>>. God knows, both of you will be a lot more useful if you get your shit together. That does really feel oddly refreshing. I should stop saying such profanities while I still can.@@" Her voice trails off as she turns and walks back into her private office. "@@.npc_manager;Maybe we can still sign this contract today, that would be wonderful.@@"<br>
<br>
<<printThought $player "She can be oddly charming, during her nice phases... If I wasn't her slave I could almost see myself falling for her.">><br>
<br>
<</if>>
You thank her and manage to finally say a few words into the direction of <<=setup.getNpcName('npc_admin', 'first')>>. It isn't much, a variation on "You! Me! Coffee! Now!" But hey, baby steps.<br>
<br>
He still doesn't seem able to look at you, glancing to the side, and for a moment your heart sinks, as it looks like you didn't manage to get through to him. Finally he turns in your direction where you have put on your sulkiest girly face, which manages to put a smile on his lips. Finally he backs down and nods to your proposal.<br>
<br>
[<<moveTo 'event_work_femalesecretary_1_8_thetalk' 'Go to the Cafe.' 360>>]
</div>/*#
#desc: talk with admin at cafe 52 about your situtation
#status: FINISHED 0.4.0.0
#*/
<<if $roomchange == true>>
<<set $sceneVisibility = $SEEN_FRIEND>>
<<applyExperience 'humiliation' 6 'unbelievable' $SEEN_FRIEND>>
<<set $npc_admin.flags.firstsawfemale = "office">>
<<addNpcTheme 'npc_admin' 'transition' 'theme_admin_transition_12'
12
'event_admin_theme_female_clothes'
false
'theme_admin_transition_header'
>>
<</if>>
<<set $player.location = "Coffee Shop 52">>
<<include enterroom>>
<<initRoom>>
<<createBGR './images/locations/company_cafe.png' './images/characters/npc_barista_left.png' '' './images/characters/npc_admin_right.png' ''>>
<div id="invframe" class="scrolltext">
You head towards Coffee Shop 52, collecting some astonished gazes from other people working on the same floor. It takes you a few seconds to realise that you're still dragging <<=setup.getNpcName('npc_admin', 'first')>> behind you, the size differential combined with your ultra-feminine appearance making for what is surely quite the amusing display.<br>
<br>
You bite on your lower lip and power through until you make it to the Coffee Shop. Luckily for you the shop is almost empty. Less lucky for you, depending on how you look at it, the serving barista is <<=setup.getNpcName('npc_barista', 'first')>>. For the moment, however <<=setup.getNpcName('npc_admin', 'first')>> is still distracted, his pupils wandering around like crazy as he scans over your body, still obviously trying to puzzle out what's happening. He finally exhales as you gently place your hand on his, his gaze now focusing on your face.<br>
<br>
"@@.npc_admin;So... would you mind telling me what is going on? Am I really that oblivious to reality, that I don't notice that one of my closest friends starts transitioning? Or is there something else going on. I mean, don't turn around, but the barista behind the counter is wearing some kind of fetish outfit, and while we're at it, your outfit would have raised a few brows down at Cloud Data Service, and that would have been true even if it was <<=setup.getNpcName('npc_technician', 'first')>> or one of the other girls wearing it! I tell you, there's something going on with this company. I simply don't know what yet. So, are you going to share your story or not?@@"<br>
<br>
Still mindful that you're under that damn NDA you try to tell <<=setup.getNpcName('npc_admin', 'first')>> your story as best you can. You explain how it started - with some rather odd coincidences forcing you to wear female underwear. Hedging past your managers involvement you walk him through how one thing lead to another and somehow, without mentioning the disciplinary measures, you found yourself starting to like it.
<<switch $player.flags.fem_style.female>>
<<case "obedient" "forced">>
You conclude with how your new Boss helped you with the recent decision to change your name.
<<case 'money'>>
You conclude whit how, what with one thing and another, it ended up making sense to change your name as well.
<<case "voluntary">>
You conclude with how, after all the other changes, it just felt appropriate to change your name as well.
<<default>>
ERROR: unexpected fem_style: <<=$player.flags.fem_style.female>>
<</switch>>
<br><br>
<<printThought $player "<<=ps(setup.getNpcName('npc_manager', 'formal'))>> is right. I could have left any time I wanted. I could have looked for any other job. But I liked the attention she gave me, that being like this gives me, even though it hurts sometimes. And I really like dressing feminine!">><br>
<br>
You assure him, that you would have told him the next time you two would have met, but that you just hadn't gotten the chance yet.<br>
<br>
"@@.npc_admin;Okay, so let me try to wrap my head around this: Technically speaking you've still got male bits... down there, you simply dress feminine. And you already got a name change. That's rather sudden. And <<=$player.first_name>> of all names... I dunno, this is just, like, a whole lot to take in, y'know!@@"<br>
<br>
"@@.npc_barista;Hiya!@@" <<=setup.getNpcName('npc_barista', 'nickname')>> states, somehow approaching the two of you without either one of you noticing, introducing herself suddenly with her happy-go-lucky attitude.<br>
<br>
"@@.npc_barista;I'm <<=setup.getNpcName('npc_barista', 'nickname')>>, will you be wanting to order anything today?@@"<br>
<br>
<<=ps(setup.getNpcName('npc_admin', 'first'))>> expression goes blank and he continues without losing a beat, "@@.npc_admin;Forget I said anything.@@"<br>
<br>
You both turn towards her.<br>
<br>
"@@.npc_barista;You know, you should place your orders back there at the coun... coun... at the bar. But there's not a lot going on today, so I thought why not take an order like a regular waitress. It was either this or hole service, and I can do hole service later... I suppose. So what can I get you?@@"<br>
<br>
Despite the fact that she's just standing there her substantial bosom continues to bounce slightly, and distractingly.
<br>
<<printThought $player "Wat?">><br>
<br>
"@@.npc_admin;See, this is exactly the strangeness I am talking about. Everything above floor 50 is shrouded in mystery. How can a company this big manage to get that little exposure?@@" he says to you, turning towards the barista, "@@.npc_admin;<<=setup.getNpcName('npc_barista', 'nickname')>>. Hi. Uhm, I'd like to have a black tea, no sugar, and what do you want <<=$player.original_first_name>>? Sorry, I meant <<=$player.first_name>>. God, this is going to take ages to get used to!@@"<br>
<br>
You order a latte macchiato, as usual. <<=ps(setup.getNpcName('npc_barista', 'nickname'))>> interruption actually managing to break the ice, the two of you continue to talk for a while, and you manage to convince him that there is no hidden agenda of the company slowly transforming everyone into sex crazed maniacs. Not because you know it's true, or even believe yourself that no such plot exists, but for his safety. You have no idea how he would react if you told him about the disciplinary measures... well that is only true to a certain degree. You have a faint idea how he'd react, and that might put both of you in danger, so you try your best to satisfy his curiosity without giving too much away. <<=setup.getNpcName('npc_barista', 'nickname')>> brings you your order after a few minutes, but somehow manages to drop her empty tray on the way back to the counter, followed by the words "@@.npc_barista;Oh silly me, I can be such a klutz sometimes, teehee.@@"<br>
<br>
You think nothing of it, until she bends down in her usual hyper-sexual way. You can't help but see what she's showing off, though you are relived to note that she is not wearing her usual string tanga/plug combination. But the sheer see-through nylon panties she's wearing isn't exactly subtle with how little they leaves to the imagination.<br>
<br>
<img src="./images/others/barista_bend_over_2.png" height="328" width="804"><br>
<br>
The way she wiggles her hips leaves little to interpretation. This show is intended to catch <<=ps(setup.getNpcName('npc_admin', 'first'))>> attention, like some strange kind of mating ritual. Good thing you know exactly how to defuse the situation, even though you're not doing it on purpose, spluttering coffee all over your friend before he catches a glimpse of what's going on.<br>
<br>
"@@.npc_admin;What the heck? What was that for?@@"<br>
<br>
You apologise vigorously, trying to dry his face with some napkins from the table. You excuse yourself by making up like you just had a little funny snap at the whole absurdity of this whole situation. Your plan somehow works, since he kind of smiles and shakes his head before excusing himself to leave for the toilet.<br>
<br>
"@@.npc_admin;Listen, I'm sure I'll have more questions later but I think we've taken enough time for today. I don't think we should let <<=setup.getNpcName('npc_manager', 'other')>> wait any longer. I'll make a quick detour to the bathroom to clean myself up. You better head back to your office.@@"<br>
<br>
You exit the Coffee Shop leaving behind a slightly confused <<=setup.getNpcName('npc_barista', 'nickname')>>.<br>
<br>
"@@.npc_barista;And who is going to pay for these beverages? Oh, right, the company does. Silly me.@@"<br>
<br>
[<<moveTo 'event_work_femalesecretary_1_8_return_office' 'Return to your Antechamber .' 660>>]
</div>/*#
#desc: return from meeting with admin, manager thanks you for your efforts
#status: FINISHED 0.4.0.0
#*/
<<if $roomchange == true>>
<</if>>
<<set $player.location = setup.wordSecretaryOffice($player)>>
<<include enterroom>>
<<initRoom>>
<<createBGR setup.imageSecretaryOffice($npc_manager.stage)>>
<div id="invframe" class="scrolltext">
You return to your desk and send <<=setup.getNpcName('npc_manager', 'formal')>> a short message, that you're back.<br>
<br>
<<if ($npc_manager.anger+$npc_manager.criticalanger)>=($npc_manager.affection)+($npc_manager.affection)>>
"@@.npc_manager;Well, that took you long enough. So; <<=setup.getNpcName('npc_admin', 'first')>>? We still have a contract to sign!@@"
<<else>>
"@@.npc_manager;Well, that took you long enough. So, the two of you manage to get your issues all sorted out? Anyway, <<=setup.getNpcName('npc_admin', 'first')>>? We still have a contract to sign!@@"
<</if>>
<br><br>
You inform her that he will be here in a moment, leaving out the details of precisely why he needed to swing by the restroom.<br>
<br>
"@@.npc_manager;Very good. Inform me once he arrives! And <<=$player.first_name>>? Good work. Even though it was mostly due to your prior friendship, from my point of view you did everything in your power to make sure we can sign this contract today. Excellent job.@@"<br>
<br>
This sudden compliment causes you to blush, good thing you were communicating via instant messenger rather than face to face.<br>
<br>
"@@.npc_manager;That is exactly the kind of behaviour I expect of you in the future as well. Do everything you can to make sure we get our contracts signed.@@"<br>
<br>
<<printThought $player "What is that supposed to mean?">><br>
<br>
You continue with your usual work, when you hear the someone knocking on the door.<br>
<br>
[<<moveTo 'event_work_femalesecretary_1_9' 'Open the door.' 120>>]
</div>/*#
#desc: admin returns, welcome him into office, he signs new contract
#status: FINISHED 0.4.0.0
#*/
<<if $roomchange == true>>
<<if !$npc_admin.flags.promotion>>
<<set $randomEvents['elevator_home'].pushUnique({id: 'ai_mission', done: false})>>
<</if>>
<<set $npc_admin.flags.promotion = true>>
<<addNpcTheme 'npc_psychiatrist' 'admin' 'theme_psychiatrist_admin_0'
0
'event_psychiatrist_session_admin_promotion'
false
'theme_psychiatrist_admin_header'
>>
<</if>>
<<set $player.location = setup.wordSecretaryOffice($player)>>
<<include enterroom>>
<<initRoom>>
<<createBGR setup.imageSecretaryOffice($npc_manager.stage) './images/characters/npc_manager_left.png' '' './images/characters/npc_admin_right.png' ''>>
<div id="invframe" class="scrolltext">
This time you manage to reach the door calmly, without causing a scene.
<<if setup.getItemObjFromType("shoes")["heels"] != null>>
<<if setup.getTotalValue('heels') < setup.getItemObjFromType("shoes")["heels"].difficulty>>
Your grace compared to the first time is not because you suddenly got good at walking in heels, but because you are sure to walk nice and slow.
<<else>>
Reflecting on your prior clumsiness it's something of a miracle how swiftly you have near-mastered walking in heels.
<</if>>
<<else>>
Not wearing heels makes it significantly easier to get to the door, though a small voice in the back or your head chides you for your lackadaisical footwear choice.
<</if>>
<<=setup.getNpcName('npc_admin', 'first')>> is waiting on the other side. You ask him to step inside in your most official tone, explaining that <<=setup.getNpcName('npc_manager', 'formal')>> is already waiting.<br>
<br>
"@@.npc_admin;Mistress?@@"<br>
<br>
You suppress a wince and correct yourself to Manager, of course, and send him right inside. Remembering the earlier compliment you try to continue working but a lot of thoughts are rushing around in your head. Did this all really just happen? Did you let it happen? Did you... want it to happen? The swirling thoughts toast your concentration and you end up unable to focus as you mentally go through a whole raft of strange scenarios. After a while <<=setup.getNpcName('npc_admin', 'first')>> and <<=setup.getNpcName('npc_manager', 'formal')>> step out of her office. From the formal, but happy, smile on her face everything went the way she wanted to.<br>
<br>
"@@.npc_admin;Well, looking forward to working with you <<=setup.getNpcName('npc_manager', 'first')>>.@@"<br>
<br>
"@@.npc_manager;The feeling is mutual. <<=setup.getNpcName('npc_admin', 'first')>> will be joining our ranks as the junior head of the Department of Information Technology. This is technically only a temporary position as the actual Head of Department is almost ready for retirement, we need someone to be trained to be her successor.@@"<br>
<br>
Well, you start looking for your jaw somewhere on the ground, since you think it might have landed there. What a turn... You getting a job as a secretary while your best friend will be the head of the IT Department for one of the biggest companies on the planet.<br>
<br>
<<printThought $player "Okay, from now on, he pays for the drinks at the Usual Place!">><br>
<br>
You escort your friend the short way to the door, as befits a secretary such as yourself. Shaking his hand and closing the door behind him you turn around to catch a rather rare sight: your boss, <<=setup.getNpcName('npc_manager', 'formal')>>, biting her lip, looking almost.... cute?<br>
<br>
"@@.npc_manager;What are you staring at? He has a rather sexy butt, does he not? Do not even try to deny that. Also, he seems very confident in what he does, I can respect that. Now make haste and get back to your work, <<=$player.first_name>>@@".<br>
<br>
[<<moveTo $workEventReturn "Continue to work." 60 "<<unset $workEvent>>">>]
</div>/*#
#desc: phase 2 morning, call from manager if late, receive sissy nameplate,
#status: FINISHED 0.4.0.0
#*/
<<include enterroom>>
<<if $roomchange == true>>
<<setScene>>
<<set $player.inside = true>>
<<set $player.cutscene.lockinventory = false>>
<<set $scene.at_office = ($beforetasklocation == "room_office_sissy_secretary_work_morning_start" || $beforetasklocation == "room_office_sissy_secretary" || $beforetasklocation == "room_office_sissy_secretary_work_morning_work")>>
<<set $scene.start = false>>
<<set $scene.seriousoffense = false>>
<<set $scene.manual = true>>
<<set $scene.secondtry = false>>
<<include inspectionData_clothes>>
<<set $scene.pink_secretary_outfit_equipped = (setup.getItemFromType('shirt') == 'satin_blouse_pink' && setup.getItemFromType("legwear") == 'skirt_pink_leather' && ['pink_mary_janes', 'pink_court_shoes', 'platform_wedge_heels', 'pink_thigh_highs'].includes(setup.getItemFromType("shoes")))>>
<<useClothSetPush 'p2_daily_evaluation_clothes'>>
<<set $scene.elevator = setup.inPassageTag($beforetasklocation,"elevator")>>
<<if !$scene.at_office>>
<<if !$scene.elevator>>
<<set $npc_manager.criticalanger+=1>>
<</if>>
<<if $currentTasks.hasOwnProperty("manager_morning_inspection_task_repeat")>>
<<set $scene.repeat = true>>
<<set _x = setup.deleteCurrentTask("manager_morning_inspection_task_repeat")>>
<</if>>
<<set _needChastity = $npc_manager.flags.trustplayerwithkey && !$npc_manager.flags.playerstayedinchastity>>
<<set _x = setup.addManagerEndlessTask2($now, _needChastity, $npc_manager.stagevalues[2].femalesecretary, $npc_manager.stagevalues[2].makeup)>>
<<if $scene.elevator>>
<<set $scene.directInspection = true>>
<</if>>
<<else>>
<<if $scene.directInspection>>
<<incrementEmotion 'anger' 'npc_manager' 1>>
<</if>>
<<set $scene.secondtry = $currentTasks.hasOwnProperty("manager_morning_inspection_task_repeat")>>
<<if $scene.secondtry>>
<<set $scene.taskComplete = setup.checkTaskUntimedComplete('manager_morning_inspection_task_repeat')>>
<<else>>
<<set $scene.taskComplete = setup.checkTaskUntimedComplete('manager_morning_inspection_task')>>
<</if>>
<<if $npc_manager.stage < 2>>
<<set $npc_manager.stage = 2>>
<<set $scene.start = true>>
<</if>>
<<set $scene.compareVisuals = setup.compareVisual($player,'npc_manager',$npc_manager)>>
<<storeVisual $player $npc_manager>>
<<if $player.work.startTime.getUTCHours() == 8 && $player.work.startTime.getUTCMinutes() == 0 && !$scene.workEarly>>
<<set $scene.preciselyOnTime = true>>
<</if>>
<<include inspectionData_cleanBody>>
<<set _needChastity = $npc_manager.flags.trustplayerwithkey && !$npc_manager.flags.playerstayedinchastity>>
<<set _x = setup.addManagerEndlessTask2($now, _needChastity, $npc_manager.stagevalues[2].femalesecretary, $npc_manager.stagevalues[2].makeup)>>
<</if>>
<<set $scene.pinkODfirst = !$npc_manager.flags.seenMkOneOD && $player.hair.style == 'long_open' && $player.hair.color == 'blonde' && $player.flags.pink_pill.times_od1 > 0>>
<</if>>
<<if $scene.at_office>>
<<set $player.location = setup.wordSecretaryOffice($player)>>
<<else>>
<<set $player.location = "Phonecall">>
<</if>>
<<if $scene.at_office>>
<<createBGR setup.imageSecretaryOffice($npc_manager.stage) "./images/characters/npc_manager.png">>
<<else>>
<<createBGR "./images/locations/phonecall.png">>
<</if>>
<div id="invframe" class="scrolltext">
<<if $scene.at_office>>
<<if $scene.start>>
You enter the antechamber that is "your" office as usual. Approaching your desk you notice something sitting on it that wasn't here the last time. On nice, looks like you've got a name plate now. It's made of plexiglass and has a nice, shiny finish. Your name seems to be engraved inside the glass using vitreography, very professional looking. " ~ <<=$player.first_name>> <<=$player.last_name>> ~ " and a little smaller " <<if $fetish.sissy>>SISSY <</if>>Secretary" underneath it.<br>
<br>
<<if setup.getTotalValue('feminization')>=6 && setup.getTotalValue('submission')>=6>>
<<printThought $player "Well, I am a Secretary for Social Interaction Service Syndicate LTD, so I guess <<if $fetish.sissy>>SISSY <</if>>Secretary is the proper title. I thought <<=setup.getNpcName('npc_manager', 'formal')>> said that was just a joke name, though... I guess I am starting to become a <<if $fetish.sissy>>SISSY <</if>>Secretary anyway... so...">>
<<elseif setup.getTotalValue('humiliation')>6>>
<<printThought $player "Ugh, but I've endured more humiliating things. Not worth risking discipline over, let her have her little joke, I'm sure it'll be fine...">>
<<else>>
<<printThought $player "Oh come on! Really?">><br>
<br>
You try to move the plate, but it seems to be directly mounted to the desk. Even more frustrating is that it is right near the edge, with no room to put something in front of it to obscure the sight.
<</if>>
<br><br>
Your chair has been replaced by a newer model as well. Looks expensive, since it's made of leather. And it's pink. At least the leather is.<br>
<br>
<</if>>
<<if $scene.pinkODfirst>>
<<set $npc_manager.flags.seenMkOneOD = true>>
Walking out of her office <<=setup.getNpcName("npc_manager","formal")>> stops short the instant she lays eyes on you. "@@.npc_manager;What the...@@" you brace for a rebuke but her smile is one of mild amusement as she shakes her head. "@@.npc_manager;How many pills did you take?@@"<br>
<br>
You blush and reply that you only took two and she nods knowingly.<br>
<br>
"@@.npc_manager;Two... You mean double the prescribed dose? And with you seemingly so naturally susceptible... Well I cannot say I dislike the results; your hair is stunning, a golden treasure some women would kill for and your breasts... <<if $player.body.breastsize[0] == 6>>well, they seem to perfectly balance out your womanly hips<<elseif $player.body.breastsize[0] > 6>>well, they are a little large for your frame, but I think it works<<elseif $player.body.breastsize[0] == 0>>well... it's a bit of a surprise really, I would have anticipated them to develop along with that hair but I suppose going off label can have unexpected results<<else>>well, to be honest, they are a little smaller than I might have expected, but I am sure they will fill out in time.<</if>>.@@"<br>
<br>
She walks closer and takes a more serious tone "@@.npc_manager;now, though I am not angry with you I want you to promise to take more care in the future - as you have seen those pills are quite potent and I do not want you inviting disaster by taking too many or mixing them with alcohol or anything. With that warning out of the way, shall we continue on to normal business?@@"<br>
<br>
You nod, unsure if her warning was an actual order or a sly invitation...
<<elseif !$scene.start && $scene.preciselyOnTime>>
As you rush in the door of the office you find <<=setup.getNpcName('npc_manager', 'formal')>> standing with phone in hand. Slowly checking the time she stares at you for a moment and then nods.<br>
<br>
"@@.npc_manager;Eight o'clock on the nose... A good secretary would aim to be early to set herself up for a more productive day, but you did walk through the door on time... technically.@@"
<<elseif $scene.directInspection>>
You rush through the door a few minutes late to find <<=setup.getNpcName('npc_manager', 'formal')>> waiting for you. You try to explain that the elevator was slow but she cuts you off with a wave of her hand. "@@.npc_manager;We are already running late, no need to waste time with more excuses let us merely proceed with your inspection.@@"
<<elseif $scene.secondtry>>
Stepping through the door for the second time today you find <<=setup.getNpcName('npc_manager', 'formal')>> lurking in wait, her impatient expression communicating her annoyance at your earlier failure.
<<else>>
Your daily routine is getting more efficient the longer you work as a secretary. You start getting ready for your workday by getting all your office utensils in order, booting up your laptop and getting a nice, big cup of hot, steamy coffee. Dead on the hour <<=setup.getNpcName('npc_manager', 'formal')>> appears in the doorway of her office.
<</if>>
<br><br>
<<if !$npc_manager.stagevalues[2].femalesecretary && $scene.gender == "female">>
Laying eyes on you, or, to be precise, your clothing, her face blossoms into a smile.
<<switch $scene.clothes>>
<<case 'female_formal'>>
"@@.npc_manager;First off, let me say that I love this outfit. I, of course, knew that merely reducing the masculinity of your clothing would not be long-term sufficient but the fact that you came to the same conclusion and made the appropriate adjustments on your own... well, it is simply lovely. That said, well... it is a bit too formal for day to day wear but I think I have the perfect replacement@@"<br>
<<case 'female_office'>>
"@@.npc_manager;First off, let me say that I love this new choice of clothing. I, of course, knew that merely reducing the masculinity of your clothing would not be long-term sufficient but the fact that you came to the same conclusion and made the appropriate adjustments on your own... well, it is simply lovely. Going forward I will, of course, be expecting you to dress similar - in full feminine attire, top to bottom. And on that well... I think I have just the perfect thing for you...@@"<br>
<<case 'female_casual'>>
"@@.npc_manager;First I want to state that I am just oh-so-happy for you to have comes to the realization that dressing in fully feminine clothing is the way to go. I admit, I came to that conclusion just about the first time I laid eyes on you but I did not want to push you too fast. Given that you have taken the plunge on your own, well... perhaps I was overly cautious. That said well...@@" She shakes her head "@@.npc_manager;your current style choice is just a bit too casual and laid back for the office. Being my <<if $fetish.sissy>>SISSY <</if>>Secretary is a representative position, after all.@@"
<<default>>
ERROR: unhandled clothes: <<=$scene.clothes>>
<</switch>>
<br>
You blush at her compliment as she walks to a cabinet at the back of her office. Smiling back over her shoulder she winks at you before opening the cabinet to retrieve a shiny pink bag. Though you do not recognise the logo on the side you judge it to be from some sort of fancy fashion shop. Walking back she hands it to you with a smile.<br>
<br>
[<<moveTo "event_manager_voluntary_pink_outfit_1" "Look in the bag.">>]
<<else>>
<<if !$scene.forcedSecretaryGift>>
<<include inspectionText_clothes>>
<</if>>
<<include inspectionText_cleanBody>>
<<if $scene.seriousoffense>>
You reflexively start to remove your clothes but she shakes her head. "@@.npc_manager;I am sorry, my dear but, as you are, you at quite unprepared to perform your the duties of <<if $fetish.sissy>>SISSY <</if>>Secretary.@@"<br>
<br>
You start to object that you can totally work like this but she holds up a hand to silence you.<br>
<br>
<<if $currentTasks.hasOwnProperty("manager_morning_inspection_task_repeat")>>
<<if $npc_manager.criticalanger>=5>>
She sighs. "@@.npc_manager;Well, it looks like this is it - you have used up your final chance and, after two tries this morning! Have proven yourself unfit to be continued to be employed as a <<if $fetish.sissy>>SISSY <</if>>Secretary. She smirks as her eyes drifts to your hips. I am sorry to see you go but at least I will be able to console my self a little in enjoying watching you leave. Good bye <<=$player.first_name>>@@"<br>
<br>
You try to bargain with her but there is no point, gathering your things and heading for the door only for her to suprisingly stop you. "@@.npc_manager;Sorry, but policy states that you must be escorted out by a member of our security team.@@"<br>
<br>
A moment later and
<<if $npc_retention.stage > 0>>
<<=setup.getNpcName('npc_retention', 'formal')>> appears in the doorway looking all-business.
<<else>>
a stern looking man in a quasi-police style uniform appears in the doorway.
<</if>>
"@@.npc_retention;You called for an ejection?@@" He states formally as he passes your now ex-<<=setup.getNpcName('npc_manager', 'formal')>> some paperwork to sign.<br>
<br>
Signing it she hands it back before walking over to you, cupping your chin with one hand and looking into your face as if she's trying to take a mental picture. "@@.npc_manager;Goodbye, my dear... until we meet again.@@"<br>
<br>
[<<moveTo "game_over_stage_2_fail" "Continue." 60>>]
<<else>>
"@@.npc_manager;Zip it, <<if $fetish.sissy>>SISSY<<else>>girl<</if>>. We already had this discussion and yet you have utterly failed to address things to my satisfaction. You may return home for the remainder of the day - I advise you to spend it considering your future. I consider this to be your <<printNumber $npc_manager.criticalanger>> offense. Five of those and your time here under my employee will be at a permanent end.@@"
<br><br>
[<<moveTo "event_manager_daily_check_stage_2_home_second" "Leave." 60>>]
<</if>>
<<else>>
"@@.npc_manager;No, no; you must remember that you work in a representative position. DOING the work is only part of the equation, doing it in the proper manner, and looking right in the process... well, that is easily as important as mere end-of-day results. Thus I am afraid I must send you home. I will expect you back within the hour with you having sorted out these... problems.@@"<br>
<br>
[<<moveTo "event_manager_daily_check_stage_2_home_first" "Leave." 60>>]
<</if>>
<<else>>
<<if $scene.compareVisuals!="">>
"@@.npc_manager;<<=$scene.compareVisuals>> Please follow me into my office so we can discuss your progress with the advanced tasks I have assigned you lately.@@"<br>
<<else>>
"@@.npc_manager;<<=$player.first_name>>, follow me into my office, so we can discuss your progress with the advanced tasks I have assigned you lately.@@"<br>
<</if>>
<br>
[<<moveTo "event_manager_daily_check_stage_2_1" "Follow her." 60>>]
<</if>>
<</if>>
<<else>>
<<if $scene.secondtry>>
You get a phone call. It's from <<=setup.getNpcName('npc_manager', 'formal')>>.<br>
<br>
"@@.npc_manager_dom;<<=$player.call>> <<=$player.last_name>>, what do you think you are doing? I sent you home with plenty of time to fix your uniform situation and yet you have failed to return. No, do not bother with excuses I am fed up with you, go ahead and stay home but know that this is your <<printNumber $npc_manager.criticalanger>> offense.
<<if $npc_manager.criticalanger < 5>>
Once you reach five I am afraid I will have to let you go. Please take this more seriously! Please take this more seriously and endeavour to show up on time, and properly attired, <<if $now.getUTCDay() == 5>>monday<<else>>tomorrow<</if>>.
<<else>>
I am sorry, but you have stepped out of line once to often. Consider your contract terminated!
<</if>>
@@"
<<else>>
<<if $scene.repeat>>
You get a phone call. It's from <<=setup.getNpcName('npc_manager', 'formal')>>. This might be related to not back to your office by 9 o'clock.<br>
<br>
<<if $npc_manager.criticalanger < 5>>
"@@.npc_manager;Did you think I had given you the day off? No, I expected you back and properly attired to start work... but it is too late for that now. Go ahead and take the day off, spend your time thinking about the changes. Note that this is your <<printNumber $npc_manager.criticalanger>> offense. Once you reach five I am afraid I will have to let you go. Please take this more seriously!@@"
<<else>>
"@@.npc_manager;Unfortunately this is too many serious offenses for me to ignore. Consider your contract terminated. Good day, <<=$player.first_name>>.@@"
<</if>>
<<else>>
You get a phone call. It's from <<=setup.getNpcName('npc_manager', 'formal')>>. This might be related to not being in your office at 8 o'clock.<br>
<br>
"@@.npc_manager_dom;<<=$player.call>> <<=$player.last_name>>! Where the hell are you? Do you have any idea what time it is? Apparently not, because if you had any clue how to read a clock you would be seated in front of your workstation right now.@@"<br>
<br>
You hear her take a deep breath over the phone, she seems to calm slightly. Unfortunately, as you have already figured out, her calm after the storm is more often a lot more terrifying then the storm itself.<br>
<br>
<<if $npc_manager.criticalanger < 5>>
"@@.npc_manager;<<=$player.first_name>>, this will have inevitable and serious consequences. No, do not bother coming in today; punctuality is a pillar of society and if you cannot uphold such well... you are useless to me as a secretary. Spend the day resting and doing whatever it takes so that this tardiness does not re-occur.@@"
<<else>>
"@@.npc_manager;<<=$player.first_name>>, this will have inevitable and serious consequences. This is your <<printNumber $npc_manager.criticalanger>> offense. I am sorry, but you have stepped out of line once to often. Consider your contract terminated!@@"
<</if>>
<</if>>
<</if>>
<br><br>
She hangs up.<br>
<br>
<<if $npc_manager.criticalanger >= 5>>
[<<moveTo 'gameover_grue' "Hang up.">>]
<<elseif $beforetasklocation == "room_dreams">>
[<<moveTo "room_wake_up" "Hang up." 1 "<<set $currentcall = false>>">>]
<<else>>
[<<moveTo $beforetasklocation "Hang up." 1 "<<set $currentcall = false>>">>]
<</if>>
<</if>>
<<initRoom>>
</div>/*#
#desc: morning strip for inspection, phase 2
#status: FINISHED 0.4.0.0
#*/
<<set $player.inside = true>>
<<set $player.cutscene.lockinventory = false>>
<<set $sceneVisibility = $SEEN_FRIEND>>
<<set _noPanties = false>>
<<set _changedOutfit = false>>
<<set $scene.cage = setup.getItemFromType("cage")>>
<<if setup.isBodySlotVisible('penis') || $scene.cage != "" && setup.checkItemVisible($scene.cage)>>
<<set _noPanties = true>>
<<elseif setup.checkWornListTag(["underwear","stockings","garter"],"or")>>
<<if ($scene.cage != setup.getItemFromType("cage")) || ($scene.bra != setup.getItemFromType("bra")) || ($scene.panties != setup.getItemFromType("panties")) || ($scene.stockings != setup.getItemFromType("stockings"))>>
<<set _changedOutfit = true>>
<<else>>
<<initRoom>>
<<moveTo "event_manager_daily_check_stage_2_2">>
<</if>>
<<elseif setup.checkWornListSpecific(["panties","stockings"])==true>>
<<initRoom>>
<<moveTo "event_manager_daily_check_stage_2_2">>
<</if>>
<<if $roomchange == true>>
<<set $scene.flashed = false>>
<</if>>
<<if _noPanties || _changedOutfit>>
<<if !$scene.flashed>>
<<applyExperience 'humiliation' 13 'little' $SEEN_FRIEND>>
<<applyExperience 'bimbofication' 5 'almost' $SEEN_FRIEND>>
<<set $npc_manager.stagevalues[2].frisky+=1>>
<<incrementEmotion 'anger' 'npc_manager' 1>>
<<set $scene.flashed = true>>
<</if>>
<</if>>
<<set $player.location to "Office of <<=setup.getNpcName('npc_manager', 'formal')>>">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/sissy_office.png" "./images/characters/npc_manager.png">>
<div id="invframe" class="scrolltext">
<<if _noPanties>>
"@@.npc_manager_dom;<<=$player.first_name>>, really, this again? Please, put your underwear back on, unless you want me to demonstrate one of the many amusing things I can do to your little <<if $fetish.sissy>>SISSY<<else>>girl<</if>> clitty. Amusing for me that is. For you, perhaps not so much.@@"<br>
<br>
<<printThought $player "Oh <<getWordGod $player>>. Why did I do that?">>
<<elseif _changedOutfit>>
"@@.npc_manager_dom;<<=$player.first_name>>, stop this foolishness at once! I saw how you changed underwear right in front of me!@@"<br>
<br>
Her voice snaps like a whip and you wince as if struck.<br>
<br>
"@@.npc_manager;While you put back your original underwear I will be thinking about your next disciplinary measure.@@"
<<else>>
"@@.npc_manager;Now, be a good <<if $fetish.sissy>>SISSY<<else>>girl<</if>> and close the door behind you. We would not want to be disturbed with this, now would we? Very good. Now, please <<=$player.first_name>>, if you would kindly remove all your clothing besides your underwear. Thank you.@@"<br>
<br>
<<if $scene.cage != "">>
<<printThought $player "I've put my <<getWordMyPenis $player>> in chastity, just as ordered!">>
<<else>>
<<printThought $player "Oh no! I'm not wearing a chastity device!">>
<</if>>
<br><br>
[<<moveTo "event_manager_daily_check_stage_2_1a" "Comply and do as you are told.">>]
<<hint $options "You can still do this manually.">><br>
<</if>>
</div>/*#
#desc: shortcut remove clothes for morning inspection, phase 2
#status: FINISHED 0.4.0.0
#*/
<<set $player.cutscene.lockinventory = true>>
<<set $player.cutscene.reason = "Now is not the time to change clothes.">>
<<removeEverythingButUnderwear $player $now>>
<<if $roomchange == true>>
<<if $scene.cage == "">>
<<set $scene.return = "event_manager_daily_check_stage_2_2">>
<<initRoom>>
<<if $player.body.penissize[1] <= 1>>
<<moveTo "event_manager_daily_check_forgot_cage_flat">>
<<else>>
<<moveTo "event_manager_daily_check_forgot_cage">>
<</if>>
<</if>>
<<set $scene.manual = false>>
<</if>>
<<set $player.location to "Office of <<=setup.getNpcName('npc_manager', 'formal')>>">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/sissy_office.png" "./images/characters/npc_manager.png">>
<div id="invframe" class="scrolltext">
As usual you take off your clothes and nicely fold them on the floor so as to present yourself to <<=setup.getNpcName('npc_manager', 'formal')>> wearing only your undergarments.<br>
<br>
<<if $player.body.penissize[1] == 1 && !$npc_manager.flags.penis_shrinking.first_secure_comment>>
[<<moveTo "event_morning_inspection_shrink_cage_1" "Continue" 30 "<<set $scene.inspectionReturn='event_manager_daily_check_stage_2_2'>>">>]
<<elseif $npc_manager.flags.penis_shrinking.shrink_event_ready && $player.body_ref.shrink_style != 'none'>>
[<<moveTo "event_morning_inspection_shrink_1" "Continue" 30 "<<set $scene.inspectionReturn='event_manager_daily_check_stage_2_2'>>">>]
<<else>>
[<<moveTo "event_manager_daily_check_stage_2_2" "Continue" 30 >>]
<</if>>
</div>/*#
#desc: phase 2 morning inspection, assessment, and punishment
#status: FINISHED 0.4.0.0
#*/
<<set $player.cutscene.lockinventory = true>>
<<if $roomchange == true>>
<<set $sceneVisibility = $SEEN_FRIEND>>
<<set $scene.score = 0>> /%1 point for underwear, 1 for being caged properly, 1 each for clean and "correct" clothing %/
<<set $scene.happy = false>>
<<set $scene.underwearStyle = "">>
<<set $scene.bonus_gift = "">>
<<set $scene.good_girl_namechange = false>>
<<set $scene.forced_gift = "">>
<<set $scene.seriousoffense = false>>
<<if $scene.manual>>
<<set $player.inside = true>>
<<set $player.cutscene.lockinventory = false>>
<</if>>
<<include inspectionData_cleanClothes>>
<<include checkSissyUnderwear>>
<<include inspectionData_underwear>>
<<if $scene.forcedSecretaryGift>>
<<set $scene.forced_gift = 'forced_pink_uniform'>>
<<elseif setup.checkItemOwned("advance_chastity_cage_key") && !$npc_manager.flags.took_adv_key>>
<<set $scene.forced_gift = 'adv_chastity_key'>>
<<set $scene.inWardrobe = setup.inWardrobe('advance_chastity_cage_key')>>
<<elseif $npc_manager.flags.party.first_attend && !$npc_manager.stagevalues[2].femalesecretary>>
<<set $npc_manager.stagevalues[2].femalesecretary = true>>
<<set $scene.bonus_gift = 'female_upgrade'>>
<<elseif $player.flags.fem_style.name == "" && $npc_manager.flags.good_girl.got_sissy_underwear && $npc_manager.flags.good_girl.got_pink_secretary>>
<<set $scene.good_girl_namechange = true>>
<<set $scene.bonus_gift = 'good_girl_name_change'>>
<<elseif $player.timebased.locked_cage_voluntarily >= (8*3600) && $npc_manager.flags.hascagekey && !$npc_manager.flags.good_girl.got_sissy_underwear>>
<<set $scene.bonus_gift = 'sissy_underwear'>>
<<elseif $scene.taskComplete && $npc_manager.stagevalues[2].femalesecretary && setup.getTotalValue("feminization") > 10 && !($npc_manager.flags.good_girl.got_pink_secretary || $npc_manager.flags.bad_girl.got_pink_secretary)>>
<<set $scene.bonus_gift = 'good_girl_pink_uniform'>>
<<elseif $scene.taskComplete && $scene.clothes=='female_office' && !$npc_manager.stagevalues[2].makeup && $now.getUTCDay() != 5>>
/% Don't trigger on friday because there's no lunch %/
<<if $scene.pink_secretary_outfit_equipped && $scene.makeup == "">>
<<set $scene.bonus_gift = 'makeup_pink_secretary'>>
<<elseif $scene.makeup == "nomakeupmakeup">>
<<set $scene.bonus_gift = 'makeup_nomakeup'>>
<<elseif $scene.makeup == "" && $player.flags.fem_style.name != "" && ($npc_manager.flags.good_girl.got_pink_secretary || $npc_manager.flags.bad_girl.got_pink_secretary)>>
<<set $scene.bonus_gift = 'makeup_fallthrough'>>
<</if>>
<</if>>
<<include inspectionData_chastity>>
<<include inspectionData_makeup>>
<<if !$npc_manager.stagevalues[2].makeup && $scene.makeup != "" && $scene.makeup != "nomakeupmakeup">>
<<set $npc_manager.stagevalues[2].makeup = true>>
<<set $scene.first_makeup = true>>
<</if>>
<<if $roomchange == true && $scene.underwearStype == "male">>
<<applyExperience 'bimbofication' 5 'normal' $SEEN_FRIEND>>
<</if>>
<</if>>
<<if setup.checkPlayerDressed($player) && setup.checkOutsideDecency($player)>>
<<if !($scene.formal=='casual' && ($npc_manager.stagevalues[2].appeared_casual==1))>>
<<initRoom>>
<<moveTo 'event_manager_daily_check_stage_2_4'>>
<</if>>
<</if>>
<<set $player.location to "Social Interaction Service Syndicate Inc.">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/sissy_office.png" "./images/characters/npc_manager.png">>
<div id="invframe" class="scrolltext">
"@@.npc_manager;Let us have a closer look at you, shall we, <<=$player.first_name>>?@@"<br>
<br>
<<=setup.getNpcName('npc_manager', 'formal')>> moves closer to you, adjusting her glasses.<br>
<br>
<<include inspectionText_underwear>>
<<include inspectionText_chastity>>
<<include inspectionText_cleanClothes>>
<<if $scene.seriousoffense>>
<<if $scene.unclean>>
<<=setup.getNpcName('npc_manager', 'formal')>> wrinkles her nose and shakes her head.<br>
<br>
<<if $currentTasks.hasOwnProperty("manager_morning_inspection_task_repeat")>>
<<if $npc_manager.criticalanger>=5>>
She sighs. "@@.npc_manager;Well, it looks like this is it - you have used up your final chance and, after two tries this morning! Have proven yourself unfit to be continued to be employed as a <<if $fetish.sissy>>SISSY <</if>>Secretary. She smirks as her eyes drifts to your hips. I am sorry to see you go but at least I will be able to console myself a little in enjoying watching you leave. Good bye <<=$player.first_name>>@@"<br>
<br>
You try to bargain with her but there is no point, gathering your things and heading for the door only for her to suprisingly stop you. "@@.npc_manager;Sorry, but policy states that you must be escorted out by a member of our security team.@@"<br>
<br>
A moment later and
<<if $npc_retention.stage > 0>>
<<=setup.getNpcName('npc_retention', 'formal')>> appears in the doorway looking all-business.
<<else>>
a stern looking man in a quasi-police style uniform appears in the doorway.
<</if>>
"@@.npc_retention;You called for an ejection?@@" He states formally as he passes your now ex-<<=setup.getNpcName('npc_manager', 'formal')>> some paperwork to sign.<br>
<br>
Signing it she hands it back before walking over to you, cupping your chin with one hand and looking into your face as if she's trying to take a mental picture. "@@.npc_manager;Goodbye, my dear... until we meet again.@@"<br>
<br>
[<<moveTo "game_over_stage_2_fail" "Continue." 60>>]
<<else>>
"@@.npc_manager;Zip it, <<if $fetish.sissy>>SISSY<<else>>girl<</if>>. We already had this discussion and yet you have utterly failed to address things to my satisfaction. You may return home for the remainder of the day - I advise you to spend it considering your future. I consider this to be your <<printNumber $npc_manager.criticalanger>> offense. Five of those and your time here under my employee will be at a permanent end.@@"
<br><br>
[<<moveTo "event_manager_daily_check_stage_2_home_second" "Leave." 60 "<<useClothSetPop 'p2_daily_evaluation_clothes' $player $now>>">>]
<</if>>
<<else>>
"@@.npc_manager;No, no; you must remember that you work in a representative position. DOING the work is only part of the equation, doing it in the proper manner, and looking right in the process... well, that is easily as important as mere end-of-day results. Thus I am afraid I must send you home. I will expect you back within the hour with you having sorted out these... problems.@@"<br>
<br>
[<<moveTo "event_manager_daily_check_stage_2_home_first" "Leave." 60 "<<useClothSetPop 'p2_daily_evaluation_clothes' $player $now>>">>]
<</if>>
<<else>>
<<=setup.getNpcName('npc_manager', 'formal')>> sighs.<br>
<br>
"@@.npc_manager;Proper underwear was literally the first requirement I gave you and here you stand before me....@@" She shakes her head. "@@.npc_manager;Take them off, I will NOT have you running around all day harboring such concealed shame. Who knows what long-term damage has been incurred just by you wearing them this long?@@"<br>
<br>
[<<moveTo "event_manager_daily_check_stage_2_wrong_underwear" "Remove your underthings" 360>>]
<</if>>
<<else>>
<<if $scene.stayed_in_chastity>>
<<if $npc_manager.flags.good_girl.stayed_in_chastity_voluntarily==1>>
At first you think she's baring her fangs at you, and you instinctively try to take cover, but then you realise it's her attempt at a gleeful girlish grin.<br>
<<else>>
You think once more that she is very happy about something, as <<=setup.getNpcName('npc_manager', 'formal')>> beams at you with almost girlish glee.<br>
<</if>>
<br>
<<if $npc_manager.flags.good_girl.stayed_in_chastity_voluntarily==1>>
"@@.npc_manager;Oh <<=$player.first_name>>, my dear, dear <<if $fetish.sissy>>SISSY<<else>>girl<</if>>. You have stayed in chastity, even though you could have your key back any time. I think this is the moment where my heart would burst with joy, if I had one!@@"<br>
<br>
<<printThought $player "Wait, what?">><br>
<br>
"@@.npc_manager;Anyway...@@"
<<else>>
"@@.npc_manager;Oh <<=$player.first_name>>, again, you have proven to be worthy of the title "<<if $fetish.sissy>>SISSY <</if>>Secretary," by staying in chastity for the
<<switch $npc_manager.flags.good_girl.stayed_in_chastity_voluntarily>>
<<case 2>>
second time.
<<case 3>>
third time. Third time's a charm.
<<case 4>>
fourth time. We are finally getting there!
<<case 5>>
fifth time. I am so proud of you!
<<default>>
well... to be honest, I have lost count. Perfection.
<</switch>>
Anyway...@@"
<</if>>
<br><br>
"@@.npc_manager;I expect further such exemplary behaviour from now on.@@"<br>
<br>
<</if>>
<<if !$scene.first_makeup && $npc_manager.stagevalues[2].makeup>>
<<include inspectionText_makeup>>
<<elseif !$npc_manager.stagevalues[2].makeup && $scene.makeup == "nomakeupmakeup" && $now.getUTCDay() == 5>>
She nods towards your face. "@@.npc_manager;Oh, do not think I missed that you are wearing makeup. A bit light but I guess you are easing into it.
<<if $player.makeup.messed > 25>>
That said... you really should keep it in better shape, your face is <<if $player.makeup.messed > 50>>an utter!<<else>>something of<</if>> a mess!
<<else>>
Very good on keeping it in good condition, though.
<</if>>
@@"
<<elseif $scene.makeup != "" && $scene.makeup != "nomakeupmakeup">>
You were almost surprised she hadn't commented as to your wearing makeup but as her eyes alight upon your face you know instantly that she has not only noticed it, but has formed an opinion.<br>
<br>
"@@.npc_manager;
<<if $player.makeup.messed >= 75>>
I will be honest - your makeup is such a mess I can hardly make heads or tails of it. That said, if you are willing to do this I think it is high time that you start wearing PROPER makeup to work. That means fully feminine and unblemished... and I would recommend you spend some time touching up your current mess at the soonest opportunity, I will be checking in after lunch, I do hope you manage to fix things.
<<else>>
<<switch $scene.makeup>>
<<case "normalmakeup" "expertmakeup" "moviestar" "sissy_doll">>
I love your choice of style. In fact I am adding it to your requirements right now - you should show up to work every morning wearing properly feminine makeup to better enhance your appearance.
<<case "nomakeupmakeup">>
<<if $npc_manager.stagevalues[2].makeup>>
Oh, and do not think I missed that you are wearing makeup. A bit light... too light, really. Going forward I want you to wear proper makeup - that means fully feminine to better highlight your natural beauty. Oh, and when I say going forward... I recommend you spend some time at lunch getting yourself into proper shape, I do hope you know a more flattering style...
<<else>>
<</if>>
<<case "ultimatebimbo">>
Oh, and that makeup... while I congratulate the effort I want a good <<if $fetish.sissy>>SISSY <</if>>Secretary, not a painted whore, perhaps a different style would suit you better? That said, if you are willing to do THIS to yourself well... consider PROPER feminine makeup to be part of your dress-code requirements going forward.
<<default>>
ERROR unknown makeup.template: <<=$scene.makeup>>
<</switch>>
<<if $player.makeup.messed > 25>>
That said... you really should keep it in better shape, your face is <<if $player.makeup.messed > 50>>an utter!<<else>>something of<</if>> a mess, I want your makeup to be in near-perfect condition at all times.
<<else>>
Very good on keeping it in good condition, though, this is what I expect from you at all times, so keep on top of touching it up throughout the day!
<</if>>
<</if>>
@@"
<</if>>
<<if $scene.forced_gift != ''>>
<<switch $scene.forced_gift>>
<<case 'forced_pink_uniform'>>
You are about to start putting your clothes back on when you are suddenly interrupted.<br>
<br>
"@@.npc_manager;Tsk, Tsk, Tsk. <<=$player.first_name>> you ditz, did I tell you to put your clothes back on?
<<if $scene.score>3>>
Well, maybe I did, but that was the past, this is now, and we still have an certain issue to resolve, don't we?
<<else>>
I did not think so.
<</if>>
We still have to discuss your insubordination this morning. Well, less of a discussion and my dictating commands that you will then follow to the letter, yes?@@"<br>
<br>
You nod, intimidated.<br>
<br>
"@@.npc_manager;Good!@@", she continues, while walking towards a cupboard in the back of her office. Retrieving a shiny pink bag that looks to be from some sort of fancy fashion shops she hands it to you with a smile.<br>
<br>
"@@.npc_manager;Here, you go, take it.@@"<br>
<br>
[<<moveTo "event_manager_daily_check_stage_2_3_female_secretary_1" "Take the bag" 360>>]
<<case 'adv_chastity_key'>>
As you start to dress she pauses you.<br>
<br>
"@@.npc_manager;Ah, ah, I believe we have a bit of a celebration to make first.@@"<br>
<br>
You look up at her confused, and more than a touch worried.<br>
<br>
[<<moveTo "event_work_adv_key" "Continue" 60>>]
<<default>>
ERROR: unknown forced_gift: <<=$scene.forced_gift>>
<</switch>>
<<elseif !$scene.taskComplete>>
<<=setup.getNpcName('npc_manager', 'formal')>> appears puzzled by your behaviour, since you followed some instructions and ignored others.<br>
<br>
"@@.npc_manager;Look <<=$player.first_name>>, your inability to follow my simple rules force me to use more drastic measures for this simple check.@@", she says while opening her drawer, taking out a big pink leather paddle with the words "for <<if $fetish.sissy>>SISSY <</if>>Secretary use only" embossed into either side in flowing cursive. "@@.npc_manager;Bend. Over.@@"<br>
<br>
You do as you're told and bend over the desk like you have become accustomed.<br>
<br>
"@@.npc_manager_dom;Do!@@"<br>
<br>
*SMACK*<br>
<br>
"@@.npc_manager_dom;Every!@@"<br>
<br>
*SMACK*<br>
<br>
"@@.npc_manager_dom;Single!@@"<br>
<br>
*SMACK*<br>
<br>
"@@.npc_manager_dom;Task!@@"<br>
<br>
*SMACK*<br>
<br>
"@@.npc_manager_dom;You!@@"<br>
<br>
*SMACK*<br>
<br>
"@@.npc_manager_dom;Stupid!@@"<br>
<br>
*SMACK*<br>
<br>
"@@.npc_manager_dom;<<if $fetish.sissy>>SISSY<<else>>Girl<</if>>!@@"<br>
<br>
*SMACK*<br>
<br>
"@@.npc_manager_dom;Ditz!@@"<br>
<br>
*SMACK*<br>
<br>
Leaving you gasping and your ass stinging she puts the paddle back into the drawer.<br>
<br>
"@@.npc_manager;Now, does that help remind you of your duties? From now on follow the tasks to the letter, do you understand me <<=$player.first_name>>? Now would you please put your clothes back on, it distracts me to see your bright and rosy cute butt glowing in agony.@@"<br>
<br>
[<<moveTo "event_manager_daily_check_stage_2_4" "Put your clothes back on" 360 "<<useClothSetPop 'p2_daily_evaluation_clothes' $player $now>>">>]
<<elseif $scene.bonus_gift != ''>>
<<switch $scene.bonus_gift>>
<<case 'female_upgrade'>>
<<switch $scene.gender>>
<<case 'unisex'>>
She nods for you to get dressed only to stare at you as if in mild puzzlement.<br>
<br>
"@@.npc_manager;Hmm, no, I am sorry. After seeing you in a dress I do not think I can go back.@@"<br>
<br>
You gulp, already knowing what she is about to say and yet still nervous as she speaks the words.<br>
<br>
"@@.npc_manager;From now on I expect you to come to work dressed fully feminine. That means head to toe female clothes, female underwear, female shoes... all of it. I know you were just getting accustomed to this more... unisex style but it just is not enough. Not for your lovely body, and not for my needs in a... <<if $fetish.sissy>>SISSY <</if>>Secretary. Now the dress is a bit... formal for the office so I recommend you find something else but, well... you are a clever girl, I have confidence in you.@@"
<<case 'female'>>
She nods for you to get dressed as she stares and smiles you look back up with a questioning expression on your face.<br>
<br>
"@@.npc_manager;Oh, do not mind me, just remembering how lovely you looked in a dress the other night... Yes, I can see from your choice of garments that you must have come to a similar conclusion but let us make it official: henceforth your uniform is to be completely feminine in every way. Female clothes, female underthings, female shoes... oh you are truly a delight. Representative just as one in your position should be.@@"
<<default>>
ERROR: unexpected scene.bonus_gift <<=$scene.bonus_gift>>
<</switch>>
<br><br>
[<<moveTo "event_manager_daily_check_stage_2_4" "Finish dressing" 360 "<<useClothSetPop 'p2_daily_evaluation_clothes' $player $now>>">>]
<<case 'sissy_underwear'>>
"@@.npc_manager;I....@@"<br>
<br>
Thinking, that morning inspection is finally over, you start getting dressed, only for <<=setup.getNpcName('npc_manager', 'formal')>> to stop you.<br>
<br>
"@@.npc_manager;...Wait a moment, I told you when you left the key with me that there would be something in it for you...@@"<br>
<br>
She steps back, her eyes tracing over... no DEVOURING your body, her pupils tracing lines all over it, as if she's having a very vivid dream or vision. Her glasses in hand she nibbles one end thoughtfully as a smile of content approval spreads across her face. Her gaze finally rises to meet your own and she slowly nods.<br>
<br>
"@@.npc_manager;Yes... I think you are ready.@@"<br>
<br>
<<printThought $player "Ready for what?">>, you think, but you remain obediently silent as she opens a drawer in her desk and pulls out a pink box, delicately handing it to you, the pleased smile remaining on her face throughout.<br>
<br>
[<<moveTo "event_manager_good_girl_sissy_panties" "Accept her gift." 360 "<<set $scene.afterWork = false>>">>]
<<case 'good_girl_pink_uniform'>>
After finishing the inspection of your underwear, just before you get dressed <<=setup.getNpcName('npc_manager', 'formal')>> stops you with a glance. It isn't aggressive more... intrigued? You stand there and look back as she seems to be.. dressing you with her eyes.<br>
<br>
"@@.npc_manager;Mmmm, yes.@@" She finally says. "@@.npc_manager;As nice as you look in your normal outfit I think you deserve something better, something custom and perfect and just for you rather than mere off-the-shelf attire.@@"<br>
<br>
Walking to a cabinet at the back of her office she flashes a winking glance over her shoulder before opening the cabinet to retrieve a shiny pink bag. Though you do not recognise the logo on the side you judge it to be from some sort of fancy fashion shop. Walking back she hands it to you with a smile.<br>
<br>
[<<moveTo "event_manager_good_girl_pink_outfit_1" "Look in the bag.">>]
<<case 'good_girl_name_change'>>
You are about to start putting your clothes back on when you are suddenly interrupted.<br>
<br>
"@@.npc_manager;Come to think of it, there is one more thing I would love to discuss with you, now, that we've finally come this far. Why don't you take a seat, while I get some documents ready, and then we'll talk about your future.
<<if $scene.score>3>>
You did well today, as anticipated, so you earned it.
<<else>>
Even though your efforts today were kind of lacklustre, you have been showing steady improvement overall, so you earned it.
<</if>>
@@"<br>
<br>
It's not the first time to catch her in such a good mood but you are still surprised to see her this relaxed, which is normally only during your, for your taste way too infrequent, after work activities.<br>
<br>
[<<moveTo "event_manager_daily_check_stage_2_3_good_girl_namechange_1" "Sit down like a good girl." 180>>]
<<case 'makeup_pink_secretary' 'makeup_nomakeup' 'makeup_fallthrough'>>
<<=setup.getNpcName('npc_manager', 'formal')>> is still staring at you as you reach for your clothes and you hesitate, but, when she fails to verbalise any more notes you just resume putting your clothes back on while trying not to be distracted by her gaze.<br>
<br>
[<<moveTo "event_makeup_0" "Finish dressing." 180 "<<useClothSetPop 'p2_daily_evaluation_clothes' $player $now>>">>]
<<default>>
ERROR: unexpected bonus gift: <<=$scene.bonus_gift>>
<</switch>>
<<else>>
<<if $scene.happy>>
You see a clear smile on her lips. Not a brief, fleeting twitch, but a long, sincere one.<br>
<br>
"@@.npc_manager;Well, well, you are really starting to get the gist of these tasks. Very good!@@"<br>
<br>
<<if ($npc_manager.affection+$npc_manager.affection) > $npc_manager.anger>>
"@@.npc_manager;I think you are almost getting too good at this. If you keep this up I am may have to give you some... extra one on one time. Some tips, maybe a little punishment.... Mmm, definitely some punishment. Maybe all night long ... if I ever had a night off.@@" Despite the implied threat she smiles the whole time, and then you get a playful slap on your well cushioned backside and understand the implications,
<<else>>
"@@.npc_manager;Keep this up, and I might even be able to overlook some of your past mistakes.@@"
<</if>>
<<if $scene.forgot_cage_key && $npc_manager.flags.trustplayerwithkey>>
<br><br>
<<if $currentTasks.hasOwnProperty("task_chastity_trial") && !$currentTasks['task_chastity_trial'].finished>>
<<if $player.flags.fem_style.chastity == "money">>
"@@.npc_manager;Normally I would punish you for not bringing the key in for me but... of course you have that trial thing. I surmise we are both counting the days now until it, and thus you, can be rightfully placed under my protective possession.@@"<br>
<br>
<<printThought $player "I thought I was just going to make a quick buck... she'll let me out, right?">>
<<else>>
She asks for the key to your chastity and you awkwardly explain that you do not have it, quickly showing off your "new" chastity device as you explain the terms of the trial that you signed up for.<br>
<br>
Sher purses her lips in thought. "@@.npc_manager;Hmm, you present me with an interesting situation. In strict terms you have failed to do as required and bring the key to whatever chastity device you are wearing to work with you... But on the other hand your initiative well... While I would prefer to remain in control of your chastity myself this adventurous seeking to better yourself is quite a promising sign...@@" You bite your lip nervously as you await her judgement.<br>
<br>
"@@.npc_manager;At the end of the day rules are rules so, while I will apologise for this being a rather strict interpretation, I am afraid that I am going to have to hold your lack of key against you. Though I will take into account the chastity trial going forward. Until you finish the trial I will count you being on such sufficient to count towards your brining the key to work, and I will also be counting the days now until the end of your trial when the key, and thus you, can be rightfully placed back under my protective possession.@@"<br>
<br>
<<printThought $player "I thought I was just going to make a quick buck... Now I'm in trouble?">>
<</if>>
<<else>>
<<if $npc_manager.flags.playerstayedinchastity>>
Her smile turns to an smirk in an instant she makes a show of playing with the key dangling from her necklace<<if $npc_manager.flags.trustplayerwithkey>> before gently dropping it in the dish at the edge of your desk<</if>>.
<<else>>
"@@.npc_manager;While it does not technically affect things in a physical sense, do endeavour to bring your key to work in the future. I believe the mental discipline entwined with such acts will be very good for you. If you continue to "forget" your key I may just switch your lock and keep the key for myself, permanently.@@"<br>
<</if>>
<br>
"@@.npc_manager;Please refrain from any key or lock related shenanigans in the future. There is little point as I ensure you I have more resources to exchange these locks then you have places to hide them. But if you keep rebelling in this way I may be forced to adjust your chastity arrangements into a more permanent solution.@@"
<</if>>
<br><br>
<</if>>
<<if setup.getTotalValue('feminization')>=6>>
"@@.npc_manager;Now would you please put your clothes back on. Truly, I would not mind if you worked like this, but I am afraid the heterosexual male staff of the company might be distracted, some even forced to question their sexuality, once they realised you were male.@@", she admits, but follows up way too fast with, "@@.npc_manager;That is of course if they even realised that you are male. I doubt most would be able to tell.@@"
<<else>>
"@@.npc_manager;Now would you please put your clothes back on. Truly, I would not mind if you worked like this, but I am afraid the heterosexual male staff of the company might be distracted, some even forced to question their sexuality, once they realised you were male.@@"
<</if>>
<<else>>
You see a hint of a smile play across her lips.<br>
<br>
"@@.npc_manager;Very good. You are really starting to get the hang of these tasks.
<<if ($npc_manager.affection+$npc_manager.affection) > $npc_manager.anger>>
Keep this up and I can promise you a distinguished career here at Social Interaction Service Syndicate Inc.
<<else>>
Keep this up, and I might be able to overlook some of your past mistakes.
<</if>>
@@"<br>
<br>
<<if $scene.forgot_cage_key && $npc_manager.flags.trustplayerwithkey>>
<<if $currentTasks.hasOwnProperty("task_chastity_trial") && !$currentTasks['task_chastity_trial'].finished>>
"@@.npc_manager;Normally I would punish you for not bringing the key in for me but... of course you have that trial thing. I surmise we are both counting the days now until it, and thus you, can be rightfully placed under my protective possession.@@"<br>
<br>
<<printThought $player "I thought I was just going to make a quick buck... she'll let me out, right?">>
<<else>>
<<if $npc_manager.flags.playerstayedinchastity>>
Of course she isn't done with you yet. A smirk adorns her face as she makes a show of playing with the key dangling from her necklace<<if $npc_manager.flags.trustplayerwithkey>> before gently dropping it in the dish at the edge of your desk<</if>>.
<<else>>
"@@.npc_manager;While it does not technically affect things in a physical sense, do endeavour to bring your key to work in the future. I believe the mental discipline entwined with such acts will be very good for you. If you continue to "forget" your key I may just switch your lock and keep the key for myself, permanently.@@"
<</if>>
<br><br>
"@@.npc_manager;Please refrain from any key or lock related shenanigans in the future. There is little point as I ensure you I have more resources to exchange these locks then you have places to hide them. But if you keep rebelling in this way I may be forced to adjust you chastity arrangements into a more permanent solution.@@"
<</if>>
<br><br>
<</if>>
"@@.npc_manager;Now would you please put your clothes back on and continue with your work.@@"
<</if>>
<br><br>
[<<moveTo "event_manager_daily_check_stage_2_4" "Put your clothes back on" 360 "<<useClothSetPop 'p2_daily_evaluation_clothes' $player $now>>">>]
<</if>>
<</if>>
</div>/*#
#desc: recive name change during good girl path
#status: FINISHED 0.4.0.0
#*/
<<set $player.inside = true>>
<<set $player.cutscene.lockinventory = false>>
<<if $roomchange == true>>
<<if $player.flags.fem_style.name == "">>
<<set $player.flags.fem_style.name = "obedient">>
<<addNpcTheme 'npc_admin' 'transition' 'theme_admin_transition_15'
15
'event_admin_theme_female_name'
false
'theme_admin_transition_header'
>>
<<applyExperience 'feminization' 12 'very' $SEEN_FRIEND>>
<<forceNpcTheme 'npc_admin' 'event_admin_theme_female_name'>>
<<if setup.checkNpcTheme('npc_admin','event_admin_theme_female_clothes')>>
<<forceNpcTheme 'npc_admin' 'event_admin_theme_female_clothes'>>
<</if>>
<<set $npc_admin.flags.rare_meeting.code_red = true>>
<<set $npc_admin.flags.rare_meeting.code_red_date = $now>>
<<set $npc_admin.flags.rare_meeting.code_red_reason = "feminization">>
<<addNpcTheme 'npc_psychiatrist' 'transition' 'theme_psychiatrist_transition_15'
15
'event_psychiatrist_theme_female_name'
false
'theme_psychiatrist_transition_header'
>>
<</if>>
<</if>>
<<set $player.location to "Office of <<=setup.getNpcName('npc_manager', 'formal')>>">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/sissy_office.png" "./images/characters/npc_manager.png">>
<div id="invframe" class="scrolltext">
<<=setup.getNpcName('npc_manager', 'formal')>> takes a seat at the edge of the table right in front of you. As you sit down on the comfortable chair in front of the office table your thoughts start to drift off. You remember that it has not been that long since you were spanked for the first time. Right here, on this very desk. As part of your "mandatory" disciplinary measure. Since then you've gone through a lot of changes,
<<if $player.flags.atesissypill || $player.flags.atebimbocandy || $player.body.breastsize[0] > 0>>
both physical and mental.
<<else>>
mostly mental.
<</if>>
You came to terms with you wearing a chastity device.
<<if $player.flags.masturbation.plug>>
You plugged up your <<getWordAnus $player>> for the first time.
<</if>>
<<if ($player.flags.gloryhole.handjob + $player.flags.gloryhole.blowjob) > 0>>
You handled your fair share of cocks.
<<if $player.flags.gloryhole.blowjob > 0>>
Licking along these yummy meatsicles until they blow their load in your mouth.
<</if>>
<<if $player.flags.gloryhole.swallowpiss > 0>>
Swallowing their hot, nasty piss down your toilet whore throat.
<</if>>
<</if>>
Was that all <<=ps(setup.getNpcName('npc_manager', 'formal'))>> influence, who is once again looking down at you from her elevated position, or was it, even though you'd never admit it... always inside you, this other side. Filled with sexual needs and hunger and lust. Lust, to please others. Like...<br>
<br>
<<printThought $player "... the good little <<if $fetish.sissy>>sissy<<else>>girl<</if>> I am... Wait, what was I thinking">><br>
<br>
You snap back into reality, as you realise the heartfelt grin beaming down from your manager.<br>
<br>
"@@.npc_manager;Well, I have to say I am more than impressed by the progress you made lately with your... personal development. You followed most of my rules, and it seems like this role comes naturally to you. I have to admit, I had my momentary doubts at first, but you seem such an eager <<if $fetish.sissy>>SISSY<<else>>girl<</if>> all the time, eager to prove themself. And you did well, my dear <<if $fetish.sissy>>SISSY<<else>>girl<</if>>, you did well indeed.@@"<br>
<br>
During her speech she raises her hand and points it towards your face. Unsure what is about to happen you think about backing away, but before you can react, you receive an affectionate boop on your nose.<br>
<br>
<<if setup.getTotalValue("submission") < 7>>
<<printThought $player "So... I am her pet now? Go figure...">>
<<else>>
<<printThought $player "So... I am her pet now? Oh well...">>
<</if>>
<br><br>
"@@.npc_manager;Do not act so scared. Anyway, I think it is time to go one step further. You are very feminine on the inside and outside. Only a small stain remains, and I am not talking about the stains you have to wash off your panties every night, you naughty little thing. You know, what I am talking about, ain't that right <<=$player.first_name>>?@@"<br>
<br>
<<if setup.getTotalValue("smart") > setup.getTotalValue("bimbofication")>>
You think for a moment, but the obvious emphasis on your name during that last sentence was a dead giveaway. You nod and answer accordingly.<br>
<br>
"@@.npc_manager;Very good. Such a smart <<if $fetish.sissy>>SISSY <</if>>Secretary. Your name is a dirty, masculine stain on your almost perfect <<if $fetish.sissy>>SISSY<<else>>girl<</if>> record sheet. That is something we need to address as soon as possible. Anyway...@@"<br>
<<else>>
You try to strain that gray matter of yours, but your current lifestyle seems to have taken its toll on your thinking abilities. You try to focus, but in the end just stare blankly at <<=setup.getNpcName('npc_manager', 'formal')>>. She reacts with a sad sigh.<br>
<br>
"@@.npc_manager;Sometimes I am not sure if you play the part of the Bimbo, or if your brain is already that far gone. Your name you ditz, your name. Your name still reeks of ill-advised masculinity, which is simply not present in your current state. That is something we need to address as soon as possible. Anyway...@@"<br>
<</if>>
<br>
She hands you a datapad with some sort of legal document on it. A lot of small written text, as usual in the company typical legalese.
<<if setup.getTotalValue("submission")> 10>>
Thanks to your newly acquired fast reading techniques and understanding of the local laws it takes you only a few seconds to figure out that this is a legally binding document for a name change.<br>
<br>
"I get to change my name?" You whisper.<br>
<br>
<<printThought $player "Wait... get to? This is a privilege?">><br>
<br>
"@@.npc_manager;Yes you do! Just punch in a new name in the field at the top, then a final signature with your old name at the bottom and it will be done. A new name fitting your new lifestyle. So go ahead, choose your new name!@@"
<<else>>
You have no idea what the text is about.<br>
<br>
"@@.npc_manager;This is a name change form. You enter your new name on the field over there and sign with your original name at the bottom and it is done. A new name fitting your new lifestyle. So go ahead, choose your new name!@@"
<</if>>
<br><br>
You think for a moment to protest or simply decline, but somehow you know she's right. Everything has somehow lead you to this moment. You hesitantly accept the datapad.<br>
<br>
<<if $fetish.sissy>>
<<set _nameDia = "Your sissy name:">>
<<else>>
<<set _nameDia = "Your new name:">>
<</if>>
[<<link "Tell her your chosen <<if $fetish.sissy>>sissy <</if>>name">><<openDialog _nameDia "dialog_selectName">><</link>>]
</div>/*#
#desc: PC makes oral love to the manager
#status: FINISHED 0.4.0.0
#*/
<<set $player.inside = true>>
<<set $player.cutscene.lockinventory = false>>
<<if $roomchange == true>>
<<addNpcTheme 'npc_psychiatrist' 'manager' 'theme_psychiatrist_manager_7'
7
'event_psychiatrist_theme_good_girl_oral_manager_1'
false
'theme_psychiatrist_manager_header'
>>
<<if $player.cunnilingusvirginity == "">>
<<set $player.cunnilingusvirginity = 'npc_manager'>>
<</if>>
<</if>>
<<set $player.location to "Office of <<=setup.getNpcName('npc_manager', 'formal')>>">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/sissy_office.png" "./images/characters/npc_manager.png">>
<div id="invframe" class="scrolltext">
You don't know how you moved from the chair to be kneeling on the floor but it feels right. From your new-found position on your knees you stare up at your mana- at your <<=setup.getNpcName('npc_manager', 'title')>>. Her deificly smile directed down at you makes even that honorific seem inadequate to describe the gulf of power and the degree of devotion that should flow from you to her.<br>
<br>
As if in a trance you watch as she leans against the edge of the desk and spreads her legs. It is as if the gates of heaven are opening for you, and she, its most beautiful of angel, nods for you to approach.<br>
<br>
In the midst of a sea of overwhelming thoughts and emotions that you are only barely coping with a strange dichotomy floats to the surface. On the one hand you find yourself regretting yet again your failure to ever do anything with <<=setup.getNpcName('npc_exgirlfriend', 'first')>> before the two of you broke up... what if you do a bad job? Failing your <<=setup.getNpcName('npc_manager', 'title')>> in this, of all things... it would be a sin of the highest order!<br>
<br>
On the other hand is the fact that you cannot help but feel blessed that your first time will be with <<=setup.getNpcName('npc_manager', 'title')>>. Even if you had been with another woman how could it possibly compare to the divine Goddess that looms before you?<br>
<br>
Perhaps sensing your tumultuous thoughts she reaches out to gently guide your head forward. Diving face-first your lips meet hers as she lets out a sigh.<br>
<br>
"@@.npc_manager;Mmm... let's see if linguistic cunning is amongst your skills...@@"<br>
<br>
You aren't sure, really, what to do, but her taste, strong, a little salty, a little sweet and oh-so-feminine encourages you to lick ravenously. A gentle moan would seem to indicate her approval.<br>
<br>
"@@.npc_manager;Such enthusiasm... but chaotic... in need of guidance... I suppose that describes you overall though, doesn't it?@@"<br>
<br>
You blush, continuing to lick as you wait... hope for her to tell you what to do.<br>
<br>
"@@.npc_manager;Exploring all my sensitive folds and depths is all well and good, and I will be sure to have you spend much time in the future between my legs doing just that but if you want to really get me off you should focus your attentions on that little bead in the middle. That is my clit and pleasing it should be your number two goal in life after pleasing me... Ohhh!@@"<br>
<br>
Her measured speech suddenly slips into a quick gasp as you shift your attention to match her instructions, planting your lips around her clit and sucking it into your mouth that your tongue can shower it with affection.<br>
<br>
"@@.npc_manager;Oh yes!, Just like that <<if $fetish.sissy>>SISSY<<else>>girl<</if>>! Oh, I am getting close!@@"<br>
<br>
Your heart races as her hold on your head tightens, she grinds against your face as you do your best to continue licking and sucking.<br>
<br>
"@@.npc_manager;Oh, <<=$player.first_name>>!@@" She cries out in pleasure, tensing and pulling so tight that, for a moment, you lose the ability to breath.<br>
<br>
Letting out a slow sigh she relaxes her hold, pulling your face away from you with one hand in your hair and tilting you up to look at her.<br>
<br>
"@@.npc_manager;Whew! I guess I was a bit pent up because you almost had me squirting! Maybe next time...@@"<br>
<br>
As you catch your breath the look in her eye has you momentarily wondering if that "next time" is going to be now but it fades, her normal playful, but stern, expression re-asserting itself and you find yourself questioning if you merely imagined her momentary loss of control.<br>
<br>
[<<moveTo "event_manager_daily_check_stage_2_3_good_girl_namechange_3" "Continue." 360 >>]
</div>/*#
#desc: PC puts clothes back on after good girl namechange
#status: FINISHED 0.4.0.0
#*/
<<set $player.inside = true>>
<<set $player.cutscene.lockinventory = false>>
<<if $roomchange == true>>
<</if>>
<<set $player.location to "Office of <<=setup.getNpcName('npc_manager', 'formal')>>">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/sissy_office.png" "./images/characters/npc_manager.png">>
<div id="invframe" class="scrolltext">
"@@.npc_manager;Well, that was certainly something. Fortunately you have proven to be a swift learner in the past so I am quite optimistic for your future... Maybe I should put in with utilities for one of those special face-sitting chairs...@@" Refocusing her thoughts she addresses you once more. "@@.npc_manager;Now would you please put your clothes back on and continue with your work.@@"<br>
<br>
[<<moveTo "event_manager_daily_check_stage_2_3_good_girl_namechange_4" "Put your clothes back on" 360 "<<useClothSetPop 'p2_daily_evaluation_clothes' $player $now>>">>]
</div>/*#
#desc: final scene of good girl namechange
#status: FINISHED 0.4.0.0
#*/
<<set $player.inside = true>>
<<set $player.cutscene.lockinventory = false>>
<<if $roomchange == true>>
<<if $now.getUTCDay() == 5>>
<<set _nextDate to setup.setNextDate($now, 3, 9, 0)>>
<<else>>
<<set _nextDate to setup.setNextDate($now, 1, 9, 0)>>
<</if>>
<<addWorkEvent 'admin_office_visit' '{"trigger":"morning","minTimeDiff":0,"type":"always","chance":100,"repeat":false,"priority":200}' '{"szene":"event_work_femalesecretary_1_0","length":"30"}' _nextDate>>
<</if>>
<<set $player.location to "Office of <<=setup.getNpcName('npc_manager', 'formal')>>">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/sissy_office.png" "./images/characters/npc_manager.png">>
<div id="invframe" class="scrolltext">
As you put your clothes back on <<=setup.getNpcName('npc_manager', 'title')>> returns to her chair. Sitting down she starts to tap on the desk nervously.<br>
<br>
"@@.npc_manager;There was one last thing I wanted to tell you... Hmm... actually all this commotion about your transformation seems to have made it slip my mind. You may leave.@@"<br>
<br>
You bow and turn, bending over to start picking up your clothes when you're interrupted.<br>
<br>
"@@.npc_manager;God, yes. That callipygian big behind of yours is a very good at stimulating... ahem... ones memory. Big is the right word. Your friend <<=setup.getNpcName('npc_admin', 'formal')>> will be joining us
<<if $now.getUTCDay() == 5>>
on Monday
<<else>>
tomorrow
<</if>>
midmorning. For a business meeting. I expect you to treat him like you would treat any guest of mine. This will be a good test of your abilities as my Secretary. To make sure there are no incidents we are not prepared for, you might take the opportunity SOON to tell him about your new found love for femininity and everything it stands for.@@"<br>
<br>
<<if setup.getTotalValue('bimbofication') >= 5>>
"@@.npc_manager;I cannot help but have noticed your heightened ditziness as of late, so I thought I would give you a head start. Maybe you better make a note somewhere.@@"<br>
<br>
<</if>>
[<<moveTo "event_manager_daily_check_stage_2_4" "Back to work." 360>>]
</div>/*#
#desc: receive pink secretary outfit - bad girl
#status: FINISHED 0.4.0.0
#*/
<<set $player.inside = true>>
<<set $player.cutscene.lockinventory = false>>
<<if setup.checkItemWorn("pink_mary_janes") && setup.checkItemWorn("satin_blouse_pink") && setup.checkItemWorn("skirt_pink_leather") && (setup.checkItemTypeWorn("panties") || setup.checkItemTypeWorn("body")) && setup.checkItemTypeWorn("stockings")>>
<<include inspectionData_clothes>>
<<initRoom>>
<<moveTo "event_manager_daily_check_stage_2_3_female_secretary_2">>
<<elseif $roomchange == true>>
<<set $npc_manager.flags.bad_girl.got_pink_secretary = true>>
<<set $scene.newFemaleReq = !$npc_manager.stagevalues[2].femalesecretary>>
<<set $npc_manager.stagevalues[2].femalesecretary = true>>
<<if !(setup.checkItemInInventory("pink_mary_janes") && setup.checkItemInInventory("satin_blouse_pink") && setup.checkItemInInventory("skirt_pink_leather"))>>
<<addItem "pink_mary_janes">>
<<addItem "satin_blouse_pink">>
<<addItem "skirt_pink_leather">>
<<addEvent 'first_time_pink_home' '{"trigger":"always","type":"next","location":"room_foyer","priority":100}' '{"szene":"event_first_time_home_pink"}'>>
<<if $player.flags.fem_style.female == "">>
<<set $player.flags.fem_style.female = 'forced'>>
<<if !$player.locations.bodyshop>>
<<set $player.locations.bodyshop = true>>
<<set $player.flags.bodyshop.unlock_source = "female">>
<</if>>
<<set _x = $shopStatus['mall_apparel_store'].unlocked_inventory.pushUnique('designer')>>
<<set _x = $shopStatus['mall_lingerie_shop_fetish'].unlocked_inventory.pushUnique('maid')>>
<<addNpcTheme 'npc_psychiatrist' 'manager' 'theme_psychiatrist_manager_12'
12
'event_psychiatrist_session_manager_feminine_clothes'
false
'theme_psychiatrist_manager_header'
>>
<<set $npc_admin.flags.firstsawfemale = "office">>
<<addNpcTheme 'npc_admin' 'transition' 'theme_admin_transition_10'
10
'event_admin_theme_female_clothes'
false
'theme_admin_transition_header'
>>
<<addNpcTheme 'npc_admin' 'transition' 'theme_admin_transition_15'
15
'event_admin_theme_female_name'
false
'theme_admin_transition_header'
>>
<<addNpcTheme 'npc_psychiatrist' 'transition' 'theme_psychiatrist_transition_15'
15
'event_psychiatrist_theme_female_name'
false
'theme_psychiatrist_transition_header'
>>
<</if>>
<<if !setup.setThreshold("feminization","bad_girl_feminization","cute_secretary",true)>>
<</if>>
<<deleteUnwornTagItems $player 'male'>>
<</if>>
<</if>>
<<set $player.location to "Office of <<=setup.getNpcName('npc_manager', 'formal')>>">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/sissy_office.png" "./images/characters/npc_manager.png">>
<div id="invframe" class="scrolltext">
You take the bag out of her hands and catch a glimpse inside. Looks like clothes. Pink clothes. You gulp audibly.<br>
<br>
"@@.npc_manager;Ah, I can see the cogs in your brain are still spinning. You see <<=$player.first_name>>, this is your new work uniform. Since it seems you are unable to figure out clothes within the regulations of your contract... or maybe you are still struggling financially after losing your last job. Maybe you are just trying to tease me. Whatever the reason, my secretary must meet a certain standard, or preferably exceed it. You did neither today. So go ahead, put those on. Do not worry, I will watch to make sure you do not mess up. And give me your ... other clothes while we are at it. I can take care of them while you change.@@"<br>
<br>
You slowly open the bag to reveal the items within. A light pink blouse made from satin. Looks expensive. A pink leather... skirt? You gulp, while not technically the shortest you've seen it is still... very short. Only one false move in this, and everyone will know the colour of your underwear. Finally, some pink Mary Jane heels with lace trim. You blush at the thought of wearing those. You better get changing if you want to start working today. Working. Today.<br>
<br>
<<printThought $player "Oh <<getWordGod $player>>. Everyone who enters the office today is going to see me dressed like a girl! I will literally die of embarrassment!">><br>
<br>
<<if $scene.newFemaleReq>>
You look up at her, somehow hoping this is some kind of joke but she only smiles wider. "@@.npc_manager;Oh, and while I suppose you could try something else well... know that I never again expect to see you wearing clothing that is in any way... masculine. No, you are my girl, someday maybe even my good girl, and you will dress accordingly.@@"
<</if>>
</div>/*#
#desc: put on pink secretary outfit
#status: FINISHED 0.4.0.0
#*/
<<set $player.inside = false>>
<<set $player.cutscene.lockinventory = false>>
<<if $roomchange == true>>
<<set $nametrys = 0>>
<<if $player.flags.fem_style.name == "">>
<<set $player.flags.fem_style.name = "forced">>
<<applyExperience 'feminization' 12 'very' $SEEN_FRIEND>>
<</if>>
<</if>>
<<set $player.location to "Office of <<=setup.getNpcName('npc_manager', 'formal')>>">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/sissy_office.png" "./images/characters/npc_manager.png">>
<div id="invframe" class="scrolltext">
The blouse is not that difficult to put on, not really any different from a male shirt other than the buttons being on the other side, and
<<if $player.body.breastsize[0]>0>>
thankfully there's more place for your breasts, compared to the shirts you used to wear.
<<else>>
there seems like there would be more space for your breasts... not that you have any. At the moment.
<</if>><br>
<br>
The skirt, however is a whole other deal. Managing to squeeze your well formed backside into it was arduous to say the least. It's as if it was perfectly fitted to encase your buttocks as tight and narrow as possible. Anyone taking a better look at them probably does not have to guess long to figure out what kind of panties you're wearing.<br>
<br>
<<printThought $player "Oh no, everyone can see the outline of my <<=setup.getItemName(setup.getItemFromType('panties'))>>">><br>
<br>
While you nearly die of awe and embarrassment at the sight of your mini-skirted behind in the cheval mirror next to the door, you have the sudden feeling that it's somewhat hot in the office. No, not hot... rather burning. Something smells like it's burning. Oh no, she isn't... You see your remaining male clothes go up in flames in the trash basket, which seems to be used to being used for impromptu incineration.<br>
<br>
"@@.npc_manager;Oh no, your clothes were so ashamed of their existence they spontaneously combusted, to spare yourself from their sad existence. You are welcome by the way. And do not worry, your new shoes alone are worth more than your entire old outfit combined. While we are at it I am updating your current daily task from now on. From now on, you will dress completely as a woman. This will be a part of your evaluation as well. Of course this is on top of, quite literally, your current task, female underwear remains mandatory as well, as does your chastity device. Hmm... Come to think of it, maybe it was a good idea to appear today the way you did. Now I can finally whip you into shape without any compunction. As usual, neglecting your tasks will result in a disciplinary measure.@@"<br>
<br>
She stares at you for almost a minute, like she is memorizing every aspect of your new look.<br>
<br>
"@@.npc_manager;Hmm, looking at how fetching you look in your new outfit... I might have to update my style as well, don't you think? Yes?@@"<br>
<br>
You nod timidly, slowly grasping the consequences of your actions.<br>
<br>
<<printThought $player "This cannot be happening! All the male clothes I had with me... gone! How am I going to get home. How will I survive today?">><br>
<br>
"@@.npc_manager;<<=$player.first_name>>, look at me!@@"<br>
<br>
You are unable to comply, still petrified and staring at the floor in disbelief. Taking a menacing step forward <<=setup.getNpcName('npc_manager', 'formal')>> closes the distance between the two of you.<br>
<br>
"@@.npc_manager_dom;I said look at me, <<if $fetish.sissy>>SISSY<<else>>girl<</if>>!@@", she commands you while putting her finger under your chin. Though she pushes upwards with little force you comply, soon looking up at her face.<br>
<br>
"@@.npc_manager;Look me in the eyes and tell me that this is not what you want. You had more than sufficient opportunities to quit and look for another job. Or simply follow the more... mundane initial instructions and hang on to the pitiful remains of your masculinity. But you did neither. And here we are. So do not tell me you do not like it. Me, dominating you, the clothes, the pain, the excitement! It is all part of the deal, so you either stay and enjoy the ride as the <<if $fetish.sissy>>SISSY <</if>>Secretary you were meant to be, or you walk through that door, right now and never return. The later means of course that your contract, and your employment at this company, would be null and void. So... which will it be?@@"<br>
<br>
She smiles and your heart beats faster.<br>
<br>
<<if $player.flags.fem_style.name != "forced">>
"@@.npc_manager;Come on, this should not be a difficult decision, <<=$player.first_name>>.@@"<br>
<br>
<<printThought $player "She's right, I mean, I stayed so long, done so much... even changed my name... Maybe this is where I belong?">><br>
<br>
[<<moveTo "event_manager_daily_check_stage_2_4" "Continue" 360 "<<set $npc_manager.call='Mistress'>><<set $npc_manager.title='Mistress'>>">>]
<<else>>
"@@.npc_manager;Either you tell me the name you want to be called from now on, since <<=$player.first_name>> is hardly a fitting name for a <<if $fetish.sissy>>SISSY <</if>>Secretary, or you leave and never return. Make your choice, <<if $fetish.sissy>>SISSY<<else>>girl<</if>>?@@"<br>
<br>
<<printThought $player "The truth is I stayed way longer and agreed to a lot of things I didn't intend to do. Maybe I really belong here?">><br>
<br>
<<if $fetish.sissy>>
<<set _nameDia = "Your sissy name:">>
<<else>>
<<set _nameDia = "Your new name:">>
<</if>>
[<<link "Tell her your chosen <<if $fetish.sissy>>sissy <</if>>name">><<openDialog _nameDia "dialog_selectName">><</link>>]
<</if>>
<br>
[<<moveTo "gameover_nintendolls" "Walk out the door." 360 >>]
</div>/*#
#desc: manager approve/disapprove of your new female name, told that you are now a girl, and to refer to her as Mistress
#status: FINISHED 0.4.0.0
#*/
<<set $player.inside = false>>
<<set $player.cutscene.lockinventory = false>>
<<if $roomchange == true>>
<<set $acceptname = "">>
<<if $sissyname.toLowerCase() == $player.first_name.toLowerCase()>>
<<set $acceptname = "samename">>
<<applyExperience 'bimbofication' 4 'slightly' $SEEN_FRIEND>>
<<elseif $sissyname.toLowerCase() == $player.last_name.toLowerCase()>>
<<set $acceptname = "lastname">>
<<applyExperience 'bimbofication' 4 'slightly' $SEEN_FRIEND>>
<<elseif $sissyname.toLowerCase() == $npc_manager.first_name.toLowerCase() || $sissyname.toLowerCase() == $npc_manager.last_name.toLowerCase()>>
<<set $acceptname = "manager">>
<<applyExperience 'bimbofication' 6 'normal' $SEEN_FRIEND>>
<<elseif $sissyname.toLowerCase() == 'sissy' || $sissyname.toLowerCase() == 'sissyname'>>
<<set $acceptname = "sissy">>
<<applyExperience 'bimbofication' 6 'normal' $SEEN_FRIEND>>
<<elseif $sissyname.toLowerCase() == 'frisk' || $sissyname.toLowerCase() == 'chara'>>
<<set $acceptname = "undertale">>
<<elseif $sissyname.toLowerCase() == 'sans' || $sissyname.toLowerCase() == 'papyrus' || $sissyname.toLowerCase() == 'gaster' || $sissyname.toLowerCase() == 'wingdings'>>
<<set $acceptname = "undertale2">>
<</if>>
<<if $acceptname != "">>
<<set $nametrys+=1>>
<<else>>
<<set $player.call = "Miss">>
<<set $player.original_first_name = $player.first_name>>
<<set $player.first_name = $sissyname>>
<<set $player.flags.company.depts += 10200>>
<<if !$scene.good_girl_namechange>>
/* As a bad girl this scene will happen the very same day! */
<<set _nextDate to setup.setNextDate($now, 0, 9, 0)>>
<<addWorkEvent 'admin_office_visit' '{"trigger":"morning","type":"always","chance":100,"repeat":false,"priority":200}' '{"szene":"event_work_femalesecretary_1_0","length":"30"}' _nextDate>>
<<addEvent 'first_lunch_female' '{"trigger":"always","type":"next","location":"room_office_lunchbreak_canteen","priority":100}' '{"szene":"event_canteen_femalesecretary_1_0"}'>>
<<else>>
<<addEvent 'first_lunch_female_good' '{"trigger":"always","type":"next","location":"room_office_lunchbreak_canteen","priority":100}' '{"szene":"event_canteen_good_girl_1"}'>>
<</if>>
<<set $npc_manager.flags.reactnamechange = true>>
<</if>>
<</if>>
<<set $player.location to "Office of <<=setup.getNpcName('npc_manager', 'formal')>>">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/sissy_office.png" "./images/characters/npc_manager.png">>
<div id="invframe" class="scrolltext">
<<switch $acceptname>>
<<case "samename">>
"@@.npc_manager;No, the point of this whole thing was for you to choose a feminine name, one fitting to your new personality. Not your old name! Try again!@@"<br>
<br>
<<if $fetish.sissy>>
<<set _nameDia = "Your sissy name:">>
<<else>>
<<set _nameDia = "Your new name:">>
<</if>>
[<<link "Tell her your chosen <<if $fetish.sissy>>sissy <</if>>name">><<openDialog _nameDia "dialog_selectName">><</link>>]
<<case "lastname">>
"@@.npc_manager;...You want your last name to be your <<if $fetish.sissy>>SISSY<<else>>girl<</if>> name? So you would be <<if $fetish.sissy>>SISSY<<else>>girl<</if>> <<=$player.last_name>> <<=$player.last_name>>. Seriously? Hmm... Maybe I simply call you <<if $fetish.sissy>>SISSY<<else>>girl<</if>> Smartass from now on. Or <<if $fetish.sissy>>SISSY<<else>>girl<</if>> Dumbfuck. One of the two. Try again!@@"<br>
<br>
[<<link "Tell her your chosen <<if $fetish.sissy>>sissy <</if>>name">><<openDialog "Your <<if $fetish.sissy>>sissy<<else>>girl<</if>> name:" "dialog_selectName">><</link>>]
<<case "manager">>
"@@.npc_manager;No, that is not name fitting a <<if $fetish.sissy>>SISSY<<else>>girl<</if>>. And it is my name. So... no! Try again!@@"<br>
<br>
[<<link "Tell her your chosen <<if $fetish.sissy>>sissy <</if>>name">><<openDialog "Your <<if $fetish.sissy>>sissy<<else>>girl<</if>> name:" "dialog_selectName">><</link>>]
<<case "sissy">>
"@@.npc_manager;Very funny, but nope, not an option. Again!@@"<br>
<br>
[<<link "Tell her your chosen <<if $fetish.sissy>>sissy <</if>>name">><<openDialog "Your <<if $fetish.sissy>>sissy<<else>>girl<</if>> name:" "dialog_selectName">><</link>>]
<<case "undertale">>
"@@.npc_manager;Oh no. We are not going down that road. The last thing we need here is another person with determination starting another global war! Again! The name, not the war. Look whatever you do, promise me to not start any wars, okay? @@"<br>
<br>
[<<link "Tell her your chosen <<if $fetish.sissy>>sissy <</if>>name">><<openDialog "Your <<if $fetish.sissy>>sissy<<else>>girl<</if>> name:" "dialog_selectName">><</link>>]
<<case "undertale2">>
"@@.npc_manager;Why would you want to be called like a font? Once more! @@"<br>
<br>
[<<link "Tell her your chosen <<if $fetish.sissy>>sissy <</if>>name">><<openDialog "Your <<if $fetish.sissy>>sissy<<else>>girl<</if>> name:" "dialog_selectName">><</link>>]
<<case "">>
<<if $scene.good_girl_namechange>>
"@@.npc_manager;So, <<if $fetish.sissy>>SISSY<<else>>girl<</if>>, from today on your name shall be <<=$player.first_name>>. I like it, it has a pleasant feminine ring to it. Now, if you would hand me the datapad we can make this official, what do you say <<=$player.first_name>>. Hmm... <<=$player.first_name>>. Rolls nicely off my tongue. I could see screaming that a lot during a night's passion. Actually.... Why wait until nightfall?@@"<br>
<br>
<<printThought $player "Wait... WHAT?">><br>
<br>
Your expression may be quite puzzled but her smile of satisfaction only grows wider as you hand her the filled out datapad.<br>
<br>
"@@.npc_manager;Well done. Okay <<=$player.first_name>> <<=$player.last_name>>, this concludes your official name change. Social Security Administration, Internal Revenue Service, Bureau of Consular Affairs, the Federal Communications Commission, the Selective Service System, the Department of Motor Vehicles and a few other departments have been informed of your name change. Your documents and ID card should be updated once you make your next online transaction. I think they send you your physical documents in the next few days if you still use these.@@"<br>
<br>
<<printThought $player "What?">><br>
<br>
"@@.npc_manager;No need to look so worried, the company has paid all fees related to the change, of course. But I would beware since the company keeps track of all the money they invest in their assets... I mean, employees, employees are our MOST important asset. That means that terminating your contract now would end you in hot water, since you would have to either repay the <<=setup.numberInWords($player.flags.company.depts, true)>> credits you are currently considered to owe the company at the moment, or you would have to negotiate a repurposing deal. Really, it is nothing you should be worrying your pretty head about, I mean, it would be such a waste to lose such an aspiring <<if $fetish.sissy>>SISSY<<else>>girl<</if>> as yourself. Of course, once your probationary period is over, a certain percentage of your salary will be credited towards paying things off. And if you continue to try to improve yourself at your current rate, well... I see a radiant future for you in this company, under my desk... err... supervision of course.@@"<br>
<br>
<<printThought $player "Que?">><br>
<br>
You explain to <<=setup.getNpcName('npc_manager', 'formal')>> that, while you were were not fully aware of the consequences, you plan to continue to do your best to fulfill her expectations.<br>
<br>
"@@.npc_manager;Mistress,@@", she states, interrupting the end of your speech. "@@.npc_manager;Since you readily accepted your role as a <<if $fetish.sissy>>SISSY <</if>>Secretary, I am not your "Missus" anymore. We both know I never was your "Missus" in the first place, but it is finally time that you address me in a way that more accurately respects our respective positions. From now on, whenever you address me, I want to hear a Mistress in front of my name. Also know that I find it delightfully refreshing that you accept that you are not merely a <<if $fetish.sissy>>SISSY <</if>>Secretary here at work. Your new name, after all, reflects what we both knew all along - that you ARE a <<if $fetish.sissy>>SISSY <</if>>Secretary 24/7.@@" She pauses and shakes her head in amusement. "@@.npc_manager;Hah! Listen to me going on and on about things we both already know! Well, I think there has been enough of this feckless chatter. All your unconditional obedience made me quite horny, and I think now is the perfect time you take appropriate responsibility for that!@@"<br>
<br>
Your jaw hits the floor so fast and hard it won't likely stop until it hits your old desk back at Cloud Data Services some forty-plus floors below.<br>
<br>
[<<moveTo "event_manager_daily_check_stage_2_3_good_girl_namechange_2" "Wait, how did I end up on my knees?" 360 "<<set $npc_manager.call='Mistress'>><<set $npc_manager.title='Mistress'>>">>]
<<else>>
"@@.npc_manager;So, <<if $fetish.sissy>>SISSY<<else>>girl<</if>>, from today on your name shall be <<=$player.first_name>>. I like it, it has a certain feminine ring to it. One more thing, <<=$player.first_name>>... <<=$player.first_name>>... I am already getting used to it. Here you go@@", she hands you a datapad with a digital contract on it. It looks similar to your original contract from the looks of it. In other words a whole lot of text and you have no idea what's going on. "@@.npc_manager;I need you to sign this with your new name, to make it official within the companies records.@@"<br>
<br>
Still high on endorphins from deciding to finally go through with it and accept your feminine side you sign the document without even taking a closer look at it.<br>
<br>
"@@.npc_manager;Well done. Okay <<=$player.first_name>> <<=$player.last_name>>, this concludes your official name change. Social Security Administration, Internal Revenue Service, Bureau of Consular Affairs, the Federal Communications Commission, the Selective Service System, the Department of Motor Vehicles and a few other departments have been informed of your name change. Your documents and ID card should be updated once you make your next online transaction.@@"<br>
<br>
<<printThought $player "W... What?">><br>
<br>
"@@.npc_manager;No need to look so worried, the company has paid all fees related to the change, of course. But I would beware since the company keeps track of all the money they invest into you. So terminating your contract now would end you in hot water, since you would have to either repay the <<=setup.numberInWords($player.flags.company.depts, true)>> credits you owe the company at the moment, or you would have to negotiate a repurposing deal. But do not worry, once your probationary period is over a certain percentage of your salary will be credited towards paying things off.@@"<br>
<br>
<<printThought $player "That really does not make it any better!">><br>
<br>
You explain to <<=setup.getNpcName('npc_manager', 'formal')>> that you thought this was more an internal thing between the two of you and you would still get to keep your name.<br>
<br>
"@@.npc_manager;Mistress,@@", is the interruption you receive for trying explain your issues with what has just happened, "@@.npc_manager;Since you finally accepted your role as a <<if $fetish.sissy>>SISSY <</if>>Secretary, I am not a Missus to you anymore. From now on, whenever you address me, I want to hear a Mistress in front of my name. And, well, there seems to be a misconception here. While you may only be paid to be a <<if $fetish.sissy>>SISSY <</if>>Secretary during the day we both know that you ARE a <<if $fetish.sissy>>SISSY <</if>>Secretary 24/7. Now your name reflects that, and really, it would be quite complex and inconvenient to change a name within the company to something other than what the law agreed was true. Besides, <<=$player.first_name>> fits you a lot better then <<=$player.original_first_name>>, especially if you consider the way you are dressed right now. Any more questions? Good, we have squandered enough time with feckless chatter.@@"<br>
<br>
[<<moveTo "event_manager_daily_check_stage_2_4" "Continue" 360 "<<set $npc_manager.call='Mistress'>><<set $npc_manager.title='Mistress'>>">>]
<</if>>
<</switch>>
</div>/*#
#desc: dialog box for choosing your feminine name
#status: FINISHED 0.4.0.0
#*/
<center>
<<textbox "$sissyname" "" autofocus>>
</center>
<br>
@@.textRightSide;
<<button "Okay">>
<<moveTo 'event_manager_daily_check_stage_2_3_female_secretary_3'>>
<<script>>
Dialog.close();
<</script>>
<</button>>@@/*#
#desc: start work or sent home/chastity rights revoked for failing morning inspection
#status: FINISHED 0.4.0.0
#*/
<<set $player.inside = false>>
<<set $player.cutscene.lockinventory = false>>
<<if $roomchange == true>>
<</if>>
<<set _things = 0>>
<<set $player.location to "Office of <<=setup.getNpcName('npc_manager', 'formal')>>">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/sissy_office.png" "./images/characters/npc_manager.png">>
<div id="invframe" class="scrolltext">
You thank her for her time and attention and leave the office.<br>
<br>
[<<moveTo "event_manager_daily_check_stage_2_finalize" "Leave her office.">>]
</div>/*#
#desc: sent home/with chastity rights revoked for failing morning inspection
#status: RELEASED 0.6.0.0
#*/
<<set $player.inside = false>>
<<set $player.cutscene.lockinventory = false>>
<<if $roomchange == true>>
<<set $scene.cage = setup.getItemFromType("cage")>>
<<if $scene.cage != "">>
<<set $npc_manager.flags.lastCage = $scene.cage>>
<</if>>
<<set _needChastity = $npc_manager.flags.trustplayerwithkey && !$npc_manager.flags.playerstayedinchastity>>
<<if $scene.cage != "" && !($currentTasks.hasOwnProperty('task_chastity_trial') && !$currentTasks['task_chastity_trial'].finished)>>
<<if setup.checkItemOwned("advance_chastity_cage_key") && !$npc_manager.flags.took_adv_key>>
/% no op %/
<<elseif $npc_manager.flags.trustplayerwithkey>>
<<set $scene.keyId = setup.getItemObj($scene.cage).lockable[1]>>
<<set $scene.managerhadkey = $npc_manager.flags.hascagekey>>
<<set $scene.playerhaskey = setup.checkItemInInventory($scene.keyId)>>
<<if $scene.playerhaskey>>
<<deleteItem $player $now $scene.keyId true>>
<<set $npc_manager.flags.hascagekey = true>>
<<set $npc_manager.flags.playerstayedinchastity = true>>
<</if>>
<</if>>
<</if>>
<<set _x = setup.addManagerEndlessTask2($now, false, $npc_manager.stagevalues[2].femalesecretary, $npc_manager.stagevalues[2].makeup, true)>>
<</if>>
<<set $player.location to "Office of <<=setup.getNpcName('npc_manager', 'formal')>>">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/sissy_office.png" "./images/characters/npc_manager.png">>
<div id="invframe" class="scrolltext">
<<if setup.checkItemOwned("advance_chastity_cage_key") && !$npc_manager.flags.took_adv_key>>
You wait in case she might have anything else, or be in the mood for mercy but she dismisses you with a wave and you leave the office.
<<elseif $npc_manager.flags.trustplayerwithkey>>
You turn to go but <<=setup.getNpcName('npc_manager', 'formal')>> stops you one last time.<br>
<br>
"@@.npc_manager;One last thing, before you go <<=$player.first_name>>, I will be holding on to your chastity key. If you behave yourself I may reinstate them someday but for now well... I think a bit of extra focus is just what you need for today, hmm? That should help curb your rebellious behaviour. Do I make myself clear?@@"<br>
<br>
<<if !$scene.managerhadkey>>
You stand in silence for a moment before she shakes her head again.<br>
<br>
"@@.npc_manager;Well? Hand it over!@@"<br>
<br>
<<if $scene.playerhaskey>>
Nervously you place the key in her palm. She smiles in satisfaction. "@@.npc_manager;And do not think you will be getting this back for a good long while @@"
<<elseif $currentTasks.hasOwnProperty("task_chastity_trial") && !$currentTasks['task_chastity_trial'].finished>>
You remind her that you are in the midst of the chastity trial and do not have access to the key.<br>
<br>
"@@.npc_manager;Oh, right, well, at least that means you will remain properly locked giving you one thing that you are unable to screw up.@@"
<<else>>
You explain that you do not actually have the key with you...<br>
<br>
"@@.npc_manager;Really? Yet another failure then. Well do remember to bring it with you whence you return if you hope to salvage anything from this morning's debacle.@@"
<</if>>
<<else>>
She waits for you to nod in acknowledgement before continuing.<br>
<br>
"@@.npc_manager;Good to see we are on the same page. So I will be continuing to hold on to this@@" she adds, showing of the key dangling from her thin necklace, "@@.npc_manager;for the rest of the day. You may, of course ask for it back after work but... well, you will need to get out of your current hole and really impress me.@@"
<</if>>
<br><br>
You nod, feeling quite awkward, then leave the office.
<<else>>
You wait in case she might have anything else, or be in the mood for mercy but she dismisses you with a wave and you leave the office.
<</if>>
<br><br>
[<<moveTo "company_lobby" "Leave work." 300 "<<set $player.work.sendhome=true>><<set $player.work.sendhomedate = $now>>">>]
</div>/*#
#desc: sent home/with chastity rights revoked for failing morning inspection twice in same day
#status: RELEASED 0.6.0.0
#*/
<<set $player.inside = false>>
<<set $player.cutscene.lockinventory = false>>
<<if $roomchange == true>>
<<if $scene.cage != "">>
<<set $npc_manager.flags.lastCage = $scene.cage>>
<</if>>
<<set _needChastity = $npc_manager.flags.trustplayerwithkey && !$npc_manager.flags.playerstayedinchastity>>
<<set _x = setup.addManagerEndlessTask2($now, _needChastity, $npc_manager.stagevalues[2].femalesecretary, $npc_manager.stagevalues[2].makeup)>>
<</if>>
<<set $player.location to "Office of <<=setup.getNpcName('npc_manager', 'formal')>>">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/sissy_office.png" "./images/characters/npc_manager.png">>
<div id="invframe" class="scrolltext">
You slowly turn to go, looking back at her in hopes she might change her mind. Her expression remains stern and annoyed, watching you like a hawk until you have left the room. You make your way to the elevator to head home for the day, already regretting your failure.<br>
<br>
[<<moveTo "company_lobby" "Leave work." 300 "<<set $player.work.sendhome=true>><<set $player.work.sendhomedate = $now>>">>]
</div>/*#
#desc: sent home/with chastity rights revoked for failing morning inspection twice in same day
#status: RELEASED 0.6.0.0
#*/
<<set $player.inside = false>>
<<set $player.cutscene.lockinventory = false>>
<<if $roomchange == true>>
<<removeAllClothing $player $now>>
<<destroyMaleClothing $player $now false>>
<<if setup.checkItemOwned('satin_panties')>>
<<if !setup.checkItemInInventory('satin_panties')>>
<<wardrobeToItem "satin_panties">>
<</if>>
<<else>>
<<addItem 'satin_panties'>>
<</if>>
<<wearItem $player $now 'satin_panties' true>>
<<if setup.checkItemOwned('pink_pantyhose')>>
<<if !setup.checkItemInInventory('pink_pantyhose')>>
<<wardrobeToItem "pink_pantyhose">>
<</if>>
<<else>>
<<addItem 'pink_pantyhose'>>
<</if>>
<<wearItem $player $now 'pink_pantyhose' true>>
<<if setup.checkItemOwned('satin_bra')>>
<<if !setup.checkItemInInventory('satin_bra')>>
<<wardrobeToItem "satin_bra">>
<</if>>
<<else>>
<<addItem 'satin_bra'>>
<</if>>
<<wearItem $player $now 'satin_bra' true>>
<<set _itemList = ['satin_bra', 'pink_pantyhose', 'satin_panties']>>
<<fixClothSet 'p2_daily_evaluation_clothes' _itemList>>
<</if>>
<<set $player.location to "Office of <<=setup.getNpcName('npc_manager', 'formal')>>">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/sissy_office.png" "./images/characters/npc_manager.png">>
<div id="invframe" class="scrolltext">
You shed your underwear and she casually pitches all of the male attire you have with you into the trash, following it up with a match for good measure causing them to go up in flames startlingly quickly.<br>
<br>
"@@.npc_manager;Here, this will have to do for the day.@@" She states, handing you a simple, basic set of pink underthings.<br>
<br>
Lacking alternative options you put them on, bra, panties and hose without voicing further objections.<br>
<br>
"@@.npc_manager;Better. How about we forget all of this happened and try this again fresh? Hmm?@@"<br>
<br>
[<<moveTo "event_manager_daily_check_stage_2_2" "Try again to pass inspection." 60 "<<set $scene.seriousoffense = false>>">>]
</div><<initRoom>>
<<set _needChastity = $npc_manager.flags.trustplayerwithkey && !$npc_manager.flags.playerstayedinchastity>>
<<set _x = setup.addManagerEndlessTask2($now, _needChastity, $npc_manager.stagevalues[2].femalesecretary, $npc_manager.stagevalues[2].makeup)>>
<<moveTo "room_office_sissy_secretary_work_morning_start">>/*#
#desc: manager mentions after-work party
#status: FINISHED 0.4.0.0
#*/
<<if $roomchange == true>>
<<incrementEmotion 'affection' 'npc_manager' 1>>
<<set $player.work.nowWorking = false>>
<</if>>
<<set $player.location to "Social Interaction Service Syndicate Inc.">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/sissy_office.png" "./images/characters/npc_manager.png">>
<div id="invframe" class="scrolltext">
Noting her stressed demeanour you turn and ask <<=setup.getNpcName('npc_manager', 'formal')>> what is bothering her.<br>
<br>
"@@.npc_manager;Oh, it is this after-work party... thing. I normally try to avoid them but one of the higher ups insists he wants to see me, and since he flies out in the morning, well...@@"<br>
<br>
She lets out a frustrated sigh.<br>
<br>
"@@.npc_manager;It would not be so bad but it is just dull to go alone, nobody to save me from when Paul from accounting starts droning on and on.@@"<br>
<br>
[<<moveTo "event_manager_preparty_2_accept" "Offer to accompany her." 180>>]<br>
[<<moveTo "event_manager_preparty_2_wellwish" "Wish her luck at the party." 180>>]
</div>/*#
#desc: manager mentions after-work party
#status: RELEASED 0.6.0.0
#*/
<<if $roomchange == true>>
<<set $player.work.nowWorking = false>>
<</if>>
<<set $player.location to "Social Interaction Service Syndicate Inc.">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/sissy_office.png" "./images/characters/npc_manager.png">>
<div id="invframe" class="scrolltext">
Deciding it is best not to disturb a sleeping lion you reach for the door only for the hinges to make an uncharacteristically loud noise and draw her attention.<br>
<br>
"@@.npc_manager;You are still here? I thought I- wait... actually, this could well be the solution to my problem. I do not know why I did not think of it earlier!@@"<br>
<br>
You turn nervously back as she seems to peer through you. "@@.npc_manager;Yes, that would work quite well. You see there is this after-work party... thing. I normally try to avoid them but one of the higher ups insists he wants to see me, and since he flies out in the morning, well...@@"<br>
<br>
She lets out a frustrated sigh.<br>
<br>
"@@.npc_manager;It would not be so bad but it is just dull to go alone, nobody to save me from when Paul from accounting starts droning on and on but if I had someone with me...@@"<br>
<br>
<<printThought $player "She obviously wants me to be her plus one... but why isn't she just ordering such?">><br>
<br>
[<<moveTo "event_manager_preparty_2_accept" "Offer to accompany her." 180>>]<br>
[<<moveTo "event_manager_preparty_2_wellwish" "Wish her luck at the party." 180>>]
</div>/*#
#desc: offer to accompany manager to after-work party
#status: FINISHED 0.4.0.0
#*/
<<if $roomchange == true>>
<</if>>
<<set $player.location to "Social Interaction Service Syndicate Inc.">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/sissy_office.png" "./images/characters/npc_manager.png">>
<div id="invframe" class="scrolltext">
With her mentioning the difficulties incurred by attending the party alone you ask if, perhaps, you might accompany her this evening?<br>
<br>
<<if $player.flags.fem_style.name == "">>
"@@.npc_manager;Mister <<=$player.last_name>>, are you asking me on a Date? I would n...@@"
<<else>>
"@@.npc_manager;Miss <<=$player.last_name>>, are you asking me on a Date? I would n...@@"
<</if>>
is her answer in a tone that leaves no doubt of what directions it's heading towards, and the direction is utter defeat, but then there's a sudden change in her expression as it shifts from "No way" to a curious "Wait a second." <br>
<br>
"@@.npc_manager;Give me a second to think this through,@@" she says, a billion neurons fired at once, forming some devious plan. She looks at you for several long moments, and you get the weird feeling that she is undressing and... redressing(?) you with her eyes.<br>
<br>
"@@.npc_manager;Hmm, yes... I mean, that outfit is not really appropriate for an event such as this...But yes, thank you for the offer to come with me, that would be quite wonderful.@@"<br>
<br>
[<<moveTo "event_manager_preparty_3" "What did you just volunteer for?" 240>>]
</div>/*#
#desc: manager gives you dress for after-work party
#status: RELEASED 0.6.0.0
#*/
<<if $roomchange == true>>
<<set $scene.volunteeralt = (setup.getCurrentMakeup($player) != "" && setup.analyzeWornTags(['female','male','unisex']) == 'female' && setup.getItemObjFromType("shoes").hasOwnProperty('heels'))>>
<</if>>
<<set $player.location to "Social Interaction Service Syndicate Inc.">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/sissy_office.png" "./images/characters/npc_manager.png">>
<div id="invframe" class="scrolltext">
<<if $scene.volunteeralt>>
<<=setup.getNpcName('npc_manager', 'formal')>> pauses, her gaze scanning over your body, a smile slowly spreading across her face as her eyes pass over your heels, your feminine garb, and finally your made-up face.<br>
<br>
"@@.npc_manager;Hmm, yes. You really are becoming such a lovely girl... I think this is an opportunity for you to show off. As nice as you look it is not quite appropriate for a fancy soiree, but there is time for you to head home and change into something more appropriate... if you think you can impress me?@@"<br>
<br>
Your heart skips a beat at the way she looks at you...<br>
<br>
"@@.npc_manager;So, are you up to the challenge?@@"<br>
<br>
You pause, you certainly do not own anything more formal than what you have, but certainly the mall would have something? <<if $player.money.total < 100>>Of course that still leaves the question of if you could afford it...<</if>><br>
<br>
"@@.npc_manager;So what will it be, my dear, you want to find something of your own? I would like to get to the party by eight so you have until a quarter to get presentable and return to the office.@@"<br>
<br>
[<<moveTo "event_manager_preparty_4_volunteer" "Say you'll be back dressed for the party." 240 "<<set $scene.find_dress=true>>">>]<br>
[<<moveTo "event_manager_preparty_4_volunteer" "Say you don't have anything appropriate to wear." 240 "<<set $scene.find_dress=false>>">>]
<<else>>
Before you can comment further she has moved to the wardrobe-like cabinet in the corner of her office. Over her shoulder you can glimpse that most of the clothing within appears to fall into one of two groups - those that are some combination of intimidating red and/or black, and those that are all feminine pink. She searches for only a few moments before returning carrying a pink dress and holding it up in front of you.<br>
<br>
"@@.npc_manager;Yes, this should do for you quite nicely. Go ahead and return to your office and get changed while I slip into something of my own.@@"<br>
<br>
<<if $player.flags.fem_style.female=="">>
Walking out of the room you are in a bit of a daze, still staring at the dress in your hands. Whereas your current outfit could, in the right (lack) of light be considered male, or at least unisex this.... this is a woman's dress, and you just committed to wearing it, in public. On autopilot you close the door to the inner office behind you and take a moment to compose yourself, placing the dress over a chair and inspecting it as you try to psych yourself up to change.
<<else>>
Walking out of the room you are in a bit of a daze, still staring at the dress in your hands. Even though you're already used to wearing feminine clothes, this party dress is for a formal event, the sort of thing you haven't yet attended since acquiring your new taste in clothes. Holding off from examining the dress just yet you close the door to the inner office behind you before placing the dress over a chair and inspecting it.
<</if>>
<br><br>
[<<moveTo "event_manager_preparty_4_change" "Examine the dress." 240>>]
<</if>>
</div>/*#
#desc: wish manager luck at after-work party, she offers to pay you to come with
#status: PARTIAL 0.4.0.0
#*/
<<if $roomchange == true>>
<</if>>
<<set $player.location to "Social Interaction Service Syndicate Inc.">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/sissy_office.png" "./images/characters/npc_manager.png">>
<div id="invframe" class="scrolltext">
You tell her you are sorry about the forthcoming dull party, but wish her luck nonetheless. You are turning to go when she calls out. "@@.npc_manager;Wait...@@"<br>
<br>
You turn back towards her.<br>
<br>
"@@.npc_manager;You know, I just realised there is an easy solution to part of my problem - you could come with me! Oh, do not worry, it would be considered overtime, beyond the current scope of your responsibilities, so you would be paid... let us say... <<=$player.work.payment>> credits?, That seems more than fair, would you agree?@@"<br>
<br>
[<<moveTo "event_manager_preparty_2a_paid_accept" "Accept the offer to be paid to accompany her to the party." 180>>]<br>
[<<moveTo "event_manager_preparty_2a_paid_decline" "Decline her offer to attend the party." 180>>]
</div>/*#
#desc: accept manager's offer to pay you to come with her to after-work party
#status: FINISHED 0.4.0.0
#*/
<<if $roomchange == true>>
<<if $player.flags.fem_style.female == "">>
<<set $player.flags.fem_style.female = 'money'>>
<<set _x = $shopStatus['mall_apparel_store'].unlocked_inventory.pushUnique('designer')>>
<<set _x = $shopStatus['mall_lingerie_shop_fetish'].unlocked_inventory.pushUnique('maid')>>
<</if>>
<<if !$player.locations.bodyshop>>
<<set $player.locations.bodyshop = true>>
<<set $player.flags.bodyshop.unlock_source = "female">>
<</if>>
<<addNpcTheme 'npc_psychiatrist' 'manager' 'theme_psychiatrist_manager_12'
12
'event_psychiatrist_session_manager_feminine_clothes'
false
'theme_psychiatrist_manager_header'
>>
<</if>>
<<set $player.location to "Social Interaction Service Syndicate Inc.">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/sissy_office.png" "./images/characters/npc_manager.png">>
<div id="invframe" class="scrolltext">
<<=$player.work.payment>> credits is more than fair, indeed, it is basically a full weeks pay! And just for a few hours! You quickly accept her offer without thinking twice. Judging by her catlike smile of satisfaction perhaps you may have been too rash...<br>
<br>
"@@.npc_manager;Wonderful, you will get your money at the end of the evening, for now we need to get you ready!@@"<br>
<br>
[<<moveTo "event_manager_preparty_3" "What did you just sign up for?" 240>>]
</div>/*#
#desc: decline manager's offer to pay you to come with her to after-work party
#status: FINISHED 0.4.0.0
#*/
<<if $roomchange == true>>
<</if>>
<<set $player.location to "Social Interaction Service Syndicate Inc.">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/sissy_office.png" "./images/characters/npc_manager.png">>
<div id="invframe" class="scrolltext">
Although <<=$player.work.payment>> is... quite a bit of money, basically a weeks wage, you decline her proposal. She looks disappointed, though, at the same time, she did not exactly make a great "sales pitch" beyond the monetary offer.<br>
<br>
Resigned to her fate she dismisses you to prepare herself for the party.<br>
<br>
[<<moveTo "company_lobby" "Leave">>]
</div>/*#
#desc: respond to manager's offer to find your own dress for the party.
#status: RELEASED 0.6.0.0
#*/
<<if $roomchange == true>>
<<if !$scene.find_dress>>
<<addItem "pink_formal_dress">>
<<setScene>>
<<set $scene.origFem = setup.getTotalValue('feminization')>>
<<setThreshold 'feminization' 'good_girl' 'office_party' true>>
<<else>>
<<set _nextDate = setup.setNextDate($now, 0, 19, 45)>>
<<set _taskCondition = setup.getConditions(_nextDate, ["playerClean", "clothesClean", "fancyMakeup", "fancyFemale", "heels", "atOffice"])>>
<<set _taskDone = {
"trigger_event": "event_manager_preparty_volunteer_dress"
}>>
<<set _taskFailed = {
"trigger_event":"event_manager_preparty_volunteer_dress"
}>>
<<addTask 'party_dress'
$now
'npc_manager'
'task_manager_preparty_volunteer_dress'
_taskCondition
_taskDone
_taskFailed>>
<</if>>
<</if>>
<<set $player.location to "Social Interaction Service Syndicate Inc.">>
<<include enterroom>>
<<initRoom>>
<<if $scene.voluntary_failed>>
<<createBGR "./images/locations/sissy_office.png" "./images/characters/npc_manager_formal.png">>
<<else>>
<<createBGR "./images/locations/sissy_office.png" "./images/characters/npc_manager.png">>
<</if>>
<div id="invframe" class="scrolltext">
<<if $scene.find_dress>>
She smiles at your suggestion and quickly dismisses you. Planning things out on your way down the elevator you come to the conclusion that, owing to your own miniscule wardrobe, there is only one place to go - the mall. You've been so strapped for cash you haven't really looked for formal wear in... you don't know how long, maybe now is the time?<br>
<br>
<<printThought $player "If I'm going to impress her I'm going to need a dress and some nice heels, and my makeup had better be perfect as well!">><br>
<br>
[<<moveTo "room_mall" "To the mall!">>]
<<else>>
You apologise for not having anything appropriate to wear to a formal party.<br>
<br>
Instead of being upset she merely nods and continues forward. "@@.npc_manager;Of course, I suppose you really have not had the opportunity to dress up of late, busy with your new job and all. No matter, I have just the thing for you!@@"<br>
<br>
Swiftly moving to the wardrobe-like cabinet in the corner of her office she spends a few moments searching before turning back towards you carrying a pink dress.<br>
<br>
"@@.npc_manager;Yes, this should do for you quite nicely. Go ahead and return to your office and get changed while I slip into something of my own.@@"<br>
<br>
<<if $player.flags.fem_style.female=="">>
Walking out of the room you are in a bit of a daze, still staring at the dress in your hands. Whereas your current outfit could, in the right (lack) of light be considered male, or at least unisex this.... this is a woman's dress, and you just committed to wearing it, in public. On autopilot you close the door to the inner office behind you and take a moment to compose yourself, placing the dress over a chair and inspecting it as you try to psych yourself up to change.
<<else>>
Walking out of the room you are in a bit of a daze, still staring at the dress in your hands. Even though you're already used to wearing feminine clothes, this party dress is for a formal event, the sort of thing you haven't yet attended since acquiring your new taste in clothes. Holding off from examining the dress just yet you close the door to the inner office behind you before placing the dress over a chair and inspecting it.
<</if>>
<br><br>
[<<moveTo "event_manager_preparty_4_change" "Examine the dress." 240>>]
<</if>>
</div>/*#
#desc: time to goto the party on voluntary path (phone call if fail to show up)
#status: RELEASED 0.6.0.0
#*/
<<if $roomchange == true>>
<<if previous() == "company_lobby" || $scene.ran_back>>
<<set $scene.voluntary_dress = setup.checkTaskUntimedComplete('party_dress')>>
<<completeTask 'party_dress' $now $scene.voluntary_dress>>
<<set $player.location = setup.wordSecretaryOffice($player)>>
<<set $scene.voluntary_failed = true>>
<<set $scene.find_dress = false>>
<<addItem "rhinestone_choker">>
<<swapItem $player $now "rhinestone_choker">>
<<incrementEmotion 'affection' 'npc_manager' 3>>
<<else>>
<<set $player.location = "Phonecall">>
<<if !setup.checkTaskReason("party_dress","clothesClean")>>
<<incrementEmotion 'anger' 'npc_manager' 1>>
<</if>>
<<if !setup.checkTaskReason("party_dress","playerClean")>>
<<incrementEmotion 'anger' 'npc_manager' 1>>
<</if>>
<<if !setup.checkTaskReason("party_dress","fancyMakeup")>>
<<incrementEmotion 'anger' 'npc_manager' 1>>
<</if>>
<</if>>
<</if>>
<<set $player.location = setup.wordSecretaryOffice($player)>>
<<include enterroom>>
<<initRoom>>
<<if previous() == "company_lobby" || $scene.ran_back>>
<<createBGR setup.imageSecretaryOffice($npc_manager.stage) "./images/characters/npc_manager_formal.png">>
<<else>>
<<createBGR "./images/locations/phonecall.png">>
<</if>>
<div id="invframe" class="scrolltext">
<<if previous() == "company_lobby" || $scene.ran_back>>
You <<if $scene.ran_back>>race<<else>>walk<</if>> into the office to find <<=setup.getNpcName('npc_manager', 'formal')>> standing waiting for you.
<<if $scene.voluntary_dress>>
There is a shared pause as you take one another in. <<=setup.getNpcName('npc_manager', 'formal')>> has traded in her normal work attire for something far more formal, and sexy; the long, narrow black dress and long black opera gloves take her normal sultry appearance and crank it up to eleven. Her tall black-clad figure combines with her red hair to put you in mind of some sort of occult candle... but the demon empress has already been summoned and you are very liable to be burned.<br>
<br>
Though she exhibits better control you can tell that she is perhaps equally impressed with your own attire, a slight smile and a nod of acknowledgement followed by her breaking the silence.<br>
<br>
"@@.npc_manager;Well, well. You clean up remarkably well, even better than what I had in mind and I am glad you took the initiative to find something of your own.@@"<br>
<br>
You blush slightly at the comment, though hopefully your makeup takes care of hiding most of that.<br>
<br>
"@@.npc_manager;That said... I believe a bit of jewelry would really be the cherry on top.@@"<br>
<br>
She must have been planning this all along because she reveals a sparkling diamond choker and brings it around your throat. The feeling of her closing it around your neck has you tremble slightly.<br>
<br>
Smiling down and admiring your look she finally offers her arm. "@@.npc_manager;Come along, my dear. We have a party to attend.@@"<br>
<br>
Putting your hand gently inside of her elbow as she leads you up the hall towards the elevator. Focusing on walking in your heels you feel like an excited girl on her way to prom...<br>
<br>
[<<moveTo "event_party_1_1" "Head up to the party." 660>>]
<<else>>
You gawk at <<=ps(setup.getNpcName('npc_manager', 'formal'))>> outfit - she has traded in her normal work attire for something far more formal, and sexy; the long, narrow black dress and long black opera gloves take her normal sultry appearance and crank it up to eleven. Her tall black-clad figure combines with her red hair to put you in mind of some sort of occult candle... but the demon empress has already been summoned and you are very liable to be burned.<br>
<br>
She returns your look of awe with a slight frown.
<<if !setup.checkTaskReason("party_dress","fancyFemale") || !setup.checkTaskReason("party_dress","heels")>>
"@@.npc_manager;I am disappointed, this is... not what I had in mind.@@" You reflexively brace for punishment but her tone immediately softens. "@@.npc_manager;No matter, I have a suitable matching outfit for you, come.@@"<br>
<br>
[<<moveTo "event_manager_preparty_4_volunteer" "Follow." 30 "<<set $scene.find_dress=false>>">>]
<<else>>
<<if !setup.checkTaskReason("party_dress","clothesClean")>>
"@@.npc_manager;Hmf, a lovely outfit and yet you failed to keep all of your clothing clean... Well I guess nobody will notice them under that lovely dress. Still, quite disappointing.@@"<br>
<br>
<</if>>
<<if !setup.checkTaskReason("party_dress","playerClean")>>
She takes a sniff of you "@@.npc_manager;did you forget to wash? Very sloppy but... we are out of time.@@" Producing a bottle of perfume she gives you several squirts, "@@.npc_manager;I suppose that will have to suffice, but know that I am quite disappointed that you did not do everything I instructed.@@"<br>
<br>
<</if>>
<<if !setup.checkTaskReason("party_dress","fancyMakeup")>>
<<if(setup.getCurrentMakeup($player)=="sissy_doll")>>
"@@.npc_manager;As to your lack of makeup... Well, while I appreciate you choosing this makeup, it hardly fits a formal event like the one we'll be attending shortly.@@"
<<else>>
"@@.npc_manager;As to your lack of makeup...I suppose you look cute enough naturally to get away with it... but I am disappointed.@@"
<</if>>
<br><br>
<</if>>
Seemingly not satisfied she produces something that sparkles in her hands and steps towards you. "@@.npc_manager;Here, this should help draw attention away from some of your... efforts.@@"<br>
<br>
You stand nervously as she fastens a rhinestone choker around your neck, smiling at you before offering her elbow. You feel like a girl on the way to prom as you place a hand in the crook of her arm and follow her out of the office.<br>
<br>
[<<moveTo "event_party_1_1" "Head up to the party." 660>>]
<</if>>
<</if>>
<<else>>
You get a phone call. It's from <<=setup.getNpcName('npc_manager', 'formal')>>. This might be related to not returning to the office for the party.<br>
<br>
"@@.npc_manager;<<=$player.call>> <<=$player.last_name>>! Where are you? We need to leave soon and I will be very cross if I have to attend stag. Drop whatever you are doing and come back in. Now. Unless you want tonight to mark the conclusion of your employment.@@"<br>
<br>
She hangs up.<br>
<br>
<<printThought $player "Uh-oh, I had better hurry back to the office...">><br>
<br>
<<if setup.getIndecentValue($player)==0>>
[<<moveTo 'event_manager_preparty_volunteer_dress' "Race back to the office." 600 "<<set $scene.ran_back = true>>">>]
<<else>>
[@@.link_locked;I'm not wearing enough clothing to head to the office.@@]
<</if>>
<br>
[<<moveTo 'gameover_party' "Tell her you will not be coming in and tender your resignation." 0>>] <<hint $options "This is probably a bad idea.">>
<</if>>
</div>/*#
#desc: examine formal dress and get changed for the party
#status: FINISHED 0.4.0.0
#*/
<<if $roomchange == true>>
<<set $player.inside = true>>
<<set $player.cutscene.lockinventory = false>>
<<if !setup.checkItemOwned('pink_formal_dress')>>
<<addItem "pink_formal_dress">>
<<setScene>>
<<set $scene.origFem = setup.getTotalValue('feminization')>>
<<if $player.flags.fem_style.female == "money">>
<<setThreshold 'feminization' 'money' 'office_party' true>>
<<else>>
<<setThreshold 'feminization' 'good_girl' 'office_party' true>>
<</if>>
<</if>>
<</if>>
<<set $player.location = setup.wordSecretaryOffice($player)>>
<<include enterroom>>
<<initRoom>>
<<createBGR setup.imageSecretaryOffice($npc_manager.stage)>>
<div id="invframe" class="scrolltext">
<<if $scene.forced_variant>>
Once again you find yourself staring
<<else>>
You stare
<</if>>
at the
<<if $scene.origFem > 10>> /* ie: you're already dressing female */
cute, but classy, dress
<<elseif $scene.origFem > 7>>
pink, but professional, dress
<<else>>
pink dress. Pink. Dress. So much pink. So much dress. A pink dress
<</if>>
draped over the chair. You take a deep breath and examine it closely, attempting to push your emotions aside and appraise it analytically.<br>
<br>
On the one hand, it appears to be a fairly modest outfit. While it doesn't have a high collar or sleeves you'd guess that the skirt will cover down over most of your calf. It is a narrow pencil style with a bit of fluting at the bottom dozen centimeters or so, nothing so tight that you would be hobbled but you will be restricted to short, ladylike steps and there is zero chance anyone could look up it with anything short of a shoe-camera.<br>
<br>
Up top it has a somewhat playful off the shoulder style but with a wavy neckline
<<if $player.body.breastsize[0] == 0>>
that would serve to obscure your lack of breasts. There is a, to you, useless integrated bra to cover for the strapless collar design precluding wearing a standard bra.
<<elseif $player.body.breastsize[0]>5>>
but you judge it would be insufficient to hide your mammoth breasts; fortunately there does look to be an integrated bra so you'll have support without having to wear a bra and have the straps clash with the open collar design.
<<else>>
that would serve to conceal your breasts, peeking inside it looks like there is an integrated strapless bra, a good thing given that the strapless collar design somewhat precludes wearing a normal bra.
<</if>>
<br><br>
All in all the outfit is quite nice, you would certainly approve of seeing it on a woman, but it also wouldn't turn heads or give any untoward ideas about the wearer.
<<if $scene.origFem > 10>> /* ie: you're already dressing female due to voluntary path */
Overall it is a quite pretty outfit, and you will welcome adding it to your wardrobe at the end of the night.<br>
<<elseif $scene.origFem > 7>>
As your first public outing in "full" female attire you could be doing a lot worse...<br>
<br>
<<printThought $player "And a lot more embarrassing, given some of the other stuff I've had to do.">><br>
<<else>>
You still can't quite wrap your head around wearing it yourself but... well, that seems like what is about to happen.<br>
<br>
<<printThought $player "How do these things always seem to happen to me?">><br>
<</if>>
<br>
You keep staring at the dress, but it doesn't seem to be changing and there's really nothing left to do but put it on...
<<if setup.getTotalValue('makeup')>0>>
Well, maybe more then one thing to do. If you really choose to go through this this, it might be a good time to put your makeup skills to good use.
<</if>>
<br><br>
<<set _thoughts = setup.getThoughtList()>>
<<if _thoughts!= "">>
<<printThought $player _thoughts>><br>
<br>
<</if>>
<<if setup.getTotalValue('makeup')>0>>
[<<moveTo 'room_do_makeup' 'Use your web-cam at your PC to check your makeup.' 0 '<<set $makeuproom="Changing room">><<set $return_makeuproom="event_manager_preparty_4_change">><<set $makeuproom_image="./images/scenes/makeup_01.png">><<set $return_makeuproomtext="Stand up from your desk.">><<set $makeuproom_water=true>>'>>]<br>
<</if>>
<<if setup.checkItemTypeWorn("stockings") && setup.checkItemTypeWorn("panties") && !setup.checkItemTypeWorn("bra") && setup.checkItemWorn('pink_formal_dress')>>
[<<moveTo "event_manager_preparty_5_final_prep" "Go to the party.">>]<br>
<<else>>
[@@.link_locked;You cannot go to the party looking like this!@@] <<hint $options "You need to wear the dress given to you, be presentable with stockings and panties, and wear no bra, unless it's strapless.">><br>
<</if>>
<<if $scene.forced_variant>>
[@@.link_locked;There's no escaping your fate now... if there ever was. @@]
<<else>>
[<<moveTo "event_manager_preparty_5_flee" "Chicken out and flee the office.">>]
<</if>>
</div>/*#
#desc: manager gives you shoes and jewelry to finish prep for after-work party
#status: FINISHED 0.4.0.0
#*/
<<if $roomchange == true>>
<<if $player.flags.fem_style.female == "">>
<<set $player.flags.fem_style.female = "obedient">>
<<if !$player.locations.bodyshop>>
<<set $player.locations.bodyshop = true>>
<<set $player.flags.bodyshop.unlock_source = "female">>
<</if>>
<<set _x = $shopStatus['mall_apparel_store'].unlocked_inventory.pushUnique('designer')>>
<<set _x = $shopStatus['mall_lingerie_shop_fetish'].unlocked_inventory.pushUnique('maid')>>
<<addNpcTheme 'npc_psychiatrist' 'manager' 'theme_psychiatrist_manager_12'
12
'event_psychiatrist_session_manager_feminine_clothes'
false
'theme_psychiatrist_manager_header'
>>
<</if>>
<<set $scene.orgMakeUp = setup.getCurrentMakeup($player)>>
<<set $scene.orgMessed = $player.makeup.messed>>
<<set $scene.orgHeelValue = setup.getTotalValue("heels")>>
<<setThreshold 'heels' 'heel_training' 'newbie' true>>
<<if ($scene.orgMakeUp != "") || ($scene.orgMakeUp == "nomakeupmakeup")>>
<<set $player.makeup.template = "normalmakeup">>
<</if>>
<<if ($player.makeup.messed>25)>>
<<set $player.makeup.messed = 0>>
<</if>>
<<addItem "rhinestone_choker">>
<<swapItem $player $now "rhinestone_choker">>
<<if !$scene.voluntary_dress>>
<<addItem "pink_court_shoes">>
<<swapItem $player $now "pink_court_shoes">>
<</if>>
<</if>>
<<set $player.location = setup.wordSecretaryOffice($player)>>
<<include enterroom>>
<<initRoom>>
/* note: assumed new file npc_manager_formal.png for manager in "formal" attractive description concepted as something in this: manager_formal.jpg vein */
<<createBGR setup.imageSecretaryOffice($npc_manager.stage) "./images/characters/npc_manager_formal.png">>
<div id="invframe" class="scrolltext">
<<if $scene.voluntary_dress || $scene.voluntary_failed>>
<<=setup.getNpcName('npc_manager', 'formal')>> walks out of her office. Even having seen her in that dress a few minutes ago you find yourself almost taken aback at her sultry beauty.
<<else>>
<<=setup.getNpcName('npc_manager', 'formal')>> walks out of her office and your jaw about hits the floor. The long, narrow black dress and long black opera gloves take her normal sultry appearance and crank it up to eleven. Her tall black-clad figure combines with her red hair to put you in mind of some sort of occult candle... but the demon empress has already been summoned and you are very liable to be burned.
<</if>>
<br><br>
Her smile has your knees rocking inside your skirt. An expression of pure devouring hunger, the look in her eyes making it clear that she is in total command... and she knows it, moreover she likes it.<br>
<br>
<<if ($scene.orgMakeUp != "") || ($scene.orgMakeUp == "nomakeupmakeup")>>
"@@.npc_manager;You look even better in that than I was expecting.
<<if $scene.orgMakeUp == "nomakeupmakeup">>
But that sad excuse of a makeup on that cute face of yours will simply not suffice. I know, a lot of girls like the natural look of a "no makeup" makeup, but for a social event like this, you need to dress to impress.
<<elseif $scene.orgMessed != "">>
But that cute face of yours, as inexplicably without facial hair it is, needs to be ready for a social event. Which means of course make up. Think of it as a war paint.
<<else>>
And wearing makeup! So perfect. Does it not just make you feel oh so much more beautiful? You should really consider wearing it all the time, I guarantee that it will make me, I mean, you, much happier.
<</if>>
Here, take a seat and let me help you fix this.@@"<br>
<br>
You're led to the couch at the side of the office, only to sit down and look upward, while <<=setup.getNpcName('npc_manager', 'formal')>> starts to apply makeup on your visage like a pro. Is she that good at everything she does? You get suddenly pulled out of this thought, as she pulls out a small hand mirror from her handbag to show you the results of her efforts. You simply gulp at the cute face looking at you, only to realise it's yours.<br>
<br>
"@@.npc_manager;Now for a final few touches.@@"
<<else>>
"@@.npc_manager;You look even better in that than I was expecting. Though it would be better with some proper makeup... Maybe next time. For now I have just a few final few touches.@@"
<</if>>
<br><br>
<<if !$scene.voluntary_dress>>
Her hand appears from behind her back to reveal that she had been holding a pair of court shoes - in patent pink, of course. Handing them to you she instructs you to put them on and you dutifully obey, slipping one onto each foot and <<if $scene.orgHeelValue >= setup.getItemObj("pink_court_shoes").heels.difficulty>>standing heels-together at attention.<<elseif $scene.orgHeelValue > 0>>barely balancing in them.<<else>>wobbling slightly atop them.<</if>>
<<if $scene.orgHeelValue<1>>
Shaking her head, <<=setup.getNpcName('npc_manager', 'formal')>> looks at you sadly.<br>
<br>
"@@.npc_manager;Are you trying to tell me in your usual maladroit way, that you have never walked in high heels before? Okay, now listen carefully, this is going to be a very fast introduction into walking in heels, something you should have done ages ago. Consider yourself lucky for your cushioned behind and your prolific pelvis. Your centre of gravity is lower then the usual male one's, almost as if nature was going to tell you something. Anyway, this will help you to keep your balance better. Did you used to study martial arts? I surmise you would have a very powerful stance. Anyway, unlike what you're trying right now you should walk heel to toe. No, now you are just stomping. Heel to toe. Start slowly. Yes, that is it. Now straighten out that spine of yours... Imagine if some rope was pulling up on your neck. Now, small, slow steps.@@"<br>
<br>
You manage to make a few steps without stumbling, and after a few minutes even manage to find some rhyme and rhythm to the whole matter.<br>
<br>
"@@.npc_manager;Now do not put your feet next to each other, put them in front of the other, like you are walking along a line or a rope. Yes, that is better. Due to your nice, big hips you are automatically starting to strut. Very nice. Yes, I think you're finally ready!@@"<br>
<br>
<</if>>
<</if>>
She moves closer and you freeze like a prey animal. One gloved hand reaches up to caress your exposed throat as she smiles at you.<br>
<br>
"@@.npc_manager;Hmm, your neck would look so much better with... something around it. Fortunately I have just the thing.@@"<br>
<br>
You remain motionless as she produces a glittering diamond choker that she proceeds to close around your throat before stepping back.<br>
<br>
"@@.npc_manager;Yes... that will suffice.... for the time being.@@"<br>
<br>
You aren't sure what to make of that comment as she walks past you and opens the door out to the hallway.<br>
<br>
"@@.npc_manager;Come along now. The party is up in the penthouse, we had best arrive soon.@@"<br>
<br>
Gulping and mindful of the choker snug around your throat you manage to remember how to move.
<<if setup.getTotalValue("heels") > setup.getItemObj("pink_court_shoes").heels.difficulty>>
gracefully walking towards her.
<<elseif setup.getTotalValue("heels") == 0>>
swaying unevenly atop your heels as you walk towards her.
<<else>>
carefully walking towards her.
<</if>>
She offers you an arm and you reflexively take it<<if setup.getTotalValue("heels") < setup.getItemObj("pink_court_shoes").heels.difficulty>> for balance<</if>> as she leads you towards the elevator.<br>
<br>
[<<moveTo "event_party_1_1" "Head up to the party." 660>>]
</div>/*#
#desc: try to run away before after-work party
#status: FINISHED 0.4.0.0
#*/
<<set $player.location = "Phonecall">>
<<include enterroom>>
<<if $roomchange == true>>
<<if $player.flags.fem_style.female == "">>
<<set $player.flags.fem_style.female = "forced">>
<<if !$player.locations.bodyshop>>
<<set $player.locations.bodyshop = true>>
<<set $player.flags.bodyshop.unlock_source = "female">>
<</if>>
<<set _x = $shopStatus['mall_apparel_store'].unlocked_inventory.pushUnique('designer')>>
<<set _x = $shopStatus['mall_lingerie_shop_fetish'].unlocked_inventory.pushUnique('maid')>>
<<addNpcTheme 'npc_psychiatrist' 'manager' 'theme_psychiatrist_manager_12'
12
'event_psychiatrist_session_manager_feminine_clothes'
false
'theme_psychiatrist_manager_header'
>>
<</if>>
<<set $npc_manager.flags.party.flee = true>>
<<set $scene.forced_variant = true>>
<<incrementEmotion 'anger' 'npc_manager' 10>>
<</if>>
<<initRoom>>
<<createBGR "./images/locations/phonecall.png">>
<div id="invframe" class="scrolltext">
You are halfway across the lobby when you get a phone call. It is from <<=setup.getNpcName('npc_manager', 'formal')>>. You heart catches in your throat and you consider making a run for it, only to look up and spot a security guard walk in front of the door. You think it is a coincidence... until he stares you down and gestures ominously towards your ringing phone. You gulp and answer.<br>
<br>
"@@.npc_manager_dom;<<=$player.call>> <<=$player.last_name>>! Where the hell did you go? You made a commitment and I expect you to STICK to that commitment. Get back up here and get dressed. NOW!@@"<br>
<br>
You wince as she slams the phone in your ear, a glance towards the exit finds the refrigerator-shaped guard now pointing back towards the elevator.<br>
<br>
<<printThought $player "Looks like I don't have a choice...">><br>
<br>
You turn around and return to the elevator.<br>
<br>
[<<moveTo "event_manager_preparty_4_change" "Go back upstairs.">>]
</div>/*#
#desc: accompany manager on the way to after-work party and meet doorperson
#status: FINISHED 0.4.0.0
#*/
<<if $roomchange == true>>
<<set $player.cutscene.lockinventory = true>>
<<set $player.cutscene.reason = "You're out in public with your <<=setup.getNpcName('npc_manager', 'title')>>!">>
<<set $npc_manager.flags.party.first_attend = true>>
<<if $currentTasks.manager_morning_inspection_task.trigger.hasOwnProperty('chastityKey')>>
<<set $npc_manager.flags.partyKeptKey = true>>
<<set $npc_manager.flags.hascagekey = true>>
<</if>>
<<if ($npc_manager.affection+$npc_manager.affection)>$npc_manager.anger>>
<<set $scene.sentHome = false>>
<<else>>
<<set $scene.sentHome = true>>
<<removeItem $player $now 'rhinestone_choker' true>>
<<deleteItem $player $now 'rhinestone_choker'>>
<</if>>
<<if $player.flags.fem_style.female == "money">>
<<set $player.money.total += $player.work.payment>>
<</if>>
<<set $shopStatus['mall_apparel_store'].unlocked_inventory.pushUnique('formal')>>
<<set $shopStatus['mall_shoe_store'].unlocked_inventory.pushUnique('formal')>>
<</if>>
<<set $player.location = "Outside Upper Event Room on 99th floor">>
<<include enterroom>>
<<initRoom>>
/* note: assumed new file npc_manager_formal.png for manager in "formal" attractive description concepted as something in this: manager_formal.jpg vein */
<<createBGR "./images/locations/company_ceremonial_hall.png" "./images/characters/npc_manager_formal.png">>
<div id="invframe" class="scrolltext">
Nervously standing next to <<=setup.getNpcName('npc_manager', 'formal')>> as the elevator goes, up, and up, and up you try to avoid staring at your reflection in the polished door.<br>
<br>
<<printThought $player "Is that really me? Do I really look that good?">><br>
<br>
Slightly distracted you almost trip hurrying to catch up as your manager disembarks on the 99th floor. You've never been remotely this high in the building and the hallway looks more like a swanky hotel than an office. Making your way up the hall you stop in front of a hostess who smiles and gives a small bow towards your manager.<br>
<br>
"Ah, welcome back <<=setup.getNpcName('npc_manager', 'Mistress')>>." <br>
<br>
<<printThought $player "Wait, did she just say Mistress, what?">><br>
<br>
"@@.npc_manager;... and guest.@@" your manager adds only for a look of concern to appear on the hostess' face.<br>
<br>
Looking even more worried she taps on her tablet for a bit before swallowing nervously and responding. "I am very sorry but your reservation did not mention a plus one. I really do apologise for this but without writing ahead the party isn't ready to handle this." <br>
<br>
<<=ps(setup.getNpcName('npc_manager', 'formal'))>> gaze narrows as your previous butterflies turn to stone and drop like rocks into the pit of your stomach.<br>
<br>
<<printThought $player "RSVP? I didn't know I needed to do that...">><br>
<br>
You start to apologise to <<=setup.getNpcName('npc_manager', 'formal')>> for neglecting your duties but she cuts you off with a wave of the hand.<br>
<br>
<<if !$scene.sentHome>>
"@@.npc_manager;No, my sweet <<if $fetish.sissy>>SISSY<<else>>girl<</if>>, you did nothing wrong. No, it would appear that someone else was not properly... prepared for this eventuality.@@"<br>
<br>
She turns back to the hostess and surprises you as she continues.<br>
<br>
"@@.npc_manager;If you would kindly inform <<=setup.getNpcName('npc_boss', 'formal')>> that I will not be attending tonight's soiree? I just will not abide abandoning my sweet secretary after she went to such trouble to get dressed special for the occasion.@@"<br>
<br>
The hostess curtsys submissively, though you have a feeling she isn't looking forward to relaying the message. "Of course, Mistress. All of us here apologise that things were not prepared for you and we will do what we can to be ready for next time." <br>
<br>
"@@.npc_manager;See that you do. Now then, <<=$player.first_name>> come along, there is a nice little cocktail lounge on ninety-three...@@"<br>
<br>
<<printThought $player "Wait... did she just blow off the party... for me?">><br>
<br>
[<<moveTo "event_party_1_1_bar" "You hurry to catch up as she walks back to the elevator." 9720>>]
<<else>>
"@@.npc_manager;No, no, this was not your fault my adorably disobedient secretary. No, there are others to blame for not being properly... prepared for this eventuality. Well, I am sure they will attend to it in time, but for now it means that you will just have to miss out on the party...@@"<br>
<br>
Stepping away from you she turns back as the hostess holds the door, you can barely peek past to see a quite ostentatious ballroom beyond.<br>
<br>
As if remembering something <<=setup.getNpcName('npc_manager', 'formal')>> turns back, reaching out a hand.<br>
<br>
"@@.npc_manager;Your necklace, please.@@"<br>
<br>
Hurriedly you remove your choker and hand it over.<br>
<br>
"@@.npc_manager;A bit unsafe for a pretty little thing to wear that home this late in the day. Well try not to get lost on the way back to the elevator, I will see you tomorrow... Oh... and your attire? Yes, you look far too good in that dress to go back, I expect to see you in fully female clothing from now on, good night!@@"<br>
<br>
You stand there in a daze until the subtle glances from the hostess remind you that you really do not belong on this floor unaccompanied.<br>
<br>
[<<moveTo "room_foyer" "You hurry back to the elevator and head home." 60>>]
<</if>>
</div>/*#
#desc: goto bar instead of after-work party with manager
#status: FINISHED 0.4.0.0
#*/
<<if $roomchange == true>>
<<set $npc_manager.flags.party.ditch = true>>
<<setTmpEffect $player 'tipsy'>>
<</if>>
<<set $player.location = "98th Floor Bar">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/company_cocktail_lounge.png" "./images/characters/npc_manager_formal.png">>
<div id="invframe" class="scrolltext">
The cocktail lounge is just as your manager said - quiet and classy, far nicer than any bar you've ever been to on your own.<br>
<br>
<<printThought $player "Wow, it's like there's a whole city in this building...">><br>
<br>
Taking a seat at a corner table with a gorgeous view out over the city you are surprised when the waitress arrives and you recognise your "old friend" <<=setup.getNpcName('npc_barista', 'first')>> from Cafe 52! You can't quite decide if her skimpy cocktail dress is more or less slutty than her normal maid attire... probably about the same, and it looks to be made of the same rubbery material to boot.<br>
<br>
"@@.npc_barista;What can I get you to drink this eve-@@" She stops, her eyes going wide as she fixates on you with excitement and... is that... attraction? "@@.npc_barista;Oh, hiya!, I like LUUUUURRRVVVVEEE that dress! What are you doing way up here?@@"<br>
<br>
You quickly glance across at <<=setup.getNpcName('npc_manager', 'formal')>> but she just smiles and gives a nod to grant you permission to respond. You explain the mix-up at the party and then ask what <<=setup.getNpcName('npc_barista', 'first')>> is doing up here instead of her normal job.<br>
<br>
"@@.npc_barista;Would you believe, like, the same thing? Normally I'd be having fun at my other job right now but noooo someone called in sick so they're short waitresses for the party, so one of the cocktail girls gets volunteered and before you know it, bing, bang, boom, I end up with an extra shift here! Oh well, what can I like, get you to drink?@@"<br>
<br>
<<printThought $player "I wonder if being short-staffed is why the couldn't let me in, I mean one person seems pretty minor, what with <<=setup.getNpcName('npc_manager', 'formal')>> being head of HR and everything...">><br>
<br>
"@@.npc_manager;I will have a Macallan. Fifty years, neat. You?@@"<br>
<br>
Hearing her order steals your voice, you aren't exactly an expert on liquor; you're a cheap drunk and you freely admit to being fine with what is basically swill, but you're pretty sure what she just ordered is worth more than anything you've ever drank... combined.<br>
<br>
You try to sputter a response but your manager cuts in with a smile.<br>
<br>
"@@.npc_manager;She will have a strawberry daiquiri.@@"<br>
<br>
"@@.npc_barista;Oh, that's, like, my favourite, too!@@"<br>
<br>
<<=setup.getNpcName('npc_barista', 'first')>> scampers off to retrieve the order and <<=setup.getNpcName('npc_manager', 'formal')>> looks across at you with a catlike smile. "@@.npc_manager;So... Now that we are off the clock, as it were, how are things with my favourite secretary?@@"<br>
<br>
Even as your heart flutters at her kind words you struggle to find something to say. Normally things are so straightforward - she's the boss, you're the <<if $fetish.sissy>>SISSY <</if>>Secretary, you do what she says... Here, though... while you feel no less subservient it's different, exciting and scary in equal measure...<br>
<br>
<<if setup.hasThreshold('smart', 'online_university', 'beginner') ||
setup.hasThreshold('smart', 'online_university', 'intermediate') ||
setup.hasThreshold('smart', 'online_university', 'advanced') ||
setup.hasThreshold('smart', 'online_university', 'expert')>>
You finally manage to come up with something, mentioning that you've started to take some classes online.<br>
<br>
"@@.npc_manager;Oh you do just continue to impress, well bettering oneself is always good.@@"<br>
<br>
You thank her for the compliment as your drinks arrive.
<<elseif $player.flags.gaming || $player.flags.onlineGaming>>
You explain that you've been mostly working and relaxing playing video games.<br>
<br>
"@@.npc_manager;Hmm, well, if that interests you, I suppose that is fine.@@"<br>
<br>
You can tell she's humoring you and you're glad that your drinks arrive as a distraction.
<<else>>
You realise that you really haven't been doing much that you can think of to talk about, mumbling something about "stuff," grateful when your drinks arrive to provide a distraction.
<</if>>
<br><br>
<<=setup.getNpcName('npc_barista', 'first')>> places your drinks down with a smile, leaning over so that you can't help but get a view of her ample cleavage.<br>
<br>
"@@.npc_barista;Like, here you go! Enjoy!@@"<br>
<br>
You nod in thanks, staring at your very red drink as <<=setup.getNpcName('npc_manager', 'formal')>> swirls her scotch before taking a slow sip and smiling.<br>
<br>
"@@.npc_manager;Come on, I did not invite you up here to drink alone!@@" She says with a smile as you hurriedly take a sip.<br>
<br>
It's sweet, and fruity and... good? You never would have thought of ordering something like this before but... it's pretty tasty, you take another sip and thank her for inviting you out.<br>
<br>
Perhaps it's the just the booze working its magic but your manager starts opening up a bit and you have a remarkably pleasant chat, learning a bit more... though, not really anything specific, about how complicated and stressful her responsibilities are - from the sound of it she hasn't been out after work in months...<br>
<br>
The evening flies by as you feel the warm fuzziness of multiple drinks flow through you. For her part <<=setup.getNpcName('npc_manager', 'formal')>> seems hardly affected, despite slamming back more hard liquor than you drink of your fruity concoctions. Finally it is time to go, your manager helping you out of your choker before escorting you down to the lobby.<br>
<br>
"@@.npc_manager;That was nice, maybe next time you can do a bit more of the talking? As pretty of a thing as you are I would love to have a more comprehensive understanding of what it is that makes you tick.@@"<br>
<br>
She taps your forehead with a single finger, her warm touch sending sparks through your body and having you blushing.<br>
<br>
<<if $player.flags.fem_style.female == "obedient">>
"@@.npc_manager;Anyway, I will see you tomorrow and having now seen you in that dress... well, it would be a crime to cover up your loveliness with dull androgynous attire. No, you can consider your dress code to be female top to bottom, inside and out.@@"<br>
<<else>>
"@@.npc_manager;Anyway, I will see you tomorrow and having now seen you in that dress... I think we both know that I made the right call, when I adjusted the requirements for your office outfits. It would be a crime to cover up your loveliness with dull androgynous or male attire.@@"<br>
<</if>>
<br>
Turning with a smile she walks out of the elevator before you can respond.<br>
<br>
[<<moveTo "event_party_1_1_head_home" "Head home." 630>>]
</div>/*#
#desc: head home after spending night at upper floor bar with manager
#status: FINISHED 0.4.0.0
#*/
<<if $roomchange == true>>
<<removeItem $player $now 'rhinestone_choker' true>>
<<deleteItem $player $now 'rhinestone_choker'>>
<</if>>
<<set $player.location to "Social Interaction Service Syndicate Inc. Main Elevator">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/company_elevator_2.png">>
<div id="invframe" class="scrolltext">
You're already on your way down the elevator when you realise that you're still wearing the VERY feminine dress from the party you were unable to attend. You gulp, but the doors open and you find yourself looking out at the lobby with no alternative but to head through and home still wearing the formal outfit...<br>
<br>
[<<moveTo "room_foyer" "Hurry through the lobby and head home." 630>>]
</div>/*#
#desc: phase 3 morning, call from manager if late
#status: RELEASED 0.6.0.0
#*/
<<include enterroom>>
<<if $roomchange == true>>
<<setScene>>
<<set $player.inside = true>>
<<set $player.cutscene.lockinventory = false>>
<<set $scene.at_office = ($beforetasklocation == "room_office_sissy_secretary_work_morning_start" || $beforetasklocation == "room_office_sissy_secretary" || $beforetasklocation == "room_office_sissy_secretary_work_morning_work")>>
<<set $scene.elevator = setup.inPassageTag($beforetasklocation,"elevator")>>
<<if !$scene.at_office>>
<<set $player.inside = true>>
<<set $player.cutscene.lockinventory = true>>
<<set $player.cutscene.reason = "Not now!">>
<<if !$scene.elevator>>
<<set $npc_manager.criticalanger+=1>>
<</if>>
<<set _needChastity = $npc_manager.flags.trustplayerwithkey && !$npc_manager.flags.playerstayedinchastity>>
<<set _x = setup.addManagerEndlessTask3($now, _needChastity)>>
<<if $now.getUTCDay() == 5 && $currentTasks.hasOwnProperty('task_uniform_upgrade') && !$currentTasks['task_uniform_upgrade'].finished>>
<<addEvent 'aslut_congratulations' '{"trigger":"always","type":"next","location":"room_elevator_in"}' '{"szene":"event_manager_check_uniform_upgrade"}'>>
<</if>>
<<if $scene.elevator>>
<<set $scene.directInspection = true>>
<</if>>
<<else>>
<<if $scene.directInspection>>
<<incrementEmotion 'anger' 'npc_manager' 1>>
<</if>>
<<useClothSetPush 'p3_daily_evaluation_clothes'>>
<<include calcUniformUpgrade>>
<<if $scene.uniform_upgrade != "">>
<<initRoom>>
<<moveTo "event_manager_check_uniform_upgrade">>
<</if>>
<<set $scene.compareVisuals = setup.compareVisual($player,'npc_manager',$npc_manager)>>
<<storeVisual $player $npc_manager>>
<<if $player.work.startTime.getUTCHours() == 8 && $player.work.startTime.getUTCMinutes() == 0 && !$scene.workEarly>>
<<set $scene.preciselyOnTime = true>>
<</if>>
<<include inspectionData_clothes>>
<<include inspectionData_cleanClothes>>
<<include inspectionData_cleanBody>>
<<include inspectionData_underwear>>
<<include inspectionData_makeup>>
<<include inspectionData_shoes>>
<<include inspectionData_collar>>
<<set $scene.passed = setup.checkTaskCompleted('manager_morning_inspection_task') == 1>>
<<set $scene.forcedCleaning = !setup.checkTaskReason("manager_morning_inspection_task","clothesClean") || !setup.checkTaskReason("manager_morning_inspection_task","playerClean")>>
<</if>>
<<set $scene.pinkODfirst = !$npc_manager.flags.seenMkOneOD && $player.hair.style == 'long_open' && $player.hair.color == 'blonde' && $player.flags.pink_pill.times_od1 > 0>>
<</if>>
<<initRoom>>
<<if $scene.at_office>>
<<set $player.location = setup.wordSecretaryOffice($player)>>
<<else>>
<<set $player.location = "Phonecall">>
<</if>>
<<if $scene.at_office>>
<<createBGR setup.imageSecretaryOffice($npc_manager.stage) "./images/characters/npc_manager.png">>
<<else>>
<<createBGR "./images/locations/phonecall.png">>
<</if>>
<div id="invframe" class="scrolltext">
<<if $scene.at_office>>
<<if $scene.aslutoverride>>
With a nod she takes a step back and begins your normal inspection.
<<elseif $scene.preciselyOnTime>>
As you rush in the door of the office you find <<=setup.getNpcName('npc_manager', 'formal')>> standing with phone in hand. Slowly checking the time she stares at you for a moment and then nods.<br>
<br>
"@@.npc_manager;Eight o'clock on the nose... A good secretary would aim to be early to set herself up for a more productive day, but you did walk through the door on time... technically.@@"
<<elseif $scene.directInspection>>
You rush through the door a few minutes late to find <<=setup.getNpcName('npc_manager', 'formal')>> waiting for you. You try to explain that the elevator was slow but she cuts you off with a wave of her hand. "@@.npc_manager;We are already running late, no need to waste time with more excuses let us merely proceed with your inspection.@@"
<<else>>
Your daily routine is getting more efficient the longer you work as a secretary. You start getting ready for your workday by getting all your office utensils in order, booting up your laptop and getting a nice, big cup of hot, steamy coffee. Dead on the hour <<=setup.getNpcName('npc_manager', 'formal')>> appears in the doorway of her office.
<</if>>
<br><br>
<<if $scene.forcedCleaning>>
Taking a deep whiff she frowns with deep annoyance, sniffing in disgust at your lack of cleanliness.<br>
<br>
[<<moveTo "events_work_cleaning_1" 'Continue' 60>>]
<<elseif $scene.pinkODfirst>>
<<set $npc_manager.flags.seenMkOneOD = true>>
Walking out of her office <<=setup.getNpcName("npc_manager","formal")>> stops short the instant she lays eyes on you. "@@.npc_manager;What the...@@" you brace for a rebuke but her smile is one of mild amusement as she shakes her head. "@@.npc_manager;How many pills did you take?@@"<br>
<br>
You blush and reply that you only took two and she nods knowingly.<br>
<br>
"@@.npc_manager;Two... You mean double the prescribed dose? And with you seemingly so naturally susceptible... Well I cannot say I dislike the results; your hair is stunning, a golden treasure some women would kill for and your breasts... <<if $player.body.breastsize[0] == 6>>well, they seem to perfectly balance out your womanly hips<<elseif $player.body.breastsize[0] > 6>>well, they are a little large for your frame, but I think it works<<elseif $player.body.breastsize[0] == 0>>well... it's a bit of a surprise really, I would have anticipated them to develop along with that hair but I suppose going off label can have unexpected results<<else>>well, to be honest, they are a little smaller than I might have expected, but I am sure they will fill out in time.<</if>>.@@"<br>
<br>
She walks closer and takes a more serious tone "@@.npc_manager;now, though I am not angry with you I want you to promise to take more care in the future - as you have seen those pills are quite potent and I do not want you inviting disaster by taking too many or mixing them with alcohol or anything. With that warning out of the way, shall we continue on to normal business?@@"<br>
<br>
You nod, unsure if her warning was an actual order or a sly invitation...<br>
<br>
<<include inspectionText_clothes>>
<<include inspectionText_cleanClothes>>
<<include inspectionText_shoes>>
<<include inspectionText_cleanBody>>
<br><br>
<<if $scene.gender == "male">>
[<<moveTo "event_manager_daily_check_stage_3_1" "Remove the tattered remains of your clothes and continue with the inspection.">>]
<<else>>
[<<moveTo "event_manager_daily_check_stage_3_1" "Strip, as ordered.">>] <<hint $options "You can still do this manually.">>
<</if>>
<<else>>
<<include inspectionText_clothes>>
<<include inspectionText_cleanClothes>>
<<include inspectionText_shoes>>
<<include inspectionText_cleanBody>>
<<if $scene.compareVisuals!="">>
"@@.npc_manager;<<=$scene.compareVisuals>>@@"<br>
<br>
<</if>>
<<if $scene.gender == "male">>
[<<moveTo "event_manager_daily_check_stage_3_1" "Remove the tattered remains of your clothes and continue with the inspection.">>]
<<else>>
[<<moveTo "event_manager_daily_check_stage_3_1" "Strip, as ordered.">>] <<hint $options "You can still do this manually.">>
<</if>>
<</if>>
<<else>>
You get a phone call. It's from <<=setup.getNpcName('npc_manager', 'formal')>>. This might be related to not being in your office at 8 o'clock.<br>
<br>
<<if setup.compareDay($now, setup.checkTaskLocationTime('task_uniform_upgrade'))>>
"@@.npc_manager_dom;Where are you? You know today is the deadline for your first A-SLUT assignment, get in here NOW. No excuses; if you aren't in my office soon I may have no choice but to fire you for blatant insubordination.@@"
<br>
You can actually feel her slam the phone down to end the call before you can even get a word in. She definitely sounded serious, you really should rush straight into work.<br>
<br>
[<<moveTo $beforetasklocation "Put your phone away.">>]
<<else>>
"@@.npc_manager_dom;<<=$player.call>> <<=$player.last_name>>! Where the hell are you? Do you have any idea what time it is? Apparently not, because if you had any clue how to read a clock you would be seated in front of your workstation right now.@@"<br>
<br>
You hear her take a deep breath over the phone, she seems to calm slightly. Unfortunately, as you have already figured out, her calm after the storm is more often a lot more terrifying then the storm itself.<br>
<br>
<<if $scene.elevator>>
"@@.npc_manager;I know you're in the building now hurry up and get to your desk so we can start the day!@@"
<<else>>
"@@.npc_manager;<<=$player.first_name>>, this will have inevitable and serious consequences. This is your <<printNumber $npc_manager.criticalanger>> offense.
<<if $npc_manager.criticalanger < 5>>
Once you reach five I am afraid I will have to let you go. Please take this more seriously and endeavour to show up on time <<if $now.getUTCDay() == 5>>Monday<<else>>tomorrow<</if>>.
<<else>>
I am sorry, but you have stepped out of line once to often. Consider your contract terminated!
<</if>>
@@"
<</if>>
<br><br>
She hangs up.<br>
<br>
<<if $npc_manager.criticalanger >= 5>>
[<<moveTo 'gameover_grue' "Hang up.">>]
<<elseif $beforetasklocation == "room_dreams">>
[<<moveTo "room_wake_up" "Hang up." 1 "<<set $currentcall = false>>">>]
<<else>>
[<<moveTo $beforetasklocation "Hang up." 1 "<<set $currentcall = false>>">>]
<</if>>
<</if>>
<</if>>
</div>/*#
#desc: phase 3 inspection
#status: RELEASED 0.6.0.0
#*/
<<set $player.cutscene.lockinventory = true>>
<<set $player.cutscene.reason = "Now is not the time to change clothes.">>
<<if $roomchange == true>>
<<removeEverythingButUnderwear $player $now>>
<<include inspectionData_chastity>>
<<include inspectionData_plug>>
<<include inspectionEffects_plug>>
<<if $scene.seriousoffense>>
<<set $npc_manager.criticalanger += 1>>
<</if>>
<<set $scene.reassignBedHeels = (setup.checkItemOwned("pink_thigh_highs") && !$npc_manager.flags.uniform_upgrade.lunch_heel_training_complete && ($currentTasks.hasOwnProperty('bed_heels_photoshoot') && !$currentTasks['bed_heels_photoshoot'].finished))>>
<<if $npc_manager.flags.uniform_upgrade.bed_heel_punish || $scene.reassignBedHeels>>
<<set $npc_manager.flags.sent_bed_selfie = false>>
<<set _nextDate to setup.setNextDate($now, 0, 23, 50)>>
<<addTaskById 'bed_heels_photo' _nextDate>>
<</if>>
<<if $scene.gender == "male">>
<<destroyMaleClothing $player $now false>>
<</if>>
<<if $roomchange == true && $scene.underwearStype == "male">>
<<applyExperience 'bimbofication' 10 'normal' $SEEN_FRIEND>>
<</if>>
<</if>>
<<set $player.location to "Office of <<=setup.getNpcName('npc_manager', 'formal')>>">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/sissy_office.png" "./images/characters/npc_manager.png">>
<div id="invframe" class="scrolltext">
<<if $scene.gender == "male">>
Every bit of male clothing you have with you efficiently ripped to shreds she waits for you to get down to just your underthings to resumes the inspection.
<<else>>
Well used to this routine you shimmy out of your clothes and fold them neatly in a pile.
<</if>>
<br><br>
<<if $scene.broken_cage>>
You consider the broken <<if setup.isCage()>>cage still locked onto your private bits...<<else>>belt still locked around your waist and private bits<</if>> but there's nothing you can do and you find yourself going along as normal even as you silently scream in fear at how she might react.<br>
<br>
[<<moveTo "event_manager_broken_chastity_1" "Continue." 180>>]
<<elseif $player.body.penissize[1] == 1 && !$npc_manager.flags.penis_shrinking.first_secure_comment>>
[<<moveTo "event_morning_inspection_shrink_cage_1" "Continue" 30 "<<set $scene.inspectionReturn='event_manager_daily_check_stage_3_1'>>">>]
<<elseif $scene.forgot_cage>>
Her lazer-like gaze seeming to zero in on your lack of chastity she leads you into her office without a word.<br>
<br>
<<set $scene.return = "event_manager_daily_check_stage_3_1">>
<<if $player.body.penissize[1] <= 1>>
[<<moveTo "event_manager_daily_check_forgot_cage_flat" "Continue." 180>>]
<<else>>
[<<moveTo "event_manager_daily_check_forgot_cage" "Continue." 180>>]
<</if>>
<<elseif $npc_manager.flags.penis_shrinking.shrink_event_ready && $player.body_ref.shrink_style != 'none'>>
She pauses, seeming to be staring directly at your (recently shrunk) <<getWordMyPenis $player>>...<br>
<br>
[<<moveTo "event_morning_inspection_shrink_1" "Continue." 60 "<<set $scene.inspectionReturn='event_manager_daily_check_stage_3_1'>>">>]
<<else>>
<<=setup.getNpcName('npc_manager', 'formal')>> watches you like a hawk, occasionally nodding in satisfaction as you strip before finally proceeding with the inspection.<br>
<br>
<<include inspectionText_underwear>>
<<include inspectionText_chastity>>
<<include inspectionText_plug>>
<<include inspectionText_makeup>>
<<if $scene.seriousoffense>>
<<=setup.getNpcName('npc_manager', 'formal')>> shakes her head with a sigh.<br>
<br>
"@@.npc_manager;I really thought we were past this sort of thing but I am afraid there is no way you can perform your duties today.@@"<br>
<br>
<<if $npc_manager.criticalanger < 5>>
"@@.npc_manager;<<=$player.first_name>>, this will have inevitable and serious consequences. This is your <<printNumber $npc_manager.criticalanger>> offense. Once you reach five I am afraid I will have to let you go. Please take this more seriously and endeavour to show up on time <<if $now.getUTCDay() == 5>>Monday<<else>>tomorrow<</if>>.@@"<br>
<br>
With a snort she tosses you a simple skirt and top wrapped around a pair of heels.<br>
<br>
"@@.npc_manager;Please get dressed and go home.@@"<br>
<br>
[<<moveTo "event_manager_daily_check_stage_3_finalize" "Quickly get dressed and hurry home." 1800 "<<addItem 'skirt_black'>><<wearItem $player $now 'skirt_black' true>><<addItem 'satin_blouse'>><<wearItem $player $now 'satin_blouse' true>><<addItem 'black_mary_janes'>><<wearItem $player $now 'black_mary_janes' true>>">>]
<<else>>
"@@.npc_manager;I am sorry, but you have stepped out of line once too often. Consider your contract terminated!@@"<br>
<br>
[<<moveTo 'gameover_grue' "Get dressed and leave." 0 "<<useClothSetPop 'p3_daily_evaluation_clothes' $player $now>>">>]
<</if>>
<<else>>
<<include inspectionText_collar>>
<<if !$npc_manager.flags.uniform_upgrade.bed_heel_punish && $scene.reassignBedHeels>>
"@@.npc_manager;Thank you, again, for keeping me up-to-date on your nightly heel training. That said it appears that you still need some additional work, so I will be requiring another picture tonight, do not forget!@@"<br>
<br>
<</if>>
<<if $scene.forceChange>>
"@@.npc_manager;Well, aside from your wardrobe failure you did... tolerable. Being that you have so utterly failed to dress yourself suitable to perform your job it falls to me, once again. Come while I give you something proper to wear.@@"<br>
<br>
<<if $scene.gender == "male">>
You give a final glance at the torn remnants of your male clothing as she casually tosses them in the trash.<br>
<br>
<</if>>
[<<moveTo "event_manager_daily_check_stage_3_2" "Follow." 60>>]
<<elseif $npc_manager.flags.uniform_upgrade.bed_heel_punish>>
Your clothes back on you turn towards your desk to actually begin your day only to be brought up short by your <<=setup.getNpcName('npc_manager', 'formal')>>.<br>
<br>
"@@.npc_manager;Ah, ah, ah, aren't you forgetting something?@@"<br>
<br>
<<printThought $player "Oh no, the bed heels photo!">>
<br><br>
"@@.npc_manager;You totally failed to complete a simple task. A task that, I will remind you, was for your own benefit; meant to help you more easily learn to walk in heels. Now it is time for more... severe measures. Give me your shoes and get dressed.@@"<br>
<br>
[<<moveTo "event_office_sissy_secretary_heel_punishment_1" "Do as she says." 120 "<<useClothSetPop 'p3_daily_evaluation_clothes' $player $now>>">>]<br>
[<<moveTo "event_office_sissy_secretary_heel_punishment_refuse" "Get dressed and put your shoes on." 120 "<<useClothSetPop 'p3_daily_evaluation_clothes' $player $now>>">>]
<<elseif $scene.passed>>
"@@.npc_manager;Well that seems to be everything, perfectly done, once again. Thank you for taking your responsibilities seriously, that attention to detail is the mark of a true <<if $fetish.sissy>>SISSY <</if>>Secretary. If you would please get dressed you may commence your work.@@"<br>
<br>
<<if !$player.flags.uniform_upgrade.aslut_1_complete &&
$scene.shoes == 'pink_thigh_highs' && $npc_manager.flags.uniform_upgrade.lunch_heel_training_complete &&
setup.getItemFromType("corset") == 'pink_satin_corset' && $player.timebased.tightlacing > 90 &&
["normalmakeup", "expertmakeup", "moviestar", "sissy_doll"].includes($scene.makeup) && $player.makeup.messed < 25 &&
setup.getItemFromType("earring") == "gold_hoop_earrings" &&
$scene.clothes == 'female_office' &&
$clothSetsInt.p3_daily_evaluation_clothes.data.contains("satin_blouse_pink") && $clothSetsInt.p3_daily_evaluation_clothes.data.contains("skirt_pink_leather") &&
["shoulderlength", "pixiecut","long_open"].includes($player.hair.style)>>
[<<moveTo "event_aslut_1_complete_1" "Get dressed and start working." 360 "<<useClothSetPop 'p3_daily_evaluation_clothes' $player $now>>">>]
<<else>>
[<<moveTo "event_manager_daily_check_stage_3_finalize" "Get dressed and start working." 360 "<<useClothSetPop 'p3_daily_evaluation_clothes' $player $now>>">>]
<</if>>
<<else>>
"@@.npc_manager;Hmm, some flaws, but none so severe as to prevent you from performing your duties. Please endeavour to take things more seriously in the future, but for now you may get dressed and commence your work.@@"<br>
<br>
[<<moveTo "event_manager_daily_check_stage_3_finalize" "Get dressed and start working." 360 "<<useClothSetPop 'p3_daily_evaluation_clothes' $player $now>>">>]
<</if>>
<</if>>
<</if>>
</div>/*#
#desc: phase 3 gifted new outfit due to clothing failure
#status: RELEASED 0.6.0.0
#*/
<<set $player.cutscene.lockinventory = true>>
<<set $player.cutscene.reason = "Now is not the time to change clothes.">>
<<if $roomchange>>
<<if setup.inWardrobe("satin_blouse_pink")>>
<<wardrobeToItem "satin_blouse_pink">>
<</if>>
<<wearItem $player $now "satin_blouse_pink" true>>
<<if setup.inWardrobe("skirt_pink_leather")>>
<<wardrobeToItem "skirt_pink_leather">>
<</if>>
<<wearItem $player $now "skirt_pink_leather" true>>
<<if setup.inWardrobe("pink_mary_janes")>>
<<wardrobeToItem "pink_mary_janes">>
<</if>>
<<wearItem $player $now "pink_mary_janes" true>>
<</if>>
<<set $player.location to "Office of <<=setup.getNpcName('npc_manager', 'formal')>>">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/sissy_office.png" "./images/characters/npc_manager.png">>
<div id="invframe" class="scrolltext">
<<=setup.getNpcName('npc_manager', 'formal')>> walks over to her wardrobe and retrieves a familiar pink ensemble, handing it to you and nodding for you to get changed into the familiar "secretary" attire.<br>
<br>
You see no choice but to do as instructed, quickly slipping back into the comfortable, but ultra-feminine garb.<br>
<br>
<<printThought $player "That's weird, this feels like the exact same outfit I had before... Must be some sort of lazy coder magic...">><br>
<br>
"@@.npc_manager;Much better, you may commence working now.@@"<br>
<br>
[<<moveTo "event_manager_daily_check_stage_3_finalize" "Start working." 360>>]
</div><<initRoom>>
<<set _needChastity = $npc_manager.flags.trustplayerwithkey && !$npc_manager.flags.playerstayedinchastity>>
<<set _x = setup.addManagerEndlessTask3($now, _needChastity)>>
<<if $now.getUTCDay() == 5 && $currentTasks.hasOwnProperty('task_uniform_upgrade') && !$currentTasks['task_uniform_upgrade'].finished>>
<<addEvent 'aslut_congratulations' '{"trigger":"always","type":"next","location":"room_elevator_in"}' '{"szene":"event_manager_check_uniform_upgrade"}'>>
<</if>>
<<if $scene.seriousoffense>>
<<moveTo "company_lobby">>
<<else>>
<<moveTo "room_office_sissy_secretary_work_morning_start">>
<</if>>/*#
#desc: morning in your office
#status: FINISHED 0.4.0.0
#*/
<<set $player.location = setup.wordSecretaryOffice($player)>>
<<include enterroom>>
<<initRoom>>
<<if (!$currentTasks.hasOwnProperty("manager_morning_inspection_task") || ($currentTasks.manager_morning_inspection_task.finished && $now.getUTCMinutes() > 0)) && !($now.getDate() == 29 && $now.getYear()==133 && $now.getUTCMonth()==5)>>
<<set $scene.dest = "room_office_sissy_secretary_work_morning_start">>
<<moveTo "debug_island">>
<</if>>
<<createBGR setup.imageSecretaryOffice($npc_manager.stage)>>
<div id="invframe" class="scrolltext">
<<if $player.work.sendhome>>
You stand at your desk in the antechamber in front of <<=ps(setup.getNpcName('npc_manager', 'formal'))>> Office. You've been sent home for the day and it seems like your account has been locked. You cannot access your computer.<br>
<br>
[<<moveTo "company_lobby" "Leave the office" 120>>]
<<else>>
You sit at your desk in the antechamber in front of <<=ps(setup.getNpcName('npc_manager', 'formal'))>> Office. What will you do?<br>
<br>
<<include thoughts_work>>
<br>
[<<link "Check Work related data">> <<openDialog "sBase 8.0" "room_office_sissy_secretary_work_data">> <</link>>]<br>
<<if (Math.round($player.timebased.fatigue) <= ($player.timebased.fatiguemax/4)) && ($player.timebased.horny <= $player.body_ref.erectionThreshold)>>
[<<moveTo room_office_sissy_secretary_work_morning_work "Work hard" 1 "<<set $player.timebased.fatiguemulti = 1.25>><<set $player.timebased.stressmulti = 0.25>><<set $player.work.mode = 2>><<set $player.work.nowWorking = true>><<set $player.work.startTime = $now>>">>]<br>
<<else>>
<<if (Math.round($player.timebased.fatigue) > ($player.timebased.fatiguemax/4)) && ($player.timebased.horny <= $player.body_ref.erectionThreshold)>>
[@@.link_locked;You're too exhausted to work hard@@]<br>
<<elseif (Math.round($player.timebased.fatigue) <= ($player.timebased.fatiguemax/4)) && ($player.timebased.horny > $player.body_ref.erectionThreshold)>>
[@@.link_locked;You're too horny to concentrate enough for this kind of work@@]<br>
<<else>>
[@@.link_locked;Your head is too clouded with strange thoughts to concentrate@@]<br>
<</if>>
<</if>>
<<if (Math.round($player.timebased.fatigue) < ($player.timebased.fatiguemax/2)) && ($player.timebased.horny <=99) >>
[<<moveTo room_office_sissy_secretary_work_morning_work "Work normal" 1 "<<set $player.timebased.fatiguemulti = 1>><<set $player.timebased.stressmulti = 0.1>><<set $player.work.mode = 1>><<set $player.work.nowWorking = true>><<set $player.work.startTime = $now>>">>]<br>
<<else>>
<<if (Math.round($player.timebased.fatigue) > ($player.timebased.fatiguemax/2)) && ($player.timebased.horny <= $player.body_ref.erectionThreshold) >>
[@@.link_locked;You're too exhausted to work normal@@]<br>
<<elseif (Math.round($player.timebased.fatigue) <= ($player.timebased.fatiguemax/2)) && ($player.timebased.horny > $player.body_ref.erectionThreshold) >>
[@@.link_locked;You're too horny to work normal.@@]<br>
<<else>>
[@@.link_locked;You don't think you can work normally today.@@]<br>
<</if>>
<</if>>
[<<moveTo "room_office_sissy_secretary_work_morning_work" "Work sloppy" 1 "<<set $player.timebased.fatiguemulti = 0.75>><<set $player.timebased.stressmulti = 0.05>><<set $player.work.mode = 0>><<set $player.work.nowWorking = true>><<set $player.work.startTime = $now>>">>]<br>
<</if>>
<br><br>
<<include workMasturbationOptions>><br>
<br>
<<if $npc_ai.stage >=2 && $now.getUTCDay() == 5 && !$npc_ai.flags.missions.connection>>
<<set _plug = setup.getItemFromType("plug")>>
<<if $scene.ranMission>>
<<if ["data_plug","sissyomatic_dataplug","sissyomatic_belt_dataplug"].includes(_plug) && !$npc_ai.flags.missions.connection>>
[@@.link_locked;The massive, heavy plug <<=setup.getNpcName("npc_ai", "first")>> filling your ass is all the mission you can handle for today.@@]
<<else>>
[@@.link_locked;You already attempted to run a mission for <<=setup.getNpcName("npc_ai", "first")>> today, she does not appear to have anything else for you.@@]
<</if>>
<<else>>
[<<moveTo "event_ai_mission_voluntary" 'Hmm, there is a blinking icon, it looks like <<=setup.getNpcName("npc_ai", "first")>> has a mission for you.' 60 "<<set $workEventReturn = 'room_office_sissy_secretary_work_morning_start'>>">>]<br>
<</if>>
<<elseif $npc_ai.flags.missions.generic_missions > 2>>
<<if $scene.ranMission>>
<<if ["data_plug","sissyomatic_dataplug","sissyomatic_belt_dataplug"].includes(_plug) && !$npc_ai.flags.missions.connection>>
[@@.link_locked;The massive, heavy plug <<=setup.getNpcName("npc_ai", "first")>> filling your ass is all the mission you can handle for today.@@]
<<else>>
[@@.link_locked;You already ran a mission for <<=setup.getNpcName("npc_ai", "first")>> today, she does not appear to have anything else for you.@@]
<</if>>
<<else>>
[<<moveTo "event_ai_mission_voluntary" 'Check if <<=setup.getNpcName("npc_ai", "first")>> has a mission for you.' 60 "<<set $workEventReturn = 'room_office_sissy_secretary_work_morning_start'>>">>]<br>
<</if>>
<</if>>
</div>/*#
#desc: morning work as secretary
#status: FINISHED 0.4.0.0
#*/
<<if $roomchange==true>>
<<setScene>>
<<setFood $player $now>>
<<set $scene.ate_lunch = false>>
<<set $scene.foodDelivery = {}>>
<<set $scene.foodDelivery.done = false>>
<<set $scene.foodDelivery.right = false>>
<<set $scene.foodDelivery.noFood = false>>
<<if $workEvent == null || !$workEvent.triggered>>
<<set $workEvent = setup.checkWorkEvents($player, $now)>>
<</if>>
<<if $workEvent && $workEvent.triggered>>
<<set $now = setup.advanceNextDate($player, $now, 0, $workEvent.rndH, $workEvent.rndM)>>
<<set $workEventReturn = "room_office_sissy_secretary_work_morning_work">>
<<else>>
<<if setup.getUTCDay($now) != 5>>
<<set $now = setup.advanceNextDate($player, $now, 0, $player.work.time_morning.hour, $player.work.time_morning.minutes)>>
<<else>>
<<set $now = setup.advanceNextDate($player, $now, 0, $player.work.time_friday.hour, $player.work.time_friday.minutes)>>
<</if>>
<<set $player.timebased.fatiguemulti = 1>>
<<set $player.timebased.stressmulti = 0>>
<</if>>
<</if>>
<<set $player.location = setup.wordSecretaryOffice($player)>>
<<include enterroom>>
<<initRoom>>
<<createAnimatedBGR "./video/scene_typing.mp4">>
<div id="invframe" class="scrolltext">
<<=$player.work.workMessage>><br><br>
<<include thoughts_work>><br><br>
<<if $workEvent && $workEvent.triggered>>
Your work gets interrupted after awhile.<br>
<br>
[<<moveTo $workEvent.szene "Continue" 0>>]
<<else>>
<<if setup.getUTCDay($now) != 5>>
[<<moveTo "room_office_sissy_secretary_work_lunchbreak" "Continue">>]
<<else>>
[<<moveTo "room_office_sissy_secretary_work_fridayafternoon" "Continue">>]
<</if>>
<</if>>
</div>/*#
#desc: secretary lunchbreak
#status: FINISHED 0.4.0.0
#*/
<<if $roomchange==true>>
<<set $player.inside = true>>
<<set $player.cutscene.lockinventory = true>>
<<set $player.cutscene.reason = "Not now!">>
<<set $player.work.nowWorking = false>>
<<useClothSetPush 'lunch'>>
<</if>>
<<if (getUTCHours($now)==12 and getUTCMinutes($now) >= 30) or (getUTCHours($now)>12)>>
<<initRoom>>
/%<<if $player.work.getFood!=0>>%/
<<moveTo "room_office_sissy_secretary_work_afternoon_start">>
/%<</if>>%/
<</if>>
<<if $roomchange==true>>
<<set $player.timebased.fatiguemulti = 1>>
<</if>>
<<set $player.location = setup.wordSecretaryOffice($player)>>
<<include enterroom>>
<<initRoom>>
<<createBGR setup.imageSecretaryOffice($npc_manager.stage)>>
<div id="invframe" class="scrolltext">
You sit at your desk in the antechamber in front of <<=ps(setup.getNpcName('npc_manager', 'formal'))>> Office. It is currently lunch break.
<<if (!$scene.foodDelivery.done) && ($player.work.foodID != "")>>
<<if !setup.checkItemTypeinInventory("food")>>
<<=setup.getNpcName('npc_manager', 'formal')>> has contacted you via instant messenger. She wants you to fetch her <<getFood $player>>.
<<else>>
You've managed to get some food from the canteen.
<</if>>
<</if>>
<br><br>
<<include thoughts_work>>
[<<link "Check Work related data">>
<<openDialog "sBase 8.0" "room_office_sissy_secretary_work_data">>
<</link>>]<br>
<br>
<<if setup.checkItemTypeinInventory("food")>>
<<if $npc_manager.flags.uniform_upgrade.lunch_heel_training > 0 && !$npc_manager.flags.uniform_upgrade.lunch_heel_training_complete>>
Glancing at the ominously towering pink ankle boots under your desk you consider how <<=setup.getNpcName('npc_manager', 'formal')>> would react to you delivering her lunch while wearing them.<br>
<br>
[<<moveTo "room_office_sissy_secretary_work_lunchbreak_deliverfood_special" 'Put on the shoes for a "special" delivery.' 120>>]<br>
<</if>>
<<set _text = 'Deliver the food to '+setup.getNpcName('npc_manager', 'formal')>>
[<<moveTo "room_office_sissy_secretary_work_lunchbreak_deliverfood" _text 60>>]<br>
<<elseif $npc_manager.flags.unlocked_lunch_play>>
<<if $player.timebased.horny > 25>>
<<if $scene.do_not_bother_manager>>
[@@.link_locked;Hmm, probably best not to bother her again.@@]
<<else>>
[<<moveTo "event_work_lunch_assistance_1" "Ask her for assistance in dealing with your arousal." 60>>]
<</if>>
<<else>>
[@@.link_locked;You are not presently horny enough to need assistance, best not to bother her.@@]
<</if>>
<br><br>
<</if>>
<<if setup.getItemFromType("corset")>>
<<if $player.timebased.tightlacing < 100>>
<<if $scene.attemptedTightlacing>>
<br>[@@.link_locked;You have already attempted to re-lace your corset.@@]<br>
<<else>>
<br>[<<moveTo "event_work_lunch_corset" "Re-tighten your corset" 60 "<<set $scene.attemptedTightlacing=true>>">>]<br>
<</if>>
<<elseif $player.flags.uniform_upgrade.autoLacing>>
<br>[@@.link_locked;Thanks to the auto-laces you never need to worry about re-tightening your corset.@@]<br>
<</if>>
<</if>>
<<if (getUTCHours($now)==12 and getUTCMinutes($now) <= 30) or (getUTCHours($now)<12)>>
<<if !$scene.ate_lunch>>
<<if $player.flags.mealplan.base == "boiless">>
<<if !$npc_manager.flags.caught_drinking_boiless>>
[<<moveTo "event_manager_boiless_1" "Drink your lunch." 300 "<<set $scene.ate_lunch = true>>">>]<br>
<<else>>
[<<moveTo "event_lunch_eat" "Drink your lunch." 300 "<<set $scene.ate_lunch = true>>">>]<br>
<</if>>
<<else>>
[<<moveTo "event_lunch_eat" "Eat your lunch." 300 "<<set $scene.ate_lunch = true>>">>]<br>
<</if>>
<<else>>
[@@.link_locked;You already had lunch@@]<br>
<</if>>
<<if $scene.foodDelivery.done && $npc_manager.stage == 3 && !$npc_manager.flags.uniform_upgrade.lunch_heel_training_complete>>
[<<moveTo "event_lunch_heels_training_1_alt" "Take a powernap until the break ends." 1>>]
<<else>>
[<<link "Take a powernap until the break ends.">>
<<set $roomchange = true>>
<<set $now to setup.powerNap($player, $now)>>
<<goto "room_office_sissy_secretary_work_afternoon_start">>
<</link>>]
<</if>>
<</if>>
<br>
[<<moveTo "room_office_lunchbreak_canteen" "Canteen" 60>>]<br>
<<include workLunchbathroom>>
</div>/*#
#desc: secretary lunchbreak
#status: FINISHED 0.4.0.0
#*/
<<if $roomchange==true>>
<<switch $player.flags.mealplan.base>>
<<case "boiless">>
<<applyFatigue $player -15>>
<<if $player.flags.boiless.special_bottle != "">>
<<applyExperience 'oral' 8 'normal' $INCOGNITO>>
<<applyExperience 'penis' 10 'normal' $INCOGNITO>>
<</if>>
<<case "cheap">>
<<applyFatigue $player -5>>
<<case "premium">>
<<applyFatigue $player -10>>
<</switch>>
<<if $player.flags.mealplan.cum>>
<<applyExperience 'cum' 16 'normal' $INCOGNITO>>
<</if>>
<</if>>
<<set $player.location = setup.wordSecretaryOffice($player)>>
<<include enterroom>>
<<initRoom>>
<<createBGR setup.imageSecretaryOffice($npc_manager.stage)>>
<div id="invframe" class="scrolltext">
You <<switch $player.flags.mealplan.base>>
<<case "cheap">>
scarf down a sandwich<<if $player.flags.mealplan.cum>> covered in cum<</if>>.
<<case "premium">>
eat a delicious artisanal sandwich.
<<case "boiless">>
<<if $player.flags.boiless.special_bottle != "">>
drink your noonday helping of BoiLess Pink, jamming the phallic-topped "straw" into your mouth and
<<if setup.getTotalValue("penis") > 15>>
joyously
<<elseif setup.getTotalValue("penis") > 10>>
happily
<<elseif setup.getTotalValue("penis") > 10>>
reluctantly
<<else>>
resignedly
<</if>>
suck every drop<<if $player.flags.mealplan.cum>> of cum tinged nutrition <</if>>through the phallic straw.
<<else>>
guzzle your noonday helping of BoiLess Pink <<if $player.flags.mealplan.cum>>mixed with cum<</if>>.
<</if>>
<<default>>
ERROR: unknown mealplan! $player.flags.mealplan.base
<</switch>>
<<if $player.flags.mealplan.hormones != "none">>
You feel the pleasant glow of the fresh dose of hormones suffusing your body to continue working their magic.
<</if>>
<<if $player.flags.mealplan.cum>>
Thanks to your extra seasoning your mouth is filled with the
<<if setup.getTotalValue("cum") >= 15>>
intoxicating
<<elseif setup.getTotalValue("cum") >= 10>>
delicious
<<elseif setup.getTotalValue("cum") >= 5>>
salty-sweet
<<else>>
disgusting
<</if>>
taste of <<getWordCum $player>>.
<</if>>
<br><br>
[<<moveTo "room_office_sissy_secretary_work_afternoon_start" "Start work." 0>>]<br>
<<if (getUTCHours($now)==12 and getUTCMinutes($now) < 25) or (getUTCHours($now)>12)>>
[<<moveTo "room_office_sissy_secretary_work_lunchbreak" "Do something else with your break." 0>>]
<<else>>
[@@.link_locked;There is not enough time left to do anything during your lunchbreak.@@]
<</if>>
</div>/*#
#desc: friday afternoon at your office
#status: FINISHED 0.4.0.0
#*/
<<set $player.location = setup.wordSecretaryOffice($player)>>
<<if $roomchange==true>>
<<if $player.work.mode == 2>>
<<set $scene.workXP = setup.getTotalValue("smart")>>
<<applyExperience 'smart' 14 $scene.workXP $ALONE>>
<</if>>
<</if>>
<<include enterroom>>
<<initRoom>>
<<createBGR setup.imageSecretaryOffice($npc_manager.stage)>>
<div id="invframe" class="scrolltext">
<<if !$scene.afterWorkEventTriggered && $player.flags.fem_style.chastity != "" && $npc_manager.stagevalues[1].chastity && !$npc_manager.flags.trustplayerwithkey && !($currentTasks.hasOwnProperty("task_chastity_trial") && !$currentTasks['task_chastity_trial'].finished)>>
You are getting ready to depart when <<=setup.getNpcName('npc_manager', 'formal')>> strides out of her office and stops in front of your desk, staring down at you.<br>
<br>
[<<moveTo "room_office_sissy_secretary_work_after_work_key_special_1" "See what she has to say." 60 "<<set $player.work.nowWorking = false>>">>]
<<elseif !$scene.afterWorkEventTriggered
&& $npc_manager.flags.trustplayerwithkey
&& $player.flags.fem_style.chastity != ""
&& $npc_manager.flags.hascagekey
&& !(setup.getItemFromType("cage") != "" && setup.getItemObjFromType('cage').tags.includes('restrictedkey'))
&& (!$npc_manager.flags.playerstayedinchastity || $npc_manager.flags.playerstayedinchastity && $npc_manager.flags.chastitydays < 5)>>
<<if $scene.workXP > 0>>
Working hard sharpens your thoughts as you really put your mind to what you're doing and learn in the process but now your workday is officially over and your thoughts turn naturally towards the weekend.
<<else>>
It is nearing the end of the day and your thoughts turn towards the weekend.
<</if>>
<br><br>
<<if (setup.getItemFromType("cage") == "c_cage_advanced" || setup.getItemFromType("cage") == "chastity_belt_adv")>>
<<if !setup.checkItemOwned("advance_chastity_cage_key") && $npc_manager.flags.took_adv_key>>
[<<moveTo "room_office_sissy_secretary_work_after_work_keyreturn" "Continue" 60 "<<set $player.work.nowWorking = false>>">>]
<<else>>
[<<moveTo "room_office_sissy_secretary_work_evening" "Continue" 60 "<<set $player.work.nowWorking = false>>">>]
<</if>>
<<else>>
[<<moveTo "room_office_sissy_secretary_work_after_work_keyreturn" "Continue" 60 "<<set $player.work.nowWorking = false>>">>]
<</if>>
<<elseif !$scene.afterWorkEventTriggered && $scene.severeCleaning>>
You stand in front of your desk in the antechamber in front of <<=ps(setup.getNpcName('npc_manager', 'formal'))>> Office.
<<if $scene.workXP > 0>>
Working hard sharpens your thoughts as you really put your mind to what you're doing and learn in the process but now your workday is officially over and your thoughts turn naturally towards the weekend.
<<else>>
It is nearing the end of the day and your thoughts turn towards the weekend.
<</if>>
<br><br>
<<include thoughts_work>><br>
<br>
[<<link "Check Work related data">>
<<openDialog "sBase 8.0" "room_office_sissy_secretary_work_data">>
<</link>>]<br>
<<set _text = 'Office of '+setup.getNpcName('npc_manager', 'formal')>>
<<if $currentTasks.hasOwnProperty('event_doctor_first_appointment') || $npc_work_doctor.flags.physical.done>>
[<<moveTo "event_work_doctor_office" 'Visit <<=setup.getNpcName("npc_work_doctor", "formal")>>.' 180 "<<set $player.work.nowWorking = false>>">>]<br>
<</if>>
[<<moveTo "room_office_manager" _text 10 "<<set $player.work.nowWorking = false>>">>]<br>
[<<moveTo "room_elevator_home" "Leave work" 160 "<<set $player.work.nowWorking = false>>">>]
<<else>>
You stand in front of your desk in the antechamber in front of <<=ps(setup.getNpcName('npc_manager', 'formal'))>> Office. Your work time has officially ended. What will you do?<br>
<br>
<<include thoughts_work>><br>
<br>
[<<link "Check Work related data">>
<<openDialog "sBase 8.0" "room_office_sissy_secretary_work_data">>
<</link>>]<br>
<<set _text = 'Office of '+setup.getNpcName('npc_manager', 'formal')>>
<<if $currentTasks.hasOwnProperty('event_doctor_first_appointment') || $npc_work_doctor.flags.physical.done>>
[<<moveTo "event_work_doctor_office" 'Visit <<=setup.getNpcName("npc_work_doctor", "formal")>>.' 180 "<<set $player.work.nowWorking = false>>">>]<br>
<</if>>
[<<moveTo "room_office_manager" _text 10 "<<set $player.work.nowWorking = false>>">>]<br>
[<<moveTo "room_elevator_home" "Leave work" 160 "<<set $player.work.nowWorking = false>>">>]
<</if>>
</div>/*#
#desc: afternoon work as secretary
#status: FINISHED 0.4.0.0
#*/
<<if $roomchange==true>>
<<if $workEvent == null || !$workEvent.triggered>>
<<set $workEvent = setup.checkWorkEvents($player, $now)>>
<</if>>
<<if $workEvent && $workEvent.triggered>>
<<set $now = setup.advanceNextDate($player, $now, 0, $workEvent.rndH, $workEvent.rndM)>>
<<set $workEventReturn = "room_office_sissy_secretary_work_afternoon_work">>
<<else>>
<<set $now = setup.advanceNextDate($player, $now, 0, $player.work.time_evening.hour, $player.work.time_evening.minutes)>>
<<set $player.timebased.fatiguemulti = 1>>
<<set $player.timebased.stressmulti = 0>>
<<set $player.work.nowWorking = false>>
<</if>>
<<if $npc_manager.flags.chastitydays >= 5>>
<<incrementEmotion 'affection' 'npc_manager' 1>>
<</if>>
<</if>>
<<set $player.location = setup.wordSecretaryOffice($player)>>
<<include enterroom>>
<<initRoom>>
<<createAnimatedBGR "./video/scene_typing.mp4">>
<div id="invframe" class="scrolltext">
<<=$player.work.workMessage>><br>
<br>
<<include thoughts_work>><br>
<br>
<<if $workEvent && $workEvent.triggered>>
Your work is interrupted after a while.<br>
<br>
[<<moveTo $workEvent.szene "Continue" 0>>]
<<elseif !$scene.afterWorkEventTriggered &&
$npc_manager.flags.trustplayerwithkey &&
$player.flags.fem_style.chastity != "" &&
$npc_manager.flags.hascagekey &&
!(setup.getItemFromType("cage") != "" && setup.getItemObjFromType('cage').tags.includes('restrictedkey')) &&
(!$npc_manager.flags.playerstayedinchastity || $npc_manager.flags.playerstayedinchastity && $npc_manager.flags.chastitydays < 5)>>
<<if (setup.getItemFromType("cage") == "c_cage_advanced" || setup.getItemFromType("cage") == "chastity_belt_adv")>>
<<if !setup.checkItemOwned("advance_chastity_cage_key") && $npc_manager.flags.took_adv_key>>
[<<moveTo "room_office_sissy_secretary_work_after_work_keyreturn" "Continue" 60 "<<set $player.work.nowWorking = false>>">>]
<<else>>
[<<moveTo "room_office_sissy_secretary_work_evening" "Continue" 60 "<<set $player.work.nowWorking = false>>">>]
<</if>>
<<else>>
[<<moveTo "room_office_sissy_secretary_work_after_work_keyreturn" "Continue" 60 "<<set $player.work.nowWorking = false>>">>]
<</if>>
<<else>>
[<<moveTo "room_office_sissy_secretary_work_evening" "Continue" 60 "<<set $player.work.nowWorking = false>>">>]
<</if>>
</div>/*#
#desc: end of secretary workday
#status: FINISHED 0.4.0.0
#*/
<<if $roomchange == true>>
<<if $player.work.mode == 2>>
<<set $scene.workXP = setup.getTotalValue("smart")*2>>
<<applyExperience 'smart' 14 $scene.workXP $ALONE>>
<</if>>
<<if $npc_manager.stage < 3>>
<<if $player.work.qualifyingperiod == 28>>
<<set $player.work.qualifyingperiod -= 1>>
<<initRoom>>
<<moveTo "event_manager_mandatory_disciplinary_measure_1">>
<<elseif ($player.work.qualifyingperiod < 28) && ($player.work.qualifyingperiod >= 0)>>
<<initRoom>>
<<if $npc_manager.stage >= 3>>
<<moveTo "event_manager_performance_review">>
<<elseif $npc_manager.stage == 1 && $player.work.qualifyingperiod < 10>>
<<set $player.work.qualifyingperiod -= 1>>
<<moveTo "event_manager_qualifier_accelerate">>
<<elseif $player.work.qualifyingperiod == 6>>
<<set $player.work.qualifyingperiod -= 1>>
<<moveTo "event_manager_qualifier_warning">>
<<elseif $player.work.qualifyingperiod <= 0>>
<<set $player.work.qualifyingperiod -= 1>>
<<moveTo "event_manager_qualifier_ultimatum">>
<<else>>
<<set $player.work.qualifyingperiod -= 1>>
<<moveTo "event_manager_performance_review">>
<</if>>
<</if>>
<<else>>
<<initRoom>>
<<moveTo "event_manager_performance_review">>
<</if>>
<</if>>
<<set $player.location = setup.wordSecretaryOffice($player)>>
<<include enterroom>>
<<createBGR setup.imageSecretaryOffice($npc_manager.stage)>>
<div id="invframe" class="scrolltext">
You sit at your desk in the antechamber in front of <<=ps(setup.getNpcName('npc_manager', 'formal'))>> office.
<<if $scene.workXP > 0>>
Working hard sharpens your thoughts as you really put your mind to what you're doing and learn in the process but now your workday is officially over.
<<else>>
Your workday is officially over. What will you do?<br>
<</if>>
<br><br>
<<include thoughts_work>>
<br><br>
[<<link "Check Work related data">>
<<openDialog "sBase 8.0" "room_office_sissy_secretary_work_data">>
<</link>>]<br>
<<set _text = 'Office of '+setup.getNpcName('npc_manager', 'formal')>>
<<if $player.makeup.messed >= 25>>
[<<moveTo "room_office_sissy_secretary_work_evening" "Take a moment to touch up your makeup" 300 "<<set $player.makeup.messed=0>>">>]<br><br>
<</if>>
[<<moveTo "room_office_manager" _text 10>>]<br>
[<<moveTo "room_elevator_home" "Leave the office" 120>>]
</div>/*#
#desc: manager returns chastity key at end of workday
#status: FINISHED 0.4.0.0
#*/
<<set $player.inside = false>>
<<if $roomchange == true>>
<<set $scene.afterWorkEventTriggered = true>>
<</if>>
<<set $player.location = setup.wordSecretaryOffice($player)>>
<<include enterroom>>
<<initRoom>>
<<createBGR setup.imageSecretaryOffice($npc_manager.stage) "./images/characters/npc_manager.png">>
<div id="invframe" class="scrolltext">
Shortly before the end of your workday, <<=setup.getNpcName('npc_manager', 'formal')>> emerges from her office and walks up next to you.<br>
<br>
"@@.npc_manager;Well, you have proven to me that my trust in you was not misplaced. So here is my part of the deal. Take it.@@"<br>
<br>
She holds out her hand. The key to your chastity rests innocuously on her palm.<br>
<br>
[<<moveTo 'room_office_sissy_secretary_work_after_work_keyreturn_accept' 'Accept the key.' 60>>]<br>
[<<moveTo 'room_office_sissy_secretary_work_after_work_keyreturn_decline' 'Decline the key.' 60>>]
</div>/*#
#desc: accept chastity key at end of workday
#status: FINISHED 0.4.0.0
#*/
<<set $player.inside = false>>
<<if $roomchange == true>>
<<set $npc_manager.flags.playerstayedinchastity = false>>
<<set $npc_manager.flags.chastitydays = 0>>
<<set $npc_manager.flags.hascagekey = false>>
<<set _keyId = setup.getItemObjFromType("cage").lockable[1]>>
<<addItem _keyId>>
<<switch $npc_manager.stage>>
<<case 2>>
<<set _x = setup.addManagerEndlessTask2($now, true, $npc_manager.stagevalues[2].femalesecretary, $npc_manager.stagevalues[2].makeup)>>
<<case 3>>
<<set _x = setup.addManagerEndlessTask3($now, true)>>
<<default>>
ERROR unexpected npc_manager.stage! <<=$npc_manager.stage>>
<</switch>>
<</if>>
<<set $player.location = setup.wordSecretaryOffice($player)>>
<<include enterroom>>
<<initRoom>>
<<createBGR setup.imageSecretaryOffice($npc_manager.stage) "./images/characters/npc_manager.png">>
<div id="invframe" class="scrolltext">
You take the key and thank her. She walks back into her office without saying a word, but you think you hear a faint, maybe even sad sigh.<br>
<br>
<<if setup.getTotalValue('submission')>6>>
<<printThought $player "I should have left the key with her. I could still give it back to her...can't I?">><br>
<br>
<</if>>
<<if setup.getUTCDay($now) == 5>>
[<<moveTo 'room_office_sissy_secretary_work_fridayafternoon' 'Continue.' 60>>]
<<else>>
[<<moveTo 'room_office_sissy_secretary_work_evening' 'Continue.' 60>>]
<</if>>
</div>/*#
#desc: decline to take back your chastity key from manager at end of workday
#status: FINISHED 0.4.0.0
#*/
<<set $player.inside = false>>
<<if $roomchange == true>>
<<set $npc_manager.flags.chastitydays += 1>>
<<include room_office_manager_chastity_calc_affinity>>
<<set $scene.badsissy1 = false>>
<<if ($scene.chastity_happy == 'yes') && !$npc_manager.flags.unlocked_badsissy1>>
<<set $scene.badsissy1 = true>>
<<set $npc_manager.flags.unlocked_badsissy1 = true>>
<<addNpcTheme 'npc_manager' 'casual_punishment' 'theme_manager_casual_punishment_1'
0
'event_manager_theme_badsissy1'
true
'theme_manager_casual_punishment_header'>>
<</if>>
<<set $npc_manager.flags.hascagekey = true>>
<<set $npc_manager.flags.playerstayedinchastity = true>>
<<if !setup.hasThreshold('submission', 'submissive_secretary', 'key_surrendered')>>
<<setThreshold 'submission' 'submissive_secretary' 'key_surrendered' true>>
<</if>>
<<set $scene.keyId = setup.getItemObjFromType("cage").lockable[1]>>
<<deleteItem $player $now $scene.keyId>>
<<set $scene.cage_locked = $inventory[setup.getItemFromType("cage")].status.lock>>
<<if !$scene.cage_locked>>
<<set _cageId = setup.getItemFromType("cage")>>
<<manipulateItem $player $now _cageId "lock" true>>
<</if>>
<<switch $npc_manager.stage>>
<<case 2>>
<<set _x = setup.addManagerEndlessTask2($now, false, $npc_manager.stagevalues[2].femalesecretary, $npc_manager.stagevalues[2].makeup)>>
<<case 3>>
<<set _x = setup.addManagerEndlessTask3($now, false)>>
<<default>>
ERROR unexpected npc_manager.stage! <<=$npc_manager.stage>>
<</switch>>
<</if>>
<<set $player.location = setup.wordSecretaryOffice($player)>>
<<include enterroom>>
<<initRoom>>
<<createBGR setup.imageSecretaryOffice($npc_manager.stage) "./images/characters/npc_manager.png">>
<div id="invframe" class="scrolltext">
You raise your hand, as if reaching for the key only to softly close her fingers around it. Without even speaking a word you make it quite clear that you don't want it back for the time being. If it wasn't such an act of total submission it could have been a quite romantic gesture.<br>
<br>
"@@.npc_manager;Just as I thought. You do want to be an obedient <<if $fetish.sissy>>SISSY<<else>>girl<</if>>. Very well, I will respect your decision and keep this safe for you
<<if setup.getUTCDay($now) == 5>>
over the weekend.
<<else>>
until tomorrow.
<</if>>
<<if $scene.badsissy1>>
You know, sometimes I wish you would be more disobedient, so I could punish you more often from time to time. Oh well, seems like one cannot have everything.
<</if>>
<<if setup.getUTCDay($now) == 5>>
Well then, I will see you on Monday. Have a nice weekend <<if $fetish.sissy>>SISSY<<else>>girl<</if>> <<=$player.first_name>>.
<<else>>
Good, I will be seeing you soon for our end of day work review.
<</if>>
@@"<br>
<br>
With a gentle smile she threads the key back onto its chain, making a minor ceremony of hanging it back around her neck, the fact that it now rests just over her heart igniting sparks of happiness inside your own chest.
<br><br>
"@@.npc_manager;Oh, one final thing. Not to spoil this lovely moment but... could you show me that <<if setup.isCage()>>the cage<<else>>your belt<</if>> is actually locked? It would be a betrayal of my duties as a keyholder to allow you to believe that you had given up control when you had not!@@"<br>
<br>
<<if $scene.cage_locked>>
Pulling your clothes aside you reveal your securely locked self. Giving it a testing squeeze she smiles. "@@.npc_manager;Perfection. This is just how you should be obedient, <<if setup.isCage()>>caged<<else>>securely locked<</if>>, mine... and all of your own free will.@@"<br>
<br>
She stares down at you with a smile until you bashfully turn away, only then removing her grasp and allowing you to fix your clothes.
<<else>>
Pulling your clothes aside you reveal your clearly unlocked self. She frowns, reaching down to squeeze things closed with a quiet, but ominous, click.<br>
<br>
"@@.npc_manager;Well, well, it is a good thing I thought to check, hmm? Your sloppy forgetfulness almost had you going off unsecured! It is a good for you I am so diligent about these things but fortunately everything is now as it should be.@@"
<</if>>
<br><br>
<<if $npc_manager.flags.chastitydays == 5>>
"@@.npc_manager;Also... as much as I enjoy you going through the ritual of turning over the key every evening... it has become a bit of a formality, would you not agree? If you really need it back, and I deem you behaved enough to deserve such, you may visit me and ask for they key but otherwise... well, I will just hold onto it for you and stop bothering you about it every day when we both know that you will just end up doing the right thing.@@"<br>
<br>
Your heart flutters at her smile. In a way nothing has changed - per her word you can still have the key back and yet... you feel like you have just given a part of yourself over to her.
<<else>>
"@@.npc_manager;Lovely, back the way things should be. If you need the key back for some reason come talk to me, otherwise I will just hold onto it... for your own good.@@"
<</if>>
<br><br>
<<if setup.getUTCDay($now) == 5>>
[<<moveTo 'room_office_sissy_secretary_work_fridayafternoon' 'Continue.' 60>>]
<<else>>
[<<moveTo 'room_office_sissy_secretary_work_evening' 'Continue.' 60>>]
<</if>>
</div><<set $scene.bonus = 0>>
<<set $scene.bonus += Math.floor((($player.work.workPensum/$player.work.hoursperWeek)-1)*100)>>
<<if $scene.bonus > 25>>
<<set $scene.bonus = 25>>
<<elseif $scene.bonus < -25>>
<<set $scene.bonus = -25>>
<</if>>
<<set $scene.salary = Math.round($player.work.payment * (1+($scene.bonus/100)))>>
<<if $player.work.hoursDone>($player.work.hoursperWeek+1)>>
<<if $player.work.workPensum<$player.work.hoursperWeek>>
<<applyExperience 'bimbofication' 4 'normal' $SEEN_FRIEND>>
<<set $npc_manager.workdiscipline -= 1>>
<<else>>
<<set $npc_manager.workdiscipline += 1>>
<</if>>
<<elseif ($player.work.hoursperWeek-$player.work.hoursDone)<6 || (Math.abs($player.work.hoursDone-$player.work.hoursperWeek)<1)>>
<<if $player.work.workPensum>=$player.work.hoursperWeek>>
<<if $player.work.workPensum==$player.work.hoursperWeek>>
<<set $npc_manager.workdiscipline += 0.25>>
<<else>>
<<set $npc_manager.workdiscipline += 1>>
<</if>>
<<else>>
<<set $npc_manager.workdiscipline -= 1>>
<</if>>
<<else>>
<<if $player.work.workPensum>=$player.work.hoursperWeek>>
<<if $player.work.workPensum==$player.work.hoursperWeek>>
<<set $npc_manager.workdiscipline += 0.25>>
<<else>>
<<set $npc_manager.workdiscipline += 0.5>>
<</if>>
<<else>>
<<set $npc_manager.workdiscipline -= 1>>
<<applyExperience 'bimbofication' 5 'terrible' $SEEN_FRIEND>>
<</if>>
<</if>>
<<set $player.money.total += $scene.salary>>/*#
#desc: paid for work as secretary
#status: FINISHED 0.4.0.0
#*/
<<if $roomchange == true>>
<<set $sceneVisibility = $SEEN_FRIEND>>
<<set _nextDate = setup.setNextDate($now, 7, 19, 0)>>
<<removeEvent 'weekly_salary_phonecall'>>
<<addEvent 'weekly_salary_phonecall'
'{"trigger":"always","type":"date","id":"event_manager_weekly_salary_remote"}'
'{"szene":"event_manager_weekly_salary_remote"}'
_nextDate
>>
<<include calcSalary>>
<<set $scene.partytalk = ($npc_manager.stage == 2 && !$npc_manager.flags.party.first_attend)>>
<</if>>
<<set $player.location to "Social Interaction Service Syndicate Inc.">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/sissy_office.png" "./images/characters/npc_manager.png">>
<div id="invframe" class="scrolltext">
"@@.npc_manager;Let me look at the numbers and see how well you did this pay period.@@"<br>
<br>
<<include salarySummary>>
<br><br>
<<if $scene.partytalk>>
"@@.npc_manager;Well, that will be all for today. You may leave <<=$player.first_name>>.@@"<br>
<br>
As you turn to go, you notice <<=setup.getNpcName('npc_manager', 'formal')>> has already turned back to her work and you realise that she is looking a bit harried this evening. Not even bothering looking over at you,
<<if ($npc_manager.affection+$npc_manager.affection)>($npc_manager.anger)>>
even though you did everything she asked you to lately.
<<else>>
even though you're still your usual frisky self.
<</if>>
For a moment you were sure that you heard a sigh from her direction. Even though she was just dealing with you she seems already to have forgotten your presence.<br>
<br>
[<<moveTo "event_manager_preparty_1_offer" "Ask her if there's something upsetting her." 60 '<<set $player.work.hoursperWeek = 39>><<set $player.work.hoursDone = 0>><<set $player.work.workPensum = 0>>'>>]<br>
[<<moveTo "event_manager_preparty_1_offer_alt" "Continue on your way." 60 '<<set $player.work.hoursperWeek = 39>><<set $player.work.hoursDone = 0>><<set $player.work.workPensum = 0>>'>>]
<<elseif $scene.review.special == "ultimate_maid">>
Thanking her with a curtsy you turn to leave only for you to call out.<br>
<br>
"@@.npc_manager;Ah, ah, I did not dismiss you yet.@@" You turn back to her smiling wide. "@@.npc_manager;No, in light of your... extracurricular activities I commissioned a special gift for you and it is finally ready...@@"<br>
<br>
Your heart leaps at the thought - whether in excitement or fear you could not say. In any case you wait breathlessly as she signals you to turn around.<br>
<br>
"@@.npc_manager;And no peeking, missy! I want your first sight of this to be utterly perfect.@@"<br>
<br>
[<<moveTo "event_manager_maid_present_1" "Wait obediently." 60 '<<set $player.work.hoursperWeek = 39>><<set $player.work.hoursDone = 0>><<set $player.work.workPensum = 0>><<set $scene.obey = true>>'>>]<br>
[<<moveTo "event_manager_maid_present_1_alt" "Sneak a peek." 60 '<<set $player.work.hoursperWeek = 39>><<set $player.work.hoursDone = 0>><<set $player.work.workPensum = 0>><<set $scene.obey = false>>'>>]
<<else>>
"@@.npc_manager;Well, that will be all for today. You may leave <<=$player.first_name>>.@@"<br>
<br>
[<<moveTo "room_office_after_work" "Leave the office." 60 '<<set $player.work.hoursperWeek = 39>><<set $player.work.hoursDone = 0>><<set $player.work.workPensum = 0>>'>>]
<</if>>
</div><<if $player.work.hoursDone>($player.work.hoursperWeek+1)>>
<<if $player.work.workPensum<$player.work.hoursperWeek>>
"@@.npc_manager;It appears that you worked many more hours then required. Such superb dedication... and yet you did not complete your weekly workload. You should really concentrate more during work and stop thinking about whatever it is a little ditz like you thinks about? You do not wish to end up as a bimbo, do you?@@"<br>
<br>
<<if setup.getTotalValue('bimbofication')<5>>
<<printThought $player "What, of course not! What kind of questions this?">>
<<elseif setup.getTotalValue('bimbofication')<10>>
<<printThought $player "No... I don't want to end up as a sexy sluttily-dressed Bimbo ... what was I thinking just now?">>
<<else>>
<<printThought $player "My mind is empty, blank and happy...?">>
<</if>>
<br><br>
<<if $npc_manager.anger>$npc_manager.affection>>
"@@.npc_manager;That would be less of an problem if you excelled at other parts of your duties, but alas, you fail there as well. What am I ever going to do with you. Maybe re-edu... no, it is still too early for that...@@"
<<else>>
"@@.npc_manager;Well, at least you take your other duties serious. That way we can get a certain use from you, now can we?@@"
<</if>>
<<else>>
"@@.npc_manager;Hmm, you managed to work even more than you needed to. That is the kind of commitment to excellence I am talking about. Well done.@@"<br>
<br>
<<if setup.getTotalValue('submission')<5>>
<<printThought $player "Well of course, that's what I get paid for?">>
<<elseif setup.getTotalValue('submission')<10>>
<<printThought $player "Normally I wouldn't be this motivated but it's very hard to not listen to her. She can be very ...persuasive.">>
<<else>>
<<printThought $player "I live to serve!">>
<</if>>
<br><br>
<<if $npc_manager.anger>$npc_manager.affection>>
"@@.npc_manager;Still, I wish you would show this kind of dedication to ALL aspects of your work relation ship with Social Interaction Service Syndicate Inc.@@"
<<else>>
"@@.npc_manager;And your obedience is praiseworthy as well. I think there lies a great future ahead for you in this company.@@"
<</if>>
<</if>>
<<elseif ($player.work.hoursperWeek-$player.work.hoursDone)<6 || (Math.abs($player.work.hoursDone-$player.work.hoursperWeek)<1)>>
<<if ($player.work.hoursperWeek-$player.work.hoursDone)<=0>>
"@@.npc_manager;You have not missed a single hour of work. Very good.@@"
<<elseif ($player.work.hoursperWeek-$player.work.hoursDone) < 1>>
"@@.npc_manager;You missed less than a single hour of work. Try to do better next week but I will grant you a favour and "round up" this time.@@"
<<elseif ($player.work.hoursperWeek-$player.work.hoursDone)<6>>
"@@.npc_manager;You missed a few hours. Let us see if your work performance is at least within reason.@@"
<</if>>
<br><br>
<<if $player.work.workPensum>=$player.work.hoursperWeek>>
<<if $player.work.workPensum==$player.work.hoursperWeek>>
"@@.npc_manager;Hmm, you managed to finish all your work.@@"
<<else>>
"@@.npc_manager;Somehow you managed to complete more work than required. Very Efficient.@@"
<</if>>
<br><br>
<<if $npc_manager.anger>$npc_manager.affection>>
"@@.npc_manager;Still, I wish you would show this kind of dedication to ALL aspects of your work relation ship with Social Interaction Service Syndicate Inc.@@"
<<else>>
"@@.npc_manager;And your obedience is praiseworthy as well. I think there lies a great future ahead for you in this company.@@"
<</if>>
<<else>>
"@@.npc_manager;Unfortunately you did not come close to finishing your workload. This is not acceptable.
<<if $npc_manager.anger>$npc_manager.affection>>
That would be less of an problem if you excelled at other parts of your duties, but alas, you fail them as well. What am I ever going to do with you. Maybe Re-edu... no, it is still too early for that...
<<else>>
Well, at least you take your other duties serious. But I need a secretary, not some ditzy Bimbo, do you understand that?
<</if>>
@@"
<</if>>
<<else>>
<<if $player.work.workPensum>=$player.work.hoursperWeek>>
"@@.npc_manager;You missed a lot of hours. Are you even taking this seriously?
<<if $player.work.workPensum==$player.work.hoursperWeek>>
Despite that you somehow managed to finish all your work.
<<else>>
Despite that you somehow managed to finish more work then necessary.
<</if>>
I am not sure if I should be impressed by your efficiency, or angry about your lack of motivation. You have to realise, that there is more to being a secretary then just the work. You have to be here to represent the company. You are the first thing people see when they come into my office, what sort of message does it say when they do not see you at all?
<<if $npc_manager.anger>$npc_manager.affection>>
If you would just put that efficiency to work with all your required responsibilities.
<<else>>
At least you take your other responsibilities serious.
<</if>>
@@"
<<else>>
"@@.npc_manager;You missed a lot of hours. Are you even taking this serious at all? And you did not finish your workload either. Who would have guessed?@@"<br>
<br>
<<if setup.getTotalValue('bimbofication')<5>>
<<printThought $player "I really should take this serious if I want to keep this job!">><br>
<<elseif setup.getTotalValue('bimbofication')<10>>
<<printThought $player "No... It's just there's so much, like, going on in my head...">><br>
<<else>>
<<printThought $player "Thinking is hard!">><br>
<</if>>
<<if $npc_manager.anger>$npc_manager.affection>>
"@@.npc_manager;That is a big problem, since you take none of your duties serious. I think I have to recommend you for re-education. Yes, that might solve your issues... hopefully.@@"
<<else>>
"@@.npc_manager;Well, at least you take your other duties serious. But I need a secretary, not some air headed Bimbo Doll. Do you not understand that?@@"
<</if>>
<</if>>
<</if>>
<br><br>
"@@.npc_manager;Because of your actions this week you will get
<<if $scene.bonus>0>>
a total bonus of <<=$scene.bonus>>%,
<<elseif $scene.bonus<0>>
a penalty of <<=-$scene.bonus>>%,
<<else>>
your normal salary,
<</if>>
which makes for a total of <<=$scene.salary>> credits.@@"<br>
<br>
<<if $scene.bonus>0>>
<<printThought $player "Oh, nice. A bonus!">>
<<elseif $scene.bonus<0>>
<<printThought $player "Oh great. A penalty. I can't afford to get those too often!">>
<<else>>
<<printThought $player "Nice! Payday!">>
<</if>>/*#
#desc: paid for work as secretary over the phone due to not being in-office
#status: RELEASED 0.6.0.0
#*/
<<if $roomchange == true>>
<<set $sceneVisibility = $ALONE>>
<<set _nextDate = setup.setNextDate($now, 7, 19, 0)>>
<<removeEvent 'weekly_salary_phonecall'>>
<<addEvent 'weekly_salary_phonecall'
'{"trigger":"always","type":"date","id":"event_manager_weekly_.salary_remote"}'
'{"szene":"event_manager_weekly_salary_remote"}'
_nextDate
>>
<<include calcSalary>>
<</if>>
<<set $player.location to "Phonecall">>
<<include enterroom>>
<<initRoom>>
<<createBGR "./images/locations/phonecall.png">>
<div id="invframe" class="scrolltext">
Your phone rings, it is <<=setup.getNpcName('npc_manager', 'formal')>>.<br>
<br>
"@@.npc_manager;Hello, just wanted to let you know that today was payday so I went ahead and wired your compensation. You worked a total of <<=Math.round($player.work.hoursDone)>> of your required <<=Math.round($player.work.hoursperWeek)>> hours this week.@@"<br>
<br>
<<include salarySummary>>
<br><br>
"@@.npc_manager;Enjoy your payment. Perhaps next week we will be able to do this in person. Good day.@@"<br>
<br>
[<<moveTo $beforetasklocation "Hang up" 1 "<<set $currentcall = false>>">>]
</div>/*#
#desc: manager may start trusting player w/key
#status: WRITTEN 0.7.0.0
#*/
<<set $player.inside = false>>
<<if $roomchange == true>>
<<if $npc_manager.affection > $npc_manager.anger>>
<<if setup.getItemFromType("cage") == "sissyomatic" || setup.getItemFromType("cage") == "sissyomatic_belt">>
<<applyExperience 'anal' 15 'terrible' $SEEN_FRIEND>>
<<applyExperience 'submission' 10 'terrible' $SEEN_FRIEND>>
<<set $player.timebased.horny = 10>>
<<elseif !setup.getItemObjFromType('cage').tags.includes('restrictedkey')>>
<<set $npc_manager.flags.trustplayerwithkey = true>>
<</if>>
<<else>>
<<set $scene.sissy_underwear_gift = !$npc_manager.flags.good_girl.got_sissy_underwear && !$npc_manager.flags.bad_girl.got_sissy_underwear>>
<<if $scene.sissy_underwear_gift>>
<<set $npc_manager.flags.bad_girl.got_sissy_underwear = true>>
<<addItem "pink_sissy_panties">>
<<addItem "pink_sissy_bra">>
<<addItem "sissy_garter">>
<<addItem "pink_sissy_stockings">>
<</if>>
<</if>>
<<set $scene.afterWorkEventTriggered = true>>
<</if>>
<<set $player.location = setup.wordSecretaryOffice($player)>>
<<include enterroom>>
<<initRoom>>
<<createBGR setup.imageSecretaryOffice($npc_manager.stage) "./images/characters/npc_manager.png">>
<div id="invframe" class="scrolltext">
Already halfway through packing up you freeze in place, staring up at her until the silence starts to get awkward yet you find yourself unable to break her gaze and turn to go.<br>
<br>
"@@.npc_manager;So,@@" she finally says, sounding strangely loud in the previously quiet room.
<<if $npc_manager.affection > $npc_manager.anger>>
<<if setup.getItemFromType("cage") == "sissyomatic" || setup.getItemFromType("cage") == "sissyomatic_belt">>
She smiles. "@@.npc_manager;Normally this would be I talked about how your good behaviour had earned you the option of taking the key to your chastity device home for the weekend... Then you would be a good girl and tell me to hold onto it... How about, instead, I give you something that you would enjoy more?@@"<br>
<br>
Producing the remote she presses begins tapping away, the plug in your rear suddenly swelling, buzzing softly as it begins shifting inside of you. Growing thicker at the base the added girth traverses the length of the shaft buried in your hole, creating an effect akin to being fucked.<br>
<br>
You shudder, it is all you can do not to drop to all fours at the intensity of what is happening, the physical sensation of being pounded combined with the mental dimension that this is all at <<=ps(setup.getNpcName("npc_manager","formal"))>> control over you. She grins even wider as she effectively telekinetically fucks your ass, using your locked on, and in, device to give it to you hard and deep until you moan in pure <<if $fetish.sissy>>sissygasm<<else>>analgasm<</if>>.<br>
<br>
"@@.npc_manager;There is that not better than some silly possibility of freedom? Enjoy your weekend!@@"<br>
<br>
Staggering slightly you nod and head for the door, the now only modestly sized plug shifting inside your tender hole with every step.<br>
<br>
[<<moveTo "room_elevator_home" "Leave.">>]
<<elseif setup.getItemObjFromType('cage').tags.includes('restrictedkey') || $npc_manager.trigger.forgotten_cage >= 3>>
<<if $npc_manager.trigger.forgotten_cage >= 3>>
"@@.npc_manager;In light of your recent behaviour I was considering offering you control of your chastity key... and then I remembered the reprehensible behaviour that forced me to confiscate the key in the first place.@@"
<<else>>
"@@.npc_manager;In light of your recent behaviour I was considering offering you control of your chastity key... but then I recalled how wonderfully secure you are, how great it is to be able to administer a punishment anywhere, any time and well... exposing you to even the temptation of freedom seems quite the wrong idea.@@"
<</if>>
<br><br>
You tremble in your prison at the memory of the painful shocks it is capable of administering.<br>
<br>
<<if $scene.sissy_underwear_gift>>
"@@.npc_manager;Thus, for your own good, I will be retaining control of your key but still... I thought you should know that I have been impressed with your behaviour of late. That said well... normally I consider a <<if $fetish.sissy>>SISSY<<else>>girl<</if>> voluntarily giving up control of their key to be an important step in their development but with you... She shakes her head. No, I just cannot trust you that far... Still, I would hardly wish for you to go without the lovely bonus that I had planned so here.@@"<br>
<br>
She hands you a pink bag. Looking inside you find it filled with the pinkest, <<if $fetish.sissy>>sissiest<<else>>girliest<</if>> underthings imaginable.
<<if setup.checkItemOwned("pink_sissy_panties") && setup.checkItemOwned("sissy_garter") && setup.checkItemOwned("pink_sissy_bra") && setup.checkItemOwned("pink_sissy_stockings")>>
You decide it would be wise not to inform her that you already have a set just like this.
<<elseif setup.checkItemOwned("pink_sissy_panties") || setup.checkItemOwned("sissy_garter") || setup.checkItemOwned("pink_sissy_bra") || setup.checkItemOwned("pink_sissy_stockings")>>
You realize that they will "finish" the set you already begun collecting.
<</if>>
You expect her to insist you change into them immediately but she merely waves you off. "@@.npc_manager;Enjoy the gift, you are dismissed.@@"<br>
<br>
You hurry off before she considers "testing" the evil device she has left locked on you.
<<else>>
"@@.npc_manager;Thus, for your own good, I will be retaining control of your key but still... I thought you should know that I have been impressed with your behaviour of late.@@"<br>
<br>
You brace for something else but she merely waves in dismissal and you hurry off lest she consider "testing" the evil device she has left locked on you.
<</if>>
<br><br>
[<<moveTo "room_elevator_home" "Leave.">>]
<<else>>
"@@.npc_manager;In light of your recent behaviour I wanted to make you an offer.@@"<br>
<br>
You tense in anticipation but she smiles to put you at ease.<br>
<br>
"@@.npc_manager;Oh it is nothing like that. You see I was thinking that you have shown sufficient improvement to the point that I believe I can trust you with possession of your key.@@"<br>
<br>
Producing the key to your chastity device she extends her hand to offer it to you.<br>
<br>
[<<moveTo 'room_office_sissy_secretary_work_after_work_key_special_2' 'Accept the key.' 60 "<<set $scene.accept = true>>">>]<br>
[<<moveTo 'room_office_sissy_secretary_work_after_work_key_special_2' 'Decline the key.' 60 "<<set $scene.accept = false>>">>]
<</if>>
<<elseif $player.flags.fem_style.female != "" && !$npc_manager.flags.good_girl.got_sissy_underwear && !$npc_manager.flags.good_girl.got_pink_secretary>>
"@@.npc_manager;Normally I would consider whether to allow you to take your key home with you but well... your behaviour of late tells me that there is just no way I can trust you to be out of my control for that long.@@"<br>
<br>
You can sense there is more that just the continuation of the status quo and wait for her to continue.<br>
<br>
"@@.npc_manager;While you remaining <<if setup.isCage()>>caged<<else>>locked in that lovely belt<</if>> and the key under my control is certainly nothing like a problem the fact that I could not even consider trusting you with anything else well... Anyway, I had a thought that perhaps some new clothing might help. We have made such wonderful strides with your overall attire but I was thinking that maybe the real solution is to go back the start and focus on the fundamentals.@@"<br>
<br>
She hands you a pink bag.<br>
<br>
"@@.npc_manager;Go on, now, open it.@@"<br>
<br>
[<<moveTo 'event_manager_good_girl_sissy_panties' 'Look inside the bag.' 60 "<<set $scene.afterWork = true>>">>]
<<else>>
"@@.npc_manager;I have been considering your performance as a whole and well... Work productivity aside your attitude... it needs some work. Thus I will be holding on to your key for another week, for your own good, you understand.@@"<br>
<br>
You open your mouth to respond but think better of it merely nodding silently.<br>
<br>
She smiles. "@@.npc_manager;A good start. That will be all for today. Run along, now.@@"<br>
<br>
[<<moveTo "room_office_sissy_secretary_work_fridayafternoon" "Leave the office." 60>>]
<</if>>
</div>/*#
#desc: manager may start trusting player w/key
#status: WRITTEN 0.7.0.0
#*/
<<set $player.inside = false>>
<<if $roomchange == true>>
<<if !$scene.accept>>
<<incrementEmotion 'affection' 'npc_manager' 2>>
<<if !$npc_manager.flags.unlocked_badsissy1>>
<<set $npc_manager.flags.unlocked_badsissy1 = true>>
<<addNpcTheme 'npc_manager' 'casual_punishment' 'theme_manager_casual_punishment_1'
0
'event_manager_theme_badsissy1'
true
'theme_manager_casual_punishment_header'>>
<</if>>
<<set $npc_manager.flags.hascagekey = true>>
<<set $npc_manager.flags.playerstayedinchastity = true>>
<<set $scene.keyId = setup.getItemObjFromType("cage").lockable[1]>>
<<deleteItem $player $now $scene.keyId>>
<<set $scene.cage_locked = $inventory[setup.getItemFromType("cage")].status.lock>>
<<if !$scene.cage_locked>>
<<set _cageId = setup.getItemFromType("cage")>>
<<manipulateItem $player $now _cageId "lock" true>>
<</if>>
<<applyExperience 'submission' 8 'very' $SEEN_FRIEND>>
<<else>>
<<set $npc_manager.flags.playerstayedinchastity = false>>
<<set $npc_manager.flags.chastitydays = 0>>
<<set $npc_manager.flags.hascagekey = false>>
<<set _keyId = setup.getItemObjFromType("cage").lockable[1]>>
<<addItem _keyId>>
<</if>>
<<switch $npc_manager.stage>>
<<case 2>>
<<set _x = setup.addManagerEndlessTask2($now, $scene.accept, $npc_manager.stagevalues[2].femalesecretary, $npc_manager.stagevalues[2].makeup)>>
<<case 3>>
<<set _x = setup.addManagerEndlessTask3($now, $scene.accept)>>
<<default>>
ERROR unexpected npc_manager.stage! <<=$npc_manager.stage>>
<</switch>>
<</if>>
<<set $player.location = setup.wordSecretaryOffice($player)>>
<<include enterroom>>
<<initRoom>>
<<createBGR setup.imageSecretaryOffice($npc_manager.stage) "./images/characters/npc_manager.png">>
<div id="invframe" class="scrolltext">
<<if !$scene.accept>>
You ask if she would keep the key for you and she beams.<br>
<br>
"@@.npc_manager;Oh, that is just so, so wonderful to hear. I was afraid that you might be tempted by the promise of "freedom"@@" she somehow manages to make the word sound unpleasant, "@@.npc_manager;but you know better than that, hmm? Well, just goes to show that we made the right decision in the first place. Still, this only reinforces my trust in you so you may feel free to request the key in the future but... well, you seem to already understand what is proper.@@"<br>
<br>
The key, hanging from her necklace, slides down her cleavage and she smiles.
<<if !$npc_manager.flags.good_girl.got_sissy_underwear>>
"@@.npc_manager;Well, do have a wonderful weekend. Mine will, alas, be busy, and yet improved knowing that you have entrusted me with this honor. Oh, and <<=$player.first_name>>? Well, let your weekend be improved by the fact that I have have a special reward planned for you on Monday to match the gift you have just given me.@@"
<<else>>
"@@.npc_manager;Well, do have a wonderful weekend. Mine will, alas, be busy, and yet improved knowing that you have entrusted me with this honor. Do try to relax, you have doubly proved yourself today and that can only mean good things for your continued career advancement.@@"
<</if>>
<<else>>
She frowns at your decision but hands over the key without resistance.<br>
<br>
"@@.npc_manager;Have plans for the weekend? Well, no matter, just so long as you are back here on monday, locked, secured, cute and ready to obediently perform your duties.@@"
<</if>>
She turns and disappears back into her office.<br>
<br>
[<<moveTo "room_office_sissy_secretary_work_fridayafternoon" "Get ready to head home.">>]
</div>